﻿"re_chunk_000\natives\stm\escape\message\mes_bonus¤View play records and challenges progression.","View play records and challenges progression."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤View your game completion results.","View your game completion results."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤????","????"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤So Long, RC","So Long, RC"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤So Long, RC","So Long, RC"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤First Escape","First Escape"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Somebody to Lean On","Somebody to Lean On"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Fuggedaboutim!","Fuggedaboutim!"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤I Don't Feel So Good","I Don't Feel So Good"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Master of Sidestepping","Master of Sidestepping"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Basic Chemistry","Basic Chemistry"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Gunsmith","Gunsmith"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Get Organized","Get Organized"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Nemesis Down","Nemesis Down"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Nemesis Down?","Nemesis Down?"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Power Stones","Power Stones"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤The Carlos Express","The Carlos Express"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤An Unfortunate End","An Unfortunate End"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤The Carlos Takedown","The Carlos Takedown"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤I Need a Hero","I Need a Hero"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤The Pursuer","The Pursuer"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Electric Slide","Electric Slide"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Nemesis Down!?","Nemesis Down!?"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Nemesis Down!!!","Nemesis Down!!!"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Hello, Charlie!","Hello, Charlie!"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Two For One Deal","Two For One Deal"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Bookworm","Bookworm"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Kendo's Protégé","Kendo's Protégé"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Goodbye, Charlie!","Goodbye, Charlie!"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Kendo's Armory","Kendo's Armory"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤RE: Master of Unlocking","RE: Master of Unlocking"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Hats Off!","Hats Off!"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Trusty Sidearm","Trusty Sidearm"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Close-Range Companion","Close-Range Companion"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Make Some Noise","Make Some Noise"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Do You Feel Lucky?","Do You Feel Lucky?"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Suppressing Fire!","Suppressing Fire!"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤If Only it Were Infinite","If Only it Were Infinite"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Escapee","Escapee"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Survivor","Survivor"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Veteran","Veteran"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Conqueror","Conqueror"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤R.P.D. Material","R.P.D. Material"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤U.B.C.S. Material","U.B.C.S. Material"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤S.T.A.R.S. Material","S.T.A.R.S. Material"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Amazing Work!","Amazing Work!"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Sensational Work!","Sensational Work!"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Minimalist","Minimalist"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤I Might Need These Later!","I Might Need These Later!"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Sprinter","Sprinter"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Escape from the City","Escape from the City"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Dominator","Dominator"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Jill Valentine","Jill Valentine"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Necessary Violence","Necessary Violence"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Making a Dent","Making a Dent"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Thinning the Horde","Thinning the Horde"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Zombie Exterminator","Zombie Exterminator"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤The One Zombies Fear","The One Zombies Fear"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Gunslinger","Gunslinger"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Point-Blank Professional","Point-Blank Professional"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Grenadier","Grenadier"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Well? Do Ya?","Well? Do Ya?"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Spitting Lead","Spitting Lead"
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Obtain all trophies.","Obtain all trophies."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete all challenges.","Complete all challenges."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Escape from Jill's apartment building.","Escape from Jill's apartment building."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Escape from uptown Raccoon City.","Escape from uptown Raccoon City."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Exhaust all conversations with Dario.","Exhaust all conversations with Dario."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Leave the clock tower plaza.","Leave the clock tower plaza."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Execute a Perfect Dodge.","Execute a Perfect Dodge."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Craft an item.","Craft an item."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Improve a weapon.","Improve a weapon."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Expand your inventory.","Expand your inventory."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Cause Nemesis to relinquish an item.","Cause Nemesis to relinquish an item."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat Nemesis on the rooftop.","Defeat Nemesis on the rooftop."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Place all jewels in the clock tower monument.","Place all jewels in the clock tower monument."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Leave R.P.D.","Leave R.P.D."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat zombie Brad.","Defeat zombie Brad."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Successfully execute Carlos's punch ability.","Successfully execute Carlos's punch ability."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Withstand the zombie siege.","Withstand the zombie siege."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Follow Nicholai deeper underground.","Follow Nicholai deeper underground."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Gather all the fuses in the warehouse within {0} minutes.","Gather all the fuses in the warehouse within {0} minutes."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat Stage 2 Nemesis.","Defeat Stage 2 Nemesis."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat Stage 3 Nemesis.","Defeat Stage 3 Nemesis."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Destroy a Charlie Doll.","Destroy a Charlie Doll."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat two enemies with a single shot.","Defeat two enemies with a single shot."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Read all story files.","Read all story files."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Collect all weapon parts.","Collect all weapon parts."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Destroy all Charlie dolls.","Destroy all Charlie dolls."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Collect all weapons in the campaign.","Collect all weapons in the campaign."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Unlock all safes, lockers, strongboxes, and pickable locks.","Unlock all safes, lockers, strongboxes, and pickable locks."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Knock the hats off of {0} zombies.","Knock the hats off of {0} zombies."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with a handgun.","Defeat {0} enemies with a handgun."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with a shotgun.","Defeat {0} enemies with a shotgun."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with a grenade launcher.","Defeat {0} enemies with a grenade launcher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with a MAG.","Defeat {0} enemies with a MAG."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with an assault rifle.","Defeat {0} enemies with an assault rifle."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with a rocket launcher.","Defeat {0} enemies with a rocket launcher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game on ""Assisted"" or higher.","Complete the game on ""Assisted"" or higher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game on ""Standard"" or higher.","Complete the game on ""Standard"" or higher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game on ""Hardcore"" or higher.","Complete the game on ""Hardcore"" or higher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game on ""Nightmare"" or higher.","Complete the game on ""Nightmare"" or higher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game with an S rank on ""Standard"" or higher.","Complete the game with an S rank on ""Standard"" or higher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game with an S rank on ""Hardcore"" or higher.","Complete the game with an S rank on ""Hardcore"" or higher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game with an S rank on ""Nightmare"" or higher.","Complete the game with an S rank on ""Nightmare"" or higher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game with an A rank or higher.","Complete the game with an A rank or higher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game with an S rank.","Complete the game with an S rank."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game without opening the item box more than {0} times.","Complete the game without opening the item box more than {0} times."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game without opening the item box.","Complete the game without opening the item box."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game using {0} or fewer recovery items.","Complete the game using {0} or fewer recovery items."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game in under {0} hours of play time.","Complete the game in under {0} hours of play time."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Make it out of downtown Raccoon City.","Make it out of downtown Raccoon City."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game on ""Inferno.""","Complete the game on ""Inferno."""
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Complete the game with an S rank on ""Inferno.""","Complete the game with an S rank on ""Inferno."""
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies.","Defeat {0} enemies."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies.","Defeat {0} enemies."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies.","Defeat {0} enemies."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies.","Defeat {0} enemies."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies.","Defeat {0} enemies."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with a handgun.","Defeat {0} enemies with a handgun."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with a shotgun.","Defeat {0} enemies with a shotgun."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with a grenade launcher.","Defeat {0} enemies with a grenade launcher."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with a MAG.","Defeat {0} enemies with a MAG."
"re_chunk_000\natives\stm\escape\message\mes_bonus¤Defeat {0} enemies with an assault rifle.","Defeat {0} enemies with an assault rifle."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤10-34! I'm boxed in on Mission Street!","10-34! I'm boxed in on Mission Street!"
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤My ammo's spent! Where the hell is that backup? They're closing in fast! I can't— No—","My ammo's spent! Where the hell is that backup? They're closing in fast! I can't— No—"
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Citizens of Raccoon City: Please remain calm<lf>and proceed to the nearest evacuation point.","Citizens of Raccoon City: Please remain calm<lf>and proceed to the nearest evacuation point."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤It is clear that this new cold virus is causing some<lf>people to behave irrationally and violently.","It is clear that this new cold virus is causing some<lf>people to behave irrationally and violently."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Reports of violence are especially numerous in the<lf>downtown district. We urge all citizens to avoid this area.","Reports of violence are especially numerous in the<lf>downtown district. We urge all citizens to avoid this area."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤If you encounter anyone behaving erratically or violently,<lf>please do not attempt to intervene.","If you encounter anyone behaving erratically or violently,<lf>please do not attempt to intervene."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Maintain a safe distance, and continue to make your<lf>way to the nearest evacuation point.","Maintain a safe distance, and continue to make your<lf>way to the nearest evacuation point."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤OK everyone, listen up!<lf>There's a fire in the front lobby.","OK everyone, listen up!<lf>There's a fire in the front lobby."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Make your way to the rear fire escape!<lf>No shoving! Let's move it people!","Make your way to the rear fire escape!<lf>No shoving! Let's move it people!"
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Dispatch, Unit 712. We've located three injured civilians. Transporting to Spencer Memorial now.","Dispatch, Unit 712. We've located three injured civilians. Transporting to Spencer Memorial now."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤R.P.D. Dispatch, this is 153. I'm trapped in North Garden with three civilians. West side, cafeteria, back of the kitchen.","R.P.D. Dispatch, this is 153. I'm trapped in North Garden with three civilians. West side, cafeteria, back of the kitchen."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤One of us is injured and immobilized. Please advise.","One of us is injured and immobilized. Please advise."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤OK, I'm with Raccoon Fire Department.<lf>I know you're scared, but bear with me.","OK, I'm with Raccoon Fire Department.<lf>I know you're scared, but bear with me."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤A fire has broken out in the kitchen on the second floor.<lf>We'll get you out, but you need to stay calm.","A fire has broken out in the kitchen on the second floor.<lf>We'll get you out, but you need to stay calm."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Do not attempt to use the elevator. Please make your<lf>way to the fire escape and evacuate from there.","Do not attempt to use the elevator. Please make your<lf>way to the fire escape and evacuate from there."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤If anyone is incapable of using the fire escape stairs,<lf>please raise your hand and I'll assist you.","If anyone is incapable of using the fire escape stairs,<lf>please raise your hand and I'll assist you."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤If you're listening to this, find my wife and tell her...","If you're listening to this, find my wife and tell her..."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Tell her I love her and that everything's gonna be OK.","Tell her I love her and that everything's gonna be OK."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Say that I died bravely...protecting the city I love.","Say that I died bravely...protecting the city I love."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤This is Ricky Scream coming back to you LIVE, and you're listening to the Raccoon Rockin' Hour.","This is Ricky Scream coming back to you LIVE, and you're listening to the Raccoon Rockin' Hour."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Unfortunately, folks, the flesh-eating peanut gallery just smashed through our barricade, so this will have to be our last song tonight.","Unfortunately, folks, the flesh-eating peanut gallery just smashed through our barricade, so this will have to be our last song tonight."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Crank up the volume, give your girl or boy a kiss, and kiss your sassafrasses good-bye.","Crank up the volume, give your girl or boy a kiss, and kiss your sassafrasses good-bye."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Here comes the 1984 smash hit that blew the roof off of Raccoon Stadium at half-time.","Here comes the 1984 smash hit that blew the roof off of Raccoon Stadium at half-time."
"re_chunk_000\natives\stm\escape\message\mes_cityradio¤Here comes...""Daybreak""!","Here comes...""Daybreak""!"
"re_chunk_000\natives\stm\escape\message\mes_common¤Jill","Jill"
"re_chunk_000\natives\stm\escape\message\mes_common¤Jill Valentine","Jill Valentine"
"re_chunk_000\natives\stm\escape\message\mes_common¤Carlos","Carlos"
"re_chunk_000\natives\stm\escape\message\mes_common¤Carlos Oliveira","Carlos Oliveira"
"re_chunk_000\natives\stm\escape\message\mes_common¤CHARACTER","CHARACTER"
"re_chunk_000\natives\stm\escape\message\mes_common¤GAME MODE","GAME MODE"
"re_chunk_000\natives\stm\escape\message\mes_common¤SAVES","SAVES"
"re_chunk_000\natives\stm\escape\message\mes_common¤AREA / OBJECTIVE","AREA / OBJECTIVE"
"re_chunk_000\natives\stm\escape\message\mes_common¤LAST SAVED","LAST SAVED"
"re_chunk_000\natives\stm\escape\message\mes_common¤AUTO","AUTO"
"re_chunk_000\natives\stm\escape\message\mes_common¤LOAD GAME","LOAD GAME"
"re_chunk_000\natives\stm\escape\message\mes_common¤RANK REQUIREMENTS","RANK REQUIREMENTS"
"re_chunk_000\natives\stm\escape\message\mes_common¤GAME MODE","GAME MODE"
"re_chunk_000\natives\stm\escape\message\mes_common¤CLEAR TIME","CLEAR TIME"
"re_chunk_000\natives\stm\escape\message\mes_common¤TIMES SAVED","TIMES SAVED"
"re_chunk_000\natives\stm\escape\message\mes_common¤DEATHS","DEATHS"
"re_chunk_000\natives\stm\escape\message\mes_common¤RANK","RANK"
"re_chunk_000\natives\stm\escape\message\mes_common¤TOTAL PLAY TIME","TOTAL PLAY TIME"
"re_chunk_000\natives\stm\escape\message\mes_common¤PLAY TIME","PLAY TIME"
"re_chunk_000\natives\stm\escape\message\mes_common¤YOU FAILED","YOU FAILED"
"re_chunk_000\natives\stm\escape\message\mes_common¤INFERNO","INFERNO"
"re_chunk_000\natives\stm\escape\message\mes_common¤<CENTER>For players who truly crave a challenge.</CENTER><lf><lf>・Enemies are even stronger than in Nightmare mode<lf>・Fewer Typewriters and Item Boxes can be found<lf>・Autosave is disabled","<CENTER>For players who truly crave a challenge.</CENTER><lf><lf>・Enemies are even stronger than in Nightmare mode<lf>・Fewer Typewriters and Item Boxes can be found<lf>・Autosave is disabled"
"re_chunk_000\natives\stm\escape\message\mes_common¤<CENTER>For players who truly crave a challenge.</CENTER><lf><lf>・Enemies are even stronger than in Nightmare mode<lf>・Autosave is disabled","<CENTER>For players who truly crave a challenge.</CENTER><lf><lf>・Enemies are even stronger than in Nightmare mode<lf>・Autosave is disabled"
"re_chunk_000\natives\stm\escape\message\mes_common¤View the privacy policy for RE NET.","View the privacy policy for RE NET."
"re_chunk_000\natives\stm\escape\message\mes_costume¤COSTUME - JILL","COSTUME - JILL"
"re_chunk_000\natives\stm\escape\message\mes_costume¤COSTUME - CARLOS","COSTUME - CARLOS"
"re_chunk_000\natives\stm\escape\message\mes_costume¤Jill","Jill"
"re_chunk_000\natives\stm\escape\message\mes_costume¤Default","Default"
"re_chunk_000\natives\stm\escape\message\mes_costume¤S.T.A.R.S. Gear","S.T.A.R.S. Gear"
"re_chunk_000\natives\stm\escape\message\mes_costume¤Use the default outfit.","Use the default outfit."
"re_chunk_000\natives\stm\escape\message\mes_costume¤Use Jill's S.T.A.R.S. gear, as worn during the Mansion Incident.","Use Jill's S.T.A.R.S. gear, as worn during the Mansion Incident."
"re_chunk_000\natives\stm\escape\message\mes_costume¤Carlos","Carlos"
"re_chunk_000\natives\stm\escape\message\mes_costume¤Default","Default"
"re_chunk_000\natives\stm\escape\message\mes_costume¤Use Carlos's default appearance.","Use Carlos's default appearance."
"re_chunk_000\natives\stm\escape\message\mes_costume¤Change the appearance of the selected character.","Change the appearance of the selected character."
"re_chunk_000\natives\stm\escape\message\mes_costume¤Change into selected outfit.","Change into selected outfit."
"re_chunk_000\natives\stm\escape\message\mes_costume¤Default Costume","Default Costume"
"re_chunk_000\natives\stm\escape\message\mes_costume¤S.T.A.R.S. Gear","S.T.A.R.S. Gear"
"re_chunk_000\natives\stm\escape\message\mes_costume¤Default","Default"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤INVENTORY","INVENTORY"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤MAP","MAP"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤FILES","FILES"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤Your inventory is full.","Your inventory is full."
"re_chunk_000\natives\stm\escape\message\mes_ingame¤Set","Set"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤Overwrite","Overwrite"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤Swap","Swap"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤Erase","Erase"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤HOLD<lf><ICON LT_T>","HOLD<lf><ICON LT_T>"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤Change ammo","Change ammo"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤Objective","Objective"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤( {0} / {1} )","( {0} / {1} )"
"re_chunk_000\natives\stm\escape\message\mes_ingame¤PARASITE","PARASITE"
"re_chunk_000\natives\stm\escape\message\mes_item¤ x{0}"," x{0}"
"re_chunk_000\natives\stm\escape\message\mes_item¤First Aid Spray","First Aid Spray"
"re_chunk_000\natives\stm\escape\message\mes_item¤A healing spray that will restore<lf>you to full health.","A healing spray that will restore<lf>you to full health."
"re_chunk_000\natives\stm\escape\message\mes_item¤Green Herb","Green Herb"
"re_chunk_000\natives\stm\escape\message\mes_item¤A green herb native to the Arklay<lf>Mountains. It will restore a small<lf>amount of health.","A green herb native to the Arklay<lf>Mountains. It will restore a small<lf>amount of health."
"re_chunk_000\natives\stm\escape\message\mes_item¤Red Herb","Red Herb"
"re_chunk_000\natives\stm\escape\message\mes_item¤A red herb native to the Arklay<lf>Mountains. It can't be used as is.","A red herb native to the Arklay<lf>Mountains. It can't be used as is."
"re_chunk_000\natives\stm\escape\message\mes_item¤Mixed Herb (G+G)","Mixed Herb (G+G)"
"re_chunk_000\natives\stm\escape\message\mes_item¤This blend of 2 green herbs will<lf>restore a medium amount of health.","This blend of 2 green herbs will<lf>restore a medium amount of health."
"re_chunk_000\natives\stm\escape\message\mes_item¤Mixed Herb (G+R)","Mixed Herb (G+R)"
"re_chunk_000\natives\stm\escape\message\mes_item¤This blend of 2 different herbs<lf>will fully restore your health.","This blend of 2 different herbs<lf>will fully restore your health."
"re_chunk_000\natives\stm\escape\message\mes_item¤Mixed Herb (G+G+G)","Mixed Herb (G+G+G)"
"re_chunk_000\natives\stm\escape\message\mes_item¤This blend of 3 green herbs<lf>will fully restore your health.","This blend of 3 green herbs<lf>will fully restore your health."
"re_chunk_000\natives\stm\escape\message\mes_item¤Green Herb","Green Herb"
"re_chunk_000\natives\stm\escape\message\mes_item¤A green herb native to the Arklay<lf>Mountains. It will restore a small<lf>amount of health.","A green herb native to the Arklay<lf>Mountains. It will restore a small<lf>amount of health."
"re_chunk_000\natives\stm\escape\message\mes_item¤Red Herb","Red Herb"
"re_chunk_000\natives\stm\escape\message\mes_item¤A red herb native to the Arklay<lf>Mountains. It can't be used as is.","A red herb native to the Arklay<lf>Mountains. It can't be used as is."
"re_chunk_000\natives\stm\escape\message\mes_item¤Handgun Ammo","Handgun Ammo"
"re_chunk_000\natives\stm\escape\message\mes_item¤9mm Parabellum handgun bullets.<lf>The most common of bullets, they<lf>are favored for their stable flight<lf>trajectory and moderate recoil.","9mm Parabellum handgun bullets.<lf>The most common of bullets, they<lf>are favored for their stable flight<lf>trajectory and moderate recoil."
"re_chunk_000\natives\stm\escape\message\mes_item¤Shotgun Shells","Shotgun Shells"
"re_chunk_000\natives\stm\escape\message\mes_item¤12-gauge shotgun shells packed<lf>with 18.5mm pellets.","12-gauge shotgun shells packed<lf>with 18.5mm pellets."
"re_chunk_000\natives\stm\escape\message\mes_item¤Assault Rifle Ammo","Assault Rifle Ammo"
"re_chunk_000\natives\stm\escape\message\mes_item¤5.56mm assault rifle bullets. These<lf>low-caliber high-speed rounds are<lf>used by various armed forces,<lf>especially those under NATO.","5.56mm assault rifle bullets. These<lf>low-caliber high-speed rounds are<lf>used by various armed forces,<lf>especially those under NATO."
"re_chunk_000\natives\stm\escape\message\mes_item¤MAG Ammo","MAG Ammo"
"re_chunk_000\natives\stm\escape\message\mes_item¤.44 AE MAG bullets. These are<lf>the most powerful rounds on the<lf>market for semi-automatic pistols.",".44 AE MAG bullets. These are<lf>the most powerful rounds on the<lf>market for semi-automatic pistols."
"re_chunk_000\natives\stm\escape\message\mes_item¤Mine Rounds","Mine Rounds"
"re_chunk_000\natives\stm\escape\message\mes_item¤Ammo for a grenade launcher.<lf>Flies to its target using its own<lf>propulsion system. Detonates<lf>after a short period of time or<lf>if approached.","Ammo for a grenade launcher.<lf>Flies to its target using its own<lf>propulsion system. Detonates<lf>after a short period of time or<lf>if approached."
"re_chunk_000\natives\stm\escape\message\mes_item¤Explosive Rounds","Explosive Rounds"
"re_chunk_000\natives\stm\escape\message\mes_item¤Ammo for a grenade launcher.<lf>The explosives inside detonate<lf>on impact dealing major damage.","Ammo for a grenade launcher.<lf>The explosives inside detonate<lf>on impact dealing major damage."
"re_chunk_000\natives\stm\escape\message\mes_item¤Acid Rounds","Acid Rounds"
"re_chunk_000\natives\stm\escape\message\mes_item¤Ammo for a grenade launcher. The<lf>capsule breaks on impact, soaking<lf>the surrounding area with acid.","Ammo for a grenade launcher. The<lf>capsule breaks on impact, soaking<lf>the surrounding area with acid."
"re_chunk_000\natives\stm\escape\message\mes_item¤Flame Rounds","Flame Rounds"
"re_chunk_000\natives\stm\escape\message\mes_item¤Ammo for a grenade launcher. The<lf>napalm inside ignites on impact,<lf>setting the surrounding area on fire.","Ammo for a grenade launcher. The<lf>napalm inside ignites on impact,<lf>setting the surrounding area on fire."
"re_chunk_000\natives\stm\escape\message\mes_item¤Gunpowder","Gunpowder"
"re_chunk_000\natives\stm\escape\message\mes_item¤Standard-grade gunpowder.<lf>Combine 2 of these to create<lf>handgun ammo.","Standard-grade gunpowder.<lf>Combine 2 of these to create<lf>handgun ammo."
"re_chunk_000\natives\stm\escape\message\mes_item¤High-Grade Gunpowder","High-Grade Gunpowder"
"re_chunk_000\natives\stm\escape\message\mes_item¤Combine with gunpowder to create<lf>shotgun shells, or combine with<lf>another high-grade gunpowder<lf>to make MAG ammo.","Combine with gunpowder to create<lf>shotgun shells, or combine with<lf>another high-grade gunpowder<lf>to make MAG ammo."
"re_chunk_000\natives\stm\escape\message\mes_item¤Explosive A","Explosive A"
"re_chunk_000\natives\stm\escape\message\mes_item¤Combine with another explosive A<lf>to create explosive rounds,<lf>or combine with explosive B to<lf>make flame rounds.","Combine with another explosive A<lf>to create explosive rounds,<lf>or combine with explosive B to<lf>make flame rounds."
"re_chunk_000\natives\stm\escape\message\mes_item¤Explosive B","Explosive B"
"re_chunk_000\natives\stm\escape\message\mes_item¤Combine with explosive A to<lf>create flame rounds, or combine<lf>with another explosive B to<lf>make acid rounds.","Combine with explosive A to<lf>create flame rounds, or combine<lf>with another explosive B to<lf>make acid rounds."
"re_chunk_000\natives\stm\escape\message\mes_item¤Moderator (Handgun)","Moderator (Handgun)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A custom part for the G19 handgun. In<lf>addition to dampening sound, it also<lf>tightens the firing pattern for greater<lf>chance of dealing critical damage.","A custom part for the G19 handgun. In<lf>addition to dampening sound, it also<lf>tightens the firing pattern for greater<lf>chance of dealing critical damage."
"re_chunk_000\natives\stm\escape\message\mes_item¤Tightens spread, making critical shots easier.","Tightens spread, making critical shots easier."
"re_chunk_000\natives\stm\escape\message\mes_item¤Dot Sight (Handgun)","Dot Sight (Handgun)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A custom part for the G19 handgun.<lf>Adds a sight to allow for more<lf>precision when taking aim.","A custom part for the G19 handgun.<lf>Adds a sight to allow for more<lf>precision when taking aim."
"re_chunk_000\natives\stm\escape\message\mes_item¤Adds a sight.","Adds a sight."
"re_chunk_000\natives\stm\escape\message\mes_item¤Extended Magazine (Handgun)","Extended Magazine (Handgun)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A custom part for the G19 handgun.<lf>Holds additional bullets, allowing<lf>for 33 shots before reloading.","A custom part for the G19 handgun.<lf>Holds additional bullets, allowing<lf>for 33 shots before reloading."
"re_chunk_000\natives\stm\escape\message\mes_item¤Increases clip capacity to 33.","Increases clip capacity to 33."
"re_chunk_000\natives\stm\escape\message\mes_item¤Semi-Auto Barrel (Shotgun)","Semi-Auto Barrel (Shotgun)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A custom part for the M3 shotgun.<lf>Designed for semi-automatic fire,<lf>allows more rapid firing while also<lf>reducing spread for greater power.","A custom part for the M3 shotgun.<lf>Designed for semi-automatic fire,<lf>allows more rapid firing while also<lf>reducing spread for greater power."
"re_chunk_000\natives\stm\escape\message\mes_item¤Increases fire rate and destructive power.","Increases fire rate and destructive power."
"re_chunk_000\natives\stm\escape\message\mes_item¤Tactical Stock (Shotgun)","Tactical Stock (Shotgun)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A custom part for the M3 shotgun.<lf>Reduces recoil by increasing<lf>the gun's stability, affording<lf>higher accuracy.","A custom part for the M3 shotgun.<lf>Reduces recoil by increasing<lf>the gun's stability, affording<lf>higher accuracy."
"re_chunk_000\natives\stm\escape\message\mes_item¤Suppresses muzzle rise and increases accuracy.","Suppresses muzzle rise and increases accuracy."
"re_chunk_000\natives\stm\escape\message\mes_item¤Shell Holder (Shotgun)","Shell Holder (Shotgun)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A custom part for the M3 shotgun.<lf>Allows for faster reload speeds.","A custom part for the M3 shotgun.<lf>Allows for faster reload speeds."
"re_chunk_000\natives\stm\escape\message\mes_item¤Increases reload speed.","Increases reload speed."
"re_chunk_000\natives\stm\escape\message\mes_item¤Scope (Assault Rifle)","Scope (Assault Rifle)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A custom part for the CQBR<lf>Assault Rifle. Adds a sight to<lf>allow for more accurate shots.","A custom part for the CQBR<lf>Assault Rifle. Adds a sight to<lf>allow for more accurate shots."
"re_chunk_000\natives\stm\escape\message\mes_item¤Adds a sight.","Adds a sight."
"re_chunk_000\natives\stm\escape\message\mes_item¤Dual Magazine (Assault Rifle)","Dual Magazine (Assault Rifle)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A custom part for the CQBR<lf>Assault Rifle. Allows the use of<lf>two magazines at once, for a<lf>maximum capacity of 64 rounds.","A custom part for the CQBR<lf>Assault Rifle. Allows the use of<lf>two magazines at once, for a<lf>maximum capacity of 64 rounds."
"re_chunk_000\natives\stm\escape\message\mes_item¤Increases capacity to 64 rounds.","Increases capacity to 64 rounds."
"re_chunk_000\natives\stm\escape\message\mes_item¤Tactical Grip (Assault Rifle)","Tactical Grip (Assault Rifle)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A custom part for the CQBR<lf>Assault Rifle. Greatly reduces<lf>recoil and gives each shot<lf>a more stable trajectory.","A custom part for the CQBR<lf>Assault Rifle. Greatly reduces<lf>recoil and gives each shot<lf>a more stable trajectory."
"re_chunk_000\natives\stm\escape\message\mes_item¤Greatly reduces recoil when firing.","Greatly reduces recoil when firing."
"re_chunk_000\natives\stm\escape\message\mes_item¤Extended Barrel (MAG)","Extended Barrel (MAG)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A custom part for the .44 AE<lf>L Hawk, this bull barrel reduces<lf>recoil and imparts extra speed<lf>to bullets, increasing damage.","A custom part for the .44 AE<lf>L Hawk, this bull barrel reduces<lf>recoil and imparts extra speed<lf>to bullets, increasing damage."
"re_chunk_000\natives\stm\escape\message\mes_item¤Reduces recoil and increases the gun's destructive power.","Reduces recoil and increases the gun's destructive power."
"re_chunk_000\natives\stm\escape\message\mes_item¤Audiocassette Tape","Audiocassette Tape"
"re_chunk_000\natives\stm\escape\message\mes_item¤Conversations with Hospital Staff","Conversations with Hospital Staff"
"re_chunk_000\natives\stm\escape\message\mes_item¤You could listen to this if you had<lf>a tape player.","You could listen to this if you had<lf>a tape player."
"re_chunk_000\natives\stm\escape\message\mes_item¤You could listen to this if you had<lf>a tape player. The label says<lf>""Conversations with Hospital Staff.""","You could listen to this if you had<lf>a tape player. The label says<lf>""Conversations with Hospital Staff."""
"re_chunk_000\natives\stm\escape\message\mes_item¤Lock Pick","Lock Pick"
"re_chunk_000\natives\stm\escape\message\mes_item¤A specialized tool which allows<lf>a skilled user to unlock simple<lf>locks when no key is available.","A specialized tool which allows<lf>a skilled user to unlock simple<lf>locks when no key is available."
"re_chunk_000\natives\stm\escape\message\mes_item¤Bolt Cutters","Bolt Cutters"
"re_chunk_000\natives\stm\escape\message\mes_item¤A tool for cutting chains,<lf>cables, and the like.","A tool for cutting chains,<lf>cables, and the like."
"re_chunk_000\natives\stm\escape\message\mes_item¤Battery","Battery"
"re_chunk_000\natives\stm\escape\message\mes_item¤A standard 9-volt battery.","A standard 9-volt battery."
"re_chunk_000\natives\stm\escape\message\mes_item¤Key","Key"
"re_chunk_000\natives\stm\escape\message\mes_item¤Safety Deposit Key","Safety Deposit Key"
"re_chunk_000\natives\stm\escape\message\mes_item¤A well-worn key.","A well-worn key."
"re_chunk_000\natives\stm\escape\message\mes_item¤A key which unlocks the door<lf>to the Safety Deposit Room.","A key which unlocks the door<lf>to the Safety Deposit Room."
"re_chunk_000\natives\stm\escape\message\mes_item¤ID Card","ID Card"
"re_chunk_000\natives\stm\escape\message\mes_item¤Brad's ID Card","Brad's ID Card"
"re_chunk_000\natives\stm\escape\message\mes_item¤A card belonging to a member<lf>of the S.T.A.R.S. unit.","A card belonging to a member<lf>of the S.T.A.R.S. unit."
"re_chunk_000\natives\stm\escape\message\mes_item¤A card issued to R.P.D. officers.<lf>""Special Tactics And Rescue Service<lf>Alpha Team, Rear Security<lf>Brad Vickers""","A card issued to R.P.D. officers.<lf>""Special Tactics And Rescue Service<lf>Alpha Team, Rear Security<lf>Brad Vickers"""
"re_chunk_000\natives\stm\escape\message\mes_item¤Electronic Gadget","Electronic Gadget"
"re_chunk_000\natives\stm\escape\message\mes_item¤Detonator (No Battery)","Detonator (No Battery)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A medium-sized electronic gadget.","A medium-sized electronic gadget."
"re_chunk_000\natives\stm\escape\message\mes_item¤A detonator for C4 explosive.<lf>It's missing a battery.","A detonator for C4 explosive.<lf>It's missing a battery."
"re_chunk_000\natives\stm\escape\message\mes_item¤Detonator","Detonator"
"re_chunk_000\natives\stm\escape\message\mes_item¤A detonator for C4 explosives.","A detonator for C4 explosives."
"re_chunk_000\natives\stm\escape\message\mes_item¤Fire Hose","Fire Hose"
"re_chunk_000\natives\stm\escape\message\mes_item¤Connect it to a hydrant and you<lf>can put out some serious flames.","Connect it to a hydrant and you<lf>can put out some serious flames."
"re_chunk_000\natives\stm\escape\message\mes_item¤Kendo's Gate Key","Kendo's Gate Key"
"re_chunk_000\natives\stm\escape\message\mes_item¤Alley key","Alley key"
"re_chunk_000\natives\stm\escape\message\mes_item¤Unlocks the gate outside of<lf>Kendo's shop, granting access<lf>to the alleyway.","Unlocks the gate outside of<lf>Kendo's shop, granting access<lf>to the alleyway."
"re_chunk_000\natives\stm\escape\message\mes_item¤A key which unlocks the gate for<lf>the alley between Kendo's shop<lf>and its neighbor.","A key which unlocks the gate for<lf>the alley between Kendo's shop<lf>and its neighbor."
"re_chunk_000\natives\stm\escape\message\mes_item¤Case","Case"
"re_chunk_000\natives\stm\escape\message\mes_item¤Looks like a special-made<lf>case for some kind of tool.<lf>Something's inside.","Looks like a special-made<lf>case for some kind of tool.<lf>Something's inside."
"re_chunk_000\natives\stm\escape\message\mes_item¤Battery Pack","Battery Pack"
"re_chunk_000\natives\stm\escape\message\mes_item¤A battery for the electronic<lf>locks used in the sewers.","A battery for the electronic<lf>locks used in the sewers."
"re_chunk_000\natives\stm\escape\message\mes_item¤Green Jewel","Green Jewel"
"re_chunk_000\natives\stm\escape\message\mes_item¤An imitation emerald.<lf>Looks like it's made to be<lf>slotted into something.","An imitation emerald.<lf>Looks like it's made to be<lf>slotted into something."
"re_chunk_000\natives\stm\escape\message\mes_item¤Blue Jewel","Blue Jewel"
"re_chunk_000\natives\stm\escape\message\mes_item¤An imitation sapphire.<lf>Looks like it's made to be<lf>slotted into something.","An imitation sapphire.<lf>Looks like it's made to be<lf>slotted into something."
"re_chunk_000\natives\stm\escape\message\mes_item¤Red Jewel","Red Jewel"
"re_chunk_000\natives\stm\escape\message\mes_item¤An imitation ruby.<lf>Looks like it's made to be<lf>slotted into something.","An imitation ruby.<lf>Looks like it's made to be<lf>slotted into something."
"re_chunk_000\natives\stm\escape\message\mes_item¤Fancy Box","Fancy Box"
"re_chunk_000\natives\stm\escape\message\mes_item¤Some kind of fancy box.<lf>Seems like something is inside.","Some kind of fancy box.<lf>Seems like something is inside."
"re_chunk_000\natives\stm\escape\message\mes_item¤Fancy Box","Fancy Box"
"re_chunk_000\natives\stm\escape\message\mes_item¤Some kind of fancy box.<lf>Seems like something is inside.","Some kind of fancy box.<lf>Seems like something is inside."
"re_chunk_000\natives\stm\escape\message\mes_item¤Fancy Box","Fancy Box"
"re_chunk_000\natives\stm\escape\message\mes_item¤Some kind of fancy box.<lf>Seems like something is inside.","Some kind of fancy box.<lf>Seems like something is inside."
"re_chunk_000\natives\stm\escape\message\mes_item¤Hospital ID Card","Hospital ID Card"
"re_chunk_000\natives\stm\escape\message\mes_item¤A security card for Spencer<lf>Memorial Hospital.","A security card for Spencer<lf>Memorial Hospital."
"re_chunk_000\natives\stm\escape\message\mes_item¤Tape Player (Tape Inserted)","Tape Player (Tape Inserted)"
"re_chunk_000\natives\stm\escape\message\mes_item¤A player for audiocassette tapes.<lf>A tape labeled ""Dr. B Recording<lf>for HR"" is inside.","A player for audiocassette tapes.<lf>A tape labeled ""Dr. B Recording<lf>for HR"" is inside."
"re_chunk_000\natives\stm\escape\message\mes_item¤Audiocassette Tape","Audiocassette Tape"
"re_chunk_000\natives\stm\escape\message\mes_item¤Dr. B Recording for HR","Dr. B Recording for HR"
"re_chunk_000\natives\stm\escape\message\mes_item¤You could listen to this if you had<lf>a tape player.","You could listen to this if you had<lf>a tape player."
"re_chunk_000\natives\stm\escape\message\mes_item¤You could listen to this if you had<lf>a tape player. The label says<lf>""Dr. B Recording for HR.""","You could listen to this if you had<lf>a tape player. The label says<lf>""Dr. B Recording for HR."""
"re_chunk_000\natives\stm\escape\message\mes_item¤Tape Player","Tape Player"
"re_chunk_000\natives\stm\escape\message\mes_item¤A player for audiocassette tapes.<lf>You'll have to put a tape in for it to work.","A player for audiocassette tapes.<lf>You'll have to put a tape in for it to work."
"re_chunk_000\natives\stm\escape\message\mes_item¤Vaccine Sample","Vaccine Sample"
"re_chunk_000\natives\stm\escape\message\mes_item¤A vaccine which can cure a victim<lf>of the T-Virus. There's just enough<lf>vaccine inside for one person.","A vaccine which can cure a victim<lf>of the T-Virus. There's just enough<lf>vaccine inside for one person."
"re_chunk_000\natives\stm\escape\message\mes_item¤Detonator","Detonator"
"re_chunk_000\natives\stm\escape\message\mes_item¤A detonator for use with C4 explosives.","A detonator for use with C4 explosives."
"re_chunk_000\natives\stm\escape\message\mes_item¤Key","Key"
"re_chunk_000\natives\stm\escape\message\mes_item¤Locker Room Key","Locker Room Key"
"re_chunk_000\natives\stm\escape\message\mes_item¤It's seen a lot of use.","It's seen a lot of use."
"re_chunk_000\natives\stm\escape\message\mes_item¤The key to the Spencer Memorial Hospital<lf>employee locker room.","The key to the Spencer Memorial Hospital<lf>employee locker room."
"re_chunk_000\natives\stm\escape\message\mes_item¤Fuse","Fuse"
"re_chunk_000\natives\stm\escape\message\mes_item¤Fuse","Fuse"
"re_chunk_000\natives\stm\escape\message\mes_item¤A cylindrical electrical component.","A cylindrical electrical component."
"re_chunk_000\natives\stm\escape\message\mes_item¤Completes a circuit, allowing<lf>electricity to pass through.<lf>May be useful to power<lf>some kind of machinery.","Completes a circuit, allowing<lf>electricity to pass through.<lf>May be useful to power<lf>some kind of machinery."
"re_chunk_000\natives\stm\escape\message\mes_item¤Fuse","Fuse"
"re_chunk_000\natives\stm\escape\message\mes_item¤Fuse","Fuse"
"re_chunk_000\natives\stm\escape\message\mes_item¤A cylindrical electrical component.","A cylindrical electrical component."
"re_chunk_000\natives\stm\escape\message\mes_item¤Completes a circuit, allowing<lf>electricity to pass through.<lf>May be useful to power<lf>some kind of machinery.","Completes a circuit, allowing<lf>electricity to pass through.<lf>May be useful to power<lf>some kind of machinery."
"re_chunk_000\natives\stm\escape\message\mes_item¤Fuse","Fuse"
"re_chunk_000\natives\stm\escape\message\mes_item¤Fuse","Fuse"
"re_chunk_000\natives\stm\escape\message\mes_item¤A cylindrical electrical component.","A cylindrical electrical component."
"re_chunk_000\natives\stm\escape\message\mes_item¤Completes a circuit, allowing<lf>electricity to pass through.<lf>May be useful to power<lf>some kind of machinery.","Completes a circuit, allowing<lf>electricity to pass through.<lf>May be useful to power<lf>some kind of machinery."
"re_chunk_000\natives\stm\escape\message\mes_item¤Wristband","Wristband"
"re_chunk_000\natives\stm\escape\message\mes_item¤A wristband distributed to the<lf>general staff of NEST 2. Grants<lf>access to some secure areas<lf>when worn.","A wristband distributed to the<lf>general staff of NEST 2. Grants<lf>access to some secure areas<lf>when worn."
"re_chunk_000\natives\stm\escape\message\mes_item¤Flash Drive","Flash Drive"
"re_chunk_000\natives\stm\escape\message\mes_item¤Override Key","Override Key"
"re_chunk_000\natives\stm\escape\message\mes_item¤A portable USB<lf>memory drive.","A portable USB<lf>memory drive."
"re_chunk_000\natives\stm\escape\message\mes_item¤An emergency security key used in<lf>NEST 2. Allows employees to<lf>override security protocols in the<lf>event of emergency evacuation.","An emergency security key used in<lf>NEST 2. Allows employees to<lf>override security protocols in the<lf>event of emergency evacuation."
"re_chunk_000\natives\stm\escape\message\mes_item¤Vaccine","Vaccine"
"re_chunk_000\natives\stm\escape\message\mes_item¤A vaccine that can prevent and<lf>cure the T-Virus. This should be<lf>enough to treat many people—<lf>even the whole of Raccoon City.","A vaccine that can prevent and<lf>cure the T-Virus. This should be<lf>enough to treat many people—<lf>even the whole of Raccoon City."
"re_chunk_000\natives\stm\escape\message\mes_item¤Culture Sample","Culture Sample"
"re_chunk_000\natives\stm\escape\message\mes_item¤Antigen Sample","Antigen Sample"
"re_chunk_000\natives\stm\escape\message\mes_item¤A container filled with a culture for<lf>viral growth and research.","A container filled with a culture for<lf>viral growth and research."
"re_chunk_000\natives\stm\escape\message\mes_item¤Inert T-Virus sample.<lf>Key agent for antibody production.<lf>Used to synthesize a vaccine.","Inert T-Virus sample.<lf>Key agent for antibody production.<lf>Used to synthesize a vaccine."
"re_chunk_000\natives\stm\escape\message\mes_item¤Liquid-filled Test Tube","Liquid-filled Test Tube"
"re_chunk_000\natives\stm\escape\message\mes_item¤Adjuvant Sample","Adjuvant Sample"
"re_chunk_000\natives\stm\escape\message\mes_item¤A test tube filled with liquid.<lf>Looks like it's for medical use.","A test tube filled with liquid.<lf>Looks like it's for medical use."
"re_chunk_000\natives\stm\escape\message\mes_item¤Boosts the production of<lf>antibodies when combined<lf>with an antigen.<lf>Used to synthesize a vaccine.","Boosts the production of<lf>antibodies when combined<lf>with an antigen.<lf>Used to synthesize a vaccine."
"re_chunk_000\natives\stm\escape\message\mes_item¤Vaccine Base","Vaccine Base"
"re_chunk_000\natives\stm\escape\message\mes_item¤This is technically a vaccine,<lf>but it needs to be processed<lf>for distribution. Perhaps there<lf>is equipment for that purpose.","This is technically a vaccine,<lf>but it needs to be processed<lf>for distribution. Perhaps there<lf>is equipment for that purpose."
"re_chunk_000\natives\stm\escape\message\mes_item¤Police Department Map","Police Department Map"
"re_chunk_000\natives\stm\escape\message\mes_item¤Map of Downtown RC","Map of Downtown RC"
"re_chunk_000\natives\stm\escape\message\mes_item¤Substation Map","Substation Map"
"re_chunk_000\natives\stm\escape\message\mes_item¤Sewers Map","Sewers Map"
"re_chunk_000\natives\stm\escape\message\mes_item¤Hospital Map","Hospital Map"
"re_chunk_000\natives\stm\escape\message\mes_item¤Underground Storage Map","Underground Storage Map"
"re_chunk_000\natives\stm\escape\message\mes_item¤NEST 2 Map","NEST 2 Map"
"re_chunk_000\natives\stm\escape\message\mes_item¤Hip Pouch","Hip Pouch"
"re_chunk_000\natives\stm\escape\message\mes_item¤A small belted pouch, good for carrying more items.","A small belted pouch, good for carrying more items."
"re_chunk_000\natives\stm\escape\message\mes_item¤Fire Hose","Fire Hose"
"re_chunk_000\natives\stm\escape\message\mes_item¤Connect it to a hydrant and you<lf>can put out some serious flames.","Connect it to a hydrant and you<lf>can put out some serious flames."
"re_chunk_000\natives\stm\escape\message\mes_item¤Iron Defense Coin","Iron Defense Coin"
"re_chunk_000\natives\stm\escape\message\mes_item¤Greatly increases your defense when held.<lf>Carry two to increase the effect.","Greatly increases your defense when held.<lf>Carry two to increase the effect."
"re_chunk_000\natives\stm\escape\message\mes_item¤Assault Coin","Assault Coin"
"re_chunk_000\natives\stm\escape\message\mes_item¤Greatly increases your attack power when held.<lf>Carry two to increase the effect.","Greatly increases your attack power when held.<lf>Carry two to increase the effect."
"re_chunk_000\natives\stm\escape\message\mes_item¤Recovery Coin","Recovery Coin"
"re_chunk_000\natives\stm\escape\message\mes_item¤Gradually regenerate health when held.<lf>Carry two to increase the effect.","Gradually regenerate health when held.<lf>Carry two to increase the effect."
"re_chunk_000\natives\stm\escape\message\mes_item¤Crafting Companion","Crafting Companion"
"re_chunk_000\natives\stm\escape\message\mes_item¤While held, increases the amount of ammo<lf>gained when crafting.","While held, increases the amount of ammo<lf>gained when crafting."
"re_chunk_000\natives\stm\escape\message\mes_item¤S.T.A.R.S. Field Combat Manual","S.T.A.R.S. Field Combat Manual"
"re_chunk_000\natives\stm\escape\message\mes_item¤A manual of compiled S.T.A.R.S. close-range<lf>combat knowledge. Edited by Chris Redfield.<lf>While held, physical feats such as<lf>Perfect Dodge become easier to perform.","A manual of compiled S.T.A.R.S. close-range<lf>combat knowledge. Edited by Chris Redfield.<lf>While held, physical feats such as<lf>Perfect Dodge become easier to perform."
"re_chunk_000\natives\stm\escape\message\mes_item¤Supply Case","Supply Case"
"re_chunk_000\natives\stm\escape\message\mes_item¤An Umbrella-branded case with useful stuff inside.","An Umbrella-branded case with useful stuff inside."
"re_chunk_000\natives\stm\escape\message\mes_item¤Supply Case","Supply Case"
"re_chunk_000\natives\stm\escape\message\mes_item¤An Umbrella-branded case with useful stuff inside.","An Umbrella-branded case with useful stuff inside."
"re_chunk_000\natives\stm\escape\message\mes_item¤Supply Case","Supply Case"
"re_chunk_000\natives\stm\escape\message\mes_item¤An Umbrella-branded case with useful stuff inside.","An Umbrella-branded case with useful stuff inside."
"re_chunk_000\natives\stm\escape\message\mes_item¤Supply Case","Supply Case"
"re_chunk_000\natives\stm\escape\message\mes_item¤An Umbrella-branded case with useful stuff inside.","An Umbrella-branded case with useful stuff inside."
"re_chunk_000\natives\stm\escape\message\mes_item¤Supply Case","Supply Case"
"re_chunk_000\natives\stm\escape\message\mes_item¤An Umbrella-branded case with useful stuff inside.","An Umbrella-branded case with useful stuff inside."
"re_chunk_000\natives\stm\escape\message\mes_item¤Supply Case","Supply Case"
"re_chunk_000\natives\stm\escape\message\mes_item¤An Umbrella-branded case with useful stuff inside.","An Umbrella-branded case with useful stuff inside."
"re_chunk_000\natives\stm\escape\message\mes_map¤Apartment Building","Apartment Building"
"re_chunk_000\natives\stm\escape\message\mes_map¤Uptown","Uptown"
"re_chunk_000\natives\stm\escape\message\mes_map¤Police Station","Police Station"
"re_chunk_000\natives\stm\escape\message\mes_map¤Downtown","Downtown"
"re_chunk_000\natives\stm\escape\message\mes_map¤Redstone Street Station","Redstone Street Station"
"re_chunk_000\natives\stm\escape\message\mes_map¤Subway Power Substation","Subway Power Substation"
"re_chunk_000\natives\stm\escape\message\mes_map¤Subway Office","Subway Office"
"re_chunk_000\natives\stm\escape\message\mes_map¤Sewers","Sewers"
"re_chunk_000\natives\stm\escape\message\mes_map¤Demolition Site","Demolition Site"
"re_chunk_000\natives\stm\escape\message\mes_map¤Subway Tunnels","Subway Tunnels"
"re_chunk_000\natives\stm\escape\message\mes_map¤Clock Tower Plaza","Clock Tower Plaza"
"re_chunk_000\natives\stm\escape\message\mes_map¤Outskirts of<ENT>Raccoon City","Outskirts of<ENT>Raccoon City"
"re_chunk_000\natives\stm\escape\message\mes_map¤Hospital","Hospital"
"re_chunk_000\natives\stm\escape\message\mes_map¤Underground Storage","Underground Storage"
"re_chunk_000\natives\stm\escape\message\mes_map¤NEST 2","NEST 2"
"re_chunk_000\natives\stm\escape\message\mes_map¤12345678901234567890","12345678901234567890"
"re_chunk_000\natives\stm\escape\message\mes_map¤Apartment Building","Apartment Building"
"re_chunk_000\natives\stm\escape\message\mes_map¤Jill's Room","Jill's Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Hallway","Hallway"
"re_chunk_000\natives\stm\escape\message\mes_map¤Fire Escape","Fire Escape"
"re_chunk_000\natives\stm\escape\message\mes_map¤Uptown","Uptown"
"re_chunk_000\natives\stm\escape\message\mes_map¤Outside Jill's Apartment","Outside Jill's Apartment"
"re_chunk_000\natives\stm\escape\message\mes_map¤Avenue","Avenue"
"re_chunk_000\natives\stm\escape\message\mes_map¤Side Street","Side Street"
"re_chunk_000\natives\stm\escape\message\mes_map¤Warehouse Back Alley","Warehouse Back Alley"
"re_chunk_000\natives\stm\escape\message\mes_map¤Parking Garage","Parking Garage"
"re_chunk_000\natives\stm\escape\message\mes_map¤Raccoon Police Station","Raccoon Police Station"
"re_chunk_000\natives\stm\escape\message\mes_map¤Third Floor Hallway","Third Floor Hallway"
"re_chunk_000\natives\stm\escape\message\mes_map¤Second Floor Hallway","Second Floor Hallway"
"re_chunk_000\natives\stm\escape\message\mes_map¤Downtown","Downtown"
"re_chunk_000\natives\stm\escape\message\mes_map¤Raccoon City Outskirts","Raccoon City Outskirts"
"re_chunk_000\natives\stm\escape\message\mes_map¤Subway Station","Subway Station"
"re_chunk_000\natives\stm\escape\message\mes_map¤Subway Ticket Gate","Subway Ticket Gate"
"re_chunk_000\natives\stm\escape\message\mes_map¤Subway Car","Subway Car"
"re_chunk_000\natives\stm\escape\message\mes_map¤Subway Maintenance Corridors","Subway Maintenance Corridors"
"re_chunk_000\natives\stm\escape\message\mes_map¤Gun Shop","Gun Shop"
"re_chunk_000\natives\stm\escape\message\mes_map¤Gas Station","Gas Station"
"re_chunk_000\natives\stm\escape\message\mes_map¤Main Street","Main Street"
"re_chunk_000\natives\stm\escape\message\mes_map¤Half-renovated<ENT>Building Rooftop","Half-renovated<ENT>Building Rooftop"
"re_chunk_000\natives\stm\escape\message\mes_map¤Donut Shop","Donut Shop"
"re_chunk_000\natives\stm\escape\message\mes_map¤Pharmacy","Pharmacy"
"re_chunk_000\natives\stm\escape\message\mes_map¤Garage","Garage"
"re_chunk_000\natives\stm\escape\message\mes_map¤Maintenance Access","Maintenance Access"
"re_chunk_000\natives\stm\escape\message\mes_map¤Subway Control Room","Subway Control Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Subway Power Substation","Subway Power Substation"
"re_chunk_000\natives\stm\escape\message\mes_map¤Substation Exterior","Substation Exterior"
"re_chunk_000\natives\stm\escape\message\mes_map¤Substation Control Room","Substation Control Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Control Room","Control Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Power Distribution Station","Power Distribution Station"
"re_chunk_000\natives\stm\escape\message\mes_map¤Sewers","Sewers"
"re_chunk_000\natives\stm\escape\message\mes_map¤Sewer Tunnels","Sewer Tunnels"
"re_chunk_000\natives\stm\escape\message\mes_map¤Sewer Manager's Office","Sewer Manager's Office"
"re_chunk_000\natives\stm\escape\message\mes_map¤Manager's Office","Manager's Office"
"re_chunk_000\natives\stm\escape\message\mes_map¤Sewer Office","Sewer Office"
"re_chunk_000\natives\stm\escape\message\mes_map¤Office","Office"
"re_chunk_000\natives\stm\escape\message\mes_map¤Sewer Lab","Sewer Lab"
"re_chunk_000\natives\stm\escape\message\mes_map¤Lab","Lab"
"re_chunk_000\natives\stm\escape\message\mes_map¤Sewer Security Room","Sewer Security Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Security Room","Security Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Demolition Site","Demolition Site"
"re_chunk_000\natives\stm\escape\message\mes_map¤Demolition Site Lower Floors","Demolition Site Lower Floors"
"re_chunk_000\natives\stm\escape\message\mes_map¤Demolition Site Upper Floors","Demolition Site Upper Floors"
"re_chunk_000\natives\stm\escape\message\mes_map¤Demolition Site Grounds","Demolition Site Grounds"
"re_chunk_000\natives\stm\escape\message\mes_map¤House","House"
"re_chunk_000\natives\stm\escape\message\mes_map¤Subway Tunnels","Subway Tunnels"
"re_chunk_000\natives\stm\escape\message\mes_map¤Dilapidated Shelter","Dilapidated Shelter"
"re_chunk_000\natives\stm\escape\message\mes_map¤Promenade","Promenade"
"re_chunk_000\natives\stm\escape\message\mes_map¤Clock Tower Plaza","Clock Tower Plaza"
"re_chunk_000\natives\stm\escape\message\mes_map¤Plaza","Plaza"
"re_chunk_000\natives\stm\escape\message\mes_map¤Hospital","Hospital"
"re_chunk_000\natives\stm\escape\message\mes_map¤Hospital (Underground)","Hospital (Underground)"
"re_chunk_000\natives\stm\escape\message\mes_map¤Makeshift Sickroom","Makeshift Sickroom"
"re_chunk_000\natives\stm\escape\message\mes_map¤Lobby","Lobby"
"re_chunk_000\natives\stm\escape\message\mes_map¤Reception","Reception"
"re_chunk_000\natives\stm\escape\message\mes_map¤Courtyard","Courtyard"
"re_chunk_000\natives\stm\escape\message\mes_map¤Lab Reception","Lab Reception"
"re_chunk_000\natives\stm\escape\message\mes_map¤Research Lab","Research Lab"
"re_chunk_000\natives\stm\escape\message\mes_map¤Emergency Entrance","Emergency Entrance"
"re_chunk_000\natives\stm\escape\message\mes_map¤Operating Room","Operating Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Stairs","Stairs"
"re_chunk_000\natives\stm\escape\message\mes_map¤Roof","Roof"
"re_chunk_000\natives\stm\escape\message\mes_map¤Records Room","Records Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Staff Room","Staff Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Nurses' Station","Nurses' Station"
"re_chunk_000\natives\stm\escape\message\mes_map¤Sickroom","Sickroom"
"re_chunk_000\natives\stm\escape\message\mes_map¤Treatment Room","Treatment Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Linen Room","Linen Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Elevator","Elevator"
"re_chunk_000\natives\stm\escape\message\mes_map¤Office","Office"
"re_chunk_000\natives\stm\escape\message\mes_map¤Surveillance Room","Surveillance Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Bioweapons Shipping","Bioweapons Shipping"
"re_chunk_000\natives\stm\escape\message\mes_map¤NEST 2","NEST 2"
"re_chunk_000\natives\stm\escape\message\mes_map¤Lab 1","Lab 1"
"re_chunk_000\natives\stm\escape\message\mes_map¤Storage","Storage"
"re_chunk_000\natives\stm\escape\message\mes_map¤Vaccine Lab","Vaccine Lab"
"re_chunk_000\natives\stm\escape\message\mes_map¤Lab Storage","Lab Storage"
"re_chunk_000\natives\stm\escape\message\mes_map¤Bioweapon<ENT>Incubation<ENT>Room","Bioweapon<ENT>Incubation<ENT>Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Incubation Lab","Incubation Lab"
"re_chunk_000\natives\stm\escape\message\mes_map¤Workers'<ENT>Break Room","Workers'<ENT>Break Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Machinery Room","Machinery Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Disposal Chamber","Disposal Chamber"
"re_chunk_000\natives\stm\escape\message\mes_map¤Staff Break Room","Staff Break Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Storage","Storage"
"re_chunk_000\natives\stm\escape\message\mes_map¤Surveillance Room","Surveillance Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Main Access Elevator","Main Access Elevator"
"re_chunk_000\natives\stm\escape\message\mes_map¤Lab Hallway","Lab Hallway"
"re_chunk_000\natives\stm\escape\message\mes_map¤Sterilization Room","Sterilization Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤Quality Testing Room","Quality Testing Room"
"re_chunk_000\natives\stm\escape\message\mes_map¤1F","1F"
"re_chunk_000\natives\stm\escape\message\mes_map¤2F","2F"
"re_chunk_000\natives\stm\escape\message\mes_map¤3F","3F"
"re_chunk_000\natives\stm\escape\message\mes_map¤4F","4F"
"re_chunk_000\natives\stm\escape\message\mes_map¤B1","B1"
"re_chunk_000\natives\stm\escape\message\mes_map¤B2","B2"
"re_chunk_000\natives\stm\escape\message\mes_map¤Street<lf>Level","Street<lf>Level"
"re_chunk_000\natives\stm\escape\message\mes_map¤Tunnels","Tunnels"
"re_chunk_000\natives\stm\escape\message\mes_map¤Upper<lf>Floors","Upper<lf>Floors"
"re_chunk_000\natives\stm\escape\message\mes_map¤Middle<lf>Floors","Middle<lf>Floors"
"re_chunk_000\natives\stm\escape\message\mes_map¤Lower<lf>Floors","Lower<lf>Floors"
"re_chunk_000\natives\stm\escape\message\mes_map¤Roof","Roof"
"re_chunk_000\natives\stm\escape\message\mes_map¤Ground<lf>Floor","Ground<lf>Floor"
"re_chunk_000\natives\stm\escape\message\mes_map¤Lowest<lf>Level","Lowest<lf>Level"
"re_chunk_000\natives\stm\escape\message\mes_map¤Upper<lf>Waterway","Upper<lf>Waterway"
"re_chunk_000\natives\stm\escape\message\mes_map¤Lower<lf>Waterway","Lower<lf>Waterway"
"re_chunk_000\natives\stm\escape\message\mes_map¤Crate","Crate"
"re_chunk_000\natives\stm\escape\message\mes_map¤Attaché Case","Attaché Case"
"re_chunk_000\natives\stm\escape\message\mes_map¤Fire Hydrant","Fire Hydrant"
"re_chunk_000\natives\stm\escape\message\mes_map¤Extension Ladder","Extension Ladder"
"re_chunk_000\natives\stm\escape\message\mes_map¤Breaker Switch","Breaker Switch"
"re_chunk_000\natives\stm\escape\message\mes_map¤Power Switch","Power Switch"
"re_chunk_000\natives\stm\escape\message\mes_map¤Locker","Locker"
"re_chunk_000\natives\stm\escape\message\mes_map¤Simple Lock","Simple Lock"
"re_chunk_000\natives\stm\escape\message\mes_map¤Control Panel","Control Panel"
"re_chunk_000\natives\stm\escape\message\mes_map¤Monument","Monument"
"re_chunk_000\natives\stm\escape\message\mes_map¤Gun Rack","Gun Rack"
"re_chunk_000\natives\stm\escape\message\mes_map¤Explosive","Explosive"
"re_chunk_000\natives\stm\escape\message\mes_map¤Storage Box","Storage Box"
"re_chunk_000\natives\stm\escape\message\mes_map¤Tape Player","Tape Player"
"re_chunk_000\natives\stm\escape\message\mes_map¤Generator","Generator"
"re_chunk_000\natives\stm\escape\message\mes_map¤Ventilation Hatch","Ventilation Hatch"
"re_chunk_000\natives\stm\escape\message\mes_map¤Breaker Switch","Breaker Switch"
"re_chunk_000\natives\stm\escape\message\mes_map¤Jill","Jill"
"re_chunk_000\natives\stm\escape\message\mes_map¤Fusebox","Fusebox"
"re_chunk_000\natives\stm\escape\message\mes_map¤Lift Lever","Lift Lever"
"re_chunk_000\natives\stm\escape\message\mes_map¤Card Reader","Card Reader"
"re_chunk_000\natives\stm\escape\message\mes_map¤Voice Recognition Device","Voice Recognition Device"
"re_chunk_000\natives\stm\escape\message\mes_map¤Security Device","Security Device"
"re_chunk_000\natives\stm\escape\message\mes_map¤Sample Case","Sample Case"
"re_chunk_000\natives\stm\escape\message\mes_map¤Medical-use Extractor","Medical-use Extractor"
"re_chunk_000\natives\stm\escape\message\mes_map¤Elevator","Elevator"
"re_chunk_000\natives\stm\escape\message\mes_map¤Vaccine Equipment","Vaccine Equipment"
"re_chunk_000\natives\stm\escape\message\mes_map¤Power Source","Power Source"
"re_chunk_000\natives\stm\escape\message\mes_map¤Railgun","Railgun"
"re_chunk_000\natives\stm\escape\message\mes_map¤Tank","Tank"
"re_chunk_000\natives\stm\escape\message\mes_map¤Main Shaft Elevator","Main Shaft Elevator"
"re_chunk_000\natives\stm\escape\message\mes_map¤Touch Panel","Touch Panel"
"re_chunk_000\natives\stm\escape\message\mes_map¤Security Device","Security Device"
"re_chunk_000\natives\stm\escape\message\mes_map¤Locked Door","Locked Door"
"re_chunk_000\natives\stm\escape\message\mes_map¤Electronically Locked Door","Electronically Locked Door"
"re_chunk_000\natives\stm\escape\message\mes_map¤Voice-Locked Door","Voice-Locked Door"
"re_chunk_000\natives\stm\escape\message\mes_map¤Padlocked Door","Padlocked Door"
"re_chunk_000\natives\stm\escape\message\mes_map¤Boarded-Up Door","Boarded-Up Door"
"re_chunk_000\natives\stm\escape\message\mes_map¤Security-Locked Door","Security-Locked Door"
"re_chunk_000\natives\stm\escape\message\mes_map¤Currently Searching","Currently Searching"
"re_chunk_000\natives\stm\escape\message\mes_map¤Search Complete","Search Complete"
"re_chunk_000\natives\stm\escape\message\mes_map¤Inaccessible","Inaccessible"
"re_chunk_000\natives\stm\escape\message\mes_map¤Different Map","Different Map"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Search the room","Search the room"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Escape the apartment building","Escape the apartment building"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Get out of town","Get out of town"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Go to the rooftop parking lot","Go to the rooftop parking lot"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Find Dr. Bard","Find Dr. Bard"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Go to the S.T.A.R.S. Office","Go to the S.T.A.R.S. Office"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Go to the hospital","Go to the hospital"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Break the shower room wall","Break the shower room wall"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Get batteries from safety deposit room","Get batteries from safety deposit room"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Go with Carlos","Go with Carlos"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Get above ground","Get above ground"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Reactivate power at the substation","Reactivate power at the substation"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Put out the fire","Put out the fire"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Reactivate power at the substation","Reactivate power at the substation"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Reset the circuit breakers","Reset the circuit breakers"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Use the control panel to restore power","Use the control panel to restore power"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Bring the trains online in the subway office","Bring the trains online in the subway office"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Return to the subway station","Return to the subway station"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Lure the creature away from the subway station","Lure the creature away from the subway station"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Find a way above ground","Find a way above ground"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Escape the creature","Escape the creature"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Defeat the creature","Defeat the creature"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Return to the subway station","Return to the subway station"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Escape the creature","Escape the creature"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Go to the subway platform","Go to the subway platform"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Find a way above ground","Find a way above ground"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Escape the creature","Escape the creature"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Defeat the creature","Defeat the creature"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Search for a vaccine","Search for a vaccine"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Search for an audiocassette","Search for an audiocassette"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Unlock the voice-authentication door","Unlock the voice-authentication door"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Give the vaccine to Jill","Give the vaccine to Jill"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Defend Jill","Defend Jill"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Find the detonator","Find the detonator"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Place the detonator","Place the detonator"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Hold out until the explosion","Hold out until the explosion"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Leave the sickroom","Leave the sickroom"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Head to the underground facility","Head to the underground facility"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Restore power to the elevator","Restore power to the elevator"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Hunt for fuses","Hunt for fuses"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Pursue Nicholai","Pursue Nicholai"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Get the vaccine","Get the vaccine"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Go with Tyrell","Go with Tyrell"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Search for an antigen","Search for an antigen"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Search for an adjuvant","Search for an adjuvant"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Escape the facility","Escape the facility"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Defeat the creature","Defeat the creature"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Go after Nicholai","Go after Nicholai"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Defeat the creature","Defeat the creature"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Power up the railgun","Power up the railgun"
"re_chunk_000\natives\stm\escape\message\mes_objective¤Take back the vaccine","Take back the vaccine"
"re_chunk_000\natives\stm\escape\message\mes_option¤Action Prompt Input Type","Action Prompt Input Type"
"re_chunk_000\natives\stm\escape\message\mes_option¤Tap Repeatedly","Tap Repeatedly"
"re_chunk_000\natives\stm\escape\message\mes_option¤Hold","Hold"
"re_chunk_000\natives\stm\escape\message\mes_option¤Dodge/Charge","Dodge/Charge"
"re_chunk_000\natives\stm\escape\message\mes_option¤Chinese [zh]","Chinese [zh]"
"re_chunk_000\natives\stm\escape\message\mes_popup¤The ""Nightmare"" game mode has been added.","The ""Nightmare"" game mode has been added."
"re_chunk_000\natives\stm\escape\message\mes_popup¤The ""Inferno"" game mode has been added.","The ""Inferno"" game mode has been added."
"re_chunk_000\natives\stm\escape\message\mes_popup¤Special weapons have been unlocked.","Special weapons have been unlocked."
"re_chunk_000\natives\stm\escape\message\mes_popup¤In Nightmare mode, tutorial messages will not be shown,<lf>regardless of the ""Display Tutorials"" setting.<lf><lf>Begin playing in Nightmare mode?","In Nightmare mode, tutorial messages will not be shown,<lf>regardless of the ""Display Tutorials"" setting.<lf><lf>Begin playing in Nightmare mode?"
