"#GAME_TITLE","Surviving the Aftermath"
"#GAME_TITLE_TITLE","SURVIVING THE AFTERMATH"
"#DIALOG_OK","確定"
"#DIALOG_CANCEL","取消"
"#BUTTON_SELECT","選擇"
"#BUTTON_CONFIRM","確認"
"#BUTTON_CHANGE_USER","更改檔案"
"#BUTTON_BACK","返回"
"#BUTTON_CANCEL","取消"
"#BUTTON_SUBMIT","提交"
"#BUTTON_MAIN_MENU","主選單"
"#TOPIC_PLAY","開始遊戲"
"#TOPIC_SELECT","選擇"
"#TOPIC_ACTION","行動"
"#TOPIC_CONTINUE","繼續"
"#BUTTON_NAVIGATE","切換"
"#BUTTON_TABS","瀏覽頁面"
"#BUTTON_OK","確認"
"#BUTTON_DELETE","刪除"
"#BUTTON_LOAD","載入遊戲"
"#BUTTON_SAVE","保存遊戲"
"#BUTTON_OPTION_POSITIVE","很棒"
"#BUTTON_OPTION_NEGATIVE","不好"
"#TOPIC_NAVIGATE","切換"
"#TOPIC_RATE_GAME","您有何看法？"
"#POPUP_RATE_GAME_QUESTION","遊戲將繼續不斷改進，但以遊戲目前的狀況，您會如何評價這款遊戲？"
"#LOADING_HINT_1","浩劫後的世界仍然殘酷危險，人們仍可能喪命，但別因此沮喪"
"#LOADING_HINT_2","建造大門後可以訪問世界地圖"
"#LOADING_HINT_3","基本生存需要水、食物和庇護所"
"#LOADING_HINT_4","建立大門，讓世界都看到你的聚居地，所以做好有請求或要求的遊客到來的準備"
"#LOADING_HINT_5","在接納新的倖存者之前，請確保你的聚居地可以提供足夠的幫助"
"#LOADING_HINT_6","如果你準備充分，災難不代表世界末日"
"#LOADING_HINT_7","不要僅依賴一種形式的食物生產"
"#LOADING_HINT_8","別忘了帶專家回到聚居地，以便他們恢復狀態"
"#WIP_LOADING_HINT_9","探索時，多留意各個專家的健康狀況，有的人處境更惡劣，生死垂危"
"#WIP_LOADING_HINT_10","社群是不可多得的盟友、交易夥伴和資訊來源"
"#LOADING_HINT_11","新作物能產出更富饒的豐收，還能承受惡劣的自然條件，所以請注意看管作物的種子"
"#LOADING_HINT_12","充足的食物和醫療品儲備能幫助聚居地從災難中存活"
"#WIP_LOADING_HINT_13","肥沃的土壤對於食物和水的產出而言十分寶貴，因此請在其他區域建造其他建築"
"#LOADING_HINT_14","再沒有什麼比象徵生機的綠色耀眼了"
"#LOADING_HINT_15","兒童發育較慢，因此不能僅依靠兒童來擴建聚居地"
"#LOADING_HINT_16","提前收穫土地上的產物，以防災難肆虐時毀壞作物"
"#LOADING_HINT_17","脫水會帶來嚴重問題，因此，請保證始終建有足夠的水源和存儲設施"
"#LOADING_HINT_18","如果沒有可居住的庇護所，人們就得在地上睡覺了"
"#LOADING_HINT_19","搬運工建造和維修建築，並搬運資源，而工人則被指派至特定建築工作"
"#LOADING_HINT_20","部件是生產能源和建造更高等級建築的關鍵物品"
"#LOADING_HINT_21","儘管生產速度較慢，但狩獵屋和漁屋也是穩定的食物來源"
"#LOADING_HINT_22","可以拆除建築物來獲得一些額外的資源"
"#LOADING_HINT_23","可使用各種資源和儲水來開始重建家園"
"#LOADING_HINT_24","部分居民生產力比其他居民更高，但是請嘗試照顧好所有居民"
"#LOADING_HINT_25","在地堡附近搜尋食物和資源，讓你的聚居地存活下去"
"#LOADING_HINT_26","大部分事件的回應選項都不分對錯，因此不妨選擇最適合你聚居地的選項"
"#WIP_LOADING_HINT_27","儘快解決傳染病，防止其大量傳播"
"#WIP_LOADING_HINT_28","醫生能治癒幾乎所有病症，但是使用正確的藥品能更快控制病情"
"#WIP_LOADING_HINT_29","心情愉快的居民能增加你的聲望值，並增加前往大門的倖存者"
"#LOADING_HINT_30","浩劫吞噬了無數人的生命，所以，不妨準備好迎接意外"
"#LOADING_HINT_31","環境站能改善污染區域，解放更多土地來進行建造"
"#LOADING_HINT_32","居民死亡後，將其埋葬才是正確而又明智的做法，因為屍體會傳播疾病，還會讓人心情低落"
"#LOADING_HINT_33","按照自己喜歡的方式進行遊戲，使用滑鼠鍵盤或遊戲手把均可"
"#LOADING_HINT_34","所有專家任務都需要行動點 (AP) 才能執行"
"#WIP_LOADING_HINT_35","房屋受損後，其保護能力會降低，因此請儘快維修"
"#LOADING_HINT_36","保證部分建築材料儲備充足，以便進行維修"
"#LOADING_HINT_37","以物換物的貿易方式取代了大多數貨幣貿易，因此請保證物品充足，以便進行貿易"
"#LOADING_HINT_38","偶爾讓專家們回到聚居地或前哨，以便在聚居地留下行動成果"
"#LOADING_HINT_39","車輛能大幅提高專家在世界地圖上的移動速度"
"#LOADING_HINT_40","儲備區儲藏材料，而倉庫用於存放更為貴重的物品"
"#FEEDBACK_TOPIC_1","漏洞"
"#FEEDBACK_TOPIC_2","性能"
"#FEEDBACK_TOPIC_3","建議"
"#FEEDBACK_TOPIC_4","其他"
"#FEEDBACK_CATEGORY_1","聚居地"
"#FEEDBACK_CATEGORY_2","世界地圖"
"#FEEDBACK_CATEGORY_3","視覺和聲音"
"#FEEDBACK_CATEGORY_4","遊戲可玩性"
"#FEEDBACK_CATEGORY_5","科技樹"
"#FEEDBACK_CATEGORY_6","災難"
"#FEEDBACK_CATEGORY_7","其它建議和意見"
"#FEEDBACK_CATEGORY_1_SUB_1","建築"
"#FEEDBACK_CATEGORY_1_SUB_2","居民"
"#FEEDBACK_CATEGORY_1_SUB_3","工作和職業"
"#FEEDBACK_CATEGORY_1_SUB_4","資源"
"#FEEDBACK_CATEGORY_1_SUB_5","其他"
"#FEEDBACK_CATEGORY_2_SUB_1","移動"
"#FEEDBACK_CATEGORY_2_SUB_2","位置和探索"
"#FEEDBACK_CATEGORY_2_SUB_3","專家"
"#FEEDBACK_CATEGORY_2_SUB_4","強盜和社群"
"#FEEDBACK_CATEGORY_2_SUB_5","其他"
"#FEEDBACK_CATEGORY_3_SUB_1","建築和居民"
"#FEEDBACK_CATEGORY_3_SUB_2","聚居地和地圖地形"
"#FEEDBACK_CATEGORY_3_SUB_3","使用者介面和圖示"
"#FEEDBACK_CATEGORY_3_SUB_4","音效"
"#FEEDBACK_CATEGORY_3_SUB_5","音樂"
"#FEEDBACK_CATEGORY_3_SUB_6","其他"
"#FEEDBACK_CATEGORY_4_SUB_1","遊戲整體"
"#FEEDBACK_CATEGORY_4_SUB_2","食物和水"
"#FEEDBACK_CATEGORY_4_SUB_3","能源"
"#FEEDBACK_CATEGORY_4_SUB_4","活動"
"#FEEDBACK_CATEGORY_4_SUB_5","其他"
"#FEEDBACK_CATEGORY_5_SUB_1","科技點數"
"#FEEDBACK_CATEGORY_5_SUB_2","科學家"
"#FEEDBACK_CATEGORY_5_SUB_3","進度"
"#FEEDBACK_CATEGORY_5_SUB_4","其他"
"#FEEDBACK_CATEGORY_6_SUB_1","核放射塵"
"#FEEDBACK_CATEGORY_6_SUB_2","電磁風暴"
"#FEEDBACK_CATEGORY_6_SUB_3","隕石雨"
"#FEEDBACK_CATEGORY_6_SUB_4","傳染病"
"#FEEDBACK_CATEGORY_6_SUB_5","其他"
"#FEEDBACK_CATEGORY_7_SUB_1","其他"
"#IMPORTANCE","嚴重程度："
"#EVENT_RESULT_RECEIVE_RESOURCES","增加 {0}"
"#EVENT_RESULT_GIVE_RESOURCES","減少 {0}"
"#EVENT_RESULT_RECEIVE_COLONISTS","增加 {0} 個居民"
"#EVENT_RESULT_GIVE_COLONISTS","減少 {0} 個居民"
"#EVENT_RESULT_SET_CONDITION","{0}居民{1}"
"#USER_FEEDBACK_TITLE","回饋"
"#USER_FEEDBACK_BUTTON_TITLE","用戶回饋"
"#USER_FEEDBACK_BUTTON_DESC","將您的想法告訴我們！"
"#POPUP_QUIT_GAME_TITLE","退出遊戲"
"#POPUP_QUIT_GAME","退出遊戲"
"#POPUP_QUIT_CONTENT","確定要退出遊戲嗎？"
"#TOPIC_CONFIRM","確認"
"#TOPIC_CANCEL","取消"
"#NOTIFICATION_GAME_SAVED","遊戲已保存"
"#NOTIFICATION_GAME_SAVED_TITLE","遊戲已保存"
"#NOTIFICATION_GAME_LOADED","遊戲已載入"
"#NOTIFICATION_GAME_LOADED_TITLE","遊戲已載入"
"#NOTIFICATION_SAVED","已保存"
"#USER_FEEDBACK_QUESTION_RATE_EXPERIENCE","到目前為止，您會如何評價您的體驗？"
"#USER_FEEDBACK_QUESTION_EARLY_GAME_FUN_LONG","大門的建成，標誌著你實現了第一座里程碑。您喜歡遊戲初期的體驗嗎？"
"#USER_FEEDBACK_QUESTION_EARLY_GAME_FUN","您喜歡遊戲初期的體驗嗎？"
"#USER_FEEDBACK_QUESTION_WORLDMAP_INTERESTING","世界地圖是否讓您感到有趣？"
"#USER_FEEDBACK_QUESTION_EVENTS_INTERESTING","您認為遊戲活動是否有趣？"
"#USER_FEEDBACK_QUESTION_DIFFICULTY","您感覺遊戲難度等級怎麼樣？"
"#USER_FEEDBACK_ANSWER_DIFFICULTY_TOO_EASY","太簡單"
"#USER_FEEDBACK_ANSWER_DIFFICULTY_JUST_RIGHT","正合適"
"#USER_FEEDBACK_ANSWER_DIFFICULTY_TOO_HARD","太困難"
"#USER_FEEDBACK_ANSWER_SKIP","跳過"
"#USER_FEEDBACK_ANSWER_YES","是"
"#USER_FEEDBACK_ANSWER_NO","否"
"#BUTTON_GIVE_FEEDBACK","提供回饋"
"#BUTTON_SKIP","跳過"
"#COMING_SOON","即將到來"
"#POPUP_CONTROLLER_DISCONNECTED_TITLE","手把已斷開"
"#POPUP_CONTROLLER_DISCONNECTED_CONTENT","已失去與手把的連接，請重新連接手把。"
"#LOAD_VERSION_NOT_MATCH_TITLE","存檔版本過舊"
"#LOAD_VERSION_NOT_MATCH_HEADLINE","抱歉，存檔檔與目前的遊戲版本不匹配，或者存檔已損壞。\n載入遊戲可能導致未知後果。仍要繼續嗎？"
"#POPUP_EARLY_ACCESS_TITLE","重要資訊"
"#POPUP_EARLY_ACCESS_CONTENT","本遊戲仍在開發之中。遊戲可能會，也可能不會隨著時間發生變化，或作為最終產品發佈。在未完成的狀態下，遊戲可能無法正常運行，也可能存在一些問題。遊戲最新版本的完整細節、提供回饋的方式和錯誤報告都可以在 survivingtheaftermath.com 上找到。"
"#RADIO_CHANNEL_DEFAULT","RADIO ARMAGEDDON"
"#RADIO_CHANNEL_NO_RADIO","沒有無線電"
"#NAVIGATE","切換"
"#BUTTON_CLOSE","關閉"
"#BUTTON_ROTATE","旋轉"
"#BUTTON_PLACE_MANY","放置多個"
"#RADIO_CHANNEL_WILD_FRONTIER","邊境荒野"
"#RADIO_VISION_TRAIN","視覺訓練"
"#RADIO_SKYLIGHTS","天窗"
"#RADIO_AFTERLIGHT","晚霞"
"#TOPIC_BUTTON_CHANGE","更改"
"#USER_FEEDBACK_INFO_GIVE_FEEDBACK_TO_IMPROVE_GAME","提供回饋，幫助我們改善遊戲。告知我們發現的漏洞，並說說你喜歡或討厭的地方。歡迎一切回饋！"
"#TOPIC_FEEDBACK_CATEGORIES","選擇類別……"
"#FEEDBACK_TOPIC_DETAILS","詳細資訊"
"#FEEDBACK_WRITE_DETAILS","提供回饋"
"#FEEDBACK_LABEL_NOT_INTERESTING","乏味"
"#FEEDBACK_LABEL_VERY_INTERESTING","有趣"
"#FEEDBACK_LABEL_VERY_DIFFICULT","困難"
"#FEEDBACK_LABEL_EASY","簡單"
"#FEEDBACK_LABEL_POOR","差勁"
"#FEEDBACK_LABEL_MEDIOCRE","一般"
"#FEEDBACK_LABEL_FAIR","平均"
"#FEEDBACK_LABEL_GOOD","很棒"
"#FEEDBACK_LABEL_EXCELLENT","優秀"
"#USER_FEEDBACK_QUESTION_COLONY_1","到目前為止，您會如何評價這款遊戲中的聚居地建造？"
"#USER_FEEDBACK_QUESTION_WORLD_MAP_1","到目前為止，您會如何評價這款遊戲中的世界地圖部分？"
"#USER_FEEDBACK_QUESTION_VISUALS_AND_SOUNDS_1","到目前為止，您會如何評價這款遊戲的視覺和音訊？"
"#USER_FEEDBACK_QUESTION_GAMEPLAY_1","到目前為止，您會如何評價總體遊戲可玩性？"
"#USER_FEEDBACK_QUESTION_TECH_TREE_1","到目前為止，您會如何評價這款遊戲中的科技樹？"
"#USER_FEEDBACK_QUESTION_CATASTROPHES_1","到目前為止，您會如何評價這款遊戲中的災難？"
"#FEEDBACK_TOPIC_OPTIONAL","（可選）"
"#FEEDBACK_TOPIC_INFO_OPTIONAL","可選"
"#FEEDBACK_SENT_TOPIC","回饋已發送！"
"#FEEDBACK_THANK_YOU_MESSAGE","感謝您的評論，這能幫我們為您和其他所有玩家做出更好的遊戲。"
"#FEEDBACK_ERROR_TOPIC","無法提交回饋"
"#FEEDBACK_ERROR_CATEGORY_REQUIRED","未選擇類別，請選擇。"
"#FEEDBACK_ERROR_WRITE_SOMETHING","未編寫資訊，請輸入。"
"#WRITE_SOMETHING","在此輸入"
"#LOAD_NO_FILE_SELECTED_TITLE","未選擇檔"
"#LOAD_NO_FILE_SELECTED_CONTENT","載入失敗。載入前請先選擇存檔檔。"
"#BUTTON_ADJUST_RATING","調整評分"
"#BUTTON_FEEDBACK_WRITE_DETAILS","編寫回饋"
"#TOPIC_FEEDBACK_QUESTIONS","選擇問題……"
"#FEEDBACK_ERROR_QUESTION_REQUIRED","未選擇問題，請選擇一個問題。"
"#FEEDBACK_CATEGORY_1_QUESTION_1","到目前為止，您會如何評價這款遊戲中的聚居地建造部分？"
"#FEEDBACK_CATEGORY_1_QUESTION_2","到目前為止，您會如何評價這款遊戲中的居民？"
"#FEEDBACK_CATEGORY_1_QUESTION_3","您會如何評價管理工作崗位的難度？"
"#FEEDBACK_CATEGORY_1_QUESTION_4","您會如何評價收集和管理資源的難度？"
"#FEEDBACK_CATEGORY_1_QUESTION_5","還有其他與聚居地相關的回饋嗎？"
"#FEEDBACK_CATEGORY_2_QUESTION_1","到目前為止，您會如何評價這款遊戲中的世界地圖部分？"
"#FEEDBACK_CATEGORY_2_QUESTION_2","您會如何評價在世界地圖上移動的難度？"
"#FEEDBACK_CATEGORY_2_QUESTION_3","到目前為止，您會如何評價這款遊戲中的探索部分？"
"#FEEDBACK_CATEGORY_2_QUESTION_4","到目前為止，您會如何評價這款遊戲中的專家？"
"#FEEDBACK_CATEGORY_2_QUESTION_5","到目前為止，您對於在世界地圖中遭遇土匪和社群的滿意程度如何？"
"#FEEDBACK_CATEGORY_2_QUESTION_6","還有其他與世界地圖相關的回饋嗎？"
"#FEEDBACK_CATEGORY_3_QUESTION_1","到目前為止，您會如何評價這款遊戲的視覺和音訊？"
"#FEEDBACK_CATEGORY_3_QUESTION_2","您會如何評價這款遊戲中建築和人物的視覺效果？"
"#FEEDBACK_CATEGORY_3_QUESTION_3","您會如何評價這款遊戲中環境的視覺效果？"
"#FEEDBACK_CATEGORY_3_QUESTION_4","您會如何評價這款遊戲的使用者介面？"
"#FEEDBACK_CATEGORY_3_QUESTION_5","您會如何評價這款遊戲的使用者圖示？"
"#FEEDBACK_CATEGORY_3_QUESTION_6","您會如何評價這款遊戲的音效？"
"#FEEDBACK_CATEGORY_3_QUESTION_7","您會如何評價這款遊戲的音樂？"
"#FEEDBACK_CATEGORY_3_QUESTION_8","還有其他與視覺和聲音相關的回饋嗎？"
"#FEEDBACK_CATEGORY_4_QUESTION_1","到目前為止，您會如何評價總體遊戲可玩性？"
"#FEEDBACK_CATEGORY_4_QUESTION_2","您會如何評價在遊戲中管理食物和水的難度？"
"#FEEDBACK_CATEGORY_4_QUESTION_3","您會如何評價在遊戲中管理能源的難度？"
"#FEEDBACK_CATEGORY_4_QUESTION_4","到目前為止，您會如何評價這款遊戲中的事件？"
"#FEEDBACK_CATEGORY_4_QUESTION_5","還有其他與遊戲玩法相關的回饋嗎？"
"#FEEDBACK_CATEGORY_5_QUESTION_1","到目前為止，您會如何評價這款遊戲中的科技樹？"
"#FEEDBACK_CATEGORY_5_QUESTION_2","您會如何評價收集和管理科技點數的難度？"
"#FEEDBACK_CATEGORY_5_QUESTION_3","到目前為止，您會如何評價這款遊戲中的科學家？"
"#FEEDBACK_CATEGORY_5_QUESTION_4","您會如何評價科技樹帶給您的進步感？"
"#FEEDBACK_CATEGORY_5_QUESTION_5","還有其他與科技樹相關的回饋嗎？"
"#FEEDBACK_CATEGORY_6_QUESTION_1","到目前為止，您會如何評價這款遊戲中的災難部分？"
"#FEEDBACK_CATEGORY_6_QUESTION_2","到目前為止，您認為遭遇放射性墜塵災難的經歷有多有趣？"
"#FEEDBACK_CATEGORY_6_QUESTION_3","到目前為止，您認為遭遇磁暴災難的經歷有多有趣？"
"#FEEDBACK_CATEGORY_6_QUESTION_4","到目前為止，您認為遭遇流星暴災難的經歷有多有趣？"
"#FEEDBACK_CATEGORY_6_QUESTION_5","到目前為止，您認為遭遇流行病災難的經歷有多有趣？"
"#FEEDBACK_CATEGORY_6_QUESTION_6","到目前為止，您認為遭遇熱浪災難的經歷有多有趣？"
"#FEEDBACK_CATEGORY_6_QUESTION_7","還有其他與災難相關的回饋嗎？"
"#FEEDBACK_LABEL_DIFFICULT","非常困難"
"#FEEDBACK_LABEL_VERY_EASY","非常簡單"
"#FEEDBACK_LABEL_NOT_AT_ALL_INTERESTING","非常無趣"
"#FEEDBACK_LABEL_EXTREMELY_INTERESTING","非常有趣"
"#FEEDBACK_LABEL_NOT_SATISFYING","不滿意"
"#FEEDBACK_LABEL_SATISFYING","非常滿意"
"#FEEDBACK_LABEL_NEUTRAL","一般"
"#FEEDBACK_LABEL_CHALLENGING","有挑戰性"
"#FEEDBACK_LABEL_LOW_IMPORTANCE","不重要"
"#FEEDBACK_LABEL_HIGH_IMPORTANCE","非常重要"
"#FEEDBACK_LABEL_LOW_SERIOUSNESS","不嚴重"
"#FEEDBACK_LABEL_HIGH_SERIOUSNESS","很嚴重"
"#FEEDBACK_CATEGORY_8","其它建議和意見"
"#TOPIC_BUILDING_WORKAREA_EFFICIENCY","工作區效率"
"#ERROR_LOADING_TASKS_HEADLINE","存檔錯誤"
"#ERROR_LOADING_TASKS_MESSAGE","載入存檔出錯。有些值將重置為預設值。遊戲應可以從中恢復，但可能引起其他問題。"
"#LOGGING_IN_WAIT","登入中，請稍後"
"#LOAD_FILE_OUTDATED","對不起，該檔案與新的遊戲版本不相容。"
"#LOAD_GAME_OLD","您正載入的存檔來自更新版本的遊戲。在載入前請更新遊戲。"
"#TOPIC_VOTE_NOW","投票進行中"
"#TOPIC_VOTE_NOW_2","立即投票！"
"#TOPIC_VOTING_COMPLETE","投票完成"
"#TOPIC_VOTE_NEXT_CATASTROPHE","為下一個災難投票"
"#TOPIC_VOTE_EVENT_SELECTION","為選擇的事件投票"
"#TOPIC_VOTE_RESULT","投票結果"
"#TOPIC_VOTE_SKIP","跳過"
"#TOPIC_VOTE_IGNORE","忽略"
"#TOPIC_VOTE_TIME_LEFT","剩餘時間"
"#VOTE_HELP_DESC","在 Twitch 聊天框輸入命令，為某個選項投票。"
"#VOTE_RESULT_DESC","結果已計入，選項已選擇。"
"#FEEDBACK_CATEGORY_BUG","Bug"
"#FEEDBACK_CATEGORY_COLONY","聚居地"
"#FEEDBACK_CATEGORY_WM","世界地圖"
"#FEEDBACK_CATEGORY_TUTORIAL","教程庫"
"#FEEDBACK_CATEGORY_INTERFACE_AND_CONTROLS","使用者介面和控制"
"#FEEDBACK_CATEGORY_VISUALS_AND_SOUND","視覺和聲音"
"#FEEDBACK_CATEGORY_DEPTH_AND_CHALLENGE","深度和挑戰"
"#FEEDBACK_CATEGORY_TECH_TREE","科技樹"
"#FEEDBACK_CATEGORY_EVENTS_AND_QUESTS","事件和任務"
"#FEEDBACK_CATEGORY_OTHER","其他"
"#FEEDBACK_QUESTION_COLONY_BUILDING","到目前為止，您會如何評價這款遊戲中的聚居地建造部分？"
"#FEEDBACK_QUESTION_WORKPLACES","您會如何評價管理工作崗位？"
"#FEEDBACK_QUESTION_RESOURCE_MANAGEMENT","您會如何評價收集和管理資源？"
"#FEEDBACK_QUESTION_HAPPINESS","您會如何評價管理聚居地幸福度？"
"#FEEDBACK_QUESTION_FOLLOWING_COLONISTS","您會如何評價您對居民任意時間行為的認識？"
"#FEEDBACK_QUESTION_INTEREST_IN_COLONISTS","到目前為止，您會如何評價您對個體居民的興趣？"
"#FEEDBACK_QUESTION_EXPLORATION","到目前為止，您會如何評價這款遊戲中的探索部分？"
"#FEEDBACK_QUESTION_TRADE","到目前為止，您會如何評價這款遊戲中的貿易系統？"
"#FEEDBACK_QUESTION_COMBAT","到目前為止，您會如何評價這款遊戲中的戰鬥系統？"
"#FEEDBACK_QUESTION_DIPLOMACY","到目前為止，您會如何評價這款遊戲中的外交系統？"
"#FEEDBACK_QUESTION_SPECIALISTS","到目前為止，您會如何評價這款遊戲中的各名專家？"
"#FEEDBACK_QUESTION_OUTPOSTS","您如何評價前哨站的作用？"
"#FEEDBACK_QUESTION_TUTORIAL","新手教學對您開始遊戲有多大幫助？"
"#FEEDBACK_QUESTION_SENSE_OF_DIRECTION","遊戲在給予指導方面做得如何？"
"#FEEDBACK_QUESTION_UI","您會如何評價這款遊戲的使用者介面？"
"#FEEDBACK_QUESTION_ICONS","您會如何評價這款遊戲中各種圖示的使用？"
"#FEEDBACK_QUESTION_CONTROLS","您會如何評價這款遊戲中的控制？"
"#FEEDBACK_QUESTION_VISUALS","您會如何評價這款遊戲的視覺效果？"
"#FEEDBACK_QUESTION_SOUND_EFFECTS","您會如何評價這款遊戲的音效？"
"#FEEDBACK_QUESTION_MUSIC","您會如何評價這款遊戲的音樂？"
"#FEEDBACK_QUESTION_DEPTH_OF_MECHANICS","您會如何評價這款遊戲玩法機制的深度？"
"#FEEDBACK_QUESTION_DIFFICULT_CHOICES","遊戲讓您做出艱難抉擇方面做得如何？"
"#FEEDBACK_QUESTION_FOOD_AND_WATER","您會如何評價在遊戲中管理食物和水的難度？"
"#FEEDBACK_QUESTION_ENERGY","您會如何評價在遊戲中管理能源的難度？"
"#FEEDBACK_QUESTION_DIFFICULTY_SETTING","到目前為止，您所遇到的挑戰是否符合您的難度設置？"
"#FEEDBACK_QUESTION_THINGS_TO_DO","您會如何評價這款遊戲中可做事情的豐富程度？"
"#FEEDBACK_QUESTION_ENOUGH_RESOURCES","您是否感覺遊戲提供了足夠的資源？"
"#FEEDBACK_QUESTION_ENOUGH_SPECIALISTS","您是否感覺遊戲提供了足夠的專家？"
"#FEEDBACK_QUESTION_ENOUGH_COLONISTS","您是否感覺遊戲提供了足夠的居民？"
"#FEEDBACK_QUESTION_TECH_TREE","到目前為止，您會如何評價這款遊戲中的科技樹？"
"#FEEDBACK_QUESTION_SCIENCE_POINTS","您會如何評價收集和管理科技點數？"
"#FEEDBACK_QUESTION_TECH_TREE_OPTIONS","到目前為止，您會如何評價這款遊戲中科技樹的選項數量？"
"#FEEDBACK_QUESTION_CATASTROPHES","到目前為止，您會如何評價這款遊戲中的災難？"
"#FEEDBACK_QUESTION_CATASTROPHES_CHALLENGE","災難對您的挑戰性有多大？"
"#FEEDBACK_QUESTION_ANTI_CATASTROPHE","您會如何評價這款遊戲中對抗災難建築的有用程度？"
"#FEEDBACK_QUESTION_COLONY_EVENTS","到目前為止，您會如何評價聚居地中發生的事件？"
"#FEEDBACK_QUESTION_QUESTS","到目前為止，您會如何評價這款遊戲中的事件？"
"#FEEDBACK_QUESTION_OTHER","對遊戲的其他回饋？"
"#FEEDBACK_LABEL_LOW","低"
"#FEEDBACK_LABEL_HIGH","高"
"#BUTTON_READ_MORE","閱讀更多"
"#TOPIC_READ_MORE","閱讀更多"
"#BUTTON_FILTER_CATEGORIES","資源篩選"
"#BUTTON_CYCLE_PANELS","更改面板"
"#SAVE_BLOCK_REASON_EVENT_ACTIVE","在事件期間無法保存"
"#TOPIC_LOADING","Loading.."
"#XBOX_CONTROLLER_DL","Left"
"#XBOX_CONTROLLER_DR","Right"
"#XBOX_CONTROLLER_DU","Up"
"#XBOX_CONTROLLER_DD","Down"
"#XBOX_CONTROLLER_DLR","Left or Right"
"#XBOX_CONTROLLER_DUD","Up or Down"
"#XBOX_CONTROLLER_D","D-pad"
"#XBOX_CONTROLLER_LS","Left Stick Button"
"#XBOX_CONTROLLER_RS","Right Stick Button"
"#XBOX_CONTROLLER_SUBMIT","A Button"
"#XBOX_CONTROLLER_CANCEL","B Button"
"#XBOX_CONTROLLER_TOP_ACTION_1","X Button"
"#XBOX_CONTROLLER_TOP_ACTION_2","Y Button"
"#XBOX_CONTROLLER_LB","Left Bumper"
"#XBOX_CONTROLLER_RB","Right Bumper"
"#XBOX_CONTROLLER_LT","Left Trigger"
"#XBOX_CONTROLLER_RT","Right Trigger"
"#XBOX_CONTROLLER_CENTER","Guide"
"#XBOX_CONTROLLER_CENTER_LEFT","Back"
"#XBOX_CONTROLLER_CENTER_RIGHT","Start"
"#PS4_CONTROLLER_DL","Left"
"#PS4_CONTROLLER_DR","Right"
"#PS4_CONTROLLER_DU","Up"
"#PS4_CONTROLLER_DD","Down"
"#PS4_CONTROLLER_DLR","Left or Right"
"#PS4_CONTROLLER_DUD","Up or Down"
"#PS4_CONTROLLER_D","Directional Buttons"
"#PS4_CONTROLLER_LS","L3"
"#PS4_CONTROLLER_RS","R3"
"#PS4_CONTROLLER_SUBMIT","Cross Button"
"#PS4_CONTROLLER_CANCEL","Circle Button"
"#PS4_CONTROLLER_TOP_ACTION_1","Square Button"
"#PS4_CONTROLLER_TOP_ACTION_2","Triangle Button"
"#PS4_CONTROLLER_LB","L1"
"#PS4_CONTROLLER_RB","R1"
"#PS4_CONTROLLER_LT","L2"
"#PS4_CONTROLLER_RT","R2"
"#PS4_CONTROLLER_CENTER","Touch Pad"
"#PS4_CONTROLLER_CENTER_LEFT","SHARE"
"#PS4_CONTROLLER_CENTER_RIGHT","OPTIONS"
"#SWITCH_CONTROLLER_DL","Left"
"#SWITCH_CONTROLLER_DR","Right"
"#SWITCH_CONTROLLER_DU","Up"
"#SWITCH_CONTROLLER_DD","Down"
"#SWITCH_CONTROLLER_DLR","Left or Right"
"#SWITCH_CONTROLLER_DUD","Up or Down"
"#SWITCH_CONTROLLER_D","Directional Buttons"
"#SWITCH_CONTROLLER_LS","Left Stick"
"#SWITCH_CONTROLLER_RS","Right Stick"
"#SWITCH_CONTROLLER_SUBMIT","A Button"
"#SWITCH_CONTROLLER_CANCEL","B Button"
"#SWITCH_CONTROLLER_TOP_ACTION_1","Y Button"
"#SWITCH_CONTROLLER_TOP_ACTION_2","X Button"
"#SWITCH_CONTROLLER_LB","L"
"#SWITCH_CONTROLLER_RB","R"
"#SWITCH_CONTROLLER_LT","ZL"
"#SWITCH_CONTROLLER_RT","ZR"
"#SWITCH_CONTROLLER_CENTER","Home"
"#SWITCH_CONTROLLER_CENTER_LEFT","-"
"#SWITCH_CONTROLLER_CENTER_RIGHT","+"
"#SAVE_BLOCK_REASON_WORLD_MAP_ACTION","CANNOT SAVE DURING ACTION"
"#BUTTON_LEARN","瞭解"
"#BUTTON_DO_NOT_ASK","不再詢問"
"#LOADING_HINT_41","專家們會在聚居地裡幫忙處理各項事務。在收到命令時，他們就會去搜索資源、建造建築或是修理建築。"
"#TOPIC_PER_DAY","{0}/day"
"#MENU_START","開始"
"#MENU_NEW_GAME","新遊戲"
"#MENU_LOAD","載入"
"#MENU_SAVE","保存"
"#MENU_SETTINGS","設定"
"#MENU_MODS","MOD"
"#MENU_PARADOX","PARADOX 帳戶"
"#MENU_PARADOX_CREATE_ACCOUNT","創建帳戶"
"#MENU_PARADOX_LOGIN","登錄"
"#MENU_PARADOX_LOGOUT","退出"
"#MENU_PARADOX_LINK","關聯"
"#MENU_PARADOX_UNLINK","取消關聯"
"#MENU_CREDITS","開發人員名單"
"#MENU_BACK","返回"
"#MENU_EXIT","退出"
"#MENU_QUIT","退出"
"#MENU_QUICK_GAME","快速遊戲"
"#MENU_TUTORIAL","新手教學"
"#MENU_CONTINUE","繼續"
"#BUTTON_RESTORE_DEFAULTS","恢復默認"
"#TOPIC_SETTINGS","設定"
"#TOPIC_SETTINGS_SMALL","設定"
"#SETTINGS_OPTIONS","選項"
"#SETTINGS_OPTIONS_TITLE","選項"
"#SETTINGS_GENERAL_TAB","常規"
"#SETTINGS_LANGUAGE","語言"
"#SETTINGS_QUICK_WM_ACTIONS","世界地圖快速行動"
"#SETTINGS_QUICK_WM_MOVEMENT","世界地圖快速移動"
"#SETTINGS_AUTOSAVE","自動保存"
"#SETTINGS_AUTOSAVE_FREQUENCY","自動保存頻率"
"#SETTINGS_MINUTES_SHORT","分"
"#SETTING_MINUTES","分鐘"
"#SETTINGS_TUTORIAL","新手教學"
"#BUTTON_QUIT","退出"
"#SETTINGS_CONTROLS_TAB","控制"
"#SETTINGS_KEYBOARD","鍵盤"
"#SETTINGS_MOUSE","滑鼠"
"#TOPIC_MOUSE1","滑鼠左鍵 1"
"#TOPIC_MOUSE_LEFT","滑鼠左鍵"
"#TOPIC_MOUSE2","滑鼠右鍵 2"
"#TOPIC_MOUSE_RIGHT","滑鼠右鍵"
"#TOPIC_MOUSE3","滑鼠滾輪 3"
"#TOPIC_MOUSE_MIDDLE","滑鼠滾輪"
"#TOPIC_CONTROLLER_LAYOUT","控制器佈局"
"#SETTINGS_CAPTURE_MOUSE","捕獲滑鼠"
"#SETTINGS_INVERT_CAMERA_ROTATION","反轉鏡頭旋轉"
"#SETTINGS_INVERT_MOUSE_WHEEL","反轉滑鼠滾輪"
"#SETTINGS_ZOOM_SPEED","縮放速度"
"#SETTINGS_CAMERA_PAN_SPEED","鏡頭平移速度"
"#SETTINGS_SCROLL_OUTSIDE_WINDOW","視窗外滾動"
"#SETTINGS_CAMERA_MOVEMENT_SPEED","鏡頭移動速度"
"#SETTINGS_MOUSE_PANNING","滑鼠平移"
"#SETTINGS_CONTROLLER_ON_OR_OFF","控制器"
"#SETTINGS_KEY_BINDINGS","按鍵綁定"
"#SETTINGS_CONTROLLER_LAYOUT","控制器佈局"
"#SETTINGS_STICK_LAYOUT","搖杆佈局"
"#SETTINGS_CONTROLLER_VIBRATION","控制器振動"
"#SETTINGS_KEY_BINDING_PAN_UP","向上平移"
"#SETTINGS_KEY_BINDING_PAN_DOWN","向下平移"
"#SETTINGS_KEY_BINDING_PAN_LEFT","向左平移"
"#SETTINGS_KEY_BINDING_PAN_RIGHT","向右平移"
"#SETTINGS_KEY_BINDING_CENTER_TO_COLONY","視角鎖定到聚居地"
"#SETTINGS_KEY_BINDING_ROTATE_CAMERA_LEFT","向左旋轉鏡頭"
"#SETTINGS_KEY_BINDING_ROTATE_CAMERA_RIGHT","向右旋轉鏡頭"
"#SETTINGS_KEY_BINDING_ROTATE_CAMERA_UP","向上旋轉鏡頭"
"#SETTINGS_KEY_BINDING_ROTATE_CAMERA_DOWN","向下旋轉鏡頭"
"#SETTINGS_KEY_BINDING_ZOOM_IN","放大"
"#SETTINGS_KEY_BINDING_ZOOM_OUT","縮小"
"#SETTINGS_KEY_BINDING_RESET_CAMERA","重置鏡頭"
"#SETTINGS_KEY_BINDING_PAUSE_GAME","暫停遊戲"
"#SETTINGS_KEY_BINDING_SPEED_UP","速度加快"
"#SETTINGS_KEY_BINDING_SPEED_DOWN","速度減慢"
"#SETTINGS_KEY_BINDING_TOGGLE_MAX_SPEED","切換最快速度"
"#SETTINGS_KEY_BINDING_ROTATE_BUILDING_RIGHT","向右旋轉建築"
"#SETTINGS_KEY_BINDING_ROTATE_BUILDING_LEFT","向左旋轉建築"
"#SETTINGS_KEY_BINDING_BUILD_MENU","建築選單"
"#SETTINGS_KEY_BINDING_WORLD_MAP","世界地圖"
"#SETTINGS_KEY_BINDING_PAUSE_MENU","暫停選單"
"#SETTINGS_KEY_BINDING_SPECIALIST_MENU","專家頁面"
"#SETTINGS_KEY_BINDING_COLONY_STATISTICS","聚居地統計"
"#SETTINGS_KEY_BINDING_COLONY_LOG","聚居地日誌"
"#SETTINGS_KEY_BINDING_INCREASE_PRIORITY","提升優先順序"
"#SETTINGS_KEY_BINDING_DECREASE_PRIORITY","降低優先順序"
"#SETTINGS_KEY_BINDING_PAUSE_SELECTED","暫停已選項目"
"#SETTINGS_KEY_BINDING_SALVAGE_SELECTED","回收已選建築"
"#SETTINGS_KEY_BINDING_REPAIR_SELECTED","維修已選建築"
"#SETTINGS_KEY_BINDING_ADD_WORK_SLOT","添加工作位置"
"#SETTINGS_KEY_BINDING_REMOVE_WORK_SLOT","刪除工作位置"
"#SETTINGS_KEY_BINDING_SELECT_TARGET","選擇目標"
"#SETTINGS_KEY_BINDING_SELECT_GATE","選擇大門"
"#SETTINGS_KEY_BINDING_ASSIGN_TO_BUILDING","分配到建築"
"#SETTINGS_KEY_BINDING_ATTACK_TARGET","攻擊目標"
"#SETTINGS_KEY_BINDING_PLACE_PRIMARY_WORK_AREA","放置主要工作區"
"#SETTINGS_KEY_BINDING_PLACE_SECONDARY_WORK_AREA","放置次要工作區"
"#SETTINGS_KEY_BINDING_PLACE_TERTIARY_WORK_AREA","放置第三工作區"
"#SETTINGS_KEY_BINDING_TOGGLE_SOIL_OVERLAY","切換土地臨時設施"
"#SETTINGS_KEY_BINDING_TOGGLE_RESOURCE_ICONS","切換資源圖示"
"#SETTINGS_KEY_BINDING_RADIO_CHANNEL_MENU","無線電"
"#SETTINGS_KEY_BINDING_TECH_TREE","科技樹"
"#SETTINGS_KEY_BINDING_CHALLENGES","挑戰"
"#SETTINGS_KEY_BINDING_NEXT_BUILDING","下一個建築"
"#SETTINGS_KEY_BINDING_PREVIOUS_BUILDING","上一個建築"
"#SETTINGS_KEY_BINDING_NEXT_COLONIST","下一個居民"
"#SETTINGS_KEY_BINDING_PREVIOUS_COLONIST","上一個居民"
"#SETTINGS_KEY_BINDING_NEXT_SPECIALIST","下一個專家"
"#SETTINGS_KEY_BINDING_PREVIOUS_SPECIALIST","上一個專家"
"#SETTINGS_KEY_BINDING_PIN_UNPIN_SELECTED","固定/取消固定已選專案"
"#SETTINGS_KEY_BINDING_CLEAR_PINNED","清除固定內容"
"#SETTINGS_KEY_BINDING_RENAME_SELECTED","重命名已選項目"
"#SETTINGS_KEY_BINDING_FOLLOW_SELECTED","跟隨已選項目"
"#SETTINGS_KEY_BINDING_QUICK_SAVE","快速保存"
"#SETTINGS_KEY_BINDING_QUICK_LOAD","快速載入"
"#SETTINGS_AUDIO_TAB","音訊"
"#SETTINGS_MASTER_VOLUME","主音量"
"#SETTINGS_SFX_VOLUME","音效音量"
"#SETTINGS_MUSIC_VOLUME","音樂音量"
"#SETTINGS_AMBIENT_VOLUME","環境音量"
"#SETTINGS_MUTE_ALL","靜音"
"#SETTINGS_MUTE_WHEN_MINIMIZED","最小化時靜音"
"#SETTINGS_MUTE_MENU_MUSIC","功能表音樂靜音"
"#SETTINGS_SUBTITLES","字幕"
"#SETTINGS_GRAPHICS_TAB","圖形"
"#SETTINGS_OPTION_LEVEL_LOW","低"
"#SETTINGS_OPTION_LEVEL_MEDIUM","中"
"#SETTINGS_OPTION_LEVEL_HIGH","高"
"#SETTINGS_OPTION_LEVEL_ULTRA","超高"
"#SETTINGS_OPTION_LEVEL_CUSTOM","自訂"
"#SETTINGS_USE_VSYNC","使用垂直同步"
"#SETTINGS_RESOLUTION","解析度"
"#SETTINGS_WINDOW_MODE","視窗模式"
"#SETTINGS_SELECT_DISPLAY","選擇顯示器"
"#SETTINGS_DISPLAY","顯示 {0}"
"#SETTINGS_REFRESH_RATE","刷新率"
"#SETTINGS_FRAME_RATE_LIMIT","幀率限制"
"#SETTINGS_ASPECT_RATIO","縱橫比"
"#SETTINGS_BRIGHTNESS","亮度"
"#SETTINGS_CONTRAST","對比度"
"#SETTINGS_ADVANCED OPTIONS","高級選項"
"#SETTINGS_TEXTURE_QUALITY","紋理品質"
"#SETTINGS_SHADOW_QUALITY","陰影品質"
"#SETTINGS_LEVEL_OF_DETAIL","細節等級"
"#SETTINGS_WATER_REFLECTIONS","水面反射"
"#SETTINGS_FOLIAGE_QUALITY","植物品質"
"#SETTINGS_VIEW_DISTANCE","視野距離"
"#SETTINGS_ANISOTROPY","各向異性"
"#SETTINGS_ANTIALIASING","抗鋸齒效果"
"#SETTINGS_SOFT_PARTICLES","粒子柔化"
"#SETTINGS_REALTIME_REFLECTIONS","即時反射"
"#SETTINGS_TERRAIN","地形"
"#SETTINGS_EFFECTS","效果"
"#SETTINGS_BLOOM","全屏泛光"
"#SETTINGS_POSTPROCESSING","後期處理"
"#SETTINGS_SSAO","SSAO"
"#SETTINGS_OPTION_ON","開"
"#SETTINGS_OPTION_OFF","關"
"#SETTINGS_MESH_QUALITY","網格品質"
"#SETTINGS_LIGHTING_QUALITY","光照品質"
"#SETTINGS_SAFE_AREA","可視區域"
"#SETTINGS_COLORBLIND_MODE","色覺障礙模式"
"#SETTINGS_BRIGHTNESS_CONTENT","調整亮度等級，直至幾乎無法看到圖像"
"#SETTINGS_FULL_SCREEN","全屏"
"#SETTINGS_WINDOWED","窗口化"
"#SETTINGS_BORDERLESS_WINDOW","無邊框窗口"
"#SETTINGS_EXCLUSIVE_FULL_SCREEN","全屏獨佔"
"#SETTINGS_MAXIMIZED_WINDOW","最大化視窗"
"#SETTINGS_FULL_SCREEN_WINDOW","全屏窗口"
"#SETTINGS_APPLY","應用"
"#SETTINGS_OK","確定"
"#SETTINGS_CANCEL","關閉"
"#PAUSE_SETTINGS","設定"
"#SETTINGS_DISCARD_TITLE","放棄設定"
"#SETTINGS_DISCARD_CONTENT","確定要關閉設定嗎？尚未保存的更改將被放棄。"
"#SETTINGS_APPLY_CHANGES_TITLE","應用更改"
"#SETTINGS_APPLY_CHANGES_TEXT","要應用對設定進行的更改嗎？"
"#SETTINGS_CHANGE_TAB_TITLE","更改未保存"
"#SETTINGS_CHANGE_TAB_CONTENT","更改尚未保存，要放棄更改並切換頁面嗎？"
"#TOPIC_SAVE_VERSION_NUMBER","版本"
"#SAVE_ERROR_TITLE","保存時出現錯誤"
"#SAVE_NO_NAME_CONTENT","需要先命名存檔才能保存"
"#SAVE_OVERWRITE_TITLE","存檔已存在"
"#SAVE_OVERWRITE_CONTENT","是否覆蓋現有的存檔？"
"#SAVE_OK","保存"
"#SAVE_CLOSE","關閉"
"#TOPIC_SAVE","保存遊戲"
"#SAVE_GAME","保存遊戲"
"#TOPIC_LOAD_GAME","載入遊戲"
"#SAVE_NEW","新建存檔"
"#SAVE_NEW_SAVE_CONTENT","為此新存檔輸入名稱。"
"#SAVE_NAME","名稱"
"#SAVE_VERSION","版本 {0}"
"#SAVE_ERROR_NOT_FULL_PATH","提供的存檔路徑為相對路徑，請使用完整路徑。"
"#SAVE_ERROR_NO_FILE_NAME","檔案名為空，或其中僅包含空格"
"#SAVE_ERROR_ILLEGAL_CHARACTERS","存檔路徑包含非法字元。"
"#SAVE_ERROR_NO_PERMISSION","沒有保存至所選路徑的許可權，請使用其他路徑。"
"#SAVE_ERROR_SEMICOLON","存檔路徑包含位於非法位置的分號。"
"#SAVE_ERROR_PATH_TOO_LONG","存檔路徑過長，請使用更短的存檔名稱。"
"#SAVE_ERROR_UNKNOWN","保存遊戲時出現未知錯誤。"
"#SAVE_DELETE_TITLE","刪除已保存的遊戲"
"#SAVE_DELETE_MESSAGE","即將刪除已保存的遊戲！確定刪除？"
"#SAVE_DELETE_FAILED_TITLE","刪除失敗"
"#SAVE_DELETE_FAILED_MESSAGE","已保存的遊戲刪除失敗。"
"#BUTTON_SETTINGS_RESTORE_DEFAULTS","恢復默認"
"#POPUP_CONFIRM_ARE_YOU_SURE","確定嗎？"
"#POPUP_CONFIRM_ARE_YOU_SURE_CONTENT","此操作會將所有選項重置為預設值，\n\n確定重置選項？"
"#POPUP_EXIT_DESKTOP_TITLE","退出到桌面"
"#POPUP_EXIT_DESKTOP_CONTENT","確定要退出遊戲嗎？"
"#PARADOX_NOT_LINKED","帳戶關聯目前不可用"
"#PARADOX_LINKED","未關聯 - 帳戶關聯目前不可用"
"#PARADOX_LOGIN_TITLE","登錄您的 Paradox 帳戶"
"#PARADOX_EMAIL","電子郵寄地址"
"#PARADOX_PASSWORD","密碼"
"#PARADOX_FORGOT","忘記密碼？"
"#PARADOX_REMEMBER_ME","記住我的密碼"
"#PARADOX_LOGIN","登錄"
"#PARADOX_NO_ACCOUNT","還沒有帳戶？"
"#PARADOX_CREATE_ACCOUNT","創建帳戶"
"#PARADOX_CREATE_ACCOUNT_TITLE","創建 Paradox 帳戶"
"#PARADOX_COUNTRY","國家/地區"
"#PARADOX_BIRTHDAY","出生日期"
"#PARADOX_YEAR","年"
"#PARADOX_MONTH","月"
"#PARADOX_DAY","日"
"#PARADOX_TERMS","我已經閱讀並接受《使用條款》"
"#PARADOX_PRIVACY","我已經閱讀並理解《隱私政策》"
"#PARADOX_NEWSLETTER","我要接收來自 {0} 和 Paradox Interactive 的新聞和推廣服務"
"#PARADOX_ALREADY_ACCOUNT","已經擁有帳戶？"
"#PARADOX_READ_TERMS","閱讀《使用條款》"
"#PARADOX_READ_PRIVACY","閱讀《隱私政策》"
"#PARADOX_YOU_CONFIRM","點擊「創建帳戶」即表示確認已閱讀、理解並接受使用條款和隱私政策。"
"#ACCOUNT_NOT_LOGGED_IN","尚未登錄"
"#ACCOUNT_INVALID_EMAIL","電子郵件格式無效"
"#ACCOUNT_INVALID_PASSWORD","密碼無效，密碼應由至少 6 個字元組成（最多 128 個字元）"
"#ACCOUNT_INVALID_COUNTRY","請從下拉式功能表選擇所在國家/地區"
"#ACCOUNT_INVALID_DATE","請從下拉式功能表選擇出生日期"
"#ACCOUNT_ERROR_HEADLINE","帳戶創建出現錯誤"
"#ACCOUNT_LOGGED_IN_TITLE","登錄成功"
"#ACCOUNT_LOGGED_IN","以 {0} 登錄"
"#ACCOUNT_LOGIN_FAILED_TITLE","登錄失敗"
"#ACCOUNT_LOGIN_FAILED_MESSAGE","登錄失敗，請檢查您的電子郵件和密碼。"
"#ACCOUNT_LOGOUT_TITLE","退出"
"#ACCOUNT_LOGOUT_MESSAGE","要退出嗎？"
"#ACCOUNT_CREATE_FAILED_TITLE","創建帳戶失敗"
"#ACCOUNT_CREATE_FAILED_MESSAGE","創建帳戶時出現錯誤"
"#ACCOUNT_NOT_LINKED","您的帳戶目前尚未關聯"
"#ACCOUNT_LINKED","您的帳戶已關聯"
"#ACCOUNT_LINK_TITLE","正在關聯帳戶"
"#ACCOUNT_LINK_MESSAGE","要關聯您的帳戶嗎？"
"#ACCOUNT_UNLINK_TITLE","取消關聯帳戶"
"#ACCOUNT_UNLINK_MESSAGE","要取消關聯帳戶嗎？"
"#ACCOUNT_CONFIRM_LINK_STEAM","此 Steam 帳戶已經關聯到其他 Paradox 帳戶，要覆蓋關聯嗎？"
"#ACCOUNT_OVERWRITE_LINK_STEAM","此 Paradox 帳戶已經關聯到其他 Steam 帳戶，要覆蓋關聯嗎？"
"#ACCOUNT_SUCCESS_LINK_STEAM","操作成功！您的 Paradox 帳戶已關聯到您的 Steam 帳戶。"
"#ACCOUNT_CONFIRM_LINK_XBOX","此 Xbox 帳戶已經關聯到其他 Paradox 帳戶，要覆蓋關聯嗎？"
"#ACCOUNT_OVERWRITE_LINK_XBOX","此 Paradox 帳戶已經關聯到其他 Xbox 帳戶，要覆蓋關聯嗎？"
"#ACCOUNT_SUCCESS_LINK_XBOX","操作成功！您的 Paradox 帳戶已關聯到您的 Xbox 帳戶。"
"#ACCOUNT_LINK_ERROR","關聯帳戶時出現錯誤"
"#PREGAME_CATEGORY_HEADER_00","環境"
"#PREGAME_CATEGORY_HEADER_01","災難"
"#PREGAME_CATEGORY_HEADER_02","資源"
"#PREGAME_CATEGORY_HEADER_03","倖存者"
"#PREGAME_CATEGORY_HEADER_04","挑戰"
"#PREGAME_CATEGORY_HEADER_05","守門人"
"#PREGAME_CATEGORY_HEADER_06","概覽"
"#PREGAME_CATEGORY_HEADER_07","標誌"
"#PREGAME_DESCRIPTION_01","只有少數人還能想起點燃這一切災難的零星火光。全球災難的連鎖反應抹殺了地球上絕大部分的人口，也導致人們開始兵戈相向。在浩劫後的世界，倖存的人們必須在餘波中尋求生機。"
"#PREGAME_DESCRIPTION_02","事件發生不久後，極端的天氣、環境和其他災難接踵而至，它們已經成為了日常生活的一部分。"
"#PREGAME_DESCRIPTION_03","隨著災難頻頻襲擊各個大陸，現代文明也一點一滴地遭受毀滅。各個城市均遭摧毀，整個地球都遭遇了難以恢復的損壞。"
"#PREGAME_DESCRIPTION_04","整個地球無處不遭破壞，其規模之大令人難以想像。在各種災難毫無止盡的頻繁襲擊下，大自然脆弱的平衡已被打破。曾經肥沃的大地，現在則佈滿了乾涸的放射性坑洞。"
"#PREGAME_DESCRIPTION_05","每個人都有自己無法承受的極限。人們的最終目標不僅僅是生存下去，他們還需要希望。最終，人們也找到了一線生機。儘管來到這裡的路途無比艱辛，但是過去的一切也隨之煙消雲散。"
"#PREGAME_DESCRIPTION_06","同心協力，身邊的夥伴決定著你的生死。儘管他們並不完美，但還是堅持到了現在，你可以將性命託付給他們，他們也會向你付諸同樣的信任。"
"#PREGAME_DESCRIPTION_07","這些倖存者將面對各種各樣的挑戰，可能會遭遇強盜，也可能要為自己的行為承擔後果。世界的其他地方還有很多社團，如果你對他們抱有任何不友善的想法，他們定會毫不猶豫地反抗。"
"#PREGAME_DESCRIPTION_08","人生總是不公平的，但有的時候，你會發現自己並不是一個人。不知道是上天無形的守護，還只是命運使然，但你都會感覺到冥冥之中，有人在守望著你。"
"#PREGAME_OPTION_01","城市均遭受毀滅，但大自然依舊蓬勃生長"
"#PREGAME_OPTION_02","整個世界杳無人煙且毫不留情"
"#PREGAME_OPTION_03","這個星球已經成了荒蕪一物的不毛之地"
"#PREGAME_OPTION_04","最壞的已經過去，我們該開始重建了"
"#PREGAME_OPTION_04_ALT1","最壞的已經過去，我們該開始重建了"
"#PREGAME_OPTION_04_ALT2","最壞的已經過去，我們該開始重建了"
"#PREGAME_OPTION_05","這個世界仍然充滿著危險，但我們會撐過去的"
"#PREGAME_OPTION_05_ALT1","這個世界仍然充滿著危險，但我們會撐過去的"
"#PREGAME_OPTION_05_ALT2","這個世界仍然充滿著危險，但我們會撐過去的"
"#PREGAME_OPTION_06","浩劫彷彿從未結束"
"#PREGAME_OPTION_06_ALT1","浩劫彷彿從未結束"
"#PREGAME_OPTION_06_ALT2","浩劫彷彿從未結束"
"#PREGAME_OPTION_07","旅程才剛剛開始"
"#PREGAME_OPTION_08","補給品就已消耗殆盡"
"#PREGAME_OPTION_09","窮盡一切手段，求得一線生機"
"#PREGAME_OPTION_10","頑強不屈，誓要在世上再建繁榮的人們"
"#PREGAME_OPTION_11","能照顧自己的數名倖存者"
"#PREGAME_OPTION_12","無法適應目前生活又迷茫的人們"
"#PREGAME_OPTION_13","前方還有一些未知的困難"
"#PREGAME_OPTION_14","未來還有許多困難"
"#PREGAME_OPTION_15","你將面臨無數挑戰"
"#PREGAME_OPTION_16","眼前的道路艱險無比，但值得人們努力"
"#PREGAME_OPTION_17","這將是一條充滿血淚的路，但也絕對是公平的"
"#PREGAME_OPTION_18","苦難還是生存，在此一搏吧"
"#PREGAME_EFFECT_00","氣候溫和濕潤"
"#PREGAME_EFFECT_01","肥沃的土壤：大量"
"#PREGAME_EFFECT_02","氣候和濕度適中"
"#PREGAME_EFFECT_03","肥沃的土壤：多塊小面積"
"#PREGAME_EFFECT_04","氣候炎熱乾燥"
"#PREGAME_EFFECT_05","肥沃的土壤：極少"
"#PREGAME_EFFECT_06","災難偶發"
"#PREGAME_EFFECT_07","污染程度低"
"#PREGAME_EFFECT_08","災難常見"
"#PREGAME_EFFECT_09","污染程度一般"
"#PREGAME_EFFECT_10","災難頻繁"
"#PREGAME_EFFECT_11","污染程度高"
"#PREGAME_EFFECT_12","初始資源豐富"
"#PREGAME_EFFECT_13","8 名成人，4 名兒童"
"#PREGAME_EFFECT_14","初始資源一般"
"#PREGAME_EFFECT_15","7 名成人，3 名兒童"
"#PREGAME_EFFECT_16","初始資源稀少"
"#PREGAME_EFFECT_17","6 名成人，2 名兒童"
"#PREGAME_EFFECT_18","強硬、果斷、堅定"
"#PREGAME_EFFECT_20","值得信賴、可尊可敬、堅持不懈"
"#PREGAME_EFFECT_22","怪人、罪犯、奇人"
"#PREGAME_EFFECT_24","難度：低"
"#PREGAME_EFFECT_25","強盜集團較少"
"#PREGAME_EFFECT_26","難度：中等"
"#PREGAME_EFFECT_27","強盜集團較多"
"#PREGAME_EFFECT_28","難度：困難"
"#PREGAME_EFFECT_29","大量亡命悍匪"
"#PREGAME_EFFECT_30","建築師 - 善良、樂於幫助"
"#PREGAME_EFFECT_32","生存主義者 - 稍有挑戰性，但公平公正"
"#PREGAME_EFFECT_34","混亂無序 - 沒有任何限制，萬事皆有可能"
"#PREGAME_SUMMARY_TITLE","概覽"
"#PREGAME_SUMMARY_FIELD_00","環境"
"#PREGAME_SUMMARY_FIELD_01","災難"
"#PREGAME_SUMMARY_FIELD_02","資源"
"#PREGAME_SUMMARY_FIELD_03","倖存者"
"#PREGAME_SUMMARY_FIELD_04","挑戰"
"#PREGAME_SUMMARY_FIELD_05","守門人"
"#PREGAME_SUMMARY_FIELD_00_TEXT_01","氣候溫和濕潤，肥沃的土壤豐富"
"#PREGAME_SUMMARY_FIELD_00_TEXT_02","氣候和濕度適中，肥沃的土壤呈小塊分佈"
"#PREGAME_SUMMARY_FIELD_00_TEXT_03","氣候炎熱乾燥，肥沃的土壤極少"
"#PREGAME_SUMMARY_FIELD_01_TEXT_01","偶發，污染程度：低"
"#PREGAME_SUMMARY_FIELD_01_TEXT_02","常見，污染程度：一般"
"#PREGAME_SUMMARY_FIELD_01_TEXT_03","頻繁，污染程度：高"
"#PREGAME_SUMMARY_FIELD_02_TEXT_01","初始資源豐富，居民：8 名成人，4 名兒童"
"#PREGAME_SUMMARY_FIELD_02_TEXT_02","初始資源一般，居民：7 名成人，3 名兒童"
"#PREGAME_SUMMARY_FIELD_02_TEXT_03","初始資源稀少，居民：6 名成人，2 名兒童"
"#PREGAME_SUMMARY_FIELD_03_TEXT_01","強硬、果斷、堅定"
"#PREGAME_SUMMARY_FIELD_03_TEXT_02","值得信賴、可尊可敬、堅持不懈"
"#PREGAME_SUMMARY_FIELD_03_TEXT_03","怪人、罪犯、奇人"
"#PREGAME_SUMMARY_FIELD_04_TEXT_01","低難度，強盜集團較少"
"#PREGAME_SUMMARY_FIELD_04_TEXT_02","中等難度，強盜集團較多"
"#PREGAME_SUMMARY_FIELD_04_TEXT_03","困難難度，大量亡命悍匪"
"#PREGAME_SUMMARY_FIELD_05_TEXT_01","建築師"
"#PREGAME_SUMMARY_FIELD_05_TEXT_02","生存主義者"
"#PREGAME_SUMMARY_FIELD_05_TEXT_03","混亂無序"
"#PREGAME_FLAG_CUSTOMIZATION","你的團隊已經準備好在新的旗幟下團結互助"
"#PREGAME_COLONY_NAME_CUSTOMIZATION","你的團隊已經準備好在新的旗幟下團結互助，並且將聚居地命名為"
"#PREGAME_ENTER_NAME","輸入聚居地名稱。不能包含某些特殊字元。"
"#PREGAME_COLONY_NAME_SUGGESTION_01","Hawford"
"#PREGAME_COLONY_NAME_SUGGESTION_02","Zhonvale"
"#PREGAME_COLONY_NAME_SUGGESTION_03","Arechester"
"#PREGAME_COLONY_NAME_SUGGESTION_04","Egopolis"
"#PREGAME_COLONY_NAME_SUGGESTION_05","Eyshire"
"#PREGAME_COLONY_NAME_SUGGESTION_06","Grumdiff"
"#PREGAME_COLONY_NAME_SUGGESTION_07","Vlantol"
"#PREGAME_COLONY_NAME_SUGGESTION_08","Uryset"
"#PREGAME_COLONY_NAME_SUGGESTION_09","Kheving"
"#PREGAME_COLONY_NAME_SUGGESTION_10","Dunbridge"
"#PREGAME_COLONY_NAME_SUGGESTION_11","Pliawood"
"#PREGAME_COLONY_NAME_SUGGESTION_12","Wrebury"
"#PREGAME_COLONY_NAME_SUGGESTION_13","Somewhere"
"#PREGAME_COLONY_NAME_SUGGESTION_14","Inwell"
"#PREGAME_COLONY_NAME_SUGGESTION_15","Adenaport"
"#PREGAME_COLONY_NAME_SUGGESTION_16","Pingustan"
"#PREGAME_COLONY_NAME_SUGGESTION_17","Rockbottom"
"#PREGAME_COLONY_NAME_SUGGESTION_18","New Caledonia"
"#PREGAME_COLONY_NAME_SUGGESTION_19","Edgeburn"
"#PREGAME_COLONY_NAME_SUGGESTION_20","Whitemere"
"#PREGAME_COLONY_NAME_SUGGESTION_21","Ashford"
"#PREGAME_COLONY_NAME_SUGGESTION_22","Valentine"
"#PREGAME_COLONY_NAME_SUGGESTION_23","Olyra"
"#PREGAME_COLONY_NAME_SUGGESTION_24","Skylight"
"#PREGAME_COLONY_NAME_SUGGESTION_25","Fourmile"
"#PREGAME_BACK_BUTTON_TITLE","返回主選單"
"#PREGAME_BACK_BUTTON_CONTENT","所有未保存的進度都將遺失。確定要返回主選單嗎？"
"#PREGAME_FERTILE","氣候：溫和，濕度：高，肥沃的土壤：大量"
"#PREGAME_NORMAL","氣候：適中，濕度：正常，肥沃的土壤：較多"
"#PREGAME_ARID","氣候：炎熱，濕度：低，肥沃的土壤：極少"
"#PREGAME_CAT_LOW","災難：偶發，污染程度：低"
"#PREGAME_CAT_NORMAL","災難：常見，污染程度：一般"
"#PREGAME_CAT_HIGH","災難：頻繁，污染程度：高"
"#PREGAME_RESOURCES_HIGH","初始資源：豐富，居民：12 人"
"#PREGAME_RESOURCES_NORMAL","初始資源：適中，居民：10 人"
"#PREGAME_RESOURCES_LOW","初始資源：稀少，居民：8 人"
"#PREGAME_PEOPLE_HARDY","強硬、果斷、堅定"
"#PREGAME_PEOPLE_NORMAL","值得信賴、可尊可敬、堅持不懈"
"#PREGAME_PEOPLE_WEAK","怪人、罪犯、奇人"
"#PREGAME_DIFFICULTY_LOW","低難度，強盜較少，社團友好。"
"#PREGAME_DIFFICULTY_MEDIUM","中等難度，強盜較多，社團中立。"
"#PREGAME_DIFFICULTY_HIGH","困難難度，大量亡命悍匪，社團強大。"
"#PREGAME_AI_NORMAL","建築師"
"#PREGAME_AI_CRUEL","生存主義者"
"#PREGAME_AI_CHAOTIC","混亂無序"
"#COLONY_NAME_TOO_LONG_ERROR","聚居地名稱過長"
"#COLONY_NAME_TOO_LONG_ERROR_CONTENT","聚居地名稱最多可包含 10 個字元。"
"#MODS_TOPIC","選擇 MOD"
"#MODS_TOPIC_TITLE","選擇 MOD"
"#MODS_VERSION","版本：{0}"
"#MODS_ACTIVATE","啟動"
"#MODS_DEACTIVATE","停用"
"#MODS_EXIT","退出"
"#TOPIC_PRESS_ANY_KEY_TO_START","按任意鍵開始"
"#TOPIC_PRESS_ANY_BUTTON_TO_START","按任意按鈕開始"
"#TOPIC_PRESS","按下"
"#TOPIC_TO_START","開始"
"#BUTTON_RENAME","重命名"
"#BUTTON_RANDOMIZE_NAME","隨機命名"
"#SETTINGS_ACCOUNT_INFO","帳號資訊"
"#TOPIC_CLOSE","關閉"
"#TOPIC_SELECT_MAP_SEED","選擇地圖種子"
"#TOPIC_TYPE_IN_YOUR_MAP_SEED_CONTENT","鍵入自己的地圖種子。"
"#SETTINGS_WINDOW_MODE_FULL_SCREEN_WINDOW","全屏窗口"
"#SETTINGS_WINDOW_MODE_MAXIMIZED_WINDOW","最大化視窗"
"#SETTINGS_WINDOW_MODE_EXCLUSIVE_FULL_SCREEN","全屏"
"#SETTINGS_WINDOW_MODE_WINDOWED","窗口化"
"#SETTINGS_QUALITY_LEVEL_OFF","關"
"#SETTINGS_QUALITY_LEVEL_LOW","低"
"#SETTINGS_QUALITY_LEVEL_MEDIUM","中"
"#SETTINGS_QUALITY_LEVEL_HIGH","高"
"#SETTINGS_QUALITY_LEVEL_CUSTOM","自訂"
"#SETTINGS_SHOW_TUTORIAL","顯示新手教學"
"#SETTINGS_AUTO_SAVE","自動保存"
"#SETTINGS_AUTO_SAVE_FREQUENCY","自動保存頻率"
"#SETTINGS_DAYS","日"
"#SETTINGS_LANGUAGE_ENGLISH","English"
"#SETTINGS_LANGUAGE_FRENCH","French"
"#SETTINGS_LANGUAGE_GERMAN","German"
"#SETTINGS_LANGUAGE_SPANISH","Spanish"
"#SETTINGS_LANGUAGE_PORTUGUESE","Portuguese"
"#SETTINGS_LANGUAGE_RUSSIAN","Russian"
"#SETTINGS_LANGUAGE_POLISH","Polish"
"#SETTINGS_LANGUAGE_CHINESE","Chinese"
"#TOPIC_DIFFICULTY_BONUS","難度"
"#SETTINGS_GRAPHIC_QUALITY","畫面品質"
"#SETTINGS_OPTION_UNLIMITED","無限制"
"#PREGAME_TUTORIAL_HEADER","新手教學"
"#PREGAME_TUTORIAL_DESC_1","你即將進入浩劫後的世界，在這裡建造聚居地無疑是一種挑戰。新手教學能夠指引你在這個嚴酷的環境中生存和發展，幫你學習基礎遊戲玩法、介面和遊戲理念。是否開啟此功能？"
"#PREGAME_TUTORIAL_DESC_2","完整新手教學帶領您瞭解基本遊戲玩法、介面和遊戲理念。有限新手教學選項僅提供最基礎的指導。"
"#PREGAME_TUTORIAL_OPTION_1","是"
"#PREGAME_TUTORIAL_OPTION_2","否"
"#PREGAME_TUTORIAL_OPTION_3","完整新手教學"
"#PREGAME_TUTORIAL_OPTION_4","有限新手教學"
"#PREGAME_TUTORIAL_OPTION_5","無新手教學"
"#PREGAME_TUTORIAL_EFFECT_1","顯示新手教學資訊"
"#PREGAME_TUTORIAL_EFFECT_2","隱藏新手教學信息"
"#PREGAME_TUTORIAL_EFFECT_3","完整新手教學和指導"
"#PREGAME_TUTORIAL_EFFECT_4","有限指導"
"#PREGAME_TUTORIAL_EFFECT_5","新手教學關閉"
"#PREGAME_TUTORIAL_SUMMARY_HEADER","新手教學"
"#PREGAME_EFFECT_COLONISTS","{0} 名成人，{0} 名兒童"
"#PREGAME_SUMMARY_COLONY_NAME","聚居地名稱"
"#PREGAME_SUMMARY_COLONY_MOTTO","聚居地座右銘"
"#PREGAME_COLONY_MOTTO_SUGGESTION_01","名譽失，吾寧死。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_02","陰影之下，吾輩勃發。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_03","從未被人征服，永遠令人畏懼。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_04","團結就是力量。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_05","承受並克服。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_06","分而治之。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_07","世人之天堂。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_08","重建與繁榮。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_09","祝你好運，並天天開心。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_10","適應並克服。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_11","為了更好的明天。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_12","生存與發展。"
"#PREGAME_COLONY_MOTTO_SUGGESTION_13","絕不默默的走向黑暗。"
"#BUTTON_RANDOMIZE_MOTTO","隨機座右銘"
"#PREGAME_EFFECT_ENVIRONMENT_1_B","肥沃的土壤：40%"
"#PREGAME_EFFECT_ENVIRONMENT_2_B","肥沃的土壤：25%"
"#PREGAME_EFFECT_ENVIRONMENT_3_B","肥沃的土壤：10%"
"#PREGAME_EFFECT_CATASTROPHES_1_B","污染等級：20%"
"#PREGAME_EFFECT_CATASTROPHES_2_B","污染等級：35%"
"#PREGAME_EFFECT_CATASTROPHES_3_B","污染等級：60%"
"#PREGAME_RESOURCES_STORY","每個人的承受能力都有極限。最終，人們再也無力繼續前進。大家盼望著將過去的一切拋諸腦後，僅有的一點補給品成為了唯一的希望和保障。"
"#PREGAME_COLONISTS_STORY","你身邊的人關係著你的生死。儘管他們並不完美，但你們攜手一路走來。你可以將性命託付給他們，他們也會向你付諸同樣的信任。"
"#PREGAME_EFFECT_COLONISTS_1_B","8 名成人，4 名兒童"
"#PREGAME_EFFECT_COLONISTS_2_B","7 名成人，3 名兒童"
"#PREGAME_EFFECT_COLONISTS_3_B","6 名成人，2 名兒童"
"#PREGAME_CHALLENGE_HEADER","世界挑戰"
"#PREGAME_DESCRIPTION_CHALLENGE_1","前方還有一些未知的挑戰"
"#PREGAME_DESCRIPTION_CHALLENGE_2","未來還有許多挑戰"
"#PREGAME_DESCRIPTION_CHALLENGE_3","你將面臨無數挑戰"
"#PREGAME_EFFECT_CHALLENGE_1_A","簡單探索"
"#PREGAME_EFFECT_CHALLENGE_1_B","分散的土匪團體"
"#PREGAME_EFFECT_CHALLENGE_2_A","艱難探索"
"#PREGAME_EFFECT_CHALLENGE_2_B","有組織的土匪"
"#PREGAME_EFFECT_CHALLENGE_3_A","那是一場浩劫"
"#PREGAME_EFFECT_CHALLENGE_3_B","對抗亡命悍匪"
"#COLOR","顏色"
"#TOPIC_COLOR","顏色"
"#FLAG_ICON","圖示"
"#TOPIC_FLAG_ICON","圖示"
"#SLOGAN","口號"
"#TOPIC_SLOGAN","口號"
"#ACCOUNT_CREATE_SUCCESS_TITLE","帳戶創建成功"
"#ACCOUNT_CREATE_SUCCESS_MESSAGE","感謝您創建 Paradox 帳戶"
"#SETTINGS_GAMEPAD_BUILD_MODE","建造模式"
"#SETTINGS_GAMEPAD_BUILD_MENU","建築選單"
"#SETTINGS_GAMEPAD_WORLD_MAP","世界地圖"
"#SETTINGS_GAMEPAD_NAVIGATE_TABS","流覽標籤"
"#SETTINGS_GAMEPAD_ROTATE_BUILDING","旋轉建築"
"#SETTINGS_GAMEPAD_NAVIGATE_MENU","流覽活動選單"
"#SETTINGS_GAMEPAD_SPEED_UP","右方向鍵：加快遊戲速度"
"#SETTINGS_GAMEPAD_SPEED_DOWN","左方向鍵：減緩遊戲速度"
"#SETTINGS_GAMEPAD_GAME_MENU","下方向鍵：打開遊戲選單"
"#SETTINGS_GAMEPAD_TOP_BAR","上方向鍵：啟動頂部工具條"
"#SETTINGS_GAMEPAD_OPTIONS","選項"
"#SETTINGS_GAMEPAD_PAN","平移視圖"
"#SETTINGS_GAMEPAD_ROTATE_ZOOM","旋轉/縮放視圖"
"#SETTINGS_GAMEPAD_SELECT","選中/確認"
"#SETTINGS_GAMEPAD_DESELECT","取消選中"
"#SETTINGS_GAMEPAD_BUILD","建造"
"#SETTINGS_GAMEPAD_BACK","返回"
"#SETTINGS_GAMEPAD_CANCEL","取消/關閉"
"#SETTINGS_GAMEPAD_DISMISS","關閉通知"
"#SETTINGS_GAMEPAD_BUILD_MANY","建造並保持選中"
"#SETTINGS_GAMEPAD_NOTIFICATIONS","通知"
"#SETTINGS_GAMEPAD_SPECIALIST_INFO","專家資訊"
"#SETTINGS_GAMEPAD_COLONY_VIEW","聚居地視角"
"#SETTINGS_GAMEPAD_SPECIALIST_BROWSE","流覽專家"
"#COLONY_HAS_NO_NAME_ERROR","聚居地名稱無效"
"#COLONY_HAS_NO_NAME_ERROR_CONTENT","聚居地必須要有名稱"
"#COLONY_HAS_NO_MOTTO_ERROR","聚居地格言無效"
"#COLONY_HAS_NO_MOTTO_ERROR_CONTENT","聚居地必須要有格言"
"#COLONY_MOTTO_TOO_LONG_ERROR","聚居地格言過長"
"#COLONY_MOTTO_TOO_LONG_ERROR_CONTENT","聚居地格言包含太多字元"
"#PREGAME_ENTER_MOTTO","輸入格言。不能包含某些特殊字元。"
"#SETTINGS_DEADZONE","不靈敏區"
"#SETTINGS_RESTORE_DEFAULTS_TITLE","恢復默認"
"#SETTINGS_RESTORE_DEFAULTS_TEXT","這會使所有設定恢復為預設值。確定要繼續嗎？"
"#SETTINGS_REQUIRE_RELOAD","重新載入遊戲以應用更改。"
"#BUTTON_START_MODDING","開始創建模組"
"#TOPIC_SETTINGS_KEY_BINDINGS","按鍵綁定"
"#SETTINGS_KEY_BINDING_SPEED_NORMAL","正常速度"
"#SETTINGS_KEY_BINDING_SPEED_FAST","加快速度"
"#SETTINGS_KEY_BINDING_SPEED_FASTEST","最快速度"
"#SETTINGS_KEY_BINDING_TILT","傾斜鏡頭"
"#KEYBINDING_CONFLICT_TITLE","發現衝突"
"#KEYBINDING_CONFLICT_DESC","發現衝突按鍵綁定。替換現有按鍵綁定？"
"#KEYBINDING_NOT_ALLOWED","請求按鍵與受保護鍵位衝突。按鍵綁定不可用。"
"#PROMPT_NAVIGATE_HYPERLINKS","導航連結"
"#PROMPT_TOGGLE_HYPERLINK_MODE","切換連結模式"
"#PROMPT_OPEN_HYPERLINK","打開連結"
"#ANNOUNCEMENT_EA_INCENTIVE_TITLE","探路者獎勵已解鎖！"
"#ANNOUNCEMENT_EA_INCENTIVE_TEXT","感謝你參加遊戲預覽活動！希望你遊戲愉快，並幫助我們進一步改善遊戲！特此送上一套專屬物品，以展示你的先驅精神。"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTITLE_1","探路者雕塑"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTEXT_1","這座全金屬雕塑代表著初代居民面對逆境顯示出的堅韌精神。裝飾建築。"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTITLE_2","探路者旗幟符號"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTEXT_2","三個符號，象徵著勇氣與毅力，用來裝飾聚居地旗幟。"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTITLE_3","Surviving the Aftermath 壁紙"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTEXT_3","一幅以大門和居民為主題的精美壁紙。"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTITLE_4","論壇頭像和圖示"
"#ANNOUNCEMENT_EA_INCENTIVE_SUBTEXT_4","全新 PARADOX 論壇遊戲主題徽章型頭像+圖示。"
"#ANNOUNCEMENT_PDX_INCENTIVE_TITLE","PARADOX 帳戶獎勵已解鎖！"
"#ANNOUNCEMENT_PDX_INCENTIVE_TEXT","感謝你將 PARADOX 帳戶關聯至 SURVIVING THE AFTERMATH！特此為擁有 PARADOX 帳戶的玩家送上幾個專屬遊戲獎勵。"
"#ANNOUNCEMENT_PDX_INCENTIVE_SUBTITLE_1","鴨嘴獸聚居地旗幟符號"
"#ANNOUNCEMENT_PDX_INCENTIVE_SUBTEXT_1","可愛的旗幟符號，描繪了這個星球上最為矛盾的生物。"
"#ANNOUNCEMENT_PDX_INCENTIVE_SUBTITLE_2","專屬專家：「鴨嘴獸」"
"#ANNOUNCEMENT_PDX_INCENTIVE_SUBTEXT_2","「鴨嘴獸」 是一位了不起的北歐冒險家，她號稱自己在大災變前是瑞典女王。她不但是一位熱心的城市設計師，也願意帶著自己的部隊參加戰爭。她還宣稱自己曾是魔法的信徒，也曾幫助外星人征服星系。還真是多才多藝呢。"
"#ANNOUNCEMENT_SM_INCENTIVE_TITLE","Surviving Mars 獎勵已解鎖！"
"#ANNOUNCEMENT_SM_INCENTIVE_TEXT","恭喜你同時擁有 Surviving Mars 和 Surviving the Aftermath！為了表示我們的感激之情，同時為了讓紅色星球融入這款遊戲，特此送上這份禮品。"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTITLE_1","定制風力渦輪機"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTEXT_1","一台外形似曾相識的風力渦輪機，滿足入門級能源生產需求。研究“能源生產量一”後解鎖。"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTITLE_2","Surviving Mars 聚居地旗幟符號"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTEXT_2","三個太空旅行主題符號，用來裝飾聚居地旗幟。"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTITLE_3","專屬專家：「火星人」"
"#ANNOUNCEMENT_SM_INCENTIVE_SUBTEXT_3","「火星人」 一心想讓被紅色侵襲的地球恢復綠色，為此他苦苦鑽研，突破限制。菌菇實驗、大氣核花粉爆炸和劑量可疑的咖啡因攝入使得 「火星人」成為了不受歡迎的人。在浩劫之後，連水管和黑火藥都被視作珍貴資源，「火星人」的所有實驗和高級推進學的學位就更難有用武之地了。"
"#ANNOUNCEMENT_CITIES_INCENTIVE_TITLE","Cities: Skylines 獎勵已解鎖！"
"#ANNOUNCEMENT_CITIES_INCENTIVE_TEXT","為同時擁有 Cities: Skylines 和 Surviving the Aftermath 的玩家而自豪、歡呼！特此送上精選獎勵供您享用。"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTITLE_1","天際線雕塑"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTEXT_1","摩天大樓、飛機和塔吊的立體模型，配有熟悉的藍鳥。裝飾建築。"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTITLE_2","Cities: Skylines 聚居地旗幟符號"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTEXT_2","三個聚居地旗幟符號，懷念經典城市建造遊戲。"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTITLE_3","專屬專家：「天際來客」"
"#ANNOUNCEMENT_CITIES_INCENTIVE_SUBTEXT_3","這位芬蘭人好像把地面當作熔岩一樣。Skyliner 總是想要爬得更高，不管她攀登的是什麼東西，她總想到達頂端。她在樹頂和廢棄的摩天大樓頂層停留的時間比在地面上還多。她身上有一些舊傷痕和擦傷，向人們講述著她從有利位置下降時的那些不太成功的經歷。"
"#TARGET_DESC","給予我們説明，提供更多資訊。謝謝！"
"#ACCOUNT_LOGGED_IN_NO_NAME","已登錄"
"#SETTINGS_KEY_BINDING_TUTORIALS_MENU","新手教學頁面"
"#SETTINGS_KEY_BINDING_RADIO_MENU","無線電台選單"
"#SETTINGS_KEY_BINDING_RESEARCH_MENU","研究選項頁面"
"#SETTINGS_KEY_BINDING_SPECIALISTS_MENU","專家頁面"
"#SETTINGS_KEY_BINDING_STATISTICS_MENU","聚居地統計頁面"
"#SETTINGS_FOG_QUALITY","霧氣品質"
"#SETTINGS_ENABLE_GAMEPAD","啟用遊戲手把"
"#SETTINGS_CHANGE_VIEW_WITH_ZOOM","通過縮放改變視野"
"#TOPIC_UPDATE_NOTES","更新日誌"
"#ANNOUNCEMENT_WHATSNEW_TOPIC","全新特性"
"#ANNOUNCEMENT_PATCHNOTES_MS11_TITLE","Expanded Colony"
"#ANNOUNCEMENT_PATCHNOTES_MS11_DESC","The first major update expands the colony building part by introducing new buildings and new features. But it also makes a lot of improvements to the old ones. We hope you'll enjoy this first update, because this is only a start for everything we have planned for the game!"
"#ANNOUNCEMENT_PATCHNOTES_MS11_GAMEPLAY_SUBTITLE","Gameplay"
"#ANNOUNCEMENT_PATCHNOTES_MS11_BUILDINGS_SUBTITLE","New Buildings"
"#ANNOUNCEMENT_PATCHNOTES_MS11_GRAPHICS_SUBTITLE","GRAPHICS"
"#ANNOUNCEMENT_PATCHNOTES_MS11_BALANCE_SUBTITLE","Balancing"
"#ANNOUNCEMENT_PATCHNOTES_MS11_GAMEPLAY_TEXT","One of the biggest changes in gameplay are the work areas and efficiency of different buildings. From now on, the various soil types, water areas and forests affect the productivity and placement of different buildings in the game. Another improvement regarding the resource management is the possibility to edit resources in storage buildings.\n\nThis update also adds new ways to affect colonist happiness. For example, unburied corpses now inflict a Happiness penalty to colonists. Other things that make their lives more miserable are certain Catastrophes that now cause splash damage to their surroundings, as well as Nuclear Waste deposits sometimes harming nearby buildings and people.\n\nThere are also improvements that have been greatly requested by the community. The combat against bandits in the World Map now shows a prediction of the possible outcome. Also, Science Points are now easier to earn, as they can be earned from various events.\n\nOther improvements include renaming of Colonists and Specialists, the ability to use zoom to transition between views, and showing more information about the production and consumption of resources."
"#ANNOUNCEMENT_PATCHNOTES_MS11_BUILDINGS_TEXT","One of the biggest critiques has been the finite resources. This updates begins to address that by adding three new Extractors buildings, which scavenge the much-needed resources from barren soil. Maintenance Depot makes repairs easier as it automates them inside its work area. Two new storage buildings include the Nuclear Waste Storage and a Large Battery Rack. Last but certainly not least, The Gate can now be upgraded to show more info about incoming survivor groups."
"#ANNOUNCEMENT_PATCHNOTES_MS11_GRAPHICS_TEXT","The most notable visual improvements are the terrain materials on the World Map. This is only the first step in this journey, but it shows the direction we are going in. Other improvements include a new fog system and extensive updates in the game UI."
"#ANNOUNCEMENT_PATCHNOTES_MS11_BALANCE_TEXT","The game has been balanced extensively in many areas. The biggest areas that have been rebalanced are catastrophes, production of clothes and tools and the scavenging of resources from the World Map.\n\nMore detailed update notes are available at Paradox Forums."
"#PARADOX_THANKS","感謝您創建 Paradox 帳戶！我們已向您發送一個連結，用於確認您的電子郵寄地址"
"#PARADOX_LINK_XBOX","Paradox Interactive 將關聯您的 Microsoft 帳戶，讓您可以在遊戲開始時自動登錄到 Paradox 帳戶。如果您不想繼續使用此功能，請至 Paradox 帳戶頁面取消關聯"
"#PARADOX_LINK_SUCCESS","操作成功！您的 Paradox 帳戶已關聯到您的 Xbox 帳戶。"
"#TOPIC_CHANGELOG_HISTORY","更改日誌"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS11_1","擴建聚居地"
"#BUTTON_ANNOUNCEMENT_EA_INCENTIVE","探路者獎勵已解鎖！"
"#BUTTON_ANNOUNCEMENT_PDX_INCENTIVE","PARADOX 帳戶獎勵已解鎖！"
"#BUTTON_CHANGELOG_HISTORY","開啟更改日誌"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS12_1","前哨站和社團"
"#ANNOUNCEMENT_PATCHNOTES_MS12_TITLE","前哨站和社團"
"#ANNOUNCEMENT_PATCHNOTES_MS12_DESC","遊戲的第二個更新聚焦於世界地圖，而聚居地內同樣也有很多新鮮事物。新的功能包括社團、前哨站、初版貿易系統以及世界地圖視圖的視覺效果提升。我們同樣修復了其他的一些問題和 bug。例如災難、水方面的重新平衡、聚居地卡住等等。可以在 Paradox Forums 上查看更詳細的更新說明。"
"#ANNOUNCEMENT_PATCHNOTES_MS12_OUTPOSTS_SUBTITLE","前哨站"
"#ANNOUNCEMENT_PATCHNOTES_MS12_OUTPOSTS_TEXT","在聚居地建造新的前哨站倉庫讓玩家能夠在世界地圖上建立一個個前哨站。專家可以在前哨站卸下資源，無需返回聚居地。"
"#ANNOUNCEMENT_PATCHNOTES_MS12_TRADE_SUBTITLE","貿易"
"#ANNOUNCEMENT_PATCHNOTES_MS12_TRADE_TEXT","在初版貿易系統中，世界地圖上會出現其他的社團。發現他們並用新的貿易功能表和他們進行貿易。需要貿易中心來保持貿易線路運行。"
"#ANNOUNCEMENT_PATCHNOTES_MS12_BALANCE_SUBTITLE","平衡性"
"#ANNOUNCEMENT_PATCHNOTES_MS12_BALANCE_TEXT","現在更容易在災難中生存下來，輻射也沒有之前那麼致命。水的消耗和生產有了很多改動。減緩了出生率，倖存者小隊已調整，能更好地與更大的聚居地工作。可以從完整補丁說明中查看剩餘的平衡性改動。"
"#ANNOUNCEMENT_PATCHNOTES_MS12_GAMEPLAY_SUBTITLE","遊戲玩法"
"#ANNOUNCEMENT_PATCHNOTES_MS12_GAMEPLAY_TEXT","在世界地圖上可以一次性將專家多個回合的移動串連起來。更新後的提取機需要放在新的地底礦床附近，會在大型堆積物下方找到。\n你會遇到 31 個新增專家，11 個新增事件，面對選項，需要你從中做出艱難的決定。"
"#ANNOUNCEMENT_PATCHNOTES_MS12_GRAPHICS_SUBTITLE","圖形"
"#ANNOUNCEMENT_PATCHNOTES_MS12_GRAPHICS_TEXT","最大的視覺提升是世界地圖上新的特定生物群系地形和道路。其他的包括略微提升的災難效果、事件動畫和新的居民形象。"
"#SETTINGS_ENABLE_TWITCH_INTEGRATION","啟用 Twitch 集成"
"#SETTINGS_DISABLE_TWITCH_INTEGRATION","禁用 Twitch 集成"
"#TOPIC_INPUT_TWITCH_USERNAME","Twitch 用戶名"
"#INPUT_TWITCH_USERNAME_DESC","輸入 Twitch 用戶名以繼續。"
"#SETTINGS_KEY_BINDING_TRADE_MENU","貿易選單"
"#SETTINGS_KEY_BINDING_ROTATE_LEFT","向左旋轉（建造模式）"
"#SETTINGS_KEY_BINDING_ROTATE_RIGHT","向右旋轉（建造模式）"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS13_1","Expeditions"
"#ANNOUNCEMENT_PATCHNOTES_MS13_TITLE","Expeditions"
"#ANNOUNCEMENT_PATCHNOTES_MS13_DESC","With this update, we carry on with the World map theme. As a completely new feature, we introduce the vehicles that are found on the World Map but maintained in the colony. During the Early Access period, we want to introduce new features step by step and improve them as development goes on. This time, we focused on the trading system which was introduced as a very barebones version in the last update. This update greatly improves upon it, and we really want to hear your thoughts on the new system. The second improvement to the old systems is to give an alternate purpose to Fields. From now on, you can grow crops in fields that won't end up as Food. Just as an example, you can decide to concentrate on food or maybe grow something else that can be traded away for food. More detailed update notes are available at the Paradox Forums."
"#ANNOUNCEMENT_PATCHNOTES_MS13_VEHICLES_SUBTITLE","Vehicle"
"#ANNOUNCEMENT_PATCHNOTES_MS13_VEHICLES_TEXT","Vehicles are discovered on the World Map, but they must be brought back to the Colony and repaired in Garages before they can be used again. Vehicles are a good way to transport Specialists quickly and efficiently around the World Map. One vehicle can transport several Specialists at a time. In this update, there are three different car types, so their exact statistics depend on the vehicle."
"#ANNOUNCEMENT_PATCHNOTES_MS13_TRADE_SUBTITLE","Trade Improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS13_TRADE_TEXT","In a post-apocalyptic world, money has no value and trading is based on Favors between Societies. What matters though is your Reputation in the eyes of others. Every Favor costs Reputation, but on the other hand, every Favor you make will increase your Reputation. And yes, from now on, other Societies ask Favors from you as well. They also sell new Seeds and Insect Eggs."
"#ANNOUNCEMENT_PATCHNOTES_MS13_SPECIALISTS_SUBTITLE","Specialists"
"#ANNOUNCEMENT_PATCHNOTES_MS13_SPECIALISTS_TEXT","The next step in the World Map visuals are the new Specialist models. Previously, all Specialists shared the same model, but from now on, you can directly see their specialty just by glancing at their in-game models. In total, there are ten new Specialist models including male and female versions for Scout, Fighter, Scavenger, Scientist and Leader classes."
"#ANNOUNCEMENT_PATCHNOTES_MS13_TWITCH_SUBTITLE","Twitch Support"
"#ANNOUNCEMENT_PATCHNOTES_MS13_TWITCH_TEXT","One last thing—from now on, you can let your voice be heard during Twitch streams when selecting one of the options during events, or changing the direction the game takes by choosing which catastrophe strikes the colony next."
"#SETTINGS_TWITCH_VOTING_COUNTDOWN","Twitch 投票倒計時"
"#SETTINGS_TWITCH_CHANNEL_NAME","Twitch 頻道"
"#SETTINGS_TWITCH_INTEGRATION_ENABLED","已啟用 Twitch 集成"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS14_1","Great Minds"
"#ANNOUNCEMENT_PATCHNOTES_MS14_TITLE","Great Minds"
"#ANNOUNCEMENT_PATCHNOTES_MS14_DESC","This update has something for both the Colony and the World Map. The biggest feature is the new and expanded Tech Tree, which now contains not only Building unlocks but various improvement techs as well. The layout is new and contains a total of 79 unique techs to unlock. Societies you encounter on the map now have leaders, each with their own distinct style. In the future, we'll be adding more ways interact with them. Visual improvements continue with better lighting on the Colony Map, a Gate which now opens for new arrivals, more detailed Colonist models and added details to Specialists. Quality of Life additions include more fluid and expanded use of vehicles and the Garage. More detailed patch notes are available at the Paradox Forums."
"#ANNOUNCEMENT_PATCHNOTES_MS14_TECHTREE_SUBTITLE","Tech tree"
"#ANNOUNCEMENT_PATCHNOTES_MS14_TECHTREE_TEXT","The Tech Tree is now hugely expanded with new options on how to progress through the game. In addition to unlocking Buildings, you can now improve their effectiveness by adding Work Slots, speeding up Production and so on. This is the first step of many to bring players more choices on what kind of a Colony they want to build. Techs will now require spending some time as well in addition to Science Points."
"#ANNOUNCEMENT_PATCHNOTES_MS14_LEADERS_SUBTITLE","Society Leaders"
"#ANNOUNCEMENT_PATCHNOTES_MS14_LEADERS_TEXT","Societies are no longer just places and names on the map. Their new personalized leaders each have their own unique style and ideology on how they plan on Surviving the Aftermath. We'll be adding more ways to interact with them in the future, too, so you can start playing favorites or smite down those who oppose you."
"#ANNOUNCEMENT_PATCHNOTES_MS14_VISUALS_SUBTITLE","VISUALS"
"#ANNOUNCEMENT_PATCHNOTES_MS14_VISUALS_TEXT","We're continuing our efforts to make the post-apocalypse a more striking place to live. Colony lighting has been completely redone. This changes the whole visual appearance of the Colony view both day and night. Colonist models have been updated as well."
"#ANNOUNCEMENT_PATCHNOTES_MS14_IMPROVEMENTS_SUBTITLE","Other improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS14_IMPROVEMENTS_TEXT","Other notable changes include more fluid and expanded use of vehicles, tooltips for stored Resources, automatic return to Colony for Specialists, big Plank deposits to compensate for Sawmill now unlocking later, reducing Soybean yield slightly and setting early Catastrophe warning without Radar to one day."
"#PREGAME_IDEOLOGY_TITLE","意識形態"
"#PREGAME_IDEOLOGY_DESCRIPTION","世上沒有任何一本生存指南能教導你怎麼面對浩劫後的世界。每個人對於該如何生存下去都有自己的看法，也無法評斷誰對誰錯。請問你是怎麼樣的一位領導者？可在科技樹解鎖更多的相關選項。"
"#PREGAME_IDEOLOGY_HEADER","意識形態"
"#PREGAME_IDEOLOGY_OPTION_0","生存主義者"
"#PREGAME_IDEOLOGY_OPTION_1","聚居地建造者"
"#PREGAME_IDEOLOGY_OPTION_2","荒地探索者"
"#PREGAME_EFFECT_IDEOLOGY_0","科技樹內將有能夠充分挖掘現有資源的升級選項"
"#PREGAME_EFFECT_IDEOLOGY_1","科技樹內的選項多為保持聚居地運行發展的升級項目"
"#PREGAME_EFFECT_IDEOLOGY_2","科技樹內將有各種能協助你深入探索聚居地及其周邊的先進技術"
"#PREGAME_IDEOLOGY_SUMMARY_FIELD","意識形態"
"#PREGAME_IDEOLOGY_SUMMARY_FIELD_TEXT_0","生存主義者"
"#PREGAME_IDEOLOGY_SUMMARY_FIELD_TEXT_1","建築工人"
"#PREGAME_IDEOLOGY_SUMMARY_FIELD_TEXT_2","探索者"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS15_1","Sanctuary"
"#ANNOUNCEMENT_PATCHNOTES_MS15_TITLE","Sanctuary"
"#ANNOUNCEMENT_PATCHNOTES_MS15_DESC","This update’s main addition provides more variety to Catastrophes. First off, they're phased in slower and peak at different stages. New ways to counter the harsh elements include buildings like the Lighting Rod and Saunas. Bartering has been improved in a big way, as we've introduced Coins into the game and redone the UI. The Tech Tree has also received a major update in the form of reducing its five branches to four."
"#ANNOUNCEMENT_PATCHNOTES_MS15_CATASTROPHE_SUBTITLE","Catastrophes"
"#ANNOUNCEMENT_PATCHNOTES_MS15_CATASTROPHE_TEXT","The familiar catastrophes you already know and love to hate have been given more varied stages to keep you on the edge. They'll start slow and ramp up as they go. Crops are now sensitive to catastrophes around them and will wither from stress during Heat Waves and Nuclear Fallouts instead of vanishing immediately."
"#ANNOUNCEMENT_PATCHNOTES_MS15_ANTI_SUBTITLE","Anti-catastrophe buildings"
"#ANNOUNCEMENT_PATCHNOTES_MS15_ANTI_TEXT","When a Catastrophe is drawing near, you need to prepare. Build Lighting Rods to keep your electrical buildings safe and working. Saunas, on the other hand, provide a helpful way to stay clean and avoid infections, even after the Catastrophe."
"#ANNOUNCEMENT_PATCHNOTES_MS15_BARTER_SUBTITLE","New bartering system"
"#ANNOUNCEMENT_PATCHNOTES_MS15_BARTER_TEXT","The trading system has gone through further changes this past month. Trading has a brand new interface and no longer uses Reputation as a form of payment, as we are introducing Coins into the mix. Coins can be traded in and exchanged at the cost of Resources. Also, the Societies have a new selection of Goods from Materials and Medicine to the likes of vehicles and Seeds. Get out there and find the best deals!"
"#ANNOUNCEMENT_PATCHNOTES_MS15_IMPROVEMENTS_SUBTITLE","Other improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS15_IMPROVEMENTS_TEXT","Some other improvements include new building variations, lighting tweaks and visual improvements to the sky, new models for events and the tech tree has been rearranged to provide the best possible experience. Lastly, the new pre-game selection of Ideologies allows you to select what kind of a leader you’d be and what unique advancements you bring to the table. This feature will be expanded in the future."
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS16_1","Hostile World"
"#ANNOUNCEMENT_PATCHNOTES_MS16_TITLE","Hostile World"
"#ANNOUNCEMENT_PATCHNOTES_MS16_DESC","This update brings you enemies at the Gate, but it also gives you a fighting chance against them with the new Colony Combat feature. Hostile forces might attack your Colony while mutated wildlife has grown more aggressive. There are also major improvements to Trading and Tech Tree plus new Vehicles and a modest Outhouse to help with early game hygiene."
"#ANNOUNCEMENT_PATCHNOTES_MS16_COMBAT_SUBTITLE","Colony combat"
"#ANNOUNCEMENT_PATCHNOTES_MS16_COMBAT_TEXT","Bandits and desperate people can now resort to direct attacks against the Colony. Fight back by upgrading the Gate and posting Guards to defend it. If the enemy breaks through, protect the Colony with your Specialists, which you can now control directly in the Colony view."
"#ANNOUNCEMENT_PATCHNOTES_MS16_WILDLIFE_SUBTITLE","Wildlife"
"#ANNOUNCEMENT_PATCHNOTES_MS16_WILDLIFE_TEXT","Mutated animals have grown more numerous and aggressive, and now pose a threat to your Colonists. Some of these wild beasts guard resource deposits around the Colony, and others will attack your people in a fit of rage. Colonists will fight back to defend themselves but Specialists are required to deal with more serious threats."
"#ANNOUNCEMENT_PATCHNOTES_MS16_BARTER_SUBTITLE","Special deals"
"#ANNOUNCEMENT_PATCHNOTES_MS16_BARTER_TEXT","Trading with Societies continues to be improved. They now offer new special deals with special discounts, which also raise your Reputation. And the better your Rep with them is the sweeter deals you'll get. But don't dump unwanted resources on them, as they'll pay less and be annoyed with you if you do."
"#ANNOUNCEMENT_PATCHNOTES_MS16_IMPROVEMENTS_SUBTITLE","Other improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS16_IMPROVEMENTS_TEXT","Colonists will voice their opinions on various events. Research progress is now shown in the notification area. The new Van and Offroader vehicles can be found on the World Map and in trade deals. Buildings stop functioning in critical condition and some conditions prevent your Colonists from working. And the annoying Happiness change sound effect has been fixed!"
"#ANNOUNCEMENT_PATCHNOTES_MS16_CHANGES_SUBTITLE","User interface changes"
"#ANNOUNCEMENT_PATCHNOTES_MS16_CHANGES_TEXT","The Camera is now panned with the right mouse button. Specialists are ordered from the Colony to the World Map via the ""Send to World Map"" button on their info panel."
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS17_1","Law and Order"
"#ANNOUNCEMENT_PATCHNOTES_MS17_TITLE","Law and Order"
"#ANNOUNCEMENT_PATCHNOTES_MS17_DESC","Avoiding Malnutrition requires you to supply your colonists with varied Food to eat. Guards protect the colony from external and internal threats, especially when equipped with the new rifles from the Gunsmith. Colonists may now turn hostile on you if you treat the poorly enough and cause havoc."
"#ANNOUNCEMENT_PATCHNOTES_MS17_MALNUTRITION_SUBTITLE","Malnutrition"
"#ANNOUNCEMENT_PATCHNOTES_MS17_MALNUTRITION_TEXT","The new nutrition system means that meat, vegetables and other food items must be served equally to keep hunger and malnutrition at bay. Ignoring this for long can cause severe consequences and is equally slow to recover from."
"#ANNOUNCEMENT_PATCHNOTES_MS17_GUARDS_SUBTITLE","Guards"
"#ANNOUNCEMENT_PATCHNOTES_MS17_GUARDS_TEXT","Colonists can be now assigned to Guard Posts to increase the safety of your people. Guards can be equipped with rifles as they patrol around their posts scanning for threats. They're also visually distinctive with heavier protective armor."
"#ANNOUNCEMENT_PATCHNOTES_MS17_HOSTILE_SUBTITLE","Going hostile"
"#ANNOUNCEMENT_PATCHNOTES_MS17_HOSTILE_TEXT","If the colony Happiness declines too much, some of your colonists might turn hostile. Hostile people must be dealt swiftly and decisively, so have some Guards at hand at all times. Keep an eye on colony Happiness and allow the people some time off to spend at a Memorial, Theater or an Arena."
"#ANNOUNCEMENT_PATCHNOTES_MS17_IMPROVEMENTS_SUBTITLE","Events"
"#ANNOUNCEMENT_PATCHNOTES_MS17_IMPROVEMENTS_TEXT","Event system has been expanded with certain results spawning wild beasts or bandits and the requested resources scale better to allow players more options to choose from. New events have been added especially to the early game."
"#ANNOUNCEMENT_PATCHNOTES_MS17_CHANGES_SUBTITLE","Other improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS17_CHANGES_TEXT","Hostile units should overlap less during combat, wild animal visibility has been improved, colonist suffer injuries from engaging in combat and roads have gotten a visual overhaul with Dirt Roads becoming combinable into larger areas similar to Paved ones."
"#SETTINGS_KEY_BINDING_HIGHLIGHT_ENTITIES","突出活體生物"
"#SETTINGS_KEY_BINDING_TOGGLE_POLLUTION_MAP","切換污染地圖"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS18_1","Tainted Earth"
"#ANNOUNCEMENT_PATCHNOTES_MS18_TITLE","Tainted Earth"
"#ANNOUNCEMENT_PATCHNOTES_MS18_DESC","Our biggest update yet adds depth by connecting old features and adding a ton of new layers to surviving in a harsh environment. Pollution from deposits and certain buildings are now a serious threat. Water system has been upgraded to a deeper and more interesting one. Those elusive Components can now be manufactured from Rare Metals and a slew of improvements have been added to fields, items, production and more."
"#ANNOUNCEMENT_PATCHNOTES_MS18_POLLUTION_SUBTITLE","Pollution"
"#ANNOUNCEMENT_PATCHNOTES_MS18_POLLUTION_TEXT","Pollution deposits now spread their harmful effect to buildings and people alike. Some of your own structures causes this as well, so plan your colony accordingly by using the new Pollution Overlay feature. Colonists and Maintenance depots can also decontaminate buildings as needed."
"#ANNOUNCEMENT_PATCHNOTES_MS18_WATER_SUBTITLE","Water 2.0"
"#ANNOUNCEMENT_PATCHNOTES_MS18_WATER_TEXT","Water is now divided into two categories: Clean drinking water and water used by buildings. New buildings have been added to offer more options to produce and distribute this vital liquid. Clean Water Storages service your colonists as before, while Water Towers distribute water to buildings like Greenhouses and Mess Halls within their area of effect."
"#ANNOUNCEMENT_PATCHNOTES_MS18_RARE_SUBTITLE","Rare Metals and Components"
"#ANNOUNCEMENT_PATCHNOTES_MS18_RARE_TEXT","Players are now able to produce their own Components within the colony. A Magnetic Separator can be built on top of a Rare Metal deposit and the resulting products delivered to an Electronics Factory. These late-game buildings will ensure the long-term success of the colony in the aftermath."
"#ANNOUNCEMENT_PATCHNOTES_MS18_UI_SUBTITLE","New icons and work area improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS18_UI_TEXT","Buildings and Work Areas have received a major quality-of-life update. New and clearer 3D floaters have been added and Work Areas especially have been improved. The new banner in the center of the area can now be moved without going to the building's menu and the area displays how many resources are still left inside it."
"#ANNOUNCEMENT_PATCHNOTES_MS18_CHANGES_SUBTITLE","Other improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS18_CHANGES_TEXT","There are too many new additions to list, but here's a few good ones: Aqua Farm has been added for growing Fish, Field fertility is now calculated per-tile-basis and new Colonist items such as durable clothing and weapons have been added. Production limits can now be set per item type and the game features new reputation-dependent Society events."
"#BUTTON_AUTO_SELECT","隨機"
"#PREGAME_SPECIALISTS_SELECT_DESC","選擇你的起始專家團隊。"
"#TOPIC_PREGAME_SPECIALISTS","專家"
"#PREGAME_OPTION_07_PLENTY_RESOURCES","這支團隊已經提前準備就緒"
"#PREGAME_OPTION_08_AVERAGE_RESOURCES","每個人都會將他們所能搜集到的資源集中於一處"
"#PREGAME_OPTION_09_SCARCE_RESOURCES","人們幾乎一無所有"
"#PREGAME_DESCRIPTION_05_STARTING_RESOURCES","面對即將到來的大災變，有些人早有準備，為災後生活囤積了一些資源；有些人在危機四伏的荒野上穿梭，盡可能搜尋一切資源；而最不幸的人則被迫離開了已化為廢墟的城市，除了身上的衣物，他們一無所有。"
"#PREGAME_COLONY_NAME_SUGGESTION_26","Zhoria"
"#PREGAME_COLONY_NAME_SUGGESTION_27","Thorncliffe"
"#PREGAME_COLONY_NAME_SUGGESTION_28","Baymoor"
"#PREGAME_COLONY_NAME_SUGGESTION_29","Elderford"
"#PREGAME_COLONY_NAME_SUGGESTION_30","Oxmire"
"#PREGAME_COLONY_NAME_SUGGESTION_31","Brightway"
"#PREGAME_COLONY_NAME_SUGGESTION_32","Bitter Springs"
"#PREGAME_COLONY_NAME_SUGGESTION_33","Cassadaga"
"#PREGAME_COLONY_NAME_SUGGESTION_34","Leadsville"
"#PREGAME_COLONY_NAME_SUGGESTION_35","Alexandria"
"#PREGAME_COLONY_NAME_SUGGESTION_36","Armadillo"
"#PREGAME_COLONY_NAME_SUGGESTION_37","Radscliffe"
"#PREGAME_COLONY_NAME_SUGGESTION_38","New Albion"
"#PREGAME_COLONY_NAME_SUGGESTION_39","Kruger Falls"
"#PREGAME_COLONY_NAME_SUGGESTION_40","Meridian"
"#PREGAME_COLONY_NAME_SUGGESTION_41","Earlcaster"
"#SETTINGS_CRASH_REPORTING","事故報告"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS19_1","First Settlers"
"#ANNOUNCEMENT_PATCHNOTES_MS19_TITLE","First Settlers"
"#ANNOUNCEMENT_PATCHNOTES_MS19_DESC","This update adds a new phase to the very beginning of the game as you command Specialists to set up a Campsite and other buildings for your first settlers. It also includes a new Ranch for breeding livestock, improved hunting and much more."
"#ANNOUNCEMENT_PATCHNOTES_MS19_START_SUBTITLE","A Fresh Start"
"#ANNOUNCEMENT_PATCHNOTES_MS19_START_TEXT","You now start with three Specialists who'll prepare the camp for your colonists. You’re free to explore the area, scavenge resources, construct initial buildings and clear hostile wildlife before shooting a signal flare from the new Campsite to tell your people it’s safe to arrive."
"#ANNOUNCEMENT_PATCHNOTES_MS19_RANCH_SUBTITLE","Ranch and Livestock"
"#ANNOUNCEMENT_PATCHNOTES_MS19_RANCH_TEXT","The colonists can now reseach and build a Ranch to raise animals like chicken or sheep, but they must be first bought from other Societies. They'll provide the colony with plenty of meat but also other by-products like eggs and wool used as Fiber."
"#ANNOUNCEMENT_PATCHNOTES_MS19_SPEED_CHANGE_SUBTITLE","Roads & Colonist Speed"
"#ANNOUNCEMENT_PATCHNOTES_MS19_SPEED_CHANGE_TEXT","Colonist off-road walking speed has been reduced. At the same time, moving around the Colony on dirt or paved road is faster. Build an extensive network of roads to ensure smooth logistics, as this makes them more important than ever before."
"#ANNOUNCEMENT_PATCHNOTES_MS19_HUNTING_SUBTITLE","Hunting"
"#ANNOUNCEMENT_PATCHNOTES_MS19_HUNTING_TEXT","The local wildlife can now be harvested for meat once killed. The bigger the animal, the more meat it'll yield. But remember to gather it quickly, as it'll rot away if left to the elements."
"#ANNOUNCEMENT_PATCHNOTES_MS19_CHANGES_SUBTITLE","Other Improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS19_CHANGES_TEXT","Resources and especially Food will now decay if left on the ground for long periods. Colonist walking speeds have been adjusted and building roads is more important than ever. Specialist can now build, scavenge, repair and carry resource boxes."
"#SETTINGS_RENDERING_RESOLUTION_SCALE","渲染解析度"
"#SETTINGS_CONTROLLER_PROMPT_TYPE","控制器提示風格"
"#SETTINGS_PLATFORM_SWITCH","Switch"
"#SETTINGS_PLATFORM_XBOX","XBOX"
"#SETTINGS_PLATFORM_PS4","PS4"
"#PREGAME_TUTORIAL_DESC_1_WARNING","由於遊戲玩法大幅改變，建議所有玩家開啟新手教學。"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS20_1","Uncharted Land"
"#ANNOUNCEMENT_PATCHNOTES_MS20_TITLE","Uncharted Land"
"#ANNOUNCEMENT_PATCHNOTES_MS20_DESC","Scout the local areas for resources and dangers, take advantage of the more detailed Energy production, deal with aging colonists and admire the improved colony map visuals."
"#ANNOUNCEMENT_PATCHNOTES_MS20_START_SUBTITLE","Colony Exploration"
"#ANNOUNCEMENT_PATCHNOTES_MS20_START_TEXT","The colony is now covered with thick fog which you can unveil by scouting the area with a Specialist. This'll reveal both new resource deposits and threats around the colony."
"#ANNOUNCEMENT_PATCHNOTES_MS20_ENERGY_SUBTITLE","Energy Production"
"#ANNOUNCEMENT_PATCHNOTES_MS20_ENERGY_TEXT","Energy is now distributed via the new Transformer building. It'll supply all Energy consumers inside its effective area if there's at least one Energy producer or storage near it."
"#ANNOUNCEMENT_PATCHNOTES_MS20_VISUALS_SUBTITLE","Colony Visuals"
"#ANNOUNCEMENT_PATCHNOTES_MS20_VISUALS_TEXT","Terrain textures, plants, bushes and trees have gotten a makeover! Check all the changes in-game as you push back the fog around the colony."
"#ANNOUNCEMENT_PATCHNOTES_MS20_AGING_SUBTITLE","Colonist aging"
"#ANNOUNCEMENT_PATCHNOTES_MS20_AGING_TEXT","Colonists will now age and eventually die of natural causes. Survivor groups have been made slightly bigger and birth rate has been increased to balance this out, resulting in a more dynamic population"
"#ANNOUNCEMENT_PATCHNOTES_MS20_CHANGES_SUBTITLE","Other Improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS20_CHANGES_TEXT","Nearly all Food is polluted to some extent - scavenge preserved types from the map and upgrade your own production. People now flee from combat when seriously hurt and won't idle injured if there's space at a medical facility."
"#SETTINGS_ENABLE_EDGE_SCROLLING","邊緣滾動"
"#METADATA_TIMESTAMP","時間和日期"
"#METADATA_DAYCOUNT","日"
"#METADATA_POPULATION","人口"
"#METADATA_MODCOUNT","已啟用MOD"
"#METADATA_NO_METADATA","無資料顯示"
"#SETTINGS_KEY_BINDING_OVERLAY_MENU","覆蓋選單"
"#METADATA_VERSION","版本"
"#SETTINGS_KEY_BINDING_TOGGLE_OVERLAY","切換上次使用的覆蓋功能表"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS21_1","Mysteries of the Wasteland"
"#ANNOUNCEMENT_PATCHNOTES_MS21_TITLE","Mysteries of the Wasteland"
"#ANNOUNCEMENT_PATCHNOTES_MS21_DESC","This update marks a full year of Early Access development. Its main feature, Quests, takes specialists outside the colony to meet interesting people, make decisions and gain valuable resources. The world map itself gets its first upgrade making the current gameplay more fluid and enjoyable. Another focus has been improving the core gameplay in the colony view with new features such as overlays, but also by improving the old ones with reworked tech tree, info panels and many other things big and small."
"#ANNOUNCEMENT_PATCHNOTES_MS21_QUESTS_SUBTITLE","Quests"
"#ANNOUNCEMENT_PATCHNOTES_MS21_QUESTS_TEXT","Quests take you outside the colony, searching for sources of odd transmissions, lost loot and other opportunities. Some are shorter, some longer and involve making choices along the way. They're a great way to earn the most valuable resources like Silver or Science Points."
"#ANNOUNCEMENT_PATCHNOTES_MS21_WM_SUBTITLE","World Map"
"#ANNOUNCEMENT_PATCHNOTES_MS21_WM_TEXT","Actions now cost a set amount of APs instead of all that's left. Sectors are scaled up and locations scavenged completely on one command. Rules of WM combat are better communicated and chance of making critical misses and hits is added."
"#ANNOUNCEMENT_PATCHNOTES_MS21_OVERLAYS_SUBTITLE","Overlays"
"#ANNOUNCEMENT_PATCHNOTES_MS21_OVERLAYS_TEXT","New Overlays help the player to identify issues and plan the colony development by highlighting concepts like Water and Energy production, Pollution, building status and more."
"#ANNOUNCEMENT_PATCHNOTES_MS21_TECH_SUBTITLE","Tech Tree"
"#ANNOUNCEMENT_PATCHNOTES_MS21_TECH_TEXT","Tech Tree has been updated with cleaner visuals and restructuring information on what you gain when unlocking new technologies. This should help direct your scientific efforts better towards the things your colony needs."
"#ANNOUNCEMENT_PATCHNOTES_MS21_CHANGES_SUBTITLE","Other Improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS21_CHANGES_TEXT","In other improvements we got a new Specialist, Baron, to celebrate our one year anniversary, improved colonist and specialist info panels and tons of smaller improvements and balance changes."
"#ANNOUNCEMENT_STEAM_INCENTIVE_TITLE","Steam Rewards Unlocked!"
"#ANNOUNCEMENT_STEAM_INCENTIVE_TEXT","Thank you for joining us on Steam Early Access! Have fun with the game and if able, help us improve it more by sending your feedback and bug reports to us via the in-game bug tracker!"
"#ANNOUNCEMENT_STEAM_INCENTIVE_SUBTITLE_1","Reward: Steam Flag symbol"
"#ANNOUNCEMENT_STEAM_INCENTIVE_SUBTEXT_1","Raise this vaguely familiar symbol high above your colony to let the people know you've joined Steam Early Access."
"#ANNOUNCEMENT_BARON_INCENTIVE_SUBTITLE_2","Reward: Specialist ""Baron"""
"#ANNOUNCEMENT_BARON_INCENTIVE_SUBTEXT_2","Our 1st Year Anniversary Specialist ""Baron"" will help you smite down your enemies. He's available right at the start of a new game."
"#ANNOUNCEMENT_EPIC_INCENTIVE_TITLE","Epic Rewards Unlocked!"
"#ANNOUNCEMENT_EPIC_INCENTIVE_TEXT","Thank you for being a part of the Early Access on Epic Store! Help us improve the game even more by sending your feedback and bug reports to us via the in-game bug tracker and enjoy Surviving the Aftermath!"
"#ANNOUNCEMENT_EPIC_INCENTIVE_SUBTITLE_1","Reward: Epic Flag symbol"
"#ANNOUNCEMENT_EPIC_INCENTIVE_SUBTEXT_1","Raise this ""inspired"" flag symbol above your colony to let the people know you've joined Early Access on Epic Store."
"#ANNOUNCEMENT_XBOX_INCENTIVE_TITLE","Xbox Reward Unlocked!"
"#ANNOUNCEMENT_XBOX_INCENTIVE_TEXT","Thank you for being a part of the Xbox Game Preview with us! Help improve the game even more by sending your feedback via the in-game tool and enjoy Surviving the Aftermath!"
"#SETTINGS_GAMEPAD_OVERLAY","Toggle overlay"
"#BUTTON_ANNOUNCEMENT_PATCHNOTES_MS22_1","Nuclear Winter"
"#ANNOUNCEMENT_PATCHNOTES_MS22_TITLE","Nuclear Winter"
"#ANNOUNCEMENT_PATCHNOTES_MS22_DESC","The new Winter Storm challenges the colony throughout its long duration. Build Heaters to keep your Shelters warm and stock up Food for its long duration. Embark on new kinds of Quests with new combat options, procure new Superior-quality items for your colonists along with improved World Map UI, Statistics, new overlays and balance changes."
"#ANNOUNCEMENT_PATCHNOTES_MS22_WINTER_SUBTITLE","Winter"
"#ANNOUNCEMENT_PATCHNOTES_MS22_WINTER_TEXT","The three-part Winter starts slowly, warning you of the impending cold. But when the Winter Storm hits, people start to get cold and even hypothermic if the player hasn't prepared for it. New gameplay mechanics, visuals and challenges are part of survival in this season! And remember to harvest your crops early, as the Winter will kill all but the hardiest ones in a flash."
"#ANNOUNCEMENT_PATCHNOTES_MS22_TEMP_SUBTITLE","Temperature"
"#ANNOUNCEMENT_PATCHNOTES_MS22_TEMP_TEXT","With Winter comes the dropping temperatures. Help colonists endure this by building heaters, providing them with Firewood or Energy and upgrading both your Shelters and Clothing. The new Temperature overlay helps with finding possible issues and the new Protective Clothing slows down the effects of the freezing weather."
"#ANNOUNCEMENT_PATCHNOTES_MS22_COMBAT_SUBTITLE","Combat Quests"
"#ANNOUNCEMENT_PATCHNOTES_MS22_COMBAT_TEXT","New and expanded Quests have been added. Some of them require Specialists to deal with all types of bandits in order to complete them. Bandits are often found sitting on hefty piles of loot, so fighting them will be worth the trouble."
"#ANNOUNCEMENT_PATCHNOTES_MS22_ITEMS_SUBTITLE","Superior items"
"#ANNOUNCEMENT_PATCHNOTES_MS22_ITEMS_TEXT","Superior Tools, Protective Clothing and Automatic Rifles are rare and valuable, but extremely effective in what they do. They last a long time and provide excellent protection for your colonists be it the elements or a bandit raid."
"#ANNOUNCEMENT_PATCHNOTES_MS22_CHANGES_SUBTITLE","Other Improvements"
"#ANNOUNCEMENT_PATCHNOTES_MS22_CHANGES_TEXT","Improved Statistics view, Soil Fertility and Temperature overlays, World Map UI improvements, more visible Quest locations and more have been added. Notable balance changes include faster extractors, more durable vehicles, less polluting Outhouses and Saunas and a bigger Transformer effective range."
