<?xml version="1.0" ?>
<resources>
  <string name="mob1¤MOB1_WARN_URCH">Kid</string>
  <string name="mob1aud¤MOB1_AGGRO_DR_01">Goddamn you!</string>
  <string name="mob1aud¤MOB1_AGGRO_DR_02">You son of a bitch!</string>
  <string name="mob1aud¤MOB1_AGGRO_DR_03">Who the hell you think you are?</string>
  <string name="mob1aud¤MOB1_BANT03A_1">You new to the city, mister?</string>
  <string name="mob1aud¤MOB1_BANT03A_2">Pretty much.</string>
  <string name="mob1aud¤MOB1_BANT03A_3">Don't worry, no one knows it good as me and Cleet.</string>
  <string name="mob1aud¤MOB1_BANT03A_4">Is that right?</string>
  <string name="mob1aud¤MOB1_BANT03B_1">Hope you won't need his services but you got the doctor on the corner there, nice enough feller.</string>
  <string name="mob1aud¤MOB1_BANT03D_1">That's Barrett and Schreiber on the right there.</string>
  <string name="mob1aud¤MOB1_BANT03D_2">Famous book store, not that I'm much of a reader myself.</string>
  <string name="mob1aud¤MOB1_BANT03E_1">Now, over here's a real piece of art.</string>
  <string name="mob1aud¤MOB1_BANT03E_2">You a religious man?</string>
  <string name="mob1aud¤MOB1_BAR_EXC_1">~sl:0.0:1.5~I-I'm sorry, please excuse me.~sl:~I, I-I seem to have some very impatient customers.</string>
  <string name="mob1aud¤MOB1_BAR_GRT_01">Hello?</string>
  <string name="mob1aud¤MOB1_BAR_GRT_02">Excuse me.</string>
  <string name="mob1aud¤MOB1_BAR_HRY_01">Over here.</string>
  <string name="mob1aud¤MOB1_BAR_HRY_02">Hey, can I get a drink here?</string>
  <string name="mob1aud¤MOB1_C1RETURN_01">Like I said, I can't help you.</string>
  <string name="mob1aud¤MOB1_C1RETURN_02">You'll have to ask someone else. I didn't see no boy.</string>
  <string name="mob1aud¤MOB1_C2LOITER_1">That way, through there. Quick.</string>
  <string name="mob1aud¤MOB1_C2RETURN_01">I'd get moving if you wanna catch him.</string>
  <string name="mob1aud¤MOB1_C2RETURN_02">You seemed in a hurry, but maybe not?</string>
  <string name="mob1aud¤MOB1_C2WAIT_1">You alright there, sir?</string>
  <string name="mob1aud¤MOB1_C2WAIT_2">Can we help you?</string>
  <string name="mob1aud¤MOB1_C3RETURN_01">He was running pretty fast.</string>
  <string name="mob1aud¤MOB1_C3RETURN_02">He'll be long gone if you don't get moving.</string>
  <string name="mob1aud¤MOB1_C4RETURN_01">Round the corner there, to the right.</string>
  <string name="mob1aud¤MOB1_C4RETURN_02">So you're letting him get away then?</string>
  <string name="mob1aud¤MOB1_C4WAIT_1">You seem lost, mister?</string>
  <string name="mob1aud¤MOB1_C4WAIT_2">What are you looking for?</string>
  <string name="mob1aud¤MOB1_CALL_01">Arthur, over here!</string>
  <string name="mob1aud¤MOB1_CALL_02">Over here!</string>
  <string name="mob1aud¤MOB1_CALL_03">Arthur!</string>
  <string name="mob1aud¤MOB1_CALL_04">Hey Arthur!</string>
  <string name="mob1aud¤MOB1_CALL_05">This way, Arthur!</string>
  <string name="mob1aud¤MOB1_CHURCH_1">My momma said they used to burn Protestants and all, but uh...</string>
  <string name="mob1aud¤MOB1_CHURCH_2">we all friends now... isn't that the most beautiful testament to God's love for us all?</string>
  <string name="mob1aud¤MOB1_CHURCH_3">If you say so.</string>
  <string name="mob1aud¤MOB1_CROWD_1_01">Hey get off the track!</string>
  <string name="mob1aud¤MOB1_CROWD_1_02">Don't ride on the tracks!</string>
  <string name="mob1aud¤MOB1_CROWD_3_1">Hey kid, watch where you going!</string>
  <string name="mob1aud¤MOB1_CRWD1P_1">Hey, mister, you seen a boy running through here?</string>
  <string name="mob1aud¤MOB1_CRWD1P_2">I haven't, no. Maybe those gentlemen over there have?</string>
  <string name="mob1aud¤MOB1_CRWD1R_1">I know you seen a boy running through here. Which way he went?</string>
  <string name="mob1aud¤MOB1_CRWD1R_2">Why don't you ask someone else, pal?</string>
  <string name="mob1aud¤MOB1_CRWD2B_1">So what were we talking about?</string>
  <string name="mob1aud¤MOB1_CRWD2B_2">You know, I have no idea.</string>
  <string name="mob1aud¤MOB1_CRWD2B_3">~sl:1.8:0.0~Me neither... well, isn't this awkward...</string>
