﻿"Audio_Descriptions/GameplaySFXActivation","Activate/Deactivate gameplay sound effects."
"Audio_Descriptions/SubtitlesActivation","Activate/Deactivate subtitles."
"Audio_Descriptions/VoicesVolume","Adjust dialogue volume."
"Audio_Descriptions/MasterVolume","Adjust game volume."
"Audio_Descriptions/MusicVolume","Adjust music volume."
"Audio_Descriptions/SoundEffectsVolume","Adjust sound effects volume."
"Audio_Descriptions/AudioLanguageDesc","Change audio language."
"Audio_Descriptions/SubtitlesLanguage","Change menus and subtitles language through the game."
"Audio_Descriptions/SubtitlesOpacity","Change the opacity of subtitle background."
"Audio_Descriptions/MonoOnly","Force Mono output."
"Audio_Titles/AudioLanguage","Audio Language"
"Audio_Titles/ChineseLanguage","Chinese"
"Audio_Titles/VoicesVolume","Dialogue Volume"
"Audio_Titles/SubtitleDisplay","Display Subtitles"
"Audio_Titles/EnglishLanguage","English"
"Audio_Titles/FrenchLanguage","French"
"Audio_Titles/GamePlaySFXActivation","Gameplay SFX"
"Audio_Titles/GermanLanguage","German"
"Audio_Titles/ItalianLanguage","Italian"
"Audio_Titles/JapaneseLanguage","Japanese"
"Audio_Titles/KoreanLanguage","Korean"
"Audio_Titles/MasterVolume","Master Volume"
"Audio_Titles/MonoOnly","Mono Only"
"Audio_Titles/MusicVolume","Music Volume"
"Audio_Titles/BrazilianPortugueseLanguage","Portuguese"
"Audio_Titles/RussianLanguage","Russian"
"Audio_Titles/SimplifiedChineseLanguage","Simplified Chinese"
"Audio_Titles/SoundEffectsVolume","Sound Effects Volume"
"Audio_Titles/EuropeanSpanishLanguage","Spanish"
"Audio_Titles/SubtitleOpacity","Subtitle Opacity"
"Audio_Titles/SubtitleLanguages","Text Language"
"Audio_Titles/TraditionnalChineseLanguage","Traditional Chinese"
"Audio_Titles/TurkishLanguage","Turkish"
"CoreOption/CoreOption_AdjustCorner"," : Align HUD markers to the edges of your screen"
"CoreOption/CoreOption_TitleAudio","Audio"
"CoreOption/CoreOption_BarelyVisible","Barely Visible"
"CoreOption/CoreOption_ClearlyVisible","Clearly Visible"
"CoreOption/CoreOption_TitleDisplay","Display"
"CoreOption/CoreOption_TitleHud","HUD"
"CoreOption/CoreOption_NotVisible","Not visible"
"CoreOption/CoreOption_Subtitles","Subtitles"
"CoreOption/CoreOption_Language","Text language"
"Cutscene_/Cutscene_H5_Boss_Yang_death_07"," and the other doesn't want to fight anymore."
"Cutscene_/Cutscene_H4_Boss_Fengjie_intro_12","Accept your sentence."
"Cutscene_/Cutscene_H4_Boss_Fengjie_intro_03","And to restore that which once was."
"Cutscene_/Cutscene_H5_Boss_Yang_intro_03","At least that's what I believed."
"Cutscene_/Cutscene_H4_Boss_Fengjie_intro_04","But that suffering, it was for something."
"Cutscene_/Cutscene_H5_Boss_Yang_intro_04","But then, during my darkest days,"
"Cutscene_/Cutscene_H5_Boss_Yang_P1toP2_04","But what if I take it from you?"
"Cutscene_/Cutscene_H0_Boss_Sifu_intro_09","By returning here tonight, you've given me a second chance."
"Cutscene_/H4_015_Fengjie_Welcomes_The_Mc_A","Don't be shy, come closer so I can get a better look at you."
"Cutscene_/Cutscene_H0_Boss_Sifu_Child_res_01","Father!"
"Cutscene_/Cutscene_H4_Boss_Fengjie_intro_01","For whom does the bell toll?"
"Cutscene_/Cutscene_H5_Boss_Yang_intro_06","He never cared about us, he cast me out,"
"Cutscene_/Cutscene_H5_Boss_Yang_P1toP2_02","Helpless, like the night I killed your father."
"Cutscene_/Cutscene_H3_Boss_Kuroki_intro_06","I am sorry for what happened to you."
"Cutscene_/Cutscene_H3_Boss_Kuroki_intro_01","I do not want to fight you."
"Cutscene_/Cutscene_H1_Boss_Fajar_death_01","I have spent eight long years preparing for this."
"Cutscene_/Cutscene_H2_Boss_Sean_intro_04","I recognise that uniform."
"Cutscene_/Cutscene_H0_Boss_Sifu_intro_07","I should never have taught you."
"Cutscene_/Cutscene_H3_Boss_Kuroki_intro_05","I speak from experience."
"Cutscene_/H4_015_Fengjie_Monologue_A_04","I'm certain Yang would be thrilled to see you again."
"Cutscene_/Cutscene_H5_Boss_Yang_P1toP2_01","In the end you're still that same child I knew."
"Cutscene_/Cutscene_H2_Boss_Sean_intro_05","It represents a school for the weak and feeble."
"Cutscene_/Cutscene_H3_Boss_Kuroki_intro_04","It will never go away."
"Cutscene_/Cutscene_H3_Boss_Kuroki_intro_03","It will not cease here."
"Cutscene_/Cutscene_H5_Boss_Yang_death_02","It's the only way to save them, Sifu!"
"Cutscene_/Cutscene_H0_Boss_Sifu_intro_05","Just step aside."
"Cutscene_/Cutscene_H3_Archetype_Bodyguard_Intro_02","Kuroki has long since abandoned this life of violence and bloodshed."
"Cutscene_/Cutscene_H2_Boss_Sean_intro_03","Leave."
"Cutscene_/H4_015_Fengjie_Monologue_A_03","Look at your face, not even a scar."
"Cutscene_/Cutscene_H2_Boss_Sean_intro_02","My arms are yours."
"Cutscene_/Cutscene_H5_Boss_Yang_P2toP3_01","No...please, please... stay with me!"
"Cutscene_/Cutscene_H3_Boss_Kuroki_intro_07","Now leave or be forced to."
"Cutscene_/Cutscene_H0_Boss_Sifu_intro_08","Now you know too much."
"Cutscene_/Cutscene_H4_Boss_Fengjie_intro_11","Now..."
"Cutscene_/Cutscene_H5_Boss_Yang_intro_13","Show me."
"Cutscene_/Cutscene_H0_Boss_Sifu_Sifu_death_01","Show yourself."
"Cutscene_/Cutscene_Postcredit","Sifu!"
"Cutscene_/Cutscene_H5_Boss_Yang_P2toP3_02","Sifu's lineage ends here with your death."
"Cutscene_/Cutscene_H2_Boss_Sean_intro_01","Sifu."
"Cutscene_/Cutscene_H3_Archetype_Bodyguard_Intro_01","Stop this meaningless crusade here."
"Cutscene_/Cutscene_H0_Boss_Sifu_intro_01","Stop."
"Cutscene_/Cutscene_H5_Boss_Yang_intro_08","Tell me..."
"Cutscene_/Cutscene_H3_Boss_Kuroki_intro_02","That feeling of vengeance..."
"Cutscene_/Cutscene_H4_Boss_Fengjie_intro_09","The bell tolls for you, the Guardians' legacy."
"Cutscene_/Cutscene_H5_Boss_Yang_Mcdeath_01","This is Wude."
"Cutscene_/Cutscene_H0_Boss_Sifu_intro_10","This time I will do what I must."
"Cutscene_/Cutscene_H5_Boss_Yang_intro_01","Time has passed since the days I trained you."
"Cutscene_/Cutscene_H3_Archetype_Bodyguard_Intro_03","Turn around and leave now."
"Cutscene_/H4_015_Fengjie_Monologue_End_A","Unfortunately, I don't think you'll have that opportunity."
"Cutscene_/Cutscene_H4_Boss_Fengjie_intro_06","We did something for the people. We shared."
"Cutscene_/Cutscene_H5_Boss_Yang_intro_02","We were family."
"Cutscene_/H4_015_Fengjie_Monologue_A_01","What a surprise..."
"Cutscene_/Cutscene_H5_Boss_Yang_intro_09","What would you do to save the people you love from the inevitable?"
"Cutscene_/Cutscene_H5_Boss_Yang_P1toP2_05","Will you fear death, once again?"
"Cutscene_/Cutscene_H5_Boss_Yang_intro_11","Wouldn't you challenge death itself?"
"Cutscene_/Cutscene_H5_Boss_Yang_intro_10","Wouldn't you cross every line? Break every rule?"
"Cutscene_/Cutscene_H0_Boss_Sifu_intro_02","Yang, of course."
"Cutscene_/Cutscene_H5_Boss_Yang_death_04","You are unworthy, now leave."
"Cutscene_/Cutscene_H5_Boss_Yang_Mcdeath_02","You did it."
"Cutscene_/Cutscene_H5_Boss_Yang_death_03","You failed to honor your oath."
"Cutscene_/Cutscene_H0_Boss_Sifu_intro_04","You know why I'm here, don't you?"
"Cutscene_/Cutscene_H4_Boss_Fengjie_P1toP2_01","You must yield."
"Cutscene_/Cutscene_H5_Boss_Yang_P1toP2_06","You sound like the frightened one to me."
"Cutscene_/H4_015_Fengjie_Monologue_A_05","You two have a lot of catching up to do."
"Cutscene_/Cutscene_H5_Boss_Yang_intro_12","You want revenge, little {ListenerGender}|gender(brother, sister)?"
"Cutscene_/Cutscene_H4_Boss_Fengjie_intro_02","You want revenge."
"Cutscene_/Cutscene_H4_Boss_Fengjie_intro_07","You want to erase it all?"
"Cutscene_/Cutscene_H0_Boss_Sifu_intro_06","You were a mistake."
"Cutscene_/Cutscene_H5_Boss_Yang_death_01","You were supposed to guard the talisman, not steal it!"
"Cutscene_/Cutscene_H5_Boss_Yang_P1toP2_03","You're here in front of me, only because of this pendant."
"Cutscene_/Cutscene_H0_Boss_Sifu_intro_03","You've gotten slow, sifu."
"Cutscene_/H4_015_Fengjie_Monologue_A_02","Your family is certainly full of mysteries."
"Cutscene_/Cutscene_H4_Boss_Fengjie_intro_05","Yours. Mine. Even Yang's."
"Cutscene_/Cutscene_H5_Boss_Yang_intro_07","he abandoned us."
"Cutscene_/Cutscene_H5_Boss_Yang_intro_05","your father revealed his true self."
"Cutscene_/Cutscene_H5_Boss_Yang_death_05","{ListenerGender}|gender(He, She) who has Kung-Fu and Wude, makes the other know {ListenerGender}|gender(he, she) can break him"
"Cutscene_/Cutscene_H5_Boss_Yang_death_06","{ListenerGender}|gender(His, Her) hands go out like lightning,"
"Cutscene_H1_Archetype_BigGuy_Intro_01/Cutscene_H1_Archetype_BigGuy_Intro_01","Shame I'll have to throw you back through it."
"Daytime/Daytime0","8 Years Ago"
"Daytime/Daytime1","Afternoon"
"Daytime/Daytime5","Dawn"
"Daytime/Daytime2","Dusk"
"Daytime/Daytime3","Evening"
"Daytime/Daytime4","Night"
"Daytime/Daytime_Now","Present Day"
"DetectiveBoard_Generic/Detective.Generic.Key","Key Unlocked"
"DetectiveBoard_Generic/Detective.Generic.Prio","Leading Clue"
"DetectiveBoard_Generic/Detective.Generic.Blocker","New Blocker"
"DetectiveBoard_Generic/Detective.Generic.Info","New Clue"
"DetectiveBoard_Generic/Detective.Generic.Notes","Notes to Myself"
"DetectiveBoard_H1/Detective.H1.IT03.ENT1","""Locked until we fuckin' say so!!"""