"#POPULATION","人口"
"#RESOURCE_WOOD","原木"
"#RESOURCE_PLANK","木材"
"#RESOURCE_ENERGY","能源"
"#RESOURCE_ENERGY_STORAGE","儲備能源"
"#RESOURCE_ENERGY_BALANCE","能源淨產量"
"#RESOURCE_FOOD","食物"
"#RESOURCE_METAL","金屬"
"#RESOURCE_SCRAP","廢舊物"
"#RESOURCE_PARTS","零件"
"#RESOURCE_TOOLS","基礎工具"
"#RESOURCE_WATER","水資源"
"#RESOURCE_WATER_STORAGE","儲備用水"
"#RESOURCE_WATER_BALANCE","水淨產量"
"#RESOURCE_CLOTH","基本衣物"
"#RESOURCE_FIBER","布料"
"#RESOURCE_DEBRIS","廢料"
"#RESOURCE_TRASH","垃圾"
"#RESOURCE_FIREWOOD","木柴"
"#RESOURCE_CONCRETE","水泥塊"
"#RESOURCE_WEAPONS","武器"
"#RESOURCE_ALCOHOL","酒精"
"#RESOURCE_FUEL","燃料"
"#RESOURCE_MEDICINE","藥品"
"#RESOURCE_COMPONENTS","部件"
"#RESOURCE_PLASTIC","塑膠"
"#RESOURCE_ENTERTAINMENT","娛樂箱"
"#RESOURCE_HERBAL","草藥"
"#RESOURCE_IODINE","碘丸"
"#RESOURCE_ANTIBIOTICS","抗生素"
"#RESOURCE_VACCINE","疫苗"
"#RESOURCE_ELECTRONICS","電子元件"
"#RESOURCE_POLLUTION","污染"
"#RESOURCE_CORN","玉米"
"#RESOURCE_FISH","魚"
"#RESOURCE_MEAT","肉"
"#RESOURCE_EGG","雞蛋"
"#RESOURCE_WHEAT","小麥"
"#RESOURCE_POTATO","馬鈴薯"
"#RESOURCE_CABBAGE","捲心菜"
"#RESOURCE_LETTUCE","生菜"
"#RESOURCE_TOMATO","番茄"
"#RESOURCE_VENISON","野味"
"#RESOURCE_BERRIES","漿果"
"#RESOURCE_CARROT","胡蘿蔔"
"#RESOURCE_PEANUT","花生"
"#RESOURCE_SOYBEAN","大豆"
"#RESOURCE_CRICKETS","蟋蟀"
"#RESOURCE_COCKROACHES","蟑螂"
"#RESOURCE_MEALWORMS","麵包蟲"
"#RESOURCE_BUFFALOWORMS","水牛蟲"
"#RESOURCE_WAXWORMS","蠟蟲"
"#RESOURCE_CORN_SEED","種子：玉米"
"#RESOURCE_POTATO_SEED","種子：馬鈴薯"
"#RESOURCE_WHEAT_SEED","種子：小麥"
"#RESOURCE_CABBAGE_SEED","種子：捲心菜"
"#RESOURCE_LETTUCE_SEED","種子：生菜"
"#RESOURCE_TOMATO_SEED","種子：番茄"
"#RESOURCE_CARROT_SEED","種子：胡蘿蔔"
"#RESOURCE_PEANUT_SEED","種子：花生"
"#RESOURCE_SOYBEAN_SEED","種子：大豆"
"#RESOURCE_CRICKETS_SEED","卵：蟋蟀"
"#RESOURCE_COCKROACHES_SEED","卵：蟑螂"
"#RESOURCE_MEALWORMS_SEED","卵：麵包蟲"
"#RESOURCE_BUFFALOWORMS_SEED","卵：水牛蟲"
"#RESOURCE_WAXWORMS_SEED","卵：蠟蟲"
"#ITEM_CLOTHES_1","基本衣物"
"#ITEM_CLOTHES_2","結實衣物"
"#ITEM_TOOLS_1","基礎工具"
"#ITEM_TOOLS_2","耐用工具"
"#TOPIC_BALANCE","淨產量"
"#DESC_FOOD_NONE","未選擇作物。\n\n從下方選擇其中一種。"
"#DESC_FOOD_FISH","本地出產的魚可從池塘直接獲得，此類魚是補充必要脂肪和營養的理想之選。\n營養：中"
"#DESC_FOOD_MEAT","居民需要攝入基礎食物類型才能避免營養不良。長遠看來，僅僅吃飽還不夠。人們還需要從多種食物中獲取維生素和營養物質。\n\n魚、野味和昆蟲算肉類。"
"#DESC_FOOD_EGG","很棒的蛋白質來源。農場中的雞會下蛋，可當作居民的食物。"
"#DESC_FOOD_LETTUCE","生菜說明"
"#DESC_FOOD_CORN","玉米（又名玉蜀黍）生長較快，可以在短時間內少量收穫多次，但其抗災能力非常弱。\n\n生長速度：中\n產量：低\n適應能力：低\n營養：差\n污染：中"
"#DESC_FOOD_POTATO","馬鈴薯生長緩慢，但產量較高。由於馬鈴薯可食用的部分生長在地下，所以相比於許多其他作物，馬鈴薯承受災害的能力更強。\n\n生長速度：慢\n產量：中\n適應能力：高\n營養：差\n污染：中"
"#DESC_FOOD_WHEAT","小麥可通過多種流程進行加工，因此備受矚目。生長速度相對較快，產量較高。\n\n生長速度：中\n產量：中\n適應能力：中\n營養：無\n污染：中"
"#DESC_FOOD_CABBAGE","捲心菜易於種植，產量高、適應能力好，是農民在經歷浩劫後不錯的選擇。\n\n生長速度：中\n產量：中\n適應能力：高\n營養：中\n污染：中"
"#DESC_FOOD_CARROT","胡蘿蔔生長較快，產量充足，但適應能力低。富含各種營養，適合全家食用。\n\n生長速度：快\n產量：中\n適應能力：低\n營養：中\n污染：中"
"#DESC_FOOD_PEANUT","花生大多在土裡生長，產量高，抗災能力也相當強。\n\n生長速度：極快\n產量：中\n適應能力：中\n營養：差\n污染：中"
"#DESC_FOOD_SOYBEAN","大豆口感美味，產量極高，可提供大量必需的蛋白質，但是極易枯萎。\n\n生長速度：中\n產量：高\n適應能力：低\n營養：差\n污染：無"
"#DESC_FOOD_CRICKETS","蟋蟀是一種營養豐富的常見可食昆蟲。它們生長迅速，但產量一般。\n\n生長速度：快\n產量：低\n營養：差\n污染：高"
"#DESC_FOOD_COCKROACHES","蟑螂的味覺和嗅覺都非常敏銳，幫助它們避開有毒物質。這種特性加上天然的免疫力讓它們能夠快速大量生長。\n\n生長速度：慢\n產量：中\n營養：差\n污染：中"
"#DESC_FOOD_MEALWORMS","麵包蟲是甲蟲的幼蟲，生長速度適中，產量較高。\n\n生長速度：中\n產量：中\n營養：差\n污染：高"
"#DESC_FOOD_BUFFALOWORMS","水牛蟲從乳白色變成黃色時即可收穫，生長緩慢，但產量可觀。\n\n生長速度：慢\n產量：高\n營養：中\n污染：中"
"#DESC_FOOD_WAXWORMS","蠟蟲的蛋白質含量低，但脂肪含量高，生長要求較低，成熟速度快，產量適中。\n\n生長速度：快\n產量：中\n營養：差\n污染：中"
"#DEPOSIT_PLANK","木材"
"#DEPOSIT_CONRETE_LARGE","大型混凝土廢墟"
"#DEPOSIT_CONRETE_SMALL","小型混凝土廢墟"
"#DEPOSIT_DEBRIS","金屬"
"#DEPOSIT_FOOD_SMALL","漿果"
"#DEPOSIT_TRASH","塑膠"
"#DEPOSIT_WOOD","原木"
"#DEPOSIT_POLLUTION","污染"
"#DESC_DEPOSIT_PLANK","可隨時收集的木材堆。\n\n可用儲備區或專家搜尋。"
"#DESC_DEPOSIT_CONRETE_LARGE","大型廢墟，其中堆積著大量可搜尋的混凝土塊。\n\n可用儲備區或專家搜尋。"
"#DESC_DEPOSIT_CONRETE_SMALL","可收集的一小堆混凝土。\n\n可用儲備區或專家搜尋。"
"#DESC_DEPOSIT_DEBRIS","一堆金屬殘片，廢料站工人可在其中搜尋金屬和廢舊物。\n\n無法用專家收集。"
"#DESC_DEPOSIT_FOOD_SMALL","一片營養豐富的可食漿果。\n\n可用食物倉房或專家收集。"
"#DESC_DEPOSIT_TRASH","一堆常見垃圾。回收站工人可在其中搜尋塑膠和布料。\n\n無法用專家收集。"
"#DESC_DEPOSIT_WOOD","一棵樹"
"#DESC_DEPOSIT_POLLUTION","放射性物質的沉積，可能會向周圍釋放有毒物質。\n\n清理這片區域需要可操作的環境站。需先從科技樹解鎖才能建造（危險物料工程）。"
"#NOTIFICATION_DEATH_COLDNESS","{0} 凍死了"
"#NOTIFICATION_DEATH_HUNGER","{0} 餓死了"
"#NOTIFICATION_DEATH_THIRST","{0} 死於口渴"
"#NOTIFICATION_DEATH_AGE","{0} 自然死亡"
"#NOTIFICATION_DEATH_RADIATION","{0} 死於輻射病"
"#NOTIFICATION_DEATH_INJURY","{0} 死於受傷"
"#NOTIFICATION_DEATH_EXHAUSTION","{0} 過勞死"
"#NOTIFICATION_DEATH_MALNUTRITION","{0} 死於營養不良"
"#NOTIFICATION_DEATH_SUICIDE","{0} 自殺而亡"
"#NOTIFICATION_DEATH_UNKNOWN","{0} 遭到殺害"
"#NOTIFICATION_DEATH_INFECTION","{0} 死於傳染病"
"#NOTIFICATION_PERSON_DIED","居民 {0} 去世"
"#NOTIFICATION_PERSON_DIED_MANY","{0} 名居民死于{1}"
"#NOTIFICATION_PERSON_DISEASED","居民 {0} 病逝"
"#NOTIFICATION_PERSON_DISEASED_MANY","{0} 名居民患病"
"#NOTIFICATION_PERSON_INJURED","居民 {0} 受傷"
"#NOTIFICATION_PERSON_INJURED_MANY","{0} 名居民受傷"
"#NOTIFICATION_PERSON_INFECTED","居民 {0} 被感染"
"#NOTIFICATION_PERSON_INFECTED_MANY","{0} 名居民被感染"
"#NOTIFICATION_PERSON_HYPOTHERMIC","居民 {0} 體溫過低"
"#NOTIFICATION_PERSON_HYPOTHERMIC_MANY","{0} 名居民體溫過低"
"#NOTIFICATION_PERSON_EXHAUSTED","居民 {0} 精疲力竭"
"#NOTIFICATION_PERSON_EXHAUSTED_MANY","{0} 名居民精疲力竭"
"#NOTIFICATION_PERSON_RADIATED","居民 {0} 遭到輻射"
"#NOTIFICATION_PERSON_RADIATED_MANY","{0} 名居民遭到輻射"
"#NOTIFICATION_PERSON_DEHYDRATED","居民 {0} 出現脫水"
"#NOTIFICATION_PERSON_DEHYDRATED_MANY","{0} 名居民出現脫水"
"#NOTIFICATION_PERSON_MALNOURISHED","居民 {0} 營養不良"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY","{0} 名居民營養不良"
"#NOTIFICATION_PERSON_HOMELESS","居民 {0} 無家可歸"
"#NOTIFICATION_PERSON_HOMELESS_MANY","{0} 名居民無家可歸"
"#NOTIFICATION_PERSON_BORN","{0} 出生了"
"#NOTIFICATION_PERSON_BORN_MANY","{0} 名兒童出生"
"#NOTIFICATION_PERSON_GREW_UP","{0} 現在成年了"
"#NOTIFICATION_PERSON_GREW_UP_MANY","{0} 名居民現在成年了"
"#NOTIFICATION_PERSON_GREW_DESC","並且準備好為聚居地奉獻自己的力量"
"#NOTIFICATION_PERSON_GAINED_ITEM","居民 {0} 收到了{1}"
"#NOTIFICATION_PERSON_LOST_ITEM","居民 {0} 的{1}損壞"
"#NOTIFICATION_BUILDING_READY","建造已完成：{0}"
"#NOTIFICATION_BUILDING_READY_MANY","{0}個建造任務完成"
"#NOTIFICATION_BUILDING_ON_FIRE","{0}受損嚴重！"
"#NOTIFICATION_BUILDING_IN_CRITICAL_CONDITION","{0}即將倒塌"
"#NOTIFICATION_BUILDING_DESTROYED","{0}被摧毀"
"#NOTIFICATION_BUILDING_DESTROYED_MANY","多個建築被摧毀"
"#NOTIFICATION_BUILDING_NOT_WORKING","{0}未正常運作（{1}）"
"#NOTIFICATION_BUILDING_WITHOUT_POWER","{0}沒有電源"
"#NOTIFICATION_BUILDING_WITHOUT_WATER","{0}沒有水源"
"#NOTIFICATION_STORAGE_SPACE_FULL","倉儲已滿"
"#NOTIFICATION_STORAGE_SPACE_FULL_DESC","{0}已滿"
"#NOTIFICATION_ALLSTORAGES_FULL_OF_RESOURCE","所有資源{0}倉儲已滿"
"#NOTIFICATION_STORED_GOODS_ROTTING","由於儲存不善，你的一些貨物正在腐爛。"
"#NOTIFICATION_OUT_OF_CONSTRUCTION_RESOURCES","{0}的建造材料不足"
"#NOTIFICATION_OUT_OF_CONSTRUCTION_RESOURCES_MANY","多個建造區域缺乏資源"
"#NOTIFICATION_OUT_OF_BUILDING_RESOURCES","{0}缺乏資源"
"#NOTIFICATION_OUT_OF_BUILDING_RESOURCES_MANY","部分建築缺乏資源"
"#NOTIFICATION_SURVIVOR_GROUP_EXPIRED_MANY","多個倖存者團隊離開了大門"
"#NOTIFICATION_DEPOSIT_DEPLETED","堆積物已耗盡"
"#NOTIFICATION_DEPOSIT_DEPLETED_MANY","{0}個堆積物已耗盡"
"#NOTIFICATION_DEPOSIT_DEPLETED_DESC","{0}已耗盡"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_TRASH","沒有塑膠堆積物"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_TRASH_DESC","將工作區延伸到塑膠堆積物"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_DEBRIS","沒有金屬堆積物"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_DEBRIS_DESC","將工作區延伸到金屬堆積物"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_POLLUTION_DESC","工作區內無污染"
"#NOTIFICATION_WORLD_MAP_PARTY_RETURNED","{0}團隊已返回"
"#NOTIFICATION_WATER_SHORTAGE","水資源短缺"
"#NOTIFICATION_WATER_SHORTAGE_DESC","除非產量增加，否則將消耗儲備"
"#NOTIFICATION_WATER_SHORTAGE_MANY","多個居民感到口渴"
"#NOTIFICATION_ENERGY_SHORTAGE","能源短缺"
"#NOTIFICATION_ENERGY_SHORTAGE_DESC","除非產量增加，否則將消耗儲備"
"#NOTIFICATION_SURVIVOR_GROUP_ARRIVED","一群倖存者來到大門"
"#NOTIFICATION_SURVIVOR_GROUP_EXPIRED","大門的倖存者離開"
"#NOTIFICATION_RESOURCES_LOW_FOOD","食物不足"
"#NOTIFICATION_RESOURCES_LOW_FOOD_DESC","獲取更多的食物，否則人們即將餓死！"
"#NOTIFICATION_RESOURCES_LOW_TOOLS","工具不足"
"#NOTIFICATION_RESOURCES_LOW_TOOLS_DESC","在工具間搜尋或製造更多的工具"
"#NOTIFICATION_RESOURCES_LOW_CLOTHES","衣物不足"
"#NOTIFICATION_RESOURCES_LOW_CLOTHES_DESC","在制衣坊搜尋或製作更多衣物"
"#NOTIFICATION_DISASTER_INCOMING_DESC","距離災難來襲還有 {0} 天"
"#NOTIFICATION_DISASTER_FALLOUT_INCOMING","核輻射塵即將來襲"
"#NOTIFICATION_DISASTER_FALLOUT_ARRIVED","核輻射塵已到達"
"#NOTIFICATION_DISASTER_FALLOUT_ARRIVED_DESC","小心強烈的輻射和暴雨"
"#NOTIFICATION_DISASTER_METEOR_STORM_INCOMING","流星雨即將來襲"
"#NOTIFICATION_DISASTER_METEOR_STORM_ARRIVED","流星雨來襲"
"#NOTIFICATION_DISASTER_METEOR_STORM_ARRIVED_DESC","建築將遭受嚴重撞擊"
"#NOTIFICATION_DISASTER_MAGNETIC_STORM_INCOMING","預測到電磁風暴"
"#NOTIFICATION_DISASTER_MAGNETIC_STORM_ARRIVED","電磁風暴肆虐"
"#NOTIFICATION_DISASTER_MAGNETIC_STORM_ARRIVED_DESC","發電廠和電氣設備可能遭到損壞"
"#NOTIFICATION_DISASTER_PANDEMIC_INCOMING","預測到流行病傳染"
"#NOTIFICATION_DISASTER_PANDEMIC_ARRIVED","流行病傳染範圍正在擴大"
"#NOTIFICATION_DISASTER_PANDEMIC_ARRIVED_DESC","快速應對，否則將有人死去"
"#NOTIFICATION_DISASTER_INCOMING_MANY","多個災難正在逼近！"
"#NOTIFICATION_PROFESSIONS_NOT_ENOUGH_WORKERS","{0}不足"
"#NOTIFICATION_PROFESSIONS_NOT_ENOUGH_DESC","從其他建築中分出一些"
"#NOTIFICATION_GAME_SAVED_MANY","遊戲已保存！"
"#NOTIFICATION_EVENT_SYSTEM_EVENT_LAUNCHED","事件已開啟"
"#NOTIFICATION_EVENT_SYSTEM_EVENT_LAUNCHED_DESC","事件即將發生"
"#NOTIFICATION_WORLD_MAP_TEAM_AP_REFILLED","專家可開始行動"
"#NOTIFICATION_WORLD_MAP_TEAM_AP_REFILLED_DESC","進入世界地圖"
"#DISASTER_TITLE_FALLOUT","核輻射塵"
"#DISASTER_INFO_FALLOUT","地平線開始由藍色變為充滿毒素的綠色，空氣似乎灼燒著肺部。這些跡象都是危機即將出現的前兆。\n\n在核輻射塵期間，強烈的輻射對於即將枯萎的作物、瀕死的居民和搖搖欲墜的建築都是一種持續的威脅。放射塵消散前，無法播種新作物。嚴重的輻射病、口渴和疲憊威脅著每一個人。\n\n- 趕在作物凋零前進行收割\n- 儲備碘丸快速治療輻射病\n- 建造更多醫療帳篷加，或指派更多人前往現有醫療帳篷以幫助患者。\n- 建造廁所以減少居民患病人數。"
"#DISASTER_TITLE_MAGNETIC_STORM","電磁風暴"
"#DISASTER_INFO_MAGNETIC_STORM","空氣中彌漫著淡淡的臭氧味。設備自行關斷，發電廠一個接一個地停止運轉。聚居地周圍短路的部件開始引發電氣火災。\n\n- 能源生產關閉。\n- 生產或消耗能源的建築可能遭到破壞。\n- 建造電池架並將電池充滿電，以保證聚居地平穩運轉，度過風暴。"
"#DISASTER_TITLE_PANDEMIC","流行病"
"#DISASTER_INFO_PANDEMIC","流行病的前兆已經出現。起初只是咳嗽，然後患者開始發燒。人們像蒼蠅一樣紛紛倒下，聚居地陷入沉寂之中。應對流行病的關鍵是你的反應速度有多快。多個配備救護人員的醫療機構就幾乎能完全抑制流行病傳播，但如果不加以控制，流行病就會像野火一樣蔓延。\n\n- 流行病一波一波地侵襲，感染居民。\n- 未接受治療的居民最終將死亡。\n- 這種疾病會造成身體脫水，增加聚居地的耗水量。\n- 建造足夠的醫療設施治療感染患者。\n- 抗生素能加速治癒過程。在世界地圖上搜尋抗生素。"
"#DISASTER_TITLE_METEOR_STORM","流星雨"
"#DISASTER_INFO_METEOR_STORM","大災變之前，人們說看到流星時許下願望就能成真。這很難令人信服。因為現在只要看到流星，人們總是希望活過這天，但往往不能如願。天空變為紅色，燃燒的岩石墜入大氣層。致命的隕石如雨點一般猛烈襲擊聚居地，造成大面積損傷。\n\n- 隕石會對建築和人造成損傷。\n- 儲備充足建築材料用於維修。\n- 儲備搬運工進行維修。\n- 建造更好的庇護所保護居民安全。"
"#ANIMAL_GIANT_RAT","大老鼠"
"#ANIMAL_WHITETAIL_DEER","白尾鹿"
"#ANIMAL_WILD_BOAR","野豬"
"#TOOLTIP_DAY","當前天數"
"#TOOLTIP_DAY_CONTENT","聚居地存活的天數。"
"#TOOLTIP_POPULATION","總人口"
"#TOOLTIP_POPULATION_CONTENT","聚居地的總人口。"
"#TOOLTIP_WORKERS","工人"
"#TOOLTIP_WORKERS_CONTENT","工人們搬運資源，進行建造工作並修理建築。"
"#TOOLTIP_CHILDREN","兒童"
"#TOOLTIP_CHILDREN_CONTENT","兒童可以在學校接受教育並於 16 歲時開始在聚居地工作"
"#TOOLTIP_PLAY","開始"
"#TOOLTIP_PAUSE_SPEED","暫停遊戲"
"#TOOLTIP_PAUSE_SPEED_CONTENT","暫停遊戲。"
"#TOOLTIP_NORMAL_SPEED","正常速度 (1x)"
"#TOOLTIP_HIGH_SPEED","快速 (2.5x)"
"#TOOLTIP_TOP_SPEED","最快速度 (5x)"
"#TOOLTIP_SPEED_CONTENT","調整遊戲速度。"
"#TOOLTIP_BUILD_MENU","建造菜單"
"#TOOLTIP_BUILD_MENU_CONTENT","查看、選擇並建造所有建築選項。"
"#TOOLTIP_RESOURCES","資源"
"#TOOLTIP_PEOPLE","人員"
"#TOOLTIP_PEOPLE_CONTENT","顯示聚居地居民的分工方式。"
"#TOOLTIP_SPECIALISTS","專家"
"#TOOLTIP_SPECIALISTS_CONTENT","顯示聚居地所有專家的詳細資訊。"
"#TOOLTIP_RESEARCH","科技樹"
"#TOOLTIP_RESEARCH_CONTENT","利用科學點數解鎖科技樹中的新技術。"
"#TOOLTIP_WORLD_MAP","世界地圖"
"#TOOLTIP_WORLD_MAP_CONTENT","打開世界地圖。"
"#TOOLTIP_ROADS","道路"
"#TOOLTIP_ROADS_CONTENT","建造不同的道路類型。"
"#TOOLTIP_HOUSING","庇護所"
"#TOOLTIP_HOUSING_CONTENT","建造不同類型的庇護所。"
"#TOOLTIP_STORAGE","倉儲"
"#TOOLTIP_STORAGE_CONTENT","建造不同的倉儲建築。"
"#TOOLTIP_FOOD","食物"
"#TOOLTIP_FOOD_CONTENT","建造不同的食物生產建築。"
"#TOOLTIP_WATER","水"
"#TOOLTIP_WATER_CONTENT","水生產和儲備建築。"
"#TOOLTIP_RESOURCES_CONTENT","資源生產及精煉。"
"#TOOLTIP_PRODUCTS","產品"
"#TOOLTIP_PRODUCTS_CONTENT","用於生產最終產品和物品的建築。"
"#TOOLTIP_HEALTH_SAFETY","健康與安全"
"#TOOLTIP_HEALTH_SAFETY_CONTENT","用於照顧居民健康與安全的建築。"
"#TOOLTIP_EXPLORATION","探索"
"#TOOLTIP_EXPLORATION_CONTENT","與專家和世界探索相關的建築。"
"#TOOLTIP_DECORATION","裝飾"
"#TOOLTIP_DECORATION_CONTENT","讓聚居地環境變得更優美。"
"#TOOLTIP_ENERGY","能源"
"#TOOLTIP_ENERGY_CONTENT","能源生產和儲備。"
"#TOOLTIP_ENTERTAINMENT","娛樂"
"#TOOLTIP_ENTERTAINMENT_ENTERTAINMENT","人們需要娛樂或回味過去的日子。"
"#TOOLTIP_CLOSE_PANEL","關閉"
"#TOOLTIP_CLOSE_PANEL_CONTENT","關閉此菜單。"
"#TOOLTIP_PROFESSIONS","職業"
"#TOOLTIP_PROFESSIONS_CONTENT","顯示聚居地居民的分工方式。"
"#TOOLTIP_TEAMS","專家"
"#TOOLTIP_TEAMS_CONTENT","顯示所有專家。"
"#TOOLTIP_COLONY_INFO","聚居地統計"
"#TOOLTIP_COLONY_INFO_CONTENT","有關聚居地、居民以及世界地圖的所有基本資訊和統計資料。"
"#TOOLTIP_FOOD_BOX","食物"
"#TOOLTIP_FOOD_BOX_CONTENT","一箱食物。"
"#TOOLTIP_FOOD_HERBS_BOX","草藥"
"#TOOLTIP_FOOD_HERBS_BOX_CONTENT","一箱草藥。"
"#TOOLTIP_FOOD_BERRIES_BOX","野漿果"
"#TOOLTIP_FOOD_BERRIES_BOX_CONTENT","一箱野漿果。"
"#TOOLTIP_FOOD_CORN_BOX","玉米"
"#TOOLTIP_FOOD_CORN_BOX_CONTENT","一箱玉米。"
"#TOOLTIP_FOOD_POTATOE_BOX","馬鈴薯"
"#TOOLTIP_FOOD_POTATOE_BOX_CONTENT","一箱馬鈴薯。"
"#TOOLTIP_FOOD_CABBAGE_BOX","捲心菜"
"#TOOLTIP_FOOD_CABBAGE_BOX_CONTENT","一箱捲心菜。"
"#TOOLTIP_FOOD_CARROT_BOX","胡蘿蔔"
"#TOOLTIP_FOOD_CARROT_BOX_CONTENT","一箱胡蘿蔔。"
"#TOOLTIP_FOOD_SOYBEAN_BOX","大豆"
"#TOOLTIP_FOOD_SOYBEAN_BOX_CONTENT","一箱大豆。"
"#TOOLTIP_FOOD_PEANUT_BOX","花生"
"#TOOLTIP_FOOD_PEANUT_BOX_CONTENT","一箱花生。"
"#TOOLTIP_FOOD_WHEAT_BOX","小麥"
"#TOOLTIP_FOOD_WHEAT_BOX_CONTENT","一箱小麥。"
"#TOOLTIP_FOOD_FLOUR_BOX","麵粉"
"#TOOLTIP_FOOD_FLOUR_BOX_CONTENT","一箱麵粉。"
"#TOOLTIP_FOOD_BREAD_BOX","麵包"
"#TOOLTIP_FOOD_BREAD_BOX_CONTENT","一箱麵包。"
"#TOOLTIP_FOOD_SWEET_BREAD_BOX","甜麵包"
"#TOOLTIP_FOOD_SWEET_BREAD_BOX_CONTENT","一箱甜麵包。"
"#TOOLTIP_FOOD_FISH_BOX","魚"
"#TOOLTIP_FOOD_FISH_BOX_CONTENT","一箱魚。"
"#TOOLTIP_FOOD_VENISON_BOX","野味"
"#TOOLTIP_FOOD_VENISON_BOX_CONTENT","狩獵野生動物所得的一箱野味。"
"#TOOLTIP_FOOD_MEAT","肉"
"#TOOLTIP_FOOD_MEAT_CONTENT","處理牧場動物所得的一箱肉。"
"#TOOLTIP_FOOD_INSECT_BOX","昆蟲"
"#TOOLTIP_FOOD_INSECT_BOX_CONTENT","一箱昆蟲。"
"#TOOLTIP_FOOD_CRICKET_BOX","蟋蟀"
"#TOOLTIP_FOOD_CRICKET_BOX_CONTENT","一箱蟋蟀。"
"#TOOLTIP_FOOD_MEALWORM_BOX","麵包蟲"
"#TOOLTIP_FOOD_MEALWORM_BOX_CONTENT","一箱麵包蟲。"
"#TOOLTIP_FOOD_LOCUST_BOX","蚱蜢"
"#TOOLTIP_FOOD_LOCUST_BOX_CONTENT","一箱蚱蜢。"
"#TOOLTIP_FOOD_DRINKS_BOX","飲品"
"#TOOLTIP_FOOD_DRINKS_BOX_CONTENT","一箱飲品。"
"#TOOLTIP_FOOD_MEAL_BOX","餐食"
"#TOOLTIP_FOOD_MEAL_BOX_CONTENT","一箱餐食。"
"#TOOLTIP_FOOD_VEG_MEAL_BOX","素餐"
"#TOOLTIP_FOOD_VEG_MEAL_BOX_CONTENT","一箱只包含蔬菜的餐食。"
"#TOOLTIP_FOOD_MEAT_MEAL_BOX","肉餐"
"#TOOLTIP_FOOD_MEAT_MEAL_BOX_CONTENT","一箱用肉做的餐食。"
"#TOOLTIP_FOOD_INSECT_MEAL_BOX","昆蟲餐"
"#TOOLTIP_FOOD_INSECT_MEAL_BOX_CONTENT","一箱用昆蟲做的餐食。"
"#TOOLTIP_FOOD_SOUP_BOX","湯飯"
"#TOOLTIP_FOOD_SOUP_BOX_CONTENT","一箱湯飯。"
"#TOOLTIP_FOOD_LUXURY_MEAL_BOX","豪華餐"
"#TOOLTIP_FOOD_LUXURY_MEAL_BOX_CONTENT","一箱豪華餐。"
"#TOOLTIP_CONCRETE_BOX","水泥塊"
"#TOOLTIP_CONCRETE_BOX_CONTENT","一箱水泥塊。"
"#TOOLTIP_LOG_BOX","原木"
"#TOOLTIP_LOG_BOX_CONTENT","一箱原木。"
"#TOOLTIP_PLANK_BOX","木材"
"#TOOLTIP_PLANK_BOX_CONTENT","一箱木材。"
"#TOOLTIP_METAL_BOX","金屬"
"#TOOLTIP_METAL_BOX_CONTENT","一箱金屬。"
"#TOOLTIP_PLASTIC_BOX","塑膠"
"#TOOLTIP_PLASTIC_BOX_CONTENT","一箱塑膠。"
"#TOOLTIP_TRASH_BOX","垃圾"
"#TOOLTIP_TRASH_BOX_CONTENT","一箱垃圾。"
"#TOOLTIP_SCRAP_BOX","廢料"
"#TOOLTIP_SCRAP_BOX_CONTENT","一箱廢料。"
"#TOOLTIP_JUNK_BOX","廢舊物"
"#TOOLTIP_JUNK_BOX_CONTENT","一箱廢舊物。"
"#TOOLTIP_ANIMAL_COW","奶牛"
"#TOOLTIP_ANIMAL_COW_CONTENT","馴養的農場動物。"
"#TOOLTIP_ANIMAL_CHICKEN","雞"
"#TOOLTIP_ANIMAL_CHICKEN_CONTENT","馴養的農場動物。"
"#TOOLTIP_ANIMAL_GOAT","山羊"
"#TOOLTIP_ANIMAL_GOAT_CONTENT","馴養的農場動物。"
"#TOOLTIP_ANIMAL_PIG","豬"
"#TOOLTIP_ANIMAL_PIG_CONTENT","馴養的農場動物。"
"#TOOLTIP_ANIMAL_WILDBOAR","野豬"
"#TOOLTIP_ANIMAL_WILDBOAR_CONTENT","野生動物，偶爾會襲擊居民。"
"#TOOLTIP_ANIMAL_DEER","威武雄鹿"
"#TOOLTIP_ANIMAL_DEER_CONTENT","野生動物。"
"#TOOLTIP_ANIMAL_MOUSE","老鼠"
"#TOOLTIP_ANIMAL_MOUSE_CONTENT","一種野生動物。"
"#TOOLTIP_ANIMAL_BEAR","熊"
"#TOOLTIP_ANIMAL_BEAR_CONTENT","危險的野生動物。"
"#TOOLTIP_SOIL_BARREN","貧瘠的土壤"
"#TOOLTIP_SOIL_BARREN_CONTENT","貧瘠的土壤上無法鑽井或開墾普通農田。"
"#TOOLTIP_SOIL_FERTILE","肥沃的土壤"
"#TOOLTIP_SOIL_FERTILE_CONTENT","通過普通農田上種植作物時能獲得額外收穫。"
"#TOOLTIP_SOIL_NORMAL","普通的土壤"
"#TOOLTIP_SOIL_NORMAL_CONTENT","對種植糧食或建造沒有限制。"
"#TOOLTIP_SOIL_WASTELAND","荒地"
"#TOOLTIP_SOIL_WASTELAND_CONTENT","有害土壤，不能用於建造或食物生產。"
"#TOOLTIP_BIOME_PLAINS","平原"
"#TOOLTIP_BIOME_PLAINS_CONTENT","樹木繁茂地區，部分區域有森林覆蓋。適於旅行。"
"#TOOLTIP_BIOME_DESERT","沙漠"
"#TOOLTIP_BIOME_DESERT_CONTENT","適於旅行，但這種環境中常有土匪橫行。"
"#TOOLTIP_BIOME_MARSH","沼澤地"
"#TOOLTIP_BIOME_MARSH_CONTENT","環境潮濕，難以穿越。"
"#TOOLTIP_BIOME_WASTELAND","荒地"
"#TOOLTIP_BIOME_WASTELAND_CONTENT","環境危險，多個區域污染嚴重。"
"#TOOLTIP_BIOME_URBAN","市區"
"#TOOLTIP_BIOME_URBAN_CONTENT","舊城的廢墟。方向複雜，難以穿越，並且部分區域充滿危險。"
"#TOOLTIP_BIOME_TUNDRA","苔原"
"#TOOLTIP_BIOME_TUNDRA_CONTENT","環境苛刻，只有最強悍的強盜才能生存。"
"#TOOLTIP_BIOME_MOUNTAIN","山脈"
"#TOOLTIP_BIOME_MOUNTAIN_CONTENT","難以穿越的地形，必須繞行"
"#TOOLTIP_FOREST","森林"
"#TOOLTIP_FOREST_CONTENT","一小片森林。很容易在此發現野生動物。"
"#TOOLTIP_WOODS","森林"
"#TOPIC_RESEARCH","科學點數"
"#TOPIC_FOOD","食物"
"#TOPIC_WATER","水"
"#TOPIC_ENERGY","能源"
"#TOPIC_FIBER","布料"
"#TOPIC_PLASTIC","塑膠"
"#TOPIC_SCRAP","廢舊物"
"#TOPIC_PLANK","木材"
"#TOPIC_WOOD","原木"
"#TOPIC_CONCRETE","水泥塊"
"#TOPIC_METAL","金屬"
"#TOPIC_PARTS","零件"
"#TOPIC_COMPONENT","部件"
"#TOPIC_TOOLS","工具"
"#TOPIC_CLOTHES","衣物"
"#TOPIC_MEDICINE","藥品"
"#TOPIC_ENTERTAINMENT","娛樂箱"
"#TOPIC_HERBAL","草藥"
"#TOPIC_MEDICINE1","藥品"
"#TOPIC_IODINE","碘丸"
"#TOPIC_VACCINE","疫苗"
"#TOPIC_ELECTRONICS","電子元件"
"#TOPIC_COLONY_SUMMARY_TITLE","聚居地統計"
"#TOPIC_SUMMARY_COLONY","聚居地統計"
"#TOPIC_COLONY_NEEDS","需求"
"#TOPIC_SUMMARY_GENERAL","概覽"
"#TOPIC_SUMMARY_NEEDS","需求"
"#TOPIC_QUANTITY","數量"
"#TOPIC_CHANGE","更改"
"#TOPIC_SUMMARY_RESOURCES","資源"
"#TOPIC_SUMMARY_COLONISTS","居民"
"#TOPIC_SUMMARY_COLONISTS_TITLE","居民"
"#TOPIC_SUMMARY_BUILDINGS","建築"
"#TOPIC_BACK","返回"
"#GAME_PAUSED_TITLE","遊戲已暫停"
"#GAME_PAUSED_RESUME_GAME","繼續遊戲"
"#GAME_PAUSED_SAVE_GAME","保存遊戲"
"#GAME_PAUSED_LOAD_GAME","載入遊戲"
"#GAME_PAUSED_SETTINGS","設置"
"#GAME_PAUSED_EXIT_TO_MAIN_MENU","退回主菜單"
"#GAME_PAUSED_RESUME_GAME_TITLE","繼續遊戲"
"#GAME_PAUSED_SAVE_GAME_TITLE","保存遊戲"
"#GAME_PAUSED_LOAD_GAME_TITLE","載入遊戲"
"#GAME_PAUSED_SETTINGS_TITLE","設置"
"#GAME_PAUSED_EXIT_TO_MAIN_MENU_TITLE","退回主菜單"
"#AGE_GROUP_ELDER","老人"
"#AGE_GROUP_ADULT","成人"
"#AGE_GROUP_TEENAGER","青少年"
"#AGE_GROUP_CHILD","兒童"
"#AGE_GROUP_INFANT","嬰兒"
"#INFO_ACTIVATE_DEPOSIT","從合適的建築中設定工作區到此處，以搜集這些資源"
"#INFO_ACTIVATE_DEPOSIT_PLASTIC","移動回收站工作區至此區域進行收集"
"#INFO_ACTIVATE_DEPOSIT_METAL","移動廢料站工作區至此區域進行收集"
"#INFO_ACTIVATE_DEPOSIT_PLANK","移動儲備區工作區至此區域進行收集"
"#INFO_ACTIVATE_DEPOSIT_BERRIES","移動食物倉房工作區至此區域進行收集"
"#INFO_ACTIVATE_DEPOSIT_POLLUTION","移動環境站工作區至此區域處理污染物。"
"#TOPIC_HAZARDS","危險"
"#GATEKEEPER_LOG","GATEKEEPER LOG"
"#TOPIC_RESEARCH_COST","研究成本"
"#OK","確定"
"#POPUP_GAMEOVER_TITLE","遊戲結束"
"#POPUP_GAMEOVER","遊戲結束"
"#POPUP_GAMEOVER_CONTENT1","居民全數死亡。遊戲失敗。"
"#POPUP_GAMEOVER_CONTENT2","這個世界不會憐憫任何人，只有最強者才能得以生存。"
"#POPUP_GAMEOVER_CONTENT3","只有最強大的聚居地才能得以生存。但您的聚居地並不在此之列。"
"#POPUP_GAMEOVER_CONTENT4","這就是您本次旅程的終點。所有居民均已死亡，專家也已離去。"
"#TOPIC_SUMMARY_COLONY_TITLE","概覽"
"#TOPIC_SUMMARY_GENERAL_TITLE","總體概況"
"#TOPIC_DAYS_SURVIVED","生存天數"
"#TOPIC_DEATH_TOTAL","死亡總人數"
"#TOPIC_CATASTROPHES","倖存的災難次數"
"#TOPIC_SURVIVOR_GROUPS","接納的倖存者團體"
"#TOPIC_SURVIVORS_ACCEPTED","接納的倖存者"
"#TOPIC_COLONY_HEALTH","平均健康狀況"
"#TOPIC_COLONY_HAPPINESS","平均幸福度"
"#TOPIC_TOTAL_POPULATION","人口"
"#TOPIC_ADULTS","成人"
"#TOPIC_CHILDREN","兒童"
"#TOPIC_SUMMARY_EDUCATED","曾受教育"
"#TOPIC_STUDENTS","學生"
"#TOPIC_SUMMARY_BUILDINGS_TITLE","建築"
"#TOPIC_BUILDINGS","聚居地建築"
"#TOPIC_SHELTERS","庇護所總數"
"#TOPIC_FOOD_PRODUCTION","食物生產"
"#TOPIC_MATERIAL_PRODUCTION","資源生產"
"#TOPIC_ITEM_PRODUCTION","產品製造"
"#TOPIC_DAMAGED","遭破壞建築"
"#TOPIC_SUMMARY_ WORLD_MAP_TITLE","世界地圖"
"#TOPIC_SPECIALISTS_TOTAL","專家"
"#TOPIC_MISSIONS","執行任務的專家"
"#TOPIC_OUTSIDE_SOCIETIES","接觸社團"
"#TOPIC_BANDITS","強盜"
"#TOPIC_SCOUTED_SECTOR","已偵察區域"
"#TOPIC_HOSTILE_SECTOR","強盜區域"
"#TOPIC_LOCATIONS_FOUND","位置"
"#TOPIC_SUMMARY_RESOURCES_TITLE","資源"
"#TOPIC_TOGGLE_TIME","切換時間"
"#TOPIC_CHANGE_PROFESSION","更改偏好工作"
"#TOPIC_POPULATION","人口"
"#TOPIC_BUILDING","建築"
"#TOPIC_WORKER_SLOTS","工人空位"
"#MENU_TITLE_RESOURCES","資源"
"#MENU_DESC_RESOURCES","資源和總體消耗率。"
"#MENU_DESC_PROFESSIONS","居民分為兩個主要群體：\n\n搬運工，負責資源搬運、建築和維修工作。\n工人，在指定的建築中工作。\n\n成人，可以成為搬運工或工人。\n老人，也可以成為搬運工或工人，但是無法生育。\n兒童，可以幫忙搬運箱子。如果有學校，還可以去上學。"
"#TOPIC_PROFESSIONS","職業"
"#TOPIC_COLONIST_JOBS","居民工作"
"#TOPIC_BANISH","驅逐"
"#TOPIC_COLONISTS","居民"
"#NOTIFICATION_BUILDING_IN_CRITICAL_CONDITION_DESC","快速標記維修"
"#NOTIFICATION_SURVIVOR_GROUP_ARRIVED_DESC","你需要做出決策"
"#NOTIFICATION_SURVIVOR_GROUP_EXPIRED_DESC","他們不能再等了"
"#NOTIFICATION_DISASTER_FALLOUT_INCOMING_DESC","收割作物並讓醫生做好準備"
"#NOTIFICATION_DISASTER_METEOR_STORM_INCOMING_DESC","最好儲備充足的維修材料"
"#NOTIFICATION_DISASTER_MAGNETIC_STORM_INCOMING_DESC","儲存能源並儲備維修材料"
"#NOTIFICATION_DISASTER_PANDEMIC_INCOMING_DESC","準備迅速治療病患"
"#NOTIFICATION_DISASTER_INCOMING_MANY_DESC","做好最壞的準備"
"#RESOURCE_WOOD_DESC","可加工材料。\n\n砍伐樹木，在伐木蓬加工為木柴；或在鋸木廠製成木材。"
"#RESOURCE_PLANK_DESC","建築材料。\n\n鋸木廠製作或世界地圖地點上搜尋的基礎建築材料。"
"#RESOURCE_ENERGY_DESC","單位電力。\n\n發電站生產、儲存在電池中，多數高端建築需要。"
"#RESOURCE_FOOD_DESC","種類多樣的食物對居民至關重要，對食物的需求也持續不斷，無論是蔬菜、肉類，還是昆蟲，都是生存下去的必需品。"
"#RESOURCE_METAL_DESC","建築和可加工材料。\n\n通過用廢料站搜尋金屬沉積物。世界地圖中某些地點蘊藏金屬。"
"#RESOURCE_SCRAP_DESC","可加工材料。\n\n廢料工人收集金屬產生的副產品，可在修理廠加工為有用的零件。"
"#RESOURCE_PARTS_DESC","建築材料。\n\n高端機械零件，用於高級建築和物品。"
"#RESOURCE_TOOLS_DESC","居民物品。\n\n用於挖掘、切割的工具，能夠顯著提升工作效率。可在工具間製作，或在世界地圖中進行搜尋。"
"#RESOURCE_WATER_DESC","孕育和維繫生命的基本元素，沒有水井提供水源，居民將迅速消亡。"
"#RESOURCE_CLOTH_DESC","居民物品。\n\n多層衣物，能夠提供些許保護，抵禦不利的自然環境、防止體溫過低和防輻射。"
"#RESOURCE_FIBER_DESC","可加工物品。\n\n多張布料，面積和強度足夠，可在制衣坊製成衣物。"
"#RESOURCE_DEBRIS_DESC","可加工材料。\n\n雜亂的金屬碎片，可由廢料工人分揀和清洗，製成金屬或廢舊物。"
"#RESOURCE_TRASH_DESC","可加工物品。\n\n老舊垃圾，可由回收站分揀和清洗，製成可使用的塑膠或布料。"
"#RESOURCE_FIREWOOD_DESC","經過加工的資源。\n\n用於伙房或食堂將食材烹製為豐盛的餐食。由伐木篷生產。"
"#RESOURCE_CONCRETE_DESC","建築材料。\n\n基礎建築材料，在堆積物或世界地圖中搜尋或提取。"
"#RESOURCE_WEAPONS_DESC","專家物品。\n\n武器可為專家提供必要的火力，讓其有能力攻擊世界地圖上各處防禦完備的土匪營地。"
"#RESOURCE_ALCOHOL_DESC","TODO"
"#RESOURCE_FUEL_DESC","建造和維修車輛時使用的可燃液體。在浩劫後的世界裡十分受歡迎。"
"#RESOURCE_MEDS_DESC","各種醫療產品，用於治療居民外傷、輻射病等疾病。"
"#RESOURCE_COMPONENTS_DESC","高級建築材料。\n\n用於建造產能或耗能建築。"
"#RESOURCE_PLASTIC_DESC","建築和可加工材料。\n\n使用回收站從堆積物中搜尋塑膠。也能通過搜尋世界地圖中的某些位置獲取。"
"#RESOURCE_ENTERTAINMENT_DESC","建築材料。\n\n舊世界遺留的各種娛樂產品，娛樂建築中不可或缺的器材。只能在世界地圖中找到。"
"#RESOURCE_HERBAL_DESC","簡單的自然藥劑，可治療多種疾病。治療外傷效果有限。\n\n生長地點：溫室\n生長速度：慢\n產量：低"
"#RESOURCE_IODINE_DESC","能夠吸收輻射的含碘藥丸，可用於治療輻射病。使用碘丸能夠大幅提升輻射病治癒速度。"
"#RESOURCE_ANTIBIOTICS_DESC","治癒感染的有效途徑。使用抗生素能夠大幅提升感染治癒速度。"
"#RESOURCE_VACCINE_DESC","解毒劑，用於淨化體內有害物質。能夠治癒中毒。"
"#RESOURCE_ELECTRONICS_DESC","建築材料。\n\n非常高端的材料，用於最為高級的建築。從部件中加工而成，也可在世界地圖中進行搜尋。"
"#RESOURCE_SCIENCE_DESC","積累知識，用於解鎖科技樹中的新科技。"
"#TOPIC_ITEMS","物品"
"#TOPIC_MATERIALS","材料"
"#ITEM_CLOTHES_EMPTY","無衣物"
"#ITEM_CLOTHES_EMPTY_DESC","在制衣坊中尋找或生產更多衣物"
"#ITEM_TOOLS_EMPTY","沒有工具"
"#ITEM_TOOLS_EMPTY_DESC","在工具間中尋找或生產更多工具"
"#ITEM_CLOTHES_1_DESC","提供對抗惡劣自然環境的基本保護。"
"#ITEM_CLOTHES_2_DESC","提供對抗惡劣自然環境的高級保護。"
"#ITEM_TOOLS_1_DESC","一套工具組合。為所有工作類型提供生產加成。"
"#ITEM_TOOLS_2_DESC","一套工具組合。為所有工作類型提供大量生產加成。"
"#TOPIC_ITEM_DURABILITY","耐用性"
"#TOPIC_RADIO","電臺"
"#TOPIC_RADIO_TITLE","電臺"
"#TOOLTIP_RADIO","電臺"
"#TOOLTIP_RADIO_CONTENT","收聽多個電臺中的一個。"
"#MENU_PHOTO_MODE","照片模式"
"#RESOURCE_FLOUR","麵粉"
"#RESOURCE_FLOUR_DESC","由小麥加工而成。\n\n麵粉本身不能當作食物食用，但可用作麵包房製作麵包的原材料。\n營養：不可食用"
"#RESOURCE_CORN_DESC","玉米生長較快，可以在短時間內少量收穫多次，但其抗災能力非常弱。\n\n生長速度：中\n產量：低"
"#RESOURCE_FISH_DESC","本地出產的魚可從池塘直接獲得，此類魚是補充必要脂肪和營養的理想之選。"
"#RESOURCE_POTATO_DESC","馬鈴薯生長緩慢，但產量較高。由於馬鈴薯可食用的部分生長在地下，所以相比於許多其他作物，馬鈴薯承受災害的能力更強。\n\n生長速度：慢\n產量：中"
"#RESOURCE_VENISON_DESC","新鮮肉類，來自狩獵者捕獲的鹿等當地野生動物，偶爾也能捕獲兔子。\n營養：高\n污染：非常高"
"#RESOURCE_WHEAT_DESC","由於可用於多種加工，這種穀物備受人們喜愛，生長速度相對較快，產量較高。\n\n生長速度：中\n產量：中\n韌性：中"
"#RESOURCE_POLLUTION_DESC","危險污染物存放在相對安全的容器中，儲存於廢料箱中。"
"#RESOURCE_COMPONENT","部件"
"#RESOURCE_COMPONENT_DESC","高級建築材料。\n\n用於產能或耗能建築，可進一部加工為電子元件，用於高端建築。"
"#RESOURCE_BREAD","麵包"
"#RESOURCE_BREAD_DESC","高品質食品。\n\n在麵包房中生產。增加幸福度，長時間消除饑餓感。\n營養：無"
"#RESOURCE_BUFFALOWORMS_DESC","可收穫時，小水牛蟲會從乳白色變成黃色，生長緩慢，但產量可觀。\n\n生長速度：慢\n產量：高"
"#RESOURCE_CABBAGE_DESC","捲心菜易於種植，產量高，是農民在經歷浩劫後不錯的選擇。\n\n生長速度：中\n產量：中"
"#RESOURCE_COCKROACHES_DESC","蟑螂的味覺和嗅覺都非常敏銳，幫助它們避開有毒物質。這種特性加上天然的免疫力讓它們能夠快速大量生長。\n\n生長速度：慢\n產量：中"
"#RESOURCE_BERRIES_DESC","附近的漿果能為居民額外補充一些營養。採集容易，但並不持久。"
"#RESOURCE_CRICKETS_DESC","蟋蟀是一種營養豐富的常見可食昆蟲。它們生長迅速，但產量一般。\n\n生長速度：快\n產量：低"
"#RESOURCE_MEALWORMS_DESC","麵包蟲是甲蟲的幼蟲，生長速度適中，產量較高。\n\n生長速度：快\n產量：低"
"#RESOURCE_WAXWORMS_DESC","蠟蟲的蛋白質含量低，但脂肪含量高，生長要求較低，成熟速度快，產量適中。\n\n生長速度：快\n產量：低"
"#RESOURCE_PEANUT_DESC","花生大多在土裡生長，收穫產量高，抗災能力也相當強。\n\n生長速度：快\n產量：低"
"#RESOURCE_SOYBEAN_DESC","大豆口感美味，收穫產量高，可提供大量必需的蛋白質。\n\n生長速度：中\n產量：低"
"#RESOURCE_CARROT_DESC","胡蘿蔔是生長較快的一種作物，產量充足，富含各種營養，適合全家食用。\n\n生長速度：快\n產量：低"
"#RESOURCE_MEALVEG","素餐"
"#RESOURCE_MEALVEG_DESC","一箱只包含蔬菜的餐食。"
"#RESOURCE_MEALMEAT","肉餐"
"#RESOURCE_MEALMEAT_DESC","一箱用肉做的餐食。"
"#TOPIC_RESOURCE","資源"
"#LOCATE_BUILDING","顯示此建築"
"#LOCATE_COLONIST","顯示此居民"
"#TOPIC_PHOTO_MODE","照片模式"
"#TOPIC_FOV","視野"
"#TOPIC_TIME_OF_DAY","當前時間"
"#TOPIC_VIGNETTE","小插圖"
"#TOPIC_BLOOM_STRENGTH","全屏泛光"
"#TOPIC_TILT_SHIFT","傾斜位移"
"#TOGGLE_UI_BUTTON","隱藏介面 UI"
"#TOPIC_PAUSE","暫停"
"#TOPIC_UNPAUSE","取消暫停"
"#TOPIC_COLONY_RESOURCES","聚居地資源"
"#TOPIC_INFO","信息"
"#TOPIC_BUILDING_INFO","建築資訊"
"#TOPIC_COLONIST_INFO","居民資訊"
"#TOPIC_COLONY_NEEDS_TITLE","需求"
"#TOPIC_COLONY_RESOURCES_TITLE","資源"
"#TOPIC_STATISTICS","聚居地統計"
"#TOPIC_WORLD_MAP","世界地圖"
"#TOOLTIP_COLONISTS_STUDENT","學生"
"#TOOLTIP_COLONISTS_STUDENT_CONTENT","目前在學校就讀的兒童。"
"#TOOLTIP_COLONISTS_EDUCATED","已教育"
"#TOOLTIP_COLONISTS_EDUCATED_CONTENT","受過教育的居民工作效率更高。"
"#TOPIC_RENAME","重新命名"
"#TUTORIAL_LIBRARY","教學庫"
"#TOPIC_TUTORIAL_LIBRARY","教學庫"
"#GAME_CODEX","說明書"
"#TOPIC_GAME_CODEX","說明書"
"#TOOLTIP_TUTORIAL_LIBRARY","教學庫"
"#TOOLTIP_TUTORIAL_LIBRARY_CONTENT","閱讀遊戲教學，瞭解更多遊戲有關內容。"
"#TOOLTIP_GAME_CODEX","遊戲說明書"
"#NO_SEED_SELECTED_DESC","沒有選擇種子。"
"#NO_ITEM_SELECTED_DESC","沒有選擇物品。"
"#NO_RECEIPT_SELECTED_DESC","沒有選擇食譜。"
"#TOPIC_SELECT_ITEM","選擇物品"
"#TOPIC_SELECT_RECEIPT","選擇食譜"
"#TOPIC_SELECT_ITEM_TITLE","選擇物品"
"#TOPIC_SELECT_RECEIPT_TITLE","選擇食譜"
"#TOPIC_SELECT_SEED_TITLE","選擇種子"
"#TOPIC_SURVIVOR_GROUP_INFO","倖存者團體"
"#TOPIC_SURVIVOR_SUPPLIES","補給品"
"#RESOURCE_JERKY","肉乾"
"#RESOURCE_JERKY_DESC","高品質食品。\n\n醃制過的肉乾，肉質堅硬，但富含能量和蛋白質。只能在世界地圖中找到。\n營養：無\n污染：無"
"#RESOURCE_PROTEINBARS","糖果"
"#RESOURCE_PROTEINBARS_DESC","即便在當下，糖果也不能算健康飲食，但即使是變質的糖果也能讓人們泛起笑容。只能在世界地圖中找到。\n營養：無\n污染：無"
"#RESOURCE_CANNEDFRUIT","水果罐頭"
"#RESOURCE_CANNEDFRUIT_DESC","高品質食品。\n\n用糖水保存的水果罐頭，富含能量。只有在世界地圖中才能找到。\n營養：無\n污染：無"
"#TOPIC_TECH_UNLOCKED","解鎖"
"#TOPIC_PLACE","放置"
"#TOPIC_PLACE_MANY","放置多個"
"#TOPIC_ROTATE","旋轉"
"#TOPIC_REFUNDS","回收這幢建築，並獲得以下資源。"
"#TOPIC_LOCATE","定位"
"#TOPIC_OPEN_SLOT","打開存檔"
"#TOPIC_CLOSE_SLOT","關閉存檔"
"#TOPIC_DESELECT","取消選中"
"#TOOLTIP_SELECT_CROPS","選擇作物"
"#TOOLTIP_SELECT_CROPS_CONTENT","選擇一種作物，在這塊農田上種植。"
"#TOOLTIP_ASSIGN_WORKER","分配工人"
"#TOOLTIP_ASSIGN_WORKER_CONTENT","派遣一名居民到此處工作。"
"#BUTTON_SELECT_SPECIALIST","選擇專家"
"#TOPIC_SELECT_SPECIALIST","選擇專家"
"#NOTIFICATION_PERSON_HOMELESS_DESC","建造更多庇護所"
"#NOTIFICATION_PERSON_HOMELESS_MANY_DESC","建造更多庇護所"
"#NOTIFICATION_DISASTER_SPACE_JUNK","墜落的太空垃圾"
"#NOTIFICATION_DISASTER_SPACE_JUNK_DESC","準備好迎接衝擊！"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_TREE","沒有樹木"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_TREE_DESC","移動工作區至樹木以繼續生產"
"#TOOLTIP_CARRIERS","搬運工"
"#NOTIFICATION_NO_CARRIERS","沒有閒置搬運工"
"#NOTIFICATION_NO_CARRIERS_DESC","你需要他們搬運資源、建造和維修設施"
"#TOPIC_DAY","日"
"#TOOLTIP_HELP","幫助"
"#TOOLTIP_HELP_CONTENT","遊戲的資訊庫，包含教學和其他有用資訊。"
"#TOOLTIP_MENU","菜單 (Esc)"
"#TOOLTIP_MENU_CONTENT","保存、載入、選項、照片模式、退出遊戲和其他重要菜單。"
"#NOTIFICATION_BURIAL_PIT_FULL","埋葬坑已滿"
"#NOTIFICATION_BURIAL_PIT_FULL_DESC","建造更多埋葬坑"
"#NOTIFICATION_CEMETERY_FULL","墓地已滿"
"#NOTIFICATION_CEMETERY_FULL_DESC","建造更多埋葬坑"
"#NOTIFICATION_NEED_BUILDING_MEDICAL","居民需要醫療支援"
"#NOTIFICATION_NEED_BUILDING_MEDICAL_DESC","建造醫療設施以治癒他們"
"#RECIPE_MEAL_VEG_NAME","素餐"
"#RECIPE_MEAL_VEG_DESC","素餐是用所有可獲得的蔬菜做成的美味燉蔬菜。\n營養：中"
"#RECIPE_MEAL_MEAT_NAME","肉餐"
"#RECIPE_MEAL_MEAT_DESC","肉餐是用各種肉類烹製而成的一大份燉肉。魚也算作肉類。\n營養：中"
"#RECIPE_MEAL_VEGMEAT_NAME","營養餐"
"#RECIPE_MEAL_VEGMEAT_DESC","用多種蔬菜和肉做成的食物。提供你所需要的所有巨集量和微量營養素，防止營養不良。"
"#RECIPE_SOUP_MEAL_NAME","湯"
"#RECIPE_SOUP_MEAL_DESC","將任何可用的食品資源隨意搭配，都可以製成熱湯。湯可以填飽肚子，但長期食用會影響士氣並降低居民的幸福感。\n營養：無"
"#RECIPE_MEAL_INSECT_NAME","昆蟲餐"
"#RECIPE_MEAL_INSECTMEAL_DESC","昆蟲餐是用所有可獲得的昆蟲製成的獨特燉菜。昆蟲是肉類的優質替代品。\n營養：中"
"#RESOURCE_MEALINSECT","昆蟲餐"
"#RESOURCE_MEALINSECT_DESC","肉類膳食的替代品。"
"#RESOURCE_TOOLS_2","耐用工具"
"#RESOURCE_TOOLS_2_DESC","沒有工具的居民工作效率較低。耐用工具比基礎工具略為有效，且具備更高的耐久度。"
"#RESOURCE_CLOTH_2","結實衣物"
"#RESOURCE_CLOTH_2_DESC","居民物品。\n\n一套改良衣物，耐久度更高，防護嚴寒和輻射的能力更強。"
"#RESOURCE_MEDICINE_DESC","一小批醫療補給，可以加快普通傷勢的愈合速度。"
"#NOTIFICATION_WATER_SHORTAGE_INFO","增加產水量"
"#TOOLTIP_COLONY_HAPPINESS_DESC","任何事都會影響聚居地整體幸福感"
"#DISASTER_TITLE_HEAT_WAVE","熱浪"
"#DISASTER_INFO_HEAT_WAVE","嚴酷的熱浪席捲整個地區，水分全部蒸發。居民工作異常艱辛，他們努力保持涼爽，補充水分。土地龜裂，湖泊乾涸，植物枯萎。\n\n- 居民飲水量是平時的兩倍\n- 農田作物產量下降\n- 建造儲備用水並蓄滿水，同時儲存食物以繼續生存。"
"#NOTIFICATION_DISASTER_HEAT_WAVE_INCOMING","熱浪即將來襲"
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED","熱浪來襲"
"#NOTIFICATION_DISASTER_HEAT_WAVE_ARRIVED_DESC","用水量加倍，作物可能枯萎"
"#RESOURCE_MEALMIXED","混合膳食"
"#RESOURCE_MEALMIXED_DESC","烹製的肉食和蔬菜，均衡營養膳食。\n營養：良"
"#TOPIC_SURVIVOR_GROUP_SURVIVORS","倖存者團體"
"#TOPIC_SUMMARY_COLONY_HAPPINESS","聚居地幸福度"
"#TOPIC_SUMMARY_POPULATION","人口"
"#TOPIC_SUMMARY_COLONY_HEALTH","平均健康狀況"
"#TOPIC_SUMMARY_GENERAL_BUILDINGS","建築"
"#TOPIC_SUMMARY_EFFECT","影響"
"#TOPIC_SUMMARY_TOTAL_HAPPINESS_EFFECT","總計"
"#DEATH_UNKNOWN","神秘死亡"
"#NOTIFICATION_DEATH_MUTATION","{0} 死於營養不良"
"#RESOURCE_OIL_BARREL","油桶"
"#RESOURCE_OIL_BARREL_DESC","一桶油，可提煉為燃料。"
"#RESOURCE_BIOFUEL","生物燃料"
"#RESOURCE_BIOFUEL_DESC","一桶燃料，由可再生能源作物製成。"
"#RECIPE_MEAL_MIXED_DESC","混合膳食有肉和蔬菜，包含居民生存和避免營養不良所需的所有維生素和營養。"
"#DESC_FOOD_VENISON","肉食種類，狩獵屋通過在聚居地周邊捕獵野生動物生產。\n營養：中\n污染：非常高"
"#DESC_FOOD_BERRIES","聚居地周邊生長的野生漿果，輕微變異，五彩繽紛。遊戲早期良好的食物來源，也是度過艱難時刻的良好輔助補充。使用食物倉房的工作區收集漿果。\n營養：中\n污染：中"
"#NOTIFICATION_DISASTER_ARRIVED_MANY","多重災難襲擊聚居地！"
"#NOTIFICATION_DISASTER_MUTATION_INCOMING","有人即將變異！"
"#NOTIFICATION_PERSON_MUTATED","一位居民身患嚴重變異"
"#NOTIFICATION_PERSON_MUTATED_DESC","在醫療設施中治療變異的居民"
"#NOTIFICATION_DISASTER_RAT_SWARM_INCOMING","最近鼠患尤其嚴重"
"#NOTIFICATION_DISASTER_RAT_SWARM_ARRIVED","老鼠正在啃食我們的食物！"
"#NOTIFICATION_DISASTER_RAT_SWARM_ARRIVED_DESC","種植更耐久的作物和受保護的農田避免這種現象"
"#NOTIFICATION_DISASTER_OVERCHARGE_INCOMING","部分建築線路老化"
"#NOTIFICATION_DISASTER_OVERCHARGE_ARRIVED","發生嚴重短路！"
"#NOTIFICATION_DISASTER_OVERCHARGE_ARRIVED_DESC","維修受損建築"
"#NOTIFICATION_DISASTER_ACID_RAIN_INCOMING","空氣似乎更加潮濕，毒性也更大"
"#NOTIFICATION_DISASTER_ACID_RAIN_ARRIVED","酸雨傾盆而下"
"#NOTIFICATION_DISASTER_ACID_RAIN_ARRIVED_DESC","維修建築，準備好新衣物"
"#TOPIC_SUMMARY_TOTAL_SURVIVOR_GROUPS","倖存者團體拜訪總次數"
"#TOPIC_SUMMARY_ACCEPTED_SURVIVOR_GROUPS","給予庇護的倖存者團體"
"#DEPOSIT_UNDERGROUND_METAL","地下金屬"
"#DESC_DEPOSIT_UNDERGROUND_METAL","掩埋的金屬堆積物只能使用金屬提取機獲取。"
"#DEPOSIT_UNDERGROUND_PLASTIC","地下塑膠"
"#DESC_DEPOSIT_UNDERGROUND_PLASTIC","掩埋的塑膠堆積物只能使用塑膠提取機獲取。"
"#DEPOSIT_UNDERGROUND_CONCRETE","地下廢墟"
"#DESC_DEPOSIT_UNDERGROUND_CONCRETE","掩埋的廢墟只能使用水泥塊提取機獲取。"
"#DEPOSIT_UNDERGROUND_RARE","地下稀有金屬"
"#DESC_DEPOSIT_UNDERGROUND_RARE","掩埋的稀有金屬堆積物，可使用磁力分離器提取和加工。"
"#DEPOSIT_OIL_BARRELS","油桶"
"#DESC_DEPOSIT_OIL_BARRELS","裝滿各種廢物油料的大桶，可在精煉廠加工為燃料。"
"#SPECIALIST_TEAM_CREATE_TEAM","創建團隊"
"#SPECIALIST_TEAM_TEAM CREATION","團隊創建"
"#TOPIC_SPECIALIST_TEAM_TEAM CREATION","團隊創建"
"#SPECIALIST_TEAM_ADD_SPECIALIST","添加專家"
"#SPECIALIST_TEAM_DISMANTLE_TEAM","拆分團隊"
"#SPECIALIST_TEAM_DISBAND_TEAM","解散團隊"
"#SPECIALIST_TEAM_VEHICLE","車輛"
"#SPECIALIST_TEAM_SPECIALISTS","專家"
"#SPECIALIST_TEAM_GEAR","裝備"
"#SPECIALIST_TEAM_CREATE_NEW_TEAM","創建新團隊"
"#TOPIC_SPECIALIST_TEAM_CREATE_NEW_TEAM","創建新團隊"
"#SPECIALIST_TEAM_STATISTICS","團隊屬性"
"#TOPIC_SPECIALIST_TEAM_ASSIGN","指派"
"#SPECIALIST_TEAM_ASSIGN","指派"
"#SPECIALIST_TEAM_REMOVE_SPECIALIST","移除"
"#SPECIALIST_TEAM_REMOVE_FROM_TEAM","移出團隊"
"#SPECIALIST_TEAM_SELECT_SPECIALISTS_INFO","選擇一名或多名專家"
"#SPECIALIST_TEAM_ATTACK_BONUS","戰力加成"
"#SPECIALIST_TEAM_ATTACK_BONUS_INFO","所有團隊成員戰力 {0}"
"#SPECIALIST_TEAM_SELECT_VEHICLE","選擇車輛"
"#TOPIC_SPECIALIST_TEAM_SELECT_VEHICLE","選擇車輛"
"#SPECIALIST_TEAM_SELECT_SPECIALISTS","選擇專家"
"#TOPIC_SPECIALIST_TEAM_SELECT_SPECIALISTS","選擇專家"
"#SPECIALIST_TEAM_SELECT_ARMOR","選擇裝甲"
"#TOPIC_SPECIALIST_TEAM_SELECT_ARMOR","選擇裝甲"
"#SPECIALIST_TEAM_SELECT_WEAPONS","選擇武器"
"#TOPIC_SPECIALIST_TEAM_SELECT_WEAPONS","選擇武器"
"#SPECIALIST_TEAM_SELECT_EQUIPMENT","選擇裝備"
"#TOPIC_SPECIALIST_TEAM_SELECT_EQUIPMENT","選擇裝備"
"#SPECIALIST_TEAM_SELECTED","已選擇"
"#SPECIALIST_TEAM_SHOW_ALL_TEAMS","顯示所有團隊"
"#SPECIALIST_TEAM_FULL","團隊已滿"
"#SPECIALIST_TEAM_CAR_FULL","車輛已滿"
"#SPECIALIST_TEAM_TEAMS_READY","{0}團隊就緒"
"#SPECIALIST_TEAM_TEAMS","團隊"
"#TOPIC_SPECIALIST_TEAM_TEAMS","團隊"
"#RESOURCE_CAR_ENGINE","汽車引擎"
"#RESOURCE_CAR_ENGINE_DESC","汽車最重要的部件，讓汽車能夠行駛。"
"#CAR_TYPE_LIGHT_1","小蟲車"
"#CAR_TYPE_LIGHT_1_DESC","車速較快，越野能力強，使其成為良好的偵察用車。但車上空間不大，無法裝載太多專家或貨物。"
"#CAR_TYPE_MEDIUM_1","皮卡"
"#CAR_TYPE_MEDIUM_1_DESC","速度、防護和運輸能力均衡。"
"#CAR_TYPE_HEAVY_1","卡車"
"#CAR_TYPE_HEAVY_1_DESC","車速慢，但防禦力強。可裝載大型專家團隊。開著這輛野獸踏上戰場，土匪根本無機可乘。"
"#CAR_TYPE_BANDIT_1","肌肉車"
"#CAR_TYPE_BANDIT_1_DESC","土匪喜歡駕駛肌肉車炫耀。聲浪澎湃，車速較快，不過其實用性在大災變後的世界並不突出。"
"#SPECIALIST_TEAM_ALPHA","Alpha"
"#SPECIALIST_TEAM_BRAVO","Bravo"
"#SPECIALIST_TEAM_CHARLIE","Charlie"
"#SPECIALIST_TEAM_DELTA","Delta"
"#SPECIALIST_TEAM_ECHO","Echo"
"#SPECIALIST_TEAM_FOXTROT","Foxtrot"
"#SPECIALIST_TEAM_GOLF","Golf"
"#SPECIALIST_TEAM_HOTEL","Hotel"
"#SPECIALIST_TEAM_INDIA","India"
"#SPECIALIST_TEAM_JULIET","Juliet"
"#SPECIALIST_TEAM_KILO","Kilo"
"#SPECIALIST_TEAM_LIMA","Lima"
"#SPECIALIST_TEAM_MIKE","Mike"
"#SPECIALIST_TEAM_NOVEMBER","November"
"#SPECIALIST_TEAM_OSCAR","Oscar"
"#SPECIALIST_TEAM_PAPA","Papa"
"#SPECIALIST_TEAM_QUEBEC","Quebec"
"#SPECIALIST_TEAM_ROMEO","Romeo"
"#SPECIALIST_TEAM_SIERRA","Sierra"
"#SPECIALIST_TEAM_TANGO","Tango"
"#NOTIFICATION_SPECIALIST_TEAM_DESTROYED","專家團隊已被消滅"
"#NOTIFICATION_SPECIALIST_TEAM_DESTROYED_DESC","你的一個團隊已被消滅"
"#NOTIFICATION_SPECIALIST_TEAM_WAITING_ORDERS","專家團隊待命中"
"#NOTIFICATION_SPECIALIST_TEAM_READY","專家團隊已就緒"
"#NOTIFICATION_SPECIALIST_TEAM_RECOVERED","專家團隊已完全恢復"
"#NOTIFICATION_SPECIALIST_TEAM_ASSEMBLED","專家團隊已集結"
"#NOTIFICATION_SPECIALIST_TEAM_IS_RECOVERING","專家團隊恢復中"
"#NOTIFICATION_SPECIALIST_TEAM_IS_RECOVERING_DESC","其中一個團隊需要時間恢復"
"#TOPIC_SUMMARY_AVERAGE_CONSUMPTION","平均消耗量"
"#TOPIC_SUMMARY_AVERAGE_PRODUCTION","平均產量"
"#TOPIC_SUMMARY_AVERAGE_DEMAND","需求"
"#TOPIC_SUMMARY_AVERAGE_USAGE","已用"
"#TOPIC_SUMMARY_AVERAGE_DAILY_CONSUMPTION","日常消耗量"
"#TOPIC_SUMMARY_AVERAGE_DAILY_PRODUCTION","日常產量"
"#TOPIC_SUMMARY_PER_DAY","{0}/天"
"#NOTIFICATION_NO_STORAGE_FOR_RESOURCE","建造一個{0}"
"#NOTIFICATION_PERSON_MUTATED_MANY","{0} 位居民身患嚴重變異"
"#RESOURCE_RESEARCH","科學點數"
"#RESOURCE_FLAX","亞麻"
"#DESC_FOOD_FLAX","種植亞麻是為了獲取布料而非食物，從而為聚居地提供穩定的制衣材料來源。出產布料但不出產食物。\n\n生長速度：中\n產量：低\n適應能力：中\n營養：不可食用"
"#BUTTON_EXPAND_CHART","展開圖表"
"#RESOURCE_SEED","種子"
"#TOPIC_TRADE_IMPORT","進口"
"#TOPIC_TRADE_QUANTITY","數量"
"#TOPIC_TRADE_DEALS_EXPIRE","交易到期日："
"#TOPIC_TRADE_ACTIVE_ROUTES","可用的貿易路線"
"#TOPIC_TRADE_POPUP_CONFIRM_TITLE","確認交易"
"#TOPIC_TRADE_POPUP_CONFIRM_MESSAGE","確定要開始交易嗎"
"#TOPIC_TRADE_POPUP_CANCEL_TITLE","取消交易"
"#TOPIC_TRADE_POPUP_CANCEL_MESSAGE","確定要取消交易嗎"
"#TOPIC_TRADE_INSTRUCTIONS","在世界地圖上發現社團，接受交易。還需要貿易中心來管理交易。"
"#BUTTON_TRADE","貿易"
"#TIME_FORMAT_DAYS","{0}d"
"#TIME_FORMAT_HOURS","{0}h"
"#SAVE_FAILED_MESSAGE","抱歉，出現了一個問題，無法保存遊戲。請提交錯誤報告並重啟。"
"#INFO_ACTIVATE_DEPOSIT_UNDERGROUND_PLASTIC","建造塑膠提取機提取資源"
"#INFO_ACTIVATE_DEPOSIT_UNDERGROUND_METAL","建造金屬提取機提取資源"
"#INFO_ACTIVATE_DEPOSIT_UNDERGROUND_RUIN","建造水泥塊提取機提取資源"
"#INFO_MOVE_CLOSER_TO_UNDERGROUND_DEPOSIT","接近地下堆積物"
"#TOPIC_TOTAL","總計"
"#INFO_BUILD_MORE_TRADE_CENTERS_TO_TRADE","建造更多貿易中心接受交易"
"#INFO_TRADE_MENU_ASSIGN_WORKERS","貿易中心缺少工人。指派居民到貿易中心工作以接受交易。"
"#INFO_TRADE_MENU_GENERAL_ERROR_TRADE_CENTER","確保你有足夠的貿易中心，且其中有足夠的工人，才能接受交易。"
"#NOTIFICATION_TRADE_COMPLETE","商隊已到達"
"#NOTIFICATION_TRADE_COMPLETE_DESC","新資源現卸入大門倉庫"
"#NOTIFICATION_TRADE_COMPLETE_MANY","商隊已到達"
"#NOTIFICATION_TRADE_COMPLETE_MANY_DESC","新資源現卸入大門倉庫"
"#TOPIC_TRADE_COMPLETED","交易完成"
"#TOPIC_TRADE_CONFIRMED","交易確認"
"#RESOURCE_VEGETABLE_DESC","蔬菜包括漿果、根菜類、穀物類以及可供人食用的多種堅果。"
"#RESOURCE_MEAT_DESC","肉包括野味和魚等食物。"
"#RESOURCE_INSECT_DESC","昆蟲（如麵包蟲和蟋蟀）是新的蛋白質有效來源。"
"#RESOURCE_MEAL_DESC","比起生食，餐食更能填飽肚子，也更可口，根據食材的不同，也能有多種形式。"
"#TOPIC_SUMMARY_CHARTS","圖表"
"#NOTIFICATION_TRADE_OFFERS_AVAILABLE","新的交易已開啟"
"#NOTIFICATION_TRADE_OFFERS_AVAILABLE_DESC","打開交易功能表，開始商談"
"#NOTIFICATION_TRADE_OFFERS_AVAILABLE_MANY","新的交易已開啟"
"#NOTIFICATION_TRADE_OFFERS_AVAILABLE_MANY_DESC","打開交易功能表，開始商談"
"#INFO_ROTATE_BUILDING","旋轉建築"
"#RESOURCE_CURRENCY_COINS","硬幣"
"#RESOURCE_CURRENCY_GOLD","金"
"#RESOURCE_CURRENCY_BOLT","螺栓"
"#RESOURCE_CURRENCY_SHELL","貝殼"
"#INFO_TRADE_MENU_ALREADY_TRADING","你已經在與該社團交易。"
"#TOPIC_TRADE_COST","費用"
"#TOPIC_TRADE_PRICE","價格"
"#TOPIC_CURRENCY","匯率"
"Open the trade menu to start bargaining","大門倉庫已滿"
"#TOPIC_GAME_STATISTICS_GRAPHS","圖形"
"#GAME_STATISTICS_GRAPHS","圖形"
"#TOPIC_GRAPHS_AXIS_QUANTITY","數量"
"#TOPIC_HARVESTABLE_CROPS","可收穫作物"
"#RESOURCE_SUNFLOWER","向日葵"
"#DESC_FOOD_SUNFLOWER","種植這種向日葵變種是為了利用其能源價值而非食用價值。收穫後的種子可以製作成燃油，經過煉油廠處理後，可用作燃料。\n\n生長速度：中\n產量：低\n適應能力：中\n營養：不可食用"
"#RESOURCE_SUNFLOWER_DESC","種植這種向日葵變種是為了利用其能源價值而非食用價值。收穫後的種子可以製作成燃油，經過煉油廠處理後，可為車輛行駛提供動力。"
"#RESOURCE_FLAX_SEED","種子：亞麻"
"#RESOURCE_SUNFLOWER_SEED","種子：向日葵"
"#RESOURCE_OIL","燃油"
"#RESOURCE_OIL_DESC","燃油是製造生物燃料以及保持聚居地平滑運作的重要組成部分。可被交易、搜尋或由向日葵作物製作。"
"#TOPIC_TRADE_OFFER","幫助"
"#TOPIC_TRADE_DELIVERIES","運送"
"#TOPIC_TRADE_MAX_ITEMS","最多物品/一次運送"
"#TOPIC_TRADE_DEADLINE","最後期限"
"#TOPIC_TRADE_OFFERS","社團供應"
"#TOPIC_TRADE_REQUESTS","社團需求"
"#TOPIC_BREAKING","今日熱點"
"#POPUP_REVIEW_TITLE","評價"
"#POPUP_REVIEW_MESSAGE","您喜歡這款遊戲嗎？請幫我們打分！"
"#STATUS_NEED_MORE_REPUTATION","需要更多聲譽"
"#TOPIC_TRADE_MISSING_REPUTATION","聲譽不足，無法進行交易"
"#STATUS_FAILED","失敗"
"#STATUS_COMPLETED","完成"
"#TOPIC_TRADE_BUY","需求"
"#TOPIC_TRADE_SELL","供應"
"#STATUS_DEADLINE_CLOSE","最後期限臨近"
"#STATUS_PAUSED","已暫停"
"#TOPIC_TRADE_EXPORTS","出口供應："
"#TOPIC_TRADE_IMPORTS","進口供應："
"#TRADE_STATUS_FAIL_PENDING","失敗的運送 {0}/{1}"
"#STATUS_REPUTATION_SUFFERS","聲譽受損"
"#TRADE_STATUS_GOOD","計畫中的運送。"
"#INFO_YOU_CAN_MISS_DELIVERIES","你僅可以有 {0} 次運送失敗。"
"#INFO_YOU_CANT_MISS_MORE_DELIVERIES","你不能再運送失敗了。"
"#RESOURCE_RESPECT","尊重"
"#TOPIC_FAVOR","幫助"
"#TOPIC_IMPORT_REQUEST","需求"
"#TOPIC_EXPORT_OFFER","供應"
"#TOPIC_IMPORT","進口"
"#TOPIC_EXPORT","出口"
"#TOPIC_FAVOR_PENALTY","懲罰："
"#TOPIC_FAVOR_BONUS","額外的："
"#TOPIC_CANCEL_TRADE","取消交易"
"#TOPIC_CANCEL_FAVOR","取消幫助"
"#TOPIC_AGREE","同意"
"#TOPIC_TRADE_MENU_REQUESTS","需求："
"#TOPIC_TRADE_MENU_OFFERS","供應："
"#NOTIFICATION_TRADE_FAILED","交易失敗"
"#NOTIFICATION_TRADE_FAILED_DESC","你的聲譽減少了。"
"#NOTIFICATION_TRADE_FAILED_SOCIETY","交易因{0}失敗"
"#NOTIFICATION_TRADE_FAILED_SOCIETY_DESC","聲譽減少 {0}"
"#TOPIC_TIME_TO_COMPLETE","完成時間"
"#STATUS_PENALTY_COMING","你無法完成承諾，因此聲譽降低。"
"#STATUS_LACK_RESOURCES","你現在缺少完成這個幫助的所需資源。"
"#TOPIC_TO_DATE","目前為止"
"Your reputation has decreased by {0}","社團正在尋求幫助"
"#NOTIFICATION_TRADE_FAVORS_AVAILABLE_DESC","打開交易功能表，查看對方想要什麼。"
"#TOPIC_TRADE_NOT_ENOUGH_REPUTATION","聲譽不足，無法接受交易"
"#TOPIC_TRADE_FAVORS_EXPIRE","幫助到期日："
"#TOPIC_ACTIVE_FAVORS","可用幫助"
"#STATUS_TRADE_RECEIVED_BONUS","獎勵 {0} 聲譽"
"#STATUS_TRADE_RECEIVED_PENALTY","懲罰 {0} 聲譽"
"#STATUS_TRADE_FAVOR_COMPLETE","幫助完成"
"#STATUS_TRADE_FAVOR_FAILED","幫助失敗"
"#STATUS_TRADE_COULD_NOT_DELIVER_IN_TIME","你無法按時運送需求的資源。"
"#STATUS_TRADE_DELIVERED_IN_TIME","所有物品按時送達。"
"#STATUS_TRADE_DELIVERED_AHEAD_OF_TIME","所有物品超前送達！"
"#INFO_TRADE_INCREASE_REPUTATION_TO_REQUEST","增加你的聲譽以需求幫助。"
"#STATUS_REPUTATION_LOW","你的聲譽低"
"#STATUS_REPUTATION_VERY_LOW","你的聲譽非常低"
"#TOPIC_REPUTATION_LOW","低"
"#TOPIC_REPUTATION_VERY_LOW","非常低"
"#TOPIC_REPUTATION_AVERAGE","中等"
"#TOPIC_REPUTATION_HIGH","高"
"#TOPIC_REPUTATION_GOOD","很棒"
"#TOPIC_REPUTATION_VERY HIGH","非常高"
"#DEPOSIT_PLANK_LARGE","毀壞的木屋"
"#DESC_DEPOSIT_PLANK_LARGE","一間舊木屋的殘骸，有許多木材待人搜尋。"
"#NOTIFICATION_RESEARCH_COMPLETE","{0}完成"
"#NOTIFICATION_RESEARCH_COMPLETE_DESC","{0}研究完成"
"#TOPIC_RESEARCH_TIME","研究時間"
"#TOPIC_TIME","時間"
"#BUTTON_DIPLOMACY","外交"
"#RESOURCE_CURRENCY_DESC","舊世界的銀幣，用於貿易"
"#TOPIC_VALUE","物品價值"
"#TOPIC_EXCHANGE_BALANCE","淨產量"
"#RESOURCE_RESEARCH_DESC","積累知識，用於解鎖科技樹中的新科技。"
"#TOPIC_SAVE_BLOCKED_GENERIC","存檔關閉"
"#TOPIC_SAVE_BLOCKED_COMBAT","戰鬥期間，存檔關閉（請先擊敗敵人）"
"#TITLE_COMBAT_RESULT_VICTORY","勝利！"
"#TITLE_COMBAT_RESULT_VICTORY_DESC","聚居地戰勝了敵人！"
"#TITLE_COMBAT_RESULT_DEFEAT","失敗！"
"#TITLE_COMBAT_RESULT_DEFEAT_DESC","是時候埋葬死者、治療傷者並重建失去的一切了。"
"#TITLE_COMBAT_RESULT_OVER","戰鬥結束"
"#TITLE_COMBAT_RESULT_OVER_DESC","戰鬥平息，雙方人員紛紛撤退，以便清點死者、治療傷者。"
"#COMBAT_EVENT_REFUSE_DEFAULT","沒門！"
"#COMBAT_EVENT_ACCEPT_DEFAULT","好，行"
"#COMBAT_EVENT_WAIT_DEFAULT","等等"
"#RESOURCE_CURRENCY","匯率"
"#TOPIC_GATE_UNDER_ATTACK","大門遭到攻擊！"
"#TOPIC_COLONY_UNDER_ATTACK","聚居地遭到攻擊！"
"#TOOLTIP_ANIMAL_BIG_RATBEETLE","大型鼠甲蟲"
"#TOOLTIP_ANIMAL_BIG_RATBEETLE_CONTENT","巨大而貪婪的昆蟲"
"#TOOLTIP_ANIMAL_RATBEETLE","鼠甲蟲"
"#TOOLTIP_ANIMAL_RATBEETLE_CONTENT","又大又貪婪的甲蟲"
"#TOOLTIP_ANIMAL_SANDWORM","沙蟲"
"#TOOLTIP_ANIMAL_SANDWORM_CONTENT","鑽入地下的巨型變異蜈蚣，會攻擊它的獵物。"
"#NOTIFICATION_ONGOING_RESEARCH","研究{0}"
"#NOTIFICATION_COMBAT_RATS","饑腸轆轆的兇惡老鼠"
"#NOTIFICATION_COMBAT_RATS_DESC","它們饑不擇食"
"#NOTIFICATION_COMBAT_BOARS","大量憤怒的野豬"
"#NOTIFICATION_COMBAT_BOARS_DESC","它們正在朝聚居地沖來！"
"#NOTIFICATION_COMBAT_BEARS","發瘋的棕熊"
"#NOTIFICATION_COMBAT_BEARS_DESC","一大群惡熊正在靠近！"
"#NOTIFICATION_COMBAT_RATBEETLES","一群鼠甲蟲"
"#NOTIFICATION_COMBAT_RATBEETLES_DESC","大型變異蟲子來襲！"
"#NOTIFICATION_COMBAT_SANDWORMS","沙蟲警報"
"#NOTIFICATION_COMBAT_SANDWORMS_DESC","大規模地下威脅逼近！"
"#NOTIFICATION_COMBAT_DEADRATS","死老鼠群來襲"
"#NOTIFICATION_COMBAT_DEADRATS_DESC","做好防禦準備！"
"#NOTIFICATION_COMBAT_RIPPERS","開膛手發現了你的聚居地"
"#NOTIFICATION_COMBAT_RIPPERS_DESC","土匪即將發起攻擊！"
"#NOTIFICATION_COMBAT_WOLFGANG","狼群在四處覓食"
"#NOTIFICATION_COMBAT_WOLFGANG_DESC","保護聚居地！"
"#NOTIFICATION_COMBAT_NOMADS","邊境遊民來襲"
"#NOTIFICATION_COMBAT_NOMADS_DESC","保護聚居地！"
"#NOTIFICATION_COMBAT_DOOMSDAY","末日民兵入侵"
"#NOTIFICATION_COMBAT_DOOMSDAY_DESC","大型敵對部隊來襲！"
"#NOTIFICATION_COMBAT_TRIBUNAL","裁決武裝來襲"
"#NOTIFICATION_COMBAT_TRIBUNAL_DESC","狂熱分子來襲，做好防禦準備！"
"#TITLE_COMBAT_BREACHED","大門被攻破！"
"#TITLE_COMBAT_BREACHED_DESC","你的防禦工事已被攻破，竭盡所能保護聚居地及其居民！"
"#TOPIC_TRADE_DEAL_SUPRLUS","過剩"
"#TOPIC_TRADE_DEAL_NEEDED","缺乏"
"#NOTIFICATION_DEATH_COMBAT","{0}在戰鬥中被擊殺"
"#TOPIC_CONFIRM_TRADE","確認交易"
"#TOPIC_SELL","賣出資源"
"#TOPIC_BUY","購買資源"
"#TOPIC_SPECIAL_DEAL","特別的交易"
"#NOTIFICATION_COMBAT_WILDLIFE","野獸肆虐"
"#NOTIFICATION_COMBAT_WILDLIFE_DESC","兇猛的動物正在接近聚居地"
"#NOTIFICATION_COMBAT_UNDER_ATTACK","居民遭到攻擊！"
"#NOTIFICATION_COMBAT_UNDER_ATTACK_DESC","盡一切可能幫助他們"
"#TOOLTIP_TRADE_CATEGORY_ALL","所有"
"#TOOLTIP_TRADE_CATEGORY_ALL_CONTENT","所有可交易資源和物品"
"#TOOLTIP_TRADE_CATEGORY_FOOD","食物"
"#TOOLTIP_TRADE_CATEGORY_FOOD_CONTENT","可食用生食和飯菜"
"#TOOLTIP_TRADE_CATEGORY_SEEDS","種子和卵"
"#TOOLTIP_TRADE_CATEGORY_SEEDS_CONTENT","作物種子和蟲卵"
"#TOOLTIP_TRADE_CATEGORY_LOW_END","基本資源"
"#TOOLTIP_TRADE_CATEGORY_LOW_END_CONTENT","低端材料和資源"
"#TOOLTIP_TRADE_CATEGORY_HIGH_END","高級資源"
"#TOOLTIP_TRADE_CATEGORY_HIGH_END_CONTENT","加工過的稀有資源，具有很高的價值"
"#TOOLTIP_TRADE_CATEGORY_COLONISTS","消耗品"
"#TOOLTIP_TRADE_CATEGORY_COLONISTS_CONTENT","供居民使用的資源"
"#TOOLTIP_TRADE_CATEGORY_SPECIALISTS","探索"
"#TOOLTIP_TRADE_CATEGORY_SPECIALISTS_CONTENT","專家用資源和裝備"
"#TOOLTIP_TRADE_CATEGORY_OTHER","其他"
"#TOOLTIP_TRADE_CATEGORY_OTHER_CONTENT","其他資源和材料"
"#TOPIC_ALREADY_TRADING","已在交易中"
"#RESOURCE_TOILET_PAPER","廁紙"
"#TOPIC_TRADE_ONGOING","貿易（進行中）"
"#TOPIC_NOT_ENOUGH_COINS","{0}不足"
"#TOOLTIP_COLONY_VIEW","聚居地視角"
"#TOPIC_GATE_HEALTH","大門"
"#TOPIC_RAIDERS_HEALTH","掠奪者"
"#TOPIC_COLONY_COMBAT","聚居地戰鬥"
"#TOPIC_COMBAT_COUNT","戰鬥"
"#TOPIC_COMBATS_WON","戰鬥獲勝"
"#TOPIC_KILLED_ENEMIES","擊殺敵人"
"#TOPIC_LOST_COLONISTS","陣亡居民"
"#TOPIC_LOST_SPECIALISTS","陣亡專家"
"#TOPIC_LOST_BUILDINGS","破壞建築"
"#NOTIFICATION_COLONY_COMBAT","聚居地中有敵人！"
"#NOTIFICATION_COLONY_COMBAT_DESC","保護你的居民！"
"#RESOURCE_GUARD_RIFLE","獵槍"
"#RESOURCE_GUARD_RIFLE_DESC","粗糙但高效的基礎槍械，守衛可用它保護聚居地。易於損壞。"
"#NOTIFICATION_PERSON_HOSTILE","居民{0}轉化為敵對狀態！"
"#NOTIFICATION_PERSON_HOSTILE_MANY","{0}居民轉化為敵對狀態！"
"#ANIMAL_KODIAK_KILLER","殺人棕熊"
"#NOTIFICATION_COMBAT_UNDER_ATTACK_MANY","居民正在承受傷害！"
"#NOTIFICATION_COMBAT_UNDER_ATTACK_MANY_DESC","多名居民處於危險之中"
"#ITEM_WEAPON_EMPTY","弓弩"
"#ITEM_WEAPON_EMPTY_DESC","粗糙的弓弩，傷害較低。所有守衛的默認武器。"
"#ITEM_WEAPON_1","獵槍"
"#ITEM_WEAPON_1_DESC","簡單的獵槍，傷害中等，射速慢。"
"#TOOLTIP_ASSIGN_COLONIST","指派居民"
"#TOOLTIP_ASSIGN_COLONIST_CONTENT","指派居民進入建築工作。"
"#DEATH_COMBAT","戰鬥"
"#DEATH_BY_BANDIT","被土匪殺害"
"#DEATH_BY_WILD_BEAST","被野獸殘殺"
"#DEATH_DEFINED_ENEMY","被{0}殺害"
"#TOOLTIP_RENAME_SPECIALIST","重命名專家"
"#TOOLTIP_RENAME_SPECIALIST_CONTENT","可在此重命名專家。"
"#TOOLTIP_RENAME_COLONIST","重命名居民"
"#TOOLTIP_RENAME_COLONIST_CONTENT","可在此重命名居民。"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK","專家遭到攻擊！"
"#NOTIFICATION_COMBAT_SPECIALIST_UNDER_ATTACK_DESC","專家正在戰鬥。"
"#NOTIFICATION_PERSON_MALNOURISHED_DESC","利用肉類和蔬菜製作更有營養的食物"
"#NOTIFICATION_PERSON_MALNOURISHED_MANY_DESC","你的居民急需更有營養的食物！"
"#TOOLTIP_GIVE_FEEDBACK","報告錯誤"
"#TOOLTIP_GIVE_FEEDBACK_CONTENT","提供回饋或報告錯誤。"
"#NOTIFICATION_BUILDING_UNDER_ATTACK","建築遭到攻擊！"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK","{0}遭到攻擊"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK_DESC","使用守衛或專家擊敗攻擊者"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_DESC","使用守衛或專家擊敗攻擊者"
"#ITEM_WEAPONS_2","霰彈槍"
"#ITEM_WEAPONS_2_DESC","基礎的散彈槍，傷害中等，射速慢。"
"#RESOURCE_CLOTH_3","高級衣物"
"#RESOURCE_CLOTH_3_DESC","居民物品。\n\n耐用的隔離服，提供高級的輻射和自然環境防護。"
"#RESOURCE_TOOLS_3","高級工具"
"#RESOURCE_TOOLS_3_DESC","居民物品。\n\n用於挖掘、切割的工具，能夠顯著提升工作效率。非常有效和耐用。"
"#RESOURCE_GUARD_PISTOL","手槍"
"#RESOURCE_GUARD_PISTOL_DESC","簡單的手槍，守衛可用它保護聚居地。易於損壞。"
"#RESOURCE_GUARD_SHOTGUN","霰彈槍"
"#RESOURCE_GUARD_SHOTGUN_DESC","守衛的有效武器。易於損壞。"
"#RESOURCE_GUARD_AR","自動步槍"
"#RESOURCE_GUARD_AR_DESC","能提供高級火力防護的先進步槍。易於損壞。"
"#RESOURCE_RARE","稀有金屬"
"#RESOURCE_RARE_DESC","用於生產高級部件和電子產品的材料，很有價值但是很難找到。"
"#BUILDING_CONSUMPTION","建築消耗"
"#DISTRIBUTION_STORAGE","建築儲備"
"#RECIPE_TOOLS_1_NAME","基礎工具"
"#RECIPE_TOOLS_1_DESC","居民物品。\n\n用於挖掘、切割的工具，能夠提升工作效率。\n\n效率：普通\n\n耐久度：普通"
"#RECIPE_TOOLS_2_NAME","耐用工具"
"#RECIPE_TOOLS_2_DESC","居民物品。\n\n用於挖掘、切割的工具，能夠顯著提升工作效率。\n\n效率：普通\n\n耐久度：高"
"#RECIPE_CLOTH_1_NAME","基本衣物"
"#RECIPE_CLOTH_1_DESC","居民物品。\n\n多層衣物，能夠提供少量保護，抵禦不利的自然環境、防止體溫過低和防輻射。\n\n防護等級：低\n\n耐久度：低"
"#RECIPE_CLOTH_2_NAME","結實衣物"
"#RECIPE_CLOTH_2_DESC","居民物品。\n\n一套改良衣物，耐久度更高，防護嚴寒和輻射的能力更強。\n\n防護等級：普通\n\n耐久度：普通"
"#RECIPE_WEAPON_1_NAME","獵槍"
"#RECIPE_WEAPON_1_DESC","守衛物品。\n\n簡單的獵槍，傷害中等，射速慢。易於損壞。\n\n傷害：低\n\n耐久度：普通"
"#RECIPE_WEAPON_2_NAME","霰彈槍"
"#RECIPE_WEAPON_2_DESC","守衛物品。\n\n一把可靠的霰彈槍，用於保護聚居地，高傷害低射速。易於損壞。\n\n傷害：中等\n\n耐久度：普通"
"#ITEM_WEAPON_2","霰彈槍"
"#ITEM_WEAPON_2_DESC","一把可靠的霰彈槍，傷害高，射速低。"
"#RESOURCE_GUARD_RIFLE_2","霰彈槍"
"#RESOURCE_GUARD_RIFLE_2_DESC","一把可靠的霰彈槍，用於保護聚居地，傷害高，射速低。易於損壞。"
"#TOPIC_ERA_GATE_BUILT","邁進新世界"
"#CONTENT_ERA_GATE_BUILT","恭喜你，你已經成功重建了大門，並可以訪問<mark>世界地圖</mark>！\n\n現在周圍廣闊的土地等待著你的<mark>專家</mark>去探索。有人注意到了這一進展，很快你的聚居地就會開始吸引更多的人——這其中既有好人，也有走投無路的人，偶爾也會有騙子，也會有希望你的聚居地被燒毀的人。\n\n用守衛來加固大門防禦或者在大門附近留一些專家，在遭遇不可避免的<mark>襲擊</mark>時保護自己。"
"#DRINKING_STORAGE","飲水儲備"
"#INFO_ACTIVATE_DEPOSIT_UNDERGROUND_RARE","建造磁力分離器來提取稀有金屬。"
"#DEPOSIT_RICHNESS_LOW","豐度：低"
"#DEPOSIT_RICHNESS_MEDIUM","豐度：中"
"#DEPOSIT_RICHNESS_HIGH","豐度：高"
"#DEPOSIT_RICHNESS","豐度{0}"
"#TOOLTIP_POLLUTION_MAP","污染分佈"
"#TOPIC_SELECT_BLUEPRINT","選擇藍圖"
"#TOPIC_SELECT_BLUEPRINT_TITLE","選擇藍圖"
"#TOOLTIP_SEND_TO_WM_NO_GATE","需要大門"
"#TOOLTIP_SEND_TO_WM_NO_GATE_CONTENT","建造大門來將專家送往世界地圖"
"#RECIPE_TOOLS_3_NAME","高級工具"
"#RECIPE_TOOLS_3_DESC","居民物品。\n\n用於挖掘、切割的工具，能夠顯著提升工作效率。\n\n效率：高\n\n耐久度：高"
"#RECIPE_CLOTH_3_NAME","防護衣物"
"#RECIPE_CLOTH_3_DESC","居民物品。\n\n一套適當絕緣的衣物，提供高級防護，抵禦寒冷和輻射。\n\n防護等級：高\n\n耐久度：普通"
"#RECIPE_WEAPON_3_NAME","自動步槍"
"#RECIPE_WEAPON_3_DESC","守衛物品。\n\n能提供高級火力防護的先進步槍。易於損壞。\n\n傷害：高\n\n耐久度：普通"
"#NOTIFICATION_BUILDING_POLLUTED","{0}被污染"
"#NOTIFICATION_BUILDING_POLLUTED_DESC","命令你的居民去清除建築污染"
"#NOTIFICATION_BUILDING_POLLUTED_MANY","{0}建築被污染"
"#NOTIFICATION_BUILDING_POLLUTED_MANY_DESC","清除建築污染來使其運作。"
"#BUILDING_STATUS_POLLUTED","建築受到污染，必須有人來清除"
"#POLLUTION_LEVEL_X","污染等級{0}"
"#POLLUTION_LEVEL_1","1級污染"
"#POLLUTION_LEVEL_2","2級污染"
"#POLLUTION_LEVEL_3","3級污染"
"#POLLUTION_LEVEL_4","4級污染"
"#TOPIC_LOW","低"
"#TOPIC_HIGH","高"
"#TOPIC_LETHAL","致死"
"#ANIMAL_NONE_NAME","無"
"#ANIMAL_NONE_DESC","未選擇牲畜。\n\n從下方挑選其中一種。"
"#ANIMAL_CHICKEN_NAME","雞"
"#ANIMAL_CHICKEN_DESC","普通雞群，繁殖速度較快，可以很快填滿農場。\n\n體型：小\n繁殖速度：快\n肉：25/只\n耗水量：1/只"
"#ANIMAL_SHEEP_NAME","羊"
"#ANIMAL_SHEEP_DESC","羊不但可以產出肉，還能產出可製成布料的羊毛。\n\n體型：中\n繁殖速度：正常\n肉：40/只\n耗水量：2/只\n副產品：布料"
"#ANIMAL_COW_NAME","牛"
"#ANIMAL_COW_DESC","母牛和公牛統稱為家牛。牛生長緩慢，最終會成為體型龐大、性格溫順的牲畜。\n\n體型：大\n繁殖速度：慢\n肉：80/頭\n耗水量：3/頭"
"#FLARE_DESC","受專家發射的信號彈吸引，團隊的剩餘人馬終於抵達了已收拾妥當的營地。儘管未來一片坎坷，但大家現在就應該開始重建，將這片危機四伏的土地改造為家園！"
"#RESOURCE_MILK","牛奶"
"#DESC_FOOD_MILK","在農場中養牛產出的副產品。\n污染：中"
"#TOPIC_NOTIFICATIONS","按鍵提示"
"#TOPIC_DISMISS","關閉"
"#TOPIC_OPEN_HELP_PAGE","閱讀更多"
"#NOTIFICATION_SPECIALIST_DIED","你的專家已死亡！"
"#DEPOSIT_CARCASS_RAT","老鼠屍體"
"#DESC_DEPOSIT_CARCASS_RAT","巨型老鼠的新鮮屍體，還有些肉可以回收利用。"
"#DEPOSIT_CARCASS_RATBEETLE","小型鼠甲蟲屍體"
"#DESC_DEPOSIT_CARCASS_RATBEETLE","鼠甲蟲的新鮮屍體，還有些肉可以回收利用。"
"#DEPOSIT_CARCASS_DEER","鹿屍體"
"#DESC_DEPOSIT_CARCASS_DEER","鹿的新鮮屍體，還有許多優質肉可以回收利用。"
"#DEPOSIT_CARCASS_BOAR","野豬屍體"
"#DESC_DEPOSIT_CARCASS_BOAR","野豬的新鮮屍體，還有許多優質肉可以回收利用。"
"#DEPOSIT_CARCASS_RATBEETLE_MED","大型鼠甲蟲屍體"
"#DESC_DEPOSIT_CARCASS_RATBEETLE_MED","大型鼠甲蟲的新鮮屍體，還有許多肉可以回收利用。"
"#DEPOSIT_CARCASS_KODIAK","熊的屍體"
"#DESC_DEPOSIT_CARCASS_KODIAK","一隻大熊的新鮮屍體，還有許多肉可以回收利用。"
"#DEPOSIT_CARCASS_SANDWORM","沙蟲屍體"
"#DESC_DEPOSIT_CARCASS_SANDWORM","巨型沙蟲的新鮮屍體，還有大量肉可以回收利用。"
"#ANIMAL_PIG_NAME","野豬"
"#ANIMAL_PIG_DESC","獨具慧眼的居民通過馴養野豬獲取了大量的可食肉類。\n\n體型：中\n繁殖速度：慢\n肉：50/只\n耗水量：2/只\n副產品：無"
"#FLARE_TITLE","居民已抵達"
"#GAME_OVER_TITLE","聚居地已滅亡"
"#GAME_OVER_DESC","居民在這個充滿敵意的世界裡看不到未來。儘管你盡了最大的努力，聚居地還是滅亡了。隨著時間流逝，它將被世人所遺忘。\n\n我們必須再次振作起來，在別處重建往日欣欣向榮的家園。"
"#BUILDING_BLOCKED_REQUIRES_CAMPSITE","建造營地以解鎖"
"#BUILDING_BLOCKED_REQUIRES_COLONISTS","通過營地邀請居民以解鎖"
"#BUILDING_BLOCKED_ALREADY_BUILT","你已經擁有此建築"
"#TOPIC_WORK_AREA_HOSTILE_ANIMAL","{0}敵對動物"
"#TOPIC_WORK_AREA_HOSTILE_BANDIT","{0}敵對土匪"
"#NOTIFICATION_SPECIFIC_BUILDING_UNDER_ATTACK_MANY","建築遭到攻擊！"
"#NOTIFICATION_BUILDING_UNDER_ATTACK_MANY_DESC","部分建築正遭到攻擊"
"#RESOURCE_EGG_DESC","雞蛋營養豐富且易於保存。適用於多種烹飪方式。"
"#RESOURCE_MILK_DESC","奶牛產的牛奶富含脂肪和營養物質，能讓小牛和人類都變得強壯。"
"#TOOLTIP_BANDIT_DEAD_RAT","死老鼠土匪"
"#TOOLTIP_BANDIT_DEAD_RAT_CONTENT","一群亡命惡棍，裝備粗劣。"
"#TOOLTIP_BANDIT_DOOMSDAY_MILITIA","末日民兵土匪"
"#TOOLTIP_BANDIT_DOOMSDAY_MILITIA_CONTENT","其裝備精良、組織有序。具有極高的危險性。"
"#TOOLTIP_BANDIT_FRONTIER_NOMAD","邊境遊民土匪"
"#TOOLTIP_BANDIT_FRONTIER_NOMAD_CONTENT","一群四處遊蕩的悍匪，裝備精良。"
"#TOOLTIP_BANDIT_RIPPER","開膛手土匪"
"#TOOLTIP_BANDIT_RIPPER_CONTENT","擅長拆除建築。"
"#TOOLTIP_BANDIT_TRIBUNAL","裁決土匪"
"#TOOLTIP_BANDIT_TRIBUNAL_CONTENT","裝備精良的狂熱分子，具有極高的危險性。"
"#TOOLTIP_BANDIT_WOLF_GANG","狼群土匪"
"#TOOLTIP_BANDIT_WOLF_GANG_CONTENT","卑鄙的伏擊者，配有遠端武器。"
"#TOPIC_WORK_AREA_UNEXPLORED","無法放置工作區"
"#TOPIC_ELDERS","老人"
"#RESOURCE_PRIMEMEAT","主要肉食"
"#DESC_FOOD_PRIMEMEAT","從聚居地內圈養牲畜身上獲取的優質肉食，較野味而言污染更少。\n營養：高\n污染：中"
"#RESOURCE_PRIMEMEAT_DESC","從聚居地內圈養牲畜身上獲取的優質肉食，較野味而言污染更少。\n營養：高\n污染：中"
"#EVENT_WAIT","繼續準備"
"#NOTIFICATION_PERSON_GREW_ELDER","{0}現在年事已高"
"#NOTIFICATION_PERSON_GREW_ELDER_MANY","{0}名居民現在年事已高"
"#NOTIFICATION_PERSON_GREW_ELDER_DESC","且命不久矣"
"#OVERLAY_POLLUTION_HIGH","重度污染"
"#OVERLAY_POLLUTION_NORMAL","中度污染"
"#OVERLAY_POLLUTION_LOW","輕度污染"
"#OVERLAY_POLLUTION_NONE","無污染"
"#OVERLAY_FERTILITY_MAP","土壤肥力圖"
"#OVERLAY_ENERGY_MAP","能源地圖"
"#OVERLAY_WATER_MAP","水資源分佈圖"
"#OVERLAY_BLOCKED","已封鎖"
"#OVERLAY_NOT_COVERED","未覆蓋"
"#OVERLAY_COVERED","覆蓋區域"
"#OVERLAY_RUINED","已損毀"
"#OVERLAY_BUILDING_MAP","建築分佈圖"
"#OVERLAY_TEMPERATURE_MAP","溫度分佈圖"
"#OVERLAY_WARM","溫暖"
"#OVERLAY_COLD","冷"
"#OVERLAY_FREEZING","極寒"
"#OVERLAY_COLONIST_MAP","居民分佈圖"
"#OVERLAY_CORPSE","死亡"
"#OVERLAY_BUILDING_HEALTH_MAP","建築耐久度示意圖"
"#OVERLAY_DEPOSIT","堆積物分佈圖"
"#TOOLTIP_HOSTILE","敵對居民"
"#TOOLTIP_HOSTILE_CONTENT","正在攻擊其他居民和建築！"
"#TOOLTIP_ANSWER_TO_FEEDBACK_QUESTIONS","打開回饋查詢"
"#ITEM_WEAPON_EMPTY_SHORT_DESC","傷害：低"
"#ITEM_WEAPON_1_SHORT_DESC","傷害：中"
"#ITEM_WEAPON_2_SHORT_DESC","傷害：高"
"#ITEM_TOOLS_EMPTY_SHORT_DESC","效率：{0}%"
"#ITEM_TOOLS_EFFECT_SHORT_DESC","效率：{0}%"
"#ITEM_CLOTHES_EMPTY_SHORT_DESC","無防護"
"#ITEM_CLOTHES_EFFECT_SHORT_DESC","防護：{0}%"
"#TOPIC_SHELTER","庇護所"
"#TOOLTIP_FIND_A_SPOT_FOR_COLONY","找個好位置作營地"
"#TOOLTIP_PREPARE_COLONY_FOR_COLONISTS","籌備聚居地，迎接第一批居民"
"#TOOLTIP_SPECIALIST_LOW_ON_HEALTH","傷勢恢復中"
"#TOOLTIP_SPECIALIST_IDLE","幫忙打理聚居地或探索世界地圖"
"#TOOLTIP_OVERLAY_WATER","水"
"#TOOLTIP_OVERLAY_ENERGY","能源"
"#TOOLTIP_OVERLAY_POLLUTION","污染"
"#TOOLTIP_OVERLAY_RESOURCES","資源"
"#TOOLTIP_OVERLAY_BUILDINGS","建築"
"#TOOLTIP_OVERLAY_FERTILITY","土壤肥力"
"#TOOLTIP_OVERLAY_NONE","無"
"#TOOLTIP_OVERLAY_LIVING_ENTITIES","生物"
"#TOOLTIP_OVERLAY_MAIN_BUTTON","覆蓋"
"#TOOLTIP_OVERLAY_BUILDING_HEALTH","建築耐久度"
"#FLARE_FORCED_DESC","第一批居民來到了大門前！當時他們就要彈盡糧絕，但一直都沒有收到信號，他們不能坐以待斃，於是便漫無目的地在危機四伏的荒地上流浪，最後終於找到了來聚居地的路。如今他們擺脫了惡劣的環境和四處遊蕩的土匪，所有人都更有安全感了。"
"#STATUS_BROKEN_VEHICLE","需要修理車輛，提高其行駛速度"
"#OVERLAY_BUILDING_ENTERTAINMENT","娛樂"
"#OVERLAY_BUILDING_SECURITY","安全"
"#OVERLAY_BUILDING_UTILITY","產品"
"#OVERLAY_BUILDING_MANAGEMENT","裝飾"
"#OVERLAY_BUILDING_HOUSING","住宅"
"#OVERLAY_BUILDING_WATER","水"
"#OVERLAY_BUILDING_ENERGY","能源"
"#OVERLAY_BUILDING_FOOD","食物"
"#OVERLAY_BUILDING_ROAD","道路"
"#OVERLAY_BUILDING_HEALTH","健康"
"#OVERLAY_BUILDING_PRODUCTION","資源"
"#OVERLAY_BUILDING_STORAGE","倉儲"
"#TOPIC_FREE_SHELTER_SLOTS_IN_COLONY","庇護所空間"
"#OVERLAY_BUILDING","Buildings"
"#OVERLAY_RESOURCES","Resources"
"#OVERLAY_RESOURCES_FOOD","Food"
"#OVERLAY_RESOURCES_WOOD","Plank"
"#OVERLAY_RESOURCES_CONCRETE","Concrete"
"#OVERLAY_RESOURCES_PLASTIC","Plastic"
"#OVERLAY_RESOURCES_METAL","Metal"
"#OVERLAY_RESOURCES_RARE_METALS","Rare Metals"
"#OVERLAY_RESOURCES_POLLUTION","Pollution"
"#OVERLAY_WATER","Water"
"#OVERLAY_WATER_PRODUCTION","Producer"
"#OVERLAY_WATER_DISTRIBUTION","Distributor"
"#OVERLAY_WATER_STORAGE","Clean Water Storage"
"#OVERLAY_WATER_CONSUMER","Consumer"
"#OVERLAY_WATER_PAUSED","Paused"
"#OVERLAY_WATER_DISTURBED","Disrupted"
"#OVERLAY_ENERGY","Energy"
"#OVERLAY_ENERGY_PRODUCTION","Producer"
"#OVERLAY_ENERGY_DISTRIBUTION","Distributor"
"#OVERLAY_ENERGY_STORAGE","Storage"
"#OVERLAY_ENERGY_CONSUMER","Consumer"
"#OVERLAY_ENERGY_PAUSED","Paused"
"#OVERLAY_ENERGY_DISTURBED","Disrupted"
"#OVERLAY_ENERGY_DISASTER_DEFENSE","Anti-Catastrophe"
"#OVERLAY_POLLUTION","Pollution"
"#OVERLAY_POLLUTION_MIN","0%"
"#OVERLAY_POLLUTION_MAX","100%"
"#OVERLAY_LIVING_BEINGS","Living Beings"
"#OVERLAY_LIVING_BEINGS_SPECIALIST","Specialist"
"#OVERLAY_LIVING_BEINGS_COLONIST","Colonist"
"#OVERLAY_LIVING_BEINGS_BANDIT","Bandit"
"#OVERLAY_LIVING_BEINGS_ANIMAL_NONAGGRESSIVE","Docile Animal"
"#OVERLAY_LIVING_BEINGS_ANIMAL_AGGRESSIVE","Hostile Animal"
"#OVERLAY_BUILDING_HEALTH_TITLE","Building Health"
"#OVERLAY_BUILDING_HEALTH_MIN","0%"
"#OVERLAY_BUILDING_HEALTH_MAX","100%"
"#TOOLTIP_OVERLAY_EXIT","Exit Overlay"
"#OVERLAY_BUILDING_FOREST","Forest"
"#OVERLAY_LIVING_ENTITIES","生物"
"#OVERLAY_HEALTH","健康與安全"
"#TOOLTIP_SPECIALIST_ALREADY_LEAVING","Heading out to World Map"
"#LOAD_MODS_NOT_MATCH_TITLE","MOD NOT FOUND"
"#LOAD_MODS_NOT_MATCH_CONTENT","Required mod for this save file not found."
"#OVERLAY_ENERGY_CONSUMER_TOOLTIP","Consumers are buildings which use Energy. They must be connected to a working Energy producer or a storage with a Transformer."
"#OVERLAY_ENERGY_DISTRIBUTOR_TOOLTIP","Transformers connect Energy producers and Storages to Consumers. All consumers need to be connected to an Energy source in order to function.\n\nTransformer effective areas can be chained to move Energy for great distances. Chained Transformers must have overlapping Effective Areas."
"#OVERLAY_ENERGY_STORAGE_TOOLTIP","Storages store unused Energy all around the colony till it's needed. They allow the Colony to run even during disasters like Magnetic Storm."
"#OVERLAY_ENERGY_DISASTER_TOOLTIP","Defensive buildings work as shields against destructive disasters. Placing these near Energy buildings will protect them against most damage caused by Magnetic Storms."
"#OVERLAY_ENERGY_PRODUCER_TOOLTIP","Producer buildings create Energy for both Consumers and Storages via Transformers."
"#OVERLAY_WATER_CONSUMER_TOOLTIP","Consumers are buildings which use Water and must have a Water Tower nearby in order to function."
"#OVERLAY_WATER_DISTRIBUTOR_TOOLTIP","Water Towers distribute Water to Consumers inside their effective area."
"#OVERLAY_WATER_STORAGE_TOOLTIP","Clean Water Storages store drinking water for the colonists. Storages fill up with excess Water from anywhere in the colony. This Water is never used by buildings."
"#OVERLAY_WATER_PRODUCER_TOOLTIP","Producers are buildings which produce Water for colonists, storages and consumer buildings. Colonists get their Water first with the rest automatically moved to Water Storages all over the Colony."
"#OVERLAY_DISRUPTED_TOOLTIP","Disrupted buildings are either too damaged, blocked by a disaster or lack something necessary to function. They produce no resources and can't be used. Selecting a disrupted building will provide more information on their state."
"#OVERLAY_PAUSED_TOOLTIP","Paused buildings do not use any resources until the production is started again."
"#OVERLAY_HEAT_NORMAL_TOOLTIP","Building is heated and works normally."
"#OVERLAY_HEAT_CHILLY_TOOLTIP","Building is too cold and cannot be used. Requires a functioning Heater nearby."
"#OVERLAY_HEAT_SOURCE_TOOLTIP","Heat Sources provide heat to buildings within their Effective Area. Heated buildings operate normally even in cold conditions."
"#OVERLAY_HEAT_IMMUNE_TOOLTIP","Building is unaffected by temperatures and works normally during extreme cold or heat."
"#OVERLAY_LIVING_SPECIALIST_TOOLTIP","Specialists are capable of working both in the colony and on the World Map. They can scout, scavenge, build and protect the colony when needed."
"#OVERLAY_LIVING_COLONIST_TOOLTIP","Colonists are the main workforce of the colony. They're divided into children, adults and elders."
"#OVERLAY_LIVING_DOCILE_TOOLTIP","Docile Animals do not initiate combat. "
"#OVERLAY_LIVING_HOSTILE_TOOLTIP","Hostile Animals attack Specialists or colonists too close to their territory. "
"#OVERLAY_LIVING_BANDIT_TOOLTIP","Bandits attack both colonists and buildings every change they get."
"#OVERLAY_POLLUTION_TOOLTIP","Pollution Map indicates which areas are overtaken by pollution. Pollution from deposits and buildings causes Radiation Sickness and Contamination."
"#OVERLAY_HEAT_TOOLTIP","Heat Map indicates building's temperature. Buildings must be heated during Winter Storms to prevent them from Freezing and colonists catching Hypothermia."
"#OVERLAY_HEALTH_TOOLTIP","Health Map indicates how well buildings are doing. Those with low health are at the risk of catching fire or getting destroyed."
"#OVERLAY_BUILDING_HOUSING_TOOLTIP","Having Shelters is one of the colonists basic needs. Colonists sleep, procreate and warm up in these facilities."
"#OVERLAY_BUILDING_STORAGE_TOOLTIP","Storage buildings keep resources from spoiling. Different storages store different resources."
"#OVERLAY_BUILDING_RESOURCES_TOOLTIP","Resource buildings create resources from the basic materials to more advanced ones. These resources can be used as-is or processed further."
"#OVERLAY_BUILDING_PRODUCTS_TOOLTIP","Producers create items and advanced products from basic resources."
"#OVERLAY_BUILDING_WATER_TOOLTIP","Water buildings take care of colonists basic needs and keep certain buildings working."
"#OVERLAY_BUILDING_ENERGY_TOOLTIP","Energy buildings are required for more advanced types of production."
"#OVERLAY_BUILDING_HEALTH_TOOLTIP","Health buildings deal with improving colonists health, hygiene and living conditions."
"#OVERLAY_BUILDING_DECORATIONS_TOOLTIP","Decorations are used to create a more pleasant living environment for the colonists."
"#OVERLAY_BUILDING_ROAD_TOOLTIP","Roads make navigating through the colony faster and more efficient."
"#OVERLAY_BUILDING_FOREST_TOOLTIP","Forest buildings plant or chop down woods near the colony."
"#OVERLAY_BUILDING_SECURITY_TOOLTIP","Security buildings open the colony outwards or protect it from unwanted visitors."
"#OVERLAY_DEPOSIT_POLLUTION_TOOLTIP","A pile of hazardous materials which contaminate the area and might even burst out toxic waste around it."
"#OVERLAY_DEPOSIT_RARE_TOOLTIP","Rare material which must be excavated with a Magnetic Separator."
"#OVERLAY_DEPOSIT_CONCERE_TOOLTIP","Tough material for building."
"#OVERLAY_DEPOSIT_PLANK_TOOLTIP","Miscellaneous timber used in buildings."
"#OVERLAY_DEPOSIT_METAL_TOOLTIP","Multipurpose material used in buildings and items, requires a Scrapper to scavenge."
"#OVERLAY_DEPOSIT_PLASTIC_TOOLTIP","Flexible material with multiple uses, requires a Recycler to Scavenge."
"#OVERLAY_DEPOSIT_FOOD_TOOLTIP","Nutritious edible berries and wild carcasses from killed animals."
"#TOOLTIP_PERSON_AGE","Colonists do not stay the same forever, but age and eventually pass on. They're divided into children, adults and elders, each behaving a little differently. "
"#TOOLTIP_PERSON_AGE_ADULT","Adults help the colony as Workers or Carriers. They have a higher chance to reproduce when happy."
"#TOOLTIP_PERSON_AGE_CHILD","Children help by carrying boxes but cannot be assigned to buildings, repair or build. They must attend a School to get Educated."
"#TOOLTIP_PERSON_AGE_ELDER","Elders are nearing the end of their lives. They can help the colony as Workers or Carriers, but will no longer reproduce."
"#TOOLTIP_PERSON_SHELTER","Where the person lives. Living conditions affect colonist Happiness and fertility, and protect them against elements like pollution and harsh weather."
"#TOOLTIP_PERSON_SHELTER_NONE","Colonist is Homeless. This negatively affects their work performance, Happiness and resistance to diseases and weather."
"#TOOLTIP_PERSON_SHELTER_POOR","Lives in a flimsy Shelter. Receives a Happiness penalty."
"#TOOLTIP_PERSON_SHELTER_NORMAL","Lives in an fine Shelter. Receives a minor Happiness bonus."
"#TOOLTIP_PERSON_SHELTER_GOOD","Lives in a nice Shelter. Receives a major Happiness bonus."
"#TOOLTIP_PERSON_WORKPLACE","Where the colonist works at. If there's no assigned workplace, they'll act as Carriers to build and repair structures or carry resources. "
"#TOOLTIP_PERSON_CARRIER","Person is not assigned to any specific building and build, repair and carry resources."
"#TOOLTIP_PERSON_WORKER","Person has been assigned to a specific building. They will work there until reassigned, or if something prevents them from filling their duties."
"#TOOLTIP_PERSON_HAPPINESS_HAPPINESS","The happier the colonist is, the more efficiently they are. Adult happy colonists are also more likely to reproduce. Unhappy colonists are at the risk of taking their own lives or going hostile; a point of no return."
"#TOOLTIP_SPECIALIST_HEALTH","Health shows how much damage Specialist can take. If it reaches zero, the Specialist will die. Specialist Health regenerates in the colony."
"#TOOLTIP_BUILDING_HEALTH","State of the building. Buildings can be repaired, but need immediate attention if they're on fire, as they will constantly lose health. Buildings are destroyed if their health reaches zero and cannot be salvaged for resources."
"#TOOLTIP_BUILDING_POLLUTION","Level of pollution contamination. Highly contaminated buildings must be Decontaminated as the pollutants carry over to its Workers, and might eventually cause everything to shut down."
"#TOOLTIP_BUILDING_CAPACITY","Capacity indicates how full the storage is. At max capacity, the excess resources are carried to another Storage, or left to rot on the ground if no extra storage space is available."
"#TOOLTIP_PERSON_STATE","Colonist activity. They will automatically try to work and fulfill their needs; hurt colonists seek medical attention, or sleep when tired. Colonist become unhappy if they can't satisfy their basic needs."
"#TOOLTIP_SPECIALIST_STATE","Current activity of the Specialist. The state will change depending of the given command."
"#OVERLAY_TEMPERATURE","Temperature"
"#OVERLAY_TEMPERATURE_MIN","Freezing"
"#OVERLAY_TEMPERATURE_MAX","Normal"
"#RESOURCE_GUARD_RIFLE_3","Automatic rifle"
"#RESOURCE_GUARD_RIFLE_3_DESC","Offering lots of firepower with a high rate of fire, the automatic rifle is the pinnacle of colony defence. Prone to eventually breaking down."
"#OVERLAY_TEMPERATURE_HEATERS","Heaters"
"#OVERLAY_TEMPERATURE_ACTIVE","Active"
"#OVERLAY_TEMPERATURE_WAITING_FOR_RESOURCES","Waiting for resources"
"#OVERLAY_TEMPERATURE_PAUSED","Disabled"
"#ITEM_TOOLS_3","Superior Tools"
"#ITEM_TOOLS_3_DESC","Tools for digging and cutting that speed up work considerably."
"#ITEM_CLOTHES_3","Protective Clothing"
"#ITEM_CLOTHES_3_DESC","Properly insulated set of clothing offering superior protection against cold and radiation."
"#ITEM_WEAPON_3","Automatic Rifle"
"#ITEM_WEAPON_3_DESC","Advanced rifle offering superior firepower to Guards. Prone to eventually breaking down."
"#OVERLAY_TEMPERATURE_AOE_INNER","Warm Area"
"#OVERLAY_TEMPERATURE_AOE_OUTER","Chilly Area"
"#OVERLAY_TEMPERATURE_MID","Chill"
"#DISASTER_TITLE_WINTER","WINTER STORM"
"#DISASTER_INFO_WINTER","First flakes of snow and morning frost are the telltale signs of an approaching Winter Storm. Colonists struggle to keep warm as the weather quickly shifts from chilly to freezing with heavy snowfall burying everything in its path.\n\nInfo and advice:\n- Burners and Radiators keep Shelters and workplaces warm inside their effective radius.\n- Colonists exposed to freezing weather get Cold, affecting their Happiness.\n- If this continues, Cold turns to Hypothermia, causing Health loss.\n- Clothes slow effects of exposure, upgraded ones even better.\n- Crops and lakes eventually freeze, halting producting.\n- Animals in Ranches can die without a heater nearby."