  <string name="mob1aud¤MOB1_CRWD2P_1">Hey, you see a kid about fourteen years old run through there?</string>
  <string name="mob1aud¤MOB1_CRWD2P_2">Why, yes we did. He went around the corner there.</string>
  <string name="mob1aud¤MOB1_CRWD2R_1">The kid who ran through here, which way did he go?</string>
  <string name="mob1aud¤MOB1_CRWD2R_2">Alright, calm down. He went that way.</string>
  <string name="mob1aud¤MOB1_CRWD2_1">You know, I kind of miss old bobtails.</string>
  <string name="mob1aud¤MOB1_CRWD2_2">I don't. Bounced around so much, couldn't even read the newspaper.</string>
  <string name="mob1aud¤MOB1_CRWD2_3">Remember when they had to bring the mules back out after the snowstorm in '95?</string>
  <string name="mob1aud¤MOB1_CRWD2_4">Couldn't get the ice off the trolley wires?</string>
  <string name="mob1aud¤MOB1_CRWD2_5">Technology, all well and good so long as it works.</string>
  <string name="mob1aud¤MOB1_CRWD3P_1">Sorry ma'am, have you seen a boy run through here, about fourteen?</string>
  <string name="mob1aud¤MOB1_CRWD3P_2">Oh yeah, he ran up the steps there.</string>
  <string name="mob1aud¤MOB1_CRWD3R_1">Hey, where'd that boy go? I know he came through this way.</string>
  <string name="mob1aud¤MOB1_CRWD3R_2">~sl:0.0:1.0~Yeah, okay!~sl:0.4~Okay, he ran up the steps there.</string>
  <string name="mob1aud¤MOB1_CRWD3R_3">And hello to you too!</string>
  <string name="mob1aud¤MOB1_CRWD4B_1">So let's just agree to disagree on the cucumber.</string>
  <string name="mob1aud¤MOB1_CRWD4B_2">If you want to disagree with the truth, that's your choice.</string>
  <string name="mob1aud¤MOB1_CRWD4B_3">Worst feller to come to the market with, hands down.</string>
  <string name="mob1aud¤MOB1_CRWD4P_1">Fellers, you seen a kid come through here, about fourteen, fifteen?</string>
  <string name="mob1aud¤MOB1_CRWD4P_2">~sl:0.0:2.0~Oh yeah, he ran right through us.~sl:~Ran around the corner there.</string>
  <string name="mob1aud¤MOB1_CRWD4R_1">Hey! A boy ran through here, I need you to tell me which way he went.</string>
  <string name="mob1aud¤MOB1_CRWD4R_2">He ran around the corner there. You ever heard of the word \"please\"?</string>
  <string name="mob1aud¤MOB1_CRWD4_1">I'm telling you, a cucumber is definitely a fruit...</string>
  <string name="mob1aud¤MOB1_CRWD4_2">Since when?</string>
  <string name="mob1aud¤MOB1_CRWD4_3">Since forever. I read it in the newspaper.</string>
  <string name="mob1aud¤MOB1_CRWD4_4">Oh so it must be true. So they tell you your dog's a cat now, you just start calling him Mittens?</string>
  <string name="mob1aud¤MOB1_CRWD4_5">That ain't really the same thing...</string>
  <string name="mob1aud¤MOB1_CRWD4_6">Facts, they make half of them up.</string>
  <string name="mob1aud¤MOB1_DAWD_01">You coming then?</string>
  <string name="mob1aud¤MOB1_DAWD_02">Let's go, mister.</string>
  <string name="mob1aud¤MOB1_DAWD_03">Come on, you wanna see Bronte or not?</string>
  <string name="mob1aud¤MOB1_DAWD_04">Ain't got all day here, mister.</string>
  <string name="mob1aud¤MOB1_DAWD_05">Giddy up, farmboy.</string>
  <string name="mob1aud¤MOB1_DISTRACT_1">~sl:0.0:3.4~Bet they don't have nothing so fine where you come from, mister.~sl:0.0:2.7:1~Look at them fine steeples...</string>
  <string name="mob1aud¤MOB1_DISTRACT_2">~sl:0.0:0.7~Hey, hey!~sl:~You little pair of shits!</string>
  <string name="mob1aud¤MOB1_DRUNK_01">Get away from me.</string>
  <string name="mob1aud¤MOB1_DRUNK_02">What do you want?</string>
  <string name="mob1aud¤MOB1_DRUNK_03">I told you how to find Bronte, so... get lost!</string>
  <string name="mob1aud¤MOB1_EXT_1">Where you been?</string>
  <string name="mob1aud¤MOB1_EXT_2">Getting robbed.</string>
  <string name="mob1aud¤MOB1_EXT_3">Who by?</string>
  <string name="mob1aud¤MOB1_EXT_4">Bunch of children...</string>
  <string name="mob1aud¤MOB1_EXT_5">I won't inquire anymore.</string>
  <string name="mob1aud¤MOB1_EXT_6">But I found Mr. Bronte...</string>