"re_chunk_000\natives\stm\escape\message\mes_popup¤When playing in Inferno mode, tutorial<lf>messages will be disabled regardless<lf>of the ""Display Tutorials"" setting.<lf><lf>Fewer typewriters will be available throughout<lf>the game, and auto-save will be disabled.<lf><lf>Begin playing in Inferno mode?","When playing in Inferno mode, tutorial<lf>messages will be disabled regardless<lf>of the ""Display Tutorials"" setting.<lf><lf>Fewer typewriters will be available throughout<lf>the game, and auto-save will be disabled.<lf><lf>Begin playing in Inferno mode?"
"re_chunk_000\natives\stm\escape\message\mes_popup¤The Shop has been unlocked.<lf><lf>You can now purchase items from<lf>the Shop, which is accessible via<lf>the main menu.<lf><lf>Points used to unlock items can be<lf>earned by completing in-game challenges.<lf>View them in the Records screen.","The Shop has been unlocked.<lf><lf>You can now purchase items from<lf>the Shop, which is accessible via<lf>the main menu.<lf><lf>Points used to unlock items can be<lf>earned by completing in-game challenges.<lf>View them in the Records screen."
"re_chunk_000\natives\stm\escape\message\mes_reward¤Nightmare Mode","Nightmare Mode"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Inferno Mode","Inferno Mode"
"re_chunk_000\natives\stm\escape\message\mes_reward¤S Completion Rank","S Completion Rank"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Points Earned","Points Earned"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Jill","Jill"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Carlos","Carlos"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Supporting Cast","Supporting Cast"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Stage 1 Nemesis A","Stage 1 Nemesis A"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Nemesis Design Sketch A","Nemesis Design Sketch A"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Nemesis Design Sketch B","Nemesis Design Sketch B"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Stage 2 Nemesis A","Stage 2 Nemesis A"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Creatures","Creatures"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Uptown","Uptown"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Jill's Room","Jill's Room"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Interiors","Interiors"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Downtown","Downtown"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Bar Jack","Bar Jack"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Dario's Warehouse","Dario's Warehouse"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Parking Garage / Rooftop","Parking Garage / Rooftop"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Stores","Stores"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Donut Shop / Diner","Donut Shop / Diner"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Gas Station / Boutique","Gas Station / Boutique"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Demolition Site","Demolition Site"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Hospital","Hospital"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Lab Corridors","Lab Corridors"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Lab Equipment","Lab Equipment"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Stage 1 Nemesis B","Stage 1 Nemesis B"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Stage 2 Nemesis B","Stage 2 Nemesis B"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Bonus Art A","Bonus Art A"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Bonus Art B","Bonus Art B"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Bonus Art C","Bonus Art C"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Escape","Escape"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Storyboards","Storyboards"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Mega Man","Mega Man"
"re_chunk_000\natives\stm\escape\message\mes_reward¤View Concept Art","View Concept Art"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Last Escape","Last Escape"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Jill and Nemesis","Jill and Nemesis"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Jill and Carlos 1","Jill and Carlos 1"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Jill and Carlos 2","Jill and Carlos 2"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Jill (Default)","Jill (Default)"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Jill (S.T.A.R.S. Gear)","Jill (S.T.A.R.S. Gear)"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Jill (Classic)","Jill (Classic)"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Jill (Infected)","Jill (Infected)"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Carlos (Default)","Carlos (Default)"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Nicholai Ginovaef","Nicholai Ginovaef"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Mikhail Victor","Mikhail Victor"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Brad Vickers","Brad Vickers"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Tyrell Patrick","Tyrell Patrick"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Murphy Seeker","Murphy Seeker"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Dario Rosso","Dario Rosso"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Nathaniel Bard","Nathaniel Bard"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Marvin Branagh","Marvin Branagh"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Robert Kendo","Robert Kendo"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Male Zombie","Male Zombie"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Female Zombie","Female Zombie"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Zombie Dog","Zombie Dog"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Ne-α Parasite","Ne-α Parasite"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Drain Deimos","Drain Deimos"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Hunter β","Hunter β"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Hunter γ","Hunter γ"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Licker","Licker"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Pale Head","Pale Head"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Stage 1 Nemesis","Stage 1 Nemesis"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Stage 2 Nemesis","Stage 2 Nemesis"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Stage 3 Nemesis","Stage 3 Nemesis"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Charlie Doll","Charlie Doll"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Carlos (Classic Hair)","Carlos (Classic Hair)"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Bonus Weapon:","Bonus Weapon:"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Model:","Model:"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Game Mode:","Game Mode:"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Costume:","Costume:"
"re_chunk_000\natives\stm\escape\message\mes_reward¤Concept Art:","Concept Art:"
"re_chunk_000\natives\stm\escape\message\mes_shop¤Shop","Shop"
"re_chunk_000\natives\stm\escape\message\mes_shop¤SHOP","SHOP"
"re_chunk_000\natives\stm\escape\message\mes_shop¤[Weapon]","[Weapon]"
"re_chunk_000\natives\stm\escape\message\mes_shop¤[Item]","[Item]"
"re_chunk_000\natives\stm\escape\message\mes_shop¤[Costume]","[Costume]"
"re_chunk_000\natives\stm\escape\message\mes_shop¤ -"," -"
"re_chunk_000\natives\stm\escape\message\mes_shop¤Use points earned from completed challenges to unlock in-game items.","Use points earned from completed challenges to unlock in-game items."
"re_chunk_000\natives\stm\escape\message\mes_shop¤Current Points:","Current Points:"
"re_chunk_000\natives\stm\escape\message\mes_shop¤{0}P","{0}P"
"re_chunk_000\natives\stm\escape\message\mes_shop¤Jill's S.T.A.R.S. gear, as she wore during<lf>the Mansion Incident.","Jill's S.T.A.R.S. gear, as she wore during<lf>the Mansion Incident."
"re_chunk_000\natives\stm\escape\message\mes_shop¤A small belted pouch, good for carrying more items.<lf>Will be placed in the game when purchased.<lf><COL SELECT>Will not be available in Assisted mode,<lf>as this would exceed the maximum inventory capacity.</COLOR>","A small belted pouch, good for carrying more items.<lf>Will be placed in the game when purchased.<lf><COL SELECT>Will not be available in Assisted mode,<lf>as this would exceed the maximum inventory capacity.</COLOR>"
"re_chunk_000\natives\stm\escape\message\mes_shop¤Purchase the following?","Purchase the following?"
"re_chunk_000\natives\stm\escape\message\mes_shop¤Increases available item slots in-game.<lf>This cannot be undone.<lf><lf>The number of item slots available in Assisted mode will not change.","Increases available item slots in-game.<lf>This cannot be undone.<lf><lf>The number of item slots available in Assisted mode will not change."
"re_chunk_000\natives\stm\escape\message\mes_shop¤Points remaining after purchase:","Points remaining after purchase:"
"re_chunk_000\natives\stm\escape\message\mes_shop¤Purchase complete.<lf>The purchased item can be found in the Item Box in-game.","Purchase complete.<lf>The purchased item can be found in the Item Box in-game."
"re_chunk_000\natives\stm\escape\message\mes_shop¤Purchase complete.<lf>The purchased weapon can be found in the Item Box in-game.","Purchase complete.<lf>The purchased weapon can be found in the Item Box in-game."
"re_chunk_000\natives\stm\escape\message\mes_shop¤Purchase complete.<lf>Costumes can be changed via the Main Menu or Pause Menu.","Purchase complete.<lf>Costumes can be changed via the Main Menu or Pause Menu."
"re_chunk_000\natives\stm\escape\message\mes_shop¤Purchase complete.<lf>A Hip Pouch has been placed in-game.<lf><lf>The Hip Pouch will not be available in Assisted mode.","Purchase complete.<lf>A Hip Pouch has been placed in-game.<lf><lf>The Hip Pouch will not be available in Assisted mode."
"re_chunk_000\natives\stm\escape\message\mes_shop¤Purchase complete.<lf>In-game inventory has been expanded.<lf><lf>Inventory capacity will not change in Assisted mode.","Purchase complete.<lf>In-game inventory has been expanded.<lf><lf>Inventory capacity will not change in Assisted mode."
"re_chunk_000\natives\stm\escape\message\mes_shop¤:",":"
"re_chunk_000\natives\stm\escape\message\mes_shop¤Purchase","Purchase"
"re_chunk_000\natives\stm\escape\message\mes_shop¤Cancel","Cancel"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤CAPCOM CO., LTD.","CAPCOM CO., LTD."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Voice and MoCap","Voice and MoCap"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Digital Frontier Inc.","Digital Frontier Inc."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Bang Zoom! Studios","Bang Zoom! Studios"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Binari","Binari"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Zoic Studios","Zoic Studios"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤REDORCA (SUZHOU) Inc.","REDORCA (SUZHOU) Inc."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤KOBI Co., Ltd.","KOBI Co., Ltd."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤CAPCOM CO., LTD. Development Support","CAPCOM CO., LTD. Development Support"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤CAPCOM CO., LTD. Development Support","CAPCOM CO., LTD. Development Support"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤The Harley-Davidson motorcycle appears with permission from Harley-Davidson Motor Company. Harley, Harley-Davidson and the Bar & Shield logo are among the trademarks of H-D U.S.A., LLC","The Harley-Davidson motorcycle appears with permission from Harley-Davidson Motor Company. Harley, Harley-Davidson and the Bar & Shield logo are among the trademarks of H-D U.S.A., LLC"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Localizations Tools and Support provided by XLOC, Inc.","Localizations Tools and Support provided by XLOC, Inc."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Artbeats Digital Film Library","Artbeats Digital Film Library"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Getty Images","Getty Images"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Visual Effects Stock Footage provided by FX Elements.","Visual Effects Stock Footage provided by FX Elements."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Visual FX Stock Footage provided by Final Light Productions","Visual FX Stock Footage provided by Final Light Productions"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Font Design by Fontworks Inc.","Font Design by Fontworks Inc."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Font Design by Group Y Inc.","Font Design by Group Y Inc."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Special Thanks: Monotype K.K.","Special Thanks: Monotype K.K."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤The typefaces included herein are solely developed by DynaComware.","The typefaces included herein are solely developed by DynaComware."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤DynaFont is a registered Trademark of DynaComware Taiwan Inc.","DynaFont is a registered Trademark of DynaComware Taiwan Inc."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Directors","Directors"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Art Directors","Art Directors"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Project Managers","Project Managers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Vendor Managers","Vendor Managers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Release Manager","Release Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Game Designers","Game Designers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Dialogue / Text Managers","Dialogue / Text Managers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Concept Artists","Concept Artists"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤UI Artists","UI Artists"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Programmers","Programmers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yasuhiro Seto","Yasuhiro Seto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yukio Ando","Yukio Ando"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yasuhiro Anpo","Yasuhiro Anpo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Cho Yohghee","Cho Yohghee"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuka Chi","Yuka Chi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuki Furukawa","Yuki Furukawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masanori Murakami","Masanori Murakami"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yoshizumi Hori","Yoshizumi Hori"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takanori Arai","Takanori Arai"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuki Yamasaki","Yuki Yamasaki"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takashi Ishihara","Takashi Ishihara"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Maito Yamada","Maito Yamada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Cho Yohghee","Cho Yohghee"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Rikako Onozawa","Rikako Onozawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Go Ozawa","Go Ozawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Executive Project Manager","Executive Project Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Project Manager","Senior Project Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Executive Vendor Manager","Executive Vendor Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Deputy General Managers","Deputy General Managers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Managers","Senior Managers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Producer","Producer"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Back Office","Back Office"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Global Business Development and Strategy Department","Global Business Development and Strategy Department"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Global Business Development Team","Global Business Development Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Global Business Strategy and Planning Team","Global Business Strategy and Planning Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤External Affairs Section","External Affairs Section"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Global Marketing Strategy & Planning Department","Global Marketing Strategy & Planning Department"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Japan & Asia Marketing Strategy Section","Japan & Asia Marketing Strategy Section"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Brand Strategy Team","Brand Strategy Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Online Strategy Team","Online Strategy Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Consumer Games Sales Department","Consumer Games Sales Department"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sales Planning Section","Sales Planning Section"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sales Promotion Team","Sales Promotion Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤E-Commerce Team","E-Commerce Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Promotion Planning Section","Promotion Planning Section"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Brand Promotion Team","Brand Promotion Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Interactive PR Team","Interactive PR Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Character Contents Business Development Section","Character Contents Business Development Section"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Media License Team","Media License Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤License Team","License Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Merchandise Management Team","Merchandise Management Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Asia Business Section","Asia Business Section"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Asia Business Development Team","Asia Business Development Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤License Development Team","License Development Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Lead Tester","Lead Tester"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Assistant Lead Testers","Assistant Lead Testers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Testers","Senior Testers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Compliance Testers","Compliance Testers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Testers","Testers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤QA Manager","QA Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Quality Verification Section","Quality Verification Section"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Progress Control Team","Progress Control Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Contents Analysis Team","Contents Analysis Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Legal","Legal"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Trademark & Copyright Team","Trademark & Copyright Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Patent Team","Patent Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Osaka R&D Contract Team","Osaka R&D Contract Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tokyo R&D Contract Team","Tokyo R&D Contract Team"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤CEO","CEO"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤COO","COO"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Commercial Director","Commercial Director"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Marketing Director","Marketing Director"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Director, Business Services","Director, Business Services"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Brand Manager","Brand Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Community Manager","Community Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤PR Manager","PR Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Legal Manager","Legal Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Business Coordination Manager","Business Coordination Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Production Services Manager","Production Services Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Production Services Coordinator","Production Services Coordinator"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Research & Planning Manager","Research & Planning Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Research & Planning Assistant","Research & Planning Assistant"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Marketing Services Manager","Marketing Services Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Special Project Manager","Special Project Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Digital & Mobile Sales Manager","Digital & Mobile Sales Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Digital Sales Account Manager","Digital Sales Account Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Account Manager","Account Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sales Manager","Sales Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Marketing Manager","Marketing Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Communication Manager","Communication Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Commercial Director","Commercial Director"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Marketing Manager","Marketing Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤PR Manager","PR Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Products & Events Manager","Products & Events Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Community Manager","Community Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sales Manager","Sales Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sales & Marketing Coordinator","Sales & Marketing Coordinator"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Chief Executive Officer","Chief Executive Officer"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Director, Marketing","Senior Director, Marketing"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Brand Manager, Marketing","Brand Manager, Marketing"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Brand Manager, Marketing","Brand Manager, Marketing"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Administrative Assistant, Marketing","Administrative Assistant, Marketing"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Director, Communications","Senior Director, Communications"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior PR Manager","Senior PR Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤PR Manager","PR Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Social Media Specialist","Social Media Specialist"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Customer Support Representative","Customer Support Representative"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Director, Divisional Communications","Director, Divisional Communications"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Project Manager","Project Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Vice President, Sales","Vice President, Sales"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤National Sales Director","National Sales Director"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Area Sales Managers","Area Sales Managers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Vice President, Digital Platforms","Senior Vice President, Digital Platforms"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Director, Digital Platforms","Director, Digital Platforms"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Digital Account Manager","Digital Account Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Business Development Specialist","Business Development Specialist"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Business Strategy Analyst","Business Strategy Analyst"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Director, Licensing & eSports","Director, Licensing & eSports"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Associate Director, Licensing","Associate Director, Licensing"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Licensing Operations Manager","Licensing Operations Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Associate Licensing Manager","Associate Licensing Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Business Development Manager","Business Development Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Associate Manager, Strategic Planning","Associate Manager, Strategic Planning"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Director, Marketing Operations, Events & Creative Services","Director, Marketing Operations, Events & Creative Services"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Events Manager","Events Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Director, Product Operations & Submissions","Director, Product Operations & Submissions"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Associate Project Managers","Associate Project Managers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Development Support Technician","Development Support Technician"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Vice President, Operations","Vice President, Operations"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Operations Manager","Senior Operations Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Operation Support Specialist","Operation Support Specialist"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Vice President, General Counsel, Legal","Vice President, General Counsel, Legal"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Corporate Counsel, Legal","Corporate Counsel, Legal"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Brazil Territory Director, Sales & Marketing","Brazil Territory Director, Sales & Marketing"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Brazil PR Manager","Brazil PR Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Brazil Community Manager","Brazil Community Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sales & Marketing Director","Sales & Marketing Director"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Business Development Manager","Business Development Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Marketing Manager","Marketing Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Marketing Coordinator","Marketing Coordinator"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Marketing Executive","Marketing Executive"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Management Department","Management Department"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Makoto Kadono","Makoto Kadono"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hiroyuki Chi","Hiroyuki Chi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yoshizumi Hori","Yoshizumi Hori"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hayato Kaji","Hayato Kaji"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masachika Kawata","Masachika Kawata"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hirokazu Yonezuka","Hirokazu Yonezuka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yasutaka Hori","Yasutaka Hori"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Peter Fabiano","Peter Fabiano"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tetsuto Koyama","Tetsuto Koyama"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Megumi Mizobuchi","Megumi Mizobuchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kenji Kataoka","Kenji Kataoka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kaoru Miyamoto","Kaoru Miyamoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masayuki Fukumoto","Masayuki Fukumoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Moto Shinobe","Moto Shinobe"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kosuke Nakano","Kosuke Nakano"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Motohisa Tezuka","Motohisa Tezuka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ayumu Terada","Ayumu Terada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kunio Funahara","Kunio Funahara"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shinichi Sato","Shinichi Sato"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mototaka Ido","Mototaka Ido"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yukihisa Yamaguchi","Yukihisa Yamaguchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tsutomu Masuda","Tsutomu Masuda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Akihiro Kobayashi","Akihiro Kobayashi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hironori Sasaki","Hironori Sasaki"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kouhei Kubota","Kouhei Kubota"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Norio Tanaka","Norio Tanaka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hitoshi Oose","Hitoshi Oose"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tsukasa Fujita","Tsukasa Fujita"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Koichi Nishiguchi","Koichi Nishiguchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hideki Ohnuki","Hideki Ohnuki"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Nobuhiko Kobayashi","Nobuhiko Kobayashi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kenta Yamada","Kenta Yamada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kaori Uchida","Kaori Uchida"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mitsuaki Sugibayashi","Mitsuaki Sugibayashi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kana Urasawa","Kana Urasawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tetsuya Tabuchi","Tetsuya Tabuchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Isao Kimura","Isao Kimura"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Manabu Okamoto","Manabu Okamoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jun Matsumoto","Jun Matsumoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sai Ogata","Sai Ogata"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hironori Ojima","Hironori Ojima"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Teruyuki Yoneyama","Teruyuki Yoneyama"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kenji Kato","Kenji Kato"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masahide Akitake","Masahide Akitake"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Noriomi Ito","Noriomi Ito"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Naoto Minamide","Naoto Minamide"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Aki Kiuchi","Aki Kiuchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shuji Kawasaki","Shuji Kawasaki"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kenichi Tanaka","Kenichi Tanaka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tetsuya Ohno","Tetsuya Ohno"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Taku Arai","Taku Arai"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jihae Choi","Jihae Choi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mareo Yamada","Mareo Yamada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hiroshi Takayama","Hiroshi Takayama"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Akinori Murata","Akinori Murata"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masato Namba","Masato Namba"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kenjiro Miyamae","Kenjiro Miyamae"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Keita Nakajima","Keita Nakajima"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Koki Kojima","Koki Kojima"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masamitsu Kusaba","Masamitsu Kusaba"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Haruka Fujie","Haruka Fujie"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masahiro Fujita","Masahiro Fujita"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kengo Sadamoto","Kengo Sadamoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shiro Hiwatashi","Shiro Hiwatashi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Asuka Kurano","Asuka Kurano"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mari Fujita","Mari Fujita"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mitomu Michinoshita","Mitomu Michinoshita"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shinichi Watanabe","Shinichi Watanabe"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ayana Nakamura","Ayana Nakamura"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hiroki Kaneko","Hiroki Kaneko"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kaoru Okutani","Kaoru Okutani"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Maki Fujita","Maki Fujita"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Toshiki Kuroda","Toshiki Kuroda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Nana Watabe","Nana Watabe"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Syougo Wada","Syougo Wada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuta Yabuuchi","Yuta Yabuuchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kyouhei Wada","Kyouhei Wada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takuya Nomura","Takuya Nomura"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Daiki Okada","Daiki Okada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kazuki Nii","Kazuki Nii"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shigeyoshi Kuwamura","Shigeyoshi Kuwamura"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shigemi Komatsu","Shigemi Komatsu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yasuhiro Matsuo","Yasuhiro Matsuo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kenichi Noda","Kenichi Noda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takaaki Maeno","Takaaki Maeno"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kenji Morino","Kenji Morino"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takahiro Tokuda","Takahiro Tokuda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takanobu Nishino","Takanobu Nishino"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Minoru Horike","Minoru Horike"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yusuke Kojima","Yusuke Kojima"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takaaki Tanaka","Takaaki Tanaka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuki Tanaka","Yuki Tanaka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shota Nakajima","Shota Nakajima"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Satoshi Ishiguchi","Satoshi Ishiguchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shota Iida","Shota Iida"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Daisuke Murayama","Daisuke Murayama"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yosuke Iino","Yosuke Iino"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wataru Mori","Wataru Mori"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sayaka Kibino","Sayaka Kibino"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kosuke Kawamoto","Kosuke Kawamoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mina Araki","Mina Araki"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Daichi Kitagawa","Daichi Kitagawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuria Hiraoka","Yuria Hiraoka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shion Amita","Shion Amita"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Keisuke Yamaoka","Keisuke Yamaoka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ryoga Okada","Ryoga Okada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ryota Aizawa","Ryota Aizawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Natsumi Nagaoka","Natsumi Nagaoka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Susumu Kobayashi","Susumu Kobayashi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takashi Ikeda","Takashi Ikeda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Teppei Shimode","Teppei Shimode"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Toshikazu Morita","Toshikazu Morita"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tomoaki Kamaura","Tomoaki Kamaura"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Satoru Ishigooka","Satoru Ishigooka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Makiko Nakamura","Makiko Nakamura"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuki Shimada","Yuki Shimada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takashi Chiba","Takashi Chiba"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Miki Owa","Miki Owa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ippei Arikawa","Ippei Arikawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kazuhiro Asami","Kazuhiro Asami"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuto Komori","Yuto Komori"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuko Yasuda","Yuko Yasuda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kenji Yamada","Kenji Yamada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takashi Chihara","Takashi Chihara"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Issei Tsuhara","Issei Tsuhara"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Satoshi Kawakami","Satoshi Kawakami"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mami Maeda","Mami Maeda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kana Onozawa","Kana Onozawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shigeyoshi Kobayashi","Shigeyoshi Kobayashi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kyosuke Takahashi","Kyosuke Takahashi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Naoki Yamauchi","Naoki Yamauchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jun Nishino","Jun Nishino"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Daiki Arai","Daiki Arai"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kunio Neo","Kunio Neo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Stuart Turner","Stuart Turner"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Andy Davis","Andy Davis"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Antoine Molant","Antoine Molant"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shigemi Tanaka-Lee","Shigemi Tanaka-Lee"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Stefano Barolo","Stefano Barolo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kristina Markez","Kristina Markez"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Laura Skelly","Laura Skelly"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuma Nakanishi","Yuma Nakanishi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Patrick Shields","Patrick Shields"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤David Haddon","David Haddon"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Amy Oliver","Amy Oliver"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Simon Haley","Simon Haley"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tiffanie Zheng","Tiffanie Zheng"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Carlene Honiss","Carlene Honiss"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kim McCauley","Kim McCauley"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Matt Glover","Matt Glover"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Anthony Darling","Anthony Darling"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤James MacPearson","James MacPearson"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Cynthia Lehnhard","Cynthia Lehnhard"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Emmanuel Melero","Emmanuel Melero"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Cyril Berrebi","Cyril Berrebi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kai Stuewe","Kai Stuewe"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Matthias Mirlach","Matthias Mirlach"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Claas Wolter","Claas Wolter"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Claudia Awe","Claudia Awe"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Stefanie Pirsich","Stefanie Pirsich"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Christian Patrini","Christian Patrini"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Giulia Bongiovanni","Giulia Bongiovanni"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kiichiro Urata","Kiichiro Urata"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤David Zemke","David Zemke"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mike Lunn","Mike Lunn"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tim Turi","Tim Turi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Vincent Kwong","Vincent Kwong"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Alicia Kim","Alicia Kim"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Angella Austin","Angella Austin"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Stephanie Palermo","Stephanie Palermo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kellen Haney","Kellen Haney"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Patrick Kulikowski","Patrick Kulikowski"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kaori Tsukuda","Kaori Tsukuda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ted Tsung","Ted Tsung"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Debbie Mola","Debbie Mola"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Dean Taraboi","Dean Taraboi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kathy Kackley","Kathy Kackley"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Karl Kabler","Karl Kabler"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤William Yagi-Bacon","William Yagi-Bacon"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mai Kawaguchi","Mai Kawaguchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Danh Huynh","Danh Huynh"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yohko Kawakami","Yohko Kawakami"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ayuko Suzuki","Ayuko Suzuki"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤John Diamonon","John Diamonon"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Noriko Matsunaga","Noriko Matsunaga"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Susan Suarez","Susan Suarez"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Bao Le","Bao Le"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sakae Osumi","Sakae Osumi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuya Goda","Yuya Goda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Laili Bosma","Laili Bosma"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Joshua Collard","Joshua Collard"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jon Airhart","Jon Airhart"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Matt Landi","Matt Landi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤David Marques","David Marques"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Michael Desenganio","Michael Desenganio"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Louie Reyes","Louie Reyes"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Edmund Wong","Edmund Wong"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sachiyo Llamas","Sachiyo Llamas"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hiro Tachibana","Hiro Tachibana"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Dara Ashrafi","Dara Ashrafi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jean Toledo","Jean Toledo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Fabio Santana","Fabio Santana"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Dennys Michelassi","Dennys Michelassi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Alex Ng Ka Wai","Alex Ng Ka Wai"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Franky Lo Siu Fa","Franky Lo Siu Fa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Carrie Lam Ying Ying","Carrie Lam Ying Ying"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sonia Chan Lok Yiu","Sonia Chan Lok Yiu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kyra Yeung Ting Kwan","Kyra Yeung Ting Kwan"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kim Jin Wook","Kim Jin Wook"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤English Voice Cast and MoCap","English Voice Cast and MoCap"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Japanese Voice Cast","Japanese Voice Cast"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤French Voice Cast","French Voice Cast"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Italian Voice Cast","Italian Voice Cast"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤German Voice Cast","German Voice Cast"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Spanish Voice Cast","Spanish Voice Cast"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Nicole Tompkins","Nicole Tompkins"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jeff Schine","Jeff Schine"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Neil Newbon","Neil Newbon"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤William Hope","William Hope"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sterling Suliman","Sterling Suliman"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Darren O'hare","Darren O'hare"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Rick Zieff","Rick Zieff"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Christopher Mychael Watson","Christopher Mychael Watson"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ken Lally","Ken Lally"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Todd Haberkorn","Todd Haberkorn"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤David Cockman","David Cockman"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Erika Harlacher","Erika Harlacher"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Maki Mattice","Maki Mattice"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Célia Asensio","Célia Asensio"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤David Mandineau","David Mandineau"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Emmanuel Rausenberger","Emmanuel Rausenberger"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Patrice Melennec","Patrice Melennec"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mike Fédée","Mike Fédée"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Bertrand Liebert","Bertrand Liebert"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Cédric Ingard","Cédric Ingard"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jean-François Aupied","Jean-François Aupied"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Daniel Lobé","Daniel Lobé"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Olivier Cordina","Olivier Cordina"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Xavier Couleau","Xavier Couleau"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Philippe Ariotti","Philippe Ariotti"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Patrice Baudrier","Patrice Baudrier"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Anaïs Delva","Anaïs Delva"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Cécile Gatto","Cécile Gatto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Debora Magnaghi","Debora Magnaghi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Matteo Brusamonti","Matteo Brusamonti"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Luca Ghignone","Luca Ghignone"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Marco Balzarotti","Marco Balzarotti"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Valerio Amoruso","Valerio Amoruso"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mario Scarabelli","Mario Scarabelli"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Marco Benedetti","Marco Benedetti"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Alessandro Zurla","Alessandro Zurla"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mattia Bressan","Mattia Bressan"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Gianluca Iacono","Gianluca Iacono"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Paolo Calabrese","Paolo Calabrese"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ruggero Andreozzi","Ruggero Andreozzi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Stefano Annunziato","Stefano Annunziato"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Dario Dossena","Dario Dossena"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Roberto Palermo","Roberto Palermo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Manuela Bäcker","Manuela Bäcker"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Frank Logemann","Frank Logemann"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Joachim Kretzer","Joachim Kretzer"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kai Henrik Möller","Kai Henrik Möller"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Christos Topulos","Christos Topulos"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Robin Brosch","Robin Brosch"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Christian Rudolf","Christian Rudolf"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Michael Bideller","Michael Bideller"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Gilles Karolyi","Gilles Karolyi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mario Hassert","Mario Hassert"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mario Hassert","Mario Hassert"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wolfgang Berger","Wolfgang Berger"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Marie Biermann","Marie Biermann"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Christine Kutschera","Christine Kutschera"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Achim Buch15","Achim Buch15"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Neri Hualde","Neri Hualde"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Héctor Garay","Héctor Garay"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jesús Maniega","Jesús Maniega"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Eugenio Barona","Eugenio Barona"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Miguel Ángel Garzón","Miguel Ángel Garzón"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Eduardo Gutiérrez","Eduardo Gutiérrez"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Michel Tejerina","Michel Tejerina"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Roberto Cuenca Rodríguez","Roberto Cuenca Rodríguez"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Óscar Castellanos","Óscar Castellanos"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Alfredo Martínez","Alfredo Martínez"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Felipe Garrido","Felipe Garrido"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Abraham Aguilar","Abraham Aguilar"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Nacho Aldeguer","Nacho Aldeguer"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤María Blanco","María Blanco"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sergio Goicoechea","Sergio Goicoechea"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Atsuko Yuya","Atsuko Yuya"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hiroki Yasumoto","Hiroki Yasumoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kenta Miyake","Kenta Miyake"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Naoki Tamanoi","Naoki Tamanoi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Daichi Endo","Daichi Endo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jin Urayama","Jin Urayama"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wataru Takagi","Wataru Takagi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Binbin Takaoka","Binbin Takaoka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Fuminori Komatsu","Fuminori Komatsu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hideki Tanaka","Hideki Tanaka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Katsunori Okai","Katsunori Okai"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yu Seki","Yu Seki"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wakana Kowaka","Wakana Kowaka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hinako Takahashi","Hinako Takahashi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Serika Hiromatsu","Serika Hiromatsu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤CEO","CEO"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Art Director","Senior Art Director"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Art Director","Senior Art Director"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Project Manager","Senior Project Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Senior Project Manager","Senior Project Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Project Manager","Project Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Art Leader","Art Leader"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Art Leader","Art Leader"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Technical Artist","Technical Artist"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Quality Assurance","Quality Assurance"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Translator","Translator"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Translator","Translator"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sally Huang","Sally Huang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Guanping Wang","Guanping Wang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Bing He","Bing He"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jun Tang","Jun Tang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jessica Gao","Jessica Gao"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Moana Chen","Moana Chen"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jiwei Fan","Jiwei Fan"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yan Liu","Yan Liu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mingcheng Ma","Mingcheng Ma"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Xixi Zhuang","Xixi Zhuang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Joy Zhang","Joy Zhang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Moon Qiu","Moon Qiu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yongxu Shan","Yongxu Shan"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yongqiang Ma","Yongqiang Ma"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wanhui Li","Wanhui Li"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wentao Yuan","Wentao Yuan"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Liming Guo","Liming Guo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Dajing Liu","Dajing Liu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yang Hu","Yang Hu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kongxin Zhao","Kongxin Zhao"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Xiaoshuang Shan","Xiaoshuang Shan"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mingdong Zhang","Mingdong Zhang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Haonan Ouyang","Haonan Ouyang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Zhonghui Li","Zhonghui Li"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hongyan Ma","Hongyan Ma"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Xifei Ge","Xifei Ge"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Bingbing Wang","Bingbing Wang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Xiaoyan Han","Xiaoyan Han"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuhua Zhu","Yuhua Zhu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wei He","Wei He"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wei Zhang","Wei Zhang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Zi Wang","Zi Wang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Qi Cui","Qi Cui"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Lvgang Song","Lvgang Song"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Linglin Wang","Linglin Wang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jing Zhu","Jing Zhu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ying Li","Ying Li"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Xiru Yuan","Xiru Yuan"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Zhengrong Wang","Zhengrong Wang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Lidong Zhang","Lidong Zhang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Haotian Li","Haotian Li"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jiadong Huang","Jiadong Huang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shiqing Li","Shiqing Li"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yu Chen","Yu Chen"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Liangting Yin","Liangting Yin"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wei Wu","Wei Wu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yajun Fan","Yajun Fan"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mei Qin","Mei Qin"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jing Wu","Jing Wu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Xin Tian","Xin Tian"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Fan Meng","Fan Meng"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shabin Zhang","Shabin Zhang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Casting & Costume General Manager","Casting & Costume General Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Costume Production Manager","Costume Production Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Costume Production Manager","Costume Production Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Costume Production Manager","Costume Production Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Costumer","Costumer"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Make-up Artist","Make-up Artist"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yohei Mori (KOBI Co., Ltd.)","Yohei Mori (KOBI Co., Ltd.)"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤RYOUICHI SATO (AGGRESSOR-GROUP)","RYOUICHI SATO (AGGRESSOR-GROUP)"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤YOSHITAKE KATO (AGGRESSOR-GROUP)","YOSHITAKE KATO (AGGRESSOR-GROUP)"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yoshio Komatsu (Amazing Studio JIYURO)","Yoshio Komatsu (Amazing Studio JIYURO)"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Toru Hane (Amazing Studio JIYURO)","Toru Hane (Amazing Studio JIYURO)"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuki Kishimoto (OFFICE MYUU)","Yuki Kishimoto (OFFICE MYUU)"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuki Kishimoto (OFFICE MYUU)","Yuki Kishimoto (OFFICE MYUU)"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sasha Zotova","Sasha Zotova"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mark James Hill","Mark James Hill"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Patherson Patrick Kengsong","Patherson Patrick Kengsong"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ben Mokhtar","Ben Mokhtar"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Johannes","Johannes"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Richard E. Wilson","Richard E. Wilson"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Christiane Brew","Christiane Brew"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Richard A. Forrester","Richard A. Forrester"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wade R.","Wade R."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sheri Y.","Sheri Y."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Lili J.","Lili J."
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Executive Produser","Executive Produser"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Line Producer","Line Producer"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Engineering Lead","Engineering Lead"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Art Lead","Art Lead"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Game Designers","Game Designers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Engineers","Engineers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Character Artists","Character Artists"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Environment Artists","Environment Artists"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Animators","Animators"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Cinematic Artists","Cinematic Artists"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mitsuo Kodama","Mitsuo Kodama"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hideki Fujii","Hideki Fujii"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Osamu Matsuki","Osamu Matsuki"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mitsunori Sasaki","Mitsunori Sasaki"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Akihiro Itami","Akihiro Itami"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takeshi Shimada","Takeshi Shimada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Keitaro Toda","Keitaro Toda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuta Ikegaya","Yuta Ikegaya"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jérôme Naigeon","Jérôme Naigeon"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wataru Nishimine","Wataru Nishimine"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shinichi Shimizu","Shinichi Shimizu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kazufumi Yoshida","Kazufumi Yoshida"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hiroshi Kondo","Hiroshi Kondo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuki Komori","Yuki Komori"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hideki Tsuji","Hideki Tsuji"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Rina Yamashita","Rina Yamashita"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takaya Naito","Takaya Naito"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yasushi Haraguchi","Yasushi Haraguchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Akihiro Takamoto","Akihiro Takamoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ayako Miyamoto","Ayako Miyamoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takushi Nishiyama","Takushi Nishiyama"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Haruka Nakamura","Haruka Nakamura"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takeshi Inoue","Takeshi Inoue"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Wataru Mizuno","Wataru Mizuno"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yu-Chieh Wang","Yu-Chieh Wang"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takeshi Kasuya","Takeshi Kasuya"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Junichiro Nakashima","Junichiro Nakashima"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shouzou Horiuchi","Shouzou Horiuchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Junichi Tanizawa","Junichi Tanizawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hiroaki Kanda","Hiroaki Kanda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tetsuya Deguchi","Tetsuya Deguchi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shinji Umemoto","Shinji Umemoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuzuki Takagi","Yuzuki Takagi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kotomi Ito","Kotomi Ito"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yoshihiko Mori","Yoshihiko Mori"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Rei Orita","Rei Orita"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yoshinori Saitou","Yoshinori Saitou"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hiromasa Ueda","Hiromasa Ueda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masahiro Takahata","Masahiro Takahata"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kana Aisu","Kana Aisu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Haruka Nakao","Haruka Nakao"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Aki Tateyama","Aki Tateyama"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yusuke Hagino","Yusuke Hagino"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuka Komatsu","Yuka Komatsu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yasuhiro Satou","Yasuhiro Satou"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yoshifumi Niimi","Yoshifumi Niimi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Riichi Nakamagoe","Riichi Nakamagoe"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kohei Yamada","Kohei Yamada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sou Umemoto","Sou Umemoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Director","Director"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Designers","Designers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Planners","Planners"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Programmers","Programmers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Project Manager","Project Manager"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Sound Engineers","Sound Engineers"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Dialogue / Text Consultant","Dialogue / Text Consultant"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Special Thanks","Special Thanks"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kiyohiko Sakata","Kiyohiko Sakata"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Haruka Shibata","Haruka Shibata"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Uichirou Murata","Uichirou Murata"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Akira Tamakoshi","Akira Tamakoshi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shanti Sharma","Shanti Sharma"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Pankaj Chauhan","Pankaj Chauhan"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Devender Rawat","Devender Rawat"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yasutaka Kawai","Yasutaka Kawai"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tatsuya Takeda","Tatsuya Takeda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shinji Utsunomiya","Shinji Utsunomiya"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yoshihiro Haji","Yoshihiro Haji"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mitsuhiro Kubo","Mitsuhiro Kubo"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shiho Nakamura","Shiho Nakamura"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tomona Tsuzuki","Tomona Tsuzuki"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kouichi Minami","Kouichi Minami"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ryuta Kamikawa","Ryuta Kamikawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuji Hayakawa","Yuji Hayakawa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tokuro Fujiwara","Tokuro Fujiwara"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yasuhisa Kawamura","Yasuhisa Kawamura"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tsutomu Teranishi","Tsutomu Teranishi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Nao Kondou","Nao Kondou"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shinji Iwase","Shinji Iwase"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hiroyuki Yasuda","Hiroyuki Yasuda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masahiro Yamamoto","Masahiro Yamamoto"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Shinnosuke Fukushima","Shinnosuke Fukushima"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Katsutoshi Karatsuma","Katsutoshi Karatsuma"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Naofumi Ueno","Naofumi Ueno"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tatsuya Okada","Tatsuya Okada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Misa Yasui","Misa Yasui"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuji Hagiyama","Yuji Hagiyama"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Noriyuki Ohtani","Noriyuki Ohtani"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yoichi Yamada","Yoichi Yamada"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuki Sakai","Yuki Sakai"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masashi Ishida","Masashi Ishida"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Eiro Shirahama","Eiro Shirahama"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Katsufumi Ueno","Katsufumi Ueno"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuuki Toujinbara","Yuuki Toujinbara"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Chinatsu Motohiro","Chinatsu Motohiro"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Ryo Koike","Ryo Koike"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Takayasu Sodeoka","Takayasu Sodeoka"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kazuyuki Akita","Kazuyuki Akita"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Erina Niwa","Erina Niwa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Tsuneo Kimura","Tsuneo Kimura"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Masami Ueda","Masami Ueda"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yasuo Yamate","Yasuo Yamate"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Mori Atsushi","Mori Atsushi"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Hasegawa Kento","Hasegawa Kento"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Erina Niwa","Erina Niwa"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yuya Koyari","Yuya Koyari"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Yoda Sou","Yoda Sou"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Kosuke Nasu","Kosuke Nasu"
"re_chunk_000\natives\stm\escape\message\mes_staffroll¤Jessica Fanda Gomulia","Jessica Fanda Gomulia"
"re_chunk_000\natives\stm\escape\message\mes_system¤BIOHAZARD RE:3","BIOHAZARD RE:3"
"re_chunk_000\natives\stm\escape\message\mes_system¤RESIDENT EVIL 3","RESIDENT EVIL 3"
"re_chunk_000\natives\stm\escape\message\mes_system¤BIOHAZARD RE:3 Z Version","BIOHAZARD RE:3 Z Version"
"re_chunk_000\natives\stm\escape\message\mes_system¤Main Menu","Main Menu"
"re_chunk_000\natives\stm\escape\message\mes_system¤Top Secret","Top Secret"
"re_chunk_000\natives\stm\escape\message\mes_system¤ASSISTED","ASSISTED"
"re_chunk_000\natives\stm\escape\message\mes_system¤STANDARD","STANDARD"
"re_chunk_000\natives\stm\escape\message\mes_system¤HARDCORE","HARDCORE"
"re_chunk_000\natives\stm\escape\message\mes_system¤NIGHTMARE","NIGHTMARE"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Raccoon City is an industrial metropolis located in<lf>the American Midwest.<lf><lf>Jill Valentine, a member of S.T.A.R.S., has been<lf>conducting investigations solo as she seeks the<lf>truth behind a deadly incident.<lf><lf>Little does she know, a whole new nightmare awaits...","Raccoon City is an industrial metropolis located in<lf>the American Midwest.<lf><lf>Jill Valentine, a member of S.T.A.R.S., has been<lf>conducting investigations solo as she seeks the<lf>truth behind a deadly incident.<lf><lf>Little does she know, a whole new nightmare awaits..."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Ordered to remain at home by her superiors at R.P.D.,<lf>Jill has been secretly conducting her own private<lf>investigations into Umbrella.<lf><lf>However, her mandatory leave has been interrupted<lf>by the sudden appearance of some new monstrosity.<lf>She narrowly escapes her apartment building to find<lf>that Raccoon City has descended into complete chaos.","Ordered to remain at home by her superiors at R.P.D.,<lf>Jill has been secretly conducting her own private<lf>investigations into Umbrella.<lf><lf>However, her mandatory leave has been interrupted<lf>by the sudden appearance of some new monstrosity.<lf>She narrowly escapes her apartment building to find<lf>that Raccoon City has descended into complete chaos."
"re_chunk_000\natives\stm\escape\message\mes_tips¤This new plague is spreading at a terrifying rate,<lf>embedding itself in the corpses already shambling<lf>the city's streets.<lf><lf>The hulking creature has pursued Jill relentlessly<lf>in her attempts to escape the city.<lf>It would surely have cornered her, were it not for<lf>the intervention of a man named Carlos.","This new plague is spreading at a terrifying rate,<lf>embedding itself in the corpses already shambling<lf>the city's streets.<lf><lf>The hulking creature has pursued Jill relentlessly<lf>in her attempts to escape the city.<lf>It would surely have cornered her, were it not for<lf>the intervention of a man named Carlos."
"re_chunk_000\natives\stm\escape\message\mes_tips¤In a strange twist of fate, Carlos Oliveira, the<lf>man who saved Jill's life, is in the employ of her<lf>sworn enemy as a member of Umbrella's special<lf>forces, the U.B.C.S.<lf><lf>Doing her best to suppress her disgust, Jill<lf>reluctantly agrees to cooperate with this<lf>U.B.C.S. squad, as they seem to be earnestly<lf>trying to save the citizenry.<lf>Now, Jill has been sent into downtown Raccoon<lf>City with a laundry list of tasks...","In a strange twist of fate, Carlos Oliveira, the<lf>man who saved Jill's life, is in the employ of her<lf>sworn enemy as a member of Umbrella's special<lf>forces, the U.B.C.S.<lf><lf>Doing her best to suppress her disgust, Jill<lf>reluctantly agrees to cooperate with this<lf>U.B.C.S. squad, as they seem to be earnestly<lf>trying to save the citizenry.<lf>Now, Jill has been sent into downtown Raccoon<lf>City with a laundry list of tasks..."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Mere moments after Jill finally succeeded in<lf>getting the trains back online, that monstrous<lf>creature appeared once more.<lf><lf>In order to spare the escape route she had fought<lf>so hard to secure, Jill has chosen to risk her own<lf>life and lure the creature away.","Mere moments after Jill finally succeeded in<lf>getting the trains back online, that monstrous<lf>creature appeared once more.<lf><lf>In order to spare the escape route she had fought<lf>so hard to secure, Jill has chosen to risk her own<lf>life and lure the creature away."
"re_chunk_000\natives\stm\escape\message\mes_tips¤It seemed that Jill had shaken her pursuer, but her<lf>foe has proven to be astonishingly tenacious.<lf>Pursued to the rooftop of a building primed<lf>for demolition, she was left with no choice<lf>but to face it head-on.<lf><lf>It was no small feat, but she managed at last<lf>to defeat the creature, and now she must try<lf>to reunite with Carlos and catch her train out<lf>of this nightmare.","It seemed that Jill had shaken her pursuer, but her<lf>foe has proven to be astonishingly tenacious.<lf>Pursued to the rooftop of a building primed<lf>for demolition, she was left with no choice<lf>but to face it head-on.<lf><lf>It was no small feat, but she managed at last<lf>to defeat the creature, and now she must try<lf>to reunite with Carlos and catch her train out<lf>of this nightmare."
"re_chunk_000\natives\stm\escape\message\mes_tips¤With the city growing bleaker and bleaker by<lf>the minute, Jill rushed towards the subway,<lf>her best hope of escaping Raccoon City.<lf><lf>She found her path blocked once again by<lf>the monstrous pursuer she thought she<lf>had defeated. The creature is hot on her<lf>heels once more, with even deadlier weaponry<lf>than their previous encounter.","With the city growing bleaker and bleaker by<lf>the minute, Jill rushed towards the subway,<lf>her best hope of escaping Raccoon City.<lf><lf>She found her path blocked once again by<lf>the monstrous pursuer she thought she<lf>had defeated. The creature is hot on her<lf>heels once more, with even deadlier weaponry<lf>than their previous encounter."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Everything was in order for the ride out of the city, but<lf>that relentless creature appeared yet again. The train<lf>was derailed during the attack with Jill still inside.<lf><lf>Carlos, however, was not on board. He has been sent<lf>to investigate the city's police department; though it<lf>doesn't seem there's a force left to greet him.","Everything was in order for the ride out of the city, but<lf>that relentless creature appeared yet again. The train<lf>was derailed during the attack with Jill still inside.<lf><lf>Carlos, however, was not on board. He has been sent<lf>to investigate the city's police department; though it<lf>doesn't seem there's a force left to greet him."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Carlos is beginning to realize that Umbrella may be<lf>behind all the chaos in the city. However, before this<lf>has time to sink in, he receives a call for help from Jill.<lf><lf>Jill's journey out from the city has been thwarted,<lf>and despite her heavy wounds, she presses on<lf>to fight her relentless pursuer alone.","Carlos is beginning to realize that Umbrella may be<lf>behind all the chaos in the city. However, before this<lf>has time to sink in, he receives a call for help from Jill.<lf><lf>Jill's journey out from the city has been thwarted,<lf>and despite her heavy wounds, she presses on<lf>to fight her relentless pursuer alone."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Jill managed to singlehandedly defeat the creature,<lf>but not without incident. In the aftermath she became<lf>infected with the T-virus and soon lost consciousness.<lf><lf>Carlos fought his way to Jill and brought her to the<lf>nearby Spencer Memorial Hospital. He must head<lf>into the hospital to find a vaccine, but what was once<lf>a house of healing has become a hive of zombies.","Jill managed to singlehandedly defeat the creature,<lf>but not without incident. In the aftermath she became<lf>infected with the T-virus and soon lost consciousness.<lf><lf>Carlos fought his way to Jill and brought her to the<lf>nearby Spencer Memorial Hospital. He must head<lf>into the hospital to find a vaccine, but what was once<lf>a house of healing has become a hive of zombies."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Carlos has battled his way past deadly bioweapons<lf>in his solo foray into the hospital.<lf><lf>Although Dr. Bard was killed by an unknown assailant,<lf>Carlos has managed to retrieve a dose of the vaccine,<lf>and now rushes back through the hospital to<lf>deliver it to the unconscious and suffering Jill.","Carlos has battled his way past deadly bioweapons<lf>in his solo foray into the hospital.<lf><lf>Although Dr. Bard was killed by an unknown assailant,<lf>Carlos has managed to retrieve a dose of the vaccine,<lf>and now rushes back through the hospital to<lf>deliver it to the unconscious and suffering Jill."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Saved from death by Carlos's valiant efforts, Jill<lf>has awoken to the news that a missile is set to<lf>destroy Raccoon City.<lf><lf>The only way they might be able to stop this missile<lf>strike is to obtain a vaccine. Jill resolved to<lf>set off after Carlos, and soon made her way to<lf>an underground facility run by Umbrella.","Saved from death by Carlos's valiant efforts, Jill<lf>has awoken to the news that a missile is set to<lf>destroy Raccoon City.<lf><lf>The only way they might be able to stop this missile<lf>strike is to obtain a vaccine. Jill resolved to<lf>set off after Carlos, and soon made her way to<lf>an underground facility run by Umbrella."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Jill has infiltrated NEST 2, an Umbrella facility located<lf>beneath Raccoon City, in hopes of preventing the<lf>destruction of Raccoon City.<lf>There she hopes to find a bargaining chip to give<lf>to the government: a T-Virus vaccine.<lf><lf>However, this already difficult task has been<lf>compounded by the reappearance of the seemingly<lf>immortal creature pursuing her. It will stop at<lf>nothing in its attempts to defeat her.","Jill has infiltrated NEST 2, an Umbrella facility located<lf>beneath Raccoon City, in hopes of preventing the<lf>destruction of Raccoon City.<lf>There she hopes to find a bargaining chip to give<lf>to the government: a T-Virus vaccine.<lf><lf>However, this already difficult task has been<lf>compounded by the reappearance of the seemingly<lf>immortal creature pursuing her. It will stop at<lf>nothing in its attempts to defeat her."
"re_chunk_000\natives\stm\escape\message\mes_tips¤The monstrous pursuer returned once again.<lf>This time it was clear who orchestrated these<lf>encounters: Nicholai Ginovaef.<lf><lf>Together with Carlos, Jill must face her foe<lf>and bring this terror to an end.","The monstrous pursuer returned once again.<lf>This time it was clear who orchestrated these<lf>encounters: Nicholai Ginovaef.<lf><lf>Together with Carlos, Jill must face her foe<lf>and bring this terror to an end."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Raccoon City is an industrial metropolis<lf>located in the American Midwest.<lf><lf>Jill Valentine, a member of S.T.A.R.S.,<lf>has been conducting investigations<lf>solo as she seeks the truth behind a<lf>deadly incident.<lf><lf>Little does she know,<lf>a whole new nightmare awaits...","Raccoon City is an industrial metropolis<lf>located in the American Midwest.<lf><lf>Jill Valentine, a member of S.T.A.R.S.,<lf>has been conducting investigations<lf>solo as she seeks the truth behind a<lf>deadly incident.<lf><lf>Little does she know,<lf>a whole new nightmare awaits..."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Saving is free, so save often and save a life.","Saving is free, so save often and save a life."
"re_chunk_000\natives\stm\escape\message\mes_tips¤The map (<ICON OPEN_MAP>) isn't just for figuring out where you are.<lf>It's also great for seeing where unclaimed items and unsolved<lf>mysteries are.","The map (<ICON OPEN_MAP>) isn't just for figuring out where you are.<lf>It's also great for seeing where unclaimed items and unsolved<lf>mysteries are."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Open the Inventory Screen and press <ICON SEARCH> Examine to examine an item.<lf>Doing so may reveal new pieces of information or even<lf>another item.","Open the Inventory Screen and press <ICON SEARCH> Examine to examine an item.<lf>Doing so may reveal new pieces of information or even<lf>another item."
"re_chunk_000\natives\stm\escape\message\mes_tips¤You can make handgun ammo with two bottles of gunpowder. In<lf>fact, different gunpowder and high-grade gunpowder combinations<lf>create different types of ammo, so it doesn't hurt to experiment.","You can make handgun ammo with two bottles of gunpowder. In<lf>fact, different gunpowder and high-grade gunpowder combinations<lf>create different types of ammo, so it doesn't hurt to experiment."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Waiting until the reticle is tight and focused before you pull<lf>the trigger will increase your chances of hitting your target.","Waiting until the reticle is tight and focused before you pull<lf>the trigger will increase your chances of hitting your target."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Use <ICON QUICK_TURN> to do a quick about-face.","Use <ICON QUICK_TURN> to do a quick about-face."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Items can always be reassigned to different shortcut slots<lf>with the ""<ICON SHORTCUT> Shortcut"" command on the Inventory screen (<ICON STATUS>).","Items can always be reassigned to different shortcut slots<lf>with the ""<ICON SHORTCUT> Shortcut"" command on the Inventory screen (<ICON STATUS>)."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Items with a <ICON USELESSITEM> icon on the Inventory screen (<ICON STATUS>) have<lf>served their purpose and can be discarded with the<lf>""<ICON TRASH> Discard"" command.","Items with a <ICON USELESSITEM> icon on the Inventory screen (<ICON STATUS>) have<lf>served their purpose and can be discarded with the<lf>""<ICON TRASH> Discard"" command."
"re_chunk_000\natives\stm\escape\message\mes_tips¤You can't use the typewriter when enemies are nearby.","You can't use the typewriter when enemies are nearby."
"re_chunk_000\natives\stm\escape\message\mes_tips¤If you don't want to take a beating in combat, always<lf>be aware of your surroundings. Keep a safe distance<lf>and aim carefully for the enemy's weak point to<lf>maximize the damage you deal.","If you don't want to take a beating in combat, always<lf>be aware of your surroundings. Keep a safe distance<lf>and aim carefully for the enemy's weak point to<lf>maximize the damage you deal."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Shortcuts let you quickly and easily change<lf>weapons. Make sure to assign and use them!","Shortcuts let you quickly and easily change<lf>weapons. Make sure to assign and use them!"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Some story files contain important clues that will<lf>help you fulfill your objective. Be sure to read<lf>them when you find them!","Some story files contain important clues that will<lf>help you fulfill your objective. Be sure to read<lf>them when you find them!"
"re_chunk_000\natives\stm\escape\message\mes_tips¤You can reload your equipped weapon as long as you<lf>have the appropriate ammo in your inventory.<lf>Keep your weapon topped off, but be careful as<lf>you're an easy target for enemies while reloading.","You can reload your equipped weapon as long as you<lf>have the appropriate ammo in your inventory.<lf>Keep your weapon topped off, but be careful as<lf>you're an easy target for enemies while reloading."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Shoot red canisters to make them explode,<lf>engulfing nearby enemies in flames.","Shoot red canisters to make them explode,<lf>engulfing nearby enemies in flames."
"re_chunk_000\natives\stm\escape\message\mes_tips¤You'll occasionally come across sparking portable<lf>generators. Shoot them to electrocute nearby<lf>enemies, but be careful—if you get too close you<lf>might be in for a shock yourself!","You'll occasionally come across sparking portable<lf>generators. Shoot them to electrocute nearby<lf>enemies, but be careful—if you get too close you<lf>might be in for a shock yourself!"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Strike or shoot crates to destroy them.<lf>Some of them contain useful items, so break<lf>them open and see what you can find!","Strike or shoot crates to destroy them.<lf>Some of them contain useful items, so break<lf>them open and see what you can find!"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombies won't give you any space? You can<lf>greatly lower their mobility and speed by<lf>shooting their limbs.","Zombies won't give you any space? You can<lf>greatly lower their mobility and speed by<lf>shooting their limbs."
"re_chunk_000\natives\stm\escape\message\mes_tips¤After a successful Perfect Dodge, you'll often<lf>have a clear shot at an enemy's weak point.","After a successful Perfect Dodge, you'll often<lf>have a clear shot at an enemy's weak point."
"re_chunk_000\natives\stm\escape\message\mes_tips¤If you succeed in tackling an enemy, they'll<lf>stagger briefly. Take advantage of this window<lf>and take them out!","If you succeed in tackling an enemy, they'll<lf>stagger briefly. Take advantage of this window<lf>and take them out!"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Jill can perform a Perfect Dodge by doing<lf>a Quick Step (<ICON MOVE> + <ICON ESCAPE>) or taking aim (<ICON HOLD_MAIN>)<lf>at the right moment during an enemy's attack.","Jill can perform a Perfect Dodge by doing<lf>a Quick Step (<ICON MOVE> + <ICON ESCAPE>) or taking aim (<ICON HOLD_MAIN>)<lf>at the right moment during an enemy's attack."
"re_chunk_000\natives\stm\escape\message\mes_tips¤If Carlos performs a Shoulder Charge (<ICON MOVE> + <ICON ESCAPE>) just as<lf>an enemy is attacking, he will throw a powerful Cross Punch.","If Carlos performs a Shoulder Charge (<ICON MOVE> + <ICON ESCAPE>) just as<lf>an enemy is attacking, he will throw a powerful Cross Punch."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Press <ICON ESCAPE> again after a successful Shoulder Charge (<ICON MOVE> + <ICON ESCAPE>)<lf>to have Carlos follow up with a Cross Punch.","Press <ICON ESCAPE> again after a successful Shoulder Charge (<ICON MOVE> + <ICON ESCAPE>)<lf>to have Carlos follow up with a Cross Punch."
"re_chunk_000\natives\stm\escape\message\mes_tips¤When knocked down or staggered by damage,<lf>rapidly use <ICON RESIST_0> or <ICON RESIST_1><lf>to recover more quickly and get back to the fight.","When knocked down or staggered by damage,<lf>rapidly use <ICON RESIST_0> or <ICON RESIST_1><lf>to recover more quickly and get back to the fight."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombies<lf>An injured zombie is an even slower zombie. But only if it's<lf>injured in the legs.","Zombies<lf>An injured zombie is an even slower zombie. But only if it's<lf>injured in the legs."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombies<lf>If you're a good shot, it's best to aim for the head.<lf>Sometimes you'll get lucky and they'll go down<lf>with a single clean hit.","Zombies<lf>If you're a good shot, it's best to aim for the head.<lf>Sometimes you'll get lucky and they'll go down<lf>with a single clean hit."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombies<lf>Be extra careful when there are multiple zombies nearby.<lf>You'll most definitely lose if they get a chance to gang up<lf>on you.","Zombies<lf>Be extra careful when there are multiple zombies nearby.<lf>You'll most definitely lose if they get a chance to gang up<lf>on you."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombies<lf>Sometimes, it's hard to tell if a zombie is still a viable<lf>threat or not, so when in doubt, poke it with a knife.","Zombies<lf>Sometimes, it's hard to tell if a zombie is still a viable<lf>threat or not, so when in doubt, poke it with a knife."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombies<lf>You can bring their shabby shambling to a stop with a bright<lf>flash of light.","Zombies<lf>You can bring their shabby shambling to a stop with a bright<lf>flash of light."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombies<lf>Special forces zombies are well-protected by their body armor,<lf>but their heads are ripe for the plunking.","Zombies<lf>Special forces zombies are well-protected by their body armor,<lf>but their heads are ripe for the plunking."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombies<lf>Fire and zombies do not mix.","Zombies<lf>Fire and zombies do not mix."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombies<lf>A single, point-blank shot with a shotgun is an exhilarating<lf>way to blow a zombie's head right off.","Zombies<lf>A single, point-blank shot with a shotgun is an exhilarating<lf>way to blow a zombie's head right off."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombies<lf>Acid rounds are great for dealing a ton of damage from afar.<lf>Melted zombies, anyone?","Zombies<lf>Acid rounds are great for dealing a ton of damage from afar.<lf>Melted zombies, anyone?"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombie Dogs<lf>Mutant dogs infected with the T-Virus are extra fast, so if<lf>your shots are not landing, deploy Plan B: turn tail and run.","Zombie Dogs<lf>Mutant dogs infected with the T-Virus are extra fast, so if<lf>your shots are not landing, deploy Plan B: turn tail and run."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombie Dogs<lf>You can tell a whole pack of dogs to ""stay"" with a single flash<lf>grenade.","Zombie Dogs<lf>You can tell a whole pack of dogs to ""stay"" with a single flash<lf>grenade."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Zombie Dogs<lf>With their lean bodies and fast movements, they can<lf>be tough to get a bead on. Why not try something<lf>with a wider spread—like, say, a shotgun?","Zombie Dogs<lf>With their lean bodies and fast movements, they can<lf>be tough to get a bead on. Why not try something<lf>with a wider spread—like, say, a shotgun?"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Lickers<lf>Lickers are frightfully violent creatures. There is absolutely no<lf>shame in running when you lack the firepower to take one down.","Lickers<lf>Lickers are frightfully violent creatures. There is absolutely no<lf>shame in running when you lack the firepower to take one down."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Lickers<lf>Shoot a licker off of a wall or ceiling to get a few extra<lf>shots in before it recovers.","Lickers<lf>Shoot a licker off of a wall or ceiling to get a few extra<lf>shots in before it recovers."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Ne-α (Alpha) Parasite<lf>The parasite itself serves as a tough sort<lf>of armor for its hosts' head. Rather than<lf>aiming at the parasite, try firing at its<lf>host's vulnerable torso.","Ne-α (Alpha) Parasite<lf>The parasite itself serves as a tough sort<lf>of armor for its hosts' head. Rather than<lf>aiming at the parasite, try firing at its<lf>host's vulnerable torso."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Ne-α (Alpha) Parasite<lf>The head is exposed when the host zombie is<lf>crawling or in the process of standing up.<lf>Knock them down, and aim for the head<lf>before they can get back to their feet.","Ne-α (Alpha) Parasite<lf>The head is exposed when the host zombie is<lf>crawling or in the process of standing up.<lf>Knock them down, and aim for the head<lf>before they can get back to their feet."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Ne-α (Alpha) Parasite<lf>Its head is vulnerable while it is staggered.<lf>This is a prime opportunity to deal a lot of damage.","Ne-α (Alpha) Parasite<lf>Its head is vulnerable while it is staggered.<lf>This is a prime opportunity to deal a lot of damage."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Drain Deimos<lf>These skittery creatures can crawl in and out<lf>of holes in the walls.<lf>If you see a crack, watch your back!","Drain Deimos<lf>These skittery creatures can crawl in and out<lf>of holes in the walls.<lf>If you see a crack, watch your back!"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Drain Deimos<lf>You're completely vulnerable while operating the<lf>breakers. If you notice a drain deimos approaching,<lf>you're probably better off abandoning the breaker<lf>and dealing with the creature first.","Drain Deimos<lf>You're completely vulnerable while operating the<lf>breakers. If you notice a drain deimos approaching,<lf>you're probably better off abandoning the breaker<lf>and dealing with the creature first."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Drain Deimos<lf>If you get implanted with drain deimos eggs and<lf>don't take action, the larvae will start eating you<lf>from within, depleting your health.<lf>Use a recovery item to give Jill the strength to<lf>cough them up.","Drain Deimos<lf>If you get implanted with drain deimos eggs and<lf>don't take action, the larvae will start eating you<lf>from within, depleting your health.<lf>Use a recovery item to give Jill the strength to<lf>cough them up."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Hunter β (Beta)<lf>With vicious attacks that can kill you on the<lf>spot, maintaining your distance is paramount.<lf>Keep clear, and attack with your deadliest weapons.","Hunter β (Beta)<lf>With vicious attacks that can kill you on the<lf>spot, maintaining your distance is paramount.<lf>Keep clear, and attack with your deadliest weapons."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Hunter β (Beta)<lf>It's possible to break through its armored shell<lf>to reveal its vulnerable head. Keep out of reach<lf>of its deadly strikes, while aiming for its head<lf>whenever possible.","Hunter β (Beta)<lf>It's possible to break through its armored shell<lf>to reveal its vulnerable head. Keep out of reach<lf>of its deadly strikes, while aiming for its head<lf>whenever possible."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Hunter β (Beta)<lf>Its hard outer shell affords it extremely high<lf>defenses, but if you have some acid rounds you<lf>can melt right through, dealing immense damage.","Hunter β (Beta)<lf>Its hard outer shell affords it extremely high<lf>defenses, but if you have some acid rounds you<lf>can melt right through, dealing immense damage."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Hunter γ (Gamma)<lf>If you get too close, it just might gobble<lf>you up! It's probably best to strike from<lf>afar whenever possible.","Hunter γ (Gamma)<lf>If you get too close, it just might gobble<lf>you up! It's probably best to strike from<lf>afar whenever possible."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Hunter γ (Gamma)<lf>Its skin is quite impervious to damage,<lf>making a direct assault ineffective.<lf>If you can manage to hit it in its mouth while it's<lf>open, however, that could do some nasty damage.","Hunter γ (Gamma)<lf>Its skin is quite impervious to damage,<lf>making a direct assault ineffective.<lf>If you can manage to hit it in its mouth while it's<lf>open, however, that could do some nasty damage."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Hunter γ (Gamma)<lf>A shot to the legs will knock a Hunter Gamma right down.<lf>Maybe it's the shock, but their mouths pop right open<lf>when this happens, giving you a perfect shot at their<lf>main weak point.","Hunter γ (Gamma)<lf>A shot to the legs will knock a Hunter Gamma right down.<lf>Maybe it's the shock, but their mouths pop right open<lf>when this happens, giving you a perfect shot at their<lf>main weak point."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Hunter γ (Gamma)<lf>These amphibious creatures are weak to both heat<lf>and dryness. Toast them up with some flame rounds<lf>to deal major damage!","Hunter γ (Gamma)<lf>These amphibious creatures are weak to both heat<lf>and dryness. Toast them up with some flame rounds<lf>to deal major damage!"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Pale Heads<lf>These creatures possess incredible healing abilities,<lf>recovering from damage in mere moments.<lf>If you want them to stay dead, you'll have to outpace<lf>their healing. Try to deal a lot of damage at once.","Pale Heads<lf>These creatures possess incredible healing abilities,<lf>recovering from damage in mere moments.<lf>If you want them to stay dead, you'll have to outpace<lf>their healing. Try to deal a lot of damage at once."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Pale Heads<lf>Their quick movement makes them difficult to hit, but<lf>they slow down and grow sluggish as they take damage.","Pale Heads<lf>Their quick movement makes them difficult to hit, but<lf>they slow down and grow sluggish as they take damage."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Pale Heads<lf>Their rapid movements make their limbs extremely<lf>difficult to hit. Aim for their large heads or bodies<lf>to deal damage and slow them down.","Pale Heads<lf>Their rapid movements make their limbs extremely<lf>difficult to hit. Aim for their large heads or bodies<lf>to deal damage and slow them down."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>If you get caught in the rubble, you're as good as dead.<lf>Run.","Nemesis<lf>If you get caught in the rubble, you're as good as dead.<lf>Run."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Standard weaponry is of no use against this creature.<lf>Just keep running.","Nemesis<lf>Standard weaponry is of no use against this creature.<lf>Just keep running."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>It's possible to stop its pursuit if you hurt it enough.<lf>However, this will only buy you so much time...","Nemesis<lf>It's possible to stop its pursuit if you hurt it enough.<lf>However, this will only buy you so much time..."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Get caught in the flames and you'll be roasted alive.<lf>Keep running.","Nemesis<lf>Get caught in the flames and you'll be roasted alive.<lf>Keep running."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>It's possible to hide behind objects to avoid<lf>its flamethrower's stream.","Nemesis<lf>It's possible to hide behind objects to avoid<lf>its flamethrower's stream."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>The flamethrower needs to be reloaded after firing.<lf>The creature is momentarily defenseless while reloading;<lf>this is your best chance to attack.","Nemesis<lf>The flamethrower needs to be reloaded after firing.<lf>The creature is momentarily defenseless while reloading;<lf>this is your best chance to attack."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Deal enough damage to the fuel tank on its back and<lf>it will ignite and explode. Don't get caught in the<lf>blast yourself!","Nemesis<lf>Deal enough damage to the fuel tank on its back and<lf>it will ignite and explode. Don't get caught in the<lf>blast yourself!"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Its melee attacks can seem unrelenting, coming one<lf>after another, but if you manage to dodge with just<lf>the right timing you'll be able to create an opening.","Nemesis<lf>Its melee attacks can seem unrelenting, coming one<lf>after another, but if you manage to dodge with just<lf>the right timing you'll be able to create an opening."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Look around carefully. You may find something you<lf>can use to your advantage in combat.","Nemesis<lf>Look around carefully. You may find something you<lf>can use to your advantage in combat."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>If you stop moving, it'll quickly draw a bead on you.<lf>Keep running.","Nemesis<lf>If you stop moving, it'll quickly draw a bead on you.<lf>Keep running."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>When the laser goes red, it's only a matter of moments<lf>before the rocket comes flying. Get away from where it<lf>will hit, and fast.","Nemesis<lf>When the laser goes red, it's only a matter of moments<lf>before the rocket comes flying. Get away from where it<lf>will hit, and fast."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Study its movements and try to launch a Mine Round<lf>into its path. If you're successful, you'll have a prime<lf>opportunity to attack when it falls to the ground.","Nemesis<lf>Study its movements and try to launch a Mine Round<lf>into its path. If you're successful, you'll have a prime<lf>opportunity to attack when it falls to the ground."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Car doors and trunks will occasionally pop open from<lf>the shock of the creature's attacks. Be sure to check<lf>inside for useful items in a pinch.","Nemesis<lf>Car doors and trunks will occasionally pop open from<lf>the shock of the creature's attacks. Be sure to check<lf>inside for useful items in a pinch."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>When Nemesis climbs the clock tower, use Mine Rounds to knock<lf>it down. You'll have a chance to follow up while it's stunned.","Nemesis<lf>When Nemesis climbs the clock tower, use Mine Rounds to knock<lf>it down. You'll have a chance to follow up while it's stunned."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Nemesis is highly flammable. Take advantage of this<lf>and use Flame Rounds for heavy damage.","Nemesis<lf>Nemesis is highly flammable. Take advantage of this<lf>and use Flame Rounds for heavy damage."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>It's surprisingly quick and will sometimes try to slip out of<lf>sight and hide behind a tank to ready a powerful strike.<lf>Always keep an eye on it when it starts running laps.","Nemesis<lf>It's surprisingly quick and will sometimes try to slip out of<lf>sight and hide behind a tank to ready a powerful strike.<lf>Always keep an eye on it when it starts running laps."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Aim your shots at the switches on the tanks. The electricity<lf>will shock Nemesis if it gets close!","Nemesis<lf>Aim your shots at the switches on the tanks. The electricity<lf>will shock Nemesis if it gets close!"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>When Nemesis is clinging to a single tank, that's your chance to strike.<lf>Shoot all switches on the tank and watch the sparks fly!<lf>That should keep it in one place for a little while...","Nemesis<lf>When Nemesis is clinging to a single tank, that's your chance to strike.<lf>Shoot all switches on the tank and watch the sparks fly!<lf>That should keep it in one place for a little while..."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Nemesis is highly flammable.<lf>Use Flame Rounds!","Nemesis<lf>Nemesis is highly flammable.<lf>Use Flame Rounds!"