"#NOTIFICATION_DISASTER_WINTER_ARRIVED","Winter Storm is upon us"
"#NOTIFICATION_DISASTER_WINTER_ARRIVED_DESC","Temperature critically low, colony must be heated"
"#NOTIFICATION_DISASTER_WINTER_INCOMING","Winter Storm incoming"
"#TOPIC_ALL_ITEMS","Name"
"#TOPIC_COLONIST_AGE_GROUP","Age"
"#TOPIC_COLONIST_STATUS","Action"
"#TOPIC_COLONIST_HEALTH","Health"
"#TOPIC_COLONIST_CONDITIONS","Conditions"
"#TOPIC_ITEM_WEAPON","Weapon"
"#TOPIC_ITEM_CLOTHES","Clothes"
"#TOPIC_ITEM_TOOLS","Tool"
"#TOPIC_COLONIST_SHELTER","Shelter"
"#TOPIC_COLONIST_WORK_PLACE","Workplace"
"#TOPIC_COLONIST_HAPPINESS","Happiness"
"#TOPIC_COLONIST_POLLUTION","Pollution"
"#RESOURCE_CATEGORY_NONE","Low-end Resource"
"#RESOURCE_CATEGORY_FOOD","Raw Food"
"#RESOURCE_CATEGORY_MEAL","Meal"
"#RESOURCE_CATEGORY_LOW_END_MATERIALS","Basic Resource"
"#RESOURCE_CATEGORY_HIGH_END_MATERIALS","High-end Resource"
"#RESOURCE_CATEGORY_OTHER","Other"
"#TOPIC_RESOURCE_TYPE","Resource Type"
"#TOPIC_RESOURCE_PRODUCTION","In production"
"#TOPIC_RESOURCE_CONSUMPTION","Daily Consumption"
"#TOPIC_RESOURCE_CARRIED","Outside Storages"
"#TOPIC_RESOURCE_BALANCE","Balance"
"#TOPIC_RESOURCE_STORED","In Storage"
"#TOPIC_RESOURCE_PRODUCTION_RATE","Daily production"
"#TOPIC_BUILDING_TYPE","Building Type"
"#TOPIC_BUILDING_CONTAMINATION","Contamination"
"#TOPIC_BUILDING_PRIORITY","Priority"
"#TOPIC_BUILDING_CAPACITY","Capacity"
"#TOPIC_ENERGY CONSUMPTION","Energy Consumption"
"#TOPIC_SERVICE_SLOTS","Occupant Slots"
"#TOPIC_BUILDING_SEED","Selection"
"#TOPIC_BUILDING_PRODUCTION","Daily production"
"#TOOLTIP_OVERLAY_TEMPERATURE","Temperature"
"#TOOLTIP_OVERLAY_PERSON_HEALTH","Person Health"
"#NOTIFICATION_BUILDING_FROZEN","{0} Frozen"
"#NOTIFICATION_BUILDING_FROZEN_DESC","Use Heaters to melt the affected building"
"#NOTIFICATION_BUILDING_FROZEN_MANY","{0} buildings Frozen"
"#NOTIFICATION_BUILDING_FROZEN_MANY_DESC","Use Heaters to melt the affected buildings"
"#RESOURCE_CATEGORY_COLONISTS","Item"
"#BUILDING_STATUS_FROZEN","Building is Frozen and must be heated"
"#BUILDING_STATUS_COLD","Building is Cold, efficiency reduced"
"#TOPIC_DAILY","Daily"
"#TOPIC_ALL_TIME","Monthly"
"#OVERLAY_FERTILITY_MIN","Barren"
"#OVERLAY_FERTILITY_MID","Normal"
"#OVERLAY_FERTILITY_MAX","Fertile"
"#NOTIFICATION_DISASTER_AUTUMN_ARRIVED","Fall has arrived"
"#NOTIFICATION_DISASTER_AUTUMN_INCOMING","Weather is getting colder"
"#ITEM_WEAPON_3_SHORT_DESC","Maximum damage"
"#RECIPE_BREAD","麵包"
"#RECIPE_BREAD_DESC","高品質食品。\n\n在麵包房中生產。增加幸福度，長時間消除饑餓感。\n營養：無"
"#CATEGORY_HOUSING","庇護所"
"#CATEGORY_STORAGE","倉儲"
"#CATEGORY_FOOD","食物"
"#CATEGORY_PRODUCTION","資源"
"#CATEGORY_UTILITIES","產品"
"#CATEGORY_WATER","水"
"#CATEGORY_ENERGY","能源"
"#CATEGORY_HEALTH","健康與安全"
"#CATEGORY_SECURITY","探索"
"#CATEGORY_ENTERTAINMENT","幸福"
"#CATEGORY_MANAGEMENT","裝飾"
"#CATEGORY_ROAD","道路"
"#TENT","帳篷"
"#HOUSE","房屋"
"#TWO_STORY_HOUSE","兩層房屋"
"#SHANTY","棚屋"
"#STORAGE_OUTSIDE","儲備區"
"#STORAGE_INSIDE","倉庫"
"#STORAGE_FOOD","食物倉房"
"#SOLAR_GENERATOR","太陽能電池板"
"#WELL","水井"
"#BATTERY","電池架"
"#GUARD_TOWER","警衛塔"
"#MISSION_CONTROL","任務控制"
"#SCAVENGER","廢料站"
"#WATER_PURIFIER","淨水站"
"#WATER_TOWER","水塔"
"#WATER_TOWER_LVL2","大型水塔"
"#WIND_GENERATOR","風力發電機"
"#WIND_TURBINE","大型風力發電機"
"#MECHANIC_SHOP","修理廠"
"#RECYCLER","回收站"
"#FORESTER","林務站"
"#TRAPPER","狩獵屋"
"#SAWMILL","鋸木廠"
"#TAILOR","制衣坊"
"#MEDICAL_TENT","醫療帳篷"
"#TOOLSHOP","工具間"
"#BUNKER","地堡"
"#TRUCK","損壞的卡車"
"#BAGS","背包"
"#EMERGENCY_SHELTER","應急庇護所"
"#TENEMENT","房屋"
"#SCHOOL","學校"
"#FISHERY","捕魚小屋"
"#GATE","大門"
"#GATE_DESTROYED","大門廢墟"
"#FIELD_SMALL","小型農田"
"#FIELD_MEDIUM","中型農田"
"#FIELD_LARGE","大型農田"
"#STORM_DOME","鬥技場"
"#GREENHOUSE","溫室"
"#ROAD","泥土路"
"#BUSH1","大片綠色灌木"
"#BUSH2","大片黃色灌木"
"#BUSH3","粉色花叢"
"#BUSH4","白色花叢"
"#BUSH5","小片綠色灌木"
"#BUSH6","高大的綠色灌木"
"#BUSH7","紅色花朵"
"#BUSH8","粉色小花"
"#BUSH9","白色小花"
"#BUSH10","綠樹"
"#DECORATION1","空瓶樹"
"#DECORATION2","空瓶仙人掌"
"#DECORATION3","塑膠花"
"#DECORATION4","原木花"
"#DECORATION5","塑膠堇菜"
"#DECORATION6","紙風車"
"#TRADE_CENTER","貿易中心"
"#ENVIRONMENTAL_STATION","環保站"
"#LOGGING_CAMP","伐木廠"
"#THE_PIT","墓地"
"#SECURE_STORAGE","安全儲藏庫"
"#COOKHOUSE","伙房"
"#MESS_HALL","食堂"
"#BORE_WELL","鑽井"
"#FIELD_HOSPITAL","戰地醫院"
"#MAINTENANCE_DEPOT","維修廠"
"#MEMORIAL","紀念碑"
"#LARGE_SOLAR_PANEL","大型太陽能板"
"#RADAR","雷達站"
"#INSECT_FARM","昆蟲農場"
"#BAKERY","麵包店"
"#MILL","磨坊"
"#MED_LAB","醫學實驗室"
"#LIBRARY","圖書館"
"#GAME_ARCADE","遊戲室"
"#MOVIE_THEATRE","電影院"
"#CONCRETE_MIXER","水泥塊挖掘機"
"#METAL_EXTRACTOR","金屬挖掘機"
"#PLASTIC_EXTRACTOR","塑膠挖掘機"
"#ELECTRONICS_FACTORY","電子元件廠"
"#CONCRETE_AUTO_EXTRACTOR","水泥塊自動挖掘機"
"#METAL_AUTOEXTRACTOR","金屬自動挖掘機"
"#PLASTIC_AUTOEXTRACTOR","塑膠自動挖掘機"
"#MAGNETIC_SEPARATOR","磁力分離器"
"#MOTOR_SHOP","汽車廠"
"#GARAGE","車庫"
"#REFINERY","精煉廠"
"#DESC_TENT","這種簡陋的庇護所是成本較低的短期應急住所。沒有防輻射保護，很容易遭到災難破壞。\n\n幸福度小幅降低"
"#DESC_HOUSE","舒適的高品質住所。房屋承受災難的能力好於低端庇護所，能夠提供良好的防輻射保護。\n\n幸福度大幅升高"
"#DESC_TWO_STORY_HOUSE","經歷浩劫後，此類房屋堪稱最優質的住所。此類堅固的庇護所提供充足的空間、保護以及相對的舒適感。防輻射保護優秀。\n\n幸福度大幅升高"
"#DESC_SHANTY","改良版庇護所，能起到一定的防輻射作用，且不像帳篷那麼容易遭到破壞。\n\n幸福度小幅升高"
"#DESC_STORAGE_OUTSIDE","儲存所有類型的原材料和建築資源。\n\n無法儲存食物或其他易損資源。\n\n使用儲存區建築工作區從小型堆積物中收集木材和水泥。"
"#DESC_STORAGE_INSIDE","儲存經過加工的資源和貴重物品，例如工具、衣物、藥品等。食物和建築材料無法在倉庫中儲存。"
"#DESC_STORAGE_FOOD","儲存聚居地種植或獵捕的各種食物類型，也可儲存從世界地圖中搜集的稀有食物。\n\n使用食物儲備室建築工作區從聚居地附近的漿果叢中收集漿果。"
"#DESC_SOLAR_GENERATOR","成本低、效率高的可再生能源小規模生產方法。僅在白天工作。"
"#DESC_WELL","水源之一，對居民的生存至關重要。必須遠離其他水井，建造在普通或肥沃的土壤上。\n\n肥沃的土壤比普通的土壤產水量更高，而貧瘠的土壤不產水。"
"#DESC_BATTERY","存儲過剩能源。\n\n當消耗量超過生產量時，則使用存儲的能源。"
"#DESC_GUARD_TOWER","守衛、保護聚居地免遭野獸、土匪和罪犯襲擾。在聚居地周邊建造更多警衛塔以增加應對威脅的反應時間。"
"#DESC_MISSION_CONTROL","能夠創建專家團隊。專家位於聚居地時，用於其準備和恢復。團隊在聚居地外執行任務時，成為支持性建築。"
"#DESC_SCAVENGER","從金屬堆積物搜尋金屬和廢舊物。\n\n金屬是主要建築材料，而廢舊物可進一步回收成為寶貴的零件。"
"#DESC_WATER_PURIFIER","增加水井的產水量。\n\n淨化受污染的水，從而提高來自受污染水源的當前產水率。\n通過搜尋世界地圖上的各個地點來獲取部件。"
"#DESC_WATER_TOWER","在小範圍內為建築物儲存和分配水。"
"#DESC_WATER_TOWER_LVL2","儲存大量水源。重要建築，以防消耗量突然超過產量。"
"#DESC_WIND_GENERATOR","生產能源。\n\n比太陽能電池板更有效、更可靠，但所需維修次數較多。"
"#DESC_WIND_TURBINE","生產大量能源。\n\n比太陽能電池板更有效、更可靠，但所需維修次數較多。"
"#DESC_MECHANIC_SHOP","回收廢料站產生的廢舊物，製造寶貴的機械零件。而零件廣泛用於生產精加工資源和建造高級建築。"
"#DESC_RECYCLER","從塑膠堆積物中搜尋塑膠和布料。\n\n塑膠用於建築和精加工資源生產。布料是生產衣物所需的重要原材料。"
"#DESC_FORESTER","培育樹苗並將其種植於指定工作區。樹木是重要原材料，可用於生產木材和柴火。\n\n從樹苗成長為樹木所需時長取決於土壤類型。貧瘠的土壤非常不適合種植樹木。"
"#DESC_TRAPPER","在森林裡捕捉小型動物，為饑餓的居民提供野味。製作少量布料（動物皮毛）作為副產品。在災難期間，工作效率會降低。\n\n在林木繁茂地區工作效率最高。"
"#DESC_SAWMILL","在指定區域伐木並將其鋸成木材。"
"#DESC_TAILOR","使用布料製作衣物。\n\n在充滿危險的世界裡，具有保護和保暖作用衣物是生存的必需品。居民定期需要新衣物，因為舊衣物會在嚴酷的環境中快速磨損。"
"#DESC_MEDICAL_TENT","治療各種身體狀況的居民。如果擁有多種藥物加快治癒過程，則治癒速度更快。可治療的病症為受傷、感染、輻射病和變異。絕望等精神疾病無法在醫療設施中治癒。"
"#DESC_TOOLSHOP","製造新工具，説明居民更高效地完成任務。如果沒有工具，居民工作效率將大幅降低。所有工具都會損壞，但有些工作對工具的消耗更大。"
"#DESC_BUNKER","存儲初始物資和水。\n\n被摧毀的地堡不再適合居住，但其蓄水設施仍然可用。無法存儲資源。回收廢墟可獲得額外資源。"
"#DESC_TRUCK","存儲初始物資和水。\n\n這輛卡車已經無法修理，你能開到這裡就很不錯了。無法存儲新資源。回收卡車可獲取額外資源。"
"#DESC_BAGS","存儲初始物資和水。\n\n一堆雜亂的資源。數量並不多，但你得靠這些資源挺過去，重建家園。無法存儲資源。回收這堆物品可獲取額外資源。"
"#DESC_EMERGENCY_SHELTER","可容納數名居民的臨時庇護所。造價低廉，但無法抵抗災難。無法防護輻射。居民棲身於這種擁擠的庇護所時，生育意願會降低。\n\n幸福度小幅降低"
"#DESC_TENEMENT","成本較低的居住方式，可容納多名居民。對災難和輻射有一定防護能力。居民棲身於這種擁擠的庇護所時，生育意願會降低。\n\n幸福度小幅升高"
"#DESC_SCHOOL","如果周邊有學校，兒童在童年期間都會前往學校就讀。上學時間足夠長的兒童成年後將成為受過教育的人。教育提高工作效率。一所學校一次能教育的兒童數量有限。"
"#DESC_FISHERY","捕捉當地的魚類作為食物。必須放在岸邊。在災難期間，工作效率會降低。\n\n作用區需要大量富水土壤才能高效運轉。"
"#DESC_GATE","大災變後，最具標誌性的景觀要數每個聚居地的大門。這裡決定了人們的命運。生死就在這一線之間，有人獲准進入，而有人被拒之門外。\n\n第一道大門是遠遠就能看到的地標性建築。大門既能吸引善意的倖存者，也會引來為了生存不顧一切的掠奪者。"
"#DESC_GATE_DESTROYED","從建造功能表中重建倒塌的大門，吸引更多的人加入聚居地，包括可指派前往世界地圖進行探索的專家。"
"#DESC_FIELD_SMALL","食物生長速度緩慢，但產量較大。\n\n可在戶外生長的作物可作為食物來源。某些災難會讓農田顆粒無收，並在事件期間無法耕種。"
"#DESC_FIELD_MEDIUM","食物生長速度緩慢，但產量較大。\n\n可在戶外生長的作物可作為食物來源。某些災難會讓農田顆粒無收，並在事件期間無法耕種。\n\n產量是小型農田的兩倍，但面積也翻倍，而且需要兩位元居民才能高效運作。"
"#DESC_FIELD_LARGE","食物生長速度緩慢，但產量較大。\n\n可在戶外生長的作物可作為食物來源。某些災難會讓農田顆粒無收，並在事件期間無法耕種。\n\n產量是小型農田的四倍，但面積也是四倍，而且需要三位元居民才能高效運作。"
"#DESC_STORM_DOME","閒暇時，居民會來到競技場找樂子。痛打別人，或者看別人被痛打，不僅能夠釋放壓力，還能顯著提升幸福感，效果無可比擬。那些殺不死你的，會讓你變得更強大。"
"#DESC_GREENHOUSE","更為有效和可靠的方式來種植食物。即使在災難期間，在溫室裡種植食物也能免疫污染。"
"#DESC_ROAD","簡易的土路，讓居民在聚居地內移動更快、更容易。"
"#DESC_BUSH1","大型裝飾綠色灌木，用於聚居地美化。"
"#DESC_BUSH2","大型裝飾黃色灌木，用於聚居地美化。"
"#DESC_BUSH3","裝飾性的粉色花叢，用於聚居地美化。"
"#DESC_BUSH4","小型白色裝飾花叢，用於聚居地美化。"
"#DESC_BUSH5","茂盛的綠色裝飾灌木，用於聚居地美化。\n\n不能放置於貧瘠的土壤上。"
"#DESC_BUSH6","茂盛的綠色裝飾灌木，用於聚居地美化。\n\n不能放置於貧瘠的土壤上。"
"#DESC_BUSH7","美麗的紅色花朵，用於聚居地美化。"
"#DESC_BUSH8","美麗的粉色花朵，用於聚居地美化。"
"#DESC_BUSH9","美麗的白色花朵，用於聚居地美化。"
"#DESC_BUSH10","高大蔥郁的樹，用於聚居地美化。\n\n不能放置於貧瘠的土壤上。"
"#DESC_DECORATION1","鋼筋和空瓶製成的裝飾樹。多麼新奇啊！"
"#DESC_DECORATION2","被切成仙人掌形狀的綠色舊汽水瓶。"
"#DESC_DECORATION3","粘在吸管上的彩色塑膠被剪成了花的形狀。"
"#DESC_DECORATION4","裝飾性的廢棄木料，上面粘上了塑膠小花。"
"#DESC_DECORATION5","空塑膠瓶的底部粘了一些吸管，像一個花壇。"
"#DESC_DECORATION6","五顏六色的紙折成的可愛小風車。"
"#DESC_TRADE_CENTER","允許與已發現的社群進行貿易。使用貿易功能表或在地圖上選擇社群來發起“幫助”。單個工人每次只能處理一項“幫助”任務；委派更多的工人，以便同時處理多項貿易。"
"#DESC_ENVIRONMENTAL_STATION","從污染堆積物中收集受污染的土壤，對其進行安全淨化，並儲存在廢料箱中，從而讓生活環境更安全舒適。\n\n會造成污染。"
"#DESC_LOGGING_CAMP","在指定區域伐木並將其鋸成柴火。"
"#DESC_THE_PIT","樸素的墓地，用於埋葬結束了塵世掙扎的居民。給死者一個體面的安息之所，能夠讓生者獲得些許寬慰。毀掉墓地會降低整個聚居地的幸福感。屍體會在一周後腐爛，給那些新到的死者留出位置。\n\n會造成污染。"
"#DESC_SECURE_STORAGE","儲存電子元件和娛樂箱。\n\n為武器、電子元件和藥品等高價值物品建造的存放空間，配備裝甲和護衛人員。"
"#DESC_COOKHOUSE","用原材料烹製溫暖的飯菜。餐食不僅能提供多種營養，還能讓生活更舒適。"
"#DESC_MESS_HALL","與伙房相比，食堂可以更快、更高效地用基本的食材烹製溫暖的飯菜。餐食不僅能提供營養食物，還能讓生活更舒適。"
"#DESC_BORE_WELL","鑽井挖得非常深，提供穩定的水源。不受土壤限制，可放置於任何土壤上。"
"#DESC_FIELD_HOSPITAL","高級大容量醫療建築，能夠以比醫療帳篷更快的速度治療多名居民。使用恰當的藥品可更快治癒疾病。病症包括受傷、感染、輻射病，甚至變異。"
"#DESC_MAINTENANCE_DEPOT","自動執行修理和去污染工作。分配至維修廠的居民會自動清潔並修理工作區內受影響的建築。"
"#DESC_MEMORIAL","居民可在這座紀念祠祭奠大災變及其後的餘波中失去生命的人們。紀念祠並不能使逝者複生，但能帶來幸福感，並給生者以堅持下去的意義。"
"#DESC_LARGE_SOLAR_PANEL","太陽能電池板的改良版，效率更高。可伸縮面板使其不那麼易受災難影響。僅在白天工作。"
"#DESC_RADAR","提前發出災難預警。災害來臨時，每一刻都很寶貴。這個先進的偵測系統能讓聚居地贏得先機，準備應對即將來臨的災難。"
"#DESC_INSECT_FARM","昆蟲營養豐富，能夠替代肉食。挑剔的食客在大災變後沒有多少選擇，所以與其整日啃食蔬菜，不如也嘗嘗鮮嫩多汁的昆蟲。與溫室工作方式相同。"
"#DESC_BAKERY","新鮮的麵包是奢侈品，製作過程比其他食物類型更繁瑣，但能提供相當於一頓餐食的營養。"
"#DESC_MILL","烘焙過程的關鍵環節。磨坊將小麥粒磨成細麵粉，以便在麵包房中使用。"
"#DESC_MED_LAB","醫學實驗室雖然採用搜尋來的各種資源建造而成，但卻稱得上一件令人讚歎的工程作品，醫學實驗室能為居民生產重要藥品。"
"#DESC_LIBRARY","互聯網不復存在，所以使用圖書保存知識和故事重新成為實用之選。每個人都能找到自己喜歡的圖書和漫畫。居民可在閒置時間前往圖書館，出來後他們會感到更加幸福。"
"#DESC_GAME_ARCADE","費力重建的街機點亮了這座建築，讓人們從殘酷的現實中得到短暫的緩解。建造成本非常高，但鑒於它提供的幸福度，絕對值得投資。"
"#DESC_MOVIE_THEATRE","存放了搜尋來的各種稀奇古怪的電影，居民能將自己喜怒哀樂寄託於其中。片尾致謝播放時，幸福度一定會飆升。"
"#DESC_CONCRETE_MIXER","從地下堆積物中提取水泥塊。浩劫顛覆了整個星球，大型建築現在被深深掩埋。\n\n需要能源。\n必須放置於地下水泥塊堆積物附近。\n\n會造成污染。"
"#DESC_METAL_EXTRACTOR","使用大塊磁鐵從貧瘠土壤中提取金屬和廢舊物。這項工作進展緩慢，但能為聚居地保證長期的金屬來源。\n\n需要能源才能運轉。\n必須放置於地下金屬堆積物附近。\n\n會造成污染。"
"#DESC_PLASTIC_EXTRACTOR","從地下堆積物中提取塑膠和布料。數十年來不加節制地使用塑膠污染了地球，但不可降解的特性意味著可以從幾乎任何地方提取塑膠。\n\n需要能源。\n必須放置於地下塑膠堆積物附近。\n\n會造成污染。"
"#DESC_ELECTRONICS_FACTORY","高端生產設施。可提供全自動挖掘機和其他能源消耗建築所需的部件和電子元件。"
"#DESC_CONCRETE_AUTO_EXTRACTOR","自動從地下堆積物中提取水泥塊。比人工操縱的挖掘機慢，但是不需要工人不斷從堆積物中提取水泥。\n\n會造成污染。"
"#DESC_METAL_AUTOEXTRACTOR","自動從地下堆積物中提取金屬。比人工操縱的挖掘機慢，但是不需要工人不斷從堆積物中提取金屬。\n\n會造成污染。"
"#DESC_PLASTIC_AUTOEXTRACTOR","自動從地下堆積物中提取塑膠。比人工操縱的挖掘機慢，但是不需要工人不斷從堆積物中提取塑膠。\n\n會造成污染。"
"#DESC_MAGNETIC_SEPARATOR","磁力分離器從地下堆積物中提取資源，並將稀有金屬分離出來，供生產高級產品使用。\n\n會造成污染。"
"#DESC_MOTOR_SHOP","汽車廠使用搜尋來的各種零碎元件，經過一番神奇改造，為專家團隊製造出輕型和中型汽車。"
"#DESC_GARAGE","車庫是聚居地中修理和停放車輛的地方。也可以用來把專家團隊集結到一輛車上，然後送往世界地圖。\n\n需要一名專家進行汽車修理。"
"#DESC_REFINERY","從燃油中提煉燃料。燃料是汽車和汽車維修所必需的資源。\n\n會造成污染。"
"#CONSTRUCTION_COST","建設成本"
"#DESC_GATE_EVENT_FRIENDLY_GROUP","一群疲憊的倖存者正在尋找一個安全的地方落腳。他們的領隊走近大門，希望加入你的聚居地。作為交換，他們會提供剩下的所有物資，以及願意進行勞動的人員。"
"#DESC_GATE_EVENT_PARTY_RETURNS_FAILURE","一名受傷的任務領隊來到大門前，蹣跚地走了幾步後便倒在了地上。巡邏的護衛將他扶了起來，他講述了自己被強盜伏擊而失去手下和物資的經歷。他似乎受到了不小的驚嚇，需要一些時間才能從這一打擊中走出來。整個社團的人聽到這個消息後都灰心喪氣。"
"#DESC_GATE_EVENT_PARTY_RETURNS_LOSS","一群疲憊的人完成任務後歸來，雖然折損了一些人手，但或多或少完成了任務。團隊成員需要休息一段時間來療傷，調整心態。看到這群人歸來，整個社團都松了一口氣，同時也為逝去的夥伴哀悼。"
"#DESC_GATE_EVENT_PARTY_RETURNS_SUCCESS","凱旋歸來！任務進行得很順利，並且損失極小。領隊做了簡單的任務報告，為了慶祝，他打開了私藏的威士忌酒分給成員們。領隊近期可能不再接受任務，不過整個社團的士氣都因此次成功而提升不少。"
"#TOPIC_ACTIVE","正在運作"
"#TOPIC_DEACTIVE","已暫停運作"
"#TOPIC_BUILDING_STATUS","信息"
"#TOPIC_BUILDING_HEALTH","耐久度"
"#TOPIC_BUILDING_EFFICIENCY","效率"
"#TOPIC_BUILDING_HEALTH_TITLE","耐久度"
"#TOPIC_BUILDING_EFFICIENCY_TITLE","效率"
"#TOPIC_PRIORITY","優先順序"
"#LOW","低"
"#MEDIUM","中"
"#HIGH","高"
"#NONE","無"
"#TOPIC_REPAIR","維修"
"#TOPIC_REPAIR_REQUESTED","已請求維修"
"#TOPIC_REPAIR_STARTED","已開始維修"
"#TOPIC_REPAIR_COST","維修成本"
"#TOPIC_EDIT_WORKAREA","移動工作區"
"#TOPIC_DESTROY_BUILDING","拆除"
"#TOPIC_CANCEL_DESTRUCTION","取消拆除"
"#PAUSE_BUILDING_TITLE","暫停建造"
"#PAUSE_BUTTON","暫停"
"#UNPAUSE_BUTTON","取消暫停"
"#RESUME_BUTTON","恢復"
"#OCCUPANTS_TITLE","居住者"
"#TOPIC_STATUS","狀態"
"#TOPIC_CAPACITY","容量"
"#TOPIC_CONDITION_TITLE","狀況"
"#TOPIC_CONDITION","狀況"
"#INFO_HOUSE_FAMILIES_COUNT","入住家庭 {0}/{1}"
"#INFO_FIELD_WAITING_SEED_SELECTION","等待選擇"
"#INFO_FIELD_NEXT_SEED","{0}"
"#INFO_FIELD_WAITING_PLANTING_WORKER","準備種植"
"#INFO_FIELD_PLANTING","種植 {0}"
"#TOPIC_PRODUCTION_SELECTION_FIELD","選擇下一個"
"#TOPIC_PRODUCTION_SELECTION_TAILOR","選擇產量"
"#TOPIC_FIELD_HARVEST_NOW","立即收穫"
"#INFO_FIELD_PLANTING_WORKER_REQUIRED","準備種植"
"#INFO_FIELD_CROP_GROWING","生長 {0}"
"#INFO_FIELD_HARVEST_WORKER_REQUIRED","等待居民"
"#INFO_FIELD_HARVESTING","收穫 {0}"
"#INFO_FIELD_HARVEST_NOW","立即收穫"
"#INFO_FIELD_HARVEST_NOW_YIELD","收穫 {0}"
"#INFO_HOUSE_FAMILY_COUNT","入住家庭 {0}/{1}"
"#TOPIC_PRODUCTION","生產"
"#TOPIC_PRODUCTION_TITLE","生產"
"#TOPIC_CONSUMPTION","消耗"
"#TOPIC_CONSUMPTION_TITLE","消耗"
"#TOPIC_OCCUPANTS","居住者"
"#TOPIC_OCCUPANTS_TITLE","居住者"
"#TOPIC_VIEW_OCCUPANTS","查看居住者"
"#TOPIC_BUILDING_STORAGE_CAPACITY","容量"
"#TOPIC_STORAGE","倉儲"
"#TOPIC_STORAGE_TITLE","存儲量"
"#INFO_TREATMENT_TREATING","正在處理"
"#INFO_PRODUCTION_CHECK_PREREQUISITES","Check production requirements"
"#INFO_PRODUCTION_WAITING_RESOURCES","等待資源"
"#INFO_PRODUCTION_WAITING_TRANSFER_JOBS","資源正在路上"
"#INFO_PRODUCTION_WAITING_WORKER","等待工人"
"#INFO_PRODUCTION_PROCESSING_STARTED","已開始生產"
"#INFO_PRODUCTION_ACTIVE","正常運作"
"#INFO_PRODUCTION_WAITING_AVAILABLE_PERSONNEL","未分配工人"
"#INFO_PRODUCTION_NO_ACTIVE_DEPOSITS","工作區沒有堆積物"
"#INFO_CONSTRUCTION_WAITING","等待資源"
"#INFO_CONSTRUCTION_STARTED","已開始建造"
"#INFO_CONSTRUCTION_WAITING_BUILDER","等待建築工人"
"#INFO_BUILDING_DESTROYED","建築被破壞"
"#BUTTON_REBUILD_BUILDING","重建"
"#INFO_ON_FIRE","著火"
"#INFO_DESTROYED","毀壞"
"#INFO_COLLAPSED","倒塌"
"#INFO_REPAIRS_NEEDED","需要維修"
"#INFO_IMMEDIATE_REPAIRS_NEEDED","需要立即維修"
"#TOPIC_PATIENT_SLOTS","病人空位"
"#TOPIC_COLONIST_CAPACITY","居民空位"
"#TOPIC_FAMILY_CAPACITY","家庭空位"
"#TOPIC_STUDENT_CAPACITY","學生空位"
"#TOPIC_WATER_PRODUCTION","水生產"
"#TOPIC_WATER_CONSUMPTION","耗水量"
"#TOPIC_WATER_STORAGE","容量"
"#TOPIC_ENERGY_CONSUMPTION","能源消耗"
"#TOPIC_ENERGY_PRODUCTION","能源生產量"
"#TOPIC_ENERGY_STORAGE","容量"
"#TOPIC_RESOURCE_STORAGE","存儲量"
"#TOPIC_CORPSE_CAPACITY","空位"
"#NOTIFICATION_DEPOSIT_NO_ACTIVE_WOOD_DESC","工作區內沒有樹木"
"#NOTIFICATION_IS_FULL","{0}：已滿"
"#INFO_CORPSE_STORAGE_FULL","沒有足夠空間放置屍體"
"#INFO_BUILDING_OPTIONS","選項"
"#TOPIC_CANCEL_CONSTRUCTION","取消建造"
"#INFO_PRODUCTION_PROGRESS_TITLE","狀態"
"#INFO_HOUSE_OCCUPANTS_COUNT","{0}/{1}"
"#ROAD_DECONSTRUCTION","拆毀道路"
"#DESC_ROAD_DECONSTRUCTION","清除已建或已規劃道路。"
"#TOPIC_DZ","{0}廢墟"
"#DESC_DZ","必須加以清除，以便為新建築留出空間。"
"#INFO_FIELD_WAITING_HARVEST_WORKER","等待工人收穫"
"#INFO_FIELD_WAITING_CULTIVATING","耕作土壤"
"#INFO_FIELD_CONTAMINATED","受污染"
"#INFO_FIELD_DISASTER_BLOCKING","等待災難結束"
"#PATHFINDER","探路者雕塑"
"#DESC_PATHFINDER","那些為了創造人類的新黎明，迷失方向、備受煎熬、犧牲奉獻的人們的雕塑。"
"#SKYLINES","天際線雕塑"
"#DESC_SKYLINES","一座令人印象深刻，如同透視畫一般的紀念碑，獻給那些努力向上、永不止步的人們。向建築師和創造者們致敬。"
"#INFO_PRODUCTION_WAITING_CONSTRUCTION_RESOURCES","等待建造命令"
"#INFO_CONSTRUCTION_WAITING_CARRIER","等待搬運工"
"#INFO_CONSTRUCTION_WAITING_RESOURCES","等待資源"
"#TOPIC_CONSTRUCTION_MATERIALS","建築材料"
"#TOPIC_UNDER_CONSTRUCTION","正在建造"
"#INFO_FIELD_WAITING_CULTIVATION_WORKER","等待耕作"
"#INFO_FIELD_CULTIVATING","耕作"
"#INFO_UNEVEN_TERRAIN","地形不平"
"#INFO_BLOCKED_PLACEMENT","地下物體使建設受阻"
"#INFO_ALL_CLEAR","解除警報"
"#INFO_NEED_WATER_TILES","離水源太遠"
"#INFO_NEED_LAND_TILES","需要建造在岸邊"
"#INFO_NO_PLACEMENT_BARREN","不能建造在貧瘠的土地上"
"#INFO_FIELD_PREPARING","狀態"
"#INFO_FIELD_GROWING","正在生長"
"#TOPIC_CLEAR","清除"
"#INFO_FIELD_WAITING_SEED","等待作物選擇"
"#INFO_FIELD_NO_SEED","已暫停"
"#INFO_FIELD_WAITING_GROWTH","等待中"
"#TOPIC_CANCEL_REPAIR","取消維修"
"#INFO_REPAIRING","維修中 {0}"
"#INFO_WORKING_NORMALLY","正常運作"
"#INFO_NO_DEPOSITS_INSIDE_WORK_AREA","工作區沒有堆積物"
"#INFO_SCAVENGING","搜尋"
"#INFO_CUTTING_TREES","正在伐木"
"#BRAZIER01","火盆"
"#DESC_BRAZIER01","火盆中的熊熊大火照亮一大片區域。"
"#LANTERNHOLDER01","燈籠"
"#DESC_LANTERNHOLDER01","掛在杆子上的燈籠。"
"#SIMPLETORCH01","火把"
"#DESC_SIMPLETORCH01","簡易火把，照亮夜晚。"
"#INFO_BUILDING_WAITING_REPAIRS","等待維修"
"#INFO_NO_RESOURCES_REQUIRED","不需要建築資源。"
"#ROAD2","鋪裝道路"
"#DESC_ROAD2","改善的公路，讓聚居地內的交通更便捷。"
"#GENERAL_STORAGE","通用儲藏庫"
"#DESC_GENERAL_STORAGE","安全的大型倉庫，能夠儲存大量的食物、物品和稀有資源。"
"#DESC_TENT_HAPPINESS","這種簡陋的庇護所是成本較低的短期應急住所。沒有防輻射保護，很容易遭到災難破壞。如果居民被迫長期居住在帳篷中，其幸福度會下降。"
"#DESC_EMERGENCY_SHELTER_HAPPINESS","成本較低的居住方式，可容納多名居民。對災難和輻射有一定防護能力。居民棲身於這種擁擠的庇護所時，生育意願會降低。只有迫不得已才會棲身於此，如果居民被迫長期居住在帳篷中，其幸福度會大幅下降。"
"#DESC_SHANTY_HAPPINESS","改良版庇護所，能起到一定的防輻射作用，且不像帳篷那麼容易遭到破壞。棚屋中的居民會感到滿足，但這種居住環境無法額外提升幸福度。"
"#DESC_TENEMENT_HAPPINESS","可容納數名居民的臨時庇護所。建造廉價，但無法抵抗災難。無法防護輻射。公寓中的居民不會感到很幸福，生活在這種擁擠的房屋生育意願會降低。"
"#DESC_HOUSE_HAPPINESS","舒適高品質住所，能夠提升居民幸福度。房屋承受災難的能力好於低端庇護所，能夠提供良好的防輻射保護。"
"#DESC_TWO_STORY_HOUSE_HAPPINESS","經歷浩劫後，此類房屋堪稱最優質的住所。此類堅固的庇護所提供充足的空間、保護以及相對的舒適感。防輻射保護優秀。同時能夠提升住戶幸福度。"
"#ELECTRICLAMPSMALL01","小型街燈"
"#ELECTRICLAMPMEDIUM01","中型街燈"
"#ELECTRICLAMPLARGE01","大型街燈"
"#DESC_ELECTRICLAMPSMALL01","樸素的小型電燈柱。"
"#DESC_ELECTRICLAMPMEDIUM01","高大的燈柱，可在道路上建造。"
"#DESC_ELECTRICLAMPLARGE01","高大的四面燈柱，可照亮一大片區域。"
"#BUTTON_ACTIVATE_INFO_PANEL","啟動信息面板"
"#NOTIFICATION_ENERGY_SHORTAGE_INFO","增加能源產量或關閉建築"
"#HEAVY_MOTOR_SHOP","重型汽車廠"
"#DESC_HEAVY_MOTOR_SHOP","配有重型機械和設備，可組裝重型車輛。"
"#LARGE_GARAGE","大型車庫"
"#DESC_LARGE_GARAGE","比普通車庫擁有更多的車位，可保養重型車輛。"
"#LARGE_BATTERY","大型電池架"
"#DESC_LARGE_BATTERY","存儲大量過剩能源。\n\n當消耗量超過生產量時，則使用存儲的能源。"
"#IRRIGATED_FIELD","灌溉農田"
"#DESC_IRRIGATED_FIELD","配有灌溉系統的農田，甚至可以放置於貧瘠土壤上。雖不能保護農田免遭天空墜物的傷害，但由於優良土壤稀缺，這能提供更大自由度。"
"#COMMAND_CENTER","指揮中心"
"#DESC_COMMAND_CENTER","設施優於任務控制，能夠同時容納多支專家團隊。"
"#GATE2","加強大門"
"#DESC_GATE2","堅固的大門透出權威之感，讓靠近的人不由地尊敬門後的聚居地。倖存者團體願意透露更多關於自己和現狀的資訊，你能更深入瞭解他們，然後再決定是否讓他們進入。"
"#INFO_ENTERTAINMENT_ACTIVE","建築開放"
"#INFO_FIELD_WAITING_CROP_SELECTION","選擇下一個作物"
"#INFO_FIELD_WAITING_INSECT_SELECTION","選擇下一個昆蟲"
"#INFO_FIELD_WAITING_BREEDING_WORKER","繁殖就緒"
"#INFO_FIELD_BREEDING","正在繁殖{0}"
"#INFO_PRODUCTION_HUNTING_STARTED","狩獵中"
"#INFO_PRODUCTION_FISHING_STARTED","捕魚中"
"#BUILDING_INFO_HAPPINESS_BOOST","每次到訪幸福感提升"
"#BUILDING_INFO_VISITORS","訪客"
"#BUILDING_INFO_GARAGE_REPAIRING","維修中"
"#BUILDING_INFO_GARAGE_REPAIRING_STATUS","維修中 {0}"
"#BUILDING_INFO_MOTOR_SHOP_ASSEMBLING_STATUS","正在組裝{0}"
"#NOTIFICATION_GARAGE_FULL","車庫已滿"
"#NOTIFICATION_GARAGE_FULL_PLURAL","車庫已滿"
"#NOTIFICATION_NEED_MORE_GARAGES","建造更多車庫"
"#BUILDING_INFO_SPECIALIST_SLOT","專家位置"
"#BUILDING_INFO_ASSIGN_SPECIALIST","指派專家"
"#TOPIC_BUILDING_INFO_ASSIGN_SPECIALIST","指派專家"
"#ASSIGN_SPECIALIST_TO_BUILDING","指派專家到建築"
"#WIND_GENERATOR_MARS","火星的風力渦輪機"
"#DESC_WIND_GENERATOR_MARS","生產能源。\n\n比太陽能電池板更有效、更可靠，但所需維修次數較多。依靠這一未來主義設計可以直奔其他星球！"
"#INFO_BUILDING_TOO_CLOSE","同類型建築距離過近"
"#TOPIC_STORAGE_EDIT","資源儲備"
"#STORAGE_EDIT_BUTTON","允許資源"
"#TOPIC_DEMOLISH_BUILDING","回收"
"#TOPIC_WORK_AREA_EFFICIENCY_CURRENT","當前效率"
"#TOPIC_WORK_AREA_EFFICIENCY_NEW","新效率"
"#NUCLEAR_STORAGE","廢料箱"
"#DESC_NUCLEAR_STORAGE","有害污染物過於危險，不能放置於地上不處理。廢料箱將受污染的物料儲存於看不見且相對安全的地方。\n\n會造成污染。"
"#RESIZE_WORK_AREA_CONSOLE","重新劃定工作區範圍"
"#RESIZE_WORK_AREA_PC","按住左 Ctrl 並滾動滑鼠滾輪以重新劃定工作區範圍"
"#INFO_ONLY_PLACEMENT_BARREN","必須建造在貧瘠的土地上"
"#TOPIC_CREATE_OUTPOST","建造前哨"
"#TOPIC_VIEW_OUTPOST","查看前哨"
"#TOPIC_OUTPOST","前哨站"
"#INFO_WM_BLOCKED_PLACEMENT","將前哨站放置於一個顯示地點。"
"#INFO_BUILDING_OUTPOST_NOT_PLACED","尚未放置前哨站"
"#OUTPOST_DEPOT","前哨倉庫"
"#DESC_OUTPOST_DEPOT","可以在世界地圖上的中立區域建造前哨。專家可以將資源放入前哨，前哨會自動將資源轉移到相連倉庫的存儲區域。一個倉庫可以維護一個前哨。"
"#INFO_ONLY_PLACEMENT_NEAR_UNDERGROUND_DEPOSIT","必須放置於地下堆積物附近"
"#INFO_BUILDING_PAUSED","已暫停"
"#BUTTON_BUILD_MULTIPLE_CONSOLE","建造多個"
"#BUTTON_BUILD_MULTIPLE_PC","按住 Shift 以建造多個"
"#BUTTON_ROTATE_PC","按住 R 旋轉"
"#BUTTON_ROTATE_PC_BINDABLE","按住 {0} 旋轉"
"#TOPIC_BUILDING_REPAIRINFO","維修情況"
"#TOPIC_ASSIGN_SPECIALIST","指派專家"
"#TOPIC_BUILDING_SELECT_SPECIALIST","選擇專家"
"#STATUS_SPECIALIST_NOT_ASSIGNED","專家未指派"
"#STATUS_SPECIALIST_NOT_AVAILABLE","專家不可用"
"#STATUS_CAR_IS_REPAIRED","汽車在維修中"
"#STATUS_NOT_ENOUGH_FUEL","燃料不足"
"#TOPIC_ASSIGNED_SPECIALISTS","指派的專家"
"#STATUS_CAR_FULL","所有乘客槽位已滿"
"#TOPIC_CARGO_CAPACITY","載貨容量"
"#TOPIC_REPAIR_SPEED","維修速度"
"#STATUS_REPAIRS_REQUESTED","已請求維修"
"#TOPIC_GARAGE_ASSEMBLE_TEAM","集結團隊"
"#NOTIFICATION_CARS_MANY_WAITING_REPAIRS","{0} 量車等待維修"
"#NOTIFICATION_ALL_GARAGES_FULL","所有車庫已滿"
"#NOTIFICATION_ALL_GARAGES_FULL_DESC","建造更多車庫"
"#STATUS_MISSING_SPECIALIST","缺少專家"
"#INFO_WAITING_FOR_SPECIALIST","等待專家"
"#INFO_CAR_IS_BEING_REPAIRED","汽車在維修中"
"#NOTIFICATION_CAR_REPAIRS_COMPLETE","汽車可用"
"#NOTIFICATION_CAR_REPAIRS_COMPLETE_DESC","汽車完成維修，隨時可以出發。"
"#INFO_GARAGE_NO_VEHICLES_DESC","從世界地圖發現的汽車通常都是破損的，需要送回聚居地修理。"
"#TOPIC_BUILDING_IDLE","空閒"
"#INFO_FIELD_HARVEST_DECAYING","作物正在枯萎"
"#LIGHTNING_ROD","避雷針"
"#DESC_LIGHTNING_ROD","創建一片保護區域，引導雷擊通過自身流向地面，從而避免傷害。承受幾次雷擊後容易損壞。磁暴時非常有用。"
"#SAUNA","桑拿"
"#DESC_SAUNA","基本清潔對於居民健康至關重要。桑拿能讓居民洗掉身上的有害顆粒物和病原體，避免日後染上疾病。遭遇流行病時非常有用。需要連接水塔。\n\n會造成污染。"
"#LUMBER_YARD","伐木場"
"#DESC_LUMBER_YARD","伐木場中的工人砍伐指定區域的樹木，並將其加工為木材。由於伐木場依賴人工，所以工人速度緩慢，但能完成工作。"
"#OUTHOUSE","廁所"
"#DESC_OUTHOUSE","基本衛生保證是健康聚居地的必要條件。可供居民洗手和方便。使廁所遠離水源，避免污染。\n\n會造成污染。"
"#PARKINGLOT","停車場"
"#DESC_PARKINGLOT","一個簡單的臨時區域，可用於儲藏未使用的車輛以供專家使用。"
"#GUARD_POST","守衛亭"
"#DESC_GUARD_POST","守衛亭可保護你的聚居地免遭所有敵人侵襲。守衛在建築周邊巡邏，對自己工作區中出現的威脅自動做出反應。\n\n擔任守衛的居民可以配備武器，以便更高效地完成任務。"
"#DESC_GUARD_POST_DIRECT_CONTROL","守衛亭可保護你的聚居地免遭所有敵人侵襲。守衛在建築周邊巡邏，對自己工作區中出現的威脅自動做出反應。你還可以選中守衛，並直接命令他們攻擊其他敵人。\n\n擔任守衛的居民可以配備武器，以便更高效地完成任務。"
"#GUNSMITH","槍械工匠"
"#DESC_GUNSMITH","槍械工匠製造武器，這樣居民就不用手持刀具參加槍戰。製造可靠的槍械費時費力，成本也不低。"
"#INFO_GATE_WAIT_COMBAT_END_TO_REPAIR","等待戰鬥結束以開始維修"
"#TOPIC_BUILDING_POLLUTION_TITLE","污染"
"#TOPIC_BUILDING_POLLUTION","污染"
"#TOPIC_DECONTAMINATE","去污染"
"#TOPIC_PRODUCTION_LIMIT","生產上限"
"#TOPIC_SET_PRODUCTION_LIMIT","設置生產上限"
"#TOPIC_SET_PRODUCTION_LIMIT_DESC","生產最多這一數量的儲存物品（0代表無限）。"
"#INFO_PRODUCTION_OUTPUT_LIMIT_MET","生產受限"
"#TOPIC_WORK_AREA","工作區"
"#WORK_AREA_NO_DEPOSITS_DESC","沒有活躍堆積物"
"#WATER_COLLECTOR","集水箱"
"#DESC_WATER_COLLECTOR","生產少量的水。需要工人從當地池塘或是湖泊中收集水。必須建在岸上。在熱浪和輻射期間停止工作。"
"#WATER_PUMP","水泵"
"#DESC_WATER_PUMP","生產大量水的有效途徑。必須建在岸上。在熱浪和輻射期間停止工作。"
"#WATER_STORAGE_LARGE","大型淨水儲備"
"#DESC_WATER_STORAGE_LARGE","在兩個巨大的水箱裡為居民儲備大量乾淨的飲用水。"
"#WATER_STORAGE_SMALL","淨水儲備"
"#DESC_WATER_STORAGE_SMALL","為居民儲備適量乾淨的飲用水。"
"#AQUA_FARM","水農場"
"#DESC_AQUA_FARM","水產養殖業的早期形式，能為聚居地提供大量的魚。必須建在岸上。\n\n會造成污染。"
"#DESC_VEHICLE_STORAGE_EMPTY","車輛能大幅提高專家在世界地圖上的移動速度"
"#INFO_FIELD_INFERTILE_SOIL","在貧瘠的土地上不會生產。"
"#WATER_TOWER_LARGE","大型水塔"
"#DESC_WATER_TOWER_LARGE","在大範圍內為建築物儲存和分配大量的水。"
"#TOPIC_POLLUTION_SHIELDING_LEVEL","污染防護{0}"
"#RANCH_1","農場"
"#DESC_RANCH_1","為牲畜提供安身之地，並提供些許防護以抵禦惡劣的自然環境。要想讓動物存活下來，需要安排工人進行照料，並為其提供水資源。"
"#RANCH_2","大型農場"
"#DESC_RANCH_2","容納大量牲畜，並提供中等的防護以抵禦惡劣的自然環境。要想讓動物存活下來，需要安排工人進行照料，並為其提供水資源。"
"#TOPIC_SPLIT_ANIMALS","分配至新農場"
"#TOPIC_BUTCHER_ANIMALS","屠夫"
"#TOPIC_INVITE_COLONISTS","發射信號彈"
"#TOOLTIP_INVITE_COLONISTS","邀請居民"
"#TOOLTIP_INVITE_COLONISTS_CONTENT","發射信號彈以邀請第一批居民入住"
"#CAMPSITE","營地"
"#DESC_CAMPSITE","新聚居地的第一個建築，能夠儲存有限的資源和水。建造營地即可解鎖其他建築選項。你也可以在營地中發射信號彈，邀請第一批居民入住。"
"#STATUS_RANCH_SELECT_ANIMAL","選擇要飼養的動物類型"
"#STATUS_RANCH_BUTCHERING","屠宰動物"
"#STATUS_RANCH_WAITING_ANIMALS","等待動物到達"
"#STATUS_RANCH_MISSING_WORKER","缺少工人，次要資源生產已暫停"
"#STATUS_RANCH_MISSING_WATER","缺少水資源，動物處於脫水狀態且有性命之虞"
"#STATUS_RANCH_MISSING_WATER_AND_WORKER","缺少水資源和工人，動物瀕臨死亡"
"#STATUS_RANCH_INFECTED","農場遭遇感染"
"#INFO_UNEXPLORED_AREA","未探索區域"
"#BLOCK_REASON_REQUIRES_COLONISTS","邀請居民以解鎖"
"#BLOCK_REASON_REQUIRES_CAMPSITE","建造營地以解鎖"
"#BLOCK_REASON_ALREADY_BUILT","只允許建造1個"
"#TRANSFORMER","變壓器"
"#DESC_TRANSFORMER","能將能源從一個地方轉移到另一個地方的設備。變壓器會在其有效區域內分配能源。"
"#TOPIC_VEHICLE_SELECTION","車輛選擇"
"#TOPIC_ABORT_DEMOLITION","中止拆遷"
"#TOPIC_SALVAGE_CONFIRM","確定要拆除已選建築嗎？"
"#BUILDING_STATUS_DISABLED_BY_CATASTROPHE","受災難影響，陷入癱瘓"
"#INFO_FIELD_DAMAGED","遭破壞建築"
"#INFO_NO_EFFICIENCY_MISSING_TREES","工作區內沒有樹木"
"#INFO_LOW_EFFICIENCY_LITTLE_TREES","效率：低，需要更多樹木"
"#INFO_MEDIUM_EFFICIENCY_AVG_TREES","效率：中"
"#INFO_HIGH_EFFICIENCY_LOT_TREES","效率：高"
"#INFO_LOW_EFFICIENCY_LITTLE_WATER_TILES","效率：低，需要更多的水"
"#INFO_MEDIUM_EFFICIENCY_AVG_WATER_TILES","效率：中"
"#INFO_HIGH_EFFICIENCY_LOT_WATER_TILES","效率：高"
"#BUILDING_STATUS_OUTSIDE_ENERGY_GRID","Outside energy grid"
"#INFO_MEDIUM_EFFICIENCY_WELL_AVG_FERTILE_SOIL","效率：中"
"#INFO_HIGH_EFFICIENCY_WELL_LOT_FERTILE_SOIL","效率：高"
"#INFO_LOW_EFFICIENCY_WELL_LITTLE_FERTILE_SOIL","效率：低，需要更多的水"
"#INFO_BUILDING_OUTSIDE_WATER_STORAGE_AREA","Needs a water storage nearby"
"#HEATER","Burner"
"#DESC_HEATER","Used during Winter Storm.\n\nA Burner is a simple heater designed for small communities. The blaze is enough to keep closest areas warm and prevent more distant buildings from Freezing completely.\n\n- Heats up workplaces and Shelters. \n- Prevents shoreline buildings from Freezing."
"#ENERGYHEATER","Radiator"
"#DESC_ENERGYHEATER","Used during Winter Storm.\n\nAn advanced Energy-based heater designed to support larger colonies. Generates and distributes heat in a large area to protect them from Freezing.\n\n- Heats up workplaces and Shelters. \n- Prevents shoreline buildings from Freezing."
"#INFO_HEATER_ACTIVE","Generating Heat"
"#BLOCK_REASON_REQUIRES_GATE","Build the Gate to unlock"
"#INFO_FIELD_FROZEN","Field frozen."
"#INFO_FIELD_BURNED","Field burned."
"#PERSON_CONDITION_TITLE","狀態"
"#PERSON_STATE_IDLE","閒置"
"#PERSON_STATE_WALKING","行走中"
"#PERSON_STATE_WORKING","工作中"
"#PERSON_STATE_SLEEP","睡覺中"
"#PERSON_STATE_CARRYING","搬運中"
"#PERSON_STATE_HOME","在家中"
"#PERSON_STATE_TRANSITIONING","改變中"
"#PERSON_STATE_DEAD","死亡"
"#PERSON_EDUCATED","受過教育"
"#PERSON_UNEDUCATED","未受教育"
"#PERSON_CONDITION_COLD","冷"
"#PERSON_CONDITION_HYPOTHERMIC","體溫過低"
"#PERSON_CONDITION_HOT","曬傷"
"#PERSON_CONDITION_HEATSTROKE","中暑"
"#PERSON_CONDITION_THIRSTY","乾渴"
"#PERSON_CONDITION_DEHYDRATED","脫水"
"#PERSON_CONDITION_HUNGRY","饑餓"
"#PERSON_CONDITION_STARVING","極度饑餓"
"#PERSON_CONDITION_TIRED","疲勞"
"#PERSON_CONDITION_EXHAUSTED","精疲力竭"
"#PERSON_CONDITION_INJURED","受傷"
"#PERSON_CONDITION_WOUNDED","受致命傷"
"#PERSON_CONDITION_RADIATION_POISONING","輻射中毒"
"#PERSON_CONDITION_RADIATION_SICKNESS","輻射病"
"#PERSON_CONDITION_STRESSED","壓力大"
"#PERSON_CONDITION_DESPAIR","絕望"
"#PERSON_CONDITION_HOMELESS","無家可歸"
"#PERSON_CONDITION_SICK","生病"
"#PERSON_CONDITION_INFECTED","被感染"
"#PERSON_CONDITION_MALNOURISHED","營養不良"
"#PERSON_CONDITION_POISONED","中毒"
"#PERSON_CONDITION_CRIMINAL","罪犯"
"#PERSON_CONDITION_NOTOOLS","沒有工具"
"#PERSON_CONDITION_NOCLOTHES","衣衫襤褸"
"#PERSON_CONDITION_PTSD","創傷症候群"
"#PERSON_VALUE_HEALTH","健康"
"#PERSON_VALUE_AGE","年齡"
"#PERSON_VALUE_HAPPINESS","幸福度"
"#PERSON_VALUE_TEMPERATURE","溫度"
"#PERSON_VALUE_THIRST","口渴"
"#PERSON_VALUE_HUNGER","饑餓"
"#PERSON_VALUE_TIREDNESS","疲勞"
"#PERSON_VALUE_RADIATION","輻射"
"#PERSON_VALUE_CRIMINALITY","犯罪"
"#PERSON_VALUE_EDUCATION","教育"
"#PERSON_VALUE_NAME","姓名"
"#PERSON_BACKGROUND_TITLE","背景故事"
"#PERSON_TRAITS_TITLE","特點"
"#PERSON_TRAITS_NEEDS_TITLE","特點和需求"
"#PERSON_BACKGROUND_PROFESSION","偏好工作"
"#PERSON_BACKGROUND_NAME_DEFAULT_ADULT","成年人"
"#PERSON_BACKGROUND_NAME_DEFAULT_CHILD","兒童"
"#PERSON_BACKGROUND_NAME_BG001","TODO"
"#PERSON_BACKGROUND_NAME_WANDERER","流浪者"
"#PERSON_BACKGROUND_NAME_SCROUNGER","拾荒者"
"#PERSON_BACKGROUND_NAME_VETERAN","老兵"
"#PERSON_BACKGROUND_NAME_PIONEER","先鋒"
"#PERSON_BACKGROUND_NAME_SPEED_FREAK","速度狂人"
"#PERSON_BACKGROUND_NAME_WARMONGER","戰爭狂人"
"#PERSON_BACKGROUND_NAME_SURVIVALIST","生存主義者"
"#PERSON_BACKGROUND_NAME_BLOODIED","嗜血"
"#PERSON_BACKGROUND_NAME_BUTCHER","屠夫"
"#PERSON_BACKGROUND_NAME_MOVIE_STAR","電影明星"
"#PERSON_BACKGROUND_NAME_MENTAL_PATIENT","精神病患"
"#PERSON_BACKGROUND_NAME_DRIFTER","漂流者"
"#PERSON_BACKGROUND_NAME_DARK_PAST","黑暗往事"
"#PERSON_BACKGROUND_NAME_HERMIT","隱士"
"#PERSON_BACKGROUND_NAME_MAD_SCIENTIST","瘋狂科學家"
"#PERSON_BACKGROUND_NAME_INFLUENCER","意見領袖"
"#PERSON_BACKGROUND_NAME_OLD_SCHOOL","老派"
"#PERSON_BACKGROUND_NAME_CULTIST","狂熱教徒"
"#PERSON_BACKGROUND_NAME_PARAMEDIC","護理人員"
"#PERSON_BACKGROUND_NAME_MATHEMATICIAN","數學家"
"#PERSON_BACKGROUND_NAME_DESK_JOCKEY","辦公室職員"
"#PERSON_BACKGROUND_NAME_HIRED_HAND","雇工"
"#PERSON_BACKGROUND_NAME_APPRENTICE","學徒"
"#PERSON_BACKGROUND_NAME_PRODUCER","製作人"
"#PERSON_BACKGROUND_NAME_DEVELOPER","開發者"
"#PERSON_BACKGROUND_DESC_DEFAULT_ADULT","對聚居地有所貢獻的成員，他會為了自己和周圍的人努力工作。"
"#PERSON_BACKGROUND_DESC_DEFAULT_CHILD","在這個世界中做一名兒童既不容易，也不快樂，但他們不會虛度光陰。他們迫切的渴望盡快長大，並為聚居地貢獻一份心力。"
"#PERSON_BACKGROUND_DESC_BG001","流浪的倖存者"
"#PERSON_BACKGROUND_DESC_WANDERER","過往的罪孽造就了這個廢土上衣衫襤褸的流浪者。漂泊千里，歷經艱辛萬苦、孤獨無助。雖然身體傷痕累累，但心靈靜如止水。"
"#PERSON_BACKGROUND_DESC_SCROUNGER","人生總是不公平的，為搜尋寶貴物品不顧個人安危。"
"#PERSON_BACKGROUND_DESC_VETERAN","目睹過許多不可思議的事情，但不是每次都有躲過這些經歷所帶來的創傷。他的精神熬過了低谷，但肉體不堪重負。"
"#PERSON_BACKGROUND_DESC_PIONEER","一名經驗豐富的工兵，參加過多次戰鬥，身上留下的傷疤可以作為佐證。總是在修理各種裝置或設備，或者是研究爆炸性材料。"
"#PERSON_BACKGROUND_DESC_SPEED_FREAK","一心追求速度，無論前途有多麼險峻。身為一名徹頭徹尾的車迷，他根本不關心自身的安危。"
"#PERSON_BACKGROUND_DESC_WARMONGER","偏好各式各樣的暴力和衝突，而且場面越大越好。總是在尋找更強大的武器。"
"#PERSON_BACKGROUND_DESC_SURVIVALIST","很高興看到舊世界消滅殆盡以及新世界的重建。很可能在森林裡某處建了一座秘密基地。"
"#PERSON_BACKGROUND_DESC_BLOODIED","偏好用暴力解決所有的問題，且不怕弄髒自己的雙手。"
"#PERSON_BACKGROUND_DESC_BUTCHER","不完全是個聰明的人，但卻是使用刀刃和其他「器具」的專家。絕對有辦法照顧自己和他人。"
"#PERSON_BACKGROUND_DESC_MOVIE_STAR","曾經是名動作電影的明星。絕非外表看起來的那麼簡單，是個徒手格鬥專家。"
"#PERSON_BACKGROUND_DESC_MENTAL_PATIENT","浩劫前因某種重症而接受治療。勞動似乎能夠分散他的注意力，減輕精神上的病痛。"
"#PERSON_BACKGROUND_DESC_DRIFTER","一路顛沛流離，從一個城鎮漂泊到另一個城鎮，過著居無定所的艱苦生活。喜歡自己一個人獨來獨往。"
"#PERSON_BACKGROUND_DESC_DARK_PAST","雖然不願提起，但過去曾經歷過可怕的事。"
"#PERSON_BACKGROUND_DESC_HERMIT","天生的獨行俠，而且會在黑暗中自言自語。曾經獨自生活在山中。"
"#PERSON_BACKGROUND_DESC_MAD_SCIENTIST","智商越高，麻煩越多。當有辦法專注於手頭上的工作時，無疑是一位天才。有可能引爆過一兩個實驗室。"
"#PERSON_BACKGROUND_DESC_INFLUENCER","永遠都站在時代潮流的尖端，並對普羅大眾佈道。"
"#PERSON_BACKGROUND_DESC_OLD_SCHOOL","認為以前的作法才是對的，並覺得應該恢復舊時代的體制。不會同情也不願妥協。"
"#PERSON_BACKGROUND_DESC_CULTIST","曾是個村子裡的邪教成員。總是全心全意地投入他們的目標，拒絕為任何事物動搖其信仰。"
"#PERSON_BACKGROUND_DESC_PARAMEDIC","總是第一個到達現場，並隨時準備拯救生命。滅世後的世界也未能改變其本性。"
"#PERSON_BACKGROUND_DESC_MATHEMATICIAN","堅信通過公式和函數能解釋宇宙萬物的奧秘。偏好秩序勝過自由；功能勝過形式。"
"#PERSON_BACKGROUND_DESC_DESK_JOCKEY","過去從事朝九晚五的辦公室工作，但現在一切都已徹底改變。"
"#PERSON_BACKGROUND_DESC_HIRED_HAND","過去經常處理各種奇怪的瑣事，但沒有學到任何實用的特殊技能。"
"#PERSON_BACKGROUND_DESC_APPRENTICE","在職涯發展上曾經前途一片光明，且為一名知名導師的學徒。直到一切都崩塌為止。"
"#PERSON_BACKGROUND_DESC_PRODUCER","處理任務列表和流程圖的能力無與倫比，希望將來能夠再次派上用場。"
"#PERSON_BACKGROUND_DESC_DEVELOPER","從負責改建閣樓到負責搜尋對抗酸雨的金屬箔片，這可不在他原先的未來5年計畫裡。"
"#PERSON_BACKGROUND_DESC_MARTYR","罪惡感和曾經犯下的錯誤一直困擾著他。總是努力拯救他人，不顧個人安危。"
"#PERSON_BACKGROUND_DESC_UNPREPARED","曾經舒適安逸的生活方式讓他很難適應災難後危機四伏的世界。"
"#PERSON_BACKGROUND_DESC_HOMELESS","雖然孤身一人、無家可歸，但還是面臨不斷接踵而來的危險。"
"#PERSON_BACKGROUND_DESC_VETERAN2","總是深陷危機，有時因為自願，有時因為習慣。腦海中英雄主義的幻想讓他的身體付出了代價。"
"#PERSON_BACKGROUND_DESC_SCROUNGER2","人身安全對他來說是一種奢侈。總是在搜尋物資的過程中遇上麻煩。"
"#PERSON_BACKGROUND_DESC_SCAREDY_CAT","總是畏懼他人並隨時準備拳腳相向，拒絕成為第一個倒下的那個人。"
"#PERSON_BACKGROUND_DESC_BRUTE","天生魁梧壯碩，也充分利用了這個特點。行動絲毫不講策略，只會付諸蠻力。"
"#PERSON_BACKGROUND_DESC_TOP_DOG","尊崇弱肉強食的自然法則。冷酷無情、講求效率，但從不為了殘忍而殘忍。"
"#PERSON_BACKGROUND_DESC_SARGE","身為著名軍官的他，現在對混亂的本質宣戰。作風時而高尚，時而瘋狂。"
"#PERSON_BACKGROUND_DESC_VIPER","總是計畫著下一步行動，然後在最預料不到的時機出擊。比起迎面痛擊更喜歡從背後放冷箭。"
"#PERSON_BACKGROUND_DESC_RELAPSING","浩劫後的世界並沒有給他太多精神健康方面的支持。目前狀態良好，但隨時都有可能會復發。"
"#PERSON_BACKGROUND_DESC_DARK_PAST2","內心背負沉重往事，情緒也因此受到拖累。"
"#PERSON_BACKGROUND_DESC_NUMB","對世界上的任何恐怖和奇妙的事物皆已麻木。"
"#PERSON_BACKGROUND_DESC_MANAGER","曾經將工作視為自己一切。現在試著想用其他事物填補新中的空缺，任何事物。"
"#PERSON_BACKGROUND_DESC_PARTY_ANIMAL","非常外向的一個人，社交基本上對他來說已經是個生理需求。除非跟他人處在一起，否則無法獲得滿足感。"
"#PERSON_BACKGROUND_DESC_PRAGMATIST","不嚴格遵守道德準則，見風轉舵的一個人。認為這個世界充斥著各種灰色地帶。"
"#PERSON_BACKGROUND_DESC_PARENT","家庭勝過一切。為了保護家人不惜一切代價，無論是面對什麼樣的困難。"
"#PERSON_BACKGROUND_DESC_OLD_SCHOOL2","拒絕讓新世界扭曲舊世界的道德準則。每個人都要遵守國法家規，決不妥協。"
"#PERSON_BACKGROUND_DESC_EXTREMIST","非常時期需要非常手段。相信只有做出犧牲，才能建立更好的新世界。"
"#PERSON_BACKGROUND_DESC_MERITOCRAT","相信普羅大眾應由非凡的人物領導。只有少數偉人才有能力拯救所有人。"
"#PERSON_BACKGROUND_DESC_TEACHER","發現領導一群倖存者與領導一班學生沒什麼差別。"
"#PERSON_BACKGROUND_DESC_JANITOR","曾經是一名清潔工，日復一日做著相同的工作；現在身為倖存者，面對永無止境的挑戰，很難說哪種生活更糟糕。"
"#PERSON_BACKGROUND_DESC_ARTIST","浩劫後的荒原很難找到顏料和畫筆，但對藝術的需求依然存在。"
"#PERSON_BACKGROUND_DESC_MUSICIAN","不能低估星空下的一把吉他對人們產生的影響。"
"#PERSON_BACKGROUND_DESC_OVERSEER","從建造摩天大樓淪落到搭建茅草屋，但好笑的是，基本的原理仍然適用。"
"#PERSON_TRAIT_NAME_FOOTLESS","獨腳"
"#PERSON_TRAIT_NAME_RADFIEND","輻射狂人"
"#PERSON_TRAIT_NAME_SCARRED","傷痕累累"
"#PERSON_TRAIT_NAME_ONE_EYED","獨眼"
"#PERSON_TRAIT_NAME_HOOKHAND","鉤子手"
"#PERSON_TRAIT_NAME_HAIRY","多毛"
"#PERSON_TRAIT_NAME_CAVED_SKULL","塌陷的頭顱"
"#PERSON_TRAIT_NAME_SKIN_DISEASE","皮膚病"
"#PERSON_TRAIT_NAME_CATASTROFAN","災難愛好者"
"#PERSON_TRAIT_NAME_MASOCHIST","受虐狂"
"#PERSON_TRAIT_NAME_DRIVEN","精神錯亂"
"#PERSON_TRAIT_NAME_BROKEN_KNUCKLES","指關節碎裂"
"#PERSON_TRAIT_NAME_HORRORS_PAST","過去的恐懼"
"#PERSON_TRAIT_NAME_HAEMOPHOBIC","恐血症"
"#PERSON_TRAIT_NAME_BULLET_SPONGE","子彈海綿"
"#PERSON_TRAIT_NAME_MINE_SWEEPER","掃雷專家"
"#PERSON_TRAIT_NAME_PARANOID","神經質"
"#PERSON_TRAIT_NAME_WANDERER","流浪者"
"#PERSON_TRAIT_NAME_DAYDREAMER","愛做白日夢"
"#PERSON_TRAIT_NAME_OBSESSED","入迷"
"#PERSON_TRAIT_NAME_GLUTTON","暴食者"
"#PERSON_TRAIT_NAME_SUICIDAL","自殺傾向"
"#PERSON_TRAIT_NAME_POET","詩人"
"#PERSON_TRAIT_NAME_HEDONIST","享樂主義者"
"#PERSON_TRAIT_NAME_SPIRITUAL","心靈寄託"
"#PERSON_TRAIT_NAME_AUTHORITARIAN","專制"
"#PERSON_TRAIT_NAME_HARD_WORKER","勤勞"
"#PERSON_TRAIT_NAME_SLOTH","懶惰"
"#PERSON_TRAIT_NAME_CAMEL","駱駝"
"#PERSON_TRAIT_NAME_RECKLESS","魯莽"
"#PERSON_TRAIT_NAME_PICKY","挑食"
"#PERSON_TRAIT_NAME_LAZY","懶散"
"#PERSON_TRAIT_NAME_CLUMSY","笨拙"
"#PERSON_TRAIT_NAME_GREEN_THUMB","園藝高手"
"#PERSON_TRAIT_NAME_FANATIC","狂熱"
"#PERSON_TRAIT_NAME_OPTIMIST","樂觀"
"#PERSON_TRAIT_NAME_PESSIMIST","悲觀"
"#PERSON_TRAIT_NAME_ATHLETIC","強健"
"#PERSON_TRAIT_NAME_INTROVERT","隱士"
"#PERSON_TRAIT_NAME_EXTROVERT","擴張主義者"
"#PERSON_TRAIT_NAME_WORKAHOLIC","工作狂"
"#PERSON_TRAIT_NAME_LUDDITE","盧德主義者"
"#PERSON_TRAIT_NAME_COMPETITIVE","好勝"
"#PERSON_TRAIT_NAME_TOUGH","堅韌"
"#PERSON_TRAIT_NAME_HEALTHY","健康"
"#PERSON_TRAIT_NAME_INDIFFERENT","冷漠"
"#PERSON_TRAIT_NAME_FASTING","節食中"
"#PERSON_TRAIT_NAME_A_D_H_D","異常活躍"
"#PERSON_TRAIT_NAME_FAST_LEARNER","學習能力強"
"#PERSON_TRAIT_NAME_STRONG_KID","強壯的孩子"
"#PERSON_TRAIT_NAME_BURN_VICTIM","燒傷患者"
"#PERSON_TRAIT_NAME_SNAPPED","中斷"
"#PERSON_TRAIT_NAME_REFLUX","回流"
"#PERSON_TRAIT_NAME_FROSTBITTEN","凍傷"
"#PERSON_TRAIT_NAME_CLAWED","抓傷"
"#PERSON_TRAIT_NAME_EXTRA_PADDING","額外護墊"
"#PERSON_TRAIT_NAME_MARTIAL_ARTIST","武術家"
"#PERSON_TRAIT_NAME_BLEEDER","血流不止"
"#PERSON_TRAIT_NAME_ADRENALINE_JUNKIE","熱衷冒險"
"#PERSON_TRAIT_NAME_WASHED_UP","過氣"
"#PERSON_TRAIT_NAME_FORMER_HUNTER","前獵人"
"#PERSON_TRAIT_NAME_FEARFUL","易受驚"
"#PERSON_TRAIT_NAME_STRESS_EATER","化壓力為食欲"
"#PERSON_TRAIT_NAME_OBSESSIVE","強迫症"
"#PERSON_TRAIT_NAME_BOSSY","專橫"
"#PERSON_TRAIT_NAME_COMFORT_SEEKER","追求安逸"
"#PERSON_TRAIT_NAME_IDEALIST","理想主義者"
"#PERSON_TRAIT_NAME_RITUALISTIC","固守儀式"
"#PERSON_TRAIT_NAME_SELFLESS","無私"
"#PERSON_TRAIT_NAME_PUNCTUAL","守時"
"#PERSON_TRAIT_NAME_SUSPICIOUS","多疑"
"#PERSON_TRAIT_NAME_PEOPLE_PERSON","人緣好"
"#PERSON_TRAIT_NAME_FARMHAND","農工"
"#PERSON_TRAIT_NAME_LOITERER","遊手好閒"
"#PERSON_TRAIT_NAME_PICTURE_OF_HEALTH","健康典範"
"#PERSON_TRAIT_NAME_GENETIC_LOTTERY","天賦異稟"
"#PERSON_TRAIT_NAME_BEEN_THERE","歷盡滄桑"
"#PERSON_TRAIT_NAME_BELIEVER","信徒"
"#PERSON_TRAIT_NAME_RESIGNED","認命"
"#PERSON_TRAIT_NAME_FIGHT_FAN","格鬥迷"
"#PERSON_TRAIT_NAME_REVERENT","虔誠"
"#PERSON_TRAIT_NAME_SWEET_TOOTH","喜好甜食"
"#PERSON_TRAIT_NAME_ENTERTAINMENT","娛樂"
"#PERSON_TRAIT_NAME_DECORATION","裝飾"
"#PERSON_TRAIT_NAME_POWER_HUNGRY","渴望權力"
"#PERSON_TRAIT_NAME_IMAGINED_ILLNESS","幻想疾病"
"#PERSON_TRAIT_NAME_CONSERVATOR","守舊"
"#PERSON_TRAIT_NAME_PETROLHEAD","車迷"
"#PERSON_TRAIT_NAME_PROPER_BURIAL","厚葬"
"#PERSON_TRAIT_NAME_EDUCATOR","教育家"
"#PERSON_TRAIT_NAME_PROSPECTOR","探勘者"
"#PERSON_TRAIT_NAME_BOOKWORM","書呆子"
"#PERSON_TRAIT_NAME_FISH_FAN","釣魚愛好者"
"#PERSON_TRAIT_NAME_LOGGER","樵夫"
"#PERSON_TRAIT_NAME_ENVIRONMENTAL","環保"
"#PERSON_TRAIT_NAME_HANDYMAN","雜務工"
"#PERSON_TRAIT_NAME_TRADER","商人"
"#PERSON_TRAIT_NAME_SUN_WORSHIPPER","太陽崇拜"
"#PERSON_TRAIT_NAME_ARSONIST","縱火犯"
"#PERSON_TRAIT_NAME_COP","警察"
"#PERSON_TRAIT_NAME_GEARHEAD","機械迷"
"#PERSON_TRAIT_NAME_TECH_MESSIAH","科技大師"
"#PERSON_TRAIT_NAME_SMART","聰明"
"#PERSON_TRAIT_NAME_MASTER_BUILDER","建築大師"
"#PERSON_TRAIT_NAME_PACKRAT","挑夫"
"#PERSON_TRAIT_NAME_CLEVER","機靈"
"#PERSON_TRAIT_NAME_PERFECTIONIST","完美主義者"
"#PERSON_TRAIT_DESC_FOOTLESS","因為曾經踩到一個生鏽的陷阱而失去了一條腿。當時用小刀切掉了整支腳才活了下來。"
"#PERSON_TRAIT_DESC_RADFIEND","因為長時間暴露在輻射汙染下，皮膚已如磚頭般厚重。"
"#PERSON_TRAIT_DESC_SCARRED","身經百戰，傷痕累累。形象很適合浩劫後的世界。"
"#PERSON_TRAIT_DESC_ONE_EYED","曾因為想賺個外快而曾經參與過一個惡名昭彰的地下格鬥場，結果卻因此丟了一隻眼。"
"#PERSON_TRAIT_DESC_HOOKHAND","因為少了一隻手，而不得不用義肢。"
"#PERSON_TRAIT_DESC_HAIRY","基因突變導致體毛生長異常旺盛。"
"#PERSON_TRAIT_DESC_CAVED_SKULL","不記得為何受傷，但疼痛總是持續不斷、夜夜難眠。"
"#PERSON_TRAIT_DESC_SKIN_DISEASE","因為糟糕的環境而導致皮膚和免疫系統劣化。"
"#PERSON_TRAIT_DESC_CATASTROFAN","災難發生期間心情會更加愉悅。"
"#PERSON_TRAIT_DESC_MASOCHIST","喜歡感到疼痛，並從自殘中獲得滿足。生命值滿點時將會刻意對自己造成傷害。"
"#PERSON_TRAIT_DESC_DRIVEN","精神錯亂，且隨時都有可能會發作。"
"#PERSON_TRAIT_DESC_BROKEN_KNUCKLES","拳頭不是傷痕累累，就是鮮血淋漓。沒人看的時候，喜歡擊打地面或牆壁發洩。"
"#PERSON_TRAIT_DESC_HORRORS_PAST","很難忘記曾經目睹過的慘狀，因此經常藉由辛勤工作來放空大腦。"
"#PERSON_TRAIT_DESC_HAEMOPHOBIC","對鮮血有著非理性的恐懼感。看到或觸碰到血液會讓所有感官麻木，並感到呼吸困難。"
"#PERSON_TRAIT_DESC_BULLET_SPONGE","多次中槍，體內還殘留著子彈。如果這世上還有金屬探測器的話，一定能被這個人觸發。"
"#PERSON_TRAIT_DESC_MINE_SWEEPER","曾赴地雷區進行掃雷工作，是少數活下來的幸運兒之一。只丟了一隻腳的一部分和另一隻的幾根腳趾。"
"#PERSON_TRAIT_DESC_PARANOID","對任何人與任何事都心存懷疑。神經質且不理性的一個人。"
"#PERSON_TRAIT_DESC_WANDERER","過往的罪孽造就了眼前這名衣衫襤褸的流浪者"
"#PERSON_TRAIT_DESC_DAYDREAMER","難以專注於手頭上的工作，總愛幻想過去的美好時光。"
"#PERSON_TRAIT_DESC_OBSESSED","極度專注於盡快做好每一件事，認真到令人厭煩的地步。"
"#PERSON_TRAIT_DESC_GLUTTON","食慾驚人，且即使他人還餓著肚子，也一樣照吃不誤。"
"#PERSON_TRAIT_DESC_SUICIDAL","已對整個世界絕望，認為只有死亡才能讓自己解脫。"
"#PERSON_TRAIT_DESC_POET","喜歡長時間在樹林裡散步，沒有其他目的，只為自言自語。"
"#PERSON_TRAIT_DESC_HEDONIST","總是將自己的舒適放在第一順位。"
"#PERSON_TRAIT_DESC_SPIRITUAL","相信著比人類還重要某個事物。"
"#PERSON_TRAIT_DESC_AUTHORITARIAN","相信著控制、強勢的領導和絕對的紀律。因此會在聚居地擁有5位以上的專家時更認真的工作。"
"#PERSON_TRAIT_DESC_HARD_WORKER","工作努力的程度超過其他人。"
"#PERSON_TRAIT_DESC_SLOTH","睡眠時間比他人要長。"
"#PERSON_TRAIT_DESC_CAMEL","口渴到能一口氣喝乾一座湖。"
"#PERSON_TRAIT_DESC_RECKLESS","總是不假思索就投身於各種事物。"
"#PERSON_TRAIT_DESC_PICKY","對食物極其挑剔，每天都只會吃一點。"
"#PERSON_TRAIT_DESC_LAZY","對工作毫不關心。"
"#PERSON_TRAIT_DESC_CLUMSY","時常跌倒。"
"#PERSON_TRAIT_DESC_GREEN_THUMB","感受著指間的泥土是世界上最棒的感覺。"
"#PERSON_TRAIT_DESC_FANATIC","展開雙手無條件的服從使命的召喚。"
"#PERSON_TRAIT_DESC_OPTIMIST","似乎不太受世上的紛擾影響。"
"#PERSON_TRAIT_DESC_PESSIMIST","凡事總往最壞的方向想。"
"#PERSON_TRAIT_DESC_ATHLETIC","天賦異稟的運動員。速度快、耐力又好。"
"#PERSON_TRAIT_DESC_INTROVERT","會因為新的團體加入而感到焦慮。"
"#PERSON_TRAIT_DESC_EXTROVERT","總是敞開胸懷歡迎新的團體加入。"
"#PERSON_TRAIT_DESC_WORKAHOLIC","閒不下來的一個人，每天都在忙著找事做。"
"#PERSON_TRAIT_DESC_LUDDITE","喜歡用老辦法做事，憎恨新的技術。"
"#PERSON_TRAIT_DESC_COMPETITIVE","凡事都喜歡爭第一。一切都要做到最好，不然就至少要最快。"
"#PERSON_TRAIT_DESC_TOUGH","身體像用磚頭砌出來的一樣堅固，在多的苦難都能承受。"
"#PERSON_TRAIT_DESC_HEALTHY","雖然身處逆境，但還是個健康的典範。"
"#PERSON_TRAIT_DESC_INDIFFERENT","對所有事情都漠不關心。"
"#PERSON_TRAIT_DESC_FASTING","靠著少量的食物勉強度日。"
"#PERSON_TRAIT_DESC_A_D_H_D","很難只為一件事情集中精神。"
"#PERSON_TRAIT_DESC_FAST_LEARNER","吸收知識的速度就像塊海綿一樣。"
"#PERSON_TRAIT_DESC_STRONG_KID","有著異於同齡孩子們的強壯體魄。"
"#PERSON_TRAIT_DESC_BURN_VICTIM","沒能跑過一場森林大火。"
"#PERSON_TRAIT_DESC_SNAPPED","曾經狠狠的摔了一跤，因而摔傷脊柱，導致行動不便。"
"#PERSON_TRAIT_DESC_REFLUX","因為輻射中毒而導致進食時感到陣陣噁心。"
"#PERSON_TRAIT_DESC_FROSTBITTEN","在某個寒冷的夜晚因為濕著腳睡覺，導致他失去了五根腳趾和半隻腳。"
"#PERSON_TRAIT_DESC_CLAWED","曾經有頭兇殘的野獸在他身上留下了許多記號；滿臉傷疤，鼻子殘缺。"
"#PERSON_TRAIT_DESC_EXTRA_PADDING","基因突變導致他的身體更容易吸收和囤積脂肪。"
"#PERSON_TRAIT_DESC_MARTIAL_ARTIST","認為自己是個專業的格鬥選手，一心追求強健的體魄。"
"#PERSON_TRAIT_DESC_BLEEDER","因為不願意休息而導致傷口無法正常癒合。"
"#PERSON_TRAIT_DESC_ADRENALINE_JUNKIE","只有在危險和致命的情形下，才能感到充滿活力。"
"#PERSON_TRAIT_DESC_WASHED_UP","偶爾沉醉於他們寶貴的記憶，然後就能再次看到希望的曙光。"
"#PERSON_TRAIT_DESC_FORMER_HUNTER","因為一次慘烈的打獵事故，導致他受到了永久性的傷害。"
"#PERSON_TRAIT_DESC_FEARFUL","知道可怕的事隨時都會發生，就像以前一樣。"
"#PERSON_TRAIT_DESC_STRESS_EATER","透過暴飲暴食來面對壓力和困難。"
"#PERSON_TRAIT_DESC_OBSESSIVE","受許多強迫性的想法和小儀式所困。"
"#PERSON_TRAIT_DESC_BOSSY","喜歡我行我素，不管旁人的意見。"
"#PERSON_TRAIT_DESC_COMFORT_SEEKER","希望透過提升庇護所的品質來最小化生命中的痛苦，並最大化自身的舒適。"
"#PERSON_TRAIT_DESC_IDEALIST","相信每個人心中善良的那一面。"
"#PERSON_TRAIT_DESC_RITUALISTIC","根據嚴苛的宗教儀式安排每一天的生活。"
"#PERSON_TRAIT_DESC_SELFLESS","優先考慮他人的需求，並從中獲得成就感。"
"#PERSON_TRAIT_DESC_PUNCTUAL","穩定的組織、守時和日程規劃讓他們感到安心。"
"#PERSON_TRAIT_DESC_SUSPICIOUS","新的倖存者加入聚居地時，幸福度會降低。"
"#PERSON_TRAIT_DESC_PEOPLE_PERSON","新的倖存者加入聚居地時，幸福度會提升。"
"#PERSON_TRAIT_DESC_FARMHAND","喜歡看到植物蓬勃生長。"
"#PERSON_TRAIT_DESC_LOITERER","總是盡可能讓自己從容不迫。"
"#PERSON_TRAIT_DESC_PICTURE_OF_HEALTH","他們的身體神聖而不可侵犯；隨時都保持在最佳狀態，並讓他能夠快速的復原傷勢。天生就擁有優良的基因。"
"#PERSON_TRAIT_DESC_GENETIC_LOTTERY","有幸得到優秀的基因。"
"#PERSON_TRAIT_DESC_BEEN_THERE","因為一生歷經苦難，而練就出一副結實又耐操的身軀。"
"#PERSON_TRAIT_DESC_BELIEVER","他的宗教背景使他們能夠在絕望中看見光芒。"
"#PERSON_TRAIT_DESC_RESIGNED","已經徹底的放棄了一切，認為生命已不再有任何意義。"
"#PERSON_TRAIT_DESC_FIGHT_FAN","渴望競技場中的暴力娛樂。"
"#PERSON_TRAIT_DESC_IMAGINED_ILLNESS","希望能有一座條件良好的戰地醫院。"
"#PERSON_TRAIT_DESC_REVERENT","需要一座紀念碑來弔念亡者。"
"#PERSON_TRAIT_DESC_SWEET_TOOTH","渴望麵包店的烘焙食品。"
"#PERSON_TRAIT_DESC_CONSERVATOR","希望林務站的人員多種樹。"
"#PERSON_TRAIT_DESC_PETROLHEAD","希望聚居地中能有間汽車廠。"
"#PERSON_TRAIT_DESC_PROPER_BURIAL","希望死者能夠被葬在一座墓地裡。"
"#PERSON_TRAIT_DESC_EDUCATOR","想讓孩子們上學。"
"#PERSON_TRAIT_DESC_PROSPECTOR","想看到一台金屬挖掘機。"
"#PERSON_TRAIT_DESC_BOOKWORM","希望能有間圖書館來儲藏知識。"
"#PERSON_TRAIT_DESC_FISH_FAN","喜歡捕魚和烹飪魚肉。"
"#PERSON_TRAIT_DESC_LOGGER","認為所謂的進步就是開墾森林，並把樹木做成木柴。"
"#PERSON_TRAIT_DESC_ENVIRONMENTAL","希望周邊的污染物能被清除掉。"
"#PERSON_TRAIT_DESC_HANDYMAN","認為管理有序的聚居地才是個好聚居地。"
"#PERSON_TRAIT_DESC_TRADER","希望聚居地能與其他社區進行貿易。"
"#PERSON_TRAIT_DESC_SUN_WORSHIPPER","認為充分利用太陽的能源應該是首要任務。"
"#PERSON_TRAIT_DESC_ARSONIST","想看到世界毀滅殆盡。"
"#PERSON_TRAIT_DESC_COP","喜歡警備充足的聚居地。"
"#PERSON_TRAIT_DESC_GEARHEAD","對車輛的瞭解超過對人。"
"#PERSON_TRAIT_DESC_TECH_MESSIAH","對一切新的技術無比癡迷，到令人難以置信的地步。"
"#PERSON_TRAIT_DESC_SMART","才華洋溢、觀察敏銳的研究者。"
"#PERSON_TRAIT_DESC_MASTER_BUILDER","總是在製作、建造、焊接、修復各種玩意兒。"
"#PERSON_TRAIT_DESC_PACKRAT","天賦異稟，能夠背負比常人更重的擔子，並同時保持高速行走。"
"#PERSON_TRAIT_DESC_CLEVER","反應速度極快，且時常會有新的發現。"
"#PERSON_TRAIT_DESC_PERFECTIONIST","追求完美，時常花費大量時間處理細枝末節。"
"#PERSON_TRAIT_EFFECT_FOOTLESS","<color=red>行走速度 -15%</color>"
"#PERSON_TRAIT_EFFECT_RADFIEND","<color=green>輻射抗性 +20%</color>"
"#PERSON_TRAIT_EFFECT_SCARRED","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_ONE_EYED","<color=red>生產速度 -5%</color>"
"#PERSON_TRAIT_EFFECT_HOOKHAND","<color=red>生產速度 -15%</color>"
"#PERSON_TRAIT_EFFECT_HAIRY","<color=green>寒冷抗性 +20%</color>"
"#PERSON_TRAIT_EFFECT_CAVED_SKULL","<color=red>最大健康 -20</color>"
"#PERSON_TRAIT_EFFECT_SKIN_DISEASE","<color=red>輻射抗性 -20%</color>"
"#PERSON_TRAIT_EFFECT_CATASTROFAN","<color=green>災難期間幸福度 +30%</color>"
"#PERSON_TRAIT_EFFECT_MASOCHIST","<color=red>健康值滿後自殘</color>"
"#PERSON_TRAIT_EFFECT_DRIVEN","<color=green>生產速度 +15%</color>"
"#PERSON_TRAIT_EFFECT_BROKEN_KNUCKLES","<color=red>最大健康 -20%</color>"
"#PERSON_TRAIT_EFFECT_HORRORS_PAST","<color=green>生產速度 +5%</color>"
"#PERSON_TRAIT_EFFECT_HAEMOPHOBIC","<color=red>作為醫生時，生產速度 -15%</color>"
"#PERSON_TRAIT_EFFECT_BULLET_SPONGE","<color=red>生產速度 -5%，最大健康 -20%</color>"
"#PERSON_TRAIT_EFFECT_MINE_SWEEPER","<color=red>行走速度 -25%</color>"
"#PERSON_TRAIT_EFFECT_PARANOID","<color=red>生產速度 -5%</color>"
"#PERSON_TRAIT_EFFECT_WANDERER","<color=red>行走速度 -25%</color>"
"#PERSON_TRAIT_EFFECT_DAYDREAMER","<color=red>生產速度 -5%</color>"
"#PERSON_TRAIT_EFFECT_OBSESSED","<color=green>生產速度 +15%</color>"
"#PERSON_TRAIT_EFFECT_GLUTTON","<color=red>饑餓感翻倍</color>"
"#PERSON_TRAIT_EFFECT_SUICIDAL","""TODO trait effect ""&MID(People!A378, 22,LEN(People!A271))"
"#PERSON_TRAIT_EFFECT_POET","<color=red>生產速度 -5%</color>"
"#PERSON_TRAIT_EFFECT_HEDONIST","<color=red>不喜歡住在簡陋的庇護所裡</color>"
"#PERSON_TRAIT_EFFECT_SPIRITUAL","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_AUTHORITARIAN","<color=green>聚居地有 5 位以上專家時，生產速度 +15%</color>"
"#PERSON_TRAIT_EFFECT_HARD_WORKER","<color=green>生產速度 +15%</color>"
"#PERSON_TRAIT_EFFECT_SLOTH","<color=red>休息速度 -50%</color>"
"#PERSON_TRAIT_EFFECT_CAMEL","<color=red>耗水量增加</color>"
"#PERSON_TRAIT_EFFECT_RECKLESS","<color=red>生產速度 -5%</color>"
"#PERSON_TRAIT_EFFECT_PICKY","<color=green>饑餓速度 -15%</color>"
"#PERSON_TRAIT_EFFECT_LAZY","<color=red>生產速度 -15%</color>"
"#PERSON_TRAIT_EFFECT_CLUMSY","<color=red>行走速度 -25%</color>"
"#PERSON_TRAIT_EFFECT_GREEN_THUMB","<color=green>生產速度 +5%</color>"
"#PERSON_TRAIT_EFFECT_FANATIC","<color=green>幾乎不會疲勞</color>"
"#PERSON_TRAIT_EFFECT_OPTIMIST","<color=green>最大幸福度 +20%</color>"
"#PERSON_TRAIT_EFFECT_PESSIMIST","<color=red>最大幸福度 -20%</color>"
"#PERSON_TRAIT_EFFECT_ATHLETIC","<color=green>最大健康 +20%，行走速度 +20%</color>"
"#PERSON_TRAIT_EFFECT_INTROVERT","<color=red>倖存者加入聚居地時，幸福度降低</color>"
"#PERSON_TRAIT_EFFECT_EXTROVERT","<color=green>倖存者加入聚居地時，幸福度提升</color>"
"#PERSON_TRAIT_EFFECT_WORKAHOLIC","<color=green>疲勞速度降低 15%</color>"
"#PERSON_TRAIT_EFFECT_LUDDITE","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_COMPETITIVE","<color=green>行走速度 +20%</color>"
"#PERSON_TRAIT_EFFECT_TOUGH","<color=green>最大健康 +20%</color>"
"#PERSON_TRAIT_EFFECT_HEALTHY","<color=green>傷癒速度加快</color>"
"#PERSON_TRAIT_EFFECT_INDIFFERENT","<color=red>生產速度 -5%</color>"
"#PERSON_TRAIT_EFFECT_FASTING","<color=green>饑餓速度降低</color>"
"#PERSON_TRAIT_EFFECT_A_D_H_D","<color=red>受教育需時延長</color>"
"#PERSON_TRAIT_EFFECT_FAST_LEARNER","<color=green>受教育需時縮短</color>"
"#PERSON_TRAIT_EFFECT_STRONG_KID","<color=green>背負箱子不減速</color>"
"#PERSON_TRAIT_EFFECT_BURN_VICTIM","<color=red>輻射抗性 -20%</color>"
"#PERSON_TRAIT_EFFECT_SNAPPED","<color=red>生產速度 -15%</color>"
"#PERSON_TRAIT_EFFECT_REFLUX","<color=red>最大健康 -20</color>"
"#PERSON_TRAIT_EFFECT_FROSTBITTEN","<color=red>行走速度 -25%</color>"
"#PERSON_TRAIT_EFFECT_CLAWED","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_EXTRA_PADDING","<color=green>寒冷抗性 +20%</color>"
"#PERSON_TRAIT_EFFECT_MARTIAL_ARTIST","<color=green>最大健康 +30%</color>"
"#PERSON_TRAIT_EFFECT_BLEEDER","<color=red>最大健康 -20</color>"
"#PERSON_TRAIT_EFFECT_ADRENALINE_JUNKIE","<color=green>災難期間幸福度 +30%</color>"
"#PERSON_TRAIT_EFFECT_WASHED_UP","<color=green>生產速度 +5%</color>"
"#PERSON_TRAIT_EFFECT_FORMER_HUNTER","<color=red>健康值滿後自殘</color>"
"#PERSON_TRAIT_EFFECT_FEARFUL","<color=red>生產速度 -15%</color>"
"#PERSON_TRAIT_EFFECT_STRESS_EATER","<color=red>饑餓感翻倍</color>"
"#PERSON_TRAIT_EFFECT_OBSESSIVE","<color=red>生產速度 -15%</color>"
"#PERSON_TRAIT_EFFECT_BOSSY","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_COMFORT_SEEKER","<color=red>住在沒有電力的庇護所時，最大幸福度 -30%</color>"
"#PERSON_TRAIT_EFFECT_IDEALIST","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_RITUALISTIC","<color=grey>無效果</color>"
"#PERSON_TRAIT_EFFECT_SELFLESS","<color=green>幾乎不會疲勞</color>"
"#PERSON_TRAIT_EFFECT_PUNCTUAL","<color=green>行走速度 +20%</color>"
"#PERSON_TRAIT_EFFECT_SUSPICIOUS","<color=red>不信任新來的陌生人</color>"
"#PERSON_TRAIT_EFFECT_PEOPLE_PERSON","<color=green>喜歡結交新朋友</color>"
"#PERSON_TRAIT_EFFECT_FARMHAND","<color=green>喜歡用自己的雙手做事</color>"
"#PERSON_TRAIT_EFFECT_LOITERER","<color=red>行走速度 -25%</color>"
"#PERSON_TRAIT_EFFECT_PICTURE_OF_HEALTH","<color=green>最大健康 +20%，傷癒速度加快</color>"
"#PERSON_TRAIT_EFFECT_GENETIC_LOTTERY","<color=green>傷癒速度加快</color>"
"#PERSON_TRAIT_EFFECT_BEEN_THERE","<color=green>最大健康 +30%</color>"
"#PERSON_TRAIT_EFFECT_BELIEVER","<color=green>最大幸福度 +20%</color>"
"#PERSON_TRAIT_EFFECT_RESIGNED","<color=red>生產速度 -15%</color>"
"#PERSON_TRAIT_EFFECT_ARSONIST","<color=red>如果幸福度低，可能引燃建築</color>"
"#PERSON_TRAIT_EFFECT_COP","<color=green>安保嚴密時，提升幸福度</color>"
"#PERSON_TRAIT_EFFECT_GEARHEAD","<color=green>作為機械師將提升幸福度</color>"
"#PERSON_TRAIT_EFFECT_TECH_MESSIAH","<color=green>發現新技術時，提升幸福度</color>"
"#PERSON_TRAIT_EFFECT_SMART","<color=green>作為科學家時，增加生產速度</color>"
"#PERSON_TRAIT_EFFECT_MASTER_BUILDER","<color=green>建造速度增加</color>"
"#PERSON_TRAIT_EFFECT_PACKRAT","<color=green>背負板條箱時，行走速度增加</color>"
"#PERSON_TRAIT_EFFECT_CLEVER","<color=green>作為工程師時，增加生產速度</color>"
"#PERSON_TRAIT_EFFECT_PERFECTIONIST","<color=red>生產速度降低</color>"
"#PERSON_TRAIT_NEED_EXTROVERT","時常需要看到新人加入聚居地。"
"#PERSON_TRAIT_NEED_EXTROVERT_ACTIVE","因有新人到來而感到開心"
"#PERSON_TRAIT_NEED_EXTROVERT_INACTIVE","因沒有新人到來而感到煩悶"
"#PERSON_TRAIT_NEED_INTROVERT","不希望有新人加入聚居地。"
"#PERSON_TRAIT_NEED_INTROVERT_ACTIVE","因有新人到來而感到焦慮"
"#PERSON_TRAIT_NEED_INTROVERT_INACTIVE","因沒有新人到來而覺得開心"
"#PERSON_TRAIT_NEED_FIGHT_FAN","渴望競技場中的暴力娛樂。"
"#PERSON_TRAIT_NEED_FIGHT_FAN_ACTIVE","競技場已建造。"
"#PERSON_TRAIT_NEED_FIGHT_FAN_INACTIVE","競技場未建造。"
"#PERSON_TRAIT_NEED_REVERENT","需要一座紀念碑來弔念亡者。"
"#PERSON_TRAIT_NEED_REVERENT_ACTIVE","紀念碑已建造。"
"#PERSON_TRAIT_NEED_REVERENT_INACTIVE","紀念碑未建造。"
"#PERSON_TRAIT_NEED_SWEET_TOOTH","渴望麵包店的烘焙食品。"
"#PERSON_TRAIT_NEED_SWEET_TOOTH_ACTIVE","麵包店已建造。"
"#PERSON_TRAIT_NEED_SWEET_TOOTH_INACTIVE","麵包店未建造。"
"#PERSON_TRAIT_NEED_ENTERTAINMENT","放鬆精神，暫時不考慮手頭的事情。"
"#PERSON_TRAIT_NEED_ENTERTAINMENT_ACTIVE","造訪了一座娛樂建築。"
"#PERSON_TRAIT_NEED_ENTERTAINMENT_INACTIVE","未造訪娛樂建築。"
"#PERSON_TRAIT_NEED_DECORATION","認為浩劫後的景觀不應只有灰色和棕色。"
"#PERSON_TRAIT_NEED_DECORATION_ACTIVE","喜歡做裝飾。"
"#PERSON_TRAIT_NEED_DECORATION_INACTIVE","看不到有任何裝飾。"
"#PERSON_TRAIT_NEED_POWER_HUNGRY","只有恢復供電，才能重新開始建造。"
"#PERSON_TRAIT_NEED_POWER_HUNGRY_ACTIVE","已建造發電廠。"
"#PERSON_TRAIT_NEED_POWER_HUNGRY_INACTIVE","未建造發電廠。"
"#PROFESSION_UNASSIGNED","工人"
"#PROFESSION_ASSIGNED","已指派"
"#PROFESSION_WORKER","工人"
"#PROFESSION_BUILDER","建築工人"
"#PROFESSION_CRAFTSMAN","工匠"
"#PROFESSION_SCAVENGER","拾荒者"
"#PROFESSION_FARMER","農夫"
"#PROFESSION_HUNTER","獵人"
"#PROFESSION_COOK","廚師"
"#PROFESSION_MEDIC","醫生"
"#PROFESSION_MECHANIC","機師"
"#PROFESSION_ENGINEER","工程師"
"#PROFESSION_SCIENTIST","科學家"
"#PROFESSION_GUARD","守衛"
"#PROFESSION_FISHERMAN","漁民"
"#PROFESSION_ANY","任意"
"#PROFESSION_UNASSIGNED_PLURAL","工人"
"#PROFESSION_ASSIGNED_PLURAL","已指派"
"#PROFESSION_WORKER_PLURAL","工人"
"#PROFESSION_BUILDER_PLURAL","建築工人"
"#PROFESSION_CRAFTSMAN_PLURAL","工匠"
"#PROFESSION_SCAVENGER_PLURAL","拾荒者"
"#PROFESSION_FARMER_PLURAL","農夫"
"#PROFESSION_HUNTER_PLURAL","獵人"
"#PROFESSION_COOK_PLURAL","廚師"
"#PROFESSION_MEDIC_PLURAL","醫生"
"#PROFESSION_MECHANIC_PLURAL","機師"
"#PROFESSION_ENGINEER_PLURAL","工程師"
"#PROFESSION_SCIENTIST_PLURAL","科學家"
"#PROFESSION_GUARD_PLURAL","守衛"
"#PROFESSION_FISHERMAN_PLURAL","漁民"
"#DEATH_COLDNESS","寒冷"
"#DEATH_HUNGER","饑餓"
"#DEATH_THIRST","口渴"
"#DEATH_AGE","年老"
"#DEATH_RADIATION","輻射"
"#DEATH_INJURY","受傷"
"#DEATH_EXHAUSTION","過勞"
"#DEATH_MALNUTRITION","營養不良"
"#DEATH_SUICIDE","自殺"
"#DEATH_INFECTION","感染"
"#INFO_PERSON_BUTTON_CHANGE_SKILL","更改偏好工作"
"#TOPIC_HEALTH","健康"
"#TOPIC_HEALTH_TITLE","健康"
"#TOPIC_HAPPINESS","幸福"
"#TOPIC_HAPPINESS_TITLE","幸福"
"#TOPIC_EDUCATED","教育"
"#TOPIC_EDUCATED_TITLE","教育"
"#INFO_PERSON_GENDER","性別"
"#INFO_PERSON_GENDER_TITLE","性別"
"#TOPIC_CURRENT_JOB","職業"
"#TOPIC_WORKPLACE","工作崗位"
"#TOPIC_TOOL","工具"
"#TOPIC_PROTECTIVE_CLOTHING","衣物"
"#TOPIC_AGE_GROUP_ELDER","老人"
"#TOPIC_AGE_GROUP_ADULT","成年人"
"#TOPIC_AGE_GROUP_TEENAGER","青少年"
"#TOPIC_AGE_GROUP_CHILD","兒童"
"#TOPIC_AGE_GROUP_INFANT","嬰兒"
"#TOPIC_AGE","年齡"
"#TOPIC_DEATH_REASON","死因"
"#PERSON_CONDITION_COLD_DESC","由於缺乏合適的衣物及庇護所而感到寒冷，尤其在遇到低溫時。\n\n可能會導致失溫。"
"#PERSON_CONDITION_HYPOTHERMIC_DESC","由於長期暴露於寒冷中，將不斷承受傷害。只有獲得合適的衣物、庇護所，或者氣溫升高，才能避免失溫。"
"#PERSON_CONDITION_HOT_DESC","暴露於高溫將帶來種種問題。\n\n可能導致中暑。"
"#PERSON_CONDITION_HEATSTROKE_DESC","持續的曝曬已經嚴重影響能力。降低移動和生產速度。"
"#PERSON_CONDITION_THIRSTY_DESC","感到乾渴並需要飲水。\n\n持續乾渴可能導致脫水。"
"#PERSON_CONDITION_DEHYDRATED_DESC","缺乏飲用水而導致的嚴重症狀。\n\n可能導致死亡。"
"#PERSON_CONDITION_HUNGRY_DESC","倖存者常常食不果腹，但如果食物短缺時間過長，則可能導致饑餓。最好隨時儲存一些食物，這樣辛勤工做的居民們才不會餓肚子。居民吃飽肚子後幸福感會增加，工作效率也會更高。"
"#PERSON_CONDITION_STARVING_DESC","挨餓的居民已長時間未進食，再不吃點東西的話將會很快死亡。"
"#PERSON_CONDITION_TIRED_DESC","經過一天的辛勞，居民自然會感到疲憊。確保庇護所數量充足，讓居民們每天都能睡個好覺。若沒有合適的居所，居民們最終將會精疲力竭。"
"#PERSON_CONDITION_EXHAUSTED_DESC","由於長期沒有合適的庇護所而缺乏睡眠，導致影響工作能力和生產速度降低。"
"#PERSON_CONDITION_INJURED_DESC","日常生活中的任何意外都有可能會讓人受傷。不對傷害進行治療則會導致死亡，但是它們在任何醫療機構都可以輕易的被治癒。藥物可以加速居民的康復速度。"
"#PERSON_CONDITION_WOUNDED_DESC","嚴重的傷口導致健康持續惡化，同時生產速度降低，只有醫護人員或醫師治癒後才能好轉。"
"#PERSON_CONDITION_RADIATION_POISONING_DESC","暴露於高劑量的輻射。情況會持續惡化為輻射病。搬進條件更好的庇護所及穿上一些衣物可提供對輻射更好的防護。"
"#PERSON_CONDITION_RADIATION_SICKNESS_DESC","體內累積了大量的輻射，並正在迅速侵蝕身體。除非透過藥物或醫生治療，否則健康將急劇惡化。使用碘丸可加快治癒過程。"
"#PERSON_CONDITION_STRESSED_DESC","接二連三的艱難困苦讓人們心情低落。倍感壓力的居民在生活中感受不到幸福，這可能導致他們陷入絕望。需增加幸福度，為居民提供更多娛樂，並努力改善整體環境。"
"#PERSON_CONDITION_DESPAIR_DESC","長期的不幸福感導致人們陷入絕望。絕望的居民已經失去了活下去的動力。他們可能會離開聚居地，自殘甚至自殺。"
"#PERSON_CONDITION_HOMELESS_DESC","無家可歸的居民沒有棲身之所，他們更容易受傷、疲勞，或是患上致命疾病。長期生活在受污染的天空下也會影響他們的幸福度。"
"#PERSON_CONDITION_SICK_DESC","輕微疾病，可能會導致感染。"
"#PERSON_CONDITION_INFECTED_DESC","重大疾病正在導致健康持續惡化，生產速度也降低。不及時治療感染將會導致死亡。 使用抗生素能夠大幅提升治癒速度。受感染居民的耗水量是健康居民的兩倍。"
"#PERSON_CONDITION_MALNOURISHED_DESC","食譜單一會造成居民養分攝取不足以及嚴重的營養不良。食物可分為三大類。基礎食物僅能果腹，但營養較低。其他兩類食物為肉類和蔬菜，每位居民都需要攝取充足的量。營養不良的居民非常虛弱且極易死亡。從營養不良中恢復是一個漫長的過程，需要營養不良者長期攝取多種食物才能恢復。"
"#PERSON_CONDITION_POISONED_DESC","有毒物質正在他們的血液中竄流，造成健康狀況持續惡化。需服藥或者就醫治療。"
"#PERSON_CONDITION_CRIMINAL_DESC","已屢次顯露出犯罪傾向，必須予以逮捕並做出相對應的懲罰。"
"#PERSON_CONDITION_NOTOOLS_DESC","沒有工具的居民工作速度極其緩慢。製造或在大地圖上搜尋更多工具。"
"#PERSON_CONDITION_NOCLOTHES_DESC","缺乏合適的衣物可能導致更多嚴重的問題。製造或在大地圖上搜尋更多衣物。"
"#PERSON_CONDITION_PTSD_DESC","這個人已失去理智，導致完全無法正常生活。"
"#TOPIC_PROFESSION","職業"
"#TOPIC_PERSON_ACTIVITY","活動"
"#TOPIC_CONDITIONS","條件"
"#GENDER_FEMALE","女"
"#GENDER_MALE","男"
"#EDUCATION_LEVEL_INSCHOOL","在校就讀"
"#EDUCATION_LEVEL_UNEDUCATED","未受教育"
"#EDUCATION_LEVEL_EDUCATED","已受教育"
"#PERSON_HAPPINESS_LEVEL_0","絕望"
"#PERSON_HAPPINESS_LEVEL_1","悶悶不樂"
"#PERSON_HAPPINESS_LEVEL_2","滿意"
"#PERSON_HAPPINESS_LEVEL_3","高興"
"#PERSON_HAPPINESS_LEVEL_4","狂喜"
"#PERSON_STATE_TREATED","正在接受治療"
"#TOPIC_COLONIST","基本資訊"
"#TOPIC_TRAITS_NEEDS","詳細資訊"
"#PERSON_STATE_GOING_TO_EAT","正在前去吃飯"
"#PERSON_STATE_GOING_TO_WORK","正在前去工作"
"#PERSON_STATE_GOING_TO_SLEEP","準備回家睡覺"
"#PERSON_STATE_GOING_TO_TREATMENT","正在前去接受治療"
"#PERSON_STATE_HAVING_GOOD_TIME","興高采烈"
"#PERSON_STATE_UNHAPPY","悶悶不樂"
"#TOPIC_PERSON_STATE","狀態"
"#TOPIC_PERSON_STATUS","狀態"
"#TOPIC_PERSON_STATUS_BUILDING","建築"
"#TOPIC_PERSON_STATE_GOING_TO_SCHOOL","正在上學路上"
"#PERSON_EVENT_NEED_POORLY_RESTED_NAME","休息不佳"
"#PERSON_EVENT_NEED_POORLY_RESTED_DESC","在差勁的庇護所睡得不舒服"
"#PERSON_EVENT_NEED_RESTED_NAME","休息充足"
"#PERSON_EVENT_NEED_RESTED_DESC","在舒適的庇護所休息。"
"#PERSON_EVENT_NEED_GROUND_RESTED_NAME","睡在戶外"
"#PERSON_EVENT_NEED_GROUND_RESTED_DESC","因缺少庇護所而不得不席地而睡。"
"#PERSON_EVENT_NEED_POOR_RESTED_NAME","休息不佳"
"#PERSON_EVENT_NEED_POOR_RESTED_DESC","在簡陋的庇護所裡睡不好覺。"
"#PERSON_EVENT_NEED_NORMAL_RESTED_NAME","休息"
"#PERSON_EVENT_NEED_NORMAL_RESTED_DESC","在舒適的庇護所裡睡得很好。"
"#PERSON_EVENT_NEED_WELL_RESTED_NAME","休息充分"
"#PERSON_EVENT_NEED_WELL_RESTED_DESC","在舒適的房屋睡了個好覺。"
"#PERSON_EVENT_NEED_WELL_FED_NAME","營養充足"
"#PERSON_EVENT_NEED_WELL_FED_NAME_DESC","吃了一頓大餐。"
"#PERSON_EVENT_NEED_HOUSING_DEATH_NAME","哀悼中"
"#PERSON_EVENT_NEED_HOUSING_DEATH_DESC","家庭中有人去世。"
"#PERSON_EVENT_NEED_BIRTH_NAME","兒童出生"
"#PERSON_EVENT_NEED_BIRTH_DESC","家庭成員生產。"
"#PERSON_EVENT_NEED_MEMORIAL_NAME","已向死者致以敬意"
"#PERSON_EVENT_NEED_MEMORIAL_DESC","想起了人生並非一直如此。"
"#PERSON_EVENT_NEED_GAME_ARCADE_NAME","打電動中"
"#PERSON_EVENT_NEED_GAME_ARCADE_DESC","在螢光閃爍中盡情享受經典遊戲帶來的刺激感。"
"#PERSON_EVENT_NEED_LIBRARY_NAME","正在看書"
"#PERSON_EVENT_NEED_LIBRARY_DESC","沉浸於充滿友情、海盜、太空探險和愛情的故事中。"
"#PERSON_EVENT_NEED_MOVIE_THEATRE_NAME","正在看電影"
"#PERSON_EVENT_NEED_MOVIE_THEATRE_DESC","正在欣賞大螢幕上的一部好片。"
"#PERSON_EVENT_NEED_STORM_DOME_NAME","正在看人打鬥"
"#PERSON_EVENT_NEED_STORM_DOME_DESC","在野蠻的運動中找樂子。"
"#PERSON_STATE_ENTERTAINED","減輕壓力"
"#PERSON_STATE_ENTERING","路過中"
"#COLONY_HAPPINESS_LEVEL_0","絕望"
"#COLONY_HAPPINESS_LEVEL_1","悶悶不樂"
"#COLONY_HAPPINESS_LEVEL_2","滿意"
"#COLONY_HAPPINESS_LEVEL_3","高興"
"#COLONY_HAPPINESS_LEVEL_4","狂喜"
"#COLONY_HAPPINESS_LEVEL_0_DESC","居民們滿懷悲痛，傷心欲絕。儘快提升幸福度，否則居民將開始採取極端行動以試圖結束苦難。"
"#COLONY_HAPPINESS_LEVEL_1_DESC","人們不滿現狀，許多人不願按正常速度工作。"
"#COLONY_HAPPINESS_LEVEL_2_DESC","居民們既不悲傷，也不開心。他們希望好事發生，同時懼怕悲劇出現。"
"#COLONY_HAPPINESS_LEVEL_3_DESC","人們對未來保持著樂觀的態度，心情愉悅。許多人願意加倍努力工作。"
"#COLONY_HAPPINESS_LEVEL_4_DESC","居民們心情愉悅且精力十足，這是以目前的環境來說最好的情況了。"
"#PERSON_HAPPINESS_LEVEL_0_DESC","絕望的居民不願繼續苟活。如果不能在他們的生活中增添一些幸福感，他們可能會採取極端手段。"
"#PERSON_HAPPINESS_LEVEL_1_DESC","不滿現狀，不願按正常速度工作。"
"#PERSON_HAPPINESS_LEVEL_2_DESC","既不悲傷，也不開心。希望好事發生，同時害怕悲劇出現。"
"#PERSON_HAPPINESS_LEVEL_3_DESC","對未來保持著樂觀態度，心情愉悅。願意加倍努力工作。"
"#PERSON_HAPPINESS_LEVEL_4_DESC","心情愉悅且精力十足，這是以目前的環境來說最好的情況了。"
"#PERSON_CONDITION_MUTATED","已突變"
"#PERSON_CONDITION_MUTATED_DESC","長期暴露於輻射引發嚴重問題，需要很長的時間才能治癒。"
"#DEATH_MUTATION","突變"
"#PERSON_EVENT_NEED_GENERIC_NEGATIVE_CATASTROPHE_NAME","恐懼死亡"
"#PERSON_EVENT_NEED_GENERIC_NEGATIVE_CATASTROPHE_DESC","每一刻都有可能會是終點。有些人也許認為人能夠習慣持續不斷的災難……其實根本沒有這回事。"
"#PERSON_EVENT_NEED_HOME_DESTROYED_NAME","家園已毀"
"#PERSON_EVENT_NEED_HOME_DESTROYED_DESC","失去了家園，雖然那不是理想中的居所，但終究還是個家。被迫重頭來過非常的令人心痛。"
"#PERSON_STATE_SOCIAL_INTERACTION","休息中"
"#PERSON_EVENT_NEED_CORPSE_DECAYED_NAME","腐爛的屍體"
"#PERSON_EVENT_NEED_CORPSE_DECAYED_DESC","目睹腐爛的屍體擺放在地上，沒有妥當的安葬。"
"#PERSON_EVENT_NEED_BURIAL_SITE_DESTRUCTION_NAME","墓地被摧毀"
"#PERSON_EVENT_NEED_BURIAL_SITE_DESTRUCTION_DESC","因墓地被褻瀆與摧毀而感到憤怒"
"#PERSON_TRAIT_NAME_EDUCATED","已受教育"
"#PERSON_TRAIT_DESC_EDUCATED","學會了如何在浩劫過後的世界裡高效工作。"
"#PERSON_TRAIT_EFFECT_EDUCATED","<color=green>生產速度 +15%</color>"
"#PERSON_STATE_IN_SCHOOL","在校就讀"
"#TOPIC_RENAME_PERSON","重命名居民"
"#TOPIC_RENAME_PERSON_DESC","為你的居民設置自訂姓名。"
"#TOPIC_RENAME_SPECIALIST","重命名專家"
"#TOPIC_RENAME_SPECIALIST_DESC","為你的專家設置自訂姓名。"
"#COLONIST_COMMENT_INJURED_01","我受傷了……很嚴重的傷……"
"#COLONIST_COMMENT_INJURED_02","我好像弄斷了什麼東西。"
"#COLONIST_COMMENT_INJURED_03","我需要包紮。"
"#COLONIST_COMMENT_RADIATION_SICKNESS_01","我是不是……在發光？"
"#COLONIST_COMMENT_RADIATION_SICKNESS_02","我覺得我好像離輻射太近了……"
"#COLONIST_COMMENT_RADIATION_SICKNESS_03","我在掉頭髮欸……哦不……不……"
"#COLONIST_COMMENT_INFECTION_01","我現在感覺非常虛弱。"
"#COLONIST_COMMENT_INFECTION_02","有人覺得冷嗎？我都在發抖了。"
"#COLONIST_COMMENT_INFECTION_03","頭暈目眩……我需要躺一下。"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_01","我不行了……我要出去。快讓我出去！"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_02","離我遠一點！"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_03","我家在哪裡……我迷路了……"
"#COLONIST_COMMENT_FULLY_HEALED_01","感覺神清氣爽！"
"#COLONIST_COMMENT_FULLY_HEALED_02","重獲健康的感覺真好！"
"#COLONIST_COMMENT_FULLY_HEALED_03","啊，活力十足！"
"#COLONIST_COMMENT_POLLUTION_CLEARED_01","又少了一個會發光的東西要擔心了！"
"#COLONIST_COMMENT_POLLUTION_CLEARED_02","永別了，綠色混蛋，沒人會想念你的！"
"#COLONIST_COMMENT_POLLUTION_CLEARED_03","那些髒東西終於消失了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_01","我們能餵飽這麼多人嗎？"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_02","噢太好了，留給我們的食物又變得更少了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_03","是還嫌我不夠餓嗎。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_01","能見到新面孔真好！"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_02","別擔心，你們現在安全了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_03","歡迎來到我們的聚居地，這附近最棒的地方！"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_01","我不想死！"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_02","我不想死！"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_03","我們撐不過去的！"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_01","總算撐過去了！"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_02","我們又一次死裡逃生了。"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_03","哈，小菜一碟！"
"#COLONIST_COMMENT_CHILD_BORN_01","我們有孩子了！"
"#COLONIST_COMMENT_CHILD_BORN_02","快看看那張小臉蛋……"
"#COLONIST_COMMENT_CHILD_BORN_03","嗨，小傢伙，歡迎來到這個世界。"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_01","土匪找上門了！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_02","進攻！所有人，一起保衛聚居地！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_03","土匪來了！所有人拿起武器！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_01","知道教訓了吧！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_02","我們才不可能會輸呢！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_03","下次就換我們去找你了！"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_01","不知道還能不能再承受一次"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_02","可惡的土匪……他們應該全部都去死！"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_03","我們損失慘重……"
"#COLONIST_COMMENT_ISSUE_TRADE_COMPLETED_01","來自{0}的新貨物！"
"#COLONIST_COMMENT_ISSUES_TRADE_COMPLETED_02","{0}送了一些物資給我們！"
"#COLONIST_COMMENT_TRADE_COMPLETED_03","快看啊，有人了禮物給我們！"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_01","社會的發展是停不下來的！"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_02","又一項新的發現！"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_03","嘿，我們終於搞清楚了！"
"#COLONIST_COMMENT_SPECIALIST_JOINED_01","那位專家看起來好猛喔！"
"#COLONIST_COMMENT_ISSUE_SPECIALIST_JOINED_02","我敢打賭{0}一定經歷了不少"
"#COLONIST_COMMENT_SPECIALIST_JOINED_03","很高興有可靠的人加入我們。"
"#COLONIST_COMMENT_ISSUE_SPECIALIST_JOINED_04","{0}看起來是個已經想通的人。"
"#COLONIST_COMMENT_ISSUE_SPECIALIST_JOINED_05","有{0}跟我們一起，實在是太幸運了！"
"#COLONIST_COMMENT_SPECIALIST_JOINED_06","你看到那位新來的專家了嗎？"
"#COLONIST_COMMENT_GAME_START_BUNKER_01","所有人都安全出來了嗎？"
"#COLONIST_COMMENT_GAME_START_BUNKER_02","謝天謝地，地堡再早一點坍塌後果不堪設想……"
"#COLONIST_COMMENT_GAME_START_BUNKER_03","地堡消失了！我們現在怎麼辦？"
"#COLONIST_COMMENT_GAME_START_CAR_01","誰讓這蠢貨駕駛的？！"
"#COLONIST_COMMENT_GAME_START_CAR_02","唉，看來撐不住了……"
"#COLONIST_COMMENT_GAME_START_CAR_03","一團糟……看來我們困在這裡了。"
"#COLONIST_COMMENT_GAME_START_HIKE_01","一步也不走了。我完了！"
"#COLONIST_COMMENT_GAME_START_HIKE_02","好了，給位，長途跋涉結束了！"
"#COLONIST_COMMENT_GAME_START_HIKE_03","這地方看起來不錯，適合從頭再來！"
"#COLONIST_COMMENT_SPECIALIST_JOINED_07","希望那位專家會保護我們。"
"#COLONIST_COMMENT_SPECIALIST_JOINED_08","有你幫助我們真是太幸運了！"
"#PERSON_STATE_SANITIZING","清洗中"
"#PERSON_STATE_COMBAT","戰鬥中"
"#PERSON_CONDITION_UNCLEAN","骯髒"
"#PERSON_CONDITION_UNCLEAN_DESC","這位居民的個人衛生很差，如果他們沒有地方洗手，將有可能會導致細菌感染。"
"#PERSON_VALUE_NOURISHMENT","飲食"
"#PERSON_STATUS_MALNOURISHED","居民正在遭受營養不良的折磨"
"#PERSON_CONDITION_POORLY_NOURISHED","營養不足"
"#PERSON_CONDITION_POORLY_NOURISHED_DESC","食物中所含的營養不足以維持健康。增加食物種類以防營養不良。"
"#PERSON_CONDITION_NORMAL_NOURISHED","營養充足"
"#PERSON_CONDITION_NORMAL_NOURISHED_DESC","食物中含有充足的營養，而且食物種類也較為豐富，足以維持健康。"
"#PERSON_CONDITION_WELL_NOURISHED","營養良好"
"#PERSON_CONDITION_WELL_NOURISHED_DESC","食物種類豐富，肉類和蔬菜均衡。食物品質良好。健康的飲食讓人們心情愉悅。"
"#COLONIST_COMMENT_INJURED_04","只是擦傷而已……我沒事！"
"#COLONIST_COMMENT_INJURED_05","我一動就會痛。"
"#COLONIST_COMMENT_INJURED_06","啊！好，真的很痛。"
"#COLONIST_COMMENT_RADIATION_SICKNESS_04","我覺得我要吐了。"
"#COLONIST_COMMENT_RADIATION_SICKNESS_05","我覺得頭暈，而且完全沒有食慾。"
"#COLONIST_COMMENT_RADIATION_SICKNESS_06","所以那東西是有輻射的囉？"
"#COLONIST_COMMENT_INFECTION_04","我全身是汗，又口乾舌燥。"
"#COLONIST_COMMENT_INFECTION_05","我覺得頭痛欲裂。"
"#COLONIST_COMMENT_INFECTION_06","為什麼我還是這麼累？我幾乎沒辦法清楚思考了。"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_04","誰快點讓它停下來，快救救我！"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_05","一切都是沒用的，這世界就是場噩夢！"
"#COLONIST_COMMENT_MENTAL_BREAKDOWN_06","每一天都這樣……一切都會再重來……明天也是……"
"#COLONIST_COMMENT_FULLY_HEALED_04","我終於完全康復了。"
"#COLONIST_COMMENT_FULLY_HEALED_05","我整個人都覺得神清氣爽！"
"#COLONIST_COMMENT_FULLY_HEALED_06","我們的醫護人員真是專業。"
"#COLONIST_COMMENT_POLLUTION_CLEARED_04","不客氣囉，地球！"
"#COLONIST_COMMENT_POLLUTION_CLEARED_05","廢物帶出去，進步跟著來。"
"#COLONIST_COMMENT_POLLUTION_CLEARED_06","清理我們自己髒亂的感覺真不錯。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_04","現在是要我們吃土嗎？"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_05","過沒多久他們救會搶著要更多食物了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_06","好啊，那你乾脆讓所有人都進來就好了嘛。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_04","希望你們都準備好要工作了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_05","歡迎大家，快進來休息一下吧。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_06","多多益善！"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_04","連這個都來？我們受的苦難還不夠多嗎？"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_05","拜託讓我們撐過去……"
"#COLONIST_COMMENT_CATASTROPHE_STARTED_06","要是我們全死光怎麼辦？"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_04","我還以為我們都要完蛋了。"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_05","想的美啊，大自然。下次再來啊！"
"#COLONIST_COMMENT_CATASTROPHE_ENDED_06","只是天氣不好而已，沒什麼好擔心的。"
"#COLONIST_COMMENT_CHILD_BORN_04","多可愛的孩子啊！"
"#COLONIST_COMMENT_CHILD_BORN_05","來小傢伙，笑一個。"
"#COLONIST_COMMENT_CHILD_BORN_06","又有個孩子出生了！我們還有希望！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_04","準備戰鬥！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_05","把他們趕回去！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_06","保護自己，保護聚居地！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_04","我們勝利了！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_05","下次離我們遠一點！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_06","鮮血換來的勝利。"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_04","他們每個人都是人渣……"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_05","是我們太弱了。"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_06","要是下次更糟怎麼辦？"
"#COLONIST_COMMENT_TRADE_COMPLETED_04","新物資終於來了。"
"#COLONIST_COMMENT_TRADE_COMPLETED_05","這筆交易真的很划算！"
"#COLONIST_COMMENT_TRADE_COMPLETED_06","有人能來幫我下貨嗎？"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_04","快看啊—這就是科學！"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_05","絕對不要懷疑人類的聰明才智。"
"#COLONIST_COMMENT_RESEARCH_COMPLETED_06","理論付諸實踐！"
"#COLONIST_COMMENT_SPECIALIST_JOINED_09","有他們在身邊，我感到更安全了。"
"#COLONIST_COMMENT_SPECIALIST_JOINED_10","一位新的專家？我們運氣真好！"
"#COLONIST_COMMENT_SPECIALIST_JOINED_11","我們需要所有我們能得到的專業知識。"
"#COLONIST_COMMENT_GAME_START_01","是時候捲起袖子開始建設了！"
"#COLONIST_COMMENT_GAME_START_02","把營地打理好，方便更多居民入住！"
"#COLONIST_COMMENT_GAME_START_03","開始為其他人打理營地吧！"
"#COLONIST_COMMENT_GAME_START_04","我們首先需要的是水、食物和庇護所。"
"#COLONIST_COMMENT_GAME_START_05","其他人馬上就要到了，我們先把營地建立起來吧！"
"#COLONIST_COMMENT_GAME_START_06","好了，那我們就先來解決必需品的問題，然後再發射信號彈！"
"#COLONIST_COMMENT_GAME_START_07","大家一起設置好營地，然後開始搜尋資源吧！"
"#COLONIST_COMMENT_GAME_START_08","人們會需要水、食物和庇護所，所以趕快動起來吧！"
"#COLONIST_COMMENT_GAME_START_09","記得在一切準備就緒之後發射信號彈！"
"#PERSON_STATE_LEAVE_COLONY","出發中"
"#COLONIST_COMMENT_INJURED_07","好，這真的很痛。"
"#COLONIST_COMMENT_INJURED_08","它……不應該彎成這個角度的，對吧？"
"#COLONIST_COMMENT_INJURED_09","我流血了……我在流血！"
"#COLONIST_COMMENT_INJURED_10","我的手臂動不了了……"
"#COLONIST_COMMENT_INJURED_11","我好像撞到頭了……"
"#COLONIST_COMMENT_RADIATION_SICKNESS_07","該死的輻射……"
"#COLONIST_COMMENT_RADIATION_SICKNESS_08 ","我就知道我離輻射太近了……"
"#COLONIST_COMMENT_RADIATION_SICKNESS_09 ","不可能！我不可能生病的啊！"
"#COLONIST_COMMENT_RADIATION_SICKNESS_10","輻射真的是人類永遠的敵人！"
"#COLONIST_COMMENT_RADIATION_SICKNESS_11","為什麼沒人清理廢料？！"
"#COLONIST_COMMENT_INFECTION_07","我可能需要躺一會兒……"
"#COLONIST_COMMENT_INFECTION_08","我頭痛欲裂。"
"#COLONIST_COMMENT_INFECTION_09","一直……咳個……不停……"
"#COLONIST_COMMENT_INFECTION_10","發燒了？可是我現在不能生病啊！"
"#COLONIST_COMMENT_INFECTION_11","我感覺渾身無力……"
"#COLONIST_COMMENT_FULLY_HEALED_07","我感到神清氣爽！"
"#COLONIST_COMMENT_FULLY_HEALED_08","謝謝你們照顧我。"
"#COLONIST_COMMENT_FULLY_HEALED_09","恢復健康，該回去工作了！"
"#COLONIST_COMMENT_FULLY_HEALED_10","現在我渾身舒暢，多虧有你。"
"#COLONIST_COMMENT_FULLY_HEALED_11","居然一點也不痛了！"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_07","那我想我們就只能吃樹皮了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_08","好啊，那我們都餓死算了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_09","搞得好像我們食物很多一樣。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_10","草根這種東西不知道能不能吃……"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_HUNGRY_11","這樣每個人能分到的食物就更少了……"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_07","來更多的人手了啊？太好了！"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_08","朋友們，歡迎歡迎！"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_09","聚居地可真是越來越熱鬧了。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_10","走！去歡迎我們的新鄰居。"
"#COLONIST_COMMENT_SURVIVORS_ACCEPTED_11","嗯，團結力量大。"
"#COLONIST_COMMENT_CHILD_BORN_07","恭喜這對新生父母！"
"#COLONIST_COMMENT_CHILD_BORN_08","這麼小，但卻又這麼充滿著朝氣。"
"#COLONIST_COMMENT_CHILD_BORN_09","你長大以後一定會很強壯。"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_07","去大門口！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_08","別讓他們跑了！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_09","為自己而戰，為聚居地而戰！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_10","他們一定會為攻擊我們而後悔的！"
"#COLONIST_COMMENT_GATE_COMBAT_STARTED_11","是時候贏取我們的自由了！"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_07","他們從來不會汲取教訓，你說是吧？"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_08","算他們活該。"
"#COLONIST_COMMENT_COLONY_COMBAT_WON_09","真可惜，我都還沒出力他們就跑了。"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_07","我們還經得起多少損失？"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_08","我恨這個世界……"
"#COLONIST_COMMENT_COLONY_COMBAT_LOST_09","可惡……"
"#TOPIC_ELDER","老人"
"#PERSON_CONDITION_THIRSTY_SHORT_DESC","需要飲水"
"#PERSON_CONDITION_DEHYDRATED_SHORT_DESC","需要飲水"
"#PERSON_CONDITION_HUNGRY_SHORT_DESC","需要食物"
"#PERSON_CONDITION_STARVING_SHORT_DESC","需要食物"
"#PERSON_CONDITION_TIRED_SHORT_DESC","需要休息"
"#PERSON_CONDITION_EXHAUSTED_SHORT_DESC","需要休息"
"#PERSON_CONDITION_INJURED_SHORT_DESC","需要醫生"
"#PERSON_CONDITION_RADIATION_SICKNESS_SHORT_DESC","需要醫生"
"#PERSON_CONDITION_STRESSED_SHORT_DESC","需要提升幸福度"
"#PERSON_CONDITION_DESPAIR_SHORT_DESC","需要提升幸福度"
"#PERSON_CONDITION_HOMELESS_SHORT_DESC","需要庇護所"
"#PERSON_CONDITION_INFECTED_SHORT_DESC","需要醫生"
"#PERSON_CONDITION_MALNOURISHED_SHORT_DESC","需要更加多樣化的食物"
"#PERSON_CONDITION_CRIMINAL_SHORT_DESC","罪無可恕"
"#PERSON_CONDITION_NOTOOLS_SHORT_DESC","需要工具"
"#PERSON_CONDITION_NOCLOTHES_SHORT_DESC","需要衣物"
"#PERSON_CONDITION_DIRTY_SHORT_DESC","需要清潔"
"#PERSON_CONDITION_UNARMED_SHORT_DESC","需要武器"
"#PERSON_VALUE_CONTAMINATION","污染"
"#PERSON_NEEDS_TITLE","條件和需求"
"#PERSON_EQUIPMENT_TITLE","裝備"
"#INFO_PERSON_BUTTON_FOLLOW","跟隨此人"
"#PERSON_CONDITION_MUTATED_SHORT_DESC","需要治療"
"#PERSON_CONDITION_WOUNDED_SHORT_DESC","需要治療"
"#PERSON_CONDITION_RADIATION_POISONING_SHORT_DESC","需要治療"
"#PERSON_CONDITION_POISONED_SHORT_DESC","需要治療"
"#PERSON_CONDITION_UNCLEAN_SHORT_DESC","需要洗澡"
"#COLONY_HAPPINESS_LEVEL_NO_COLONISTS_DESC","聚居地內空無一人。"
"#PERSON_NO_CONDITIONS","沒有條件"
"#PERSON_NO_NEEDS","沒有需求"
"#PERSON_NEEDS_EFFECT","{0}點幸福度"
"#PERSON_CONDITION_HYGIENE_RED","骯髒"
"#PERSON_CONDITION_HYGIENE_RED_DESC","這位居民的個人衛生情況很差，如果他們沒有地方洗手，可能會導致感染。"
"#PERSON_CONDITION_HYGIENE_RED_SHORT_DESC","Prone to becoming Infected."
"#PERSON_VALUE_HEALTH_DESC","Overall well-being of the colonist, affected by numerous factors like Conditions and fighting."
"#PERSON_VALUE_CONTAMINATION_DESC","Contamination level gained from polluted food, certain Catastrophes and the environment."
"#PERSON_VALUE_MALNUTRITION_DESC","Nutrition balance between Meat and Vegetable food types. Serve both to prevent Malnutrition."
"#PERSON_VALUE_HUNGER_DESC","Hunger. Eating different types of Food prevents colonist from Starving."
"#PERSON_VALUE_THIRST_DESC","Thirst. Keep your colonists hydrated or they'll get Dehydrated, causing Health loss."
"#PERSON_VALUE_TEMPERATURE_DESC","Temperature. Heat Shelters and provide Clothes to maintain body temperature during Winter Storm."
"#PERSON_VALUE_MALNUTRITION","Malnutrition"
"#PERSON_VALUE_HYGIENE","Hygiene"
"#PERSON_VALUE_HYGIENE_DESC","Personal hygiene. Colonists need an Outhouse or Sauna to wash themselves and keep clean."
"#COLONIST_COMMENT_RAT_SWARM_01","Rats are eating our crops!"
"#COLONIST_COMMENT_RAT_SWARM_02","Get lost you filthy rodent!"
"#COLONIST_COMMENT_RAT_SWARM_03","Rats are attacking our fields!"
"#COLONIST_COMMENT_RAT_SWARM_04","Swarm of rats on the field!"
"#COLONIST_COMMENT_RAT_SWARM_05","Rodents are feasting on our field!"
"#COLONIST_COMMENT_POLLUTION_CLOUD_01","That pollution dump exploded!"
"#COLONIST_COMMENT_POLLUTION_CLOUD_02","That's one nasty puff of pollution!"
"#COLONIST_COMMENT_POLLUTION_CLOUD_03","Didn't know that pink goo could do that."
"#COLONIST_COMMENT_POLLUTION_CLOUD_04","That polluted pile looks dangerous!"
"#COLONIST_COMMENT_POLLUTION_CLOUD_05","That waste pile is about to blow!"
"#COLONIST_COMMENT_SPACE_JUNK_01","Was that a... satellite?"
"#COLONIST_COMMENT_SPACE_JUNK_02","The sky is falling!"
"#COLONIST_COMMENT_SPACE_JUNK_03","Space junk incoming!"
"#COLONIST_COMMENT_SPACE_JUNK_04","Metal raining from the skies!"
"#COLONIST_COMMENT_SPACE_JUNK_05","Take cover!"
"#COLONIST_COMMENT_FALL_01","It's getting a bit cold in here"
"#COLONIST_COMMENT_FALL_02","Brrr...better put on some warmer clothes"
"#COLONIST_COMMENT_FALL_03","Is it just me or is it getting colder?"
"#COLONIST_COMMENT_FALL_04","Weather's acting up a bit"
"#COLONIST_COMMENT_FALL_05","Could swear it was warmer than this yesterday"
"#COLONIST_COMMENT_WINTER_01","It's snowing!"
"#COLONIST_COMMENT_WINTER_02","Well the crops are surely gone now"
"#COLONIST_COMMENT_WINTER_03","It's freezing outside!"
"#COLONIST_COMMENT_WINTER_04","Wish we a had a hot bath around here..."
"#COLONIST_COMMENT_WINTER_05","Time to make a snowman!"
"#COLONIST_COMMENT_WINTER_06","Can't wait for this to be over..."
"#COLONIST_COMMENT_WINTER_07","It's already snowing?"
"#COLONIST_COMMENT_WINTER_08","Great, now we're cold, too!"
"#COLONIST_COMMENT_WINTER_09","How am I supposed to fish now?"
"#COLONIST_COMMENT_WINTER_10","Too bad we can't go ice-fishing on that lake"
"#COLONIST_COMMENT_SPRING_01","The snow's melting!"
"#COLONIST_COMMENT_SPRING_02","It's finally getting warmer!"
"#COLONIST_COMMENT_SPRING_03","I bet the cold'll come back sooner or later"
"#COLONIST_COMMENT_SPRING_04","Time to plant the crops again!"