  <string name="mob1aud¤MOB1_EXT_7">Seems to be some Italian mister big in town...</string>
  <string name="mob1aud¤MOB1_EXT_8">everybody knows him but nobody wants to talk about him.</string>
  <string name="mob1aud¤MOB1_EXT_9">Apparently, he lives in a big house on Flavian Street...</string>
  <string name="mob1aud¤MOB1_EXT_10">opposite the park.</string>
  <string name="mob1aud¤MOB1_EXT_11">Huh...</string>
  <string name="mob1aud¤MOB1_EXT_12">good work.</string>
  <string name="mob1aud¤MOB1_EXT_13">So what now?</string>
  <string name="mob1aud¤MOB1_EXT_14">We go pay him a visit.</string>
  <string name="mob1aud¤MOB1_EXT_15">I'll get John, you meet us there.</string>
  <string name="mob1aud¤MOB1_EXT_16">Whatever it takes, we need to get that boy back.</string>
  <string name="mob1aud¤MOB1_EXT_LI_1">Where you been?</string>
  <string name="mob1aud¤MOB1_EXT_LI_2">Getting robbed.</string>
  <string name="mob1aud¤MOB1_EXT_LI_3">Who by?</string>
  <string name="mob1aud¤MOB1_FOUND_01">Aren't your tired yet, old man?</string>
  <string name="mob1aud¤MOB1_FOUND_02">Come on, keep up!</string>
  <string name="mob1aud¤MOB1_FOWANT_01">You darn crazy person!</string>
  <string name="mob1aud¤MOB1_FOWANT_02">Ah, shit.</string>
  <string name="mob1aud¤MOB1_FOWANT_03">Stupid fool.</string>
  <string name="mob1aud¤MOB1_FOWANT_04">Damn moron.</string>
  <string name="mob1aud¤MOB1_G1WAIT_1">Can I help you?</string>
  <string name="mob1aud¤MOB1_G1WAIT_2">Hello?</string>
  <string name="mob1aud¤MOB1_G2RETURN_01">We don't know anything else about these damn kids, okay?</string>
  <string name="mob1aud¤MOB1_G2RETURN_02">Look, mister, we'd really appreciate some privacy here.</string>
  <string name="mob1aud¤MOB1_G2WAIT_1">Yes?</string>
  <string name="mob1aud¤MOB1_G2WAIT_2">Is there something you need?</string>
  <string name="mob1aud¤MOB1_G3RETURN_1">They just through the arch there, you can see 'em.</string>
  <string name="mob1aud¤MOB1_G3RETURN_2">I'd stay away from my friend here, mister, she's a finger-grabber.</string>
  <string name="mob1aud¤MOB1_G3WAIT_1">You lost, mister?</string>
  <string name="mob1aud¤MOB1_G3WAIT_2">You alright there?</string>
  <string name="mob1aud¤MOB1_GRP1_1">You know it takes four rabbit skins to make a single hat?</string>
  <string name="mob1aud¤MOB1_GRP1_2">I did not know that...</string>
  <string name="mob1aud¤MOB1_GRP1_3">Now, the process of felting a hat is particularly fascinating...</string>
  <string name="mob1aud¤MOB1_GRP1_4">rather than spinning it into a yarn that is then woven, felt is formed...</string>
  <string name="mob1aud¤MOB1_GRP1_5">Can we not talk about hats any more?</string>
  <string name="mob1aud¤MOB1_GRP1_6">Fine then... so sorry for boring you.</string>
  <string name="mob1aud¤MOB1_GRP2B_1">So you done with the silent treatment now?</string>
  <string name="mob1aud¤MOB1_GRP2B_2">No.</string>
  <string name="mob1aud¤MOB1_GRP2_1">Come on now, this sulking doesn't become you.</string>
  <string name="mob1aud¤MOB1_GRP2_2">You always have to be right, don't you?</string>
  <string name="mob1aud¤MOB1_GRP2_3">I'm just giving you the correct use of the word. If you're feeling sick, you're not nauseous, you're nauseated.</string>
  <string name="mob1aud¤MOB1_GRP2_4">Right. You're nauseous and I'm nauseated.</string>
  <string name="mob1aud¤MOB1_GRP2_5">You're impossible.</string>
  <string name="mob1aud¤MOB1_GRP3B_1">Lucky for him he didn't have a ring on his finger.</string>
  <string name="mob1aud¤MOB1_GRP3B_2">Shut up.</string>
  <string name="mob1aud¤MOB1_GRP3B_3">You believe in your fairy tales...</string>
  <string name="mob1aud¤MOB1_GRP3_1">It's really become quite the craze.</string>
  <string name="mob1aud¤MOB1_GRP3_2">So you just walk up to any man with a ring on his finger and turn it three times?</string>
  <string name="mob1aud¤MOB1_GRP3_3">Yes... then after twenty-four men, find any married person, male or female, wearing a wedding ring...</string>
  <string name="mob1aud¤MOB1_GRP3_4">turn that ring twice, and then the next man you shake hands with will become your husband.</string>