"DetectiveBoard_H1/Detective.H1.IT04.ENT1","""The Burning - 10PM - The Club"""
"DetectiveBoard_H1/Detective.H1.IT16.ENT1","""Your recent medical exam shows you're doing well. It's vital you continue your treatment. I shall return again in a few weeks to check on you.</br>Stay safe,</br>Yang"""
"DetectiveBoard_H1/Detective.H1.IT17.ENT1","A passkey for a room at the Sanctuary."
"DetectiveBoard_H1/Detective.H1.IT13","Addicts"
"DetectiveBoard_H1/Detective.H1.IT15","Avenue Door"
"DetectiveBoard_H1/Detective.H1.IT07","Bills"
"DetectiveBoard_H1/Detective.H1.IT08","Bunch of Keys"
"DetectiveBoard_H1/Detective.H1.IT04","Club Flyer"
"DetectiveBoard_H1/Detective.H1.IT12.ENT1","Difficult to stop him. He can take hits, and he still tries to grab me. I should avoid his attacks and strike him the moment I have the opportunity."
"DetectiveBoard_H1/Detective.H1.IT07.ENT1","Drug money. Dirty money. No doubt blood money too."
"DetectiveBoard_H1/Detective.H1.IT01","Fajar - The Botanist"
"DetectiveBoard_H1/Detective.H1.IT11","Gangsters"
"DetectiveBoard_H1/Detective.H1.IT01.ENT2","He works for a gang as a botanist, and never leaves that warehouse."
"DetectiveBoard_H1/Detective.H1.IT01.ENT1","He's the one who cut my throat that night. He's the first on my list."
"DetectiveBoard_H1/Detective.H1.IT16","Hongbao"
"DetectiveBoard_H1/Detective.H1.IT03.ENT2","I found this note stuck on a door blocking my way into the warehouse."
"DetectiveBoard_H1/Detective.H1.IT15.ENT1","If I can get it open, this will be a useful shortcut."
"DetectiveBoard_H1/Detective.H1.IT10.ENT1","It looks like someone's private room."
"DetectiveBoard_H1/Detective.H1.IT04.ENT2","It's where I hope to face Sean. I overheard one of the thugs talking about betting on something going down there tonight."
"DetectiveBoard_H1/Detective.H1.IT12","Juggernaut"
"DetectiveBoard_H1/Detective.H1.IT17","Keycard 206"
"DetectiveBoard_H1/Detective.H1.IT14","Metal Gate"
"DetectiveBoard_H1/Detective.H1.IT13.ENT1","Most of them are completely high. They're controlled by the gangsters here."
"DetectiveBoard_H1/Detective.H1.IT08.ENT1","Moving through the warehouse will be a lot easier with these keys."
"DetectiveBoard_H1/Detective.H1.IT10","Private Room Door"
"DetectiveBoard_H1/Detective.H1.IT05","Purple Flower"
"DetectiveBoard_H1/Detective.H1.IT06","Purple Mist"
"DetectiveBoard_H1/Detective.H1.IT09","Skull Brothers"
"DetectiveBoard_H1/Detective.H1.IT03","Skull Letter"
"DetectiveBoard_H1/Detective.H1.IT02","The Squats"
"DetectiveBoard_H1/Detective.H1.IT06.ENT1","The drug produced here. It appeared a few years after the death of my father, and its use has increased dramatically throughout the city."
"DetectiveBoard_H1/Detective.H1.IT05.ENT1","The flower used to create the ""Purple Mist""."
"DetectiveBoard_H1/Detective.H1.IT16.ENT2","There are no details about what kind of illness Fajar appears to have."
"DetectiveBoard_H1/Detective.H1.IT05.ENT2","There’s only one place in the world you can find the flower, Fajar's creation.</br>It's hard to believe Fajar cares for anything, let alone flowers."
"DetectiveBoard_H1/Detective.H1.IT09.ENT1","These tattooed twins seem to be in charge of the drug lab's security."
"DetectiveBoard_H1/Detective.H1.IT14.ENT1","This gate keeps their dirty money safe."
"DetectiveBoard_H1/Detective.H1.IT02.ENT1","This used to be an industrial district. Once work dried up, everyone left.</br>The gangs took over, and it became a no-go zone."
"DetectiveBoard_H1/Detective.H1.IT11.ENT1","Thugs. And yet they still know how to fight. Street experience, I guess."
"DetectiveBoard_H1/Detective.H1.IT14.ENT2","the key worked"
"DetectiveBoard_H2/Detective.H2.IT06","Access Door"
"DetectiveBoard_H2/Detective.H2.IT02.ENT1","An infamous night club in the city.</br>The owner is a good friend of Sean's, I remember his father complaining about the guy’s attendance at school.</br>It appears the clientele aren't much better."
"DetectiveBoard_H2/Detective.H2.IT14.ENT1","An old golden key."
"DetectiveBoard_H2/Detective.H2.IT13.ENT1","An old little box. It looks familiar."
"DetectiveBoard_H2/Detective.H2.IT03","Clubbers"
"DetectiveBoard_H2/Detective.H2.IT09","Code Door"
"DetectiveBoard_H2/Detective.H2.IT08","Disciple's Pass"
"DetectiveBoard_H2/Detective.H2.IT07","Finding Sean"
"DetectiveBoard_H2/Detective.H2.IT13","Fire Chest"
"DetectiveBoard_H2/Detective.H2.IT14","Fire Key"
"DetectiveBoard_H2/Detective.H2.IT04","Flashkick"
"DetectiveBoard_H2/Detective.H2.IT16.ENT4","Furious fire burn"
"DetectiveBoard_H2/Detective.H2.IT12","Hacker's Key"
"DetectiveBoard_H2/Detective.H2.IT11.ENT1","He's harmless, just the tech guy."
"DetectiveBoard_H2/Detective.H2.IT01.ENT2","He's involved in an event called ""The Burning"" taking place in The Club."
"DetectiveBoard_H2/Detective.H2.IT03.ENT1","I don't know if all these folk are criminals, but they sure like to fight."
"DetectiveBoard_H2/Detective.H2.IT06.ENT1","I guess it's the way to participate in ""The Burning"" event."
"DetectiveBoard_H2/Detective.H2.IT10.ENT1","I know more about Sean's school now.</br>Tonight's event allows him to select a fighter to become a new disciple.</br>There are three trials, but basically only the fittest will make the cut."
"DetectiveBoard_H2/Detective.H2.IT15.ENT1","I remember now, I've seen this old box in Sean's father’s school."
"DetectiveBoard_H2/Detective.H2.IT09.ENT1","I will need a code for this one. For now I have no idea where this leads to."
"DetectiveBoard_H2/Detective.H2.IT01.ENT3","I'll need to get there early when it's not too crowded."
"DetectiveBoard_H2/Detective.H2.IT16.ENT1","I've found several sentences on the walls of Sean's school. He's brainwashing his disciples with his morbid obsession with strength."
"DetectiveBoard_H2/Detective.H2.IT04.ENT1","It's difficult to parry the momentum of her kicks, I’d better avoid them. I need to watch out for that sweep and Hammer Kick, too."
"DetectiveBoard_H2/Detective.H2.IT16.ENT2","Nature will eliminate those who do not look out for themselves."
"DetectiveBoard_H2/Detective.H2.IT06.ENT2","PLACEHOLDER"
"DetectiveBoard_H2/Detective.H2.IT01","Sean - The Fighter"
"DetectiveBoard_H2/Detective.H2.IT05.ENT1","Sean has founded his own Kung-Fu school. His disciples use moves I've seen performed by his father back in the day.</br>They have a real technical background, and can even defend against my fastest strikes.</br>I need to stay focused."
"DetectiveBoard_H2/Detective.H2.IT05","Sean's Disciple"
"DetectiveBoard_H2/Detective.H2.IT15","Sean's Father"
"DetectiveBoard_H2/Detective.H2.IT16","Sean's Values"
"DetectiveBoard_H2/Detective.H2.IT01.ENT1","Sean, I met him several times when I was a kid, our fathers knew each others as Kung-fu masters. I can't believe he took part in their deaths."
"DetectiveBoard_H2/Detective.H2.IT11","Tech guy"
"DetectiveBoard_H2/Detective.H2.IT02","The Club"
"DetectiveBoard_H2/Detective.H2.IT10","The Three Trials"
"DetectiveBoard_H2/Detective.H2.IT07.ENT1","The guy at the entrance told me that I need a special pass if I want to get to Sean."
"DetectiveBoard_H2/Detective.H2.IT15.ENT2","There is a portrait of an elder inside and inscription on the back:</br></br>""Be a teacher for a day, be a father for life."""
"DetectiveBoard_H2/Detective.H2.IT12.ENT1","This USB key should give me access to Jinfeng's personal computer."
"DetectiveBoard_H2/Detective.H2.IT16.ENT3","To face death with equanimity."
"DetectiveBoard_H2/Detective.H2.IT08.ENT1","With this pass I can go directly to ""The Burning""."
"DetectiveBoard_H2/Detective.H2.IT09.ENT2","unlocked"
"DetectiveBoard_H3/Detective.H3.IT05","Artist Residence Door"
"DetectiveBoard_H3/Detective.H3.IT13","Bodyguard"
"DetectiveBoard_H3/Detective.H3.IT10.ENT1","CYCLE</br>Go on a deep and thoughtful visit through The Cycle, to seek and embrace your own patterns in these works of art."
"DetectiveBoard_H3/Detective.H3.IT17","Club Code"
"DetectiveBoard_H3/Detective.H3.IT04.ENT1","Doors to the stairs are locked."
"DetectiveBoard_H3/Detective.H3.IT03","Elevator"
"DetectiveBoard_H3/Detective.H3.IT19","Elevator Key"
"DetectiveBoard_H3/Detective.H3.IT10","Exhibition : CYCLE"
"DetectiveBoard_H3/Detective.H3.IT09","Exhibition : IDENTITY"
"DetectiveBoard_H3/Detective.H3.IT11","Exhibition : TWINS"
"DetectiveBoard_H3/Detective.H3.IT08","Family Photo"
"DetectiveBoard_H3/Detective.H3.IT17.ENT1","I found this on one of Sean's disciples.</br>There is a code written on the back of it."
"DetectiveBoard_H3/Detective.H3.IT03.ENT1","I need a key to use this elevator."
"DetectiveBoard_H3/Detective.H3.IT18.ENT1","I've encountered several disciples from Sean's school here.</br>They still help each other, surely because Yang asks them to do so."
"DetectiveBoard_H3/Detective.H3.IT09.ENT1","IDENTITY</br>Embark on a journey with artists who want to express, explore, and question the concept of identity and what it means to them in today's ever-changing world."
"DetectiveBoard_H3/Detective.H3.IT16.ENT1","It opens the doors to the stairs in the atrium."
"DetectiveBoard_H3/Detective.H3.IT01","Kuroki - The Artist"
"DetectiveBoard_H3/Detective.H3.IT08.ENT1","Kuroki had a twin.</br>Must be why she is so obsessed with her own image.</br>Something terrible seems to have happened to her at some point in her life."
"DetectiveBoard_H3/Detective.H3.IT15","Kuroki's Inner Circle"
"DetectiveBoard_H3/Detective.H3.IT15.ENT1","Kuroki's exhibition is surreal, but this last fight was beyond anything I expected. These people appear to have lost their minds...somehow."
"DetectiveBoard_H3/Detective.H3.IT01.ENT1","Kuroki’s past is hard to investigate. All I know is that she is Japanese, and rumors tie her to the underworld world."
"DetectiveBoard_H3/Detective.H3.IT16","Museum Keycard"
"DetectiveBoard_H3/Detective.H3.IT06","Museum Map"
"DetectiveBoard_H3/Detective.H3.IT18","Sean's Army"
"DetectiveBoard_H3/Detective.H3.IT14","Security"
"DetectiveBoard_H3/Detective.H3.IT01.ENT3","She now runs an art museum. She works there day and night on her most ambitious exhibition to date."
"DetectiveBoard_H3/Detective.H3.IT01.ENT2","Something must have happened to force her into exile here in China."
"DetectiveBoard_H3/Detective.H3.IT04","Stairs Access"
"DetectiveBoard_H3/Detective.H3.IT07","Strange Mask"
"DetectiveBoard_H3/Detective.H3.IT11.ENT1","TWINS</br>Twins captures the fascinating similarities of identical twins. But just as engaging are the subtle differences between each pair, confirming each twin’s individuality."