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>A railgun ought to be able to deal some real damage...","Nemesis<lf>A railgun ought to be able to deal some real damage..."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Activate all of the power sources and fire the railgun.","Nemesis<lf>Activate all of the power sources and fire the railgun."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Shooting the bubbling pustules on Nemesis<lf>will cause overwhelming pain, temporarily<lf>incapacitating it. Take advantage of this<lf>chance to activate some power sources.","Nemesis<lf>Shooting the bubbling pustules on Nemesis<lf>will cause overwhelming pain, temporarily<lf>incapacitating it. Take advantage of this<lf>chance to activate some power sources."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>The fluid which Nemesis sprays at you has an extremely<lf>foul odor. If you breathe in its fumes, you'll start<lf>gagging and coughing, slowing you down, so be sure<lf>to keep well clear of its spray.","Nemesis<lf>The fluid which Nemesis sprays at you has an extremely<lf>foul odor. If you breathe in its fumes, you'll start<lf>gagging and coughing, slowing you down, so be sure<lf>to keep well clear of its spray."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>If it manages to grab ahold of you while you're<lf>trying to activate a power source, you're as good<lf>as dead. Be sure to keep an eye on Nemesis's<lf>movements at all times.","Nemesis<lf>If it manages to grab ahold of you while you're<lf>trying to activate a power source, you're as good<lf>as dead. Be sure to keep an eye on Nemesis's<lf>movements at all times."
"re_chunk_000\natives\stm\escape\message\mes_tips¤If you feel like you don't have bullets to spare,<lf>consider evading and running.","If you feel like you don't have bullets to spare,<lf>consider evading and running."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>You've got to get the car started before that thing<lf>gets to you.","Nemesis<lf>You've got to get the car started before that thing<lf>gets to you."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>""Pedal to the metal!"" Press that gas pedal to the floor,<lf>and don't let up until the car starts moving.","Nemesis<lf>""Pedal to the metal!"" Press that gas pedal to the floor,<lf>and don't let up until the car starts moving."
"re_chunk_000\natives\stm\escape\message\mes_tips¤If you get hit by rolling objects, you WILL be killed.<lf>Keep moving, no matter how strange the situation may be.","If you get hit by rolling objects, you WILL be killed.<lf>Keep moving, no matter how strange the situation may be."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Nemesis<lf>Stand around too long and the creature will grab you.<lf>Keep running.","Nemesis<lf>Stand around too long and the creature will grab you.<lf>Keep running."
"re_chunk_000\natives\stm\escape\message\mes_tips¤The enemies just keep on coming. Do your best to<lf>keep their numbers down until the shutters close.","The enemies just keep on coming. Do your best to<lf>keep their numbers down until the shutters close."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Having trouble landing your shots in the dark?<lf>Try turning the lights back on first.","Having trouble landing your shots in the dark?<lf>Try turning the lights back on first."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Defend the door to Jill's sickroom from the undead onslaught.","Defend the door to Jill's sickroom from the undead onslaught."
"re_chunk_000\natives\stm\escape\message\mes_tips¤There's no end to the undead horde. Set the detonator on the<lf>explosive by the pillar to block off their entry point.","There's no end to the undead horde. Set the detonator on the<lf>explosive by the pillar to block off their entry point."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Just focus on surviving until the bomb goes off.","Just focus on surviving until the bomb goes off."
"re_chunk_000\natives\stm\escape\message\mes_tips¤Shoot Nicholai!","Shoot Nicholai!"
"re_chunk_000\natives\stm\escape\message\mes_title¤Resident Evil 3","Resident Evil 3"
"re_chunk_000\natives\stm\escape\message\mes_title¤BIOHAZARD","BIOHAZARD"
"re_chunk_000\natives\stm\escape\message\mes_title¤Resident Evil","Resident Evil"
"re_chunk_000\natives\stm\escape\message\mes_title¤MAIN MENU","MAIN MENU"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Draw + Fire","Draw + Fire"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤<ICON HOLD_MAIN> + <ICON ATTACK>","<ICON HOLD_MAIN> + <ICON ATTACK>"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Run","Run"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤<ICON RUN>","<ICON RUN>"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Perfect Dodge","Perfect Dodge"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤<ICON RT_T> when an enemy attacks","<ICON RT_T> when an enemy attacks"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Quick Step","Quick Step"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤<ICON MOVE> + <ICON ESCAPE>","<ICON MOVE> + <ICON ESCAPE>"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Check Item","Check Item"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤<ICON STATUS>","<ICON STATUS>"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Reload","Reload"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤<ICON RELOAD>","<ICON RELOAD>"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤View Files","View Files"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤<ICON R_U> + <ICON RT_T>","<ICON R_U> + <ICON RT_T>"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Open Map","Open Map"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤<ICON OPEN_MAP>","<ICON OPEN_MAP>"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Shoulder Charge","Shoulder Charge"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤<ICON LT_T>","<ICON LT_T>"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Change Ammo Type","Change Ammo Type"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤<ICON RT_T>HOLD + <ICON POV>","<ICON RT_T>HOLD + <ICON POV>"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Making Use of the Map","Making Use of the Map"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤The map screen is useful for more than just<lf>your current location and surroundings. It can<lf>also show you any points of interest and items<lf>you have found but haven't picked up.","The map screen is useful for more than just<lf>your current location and surroundings. It can<lf>also show you any points of interest and items<lf>you have found but haven't picked up."
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Using Key Items","Using Key Items"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤When you need to use an item to unlock a door<lf>or solve a puzzle, select the item and then the<lf>""<ICON USE> Use"" command.","When you need to use an item to unlock a door<lf>or solve a puzzle, select the item and then the<lf>""<ICON USE> Use"" command."
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Discarding Key Items","Discarding Key Items"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤You can discard items that have served their<lf>purpose or any other key items with a <ICON TRASH> mark<lf>by selecting the ""<ICON TRASH> Discard"" command.","You can discard items that have served their<lf>purpose or any other key items with a <ICON TRASH> mark<lf>by selecting the ""<ICON TRASH> Discard"" command."
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Setting a Shortcut","Setting a Shortcut"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Weapons and recovery items can be bound to<lf>a shortcut button by selecting the ""<ICON SHORTCUT> Shortcut"" command.<lf>By pressing <ICON POV> you can use recovery items<lf>or switch weapons instantaneously.","Weapons and recovery items can be bound to<lf>a shortcut button by selecting the ""<ICON SHORTCUT> Shortcut"" command.<lf>By pressing <ICON POV> you can use recovery items<lf>or switch weapons instantaneously."
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Examining Items","Examining Items"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤You can examine an item from different angles by<lf>selecting it and using the ""<ICON SEARCH> Examine""<lf>command.<lf><lf>You might reveal something that helps you progress.","You can examine an item from different angles by<lf>selecting it and using the ""<ICON SEARCH> Examine""<lf>command.<lf><lf>You might reveal something that helps you progress."
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Combining Items","Combining Items"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Some items can be combined with other items,<lf>either to free up a slot or to create something<lf>new. Use the ""<ICON COMBINE> Combine"" command to do<lf>just that.","Some items can be combined with other items,<lf>either to free up a slot or to create something<lf>new. Use the ""<ICON COMBINE> Combine"" command to do<lf>just that."
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Evading","Evading"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Jill can perform a Quick Step at any time with <ICON RT_T>.<lf>Furthermore, if you press <ICON RT_T> at the right moment<lf>in an enemy's attack, Jill will execute a Perfect Dodge.<lf><lf>If you hold <ICON HOLD_MAIN> and take aim during a Perfect<lf>Dodge, you can quickly lock on to an enemy's weak<lf>point for a quick counterattack.","Jill can perform a Quick Step at any time with <ICON RT_T>.<lf>Furthermore, if you press <ICON RT_T> at the right moment<lf>in an enemy's attack, Jill will execute a Perfect Dodge.<lf><lf>If you hold <ICON HOLD_MAIN> and take aim during a Perfect<lf>Dodge, you can quickly lock on to an enemy's weak<lf>point for a quick counterattack."
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Physical Attacks","Physical Attacks"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Carlos can Shoulder Charge at any time with <ICON RT_T>.<lf>You can use this to close distance or knock enemies<lf>away, allowing you to control the fight.<lf><lf>Furthermore, if you press <ICON RT_T> at the right moment<lf>in an enemy's attack, you can interrupt them with a<lf>powerful Cross Punch.","Carlos can Shoulder Charge at any time with <ICON RT_T>.<lf>You can use this to close distance or knock enemies<lf>away, allowing you to control the fight.<lf><lf>Furthermore, if you press <ICON RT_T> at the right moment<lf>in an enemy's attack, you can interrupt them with a<lf>powerful Cross Punch."
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Quick Step and Perfect Dodge","Quick Step and Perfect Dodge"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Shoulder Charge and Cross Punch","Shoulder Charge and Cross Punch"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Carlos can Shoulder Charge at any time with <ICON RT_T>.<lf>You can use this to close distance or knock enemies<lf>away, allowing you to control the fight.<lf><lf>Furthermore, if you press <ICON RT_T> at the right moment<lf>in an enemy's attack, you can interrupt them with a<lf>powerful Cross Punch.<lf><lf>The Cross Punch can also be executed as a follow-up<lf>attack after a Shoulder Charge, by pressing <ICON RT_T><lf>a second time with the correct timing.","Carlos can Shoulder Charge at any time with <ICON RT_T>.<lf>You can use this to close distance or knock enemies<lf>away, allowing you to control the fight.<lf><lf>Furthermore, if you press <ICON RT_T> at the right moment<lf>in an enemy's attack, you can interrupt them with a<lf>powerful Cross Punch.<lf><lf>The Cross Punch can also be executed as a follow-up<lf>attack after a Shoulder Charge, by pressing <ICON RT_T><lf>a second time with the correct timing."
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Evading","Evading"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Physical Attacks","Physical Attacks"
"re_chunk_000\natives\stm\escape\message\mes_tutorial¤Carlos can Shoulder Charge at any time with <ICON RT_T>.<lf>You can use this to close distance or knock enemies<lf>away, allowing you to control the fight.<lf><lf>Furthermore, if you press <ICON RT_T> again after a Shoulder<lf>Charge, you can follow up with a powerful Cross Punch.","Carlos can Shoulder Charge at any time with <ICON RT_T>.<lf>You can use this to close distance or knock enemies<lf>away, allowing you to control the fight.<lf><lf>Furthermore, if you press <ICON RT_T> again after a Shoulder<lf>Charge, you can follow up with a powerful Cross Punch."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤G19 Handgun","G19 Handgun"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤A 15-shot 9mm handgun known<lf>for its compact size. Made from<lf>an extremely durable resin, it is<lf>used by armed forces worldwide.","A 15-shot 9mm handgun known<lf>for its compact size. Made from<lf>an extremely durable resin, it is<lf>used by armed forces worldwide."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤A 33-shot 9mm handgun known<lf>for its compact size. Made from<lf>an extremely durable resin, it is<lf>used by armed forces worldwide.","A 33-shot 9mm handgun known<lf>for its compact size. Made from<lf>an extremely durable resin, it is<lf>used by armed forces worldwide."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤G18 Handgun (Burst Model)","G18 Handgun (Burst Model)"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤A 33-shot 9mm handgun with<lf>a 3-round burst feature. Its<lf>quick rate of fire allows it to do<lf>a lot of damage in a short time.","A 33-shot 9mm handgun with<lf>a 3-round burst feature. Its<lf>quick rate of fire allows it to do<lf>a lot of damage in a short time."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤G18 Handgun","G18 Handgun"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤An 18-shot 9mm handgun, customized<lf>for U.B.C.S. use. Its burst-fire mode<lf>has been removed to improve its stability,<lf>while still maintaining a high rate of fire.","An 18-shot 9mm handgun, customized<lf>for U.B.C.S. use. Its burst-fire mode<lf>has been removed to improve its stability,<lf>while still maintaining a high rate of fire."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Samurai Edge","Samurai Edge"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤15-shot capacity 9mm handgun. It's been<lf>customized according to Jill's personal<lf>specifications. Excellent across the board,<lf>with exceptional accuracy and firepower.","15-shot capacity 9mm handgun. It's been<lf>customized according to Jill's personal<lf>specifications. Excellent across the board,<lf>with exceptional accuracy and firepower."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Infinite MUP Handgun","Infinite MUP Handgun"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤A very well balanced 16-shot 9mm<lf>handgun. Its pinpoint accuracy has led<lf>to its adoption by countless militaries.","A very well balanced 16-shot 9mm<lf>handgun. Its pinpoint accuracy has led<lf>to its adoption by countless militaries."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤M3 Shotgun","M3 Shotgun"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤4-round capacity 12-gauge pump-<lf>action shotgun. Its great control<lf>and wide pellet spread make it a<lf>must-have when fighting many foes.","4-round capacity 12-gauge pump-<lf>action shotgun. Its great control<lf>and wide pellet spread make it a<lf>must-have when fighting many foes."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤6-round capacity 12-gauge pump-<lf>action shotgun. Its great control<lf>and wide pellet spread make it a<lf>must-have when fighting many foes.","6-round capacity 12-gauge pump-<lf>action shotgun. Its great control<lf>and wide pellet spread make it a<lf>must-have when fighting many foes."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤CQBR Assault Rifle","CQBR Assault Rifle"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤A 5.56x45mm assault rifle optimized<lf>by U.B.C.S. for this operation.<lf>Its short length affords great<lf>mobility, even in urban settings.","A 5.56x45mm assault rifle optimized<lf>by U.B.C.S. for this operation.<lf>Its short length affords great<lf>mobility, even in urban settings."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Infinite CQBR Assault Rifle","Infinite CQBR Assault Rifle"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤A 5.56x45mm assault rifle optimized<lf>by U.B.C.S. for this operation.<lf>Its short length affords great<lf>mobility, even in urban settings.","A 5.56x45mm assault rifle optimized<lf>by U.B.C.S. for this operation.<lf>Its short length affords great<lf>mobility, even in urban settings."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤.44 AE Lightning Hawk",".44 AE Lightning Hawk"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤8-round capacity .44 AE MAG.<lf>Its gas-operated action, which is<lf>unusual for a semi-auto handgun,<lf>gives it both power and accuracy.","8-round capacity .44 AE MAG.<lf>Its gas-operated action, which is<lf>unusual for a semi-auto handgun,<lf>gives it both power and accuracy."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤RAI-DEN","RAI-DEN"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤An energy weapon developed by Umbrella<lf>based on airborne electrical phenomena.<lf>It possesses great stopping power, but<lf>only when targeting enemy weak points.","An energy weapon developed by Umbrella<lf>based on airborne electrical phenomena.<lf>It possesses great stopping power, but<lf>only when targeting enemy weak points."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤MGL Grenade Launcher","MGL Grenade Launcher"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Semi-auto grenade launcher prototype<lf>capable of firing many types of rounds.<lf>It takes a while to reload, but<lf>boasts strong damage output.","Semi-auto grenade launcher prototype<lf>capable of firing many types of rounds.<lf>It takes a while to reload, but<lf>boasts strong damage output."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Rocket Launcher","Rocket Launcher"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤A portable rocket launcher that<lf>can hold four 66mm incendiary<lf>rockets. The rockets unleash a<lf>powerful conflagration.","A portable rocket launcher that<lf>can hold four 66mm incendiary<lf>rockets. The rockets unleash a<lf>powerful conflagration."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Combat Knife","Combat Knife"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤A standard military-grade knife.<lf>Sure to come in handy in a pinch.","A standard military-grade knife.<lf>Sure to come in handy in a pinch."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Survival Knife","Survival Knife"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤It's a survival knife.<lf>Comes in handy in<lf>desperate situations.","It's a survival knife.<lf>Comes in handy in<lf>desperate situations."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤HOT DOGGER","HOT DOGGER"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤As its name implies, this Umbrella-developed<lf>anti-bioweapon knife is used by those who<lf>like to show off. The blade can be superheated,<lf>causing the target to burst into flames.","As its name implies, this Umbrella-developed<lf>anti-bioweapon knife is used by those who<lf>like to show off. The blade can be superheated,<lf>causing the target to burst into flames."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Infinite Rocket Launcher","Infinite Rocket Launcher"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤	A recoilless rocket launcher that<lf>fires 84mm projectiles. The piercing<lf>power of the rocket causes more<lf>damage than the explosion.","	A recoilless rocket launcher that<lf>fires 84mm projectiles. The piercing<lf>power of the rocket causes more<lf>damage than the explosion."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Railgun","Railgun"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Hand Grenade","Hand Grenade"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤A hand grenade that disperses<lf>lethal metal fragments and<lf>destroys its surroundings on<lf>detonation.","A hand grenade that disperses<lf>lethal metal fragments and<lf>destroys its surroundings on<lf>detonation."
"re_chunk_000\natives\stm\escape\message\mes_weapon¤Flash Grenade","Flash Grenade"
"re_chunk_000\natives\stm\escape\message\mes_weapon¤A hand grenade that creates a<lf>large flash of light and a loud<lf>sound on detonation.","A hand grenade that creates a<lf>large flash of light and a loud<lf>sound on detonation."
"re_chunk_000\natives\stm\escape\message\file\mes_file_01¤Jill's Report","Jill's Report"
"re_chunk_000\natives\stm\escape\message\file\mes_file_01¤September 26, 1998<lf><lf>It's already been two months since that mess with<lf>Umbrella. Thanks to the suspension, investigations<lf>haven't progressed exactly as I'd hoped. Perhaps<lf>this written record of what I've found will prove to<lf>be my final duty as a S.T.A.R.S. officer... I can only<lf>hope that it helps lead to the truth.","September 26, 1998<lf><lf>It's already been two months since that mess with<lf>Umbrella. Thanks to the suspension, investigations<lf>haven't progressed exactly as I'd hoped. Perhaps<lf>this written record of what I've found will prove to<lf>be my final duty as a S.T.A.R.S. officer... I can only<lf>hope that it helps lead to the truth."
"re_chunk_000\natives\stm\escape\message\file\mes_file_01¤The T-Virus<lf><lf>Those infected by this virus seem to become<lf>literal zombies. It appears to be communicable<lf>via several different avenues, outlined below:<lf><lf> - Bite from an infected individual, allowing<lf>   the mixing of bodily fluids<lf> - Contact with crows which have eaten<lf>   infected carrion<lf> - Due to the strength of the virus, airborne<lf>   infection cannot be discounted","The T-Virus<lf><lf>Those infected by this virus seem to become<lf>literal zombies. It appears to be communicable<lf>via several different avenues, outlined below:<lf><lf> - Bite from an infected individual, allowing<lf>   the mixing of bodily fluids<lf> - Contact with crows which have eaten<lf>   infected carrion<lf> - Due to the strength of the virus, airborne<lf>   infection cannot be discounted"
"re_chunk_000\natives\stm\escape\message\file\mes_file_01¤It should be noted that those who survived<lf>the incident have not yet developed symptoms.<lf><lf>It's unclear whether this is because the virus has<lf>a long incubation period, or because we just<lf>happened to be resistant to the infection.<lf>We ought to remain vigilant, even after this<lf>investigation period ends.<lf><lf>As for me—aside from my minor difficulties<lf>sleeping—I seem to be in fine shape.<lf>Still, I shouldn't get too hopeful. After all,<lf>this could just be an extended incubation.","It should be noted that those who survived<lf>the incident have not yet developed symptoms.<lf><lf>It's unclear whether this is because the virus has<lf>a long incubation period, or because we just<lf>happened to be resistant to the infection.<lf>We ought to remain vigilant, even after this<lf>investigation period ends.<lf><lf>As for me—aside from my minor difficulties<lf>sleeping—I seem to be in fine shape.<lf>Still, I shouldn't get too hopeful. After all,<lf>this could just be an extended incubation."
"re_chunk_000\natives\stm\escape\message\file\mes_file_02¤Current Status of S.T.A.R.S.","Current Status of S.T.A.R.S."
"re_chunk_000\natives\stm\escape\message\file\mes_file_02¤Several surviving members have elected to<lf>continue investigating the Umbrella Corporation.<lf>We've split into two teams:<lf><lf>  ・Europe Infiltration Team<lf>     - Determine bioweapon import channels<lf>  ・Raccoon City Reserve Team<lf>     - Gather evidence of wrongdoing<lf>     - Investigate strange illnesses<lf><lf>Be careful around local authorities—<lf>they're watching!","Several surviving members have elected to<lf>continue investigating the Umbrella Corporation.<lf>We've split into two teams:<lf><lf>  ・Europe Infiltration Team<lf>     - Determine bioweapon import channels<lf>  ・Raccoon City Reserve Team<lf>     - Gather evidence of wrongdoing<lf>     - Investigate strange illnesses<lf><lf>Be careful around local authorities—<lf>they're watching!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_03¤Report on the Mansion Incident","Report on the Mansion Incident"
"re_chunk_000\natives\stm\escape\message\file\mes_file_03¤This bizarre incident occurred in a mansion<lf>owned by the Umbrella Corporation located<lf>in the Arklay Mountains.<lf><lf>On July 23, S.T.A.R.S. Bravo Team was dispatched<lf>to the Arklay Mountains to investigate a series of<lf>mysterious and grisly murders, and went<lf>unexpectedly radio silent.<lf>On July 24, Alpha Team was dispatched as well,<lf>and became entangled in the events at the<lf>nearby mansion.","This bizarre incident occurred in a mansion<lf>owned by the Umbrella Corporation located<lf>in the Arklay Mountains.<lf><lf>On July 23, S.T.A.R.S. Bravo Team was dispatched<lf>to the Arklay Mountains to investigate a series of<lf>mysterious and grisly murders, and went<lf>unexpectedly radio silent.<lf>On July 24, Alpha Team was dispatched as well,<lf>and became entangled in the events at the<lf>nearby mansion."
"re_chunk_000\natives\stm\escape\message\file\mes_file_03¤The incident culminated in the destruction of<lf>the mansion. Casualties were numerous. The<lf>only survivors were five members of S.T.A.R.S.<lf>The cause of the incident was the illegal<lf>bioweapon experiments being carried out in<lf>a secret Umbrella lab beneath the mansion.<lf>The T-Virus being used in these experiments<lf>escaped the facility, and is presumed to be<lf>the root cause of all that occurred.<lf><lf>However, all evidence was destroyed along with<lf>the mansion, so further investigation has proven<lf>to be extremely difficult.","The incident culminated in the destruction of<lf>the mansion. Casualties were numerous. The<lf>only survivors were five members of S.T.A.R.S.<lf>The cause of the incident was the illegal<lf>bioweapon experiments being carried out in<lf>a secret Umbrella lab beneath the mansion.<lf>The T-Virus being used in these experiments<lf>escaped the facility, and is presumed to be<lf>the root cause of all that occurred.<lf><lf>However, all evidence was destroyed along with<lf>the mansion, so further investigation has proven<lf>to be extremely difficult."
"re_chunk_000\natives\stm\escape\message\file\mes_file_04¤Raccoon City and Umbrella","Raccoon City and Umbrella"
"re_chunk_000\natives\stm\escape\message\file\mes_file_04¤Mayor Michael Warren: Bought by Umbrella?<lf><lf>In exchange for bribes, the mayor ensures<lf>R.P.D. keeps Umbrella apprised of any ongoing<lf>police investigations. The company gets first<lf>claim on hospital and academic supplies, while<lf>the zoning commission has promised them a new<lf>Special Medical Zone (SMZ) in exchange for<lf>construction contracts.<lf><lf>Evidence exists of collusion with print and<lf>TV media. Is the entire town standing under<lf>the same Umbrella?","Mayor Michael Warren: Bought by Umbrella?<lf><lf>In exchange for bribes, the mayor ensures<lf>R.P.D. keeps Umbrella apprised of any ongoing<lf>police investigations. The company gets first<lf>claim on hospital and academic supplies, while<lf>the zoning commission has promised them a new<lf>Special Medical Zone (SMZ) in exchange for<lf>construction contracts.<lf><lf>Evidence exists of collusion with print and<lf>TV media. Is the entire town standing under<lf>the same Umbrella?"
"re_chunk_000\natives\stm\escape\message\file\mes_file_05¤Re: Spencer Memorial Hospital","Re: Spencer Memorial Hospital"
"re_chunk_000\natives\stm\escape\message\file\mes_file_05¤A general hospital run and funded by Umbrella.<lf><lf>The chief director and president answers<lf>directly to Umbrella and is paid extremely well.<lf><lf>POI: <COL FILE_EMP>Dr. Nathaniel Bard</COLOR><lf>Renowned for his efforts in treating malignant<lf>diseases and halting the transmission of new forms<lf>of viral infections. He has an impressive record<lf>and is viewed as an authority in his field.","A general hospital run and funded by Umbrella.<lf><lf>The chief director and president answers<lf>directly to Umbrella and is paid extremely well.<lf><lf>POI: <COL FILE_EMP>Dr. Nathaniel Bard</COLOR><lf>Renowned for his efforts in treating malignant<lf>diseases and halting the transmission of new forms<lf>of viral infections. He has an impressive record<lf>and is viewed as an authority in his field."
"re_chunk_000\natives\stm\escape\message\file\mes_file_05¤Efforts are taken to ensure Umbrella's medical<lf>products are used as much as possible.<lf>In exchange, the company funds hospital research<lf>and medical trials of new drugs.<lf><lf>A hotline has been established for questions<lf>about the disease spreading across the city.<lf>New patients are admitted regularly.<lf>(Related to the virus at the mansion?)<lf><lf>Tractor trailers have been observed stopping at<lf>the hospital at night. Security too strong to<lf>get close. Warrants further investigation.","Efforts are taken to ensure Umbrella's medical<lf>products are used as much as possible.<lf>In exchange, the company funds hospital research<lf>and medical trials of new drugs.<lf><lf>A hotline has been established for questions<lf>about the disease spreading across the city.<lf>New patients are admitted regularly.<lf>(Related to the virus at the mansion?)<lf><lf>Tractor trailers have been observed stopping at<lf>the hospital at night. Security too strong to<lf>get close. Warrants further investigation."
"re_chunk_000\natives\stm\escape\message\file\mes_file_07¤Raccoon City and Umbrella","Raccoon City and Umbrella"
"re_chunk_000\natives\stm\escape\message\file\mes_file_07¤<CENTER>Mayor Michael Warren: Bought by Umbrella?</CENTER><lf><lf>In exchange for bribes, the mayor provides<lf>Umbrella access to the R.P.D., the subway<lf>system, the zoning commission and building<lf>contractors, hospital funding, etc.<lf><lf>Is it possible the entire town is standing<lf>under the same Umbrella?","<CENTER>Mayor Michael Warren: Bought by Umbrella?</CENTER><lf><lf>In exchange for bribes, the mayor provides<lf>Umbrella access to the R.P.D., the subway<lf>system, the zoning commission and building<lf>contractors, hospital funding, etc.<lf><lf>Is it possible the entire town is standing<lf>under the same Umbrella?"
"re_chunk_000\natives\stm\escape\message\file\mes_file_08¤Drugstore Owner's Journal","Drugstore Owner's Journal"
"re_chunk_000\natives\stm\escape\message\file\mes_file_08¤August 24<lf><lf>This new hair tonic from Umbrella is just flying<lf>off the shelves! The stuff they make always works<lf>wonders, so it's no surprise. I was counting on<lf>this and ordered a huge shipment. My instincts<lf>are paying off—literally! I just know sales will<lf>continue to rise as word gets out.<lf><lf>That said, the string of violent incidents on the<lf>news has me worried. Maybe I ought to invest in<lf>a good safe to hold all this cash that's rolling in.","August 24<lf><lf>This new hair tonic from Umbrella is just flying<lf>off the shelves! The stuff they make always works<lf>wonders, so it's no surprise. I was counting on<lf>this and ordered a huge shipment. My instincts<lf>are paying off—literally! I just know sales will<lf>continue to rise as word gets out.<lf><lf>That said, the string of violent incidents on the<lf>news has me worried. Maybe I ought to invest in<lf>a good safe to hold all this cash that's rolling in."
"re_chunk_000\natives\stm\escape\message\file\mes_file_08¤September 2<lf><lf>The new safe is just perfect. Nobody knows the<lf><COL FILE_EMP>code</COLOR>, not even my wife.<lf><lf>It's a secret between me and my beautiful<lf><COL FILE_EMP>Aqua Cure</COLOR> queen...<lf>And she'd never give it up for a thief!","September 2<lf><lf>The new safe is just perfect. Nobody knows the<lf><COL FILE_EMP>code</COLOR>, not even my wife.<lf><lf>It's a secret between me and my beautiful<lf><COL FILE_EMP>Aqua Cure</COLOR> queen...<lf>And she'd never give it up for a thief!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_09¤A Love Letter?","A Love Letter?"
"re_chunk_000\natives\stm\escape\message\file\mes_file_09¤My little darlings,<lf><lf>It's already been three months since we fled<lf>here together. I find myself thinking back to the<lf>day you hatched... Your little voices made me<lf>tremble with pride...<lf>Your adorable little bodies, brimming with<lf>incredible, destructive power... And, of course,<lf>that voracious, insatiable appetite. You are no<lf>less than the pinnacle of the Hunter series! And yet<lf>they ordered me to destroy you! They said you<lf>were unfit for use as weapons because of a few<lf>minor vulnerabilities!","My little darlings,<lf><lf>It's already been three months since we fled<lf>here together. I find myself thinking back to the<lf>day you hatched... Your little voices made me<lf>tremble with pride...<lf>Your adorable little bodies, brimming with<lf>incredible, destructive power... And, of course,<lf>that voracious, insatiable appetite. You are no<lf>less than the pinnacle of the Hunter series! And yet<lf>they ordered me to destroy you! They said you<lf>were unfit for use as weapons because of a few<lf>minor vulnerabilities!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_09¤So what if you're susceptible to heat? So what<lf>if your delicate mandibles are exposed when<lf>you feed? Haven't they ever heard of<lf>CHARACTER FLAWS? It is those very flaws<lf>that make you so very, very precious to me.<lf><lf>But we'll show them yet. Down here we'll continue<lf>to walk this evolutionary path together!<lf>We'll prove to Umbrella that you, my beloved<lf>Hunter Gammas, are truly superior!","So what if you're susceptible to heat? So what<lf>if your delicate mandibles are exposed when<lf>you feed? Haven't they ever heard of<lf>CHARACTER FLAWS? It is those very flaws<lf>that make you so very, very precious to me.<lf><lf>But we'll show them yet. Down here we'll continue<lf>to walk this evolutionary path together!<lf>We'll prove to Umbrella that you, my beloved<lf>Hunter Gammas, are truly superior!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_10¤Tabloid Front Page","Tabloid Front Page"
"re_chunk_000\natives\stm\escape\message\file\mes_file_10¤<CENTER>THE CANNIBAL MURDERS: A COMPLETE DIGEST</CENTER><lf><lf>In the gray of the morning on September 25th,<lf>a frantic caller telephoned the R.P.D. to report<lf>an assault; a man described as ""disheveled, like<lf>a vagrant"" was attacking a passerby north of the<lf>Lambs Museum of Art. The responding officers<lf>discovered the mutilated corpse of a woman by some<lf>dumpsters nearby. Dozens of bite marks covered her<lf>body and she had been dismembered, suggesting she<lf>had been eaten—the third known incident of its<lf>kind to occur in Raccoon City this month.","<CENTER>THE CANNIBAL MURDERS: A COMPLETE DIGEST</CENTER><lf><lf>In the gray of the morning on September 25th,<lf>a frantic caller telephoned the R.P.D. to report<lf>an assault; a man described as ""disheveled, like<lf>a vagrant"" was attacking a passerby north of the<lf>Lambs Museum of Art. The responding officers<lf>discovered the mutilated corpse of a woman by some<lf>dumpsters nearby. Dozens of bite marks covered her<lf>body and she had been dismembered, suggesting she<lf>had been eaten—the third known incident of its<lf>kind to occur in Raccoon City this month."
"re_chunk_000\natives\stm\escape\message\file\mes_file_10¤So whodunit? Who's been munching on man-steak?<lf>We here at News Comet have a gnawing feeling<lf>that the so-called ""cannibal disease"" patients<lf>Spencer Memorial has been providing free treatment<lf>for since August might not be settling for just<lf>the cafeteria food.<lf><lf>Our reporters have infiltrated Spencer Memorial,<lf>asked the tough questions, and come back with<lf>horror stories that will make your stomach roil.<lf>Turn the page for the scoop.","So whodunit? Who's been munching on man-steak?<lf>We here at News Comet have a gnawing feeling<lf>that the so-called ""cannibal disease"" patients<lf>Spencer Memorial has been providing free treatment<lf>for since August might not be settling for just<lf>the cafeteria food.<lf><lf>Our reporters have infiltrated Spencer Memorial,<lf>asked the tough questions, and come back with<lf>horror stories that will make your stomach roil.<lf>Turn the page for the scoop."
"re_chunk_000\natives\stm\escape\message\file\mes_file_11¤U.B.C.S. Suicide Note","U.B.C.S. Suicide Note"
"re_chunk_000\natives\stm\escape\message\file\mes_file_11¤September 28<lf><lf>The Middle East, Eastern Europe, East Africa...<lf>I thought I knew what hell was. Figured I'd never<lf>crack, no matter what was thrown at me.<lf><lf>But this job? This one was supposed to be easy.<lf>A quick wage. I'd earned it.","September 28<lf><lf>The Middle East, Eastern Europe, East Africa...<lf>I thought I knew what hell was. Figured I'd never<lf>crack, no matter what was thrown at me.<lf><lf>But this job? This one was supposed to be easy.<lf>A quick wage. I'd earned it."
"re_chunk_000\natives\stm\escape\message\file\mes_file_11¤It all happened at once. There were 30 guys<lf>in our squad, all armed with state-of-the-art<lf>assault rifles, and yet we were wiped out in<lf>less than 48 hours.<lf><lf>I've been through enough shit to know it only<lf>ever gets worse. And if that was just the beginning...<lf><lf>Maybe I'm a coward. I don't care. This is the<lf>only way out I have left. I just hope my body<lf>doesn't get back up after I pull the trigger.","It all happened at once. There were 30 guys<lf>in our squad, all armed with state-of-the-art<lf>assault rifles, and yet we were wiped out in<lf>less than 48 hours.<lf><lf>I've been through enough shit to know it only<lf>ever gets worse. And if that was just the beginning...<lf><lf>Maybe I'm a coward. I don't care. This is the<lf>only way out I have left. I just hope my body<lf>doesn't get back up after I pull the trigger."
"re_chunk_000\natives\stm\escape\message\file\mes_file_12¤Increased Sewer Security","Increased Sewer Security"
"re_chunk_000\natives\stm\escape\message\file\mes_file_12¤We've been receiving reports of unauthorized personnel<lf>in the control areas of the facility. In response,<lf>we are replacing the aging mechanical locks and<lf>implementing new security protocols.<lf><lf>Unlocking the new <COL FILE_EMP>electronic locks</COLOR> requires a<lf>special-made <COL FILE_EMP>battery pack</COLOR>, to be distributed<lf>to all employees. Please keep your personal<lf>battery pack on hand at all times when moving<lf>throughout the facility.","We've been receiving reports of unauthorized personnel<lf>in the control areas of the facility. In response,<lf>we are replacing the aging mechanical locks and<lf>implementing new security protocols.<lf><lf>Unlocking the new <COL FILE_EMP>electronic locks</COLOR> requires a<lf>special-made <COL FILE_EMP>battery pack</COLOR>, to be distributed<lf>to all employees. Please keep your personal<lf>battery pack on hand at all times when moving<lf>throughout the facility."
"re_chunk_000\natives\stm\escape\message\file\mes_file_13¤Chad's Notes","Chad's Notes"
"re_chunk_000\natives\stm\escape\message\file\mes_file_13¤What happened to this place!? I've seen some<lf>strange shit over the past few days—those<lf><COL FILE_EMP>strange bugs</COLOR> building their nests, that metallic<lf>smell wafting through the vents... But, fuck,<lf>if it didn't all go straight to hell overnight!?<lf><lf>I need to check in on my ma uptown, but the boss<lf>says I can't leave till I drop all the <COL FILE_EMP>breakers</COLOR>.<lf>Goddammit. Better finish up quick so I can get<lf>out of here.","What happened to this place!? I've seen some<lf>strange shit over the past few days—those<lf><COL FILE_EMP>strange bugs</COLOR> building their nests, that metallic<lf>smell wafting through the vents... But, fuck,<lf>if it didn't all go straight to hell overnight!?<lf><lf>I need to check in on my ma uptown, but the boss<lf>says I can't leave till I drop all the <COL FILE_EMP>breakers</COLOR>.<lf>Goddammit. Better finish up quick so I can get<lf>out of here."
"re_chunk_000\natives\stm\escape\message\file\mes_file_13¤Well fuck me.<lf>My stomach hurts so much I can hardly move.<lf><lf>At the last breaker, a big ugly bastard of a bug<lf>got the drop on me and shoved a big fuckin'<lf>tube down my throat.<lf><lf>I managed to get away, and somehow kept<lf>from vomiting on the spot.","Well fuck me.<lf>My stomach hurts so much I can hardly move.<lf><lf>At the last breaker, a big ugly bastard of a bug<lf>got the drop on me and shoved a big fuckin'<lf>tube down my throat.<lf><lf>I managed to get away, and somehow kept<lf>from vomiting on the spot."
"re_chunk_000\natives\stm\escape\message\file\mes_file_13¤Fuck it hurts. Feels like something's moving inside.<lf>Holding it together. Can't believe I haven't puked.<lf><lf>Fuuuuck it hurts. Like I'm gonna tear apart.<lf>I think this is it for me.<lf>I love you, mama.","Fuck it hurts. Feels like something's moving inside.<lf>Holding it together. Can't believe I haven't puked.<lf><lf>Fuuuuck it hurts. Like I'm gonna tear apart.<lf>I think this is it for me.<lf>I love you, mama."
"re_chunk_000\natives\stm\escape\message\file\mes_file_14¤Note to a Friend","Note to a Friend"
"re_chunk_000\natives\stm\escape\message\file\mes_file_14¤Hector:<lf><lf>If you're reading this, I'm already dead.<lf>If you hear any noises coming from the locker,<lf>DO NOT OPEN IT. Please.","Hector:<lf><lf>If you're reading this, I'm already dead.<lf>If you hear any noises coming from the locker,<lf>DO NOT OPEN IT. Please."
"re_chunk_000\natives\stm\escape\message\file\mes_file_14¤While you were out on patrol, I focused on<lf>finding a way to get to the other side.<lf>I realized that explosives might be our best bet.<lf>I managed to rig up a pretty good bomb, but we<lf>don't have any <COL FILE_EMP>batteries</COLOR> for the detonator.<lf>I'm pretty sure I sent one to the <COL FILE_EMP>safety deposit room</COLOR><lf>during intake last week. We need that battery<lf>if we're going to knock this wall down, so I headed<lf>upstairs to find you since I know you have the<lf><COL FILE_EMP>safety deposit room key</COLOR>.","While you were out on patrol, I focused on<lf>finding a way to get to the other side.<lf>I realized that explosives might be our best bet.<lf>I managed to rig up a pretty good bomb, but we<lf>don't have any <COL FILE_EMP>batteries</COLOR> for the detonator.<lf>I'm pretty sure I sent one to the <COL FILE_EMP>safety deposit room</COLOR><lf>during intake last week. We need that battery<lf>if we're going to knock this wall down, so I headed<lf>upstairs to find you since I know you have the<lf><COL FILE_EMP>safety deposit room key</COLOR>."
"re_chunk_000\natives\stm\escape\message\file\mes_file_14¤As soon as I left the shower room, I was attacked.<lf>One of them bit me... I washed the wound as best<lf>I could but I feel worse and worse.<lf>I hope I don't need to spell out why you must not<lf>open the locker... Please don't worry about me.<lf>Just get yourself out of here as fast as you can.<lf><lf>                                                     Your buddy,<lf>                                                               Wes.<lf><lf>P.S. Don't worry about that $600 I lent you.<lf>Think of it as a gift towards your upcoming move.<lf>Good luck, buddy.","As soon as I left the shower room, I was attacked.<lf>One of them bit me... I washed the wound as best<lf>I could but I feel worse and worse.<lf>I hope I don't need to spell out why you must not<lf>open the locker... Please don't worry about me.<lf>Just get yourself out of here as fast as you can.<lf><lf>                                                     Your buddy,<lf>                                                               Wes.<lf><lf>P.S. Don't worry about that $600 I lent you.<lf>Think of it as a gift towards your upcoming move.<lf>Good luck, buddy."
"re_chunk_000\natives\stm\escape\message\file\mes_file_15¤NEST 2 Employee Regulations","NEST 2 Employee Regulations"
"re_chunk_000\natives\stm\escape\message\file\mes_file_15¤<CENTER>Attention <COL FILE_EMP>NEST 2</COLOR> Employees</CENTER><lf><lf>The objectives of this T-Virus research facility<lf>differ from those of Umbrella's main NEST facility.<lf>Here we focus on real-world use cases which arise<lf>as new bioweapons are created and introduced,<lf>such as the need for T-Virus vaccines, and new<lf>weaponry capable of suppressing bioweapons.","<CENTER>Attention <COL FILE_EMP>NEST 2</COLOR> Employees</CENTER><lf><lf>The objectives of this T-Virus research facility<lf>differ from those of Umbrella's main NEST facility.<lf>Here we focus on real-world use cases which arise<lf>as new bioweapons are created and introduced,<lf>such as the need for T-Virus vaccines, and new<lf>weaponry capable of suppressing bioweapons."
"re_chunk_000\natives\stm\escape\message\file\mes_file_15¤Some aspects of our work here can be dangerous,<lf>so it is imperative that all employees adhere to<lf>workplace regulations without fail. In particular,<lf>unauthorized entry by unapproved visitors, or<lf>the removal of work-related data or materials<lf>will be met with severe disciplinary measures.<lf><lf>It is a great honor to be part of the finest<lf>research organization in the world. Keep<lf>this in mind and stick to the rules as we<lf>forge new and revolutionary technologies.","Some aspects of our work here can be dangerous,<lf>so it is imperative that all employees adhere to<lf>workplace regulations without fail. In particular,<lf>unauthorized entry by unapproved visitors, or<lf>the removal of work-related data or materials<lf>will be met with severe disciplinary measures.<lf><lf>It is a great honor to be part of the finest<lf>research organization in the world. Keep<lf>this in mind and stick to the rules as we<lf>forge new and revolutionary technologies."
"re_chunk_000\natives\stm\escape\message\file\mes_file_16¤Essay on Vaccine Synthesis","Essay on Vaccine Synthesis"
"re_chunk_000\natives\stm\escape\message\file\mes_file_16¤<CENTER>On the Roles of Antigens and Adjuvants<lf>in Vaccine Synthesis</CENTER><lf><lf>                                                Dr. Nathaniel Bard<lf>          Chief Researcher, Spencer Memorial Hospital<lf><lf>To most efficiently synthesize a vaccine,<lf>both an <COL FILE_EMP>antigen</COLOR> and an <COL FILE_EMP>adjuvant</COLOR> are required.<lf>The antigen produces an immune response,<lf>while the adjuvant increases the effects of such<lf>responses, leading to increased antibody production.<lf>By combining samples of these two ingredients,<lf>one can create a potent <COL FILE_EMP>vaccine base</COLOR>.","<CENTER>On the Roles of Antigens and Adjuvants<lf>in Vaccine Synthesis</CENTER><lf><lf>                                                Dr. Nathaniel Bard<lf>          Chief Researcher, Spencer Memorial Hospital<lf><lf>To most efficiently synthesize a vaccine,<lf>both an <COL FILE_EMP>antigen</COLOR> and an <COL FILE_EMP>adjuvant</COLOR> are required.<lf>The antigen produces an immune response,<lf>while the adjuvant increases the effects of such<lf>responses, leading to increased antibody production.<lf>By combining samples of these two ingredients,<lf>one can create a potent <COL FILE_EMP>vaccine base</COLOR>."
"re_chunk_000\natives\stm\escape\message\file\mes_file_16¤By processing this vaccine base with our proprietary<lf>equipment, a larger batch of vaccine can be created<lf>with astonishing ease. What's more, my latest antigen<lf>and adjuvant samples yield unprecedented rates of<lf>antibody production, producing more than 1,000<lf>times the yield of traditional materials.<lf>This not only makes it an effective vaccine, but also<lf>a potential way to eliminate existing infections.","By processing this vaccine base with our proprietary<lf>equipment, a larger batch of vaccine can be created<lf>with astonishing ease. What's more, my latest antigen<lf>and adjuvant samples yield unprecedented rates of<lf>antibody production, producing more than 1,000<lf>times the yield of traditional materials.<lf>This not only makes it an effective vaccine, but also<lf>a potential way to eliminate existing infections."
"re_chunk_000\natives\stm\escape\message\file\mes_file_17¤Disposal Center","Disposal Center"
"re_chunk_000\natives\stm\escape\message\file\mes_file_17¤Disposal Center Protocols<lf><lf>This facility is to be used for the dissolution<lf>and disposal of test subjects used in<lf>NEST 2 experiments. The <COL FILE_EMP>potent solvents</COLOR> used<lf>will ensure that any biological matter within the vat,<lf>living or dead, is completely dissolved and ready<lf>for disposal. Please follow all safety protocols<lf>when using the disposal center.","Disposal Center Protocols<lf><lf>This facility is to be used for the dissolution<lf>and disposal of test subjects used in<lf>NEST 2 experiments. The <COL FILE_EMP>potent solvents</COLOR> used<lf>will ensure that any biological matter within the vat,<lf>living or dead, is completely dissolved and ready<lf>for disposal. Please follow all safety protocols<lf>when using the disposal center."
"re_chunk_000\natives\stm\escape\message\file\mes_file_17¤- Always confirm that no employees are in the<lf>  chamber before beginning the dissolution process.<lf><lf>- Always use the regulated amount of solvent,<lf>  regardless of the volume or mass being disposed of.<lf><lf>- If a test subject reacts violently, do not halt the<lf>  disposal process. Leave the chamber filled for<lf>  at least 12 hours, then check for complete<lf>  dissolution before draining.","- Always confirm that no employees are in the<lf>  chamber before beginning the dissolution process.<lf><lf>- Always use the regulated amount of solvent,<lf>  regardless of the volume or mass being disposed of.<lf><lf>- If a test subject reacts violently, do not halt the<lf>  disposal process. Leave the chamber filled for<lf>  at least 12 hours, then check for complete<lf>  dissolution before draining."
"re_chunk_000\natives\stm\escape\message\file\mes_file_18¤Isaac Graves' Diary","Isaac Graves' Diary"
"re_chunk_000\natives\stm\escape\message\file\mes_file_18¤The pay was generous, the benefits were good.<lf>Most importantly, they promised me I'd be<lf>contributing to state-of-the-art medical tech<lf>research. For a university teacher stuck working<lf>in Nowhere, America, it was a golden opportunity,<lf>like winning the lottery. So I went for it. I made<lf>the pitch to my family and we agreed to move<lf>here to Raccoon City.","The pay was generous, the benefits were good.<lf>Most importantly, they promised me I'd be<lf>contributing to state-of-the-art medical tech<lf>research. For a university teacher stuck working<lf>in Nowhere, America, it was a golden opportunity,<lf>like winning the lottery. So I went for it. I made<lf>the pitch to my family and we agreed to move<lf>here to Raccoon City."
"re_chunk_000\natives\stm\escape\message\file\mes_file_18¤Well, hindsight is 20/20, because this lab is a<lf>den of monsters who conduct cruel and barbaric<lf>experiments for the sole purpose of taking human<lf>life in the most sickening way possible.<lf><lf>It's messed up. The world needs to know.<lf>But every time I work up enough courage to<lf>blow the whistle, I think of Penny and Casey<lf>and immediately chicken out.","Well, hindsight is 20/20, because this lab is a<lf>den of monsters who conduct cruel and barbaric<lf>experiments for the sole purpose of taking human<lf>life in the most sickening way possible.<lf><lf>It's messed up. The world needs to know.<lf>But every time I work up enough courage to<lf>blow the whistle, I think of Penny and Casey<lf>and immediately chicken out."
"re_chunk_000\natives\stm\escape\message\file\mes_file_18¤Umbrella owns this town. There was this guy they<lf>caught trying to smuggle out company secrets.<lf>They essentially fed him to one of the Betas.<lf>FED HIM. I saw the whole thing.<lf><lf>I got my wife and daughter into this. I just need<lf>to do my job. Do as I'm told. For their sake.<lf>But let this be testament that I do have a<lf>conscience, and that I've learned my lesson.","Umbrella owns this town. There was this guy they<lf>caught trying to smuggle out company secrets.<lf>They essentially fed him to one of the Betas.<lf>FED HIM. I saw the whole thing.<lf><lf>I got my wife and daughter into this. I just need<lf>to do my job. Do as I'm told. For their sake.<lf>But let this be testament that I do have a<lf>conscience, and that I've learned my lesson."
"re_chunk_000\natives\stm\escape\message\file\mes_file_19¤Expression of Concern","Expression of Concern"
"re_chunk_000\natives\stm\escape\message\file\mes_file_19¤Senior Fellow Dr. Frankl,<lf><lf>Please allow me to send my heartfelt<lf>congratulations to you and your colleagues<lf>at Umbrella Europe for completing Nemesis,<lf>a truly remarkable achievement in the field of<lf>bioweapons research. Introducing a parasitic<lf>organism into a Tyrant's brain to gain external<lf>control of it? How can I not marvel at such<lf>a wild idea!","Senior Fellow Dr. Frankl,<lf><lf>Please allow me to send my heartfelt<lf>congratulations to you and your colleagues<lf>at Umbrella Europe for completing Nemesis,<lf>a truly remarkable achievement in the field of<lf>bioweapons research. Introducing a parasitic<lf>organism into a Tyrant's brain to gain external<lf>control of it? How can I not marvel at such<lf>a wild idea!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_19¤However, from a medical perspective, I must<lf>emphatically state my disapproval of this shift<lf>away from established Umbrella policy. By<lf>turning to the use of parasites, you are setting<lf>a dangerous precedent.<lf><lf>Viruses can be kept in check. I believe an<lf>effective vaccine can be developed for any virus<lf>on Earth (with abundant funding and a bounty<lf>of samples, of course).","However, from a medical perspective, I must<lf>emphatically state my disapproval of this shift<lf>away from established Umbrella policy. By<lf>turning to the use of parasites, you are setting<lf>a dangerous precedent.<lf><lf>Viruses can be kept in check. I believe an<lf>effective vaccine can be developed for any virus<lf>on Earth (with abundant funding and a bounty<lf>of samples, of course)."
"re_chunk_000\natives\stm\escape\message\file\mes_file_19¤Can you say the same for parasites, however?<lf>Doctors have tried in vain to develop a vaccine<lf>for malaria. Parasites like Plasmodium are far<lf>more genetically complex than the T-Virus, and<lf>to think they will submit to control is utter folly.<lf><lf>Perhaps, in your country, consumers are willing<lf>to buy automobiles with no brakes, but here in<lf>America, they know better.","Can you say the same for parasites, however?<lf>Doctors have tried in vain to develop a vaccine<lf>for malaria. Parasites like Plasmodium are far<lf>more genetically complex than the T-Virus, and<lf>to think they will submit to control is utter folly.<lf><lf>Perhaps, in your country, consumers are willing<lf>to buy automobiles with no brakes, but here in<lf>America, they know better."
"re_chunk_000\natives\stm\escape\message\file\mes_file_19¤Then again, I recall you have a degree in<lf>economics, so no doubt you've already<lf>devised a brilliant marketing strategy to<lf>win over the naysayers.<lf><lf>I look forward to your talk at the forum<lf>in Berlin next month. In the meantime,<lf>I shall be exploring medical solutions<lf>to this hubristic problem you've foisted<lf>on us.<lf><lf>Sincerely,<lf>Nathaniel Bard, PhD","Then again, I recall you have a degree in<lf>economics, so no doubt you've already<lf>devised a brilliant marketing strategy to<lf>win over the naysayers.<lf><lf>I look forward to your talk at the forum<lf>in Berlin next month. In the meantime,<lf>I shall be exploring medical solutions<lf>to this hubristic problem you've foisted<lf>on us.<lf><lf>Sincerely,<lf>Nathaniel Bard, PhD"
"re_chunk_000\natives\stm\escape\message\file\mes_file_20¤Weapon Spec Sheet","Weapon Spec Sheet"
"re_chunk_000\natives\stm\escape\message\file\mes_file_20¤XXXXX (REDACTED)<lf><lf>Project Title:<lf>Ferromagnetic Infantry-use Next Generation Railgun<lf>Development Codename: FINGeR<lf>Chief Developer: NEST 2 Lead Researcher Cornell Garner<lf>Assisting Developer(s): United States Army<lf><lf>Ammo Caliber: 60 mm<lf>Muzzle Velocity: 6,000 m/s","XXXXX (REDACTED)<lf><lf>Project Title:<lf>Ferromagnetic Infantry-use Next Generation Railgun<lf>Development Codename: FINGeR<lf>Chief Developer: NEST 2 Lead Researcher Cornell Garner<lf>Assisting Developer(s): United States Army<lf><lf>Ammo Caliber: 60 mm<lf>Muzzle Velocity: 6,000 m/s"
"re_chunk_000\natives\stm\escape\message\file\mes_file_20¤Project Objective:<lf>Suppression of new bioweapons in case of outbreak<lf><lf>Additional Notes:<lf>Extreme firepower provides the secondary<lf>benefit of completely obliterating the target,<lf>leaving no trace behind.","Project Objective:<lf>Suppression of new bioweapons in case of outbreak<lf><lf>Additional Notes:<lf>Extreme firepower provides the secondary<lf>benefit of completely obliterating the target,<lf>leaving no trace behind."
"re_chunk_000\natives\stm\escape\message\file\mes_file_20¤User Feedback:<lf> - This thing is totally rad! Tyrant's out of line?<lf>   Just give 'em the FINGeR and problem solved!<lf> - Packs the firepower we need. It would be even<lf>   better if there was a way to control the output.<lf> - Mobility may prove to be problematic in the<lf>   field. Perhaps its platform could be refined?<lf> - It requires <COL FILE_EMP>multiple power sources</COLOR>. May be<lf>   difficult to secure in practice. Could you<lf>   consolidate to a single power source?","User Feedback:<lf> - This thing is totally rad! Tyrant's out of line?<lf>   Just give 'em the FINGeR and problem solved!<lf> - Packs the firepower we need. It would be even<lf>   better if there was a way to control the output.<lf> - Mobility may prove to be problematic in the<lf>   field. Perhaps its platform could be refined?<lf> - It requires <COL FILE_EMP>multiple power sources</COLOR>. May be<lf>   difficult to secure in practice. Could you<lf>   consolidate to a single power source?"
"re_chunk_000\natives\stm\escape\message\file\mes_file_21¤Bobby's Journal","Bobby's Journal"
"re_chunk_000\natives\stm\escape\message\file\mes_file_21¤June 29<lf><lf>You know those <COL FILE_EMP>Charlie Dolls</COLOR> the toy store made<lf>last year? The ones nobody liked because they're<lf>so weird looking? We found one in Tommy's<lf>basement and he dropped it and POOF!<lf>It completely <COL FILE_EMP>disappeared!</COLOR><lf>So now, we're planning a new game...","June 29<lf><lf>You know those <COL FILE_EMP>Charlie Dolls</COLOR> the toy store made<lf>last year? The ones nobody liked because they're<lf>so weird looking? We found one in Tommy's<lf>basement and he dropped it and POOF!<lf>It completely <COL FILE_EMP>disappeared!</COLOR><lf>So now, we're planning a new game..."
"re_chunk_000\natives\stm\escape\message\file\mes_file_21¤We're collecting as many Charlie Dolls as we can,<lf>and then we're gonna <COL FILE_EMP>shoot them</COLOR> with the BB gun my<lf>uncle gave me. The toy store gave them out to people<lf>last year for the store's anniversary, but nobody<lf>wants them because they're so dumb and creepy.<lf>Sometimes we even find them in <COL FILE_EMP>weird hiding places</COLOR>.<lf>The more we find, the more we can shoot!<lf>I'm gonna go out and look for some more now!<lf><lf>P.S. I wonder if the big head on the toy store would make a noise<lf>if we shot it!","We're collecting as many Charlie Dolls as we can,<lf>and then we're gonna <COL FILE_EMP>shoot them</COLOR> with the BB gun my<lf>uncle gave me. The toy store gave them out to people<lf>last year for the store's anniversary, but nobody<lf>wants them because they're so dumb and creepy.<lf>Sometimes we even find them in <COL FILE_EMP>weird hiding places</COLOR>.<lf>The more we find, the more we can shoot!<lf>I'm gonna go out and look for some more now!<lf><lf>P.S. I wonder if the big head on the toy store would make a noise<lf>if we shot it!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_22¤The Umbrella Corporation","The Umbrella Corporation"
"re_chunk_000\natives\stm\escape\message\file\mes_file_22¤<CENTER>Umbrella</CENTER><lf><lf>A global leader in the pharmaceutical industry.<lf>Founded by Ozwell E. Spencer.<lf><lf>Despite their public-facing work as<lf>a pharmaceuticals manufacturer, their main efforts<lf>appear to be focused on the development and<lf>production of military equipment. They also<lf>develop biological weapons.","<CENTER>Umbrella</CENTER><lf><lf>A global leader in the pharmaceutical industry.<lf>Founded by Ozwell E. Spencer.<lf><lf>Despite their public-facing work as<lf>a pharmaceuticals manufacturer, their main efforts<lf>appear to be focused on the development and<lf>production of military equipment. They also<lf>develop biological weapons."
"re_chunk_000\natives\stm\escape\message\file\mes_file_22¤<CENTER>Ties to Raccoon City</CENTER><lf><lf>A large portion of Raccoon City's tax dollars come<lf>from Umbrella.<lf>They have influence over R.P.D.'s investigations<lf>and hold sway over numerous public officials.<lf>In practice, they run this city.<lf><lf>Are these strange illnesses related to Umbrella?","<CENTER>Ties to Raccoon City</CENTER><lf><lf>A large portion of Raccoon City's tax dollars come<lf>from Umbrella.<lf>They have influence over R.P.D.'s investigations<lf>and hold sway over numerous public officials.<lf>In practice, they run this city.<lf><lf>Are these strange illnesses related to Umbrella?"
"re_chunk_000\natives\stm\escape\message\file\mes_file_23¤Fax from Substation Chief","Fax from Substation Chief"
"re_chunk_000\natives\stm\escape\message\file\mes_file_23¤To all employees<lf><lf>In response to the violent outbreaks across<lf>the city, we have implemented an intentional<lf>power outage.<lf><lf>Once the situation has been brought under<lf>control, please <COL FILE_EMP>activate the four breakers</COLOR> ASAP.<lf>Once that's done, turn on the <COL FILE_EMP>main power switch</COLOR><lf>in the control room to reactivate the power grid.","To all employees<lf><lf>In response to the violent outbreaks across<lf>the city, we have implemented an intentional<lf>power outage.<lf><lf>Once the situation has been brought under<lf>control, please <COL FILE_EMP>activate the four breakers</COLOR> ASAP.<lf>Once that's done, turn on the <COL FILE_EMP>main power switch</COLOR><lf>in the control room to reactivate the power grid."
"re_chunk_000\natives\stm\escape\message\file\mes_file_24¤Sewer Worker's Notes","Sewer Worker's Notes"
"re_chunk_000\natives\stm\escape\message\file\mes_file_24¤It happened again.<lf>They got Kane this time. I saw it all!<lf>One of those things just...swallowed him whole,<lf>head to toe.<lf><lf>I tried to warn them when Bill went missing<lf>two weeks back. The cops said he'd probably<lf>skipped town, but I said no way!<lf>Not with his baby coming any day!<lf>But did they listen? Nope!","It happened again.<lf>They got Kane this time. I saw it all!<lf>One of those things just...swallowed him whole,<lf>head to toe.<lf><lf>I tried to warn them when Bill went missing<lf>two weeks back. The cops said he'd probably<lf>skipped town, but I said no way!<lf>Not with his baby coming any day!<lf>But did they listen? Nope!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_24¤This is bullshit! Fucking puke-breathing, toad-<lf>faced motherfuckers! Every time I think I've lost<lf>them, another one pops out of the tunnels!<lf><lf>And it's not like I can count on the fucking cops!<lf>Don't trust those pencil-pushers at HQ either.<lf>Next time one of those freaks shows its face,<lf>I'm gonna hit it right in its big ugly mouth!","This is bullshit! Fucking puke-breathing, toad-<lf>faced motherfuckers! Every time I think I've lost<lf>them, another one pops out of the tunnels!<lf><lf>And it's not like I can count on the fucking cops!<lf>Don't trust those pencil-pushers at HQ either.<lf>Next time one of those freaks shows its face,<lf>I'm gonna hit it right in its big ugly mouth!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_25¤U.B.C.S. Communique","U.B.C.S. Communique"
"re_chunk_000\natives\stm\escape\message\file\mes_file_25¤<CENTER>To all members and collaborators:</CENTER><lf><lf>U.B.C.S. has established a base camp and resupply<lf>point at Redstone Street Station.<lf>We will periodically set out ammunition, as well as<lf>samples of the potent healing herbs unique to the<lf>Arklay area. All squad members and U.B.C.S.<lf>collaborators are encouraged to make use of these<lf>supplies as necessary.","<CENTER>To all members and collaborators:</CENTER><lf><lf>U.B.C.S. has established a base camp and resupply<lf>point at Redstone Street Station.<lf>We will periodically set out ammunition, as well as<lf>samples of the potent healing herbs unique to the<lf>Arklay area. All squad members and U.B.C.S.<lf>collaborators are encouraged to make use of these<lf>supplies as necessary."
"re_chunk_000\natives\stm\escape\message\file\mes_file_26¤Subway Employee's Memo","Subway Employee's Memo"
"re_chunk_000\natives\stm\escape\message\file\mes_file_26¤Violence getting worse and worse these<lf>past few days. Got a <COL FILE_EMP>shotgun</COLOR> for when<lf>it hits a breaking point.<lf><lf>Locking it up in the gun rack. That should<lf>keep it safe from any would-be looters while<lf>I go out and try to find some more shells.<lf><lf>If things go south, <COL FILE_EMP>cut the chain</COLOR> and bust <lf>out that sucker. I pray we all make it out<lf>alive.","Violence getting worse and worse these<lf>past few days. Got a <COL FILE_EMP>shotgun</COLOR> for when<lf>it hits a breaking point.<lf><lf>Locking it up in the gun rack. That should<lf>keep it safe from any would-be looters while<lf>I go out and try to find some more shells.<lf><lf>If things go south, <COL FILE_EMP>cut the chain</COLOR> and bust <lf>out that sucker. I pray we all make it out<lf>alive."
"re_chunk_000\natives\stm\escape\message\file\mes_file_27¤Kite Bros. Railway Manual","Kite Bros. Railway Manual"
"re_chunk_000\natives\stm\escape\message\file\mes_file_27¤Ensuring Safe Subway Operations<lf><lf>In the event of a power outage, the subway will<lf>automatically cease operations. Once power has<lf>been restored, please use the control panel to<lf>confirm <COL FILE_EMP>the stations at which the train will stop</COLOR>,<lf>as well as <COL FILE_EMP>which track segments will be used</COLOR>.<lf><lf>If the route entered is unsafe, an error will<lf>occur and operations will not resume.","Ensuring Safe Subway Operations<lf><lf>In the event of a power outage, the subway will<lf>automatically cease operations. Once power has<lf>been restored, please use the control panel to<lf>confirm <COL FILE_EMP>the stations at which the train will stop</COLOR>,<lf>as well as <COL FILE_EMP>which track segments will be used</COLOR>.<lf><lf>If the route entered is unsafe, an error will<lf>occur and operations will not resume."