"#COLONIST_COMMENT_SPRING_05","I was tired of plowing the snow anyways"
"#NOTIFICATION_PERSON_DIED_COLDNESS_MANY","{0} colonists froze to death"
"#SPECIALIST_NAME_SPECIALIST1","蘿絲"
"#SPECIALIST_ARCHETYPE_SPECIALIST1","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST1","她從小就善於言辭，正是能在你毫無察覺的情況下任意擺佈你的那類人。她輕鬆接管了家族生意，並且在災難發生前一直把所有事都打理得井井有條。"
"#SPECIALIST_NAME_SPECIALIST2","威勒"
"#SPECIALIST_ARCHETYPE_SPECIALIST2","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST2","他買賣過各種氣動力的小玩意兒，囤積物資的習慣讓他在以物易物的時代受益匪淺，而且傳聞說他現在收藏有一架嶄新的直升飛機。這個老傢伙的視力已不如以往，所以嘗試駕駛這架飛機可能比較危險。"
"#SPECIALIST_NAME_SPECIALIST3","邦妮"
"#SPECIALIST_ARCHETYPE_SPECIALIST3","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST3","她在船上和在陸地上一樣放鬆。她在飛速行駛的汽車上仍能保持精准槍法，還會在對戰後縱情豪飲，這讓她頗富傳奇色彩，致使她一隻眼睛失明的原因目前未知，但這並不影響她高超的射擊能力。"
"#SPECIALIST_NAME_SPECIALIST4","弗利茲"
"#SPECIALIST_ARCHETYPE_SPECIALIST4","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST4","他出生於軍人家庭，他的職業生涯在孩提時期便定下了基調。在服役期間，他的表現不僅達到甚至遠超隊友幾乎不可能實現的期望，他至今仍對此洋洋自得。他喜歡參加前線戰鬥，所以，別派他執行「僅偵查」的任務。"
"#SPECIALIST_NAME_SPECIALIST5","禿鷹"
"#SPECIALIST_ARCHETYPE_SPECIALIST5","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST5","他不喜歡閒聊或其他任何類型的談話，更喜歡獨處。出生絕對貧困的他很快學會了如何從垃圾堆中拾撿有價值的東西，並且捍衛自己的發現成果，以免被能力稍差的競爭對手搶走。他本質上並不粗魯，反而很喜歡享受充裕的個人空間。"
"#SPECIALIST_NAME_SPECIALIST6","平克曼"
"#SPECIALIST_ARCHETYPE_SPECIALIST6","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST6","身為一個得不到一點關愛或疼愛的侏儒，他在性格形成時期是在少年幫派中度過的。他學著自己謀生，偷竊所需的東西，不為明天而擔憂。如果他找到值得追隨的事業或領導者，這種敏銳的生存本能便會派上用場。"
"#SPECIALIST_NAME_SPECIALIST7","克蘿"
"#SPECIALIST_ARCHETYPE_SPECIALIST7","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST7","她是三姐妹中唯一的倖存者，在浩劫摧毀她們所住的小鎮時，她失去了姐妹，徹底陷入孤獨。她喜歡四處搜尋探索，但是在夜晚，她總會留出片刻寧靜，為她的兩個姐妹默哀。"
"#SPECIALIST_NAME_SPECIALIST8","泰貢"
"#SPECIALIST_ARCHETYPE_SPECIALIST8","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST8","他總是和大家格格不入，他認為陰謀論十分有趣並沉迷其中。他經常發表關於古神、無人間諜機或顛覆性貓咪模因的無稽之談，然而這些對其他人幾乎沒有任何意義，但是他的機敏和偏執讓他成為了優秀的偵查員。"
"#SPECIALIST_NAME_SPECIALIST9","史黛拉"
"#SPECIALIST_ARCHETYPE_SPECIALIST9","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST9","浩劫過後的荒蕪世界讓她十分難過，環境的驟變讓這個曾經樂觀的人瀕臨崩潰。她的手術經驗無比寶貴，在拯救生命時，她有時會發現內心深處仿佛找回了曾經的自己。"
"#SPECIALIST_NAME_SPECIALIST10","麥克"
"#SPECIALIST_ARCHETYPE_SPECIALIST10","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST10","大家都很喜歡他。災難似乎對他一絲影響都沒有，他在任何時候都能保持自若的神情和富有感染力的大笑，但他在哪進行的醫學訓練呢？沒人知道答案，每次被問到這方面話題，他都會避而不答。"
"#SPECIALIST_NAME_SPECIALIST11","林奈"
"#SPECIALIST_ARCHETYPE_SPECIALIST11","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST11","他是個極端的傢伙。毫無疑問，他擁有聰明的科學頭腦，而且不可能與他認為「不夠格」的人合作。他經常用自己的科學頭腦對所有事情進行爭論，從植物群落分類到碘攝入率，什麼都不放過。"
"#SPECIALIST_NAME_SPECIALIST12","妲芬娜"
"#SPECIALIST_ARCHETYPE_SPECIALIST12","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST12","她從分崩離析的城市中看到無限的機會；無數的寶物等著被發掘。對於她而言，冒險就像將銅線纏成球或啪的打開舊電視機一樣輕鬆。你可能認為她只是在賣舊貨，但是對於她，每件東西都有一段回憶。"
"#SPECIALIST_NAME_SPECIALIST13","維加斯"
"#SPECIALIST_ARCHETYPE_SPECIALIST13","偵察"
"#SPECIALIST_DESCRIPTION_SPECIALIST13","由於周邊缺少場地，他決定隨身攜帶舞臺。在做生意時，他會哼唱節奏感明顯的歌曲。這種娛樂方式很少見，因此吸引了眾多回頭客，就像是被他迷住了一樣。"
"#SPECIALIST_NAME_SPECIALIST14","黛姆"
"#SPECIALIST_ARCHETYPE_SPECIALIST14","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST14","貧窮、戰爭、疾病和死亡，她見證並度過了這一切的困境。數十年的艱難苦楚將她磨礪成了不屈不饒、無所畏懼的女人。死亡對她而言只不過是位老朋友，一位還不至於試著傷害她的朋友。"
"#SPECIALIST_NAME_SPECIALIST15","葛奇"
"#SPECIALIST_ARCHETYPE_SPECIALIST15","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST15","他一生都生活在大家庭裡，無法忍受獨自一人的生活。他將努力保護大家，願意為了他們拋頭顱灑熱血，甘冒生命的危險。為了保護家人而對抗敵人時，他絕對是一名英勇的戰士。"
"#SPECIALIST_NAME_SPECIALIST16","娜迪亞"
"#SPECIALIST_ARCHETYPE_SPECIALIST16","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST16","大多數拾荒者在市區尋找財富，而她在森林中更感到自在。她在森林裡尋求平靜安寧，還能在森林裡隱藏蹤跡。此外，她還擅長勘察地形，能夠找到大多數人認為已經遺失的東西。"
"#SPECIALIST_NAME_SPECIALIST17","艾比斯"
"#SPECIALIST_ARCHETYPE_SPECIALIST17","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST17","她完全瞭解世界到底多殘酷。她身上無數的傷疤和斷骨使她變得比多數人都謹慎小心，她很少脫下盔甲。得益於她善於預想未來變化的本性，幾乎沒有什麼廢墟能威脅到讓她難以執行搜尋任務。"
"#SPECIALIST_NAME_SPECIALIST18","琴"
"#SPECIALIST_ARCHETYPE_SPECIALIST18","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST18","她的第一個女兒出生於浩劫之後，之後數年裡她又生了幾個兒子，但這絲毫沒有給她帶來牽絆。如果有什麼不同的話，那便是她更甘冒生命危險，在需要時勇於迎難而上。「如果不是為他們，我還能為誰而勇敢？」她說。"
"#SPECIALIST_NAME_SPECIALIST19","理可"
"#SPECIALIST_ARCHETYPE_SPECIALIST19","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST19","浩劫打破了他一輩子當軍人的夢想，他只在軍隊裡待了很短的時間。與大多數人不同，他仍然相信可以重建曾經的社會，並為可能不再存在的國家效力。儘管他的從軍經歷讓他成為了優秀的偵查員，但有些人擔心他仍然在逃避現實。"
"#SPECIALIST_NAME_SPECIALIST20","凱特"
"#SPECIALIST_ARCHETYPE_SPECIALIST20","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST20","她剛從醫學院畢業，第一份工作是在老家的廢墟中執行 34 小時一班的任務。這份工作很不容易，她經常在想，如果沒有她女朋友的幫助，自己能否挺過來。她現在還是女朋友的助手，兩人在一起合作無間。"
"#SPECIALIST_NAME_SPECIALIST21","阿拉密斯"
"#SPECIALIST_ARCHETYPE_SPECIALIST21","偵察"
"#SPECIALIST_DESCRIPTION_SPECIALIST21","他對於安全地與病人待在一起感到愧疚，因為他的妻子正在遠方執行搜尋任務。不過，看到妻子平安歸來時感到的快樂幾乎能夠彌補她離開時的悲傷。如果他們的孩子還在他身邊，他會感到更輕鬆，但畢竟，讓他們待在某個安全的地方更好。"
"#SPECIALIST_NAME_SPECIALIST22","勒芙蕾絲"
"#SPECIALIST_ARCHETYPE_SPECIALIST22","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST22","很少有人能像她一樣堅強。好像沒有什麼能讓她慌亂，饑餓、疾病甚或是災難，都嚇不倒她。這些都是小小的不如人意之處，壞消息要有足夠爆炸性才能打亂她的計畫。這樣的性格幫助她撐過了最令人沮喪的複雜研究，並忍受手中簡陋的儀器。"
"#SPECIALIST_NAME_SPECIALIST23","渦輪"
"#SPECIALIST_ARCHETYPE_SPECIALIST23","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST23","他似乎認同科學即實驗的觀點。如果向他提出任何問題，他第二天便能給出各種相關體的十多種解決方案及安全標準。雖然他實驗失敗的次數比大多數科學家都多，但他的實驗結果更有創造性。"
"#SPECIALIST_NAME_SPECIALIST24","薩特"
"#SPECIALIST_ARCHETYPE_SPECIALIST24","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST24","災難過後，他知道過去的生活已一去不復返。「庫存」、「季度收益」和「績效評估」等詞已經毫無意義，像他這樣的人是最先被掠奪的物件。但是，他決定繼續做自己擅長的事情 — 貿易，這更多是出於洩恨而非任何其他目的。"
"#SPECIALIST_NAME_SPECIALIST25","拉杰"
"#SPECIALIST_ARCHETYPE_SPECIALIST25","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST25","他是個完美主義者，經常追求完美到沮喪的地步。他稱之為年齡的智慧，儘管有些人反駁他在晚年已經變得偏執，但這種偏執確實派上了用場；如果他說已經清空了某個地方，那麼你可以確信，他已經搜尋了每個最不引人注意的角落。"
"#SPECIALIST_NAME_SPECIALIST26","明加第"
"#SPECIALIST_ARCHETYPE_SPECIALIST26","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST26","浩劫發生前，他正準備成為職業跑步運動員。現在，他只能感到痛苦，仿佛他和其他人類被剝奪了未來。只有在跑步時，感覺到心臟在胸膛裡砰砰跳動的時候，他才感到些許安慰。"
"#SPECIALIST_NAME_SPECIALIST27","哈基姆"
"#SPECIALIST_ARCHETYPE_SPECIALIST27","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST27","他的大半生都是資歷超高的村醫，主要醫治各種常見疾病和傷痛。浩劫來臨時，他無法對受苦的人們置之不理，最終離開村裡去了附近的一座大城市。但之後又有另一個地方需要他的説明，一個接著一個……"
"#SPECIALIST_NAME_SPECIALIST28","壞脾氣"
"#SPECIALIST_ARCHETYPE_SPECIALIST28","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST28","他似乎總是以瀕臨極限的方式戰鬥。如果不是因為他的理智和身體一樣強大，這種魯莽就是在送死。到目前為止，戰鬥是他發洩多餘精力並避免緊張混亂的唯一方式。"
"#SPECIALIST_NAME_SPECIALIST29","潛行者"
"#SPECIALIST_ARCHETYPE_SPECIALIST29","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST29","在動盪的童年時期，她在格鬥術中找回了自己。她不僅通過強大的自保能力獲得了自信，還知道何時該使用這種能力以及何時該放棄。最重要的是，人們終於開始給予她極大的尊重。"
"#SPECIALIST_NAME_SPECIALIST30","諾瑪德"
"#SPECIALIST_ARCHETYPE_SPECIALIST30","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST30","他始終無法成功適應新的世界秩序。他不斷四處旅行，在任何可以求職的地方打工，但是他從未真正安定下來。見識廣博的他能夠幾乎出於本能地挑選出最快的路線以及最具價值的目標。"
"#SPECIALIST_NAME_SPECIALIST31","安特沃夫"
"#SPECIALIST_ARCHETYPE_SPECIALIST31","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST31","他性格複雜，既是熱情前衛的科學家，又是個十足的怪人。在他看來，這兩種都是為世界重新帶來歡樂與幸福的方式。他聲稱自己讀大學的費用都是靠當馬戲團小丑掙來的，不過大家都不確定這是不是他開的另一個玩笑。"
"#SPECIALIST_NAME_SPECIALIST32","蘇別克"
"#SPECIALIST_ARCHETYPE_SPECIALIST32","偵察"
"#SPECIALIST_DESCRIPTION_SPECIALIST32","即使在學術界混跡多年後，他依然成功地將自己的經濟知識重新運用到實踐中。更令人驚訝的是，看到自己的整個研究領域付之一炬，他並沒有傷心欲絕。相反，他對有機會擺脫舊體制的束縛，一切重新開始而感到興奮不已。"
"#SPECIALIST_NAME_SPECIALIST33","老張"
"#SPECIALIST_ARCHETYPE_SPECIALIST33","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST33","他終於從舊世界的偏見中解脫了，現在他很享受一直想得到的那種尊重。在這個世界裡，價值比其他任何因素都更重要。他非常瞭解自己作為商人和交易人的自我價值，不願意對任何交易讓步。"
"#SPECIALIST_NAME_SPECIALIST34","波特"
"#SPECIALIST_ARCHETYPE_SPECIALIST34","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST34","第一次核輻射襲擊所在的城市後不久，他的丈夫便患上了輻射病。他倖存了下來，但是該事件對兩人都造成了徹底的影響。現在，他們希望保護其他人免遭相同的際遇，通過他的科學專業知識，他們能夠有效地挽救無數生命。"
"#SPECIALIST_NAME_SPECIALIST35","熊貓"
"#SPECIALIST_ARCHETYPE_SPECIALIST35","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST35","他永遠都是房間裡個頭最大的那個人，他一生都在經受並不想要的關注。即使發現個頭大的優勢後，他仍然對此感覺不自在。他不想參與戰鬥，但是又不得不戰鬥。"
"#SPECIALIST_NAME_SPECIALIST36","紅龍"
"#SPECIALIST_ARCHETYPE_SPECIALIST36","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST36","她為浩劫中消失的文化感到痛惜。她會收藏書籍、畫作等和文化相關的所有東西，並嘗試保護至少部分文化遺產。她在藝術尤其是建築方面的知識可幫助識別倒塌的建築物，以及這些建築物中可能包含的東西。"
"#SPECIALIST_NAME_SPECIALIST37","阿瑪拉"
"#SPECIALIST_ARCHETYPE_SPECIALIST37","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST37","浩劫後世界的殘酷現實對她造成了巨大的打擊。作為曾經的主任醫師，她已經很多年沒有參與過實際工作，而是一直都埋首於各種文件中。但是，她決定迎接挑戰，即使一切已經變得比以往熟悉的世界更混亂，她也毫不畏懼。"
"#SPECIALIST_NAME_SPECIALIST38","莉娜"
"#SPECIALIST_ARCHETYPE_SPECIALIST38","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST38","她是一名受人尊敬的遺傳學家，她在自己的領域中感到巨大安慰，畢竟，人類還活著。儘管人類文明已經毀滅，但他們的精髓還在。或許，事情的改變並沒有像大家認為的那麼多。"
"#SPECIALIST_NAME_SPECIALIST39","紫雕"
"#SPECIALIST_ARCHETYPE_SPECIALIST39","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST39","她發現自己小巧的身軀在搜尋危險建築物時很有利。另一方面，總有人想踩到她身上，利用她的身形。不過她總能敏銳地發現這一點，這些想法很快就會被她強烈駁回。"
"#SPECIALIST_NAME_SPECIALIST40","阿布索隆"
"#SPECIALIST_ARCHETYPE_SPECIALIST40","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST40","甚至連其他偵查員都很尊敬他。他每晚只需睡幾個小時便已足矣，白天從來不需要放慢腳步。更令人困惑的是，在殘酷的荒地中徒步穿梭時，他似乎很享受這些永無止境的危險旅行。"
"#SPECIALIST_NAME_SPECIALIST41","瑪卡威"
"#SPECIALIST_ARCHETYPE_SPECIALIST41","偵察"
"#SPECIALIST_DESCRIPTION_SPECIALIST41","她相信，言辭就像縫針和藥物一樣能治癒傷痛。「心事重重就像纏在脖子上的套索一樣，令人難以喘息」，她會這麼跟你說。她自己有任何想法都會說出來，無論這些話會多傷人，並且她也鼓勵他人以同樣的方式對待她。"
"#SPECIALIST_NAME_SPECIALIST42","智司"
"#SPECIALIST_ARCHETYPE_SPECIALIST42","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST42","相比其他許多人，他給自己的壓力要大得多，其他人都去睡覺時，他還保持著清醒長達數小時。他清楚，科學家已經所剩無幾，仍然能夠發揮自身專業所長的就更少了。清晨，心中巨大的動力驅使他穿上實驗室工作服，如果他完不成工作……又由誰來完成呢？"
"#SPECIALIST_NAME_SPECIALIST43","蘭卡斯特"
"#SPECIALIST_ARCHETYPE_SPECIALIST43","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST43","獨居幾十年後，他現在已經無法與其他人友好合作了。由於他以前養成的自給自足能力，只要他能安靜地工作，就會把幾乎任何東西都拆解一遍。這種愚蠢行為讓他多次受傷，留下無數傷疤，不過他倒以此為榮。"
"#SPECIALIST_NAME_SPECIALIST44","嘉洛特"
"#SPECIALIST_ARCHETYPE_SPECIALIST44","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST44","沒有人知道她的真名，也不知道她為何蒙面。答案很簡單，純粹為了體驗扮演蒙面聯防隊員的快感。如果真是這樣，大概就沒有人會責怪她喜歡毆打強盜和其他罪惡的人渣了。"
"#SPECIALIST_NAME_SPECIALIST45","妖術"
"#SPECIALIST_ARCHETYPE_SPECIALIST45","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST45","她對死亡一直都從容鎮靜。她能在死亡的必然和寧靜中找到安寧，這種心態意外地讓她成為比大多數同行更優秀的醫生。當你覺得無需執著於死者時，會更容易將注意力放在活人身上。"
"#SPECIALIST_NAME_SPECIALIST46","西格恩"
"#SPECIALIST_ARCHETYPE_SPECIALIST46","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST46","她認為浩劫肯定出於某種神力，這也是人類遭受打擊，再次變得卑微的原因。在被黑暗包圍的荒野裡遊蕩時，這種相信神明的信念給了她莫大的勇氣。"
"#SPECIALIST_NAME_SPECIALIST47","娜拉"
"#SPECIALIST_ARCHETYPE_SPECIALIST47","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST47","她敏銳的感官完全是出於需要。在帶領家人穿過新形成的荒地時，她的母性本能促使她提防每個可能的威脅和避難所。甚至到現在，在家人獲得安全保護的情況下，她也會很高興地出去走一走。"
"#SPECIALIST_NAME_SPECIALIST48","布羅克"
"#SPECIALIST_ARCHETYPE_SPECIALIST48","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST48","在浩劫之前，他的堅強本質便已經深入骨髓 — 沒有人能夠憑藉柔弱的品性爬上黑幫頭目的位置。從他毫無憐憫或猶豫的戰鬥方式便可看出這點。但是他背上一道猙獰的長疤也解釋了他為何決定永遠離開黑幫生活。"
"#SPECIALIST_NAME_SPECIALIST49","小袋鼠"
"#SPECIALIST_ARCHETYPE_SPECIALIST49","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST49","他流浪的日子比其他任何人都長。他已經習慣用能找到的任何東西對付著過日子，無論是需要搭建庇護所、收集工具還是搜尋貴重物品，他都擅長。這讓他成為了出色的拾荒者，儘管與其他人合作仍然令他感到有點不自在。"
"#SPECIALIST_NAME_SPECIALIST50","小熊"
"#SPECIALIST_ARCHETYPE_SPECIALIST50","偵察"
"#SPECIALIST_DESCRIPTION_SPECIALIST50","她過去經常周遊世界，在各處為博物館和私人收藏家尋找、買賣珍貴的工藝品。如今，她買賣各種珍寶。雖然仍然運用相同的交易原則，但講述幾個過去的精彩故事，可以為達成交易帶來意想不到的效果。"
"#SPECIALIST_NAME_SPECIALIST51","維爾特"
"#SPECIALIST_ARCHETYPE_SPECIALIST51","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST51","他總是能表現得自然冷靜，他相信所有事情最終都能迎來滿意的結果。他能夠在最緊張的情況下保持頭腦清醒。即便環境看起來很陌生，或者不太確定前進方向，他也明白沒有必要慌亂。"
"#SPECIALIST_NAME_SPECIALIST52","羅伯斯"
"#SPECIALIST_ARCHETYPE_SPECIALIST52","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST52","他擁有過人的分析和務實頭腦，最終為自己找到了正確的方向來發揮所長。純粹出於必要而進行搜尋後，他發現自己的頭腦在這方面很有用，他能有效地掃視垃圾從而搜尋物資，這一能力讓他的生活大有不同。"
"#SPECIALIST_NAME_SPECIALIST53","達瑞斯"
"#SPECIALIST_ARCHETYPE_SPECIALIST53","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST53","有人可能認為他甚至還未意識到浩劫已然發生。這個性情溫和的男人似乎對工作以外的任何事情都沒多大興趣，他只會努力追求工作上的完美。給他一個過得去的實驗室，他就很滿足了。"
"#SPECIALIST_NAME_SPECIALIST54","畢夏"
"#SPECIALIST_ARCHETYPE_SPECIALIST54","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST54","他曾是一名軍醫，現在已經離開戰區，但仍然經營舊業，以前是在帳篷裡進行急診手術，現在變成了經營面向貧窮和無家可歸之人的秘密診所。這讓他學會了如何在不太理想的條件下使用臨時準備的工具和醫療用品來治療病人。"
"#SPECIALIST_NAME_SPECIALIST55","艾莉卡"
"#SPECIALIST_ARCHETYPE_SPECIALIST55","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST55","她的個人生活和職業生活都經歷了翻天覆地的變化。作為生物學家，她一直對蝴蝶以及它們從一種形態變成另一種形態的整個蛻變過程著迷。或許，人類也可能實現類似的目標？"
"#SPECIALIST_NAME_SPECIALIST56","米希卡"
"#SPECIALIST_ARCHETYPE_SPECIALIST56","領導者"
"#SPECIALIST_DESCRIPTION_SPECIALIST56","他態度溫和，只有少數醫生仍然保留著這種溫和。無論他做什麼，都希望能給予他人幫助、安慰和治癒。那些罵罵咧咧、不願配合的病人，反而能得到他最燦爛、最溫暖的微笑。"
"#SPECIALIST_NAME_SPECIALIST57","多米諾"
"#SPECIALIST_ARCHETYPE_SPECIALIST57","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST57","她曾經夢想成為一名歌手，她在各個酒吧和場所輾轉駐唱數年，但從未得到很好的演出機會。後來，她的機敏聰慧和慈悲之心驅使她選擇行醫，但是她從未停止唱歌，甚至在做手術時也要哼唱。"
"#SPECIALIST_NAME_SPECIALIST58","火箭人"
"#SPECIALIST_ARCHETYPE_SPECIALIST58","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST58","他的世界隨著周圍的社會一起崩塌了：他曾經以星月為方向，一點一點慢慢前行。如今，他的生活僅限於在聚居地這方寸土地間想盡辦法存活下去。"
"#SPECIALIST_NAME_SPECIALIST59","艾維"
"#SPECIALIST_ARCHETYPE_SPECIALIST59","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST59","在眾多極端條件威脅植物和農作物的情況下，人類想要生存下來，像她這樣的植物學家會起到很大的作用。在工作之餘，她很喜歡開玩笑，並且她有一個壞習慣，經常半夜大笑，吵醒其他人。"
"#SPECIALIST_NAME_SPECIALIST60","波羅"
"#SPECIALIST_ARCHETYPE_SPECIALIST60","偵察"
"#SPECIALIST_DESCRIPTION_SPECIALIST60","世界上仍然有未知的新大陸在天邊之外等待發現 — 他從小便讀著這樣的故事長大。這種看法根深蒂固，甚至到今天，一旦發現從未見過的東西，他就會興奮不已，而且他很善於發現獨特的事物。"
"#SPECIALIST_NAME_SPECIALIST61","多瑙河"
"#SPECIALIST_ARCHETYPE_SPECIALIST61","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST61","她不會給別人很多閒聊的機會。她直率的作風可能會嚇跑一些人，但是這樣做買賣會簡單得多。記住，無論你出價多少，你都不用擔心傷害她的感情，因為她對你的感情也不怎麼在乎。"
"#SPECIALIST_NAME_SPECIALIST62","督德"
"#SPECIALIST_ARCHETYPE_SPECIALIST62","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST62","他更喜歡自稱為「貿易專家」，而不是純粹的商人。他在生活的各個方面都保持著這種高人一等的態度。雖然他自命不凡，但仍是個合格的商人，而且可能更堅持於盡可能獲得最佳交易條件。"
"#SPECIALIST_NAME_SPECIALIST63","瑪凱達"
"#SPECIALIST_ARCHETYPE_SPECIALIST63","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST63","她不僅擁有發達的肌肉，而且還擁有強大的戰鬥頭腦。作為曾經的特種部隊隊長，她非常清楚使用什麼手段才能消除目標。除此之外，她真正的優點在於她能鼓舞他人與她並肩作戰。"
"#SPECIALIST_NAME_SPECIALIST64","爪刀"
"#SPECIALIST_ARCHETYPE_SPECIALIST64","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST64","她以前是當地的綜合格鬥冠軍，曾九次衛冕該頭銜。現在她依然保持著冠軍作風，但也瞭解拳擊場外的戰鬥完全不同。有一點是，她現在開始會下黑手了。"
"#SPECIALIST_NAME_SPECIALIST65","依努克"
"#SPECIALIST_ARCHETYPE_SPECIALIST65","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST65","她話不多，喜歡用結果說話。她會一言不發地離開，然後帶回滿袋子的廢料，之後很快又再次離開。有人曾問她要不要待久一點，她搖搖頭說道：「這裡不是我的家，外面才是」。"
"#SPECIALIST_NAME_SPECIALIST66","薩莉"
"#SPECIALIST_ARCHETYPE_SPECIALIST66","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST66","她一輩子都被周圍的人貶低，她的父母、老師及合作夥伴等都瞧不起她，但她自己從來沒有看不起自己。如果不達到自己的最好成績，無論經歷多少困難，她都不會接受。決不放棄，只為證明他們是錯的。"
"#SPECIALIST_NAME_SPECIALIST67","虎鯨"
"#SPECIALIST_ARCHETYPE_SPECIALIST67","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST67","善於應對水域是她有別於其他偵察員的特點。其他人將河流與湖泊視為障礙，而她卻將它們看作是一種優勢。無論是有船還是需要製造一艘船，只要找到水路，她便能非常快速地到達目的地。"
"#SPECIALIST_NAME_SPECIALIST68","布恩"
"#SPECIALIST_ARCHETYPE_SPECIALIST68","偵察員"
"#SPECIALIST_DESCRIPTION_SPECIALIST68","他是知曉如何在濃密的森林和未知的崎嶇小路中行走的開路先鋒。在長時間的偵查任務中生存下來對他而言是件輕而易舉的事，因為很樂意在需要時尋覓食物。他在必要時會和其他人待一起，但是沒人能讓他的興趣持續太久。"
"#SPECIALIST_STATE_IDLE","可開始行動"
"#SPECIALIST_STATE_PREPARING_FOR_MISSION","準備中"
"#SPECIALIST_STATE_IN_MISSION","執行任務中："
"#SPECIALIST_STATE_POST_MISSION_COOLDOWN","休息中"
"#SPECIALIST_STATE_CITYLEADER","聚居地領導者"
"#SPECIALIST_MISSION_STATE_SCOUTING","偵察中"
"#SPECIALIST_MISSION_STATE_SCAVENGING","搜尋中"
"#SPECIALIST_MISSION_STATE_TRADING","交易中"
"#SPECIALIST_MISSION_STATE_SCIENCE","探索中"
"#SPECIALIST_MISSION_STATE_COMBAT","戰鬥中"
"#SPECIALIST_MISSION_TRAVELING","旅行中"
"#SPECIALIST_MISSION_CAMP","露營中"
"#SPECIALIST_MISSION_RETURNING_HOME","回家途中"
"#SPECIALIST_SKILL_SKILLSET","角色"
"#TOPIC_ASSIGNMENT","任務"
"#TOPIC_SKILLS","技能"
"#SPECIALIST_SKILL_LEADERSHIP","領導力"
"#SPECIALIST_SKILL_EXPLORATION","探索"
"#SPECIALIST_SKILL_COMBAT","戰力"
"#SPECIALIST_SKILL_CHARISMA","貿易"
"#SPECIALIST_SKILL_INTELLECT","研究"
"#SPECIALIST_SKILL_PERCEPTION","搜尋"
"#SPECIALIST_SKILL_MEDICAL","醫療"
"#SPECIALIST_SKILL_ENDURANCE","恢復"
"#SPECIALIST_SKILL_LEADERSHIP_DESC","為所分配的建築增加產量。"
"#SPECIALIST_SKILL_EXPLORATION_DESC","行動點數。"
"#SPECIALIST_SKILL_COMBAT_DESC","基礎攻擊傷害。"
"#SPECIALIST_SKILL_CHARISMA_DESC","與社團貿易的熟練度。"
"#SPECIALIST_SKILL_INTELLECT_DESC","每次行動的科學點收集率。"
"#SPECIALIST_SKILL_PERCEPTION_DESC","每次行動的資源搜尋率。"
"#SPECIALIST_SKILL_MEDICAL_DESC","醫藥包治癒效果。"
"#SPECIALIST_SKILL_ENDURANCE_DESC","聚居地治癒速度。"
"#SPECIALIST_SKILL_ALL","領導力：為所分配的建築增加產量。\n探索：行動點數。\n戰力：基礎攻擊傷害。\n貿易：與社團貿易的熟練度。\n研究：每次行動的科學點收集率。\n搜尋：每次行動的資源搜尋率。\n醫療：醫藥包治癒效果。\n恢復：聚居地治癒速度。"
"#NOT_ENOUGH_AP","行動點數不足！"
"#TOPIC_ SPECIALIST_TEAM_SIDE_MENU","專家團隊"
"#AP_REFILL_INFO","每天都會回復一定行動點。"
"#TIME_TO_AP_REFILL","次日恢復時間：{0}"
"#NO_AP","行動點數恢復中"
"#TEAM_MEMBER_HASCOOLDOWN","傷勢恢復中"
"#TEAM_AT_COLONY","在聚居地"
"#TEAM_READY","等待命令"
"#ACTION_CYCLE","行動循環"
"#TOPIC_ASSIGN_VEHICLE","選擇車輛"
"#VEHICLE_TYPE","類型"
"#VEHICLE_SPECS_SPEED","速度"
"#VEHICLE_SPECS_NAVIGATION","機動性"
"#VEHICLE_SPECS_DEFENCE","裝甲"
"#VEHICLE_SPECS_CARRY_SPACE","乘客"
"#VEHICLE_SPECS_CARGO_SPACE","載貨容量"
"#VEHICLE_SPECS_COMBAT","戰力"
"#VEHICLE_SPECS_DURABILITY","耐用性"
"#VEHICLE1","技術車"
"#VEHICLE1_DESC","輕裝甲小貨車，行駛速度快，有利於執行偵查任務。"
"#VEHICLE2","越野車"
"#VEHICLE2_DESC","容量與速度的均衡組合，有利於開展貿易和搜尋任務。"
"#VEHICLE3","SUV"
"#VEHICLE3_DESC","全副武裝的裝甲野獸，能抵擋傷害，非常適合執行戰鬥任務。"
"#TOPIC_SPECIALISTS","專家"
"#EQUIPMENT_INVENTORY","裝備"
"#EQUIPMENT_INVENTORY_TITLE","裝備"
"#SPECIALIST_INVENTORY","庫存"
"#SPECIALIST_INVENTORY_TITLE","庫存"
"#TOPIC_SPECIALITY","專家"
"#SPECIALITY_FIGHTER","戰士"
"#SPECIALITY_SCAVENGER","拾荒者"
"#SPECIALITY_SCOUT","偵察"
"#SPECIALITY_SCIENTIST","科學家"
"#SPECIALIST_NAME_MARTIAN","火星人"
"#SPECIALIST_ARCHETYPE_MARTIAN","科學家"
"#SPECIALIST_DESCRIPTION_MARTIAN","一心想把那顆紅色星球綠化的他，為此苦苦鑽研，突破限制。菌菇實驗、大氣核花粉爆炸和劑量可疑的咖啡因攝入使他成為了不受歡迎的人。在浩劫之後，連水管和黑火藥都被視作珍貴資源，他的所有實驗和高級推進學的學位就更難有用武之地了。"
"#SPECIALIST_NAME_SKYLINER","天際線"
"#SPECIALIST_ARCHETYPE_SKYLINER","偵察"
"#SPECIALIST_DESCRIPTION_SKYLINER","這位芬蘭人好像把地面當作熔岩一樣。她總是想要爬得更高，不管她攀登的是什麼東西，她總想到達頂端。她在樹頂和廢棄的摩天大樓頂層停留的時間比在地面上還多。她身上有一些舊傷痕和擦傷，向人們講述著她從有利位置下降時的那些不太成功的經歷。"
"#SPECIALIST_NAME_PLATYPUS","劍尾魚"
"#SPECIALIST_ARCHETYPE_PLATYPUS","拾荒者"
"#SPECIALIST_DESCRIPTION_PLATYPUS","瑞士劍尾魚是一位了不起的北歐冒險家，她號稱自己在大災變前是瑞典女王。她不但是一位熱心的城市設計師，也願意帶著自己的部隊參加戰爭。她還宣稱自己曾是某個魔法教會的信徒，也曾幫助外星人征服星系。還真是多才多藝呢。"
"#SPECIALIST_SKILL_DEFENCE","防禦"
"#SPECIALIST_SKILL_SCAVENGE","搜尋"
"#SPECIALIST_SKILL_RESEARCH","研究"
"#SPECIALIST_DIED","專家{0}離世"
"#TOPIC_SPECIALIST_STATUS","狀態"
"#TOPIC_SPECIALIST_INFO_SPECIALIST_TEAM","團隊"
"#TOPIC_SINGLE_SPECIALIST","專家"
"#SPECIALIST_SKILL_SPEED","速度"
"#SPECIALIST_SKILL_MOVEMENT","移動"
"#SPECIALIST_SKILL_ATTACK","戰力"
"#SPECIALIST_SKILL_RECOVERY","恢復"
"#SPECIALIST_INFO_SKILL_LEADERSHIP_DESC","聚居地效率（即將推出）"
"#SPECIALIST_INFO_SKILL_EXPLORATION_DESC","行動點數加成基礎值"
"#SPECIALIST_INFO_SKILL_ATTACK_DESC","影響基礎攻擊力"
"#SPECIALIST_INFO_SKILL_RESEARCH_DESC","科學點數倍數（研究任務）"
"#SPECIALIST_INFO_SKILL_SCAVENGE_DESC","資源倍數（搜尋任務）"
"#SPECIALIST_INFO_SKILL_RECOVERY_DESC","影響聚居地治癒速度"
"#SPECIALIST_INFO_SKILL_DEFENCE_DESC","基礎防禦"
"#SPECIALIST_NAME_SPECIALIST72","劍聖"
"#SPECIALIST_ARCHETYPE_SPECIALIST72","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST72","這位沉默寡言的戰士身上有一種高貴的氣質。她腰間掛著兩把異常鋒利的劍，無數舊傷疤見證了戰爭的勝敗。但是，千萬不要試圖觸碰她的珍藏品，除非你想自己的大拇指被乾淨俐落切斷，成為眾多斷指中的一根。"
"#SPECIALIST_NAME_SPECIALIST73","巴羅爾"
"#SPECIALIST_ARCHETYPE_SPECIALIST73","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST73","他如同卡車一樣雄壯結實，儘管上了年紀，但仍然是個大塊頭。挑戰這個老練又滿臉鬍子的打手完全是找死，但仍有許多人躍躍欲試。戰鬥為他贏得了尊重，卻也讓他付出了一隻眼睛的代價，不過他的對手損失更慘重就是了。"
"#SPECIALIST_NAME_SPECIALIST74","鐵木桉"
"#SPECIALIST_ARCHETYPE_SPECIALIST74","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST74","他就是那種你會稱為怪人的人。這個樂觀的老強盜從來不隱藏自己有罪的過去，反而樂於向願意聽的人講述自己的古老故事，比如拙劣的銀行搶劫和高風險的逃亡。從那以後，他可能已經改過自新，但睡覺時依然會爭著一隻眼睛，枕頭下面也放著一把充滿煞氣的刀。"
"#SPECIALIST_NAME_SPECIALIST75","挑夫"
"#SPECIALIST_ARCHETYPE_SPECIALIST75","拾荒者"
"#SPECIALIST_DESCRIPTION_SPECIALIST75","需要老式數位時鐘或木制火車汽笛？抑或是幾雙螢光綠色的運動鞋和一包奶粉？她那兒全都有。沒有什麼倉庫是這位一直嘻嘻哈哈的專家不能用廢舊物填滿的。這讓她成了一名寶貴的拾荒者，但同時也是一個噩夢般的室友。"
"#SPECIALIST_NAME_SPECIALIST76","德魯伊"
"#SPECIALIST_ARCHETYPE_SPECIALIST76","偵察"
"#SPECIALIST_DESCRIPTION_SPECIALIST76","很難說他停在了哪裡，灌木叢又是從哪裡開始生長的。他鬆散的髮辮和濃密的鬍鬚與樹枝樹葉纏在一起，你非常確定，還在那堆東西裡看到了一個松鼠窩。快速高效地穿過這片荒地對他來說根本不是什麼難事，而且絕對比走鋪裝道路更適合他。"
"#SPECIALIST_NAME_SPECIALIST77","喜鵲"
"#SPECIALIST_ARCHETYPE_SPECIALIST77","偵察"
"#SPECIALIST_DESCRIPTION_SPECIALIST77","她總是熱衷於帶有閃亮亮東西的古典極簡風格。這似乎與她幾近孩子氣又總是好奇的舉止相悖。她總是像小狗一樣沖在前面，急切地想要知道下個角落或小山後面有什麼。"
"#SPECIALIST_NAME_SPECIALIST78","巴克先生"
"#SPECIALIST_ARCHETYPE_SPECIALIST78","科學家"
"#SPECIALIST_DESCRIPTION_SPECIALIST78","他的行為舉止就像從 17 世界穿越回來的人似的，用著過時的詞，沒幾個人能聽懂他在說什麼。有一次他的室內實驗失敗，導致臉上大部分皮膚千瘡百孔，就像樹皮一樣。在高貴和冷漠的舉止背後，是一位敏銳的科學天才，隨時準備揭開宇宙的奧秘。"
"#SPECIALIST_NAME_SPECIALIST79","元帥"
"#SPECIALIST_ARCHETYPE_SPECIALIST79","領導者"
"#SPECIALIST_DESCRIPTION_SPECIALIST79","如果法律書籍裡有個帶著海軍訓練手冊的小孩，那一定是他。他做事既高效又直擊要害，領導能力極強，且統治公正，因此備受稱讚。儘管弱者在爭取完美的路上會遭人踐踏，但多虧了他，那些成功堅持下來的人能夠真正展翅翱翔。"
"#SPECIALIST_NAME_SPECIALIST80","夫人"
"#SPECIALIST_ARCHETYPE_SPECIALIST80","領導者"
"#SPECIALIST_DESCRIPTION_SPECIALIST80","難以想像，像她這樣外表粗魯的人，在管理人這方面會有這麼好的眼光和如此細膩的作風。有時她沉默寡言，甚至脾氣暴躁，寧願一個人待著。但到了緊要關頭，她就完全變了一個人似的，用自己的方式解決人際交往、後勤和管理方面的問題。"
"#LEAVE_COLONY","送往世界地圖"
"#SPECIALIST_NAME_SPECIALIST81","巴倫"
"#SPECIALIST_ARCHETYPE_SPECIALIST81","戰士"
"#SPECIALIST_DESCRIPTION_SPECIALIST81","巴倫大半輩子都呆在一支屢戰屢勝的突襲隊裡，因此相當富有。他願意把財富分享給大家，因而擁有一群近乎虔誠的追隨者。不過巴倫有點迷信，所以不要問他有關數字3的事。"
"#TOPIC_SPECIALIST_SKILL_SPEED_VALUE","{0}個行動點數"
"#TOPIC_SPECIALIST_SKILL_COMBAT_VALUE","{0}點傷害"
"#TOPIC_SPECIALIST_SKILL_RESEARCH_VALUE","{0}個科學點數/天"
"#TOPIC_SPECIALIST_SKILL_SCAVENGE_VALUE","增加{0}%效率"
"#TOPIC_SPECIALIST_SKILL_RECOVERY_VALUE","{0}點健康/天"
"#TOOLTIP_SPECIALIST_SELECTION_ON_THE_WM","位於世界地圖"
"#TOOLTIP_SPECIALIST_SELECTION_AT_THE_COLONY","在聚居地"
"#POPUP_SURVIVOR_GROUP_TITLE","倖存者們正在尋找庇護所"
"#POPUP_SURVIVOR_GROUP_CONTENT","倖存者團體資訊"
"#POPUP_SURVIVOR_GROUP_DESC","一群衣衫襤褸的倖存者在聚居地外紮了營。他們的領導人來到大門前請求友好協商。疲憊的倖存者們正在尋找一個安全的棲身之地。"
"#POPUP_SURVIVOR_GROUP_ACCEPT","接受"
"#POPUP_SURVIVOR_GROUP_REJECT","拒絕"
"#POPUP_SURVIVOR_GROUP_IGNORE","暫時忽略"
"#POPUP_SURVIVOR_GROUP_QUICK_TITLE","倖存者："
"#POPUP_SURVIVOR_GROUP_QUICK_INFO","專家：{0} | 成年人： {1} | 小孩： {2}"
"#EVENT_DONE","完成"
"#EVENT_DEBUG_SKIP","Skip event result (DEBUG failsafe)"
"#EVENT_ATGATE_01_NOTIFICATION_HEADER","大門事件"
"#EVENT_ATGATE_01_NOTIFICATION_DESC","有人來到了大門前"
"#EVENT_CONSTRUCTION_START","開始建造{0}"
"#EVENT_BUILDING_START","完成建造{0}"
"#EVENT_NIGHT_STARTED","夜晚開始"
"#EVENT_NIGHT_ENDED","夜晚結束"
"#EVENT_PERSON_GAINED_CONDITION","{0}獲得{1}"
"#EVENT_PERSON_LOST_CONDITION","{0}失去{1}"
"#EVENT_MERCHANT_01_NAME","流動商人"
"#EVENT_MERCHANT_01_DESC","一輛貨車孤零零地朝著大門緩慢前進，車上的重物壓得車身吱吱作響。「親愛的居民們，大家好！」司機叫道。「不知道各位先生女士們是否有興趣在這個美好的日子裡與我交換一些物品呢？」"
"#EVENT_MERCHANT_01_NOTIFICATION_HEADER","流動商人"
"#EVENT_MERCHANT_01_NOTIFICATION_DESC","一輛色彩繽紛的貨車駛向了大門"
"#EVENT_MERCHANT_02_NAME","流動商人"
"#EVENT_MERCHANT_02_DESC","一輛大型貨車，裡面裝滿各式各樣的貨物，在大門口等候。一位奇裝異服的人在門口喊道：「嘿！聽說你們會有興趣做點交易。來看看吧，這裡有你們喜歡的東西嗎？」"
"#EVENT_MERCHANT_02_NOTIFICATION_HEADER","流動商人"
"#EVENT_MERCHANT_02_NOTIFICATION_DESC","一輛貨品滿載的貨車在大門口等候"
"#EVENT_MERCHANT_03_NAME","流動商人"
"#EVENT_MERCHANT_03_DESC","一輛貨車猛地刹車停在大門外面。車輛明顯屬於一位商人，但車上空空如也。「今天我為最特別各位準備了最特別的商品。我們來做個交易你們覺得如何？」"
"#EVENT_MERCHANT_03_NOTIFICATION_HEADER","流動商人"
"#EVENT_MERCHANT_03_NOTIFICATION_DESC","有人正在大門口等著"
"#EVENT_MERCHANT_04_NAME","流動商人"
"#EVENT_MERCHANT_04_DESC","「好吧，我還有這些東西。但除此之外沒有其他的了，要不要就看你囉！」"
"#EVENT_MERCHANT_RESULT_DECLINE_NAME","流動商人"
"#EVENT_MERCHANT_RESULT_DELINE_DESC","「那就下次吧，女士們先生們！別見外啊！」商人把貨品放回車上，爬上駕駛位，開著車漸漸遠去。"
"#TRADE_ACCEPT","接受交易"
"#TRADE_HAGGLE","你還有什麼別的東西嗎？"
"#TRADE_REJECT","不接受交易"
"#EVENT_MERCHANT_RESULT_NAME","交易完成"
"#EVENT_MERCHANT_RESULT_DESC","「感謝您的捧場！我很快就會再來的！」商人邊喊著邊收拾好貨車就隨即離去。"
"#EVENT_HUNTING_01_NOTIFICATION_HEADER","居民請求"
"#EVENT_HUNTING_01_NOTIFICATION_DESC","有人想去大門外冒險"
"#EVENT_HUNTING_01_NAME","打獵機會"
"#EVENT_HUNTING_01_DESC","幾位居民前來徵求你的許可，請你允許他們打開<mark>大門</mark>。他們聽到不遠處有動物的聲響並想去進行狩獵。這個行動非常危險，人們可能會因此受傷或發生更嚴重的事故，但也可能會為聚居地帶來更多食物。"
"#HUNTING_GO","允許他們前去打獵"
"#HUNTING_STAY","拒絕請求，這太危險了"
"#EVENT_HUNTING_01_MEAT_NAME","打獵機會"
"#EVENT_HUNTING_01_MEAT_DESC","獵人們帶回了<mark>肉</mark>！<mark>大門</mark>外的確有群動物在平原上吃著發螢光的草。獵人們粗糙的戰術成功了，聚居地獲得了一批不錯的肉。"
"#EVENT_HUNTING_01_BERRIES_NAME","打獵機會"
"#EVENT_HUNTING_01_BERRIES_DESC","獵人們神情凝重的回到了大門旁。獵物不是早就離去，就是根本沒來過。一些人在回來的路上採摘了一些野生<mark>漿果</mark>，以避免空手而回。"
"#EVENT_HUNTING_01_FAIL_NAME","打獵機會"
"#EVENT_HUNTING_01_FAIL_DESC","獵人們來到大門下，似乎在抱怨著什麼。很顯然這次的狩獵並不順利，但沒人願意承擔責任。"
"#EVENT_HUNTING_01_STAY_NAME","打獵機會"
"#EVENT_HUNTING_01_STAY_DESC","你的答覆招致了一些嘀咕和低聲的抗議。獵人們回到聚居地，似乎決心過幾天後再次嘗試說服你。"
"#EVENT_HUNTING_02_NOTIFICATION_HEADER","注意！有熊出沒！"
"#EVENT_HUNTING_02_NOTIFICATION_DESC","有人想獵捕那頭熊"
"#EVENT_HUNTING_02_NAME","打獵機會"
"#EVENT_HUNTING_02_DESC","一群居民告知你說在不到一小時之前，他們看到了一頭年邁的熊路過營地。牠走得很慢，也貌似受了傷，但可能還剩不少力氣。如果能捕獲的話，這頭熊能為聚居地帶來數量可觀的肉。"
"#HUNTING_02_GO","讓他們嘗試獵捕那頭熊"
"#HUNTING_02_STAY","叫他們放了那頭熊"
"#EVENT_HUNTING_02_MEAT_NAME","打獵機會"
"#EVENT_HUNTING_02_MEAT_DESC","獵人們帶回了那頭熊。牠非常的巨大，5個成年人才勉強把牠扛了回來。從傷口上判斷，牠很明顯在之前就已經受了傷。看來今天是上天眷顧勇者，這些<mark>肉</mark>夠大家吃好幾天了。"
"#EVENT_HUNTING_02_BERRIES_NAME","打獵機會"
"#EVENT_HUNTING_02_BERRIES_DESC","獵人們回來了，而且個個垂頭喪氣。他們沒找到熊的蹤跡，但為了避免離開聚居地太遠，不得不打道回府。他們在途中找到了一些漿果，但比起他們追逐的獵物，這些漿果根本微不足道。"
"#EVENT_HUNTING_02_FAIL_NAME","打獵機會"
"#EVENT_HUNTING_02_FAIL_DESC","獵人們這次空手而歸，其中兩人一瘸一拐的，其他人全身汗流浹背。結果是因為有一群狼已經盯上了那頭熊，而把獵人們視為了競爭對手。沒人喪命已經算是個奇跡了。"
"#EVENT_HUNTING_02_STAY_NAME","打獵機會"
"#EVENT_HUNTING_02_STAY_DESC","獵人們反駁了幾句，但最後還是接受了你的決定。沒人想要因此受傷，但今天一整天，他們滿腦子想的都是那些沒能到手的食物。"
"#EVENT_HUNTING_03_NOTIFICATION_HEADER","獵兔季節"
"#EVENT_HUNTING_03_NOTIFICATION_DESC","有居民想嘗試設置新的陷阱"
"#EVENT_HUNTING_03_NAME","獵兔季節"
"#EVENT_HUNTING_03_DESC","三位居民解釋說，他們正在製作一種新的捕獵兔子用陷阱，並想把它們設置再營地外圍。這些陷阱裝置貌似確實會有功效，但讓居民們出去活動一定會有相對應的風險。"
"#HUNTING_03_GO","允許他們外出"
"#HUNTING_03_STAY","不值得冒這個險"
"#EVENT_HUNTING_03_MEAT_NAME","獵兔季節"
"#EVENT_HUNTING_03_MEAT_DESC","他們在離開一段時間後歸來，每人背上都背著兩三隻兔子。看來他們的陷阱非常有效，而且外頭的兔子數量也不少。"
"#EVENT_HUNTING_03_ONERABBIT_NAME","獵兔季節"
"#EVENT_HUNTING_03_ONERABBIT_DESC","在離開許久之後，那幾個人終於回來了。他們只帶回來一隻弱小的兔子，這份<mark>野味</mark>最多應該只夠兩個人吃。"
"#EVENT_HUNTING_03_FAIL_NAME","獵兔季節"
"#EVENT_HUNTING_03_FAIL_DESC","幾人終於回來了，看起來愁眉苦臉又筋疲力竭。兔子不只沒有落入陷阱，他們來因為在受到污染的土地上四處搜尋，導致這幾為居民身體非常不適。"
"#EVENT_HUNTING_03_STAY_NAME","獵兔季節"
"#EVENT_HUNTING_03_STAY_DESC","幾人本因為覺得能幫到聚居地而感到興奮，現在則看來有些失望。他們不情願地接受了你的決定，但回到崗位的途中，手裡還緊緊抓著他們做的陷阱裝置。"
"#EVENT_HUNTING_04_NOTIFICATION_HEADER","順流而下"
"#EVENT_HUNTING_04_NOTIFICATION_DESC","居民想去探索"
"#EVENT_HUNTING_04_NAME","順流而下"
"#EVENT_HUNTING_04_DESC","你的一群居民對附近的河流有點好奇，想去看看它是否適合用來旅行。他們自己造了一艘簡易的木筏，並迫不及待地想測試它的漂浮能力，還想看看沿著河岸能找到些什麼東西。"
"#HUNTING_04_GO","讓他們去試試"
"#HUNTING_04_STAY","叫他們別自找麻煩"
"#EVENT_HUNTING_04_SUPPLIES_NAME","順流而下"
"#EVENT_HUNTING_04_SUPPLIES_DESC","小隊離開了快一整天，回來時船上裝滿了各種補給品。他們一直在河上漂著，甚至還經過了一座廢棄的並且沒有被其他拾荒者動過的捕魚小屋。"
"#EVENT_HUNTING_04_FISH_NAME","順流而下"
"#EVENT_HUNTING_04_FISH_DESC","小隊終於回到了聚居地，成果差強人意。小船中途開始漏水，更糟的是，他們遇到了急流，使得他們在這趟旅程中飽受了折磨。他們好不容易才抓到了一些<mark>魚</mark>，算是這次唯一的收穫了。"
"#EVENT_HUNTING_04_FAIL_NAME","順流而下"
"#EVENT_HUNTING_04_FAIL_DESC","小隊終於返回，卻是空手而歸。途中小船沉沒，居民沒能取回收集到的裝備。聽到附近的樹林中傳來聲響，他們決定逃離，放棄了潛入水中取回沉沒裝備的打算。"
"#EVENT_HUNTING_04_STAY_NAME","順流而下"
"#EVENT_HUNTING_04_STAY_DESC","小隊看起來非常失落，但你解釋了自己為何做出這種決定，他們也因此冷靜下來。雖然沿著河流可能會找到一些好東西，但也潛藏著許多危險。你決定目前最好還是暫時徒步出行。"
"#EVENT_DESPERATE_01_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_DESPERATE_01_NOTIFICATION_DESC","一名孩童正在請求的幫助"
"#EVENT_DESPERATE_01_NAME","急迫的懇求"
"#EVENT_DESPERATE_01_DESC","一個小孩和一位無精打采的婦女手拉著手靠近大門。她的狀況很顯然的非常差，並需要醫療護理。「求求你，能給我媽媽一些<mark>藥品</mark>嗎？」，小孩喊道，聲音十分急迫。「我們打算去東邊找爸爸，但媽媽在路上生病了！」。"
"#EVENT_DESPERATE_01_SUCCESS_NAME","急迫的懇求"
"#EVENT_DESPERATE_01_SUCCESS_DESC","「謝謝你，謝謝你，謝謝你！」他不停道謝，接過你手中的藥品。「我本來是想留給爸爸，但我想把這些給你，」小孩說，小手捧著一把<mark>種子</mark>。"
"#EVENT_DESPERATE_01_FAIL_NAME","急迫的懇求"
"#EVENT_DESPERATE_01_FAIL_DESC","「你這個壞人，為什麼不救救我媽媽？！」小孩含著淚水喊道：「我要叫我爸爸過來教訓你一頓！」。兩人轉身離去，緩緩的消失在荒原中。"
"#GIVE_HELP","給他們一些藥品"
"#REFUSE_HELP","拒絕小孩的請求"
"#EVENT_BLACKMAIL_01_NAME","勒索"
"#EVENT_BLACKMAIL_01_DESC","一群土匪靠近大門，後面還拖著一個人。領頭的拿槍指著俘虜的腦袋喊到：「你們的人在我們營地旁邊搗亂，被我抓到了！想讓他活著回去，就拿你們的補給品來換」。那個俘虜絕對不是你們聚居地的人，但你知道他的性命就要不保了。"
"#EVENT_BLACKMAIL_01_NOTIFICATION_HEADER","一群土匪接近了大門"
"#EVENT_BLACKMAIL_01_NOTIFICATION_DESC","而且他們還拖著一個人"
"#PAY_BANDITS","答應土匪的要求"
"#DECLINE_BANDITS","拒絕土匪的要求"
"#EVENT_BLACKMAIL_01_SUCCESS_NAME","勒索"
"#EVENT_BLACKMAIL_01_SUCCESS_DESC","你不情願地答應了土匪的要求。土匪帶著贖金，一路有說有笑的離開。俘虜被釋放後便發誓效忠於你和這個聚居地，誠諾努力工作以報答救命之恩。"
"#EVENT_BLACKMAIL_01_FAIL_NAME","勒索"
"#EVENT_BLACKMAIL_01_FAIL_DESC","「等等，什麼？你聚居地裡的那堆垃圾會比個活人還重要？我只能說，你們真是冷血。」土匪頭子一邊喊著，一邊帶著手下消失在荒原中，後面拖著那名俘虜。不一會兒，傳來了一聲槍響，不斷的迴盪在遠方。"
"#EVENT_WANDERER_01_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_WANDERER_01_NOTIFICATION_DESC","一個頭戴兜帽的人想跟你談談"
"#EVENT_WANDERER_01_NAME","孤獨的流浪者"
"#EVENT_WANDERER_01_DESC","一個身著破舊大衣的人接近了大門，頭戴兜帽遮住了臉。他對自己的出身和動機都守口如瓶，但提出他想加入聚居地並擔任科學家的想法，幫助大家工作。他說話時總是時不時的回頭張望，似乎對某件事情感到很緊張。"
"#WANDERER_IN","打開大門，讓流浪者進來。"
"#WANDERER_OUT","讓流浪者離開，關閉大門。"
"#EVENT_WANDERER_01_STEAL_NAME","孤獨的流浪者"
"#EVENT_WANDERER_01_STEAL_DESC","才剛一開門，流浪者便馬上衝向最近的<mark>食物</mark>儲藏點。他抓起一把食物，塞進大衣口袋，迅速地趕在大門關閉前鑽了出去，只剩守衛呆呆地站在那裡。頭戴兜帽的傢伙步伐輕快，不一會兒就消失在荒野中。"
"#EVENT_WANDERER_01_JOIN_NAME","孤獨的流浪者"
"#EVENT_WANDERER_01_JOIN_DESC","「等等，真的嗎？你真的要讓我進去？從沒有人這樣做過，你應該要更小心防範外人的。」雖然嘴巴上是這樣說，但孤獨的流浪者還是被你的好客打動。他在聚居地中逛了一圈，返回來對你說：「我能不能……那個……加入你們然後待在這裡？」"
"#EVENT_WANDERER_01_OUT_NAME","孤獨的流浪者"
"#EVENT_WANDERER_01_OUT_DESC","眼看大門關閉，流浪者說：「聽著，我只是想跟你們要點吃的果腹而已，好嗎！」他轉身朝荒原走去，一路憤怒地踢著地上的石子。"
"#EVENT_LASTHOPE_01_NOTIFICATION_HEADER","大門外集結了一小群人"
"#EVENT_LASTHOPE_01_NOTIFICATION_DESC","他們似乎經歷了不少事情"
"#EVENT_LASTHOPE_01_NAME","我們最後的希望"
"#EVENT_LASTHOPE_01_DESC","一群衣衫襤褸的人拖著沉重的步伐走向<mark>大門</mark>。他們的衣服破破爛爛、血跡斑斑。其中一人向你懇求：「我們遭到強盜襲擊，整個車隊被砸得稀巴爛。我們已經無處可去了，你能幫幫我們嗎？我們願意給你任何東西，只求你們施捨一些<mark>藥品</mark>或是庇護」。"
"#LASTHOPE_IN","讓這些人進入並呼叫醫生"
"#LASTHOPE_AID","給他們一些藥品並祝他們好運"
"#LASTHOPE_OUT","拒絕請求"
"#EVENT_LASTHOPE_01_IN_NAME","我們最後的希望"
"#EVENT_LASTHOPE_01_IN_DESC","你的慷慨讓他們大吃一驚。除了感謝以外，他們無話可說。傷患者已盡速送醫。"
"#EVENT_LASTHOPE_01_AID_NAME","我們最後的希望"
"#EVENT_LASTHOPE_01_AID_DESC","「您太善良了，謝謝你！」領隊說道，並獻上他們所剩無幾的物資。他們的物資微不足道，根本不夠寶貴<mark>藥品</mark>的價值。"
"#EVENT_LASTHOPE_01_OUT_NAME","我們最後的希望"
"#EVENT_LASTHOPE_01_OUT_DESC","「但是，但是，你是我們最後的希望！我們在野外無法生存，這個樣子肯定不行！」領隊憤怒地喊道。「但願以後你遇到麻煩，能夠遇到比你善良的人幫助你！」"
"#EVENT_TRADERBANDIT_01_NOTIFICATION_HEADER","一個土匪在大門前"
"#EVENT_TRADERBANDIT_01_NOTIFICATION_DESC","他行為有些怪異"
"#EVENT_TRADERBANDIT_01_NAME","商人土匪"
"#EVENT_TRADERBANDIT_01_DESC","一個人靠近大門，他身背大包，裡面裝滿藍圖、測量棒和其他物品。他一身土匪裝束，但行為卻不像土匪。「喂喂！我想跟管事的談談！一位建築大師在此，你們最好聽著！」他正在建造某種紀念碑，需要建築材料。「我們來做個交易如何？」"
"#TRADE_ILLEGAL","問他是否有更「刺激」的東西可以交易"
"#EVENT_TRADERBANDIT_RESULT_TRADE_NAME","商人土匪"
"#EVENT_TRADERBANDIT_RESULT_TRADE_DESC","「不勝感激！」自封的建築大師喊道。在居民嚴密注視下，土匪完成了交易，然後帶著材料離開了，路上還吹著口哨。"
"#EVENT_TRADERBANDIT_RESULT_UPSET_NAME","商人土匪"
"#EVENT_TRADERBANDIT_RESULT_UPSET_DESC","「我看著像騙子嗎？我是位誠實的土匪，只想在世界上留下自己的記號。再見！」盤問顯然讓土匪很生氣，他快步離開，消失在遠方。"
"#EVENT_TRADERBANDIT_RESULT_DECLINE_NAME","商人土匪"
"#EVENT_TRADERBANDIT_RESULT_DECLINE_DESC","「懇請你們這高貴偉大的聚居地，容我這位元真誠的商販在此交易。我要得不多！是因為我的服裝，對嗎？聽著，加入匪幫，我就沒法選擇自己的服裝！」他一直滔滔不絕，直到他終於耗盡最後一絲氣力。他放棄說服門衛，轉身離開，嘴裡仍念念有詞。"
"#EVENT_SLAVERS_01_NOTIFICATION_HEADER","奴隸商人"
"#EVENT_SLAVERS_01_NOTIFICATION_DESC","他們來此交易，這次是這樣。"
"#EVENT_SLAVERS_01_NAME","奴隸商人"
"#EVENT_SLAVERS_01_DESC","一大隊裝備精良的強盜氣勢洶洶地靠近<mark>大門</mark>。幾位隨從開著載滿俘虜的卡車，頭領跟你說。「門後面那個，快點滾下來！我帶來一批急著想工作的奴隸，無論你那裡有什麼活，他們都搶著幹。當然，價格也很合理，」他吼到。"
"#SLAVES_ONE","交易一個俘虜"
"#SLAVES_TWO","交易兩個俘虜"
"#SLAVES_THREE","交易三個俘虜"
"#SLAVERS_DECLINE","拒絕參與此類交易"
"#EVENT_SLAVERS_01_SUCCESS_NAME","奴隸商人"
"#EVENT_SLAVERS_01_SUCCESS_DESC","「我就知道你明白當今世界的規矩」。頭領點了頭，土匪拖著其他絕望的俘虜回到卡車上。「好好享用你的奴隸吧！我們再去招募一些人，到時還會再來！」"
"#EVENT_SLAVERS_01_FAIL_NAME","奴隸商人"
"#EVENT_SLAVERS_01_FAIL_DESC","聽到你的回答，頭領的失望超過了憤怒。「自視清高的傢伙是吧？你知道嗎，你本來有機會拯救幾個小鬼的，其他的主人會怎麼對待他們就很難說了。」他笑著繼續：「也許下次我們再路過這裡時，要抓幾個你們的人湊數。」然後他們就掉頭加速離開了。"
"#EVENT_BRAWL_01_NOTIFICATION_HEADER","聚居地暴亂"
"#EVENT_BRAWL_01_NOTIFICATION_DESC","兩位居民在打架"
"#EVENT_BRAWL_01_NAME","打架"
"#EVENT_BRAWL_01_DESC","推開一圈人，你看到兩位居民在地上打做一團。看到你來了，兩人都站了起來互相咒駡。顯然，一人整天都在騷擾另一個人。然後他受不了了，揮拳打了那個人。兩人現在都鼻青臉腫。"
"#BRAWL_PUNISH_INSTIGATOR","懲罰挑釁的一方"
"#BRAWL_PUNISH_FIGHTER","懲罰出手的一方"
"#BRAWL_HEAL_BOTH","給他們藥品"
"#BRAWL_IGNORE","讓他們繼續打"
"#EVENT_BRAWL_RESULT_INSTIGATOR_DESC","你把責任歸咎於挑起事端的人，稱他們應該明白這個時候人們應該團結協作，不應該騷擾他人。人群中一部分不同意你的判罰，而怪罪出手的那個人。"
"#EVENT_BRAWL_RESULT_FIGHTER_DESC","你認為先動手的人應該承擔責任。如果這種小事都能讓他們失去理智，那麼遇到真正的困難時，根本沒有生存的希望。人群中有人不滿你的判罰，而怪罪挑釁者。"
"#EVENT_BRAWL_RESULT_HEAL_DESC","「處理一下傷口，然後就回去工作！」你吼著。「我們需要所有人齊心協力，所以都給我冷靜！」看來人群對你處理方式很滿意，紛紛散去，儘管有人希望你能懲罰得更嚴厲一些。"
"#EVENT_BRAWL_RESULT_IGNORE_DESC","你讓兩位鬥毆者自己解決，目前還有更重要的事情需要處理。看到你不願指責某一方，人群顯然有些不快。"
"#EVENT_BRAWL_02_NOTIFICATION_HEADER","一對夫婦正在吵架"
"#EVENT_BRAWL_02_NOTIFICATION_DESC","他們吵架聲音很大"
"#EVENT_BRAWL_02_NAME","小孩的權力"
"#EVENT_BRAWL_02_DESC","一對夫婦找到你，問你聚居地有沒有關於培養子女的規定。母親認為孩子們有責任分擔家務活，但父親認為孩子們還太小，應該允許他們整天玩耍。"
"#BRAWL_02_MOTHER","贊同母親"
"#BRAWL_02_FATHER","贊同父親"
"#BRAWL_02_EDUCATE","計畫讓小孩受教育"
"#BRAWL_02_IGNORE","忽略分歧"
"#EVENT_BRAWL_02_RESULT_MOTHER_DESC","你告訴兩人，所有人都要為聚居地出力，包括小孩，這很重要。雖然讓小孩工作不太人道，但考慮到父母工作已經很辛苦，讓小孩盡力幫忙並無不妥。"
"#EVENT_BRAWL_02_RESULT_FATHER_DESC","你告訴兩人，雖然生活艱難，但他們不應草率選擇短期的解決方案。讓小孩擁有快樂的童年很重要，這樣他們才能成長為一名有擔當的聚居地成員。"
"#EVENT_BRAWL_02_RESULT_EDUCATE_DESC","你同意小孩也應該出一份力，但不認為讓他們幹家務是個好主意。你答應考慮如何教育他們，讓他們在做簡單家務的同時，學會承擔責任。"
"#EVENT_BRAWL_02_RESULT_IGNORE_DESC","你告訴兩人，這是他們的私人問題，而不是你的職責。一對父母如何撫養子女，完全是自己的責任，你拒絕為此承擔任何功勞或責難。"
"#EVENT_BRAWL_03_NOTIFICATION_HEADER","兩位拾荒者在爭吵"
"#EVENT_BRAWL_03_NOTIFICATION_DESC","似乎是關於信仰問題"
"#EVENT_BRAWL_03_NAME","一個宗教問題"
"#EVENT_BRAWL_03_DESC","你注意到兩位拾荒者在爭吵。其中一位出於宗教原因，決定開始齋戒；但另一位認為，這樣做對別人不公平。他聲稱那位宗教信徒變得緩慢愚鈍，落後於自己的工作進度。"
"#BRAWL_03_ACCUSER","贊同指責者"
"#BRAWL_03_RELIGION","贊同宗教信徒"
"#BRAWL_03_WORK","讓宗教信徒以後做更多工作"
"#BRAWL_03_IGNORE","忽略分歧"
"#EVENT_BRAWL_03_RESULT_ACCUSER_DESC","你告訴宗教信徒，雖然他的觀點很重要，但聚居地的利益高於一切。他有信仰宗教的權力，但如果這影響了工作效率，將視同其他違規行為。"
"#EVENT_BRAWL_03_RESULT_RELIGION_DESC","你向指責者解釋說，雖然看起來可能不太公平，但是聚居地中的所有人都應有權按照自己的喜好貫徹宗教信仰，這很重要。這能讓他們士氣高漲，長期看來，這將顯著提升生產力。"
"#EVENT_BRAWL_03_RESULT_WORK_DESC","意識到問題的複雜性，你允許宗教信徒繼續齋戒。如果工作進度落後，齋戒結束後，必須加班加點完成工作。"
"#EVENT_BRAWL_03_RESULT_IGNORE_DESC","不願就信仰問題做出任何決斷，你決定不插手這次爭端。也許某些更加經驗豐富的人能夠幫助他們，但對你來說，人們的信仰是你絕不會干涉的問題。"
"#EVENT_VANMAN_01_NOTIFICATION_HEADER","一輛貨車靠近"
"#EVENT_VANMAN_01_NOTIFICATION_DESC","看看出了什麼事"
"#EVENT_VANMAN_01_NAME","神秘貨車司機 老丹"
"#EVENT_VANMAN_01_DESC","一輛紅色貨車猛地停下，一個人走下車，然後立刻爬上車頂：「注意了！神秘貨車司機老丹帶著標誌性的神秘貨車再次到來！如果想獲得車內的東西，僅需少量捐助就能收入囊中！」只要有人詢問，他就回答說：「付錢自己看！」"
"#VANMAN_PAY1","用食物支付"
"#VANMAN_PAY2","用資源支付"
"#VANMAN_PASS","不予理會"
"#EVENT_VANMAN_01_RESULT_RESOURCES1_NAME","神秘貨車司機老丹"
"#EVENT_VANMAN_01_RESULT_RESOURCES1_DESC","老丹 道謝後把東西收起來。他一把拉開側門，兩個藏在裡面的兩個二手禮炮炸響，飛出可憐的幾張紙屑和一團塵土。「這就是你的奇妙獎品！享用吧！」"
"#EVENT_VANMAN_01_RESULT_RESOURCES2_NAME","神秘貨車司機 老丹"
"#EVENT_VANMAN_01_RESULT_RESOURCES2_DESC","老丹 接過東西放好。他誇張地一把拉開側門，藏在車裡的兩個禮炮射出一團彩色紙屑和塵土。「母礦！你挑中了母礦！我向您獻上最誠摯的祝賀，咱們還會再見面的，我肯定！」"
"#EVENT_VANMAN_01_RESULT_CHILD_NAME","神秘貨車司機 老丹"
"#EVENT_VANMAN_01_RESULT_CHILD_DESC","老丹接過物品，你們倆都依稀聽到一陣哢噠聲。神秘人似乎對這個聲音深深地迷惑。他慢慢地推開車門，裡面有一個年輕的偷渡者，大口咀嚼著一根吃掉一半的<mark>胡蘿蔔</mark>。「媽啊……」，他說道。「好吧，你既然買了，就留著吧」，老丹說著把小孩領出來，然後離開了聚居地。"
"#EVENT_VANMAN_01_RESULT_NOTHING1_NAME","神秘貨車司機 老丹"
"#EVENT_VANMAN_01_RESULT_NOTHING1_DESC","老丹收下東西打開側門。「哇，太糟了」，他邊說邊咧著嘴假笑，貨車裡空空如也。「下次好運！」老丹跳進車裡，踩下油門，消失在遠處。"
"#EVENT_VANMAN_01_RESULT_NOTHING2_NAME","神秘貨車司機 老丹"
"#EVENT_VANMAN_01_RESULT_NOTHING2_DESC","老丹 接過東西放好。他誇張地打開側門，裡面有個箱子，裝著可憐的幾根小胡蘿蔔。「至少你得到一點東西！」他說道。還沒等你發問，老丹 開著貨車匆匆消失在荒原中。"
"#EVENT_VANMAN_01_PASS_NAME","神秘貨車司機 老丹"
"#EVENT_VANMAN_01_PASS_DESC","「噢，你一點都不好玩。人生總要冒險嘗試！」老丹跳下車頂，開車駛出大門。他還說等你決定享受生活時，他還會再來。"
"#EVENT_APOTHECARY_01_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_APOTHECARY_01_NOTIFICATION_DESC","看起來是個科學家"
"#EVENT_APOTHECARY_01_NAME","藥劑師"
"#EVENT_APOTHECARY_01_DESC","一位婦人緩緩走來，她頭上有幾縷白色和藍色的頭髮，腰間兩個玻璃藥瓶叮噹作響，富有節奏。「實驗服」已經破舊不堪，但她自帶威嚴。「我聽說這附近有座聚居地需要藥品。肯定就是你們了。我是藥劑師，能否為你們效勞？」"
"#EVENT_APOTHECARY_RESULT_NAME","藥劑師"
"#EVENT_APOTHECARY_RESULT_DESC","「希望你們不要一次性用光。我日後還會再來，在你們需要的時候再次為大家效力。」她快速地鞠了一躬，然後走回她的車，藥瓶還在叮噹作響。"
"#EVENT_APOTHECARY_RESULT_DECLINE_NAME","藥劑師"
"#EVENT_APOTHECARY_RESULT_DELINE_DESC","「這意味著你不是很窮就是很富，希望你是後者，這樣對你才好。這些東西並不長在樹上。」她收拾好包裹，微微點頭，然後離開大門。"
"#EVENT_FEAST_01_NOTIFICATION_HEADER","居民們正在聚集"
"#EVENT_FEAST_01_NOTIFICATION_DESC","他們有個請求"
"#EVENT_FEAST_01_NAME","一場盛宴！"
"#EVENT_FEAST_01_DESC","一小部分居民提出一個請求。每個人的生活都很艱難，所以他們想組織一場收穫盛宴，鼓舞大家的士氣。生活中已經有太多令人不快的事情。但舉辦宴會需要消耗大量食物儲備。"
"#FEAST_CORN","一場玉米盛宴"
"#FEAST_FISH","一場魚肉盛宴"
"#FEAST_MEAT","一場肉盛宴"
"#FEAST_NONE","不能調配任何食物"
"#EVENT_FEAST_RESULT_NAME","一場盛宴！"
"#EVENT_FEAST_RESULT_DESC","人們得知消息大喜過望，紛紛開始準備。臨時搭建的餐桌擺滿食物，大家圍坐在周圍。雖然比不上宮廷宴會，但人們因此而興奮，這超乎你的想像。"
"#EVENT_FEAST_RESULT_DECLINE_NAME","一場盛宴！"
"#EVENT_FEAST_RESULT_DELINE_DESC","你努力跟大家解釋，聚居地拿不出多餘的資源舉辦宴會。面對殘酷的現實，大家沒有多少爭議，但所有人臉上都寫滿了失望。"
"#EVENT_WIZARD_01_NOTIFICATION_HEADER","有位怪人在大門前"
"#EVENT_WIZARD_01_NOTIFICATION_DESC","他想會見首領"
"#EVENT_WIZARD_01_NAME","神奇醫生"
"#EVENT_WIZARD_01_DESC","一個非常怪異的人找到你，手早早地伸出準備握手。「你好，你好，你好，我回來了！」他說道，「我回來了嗎？我以前來過這裡嗎？不管了。神奇醫生 聽候你差遣！」他又說道，「用了我即將申請專利的藥方，任何病痛都可以藥到病除。藥方用科學和魔法製作！」他聲稱能夠瞬間治癒所有居民，而且無需任何報酬。"
"#WIZARD_AGREE","又不疼。可能吧。讓居民接受治療。"
"#WIZARD_DECLINE","好吧，不了。不予理會。"
"#EVENT_WIZARD_01_RESULT_NOTHING_NAME","神奇醫生"
"#EVENT_WIZARD_01_RESULT_NOTHING_DESC","居民喝下味道難聞的藥水。什麼都沒發生。「真的嗎？我確定這次配方沒問題。可能發光石還需更加光亮……啊，學到老活到老。再見，我還會回來的！」他再次和你握手，轉身拖著叫離開，邊走嘴裡邊念叨著月岩。"
"#EVENT_WIZARD_01_RESULT_MIXED_NAME","神奇醫生"
"#EVENT_WIZARD_01_RESULT_MIXED_DESC","居民喝下味道難聞的藥水。一開始什麼都沒發生，但突然幾個人開始痛苦地抽搐。他們的病症不但沒有減輕，反而還出現了其他症狀。「怎麼又來！」神奇醫生喊道，說著一溜煙跑向樹林，以免居民撲向他。"
"#EVENT_WIZARD_01_RESULT_CURED_NAME","神奇醫生"
"#EVENT_WIZARD_01_RESULT_CURED_DESC","居民喝下味道難聞的藥水。起初什麼都沒發生。突然他們摔倒在地，渾身抽搐。神奇醫生滿臉憂慮。忽然，抽搐停止，居民們緩緩起身，似乎病好了！「成功了，真的成功了！」神奇醫生蹦跳著喊道。「我是說，當然管用，我很清楚。好了，現在去用科學和魔法治癒另一個村莊！」"
"#EVENT_WIZARD_01_DECLINE_NAME","神奇醫生"
"#EVENT_WIZARD_01_DECLINE_DESC","「不？但藥方經過精心調製，成分是玉米粉、草藥和羚羊，再加少許磨碎的發光石。我研發此藥不計成本！有些人根本不尊重科學。也不尊重魔法。」他跟你道別，然後拖著腳走進曠野中。"
"#EVENT_LOOTING_01_NOTIFICATION_HEADER","居民有話說"
"#EVENT_LOOTING_01_NOTIFICATION_DESC","他們看到一些有趣的東西"
"#EVENT_LOOTING_01_NAME","搜尋物資"
"#EVENT_LOOTING_01_DESC","幾位居民看到深深的裂口下面有一輛車。雖然車裡可能還有一些有用的東西，但是不帶合適的裝備爬下去會很危險。即使是這樣，他們仍想進行嘗試，堅信結果一定會值得。"
"#LOOTING_GO","讓他們試試"
"#LOOTING_STAY","拒絕，不值得"
"#EVENT_LOOTING_01_LOOT_NAME","搜尋物資"
"#EVENT_LOOTING_01_LOOT_DESC","小隊幫助一位居民降下去。下面確實有一輛越野車卡在裂縫中，但空間太過狹小，落石砸在車身上，發出不吉利的聲響。鏽跡斑斑的車門關著，經過一陣咕噥和咒駡，最終將一堆物資拖出了山谷。"
"#EVENT_LOOTING_01_INJURY_NAME","搜尋物資"
"#EVENT_LOOTING_01_INJURY_DESC","一位隊員降入裂縫。一輛越野車卡在岩石中，來回搖擺，看起來岌岌可危。但隊員堅稱繼續行動很安全。隊員猛地拉開乘客門，一塊岩石脫落，整輛車歪斜著掉了下去，下落時還碰到了隊員，讓他非常痛苦。物資消失不見了，但至少沒人喪命。"
"#EVENT_LOOTING_01_BOTH_NAME","搜尋物資"
"#EVENT_LOOTING_01_BOTH_DESC","一輛越野車卡在岩壁上，看起來岌岌可危。一位隊員降下去，後座上有東西引起了她的注意。她一把奪過後座上的包裹，但不小心踢到了側門，導致越野車墜落。隊員被安全拉回地面，手裡拿著豐厚的戰利品。"
"#EVENT_LOOTING_01_STAY_NAME","搜尋物資"
"#EVENT_LOOTING_01_STAY_DESC","你聲稱，沒有專業裝備和訓練，爬下去有太多未知因素。車裡可能什麼東西也沒有，所以別管它了。居民們似乎對你的決定有些不滿。"
"#EVENT_DUMPSTER_01_NOTIFICATION_HEADER","居民有話說"
"#EVENT_DUMPSTER_01_NOTIFICATION_DESC","是關於一座垃圾堆的事"
"#EVENT_DUMPSTER_01_NAME","垃圾搜尋"
"#EVENT_DUMPSTER_01_DESC","兩位居民來找你，眼裡放著光。不遠處發現一座過去的垃圾填埋場，可能是聞到了裡面的惡臭。那裡當然臭氣熏天，但惡臭可能讓拾荒者避而遠之，也就是說，垃圾中可能還有寶藏。前去探險可能會收穫頗豐，但沒有任何裝備無疑非常危險。多一層<mark>衣物</mark>和一套<mark>工具</mark>就能極大地保障居民安全和高效。"
"#EVENT_DUMPSTER_GO_KITTED","允許並給予裝備"
"#EVENT_DUMPSTER_GO_BARE","允許"
"#EVENT_DUMPSTER_STAY","拒絕請求"
"#EVENT_DUMPSTER_01_SUCCESS_DESC","不等你看到是什麼，你先聞到刺鼻的氣味。一個人形垃圾堆靠近<mark>大門</mark>，喊道「非常成功！」垃圾填埋場確實不曾有人動過，這次行動的戰利品一場豐厚，但還需先把它們清洗乾淨。"
"#EVENT_DUMPSTER_01_PARTIAL_DESC","兩位居民回來了，身上的氣味比你想像的還難聞。行動途中遇到幾個困難，不出所料，其中一人還染上疾病。他們並未一無所獲，但明顯對收穫不太滿意。"
"#EVENT_DUMPSTER_01_FAILURE_DESC","明顯出了什麼問題。兩人面色慘白，咳嗽嚴重。兩人都沒有攜帶任何戰利品，兩人互相依偎著，勉強保持站立。需要立刻給他們醫療救助，才能確保他們活下去。"
"#EVENT_DUMPSTER_01_DECLINE_DESC","雖然讓他們跳進垃圾堆聽起來很誘人，但讓你不同意他們冒著生病和其他風險，追尋可能並不存在的東西。兩人憤憤地同意。"
"#EVENT_CRATE_01_NOTIFICATION_HEADER","有人在喊叫"
"#EVENT_CRATE_01_NOTIFICATION_DESC","最好檢查一下是怎麼回事"
"#EVENT_CRATE_01_NAME","神秘板條箱"
"#EVENT_CRATE_01_DESC","一位憤怒的居民在不停踱步，臉色由於高聲喊叫而通紅，雙眼發瘋似地搜尋<mark>儲備區</mark>周邊。「我肯定就放在這裡了。就是這裡！」他指著說。你問他出什麼事了，他說他把一個裝滿<mark>食物</mark>的板條箱放在地上後，起身去找些喝的。等他回來，板條箱就不見了。"
"#EVENT_CRATE_01_SOMEONE","告訴他可能有人把箱子拿到倉庫了。"
"#EVENT_CRATE_01_SEARCH","組織搜索失蹤的板條箱"
"#EVENT_CRATE_01_ACCUSE","指責他隨意放置貴重物品"
"#EVENT_CRATE_01_SOMEONE_DESC","「肯定是有人看到板條箱亂放在地上，然後把它放到倉庫裡了，」你告訴那個面紅耳赤的人。別擔心，回去幹活吧。經過這樣一番解釋，那個人舒了一口氣，冷靜了下來。"
"#EVENT_CRATE_01_SEARCH_DESC","你叫幾個居民放下手頭的工作，去尋找失蹤的板條箱。搜索似乎毫無進展，其中一人突然大喊，帶著大家來到旁邊的一棵樹。你找到幾個裝著食物的盒子埋在土裡，裡面的食物被吃了一半，旁邊還有蹄印。部分食物還能吃，被送回了倉庫。"
"#EVENT_CRATE_01_ACCUSE_DESC","「要嘛就是你偷了，要嘛就是你弄丟了，所以你不是個小偷，就是個傻瓜。」你喊道。「不管是怎麼回事，不能再有下一次了。」旁邊的居民似乎很滿意這種結果。"
"#EVENT_GLOW_01_NOTIFICATION_HEADER","一位居民行為怪異"
"#EVENT_GLOW_01_NOTIFICATION_DESC","最好過去看看"
"#EVENT_GLOW_01_NAME","健康容光"
"#EVENT_GLOW_01_DESC","一位居民身體不適，連最簡單的工作都無法完成。甚至走路都東倒西歪。你把她拉到一旁，問她是不是生病了。「不，我很好，這條小溪的溪水閃閃發光，我一直把溪水當藥喝。」你看到她說話時，牙齒上依稀發出綠色微光。"
"#EVENT_GLOW_01_MEDIC","要求她立刻就醫"
"#EVENT_GLOW_01_CHECK","查看她提到的神奇溪水"
"#EVENT_GLOW_01_MEDIC_DESC","「但我強壯如牛！」她大聲喊道，但立刻招致劇烈疼痛。顯然，受到輻射污染的水源讓她中毒不淺，必須儘快救治。"
"#EVENT_GLOW_01_CHECK_DESC","她帶你來到之前提到的小溪。溪水看起來很清澈，似乎可以飲用。仔細檢查上游後，發現泥沙裡埋著一個小容器。容器中洩露的物質淨化了溪水中的病原體，但溪水顯然有輻射。這個發現讓她十分驚恐，然後她保證不再碰這裡的水。"
"#EVENT_MERCS_01_NOTIFICATION_HEADER","門口有一小隊兇神惡煞的人"
"#EVENT_MERCS_01_NOTIFICATION_DESC","他們要求會見首領"
"#EVENT_MERCS_01_NAME","雇傭兵"
"#EVENT_MERCS_01_DESC","一輛裝甲車緩緩停下，幾個全副武裝的人走了下來。很顯然，他們有軍隊背景，但統一的軍服換成了五花八門的服裝，有些人的衣服上還用獎盃裝飾。他們的頭領過來跟你說：「我們正在追捕土匪，請你分一些補給品給我們。」不等你回話，他接著說：「不對，我們命令你給我們一些補給。畢竟，我們為你們這些平民冒著生命危險。」"
"#EVENT_MERCS_01_SUPPLIES","給他們補給品"
"#EVENT_MERCS_01_SCRAPS","給他們一些東西"
"#EVENT_MERCS_01_REFUSE","拒絕，並告訴他們拿不出多餘的物品"
"#EVENT_MERCS_01_THREAT","拒絕，並告訴他們你絕不容忍威脅"
"#EVENT_MERCS_01_RESULT1_DESC","你招呼幾個居民過來，告訴他們收集雇傭兵需要的物品。「我一眼就看出你是個講理的人。用不著害怕我們這些歡快的夥計們，只要你們乖乖聽話。」一夥人返回卡車，消失在荒原上。"
"#EVENT_MERCS_01_RESULT2_DESC","「這不是我想要的！」他叫道。你獻上的一些資源似乎沒有取悅雇傭兵的頭領。「如果我的人因為這個受一點傷，我就鏟平這個村子！」雇傭兵推開你的人，拿著箱子加速離開。"
"#EVENT_MERCS_01_RESULT3_DESC","「我不相信你，」他說。「也許我們應該自己過去看看。」頭領示意他的手下去倉庫看看。你的居民看到這一幕，推開試圖從倉庫偷東西的人，眾人扭打在一起，還有人受了傷。「這裡不值得吵吵鬧鬧的，走人！」頭領終於喊道。卡車加速離開，居民們長舒一口氣。"
"#EVENT_MERCS_01_DECLINE_DESC","「你們不是總喜歡扮演救世主嗎？看我們冒著槍林彈雨追捕土匪，你們卻不舍拿出一丁點倉庫裡的物品，還侮辱我們？」頭領點點頭，兩個雇傭兵朝附近的居民開火。然後一夥人快速離開，消失在遠處。"
"#EVENT_PARTYCALYPSE_01_NOTIFICATION_HEADER","大門前出現一陣騷動"
"#EVENT_PARTYCALYPSE_01_NOTIFICATION_DESC","聽起來像是……一場派對？"
"#EVENT_PARTYCALYPSE_01_NAME","末日派對"
"#EVENT_PARTYCALYPSE_01_DESC","震耳欲聾的歌聲在天空回蕩，還有鼓聲和號角聲。十幾個身著彩色衣服的人找到你。「這是世界末日，老兄！為什麼浪費時間割草，或是幹別的苦工。我們明明可以一起玩樂！我們有食物和其他東西，讓我們進去一起派對吧！」他們接著打開幾個裝著食物的箱子，似乎準備分享。"
"#EVENT_PARTYCALYPSE_01_JOIN","讓他們進來，讓居民加入派對"
"#EVENT_PARTYCALYPSE_01_WARY","讓他們進來，但告訴他們保持距離"
"#EVENT_PARTYCALYPSE_01_DECLINE","拒絕他們進入的請求"
"#EVENT_PARTYCALYPSE_01_JOIN_DESC","「好樣的！讓我們按照這個年代的樣子狂歡吧！」這群人拖著幾箱<mark>食物</mark>進入聚居地，短暫的戒備後，人們加入狂歡。但永不落幕的派對離開後，幾個居民生病了。他們帶來的東西受到了污染，現在你還要處理生病的人。"
"#EVENT_PARTYCALYPSE_01_WARY_DESC","「我本想我們能像時日不多的大家庭一樣狂歡！」居民們顯然對你的命令不滿，幾個人不顧禁令，加入了狂歡。派對終於落幕，一群人離開了。但一些不顧禁令加入狂歡的居民病得不輕，需要醫護。食物受到污染，需要扔掉。"
"#EVENT_PARTYCALYPSE_01_DECLINE_DESC","那夥人和你的居民都對你的決定感到失望。「這麼說你要為了一個毫不關心你死活的世界，工作到最後一絲氣力？」派對成員轉身離開，邊走邊唱，只是歌聲不再那麼歡快。"
"#EVENT_UNEVEN_01_NOTIFICATION_HEADER","營地暴亂"
"#EVENT_UNEVEN_01_NOTIFICATION_DESC","有人在帳篷內喊叫"
"#EVENT_UNEVEN_01_NAME","地面不平"
"#EVENT_UNEVEN_01_DESC","你聽到一個<mark>帳篷</mark>內傳來沉悶的叫喊聲，你衝進去。裡面沒有居民，地面正中間有個大洞。顯然，帳篷建在不結實的地面上，結果地陷了，還吞噬了一位居民。搭建一架梯子應該就能幫助居民毫髮無傷地出來。"
"#EVENT_UNEVEN_01_LADDER","建造一架臨時梯子"
"#EVENT_UNEVEN_01_CLIMB","告訴居民直接跳上來"
"#EVENT_UNEVEN_01_LADDER_DESC","你命令旁邊的居民從儲備中拿出一些<mark>木材</mark>，你們一起搭建了一個粗糙但能用的梯子，降到大坑中。墜落的居民爬了上來，心有餘悸。但他毫髮未傷，洞也小心填了起來，以防類似事故再次出現。"
"#EVENT_UNEVEN_01_CLIMB1_DESC","見你似乎不甚同情他們的遭遇，墜落的居民有些不知所措。他咒駡了幾句以後，終於爬了上來。他滿身是汗，但沒有受傷。然後人們把洞填上，以防類似事故再次出現。"
"#EVENT_UNEVEN_01_CLIMB2_DESC","墜落的居民看著你，有些失望。他開始向上爬，突然，他抓著的一個樹根脫落。居民奮力抓住一塊突出的岩石，導致手被嚴重割傷。但好在他沒有掉下去，他忍住劇痛，努力爬了上來，受了點傷。然後人們堵上了大坑，以防再發生事故。"
"#EVENT_WAGON_01_NOTIFICATION_HEADER","一位居民找到什麼東西"
"#EVENT_WAGON_01_NOTIFICATION_DESC","外面有一輛神秘的馬車"
"#EVENT_WAGON_01_NAME","丟棄的物品"
"#EVENT_WAGON_01_DESC","一位居民跑向你。他說在搜尋途中，有人在不遠處看到一輛丟棄的馬車。馬車上蓋著一張防水布，所以他們不知道裡面有什麼。馬車周圍有一些腳印，但沒人能看出腳印通向何方。居民想去尋找馬車，因為裡面可能有一些寶貴的物品。"
"#EVENT_WAGON_GO_ARMED","搜尋馬車，但給居民武器"
"#EVENT_WAGON_GO_PEACEFULLY","搜尋馬車"
"#EVENT_WAGON_STAY","前去查看太危險"
"#EVENT_WAGON_01_SUCCESS_DESC","一小隊居民冒險外出。他們沒多久就回來了，身後拖著馬車。馬車裡滿是補給品，還有兩具屍體。似乎疾病奪走了他們的生命，他們沒能堅持走得更遠。"
"#EVENT_WAGON_01_PARTIAL_DESC","一小隊居民冒險外出尋找馬車。他們找了很久，但最後還是回來了。馬車裡只有一點補給品，但這還不是最糟的。人們推著馬車經過一塊輻射區，幾位居民已經展現出輻射病的症狀。"
"#EVENT_WAGON_01_FAILURE_DESC","小隊消失在你的視線不久，你聽到槍聲。他們最後回來時，其中幾人顯然受傷。有人在馬車裡休息，被持槍的陌生人驚醒後，本能地開槍射擊。陌生人已經死亡，你還要照顧幾個受傷的居民。"
"#EVENT_WAGON_01_DECLINE_DESC","情況讓你有些不安。事情聽起來太完美，不像是真的，倒像是一個陷阱。你拒絕了他們的請求，這顯然讓居民有些生氣，因為他們堅信寶藏就在門口。等有人鼓起勇氣再次前去尋找，馬車早已消失不見。"
"#EVENT_PARASITE_01_NOTIFICATION_HEADER","一位居民行為十分不友善"
"#EVENT_PARASITE_01_NOTIFICATION_DESC","這件事需要處理"
"#EVENT_PARASITE_01_NAME","不速之客"
"#EVENT_PARASITE_01_DESC","最近，一位居民行為出格，經常衝著別人喊叫，總表現出一副很生氣的樣子。你找到他問他除了什麼事。他說食物不夠吃，他總是餓肚子。這一切聽起來很詭異，因為他獲得的食物跟大家一樣多。"
"#EVENT_PARASITE_01_MEDIC","告訴他去看醫生。"
"#EVENT_PARASITE_01_CHECK","檢查他的口糧"
"#EVENT_PARASITE_01_MEDIC_DESC","他不太樂意去做檢查，但終於獲得幫助，讓他舒心了許多。結果他感染了寄生蟲，而且寄生蟲已經在他腸道內存活了很久。"
"#EVENT_PARASITE_01_CHECK_DESC","他帶你回到家，雖然有些不情願。你翻看他的口糧，仔細在燈下查看。你看到寄生蟲蟲卵。身體裡有這些東西，難怪他會感到饑餓。"
"#EVENT_FEUD_NOTIFICATION_HEADER","激烈爭論"
"#EVENT_FEUD_NOTIFICATION_DESC","最好查看一下"
"#EVENT_FEUD_01_NAME","家庭紛爭"
"#EVENT_FEUD_01_DESC","你正在工作，突然聽到前門傳來憤怒的叫喊聲。你放下工作，趕到大門口，看到一對情侶正在爭吵。站在門邊的年輕男子一直說他受夠了，說他要追隨自己的信仰，成為大自然的一部分。他的男朋友，一個高個兒男人，不停哀求他留下，不要做傻事丟了性命。"
"#EVENT_FEUD_01_FORBID","他不能走"
"#EVENT_FEUD_01_SUPPORT","每個人都有選擇的權力"
"#EVENT_FEUD_01_IGNORE","不關我的事"
"#EVENT_FEUD_01_RESULT1_DESC","你告訴那個人，如果離開營地，不僅會丟掉自己的性命，還會讓大家也面臨危險，失去任何一個人，對於整個聚居地都將造成重大威脅。那個人猶豫了一會，然後終於改變了自己的看法。他快步走過他的同伴和你的身邊，回到了營地中。"
"#EVENT_FEUD_01_RESULT2_DESC","你告訴那個人，這個營地裡的每個人都有權選擇自己的道路，即使那可能不是最好的選擇。門口的人看了一眼他的同伴，然後轉身離開。他的同伴倒在地上，滿眼淚花。"
"#EVENT_FEUD_01_RESULT3_DESC","顯然這種事應該交給他們兩人解決。你面前的人懇求他的同伴不要走，他變得愈發絕望，終於改變了語氣；他請求跟他一起走。一聽到這句話，站在大門邊的年輕人顯然很吃驚。他來回踱步，然後眼神中又閃爍出光芒。他默默地回到夥伴身邊，擁抱了他。你不再理會兩人。"
"#EVENT_HUMAN_TRIALS_01_NOTIFICATION_HEADER","科學家找到你"
"#EVENT_HUMAN_TRIALS_01_NOTIFICATION_DESC","可能需要犧牲"
"#EVENT_HUMAN_TRIALS_01_NAME","人體試驗"
"#EVENT_HUMAN_TRIALS_01_DESC","一名研究院找到你。她說他們在研究新型疫苗，以對抗在輻射中變異的病毒。他們已經完成了力所能及的所有試驗，但現在他們需要展開人體試驗。問題是他們找不到任何健康的老鼠或其他動物，也就是說這是第一次活體試驗。"
"#EVENT_HUMAN_TRIALS_01_AGREE","允許"
"#EVENT_HUMAN_TRIALS_01_REFUSE","拒絕她的請求"
"#EVENT_HUMAN_TRIALS_01_RESULT1_DESC","你告訴她開始人體試驗。她挑選了三個人，給他們接種了新開發的疫苗，每人接種的版本都不一樣。其中兩人一切正常，還展現出免疫力增強的跡象，但第三個人病得很重。人們顯然認為這是巨大成功。"
"#EVENT_HUMAN_TRIALS_01_RESULT2_DESC","你告訴她，動物試驗完成之前，絕不允許她進行人體試驗。她顯然有些失望，但同意按照你的指令行事。隨著時間流逝，無論如何也找不到可用於試驗的健康動物，研究也因此停滯。"
"#POPUP_SURVIVOR_GROUP_FLAVOR1","開門，我們只是想找個庇護所。不要讓本已艱難的世界雪上加霜。"
"#POPUP_SURVIVOR_GROUP_FLAVOR2","你一定要讓我們進去，我們無處可去。你想看著我們死在大門口嗎？"
"#POPUP_SURVIVOR_GROUP_FLAVOR3","求求你，我們已經失去了很多，請可憐可憐我們。我們什麼都願意，救救我們，求求你！"
"#POPUP_SURVIVOR_GROUP_FLAVOR4","我們能幫你，讓我們進去吧。我們聽說北方的一些聚居地已經聯合起來，你將需要所有説明。"
"#POPUP_SURVIVOR_GROUP_FLAVOR5","我們沒法再繼續前進了，外面簡直是人間地獄……一群野獸吞噬了一個個營地。"
"#POPUP_SURVIVOR_GROUP_FLAVOR6","我給你跪下了，真誠地懇求你。我們擁有善良的靈魂，你肯定能看出來？求求你，可憐可憐你的同胞。"
"#POPUP_SURVIVOR_GROUP_FLAVOR7","嘿，你在浪費時間。我聽說巨型風暴席捲了大半個大陸，等風暴來臨時，我們都將不復存在。"
"#POPUP_SURVIVOR_GROUP_FLAVOR8","看看你，「營地」、「庇護所」、「工作」應有盡有。對於睡在樹底下的人來說，簡直太美妙了，哼？是啊，就是不太好玩。"
"#POPUP_SURVIVOR_GROUP_FLAVOR9","這份工作幹得真是完美！沒多少人能像這樣並肩奮戰，但你們……或許這能夠逢凶化吉。"
"#POPUP_SURVIVOR_GROUP_FLAVOR10","我們走了好幾個月才到這。我的腳每週都會磨破，但看到這些，我想一切都是值得的。"
"#POPUP_SURVIVOR_GROUP_FLAVOR11","我們在荒野中迷路了好幾個月……我開始想就剩我們幾個人了，外面除了野獸，什麼都沒有。"
"#POPUP_SURVIVOR_GROUP_FLAVOR12","這裡有樂手嗎？我很久都沒有聽到歌聲了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR13","能讓我們進去嗎？我們不會傷害你。我們保證。拜託，別害羞。"
"#POPUP_SURVIVOR_GROUP_FLAVOR14","你們聽到好消息沒有？南方有人終於搞清楚怎麼製作蘇打水了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR15","那是最悲哀的事，我不得不埋葬我的兒子。我儘量挖得深……我很慶倖，他不用再忍受輻射。"
"#POPUP_SURVIVOR_GROUP_FLAVOR16","你聽說實情了嗎？是牙醫幹的，牙醫和花匠。那些機靈鬼。"
"#POPUP_SURVIVOR_GROUP_FLAVOR17","一個月前我們食物耗盡，我們本以為死定了。結果來了一群人，給我們的包裡填滿了肉，然後什麼也沒說就走了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR18","我們來自附近的一座農場，那裡有我們需要的一切。但後來野豬闖入。我們唯獨沒有子彈。"
"#POPUP_SURVIVOR_GROUP_FLAVOR19","那些土匪，要我說就是一群可憐的耗子。它們不斷撲向我們，現在我身上還殘留著血跡。有什麼建議嗎？"
"#POPUP_SURVIVOR_GROUP_FLAVOR20","我沒想到能在這裡找到這些。感覺就像一個徵兆。也許我們就應該來到這裡。也許這就是大災難的旨意。"
"#POPUP_SURVIVOR_GROUP_FLAVOR21","開門，否則我就把它拆了！你以為我拆不了？好吧，可能確實如此。那麼，拜託了？"
"#POPUP_SURVIVOR_GROUP_FLAVOR22","似乎越來越多聚居地冒了出來。很快我們就能擁有像樣的城市。一次浩劫相比人類意志又算得了什麼？"
"#POPUP_SURVIVOR_GROUP_FLAVOR23","我們所經歷的暴風雪之猛烈，說了可能你也不信。我們失去了一半隊員，大地冰凍，我們甚至沒法把他們埋葬。"
"#POPUP_SURVIVOR_GROUP_FLAVOR24","有些人說一切都是陰謀。地球想解決掉我們這些病毒。他們認為反抗沒有意義。"
"#POPUP_SURVIVOR_GROUP_FLAVOR25","人們一直在擺弄汽車，但那不解決問題。關鍵是火車。想像一下，如果能讓一輛火車開動起來，那麼一切都將不同。"
"#POPUP_SURVIVOR_GROUP_FLAVOR26","你是怎麼做到這一切的？你們這裡應有盡有，你們究竟殺了多少人才得到這一切？實際上，我並不想知道。"
"#POPUP_SURVIVOR_GROUP_FLAVOR27","你知道好笑的是什麼嗎？我們稱之為浩劫，但世界依然鳥語花香，只有人類在受苦。"
"#POPUP_SURVIVOR_GROUP_FLAVOR28","聽說海岸邊有人自封為王；「荒原之王，新時代的統治者。」"
"#POPUP_SURVIVOR_GROUP_FLAVOR29","我聽說海的那邊情況更好。他們甚至又開始經營劇院。藝術，我們永遠也擺脫不了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR30","因為我們違抗命令，聚居地把我們流放。是啊，我寧願死，也不願像牲口一樣活著。畢竟我們中將歸於塵土。"
"#POPUP_SURVIVOR_GROUP_FLAVOR31","人可以很偉大，我們遇到一群人，他們在樹上建立了營地。雖然有些不方便，但易於防禦。"
"#POPUP_SURVIVOR_GROUP_FLAVOR32","我知道政府依然存在。他們只是在等待，等我們消滅搗亂者，這樣他們就能繼續統治剩下的人。"
"#POPUP_SURVIVOR_GROUP_FLAVOR33","動物的體型越來越大。一天晚上，我們看到一頭跟馬一樣大的狼在森林中遊蕩。"
"#POPUP_SURVIVOR_GROUP_FLAVOR34","你們有人會講笑話嗎？我知道這聽起來有點奇怪，不過放聲大笑能帶來的效果，可能會出乎你們的意料。"
"#POPUP_SURVIVOR_GROUP_FLAVOR35","真希望我以前是農民。我聽說現在他們被像先知一樣供奉著。"
"#POPUP_SURVIVOR_GROUP_FLAVOR36","你建造這裡是件好事。我們要保護僅存的財富，大片土地已經消亡。我懷疑還能剩下多少？"
"#POPUP_SURVIVOR_GROUP_FLAVOR37","你能讓我們進去嗎？我不知道還能去哪？還能幹嘛？我不是領袖，只是小隊遇襲後出來管事的。"
"#POPUP_SURVIVOR_GROUP_FLAVOR38","很高興仍能看到大家齊心協力。全國上下都有這種情況。"
"#POPUP_SURVIVOR_GROUP_FLAVOR39","有些人說他們看到輻射區裡有鹿來回遊蕩。我覺得純屬胡說。"
"#POPUP_SURVIVOR_GROUP_FLAVOR40","只要你讓我們進去，我保證不會讓你失望。我們願意工作，不管做什麼都比在外面強。"
"#POPUP_SURVIVOR_GROUP_FLAVOR41","這樣的地方給我希望。現在，人們認為災難是神的懲罰，但也許有一天，我們會把它當作正常天氣來看待。"
"#POPUP_SURVIVOR_GROUP_FLAVOR42","我們來這的途中迷路了。那裡的雜草是如此之茂密，我本以為沒人會找到我們的屍體。"
"#POPUP_SURVIVOR_GROUP_FLAVOR43","你能給我們庇護所嗎？我們非常倒楣，遭受過你能想到的所有懲罰，不管是土匪還是地獄火，我們不會給你找麻煩。"
"#POPUP_SURVIVOR_GROUP_FLAVOR44","我聽說有些人徹底成了野人。他們生活在樹林裡，像動物一樣，赤手空拳捕獵。"
"#POPUP_SURVIVOR_GROUP_FLAVOR45","我願意相信人們可以長久團結……但我真的不知道。經歷了發生在我們身上的事情後……我不確定。"
"#POPUP_SURVIVOR_GROUP_FLAVOR46","我認為會是輻射將我們帶走。不管遇到什麼，我們都能活下去，但我們自己製造的毒藥卻不行。"
"#POPUP_SURVIVOR_GROUP_FLAVOR47","我聽說其他地方不像這樣，聽說有些地方沒有遭災。你覺不覺得他們在……看著我們受苦？"
"#POPUP_SURVIVOR_GROUP_FLAVOR48","我感覺土匪不像以前那麼多了。我想只有團結，才能對抗大自然。"
"#POPUP_SURVIVOR_GROUP_FLAVOR49","據說，外面有些小孩已經不知道過去是什麼樣子了。他們只見過這個悲慘、殘酷的世界。"
"#POPUP_SURVIVOR_GROUP_FLAVOR50","你能讓我們加入嗎？我不想說我們經歷的事情，我們都來了，不是嗎？所有人都活著，大家都安全。我們成功了。對嗎？"
"#POPUP_SURVIVOR_GROUP_FLAVOR51","外面一片混亂，我們已經失去了兩位領袖，還有兩位朋友。你一定要讓我們進去！"
"#POPUP_SURVIVOR_GROUP_FLAVOR52","聽著，其他聚居地都拒絕了我們，如果不進去，我們會死！"
"#POPUP_SURVIVOR_GROUP_FLAVOR53","一直以來，我們都在躲避著土匪、疾病和從天而降的燃燒岩石。"
"#POPUP_SURVIVOR_GROUP_FLAVOR54","我們聽說山上真的有野人。或許還有一整個野人種群！"
"#POPUP_SURVIVOR_GROUP_FLAVOR55","人們開始懷疑，為什麼過了這麼久還沒有建立新政府。似乎這都是計畫的一部分。"
"#POPUP_SURVIVOR_GROUP_FLAVOR56","你這裡的東西很好，但沒用。人們已經完了。這個殘忍、暴虐的世界將把我們改造成其他物種。"
"#POPUP_SURVIVOR_GROUP_FLAVOR57","結果不可避免，這只是延長了過程。我們需要制定方案，建造船隻，跨過海洋。不可能所有地方都像這樣。"
"#POPUP_SURVIVOR_GROUP_FLAVOR58","我終於發現了真相：一切都是故意為之。世界嫉妒我們，所以他們試圖消滅我們，但我們還在這。"
"#POPUP_SURVIVOR_GROUP_FLAVOR59","我們害怕輻射，但我們應該擁抱輻射。多數人將灰飛煙滅，但強者將生存和進化！"
"#POPUP_SURVIVOR_GROUP_FLAVOR60","我爸爸曾經看到雲上飄著一座巨大的城堡。那是精英們居住的地方，他們設計了我們的末日，只是在等待時機。"
"#POPUP_SURVIVOR_GROUP_FLAVOR61","一切都是神聖審判，我肯定。只是我們究竟犯了多大的罪孽，淹死我們還不夠，還要承受這般苦難？"
"#POPUP_SURVIVOR_GROUP_FLAVOR62","再等一會兒。他們快來了。看那日出，他們終有一天將到來：黎明騎士終將清理這片土地。"
"#POPUP_SURVIVOR_GROUP_FLAVOR63","現在還不要放棄希望。援軍即將抵達，他們會帶著充足的食物，還有可以將這片土地變成天堂的技術。"
"#POPUP_SURVIVOR_GROUP_FLAVOR64","哇，還記得嗎？曾經我們那麼肯定世界即將滅亡，結果不出所料，新文明的開端！"
"#POPUP_SURVIVOR_GROUP_FLAVOR65","我不認為……你們住在這裡，一起？我們一路走來，逃避所有人，我以為這就是世界的樣子。"
"#POPUP_SURVIVOR_GROUP_FLAVOR66","這一定耗費了大量工作。但是，你不再從驚恐中醒來，每天還能有活幹。真美妙！"
"#POPUP_SURVIVOR_GROUP_FLAVOR67","我沒想到在這裡發現這些。你們有什麼目標？營地？小鎮？城市？也許你們能比想像中更快實現目標。"
"#POPUP_SURVIVOR_GROUP_FLAVOR68","你知道嗎，你們所做的事情需要極大勇氣；勇於希冀更好的未來。我忍不住感到欽佩。"
"#POPUP_SURVIVOR_GROUP_FLAVOR69","我看到你們做了很多事情。你們難道不怕某一天所有努力都付諸東流嗎？"
"#POPUP_SURVIVOR_GROUP_FLAVOR70","聽著，我幾個月來一直在旅行，這是第一次我遇到這樣的地方。你們知不知道自己有多麼了不起？"
"#POPUP_SURVIVOR_GROUP_FLAVOR71","這樣的地方太過美好，讓人不敢相信是真的。你們有什麼隱瞞？沒關係，我理解，現在規矩變了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR72","我不相信是政府設計了這一切。人沒有那麼殘忍，但人卻足夠愚蠢。有人犯下不可挽回的錯誤。"
"#POPUP_SURVIVOR_GROUP_FLAVOR73","政府憑空消失，不是很奇怪嗎？就好像他們有專門用於國家崩潰的備用計畫。"
"#POPUP_SURVIVOR_GROUP_FLAVOR74","過去我們是一個國家，但現在廢墟上冒出好幾個國家。假以時日，等他們足夠強大，就會互相發動戰爭。"
"#POPUP_SURVIVOR_GROUP_FLAVOR75","我們曾試著建造這樣的社區。但沒有存活下來，因為我們缺乏資源，最後人們開始彼此爭鬥。你們是怎麼做到的？"
"#POPUP_SURVIVOR_GROUP_FLAVOR76","這看起來不錯，但我想你需要目光更加遠大：建造一座城市，然後形成一個國家。否則別人會趕在你之前這樣做。"
"#POPUP_SURVIVOR_GROUP_FLAVOR77","他們說北方大地常年冰雪覆蓋。如果人們在戶外超過一小時，就會凍僵。"
"#POPUP_SURVIVOR_GROUP_FLAVOR78","是戰爭導致了這一切，我曾經看到過徵兆。去足夠遠的地方就能發現它們；大地上的傷疤，城市曾經矗立的地方成為巨大的坑洞。"
"#POPUP_SURVIVOR_GROUP_FLAVOR79","維持這種社區肯定很難，但相信我，這是值得的。你在這裡延續著人類文明。"
"#POPUP_SURVIVOR_GROUP_FLAVOR80","我們的祖先面對更加惡劣的環境，但他們還是齊心協力。我們依然可以達到乃至超過往日的高度。"
"#POPUP_SURVIVOR_GROUP_FLAVOR81","我必須承認，我永遠也無法達成你的成就。你晚上能夠安睡嗎？是否感到自豪和安全？還是責任讓你無法入睡？"
"#POPUP_SURVIVOR_GROUP_FLAVOR82","你想聽一個笑話嗎？我們遇到一夥人，他們在一家銀行搜尋物品。他們竟然只想著燒掉鈔票、融化硬幣。"
"#POPUP_SURVIVOR_GROUP_FLAVOR83","這個世界一直在改變著我們。我們被一群人伏擊，他們不說話，只通過手勢交流。我們都沒聽到他們靠近。"
"#POPUP_SURVIVOR_GROUP_FLAVOR84","嘿，有沒有想過搬到海邊？我們有一次捕到一條像奶牛一樣大的魚。只是沒法再分辨那是什麼品種。"
"#POPUP_SURVIVOR_GROUP_FLAVOR85","你不知道這裡的條件有多好。我曾經見過……大火，漫天遍野。到了早上，只剩無盡的黑色灰燼。"
"#POPUP_SURVIVOR_GROUP_FLAVOR86","你知道我懷念什麼嗎？親愛的。我再也看不到蜜蜂了，不知道它們是消失了，還是……藏起來了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR87","只有了不起的人物才能造出這樣的地方；一個家，但不是只為自己。你這樣做，是出於必須還是同情？"
"#POPUP_SURVIVOR_GROUP_FLAVOR88","希望我能早點找到這樣的營地。讓我惱火的不是天氣，而是缺乏安全感。你不知道什麼東西會偷襲你。"
"#POPUP_SURVIVOR_GROUP_FLAVOR89","我看到人們又開始找回信仰。他們祈求寬恕，祈求力量和懲罰。你為什麼祈禱？"
"#POPUP_SURVIVOR_GROUP_FLAVOR90","你有沒有感到疲勞？就好像你沒法繼續奮鬥，寧願躺下讓這個殘酷的世界為所欲為？"
"#POPUP_SURVIVOR_GROUP_FLAVOR91","我曾經也住在這樣的社區。那生活很好，但後來我們發展壯大，出現了政治鬥爭。所以我就離開了。"
"#POPUP_SURVIVOR_GROUP_FLAVOR92","你們這裡很好，但我懷疑這可能還不夠。我們一直沒有弄清楚這一切的成因是什麼，所以誰能確定這不會再次發生？"
"#POPUP_SURVIVOR_GROUP_FLAVOR93","我聽說這樣的營地已經開始團結起來。我們將會擁有聯盟、國家，很快，戰爭就會爆發。"
"#POPUP_SURVIVOR_GROUP_FLAVOR94","你的聚居地有信仰嗎？應該有，一個有罪的社區終將走向滅亡。我們必須一直祈禱寬恕。"
"#POPUP_SURVIVOR_GROUP_FLAVOR95","哇，你們竟然利用僅有的破爛建造了這個！新事物終於從舊世界的屍體上萌發！"
"#POPUP_SURVIVOR_GROUP_FLAVOR96","我一直在想，災難發生時不可能所有科技都不管用了。那麼飛機、坦克和其他東西都去哪了？"
"#POPUP_SURVIVOR_GROUP_FLAVOR97","拜託，你得聽我說！我發誓我親眼所見：那天一架飛機從空中飛過！"
"#POPUP_SURVIVOR_GROUP_FLAVOR98","來這裡的路上，我遇到一個瘋子。他一直說自己看到一群人再看他，隔著一面隱形牆，觀察他。"
"#POPUP_SURVIVOR_GROUP_FLAVOR99","我猜你們這裡沒有電影看吧？喜劇？我從沒想過自己會這麼想念卓別林。"
"#POPUP_SURVIVOR_GROUP_FLAVOR100","人們說政府沒有崩潰，他們只是沒有走出自己的庇護所。我是說，他們為什麼要出來？"
"#POPUP_SURVIVOR_GROUP_FLAVOR101","嘿，試著保持希望！過去，我一度迷失方向，直到親眼目睹浩劫後第一個新生兒的誕生。那改變了一切。"
"#POPUP_SURVIVOR_GROUP_FLAVOR102","我懷疑我們的時間是否已經耗盡？我們只是苟延殘喘？人們說新物種不斷湧現，而且他們要比我們高級得多。"
"#POPUP_SURVIVOR_GROUP_FLAVOR103","我們來這裡的路上看到了奇異的景象：樹林裡有一個訓練營地。我懷疑那是幹什麼用的？"
"#POPUP_SURVIVOR_GROUP_FLAVOR104","來這裡的路上遇到幾輛大篷車。一群怪傢伙，有說有笑。他們說自己的一生中，從沒像現在這般自由。"
"#PERSON_EVENT_NEED_AGREE_NAME","意見一致"
"#PERSON_EVENT_NEED_AGREE_DESC","人們同意你最近做出的決定"
"#PERSON_EVENT_NEED_TRIP_SUCCESS_NAME","有人想去大門外冒險"
"#PERSON_EVENT_NEED_TRIP_SUCCESS_DESC","近期的外出旅程很成功"
"#PERSON_EVENT_NEED_HUNT_NAME","成功狩獵"
"#PERSON_EVENT_NEED_HUNT_DESC","獵人帶著食物凱旋"
"#PERSON_EVENT_NEED_BANDITS1_NAME","小型土匪事件"
"#PERSON_EVENT_NEED_BANDITS1_DESC","土匪引起了一些爭端"
"#PERSON_EVENT_NEED_BANDITS2_NAME","土匪事件"
"#PERSON_EVENT_NEED_BANDITS2_DESC","與土匪嚴重對峙"
"#PERSON_EVENT_NEED_BANDITS3_NAME","重大土匪事件"
"#PERSON_EVENT_NEED_BANDITS3_DESC","危及生命的土匪事件"
"#PERSON_EVENT_NEED_INDECISION_NAME","優柔寡斷"
"#PERSON_EVENT_NEED_INDECISION_DESC","你未能明確立場"
"#PERSON_EVENT_NEED_DISAGREE_NAME","意見不同"
"#PERSON_EVENT_NEED_DISAGREE_DESC","有人不同意你的決定"
"#PERSON_EVENT_NEED_DECLINE_NAME","拒絕請求"
"#PERSON_EVENT_NEED_DECLINE_DESC","你拒絕了居民的請求"
"#PERSON_EVENT_NEED_FEAST_NAME","盛宴"
"#PERSON_EVENT_NEED_FEAST_DESC","徹夜大吃大喝讓人們開心"
"#PERSON_EVENT_NEED_HOSTILITIES_NAME","敵意"
"#PERSON_EVENT_NEED_HOSTILITIES_DESC","近期的敵意讓人們有危機感"
"#PERSON_EVENT_NEED_LUCK_NAME","幸運"
"#PERSON_EVENT_NEED_LUCK_DESC","最近運氣不錯，提升了士氣"
"#PERSON_EVENT_NEED_FALLOUT_NAME","核輻射塵"
"#PERSON_EVENT_NEED_FALLOUT_DESC","大量輻射正在造成恐慌"
"#PERSON_EVENT_NEED_PANDEMIC_NAME","流行病"
"#PERSON_EVENT_NEED_PANDEMIC_DESC","害怕感染正降低士氣"
"#PERSON_EVENT_NEED_MAGSTORM_NAME","電磁風暴"
"#PERSON_EVENT_NEED_MAGSTORM_DESC","沉悶的天氣和電閃雷鳴正造成恐慌"
"#PERSON_EVENT_NEED_METEORS_NAME","流星雨"
"#PERSON_EVENT_NEED_METEORS_DESC","周圍的破壞讓人們害怕"
"#TOPIC_INSPECT","檢查"
"#TOPIC_INSPECT_TITLE","檢查"
"#POPUP_SURVIVOR_GROUP_ROB","搶劫他們"
"#POPUP_SURVIVOR_GROUP_THEIR_SUPPLIES","他們的補給品"
"#POPUP_SURVIVOR_GROUP_SUPPLIES","補給品"
"#EVENT_MERCHANTBIG_01_NAME","大生意"
"#EVENT_MERCHANTBIG_01_DESC","一輛貨車孤零零地朝大門緩慢前進，車上的重物壓得車吱吱作響。「大家好，親愛的人們，」司機叫道。「不知各位女士們、先生們是否有興趣在這個美好的日子裡與我交換物品？」"
"#EVENT_MERCHANTBIG_01_NOTIFICATION_HEADER","大生意"
"#EVENT_MERCHANTBIG_01_NOTIFICATION_DESC","一輛滿載的貨車在大門口等候"
"#EVENT_MERCHANTBIG_02_NAME","大生意"
"#EVENT_MERCHANTBIG_02_DESC","一輛大型貨車，裡面裝滿各式各樣的貨物，在大門口等候。一位奇裝異服的人在門口喊道：「嘿！聽說你們想以物換物？有喜歡的嗎？」"
"#EVENT_MERCHANTBIG_02_NOTIFICATION_HEADER","大生意"
"#EVENT_MERCHANTBIG_02_NOTIFICATION_DESC","一輛滿載的貨車在大門口等候"
"#EVENT_MERCHANTBIG_03_NAME","大生意"
"#EVENT_MERCHANTBIG_03_DESC","一輛貨車猛地刹車停在大門外面。車輛明顯屬於一位商人，但車上空空如也。「今天，我為各位人類精英準備了一件特別物品，我們來做個交易怎麼樣？」"
"#EVENT_MERCHANTBIG_03_NOTIFICATION_HEADER","大生意"
"#EVENT_MERCHANTBIG_03_NOTIFICATION_DESC","一輛滿載的貨車在大門口等候"
"#EVENT_MERCHANTBIG_RESULT_DECLINE_NAME","大生意"
"#EVENT_MERCHANTBIG_RESULT_DELINE_DESC","「那就下次吧，女士們先生們！別忘了我！」商人把樣品放回車上，爬上駕駛位，開著車漸漸走遠。"
"#EVENT_MERCHANTBIG_RESULT_NAME","交易完成"
"#EVENT_MERCHANTBIG_RESULT_DESC","「感謝您給我這個商業機會！我很快還會再來！」，商人邊喊，邊收拾好貨車開走了。"
"#EVENT_MERCHANTBIG_04_NAME","流動商人"
"#EVENT_MERCHANTBIG_04_DESC","「好吧，我還有這些東西。但現在沒有其他了，要不要隨你！」"
"#EVENT_DIGGING_01_NOTIFICATION_HEADER","居民挖出什麼東西"
"#EVENT_DIGGING_01_NOTIFICATION_DESC","看起來是一堆資源"
"#EVENT_DIGGING_01_NAME","四處挖掘"
"#EVENT_DIGGING_01_DESC","你聽到建築工人那裡傳來一聲響亮的「叮」。一位居民在建造庇護所時，無意間把鏟子打到了一堆埋在土裡的資源上。他想用一些資源改善自己的新房，並拿出一半捐獻給聚居地當作建築材料。"
"#EVENT_DIGGING_01_METAL","收下金屬"
"#EVENT_DIGGING_01_PLASTIC","收下塑膠"
"#EVENT_DIGGING_01_BOTH","兩個都要"
"#EVENT_DIGGING_01_METAL_DESC","你大方地接受居民捐獻的金屬箔片。這位居民轉而回到自己簡陋的帳篷中，開始修建過分精緻的塑膠排水系統。"
"#EVENT_DIGGING_01_PLASTIC_DESC","你感謝居民捐獻的塑膠片。他滿懷憧憬，計畫著用金屬加固自己寒酸的帳篷，以抵禦自然災害，你祝他好運。"
"#EVENT_DIGGING_01_BOTH_DESC","「相對於個人而言，聚居地更需要這些材料，」你解釋道。一番討價還價後，他妥協了，交出了金屬和塑膠。圍觀的人似乎不認同這種結果，但他們很可能一兩天后就會忘掉這件事。"
"#EVENT_RESULT_MODIFY_HAPPINESS","{0} 幸福度"
"#EVENT_APOTHECARYBIG_01_NAME","大包藥品"
"#EVENT_DESPERATE_02_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_DESPERATE_02_NOTIFICATION_DESC","一個人求你拯救她的弟弟"
"#EVENT_DESPERATE_02_NAME","兄弟情深"
"#EVENT_DESPERATE_02_DESC","兩人互相攙扶著靠近大門。其中一人情況很糟，拖著腳艱難前行。「我們需要<mark>藥品</mark>！求你了，他就要堅持不住了！」另一個人瘋狂喊道。「他踩了陷阱……沒想到這麼嚴重。」"
"#EVENT_DESPERATE_02_SUCCESS_NAME","兄弟情深"
"#EVENT_DESPERATE_02_SUCCESS_DESC","「保佑你。我們已經失去了爸爸和媽媽，我不想同樣把他埋葬，」那個人邊說邊收下藥品。「給，這是我們家花園種的，」他說著遞上一小包<mark>種子</mark>。"
"#EVENT_DESPERATE_02_FAIL_NAME","兄弟情深"
"#EVENT_DESPERATE_02_FAIL_DESC","「你的心真黑，像屍體一樣爛透了！」那人叫道，你的回復讓他失去了理智。「好吧。我會把弟弟埋了，就像我埋爸爸媽媽一樣，只不過沒人再去把我埋葬。」兩人轉身離開，慢慢消失在視野中。"
"#EVENT_DESPERATE_02_GIVE_HELP","給他們一些藥品"
"#EVENT_DESPERATE_02_REFUSE_HELP","拒絕兄弟倆的請求"
"#EVENT_DESPERATE_03_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_DESPERATE_03_NOTIFICATION_DESC","她是怎麼一個人來到這裡的？"
"#EVENT_DESPERATE_03_NAME","母親的擔心"
"#EVENT_DESPERATE_03_DESC","一位形容枯槁的女人朝大門走來，背上背著個破舊的背包。「你們有沒有<mark>藥品</mark>？」她問道，好像逛商店一樣。「我有四個孩子，你知道的，他們像磁鐵一樣吸引感染。我拿東西跟你交換。」"
"#EVENT_DESPERATE_03_SUCCESS_NAME","母親的擔心"
"#EVENT_DESPERATE_03_SUCCESS_DESC","「謝謝你，你幫我擺脫了許多不眠之夜。給，請你隨便拿，」女人說著打開背包，裡面裝滿<mark>種子</mark>。"
"#EVENT_DESPERATE_03_FAIL_NAME","母親的擔心"
"#EVENT_DESPERATE_03_FAIL_DESC","「好吧。我想只能試試土方子了。你可能也沒有什麼藥品，」她說著轉身離開。她的身影很快就消失在森林中。"
"#EVENT_DESPERATE_03_GIVE_HELP","給她藥品"