"DetectiveBoard_H3/Detective.H3.IT12","Temporary Exhibition"
"DetectiveBoard_H3/Detective.H3.IT02","The Museum"
"DetectiveBoard_H3/Detective.H3.IT19.ENT1","The elevator key."
"DetectiveBoard_H3/Detective.H3.IT06.ENT1","The place is like a maze, but if I get it right, I just need to get to the top floor to face Kuroki."
"DetectiveBoard_H3/Detective.H3.IT13.ENT1","The strongest opponent I've met so far.</br>He strikes hard, defends well, and knows how to grapple.</br>I need to use everything I know if I'm to defeat him."
"DetectiveBoard_H3/Detective.H3.IT14.ENT1","There's a lot of security tonight. I guess Sean warned the group of my existence.</br>Some have blades, I need to be careful."
"DetectiveBoard_H3/Detective.H3.IT05.ENT1","This door has an old lock."
"DetectiveBoard_H3/Detective.H3.IT07.ENT1","This mask seems to be mocking me."
"DetectiveBoard_H3/Detective.H3.IT02.ENT1","This museum is a brand-new, high-class building, financed privately."
"DetectiveBoard_H3/Detective.H3.IT12.ENT1","Visit the latest exhibition from Kuroki, a vivid and intense voyage throughout the psyche."
"DetectiveBoard_H4/Detective.H4.IT15","A conspiracy"
"DetectiveBoard_H4/Detective.H4.IT10.ENT1","A vow that swears to protect the talismans. It is signed by a group called The Guardians. It looks ancient. My father, Sean's father and Jinfeng’s names are on it.</br></br>The talismans are traps created to corrupt.</br>The malevolence of their powers are too strong for them to be used.</br>The Guardians must always serve.</br>It will train and recruit disciples to pass the burden.</br>Guarding the talismans will protect the people and the world from corruption."
"DetectiveBoard_H4/Detective.H4.IT01.ENT1","Alongside my father, Jinfeng was highly renown and respected among the city’s Kung-Fu masters.</br>She was always the first to defend the underprivileged and helpless, and always held a strong sense of justice.</br>I don't know why she turned against them, but she will pay for that."
"DetectiveBoard_H4/Detective.H4.IT09.ENT1","An old silver key."
"DetectiveBoard_H4/Detective.H4.IT03.ENT1","Analysts, managers, developers; all sorts of people work here at The Corporation.</br>They all have one thing in common... They are too well-trained to be simple office workers."
"DetectiveBoard_H4/Detective.H4.IT17.ENT1","Another of Jinfeng's merciless executioners."
"DetectiveBoard_H4/Detective.H4.IT11","Art Auction"
"DetectiveBoard_H4/Detective.H4.IT09","Artist’s Key"
"DetectiveBoard_H4/Detective.H4.IT11.ENT1","Charity Art Auction</br>Kuroki's Museum is heavily funded by Jinfeng.</br>This is a flyer promoting the collaboration between the two entities, and the auction they held to raise money for the grand opening."
"DetectiveBoard_H4/Detective.H4.IT06","Elevator"
"DetectiveBoard_H4/Detective.H4.IT13","Elevator Keycard"
"DetectiveBoard_H4/Detective.H4.IT03","Employees"
"DetectiveBoard_H4/Detective.H4.IT17","Hui Su"
"DetectiveBoard_H4/Detective.H4.IT06.ENT1","I need a keycard to use this elevator."
"DetectiveBoard_H4/Detective.H4.IT08.ENT1","I've found another one of these old boxes in Jinfeng's safe.</br>The box is empty."
"DetectiveBoard_H4/Detective.H4.IT05.ENT1","Instead of having to go on the top of the building, I need to go deeper underground to find Jinfeng.</br>I sense a strong calling coming from the depths of this place."
"DetectiveBoard_H4/Detective.H4.IT01","Jinfeng - The CEO"
"DetectiveBoard_H4/Detective.H4.IT02.ENT2","Jinfeng has her office on the top floor of the building."
"DetectiveBoard_H4/Detective.H4.IT07","Jinfeng's Computer"
"DetectiveBoard_H4/Detective.H4.IT08","Jinfeng's Safe"
"DetectiveBoard_H4/Detective.H4.IT07.ENT1","Jinfeng's personal computer. I need the password to unlock it."
"DetectiveBoard_H4/Detective.H4.IT01.ENT2","Now she has become the head of a vast and extremely powerful corporation.</br>She's still helping those in need, albeit with greater means, but her sudden increase in wealth is very suspicious."
"DetectiveBoard_H4/Detective.H4.IT04","Shadows"
"DetectiveBoard_H4/Detective.H4.IT16.ENT1","She is one of Jinfeng's trusted lieutenants.</br>She lectured me about The Guardians, the group my father, Jinfeng, and the other masters belonged to back in the day.</br>Why did my father never tell me about this group?"
"DetectiveBoard_H4/Detective.H4.IT04.ENT1","Silent, cold blooded fanatics.</br>They ambushed me in the depths of The Tower."
"DetectiveBoard_H4/Detective.H4.IT16","Sun Mei"
"DetectiveBoard_H4/Detective.H4.IT14","The Dawn"
"DetectiveBoard_H4/Detective.H4.IT14.ENT1","The Dawn Group</br></br>The symbol and name of the secret order founded to wipe out the Guardians."
"DetectiveBoard_H4/Detective.H4.IT10","The Guardian's Vows"
"DetectiveBoard_H4/Detective.H4.IT05","The Rift"
"DetectiveBoard_H4/Detective.H4.IT12","The Sanctuary"
"DetectiveBoard_H4/Detective.H4.IT12.ENT1","The Sanctuary Opening</br>Yang's Sanctuary. Looks like it was financed by Jinfeng's company.</br>There's a list of traditional Chinese healing methods used at the place.</br></br>""The Corporation is proud to continue their partnership with The Sanctuary, a place dedicated to traditional healing of the world’s most severe illnesses. The Sanctuary has aided the medical community in treating several untreatable conditions with astonishing results."""
"DetectiveBoard_H4/Detective.H4.IT02","The Tower"
"DetectiveBoard_H4/Detective.H4.IT13.ENT1","The elevator keycard."
"DetectiveBoard_H4/Detective.H4.IT15.ENT1","The five kung-fu schools destroyed eight years ago, and the four masters killed.</br>They were called The Guardians.</br></br>Jinfeng betrayed them, she planned it all right here with Yang and the others."
"DetectiveBoard_H4/Detective.H4.IT02.ENT1","The highest building in the city, located in a recently constructed district."
"DetectiveBoard_H5/Detective.H5.IT15.ENT2","""He who has Kung-Fu and Wude, makes the other know he can break him. And the other doesn’t want to fight anymore. This is Wude."""
"DetectiveBoard_H5/Detective.H5.IT14.ENT2","1. REN 仁 - HUMANITY</br>2. LI 禮 - DEFERENCE</br>3. ZHI 智 - WISDOM</br>4. YI 義 - JUSTICE</br>5. XIN 信 - SINCERITY"
"DetectiveBoard_H5/Detective.H5.IT02.ENT1","A refuge for the terminally ill. It grants them access to a range of traditional healing methods to try and alleviate their pain."
"DetectiveBoard_H5/Detective.H5.IT16","Alchemist Vows"
"DetectiveBoard_H5/Detective.H5.IT03.ENT1","An article about Yang and The Sanctuary."
"DetectiveBoard_H5/Detective.H5.IT09.ENT1","An old key adorned with the symbol of a flower."
"DetectiveBoard_H5/Detective.H5.IT06","Aromatic Garden Door"
"DetectiveBoard_H5/Detective.H5.IT07","Aromatic Garden Key"
"DetectiveBoard_H5/Detective.H5.IT12","Fajar's Medical Report"
"DetectiveBoard_H5/Detective.H5.IT08.ENT1","Fajar's room at the Sanctuary."
"DetectiveBoard_H5/Detective.H5.IT09","Flower's Key"
"DetectiveBoard_H5/Detective.H5.IT01.ENT2","He disappeared with his wife and daughter when I was still a child. He came back years later and murdered my father in cold blood."
"DetectiveBoard_H5/Detective.H5.IT01.ENT3","He now lives above the city and runs a traditional healing center, but he doesn't appear to be in touch with the world."
"DetectiveBoard_H5/Detective.H5.IT04.ENT1","I need a keycard to get through this door."
"DetectiveBoard_H5/Detective.H5.IT13.ENT1","I sense a deep sadness here. I wonder what it means to Yang?"
"DetectiveBoard_H5/Detective.H5.IT04","Inner Garden Door"
"DetectiveBoard_H5/Detective.H5.IT02.ENT2","It has gained a strange reputation over the years thanks to its so-called “medical miracles.”"
"DetectiveBoard_H5/Detective.H5.IT05","Keycard"
"DetectiveBoard_H5/Detective.H5.IT06.ENT1","Locked."
"DetectiveBoard_H5/Detective.H5.IT03","Newspaper"
"DetectiveBoard_H5/Detective.H5.IT08","Room 206"
"DetectiveBoard_H5/Detective.H5.IT11","Sacred Mountains"
"DetectiveBoard_H5/Detective.H5.IT13","Statue"
"DetectiveBoard_H5/Detective.H5.IT14","The Five Values"
"DetectiveBoard_H5/Detective.H5.IT02","The Sanctuary"
"DetectiveBoard_H5/Detective.H5.IT10","The Tombs"
"DetectiveBoard_H5/Detective.H5.IT07.ENT1","The key of the aromatic garden."
"DetectiveBoard_H5/Detective.H5.IT16.ENT2","The talismans are gifts created to serve.</br>The greatness of their powers is too strong to be left unused.</br>The group must never become extinct.</br>It will strike again and retrieve the gifts.</br>Studying and using the talismans will benefit all people."
"DetectiveBoard_H5/Detective.H5.IT14.ENT1","This is a symbol I saw in Yang’s office.</br>It represents the five moral values."
"DetectiveBoard_H5/Detective.H5.IT16.ENT1","This is an ancient scroll signed by The Alchemists.</br>A new symbol has been recently added (The Dawn)."
"DetectiveBoard_H5/Detective.H5.IT11.ENT1","This is where everything ended, once and for all. Everything."
"DetectiveBoard_H5/Detective.H5.IT15.ENT1","This was on Yang’s tree, above two tombs. Two lost souls.</br>This was the beginning of the end for him."
"DetectiveBoard_H5/Detective.H5.IT03.ENT2","Today marks the eighth anniversary of the Sanctuary that sits high above the city. Founded by a former martial artist, it has welcomed many patients over the years, providing a full range of traditional healing techniques."
"DetectiveBoard_H5/Detective.H5.IT01.ENT1","Trained and raised by my father and Sifu. We were close, he taught me a lot over the years."
"DetectiveBoard_H5/Detective.H5.IT05.ENT1","With this keycard I can go directly to Yang's office."
"DetectiveBoard_H5/Detective.H5.IT01","Yang - The Leader"
"DetectiveBoard_H5/Detective.H5.IT12.ENT1","Yang has been keeping a very close eye on Fajar's mental and physical health over the years."
"DetectiveBoard_H5/Detective.H5.IT10.ENT1","Yang suffered a great loss, a loss that made him bitter and blinded him.</br>Could have things been different?"
"DetectiveBoard_H5/Detective.H5.IT15","Yang's Flowers"
"DetectiveBoard_H5/Detective.H5.IT03.ENT3","“We welcome the lost, the despairing, and the broken spirits."" says the founder of The Sanctuary.</br>""Such a place should have existed long before I founded it."""
"DetectiveBoard_Tips/Detective.Tips.IT02.ENT1","After a Game Over or Give Up you can choose the level you want to start from among the ones you have unlocked."
"DetectiveBoard_Tips/Detective.Tips.IT01.ENT1","After each death the pendant increases its Death Counter."
"DetectiveBoard_Tips/Detective.Tips.IT01.ENT3","As the years increase, the pendant gradually loses its power and the coins eventually break."
"DetectiveBoard_Tips/Detective.Tips.IT06.ENT3","Avoid: time slows down for the duration of the attack. Any hit on an enemy during this window will stun them."
"DetectiveBoard_Tips/Detective.Tips.IT04.ENT5","Avoiding attacks regenerates a small amount of structure."
"DetectiveBoard_Tips/Detective.Tips.IT06.ENT2","Deflect: the attack will be parried, leaving an opponent open to a counter-attack or throw."