  <string name="mob1aud¤MOB1_GRP3_5">What nonsense.</string>
  <string name="mob1aud¤MOB1_GRP3_6">Don't take my word for it then.</string>
  <string name="mob1aud¤MOB1_HEYAH_1">He-ya! Ya!</string>
  <string name="mob1aud¤MOB1_HURRY_01">Let's go! That feller looks angry!</string>
  <string name="mob1aud¤MOB1_HURRY_02">Get going! He's coming after us!</string>
  <string name="mob1aud¤MOB1_IG1_P1A_1">That's the Church of the Holy Blessed Virgin, mister.</string>
  <string name="mob1aud¤MOB1_IG1_P1A_2">Modelled on a famous church in Toulouse, which is in France.</string>
  <string name="mob1aud¤MOB1_IG1_P1A_3">You been to Toulouse, mister?</string>
  <string name="mob1aud¤MOB1_IG1_P1A_4">No...</string>
  <string name="mob1aud¤MOB1_IG1_P1A_5">We're Catholics here, mister, ain't Baptists or nothing.</string>
  <string name="mob1aud¤MOB1_IG4_1">~sl:0.2:1.1:1~Bye mister!</string>
  <string name="mob1aud¤MOB1_IG10_1">~sl:0.0:2.7:0~Hey! Moron!</string>
  <string name="mob1aud¤MOB1_IG11_1">~sl:0.0:1.3~My... careful!~sl:0.6~Kids...</string>
  <string name="mob1aud¤MOB1_IG11_2">Little fool!</string>
  <string name="mob1aud¤MOB1_IG12_BYE_1">Bye, mister!</string>
  <string name="mob1aud¤MOB1_IG13_1">Hey big lug, get lost!</string>
  <string name="mob1aud¤MOB1_IG13_2">I said get lost, you dumb yokel!</string>
  <string name="mob1aud¤MOB1_IG14_P2A_A_1">You still here? Get back to the farm, go fondle a cow!</string>
  <string name="mob1aud¤MOB1_IG14_P2A_B_1">Hey moron... go home, back to the pigsty you escaped from!</string>
  <string name="mob1aud¤MOB1_IG14_P2A_B_2">Yeah, ya dumb bastard, go away!</string>
  <string name="mob1aud¤MOB1_IG16_1">~sl:0.9:0.0~What are you doing? There's no cows here, buddy... you're lost! Completely lost!</string>
  <string name="mob1aud¤MOB1_IG19_BOO_1">Boo!</string>
  <string name="mob1aud¤MOB1_IG20_KID_1">~sl:0.4:0.0~This is fun, mister! I like you.</string>
  <string name="mob1aud¤MOB1_IG24_NEG_1">There's kids somewhere in this alley, where are they?</string>
  <string name="mob1aud¤MOB1_IG24_NEG_2">Well, you don't have to be rude.</string>
  <string name="mob1aud¤MOB1_IG24_NEG_3">I think we heard some in that other courtyard up ahead, now get lost.</string>
  <string name="mob1aud¤MOB1_IG24_POS_1">Pardon me, but have you seen any kids around this way?</string>
  <string name="mob1aud¤MOB1_IG24_POS_2">Yes, I think I heard a few in the other courtyard up ahead. You can get through on the left there.</string>
  <string name="mob1aud¤MOB1_IG25_NEG_1">There's some kids around here somewhere. Where are they?</string>
  <string name="mob1aud¤MOB1_IG25_NEG_2">Easy, tough guy, they over there. Some manners wouldn't kill you.</string>
  <string name="mob1aud¤MOB1_IG25_POS_1">~sl:0.0:2.3:1~Hi there, have you seen any kids around here?</string>
  <string name="mob1aud¤MOB1_IG25_POS_2">Oh yeah, just through that archway there.</string>
  <string name="mob1aud¤MOB1_IG26_POINT_1">You after that kid? That little shit went that way!</string>
  <string name="mob1aud¤MOB1_IG26_TRASH_1">~sl:0.3:0.0~Damn street trash!</string>
  <string name="mob1aud¤MOB1_IG27_1">Hey kid, watch where you're going!</string>
  <string name="mob1aud¤MOB1_IG29_WNT2_1">Oh, hey, friend. Y-you be careful now.</string>
  <string name="mob1aud¤MOB1_IG29_WNT2_2">Immigrants... they're not to be trusted.</string>
  <string name="mob1aud¤MOB1_INT_1">Stick 'em up, cowboy.</string>
  <string name="mob1aud¤MOB1_INT_2">Yeah, real funny, Dutch.</string>
  <string name="mob1aud¤MOB1_INT_3">I thought so.</string>
  <string name="mob1aud¤MOB1_INT_4">So, here we are in a strange land of Papists and rapists...</string>
  <string name="mob1aud¤MOB1_INT_5">America's very own Gomorrah.</string>
  <string name="mob1aud¤MOB1_INT_6">Yeah, cities all look the same to me.</string>
  <string name="mob1aud¤MOB1_INT_7">So, how you get on?</string>
  <string name="mob1aud¤MOB1_INT_8">I've been asking around about Mr. Bronte...</string>