"re_chunk_000\natives\stm\escape\message\file\mes_file_28¤U.B.C.S. Ammo Crafting Guide","U.B.C.S. Ammo Crafting Guide"
"re_chunk_000\natives\stm\escape\message\file\mes_file_28¤<CENTER>U.B.C.S. Ammunition Crafting Guide</CENTER><lf><lf>On the battlefield, if you run out of ammo,<lf>your gun's about as useful as a wet fart.<lf><lf>Want to stay alive out there? Then get these<lf>basic formulas into your skull.","<CENTER>U.B.C.S. Ammunition Crafting Guide</CENTER><lf><lf>On the battlefield, if you run out of ammo,<lf>your gun's about as useful as a wet fart.<lf><lf>Want to stay alive out there? Then get these<lf>basic formulas into your skull."
"re_chunk_000\natives\stm\escape\message\file\mes_file_28¤<COL FILE_EMP>Handgun Ammo:</COLOR><lf>Gunpowder x2<lf><lf><COL FILE_EMP>Shotgun Shells:</COLOR><lf>Gunpowder + High-Grade Gunpowder<lf><lf><COL FILE_EMP>MAG Ammo</COLOR><lf>High-Grade Gunpowder x2","<COL FILE_EMP>Handgun Ammo:</COLOR><lf>Gunpowder x2<lf><lf><COL FILE_EMP>Shotgun Shells:</COLOR><lf>Gunpowder + High-Grade Gunpowder<lf><lf><COL FILE_EMP>MAG Ammo</COLOR><lf>High-Grade Gunpowder x2"
"re_chunk_000\natives\stm\escape\message\file\mes_file_28¤Once you're stocked up, get out there and<lf>join the party! Let's give those dead motherfuckers<lf>something to eat! Just make sure you don't<lf>become dessert.","Once you're stocked up, get out there and<lf>join the party! Let's give those dead motherfuckers<lf>something to eat! Just make sure you don't<lf>become dessert."
"re_chunk_000\natives\stm\escape\message\file\mes_file_29¤ID Card Security Protocols","ID Card Security Protocols"
"re_chunk_000\natives\stm\escape\message\file\mes_file_29¤Sept. 16, 1998<lf><lf>Each member of the force has been issued<lf>an <COL FILE_EMP>ID card</COLOR>. From now on, this same card<lf>will be required to access all <COL FILE_EMP>storage boxes</COLOR>.<lf><lf>Do not lend your card to anyone. Take<lf>great care in using it. If your card goes<lf>missing, report it lost immediately.<lf><lf>                  R.P.D. Facility Maintenance Dept.","Sept. 16, 1998<lf><lf>Each member of the force has been issued<lf>an <COL FILE_EMP>ID card</COLOR>. From now on, this same card<lf>will be required to access all <COL FILE_EMP>storage boxes</COLOR>.<lf><lf>Do not lend your card to anyone. Take<lf>great care in using it. If your card goes<lf>missing, report it lost immediately.<lf><lf>                  R.P.D. Facility Maintenance Dept."
"re_chunk_000\natives\stm\escape\message\file\mes_file_30¤Note about a Tape Recording","Note about a Tape Recording"
"re_chunk_000\natives\stm\escape\message\file\mes_file_30¤Dakota,<lf><lf>I think I know what happened to the missing<lf><COL FILE_EMP>tape of Dr. B</COLOR>. His research assistant took it.<lf>One of my patients saw Abbott remove something<lf>from a locker in the Nurses Station and walk toward<lf>the <COL FILE_EMP>treatment room</COLOR>. I'll try to sneak in and look<lf>during the night shift. You just stay cool and<lf>keep doing your job.","Dakota,<lf><lf>I think I know what happened to the missing<lf><COL FILE_EMP>tape of Dr. B</COLOR>. His research assistant took it.<lf>One of my patients saw Abbott remove something<lf>from a locker in the Nurses Station and walk toward<lf>the <COL FILE_EMP>treatment room</COLOR>. I'll try to sneak in and look<lf>during the night shift. You just stay cool and<lf>keep doing your job."
"re_chunk_000\natives\stm\escape\message\file\mes_file_30¤I don't care how important Dr. B is to the medical<lf>community. That kind of harassment is not OK.<lf>I promise I won't let them destroy the evidence.<lf>He's a pig and an asshole and will get his day<lf>in court.<lf><lf>Stay brave. Stay strong.<lf>—A friend","I don't care how important Dr. B is to the medical<lf>community. That kind of harassment is not OK.<lf>I promise I won't let them destroy the evidence.<lf>He's a pig and an asshole and will get his day<lf>in court.<lf><lf>Stay brave. Stay strong.<lf>—A friend"
"re_chunk_000\natives\stm\escape\message\file\mes_file_31¤Spencer Memorial Pamphlet","Spencer Memorial Pamphlet"
"re_chunk_000\natives\stm\escape\message\file\mes_file_31¤<CENTER>Welcome to<lf>SPENCER MEMORIAL HOSPITAL</CENTER><lf><lf><CENTER>The Heart of Raccoon City's Healthcare<lf>The Forefront of Science</CENTER>","<CENTER>Welcome to<lf>SPENCER MEMORIAL HOSPITAL</CENTER><lf><lf><CENTER>The Heart of Raccoon City's Healthcare<lf>The Forefront of Science</CENTER>"
"re_chunk_000\natives\stm\escape\message\file\mes_file_31¤Spencer Memorial Hospital was meticulously<lf>designed by the Spencer Foundation to serve<lf>as the backbone of medical care throughout<lf>the region.<lf><lf>In addition to our state-of-the-art outpatient<lf>wing and spacious inpatient wing, we boast one<lf>of the country's largest research wings, where<lf>we conduct clinical trials for new drugs that will<lf>change the face of medicine across the United<lf>States and the world.","Spencer Memorial Hospital was meticulously<lf>designed by the Spencer Foundation to serve<lf>as the backbone of medical care throughout<lf>the region.<lf><lf>In addition to our state-of-the-art outpatient<lf>wing and spacious inpatient wing, we boast one<lf>of the country's largest research wings, where<lf>we conduct clinical trials for new drugs that will<lf>change the face of medicine across the United<lf>States and the world."
"re_chunk_000\natives\stm\escape\message\file\mes_file_32¤Nurse's Journal: Sept. 25","Nurse's Journal: Sept. 25"
"re_chunk_000\natives\stm\escape\message\file\mes_file_32¤Every day, they bring in more of these ""mystery<lf>illness"" patients. The sedatives don't stop their<lf>delirium, so we have to put them in straitjackets<lf>and move them to the isolation wing. Problem is,<lf>the isolation wing is already bursting at the<lf>seams. The director has ordered us to admit<lf>anyone with symptoms free of charge, but what<lf>does he expect us to do? Wish them better?<lf>We don't have a cure.","Every day, they bring in more of these ""mystery<lf>illness"" patients. The sedatives don't stop their<lf>delirium, so we have to put them in straitjackets<lf>and move them to the isolation wing. Problem is,<lf>the isolation wing is already bursting at the<lf>seams. The director has ordered us to admit<lf>anyone with symptoms free of charge, but what<lf>does he expect us to do? Wish them better?<lf>We don't have a cure."
"re_chunk_000\natives\stm\escape\message\file\mes_file_32¤And that's not all that's bothering me. When these<lf>patients die, they're not collected by the usual<lf>mortuary teams. We've been told it's ""special<lf>handling"" to prevent the illness from spreading,<lf>but I'm not sure I buy it. Miranda saw some guys<lf>wheeling a body through the ""forbidden door""<lf>during the night. Why? Where? What is going on?","And that's not all that's bothering me. When these<lf>patients die, they're not collected by the usual<lf>mortuary teams. We've been told it's ""special<lf>handling"" to prevent the illness from spreading,<lf>but I'm not sure I buy it. Miranda saw some guys<lf>wheeling a body through the ""forbidden door""<lf>during the night. Why? Where? What is going on?"
"re_chunk_000\natives\stm\escape\message\file\mes_file_33¤Nurse's Journal: Sept. 27","Nurse's Journal: Sept. 27"
"re_chunk_000\natives\stm\escape\message\file\mes_file_33¤· Admitted over 20 ""mystery illness"" patients<lf>· Patients in the isolation wing exhibiting<lf>  severe limb necrosis, fever, muttering delirium,<lf>  and signs of hyperphagia<lf>· Possible infection? Tried every antiseptic<lf>· Still no bloodwork back from the research wing<lf>  → ASK AGAIN","· Admitted over 20 ""mystery illness"" patients<lf>· Patients in the isolation wing exhibiting<lf>  severe limb necrosis, fever, muttering delirium,<lf>  and signs of hyperphagia<lf>· Possible infection? Tried every antiseptic<lf>· Still no bloodwork back from the research wing<lf>  → ASK AGAIN"
"re_chunk_000\natives\stm\escape\message\file\mes_file_33¤Dr. Young was bitten while treating one of the<lf>patients. We've disinfected the wound, but his<lf>fever won't go down. Nothing works.<lf>Meanwhile, the outpatient wing is complete<lf>anarchy. The patients are delirious and growing<lf>more violent by the minute.<lf><lf>We've called in our off-duty staff. It's all hands<lf>on deck now. We have got to contain this chaos!","Dr. Young was bitten while treating one of the<lf>patients. We've disinfected the wound, but his<lf>fever won't go down. Nothing works.<lf>Meanwhile, the outpatient wing is complete<lf>anarchy. The patients are delirious and growing<lf>more violent by the minute.<lf><lf>We've called in our off-duty staff. It's all hands<lf>on deck now. We have got to contain this chaos!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_34¤Nurse's Journal: Sept. 29","Nurse's Journal: Sept. 29"
"re_chunk_000\natives\stm\escape\message\file\mes_file_34¤We tried. I swear to God we did. But there's<lf>nothing else to be done. The chaos is completely<lf>beyond control. Victims are pouring in now, dying<lf>and spreading the infection faster than we can<lf>reach them.","We tried. I swear to God we did. But there's<lf>nothing else to be done. The chaos is completely<lf>beyond control. Victims are pouring in now, dying<lf>and spreading the infection faster than we can<lf>reach them."
"re_chunk_000\natives\stm\escape\message\file\mes_file_34¤So we've given up trying.<lf>Those of us who aren't infected have barricaded<lf>ourselves in here. We can hear the cries for help<lf>outside. The screaming... But none of us will go<lf>out there, because it would be the end of us.<lf><lf>I can't believe we've abandoned our patients...<lf>It's the worst sin imaginable for a nurse.<lf>I can't stop shaking. But I want to live.<lf>I want to live.","So we've given up trying.<lf>Those of us who aren't infected have barricaded<lf>ourselves in here. We can hear the cries for help<lf>outside. The screaming... But none of us will go<lf>out there, because it would be the end of us.<lf><lf>I can't believe we've abandoned our patients...<lf>It's the worst sin imaginable for a nurse.<lf>I can't stop shaking. But I want to live.<lf>I want to live."
"re_chunk_000\natives\stm\escape\message\file\mes_file_34¤9 p.m.<lf><lf>We heard a helicopter flying overhead and<lf>immediately started crying and hugging each other,<lf>thinking a rescue team was on the way.<lf><lf>But then the sound grew distant, and all we're<lf>left with now is the moaning of the dead and the<lf>silent screams in our hearts. We're all about to<lf>lose our minds.","9 p.m.<lf><lf>We heard a helicopter flying overhead and<lf>immediately started crying and hugging each other,<lf>thinking a rescue team was on the way.<lf><lf>But then the sound grew distant, and all we're<lf>left with now is the moaning of the dead and the<lf>silent screams in our hearts. We're all about to<lf>lose our minds."
"re_chunk_000\natives\stm\escape\message\file\mes_file_34¤Dr. Young, Ariana, Miranda, Dakota...<lf>I'm so sorry I failed you...<lf><lf>Something's coming<lf><lf>Help m","Dr. Young, Ariana, Miranda, Dakota...<lf>I'm so sorry I failed you...<lf><lf>Something's coming<lf><lf>Help m"
"re_chunk_000\natives\stm\escape\message\file\mes_file_35¤Banquet Invitation","Banquet Invitation"
"re_chunk_000\natives\stm\escape\message\file\mes_file_35¤Dear Dr. Bard,<lf><lf>It is my pleasure to cordially invite you to a<lf>banquet on Sept. 10 at the Central Hotel, where<lf>we will be exchanging viewpoints on Raccoon City's<lf>new Special Medical Zone (SMZ). Attending will be<lf>Mayor Michael Warren, Chief of Police Brian Irons,<lf>and other distinguished members of our community.","Dear Dr. Bard,<lf><lf>It is my pleasure to cordially invite you to a<lf>banquet on Sept. 10 at the Central Hotel, where<lf>we will be exchanging viewpoints on Raccoon City's<lf>new Special Medical Zone (SMZ). Attending will be<lf>Mayor Michael Warren, Chief of Police Brian Irons,<lf>and other distinguished members of our community."
"re_chunk_000\natives\stm\escape\message\file\mes_file_35¤Thursday, September 10, 1998 - 6:00 p.m.<lf>The Orient Restaurant<lf>The Central Hotel, Second Floor<lf><lf>We would be honored if you joined us.<lf><lf>Sincerely,<lf>Greg Tester, United States Senator","Thursday, September 10, 1998 - 6:00 p.m.<lf>The Orient Restaurant<lf>The Central Hotel, Second Floor<lf><lf>We would be honored if you joined us.<lf><lf>Sincerely,<lf>Greg Tester, United States Senator"
"re_chunk_000\natives\stm\escape\message\file\mes_file_35¤[Handwritten note]<lf><lf>Nate, I'll be introducing the bill for that<lf>new drug of yours in mid-August. Bring the cash.<lf><lf>We've booked a suite for the usual afterparty.<lf>You're a brunette guy, right? I'll let Irons know.","[Handwritten note]<lf><lf>Nate, I'll be introducing the bill for that<lf>new drug of yours in mid-August. Bring the cash.<lf><lf>We've booked a suite for the usual afterparty.<lf>You're a brunette guy, right? I'll let Irons know."
"re_chunk_000\natives\stm\escape\message\file\mes_file_38¤RE: Lost Items","RE: Lost Items"
"re_chunk_000\natives\stm\escape\message\file\mes_file_38¤To all employees:<lf><lf>We've been inundated with reports of lost items.<lf>If you find something and it is unclear who it<lf>belongs to, do not take it home. Please deposit<lf>it in the <COL FILE_EMP>Nurses Station safe</COLOR>.<lf><lf>The safe combination is:<lf><COL FILE_EMP>9 clockwise, 3 counterclockwise.</COLOR><lf><lf>Thank you for your cooperation.","To all employees:<lf><lf>We've been inundated with reports of lost items.<lf>If you find something and it is unclear who it<lf>belongs to, do not take it home. Please deposit<lf>it in the <COL FILE_EMP>Nurses Station safe</COLOR>.<lf><lf>The safe combination is:<lf><COL FILE_EMP>9 clockwise, 3 counterclockwise.</COLOR><lf><lf>Thank you for your cooperation."
"re_chunk_000\natives\stm\escape\message\file\mes_file_39¤Memos from Administration","Memos from Administration"
"re_chunk_000\natives\stm\escape\message\file\mes_file_39¤[ID Card Rules]<lf><lf><COL FILE_EMP>ID cards</COLOR> are not to be taken off hospital grounds<lf>under any circumstances. As per our security<lf>measures, all employees must store their ID card<lf>in their own <COL FILE_EMP>personal lockers</COLOR> before returning<lf>home for the day.<lf><lf>Thank you.<lf>                                  Administration - Sept. 20","[ID Card Rules]<lf><lf><COL FILE_EMP>ID cards</COLOR> are not to be taken off hospital grounds<lf>under any circumstances. As per our security<lf>measures, all employees must store their ID card<lf>in their own <COL FILE_EMP>personal lockers</COLOR> before returning<lf>home for the day.<lf><lf>Thank you.<lf>                                  Administration - Sept. 20"
"re_chunk_000\natives\stm\escape\message\file\mes_file_39¤[Lost Locker Room Key]<lf><lf>The <COL FILE_EMP>key to the locker room</COLOR> has gone missing.<lf>The last person to have it may have dropped it<lf>somewhere in the <COL FILE_EMP>courtyard</COLOR>.<lf>Until it is recovered, we will keep a spare key<lf>here in the office. Please stop by administration<lf>at the end of your shift to borrow it.<lf><lf>                                Administration - Sept. 24","[Lost Locker Room Key]<lf><lf>The <COL FILE_EMP>key to the locker room</COLOR> has gone missing.<lf>The last person to have it may have dropped it<lf>somewhere in the <COL FILE_EMP>courtyard</COLOR>.<lf>Until it is recovered, we will keep a spare key<lf>here in the office. Please stop by administration<lf>at the end of your shift to borrow it.<lf><lf>                                Administration - Sept. 24"
"re_chunk_000\natives\stm\escape\message\file\mes_file_40¤Dr. B Recording for HR","Dr. B Recording for HR"
"re_chunk_000\natives\stm\escape\message\file\mes_file_40¤— All I wanted to know was what the documents<lf>were doing in your office in the first place—<lf><lf>— Who do you think you're talking to?<lf>I'm goddam Nathaniel Bard!","— All I wanted to know was what the documents<lf>were doing in your office in the first place—<lf><lf>— Who do you think you're talking to?<lf>I'm goddam Nathaniel Bard!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_40¤— I'm the best biologist you'll ever meet,<lf>you bedpan-changing waste of a nursing degree.<lf>Of course I have connections higher up.<lf>Of course the military consults with me<lf>on projects beyond your comprehension.<lf>So stop wasting my time with your nosy questions!<lf><lf>— I...I-I'm sorry, Doctor.","— I'm the best biologist you'll ever meet,<lf>you bedpan-changing waste of a nursing degree.<lf>Of course I have connections higher up.<lf>Of course the military consults with me<lf>on projects beyond your comprehension.<lf>So stop wasting my time with your nosy questions!<lf><lf>— I...I-I'm sorry, Doctor."
"re_chunk_000\natives\stm\escape\message\file\mes_file_40¤— ...You didn't read the documents, did you?<lf><lf>— No, I shredded them just like you asked.<lf><lf>— Good... Good.<lf>If that's all, you can go back to wiping your patients' asses.<lf>That's what they pay you for, right?","— ...You didn't read the documents, did you?<lf><lf>— No, I shredded them just like you asked.<lf><lf>— Good... Good.<lf>If that's all, you can go back to wiping your patients' asses.<lf>That's what they pay you for, right?"
"re_chunk_000\natives\stm\escape\message\file\mes_file_40¤— And polish my shoes.<lf><lf>— Yes, sir.<lf><lf>— I bet you know a lot about polishing, don't you?<lf>Now fuck off. And don't say a word to anyone.","— And polish my shoes.<lf><lf>— Yes, sir.<lf><lf>— I bet you know a lot about polishing, don't you?<lf>Now fuck off. And don't say a word to anyone."
"re_chunk_000\natives\stm\escape\message\file\mes_file_43¤Unfinished Activity Log","Unfinished Activity Log"
"re_chunk_000\natives\stm\escape\message\file\mes_file_43¤9/26<lf>1300. Infiltrated RC. Disturbances are sporadic.<lf>           Commencing mission.<lf>1930. Observed five R.P.D. officers engaging a pack<lf>           20 strong. Officers annihilated in 20 min.<lf><lf>9/27<lf>1200. Test run at university. Diverted pack<lf>           (incl. canines) to campus. 64% infection<lf>           and conversion in 2 hrs. No survivors.<lf>2300. Successful rendezvous with MV Platoon.<lf>           Will make first attempt at dawn.","9/26<lf>1300. Infiltrated RC. Disturbances are sporadic.<lf>           Commencing mission.<lf>1930. Observed five R.P.D. officers engaging a pack<lf>           20 strong. Officers annihilated in 20 min.<lf><lf>9/27<lf>1200. Test run at university. Diverted pack<lf>           (incl. canines) to campus. 64% infection<lf>           and conversion in 2 hrs. No survivors.<lf>2300. Successful rendezvous with MV Platoon.<lf>           Will make first attempt at dawn."
"re_chunk_000\natives\stm\escape\message\file\mes_file_43¤9/28<lf>0430. Diverted pack toward command post. Result:<lf>           night skirmish in confined area with large<lf>           number of combatants (video attached).<lf>0800. End of skirmish. Seven survivors.<lf>1800. Unknown bioweapon deployed at Point D18.<lf>           Tracking it per orders. It appears to be on<lf>           the hunt.<lf>2000. Got eyes on two S.T.A.R.S.: a male<lf>           (infected) and female. Bioweapon is pursuing<lf>           the female.","9/28<lf>0430. Diverted pack toward command post. Result:<lf>           night skirmish in confined area with large<lf>           number of combatants (video attached).<lf>0800. End of skirmish. Seven survivors.<lf>1800. Unknown bioweapon deployed at Point D18.<lf>           Tracking it per orders. It appears to be on<lf>           the hunt.<lf>2000. Got eyes on two S.T.A.R.S.: a male<lf>           (infected) and female. Bioweapon is pursuing<lf>           the female."
"re_chunk_000\natives\stm\escape\message\file\mes_file_43¤9/29<lf>0000. Female JV has made contact with MV Platoon.<lf>            Bioweapon's appearance and behavior are<lf>            consistent with Project N. Investigating.<lf>0400. Observed bioweapon wielding conventional<lf>            weapons. It seems to be strongly fixated on<lf>            terminating JV and knows the city layout.<lf>            Evidence it can be imprinted?<lf>0700. Metamorphosis in the bioweapon triggered by<lf>            a hostile encounter with JV (video attached).<lf>            JV has been infected and is non-responsive.<lf>            Collected samples per orders.","9/29<lf>0000. Female JV has made contact with MV Platoon.<lf>            Bioweapon's appearance and behavior are<lf>            consistent with Project N. Investigating.<lf>0400. Observed bioweapon wielding conventional<lf>            weapons. It seems to be strongly fixated on<lf>            terminating JV and knows the city layout.<lf>            Evidence it can be imprinted?<lf>0700. Metamorphosis in the bioweapon triggered by<lf>            a hostile encounter with JV (video attached).<lf>            JV has been infected and is non-responsive.<lf>            Collected samples per orders."
"re_chunk_000\natives\stm\escape\message\file\mes_file_43¤9/30<lf>0030. Over 17 hours have elapsed since JV's<lf>            exposure to virus. Conversion has been<lf>            slow, suggesting she may be resistant.<lf>0400. Vaccine recovered and administered to JV<lf>            by CO, a soldier in MV Platoon.<lf>            JV expected to be fit for combat approx.<lf>            20 hrs post-exposure.<lf>            It seems clear the bioweapon is Project N.<lf>            Contact with JV causes it to change and<lf>            evolve. Will induce further encounters to<lf>            obtain more precise data.","9/30<lf>0030. Over 17 hours have elapsed since JV's<lf>            exposure to virus. Conversion has been<lf>            slow, suggesting she may be resistant.<lf>0400. Vaccine recovered and administered to JV<lf>            by CO, a soldier in MV Platoon.<lf>            JV expected to be fit for combat approx.<lf>            20 hrs post-exposure.<lf>            It seems clear the bioweapon is Project N.<lf>            Contact with JV causes it to change and<lf>            evolve. Will induce further encounters to<lf>            obtain more precise data."
"re_chunk_000\natives\stm\escape\message\file\mes_file_44¤Substation Internal Memo","Substation Internal Memo"
"re_chunk_000\natives\stm\escape\message\file\mes_file_44¤The key to the high-voltage area has gone<lf>missing, and the earliest we'll be able to get<lf>a replacement in is next week. In the interim,<lf>a <COL FILE_EMP>lockpick</COLOR> will be provided to the senior<lf>employee on duty.<lf><lf>We only have one lockpick and cannot afford<lf>to lose it, so please keep it in its <COL FILE_EMP>carrying case</COLOR><lf>at all times when you're not using it.<lf><lf>And please, could you all check just once more<lf>that you did not accidentally take the key home?<lf>If you happen to find it, please bring it to Kate<lf>in Admin.","The key to the high-voltage area has gone<lf>missing, and the earliest we'll be able to get<lf>a replacement in is next week. In the interim,<lf>a <COL FILE_EMP>lockpick</COLOR> will be provided to the senior<lf>employee on duty.<lf><lf>We only have one lockpick and cannot afford<lf>to lose it, so please keep it in its <COL FILE_EMP>carrying case</COLOR><lf>at all times when you're not using it.<lf><lf>And please, could you all check just once more<lf>that you did not accidentally take the key home?<lf>If you happen to find it, please bring it to Kate<lf>in Admin."
"re_chunk_000\natives\stm\escape\message\file\mes_file_45¤Dummy_Title","Dummy_Title"
"re_chunk_000\natives\stm\escape\message\file\mes_file_45¤Dummy","Dummy"
"re_chunk_000\natives\stm\escape\message\file\mes_file_46¤Email Outbox","Email Outbox"
"re_chunk_000\natives\stm\escape\message\file\mes_file_46¤Sender: Lucy Yen<lf>Subject: Disposal complete<lf>Sent: Sept. 26, 2:35 a.m.<lf><lf>Department in chaos after spread of infection.<lf>Multiple citizens taking refuge here are infected.<lf>All files related to U successfully disposed of.<lf>Awaiting further orders.","Sender: Lucy Yen<lf>Subject: Disposal complete<lf>Sent: Sept. 26, 2:35 a.m.<lf><lf>Department in chaos after spread of infection.<lf>Multiple citizens taking refuge here are infected.<lf>All files related to U successfully disposed of.<lf>Awaiting further orders."
"re_chunk_000\natives\stm\escape\message\file\mes_file_46¤Sender: Lucy Yen<lf>Subject: Ongoing developments<lf>Sent: Sept. 27, 3:05 a.m.<lf><lf>Communications intercepted from S. Hosp.<lf>on S.T.A.R.S. private communications line.<lf>Presumed to be evac request from B.<lf>Possible he will flee the hospital and come<lf>here. Request U.B.C.S. dispatch. I will<lf>evacuate with their assistance.","Sender: Lucy Yen<lf>Subject: Ongoing developments<lf>Sent: Sept. 27, 3:05 a.m.<lf><lf>Communications intercepted from S. Hosp.<lf>on S.T.A.R.S. private communications line.<lf>Presumed to be evac request from B.<lf>Possible he will flee the hospital and come<lf>here. Request U.B.C.S. dispatch. I will<lf>evacuate with their assistance."
"re_chunk_000\natives\stm\escape\message\file\mes_file_46¤Sender: Lucy Yen<lf>Subject: Evacuation request<lf>Sent: Sept. 27, 11:54 p.m.<lf><lf>Requested evac has not yet arrived. This position<lf>is becoming untenable. I remained here with the<lf>condition my safety would be guaranteed. If I am<lf>left to die here, I will distribute proof of collusion<lf>and corruption between U and RC's civic leaders.<lf>You have one hour to deliver a response!","Sender: Lucy Yen<lf>Subject: Evacuation request<lf>Sent: Sept. 27, 11:54 p.m.<lf><lf>Requested evac has not yet arrived. This position<lf>is becoming untenable. I remained here with the<lf>condition my safety would be guaranteed. If I am<lf>left to die here, I will distribute proof of collusion<lf>and corruption between U and RC's civic leaders.<lf>You have one hour to deliver a response!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_47¤Sept. 20 Arrest Report","Sept. 20 Arrest Report"
"re_chunk_000\natives\stm\escape\message\file\mes_file_47¤Name: Rodney Gray<lf>Occupation: Unemployed (former electrician)<lf><lf>Charges:<lf>Unlawful creation and/or possession of explosives.<lf><lf>Narrative:<lf>Suspect was seen behaving suspiciously at 1442<lf>Box St. on Sept. 18, 1998. Suspect's person was<lf>searched, producing a small explosive and a timed<lf>detonator from his inside pocket, leading to arrest<lf>on the charges listed above. A search of suspect's<lf>home found more than 20 additional homemade<lf>explosives at various stages of completion.","Name: Rodney Gray<lf>Occupation: Unemployed (former electrician)<lf><lf>Charges:<lf>Unlawful creation and/or possession of explosives.<lf><lf>Narrative:<lf>Suspect was seen behaving suspiciously at 1442<lf>Box St. on Sept. 18, 1998. Suspect's person was<lf>searched, producing a small explosive and a timed<lf>detonator from his inside pocket, leading to arrest<lf>on the charges listed above. A search of suspect's<lf>home found more than 20 additional homemade<lf>explosives at various stages of completion."
"re_chunk_000\natives\stm\escape\message\file\mes_file_47¤Suspect was extremely agitated and not of sound<lf>mind. Suspect spoke feverishly when questioning began,<lf>and at one point, questioning had to be halted due<lf>to a sudden bout of shrieking from suspect.<lf>Once questioning was resumed, suspect<lf>made the following statements:<lf><lf>""I didn't do it for me, I did it for you! Why doesn't<lf>anyone understand? The corpses attack from<lf>the shadows!""","Suspect was extremely agitated and not of sound<lf>mind. Suspect spoke feverishly when questioning began,<lf>and at one point, questioning had to be halted due<lf>to a sudden bout of shrieking from suspect.<lf>Once questioning was resumed, suspect<lf>made the following statements:<lf><lf>""I didn't do it for me, I did it for you! Why doesn't<lf>anyone understand? The corpses attack from<lf>the shadows!"""
"re_chunk_000\natives\stm\escape\message\file\mes_file_47¤""A storm's coming, but this umbrella is no good!<lf>Gotta blow it up or you'll be more than just wet!<lf>Gotta get more bombs!""<lf><lf>""They're coming. Soon. Gotta hurry.<lf>Burn 'em. Burn the corpses. Burn 'em good.""<lf><lf>During questioning, the suspect began to shake<lf>violently before resuming a shrieking fit.<lf>Questioning was ended, and a sedative administered.","""A storm's coming, but this umbrella is no good!<lf>Gotta blow it up or you'll be more than just wet!<lf>Gotta get more bombs!""<lf><lf>""They're coming. Soon. Gotta hurry.<lf>Burn 'em. Burn the corpses. Burn 'em good.""<lf><lf>During questioning, the suspect began to shake<lf>violently before resuming a shrieking fit.<lf>Questioning was ended, and a sedative administered."
"re_chunk_000\natives\stm\escape\message\file\mes_file_47¤Note:<lf>Due to suspect's unstable psychiatric condition,<lf>suspect's testimony changed from moment to moment.<lf>Suspect's delirium made any sort of dialogue impossible.<lf>We are currently awaiting the results of a doctor's<lf>investigation into suspect's condition. The <COL FILE_EMP>explosives</COLOR><lf>collected from suspect's person and residence appear<lf>to be extremely powerful. As a safety precaution,<lf>a <COL FILE_EMP>battery was removed from one detonation<lf>device</COLOR> upon its admission into evidence.<lf>(The battery was secured in the <COL FILE_EMP>safety deposit room</COLOR>.)<lf><lf>                         Interrogating Officer Wes Drucker","Note:<lf>Due to suspect's unstable psychiatric condition,<lf>suspect's testimony changed from moment to moment.<lf>Suspect's delirium made any sort of dialogue impossible.<lf>We are currently awaiting the results of a doctor's<lf>investigation into suspect's condition. The <COL FILE_EMP>explosives</COLOR><lf>collected from suspect's person and residence appear<lf>to be extremely powerful. As a safety precaution,<lf>a <COL FILE_EMP>battery was removed from one detonation<lf>device</COLOR> upon its admission into evidence.<lf>(The battery was secured in the <COL FILE_EMP>safety deposit room</COLOR>.)<lf><lf>                         Interrogating Officer Wes Drucker"
"re_chunk_000\natives\stm\escape\message\file\mes_file_48¤<CENTER>Anti-Gamma Protocols</CENTER>","<CENTER>Anti-Gamma Protocols</CENTER>"
"re_chunk_000\natives\stm\escape\message\file\mes_file_48¤The Hunter Gamma has elastic skin that<lf>renders it extremely resistant to small<lf>arms fire, as bullets are essentially absorbed<lf>into the skin. However, it is quite vulnerable to<lf>heat and desiccation, making <COL FILE_EMP>Flame<lf>Rounds</COLOR> an effective countermeasure.<lf><lf>It will attempt to swallow whole<lf>anything that enters its field of view,<lf>so we recommend you approach from behind<lf>whenever possible.","The Hunter Gamma has elastic skin that<lf>renders it extremely resistant to small<lf>arms fire, as bullets are essentially absorbed<lf>into the skin. However, it is quite vulnerable to<lf>heat and desiccation, making <COL FILE_EMP>Flame<lf>Rounds</COLOR> an effective countermeasure.<lf><lf>It will attempt to swallow whole<lf>anything that enters its field of view,<lf>so we recommend you approach from behind<lf>whenever possible."
"re_chunk_000\natives\stm\escape\message\file\mes_file_49¤U.B.C.S. New Weaponry Notice","U.B.C.S. New Weaponry Notice"
"re_chunk_000\natives\stm\escape\message\file\mes_file_49¤Good news, limpdicks!<lf>I've got some new weaponry for you that's<lf>guaranteed to put the brass back in your sacks.<lf><lf>They're called Mine Rounds. These babies were<lf>developed by Umbrella's military R&D, and<lf>they will light your fires even hotter than the<lf>lover you left back home. They're tough to find<lf>and tricky to handle, but trust me: they're worth it.<lf>Alright, let's take a look at the specs.","Good news, limpdicks!<lf>I've got some new weaponry for you that's<lf>guaranteed to put the brass back in your sacks.<lf><lf>They're called Mine Rounds. These babies were<lf>developed by Umbrella's military R&D, and<lf>they will light your fires even hotter than the<lf>lover you left back home. They're tough to find<lf>and tricky to handle, but trust me: they're worth it.<lf>Alright, let's take a look at the specs."
"re_chunk_000\natives\stm\escape\message\file\mes_file_49¤- Mine Rounds are designed for standard-issue<lf> Grenade Launchers. Don't get cute and try to<lf> load 'em in anything else.<lf>- Fire them at walls or the ground and they'll<lf> stay right where you put 'em.<lf>- The sensor in the mine will detect approaching<lf> enemies and detonate when they get within range.<lf><lf>So basically, just toss 'em in an enemy's path,<lf>and you've got yourself a landmine! There's no<lf>such thing as ""unfair"" when you're taking on<lf>those giant freaks, so get out there and fight dirty!","- Mine Rounds are designed for standard-issue<lf> Grenade Launchers. Don't get cute and try to<lf> load 'em in anything else.<lf>- Fire them at walls or the ground and they'll<lf> stay right where you put 'em.<lf>- The sensor in the mine will detect approaching<lf> enemies and detonate when they get within range.<lf><lf>So basically, just toss 'em in an enemy's path,<lf>and you've got yourself a landmine! There's no<lf>such thing as ""unfair"" when you're taking on<lf>those giant freaks, so get out there and fight dirty!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_50¤<CENTER>Anti-Beta Protocols</CENTER>","<CENTER>Anti-Beta Protocols</CENTER>"
"re_chunk_000\natives\stm\escape\message\file\mes_file_50¤The Hunter Beta has a tough outer shell that<lf>reduces damage from conventional weapons.<lf><lf>When deploying Betas, be sure to keep some<lf><COL FILE_EMP>Acid Rounds</COLOR> on hand in case of emergency. In such<lf>an event, we recommend maintaining distance and<lf>keeping a sharp eye when it readies its arm for<lf>a lunging strike.","The Hunter Beta has a tough outer shell that<lf>reduces damage from conventional weapons.<lf><lf>When deploying Betas, be sure to keep some<lf><COL FILE_EMP>Acid Rounds</COLOR> on hand in case of emergency. In such<lf>an event, we recommend maintaining distance and<lf>keeping a sharp eye when it readies its arm for<lf>a lunging strike."
"re_chunk_000\natives\stm\escape\message\file\mes_file_51¤Internal Memo","Internal Memo"
"re_chunk_000\natives\stm\escape\message\file\mes_file_51¤Sept. 22, 1998<lf><lf>Office Supply Internal Relocation Notice<lf><lf>Heat-resistant 3-number combination safe<lf>- Moved from S.T.A.R.S. Office (2F) to<lf><COL FILE_EMP>West Office (1F)</COLOR>.","Sept. 22, 1998<lf><lf>Office Supply Internal Relocation Notice<lf><lf>Heat-resistant 3-number combination safe<lf>- Moved from S.T.A.R.S. Office (2F) to<lf><COL FILE_EMP>West Office (1F)</COLOR>."
"re_chunk_000\natives\stm\escape\message\file\mes_file_51¤The combo is <COL FILE_EMP>Left 9, Right 15, Left 7</COLOR>.<lf>Please change the combo ASAP upon receipt.<lf><lf>                  R.P.D. Facility Maintenance Dept.","The combo is <COL FILE_EMP>Left 9, Right 15, Left 7</COLOR>.<lf>Please change the combo ASAP upon receipt.<lf><lf>                  R.P.D. Facility Maintenance Dept."
"re_chunk_000\natives\stm\escape\message\file\mes_file_52¤Electrician's Notice","Electrician's Notice"
"re_chunk_000\natives\stm\escape\message\file\mes_file_52¤<CENTER>Public-use Generators Provided By<lf>Raccoon City Electrician's Guild</CENTER>","<CENTER>Public-use Generators Provided By<lf>Raccoon City Electrician's Guild</CENTER>"
"re_chunk_000\natives\stm\escape\message\file\mes_file_52¤Due to the ongoing power outages, the guild has<lf>decided to provisionally place a number of <COL FILE_EMP>electric<lf>generators</COLOR> throughout the city. Everyone is<lf>welcome to use them, but REMEMBER: these<lf>generators are running high voltage currents.<lf><COL FILE_EMP>If one were to be struck or impacted by gunfire,</COLOR><lf>anyone standing nearby could get <COL FILE_EMP>electrocuted</COLOR>.","Due to the ongoing power outages, the guild has<lf>decided to provisionally place a number of <COL FILE_EMP>electric<lf>generators</COLOR> throughout the city. Everyone is<lf>welcome to use them, but REMEMBER: these<lf>generators are running high voltage currents.<lf><COL FILE_EMP>If one were to be struck or impacted by gunfire,</COLOR><lf>anyone standing nearby could get <COL FILE_EMP>electrocuted</COLOR>."
"re_chunk_000\natives\stm\escape\message\file\mes_file_52¤[Handwritten addition]<lf>You got that? If you see a generator spitting<lf>sparks, don't go near it! Don't do anything<lf>stupid! Safety first, as the saying goes. If we<lf>make it through this mess, I'll have plenty of<lf>busted generators for sale at bargain prices!<lf><lf>           Your Neighborhood Electrician, Sam","[Handwritten addition]<lf>You got that? If you see a generator spitting<lf>sparks, don't go near it! Don't do anything<lf>stupid! Safety first, as the saying goes. If we<lf>make it through this mess, I'll have plenty of<lf>busted generators for sale at bargain prices!<lf><lf>           Your Neighborhood Electrician, Sam"
"re_chunk_000\natives\stm\escape\message\file\mes_file_53¤Clock Tower Brochure","Clock Tower Brochure"
"re_chunk_000\natives\stm\escape\message\file\mes_file_53¤<CENTER>Saint Michael's Clock Tower</CENTER><lf><lf>Saint Michael's Clock Tower is a Baroque-style<lf>building which stands at the heart of Raccoon City.<lf>It has become a beloved icon, and residents consider<lf>it to be emblematic of the city as a whole.","<CENTER>Saint Michael's Clock Tower</CENTER><lf><lf>Saint Michael's Clock Tower is a Baroque-style<lf>building which stands at the heart of Raccoon City.<lf>It has become a beloved icon, and residents consider<lf>it to be emblematic of the city as a whole."
"re_chunk_000\natives\stm\escape\message\file\mes_file_53¤Saint Michael's Church erected this tower in 1908<lf>with the assistance of several philanthropists.<lf>It was dedicated to the children born in the<lf>developing city, and the first floor was used<lf>as an elementary school for many years.<lf>The city saw further growth during its electrification<lf>over the course of the early 20th century,<lf>and the student body of Saint Michael's Elementary<lf>swelled to over 600 students.","Saint Michael's Church erected this tower in 1908<lf>with the assistance of several philanthropists.<lf>It was dedicated to the children born in the<lf>developing city, and the first floor was used<lf>as an elementary school for many years.<lf>The city saw further growth during its electrification<lf>over the course of the early 20th century,<lf>and the student body of Saint Michael's Elementary<lf>swelled to over 600 students."
"re_chunk_000\natives\stm\escape\message\file\mes_file_53¤Unfortunately, Saint Michael's Elementary was<lf>shuttered in 1978 as the building began to show<lf>signs of age and wear. The clock was deactivated,<lf>and strict limitations were placed on entry to the<lf>surrounding premises.<lf>Years passed with this once-beloved monument and<lf>public plaza on lockdown, but in the 1990s the<lf>Umbrella Corporation worked in league with Mayor<lf>Michael Warren to renovate and reopen the area,<lf>this time with proper preservation efforts in place.<lf>The clock tower was officially reopened in 1993,<lf>and today the sound of its heavy, tolling bells can<lf>once again be heard throughout Raccoon City.","Unfortunately, Saint Michael's Elementary was<lf>shuttered in 1978 as the building began to show<lf>signs of age and wear. The clock was deactivated,<lf>and strict limitations were placed on entry to the<lf>surrounding premises.<lf>Years passed with this once-beloved monument and<lf>public plaza on lockdown, but in the 1990s the<lf>Umbrella Corporation worked in league with Mayor<lf>Michael Warren to renovate and reopen the area,<lf>this time with proper preservation efforts in place.<lf>The clock tower was officially reopened in 1993,<lf>and today the sound of its heavy, tolling bells can<lf>once again be heard throughout Raccoon City."
"re_chunk_000\natives\stm\escape\message\file\mes_file_54¤U.B.C.S. Herb Field Manual","U.B.C.S. Herb Field Manual"
"re_chunk_000\natives\stm\escape\message\file\mes_file_54¤<CENTER>U.B.C.S. Herb Field Manual</CENTER><lf><lf>There's no place in the U.B.C.S. for pipsqueaks<lf>who crawl back to base every single time<lf>they get scratched up. You want somebody to<lf>kiss your boo-boo, go someplace else!<lf><lf>Here in the big leagues, we mix our own meds,<lf>so get these recipes memorized!","<CENTER>U.B.C.S. Herb Field Manual</CENTER><lf><lf>There's no place in the U.B.C.S. for pipsqueaks<lf>who crawl back to base every single time<lf>they get scratched up. You want somebody to<lf>kiss your boo-boo, go someplace else!<lf><lf>Here in the big leagues, we mix our own meds,<lf>so get these recipes memorized!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_54¤<COL FILE_EMP>High Potency Mixture:</COLOR><lf>Green Herb x2<lf><lf><COL FILE_EMP>Maximum Potency Mixture:</COLOR><lf>Green Herb + Red Herb<lf>- or -<lf>Green Herb x3","<COL FILE_EMP>High Potency Mixture:</COLOR><lf>Green Herb x2<lf><lf><COL FILE_EMP>Maximum Potency Mixture:</COLOR><lf>Green Herb + Red Herb<lf>- or -<lf>Green Herb x3"
"re_chunk_000\natives\stm\escape\message\file\mes_file_54¤<COL FILE_EMP>First-Aid Spray:</COLOR><lf>Can't make these yourself. Grab 'em if you see 'em!<lf><lf>That should do it. Now let's get this done and then<lf>go grab a beer!","<COL FILE_EMP>First-Aid Spray:</COLOR><lf>Can't make these yourself. Grab 'em if you see 'em!<lf><lf>That should do it. Now let's get this done and then<lf>go grab a beer!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_55¤Notice of Construction","Notice of Construction"
"re_chunk_000\natives\stm\escape\message\file\mes_file_55¤<CENTER>The Barnaby Office Building<lf>to Be Rebuilt as Raccoon Tower</CENTER><lf><lf>In response to increasing sentiment that Raccoon<lf>City's downtown district is becoming dilapidated and<lf>stagnant, Umbrella Corporation will be financially<lf>backing large-scale construction renovations to<lf>breathe new life into the city.<lf><lf>Raccoon Tower will be the first of these projects.","<CENTER>The Barnaby Office Building<lf>to Be Rebuilt as Raccoon Tower</CENTER><lf><lf>In response to increasing sentiment that Raccoon<lf>City's downtown district is becoming dilapidated and<lf>stagnant, Umbrella Corporation will be financially<lf>backing large-scale construction renovations to<lf>breathe new life into the city.<lf><lf>Raccoon Tower will be the first of these projects."
"re_chunk_000\natives\stm\escape\message\file\mes_file_55¤This 50-story building will be the tallest structure<lf>in Raccoon City, housing countless businesses<lf>and providing office space to numerous companies.<lf><lf>Furthermore, the top floor will host a state-of-the-<lf>art medical facility offering Umbrella Corporation's<lf>latest clinical advancements, allowing for pioneering<lf>medical treatment and preventative vaccinations.<lf><lf>Umbrella expects that this construction effort will<lf>usher in a new age of growth for Raccoon City.","This 50-story building will be the tallest structure<lf>in Raccoon City, housing countless businesses<lf>and providing office space to numerous companies.<lf><lf>Furthermore, the top floor will host a state-of-the-<lf>art medical facility offering Umbrella Corporation's<lf>latest clinical advancements, allowing for pioneering<lf>medical treatment and preventative vaccinations.<lf><lf>Umbrella expects that this construction effort will<lf>usher in a new age of growth for Raccoon City."
"re_chunk_000\natives\stm\escape\message\file\mes_file_55¤Construction Schedule:<lf><lf>Sep '98: Demolition of Barnaby Office Building begins<lf>Nov '98: Construction begins<lf>Sep '01: Construction complete<lf>Oct '01: Raccoon Tower opens for business","Construction Schedule:<lf><lf>Sep '98: Demolition of Barnaby Office Building begins<lf>Nov '98: Construction begins<lf>Sep '01: Construction complete<lf>Oct '01: Raccoon Tower opens for business"
"re_chunk_000\natives\stm\escape\message\file\mes_file_56¤Notice of Demolition Delay","Notice of Demolition Delay"
"re_chunk_000\natives\stm\escape\message\file\mes_file_56¤<CENTER>Notice of Demolition Delay</CENTER><lf><lf>We have decided to delay the Barnaby Office Building<lf>demolition in response to ongoing public unrest.<lf>For safety reasons, all electrical equipment,<lf>including <COL FILE_EMP>generators</COLOR>, have been moved to the <COL FILE_EMP>roof</COLOR><lf>for safekeeping.<lf><lf>Entry to the premises is prohibited until the current<lf>unrest has subsided. All employees are to stay at<lf>home and await further instructions.","<CENTER>Notice of Demolition Delay</CENTER><lf><lf>We have decided to delay the Barnaby Office Building<lf>demolition in response to ongoing public unrest.<lf>For safety reasons, all electrical equipment,<lf>including <COL FILE_EMP>generators</COLOR>, have been moved to the <COL FILE_EMP>roof</COLOR><lf>for safekeeping.<lf><lf>Entry to the premises is prohibited until the current<lf>unrest has subsided. All employees are to stay at<lf>home and await further instructions."
"re_chunk_000\natives\stm\escape\message\file\mes_file_57¤Training Log","Training Log"
"re_chunk_000\natives\stm\escape\message\file\mes_file_57¤July 10th<lf>202 lbs / 12 laps of the yard / 2 circuits<lf><lf>Suck it, prison! The Umbrella Corporation just<lf>recruited me for a job. A JOB! Don't know how<lf>they're gonna wipe out a life sentence for<lf>murdering twenty gangbangers, but whatever.<lf>I'll take it. Beats shitting away the rest of my<lf>days behind bars.<lf><lf>I gotta get back into shape.","July 10th<lf>202 lbs / 12 laps of the yard / 2 circuits<lf><lf>Suck it, prison! The Umbrella Corporation just<lf>recruited me for a job. A JOB! Don't know how<lf>they're gonna wipe out a life sentence for<lf>murdering twenty gangbangers, but whatever.<lf>I'll take it. Beats shitting away the rest of my<lf>days behind bars.<lf><lf>I gotta get back into shape."
"re_chunk_000\natives\stm\escape\message\file\mes_file_57¤July 26th<lf>196 lbs / 20 km run / 3 circuits<lf>Target practice at 400 yds, 5 misses<lf><lf>Caught the chain yesterday and got moved to a<lf>U.B.C.S. training camp, where I fired my first<lf>bullet in two whole years. Missed a stationary<lf>target by 5 inches at 400 yards—I never fucking<lf>do that! It's like I forgot everything.<lf><lf>Doesn't matter. I'll get sharp again. Watch me.","July 26th<lf>196 lbs / 20 km run / 3 circuits<lf>Target practice at 400 yds, 5 misses<lf><lf>Caught the chain yesterday and got moved to a<lf>U.B.C.S. training camp, where I fired my first<lf>bullet in two whole years. Missed a stationary<lf>target by 5 inches at 400 yards—I never fucking<lf>do that! It's like I forgot everything.<lf><lf>Doesn't matter. I'll get sharp again. Watch me."
"re_chunk_000\natives\stm\escape\message\file\mes_file_57¤August 15th<lf>190 lbs / 30 km run / 3 circuits<lf>Target practice at 600 yds, 2 misses<lf><lf>OK, I've got my shot grouping down to 3 inches.<lf>Feeling good, feeling good. After lunch, they put<lf>me through my first mock battle. The cap and the<lf>other guys are good people, and goddam beasts of<lf>war at that, but what the fuck is up with that<lf>lunatic Nicholai? He used me as a fucking human<lf>shield just to score some extra points.","August 15th<lf>190 lbs / 30 km run / 3 circuits<lf>Target practice at 600 yds, 2 misses<lf><lf>OK, I've got my shot grouping down to 3 inches.<lf>Feeling good, feeling good. After lunch, they put<lf>me through my first mock battle. The cap and the<lf>other guys are good people, and goddam beasts of<lf>war at that, but what the fuck is up with that<lf>lunatic Nicholai? He used me as a fucking human<lf>shield just to score some extra points."
"re_chunk_000\natives\stm\escape\message\file\mes_file_57¤September 25th<lf>181 lbs / 30 km run / 4 circuits<lf>Target practice at 600 yds, no misses<lf><lf>Murphy's back, baby! You'll never see ME miss<lf>another target. Tomorrow I go on my first mission:<lf>riot control in Raccoon City. I think Jimmy<lf>would've liked that. My brother was always the<lf>first to reach out and help people, right up until<lf>those street punks took him away from me. Now<lf>it's my turn to do some good for a change—the way<lf>I know best.","September 25th<lf>181 lbs / 30 km run / 4 circuits<lf>Target practice at 600 yds, no misses<lf><lf>Murphy's back, baby! You'll never see ME miss<lf>another target. Tomorrow I go on my first mission:<lf>riot control in Raccoon City. I think Jimmy<lf>would've liked that. My brother was always the<lf>first to reach out and help people, right up until<lf>those street punks took him away from me. Now<lf>it's my turn to do some good for a change—the way<lf>I know best."
"re_chunk_000\natives\stm\escape\message\file\mes_file_58¤3F Locker","3F Locker"
"re_chunk_000\natives\stm\escape\message\file\mes_file_59¤Dummy_Title","Dummy_Title"
"re_chunk_000\natives\stm\escape\message\file\mes_file_59¤Dummy","Dummy"
"re_chunk_000\natives\stm\escape\message\file\mes_file_60¤Research Assistant's Logs","Research Assistant's Logs"
"re_chunk_000\natives\stm\escape\message\file\mes_file_60¤Mar 4                   Water Temp: 18°C  pH: 6.8<lf>Gammas released from tank for the first time.<lf>Movements sluggish. Combat potential low.<lf><lf>Apr 18                  Water Temp: 20°C  pH: 6.8<lf>Experimented with additional hormones and drugs.<lf>One adjustment bore positive results, with a<lf>significant rise in combat potential.<lf>Specimen is now able to move quickly and<lf>swallow prey whole.","Mar 4                   Water Temp: 18°C  pH: 6.8<lf>Gammas released from tank for the first time.<lf>Movements sluggish. Combat potential low.<lf><lf>Apr 18                  Water Temp: 20°C  pH: 6.8<lf>Experimented with additional hormones and drugs.<lf>One adjustment bore positive results, with a<lf>significant rise in combat potential.<lf>Specimen is now able to move quickly and<lf>swallow prey whole."
"re_chunk_000\natives\stm\escape\message\file\mes_file_60¤Jun 30                      Water Temp: 22°C  pH: 6.2<lf>Umbrella has officially shut down Gamma research.<lf>We managed to smuggle some specimens with<lf>especially high potential from the lab before disposal.<lf>Dr. Logan Carlisle is more committed than ever to<lf>perfecting the Gamma line.","Jun 30                      Water Temp: 22°C  pH: 6.2<lf>Umbrella has officially shut down Gamma research.<lf>We managed to smuggle some specimens with<lf>especially high potential from the lab before disposal.<lf>Dr. Logan Carlisle is more committed than ever to<lf>perfecting the Gamma line."
"re_chunk_000\natives\stm\escape\message\file\mes_file_60¤Aug 14                      Water Temp: 25°C  pH: 5.8<lf>Two weeks since relocating to the sewers.<lf>Increased temperatures have led to a decrease in<lf>water quality, but specimens appear fine despite<lf>my concerns.<lf>Gammas quickly learned the layout of the sewers<lf>and within two days were exploring the entire<lf>underground of Raccoon City.<lf>All specimens are familiar with and friendly<lf>towards us, but I have procured high-powered<lf>weaponry as a safeguard in the event that they<lf>become uncontrollable.","Aug 14                      Water Temp: 25°C  pH: 5.8<lf>Two weeks since relocating to the sewers.<lf>Increased temperatures have led to a decrease in<lf>water quality, but specimens appear fine despite<lf>my concerns.<lf>Gammas quickly learned the layout of the sewers<lf>and within two days were exploring the entire<lf>underground of Raccoon City.<lf>All specimens are familiar with and friendly<lf>towards us, but I have procured high-powered<lf>weaponry as a safeguard in the event that they<lf>become uncontrollable."
"re_chunk_000\natives\stm\escape\message\file\mes_file_60¤Sep 1                      Water Temp: 23°C  pH: 6.1<lf>We were lucky to secure this space by bribing the<lf>sewage department chief, but it's beginning to feel<lf>cramped due to the Gammas' continued growth.<lf>We should begin to consider other possible arrangements.<lf><lf>Sep 9                      Water Temp: 21°C  pH: 6.1<lf>A water treatment worker found his way into the<lf>lab, but the Gammas promptly eliminated him.<lf>This proves their viability for field use.<lf>I'll reach out to Umbrella's European branch<lf>tomorrow; perhaps they will see the light.","Sep 1                      Water Temp: 23°C  pH: 6.1<lf>We were lucky to secure this space by bribing the<lf>sewage department chief, but it's beginning to feel<lf>cramped due to the Gammas' continued growth.<lf>We should begin to consider other possible arrangements.<lf><lf>Sep 9                      Water Temp: 21°C  pH: 6.1<lf>A water treatment worker found his way into the<lf>lab, but the Gammas promptly eliminated him.<lf>This proves their viability for field use.<lf>I'll reach out to Umbrella's European branch<lf>tomorrow; perhaps they will see the light."
"re_chunk_000\natives\stm\escape\message\file\mes_file_62¤Railway Company Notice","Railway Company Notice"
"re_chunk_000\natives\stm\escape\message\file\mes_file_62¤<CENTER>Notice: Lines Suspended</CENTER><lf><lf>We remain dedicated to the safety of our<lf>passengers and employees during this period of<lf>civic unrest.<lf><lf>Despite our efforts to clear rubble from the tracks<lf>and resume operations in a limited capacity by<lf>today, September 26th, we are unfortunately unable<lf>to fulfill this promise now that we have learned our<lf>control facilities and stations will be affected by the<lf>planned power outage.","<CENTER>Notice: Lines Suspended</CENTER><lf><lf>We remain dedicated to the safety of our<lf>passengers and employees during this period of<lf>civic unrest.<lf><lf>Despite our efforts to clear rubble from the tracks<lf>and resume operations in a limited capacity by<lf>today, September 26th, we are unfortunately unable<lf>to fulfill this promise now that we have learned our<lf>control facilities and stations will be affected by the<lf>planned power outage."
"re_chunk_000\natives\stm\escape\message\file\mes_file_62¤Thus, the following lines will be out of service<lf>from the 27th until further notice:<lf>　　- Redstone to Stoneville Line<lf>　　- Redstone to Fox Park Line<lf><lf>We will be making every effort to resume full service<lf>as soon as possible, and appreciate your patience<lf>and understanding in these trying times.<lf><lf>                                 Kite Bros. Railway","Thus, the following lines will be out of service<lf>from the 27th until further notice:<lf>　　- Redstone to Stoneville Line<lf>　　- Redstone to Fox Park Line<lf><lf>We will be making every effort to resume full service<lf>as soon as possible, and appreciate your patience<lf>and understanding in these trying times.<lf><lf>                                 Kite Bros. Railway"
"re_chunk_000\natives\stm\escape\message\file\mes_file_63¤Dummy_Title","Dummy_Title"
"re_chunk_000\natives\stm\escape\message\file\mes_file_63¤Dummy","Dummy"
"re_chunk_000\natives\stm\escape\message\file\mes_file_64¤Dummy_Title","Dummy_Title"
"re_chunk_000\natives\stm\escape\message\file\mes_file_64¤Dummy","Dummy"
"re_chunk_000\natives\stm\escape\message\file\mes_file_65¤Dummy_Title","Dummy_Title"
"re_chunk_000\natives\stm\escape\message\file\mes_file_65¤Dummy","Dummy"
"re_chunk_000\natives\stm\escape\message\file\mes_file_66¤Employee Memo","Employee Memo"
"re_chunk_000\natives\stm\escape\message\file\mes_file_66¤Sept. 12<lf>Admitted to N2: male 45 / female 32<lf>Discarded: male 60 / female 89<lf><lf>Sept. 15<lf>Admitted to N2: males 55, 19 / female 51<lf>Discarded: female 76<lf>Returned: female 8 (uninfected)","Sept. 12<lf>Admitted to N2: male 45 / female 32<lf>Discarded: male 60 / female 89<lf><lf>Sept. 15<lf>Admitted to N2: males 55, 19 / female 51<lf>Discarded: female 76<lf>Returned: female 8 (uninfected)"
"re_chunk_000\natives\stm\escape\message\file\mes_file_66¤Sept. 22<lf>Admitted to N2: males 25, 22, 15 / females 16, 21, 29<lf>Discarded: 6 male specimens / 9 female specimens<lf>Disposals trending upwards daily.<lf>Pre-emptively dispose of any over 30 years of age.<lf><lf>Sept. 24<lf>Nightly transfer observed by nurse.<lf>Admissions to underground facility temporarily halted.","Sept. 22<lf>Admitted to N2: males 25, 22, 15 / females 16, 21, 29<lf>Discarded: 6 male specimens / 9 female specimens<lf>Disposals trending upwards daily.<lf>Pre-emptively dispose of any over 30 years of age.<lf><lf>Sept. 24<lf>Nightly transfer observed by nurse.<lf>Admissions to underground facility temporarily halted."
"re_chunk_000\natives\stm\escape\message\file\mes_file_67¤Weaponry Authorization Request","Weaponry Authorization Request"
"re_chunk_000\natives\stm\escape\message\file\mes_file_67¤Dear Dr. Emmerson<lf><lf>I would like to formally request that the weaponry<lf>normally reserved for the Bioweapon Synthesis Team<lf>be made available for any employees interfacing with<lf>the admission and dismissal of test subjects.<lf>These test subjects do not present the same levels<lf>of danger as our bioweapon products, but I believe<lf>that this weaponry authorization is advisable as<lf>outlined below.","Dear Dr. Emmerson<lf><lf>I would like to formally request that the weaponry<lf>normally reserved for the Bioweapon Synthesis Team<lf>be made available for any employees interfacing with<lf>the admission and dismissal of test subjects.<lf>These test subjects do not present the same levels<lf>of danger as our bioweapon products, but I believe<lf>that this weaponry authorization is advisable as<lf>outlined below."
"re_chunk_000\natives\stm\escape\message\file\mes_file_67¤Recently, some test subjects have developed a new<lf>mutation granting them <COL FILE_EMP>very high regrowth abilities</COLOR>.<lf>Our team refers to these specimens as ""<COL FILE_EMP>Pale Heads</COLOR>.""<lf>They have been appearing with regularity, but the<lf>specific cause has not yet been determined.<lf>The astonishing rate at which these Pale Heads<lf>regenerate makes it difficult to deliver a lethal blow<lf>with standard weaponry.<lf>If any sort of system failure were to occur within<lf>our facility, we would be woefully underprepared<lf>to defend ourselves.","Recently, some test subjects have developed a new<lf>mutation granting them <COL FILE_EMP>very high regrowth abilities</COLOR>.<lf>Our team refers to these specimens as ""<COL FILE_EMP>Pale Heads</COLOR>.""<lf>They have been appearing with regularity, but the<lf>specific cause has not yet been determined.<lf>The astonishing rate at which these Pale Heads<lf>regenerate makes it difficult to deliver a lethal blow<lf>with standard weaponry.<lf>If any sort of system failure were to occur within<lf>our facility, we would be woefully underprepared<lf>to defend ourselves."
"re_chunk_000\natives\stm\escape\message\file\mes_file_67¤For this reason I would like to request that<lf><COL FILE_EMP>high-powered weaponry</COLOR> capable of subduing<lf>the Pale Heads be issued to all of our employees<lf>working in shipping and processing. This will ensure that,<lf>in the event of an emergency, we will be able to<lf>quickly eliminate the threat and evacuate safely.<lf>Thank you very much for your consideration.<lf><lf>Shipping and Processing Manager, Gabrielle Reed","For this reason I would like to request that<lf><COL FILE_EMP>high-powered weaponry</COLOR> capable of subduing<lf>the Pale Heads be issued to all of our employees<lf>working in shipping and processing. This will ensure that,<lf>in the event of an emergency, we will be able to<lf>quickly eliminate the threat and evacuate safely.<lf>Thank you very much for your consideration.<lf><lf>Shipping and Processing Manager, Gabrielle Reed"
"re_chunk_000\natives\stm\escape\message\file\mes_file_68¤Email from Nathaniel Bard","Email from Nathaniel Bard"
"re_chunk_000\natives\stm\escape\message\file\mes_file_68¤To: Greg Tester<lf>Subject: REPLY IMMEDIATELY<lf><lf>Greg, I know you're watching the news. This virus<lf>is going to devour the whole country. The dead<lf>will wash over Capitol Hill like a tidal wave.<lf>You're not safe. However, you've always been<lf>a good friend to me, so I'd like to offer you a<lf>way out.","To: Greg Tester<lf>Subject: REPLY IMMEDIATELY<lf><lf>Greg, I know you're watching the news. This virus<lf>is going to devour the whole country. The dead<lf>will wash over Capitol Hill like a tidal wave.<lf>You're not safe. However, you've always been<lf>a good friend to me, so I'd like to offer you a<lf>way out."
"re_chunk_000\natives\stm\escape\message\file\mes_file_68¤I have in my possession ONE dose of a vaccine<lf>for the virus. The holy grail! And it's not for my<lf>family, not for my ladies on the side. No, Greg,<lf>I'm saving it for YOU. I know better than anyone<lf>that you're the future of the United States. But<lf>if you want the goods, Greg, you have got to<lf>get me the hell out of here NOW, without<lf>Umbrella finding out.","I have in my possession ONE dose of a vaccine<lf>for the virus. The holy grail! And it's not for my<lf>family, not for my ladies on the side. No, Greg,<lf>I'm saving it for YOU. I know better than anyone<lf>that you're the future of the United States. But<lf>if you want the goods, Greg, you have got to<lf>get me the hell out of here NOW, without<lf>Umbrella finding out."
"re_chunk_000\natives\stm\escape\message\file\mes_file_68¤Lean on the Pentagon for me. I know you've got<lf>the clout. See if someone can get a rescue team<lf>in here without U.B.C.S. involvement. You scratch<lf>my back, I scratch yours—which should sound<lf>pretty chaste after the parties we've been to.<lf>Hurry. My time is running out.<lf><lf>—Nate","Lean on the Pentagon for me. I know you've got<lf>the clout. See if someone can get a rescue team<lf>in here without U.B.C.S. involvement. You scratch<lf>my back, I scratch yours—which should sound<lf>pretty chaste after the parties we've been to.<lf>Hurry. My time is running out.<lf><lf>—Nate"
"re_chunk_000\natives\stm\escape\message\file\mes_file_69¤Dummy_Title","Dummy_Title"
"re_chunk_000\natives\stm\escape\message\file\mes_file_69¤Dummy","Dummy"
"re_chunk_000\natives\stm\escape\message\file\mes_file_70¤Raccoon Times Reader's Column","Raccoon Times Reader's Column"
"re_chunk_000\natives\stm\escape\message\file\mes_file_70¤Dear Editor,<lf><lf>I'm writing to you because I am troubled, deeply<lf>troubled. Anyone who's been a parent knows that<lf>Crystal Promenade is THE place to take your kids<lf>for a trip downtown on Saturdays. And there's no<lf>store more popular (or harder on a parent's<lf>wallet) than Toy Uncle. However, I've noticed that<lf>on windy days, the big statue above the entrance<lf>wobbles like the only thing holding it up is a<lf>couple of screws.","Dear Editor,<lf><lf>I'm writing to you because I am troubled, deeply<lf>troubled. Anyone who's been a parent knows that<lf>Crystal Promenade is THE place to take your kids<lf>for a trip downtown on Saturdays. And there's no<lf>store more popular (or harder on a parent's<lf>wallet) than Toy Uncle. However, I've noticed that<lf>on windy days, the big statue above the entrance<lf>wobbles like the only thing holding it up is a<lf>couple of screws."