"DetectiveBoard_Tips/Detective.Tips.IT04.ENT4","Deflecting / Parrying attacks prevents you from having your structure broken."
"DetectiveBoard_Tips/Detective.Tips.IT02","Game Over / Give up"
"DetectiveBoard_Tips/Detective.Tips.IT05.ENT1","Guardbreak attacks deal a massive amount of structure damage. You should always try to avoid them."
"DetectiveBoard_Tips/Detective.Tips.IT04.ENT3","If you take too many hits structure will eventually break, leaving you open to attacks for a short time."
"DetectiveBoard_Tips/Detective.Tips.IT03.ENT3","Once a skill has been bought, you can consolidate it to be unlocked across all your runs."
"DetectiveBoard_Tips/Detective.Tips.IT04.ENT7","Once their structure is broken, take them down."
"DetectiveBoard_Tips/Detective.Tips.IT01.ENT4","Once there are no more coins remaining, you cannot rise again, and your next death leads to a Game Over."
"DetectiveBoard_Tips/Detective.Tips.IT01","Pendant"
"DetectiveBoard_Tips/Detective.Tips.IT06","Punish/Stun/Daze"
"DetectiveBoard_Tips/Detective.Tips.IT06.ENT5","Several stuns in a row can lead to a dazed state where opponents cannot defend themselves for several seconds."
"DetectiveBoard_Tips/Detective.Tips.IT02.ENT3","Skills and upgrades unlocked during previous runs will be lost, but all items and intel on the Detective Board, as well as permanently unlocked skills, will be retained."
"DetectiveBoard_Tips/Detective.Tips.IT06.ENT1","Some attacks can be punished by performing the right defense: deflect or avoid."
"DetectiveBoard_Tips/Detective.Tips.IT05","Special Attacks"
"DetectiveBoard_Tips/Detective.Tips.IT04","Structure"
"DetectiveBoard_Tips/Detective.Tips.IT04.ENT2","Structure is impacted each time you're hit."
"DetectiveBoard_Tips/Detective.Tips.IT04.ENT1","Structure represents your ability to defend yourself and fight."
"DetectiveBoard_Tips/Detective.Tips.IT06.ENT4","Stunned opponents cannot defend themselves, leaving them open to attacks or throws."
"DetectiveBoard_Tips/Detective.Tips.IT01.ENT2","Then, when rising, you age the same number of years."
"DetectiveBoard_Tips/Detective.Tips.IT05.ENT2","They are indicated by an enemy's glowing limbs."
"DetectiveBoard_Tips/Detective.Tips.IT05.ENT4","They are indicated by glowing limbs and a red circle."
"DetectiveBoard_Tips/Detective.Tips.IT05.ENT3","Throws cannot be blocked or deflected. You can only avoid them."
"DetectiveBoard_Tips/Detective.Tips.IT03.ENT2","XP allows you to buy skills for your current run."
"DetectiveBoard_Tips/Detective.Tips.IT03","XP and Skills"
"DetectiveBoard_Tips/Detective.Tips.IT04.ENT6","You can break an enemy's structure by attacking or deflecting/parrying their attacks."
"DetectiveBoard_Tips/Detective.Tips.IT03.ENT1","You gain XP by defeating enemies."
"DetectiveBoard_Tips/Detective.Tips.IT02.ENT2","You'll start the level at the youngest age you were when you reached it."
"FocusNames/HeadLeft","360 Swing"
"FocusNames/Break","Break"
"FocusNames/Menace","Calbot"
"FocusNames/Disarm","Disarm"
"FocusNames/Plexus","Double Palm"
"FocusNames/Temple","Eye Strike"
"FocusNames/Head","Face Smash"
"FocusNames/LegRight","Strong Sweep"
"FocusNames/LegLeft","Thigh Cut"
"FocusNames/Belly","Vertical Strikes"
"Gameflow/Flow_BackToWuguan","Back to the Wuguan"
"Gameflow/Flow_ChooseCharacter","Choose your character"
"Gameflow/Flow_Continue","Continue"
"Gameflow/Flow_GameOver","Game Over"
"Gameflow/Flow_GiveUp","Give Up"
"Gameflow/StartingPoint_Keep","Keep previous starting point"
"Gameflow/Flow_Load","Load"
"Gameflow/Flow_Loading","Loading"
"Gameflow/Flow_NewGame","New Game"
"Gameflow/Flow_Overwrite","Overwrite"
"Gameflow/Flow_Play","Play"
"Gameflow/Flow_PressButton","Press any button"
"Gameflow/Flow_QuitGame","Quit"
"Gameflow/MenuQuit_Quit","Quit Game"
"Gameflow/StartingPoint_Choose","Restart here"
"Gameflow/Flow_RestartLevel","Restart this Level"
"Gameflow/MenuQuit_ReturnMainMenu","Return to Main Menu"
"Gameflow/Flow_Rise","Rise"
"Gameflow/StartingPoint_Overwrite","Save new starting point"
"Gameflow/Flow_DeathCounter1","This is your Death Counter. It increases by one with each death."
"Gameflow/Flow_Restart","Try again"
"Gameflow/Flow_DeathCounter2","When you rise, your Death Counter is added to your age."
"Gameplay_Descriptions/HUDFraming","Adjust HUD to the edges of your screen."
"Gameplay_Descriptions/CameraShake","Adjust camera shaking effect when attacking or being hit in combat."
"Gameplay_Descriptions/SmoothEffect","Adjust the deceleration effect at the end of a camera movement."
"Gameplay_Descriptions/CameraSpeed","Adjust the movement speed of the camera."
"Gameplay_Descriptions/Vibration","Adjust vibration strength during combat."
"Gameplay_Descriptions/AdvancedVibration","Enable Advanced Vibration."
"Gameplay_Descriptions/HideHUD","Hide all in-game interface elements."
"Gameplay_Descriptions/HideClueVFX","Hide clue visual effects."
"Gameplay_Descriptions/InvertCameraX","Invert the horizontal rotation of the camera."
"Gameplay_Descriptions/InvertCameraY","Invert the vertical rotation of the camera."
"Gameplay_Descriptions/HUDSize","Resize all in-game interface elements."
"Gameplay_Titles/AdvancedVibrationEnabled","Advanced Vibration Enabled"
"Gameplay_Titles/CameraShake","Camera Shake Effect"
"Gameplay_Titles/SmoothEffect","Camera Smooth Effect"
"Gameplay_Titles/CameraSpeed","Camera Speed"
"Gameplay_Titles/HUDFraming","HUD Framing"
"Gameplay_Titles/HUDSize","HUD Size"
"Gameplay_Titles/HideClueVFXs","Hide Clue VFXs"
"Gameplay_Titles/HideHUD","Hide HUD"
"Gameplay_Titles/InvertCameraX","Invert Camera X Axis"
"Gameplay_Titles/InvertCameraY","Invert Camera Y Axis"
"Gameplay_Titles/Vibration","Vibration Strength"
"Generic/BossNickname03","""The Artist"""
"Generic/BossNickname04","""The CEO"""
"Generic/BossNickname02","""The Fighter"""
"Generic/BossNickname05","""The Leader"""
"Generic/Nav_Adjust","Adjust"
"Generic/Nav_Apply","Apply"
"Generic/Nav_ApplyDefault","Apply Default"
"Generic/Nav_AutoDetect","Auto-detect"
"Generic/Nav_Back","Back"
"Generic/Nav_WindowedFullscreen","Borderless"
"Generic/Nav_Cancel","Cancel"
"Generic/Nav_Choose","Choose"
"Generic/Nav_FocusTarget","Choose Opponent"
"Generic/Nav_Clear","Clear"
"Generic/Nav_Confirm","Confirm"
"Generic/Nav_Continue","Continue"
"Generic/Nav_Default","Default"
"Generic/Nav_EnterEditor","Enter Editor"
"Generic/Nav_Exit","Exit"
"Generic/BossName01","Fajar"
"Generic/Nav_Fullscreen","Fullscreen"
"Generic/Nav_GiveUp","Give Up"
"Generic/Nav_High","High"
"Generic/Nav_Investigate","Investigate"
"Generic/BossName04","Jinfeng"
"Generic/Nav_JumpToUnbound","Jump To Unbound"
"Generic/BossName03","Kuroki"
"Generic/Nav_Low","Low"
"Generic/Nav_MainMenu","Main Menu"
"Generic/Nav_Medium","Medium"
"Generic/Nav_Navigate","Navigate"
"Generic/Nav_No","No"
"Generic/Nav_OpenSkillTree","Open Skill Tree"
"Generic/Nav_PickReward","Pick One Reward"
"Generic/Nav_Remap","Remap"
"Generic/Reset","Reset"
"Generic/Nav_Restart","Restart"
"Generic/Nav_Resume","Resume"
"Generic/Nav_Rise","Rise"
"Generic/Save","Save"
"Generic/Nav_Scroll","Scroll"
"Generic/BossName02","Sean"
"Generic/Nav_Select","Select"
"Generic/Nav_FocusPoint","Select Point"
"Generic/Nav_Skip","Skip"
"Generic/Nav_Start","Start"
"Generic/BossLevel02","The Club"
"Generic/BossLevel03","The Museum"
"Generic/BossLevel05","The Sanctuary"
"Generic/BossLevel01","The Squats"
"Generic/BossLevel04","The Tower"
"Generic/BossLevel00","The Wuguan"
"Generic/Nav_Ultra","Ultra"
"Generic/Nav_Unlock","Unlock"
"Generic/Nav_Consolidate","Unlock Permanently"
"Generic/Nav_Windowed","Windowed"
"Generic/BossName05","Yang"
"Generic/Nav_Yes","Yes"
"Generic/Nav_ZoomIn","Zoom In"
"Generic/Nav_ZoomItem","Zoom On Item"
"Generic/Nav_ZoomOut","Zoom Out"
"Generic/BossNickname01","“The Botanist”"
"Menu/DetectiveBoard","Board"
"Menu/GenderMale","Boy"
"Menu/Character","Character"
"Menu/Combos","Combos"
"Menu/Credits","Credits"
"Menu/Death","Death"
"Menu/OptionsDisplay","Display"
"Menu/OptionsGameplay","Gameplay"
"Menu/GenderFemale","Girl"
"Menu/OptionsLangue","Language"
"Menu/LoadSave","Load Save"
"Menu/Options","Options"
"Menu/Quit","Quit"
"Menu/OptionsInputs","Remapping"
"Menu/MainMenu","Return to Main Menu"
"Menu/SkillTree","Skill Tree"
"Menu/OptionsSound","Sound"
"Menu/OptionsGraphic","Video"
"PhotoMode/AI","A.I."
"PhotoMode/All","All"
"PhotoMode/Aperture","Aperture"
"PhotoMode/ApplySettings","Apply Settings"
"PhotoMode/AspectRatio","Aspect Ratio"
"PhotoMode/InputBack","Back"
"PhotoMode/BottomLeft","Bottom Left"
"PhotoMode/BottomRight","Bottom Right"
"PhotoMode/InputBrowse","Browse Settings"
"PhotoMode/CameraFading","Camera Fading"
"PhotoMode/CameraSettings","Camera Settings"
"PhotoMode/CharacterSettings","Character Settings"
"PhotoMode/CollisionDetected","Collision detected"
"PhotoMode/ColorGrading","Color Grading"
"PhotoMode/SavePresetFailed","Couldn't save preset"
"PhotoMode/Disabled","Disabled"
"PhotoMode/AskOverwritePreset","Do you want to overwrite this preset?"