"#EVENT_DESPERATE_03_REFUSE_HELP","讓她離開"
"#EVENT_DESPERATE_04_NOTIFICATION_HEADER","有人在大門前"
"#EVENT_DESPERATE_04_NOTIFICATION_DESC","看起來是個有趣的傢伙"
"#EVENT_DESPERATE_04_NAME","謙遜的提議"
"#EVENT_DESPERATE_04_DESC","你看到一堆衣物、網子、背包搖搖擺擺地朝大門走來。這堆東西下面，一個邋遢的人探出頭來說。「你好，朋友！你願意與我交換一些<mark>藥品</mark>嗎？我有很多好東西，你一定會喜歡的！"
"#EVENT_DESPERATE_04_SUCCESS_NAME","謙遜的提議"
"#EVENT_DESPERATE_04_SUCCESS_DESC","「多謝了，朋友，」那個人咧著嘴笑道。「給你，咱們說好的。有的人說這吃起來像雞肉，但其實比雞肉還好吃！」他邊說邊興高采烈地遞給你一些<mark>昆蟲卵</mark>。"
"#EVENT_DESPERATE_04_FAIL_NAME","謙遜的提議"
"#EVENT_DESPERATE_04_FAIL_DESC","那人似乎非常驚訝。「你開玩笑吧！我從沒有……我想我只能繼續尋找，看誰懂得欣賞生命中的美好，」他說著轉身離開，搖搖晃晃地朝夕陽走去。"
"#EVENT_DESPERATE_04_GIVE_HELP","給他藥品"
"#EVENT_DESPERATE_04_REFUSE_HELP","讓他離開"
"#EVENT_DESPERATE_05_NOTIFICATION_HEADER","大門處傳來奇怪的聲音"
"#EVENT_DESPERATE_05_NOTIFICATION_DESC","關於「獨特物品」的事"
"#EVENT_DESPERATE_05_NAME","一件過去的事"
"#EVENT_DESPERATE_05_DESC","你看到一個人站在大門口，他裹著層層衣服，身上沾滿了橡膠和淤泥。隨著你的靠近，他那雙躲在護目鏡後的眼睛輕輕顫動。「要東西嗎，跟我交易？這個，我知道它獨一無二。」說著，他開始從木推車上打開一個神秘包裹，裡面是一台用鉛板保護著的嶄新電腦。"
"#EVENT_DESPERATE_05_SUCCESS_NAME","一件過去的事"
"#EVENT_DESPERATE_05_SUCCESS_DESC","幾個居民合力將電腦從推車上卸下。神秘人從居民們帶著手套的手中接過食物，並碼在推車上。電腦抬進屋後，神秘人轉身說道：「再見了，老朋友。」"
"#EVENT_DESPERATE_05_FAIL_NAME","一件過去的事"
"#EVENT_DESPERATE_05_FAIL_DESC","他的神情隱在層層裝備之後，讓人看不懂。「好吧，你的損失，我們去找另一家。」說著，神秘人走了，在他們身後緩緩拉著推車，每一步都帶著橡膠鞋的吱吱聲。"
"#EVENT_DESPERATE_05_GIVE_HELP","接受交易"
"#EVENT_DESPERATE_05_REFUSE_HELP","拒絕交易"
"#EVENT_DESPERATE_06_NOTIFICATION_HEADER","有人大門口吵吵鬧鬧"
"#EVENT_DESPERATE_06_NOTIFICATION_DESC","一個小家庭需要幫助"
"#EVENT_DESPERATE_06_NAME","最不像的看門人"
"#EVENT_DESPERATE_06_DESC","一個男人和他的三個孩子正在大門口吵吵鬧鬧。一看到你靠近，他立刻把包扔在地上開始翻找。「求求你，我的孩子需要食物……如果你願意給一點，我就給你這個……」說著，他拿起一本厚厚的筆記本，上面寫著「物理課堂筆記」。"
"#EVENT_DESPERATE_06_SUCCESS_NAME","最不像的看門人"
"#EVENT_DESPERATE_06_SUCCESS_DESC","男人把書遞給你時險些把它掉在地上。他說：「謝謝，太謝謝你了。我只是個看門人，但不知道為什麼我覺得它可能很重要，我希望它能幫得上你。」看著他把新鮮食物塞進包裡，孩子們的臉上充滿了快樂。"
"#EVENT_DESPERATE_06_FAIL_NAME","最不像的看門人"
"#EVENT_DESPERATE_06_FAIL_DESC","男人不停瞟著這本書，難以置信地說：「但是……我以為它值點什麼的。我一直帶著它，那麼久……什麼也沒有？」你目送那群人離開，看見男人把書扔進泥坑裡，書濕透了，而書裡可能含有的知識也一定全毀了。"
"#EVENT_DESPERATE_06_GIVE_HELP","接受書本"
"#EVENT_DESPERATE_06_REFUSE_HELP","拒絕交易"
"#EVENT_HUNTING_05_NOTIFICATION_HEADER","一位女士找到你"
"#EVENT_HUNTING_05_NOTIFICATION_DESC","她有一個主意"
"#EVENT_HUNTING_05_NAME","新發現"
"#EVENT_HUNTING_05_DESC","一位居民，一位此前你從未注意過的女士找到你。她說她需要在森林裡檢查一些重要的東西，但卻無法解釋到底是什麼。那東西與菌類和藥品有關，但她說得斷斷續續，找不到確切的詞語表達。"
"#HUNTING_05_GO","允許她外出"
"#HUNTING_05_STAY","讓她留下"
"#EVENT_HUNTING_05_SUCCESS_NAME","新發現"
"#EVENT_HUNTING_05_SUCCESS_DESC","她收拾好行囊走進森林。過了好一會兒她才回來，帶著一些玻璃瓶，裝滿了奇形怪狀的菌菇。她驚叫道：「我就知道，新的突變，太好了。」看來一直以來你身邊都藏著一位真菌學家。"
"#EVENT_HUNTING_05_PARTIAL_NAME","新發現"
"#EVENT_HUNTING_05_PARTIAL_DESC","這位女士收拾好行囊消失在森林裡。過了很久你才看見她拖著步子穿過大門，腰上掛著奇形怪狀的菌菇，但看起來很失望。她解釋道：「沒有藥，只是抗生素，有點用，但幫助不大。」她似乎向別人隱瞞了自己的科學才能，顯然她想進一步追求事業。"
"#EVENT_HUNTING_05_FAIL_NAME","新發現"
"#EVENT_HUNTING_05_FAIL_DESC","她收拾好行囊走進森林。你一直在等她，直到夜幕降臨，然而第二天早上她依然沒有回來。一個救援隊被派去營救，發現她躺在一些菌菇旁邊，顯然是病了。她手上的傷口沒有包紮，某種感染已經從傷口處擴散開來。"
"#EVENT_HUNTING_05_STAY_NAME","你不能冒險"
"#EVENT_HUNTING_05_STAY_DESC","你告訴她不能冒險讓她一個人去，尤其是因為她無法解釋到底在尋找什麼。她努力想找合適的詞，一句話幾乎說了好幾遍，最終她點頭了，不再來找你。"
"#EVENT_HUNTING_06_NOTIFICATION_HEADER","一位科學家需要幫助"
"#EVENT_HUNTING_06_NOTIFICATION_DESC","她希望縷清思路"
"#EVENT_HUNTING_06_NAME","心平氣和"
"#EVENT_HUNTING_06_DESC","一位更具科學頭腦的居民找到你。一個非常棘手的問題已經困擾了她很久很久，她想離開聚居地遠足旅行，理清思緒。更讓人擔心的是，她想獨自前往。"
"#HUNTING_06_GO","讓她去"
"#HUNTING_06_STAY","拒絕她"
"#EVENT_HUNTING_06_SUCCESS_NAME","心平氣和"
"#EVENT_HUNTING_06_SUCCESS_DESC","她為旅行做好了準備，說完再見便踏上了一條偏僻的小路。很長一段時間你都沒有聽到她的任何消息，直到她突然衝進門，一邊驚呼：「我找到了，我終於找到了！」一邊徑直掠過你，衝進了她的實驗室。"
"#EVENT_HUNTING_06_PARTIAL_NAME","心平氣和"
"#EVENT_HUNTING_06_PARTIAL_DESC","她為旅行做好了準備，說完再見便踏上了一條偏僻的小路。過了一陣她回來了，看起來很生氣。顯然這次遠足根本沒能讓她平靜下來。她解釋說：「我想到了一個主意……只是我沒能真正完成它。」說完她便拖著疲憊的身軀回到了實驗室。"
"#EVENT_HUNTING_06_FAIL_NAME","心平氣和"
"#EVENT_HUNTING_06_FAIL_DESC","她為旅行做好了準備，說完再見便踏上了一條偏僻的小路。你沒想到很快就能獲得她的消息，但確實才過了一個小時她就一瘸一拐回來了。她喃喃到：「野豬……我差點沒能逃脫。」"
"#EVENT_HUNTING_06_STAY_NAME","心平氣和"
"#EVENT_HUNTING_06_STAY_DESC","你告訴她，僅僅為了轉換心情不值得冒險在外遊蕩。有那麼一秒鐘，她看起來快崩潰了。她回答道：「好吧，只是別指望最近能有什麼突破。」然後回到了實驗室。"
"#EVENT_POISON_01_NOTIFICATION_HEADER","一位居民中毒了"
"#EVENT_POISON_01_NOTIFICATION_DESC","你願意賭上他們的性命嗎？"
"#EVENT_POISON_01_NAME","疾病來源"
"#EVENT_POISON_01_DESC","一名神志不清的居民被抬進營地。他們似乎中了什麼東西的毒，但他們說不出那是什麼。如果你願意冒險，更深入的治療可能會快速治癒他們，並讓你找到毒物的源頭。那種東西對研究來說可能非常寶貴。"
"#EVENT_POISON_01_RISKY","冒險"
"#EVENT_POISON_01_CONSERVATIVE","慢慢來，穩紮穩打"
"#EVENT_POISON_01_RISKY_SUCCESS_NAME","疾病來源"
"#EVENT_POISON_01_RISKY_SUCCESS_DESC","你認為這些資訊值得賭一把。這名男子被抬去接受治療，儘管接下來幾個小時他非常艱難痛苦，但還是對治療做出了反應，並恢復了神智。按照他的指示，你發現一隻奇怪的藍色老鼠依偎在一棵樹裡，並將其捕獲進行研究。"
"#EVENT_POISON_01_RISKY_FAIL_NAME","疾病來源"
"#EVENT_POISON_01_RISKY_FAIL_DESC","你認為這些資訊值得賭一把，這名男子被抬去接受治療，但時間一分一秒過去，他的狀況卻沒有絲毫改善。你不得不延長治療。儘管毒性漸漸消散，傷口卻依然受感染。當這名男子終於醒來，告訴你是一隻奇怪的藍老鼠咬了他時，老鼠的蹤跡卻已經無處可尋了。"
"#EVENT_POISON_01_CONSERVATIVE_NAME","疾病來源"
"#EVENT_POISON_01_CONSERVATIVE_DESC","你不願意拿自己人民的生命做賭注。這名男子被抬去接受治療，並在精心的護理下恢復了健康。他終於醒來後，卻想不起來發生了什麼。看起來再次發生中毒事件的風險依然存在，但至少他安全了。"
"#EVENT_TRADING_01_NOTIFICATION_HEADER","大門前有些商人"
"#EVENT_TRADING_01_NOTIFICATION_DESC","但他們看起來有點不一樣"
"#EVENT_TRADING_01_NAME","不能違反道德"
"#EVENT_TRADING_01_DESC","一小支商隊已抵達大門。但是，他們全副武裝，臉上塗了油彩，還帶著大量武器，這讓你聯想到了突襲者，而不是曾經見過的任何一種商人。「女士們先生們，你們好！我們嗯……想知道，你們想看看我們這兒的好東西嗎？哦！」其中一個人說著打開了箱子。你在貨物周圍看到了鮮血和灰燼，還有一些認不太出來的肉。"
"#EVENT_TRADING_01_TRADE1","與他們交易"
"#EVENT_TRADING_01_REFUSE","拒絕交易"
"#EVENT_TRADING_01_TRADE_NAME","不能違反道德"
"#EVENT_TRADING_01_TRADE_DESC","這支商隊興高采烈的跟你交易貨物。「很好，很好，謝謝你嗯……跟我們交易！」領頭的人說著鞠躬，他轉著胳膊，就像要逃走一樣。他們離開時，你注意到你的人民瞥了一眼剛買的貨物，好像它們有放射性似的。"
"#EVENT_TRADING_01_REFUSE_NAME","不能違反道德"
"#EVENT_TRADING_01_REFUSE_DESC","那個男人朝地上啐了一口，吐出一團噁心的唾沫、黏液和血。「一群不切實際的人，對嗎？很好，那我們就把這些好貨帶去別的地方！」那群人轉過身，那個男人最後看了你一眼，大喊道：「三色堇！」儘管沒有抓住機會，但你的人民貌似對你的選擇很滿意。"
"#EVENT_INSTRUMENTS_01_NOTIFICATION_HEADER","居民可以使用提神物品"
"#EVENT_INSTRUMENTS_01_NOTIFICATION_DESC","有個人可能有辦法"
"#EVENT_INSTRUMENTS_01_NAME","用音樂鼓舞士氣"
"#EVENT_INSTRUMENTS_01_DESC","一名居民一臉激動地向你走來。「嘿老大，我可以幫你給這裡的人們一點額外的鼓舞。如果你給我一些材料，我可以製造一種樂器，用音樂讓他們更輕鬆地工作。我可以製作吉他、鼓……或者，天哪，我可以製作一架教堂風琴嗎？求你了，製作一架教堂風琴是我夢寐以求的事！」"
"#EVENT_INSTRUMENTS_01_GUITAR","製作吉他"
"#EVENT_INSTRUMENTS_01_DRUMS","製作鼓"
"#EVENT_INSTRUMENTS_01_ORGANS","製作教堂風琴"
"#EVENT_INSTRUMENTS_01_GUITAR_NAME","用音樂鼓舞士氣"
"#EVENT_INSTRUMENTS_01_GUITAR_DESC","過了一段時間，那名男子終於帶著一把做工精緻的吉他回來了。他在一些工人附近坐下，開始演奏優美的旋律，讓人想起了舊時的爵士樂。你可以立即看到工人們的情緒提升。"
"#EVENT_INSTRUMENTS_01_DRUMS_NAME","用音樂鼓舞士氣"
"#EVENT_INSTRUMENTS_01_DRUMS_DESC","過了一段時間，那名男子終於帶著一對大鼓回來了。他把它們放在一些工人附近，開始敲打起來，一開始是軍國主義節奏，後來突然變成了一首搖滾歌曲獨奏。你可以看到演奏正大大提升工人的情緒。"
"#EVENT_INSTRUMENTS_01_ORGANS_NAME","用音樂鼓舞士氣"
"#EVENT_INSTRUMENTS_01_ORGANS_DESC","過了很長一段時間，終於你看到那名男子拖著一架巨大的教團風琴回來了。他設法把風琴拉到聚居地中心，迫不及待地坐在了風琴後面。一首華麗、包羅萬象的歌曲回蕩在空氣中，就像一首神聖的讚美詩。工人看起來很困惑，但不知怎麼的，這奇異的演出讓他們忘記了所有疲憊。"
"#EVENT_LOST_01_NOTIFICATION_HEADER","一個小朋友失蹤了"
"#EVENT_LOST_01_NOTIFICATION_DESC","你能把他們帶回家嗎？"
"#EVENT_LOST_01_NAME","不復天真"
"#EVENT_LOST_01_DESC","一個小女孩找到你，她淚眼汪汪，鼻子下麵掛著一條鼻涕。她聲音嘶啞，哀求著，「我找不到我的貓了！求求你，她一定跑掉了！沒有她我睡不著，她讓我感到安全！」你可以派人搜索附近的樹林，但這真的值嗎？"
"#EVENT_LOST_01_PARTY","派一支搜索隊"
"#EVENT_LOST_01_REFUSE","拒絕女孩的請求"
"#EVENT_LOST_01_PARTY_SUCCESS_NAME","不復天真"
"#EVENT_LOST_01_PARTY_SUCCESS_DESC","幾個居民冒險外出找貓。女孩開始很高興，但你知道並不一定能找得到。但是，小隊很快帶著一隻巨大的白貓回來了，通過小隊一起帶回來的<mark>魚</mark>判斷，她應該是去河邊狩獵了。「Fuzzywhiskers 夫人！」女孩尖叫著抱住貓，貓立刻愜意地發出呼嚕呼嚕的聲音。"
"#EVENT_LOST_01_PARTY_FAIL_NAME","不復天真"
"#EVENT_LOST_01_PARTY_FAIL_DESC","幾個居民冒險外出找貓。女孩開始很高興，但你知道並不一定能找得到。但是，小隊很快帶著一隻巨大的白貓回來了，通過他們身上的傷口判斷，她對陌生人並不怎麼友好。「Fuzzywhiskers 夫人！」女孩尖叫著抱住貓，貓立刻愜意地發出呼嚕呼嚕的聲音。"
"#EVENT_LOST_01_REFUSE_NAME","不復天真"
"#EVENT_LOST_01_REFUSE_DESC","你可以看到女孩在你面前心都碎了。「但是……但是……」她抽泣著，然後大哭著跑遠了。她又哭了一會兒，你可以肯定，其他居民也都聽見了。"
"#EVENT_KIDS_01_NOTIFICATION_HEADER","有人一直在偷木材"
"#EVENT_KIDS_01_NOTIFICATION_DESC","你最好查個水落石出"
"#EVENT_KIDS_01_NAME","合適的堡壘"
"#EVENT_KIDS_01_DESC","有人似乎一直在偷倉庫裡的<mark>木材</mark>。你命令幾個居民調查，出乎意料的是，他們帶回了一群吵鬧的孩子，每只胳膊下面都夾著一個。很明顯，這群孩子在附近的森林裡用木材給自己建了個樹堡。"
"#EVENT_KIDS_01_APPROVE","不管樹堡"
"#EVENT_KIDS_01_DISMANTLE","拆除樹堡"
"#EVENT_KIDS_01_APPROVE_NAME","合適的堡壘"
"#EVENT_KIDS_01_APPROVE_DESC","你決定讓孩子們享受自己的樂趣。不管怎麼說，誰會發現少了幾塊木材呢？孩子們聽到他們寶貴的樹堡得以保留，高興得眉飛色舞，一再感謝你。第二天你在門階下發現了一張粗糙但卻非常五彩斑斕的感謝卡，用可能是手指畫的東西裝飾著。"
"#EVENT_KIDS_01_DISMANTLE_NAME","合適的堡壘"
"#EVENT_KIDS_01_DISMANTLE_DESC","你告訴孩子們，聚居地的寶貴資源不能浪費在可笑的樹堡上。孩子們哭喊起來，但你仍堅定自己的立場。第二天早上你回到工作崗位後，發現門上寫著一條消息，你認為這是句髒話「腦子有坑」。"
"#EVENT_HANDCRAFT_01_NOTIFICATION_HEADER","一位居民有個主意"
"#EVENT_HANDCRAFT_01_NOTIFICATION_DESC","老式手工藝品怎麼樣？"
"#EVENT_HANDCRAFT_01_NAME","不僅僅是一點羊毛"
"#EVENT_HANDCRAFT_01_DESC","一位居民找到你，神情非常緊張。她說可以給聚居地提供一些<mark>衣物</mark>。在她還是個孩子的時候，她的祖母教過她，她貌似……相當自信還記得怎麼做。問題是，你能相信她的技能嗎？"
"#EVENT_HANDCRAFT_01_APPROVE","給她布料"
"#EVENT_HANDCRAFT_01_REFUSE","拒絕她的請求"
"#EVENT_HANDCRAFT_01_APPROVE_SUCCESS_NAME","不僅僅是一點羊毛"
"#EVENT_HANDCRAFT_01_APPROVE_SUCCESS_DESC","你給了她一些布料，她似乎很感激你的信任。不出所料，這工作花了一些時間，但最終她帶著一些絕對令人驚歎的傳統服裝回來了。你可以肯定，這些衣服不但保暖，穿上還可以驚豔眾人。"
"#EVENT_HANDCRAFT_01_APPROVE_FAIL_NAME","不僅僅是一點羊毛"
"#EVENT_HANDCRAFT_01_APPROVE_FAIL_DESC","你給了她一些布料，她似乎很感激你的信任。有一段時間沒聽說她的消息，你決定登門拜訪。沒被毀的那點布料被做成了一件滿是補丁、做工極差的大衣，肯定連最小的水滴都擋不住。「對不起，我真的盡力了」，女人說道，不敢與你對視。"
"#EVENT_HANDCRAFT_01_REFUSE_NAME","不僅僅是一點羊毛"
"#EVENT_HANDCRAFT_01_REFUSE_DESC","鑒於這個女人對自己好像並沒有那麼自信，你決定不予理會。她看起來很失望，但卻無從爭辯。她說，「好吧，我只是覺得可能幫得上忙，沒問題。」然後離開了。"
"#EVENT_EXPEDITION_01_NOTIFICATION_HEADER","天空中的奇怪亮光"
"#EVENT_EXPEDITION_01_NOTIFICATION_DESC","可能是危險，也可能是機會"
"#EVENT_EXPEDITION_01_NAME","混亂的狂歡"
"#EVENT_EXPEDITION_01_DESC","夜間，天空中出現了奇怪的彩色亮光。你似乎很清楚它們的來源，可以派一支小隊去看看。問題是，是武裝居民並做最壞打算，還是讓他們循著亮光，以便利用發現的所有機會？"
"#EVENT_EXPEDITION_01_SECURITY","派一支小隊負責安保"
"#EVENT_EXPEDITION_01_INVESTIGATION","派一支小隊負責調查"
"#EVENT_EXPEDITION_01_IGNORE","忽略亮光"
"#EVENT_EXPEDITION_01_SECURITY_NAME","混亂的狂歡"
"#EVENT_EXPEDITION_01_SECURITY_DESC","你派出一支全副武裝並隨時投入戰鬥的小隊。他們長途跋涉，穿過森林，發現了一個廢棄的小型遊樂園，不知怎麼的，遊樂園還在運轉。他們專心搜尋<mark>部件</mark>時遭到了攻擊。一群小丑打扮的土匪從廢墟中跳出來，但最終被擊退了，小隊得以安全逃走。"
"#EVENT_EXPEDITION_01_INVESTIGATION_NAME","混亂的狂歡"
"#EVENT_EXPEDITION_01_INVESTIGATION_DESC","你派出一支只攜帶了輕武器的小隊。他們長途跋涉，穿過森林，發現了一個廢棄的小型遊樂園，不知怎麼的，遊樂園還在運轉。他們剛從摩天輪上收集完<mark>零件</mark>就遭到了攻擊。一群小丑打扮的土匪從廢墟中跳出來，並打傷了一位居民。在沒有更多傷亡的情況下撤退幾乎是天方夜譚。"
"#EVENT_EXPEDITION_01_IGNORE_NAME","混亂的狂歡"
"#EVENT_EXPEDITION_01_IGNORE_DESC","你認為那亮光不值得調查。日子如往常一樣一天天過去，但有一天，居民的尖叫聲刺透了你的耳膜。一群小丑打扮的土匪從亮光的源頭而來，襲擊了聚居地。在打鬥中，他們沒能搶走一點資源，但卻傷了幾位居民。傷口可以癒合，但被小丑襲擊的心理創傷卻會永遠伴隨著他們。"
"#EVENT_BEAST_01_NOTIFICATION_HEADER","一隻野獸正悄悄靠近大門"
"#EVENT_BEAST_01_NOTIFICATION_DESC","這不容忽視"
"#EVENT_BEAST_01_NAME","噢，鹿"
"#EVENT_BEAST_01_DESC","一頭巨大的變異鹿正在大門處徘徊，它有兩米高，四米寬，看起來非常非常有攻擊性。用弓箭射殺它是最安全的辦法，但先誘捕它能確保所有的肉都完好無損。"
"#EVENT_BEAST_01_SHOOT","射殺這頭鹿"
"#EVENT_BEAST_01_TRAP","先誘捕這頭鹿"
"#EVENT_BEAST_01_SHOOT_NAME","噢，鹿"
"#EVENT_BEAST_01_SHOOT_DESC","你讓居民射殺這頭鹿。人們把幾張粗糙的獵弓帶到大門這裡。箭擊中鹿的軀幹，但它卻沒有倒下，開始用鹿角猛烈地撞擊大門。又一支箭射中了，然後再一支，再一支。終於這頭鹿倒下了，它現在看起來更像是一頭豪豬，體液從它的腸子裡流出來，鹿肉的好部位都被毀了。"
"#EVENT_BEAST_01_TRAP_SUCCESS_NAME","噢，鹿"
"#EVENT_BEAST_01_TRAP_SUCCESS_DESC","幾個居民帶著一張大網和一些臨時武器走出大門。鹿猛衝向他們，但他們設法把網扔在了鹿身上，將它絆倒。它倒下時，地都在震動。狠狠揮起斧頭乾淨俐落地砍下了鹿頭，剩下的整個軀幹都可以用來收穫肉。"
"#EVENT_BEAST_01_TRAP_FAIL_NAME","噢，鹿"
"#EVENT_BEAST_01_TRAP_FAIL_DESC","幾個居民帶著一張大網和一些臨時武器走出大門。鹿猛衝向他們，扔向他們的網立刻就被甩開了。一位居民被正面撞飛，倒在地上血流不止。其他的居民設法取回了網，終於打倒了這頭動物。狠狠揮起斧頭乾淨俐落地砍下了鹿頭，剩下的整個軀幹都可以用來收穫肉。"
"#EVENT_WITCH_01_NOTIFICATION_HEADER","一位老婦人出現在大門前"
"#EVENT_WITCH_01_NOTIFICATION_DESC","不，就是字面意思的出現"
"#EVENT_WITCH_01_NAME","女巫的智慧"
"#EVENT_WITCH_01_DESC","看到一位老婦人站在大門前，你非常驚訝。她的臉像花生一樣皺著，身子佝僂著。沒有人承認看到她的到來。\n\n這位老婦人囉囉笑著：「有興趣猜謎嗎？回答這個謎題：<mark>我出生時高，去世時矮，我是什麼？」</mark>"
"#EVENT_WITCH_01_TIME","時間"
"#EVENT_WITCH_01_DAY","一天"
"#EVENT_WITCH_01_CANDLE","蠟燭"
"#EVENT_WITCH_01_PRIDE","驕傲"
"#EVENT_WITCH_01_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_01_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，根本不是那樣。」她轉過身，開始慢慢地朝森林走去。所有人盯著這個奇怪的老婦人看了一會兒，然後才回到日常的工作中。當你試圖再看她一眼時，她已經消失了。"
"#EVENT_WITCH_01_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_01_SUCCESS_DESC","老婦人咧開沒牙的嘴，她皺巴巴的臉上浮現出一個燦爛的笑容。「沒錯，答對了！」她把手伸進長袍，遞給你一個裝滿藥的籃子，然後轉過身，步履蹣跚地朝森林走去。"
"#EVENT_WITCH_02_NOTIFICATION_HEADER","一位老婦人出現在大門前"
"#EVENT_WITCH_02_NOTIFICATION_DESC","不，就是字面意思的出現"
"#EVENT_WITCH_02_NAME","女巫的智慧"
"#EVENT_WITCH_02_DESC","看到一位老婦人站在大門前，你非常驚訝。她的臉像花生一樣皺著，身子佝僂著。沒有人承認看到她的到來。\n\n這位老婦人囉囉笑著：「有興趣猜謎嗎？回答這個謎題：<mark>「窮人擁有它，富人需要它，吃了就會死。它是什麼？」</mark>"
"#EVENT_WITCH_02_HUMILITY","謙遜"
"#EVENT_WITCH_02_NOTHING","無"
"#EVENT_WITCH_02_MONEY","金錢"
"#EVENT_WITCH_02_SPACE","空間"
"#EVENT_WITCH_02_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_02_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，根本不是那樣。」她轉過身，開始慢慢地朝森林走去。所有人盯著這個奇怪的老婦人看了一會兒，然後才回到日常的工作中。當你試圖再看她一眼時，她已經消失了。"
"#EVENT_WITCH_02_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_02_SUCCESS_DESC","老婦人咧開沒牙的嘴，她皺巴巴的臉上浮現出一個燦爛的笑容。「沒錯，答對了！」她把手伸進長袍，遞給你一個裝滿藥的籃子，然後轉過身，步履蹣跚地朝森林走去。"
"#EVENT_WITCH_03_NOTIFICATION_HEADER","一位老婦人出現在大門前"
"#EVENT_WITCH_03_NOTIFICATION_DESC","不，就是字面意思的出現"
"#EVENT_WITCH_03_NAME","女巫的智慧"
"#EVENT_WITCH_03_DESC","看到一位老婦人站在大門前，你非常驚訝。她的臉像花生一樣皺著，身子佝僂著。沒有人承認看到她的到來。\n\n這位老婦人囉囉笑著：「有興趣猜謎嗎？回答這個謎題：<mark>「我越大，你擁有的就越少。我是什麼？」</mark>"
"#EVENT_WITCH_03_ARROGANCE","傲慢"
"#EVENT_WITCH_03_SICKNESS","疾病"
"#EVENT_WITCH_03_LIE","謊言"
"#EVENT_WITCH_03_HOLE","洞穴"
"#EVENT_WITCH_03_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_03_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，根本不是那樣。」她轉過身，開始慢慢地朝森林走去。所有人盯著這個奇怪的老婦人看了一會兒，然後才回到日常的工作中。當你試圖再看她一眼時，她已經消失了。"
"#EVENT_WITCH_03_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_03_SUCCESS_DESC","老婦人咧開沒牙的嘴，她皺巴巴的臉上浮現出一個燦爛的笑容。「沒錯，答對了！」她把手伸進長袍，遞給你一個裝滿藥的籃子，然後轉過身，步履蹣跚地朝森林走去。"
"#EVENT_FEAST_02_NOTIFICATION_HEADER","是時候慶祝一下了？"
"#EVENT_FEAST_02_NOTIFICATION_DESC","居民打算準備一場宴會"
"#EVENT_FEAST_02_NAME","極需的旋律"
"#EVENT_FEAST_02_DESC","為了慶祝取得的成就並撫平失望情緒，居民們打算準備一場宴會。宴會需要消耗一些資源，但一場恰當的慶祝會讓社區更加團結。"
"#EVENT_FEAST_02_REFUSE","拒絕"
"#EVENT_FEAST_02_ALLOW","允許"
"#EVENT_FEAST_02_REFUSE_NAME","極需的旋律"
"#EVENT_FEAST_02_REFUSE_DESC","你可以從居民的眼中看到失望，因為你拒絕了他們的請求。對他們解釋資源不能濫用，或者承諾將來安排類似的活動都無濟於事。就像你告訴一群孩子所有假日都已取消一樣，說什麼都沒有用了。"
"#EVENT_FEAST_02_ALLOW_NAME","極需的旋律"
"#EVENT_FEAST_02_ALLOW_DESC","宴會準備就緒，慶祝活動開啟。大家大快朵頤，開懷暢飲。居民們唱起了愉快的歌曲。你聽著他們的歌聲，歌快唱完時，你才模模糊糊地想起自己聽過這首歌：「……嘿，雖然我們衣衫襤褸，雖然我們日夜辛勞……」"
"#EVENT_FEAST_02_ALLOW_01","不加入他們"
"#EVENT_FEAST_02_ALLOW_02","「……但我們不後悔，在世上走一遭！」"
"#EVENT_FEAST_02_ALLOW_03","「……黑夜悄悄來臨，默哀的時間到！」"
"#EVENT_FEAST_02_ALLOW_04","「……但這都沒關係，因為還能吃飽！」"
"#EVENT_FEAST_02_RESULT_01_NAME","極需的旋律"
"#EVENT_FEAST_02_RESULT_01_DESC","當你唱完最後一句，周圍的人群爆發出熱烈的掌聲和歡笑聲。坐在你身旁的那些人，每個人都開玩笑似的來拍拍你的背或者弄亂你的頭髮。他們很高興有一個和普通人並沒有兩樣的領導人。"
"#EVENT_FEAST_02_RESULT_02_NAME","極需的旋律"
"#EVENT_FEAST_02_RESULT_02_DESC","你的聲音似乎壓過了其他人，人們安靜地等著你唱完。大家困惑地看著彼此，不久後宴會恢復正常。你感覺到自己可能給人一種「脫節」的印象。"
"#EVENT_FEAST_02_RESULT_03_NAME","極需的旋律"
"#EVENT_FEAST_02_RESULT_03_DESC","你的聲音似乎壓過了其他人，人們安靜地等著你唱完。當你唱完最後一句，疑惑從人們臉上消失，大家大笑起來。居民們笑彎了腰，眼淚控制不住地從眼眶中流出，所有的壓力和沮喪在這一刻是都被釋放了出來。所有人都很開心，因為總算有一件可以讓他們開懷大笑的事了。"
"#EVENT_FEAST_02_RESULT_04_NAME","極需的旋律"
"#EVENT_FEAST_02_RESULT_04_DESC","你站在一旁看著，周圍的人群飽含感情地唱完了這首歌，之後爆發出由衷的掌聲和歡笑聲。宴會結束，大夥邁著輕快的步伐，回去忙自己每天要做的工作了，有些人還哼著之前的旋律。"
"#EVENT_FEAST_03_NOTIFICATION_HEADER","是時候慶祝一下了？"
"#EVENT_FEAST_03_NOTIFICATION_DESC","居民打算準備一場宴會"
"#EVENT_FEAST_03_NAME","慶典上的發洩"
"#EVENT_FEAST_03_DESC","有人在議論，應該為居民舉辦一個盛大的、華麗的宴會。這當然有助於提升大家的士氣，但是像這樣的一場慶典花費肯定不小。"
"#EVENT_FEAST_03_REFUSE","拒絕"
"#EVENT_FEAST_03_ALLOW","允許"
"#EVENT_FEAST_03_REFUSE_NAME","慶典上的發洩"
"#EVENT_FEAST_03_REFUSE_DESC","你告訴人們慶典不會到來。你不能把資源浪費到這種事情上。大家沒說什麼，安靜得讓人害怕。你相信在接下來的日子裡，肯定會有好幾雙冷酷、失望的眼睛緊盯著自己。"
"#EVENT_FEAST_03_ALLOW_NAME","慶典上的發洩"
"#EVENT_FEAST_03_ALLOW_DESC","聚居地裡擺滿了桌子，吃的上齊了，喝的也倒滿了。隨著慶典的進行，人們很快將疲憊拋在了腦後。突然一聲巨大的噪音響遍整個慶典。一個男子掀翻了幾張桌子，把吃的都打翻在地。周圍的人十分震驚，有的甚至快哭了。「你們一個個都怎麼了？！愚蠢的傢伙們，有什麼值得慶祝的嗎？！我們都要死！我們沒有希望了，一點都沒有！」男子怒氣沖沖地說道。"
"#EVENT_FEAST_03_SUBDUE","武力制伏"
"#EVENT_FEAST_03_SYMPATHY","表示同情"
"#EVENT_FEAST_03_SUBDUE_NAME","慶典上的發洩"
"#EVENT_FEAST_03_SUBDUE_DESC","你向男子周圍的人示意，讓他們把他帶走。男子被制伏住，但被拖走時嘴裡還喊著：「蠢貨！我們都會死！別騙自己了，這一切結束的越快越好！」男子被帶走，人們終於聽不到他的聲音，打算重新回到慶典中，然而此時大家的心情都很糟糕，無法繼續慶祝了。"
"#EVENT_FEAST_03_SYMPATHY_NAME","慶典上的發洩"
"#EVENT_FEAST_03_SYMPATHY_DESC","你靠近這個男子，告訴他你理解發生在他身上的事情並感到抱歉，但你們可以生存下去，事情會好起來的。聽上去很難讓人相信，但是好事多磨。男子崩潰了，很快他就被前來安慰他的居民圍住了。「對不起……我不是有意破壞大家的活動，我實在是太難過了。」男子哽咽道。儘管發生了一段小插曲，慶典還是繼續進行了下去，氣氛甚至比之前還要好。"
"#EVENT_NEGOTIATION_01_NOTIFICATION_HEADER","一支小規模旅行隊來到大門"
"#EVENT_NEGOTIATION_01_NOTIFICATION_DESC","他們似乎有一項有趣的提議"
"#EVENT_NEGOTIATION_01_NAME","永不消亡的文字"
"#EVENT_NEGOTIATION_01_DESC","一群你所見過的最憔悴的人來到了大門。他們衣衫襤褸、骯髒不堪而且渾身是傷，完美展示了一幅精疲力竭的倖存者畫像。他們中的領導者向前邁了一步。「你好。正如你所見，我們一家經歷了許多風雨。你可能無法收留我們所有人，但能滿足我們一個小小請求嗎？收留我爺爺，治好他並把他的故事寫下來。這樣我們家族的遺產就不會隨我們一起消失了。」"
"#EVENT_NEGOTIATION_01_REFUSE","拒絕這個請求"
"#EVENT_NEGOTIATION_01_ACCEPT","收留爺爺"
"#EVENT_NEGOTIATION_01_EVERYONE","收留所有人"
"#EVENT_NEGOTIATION_01_REFUSE_NAME","永不消亡的文字"
"#EVENT_NEGOTIATION_01_REFUSE_DESC","看著這一群奇怪的人，你決定拒絕。人群後面的老人身體微微顫抖。「200 年的家族歷史，就這樣消亡了……」他開始嚎啕大哭，隨後咳了好一陣子。其他人很快跑去幫他，你一個人默默地看著這一切。"
"#EVENT_NEGOTIATION_01_ACCEPT_NAME","永不消亡的文字"
"#EVENT_NEGOTIATION_01_ACCEPT_DESC","人群中充滿了喜悅，紛紛站在一旁，給老人讓出了一條路。有一些不舍的告別，但是每個人似乎都同意這是生活在這樣的嚴酷世界所必需付出的代價。這樣的話，即使自己死去，家族的一部分還可以繼續活下去。"
"#EVENT_NEGOTIATION_01_EVERYONE_NAME","永不消亡的文字"
"#EVENT_NEGOTIATION_01_EVERYONE_DESC","這位女人看起來有點困惑。「真的嗎？你確定嗎？我們根本算不上這附近最有價值的一群人。好吧，太感謝你了！」整個家族都激動得熱淚盈眶，附近的居民見狀送出了一連串掌聲。看來至少今天你冒險去同情他們是值得的。"
"#EVENT_EXPEDITION_02_NOTIFICATION_HEADER","一個奇怪的氣球落在了地上"
"#EVENT_EXPEDITION_02_NOTIFICATION_DESC","氣球上有一些資訊"
"#EVENT_EXPEDITION_02_NAME","藏寶圖"
"#EVENT_EXPEDITION_02_DESC","一個像氣象氣球的奇怪物體在空中飄蕩，最後落在了聚居地中間。氣球似乎攜帶著某種測量設備，但是無法確定是哪一種。氣球上貼著一張紙，紙上寫著：「在永動蛇轉彎的地方，走上一年，找到一個森林裡面的老傢伙 — 幫幫我們。」你應該把探險隊送去哪？"
"#EVENT_EXPEDITION_02_OPTION_01","離河灣 365 步遠的老樹"
"#EVENT_EXPEDITION_02_OPTION_02","離路彎 365 步遠的老樹"
"#EVENT_EXPEDITION_02_OPTION_03","離河灣 12 步遠的大石頭"
"#EVENT_EXPEDITION_02_IGNORE","忽略這一信息"
"#EVENT_EXPEDITION_02_SUCCESS_NAME","藏寶圖"
"#EVENT_EXPEDITION_02_SUCCESS_DESC","你對這一資訊進行了解碼，派了一隊人馬去氣球飄來的地方調查。過了一段時間，他們帶回了各種科學設備。有一台隱蔽的研究設施藏在小山洞裡，前些日子不幸遭到了劫匪襲擊。"
"#EVENT_EXPEDITION_02_FAILURE_NAME","藏寶圖"
"#EVENT_EXPEDITION_02_FAILURE_DESC","你對這一資訊進行了解碼，派了一隊人馬去氣球飄來的地方調查。你等了又等，他們終於回來了，但是並沒有帶回任何東西，那兒除了雜草別的什麼都沒有。不管氣球攜帶的是什麼資訊，似乎都對你失去了意義。"
"#EVENT_EXPEDITION_02_IGNORE_NAME","藏寶圖"
"#EVENT_EXPEDITION_02_IGNORE_DESC","你把紙撕碎，然後扔掉了。它可能帶來的價值可能還沒有麻煩多，不值得去搜尋。不過，氣球本身有一些有用的部件，所以這件事還算有利可圖。"
"#EVENT_NEGOTIATION_02_NOTIFICATION_HEADER","大門前有一群穿著異常整潔的人員"
"#EVENT_NEGOTIATION_02_NOTIFICATION_DESC","他們有一個奇怪的提議"
"#EVENT_NEGOTIATION_02_NAME","一切為了科學進步"
"#EVENT_NEGOTIATION_02_DESC","一群你猜測是科學家的人來到了大門前。他們戴著眼鏡、穿著實驗室衣服以及其他一些科學有關的小物件。「同胞們，你們好！你們有幸被選中參與實驗，改善人類的生活！我們一直在努力研究新的治療方法和藥物，現在只需要一名健康的測試物件來驗證它們的效果！當然啦，參與者會獲得獎勵。」一位女士大喊著，同時指向他們帶來的一箱機器。"
"#EVENT_NEGOTIATION_02_ACCEPT","接受交易"
"#EVENT_NEGOTIATION_02_REFUSE","讓他們滾遠點"
"#EVENT_NEGOTIATION_02_SUCCESS_NAME","一切為了科學進步"
"#EVENT_NEGOTIATION_02_SUCCESS_DESC","他們似乎是一群值得相信的人，所以你決定接受這個提議。一名居民被帶了過來，他們快速地對其進行了測量、面談並給他不停注射藥物，直到他的手臂腫的像被一群蚊子叮過一樣。「都做完了，感謝你的合作，下次再見。科學萬歲！」領導者宣佈完後，他們便都離開了。而那個居民沒有表現出任何副作用的跡象，之後科學家再次來訪，證實實驗是比較成功的。"
"#EVENT_NEGOTIATION_02_FAILURE_NAME","一切為了科學進步"
"#EVENT_NEGOTIATION_02_FAILURE_DESC","他們似乎是一群值得相信的人，所以你決定接受這個提議。一名居民被帶了過來，他們快速地對其進行了測量、面談並給他不停注射藥物，直到他的手臂腫的像被一群蚊子叮過一樣。「都做完了，感謝你的合作，下次再見。科學萬歲！」領導者宣佈完後，他們便都離開了。然而那個居民很快就一病不起，當科學家來查看時，立刻就被憤怒的居民趕走了。"
"#EVENT_NEGOTIATION_02_REFUSE_NAME","一切為了科學進步"
"#EVENT_NEGOTIATION_02_REFUSE_DESC","你看了一眼居民，他們都憤怒地搖著頭。「對，我們不同意。」你說道。佯裝樂觀的科學家們很快變了臉。「詛咒你們！你們會後悔的。科學將打倒你們！」領導者宣佈完後，他們便散去了。"
"#EVENT_BEAST_02_NOTIFICATION_HEADER","樹林中發現了奇怪的東西"
"#EVENT_BEAST_02_NOTIFICATION_DESC","只是迷信嗎？"
"#EVENT_BEAST_02_NAME","整個吞掉"
"#EVENT_BEAST_02_DESC","一群居民帶來了一個令人不安的發現：一頭死掉的野豬，它的身體兩側有兩個巨大的穿刺傷口，每一個傷口都有一隻手那麼深。一部分的毛和皮都沒了，好像有什麼東西把它吞下去後又吐了出來。能做到這件事的生物對聚居地也會是一個巨大的威脅。你會採取行動還是做好防禦準備？"
"#EVENT_BEAST_02_SEARCH","派居民去追捕這只神秘野獸"
"#EVENT_BEAST_02_DEFENSE","加強你的防禦"
"#EVENT_BEAST_02_SEARCH_NAME","整個吞掉"
"#EVENT_BEAST_02_SEARCH_DESC","一隻狩獵小隊冒險尋找這個罪魁禍首。他們發現大量蹤跡，然後跟著這些蹤跡一步步走向森林深處，最終來到了一個荒無人煙的小村莊。這裡的房屋被破壞，屋內的物品散落一地，但是沒有發生過殺戮的跡象。人們在梳理區域找尋有用資源的時候，其中一個人用餘光發現了什麼。一座在倒塌的房屋後面的山似乎動了。小隊衝進屋子，做好了戰鬥準備，但是什麼都沒有發現。他們只好返回聚居地，希望危險已經消除。"
"#EVENT_BEAST_02_DEFENSE_NAME","整個吞掉"
"#EVENT_BEAST_02_DEFENSE_DESC","聚居地周邊佈置了守衛進行巡邏。一開始巡邏還是頭等大事，但很快就變成了例行公事而已，因為沒有發現什麼異常。但到了晚上，一個居民呆呆地看著樹林，發現「地面」在樹之間變換位置。很快響起了警報，居民們奔向那個奇怪的東西。人們發出的怒吼聲似乎把它嚇跑了，逃跑的路上弄斷了不少灌木和小樹。人們只發現一隻被勒死的鹿，這一跡象表明怪物在用餐時被人們粗暴地打斷了。"
"#EVENT_EXPEDITION_03_NOTIFICATION_HEADER","一位居民一直在做噩夢"
"#EVENT_EXPEDITION_03_NOTIFICATION_DESC","他堅稱這些噩夢都是有含義的"
"#EVENT_EXPEDITION_03_NAME","鬧鬼的小鎮"
"#EVENT_EXPEDITION_03_DESC","一個居民找到了你，臉上帶著深深的黑眼圈。他告訴你離這不遠有一個村莊，其中的居民在某個夜晚全部離奇死亡。他最近路過那個村莊，拿走了一些東西，結果現在被可怕的噩夢所困擾。他堅信這些都是那些陰魂不散的村民導致的，只有把他們的東西還回去才能讓這一切恢復正常。"
"#EVENT_EXPEDITION_03_SCIENCE","採取科學方法"
"#EVENT_EXPEDITION_03_SUPERNATURAL","撫慰那些不安的靈魂"
"#EVENT_EXPEDITION_03_REFUSE","沒時間管這些胡說八道"
"#EVENT_EXPEDITION_03_SCIENCE_NAME","鬧鬼的小鎮"
"#EVENT_EXPEDITION_03_SCIENCE_DESC","你不相信有超自然的東西存在，但肯定有什麼不對勁的地方。你派出了一隊人馬去檢查那個小鎮，給他們配備了所有你能收集到的武器。他們確實發現了一個空無一人的村莊，到處都是被青草和苔蘚埋沒的骨架。進一步檢查後，他們發現村莊裡一種有毒氣體不斷從地底冒出。這種氣體能夠置人於死地，吸入稍小的劑量也會出現幻覺。偵察隊對這個解釋很滿意，收集了所有有用的資源然後返回了聚居地。"
"#EVENT_EXPEDITION_03_SUPERNATURAL_NAME","鬧鬼的小鎮"
"#EVENT_EXPEDITION_03_SUPERNATURAL_DESC","看到這個男子如此認真，你決定尊重他的請求。他拿來從村莊帶走的東西和一群居民一起冒險前往那個村莊。他們到達後，確實如男子所說，鎮上到處都是骨架，骨架旁還有盤子、杯子、書籍和其他私人物品，一切都好像定格在他們死時的一瞬間。男子恭敬地將物品放回其中一頂帽子裡，然後與大家一起返回。之後男子帶著解脫的笑容找到了你，交給你一些奇怪的東西，希望你收下，以示感激。"
"#EVENT_EXPEDITION_03_REFUSE_NAME","鬧鬼的小鎮"
"#EVENT_EXPEDITION_03_REFUSE_DESC","你不理會這個男子，跟他說比起他的鬼故事，你有更重要的事情要關心。男子聽後十分沮喪，只好接受你的決定。然而不久後，你意識到這個男子從聚居地消失了。搜尋隊沒有找到他的蹤跡，他的朋友也不知道他去了哪。所以稍後他出現在大門前時，你感到很驚訝，但他已是精疲力竭，身中劇毒。「我得把那些東西還回去，」他艱難地做著解釋，「我終於可以好好睡一覺了。」"
"#EVENT_STRANGER_01_NOTIFICATION_HEADER","一個奇怪的男子在大門前大聲下著命令"
"#EVENT_STRANGER_01_NOTIFICATION_DESC","這個場景讓你想起了什麼……"
"#EVENT_STRANGER_01_NAME","電影製作併發症"
"#EVENT_STRANGER_01_DESC","你來到了大門，發現一個穿著又髒又破的奇怪男子用卷起來的報紙當喇叭在門前大喊：「趕快行動起來！你還在等什麼？這是你戰前最重要的一次演講，可上點心吧！」很明顯，他看起來不太聰明。那麼你打算發表怎樣的演講呢？"
"#EVENT_STRANGER_01_HONOR","充滿榮譽感的演講"
"#EVENT_STRANGER_01_GLORY","榮耀主題演講"
"#EVENT_STRANGER_01_LOOT","承諾將帶來財富的演講"
"#EVENT_STRANGER_01_REFUSE","忽視這個瘋子"
"#EVENT_STRANGER_01_HONOR_NAME","電影製作併發症"
"#EVENT_STRANGER_01_HONOR_DESC","你打算迎合這個奇怪的男子。「兄弟姐妹們，」你轉向了你的居民，「看著你們，我感受到了一顆顆充滿勇氣的心，每一顆都比太陽的光芒還要寶貴……」男子專心地聽著你的演講，把卷成圓筒的報紙放在眼前，手裡還轉著不存在的手柄，看起來就像在拍攝一樣。「太棒了，真的太棒了！」在你完成演講後，他大聲喊道。他把手伸進手提箱，拿出來某樣東西給你，「拿著，今天完工了，研究一下這個，準備明天的演出，順便吃點什麼。」他說完便離開了。"
"#EVENT_STRANGER_01_GLORY_NAME","電影製作併發症"
"#EVENT_STRANGER_01_GLORY_DESC","你打算迎合這個奇怪的男子。「我的永恆守衛，」你轉向了你的居民，「看著你們，我就知道你們異於常人。你們如同野獸般勇猛嗜血、視死如歸，值得為你們今天的戰役譜寫一首讚歌，千古傳唱……」男子專心地聽著你的演講，把卷成圓筒的報紙放在眼前，手裡還搖動著不存在的手柄，看起來就像在拍攝一樣。「不錯，很經典！」在你完成演講後，他大聲喊道。他把手伸進手提箱，拿出來某樣東西給你，「拿著，今天完工了，研究一下這個，準備明天的演出，順便吃點什麼。」他說完便離開了。"
"#EVENT_STRANGER_01_LOOT_NAME","電影製作併發症"
"#EVENT_STRANGER_01_LOOT_DESC","你打算迎合這個奇怪的男子。「好了，你們這些無名之輩，」你轉向了你的居民，「你們知道那排士兵後面有什麼嗎？金子！多到你無法想像的金子！今天這場戰役打贏了，你就有機會過上皇室一樣的生活……」男子專心地聽著你的演講，把卷成圓筒的報紙放在眼前，手裡還搖動著不存在的手柄，看起來就像在拍攝一樣。「有點過於新穎，但還算不錯。」在你完成演講後，他大聲喊道。他把手伸進手提箱，拿出來某樣東西給你，「拿著，今天完工了，研究一下這個，準備明天的演出，順便吃點什麼。」他說完便離開了。"
"#EVENT_STRANGER_01_REFUSE_NAME","電影製作併發症"
"#EVENT_STRANGER_01_REFUSE_DESC","你讓這個男子趕快離開，男子聽後用力把報紙扔到了地上。「這是叛變！你這個沒用的工會笨蛋，我要讓你永遠無法再待在這個行業！你會對你今天背叛 Manfred Stickblock 爵士的行為感到後悔的！」在你想找機會說些什麼的時候，男子早已憤憤地離開了。"
"#EVENT_STRANGER_02_NOTIFICATION_HEADER","有人發現了一個小偷"
"#EVENT_STRANGER_02_NOTIFICATION_DESC","趕快想辦法，以免他溜了"
"#EVENT_STRANGER_02_NAME","藏起來的寶貝"
"#EVENT_STRANGER_02_DESC","聚居地突然傳來一聲叫喊：「抓小偷！我們中出了一個小偷！」你匆忙趕到營地邊，看到一個飽經滄桑的人朝樹林裡跑去。幾個居民緊緊追著那個「小偷」。「我們該拿他怎麼辦？」其中一個人問道。"
"#EVENT_STRANGER_02_MERCIFUL","寬恕"
"#EVENT_STRANGER_02_VENGEFUL","報復"
"#EVENT_STRANGER_02_FAIR","保持冷靜"
"#EVENT_STRANGER_02_IGNORE","無視他"
"#EVENT_STRANGER_02_MERCIFUL_NAME","藏起來的寶貝"
"#EVENT_STRANGER_02_MERCIFUL_DESC","你告訴居民要寬容一點。他們追著逃跑的小偷，很快把他圍在了附近的山洞中，山洞裡塞滿了各式各樣的手工藝品和小物件。「不！不要拿走我的寶貝！我需要它們！」小偷苦苦哀求著，唾沫從那張沒有牙齒的嘴落到他那可以給鳥築巢的鬍子上。居民們紛紛拿走被偷掉的寶貝，警告他以後不要再踏入這個聚居地。看小偷的樣子，他好像聽明白了。"
"#EVENT_STRANGER_02_VENGEFUL_NAME","藏起來的寶貝"
"#EVENT_STRANGER_02_VENGEFUL_DESC","你告訴居民可以報復他。他們追著逃跑的小偷，很快把他圍在了附近的山洞中，山洞裡塞滿了各式各樣的手工藝品和小物件。「不！不要拿走我的寶貝！我需要它們！」小偷苦苦哀求著，唾沫從那張沒有牙齒的嘴落到他那可以給鳥築巢的鬍子上。居民衝進山洞，近乎狂熱地從小偷身上搶奪那些寶貝，有些人甚至被尖銳的物品割傷了，而小偷則在痛苦地嚎啕大哭。"
"#EVENT_STRANGER_02_FAIR_NAME","藏起來的寶貝"
"#EVENT_STRANGER_02_FAIR_DESC","你告訴居民要公正地對待他。他們追著逃跑的小偷，很快把他圍在了附近的山洞中，山洞裡塞滿了各式各樣的手工藝品和小物件。「不！不要拿走我的寶貝！我需要它們！」小偷苦苦哀求著，唾沫從那張沒有牙齒的嘴落到他那可以給鳥築巢的鬍子上。居民拿走被偷走的寶貝，還順帶拿走了一些其他東西作為補償。小偷看起來充滿了自責。"
"#EVENT_STRANGER_02_IGNORE_NAME","藏起來的寶貝"
"#EVENT_STRANGER_02_IGNORE_DESC","你讓居民都回來，不值得冒這個險去追小偷。他們略顯猶豫地停了下來，陸續返回營地，讓小偷就這樣跑了，他們多少有些憤憤不平。"
"#EVENT_DEPARTURE_01_NOTIFICATION_HEADER","一個居民找到你"
"#EVENT_DEPARTURE_01_NOTIFICATION_DESC","她想去追尋更美好的事物"
"#EVENT_DEPARTURE_01_NAME","偉大的未知"
"#EVENT_DEPARTURE_01_DESC","一個看起來很緊張但是卻又很興奮的女士找到你。「喂，我一直在想，呃——這裡確實很棒，但是外面肯定有更多的事物值得去發現，不是嗎？我——有點想去瞧一瞧。別誤會我，但我可能很快要離開這裡了。我要去追尋那些更多、更好的事物。」"
"#EVENT_DEPARTURE_01_GUILT","告訴她，她的行為太過自私"
"#EVENT_DEPARTURE_01_WARN","警告她，外面的世界很危險"
"#EVENT_DEPARTURE_01_EQUIP","給她裝備並祝她好運"
"#EVENT_DEPARTURE_01_GUILT_NAME","偉大的未知"
"#EVENT_DEPARTURE_01_GUILT_DESC","你向這個女人解釋道，如果她離開，其他人需要接過她手裡的工作。而這個人可能是病人、小孩、傷者或者老人。做事只考慮自己是非常自私的，她應該立刻拋棄這些想法。這個女人盯著你看了好一會兒，明顯已經發生了動搖。「行，我還是留下吧。」她沮喪地說道，然後背著背包離開了。"
"#EVENT_DEPARTURE_01_WARN_NAME","偉大的未知"
"#EVENT_DEPARTURE_01_WARN_DESC","你試著向這個女人解釋外面的世界是多麼的危險。外面有野獸、強盜、風暴還有鬼知道是什麼的東西。她沒有多大生還機會，而且如果她沒能活著回來，受罪的就是關心她的那些人。這個女人的表情開始發生了變化。「呃——我可能需要再考慮一下。」她一邊說著，一邊把早已過時的生存工具箱交給了你。"
"#EVENT_DEPARTURE_01_EQUIP_NAME","偉大的未知"
"#EVENT_DEPARTURE_01_EQUIP_DESC","看到這個女人的意志如此堅定，你盡自己所能地為她提供了最好的裝備，並祝她好運。可以離開居住地，去外面的世界探險，她感到欣喜若狂。但一段時間後，你看見她回來了，裹著厚厚的皮襖，背著巨大的背包，這身行頭差點讓你認不出她。她從身後的背包中拿出貨物交給了你，還說道：「其實，外面的世界也沒有想像中那麼美好。」"
"#EVENT_RACE_01_NOTIFICATION_HEADER","兩輛車朝大門撞了過來"
"#EVENT_RACE_01_NOTIFICATION_DESC","車速極快"
"#EVENT_RACE_01_NAME","飆車挑戰"
"#EVENT_RACE_01_DESC","兩輛汽車風馳電掣般地在地面上橫行，到大門外才急促地刹住，將泥土和野草掀飛得到處都是。駕駛員從車裡邁出，一個男人戴著厚厚的風鏡，另一個則戴著方格花紋的頭盔。「嘿呀，有人想參加比賽嗎？如果你覺得自己可以擊敗冠軍，我們可以一起湊點獎金搞個比賽。順便說一下，冠軍就是我本人。」他一邊說著，一邊露出得意洋洋的笑容。"
"#EVENT_RACE_01_SABOTAGE","跟他較量一番，不過得破壞他的車"
"#EVENT_RACE_01_SPEED","跟他較量一番，不過得調整好引擎"
"#EVENT_RACE_01_TRACTION","跟他較量一番，在牽引力方面作點投資"
"#EVENT_RACE_01_DECLINE","拒絕挑戰"
"#EVENT_RACE_01_SABOTAGE_NAME","飆車挑戰"
"#EVENT_RACE_01_SABOTAGE_DESC","你接受了提議並開始為比賽做準備。當你們討論具體的路線和其他細節時，一位居民偷偷摸到車手的賽車旁，準備做些手腳以確保你獲取優勢。比賽馬上就要開始了，你的車組成員都已上車就位。令旗一揮，賽車疾馳而去……卻發出一陣刺耳的雜訊，速度頓減，不久後就都偃旗息鼓了。冠軍從車裡探出身來，看起來尷尬得無以言表。「呃……好像我們都遇上了一些技術問題，真遺憾。」"
"#EVENT_RACE_01_SPEED_NAME","飆車挑戰"
"#EVENT_RACE_01_SPEED_DESC","你接受了提議並開始為比賽做準備。你決定調試好引擎，以確保汽車能發揮出最高速度。不久之後，比賽準備就緒，你的車組成員都已上車就位。令旗一揮，賽車疾馳而去。冠軍搶得先機，但你的隊伍在終點線附近努力完成了反超。居民們歡呼雀躍，衝上去擁抱車手們。勝利者獲得了獎品。"
"#EVENT_RACE_01_TRACTION_NAME","飆車挑戰"
"#EVENT_RACE_01_TRACTION_DESC","你接受了提議並開始為比賽做準備。你決定調整好懸架來迎接比賽，並清潔輪胎以保證賽車獲得最佳抓地力。不久之後，比賽準備就緒，你的車組成員都已上車就位。令旗一揮，賽車疾馳而去。冠軍占得先機，但在彎道上你的車組完成了幾次漂亮的轉彎，奪得領先地位，並將優勢保持到了最後。居民們歡呼雀躍，衝上去擁抱車手們。這次決策大獲成功，勝利令人喜不自勝。"
"#EVENT_RACE_01_DECLINE_NAME","飆車挑戰"
"#EVENT_RACE_01_DECLINE_DESC","你狐疑地看著這兩輛賽車，決定拒絕提議。冠軍輕笑道：「沒膽子面對挑戰？好吧，也許這是明智的選擇。我本來就是不可戰勝的。」兩輛車掉了個頭，往遠方的地平線飛馳而去。車影消失之後，人們還能聽到引擎的咆哮聲。"
"#EVENT_CAR_FIX_01_NOTIFICATION_HEADER","破車叮呤咣啷地開向聚居地"
"#EVENT_CAR_FIX_01_NOTIFICATION_DESC","這輛車肯定需要修理和保養"
"#EVENT_CAR_FIX_01_NAME","身邊的機械師"
"#EVENT_CAR_FIX_01_DESC","一輛款式老舊的破車緩慢地接近聚居地，車身上覆蓋著一層層的泥土和鐵銹。你注視著它，並讓出一段距離。一名男子鑽出車，向你揮揮手。他穿著破破爛爛的衣服，留著令人豔羨的鬍子。「大家好呀！你們能不能發發善心幫我一把，修一修這輛生銹的破玩意？」"
"#EVENT_CAR_FIX_01_FIX","幫他修車"
"#EVENT_CAR_FIX_01_DECLINE","拒絕幫助"
"#EVENT_CAR_FIX_01_FIX_NAME","身邊的機械師"
"#EVENT_CAR_FIX_01_FIX_DESC","你召集了一幫最善長修理機械的居民，來到男子面前。「太感謝你們啦！我不知道它怎麼了，過一陣子就會熄火，不過一旦我加滿油，它就又能動了。」"
"#EVENT_CAR_FIX_01_IGNITION","點火裝置有問題"
"#EVENT_CAR_FIX_01_ENGINE","引擎有問題"
"#EVENT_CAR_FIX_01_FUEL_TANK","油箱有問題"
"#EVENT_CAR_FIX_01_IGNITION_NAME","身邊的機械師"
"#EVENT_CAR_FIX_01_IGNITION_DESC","你開始擺弄點火裝置，一點點地將它拆開，並檢查每一個零件。但重新組裝好之後，車卻無法發動了。「哎！好吧，謝謝你們幫忙。我想這匹老馬的壽命已經到頭了，你們可以拆了它回收零件，或者隨便怎麼處理。」男人歎氣道。他收拾好自己的隨身物品，向你告別，然後一步一步地往荒野走去。"
"#EVENT_CAR_FIX_01_ENGINE_NAME","身邊的機械師"
"#EVENT_CAR_FIX_01_ENGINE_DESC","你開始擺弄引擎，一點點地將它拆開，並檢查每一個零件。但重新組裝好之後，車仍然無法發動。「哎！好吧，謝謝你們幫忙。我想這匹老馬的壽命已經到頭了，你們可以拆了它回收零件，或者隨便怎麼處理。」男人歎氣道。他收拾好自己的隨身物品，向你告別，然後一步一步地往荒野走去。"
"#EVENT_CAR_FIX_01_FUEL_TANK_NAME","身邊的機械師"
"#EVENT_CAR_FIX_01_FUEL_TANK_DESC","你開始擺弄油箱，一點點地將它拆開，並檢查每一個零件。結果發現油箱確實有問題，汽油消耗到一定程度之後，油箱就無法繼續將汽油送往引擎。你手下的機械師使盡渾身解數，將油箱修繕一新，汽車立即恢復了活力。「太棒啦！太謝謝你們了，你們都是受祝福的人，每個人都是！」男子驚歎不已。男人交給你一些私人物品以表達謝意，然後腳踩油門駕車離去。"
"#EVENT_CAR_FIX_01_DECLINE_NAME","身邊的機械師"
"#EVENT_CAR_FIX_01_DECLINE_DESC","你告訴男子，如果用聚居地的起重機把車吊起來，車會不會散架都成問題。「哦，真是讓人蒙羞，」男子說道：「好吧，我想反正是時候擺脫這堆垃圾了。」男人將隨身物品裝進背包裡，向你揮手告別，然後徒步離開，將破車置之腦後。你覺得這玩意有些礙眼，最好趕緊把它拆了。"
"#EVENT_MUD_01_NOTIFICATION_HEADER","一位看起來很疲憊的女子正在接近聚居地"
"#EVENT_MUD_01_NOTIFICATION_DESC","她身上全是污泥"
"#EVENT_MUD_01_NAME","幫忙推一把"
"#EVENT_MUD_01_DESC","你饒有興味地看著這位腰以下全是污泥的女子走近聚居地，她每走一步都會在身後留下一塊塊汙跡。「很抱歉打擾你，能幫我一把嗎？我的車陷在爛泥裡了，如果能幫我把車推出來的話，我很樂意報答你。」"
"#EVENT_MUD_01_ACCEPT","幫她一把"
"#EVENT_MUD_01_DECLINE","讓她自己想辦法"
"#EVENT_MUD_01_ACCEPT_SUCCESS_NAME","幫忙推一把"
"#EVENT_MUD_01_ACCEPT_SUCCESS_DESC","你決定幫她一把，沒錯，就是推一把。你召集了一幫居民，前往車拋錨的地方，那裡是一灘爛泥。你們將一些繩子綁在車底下，然後一起去推車。女子輕輕踩動油門，其他人在車後面推。一開始汽車紋絲不動，不過後來還是漸漸向前動了起來。你們花了不少功夫，最終成功將車推了出來。「太感謝了，拿著，收下這些。」女子一邊說著，一邊交給你適量的獎勵。你瞥見在後面推車的居民們，發現他們脖子以下都是污泥。看來你們要好好洗一洗了。"
"#EVENT_MUD_01_ACCEPT_FAIL_NAME","幫忙推一把"
"#EVENT_MUD_01_ACCEPT_FAIL_DESC","你決定幫她一把，沒錯，就是推一把。你召集了一幫居民，前往車拋錨的地方，那裡是一灘爛泥。你們將一些繩子綁在車底下，然後一起去推車。女子輕輕踩動油門，其他人在車後面推。儘管你們用盡全力，汽車還是紋絲不動。女子走下車，看起來像被打敗了一樣。「好吧，我想我哪兒都去不了了……你們不會正好有張空床吧，有嗎？」"
"#EVENT_MUD_01_TAKE","讓她加入"
"#EVENT_MUD_01_EXILE","讓她自生自滅"
"#EVENT_MUD_01_TAKE_NAME","幫忙推一把"
"#EVENT_MUD_01_TAKE_DESC","你告訴這名女子你很樂意讓她加入聚居地。她看起來松了一口氣。「哦，太謝謝你了，我保證不會讓你失望的。」她大聲說。"
"#EVENT_MUD_01_EXILE_NAME","幫忙推一把"
"#EVENT_MUD_01_EXILE_DESC","女子看起來心急如焚，但卻似乎並不驚訝。「好吧，值得一試。但到目前為止我一個人也活的好好的，我會活下去的。我知道我會的。我必須活下去。」直到這時，你才發覺她眼中有著鋼鐵般堅定的光芒。"
"#EVENT_MUD_01_DECLINE_NAME","幫忙推一把"
"#EVENT_MUD_01_DECLINE_DESC","鑒於離開聚居地風險太大，你告訴女子自己幫不了她。她回過頭來，流露出毫不掩飾的鄙視和憤怒。「哦，你們這兒有一大幫人，卻不願意幫我這個落單的人？好吧，膽小鬼們！」她啐了一口，然後離開了。"
"#EVENT_CRAFTING_01_NOTIFICATION_HEADER","一位身上沾著機油的居民向你走來"
"#EVENT_CRAFTING_01_NOTIFICATION_DESC","她的眼中閃現著瘋狂的光芒"
"#EVENT_CRAFTING_01_NAME","機械怪獸"
"#EVENT_CRAFTING_01_DESC","一位不修邊幅的女子向你走來，她腰上系著一整套工具。「老大，老大，你聽我說！我只需要一點點零件，就可以建造……超大……超快……像放射性閃電一樣，我跟你說！像車一樣的那種東西，嗯……我的意思是，這很清楚，對吧？！」"
"#EVENT_CRAFTING_01_APPROVE","讓她進行……實驗？"
"#EVENT_CRAFTING_01_DECLINE","她別想得到珍貴的零件"
"#EVENT_CRAFTING_01_SUCCESS_NAME","機械怪獸"
"#EVENT_CRAFTING_01_SUCCESS_DESC","你保證她可以得到所有必需的零件，她馬上跑開去進行測試。這一天都很平靜……直到一聲震耳欲聾的巨響突然炸開，回蕩在整個聚居地上空。女子從她的臨時作坊裡鑽出來，渾身都是灰塵，咳嗽都冒煙。「看來結果不如人意……不過還是取得了一些有趣的進展，也許以後我們能用上。」她一邊咳嗽，一邊解釋道。"
"#EVENT_CRAFTING_01_FAIL_NAME","機械怪獸"
"#EVENT_CRAFTING_01_FAIL_DESC","你保證她可以得到所有必需的零件，她馬上跑開去進行測試。這一天都很平靜……直到一股強烈的氣味飄進了你鼻子裡。你追尋這股氣味，發現這名女子站在她的臨時作坊前面，作坊著了火。「現在看來，打開窗戶還不足以取代冷卻系統。好吧，也許這就是吃一塹長一智吧。」她一邊說，一邊拍了拍你的肩。"
"#EVENT_CRAFTING_01_DECLINE_NAME","機械怪獸"
"#EVENT_CRAFTING_01_DECLINE_DESC","她大為震驚。「啥，真的嗎？夠了，肯定不會……我們只需要……一路衝到底！行吧，你還是沒弄明白。」她一邊說，一邊邁步走開。"
"#EVENT_CULT_01_NOTIFICATION_HEADER","有關一座奇異聚居地的傳言正在流傳"
"#EVENT_CULT_01_NOTIFICATION_DESC","那裡是不是有一些邪惡的事情正在發生？"
"#EVENT_CULT_01_NAME","城牆環繞的花園"
"#EVENT_CULT_01_DESC","居民們談起一座城牆拱衛的孤城，這一聚居地離這裡不遠。沒人見過有人在城中進出，但有人發誓自己在晚上聽到過那個方向傳來的鼓聲迴響。有些居民覺得最好去探查一下，搞清楚那裡到底是個什麼情況。"
"#EVENT_CULT_01_GO","召集一支偵察隊"
"#EVENT_CULT_01_STAY","絕不能靠近那裡"
"#EVENT_CULT_01_GO_NAME","城牆環繞的花園"
"#EVENT_CULT_01_GO_DESC","你召集起一支精幹的小規模隊伍，並派遣他們前往這處奇異的聚居地。他們到達時，發現城牆高聳，似乎無法突破。他們環繞城牆查勘，突然聽到牆對面傳來低語：「你好？有人在嗎？請你們幫幫我們，我們必須得出去！儀式馬上就要結束了，而且我覺得我的家人肯定不可能熬過下一場儀式了。有人嗎？」"
"#EVENT_CULT_01_HELP","幫助他們"
"#EVENT_CULT_01_TOOLS","給他們一些裝備"
"#EVENT_CULT_01_IGNORE","無視他們的懇求"
"#EVENT_CULT_01_HELP_NAME","城牆環繞的花園"
"#EVENT_CULT_01_HELP_DESC","偵察隊將裝備收集到一起，勉強組裝出一個臨時繩梯。陌生人跑過去召集家人，居民們則試著將繩梯扔過高牆。他們試了好幾次，繩梯總算到了另一側。很快，一家五口人爬過牆來，他們都穿著紅色衣服，上面有白色的圓形，看起來極度營養不良。一家人迅速地朝聚居地外跑去，沒讓其他人發現。"
"#EVENT_CULT_01_TOOLS_NAME","城牆環繞的花園"
"#EVENT_CULT_01_TOOLS_DESC","居民們不想冒被抓獲的風險，所以他們將一些繩子、衣服、木頭之類的東西捆成一個包裹，扔過牆去。沒人回應。偵察隊沒能發現進城的路，也沒發現其他生命跡象，只能打道回府。一段時間後，一位年輕人出現在大門後，他穿著紅色衣服，上面有白色的圓形，看起來極度營養不良。「我是唯一一個跑出來的人。」他一邊說，一邊努力止住淚水。"
"#EVENT_CULT_01_IGNORE_NAME","城牆環繞的花園"
"#EVENT_CULT_01_IGNORE_DESC","居民們陷入了沉默。「你們還在嗎？」那邊的人又問了一次，然後也不作聲了。偵察隊繼續執行任務，比之前更加用心，但還是沒能找到城牆的缺口。他們回到聚居地，幾乎沒帶回什麼新資訊，求救的呼聲仍然在他們的耳畔迴響。"
"#EVENT_CULT_02_NOTIFICATION_HEADER","一群奇怪的人正在接近大門"
"#EVENT_CULT_02_NOTIFICATION_DESC","他們看起來有點像商人"
"#EVENT_CULT_02_NAME","可靠的財源"
"#EVENT_CULT_02_DESC","一隊人馬走向聚居地，個個都穿著飾有金色和綠色複雜圖案的長袍。他們打著同樣擁有裝飾的大傘，在傘下曬不到一點太陽。走在最前面的男人在身上圍著一條絲巾，他對你說：「孩子們！你們能幫我們完成神聖的使命嗎？赫利俄斯不久就會降臨塵世。我們必須平息他灼人的怒火！麻煩你了，跟我們一起準備迎接他降臨吧！」"
"#EVENT_CULT_02_TRADE_01","與他們進行交易"
"#EVENT_CULT_02_TRADE_02","與他們進行交易"
"#EVENT_CULT_02_TRADE_03","與他們進行交易"
"#EVENT_CULT_02_DECLINE","拒絕進行交易"
"#EVENT_CULT_02_TRADE_NAME","可靠的財源"
"#EVENT_CULT_02_TRADE_DESC","交易完成後，赫利俄斯的追隨者們抽動傘中的線，展露出傘頂貼附的數百面鏡子。他們開始繞著領袖走動，將陽光反射至身邊的地面上，形成一種頗具美感的舞蹈。「祝福！我等今日乃是受祝福之人！為黑暗祈禱，只因世間萬物都好過祂的永恆之火！」"
"#EVENT_CULT_02_DECLINE_NAME","可靠的財源"
"#EVENT_CULT_02_DECLINE_DESC","男子的淚水奪眶而出。「失敗！這是失敗，孩子們，我已經感受到祂的怒火在灼燒我的心臟了！」赫利俄斯的追隨者們丟棄了陽傘，陽光立即照射到了他們身上，他們痛苦地哀泣著。這種行為持續了一段時間，然後他們重新振作起來，打道回府。"
"#EVENT_TRADING_02_NOTIFICATION_HEADER","有人看見一群人正爬向大門"
"#EVENT_TRADING_02_NOTIFICATION_DESC","這到底是什麼人？"
"#EVENT_TRADING_02_NAME","自然的呼喚"
"#EVENT_TRADING_02_DESC","一群人真的在爬向聚居地，四肢著地，身上一絲不掛。他們在地上丟棄了一堆亂七八糟的東西，很顯然他們也用不著了。其中一人走上前來，他的鼻樑高聳，眼神銳利。「有……吃……吃……吃的嗎？」他努力吼道。"
"#EVENT_TRADING_02_TRADE_01","與他們進行交易"
"#EVENT_TRADING_02_TRADE_02","與他們進行交易"
"#EVENT_TRADING_02_TRADE_03","與他們進行交易"
"#EVENT_TRADING_02_DECLINE","拒絕進行交易"
"#EVENT_TRADING_02_TRADE_NAME","自然的呼喚"
"#EVENT_TRADING_02_TRADE_DESC","你們剛剛把食物放到地上，這群人就衝了上去，迅速抓取食物，然後又跑到遠處。他們咬了幾口，又嗅了幾下，然後跑回荒野之中。你沒想到用四肢奔跑也能這麼快。"
"#EVENT_TRADING_02_DECLINE_NAME","自然的呼喚"
"#EVENT_TRADING_02_DECLINE_DESC","你拒絕了這一提議，儘管你也不是很清楚這些人有沒有理解你的意思。最後，這群人的領袖似乎明白了狀況。他向你露出牙齒，狺狺狂吠，剩下的人也很快有樣學樣。居民們趕緊去拿武器，但這幫人沒有發動攻擊，而是轉頭離開，迅速地消失在荒野之中。"
"#EVENT_RESEARCH_01_NOTIFICATION_HEADER","發現一件奇怪的設備"
"#EVENT_RESEARCH_01_NOTIFICATION_DESC","它隱藏著哪些秘密？"
"#EVENT_RESEARCH_01_NAME","知識背後的危險"
"#EVENT_RESEARCH_01_DESC","一位元居民帶給你一件外表怪異的設備，他說是在附近一輛廢棄的汽車裡找到的。你看了看這件設備，發現這是一台無線電發射器。一番搗鼓之後，你發現它還能將資訊傳送回源頭，並借此掌握了此地的座標。問題來了，你敢不敢冒險前往此地呢？"
"#EVENT_RESEARCH_01_FOLLOW","跟從電波指引"
"#EVENT_RESEARCH_01_DECLINE","按兵不動"
"#EVENT_RESEARCH_01_FOLLOW_NAME","知識背後的危險"
"#EVENT_RESEARCH_01_FOLLOW_DESC","你決定派出一支隊伍進行調查。他們在樹林地下發現了一處廢棄的研究設施。此地遭到放射性物質污染，而且大多數研究材料都封存在安全容器裡面。離開之前，調查小隊只弄到少量物資。回來後，他們問你是不是應該繼續調查那些遭污染的研究材料，還是置之不顧。"
"#EVENT_RESEARCH_01_INVESTIGATE","調查那些材料"
"#EVENT_RESEARCH_01_DISREGARD","忽略那些材料"
"#EVENT_RESEARCH_01_INVESTIGATE_NAME","知識背後的危險"
"#EVENT_RESEARCH_01_INVESTIGATE_DESC","居民們開啟了密封的容器，然後盡可能仔細地檢查了這些材料。這處設施似乎是用於研究放射區的，大多數已經搜集到的資料看起來都能派上用場，但是也比較枯燥……只有一張照片除外：一隻體型大得超出常理的鹿，頭上長著枝杈叢生的角，身上的毛皮一片漆黑，似乎沒有受輻射影響。但居民們看來並不像鹿一樣，有些人已經顯露出放射性損傷的跡象。"
"#EVENT_RESEARCH_01_DISREGARD_NAME","知識背後的危險"
"#EVENT_RESEARCH_01_DISREGARD_DESC","考慮到這些材料的放射性，你認為再進行調查風險太大，決定將其置之不顧。那些未受污染的物品還是提供了一些有益的啟示，所以這趟旅程也不是完全沒有收穫。"
"#EVENT_RESEARCH_01_DECLINE_NAME","知識背後的危險"
"#EVENT_RESEARCH_01_DECLINE_DESC","廢棄車輛裡的神秘發射器？當然啦，聽起來一點都不危險呢！你讓居民們拆卸這台發射器，覺得這才是處理這一情況的最安全方式。"
"#EVENT_COMBUSTION_01_NOTIFICATION_HEADER","你的工具匠有話對你說"
"#EVENT_COMBUSTION_01_NOTIFICATION_DESC","他對某樣東西感到很興奮"
"#EVENT_COMBUSTION_01_NAME","燃燒 101"
"#EVENT_COMBUSTION_01_DESC","你的工具匠向你走來，帶來了一塊像舊割草機引擎的廢舊物。「哦光榮的領袖，我一直想弄這麼個玩意兒！製造普通工具當然也挺好，但如果能有台真正的內燃機，那就完全不一樣了。」他需要一些金屬、零件和燃料來發動這玩意兒。引擎破破爛爛，但工具匠熱情滿滿，想修好它。"
"#EVENT_COMBUSTION_01_APPROVE","嘗試一下"
"#EVENT_COMBUSTION_01_REFUSE","別冒把自己炸飛的風險"
"#EVENT_COMBUSTION_01_APPROVE_SUCCESS_NAME","燃燒入門"
"#EVENT_COMBUSTION_01_APPROVE_SUCCESS_DESC","你讓他拿走必要的資源。片刻之後，一個工具間裡傳來「砰」的一聲巨響，然後是劈裡啪啦的聲音和歡呼：「成功了！成功了！成功了！不管怎麼說，好歹成功了一會兒，等不及再試一次了！」工具間遭受了一些損失，大部分資源都毀了，但是工具匠興高采烈，你也從中獲得了一些有價值的啟示。"
"#EVENT_COMBUSTION_01_APPROVE_FAIL_NAME","燃燒入門"
"#EVENT_COMBUSTION_01_APPROVE_FAIL_DESC","你讓這個人拿走他需要的資源。工具間裡回蕩著叮噹聲和幾句咒駡，但隨後聲音戛然而止，工具匠從小屋裡跑出來並迅速臥倒。幾秒後，一場猛烈的爆炸發生了，聚居地都為之震動，整座建築燃燒起來。「老大，對不起，我可能把一些部件連接錯了，但現在我知道了！」"
"#EVENT_COMBUSTION_01_REFUSE_NAME","燃燒入門"
"#EVENT_COMBUSTION_01_REFUSE_DESC","你告訴這個人，讓他專心準備那些工具，他的割草機專案要等下次再說了。"
"#EVENT_PYRO_01_NOTIFICATION_HEADER","寫給你的神秘信件"
"#EVENT_PYRO_01_NOTIFICATION_DESC","用斧頭釘在門上"
"#EVENT_PYRO_01_NAME","爆炸恐嚇信"
"#EVENT_PYRO_01_DESC","一位居民拿著一封短箋朝你衝過來：「首領！有人用斧頭把這封信釘在了門上，是給你的，並且只有你才可以看。」這封信有一部分燒焦了，聞起來隱約有火藥和汽油的味道。信上說：「很高興認識你。你的聚居地發展得很好，我也想要分一杯羹。我在你寶貴的聚居地周圍安裝了幾顆炸彈，如果你不能滿足我的要求，炸彈就會爆炸。」隨信附有一份資源列表，以及前往一個偏遠卸貨點的路線。"
"#EVENT_PYRO_01_AGREE","按勒索信上說的做"
"#EVENT_PYRO_01_AMBUSH","照做，但嘗試設下埋伏"
"#EVENT_PYRO_01_REFUSE","很明顯是虛張聲勢"
"#EVENT_PYRO_01_AGREE_NAME","爆炸恐嚇信"
"#EVENT_PYRO_01_AGREE_DESC","你懷疑這只是虛張聲勢，但並不想冒險。你召集居民，把資源送去信上指定的地點。回到聚居地後，你下令徹底搜查所謂的隱藏炸彈。經歷了幾場虛驚和一次失敗的拆除後，居民帶著一些偽裝成塑膠桶和瓶子的燃料炸彈回來了，不過這些炸彈現在已經失效了。"
"#EVENT_PYRO_01_AMBUSH_SUCCESS_NAME","爆炸恐嚇信"
"#EVENT_PYRO_01_AMBUSH_SUCCESS_DESC","你假意照做，但決定伏擊勒索者。卸下資源後，幾位居民藏進了樹林裡。過了一會兒，你聽到巨大的引擎轟鳴聲，一輛裝甲卡車停在卸貨點，兩名荒地遊民從車上下來。陷阱啟動了，隨後居民發動攻擊。土匪被迫逃跑，但逃跑前成功遠端引爆了一顆炸彈。幸好事情沒有變得更糟..."
"#EVENT_PYRO_01_AMBUSH_FAIL_NAME","爆炸恐嚇信"
"#EVENT_PYRO_01_AMBUSH_FAIL_DESC","你假意照做，但決定埋伏勒索者。放下資源後，幾位居民藏進了樹林裡。片刻後，你聽到巨大的引擎轟鳴聲，一輛裝甲卡車開了過來，一位居民被車頭燈照到，暴露了埋伏。車廂上的荒地遊民沒有浪費時間，立刻伸手抓住戰利品。他們開車離開時，你聽到遠處傳來幾聲爆炸聲。"
"#EVENT_PYRO_01_REFUSE_NAME","爆炸恐嚇信"
"#EVENT_PYRO_01_REFUSE_DESC","你很確定這封信是虛張聲勢。不可能有人偷偷溜進來，在你眼皮底下把炸彈放置在聚居地周圍，而且隱藏了好幾顆炸彈。交貨時間過去了，就在你以為安全的時候，發生了幾場猛烈的爆炸。"
"#EVENT_PARTY_HARD_01_NOTIFICATION_HEADER","房屋裡的喧鬧"
"#EVENT_PARTY_HARD_01_NOTIFICATION_DESC","意想不到的噪音"
"#EVENT_PARTY_HARD_01_NAME","瘋狂派對"
"#EVENT_PARTY_HARD_01_DESC","你順著歡快的聲音，發現一群居民擠在房屋裡，開心地唱歌喊叫。桌子上的瓶子說明他們設法找到了一些酒，但你並不知道來源是哪裡。「噢嘿，想加入我們嗎？！」一位居民大聲說道。"
"#EVENT_PARTY_HARD_01_DISBAND","結束派對"
"#EVENT_PARTY_HARD_01_CONFISCATE","沒收酒水"
"#EVENT_PARTY_HARD_01_ALLOW","讓他們吃喝玩樂"
"#EVENT_PARTY_HARD_01_DISBAND_NAME","瘋狂派對"
"#EVENT_PARTY_HARD_01_DISBAND_DESC","你命令居民停止浪費時間，回去做些生產性工作。他們試圖抗議，但你威脅他們如果不照做將會有更嚴重的後果，這讓他們迅速起身離開。一切似乎都已恢復正常，然而第二天晚上，有人朝你的房屋扔瓶子，把你從夢中吵醒了。"
"#EVENT_PARTY_HARD_01_CONFISCATE_NAME","瘋狂派對"
"#EVENT_PARTY_HARD_01_CONFISCATE_DESC","你不想破壞氣氛，但又覺得酒精這東西風險太大。你把酒都收起來，引起了一些抗議，但另一首歌很快把居民們的注意力吸引到別處。接下來的幾天，聚居地的氣氛似乎也更加愉快了。"
"#EVENT_PARTY_HARD_01_ALLOW_NAME","瘋狂派對"
"#EVENT_PARTY_HARD_01_ALLOW_DESC","你給了大夥一個發洩的機會。他們似乎很高興，音樂和叫喊聲也越來越大，直到突然變成徹頭徹尾的尖叫。你衝回房屋，只看到那座房屋和其他幾座都著火了。貌似有人想要燃起篝火，但完全沒意識到要把篝火移到屋外。"
"#EVENT_JAMMED_01_NOTIFICATION_HEADER","扭曲尖銳的雜訊在聚居地中迴響"
"#EVENT_JAMMED_01_NOTIFICATION_DESC","一定出了非常非常大的差錯"
"#EVENT_JAMMED_01_NAME","緊緊卡住"
"#EVENT_JAMMED_01_DESC","一位居民朝你衝過來，慌忙地解釋說一台提取機出了問題。你跟著他，發現有台提取機完全停轉了，偶爾發出刺耳的聲音或抽動一下。另一位居民已經在檢查機器內部了。她說：「我們發現一些鬆動的碎片卡在齒輪之間，我想我可以把它拔出來，這樣可以避免進一步的損壞。」"
"#EVENT_JAMMED_01_ALLOW","讓她把碎片拔出來"
"#EVENT_JAMMED_01_DENY","用安全的方法完成"
"#EVENT_JAMMED_01_ALLOW_NAME","緊緊卡住"
"#EVENT_JAMMED_01_ALLOW_DESC","這位居民毫不猶豫地把腳固定在提取機上，把手伸進機器裡往外拉。提取機發出刺耳的聲音，但突然有什麼東西彈了出來，居民迅速抽回手。她的手安然無恙，緊緊抓著一塊彎曲的金屬。儘管提取機仍然需要維修，但這一冒險的舉動成功把損壞降到了最低。"
"#EVENT_JAMMED_01_DENY_NAME","緊緊卡住"
"#EVENT_JAMMED_01_DENY_DESC","你腦海中浮現出一幅畫面，有人的手在機器裡被壓碎，這讓你渾身起雞皮疙瘩。你告訴居民，你絕對不會那樣做，而是會關掉提取機並把它拆開。你讓人把機器關閉，將其拆到剛好能把那塊討厭的碎片拔出來的程度。提取機需要大修，但至少沒有人的胳膊被壓成肉泥。"
"#EVENT_KNOT_01_NOTIFICATION_HEADER","聚居地中的能源問題"
"#EVENT_KNOT_01_NOTIFICATION_DESC","發生什麼事了？"
"#EVENT_KNOT_01_NAME","戈爾迪之結"
"#EVENT_KNOT_01_DESC","一名慌亂的居民蹣跚著朝你走來，他的臉色既蒼白又通紅。他說：「嗯...我們遇到了點小問題。」他帶著你走到一台風力渦輪機前，渦輪機轉子被一個看起來像大風箏的東西纏住了。渦輪機下面站著兩個滿臉驚慌的孩子，其中一個大聲說：「我們非常抱歉，但我們不是故意的！」"
"#EVENT_KNOT_01_HELP","找人爬上去把渦輪機修好"
"#EVENT_KNOT_01_FATHER","讓孩子們的父親修"
"#EVENT_KNOT_01_CHILD","讓其中一個孩子修"
"#EVENT_KNOT_01_CHILD_NAME","戈爾迪之結"
"#EVENT_KNOT_01_CHILD_DESC","你轉身對著孩子們，非常嚴厲地說他們做了一件壞事，人們可能會因此受傷，因此他們必須把渦輪機修好。兩個孩子淚眼汪汪、深感內疚地看著你。最後，女孩擦了擦鼻子，朝渦輪機走過去。她設法爬了大約兩英尺，然後就沒了力氣，跌跌撞撞地下來了，雖然很沮喪，但好在沒受傷。看來孩子們還是沒法把他們弄的爛攤子收拾好。"
"#EVENT_KNOT_01_HELP_NAME","戈爾迪之結"
"#EVENT_KNOT_01_HELP_DESC","尋找志願者時，有一個女人從你身邊匆匆走過。「噢親愛的，你們這是做了什麼？」她問孩子們，而孩子們只是抽泣。「好吧，給我一點時間。」她說著，瞥了一眼渦輪機。不一會兒，她就已經脫掉鞋，輕鬆地爬上了渦輪機。沒幾分鐘，她就爬到了渦輪機頂部，又花了一點時間清理轉子。「好啦。聽好，以後不許在機器附近玩，明白嗎？」她爬下來，歎了口氣，孩子們則不停點頭。"
"#EVENT_KNOT_01_FATHER_NAME","戈爾迪之結"
"#EVENT_KNOT_01_FATHER_DESC","孩子們的父親看起來非常害怕，但並沒有違抗你的命令。他朝渦輪機走過去，開始緩慢地往上爬。「爸爸，別掉下來！」父親試圖尋找另一個落腳點時，小女孩朝他大聲喊著。他花了很久才爬到渦輪機頂部，清理轉子則花了更長時間。他剛爬下來，孩子們就衝過去抱住了他。經過這次事件，渦輪機好像受到了嚴重破壞。"
"#EVENT_WIRE_01_NOTIFICATION_HEADER","一名驚慌失措的居民急匆匆地朝你跑過來"
"#EVENT_WIRE_01_NOTIFICATION_DESC","一群歇斯底里的人跟著他"
"#EVENT_WIRE_01_NAME","千鈞一髮"
"#EVENT_WIRE_01_DESC","這群人朝你衝過來，就像在逃命一樣。那名驚慌失措的居民含糊不清地說：「我...老大，我不知道...我以為那只是一塊廢料！」你過了一會兒才明白發生了什麼。不知怎麼回事，老天不長眼，這位居民意外地把一顆炸彈帶回了聚居地，這顆炸彈現在有爆炸的危險。"
"#EVENT_WIRE_01_DISARM","拆除炸彈"
"#EVENT_WIRE_01_DETONATE","在安全距離外引爆炸彈"
"#EVENT_WIRE_01_DISARM_INSPECT_NAME","千鈞一髮"
"#EVENT_WIRE_01_DISARM_INSPECT_DESC","你們最有技術天賦的居民靠近炸彈，仔細觀察一番，說他應該能夠把炸彈拆除，但是還需要一些額外的説明和工具。"
"#EVENT_WIRE_01_DISARM_TOOLS","給他工具"
"#EVENT_WIRE_01_DISARM_WITHOUT","嘗試不用工具拆除炸彈"
"#EVENT_WIRE_01_DISARM_DETONATE","在安全距離外引爆炸彈"
"#EVENT_WIRE_01_DISARM_TOOLS_NAME","千鈞一髮"
"#EVENT_WIRE_01_DISARM_TOOLS_DESC","你把必要的工具給他，在其他居民的幫助下，他開始拆除炸彈。每個人都聚精會神地看著他作業，安靜得連一根針掉在地上的聲音都能聽見。最後，他高興地舉起手，你終於可以松一口氣了。「謝天謝地，總算都弄好了。天啊，太驚險了。」他歎了口氣，緊張地笑了。"
"#EVENT_WIRE_01_DISARM_SUCCESS_NAME","千鈞一髮"
"#EVENT_WIRE_01_DISARM_SUCCESS_DESC","你看到這位居民的臉色「唰」地變得煞白，儘管如此，他還是轉身朝炸彈走去，儘管情況不盡如人意，但他仍然決定盡力而為。人群靜得連一根針掉在地上的聲音都能聽見。最後，他高興地舉起手，你終於可以松一口氣了。「哇，我做到了，我真的做到了。從沒想過我竟然能做到！」他難以置信地狂笑起來。"
"#EVENT_WIRE_01_DISARM_FAIL_NAME","千鈞一髮"
"#EVENT_WIRE_01_DISARM_FAIL_DESC","你看到這位居民的臉色「唰」地變得煞白，儘管如此，他還是轉身朝炸彈走去，儘管情況不盡如人意，但他仍然決定盡力而為。人群靜得連一根針掉在地上的聲音都能聽見。突然，他轉身撲向你。所有人都意識到要發生什麼，跌跌撞撞地逃離炸彈。一場驚天動地的爆炸向你襲來，猛烈的爆炸吞沒了聚居地。大火熄滅後，你看到建築受到了嚴重破壞，一些居民也受傷了。"
"#EVENT_WIRE_01_DETONATE_NAME","千鈞一髮"
"#EVENT_WIRE_01_DETONATE_DESC","你把居民都聚集起來，確保炸彈附近沒有人。你用瓶子、油和一些破布做了一個自製燃燒瓶，將其點燃並朝炸彈扔去。它擊中目標後碎掉了，火焰將其吞沒。過了一會兒，什麼都沒有發生，突然衝擊波席捲整個聚居地，猛烈的爆炸佔據了你的視線。大火熄滅後，你看到建築受到了嚴重破壞，但好在沒有人受傷。"
"#EVENT_SUPERIOR_WEAPON_01_NOTIFICATION_HEADER","奇怪的機器逼近"
"#EVENT_SUPERIOR_WEAPON_01_NOTIFICATION_DESC","可能會很危險"
"#EVENT_SUPERIOR_WEAPON_01_NAME","高級武器"
"#EVENT_SUPERIOR_WEAPON_01_DESC","你既恐懼又懷疑地看著現實中真實存在的投石機朝營地滾滾而來，停在相當遠的地方。過了一會兒，幾輛卡車朝大門駛來。一個全副武裝的傢伙走上前說：「你們聽著，都聽好了！我們已經把你們包圍了！如果你們滿足不了我們的要求，就準備好被我們的終極武器徹底摧毀吧！只要你們乖乖聽話，就能保住性命！」"
"#EVENT_SUPERIOR_WEAPON_01_ACCEPT","答應土匪"
"#EVENT_SUPERIOR_WEAPON_01_REFUSE","拒絕受到勒索"
"#EVENT_SUPERIOR_WEAPON_01_REFUSE_FAIL_NAME","高級武器"
"#EVENT_SUPERIOR_WEAPON_01_REFUSE_FAIL_DESC","你告訴土匪，讓他們去找別人玩戰爭遊戲。「那就這樣吧」，土匪回答道。他朝投石機發出信號，一陣嗖嗖聲後，巨大的石塊劃破天空，砸向聚居地。人們驚慌地四散逃竄，巨石落下來，輕鬆地把建築夷為平地。襲擊猛烈迅速，你已經可以看到土匪正朝著下一個受害者進發。"
"#EVENT_SUPERIOR_WEAPON_01_REFUSE_SUCCESS_NAME","高級武器"
"#EVENT_SUPERIOR_WEAPON_01_REFUSE_SUCCESS_DESC","你告訴土匪，讓他們去找別人玩戰爭遊戲。「那就這樣吧」，土匪回答道。他朝投石機發出信號，一陣嗖嗖聲後，巨大的石塊劃破天空，砸向聚居地。巨石從空中紛紛落下，人們驚慌地四散逃竄，但是只有幾座建築受損，這真是幸運到難以置信。同樣幸運的是，土匪沒有留下來檢查他們的成果，而是離開去尋找下一個目標。"
"#EVENT_SUPERIOR_WEAPON_01_ACCEPT_NAME","高級武器"
"#EVENT_SUPERIOR_WEAPON_01_ACCEPT_DESC","你瞥了瞥遠處高聳的戰爭機器，不情願地滿足了強盜的要求。他說道：「明智之舉，大人，向您告別。」然後急匆匆地趕回投石機那兒。強盜們信守承諾離開了，啟程尋找下一個潛在的受害者。"
"#EVENT_BEAST_03_NOTIFICATION_HEADER","你聽到大聲尖叫"
"#EVENT_BEAST_03_NOTIFICATION_DESC","有什麼東西過來了"
"#EVENT_BEAST_03_NAME","踩踏事件困局"
"#EVENT_BEAST_03_DESC","一群居民向你衝來，臉上寫滿了恐慌。一隻瘋狂的變異野牛闖入了聚居地，而且已經在它的活動範圍內拆掉了幾頂帳篷。這個問題需要儘快解決，但你也不想貿然行事，以免進一步激怒野牛。"
"#EVENT_BEAST_03_FOOD","給野牛提供食物"
"#EVENT_BEAST_03_CHASE","驅趕野牛"
"#EVENT_BEAST_03_HUNT","設法制伏野牛"
"#EVENT_BEAST_03_FOOD_NAME","踩踏事件困局"
"#EVENT_BEAST_03_FOOD_DESC","居民用樹葉和野草在聚居地中央堆起一頓美味大餐。野牛很快踏著沉重的腳步趕來，在它龐大身軀的對比之下，周圍的一切都顯得矮小了起來。繞著食物轉了一會兒之後，它平靜下來開始進食。你看著它吃完，等待它的下一步行動。幸運的是，野牛似乎對這頓美餐很滿意，並轉身回到了森林。"
"#EVENT_BEAST_03_CHASE_NAME","踩踏事件困局"
"#EVENT_BEAST_03_CHASE_DESC","你和其他居民聚在一起，拿著鍋碗瓢盆、金屬板以及手頭任何能發出噪音的物品。你慢慢接近野牛，盡你所能製造雜訊，希望能嚇跑它。有一陣子這只野獸似乎緊張起來了，並且準備攻擊你。然而這時它的眼神發生了變化，它反而後退了幾步，穿過帳篷奔回森林。"
"#EVENT_BEAST_03_HUNT_FAIL_NAME","踩踏事件困局"
"#EVENT_BEAST_03_HUNT_FAIL_DESC","居民拼湊起一些臨時武器，朝這頭野獸走去。它在帳篷中到處翻找，在它龐大身軀的對比之下，周圍的一切都顯得矮小了起來。居民準備好長矛之後便投擲出去，兩支沒打中，一支堪堪擦破點皮，另一支從側面刺入它的身體。野牛立即被激怒，開始盲目地瘋狂攻擊周圍的居民。居民們勉強躲過攻擊，但一時無法阻止狂怒的野獸。等它終於累了消失在森林裡時，你發現你們的帳篷已經徹底報廢了。"
"#EVENT_BEAST_03_HUNT_SUCCESS_NAME","踩踏事件困局"
"#EVENT_BEAST_03_HUNT_SUCCESS_DESC","幾位居民利用一切能派上用場的東西，拼湊起一些臨時武器，出發去制伏野牛。他們看見它在帳篷中到處翻找，在它龐大身軀的對比之下，周圍的一切都顯得矮小了起來。居民準備好長矛之後便投擲出去，所有人都命中目標，這只野獸踉蹌了幾步最終摔倒在地。居民們解決了它，難以相信他們竟然如此幸運。你不僅保護了聚居地，還設法獲得了一些新鮮肉食。"
"#EVENT_EXPERIMENT_01_NOTIFICATION_HEADER","這片土地上藏著許多謎團"
"#EVENT_EXPERIMENT_01_NOTIFICATION_DESC","你敢來挑戰嗎？"
"#EVENT_EXPERIMENT_01_NAME","令人著迷的真菌"
"#EVENT_EXPERIMENT_01_DESC","幾位居民在一些污染沉積物附近發現了一種奇怪的鮮紅色真菌，它似乎能夠抵禦污染沉積物的有害影響。你可以將它拿到醫療帳篷進行試驗，但這需要時間和資源。進行試驗可能需要很久，而你的居民不一定願意將資源花在非緊急需求上。"
"#EVENT_EXPERIMENT_01_RESOURCES1","給予大量資源"
"#EVENT_EXPERIMENT_01_RESOURCES2","提供部分資源"
"#EVENT_EXPERIMENT_01_DENY","置之不顧"
"#EVENT_EXPERIMENT_01_SUCCESS_NAME","令人著迷的真菌"
"#EVENT_EXPERIMENT_01_SUCCESS_DESC","你的居民提取了一些真菌後開始工作，經過大量的測量、切割、稀釋、顯微鏡觀察等流程後，他們帶著欣喜的表情回來找你。他們成功地從真菌中提取出了污染吸收劑，並將其提煉成藥品。你又一次成功從大自然播下的種子中收穫了成果。"
"#EVENT_EXPERIMENT_01_FAIL_NAME","令人著迷的真菌"
"#EVENT_EXPERIMENT_01_FAIL_DESC","你的居民提取了一些真菌後開始工作，經過大量的測量、切割、稀釋、顯微鏡觀察等流程後…似乎無事發生。最終居民們帶著緊張的表情回來找你，其中一位解釋道：「呃…所以我們運氣不太好。」顯然，真菌污染了醫療帳篷，而且樂此不疲，醫療帳篷的大部分結構已被腐蝕殆盡，需要大量的維修工作。"
"#EVENT_EXPERIMENT_01_DENY_NAME","令人著迷的真菌"
"#EVENT_EXPERIMENT_01_DENY_DESC","對於居民的身體健康來說，研究變異真菌似乎並不是最佳選擇，因此你決定放棄這次機會。另外，這種紅色真菌在放射性水坑旁邊顯得非常漂亮。"
"#EVENT_NEGOTIATION_03_NOTIFICATION_HEADER","你的鋸木廠突然停止了生產"
"#EVENT_NEGOTIATION_03_NOTIFICATION_DESC","需要進行激烈談判"
"#EVENT_NEGOTIATION_03_NAME","爭取工人權益"
"#EVENT_NEGOTIATION_03_DESC","當你到達鋸木廠想進行檢查時，你看見一個男人將自己綁在機器旁邊。他手裡舉著一把巨大的鏟子，正好位於運轉著的機器可觸及的範圍之外，隨時準備將它塞進去。他吼道：「我受夠整天工作但一無所獲的日子了！我的工作理應獲得報酬，就像過去一樣！」"
"#EVENT_NEGOTIATION_03_PAY","付錢給他"
"#EVENT_NEGOTIATION_03_ATTACK","設法把他拉走"
"#EVENT_NEGOTIATION_03_DECLINE","拒絕付錢"
"#EVENT_NEGOTIATION_03_PAY_NAME","爭取工人權益"
"#EVENT_NEGOTIATION_03_PAY_DESC","你不情不願地按照男人要求的金額把錢給了他。他收下了，看起來有些驚訝，不太相信自己的要求竟然真的得到了滿足。鋸木廠恢復正常工作，但你不確定從長遠角度看，讓步是否是正確選擇。"
"#EVENT_NEGOTIATION_03_ATTACK_SUCCESS_NAME","爭取工人權益"
"#EVENT_NEGOTIATION_03_ATTACK_SUCCESS_DESC","你悄悄告訴幾位居民，讓他們制伏那個男人。當你和他交涉時，居民們包圍了鋸木廠並從他身後慢慢接近。男人還沒意識到發生了什麼，就被抓住拉走，遠離了機器。他懇求道：「行了，行了，好吧，我會工作，我只是受夠了，僅此而已！」"
"#EVENT_NEGOTIATION_03_EXTRA_WORK","懲罰男人做額外工作"
"#EVENT_NEGOTIATION_03_FORGIVE","讓他走"
"#EVENT_NEGOTIATION_03_EXTRA_WORK_NAME","爭取工人權益"
"#EVENT_NEGOTIATION_03_EXTRA_WORK_DESC","你告訴男人，為了懲罰他的行為，他將要做額外的工作。男人惡狠狠地看了你一眼，顯然很不高興，而你在處理這種情況時採取的措施如此之強硬，給其他居民留下了深刻印象。"
"#EVENT_NEGOTIATION_03_FORGIVE_NAME","爭取工人權益"
"#EVENT_NEGOTIATION_03_FORGIVE_DESC","你告訴男人他不會受到懲罰，但下次就沒這麼走運了。每個人都在艱難求生，但同時仍然需要為他人考慮。男人看起來松了一口氣，但也真誠地感到懊悔。"
"#EVENT_NEGOTIATION_03_ATTACK_FAIL_NAME","爭取工人權益"
"#EVENT_NEGOTIATION_03_ATTACK_FAIL_DESC","你悄悄告訴幾位居民，讓他們制伏那個男人。你繼續和他交涉，居民們則包圍了鋸木廠並從他身後慢慢接近。他們還沒能成功接近就被男人發現了，他把鏟子扔進機器，機器卡住了，還發出可怕的怪聲。男人被抓住時喊道：「看看你逼我做了什麼！」"
"#EVENT_NEGOTIATION_03_DECLINE_NAME","爭取工人權益"
"#EVENT_NEGOTIATION_03_DECLINE_DESC","你告訴男人你不會屈服於敲詐，每個人都在努力工作，並獲得聚居地所能提供的一切。聽了你的話，他把鏟子抓在手裡，但並沒有把它塞進機器，而是疲憊地歎了一口氣後，就把它放在一邊。「我只是太累了，老大，僅此而已。」說著，男人離開了。"
"#EVENT_NEIGHBORS_01_NOTIFICATION_HEADER","兩位鄰居正在為某事而爭吵"
"#EVENT_NEIGHBORS_01_NOTIFICATION_DESC","太陽底下沒有新鮮事"
"#EVENT_NEIGHBORS_01_NAME","共同資金"
"#EVENT_NEIGHBORS_01_DESC","兩位元居民正在為一個生銹的金屬盒爭論不休，金屬盒放在二人之間的地面上。兩人都聲稱盒子裡的硬幣屬於自己；男人找到了盒子而女人打開了鎖。盒子裡有大量硬幣，如有必要足以為整個聚居地提供幫助。"
"#EVENT_NEIGHBORS_01_MAN","與男人談話"
"#EVENT_NEIGHBORS_01_WOMAN","與女人談話"
"#EVENT_NEIGHBORS_01_JUDGEMENT","作出你的判斷"
"#EVENT_NEIGHBORS_01_JUDGEMENT_NAME","共同資金"
"#EVENT_NEIGHBORS_01_JUDGEMENT_DESC","作出你認為合適的判斷。"
"#EVENT_NEIGHBORS_01_MAN_NAME","共同資金"
"#EVENT_NEIGHBORS_01_MAN_DESC","你向男人詢問他是怎樣找到盒子的，他解釋說：「我們本來是在周邊搜尋做飯用的動植物。穿過一片灌木叢時，我注意到有個地方異常乾淨，不長任何植物，挖了一會兒後我發現那裡埋著一個箱子。如果不是因為我，我們根本不會擁有這些硬幣，所以我覺得我理應得到 80% 的硬幣。」"
"#EVENT_NEIGHBORS_01_WOMAN_NAME","共同資金"
"#EVENT_NEIGHBORS_01_WOMAN_DESC","你向女人詢問她是怎樣設法打開盒子的，她說：「唉，他一直又砸又敲，但是看起來絲毫沒有進展，而我倒是很會用工具。一開始需要一些耐心和注意力，但等到熟悉它的原理之後，我就成功打開了鎖。如果沒有我，我們擁有的不過是一個生銹的盒子，所以我覺得我理應得到 40% 的硬幣。」"
"#EVENT_NEIGHBORS_01_8020","贊同男人"
"#EVENT_NEIGHBORS_01_4060","贊同女人"
"#EVENT_NEIGHBORS_01_TAX33","將三分之一的硬幣充公，剩下的平分"
"#EVENT_NEIGHBORS_01_TAX100","將所有硬幣充公"
"#EVENT_NEIGHBORS_01_8020_NAME","共同資金"
"#EVENT_NEIGHBORS_01_8020_DESC","如果沒有男人，就沒有硬幣可以分享，所以你同意讓他保留 80% 的硬幣。可以理解女人的沮喪，但她也只能拿走屬於她的部分，目前問題似乎已得到解決。"
"#EVENT_NEIGHBORS_01_4060_NAME","共同資金"
"#EVENT_NEIGHBORS_01_4060_DESC","如果沒有女人的幫助，硬幣還是會被鎖在箱子裡，所以你同意讓她保留 40% 的硬幣。可以理解男人的沮喪，但他也只能拿走屬於他的部分，目前問題似乎已得到解決。"
"#EVENT_NEIGHBORS_01_TAX33_NAME","共同資金"
"#EVENT_NEIGHBORS_01_TAX33_DESC","由於很難兩全其美，所以你決定拿出三分之一的硬幣歸聚居地所有，剩下的平均分成兩份。兩位鄰居似乎對這一決定頗有微詞，但總的來說，他們似乎對這種情況感到滿意。"
"#EVENT_NEIGHBORS_01_TAX100_NAME","共同資金"
"#EVENT_NEIGHBORS_01_TAX100_DESC","你知道這筆錢對聚居地有多大幫助，所以你決定必須將所有錢用於公共利益。兩位鄰居幾乎都要跳起來撲向你，但受到懲罰的威脅後，他們很快退了回去。儘管並非所有人都滿意你的方法，但錢是你的了，想怎麼用就怎麼用。有時你會聽到他們背地裡小聲說著「暴政」和「獨裁者」之類的話。"
"#COMBAT_DEADCREEK_01_NAME","敵對死亡溪流武裝"
"#COMBAT_DEADCREEK_01_DESC","死亡溪流首領怒氣衝衝地帶著自己的部下來到門前。「你已經逍遙了太久，膽小鬼。趕緊拿東西，要不然就把你埋了！」敵人裝備有步槍和炸彈。"
"#COMBAT_DEADCREEK_01_NOTIFICATION_HEADER","即將發起攻擊！"
"#COMBAT_DEADCREEK_01_NOTIFICATION_DESC","敵對死亡溪流武裝"
"#COMBAT_DEADCREEK_01_INSULT","來啊！"
"#COMBAT_DEADCREEK_01_PAY","好吧，求你們走吧！"
"#COMBAT_DEADCREEK_01_NEGOTIATE","少點行嗎？"
"#COMBAT_DEADCREEK_01_NEGOTIATE_SUCCESS_NAME","敵對死亡溪流武裝"
"#COMBAT_DEADCREEK_01_NEGOTIATE_SUCCESS_DESC","「好啊，你不僅是個膽小鬼，還是個窮鬼？好吧，但這是最低價。趕緊拿東西，否則我們要進攻了！」"
"#COMBAT_DEADCREEK_01_REFUSE","那就打一仗吧"
"#COMBAT_DEADCREEK_01_ACCEPT","給，趕緊走"
"#COMBAT_DEADCREEK_01_NEGOTIATE_FAIL_NAME","敵對死亡溪流武裝"
"#COMBAT_DEADCREEK_01_NEGOTIATE_FAIL_DESC","「哈，開弓沒有回頭箭。準備好見上帝吧，混蛋們！」炸彈飛過大門落進聚居地，進攻開始。"
"#COMBAT_DEADCREEK_01_LATER","給我們點時間準備"
"#COMBAT_DEADCREEK_01_LATER_NAME","敵對死亡溪流武裝"
"#COMBAT_DEADCREEK_01_LATER_DESC","「好吧，但是別指望我們下次還會這麼寬宏大量！」死亡溪流武裝離開了聚居地。如果不想開戰，最好準備好他們要的資源。"
"#COMBAT_DEADCREEK_01_POSTPONE_NAME","死亡溪流武裝又回來了"
"#COMBAT_DEADCREEK_01_POSTPONE_DESC","「我們已經給了你們喘息的機會，現在交出貨物，否則我們就要武力奪取了！」已經沒有迴旋餘地，如果不交出物資，就要遭到攻擊。"
"#COMBAT_DEADCREEK_01_POSTPONE_NOTIFICATION_HEADER","死亡溪流武裝又回來了"
"#COMBAT_DEADCREEK_01_POSTPONE_NOTIFICATION_DESC","他們要求你遵守諾言"
"#COMBAT_DEADCREEK_01_POSTPONE_PAY","交出物資"
"#COMBAT_DEADCREEK_01_POSTPONE_FIGHT","不，放馬過來吧！"
"#EVENT_RELIGION_ATTACK_01_NOTIFICATION_HEADER","一群奇怪的人正在接近聚居地"
"#EVENT_RELIGION_ATTACK_01_NOTIFICATION_DESC","他們帶著大鐘……和武器"
"#EVENT_RELIGION_ATTACK_01_NAME","天譴"
"#EVENT_RELIGION_ATTACK_01_DESC","一支看似邪教的團體抵達門前。他們帶著許多大鐘，每走一步敲響一次。他們背上還背著槍。首領說道：「聽我說，沒有信仰的人們。綠色女神將要唱起聖歌為我們祈福，而這需要祭品。」"
"#EVENT_RELIGION_ATTACK_01_ALL","贈與大量資源"
"#EVENT_RELIGION_ATTACK_01_SOME","贈與部分資源"
"#EVENT_RELIGION_ATTACK_01_DENY","我才不怕你們這些怪胎呢！"
"#EVENT_RELIGION_ATTACK_01_ALL_NAME","天譴"
"#EVENT_RELIGION_ATTACK_01_ALL_DESC","你湊齊一大堆資源，信眾們圍著資源敲響大鐘，然後撿起資源。「謝謝你，綠色女神一定會為你們帶來勃勃生機，」首領宣告道。"
"#EVENT_RELIGION_ATTACK_01_SOME_NAME","天譴"
"#EVENT_RELIGION_ATTACK_01_SOME_DESC","首領看著你的祭品，表現出極大厭惡，「看來你們毫無信仰，而且自私自利。那我們需要什麼就自己拿了，絕不能危及女神的神聖使命！」"
"#EVENT_RELIGION_ATTACK_01_DENY_NAME","天譴"
"#EVENT_RELIGION_ATTACK_01_DENY_DESC","那群人發出一陣驚呼，然後猛力敲擊自己的大鐘。「褻瀆者！我們要以女神的名意將你們消滅！」"
"#EVENT_RELIGION_ATTACK_02_NOTIFICATION_HEADER","狂熱的宗教分子朝聚居地進軍"
"#EVENT_RELIGION_ATTACK_02_NOTIFICATION_DESC","他們的吟唱令人不寒而慄"
"#EVENT_RELIGION_ATTACK_02_NAME","大清洗"
"#EVENT_RELIGION_ATTACK_02_DESC","狂熱份子來到門前，他們的吟唱愈加響亮，極具侵略性。他們的首領眼睛裡充滿殺氣，舉起手來示意其他人安靜。「我們是這個新世界的獵食者！我們負責清理世上的寄生蟲，讓世界獲得新生！」"
"#EVENT_RELIGION_ATTACK_02_RESOURCES","贈與資源好讓他們離開"
"#EVENT_RELIGION_ATTACK_02_THREAT","激怒狂熱份子，讓他們發起進攻"
"#EVENT_RELIGION_ATTACK_02_MOCK","侮辱他們的「化裝舞會」"
"#EVENT_RELIGION_ATTACK_02_RESOURCES_NAME","大清洗"
"#EVENT_RELIGION_ATTACK_02_RESOURCES_DESC","首領笑道：「財物對我們毫無價值。我們只要一樣東西：鮮血。」"
"#EVENT_RELIGION_ATTACK_02_THREAT_NAME","大清洗"
"#EVENT_RELIGION_ATTACK_02_THREAT_DESC","聽到你的威脅，眾人發出歡快地吟唱，「好，很好，這將是一場光輝的獵殺！」首領說道。他揮動手杖，指著你的方向。"
"#EVENT_RELIGION_ATTACK_02_MOCK_NAME","大清洗"
"#EVENT_RELIGION_ATTACK_02_MOCK_DESC","狂熱份子們發出暴怒的吼叫，不過也有幾個人羞愧地低下了頭。首領舉起武器，說道：「盡情嘲笑我們吧，結果都是一樣。準備好被清洗吧。」"
"#EVENT_GROUP_ATTACK_01_NOTIFICATION_HEADER","一群衣衫襤褸的人在大門外聚集"
"#EVENT_GROUP_ATTACK_01_NOTIFICATION_DESC","他們無比絕望，為了擺脫困境什麼都願意做……"
"#EVENT_GROUP_ATTACK_01_NAME","絕望時刻"
"#EVENT_GROUP_ATTACK_01_DESC","你能看出來門口聚集的人群飽經風霜。他們滿身是傷、衣衫襤褸、面容憔悴，武器也殘破不堪。最前面的女人說：「我們走了好幾天路。求求你們，我們需要食物……否則我們就活不下去了。」"
"#EVENT_GROUP_ATTACK_01_EXTRA","給予大量食物"
"#EVENT_GROUP_ATTACK_01_LITTLE","給予少量食物"
"#EVENT_GROUP_ATTACK_01_DENY","我們什麼都給不了"
"#EVENT_GROUP_ATTACK_01_EXTRA_NAME","絕望時刻"
"#EVENT_GROUP_ATTACK_01_EXTRA_DESC","看到你送來的補給，他們無不感激涕零。「謝謝你，謝謝，萬分感謝。我知道這不多，但請你收下……我們留著也沒用，」首領說著給你遞上一些銀幣。"
"#EVENT_GROUP_ATTACK_01_LITTLE_NAME","絕望時刻"
"#EVENT_GROUP_ATTACK_01_LITTLE_DESC","人群看著食物，有些懷疑，也有些欣慰。「非常感謝。我知道行善在這樣的世界並不容易。我們不會忘記，」首領說道。"
"#EVENT_GROUP_ATTACK_01_DENY_NAME","絕望時刻"
"#EVENT_GROUP_ATTACK_01_DENY_DESC","首領眼神裡有一絲傷感。這群人放下背包，拿起武器。「我告訴過你，我們需要食物。抱歉。」"
"#EVENT_GROUP_ATTACK_02_NOTIFICATION_HEADER","一群暴怒的人走向聚居地"
"#EVENT_GROUP_ATTACK_02_NOTIFICATION_DESC","來者不善"
"#EVENT_GROUP_ATTACK_02_NAME","致命錯誤"
"#EVENT_GROUP_ATTACK_02_DESC","你看到一群暴怒的倖存者來到大門前，他們的表情因憤怒而扭曲，雙手緊緊握住武器。「殺人犯！你要為自己的行為付出代價！」其中一人喊道。他們隨時準備發動攻擊。"
"#EVENT_GROUP_ATTACK_02_MISTAKE","說他們誤會了"
"#EVENT_GROUP_ATTACK_02_DETER","問他們是否真的認為自己能贏"
"#EVENT_GROUP_ATTACK_02_MOCK","笑著請他們試試看"
"#EVENT_GROUP_ATTACK_02_MISTAKE_NAME","致命錯誤"
"#EVENT_GROUP_ATTACK_02_MISTAKE_DESC","你的話讓人群更加憤怒。他們已經沒法理性思考。「說謊！我們要報仇！」"
"#EVENT_GROUP_ATTACK_02_DETER_NAME","致命錯誤"
"#EVENT_GROUP_ATTACK_02_DETER_DESC","有人扔了塊石頭，石頭從你身邊飛過。攻擊者咕噥著朝地上吐了口痰。「你以為我們會在乎嗎？！」"
"#EVENT_GROUP_ATTACK_02_MOCK_NAME","致命錯誤"
"#EVENT_GROUP_ATTACK_02_MOCK_DESC","面前的倖存者們極其悲傷、憤怒，嗜血成性的他們爆發出一陣恐怖的哀嚎。他們拿起武器朝你徑直衝過來，沒有任何一絲恐懼。"
"#EVENT_BANDIT_ATTACK_01_NOTIFICATION_HEADER","你看到一群土匪正在逼近"
"#EVENT_BANDIT_ATTACK_01_NOTIFICATION_DESC","肯定沒好事"
"#EVENT_BANDIT_ATTACK_01_NAME","荒地征服者"
"#EVENT_BANDIT_ATTACK_01_DESC","一群喧囂得近乎歡快的土匪圍在聚居地外面，他們身上的鎧甲看似東拼西湊，卻又精巧細緻。他們的首領是一位頭髮浸滿鮮血的女人，她說道：「喂喂喂！不管你有沒有準備好，我們都要來了！」"
"#EVENT_BANDIT_ATTACK_01_BRIBE1","試著賄賂他們"
"#EVENT_BANDIT_ATTACK_01_BRIBE2","試著賄賂他們"
"#EVENT_BANDIT_ATTACK_01_DENY","說自己早就準備好了"
"#EVENT_BANDIT_ATTACK_01_BRIBE_NAME","荒地征服者"
"#EVENT_BANDIT_ATTACK_01_BRIBE_DESC","女人囉囉笑道：「你聾了嗎？還是笨蛋？我們要征服你的小聚居地，就像我們之前征服其他地方一樣。這就是我們的生活！」"
"#EVENT_BANDIT_ATTACK_01_DENY_NAME","荒地征服者"
"#EVENT_BANDIT_ATTACK_01_DENY_DESC","女人笑著敲了敲自己的鎧甲。其他人也開始敲擊，每敲一下，他們也會愈加瘋狂。「小東西，你們可沒法準備好迎接我們……」"
"#EVENT_BANDIT_ATTACK_02_NOTIFICATION_HEADER","你看到土匪逼近大門"
"#EVENT_BANDIT_ATTACK_02_NOTIFICATION_DESC","他們……似乎在喊著什麼口號"
"#EVENT_BANDIT_ATTACK_02_NAME","死亡之榮耀"
"#EVENT_BANDIT_ATTACK_02_DESC","隨著土匪逐漸靠近，你清楚地聽到了他們的口號：「死亡！戰鬥！死亡、死亡！戰鬥！」土匪們進攻毫無章法，只是一股腦朝你衝來。"
"#EVENT_BANDIT_ATTACK_02_BRIBE","賄賂他們"
"#EVENT_BANDIT_ATTACK_02_THREAT","威脅他們"
"#EVENT_BANDIT_ATTACK_02_PREPARE","準備戰鬥"
"#EVENT_BANDIT_ATTACK_02_BRIBE_NAME","死亡之榮耀"
"#EVENT_BANDIT_ATTACK_02_BRIBE_DESC","土匪們似乎根本聽不到你提出的條件。他們像潮水般向聚居地襲來，野蠻原始、吞噬一切。"
"#EVENT_BANDIT_ATTACK_02_THREAT_NAME","死亡之榮耀"
"#EVENT_BANDIT_ATTACK_02_THREAT_DESC","威脅似乎讓土匪們更加興奮。停頓片刻之後，他們又開始呼喊新的口號：「給我們死亡！給我們死亡！給我們死亡！」"
"#EVENT_BANDIT_ATTACK_02_PREPARE_NAME","死亡之榮耀"
"#EVENT_BANDIT_ATTACK_02_PREPARE_DESC","你轉身面向居民，告訴他們這一仗不可避免。乾脆滿足土匪的願望。居民們點頭同意，做好戰鬥準備。"
"#EVENT_BANDIT_ATTACK_03_NOTIFICATION_HEADER","你聽到有東西正在靠近"
"#EVENT_BANDIT_ATTACK_03_NOTIFICATION_DESC","就像一群瘋狂的野獸"
"#EVENT_BANDIT_ATTACK_03_NAME","超越常理"
"#EVENT_BANDIT_ATTACK_03_DESC","你不確定看到了什麼，人還是野獸。這群狂熱的土匪在門外打轉，他們唾沫橫飛、怒目圓睜。「火焰！猛獁崛起！踐踏、踐踏、踐踏！」其中一人含糊不清地說。"
"#EVENT_BANDIT_ATTACK_03_PREPARE","準備迎戰"
"#EVENT_BANDIT_ATTACK_03_THREAT","威脅他們"
"#EVENT_BANDIT_ATTACK_03_DISTRACT","試著引開他們"
"#EVENT_BANDIT_ATTACK_03_PREPARE_NAME","超越常理"
"#EVENT_BANDIT_ATTACK_03_PREPARE_DESC","居民們剛佈置好防線，瘋狂的土匪們就衝到了門前。"
"#EVENT_BANDIT_ATTACK_03_DISTRACT_NAME","超越常理"
"#EVENT_BANDIT_ATTACK_03_DISTRACT_DESC","無濟於事，他們已經陷入癲狂，根本聽不進去你的話。你別無選擇，只能拿起武器準備戰鬥。"
"#EVENT_GROUP_ATTACK_03_NOTIFICATION_HEADER","疲倦的旅行者們正在門外聚集"
"#EVENT_GROUP_ATTACK_03_NOTIFICATION_DESC","他們眼中滿是絕望"
"#EVENT_GROUP_ATTACK_03_NAME","身不由己"
"#EVENT_GROUP_ATTACK_03_DESC","這群人看起來很不搭調，而且經歷了舟車勞頓。他們衣衫襤褸，帶著路上撿來的破爛裝備。「求求你們，可憐可憐我們吧？我們的家人在他們手上……我們必須帶點東西回去！」一名男子乞求道。"
"#EVENT_GROUP_ATTACK_03_FOOD","給他們食物"
"#EVENT_GROUP_ATTACK_03_TECH","給他們科技"
"#EVENT_GROUP_ATTACK_03_DENY","我什麼都給不了"
"#EVENT_GROUP_ATTACK_03_GIVE_NAME","身不由己"
"#EVENT_GROUP_ATTACK_03_GIVE_DESC","這群人長舒一口氣。「謝謝，我們不想開戰。這肯定能幫到我們。」"
"#EVENT_GROUP_ATTACK_03_DENY_NAME","身不由己"
"#EVENT_GROUP_ATTACK_03_DENY_DESC","這群人看看彼此，一開始猶豫不決，然後又下定決心。「抱歉，我們不能這樣。我們必須帶點東西回去，所以……抱歉，」男人說著拿出武器。"
"#EVENT_BANDIT_ATTACK_04_NOTIFICATION_HEADER","你看到一群土匪正在逼近"
"#EVENT_BANDIT_ATTACK_04_NOTIFICATION_DESC","肯定沒好事"
"#EVENT_BANDIT_ATTACK_04_NAME","艱難談判"
"#EVENT_BANDIT_ATTACK_04_DESC","土匪們手持武器、身披鎧甲，他們的企圖不言自明。首領十分兇惡，連他的手下都不敢看他，他上前說道：「不錯，這地方不錯。有沒有什麼多餘的東西能給我們這些可憐的荒地浪人？」"
"#EVENT_BANDIT_ATTACK_04_BRIBE1","給他們足夠的食物"
"#EVENT_BANDIT_ATTACK_04_BRIBE2","給他們一些資源"
"#EVENT_BANDIT_ATTACK_04_DENY","告訴他們自己來拿"
"#EVENT_BANDIT_ATTACK_04_FAIL_NAME","艱難談判"
"#EVENT_BANDIT_ATTACK_04_FAIL_DESC","首領搖了搖頭。「就這些？不行，我想我們還是自己進去看看吧。方便快捷，懂嗎。」"
"#EVENT_BANDIT_ATTACK_04_SUCCESS_NAME","艱難談判"
"#EVENT_BANDIT_ATTACK_04_SUCCESS_DESC","首領深深地鞠了一躬，就像演戲一樣。「感激不盡，好朋友們。看來以後我們還要再來看看！」土匪們收起戰利品轉身離開了。你安全了，不過是暫時的。"
"#EVENT_BANDIT_ATTACK_04_DENY_NAME","艱難談判"
"#EVENT_BANDIT_ATTACK_04_DENY_DESC","首領轉了轉武器。「勇敢的傢伙，哼？好吧，等我們收拾完你們，看你們還敢不敢嘴硬。」"
"#EVENT_UPRISING_01_NOTIFICATION_HEADER","事態緊張，一觸即發？"
"#EVENT_UPRISING_01_NOTIFICATION_DESC","居民無比憤怒"
"#EVENT_UPRISING_01_NAME","居民起義"
"#EVENT_UPRISING_01_DESC","最近，惡劣的環境使居民遭受嚴重損失，越來越多的人開始對你表示厭惡。一些居民抱怨你做得不夠，甚至還有人指責你涉嫌腐敗。關於你囤積資源的謠言到處都是，情況可能急轉直下，不容樂觀。"
"#EVENT_UPRISING_01_REWARD","將資源分發給居民"
"#EVENT_UPRISING_01_IGNORE","忽略對你的詆毀"
"#EVENT_UPRISING_01_REWARD_NAME","居民起義"
"#EVENT_UPRISING_01_REWARD_DESC","你將一些資源收集起來，並分享給了其他居民。這樣做後，關於你的謠言和指責漸漸消失……至少暫時消失了。"
"#EVENT_UPRISING_01_IGNORE_NAME","居民起義"
"#EVENT_UPRISING_01_IGNORE_DESC","為毫無根據的詆毀提供獎賞可不是什麼好主意。只要你像往常一樣，不停地證明自己，這些流言蜚語肯定會不攻自破，自己消失的。"
"#EVENT_UPRISING_01B_REWARD_NOTIFICATION_HEADER","居民的情緒似乎發生了轉變"
"#EVENT_UPRISING_01B_REWARD_NOTIFICATION_DESC","形勢逐漸好轉"
"#EVENT_UPRISING_01B_REWARD_NAME","慷慨解囊"
"#EVENT_UPRISING_01B_REWARD_DESC","當你在聚居地四處走動時，居民紛紛向你打招呼，你注意到他們臉上洋溢著比以往更加快樂的笑容。有你在身邊，他們表示非常感激。看來你最近的慷慨行為有效地扭轉了輿論導向。"
"#EVENT_UPRISING_01B_IGNORE_NOTIFICATION_HEADER","居民的幸福度不斷下降"
"#EVENT_UPRISING_01B_IGNORE_NOTIFICATION_DESC","有些人採取了過激的方法"
"#EVENT_UPRISING_01B_IGNORE_NAME","被忽視且懷恨在心者"
"#EVENT_UPRISING_01B_IGNORE_DESC","聚居地形勢惡化。面對懷疑，你選擇了忽視，這樣做無疑是火上澆油。居民的不悅正在加劇，許多人開始反對你的領導。"
"#EVENT_SECOND_CHANCES_01_NOTIFICATION_HEADER","一些可疑的人靠近大門"
"#EVENT_SECOND_CHANCES_01_NOTIFICATION_DESC","你的居民似乎認出了他們"
"#EVENT_SECOND_CHANCES_01_NAME","改過自新"
"#EVENT_SECOND_CHANCES_01_DESC","一群形跡可疑的人站在大門後，乞求居民讓他們進去。有位居民轉頭跟你說：「我們不能讓這些人進來！我認識他們，他們是一群卑鄙小人，就應該死在外面，直到屍體腐爛！」這群人極力否認他的所有指控，懇求你能發發慈悲，不然他們真的會死在外面。"
"#EVENT_SECOND_CHANCES_01_ALLOW","放他們進來"
"#EVENT_SECOND_CHANCES_01_DENY","讓他們離開"
"#EVENT_SECOND_CHANCES_01_ALLOW_NAME","改過自新"
"#EVENT_SECOND_CHANCES_01_ALLOW_DESC","居民對他們的指控聽上去值得擔憂，但你並不打算讓這些人曝屍荒野。你邀請他們進入聚居地，這些人非常感激，但是你能感受到背後有無數雙充滿怒火的眼睛盯著你，灼燒著你的後背。"
"#EVENT_SECOND_CHANCES_01_DENY_NAME","改過自新"
"#EVENT_SECOND_CHANCES_01_DENY_DESC","你朝居民點了點頭：與這些可疑的人相比，你的居民無疑更值得你的信任。被告知離開後，原本還在懇求的人群，立即變得一副懷恨在心的樣子，離開時還在不停咒駡。"
"#EVENT_SECOND_CHANCES_01B_ALLOW_NOTIFICATION_HEADER","發生了一場鬥毆"
"#EVENT_SECOND_CHANCES_01B_ALLOW_NOTIFICATION_DESC","你可以聽到人們在喝彩"
"#EVENT_SECOND_CHANCES_01B_ALLOW_NAME","寬恕的懲罰"
"#EVENT_SECOND_CHANCES_01B_ALLOW_DESC","你趕到現場，發現一群居民正在和你先前放進來的人打架。這群人扭打在一起，互相撕扯，其中一位居民朝你喊道：「我早跟你說過了！他們在偷東西，應該把這些卑鄙的傢伙攆出去！」迫於居民的壓力，你不得不流放這些罪犯，但所謂的贓物卻不知所蹤。"
"#EVENT_SECOND_CHANCES_01B_DENY_NOTIFICATION_HEADER","一位居民找到你"
"#EVENT_SECOND_CHANCES_01B_DENY_NOTIFICATION_DESC","他讀著一張小紙條"
"#EVENT_SECOND_CHANCES_01B_DENY_NAME","信任的獎勵"
"#EVENT_SECOND_CHANCES_01B_DENY_DESC","這位元居民看起來有點緊張，但還是設法組織好了他要說的話：「額，老大，我想感謝你前陣子在大門做的事情。那些人過去是一群壞蛋，但你做出了正確的選擇，所以我很高興能夠跟隨你。我一直在為你說好話，別的我可能做不了，但至少我能做這個。」"
"#EVENT_ACCUSATIONS_01_NOTIFICATION_HEADER","抓住了一名罪犯"
"#EVENT_ACCUSATIONS_01_NOTIFICATION_DESC","決定她的命運"
"#EVENT_ACCUSATIONS_01_NAME","不明指控"
"#EVENT_ACCUSATIONS_01_DESC","一名女子被帶到了你面前。人們發現她在撰寫關於你的聚居地的報導，報導裡詳細描述了這裡的人口、資源、防禦工事等內容。其他居民指控她故意將紙條留在野外，好讓強盜找到，但是她否認了：「我只是想指引人們來到這裡，讓他們知道有一個安全的地方等著他們。」"
"#EVENT_ACCUSATIONS_01_PUNISHMENT","判處監禁"
"#EVENT_ACCUSATIONS_01_EXONERATE","放她一馬"
"#EVENT_ACCUSATIONS_01_PUNISHMENT_NAME","不明指控"
"#EVENT_ACCUSATIONS_01_PUNISHMENT_DESC","讓外部人員瞭解你聚居地的情況會讓你和所有居民處於極度危險之中。你下令審問這名女子。也許經歷了這些之後，將來她在做類似的危險事情時，會三思而後行。"
"#EVENT_ACCUSATIONS_01_EXANNORATE_NAME","不明指控"
"#EVENT_ACCUSATIONS_01_EXANNORATE_DESC","並沒有任何強有力的證據能證明這一指控，因此出於正義考量，現在只能放走這名女子。她一再向你表示感謝，並承諾以後會更加小心。另一方面，指控她的那些人則對你的寬恕行為感到極為憤怒。"
"#EVENT_ACCUSATION_01B_PUNISHMENT_NOTIFICATION_HEADER","一名面熟的女子威脅著要離開"
"#EVENT_ACCUSATION_01B_PUNISHMENT_NOTIFICATION_DESC","她似乎下定了決心"
"#EVENT_ACCUSATION_01B_PUNISHMENT_NAME","善良的代價"
"#EVENT_ACCUSATION_01B_PUNISHMENT_DESC","前陣子被你監禁的那名女子急匆匆地向著大門走去，身後跟著其他居民，他們正在懇求她留下來。她瞥了你一眼，臉上的表情像石頭一樣僵硬，她說：「我告訴過你，我只是想幫助別人。如果你覺得你能逼我做個無情的人……你得再好好想想。」你只能眼睜睜看著她走出大門，消失在荒野。"
"#EVENT_ACCUSATION_01B_EXONERATE_NOTIFICATION_HEADER","一名面熟的女子找到你"
"#EVENT_ACCUSATION_01B_EXONERATE_NOTIFICATION_DESC","她像是去外面走了一趟"
"#EVENT_ACCUSATION_01B_EXONERATE_NAME","狠下心來"
"#EVENT_ACCUSATION_01B_EXONERATE_DESC","你曾在其他居民面前為這名女子辯護，如今她找到了你。她手中拿著一疊紙條，每一張都沾滿了泥土和污垢。「那個，我……這些是我留在聚居地周圍想讓其他人找到的紙條。我不想大家陷入危險之中，所以……對不起」她說著將紙條撕碎「以後我不會再這樣懦弱了。我向你保證，我會幫你保護這個聚居地的安全的。」"
"#EVENT_TRIBE_01_NOTIFICATION_HEADER","聚居地周圍發現了奇怪的腳印"
"#EVENT_TRIBE_01_NOTIFICATION_DESC","這些足跡絕對不是我們的人留下的"
"#EVENT_TRIBE_01_NAME","欺騙性的足跡"