  <string name="mob1aud¤MOB1_INT_9">and from what I've heard this establishment is our best lead...</string>
  <string name="mob1aud¤MOB1_INT_10">but I haven't had any joy in there so far.</string>
  <string name="mob1aud¤MOB1_INT_11">So, I should just give it a shot?</string>
  <string name="mob1aud¤MOB1_INT_12">I think so...</string>
  <string name="mob1aud¤MOB1_INT_13">just keep it cool.</string>
  <string name="mob1aud¤MOB1_INT_LDO_1">You know me.</string>
  <string name="mob1aud¤MOB1_INT_LDO_2">I'll meet you back here, anon.</string>
  <string name="mob1aud¤MOB1_INT_LD_2">Stick 'em up, cowboy.</string>
  <string name="mob1aud¤MOB1_LOITER_01">What are you doing? I thought you were going to ask around.</string>
  <string name="mob1aud¤MOB1_LOITER_02">Go on, Arthur, divide and conquer.</string>
  <string name="mob1aud¤MOB1_LOITER_03">So... are you going to see what you can find out in the saloon?</string>
  <string name="mob1aud¤MOB1_MCS1LI0_1">~sl:1.3:1.8:1~Funny you should say that.</string>
  <string name="mob1aud¤MOB1_MCS1LI0_2">~sl:0.0:1.3~Well, you know how it is.~sl:0.3:1.1~I told him, I said,~sl:0.3:1.9~\"That's the state of Lemoyne for you.~sl:0.3~America's dirty little French secret.\"</string>
  <string name="mob1aud¤MOB1_MCS1LI0_3">~sl:1.1:1.7:1~That's why we love it.</string>
  <string name="mob1aud¤MOB1_MCS1LI0_4">Born and raised.</string>
  <string name="mob1aud¤MOB1_MCS1LI0_5">~sl:1.5:2.4:1~I'm a transplant, but I'm never leaving.</string>
  <string name="mob1aud¤MOB1_MCS1LI1_1">Not unless we all get washed away.</string>
  <string name="mob1aud¤MOB1_MCS1LI1_2">Every year they say that's gonna happen.</string>
  <string name="mob1aud¤MOB1_MCS1LI1_3">It ain't happened yet.</string>
  <string name="mob1aud¤MOB1_MCS1LI2_1">Lemme tell you something.</string>
  <string name="mob1aud¤MOB1_MCS1LI2_2">The rest of the states, they're lucky to have us.</string>
  <string name="mob1aud¤MOB1_MCS1LI3_1">If it wasn't for us, they'd probably run back to Britain...</string>
  <string name="mob1aud¤MOB1_MCS1LI3_2">tails between their legs at the first sign of trouble.</string>
  <string name="mob1aud¤MOB1_MCS1LI3_3">You got that right.</string>
  <string name="mob1aud¤MOB1_MCS1LI4_1">Now, how can I help?</string>
  <string name="mob1aud¤MOB1_MCS1LI4_2">You look like a whiskey man.</string>
  <string name="mob1aud¤MOB1_MCS1LI_ILO_1">Sure.</string>
  <string name="mob1aud¤MOB1_MCS1LI_ILO_2">Dollar, please.</string>
  <string name="mob1aud¤MOB1_MCS1LI_ILO_3">For a whiskey?</string>
  <string name="mob1aud¤MOB1_MCS1LI_ILO_4">Sure. That's the real stuff, from Scotland.</string>
  <string name="mob1aud¤MOB1_MCS1LI_ILO_5">Okay... here, have one for yourself.</string>
  <string name="mob1aud¤MOB1_MCS1LI_ILO_6">Why thank you.</string>
  <string name="mob1aud¤MOB1_MCS1LI_ILO_7">So, mister... can I ask you a question?</string>
  <string name="mob1aud¤MOB1_MCS1LI_ILO_8">You ever hear of a feller by the name of Bronte?</string>
  <string name="mob1aud¤MOB1_MCS1LI_ILO_9">Who's asking?</string>
  <string name="mob1aud¤MOB1_MCS1_LO1_1">~sl:0.5:1.0~Bronte?~sl:1.0:1.8:1~Angelo Bronte?</string>
  <string name="mob1aud¤MOB1_MCS1_LO2_1">Mister Big? Mister Italian-spaghetti-eating-long-streak-of-piss-big?</string>
  <string name="mob1aud¤MOB1_MCS1_LO2_2">~sl:0.0:4.6:1~He makes my skin crawl... some swarthy cocksucker...</string>
  <string name="mob1aud¤MOB1_MCS1_LO2_3">~sl:0.0:1.5:1~You know what I mean, friend?</string>
  <string name="mob1aud¤MOB1_MCS1_LO2_4">Where can I find him?</string>
  <string name="mob1aud¤MOB1_MCS1_LO2_5">~sl:0.0:3.3~Oh, I-I reckon you can talk to them kids in the alley...~sl:~they'll know how to get...</string>
  <string name="mob1aud¤MOB1_MCS1_LO3_1">Oh and, friend... Y-you be careful now.</string>
  <string name="mob1aud¤MOB1_MCS1_LO3_2">Immigrants... they're not to be trusted.</string>
  <string name="mob1aud¤MOB1_MCS2_1">Hey...</string>
  <string name="mob1aud¤MOB1_MCS2_2">hey, you got a cigarette, mister?</string>
  <string name="mob1aud¤MOB1_MCS2_3">Maybe...</string>