"PhotoMode/Dot","Dot"
"PhotoMode/Enabled","Enabled"
"PhotoMode/Exposure","Exposure"
"PhotoMode/FilterWeight","Filter Weight"
"PhotoMode/FixedCamera","Fixed Camera"
"PhotoMode/Focus","Focus Menu"
"PhotoMode/CamSettings","Focus Settings"
"PhotoMode/FogDensity","Fog Density"
"PhotoMode/FreeCam","Free Camera"
"PhotoMode/Gameplay","Gameplay"
"PhotoMode/GrainIntensity","Grain Intensity"
"PhotoMode/Grid","Grid"
"PhotoMode/HideActors","Hide Actors"
"PhotoMode/InputHideCamSettings","Hide Camera Settings"
"PhotoMode/HideCharacterSettings","Hide Character Settings"
"PhotoMode/HidePhotoSettings","Hide Photo Settings"
"PhotoMode/HideUI","Hide UI"
"PhotoMode/Invalid","Invalid"
"PhotoMode/LeaveMode","Leave Mode"
"PhotoMode/LimitReached","Limit Reached"
"PhotoMode/LoadPreset","Load Preset"
"PhotoMode/Logo","Logo"
"PhotoMode/LogoPlacement","Logo Placement"
"PhotoMode/MainCharacter","Main Character"
"PhotoMode/MainCharacterPose","Main Character Pose"
"PhotoMode/Manual","Manual"
"PhotoMode/InputMoveCam","Move Camera"
"PhotoMode/InputCrane","Move Up/Down"
"PhotoMode/None","None"
"PhotoMode/TargetNone","None"
"PhotoMode/Photomode","Photo Mode"
"PhotoMode/PhotoSettings","Photo Settings"
"PhotoMode/PickDistance","Pick Distance"
"PhotoMode/PickFocusDistance","Pick Focus Distance"
"PhotoMode/Player","Player"
"PhotoMode/PresetLoaded","Preset Loaded !"
"PhotoMode/PresetSaved","Preset Saved !"
"PhotoMode/InputQuit","Quit"
"PhotoMode/ResetRoll","Reset"
"PhotoMode/InputCamRoll","Roll Left/Right"
"PhotoMode/Rotate","Rotate"
"PhotoMode/InputRotateCam","Rotate Camera"
"PhotoMode/RotateMainCharacter","Rotate Main Character"
"PhotoMode/SavePreset","Save Preset"
"PhotoMode/InputScreenshot","Screenshot"
"PhotoMode/Split","Split"
"PhotoMode/InputUICycle","Switch Overlay"
"PhotoMode/Target","Target"
"PhotoMode/TopLeft","Top Left"
"PhotoMode/TopRight","Top Right"
"PhotoMode/Vignette","Vignette"
"PhotoMode/InputZoom","Zoom In/Out"
"PhotoMode/FocalLengthValue","f/{0}"
"PhotoMode/FilterPresetNone","{0} (None)"
"PhotoMode/FilterPresetUnused","{0} (Unused)"
"PhotoMode/MetersDistanceValue","{0}m"
"Remapping_Descriptions/Remapping_Camera","Camera"
"Remapping_Descriptions/Remapping_Gamepad","Controller"
"Remapping_Descriptions/Remapping_CustomOption","Custom"
"Remapping_Descriptions/Remapping_DefaultOption","Default"
"Remapping_Descriptions/Remapping_Parry","Deflect"
"Remapping_Descriptions/Remapping_Deflect","Deflect/Parry"
"Remapping_Descriptions/Remapping_DialogOption1","Dialogue option 1"
"Remapping_Descriptions/Remapping_DialogOption2","Dialogue option 2"
"Remapping_Descriptions/Remapping_DialogOption3","Dialogue option 3"
"Remapping_Descriptions/Remapping_Dialogues","Dialogues"
"Remapping_Descriptions/Remapping_DirectionnalThrow","Directional Throw"
"Remapping_Descriptions/Remapping_Grab","Directional Throw"
"Remapping_Descriptions/Remapping_Dodge","Dodge"
"Remapping_Descriptions/Remapping_Focus","Focus"
"Remapping_Descriptions/Remapping_Guard","Guard"
"Remapping_Descriptions/Remapping_HeavyAttack","Heavy Attack"
"Remapping_Descriptions/Remapping_Hold","Hold"
"Remapping_Descriptions/Remapping_ControllerType","Input Device"
"Remapping_Descriptions/Remapping_InstructionConflicts","Input used, these actions has been unbound:"
"Remapping_Descriptions/Remapping_InstructionConflict","Input used, this action has been unbound:"
"Remapping_Descriptions/Remapping_Interact","Interact"
"Remapping_Descriptions/Remapping_InteractVault","Interact/Vault"
"Remapping_Descriptions/Remapping_Keyboard","Keyboard"
"Remapping_Descriptions/Remapping_FocusAction","Launch Focus Action"
"Remapping_Descriptions/Remapping_LightAttack","Light Attack"
"Remapping_Descriptions/Remapping_Move","Move"
"Remapping_Descriptions/Remapping_Optional","Optional"
"Remapping_Descriptions/Remapping_Photomode","Photomode"
"Remapping_Descriptions/Remapping_PickUpWeapon","Pick Up Weapon"
"Remapping_Descriptions/Remapping_Preset","Preset"
"Remapping_Descriptions/Remapping_PressDown","Press Down"
"Remapping_Descriptions/Remapping_PressLeft","Press Left"
"Remapping_Descriptions/Remapping_PressRight","Press Right"
"Remapping_Descriptions/Remapping_PressType","Press Type"
"Remapping_Descriptions/Remapping_PressUp","Press Up"
"Remapping_Descriptions/Remapping_InstructionUp","Press any button for UP. Current input:"
"Remapping_Descriptions/Remapping_InstructionMainInput","Press any button to remap action. Current Input:"
"Remapping_Descriptions/Remapping_ReplayMenu","Replay Menu"
"Remapping_Descriptions/Remapping_Run","Run"
"Remapping_Descriptions/Remapping_SelectVitalPoint","Select Vital Point"
"Remapping_Descriptions/Remapping_Takedown","Takedown"
"Remapping_Descriptions/Remapping_Taunt","Taunt"
"Remapping_Descriptions/Remapping_ThrowWeapon","Throw Weapon"
"Remapping_Descriptions/Remapping_Toggle","Toggle"
"Remapping_Descriptions/Remapping_GamepadHalfLeft1","[1 Hand] Half-L 1"
"Remapping_Descriptions/Remapping_GamepadHalfLeft2","[1 Hand] Half-L 2"
"Remapping_Descriptions/Remapping_GamepadHalfRight1","[1 Hand] Half-R 1"
"Remapping_Descriptions/Remapping_GamepadHalfRight2","[1 Hand] Half-R 2"
"Remapping_Descriptions/Remapping_GamepadTopGripLeft1","[1 Hand] Top-L 1"
"Remapping_Descriptions/Remapping_GamepadTopGripLeft2","[1 Hand] Top-L 2"
"Remapping_Descriptions/Remapping_GamepadTopGripRight1","[1 Hand] Top-R 1"
"Remapping_Descriptions/Remapping_GamepadTopGripRight2","[1 Hand] Top-R 2"
"Remapping_Titles/Remapping_Advanced","Advanced"
"Remapping_Titles/Remappin_Basic","Basic"
"Remapping_Titles/Remapping_Dialog","Dialogue"
"Remapping_Titles/Remapping_Exploration","Exploration"
"Remapping_Titles/Remapping_Fight","Fight"
"Remapping_Titles/Remapping_General","General"
"Remapping_Titles/Remapping_Menu","Menu"
"ReplayAnim/ReplayAnim_AttackDizzy","Attack Dizzy"
"ReplayAnim/RelayAnim_ChargedAttack","Charged Attack"
"ReplayAnim/ReplayAnim_ChargedAttack","Charged Attack"
"ReplayAnim/ReplayAnim_AttackFromDown","Chin Hit"
"ReplayAnim/ReplayAnim_BruceLeeSideKick","Classic Kick"
"ReplayAnim/ReplayAnim_Disarm","Disarm"
"ReplayAnim/ReplayAnim_Diving","Diving"
"ReplayAnim/ReplayAnim_DoubleSlash","Double Slash"
"ReplayAnim/ReplayAnim_Drink","Drink"
"ReplayAnim/ReplayAnim_JetLiFightingStance","Fearless"
"ReplayAnim/ReplayAnim_FrontKick","Front Kick"
"ReplayAnim/ReplayAnim_GuardHit","Guard Hit"
"ReplayAnim/ReplayAnim_HeadSmash","Head Smash"
"ReplayAnim/ReplayAnim_HitRibs","Hit Ribs"
"ReplayAnim/ReplayAnim_Idle","Idle"
"ReplayAnim/IdleCombat","Idle Combat"
"ReplayAnim/IdleSifu","Idle Sifu"
"ReplayAnim/ReplayAnim_Kneeling","Kneeling"
"ReplayAnim/ReplayAnim_LateralSweep","Lateral Sweep"
"ReplayAnim/ReplayAnim_BruceLeeFighting","Little Dragon"
"ReplayAnim/ReplayAnim_LongSweep","Long Sweep"
"ReplayAnim/ReplayAnim_LowKick","Low Kick"
"ReplayAnim/ReplayAnim_MidKick","Mid Kick"
"ReplayAnim/ReplayAnim_Pushback","Pushback"
"ReplayAnim/ReplayAnim_RibsCrush","Ribs Crush"
"ReplayAnim/ReplayAnim_RollSweep","Roll Sweep"
"ReplayAnim/ReplayAnim_ComeCloser","Show Me"
"ReplayAnim/ReplayAnim_SlashDown","Slash Down"
"ReplayAnim/ReplayAnim_SlashUp","Slash Up"
"ReplayAnim/ReplayAnim_SlideSlash","Slide Slash"
"ReplayAnim/ReplayAnim_SpinKick","Spin Kick"
"ReplayAnim/Sprint","Sprint"
"ReplayAnim/ReplayAnim_Stab","Stab"
"ReplayAnim/ReplayAnim_LowStance","Staff KnockDown"
"ReplayAnim/ReplayAnim_StaggerStyle","Stagger Style"
"ReplayAnim/ReplayAnim_Sweep","Sweep"
"ReplayAnim/ReplayAnim_Swing","Swing"
"ReplayAnim/ReplayAnim_ThroatPunch","Throat Punch"
"ReplayAnim/ReplayAnim_TripleHit","Triple Hit"
"ReplayAnim/ReplayAnim_UpSlash","Up Slash"
"ReplayAnim/ReplayAnim_VerticalCrush","Vertical Crush"
"ReplayEditor/AddCut","Add Cut"
"ReplayEditor/AddKey","Add Key"
"ReplayEditor/AddSpeedKey","Add Speed Key"
"ReplayEditor/AnimationCursor","Animation Cursor"
"ReplayEditor/ApplyCameraPosition","Apply Camera Position"
"ReplayEditor/ApplyFilter","Apply Filter"
"ReplayEditor/Ratio","Aspect Ratio"
"ReplayEditor/CameraPreset","Camera Preset"
"ReplayEditor/ChangeBlendType","Change Blend Type"
"ReplayEditor/CopyKey","Copy Key"
"ReplayEditor/CameraPresetCustom","Custom"
"ReplayEditor/EaseInBlend","EaseInBlend"
"ReplayEditor/EaseInOutBlend","EaseInOutBlend"
"ReplayEditor/EaseOutBlend","EaseOutBlend"
"ReplayEditor/Edit","Edit"
"ReplayEditor/EditCameraPosition","Edit Camera Position"
"ReplayEditor/EditCameraSettings","Edit Camera Settings"
"ReplayEditor/FadeFromBlack","Fade From Black"
"ReplayEditor/FadeToBlack","Fade To Black"
"ReplayEditor/FadeToFromBlack","Fade To/From Black"
"ReplayEditor/FadingDuration","Fading Duration"
"ReplayEditor/FocusDistance","Focus Distance"
"ReplayEditor/FocusMode","Focus Mode"
"ReplayEditor/FollowTarget","Follow"
"ReplayEditor/FreeFlyMode","Free Camera"
"ReplayEditor/CameraPresetGameplay","Gameplay"
"ReplayEditor/Gameplay","Gameplay"
"ReplayEditor/HideActors","Hide Actors"
"ReplayEditor/LinearBlend","Linear Blend"
"ReplayEditor/Logo","Logo"
"ReplayEditor/LogoBlack","Logo Black"
"ReplayEditor/LogoWhite","Logo White"
"ReplayEditor/LookAtTarget","Look At"
"ReplayEditor/MainCharacter","Main Character"
"ReplayEditor/MainCharPose","Main Character Pose"
"ReplayEditor/MoveCut","Move Cut"
"ReplayEditor/MoveKey","Move Key"
"ReplayEditor/PasteKey","Paste Key"
"ReplayEditor/Position","Position"
"ReplayEditor/Preview","Preview"
"ReplayEditor/RemoveCut","Remove Cut"
"ReplayEditor/RemoveKey","Remove Key"
"ReplayEditor/ReplaceKey","Replace Key"
"ReplayEditor/ReplayEditor","Replay Editor"
"ReplayEditor/ResumePause","Resume / Pause"
"ReplayEditor/Scrub","Scrub"
"ReplayEditor/SelectCurrentKey","Select Current Key"
"ReplayEditor/SelectKey","Select Previous/Next Key"
"ReplayEditor/SpeedKey","Speed Key"