"re_chunk_000\natives\stm\escape\message\file\mes_file_70¤If that statue's head tumbles loose on a busy day,<lf>children will be badly hurt. I've complained to<lf>the manager three times now, but he just isn't<lf>willing to rectify the situation.<lf><lf>Are we supposed to wait for a terrible accident to<lf>happen before taking action? No. If heads are<lf>going to roll, then let it be the manager's.<lf>Take that death trap down.<lf><lf>—Timothy Wyles (69)","If that statue's head tumbles loose on a busy day,<lf>children will be badly hurt. I've complained to<lf>the manager three times now, but he just isn't<lf>willing to rectify the situation.<lf><lf>Are we supposed to wait for a terrible accident to<lf>happen before taking action? No. If heads are<lf>going to roll, then let it be the manager's.<lf>Take that death trap down.<lf><lf>—Timothy Wyles (69)"
"re_chunk_000\natives\stm\escape\message\file\mes_file_71¤Pharmacy Notice","Pharmacy Notice"
"re_chunk_000\natives\stm\escape\message\file\mes_file_71¤<CENTER>Notice<lf><lf>This business is being monitored from<lf>my home across the street.<lf>Looters will be reported to<lf>the police and prosecuted!<lf><lf>Wilson's Pharmacy</CENTER>","<CENTER>Notice<lf><lf>This business is being monitored from<lf>my home across the street.<lf>Looters will be reported to<lf>the police and prosecuted!<lf><lf>Wilson's Pharmacy</CENTER>"
"re_chunk_000\natives\stm\escape\message\file\mes_file_72¤Moon's Donuts Notice","Moon's Donuts Notice"
"re_chunk_000\natives\stm\escape\message\file\mes_file_72¤Dear Customers,<lf><lf>Moon's Donuts thanks you for your patronage.<lf>We regret to inform you that the shop will be closed<lf>until the disturbances in the city have been brought<lf>under control. We are sorry that we are unable to<lf>serve you today, but please help yourself to a donut<lf>from the display case (quantities limited).<lf>We hope that these sweets will bring you some<lf>peace of mind during these uneasy times.<lf><lf>                            Proprietor, Derek Moon","Dear Customers,<lf><lf>Moon's Donuts thanks you for your patronage.<lf>We regret to inform you that the shop will be closed<lf>until the disturbances in the city have been brought<lf>under control. We are sorry that we are unable to<lf>serve you today, but please help yourself to a donut<lf>from the display case (quantities limited).<lf>We hope that these sweets will bring you some<lf>peace of mind during these uneasy times.<lf><lf>                            Proprietor, Derek Moon"
"re_chunk_000\natives\stm\escape\message\file\mes_file_73¤Car Mania Note","Car Mania Note"
"re_chunk_000\natives\stm\escape\message\file\mes_file_73¤That's it, this city is done for.<lf>Me and my hot rod need to hit the road,<lf>but the roads are a total mess. If it's not on fire,<lf>it's barricaded off.<lf><lf>Me and the other guys at Car Mania have<lf>mapped things out, and it looks like there's a<lf>back road that leads from the station through to<lf>Fox Park, outside the city.","That's it, this city is done for.<lf>Me and my hot rod need to hit the road,<lf>but the roads are a total mess. If it's not on fire,<lf>it's barricaded off.<lf><lf>Me and the other guys at Car Mania have<lf>mapped things out, and it looks like there's a<lf>back road that leads from the station through to<lf>Fox Park, outside the city."
"re_chunk_000\natives\stm\escape\message\file\mes_file_73¤Of course this doesn't help me, because my car is<lf>running on fumes. Wouldn't even make it to the<lf>gas station. I'm gonna try to make a run on foot<lf>by ducking through the scaffolding out there.<lf>Should be able to sprint back with two or three<lf>gallons at least...<lf><lf>If you guys get back here before I do, sit tight.<lf>I'll be back soon, and then we can all drive off<lf>together under the starlit sky.","Of course this doesn't help me, because my car is<lf>running on fumes. Wouldn't even make it to the<lf>gas station. I'm gonna try to make a run on foot<lf>by ducking through the scaffolding out there.<lf>Should be able to sprint back with two or three<lf>gallons at least...<lf><lf>If you guys get back here before I do, sit tight.<lf>I'll be back soon, and then we can all drive off<lf>together under the starlit sky."
"re_chunk_000\natives\stm\escape\message\file\mes_file_74¤Shipping Notice","Shipping Notice"
"re_chunk_000\natives\stm\escape\message\file\mes_file_74¤Cargo: NEMESIS<lf>Shipping Route: CDG→JFK→RC<lf>Shipment date: Sept. 1, 1998<lf>Shipment Type: Class 1 Hazardous Materials<lf>Additional Notes:<lf>All transit within the United States is to be made<lf>via helicopter. Take extreme care during takeoff<lf>and landing, as shock to the parcel may potentially<lf>lead to self-activation.","Cargo: NEMESIS<lf>Shipping Route: CDG→JFK→RC<lf>Shipment date: Sept. 1, 1998<lf>Shipment Type: Class 1 Hazardous Materials<lf>Additional Notes:<lf>All transit within the United States is to be made<lf>via helicopter. Take extreme care during takeoff<lf>and landing, as shock to the parcel may potentially<lf>lead to self-activation."
"re_chunk_000\natives\stm\escape\message\file\mes_file_74¤We here at the European branch are excited to hear<lf>your thoughts and evaluation of this newest<lf>prototype, and are pleased to offer this specimen<lf>to you for testing. It has been through numerous<lf>trials and possesses incredible destructive power,<lf>so please exercise extreme caution when using it.<lf><lf>Lead Developer, Dr. Herman Frankl","We here at the European branch are excited to hear<lf>your thoughts and evaluation of this newest<lf>prototype, and are pleased to offer this specimen<lf>to you for testing. It has been through numerous<lf>trials and possesses incredible destructive power,<lf>so please exercise extreme caution when using it.<lf><lf>Lead Developer, Dr. Herman Frankl"
"re_chunk_000\natives\stm\escape\message\file\mes_file_75¤Your Charlie Doll","Your Charlie Doll"
"re_chunk_000\natives\stm\escape\message\file\mes_file_75¤The original ""Charlie Doll"" was based on the<lf>likeness of Toy Uncle's founder, Charlie McBergen<lf>and has become the mascot for the company.<lf>We are pleased to present this porcelain Charlie<lf>Doll as a celebration of our 25th anniversary.","The original ""Charlie Doll"" was based on the<lf>likeness of Toy Uncle's founder, Charlie McBergen<lf>and has become the mascot for the company.<lf>We are pleased to present this porcelain Charlie<lf>Doll as a celebration of our 25th anniversary."
"re_chunk_000\natives\stm\escape\message\file\mes_file_75¤Individually handcrafted with love and care<lf>by our staff, this limited edition item makes<lf>for a precious gift. We hope he'll find his<lf>place as a cherished member of your family!<lf><lf>Caution:<lf>This product is extremely fragile.<lf>Take care not to drop it or strike it.","Individually handcrafted with love and care<lf>by our staff, this limited edition item makes<lf>for a precious gift. We hope he'll find his<lf>place as a cherished member of your family!<lf><lf>Caution:<lf>This product is extremely fragile.<lf>Take care not to drop it or strike it."
"re_chunk_000\natives\stm\escape\message\file\mes_file_76¤Scientist's Dying Message","Scientist's Dying Message"
"re_chunk_000\natives\stm\escape\message\file\mes_file_76¤It's happened... Our worst-case scenario...<lf>The T-Virus has somehow leaked. Under<lf>orders from Dr. Bard, I'm to manufacture<lf>mass quantities of the vaccine.<lf><lf>I've prepared a culture of the T-Virus antigen.<lf>Now I just need to combine it with an adjuvant to<lf>enhance its effects, and I should be able to produce<lf>enough vaccine to save all the surviving citizens.","It's happened... Our worst-case scenario...<lf>The T-Virus has somehow leaked. Under<lf>orders from Dr. Bard, I'm to manufacture<lf>mass quantities of the vaccine.<lf><lf>I've prepared a culture of the T-Virus antigen.<lf>Now I just need to combine it with an adjuvant to<lf>enhance its effects, and I should be able to produce<lf>enough vaccine to save all the surviving citizens."
"re_chunk_000\natives\stm\escape\message\file\mes_file_76¤The <COL FILE_EMP>adjuvant samples</COLOR> are stored in the <COL FILE_EMP>incubation lab</COLOR>.<lf>Test subjects are already wandering the halls...<lf>But I'd better find a way to get some samples while<lf>this culture is maturing...<lf><lf>If I don't make it back, please complete the<lf>synthesis process. Try to find a way to stop<lf>this outbreak. It's the least we can do, after<lf>setting these horrifying events in motion.","The <COL FILE_EMP>adjuvant samples</COLOR> are stored in the <COL FILE_EMP>incubation lab</COLOR>.<lf>Test subjects are already wandering the halls...<lf>But I'd better find a way to get some samples while<lf>this culture is maturing...<lf><lf>If I don't make it back, please complete the<lf>synthesis process. Try to find a way to stop<lf>this outbreak. It's the least we can do, after<lf>setting these horrifying events in motion."
"re_chunk_000\natives\stm\escape\message\file\mes_file_77¤Suspicious Contract Memo","Suspicious Contract Memo"
"re_chunk_000\natives\stm\escape\message\file\mes_file_77¤CONTRACT OVERVIEW<lf>Received offer from client seeking to use RC<lf>crisis to undermine and claim market share<lf>from UC via a multipronged strategy:<lf><lf>a. Sabotage UC attempts to destroy evidence<lf>     of outbreak to maximize culpability<lf>b. Induce encounters between UC bioweapons and<lf>     security forces/law enforcement, and collect<lf>     combat data to ascertain viability of tech<lf>c. Report deployment of any new bioweapons,<lf>     including Project N (see specifications)","CONTRACT OVERVIEW<lf>Received offer from client seeking to use RC<lf>crisis to undermine and claim market share<lf>from UC via a multipronged strategy:<lf><lf>a. Sabotage UC attempts to destroy evidence<lf>     of outbreak to maximize culpability<lf>b. Induce encounters between UC bioweapons and<lf>     security forces/law enforcement, and collect<lf>     combat data to ascertain viability of tech<lf>c. Report deployment of any new bioweapons,<lf>     including Project N (see specifications)"
"re_chunk_000\natives\stm\escape\message\file\mes_file_77¤Remuneration exceeds current offer from UC and<lf>takes top priority. However, the client has agreed<lf>to a grace period before using any of the<lf>deliverables so that payment from UC may also<lf>be collected.","Remuneration exceeds current offer from UC and<lf>takes top priority. However, the client has agreed<lf>to a grace period before using any of the<lf>deliverables so that payment from UC may also<lf>be collected."
"re_chunk_000\natives\stm\escape\message\file\mes_file_78¤Title_1","Title_1"
"re_chunk_000\natives\stm\escape\message\file\mes_file_78¤test_1","test_1"
"re_chunk_000\natives\stm\escape\message\file\mes_file_78¤test_2","test_2"
"re_chunk_000\natives\stm\escape\message\file\mes_file_79¤Elevator Notice","Elevator Notice"
"re_chunk_000\natives\stm\escape\message\file\mes_file_79¤To all employees:<lf><lf>We've identified an issue with the electrical box<lf>where concurrent use of heavy machinery overloads<lf>it and causes the fuses to blow.<lf><lf>If you encounter this problem and can't get the<lf>elevator running, please stay calm, gather fuses<lf>from the <COL FILE_EMP>sub-generators</COL> situated around the<lf>warehouse, and use those to <COL FILE_EMP>restore power from the<lf>main generator</COL> as quickly as possible.","To all employees:<lf><lf>We've identified an issue with the electrical box<lf>where concurrent use of heavy machinery overloads<lf>it and causes the fuses to blow.<lf><lf>If you encounter this problem and can't get the<lf>elevator running, please stay calm, gather fuses<lf>from the <COL FILE_EMP>sub-generators</COL> situated around the<lf>warehouse, and use those to <COL FILE_EMP>restore power from the<lf>main generator</COL> as quickly as possible."
"re_chunk_000\natives\stm\escape\message\file\mes_file_80¤Message from a Colleague","Message from a Colleague"
"re_chunk_000\natives\stm\escape\message\file\mes_file_80¤To Jill Valentine<lf><lf>Hey hotshot, how you holding up? I still can't<lf>believe Irons suspended you. It's such bullshit.<lf>He ought to pin a medal on you for making it out<lf>of that hellhole back in July. Of course you're<lf>going to poke around and ask questions about it.<lf><lf>I hope you're not mad at me for keeping my head<lf>down. Everything's been happening so fast...<lf>S.T.A.R.S. was the pride of the force. When the<lf>chief disbanded us out of nowhere, I thought for<lf>sure I was going to lose my job.","To Jill Valentine<lf><lf>Hey hotshot, how you holding up? I still can't<lf>believe Irons suspended you. It's such bullshit.<lf>He ought to pin a medal on you for making it out<lf>of that hellhole back in July. Of course you're<lf>going to poke around and ask questions about it.<lf><lf>I hope you're not mad at me for keeping my head<lf>down. Everything's been happening so fast...<lf>S.T.A.R.S. was the pride of the force. When the<lf>chief disbanded us out of nowhere, I thought for<lf>sure I was going to lose my job."
"re_chunk_000\natives\stm\escape\message\file\mes_file_80¤Word has it you're planning to leave Raccoon City?<lf>I figured you wouldn't take the suspension<lf>lying down. Just promise to watch your back.<lf>Umbrella won't sit by while you try to dismantle<lf>their business. Take care, Jill.<lf><lf>                                               <COL FILE_EMP>Brad Vickers</COL><lf>             S.T.A.R.S. Alpha Team (now and forever)<lf><lf>P.S. Had to slip this message to the pizza guy to<lf>avoid detection. Enjoy the extra large Mega Meat<lf>Supreme! It's on me and the guys.","Word has it you're planning to leave Raccoon City?<lf>I figured you wouldn't take the suspension<lf>lying down. Just promise to watch your back.<lf>Umbrella won't sit by while you try to dismantle<lf>their business. Take care, Jill.<lf><lf>                                               <COL FILE_EMP>Brad Vickers</COL><lf>             S.T.A.R.S. Alpha Team (now and forever)<lf><lf>P.S. Had to slip this message to the pizza guy to<lf>avoid detection. Enjoy the extra large Mega Meat<lf>Supreme! It's on me and the guys."
"re_chunk_000\natives\stm\escape\message\file\mes_file_81¤Investigation Notes","Investigation Notes"
"re_chunk_000\natives\stm\escape\message\file\mes_file_81¤<CENTER><COL FILE_EMP>Umbrella</COLOR></CENTER><lf><lf>Pharmaceuticals company, industry leader in market share<lf> - Focuses on military weapons development while<lf>   maintaining cover as a pharmaceutical company<lf> - Also secretly developing bioweapons<lf><lf>T-Virus outbreak at Arklay Mountains research facility<lf> - Predicated the ""mansion incident""<lf><lf>Conspiring with Raccoon City leadership<lf> - Large donations to Mayor Warren's office<lf> - Effectively controls the city","<CENTER><COL FILE_EMP>Umbrella</COLOR></CENTER><lf><lf>Pharmaceuticals company, industry leader in market share<lf> - Focuses on military weapons development while<lf>   maintaining cover as a pharmaceutical company<lf> - Also secretly developing bioweapons<lf><lf>T-Virus outbreak at Arklay Mountains research facility<lf> - Predicated the ""mansion incident""<lf><lf>Conspiring with Raccoon City leadership<lf> - Large donations to Mayor Warren's office<lf> - Effectively controls the city"
"re_chunk_000\natives\stm\escape\message\file\mes_file_82¤Unsealed Envelope","Unsealed Envelope"
"re_chunk_000\natives\stm\escape\message\file\mes_file_82¤They've got me pinned down at home. Guys across<lf>the street are watching me from their window 24/7.<lf>Are they Irons' men? Umbrella's? I don't know, and<lf>there's no real difference anyway.<lf><lf>I know what they're trying to do. They want to<lf>wear me down, torment me into compliance, and it's<lf>working. I'm barely eating, barely sleeping...<lf><lf>I'm going crazy. I feel like the living dead.","They've got me pinned down at home. Guys across<lf>the street are watching me from their window 24/7.<lf>Are they Irons' men? Umbrella's? I don't know, and<lf>there's no real difference anyway.<lf><lf>I know what they're trying to do. They want to<lf>wear me down, torment me into compliance, and it's<lf>working. I'm barely eating, barely sleeping...<lf><lf>I'm going crazy. I feel like the living dead."
"re_chunk_000\natives\stm\escape\message\file\mes_file_82¤But I won't let them win. I have to get out of the<lf>city and find a way to make them accountable.<lf>They'll send someone to silence me, of course.<lf>If you hear that I've been killed...or whatever<lf>it is they do to people like me...you MUST pick up<lf>the investigation where I left off. I've enclosed<lf>my files. They'll tell you everything you need to<lf>know, as long as this package isn't intercepted.<lf><lf>I'll be moving out at night. Five days.<lf>Wish me luck.","But I won't let them win. I have to get out of the<lf>city and find a way to make them accountable.<lf>They'll send someone to silence me, of course.<lf>If you hear that I've been killed...or whatever<lf>it is they do to people like me...you MUST pick up<lf>the investigation where I left off. I've enclosed<lf>my files. They'll tell you everything you need to<lf>know, as long as this package isn't intercepted.<lf><lf>I'll be moving out at night. Five days.<lf>Wish me luck."
"re_chunk_000\natives\stm\escape\message\file\mes_file_83¤Invoice from Gun Shop Kendo","Invoice from Gun Shop Kendo"
"re_chunk_000\natives\stm\escape\message\file\mes_file_83¤Thank you for purchasing the XXXXXX<lf>grenade launcher.<lf><lf>We've made special adjustments to this<lf>piece to ensure compatibility with a<lf>variety of ammunition types. For optimal<lf>performance, be sure to choose the<lf>right ammo for the right situation.<lf><lf>As we discussed at the time of purchase,<lf>this is a refurbished model, and the<lf>chamber needs to be manually cycled<lf>between shots. It'll take an extra<lf>moment, but this is reflected in the<lf>price, as agreed.","Thank you for purchasing the XXXXXX<lf>grenade launcher.<lf><lf>We've made special adjustments to this<lf>piece to ensure compatibility with a<lf>variety of ammunition types. For optimal<lf>performance, be sure to choose the<lf>right ammo for the right situation.<lf><lf>As we discussed at the time of purchase,<lf>this is a refurbished model, and the<lf>chamber needs to be manually cycled<lf>between shots. It'll take an extra<lf>moment, but this is reflected in the<lf>price, as agreed."
"re_chunk_000\natives\stm\escape\message\file\mes_file_83¤[Handwritten note on reverse]<lf><lf><COL FILE_EMP>Explosive Rounds:</COLOR> Explosive A x2<lf><COL FILE_EMP>Flame Rounds:</COLOR> Explosive A + Explosive B<lf><COL FILE_EMP>Acid Rounds:</COLOR> Explosive B x2<lf><lf><COL FILE_EMP>Mine Rounds:</COLOR> Can't be readily crafted.<lf>Not worth stocking up on. Won't help if<lf>we need to keep the Gammas in line.","[Handwritten note on reverse]<lf><lf><COL FILE_EMP>Explosive Rounds:</COLOR> Explosive A x2<lf><COL FILE_EMP>Flame Rounds:</COLOR> Explosive A + Explosive B<lf><COL FILE_EMP>Acid Rounds:</COLOR> Explosive B x2<lf><lf><COL FILE_EMP>Mine Rounds:</COLOR> Can't be readily crafted.<lf>Not worth stocking up on. Won't help if<lf>we need to keep the Gammas in line."
"re_chunk_000\natives\stm\escape\message\file\mes_file_84¤Green Herbs: They Work!","Green Herbs: They Work!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_84¤It was starting to look like Chad was never gonna<lf>come back from his rounds, so I poked my head in<lf>there...and fuck me—next thing I know I've got<lf><COL FILE_EMP>some kinda maggots</COLOR> squirming down my throat!<lf><lf>I was gagging and heaving, but those little bastards<lf>didn't seem to mind none—they just wouldn't come up.<lf>I was staggering around like a madman and then I saw it:<lf>a <COL FILE_EMP>green herb</COLOR>.","It was starting to look like Chad was never gonna<lf>come back from his rounds, so I poked my head in<lf>there...and fuck me—next thing I know I've got<lf><COL FILE_EMP>some kinda maggots</COLOR> squirming down my throat!<lf><lf>I was gagging and heaving, but those little bastards<lf>didn't seem to mind none—they just wouldn't come up.<lf>I was staggering around like a madman and then I saw it:<lf>a <COL FILE_EMP>green herb</COLOR>."
"re_chunk_000\natives\stm\escape\message\file\mes_file_84¤My gramma once told me that green herbs are a<lf>natural bug deterrent. So I grabbed one, shoved it<lf>down my gob and swallowed...and whaddaya know,<lf>the little things didn't want to be in there anymore.<lf>I've never been so happy to throw up!<lf><lf>I'm gonna head back out there to look for Chad.<lf>If anyone else sees this, remember:<lf>eat your greens!","My gramma once told me that green herbs are a<lf>natural bug deterrent. So I grabbed one, shoved it<lf>down my gob and swallowed...and whaddaya know,<lf>the little things didn't want to be in there anymore.<lf>I've never been so happy to throw up!<lf><lf>I'm gonna head back out there to look for Chad.<lf>If anyone else sees this, remember:<lf>eat your greens!"
"re_chunk_000\natives\stm\escape\message\file\mes_file_87¤titile_dummy","titile_dummy"
"re_chunk_000\natives\stm\escape\message\file\mes_file_87¤使用しません<lf>","使用しません<lf>"
"re_chunk_000\natives\stm\escape\message\file\mes_file_88¤titile_dummy","titile_dummy"
"re_chunk_000\natives\stm\escape\message\file\mes_file_88¤使用しません<lf>","使用しません<lf>"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 0.0, 10.0>","<TIME 0.0, 10.0>"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 0.0, 11.5>","<TIME 0.0, 11.5>"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 4.2,5.76><TIME 10.64,12.44>Fucking hell...<PAGE><lf>Gets worse every night...","<TIME 4.2,5.76><TIME 10.64,12.44>Fucking hell...<PAGE><lf>Gets worse every night..."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Fucking hell...","Fucking hell..."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Gets worse every night...","Gets worse every night..."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Too many pills...","Too many pills..."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤What's going on out there?","What's going on out there?"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Something happened while I was asleep?","Something happened while I was asleep?"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤It sounds bad.","It sounds bad."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 0.0, 9.4><TIME 9.4, 12.0><PAGE><lf>","<TIME 0.0, 9.4><TIME 9.4, 12.0><PAGE><lf>"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Who could that be?","Who could that be?"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Alright, I'm coming.","Alright, I'm coming."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Just a sec!","Just a sec!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Or you could call back.","Or you could call back."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Oh my god... I hear you!","Oh my god... I hear you!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 2.28, 3.00><TIME 3.08, 4.70><TIME 5.12, 6.40><TIME 6.50, 7.90><TIME 8.00, 9.00><TIME 9.10, 11.9><TIME 12.0, 13.3>Hello?<PAGE><lf>Jill! A-Are you OK?<PAGE><lf>Brad? Is that you?<PAGE><lf>Listen! You gotta get out of there!<PAGE><lf>What are you talking about?<PAGE><lf>I don't have time to explain.<lf>You gotta get out of there RIGHT NOW!<PAGE><lf>Alright. Let me grab my—","<TIME 2.28, 3.00><TIME 3.08, 4.70><TIME 5.12, 6.40><TIME 6.50, 7.90><TIME 8.00, 9.00><TIME 9.10, 11.9><TIME 12.0, 13.3>Hello?<PAGE><lf>Jill! A-Are you OK?<PAGE><lf>Brad? Is that you?<PAGE><lf>Listen! You gotta get out of there!<PAGE><lf>What are you talking about?<PAGE><lf>I don't have time to explain.<lf>You gotta get out of there RIGHT NOW!<PAGE><lf>Alright. Let me grab my—"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Hello?","Hello?"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Jill! A-Are you OK?","Jill! A-Are you OK?"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Brad? Is that you?","Brad? Is that you?"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Listen! You gotta get out of there!","Listen! You gotta get out of there!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤What are you talking about?","What are you talking about?"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤I don't have time to explain.<lf>You gotta get out of there RIGHT NOW!","I don't have time to explain.<lf>You gotta get out of there RIGHT NOW!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Alright. Let me grab my—","Alright. Let me grab my—"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Come on, Jill. Come on...","Come on, Jill. Come on..."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤What the hell is that thing!?","What the hell is that thing!?"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤This is crazy.","This is crazy."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Gotta get outta here.","Gotta get outta here."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤It's good. It's good.","It's good. It's good."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Keep it together.","Keep it together."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤You freak!","You freak!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Back off!","Back off!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Leave me alone!","Leave me alone!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 0.0, 2.0>","<TIME 0.0, 2.0>"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤What the hell!?","What the hell!?"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤No way!","No way!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Hey!","Hey!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤No no, don't!","No no, don't!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Oh my god.","Oh my god."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 0.0, 2.0>","<TIME 0.0, 2.0>"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 0.0, 1.67>The fire's spreading!","<TIME 0.0, 1.67>The fire's spreading!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤The fire's spreading!","The fire's spreading!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Fuck! I gotta go!","Fuck! I gotta go!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤I gotta get out...","I gotta get out..."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤OK.","OK."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 0.0, 2.0><TIME 2.5, 4.5><TIME 5.0, 6.0><PAGE><lf><PAGE><lf>","<TIME 0.0, 2.0><TIME 2.5, 4.5><TIME 5.0, 6.0><PAGE><lf><PAGE><lf>"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 0.0, 2.0>","<TIME 0.0, 2.0>"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 0.0, 2.0>","<TIME 0.0, 2.0>"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Help! PLEASE!","Help! PLEASE!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Hold on!","Hold on!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤This way. C'mon!","This way. C'mon!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Ah! Get away from me!","Ah! Get away from me!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Asshole.","Asshole."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Assholes.","Assholes."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Fucking Umbrella...","Fucking Umbrella..."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Three more days. Then I can kiss this town goodbye.","Three more days. Then I can kiss this town goodbye."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤<TIME 7.66,11.12><TIME 11.12,12.91><TIME 12.91,15.8><TIME 15.8,17.73><TIME 17.73,19.52><TIME 19.52,23.25><TIME 23.25,25.69><TIME 25.69,28.2><TIME 28.2,29.9><TIME 32.2,39.73><TIME 47.76,53.5>This pandemic has spread faster than any disease in modern history—<PAGE><lf>You need to disperse immediately!<PAGE><lf>Angry mobs roam the city, burning buildings—<PAGE><lf>Authorities are bracing for more rioting tonight—<PAGE><lf>There are fires burning, there are people being beaten, there is looting—<PAGE><lf>He was knocked unconscious, he had severe lacerations all over his face—<PAGE><lf>A citywide emergency has been declared—<PAGE><lf>The CDC has quarantined the lower mid-western region of the USA—<PAGE><lf>Officials can't say—<PAGE><lf>Commitment, honesty, integrity. These are the core values that create the foundation for Umbrella Corp.<PAGE><lf>It's this foundation that will continue to build a brighter future for all of us.","<TIME 7.66,11.12><TIME 11.12,12.91><TIME 12.91,15.8><TIME 15.8,17.73><TIME 17.73,19.52><TIME 19.52,23.25><TIME 23.25,25.69><TIME 25.69,28.2><TIME 28.2,29.9><TIME 32.2,39.73><TIME 47.76,53.5>This pandemic has spread faster than any disease in modern history—<PAGE><lf>You need to disperse immediately!<PAGE><lf>Angry mobs roam the city, burning buildings—<PAGE><lf>Authorities are bracing for more rioting tonight—<PAGE><lf>There are fires burning, there are people being beaten, there is looting—<PAGE><lf>He was knocked unconscious, he had severe lacerations all over his face—<PAGE><lf>A citywide emergency has been declared—<PAGE><lf>The CDC has quarantined the lower mid-western region of the USA—<PAGE><lf>Officials can't say—<PAGE><lf>Commitment, honesty, integrity. These are the core values that create the foundation for Umbrella Corp.<PAGE><lf>It's this foundation that will continue to build a brighter future for all of us."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤This pandemic has spread faster than any disease in modern history—","This pandemic has spread faster than any disease in modern history—"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤You need to disperse immediately!","You need to disperse immediately!"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Angry mobs roam the city, burning buildings—","Angry mobs roam the city, burning buildings—"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Authorities are bracing for more rioting tonight—","Authorities are bracing for more rioting tonight—"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤There are fires burning, there are people being beaten, there is looting—","There are fires burning, there are people being beaten, there is looting—"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤He was knocked unconscious, he had severe lacerations all over his face—","He was knocked unconscious, he had severe lacerations all over his face—"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤A citywide emergency has been declared—","A citywide emergency has been declared—"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤The CDC has quarantined the lower mid-western region of the USA—","The CDC has quarantined the lower mid-western region of the USA—"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Officials can't say—","Officials can't say—"
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤Commitment, honesty, integrity. These are the core values that create the foundation for Umbrella Corp.","Commitment, honesty, integrity. These are the core values that create the foundation for Umbrella Corp."
"re_chunk_000\natives\stm\escape\message\scenario\c00_scenario¤It's this foundation that will continue to build a brighter future for all of us.","It's this foundation that will continue to build a brighter future for all of us."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤What the fuck!?","What the fuck!?"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Jill! Over here!","Jill! Over here!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Brad!","Brad!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0.15,1.15><TIME 1.2,2.46><TIME 3.22,4.52><TIME 4.57,8.86><TIME 9.11,10.36><TIME 11.04,14.64>You OK?<PAGE><lf>What was that thing?<PAGE><lf>Damned if I know.<PAGE><lf>But right now, it's got a hard-on for the only two<lf>S.T.A.R.S. left in town: you and me.<PAGE><lf>I'm not stickin' around.<PAGE><lf>Just look around you.<lf>The longer we wait, the more screwed we are.","<TIME 0.15,1.15><TIME 1.2,2.46><TIME 3.22,4.52><TIME 4.57,8.86><TIME 9.11,10.36><TIME 11.04,14.64>You OK?<PAGE><lf>What was that thing?<PAGE><lf>Damned if I know.<PAGE><lf>But right now, it's got a hard-on for the only two<lf>S.T.A.R.S. left in town: you and me.<PAGE><lf>I'm not stickin' around.<PAGE><lf>Just look around you.<lf>The longer we wait, the more screwed we are."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤You OK?","You OK?"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤What was that thing?","What was that thing?"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Damned if I know.","Damned if I know."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤But right now, it's got a hard-on for the only two<lf>S.T.A.R.S. left in town: you and me.","But right now, it's got a hard-on for the only two<lf>S.T.A.R.S. left in town: you and me."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤I'm not stickin' around.","I'm not stickin' around."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Just look around you.<lf>The longer we wait, the more screwed we are.","Just look around you.<lf>The longer we wait, the more screwed we are."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤How did this all happen so fast?","How did this all happen so fast?"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0, 1><TIME 1, 5.51><TIME 5.51, 7.55><PAGE><lf>I dunno.<lf>But one fucked-up thing always leads to another.<PAGE><lf>It's like Arklay on steroids.","<TIME 0, 1><TIME 1, 5.51><TIME 5.51, 7.55><PAGE><lf>I dunno.<lf>But one fucked-up thing always leads to another.<PAGE><lf>It's like Arklay on steroids."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤I dunno.<lf>But one fucked-up thing always leads to another.","I dunno.<lf>But one fucked-up thing always leads to another."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤It's like Arklay on steroids.","It's like Arklay on steroids."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0, 1><TIME 1, 3.01><TIME 4.01, 6.21><PAGE><lf>Hey! Hey, wait! Down here!<PAGE><lf>Ah, god dammit...","<TIME 0, 1><TIME 1, 3.01><TIME 4.01, 6.21><PAGE><lf>Hey! Hey, wait! Down here!<PAGE><lf>Ah, god dammit..."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Hey! Hey, wait! Down here!","Hey! Hey, wait! Down here!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Ah, god dammit...","Ah, god dammit..."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤We've gotta be dreaming.<lf>How could this many people be infected?","We've gotta be dreaming.<lf>How could this many people be infected?"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤How could this many people be infected?","How could this many people be infected?"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 1.53,3.46><TIME 6.47,7.93><TIME 10.78,12.51>Brad! Here they come!<PAGE><lf>In here!<PAGE><lf>There's so many...","<TIME 1.53,3.46><TIME 6.47,7.93><TIME 10.78,12.51>Brad! Here they come!<PAGE><lf>In here!<PAGE><lf>There's so many..."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Brad! Here they come!","Brad! Here they come!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤In here!","In here!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤There's so many...","There's so many..."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤This is horrible.","This is horrible."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤C'mon. Let's go!","C'mon. Let's go!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 5.08,6.85><TIME 10.3,11.3><TIME 16.6,17.8><TIME 19.5,20.8><TIME 21.2,23.15><TIME 23.25,24.95><TIME 25.35,27.12><TIME 27.12,30.37>Door behind you! Go!<PAGE><lf>Brad!<PAGE><lf>Don't think about it.<PAGE><lf>We're gonna make a run for it!<PAGE><lf>C'mon, Jill.<lf>We know how this ends.<PAGE><lf>No. I don't.<PAGE><lf>- Are we still a team?<lf>- Always.<PAGE><lf>Then do me a favor and don't fuck up like I did. Go!","<TIME 5.08,6.85><TIME 10.3,11.3><TIME 16.6,17.8><TIME 19.5,20.8><TIME 21.2,23.15><TIME 23.25,24.95><TIME 25.35,27.12><TIME 27.12,30.37>Door behind you! Go!<PAGE><lf>Brad!<PAGE><lf>Don't think about it.<PAGE><lf>We're gonna make a run for it!<PAGE><lf>C'mon, Jill.<lf>We know how this ends.<PAGE><lf>No. I don't.<PAGE><lf>- Are we still a team?<lf>- Always.<PAGE><lf>Then do me a favor and don't fuck up like I did. Go!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Door behind you! Go!","Door behind you! Go!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Brad!","Brad!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Don't think about it.","Don't think about it."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤We're gonna make a run for it!","We're gonna make a run for it!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤C'mon, Jill.<lf>We know how this ends.","C'mon, Jill.<lf>We know how this ends."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤No. I don't.","No. I don't."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤- Are we still a team?<lf>- Always.","- Are we still a team?<lf>- Always."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Then do me a favor and don't fuck up like I did. Go!","Then do me a favor and don't fuck up like I did. Go!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤I'm sorry, Brad...","I'm sorry, Brad..."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 2.85,4.14>Sorry.","<TIME 2.85,4.14>Sorry."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Sorry.","Sorry."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤There's way too many.","There's way too many."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤I can't stop 'em all.","I can't stop 'em all."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤I'd need more guns than I can carry.","I'd need more guns than I can carry."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Shit!","Shit!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Is that...?","Is that...?"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤You down there! Get to the parking garage roof!","You down there! Get to the parking garage roof!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤This is the Raccoon City Police Department. All survivors, proceed to the roof of the parking garage immediately for emergency evacuation.","This is the Raccoon City Police Department. All survivors, proceed to the roof of the parking garage immediately for emergency evacuation."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Parking garage. Got it.","Parking garage. Got it."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0, 1.27><TIME 1.27, 4.95><TIME 4.95, 7.88><TIME 7.88, 11.83><TIME 11.83, 14.61>Sir, are you alright?<PAGE><lf>Stay back! Don't come any closer!<PAGE><lf>Hey, come on.<lf>There's a helicopter waiting to take you to safety.<PAGE><lf>What ""safety""?<lf>I'm not going out there!<PAGE><lf>The parking garage isn't far.<lf>I can take you there.","<TIME 0, 1.27><TIME 1.27, 4.95><TIME 4.95, 7.88><TIME 7.88, 11.83><TIME 11.83, 14.61>Sir, are you alright?<PAGE><lf>Stay back! Don't come any closer!<PAGE><lf>Hey, come on.<lf>There's a helicopter waiting to take you to safety.<PAGE><lf>What ""safety""?<lf>I'm not going out there!<PAGE><lf>The parking garage isn't far.<lf>I can take you there."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Sir, are you alright?","Sir, are you alright?"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Stay back! Don't come any closer!","Stay back! Don't come any closer!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Hey, come on.<lf>There's a helicopter waiting to take you to safety.","Hey, come on.<lf>There's a helicopter waiting to take you to safety."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤What ""safety""?<lf>I'm not going out there!","What ""safety""?<lf>I'm not going out there!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤The parking garage isn't far.<lf>I can take you there.","The parking garage isn't far.<lf>I can take you there."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤The only safe place is in here!","The only safe place is in here!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤They said the roof.","They said the roof."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤They must be en route to the parking garage.","They must be en route to the parking garage."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤OK, they said the roof of the parking garage.","OK, they said the roof of the parking garage."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Come on... Come on...!","Come on... Come on...!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Just gotta stay alive.","Just gotta stay alive."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Finally!","Finally!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 11.93,13.29><TIME 27.86,29.62><TIME 32.3,34.2>Come on.<PAGE><lf>Hey! Down here!<PAGE><lf>Hey, get in!","<TIME 11.93,13.29><TIME 27.86,29.62><TIME 32.3,34.2>Come on.<PAGE><lf>Hey! Down here!<PAGE><lf>Hey, get in!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Come on.","Come on."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Hey! Down here!","Hey! Down here!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Another survivor!<lf>Hey, get in!","Another survivor!<lf>Hey, get in!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Hey, get in!","Hey, get in!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 16.0,17.0>Sorry...","<TIME 16.0,17.0>Sorry..."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Sorry...","Sorry..."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Oh, come on. Start, dammit!","Oh, come on. Start, dammit!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤It's my turn, bitch!","It's my turn, bitch!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0.0,2.5>","<TIME 0.0,2.5>"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0.0,2.5>","<TIME 0.0,2.5>"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0.0,2.5>","<TIME 0.0,2.5>"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0.0,2.5>","<TIME 0.0,2.5>"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 1.42,3.69><TIME 20.27,22.41><TIME 22.41,23.66><TIME 23.66,25.59><TIME 25.83,28.2>Hey, fuckface.<PAGE><lf>Hey, easy lady...I got ya.<PAGE><lf>Who are you? What are you do—<PAGE><lf>Name's Carlos and I'm saving you!<PAGE><lf>C'mon, let's get you someplace safe.","<TIME 1.42,3.69><TIME 20.27,22.41><TIME 22.41,23.66><TIME 23.66,25.59><TIME 25.83,28.2>Hey, fuckface.<PAGE><lf>Hey, easy lady...I got ya.<PAGE><lf>Who are you? What are you do—<PAGE><lf>Name's Carlos and I'm saving you!<PAGE><lf>C'mon, let's get you someplace safe."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Hey, fuckface.","Hey, fuckface."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Hey, easy lady...I got ya.","Hey, easy lady...I got ya."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Who are you? What are you do—","Who are you? What are you do—"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Name's Carlos and I'm saving you!","Name's Carlos and I'm saving you!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤C'mon, let's get you someplace safe.","C'mon, let's get you someplace safe."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0,3.1><TIME 3.15,9.71><TIME 10.31,12.23><TIME 12.28,13.88>Sir, what's your name?<lf>I can't just leave you behind.<PAGE><lf>It's Dario Rosso.<lf>And yeah, right. You just want to steal my safehouse!<PAGE><lf>Get your own, missy!<PAGE><lf>""Missy""?","<TIME 0,3.1><TIME 3.15,9.71><TIME 10.31,12.23><TIME 12.28,13.88>Sir, what's your name?<lf>I can't just leave you behind.<PAGE><lf>It's Dario Rosso.<lf>And yeah, right. You just want to steal my safehouse!<PAGE><lf>Get your own, missy!<PAGE><lf>""Missy""?"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Sir, what's your name?<lf>I can't just leave you behind.","Sir, what's your name?<lf>I can't just leave you behind."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤It's Dario Rosso.<lf>And yeah, right. You just want to steal my safehouse!","It's Dario Rosso.<lf>And yeah, right. You just want to steal my safehouse!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Get your own, missy!","Get your own, missy!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤""Missy""?","""Missy""?"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0,4.5><TIME 4.8,8.9><TIME 9.4,13.4>Would you please calm down?<lf>I'm a police officer. I'm here to help.<PAGE><lf>Oh, yeah, you've been doing a bang-up job.<PAGE><lf>You wanna help? Go handcuff yourself to<lf>one of those freaks.","<TIME 0,4.5><TIME 4.8,8.9><TIME 9.4,13.4>Would you please calm down?<lf>I'm a police officer. I'm here to help.<PAGE><lf>Oh, yeah, you've been doing a bang-up job.<PAGE><lf>You wanna help? Go handcuff yourself to<lf>one of those freaks."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Would you please calm down?<lf>I'm a police officer. I'm here to help.","Would you please calm down?<lf>I'm a police officer. I'm here to help."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Oh, yeah, you've been doing a bang-up job.","Oh, yeah, you've been doing a bang-up job."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤You wanna help? Go handcuff yourself to<lf>one of those freaks.","You wanna help? Go handcuff yourself to<lf>one of those freaks."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0,4.58><TIME 4.88,7.58><TIME 7.88,13.34><TIME 13.64,14.94>Sir, this is your last chance.<lf>No one else is coming for you.<PAGE><lf>I'm not going anywhere!<PAGE><lf>I'd rather starve to death in here than be<lf>eaten by one of those undead monsters!<PAGE><lf>Now leave me alone!","<TIME 0,4.58><TIME 4.88,7.58><TIME 7.88,13.34><TIME 13.64,14.94>Sir, this is your last chance.<lf>No one else is coming for you.<PAGE><lf>I'm not going anywhere!<PAGE><lf>I'd rather starve to death in here than be<lf>eaten by one of those undead monsters!<PAGE><lf>Now leave me alone!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Sir, this is your last chance.<lf>No one else is coming for you.","Sir, this is your last chance.<lf>No one else is coming for you."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤I'm not going anywhere!","I'm not going anywhere!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤I'd rather starve to death in here than be<lf>eaten by one of those undead monsters!","I'd rather starve to death in here than be<lf>eaten by one of those undead monsters!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Now leave me alone!","Now leave me alone!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0.0,4.5>This logo... I should've known.","<TIME 0.0,4.5>This logo... I should've known."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤This logo... I should've known.","This logo... I should've known."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤<TIME 0.0,2.5>Something was in here.","<TIME 0.0,2.5>Something was in here."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Something was in here.","Something was in here."
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤She's trying to kill me!","She's trying to kill me!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Stop that! You're gonna hear from my lawyer!","Stop that! You're gonna hear from my lawyer!"
"re_chunk_000\natives\stm\escape\message\scenario\c01_scenario¤Stop that! My brother-in-law's a lawyer!","Stop that! My brother-in-law's a lawyer!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 6.27,9.39><TIME 9.8,11.42><TIME 12.58,16.61>It's been awhile. Subway's gotta be clear of the city by now.<PAGE><lf>Along with your hot date?<PAGE><lf>Nah, she's not like that.<lf>Hell, she's not like anybody.","<TIME 6.27,9.39><TIME 9.8,11.42><TIME 12.58,16.61>It's been awhile. Subway's gotta be clear of the city by now.<PAGE><lf>Along with your hot date?<PAGE><lf>Nah, she's not like that.<lf>Hell, she's not like anybody."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤It's been awhile. Subway's gotta be clear of the city by now.","It's been awhile. Subway's gotta be clear of the city by now."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Along with your hot date?","Along with your hot date?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Nah, she's not like that.<lf>Hell, she's not like anybody.","Nah, she's not like that.<lf>Hell, she's not like anybody."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 0.6,4.82><TIME 4.87,6.58><TIME 6.63,8.69>Alright, keep your head screwed on, Romeo.<lf>This is the police station.<PAGE><lf>Uh, you sure?<PAGE><lf>'Cause it looks like a cemetery to me.","<TIME 0.6,4.82><TIME 4.87,6.58><TIME 6.63,8.69>Alright, keep your head screwed on, Romeo.<lf>This is the police station.<PAGE><lf>Uh, you sure?<PAGE><lf>'Cause it looks like a cemetery to me."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Alright, keep your head screwed on, Romeo.<lf>This is the police station.","Alright, keep your head screwed on, Romeo.<lf>This is the police station."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Uh, you sure?","Uh, you sure?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤'Cause it looks like a cemetery to me.","'Cause it looks like a cemetery to me."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 5.16, 6.65><TIME 6.76, 8.2><TIME 12.1, 14.5><TIME 17.1, 18.0><TIME 18.1, 19.7><TIME 34.9, 36.2><TIME 39.6, 42.3>Brad! Stop!<PAGE><lf>T!<PAGE><lf>C'mon, man. Not you too.<PAGE><lf>Sorry.<PAGE><lf>So...rry...<PAGE><lf>Shit! It's locked!<PAGE><lf>You stay on the door. I got this fucker.","<TIME 5.16, 6.65><TIME 6.76, 8.2><TIME 12.1, 14.5><TIME 17.1, 18.0><TIME 18.1, 19.7><TIME 34.9, 36.2><TIME 39.6, 42.3>Brad! Stop!<PAGE><lf>T!<PAGE><lf>C'mon, man. Not you too.<PAGE><lf>Sorry.<PAGE><lf>So...rry...<PAGE><lf>Shit! It's locked!<PAGE><lf>You stay on the door. I got this fucker."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Brad! Stop!","Brad! Stop!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤T!","T!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤C'mon, man. Not you too.","C'mon, man. Not you too."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Sorry.","Sorry."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤So...rry...","So...rry..."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Shit! It's locked!","Shit! It's locked!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤You stay on the door. I got this fucker.","You stay on the door. I got this fucker."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Come get some!","Come get some!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤He was with S.T.A.R.S....","He was with S.T.A.R.S...."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤It's open!","It's open!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Leave him! C'mon!","Leave him! C'mon!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Sorry, poster boy.","Sorry, poster boy."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤I wonder if Jill's the only one left.","I wonder if Jill's the only one left."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤You look better in the poster, Brad.","You look better in the poster, Brad."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤He's S.T.A.R.S.? That could be useful.","He's S.T.A.R.S.? That could be useful."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 0,2><TIME 2.4,4.9><TIME 5.7,9.2><TIME 9.2,11.54><TIME 12.04,15.24>Where'd that cop go?<PAGE><lf>Don't know, don't care.<lf>We got a job to do.<PAGE><lf>If our intel's still worth a damn,<lf>then Bard's in the S.T.A.R.S. office.<PAGE><lf>Let's find him and take him into custody.<PAGE><lf>Custody? I thought this was a rescue.","<TIME 0,2><TIME 2.4,4.9><TIME 5.7,9.2><TIME 9.2,11.54><TIME 12.04,15.24>Where'd that cop go?<PAGE><lf>Don't know, don't care.<lf>We got a job to do.<PAGE><lf>If our intel's still worth a damn,<lf>then Bard's in the S.T.A.R.S. office.<PAGE><lf>Let's find him and take him into custody.<PAGE><lf>Custody? I thought this was a rescue."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Where'd that cop go?","Where'd that cop go?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Don't know, don't care.<lf>We got a job to do.","Don't know, don't care.<lf>We got a job to do."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤If our intel's still worth a damn,<lf>then Bard's in the S.T.A.R.S. office.","If our intel's still worth a damn,<lf>then Bard's in the S.T.A.R.S. office."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Let's find him and take him into custody.","Let's find him and take him into custody."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Custody? I thought this was a rescue.","Custody? I thought this was a rescue."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 0,2.2><TIME 2.5,4.5>Carlos, take a look at this.<PAGE><lf>I've located the S.T.A.R.S. office.","<TIME 0,2.2><TIME 2.5,4.5>Carlos, take a look at this.<PAGE><lf>I've located the S.T.A.R.S. office."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Carlos, take a look at this.","Carlos, take a look at this."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤I've located the S.T.A.R.S. office.","I've located the S.T.A.R.S. office."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Carlos, get your ass over here!","Carlos, get your ass over here!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 0,5.8><TIME 6.3,10.1><TIME 10.6,14.4><TIME 14.7,16.9><TIME 17.2,20><TIME 20.3,22>Remember, Bard had access to Umbrella's darkest secrets.<lf>He knows we'll try to keep him under our thumbs.<PAGE><lf>So this ""search and rescue"" mission<lf>is really more like ""find and detain.""<PAGE><lf>...Right. Good to know.<PAGE><lf>I'll open the shutter so you can get through.<PAGE><lf>You stay here and find out what's<lf>been going on here at the station.<PAGE><lf>Call ya if I find anything.","<TIME 0,5.8><TIME 6.3,10.1><TIME 10.6,14.4><TIME 14.7,16.9><TIME 17.2,20><TIME 20.3,22>Remember, Bard had access to Umbrella's darkest secrets.<lf>He knows we'll try to keep him under our thumbs.<PAGE><lf>So this ""search and rescue"" mission<lf>is really more like ""find and detain.""<PAGE><lf>...Right. Good to know.<PAGE><lf>I'll open the shutter so you can get through.<PAGE><lf>You stay here and find out what's<lf>been going on here at the station.<PAGE><lf>Call ya if I find anything."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Remember, Bard had access to Umbrella's darkest secrets.<lf>He knows we'll try to keep him under our thumbs.","Remember, Bard had access to Umbrella's darkest secrets.<lf>He knows we'll try to keep him under our thumbs."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤So this ""search and rescue"" mission<lf>is really more like ""find and detain.""","So this ""search and rescue"" mission<lf>is really more like ""find and detain."""
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤...Right. Good to know.","...Right. Good to know."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤I'll open the shutter so you can get through.","I'll open the shutter so you can get through."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤You stay here and find out what's<lf>been going on here at the station.","You stay here and find out what's<lf>been going on here at the station."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Call ya if I find anything.","Call ya if I find anything."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 0, 2.0><TIME 2.5,  4.0>Hey. Be careful.<PAGE><lf>Yeah, you too, man.","<TIME 0, 2.0><TIME 2.5,  4.0>Hey. Be careful.<PAGE><lf>Yeah, you too, man."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Hey. Be careful.","Hey. Be careful."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Yeah, you too, man.","Yeah, you too, man."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Well, that was fast.<lf>Don't tell me you chickened out?","Well, that was fast.<lf>Don't tell me you chickened out?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Our intel places Bard in the S.T.A.R.S. office.<lf>You want me to write it down for you?","Our intel places Bard in the S.T.A.R.S. office.<lf>You want me to write it down for you?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 7.76,9.8>Ah, shit!","<TIME 7.76,9.8>Ah, shit!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Ah, shit!","Ah, shit!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 1,2.14><TIME 2.44,5.49><TIME 5.99,10.76>T, you copy?<PAGE><lf>There's something real nasty in here. I don't know what it is.<PAGE><lf>Something nasty? Alright.<lf>I'll take a look with the cameras. Watch your six.","<TIME 1,2.14><TIME 2.44,5.49><TIME 5.99,10.76>T, you copy?<PAGE><lf>There's something real nasty in here. I don't know what it is.<PAGE><lf>Something nasty? Alright.<lf>I'll take a look with the cameras. Watch your six."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤T, you copy?","T, you copy?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤There's something real nasty in here. I don't know what it is.","There's something real nasty in here. I don't know what it is."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Something nasty? Alright.<lf>I'll take a look with the cameras. Watch your six.","Something nasty? Alright.<lf>I'll take a look with the cameras. Watch your six."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 0, 2.3><TIME 2.3, 6.97><TIME 6.97, 10.12><TIME 10.12, 11.75>Got anything?<PAGE><lf>Yeah, I had eyes on a handful of survivors.<lf>They might be able to tell us about the doc.<PAGE><lf>But they're cut off. Probably looking for a place to hide.<PAGE><lf>Then I'd better hurry.","<TIME 0, 2.3><TIME 2.3, 6.97><TIME 6.97, 10.12><TIME 10.12, 11.75>Got anything?<PAGE><lf>Yeah, I had eyes on a handful of survivors.<lf>They might be able to tell us about the doc.<PAGE><lf>But they're cut off. Probably looking for a place to hide.<PAGE><lf>Then I'd better hurry."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Got anything?","Got anything?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Yeah, I had eyes on a handful of survivors.<lf>They might be able to tell us about the doc.","Yeah, I had eyes on a handful of survivors.<lf>They might be able to tell us about the doc."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤But they're cut off. Probably looking for a place to hide.","But they're cut off. Probably looking for a place to hide."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Then I'd better hurry.","Then I'd better hurry."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Carlos. The S.T.A.R.S. office. You goin' or not?","Carlos. The S.T.A.R.S. office. You goin' or not?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Area looks clear.","Area looks clear."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 0.0,1.58><TIME 1.58, 3.62>Now here's a weird fuckin' door.<PAGE><lf>Leave it. We're here for Bard.","<TIME 0.0,1.58><TIME 1.58, 3.62>Now here's a weird fuckin' door.<PAGE><lf>Leave it. We're here for Bard."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Now here's a weird fuckin' door.","Now here's a weird fuckin' door."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Leave it. We're here for Bard.","Leave it. We're here for Bard."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Wow, your tax dollars at work, huh?","Wow, your tax dollars at work, huh?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Alright. You want me to keep out, I'll keep out.","Alright. You want me to keep out, I'll keep out."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤What the hell was that thing?","What the hell was that thing?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Couldn't have been a zombie.","Couldn't have been a zombie."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤It didn't stick around.","It didn't stick around."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Here we go...","Here we go..."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 1.33,5>Right. Big, warm R.P.D. welcome.","<TIME 1.33,5>Right. Big, warm R.P.D. welcome."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤If this keeps up, I'm gonna need to find more ammo.","If this keeps up, I'm gonna need to find more ammo."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Kinda fucked up shooting cops.","Kinda fucked up shooting cops."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Shit. Locked.","Shit. Locked."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤If cameras killed those things, I'd be set.","If cameras killed those things, I'd be set."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 1,3.8><TIME 4.3,5.3>Carlos, the S.T.A.R.S. office is up ahead.<PAGE><lf>Copy that.","<TIME 1,3.8><TIME 4.3,5.3>Carlos, the S.T.A.R.S. office is up ahead.<PAGE><lf>Copy that."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Carlos, the S.T.A.R.S. office is up ahead.","Carlos, the S.T.A.R.S. office is up ahead."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Copy that.","Copy that."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Oh, for fuck's sake. Why is it blocked?","Oh, for fuck's sake. Why is it blocked?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤S.T.A.R.S. office has to be in this direction.","S.T.A.R.S. office has to be in this direction."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤OK, guess we'll be doing this the explodey way.","OK, guess we'll be doing this the explodey way."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Better not.","Better not."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤There you are, dickface!","There you are, dickface!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Nighty-night.","Nighty-night."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Come to papa.","Come to papa."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Mine now.","Mine now."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Somebody didn't have time to put his blues on.","Somebody didn't have time to put his blues on."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Yeah, welcome, Leon. Bet you had a kickass first day.","Yeah, welcome, Leon. Bet you had a kickass first day."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Welcome to the force, Leon. The war on drugs about to get WEIRD.","Welcome to the force, Leon. The war on drugs about to get WEIRD."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 1,4.1><TIME 4.6,5.6>Carlos, I've hit a dead end with the<lf>terminal here. Gonna head your way.<PAGE><lf>Copy that.","<TIME 1,4.1><TIME 4.6,5.6>Carlos, I've hit a dead end with the<lf>terminal here. Gonna head your way.<PAGE><lf>Copy that."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Carlos, I've hit a dead end with the<lf>terminal here. Gonna head your way.","Carlos, I've hit a dead end with the<lf>terminal here. Gonna head your way."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Copy that.","Copy that."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 1.4,2.58>Gotta move.","<TIME 1.4,2.58>Gotta move."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Gotta move.","Gotta move."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Gotta move.","Gotta move."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤One at a time, take a number.","One at a time, take a number."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Man, it sucks to be popular.","Man, it sucks to be popular."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤This asshole again!","This asshole again!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 17.0, 18.0><TIME 19.9, 21.2><TIME 21.2, 23.8><TIME 24.1, 26.6><TIME 26.6, 31.6><TIME 32.0, 34.8><TIME 35.3, 37.9><TIME 38.1, 39.9><TIME 41.0, 44.1><TIME 44.6, 49.1><TIME 50.1, 52.6><TIME 52.6, 56.7><TIME 59.4, 60.6><TIME 62.2, 68.6><TIME 69.0, 71.7><TIME 72.5, 75.4>Dr. Bard!<PAGE><lf>Oh, thank god.<PAGE><lf>Do you know how long<lf>I've been trying to reach somebody?<PAGE><lf>Don't worry, we're gonna get you out of there.<lf>Just tell me where you are.<PAGE><lf>I'm trapped in a goddam hospital,<lf>surrounded by every kind of abomination...<PAGE><lf>Look, just send in S.T.A.R.S. They're gonna know what to do.<PAGE><lf>Nah, negative. R.P.D.'s overrun too.<PAGE><lf>Then figure it out!<PAGE><lf>Umbrella's gone crazy.<lf>They're killing all the researchers.<PAGE><lf>I am the only one who knows how to make<lf>the vaccine to stop the zombies...<PAGE><lf>...so you can either sit there with your dick in your hand,<PAGE><lf>or send—send somebody who's capable of<lf>getting me the hell out of here!<PAGE><lf>I like him already.<PAGE><lf>Yeah, you would. You heard what he said.<lf>We can't turn him over to the company.<PAGE><lf>That's not our call to make. That's Mikhail's call.<PAGE><lf>I'm gonna check the computer and see if I can trace the doc's location.","<TIME 17.0, 18.0><TIME 19.9, 21.2><TIME 21.2, 23.8><TIME 24.1, 26.6><TIME 26.6, 31.6><TIME 32.0, 34.8><TIME 35.3, 37.9><TIME 38.1, 39.9><TIME 41.0, 44.1><TIME 44.6, 49.1><TIME 50.1, 52.6><TIME 52.6, 56.7><TIME 59.4, 60.6><TIME 62.2, 68.6><TIME 69.0, 71.7><TIME 72.5, 75.4>Dr. Bard!<PAGE><lf>Oh, thank god.<PAGE><lf>Do you know how long<lf>I've been trying to reach somebody?<PAGE><lf>Don't worry, we're gonna get you out of there.<lf>Just tell me where you are.<PAGE><lf>I'm trapped in a goddam hospital,<lf>surrounded by every kind of abomination...<PAGE><lf>Look, just send in S.T.A.R.S. They're gonna know what to do.<PAGE><lf>Nah, negative. R.P.D.'s overrun too.<PAGE><lf>Then figure it out!<PAGE><lf>Umbrella's gone crazy.<lf>They're killing all the researchers.<PAGE><lf>I am the only one who knows how to make<lf>the vaccine to stop the zombies...<PAGE><lf>...so you can either sit there with your dick in your hand,<PAGE><lf>or send—send somebody who's capable of<lf>getting me the hell out of here!<PAGE><lf>I like him already.<PAGE><lf>Yeah, you would. You heard what he said.<lf>We can't turn him over to the company.<PAGE><lf>That's not our call to make. That's Mikhail's call.<PAGE><lf>I'm gonna check the computer and see if I can trace the doc's location."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Dr. Bard!","Dr. Bard!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Oh, thank god.","Oh, thank god."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Do you know how long<lf>I've been trying to reach somebody?","Do you know how long<lf>I've been trying to reach somebody?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Don't worry, we're gonna get you out of there.<lf>Just tell me where you are.","Don't worry, we're gonna get you out of there.<lf>Just tell me where you are."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤I'm trapped in a goddam hospital,<lf>surrounded by every kind of abomination...","I'm trapped in a goddam hospital,<lf>surrounded by every kind of abomination..."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Look, just send in S.T.A.R.S. They're gonna know what to do.","Look, just send in S.T.A.R.S. They're gonna know what to do."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Nah, negative. R.P.D.'s overrun too.","Nah, negative. R.P.D.'s overrun too."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Then figure it out!","Then figure it out!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Umbrella's gone crazy.<lf>They're killing all the researchers.","Umbrella's gone crazy.<lf>They're killing all the researchers."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤I am the only one who knows how to make<lf>the vaccine to stop the zombies...","I am the only one who knows how to make<lf>the vaccine to stop the zombies..."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤...so you can either sit there with your dick in your hand,","...so you can either sit there with your dick in your hand,"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤or send—send somebody who's capable of<lf>getting me the hell out of here!","or send—send somebody who's capable of<lf>getting me the hell out of here!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤I like him already.","I like him already."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Yeah, you would. You heard what he said.<lf>We can't turn him over to the company.","Yeah, you would. You heard what he said.<lf>We can't turn him over to the company."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤That's not our call to make. That's Mikhail's call.","That's not our call to make. That's Mikhail's call."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤I'm gonna check the computer and see if I can trace the doc's location.","I'm gonna check the computer and see if I can trace the doc's location."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤This'll take some time.<lf>Look around, see if you can find anything useful.","This'll take some time.<lf>Look around, see if you can find anything useful."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 0.0,2.0><TIME 2.5,5.0>Looks like S.T.A.R.S. had their hands full.<PAGE><lf>All this fancy comms equipment, and the dude called us on a PC.","<TIME 0.0,2.0><TIME 2.5,5.0>Looks like S.T.A.R.S. had their hands full.<PAGE><lf>All this fancy comms equipment, and the dude called us on a PC."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Looks like S.T.A.R.S. had their hands full.","Looks like S.T.A.R.S. had their hands full."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤All this fancy comms equipment, and the dude called us on a PC.","All this fancy comms equipment, and the dude called us on a PC."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Is that Jill in the front row?","Is that Jill in the front row?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Gonna need a S.T.A.R.S. ID to crack this open.","Gonna need a S.T.A.R.S. ID to crack this open."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Sweet jacket.","Sweet jacket."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 0.0,2.0><TIME 2.5,5.0>Ah yeah, the kid's still got it.<PAGE><lf>Let that be a lesson to all dartboards.","<TIME 0.0,2.0><TIME 2.5,5.0>Ah yeah, the kid's still got it.<PAGE><lf>Let that be a lesson to all dartboards."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Ah yeah, the kid's still got it.","Ah yeah, the kid's still got it."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Let that be a lesson to all dartboards.","Let that be a lesson to all dartboards."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤<TIME 2.14,3.15><TIME 5.19,7.97><TIME 8.24,9.12><TIME 10.61,12.24><TIME 13.25,14.13><TIME 15.02,17.08><TIME 17.96,19.22><TIME 20.71,21.83><TIME 22,24.37>Yeah, what's up?<PAGE><lf>Derailed? Was anyone hurt?<PAGE><lf>Jill?<PAGE><lf>Ah, shit...<PAGE><lf>Wait what!?<PAGE><lf>Jill? Jill, what happened!?<PAGE><lf>Jill come in!<PAGE><lf>T, I gotta go.<PAGE><lf>Do what you gotta.<lf>I'll take care of Bard.","<TIME 2.14,3.15><TIME 5.19,7.97><TIME 8.24,9.12><TIME 10.61,12.24><TIME 13.25,14.13><TIME 15.02,17.08><TIME 17.96,19.22><TIME 20.71,21.83><TIME 22,24.37>Yeah, what's up?<PAGE><lf>Derailed? Was anyone hurt?<PAGE><lf>Jill?<PAGE><lf>Ah, shit...<PAGE><lf>Wait what!?<PAGE><lf>Jill? Jill, what happened!?<PAGE><lf>Jill come in!<PAGE><lf>T, I gotta go.<PAGE><lf>Do what you gotta.<lf>I'll take care of Bard."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Yeah, what's up?","Yeah, what's up?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Derailed? Was anyone hurt?","Derailed? Was anyone hurt?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Jill?","Jill?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Ah, shit...","Ah, shit..."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Wait what!?","Wait what!?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Jill? Jill, what happened!?","Jill? Jill, what happened!?"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Jill come in!","Jill come in!"
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤T, I gotta go.","T, I gotta go."