  <string name="mob1aud¤MOB1_MCS2_4">I'm looking for a feller named Angelo Bronte?</string>
  <string name="mob1aud¤MOB1_MCS2_5">Italian...</string>
  <string name="mob1aud¤MOB1_MCS2_6">I know him.</string>
  <string name="mob1aud¤MOB1_MCS2_7">Everyone knows him.</string>
  <string name="mob1aud¤MOB1_MCS2_8">Where is he?</string>
  <string name="mob1aud¤MOB1_MCS2_9">We'll take you to him...</string>
  <string name="mob1aud¤MOB1_MCS2_10">but it'll cost.</string>
  <string name="mob1aud¤MOB1_MCS2_11">I reckon I can pay.</string>
  <string name="mob1aud¤MOB1_MCS2_12">Five dollars.</string>
  <string name="mob1aud¤MOB1_MCS2_13">Where's he live?</string>
  <string name="mob1aud¤MOB1_MCS2_14">New York?</string>
  <string name="mob1aud¤MOB1_MCS2_15">I'm an entrepreneur.</string>
  <string name="mob1aud¤MOB1_MCS2_16">You don't wanna pay...</string>
  <string name="mob1aud¤MOB1_MCS2_17">then I don't wanna walk.</string>
  <string name="mob1aud¤MOB1_MCS2_18">Oh man...</string>
  <string name="mob1aud¤MOB1_MCS2_19">hustled by a brat...</string>
  <string name="mob1aud¤MOB1_MCS2_20">here...</string>
  <string name="mob1aud¤MOB1_MCS2_21">come on.</string>
  <string name="mob1aud¤MOB1_MCS2_22">This way, let's go, mister...</string>
  <string name="mob1aud¤MOB1_MCS2_23">You coming, Cleet?</string>
  <string name="mob1aud¤MOB1_MCS2_LI_1">Hey...</string>
  <string name="mob1aud¤MOB1_MCS2_LI_2">Hey, you got a cigarette, mister? Huh?</string>
  <string name="mob1aud¤MOB1_MCS2_LI_3">Maybe...</string>
  <string name="mob1aud¤MOB1_MCS3A_1">What's the problem, friend?</string>
  <string name="mob1aud¤MOB1_MCS3A_2">Gimme my things, boy.</string>
  <string name="mob1aud¤MOB1_MCS3A_3">What you talking about, friend?</string>
  <string name="mob1aud¤MOB1_MCS3A_4">I ain't your friend...</string>
  <string name="mob1aud¤MOB1_MCS3A_5">but that kid is...</string>
  <string name="mob1aud¤MOB1_MCS3A_6">and he robbed from me.</string>
  <string name="mob1aud¤MOB1_MCS3A_7">Now, give me back my stuff...</string>
  <string name="mob1aud¤MOB1_MCS3A_8">and take me to Angelo Bronte.</string>
  <string name="mob1aud¤MOB1_MCS3A_9">Signor Bronte.</string>
  <string name="mob1aud¤MOB1_MCS3A_10">That kid was gonna show me before he robbed me.</string>
  <string name="mob1aud¤MOB1_MCS3A_11">Now...</string>
  <string name="mob1aud¤MOB1_MCS3A_12">come on!</string>
  <string name="mob1aud¤MOB1_MCS3A_13">You new in town, mister?</string>
  <string name="mob1aud¤MOB1_MCS3A_14">Come on.</string>
  <string name="mob1aud¤MOB1_MCS3A_15">Mr. Bronte's got a lot of friends, mister, but...</string>
  <string name="mob1aud¤MOB1_MCS3A_16">I ain't never seen you.</string>
  <string name="mob1aud¤MOB1_MCS3A_17">We ain't friends.</string>
  <string name="mob1aud¤MOB1_MCS3A_18">You don't like no one, mister.</string>
  <string name="mob1aud¤MOB1_MCS3A_19">Mr. Bronte, he's got fine hair...</string>
  <string name="mob1aud¤MOB1_MCS3A_20">he got a beautiful house and I am proud to work for him.</string>
  <string name="mob1aud¤MOB1_MCS3A_21">He got fifty men, mister...</string>
  <string name="mob1aud¤MOB1_MCS3A_22">why he gonna care a thing about you?</string>
  <string name="mob1aud¤MOB1_MCS3A_23">I just wanna speak with him.</string>
  <string name="mob1aud¤MOB1_MCS3A_24">I'm sure you do, mister...</string>
  <string name="mob1aud¤MOB1_MCS3A_25">you and them friends of yours been asking about him all over town.</string>
  <string name="mob1aud¤MOB1_MCS3A_26">He been mighty disrespected...</string>
  <string name="mob1aud¤MOB1_MCS3A_27">bunch of muddy Yankees in town asking questions.</string>
  <string name="mob1aud¤MOB1_MCS3A_28">Well, you and your friends should pay him a visit, mister.</string>
  <string name="mob1aud¤MOB1_MCS3A_29">He's got a big house on Flavian Street, opposite the park.</string>
  <string name="mob1aud¤MOB1_MCS3A_30">Hey, yokel.</string>
  <string name="mob1aud¤MOB1_MCS3A_31">Now...</string>
  <string name="mob1aud¤MOB1_MCS3A_32">get out of here.</string>
  <string name="mob1aud¤MOB1_MCS3_1">You little bastard.</string>