"ReplayEditor/StartRecording","Start Recording"
"ReplayEditor/StepBlend","StepBlend"
"ReplayEditor/TimelineMode","Timeline Mode"
"ReplayEditor/Undo","Undo"
"ReplayEditor/ReplayEditor_ApplyView","X / Enter : Apply View"
"ReplayEditor/TimelineZoom","Zoom in/out timeline"
"ReplayFilter/FliterBlackWhite","Black & White"
"ReplayFilter/FilterBlackWhite1","Black & White 1"
"ReplayFilter/BlackAndWhite","Black And White"
"ReplayFilter/BlackAndWhite1","Black And White 1"
"ReplayFilter/BloodVengeance","Blood Vengeance"
"ReplayFilter/Earth","Earth"
"ReplayFilter/Fire","Fire"
"ReplayFilter/Metal","Metal"
"ReplayFilter/NeonClub","Neon Club"
"ReplayFilter/FilterNone","None"
"ReplayFilter/FilterCrazyRed","Red and Blue"
"ReplayFilter/FilterSepia","Sepia"
"ReplayFilter/FilterSepia1","Sepia 1"
"ReplayFilter/FilterSepia2","Sepia 2"
"ReplayFilter/TouchOfRed","Touch Of Red"
"ReplayFilter/Vibrant","Vibrant"
"ReplayFilter/Vintage","Vintage"
"ReplayFilter/Water","Water"
"ReplayFilter/Wood","Wood"
"ReplayFilter/YellowGold","Yellow Gold"
"SkillTree/SkillTitle_FocusAttack_Staff","360 Swing Focus"
"SkillTree/SkillInput_Focus_Generic","<LegendWhite>In Focus Mode</>"
"SkillTree/SkillInput_Technique_PostPushbackKnockdown","<action id=""AttackHeavy""/> <LegendWhite>On a pushed enemy</>"
"SkillTree/SkillInput_Technique_MultiHit","<action id=""AttackHeavy""/> <LegendWhite>•</> <action id=""AttackHeavy""/>"
"SkillTree/SkillInput_Technique_SpinHighKick","<action id=""AttackHeavy""/><action id=""AttackHeavy""/> <LegendWhite>•</> <action id=""AttackHeavy""/>"
"SkillTree/SkillInput_Technique_EngageThrustKick","<action id=""AttackHeavyFrontFront""/>"
"SkillTree/SkillInput_Technique_ResilientAttack","<action id=""AttackHeavyGuard""/>"
"SkillTree/SkillInput_Technique_DizzyPunch","<action id=""AttackHeavyHold""/>"
"SkillTree/SkillInput_Technique_CrookedFoot","<action id=""AttackHeavyHold""/> <LegendWhite>After a parry</>"
"SkillTree/SkillInput_Technique_PostPushbackDamage","<action id=""AttackLight""/> <LegendWhite>On a pushed enemy</>"
"SkillTree/SkillInput_Technique_EngageGroundPunch","<action id=""AttackLightFrontFront""/>"
"SkillTree/SkillInput_Technique_Guardbreak","<action id=""AttackLightHold""/>"
"SkillTree/SkillInput_Technique_Disengage","<action id=""Disengage""/> <LegendWhite>Quickly</>"
"SkillTree/SkillInput_Technique_InvertPosition","<action id=""DodgeAttack""/> <LegendWhite>On a hit enemy</>"
"SkillTree/SkillInput_Technique_RushSlideKick","<action id=""HeavyRushAttack""/> <LegendWhite>While running</>"
"SkillTree/SkillInput_Action_ThrowableCatch","<action id=""Parry""/> <LegendWhite>On timing</>"
"SkillTree/SkillInput_Action_DownCounter","<action id=""ParryFromDown""/> <LegendWhite>On timing while knocked down</>"
"SkillTree/SkillInput_Action_ThrowCharacter","<action id=""PushFromGrab""/>"
"SkillTree/SkillInput_Action_PushbackCancel","<action id=""PushbackCancel""/> <LegendWhite>While pushed</>"
"SkillTree/SkillInput_Action_InstantThrow","<action id=""ThrowContextualObject""/> <LegendWhite>Near an item</>"
"SkillTree/SkillDesc_Technique_MultiHit","A combo leading to a series of lightning fast attacks."
"SkillTree/SkillDesc_FocusAttack_Dizzy","A powerful blow in the solar plexus that stuns the enemy for a long time."
"SkillTree/SkillDesc_FocusAttack_BreakStaff","A powerful blow to break your opponent’s weapon (doesn't work for blades)."
"SkillTree/SkillDesc_Technique_CrookedFoot","After a successful parry, knock your enemy down with a quick throw."
"SkillTree/SkillDesc_Technique_PostPushbackDamage","Attack on a pushed enemy to follow them up and deliver a powerful series of strikes."
"SkillTree/SkillDesc_Technique_PostPushbackKnockdown","Attack on a pushed enemy to follow up and knock them down."
"SkillTree/SkillDesc_Technique_Highcrush","Attack with a short range that can avoid high attacks."
"SkillTree/SkillDesc_MovesetType_BarehandsBat","Bare hands and Bat weapons"
"SkillTree/SkillDesc_MovesetType_BarehandsBatBlade","Bare hands and Bat/Bladed weapons"
"SkillTree/SkillDesc_MovesetType_BarehandsBatStaff","Bare hands and Bat/Staff weapons"
"SkillTree/SkillDesc_MovesetType_BarehandsBlade","Bare hands and Bladed weapons"
"SkillTree/SkillDesc_MovesetType_BarehandsBladeStaff","Bare hands and Bladed/Staff weapons"
"SkillTree/SkillDesc_MovesetType_BarehandsStaff","Bare hands and Staff weapons"
"SkillTree/SkillDesc_MovesetType_BarehandsWeapons","Bare hands and any weapon"
"SkillTree/SkillDesc_MovesetType_Barehands","Bare hands only"
"SkillTree/SkillDesc_FocusType_Bat","Bat weapons only"
"SkillTree/SkillDesc_FocusType_Blade","Bladed weapons only"
"SkillTree/SkillTitle_FocusAttack_BreakStaff","Break Weapon Focus Attack"
"SkillTree/SkillDesc_FocusAttack_Taunt","Calbot"
"SkillTree/SkillTitle_FocusAttack_Taunt","Calbot Focus"
"SkillTree/SkillTitle_Technique_DizzyPunch","Charged Backfist"
"SkillTree/SkillTitle_Technique_PostPushbackDamage","Chasing Strikes"
"SkillTree/SkillTitle_Technique_PostPushbackKnockdown","Chasing Trip Kick"
"SkillTree/SkillDesc_Technique_SpinHighKick","Combo leading to a powerful high kick capable of knocking down multiple enemies."
"SkillTree/SkillDesc_Action_UseBrokenWeapon","Continue to use a weapon until it breaks completely."
"SkillTree/SkillTitle_Technique_CrookedFoot","Crooked Foot"
"SkillTree/SkillTitle_Technique_EngageGroundPunch","Crotch Punch"
"SkillTree/SkillTitle_Action_ThrowCharacter","Directional Throw"
"SkillTree/SkillTitle_FocusAttack_DisarmBlade","Disarm Focus Attack"
"SkillTree/SkillDesc_FocusAttack_DisarmBlade","Disarm an opponent with a one-handed weapon."
"SkillTree/SkillDesc_Technique_InvertPosition","Dodge towards your target just after a hit to grab them and invert your positions."
"SkillTree/SkillTitle_FocusAttack_Pushback","Double Palm Focus"
"SkillTree/SkillTitle_Technique_Guardbreak","Duck Strike"
"SkillTree/SkillTitle_Technique_Highcrush","Ducking Attack"
"SkillTree/SkillDesc_Technique_Guardbreak","Ducking move with forward movement."
"SkillTree/SkillDesc_Technique_EngageThrustKick","Engage attack with important forward movement."
"SkillTree/SkillTitle_Action_InstantThrow","Environmental Mastery"
"SkillTree/SkillTitle_FocusAttack_Bat","Face Smash Focus"
"SkillTree/SkillDesc_Technique_Disengage","Fast and evasive strike that leaves your back facing the enemy."
"SkillTree/SkillDesc_FocusAttack_Throat","Fast strikes to daze and incapacitate your enemy for a few seconds."
"SkillTree/SkillTitle_Technique_Disengage","Flowing Claw"
"SkillTree/SkillState_FocusAttack","Focus Attack"
"SkillTree/SkillDesc_FocusAttack_Bat","For bat weapons. A direct attack to daze your enemy."
"SkillTree/SkillDesc_FocusAttack_Blade","For bladed weapons. A damaging slash attack."
"SkillTree/SkillDesc_FocusAttack_Staff","For staff weapons. A wide attack capable of knocking down multiple enemies."
"SkillTree/SkillDesc_Action_ThrowCharacter","Grab a stunned enemy to throw them in the direction you want."
"SkillTree/SkillTitle_Action_DownCounter","Ground Counter"
"SkillTree/SkillTitle_Technique_ResilientAttack","Hook Intercept"
"SkillTree/SkillDesc_Technique_ResilientAttack","Hook that can withstand attacks during its buildup."
"SkillTree/SkillTitle_Technique_InvertPosition","Invert Throw"
"SkillTree/SkillState_NoSkills","Learn skills through Death or Shrines."
"SkillTree/SkillDesc_Action_ThrowableCatch","Parry at the right moment to catch an item thrown at you."
"SkillTree/SkillDesc_Technique_RushSlideKick","Perform a slide kick while running that knocks down enemies."
"SkillTree/SkillDesc_FocusAttack_Down","Powerful strike to the enemy's knee, knocking them down for a while."
"SkillTree/SkillTitle_Action_PushbackCancel","Pushback Cancel"
"SkillTree/SkillDesc_Technique_EngageGroundPunch","Quick, ducking punch that avoids high strikes."
"SkillTree/SkillTitle_Technique_MultiHit","Raining Strikes"
"SkillTree/SkillTitle_Technique_RushSlideKick","Slide Kick"
"SkillTree/SkillTitle_Technique_EngageThrustKick","Snap Kick"
"SkillTree/SkillTitle_Technique_SpinHighKick","Spin Hook Kick"
"SkillTree/SkillDesc_FocusType_Staff","Staff weapons only"
"SkillTree/SkillDesc_FocusAttack_Pushback","Straight strike that applies a destructive push to your enemy."
"SkillTree/SkillTitle_FocusAttack_Down","Strong Sweep Focus"
"SkillTree/SkillTitle_FocusAttack_Blade","Thigh Cut Focus"
"SkillTree/SkillTitle_FocusAttack_Threaten","Threaten Focus Attack"
"SkillTree/SkillDesc_FocusAttack_Threaten","Threaten an enemy with your weapon."
"SkillTree/SkillDesc_Action_InstantThrow","Throw an item, weapon, or object directly from the ground."
"SkillTree/SkillDesc_Technique_DizzyPunch","Unleash a powerful punch that stuns any enemy."
"SkillTree/StatsState_NoStats","Unlock stats boosts by finding Shrines."
"SkillTree/SkillTitle_FocusAttack_Dizzy","Vertical Strikes Focus"
"SkillTree/SkillTitle_FocusAttack_Throat","Vertical Strikes Focus"
"SkillTree/SkillTitle_Action_ThrowableCatch","Weapon Catch"
"SkillTree/SkillTitle_Action_UseBrokenWeapon","Weapon Mastery"
"SkillTree/SkillDesc_Action_PushbackCancel","When pushed, regain your balance."
"SkillTree/SkillDesc_Action_DownCounter","While on the ground, parry to counter your enemy's attack."
"SkillTree/SkillState_AllSkills","You Know Kung fu."
"SkillTree/SkillState_TooOld","You've reached the limit of your pendant power, your next death will be your last."
"ST_Generic/Disclaimer_Team","To our players: </br>We are an independent games studio based in France. Our team has created Sifu with love and respect for Chinese Kung Fu culture, and we sincerely hope that you will like it. We will listen to your feedback attentively and try out best to improve the game accordingly. Have a great time!"