"re_chunk_000\natives\stm\escape\message\scenario\c02_scenario¤Do what you gotta.<lf>I'll take care of Bard.","Do what you gotta.<lf>I'll take care of Bard."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.6, 1.9><TIME 2.9, 4.3><TIME 4.8, 6.2><TIME 6.7, 7.7><TIME 9.0, 11.7><TIME 12.8, 13.8><TIME 16.0, 17.0><TIME 17.5, 20.3>I think we're in the clear.<PAGE><lf>Hope so.<PAGE><lf>We've been bringing survivors here.<PAGE><lf>""Here"" where?<PAGE><lf>My guys have converted some subway cars<lf>into a shelter.<PAGE><lf>It's safe.<PAGE><lf>I'm fine.<PAGE><lf>Personal space, OK. I get it. Let's go.","<TIME 0.6, 1.9><TIME 2.9, 4.3><TIME 4.8, 6.2><TIME 6.7, 7.7><TIME 9.0, 11.7><TIME 12.8, 13.8><TIME 16.0, 17.0><TIME 17.5, 20.3>I think we're in the clear.<PAGE><lf>Hope so.<PAGE><lf>We've been bringing survivors here.<PAGE><lf>""Here"" where?<PAGE><lf>My guys have converted some subway cars<lf>into a shelter.<PAGE><lf>It's safe.<PAGE><lf>I'm fine.<PAGE><lf>Personal space, OK. I get it. Let's go."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I think we're in the clear.","I think we're in the clear."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Hope so.","Hope so."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤We've been bringing survivors here.","We've been bringing survivors here."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤""Here"" where?","""Here"" where?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤My guys have converted some subway cars<lf>into a shelter.","My guys have converted some subway cars<lf>into a shelter."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's safe.","It's safe."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I'm fine.","I'm fine."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Personal space, OK. I get it. Let's go.","Personal space, OK. I get it. Let's go."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1.3, 3.06><TIME 3.21,5.36><TIME 5.66,8.23><TIME 8.73,10.68>Aw, c'mon.<PAGE><lf>Who's the dipshit that closed this?<PAGE><lf>Sorry. We're gonna have to go around.<PAGE><lf>Hey, what do you know about that monster?","<TIME 1.3, 3.06><TIME 3.21,5.36><TIME 5.66,8.23><TIME 8.73,10.68>Aw, c'mon.<PAGE><lf>Who's the dipshit that closed this?<PAGE><lf>Sorry. We're gonna have to go around.<PAGE><lf>Hey, what do you know about that monster?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Aw, c'mon.","Aw, c'mon."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Who's the dipshit that closed this?","Who's the dipshit that closed this?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Sorry. We're gonna have to go around.","Sorry. We're gonna have to go around."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Hey, what do you know about that monster?","Hey, what do you know about that monster?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.3,2.88><TIME 3.18,6.74><TIME 7.04,8.29><TIME 8.79,10.79>Nothing. I've never seen anything like it.<PAGE><lf>But it's no zombie. It knows what it wants<lf>and won't stop till it gets it.<PAGE><lf>Don't you like that in a man?<PAGE><lf>No thanks. He's all yours.","<TIME 0.3,2.88><TIME 3.18,6.74><TIME 7.04,8.29><TIME 8.79,10.79>Nothing. I've never seen anything like it.<PAGE><lf>But it's no zombie. It knows what it wants<lf>and won't stop till it gets it.<PAGE><lf>Don't you like that in a man?<PAGE><lf>No thanks. He's all yours."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nothing. I've never seen anything like it.","Nothing. I've never seen anything like it."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤But it's no zombie. It knows what it wants<lf>and won't stop till it gets it.","But it's no zombie. It knows what it wants<lf>and won't stop till it gets it."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Don't you like that in a man?","Don't you like that in a man?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤No thanks. He's all yours.","No thanks. He's all yours."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 2.32,4.99><TIME 5.04,9.35><TIME 9.75,12.34><TIME 12.39,14.28><TIME 14.28,17.32>Listen, I promise you're in good hands.<PAGE><lf>I'm with the Umbrella Biohazard<lf>Countermeasure Service. U.B.C.S. for short.<PAGE><lf>Are you kidding me? Are you fucking kidding me?<PAGE><lf>You guys are the ones who caused all of this!<PAGE><lf>Whoa whoa whoa whoa.<lf>What are you talking about?","<TIME 2.32,4.99><TIME 5.04,9.35><TIME 9.75,12.34><TIME 12.39,14.28><TIME 14.28,17.32>Listen, I promise you're in good hands.<PAGE><lf>I'm with the Umbrella Biohazard<lf>Countermeasure Service. U.B.C.S. for short.<PAGE><lf>Are you kidding me? Are you fucking kidding me?<PAGE><lf>You guys are the ones who caused all of this!<PAGE><lf>Whoa whoa whoa whoa.<lf>What are you talking about?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Listen, I promise you're in good hands.","Listen, I promise you're in good hands."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I'm with the Umbrella Biohazard<lf>Countermeasure Service. U.B.C.S. for short.","I'm with the Umbrella Biohazard<lf>Countermeasure Service. U.B.C.S. for short."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Are you kidding me? Are you fucking kidding me?","Are you kidding me? Are you fucking kidding me?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You guys are the ones who caused all of this!","You guys are the ones who caused all of this!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Whoa whoa whoa whoa.<lf>What are you talking about?","Whoa whoa whoa whoa.<lf>What are you talking about?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0,3.33><TIME 3.38,6.09><TIME 6.59,10.19><TIME 10.24,13.27>We're just here to help people.<lf>What's wrong with Umbrella?<PAGE><lf>""What's wrong with Umbrella?"" Oh my god.<PAGE><lf>Your company is responsible<lf>for infecting everyone!<PAGE><lf>Yeah, uh, I don't know anything about all that.","<TIME 0,3.33><TIME 3.38,6.09><TIME 6.59,10.19><TIME 10.24,13.27>We're just here to help people.<lf>What's wrong with Umbrella?<PAGE><lf>""What's wrong with Umbrella?"" Oh my god.<PAGE><lf>Your company is responsible<lf>for infecting everyone!<PAGE><lf>Yeah, uh, I don't know anything about all that."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤We're just here to help people.<lf>What's wrong with Umbrella?","We're just here to help people.<lf>What's wrong with Umbrella?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤""What's wrong with Umbrella?"" Oh my god.","""What's wrong with Umbrella?"" Oh my god."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Your company is responsible<lf>for infecting everyone!","Your company is responsible<lf>for infecting everyone!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Yeah, uh, I don't know anything about all that.","Yeah, uh, I don't know anything about all that."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0,4.91><TIME 7.71,9.7>You don't have to trust me, but I'm<lf>going to the shelter. You comin'?<PAGE><lf>C'mon. It's this way.","<TIME 0,4.91><TIME 7.71,9.7>You don't have to trust me, but I'm<lf>going to the shelter. You comin'?<PAGE><lf>C'mon. It's this way."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You don't have to trust me, but I'm<lf>going to the shelter. You comin'?","You don't have to trust me, but I'm<lf>going to the shelter. You comin'?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤C'mon. It's this way.","C'mon. It's this way."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 4.4, 8.44><TIME 12.3, 17.7><TIME 19.45, 25.5><TIME 26.3, 30.5><TIME 30.8, 32.2><TIME 33.1, 41.0><TIME 41.4, 44.4><TIME 47.0, 50.27><TIME 50.5, 54.34><TIME 54.95 61.7><TIME 63.76, 70.67><TIME 71.38, 73.8><TIME 74.54, 81.93><TIME 82.43, 85.08><TIME 86.6, 91.15><TIME 97.01, 101.04><TIME 101.82, 104.3><TIME 104.5, 107.65><TIME 108.2, 109.86><TIME 111.31, 116.91><TIME 117.65, 119.4>Hey Captain.<lf>This fine young lady could use our help.<PAGE><lf>Carlos, you didn't even think to ask fine young lady her name?<PAGE><lf>She is an elite operative of R.P.D.<lf>Special Tactics and Rescue Service.<PAGE><lf>Her name is...something...Valentine.<PAGE><lf>It's Jill.<PAGE><lf>Nice to meet you, Jill.<lf>I am U.B.C.S. Platoon Leader Mikhail Victor.<PAGE><lf>My team was sent here to rescue civilians.<PAGE><lf>Right. How's that going for you?<PAGE><lf>The city is completely cut off. Isolated.<PAGE><lf>Most of the hundred thousand civilians<lf>will wind up dead. Ah, correction: undead.<PAGE><lf>My platoon has suffered serious losses.<lf>Just keeping them alive is more than I can manage.<PAGE><lf>Well, you can thank your corporate overlords for that.<PAGE><lf>Yes, well... We are doing all we can.<lf> If we can get this subway train moving...<PAGE><lf>...we can evacuate some survivors.<PAGE><lf>But we need help. My men cannot do this alone.<PAGE><lf>Alright, I'm in.<PAGE><lf>But I am on their side.<lf>Not yours.<PAGE><lf>Oh hey, hey, that's cool. We all want the same thing.<PAGE><lf>Thank you, Jill.<PAGE><lf>Alright, supercop. Here you go.<lf>We can use this to stay in contact.<PAGE><lf>I know what a radio is.","<TIME 4.4, 8.44><TIME 12.3, 17.7><TIME 19.45, 25.5><TIME 26.3, 30.5><TIME 30.8, 32.2><TIME 33.1, 41.0><TIME 41.4, 44.4><TIME 47.0, 50.27><TIME 50.5, 54.34><TIME 54.95 61.7><TIME 63.76, 70.67><TIME 71.38, 73.8><TIME 74.54, 81.93><TIME 82.43, 85.08><TIME 86.6, 91.15><TIME 97.01, 101.04><TIME 101.82, 104.3><TIME 104.5, 107.65><TIME 108.2, 109.86><TIME 111.31, 116.91><TIME 117.65, 119.4>Hey Captain.<lf>This fine young lady could use our help.<PAGE><lf>Carlos, you didn't even think to ask fine young lady her name?<PAGE><lf>She is an elite operative of R.P.D.<lf>Special Tactics and Rescue Service.<PAGE><lf>Her name is...something...Valentine.<PAGE><lf>It's Jill.<PAGE><lf>Nice to meet you, Jill.<lf>I am U.B.C.S. Platoon Leader Mikhail Victor.<PAGE><lf>My team was sent here to rescue civilians.<PAGE><lf>Right. How's that going for you?<PAGE><lf>The city is completely cut off. Isolated.<PAGE><lf>Most of the hundred thousand civilians<lf>will wind up dead. Ah, correction: undead.<PAGE><lf>My platoon has suffered serious losses.<lf>Just keeping them alive is more than I can manage.<PAGE><lf>Well, you can thank your corporate overlords for that.<PAGE><lf>Yes, well... We are doing all we can.<lf> If we can get this subway train moving...<PAGE><lf>...we can evacuate some survivors.<PAGE><lf>But we need help. My men cannot do this alone.<PAGE><lf>Alright, I'm in.<PAGE><lf>But I am on their side.<lf>Not yours.<PAGE><lf>Oh hey, hey, that's cool. We all want the same thing.<PAGE><lf>Thank you, Jill.<PAGE><lf>Alright, supercop. Here you go.<lf>We can use this to stay in contact.<PAGE><lf>I know what a radio is."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Hey Captain.<lf>This fine young lady could use our help.","Hey Captain.<lf>This fine young lady could use our help."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, you didn't even think to ask fine young lady her name?","Carlos, you didn't even think to ask fine young lady her name?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤She is an elite operative of R.P.D.<lf>Special Tactics and Rescue Service.","She is an elite operative of R.P.D.<lf>Special Tactics and Rescue Service."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Her name is...something...Valentine.","Her name is...something...Valentine."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's Jill.","It's Jill."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nice to meet you, Jill.<lf>I am U.B.C.S. Platoon Leader Mikhail Victor.","Nice to meet you, Jill.<lf>I am U.B.C.S. Platoon Leader Mikhail Victor."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤My team was sent here to rescue civilians.","My team was sent here to rescue civilians."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Right. How's that going for you?","Right. How's that going for you?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤The city is completely cut off. Isolated.","The city is completely cut off. Isolated."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Most of the hundred thousand civilians<lf>will wind up dead. Ah, correction: undead.","Most of the hundred thousand civilians<lf>will wind up dead. Ah, correction: undead."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤My platoon has suffered serious losses.<lf>Just keeping them alive is more than I can manage.","My platoon has suffered serious losses.<lf>Just keeping them alive is more than I can manage."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Well, you can thank your corporate overlords for that.","Well, you can thank your corporate overlords for that."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Yes, well... We are doing all we can.<lf> If we can get this subway train moving...","Yes, well... We are doing all we can.<lf> If we can get this subway train moving..."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤...we can evacuate some survivors.","...we can evacuate some survivors."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤But we need help. My men cannot do this alone.","But we need help. My men cannot do this alone."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Alright, I'm in.","Alright, I'm in."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤But I am on their side.<lf>Not yours.","But I am on their side.<lf>Not yours."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Oh hey, hey, that's cool. We all want the same thing.","Oh hey, hey, that's cool. We all want the same thing."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Thank you, Jill.","Thank you, Jill."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Alright, supercop. Here you go.<lf>We can use this to stay in contact.","Alright, supercop. Here you go.<lf>We can use this to stay in contact."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I know what a radio is.","I know what a radio is."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0,2.1><TIME 2.4,4.4><TIME 4.45,7.63><TIME 7.93,8.85>OK, first things first.<PAGE><lf>We need to get you geared up.<PAGE><lf>Head up to street level. You'll find supplies there.<PAGE><lf>Alright.","<TIME 0,2.1><TIME 2.4,4.4><TIME 4.45,7.63><TIME 7.93,8.85>OK, first things first.<PAGE><lf>We need to get you geared up.<PAGE><lf>Head up to street level. You'll find supplies there.<PAGE><lf>Alright."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤OK, first things first.","OK, first things first."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤We need to get you geared up.","We need to get you geared up."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Head up to street level. You'll find supplies there.","Head up to street level. You'll find supplies there."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Alright.","Alright."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0,4><TIME 4.05,7.71>Shit, Captain. They really took a chunk out of you.<PAGE><lf>Nothing that I will miss.","<TIME 0,4><TIME 4.05,7.71>Shit, Captain. They really took a chunk out of you.<PAGE><lf>Nothing that I will miss."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Shit, Captain. They really took a chunk out of you.","Shit, Captain. They really took a chunk out of you."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nothing that I will miss.","Nothing that I will miss."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤These must be the supplies Carlos mentioned.","These must be the supplies Carlos mentioned."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It almost looks like I could get this working<lf>if I plug in the right...whatever it is.","It almost looks like I could get this working<lf>if I plug in the right...whatever it is."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Think I can bust this crate open.","Think I can bust this crate open."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Think I can bust that crate open.","Think I can bust that crate open."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Let's crack open this crate.","Let's crack open this crate."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Let's crack open that crate.","Let's crack open that crate."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,4.14><TIME 4.19,6.47><TIME 6.52,8.41><TIME 8.46,10.96><TIME 11.01,12.15><TIME 12.2,17.23><TIME 17.28,19.08>Jill, it's me again. You topside yet?<PAGE><lf>Working on it. So what's the plan?<PAGE><lf>The old tank's got me clearing the tracks.<PAGE><lf>You mind getting the subway infrastructure back online?<PAGE><lf>And how do I do that?<PAGE><lf>Let's start by restoring power.<lf>I'll navigate you to the substation once you hit the main road.<PAGE><lf>Copy that. Let's do this fast.","<TIME 1,4.14><TIME 4.19,6.47><TIME 6.52,8.41><TIME 8.46,10.96><TIME 11.01,12.15><TIME 12.2,17.23><TIME 17.28,19.08>Jill, it's me again. You topside yet?<PAGE><lf>Working on it. So what's the plan?<PAGE><lf>The old tank's got me clearing the tracks.<PAGE><lf>You mind getting the subway infrastructure back online?<PAGE><lf>And how do I do that?<PAGE><lf>Let's start by restoring power.<lf>I'll navigate you to the substation once you hit the main road.<PAGE><lf>Copy that. Let's do this fast."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jill, it's me again. You topside yet?","Jill, it's me again. You topside yet?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Working on it. So what's the plan?","Working on it. So what's the plan?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤The old tank's got me clearing the tracks.","The old tank's got me clearing the tracks."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You mind getting the subway infrastructure back online?","You mind getting the subway infrastructure back online?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤And how do I do that?","And how do I do that?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Let's start by restoring power.<lf>I'll navigate you to the substation once you hit the main road.","Let's start by restoring power.<lf>I'll navigate you to the substation once you hit the main road."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Copy that. Let's do this fast.","Copy that. Let's do this fast."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 7.2, 9.9>More survivors. We've got to get that train moving.","<TIME 7.2, 9.9>More survivors. We've got to get that train moving."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤More survivors. We've got to get that train moving.","More survivors. We've got to get that train moving."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Sorry. No time to play.","Sorry. No time to play."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1.8, 4.3><TIME 4.4, 7.4><TIME 7.6, 10.0><TIME 10.0, 12.0><TIME 12.1, 16.6><TIME 17.0, 19.0>Carlos? I've reached the main avenue.<lf>Which way do I go?<PAGE><lf>See a big transmission tower?<lf>That's the substation.<PAGE><lf>You'll have to circle around through an alley to your right to get there.<PAGE><lf>You mean the alley that's on fire?<PAGE><lf>...Maybe?<lf>Surely a tall drink of water like yourself can put out a few flames.<PAGE><lf>Fuck you.","<TIME 1.8, 4.3><TIME 4.4, 7.4><TIME 7.6, 10.0><TIME 10.0, 12.0><TIME 12.1, 16.6><TIME 17.0, 19.0>Carlos? I've reached the main avenue.<lf>Which way do I go?<PAGE><lf>See a big transmission tower?<lf>That's the substation.<PAGE><lf>You'll have to circle around through an alley to your right to get there.<PAGE><lf>You mean the alley that's on fire?<PAGE><lf>...Maybe?<lf>Surely a tall drink of water like yourself can put out a few flames.<PAGE><lf>Fuck you."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos? I've reached the main avenue.<lf>Which way do I go?","Carlos? I've reached the main avenue.<lf>Which way do I go?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤See a big transmission tower?<lf>That's the substation.","See a big transmission tower?<lf>That's the substation."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You'll have to circle around through an alley to your right to get there.","You'll have to circle around through an alley to your right to get there."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You mean the alley that's on fire?","You mean the alley that's on fire?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤...Maybe?<lf>Surely a tall drink of water like yourself can put out a few flames.","...Maybe?<lf>Surely a tall drink of water like yourself can put out a few flames."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Fuck you.","Fuck you."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I sent Carlos to clear rubble from tracks.<lf>Gives him chance to clear rubble from his brain.","I sent Carlos to clear rubble from tracks.<lf>Gives him chance to clear rubble from his brain."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jill, thank you. I know you will not let these people down.","Jill, thank you. I know you will not let these people down."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I'll need more than just the hydrant.","I'll need more than just the hydrant."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤If only I had a fire hose.","If only I had a fire hose."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Gotta put this out.","Gotta put this out."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I need something to douse that fire.","I need something to douse that fire."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤This must be the subway company's offices.","This must be the subway company's offices."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nothing to put out a fire in here.","Nothing to put out a fire in here."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I can use this to put out the fire in the alley.","I can use this to put out the fire in the alley."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Just the friend I was looking for.","Just the friend I was looking for."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Huh, nothing...","Huh, nothing..."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 6.6, 7.8>There.","<TIME 6.6, 7.8>There."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤There.","There."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.0, 2.0>Is someone in here?","<TIME 0.0, 2.0>Is someone in here?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Is someone in here?","Is someone in here?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 3.62,5.02><TIME 5.15,7.21><TIME 9.22,10.76><TIME 10.76,11.76><TIME 11.81,13.21><TIME 16.38,18.08><TIME 18.13,19.25><TIME 19.3,21.13><TIME 21.93,25.41><TIME 25.46,28.56><TIME 29.84,34.33><TIME 36.6,38.62><TIME 38.67,41.62>You're U.B.C.S.?<PAGE><lf>Yeah. C-Careful, careful.<PAGE><lf>C'mon don't look at me like that, alright?<lf>I'm not an infected!<PAGE><lf>OK, let's take care—<PAGE><lf>No no no wait! Please!<PAGE><lf>What the fuck!<PAGE><lf>He was infected.<PAGE><lf>He might have been infected.<PAGE><lf>Are all S.T.A.R.S. this soft?<lf>No wonder so many of you are dead.<PAGE><lf>And what are you?<lf>U.B.C.S.? Killing your own people?<PAGE><lf>He would have turned.<lf>Where is your sense of self-preservation?<PAGE><lf>Go back to the subway station.<PAGE><lf>We don't need a bleeding heart<lf>like you getting in the way.","<TIME 3.62,5.02><TIME 5.15,7.21><TIME 9.22,10.76><TIME 10.76,11.76><TIME 11.81,13.21><TIME 16.38,18.08><TIME 18.13,19.25><TIME 19.3,21.13><TIME 21.93,25.41><TIME 25.46,28.56><TIME 29.84,34.33><TIME 36.6,38.62><TIME 38.67,41.62>You're U.B.C.S.?<PAGE><lf>Yeah. C-Careful, careful.<PAGE><lf>C'mon don't look at me like that, alright?<lf>I'm not an infected!<PAGE><lf>OK, let's take care—<PAGE><lf>No no no wait! Please!<PAGE><lf>What the fuck!<PAGE><lf>He was infected.<PAGE><lf>He might have been infected.<PAGE><lf>Are all S.T.A.R.S. this soft?<lf>No wonder so many of you are dead.<PAGE><lf>And what are you?<lf>U.B.C.S.? Killing your own people?<PAGE><lf>He would have turned.<lf>Where is your sense of self-preservation?<PAGE><lf>Go back to the subway station.<PAGE><lf>We don't need a bleeding heart<lf>like you getting in the way."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You're U.B.C.S.?","You're U.B.C.S.?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Yeah. C-Careful, careful.","Yeah. C-Careful, careful."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤C'mon don't look at me like that, alright?<lf>I'm not an infected!","C'mon don't look at me like that, alright?<lf>I'm not an infected!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤OK, let's take care—","OK, let's take care—"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤No no no wait! Please!","No no no wait! Please!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What the fuck!","What the fuck!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤He was infected.","He was infected."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤He might have been infected.","He might have been infected."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Are all S.T.A.R.S. this soft?<lf>No wonder so many of you are dead.","Are all S.T.A.R.S. this soft?<lf>No wonder so many of you are dead."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤And what are you?<lf>U.B.C.S.? Killing your own people?","And what are you?<lf>U.B.C.S.? Killing your own people?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤He would have turned.<lf>Where is your sense of self-preservation?","He would have turned.<lf>Where is your sense of self-preservation?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Go back to the subway station.","Go back to the subway station."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤We don't need a bleeding heart<lf>like you getting in the way.","We don't need a bleeding heart<lf>like you getting in the way."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤If only I had my lockpick.","If only I had my lockpick."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Ugh, it smells like...<lf>Oh, I don't even wanna think about it.","Ugh, it smells like...<lf>Oh, I don't even wanna think about it."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Oh my god.","Oh my god."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Shit! My stomach...","Shit! My stomach..."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Get it out!","Get it out!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Christ, it hurts!","Christ, it hurts!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Ugh, gross!","Ugh, gross!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jesus...","Jesus..."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Fucking gross!","Fucking gross!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I have to get out of danger!","I have to get out of danger!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Gotta... Find somewhere...!","Gotta... Find somewhere...!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I should be...safe here.","I should be...safe here."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I think that was all of them...<lf>For now...","I think that was all of them...<lf>For now..."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Ugh, what the hell?","Ugh, what the hell?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤More!?","More!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Oh, come on!","Oh, come on!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Here we go.","Here we go."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Done. Time to get the hell outta here.","Done. Time to get the hell outta here."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤OK. Now to turn the main power on.","OK. Now to turn the main power on."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤OK, all that leaves is the main power switch.","OK, all that leaves is the main power switch."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 4.0,5.68>Enjoy that.","<TIME 4.0,5.68>Enjoy that."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Enjoy that.","Enjoy that."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,4><TIME 4.5,10.36>Carlos, it's Jill. I've restored power to the subway.<PAGE><lf>Nice going! Next up is the traffic control system.<lf>It should be in the subway company's offices.","<TIME 1,4><TIME 4.5,10.36>Carlos, it's Jill. I've restored power to the subway.<PAGE><lf>Nice going! Next up is the traffic control system.<lf>It should be in the subway company's offices."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, it's Jill. I've restored power to the subway.","Carlos, it's Jill. I've restored power to the subway."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nice going! Next up is the traffic control system.<lf>It should be in the subway company's offices.","Nice going! Next up is the traffic control system.<lf>It should be in the subway company's offices."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.5,2.5><TIME 2.8,6.49>Right, I think I know the building.<PAGE><lf>Really? Way to go, partner. One step ahead!","<TIME 0.5,2.5><TIME 2.8,6.49>Right, I think I know the building.<PAGE><lf>Really? Way to go, partner. One step ahead!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Right, I think I know the building.","Right, I think I know the building."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Really? Way to go, partner. One step ahead!","Really? Way to go, partner. One step ahead!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.5,4><TIME 4.3,7.02><TIME 7.32,9.09>Unfortunately, all I can tell you is<lf>that it's somewhere in the area.<PAGE><lf>You don't even know what building? That's helpful.<PAGE><lf>Thanks, partner. I try.","<TIME 0.5,4><TIME 4.3,7.02><TIME 7.32,9.09>Unfortunately, all I can tell you is<lf>that it's somewhere in the area.<PAGE><lf>You don't even know what building? That's helpful.<PAGE><lf>Thanks, partner. I try."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Unfortunately, all I can tell you is<lf>that it's somewhere in the area.","Unfortunately, all I can tell you is<lf>that it's somewhere in the area."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You don't even know what building? That's helpful.","You don't even know what building? That's helpful."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Thanks, partner. I try.","Thanks, partner. I try."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0, 0.8>Not your partner.","<TIME 0, 0.8>Not your partner."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Not your partner.","Not your partner."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Are you shitting me!?","Are you shitting me!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Fuck fuck fuck!","Fuck fuck fuck!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Now's my chance to shake him!","Now's my chance to shake him!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Lost him. Oh, thank god...","Lost him. Oh, thank god..."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,4.34><TIME 4.64,7.7><TIME 8,11.1>Carlos, that thing is still alive!<lf>It's after me!<PAGE><lf>What? Run! Come back to the station!<PAGE><lf>Not until I get traffic control online!","<TIME 1,4.34><TIME 4.64,7.7><TIME 8,11.1>Carlos, that thing is still alive!<lf>It's after me!<PAGE><lf>What? Run! Come back to the station!<PAGE><lf>Not until I get traffic control online!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, that thing is still alive!<lf>It's after me!","Carlos, that thing is still alive!<lf>It's after me!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What? Run! Come back to the station!","What? Run! Come back to the station!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Not until I get traffic control online!","Not until I get traffic control online!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤The fire's spreading. Don't wanna get trapped.","The fire's spreading. Don't wanna get trapped."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Power's back on for sure.","Power's back on for sure."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤OK, back again.","OK, back again."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I think this might be the building.","I think this might be the building."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,3.11><TIME 3.61,5.72><TIME 6.22,7.25>Carlos, I'm in the control room. Now what?<PAGE><lf>Nice! Now you gotta plot out a route.<PAGE><lf>OK, gimme a sec.","<TIME 1,3.11><TIME 3.61,5.72><TIME 6.22,7.25>Carlos, I'm in the control room. Now what?<PAGE><lf>Nice! Now you gotta plot out a route.<PAGE><lf>OK, gimme a sec."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, I'm in the control room. Now what?","Carlos, I'm in the control room. Now what?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nice! Now you gotta plot out a route.","Nice! Now you gotta plot out a route."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤OK, gimme a sec.","OK, gimme a sec."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,2.38><TIME 2.88,7.5><TIME 8,9.04><TIME 9.54,12.31>Alright, where are we headed?<PAGE><lf>The train is stopped at Redstone Street.<lf>We need to reach Fox Park Station.<PAGE><lf>Can you program that in?<PAGE><lf>Hey I'm supercop. Consider it done.","<TIME 1,2.38><TIME 2.88,7.5><TIME 8,9.04><TIME 9.54,12.31>Alright, where are we headed?<PAGE><lf>The train is stopped at Redstone Street.<lf>We need to reach Fox Park Station.<PAGE><lf>Can you program that in?<PAGE><lf>Hey I'm supercop. Consider it done."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Alright, where are we headed?","Alright, where are we headed?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤The train is stopped at Redstone Street.<lf>We need to reach Fox Park Station.","The train is stopped at Redstone Street.<lf>We need to reach Fox Park Station."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Can you program that in?","Can you program that in?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Hey I'm supercop. Consider it done.","Hey I'm supercop. Consider it done."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0,1.61><TIME 2.3,4.87><TIME 5.37,7><TIME 7.3,12.82><FONT 1>Valid route confirmed.</FONT><PAGE><lf>Carlos, it's me. I've finished inputting the subway route.<PAGE><lf>Jill, you are amazing!<PAGE><lf>Tough as nails, too. Hurry back to the station.<lf>We'll make sure the subway is ready to depart.","<TIME 0,1.61><TIME 2.3,4.87><TIME 5.37,7><TIME 7.3,12.82><FONT 1>Valid route confirmed.</FONT><PAGE><lf>Carlos, it's me. I've finished inputting the subway route.<PAGE><lf>Jill, you are amazing!<PAGE><lf>Tough as nails, too. Hurry back to the station.<lf>We'll make sure the subway is ready to depart."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<FONT 1>Valid route confirmed.</FONT>","<FONT 1>Valid route confirmed.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, it's me. I've finished inputting the subway route.","Carlos, it's me. I've finished inputting the subway route."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jill, you are amazing!","Jill, you are amazing!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Tough as nails, too. Hurry back to the station.<lf>We'll make sure the subway is ready to depart.","Tough as nails, too. Hurry back to the station.<lf>We'll make sure the subway is ready to depart."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<FONT 1>Please enter a route.</FONT>","<FONT 1>Please enter a route.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<FONT 1>Processing route.</FONT>","<FONT 1>Processing route.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<FONT 1>The selected route is not accessible. Please try again.</FONT>","<FONT 1>The selected route is not accessible. Please try again.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<FONT 1>Unable to establish route. Please try again.</FONT>","<FONT 1>Unable to establish route. Please try again.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<FONT 1>Valid route confirmed.</FONT>","<FONT 1>Valid route confirmed.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What did he say? Redstone Street to Fox Park...","What did he say? Redstone Street to Fox Park..."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Yes!","Yes!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What? Why?","What? Why?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nothing. Guess I need to get the power back on first.","Nothing. Guess I need to get the power back on first."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What the fuck!?","What the fuck!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 2.4, 4.8>What the hell is it doing to them?","<TIME 2.4, 4.8>What the hell is it doing to them?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 2.4, 4.8>What the hell is it doing to them?","<TIME 2.4, 4.8>What the hell is it doing to them?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What the hell is it doing to them?","What the hell is it doing to them?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I gotta get to the station.","I gotta get to the station."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1.6,3.6><TIME 3.6,4.6><TIME 5.2,8.9><TIME 11,13.7><TIME 13.7,18.3><TIME 20.07,22><TIME 22.13,23.86><TIME 24.47,26.71><TIME 27.08,30.07><TIME 30.37,31.69><TIME 34.47,36.23><TIME 39.76,43.18><TIME 46.17,48.74><TIME 53.11,56.64><TIME 56.64,60>Nice job, supercop. I'm impressed.<PAGE><lf>We back in business?<PAGE><lf>Yeah, mostly. But we need 30 to 40 minutes<lf>to finish maintenance.<PAGE><lf>Nicholai! How we doin'?<PAGE><lf>The town's crawling with those freaks.<lf>No chance of fighting our way out of the city.<PAGE><lf>Why is she here?<PAGE><lf>She's helping get the trains running again.<PAGE><lf>Bad time to start carrying dead weight, friend.<PAGE><lf>She's unreliable. Can't pull the trigger when it counts.<PAGE><lf>Hey, take it easy.<PAGE><lf>She'll get you killed.<PAGE><lf>Sorry about that. Everyone's a little worked up.<PAGE><lf>Aw come on. Not again.<PAGE><lf>It's me he's after.<lf>I'll buy you some time.<PAGE><lf>Hey wait! Wait, Jill! No!<lf>God dammit!","<TIME 1.6,3.6><TIME 3.6,4.6><TIME 5.2,8.9><TIME 11,13.7><TIME 13.7,18.3><TIME 20.07,22><TIME 22.13,23.86><TIME 24.47,26.71><TIME 27.08,30.07><TIME 30.37,31.69><TIME 34.47,36.23><TIME 39.76,43.18><TIME 46.17,48.74><TIME 53.11,56.64><TIME 56.64,60>Nice job, supercop. I'm impressed.<PAGE><lf>We back in business?<PAGE><lf>Yeah, mostly. But we need 30 to 40 minutes<lf>to finish maintenance.<PAGE><lf>Nicholai! How we doin'?<PAGE><lf>The town's crawling with those freaks.<lf>No chance of fighting our way out of the city.<PAGE><lf>Why is she here?<PAGE><lf>She's helping get the trains running again.<PAGE><lf>Bad time to start carrying dead weight, friend.<PAGE><lf>She's unreliable. Can't pull the trigger when it counts.<PAGE><lf>Hey, take it easy.<PAGE><lf>She'll get you killed.<PAGE><lf>Sorry about that. Everyone's a little worked up.<PAGE><lf>Aw come on. Not again.<PAGE><lf>It's me he's after.<lf>I'll buy you some time.<PAGE><lf>Hey wait! Wait, Jill! No!<lf>God dammit!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nice job, supercop. I'm impressed.","Nice job, supercop. I'm impressed."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤We back in business?","We back in business?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Yeah, mostly. But we need 30 to 40 minutes<lf>to finish maintenance.","Yeah, mostly. But we need 30 to 40 minutes<lf>to finish maintenance."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nicholai! How we doin'?","Nicholai! How we doin'?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤The town's crawling with those freaks.<lf>No chance of fighting our way out of the city.","The town's crawling with those freaks.<lf>No chance of fighting our way out of the city."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Why is she here?","Why is she here?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤She's helping get the trains running again.","She's helping get the trains running again."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Bad time to start carrying dead weight, friend.","Bad time to start carrying dead weight, friend."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤She's unreliable. Can't pull the trigger when it counts.","She's unreliable. Can't pull the trigger when it counts."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Hey, take it easy.","Hey, take it easy."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤She'll get you killed.","She'll get you killed."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Sorry about that. Everyone's a little worked up.","Sorry about that. Everyone's a little worked up."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Aw come on. Not again.","Aw come on. Not again."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's me he's after.<lf>I'll buy you some time.","It's me he's after.<lf>I'll buy you some time."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Hey wait! Wait, Jill! No!<lf>God dammit!","Hey wait! Wait, Jill! No!<lf>God dammit!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Come on, you creepy-ass stalker! You want S.T.A.R.S.!?<lf>I'll give you S.T.A.R.S.!","Come on, you creepy-ass stalker! You want S.T.A.R.S.!?<lf>I'll give you S.T.A.R.S.!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I'm right here, you creepy-ass stalker! Come and get me!","I'm right here, you creepy-ass stalker! Come and get me!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Dead end!","Dead end!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Shit!","Shit!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤There's nowhere to go...!","There's nowhere to go...!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤This might work.","This might work."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Now's my chance!","Now's my chance!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.0,1.8>I need to find another way out.","<TIME 0.0,1.8>I need to find another way out."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I need to find another way out.","I need to find another way out."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,7.17>Carlos, do you copy? Carlos!<lf>...Shit.","<TIME 1,7.17>Carlos, do you copy? Carlos!<lf>...Shit."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, do you copy? Carlos!<lf>...Shit.","Carlos, do you copy? Carlos!<lf>...Shit."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤A map of the area. Perfect.","A map of the area. Perfect."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What was that?","What was that?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0,1.4><TIME 2,3.7>Ohhh god.<PAGE><lf>I'm definitely burning these clothes.","<TIME 0,1.4><TIME 2,3.7>Ohhh god.<PAGE><lf>I'm definitely burning these clothes."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Ohhh god.","Ohhh god."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I'm definitely burning these clothes.","I'm definitely burning these clothes."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Door won't budge. Looks like it needs a power source.","Door won't budge. Looks like it needs a power source."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's barely doing anything!","It's barely doing anything!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Don't like fire much, do ya?","Don't like fire much, do ya?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What the fuck was that!?","What the fuck was that!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,3.2><TIME 3.5,7.5><TIME 7.8,10.95><TIME 11.25,15.43>Carlos, can you hear me now?<PAGE><lf>Jill! Oh, thank god! Everything OK?<PAGE><lf>Yeah, I'm alive. I lost him.<PAGE><lf>Great. The subway's ready to go.<lf>We'll leave as soon as you make it back.","<TIME 1,3.2><TIME 3.5,7.5><TIME 7.8,10.95><TIME 11.25,15.43>Carlos, can you hear me now?<PAGE><lf>Jill! Oh, thank god! Everything OK?<PAGE><lf>Yeah, I'm alive. I lost him.<PAGE><lf>Great. The subway's ready to go.<lf>We'll leave as soon as you make it back."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, can you hear me now?","Carlos, can you hear me now?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jill! Oh, thank god! Everything OK?","Jill! Oh, thank god! Everything OK?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Yeah, I'm alive. I lost him.","Yeah, I'm alive. I lost him."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Great. The subway's ready to go.<lf>We'll leave as soon as you make it back.","Great. The subway's ready to go.<lf>We'll leave as soon as you make it back."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Finally, a little hope.","Finally, a little hope."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.0, 3.0>","<TIME 0.0, 3.0>"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 2.0, 4.5>It can use weapons?","<TIME 2.0, 4.5>It can use weapons?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I gotta get out, quick!","I gotta get out, quick!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Alright, let's do this.","Alright, let's do this."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Maybe I can hit the fuel tank.","Maybe I can hit the fuel tank."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤The fuel tank!","The fuel tank!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's still kicking!?","It's still kicking!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,4><TIME 4.3,7.2><TIME 7.5,10.9><TIME 11.4,12.7><TIME 13.2,15.8><TIME 16.3,17.6><TIME 18.1,22><TIME 22.3,25.1><TIME 25.9,28.25>Carlos, it's Jill. Do you read me?<PAGE><lf>Loud and clear. You alright?<PAGE><lf>Yeah... Bastard's dead.<PAGE><lf>Good. Fuck 'im.<PAGE><lf>But what were you thinking,<lf>turning yourself into bait?<PAGE><lf>You could've been killed.<PAGE><lf>Don't start.<lf>I did what I had to.<PAGE><lf>I know. And, uh...thanks.<PAGE><lf>The subway's ready to go. Hurry back.","<TIME 1,4><TIME 4.3,7.2><TIME 7.5,10.9><TIME 11.4,12.7><TIME 13.2,15.8><TIME 16.3,17.6><TIME 18.1,22><TIME 22.3,25.1><TIME 25.9,28.25>Carlos, it's Jill. Do you read me?<PAGE><lf>Loud and clear. You alright?<PAGE><lf>Yeah... Bastard's dead.<PAGE><lf>Good. Fuck 'im.<PAGE><lf>But what were you thinking,<lf>turning yourself into bait?<PAGE><lf>You could've been killed.<PAGE><lf>Don't start.<lf>I did what I had to.<PAGE><lf>I know. And, uh...thanks.<PAGE><lf>The subway's ready to go. Hurry back."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, it's Jill. Do you read me?","Carlos, it's Jill. Do you read me?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Loud and clear. You alright?","Loud and clear. You alright?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Yeah... Bastard's dead.","Yeah... Bastard's dead."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Good. Fuck 'im.","Good. Fuck 'im."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤But what were you thinking,<lf>turning yourself into bait?","But what were you thinking,<lf>turning yourself into bait?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You could've been killed.","You could've been killed."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Don't start.<lf>I did what I had to.","Don't start.<lf>I did what I had to."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I know. And, uh...thanks.","I know. And, uh...thanks."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤The subway's ready to go. Hurry back.","The subway's ready to go. Hurry back."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.37,0.95><TIME 1.05,1.83><TIME 2.07,3.49><TIME 3.49,7.42><TIME 7.86,9.49><TIME 9.69,10.54><TIME 10.68,14.24><TIME 14.58,18.61><TIME 19.46,23.66><TIME 25.93,26.85><TIME 27.25,30.44><TIME 34.37,38.07><TIME 38.64,41.12><TIME 41.22,41.96><TIME 41.96,43.42><TIME 43.8,50>Don't move!<PAGE><lf>Shit... Jill.<PAGE><lf>Kendo. You're alright.<PAGE><lf>Yeah, well, alright's a stretch.<lf>Sorry I got a little jumpy there.<PAGE><lf>Didn't know quite what to expect.<PAGE><lf>No shit.<PAGE><lf>Look, we're using the subway<lf>to get people out of town. You in?<PAGE><lf>Subway. Well...<lf>That's good thinking.<PAGE><lf>When we get out there's gonna be a lot to do.<lf>We could use a man of your skillset.<PAGE><lf>What's wrong?<PAGE><lf>Nothin'. Just uh... Just bad timing is all.<PAGE><lf>Look, um...don't worry about me.<lf>I'm gonna make other arrangements. OK?<PAGE><lf>You better.<lf>You're the best gunsmith around.<PAGE><lf>Oh, no.<PAGE><lf>Don't do anything stupid.<PAGE><lf>Oh that's—that's your job, right?<lf>Take care, Jill.","<TIME 0.37,0.95><TIME 1.05,1.83><TIME 2.07,3.49><TIME 3.49,7.42><TIME 7.86,9.49><TIME 9.69,10.54><TIME 10.68,14.24><TIME 14.58,18.61><TIME 19.46,23.66><TIME 25.93,26.85><TIME 27.25,30.44><TIME 34.37,38.07><TIME 38.64,41.12><TIME 41.22,41.96><TIME 41.96,43.42><TIME 43.8,50>Don't move!<PAGE><lf>Shit... Jill.<PAGE><lf>Kendo. You're alright.<PAGE><lf>Yeah, well, alright's a stretch.<lf>Sorry I got a little jumpy there.<PAGE><lf>Didn't know quite what to expect.<PAGE><lf>No shit.<PAGE><lf>Look, we're using the subway<lf>to get people out of town. You in?<PAGE><lf>Subway. Well...<lf>That's good thinking.<PAGE><lf>When we get out there's gonna be a lot to do.<lf>We could use a man of your skillset.<PAGE><lf>What's wrong?<PAGE><lf>Nothin'. Just uh... Just bad timing is all.<PAGE><lf>Look, um...don't worry about me.<lf>I'm gonna make other arrangements. OK?<PAGE><lf>You better.<lf>You're the best gunsmith around.<PAGE><lf>Oh, no.<PAGE><lf>Don't do anything stupid.<PAGE><lf>Oh that's—that's your job, right?<lf>Take care, Jill."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Don't move!","Don't move!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Shit... Jill.","Shit... Jill."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Kendo. You're alright.","Kendo. You're alright."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Yeah, well, alright's a stretch.<lf>Sorry I got a little jumpy there.","Yeah, well, alright's a stretch.<lf>Sorry I got a little jumpy there."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Didn't know quite what to expect.","Didn't know quite what to expect."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤No shit.","No shit."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Look, we're using the subway<lf>to get people out of town. You in?","Look, we're using the subway<lf>to get people out of town. You in?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Subway. Well...<lf>That's good thinking.","Subway. Well...<lf>That's good thinking."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤When we get out there's gonna be a lot to do.<lf>We could use a man of your skillset.","When we get out there's gonna be a lot to do.<lf>We could use a man of your skillset."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What's wrong?","What's wrong?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nothin'. Just uh... Just bad timing is all.","Nothin'. Just uh... Just bad timing is all."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Look, um...don't worry about me.<lf>I'm gonna make other arrangements. OK?","Look, um...don't worry about me.<lf>I'm gonna make other arrangements. OK?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You better.<lf>You're the best gunsmith around.","You better.<lf>You're the best gunsmith around."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Oh, no.","Oh, no."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Don't do anything stupid.","Don't do anything stupid."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Oh that's—that's your job, right?<lf>Take care, Jill.","Oh that's—that's your job, right?<lf>Take care, Jill."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0,2><TIME 3.4,8.4>Daddy...<PAGE><lf>It's alright, pumpkin. It's alright. That's a good girl.","<TIME 0,2><TIME 3.4,8.4>Daddy...<PAGE><lf>It's alright, pumpkin. It's alright. That's a good girl."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Daddy...","Daddy..."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's alright, pumpkin. It's alright. That's a good girl.","It's alright, pumpkin. It's alright. That's a good girl."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.05,2.25>The key's hanging on the wall.","<TIME 0.05,2.25>The key's hanging on the wall."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤If you're heading to the station, take that<lf>service alley out in front of the shop, OK?","If you're heading to the station, take that<lf>service alley out in front of the shop, OK?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's alright, honey, they're almost gone.","It's alright, honey, they're almost gone."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤The key's hanging on the wall.","The key's hanging on the wall."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Shit!","Shit!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤He's toying with me.","He's toying with me."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Oh, come on!","Oh, come on!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤A rocket launcher? Really!?","A rocket launcher? Really!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You got this; don't get hit.","You got this; don't get hit."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Leave me alone!","Leave me alone!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 11.2, 12.5><TIME 12.7, 14.7><TIME 14.8, 17.1><TIME 19.3, 20.1>Jill, you OK?<PAGE><lf>Carlos, that monster's on my ass again!<PAGE><lf>Are you shitting me?<lf>I thought you killed it!<PAGE><lf>Me too!","<TIME 11.2, 12.5><TIME 12.7, 14.7><TIME 14.8, 17.1><TIME 19.3, 20.1>Jill, you OK?<PAGE><lf>Carlos, that monster's on my ass again!<PAGE><lf>Are you shitting me?<lf>I thought you killed it!<PAGE><lf>Me too!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jill, you OK?","Jill, you OK?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, that monster's on my ass again!","Carlos, that monster's on my ass again!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Are you shitting me?<lf>I thought you killed it!","Are you shitting me?<lf>I thought you killed it!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Me too!","Me too!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,5.33><TIME 5.63,7.13><TIME 7.43,8.73><TIME 9.03,11.13>Jill, you there?<lf>I think I know how to slow that fucker down.<PAGE><lf>Head back toward the station!<PAGE><lf>And lead him right to you?<PAGE><lf>It's OK. Trust me!","<TIME 1,5.33><TIME 5.63,7.13><TIME 7.43,8.73><TIME 9.03,11.13>Jill, you there?<lf>I think I know how to slow that fucker down.<PAGE><lf>Head back toward the station!<PAGE><lf>And lead him right to you?<PAGE><lf>It's OK. Trust me!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jill, you there?<lf>I think I know how to slow that fucker down.","Jill, you there?<lf>I think I know how to slow that fucker down."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Head back toward the station!","Head back toward the station!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤And lead him right to you?","And lead him right to you?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's OK. Trust me!","It's OK. Trust me!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤This is insane.","This is insane."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.0, 2.15>Jill! This way!","<TIME 0.0, 2.15>Jill! This way!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jill! This way!","Jill! This way!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 13.8,15.25><TIME 18.1,19.69><TIME 21.22,22.78><TIME 33.01,35.05>Hey, you OK?<PAGE><lf>Go... GO!<PAGE><lf>C'mon! Forget about him!<PAGE><lf>C'mon. Let's get out of here.","<TIME 13.8,15.25><TIME 18.1,19.69><TIME 21.22,22.78><TIME 33.01,35.05>Hey, you OK?<PAGE><lf>Go... GO!<PAGE><lf>C'mon! Forget about him!<PAGE><lf>C'mon. Let's get out of here."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Hey, you OK?","Hey, you OK?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Go... GO!","Go... GO!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤C'mon! Forget about him!","C'mon! Forget about him!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤C'mon. Let's get out of here.","C'mon. Let's get out of here."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0,4.63><TIME 4.68,10.21>Carlos, I know we didn't get off to a<lf>great start, but...thanks for the save.<PAGE><lf>Hey, you saved my ass first.<lf>You're a hell of a lot braver than me.","<TIME 0,4.63><TIME 4.68,10.21>Carlos, I know we didn't get off to a<lf>great start, but...thanks for the save.<PAGE><lf>Hey, you saved my ass first.<lf>You're a hell of a lot braver than me."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, I know we didn't get off to a<lf>great start, but...thanks for the save.","Carlos, I know we didn't get off to a<lf>great start, but...thanks for the save."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Hey, you saved my ass first.<lf>You're a hell of a lot braver than me.","Hey, you saved my ass first.<lf>You're a hell of a lot braver than me."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1.5,4.99><TIME 5.04,7.46>Well, what matters is that we can<lf>get everyone out of the city now.<PAGE><lf>Yeah. You'll be safe.","<TIME 1.5,4.99><TIME 5.04,7.46>Well, what matters is that we can<lf>get everyone out of the city now.<PAGE><lf>Yeah. You'll be safe."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Well, what matters is that we can<lf>get everyone out of the city now.","Well, what matters is that we can<lf>get everyone out of the city now."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Yeah. You'll be safe.","Yeah. You'll be safe."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 4,5><TIME 5.05,8.4><TIME 8.45,9.34><TIME 9.84,11.42><TIME 12.92,16.83>What about you?<PAGE><lf>From the sound of it.<lf>I won't be catching the train.<PAGE><lf>Why not?<PAGE><lf>There'll be new orders.<PAGE><lf>If it means I can help save the city,<lf>that's fine by me.","<TIME 4,5><TIME 5.05,8.4><TIME 8.45,9.34><TIME 9.84,11.42><TIME 12.92,16.83>What about you?<PAGE><lf>From the sound of it.<lf>I won't be catching the train.<PAGE><lf>Why not?<PAGE><lf>There'll be new orders.<PAGE><lf>If it means I can help save the city,<lf>that's fine by me."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What about you?","What about you?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤From the sound of it.<lf>I won't be catching the train.","From the sound of it.<lf>I won't be catching the train."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Why not?","Why not?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤There'll be new orders.","There'll be new orders."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤If it means I can help save the city,<lf>that's fine by me.","If it means I can help save the city,<lf>that's fine by me."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 4.1,10.51><TIME 11.15,17.02><TIME 18.03,20><TIME 20.3,24.37><TIME 25,26.2><TIME 26.98,30.44><TIME 30.9,31.69><TIME 33.18,38><TIME 41.76,43.76><TIME 44.64,46.84><TIME 48.5,52.3>Good work. Your reputation is well deserved.<lf>Get inside, the subway is about to leave.<PAGE><lf>Carlos, Tyrell. You have your orders.<lf>You need to go back out into the city and find Nathaniel Bard.<PAGE><lf>This isn't the last ride out of town, right?<PAGE><lf>Do not worry.<lf>Once the civilians are safe, the train will be back.<PAGE><lf>It's alright, you go on ahead.<PAGE><lf>I'm not gonna die on you,<lf>and leave you in a cold, cruel, Carlos-less world.<PAGE><lf>OK.<PAGE><lf>You need to find this scientist.<lf>His vaccine research could save us all.<PAGE><lf>You see? You're learning.<PAGE><lf>The only life that matters is your own.<PAGE><lf>Good luck. Let's go!","<TIME 4.1,10.51><TIME 11.15,17.02><TIME 18.03,20><TIME 20.3,24.37><TIME 25,26.2><TIME 26.98,30.44><TIME 30.9,31.69><TIME 33.18,38><TIME 41.76,43.76><TIME 44.64,46.84><TIME 48.5,52.3>Good work. Your reputation is well deserved.<lf>Get inside, the subway is about to leave.<PAGE><lf>Carlos, Tyrell. You have your orders.<lf>You need to go back out into the city and find Nathaniel Bard.<PAGE><lf>This isn't the last ride out of town, right?<PAGE><lf>Do not worry.<lf>Once the civilians are safe, the train will be back.<PAGE><lf>It's alright, you go on ahead.<PAGE><lf>I'm not gonna die on you,<lf>and leave you in a cold, cruel, Carlos-less world.<PAGE><lf>OK.<PAGE><lf>You need to find this scientist.<lf>His vaccine research could save us all.<PAGE><lf>You see? You're learning.<PAGE><lf>The only life that matters is your own.<PAGE><lf>Good luck. Let's go!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Good work. Your reputation is well deserved.<lf>Get inside, the subway is about to leave.","Good work. Your reputation is well deserved.<lf>Get inside, the subway is about to leave."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, Tyrell. You have your orders.<lf>You need to go back out into the city and find Nathaniel Bard.","Carlos, Tyrell. You have your orders.<lf>You need to go back out into the city and find Nathaniel Bard."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤This isn't the last ride out of town, right?","This isn't the last ride out of town, right?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Do not worry.<lf>Once the civilians are safe, the train will be back.","Do not worry.<lf>Once the civilians are safe, the train will be back."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's alright, you go on ahead.","It's alright, you go on ahead."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I'm not gonna die on you,<lf>and leave you in a cold, cruel, Carlos-less world.","I'm not gonna die on you,<lf>and leave you in a cold, cruel, Carlos-less world."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤OK.","OK."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You need to find this scientist.<lf>His vaccine research could save us all.","You need to find this scientist.<lf>His vaccine research could save us all."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You see? You're learning.","You see? You're learning."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤The only life that matters is your own.","The only life that matters is your own."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Good luck. Let's go!","Good luck. Let's go!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 6.27,11.25><TIME 11.49,14.03><TIME 16.74,23.73><TIME 27.52,35.46><TIME 36.13,37.12><TIME 42.34,43.49><TIME 49.69,51.22><TIME 51.22,54.81><TIME 58.8,60.3><TIME 60.98,62.57><TIME 63.83,65.11><TIME 74.47,79.32>You don't really think a pencil-pusher like Bard<lf>is still alive, do you?<PAGE><lf>I have it on good authority.<PAGE><lf>Why? Are you worried about teammates?<lf>Or something else?<PAGE><lf>Funny how brainless zombies can ambush a platoon like that.<lf>Funny the gate was locked.<PAGE><lf>Don't you think?<PAGE><lf>What was that?<PAGE><lf>How is this fucker not dead yet!?<PAGE><lf>Jill, no. They're gone.<lf>Come. This way.<PAGE><lf>Nicholai, what are you doing?<PAGE><lf>It's not after me.<PAGE><lf>Nicholai!<PAGE><lf>Get off my train, shitbird.","<TIME 6.27,11.25><TIME 11.49,14.03><TIME 16.74,23.73><TIME 27.52,35.46><TIME 36.13,37.12><TIME 42.34,43.49><TIME 49.69,51.22><TIME 51.22,54.81><TIME 58.8,60.3><TIME 60.98,62.57><TIME 63.83,65.11><TIME 74.47,79.32>You don't really think a pencil-pusher like Bard<lf>is still alive, do you?<PAGE><lf>I have it on good authority.<PAGE><lf>Why? Are you worried about teammates?<lf>Or something else?<PAGE><lf>Funny how brainless zombies can ambush a platoon like that.<lf>Funny the gate was locked.<PAGE><lf>Don't you think?<PAGE><lf>What was that?<PAGE><lf>How is this fucker not dead yet!?<PAGE><lf>Jill, no. They're gone.<lf>Come. This way.<PAGE><lf>Nicholai, what are you doing?<PAGE><lf>It's not after me.<PAGE><lf>Nicholai!<PAGE><lf>Get off my train, shitbird."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You don't really think a pencil-pusher like Bard<lf>is still alive, do you?","You don't really think a pencil-pusher like Bard<lf>is still alive, do you?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I have it on good authority.","I have it on good authority."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Why? Are you worried about teammates?<lf>Or something else?","Why? Are you worried about teammates?<lf>Or something else?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Funny how brainless zombies can ambush a platoon like that.<lf>Funny the gate was locked.","Funny how brainless zombies can ambush a platoon like that.<lf>Funny the gate was locked."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Don't you think?","Don't you think?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What was that?","What was that?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤How is this fucker not dead yet!?","How is this fucker not dead yet!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jill, no. They're gone.<lf>Come. This way.","Jill, no. They're gone.<lf>Come. This way."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nicholai, what are you doing?","Nicholai, what are you doing?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's not after me.","It's not after me."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nicholai!","Nicholai!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Get off my train, shitbird.","Get off my train, shitbird."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 0.0, 2.0><TIME 2.5, 6.2>Am I the only one who made it?<PAGE><lf>","<TIME 0.0, 2.0><TIME 2.5, 6.2>Am I the only one who made it?<PAGE><lf>"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Am I the only one who made it?","Am I the only one who made it?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤That fucker's still alive. I can't stay here.","That fucker's still alive. I can't stay here."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,4.15><TIME 5.65,7.95>Carlos, come in. Carlos?<PAGE><lf>Dammit, guess I'm out of range.","<TIME 1,4.15><TIME 5.65,7.95>Carlos, come in. Carlos?<PAGE><lf>Dammit, guess I'm out of range."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos, come in. Carlos?","Carlos, come in. Carlos?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Dammit, guess I'm out of range.","Dammit, guess I'm out of range."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 12.24,14.07><TIME 17.46,19.08><TIME 19.96,20.95><TIME 21.63,23.96><TIME 24.24,26.64><TIME 26.6,29.86><TIME 30.24,31.49><TIME 34.1,35.73><TIME 36.07,37.08><TIME 38.95,40.3><TIME 42.78,43.9><TIME 44.03,46.06><TIME 46.06,47.45>Bitch can't even swim.<PAGE><lf>Carlos! Respond!<PAGE><lf>Yeah. What's up?<PAGE><lf>We didn't make it.<lf>The train derailed.<PAGE><lf>Derailed? Was anyone hurt?<PAGE><lf>Everybody's dead. Mikhail. Everybody.<PAGE><lf>Shit...<PAGE><lf>Nicholai left us to die.<PAGE><lf>Wait, what!?<PAGE><lf>What the fuck!?<PAGE><lf>It's back!<PAGE><lf>Jill? Jill, what happened!?<PAGE><lf>Jill! Come in!","<TIME 12.24,14.07><TIME 17.46,19.08><TIME 19.96,20.95><TIME 21.63,23.96><TIME 24.24,26.64><TIME 26.6,29.86><TIME 30.24,31.49><TIME 34.1,35.73><TIME 36.07,37.08><TIME 38.95,40.3><TIME 42.78,43.9><TIME 44.03,46.06><TIME 46.06,47.45>Bitch can't even swim.<PAGE><lf>Carlos! Respond!<PAGE><lf>Yeah. What's up?<PAGE><lf>We didn't make it.<lf>The train derailed.<PAGE><lf>Derailed? Was anyone hurt?<PAGE><lf>Everybody's dead. Mikhail. Everybody.<PAGE><lf>Shit...<PAGE><lf>Nicholai left us to die.<PAGE><lf>Wait, what!?<PAGE><lf>What the fuck!?<PAGE><lf>It's back!<PAGE><lf>Jill? Jill, what happened!?<PAGE><lf>Jill! Come in!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Bitch can't even swim.","Bitch can't even swim."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos! Respond!","Carlos! Respond!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Yeah. What's up?","Yeah. What's up?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤We didn't make it.<lf>The train derailed.","We didn't make it.<lf>The train derailed."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Derailed? Was anyone hurt?","Derailed? Was anyone hurt?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Everybody's dead. Mikhail. Everybody.","Everybody's dead. Mikhail. Everybody."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Shit...","Shit..."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Nicholai left us to die.","Nicholai left us to die."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Wait, what!?","Wait, what!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤What the fuck!?","What the fuck!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's back!","It's back!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jill? Jill, what happened!?","Jill? Jill, what happened!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Jill! Come in!","Jill! Come in!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Come on, you freak!","Come on, you freak!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's like some kind of animal.","It's like some kind of animal."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I'm gonna kill you!","I'm gonna kill you!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤It's too hard to hit while it's moving!","It's too hard to hit while it's moving!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I need to stop it in its tracks.","I need to stop it in its tracks."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤You're about to take a nasty fall.","You're about to take a nasty fall."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤I'm knocking your ass down from there.","I'm knocking your ass down from there."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Hold still!","Hold still!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Gotta find a way to stop it!","Gotta find a way to stop it!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤If I can get a mine in front of it...","If I can get a mine in front of it..."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤This fucker is fast!","This fucker is fast!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤How do I kill this thing?","How do I kill this thing?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 2.47,4.37><TIME 5.29,6.58>Alright, let's do this.<PAGE><lf>Suck it!","<TIME 2.47,4.37><TIME 5.29,6.58>Alright, let's do this.<PAGE><lf>Suck it!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Alright, let's do this.","Alright, let's do this."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Suck it!","Suck it!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Gotcha... Finally.","Gotcha... Finally."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 1,3.88>Carlos!? You still there!?","<TIME 1,3.88>Carlos!? You still there!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Carlos!? You still there!?","Carlos!? You still there!?"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Oh, come on. You're gonna crap out on me NOW?<lf>God damn it!","Oh, come on. You're gonna crap out on me NOW?<lf>God damn it!"
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤<TIME 49.01,56.64>Interesting...<lf>You've done me a big favor, Miss Valentine.","<TIME 49.01,56.64>Interesting...<lf>You've done me a big favor, Miss Valentine."