"#EVENT_TRIBE_01_DESC","在聚居地外部發現了一些奇特的腳印，從形狀來看，很像動物留下的，但是分佈方式卻和人類相似。這一發現在聚居地內引發了擔憂：是什麼樣的扭曲生物在這周圍遊蕩？"
"#EVENT_TRIBE_01_INVESTIGATE","調查"
"#EVENT_TRIBE_01_IGNORE","忽略"
"#EVENT_TRIBE_01_TRAP","製作陷阱"
"#EVENT_TRIBE_01_INVESTIGATE_NAME","欺騙性的足跡"
"#EVENT_TRIBE_01_INVESTIGATE_DESC","居民中有一小撮人挺身而出，去跟蹤這些足跡。當他們到達森林深處時，足跡將他們引向了一顆空心樹，而樹的內部則埋藏著一批隱秘工具。腳印並沒有延伸到更遠的地方，但看起來，你要面對的不只是簡單的動物。"
"#EVENT_TRIBE_01_IGNORE_NAME","欺騙性的足跡"
"#EVENT_TRIBE_01_IGNORE_DESC","雖然眼前的情況看起來確實很奇特，但大概也沒什麼好擔心的。現在有更緊急的問題需要擔心。"
"#EVENT_TRIBE_01_TRAP_NAME","欺騙性的足跡"
"#EVENT_TRIBE_01_TRAP_DESC","你設法拼湊出一個簡單的陷阱，這樣的陷阱應該能抓住任何奇怪的野獸。陷阱被單獨留在了聚居地外，當你返回查看時，發現陷阱觸發了，卻沒有抓到任何東西。不小心觸發這個陷阱的不速之客似乎剪斷了繩子……但是他們還留下了一個裝滿補給品的背包。"
"#EVENT_TRIBE_02_NOTIFICATION_HEADER","發現了一名不速之客"
"#EVENT_TRIBE_02_NOTIFICATION_DESC","他們馬上要逃走了"
"#EVENT_TRIBE_02_NAME","嘴巴不停，手也沒閑著"
"#EVENT_TRIBE_02_DESC","你的居民突然找到你，拽著你來到了聚居地邊緣的某棵樹前。你抬頭望去，勉強可以看到一個模糊的身影在樹叢中穿梭著，原來是一個小偷，他沒有發出任何聲音，打扮得像個動物一樣，偷吃了你們的一些食物。"
"#EVENT_TRIBE_02_FOOD","要回你們的食物"
"#EVENT_TRIBE_02_FREE","放他們走"
"#EVENT_TRIBE_02_ATTACK","攻擊小偷"
"#EVENT_TRIBE_02_FOOD_NAME","嘴巴不停，手也沒閑著"
"#EVENT_TRIBE_02_FOOD_DESC","你告訴小偷說，他們最好把食物還回來，不然的話。樹梢上傳來沙沙聲……在你還沒來得及注意的時候，小偷已經跳到了另一棵樹上。你的居民正準備追擊，但小偷已經跳到地上跑掉了。"
"#EVENT_TRIBE_02_FREE_NAME","嘴巴不停，手也沒閑著"
"#EVENT_TRIBE_02_FREE_DESC","你有點同情這個絕望的小偷，然後告訴他們可以留著食物，畢竟沒有人喜歡餓著肚子。你的居民有點怨念，但還是遵從你的指示回到了聚居地。"
"#EVENT_TRIBE_02_ATTACK_NAME","嘴巴不停，手也沒閑著"
"#EVENT_TRIBE_02_ATTACK_DESC","你告訴你的居民，盡可能地給小偷好看。他們開始搖晃著樹，向小偷投擲石塊。很快，一個裝滿食物的臨時袋子就掉到了地上。就在你翻閱贓物的時候，小偷抓住機會溜走了。"
"#EVENT_TRIBE_03_NOTIFICATION_HEADER","聚居地前面出現了一個奇怪的結構"
"#EVENT_TRIBE_03_NOTIFICATION_DESC","誰知道它是做什麼用的"
"#EVENT_TRIBE_03_NAME","神秘祭品"
"#EVENT_TRIBE_03_DESC","聚居地前豎起了一座古怪的祭壇。石板上印有動物圖案，而祭壇前的獸皮上則印有各種食物、肉類、蔬菜和穀物的粗糙圖案。"
"#EVENT_TRIBE_03_FOOD","在祭壇上放上食物"
"#EVENT_TRIBE_03_IGNORE","忽略祭壇"
"#EVENT_TRIBE_03_SPOILED","在祭壇上放上變質的食物"
"#EVENT_TRIBE_03_FOOD_NAME","神秘祭品"
"#EVENT_TRIBE_03_FOOD_DESC","你收集了一些食物放在祭壇上。稍後過去查看時發現食物消失了，取而代之的是一堆放在華麗木板上的種子。"
"#EVENT_TRIBE_03_IGNORE_NAME","神秘祭品"
"#EVENT_TRIBE_03_IGNORE_DESC","你對祭壇視若無睹。你不會將寶貴的資源浪費在某些狂熱分子的妄想儀式上。當你再次回去查看祭壇時，它已經消失了。"
"#EVENT_TRIBE_03_SPOILED_NAME","神秘祭品"
"#EVENT_TRIBE_03_SPOILED_DESC","你讓居民去收集所有能找到的變質食物，然後放在祭壇上。過了一會兒，你注意到一定有人離開祭壇後又再次返回，因為你發現了一堆破碎的殘骸。"
"#EVENT_TRIBE_04A_NOTIFICATION_HEADER","一個熟悉的部落逐漸接近聚居地"
"#EVENT_TRIBE_04A_NOTIFICATION_DESC","你好像曾經和他們起過衝突"
"#EVENT_TRIBE_04A_NAME","文明的呼喚"
"#EVENT_TRIBE_04A_DESC","一個小部落來到你的聚居地的邊境，所有人都穿著獸皮，身上佩戴著獸類紀念品。其中一位戴著鹿角的老媼走上前說道：「朋友，很抱歉我們在您家周圍生悶氣卻不露面，但您對我們很好，所以我們想提出最後一個請求：我們中的兩個人想走出叢林與你們一起生活，作為交換我們會提供一些物品，您願意接受他們嗎？」"
"#EVENT_TRIBE_04A_ACCEPT","接受他們"
"#EVENT_TRIBE_04A_REFUSE","拒絕這個請求"
"#EVENT_TRIBE_04A_ACCEPT_NAME","文明的呼喚"
"#EVENT_TRIBE_04A_ACCEPT_DESC","兩名部落成員苦樂參半地告別了原先的部落，帶著豐富的禮品來到你的聚居地。老媼點點頭：「好好生活，讓我們一起生存下去，共謀發展。」"
"#EVENT_TRIBE_04A_REFUSE_NAME","文明的呼喚"
"#EVENT_TRIBE_04A_REFUSE_DESC","部落成員的眼中流露出失落，說道：「雖然很難過，但並不是每個族群都有能力供養新人，祝你們變得更強大，也祝你們成功，再見。」"
"#EVENT_TRIBE_04B_NOTIFICATION_HEADER","一個熟悉的部落逐漸接近聚居地"
"#EVENT_TRIBE_04B_NOTIFICATION_DESC","你好像曾經和他們起過衝突"
"#EVENT_TRIBE_04B_NAME","萬念俱灰"
"#EVENT_TRIBE_04B_DESC","一個小部落來到你的聚居地的邊境，所有人都穿著獸皮，身上佩戴著獸類紀念品。其中一位戴著鹿角的老媼走上前說道：「您好，我知道我們之間存在敵意，發生了一些越界的行為。但現在我們走投無路，所以懇求您能幫忙：請給我們食物，我們迫切需要食物。」"
"#EVENT_TRIBE_04B_ACCEPT","給他們食物"
"#EVENT_TRIBE_04B_REFUSE","拒絕"
"#EVENT_TRIBE_04B_ACCEPT_NAME","萬念俱灰"
"#EVENT_TRIBE_04B_ACCEPT_DESC","部落收下了你的禮物，對你一再致謝。「謝謝您，謝謝，這裡，這個給你，不算多，但我們再也用不上了。」老媼說著遞給了你幾本用鹿皮精心包裹著的舊書。"
"#EVENT_TRIBE_04B_REFUSE_NAME","萬念俱灰"
"#EVENT_TRIBE_04B_REFUSE_DESC","老媼瞳孔緊縮，眼中流露出怒火，憤恨道：「你還有人性嗎？好吧，那你就眼睜睜看著周圍人全都死去，再來看看你的心情如何吧。」部落回到森林時，你看到空中飛過什麼東西：一排燃燒彈擊中了你的建築物，大火燒了起來，那是部落最後的欺侮。"
"#EVENT_SHELTER_01_NOTIFICATION_HEADER","無遮無擋的建築"
"#EVENT_SHELTER_01_NOTIFICATION_DESC","建造過程中開闢了一些捷徑"
"#EVENT_SHELTER_01_NAME","地基不穩"
"#EVENT_SHELTER_01_DESC","並非每個人都擅長建築藝術，但一位你的居民似乎對此一竅不通。這位居民的<mark>帳篷</mark>看起來隨時可能倒塌，因為因為粘合不良的塑膠會慢慢裂開。不管怎樣，居民堅稱知道自己在做什麼。"
"#EVENT_SHELTER_01_IMPROVE","加固帳篷"
"#EVENT_SHELTER_01_IGNORE","置之不理"
"#EVENT_SHELTER_01_IMPROVE_NAME","地基不穩"
"#EVENT_SHELTER_01_IMPROVE_DESC","你決定無視居民的意願，對其房屋稍作調整。居民似乎全程對這番折騰感到不滿，但完工後還是喃喃地道了謝。"
"#EVENT_SHELTER_01_IGNORE_NAME","地基不穩"
"#EVENT_SHELTER_01_IGNORE_DESC","你還沒來得及轉身，支柱就倒下了，簡陋的帳篷也轟然倒塌。就在居民奮力重出廢墟時，帳篷內突然燃燒起來。你聽到了咒駡聲，稱都是一本古老的瑞典語手冊的錯。"
"#EVENT_EXTORTION_01_NOTIFICATION_HEADER","一名雇傭兵孤身一人找上門"
"#EVENT_EXTORTION_01_NOTIFICATION_DESC","他想跟你談談"
"#EVENT_EXTORTION_01_NAME","高尚的人，卑鄙的人"
"#EVENT_EXTORTION_01_DESC","一個身著雇傭兵服裝的男人獨身一人來到大門前，說道：「你的聚居地不錯，但你確定這玩意能好好保護它嗎？我和我的同事可以以非常合理的價格保護你的居民免受野生動物、土匪之類的傷害。」"
"#EVENT_EXTORTION_01_PAY","交出物資"
"#EVENT_EXTORTION_01_POSTPONE","我需要更多時間"
"#EVENT_EXTORTION_01_DECLINE","謝謝，但我們挺好的"
"#EVENT_EXTORTION_01_PAY_DESC","「謝謝，親愛的首領！我一看到您和這個美麗的村莊，我就知道您是個通情達理的人。我們一定能共同走向繁榮。」你還沒來得及問出所謂的保護工作如何展開，他就已經走遠了。"
"#EVENT_EXTORTION_01_POSTPONE_DESC","「當然可以，我們不是不講道理的人！我過幾天再來，您可以趁著這段時間採購必需品。」"
"#EVENT_EXTORTION_01_DECLINE_DESC","「我覺得你沒聽懂我在說什麼。我們本來打算以禮貌溫和的方式做這件事，但你讓我們別無選擇。夥計們，給他個教訓！」話音剛落，車子就加速衝向大門，一群武裝土匪跳下車準備攻擊。"
"#EVENT_EXTORTION_01B_NOTIFICATION_HEADER","一個熟悉的男人找上門"
"#EVENT_EXTORTION_01B_NOTIFICATION_DESC","雇傭兵在等你回答"
"#EVENT_EXTORTION_01B_NAME","高尚的人，卑鄙的人"
"#EVENT_EXTORTION_01B_DESC","你看見一個穿著雇傭兵服裝的男人來到大門前，他看起來很面熟，這次他不是一個人。「你該付下一階段的錢了，你知道規矩。交出物資，我們繼續保護你們免受其他…野獸和土匪的威脅！」"
"#EVENT_EXTORTION_01B_PAY","交出物資"
"#EVENT_EXTORTION_01B_POSTPONE","我需要更多時間"
"#EVENT_EXTORTION_01B_DECLINE","謝謝，但我們挺好的"
"#EVENT_EXTORTION_01B_PAY_DESC","「太棒了，我相信這對你我雙方來說都是一筆利潤豐厚的交易。下次見！」男人帶著你的物資再一次消失在遠方。"
"#EVENT_EXTORTION_01B_POSTPONE_DESC","「不行，這可說不通。我給了你足夠的時間準備物資。我想你需要點教訓才能學會謙卑和守時。我免費教教你！」話音剛落，他的武裝暴徒同夥就襲擊了大門。"
"#EVENT_EXTORTION_01B_DECLINE_DESC","「我覺得你沒聽懂我在說什麼。我們本來打算以禮貌溫和的方式做這件事，但你讓我們別無選擇。夥計們，給他個教訓！」話音剛落，幾個武裝分子就跳下車開始攻擊。"
"#EVENT_WELL_01_NOTIFICATION_HEADER","一位悲傷的女士找到你"
"#EVENT_WELL_01_NOTIFICATION_DESC","人們開始生病"
"#EVENT_WELL_01_NAME","大面積感染"
"#EVENT_WELL_01_DESC","一位悲傷的女士向你走來。她說：「我的朋友生病了，考慮到他們的個人衛生情況，這並不稀奇。但我鄰居就因為喝了那口井裡的水，現在也出現了同樣的情況，你一定要好好調查！你可以派人看管那口井，或者修整清理那口井。」"
"#EVENT_WELL_01_GUARD","派居民看守水井"
"#EVENT_WELL_01_CLEAN","將水井打掃乾淨"
"#EVENT_WELL_01_DECLINE","我沒時間管這種事"
"#EVENT_WELL_01_GUARD_DESC","你安排了幾位居民在執行日常任務期間留意水井，看是否有任何異常之處。女士似乎很滿意你的決定。"
"#EVENT_WELL_01_CLEAN_DESC","你下令徹底修整清理水井，以防止任何污染從土壤滲入水中。女士似乎很滿意你的決定。"
"#EVENT_WELL_01_DECLINE_DESC","女士感覺非常沮喪，因為你對她的疑慮置之不理，聲稱自己目前有更重要的事。"
"#EVENT_WELL_01B_NOTIFICATION_HEADER","守井員來了"
"#EVENT_WELL_01B_NOTIFICATION_DESC","他發現了什麼東西"
"#EVENT_WELL_01B_NAME","大面積感染"
"#EVENT_WELL_01B_DESC","一位你派去看守水井的居民找到你。他拽著一個小男孩來到你面前，說道：「我按你吩咐的做了，老闆，然後發現了他，他一直在往井裡扔木棍、發光的石頭和蠑螈之類的東西，顯然是太無聊了。」"
"#EVENT_WELL_01B_SCOLD","責備孩子"
"#EVENT_WELL_01B_LET","放過他"
"#EVENT_WELL_01C_NOTIFICATION_HEADER","一位熟悉的女士找到你"
"#EVENT_WELL_01C_NOTIFICATION_DESC","感染尚未停止"
"#EVENT_WELL_01C_NAME","大面積感染"
"#EVENT_WELL_01C_DESC","之前那位憂心忡忡的女士再次來找你，她說：「我覺得清理沒有用，生病的人更多了！我敢肯定有居心叵測的人在背後搗鬼！」"
"#EVENT_WELL_01C_POST","派居民看守水井"
"#EVENT_WELL_01C_DECLINE","按兵不動"
"#EVENT_WELL_01C_POST_DESC","你安排了幾位居民在執行日常任務期間留意水井，看是否有任何異常之處。女士似乎很滿意你的決定。"
"#EVENT_WELL_01C_DECLINE_DESC","女士感覺非常沮喪，因為你對她的疑慮置之不理，聲稱自己目前有更重要的事。感染不斷蔓延，幾位居民決定瞞著你檢查水井。結果發現井底充滿了亂七八糟的木棍、發光的石頭、甚至小動物，它們不會自己跑到井底。"
"#EVENT_VERMIN_01_NOTIFICATION_HEADER","一位居民藏著什麼東西"
"#EVENT_VERMIN_01_NOTIFICATION_DESC","你可能會被感染"
"#EVENT_VERMIN_01_NAME","正在繁殖害蟲"
"#EVENT_VERMIN_01_DESC","據你所知，一位居民一直在聚居地內秘密繁殖<mark>鼠甲蟲</mark>。飼養員被一群憤怒的居民團團圍住，要求他給個說法。飼養員試圖解釋鼠甲蟲實際上是一種被誤會的生物，它們天性溫和，甚至很聰明。飼養員祈求能留下這些動物，但其他居民擔心如果讓這些害蟲活下去，情況可能會迅速惡化。"
"#EVENT_VERMIN_01_CONSERVE","這裡沒什麼嚇人的"
"#EVENT_VERMIN_01_EXTERMINATE","把這些動物趕走"
"#EVENT_VERMIN_01_CONSERVE_NAME","正在繁殖害蟲"
"#EVENT_VERMIN_01_CONSERVE_DESC","你派一群人去宣傳這只是一種愛好，只是有點奇怪罷了。飼養員衝過來握住你的手，激動地保證會看住這些鼠甲蟲。為了表達對你的感謝，飼養員甚至就正在進行的昆蟲再生特性研究與你分享了一些見解。"
"#EVENT_VERMIN_01_EXTERMINATE_NAME","正在繁殖害蟲"
"#EVENT_VERMIN_01_EXTERMINATE_DESC","你命令其他居民沒收並消滅這些害蟲，但飼養員堅決不肯。「它們都是我的孩子！除非我死，否則你們別想奪走它們！」飼養員一邊喊叫，一邊釋放這些動物對居民的憤怒。"
"#EVENT_LAZY_01_NOTIFICATION_HEADER","工作開始堆積"
"#EVENT_LAZY_01_NOTIFICATION_DESC","某些人沒有履行職責"
"#EVENT_LAZY_01_NAME","解決怠惰"
"#EVENT_LAZY_01_DESC","這一天非常忙碌，但你用餘光注意到一位居民仰面躺著，僅僅是盯著開闊的天空。問起時，居民咧起嘴笑了，牙齒半露，歎息道：「發生這一切後，我們又得到了一次活下去的機會。你為什麼不這樣做呢？」"
"#EVENT_LAZY_01_SCOLD","「振作起來，我們還有工作要做。」"
"#EVENT_LAZY_01_CHILL","加入居民"
"#EVENT_LAZY_01_SCOLD_NAME","解決怠惰"
"#EVENT_LAZY_01_SCOLD_DESC","你擺出權威姿態，命令這位居民像其他人一樣履行自己的職責。居民臉上帶著假笑，但還是站了起來開始工作。走之前告訴你：「生活的意義就在於經歷一件又一件小事，你最後會明白的。」其他人似乎很高興，因為又多了一個能幫忙的人。"
"#EVENT_LAZY_01_CHILL_NAME","解決怠惰"
"#EVENT_LAZY_01_CHILL_DESC","聽了居民的話，你才意識到自己已經很久沒有體驗過快樂了。你一邊漫不經心地討論著過去的生活方式，一邊看著雲朵飄過，周圍的一切都如此平靜。最後，居民給了你一個奇怪的木盒，說道：「把快樂帶回來。」與此同時，其他居民卻沒那麼高興，因為他們需要承擔更多工作。"
"#EVENT_RELIGION_01_NOTIFICATION_HEADER","居民找到了一些閃閃發光的東西"
"#EVENT_RELIGION_01_NOTIFICATION_DESC","這是上面傳來的信號嗎？"
"#EVENT_RELIGION_01_NAME","站在我們面前的男人"
"#EVENT_RELIGION_01_DESC","居民們在附近的森林裡發現了一些「不同尋常」的東西，於是過來找你。一件美麗的聖物在陽光下閃著金色光芒。上面有兩顆像眼睛一樣閃閃發光的石頭，如此清澈你甚至能看見自己的倒影。居民們相信這是好運的象徵，希望為它舉行紀念儀式。"
"#EVENT_RELIGION_01_ALLOW","允許崇拜"
"#EVENT_RELIGION_01_FORBID","毀掉雕塑"
"#EVENT_RELIGION_01_CEREMONY_NAME","站在我們面前的男人"
"#EVENT_RELIGION_01_CEREMONY_DESC","你不覺得接納這件聖物會造成什麼危害，因為這樣一來這裡的每個人都能得到來自上層的鼓勵。大家在聚居地邊境舉行了一場小型儀式，居民們拿出祭品，唱起了仍然還記得的幾首歌。儘管這個地方很快就被野豬佔領，但居民們對未來更有希望了。"
"#EVENT_RELIGION_01_FIGHT_NAME","站在我們面前的男人"
"#EVENT_RELIGION_01_FIGHT_DESC","你不覺得接納這件聖物會造成什麼危害，因為這樣一來這裡的每個人都能得到來自上層的鼓勵。一場爭吵瞬間爆發，因為並非所有人都願意在這種「欺騙」上浪費材料。拳頭亂揮，物品亂扔，中間還夾雜著痛苦的咒駡聲。最後所有人都精疲力盡，聖物不見了。可能是被人偷走了，也可能是掉在泥裡被人遺忘，這也許是它最好的結局。"
"#EVENT_RELIGION_01_FORBID_NAME","站在我們面前的男人"
"#EVENT_RELIGION_01_FORBID_DESC","聚居地中出現詭異的神像只會帶來危害。你認為此時此刻資源更重要。令你驚訝的是，神像並沒有融化成金子，反而在空氣中彌漫著因燃燒油漆和塑膠而散發的臭味。感受到周圍惡意的目光時，你祈禱居民所信仰的力量只是憑空想像。"
"#EVENT_CHILD_01_NOTIFICATION_HEADER","聚居地附近出現一個奇怪的孩子"
"#EVENT_CHILD_01_NOTIFICATION_DESC","那孩子生活在這裡的時間遠早於我們"
"#EVENT_CHILD_01_NAME","廢墟之中"
"#EVENT_CHILD_01_DESC","在尋找材料時，一名<mark>回收站</mark>工人發現了一個生活在垃圾堆裡的孩子。這不是你們聚居地的孩子，一定已經在那裡生活了很久。你來到一個用塑膠瓶和橡皮筋搭起來的破爛地方。孩子盯著地面小聲說：「這裡是我家，我沒有別的地方可以去。」"
"#EVENT_CHILD_01_REJECT","趕走孩子"
"#EVENT_CHILD_01_WELCOME","讓孩子加入"
"#EVENT_CHILD_01_REJECT_NAME","廢墟之中"
"#EVENT_CHILD_01_REJECT_DESC","你下令將孩子趕出你的領地，你沒有多餘的資源再多養一張人，尤其是一個無法用工作來證明自己存在意義的孩子。孩子被悄悄帶離了家，準備離開。越過大門，你瞥見那孩子緊緊攥著小背包，黯然回望著你。邁著遲疑的步子，那孩子消失在荒野中。"
"#EVENT_CHILD_01_WELCOME_NAME","廢墟之中"
"#EVENT_CHILD_01_WELCOME_DESC","你看著那個坐在一堆廢墟上的孩子，面頰瘦削，眼圈烏黑。你問孩子是否願意加入你的聚居地，解釋說這些資源會慢慢用於其他用途。孩子看起來既不高興也不悲傷，但在回聚居地的路上牽著你的手並安靜地點了點頭。"
"#EVENT_WELL_02_NOTIFICATION_HEADER","天氣無常"
"#EVENT_WELL_02_NOTIFICATION_DESC","這不是你平常看到的雲"
"#EVENT_WELL_02_NAME","水井，水井，水井"
"#EVENT_WELL_02_DESC","災後的天氣無法預測，但這些雲似乎是憑空出現的。黑色的水滴在接觸到任何物體時都會發出「嘶嘶」聲，雨水開始傾瀉而下。「這是酸雨，大家快躲起來」你尖叫著指揮大家躲雨。很快有人指出<mark>水井</mark>龍頭還開著，也就是說裡面的水很可能已經被污染了。"
"#EVENT_WELL_02_WAIT","等最糟糕的時刻過去"
"#EVENT_WELL_02_PROTECT","組建臨時裝甲"
"#EVENT_WELL_02_RISK","冒險"
"#EVENT_WELL_02_WAIT_NAME","水井，水井，水井"
"#EVENT_WELL_02_WAIT_DESC","你認為絕不能讓任何人為這件事冒生命危險。酸雨一會兒就停了，很快大家都好奇地圍在水井旁，但似乎並沒有人願意嘗一口。一位不受歡迎的居民被推出去做這件事，喝過井水之後，這個人在立刻倒了下來。看來這段時間最好喝先前儲存的水。"
"#EVENT_WELL_02_PROTECT_NAME","水井，水井，水井"
"#EVENT_WELL_02_PROTECT_DESC","一位勇敢的居民全副武裝衝進雨裡去保護水井。勇士跑回來時，大家都在歡呼，但勇士本人卻表示這沒什麼，不過這種英勇行為還是鼓舞了每個人的精神。"
"#EVENT_WELL_02_RISK_NAME","水井，水井，水井"
"#EVENT_WELL_02_RISK_DESC","一位勇敢的居民衝進雨裡去保護水井。回來時，你發現勇士已經非常痛苦了，但最嚴重的是，勇士摔倒在燃燒的水坑裡。回到其他人身邊時，勇士顯然急需治療。居民們歡呼雀躍，如釋重負，至少目前而言供水安全了。"
"#EVENT_RESULT_INCREASE_REPUTATION","通過{0}獲得{1}聲譽"
"#EVENT_RESULT_DECREASE_REPUTATION","通過{0}損失{1}聲譽"
"#EVENT_RESULT_SET_REPUTATION","{0}聲譽設為{1}"
"#EVENT_CHILD_02_NOTIFICATION_HEADER","一個孩子來到大門"
"#EVENT_CHILD_02_NOTIFICATION_DESC","他一個人在這裡幹什麼？"
"#EVENT_CHILD_02_NAME","孤單的小孩"
"#EVENT_CHILD_02_DESC","一個孤單的小孩步履艱難，慢慢地來到大門前。他神色慌張，時而抬頭看著大門，時而扭頭看向自己身後。「看到我媽媽了嗎？她還沒回來，我餓了……」"
"#EVENT_CHILD_02_REJECT","讓他們離開"
"#EVENT_CHILD_02_WELCOME","收留小孩"
"#EVENT_CHILD_02_REJECT_NAME","孤單的小孩"
"#EVENT_CHILD_02_REJECT_DESC","你告訴小孩你沒見過他媽媽，但也許他應該去其他村莊問問。你注意到他立即換了一副面孔，皺著眉頭，向著大門吐起了口水。「無所謂，笨蛋！」，他一邊跑開一邊大喊著。你看著這一幕目瞪口呆，隨後回到了日常工作中，但你仍能聽到遠處汽車開走的聲音。"
"#EVENT_CHILD_02_WELCOME_NAME","孤單的小孩"
"#EVENT_CHILD_02_WELCOME_DESC","你打開了大門，突然間小孩衝進了聚居地，開始往自己口袋裡塞食物和其他物資。正當你準備上去阻止這一行徑，一群土匪從敞開的大門驅車直入。汽車轉向開出了聚居地，可還有一名強盜轉過頭對著你得意地笑。居民們一頭霧水，並準備戰鬥。"
"#EVENT_JAMMED_02_NOTIFICATION_HEADER","臭煙彌漫在空氣中"
"#EVENT_JAMMED_02_NOTIFICATION_DESC","這一天就這樣被毀了！"
"#EVENT_JAMMED_02_NAME","機器故障"
"#EVENT_JAMMED_02_DESC","來自<mark>修理廠</mark>的惡臭煙味傳遍了整個聚居地。當你來到機械車間時，你看到工人痛苦地蜷縮在機器前。「我不知道發生了什麼！它剛剛……壞掉了。」"
"#EVENT_JAMMED_02_FIX","維修機器"
"#EVENT_JAMMED_02_HIT","敲打機器"
"#EVENT_JAMMED_02_FIX_NAME","機器故障"
"#EVENT_JAMMED_02_FIX_DESC","你決定把機器零件拆開來確定問題所在。唉，你發現問題出在核心，那裡看起來像是有一大團勉強能吃的口香糖片，它們有一部分已經融化了，看起來很噁心。工人臉漲的通紅，堅持要你拿走一些<mark>零件</mark>，並讓你不再討論此事。"
"#EVENT_JAMMED_02_SUCCESS_NAME","機器故障"
"#EVENT_JAMMED_02_SUCCESS_DESC","你試著敲了下機器，因為你好像記得這是處理故障機器的正確方式。就像咳嗽一樣，機器吐出了一些<mark>垃圾<mark>，並立即恢復了規律的平靜吐息。工人高興地拍了拍你的背，很快回到了工作之中。"
"#EVENT_JAMMED_02_FAILURE_NAME","機器故障"
"#EVENT_JAMMED_02_FAILURE_DESC","你試著敲了下機器，因為你好像記得這是處理故障機器的正確方式。工人往後退了幾步，因為機器好像已經完全失控。煙霧開始彌漫整個房間，沒過一會兒機器就自己著火了。你跑了出來，並在想要是剛才沒敲機器，還有沒有更好的解決辦法。"
"#EVENT_FARMER_01_NOTIFICATION_HEADER","一位農民正在做一些不尋常的事情"
"#EVENT_FARMER_01_NOTIFICATION_DESC","一些有創意的事"
"#EVENT_FARMER_01_NAME","農民的想法"
"#EVENT_FARMER_01_DESC","你走過一片<mark>田野</mark>，看見一位農民背著一件大型噴霧器，裡面裝著奇怪的液體。他自稱是化學家，並告訴你他發明了一種有效的新型殺蟲劑，可能會讓收成翻倍。他相信這種混合液很有效，但它滿是泡泡，看起來一點也不可靠。"
"#EVENT_FARMER_01_USE","允許使用殺蟲劑"
"#EVENT_FARMER_01_DECLINE","太冒險了"
"#EVENT_FARMER_01_SUCCESS_NAME","農民的想法"
"#EVENT_FARMER_01_SUCCESS_DESC","農民顯得很高興，一時間好像一切都如他所說的一樣順利。但很快事情就明顯出現了問題。農民開始咳嗽和喘氣，植物也出現了腐爛的跡象。其他人迅速帶著農民去呼吸新鮮空氣，但對於枯萎的植物，他們也無能為力。"
"#EVENT_FARMER_01_FAILURE_NAME","農民的想法"
"#EVENT_FARMER_01_FAILURE_DESC","農民顯得很高興，很快就回到了田野之中。他仔細地用殺蟲劑把莊稼噴了個遍，一切都如他所說的一樣順利。莊稼立刻就顯示出復蘇的跡象，葉子綻放出明亮的色彩。農民感到很驕傲並且給了你一批貨物，據說這些是他以前成功實驗的成果。"
"#EVENT_FARMER_01_DECLINE_NAME","農民的想法"
"#EVENT_FARMER_01_DECLINE_DESC","你極力阻止農民使用這種混合液。你責怪農民，說他是在拿所有人的健康來冒險，並警告他不要再獨自工作。農民很生氣，可是你還能看到他眼中泛著希望。「下一次，我將提供一樁你無法拒絕的交易。」"
"#EVENT_LOCKED_01_NOTIFICATION_HEADER","一個神秘的箱子出現了"
"#EVENT_LOCKED_01_NOTIFICATION_DESC","但要怎麼打開呢？"
"#EVENT_LOCKED_01_NAME","從裡面鎖上了"
"#EVENT_LOCKED_01_DESC","獵人在森林裡發現了一個有趣的東西。一個古怪的舊箱子，裡面傳來哢嗒哢嗒的響聲。箱子沒有上鎖，從居民淤紫的指尖來看，蠻力是打不開箱子的。箱子的一側還刻著一行字：「投放鑰匙，我將分享我的秘密」。怎樣才能打開箱子？"
"#EVENT_LOCKED_01_WATER","泡在冷水裡"
"#EVENT_LOCKED_01_FIRE","點火"
"#EVENT_LOCKED_01_FOOD","提供食物"
"#EVENT_LOCKED_01_HAMMER","用錘子砸碎"
"#EVENT_LOCKED_01_WATER_NAME","從裡面鎖上了"
"#EVENT_LOCKED_01_WATER_DESC","你提來一桶水，並將箱子完全浸泡在水裡。箱子一下子爆開並炸壞了木桶，噴出的惡臭氣體迅速彌漫在空氣中。在逃跑中，你努力瞥了一眼箱子的殘骸，只看到熔化的碎片和一塊半邊損毀的金屬牌，上面僅寫著兩個字：「傻子」。"
"#EVENT_LOCKED_01_FIRE_NAME","從裡面鎖上了"
"#EVENT_LOCKED_01_FIRE_DESC","你把箱子放進了火箱裡，慢慢地把火燒旺。在高溫之下，箱子彈開並露出了裡面的物品。你收集了箱子裡的戰利品，包括一堆銀色硬幣和一張奇怪的手寫紙條：「孩子，恭喜你！你完成了我的最終挑戰並贏得了我的遺產。」"
"#EVENT_LOCKED_01_FOOD_NAME","從裡面鎖上了"
"#EVENT_LOCKED_01_FOOD_DESC","你帶了一些食物到箱子旁，但什麼都沒發生。在你試圖把土豆塞進箱子的某個裂縫時，箱子突然彈開並四處噴射惡臭氣體。在逃跑中，你努力瞥了一眼箱子的殘骸，只看到熔化的碎片和一塊半邊損毀的金屬牌，上面僅寫著兩個字：「傻子」。"
"#EVENT_LOCKED_01_HAMMER_NAME","從裡面鎖上了"
"#EVENT_LOCKED_01_HAMMER_DESC","你給獵人一把大錘並告訴他狠狠地砸。他正掄動大錘的時候箱子突然彈開，噴出的惡臭氣體彌漫在空氣中。在逃跑中，你努力瞥了一眼箱子的殘骸，只看到熔化的碎片和一塊半邊損毀的金屬牌，上面僅寫著兩個字：「傻子」。"
"#EVENT_VISION_01_NOTIFICATION_HEADER","一位居民看見了幻象"
"#EVENT_VISION_01_NOTIFICATION_DESC","他能預知未來嗎？"
"#EVENT_VISION_01_NAME","陰暗幻象"
"#EVENT_VISION_01_DESC","一位年長的居民聲稱有大新聞要告訴你。他渾身發抖，顯得十分沮喪。「我看見……一道毀天滅地的亮光……它今晚就會襲來……」你想進一步詢問此事，但居民因為壓力過大暈了過去。該怎樣處理此事，決定權在你手上。"
"#EVENT_VISION_01_FALLOUT","準備好應對輻射"
"#EVENT_VISION_01_FIRE","準備好應對大火"
"#EVENT_VISION_01_METEOR","準備好應對流星"
"#EVENT_VISION_01_IGNORE","忽略警告"
"#EVENT_VISION_01_FALLOUT_NAME","陰暗幻象"
"#EVENT_VISION_01_FALLOUT_DESC","你據此認為該幻象預示著災難性的輻射即將到來。你把居民們召集到安全的地方，並開始加固建築。在還沒有完全動工之前，你看到<mark>應急避難所</mark>燃起了大火，冒著黑煙。看來你錯誤地解讀了這種天兆。"
"#EVENT_VISION_01_FIRE_NAME","陰暗幻象"
"#EVENT_VISION_01_FIRE_DESC","你相信該幻象預示著災難性的大火即將到來。你讓所有居民檢查他們的房屋，以防火災。猜猜發生了什麼，你聽說一位居民的壁爐過熱，差點就把整個聚居地都點著了。看來你也有「預見火災」的天賦。"
"#EVENT_VISION_01_METEOR_NAME","陰暗幻象"
"#EVENT_VISION_01_METEOR_DESC","你相信該幻象預示著災難性的流星即將襲來。你把居民們召集到安全的地方，並開始加固大家的天花板。在還沒有完全動工之前，你看到遠處地面冒起大團黑煙。看來你錯誤地解讀了這種天兆。"
"#EVENT_VISION_01_IGNORE_NAME","陰暗幻象"
"#EVENT_VISION_01_IGNORE_DESC","你看不出有什麼理由來相信這個老頭，很明顯他瘋掉了。你決定像平常一樣度過一天。你離開了這位可憐的老頭，回到工作中，卻看到空中一個燃燒的物體正向聚居地猛衝而來。看來你錯誤地解讀了這種天兆。"
"#EVENT_LOVE_01_NOTIFICATION_HEADER","空氣裡有什麼東西"
"#EVENT_LOVE_01_NOTIFICATION_DESC","會是……愛嗎？"
"#EVENT_LOVE_01_NAME","愛的傳統"
"#EVENT_LOVE_01_DESC","一位年輕女子正向你尋求建議。她頭上插著新鮮的野花，笑容甜蜜而狡黠。她指著一位居民歎了口氣，那人渾身是泥，身上的汗臭味甚至可以傳遍方圓幾裡。「那就是我的夢中情人。告訴我，傳統的求愛方式是什麼？」"
"#EVENT_LOVE_01_FLOWERS","野花花冠"
"#EVENT_LOVE_01_FOOD","烤野豬"
"#EVENT_LOVE_01_PENDANT","腳趾甲墜飾"
"#EVENT_LOVE_01_FORGET","算了吧"
"#EVENT_LOVE_01_FLOWERS_NAME","愛的傳統"
"#EVENT_LOVE_01_FLOWERS_DESC","你告訴她，求愛最重要的一點就是要親力親為。溫柔的話和野花花冠一定會吸引他。「是的，就是這個了！」她大叫道，隨後便跑開為愛人準備禮物去了。"
"#EVENT_LOVE_01_FOOD_NAME","愛的傳統"
"#EVENT_LOVE_01_FOOD_DESC","你想起了一句關於愛情和食欲的老話。你建議她給他做一頓家常菜，最好用自己打獵而來的肉。「是的，就是這個了！」她大叫道，隨後便跑開為愛人準備禮物去了。"
"#EVENT_LOVE_01_PENDANT_NAME","愛的傳統"
"#EVENT_LOVE_01_PENDANT_DESC","你告訴女孩，越是粗糲的禮物就越合適，這樣可以顯示他們兩個在同一頻道上。「是的，就是這個了！」她大叫道，隨後便跑開為愛人準備禮物去了。"
"#EVENT_LOVE_01_FORGET_NAME","愛的傳統"
"#EVENT_LOVE_01_FORGET_DESC","「那些傳統的方式都已經消逝了。此外，很明顯他對你不感興趣。」在聚居地裡，你需要的是強壯的工人，而不是浪費時間互相追求的人。她十分震驚，同時也備受打擊。她耷拉著腦袋，沉默地離開了，任由野花從她的頭上掉落到漆黑的道路上。"
"#EVENT_LOVE_02A_NOTIFICATION_HEADER","一位居民很傷心"
"#EVENT_LOVE_02A_NOTIFICATION_DESC","你讓她情緒低落"
"#EVENT_LOVE_02A_NAME","傷心難愈"
"#EVENT_LOVE_02A_DESC","一位眼熟的年輕女子向你走了過來，你之前給過她建議。「你故意的，」她小聲地說，「在收到……東西之後，他說他更多的是把我當成朋友……反正我也不在乎。」儘管她說的時候很生氣，但當她跺著腳離開的時候，你看到她淚流不止。"
"#EVENT_LOVE_02B_NOTIFICATION_HEADER","一對夫婦正打算結婚"
"#EVENT_LOVE_02B_NOTIFICATION_DESC","他們把你當什麼人了，婚禮協調員嗎？"
"#EVENT_LOVE_02B_NAME","更多愛的傳統"
"#EVENT_LOVE_02B_DESC","你感到一股熟悉的汗味伴隨著野花芳香撲面而來。是你之前給過建議那對夫婦，他們緊緊相擁。「你的建議相當成功！我們想儘快結婚，但要怎樣舉行婚禮才合適呢？」"
"#EVENT_LOVE_02B_GRAND","盛大的慶典"
"#EVENT_LOVE_02B_SMALL","在家舉辦婚禮"
"#EVENT_LOVE_02B_MINIMAL","簡單的儀式"
"#EVENT_LOVE_02B_GRAND_NAME","更多愛的傳統"
"#EVENT_LOVE_02B_GRAND_DESC","你決定讓聚居地裡的每個人都慶祝一下。這是一場罕見的盛典，整個聚居地歡聚一堂，共同慶賀。夫婦互道甜言蜜語，居民們吃著東西跳起了舞。在所有人中，這對新婚夫婦笑的最開心。"
"#EVENT_LOVE_02B_SMALL_NAME","更多愛的傳統"
"#EVENT_LOVE_02B_SMALL_DESC","婚禮迅速準備就緒，請的都是朋友和家裡人，可氣氛卻平淡至極。一位客人決定用她自己製作且「絕對安全」的螢光棒裝飾這個平平無奇的地方。婚禮很成功，每個人都很開心，可是螢光棒的放射性毒液漏了出來，把婚禮場地搞得一團糟。"
"#EVENT_LOVE_02B_MINIMAL_NAME","更多愛的傳統"
"#EVENT_LOVE_02B_MINIMAL_DESC","你想起一個適合這個新世界的古老儀式。你一邊解釋該傳統，一邊將一把老舊的釘耙放在地上。這對夫婦遲疑了片刻，跳到了釘耙的另一邊，成為了新婚夫婦。正當他們奔走慶祝的時候，一對好奇的目擊者路過，並為這對夫婦鼓掌歡呼。"
"#EVENT_SOCIETY_01_NOTIFICATION_HEADER","社團武裝正在接近"
"#EVENT_SOCIETY_01_NOTIFICATION_DESC","最好做好防禦準備"
"#EVENT_SOCIETY_01_NAME","敵對社團"
"#EVENT_SOCIETY_01_DESC","來自[SOCIETY_NAME]的軍隊就停駐在你的大門外。他們從頭到腳全副武裝，沒有一絲破綻，他們是來戰鬥的。有一個人死死地盯著你：「恐怕我們不能再忍受這些侮辱了，你的聚居地……今天就會遭殃。」"
"#EVENT_SOCIETY_01_BRIBE","交出資源平息此事"
"#EVENT_SOCIETY_01_SURRENDER","向他們投降"
"#EVENT_SOCIETY_01_THREATEN","說你要殺光他們"
"#EVENT_SOCIETY_01_BRIBE_NAME","敵對社團"
"#EVENT_SOCIETY_01_BRIBE_DESC","他們失望地看著你：「這並不是資源的問題。你知道關鍵是什麼，在這個世界上我們不能示弱。」"
"#EVENT_SOCIETY_01_SURRENDER_NAME","敵對社團"
"#EVENT_SOCIETY_01_SURRENDER_DESC","這個人重重地歎了口氣：「值得欽佩，但那毫無作用。我們要用鮮血染紅這裡，讓你們為以前的侮辱行為付出代價。所以準備戰鬥吧！」"
"#EVENT_SOCIETY_01_THREATEN_NAME","敵對社團"
"#EVENT_SOCIETY_01_THREATEN_DESC","進攻者的臉上沒有一絲猶豫：「或許吧，又或許我們會宰了你，一決勝負吧。」"
"#EVENT_SOCIETY_02_NOTIFICATION_HEADER","另一個社團小隊即將到來"
"#EVENT_SOCIETY_02_NOTIFICATION_DESC","看起來不像是社交訪問"
"#EVENT_SOCIETY_02_NAME","不安的社團"
"#EVENT_SOCIETY_02_DESC","[SOCIETY_NAME]的軍隊在你的大門前整齊列隊，只要一聲令下，他們就會立馬進攻。「你們無法再阻擋我們前進的步伐，是時候讓你們出局了！」"
"#EVENT_SOCIETY_02_INVITE","來啊，放馬過來"
"#EVENT_SOCIETY_02_BRIBE1","也許我們還能對你有所幫助？"
"#EVENT_SOCIETY_02_BRIBE2","道個歉怎麼樣？"
"#EVENT_SOCIETY_02_THREATEN","冒這個險真的值嗎？"
"#EVENT_SOCIETY_02_INVITE_NAME","不安的社團"
"#EVENT_SOCIETY_02_INVITE_DESC","首領舉起一隻手，然後狠狠地往下一揮。軍隊備好了武器。「我們當然會來。」"
"#EVENT_SOCIETY_02_BRIBE_NAME","不安的社團"
"#EVENT_SOCIETY_02_BRIBE_DESC","首領面無表情，沉默半晌：「這會是一場……公平的交易，用一點貨物來爭取一些額外時間。」"
"#EVENT_SOCIETY_02_THREATEN_NAME","不安的社團"
"#EVENT_SOCIETY_02_THREATEN_DESC","首領掃視著你的守衛和防禦工事。你只能猜到他在審時度勢。「嗯，看來還不是時候。但下次我們就會有所準備。」"
"#EVENT_SOCIETY_03_NOTIFICATION_HEADER","一個社團前來談判"
"#EVENT_SOCIETY_03_NOTIFICATION_DESC","聽聽他們能提供什麼"
"#EVENT_SOCIETY_03_NAME","友好的社團"
"#EVENT_SOCIETY_03_DESC","[SOCIETY_NAME]的男男女女們帶著沉甸甸的箱子，看來他們準備和你交易。「你好！我有筆生意想跟你談談。我們缺少某些物資，要是你願意和我們交易的話，我們將不勝感激。」"
"#EVENT_SOCIETY_03_GENEROUS","給他們優惠價"
"#EVENT_SOCIETY_03_FAIR","公平交易"
"#EVENT_SOCIETY_03_BAD","力爭高價"
"#EVENT_SOCIETY_03_REFUSE","拒絕進行交易"
"#EVENT_SOCIETY_03_GENEROUS_NAME","友好的社團"
"#EVENT_SOCIETY_03_GENEROUS_DESC","首領無疑很吃驚：「你真是太慷慨了！謝謝你，希望以後我們可以用這個來進行建設。」"
"#EVENT_SOCIETY_03_FAIR_NAME","後現代外交"
"#EVENT_SOCIETY_03_FAIR_DESC","首領點了點頭：「公平，很公平。那就這麼說定了，我相信這是一場讓雙方都開心的交易。」"
"#EVENT_SOCIETY_03_BAD_NAME","友好的社團"
"#EVENT_SOCIETY_03_BAD_DESC","首領考慮了一會兒要價：「價格很高……但我想我也只能接受。沒想到你是這樣一個冷酷無情的談判者。」"
"#EVENT_SOCIETY_03_REFUSE_NAME","友好的社團"
"#EVENT_SOCIETY_03_REFUSE_DESC","這群人互相看了看，大費周章卻一無所獲，大家都顯得有點困惑和失望。「我知道了，那我們只好去別處交易了。有點可惜，但無能為力。」"
"#EVENT_SOCIETY_04_NOTIFICATION_HEADER","另一個社團的隊伍來到了這裡"
"#EVENT_SOCIETY_04_NOTIFICATION_DESC","他們好像需要幫助"
"#EVENT_SOCIETY_04_NAME","伸出援手"
"#EVENT_SOCIETY_04_DESC","[SOCIETY_NAME]小隊的首領向你走近，他舉著雙手張開五指，看起來沒有帶武器。「你好，恐怕我們需要一些説明。一場事故毀壞了我們的聚居地，我們需要額外的人力來修理它。你能借我們一些嗎？」"
"#EVENT_SOCIETY_04_COLONISTS","借一些居民"
"#EVENT_SOCIETY_04_REFUSE","拒絕請求"
"#EVENT_SOCIETY_04_COLONISTS_SUCCESS_NAME","伸出援手"
"#EVENT_SOCIETY_04_COLONISTS_SUCCESS_DESC","你召集了幾位志願者，他們打包好自己的裝備，跟著使者返回了社團所在地。後來他們回來了，渾身都是泥和汗。但對於自己能夠幫得上忙，他們感到十分滿意。更重要的是，他們還因努力工作收到了一些感謝禮。"
"#EVENT_SOCIETY_04_COLONISTS_FAIL_NAME","伸出援手"
"#EVENT_SOCIETY_04_COLONISTS_FAIL_DESC","你召集了幾位志願者，他們打包好自己的裝備，跟著使者返回了社團所在地。後來他們精疲力盡地回來了，滿身都是汙物。其中有幾個人走路一瘸一拐的，很明顯工地上發生了事故。不過，社團送給了他們一些感謝禮。"
"#EVENT_SOCIETY_04_REFUSE_NAME","伸出援手"
"#EVENT_SOCIETY_04_REFUSE_DESC","特使滿臉失望地看著你：「我們本以為能指望你的，這些話我們可不是逢人就說。那好吧，你說了算。我們會想辦法自己解決的。」"
"#EVENT_SOCIETY_05_NOTIFICATION_HEADER","你有來自附近社團的訪客"
"#EVENT_SOCIETY_05_NOTIFICATION_DESC","他們要給你一些東西"
"#EVENT_SOCIETY_05_NAME","友誼果實"
"#EVENT_SOCIETY_05_DESC","來自[SOCIETY_NAME]的小商隊拖來一輛看起來裝得滿滿當當的小車。首領笑著拉起你的手，熱情地和你握手：「朋友，感謝你對我們的種種善舉。請收下我們的禮物，並記住我們之間的這些紐帶彌足珍貴。」"
"#EVENT_SOCIETY_05_ACCEPT","接受禮物"
"#EVENT_SOCIETY_05_REFUSE","拒絕禮物"
"#EVENT_SOCIETY_05_ACCEPT_NAME","友誼果實"
"#EVENT_SOCIETY_05_ACCEPT_DESC","商隊將貨物搬了進來。兩邊的成員彼此親切地微笑著，互相正式地問候，還開著一些友好的玩笑。在這個世界上，有盟友可以信任是件不錯的事。"
"#EVENT_SOCIETY_05_REFUSE_NAME","友誼果實"
"#EVENT_SOCIETY_05_REFUSE_DESC","他們顯得很困惑，但最終也安然接受了。「你太客氣了。好吧，如果你不需要這些，那我們將用它們來加強我們的社團。不過請記住，如果你需要幫助的話隨時可以找我們。」"
"#EVENT_SOCIETY_06_NOTIFICATION_HEADER","來自另一個聚居地的訪客來到這裡"
"#EVENT_SOCIETY_06_NOTIFICATION_DESC","似乎出了什麼問題"
"#EVENT_SOCIETY_06_NAME","緊要關頭"
"#EVENT_SOCIETY_06_DESC","來自[SOCIETY_NAME]的小隊來到你的大門。「你好朋友，我們不想麻煩你，但我們需要你的説明。我們的社團遭到了土匪的襲擊，快撐不住了。我們需要裝備和一些額外人力來趕走他們。」"
"#EVENT_SOCIETY_06_ALL","給他們裝備和人力"
"#EVENT_SOCIETY_06_EQUIPMENT","給他們裝備"
"#EVENT_SOCIETY_06_COLONISTS","派一些居民"
"#EVENT_SOCIETY_06_REFUSE","拒絕這個請求"
"#EVENT_SOCIETY_06_ALL_NAME","緊要關頭"
"#EVENT_SOCIETY_06_ALL_DESC","你立刻看到他們臉上表情舒緩了下來。「謝謝，謝謝你。拜託了，我們必須快點。」你的一些居民跟隨小隊匆忙趕回了他們的社團所在地。幸運的是，你的居民全都活著回來了，但都受了傷。土匪被擊退後，你的盟友又一次獲得了安全。"
"#EVENT_SOCIETY_06_COLONISTS_NAME","緊要關頭"
"#EVENT_SOCIETY_06_COLONISTS_DESC","你立刻看到他們臉上表情舒緩了下來。「謝謝，謝謝你。拜託了，我們必須快點。」居民集結完畢，準備好物資，跟隨小隊匆忙趕回了他們的社團所在地。幸運的是，你的居民全都活著回來了，儘管有的人已經奄奄一息。土匪被擊退後，你的盟友又一次獲得了安全。"
"#EVENT_SOCIETY_06_EQUIPMENT_NAME","緊要關頭"
"#EVENT_SOCIETY_06_EQUIPMENT_DESC","小隊對於你的回答反應不一。一些人松了一口氣，另一些人則難以置信地盯著你。「那好吧，我們本期望得到更多的……但我想這就行了。祝我們好運，祈禱我們能活下來。」"
"#EVENT_SOCIETY_06_REFUSE_NAME","緊要關頭"
"#EVENT_SOCIETY_06_REFUSE_DESC","你立刻發現你的話深深地刺痛了他們，就像一把小刀插進了他們的背裡。「真的嗎？我還以為我們……行吧，我想這個世界上再也沒有真正的友誼了。就這樣吧，我們要嘛靠自己活下來，要嘛在鬥爭中死去。」"
"#EVENT_RANCH_FIRE_01_NOTIFICATION_HEADER","農場正在冒煙"
"#EVENT_RANCH_FIRE_01_NOTIFICATION_DESC","要沒時間了"
"#EVENT_RANCH_FIRE_01_NAME","一片狼藉"
"#EVENT_RANCH_FIRE_01_DESC","你和居民們來到現場，看見農場有一堵牆著火了。一定是太陽直射點燃了乾草，火順勢蔓延到了牆壁上。現在火勢不大，但很快就可能變成熊熊大火。居民應該……"
"#EVENT_RANCH_FIRE_01_WATER","找水"
"#EVENT_RANCH_FIRE_01_INSIDE","衝進去撲滅乾草上的火"
"#EVENT_RANCH_FIRE_01_WATER_NAME","一片狼藉"
"#EVENT_RANCH_FIRE_01_WATER_DESC","居民們注意到了大火，於是開始盡自己所能取水救火。你們一起撲滅了大火，但是在這期間牆體已經被燒掉了一大塊。"
"#EVENT_RANCH_FIRE_01_INSIDE_NAME","一片狼藉"
"#EVENT_RANCH_FIRE_01_INSIDE_DESC","一位居民自願衝進農場，看見牆邊一堆乾草正在燃燒。她環顧四周……"
"#EVENT_RANCH_FIRE_01_STOMP","用腳把火踩滅"
"#EVENT_RANCH_FIRE_01_SHOVEL","抓起鐵鍬"
"#EVENT_RANCH_FIRE_01_STOMP_NAME","一片狼藉"
"#EVENT_RANCH_FIRE_01_STOMP_DESC","居民幾乎是跳到了乾草堆上，拼命跺腳想把火撲滅。但這一舉措實際上並沒有用，反而像是給了大火更多的空氣來燃燒。隨著火勢越來越大，她只能被迫逃出農場，眼睜睜看著大火吞沒一切。"
"#EVENT_RANCH_FIRE_01_SHOVEL_NAME","一片狼藉"
"#EVENT_RANCH_FIRE_01_SHOVEL_DESC","居民把鏟子插進地裡，開始往燃燒的乾草堆上鏟土。效果立竿見影：在沙子的掩埋下，大火與氧氣隔絕，開始逐漸熄滅，隨後牆上的火焰也熄滅了。"
"#EVENT_RANCH_DAMAGE_01_NOTIFICATION_HEADER","農場需要修理"
"#EVENT_RANCH_DAMAGE_01_NOTIFICATION_DESC","晚修總比不修好吧？"
"#EVENT_RANCH_DAMAGE_01_NAME","強制維修"
"#EVENT_RANCH_DAMAGE_01_DESC","你的居民正在抱怨農場的狀況。動物能很輕易地衝出劣質的木制畜欄，在農場工作根本就不安全。他們要求你有所作為。"
"#EVENT_RANCH_DAMAGE_01_FIX","解決最突出的問題"
"#EVENT_RANCH_DAMAGE_01_REMODEL","重建畜欄結構"
"#EVENT_RANCH_DAMAGE_01_IGNORE","忽略這一問題"
"#EVENT_RANCH_DAMAGE_01_FIX_NAME","強制維修"
"#EVENT_RANCH_DAMAGE_01_FIX_DESC","你分配一些資源來解決農場內最為嚴重的損傷。這下好了，動物再也跑不出畜欄了。但畜欄依舊是用劣質的木頭製成的，居民身處其中，仍然覺得不太安全。"
"#EVENT_RANCH_DAMAGE_01_REMODEL_NAME","強制維修"
"#EVENT_RANCH_DAMAGE_01_REMODEL_DESC","你給出了足夠的資源，開始從頭設計整個農場內部。居民現在有了可維持數年的安全工作環境，他們對你十分感激。"
"#EVENT_RANCH_DAMAGE_01_IGNORE_NAME","強制維修"
"#EVENT_RANCH_DAMAGE_01_IGNORE_DESC","你向他們聳了聳肩。對付幾隻吵鬧的動物對他們來說應該不是問題吧？居民極不情願地回到工作中，他們在照看牲畜時還必須時刻保持警惕。"
"#EVENT_RANCH_BANDITS_01_NOTIFICATION_HEADER","有人在農場裡"
"#EVENT_RANCH_BANDITS_01_NOTIFICATION_DESC","他們在找什麼？"
"#EVENT_RANCH_BANDITS_01_NAME","食肉小偷"
"#EVENT_RANCH_BANDITS_01_DESC","居民告訴你，他們剛剛看到了幾個奇怪的人偷偷溜進了農場。他們人數眾多，所以一定要小心行事。"
"#EVENT_RANCH_BANDITS_01_AMBUSH","伏擊他們"
"#EVENT_RANCH_BANDITS_01_CONFRONT","面對他們"
"#EVENT_RANCH_BANDITS_01_AMBUSH_NAME","食肉小偷"
"#EVENT_RANCH_BANDITS_01_AMBUSH_DESC","你召集了居民並開始向農場走去。你們藏在農場周圍，靜靜等待。沒過一會兒你們就看見農場大門打開，一群土匪帶著一些偷來的牲畜走了出來。居民從農場四面跳出，打了這些土匪一個措手不及。"
"#EVENT_RANCH_BANDITS_01_CONFRONT_NAME","食肉小偷"
"#EVENT_RANCH_BANDITS_01_CONFRONT_DESC","你召集了居民並開始向農場走去。四周非常安靜，但當你拉開農場大門時，你發現一群土匪正在偷你的牲畜。「哦，哦不。聽著，我們只是需要一些肉……」他們中的一個試著解釋道。"
"#EVENT_RANCH_BANDITS_01_RUN","讓他們快滾"
"#EVENT_RANCH_BANDITS_01_STEAL","索要他們的財物"
"#EVENT_RANCH_BANDITS_01_RUN_NAME","食肉小偷"
"#EVENT_RANCH_BANDITS_01_RUN_DESC","這群土匪立馬放開了動物，邁開步子全速從你身邊跑過。他們明顯松了一口氣，很高興能全身而退。"
"#EVENT_RANCH_BANDITS_01_STEAL_NAME","食肉小偷"
"#EVENT_RANCH_BANDITS_01_STEAL_DESC","「天哪！你看，我們沒多少了。」其中一個土匪懇求道。儘管如此，土匪們還是給了你他們所有的東西，然後和你擦身而過，慢慢地走進了荒野之中。"
"#EVENT_RANCH_ANIMALS_01_NOTIFICATION_HEADER","老鼠在農場滋生"
"#EVENT_RANCH_ANIMALS_01_NOTIFICATION_DESC","鼠患成了一個難題"
"#EVENT_RANCH_ANIMALS_01_NAME","不速之客"
"#EVENT_RANCH_ANIMALS_01_DESC","有人告訴你，老鼠已經把農場當做了它們的新家。它們騷擾牲畜，還吃掉了它們的食物。如果不處理這種情況，老鼠滋生問題可能會變得無法控制。"
"#EVENT_RANCH_ANIMALS_01_ATTACK","攻擊這些寄生蟲"
"#EVENT_RANCH_ANIMALS_01_IGNORE","忽略這一問題"
"#EVENT_RANCH_ANIMALS_01_ATTACK_NAME","不速之客"
"#EVENT_RANCH_ANIMALS_01_ATTACK_DESC","你和一群居民向農場走去。其中一位居民走進農場，想把老鼠趕出來。很快老鼠就從建築的黑暗角落裡衝了出來。它們一到屋外，就朝它們最先看到的人發起攻擊。"
"#EVENT_RANCH_ANIMALS_01_IGNORE_NAME","不速之客"
"#EVENT_RANCH_ANIMALS_01_IGNORE_DESC","老鼠？我們真的不能和老鼠住在一起嗎？你決定任其自由發展，幾隻小老鼠能造成什麼危害？你的居民咆哮著提出抗議。很快你就開始注意到老鼠食量驚人。"
"#EVENT_RANCH_DISEASE_01_NOTIFICATION_HEADER","你的農場患病了"
"#EVENT_RANCH_DISEASE_01_NOTIFICATION_DESC","不僅僅是流感"
"#EVENT_RANCH_DISEASE_01_NAME","傳染性牲畜"
"#EVENT_RANCH_DISEASE_01_DESC","一種難對付的細菌正在你的農場內擴散。牲畜如果不接受治療的話，就有可能死去，並將疾病傳染給你的居民。"
"#EVENT_RANCH_DISEASE_01_ANTIBIOTICS","使用抗生素"
"#EVENT_RANCH_DISEASE_01_RESEARCH","研究疾病"
"#EVENT_RANCH_DISEASE_01_IGNORE","忽略這一病毒"
"#EVENT_RANCH_DISEASE_01_ANTIBIOTICS_NAME","傳染性牲畜"
"#EVENT_RANCH_DISEASE_01_ANTIBIOTICS_DESC","你給你的牲畜注射抗生素，希望能消除感染。果然抗生素對這種疾病相當有效，動物們恢復了健康。"
"#EVENT_RANCH_DISEASE_01_RESEARCH_NAME","傳染性牲畜"
"#EVENT_RANCH_DISEASE_01_RESEARCH_DESC","最喜歡科學的居民檢查了動物，發現該病毒導致動物嚴重缺鐵。給動物餵食藥物和營養過剩的餐食，並讓它們好好休息，就能使之完全恢復健康。但在此之前，你的一些居民感染了這種疾病。"
"#EVENT_RANCH_DISEASE_01_IGNORE_NAME","傳染性牲畜"
"#EVENT_RANCH_DISEASE_01_IGNORE_DESC","疾病就是生活的一部分，很可能這次的疾病會和往常一樣自行消失。果然動物們恢復了健康，但此時傳染病已經擴散到了整個聚居地。"
"#EVENT_ANIMALS_01_NOTIFICATION_HEADER","一群野豬在附近遊蕩"
"#EVENT_ANIMALS_01_NOTIFICATION_DESC","它們可能會引起麻煩"
"#EVENT_ANIMALS_01_NAME","饑餓難耐"
"#EVENT_ANIMALS_01_DESC","一群好鬥的野豬一直在製造麻煩，已經有一段時間了。它們在聚居地周圍盤桓，顯然是在尋找食物。你的居民想知道，是否應該在局面失控前解決這個問題。"
"#EVENT_ANIMALS_01_ATTACK","攻擊野豬群"
"#EVENT_ANIMALS_01_LURE","用食物把它們引開"
"#EVENT_ANIMALS_01_IGNORE","忽略這一問題"
"#EVENT_ANIMALS_01_ATTACK_NAME","饑餓難耐"
"#EVENT_ANIMALS_01_ATTACK_DESC","居民聚集在聚居地邊緣，等待著野豬群經過。當野豬群走到居民面前時，他們襲擊了豬群。野豬群暴怒，朝居民猛衝過去。"
"#EVENT_ANIMALS_01_LURE_NAME","饑餓難耐"
"#EVENT_ANIMALS_01_LURE_DESC","居民收集了一堆看起來很美味的食物，並將它們放在離開聚居地的小路上。當野豬群再次繞到你附近時，它們注意到了食物，於是跟隨食物走進了森林深處，去尋找更多的食物。"
"#EVENT_ANIMALS_01_IGNORE_NAME","饑餓難耐"
"#EVENT_ANIMALS_01_IGNORE_DESC","你的防禦工事足夠強大，幾隻過度發育的小豬應該不是什麼問題。但正當你和居民解釋此事時，聚居地內回蕩起一陣大叫：野豬群拼命衝進了聚居地，弄傷了一些居民，並開始在聚居地內遊蕩。"
"#EVENT_ANIMALS_02_NOTIFICATION_HEADER","老鼠正在啃食你的作物"
"#EVENT_ANIMALS_02_NOTIFICATION_DESC","該如何處理這種情況？"
"#EVENT_ANIMALS_02_NAME","鼠災防治"
"#EVENT_ANIMALS_02_DESC","討厭的老鼠愛上了你的作物，它們可以很輕鬆地吃掉一大片作物。居民看見它們在空樹幹周圍尋覓，它們一定是在裡面安了窩。"
"#EVENT_ANIMALS_02_SMOKE","從遠處把它們熏出來"
"#EVENT_ANIMALS_02_TRAP","誘捕老鼠並獲取鼠肉"
"#EVENT_ANIMALS_02_SMOKE_NAME","鼠災防治"
"#EVENT_ANIMALS_02_SMOKE_DESC","一位居民靠近了鼠窩，將一小塊布料和草放在一起，並將其點燃丟進了空樹幹裡，然後慢慢後退。很快老鼠就從樹幹中衝了出來，跑進了森林深處。"
"#EVENT_ANIMALS_02_TRAP_SUCCESS_NAME","鼠災防治"
"#EVENT_ANIMALS_02_TRAP_SUCCESS_DESC","一位居民發明了一種簡易的捕鼠器，用一些吃剩的食物作為誘餌。要過一段時間老鼠才會對食物產生興趣，可一旦它們產生興趣，就會在美味大餐的誘惑下鑽進籠裡四處尋覓。只需要一拉繩子，就可以將它們關在這個臨時搭建的籠子裡，使之成為肉食的來源。"
"#EVENT_ANIMALS_02_TRAP_FAIL_NAME","鼠災防治"
"#EVENT_ANIMALS_02_TRAP_FAIL_DESC","要過一段時間老鼠才會對食物產生興趣，可一旦它們產生興趣，就會在美味大餐的誘惑下鑽進籠裡四處尋覓。附近的居民觸發了陷阱，但是老鼠沒有被困住，全都衝了出來。老鼠怒火中燒，準備攻擊。"
"#EVENT_ANIMALS_03_NOTIFICATION_HEADER","居民抓住了什麼東西"
"#EVENT_ANIMALS_03_NOTIFICATION_DESC","看起來體型巨大"
"#EVENT_ANIMALS_03_NAME","多多包涵？"
"#EVENT_ANIMALS_03_DESC","居民拖著一個大塊頭，它既有皮毛，又有爪子和牙齒。這是一隻活生生的熊！「我們發現本尼躺在森林裡昏迷不醒，可能是吃了獵人下了藥的誘餌。我們可以訓練它，讓它為我們工作！」他們說道。居民的眼中洋溢著孩子般的喜悅。"
"#EVENT_ANIMALS_03_KILL","殺掉熊並獲取熊肉"
"#EVENT_ANIMALS_03_FREE","放過它"
"#EVENT_ANIMALS_03_WAIT","看看它表現如何"
"#EVENT_ANIMALS_03_KILL_NAME","多多包涵？"
"#EVENT_ANIMALS_03_KILL_DESC","你搖了搖頭，說這只熊最大的利用價值就是它的熊肉。居民們看起來十分傷心，你可以看到不止一位居民嘴唇在發抖，但是沒有一個人敢反駁。熊被迅速地殺死了，沒有遭受痛苦。"
"#EVENT_ANIMALS_03_FREE_NAME","多多包涵？"
"#EVENT_ANIMALS_03_FREE_DESC","你對居民大喊大叫，讓他們在熊醒來前將其帶回森林裡。居民想要反駁，但聚居地的其他人也對他們大加攻擊，然後幾乎是把他們和熊一起推回了荒野中。他們一定覺得這樣的處理方式更讓人舒心。"
"#EVENT_ANIMALS_03_WAIT_NAME","多多包涵？"
"#EVENT_ANIMALS_03_WAIT_DESC","你決定遷就居民，因為他們看起來像是鐵了心要這麼做。熊一醒來，便發現自己已經被包圍，於是掙脫了鐐銬，跳到了食物上。它露出尖牙，發出了一陣低沉的咆哮，令人不寒而慄。"
"#EVENT_FISHERY_DAMAGE_01_NOTIFICATION_HEADER","捕魚小屋遭到破壞"
"#EVENT_FISHERY_DAMAGE_01_NOTIFICATION_DESC","人為失誤是罪魁禍首"
"#EVENT_FISHERY_DAMAGE_01_NAME","冒煙的三文魚"
"#EVENT_FISHERY_DAMAGE_01_DESC","一位居民正在被鄰居們嚴厲指責，還對他推推嚷嚷。好像是居民在捕魚小屋工作的時候睡著了，燃起的小營火失去了控制。現在捕魚小屋面臨著被燒毀的風險，可今天捕的魚都還在裡面。"
"#EVENT_FISHERY_DAMAGE_01_FISH","讓他去把魚拿回來"
"#EVENT_FISHERY_DAMAGE_01_FIRE","先把火給撲滅"
"#EVENT_FISHERY_DAMAGE_01_FISH_NAME","冒煙的三文魚"
"#EVENT_FISHERY_DAMAGE_01_FISH_DESC","這個懶鬼幾乎是被人群推回了捕魚小屋。幸運的是火勢沒怎麼蔓延，他只受了點小傷就把魚給搶救了出來，可這一過程耗時太長，此時大火已經吞沒了捕魚小屋。"
"#EVENT_FISHERY_DAMAGE_01_FIRE_NAME","冒煙的三文魚"
"#EVENT_FISHERY_DAMAGE_01_FIRE_DESC","一支小分隊受命去滅火。他們成功撲滅了大火，可裡面所有的魚都被燒得一乾二淨。"
"#EVENT_MESS_HALL_DAMAGE_01_NOTIFICATION_HEADER","食堂裡傳來尖叫聲"
"#EVENT_MESS_HALL_DAMAGE_01_NOTIFICATION_DESC","所有人都衝出了食堂"
"#EVENT_MESS_HALL_DAMAGE_01_NAME","餐食風波"
"#EVENT_MESS_HALL_DAMAGE_01_DESC","只有一位居民還在空蕩蕩的食堂裡，他汗流浹背，看起來明顯神志不清。他一隻手握著燃燒著的樹枝，另一隻手抓著沾滿汽油的破布。「你給我吃的是什麼？！」他大吼道。"
"#EVENT_MESS_HALL_DAMAGE_01_CALM","勸他冷靜下來"
"#EVENT_MESS_HALL_DAMAGE_01_REACH","搶奪燃燒的樹枝"
"#EVENT_MESS_HALL_DAMAGE_01_CALM_NAME","餐食風波"
"#EVENT_MESS_HALL_DAMAGE_01_CALM_DESC","看得出來，這名居民有些猶豫，不過也確實冷靜了下來：「我好幾天沒睡覺了……他們給我吃了點東西，從那以後我耳邊就有東西唱個不停！」你注意到他幾乎不會眨眼。"
"#EVENT_MESS_HALL_DAMAGE_01_EXPLAIN","向他解釋說這是個誤會"
"#EVENT_MESS_HALL_DAMAGE_01_ASK","問他是不是去過森林"
"#EVENT_MESS_HALL_DAMAGE_01_EXPLAIN_NAME","餐食風波"
"#EVENT_MESS_HALL_DAMAGE_01_EXPLAIN_DESC","之前還平靜如初的居民突然暴怒：「誤會？！你是說我腦袋裡一直縈繞的那首歌也是誤會？！」他大吼大叫，把沾滿汽油的破布和燃燒著的樹枝往地板一扔。食堂瞬間淪為火海，不過你倆都成功逃了出來。居民被帶去接受治療，看起來他像是接觸了某種致幻藥物。"
"#EVENT_MESS_HALL_DAMAGE_01_ASK_NAME","餐食風波"
"#EVENT_MESS_HALL_DAMAGE_01_ASK_DESC","居民有些猶豫地點了點頭：「沒錯……我當時正在找漿果……」他一邊說著一邊伸出了雙手，像是要抓住什麼東西。然後他注意到了手上紅腫的擦傷：「噢……這是什麼時候傷到的？」居民徹底冷靜了下來，手上的樹枝也被拿走。快速檢查表明，他接觸過某種致幻藥物。"
"#EVENT_MESS_HALL_DAMAGE_01_REACH_NAME","餐食風波"
"#EVENT_MESS_HALL_DAMAGE_01_REACH_DESC","另一位居民朝著他猛衝過去，可他神經緊繃，立刻向後退了幾步。「沉默終將來臨！」他大吼大叫道，然後把沾滿汽油的破布和燃燒著的樹枝往地板一扔。食堂瞬間淪為火海，不過你倆都成功逃了出來。居民被帶去接受治療，看起來他像是接觸了某種致幻藥物。"
"#EVENT_BATTERY_DAMAGE_01_NOTIFICATION_HEADER","一個土匪在威脅你"
"#EVENT_BATTERY_DAMAGE_01_NOTIFICATION_DESC","電力網岌岌可危"
"#EVENT_BATTERY_DAMAGE_01_NAME","一觸即發"
"#EVENT_BATTERY_DAMAGE_01_DESC","一個土匪成功潛入了聚居地，正站在電池架的旁邊，手裡拿著某種像炸藥的東西。「好了各位老兄，豎起耳朵聽好了！要是你們能給我上供幾批不錯的供品，這東西今天就會安然無恙，聽懂了嗎？」"
"#EVENT_BATTERY_DAMAGE_01_SOME","給土匪數量可觀的供品"
"#EVENT_BATTERY_DAMAGE_01_ALL","給土匪大量供品"
"#EVENT_BATTERY_DAMAGE_01_REFUSE","拒絕付錢"
"#EVENT_BATTERY_DAMAGE_01_PAY_NAME","一觸即發"
"#EVENT_BATTERY_DAMAGE_01_PAY_DESC","土匪示意你把供品放在離他幾英尺遠的地方。「多謝，非常感謝。現在你最好等我走了再行動，不然我就把這東西給炸掉！」他這樣說道，然後抱起供品跑向了遠方。"
"#EVENT_BATTERY_DAMAGE_01_REFUSE_FAKE_NAME","一觸即發"
"#EVENT_BATTERY_DAMAGE_01_REFUSE_FAKE_DESC","「哦，真的嗎？嗯……那好……再見！」土匪說完便跑進了荒野之中，消失得無影無蹤。居民靠近土匪留下的爆炸裝置仔細觀察，發現它根本就不起作用。"
"#EVENT_BATTERY_DAMAGE_01_REFUSE_REAL_NAME","一觸即燃"
"#EVENT_BATTERY_DAMAGE_01_REFUSE_REAL_DESC","「哦，真的嗎？嘿嘿……嘣！」土匪大叫道。他將炸藥引線點燃，你感到眼前有陣光一閃而過，隨後他把炸藥扔到了電池底部，猛烈爆炸造成的大火將它完全吞噬。在一片混亂之中，土匪成功逃脫。"
"#EVENT_SAWMILL_DAMAGE_02_NOTIFICATION_HEADER","居民有一個提議"
"#EVENT_SAWMILL_DAMAGE_02_NOTIFICATION_DESC","可能會對產量有所幫助"
"#EVENT_SAWMILL_DAMAGE_02_NAME","小小改造"
"#EVENT_SAWMILL_DAMAGE_02_DESC","居民向你提議道，他注意到只需要改造一下鋸木廠，就可以暫時提高其工作效率。可是這樣做可能會損壞其中的設備。"
"#EVENT_SAWMILL_DAMAGE_02_ALLOW","讓他放手去幹"
"#EVENT_SAWMILL_DAMAGE_02_DENY","拒絕他的請求"
"#EVENT_SAWMILL_DAMAGE_02_SUCCESS_NAME","小小改造"
"#EVENT_SAWMILL_DAMAGE_02_SUCCESS_DESC","你改造了鋸木廠，大幅度提高了其產量。除此以外，幸運女神似乎也在朝你微笑，因為你根本就沒發現有什麼機器損傷。"
"#EVENT_SAWMILL_DAMAGE_02_FAIL_NAME","小小改造"
"#EVENT_SAWMILL_DAMAGE_02_FAIL_DESC","你改造了鋸木廠，大幅度提高了其產量。可是機器終究還是發出了可怕的尖叫聲，這意味著其內部零件發生了損壞。"
"#EVENT_SAWMILL_DAMAGE_02_DENY_NAME","小小改造"
"#EVENT_SAWMILL_DAMAGE_02_DENY_DESC","你不打算為一時的利益而去冒損壞設備的風險。對於目前來說，正常的生產速度就已經足夠使用了。"
"#EVENT_CAR_FIX_02_NOTIFICATION_HEADER","發現一輛廢棄的汽車"
"#EVENT_CAR_FIX_02_NOTIFICATION_DESC","這輛車可能會很有用"
"#EVENT_CAR_FIX_02_NAME","修車窘境"
"#EVENT_CAR_FIX_02_DESC","汽車是在樹林深處發現的。看起來它已經面目全非，很可能再也無法修復。但有一點可以肯定，可以把它拆卸掉來獲取零件。不過要是你想試著修好它的話也可以試試。"
"#EVENT_CAR_FIX_02_FIX","修理汽車"
"#EVENT_CAR_FIX_02_RESOURCES","拆卸汽車以獲取資源"
"#EVENT_CAR_FIX_02_FIX_NAME","修車窘境"
"#EVENT_CAR_FIX_02_FIX_DESC","居民們開始著手修理汽車，在大費周章之後，居民渾身是汗，還受了些輕傷。可這輛車竟然比修理之前的情況還要糟糕。「我們盡力了，可運氣不大好……我認為在修理過程中有更多的零件壞掉了。」一位居民解釋道。"
"#EVENT_CAR_FIX_02_RESOURCES_NAME","修車窘境"
"#EVENT_CAR_FIX_02_RESOURCES_DESC","居民開始拆卸汽車上一切有價值的東西。雖然拆卸過程花費了一些時間，可最終你還是得到了一大筆可用零件和資源。「不過要是能看到那輛迷人的舊車再度飛馳就好了。」一位居民回憶道。"
"#EVENT_CAR_UPGRADE_01_NOTIFICATION_HEADER","一輛汽車正在靠近"
"#EVENT_CAR_UPGRADE_01_NOTIFICATION_DESC","……開的不緊不慢的"
"#EVENT_CAR_UPGRADE_01_NAME","家庭旅行"
"#EVENT_CAR_UPGRADE_01_DESC","這輛車髒兮兮的，看起來飽經滄桑。一對夫妻從裡面走了出來，可丈夫立馬就返回車內安撫小孩。「你好！我們打算驅車駛過一片崎嶇不平的路面，可正如你所看到的，我們的車需要升級一下。你能幫幫我們嗎？」"
"#EVENT_CAR_UPGRADE_01_INTERIOR","幫他們升級車內飾"
"#EVENT_CAR_UPGRADE_01_HULL","幫他們升級車身"
"#EVENT_CAR_UPGRADE_01_DIAGNOSTICS","幫他們升級儀錶盤"
"#EVENT_CAR_UPGRADE_01_EVERYTHING","幫他們全面升級車輛"
"#EVENT_CAR_UPGRADE_01_DENY","不提供幫助"
"#EVENT_CAR_UPGRADE_01_SOME_NAME","家庭旅行"
"#EVENT_CAR_UPGRADE_01_SOME_DESC","這對夫妻很樂意為你提供的幫助和資源支付報酬。你們一起很快就把汽車修好了。「不錯，真不錯！現在它看起來真像輛新車，」這位丈夫一邊說，一邊用手拂去眉毛上的汗珠，「相當感謝，很抱歉吵到了你們，可惜我們的孩子是一點耐心都沒有。」"
"#EVENT_CAR_UPGRADE_01_ALL_NAME","家庭旅行"
"#EVENT_CAR_UPGRADE_01_ALL_DESC","這對夫妻對你的回答感到十分高興。你們一起很快就把汽車修好了。「相當感謝，我這老夥計現在看起來幾乎就和全新的一樣，」這位丈夫驚歎道，「就連孩子們似乎都愛上了它，我已經好久沒見他們這麼安靜了。」"
"#EVENT_CAR_UPGRADE_01_DENY_NAME","家庭旅行"
"#EVENT_CAR_UPGRADE_01_DENY_DESC","這對夫妻相互瞥視了對方一眼，眼神裡有些失望和無奈。「就這樣嗎？聽到這話我很難過，」這位妻子一邊說，一邊轉向了孩子們，「好了孩子們，我們去下一站吧。」汽車緩緩開走了，甚至都沒有半刻停留。"
"#EVENT_CAR_BET_01_NOTIFICATION_HEADER","一隊汽車正在靠近"
"#EVENT_CAR_BET_01_NOTIFICATION_DESC","你可以聽到音樂聲"
"#EVENT_CAR_BET_01_NAME","時來運轉"
"#EVENT_CAR_BET_01_DESC","一隊汽車飛速駛向聚居地，它們看起來一輛比一輛豪華。一位穿著華麗、金光閃爍的男人從一輛車裡站了起來：「你好，你好呀！我們來這裡是為了給你提供一些娛樂活動！你覺得我們哪位賽車手能榮獲今天比賽的冠軍？買定離手了！」"
"#EVENT_CAR_BET_01_SPIKY","表面帶刺的汽車"
"#EVENT_CAR_BET_01_HEARTS","印有桃心的汽車"
"#EVENT_CAR_BET_01_ANTLERS","有鹿角的汽車"
"#EVENT_CAR_BET_01_GREEN","綠色的汽車"
"#EVENT_CAR_BET_01_IGNORE","不參與賭博"
"#EVENT_CAR_BET_01_SUCCESS_NAME","時來運轉"
"#EVENT_CAR_BET_01_SUCCESS_DESC","你將看好的車手寫在了一張紙條上，並將紙條密封得嚴嚴實實。比賽開始了，你看著自己選中的車手成功加速衝過了終點線，取得了比賽的勝利。「真了不起，你可真是慧眼識珠！這是給你的獎金。這下我們又要去周遊四海了！」這位渾身金光閃爍的男人說道，隨後便領著車隊駛離了大門口。"
"#EVENT_CAR_BET_01_FAIL_NAME","時來運轉"
"#EVENT_CAR_BET_01_FAIL_DESC","你將看好的車手寫在了一張紙條上，並將紙條密封得嚴嚴實實。比賽開始了，你看著自己選中的車手勇往直前，拼命追趕，但最終還是沒能奪得冠軍。「噢，真可惜。不過換一種角度來看，我們也玩的很開心不是嗎？就這樣吧，都已經過去了。」這位渾身金光閃爍的男人喊道，隨後便領著車隊駛離了大門口。"
"#EVENT_CAR_BET_01_IGNORE_NAME","時來運轉"
"#EVENT_CAR_BET_01_IGNORE_DESC","「沒有車手可以信任嗎？真讓人難過，不過也可以理解。那我們就來一場友誼賽吧！」這位男人回復道。你們看著汽車跑完了全程，不過賽車的結果對你的財產沒有任何影響。"
"#EVENT_CAR_KIDNAPPING_01_NOTIFICATION_HEADER","發現一輛奇怪的汽車"
"#EVENT_CAR_KIDNAPPING_01_NOTIFICATION_DESC","有人小心翼翼地把它偽裝了起來"
"#EVENT_CAR_KIDNAPPING_01_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_DESC","居民發現了一輛藏在森林裡的大貨車。它看起來狀態還不錯，只是需要一些修理，還沒有完全壞掉。居民是聽到車裡傳來的低聲喊叫才來到這裡，不過從貨車偽裝的方式來看，駕駛員並不想被人發現。"
"#EVENT_CAR_KIDNAPPING_01_SEIZE","奪取貨車"
"#EVENT_CAR_KIDNAPPING_01_IGNORE","置之不顧"
"#EVENT_CAR_KIDNAPPING_01_SEIZE_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_SEIZE_DESC","居民組成小隊，悄悄溜進了這輛可疑的貨車中。他們發現兩個土匪正在修理貨車底部。"
"#EVENT_CAR_KIDNAPPING_01_SCARE","把土匪嚇跑"
"#EVENT_CAR_KIDNAPPING_01_ATTACK","攻擊土匪"
"#EVENT_CAR_KIDNAPPING_01_SCARE_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_SCARE_DESC","居民齊聲恐嚇土匪，他們嚇得立刻轉過頭來。看到眼前黑壓壓的人群，他們拔腿就跑。居民打開了貨車車廂，發現裡面坐著五個被捆得嚴嚴實實的人，他們的嘴巴都給堵上了。"
"#EVENT_CAR_KIDNAPPING_01_ATTACK_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_ATTACK_DESC","居民撲向土匪，在一陣短促的撕扯過後，土匪倒地不起。在劫掠土匪之後，居民打開了貨車車廂，發現裡面坐著五個被捆得嚴嚴實實的人，他們的嘴巴都給堵上了。"
"#EVENT_CAR_KIDNAPPING_01_ACCEPT","把他們納入聚居地"
"#EVENT_CAR_KIDNAPPING_01_DENY","把他們打發走"
"#EVENT_CAR_KIDNAPPING_01_ACCEPT_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_ACCEPT_DESC","這些人獲得了自由，而且在聚居地受到熱烈歡迎。他們對此不勝感激，簡直不能相信自己最後還能住進新家。"
"#EVENT_CAR_KIDNAPPING_01_DENY_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_DENY_DESC","這些人獲得了自由，並大概知道了自己目前的所在地。他們看起來打算堅定地活下去，但這種事很難下定論。"
"#EVENT_CAR_KIDNAPPING_01_IGNORE_NAME","可疑運輸"
"#EVENT_CAR_KIDNAPPING_01_IGNORE_DESC","居民決定忽視這輛可疑的貨車，這很可能是個陷阱。"
"#EVENT_WITCH_05_NOTIFICATION_HEADER","有訪客前來"
"#EVENT_WITCH_05_NOTIFICATION_DESC","她來得很突然"
"#EVENT_WITCH_05_NAME","女巫的智慧"
"#EVENT_WITCH_05_DESC","一位老婦人在大門口耐心地等待，她滿臉都是皺紋，看起來年事已高。沒有人看到她是怎麼來的。她咧開嘴笑了笑，露出了嘴裡為數不多的幾顆牙：「有興趣猜謎嗎？回答這個謎題：‘我滋養萬物，大過一切事物，但我每天都會消失。猜猜我是誰？’」"
"#EVENT_WITCH_05_ANSWER1","雨露"
"#EVENT_WITCH_05_ANSWER2","狂風"
"#EVENT_WITCH_05_ANSWER3","烈日"
"#EVENT_WITCH_05_ANSWER4","憐憫"
"#EVENT_WITCH_05_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_05_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，根本不是那樣。」她在原地繞了幾圈，然後開始慢慢地朝森林走去。所有人盯著這個奇怪的老婦人看了一會兒，然後才回到日常的工作中。很快她就消失在人們的視線之中。"
"#EVENT_WITCH_05_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_05_SUCCESS_DESC","老婦人笑的更開心了：「對，就是這個！」說完便把手伸進長袍裡，遞給你一個裝滿<mark>草藥</mark>的籃子。你伸手接過了籃子，可她什麼話都沒說，隨即轉身朝森林走去。"
"#EVENT_WITCH_06_NOTIFICATION_HEADER","一位老婦人看著你"
"#EVENT_WITCH_06_NOTIFICATION_DESC","她來自什麼地方？"
"#EVENT_WITCH_06_NAME","女巫的智慧"
"#EVENT_WITCH_06_DESC","一位滿臉皺紋的老婦人出現在了大門前，沒有任何預兆。沒有人看到她是怎麼來的。老婦人開始囉囉囉地笑：「有興趣猜謎嗎？回答這個謎題：‘我不請自來，沒有人看到我，我一般在早上活動，死神與我如影隨形。猜猜我是誰？’」"
"#EVENT_WITCH_06_ANSWER1","霜"
"#EVENT_WITCH_06_ANSWER2","毒藥"
"#EVENT_WITCH_06_ANSWER3","噩運"
"#EVENT_WITCH_06_ANSWER4","一條蛇"
"#EVENT_WITCH_06_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_06_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，根本不是那樣。」她轉過身，一瘸一拐地朝森林走去。居民回到了自己的工作當中。一些居民好奇地回頭看了看老婦人，可她早已消失得無影無蹤。"
"#EVENT_WITCH_06_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_06_SUCCESS_DESC","老婦人咧開沒牙的嘴，蒼老的臉上露出燦爛的笑容。「對，就是這個！」說完便把手伸進長袍裡，遞給你一個裝滿<mark>草藥</mark>的籃子。然後她轉過身子，步履蹣跚地朝森林走去。"
"#EVENT_WITCH_07_NOTIFICATION_HEADER","一位年老的陌生人出現了"
"#EVENT_WITCH_07_NOTIFICATION_DESC","真是奇怪"
"#EVENT_WITCH_07_NAME","女巫的智慧"
"#EVENT_WITCH_07_DESC","一位老婦人站在大門前，她佈滿皺紋的臉上全是塵土。居民滿臉疑惑的互相對望著，想知道她是怎麼一路來到這裡的。老婦人開始囉囉囉地笑：「有興趣猜謎嗎？回答這個謎題：‘我家住地底，可下雨時我又會重回地表。猜猜我是誰？’」"
"#EVENT_WITCH_07_ANSWER1","一隻鼴鼠"
"#EVENT_WITCH_07_ANSWER2","一朵花"
"#EVENT_WITCH_07_ANSWER3","一條蚯蚓"
"#EVENT_WITCH_07_ANSWER4","一塊岩石"
"#EVENT_WITCH_07_FAIL_NAME","女巫的智慧"
"#EVENT_WITCH_07_FAIL_DESC","老婦人搖搖頭，「不不不，可憐的孩子，根本不是那樣。」她轉過身，把自己的駝背對向了你，然後慢悠悠地朝森林走去。一些居民還在擔心她能否順利抵達森林，可直覺告訴你，這位老婦人沒有大家看到的那麼簡單。"
"#EVENT_WITCH_07_SUCCESS_NAME","女巫的智慧"
"#EVENT_WITCH_07_SUCCESS_DESC","老婦人咧開沒牙的嘴，滿是皺紋的臉上露出燦爛的笑容。「對，就是這個！」說完便把手伸進長袍裡，遞給你一個裝滿<mark>草藥</mark>的籃子。然後她轉過身子，慢慢地朝森林走去。"
"#EVENT_SOCIETY_07_NOTIFICATION_HEADER","敵對社團武裝正在靠近"
"#EVENT_SOCIETY_07_NOTIFICATION_DESC","你好像曾因沒有按他們的要求行事，惹惱過他們"
"#EVENT_SOCIETY_07_NAME","斬釘截鐵"
"#EVENT_SOCIETY_07_DESC","入侵者們個個怒不可遏，從大門後面惡狠狠地盯著你。「以我光榮社團之名，我們將打倒你！終結你的傲慢行徑！」"
"#EVENT_SOCIETY_07_BRIBE","賄賂他們"
"#EVENT_SOCIETY_07_FIGHT","準備戰鬥"
"#EVENT_SOCIETY_07_BRIBE_NAME","斬釘截鐵"
"#EVENT_SOCIETY_07_BRIBE_DESC","社團首領正打算發號施令，其他人突然打斷了他。經過一場短暫而又激烈的討論，他面帶遲疑地轉向你：「似乎我們已經達成了……共識。」"
"#EVENT_SOCIETY_07_FIGHT_NAME","斬釘截鐵"
"#EVENT_SOCIETY_07_FIGHT_DESC","戰士們舉起手臂，大步向前，響亮的口號整齊劃一：「放棄抵抗！束手投降！殺敵掠地！論功行賞！」"
"#EVENT_SOCIETY_07A_NOTIFICATION_HEADER","一位小隨從找到你"
"#EVENT_SOCIETY_07A_NOTIFICATION_DESC","他看起來手無寸鐵，相當可疑"
"#EVENT_SOCIETY_07A_NAME","傲慢的代價"
"#EVENT_SOCIETY_07A_DESC","隨從將你先前贈予的資源傾倒在大門前。「顯然一群叛亂分子未經我們首領同意就威脅了你。我們不需要他們，也不需要你的賄賂。」"
"#EVENT_SOCIETY_07B_NOTIFICATION_HEADER","一位社團使者正在靠近"
"#EVENT_SOCIETY_07B_NOTIFICATION_DESC","她是在尋找同夥嗎？"
"#EVENT_SOCIETY_07B_NAME","戰時園丁"
"#EVENT_SOCIETY_07B_DESC","這位社團使者靠近大門，仔細地觀察著大門周圍的戰鬥痕跡。「看來一群惱人的小集團決定在沒有我們首領的同意下……攻擊你的聚居地。感謝你擺平了他們。看來你的力量比我們想像中更令人尊敬。」"
"#EVENT_SOCIETY_08_NOTIFICATION_HEADER","社團隨從已到達"
"#EVENT_SOCIETY_08_NOTIFICATION_DESC","他友好地向你打著招呼"
"#EVENT_SOCIETY_08_NAME","耐心的回贈"
"#EVENT_SOCIETY_08_DESC","「你好朋友！」一位熱情又彬彬有禮的男人說道，「感謝你一直以來的幫助和款待。我們帶了一些資源，但要是你願意再等等的話，我們就能給你更多的資源。」"
"#EVENT_SOCIETY_08_ACCEPT","現在就收下資源"
"#EVENT_SOCIETY_08_LATER","等待更多的資源"
"#EVENT_SOCIETY_08_DECLINE","拒絕這些資源"
"#EVENT_SOCIETY_08_ACCEPT_NAME","耐心的回贈"
"#EVENT_SOCIETY_08_ACCEPT_DESC","男人深深鞠了一躬：「祝你好運！願我們的關係長盛不衰。」"
"#EVENT_SOCIETY_08_LATER_NAME","耐心的回贈"
"#EVENT_SOCIETY_08_LATER_DESC","男人笑著說道：「那好吧，就有勞你再耐心等等了，我們稍後就會回來。」"
"#EVENT_SOCIETY_08_DECLINE_NAME","耐心的回贈"
"#EVENT_SOCIETY_08_DECLINE_DESC","男人點了點頭：「那好吧，我們會將你的慷慨和善良告知首領。」"
"#EVENT_SOCIETY_08A_NOTIFICATION_HEADER","社團隨從回來了"
"#EVENT_SOCIETY_08A_NOTIFICATION_DESC","他們帶著什麼東西"
"#EVENT_SOCIETY_08A_NAME","收下饋贈"
"#EVENT_SOCIETY_08A_DESC","這位熟悉而又友好的男人臉上露出燦爛的微笑：「我們回來了，說到做到。請享用我們的贈禮，希望這些資源能助你發展壯大。」"
"#EVENT_SOCIETY_09_NOTIFICATION_HEADER","送信者來到大門前"
"#EVENT_SOCIETY_09_NOTIFICATION_DESC","她徹底瘋掉了"
"#EVENT_SOCIETY_09_NAME","鄰里救助"
"#EVENT_SOCIETY_09_DESC","送信者急匆匆地跑到大門前，幾乎是在用自己的身體撞擊大門。「幫幫我們！土匪襲擊了我們的社團，我們需要你的説明！求求你！」"
"#EVENT_SOCIETY_09_MEDICINE","給她藥品"
"#EVENT_SOCIETY_09_METAL","給她金屬以製作武器"
"#EVENT_SOCIETY_09_DECLINE","拒絕請求"
"#EVENT_SOCIETY_09_GIVE_NAME","鄰里救助"
"#EVENT_SOCIETY_09_GIVE_DESC","送信者對你感謝再三。她和帶領的小隊迅速將你提供的資源集齊，匆忙返回了自己的社團。你能做的就只有希望他們能挺過難關。"
"#EVENT_SOCIETY_09_DECLINE_NAME","鄰里救助"
"#EVENT_SOCIETY_09_DECLINE_DESC","送信者的表情陷入了痛苦之中。「為什麼？你這樣會把我們推入虎口的！我希望因為這一原因，我們會獲勝的！」她憤憤說道，然後揚長而去。"
"#EVENT_SOCIETY_09A_NOTIFICATION_HEADER","一位熟悉的送信者回來了"
"#EVENT_SOCIETY_09A_NOTIFICATION_DESC","你的幫助起了作用"
"#EVENT_SOCIETY_09A_NAME","感恩的倖存者"
"#EVENT_SOCIETY_09A_DESC","送信者走向了你，依然顯得疲憊不堪。可儘管如此，她還是相當快樂。「感謝你的幫助，我們成功趕走了強盜。我們的首領想把這個送給你，以表我們的感激之情。」"
"#EVENT_SOCIETY_09B_NOTIFICATION_HEADER","一位熟悉的送信者回來了"
"#EVENT_SOCIETY_09B_NOTIFICATION_DESC","戰鬥似乎已經結束"
"#EVENT_SOCIETY_09B_NAME","惡戰歸來"
"#EVENT_SOCIETY_09B_DESC","這位熟悉的送信者走向了你，依然顯得疲憊不堪，痛苦之情溢於言表。她朝大門吐起了口水。「我們的首領托我給你帶個信，謝天謝地，我們成功打敗了強盜。但你要相信，我們不會忘記你在我們危難之時拒絕了我們。」"
"#EVENT_RADIATION_BOX_01_NOTIFICATION_HEADER","居民找到什麼東西"
"#EVENT_RADIATION_BOX_01_NOTIFICATION_DESC","他們不確定這是什麼"
"#EVENT_RADIATION_BOX_01_NAME","地下珍寶"
"#EVENT_RADIATION_BOX_01_DESC","居民在聚居地附近的地底發現了一個結實的大箱子。你不確定它是由什麼做成的，你只能辨別出這是某種很沉的黑色金屬。"
"#EVENT_RADIATION_BOX_01_OPEN","打開箱子"
"#EVENT_RADIATION_BOX_01_IGNORE","置之不理"
"#EVENT_RADIATION_BOX_01_COLONISTS","向居民徵求意見"
"#EVENT_RADIATION_BOX_01_OPEN_NAME","地下珍寶"
"#EVENT_RADIATION_BOX_01_OPEN_DESC","居民用鏟子狠狠地敲了幾下箱子，箱子上方裂開，露出了裡面的科學手冊和圖表。居民立馬抱頭跪倒在地，你突然意識到，這些檔是因為有輻射才會被如此小心翼翼地保護起來。"
"#EVENT_RADIATION_BOX_01_IGNORE_NAME","地下珍寶"
"#EVENT_RADIATION_BOX_01_IGNORE_DESC","箱子埋在這裡一定是有原因的，你不想摻和任何你搞不懂的事情。居民把這個不吉利的箱子埋回了土裡，目之所及處再也見不到箱子的蹤影，對此他們感到十分高興。"
"#EVENT_RADIATION_BOX_01_COLONISTS_NAME","地下珍寶"
"#EVENT_RADIATION_BOX_01_COLONISTS_DESC","一位居民認出箱子是由鉛製成的，所以裡面裝的東西肯定有輻射。"
"#EVENT_RADIATION_BOX_01_OPEN_CAREFUL","小心打開箱子"
"#EVENT_RADIATION_BOX_01_OPEN_CAREFUL_NAME","地下珍寶"
"#EVENT_RADIATION_BOX_01_OPEN_CAREFUL_DESC","居民做好了必要的保護措施，或是與之最為接近的準備工作，然後打開了箱子。箱子裡裝有科學手冊和圖表，把它們放在這裡一定是為了安全起見。"
"#EVENT_RADIATION_ANIMAL_01_NOTIFICATION_HEADER","發現了一種奇怪的動物"
"#EVENT_RADIATION_ANIMAL_01_NOTIFICATION_DESC","它情況不太妙"
"#EVENT_RADIATION_ANIMAL_01_NAME","救死扶傷還是辣手摧花？"
"#EVENT_RADIATION_ANIMAL_01_DESC","居民發現了一隻變異的烏鴉，它多長了兩隻翅膀，目前昏迷不醒但還有生命跡象。它一定是受到了大量的輻射，不過要是好好治療它的話，還是能將其搶救過來。同樣，這只烏鴉還可以為你提供重要的科學資料。"
"#EVENT_RADIATION_ANIMAL_01_DISPOSE","殺死烏鴉"
"#EVENT_RADIATION_ANIMAL_01_TREAT","救治烏鴉"
"#EVENT_RADIATION_ANIMAL_01_DISSECT","解剖烏鴉"
"#EVENT_RADIATION_ANIMAL_01_DISPOSE_NAME","救死扶傷還是辣手摧花？"
"#EVENT_RADIATION_ANIMAL_01_DISPOSE_DESC","一位居民迅速用手掐死了烏鴉，將其從疾病的痛苦之中解救了出來，隨後把它埋在了地下。至少現在它能得到一絲安寧。"
"#EVENT_RADIATION_ANIMAL_01_TREAT_NAME","救死扶傷還是辣手摧花？"
"#EVENT_RADIATION_ANIMAL_01_TREAT_DESC","醫生開始照料烏鴉，他們用正確的預防措施，成功清除了其體內的輻射。不久烏鴉便恢復了健康，居民將其放生。在它飛回森林的路上，幾位好奇的居民圍在一起，目送這個小傢伙離去。"
"#EVENT_RADIATION_ANIMAL_01_DISSECT_NAME","救死扶傷還是辣手摧花？"
"#EVENT_RADIATION_ANIMAL_01_DISSECT_DESC","醫生給這只生病的烏鴉注射了安樂死，並在其死後將屍體解剖開來進行研究。你通過對變異動物的解剖實驗獲得了重要的新知識，但不幸的是，烏鴉體內的輻射暴露在外，造成了多位居民輻射中毒。"
"#EVENT_RADIATION_ANIMAL_01A_NOTIFICATION_HEADER","一隻熟悉的烏鴉飛回來了"
"#EVENT_RADIATION_ANIMAL_01A_NOTIFICATION_DESC","它帶著什麼東西"
"#EVENT_RADIATION_ANIMAL_01A_NAME","不可貌相"
"#EVENT_RADIATION_ANIMAL_01A_DESC","你先前治好的烏鴉從樹林掠過，一路飛向了距其最近的醫生，並將口中銜著的小銀袋扔到了他跟前。你不知道它是從哪弄來的這些銀子，但似乎它對你的救助感到十分感激。"
"#EVENT_POISON_PLANT_01_NOTIFICATION_HEADER","這是什麼奇怪的植物？"
"#EVENT_POISON_PLANT_01_NOTIFICATION_DESC","它會有用嗎？"
"#EVENT_POISON_PLANT_01_NAME","神秘植物"
"#EVENT_POISON_PLANT_01_DESC","居民給你帶來了一株你從未見過的植物，它有著四四方方的葉子，葉子上面還有一條條粗實的紅線。「看看這個！一周之前它還是株小樹苗。要是我們能找到它的用處，那將會對我們大有裨益！」"
"#EVENT_POISON_PLANT_01_EDIBLE","看下它能不能吃"
"#EVENT_POISON_PLANT_01_MEDICINE","看下它能不能做藥材"
"#EVENT_POISON_PLANT_01_BIOLOGY","研究其生物性"
"#EVENT_POISON_PLANT_01_IGNORE","扔掉植物"
"#EVENT_POISON_PLANT_01_EDIBLE_NAME","神秘植物"
"#EVENT_POISON_PLANT_01_EDIBLE_DESC","居民開始行動。他們把植物磨碎，然後和著一點食物將其一咽而下。隨之而來的是居民腹部劇烈的疼痛感及消化問題。顯然這種植物藥力過強，不宜食用。"
"#EVENT_POISON_PLANT_01_MEDICINE_NAME","神秘植物"
"#EVENT_POISON_PLANT_01_MEDICINE_DESC","居民開始行動。他們做了一些測試來確定這株植物是否具有殺菌作用。不幸的是它不但不能殺菌，也沒有其他任何功效。"
"#EVENT_POISON_PLANT_01_BIOLOGY_NAME","神秘植物"
"#EVENT_POISON_PLANT_01_BIOLOGY_DESC","居民小心翼翼將植物解剖開來，仔細地研究其生物性。通過這一解剖過程，我們對其變異性和其他生物學特性有了一定的瞭解。有趣的新知識又增加了。"
"#EVENT_POISON_PLANT_01_IGNORE_NAME","神秘植物"
"#EVENT_POISON_PLANT_01_IGNORE_DESC","這株植物可能看起來很奇怪，的確很奇怪，但並不值得人們在它身上大費周章地做實驗。居民看起來很失望，隨後你便看到她將這株植物種在她的住宅附近。"
"#EVENT_POISON_BANDIT_01_NOTIFICATION_HEADER","土匪闖進了聚居地"
"#EVENT_POISON_BANDIT_01_NOTIFICATION_DESC","他挾持了一名人質"
"#EVENT_POISON_BANDIT_01_NAME","高危談判"
"#EVENT_POISON_BANDIT_01_DESC","一個土匪劫持了一位居民作為人質，他緊緊地抓著居民的胳膊。你可以看到，土匪沒有攜帶任何武器，可他手裡卻拿著什麼東西。「來做筆交易，要是你能滿足我提出的要求，我就放這個傢伙走。這是我最大的讓步了！」"
"#EVENT_POISON_BANDIT_01_PAY","滿足土匪要求"
"#EVENT_POISON_BANDIT_01_REFUSE","拒絕付錢"
"#EVENT_POISON_BANDIT_01_ATTACK","朝土匪發動攻擊"
"#EVENT_POISON_BANDIT_01_BLUFF","認為他不敢亂來"
"#EVENT_POISON_BANDIT_01_PAY_NAME","高危談判"
"#EVENT_POISON_BANDIT_01_PAY_DESC","土匪接住了銀子，將居民推向一邊。「嘿，傻瓜！」強盜晃了晃手中耀眼的銀子，接著便逃走了。居民嚇壞了，渾身瑟瑟發抖，但好在他最後並未受傷。"
"#EVENT_POISON_BANDIT_01_REFUSE_NAME","高危談判"
"#EVENT_POISON_BANDIT_01_REFUSE_DESC","「噓，這很冰的。」土匪一邊說，一邊用什麼東西捂住了居民的口鼻。居民奮力掙扎……但緊接著他突然變得癱軟無力。土匪將其推倒在地，其他居民看到這一幕，嚇得奪門而出，紛紛跑向鄰居尋求幫助。在此期間土匪趁亂逃脫，只給你留下了這位中毒的居民。"
"#EVENT_POISON_BANDIT_01_ATTACK_NAME","高危談判"
"#EVENT_POISON_BANDIT_01_ATTACK_DESC","「真要這樣嗎？那好，睜大眼睛看好了。」土匪一邊說，一邊用什麼東西捂住了居民的口鼻。居民奮力掙扎……但緊接著他突然變得癱軟無力。土匪將其推倒在地，其他居民看到這一幕，嚇得奪門而出，紛紛跑向鄰居尋求幫助。在此期間土匪趁亂逃脫，只給你留下了這位中毒的居民。"
"#EVENT_POISON_BANDIT_01_BLUFF_NAME","高危談判"
"#EVENT_POISON_BANDIT_01_BLUFF_DESC","居民朝土匪飛撲過去，打了他一個措手不及，他將人質推向居民，企圖借此逃跑。可是為時已晚。"
"#EVENT_POISON_BANDIT_02_NOTIFICATION_HEADER","幾個土匪聚在大門前"
"#EVENT_POISON_BANDIT_02_NOTIFICATION_DESC","他們在乞求你的幫助"
"#EVENT_POISON_BANDIT_02_NAME","意圖不軌"
"#EVENT_POISON_BANDIT_02_DESC","兩個土匪正扛著他們的同夥，被抗的那位看起來病的不輕。「嘿，你得幫幫我們！我們當時正在一些奇怪的實驗室裡搜刮，我們的兄弟觸發了陷阱！隨後一些液體濺到了他的身上，現在他幾乎沒法說話。幫幫我們，我們會把在實驗室找到的東西都給你！」"
"#EVENT_POISON_BANDIT_02_HELP","幫助他們"
"#EVENT_POISON_BANDIT_02_MORE","幫助他們，換取一些額外物品"
"#EVENT_POISON_BANDIT_02_REFUSE","讓他們離開"
"#EVENT_POISON_BANDIT_02_HELP_NAME","意圖不軌"
"#EVENT_POISON_BANDIT_02_HELP_DESC","你將足量的藥品贈予土匪，意在治好其中毒的同伴。緊接著這兩個土匪遞給你一些舊的實驗室設備，它們雖然不起作用，但你還是可以用它們來進一步深化研究。"
"#EVENT_POISON_BANDIT_02_MORE_NAME","意圖不軌"
"#EVENT_POISON_BANDIT_02_MORE_DESC","兩個土匪咬牙切齒，「當然，沒問題。」其中一位土匪說道。你將足量的藥品贈予土匪，意在治好其中毒的同伴。緊接著他們倆遞給你一些銀塊和舊的實驗室設備，它們雖然不起作用，但你還是可以用它們來進一步深化研究。"
"#EVENT_POISON_BANDIT_02_REFUSE_NAME","意圖不軌"
"#EVENT_POISON_BANDIT_02_REFUSE_DESC","兩個土匪聽到此話，都哈哈大笑起來，喉嚨裡發出巨大的囉囉聲。他們各朝地上吐了一口濃痰，「小可憐蟲。」其中一個土匪罵罵咧咧地走開了。"
"#EVENT_POISON_BANDIT_02A_NOTIFICATION_HEADER","居民感到不適"
"#EVENT_POISON_BANDIT_02A_NOTIFICATION_DESC","好像是吃壞了肚子"
"#EVENT_POISON_BANDIT_02A_NAME","血毒來襲"
"#EVENT_POISON_BANDIT_02A_DESC","中毒的居民十分虛弱，他們似乎無法訴說自己的痛苦。你想起了前段時間向你求助的土匪，看來他們把餘下的毒藥帶到了聚居地，讓你也嘗嘗毒藥之苦。"
"#EVENT_BEETLE_FARM_01_NOTIFICATION_HEADER","一位居民有個主意"
"#EVENT_BEETLE_FARM_01_NOTIFICATION_DESC","也許值得一試"
"#EVENT_BEETLE_FARM_01_NAME","甲蟲養殖"
"#EVENT_BEETLE_FARM_01_DESC","一位居民認為，他找到了可以繼續推動科學發展的方法：「我剛想到個好主意！要是我們能養殖一些鼠甲蟲，我們就能在它們身上進行實驗，從而改進研究方案。因為它們實在是繁殖得太快了。為了開始著手進行這項工作，我還需要你的允許和一些材料。」"
"#EVENT_BEETLE_FARM_01_ACCEPT","接受此提議"
"#EVENT_BEETLE_FARM_01_DENY","拒絕此提議"
"#EVENT_BEETLE_FARM_01_ACCEPT_NAME","甲蟲養殖"
"#EVENT_BEETLE_FARM_01_ACCEPT_DESC","看起來居民已經激動得快要說不出話了，「太好了，我一有最新進展，就會立馬向你彙報。」"
"#EVENT_BEETLE_FARM_01_DENY_NAME","甲蟲養殖"
"#EVENT_BEETLE_FARM_01_DENY_DESC","居民看起來相當沮喪，就像是你踏碎他的夢想，還朝他身上吐了吐口水。「可是……我還以為我這次發現了什麼好事。」他長歎一口氣，悻悻離去。"
"#EVENT_BEETLE_FARM_01A_NOTIFICATION_HEADER","甲蟲養殖戶向你走來"
"#EVENT_BEETLE_FARM_01A_NOTIFICATION_DESC","他取得了一些進步"
"#EVENT_BEETLE_FARM_01A_NAME","快樂的小動物"
"#EVENT_BEETLE_FARM_01A_DESC","「嘿，老大，鼠甲蟲的情況相當良好，」這位元養殖戶信誓旦旦地說道，「你知道嗎？它們只用幾天就能吃掉整個樹幹！我突然想起來了，我還需要一些材料來擴建飼養箱，同時增大它們的數目。」"
"#EVENT_BEETLE_FARM_01A_ACCEPT","給予材料"
"#EVENT_BEETLE_FARM_01A_DENY","拒絕他的請求"
"#EVENT_BEETLE_FARM_01A_ACCEPT_NAME","快樂的小動物"
"#EVENT_BEETLE_FARM_01A_ACCEPT_DESC","養殖戶再次向你表示感謝：「我能看出來，你是發自內心地欣賞科學。別擔心，我不會讓你失望的。」"
"#EVENT_BEETLE_FARM_01A_DENY_NAME","快樂的小動物"
"#EVENT_BEETLE_FARM_01A_DENY_DESC","養殖戶有些緊張地揉了揉脖子：「你真的一點材料都不給我嗎？那我想我就只能湊合著用用現有的材料了。」"
"#EVENT_BEETLE_FARM_01B_NOTIFICATION_HEADER","甲蟲養殖戶回來了"
"#EVENT_BEETLE_FARM_01B_NOTIFICATION_DESC","看起來情況不錯"
"#EVENT_BEETLE_FARM_01B_NAME","得寸進尺"
"#EVENT_BEETLE_FARM_01B_DESC","「我又來了，」養殖戶說道，「鼠甲蟲生長得相當不錯，我們在它們的日常飲食中加入了肉類，它們現在更有活力了。實際上我打算養更多的鼠甲蟲，不知道你能否再給我一些材料？」"
"#EVENT_BEETLE_FARM_01B_ACCEPT","給予材料"
"#EVENT_BEETLE_FARM_01B_DENY","拒絕他的請求"
"#EVENT_BEETLE_FARM_01B_ACCEPT_NAME","得寸進尺"
"#EVENT_BEETLE_FARM_01B_ACCEPT_DESC","「多謝，有了這些材料，我們就會發現一些重大的科研成果。你就等著瞧吧！」養殖戶一邊說著一邊朝遠方跑去。"
"#EVENT_BEETLE_FARM_01B_DENY_NAME","得寸進尺"
"#EVENT_BEETLE_FARM_01B_DENY_DESC","「果真如此？我們才剛要有所突破……真是太可惜了。」養殖戶愁雲滿目地歎了口氣，那表情就像是剛剛被人取消了生日派對。"
"#EVENT_BEETLE_FARM_01_FINAL_NOTIFICATION_HEADER","你聽到一陣瘋狂的喊叫聲"
"#EVENT_BEETLE_FARM_01_FINAL_NOTIFICATION_DESC","甲蟲養殖戶跑向了你"
"#EVENT_BEETLE_FARM_01_FINAL_NAME","鐵甲叛亂"
"#EVENT_BEETLE_FARM_01_FINAL_DESC","養殖戶一臉震驚地看著你，尷尬之情溢於言表。「我剛剛正準備去檢查一下鼠甲蟲……不過它們看起來好像想辦法逃出了籠子。」養殖戶說道，此時你看到一大群憤怒的鼠甲蟲出現在他身後。"
"#STARTER_EVENT_BUILD_CAMPSITE_NOTIFICATION_HEADER","尋找新家"
"#STARTER_EVENT_BUILD_CAMPSITE_NOTIFICATION_DESC","這沒什麼，但也是個開端"
"#STARTER_EVENT_BUILD_CAMPSITE_NAME","新家園"
"#STARTER_EVENT_BUILD_CAMPSITE_DESC","<mark>在如今的世界盡頭，找到一塊安居之地並非易事。放眼望去，只能看到三三兩兩的倖存者和滿目瘡痍的星球。重建社團的重任落到了你的肩上，你需要利用開局的部分資源以及居民的説明來完成重建。倖存者，歡迎來到浩劫之後的世界。</mark>\n\n遊戲開始時先建造<mark>營地</mark>，並將其標記為新<mark>聚居地</mark>的中心。通過移動<mark>專家</mark>在迷霧中搜尋合適的地點。"
"#STARTER_EVENT_INVITE_NOTIFICATION_HEADER","人們正默默等待"
"#STARTER_EVENT_INVITE_NOTIFICATION_DESC","向他們發送信號"
"#STARTER_EVENT_INVITE_NAME","居民"
"#STARTER_EVENT_INVITE_DESC","<mark>你附近的人們正眼巴巴地盯著天空，等待著你的信號。他們又冷又餓，需要人照顧，而他們也只能由你來照顧。不過前提是你的聚居地已經準備就緒。你是打算現在就將他們納入聚居地，還是想再觀察一段時間？</mark>\n\n要是你覺得已經準備就緒，就可以從<mark>營地</mark>發射信號彈，邀請<mark>居民</mark>進入聚居地。"
"#LOCATION_PLAYER","你的聚居地"
"#LOCATION_HOSPITAL","醫院"
"#LOCATION_WATER","水"
"#LOCATION_FACTORY","工廠"
"#LOCATION_CONCRETE_FACTORY","水泥工廠"
"#LOCATION_FARM","農場"
"#LOCATION_MILITARY_BASE","軍事基地"
"#LOCATION_TOWN","廢棄的城鎮"
"#LOCATION_GAS_STATION","加油站"
"#LOCATION_OIL","加油機"
"#LOCATION_WAREHOUSE","倉庫"
"#LOCATION_CAMPING_SITE","露營點"
"#LOCATION_CONSTRUCTION_SITE","建築工地"
"#LOCATION_DINER","餐廳"
"#LOCATION_MOTEL","汽車旅館"
"#LOCATION_RADAR","雷達"
"#LOCATION_TRUCK","舊卡車"
"#LOCATION_BANDITS","土匪巢穴"
"#LOCATION_ELECTRONICS_STORE","電子元件商店"
"#LOCATION_EMPTY","空地"
"#LOCATION_JETLINER_CRASH_SITE","噴射機墜機點"
"#LOCATION_MUSEUM","博物館"
"#LOCATION_TIMBER_MILL","木材廠"
"#LOCATION_STRANDED_TANKER","擱淺的油輪"
"#LOCATION_NUCLEAR_POWER_PLANT","核電站"
"#LOCATION_SHOPPING_CENTER","購物中心"
"#LOCATION_AIRPLANE_HANGARS","停機坪"
"#LOCATION_AIRPORT","機場"
"#LOCATION_APOTHECARY","藥房"
"#LOCATION_MECHANIC_SHOP","修理廠"
"#LOCATION_CONVENIENCE_STORE","便利店"
"#LOCATION_CRASHED_AIRPLANE","墜毀的飛機"
"#LOCATION_CRASHED_HELICOPTER","墜落的直升飛機"
"#LOCATION_ISOLATED_CABIN","孤零零的小木屋"
"#LOCATION_MACHINE_SHOP","製造廠"
"#LOCATION_MILITARY_CAMP","軍營"
"#LOCATION_OBSERVATORY","天文臺"
"#LOCATION_ORDNANCE_WORKS","兵工廠"
"#LOCATION_POLICE_STATION","警察局"
"#LOCATION_RADIO_STATION","電臺"
"#LOCATION_TNT_STORAGE_IGLOO","爆炸物倉庫"
"#LOCATION_TRAILER_PARK","拖車公園"
"#LOCATION_CAR_MECHANIC_SHOP","汽修廠"
"#LOCATION_DOWNTOWN","荒廢的市中心區"
"#LOCATION_ABANDONED_SUBURBS","廢棄的郊區"
"#SMALL_TOWN","小城鎮"
"#DEVASTATED_HIGHRISE","毀壞的高層建築"
"#LOCATION_PLAYER_DESC","未來的命運由你掌控。把這裡建設成地球上最偉大的聚居地。"
"#LOCATION_HOSPITAL_DESC","老舊醫院的廢墟。在這樣龐大的建築中，總有一些角落可以找到藥品。"
"#LOCATION_WATER_DESC","水的平原。"
"#LOCATION_FACTORY_DESC","老舊鋼廠。大量金屬等待收集。"
"#LOCATION_CONCRETE_FACTORY_DESC","倒塌的水泥工廠。還有大量建築材料可供收集。"
"#LOCATION_FARM_DESC","廢棄的農場。多數食物早已變質，但儲藏室還能找到大量食品。"
"#LOCATION_MILITARY_BASE_DESC","教官和射擊訓練場早已沉寂，但還有許多裝備可以收集。"
"#LOCATION_TOWN_DESC","普通小鎮中心，現已永久廢棄，等待就地重建。"
"#LOCATION_GAS_STATION_DESC","此地可以找到許多舊檔和寶貴資訊。"
"#LOCATION_OIL_DESC","地下儲油罐已被抽幹，但油泵周圍還有東西可以利用。"
"#LOCATION_WAREHOUSE_DESC","許多空置貨架，但偶爾還能找到裝有機械零件的盒子。"
"#LOCATION_CAMPING_SITE_DESC","廢棄的露營點。只剩破舊的帳篷。"
"#LOCATION_CONSTRUCTION_SITE_DESC","一直都沒有完工的建築工地。還剩一些有用的工具。"
"#LOCATION_DINER_DESC","路邊餐廳。尋找罐頭食品的好地方。"
"#LOCATION_MOTEL_DESC","世界末日當天，人們沒有時間打包行李。可能還有一些衣物可用。"
"#LOCATION_RADAR_DESC","一個時代的遺跡，災難發生前，所有人都害怕最糟的情況出現。這座建築中的日誌和記錄中能找到許多寶貴的情報。"
"#LOCATION_TRUCK_DESC","這輛鏽跡斑斑、破爛不堪的車再也不能挪動一步，但裡面可能還有值得找尋的物件。"
"#LOCATION_BANDITS_DESC","一群冷酷的土匪在此安營。外交在這不起作用。"
"#LOCATION_ELECTRONICS_STORE_DESC","舊的電子元件回收中心。昨天的垃圾成了今天的寶物。"
"#LOCATION_EMPTY_DESC","這裡沒什麼好看的，也沒什麼好做的，但很適合宿營。"
"#LOCATION_JETLINER_CRASH_SITE_DESC","飛機墜毀後，金屬碎片散落一地，聚居地能夠加以利用。"
"#LOCATION_MUSEUM_DESC","這裡蘊含著寶貴的知識。研究它並加以運用來改善聚居地吧"
"#LOCATION_TIMBER_MILL_DESC","雖然木材廠已多年停產，但附近還是有許多木材。"
"#LOCATION_STRANDED_TANKER_DESC","一艘大型集裝箱船孤零零地停泊在曾經是海洋的地方。可以在上面尋找金屬。"
"#LOCATION_NUCLEAR_POWER_PLANT_DESC","核電站不復往日輝煌。最好不要嘗試重啟。裡面的應急儲備還有許多寶貴的疫苗。"
"#LOCATION_SHOPPING_CENTER_DESC","建築搖搖欲墜，其中的店鋪也早已廢棄，但一些娛樂還能帶回聚居地。"
"#LOCATION_AIRPLANE_HANGARS_DESC","幾個空的大型停機坪，大量金屬可以收集。"
"#LOCATION_AIRPORT_DESC","廢棄的機場，最後一架航班數年前起飛。可以從老舊機器上收集部件。"
"#LOCATION_APOTHECARY_DESC","這家小藥房可能還有一些寶貴的藥品。"
"#LOCATION_MECHANIC_SHOP_DESC","這家修理廠還能收集到一些舊零件和螺栓。"
"#LOCATION_CONVENIENCE_STORE_DESC","多數貨架是空的，但後方的儲藏室中還是能找到一些娛樂物品。"
"#LOCATION_CRASHED_AIRPLANE_DESC","飛機不幸墜毀，顯然無人生還。可在其中收集塑膠。"
"#LOCATION_CRASHED_HELICOPTER_DESC","這架直升飛機已無法及繼續飛行。其殘骸中還有急救箱可以搜尋。"
"#LOCATION_ISOLATED_CABIN_DESC","孤零零的小木屋矗立在荒野中。裡面應該有一些木柴。"
"#LOCATION_MACHINE_SHOP_DESC","這家汽車修理廠已經很久沒有焊接或修理過任何東西。裡面應該有一些工具可以帶回家。"
"#LOCATION_MILITARY_CAMP_DESC","不知什麼東西消滅了這座營地，沒有一個士兵倖免於難。不過舊裝備可以擁有收集寶貴的零件。"
"#LOCATION_OBSERVATORY_DESC","許多智者曾在這座建築裡探索科學。他們的智慧可能還在其中。"
"#LOCATION_ORDNANCE_WORKS_DESC","這座軍火庫需要格外小心，部分彈藥隨時可能爆炸。裡面可能還有一些武器。"
"#LOCATION_POLICE_STATION_DESC","這裡早已成為法外之地，不過裡面可能還有一些武器。"
"#LOCATION_RADIO_STATION_DESC","電波可能已經沉寂，但這裡仍是搜尋電子元件的天堂。"
"#LOCATION_TNT_STORAGE_IGLOO_DESC","最好不要在這些地堡旁用火，除非你想讓這裡成為一個大坑，把你埋葬。"
"#LOCATION_TRAILER_PARK_DESC","拖車和卡車都已破舊不堪，但可能還有塑膠可以收集。"
"#LOCATION_CAR_MECHANIC_SHOP_DESC","曾經可以在此修理汽車。其中的裝備不是消失不見，就是無法修復。"
"#LOCATION_DOWNTOWN_DESC","市中心的一部分，這裡的建築都已倒塌，雜草叢生。"
"#LOCATION_ABANDONED_SUBURBS_DESC","周日燒烤和割草的味道早已不再。殘破的房屋中還能找到一些寶貴的物品。"
"#LOCATION_SMALL_TOWN_DESC","曾經古雅的小鎮程式設計一堆瓦礫，埋葬著舊時的記憶。"
"#LOCATION_DEVASTATED_HIGHRISE_DESC","這些建築曾經高聳入雲，構成了這座城市壯觀的天際線。現在這些建築都面臨坍塌的危險。"
"#LOCATION_UNKNOWN","未探索區域"
"#LOCATION_OTHER_SOCIETY","社團"
"#TITLE_SOCIETY_NAME_1","Mechanis"
"#TITLE_SOCIETY_NAME_2","Trinity"
"#TITLE_SOCIETY_NAME_3","Brotherhood"
"#TITLE_SOCIETY_NAME_4","New Haven"
"#TITLE_SOCIETY_NAME_5","Northfield"
"#TITLE_SOCIETY_NAME_6","Benedict"
"#TITLE_SOCIETY_NAME_7","Woodbury"
"#TITLE_SOCIETY_NAME_8","Little Anvil"
"#TITLE_SOCIETY_NAME_9","Alexandria"
"#TITLE_SOCIETY_NAME_10","Old Forum"
"#TITLE_SOCIETY_NAME_11","Triagia"
"#TITLE_SOCIETY_NAME_12","Maximus"
"#TITLE_SOCIETY_NAME_13","Chemville"
"#TITLE_SOCIETY_NAME_14","Greentown"
"#DESC_SOCIETY_1","機械師名副其實。這個區域遍佈舊時的工具店、垃圾場和汽車經銷店，為這個社團提供了所需的金屬，供其使用和交易。"
"#DESC_SOCIETY_2","非常神秘和多疑的團體，對領地上的陌生人十分警覺。他們似乎擁有充足的資源，但只有證明了自己的價值，才能購買他們寶貴的商品。"
"#DESC_SOCIETY_3","由退伍士兵和雇傭兵組成的軍國主義邪教團體。他們喜歡有他們所需物品的人，但招惹他們會導致嚴重後果。他們使用極端手段對付敵人。"
"#DESC_SOCIETY_4","一個神秘的社團，能夠生產大量肉類。他們堅稱肉類來自捕魚和狩獵，但傳言說他們的秘密在於抓捕落單的倖存者。無論什麼情況，這裡一定有隱藏在視線之外的勾當。"
"#DESC_SOCIETY_5","一群樂天派走私客和詐騙犯，他們只要有機會就會敲詐你一筆。然而，他們電子元件和部件的品質在這一帶數一數二。"
"#DESC_SOCIETY_6","一個年代久遠的宗派，他們仍然相信人類的善良，但也會毫不留情地懲罰罪人。他們肥沃的土地沒有遭到大規模輻射塵埃污染，但該社團分佈很廣，因此易遭攻擊。"
"#DESC_SOCIETY_7","這個社團以一座運轉正常的鋸木廠為中心建立，這裡還有許多仍然可以工作的生產設施。這裡的居民重建速度很快，願意花大價錢購買零件和其他高端材料。"
"#DESC_SOCIETY_8","一座蓬勃發展的小鎮，以一座老舊的鑄造廠為中心建立。金屬加工產生很多煙塵，導致這裡的空氣十分凝重。這裡的人吃苦耐勞，對於新人和商人都十分開放友好。"
"#DESC_SOCIETY_9","Alexandria 小鎮是一個野心勃勃但至關重要的項目，這裡幾乎就是一座巨大的圖書館。一些最著名的檔案、史料和社會學著作保存在這裡，以保護世上遺留的知識。"
"#DESC_SOCIETY_10","建立於一座巨型購物中心之中，Old Forum 已發展為一座規模不容小覷的村莊。裡面的店鋪被改造成公寓，底層路障重重、戒備森嚴，可以抵禦任何威脅。"
"#DESC_SOCIETY_11","發現一座庫存充足的醫院，就像在青春之泉旁邊找到一頭獨角獸。Triagia 的人民很清楚他們中了頭彩，他們不顧一切保護這裡，對抗任何土匪和盜賊。"
"#DESC_SOCIETY_12","Maximus 是一座五光十色、紙醉金迷的營地，他們也絲毫不掩飾自己的奢靡。他們積攢堆積成山的垃圾電影、小說和舊時的娛樂設施，用以放縱狂歡。他們還借此引誘商人多做停留，甚至永遠留下。"
"#DESC_SOCIETY_13","沒等你看到 Chemville，這裡的氣味就會撲鼻而來。老舊的聚合物罐子和塑膠，經過太陽炙烤，發出刺鼻的氣味，讓商人們頭疼不已。他們的庫存很豐富，而且看到這裡的居民，你會確信自己能習慣這種味道。"
"#DESC_SOCIETY_14","Greentown 這個名字非常準確。這裡土地的肥沃程度無與倫比，不管什麼作物都能蓬勃生長。這裡有取之不竭的各式蔬菜，人們也願意拿來交換。"
"#BANDIT_FRONTIER_NOMADS","荒地遊民"
"#BANDIT_FRONTIER_NOMADS_CONTENT","一群沒有正確目標和領導的土匪，裡面什麼人都有。"
"#BANDIT_WOLF_GANG","狼群"
"#BANDIT_WOLF_GANG_CONTENT","這群強盜異常兇惡，裝備卻很差，專門從事伏擊活動。"
"#BANDIT_DOOMSDAY_MILITIA","末日民兵"
"#BANDIT_DOOMSDAY_MILITIA_CONTENT","由強盜和退役士兵組成的准軍事團體，善於襲擊防禦嚴密的殖民地。"
"#BANDIT_TRIBUNAL","裁決"
"#BANDIT_TRIBUNAL_CONTENT","裝備精良的神秘強盜團體，一心想延長和升級浩劫。"
"#TOPIC_POPUP_DEVELOPER_NOTE","建造大門"
"#INFO_TRADE_CENTER_REQUIRED","需要先建造貿易中心才能與其他社會進行貿易。"
"#TEAM_NAME_ENDING","{0}"
"#MISSION_START_SCOUTING","偵察"
"#MISSION_START_SCAVENGING","搜尋"
"#MISSION_START_TRADING","貿易"
"#MISSION_START_SCIENCE","研究"
"#MISSION_START_MILITARY","攻擊"
"#MISSION_START_TRAVEL","旅行"
"#MISSION_START_MOVE","移動"
"#MISSION_START_RETURN_TO_HOME","返回聚居地"
"#INFO_SECTOR_DESCRIPTION","未偵察區域。偵察該區域以揭示這裡的地形和位置。"
"#TOPIC_OWNERSHIP","所有權"
"#TOPIC_FIREPOWER","戰力"
"#TOPIC_DEFENCE","防禦"
"#TOPIC_PROBABILITY","可能性"
"#TOPIC_EFFECTS","效果"
"#TOPIC_SCAVENGED_IN","每天{0}"
"#TOPIC_TRADE","貿易"
"#TRADE_PLAYER_NOT_ENOUGH_RESOURCES","資源不夠"
"#TRADE_SOCIETY_NOT_ENOUGH_RESOURCES","社團沒有可交易物品"
"#TRADE_PLAYER_OFFER","他們想要"
"#TOPIC_TRADE_OPTIONS_TITLE","接受？"
"#TOPIC_HAZARD_DAMAGE","傷害"
"#INFO","信息"
"#TOPIC_SECTOR_DISTANCE","距離"
"#TOPIC_SECTOR_SIZE","尺寸"
"#TOPIC_TRAVEL_SPEED","旅行速度"
"#TOPIC_TRAVEL_TIME","旅行時間"
"#TOPIC_UNKNOWN","未知"
"#TOPIC_THREATS","威脅"
"#TOPIC_SCOUT","偵察"
"#TOPIC_TERRAIN","生物群體"
"#LOCATION_SUBURB_1","坍塌的房屋"
"#LOCATION_SUBURB_2","坍塌的房屋"
"#LOCATION_SUBURB_3","坍塌的房屋"
"#LOCATION_SUBURB_4","腐爛的房屋"
"#LOCATION_SUBURB_5","腐爛的房屋"
"#LOCATION_SUBURB_6","腐爛的房屋"
"#LOCATION_DOWNTOWN_1","毀壞的市中心"
"#LOCATION_DOWNTOWN_2","毀壞的市中心"
"#LOCATION_DOWNTOWN_3","毀壞的市中心"
"#LOCATION_DOWNTOWN_4","荒蕪的市中心"
"#LOCATION_DOWNTOWN_5","荒蕪的市中心"
"#LOCATION_DOWNTOWN_6","荒蕪的市中心"
"#LOCATION_HIGHRISE_1","荒廢的高層建築"
"#LOCATION_HIGHRISE_2","荒廢的高層建築"
"#LOCATION_HIGHRISE_3","荒廢的高層建築"
"#LOCATION_HIGHRISE_4","倒塌的高層建築"
"#LOCATION_HIGHRISE_5","倒塌的高層建築"
"#LOCATION_HIGHRISE_6","倒塌的高層建築"
"#LOCATION_APARTMENTS_1","荒廢的公寓"
"#LOCATION_APARTMENTS_2","荒廢的公寓"
"#LOCATION_APARTMENTS_3","荒廢的公寓"
"#LOCATION_APARTMENTS_4","倒塌的公寓"