"ST_Tutorial_HUD/Counter_Block","Block attacks"
"ST_Tutorial_HUD/Counter_Dodges","Dodge"
"ST_Tutorial_HUD/Counter_Avoid","Dodge enemy's attack"
"ST_Tutorial_HUD/AttackCounter_DownAttack","Hit a downed enemy"
"ST_Tutorial_HUD/Counter_EnemiesKilled","Knock out your enemies"
"ST_Tutorial_HUD/Counter_Parry","Parry enemy's attack"
"ST_Tutorial_HUD/AttackCounter_AnyAttack","Perform any attack"
"ST_Tutorial_HUD/Counter_Takedown","Take down an opponent"
"ST_Tutorial_HUD/AttackCounter_Grab","Throw your opponent"
"ST_Tutorial_HUD/AttackCounter_Throwable","Use Throwable objects"
"ST_Tutorial_HUD/AttackCounter_GroundedStraightPunch","Use the Crotch Punch technique"
"ST_Tutorial_HUD/AttackCounter_JumpingHighKick","Use the Jumping Kick technique"
"ST_Tutorial_HUD/AttackCounter_PalmStrike","Use the Palm Strike technique"
"ST_Tutorial_HUD/AttackCounter_LowKick","Use the Sweep technique"
"ST_Tutorial_HUD/AttackCounter_ThrustPunch","Use the Throat Strike technique"
"ST_Tutorial_HUD/Counter_Vault","Vault over tables"
"ST_Tutorial_Phases/DizzyAttack_Condition","(Can Stun)"
"ST_Tutorial_Phases/Defense_Hint","(Just before being hit)"
"ST_Tutorial_Phases/DizzyAttack_Grab_Condition","(On a Stunned or Parried opponent)"
"ST_Tutorial_Phases/DizzyAttack_Hint_03","A STUNNED or PARRIED enemy can be thrown in any direction."
"ST_Tutorial_Phases/DizzyAttack_Hint_02","Aim the direction of the throw with the Left Stick."
"ST_Tutorial_Phases/BasicAttacks_AnyAttacks","Attack"
"ST_Tutorial_Phases/Defense_Avoid","Avoid high attacks"
"ST_Tutorial_Phases/Defense_AvoidJump","Avoid low attacks"
"ST_Tutorial_Phases/Defense_AvoidThrow","Avoid throws"
"ST_Tutorial_Phases/BasicAttacks_Title","Basic Attacks"
"ST_Tutorial_Phases/DizzyAttack_Input_ThrustPunch","Charged Backfist"
"ST_Tutorial_Phases/BasicAttacks_Input_CounterAttack","Counter Attack"
"ST_Tutorial_Phases/Defense_Title","Defense"
"ST_Tutorial_Phases/Defense_Input_Parry","Deflect/Parry"
"ST_Tutorial_Phases/DizzyAttack_Input_Grab","Directional Throw"
"ST_Tutorial_Phases/BasicAttacks_Input_Dodge","Dodge"
"ST_Tutorial_Phases/DownAttack","Down Attack"
"ST_Tutorial_Phases/BasicCommands_Hint","Enter the Training Room."
"ST_Tutorial_Phases/RealFight_Title","Fight"
"ST_Tutorial_Phases/BasicAttacks_Input_HeavyAttack","Heavy Attacks"
"ST_Tutorial_Phases/RealFight_Hint","Hold your own in a fight"
"ST_Tutorial_Phases/LongRange_JumpKick","Jumping Kick"
"ST_Tutorial_Phases/Generic_Kill","Kill"
"ST_Tutorial_Phases/Knockdown_Title","Knockdown"
"ST_Tutorial_Phases/BasicAttacks_Input_LightAttack","Light Attacks"
"ST_Tutorial_Phases/BasicCommands_Input_Camera","Move Camera"
"ST_Tutorial_Phases/BasicCommands_Input_Walk","Move Character"
"ST_Tutorial_Phases/BasicCommands_Title","Movements"
"ST_Tutorial_Phases/PostParryHeavy","Multi-hit"
"ST_Tutorial_Phases/PostParryLight","Multi-hit"
"ST_Tutorial_Phases/Pushback_Input_PalmStrike","Palm Strike"
"ST_Tutorial_Phases/BasicAttacks_Pickup","Pick up small objects"
"ST_Tutorial_Phases/Pushback_Title","Push"
"ST_Tutorial_Phases/BasicAttacks_Input_Run","Rush"
"ST_Tutorial_Phases/Knockdown_Hint","Some techniques can KNOCKDOWN opponents."
"ST_Tutorial_Phases/Pushback_Hint","Some techniques can PUSH your opponents."
"ST_Tutorial_Phases/DizzyAttack_Hint","Some techniques can STUN your opponents."
"ST_Tutorial_Phases/DizzyAttack_Title","Stun"
"ST_Tutorial_Phases/Knockdown_Input_LowKick","Sweep"
"ST_Tutorial_Phases/BasicAttacks_PickupThrowable","Throw objects"
"ST_Tutorial_Phases/End_Title","Tutorial Completed"
"ST_Tutorial_Phases/BasicAttacks_Input_Vault","Vault/Climb"
"ST_Tutorial_Phases/BasicAttacks_Hint","You can vault over low obstacles and climb certain walls."
"ST_UI_MenuCombo/Command_Bat_ForwardForwardY","Ascending Strike"
"ST_UI_MenuCombo/BaseCombo_YYXY","Back Breaker"
"ST_UI_MenuCombo/Special_Staff_YX","Back Step Blow"
"ST_UI_MenuCombo/Title_Weapon_Blade","Bladed"
"ST_UI_MenuCombo/Title_Weapon_Blunt","Blunt"
"ST_UI_MenuCombo/Command_HoldY","Charged Backfist"
"ST_UI_MenuCombo/Command_Staff_HoldY","Charged Low Swing"
"ST_UI_MenuCombo/Command_Blade_HoldY","Charged Stab"
"ST_UI_MenuCombo/Special_PostPushedX","Chasing Strikes"
"ST_UI_MenuCombo/Special_PostPushedY","Chasing Trip Kick"
"ST_UI_MenuCombo/Title_Combos","Combo"
"ST_UI_MenuCombo/Title_Commands","Command"
"ST_UI_MenuCombo/Special_PostParryHoldY","Crooked Foot"
"ST_UI_MenuCombo/Command_ForwardForwardX","Crotch Punch"
"ST_UI_MenuCombo/Command_Staff_HoldX","Descending Strike"
"ST_UI_MenuCombo/Special_Throw","Directional Throw"
"ST_UI_MenuCombo/Command_HoldX","Duck Strike"
"ST_UI_MenuCombo/Command_YX","Flowing Claw"
"ST_UI_MenuCombo/BaseCombo_YYYY","Heavy Attacks"
"ST_UI_MenuCombo/Command_LBY","Hook Intercept"
"ST_UI_MenuCombo/Special_ForwardRT","Invert Throw"
"ST_UI_MenuCombo/Special_RushX","Khap Choy"
"ST_UI_MenuCombo/Effect_Knockdown","Knockdown"
"ST_UI_MenuCombo/Special_Bat_PostParryHold","Leg Crush"
"ST_UI_MenuCombo/BaseCombo_XXXXX","Light Attacks"
"ST_UI_MenuCombo/Special_Bat_PostParry","Lightning Strikes"
"ST_UI_MenuCombo/Special_PostParryX","Lightning Strikes"
"ST_UI_MenuCombo/Command_Bat_HoldY","Low Swing"
"ST_UI_MenuCombo/Special_Staff_PostParryHold","Low Swing"
"ST_UI_MenuCombo/Command_Staff_ForwardForwardY","Mill Strike"
"ST_UI_MenuCombo/Tips_PostPush","On a pushed enemy"
"ST_UI_MenuCombo/Command_BackForwardX","Palm Strike"
"ST_UI_MenuCombo/Command_Blade_BackForwardX","Palm Strike"
"ST_UI_MenuCombo/Tips_Delay","Pause before last attack"
"ST_UI_MenuCombo/Command_Staff_Rush","Piercing Strike"
"ST_UI_MenuCombo/Command_Bat_HoldX","Plexus Strike"
"ST_UI_MenuCombo/Command_Blade_ForwardForwardX","Pommel Stroke"
"ST_UI_MenuCombo/Tips_Invert","Post Parry or on a hit enemy"
"ST_UI_MenuCombo/Tips_PostParry","Post-Parry"
"ST_UI_MenuCombo/Tips_Throw","Post-Parry or on a stunned enemy"
"ST_UI_MenuCombo/BaseCombo_XXY","Push Kick"
"ST_UI_MenuCombo/Command_Bat_BackForwardX","Push Kick"
"ST_UI_MenuCombo/Command_Staff_BackForwardX","Push Kick"
"ST_UI_MenuCombo/Effect_Pushback","Pushback"
"ST_UI_MenuCombo/Tips_XY","Quickly"
"ST_UI_MenuCombo/BaseCombo_YDelayY","Raining Strikes"
"ST_UI_MenuCombo/Command_Bat_ForwardForwardX","Ribs Crush"
"ST_UI_MenuCombo/BaseCombo_XXXXY","Rising Claw"
"ST_UI_MenuCombo/BaseCombo_XXXY","Roundhouse Kick"
"ST_UI_MenuCombo/Command_Bat_Rush","Run Reverse Swing"
"ST_UI_MenuCombo/Special_PostParryY","Sharp Strikes"
"ST_UI_MenuCombo/Special_RushY","Slide Kick"
"ST_UI_MenuCombo/Command_Blade_Rush","Slide Slash"
"ST_UI_MenuCombo/Command_Staff_ForwardForwardX","Slip Estoc"
"ST_UI_MenuCombo/Command_Blade_ForwardForwardY","Snap Kick"
"ST_UI_MenuCombo/Command_ForwardForwardY","Snap Kick"
"ST_UI_MenuCombo/Special_Staff_PostParry","Spear Combination"
"ST_UI_MenuCombo/Title_Special","Special"
"ST_UI_MenuCombo/BaseCombo_YYDelayY","Spin Hook Kick"
"ST_UI_MenuCombo/Title_Weapon_Staff","Staff"
"ST_UI_MenuCombo/Effect_Dizzy","Stun"
"ST_UI_MenuCombo/Command_BackForwardY","Sweep"
"ST_UI_MenuCombo/Command_Bat_BackForwardY","Sweep"
"ST_UI_MenuCombo/Command_Blade_BackForwardY","Sweep"
"ST_UI_MenuCombo/Command_Staff_BackForwardY","Sweep"
"ST_UI_MenuCombo/Special_Blade_PostParry","Swift Slash"
"ST_UI_MenuCombo/Command_Blade_HoldX","Vortex Slashes"
"ST_UI_MenuCombo/Tips_Rush","While Running"
"UI_Gameplay/Gameplay_Action","Action"
"UI_Gameplay/Gameplay_Actions","Actions"
"UI_Gameplay/Gameplay_Age","Age"
"UI_Gameplay/Gameplay_Available","Available"
"UI_Gameplay/Gameplay_Bar","Bar"
"UI_Gameplay/Gameplay_Bars","Bars"
"UI_Gameplay/Gameplay_Breath","Breath"
"UI_Gameplay/Gameplay_Charge","Charge"
"UI_Gameplay/Gameplay_Cost","Cost"
"UI_Gameplay/Gameplay_ComboCurrent","Current combo"
"UI_Gameplay/Gameplay_Damages","Damages"
"UI_Gameplay/Gameplay_Essence","Essence"
"UI_Gameplay/Gameplay_Health","Health"
"UI_Gameplay/Gameplay_Input","Input"
"UI_Gameplay/Gameplay_LevelScore","Level Score"
"UI_Gameplay/Gameplay_UnlockAge","Max age to unlock:"
"UI_Gameplay/Gameplay_ComboMax","Max combo"
"UI_Gameplay/Gameplay_Mind","Mind"
"UI_Gameplay/Gameplay_Multiplier","Multiplier"
"UI_Gameplay/Gameplay_Need","Need"
"UI_Gameplay/Gameplay_NoFocus","Not enough focus bar"
"UI_Gameplay/Gameplay_PermanentUnlock","Permanent Unlock"
"UI_Gameplay/Gameplay_UnlockFull","Permanently Unlocked"
"UI_Gameplay/Gameplay_Remapped","Remapped"
"UI_Gameplay/Gameplay_Reward","Reward"
"UI_Gameplay/Gameplay_RewardChosen","Reward Chosen"
"UI_Gameplay/Gameplay_Score","Score"
"UI_Gameplay/Gameplay_UnlockScore","Score needed to unlock:"
"UI_Gameplay/Gameplay_SP","Skill Points"
"UI_Gameplay/Gameplay_Unbound","Unbound"
"UI_Gameplay/Gameplay_Unlock","Unlock"
"UI_Gameplay/Gameplay_Unlocked","Unlocked"
"UI_Gameplay/Gameplay_XP","XP"
"UI_Gameplay/Gameplay_Combo","XP Combo"
"UI_Gameplay/Gameplay_UnlockXP","XP needed to unlock:"
"UI_Gameplay/Gameplay_FocusYang","You can't focus him"
"UI_Gameplay/Gameplay_Locked","[Locked]"
"UI_Gameplay/Gameplay_Taunt","[TAUNT]"
"UI_InputsActions/Action_AttackOnEnemyDown","Attack on downed enemy"
"UI_InputsActions/Action_Avoid","Avoid"
"UI_InputsActions/Action_Camera","Camera"
"UI_InputsActions/Action_DeflectParry","Deflect/Parry"
"UI_InputsActions/Action_Dialogues","Dialogues"
"UI_InputsActions/ActionDirectionalThrow","Directional Throw"
"UI_InputsActions/Action_Dodge","Dodge"
"UI_InputsActions/Action_Focus","Focus"
"UI_InputsActions/Action_Guard","Guard"
"UI_InputsActions/Action_HeavyAttack","Heavy Attack"
"UI_InputsActions/Action_Hold","Hold"
"UI_InputsActions/Action_InteractVault","Interact/Vault"
"UI_InputsActions/Action_LightAttack","Light Attack"
"UI_InputsActions/Action_Move","Move"
"UI_InputsActions/Action_Parry","Parry"
"UI_InputsActions/Action_Photomode","Photo mode"
"UI_InputsActions/Action_PickUpWeapon","Pick up Weapon"
"UI_InputsActions/Action_Run","Run"
"UI_InputsActions/Action_Takedown","Takedown"
"UI_InputsActions/Action_ThrowWeapon","Throw Weapon"
"UI_KeyboardKeys/KB_Alt","Alt"
"UI_KeyboardKeys/KB_Backspace","Backspace"
"UI_KeyboardKeys/KB_CapsLock","Caps Lock"
"UI_KeyboardKeys/KB_Ctrl","Ctrl"
"UI_KeyboardKeys/KB_Delete","Del"
"UI_KeyboardKeys/KB_End","End"
"UI_KeyboardKeys/KB_Enter","Enter"
"UI_KeyboardKeys/KB_Escape","Escape"
"UI_KeyboardKeys/KB_Home","Home"
"UI_KeyboardKeys/KB_Insert","Ins"
"UI_KeyboardKeys/KB_Num","Num"
"UI_KeyboardKeys/KB_PageDown","Page Down"
"UI_KeyboardKeys/KB_PageUp","Page Up"
"UI_KeyboardKeys/KB_Pause","Pause"
"UI_KeyboardKeys/KB_Print","Print"
"UI_KeyboardKeys/KB_ScrollLock","Scroll Lock"
"UI_KeyboardKeys/KB_Shift","Shift"
"UI_KeyboardKeys/KB_Spacebar","Spacebar"
"UI_KeyboardKeys/KB_Tab","Tab"
"UI_Popup/Popup_WuguanSecondary","All progress (except Detective Board) will be lost."