  <string name="mob1aud¤MOB1_MCS3_2">I was just playing.</string>
  <string name="mob1aud¤MOB1_MCS3_3">Give me my things back.</string>
  <string name="mob1aud¤MOB1_MCS3_4">Get off me, mister.</string>
  <string name="mob1aud¤MOB1_MCS3_5">I'm a good boy, I wash.</string>
  <string name="mob1aud¤MOB1_MCS3_6">Give me my things.</string>
  <string name="mob1aud¤MOB1_MCS3_7">Here.</string>
  <string name="mob1aud¤MOB1_MCS3_8">Bronte?</string>
  <string name="mob1aud¤MOB1_MCS3_9">At home...</string>
  <string name="mob1aud¤MOB1_MCS3_10">Where?</string>
  <string name="mob1aud¤MOB1_MCS3_11">Big house on Flavian Street...</string>
  <string name="mob1aud¤MOB1_MCS3_12">opposite the park.</string>
  <string name="mob1aud¤MOB1_MCS3_13">Okay.</string>
  <string name="mob1aud¤MOB1_MCS3_14">Welcome to Saint Denis, mister.</string>
  <string name="mob1aud¤MOB1_MCS3_15">It's quite a town.</string>
  <string name="mob1aud¤MOB1_MCS3_16">Get lost.</string>
  <string name="mob1aud¤MOB1_MCS3_LI_1">~sl:2.0:0.0~What's the problem, friend?</string>
  <string name="mob1aud¤MOB1_MCS_1_1">Now, how can I help?</string>
  <string name="mob1aud¤MOB1_MCS_1_2">You look like a whisky man.</string>
  <string name="mob1aud¤MOB1_MCS_1_3">Sure.</string>
  <string name="mob1aud¤MOB1_MCS_1_4">And what business is it you're in?</string>
  <string name="mob1aud¤MOB1_MCS_1_5">If you don't mind me asking.</string>
  <string name="mob1aud¤MOB1_MCS_1_6">A dollar please.</string>
  <string name="mob1aud¤MOB1_MCS_1_7">For a whisky?</string>
  <string name="mob1aud¤MOB1_MCS_1_8">Sure, that's the real stuff...</string>
  <string name="mob1aud¤MOB1_MCS_1_9">from Scotland.</string>
  <string name="mob1aud¤MOB1_MCS_1_10">Okay.</string>
  <string name="mob1aud¤MOB1_MCS_1_11">Here, have one for yourself.</string>
  <string name="mob1aud¤MOB1_MCS_1_12">Why, thank you.</string>
  <string name="mob1aud¤MOB1_MCS_1_13">So, mister...</string>
  <string name="mob1aud¤MOB1_MCS_1_14">can I ask you a question?</string>
  <string name="mob1aud¤MOB1_MCS_1_15">You ever hear of a feller by the name of Bronte?</string>
  <string name="mob1aud¤MOB1_MCS_1_16">Who's asking?</string>
  <string name="mob1aud¤MOB1_MCS_1_17">Me...</string>
  <string name="mob1aud¤MOB1_MCS_1_18">I'm asking.</string>
  <string name="mob1aud¤MOB1_MCS_1_19">No, leave it, friend.</string>
  <string name="mob1aud¤MOB1_MCS_1_20">What you mean, leave it?</string>
  <string name="mob1aud¤MOB1_MCS_1_21">Look, I don't know what business you in...</string>
  <string name="mob1aud¤MOB1_MCS_1_22">but leave it, friend...</string>
  <string name="mob1aud¤MOB1_MCS_1_23">you and your pal that was in here before.</string>
  <string name="mob1aud¤MOB1_MSC_1LO_1">~sl:0.0:1.1~Immigrants!~sl:0.1~They're not to be trusted.</string>
  <string name="mob1aud¤MOB1_OBJ03_1">Stay close, easy to get lost around here.</string>
  <string name="mob1aud¤MOB1_OBJ03_2">Come on then.</string>
  <string name="mob1aud¤MOB1_OBJ04A_01">You thieving bastards!</string>
  <string name="mob1aud¤MOB1_OBJ04A_02">Hey, get back here you two!</string>
  <string name="mob1aud¤MOB1_OBJ04B_01">You better stop right now!</string>
  <string name="mob1aud¤MOB1_OBJ04B_02">That's enough! Come here!</string>
  <string name="mob1aud¤MOB1_OBJ04C_01">Just give it up, kid!</string>
  <string name="mob1aud¤MOB1_OBJ04C_02">This is your last warning, boy!</string>
  <string name="mob1aud¤MOB1_OFF_1">Little bastard got off.</string>
  <string name="mob1aud¤MOB1_RUN_1">Run!</string>
  <string name="mob1aud¤MOB1_SNTCH_01">Damn snitch!</string>
  <string name="mob1aud¤MOB1_SNTCH_02">Thanks a lot, mister!</string>
  <string name="mob1aud¤MOB1_TAUNT_01">You alright back there, old man?</string>
  <string name="mob1aud¤MOB1_TAUNT_02">Just give it up, farmboy!</string>
  <string name="mob1aud¤MOB1_TAUNT_03">Don't you have pigs to feed?</string>
  <string name="mob1aud¤MOB1_TAUNT_04">You're making a fool of yourself!</string>
  <string name="mob1aud¤MOB1_TAUNT_05">I'm being chased by the village idiot.</string>
  <string name="mob1aud¤MOB1_TAUNT_06">I'll spend it on something nice, mister, I promise!</string>