"#LOCATION_APARTMENTS_5","倒塌的公寓"
"#LOCATION_APARTMENTS_6","倒塌的公寓"
"#LOCATION_SMALLTOWN_1","荒涼的小鎮"
"#LOCATION_SMALLTOWN_2","荒涼的小鎮"
"#LOCATION_SMALLTOWN_3","荒涼的小鎮"
"#LOCATION_SMALLTOWN_4","廢棄的城鎮"
"#LOCATION_SMALLTOWN_5","廢棄的城鎮"
"#LOCATION_SMALLTOWN_6","廢棄的城鎮"
"#LOCATION_BANDITS_LVL1","土匪營地"
"#LOCATION_BANDITS_LVL2","土匪藏身處"
"#LOCATION_BANDITS_LVL3","土匪巢穴"
"#LOCATION_BANDITS_LVL4","土匪堡壘"
"#LOCATION_SOCIETY_BENEDICT_LVL1","Benedict"
"#LOCATION_SOCIETY_BENEDICT_LVL2","Benedict"
"#LOCATION_SOCIETY_BENEDICT_LVL3","Benedict"
"#LOCATION_SOCIETY_GREENTOWN_LVL1","Greentown"
"#LOCATION_SOCIETY_GREENTOWN_LVL2","Greentown"
"#LOCATION_SOCIETY_GREENTOWN_LVL3","Greentown"
"#LOCATION_SOCIETY_WOODBURY_LVL1","Woodbury"
"#LOCATION_SOCIETY_WOODBURY_LVL2","Woodbury"
"#LOCATION_SOCIETY_WOODBURY_LVL3","Woodbury"
"#LOCATION_SOCIETY_TRIAGIA_LVL1","Triagia"
"#LOCATION_SOCIETY_TRIAGIA_LVL2","Triagia"
"#LOCATION_SOCIETY_TRIAGIA_LVL3","Triagia"
"#LOCATION_SOCIETY_OLD_FORUM_LVL1","Old Forum"
"#LOCATION_SOCIETY_OLD_FORUM_LVL2","Old Forum"
"#LOCATION_SOCIETY_OLD_FORUM_LVL3","Old Forum"
"#LOCATION_SOCIETY_LITTLE_ANVIL_LVL1","Little Anvil"
"#LOCATION_SOCIETY_LITTLE_ANVIL_LVL2","Little Anvil"
"#LOCATION_SOCIETY_LITTLE_ANVIL_LVL3","Little Anvil"
"#LOCATION_SOCIETY_TRINITY_LVL1","Trinity"
"#LOCATION_SOCIETY_TRINITY_LVL2","Trinity"
"#LOCATION_SOCIETY_TRINITY_LVL3","Trinity"
"#LOCATION_SOCIETY_NEW_HAVEN_LVL1","New Haven"
"#LOCATION_SOCIETY_NEW_HAVEN_LVL2","New Haven"
"#LOCATION_SOCIETY_NEW_HAVEN_LVL3","New Haven"
"#COMBAT_EXPECTED_RESULT_MAJOR_VICTORY","重大勝利"
"#COMBAT_EXPECTED_RESULT_MINOR_VICTORY","小型勝利"
"#COMBAT_EXPECTED_RESULT_MINOR_DEFEAT","小型失敗"
"#COMBAT_EXPECTED_RESULT_MAJOR_DEFEAT","重大失敗"
"#COMBAT_RESULT_BANDIT_WIN","土匪勝利"
"#COMBAT_RESULT_SPECIALISTS_WIN","專家勝利"
"#TOPIC_BIOME","生物群體：{0}"
"#TOPIC_HAZARD_TITLE","危險"
"#TOPIC_DANGER_TITLE","危險"
"#TOPIC_BANDIT_TYPE","強盜"
"#TOPIC_BANDIT_INFO","擊敗土匪以接近該地區"
"#TOPIC_COMBAT","戰力"
"#TOPIC_TEAMUPDOWN","選擇小隊"
"#TOPIC_BANDIT_CAMP_INFO","摧毀土匪營地以顯示該區域的位置"
"#TOPIC_SCAVENGE","搜尋"
"#TOPIC_ATTACK","戰力"
"#TOPIC_CHANCE_TITLE","機遇"
"#TOPIC_SUMMARY_DISCOVERED_LOCATIONS","已發現的位置"
"#TOPIC_DAMAGE","遭到 <color=orange>{0}</color> 傷害"
"#TOPIC_DAMAGE_RANGE","遭到 <color=orange>{0}</color>-<color=red>{1}</color> 傷害"
"#TOPIC_MAJOR_VICTORY","重大勝利"
"#TOPIC_MINOR_VICTORY","小型勝利"
"#TOPIC_MINOR_DEFEAT","小型失敗"
"#TOPIC_MAJOR_DEFEAT","重大失敗"
"#OUTPOST","前哨站"
"#LOCATION_OUTPOST_DESC","自動將收集的資源運往聚居地。命令一名專家前往前哨，將資源卸下。"
"#BANDIT_RIPPERS","開膛手"
"#BANDIT_RIPPERS_CONTENT","由普通暴徒和強盜組成的鬆散團體，如果不搶劫別人，就無法生存。"
"#BANDIT_DEAD_RATS","死老鼠"
"#BANDIT_DEAD_RATS_CONTENT","死老鼠不顧一切，簡直到了不要命的程度，他們會攻擊路上所有經過的人和物。"
"#TRADE_TOPIC_INSTRUCTION","在交易功能表中查看目前的交易選項"
"#TRADE_TOPIC_REPUTATION","聲譽"
"#BANDIT_CAMP_DEAD_RATS_TITLE","死老鼠的藏身之處"
"#BANDIT_CAMP_DOOMSDAY_MILITIA_TITLE","末日堡壘"
"#BANDIT_CAMP_FRONTIER_NOMADS_TITLE","遊民營地"
"#BANDIT_CAMP_RIPPERS_TITLE","開膛手的巢穴"
"#BANDIT_CAMP_TRIBUNAL_TITLE","裁決所"
"#BANDIT_CAMP_WOLF_GANG_TITLE","狼群巢穴"
"#TOPIC_DROP_RESOURCES_TO_OUTPOST","卸下資源"
"#INFO_DROP_RESOURCES_TO_OUTPOST_DESC","將專家移動到前哨站，卸下他們的資源。"
"#TOPIC_VEHICLE_ENTER","上車"
"#VEHICLE_ENTER_DESC","使用所有剩餘行動點數上車。"
"#TOPIC_VEHICLE_EXIT","下車"
"#VEHICLE_EXIT_DESC","使用所有行動點數下車。"
"#VEHICLE_STATIONWAGON","旅行車"
"#VEHICLE_STATIONWAGON_DESC","笨重但可靠，有多個乘客座位。\n\n乘客：4\n\n行動點數：8\n\n耐用性：中"
"#VEHICLE_SEDAN","轎車"
"#VEHICLE_SEDAN_DESC","各個方面良好，有多個乘客座位。\n\n乘客：3\n\n行動點數：10\n\n耐用性：中"
"#VEHICLE_HATCHBACK","掀背車"
"#VEHICLE_HATCHBACK_DESC","速度很快的小車，但乘客座位較少。\n\n乘客：2\n\n行動點數：12\n\n耐用性：低"
"#TOPIC_ABANDONED_VEHICLE","廢棄的車輛"
"#TEAM_ABANDONED_VEHICLE","廢棄的{0}"
"#EXIT_TO_DO_SCAVENGE","下車搜尋"
"#EXIT_TO_DO_SCOUT","下車偵察"
"#EXIT_TO_DO_RESEARCH","下車研究"
"#EXIT_TO_DO_ATTACK","下車攻擊"
"#EXIT_TO_DO_ACTION","離開車輛前往"
"#TOPIC_VEHICLE_RETURN_TO_COLONY","返回聚居地"
"#TOPIC_VEHICLE_RETURN_TO_COLONY_DESC","返回聚居地。"
"#TOPIC_SALVAGE_VEHICLE","回收車輛"
"#GREETING_LEADER1_POSITIVE1","歡迎來到我的國度，朋友。"
"#GREETING_LEADER1_NEUTRAL1","哦，我可沒料到今天有使者到訪。"
"#GREETING_LEADER1_NEGATIVE1","你麼？要麼下跪，要麼趕緊滾遠點。"
"#GREETING_LEADER2_POSITIVE1","請允許我把自己的研究成果告訴你。"
"#GREETING_LEADER2_NEUTRAL1","說說看，讓我們瞧瞧你有什麼價值。"
"#GREETING_LEADER2_NEGATIVE1","這裡有個我很樂意除掉的未知因素。"
"#GREETING_LEADER3_POSITIVE1","我嗅到了賺錢的生意，它來了！"
"#GREETING_LEADER3_NEUTRAL1","我隨時都準備著跟人討價還價。"
"#GREETING_LEADER3_NEGATIVE1","光是看著你我的帳簿就要縮水了。"
"#GREETING_LEADER4_POSITIVE1","哎呀， 讓此處蓬蓽生輝的大人物是誰？"
"#GREETING_LEADER4_NEUTRAL1","又有客人了！安排奏樂！"
"#GREETING_LEADER4_NEGATIVE1","我常笑顏待遠客，但是你……你毀了這些笑容。"
"#GREETING_LEADER5_POSITIVE1","放輕鬆，戰士，你已贏得了那項權利。"
"#GREETING_LEADER5_NEUTRAL1","有什麼需要報告的嗎？"
"#GREETING_LEADER5_NEGATIVE1","你最好學會排隊，爛蛆。"
"#GREETING_LEADER6_POSITIVE1","歡迎來到我的國度，朋友。"
"#GREETING_LEADER6_NEUTRAL1","哦，我可沒料到今天有使者到訪。"
"#GREETING_LEADER6_NEGATIVE1","你嗎？你要嘛下跪，要嘛就滾遠一點。"
"#GREETING_LEADER7_POSITIVE1","我看到，我們的未來在你那裡萌芽。"
"#GREETING_LEADER7_NEUTRAL1","請坐，小心花草。"
"#GREETING_LEADER7_NEGATIVE1","你正汙染著你站的那寸土地。"
"#GREETING_LEADER8_POSITIVE1","或許我提防著別人，但我挺中意你。"
"#GREETING_LEADER8_NEUTRAL1","如果你需要幫助，你最好有能力回報些什麼。"
"#GREETING_LEADER8_NEGATIVE1","我寧可把我的物資碾成粉末，也不會給你。"
"#GREETING_LEADER9_POSITIVE1","你是來談正事，還是來找人一起打獵？"
"#GREETING_LEADER9_NEUTRAL1","你可以靠近一點沒關係，朋友，這把槍不是為你準備的。"
"#GREETING_LEADER9_NEGATIVE1","不准動！我盯著你呢。"
"#GREETING_LEADER10_POSITIVE1","你確定自己沒事？以防萬一，我應該幫你檢查一下。"
"#GREETING_LEADER10_NEUTRAL1","需要包紮嗎？只有貴客才有這個待遇喔。"
"#GREETING_LEADER10_NEGATIVE1","快感謝我發過的誓言吧，我非常擅長治療傷痛。"
"#GREETING_LEADER_NAME","嘿，陌生人。人們稱我為{0}。"
"#TITLE_SOCIETY_NAME_1B","Junkton"
"#TITLE_SOCIETY_NAME_2B","Trinity"
"#TITLE_SOCIETY_NAME_3B","Coalition"
"#TITLE_SOCIETY_NAME_4B","New Haven"
"#TITLE_SOCIETY_NAME_5B","Rackham"
"#TITLE_SOCIETY_NAME_6B","Sageford"
"#TITLE_SOCIETY_NAME_7B","Dead Creek"
"#TITLE_SOCIETY_NAME_8B","Little Anvil"
"#TITLE_SOCIETY_NAME_9B","Omicron"
"#TITLE_SOCIETY_NAME_10B","Malltown"
"#TITLE_SOCIETY_NAME_11B","Hospitalia"
"#TITLE_SOCIETY_NAME_12B","Sin Town"
"#TITLE_SOCIETY_NAME_13B","Chemville"
"#TITLE_SOCIETY_NAME_14B","Lushton"
"#DESC_SOCIETY_1B","若你碰到一個用途不明的複雜機械裝置，那很可能是來自破爛屯。這個社群位於一個巨大的垃圾場旁邊，遍地皆是五金行和鍛坊，居民每天都在為自己的新構思的機械裝置而翻找破爛及搭建設備，並熱切地共用著各種令人興奮但往往未經檢驗的新點子。 城鎮的防衛設施看上去十分強大，但這些拼湊出來的弩機及火牆是否能正常工作還是十分令人起疑。"
"#DESC_SOCIETY_2B","一個非常神秘而令人生疑的社群，當地人對領地上的陌生人十分警覺。 路過的人只能看到一個小小的內部庭院，裡面有一扇新式的全封閉大門，通往其實際的住所。 牆壁上刻滿了層層疊疊的塗鴉，這些塗鴉對外人而言十分費解。這裡的定居者喜歡用厚實的頭巾遮住頭，並儘量避免說話。路過的商隊，探路者和流民都會被尾行相當一段距離，以確保他們不會設法潛入。"
"#DESC_SOCIETY_3B","這個地方更像是一個准軍事組織，畢竟這裡的生活與常規狀況相去甚遠。居民們始終有組織，有紀律，而且總是精神緊繃。 他們的世界非黑即白，且對外人的態度出名地嚴苛。 他們對盟友還算照顧，但對敵人一向趕盡殺絕。這裡的商品和制服上通常沾有血痕，而血痕又被該社群視作功勳徽章。"
"#DESC_SOCIETY_4B","許多訪問過繁華的新港鎮的人都一致認為，那裡的氛圍十分怪異。社群似乎發展得很快，那裡的人也很友好，但有些事情讓人感覺不對勁。那裡出產大量的肉，肉通常切成小塊並重度醃制調味，價錢很低廉。據說肉是由附近地區的天才獵人和漁民提供的。 但一旦刨根問底，這裡的居民就開始發火。"
"#DESC_SOCIETY_5B","這個社群與常規的定居點迥然不同。這裡與其叫“城鎮”，倒不如稱作一大堆建築盤根錯節在一起的複合體。鎮上的居民一如既往地愛好社交，隱私的概念在這裡似乎被不幸地遺忘了。他們從事的行業也百無禁忌，包括但不限於搶劫、掠奪、貿易、酗酒和走私。得益於這種無管束的社會氛圍，這裡能找到許多著名的探路者和冒險家。"
"#DESC_SOCIETY_6B","這個社群以其極端的中立性而聞名，它吸引了那些將一切錯誤都歸咎於極端主義的人。據傳他們的軍醫不僅為自己的軍隊提供治療，還對敵軍提供治療。這裡的人不願意對外人說出他們真實的想法。他們仍會和你交易，但同時也會和你的敵人交易。"
"#DESC_SOCIETY_7B","簡單的木質建築給人一種舊世代的邊荒小鎮的感覺，這裡的定居者公開攜帶武器。在城鎮廣場上，甚至還修建了一座大型電影院，在那裡，他們也季節性地進行公開處決來維護法律的威嚴，同時圍觀群眾也會歡呼雀躍。這個地方由自我任命的“治安官”和“市長”統治，他們鼓勵這樣故弄玄虛，以便在定居點中推行其統治。"
"#DESC_SOCIETY_8B","小鐵砧這裡可容不下穿著乾淨衣服的花架子。金屬加工產生的油煙日夜不息，連這裡的空氣中都是嗆鼻的味道。居住在這裡的一小撥人吃苦耐勞，男女老少各個身強體壯，健碩到仿佛能單挑一頭熊。他們中的許多人是技巧純熟的鐵匠和技工，對自己的技藝及其在末日求生時發揮出的作用充滿自豪，以至溢於言表。"
"#DESC_SOCIETY_9B","廢土中技術最先進的社群之一。他們是知識的保存者，保存那些災變之後面臨失傳的科技。每個人都多少瞭解一點關於他們巨大的地下掩體的傳聞，但沒有人知道掩埋在那裡的真相是什麼。他們通常對別人十分冷漠，但若他們決定開戰，他們的敵人將扎扎實實地感受到他們的怒火。"
"#DESC_SOCIETY_10B","它建在一個巨大的購物中心內，各店面均已被改造為公寓，而其他區域設置了重重的路障以抵禦入侵者。居民很清楚他們手裡的財產在廢土中意味著什麼，並將決死捍衛它們。他們對讓外人進入購物中心謹慎到偏執的程度，因為“有人會利用這個機會為外面野蠻的朋友打開大門”。"
"#DESC_SOCIETY_11B","發現一所仍能運作的醫院，就像找到一頭在青春之泉中游泳的獨角獸。這樣的地方吸引了各種各樣的人，其牆外遍佈各種流民營地。進入此地的唯一途徑是每月一次的公民權抽籤。若你獲准入內，你的傷病就有救了，但你必須要完全遵守他們的規定，一點也沒得商量。"
"#DESC_SOCIETY_12B","這地方根據你個人看法的不同，既可以是滿是罪惡的魔窟，也可以是這世上最美好的地方。你可以在角鬥場、鎮上諸多各色餐廳以及其他“特別”的地方忘記你的煩惱。這地方的人們，眼眸中透著無法消除的迷茫，毫無長遠打算地在城市裡隨波逐流。不論你是雇傭兵、劫匪還是艱難度日的生存者，你想在這裡待多久都行——只要你有錢。"
"#DESC_SOCIETY_13B","化工鎮那鋪天蓋地的精煉廠排出的滾滾濃煙總能讓來訪者迅速患上頭痛。入侵這地方的人，將被迫在一個由各種小道組成的巨大迷宮之中摸索前進——這些小道旁往往還有填充著各種劇毒殘渣的廢料桶。雖然這地方看起來十分危險，但化工鎮的居民對外來人卻出乎意料的友善。他們會熱情地向你推介他們“口味獨特”的本地美食。據稱，他們那道香酥螢光蟑螂算得上人間美味。"
"#DESC_SOCIETY_14B","蔥蘢屯居民的種植技藝爐火純青，荒蕪的土壤上生長著琳琅滿目的植物。這個定居點是溫室與田野的大雜燴，間布雜七雜八的箱櫃，裡面種滿了莊稼、蘑菇和草藥。鎮上的人們頗有一些稀奇古怪的理論，宣稱植物靠著輻射能量存活，但他們的園藝成就無可否認。在到訪蔥蘢鎮時可要當心足下，當地人在保衛他們那劫後餘生的花園時不會手下留情。"
"#GREETING_LEADER11_POSITIVE1","我嗅到了賺錢的生意，它來了！"
"#GREETING_LEADER11_NEUTRAL1","我隨時都準備著跟人討價還價。"
"#GREETING_LEADER11_NEGATIVE1","別亂動！我好生盯著你呢。"
"#GREETING_LEADER12_POSITIVE1","需要包紮嗎？只有貴客才有這個待遇。"
"#GREETING_LEADER12_NEUTRAL1","感謝我發過的誓言吧，我非常擅長治療傷痛。"
"#GREETING_LEADER12_NEGATIVE1","你正汙染著你站的那寸土地。"
"#GREETING_LEADER13_POSITIVE1","你是來談正事，還是來找人一起打獵的？"
"#GREETING_LEADER13_NEUTRAL1","你可以靠近一點沒關係，朋友，這把槍不是為你準備的。"
"#GREETING_LEADER13_NEGATIVE1","你最好學會排隊，爛蛆。"
"#GREETING_LEADER14_POSITIVE1","朋友，歡迎來到我的國度。"
"#GREETING_LEADER14_NEUTRAL1","如果你需要幫助，你最好有能力回報些什麼。"
"#GREETING_LEADER14_NEGATIVE1","你麼？要麼下跪，要麼趕緊滾遠點。"
"#TOPIC_SOCIETIES","社群"
"#NO_SOCIETIES_FOUND_DESC","未發現社團。探索世界地圖以尋找可與之互動的社團。"
"#DESC_SOCIETY_1B_SHORT","建於一座大規模垃圾場旁邊，人們在那裡整日搜尋零件，鼓搗自己的小發明創造。防禦設施看似牢不可破，但臨時拼湊的投石器和火焰牆的威力如何誰也說不準。"
"#DESC_SOCIETY_2B_SHORT","神秘可疑的社團，只允許訪客進入內部小庭院。牆面上畫滿稀奇古怪的塗鴉，居民頭上罩著厚厚的斗篷。大篷車進出聚居地都遮遮掩掩。"
"#DESC_SOCIETY_3B_SHORT","這個地方更像是一個准軍事基地，這裡的人們總是精神緊繃。 他們對外人的態度出名地嚴苛。 這裡的商品和制服上通常沾有血痕，而血痕又被該社群視作功勳徽章。"
"#DESC_SOCIETY_4B_SHORT","許多到訪者都認為這裡氛圍十分怪異。那裡的人也很友好，但有些事情讓人感覺不對勁。那裡肉類產量龐大，據說是由附近地區的獵人和漁民提供的。 但一旦刨根問底，這裡的居民就開始發火。"
"#DESC_SOCIETY_5B_SHORT","這裡與其叫“城鎮”，倒不如稱作一大堆建築盤根錯節的複合體。隱私的概念在這裡似乎已完全遺忘。他們從事的行業也百無禁忌，包括但不限於搶劫、掠奪、貿易、酗酒和走私。"
"#DESC_SOCIETY_6B_SHORT","這個社群以其極端的中立性而聞名，它吸引了那些將一切錯誤都歸咎於極端主義的人。據傳他們的軍醫不僅為自己的軍隊提供治療，還對敵軍提供治療。他們願意與你交易，但同時也會和你的敵人交易。"
"#DESC_SOCIETY_7B_SHORT","這個社團有一種西部邊疆小鎮的感覺，居民隨身攜帶武器。公開行刑就在小鎮廣場進行，既有執法目的，也有娛樂性質。小鎮由自封的“警長”和“鎮長”管理，他們為了掌權，堅持這種行刑方式。"
"#DESC_SOCIETY_8B_SHORT","金屬加工噴出濃重的煙塵，連這裡的空氣中都是嗆鼻的味道。居住在這裡的一小撥人吃苦耐勞，男女老少各個身強體壯，健碩到仿佛能單挑一頭熊。他們中的許多人是技巧純熟的鐵匠和技工，對自己的技藝及其在末日求生時發揮出的作用充滿自豪。"
"#DESC_SOCIETY_9B_SHORT","廢土中技術最先進的社團之一。他們是知識的保存者，保存那些災變之後面臨失傳的科技。許多人都聽說過他們巨大的地下掩體，但沒有人親眼看見過。他們通常對別人漠不關心，但他們的敵人將扎扎實實地感受到他們的怒火。"
"#DESC_SOCIETY_10B_SHORT","這座巨大的購物中心已經被改造為公寓，還設置了重重路障以抵禦入侵者。居民很清楚他們擁有的財富，他們對讓外人進入購物中心謹慎到偏執的程度，堅信“有人會利用這個機會為外面野蠻的朋友打開大門”。"
"#DESC_SOCIETY_11B_SHORT","發現一所仍能運作的醫院，就像找到一頭在青春之泉中的獨角獸。這樣的地方吸引了各種各樣的人，其牆外遍佈各種流民營地就是證明。進入此地的唯一途徑是每月一次的公民權抽籤。若你獲准入內，你的傷病就有救了，但永遠不能離開。"
"#DESC_SOCIETY_12B_SHORT","這地方既可以是滿是罪惡的魔窟，也可以是這世上最美好的地方。你可以在角鬥場、鎮上諸多各色餐廳以及其他“特別”的地方忘記你的煩惱。這地方的人們，眼眸中透著無法消除的迷茫，毫無長遠打算地在城市裡隨波逐流。"
"#DESC_SOCIETY_13B_SHORT","這座大型精煉廠排出滾滾濃煙，總能讓來訪者迅速患上頭痛。雖然化工鎮十分危險，但這裡的居民對外來人卻平靜而友善。他們會熱情地向你推介他們“口味獨特”的本地美食。據稱，他們那道香酥螢光蟑螂算得上人間美味。"
"#DESC_SOCIETY_14B_SHORT","這裡的人種植技藝爐火純青，荒蕪的土壤上生長著琳琅滿目的植物。鎮上的人們頗有一些稀奇古怪的理論，宣稱植物靠著輻射能量存活，但他們的園藝成就無可否認。在到訪蔥蘢鎮時可要當心足下，當地人在保衛他們那劫後餘生的花園時不會手下留情。"
"#TOPIC_SOCIETY_DISTANCE","距離"
"#TEAM_ABANDONED_VEHICLE_DESC","專家車輛"
"#TEAM_ABANDONED_VEHICLE_STATUS","等待恢復"
"#VEHICLE_HEAVYOFFROADER","越野車"
"#VEHICLE_HEAVYOFFROADER_DESC","結實可靠，能夠穿越任何地形。\n\n乘客：4\n\n行動點數：10\n\n耐用性：高"
"#VEHICLE_BUS","巴士"
"#VEHICLE_BUS_DESC","又大又寬敞，但是速度非常慢。"
"#VEHICLE_VAN","貨車"
"#VEHICLE_VAN_DESC","標準的全能運輸車輛。\n\n乘客：2\n\n行動點數：10\n\n耐用性：中"
"#REPUTATION_VERY_NEGATIVE","敵對"
"#REPUTATION_NEGATIVE","不友好"
"#REPUTATION_NEUTRAL","謹慎"
"#REPUTATION_POSITIVE","積極"
"#REPUTATION_VERY_POSITIVE","友好"
"#TOPIC_TRADE_STATUS","貿易狀態"
"#TRADE_STATUS_AVAILABLE","可進行"
"#TRADE_STATUS_ONGOING","進行中"
"#TRADE_STATUS_BLOCKED","不可進行"
"Return back to the colony","貿易"
"#TOPIC_SOCIETY_INFO","社團信息"
"#TOPIC_RESOURCES","資源"
"#TRADE_CONFIRM_LEADER1_POSITIVE1","這筆交易似乎對雙方都非常有利。"
"#TRADE_CONFIRM_LEADER1_NEUTRAL1","這是個可以接受的折中辦法。"
"#TRADE_CONFIRM_LEADER1_NEGATIVE1","快接受，我得回去工作。"
"#TRADE_CONFIRM_LEADER2_POSITIVE1","對雙方而言都是一筆好買賣，不是嗎？"
"#TRADE_CONFIRM_LEADER2_NEUTRAL1","我們還是能用這個做點什麼的。"
"#TRADE_CONFIRM_LEADER2_NEGATIVE1","拿著你的東西趕緊滾，你個蠢貨。"
"#TRADE_CONFIRM_LEADER3_POSITIVE1","這是最賺錢的建議。"
"#TRADE_CONFIRM_LEADER3_NEUTRAL1","你會接受這筆買賣的。"
"#TRADE_CONFIRM_LEADER3_NEGATIVE1","你得慶倖我們確實需要這些資產。"
"#TRADE_CONFIRM_LEADER4_POSITIVE1","我們是朋友，什麼都可以！沒事了吧？"
"#TRADE_CONFIRM_LEADER4_NEUTRAL1","行，我能接受。"
"#TRADE_CONFIRM_LEADER4_NEGATIVE1","拿去，然後走遠點，好嗎？"
"#TRADE_CONFIRM_LEADER5_POSITIVE1","這可以確保我們的補給線"
"#TRADE_CONFIRM_LEADER5_NEUTRAL1","這之後，我們就扯平了。"
"#TRADE_CONFIRM_LEADER5_NEGATIVE1","接受條件，然後快走。"
"#TRADE_CONFIRM_LEADER6_POSITIVE1","這真是一筆很有價值的交易。"
"#TRADE_CONFIRM_LEADER6_NEUTRAL1","一個還算合理的讓步，但是雙方都不滿意。"
"#TRADE_CONFIRM_LEADER6_NEGATIVE1","趕快挑選貨物，否則我要放狗咬你了。"
"#TRADE_CONFIRM_LEADER7_POSITIVE1","這可以確保雙方的壯大，朋友。"
"#TRADE_CONFIRM_LEADER7_NEUTRAL1","這筆交易本可以有更好的結果。"
"#TRADE_CONFIRM_LEADER7_NEGATIVE1","拿走，你個討厭的傢伙。"
"#TRADE_CONFIRM_LEADER8_POSITIVE1","讓我們趁熱打鐵！"
"#TRADE_CONFIRM_LEADER8_NEUTRAL1","我們還是達成交易吧。"
"#TRADE_CONFIRM_LEADER8_NEGATIVE1","拿去，別妨礙我鍛鐵。"
"#TRADE_CONFIRM_LEADER9_POSITIVE1","我確定，這對雙方而言，都是一筆好買賣，不是嗎？"
"#TRADE_CONFIRM_LEADER9_NEUTRAL1","我想這筆交易跟別的沒兩樣。"
"#TRADE_CONFIRM_LEADER9_NEGATIVE1","拿去，然後走遠點，我會盯著你的。"
"#TRADE_CONFIRM_LEADER10_POSITIVE1","一筆恰到好處的交易。"
"#TRADE_CONFIRM_LEADER10_NEUTRAL1","我們得到了一些東西，你們也得到了一些東西。"
"#TRADE_CONFIRM_LEADER10_NEGATIVE1","現在公平了，我們分道揚鑣吧。"
"#TRADE_CONFIRM_LEADER11_POSITIVE1","這將很好地滿足我們的目標。"
"#TRADE_CONFIRM_LEADER11_NEUTRAL1","我們會接受的，這是為了更崇高的事業。"
"#TRADE_CONFIRM_LEADER11_NEGATIVE1","趕緊接受，要不就等著被詛咒吧。"
"#TRADE_CONFIRM_LEADER12_POSITIVE1","兄弟，我感覺我們不吃虧。"
"#TRADE_CONFIRM_LEADER12_NEUTRAL1","好吧，似乎可以接受。"
"#TRADE_CONFIRM_LEADER12_NEGATIVE1","你得慶倖我們願意接受這個。"
"#TRADE_CONFIRM_LEADER13_POSITIVE1","這足夠滿足溫飽了！"
"#TRADE_CONFIRM_LEADER13_NEUTRAL1","讓我們從中促成一筆交易吧。"
"#TRADE_CONFIRM_LEADER13_NEGATIVE1","拿著你的殘羹剩飯走遠點。"
"#TRADE_CONFIRM_LEADER14_POSITIVE1","這真是一筆不錯的交易！"
"#TRADE_CONFIRM_LEADER14_NEUTRAL1","我們能接受。"
"#TRADE_CONFIRM_LEADER14_NEGATIVE1","行，拿去，蟑螂一樣的傢伙。"
"#TRADE_DONE_LEADER1_POSITIVE1","科學又一次獲得勝利！"
"#TRADE_DONE_LEADER1_NEUTRAL1","總算有進展了，很棒。"
"#TRADE_DONE_LEADER1_NEGATIVE1","現在給我消失，從我身邊滾開。"
"#TRADE_DONE_LEADER2_POSITIVE1","我就知道我們能達成交易的。"
"#TRADE_DONE_LEADER2_NEUTRAL1","那就一言為定吧。"
"#TRADE_DONE_LEADER2_NEGATIVE1","現在走遠點，我們還有工作要做。"
"#TRADE_DONE_LEADER3_POSITIVE1","我替我們的金庫向你致敬！"
"#TRADE_DONE_LEADER3_NEUTRAL1","交易已經板上釘釘了。"
"#TRADE_DONE_LEADER3_NEGATIVE1","拿走你的戰利品，然後走遠點。"
"#TRADE_DONE_LEADER4_POSITIVE1","又一個滿意的顧客！"
"#TRADE_DONE_LEADER4_NEUTRAL1","雙方一致同意。完成。"
"#TRADE_DONE_LEADER4_NEGATIVE1","現在給我走遠點，不然把你扔進競技場。"
"#TRADE_DONE_LEADER5_POSITIVE1","那麼，可以回去工作了！"
"#TRADE_DONE_LEADER5_NEUTRAL1","放心，交易已經完成了。"
"#TRADE_DONE_LEADER5_NEGATIVE1","現在可以退下了！"
"#TRADE_DONE_LEADER6_POSITIVE1","生意仍在蓬勃發展！"
"#TRADE_DONE_LEADER6_NEUTRAL1","還是可以讓世界繼續運轉的。"
"#TRADE_DONE_LEADER6_NEGATIVE1","交出物資，然後跑遠點。"
"#TRADE_DONE_LEADER7_POSITIVE1","茁壯成長！"
"#TRADE_DONE_LEADER7_NEUTRAL1","交易很公平，夥計。"
"#TRADE_DONE_LEADER7_NEGATIVE1","你們這群萎靡不振的傢伙快從我們視線裡消失。"
"#TRADE_DONE_LEADER8_POSITIVE1","好極了！很高興再次與你交易，我的朋友。"
"#TRADE_DONE_LEADER8_NEUTRAL1","那麼，這算敲定了。"
"#TRADE_DONE_LEADER8_NEGATIVE1","交易完成。"
"#TRADE_DONE_LEADER9_POSITIVE1","夥伴，你和我一起對抗世界"
"#TRADE_DONE_LEADER9_NEUTRAL1","塵埃落定。"
"#TRADE_DONE_LEADER9_NEGATIVE1","快滾吧。"
"#TRADE_DONE_LEADER10_POSITIVE1","為了我們的共同進步。"
"#TRADE_DONE_LEADER10_NEUTRAL1","我覺得還算公平。"
"#TRADE_DONE_LEADER10_NEGATIVE1","交易完成。別打擾我們工作了。"
"#TRADE_DONE_LEADER11_POSITIVE1","好極了，值得稱讚！"
"#TRADE_DONE_LEADER11_NEUTRAL1","我們到此結束。"
"#TRADE_DONE_LEADER11_NEGATIVE1","現在趕緊走吧。"
"#TRADE_DONE_LEADER12_POSITIVE1","為了你的身體健康！"
"#TRADE_DONE_LEADER12_NEUTRAL1","你們現在可以離開了，行嗎？"
"#TRADE_DONE_LEADER12_NEGATIVE1","這沒你什麼事了。"
"#TRADE_DONE_LEADER13_POSITIVE1","下次繼續做買賣吧！"
"#TRADE_DONE_LEADER13_NEUTRAL1","這個減價對雙方而言都算合理。"
"#TRADE_DONE_LEADER13_NEGATIVE1","現在拿走你的東西，然後走遠點。"
"#TRADE_DONE_LEADER14_POSITIVE1","我肯定高興得全身發著光！"
"#TRADE_DONE_LEADER14_NEUTRAL1","交易完成，路上需要來一隻蟑螂補充能量嗎？"
"#TRADE_DONE_LEADER14_NEGATIVE1","快走遠點，不然我會把你扔進缸裡。"
"#TOPIC_HAZARD_LEVEL_TITLE","危害等級"
"#TOPIC_DANGER_LEVEL_TITLE","危險等級"
"#MISSION_CANCEL_SCAVENGE","取消任務"
"#TOPIC_WM_SCAVENGE_INFO_SCAVENGE_TIME","搜尋時間"
"#TOPIC_WM_COMBAT_CRITICAL_MISS","嚴重失誤（{0}概率）"
"#TOPIC_WM_COMBAT_CRITICAL_HIT","致命一擊（{0}概率）"
"#TOPIC_WM_COMBAT_CRITICAL_MISS_DMG","{0}倍傷害"
"#TOPIC_WM_COMBAT_CRITICAL_HIT_DMG","{0}倍傷害"
"#TOPIC_WM_QUEST_LOCATION","任務地點"
"#TOPIC_WM_SCAVENGE_INFO_RESOURCES_PER_DAY","{0}/天"
"#TOPIC_WM_HAZARD_INFO_DAMAGE_TAKEN_PER_DAY","-{0}生命值/天"
"#TOPIC_WM_INFO_RESEARCHING_LOCATION","研究地點中"
"#TOPIC_WM_INFO_SCAVENGING_LOCATION","搜刮地點中"
"#TOPIC_WM_HAZARD_INFO_MAX_DAMAGE_TAKEN_PER_DAY","最大-{0}生命值/天"
"#TOPIC_WM_MISSION_DURATION","Total duration"
"#MISSION_RESOURCES_SCAVENGE","Collected resources: "
"#MISSION_EMPTY_SCAVENGE","No resources collected"
"#MISSION_TIME_SPENT","In {0} days"
"#MISSION_COMPLETE_SCAVENGE","FINISH MISSION"
"#TOPIC_WM_LOCATION_TYPE_RESEARCH","Research site"
"#TOPIC_WM_LOCATION_TYPE_SCAVENGE","Scavengable location"
"#TOPIC_WM_LOCATION_TYPE_BANDIT","Bandit group"
"#TOPIC_WM_LOCATION_TYPE_BANDIT_CAMP","Bandit camp"
"#TOPIC_WM_LOCATION_TYPE_BANDIT_STRONGHOLD","Bandit stronghold"
"#SPECIALIST_LOW_HP_WARNING_TITLE","Specialist in danger!"
"#SPECIALIST_LOW_HP_WARNING_DESCRIPTION","The hazardous location might cause fatal damage next turn."
"#TUTORIAL_NOTIFICATION_BUILD_HEADLINE","建造庇護所和水源"
"#TUTORIAL_NOTIFICATIO_BUILD_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_BUILD_HEADLINE","建造庇護所和水源"
"#TUTORIAL_DIALOG_BUILD_MESSAGE","居民需要<mark>庇護所</mark>和<mark>水源</mark>才能生存。打開<mark>建造功能表</mark>，然後建造一個<mark>帳篷、棚屋</mark>或<mark>應急避難所</mark>。之後，選擇<mark>水源類別</mark>，建造<mark>水井</mark>。注意水井不能建造在<mark>貧瘠的土壤</mark>上。\n\n所有<mark>無家可歸</mark>居民的頭頂上都顯示一個漂浮的圖示。注意這些圖示，其他危險情況也以相同方式顯示。"
"#TUTORIAL_NOTIFICATION_WORKAREA_HEADLINE","調整工作區"
"#TUTORIAL_NOTIFICATION_WORKAREA_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_WORKAREA_HEADLINE","工作區"
"#TUTORIAL_DIALOG_WORKAREA_MESSAGE","為在其中搜集資源的居民設置<mark>工作區</mark>。在建造功能表中選擇<mark>移動工作區</mark>，或是直接拖動堆積物上方的<mark>工作區標誌</mark>。"
"#TUTORIAL_NOTIFICATION_FOOD_PRODUCTION_HEADLINE","食物生產"
"#TUTORIAL_NOTIFICATION_FOOD_PRODUCTION_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_FOOD_PRODUCTION_HEADLINE","食物生產"
"#TUTORIAL_DIALOG_FOOD_PRODUCTION_MESSAGE","居民需要<mark>食物</mark>以免餓死。收集<quad name=Berries><mark>漿果</mark>快速獲取少量食物。想要更加穩定地獲取食物，需要建造<mark>狩獵屋</mark>或<mark>捕魚小屋</mark>。現在建造其中任一建築。"
"#TUTORIAL_NOTIFICATION_FOOD_STORAGE_BERRIES_HEADLINE","居民需要食物"
"#TUTORIAL_NOTIFICATION_FOOD_STORAGE_BERRIES_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_FOOD_STORAGE_BERRIES_HEADLINE","收集食物"
"#TUTORIAL_DIALOG_FOOD_STORAGE_BERRIES_MESSAGE","居民們很饑餓。<mark>野生漿果</mark>是最方便的食物來源。移動食物倉房的工作區收集漿果。"
"#TUTORIAL_NOTIFICATION_SETTIME_HEADLINE","改變遊戲速度"
"#TUTORIAL_NOTIFICATION_SETTIME_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SETTIME_HEADLINE","改變遊戲速度"
"#TUTORIAL_DIALOG_SETTIME_MESSAGE","左下角可以調整速度，看到了嗎？現在試著調整一下，選擇最適合自己的速度。"
"#TUTORIAL_NOTIFICATION_PERSONSTATES_HEADLINE","你的居民"
"#TUTORIAL_NOTIFICATION_PERSONSTATES_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_PERSONSTATES_HEADLINE","你的居民"
"#TUTORIAL_DIALOG_PERSONSTATES_MESSAGE","頂部工具條顯示新居民。第一個圖示是<mark>搬運工</mark>，他們是搬運資源和建造建築的關鍵力量。第二個圖示是聚居地<mark>總人口</mark>。\n\n你<mark>無法直接控制</mark>居民，所以要想發揮引導職能，你需要將他們<mark>指派</mark>至不同建築，並設置<mark>工作區</mark>，讓他們進行資源採集。"
"#TUTORIAL_NOTIFICATION_CHANGEWORKSLOTS_HEADLINE","調整工人空位"
"#TUTORIAL_NOTIFICATION_CHANGEWORKSLOTS_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_CHANGEWORKSLOTS_HEADLINE","調整工人空位"
"#TUTORIAL_DIALOG_CHANGEWORKSLOTS_MESSAGE","現在可以增加建築的工作人數以增加產量。試著增加一些人受，看看效果如何！"
"#TUTORIAL_NOTIFICATION_BUILDGATE_HEADLINE","建造大門"
"#TUTORIAL_NOTIFICATION_BUILDGATE_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_BUILDGATE_HEADLINE","建造大門"
"#TUTORIAL_DIALOG_BUILDGATE_MESSAGE","建造大門能夠吸引各式各樣的人來到聚居地。大門還是你進入<mark>世界地圖</mark>的入口，那裡有更多資源和挑戰。"
"#TUTORIAL_NOTIFICATION_PROFESSION_HEADLINE","居民工作偏好"
"#TUTORIAL_NOTIFICATION_PROFESSION_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_PROFESSION_HEADLINE","偏好工作"
"#TUTORIAL_DIALOG_PROFESSION_MESSAGE","開始時，居民有自己的偏好工作，但可通過選擇<mark>居民</mark>，然後按下<mark>更改偏好工作</mark>按鈕，改變其偏好。此後，如果該<mark>工作崗位</mark>有空缺，該居民就會從事你設定的<mark>工作</mark>。\n\n改變偏好工作説明你根據居民的個性<mark>特點</mark>，指派他們投入最迫切需要他們的崗位。"
"#TUTORIAL_NOTIFICATION_WORLDMAP_HEADLINE","訪問世界地圖"
"#TUTORIAL_NOTIFICATION_WORLDMAP_MESSAGE","你現在可以訪問世界地圖。"
"#TUTORIAL_DIALOG_WORLDMAP_HEADLINE","世界地圖"
"#TUTORIAL_DIALOG_WORLDMAP_MESSAGE","世界地圖現已開放，其他<mark>倖存者</mark>和<mark>專家</mark>開始陸續抵達你的<mark>大門</mark>前。如需派遣專家前往世界地圖，可選中專家，然後選擇其資訊面板上的<mark>派遣至世界地圖</mark>選項。現在點擊右下方的「世界地圖」按鈕，看看外面的世界！"
"#TUTORIAL_NOTIFICATION_WM_ACTION_HEADLINE","搜尋"
"#TUTORIAL_NOTIFICATION_WM_ACTION_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_WM_ACTION_HEADLINE","搜尋中"
"#TUTORIAL_DIALOG_WM_ACTION_MESSAGE","專家探索和開發地圖上的位置。命令專家前往一個位置進行<mark>搜尋</mark>。這將消耗掉所有剩餘<mark>行動點數</mark>。"
"#TUTORIAL_NOTIFICATION_ACTION_POINTS_HEADLINE","行動點數"
"#TUTORIAL_NOTIFICATION_ACTION_POINTS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_ACTION_POINTS_HEADLINE","行動點數"
"#TUTORIAL_DIALOG_ACTION_POINTS_MESSAGE","在世界地圖上行動會消耗專家的<mark>行動點數</mark>。點數耗盡後，專家需要休息一段時間才能繼續執行新命令。"
"#TUTORIAL_NOTIFICATION_SCOUT_HEADLINE","偵察中"
"#TUTORIAL_NOTIFICATION_SCOUT_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SCOUT_HEADLINE","偵察中"
"#TUTORIAL_DIALOG_SCOUT_MESSAGE","世界地圖劃分為不同<mark>區域</mark>，而且必須逐個對其進行<mark>偵察</mark>。偵察將耗盡所有剩餘<mark>行動點數</mark>，所以確保每輪最後再進行偵察。"
"#TUTORIAL_NOTIFICATION_ATTACK_HEADLINE","強盜"
"#TUTORIAL_NOTIFICATION_ATTACK_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_ATTACK_HEADLINE","土匪"
"#TUTORIAL_DIALOG_ATTACK_MESSAGE","你遭遇了一群<mark>土匪</mark>，他們已將該位置佔領。要想<mark>搜尋</mark>該位置，專家必須首先擊敗土匪。\n\n發起進攻，哪怕戰鬥力很弱也別猶豫；雖然土匪看似強悍，但他們形單影隻，不足為懼。"
"#TUTORIAL_NOTIFICATION_RETURN_RESOURCES_HEADLINE","返回聚居地"
"#TUTORIAL_NOTIFICATION_RETURN_RESOURCES_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_RETURN_RESOURCES_HEADLINE","返回聚居地"
"#TUTORIAL_DIALOG_RETURN_RESOURCES_MESSAGE","專家需要將搜尋到的資源運回聚居地。可使用專家資訊面板上的<mark>返回聚居地</mark>快捷按鈕，自動創建一條回家的路線。發出返回命令後，專家們會在每個回合結束時向家移動，直到到達聚居地為止。你也可以手動將他們帶回，特別是如果你想繞道而行的話。\n\n資源隨後會放在<mark>大門倉庫</mark>，居民可在此取用。"
"#TUTORIAL_NOTIFICATION_SPECIALIST_RECOVERY_HEADLINE","專家受傷"
"#TUTORIAL_NOTIFICATION_SPECIALIST_RECOVERY_MESSAGE","按此學習如何治療。"
"#TUTORIAL_DIALOG_SPECIALIST_RECOVERY_HEADLINE","治療專家"
"#TUTORIAL_DIALOG_SPECIALIST_RECOVERY_MESSAGE","專家受傷了！要恢復健康，命令專家回到<mark>聚居地</mark>，他們將自動恢復健康。"
"#TUTORIAL_NOTIFICATION_BANDIT_CAMP_HEADLINE","土匪營地"
"#TUTORIAL_NOTIFICATION_BANDIT_CAMP_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_BANDIT_CAMP_HEADLINE","土匪營地"
"#TUTORIAL_DIALOG_BANDIT_CAMP_MESSAGE","<mark>土匪營地</mark>是有組織的土匪團體。有土匪營地的區域完全受敵方控制，區域中的其他位置不可見，除非摧毀土匪營地。要摧毀土匪營地，可以使用專家對其發動攻擊，但擊敗他們所需的<mark>戰鬥技能</mark>高於擊敗分散土匪團體所需的技能。"
"#TUTORIAL_NOTIFICATION_DEAD_COLONISTS_HEADLINE","死亡居民"
"#TUTORIAL_NOTIFICATION_DEAD_COLONISTS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_DEAD_COLONISTS_HEADLINE","死亡居民"
"#TUTORIAL_DIALOG_DEAD_COLONISTS_MESSAGE","一位你的居民不幸死亡！建一個埋葬坑，避免屍體腐爛散步疾病。"
"#TUTORIAL_NOTIFICATION_REPAIR_HEADLINE","受損建築"
"#TUTORIAL_NOTIFICATION_REPAIR_MESSAGE","按此學習如何維修。"
"#TUTORIAL_DIALOG_REPAIR_HEADLINE","受損建築"
"#TUTORIAL_DIALOG_REPAIR_MESSAGE","一座你的建築受損！修復建築，避免建築失火燃燒倒塌。"
"#TUTORIAL_NOTIFICATION_PLANTING_HEADLINE","種植作物"
"#TUTORIAL_NOTIFICATION_PLANTING_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_PLANTING_HEADLINE","種植作物"
"#TUTORIAL_DIALOG_PLANTING_MESSAGE","農田可種植各種作物。首先，你可選擇生長速度較快的<quad name=Corn><mark>玉米</mark>，或產量更大的<quad name=Potato><mark>土豆</mark>。按下<mark>選擇下一個</mark>進行選擇。"
"#TUTORIAL_NOTIFICATION_CONDITIONS_HEADLINE","受傷和其他病症"
"#TUTORIAL_NOTIFICATION_CONDITIONS_MESSAGE","按此學習如何治療。"
"#TUTORIAL_DIALOG_CONDITIONS_HEADLINE","受傷和其他病症"
"#TUTORIAL_DIALOG_CONDITIONS_MESSAGE","一位你的居民受傷了！<mark>居民</mark>可在醫療建築中治療。如果病症得不到治療，將損失健康並導致死亡！"
"#TUTORIAL_NOTIFICATION_SALVAGE_STARTING_BUILDING_HEADLINE","正在拆除建築"
"#TUTORIAL_NOTIFICATION_SALVAGE_STARTING_BUILDING_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SALVAGE_STARTING_BUILDING_HEADLINE","正在拆除建築"
"#TUTORIAL_DIALOG_SALVAGE_STARTING_BUILDING_MESSAGE","有時候，你可能需要<mark>拆除</mark>某座<mark>已毀壞的建築</mark>，以便為新建築騰出空間。你也可以拆除功能建築，但只能收回大約一半的初始建造費用，所以請千萬小心，別毀壞任何重要建築。"
"#TUTORIAL_NOTIFICATION_STATIC_WORK_AREAS_HEADLINE","運行區域"
"#TUTORIAL_NOTIFICATION_STATIC_WORK_AREAS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_CODEX_STATIC_WORK_AREAS_HEADLINE","運行區域"
"#TUTORIAL_CODEX_STATIC_WORK_AREAS_MESSAGE","一些建築，例如<mark>水井</mark>和<mark>魚塘</mark>，其運行區域周圍存在有效區域。嘗試將其放置在最有利的位置，以獲得最大產量。"
"#TUTORIAL_NOTIFICATION_POLLUTION_DEPOSITS_HEADLINE","污染沉積物"
"#TUTORIAL_NOTIFICATION_POLLUTION_DEPOSITS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_POLLUTION_DEPOSITS_HEADLINE","污染沉積物"
"#TUTORIAL_DIALOG_POLLUTION_DEPOSITS_MESSAGE","依然能從世界末日後的景象中看到災難後的瘡痍。<mark>污染沉積物</mark>會擴散污染並<mark>污染</mark>周圍建築，引發<mark>輻射病</mark>。使用<mark>污染透膜</mark>來查看受影響區域。"
"#TUTORIAL_CODEX_WATER_HEADLINE","水"
"#TUTORIAL_CODEX_WATER","<quad name=Water><mark>水</mark>產量充足對於居民至關重要。每位元居民每天需要消耗一定量的水，如果長期乾渴，將導致<mark>脫水</mark>。這種情況十分嚴重，如果不建造更多水源，很快就會導致死亡。\n\n常規<mark>水井</mark>不能建造在<mark>貧瘠土地</mark>上，且只在<mark>肥沃</mark>地形才能提供最大產水量。而且水井不能緊挨著建造。\n\n<mark>集水箱</mark>是一種低成本的替換品，但效率也相對較低。需要居民手動操作。集水箱需要放置在湖邊，而在較為乾旱的地區建造是個挑戰。\n\n水儲備能夠緩解災難期間比如<mark>熱浪</mark>這樣的情況，或是在很多新的倖存者加入聚居地時，緩解他們對水需求增加的情況。居民只喝淡水或是儲存在<mark>淨水儲備</mark>裡的水，建築可以使用<mark>水塔</mark>裡儲備並分配的品質較差的水。\n\n<mark>鑽井</mark>和<mark>水泵</mark>則是更為高效的取水建築，因為他們能採集到更深的水，但首先它們需要在<mark>科技樹</mark>裡解鎖。"
"#TUTORIAL_CODEX_SHELTER_HEADLINE","庇護所"
"#TUTORIAL_CODEX_SHELTER","所有<mark>無家可歸</mark>的居民頭頂都會出現圖示。其他潛在的危險情況也會以相同方式顯示。\n\n雖然居民不得已時也會席地而睡，但擁有充足的庇護所仍是第一要務。帳篷和房屋不僅能提升居民的<mark>幸福度</mark>，還能幫助他們抵禦惡劣天氣的影響。沒有可供休息的床鋪，居民的工作效率就會下降。他們還可能患病，因此需要醫療看護。\n\n庇護所多種多樣，既有簡單的帳篷，也有比肩現代居所的舒適房屋。升級房屋，使其更加堅固舒適，就能提升人們的幸福度，還能提供更好的保護，幫助居民抵禦惡劣環境甚至<mark>災難</mark>的影響。身處舒適的房屋，居民會更有安全感和私密感，因此生育意願也會提高。居民喜歡選擇在距離工作場所較近的住所內生活，因此分散居住區能減少居民的往返時間。\n\n可在建造模式中使用「LB」和「RB」按鈕或「R」鍵旋轉建築。"
"#TUTORIAL_CODEX_FOOD_PRODUCTION_HEADLINE","食物"
"#TUTORIAL_CODEX_FOOD_PRODUCTION","你的聚居地有多種方法可以生產各種食物。最簡單的方法是命令居民收集起始位置附近的<mark>漿果</mark>。操作方式為：選擇<mark>食物倉房</mark>，然後將其<mark>工作區</mark>設置在漿果叢上。這種方法能快速填滿你的倉庫，但食物消耗速度也很快。\n\n需注意，長期攝取同一種食物可能會導致居民營養不良或是<mark>汙染攝取</mark>過量。您可在統計表中看到所有食物種類的營養價值並藉此作為判斷依據。\n\n較為長期的解決方案是建造狩獵屋，如果附近有湖泊，還能建造捕魚小屋。它們都能分別穩定提供野味和魚肉，但難以滿足大型聚居地的需求。此時你需要農田。\n\n建造農田是免費的，但需要普通土壤或者是肥沃的土壤才能獲得豐收。農田需要很長耕種和生長時間，但能產出大量食物，從玉米到馬鈴薯、捲心菜等，取決於你所擁有的<mark>種子</mark>類型。新品種的<mark>作物</mark>生長較快，產量也較高，所以請隨時留意哪裡可以找到它們。\n\n高級食物生產方式有<mark>畜牧場</mark>和<mark>昆蟲農場</mark>。前者為聚居地提供肉類，後者結合狩獵屋的穩定產出，可帶來接近於農田的產量。\n\n食物生產極易受到各種<mark>災難</mark>的干擾，因此儲存各種食材非常必要。如果沒有多餘的儲藏空間，儘量不要留下多餘的物資，因為食物很快就會<mark>腐壞</mark>或是最後被<mark>偷走</mark>，讓所有的辛苦工作都統統白費。\n\n您還能從世界地圖上的廢棄農場和餐聽中搜尋食物。危及時，<mark>專家</mark>們能透過這種方式為聚居地帶回應急的食糧。"
"#TUTORIAL_CODEX_WORKAREA_HEADLINE","工作區"
"#TUTORIAL_CODEX_WORKAREA","許多建築使用<mark>工作區</mark>決定搜尋哪些資源。你必須手動移動工作區至想要搜尋的堆積物處。更新工作區對於高效生產至關重要，請確保打開建造功能表並選擇<mark>移動工作區</mark>，命令居民採集新的漿果叢、金屬堆積物等。\n\n工作區重疊會降低效率，所以請讓工作區互相分散。\n\n要<mark>重新調整區域大小</mark>，可使用<mark>LT或RT</mark>，或按下<mark>左CTRL</mark>的同時滾動<mark>滑鼠滾輪</mark>。居民現在將從沉積物中搜尋材料直至沉積物枯竭。建築採集了工作區內的所有資源後，會向你發送通知告知，這樣就能移動至新位置。你可以將滑鼠放在工作區標誌或建築上，可以看到還有多少資源需要收集。"
"#TUTORIAL_CODEX_PERSONSTATES_HEADLINE","居民"
"#TUTORIAL_CODEX_PERSONSTATES","你的居民是一群有著不同需求和技能的個體。他們建造、工作、生育，消耗食物和水，繁衍生息，使得聚居地發展壯大。滿足居民對水、食物和庇護所的基本需求，是遊戲的重中之重。閱讀相應介紹，增進對他們的瞭解。\n\n浩劫後的世界危機重重，對居民的影響尤為顯著。他們可能會生病、感染疾病、受傷，或對各種各樣的事物產生需求。治療居民、滿足他們的各種需求，是聚居地繁榮發展的關鍵。儘早修建醫療帳篷，並派遣專家在世界地圖中搜尋藥品，能夠有效維護居民的健康狀態。專家尤為重要，因為他們能夠從世界地圖上帶回寶貴的藥品，而只有在遊戲後期才能製造藥品。\n\n居民負責聚居地中所有建築、維修、運輸和其他工作。只要你建造新建築或編輯建築中的工作位置，遊戲都會儘量自動派遣空閒的居民前去工作。每向建築中派遣一位居民，<mark>搬運工</mark>的數量就減一。如果遊戲過程中發現無法建造建築，檢查是否擁有足夠的空閒<mark>搬運工</mark>將建築材料運送至建築工地。如果沒有，暫時關閉建築中的部分工作位置以空出一些工人。"
"#CODEX_BUILDINGS_HEADLINE","建築管理"
"#CODEX_BUILDINGS","建築建成後，其運營方式可以通過一些方法進行調整。可以暫停建築，移除所有當前工人，派遣他們從事聚居地中的其他任務。建築暫停後，不會消耗任何<mark>能源</mark>或<mark>水</mark>。\n\n你還能增加或移除<mark>工作位置</mark>以加速生產或根據需要提供工人至其他任務。建築開啟新位置後，會自動分配最佳人選進駐工作。\n\n建築也能<mark>拆除</mark>，通過拆除可以收回約一半建造時花費的材料。要回收建築，選擇建築資訊中的<mark>拆除</mark>。這會開啟倒計時，期間你還能取消該指令。倒計時結束後，拆除行為立即生效、不可更改，請謹慎使用。倉儲建築回收後，其中的物品將傾倒在地上，居民會將物品撿起並運送至可用的新倉房。\n\n某些建築還需要你選擇想要生產的物品類型，例如農田中的<mark>作物</mark>品種，或昆蟲農場中的<mark>昆蟲</mark>種類。"
"#TUTORIAL_CODEX_BUILDGATE_HEADLINE","大門"
"#TUTORIAL_CODEX_BUILDGATE","聚居地可輕易獲取的資源十分有限。大門是進入<mark>世界地圖</mark>的節點。有充足的機會去<mark>搜尋</mark>更多資源、尋找<quad name=Research><mark>科學點數</mark>研究新科技、對抗兇惡的土匪。\n\n大門一方面可作為臨時倉房，儲存<mark>專家</mark>帶回的物品；同時也是防禦建築，可抵禦外部入侵。大門建造地點固定，僅能建在原先大門的殘骸之上。大門可升級，以獲得更高的防禦值和更有威懾力的外觀。\n\n大門還會吸引倖存者團體或各類荒地流浪者前來拜訪，為聚居地帶來新威脅和新機遇。大門建成後，你的居民也會請求外出，偵察新家園的周邊環境。"
"#TUTORIAL_CODEX_WORLDMAP_HEADLINE","世界地圖"
"#TUTORIAL_CODEX_WORLDMAP","地圖劃分為幾個區域，需要先進行偵察，瞭解可能的位置。這是遊戲中極為重要的工作，特別是遊戲初期，因為你的聚居地還無法生產最為高級的物品。世界地圖遍佈各種<mark>土匪</mark>和其他稱為<mark>社團</mark>的聚居地，其中充滿艱險，但也能帶來回報。\n\n要搜尋廢棄位置、與土匪作戰、研究科學點數，你需要<mark>專家</mark>。每位專家都擁有自己的性格和一套特殊的技能，包括探索、戰鬥和研究。無論是從舊油輪中提取<mark>金屬</mark>，還是在博物館中搜尋寶貴的<mark>科學點數</mark>，選擇合適的專家能夠都加速任務進度。建築倒塌、土匪等種種險情都可能傷害到專家，記得帶他們回聚居地休養。\n\n逐個區域探索世界地圖能帶來新機遇，有機會帶回聚居地急需的資源。如果不努力探索，聚居地僅能勉強生存，而無法真正繁榮發展。"
"#TUTORIAL_CODEX_WM_ACTION_HEADLINE","搜尋中"
"#TUTORIAL_CODEX_WM_ACTION","<mark>專家</mark>負責從<mark>世界地圖</mark>收集資源。他們的<mark>搜尋技能</mark>因人而異，請選擇搜尋技能最高的人前往最重要的位置。每位專家都掌握一定的搜尋技能，但搜尋員類型的專家能比其他人更快地清理某地。食物或木材等低端材料能夠大量收集，而藥品等物品則不行，因為更容易找到可用的低端材料。遊戲早期，只有在世界地圖上才能找到<mark>部件</mark>和<mark>電子元件</mark>，以維持<mark>能源生產</mark>不中斷。\n\n一些世界地圖位置已被<mark>土匪</mark>佔據，只有將其剷除，才能開始搜尋資源。許多位置充滿各種<mark>危險</mark>情況，包括建築倒塌、可燃液體、病原體等。這能導致專家受傷，如果不使醫療包處理傷口，或回聚居地休養，還可能導致專家死亡。"
"#TUTORIAL_CODEX_ATTACK_HEADLINE","土匪"
"#TUTORIAL_CODEX_ATTACK","土匪類型和規模多種多樣，但他們都樂於恃強淩弱，搶奪他人資源。他們無意重建社會。但他們信奉「適者生存」，並形成了組織嚴密的派系。他們常常棲身於廢棄的地點，阻礙<mark>專家</mark>搜尋。有時<mark>土匪營地</mark>會加築防禦工事，從而控制整個區域，必須先將其打敗，才能進入區域內的地點。除非擁有精通戰鬥的專家，否則不建議攻擊防禦堅固的地點。\n\n攻擊土匪將會考驗專家的<mark>攻擊力</mark>，另外還需要一絲運氣，以對抗土匪的<mark>防禦力</mark>值。如果土匪在攻擊後存活，他們也將以同樣的方式發起攻擊。如需有關專家<mark>攻擊力</mark>值如何轉化為傷害點數的更多詳情，請查閱<mark>專家技能</mark>章節。總之，能力不足的戰士也能勝利，但還需應對土匪的數次反擊才能成功。最好對敵人發起猛烈一擊，讓他們沒有還手之力。"
"#TUTORIAL_CODEX_DEAD_COLONISTS_HEADLINE","死亡"
"#TUTORIAL_CODEX_DEAD_COLONISTS","死亡是生命不可避免地一環，任何人終有一死。無論是長期脫水、傷勢未經治療，還是多次嘗試征服土匪營地，都可能導致死亡。居民死亡後倒地，需要將其運送至安息之所，即<mark>埋葬坑、墓地或火葬場</mark>。這樣做能確保將聚居地整體<mark>幸福度</mark>所受影響降至最低，同時還能保障居民健康，因為如果將屍體放置於地上不處理，會慢慢<mark>腐爛</mark>從而散佈疾病。\n\n死亡<mark>專家</mark>不是遺屍荒野，就是被他們的同志就地掩埋。他們隨身攜帶的物品也將消失不見，可能被毀，也可能被土匪搶奪。"
"#TUTORIAL_CODEX_TECH_TREE_HEADLINE","研究"
"#TUTORIAL_CODEX_TECH_TREE","浩劫之後，許多人類的知識不是遺失，就是被徹底摧毀。世界地圖上還能找到許多知識碎片，以幫助聚居地發展。可在藏有寶貴知識的位置搜索<mark>科學點數</mark>，不同於其他資源，點數可立刻在聚居地使用。專家的<mark>研究技能</mark>越高，他們就能越快地找到特定位置中可用的知識。\n\n可在<mark>科技樹</mark>使用科學點數，科技樹分為四部分。\n「食物」能夠提升生產速度、帶來全新作物，甚至繁育出其他食物來源。\n「生產」提升生產能力，解鎖新建築。\n「聚居地」增加庇護所類型，提升聚居地總體舒適度。\n「探索」提升你在<mark>世界地圖</mark>上的效率，並帶來更多可能性。\n\n科技樹某部分的發展越深入，需要的科學點數也就越多。所以探索地圖時，請留意<mark>博物館、舊雷達站、天文臺</mark>和其他重要位置。科學能讓你的聚居地不止勉強度日，還能找回遺失的世界。"
"#TUTORIAL_CODEX_SPECIALISTS_HEADLINE","專家"
"#TUTORIAL_CODEX_SPECIALISTS","專家是你在<mark>世界地圖</mark>上的眼睛、耳朵和手臂。地圖上形形色色的專家能夠偵察地圖、收集資源、打敗土匪。專家根據各自的強項分為六類：<mark>戰士、醫生、搜尋員、偵查員、科學家、商人</mark>。戰士戰力高，醫生能高效醫治他人，搜尋員單次外出能夠收集到最多資源，偵查員行動點數最多，科學家擅長在研究型地點工作，商人與其他社團交易時能獲得加成。\n\n專家可配備多種武器、裝甲和物品，以幫助他們完成任務。注意：如果專家在野外執行任務時死亡，其裝備將丟失。只要聚居地可以生產車輛，專家就能組團以更快的速度在地圖上移動，而不用一個人跋涉。"
"#TUTORIAL_CODEX_CATASTROPHES_HEADLINE","災難"
"#TUTORIAL_CODEX_CATASTROPHES","雖然劫後餘生已經足夠艱難，但地球上還是會發生一系列災難性事件。災難可能帶來破壞或感染，摧毀建築和作物。"
"#CODEX_FALLOUT_HEADLINE","核放射塵"
"#CODEX_FALLOUT","地平線開始由藍色變為充滿毒素的綠色，空氣似乎灼燒著肺部。這些跡象都是危機即將出現的前兆。\n\n在核放射塵期間，強烈的輻射對於即將枯萎的作物、瀕死的居民和搖搖欲墜的建築都是一種持續的威脅。放射塵消散前，無法播種新作物。嚴重的輻射病、口渴和疲憊威脅著每一個人。\n\n- 趕在作物凋零前進行收割\n- 儲備碘丸快速治療輻射病\n- 建造更多醫療帳篷加，或指派更多人前往現有醫療帳篷以幫助患者。\n- 建造廁所以減少居民患病人數。"
"#CODEX_MAGSTORM_HEADLINE","磁暴"
"#CODEX_MAGSTORM","空氣中彌漫著淡淡的臭氧味。設備自行關斷，發電廠一個接一個地停止運轉。聚居地周圍短路的部件開始引發電氣火災。\n\n- 能源生產關閉。\n- 生產或消耗能源的建築可能遭到破壞。\n- 建造電池架並將電池充滿電，以保證聚居地平穩運轉，度過風暴。\n- 解鎖並建造避雷針保護你的能源生產和消費建築。"
"#CODEX_PANDEMIC_HEADLINE","流行病"
"#CODEX_PANDEMIC","流行病的前兆已經出現。起初只是咳嗽，然後患者開始發燒。人們像蒼蠅一樣紛紛倒下，聚居地陷入沉寂之中。應對流行病的關鍵是你的反應速度有多快。多個配備救護人員的醫療機構就幾乎能完全抑制流行病傳播，但如果不加以控制，流行病就會像野火一樣蔓延。\n\n- 流行病一波一波地侵襲，感染居民。\n- 未接受治療的居民最終將死亡。\n- 這種疾病會造成身體脫水，增加聚居地的耗水量。\n- 建造足夠的醫療設施治療感染患者。\n- 抗生素能加速治癒過程。在世界地圖上搜尋抗生素。\n- 解鎖並建造桑拿房以減少居民患病人數。"
"#CODEX_METEOR_HEADLINE","流星暴"
"#CODEX_METEOR","大災變之前，人們說看到流星時許下願望就能成真。這很難令人信服。因為現在只要看到流星，人們總是希望活過這天，但往往不能如願。天空變為紅色，燃燒的岩石墜入大氣層。致命的隕石如雨點一般猛烈襲擊聚居地，造成大面積損傷。\n\n- 隕石會對建築和人造成損傷。\n- 儲備充足建築材料用於維修。\n- 儲備搬運工進行維修。\n- 建造更好的庇護所保護居民安全。"
"#CODEX_GAMEPLAY_HEADLINE","基本遊戲模式"
"#CODEX_GAMEPLAY","劫後餘生的基本遊戲模式首先圍繞生存展開，然後是擴張和改進你的聚居地。聚居地本身可以支援大量人口，之後需要建造<mark>大門</mark>解鎖世界地圖、接收前來投奔的倖存者、收集進入下一階段所需的資源。解決當下對饑餓、乾渴、舒適的<mark>需求</mark>，同時發展聚居地，找到更好、更高效的生存方式。\n\n接收倖存者，給他們建造庇護所，確保擁有充足的食物和水源，讓居民投入工作。招募<mark>專家</mark>偵察地圖，尋找高級材料並將其帶回聚居地。使用地圖中收集的<mark>科學點數</mark>解鎖<mark>科技樹</mark>，按照自己的意願，建造浩劫之後自給自足的聚居地。"
"#TUTORIAL_CODEX_AP_HEADLINE","行動點數"
"#TUTORIAL_CODEX_AP","行動點數又稱AP，可以在世界地圖中使用。穿越每一個地塊都需要消耗一定數量的行動點數。所有的行動（如搜尋和攻擊）都會用盡所有剩餘點數，無論數量如何。相比較於在遍佈淤泥和污水的沼澤中掙扎，在堅實的土地上旅行速度更快。因此，你需要相應地規劃路線。不同的專家可供使用的行動點數也有所不同，偵查員在這方面更勝一籌。\n\n當專家們在世界地圖中跋涉時，試著利用好你的行動點數，比如使用最後剩餘的點數來搜尋你即將停靠的地點。這樣一來，你就可以走得更遠，同時避免在行動中浪費過多的點數。"
"#TUTORIAL_NOTIFICATION_WATER_HEADLINE","建造水源"
"#TUTORIAL_NOTIFICATION_WATER_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_WATER_HEADLINE","建造水源"
"#TUTORIAL_DIALOG_WATER_MESSAGE","你的居民需要<quad name=Water><mark>水</mark>才能生存。否則會脫水而死。打開<mark>建造功能表</mark>，然後選擇你的第一個水源。"
"#TUTORIAL_NOTIFICATION_SHELTER_HEADLINE","建造庇護所"
"#TUTORIAL_NOTIFICATION_SHELTER_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SHELTER_HEADLINE","建造庇護所"
"#TUTORIAL_DIALOG_SHELTER_MESSAGE","你的居民需要<mark>庇護所</mark>棲身。打開<mark>建造功能表</mark>，為居民建造一些帳篷或應急庇護所，以免他們<mark>無家可歸</mark>。"
"#TUTORIAL_NOTIFICATION_TECH_TREE_HEADLINE","科技樹"
"#TUTORIAL_NOTIFICATION_TECH_TREE_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_TECH_TREE_HEADLINE","科技樹"
"#TUTORIAL_DIALOG_TECH_TREE_MESSAGE","你已經收集了第一個<mark>科學點數</mark>！現在你可以打開<mark>科技樹</mark>，選擇第一個科技。解鎖科技需要科學點數和時間。"
"#CODEX_SPECIALIST_SKILLS_HEADLINE","專家技能"
"#CODEX_SPECIALIST_SKILLS","專家有八個不同的技能，每個技能熟練程度分為 1 到 5 級。數字 1 表示他們勉強掌握該技能，數字 5 表示專家已達世界級。\n\n領導力：為所分配的建築增加產量。\n探索：行動點數。\n戰力：基礎攻擊傷害。\n貿易：與社團貿易的熟練度。\n研究：每次行動的科學點收集率。\n搜尋：每次行動的資源搜尋率。\n醫療：醫藥包治癒效果。\n恢復：聚居地治癒速度。"
"#TUTORIAL_CODEX_SPECIALIST_SKILLS_BASE_HEADLINE","專家技能"
"#TUTORIAL_CODEX_SPECIALIST_SKILLS_BASE","專家技能熟練程度分為1到5級。數位1表示他們勉強掌握該技能，數字5表示專家已達世界級。\n\n<mark>領導力：</mark>增加建築生產速度。\n\n<mark>探索：</mark>消耗行動點數。\n- 等級 1：4 AP\n- 等級 2：5 AP\n- 等級 3：6 AP\n- 等級 4：7 AP\n- 等級 5：8 AP\n\n<mark>攻擊力：</mark>攻擊傷害。\n- 等級 1：2-7 AP \n- 等級 2：3-8 \n- 等級 3：4-9\n- 等級 4：5-10\n- 等級 5：6-11\n\n<mark>研究：</mark>每次行動收集到的科學點數。\n- 等級 1：60 SP\n- 等級 2：90 SP\n- 等級 3：120 SP\n- 等級 4：150 SP\n- 等級 5：200 SP\n\n<mark>搜尋：</mark>每次行動搜尋資源量。\n- Level 1：基礎\n- Level 2：基礎 x1.4\n- Level 3：基礎 x1.8\n- Level 4：基礎 x2.2\n- Level 5：基礎 x2.8\n\n<mark>恢復：</mark>聚居地中恢復速度。\n- Level 1：15 HP/天\n- Level 2：20 HP/天\n- Level 3：25 HP/天\n- Level 4：30 HP/天\n- Level 5：35 HP/天"
"#TUTORIAL_NOTIFICATION_CONTROLS_HEADLINE","基礎控制"
"#TUTORIAL_NOTIFICATION_CONTROLS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_CONTROLS_HEADLINE","基礎控制"
"#TUTORIAL_DIALOG_CONTROLS_MESSAGE","使用控制器或滑鼠鍵盤均可進行遊戲。\n\n控制器：\n使用<mark>左搖杆</mark><mark>滑動視野</mark>，<mark>按A選擇</mark>或確認，按<mark>B</mark><mark>取消選擇</mark>或返回。\n\n鍵盤和滑鼠：\n<mark>使用WSAD滑動視野</mark>，或按住滑鼠右鍵拖動視野。使用<mark>滑鼠左鍵</mark><mark>選擇</mark>物品和使用介面。"
"#TUTORIAL_CODEX_CONTROLS_HEADLINE","高級控制"
"#TUTORIAL_CODEX_CONTROLS","控制器：\n橫向移動<mark>右搖杆</mark><mark>旋轉鏡頭</mark>，<mark>縱向</mark>移動右搖杆<mark>縮放</mark>。\n\n鍵盤和滑鼠：\n使用<mark>滑鼠滾輪</mark><mark>縮放</mark>，<mark>按住滑鼠滾輪</mark><mark>傾斜</mark>或<mark>旋轉鏡頭</mark>。"
"#TUTORIAL_NOTIFICATION_PLASTIC_HEADLINE","塑膠和金屬"
"#TUTORIAL_NOTIFICATION_PLASTIC_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_PLASTIC_HEADLINE","塑膠和金屬"
"#TUTORIAL_DIALOG_PLASTIC_MESSAGE","你需要建造<mark>回收站</mark>和<mark>廢料站</mark>，才能獲取更多<quad name=Plastic><mark>塑膠</mark>和<quad name=Metal><mark>金屬</mark>。這兩種建築還會產出次要資源<quad name=Fiber><mark>布料</mark>和<quad name=Scrap><mark>廢舊物</mark>，這些資源將來也會派上用場！\n\n請注意，只有居民才能搜尋這些資源。"
"#TUTORIAL_NOTIFICATION_STORAGES_HEADLINE","倉儲類型"
"#TUTORIAL_NOTIFICATION_STORAGES_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_STORAGES_HEADLINE","倉儲類型"
"#TUTORIAL_DIALOG_STORAGES_MESSAGE","各種不同的資源根據其類型儲存於不同的儲存建築中。妥善儲存資源能保證其可用性和安全性，也能防止食物類物品<mark>腐壞</mark>。\n\n- <mark>儲備區</mark>：建築材料，如木材和金屬。\n- <mark>食物倉房</mark>：所有食物類型。\n- <mark>倉庫</mark>：精加工物品，如工具和藥品"
"#TUTORIAL_DIALOG_POLLUTION_DEPOSITS_MESSAGE_UPDATE","浩劫後的世界還殘留著災難帶來的傷疤。必須先將這些污染物清理乾淨，居民才能在上面行走或建造建築。科技樹<mark>安全</mark>分支中的<mark>危險物料工程</mark>可解鎖<mark>環境站</mark>，專門用於此目的。"
"#CODEX_SOIL_TYPES_HEADLINE","土壤類型"
"#CODEX_SOIL_TYPES","土地分為三種主要土壤類型，會影響不同建築的建造、產量和效率。\n\n<mark>- 肥沃：</mark>濕潤茂盛的土壤類型，讓農田獲得最大產量，也讓水井獲得最大產水量。\n- <mark>普通：</mark>不太肥沃的淺綠色土壤，但還是修建農田和水井的良好選擇。\n- <mark>貧瘠</mark>：環境惡劣乾燥，該土壤無法承載任何普通農田。此處的水源特別深，普通水井無法獲取。\n- <mark>森林：</mark>樹木可以在任何類型的土壤上栽種，但它們對某些建築有獨特影響。狩獵屋在茂密的森林裡效率更高。\n\n乾燥的初始條件會改變土壤類型及其視覺效果，但你還是能夠在那裡找到肥沃區域。"
"#CODEX_LOCATION_PROPERTIES_HEADLINE","位置屬性"
"#CODEX_LOCATION_PROPERTIES","不同的世界地圖位置擁有不同的屬性，你可能需要加以考慮。\n\n每個位置都有<mark>防禦</mark>值，顯示對手抵禦攻擊的能力如何。<mark>資源</mark>顯示能夠從中獲取的材料。<mark>險情</mark>評分顯示專家執行搜尋任務時可能受到多少傷害，而<mark>危險</mark>表示險情發生可能性的大小。\n\n一些位置受土匪控制，必須首先清理土匪，然後才能進行搜尋。有時整個區域都被強大的土匪營地佔據，只有先清理掉土匪才能開始其他行動。\n\n使用該資訊選擇前往哪個位置、使用哪位專家。"
"#TUTORIAL_NOTIFICATION_OUTPOSTS_HEADLINE","前哨"
"#TUTORIAL_NOTIFICATION_OUTPOSTS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_OUTPOSTS_HEADLINE","前哨"
"#TUTORIAL_DIALOG_OUTPOSTS_MESSAGE","<mark>前哨</mark>是專家投放自己所收集資源的地點。請謹慎放置前哨倉庫，因為拆除倉庫將同時移除世界地圖中的前哨！"
"#TUTORIAL_NOTIFICATION_TRADE_WITH_SOCIETY_HEADLINE","貿易"
"#TUTORIAL_NOTIFICATION_TRADE_WITH_SOCIETY_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_TRADE_WITH_SOCIETY_HEADLINE","貿易"
"#TUTORIAL_DIALOG_TRADE_WITH_SOCIETY_MESSAGE","和其他社團交易是獲取必須資源的好方法。完成科技樹中的<mark>「易貨交易」</mark>研究後，可以建立<mark>貿易中心</mark>。可以從世界地圖按鈕旁的交易按鈕訪問已發現的<mark>社團</mark>。"
"#TUTORIAL_CODEX_TRADE_WITH_SOCIETY_HEADLINE","貿易政策"
"#TUTORIAL_CODEX_TRADE_WITH_SOCIETY","<mark>銀幣</mark>是所有社團都認可的貨幣，可用來購買或銷售物品。如果你夠幸運，在<mark>搜尋</mark>地點時，可能會找到硬幣。每個社群都有一些獨特的資源和特別優惠，因此請探索地圖以找到最優惠的價格。\n\n你可能會發現價格取決於你在某一個社群內的<mark>聲譽</mark>。擁有良好的聲譽意味著會有價格優惠，但是如果社群不太喜歡你，則要做好付更多錢的準備。維持良好的關係是有回報的！\n\n成交後，資源就開始朝你的聚居地移動。資源抵達後將存入大門倉庫。你可開啟的貿易數量與你在<mark>貿易中心</mark>內的工人數量一致。"
"#TUTORIAL_NOTIFICATION_CARS_HEADLINE","汽車"
"#TUTORIAL_NOTIFICATION_CARS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_CARS_HEADLINE","汽車"
"#TUTORIAL_DIALOG_CARS_MESSAGE","好運氣！你找到一輛<mark>廢棄的汽車</mark>！車輛能夠更快、更高效地在地圖上運送專家和資源。車輛初始狀態為破損，需要帶到聚居地<mark>車庫</mark>修理。"
"#TUTORIAL_CODEX_CARS_HEADLINE","汽車類型"
"#TUTORIAL_CODEX_CARS","遊戲中有幾種不同的汽車類型，互有優缺點。\n—掀背車：速度快但容量有限。\n—轎車：掀背車的改良版，可以搭乘更多專家。\n—旅行車：擁有最大的容量，代價是速度最慢。\n—越野車：堅固可靠，能跨越任何地形。\n—公車：大而寬敞，但速度相當緩慢。\n—貨車：標準的萬能運輸車。\n\n與專家類似，汽車也使用<mark>行動點數</mark>，汽車移動也遵循想同的規則。汽車優勢是將多個專家快速移動至很遠的距離，但是專家做其他事情時必須下車。讓專家下車，在汽車上重複點擊或按「A」來切換選中的專家。選中專家後，令其離開汽車即可。\n\n所有汽車初始都是破損的，需要帶回聚居地修理。破損車輛以最高速度的一半速度移動。汽車的移動速度會緩慢下降，需要後續維護。"
"#TUTORIAL_NOTIFICATION_REPAIRING_CARS_HEADLINE","修理汽車"
"#TUTORIAL_NOTIFICATION_REPAIRING_CARS_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_REPAIRING_CARS_HEADLINE","修理汽車"
"#TUTORIAL_DIALOG_REPAIRING_CARS_MESSAGE","從世界地圖發現的汽車通常都是破損的，只能以最大速度的一半移動。需要送回聚居地的<mark>車庫</mark>中進行修理。"
"#TUTORIAL_CODEX_GARAGE_HEADLINE","燃料"
"#TUTORIAL_CODEX_GARAGE","燃料可以用來修理車輛並維持它們運行。可以在世界地圖上找到、從特定社團交易得到或在聚居地製造出來。你需要向田地裡播種<mark>向日葵種子</mark>來生產燃料。向日葵變成燃油，然後在<mark>煉油廠</mark>中被精煉成燃料。"
"#TUTORIAL_NOTIFICATION_GARAGE_HEADLINE","車庫"
"#TUTORIAL_NOTIFICATION_GARAGE_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_GARAGE_HEADLINE","使用車庫"
"#TUTORIAL_DIALOG_GARAGE_MESSAGE","需要將在世界地圖發現的<mark>車輛</mark>送回聚居地中的<mark>車庫</mark>處進行維修。如果車庫中沒有空余車位，則車輛將按入庫順序依次排隊等候。\n\n車庫需要<mark>專家</mark>來進行維修，同時需要<quad name=Fuel> <mark>燃料</mark>才能運作。"
"#TUTORIAL_NOTIFICATION_SEND_TEAM_FROM_GARAGE_HEADLINE","將汽車送往世界地圖"
"#TUTORIAL_NOTIFICATION_SEND_TEAM_FROM_GARAGE_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SEND_TEAM_FROM_GARAGE_HEADLINE","將汽車送往世界地圖"
"#TUTORIAL_DIALOG_SEND_TEAM_FROM_GARAGE_MESSAGE","汽車完全修好後，從車庫菜單中創建<mark>團隊</mark>。這樣就能讓汽車攜帶專家乘客前往世界地圖。"
"#TUTORIAL_CODEX_SEND_TEAM_FROM_GARAGE_HEADLINE","世界地圖上的團隊"
"#TUTORIAL_CODEX_SEND_TEAM_FROM_GARAGE","汽車修理好後，會出現在世界地圖視角。完成修理後，進行修理的專家自動分配為車輛的指定司機。\n\n車庫能夠通過給一輛車分配多名專家來組成專家團隊。這個可以從車庫建築資訊頁實現。選擇其中一個空的專家槽位元，會打開一個功能表，顯示聚居地所有可用專家。\n\n在世界地圖上指揮車輛移動時，分配給這輛車的專家會和車一起移動，直至被要求離開車輛為止。\n\n專家在世界地圖上可以自由上下車輛。這是必要的，因為他們需要下車去執行任務。當專家上車後，會把資源放在車上。這樣的話，即使你的專家在與強盜的戰鬥中死亡，你的資源仍然安全的留在車上。車和資源可以稍後由他人取回。\n\n要想讓指定專家下車，可以重複點擊或者按下""A""來迴圈活躍選擇項，這會在車上的每一個人之間迴圈，一次一個。一旦選中了正確的專家，讓他們下車遠離車輛。"
"#TUTORIAL_NOTIFICATION_SOCIETIES_HEADLINE","社群"
"#TUTORIAL_NOTIFICATION_SOCIETIES_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_SOCIETIES_HEADLINE","社群"
"#TUTORIAL_DIALOG_SOCIETIES_MESSAGE","你在這個世界上並不是孤單一人。其他被稱為「<mark>社群</mark>」的定居點已經開始將他們的宣稱插滿世界地圖了。選擇你剛剛遇到的定居點並讓他們進行自我介紹，隨後你就可以與其互動。不同的社群能夠提供迥然不同的東西，因此進一步探索地圖以瞭解他們能夠提供哪些東西。"
"#TUTORIAL_NOTIFICATION_PREPARE_FOR_A_DISASTER_HEADLINE","準備好應對災難"
"#TUTORIAL_NOTIFICATION_PREPARE_FOR_A_DISASTER_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_PREPARE_FOR_A_DISASTER_HEADLINE","準備好應對災難"
"#TUTORIAL_DIALOG_PREPARE_FOR_A_DISASTER_MESSAGE","災難來即將臨時，你需要做好準備。即將到來的災難的具體資訊可在「災難通知」中查看。嘗試建造<mark>避雷針</mark>保障電氣建築安全，或建造<mark>廁所</mark>和<mark>桑拿房</mark>改善居民衛生和健康，災難結束後也不應鬆懈。"
"#TUTORIAL_CODEX_PREPARE_FOR_A_DISASTER_HEADLINE","抗災建築"
"#TUTORIAL_CODEX_PREPARE_FOR_A_DISASTER","<mark>廁所</mark>：建造廁所可讓居民維持適宜的清潔度，保持正常工作狀態。遊戲一開始便可建造廁所，這是在<mark>核輻射</mark>和<mark>大流行病</mark>期間，避免疾病大規模擴散的最簡單的方法。\n\n一些抗災建築必須使用<mark>科學點數</mark>從科技樹中解鎖。你可通過探索世界地圖獲得科學點數。\n\n<mark>桑拿房</mark>：是廁所的更高效版本，桑拿房讓人們保持清潔，減少疾病發生概率。大型聚居地需要一定數量的桑拿房，記得滿足人們對這些熱氣騰騰小屋的需求！\n\n<mark>避雷針</mark>：解鎖並建造避雷針以保護生產和使用能源的建築免遭雷暴損毀。這根高大威嚴的導線保護建築免遭電擊損壞。在能源建築附近建造避雷針，能在惡劣雷暴天氣中保障建築安全。唯一的缺點是避雷針需要頻繁維修，因為它們很容易超載。"
"#TUTORIAL_NOTIFICATION_DAMAGED_CROPS_HEADLINE","受損作物"
"#TUTORIAL_NOTIFICATION_DAMAGED_CROPS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_DAMAGED_CROPS_HEADLINE","受損作物"
"#TUTORIAL_DIALOG_DAMAGED_CROPS_MESSAGE","作物承受能力有限。熱浪或核放射塵等災難會讓作物枯萎，鼠群也會讓作物受損。保護作物避免其死亡，或趕在一切都太遲之前收穫作物。"
"#TUTORIAL_CODEX_DAMAGED_CROPS_HEADLINE","作物適應能力"
"#TUTORIAL_CODEX_DAMAGED_CROPS","作物<mark>適應能力</mark>各不相同。<mark>玉米</mark>很容易受感染，而<mark>土豆</mark>可在非理想環境中存活的更久。所有作物的抗性等級均可在種子選擇功能表中看到。\n\n記得時常查看自己的作物，看它們是否如期茁壯生長！"
"#CODEX_HEAT_WAVE_HEADLINE","熱浪"
"#CODEX_HEAT_WAVE","嚴酷的熱浪席捲整個地區，水分全部蒸發。居民工作異常艱辛，他們努力保持涼爽，補充水分。土地龜裂，湖泊乾涸，植物枯萎。\n\n- 居民飲水量是平時的兩倍\n- 農田作物產量下降\n- 建造水儲備並蓄滿水，同時儲存食物以繼續生存。"
"#TUTORIAL_CODEX_FOOD_STORAGE_BERRIES_HEADLINE","供養居民"
"#TUTORIAL_CODEX_FOOD_STORAGE_BERRIES","移動<mark>食物倉房</mark>的<mark>工作區</mark>至灌木叢上方，以便居民知道去哪裡收集漿果。\n\n要想獲得更加穩定的食物來源，需要建造<mark>狩獵屋</mark>、<mark>捕魚小屋</mark>和<mark>農田</mark>。\n\n<mark>饑餓</mark>的居民工作效率較低。沒有東西吃的居民會逐漸餓死。要防止居民餓死，需要建造各種食物生產建築。\n\n建議長期穩定生產<mark>肉</mark>和<mark>蔬菜</mark>，以避免<mark>營養不良</mark>。"
"#TUTORIAL_CODEX_SETTIME_HEADLINE","遊戲速度"
"#TUTORIAL_CODEX_SETTIME","可使用螢幕左下角的按鈕<mark>暫停</mark>和<mark>加速</mark>遊戲。要調整遊戲速度，可使用<mark>滑鼠</mark>、<mark>鍵盤</mark>上的數位鍵1到3和空白鍵、或使用<mark>遊戲控制器</mark>上的方向鍵。有些事件會自動暫停遊戲，直到事件得到解決。"
"#TUTORIAL_CODEX_CHANGEWORKSLOTS_HEADLINE","工人"
"#TUTORIAL_CODEX_CHANGEWORKSLOTS","建築中有一名或多名居民工作。增派人手可增加建築產能，也能派出建築裡的工人到其他地方工作。現在嘗試添加或移除建築中的居民，請選中該建築並按下一個工人槽位。"
"#TUTORIAL_CODEX_REPAIR_HEADLINE","維修"
"#TUTORIAL_CODEX_REPAIR","按下<mark>維修</mark>按鈕，使用部分材料進行維修。冒煙的建築還能使用，但若再次受損，建築可能毀壞。燃燒的建築將停用，若不維修，則終會倒塌。\n\n稍後你可以建造<mark>維修站</mark>來自動完成維修任務。"
"#TUTORIAL_CODEX_PLANTING_HEADLINE","作物"
"#TUTORIAL_CODEX_PLANTING","農田和溫室能種植多種作物。最初，你可選擇生長速度快的玉米，或選擇產量更高的土豆。按下選擇下一個按鈕進行選擇。你的居民將一直種植該作物，直到你做出更改。新種子只能在舊種子收割之後才能播種。\n\n要想種植新作物，需從游商處獲取<mark>種子</mark>，或從事件中獲得獎勵。注意查看新型種子以提升產量。"
"#TUTORIAL_CODEX_CONDITIONS_HEADLINE","居民"
"#TUTORIAL_CODEX_CONDITIONS","建造<mark>醫療帳篷</mark>並派駐醫護人員，以儘快治療傷病。如果不及時醫治，<mark>病症</mark>將導致健康惡化和其他負面效果。\n\n藥物可大幅加速恢復過程，並在可用時直接自動從倉儲中使用。<quad name=Medicine> <mark>藥品</mark>有助於治療受傷，<quad name=Iodine> <mark>碘丸</mark>有助於治療輻射病，<quad name=Antibiotics> <mark>抗生素</mark>有助於治療感染。\n\n要減少感染的發生，考慮建造<mark>桑拿房</mark>讓人們保持清潔和健康。桑拿房可從<mark>科技樹</mark>解鎖。"
"#TUTORIAL_CODEX_SALVAGE_STARTING_BUILDING_HEADLINE","拆除"
"#TUTORIAL_CODEX_SALVAGE_STARTING_BUILDING","要拆除建築，打開儲備區的<mark>建築資訊</mark>，點擊高亮顯示的<mark>拆除</mark>按鈕。拆除後將返還部分建築材料，可以在緊要關頭使用。拆除儲存建築不會毀壞其中的貨物。"
"#CODEX_STATIC_WORK_AREAS_HEADLINE","運行區域"
"#CODEX_STATIC_WORK_AREAS","建築放置過程中，建造效率會顯示在<mark>建築資訊</mark>面板。\n\n其中一些建築，如水井，無法建造在彼此的有效區域內。將它們隔開並監控效率表，以獲取全部收益。"
"#TUTORIAL_CODEX_POLLUTION_DEPOSITS_HEADLINE","消除污染"
"#TUTORIAL_CODEX_POLLUTION_DEPOSITS","在污染沉積物附近的建築是有風險的。因為這些沉積物會不斷地擴散污染，偶爾還會釋放有毒的化學物質，所以最好盡可能避開它們。\n\n研究<mark>危險物料工程</mark>來建造<mark>環境站</mark>，以便安全清除污染沉積物。你需要將收集到的<quad name=Pollution><mark>污染物</mark>小心地存放在<mark>廢料箱</mark>裡，否則廢料箱就極有可能洩漏，甚至是爆炸！\n\n接觸過多污染物的建築最終會被<mark>污染</mark>。你需要用居民去清理被污染的建築，這樣它們才能再次正常運作。"
"#TUTORIAL_CODEX_PLASTIC_HEADLINE","加工"
"#TUTORIAL_CODEX_PLASTIC","塑膠和金屬被用作建築材料和其他產品。金屬、纖維和廢物可以進一步提煉成物品。<mark>工具車間</mark>可以將金屬變成<quad name=Tools> <mark>工具</mark>，<mark>裁縫鋪</mark>可以將纖維變成<quad name=Cloth> <mark>衣物</mark>，<mark>機械車間</mark>可以將廢物變成<quad name=Parts> <mark>零件</mark> 。可以在<mark>槍械工匠</mark>處用金屬和零件製造<quad name=Guard_Rifle>武器</mark>。\n\n-<mark>工具<mark>：合適的工具能加快聚居地裡的工作。\n- <mark>衣物</mark>：衣物可以防止輻射和抵禦寒冷天氣。\n- <mark>武器</mark>：守衛和居民可以用它來對抗動物和其他入侵者。\n\n所有物品在使用中都會損壞，需要及時更換。一些配方能製作出更耐久的產品，但同時也會花費更多的材料。\n\n一旦地表礦藏枯竭，研究「工業採礦」來建造提取機。在地下你會發現同樣的礦藏，但數量要大得多。同時該科技能讓你得到<mark>稀有金屬</mark>，</mark>電子廠<mark>能提煉稀有金屬，並用其製作最有價值的資源——<quad name=Component><mark>部件</mark>。"
"#TUTORIAL_CODEX_STORAGES_HEADLINE","高級倉儲"
"#TUTORIAL_CODEX_STORAGES","一些倉庫需要從<mark>科技樹</mark>解鎖後才能建造。此類倉庫包括：\n\n- <mark>通用儲備室</mark>：安全儲存大型加工品和食物\n- <mark>廢料箱</mark>：儲存來自環境站的危險污染物。"
"#TUTORIAL_CODEX_OUTPOSTS_HEADLINE","設立前哨站"
"#TUTORIAL_CODEX_OUTPOSTS","要設立前哨，首先要研究探索類別下的<mark>邊境前哨</mark>科技，並在聚居地建造<mark>前哨倉庫</mark>。建好後，選擇倉庫功能表下的<mark>建造前哨</mark>。然後你會被送往世界地圖選擇合適的位置。前哨可以建造在所有<mark>中立區域</mark>，也就是<mark>沒有</mark><mark>強盜營地</mark>或<mark>社團</mark>的區域。建好後，將專家移到該前哨，即可將他們收集的資源自動送回聚居地中的倉庫。如果聚居地中的倉庫被毀，與之相連的前哨也會消失。"
"#TUTORIAL_CODEX_SPECIALIST_RECOVERY_HEADLINE","治療專家"
"#TUTORIAL_CODEX_SPECIALIST_RECOVERY","專家並非無敵。他們可能會在與土匪的<mark>戰鬥</mark>受傷，也會在搜尋和研究位置時因遇到<mark>危險</mark>而受傷。\n\n必須回到聚居地才能進行治療。他們的恢復速度取決於傷勢嚴重程度，以及他們<mark>恢復</mark>值的高低。可在<mark>專家技能</mark>章節中找到更多有關治療值的資訊。"
"#TUTORIAL_CODEX_ACTION_POINTS_HEADLINE","使用行動點數"
"#TUTORIAL_CODEX_ACTION_POINTS","行動點數又稱AP，可以在世界地圖中使用。穿越每一個地塊都需要消耗一定數量的行動點數。所有的行動（如搜尋和攻擊）都會用盡所有剩餘點數，無論數量如何。相比較於在遍佈淤泥和污水的沼澤中掙扎，在堅實的土地上旅行速度更快。因此，你需要相應地規劃路線。\n\n不同的專家可供使用的行動點數也有所不同，點數多少取決於專家的<mark>探索</mark>技能。偵查員在這一方面最為優秀。\n\n當專家們在世界地圖中跋涉時，試著利用好你的行動點數，比如使用最後剩餘的點數來搜尋你即將停靠的地點。這樣一來，你就可以走得更遠，同時避免在行動中浪費過多的點數。"
"#TUTORIAL_CODEX_SCOUT_HEADLINE","偵察"
"#TUTORIAL_CODEX_SCOUT","不斷深入探索地圖，發現新位置和資源。選中專家，移動游標至探索區域，區域出現望遠鏡圖示並高亮顯示後，再確認選擇。偵察將耗盡專家本輪剩餘<mark>行動點數</mark>（但一天中會補充兩次專家的行動點數）。"
"#TUTORIAL_NOTIFICATION_COLONY_COMBAT_HEADLINE","聚居地內專家"
"#TUTORIAL_NOTIFICATION_COLONY_COMBAT_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_COLONY_COMBAT_HEADLINE","聚居地內專家"
"#TUTORIAL_DIALOG_COLONY_COMBAT_MESSAGE","你可以命令聚居地內的<mark>專家</mark><mark>移動</mark>或<mark>攻擊</mark>敵人，方法是首先選中專家，然後指向目標並下達移動或攻擊的命令。專家在保護居民方面發揮著重要作用，可幫助他們抵禦<mark>野生動物</mark>傷害及其他傷害。\n\n在鍵盤上按<mark>「L」</mark>鍵或在控制器上按<mark>右搖杆</mark>，即可輕鬆辨別所有生物。"
"#TUTORIAL_CODEX_HUNTING_HEADLINE","動物"
"#TUTORIAL_CODEX_HUNTING","聚居地附近有各種各樣的動物四處遊蕩。這些動物的力量各不相同，因此在其領土附近設置建築物或命令居民收集資源時，應時刻保持小心謹慎。\n\n<mark>威武巨鹿</mark>：非侵略性物種，即使受到刺激也只會保護自己。\n\n<mark>兇惡老鼠</mark>：老鼠天性較為溫順，一般能與人類和平共處。但如果遭到攻擊，它們就會兇悍地捍衛自己的領土。\n\n<mark>鼠甲蟲</mark>：這些生物看上去很無辜，但一旦成群出現，就能迅速讓疏於防備的居民措手不及。在夜間，它們很容易被發現，因為它們的眼睛在黑暗中發著紅光！\n\n<mark>野豬</mark>：這些豬的背上佈滿尖刺，長相令人恐懼。接近它們的時候千萬不要掉以輕心！\n\n<mark>熊</mark>：這些熊可不是普通的泰迪熊，它們是實打實的殺人熊。即使是具有戰鬥專長的專家，也很難幹掉一頭熊。\n\n<mark>沙蟲</mark>：沙蟲是最可怕的動物，能夠躲藏在地下，伺機向居民和專家發動突襲。它們有巨大的力量，因此請盡可能留意，小心它們正偷偷窺視著地面。"
"#TUTORIAL_NOTIFICATION_GATE_COMBAT_HEADLINE","大門戰鬥"
"#TUTORIAL_NOTIFICATION_GATE_COMBAT_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_GATE_COMBAT_HEADLINE","土匪突襲"
"#TUTORIAL_DIALOG_GATE_COMBAT_MESSAGE","<mark>土匪</mark>已經來到大門前，衝突很可能升級為交戰。將<mark>專家</mark>召回，並升級<mark>大門</mark>的防禦，以抵禦襲擊者。祝你好運！"
"#TUTORIAL_CODEX_GATE_COMBAT_HEADLINE","聚居地內的敵人"
"#TUTORIAL_CODEX_GATE_COMBAT","聚居地戰鬥分為三個階段：<mark>談判</mark>、<mark>大門處的戰鬥</mark>，以及<mark>聚居地內的戰鬥</mark>（如果事態嚴重）。\n\n有時，土匪會提出一項交易，這可能會給你爭取一些時間，而明智的行為可以緩解局勢。要想避免作戰，多半需要消耗資源，因此應當保留各種資源以備不時之需。\n\n然而，某些情況下戰鬥不可避免。升級後的大門可以使土匪們忙活得更久，甚至成功防止他們<mark>攻破</mark>。\n\n如果大門被攻破，戰鬥將進入最後階段，在聚居地城牆內部開打。在聚居地內，土匪會盡可能地破壞建築和傷害居民，同時還會<mark>搶劫</mark>不受保護的資源。專家和居民都將抗擊抵禦襲擊者，但難免會出現傷亡。"
"#TUTORIAL_NOTIFICATION_SPECIALIST_TO_WM_HEADLINE","將專家送往世界地圖"
"#TUTORIAL_NOTIFICATION_SPECIALIST_TO_WM_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SPECIALIST_TO_WM_HEADLINE","將專家送往世界地圖"
"#TUTORIAL_DIALOG_SPECIALIST_TO_WM_MESSAGE","<mark>大門</mark>已經打開，該進行探索了！你可以將<mark>專家</mark>送往世界地圖，方法是首先選中他們，然後在資訊面板選擇<mark>送往世界地圖</mark>的選項。就是這麼簡單！"
"#TUTORIAL_NOTIFICATION_HYGIENE_HEADLINE","居民衛生"
"#TUTORIAL_NOTIFICATION_HYGIENE_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_HYGIENE_HEADLINE","居民衛生"
"#TUTORIAL_DIALOG_HYGIENE_MESSAGE","在這片荒原上，居民可能很難顧及自己的<mark>衛生</mark>。骯髒的居民會很快變得不滿，也更容易感染各種疾病。通過在建造功能表中建造<mark>廁所</mark>，來幫助他們！\n\n不過，廁所會<mark>污染</mark>周邊區域，可將其放置於聚居地週邊以減少危害。"
"#TUTORIAL_CODEX_HYGIENE_HEADLINE","衛生"
"#TUTORIAL_CODEX_HYGIENE","如果居民無法利用合適的建築來改善個人衛生，將會變得<mark>骯髒</mark>。這些建築包括<mark>廁所</mark>，可用於適當處理排泄物，以及<mark>桑拿房</mark>，能更有效地清除皮膚上的污染和其他碎屑。桑拿房可以從<mark>科技樹</mark>解鎖。\n\n請記住，每新增一位居民，衛生維護的需求也會隨之增加，因此請持續為他們提供所需的清潔設施。"
"#TUTORIAL_NOTIFICATION_HOSTILE_HEADLINE","敵對居民"
"#TUTORIAL_NOTIFICATION_HOSTILE_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_HOSTILE_HEADLINE","敵對居民"
"#TUTORIAL_DIALOG_HOSTILE_MESSAGE","某些不滿意的居民或倖存者可能偶爾反叛，成為<mark>敵對</mark>居民。他們會爭吵、搶劫和毀壞建築，造成嚴重混亂。建造<mark>守衛亭</mark>部署守衛，招募<mark>槍械工匠</mark>製造武器以保護聚居地。"
"#TUTORIAL_CODEX_HOSTILE_HEADLINE","聚居地安全"
"#TUTORIAL_CODEX_HOSTILE","<mark>敵對</mark>居民已無藥可救。在絕望中，他們破壞建築並傷害居民，還偷走了資源。因此應將其視為入侵的<mark>土匪</mark>。\n\n居民越<mark>不幸福</mark>就越可能變得敵對。應當提供<mark>營養豐富的食物</mark>、<mark>衛生設施</mark>，改善<mark>居住環境</mark>，以提高其生活品質。你還需要考慮哪些人可以進入<mark>大門</mark>。\n\n<mark>守衛亭</mark>可迅速、高效應對任何敵對居民。可指派工人擔任<mark>守衛</mark>，保障聚居地安全。\n\n<mark>槍械工匠</mark>提供高級武器，可用於武裝守衛。武器使用一段時間後會損壞，請保證產量。"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_HEADLINE","營養不良"
"#TUTORIAL_NOTIFICATION_MALNUTRITION_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_MALNUTRITION_HEADLINE","營養不良"
"#TUTORIAL_DIALOG_MALNUTRITION_MESSAGE","居民需要攝入多種食物，包括<mark>蔬菜</mark>和<mark>肉食</mark>，所以請確保提供充足的各類食物。<mark>營養不良</mark>非常嚴重，長期持續會導致死亡。"
"#TUTORIAL_CODEX_MALNUTRITION_HEADLINE","營養"
"#TUTORIAL_CODEX_MALNUTRITION","居民需要穩定的<mark>肉食</mark>和<mark>蔬菜</mark>來源。肉食包括<mark>野味</mark>、<mark>魚肉</mark>和部分昆蟲。蔬菜包括<mark>漿果</mark>和大部分<mark>農田</mark>中收穫的莊稼，比如<mark>玉米</mark>和<mark>土豆</mark>。\n\n部分食物僅能果腹，但無法提供足夠的營養以支撐居民長期生存。\n\n<mark>營養不良</mark>的居民飲食嚴重缺乏一種或多種食物。你是否為居民提供了充足的熱<mark>餐食</mark>？還是他們只能吃到一種生的食物？可以在<mark>伙房</mark>和<mark>食堂</mark>中準備多種熱餐食。然而，重新平衡營養需要連續數天享用多樣化飲食。\n\n<mark>營養充足</mark>的居民居民攝入肉類、蔬菜等多種食物。人們吃飽喝足後才能更好地維護聚居地，所以建議保障居民的合理飲食。"
"#TUTORIAL_NOTIFICATION_PRODUCTION_LIMITS_HEADLINE","生產上限"
"#TUTORIAL_NOTIFICATION_PRODUCTION_LIMITS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_PRODUCTION_LIMITS_HEADLINE","生產上限"
"#TUTORIAL_DIALOG_PRODUCTION_LIMITS_MESSAGE","你可以為<mark>裁縫鋪</mark>這樣生產建築生產出來的資源設置<mark>生產上限</mark>。你可以設置上限來節約儲存空間，同時解放居民，讓他們去做一些更為重要的工作。"
"#TUTORIAL_NOTIFICATION_BUILDING_NEEDS_HEADLINE","建築需要資源"
"#TUTORIAL_NOTIFICATION_BUILDING_NEEDS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_BUILDING_NEEDS_HEADLINE","建築需求"
"#TUTORIAL_DIALOG_BUILDING_NEEDS_MESSAGE","建築需要不同資源來正常運作，其中最重要的是<quad name=Water> <mark>水</mark>。<mark>水塔</mark>會在其<mark>有效範圍</mark>內把多餘的水分配給建築。存放在生銹鐵桶裡的水不適合居民飲用。"
"#TUTORIAL_NOTIFICATION_SPECIALIST_CONTROLS_HEADLINE","專家控制"
"#TUTORIAL_NOTIFICATION_SPECIALIST_CONTROLS_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_SPECIALIST_CONTROLS_HEADLINE","專家控制"
"#TUTORIAL_DIALOG_SPECIALIST_CONTROLS_MESSAGE","<mark>專家</mark>奮戰在前線，幫你探索荒野。使用<mark>滑鼠左鍵</mark>或控制器<mark>「A」</mark>鍵選擇專家。要選擇多名專家，請按住滑鼠並移動游標。\n\n在一片區域內點擊<mark>滑鼠右鍵</mark>或按下控制器「A」鍵，命令專家偵查周圍環境。"
"#TUTORIAL_NOTIFICATION_COLONY_SETUP_HEADLINE","佈置聚居地"
"#TUTORIAL_NOTIFICATION_COLONY_SETUP_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_COLONY_SETUP_HEADLINE","佈置聚居地"
"#TUTORIAL_DIALOG_COLONY_SETUP_MESSAGE","是時候為新定居點做好準備了。你應該首先建造<mark>營地</mark>，以存儲初始資源。先找到一個合適的建造地點，然後通過<mark>建造功能表</mark>來安置營地！\n\n一旦營地建成，將專家移動到建築工地來<mark>命令專家</mark>進行建造。專家會自動從營地取走所需資源並開始建造。"
"#TUTORIAL_NOTIFICATION_PREPARE_COLONY_HEADLINE","開展聚居地的準備工作"
"#TUTORIAL_NOTIFICATION_PREPARE_COLONY_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_PREPARE_COLONY_HEADLINE","開展聚居地的準備工作"
"#TUTORIAL_DIALOG_PREPARE_COLONY_MESSAGE","幹的不錯！你已經向建成一個真正的<mark>聚居地</mark>邁出了第一步。我注意到你現在已經解鎖了一些新<mark>建築</mark>，這片土地終於不再只是一望無際的荒野了！\n\n你需要為這片區域做好充分準備，這樣<mark>居民</mark>才能在此存活下去。其中最為重要的是能照顧到他們所有的基本需求。"
"#TUTORIAL_NOTIFICATION_HUNTING_HEADLINE","狩獵中"
"#TUTORIAL_NOTIFICATION_HUNTING_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_HUNTING_HEADLINE","狩獵中"
"#TUTORIAL_DIALOG_HUNTING_MESSAGE","發現一隻野生動物！專家可以通過<mark>狩獵</mark>當地的野生動物來獲取肉食，但同時他們也很難招架住野生動物的<mark>攻擊</mark>。通常來說動物都會保護自己，有些甚至還會毫不猶豫地朝你猛衝過來，即使你只是路過了它們的領地。按下鍵盤上的<mark>「L」</mark>鍵或是控制器上的<mark>右搖杆鍵</mark>來查看動物的仇恨等級。"
"#TUTORIAL_NOTIFICATION_BASIC_GATHERING_HEADLINE","基礎採集"
"#TUTORIAL_NOTIFICATION_BASIC_GATHERING_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_BASIC_GATHERING_HEADLINE","基礎採集"
"#TUTORIAL_DIALOG_BASIC_GATHERING_MESSAGE","你可以派遣專家從事某些工作。嘗試命令他們前往附近的<quad name=Berries><mark>漿果</mark>叢、<quad name=Plank><mark>木材</mark>堆積處或<quad name=Concrete><mark>混凝土塊</mark>堆積處。頂部工具條會顯示你目前的資源儲量。"
"#TUTORIAL_NOTIFICATION_RANCH_HEADLINE","家畜"
"#TUTORIAL_NOTIFICATION_RANCH_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_RANCH_HEADLINE","家畜"
"#TUTORIAL_DIALOG_RANCH_MESSAGE","<mark>牛</mark>、<mark>羊</mark>等家畜不僅可愛，還能為聚居地帶來繁榮。你需要<mark>農場</mark>來飼養、繁育家畜，但要先通過<mark>貿易</mark>獲取家畜。"
"#TUTORIAL_CODEX_RANCH_HEADLINE","農場"
"#TUTORIAL_CODEX_RANCH","要飼養牲畜，你需要先解鎖科技樹的<mark>動物飼養</mark>。農場可飼養四種人類的老朋友：牛、羊、豬、雞。\n\n通過農場資訊面板，可設置要飼養的牲畜類型。設置完成後，只需獲取牲畜。獲取方式通常為：與世界地圖中找到的<mark>社群</mark>進行貿易。\n\n牲畜有特殊需求，必須滿足才能繁衍生息。例如，一個農場只能飼養一種牲畜。另外，牲畜需要飲水，如果無法提供，牲畜數量將減少。\n\n牲畜長成後，可提供特殊和實用的產品。如果你急需肉類，可<mark>屠宰</mark>成年牲畜獲取肉食。"
"#TUTORIAL_NOTIFICATION_INVITE_COLONISTS_HEADLINE","邀請居民"
"#TUTORIAL_NOTIFICATION_INVITE_COLONISTS_MESSAGE","按此學習如何操作。"
"#TUTORIAL_CODEX_INVITE_COLONISTS_HEADLINE","邀請居民"
"#TUTORIAL_CODEX_INVITE_COLONISTS_MESSAGE","如果你覺得已經建造就緒，就可以邀請居民入住。選擇<mark>營地</mark>並選擇<mark>「發射信號彈」</mark>，給居民發信號。\n\n請注意，一旦邀請居民入住，就不能把他們請出。"
"#TUTORIAL_NOTIFICATION_COLONIST_GATHERING_HEADLINE","居民聚集"
"#TUTORIAL_NOTIFICATION_COLONIST_GATHERING_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_COLONIST_GATHERING_HEADLINE","居民聚集"
"#TUTORIAL_DIALOG_COLONIST_GATHERING_MESSAGE","要讓居民聚集起來，你需要建造<mark>儲備區</mark>來收集基礎資源，同時還需要建造<mark>食物倉房</mark>來收集如漿果、肉食一類的食物。將這兩種建築建造在聚居地中心，因為它們不僅可以儲備資源，同時還可以進行資源配置。"
"#TUTORIAL_NOTIFICATION_ENERGY_HEADLINE","建築需要能源"
"#TUTORIAL_NOTIFICATION_ENERGY_MESSAGE","按此瞭解詳情。"
"#TUTORIAL_DIALOG_ENERGY_HEADLINE","能源"
"#TUTORIAL_DIALOG_ENERGY_MESSAGE","一些建築需要<quad name=Energy> <mark>能源</mark>才能運作。你可以通過多種方式生成能源，然後用<mark>運輸機</mark>將其分配給建築。要想先人一步進入更為領先的時代，你需要搜集一些<quad name=Component> <mark>部件</mark>和<quad name=Parts> <mark>零件</mark>。"
"#TUTORIAL_NOTIFICATION_EXPLORE_HEADLINE","在周圍探索"
"#TUTORIAL_NOTIFICATION_EXPLORE_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_EXPLORE_HEADLINE","探索"
"#TUTORIAL_DIALOG_EXPLORE_MESSAGE","周邊地區蘊含著有用的資源，但遊戲之初這些地區都籠罩在迷霧中，可派專家前去偵察。\n\n使用<mark>滑鼠右鍵</mark>或控制器<mark>A</mark>鍵點擊迷霧區域，命令<mark>已選專家</mark>前去搜索戰利品。"
"#TUTORIAL_NOTIFICATION_SPECIALIST_BUILDING_HEADLINE","派遣專家進行建造"
"#TUTORIAL_NOTIFICATION_SPECIALIST_BUILDING_MESSAGE","按此學習如何操作。"
"#TUTORIAL_DIALOG_SPECIALIST_BUILDING_HEADLINE","建造專家"
"#TUTORIAL_DIALOG_SPECIALIST_BUILDING_MESSAGE","建築放置後不能立即使用，首先需要進行建造。打開建造功能表中的儲存類別，在已偵察區域內放置<mark>儲備區</mark>和<mark>食物倉房</mark>。\n\n建築成功放置後，使用滑鼠右鍵或控制器A鍵選擇專家，並命令其前往<mark>建築工地</mark>。只要儲備充足，專家將會自動消耗儲備資源！"
"#TUTORIAL_NOTIFICATION_TEMPERATURE_HEADLINE","Changing Temperature"
"#TUTORIAL_NOTIFICATION_TEMPERATURE_MESSAGE","Press here to learn more"
"#TUTORIAL_DIALOG_TEMPERATURE_HEADLINE","TEMPERATURE"
"#TUTORIAL_DIALOG_TEMPERATURE_MESSAGE","Colonists will struggle to keep warm when the summer subsides and winter creeps in.\n\nWarm <mark>Shelters</mark> up by building heating solutions like <mark>Burners</mark> nearby. Heaters' inner radius is warm enough for colonists to get comfortable while the outer radius leaves buildings quite chilly.\n\nCarriers keep the Burners running with <mark>Firewood</mark>, which can be produced with a <mark>Logging Camp</mark>."
"#TUTORIAL_CODEX_TEMPERATURE_HEADLINE","WEATHER EFFECTS"
"#TUTORIAL_CODEX_TEMPERATURE","Chilly and Freezing weather conditions affect most buildings and colonists. During Fall and the short Spring, colonists might get <mark>Cold</mark> lowering their immune system. Mid-winter can cause colonists to enter deadly <mark>Hypothermia</mark>, unless they have <mark>warmed housing</mark>.\n\nColonists need Shelters warmed up by nearby heaters, such as Burners or Radiators, to avoid a freezing death. Warming up their workplaces slows the cold from creeping in, but homeless colonists or those with frozen homes will not last long. Note that by building multiple Burners and combining their chilly outer areas you can create additional warm zones!\n\nFrozen lakes create issues for buildings on the shore, and must be heated to keep up the production. Ranch animals are subjected to the cold as well and will die unless properly heated.\n\nClothes provide some protection against the elements. Better clothing means the colonists can spend longer periods of time in the cold environment without feeling its side effects. Clothes are not enough to solve the problem completely however, even in the best equipment, without a warm bed, the colonists are still prone to freezing to death.\n\nFall and Spring are brief periods of time before and after the winter. The temperature is near freezing, which means Crops start dying out and colonists and animals need additional warmth to stay healthy. Crops with high catastrophe endurance can last longer in the cold, but once the Winter Storm hits, the unharvested yield is gone.\n\nHeat Waves on the other hand raise colonists' body temperature greatly, causing a need to drink water twice as much as they normally do."
"#TUTORIAL_NOTIFICATION_RESOURCES_HEADLINE","Using Resources"
"#TUTORIAL_NOTIFICATION_RESOURCES_MESSAGE","Press here to learn more"
"#TUTORIAL_DIALOG_RESOURCES_HEADLINE","RESOURCES"
"#TUTORIAL_DIALOG_RESOURCES_MESSAGE","<mark>Resources</mark> are the ingredients for everything in your Colony, from Buildings to Items. They can be used directly or refined into more advanced products.\n\nEach resource has its own <mark>weight</mark> which determines how much of it can be carried in one go and how much storage space it needs. Building <mark>Roads</mark> will allow colonists to move resources from one place to another faster, but its construction process might take a while.\n\nQuickly check how many resources you currently have stored from the <mark>Top Bar</mark> and the details from the <mark>Statisctics Menu</mark>."
"#CODEX_WINTER_HEADLINE","WINTER STORM"
"#CODEX_WINTER","First flakes of snow and morning frost are the telltale signs of an approaching Winter Storm. Colonists struggle to keep warm as the weather quickly shifts from chilly to freezing with heavy snowfall burying everything in its path.\n\nInfo and advice:\n- Burners and Radiators keep Shelters and workplaces warm inside their effective radius.\n- Colonists exposed to freezing weather get Cold, affecting their Happiness.\n- If this continues, Cold turns to Hypothermia, causing Health loss.\n- Clothes slow effects of exposure, upgraded ones even better.\n- Crops and lakes eventually freeze, halting producting.\n- Animals in Ranches can die without a heater nearby."