"re_chunk_000\natives\stm\escape\message\scenario\c03_scenario¤Interesting...<lf>You've done me a big favor, Miss Valentine.","Interesting...<lf>You've done me a big favor, Miss Valentine."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 10.17,11.22><TIME 13.12,15.12><TIME 16.2,17.63><TIME 18.34,20.13><TIME 20.98,21.96><TIME 22.3,25.83><TIME 26.03,27.73><TIME 28.07,29.56><TIME 37.39,39.59>Jill!<PAGE><lf>Hey! Answer me!<PAGE><lf>God damn it!<PAGE><lf>Tyrell, do you copy?<PAGE><lf>What's going on?<PAGE><lf>Jill's been infected, I...<lf>I'm taking her to the hospital.<PAGE><lf>Maybe Dr. Bard can save her!<PAGE><lf>Alright, I'll meet you there.<PAGE><lf>You hang in there, supercop.<lf>I got ya.","<TIME 10.17,11.22><TIME 13.12,15.12><TIME 16.2,17.63><TIME 18.34,20.13><TIME 20.98,21.96><TIME 22.3,25.83><TIME 26.03,27.73><TIME 28.07,29.56><TIME 37.39,39.59>Jill!<PAGE><lf>Hey! Answer me!<PAGE><lf>God damn it!<PAGE><lf>Tyrell, do you copy?<PAGE><lf>What's going on?<PAGE><lf>Jill's been infected, I...<lf>I'm taking her to the hospital.<PAGE><lf>Maybe Dr. Bard can save her!<PAGE><lf>Alright, I'll meet you there.<PAGE><lf>You hang in there, supercop.<lf>I got ya."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Jill!","Jill!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Hey! Answer me!","Hey! Answer me!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤God damn it!","God damn it!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Tyrell, do you copy?","Tyrell, do you copy?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤What's going on?","What's going on?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Jill's been infected, I...<lf>I'm taking her to the hospital.","Jill's been infected, I...<lf>I'm taking her to the hospital."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Maybe Dr. Bard can save her!","Maybe Dr. Bard can save her!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Alright, I'll meet you there.","Alright, I'll meet you there."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You hang in there, supercop.<lf>I got ya.","You hang in there, supercop.<lf>I got ya."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 26.61,28.3><TIME 32.2,34.13>Fight it, Jill.<PAGE><lf>I'm gonna get you that vaccine.","<TIME 26.61,28.3><TIME 32.2,34.13>Fight it, Jill.<PAGE><lf>I'm gonna get you that vaccine."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Fight it, Jill.","Fight it, Jill."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'm gonna get you that vaccine.","I'm gonna get you that vaccine."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You're gonna be OK, I promise.","You're gonna be OK, I promise."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤She's drenched in sweat...","She's drenched in sweat..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I won't be gone long. Don't you dare turn on me.","I won't be gone long. Don't you dare turn on me."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I swear, I won't let that happen.","I swear, I won't let that happen."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 1,2.82><TIME 3.32,6.62><TIME 7.12,10.11>Tyrell, where's Bard now?<PAGE><lf>Gotta be the lab in the back.<lf>Stay frosty. I'm on my way.<PAGE><lf>Copy. I'll go on ahead.","<TIME 1,2.82><TIME 3.32,6.62><TIME 7.12,10.11>Tyrell, where's Bard now?<PAGE><lf>Gotta be the lab in the back.<lf>Stay frosty. I'm on my way.<PAGE><lf>Copy. I'll go on ahead."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Tyrell, where's Bard now?","Tyrell, where's Bard now?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Gotta be the lab in the back.<lf>Stay frosty. I'm on my way.","Gotta be the lab in the back.<lf>Stay frosty. I'm on my way."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Copy. I'll go on ahead.","Copy. I'll go on ahead."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I don't got time for this!","I don't got time for this!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You stay away from her!","You stay away from her!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤C'mon, there must still be someone in here.","C'mon, there must still be someone in here."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I wonder if there's anybody in there.","I wonder if there's anybody in there."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤There might be people still trapped inside.","There might be people still trapped inside."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤God damn it. They're all dead.","God damn it. They're all dead."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Jesus...","Jesus..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Oh, my God...","Oh, my God..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'm gonna be sick...","I'm gonna be sick..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Zombies sure as hell didn't do this.","Zombies sure as hell didn't do this."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Where are you? I know you're here.","Where are you? I know you're here."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0.0,2.5>","<TIME 0.0,2.5>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Don't like getting hit in your ugly mug, huh?","Don't like getting hit in your ugly mug, huh?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤C'mon, steady...","C'mon, steady..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Now!","Now!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤OK, now!","OK, now!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤It's gonna strike! Now!","It's gonna strike! Now!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Jesus Christ!","Jesus Christ!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Son of a bitch!","Son of a bitch!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Fuck. Here we go!","Fuck. Here we go!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Think I'm in the clear.","Think I'm in the clear."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤All I wanted to know was what the documents<lf>were doing in your office in the first place—<PAGE><lf>Who do you think you're talking to?<lf>I'm goddam Nathaniel Bard!<PAGE><lf>I'm the best biologist you'll ever meet,<lf>you bedpan-changing waste of a nursing degree.<PAGE><lf>Of course I have connections higher up.<PAGE><lf>Of course the military consults with me<lf>on projects beyond your comprehension.<PAGE><lf>So stop wasting my time with your nosy questions!<PAGE><lf>I...I-I'm sorry, Doctor.<PAGE><lf>...You didn't read the documents, did you?<PAGE><lf>No, I shredded them just like you asked.<PAGE><lf>Good... Good.<PAGE><lf>If that's all, you can go back to wiping your patients' asses.<PAGE><lf>That's what they pay you for, right?<PAGE><lf>And polish my shoes.<PAGE><lf>Yes, sir.<PAGE><lf>I bet you know a lot about polishing, don't you?<lf>Now fuck off. And don't say a word to anyone.","All I wanted to know was what the documents<lf>were doing in your office in the first place—<PAGE><lf>Who do you think you're talking to?<lf>I'm goddam Nathaniel Bard!<PAGE><lf>I'm the best biologist you'll ever meet,<lf>you bedpan-changing waste of a nursing degree.<PAGE><lf>Of course I have connections higher up.<PAGE><lf>Of course the military consults with me<lf>on projects beyond your comprehension.<PAGE><lf>So stop wasting my time with your nosy questions!<PAGE><lf>I...I-I'm sorry, Doctor.<PAGE><lf>...You didn't read the documents, did you?<PAGE><lf>No, I shredded them just like you asked.<PAGE><lf>Good... Good.<PAGE><lf>If that's all, you can go back to wiping your patients' asses.<PAGE><lf>That's what they pay you for, right?<PAGE><lf>And polish my shoes.<PAGE><lf>Yes, sir.<PAGE><lf>I bet you know a lot about polishing, don't you?<lf>Now fuck off. And don't say a word to anyone."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤All I wanted to know was what the documents<lf>were doing in your office in the first place—","All I wanted to know was what the documents<lf>were doing in your office in the first place—"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Who do you think you're talking to?<lf>I'm goddam Nathaniel Bard!","Who do you think you're talking to?<lf>I'm goddam Nathaniel Bard!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'm the best biologist you'll ever meet,<lf>you bedpan-changing waste of a nursing degree.","I'm the best biologist you'll ever meet,<lf>you bedpan-changing waste of a nursing degree."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Of course I have connections higher up.","Of course I have connections higher up."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Of course the military consults with me<lf>on projects beyond your comprehension.","Of course the military consults with me<lf>on projects beyond your comprehension."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤So stop wasting my time with your nosy questions!","So stop wasting my time with your nosy questions!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I...I-I'm sorry, Doctor.","I...I-I'm sorry, Doctor."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤...You didn't read the documents, did you?","...You didn't read the documents, did you?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤No, I shredded them just like you asked.","No, I shredded them just like you asked."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Good... Good.","Good... Good."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤If that's all, you can go back to wiping your patients' asses.","If that's all, you can go back to wiping your patients' asses."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤That's what they pay you for, right?","That's what they pay you for, right?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤And polish my shoes.","And polish my shoes."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Yes, sir.","Yes, sir."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I bet you know a lot about polishing, don't you?<lf>Now fuck off. And don't say a word to anyone.","I bet you know a lot about polishing, don't you?<lf>Now fuck off. And don't say a word to anyone."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Wow, what a douche...","Wow, what a douche..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤What is this?","What is this?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I can't believe I worked for these assholes.","I can't believe I worked for these assholes."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Can't get boxed in!","Can't get boxed in!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Oh fuck!","Oh fuck!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Here it comes...","Here it comes..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Here they come!","Here they come!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Wasting ammo.","Wasting ammo."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Bard.","Bard."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 1,5.3><TIME 5.6,7.2><TIME 7.7,8.7><TIME 9,11.9>Tyrell! Bard's dead. He's been shot!<PAGE><lf>Shit. And the vaccine?<PAGE><lf>I'm looking.<PAGE><lf>Well, look harder! There's gotta be a computer, right?","<TIME 1,5.3><TIME 5.6,7.2><TIME 7.7,8.7><TIME 9,11.9>Tyrell! Bard's dead. He's been shot!<PAGE><lf>Shit. And the vaccine?<PAGE><lf>I'm looking.<PAGE><lf>Well, look harder! There's gotta be a computer, right?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Tyrell! Bard's dead. He's been shot!","Tyrell! Bard's dead. He's been shot!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Shit. And the vaccine?","Shit. And the vaccine?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'm looking.","I'm looking."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Well, look harder! There's gotta be a computer, right?","Well, look harder! There's gotta be a computer, right?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 1.93,6.03><TIME 6.54,7.9><TIME 8.98,10.07><TIME 10.07,11.52><TIME 13.22,17.59><TIME 18.37,21.76><TIME 24.37,31.73><TIME 32.88,36.44><TIME 37.25,41.05><TIME 41.39,47.12><TIME 49.69,54.13><TIME 54.5,56.54><TIME 57.18,61.08><TIME 64.49,68.37><TIME 81.01,86.06><TIME 89.08,90>This is VRC Chief Nathaniel Bard.<lf>September 29...<PAGE><lf>11 p.m.<PAGE><lf>I am acutely aware...<PAGE><lf>...that my time's running out.<PAGE><lf>And I hope and pray by making this recording<lf>and bringing the truth to light...<PAGE><lf>...that I can restore some small shred of honor to my name.<PAGE><lf>All of Raccoon City's suffering began with the release<lf>of a biological weapon known as the T-Virus.<PAGE><lf>My employer, the Umbrella Corporation,<lf>engineered this virus...<PAGE><lf>...and they ordered my team to develop a vaccine,<lf>which we did.<PAGE><lf>Now I keep samples of this vaccine here in my office.<lf>The rest of it is stored underground.<PAGE><lf>But those sons of bitches on the board...<lf>they want to destroy it.<PAGE><lf>They don't want the world to know what they've done...<PAGE><lf>...so they're trying to erase all evidence<lf>that the virus ever existed.<PAGE><lf>Now I'm not a fool.<lf>I know they don't want me to—<PAGE><lf>My god, Jill knew all along.<lf>And she trusted me anyway.<PAGE><lf>Fuck!","<TIME 1.93,6.03><TIME 6.54,7.9><TIME 8.98,10.07><TIME 10.07,11.52><TIME 13.22,17.59><TIME 18.37,21.76><TIME 24.37,31.73><TIME 32.88,36.44><TIME 37.25,41.05><TIME 41.39,47.12><TIME 49.69,54.13><TIME 54.5,56.54><TIME 57.18,61.08><TIME 64.49,68.37><TIME 81.01,86.06><TIME 89.08,90>This is VRC Chief Nathaniel Bard.<lf>September 29...<PAGE><lf>11 p.m.<PAGE><lf>I am acutely aware...<PAGE><lf>...that my time's running out.<PAGE><lf>And I hope and pray by making this recording<lf>and bringing the truth to light...<PAGE><lf>...that I can restore some small shred of honor to my name.<PAGE><lf>All of Raccoon City's suffering began with the release<lf>of a biological weapon known as the T-Virus.<PAGE><lf>My employer, the Umbrella Corporation,<lf>engineered this virus...<PAGE><lf>...and they ordered my team to develop a vaccine,<lf>which we did.<PAGE><lf>Now I keep samples of this vaccine here in my office.<lf>The rest of it is stored underground.<PAGE><lf>But those sons of bitches on the board...<lf>they want to destroy it.<PAGE><lf>They don't want the world to know what they've done...<PAGE><lf>...so they're trying to erase all evidence<lf>that the virus ever existed.<PAGE><lf>Now I'm not a fool.<lf>I know they don't want me to—<PAGE><lf>My god, Jill knew all along.<lf>And she trusted me anyway.<PAGE><lf>Fuck!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤This is VRC Chief Nathaniel Bard.<lf>September 29...","This is VRC Chief Nathaniel Bard.<lf>September 29..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤11 p.m.","11 p.m."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I am acutely aware...","I am acutely aware..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤...that my time's running out.","...that my time's running out."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤And I hope and pray by making this recording<lf>and bringing the truth to light...","And I hope and pray by making this recording<lf>and bringing the truth to light..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤...that I can restore some small shred of honor to my name.","...that I can restore some small shred of honor to my name."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤All of Raccoon City's suffering began with the release<lf>of a biological weapon known as the T-Virus.","All of Raccoon City's suffering began with the release<lf>of a biological weapon known as the T-Virus."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤My employer, the Umbrella Corporation,<lf>engineered this virus...","My employer, the Umbrella Corporation,<lf>engineered this virus..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤...and they ordered my team to develop a vaccine,<lf>which we did.","...and they ordered my team to develop a vaccine,<lf>which we did."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Now I keep samples of this vaccine here in my office.<lf>The rest of it is stored underground.","Now I keep samples of this vaccine here in my office.<lf>The rest of it is stored underground."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤But those sons of bitches on the board...<lf>they want to destroy it.","But those sons of bitches on the board...<lf>they want to destroy it."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤They don't want the world to know what they've done...","They don't want the world to know what they've done..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤...so they're trying to erase all evidence<lf>that the virus ever existed.","...so they're trying to erase all evidence<lf>that the virus ever existed."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Now I'm not a fool.<lf>I know they don't want me to—","Now I'm not a fool.<lf>I know they don't want me to—"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤My god, Jill knew all along.<lf>And she trusted me anyway.","My god, Jill knew all along.<lf>And she trusted me anyway."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Fuck!","Fuck!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Is it here?","Is it here?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Is the vaccine here?","Is the vaccine here?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Alright, Jill. Hang tight.","Alright, Jill. Hang tight."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 1,2.95><TIME 3.25,5.05><TIME 5.35,6.2><TIME 6.7,11.5>T, I got it!<PAGE><lf>Good. I'm headed your way.<PAGE><lf>Be careful.<PAGE><lf>""Careful?"" Have you seen this town?<lf>It'll be a fucking miracle if I get there in one piece.","<TIME 1,2.95><TIME 3.25,5.05><TIME 5.35,6.2><TIME 6.7,11.5>T, I got it!<PAGE><lf>Good. I'm headed your way.<PAGE><lf>Be careful.<PAGE><lf>""Careful?"" Have you seen this town?<lf>It'll be a fucking miracle if I get there in one piece."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤T, I got it!","T, I got it!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Good. I'm headed your way.","Good. I'm headed your way."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Be careful.","Be careful."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤""Careful?"" Have you seen this town?<lf>It'll be a fucking miracle if I get there in one piece.","""Careful?"" Have you seen this town?<lf>It'll be a fucking miracle if I get there in one piece."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You're gonna be OK, Jill.","You're gonna be OK, Jill."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Unless you hate needles, in which case,<lf>tough luck.","Unless you hate needles, in which case,<lf>tough luck."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Better grab some gear. Sounds like there's a lot of 'em out there...","Better grab some gear. Sounds like there's a lot of 'em out there..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 22.51,25.59>Come on... This shit better work.","<TIME 22.51,25.59>Come on... This shit better work."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Come on... This shit better work.","Come on... This shit better work."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 12,17.4><TIME 18.47,24.03><TIME 24.03,28.1><TIME 28.1,32.2><TIME 32.2,33.56><TIME 33.56,34.5><TIME 34.9,38.6><TIME 39.2,40.88><TIME 41.9,43.9><TIME 44.6,47.3>Jesus. Tyrell.<lf>What the hell happened!?<PAGE><lf><FONT 1>Attention all citizens. The contagion spreading throughout<lf>the city has been designated uncontainable.</FONT><PAGE><lf><FONT 1>On October 1, Raccoon City will be<lf>completely destroyed in a missile strike.</FONT><PAGE><lf><FONT 1>All residents capable of rational thought are<lf>urged to evacuate immediately.</FONT><PAGE><lf><FONT 1>This is not a test.</FONT><PAGE><lf><FONT 1>Attention all citizens—</FONT><PAGE><lf>Man, that's only a day away.<lf>There's still people in the city!<PAGE><lf>You think Uncle Sam gives a shit?<PAGE><lf>Fuck. Here they come.<PAGE><lf>Now you sit tight. I got this.","<TIME 12,17.4><TIME 18.47,24.03><TIME 24.03,28.1><TIME 28.1,32.2><TIME 32.2,33.56><TIME 33.56,34.5><TIME 34.9,38.6><TIME 39.2,40.88><TIME 41.9,43.9><TIME 44.6,47.3>Jesus. Tyrell.<lf>What the hell happened!?<PAGE><lf><FONT 1>Attention all citizens. The contagion spreading throughout<lf>the city has been designated uncontainable.</FONT><PAGE><lf><FONT 1>On October 1, Raccoon City will be<lf>completely destroyed in a missile strike.</FONT><PAGE><lf><FONT 1>All residents capable of rational thought are<lf>urged to evacuate immediately.</FONT><PAGE><lf><FONT 1>This is not a test.</FONT><PAGE><lf><FONT 1>Attention all citizens—</FONT><PAGE><lf>Man, that's only a day away.<lf>There's still people in the city!<PAGE><lf>You think Uncle Sam gives a shit?<PAGE><lf>Fuck. Here they come.<PAGE><lf>Now you sit tight. I got this."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Jesus. Tyrell.<lf>What the hell happened!?","Jesus. Tyrell.<lf>What the hell happened!?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>Attention all citizens. The contagion spreading throughout<lf>the city has been designated uncontainable.</FONT>","<FONT 1>Attention all citizens. The contagion spreading throughout<lf>the city has been designated uncontainable.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>On October 1, Raccoon City will be<lf>completely destroyed in a missile strike.</FONT>","<FONT 1>On October 1, Raccoon City will be<lf>completely destroyed in a missile strike.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>All residents capable of rational thought are<lf>urged to evacuate immediately.</FONT>","<FONT 1>All residents capable of rational thought are<lf>urged to evacuate immediately.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>This is not a test.</FONT>","<FONT 1>This is not a test.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>Attention all citizens—</FONT>","<FONT 1>Attention all citizens—</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Man, that's only a day away.<lf>There's still people in the city!","Man, that's only a day away.<lf>There's still people in the city!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You think Uncle Sam gives a shit?","You think Uncle Sam gives a shit?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Fuck. Here they come.","Fuck. Here they come."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Now you sit tight. I got this.","Now you sit tight. I got this."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 1,5><TIME 5.5,7.5>Lucky for you, I dragged some supplies along<lf>with me. Sounds like you'll need 'em.<PAGE><lf>For me? Aww, you shouldn't have.","<TIME 1,5><TIME 5.5,7.5>Lucky for you, I dragged some supplies along<lf>with me. Sounds like you'll need 'em.<PAGE><lf>For me? Aww, you shouldn't have."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Lucky for you, I dragged some supplies along<lf>with me. Sounds like you'll need 'em.","Lucky for you, I dragged some supplies along<lf>with me. Sounds like you'll need 'em."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤For me? Aww, you shouldn't have.","For me? Aww, you shouldn't have."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I dragged some supplies along with me.<lf>Left 'em in the lobby. Sounds like you'll need 'em.","I dragged some supplies along with me.<lf>Left 'em in the lobby. Sounds like you'll need 'em."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 1.63,5.19><TIME 5.36,6.47><TIME 6.75,11.46>I'm gonna try to lower the window shutters!<lf>The less entry points, the better!<PAGE><lf>And how do we do that?<PAGE><lf>I'll try hacking into the hospital security system.<lf>Keep 'em off me in the meantime!","<TIME 1.63,5.19><TIME 5.36,6.47><TIME 6.75,11.46>I'm gonna try to lower the window shutters!<lf>The less entry points, the better!<PAGE><lf>And how do we do that?<PAGE><lf>I'll try hacking into the hospital security system.<lf>Keep 'em off me in the meantime!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'm gonna try to lower the window shutters!<lf>The less entry points, the better!","I'm gonna try to lower the window shutters!<lf>The less entry points, the better!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤And how do we do that?","And how do we do that?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'll try hacking into the hospital security system.<lf>Keep 'em off me in the meantime!","I'll try hacking into the hospital security system.<lf>Keep 'em off me in the meantime!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0, 2.25>Shit, it's not gonna hold!","<TIME 0, 2.25>Shit, it's not gonna hold!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Shit, it's not gonna hold!","Shit, it's not gonna hold!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0, 2.45>No no no, they're gonna get through!","<TIME 0, 2.45>No no no, they're gonna get through!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤No no no, they're gonna get through!","No no no, they're gonna get through!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0, 2.45>Carlos, they've breached the room!","<TIME 0, 2.45>Carlos, they've breached the room!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Carlos, they've breached the room!","Carlos, they've breached the room!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0, 2.01>Almost got it!","<TIME 0, 2.01>Almost got it!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Almost got it!","Almost got it!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Aw, c'mon.<PAGE><lf>Find the breaker! It must be somewhere!","Aw, c'mon.<PAGE><lf>Find the breaker! It must be somewhere!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Aw, c'mon.","Aw, c'mon."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Find the breaker! It must be somewhere!","Find the breaker! It must be somewhere!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0, 2.15>Fuck! They just keep coming!","<TIME 0, 2.15>Fuck! They just keep coming!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Fuck! They just keep coming!","Fuck! They just keep coming!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 1,3.3><TIME 3.6,5.1><PAGE><lf>I'm on it!","<TIME 1,3.3><TIME 3.6,5.1><PAGE><lf>I'm on it!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'm on it!","I'm on it!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 1,4><TIME 4.3,6.3>I think there was an explosive in one of those cases.<PAGE><lf>A bomb?","<TIME 1,4><TIME 4.3,6.3>I think there was an explosive in one of those cases.<PAGE><lf>A bomb?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I think there was an explosive in one of those cases.","I think there was an explosive in one of those cases."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤A bomb?","A bomb?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0.5,5.16><TIME 5.21,6.99>Carlos, maybe you can knock the pillar down<lf>with that explosive!<PAGE><lf>I'm on it!","<TIME 0.5,5.16><TIME 5.21,6.99>Carlos, maybe you can knock the pillar down<lf>with that explosive!<PAGE><lf>I'm on it!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Carlos, maybe you can knock the pillar down<lf>with that explosive!","Carlos, maybe you can knock the pillar down<lf>with that explosive!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'm on it!","I'm on it!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0,3.64>Carlos, can you use that explosive to block<lf>the door somehow?","<TIME 0,3.64>Carlos, can you use that explosive to block<lf>the door somehow?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Carlos, can you use that explosive to block<lf>the door somehow?","Carlos, can you use that explosive to block<lf>the door somehow?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Jill! T! NOOOO!","Jill! T! NOOOO!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Carlos, close the security shutters!<lf>We have to stop them from getting in!","Carlos, close the security shutters!<lf>We have to stop them from getting in!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Look for a control panel or something on the second floor!","Look for a control panel or something on the second floor!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤See if you can find a<lf>control panel or switch, or something!","See if you can find a<lf>control panel or switch, or something!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Burning through my ammo fast...<lf>Gotta close the shutters!","Burning through my ammo fast...<lf>Gotta close the shutters!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤This oughta do it.","This oughta do it."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤OK, now the fun shit begins.","OK, now the fun shit begins."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Fuck! Why'd the shutters stop?","Fuck! Why'd the shutters stop?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Alt.: What the fuck? The shutters stopped closing!","Alt.: What the fuck? The shutters stopped closing!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Fuck me... The breaker's gotta be around here.","Fuck me... The breaker's gotta be around here."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Bingo.","Bingo."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Yes!","Yes!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤There. Now I just gotta clean up.","There. Now I just gotta clean up."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤How many of these fuckers are there?","How many of these fuckers are there?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤There's too many!","There's too many!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Come on! I'll tear you all apart!","Come on! I'll tear you all apart!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You're not bustin' this door down!","You're not bustin' this door down!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You're not bustin' that door down!","You're not bustin' that door down!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Oh my god. Really?","Oh my god. Really?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Sorry, man.","Sorry, man."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Sorry, brother.","Sorry, brother."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You're doing it, T.","You're doing it, T."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Is this it?","Is this it?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤They're comin' through the window!","They're comin' through the window!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤They're comin' through the windows!","They're comin' through the windows!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Find the breaker! It must be somewhere!","Find the breaker! It must be somewhere!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Alright, explodey way it is.","Alright, explodey way it is."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Carlos, maybe you can knock the pillar down with that explosive!","Carlos, maybe you can knock the pillar down with that explosive!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Carlos, maybe you can block the door<lf>with that statue!","Carlos, maybe you can block the door<lf>with that statue!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 3.9, 6.0>Carlos! You alright?","<TIME 3.9, 6.0>Carlos! You alright?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 1,4><TIME 4.7,9.7><TIME 10,12>Carlos! You alright?<PAGE><lf>Not even close. But at least it's over.<PAGE><lf> I'm comin' back.","<TIME 1,4><TIME 4.7,9.7><TIME 10,12>Carlos! You alright?<PAGE><lf>Not even close. But at least it's over.<PAGE><lf> I'm comin' back."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Carlos! You alright?","Carlos! You alright?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Not even close. But at least it's over.","Not even close. But at least it's over."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤ I'm comin' back."," I'm comin' back."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 4.9, 6.4><TIME 8.1, 8.95><TIME 9.3, 10.3><TIME 10.6, 11.5><TIME 11.5, 14.2><TIME 14.3, 16.2><TIME 16.5, 18.7><TIME 21.8, 23.4>Vaccine's the real deal.<PAGE><lf>Good.<PAGE><lf>You goin' somewhere?<PAGE><lf>You're damn right.<PAGE><lf>What do you think you're gonna do?<lf>The whole city's about to be microwaved.<PAGE><lf>C'mon, man.<lf>Call the government.<PAGE><lf>Tell them we found a cure. You stall for time!<PAGE><lf>Ballsy motherfucker.","<TIME 4.9, 6.4><TIME 8.1, 8.95><TIME 9.3, 10.3><TIME 10.6, 11.5><TIME 11.5, 14.2><TIME 14.3, 16.2><TIME 16.5, 18.7><TIME 21.8, 23.4>Vaccine's the real deal.<PAGE><lf>Good.<PAGE><lf>You goin' somewhere?<PAGE><lf>You're damn right.<PAGE><lf>What do you think you're gonna do?<lf>The whole city's about to be microwaved.<PAGE><lf>C'mon, man.<lf>Call the government.<PAGE><lf>Tell them we found a cure. You stall for time!<PAGE><lf>Ballsy motherfucker."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Vaccine's the real deal.","Vaccine's the real deal."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Good.","Good."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You goin' somewhere?","You goin' somewhere?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You're damn right.","You're damn right."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤What do you think you're gonna do?<lf>The whole city's about to be microwaved.","What do you think you're gonna do?<lf>The whole city's about to be microwaved."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤C'mon, man.<lf>Call the government.","C'mon, man.<lf>Call the government."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Tell them we found a cure. You stall for time!","Tell them we found a cure. You stall for time!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Ballsy motherfucker.","Ballsy motherfucker."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 17.8, 21.6><TIME 23.2, 27.7><TIME 45.2, 47.3><TIME 50.3, 52.5>Jill! Oh, thank god! You're OK.<PAGE><lf>I've got good news.<lf>It's over now. The city's safe.<PAGE><lf>Shoot me, Jill!<PAGE><lf>It's the only way...","<TIME 17.8, 21.6><TIME 23.2, 27.7><TIME 45.2, 47.3><TIME 50.3, 52.5>Jill! Oh, thank god! You're OK.<PAGE><lf>I've got good news.<lf>It's over now. The city's safe.<PAGE><lf>Shoot me, Jill!<PAGE><lf>It's the only way..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Jill! Oh, thank god! You're OK.","Jill! Oh, thank god! You're OK."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I've got good news.<lf>It's over now. The city's safe.","I've got good news.<lf>It's over now. The city's safe."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Shoot me, Jill!","Shoot me, Jill!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤It's the only way...","It's the only way..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 7.86,11.22><TIME 18.1,19.73><TIME 19.73,23.12><TIME 23.12,26.71><TIME 26.71,28.47><TIME 28.6,33.29>Where am I? What's going on?<PAGE><lf><FONT 1>Attention all citizens.</FONT><PAGE><lf><FONT 1>The missile strike on Raccoon City will occur<lf>in just hours.</FONT><PAGE><lf><FONT 1>The payload is designed to eradicate all biological material.</FONT><PAGE><lf><FONT 1>You will not survive if you remain in the city.<lf>Evacuate now. Repeat: evacuate now.</FONT><PAGE><lf>October 1st? No, it can't be.","<TIME 7.86,11.22><TIME 18.1,19.73><TIME 19.73,23.12><TIME 23.12,26.71><TIME 26.71,28.47><TIME 28.6,33.29>Where am I? What's going on?<PAGE><lf><FONT 1>Attention all citizens.</FONT><PAGE><lf><FONT 1>The missile strike on Raccoon City will occur<lf>in just hours.</FONT><PAGE><lf><FONT 1>The payload is designed to eradicate all biological material.</FONT><PAGE><lf><FONT 1>You will not survive if you remain in the city.<lf>Evacuate now. Repeat: evacuate now.</FONT><PAGE><lf>October 1st? No, it can't be."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Where am I? What's going on?","Where am I? What's going on?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>Attention all citizens.</FONT>","<FONT 1>Attention all citizens.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>The missile strike on Raccoon City will occur<lf>in just hours.</FONT>","<FONT 1>The missile strike on Raccoon City will occur<lf>in just hours.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>The payload is designed to eradicate all biological material.</FONT>","<FONT 1>The payload is designed to eradicate all biological material.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>You will not survive if you remain in the city.<lf>Evacuate now. Repeat: evacuate now.</FONT>","<FONT 1>You will not survive if you remain in the city.<lf>Evacuate now. Repeat: evacuate now.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>This is not a test.</FONT>","<FONT 1>This is not a test.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤October 1st? No, it can't be.","October 1st? No, it can't be."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 3.8, 5.1><TIME 5.6, 6.7><TIME 7.1, 9.6><TIME 9.8, 12.9><TIME 13.2, 14.3><TIME 14.5, 18.8><TIME 19.7, 22.8><TIME 22.8, 26.4><TIME 26.8, 30.0><TIME 30.6, 33.1><TIME 33.8, 34.6>Morning, sunshine.<PAGE><lf>You saved my life.<PAGE><lf>I sure as shit didn't. That was all Carlos.<PAGE><lf>He carried you here and he treated you himself,<lf>crazy bastard.<PAGE><lf>Where is he?<PAGE><lf>He went underground. Bard stockpiled the vaccine,<lf>enough to give the city some hope.<PAGE><lf>He thinks he can do this by himself.<lf>I'm going after him.<PAGE><lf>Wait! Did you see the broadcast?<lf>They're gonna blow the city sky high.<PAGE><lf>I'm trying to get ahold of someone,<lf>anyone with the clearance to stop it.<PAGE><lf>Leave this mess to him.<lf>He's a professional.<PAGE><lf>So am I.","<TIME 3.8, 5.1><TIME 5.6, 6.7><TIME 7.1, 9.6><TIME 9.8, 12.9><TIME 13.2, 14.3><TIME 14.5, 18.8><TIME 19.7, 22.8><TIME 22.8, 26.4><TIME 26.8, 30.0><TIME 30.6, 33.1><TIME 33.8, 34.6>Morning, sunshine.<PAGE><lf>You saved my life.<PAGE><lf>I sure as shit didn't. That was all Carlos.<PAGE><lf>He carried you here and he treated you himself,<lf>crazy bastard.<PAGE><lf>Where is he?<PAGE><lf>He went underground. Bard stockpiled the vaccine,<lf>enough to give the city some hope.<PAGE><lf>He thinks he can do this by himself.<lf>I'm going after him.<PAGE><lf>Wait! Did you see the broadcast?<lf>They're gonna blow the city sky high.<PAGE><lf>I'm trying to get ahold of someone,<lf>anyone with the clearance to stop it.<PAGE><lf>Leave this mess to him.<lf>He's a professional.<PAGE><lf>So am I."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Morning, sunshine.","Morning, sunshine."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You saved my life.","You saved my life."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I sure as shit didn't. That was all Carlos.","I sure as shit didn't. That was all Carlos."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤He carried you here and he treated you himself,<lf>crazy bastard.","He carried you here and he treated you himself,<lf>crazy bastard."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Where is he?","Where is he?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤He went underground. Bard stockpiled the vaccine,<lf>enough to give the city some hope.","He went underground. Bard stockpiled the vaccine,<lf>enough to give the city some hope."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤He thinks he can do this by himself.<lf>I'm going after him.","He thinks he can do this by himself.<lf>I'm going after him."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Wait! Did you see the broadcast?<lf>They're gonna blow the city sky high.","Wait! Did you see the broadcast?<lf>They're gonna blow the city sky high."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'm trying to get ahold of someone,<lf>anyone with the clearance to stop it.","I'm trying to get ahold of someone,<lf>anyone with the clearance to stop it."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Leave this mess to him.<lf>He's a professional.","Leave this mess to him.<lf>He's a professional."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤So am I.","So am I."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0, 2.89><TIME 2.89, 6><TIME 6, 9.64>Right. Guess I'm not talkin' you out of this.<PAGE><lf>The storage facility is underground,<lf>beneath this hospital.<PAGE><lf>I've lost contact with Carlos, so expect trouble.","<TIME 0, 2.89><TIME 2.89, 6><TIME 6, 9.64>Right. Guess I'm not talkin' you out of this.<PAGE><lf>The storage facility is underground,<lf>beneath this hospital.<PAGE><lf>I've lost contact with Carlos, so expect trouble."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Right. Guess I'm not talkin' you out of this.","Right. Guess I'm not talkin' you out of this."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤The storage facility is underground,<lf>beneath this hospital.","The storage facility is underground,<lf>beneath this hospital."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I've lost contact with Carlos, so expect trouble.","I've lost contact with Carlos, so expect trouble."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Guaranteed to give you a headache.","Guaranteed to give you a headache."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Looks like I'm not the only one pissed at Umbrella.","Looks like I'm not the only one pissed at Umbrella."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤This looks like Nicholai's work.","This looks like Nicholai's work."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤What a bloodbath... No zombie did this.","What a bloodbath... No zombie did this."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤This must be the way underground.","This must be the way underground."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Look at all this...","Look at all this..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤What was Umbrella up to?","What was Umbrella up to?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤OK...","OK..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤How is it no one in the hospital ever noticed<lf>all this?","How is it no one in the hospital ever noticed<lf>all this?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'm impressed, Miss Valentine!<lf>I did not think you were tough enough to make it this far.","I'm impressed, Miss Valentine!<lf>I did not think you were tough enough to make it this far."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Or maybe it was luck?<lf>Either way, you deserve one more shot at the grand prize.","Or maybe it was luck?<lf>Either way, you deserve one more shot at the grand prize."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Oh, this area is rigged with explosives.<lf>Can you disable them all in time? Clock's ticking. You'd better hurry.","Oh, this area is rigged with explosives.<lf>Can you disable them all in time? Clock's ticking. You'd better hurry."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You'll never see your ""friend"" again if you get blown to bits.","You'll never see your ""friend"" again if you get blown to bits."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0, 3.43><TIME 3.43, 6.14>I must admit, I respect your tenacity.<PAGE><lf>But I'm afraid our games end here.","<TIME 0, 3.43><TIME 3.43, 6.14>I must admit, I respect your tenacity.<PAGE><lf>But I'm afraid our games end here."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I must admit, I respect your tenacity.","I must admit, I respect your tenacity."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤But I'm afraid our games end here.","But I'm afraid our games end here."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Guess I'm lucky only three of them blew.","Guess I'm lucky only three of them blew."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Guess I'm lucky they didn't all blow.","Guess I'm lucky they didn't all blow."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤You think this is over?","You think this is over?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Found it.","Found it."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Here we go.","Here we go."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Here's one.","Here's one."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤One down!","One down!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤One to go!","One to go!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Not these again!","Not these again!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤OK, now I can keep going.","OK, now I can keep going."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Gotta hurry.","Gotta hurry."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤OK! Where's the next bomb?","OK! Where's the next bomb?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Oh, cute trick...","Oh, cute trick..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Another nest.","Another nest."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤If I use this...","If I use this..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>Unauthorized visitor detected.</FONT>","<FONT 1>Unauthorized visitor detected.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>Commencing facility-wide data wipe.<lf>All personnel, proceed with Evacuation Protocol Delta.</FONT>","<FONT 1>Commencing facility-wide data wipe.<lf>All personnel, proceed with Evacuation Protocol Delta.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Oh shit, that can't be good.","Oh shit, that can't be good."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Dammit, blocked!","Dammit, blocked!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Fuck me!","Fuck me!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>Final countdown in progress.<lf>All personnel, evacuate immediately.</FONT>","<FONT 1>Final countdown in progress.<lf>All personnel, evacuate immediately.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Almost there!","Almost there!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤That was insane.","That was insane."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I have to find the vaccine.","I have to find the vaccine."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Who's that?","Who's that?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Oh shit!<lf>What's happening now?","Oh shit!<lf>What's happening now?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Don't wanna get surrounded!","Don't wanna get surrounded!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Oh shit!","Oh shit!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤It's coming!","It's coming!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Here they come!","Here they come!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤There's no point in attacking it.","There's no point in attacking it."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤There's no point in attacking them.","There's no point in attacking them."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤A dead end? No, wait!","A dead end? No, wait!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤A dead end... No, wait.","A dead end... No, wait."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Oh, come on.","Oh, come on."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤OK, that's all of them.","OK, that's all of them."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Alright, here goes.","Alright, here goes."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0.0, 2.5><TIME 3.0, 6.0>Shit. He got away.<PAGE><lf>What was he doing in here?","<TIME 0.0, 2.5><TIME 3.0, 6.0>Shit. He got away.<PAGE><lf>What was he doing in here?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Shit. He got away.","Shit. He got away."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤What was he doing in here?","What was he doing in here?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I know I saw someone.","I know I saw someone."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤This data...","This data..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I just have to make it there.","I just have to make it there."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I don't have time for this. I need to move.","I don't have time for this. I need to move."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Gotta move. It's too dangerous here.","Gotta move. It's too dangerous here."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I need to keep moving.","I need to keep moving."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Fuck me! Not these guys!","Fuck me! Not these guys!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Oh, great. You again!","Oh, great. You again!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Can't go this way.","Can't go this way."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I need to get around this.","I need to get around this."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I can't catch a break anywhere.","I can't catch a break anywhere."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I don't have time for this shit!","I don't have time for this shit!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Stay the hell away from me!","Stay the hell away from me!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I must admit, I respect your tenacity.","I must admit, I respect your tenacity."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤But I'm afraid our games end here.","But I'm afraid our games end here."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤That light...<lf>There's still power?","That light...<lf>There's still power?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤One's not enough...","One's not enough..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤What is that?","What is that?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 10.81,11.66><TIME 13.08,14.0><TIME 15.76,18.41><TIME 22.03,25.63><TIME 25.63,30.34><TIME 31.79,33.08><TIME 33.18,34.98><TIME 35.83,37.69>Jill!<PAGE><lf>Tyrell!<PAGE><lf>I got through!<lf>They're willing to negotiate—<PAGE><lf>They'll call off the strike, if—<lf>and this is one big-ass ""if""...<PAGE><lf>...we can deliver the vaccine to them<lf>before they launch.<PAGE><lf>How long do we have?<PAGE><lf>Hours, maybe.<PAGE><lf>Then let's not waste one more second.","<TIME 10.81,11.66><TIME 13.08,14.0><TIME 15.76,18.41><TIME 22.03,25.63><TIME 25.63,30.34><TIME 31.79,33.08><TIME 33.18,34.98><TIME 35.83,37.69>Jill!<PAGE><lf>Tyrell!<PAGE><lf>I got through!<lf>They're willing to negotiate—<PAGE><lf>They'll call off the strike, if—<lf>and this is one big-ass ""if""...<PAGE><lf>...we can deliver the vaccine to them<lf>before they launch.<PAGE><lf>How long do we have?<PAGE><lf>Hours, maybe.<PAGE><lf>Then let's not waste one more second."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Jill!","Jill!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Jill!","Jill!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Tyrell!","Tyrell!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I got through!<lf>They're willing to negotiate—","I got through!<lf>They're willing to negotiate—"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤They'll call off the strike, if—<lf>and this is one big-ass ""if""...","They'll call off the strike, if—<lf>and this is one big-ass ""if""..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤...we can deliver the vaccine to them<lf>before they launch.","...we can deliver the vaccine to them<lf>before they launch."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤How long do we have?","How long do we have?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Hours, maybe.","Hours, maybe."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Then let's not waste one more second.","Then let's not waste one more second."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<PAGE><lf>Sure you don't need to stop?<PAGE><lf>Stop and do what? I got your back.<PAGE><lf>Alright. Let's get this done.","<PAGE><lf>Sure you don't need to stop?<PAGE><lf>Stop and do what? I got your back.<PAGE><lf>Alright. Let's get this done."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Sure you don't need to stop?","Sure you don't need to stop?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Stop and do what? I got your back.","Stop and do what? I got your back."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Alright. Let's get this done.","Alright. Let's get this done."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤This way.","This way."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤We'll find the vaccine up ahead.","We'll find the vaccine up ahead."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 13.32,14.2><TIME 19.35,20.1><TIME 20.7,22.51><TIME 24.37,25.12><TIME 25.96,26.91><TIME 27.73,29.59><TIME 35.62,36.61>Tyrell!<PAGE><lf>Now!<PAGE><lf>Keep going! We're almost there!<PAGE><lf>Jill...<PAGE><lf>No...<PAGE><lf>Go! GO!<PAGE><lf>Shit!","<TIME 13.32,14.2><TIME 19.35,20.1><TIME 20.7,22.51><TIME 24.37,25.12><TIME 25.96,26.91><TIME 27.73,29.59><TIME 35.62,36.61>Tyrell!<PAGE><lf>Now!<PAGE><lf>Keep going! We're almost there!<PAGE><lf>Jill...<PAGE><lf>No...<PAGE><lf>Go! GO!<PAGE><lf>Shit!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Tyrell!","Tyrell!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Now!","Now!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Keep going! We're almost there!","Keep going! We're almost there!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Jill...","Jill..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤No...","No..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Go! GO!","Go! GO!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Shit!","Shit!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>Welcome to the office of Dr. Nathaniel Bard.<lf>Please state your business clearly into the intercom.</FONT>","<FONT 1>Welcome to the office of Dr. Nathaniel Bard.<lf>Please state your business clearly into the intercom.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0, 5.26><TIME 5.26, 6.79><TIME 6.79, 11.16>Dr. Bard, are you in there?<lf>I'm here to rescue you! Open the door!<PAGE><lf><FONT 1>No voice match found.</FONT><PAGE><lf>""Voice match""? What kind of sci-fi bullshit is this?","<TIME 0, 5.26><TIME 5.26, 6.79><TIME 6.79, 11.16>Dr. Bard, are you in there?<lf>I'm here to rescue you! Open the door!<PAGE><lf><FONT 1>No voice match found.</FONT><PAGE><lf>""Voice match""? What kind of sci-fi bullshit is this?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Dr. Bard, are you in there?<lf>I'm here to rescue you! Open the door!","Dr. Bard, are you in there?<lf>I'm here to rescue you! Open the door!"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>No voice match found.</FONT>","<FONT 1>No voice match found.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤""Voice match""? What kind of sci-fi bullshit is this?","""Voice match""? What kind of sci-fi bullshit is this?"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0.0, 2><TIME 2, 4.0>Open sesame.<PAGE><lf><FONT 1>No voice match found.</FONT>","<TIME 0.0, 2><TIME 2, 4.0>Open sesame.<PAGE><lf><FONT 1>No voice match found.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Open sesame.","Open sesame."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>No voice match found.</FONT>","<FONT 1>No voice match found.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0.0, 4.0><TIME 4.0, 6.0>This is Nathaniel Bard. Open the door, please.<PAGE><lf><FONT 1>No voice match found.</FONT>","<TIME 0.0, 4.0><TIME 4.0, 6.0>This is Nathaniel Bard. Open the door, please.<PAGE><lf><FONT 1>No voice match found.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤This is Nathaniel Bard. Open the door, please.","This is Nathaniel Bard. Open the door, please."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>No voice match found.</FONT>","<FONT 1>No voice match found.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0.0, 3.0><TIME 3.0, 5.0>C'mon, let me in, you piece of shit.<PAGE><lf><FONT 1>No voice match found.</FONT>","<TIME 0.0, 3.0><TIME 3.0, 5.0>C'mon, let me in, you piece of shit.<PAGE><lf><FONT 1>No voice match found.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤C'mon, let me in, you piece of shit.","C'mon, let me in, you piece of shit."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>No voice match found.</FONT>","<FONT 1>No voice match found.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<TIME 0.0, 3.5><TIME 4.0, 6.0>Guess it has to be the voice of someone with clearance.<PAGE><lf><FONT 1>No voice match found.</FONT>","<TIME 0.0, 3.5><TIME 4.0, 6.0>Guess it has to be the voice of someone with clearance.<PAGE><lf><FONT 1>No voice match found.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Guess it has to be the voice of someone with clearance.","Guess it has to be the voice of someone with clearance."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤<FONT 1>No voice match found.</FONT>","<FONT 1>No voice match found.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Now is not the time.","Now is not the time."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Now I can really explore the hospital.","Now I can really explore the hospital."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤Too bad I'm shit at picking locks...","Too bad I'm shit at picking locks..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'll never get this open.","I'll never get this open."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤OK, not this way...","OK, not this way..."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I'll never get through here.","I'll never get through here."
"re_chunk_000\natives\stm\escape\message\scenario\c04_scenario¤I think I can squeeze by.","I think I can squeeze by."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Tyrell...","Tyrell..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤That thing's never gonna give up!","That thing's never gonna give up!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0.0,2.0>","<TIME 0.0,2.0>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>To begin vaccine synthesis,<lf>place the materials in the chamber.</FONT>","<FONT 1>To begin vaccine synthesis,<lf>place the materials in the chamber.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤""Synthesis""? I have to make it myself?<lf>Alright, gotta figure this out.","""Synthesis""? I have to make it myself?<lf>Alright, gotta figure this out."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Due to a state of emergency, a partial lockdown is in effect.</FONT>","<FONT 1>Due to a state of emergency, a partial lockdown is in effect.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Employees are advised to carry an override key at all times until evacuation is complete.</FONT>","<FONT 1>Employees are advised to carry an override key at all times until evacuation is complete.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 1.05,3.59><TIME 4.1,5.46><TIME 6.61,8.41><FONT 1>Override key successfully generated.</FONT><PAGE><lf>What have we here?<PAGE><lf><FONT 1>Override key removed.</FONT>","<TIME 1.05,3.59><TIME 4.1,5.46><TIME 6.61,8.41><FONT 1>Override key successfully generated.</FONT><PAGE><lf>What have we here?<PAGE><lf><FONT 1>Override key removed.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Override key successfully generated.</FONT>","<FONT 1>Override key successfully generated.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤What have we here?","What have we here?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Override key removed.</FONT>","<FONT 1>Override key removed.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Out of the way!","Out of the way!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I don't have time for this!","I don't have time for this!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Override complete.</FONT>","<FONT 1>Override complete.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Authorization failed.</FONT>","<FONT 1>Authorization failed.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Releasing lock.</FONT>","<FONT 1>Releasing lock.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0.0,4.5><FONT 1>Insufficient power. Please activate auxiliary power.</FONT>","<TIME 0.0,4.5><FONT 1>Insufficient power. Please activate auxiliary power.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Insufficient power. Please activate auxiliary power.</FONT>","<FONT 1>Insufficient power. Please activate auxiliary power.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤This must be what powers it.","This must be what powers it."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0.0,2.0><TIME 2.0,5.0><PAGE><lf>Jesus... Is this where they're made?","<TIME 0.0,2.0><TIME 2.0,5.0><PAGE><lf>Jesus... Is this where they're made?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jesus... Is this where they're made?","Jesus... Is this where they're made?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤It's like some kind of factory...","It's like some kind of factory..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤These are Tyrants...","These are Tyrants..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Why on earth would they need so many?","Why on earth would they need so many?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤And this is how they ship them out.","And this is how they ship them out."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Fuck!","Fuck!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0.0,2.0><TIME 2.0,4.0>This room...<PAGE><lf>An office...","<TIME 0.0,2.0><TIME 2.0,4.0>This room...<PAGE><lf>An office..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤This room...","This room..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤An office...","An office..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Bard? Where have I heard that name before?","Bard? Where have I heard that name before?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I might be able to use this to synthesize the vaccine.","I might be able to use this to synthesize the vaccine."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Perfect. A base antigen.<lf>Can't make a vaccine without one.","Perfect. A base antigen.<lf>Can't make a vaccine without one."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤An antigen sample.<lf>I'll definitely need this for the vaccine.","An antigen sample.<lf>I'll definitely need this for the vaccine."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤OK, this looks like it might be used<lf>in vaccine development...","OK, this looks like it might be used<lf>in vaccine development..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤OK, I can use this growth medium<lf>to optimize antigen production.","OK, I can use this growth medium<lf>to optimize antigen production."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤An adjuvant sample. These are combined with antigens<lf>to increase immune system response.","An adjuvant sample. These are combined with antigens<lf>to increase immune system response."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Unauthorized materials detected.</FONT>","<FONT 1>Unauthorized materials detected.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Either I've got this wrong, or I'm missing a step.","Either I've got this wrong, or I'm missing a step."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 1.86,3.82><TIME 4.54,5.45><TIME 9.22,13.3><FONT 1>Synthesizing vaccine...</FONT><PAGE><lf>Yes.<PAGE><lf><FONT 1>Synthesis complete.<lf>Please remove the vaccine canister.</FONT>","<TIME 1.86,3.82><TIME 4.54,5.45><TIME 9.22,13.3><FONT 1>Synthesizing vaccine...</FONT><PAGE><lf>Yes.<PAGE><lf><FONT 1>Synthesis complete.<lf>Please remove the vaccine canister.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Synthesizing vaccine...</FONT>","<FONT 1>Synthesizing vaccine...</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Yes.","Yes."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Synthesis complete.<lf>Please remove the vaccine canister.</FONT>","<FONT 1>Synthesis complete.<lf>Please remove the vaccine canister.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Now they'll have to call the strike off.","Now they'll have to call the strike off."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Oh, fuck OFF!","Oh, fuck OFF!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Would you fuck off?","Would you fuck off?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤What!?","What!?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Who's doing this?","Who's doing this?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤No!","No!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤What in god's name is this place?","What in god's name is this place?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 22.71,26.4><TIME 26.61,29.93><TIME 30.95,33.05><TIME 35.69,41.83><TIME 42.57,50.5><TIME 51.22,52.71><TIME 53.52,59.01><TIME 59.96,64.16><TIME 64.88,67.28>Ooh. What do we have here?<PAGE><lf>Nicholai, don't!<lf>The city needs that vaccine!<PAGE><lf>More than I do? Hmm.<PAGE><lf>I don't think the wisdom I've been<lf>trying to impart on you is getting through.<PAGE><lf>Now I know you can't put a price on life.<lf>But I'm in this business to get paid.<PAGE><lf>So let's make a deal.<PAGE><lf>You go down there, battle the Nemesis.<lf>And I'll record it all and sell the combat data.<PAGE><lf>Put on a good show and maybe I don't need<lf>the vaccine.<PAGE><lf>Agreed? Good.","<TIME 22.71,26.4><TIME 26.61,29.93><TIME 30.95,33.05><TIME 35.69,41.83><TIME 42.57,50.5><TIME 51.22,52.71><TIME 53.52,59.01><TIME 59.96,64.16><TIME 64.88,67.28>Ooh. What do we have here?<PAGE><lf>Nicholai, don't!<lf>The city needs that vaccine!<PAGE><lf>More than I do? Hmm.<PAGE><lf>I don't think the wisdom I've been<lf>trying to impart on you is getting through.<PAGE><lf>Now I know you can't put a price on life.<lf>But I'm in this business to get paid.<PAGE><lf>So let's make a deal.<PAGE><lf>You go down there, battle the Nemesis.<lf>And I'll record it all and sell the combat data.<PAGE><lf>Put on a good show and maybe I don't need<lf>the vaccine.<PAGE><lf>Agreed? Good."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Gah!","Gah!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Ooh. What do we have here?","Ooh. What do we have here?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Nicholai, don't!<lf>The city needs that vaccine!","Nicholai, don't!<lf>The city needs that vaccine!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤More than I do? Hmm.","More than I do? Hmm."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I don't think the wisdom I've been<lf>trying to impart on you is getting through.","I don't think the wisdom I've been<lf>trying to impart on you is getting through."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Now I know you can't put a price on life.<lf>But I'm in this business to get paid.","Now I know you can't put a price on life.<lf>But I'm in this business to get paid."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤So let's make a deal.","So let's make a deal."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤You go down there, battle the Nemesis.<lf>And I'll record it all and sell the combat data.","You go down there, battle the Nemesis.<lf>And I'll record it all and sell the combat data."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Put on a good show and maybe I don't need<lf>the vaccine.","Put on a good show and maybe I don't need<lf>the vaccine."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Agreed? Good.","Agreed? Good."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Ah!","Ah!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤(ADR efforts to picture)","(ADR efforts to picture)"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤(ADR efforts to picture)","(ADR efforts to picture)"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤(ADR efforts to picture)","(ADR efforts to picture)"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤This fucker is fast!","This fucker is fast!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Where did he go!?","Where did he go!?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I'm running out of time!","I'm running out of time!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0.2,1.2><TIME 1.2,1.93><TIME 3.39,4.61><TIME 4.91,6.54><TIME 6.95,7.76>Jill, is that you?<PAGE><lf>Carlos!?<PAGE><lf>You're OK!<PAGE><lf>Let me spot for you!<PAGE><lf>Good idea.","<TIME 0.2,1.2><TIME 1.2,1.93><TIME 3.39,4.61><TIME 4.91,6.54><TIME 6.95,7.76>Jill, is that you?<PAGE><lf>Carlos!?<PAGE><lf>You're OK!<PAGE><lf>Let me spot for you!<PAGE><lf>Good idea."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill, is that you?","Jill, is that you?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Carlos!?","Carlos!?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤You're OK!","You're OK!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Let me spot for you!","Let me spot for you!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Good idea.","Good idea."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill, is that you? You're OK!","Jill, is that you? You're OK!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Look, let me help! I can spot for you from up here!","Look, let me help! I can spot for you from up here!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Let me help!","Let me help!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Let me spot for you!","Let me spot for you!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Good idea.","Good idea."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Dammit, the lights!","Dammit, the lights!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Gah! Fucker killed the lights!","Gah! Fucker killed the lights!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I'll try and get them back on. Watch yourself!","I'll try and get them back on. Watch yourself!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Almost there! Hang on!","Almost there! Hang on!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤OK! Let there be light!","OK! Let there be light!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I can't see him from my position.","I can't see him from my position."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Shit, I lost him!","Shit, I lost him!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's right under the control room!","He's right under the control room!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Above you!","Above you!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's trying to get the drop on you!","He's trying to get the drop on you!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Look out!","Look out!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's hiding behind tank one!","He's hiding behind tank one!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's hiding behind tank two!","He's hiding behind tank two!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's hiding behind tank three!","He's hiding behind tank three!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's hiding behind tank four!","He's hiding behind tank four!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's hiding behind tank five!","He's hiding behind tank five!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's hiding behind tank six!","He's hiding behind tank six!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's hiding behind tank seven!","He's hiding behind tank seven!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's hiding behind tank eight!","He's hiding behind tank eight!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Number one!","Number one!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Number two!","Number two!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Number three!","Number three!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Number four!","Number four!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Number five!","Number five!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Number six!","Number six!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Number seven!","Number seven!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Number eight!","Number eight!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's behind number one!","He's behind number one!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's behind number two!","He's behind number two!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's behind number three!","He's behind number three!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's behind number four!","He's behind number four!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's behind number five!","He's behind number five!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's behind number six!","He's behind number six!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's behind number seven!","He's behind number seven!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's behind number eight!","He's behind number eight!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Saw him hide behind one!","Saw him hide behind one!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Saw him hide behind two!","Saw him hide behind two!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Saw him hide behind three!","Saw him hide behind three!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Saw him hide behind four!","Saw him hide behind four!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Saw him hide behind five!","Saw him hide behind five!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Saw him hide behind six!","Saw him hide behind six!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Saw him hide behind seven!","Saw him hide behind seven!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Saw him hide behind eight!","Saw him hide behind eight!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Fuck! I can't see what it says from here!","Fuck! I can't see what it says from here!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill, I think it says... Ugh, I can't read it!","Jill, I think it says... Ugh, I can't read it!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill, I think it's number... Ugh, I can't read it!","Jill, I think it's number... Ugh, I can't read it!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Behind you!","Behind you!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤On your right!","On your right!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤On your left!","On your left!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He went to higher ground!","He went to higher ground!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Not there!","Not there!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Yeah!","Yeah!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤That's right!","That's right!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Now! Rip that fucker apart!","Now! Rip that fucker apart!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤He's a pretty good spotter.","He's a pretty good spotter."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Nice job, partner.","Nice job, partner."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Keep it up!","Keep it up!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Let's see how you like getting stalked!","Let's see how you like getting stalked!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Come out and play, shitbird!","Come out and play, shitbird!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Come out and play, shithead!","Come out and play, shithead!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Yeah!","Yeah!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Nice one, partner!","Nice one, partner!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Nice one, supercop!","Nice one, supercop!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Damn, you're a hell of a good shot!","Damn, you're a hell of a good shot!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill! Hold on!","Jill! Hold on!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Don't give up! I think he's on his last legs!","Don't give up! I think he's on his last legs!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I got this!","I got this!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Take this!","Take this!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Carlos!","Carlos!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill, I'm here to help!","Jill, I'm here to help!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Nailed it!","Nailed it!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Suck on this!","Suck on this!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Shit!","Shit!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill! See if you can stall him!","Jill! See if you can stall him!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Hey, not bad!","Hey, not bad!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Thanks!","Thanks!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I think it's working!","I think it's working!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Move away!","Move away!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I got this!","I got this!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Surprise, asshole!","Surprise, asshole!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤You want more!?","You want more!?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤It's...smash time!","It's...smash time!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Not what I intended to hit, but I'll take it!","Not what I intended to hit, but I'll take it!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤My aim's a little off, but I think we're onto something!","My aim's a little off, but I think we're onto something!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Hold still, fuckface!","Hold still, fuckface!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Shit, too slow!","Shit, too slow!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Aw, damn it!","Aw, damn it!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Got some more incoming!","Got some more incoming!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Watch it! You've got company!","Watch it! You've got company!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Here come some more!","Here come some more!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤C'mon, you freak!","C'mon, you freak!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤It's too hard to hit while it's moving...","It's too hard to hit while it's moving..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I need to stop it in its tracks.","I need to stop it in its tracks."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤If I can get a mine in front of it...","If I can get a mine in front of it..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 1.63,2.63><TIME 3.03,5.24><TIME 9.31,10.51><TIME 10.56,13.07><TIME 13.12,14.62><TIME 21.82,23.12><TIME 34.85,36.82><TIME 57.17,59.13>Jill!<PAGE><lf>Here comes the crane. Use it to climb up!<PAGE><lf>Oh no.<PAGE><lf>C'mon, c'mon...<PAGE><lf>Jill, stay back!<PAGE><lf>Now! Get on!<PAGE><lf>I'm gonna melt this fucker into mush.<PAGE><lf>OK, I'll meet you up ahead!","<TIME 1.63,2.63><TIME 3.03,5.24><TIME 9.31,10.51><TIME 10.56,13.07><TIME 13.12,14.62><TIME 21.82,23.12><TIME 34.85,36.82><TIME 57.17,59.13>Jill!<PAGE><lf>Here comes the crane. Use it to climb up!<PAGE><lf>Oh no.<PAGE><lf>C'mon, c'mon...<PAGE><lf>Jill, stay back!<PAGE><lf>Now! Get on!<PAGE><lf>I'm gonna melt this fucker into mush.<PAGE><lf>OK, I'll meet you up ahead!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill!","Jill!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Here comes the crane. Use it to climb up!","Here comes the crane. Use it to climb up!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Oh no.","Oh no."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤C'mon, c'mon...","C'mon, c'mon..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill, stay back!","Jill, stay back!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Now! Get on!","Now! Get on!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I'm gonna melt this fucker into mush.","I'm gonna melt this fucker into mush."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤OK, I'll meet you up ahead!","OK, I'll meet you up ahead!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Nicholai. Where did you go...?","Nicholai. Where did you go...?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I have to get that vaccine back.","I have to get that vaccine back."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 4.2,7.6><TIME 7.6,12><TIME 12.3,16.3><TIME 39.62,43.28><TIME 43.62,46.37><TIME 46.71,55.49><TIME 56.81,57.79><TIME 58.03,59.39><TIME 59.83,61.05><TIME 61.52,64.3><TIME 64.94,66.13><TIME 66.2,68.81><TIME 69.42,70.5><TIME 72.16,77.89>It's done. Give me the vaccine,<lf>you greedy son of a bitch.<PAGE><lf>Oh no no no no.<lf>You print money. I like money.<PAGE><lf>We shall make ours an ongoing arrangement.<lf>Now drop the gun!<PAGE><lf>Have you—<lf>Have you ever seen anything so incredible?<PAGE><lf>The data on this would be worth millions!<PAGE><lf>But, uh, you know how it is—city's about to explode...<lf>And you can't put a price on life.<PAGE><lf>Good luck!<PAGE><lf>Nicholai!<PAGE><lf> Jill!<PAGE><lf>Go after Nicholai!<lf>He's got the vaccine!<PAGE><lf>What about you?<PAGE><lf>We're running out of time!<lf>I've got this.<PAGE><lf>I know you do.<PAGE><lf>Look, Just so you know?<lf>This is the last fucking time.","<TIME 4.2,7.6><TIME 7.6,12><TIME 12.3,16.3><TIME 39.62,43.28><TIME 43.62,46.37><TIME 46.71,55.49><TIME 56.81,57.79><TIME 58.03,59.39><TIME 59.83,61.05><TIME 61.52,64.3><TIME 64.94,66.13><TIME 66.2,68.81><TIME 69.42,70.5><TIME 72.16,77.89>It's done. Give me the vaccine,<lf>you greedy son of a bitch.<PAGE><lf>Oh no no no no.<lf>You print money. I like money.<PAGE><lf>We shall make ours an ongoing arrangement.<lf>Now drop the gun!<PAGE><lf>Have you—<lf>Have you ever seen anything so incredible?<PAGE><lf>The data on this would be worth millions!<PAGE><lf>But, uh, you know how it is—city's about to explode...<lf>And you can't put a price on life.<PAGE><lf>Good luck!<PAGE><lf>Nicholai!<PAGE><lf> Jill!<PAGE><lf>Go after Nicholai!<lf>He's got the vaccine!<PAGE><lf>What about you?<PAGE><lf>We're running out of time!<lf>I've got this.<PAGE><lf>I know you do.<PAGE><lf>Look, Just so you know?<lf>This is the last fucking time."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤It's done. Give me the vaccine,<lf>you greedy son of a bitch.","It's done. Give me the vaccine,<lf>you greedy son of a bitch."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Oh no no no no.<lf>You print money. I like money.","Oh no no no no.<lf>You print money. I like money."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤We shall make ours an ongoing arrangement.<lf>Now drop the gun!","We shall make ours an ongoing arrangement.<lf>Now drop the gun!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Have you—<lf>Have you ever seen anything so incredible?","Have you—<lf>Have you ever seen anything so incredible?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤The data on this would be worth millions!","The data on this would be worth millions!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤But, uh, you know how it is—city's about to explode...<lf>And you can't put a price on life.","But, uh, you know how it is—city's about to explode...<lf>And you can't put a price on life."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Good luck!","Good luck!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Nicholai!","Nicholai!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤ Jill!"," Jill!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Go after Nicholai!<lf>He's got the vaccine!","Go after Nicholai!<lf>He's got the vaccine!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤What about you?","What about you?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤We're running out of time!<lf>I've got this.","We're running out of time!<lf>I've got this."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I know you do.","I know you do."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Look, Just so you know?<lf>This is the last fucking time.","Look, Just so you know?<lf>This is the last fucking time."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I need a way to kill it for good.","I need a way to kill it for good."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤This isn't gonna work.","This isn't gonna work."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Nothing's fazing it!","Nothing's fazing it!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I need a more powerful weapon!","I need a more powerful weapon!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤This isn't working. Think, Jill!","This isn't working. Think, Jill!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I'm wasting my time!","I'm wasting my time!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I'm going about this the wrong way!","I'm going about this the wrong way!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Go ahead! I'm gonna put you right back on your ass!","Go ahead! I'm gonna put you right back on your ass!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤You think I don't know how to fuck you up!?","You think I don't know how to fuck you up!?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I am sick of your SHIT!","I am sick of your SHIT!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Cooldown in progress. Please reactivate power sources.</FONT>","<FONT 1>Cooldown in progress. Please reactivate power sources.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Felt that, did you? How about some more!","Felt that, did you? How about some more!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0.0,2.0><TIME 2.0,4.0>Is this some kind of weapons testing facility?<PAGE><lf>Maybe I can find something<lf>with a little more punch.","<TIME 0.0,2.0><TIME 2.0,4.0>Is this some kind of weapons testing facility?<PAGE><lf>Maybe I can find something<lf>with a little more punch."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Is this some kind of weapons testing facility?","Is this some kind of weapons testing facility?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Maybe I can find something<lf>with a little more punch.","Maybe I can find something<lf>with a little more punch."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0.5,2.2><TIME 2.7,4.94><FONT 1>Opening compartment.</FONT><PAGE><lf>Now we're talking!","<TIME 0.5,2.2><TIME 2.7,4.94><FONT 1>Opening compartment.</FONT><PAGE><lf>Now we're talking!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Opening compartment.</FONT>","<FONT 1>Opening compartment.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Now we're talking!","Now we're talking!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 8.9,15.0><TIME 15.4,17.39><FONT 1>Cooldown in progress.<lf>Please reactivate power sources.</FONT><PAGE><lf>Damn, it needs power!","<TIME 8.9,15.0><TIME 15.4,17.39><FONT 1>Cooldown in progress.<lf>Please reactivate power sources.</FONT><PAGE><lf>Damn, it needs power!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Cooldown in progress.<lf>Please reactivate power sources.</FONT>","<FONT 1>Cooldown in progress.<lf>Please reactivate power sources.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Damn, it needs power!","Damn, it needs power!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Insufficient power.<lf>Please activate all power sources.</FONT>","<FONT 1>Insufficient power.<lf>Please activate all power sources.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 1.4,3.9><FONT 1>Two power sources remaining.</FONT>","<TIME 1.4,3.9><FONT 1>Two power sources remaining.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Two power sources remaining.</FONT>","<FONT 1>Two power sources remaining.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 1.4,3.9><FONT 1>One power source remaining.</FONT>","<TIME 1.4,3.9><FONT 1>One power source remaining.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>One power source remaining.</FONT>","<FONT 1>One power source remaining.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 1.4,6.0><FONT 1>All power sources activated.<lf>Powering up.</FONT>","<TIME 1.4,6.0><FONT 1>All power sources activated.<lf>Powering up.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>All power sources activated.<lf>Powering up.</FONT>","<FONT 1>All power sources activated.<lf>Powering up.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0.0,1.12><TIME 1.63,4.54><TIME 18.61,19.9>Come on!<PAGE><lf>Next time...take the fucking hint.<PAGE><lf>Good riddance.","<TIME 0.0,1.12><TIME 1.63,4.54><TIME 18.61,19.9>Come on!<PAGE><lf>Next time...take the fucking hint.<PAGE><lf>Good riddance."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Come on!","Come on!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Next time...take the fucking hint.","Next time...take the fucking hint."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Good riddance.","Good riddance."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0,3.6><TIME 5,6.85>Can't let Nicholai get away with that vaccine!<PAGE><lf>I hope Carlos managed to stop him.","<TIME 0,3.6><TIME 5,6.85>Can't let Nicholai get away with that vaccine!<PAGE><lf>I hope Carlos managed to stop him."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Can't let Nicholai get away with that vaccine!","Can't let Nicholai get away with that vaccine!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I hope Carlos managed to stop him.","I hope Carlos managed to stop him."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Nicholai, you asshole, I'm coming for you!","Nicholai, you asshole, I'm coming for you!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Nicholai, I'm coming for you!","Nicholai, I'm coming for you!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I have to stop Nicholai. I can't let him get away with that vaccine!","I have to stop Nicholai. I can't let him get away with that vaccine!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤If Carlos hasn't put a bullet in you first!","If Carlos hasn't put a bullet in you first!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤God, please tell me Carlos got that son of a bitch!","God, please tell me Carlos got that son of a bitch!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 5.3,9>I can still catch him.","<TIME 5.3,9>I can still catch him."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I can still catch him.","I can still catch him."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤There's still time to catch him.","There's still time to catch him."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 4.64,5.56><TIME 12.9,14.4><TIME 16.5,18.44><TIME 20.44,21.3><TIME 21.9,24.4><TIME 25.25,29.5><TIME 29.7,31.1><TIME 31.1,36.1><TIME 37.2,43><TIME 61.62,64.98><TIME 66.2,68.16><TIME 68.16,72.94>Oh no...<PAGE><lf>You're not going to stop me.<PAGE><lf>Promised you this, didn't I?<PAGE><lf>No!<PAGE><lf>Do you have any idea what you've just done?<PAGE><lf>Don't know. Don't care.<lf>My client ordered me to reduce Umbrella to rubble.<PAGE><lf><FONT 1>Ten minutes until missile impact.</FONT><PAGE><lf>Ah. The missile has launched.<lf>And that is my cue to leave.<PAGE><lf>Good-bye, Miss Valentine.<lf>A shame you didn't listen to me when you had the chance.<PAGE><lf>Jill! Shoot him!<PAGE><lf>I can't! I'll hit you!<PAGE><lf>Do it! You have to!<lf>There's no other way!","<TIME 4.64,5.56><TIME 12.9,14.4><TIME 16.5,18.44><TIME 20.44,21.3><TIME 21.9,24.4><TIME 25.25,29.5><TIME 29.7,31.1><TIME 31.1,36.1><TIME 37.2,43><TIME 61.62,64.98><TIME 66.2,68.16><TIME 68.16,72.94>Oh no...<PAGE><lf>You're not going to stop me.<PAGE><lf>Promised you this, didn't I?<PAGE><lf>No!<PAGE><lf>Do you have any idea what you've just done?<PAGE><lf>Don't know. Don't care.<lf>My client ordered me to reduce Umbrella to rubble.<PAGE><lf><FONT 1>Ten minutes until missile impact.</FONT><PAGE><lf>Ah. The missile has launched.<lf>And that is my cue to leave.<PAGE><lf>Good-bye, Miss Valentine.<lf>A shame you didn't listen to me when you had the chance.<PAGE><lf>Jill! Shoot him!<PAGE><lf>I can't! I'll hit you!<PAGE><lf>Do it! You have to!<lf>There's no other way!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Oh no...","Oh no..."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤You're not going to stop me.","You're not going to stop me."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Promised you this, didn't I?","Promised you this, didn't I?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤No!","No!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Do you have any idea what you've just done?","Do you have any idea what you've just done?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Don't know. Don't care.<lf>My client ordered me to reduce Umbrella to rubble.","Don't know. Don't care.<lf>My client ordered me to reduce Umbrella to rubble."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<FONT 1>Ten minutes until missile impact.</FONT>","<FONT 1>Ten minutes until missile impact.</FONT>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Ah. The missile has launched.<lf>And that is my cue to leave.","Ah. The missile has launched.<lf>And that is my cue to leave."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Good-bye, Miss Valentine.<lf>A shame you didn't listen to me when you had the chance.","Good-bye, Miss Valentine.<lf>A shame you didn't listen to me when you had the chance."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill! Shoot him!","Jill! Shoot him!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I can't! I'll hit you!","I can't! I'll hit you!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Do it! You have to!<lf>There's no other way!","Do it! You have to!<lf>There's no other way!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0,1.5><TIME 1.55,7.55><TIME 7.55,8.55>Take the shot!<PAGE><lf>She won't do it. Doesn't have it in her.<PAGE><lf>","<TIME 0,1.5><TIME 1.55,7.55><TIME 7.55,8.55>Take the shot!<PAGE><lf>She won't do it. Doesn't have it in her.<PAGE><lf>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Take the shot!","Take the shot!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤She won't do it. Doesn't have it in her.","She won't do it. Doesn't have it in her."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 3.39,5.39><TIME 14.07,16.91>Carlos! No!<PAGE><lf>Knew you couldn't pull the trigger.","<TIME 3.39,5.39><TIME 14.07,16.91>Carlos! No!<PAGE><lf>Knew you couldn't pull the trigger."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Carlos! No!","Carlos! No!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Knew you couldn't pull the trigger.","Knew you couldn't pull the trigger."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 1.39,2.24><TIME 6.3,10.07><TIME 10.37,11.69><TIME 17.96,18.91><TIME 24.1,25.5><TIME 30.5,35.9><TIME 37.3,39.12><TIME 40.84,46><TIME 49.18,52.95><TIME 53.79,57.52><TIME 59.69,61.96>Carlos!<PAGE><lf>Hey. I told you I couldn't<lf>leave you in a Carlos-less world.<PAGE><lf>That would just be too cruel.<PAGE><lf>What about him?<PAGE><lf>Why'd you do it?<PAGE><lf>There's a price tag for everything.<lf>Even letting the world burn.<PAGE><lf>Who are you working for?<PAGE><lf>I'll tell you if you get me out of here.<lf>I'll pay you whatever you want.<PAGE><lf>You're a fool. You're a fool!<PAGE><lf>If I die, you'll never find out the truth.<PAGE><lf>I don't mind a little detective work.","<TIME 1.39,2.24><TIME 6.3,10.07><TIME 10.37,11.69><TIME 17.96,18.91><TIME 24.1,25.5><TIME 30.5,35.9><TIME 37.3,39.12><TIME 40.84,46><TIME 49.18,52.95><TIME 53.79,57.52><TIME 59.69,61.96>Carlos!<PAGE><lf>Hey. I told you I couldn't<lf>leave you in a Carlos-less world.<PAGE><lf>That would just be too cruel.<PAGE><lf>What about him?<PAGE><lf>Why'd you do it?<PAGE><lf>There's a price tag for everything.<lf>Even letting the world burn.<PAGE><lf>Who are you working for?<PAGE><lf>I'll tell you if you get me out of here.<lf>I'll pay you whatever you want.<PAGE><lf>You're a fool. You're a fool!<PAGE><lf>If I die, you'll never find out the truth.<PAGE><lf>I don't mind a little detective work."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Carlos!","Carlos!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Hey. I told you I couldn't<lf>leave you in a Carlos-less world.","Hey. I told you I couldn't<lf>leave you in a Carlos-less world."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤That would just be too cruel.","That would just be too cruel."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤What about him?","What about him?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Why'd you do it?","Why'd you do it?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤There's a price tag for everything.<lf>Even letting the world burn.","There's a price tag for everything.<lf>Even letting the world burn."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Who are you working for?","Who are you working for?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I'll tell you if you get me out of here.<lf>I'll pay you whatever you want.","I'll tell you if you get me out of here.<lf>I'll pay you whatever you want."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤You're a fool. You're a fool!","You're a fool. You're a fool!"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤If I die, you'll never find out the truth.","If I die, you'll never find out the truth."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I don't mind a little detective work.","I don't mind a little detective work."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 4.96,7.16><TIME 12.21,13.57>Jill. You alright?<PAGE><lf>There it is.","<TIME 4.96,7.16><TIME 12.21,13.57>Jill. You alright?<PAGE><lf>There it is."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Jill. You alright?","Jill. You alright?"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤There it is.","There it is."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 22.36,23.88><TIME 28.86,30.8><TIME 36.32,40.56><TIME 42.32,46.83><TIME 48.83,51.06><TIME 52.35,56.55><TIME 56.55,61.98><TIME 62.69,65.4>It's finally over.<PAGE><lf>So long, RC.<PAGE><lf>I felt empty and cold as the heat from the blast<lf>washed over us.<PAGE><lf>All this death wasn't caused by a monster-making virus.<PAGE><lf>It was greed.<PAGE><lf>Human greed.<PAGE><lf>I decided then and there: the ashes of Raccoon City<lf>would be Umbrella's ashes too.<PAGE><lf>I would end them once and for all.","<TIME 22.36,23.88><TIME 28.86,30.8><TIME 36.32,40.56><TIME 42.32,46.83><TIME 48.83,51.06><TIME 52.35,56.55><TIME 56.55,61.98><TIME 62.69,65.4>It's finally over.<PAGE><lf>So long, RC.<PAGE><lf>I felt empty and cold as the heat from the blast<lf>washed over us.<PAGE><lf>All this death wasn't caused by a monster-making virus.<PAGE><lf>It was greed.<PAGE><lf>Human greed.<PAGE><lf>I decided then and there: the ashes of Raccoon City<lf>would be Umbrella's ashes too.<PAGE><lf>I would end them once and for all."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤It's finally over.","It's finally over."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤So long, RC.","So long, RC."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I felt empty and cold as the heat from the blast<lf>washed over us.","I felt empty and cold as the heat from the blast<lf>washed over us."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤All this death wasn't caused by a monster-making virus.<lf>It was greed. Human greed.","All this death wasn't caused by a monster-making virus.<lf>It was greed. Human greed."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤All this death wasn't caused by a monster-making virus.","All this death wasn't caused by a monster-making virus."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤It was greed.","It was greed."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤Human greed.","Human greed."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I decided then and there: the ashes of Raccoon City<lf>would be Umbrella's ashes too.","I decided then and there: the ashes of Raccoon City<lf>would be Umbrella's ashes too."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I would end them once and for all.","I would end them once and for all."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤<TIME 0.0,2.0>","<TIME 0.0,2.0>"
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤So it's called the ""Nemesis.""","So it's called the ""Nemesis."""