"UI_Popup/Popup_LeaveReplaySecondary","All unsaved modifications will be lost."
"UI_Popup/Popup_DefaultSettings","Apply default settings?"
"UI_Popup/Popup_CancelEvent","Apply modifications?"
"UI_Popup/Popup_AreYouSure","Are you sure?"
"UI_Popup/Popup_AutoDetectSettings","Auto-detect settings?"
"UI_Popup/Popup_MainMenuSecondary","Death Counter, Age, and Detective Board states are saved."
"UI_Popup/Popup_ReplayEditorSecondary","Death Counter, Age, and Detective Board states are saved. Current recording will be stopped."
"UI_Popup/Popup_LeaveReplayPrimary","Do you really want to quit?"
"UI_Popup/Popup_RestartPrimary","Do you really want to restart the current hideout? You will lose your current progress. Shrines bonuses and skills not permanently unlocked will be lost."
"UI_Popup/Popup_TutoPrimary","Do you really want to restart the tutorial?"
"UI_Popup/Popup_WuguanPrimary","Do you really want to restart?"
"UI_Popup/Popup_PreviousHideoutPrimary","Do you really want to return to this Hideout? You will lose your current progress. Shrines bonuses and skills not permanently unlocked will be lost."
"UI_Popup/Popup_LeavePhotomodePrimary","Do you want to leave Photo Mode?"
"UI_Popup/Popup_ReplayEditorPrimary","Enter replay editor? Any progress since the last checkpoint will be lost."
"UI_Popup/Popu_PhotomodeExport","Export Screenshot"
"UI_Popup/Popup_ReplayEditorExport","Export Video"
"UI_Popup/Popup_BackToWuguanPrimary","Go Back to the Wuguan?"
"UI_Popup/Popup_ContinueWithoutSaving","Progression cannot be saved. You can still play without saving."
"UI_Popup/Popup_QuitPrimary","Quit game? Any progress since the last checkpoint will be lost."
"UI_Popup/Popup_MainMenuPrimary","Quit to Main Menu? Any progress since the last checkpoint will be lost."
"UI_Popup/Popup_ShrineExit","This Shrine will be consumed, even if you did not unlock any rewards."
"UI_Popup/Popup_NewGame_Primary","This will erase all your progress."
"UI_Popup/Popup_StartupDeath","You are currently dead. Choose the Hideout you wish to restart from."
"UI_Popup/Popup_GameOver_Secondary","You will choose a Hideout to restart from. You will keep your current Detective Board."
"UI_Popup/Popup_PreviousHideoutSecondary","You will go back to the youngest age you reached this Hideout at, with your current Detective Board."
"UI_Popup/Popup_GameOver_Primary","You will lose your current progress. Shrines bonuses and skills not permanently unlocked will be lost."
"UI_Popup/Popup_UnlockSkill","You will spend XP points to learn this skill."
"UI_Save/Save_ChooseSlot","Choose a slot"
"UI_Save/Save_Current","Current Save"
"UI_Save/Save_EmptySlot","Empty Slot"
"UI_Save/GameSave","Game Save"
"UI_Save/PlayerProfile","Player Profile"
"UI_Save/Save_Playtime","Playtime | {Day}d {Hours}h {Minutes}m"
"UI_Save/Save_MaleDescription","The Boy's Revenge"
"UI_Save/Save_FemaleDescription","The Girl's Revenge"
"UI_Save/Save_Date","{Day}.{Month}.{Year} - {Hour}:{Minute}"
"UI_ShrineRewards/XP1.Description","Add 1/2 Focus Bar"
"UI_ShrineRewards/XP3.Title","Death Counter"
"UI_ShrineRewards/Score2.Title","Focus Regain"
"UI_ShrineRewards/XP1.Title","Focus Reserve"
"UI_ShrineRewards/Age2.Title","Health Gained On Takedowns"
"UI_ShrineRewards/XP2.Description","Improve Weapon Damage and impact on opponent Structure"
"UI_ShrineRewards/Score2.Description","Increase Focus regain on successful Avoid or Parry"
"UI_ShrineRewards/Age2.Description","Increase Health gained on Takedowns"
"UI_ShrineRewards/Score1.Description","Increase Structure gain on successful Avoid"
"UI_ShrineRewards/Age3.Description","Increase Weapon Durability"
"UI_ShrineRewards/Score3.Description","Increase impact of Parry on opponent Structure"
"UI_ShrineRewards/Age1.Description","Increase maximum Structure"
"UI_ShrineRewards/Score3.Title","Parry Impact"
"UI_ShrineRewards/XP3.Description","Reset your Death Counter to zero"
"UI_ShrineRewards/Score1.Title","Structure Regain"
"UI_ShrineRewards/Age1.Title","Structure Reserve"
"UI_ShrineRewards/Age3.Title","Weapon Durability"
"UI_ShrineRewards/XP2.Title","Weapon Proficiency"
"UI_TrainingRoom/TrainingRoom_AiBehaviour_Aggressive","Aggressive"
"UI_TrainingRoom/TrainingRoom_ChangeAIBehaviour","Change A.I. behaviour"
"UI_TrainingRoom/TrainingRoom_FinishTraining","Finish Training"
"UI_TrainingRoom/TrainingRoom_AiBehaviour_Passive","Passive"
"UI_TrainingRoom/TrainingRoom_TipResetSituation","Reset Situation"
"Video_Descriptions/Opt_Luminosity","Adjusts global luminosity of the game."
"Video_Descriptions/Opt_RenderRes","Adjusts the quality of render resolution."
"Video_Descriptions/Opt_HighContrast","Apply a high contrast filter to the game: blue character, red opponents and yellow items over a dark background."
"Video_Descriptions/Opt_Window","Displays the game inside a window."
"Video_Descriptions/DLSS_Tooltip","NVIDIA DLSS uses AI Super Resolution to provide the highest possible frame rates at maximum graphics settings. DLSS requires an NVIDIA RTX graphics card."
"Video_Descriptions/DLSS_Description_QUALITY","Offers a higher image quality than balanced mode."
"Video_Descriptions/DLSS_Description_PERFORMANCE","Offers a higher performance boost than balanced mode."
"Video_Descriptions/DLSS_Description_BALANCED","Offers both optimised performance and image quality."
"Video_Descriptions/DLSS_Description_ULTRA_QUALITY","Offers the highest image quality."
"Video_Descriptions/DLSS_Description_ULTRA_PERFORMANCE","Offers the highest performance boost. Recommend for 8k gameplay only."
"Video_Descriptions/Scala_ViewDistance","Sets the maximum distance at which elements are rendered."
"Video_Descriptions/Scala_Effects","Sets the quality of graphics effects such as water."
"Video_Descriptions/Scala_PostProcess","Sets the quality of lights rendering."
"Video_Descriptions/Scala_Shadows","Sets the quality of shadows."
"Video_Descriptions/Scala_Textures","Sets the quality of texture details."
"Video_Descriptions/Scala_Foliage","Sets the quality of vegetation rendering."
"Video_Descriptions/Opt_Resolution","Size in pixels of the game window."
"Video_Descriptions/Scala_AntiAliasing","Smooth jagged edges due to sampling."
"Video_Descriptions/Opt_VSync","Synchronizes game frame rate with your computer's refresh rate."
"Video_Descriptions/Opt_Window_Windowed","The window has a border and may not take up the entire screen area"
"Video_Descriptions/Opt_Window_WindowedFullscreen","The window has no border and takes up the entire area of the screen"
"Video_Descriptions/Opt_Window_Fullscreen","The window is in true fullscreen mode"
"Video_Descriptions/DLSS_Description_OFF","Turns DLSS off."
"Video_Titles/Scala_AntiAliasing","Anti-Aliasing"
"Video_Titles/DLSS_BALANCED","Balanced"
"Video_Titles/Opt_Window","Display Mode"
"Video_Titles/Scala_Effects","Effects"
"Video_Titles/Scala_Foliage","Foliage"
"Video_Titles/Opt_HighContrast","High Contrast Display"
"Video_Titles/Opt_Luminosity","Luminosity"
"Video_Titles/Opt_DLSS","NVIDIA DLSS"
"Video_Titles/DLSS_OFF","Off"
"Video_Titles/DLSS_PERFORMANCE","Performance"
"Video_Titles/Scala_PostProcess","Post Process"
"Video_Titles/DLSS_QUALITY","Quality"
"Video_Titles/Opt_RenderRes","Render Resolution"
"Video_Titles/Opt_Resolution","Resolution"
"Video_Titles/Scala_Shadows","Shadows"
"Video_Titles/Scala_Textures","Textures"
"Video_Titles/DLSS_ULTRA_PERFORMANCE","Ultra Performance"
"Video_Titles/DLSS_ULTRA_QUALITY","Ultra Quality"
"Video_Titles/Opt_VSync","VSync"
"Video_Titles/Scala_ViewDistance","View Distance"