"#TOPIC_RESEARCH_FOOD","食物"
"#TOPIC_RESEARCH_PRODUCTION","生產"
"#TOPIC_RESEARCH_COLONY","聚居地"
"#TOPIC_RESEARCH_SECURITY","安全"
"#TOPIC_RESEARCH_EXPLORATION","探索"
"#TOPIC_RESEARCH_UNLOCK_COST","費用"
"#TOPIC_AVAILABLE_RESEARCH","科學點數"
"#TOPIC_RESEARCH_UNLOCKABLES","可解鎖"
"#BUTTON_RESEARCH","研究"
"#TOPIC_TECH_TREE","科技樹"
"#TOPIC_TECH_TREE_TITLE","科技樹"
"#TECH_COMMUNAL_EATING","居民飲食"
"#TECH_PROTECTED_CROPS","受保護的作物"
"#TECH_ALTERNATIVE_PROTEINS","替代蛋白質"
"#TECH_BORING_METHODS","挖掘技術"
"#TECH_ADVANCED_FARMING","高級耕作"
"#TECH_DELICACIES","美味"
"#TECH_CHEF_TRAINING","大廚培訓"
"#TECH_COMMUNAL_EATING_DESC","我們需要採取更加集中化的解決方案來用溫暖和營養餐食來驅趕饑餓。\n\n<mark>伙房</mark>將食物原材料加工為<mark>餐食</mark>。\n\n<mark>伐木蓬</mark>生產伙房運轉需要的<quad name=Firewood> <mark>木柴</mark>。"
"#TECH_PROTECTED_CROPS_DESC","<mark>溫室</mark>能保護作物免遭環境侵襲，甚至能在災難期間運作。即使在很惡劣的情況下，它也能提供穩定的食物產量。"
"#TECH_ALTERNATIVE_PROTEINS_DESC","浩劫之後，各個社群必須找到更高效的新蛋白質來源，而可食用昆蟲恰能滿足這種需求。<mark>昆蟲農場</mark>能提供穩定的<mark>食物</mark>產量，而且能夠替代肉類。\n\n尋找新型的蟲卵進一步鞏固產量。"
"#TECH_BORING_METHODS_DESC","獲取清潔<mark>水源</mark>非常困難，在乾旱氣候下尤其如此。<mark>鑽井</mark>挖得很深，可以獲取地下水資源。因此鑽井可放置在任何位置。"
"#TECH_ADVANCED_FARMING_DESC","讓農業進入新階段。中大型農田提供更為豐厚的收成，能夠養活大型聚居地。將農田放置於<mark>肥沃</mark>的土壤之上，可以帶來額外產量加成。"
"#TECH_DELICACIES_DESC","沒有什麼能和新鮮的烤<quad name=Bread> <mark>麵包</mark>一樣香。\n\n<mark>磨坊</mark>將<quad name=Wheat> <mark>小麥</mark>磨成<quad name=Flour> <mark>麵粉</mark>，然後在<mark>麵包房</mark>製成麵包。"
"#TECH_CHEF_TRAINING_DESC","要餵飽一大群人需要紀律和組織。大廚培訓可以解鎖<mark>食堂</mark>，廚師們可以在那裡為饑餓的居民們準備大量的<mark>餐食</mark>。"
"#TECH_ENERGY_PRODUCTION_ONE","能源生產量一"
"#TECH_JUNK_RECYCLING","廢舊物回收"
"#TECH_ENERGY_STORAGE1","能源儲備"
"#TECH_ENERGY_PRODUCTION_TWO","能源生產量二"
"#TECH_INDUSTRIAL_MINING","工業開採"
"#TECH_AUTOMATION","自動化"
"#TECH_MASS_PRODUCTION","大規模生產"
"#TECH_RARE_METALS","稀有金屬"
"#TECH_ENERGY_PRODUCTION_ONE_DESC","恢復電力是重建文明的關鍵一步。<mark>太陽能電池板</mark>和<mark>風力發電機</mark>能提供清潔<mark>能源</mark>，但發電量較小。太陽能電池板僅在白天工作，而風力發電機在白天和夜晚均可運行。"
"#TECH_JUNK_RECYCLING_DESC","對有能力進行回收的人來說，廢料站的副產品<mark>廢舊物</mark>很有用，甚至稱得上是寶貝了。<mark>機修店</mark>能將廢舊物轉化為機械<mark>零件</mark>，建造高級建築和物品正需要這些零件。\n\n生產 <quad name=Parts> <mark>零件</mark>"
"#TECH_ENERGY_STORAGE1_DESC","<mark>能源</mark>只生產不儲存，可能釀成災難。<mark>電池架</mark>經過改裝後，可儲存一定量的電力，即使能源生產中斷，儲存的能源仍可保證其他設備正常運轉。"
"#TECH_ENERGY_PRODUCTION_TWO_DESC","高端生產建築和娛樂建築需要大量<mark>能源</mark>才能運轉，因此大型發電設施必不可少。<mark>大型太陽能電池板</mark>遇到災難將折疊以自我保護，<mark>大型風力渦輪機</mark>能夠俯視聚居地大多數其他建築。\n\n太陽能電池板僅在白天生產<quad name=Energy><mark>能源</mark>。而風力發電機需要更多維修。"
"#TECH_INDUSTRIAL_MINING_DESC","單靠徒手撿拾建築材料，你的發展將會很有限。<mark>挖掘機</mark>等重型機械可大幅提升生產力，但需要持續維護和大量<mark>能源</mark>才能提取出金屬、塑膠和混凝土。"
"#TECH_AUTOMATION_DESC","將瑣碎的工作交給電腦設備能夠解放居民，讓他們從事其他工作。<mark>電子元件廠</mark>是大型高科技建築，只要提供<mark>部件</mark>、<mark>稀有</mark>金屬和<mark>能源</mark>，就能夠生產自動化所需的高級<mark>電子元件</mark>。"
"#TECH_MASS_PRODUCTION_DESC","電腦控制開採設備是大規模生產建築材料的終極形態。除非發生故障，否則<mark>全自動搜尋器</mark>運轉無需人員監管。\n\n然而，搜尋器需要大量<mark>能源</mark>才能為聚居地生產<mark>金屬</mark>、<mark>塑膠</mark>和<mark>混凝土</mark>。"
"#TECH_RARE_METALS_DESC","必須使用<mark>磁力分離器</mark>才能將土壤中的<mark>稀有金屬</mark>分離出來。分離器從材料中穿過，過濾掉無用成分。產出的稀有金屬用於高端生產。\n\n需要<mark>能源</mark>才能運轉。"
"#TECH_COMMUNAL_LIVING","群體生活"
"#TECH_EDUCATION","教育"
"#TECH_REMEMBRANCE","紀念"
"#TECH_COMFORTABLE_HOUSING","舒適住宅"
"#TECH_AGGRESSION_RELEASE","侵略性釋放"
"#TECH_KNOWLEDGE_PRESERVATION","知識保護"
"#TECH_COUCH_POTATO","懶骨頭"
"#TECH_COMMUNAL_LIVING_DESC","需要周密的計畫才能讓人們走出帳篷，搬進更好的房屋。<mark>公寓</mark>可在同樣狹小的空間中容納多人。<mark>棚屋</mark>人均居住面積稍大，但成本也更高。這兩種建築都比帳篷和應急庇護所更安全，而且輻射防護能力也更強。"
"#TECH_EDUCATION_DESC","讓下一代在<mark>學校</mark>接受教育比以往任何時候都更重要。如果兒童上學的時日夠長，<mark>受過教育</mark>的他們將獲得一個永久的教育特質。當這些兒童長大開始工作，曾受的教育將使他們成為更高效的社群一分子。"
"#TECH_REMEMBRANCE_DESC","懷念逝者非常痛苦，但只有這樣才能繼續前行。<mark>紀念碑</mark>讓人們能夠點燃蠟燭，紀念浩劫中逝去的人們。"
"#TECH_COMFORTABLE_HOUSING_DESC","讓你的居民搬離擁擠、簡陋的住所，住進舒適的房屋。<mark>住宅</mark>提供頂級奢華和舒適的居住環境，堪稱浩劫後的頂級住所，但需要花費鉅資建造。"
"#TECH_AGGRESSION_RELEASE_DESC","某些人放鬆的方式就是自己臉上挨一拳，或看其他人被打倒。<mark>競技場</mark>允許居民通過打鬥釋放壓力，看臺上的觀眾也能一飽眼福。也許這不太文明，但的確很有趣！"
"#TECH_KNOWLEDGE_PRESERVATION_DESC","在<mark>圖書館</mark>中保存舊世界的文字是明智之舉，其原因也顯而易見。你不僅能學習過去的經驗教訓，還能沉浸於精彩的故事之中，並暫時脫離殘酷的現實。"
"#TECH_COUCH_POTATO_DESC","快看，有時候你僅想坐下來好好看一部蠢蠢的電影，又或者是看一部冰湖垂釣的紀錄片。<mark>電影院</mark>不失為一個好辦法。"
"#TECH_SECURE_STORAGE","通用儲備室"
"#TECH_HAZMAT_ENGINEERING","危險物料工程"
"#TECH_CENTRALIZED_REPAIRS","集中維修"
"#TECH_REINFORCED_GATE","加強大門"
"#TECH_MEDICAL_CENTER","醫療中心"
"#TECH_MEDICINE_PRODUCTION","藥品生產"
"#TECH_SECURE_STORAGE_DESC","貴重物品需要儲存在合適的地點。<mark>通用儲備室</mark>是經過改造和強化的船運集裝箱，能夠抵禦惡劣環境和盜賊。\n\n儲存物品、食物和資源。"
"#TECH_HAZMAT_ENGINEERING_DESC","在沒有合適裝備的情況下清理嚴重污染的土壤，無異於死刑判決。<mark>環境站</mark>既能提供清理<quad name=Pollution><mark>污染沉積物</mark>的方法，還能將廢料儲存在<mark>廢料箱</mark>中。"
"#TECH_CENTRALIZED_REPAIRS_DESC","即時追蹤大型聚居地中的所有維修活動十分繁瑣。只需給<mark>維修廠</mark>配備足夠的員工和補給，它就能自動清除污染並修復工作區內的所有受損建築。"
"#TECH_REINFORCED_GATE_DESC","加強<mark>大門</mark>能讓靠近者更加敬畏住在後面的社團。可更詳細地盤問<mark>倖存者團體</mark>，然後再考慮是否讓其進入。有時盤問能揭示團體狀況的重要資訊。"
"#TECH_MEDICAL_CENTER_DESC","簡易的<mark>醫療帳篷</mark>無法保障大型聚居地的健康。管理完善的<mark>野外醫院</mark>寬敞又高效，能夠治療各種病症。"
"#TECH_MEDICINE_PRODUCTION_DESC","在荒地中搜尋可用藥品幾乎全靠運氣。有了<mark>醫學實驗室</mark>，聚居地就能自己生產所需的藥品和抗生素。"
"#TECH_TEAM_OPERATIONS","團隊行動"
"#TECH_BARTERING","以物易物"
"#TECH_DISASTER_FORECAST","災難預報"
"#TECH_TEAM_OPERATIONS_DESC","如果繼續在荒地上孤軍奮戰，則發展只能止步於此。<mark>任務控制</mark>結合個人強項形成<mark>專家團隊<mark>，從而能夠應對單個人員根本無法完成的任務。"
"#TECH_BARTERING_DESC","你的聚居地並不孤單。其他<mark>社群</mark>遍佈各地，只要你建成<mark>交易中心</mark>就能進行交易，與其他社群交換商品。"
"#TECH_DISASTER_FORECAST_DESC","<mark>災難</mark>很糟糕。不知道災難何時襲來更是雪上加霜。監控天氣、無線電波和遠方廣播的<mark>雷達站</mark>可用作早期預警系統，從而拯救無數生命。它無法阻止災難發生，但能提供更多時間為下次災難做好準備。\n\n將提前預警時間從<mark>一天延長到三天</mark>。"
"#NO_SCIENCE_POINTS_DESC","在世界地圖上賺取科學點數"
"#NOTIFICATION_NOT_ENOUGH_SCIENCE_POINTS","科學點數不足"
"#TECH_PRECULTIVATION","耕作準備"
"#TECH_PRECULTIVATION_DESC","預先準備種子有助於紮根，從而減少耕作時間。"
"#TECH_SHARPER_SCYTHES","強化鐮刀"
"#TECH_SHARPER_SCYTHES_DESC","鋒利順手的鐮刀減少收穫時間。收割者也會感到開心。"
"#TECH_FERTILIZERS","肥料"
"#TECH_FERTILIZERS_DESC","給土壤上面施些肥料有助於植物長得更大更快。影響所有農田和溫室。"
"#TECH_COATED_HOPPERS","塗層漏斗"
"#TECH_COATED_HOPPERS_DESC","有了塗層，穀物可以更加順暢地滑過漏斗表面，讓你更快地享用鮮美的<quad name=Bread><mark>麵包</mark>。單純看著穀物滑落也足以令人心情舒暢。"
"#TECH_ORGANIZED_KITCHEN","井井有條的廚房"
"#TECH_ORGANIZED_KITCHEN_DESC","廚房絕不可混亂。合理安排和組織，這樣不僅減少<mark>餐食</mark>烹製時間，還減少了其間的咒駡。"
"#TECH_EFFICIENT_COMPONENTS","高效部件"
"#TECH_EFFICIENT_COMPONENTS_DESC","小心放置部件，認真研究部件功能，不僅能提高效率，還能減少部件損壞機率。同時還能降低維修和維護成本。"
"#TECH_QUALITY_CAPACITORS","高品質電容器"
"#TECH_QUALITY_CAPACITORS_DESC","高效傳輸高壓電流，這樣同樣的空間能夠存放更多電力。"
"#TECH_CONVEYOR_BELTS","輸送帶"
"#TECH_CONVEYOR_BELTS_DESC","輸送帶源源不斷地運輸各種材料，不僅看起來賞心悅目，還是發展進步的有力證明。提升所有<mark>挖掘機</mark>生產速度。"
"#TECH_STERILE_SPACES","無菌空間"
"#TECH_STERILE_SPACES_DESC","電子元件廠絕不能有骯髒的工作表面和漫天飛舞的微粒。乾淨、無菌區域意味著修復錯誤、清理部件所需的時間減少。"
"#TECH_SELF-DIAGNOSTICS","自我診斷"
"#TECH_SELF-DIAGNOSTICS_DESC","使用二手材料和工具實現自動化絕非易事，敏感的設備可能、也必然時不時壞掉。自我診斷可把這種問題消滅在萌芽階段。"
"#TECH_NEODYMIUM_MAGNETS","釹磁鐵"
"#TECH_NEODYMIUM_MAGNETS_DESC","普通磁鐵雖好，但稀土釹磁鐵則是完全另一個等級。它強大的磁力能夠瞬間分離出所需物質，提升磁力分離器的生產速度。"
"#TECH_INTERIOR_WALLS","內牆"
"#TECH_INTERIOR_WALLS_DESC","眾多居民共用大型開放空間不會誘發親密行為。粗糙的內牆給夫妻必要的隱私。嬰兒更容易在<mark>公寓</mark>中誕生。"
"#TECH_PICTURE_BOOKS","繪本"
"#TECH_PICTURE_BOOKS_DESC","小孩子讀不懂文字。五顏六色、內容豐富的繪本能夠極大促進兒童早期學習過程。"
"#TECH_INDOOR_PLUMBING","美好的陶瓷"
"#TECH_INDOOR_PLUMBING_DESC","浩劫之後，室內馬桶絕對算得上奢侈。這一文明的些微遺存一定能讓人有個好心情。沒什麼趕得上在陶瓷馬桶座位上度過的美好時光。"
"#TECH_CATEGORIZATION","分類收藏"
"#TECH_CATEGORIZATION_DESC","絕不能把過去的藝術珍品胡亂堆放。分類整理讓居民能夠找到自己想要讀的書。"
"#TECH_POPCORN","爆米花"
"#TECH_POPCORN_DESC","加熱玉米粒製作爆米花可能會勾起不必要的懷念之情，但它真的很適合電影和競技場格鬥。"
"#TECH_PINBALL_MACHINES","彈珠檯"
"#TECH_PINBALL_MACHINES_DESC","實體金屬球來回撞擊的那種魔力，數位遊戲就是無法模擬。記得不要拉得太用力啊！"
"#TECH_STACKED_BURIAL_BEDS","多層停屍床"
"#TECH_STACKED_BURIAL_BEDS_DESC","屍體擺放在地上很簡單，但實在沒有尊嚴。停屍床並不完美，但能增加埋葬坑的容量。"
"#TECH_RUBBER_SCRUBBERS","橡膠擦"
"#TECH_RUBBER_SCRUBBERS_DESC","處理<quad name=Pollution><mark>污染</mark>既骯髒又危險。合適的橡膠擦能夠加速危險物料的清理過程，這樣居民就不用長時間待在發著螢光的土壤上。"
"#TECH_LIGHTWEIGHT_TOOLS","輕量工具"
"#TECH_LIGHTWEIGHT_TOOLS_DESC","去除多餘的重量能夠擴展維護工人的工作區域，同時也許還能減少流汗。"
"#TECH_HEDGEHOG_DEFENCE","刺蝟防禦"
"#TECH_HEDGEHOG_DEFENCE_DESC","尖刺外形威武，其實用性也許不值一提，但土匪發起衝鋒前，可能先要掂量掂量。"
"#TECH_BUNK_BEDS","上下舖"
"#TECH_BUNK_BEDS_DESC","戰地醫院空間彌足珍貴，為了拯救更多人，在舒適性上做出一些讓步也情有可原。生存第一。"
"#TECH_IMPROVED_RECIPES","優化配方"
"#TECH_IMPROVED_RECIPES_DESC","製作藥品的方法多種多樣，其中一些方法更加浪費。好配方能夠節約原材料，生產更多物品。"
"#TECH_CROWBARS","撬棒"
"#TECH_CROWBARS_DESC","徒手扒開舊<quad name=Metal> <mark>金屬</mark>，或徒手分解粘連的<quad name=Plastic> <mark>塑膠</mark>都很困難。撬棒讓居民能夠搜尋堆積物，而且不會傷到自己。"
"#TECH_CARGO_HAULER","載貨工具"
"#TECH_CARGO_HAULER_DESC","攻擊團隊清除了區域內土匪後，就該收取利潤了。一輛專業皮卡讓專家帶更多戰利品回聚居地。"
"#TECH_MAP-MAKING","繪製地圖"
"#TECH_MAP-MAKING_DESC","專家遊歷世界途中，會遇到各種景觀。嚴格地繪製地圖讓他們記錄重要資訊，以供回到聚居地後使用。"
"#TECH_ROLLING_CHASSIS","滾動底盤"
"#TECH_ROLLING_CHASSIS_DESC","裝有傳動、引擎的定制底盤，可承載更龐大、更堅固的車輛。對於簡單的小蟲車而言，大型皮卡車是重大飛躍。"
"#TECH_INDEPENDENT_SUSPENSION","獨立懸掛"
"#TECH_INDEPENDENT_SUSPENSION_DESC","每個車輪擁有單獨的懸掛，車輪獨立運轉，這樣就不用花時間推車，崎嶇地形也能肆意馳騁。"
"#TECH_ALL-TERRAIN_TIRES","越野輪胎"
"#TECH_ALL-TERRAIN_TIRES_DESC","裝有粗獷輪胎的汽車能夠帶著專家穿越偏僻的小徑，而且速度更快、也更安全。這下公路可有可無了。"
"#TECH_GEOGRAPHY_STUDIES","地理研究"
"#TECH_GEOGRAPHY_STUDIES_DESC","研究環境特點讓專家能夠區分路線好壞，從而減少旅途時間。"
"#TECH_ARMOR-PLATING","裝甲護板"
"#TECH_ARMOR-PLATING_DESC","把金屬焊接在車上只會降低車速。合理的裝甲護板需要調整角度、分配重量、平衡厚度，還要考慮許多其他因素，才能保護車內乘客。"
"#TECH_AMMO_RACKS","彈藥架"
"#TECH_AMMO_RACKS_DESC","有了取用方便的彈藥架，專家可以更快地裝填車輛武器，對敵人進行火力壓制，而無需趴在地上跟別人要子彈。"
"#TECH_EFFECT_SPEED_PRODUCTION","{1}生產速度{0}"
"#TECH_EFFECT_SPEED_CULTIVATION","耕作速度{0}"
"#TECH_EFFECT_SPEED_HARVEST","收穫速度{0}"
"#TECH_EFFECT_SPEED_GROWING","生長速度{0}"
"#TECH_EFFECT_CAPACITY","{1}容量{0}"
"#TECH_EFFECT_BUILDING_DISCOUNT","建築所需{1}減少{0}"
"#TECH_EFFECT_AUTOMATION_DAMAGE","自動化建築故障率降低"
"#TECH_EFFECT_PROCREATION","{0}中的居民生育概率更大"
"#TECH_EFFECT_PROCREATION_INCREASE","生育率增加{0}"
"#TECH_EFFECT_EDUCATION","兒童受教育速度增加"
"#TECH_EFFECT_HAPPINESS","{1}幸福度{0}"
"#TECH_EFFECT_LARGER_AREA","{1}工作區域擴大{0}"
"#TECH_EFFECT_GATE_SPIKES","大門獲得額外尖刺"
"#TECH_EFFECT_NEW_VEHICLE","新車輛：{0}"
"#TECH_EFFECT_SCIENCE_POINTS","科學點數來自{0}"
"#TECH_EFFECT_VEHICLE_BONUS","對車輛{1}加成 {0}"
"#TECH_EFFECT_VEHICLE_BONUS_TYPE","對{2}{1}加成 {0}"
"#TECH_EFFECT_VEHICLE_TERRAIN","{1}生物群體移動加成 {0}"
"#TECH_ENERGY_STORAGE2","電池架"
"#TECH_ENERGY_STORAGE2_DESC","生產 <quad name=Energy> <mark>能源</mark>而不儲存純粹是浪費。修補<mark>電池架</mark>可以將它們連接在一起，從而產生更大的效能。即使能源生產中斷，它們仍可保證其他設備正常運轉。"
"#TECH_FRONTIER_OUTPOSTS","邊境前哨站"
"#TECH_FRONTIER_OUTPOSTS_DESC","解鎖<mark>前哨倉庫</mark>，用於在世界地圖上建造和維護<mark>前哨</mark>。將聚居地的影響力擴展至境外，對聚居地的生存至關重要。\n\n前哨讓專家可以無需返回聚居地就能卸下資源。"
"#TECH_BIO_FUEL_FORMULA","生物燃料配方"
"#TECH_BIO_FUEL_FORMULA_DESC","解鎖製造 <quad name=Fuel> <mark>燃料</mark>的精煉廠。精煉廠必不可少，可以為聚居地的探索需求提供穩定的燃料資源。沒有燃料，車輛無法修理。\n\n精煉廠需要 <quad name=Oil> <mark>油</mark>（由 <quad name=Sunflower> <mark>向日葵</mark>製成）來運作。"
"#TECH_MOTORIZED_EXPLORATION","機動化探索"
"#TECH_MOTORIZED_EXPLORATION_DESC","解鎖用於修理和停放世界地圖上發現的汽車的<mark>車庫</mark>。發現的<mark>車輛</mark>需要先送到車庫由<mark>專家</mark>進行修理。"
"#TECH_SURVIVAL_SKILLS","生存技能"
"#TECH_SURVIVAL_SKILLS_DESC","打獵和釣魚是人類已知的最古老的生存技能。我們的祖先在石器時代用來捕魚和狩獵的伎倆，在今天依然和過去一樣珍貴。幸運的是，現在不用擔心猛獁象或劍齒虎了。"
"#TECH_WIDER_PIERS","大型碼頭"
"#TECH_WIDER_PIERS_DESC","更大的碼頭意味著更多的漁民，更多的漁民意味著你的居民有更多的<quad name=Fish><mark>魚</mark>吃。"
"#TECH_LINE_COOKS","分工烹飪"
"#TECH_LINE_COOKS_DESC","在滿是尖銳器械和熾熱物件的地方晃來晃去堪稱災難之源。分工烹飪訓練可以使得數人同時在廚房高效而安全地工作。"
"#TECH_HEATED_HIVES","加熱蜂箱"
"#TECH_HEATED_HIVES_DESC","昆蟲只要在它們喜歡的地方便能迅速繁殖。加熱蜂箱而不是整個建築有助於它們在受控環境中成長得肥胖又嘎嘣脆，同時節約<quad name=Energy><mark>能源</mark>。"
"#TECH_HARDY_PLANTS","耐寒植物"
"#TECH_HARDY_PLANTS_DESC","世界末日後的情況對農作物不太有利。培育更耐寒的植物有助於抵禦惡劣天氣，直至其成熟並被收割。"
"#TECH_SCAVENGER_TEAMS","拾荒隊"
"#TECH_SCAVENGER_TEAMS_DESC","眾人拾柴火焰高。兩個拾荒員協同工作，能將建築資源更有效率地帶回聚居地。"
"#TECH_WEIGHTLIFTING","負重技巧"
"#TECH_WEIGHTLIFTING_DESC","適當的負重技巧可以避免傷害，並使居民從貯藏點帶回更多資源。只要他們蹲腿別偷懶。"
"#TECH_RECYCLING","回收利用"
"#TECH_RECYCLING_DESC","當資源稀缺時，回收是至關重要的。定居者們現在被教導要更節約地使用修復資源。"
"#TECH_CRAFTSMANSHIP","製造工藝"
"#TECH_CRAFTSMANSHIP_DESC","<quad name=Tools><mark>工具</mark>和<quad name=Cloth><mark>服裝</mark>生產的基本知識意味著更快的生產速度，以及更少的拇指被錘子砸到或被針刺穿。"
"#TECH_APPRENTICESHIP","學徒制"
"#TECH_APPRENTICESHIP_DESC","工人之間的良好關係意味著更多的產品是為居民生產，而不是被用來丟向你的同事。"
"#TECH_CONTROLLED_BURN","燃燒控制"
"#TECH_CONTROLLED_BURN_DESC","製造更好的燃燒窯縮減了生物燃料加工過程中浪費的<quad name=Oil><mark>石油</mark>量。少花錢多辦事正是這裡的遊戲規則。"
"#TECH_DURABLE_COMPONENTS","強化部件"
"#TECH_DURABLE_COMPONENTS_DESC","強化使用過的<quad name=Component><mark>部件</mark>可以減少情況不利時它們發生自毀的可能。"
"#TECH_JUNIOR_ENGINEERS","初級工程師"
"#TECH_JUNIOR_ENGINEERS_DESC","棚屋間或變得有些擁擠，但額外的工人有助於使珍貴的<mark>挖掘機</mark>更長久地一天天運作。"
"#TECH_RATIONING","配給制度"
"#TECH_RATIONING_DESC","教那些最為死腦筋又饑腸轆轆的人們學會定量配給絕非易事，但這樣做肯定是值得的，畢竟這附近可沒有超市。"
"#TECH_DRILLED_WELLS","鑽井"
"#TECH_DRILLED_WELLS_DESC","手工挖井不是一件容易的事，這樣豎井通常太淺，無法利用所有地下儲水。簡易鑽頭簡化了這個過程，為聚居地提供了更多水源。"
"#TECH_HAPPIER_CAMPERS","篷中作樂"
"#TECH_HAPPIER_CAMPERS_DESC","教學並展示居住在由薄塑膠製成的庇護所裡並沒有什麼危險，這有助於緩解居民的焦慮。"
"#TECH_CHANTS","大合唱"
"#TECH_CHANTS_DESC","重溫熟悉的老歌並推出新歌，在追憶往昔所失之物時的同時營造出一種集體感和團結感。"
"#TECH_PAVEMENT","鋪石路面"
"#TECH_PAVEMENT_DESC","過去的凱撒和法老們認為石頭鋪就的<mark>道路</mark>是給定居點帶來些許文明的途徑。當然，這也有讓他們的涼鞋乾淨一點。\n\n居民在<mark>鋪裝道路</mark>上走得更快。"
"#TECH_MEDICAL_TRAINING","醫療培訓"
"#TECH_MEDICAL_TRAINING_DESC","沒有了穩定的藥品和醫療設備供應，人們只能依靠簡單、直接的治療方法。瞭解這些是保證人口安全的關鍵。"
"#TECH_NURSES","護士"
"#TECH_NURSES_DESC","在危及生命的情況下，分攤職責和溝通清晰是最重要的，這樣居民才可以通過正確程式得到迅速治療。"
"#TECH_INSULATED_CLOTHING","保暖衣物"
"#TECH_INSULATED_CLOTHING_DESC","縫入更多保護層並保持接縫緊密嚴實可以在外界嚴酷的環境中稍微更好地保護居民。"
"#TECH_SHELVING","架子"
"#TECH_SHELVING_DESC","搭建架子、整理物品以利用好有限的地板空間可以在儲藏室裡盡可能多地塞入有價值的東西。人們常說，誰最後擁有最多物品，誰就能在這裡稱王。"
"#TECH_BURIAL_ALCOVES","墓穴"
"#TECH_BURIAL_ALCOVES_DESC","死者應該受到尊重，堆放屍體是不行的。特別建造的凹室可以讓更多的人埋葬在同一個地方，同時保留一點尊嚴。"
"#TECH_PROPER_DOSAGE","適當劑量"
"#TECH_PROPER_DOSAGE_DESC","藥物可以挽救生命，但如果不知道用量用法，你就可能面臨治療不當或浪費藥物。"
"#TECH_POWER_TOOLS","電動工具"
"#TECH_POWER_TOOLS_DESC","末日後的建築必須格外愛護，僅僅用一個大錘子對著牆壁揮舞算不上什麼好主意。"
"#TECH_PRESCRIPTIONS","處方籤"
"#TECH_PRESCRIPTIONS_DESC","在末日求生時，每名醫護人員都很可能需要反復照料同一群人。知曉患者並與其保持聯絡有助於讓醫護人員更快開出正確的治療方案。"
"#TECH_ENGINE_OVERHAUL","引擎翻修"
"#TECH_ENGINE_OVERHAUL_DESC","儘管這些龐大、老舊又叮噹作響的機器沒有徹底鏽死已經堪稱奇跡，它們的引擎需要的肯定不止是快速調校一下那麼簡單。"
"#TECH_BLOWTORCHES","噴火槍"
"#TECH_BLOWTORCHES_DESC","切割或彎曲金屬是個艱苦的過程。有了噴火槍的幫助，雖然這項工作仍然緩慢，但也更為快速、更易忍受。\n\n加速<mark>車輛</mark>維修。"
"#TECH_BACKSEATS","加裝後座"
"#TECH_BACKSEATS_DESC","雖然並不舒適，但在掀背車裡塞進額外的座位可以讓專家們三人一組在廢土上風馳電掣。"
"#TECH_ALLTERRAIN_TIRES","全地形輪胎"
"#TECH_ALLTERRAIN_TIRES_DESC","如果沒有適當的摩擦力，你的引擎蓋下有多少馬力都無關緊要。全地形輪胎有助於在任何路面上行駛。"
"#TECH_BASIC_FARMING","基礎耕作"
"#TECH_BASIC_FARMING_DESC","在土壤中種植某種東西聽起來非常簡單，但是當大多數人口搬到大城市時，這種古老的知識就消失了。如果這些知識曾經幫助了漁獵部落成長為偉大的文明，那麼對於一個經歷了世界末日的社群來說，也可能值得一學。"
"#TECH_SKINNING","剝皮技術"
"#TECH_SKINNING_DESC","充分利用動物身上的每一處不僅值得肯定，而且是非常聰明的行為。通過合理地處理動物屍體，不僅可以獲得可食用的肉類，還可以將毛皮變成<quad name=Fiber><mark>纖維</mark>以供使用。"
"#TECH_CHEAPER_MEALS","廉價餐飲"
"#TECH_CHEAPER_MEALS_DESC","即使做出來的食物沒有那麼美味，有些烹飪方法也能更有效地利用相同的食材。好消息是，居民們只要有東西吃就很高興了。"
"#TECH_BIGGER_BARRELS","大型水桶"
"#TECH_BIGGER_BARRELS_DESC","建造大型、結構合理且防水的桶非常困難。許多科研人員將集中精力研究如何實現這一目標。"
"#TECH_ROOF_SUPPORTS","屋頂支架"
"#TECH_ROOF_SUPPORTS_DESC","總的來說，居民們不會希望庇護所在他們睡著時砸在身上。合適的支架可以支撐屋頂，在一定程度上加強建築結構。"
"#TECH_WIND_POWER1","風力發電1級"
"#TECH_WIND_POWER1_DESC","恢復電力供應是重建文明的關鍵一步。<mark>風力發電機</mark>可以提供可靠穩定的<mark>能源</mark>。"
"#TECH_WIND_POWER2","風力發電2級"
"#TECH_WIND_POWER2_DESC","<mark>大型風力發電機</mark>可以大量提供清潔<quad name=Energy> <mark>能源</mark>。"
"#TECH_SOLAR_POWER1","太陽能發電1級"
"#TECH_SOLAR_POWER1_DESC","恢復電力供應是重建文明的關鍵一步。<mark>太陽能電池板</mark>是白天生產<mark>能源</mark>的有效方式。"
"#TECH_SOLAR_POWER2","太陽能發電2級"
"#TECH_SOLAR_POWER2_DESC","<mark>大型太陽能電池板</mark>提供了適量廉價、清潔的<quad name=Energy> <mark>能源</mark>。太陽能電池板會在夜間關閉。"
"#TECH_POWER_SAWS","電鋸"
"#TECH_POWER_SAWS_DESC","靠拾荒獲取建築<quad name=Plank><mark>木板</mark>終有一天將難以為繼。合適的<mark>鋸木廠</mark>則保證了這種棒棒的木材的穩定供應。"
"#TECH_CEILINGS","梁柱建設"
"#TECH_CEILINGS_DESC","建造多個樓層並不像聽起來那麼簡單。使它們既便宜又堅固其實是一項工程壯舉。"
"#TECH_CABINETS","遊戲機"
"#TECH_CABINETS_DESC","居民們自願在這片黑暗、喧鬧的空間裡宅上好幾個小時，離去時卻比到來時<mark>更為開心</mark>，這些經典遊戲機就是奧秘所在。"
"#TECH_EFFECT_DAMAGE_REDUCTION","耐用性+{0}%"
"#TECH_EFFECT_HEALING","治療速度+{0}%"
"#TECH_EFFECT_HARVEST_TIME","收穫速度+{0}%"
"#TECH_EFFECT_PLANTING_TIME","種植速度+{0}%"
"#TECH_EFFECT_CULTIVATION_TIME","栽培速度+{0}%"
"#TECH_EFFECT_ENERGY_EFFICIENCY","能源消耗 -{0}% <quad name=Energy>"
"#TECH_EFFECT_ENERGY_PRODUCTION_BONUS","能源生產 +{0}% <quad name=Energy>"
"#TECH_EFFECT_PRODUCTION_BONUS","生產+{0}{1}"
"#TECH_EFFECT_PRODUCTION_SPEED","生產速度+{0}%"
"#TECH_EFFECT_HAPPINESS_BOOST","幸福度提升{0} <quad name=HappinessBonus>"
"#TECH_EFFECT_REPAIR_COST","維修成本-{0}"
"#TECH_EFFECT_STORAGE_CAPACITY","容量+{0}"
"#TECH_EFFECT_ACTION_POINTS","行動點數+{0}"
"#TECH_EFFECT_WORK_SLOTS","工作位置+{0}"
"#TECH_PACK_TACTICS","狼群戰術"
"#TECH_PACK_TACTICS_DESC","一隊像樣的獵人能比一隻獨狼更快地發現、包圍和捕捉獵物。"
"#TECH_LARGER_LARDER","大型糧倉"
"#TECH_LARGER_LARDER_DESC","在慶倖自己有這麼多的食物後儲藏就成了一個問題。但俗話說，有條理的<mark>食品儲藏室</mark>才是好的食品儲藏室，不僅好，而且更寬敞。"
"#TECH_INSULATION","隔熱技術"
"#TECH_INSULATION_DESC","更厚的牆壁和更緊密的接縫保持室內潮濕和溫暖，節省了一大筆能源。不要在家裡嘗試，除非你喜歡黴菌！"
"#TECH_TOUGH_BEARINGS","堅固軸承"
"#TECH_TOUGH_BEARINGS_DESC","風力發電廠有許多活動元件。其滾珠軸承始終在運動，容易斷裂或卡住，強化軸承有助於應對愈發艱難的事態。看著旋轉的東西很有意思，就讓它們一直轉下去吧！"
"#TECH_PANEL_COATING","太陽能板塗層"
"#TECH_PANEL_COATING_DESC","太陽能電池板並非世界上最堅固的發明，飛揚的瓦礫和極端的氣候都能逐漸將其侵蝕殆盡。用半透明的材料覆蓋這些電池板，保護它們免遭末日後種種相對較小的意外破壞。"
"#TECH_DECORATIONS1","簡易裝修"
"#TECH_DECORATIONS1_DESC","精選出的裝飾品，以振作你樸素的聚居地。"
"#TECH_DECORATIONS2","良好裝修"
"#TECH_DECORATIONS2_DESC","精選出良好的裝飾品，使你方興未艾的聚居地充滿活力。"
"#TECH_DECORATIONS3","雅致裝修"
"#TECH_DECORATIONS3_DESC","一套算得上雅致的裝飾品，可以使你不斷發展的聚居地更為絢麗多彩。"
"#TECH_DECORATIONS4","電氣裝修"
"#TECH_DECORATIONS4_DESC","使用通電的裝飾品來完成對你先進營地的裝修。"
"#TECH_SPIRIT_LEVELS","水平儀"
"#TECH_SPIRIT_LEVELS_DESC","這種簡單易用的建築工具有助於防止在修理諸如公寓的較大型建築時忙中出錯以及相應的返工。"
"#TECH_HEAVY_TARPS","粗厚型帆布"
"#TECH_HEAVY_TARPS_DESC","在舒適性上無甚改善，但把帳篷中使用的帆布處理的更為堅硬有助於提升帳篷的牢靠程度，減少居民對一陣輕風便能把自己家刮跑的擔憂。"
"#TECH_RECLAIMED_MATERIALS","可回收材料"
"#TECH_RECLAIMED_MATERIALS_DESC","知曉如何處理不同種類的金屬殘片，原本被視作垃圾的物品最終可能，相對而言，成為寶貴的財富。"
"#TECH_WEATHERPROOF_SEAMS","防風雨接合"
"#TECH_WEATHERPROOF_SEAMS_DESC","學會用足以耐受雨、雪及流星暴的工藝接合縫隙，在修理帳篷及應急庇護所時只需打上小補丁，不必再更換整個部件。"
"#TOPIC_NOTIFICATION_NOT_ENOUGH_SCIENCE_POINTS","尚無足夠的科學點數！"
"#TECH_SPECIAL_TEXT_PLACE_ON_ANY_SOIL","可建造於任意土壤"
"#TECH_SPECIAL_TEXT_WORKS_DURING_FALLOUT","在核放射塵到來期間工作"
"#TECH_SPECIAL_TEXT_WORKS_DAY_AND_NIGHT","全天工作"
"#TECH_SPECIAL_TEXT_WORKS_ONLY_DURING_DAY","僅日間工作"
"#TECH_SPECIAL_TEXT_MUST_PLACE_NORMAL_FERTILE","必須建造在普通或肥沃的土壤上"
"#TECH_SPECIAL_TEXT_REQUIRES_SPECIALIST","需要一名專家以運作"
"#TECH_SPECIAL_TEXT_PLACE_NEAR_METAL_DEPOSIT","必須建造在地下金屬堆積物附近"
"#TECH_SPECIAL_TEXT_PLACE_NEAR_PLASTIC_DEPOSIT","必須建造在地下塑膠堆積物附近"
"#TECH_SPECIAL_TEXT_PLACE_NEAR_CONCRETE_DEPOSIT","必須建造在地下混凝土堆積物附近"
"#TECH_SPECIAL_TEXT_TRADE_WORKER_PER_TRADE_ROUTE","每條啟用的貿易路線均需要一名工人"
"#TOPIC_MAINTENANCE","維修"
"#TOPIC_WORKSLOTS","工作槽位"
"#TOPIC_INPUT","輸入"
"#TOPIC_OUTPUT","輸出"
"#TOPIC_CONSTRUCTION","建造"
"#TECH_SOIL_STUDIES","土壤研究"
"#TECH_SOIL_STUDIES_DESC","有時學習需要親歷親為。不同的土壤類型中，不同的<mark>種子</mark>表現各不相同，所以如何高效種植需要認真思考。"
"#TECH_BIG_GAME_HUNTING","狩獵大型獵物"
"#TECH_BIG_GAME_HUNTING_DESC","僅僅因為人類可能是頂級獵食者，並不意味著你可以成功獵捕所有動物。捕獲大型獵物需要需要精心謀劃，但一番辛苦絕對值得。"
"#TECH_DRILLMASTER","教官"
"#TECH_DRILLMASTER_DESC","滿腹學識的工程師能做許多工作提升看似簡單的設計。合理使用節能竅門，不僅能減少對電廠的依賴，還能離開聚居地走得更遠。"
"#TECH_TRASH_EVALUATION","垃圾評估"
"#TECH_TRASH_EVALUATION_DESC","幾十年的垃圾堆積成山，腐爛程度各不相同，搜尋起來難度很大。從垃圾中找出可用的部分更不容易，但能顯著增加<quad name=Plastic><mark>塑膠</mark>產量。"
"#TECH_LOGISTICS","倉儲技術"
"#TECH_LOGISTICS_DESC","合理有效的打包方式並非自然產生，必須有人創造。採用基礎的倉儲物流方法後，同一個空間容量明顯增加，看起來就像魔法。"
"#TECH_INVENTORY","庫存"
"#TECH_INVENTORY_DESC","<mark>儲備區</mark>庫存清單可以清晰分類各種物品。不僅能最大化空間利用率，還有助於居民尋找所需物品。"
"#TECH_JUNKER","垃圾加工器"
"#TECH_JUNKER_DESC","垃圾加工器可以顯著延長<quad name=Scrap><mark>垃圾</mark>使用壽命。大災變後，物盡其用意義重大。"
"#TECH_CIRCUIT_BREAKERS","斷路器"
"#TECH_CIRCUIT_BREAKERS_DESC","發電廠幾乎是最脆弱的建築。斷路器能在永久性損壞發生前切斷電源，從而保護寶貴的能源。"
"#TECH_METAL_BENDER","金屬加工器"
"#TECH_METAL_BENDER_DESC","大災變後，沒有了機器人加工損壞的大樑和金屬片。等人們再次掌握這項節能，修復損壞嚴重的建築也變得出奇的便宜。"
"#TECH_CLEANSING","清潔"
"#TECH_CLEANSING_DESC","<mark>衛生</mark>在大災變後的世界看似無足輕重的小事。但如果置之不理，疾病就會隨之發生。洗個清爽的熱水澡，或者在<mark>桑拿</mark>房裡泡個澡，就能輕鬆防止疾病發生。\n\n桑拿需要<quad name=Firewood> <mark>木柴</mark>才能運作。"
"#TECH_SURGE_PROTECTORS","電湧保護器"
"#TECH_SURGE_PROTECTORS_DESC","將大量<quad name=Energy><mark>電能</mark>無害導入地面需要足夠的保護。這個問題解決之後，<mark>避雷針</mark>就能幫助聚居地保護自己免受破壞性雷擊。"
"#TECH_RIGID_CHASSIS","剛性底盤"
"#TECH_RIGID_CHASSIS_DESC","普通<mark>轎車</mark>不太適應越野駕駛。強化底盤能夠讓小車承受更多傷害，這樣就能快速前進，而無需擔心汽車解體。"
"#TECH_SWEET_PORCELAIN","甜蜜陶瓷"
"#TECH_SWEET_PORCELAIN_DESC","浩劫之後，瓷器順滑的質感絕對是一種奢侈。裝有室內馬桶的棚屋深受住戶喜愛，也飽受鄰居羡慕。"
"#TECH_FORTRESS","堡壘"
"#TECH_FORTRESS_DESC","一個繁榮的聚居地會引起各種各樣的關注。把<mark>大門</mark>打造得又高又堅固，像一座堡壘一樣，就可以避免討厭的訪客和土匪的騷擾。"
"#TOPIC_TECH_CAT_BUILDING","建築解鎖"
"#TOPIC_TECH_CAT_BUILDING_DESC","解鎖一座新建築"
"#TOPIC_TECH_CAT_EFFICIENCY","效率"
"#TOPIC_TECH_CAT_EFFICIENCY_DESC","提高生產效率"
"#TOPIC_TECH_CAT_DURABILITY","耐用性"
"#TOPIC_TECH_CAT_DURABILITY_DESC","提高堅固程度和耐用性"
"#TOPIC_TECH_CAT_PEOPLE","人員"
"#TOPIC_TECH_CAT_PEOPLE_DESC","提高人民的生活水準和幸福度"
"#TOPIC_TECH_CAT_WORLD","世界地圖"
"#TOPIC_TECH_CAT_WORLD_DESC","加強在世界地圖上的行動"
"#TOPIC_ACTIVE_RESEARCH","可用研究"
"#TECH_WEAPON_CRAFTING","武器製造"
"#TECH_WEAPON_CRAFTING_DESC","浩劫過後，無論是與野生動物搏鬥，還是對抗瘋狂的土匪，近身肉搏絕不是理想選擇。<mark>槍械工匠</mark>能提供合適的<quad name=Guard_Rifle><mark>武器</mark>，供守衛保護聚居地。\n\n槍械工匠用<quad name=Metal><mark>金屬</mark>和<quad name=Parts><mark>零件</mark>來生產武器。"
"#TECH_GUARDIANS","守衛"
"#TECH_GUARDIANS_DESC","守衛是保護聚居地免遭<mark>敵對</mark>動物和人群襲擊的主力軍。指派居民前往<mark>守衛亭</mark>，他們會穿好裝備，專心保護自己聚居地的同胞。"
"#TECH_AQUACULTURE","養殖漁業"
"#TECH_AQUACULTURE_DESC","誰說你不能養魚？運轉良好的水產業能為聚居地提供大量的魚，來補充其他更多是以蔬菜為基礎的種植業。"
"#TECH_SALVAGED_DRUMS","應急用水桶"
"#TECH_SALVAGED_DRUMS_DESC","談到飲用水，你最好做好充分的準備。巨大水箱裡乾淨的飲用水可以保證你的居民熬過任何乾旱或熱浪。"
"#TECH_ASSEMBLY","電路組裝"
"#TECH_ASSEMBLY_DESC","在大災變之後，學會怎麼組裝精緻的部件不是件容易的事。電子廠是建成一個真正自給自足的聚居地中關鍵的一步。"
"#TECH_REINFORCED_TANKS","強化水箱"
"#TECH_REINFORCED_TANKS_DESC","水箱裡裝滿水是幸運的事，可失去這些水就是災難。強化這些生命之箱，幫助它們度過最惡劣的情況。"
"#TECH_AXIAL_FLOW","軸向流動"
"#TECH_AXIAL_FLOW_DESC","一些機巧的工程能用水泵讓液體在軸向路徑中迴圈，減少運行水泵所需的<quad name=Energy> <mark>能源</mark>。"
"#TECH_SUBMERGED_PUMPING","水下泵浦"
"#TECH_SUBMERGED_PUMPING_DESC","雖然用水桶取水很可愛，但是對大型聚居地來說，需要更大的解決方案來生產大量的水。岸邊的高科技水泵就能提供大量的水。"
"#TECH_ANIMAL_HUSBANDRY","牲畜飼養"
"#TECH_ANIMAL_HUSBANDRY_DESC","學會圈養之後，人們就開始飼養動物。解鎖<mark>農場</mark>並從其他社群那裡換取動物，便可在聚居地中飼養動物，從而獲取肉和其他資源。"
"#TOPIC_REQUIRES_WORKERS","需要<mark>工人</mark>"
"#TOPIC_REQUIRES_NO_WORKERS","不需要<mark>工人</mark>"
"#TOPIC_CAUSES_POLLUTION","造成<mark>污染</mark>"
"#TOPIC_REQUIRES_DEPOSIT","需要<mark>堆積物</mark>"
"#TOPIC_TECH_EFFECT","已解鎖效果"
"#TECH_SPECIAL_TEXT_TRANSFORMER","為建築分配能源"
"#TECH_SPECIAL_POLLUTION_CREATE","造成污染"
"#TECH_SPECIAL_EFFECTIVE_AREA","具備有效範圍"
"#TECH_SPECIAL_WORK_AREA","使用工作區"
"#TECH_SPECIAL_NEEDS_DEPOSIT","必須建造在堆積物上"
"#TECH_SPECIAL_NO_WORKER","不需要工人"
"#TECH_SPECIAL_NEEDS_WORKER","需要一名工人"
"#TECH_SPECIAL_BARREN_SOIL","不能建造在貧瘠的土地上"
"#TECH_SPECIAL_POLLUTION_IMMUNE","不受污染影響"
"#TECH_SPECIAL_CATASTROPHE_SENSITIVITY_LONG","抗災能力弱"
"#TECH_SPECIAL_SHORE","必須建造在岸上"
"#TECH_SPECIAL_DAYTIME","夜間禁用"
"#TECH_SPECIAL_EFFICIENCY","效率提升"
"#TECH_SPECIAL_DURABILITY","耐用性提升"
"#TECH_SPECIAL_CAPACITY","容量提升"
"#TECH_SPECIAL_MAINTENANCE_COST","維修費用降低"
"#TECH_SPECIAL_BUILDING_UPGRADE","建築升級"
"#TECH_SPECIAL_REQUIRED_RESOURCE","需要資源：{0}"
"#TECH_SPECIAL_NIGHT","日間禁用"
"#TECH_SPECIAL_SKILL","新技能"
"#TOPIC_TECH_CAT_IDEOLOGY","意識形態"
"#TOPIC_TECH_CAT_IDEOLOGY_DESC","-"
"#TECH_SPECIAL_ANIMALS_LONG","單獨從社群中獲取動物"
"#TOPIC_AFFECTED_BUILDINGS","受影響建築"
"#TOPIC_AFFECTED_VEHICLES","受影響車輛"
"#TOPIC_BUILDING_DETAILS","詳細資訊"
"#TOPIC_TECH_CAT_DECORATION","裝飾"
"#TECH_UNLOCKABLE_SKILL_GUARDS","解鎖守衛"
"#TECH_UNLOCKABLE_SKILL_EDUCATION","解鎖教育"
"#TECH_UNLOCKABLE_SKILL_DISASTER","災難管理"
"#TECH_UNLOCKABLE_SKILL_REPAIRING_CARS","解鎖車輛維修"
"#TECH_UNLOCKABLE_SKILL_TRADING","解鎖貿易"
"#TECH_UNLOCKABLE_SKILL_OUTPOSTS","解鎖前哨"
"#TECH_UNLOCKABLE_SKILL_REPAIRING","自動維修"
"#TECH_UNLOCKABLE_SKILL_POLLUTION_REMOVE","污染清理"
"#TECH_UNLOCKABLE_SKILL_ROAD","移動速度提高"
"#TOPIC_TECH_CAT_COMBAT","戰鬥"
"#TOPIC_TECH_CAT_COMBAT_DESC","-"
"#BUILDING_UPGRADE_PREFIX","<mark>升級：</mark>"
"#TECH_SPECIAL_RESTRICTED","放置受限"
"#TECH_SPECIAL_ANIMALS","需要透過貿易取得"
"#TECH_SPECIAL_CATASTROPHE_SENSITIVITY","可受災難影響"
"#TECH_TREE_CAPACITY_TOOLTIP","Increases storage capacity."
"#TECH_TREE_WORK_SLOT_TOOLTIP","Requires a Worker."
"#TECH_TREE_NO_WORK_SLOT_TOOLTIP","No Worker required."
"#TECH_TREE_INCREASED_RESOURCE_TOOLTIP","Produces {0}."
"#TECH_TREE_USED_RESOURCE_TOOLTIP","Requires {0} to work."
"#TECH_TREE_VULNERABLE_TOOLTIP","May halt production during certain catastrophes."
"#TECH_TREE_DAY_TOOLTIP","Requires sunlight to function."
"#TECH_TREE_STORAGE_TOOLTIP","Stored specific resources."
"#TECH_TREE_UPGRADE_TOOLTIP","Allows upgrading {0}."
"#TECH_TREE_HEALTH_TOOLTIP","Allows Health restoration."
"#TOPIC_TECH_CAT_DECORATION_DESC","Create a more charming environment."
"#TOPIC_TECH_SPECIAL_EFFICIENCY_SPEED","Faster resource production."
"#TOPIC_TECH_SPECIAL_EFFICIENCY_AMOUNT","Better resource output per work cycle."
"#TOPIC_TECH_SPECIAL_CAPACITY","Larger resource capacity."
"#TOPIC_TECH_SPECIAL_DECORATION","Vanity means sanity even in dire conditions, and decorations do just that."
"#TOPIC_TECH_SPECIAL_IDEOLOGY","Unique tech opened by choosing a specific ideology in the pregame menu."
"#TOPIC_TECH_SPECIAL_PEOPLE_WORKSLOT","Additional work slots speed up and provide consistency to production."
"#TOPIC_TECH_SPECIAL_PEOPLE_HAPPINESS","Improving the quality of live, increasing colonist Happiness and the chance of newborns."
"#TOPIC_TECH_SPECIAL_DURABILITY_DEFENCE","Reinforce buildings for worst case scenarios protects them against setbacks."
"#TOPIC_TECH_SPECIAL_DURABILITY_REPAIR","Learning how to do a job properly from the get-go will certainly payback in the long run."
"#TOPIC_TECH_SPECIAL_EFFICIENCY_CONSUMPTION","Optimizing for the most efficient consumption means getting by with less in any condition."
"#TOPIC_TECH_SPECIAL_WORLD_MAP","Moving through difficult terrain can be made less time consuming with few tricks in engineering."
"#TOPIC_TECH_CAT_DECORATIONS","Decorations"
"#TECH_FIRE_STOVES","Fire Stoves"
"#TECH_FIRE_STOVES_DESC","Simple stoves in the middle of a tent provide a modest protection against the cold."
"#TECH_MAKESHIFT_RADIATORS","Makeshift Radiators"
"#TECH_MAKESHIFT_RADIATORS_DESC","Colonists can enjoy slightly warmer shelters by bashing some scrap parts and hot water together into simple radiators."
"#TECH_POWERED_HEATERS","Powered Heaters"
"#TECH_POWERED_HEATERS_DESC","Burning wood to heat a growing colony is labor and resource intensive. Moving towards powered centralized heating frees up colonists to do other, more important work elsewhere."
"#TECH_THERMOSTATS","Thermostats"
"#TECH_THERMOSTATS_DESC","Regulating the heat levels allows colonists to direct and expand the Powered Heater's effective area to service more homes."
"#TECH_OPEN_HEARTH_FIREPLACE","Open Hearth Fireplace"
"#TECH_OPEN_HEARTH_FIREPLACE_DESC","An atmospheric and large fireplace really brings a block together and provides some protection against the sudden cold weather in the post-apocalypse."
"#TECH_DIRECTED_HEAT","Directed Heat"
"#TECH_DIRECTED_HEAT_DESC","Directing the radiation from burning firewood more efficiently via series of plates means buildings futher away will catch some of that heat."
"#TECH_UNLOCKABLE_SKILL_HEAT","Produces Heat"
"#TECH_STATUS_AVAILABLE","Available"
"#TECH_STATUS_RESEARCHING","Under Research"
"#TECH_STATUS_RESEARCHED","Researched"
"#TECH_STATUS_UNAVAILABLE","Unavailable"
"#QUEST_ABANDON","放棄任務"
"#QUEST_ACCEPT","接受任務"
"#QUEST_BUNKERBUSTER_NAME","殘破碉堡"
"#QUEST_BUNKERBUSTER_DESC","一位年長的居民走向了你，跟你講述了一個故事：她已故的父親在被炸死之前曾是軍隊裡的軍需官。在離這兒不遠處有很多儲存應急物資的碉堡，她甚至還拜訪過其中一個碉堡，也許她現在還能指出那座碉堡的所在方位。如今碉堡裡很可能已經空無一物，但若並非如此，裡面很可能藏有寶貴的資源和資訊。"
"#QUEST_BUNKERBUSTER_GO","前往碉堡"
"#QUEST_BUNKERBUSTER_ABANDON","放棄任務"
"#QUEST_BUNKERBUSTER_ABANDON_DESC","感覺只有傻子才會尋找幾十年前的舊式應急碉堡來搜刮破爛，你最好不要把專家的精力花在這種事情上面。"
"#QUEST_BUNKERBUSTER_TASK1","任務：進入碉堡"
"#QUEST_BUNKERBUSTER_PHASE_01_DESC","眼前的地點和居民口中描述的十分相似，可大火把這兒燒了個精光，裡面的應急物資也是被搬得一乾二淨。然而你在地上發現了一本煙灰遮蓋的《政府核安全碉堡手冊》，上面記載了更多的地方碉堡，在所有碉堡之中只有一個碉堡旁邊有X標記。"
"#QUEST_BUNKERBUSTER_PHASE_01_GO","繼續前往未標記的地點"
"#QUEST_BUNKERBUSTER_TASK2","任務：進入第二座碉堡"
"#QUEST_BUNKERBUSTER_PHASE_02_DESC","專家來到了樹林深處的碉堡，這裡前門已經被撬開，看起來已經有人來過了這裡。專家進門後繼續向前走，隨即發現了一間小型控制室，控制室的旁邊還有一扇像是通往金庫的大門，上面全是凹痕和焦印。"
"#QUEST_BUNKERBUSTER_ANY","洗劫控制室"
"#QUEST_BUNKERBUSTER_SCAVENGER","尋找隱藏隔間（拾荒者）"
"#QUEST_BUNKERBUSTER_SCIENTIST","試圖繞過金庫門鎖（科學家）"
"#QUEST_BUNKERBUSTER_BACK","隨後返回"
"#QUEST_BUNKERBUSTER_03A_DESC","專家在屋裡大肆翻找，搜查了各式各樣的桌子和文件櫃。剩下的東西並不多，可專家在其中一個檔櫃裡發現了一疊厚厚的科學材料，這東西應該能給我們提供一些有用的啟示。"
"#QUEST_BUNKERBUSTER_03B_DESC","目光銳利的拾荒者穿過房間，在桌子下面發現了一個隱藏開關。他按了下開關，突然聽到一陣噹啷聲，金庫門鎖的螺栓移動到了另外一邊。進入金庫後，他發現這裡幾乎沒剩下什麼東西了。他收集了一些銀幣、科學筆記和一枚小型金屬軍需別針，隨後便返回了聚居地。"
"#QUEST_BUNKERBUSTER_03C_DESC","科學家在金庫大門的旁邊發現了一個沾滿灰塵的小型按鍵。可按鍵接線因為歷時久遠而老化損毀了，科學家花了一些功夫成功連好了按鍵接線，按下按鈕順利打開了金庫大門。不幸的是，這裡幾乎已經沒剩下什麼東西了。他收集了一些銀幣、科學筆記和一枚小型金屬軍需別針，隨後便返回了聚居地。"
"#QUEST_BURNINGSKIES_NAME","燃燒的天空"
"#QUEST_BURNINGSKIES_DESC","這是一個眾所周知的悲劇，在餘波之後，電磁脈衝和磁暴燒焦了商務航班的飛行計算器，由此它失去控制，墜機於此。你依然可能在飛機殘骸之中找到空難乘客的屍骨。倖存者一直盯著這片區域，去問問他們的所在之處，一定會給你提供一些座標資訊。"
"#QUEST_BURNINGSKIES_GO","找到墜機地點"
"#QUEST_BURNINGSKIES_ABANDON","放棄任務"
"#QUEST_BURNINGSKIES_ABANDON_DESC","你不可能去做這種事，從本質上來說這和盜墓賊沒什麼兩樣，這些人最好的歸宿就是安安靜靜地躺在這裡。可無論如何，聚居地都會挺過難關。"
"#QUEST_BURNINGSKIES_TASK1","任務：到達墜機地點"
"#QUEST_BURNINGSKIES_PHASE_01_DESC","專家抵達了墜機地點。這是一架舊型號的客機，機身完全斷成了兩半。在墜機形成的大坑旁邊，一對機翼也已嚴重損毀，四周野草瘋長，部分機翼被遮得嚴嚴實實。依然能在灌木叢中發現一些骨骼殘骸。如果你不介意踩到死者的話，還是有機會攫取很多東西的。"
"#QUEST_BURNINGSKIES_RECKLESS","死人不會在乎的"
"#QUEST_BURNINGSKIES_RESPECT","表示尊重"
"#QUEST_BURNINGSKIES_02A_DESC","專家開始在此處肆無忌憚地挖掘，並將他發現的所有東西都打包帶走。這些人早死了，應該不會在意塵世間的煩惱。此次挖掘收穫頗豐，對於還活著的人來說可謂是大有裨益。"
"#QUEST_BURNINGSKIES_02B_DESC","專家小心翼翼地穿過屍骨，仔細查看了整個機身。他每走一步都要再三確認，生怕踩到了誰的屍骨。他知道很多人都在此處喪生，所以在整個過程中他都是一臉嚴肅、默不作聲。不過這次搜查收穫還不錯，應該能幫助居民返回聚居地存活下來。"
"#QUEST_NUCLEARBEAST_NAME","核電野獸"
"#QUEST_NUCLEARBEAST_DESC","一座老舊的核電站在遠方依稀可見，巨大的冷卻塔直插天空，想當初這裡還是藍天白雲。高聳的核電站成為了拾荒者的首要目標，但顯然一隻可怕的野獸在其中一座核電站裡安了巢，阻止了想要踏入其中的劫掠者。或者這只是個計謀，意在阻止不速之客靠近核電站。"
"#QUEST_NUCLEARBEAST_GO","去查看核電站"
"#QUEST_NUCLEARBEAST_TASK1","任務：進入核電站"
"#QUEST_NUCLEARBEAST_PHASE_01_DESC","核電站本身並不難找，它就坐落在一條乾涸的河床旁邊，充滿了陰森恐怖的氣息。它外形良好，只留下了一些因年代久遠而造成的侵蝕印記。專家眼看四處無人，便進入了核電站。片刻之後，昏暗的大廳裡傳來一陣低沉的吼叫聲。一隻發著光的大狼映入了專家的眼簾。專家此時極度危險，可核電站裡的寶貴資源還在向他招手。"
"#QUEST_NUCLEARBEAST_ANY","盡可能攫取資源，然後逃走"
"#QUEST_NUCLEARBEAST_FIGHTER","攻擊野獸（戰士）"
"#QUEST_NUCLEARBEAST_SCOUT","引開野獸（偵查員）"
"#QUEST_NUCLEARBEAST_02A_DESC","專家沖向了大廳裡離自己最近的入口，一路上見啥拿啥。大狼在後面窮追不捨，可沒過多久，它就在一塊更為明亮的區域門口停了下來。危險過去之後，專家估算了一下自己搶到的資源，並不是很多。可麻雀再小也是肉啊。"
"#QUEST_NUCLEARBEAST_02B_DESC","戰士接受了本次挑戰，朝野獸回應了一聲怒吼。野獸見狀有些困惑，不由地向著來時方向的黑暗處後退了一步。專家舉起武器朝這只發光的大狼開火，在其側身處打中了幾槍。大狼因疼痛而發出了一陣嗚咽聲，隨後便飛奔著逃回了黑暗之中。現在只要沒人冒險進入黑暗，在這座核電站裡搜刮東西還是相對比較安全的。"
"#QUEST_NUCLEARBEAST_02C_DESC","偵查員快速思考了一番，然後在其身後的地板上發現了一個大洞，這個洞至少能通往地下好幾層。他開始用花瓶、石頭和其他東西砸向野獸，以刺激野獸攻擊。大狼上鉤了，它開始朝專家猛撲過去。專家側身躲開飛撲，大狼隨即掉進了大洞裡。它依然生龍活虎，此刻的它比以往任何時候都要憤怒。可它摔傷了，要重新站起來還需要一些時間。偵查員匆忙搜查了一下現場，隨後便帶著剛發現的戰利品再次走出了核電站。"
"#QUEST_NUCLEARBEAST_ABANDON_DESC","雖然核電站裡的寶貴資源相當誘人，可其中潛藏的未知風險太大了。最好還是放棄這次機會吧。"
"#QUEST_HIGHRISE_NAME","劫富濟貧"
"#QUEST_HIGHRISE_DESC","當地流傳著這樣一個傳說，說有一個土匪頭子，她在動亂時期收集了大量的財寶。如今這名土匪頭子與其團夥就住在附近的高層建築裡，建築的下面幾層均設有防禦工事。只有足夠機巧的人才可能進入建築，奪取土匪得來的不義之財，並分發給貧苦的人民，減輕他們的重負。"
"#QUEST_HIGHRISE_GO","前往高層建築"
"#QUEST_HIGHRISE_TASK1","進入高層建築"
"#QUEST_HIGHRISE_PHASE_01_DESC","這棟高層建築無疑成了幾十個土匪的藏身之處。建築的下面幾層設有路障和陷阱，可以阻止任何入侵者進入。但很明顯，土匪們對於這些防禦工事有些過於自滿了，殊不知其間還有兩處破綻：一是可以用繩子越過設有防禦工事的樓層，二是可以通過建築底部的狹小缺口擠進去。"
"#QUEST_HIGHRISE_PHASE_01_RAPPEL","沿著繩子爬牆進入建築"
"#QUEST_HIGHRISE_PHASE_01_SQUEEZE","從缺口處擠進建築"
"#QUEST_HIGHRISE_PHASE_01_BACK","隨後返回"
"#QUEST_HIGHRISE_PHASE_02A_DESC","想要不動聲色地從建築的一側爬上去可是相當困難。專家在爬牆的過程中盡可能地抑制住自己的喘息聲，沒過一會兒，就來到了未設防禦工事的樓層。有兩名暴徒在這一層徘徊，還互相鬼扯著什麼。他們身邊有一大堆硬幣，更裡面還有更多的硬幣，但要悄悄溜到那麼遠的地方風險太大了。"
"#QUEST_HIGHRISE_PHASE_02A_ANY","拿走身邊的硬幣"
"#QUEST_HIGHRISE_PHASE_02A_SCOUT","想辦法偷走大堆硬幣"
"#QUEST_HIGHRISE_PHASE_02A_BACK","回到建築底部，隨後返回"
"#QUEST_HIGHRISE_PHASE_02B_DESC","缺口看起來十分狹窄，幾乎無法通過。洞內漆黑一片，專家側著身子拼命往縫隙裡擠，沒過多久就成功穿過了缺口，來到建築內部。土匪們一定沒料到有人會從這個地方進來，所以並未在此設立防禦工事。地上有一大堆藍圖、筆記本和技術圖紙。在不驚動土匪的情況下，這裡很多東西都能從缺口帶出去，所以我們必須要做出選擇。"
"#QUEST_HIGHRISE_PHASE_02B_ANY","拿走所有看似值錢的東西"
"#QUEST_HIGHRISE_PHASE_02B_SCIENTIST","拿走所有實用的東西"
"#QUEST_HIGHRISE_PHASE_02B_BACK","回到建築底部，隨後返回"
"#QUEST_HIGHRISE_PHASE_02A_ANY_DESC","你決定拿走身邊的小銀幣袋。雖然袋子不大，但依然很重。而且更讓人傷腦筋的是，相比於爬繩上樓，在順繩下降的過程中，你還要時刻冒著銀幣掉落的風險。就在專家快要到達地面的時候，幾枚銀幣從袋子裡掉了出來，哐當一聲砸在了金屬板上。專家趕緊跑進了樹林，當土匪匆忙趕到現場時，只發現地上的一根繩子和幾枚銀幣。"
"#QUEST_HIGHRISE_PHASE_02A_SCOUT_DESC","專家充分發揮自己的潛行能力，利用其他物品的掩護，小心翼翼地靠近那一大堆硬幣。土匪似乎對混進來的小偷毫不知情，還在爭論誰更擅長爆頭。專家得手後，把裝有硬幣的袋子緊緊綁在身後，慢慢退回到繩索處，沿著繩子降到了地面，隨後消失在了樹林裡。"
"#QUEST_HIGHRISE_PHASE_02B_ANY_DESC","這就是一堆雜亂無章的東西，如果沒有一定的專業知識，很難分辨哪些東西有用，哪些東西沒用。專家往背包裡塞滿了看似值錢的物件，然後從缺口處原路返回。偷來的東西裡有一部分似乎真能派上用場，但其他東西不是太先進就是太特殊，一點用處都沒有。"
"#QUEST_HIGHRISE_PHASE_02B_SCIENTIST_DESC","儘管很多東西都可以拿走，但對於聚居地來說，這裡的一些研究肯定是最有價值的。科學家以最快速度在一大堆物品中翻找，把背包裝的滿滿當當。帶著這個脹鼓鼓的背包，似乎更難通過狹小的缺口返回。不過最終科學家成功帶著背包穿過缺口，走進了樹林深處，消失得無影無蹤。這些藍圖和書籍遲早都會派上用場。"
"#QUEST_HIGHRISE_ABANDON_DESC","想要從一大群組織有序的土匪手中偷東西？這也太冒險了，貪婪會害死你的。"
"#QUEST_MOUSSTASHED_NAME","小鬍子的珍寶"
"#QUEST_MOUSSTASHED_DESC","在浩劫後的世界裡，人們開始囤積垃圾和小玩意兒，這可不是什麼稀罕事兒，畢竟說不定哪一天，其中有些東西就突然變得有用了。當地有一個鬍鬚濃密的怪人，他會把各種東西都埋藏在這一帶，但老是忘記埋藏的地點。這種地方應該離這兒不遠。"
"#QUEST_MOUSSTASHED_PHASE_01_GO","找到埋藏點"
"#QUEST_MOUSSTASHED_TASK1","找到埋藏點"
"#QUEST_MOUSSTASHED_PHASE_02_DESC","在一座殘破的城鎮邊緣，坐落著一幢樣式奇特的紅磚舊廠房。廠房的屋頂幾乎已經完全塌陷，陽光透過縫隙照射到地面，地板上整整齊齊堆放的紅磚塊顯得格外矚目。在磚塊之間藏有一小袋銀幣，還有一張紙條，上面畫著彎曲的小鬍子和一個箭頭，還寫有一堆數字。也許這些資訊暗示了下一個埋藏點？"
"#QUEST_MOUSSTASHED_PHASE_02_GO","拿走銀幣，繼續尋找"
"#QUEST_MOUSSTASHED_TASK2","找到下一個埋藏點"
"#QUEST_MOUSSTASHED_PHASE_03_DESC","既然你已經知道要尋找的方向，那找到下一個埋藏點應該就更容易了。在這座城鎮的鬧市區也有一所紅磚房子，這是一間老舊的咖啡館，不過早已變得無人問津了。不要說那些沉迷咖啡的人，就連老鼠都不會再光顧這裡。咖啡館的角落裡有一堆看起來很眼熟的磚塊，裡面藏著一堆筆記本，還有一張和上次不同的紙條，上面畫著八字鬍和一組新的箭頭。"
"#QUEST_MOUSSTASHED_PHASE_03_GO","拿走筆記本，繼續尋找"
"#QUEST_MOUSSTASHED_TASK3","找到最後一處埋藏點"
"#QUEST_MOUSSTASHED_PHASE_04_DESC","另一處埋藏點就在另一座城鎮裡。你正沐浴著陽光走在大街上，突然看到一座熟悉的紅磚建築，這回看到的是廠房的煙囪。於是你朝煙囪的方向走去，靠近時你才看到有人正在往煙囪底部搬運磚頭。「哦，你好你好，我的好朋友！」一位鬍子稀疏但梳理整齊的瘦削男子向你問候，「今天天氣真不錯，是什麼風把你給吹來了？」"
"#QUEST_MOUSSTASHED_FINALE_CONFESS","承認掠奪了埋藏點"
"#QUEST_MOUSSTASHED_FINALE_LIE","撒謊說你在打兔子"
"#QUEST_MOUSSTASHED_FINALE_CONFESS_DESC","「真的嗎？我還以為這些埋藏點相當隱蔽，沒人能找到。就連我經常都找不到這些地方！」對於這個突如其來的「驚喜」，他似乎陷入了沉思。「既然你已經來了，那把這些也拿上吧，我想現在沒必要再用磚塊把它們藏起來了。」他將最後一個埋藏點的物品贈予你，神色恍惚地走開了，嘴裡語無倫次地念叨著枕套和煙囪，甚至還提到了鴨子？"
"#QUEST_MOUSSTASHED_FINALE_LIE_DESC","「好了好了，你我心知肚明，這裡方圓幾裡都見不著帶有毛髮或是尾巴的動物。說，你是不是在找我藏東西的地方？」他那用蠟精心打理過的小鬍子在陽光的照耀下閃閃發亮。他繼續說道，聲音裡帶有一絲失望：「那好吧，現在我也沒必要再堆磚塊了。這些東西你隨便拿吧，反正我還可以偷到更好的東西！」"
"#QUEST_MOUSSTASHED_ABANDON_DESC","這番折騰感覺就像是在白費力氣，看不到盡頭，也沒有任何回報。最好讓專家用這些時間去做一些更有意義的事情。"
"#QUEST_OBJECTION_NAME","我反對！"
"#QUEST_OBJECTION_DESC","人們在災難時刻會作何反應？目睹這些既有趣又有些可怕。聽說有個團隊決定以遊戲節目的形式來處決鬧事者，實現邊疆正義。這聽起來很奇怪，但同時也相當有趣。"
"#QUEST_OBJECTION_GO","前去查看"
"#QUEST_OBJECTION_TASK1","進入「法院」"
"#QUEST_OBJECTION_PHASE_01_DESC","曾經的新古典主義博物館轉眼間就變成了一座臨時法庭。接待員將人們帶入「法庭」，「陪審團」就坐在一座大型名人坐像的底座周圍，「法官」身著顏色鮮豔的浴袍，頭上戴著臨時假髮，懶洋洋地躺在大理石雕像的大腿上。「對愛德溫·詹姆斯的審判即將開始！」，一位陪審團成員大聲說道，「上石錘！」他繼續說著，人群開始歡呼起來。"
"#QUEST_OBJECTION_PHASE_01_GO","靜靜觀看"
"#QUEST_OBJECTION_PHASE_02_DESC","「法庭」助手推出一個精巧的裝置，首先是一把椅子，椅子上方懸掛著一個巨大的石錘，感覺那就像是一把發鈍的斷頭臺刀片。三根木樁緊緊抵住石錘，防止它掉落下來。一個男人從人群中走出，坐在椅子上。通常來說，死亡來臨時人們都會感到害怕，但是他恰恰相反，還在咧著嘴笑個不停。「你準備好接受石錘的正義審判了嗎？」陪審團成員大聲喊道，聲音頗具戲劇性。在人群的歡呼聲中，愛德溫滿心歡喜地點了點頭。"
"#QUEST_OBJECTION_PHASE_02_GO","繼續觀看"
"#QUEST_OBJECTION_PHASE_02_PICK","在觀看時扒別人口袋"
"#QUEST_OBJECTION_PHASE_03A_DESC","接下來便是一片混亂，有模擬審判，有智力競猜，還有隨之而來的大騷動。法官滔滔不絕地向愛德溫陳述了一系列「犯罪事實」，當後者認為事實有誤時，必須大聲喊出「我反對！」如果反對有效，他就將獲得一袋銀幣；如果反對無效，就將從裝置上移除一根木樁。觀眾也可以參加這場智力競猜，但最終答案只能由愛德溫自己定奪。"
"#QUEST_OBJECTION_PHASE_03B_DESC","瘋狂的人群似乎對周圍發生的一切毫不在意，你成功從他們口袋中扒到了幾枚硬幣。臺上接下來便是一片混亂，有模擬審判，有智力競猜，還有隨之而來的大騷動。法官陳述了一系列「犯罪事實」，當愛德溫認為事實有誤時，必須大聲喊出「我反對！」如果反對有效，他就將獲得一袋銀幣；如果反對無效，就將從裝置上移除一根木樁。觀眾也可以參加這場智力競猜，但最終答案只能由愛德溫自己定奪。"
"#QUEST_OBJECTION_PHASE_03_CORRECT","大聲喊出正確答案"
"#QUEST_OBJECTION_PHASE_03_WRONG","大聲喊出錯誤答案"
"#QUEST_OBJECTION_PHASE_03_CORRECT_DESC","在你的幫助下，愛德溫成功找到了正確答案。「聽著，聽著，優勝者已決出！」法官最終宣佈，然後用手拂去假髮下的汗水。人群中爆發出一陣熱烈的掌聲，愛德溫走下臺，徑直走向專家。「朋友，你做的一切我都看到了」，他笑著說道，「這對我的家庭來說意義非凡。」說完便遞給專家一袋硬幣和一些科學書籍，然後離開了現場。人群緊跟其後，也想從中分一杯羹。"
"#QUEST_OBJECTION_PHASE_03_WRONG_DESC","由於你故意喊出錯誤答案，愛德溫在狂亂的氛圍中開始崩潰。每次回答失敗都會引來人群的驚歎聲，同時木樁也一根接一根地移除。在助手即將移走最後一根木樁時，人群齊聲大喊：「砸死他！砸死他！」最後一根木樁也被移走了，巨大的石錘掉下來，重重地砸在愛德溫的頭上，發出了一聲令人不適的巨響。法官宣佈：「正義得到伸張，公民理應得賞！」於是幾名助手將錢袋裡的硬幣撒向了人群。"
"#QUEST_OBJECTION_ABANDON_DESC","這一切感覺就像是一個消遣你的大笑話，最好還是將你和專家的時間花在別的地方。"
"#QUEST_CONVOY01_NAME","誒嘿！車隊"
"#QUEST_CONVOY01_DESC","在荒野大地上，各種貿易車隊穿行在社群、甚至是土匪營地之間。這些車隊要麼行駛路線隱蔽，難於發現；要麼就是防守嚴密，外人難以突破。但偶爾，大嘴巴的司機也會說漏嘴。有次就有這樣一個戴眼罩的傢伙，他不停地吹噓自己正在運送的大批貨物幾乎沒有任何保護措施。這對你來說可能是個機會，你可以友好地幫助他們，也可以襲擊他們，奪取他們運送的所有貨物。"
"#QUEST_CONVOY01_PHASE_01_GO","搜尋車隊"
"#QUEST_CONVOY01_TASK1","找到車隊"
"#QUEST_CONVOY01_PHASE_02_DESC","從那個可憐的傢伙口中聽來的消息終於派上了用場。一支由幾輛卡車組成的車隊正停靠在一條舊公路旁，領頭卡車的發動機艙中冒著滾滾黑煙。你計算了一下，有三名武裝警衛和幾名卡車司機，他們大多都在大聲爭論著「汽油品質標準」之類的問題。"
"#QUEST_CONVOY01_PHASE_02_ATTACK","攻擊車隊"
"#QUEST_CONVOY01_PHASE_02_FREE","免費修理卡車"
"#QUEST_CONVOY01_PHASE_02_PRICE","幫忙修理卡車，但要收取一定費用"
"#QUEST_CONVOY01_PHASE_03_ATTACK_DESC","在幾名警衛注意力分散的時候，專家輕鬆溜到他們身後，予以致命一擊。第一名警衛受到重擊後立即倒地，第二名警衛的腿上受了重傷。其餘幾個人也在一陣扭打後放棄了抵抗，被綁在了路邊。「混蛋，我們不會放過你的！」被綁在路邊的人群大聲喊道。卡車內的貨物並沒有你想像的那麼多，不過也有一定的珍貴資源、銀幣以及藥品，傷者可能迫切需要其中的一些東西。"
"#QUEST_CONVOY01_PHASE_03_ALL","帶著所有東西離開"
"#QUEST_CONVOY01_PHASE_03_SOME","留下一些藥品"
"#QUEST_CONVOY01_PHASE_03_FREE_DESC","專家與車隊保持安全距離，朝他們打招呼。不出意外，面對突如其來的威脅，警衛立馬將槍口指向了專家。你向他們解釋說以前見過這種情況，可以幫他們修理車輛。聽到這番話後，警衛冷靜下來，放下了槍。專家開始汗流浹背地修理卡車，沒過幾分鐘，卡車就恢復如常。車隊將部分運送貨物贈予你，以示感謝，然後驅車揚長而去。"
"#QUEST_CONVOY01_PHASE_03_PRICE_DESC","你遠遠地朝著車隊打招呼，這樣他們就不會把你視作威脅。「我可以幫你們修理車輛，不過你懂的……要收點茶水費。」就這樣來來回回地說了幾次，卡車司機才相信你是真的會修車，可是在幾句咒駡聲後，卡車居然啟動了。領頭警衛對發生的一切顯得相當惱火，他向你付了錢，然後整個車隊再次駛上了公路。"
"#QUEST_CONVOY01_ABANDON_DESC","車隊來了又去，去了又來，你一定會在更合適的時機遇到其他車隊。"
"#QUEST_CONVOY02_NAME","螳螂捕蟬，黃雀在後"
"#QUEST_CONVOY02_DESC","根據多次和土匪近距離接觸的經驗，你推斷出他們一定在離這兒不遠的地方運送補給。他們將所有的戰利品轉移到了大型營地裡，以免遭到其他土匪和社群的掠奪。一個類似的車隊現在正在前往當地營地，如果車隊順利抵達營地，那麼裡面的資源都會被洗劫一空。土匪的臨時卡車速度並不快，所以你應該有時間攔截他們。"
"#QUEST_CONVOY02_PHASE_01_GO","攔截車隊"
"#QUEST_CONVOY02_TASK1","抵達車隊所在地"
"#QUEST_CONVOY02_PHASE_02_DESC","順著滾滾黑煙和引擎的轟鳴聲，很容易就能找到土匪車隊的具體方位。目前你可以看到兩輛卡車正在向你駛來，車上載著幾個強盜。他們正沿著深谷邊的一條泥濘小道行駛，小道的寬度剛好夠卡車通過。前面的道路上方有一堆巨石，你可以將它們推到路上。更遠地方的有一片森林，也能提供不錯的掩護，方便你發動伏擊。"
"#QUEST_CONVOY02_PHASE_02_ANY","滾落巨石攻擊車輛"
"#QUEST_CONVOY02_PHASE_02_FIGHTER","想辦法幹掉司機"
"#QUEST_CONVOY02_PHASE_02_SCOUT","伏擊車隊"
"#QUEST_CONVOY02_PHASE_03_ANY_DESC","有些巨石看起來只用輕輕一推就可以滾落山崖。當車隊靠近時，你將其中一塊較大的巨石推向了車隊。巨石滾落，重重地擊中了卡車的一側，把卡車推入了深谷。領頭卡車側方也遭受了重擊，冒著黑煙。剩下的土匪暈頭轉向，很快就被幹掉了。雖然大部分貨物都掉進了深谷，但你也從小卡車上搜刮到了部分資源，這總比什麼都沒有要強。"
"#QUEST_CONVOY02_PHASE_03_FIGHTER_DESC","只要槍法精准，就可以將司機一擊斃命。當車隊抵達一處相當狹窄的路段時，專家開火射擊。領頭卡車中彈跌入深谷，後方卡車嘎地一聲急忙刹車，司機跳下卡車，往山上跑去。"
"#QUEST_CONVOY02_PHASE_03_SCOUT_DESC","當車隊抵達森林地帶時，專家開火射擊。第一槍相當漂亮，擊中了領頭卡車，使其直接側翻，跌入深谷。大部分的土匪都在這輛卡車上，也跟著掉進了山谷。而第二槍直接擊中卡車司機，卡車瞬間失控，猛烈撞向了旁邊的大樹。現在無疑是掠奪的好時機。"
"#QUEST_BOMBERMAN_NAME","炸彈人"
"#QUEST_BOMBERMAN_DESC","一位神色痛苦的婦女一瘸一拐地向你走來：「我們的小隊被狼群土匪給綁了！首，首領用炸彈和他們進行了一場惡戰，可無奈他們人多勢眾！他們就在離這兒不遠的地方，請幫幫我們！」她還想進一步解釋，卻由於體力不支癱倒在地。她會沒事的，只是需要休息一下。"
"#QUEST_BOMBERMAN_PHASE_01_GO","前往土匪營地"
"#QUEST_BOMBERMAN_TASK1","進入土匪營地"
"#QUEST_BOMBERMAN_PHASE_02_DESC","狼群土匪的確抓了一群人，他們被粗暴地塞進平板卡車上的一個臨時籠子裡，還有一個人躺在地上昏迷不醒。你還看到土匪的部分車輛遭到嚴重炸毀。倒地昏迷的男人年紀較大，但看起來樣貌兇悍，衣服上還有燒焦的痕跡。「好了，我們走吧！」你聽到有人大喊了一聲，隨後便領著一群土匪離開了。只有兩名土匪留下了，他們拔出了左輪手槍，朝那個昏迷的男人走去。"
"#QUEST_BOMBERMAN_PHASE_02_CHASE","緊跟土匪主力"
"#QUEST_BOMBERMAN_PHASE_02_HELP","幫助受傷的男人"
"#QUEST_BOMBERMAN_PHASE_03_CHASE_DESC","你決定顧全大局，前去追趕土匪車隊。幸運的是，車隊在抵達開闊大路之前，還需要穿越一道蜿蜒的峽谷，這樣你就有機會趕上他們了。正當專家準備出發時，聽到了一聲槍響。人死不能複生，如今回頭也沒有必要了。只能利用高地伏擊，設法救出剩下的人。"
"#QUEST_BOMBERMAN_PHASE_03_AMBUSH","製造一場假伏擊"
"#QUEST_BOMBERMAN_PHASE_03_DROP","滾落巨石並開火射擊"
"#QUEST_BOMBERMAN_PHASE_03_DROP_DESC","趁著還有一些時間，專家將巨石推到了峽谷邊緣。車隊抵達伏擊點時，專家將巨石推下。滾落的巨石撞上了行進中的車隊，引起一陣混亂，幾名俘虜趁亂逃了出來。專家從戰鬥中撤離，並跟隨俘虜們來到了安全的地方。「無名英雄，非常感謝你！不過蘭卡斯特去哪兒了？」瞭解情況後，他們決定和之前那名逃出來的婦女一樣，加入聚居地，並盡自己所能來報答你的恩惠。"
"#QUEST_BOMBERMAN_PHASE_03_AMBUSH_DESC","專家將岩石、棍棒和衣服放在峽谷邊緣，假裝自己人多勢眾。車隊靠近時，專家大步向前，朝車隊喊道：「小子，你們已經被包圍了！我們只想要那些囚犯，如果你們現在就走，我可以保證你們毫髮無損！」這幫人朝峽谷邊緣望去，試圖弄清你是不是在虛張聲勢。他們激烈地討論了一小會兒，決定釋放囚犯，繼續前行。得救的囚犯和那名逃出來的婦女都表示願意加入聚居地，以報你的救命之恩。"
"#QUEST_BOMBERMAN_PHASE_03_HELP_DESC","你決定幫助這個男人，那些俘虜就聽天由命吧。這兩個土匪還在為誰該來開槍而爭個不停，在兩聲乾淨俐落的槍響之後，兩個土匪都倒地不起。過了一會兒，男人終於醒了過來。「搞什麼，我的手下去哪兒了？為什麼不救他們？」他怒吼道。在冷靜下來後，他介紹說自己叫蘭卡斯特。「你最好趕緊找到那些混蛋，否則等下次見面，我們就不只是說說而已了。」你重新找到那名成功逃出來的婦女，進一步瞭解到土匪的行進路線，對土匪進行了報復打擊。"
"#QUEST_BOMBERMAN_ABANDON","現在不是捨身取義去營救陌生人的時候，總有人會擺平這件事的。"
"#QUEST_BLACKHARVEST_NAME","年穀不登"
"#QUEST_BLACKHARVEST_DESC","你聽說一位傑出的科學家住在荒郊野外，目前正在研究各種革命性基因工程。她住的小屋就在這附近，所以不妨去看看這究竟是怎麼一回事。"
"#QUEST_BLACKHARVEST_PHASE_01_GO","前往小屋"
"#QUEST_BLACKHARVEST_TASK1","進入小屋"
"#QUEST_BLACKHARVEST_PHASE_02_DESC","你來到了這間人跡罕至的小屋，敲了敲門。沒有回應。你又敲了下門，依然沒有回應。正當你準備離開的時候，背後有人問道：「Ystävä，今天我有什麼可以幫到你的嗎？」你轉過身，看到一位戴著眼鏡、穿著園丁服的中年婦女。她介紹說自己叫伊芙麗娜。「不知道你對候選基因分離有沒有什麼瞭解？」"
"#QUEST_BLACKHARVEST_WHAT","那是什麼？"
"#QUEST_BLACKHARVEST_SCIENTIST","限制性內切酶還是聚合酶鏈反應？"
"#QUEST_BLACKHARVEST_PHASE_02A_DESC","「開個玩笑，不過我還是很希望有人能幫幫我。很有趣的是，附近的一片農場裡種植著農桿菌，不過有人……已經佔領了那裡。你能去看看他們願不願意離開或者分我一些小麥嗎？要是這樣的話那就再好不過了。我很快就會過來。」"
"#QUEST_BLACKHARVEST_PHASE_02_GO","同意查看農場"
"#QUEST_BLACKHARVEST_PHASE_02B_DESC","「啊，真是出乎意料。我一會兒得好好向你討教一下。Mutta niin，我很想弄到一些生長在附近麥田裡的農桿菌，我相信你應該知道其中緣由。但是有人已經佔領了那片農場，你能去看看他們願不願意為了科學分給我一些作物嗎？我很快就會過來。」"
"#QUEST_BLACKHARVEST_TASK2","查看農場"
"#QUEST_BLACKHARVEST_PHASE_03_DESC","農場坐落在山谷之中，地理位置得天獨厚，周圍還有一片小麥田和玉米田。你看到莊稼間有動靜，原來是幾個人在收割玉米。他們看起來毫無異常。"
"#QUEST_BLACKHARVEST_PHASE_03_APPROACH","走向他們"
"#QUEST_BLACKHARVEST_PHASE_03_SNEAK","偷偷溜到麥田裡"
"#QUEST_BLACKHARVEST_PHASE_03A_DESC","他們注意到你的到來，向你揮手致意。「你好！你是怎麼到我們農場來的？你是來搶劫我們的嗎？」其中一人緊張地賠著笑，大聲說道。即使是按最好的情況來算，小麥的收成也是少得可憐。他們猶豫不決，不知道是否要將小麥贈予你。"
"#QUEST_BLACKHARVEST_PHASE_03A_PAY","付錢購買小麥"
"#QUEST_BLACKHARVEST_PHASE_03A_TAKE","使用武力強取"
"#QUEST_BLACKHARVEST_PHASE_03A_PAY_DESC","「好吧，嗯。我想我們可以用那筆錢來買吃的，就這麼說定了！」他們讓你收割了一大堆小麥，不過這些小麥似乎都患上了某種疾病。小麥快收割完的時候，伊芙麗娜背著一個大包走了過來。「哦？你拿到小麥了？Loistavaa！這可幫了我一個大忙！」她從包裡遞給你幾本寫滿筆記和塗鴉的科學書籍，作為幫她收集小麥的獎勵，然後便走開了。"
"#QUEST_BLACKHARVEST_PHASE_03A_WELCOME","離開農場"
"#QUEST_BLACKHARVEST_PHASE_03A_TAKE_DESC","你決定恐嚇他們，於是從腰間掏出武器。「嘿，朋友！你真想威脅我們這群手無寸鐵、饑腸轆轆的人嗎？就因為你有槍，就可以為所欲為嗎？那行吧，把這些該死的小麥都拿走吧。」這片小麥已經變黑，顯然患上了某種疾病。在你收割時，伊芙麗娜趕了過來。「那些人看起來怒不可遏，你都對他們說了些什麼？」她從包裡遞給你幾本寫滿筆記和塗鴉的科學書籍，作為幫她收集小麥的獎勵，然後便走開了。"
"#QUEST_BLACKHARVEST_PHASE_03B_DESC","避免正面衝突的最好方式就是悄悄行動。在你快要收割完小麥的時候，一位手裡拿著簡易鐮刀的農民朝你的所在地走了過來。就在千鈞一髮之際，一群烏鴉驚聲四起，轉移了農民的注意力。「嘿，是我。」有人在你耳後輕聲說道。你轉頭一看，伊芙麗娜正沖著你得意地笑，手裡還握著一塊小石頭。「噢！這些小麥都是給我的嗎？Kiitos！這是給你的報酬！」說著她便從包裡拿出了幾本科學書籍。"
"#QUEST_BLACKHARVEST_ABANDON_DESC","這一切似乎都像在浪費你的時間，所以你決定放棄此次任務，不在這方面花費過多精力。"
"#QUEST_REMEMBRANCE_NAME","紀念"
"#QUEST_REMEMBRANCE_DESC","過去幾天裡，一位居民一直愁眉不展，將自己關在屋內不願見人。在勸說了他一陣後，他終於說出了實情。「一些垃圾突襲者襲擊了我妹妹的聚居地。她是我唯一的家人，但是對此我卻無能為力。我甚至沒法給她舉辦一場像樣的葬禮！」他大聲吼道，試圖掩飾住自己的眼淚。「從今以後我還能再對誰好？」你還不知道他妹妹的具體死亡地點，不過現在能做的就是四處尋找，給他一些安寧。"
"#QUEST_REMEMBRANCE_GO","找到他的妹妹"
"#QUEST_REMEMBRANCE_TASK1","找到他的妹妹"
"#QUEST_REMEMBRANCE_PHASE_01_DESC","突襲者在很多村莊都留下了痕跡，這些村莊要麼在被劫掠之後再無人居住，要麼就是直接被大火夷為平地。聚居地大門被炸得乾乾淨淨，看樣子，一支車隊襲擊了這個不起眼的聚居地，幾乎搶走了一切。不過你目之所及範圍內沒看到任何屍體，所以這裡的人要麼逃走了，要麼就是成了奴隸。也許你還能從廢墟中搜尋到一些資源，不過也僅僅是資源而已。"
"#QUEST_REMEMBRANCE_PHASE_01_GO","搜尋資源，然後繼續前進"
"#QUEST_REMEMBRANCE_PHASE_02_DESC","靠近聚居地時，你發現幾隻禿鷲在庭院上空無聲地盤旋。空氣中彌漫著濃烈且潮濕的甜味，聞起來令人作嘔。進入聚居地後，噁心的腐臭味撲鼻而來。然後你發現了第一批屍體，他們全身腫脹，長滿了水泡。這應該不是土匪幹的。你只想要趕緊離開這裡，不過這個疾病肆虐的地方應該還蘊藏著一些資源。"
"#QUEST_REMEMBRANCE_GRAB","盡可能攫取資源，然後繼續前進"
"#QUEST_REMEMBRANCE_MOVE","儘快離開這裡"
"#QUEST_REMEMBRANCE_PHASE_03_DESC","第三個聚居地內無疑經歷了一場惡戰。路邊燒焦的車輛冒著滾滾黑煙，烏鴉正在啄食土匪和居民的屍體。聚居地中心的戰鬥一定最為激烈。仔細檢查過屍體後，你發現了一具傷痕累累的屍體，死者是一名20多歲的年輕女子，和那位悲痛欲絕的居民口中描述的妹妹十分吻合。她的身邊躺著一群武裝精良的居民，他們做了最後的抵抗，但終究逃不過被殘殺的命運。"
"#QUEST_REMEMBRANCE_RESPECT","埋葬妹妹"
"#QUEST_REMEMBRANCE_LOOT","掠奪屍體"
"#QUEST_REMEMBRANCE_PHASE_03A_DESC","你決定尊重這些英勇的犧牲者，讓他們保持原樣，並將妹妹埋在了聚居地外的一棵大橡樹下。你將這個悲傷的消息告訴了她的哥哥，他頓時淚如雨下。你的居民同樣也對你的行為表示贊許，因為他們知道你會盡力照顧好所有人。"
"#QUEST_REMEMBRANCE_PHASE_03B_DESC","這些裝備看起來相當貴重，留在這裡簡直就是浪費。你從這些屍體上收集到幾件高端或血跡斑斑的衣服和武器。這些東西也許會對我們的聚居地有所幫助，可以防止這裡的悲劇重演。你把妹妹埋在聚居地外的一棵大楓樹下，隨即離開了。你後來才知道，哥哥聽到這個消息的時候當場就哭了，不過他已經開始慢慢恢復。但遺憾的是，你的居民並不樂意看到那些不詳的帶血掠奪品。"
"#QUEST_REMEMBRANCE_ABANDON_DESC","要在無數廢棄的聚居地中找到他的妹妹可能會花費很長時間，最好把精力集中在更加緊迫的問題上。"
"#QUEST_VANMANHEIST_NAME","貨車大亨=搶劫犯"
"#QUEST_VANMANHEIST_DESC","在這片荒野大地上，神秘的貨車大亨丹是當地小有名氣的人物。不過很多人不知道，他也是幾起大大小小搶劫案的幕後主謀。現在他正向你走來，邀你加入他最新的搶劫計畫。「像你這樣有膽魄的人，一定用不了多久就能召集到人手！我已經有了合適的人選，還找到了一個可以撬開的保險庫，相當完美。怎麼樣？有興趣嗎？」"
"#QUEST_VANMANHEIST_GO","召集人手"
"#QUEST_VANMANHEIST_TASK1","招募竊賊"
"#QUEST_VANMANHEIST_PHASE_01_DESC","小隊的第一位成員是一名天賦異稟的竊賊。老舊的高層建築裡住著幾個衣衫襤褸的人，不過你此行只是為了找到丹口中提到的那個人。當你在一棟搖搖欲墜的公寓樓附近轉悠時，身後突然傳來聲音：「不知閣下此行所為何事？」一個頭戴兜帽的人問道。她站在你身後一臂遠的地方，手裡拿著一把鋒利的匕首。「哦？是丹派你來的。那談談吧，不知有何指教？」"
"#QUEST_VANMANHEIST_PHASE_01_GO","說明大體計畫"
"#QUEST_VANMANHEIST_PHASE_01A_DESC","她安靜地聽著，你向她說明了丹的大體計畫，大概是闖入一座戒備森嚴的小銀行，那兒是當地商人的交易基地。搶劫方式簡單粗暴，就是從銀行的幾個入口闖進去，然後打砸搶。「我說，我倒認識一個人，特別適合幹這種粗活。他體壯如牛，要是你膽敢攔他的道，那可就得遭殃囉。」"
"#QUEST_VANMANHEIST_PHASE_01A_GO","同意前去查看"
"#QUEST_VANMANHEIST_TASK2","招募壯漢"
"#QUEST_VANMANHEIST_PHASE_02_DESC","你沒費多少力氣就找到了這個人。他體型壯碩，臉上長滿鬍鬚，正坐在公園的舊椅子上看著小說。長椅不堪重負，在壯漢身下嘎吱作響。「大傻個兒，別來無恙？！」竊賊大聲地朝壯漢打著招呼。「很高興認識你，看來你已經見過我妹妹了。希望她沒有說我壞話。」在一陣簡單的交談過後，他似乎對這個計畫很滿意。於是你繼續上路，尋找最後一名成員，也就是車手。"
"#QUEST_VANMANHEIST_PHASE_02_GO","繼續招募"
"#QUEST_VANMANHEIST_TASK3","招募車手"
"#QUEST_VANMANHEIST_PHASE_03_DESC","不遠處引擎轟鳴作響，柴油燃燒產生的濃煙幾乎要讓人窒息。在一片小空地上，一個人正在搗鼓一台大型引擎，顯然這台引擎是他自己造的。引擎像工廠的煙囪一樣向外冒著濃煙，聽起來隨時都可能會爆炸。「你們來了啊，快上車，來不及解釋了！」你還沒來得及向車手說明搶劫計畫，他就跳上了自己高度改裝的四輪傳動卡車，按下了卡帶式錄音機，放起70年代經典的迪斯可音樂。搶劫計畫看來就要開始了。"
"#QUEST_VANMANHEIST_PHASE_03_GO","跳上卡車"
"#QUEST_VANMANHEIST_PHASE_04_DESC","小隊來到了城鎮邊緣。在主街道上，一座老舊的新古典主義銀行大樓直插雲霄。正門似乎並未關閉，有三名全副武裝的暴徒從旁守衛。貨車大亨丹的偉大計畫裡提到，你們可以從正門直入，也可以嘗試從上鎖的側門進入。"
"#QUEST_VANMANHEIST_PHASE_04_FRONT","嘗試從正門直入"
"#QUEST_VANMANHEIST_PHASE_04_SIDE","嘗試從側門進入"
"#QUEST_VANMANHEIST_PHASE_04_MAIN_DESC","小隊決定採取簡單粗暴的方式，從正門直接進入銀行。你們耍了點小計謀，上演了一出車禍，製造出相當大的聲響。幾名守衛聽到聲音，離開崗哨前去查看情況。此時竊賊便悄悄溜到正門僅剩的最後一名守衛身後，將其打暈在地。然後竊賊和專家按計劃進入了銀行內部，出其不意地抓住了銀行經理，脅迫他打開保險庫。保險庫內的物品沒有你想像中那麼豐富，不過你還是拿走了大量銀幣和其他值錢的東西。"
"#QUEST_VANMANHEIST_PHASE_04_OUT","離開"
"#QUEST_VANMANHEIST_PHASE_04_SIDE_DESC","車手留下來望風，你們三個來到了上鎖的側門，竊賊只用自己靈巧的手指撥弄了幾下，鎖一下子就打開了。門內一名守衛昏昏欲睡，等他清醒時才發現自己已經被死死熊抱住，沒過一會兒便失去了知覺。你們在銀行內部靜步走動，抓住了銀行經理，並脅迫他打開保險庫的大門。你沒有看到想像中的金山銀山，不過眼前也有數量可觀的銀幣和其他物品。"
"#QUEST_VANMANHEIST_PHASE_04_FINALE_DESC","你們拿經理作人質，走向了逃跑用的卡車。你們來到卡車跟前，經理開始囉囉囉地笑，車手也跟著一起笑。「我想現在沒必要再演戲了，我對你的表現印象深刻！」經理哈哈大笑，取下了假鬍子、太陽鏡和一個相當逼真的假鼻子。原來他是貨車大亨丹。「考驗結束。你可以把找到的東西收下，當作下次搶劫行動的預付款。記得保持聯絡！」丹連同車手、壯漢和竊賊爬上了卡車，揚長而去。"
"#QUEST_VANMANHEIST_ABANDON_DESC","我們沒時間去做這種傻子才會做的事。這種員警抓小偷的遊戲還是留給別人去玩吧。"
"#QUEST_SURVIVALSCIENCE_NAME","生存科學"
"#QUEST_SURVIVALSCIENCE_DESC","在荒地上尋找能用的科學發現費時費力，通常還很危險。要是反過來，讓科學來找我們怎麼樣？要實現這一計畫，我們要搞到一台大功率發射器，還需要大量銀幣，不過這也可能會大力推進我們的研究成果。是時候隆重推出今年的生存科學博覽會了！"
"#QUEST_SURVIVALSCIENCE_GO","找到一台強力發射器"
"#QUEST_SURVIVALSCIENCE_TASK1","使用發射器"
"#QUEST_SURVIVALSCIENCE_PHASE_01_DESC","大功率發射器並不難找，但是要讓它們正常運轉就完全是另一回事了。這台發射器的狀況大不如前，有點破破爛爛的。不過只要能花一些功夫，用點小技巧，就足以讓它暫時重新恢復工作。"
"#QUEST_SURVIVALSCIENCE_PHASE_01_FIX","使用合適的零件修理發射器"
"#QUEST_SURVIVALSCIENCE_PHASE_01_SCAVENGER","暫時修好發射器"
"#QUEST_SURVIVALSCIENCE_PHASE_01_SCIENTIST","拆除發射器"
"#QUEST_SURVIVALSCIENCE_PHASE_01_BACK","隨後返回"
"#QUEST_SURVIVALSCIENCE_PHASE_01B_DESC","修理過程中，火花四濺，你罵了幾句頗有創意的髒話，成功修好了發射器。不過它看起來撐不了多久，所以發送的消息最好簡短，但又不失親切。「荒地的科學家們！快來展示你們最好的生存科學發明吧！還有機會獲得豐厚獎勵喲！」在將科學博覽會座標發送到附近一個偏遠地點後，發射器嘶嘶嘶地噴出一股熟悉的藍色煙霧。是時候收集一些銀幣，然後前往科學博覽會了！"
"#QUEST_SURVIVALSCIENCE_PHASE_02_START","前往科學博覽會"
"#QUEST_SURVIVALSCIENCE_TASK2","啟動科學博覽會"
"#QUEST_SURVIVALSCIENCE_PHASE_02_DESC","讓所有與會者感到吃驚的是，臨時搭起的展會現場聚集著一大群人。有些人外表整潔莊重，而其他人的臉上就像剛被燃燒彈炸過一樣。一大群好奇的圍觀者來到這裡，想要一探究竟。是時候舉行開幕式並宣佈活動大獎了！"
"#QUEST_SURVIVALSCIENCE_PHASE_02_FAME","名譽和榮耀！"
"#QUEST_SURVIVALSCIENCE_PHASE_02_MINOR","還算過得去的獎品"
"#QUEST_SURVIVALSCIENCE_PHASE_02_MAJOR","超級大獎"
"#QUEST_SURVIVALSCIENCE_PHASE_02_BACK","隨後返回"
"#QUEST_SURVIVALSCIENCE_PHASE_03_FAME_DESC","很多參賽者對於你允諾的名譽和曝光度似乎並不滿意，他們開始嘲笑你，並陸續離開現場。那些留下來的參賽者紛紛炫耀自己的發明創作，但顯然最優秀的參賽者早就已經離開了。不過這一切並不是竹籃打水一場空，勤勉的業餘科學家們還是成功傳授給你一些知識，這將對你的科研之路有所幫助。"
"#QUEST_SURVIVALSCIENCE_PHASE_03_MINOR_DESC","雖然無法完全取悅所有人，不過你允諾的發獎日期似乎留住了大部分科研人員。幾個看上起更加專業的人爭論了一陣，隨後便收拾行李離開了。你看到了樣式和規模各異的發明，在利用回收材料重現舊世界科技方面，有些發明頗具創意。"
"#QUEST_SURVIVALSCIENCE_PHASE_03_MAJOR_DESC","你宣佈的超級大獎不僅引來了圍觀群眾的呼聲，也招來了一群科學家的喝彩。即使是最莊重的科學家也打起精神，立刻開始準備自己的展出。你瞭解到了有關荒地生存的各類發明和古怪想法，其中有些發明和想法即使是在舊世界也頗具開創性！這肯定會提高你的科研水準和生存機會。"
"#QUEST_SURVIVALSCIENCE_ABANDON_DESC","已經有太多事情要做了，最好把我們的功夫花在別的地方。"
"#QUEST_COLONIAL_NAME","聚居地氣候"
"#QUEST_COLONIAL_DESC","「嘿老大，有時間嗎？」一位元居民問道，「你知道那些輻射區域，對吧？最近的鋒面天氣可能已經把那些噁心的綠色東西趕出了山谷和村莊。我知道一些地方，你可以去看看有沒有戰利品之類的東西。」"
"#QUEST_COLONIAL_GO","同意前去查看"
"#QUEST_COLONIAL_TASK1","前往村莊"
"#QUEST_COLONIAL_PHASE_01_DESC","專家來到了居民描述的第一個地點。浩劫後的氣象學準確來說不算是一門學科，但你的居民也錯得太離譜了：可以肯定的是，山谷下的村莊裡正發散著令人噁心的綠色光芒。如果你隨身帶著蓋革計數器，那它絕對會發出震耳欲聾的哢噠聲。希望他說的其他兩個目的地不會讓我們白跑一趟。"
"#QUEST_COLONIAL_PHASE_01_GO","繼續前進"
"#QUEST_COLONIAL_PHASE_02_DESC","這個地點看起來要比上一個好很多。燒焦土地上生長的植物還能夠勉強存活下來，只是到村莊裡看看，不在裡面待太久，還是很安全的。你來到城鎮中心，看到貧瘠土路旁修建著三座不同的倉庫。如果你不想受到輻射侵害，只掠奪其中一座倉庫應該比較安全。"
"#QUEST_COLONIAL_PHASE_02_FOOD","查看食物倉房"
"#QUEST_COLONIAL_PHASE_02_STOCKPILE","洗劫儲備區"
"#QUEST_COLONIAL_PHASE_02_WAREHOUSE","進入倉庫"
"#QUEST_COLONIAL_PHASE_03_DESC","你來到了最後一個地點，這是個相當簡陋的棚屋區，由於河底有綠色煙霧滲出，這裡早已無人居住。霧很濃，隨著大風飄忽不定。在破舊的棚屋間，一棟尚未完工的行政大樓吸引了你的目光。對於這個簡陋的聚居地來說，行政大樓那浮誇的外表簡直格格不入，說不定裡面可能還會有一些值錢的東西。"
"#QUEST_COLONIAL_PHASE_03_APPROACH","靠近大樓"
"#QUEST_COLONIAL_PHASE_03A_DESC","隨風飄動的綠色煙霧並不是你唯一的障礙，雨水、土壤和未知的油性物質混合成了一池綠色粘液，不過你設法繞過池塘，進入了行政大樓。大樓的大廳已經成了一個小湖，到處都是冒著泡的粘液，而大廳中央的傢俱和資源箱形成了一個搖搖欲墜的「小島」。你看到小島上有兩具骷髏，它們緊握著一個類似皇冠的東西。你應該能在所有東西掉進粘液之前拿走一兩個箱子。"
"#QUEST_COLONIAL_PHASE_03_MEDS","拿走藥品和食物"
"#QUEST_COLONIAL_PHASE_03_PARTS","拿走零件和銀幣"
"#QUEST_COLONIAL_PHASE_03B_DESC","你開始小心翼翼地從搖搖欲墜的堆積物中拿走箱子。每走一步，你都能感覺到腳下的堆積物在移動，讓人很不自在。你剛把第三個箱子推到安全地區，就聽到身後傳來一聲巨響，你回過頭，看到辦公椅、箱子和兩具骷髏都掉進了湖裡。幸運的是，你得到的東西價值不菲，值得你冒這個險。"
"#QUEST_COLONIAL_ABANDON_DESC","在浩劫後去相信一個業餘的氣象學家，再怎麼說也好像也有點問題。這次最好還是算了吧。"
"#QUEST_BURGLAR_NAME","被偷妄想症"
"#QUEST_BURGLAR_DESC","浩劫後的世界將人們的妄想症推向了極端，這無可厚非。不過這裡流傳著一個讓人震驚的傳聞，據說當地一位舊世界商人過於擔心自己的財產被盜，便將自己的保險箱鎖在了一個更加可靠的保險箱裡。她那早已廢棄的商店實際上離這兒並不遠，或許可以去看看這個荒誕的故事是否屬實，也算不虛此行。"
"#QUEST_BURGLAR_GO","查看商店"
"#QUEST_BURGLAR_TASK1","進入商店"
"#QUEST_BURGLAR_PHASE_01_DESC","你沒花多少功夫就找到了這間破舊樸素的商店。不出所料，所有能用或能吃的東西早就已經被掠奪一空。你走過滿是灰塵的地面，穿過一堆蜘蛛網，來到了櫃檯後面一間狹小的辦公室。辦公室的角落裡掛著一個簡易的壁式保險箱，鋪滿灰塵的箱門靜靜地躺在地面上。褪色的焦痕暗示了這裡發生的一切。"
"#QUEST_BURGLAR_PHASE_01_ANY","撬出保險箱"
"#QUEST_BURGLAR_PHASE_01_SCAVENGER","小心翼翼地把保險箱拿出來"
"#QUEST_BURGLAR_PHASE_01_FIGHTER","用力把保險箱拉出來"
"#QUEST_BURGLAR_BACK","隨後返回"
"#QUEST_BURGLAR_PHASE_01_ANY_DESC","保險箱掉到了地上，你看到一條之前沒有注意到的金屬絲突然緊繃。天花板上的活板門突然打開，專家本能地跳出辦公室，但什麼事情都沒有發生。你再次回到辦公室，發現了地上的玻璃碎片。那位患妄想症的商人好像準備燒死盜賊，甚至不在意整間商店也會被燒毀。不過易燃的化學物質早已揮發殆盡。此時你看到壁式保險箱後面的開闊空間裡還有一個金屬箱，掠奪的時機已經成熟。"
"#QUEST_BURGLAR_PHASE_01_SCAVENGER_DESC","就在專家小心翼翼地將保險箱取出之時，搜尋員敏銳地發現了一條連接保險箱和房頂隱藏活板門的細金屬絲，似乎只要一把保險箱拿出來，金屬絲就會拉動活板門。專家小心地剪斷了金屬絲，然後慢慢把沉甸甸的金屬箱從牆上取下來。沒過一會兒，他就把原先的保險箱拿了下來。這時候，你發現更裡面還有一個沒人動過的保險箱。現在這個箱子都是你的了，隨時都可以安全掠奪。"
"#QUEST_BURGLAR_PHASE_01_FIGHTER_DESC","對於這個問題，最簡單的辦法就是使用蠻力。專家猛地一拉，保險箱便脫離牆面，砸到了專家身上。同時，一條之前沒有注意到的金屬絲突然緊繃，打開了天花板上的活板門。專家看到兩個玻璃瓶掉在地上摔得粉碎，但什麼事情都沒有發生。玻璃瓶裡裝著的易燃化學物質一定早就揮發殆盡了。這時你看到牆上的洞裡還藏著一個沒人動過的保險箱。"
"#QUEST_BURGLAR_ABANDON_DESC","民間傳說沒什麼意思，最好把精力放在現實的事件中。"
"#QUEST_OLDKNOWLEDGE_NAME","舊世界的知識"
"#QUEST_OLDKNOWLEDGE_DESC","一位居民前來出謀劃策，在找到你的聚居地前，她曾嘗試用規模較大的地標作為路標導航。其中一個地標曾經是一座宏偉的建築，不過似乎如今已經破敗不堪，隨便一個足智多謀的人都可以悄悄溜進去。更重要的是，很少有人敢冒險靠近這樣的地方。"
"#QUEST_OLDKNOWLEDGE_GO","找到核電站"
"#QUEST_OLDKNOWLEDGE_ABANDON","置之不理"
"#QUEST_OLDKNOWLEDGE_ABANDON_DESC","你解釋說不可能派人前往破舊的核電站，否則日後回想起來，這可能會是自己有史以來做過的最糟糕的決定之一。居民向你點了點頭表示理解，然後回到了自己的工作中。"
"#QUEST_OLDKNOWLEDGE_TASK1","舊世界的知識"
"#QUEST_OLDKNOWLEDGE_PHASE_01_DESC","老舊的核電站依舊宏偉壯觀，在周遭環境中顯得格外突出。你走近核電站，快速檢查之後發現，有一扇門已經鏽跡斑斑，完全可以撬開。但是很可惜，核電站的工人似乎早就料到了這一點，你還沒走幾步，就發現走廊前方的道路已經被牢牢封死了。附近的牆上有一條留言：「此處過於危險。前往博物館尋找我們的智慧。」"
"#QUEST_OLDKNOWLEDGE_PHASE_01_GO","前往博物館"
"#QUEST_OLDKNOWLEDGE_TASK2","舊世界的知識"
"#QUEST_OLDKNOWLEDGE_PHASE_02_DESC","博物館早已大不如前。受過去種種事件或是近期戰鬥的影響，博物館的正面已經坍塌，不過剛好留有足夠大小的開口，可容專家溜進建築。博物館的貴賓室裡陳放著一具巨大的雷龍骨架，讓人不禁想起那個逝去的時代。雷龍骨架後方的牆上寫滿了科學文本和公式。"
"#QUEST_OLDKNOWLEDGE_ANY","抄寫文本"
"#QUEST_OLDKNOWLEDGE_SCIENTIST","抄寫文本並仔細檢查"
"#QUEST_OLDKNOWLEDGE_SCAVENGER","抄寫文本，然後四處查看"
"#QUEST_OLDKNOWLEDGE_BACK","隨後返回"
"#QUEST_OLDKNOWLEDGE_03A_DESC","專家拿出一張紙，開始抄寫文本。儘管有些文本晦澀難懂，但肯定會對聚居地的科學研究有所幫助。"
"#QUEST_OLDKNOWLEDGE_03B_DESC","在抄寫完文本後，科學家發現牆上並沒有更為複雜的公式，也許它們不太適合普通人學習？出於好奇，科學家四處查看了博物館的其他地方，偶然發現了一塊專門記載核科學的地方，還在微型核電站裡找到了一堆隱藏文件。"
"#QUEST_OLDKNOWLEDGE_03C_DESC","在抄寫完文本後，搜尋員迅速在博物館裡轉了一圈。這裡的確沒有留下什麼值錢的東西，不過只要仔細觀察，總能找到一些東西。搜尋員猛地拉下展覽中塑膠貴族像身上的衣服，收集了一些電子元件，然後就離開了。"
"#QUEST_PLANES_NAME","飛機成群"
"#QUEST_PLANES_DESC","在浩劫之後的世界裡進行航空旅行，就算行得通，那也相當危險。天空中下著酸雨，偶爾還會出現流星暴和磁暴，而你能操作的只有不靠譜的儀器和臨時組裝的零件。不過機庫本身也是一座寶庫，裡面有大量部件和其他資源。你還聽說有座機場引起了當地劫掠者的重點關注。"
"#QUEST_PLANES_GO","前往機場"
"#QUEST_PLANES_TASK1","前往機場"
"#QUEST_PLANES_PHASE_01_DESC","你來到這座機場，顯然不止你一個人聽到了傳聞。一群突襲者和倖存者發瘋似的，正在攫取他們能拿走的所有資源。要想拿到好東西，你要麼夠聰明，要麼夠無情。一些老舊的飛機還沒有被搜刮過，而且就算有些飛機已經被搜刮過，眼神不好的劫掠者可能會漏掉一些難以發現的資源。"
"#QUEST_PLANES_PHASE_01_ANY","盡可能攫取資源"
"#QUEST_PLANES_PHASE_01_SCAVENGER","搜刮附近的飛機"
"#QUEST_PLANES_PHASE_01_FIGHTER","打倒突襲者，搶走他們的戰利品"
"#QUEST_PLANES_PHASE_01_SCOUT","尋找值錢的物件"
"#QUEST_PLANES_PHASE_01_ANY_DESC","最安全的辦法就是混入人群，盡可能攫取資源。儘管這裡到處都是劫掠者，不過這座大型機場內的豐富資源也能滿足大部分人的需求。搜刮到自己滿意的東西後，大家便會回到各自的住處和藏身點。"
"#QUEST_PLANES_PHASE_01_SCAVENGER_DESC","劫掠者們擠在機庫裡，為了最值錢的東西大打出手，而大多數舊飛機還沒被搜刮過。一架大型雙螺旋槳飛機停在跑道邊緣，只要你眼光敏銳，並且擁有合適的工具，就應該能從飛機上搜刮到大量可用材料。你爬上飛機四處搜刮，沒過一會兒，包裡就裝滿了值錢的稀有物品。"
"#QUEST_PLANES_PHASE_01_FIGHTER_DESC","既然可以通過武力強取，為什麼還要費力去油乎乎的廢料堆裡搜刮呢？你開始恐嚇劫掠者，在一陣扭打過後，你拿到了資源。這其實就是一包垃圾和可用物品，不過你已經盡自己最大努力，拿走了所有能得到的東西。"
"#QUEST_PLANES_PHASE_01_SCOUT_DESC","只有傻子才會局限於眼前的東西。你爬上了老舊的交通控制塔，整個機場盡收眼底。更關鍵的是，你看到一些機庫還沒有被劫掠者搜刮過。有個機庫就位於機場的邊緣，有些地方已經垮塌，上面蓋著一些樹葉。你沒走幾步就來到了這裡，然後你開始不斷四處搜刮。背包裝滿後，你打算將這些東西運回聚居地。"
"#QUEST_PLANES_ABANDON_DESC","所有值錢的東西肯定早就被搜刮一空了。沒有必要再去吃別人的殘羹剩飯。"
"#QUEST_RADIOSTAR_NAME","電臺明星"
"#QUEST_RADIOSTAR_DESC","浩劫之後，遠端通訊遭到嚴重破壞，電視、廣播電臺和電話也都陷入了癱瘓狀態，人們變得比以往更加與世隔絕。一些比較勤勉的倖存者一直在努力恢復社群間的基礎通信，不過不太走運。因此，當無線電收發機上開始不斷重複著一組微弱又劈啪作響的座標信號時，所有人都很震驚。"
"#QUEST_RADIOSTAR_GO","查看座標"
"#QUEST_RADIOSTAR_TASK1","查看座標"
"#QUEST_RADIOSTAR_PHASE_01A_DESC","你跟隨無線電信號的座標，來到了森林裡的一間小木屋前，旁邊有一座帳篷形狀的大型建築。木屋裡看起來昏暗寂靜，但你聽到帳篷狀建築裡傳來一陣劈裡啪啦的聲音。走進去你才看到一名男子正坐在大型無線電發射機前，抵著下巴陷入了沉思。「哦天哪，你是誰！」他大聲喊道，差點從椅子上摔下來。「不好意思，你嚇我一跳！我叫傑裡，這裡的人都喜歡叫我‘狂熱的無線電小子’。」"
"#QUEST_RADIOSTAR_PHASE_01A_ASK","詢問座標信號"
"#QUEST_RADIOSTAR_PHASE_01B_DESC","「沒錯，是我。我主要是在強行破解各種無線電頻率，試圖聯繫到其他人。」他改造地區通訊的計畫野心勃勃，也十分高尚，不過目前尚未成功。「你看，我在這間房後面堆了一些暫時用不上的東西。我可以給你一個箱子，這樣你就能夠恢復通訊，說不定還會對我的計畫有所幫助，對吧？」"
"#QUEST_RADIOSTAR_PHASE_01C_DESC","後屋裡整整齊齊地堆放著一些收音機和電線，甚至還有發電機。三個裝有雜物的箱子擺放在一起。「朋友，謝謝你的來訪。沒想到我竟然可以用這些老古董來聯繫到其他人，這給了我莫大的希望！」傑裡激動地向你說道。你拿走了一個箱子，然後離開了帳篷狀建築。"
"#QUEST_RADIOSTAR_PHASE_01C_PICK1","拿走第一個箱子"
"#QUEST_RADIOSTAR_PHASE_01C_PICK2","拿走第二個箱子"
"#QUEST_RADIOSTAR_PHASE_01C_PICK3","拿走第三個箱子"
"#QUEST_RADIOSTAR_ABANDON_DESC","微弱的信號可能是個陷阱，也可能是個惡作劇。最好等時機成熟再去調查。"
"#QUEST_URBANOCCULT_NAME","神秘都市"
"#QUEST_URBANOCCULT_DESC","大規模食品工業遭到嚴重破壞，導致疾病肆虐。各大城市最終疏散了居民，或者直接成了空城。如今，城市內聳立的灰色方尖碑式建築殘酷地提醒著過去發生的一切。城市裡分散著小塊的輻射區域，還有土匪在到處遊蕩，尋覓著廢料和易於捕獲的獵物，所有的一切都使得這些城市更加危險，不過其間也隱藏著大量可以搜尋的資源。偵查員認為，附近有個城鎮也許值得你去看看。"
"#QUEST_URBANOCCULT_GO","前往廢墟城鎮"
"#QUEST_URBANOCCULT_TASK1","前往廢墟城鎮"
"#QUEST_URBANOCCULT_PHASE_01_DESC","城鎮的郊區到處長滿了植被，沒什麼有必要搜尋的值錢東西。你繼續往前走，來到了城鎮中心。突然之間你聽到好像有人在……唱歌？雖然歌聲完全不在調上，還顯得有些吵鬧，不過歌聲還在繼續。你順著歌聲的方向前去查看情況，結果看到一群邪教模樣的土匪正圍坐在幾個火坑旁，吟唱著下流而又歡快的歌曲。這群人似乎完全沒有意識到有人在盯著自己，也沒人看守武器裝備。"
"#QUEST_URBANOCCULT_PHASE_01_SNEAK","悄悄溜進他們的儲備區"
"#QUEST_URBANOCCULT_PHASE_02_DESC","在這群土匪的營地邊緣，隨意堆放著一些防護衣、邪教長袍、藥品和武器。想要不驚動信徒，從那堆物品裡偷幾件有用的東西應該還行得通。不過這些槍械似乎卡得很緊，恐怕很難拔出來。"
"#QUEST_URBANOCCULT_PHASE_02_ANY","拿走防護衣和藥品"
"#QUEST_URBANOCCULT_PHASE_02_FIGHTER","拿走武器和藥品"
"#QUEST_URBANOCCULT_PHASE_02_SCIENTIST","拿走長袍，混入其中"
"#QUEST_URBANOCCULT_PHASE_02_ANY_DESC","最好還是拿走最容易得手的東西吧。在那堆物品周圍放著很多衣服和幾盒不同的藥片，還有幾個醫療包。你迅速將這些東西裝進背包，然後悄悄溜出了營地。在持續不斷的吟唱聲掩護下，此次潛行任務大獲成功。"
"#QUEST_URBANOCCULT_PHASE_02_FIGHTER_DESC","那堆東西裡最有價值的應該就是武器，所以冒險拿走武器才有意義。你輕鬆拉出了頭幾把槍械，不過剩下的都被其他東西壓在了下面。當你把最後一把步槍抽出來的時候，整堆東西轟然倒塌。土匪停止了吟唱，匆忙沖向儲備區，到時卻發現這裡已經被洗劫一空，小偷也早已不見蹤影。"
"#QUEST_URBANOCCULT_PHASE_02_SCIENTIST_DESC","專家的大腦轉得飛快，他抓起一件長袍，穿在了自己身上。然後開始模仿信徒吟唱的動作，在儲備區內大肆翻找，把找來的東西藏在了長袍下麵。信徒似乎對自己被盜竊一事一無所知，你成功偷走了幾盒藥品和其他值錢的東西。搜刮到滿意的東西後，專家脫下了長袍，消失在了廢墟之中。"
"#QUEST_URBANOCCULT_ABANDON_DESC","到城裡去冒險也太危險了。最好這次還是算了吧。"
"#QUEST_BEHEMOTH_NAME","巨獸"
"#QUEST_BEHEMOTH_DESC","居民前來告訴你，有一位倖存者剛來到大門前便癱倒在地。他遍體鱗傷，身上到處都是很深的傷口。儘管你盡了最大的努力來搶救他，但他還是因失血過多去世了。他死之前只說了幾句話：「巢穴……我們找到了！資源相當豐富！到處都是資源！不過野獸，那裡確實有野獸！」他並沒有明確說明巢穴的具體位置，不過你的專家提出了幾個可能的野獸棲身點，值得前去一探究竟。"
"#QUEST_BEHEMOTH_GO","找到野獸巢穴"
"#QUEST_BEHEMOTH_TASK1","找到野獸巢穴"
"#QUEST_BEHEMOTH_PHASE_01_DESC","第一個地點完全不符合倖存者口中的描述。地標不一，完全找不到野獸巢穴。在出去的路上，專家發現了街角的一家小店，裡面還有幾罐醃制食品。"
"#QUEST_BEHEMOTH_PHASE_01_GO","拿走食物，繼續前進"
"#QUEST_BEHEMOTH_PHASE_02_DESC","第二個地點看起來可能性更大，在公路旁建有一座舊水塔，路上到處都是鏽跡斑斑的汽車，和倖存者描述的一樣。在一陣搜索之後，專家從汽車上拆走了幾個可用的零件，然後得出結論：巢穴不在這裡。"
"#QUEST_BEHEMOTH_PHASE_02_GO","繼續前進"
"#QUEST_BEHEMOTH_PHASE_03_DESC","最後一個地點完全符合倖存者的描述，這裡有水塔，有停滿廢棄汽車的公路，還有一個看起來像隧道入口的地方。專家朝著那邊走去，突然空氣中傳來一陣駭人的低沉怒吼，一隻鬣狗樣貌的大型怪物從迷霧裡鑽了出來，齜牙咧嘴露著獠牙，背上插滿了劣質長矛。單憑你自己，壓根沒辦法殺死它。"
"#QUEST_BEHEMOTH_PHASE_03_HIDE","躲進車裡"
"#QUEST_BEHEMOTH_PHASE_03_FIGHT","硬著頭皮戰鬥"
"#QUEST_BEHEMOTH_PHASE_04_HIDE_DESC","趁著巨獸還在故作姿態，專家健步跑進了離自己最近的半掛卡車，砰地一聲關上了門。野獸見狀，朝這輛18輪的半掛卡車猛衝過去，用盡全力撞向卡車一側，差點把卡車給撞翻。然後它用巨大的爪子不停撕扯著鋼板，似乎過了很長時間，才終於冷靜了下來，它最後看了看蜷縮在車內的專家，然後離開了隧道，回了迷霧之中。"
"#QUEST_BEHEMOTH_PHASE_04_HIDE_GO","進入隧道"
"#QUEST_BEHEMOTH_PHASE_04_FIGHT_DESC","儘管身體的每一個細胞都在抗議，專家還是朝著巨大的野獸發動了攻擊。最初的幾輪攻擊擊中了野獸的身體，但是好像並沒有效果。專家終於意識到一個殘酷的事實，對抗巨獸是一個相當不明智的決定。幸運的是，專家再次向野獸發動了攻擊，擊中了它的頭部，導致野獸暫時失明。趁著這段時間，專家跑向了庇護所。"
"#QUEST_BEHEMOTH_PHASE_04_FIGHT_GO","跑向隧道"
"#QUEST_BEHEMOTH_PHASE_05_DESC","目前還沒有完全脫離危險，隨時有被吃掉的可能。專家走進了黑漆漆的公路隧道。地上到處散落著動物和人形骨骼，周圍幾乎沒有其他東西。隧道側面的牆上有一扇安全防護門，非常狹窄，巨獸肯定進不來。保全室內有幾具完整的人類骸骨，還藏有一堆資源。"
"#QUEST_BEHEMOTH_PHASE_05_GO","帶著戰利品離開"
"#QUEST_BEHEMOTH_ABANDON_DESC","沒錯，我們是不會重蹈覆轍的。無論這是真實存在的事件還是神話，整個考驗看起來太過危險了。"