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤I should hold on to this.","I should hold on to this."
"re_chunk_000\natives\stm\escape\message\scenario\c05_scenario¤No, this is staying with me.","No, this is staying with me."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(groaning)","(groaning)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(groaning)","(groaning)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(groaning)","(groaning)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(groaning)","(groaning)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(groaning)","(groaning)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤S.T.A.R.S. ...","S.T.A.R.S. ..."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤S.T.A.R.S. ...","S.T.A.R.S. ..."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤S.T.A.R.S. ...","S.T.A.R.S. ..."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤S.T.A.R.S. ...","S.T.A.R.S. ..."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤S.T.A.R.S. ...","S.T.A.R.S. ..."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤(screaming)","(screaming)"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤September 29, 2:11 a.m. - Subway Car","September 29, 2:11 a.m. - Subway Car"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤September 29, 2:34 a.m. - R.P.D. West Gate","September 29, 2:34 a.m. - R.P.D. West Gate"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤September 29, 9:20 p.m. - Spencer Memorial Hospital","September 29, 9:20 p.m. - Spencer Memorial Hospital"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤October 1, 12:03 a.m. - Spencer Memorial Hospital","October 1, 12:03 a.m. - Spencer Memorial Hospital"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤September 28, 8:07 p.m. - Raccoon City","September 28, 8:07 p.m. - Raccoon City"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Several minutes earlier - Subway Tunnels","Several minutes earlier - Subway Tunnels"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Roughly half a day later","Roughly half a day later"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤September 29, 4:43 a.m. S.T.A.R.S. Office","September 29, 4:43 a.m. S.T.A.R.S. Office"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Don't like fire much, do you?","Don't like fire much, do you?"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Explosives seem to do the trick.","Explosives seem to do the trick."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤OK, acid: working.","OK, acid: working."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Looks like its torso is vulnerable...","Looks like its torso is vulnerable..."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Weak spot's on its body, huh?","Weak spot's on its body, huh?"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Is it...regenerating?","Is it...regenerating?"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Gotta kill it completely before it regenerates...","Gotta kill it completely before it regenerates..."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤This fucker's regenerating!","This fucker's regenerating!"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Gotta keep it from growing back...","Gotta keep it from growing back..."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤OK, let's try for head shots...","OK, let's try for head shots..."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Aim for the head... Got it.","Aim for the head... Got it."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤That got ya!","That got ya!"
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Watch your step.","Watch your step."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Keep your distance Jill...","Keep your distance Jill..."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤Can't let 'em get close.","Can't let 'em get close."
"re_chunk_000\natives\stm\escape\message\scenario\common_scenario¤This thing could swallow me whole!","This thing could swallow me whole!"
"re_chunk_000\natives\stm\escape\message\trial\mes_trialversion¤TO BE CONTINUED","TO BE CONTINUED"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_action¤HOLD<lf><ICON R_DF>","HOLD<lf><ICON R_DF>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_action¤HOLD<lf><ICON R_RF>","HOLD<lf><ICON R_RF>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_action¤HOLD","HOLD"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Results","Results"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤View your game completion results.","View your game completion results."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Models","Models"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Concept Art","Concept Art"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤View in-game models you've unlocked.","View in-game models you've unlocked."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤View concept art you've unlocked.","View concept art you've unlocked."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Controls","Controls"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose A","Pose A"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose B","Pose B"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose C","Pose C"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose D","Pose D"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose E","Pose E"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose F","Pose F"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose G","Pose G"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose H","Pose H"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose I","Pose I"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose J","Pose J"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose K","Pose K"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Pose L","Pose L"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤View play records and challenges progression.","View play records and challenges progression."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤View your game completion results.","View your game completion results."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤? ? ?","? ? ?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Unlock all trophies.","Unlock all trophies."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_bonus¤Complete all challenges.","Complete all challenges."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Yes","Yes"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤No","No"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤START GAME","START GAME"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤EXIT","EXIT"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤OK","OK"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Cancel","Cancel"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤{0}%","{0}%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤SAVE","SAVE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Load Game","Load Game"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤STORY","STORY"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤GAME MODE","GAME MODE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤SAVE COUNT","SAVE COUNT"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤AREA","AREA"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤LAST SAVED","LAST SAVED"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤PLAYER","PLAYER"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤DATE","DATE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤SLOT","SLOT"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤AUTO","AUTO"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤DATE","DATE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤ADA","ADA"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤SHERRY","SHERRY"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Game Mode cannot be changed mid-game.","Game Mode cannot be changed mid-game."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤GAME MODE","GAME MODE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤ASSISTED","ASSISTED"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤STANDARD","STANDARD"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤HARDCORE","HARDCORE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤NIGHTMARE","NIGHTMARE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE> Confirm","<ICON DECIDE> Confirm"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE> Push","<ICON DECIDE> Push"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CANCEL> Return","<ICON CANCEL> Return"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CANCEL> Close","<ICON CANCEL> Close"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CANCEL> Cancel","<ICON CANCEL> Cancel"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON TAB_LEFT>","<ICON TAB_LEFT>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON TAB_RIGHT>","<ICON TAB_RIGHT>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON AREA_LEFT>","<ICON AREA_LEFT>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON AREA_RIGHT>","<ICON AREA_RIGHT>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON HOLD_SUB>","<ICON HOLD_SUB>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE_F>","<ICON DECIDE_F>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON ROTATION> Rotate","<ICON ROTATION> Rotate"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON SCALE> Zoom","<ICON SCALE> Zoom"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR> Move","<ICON CURSOR> Move"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON MAPMOVE> Move","<ICON MAPMOVE> Move"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_LR> Move","<ICON CURSOR_LR> Move"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON FLOOR> Change Floor","<ICON FLOOR> Change Floor"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE> Play","<ICON DECIDE> Play"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DISPLAY> Show Controls","<ICON DISPLAY> Show Controls"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DISPLAY> Hide Controls","<ICON DISPLAY> Hide Controls"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DEFAULT> Reset","<ICON DEFAULT> Reset"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DEFAULT> Reset","<ICON DEFAULT> Reset"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON AREA_LEFT> <ICON AREA_RIGHT> Change Area","<ICON AREA_LEFT> <ICON AREA_RIGHT> Change Area"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON AREA_LEFT> <ICON AREA_RIGHT> Change File Group","<ICON AREA_LEFT> <ICON AREA_RIGHT> Change File Group"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON ITEMNUM> Flip Pages","<ICON ITEMNUM> Flip Pages"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON PAGE> Next Page","<ICON PAGE> Next Page"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE> Next","<ICON DECIDE> Next"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DEFAULT> Default","<ICON DEFAULT> Default"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DEFAULT> Reset Selected","<ICON DEFAULT> Reset Selected"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON STATUS> Reset All","<ICON STATUS> Reset All"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON ITEMMOVE> Move","<ICON ITEMMOVE> Move"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON STATUS> Close","<ICON STATUS> Close"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE> Search","<ICON DECIDE> Search"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON SORT> Sort","<ICON SORT> Sort"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON ITEMNUM> Change Number","<ICON ITEMNUM> Change Number"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CANCEL> Close","<ICON CANCEL> Close"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_LR> Rotate","<ICON CURSOR_LR> Rotate"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_LS> Position","<ICON CURSOR_LS> Position"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_UD> Rotate","<ICON CURSOR_UD> Rotate"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_LR> Select Chamber","<ICON CURSOR_LR> Select Chamber"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE> Rotate","<ICON DECIDE> Rotate"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_LS> Button Select","<ICON CURSOR_LS> Button Select"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_LR> Spin Left Dial","<ICON CURSOR_LR> Spin Left Dial"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_LR2> Spin Right Dial","<ICON CURSOR_LR2> Spin Right Dial"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE> Adjust","<ICON DECIDE> Adjust"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE> Turn Dial","<ICON DECIDE> Turn Dial"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE> Action","<ICON DECIDE> Action"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON PAUSE> Pause Menu","<ICON PAUSE> Pause Menu"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON ITEMMOVE> Change Game Mode","<ICON ITEMMOVE> Change Game Mode"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_LR> Change Characters","<ICON CURSOR_LR> Change Characters"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤{0:D4}/{1:D2}/{2:D2}<lf>{3:D2}:{4:D2}:{5:D2}","{0:D4}/{1:D2}/{2:D2}<lf>{3:D2}:{4:D2}:{5:D2}"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤{1:D2}/{2:D2}/{0:D4}<lf>{3:D2}:{4:D2}:{5:D2}","{1:D2}/{2:D2}/{0:D4}<lf>{3:D2}:{4:D2}:{5:D2}"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤{2:D2}/{1:D2}/{0:D4}<lf>{3:D2}:{4:D2}:{5:D2}","{2:D2}/{1:D2}/{0:D4}<lf>{3:D2}:{4:D2}:{5:D2}"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Records","Records"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Options","Options"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Please adjust the rectangular area to match the size of your screen.","Please adjust the rectangular area to match the size of your screen."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_UP> Increase","<ICON CURSOR_UP> Increase"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON CURSOR_DOWN> Decrease","<ICON CURSOR_DOWN> Decrease"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON STATUS> Switch Profiles","<ICON STATUS> Switch Profiles"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Load save data.","Load save data."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤View play records and challenges progression.","View play records and challenges progression."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Continue playing from your most recent save.","Continue playing from your most recent save."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Change game settings.","Change game settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤START GAME","START GAME"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Data Processing in BIOHAZARD RE:3","Data Processing in BIOHAZARD RE:3"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Data Processing in Resident Evil 3","Data Processing in Resident Evil 3"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤RE NET is a completely free service that gives you a deeper look into the BIOHAZARD universe.<lf><lf>Send your play data (game progress and IP address) to gain access to a variety of services, including your play history and unique challenges.<lf><lf>One click is all it takes to link your game to RE NET.<lf>Would you like to send your play data to RE NET after reading and agreeing to the terms of service below?<lf><lf>*RE NET settings can be changed at any time from the Options menu.","RE NET is a completely free service that gives you a deeper look into the BIOHAZARD universe.<lf><lf>Send your play data (game progress and IP address) to gain access to a variety of services, including your play history and unique challenges.<lf><lf>One click is all it takes to link your game to RE NET.<lf>Would you like to send your play data to RE NET after reading and agreeing to the terms of service below?<lf><lf>*RE NET settings can be changed at any time from the Options menu."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤RE NET is a completely free service that gives you a deeper look into the Resident Evil universe.<lf><lf>Send your play data (game progress and IP address) to gain access to a variety of services, including your play history and unique challenges.<lf><lf>One click is all it takes to link your game to RE NET.<lf>Would you like to send your play data to RE NET after reading and agreeing to the terms of service below?<lf><lf>*RE NET settings can be changed at any time from the Options menu.","RE NET is a completely free service that gives you a deeper look into the Resident Evil universe.<lf><lf>Send your play data (game progress and IP address) to gain access to a variety of services, including your play history and unique challenges.<lf><lf>One click is all it takes to link your game to RE NET.<lf>Would you like to send your play data to RE NET after reading and agreeing to the terms of service below?<lf><lf>*RE NET settings can be changed at any time from the Options menu."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤We, Capcom Co., Ltd. (“Capcom”), will collect and process your personal data according to our Privacy Policy upon your usage of BIOHAZARD RE:3 (“Game”). <lf><lf><CENTER>Privacy Policy (https://www.capcom.co.jp/privacy/game/)</CENTER><lf><lf>This Game also provides you a function to share your game-play data with the RESIDENT EVIL.NET service (“RE NET”) (https://www.residentevil.net) operated by Capcom. <lf><lf>RE NET is a free web-based service for supported games in the BIOHAZARD series, which is providing features such as, unlocking special in-game costumes and powerful weapons, online events using enormous play data from players around the world, viewing detailed play data, and unlocking exclusive web achievements. <lf><lf>Your consent to share your gameplay data with the RE NET is optional, and you may freely decide whether to give your consent.  Your gameplay experience will not be affected by the denial of the consent.<lf><lf>Capcom will collect the following personal data with your consent for the following purposes:<lf><lf>Collected information:<lf>(a)  Identification data provided by the platform providers;<lf>(b)  In-game setting information;<lf>(c)  Gameplay data (including region information);<lf>(d)  Logs on the network connection; and,<lf><lf>Purpose of use:<lf>•	To enable you to use the services related to this Game on the RE NET website;<lf>•	To better understand the Capcom’s users and utilize the findings for product development and marketing purposes of Capcom’s products; and,<lf>•	To create statistical data for utilization and publication. <lf><lf><lf>In relation to the RE NET, your personal data will be sent and stored on the server in Japan, managed by Capcom and/or the server in Japan and/or U.S.A of the cloud service providers contracted by Capcom, regardless of your country of residence.<lf>If your data is transferred outside the European Economic Area (EEA) for storage and processing of the data, Capcom will comply with applicable data protection laws, including GDPR.<lf><lf>You may withdraw your consent at any time on “RE NET” from the “Options” screen which will not affect the legitimate process of the data transmitted to Capcom prior to the withdrawal of your consent, and such data will remain accessible on the RE NET website.<lf><lf>Please be noted that, in order to use the RE NET website, you need to consent to the RE NET Terms of Use as well as its Privacy Policy provided separately.  <lf><lf><CENTER>Do you consent to share your gameplay data with RE NET?</CENTER>","We, Capcom Co., Ltd. (“Capcom”), will collect and process your personal data according to our Privacy Policy upon your usage of BIOHAZARD RE:3 (“Game”). <lf><lf><CENTER>Privacy Policy (https://www.capcom.co.jp/privacy/game/)</CENTER><lf><lf>This Game also provides you a function to share your game-play data with the RESIDENT EVIL.NET service (“RE NET”) (https://www.residentevil.net) operated by Capcom. <lf><lf>RE NET is a free web-based service for supported games in the BIOHAZARD series, which is providing features such as, unlocking special in-game costumes and powerful weapons, online events using enormous play data from players around the world, viewing detailed play data, and unlocking exclusive web achievements. <lf><lf>Your consent to share your gameplay data with the RE NET is optional, and you may freely decide whether to give your consent.  Your gameplay experience will not be affected by the denial of the consent.<lf><lf>Capcom will collect the following personal data with your consent for the following purposes:<lf><lf>Collected information:<lf>(a)  Identification data provided by the platform providers;<lf>(b)  In-game setting information;<lf>(c)  Gameplay data (including region information);<lf>(d)  Logs on the network connection; and,<lf><lf>Purpose of use:<lf>•	To enable you to use the services related to this Game on the RE NET website;<lf>•	To better understand the Capcom’s users and utilize the findings for product development and marketing purposes of Capcom’s products; and,<lf>•	To create statistical data for utilization and publication. <lf><lf><lf>In relation to the RE NET, your personal data will be sent and stored on the server in Japan, managed by Capcom and/or the server in Japan and/or U.S.A of the cloud service providers contracted by Capcom, regardless of your country of residence.<lf>If your data is transferred outside the European Economic Area (EEA) for storage and processing of the data, Capcom will comply with applicable data protection laws, including GDPR.<lf><lf>You may withdraw your consent at any time on “RE NET” from the “Options” screen which will not affect the legitimate process of the data transmitted to Capcom prior to the withdrawal of your consent, and such data will remain accessible on the RE NET website.<lf><lf>Please be noted that, in order to use the RE NET website, you need to consent to the RE NET Terms of Use as well as its Privacy Policy provided separately.  <lf><lf><CENTER>Do you consent to share your gameplay data with RE NET?</CENTER>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤We, Capcom Co., Ltd. (“Capcom”), will collect and process your personal data according to our Privacy Policy upon your usage of Resident Evil 3 (“Game”).<lf><lf><CENTER>Privacy Policy (https://www.capcom.co.jp/privacy/game/)</CENTER><lf><lf>This Game also provides you a function to share your game-play data with the RESIDENT EVIL.NET service (“RE NET”) (https://www.residentevil.net) operated by Capcom.<lf><lf>RE NET is a free web-based service for supported games in the Resident Evil series, which is providing features such as, unlocking special in-game costumes and powerful weapons, online events using enormous play data from players around the world, viewing detailed play data, and unlocking exclusive web achievements.<lf><lf>Your consent to share your gameplay data with the RE NET is optional, and you may freely decide whether to give your consent. Your gameplay experience will not be affected by the denial of the consent.<lf><lf>Capcom will collect the following personal data with your consent for the following purposes:<lf><lf>Collected information:<lf>(a) Identification data provided by the platform providers;<lf>(b) In-game setting information;<lf>(c) Gameplay data (including region information);<lf>(d) Logs on the network connection; and,<lf><lf>Purpose of use:<lf>• To enable you to use the services related to this Game on the RE NET website;<lf>• To better understand the Capcom’s users and utilize the findings for product development and marketing purposes of Capcom’s products; and,<lf>• To create statistical data for utilization and publication.<lf><lf><lf>In relation to the RE NET, your personal data will be sent and stored on the server in Japan, managed by Capcom and/or the server in Japan and/or U.S.A of the cloud service providers contracted by Capcom, regardless of your country of residence.<lf>If your data is transferred outside the European Economic Area (EEA) for storage and processing of the data, Capcom will comply with applicable data protection laws, including GDPR.<lf><lf>You may withdraw your consent at any time on “RE NET” from the “Options” screen which will not affect the legitimate process of the data transmitted to Capcom prior to the withdrawal of your consent, and such data will remain accessible on the RE NET website.<lf><lf>Please be noted that, in order to use the RE NET website, you need to consent to the RE NET Terms of Use as well as its Privacy Policy provided separately.<lf><lf><CENTER>Do you consent to share your gameplay data with RE NET?</CENTER>","We, Capcom Co., Ltd. (“Capcom”), will collect and process your personal data according to our Privacy Policy upon your usage of Resident Evil 3 (“Game”).<lf><lf><CENTER>Privacy Policy (https://www.capcom.co.jp/privacy/game/)</CENTER><lf><lf>This Game also provides you a function to share your game-play data with the RESIDENT EVIL.NET service (“RE NET”) (https://www.residentevil.net) operated by Capcom.<lf><lf>RE NET is a free web-based service for supported games in the Resident Evil series, which is providing features such as, unlocking special in-game costumes and powerful weapons, online events using enormous play data from players around the world, viewing detailed play data, and unlocking exclusive web achievements.<lf><lf>Your consent to share your gameplay data with the RE NET is optional, and you may freely decide whether to give your consent. Your gameplay experience will not be affected by the denial of the consent.<lf><lf>Capcom will collect the following personal data with your consent for the following purposes:<lf><lf>Collected information:<lf>(a) Identification data provided by the platform providers;<lf>(b) In-game setting information;<lf>(c) Gameplay data (including region information);<lf>(d) Logs on the network connection; and,<lf><lf>Purpose of use:<lf>• To enable you to use the services related to this Game on the RE NET website;<lf>• To better understand the Capcom’s users and utilize the findings for product development and marketing purposes of Capcom’s products; and,<lf>• To create statistical data for utilization and publication.<lf><lf><lf>In relation to the RE NET, your personal data will be sent and stored on the server in Japan, managed by Capcom and/or the server in Japan and/or U.S.A of the cloud service providers contracted by Capcom, regardless of your country of residence.<lf>If your data is transferred outside the European Economic Area (EEA) for storage and processing of the data, Capcom will comply with applicable data protection laws, including GDPR.<lf><lf>You may withdraw your consent at any time on “RE NET” from the “Options” screen which will not affect the legitimate process of the data transmitted to Capcom prior to the withdrawal of your consent, and such data will remain accessible on the RE NET website.<lf><lf>Please be noted that, in order to use the RE NET website, you need to consent to the RE NET Terms of Use as well as its Privacy Policy provided separately.<lf><lf><CENTER>Do you consent to share your gameplay data with RE NET?</CENTER>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Open the privacy policy webpage?","Open the privacy policy webpage?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Terms of Service","Terms of Service"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤View the RE NET terms of services.","View the RE NET terms of services."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Close","Close"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Privacy Policy","Privacy Policy"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Now sending play data to RE NET.<lf>Data will be sent whenever you save to a save slot.","Now sending play data to RE NET.<lf>Data will be sent whenever you save to a save slot."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Play data cannot be sent without a network connection.","Play data cannot be sent without a network connection."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Stop sending play data to RE NET?","Stop sending play data to RE NET?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤RE NET is a completely free service that gives you a deeper<lf>look into the BIOHAZARD universe.<lf><lf>Send your play data (game progress and IP address) to gain access to<lf>a variety of services, including your play history and unique challenges.","RE NET is a completely free service that gives you a deeper<lf>look into the BIOHAZARD universe.<lf><lf>Send your play data (game progress and IP address) to gain access to<lf>a variety of services, including your play history and unique challenges."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤RE NET is a completely free service that gives you a deeper look into the Resident Evil universe.<lf><lf>Send your play data (game progress and IP address) to gain access to a variety of services, including your play history and unique challenges.","RE NET is a completely free service that gives you a deeper look into the Resident Evil universe.<lf><lf>Send your play data (game progress and IP address) to gain access to a variety of services, including your play history and unique challenges."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤RE NET Homepage (https://www.residentevil.net/3/)","RE NET Homepage (https://www.residentevil.net/3/)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Jump to the RE NET homepage.","Jump to the RE NET homepage."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Jump to the RE NET homepage?","Jump to the RE NET homepage?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤LANGUAGE","LANGUAGE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Number Unlocked","Number Unlocked"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Condition","Condition"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Reward","Reward"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Progress","Progress"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Current:","Current:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤{0} Time(s)","{0} Time(s)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤{0} Time(s)","{0} Time(s)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤{0} Step(s)","{0} Step(s)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Completed Challenges","Completed Challenges"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Challenge","Challenge"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Reward","Reward"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤COMPLETE GAME","COMPLETE GAME"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤GAME MODE","GAME MODE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤TOTAL TIME","TOTAL TIME"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤RANK","RANK"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤{0:D2}:{1:D2}:{2:D2}","{0:D2}:{1:D2}:{2:D2}"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤{0}/{1}","{0}/{1}"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤S+","S+"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤S","S"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤A","A"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤B","B"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤C","C"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤File taken.","File taken."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤RESULTS","RESULTS"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤SAVES","SAVES"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤<ICON DECIDE> Next","<ICON DECIDE> Next"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤YOU ARE DEAD","YOU ARE DEAD"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤YOU LOST CONSCIOUSNESS","YOU LOST CONSCIOUSNESS"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤R.P.D.","R.P.D."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Japanese [ja]","Japanese [ja]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤English [en]","English [en]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤French [fr]","French [fr]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤German [de]","German [de]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Italian [it]","Italian [it]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Spanish [es]","Spanish [es]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Chinese (Traditional) [zh-TW]","Chinese (Traditional) [zh-TW]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Chinese (Simplified) [zh-CN]","Chinese (Simplified) [zh-CN]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Korean [ko]","Korean [ko]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Russian [ru]","Russian [ru]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Polish [pl]","Polish [pl]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Brazilian Portuguese [pt-BR]","Brazilian Portuguese [pt-BR]"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤%","%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤/","/"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤∞","∞"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Thank you for playing.","Thank you for playing."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Jan. 25, 2019","Jan. 25, 2019"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Pre-order Now","Pre-order Now"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤Pre-order Now","Pre-order Now"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_common¤*Availability subject to regions and platforms.","*Availability subject to regions and platforms."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_costume¤Individually change each character's outfit.","Individually change each character's outfit."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_costume¤Change the characters into the selected outfits.","Change the characters into the selected outfits."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Game data has not finished installing...<lf>Please wait.","Game data has not finished installing...<lf>Please wait."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Game data has not finished installing.<lf>Please wait until install has finished.<lf><lf>Now returning to main menu.","Game data has not finished installing.<lf>Please wait until install has finished.<lf><lf>Now returning to main menu."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Times Completed","Times Completed"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Zombies Killed","Zombies Killed"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Times Bitten","Times Bitten"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤BIOHAZARD RE:3","BIOHAZARD RE:3"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤RESIDENT EVIL 3","RESIDENT EVIL 3"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤BIOHAZARD RE:3 Z Version","BIOHAZARD RE:3 Z Version"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤RESIDENT EVIL 3 / BIOHAZARD RE:3","RESIDENT EVIL 3 / BIOHAZARD RE:3"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Main Menu","Main Menu"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Top Secret","Top Secret"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤System saved data","System saved data"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Autosave Data","Autosave Data"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Slot {0} saved data","Slot {0} saved data"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Game Mode:","Game Mode:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Times Saved:","Times Saved:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Area:","Area:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Goal:","Goal:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Language:","Language:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_hard¤Character:","Character:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Use","Use"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Examine","Examine"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Shortcut","Shortcut"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Equip","Equip"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Unequip","Unequip"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Equip","Equip"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Unequip","Unequip"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Attach","Attach"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Remove Parts","Remove Parts"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Swap","Swap"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤<ICON DECIDE>　Examine","<ICON DECIDE>　Examine"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Combine","Combine"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Combine","Combine"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Discard","Discard"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Store","Store"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Take Out","Take Out"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Swap","Swap"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Nothing of note.","Nothing of note."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤CUSTOM PARTS","CUSTOM PARTS"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤FINE","FINE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤CAUTION","CAUTION"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤DANGER","DANGER"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤POISONED","POISONED"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤NO DATA","NO DATA"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Use item.","Use item."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Combine items.","Combine items."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Examine item.","Examine item."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Get item.","Get item."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Equip weapon.","Equip weapon."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Unequip weapon.","Unequip weapon."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Equip sub-weapon.","Equip sub-weapon."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Unequip sub-weapon.","Unequip sub-weapon."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Remove custom parts.","Remove custom parts."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Register to shortcuts.","Register to shortcuts."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Discard item.","Discard item."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Select a slot to register to.","Select a slot to register to."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Select item to combine.","Select item to combine."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Select a new slot for this item.","Select a new slot for this item."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Swap items.","Swap items."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Select an item to use.","Select an item to use."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Select an item to store.","Select an item to store."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Put this item in the box.","Put this item in the box."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Select an item to take out.","Select an item to take out."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Take this item out of the box.","Take this item out of the box."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Swap with new item.","Swap with new item."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Discarded items cannot be recovered.<lf><lf>Discard item?","Discarded items cannot be recovered.<lf><lf>Discard item?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Ammo","Ammo"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Resource","Resource"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Custom Part","Custom Part"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Recovery Item","Recovery Item"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Key Item","Key Item"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Main Weapon","Main Weapon"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤E","E"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Your inventory is full.","Your inventory is full."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_inventory¤Sort","Sort"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤©CAPCOM CO., LTD. 1999, 2020 ALL RIGHTS RESERVED.","©CAPCOM CO., LTD. 1999, 2020 ALL RIGHTS RESERVED."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Story","Story"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Bonuses","Bonuses"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Extras","Extras"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤PlayStation™Store","PlayStation™Store"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Xbox Games Store","Xbox Games Store"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Online Store","Online Store"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤RE NET","RE NET"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Play through the story and experience the nightmare.","Play through the story and experience the nightmare."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤View available bonus content.","View available bonus content."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Play various special game modes.","Play various special game modes."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Go to PlayStation™Store.","Go to PlayStation™Store."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Go to the Xbox Games Store.","Go to the Xbox Games Store."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Go to the online store.","Go to the online store."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Continue","Continue"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤New Game","New Game"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Continue playing from your last save.","Continue playing from your last save."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Select a saved data to continue from.","Select a saved data to continue from."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Start a new game from the very beginning.","Start a new game from the very beginning."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤Start a new, second playthrough version of the game.","Start a new, second playthrough version of the game."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤<CENTER>For players new to the RE series.</CENTER><lf><lf>・Aim assist<lf>・Recover a certain amount of health automatically<lf>・Enemies are a little weaker<lf>・Begin the game with an assault rifle<lf>・Receive more ammunition when crafting","<CENTER>For players new to the RE series.</CENTER><lf><lf>・Aim assist<lf>・Recover a certain amount of health automatically<lf>・Enemies are a little weaker<lf>・Begin the game with an assault rifle<lf>・Receive more ammunition when crafting"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤<CENTER>The standard game mode.</CENTER>","<CENTER>The standard game mode.</CENTER>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤<CENTER>For players confident in their skills.</CENTER><lf><lf>・Stronger enemies<lf>・Ammunition and items are more scarce<lf>・Receive less ammunition when crafting","<CENTER>For players confident in their skills.</CENTER><lf><lf>・Stronger enemies<lf>・Ammunition and items are more scarce<lf>・Receive less ammunition when crafting"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤<CENTER>For hardcore fans of the series.</CENTER><lf><lf>・Enemies behave more aggressively<lf>・Enemy attacks are much stronger<lf>・Enemies and items appear in different locations","<CENTER>For hardcore fans of the series.</CENTER><lf><lf>・Enemies behave more aggressively<lf>・Enemy attacks are much stronger<lf>・Enemies and items appear in different locations"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤STORY","STORY"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤EXTRAS","EXTRAS"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤BONUSES","BONUSES"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤COSTUMES","COSTUMES"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤RECORDS","RECORDS"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤MODELS","MODELS"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤CONCEPT ART","CONCEPT ART"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤RESULTS","RESULTS"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mainmenu¤OPTIONS","OPTIONS"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Search Completed","Search Completed"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Currently Searching","Currently Searching"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤No Info","No Info"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Main Hall","Main Hall"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Main Hall","Main Hall"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Main Hall","Main Hall"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Entrance","Entrance"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Reception","Reception"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Records Room","Records Room"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Operations Room","Operations Room"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Safety Deposit<ENT>Room","Safety Deposit<ENT>Room"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤West Office","West Office"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Dark<ENTHYPH>room","Dark<ENTHYPH>room"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Fire Escape","Fire Escape"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Courtyard","Courtyard"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Shower Room","Shower Room"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤S.T.A.R.S. Office","S.T.A.R.S. Office"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Armory","Armory"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Guardroom","Guardroom"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_map¤Gun Shop","Gun Shop"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤Police Station","Police Station"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤1F","1F"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤2F","2F"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤3F","3F"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤4F","4F"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤B1","B1"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤D","D"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤E","E"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤F","F"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤G","G"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤Unknown","Unknown"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤Tutorial","Tutorial"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_maparea¤Misc.","Misc."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mapgimmick¤Locked Door","Locked Door"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mapgimmick¤Dial Lock","Dial Lock"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mapgimmick¤PC","PC"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mapgimmick¤Safe","Safe"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mapgimmick¤Typewriter","Typewriter"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mapgimmick¤Item Box","Item Box"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mapgimmick¤Chained Door","Chained Door"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_mapgimmick¤Lockers Terminal","Lockers Terminal"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Controls","Controls"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Camera","Camera"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Audio","Audio"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Language","Language"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Display","Display"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤RE NET","RE NET"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Default","Default"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust game mode settings.","Adjust game mode settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust control settings.","Adjust control settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust camera settings.","Adjust camera settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust game screen settings.","Adjust game screen settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust audio settings.","Adjust audio settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Change language settings.","Change language settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Change Resident Evil.Net settings.","Change Resident Evil.Net settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Restore to default settings.","Restore to default settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤This setting can only be changed from the main menu.","This setting can only be changed from the main menu."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤This setting is only available in ""Assisted"" game mode.","This setting is only available in ""Assisted"" game mode."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤This setting requires HDR support.","This setting requires HDR support."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤This setting is only available when HDR is off.","This setting is only available when HDR is off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Very Fast","Very Fast"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Fast","Fast"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Slow","Slow"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤On","On"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Off","Off"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤None","None"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Strong","Strong"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Weak","Weak"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Button Assignments","Button Assignments"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Select a Control Type","Select a Control Type"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Control Settings","Control Settings"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Select a control configuration to play with.","Select a control configuration to play with."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Control Settings","Control Settings"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Select a control configuration to play with.","Select a control configuration to play with."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Control Settings (Remote Play)","Control Settings (Remote Play)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Select a control configuration for Remote Play.","Select a control configuration for Remote Play."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Auto-reload","Auto-reload"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Toggle auto-reload on or off when your clip is empty.","Toggle auto-reload on or off when your clip is empty."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Aim Adjustment","Aim Adjustment"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust Aim Settings.","Adjust Aim Settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Reticle Deceleration","Reticle Deceleration"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Aim Assist","Aim Assist"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust how much the reticle slows down when it's over a target.","Adjust how much the reticle slows down when it's over a target."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Turn aim assist on or off.","Turn aim assist on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Controller Vibration","Controller Vibration"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Vibration Function","Vibration Function"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Turn controller vibration on or off.","Turn controller vibration on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Turn wireless controller vibration on or off.","Turn wireless controller vibration on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Control Type","Control Type"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Type A","Type A"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Type B","Type B"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Type C","Type C"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Type D","Type D"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Type E","Type E"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Type F","Type F"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Type G","Type G"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Type H","Type H"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Type I","Type I"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Run Type","Run Type"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Toggle","Toggle"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Hold","Hold"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON R_D>","<ICON R_D>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON R_R>","<ICON R_R>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON R_L>","<ICON R_L>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON R_U>","<ICON R_U>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON LT_T>","<ICON LT_T>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON LT_B>","<ICON LT_B>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON RT_T>","<ICON RT_T>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON RT_B>","<ICON RT_B>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON LS>","<ICON LS>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON LS_P>","<ICON LS_P>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON RS>","<ICON RS>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON RS_P>","<ICON RS_P>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON C_L>","<ICON C_L>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON POV>","<ICON POV>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON LT_T><ICON PLUS><ICON POV>","<ICON LT_T><ICON PLUS><ICON POV>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON LT_B><ICON PLUS><ICON POV>","<ICON LT_B><ICON PLUS><ICON POV>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON LS_D><ICON PLUS><ICON R_D>","<ICON LS_D><ICON PLUS><ICON R_D>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON LS_D><ICON PLUS><ICON R_R>","<ICON LS_D><ICON PLUS><ICON R_R>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON LS_D><ICON PLUS><ICON LS_P>","<ICON LS_D><ICON PLUS><ICON LS_P>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON LS_P><ICON PLUS><ICON POV>","<ICON LS_P><ICON PLUS><ICON POV>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤<ICON C_R>","<ICON C_R>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Interact","Interact"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Run","Run"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Quick Turn","Quick Turn"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Run/Quick Turn","Run/Quick Turn"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Reload","Reload"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Fire","Fire"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Open Inventory Screen","Open Inventory Screen"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Aim Weapon","Aim Weapon"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Ready Sub-weapon","Ready Sub-weapon"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Attack","Attack"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Switch Ammo","Switch Ammo"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Move","Move"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Move Camera","Move Camera"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Reset Camera","Reset Camera"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Open Map","Open Map"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Change Weapon","Change Weapon"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Change Sub-weapons","Change Sub-weapons"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Pause Menu","Pause Menu"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Invert Camera","Invert Camera"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust camera inversion settings.","Adjust camera inversion settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Camera Speed","Camera Speed"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust camera movement speed.","Adjust camera movement speed."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Normal Gameplay","Normal Gameplay"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤When Aiming","When Aiming"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust camera X and Y-axis inversion settings during gameplay.","Adjust camera X and Y-axis inversion settings during gameplay."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust camera X and Y-axis inversion settings when aiming.","Adjust camera X and Y-axis inversion settings when aiming."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust camera speed during gameplay.","Adjust camera speed during gameplay."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust camera speed when aiming.","Adjust camera speed when aiming."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Normal Gameplay","Normal Gameplay"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Invert Y-axis","Invert Y-axis"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Invert X-axis","Invert X-axis"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Invert X and Y-axis","Invert X and Y-axis"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Camera Wobble","Camera Wobble"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Set camera wobble during character movement on or off.","Set camera wobble during character movement on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Field of View","Field of View"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust the field of view.","Adjust the field of view."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤HDR Mode","HDR Mode"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Turn HDR on or off.","Turn HDR on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Max Brightness","Max Brightness"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust luminescence of bright areas.","Adjust luminescence of bright areas."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Min Brightness","Min Brightness"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust luminescence of dark areas.","Adjust luminescence of dark areas."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Max/Min Brightness","Max/Min Brightness"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust the luminescence of bright and dark areas.","Adjust the luminescence of bright and dark areas."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Brightness","Brightness"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust screen brightness.","Adjust screen brightness."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Max Brightness (HDR)","Max Brightness (HDR)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust the level of detail in bright areas when outputting in HDR.","Adjust the level of detail in bright areas when outputting in HDR."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Brightness (HDR)","Brightness (HDR)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust brightness of the screen when outputting in HDR.","Adjust brightness of the screen when outputting in HDR."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Priority Mode","Priority Mode"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Select a feature to prioritize.","Select a feature to prioritize."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Prioritize Graphics","Prioritize Graphics"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Prioritize Processing Speed","Prioritize Processing Speed"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Display Area","Display Area"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust the size of your screen's display area.","Adjust the size of your screen's display area."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Reticle Settings","Reticle Settings"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Choose your reticle color.","Choose your reticle color."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Reticle Color","Reticle Color"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Change the color of the reticle.","Change the color of the reticle."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Dot Sight","Dot Sight"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Change the color of the laser dot sight.","Change the color of the laser dot sight."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Red","Red"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤White","White"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Blue","Blue"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Green","Green"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Tutorials","Tutorials"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Turn tutorial text on or off.","Turn tutorial text on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤HUD","HUD"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Set in-game HUD (heads-up display) elements on or off.","Set in-game HUD (heads-up display) elements on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Color Change","Color Change"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Change the color displayed onscreen.","Change the color displayed onscreen."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤BGM Volume","BGM Volume"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Voice Volume","Voice Volume"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Sound Effects Volume","Sound Effects Volume"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Dynamic Range","Dynamic Range"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Sound Output Device","Sound Output Device"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust the volume of music.","Adjust the volume of music."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust the volume of voices.","Adjust the volume of voices."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust the volume of sound effects.","Adjust the volume of sound effects."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust volume range to match your surroundings.","Adjust volume range to match your surroundings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Select the type of sound output device you are currently using.","Select the type of sound output device you are currently using."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Small","Small"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Large","Large"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤TV (Display)","TV (Display)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤5.1 Surround Sound","5.1 Surround Sound"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Headphones","Headphones"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Dolby Atmos","Dolby Atmos"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Real-time Binaural","Real-time Binaural"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Toggle the function that reproduces 3D audio on or off.","Toggle the function that reproduces 3D audio on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Controller Speaker","Controller Speaker"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Turn controller speaker sound on or off.","Turn controller speaker sound on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Voice Language","Voice Language"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Display Language","Display Language"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Set the voice playback language.","Set the voice playback language."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Set the game display language.","Set the game display language."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Subtitles","Subtitles"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Turn subtitles on or off.","Turn subtitles on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Max Brightness","Max Brightness"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Min Brightness","Min Brightness"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Brightness","Brightness"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Max Brightness (HDR)","Max Brightness (HDR)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Brightness (HDR)","Brightness (HDR)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust until the pattern is just barely visible.*","Adjust until the pattern is just barely visible.*"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust until the picture on the left disappears.<lf>*Please check your ""Max/Min Brightness"" settings<lf>if the picture on the left won't disappear.","Adjust until the picture on the left disappears.<lf>*Please check your ""Max/Min Brightness"" settings<lf>if the picture on the left won't disappear."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Adjust until both blue and red areas are the same size.","Adjust until both blue and red areas are the same size."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤*Adjust while facing the screen head-on.","*Adjust while facing the screen head-on."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Darker","Darker"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Brighter","Brighter"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Clearly Visible","Clearly Visible"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Not Visible","Not Visible"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Barely Visible","Barely Visible"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤RE NET Play Data Settings","RE NET Play Data Settings"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_option¤Start or stop sending play data to RE NET.","Start or stop sending play data to RE NET."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pause¤Return to Game","Return to Game"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pause¤Quit","Quit"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pause¤Costumes","Costumes"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pause¤Return to the game.","Return to the game."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pause¤Go to the main menu.","Go to the main menu."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pause¤Change your character's appearance.","Change your character's appearance."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pause¤PAUSE","PAUSE"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pause¤<ICON DEFAULT> Skip","<ICON DEFAULT> Skip"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pause¤<ICON DECIDE> Skip","<ICON DECIDE> Skip"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pause¤<ICON CANCEL> Return","<ICON CANCEL> Return"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤HDR Mode enabled.<lf>HDR will only be used when Display Mode is set to Full Screen.","HDR Mode enabled.<lf>HDR will only be used when Display Mode is set to Full Screen."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤HDR has been disabled since Display Mode is no<lf>longer set to Full Screen.<lf><lf>To re-enable HDR, set Display Mode to Full Screen.","HDR has been disabled since Display Mode is no<lf>longer set to Full Screen.<lf><lf>To re-enable HDR, set Display Mode to Full Screen."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤This option is only available when HDR is being used.<lf>Please check your Display Mode is set to Full Screen.","This option is only available when HDR is being used.<lf>Please check your Display Mode is set to Full Screen."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Unable to apply changes since some actions are unbound.<lf>(Unbound actions are shown in red.)<lf><lf>Return without applying changes?","Unable to apply changes since some actions are unbound.<lf>(Unbound actions are shown in red.)<lf><lf>Return without applying changes?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Unable to apply changes since some actions have been<lf>bound to the same control.<lf>(Actions bound to the same control are shown in red.)<lf><lf>Return without applying changes?","Unable to apply changes since some actions have been<lf>bound to the same control.<lf>(Actions bound to the same control are shown in red.)<lf><lf>Return without applying changes?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Some actions have been bound to the same control since<lf>Control Settings options have been added.<lf>You may not be able control the game normally.<lf><lf>Please change the actions that have been bound to the same<lf>control via Options → Controls → Control Settings.","Some actions have been bound to the same control since<lf>Control Settings options have been added.<lf>You may not be able control the game normally.<lf><lf>Please change the actions that have been bound to the same<lf>control via Options → Controls → Control Settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Unable to apply changes since some actions are unbound.<lf>(Unbound actions are shown in red.)<lf><lf>Return without applying changes?<lf>(Controls will be reverted to the state they were in before entering<lf>this screen, with some actions bound to the same control.)","Unable to apply changes since some actions are unbound.<lf>(Unbound actions are shown in red.)<lf><lf>Return without applying changes?<lf>(Controls will be reverted to the state they were in before entering<lf>this screen, with some actions bound to the same control.)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Unable to apply changes since some actions have been<lf>bound to the same control.<lf>(Actions bound to the same control are shown in red.)<lf><lf>Return without applying changes?<lf>(Controls will be reverted to the state they were in before entering<lf>this screen, with some actions bound to the same control.)","Unable to apply changes since some actions have been<lf>bound to the same control.<lf>(Actions bound to the same control are shown in red.)<lf><lf>Return without applying changes?<lf>(Controls will be reverted to the state they were in before entering<lf>this screen, with some actions bound to the same control.)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤This key cannot be bound to this action.","This key cannot be bound to this action."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤This key cannot be bound.","This key cannot be bound."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Do you want to keep this resolution?<lf>(Reverting to previous resolution in 10 seconds.)","Do you want to keep this resolution?<lf>(Reverting to previous resolution in 10 seconds.)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Switching to DirectX 12 may improve performance.<lf><lf>You must restart the game to change the graphics API.<lf>Restart now?","Switching to DirectX 12 may improve performance.<lf><lf>You must restart the game to change the graphics API.<lf>Restart now?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤You must restart the game to change the graphics API.<lf>Restart now?","You must restart the game to change the graphics API.<lf>Restart now?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤The game did not shut down correctly.<lf>The graphics API option has been set to DirectX 11.<lf><lf>If you want to use DirectX 12 again, change your<lf>settings via options.","The game did not shut down correctly.<lf>The graphics API option has been set to DirectX 11.<lf><lf>If you want to use DirectX 12 again, change your<lf>settings via options."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤The game did not shut down correctly.<lf>Graphics settings have been reset to default.","The game did not shut down correctly.<lf>Graphics settings have been reset to default."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤The game encountered an error.<lf>The graphics API has been set to DirectX 11.<lf><lf>If you want to use DirectX 12 again, change your<lf>settings via options.","The game encountered an error.<lf>The graphics API has been set to DirectX 11.<lf><lf>If you want to use DirectX 12 again, change your<lf>settings via options."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Data saved.<lf><lf>The game will now restart.","Data saved.<lf><lf>The game will now restart."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Graphics Memory has been colored <COL PC_HALF_OVER>orange</COL> due to high usage.<lf>Minor bugs may occur.","Graphics Memory has been colored <COL PC_HALF_OVER>orange</COL> due to high usage.<lf>Minor bugs may occur."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Graphics Memory has been colored <COL PC_LIMIT_OVER>red</COL> due to high usage.<lf>Serious bugs may occur.","Graphics Memory has been colored <COL PC_LIMIT_OVER>red</COL> due to high usage.<lf>Serious bugs may occur."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Exit","Exit"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Quit the game.","Quit the game."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Quit the game?","Quit the game?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤<ICON DEFAULT> Default","<ICON DEFAULT> Default"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤<ICON KEY_DEL> Remove","<ICON KEY_DEL> Remove"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤<ICON KEY_ESC> Cancel","<ICON KEY_ESC> Cancel"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤<ICON EQUIP_LEFT>","<ICON EQUIP_LEFT>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤<ICON EQUIP_UP>","<ICON EQUIP_UP>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤<ICON EQUIP_RIGHT>","<ICON EQUIP_RIGHT>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤<ICON EQUIP_DOWN>","<ICON EQUIP_DOWN>"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Presets","Presets"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Recommended","Recommended"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Max","Max"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Graphics Priority","Graphics Priority"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Balanced","Balanced"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Performance Priority","Performance Priority"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Sets options based on available graphics memory.","Sets options based on available graphics memory."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Sets options to the maximum possible values, without<lf>taking into account the impact on performance.","Sets options to the maximum possible values, without<lf>taking into account the impact on performance."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Prioritizes graphical quality, but increases the demands<lf>on your system.<lf><lf>Recommended graphics memory: {0} GB+","Prioritizes graphical quality, but increases the demands<lf>on your system.<lf><lf>Recommended graphics memory: {0} GB+"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤A balance between performance and graphical quality.<lf><lf>Recommended graphics memory: {0} GB-{1} GB","A balance between performance and graphical quality.<lf><lf>Recommended graphics memory: {0} GB-{1} GB"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Maintain decent graphical quality while minimizing the demands<lf>on your system.<lf><lf>Recommended graphics memory: {0} GB or less","Maintain decent graphical quality while minimizing the demands<lf>on your system.<lf><lf>Recommended graphics memory: {0} GB or less"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Graphics","Graphics"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change graphical settings.","Change graphical settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Graphics Memory","Graphics Memory"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Processing Load","Processing Load"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Image Quality","Image Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Model Quality","Model Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Lighting Quality","Lighting Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Graphical Effects Quality","Graphical Effects Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤{0:F2} GB","{0:F2} GB"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Max","Max"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High","High"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Medium","Medium"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Low","Low"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Min","Min"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change control settings.","Change control settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Key Bindings","Key Bindings"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Adjust mouse and keyboard control settings.","Adjust mouse and keyboard control settings."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Mouse Sensitivity","Mouse Sensitivity"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Adjust camera speed during normal gameplay (mouse).","Adjust camera speed during normal gameplay (mouse)."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Adjust camera speed when aiming (mouse).","Adjust camera speed when aiming (mouse)."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Controller Sensitivity","Controller Sensitivity"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Adjust camera speed during normal gameplay (controller).","Adjust camera speed during normal gameplay (controller)."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Adjust camera speed when aiming (controller).","Adjust camera speed when aiming (controller)."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Color Space","Color Space"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Adjust the color to suit your monitor setup.","Adjust the color to suit your monitor setup."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤sRGB","sRGB"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Rec. 709","Rec. 709"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Rec. 2020","Rec. 2020"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Presets","Presets"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Automatically set graphics options based on PC performance.","Automatically set graphics options based on PC performance."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Display Mode","Display Mode"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the display mode.","Change the display mode."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Full Screen","Full Screen"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Windowed","Windowed"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Borderless Window","Borderless Window"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Resolution","Resolution"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the display resolution.","Change the display resolution."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Refresh Rate","Refresh Rate"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the monitor refresh rate.","Change the monitor refresh rate."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Frame Rate","Frame Rate"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change how many frames are rendered per second.","Change how many frames are rendered per second."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Variable","Variable"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤60","60"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤30","30"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤V-Sync","V-Sync"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Turn monitor refresh rate and frame rate synchronization on or off.","Turn monitor refresh rate and frame rate synchronization on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Rendering Mode","Rendering Mode"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the method used to render the game.","Change the method used to render the game."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Normal","Normal"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Checkerboard","Checkerboard"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Interlaced","Interlaced"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Image Quality","Image Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the resolution scaling factor.","Change the resolution scaling factor."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤50%","50%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤60%","60%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤70%","70%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤80%","80%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤90%","90%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤100%","100%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤110%","110%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤120%","120%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤130%","130%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤140%","140%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤150%","150%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤160%","160%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤170%","170%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤180%","180%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤190%","190%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤200%","200%"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Texture Quality","Texture Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the quality of object textures (recommended VRAM amount).","Change the quality of object textures (recommended VRAM amount)."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (8 GB)","High (8 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (6 GB)","High (6 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (4 GB)","High (4 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (3 GB)","High (3 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (2 GB)","High (2 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (1 GB)","High (1 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (0.5 GB)","High (0.5 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (0.25 GB)","High (0.25 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Medium (0.5 GB)","Medium (0.5 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Medium (0.25 GB)","Medium (0.25 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Low (0 GB)","Low (0 GB)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Texture Filter Quality","Texture Filter Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the clarity of object textures.","Change the clarity of object textures."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (ANISO x16)","High (ANISO x16)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (ANISO x8)","High (ANISO x8)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (ANISO x4)","High (ANISO x4)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤High (ANISO x2)","High (ANISO x2)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Medium (Trilinear)","Medium (Trilinear)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Low (Bilinear)","Low (Bilinear)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Mesh Quality","Mesh Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the quality of polygonal meshes.","Change the quality of polygonal meshes."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Shadow Mesh Quality","Shadow Mesh Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the quality of polygonal meshes used for shadows.","Change the quality of polygonal meshes used for shadows."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Anti-aliasing","Anti-aliasing"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the graphics smoothing technique.","Change the graphics smoothing technique."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Off","Off"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤FXAA","FXAA"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤TAA","TAA"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤FXAA+TAA","FXAA+TAA"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤SMAA","SMAA"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Motion Blur","Motion Blur"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Turn blur on or off when objects move.","Turn blur on or off when objects move."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤VFX Rendering","VFX Rendering"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the amount of visual effects that can be generated.","Change the amount of visual effects that can be generated."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Shadow Quality","Shadow Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the quality of shadows.","Change the quality of shadows."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Contact Shadows","Contact Shadows"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the rendering of detailed shadows.","Change the rendering of detailed shadows."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Cutscenes Only","Cutscenes Only"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Dynamic Shadows","Dynamic Shadows"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Turn dynamic shadows for moving objects on or off.","Turn dynamic shadows for moving objects on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Shadow Cache","Shadow Cache"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Turn dynamic shadow caching for moving objects on or off.","Turn dynamic shadow caching for moving objects on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Ambient Occlusion","Ambient Occlusion"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the rendering of shadows cast by ambient lighting.","Change the rendering of shadows cast by ambient lighting."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Off","Off"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤SSAO (Set Areas Only)","SSAO (Set Areas Only)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤SSAO","SSAO"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤HDAO","HDAO"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤HBAO+","HBAO+"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Bloom","Bloom"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Turn light bleed from bright light sources on or off.","Turn light bleed from bright light sources on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Lens Flare","Lens Flare"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Turn the effect that shows light scattering on the lens on or off.","Turn the effect that shows light scattering on the lens on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Volumetric Lighting Quality","Volumetric Lighting Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the quality of volumetric lighting.","Change the quality of volumetric lighting."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Screen Space Reflections","Screen Space Reflections"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the function that improves surface reflections.","Change the function that improves surface reflections."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Subsurface Scattering","Subsurface Scattering"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Turn the effect that improves the quality of skin rendering on or off.","Turn the effect that improves the quality of skin rendering on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Depth of Field","Depth of Field"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Turn the effect that adjusts focus depending on the distance of objects on or off.","Turn the effect that adjusts focus depending on the distance of objects on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Lens Distortion","Lens Distortion"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the lens distortion effect.","Change the lens distortion effect."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤On (+chromatic aberration)","On (+chromatic aberration)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤On","On"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Off","Off"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Film Noise","Film Noise"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Turn film noise on or off.","Turn film noise on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Graphics API","Graphics API"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the API used for graphical processing.","Change the API used for graphical processing."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤DirectX 11","DirectX 11"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤DirectX 12","DirectX 12"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤On (FreeSync 2)","On (FreeSync 2)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Mouse Buttons","Mouse Buttons"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Switch left/right mouse button functionality.","Switch left/right mouse button functionality."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Normal","Normal"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Switched","Switched"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Cursor Lock","Cursor Lock"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Turn the function that stops the mouse cursor going out of the window on or off.","Turn the function that stops the mouse cursor going out of the window on or off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Particle Lighting Quality","Particle Lighting Quality"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change the quality of particle lighting.","Change the quality of particle lighting."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Variable Rate Shading","Variable Rate Shading"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Intelligently reduce shading rate to improve performance.","Intelligently reduce shading rate to improve performance."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Off","Off"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Balanced","Balanced"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Performance","Performance"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤This setting requires VRS support.","This setting requires VRS support."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤FidelityFX CAS + Upscaling","FidelityFX CAS + Upscaling"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Increase rendering quality while maintaining low graphics processing load.","Increase rendering quality while maintaining low graphics processing load."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Off","Off"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤On","On"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Select action to bind.","Select action to bind."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Press the key to bind this action to.","Press the key to bind this action to."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Key Bindings","Key Bindings"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Action","Action"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Primary","Primary"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Secondary","Secondary"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Aim weapon","Aim weapon"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Attack","Attack"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Reload","Reload"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Ready sub-weapon","Ready sub-weapon"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Switch ammo","Switch ammo"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change weapon ←","Change weapon ←"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change weapon ↑","Change weapon ↑"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change weapon ↓","Change weapon ↓"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change weapon →","Change weapon →"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Move left","Move left"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Move forward","Move forward"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Move back","Move back"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Move right","Move right"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Run","Run"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Quick Turn","Quick Turn"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Reset camera","Reset camera"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Interact","Interact"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Pause Menu","Pause Menu"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Open map","Open map"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Open inventory screen","Open inventory screen"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Confirm (Menu)","Confirm (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Return (Menu)","Return (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Switch tabs ← (Menu)","Switch tabs ← (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Switch tabs → (Menu)","Switch tabs → (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Switch categories ← (Menu)","Switch categories ← (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Switch categories → (Menu)","Switch categories → (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤← (Menu)","← (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤↑ (Menu)","↑ (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤↓ (Menu)","↓ (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤→ (Menu)","→ (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Page up (Menu)","Page up (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Page down (Menu)","Page down (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Sort (Item Box)","Sort (Item Box)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Move item (Item Box)","Move item (Item Box)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Zoom in (Menu)","Zoom in (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Zoom out (Menu)","Zoom out (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Reset (Menu)","Reset (Menu)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Show/hide controls (Models)","Show/hide controls (Models)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change floor ↑ (Map)","Change floor ↑ (Map)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Change floor ↓ (Map)","Change floor ↓ (Map)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤This option is only available when using DirectX 12.","This option is only available when using DirectX 12."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Privacy Policy","Privacy Policy"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤View the privacy policy.","View the privacy policy."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_pc¤Open the privacy policy webpage?<lf><lf>Privacy Policy (http://www.capcom.co.jp/privacy/game/)","Open the privacy policy webpage?<lf><lf>Privacy Policy (http://www.capcom.co.jp/privacy/game/)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Saving content.<lf>Please don't turn off the power.","Saving content.<lf>Please don't turn off the power."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Quit the game?<lf>(All unsaved progress will be lost.)","Quit the game?<lf>(All unsaved progress will be lost.)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤This game has an autosave feature.<lf>Do not turn off the PlayStation®4 system when the icon above is displayed.","This game has an autosave feature.<lf>Do not turn off the PlayStation®4 system when the icon above is displayed."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤This game has an autosave feature.<lf>Do not turn off the Xbox One console when the icon above is displayed.","This game has an autosave feature.<lf>Do not turn off the Xbox One console when the icon above is displayed."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤This game has an autosave feature.<lf>Do not turn off your PC when the icon above is displayed.","This game has an autosave feature.<lf>Do not turn off your PC when the icon above is displayed."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Quit the game?","Quit the game?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Reset everything to their default settings?","Reset everything to their default settings?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Remove custom parts and swap?","Remove custom parts and swap?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Costume unlocked.<lf><lf>You can change costumes from the STORY menu<lf>or from ""Costumes"" in the pause menu.","Costume unlocked.<lf><lf>You can change costumes from the STORY menu<lf>or from ""Costumes"" in the pause menu."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Switch all characters back to their normal costumes?","Switch all characters back to their normal costumes?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Switch all characters to their alternative costumes?","Switch all characters to their alternative costumes?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤A new game mode has been added to<lf>""Extra Modes"" in the Main Menu.","A new game mode has been added to<lf>""Extra Modes"" in the Main Menu."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤∞ Bonus weapon(s) added to the in-game item box.","∞ Bonus weapon(s) added to the in-game item box."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Deluxe weapon(s) added.","Deluxe weapon(s) added."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤""Costumes"" has been added.<lf>Use this option to change characters' outfits.","""Costumes"" has been added.<lf>Use this option to change characters' outfits."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Obtained a special costume.<lf>You can change costumes from the Costume menu.","Obtained a special costume.<lf>You can change costumes from the Costume menu."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Deluxe weapon(s) added to the in-game item box.","Deluxe weapon(s) added to the in-game item box."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Saving content...<lf>Please wait.","Saving content...<lf>Please wait."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Go to PlayStation™Store?","Go to PlayStation™Store?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Go to the Xbox Games Store?","Go to the Xbox Games Store?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Go to the online store?","Go to the online store?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤If you set your sound output device type to Dolby Atmos,<lf>you must also configure your audio output device.<lf><lf>If your output device is not properly configured,<lf>there is a possibility that audio will not be output correctly.","If you set your sound output device type to Dolby Atmos,<lf>you must also configure your audio output device.<lf><lf>If your output device is not properly configured,<lf>there is a possibility that audio will not be output correctly."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Turn on aim assist?<lf><lf>Aim assist helps you target enemies.<lf>Recommended for players who have trouble<lf>taking down enemies.<lf><lf>This option can be changed via Options at any time.","Turn on aim assist?<lf><lf>Aim assist helps you target enemies.<lf>Recommended for players who have trouble<lf>taking down enemies.<lf><lf>This option can be changed via Options at any time."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤This save data is not compatible and cannot be used.","This save data is not compatible and cannot be used."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤This extra save data is not compatible and cannot be used.","This extra save data is not compatible and cannot be used."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤""New Game +"" has been unlocked.<lf>Select it under ""Story"" from the main menu.<lf><lf>This will change the ending and certain parts<lf>of the game.","""New Game +"" has been unlocked.<lf>Select it under ""Story"" from the main menu.<lf><lf>This will change the ending and certain parts<lf>of the game."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Would you like to continue in the ""Assisted"" game mode?<lf>The following changes will occur:<lf>・Aim assist is enabled<lf>・Health regenerates when critically wounded<lf>・Enemies are slightly weaker<lf>・An assault rifle is available from the start<lf>・Gain additional ammo when mixing gunpowder<lf><lf>The game mode setting cannot be changed back.","Would you like to continue in the ""Assisted"" game mode?<lf>The following changes will occur:<lf>・Aim assist is enabled<lf>・Health regenerates when critically wounded<lf>・Enemies are slightly weaker<lf>・An assault rifle is available from the start<lf>・Gain additional ammo when mixing gunpowder<lf><lf>The game mode setting cannot be changed back."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Game mode changed to ""Assisted.""","Game mode changed to ""Assisted."""
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤New characters have been unlocked.","New characters have been unlocked."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Enable HDR?","Enable HDR?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤HDR enabled.","HDR enabled."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Failed to enable HDR.<lf>Starting game with HDR Mode set to off.<lf><lf>If you want to enable HDR, set Options → Display → HDR Mode to on.","Failed to enable HDR.<lf>Starting game with HDR Mode set to off.<lf><lf>If you want to enable HDR, set Options → Display → HDR Mode to on."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Failed to enable HDR.<lf>Starting game with HDR Mode set to off.","Failed to enable HDR.<lf>Starting game with HDR Mode set to off."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤The extra modes contain spoilers for the main story.<lf>If you want to avoid spoilers, clear the main story first.","The extra modes contain spoilers for the main story.<lf>If you want to avoid spoilers, clear the main story first."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_popup¤Reset all key bindings to default?","Reset all key bindings to default?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_reward¤""Nightmare"" game mode","""Nightmare"" game mode"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_reward¤S Completion Rank","S Completion Rank"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_reward¤Deluxe Weapons:","Deluxe Weapons:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_reward¤Model:","Model:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_reward¤Game Mode:","Game Mode:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_reward¤Costume:","Costume:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_reward¤Concept Art:","Concept Art:"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤NOW LOADING","NOW LOADING"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤TIPS","TIPS"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Create save data.","Create save data."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Overwrite saved data.","Overwrite saved data."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Load saved data.","Load saved data."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤NO DATA","NO DATA"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Save successful.","Save successful."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Failed to save game.","Failed to save game."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Load successful.","Load successful."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤The saved data appears to be corrupted and could not be loaded.","The saved data appears to be corrupted and could not be loaded."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Failed to load saved data.","Failed to load saved data."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Overwrite saved data?","Overwrite saved data?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Saved data is corrupted.","Saved data is corrupted."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Return to the main menu without saving?<lf><lf>If you end the game without saving, all unsaved progress will be lost.","Return to the main menu without saving?<lf><lf>If you end the game without saving, all unsaved progress will be lost."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Cancel save?<lf><lf>If you cancel, unsaved progress will not be saved.","Cancel save?<lf><lf>If you cancel, unsaved progress will not be saved."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Cancel loading saved data?<lf><lf>If you cancel, game will start without<lf>loading saved data.","Cancel loading saved data?<lf><lf>If you cancel, game will start without<lf>loading saved data."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Failed to connect to network.","Failed to connect to network."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Load the selected saved data?<lf>(All unsaved progress will be lost.)","Load the selected saved data?<lf>(All unsaved progress will be lost.)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤There is a game already saved in this slot.<lf>Overwrite saved data?","There is a game already saved in this slot.<lf>Overwrite saved data?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Episode-related add-ons could not be found.<lf>Please redownload them.","Episode-related add-ons could not be found.<lf>Please redownload them."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Mode-unlocking add-ons could not be found.<lf>Please redownload them.","Mode-unlocking add-ons could not be found.<lf>Please redownload them."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Weapons-related add-ons could not be found.<lf>Please redownload them.","Weapons-related add-ons could not be found.<lf>Please redownload them."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Costume-related add-ons could not be found.<lf>Please redownload them.","Costume-related add-ons could not be found.<lf>Please redownload them."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Add-ons could not be found.<lf>Please redownload them.","Add-ons could not be found.<lf>Please redownload them."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Unable to load saved data.","Unable to load saved data."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤BGM-related add-ons could not be found.<lf>Please redownload them.","BGM-related add-ons could not be found.<lf>Please redownload them."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Rewards-related add-ons could not be found.<lf>Please redownload them.","Rewards-related add-ons could not be found.<lf>Please redownload them."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Start the game without loading saved data?<lf>(The next save will overwrite the current saved data)","Start the game without loading saved data?<lf>(The next save will overwrite the current saved data)"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Saving.<lf>Please do not turn off your PC.","Saving.<lf>Please do not turn off your PC."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Loading.<lf>Please do not turn off your PC.","Loading.<lf>Please do not turn off your PC."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤You cannot use the save data from another account.","You cannot use the save data from another account."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Checking downloadable content.<lf>Please do not turn off your PC.","Checking downloadable content.<lf>Please do not turn off your PC."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤An error has occurred.","An error has occurred."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤An error has occurred.<lf>Retry?","An error has occurred.<lf>Retry?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤You do not have enough free space.<lf>In order to save your game, you must have at least {0} KB of space available<lf>and create new save data.","You do not have enough free space.<lf>In order to save your game, you must have at least {0} KB of space available<lf>and create new save data."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤The saved data is corrupt.<lf>Deleting saved data and creating new save data.","The saved data is corrupt.<lf>Deleting saved data and creating new save data."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤No save data exists.<lf>You must create new save data to save your game<lf>and you cannot start a game without save data.<lf><lf>Create save data?","No save data exists.<lf>You must create new save data to save your game<lf>and you cannot start a game without save data.<lf><lf>Create save data?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Create new save data?","Create new save data?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤You will not be able to use online functionality<lf>because your Ethernet cable is not connected<lf>or you are not connected to a wireless network.","You will not be able to use online functionality<lf>because your Ethernet cable is not connected<lf>or you are not connected to a wireless network."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Network connection has been lost.","Network connection has been lost."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Failed to establish a connection.<lf>Would you like to try again?","Failed to establish a connection.<lf>Would you like to try again?"
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Installing.<lf>Please wait...","Installing.<lf>Please wait..."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤You cannot access this item because you are not signed in.","You cannot access this item because you are not signed in."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Connecting to the network.<lf>Please wait.","Connecting to the network.<lf>Please wait."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Connection to network has been halted.","Connection to network has been halted."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Failed to connect to Resident Evil.Net.<lf>Please wait and try again.","Failed to connect to Resident Evil.Net.<lf>Please wait and try again."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Failed to send play data to RE NET.","Failed to send play data to RE NET."
"re_chunk_000\natives\stm\sectionroot\message\mes_sys\mes_sys_saveload¤Failed to send play data to RE NET.<lf>Play data transmission will be temporarily suspended.<lf><lf>RE NET Play data transmission will resume when you<lf>go to the main menu or options.","Failed to send play data to RE NET.<lf>Play data transmission will be temporarily suspended.<lf><lf>RE NET Play data transmission will resume when you<lf>go to the main menu or options."