  <string name="mob1aud¤MOB1_TAUNT_07">Come on, run like the goats got loose!</string>
  <string name="mob1aud¤MOB1_TAUNT_08">You ain't got a chance in hell, slowpoke!</string>
  <string name="mob1aud¤MOB1_THANKS_1">Thanks for the help, friend.</string>
  <string name="mob1aud¤MOB1_TIMELAPSE_1">I cannot decide which I like less...</string>
  <string name="mob1aud¤MOB1_TIMELAPSE_2">the swamps or the city.</string>
  <string name="mob1aud¤MOB1_TIMELAPSE_3">Both are full of parasite, reptiles and slime.</string>
  <string name="mob1aud¤MOB1_TIMELAPSE_4">We're a long way of east of land we know...</string>
  <string name="mob1aud¤MOB1_TIMELAPSE_5">and far from real open country.</string>
  <string name="mob1aud¤MOB1_WAIT_1">I'll get to you in a second.</string>
  <string name="mob1aud¤MOB1_YELLKIDS_01">Get back here!</string>
  <string name="mob1aud¤MOB1_YELLKIDS_02">Stop, goddamn it!</string>
  <string name="mob1aud¤MOB1_YELLKIDS_03">Stop, you little shit!</string>
  <string name="mob1aud¤MOB1_YELLKIDS_04">You better stop right now!</string>
  <string name="mob1aud¤MOB1_YELLKIDS_05">You give that back!</string>
  <string name="mob1aud¤MOB1_YELLKIDS_06">I'll kill you, you thieving bastard!</string>
  <string name="mob2¤0x7D98BCA1">Hold ~INPUT_FOCUS_CAM~ to focus on the source of the noise.</string>
  <string name="mob2¤0x51FB4527">Take Robbers' Stash</string>
  <string name="mob2¤0xA4600259">Dog</string>
  <string name="mob2¤0xDDE68432">Return to Arthur's ~o~horse~s~</string>
  <string name="mob2¤0xE9BCDE1B">Return to ~o~Bronte's Mansion~s~</string>
  <string name="mob2¤0xECB10B2C">Arthur's horse was abandoned.</string>
  <string name="mob2¤MOB2_BLIP_DISTURB">Disturbance</string>
  <string name="mob2¤MOB2_BLIP_STASH">Stash</string>
  <string name="mob2¤MOB2_CEM_FAIL">You left the cemetery.</string>
  <string name="mob2¤MOB2_CEM_HCH">Dismount your horse</string>
  <string name="mob2¤MOB2_CEM_HORSE">Mount your ~o~horse~s~</string>
  <string name="mob2¤MOB2_CEM_NAME">Return to the ~o~cemetery~s~</string>
  <string name="mob2¤MOB2_CEM_WARN">Return to the ~o~cemetery~s~</string>
  <string name="mob2¤MOB2_DIST">Locate the source of the ~o~disturbance~s~</string>
  <string name="mob2¤MOB2_ESC">Escape the law</string>
  <string name="mob2¤MOB2_ESC2">Follow ~o~John~s~ out of the cemetery</string>
  <string name="mob2¤MOB2_FAIL_GTAWY">You let the grave robbers get away.</string>
  <string name="mob2¤MOB2_FAIL_GUARD">Bronte's guards were alerted.</string>
  <string name="mob2¤MOB2_FAIL_LAW">The law were alerted.</string>
  <string name="mob2¤MOB2_FAIL_MANSION">Bronte's guards were alerted.</string>
  <string name="mob2¤MOB2_FAIL_SCARE">You scared the grave robbers away.</string>
  <string name="mob2¤MOB2_FL_JN">Follow ~o~John~s~</string>
  <string name="mob2¤MOB2_INV">Search the ~o~cemetery~s~ for the grave robbers</string>
  <string name="mob2¤MOB2_INVMSL">Investigate the ~o~mausoleum~s~</string>
  <string name="mob2¤MOB2_JN_WAIT">Wait for John</string>
  <string name="mob2¤MOB2_KILL">Chase down and take out the ~e~grave robbers~s~</string>
  <string name="mob2¤MOB2_MAN">Follow ~o~Dutch~s~</string>
  <string name="mob2¤MOB2_MAN_FAIL">Bronte's Mansion was abandoned.</string>
  <string name="mob2¤MOB2_RTB">Return to ~o~Bronte's manor~s~</string>
  <string name="mob2¤MOB2_RTSB">Follow ~o~Dutch~s~</string>
  <string name="mob2¤MOB2_SRCH">Search for the grave robbers' ~o~stash~s~</string>
  <string name="mob2¤MOB2_UC_GOOD">Good to see you</string>
  <string name="mob2¤MOB2_UC_NICE">Nice Evening?</string>
  <string name="mob2¤MOB2_UC_PICKUP">Pick up</string>
  <string name="mob2¤MOB2_UC_PRAISE">Praise</string>
  <string name="mob2¤MOB2_UC_RS">Robbers' Stash</string>
  <string name="mob2¤MOB2_UC_SCOLD">Scold</string>
  <string name="mob2aud¤MOB2EXT_LI_1">Well... you took your time.</string>
  <string name="mob2aud¤MOB2EXT_LI_2">Jack!</string>
  <string name="mob2aud¤MOB2_1LEFT_01">Alright, should be one more of 'em.</string>
  <string name="mob2aud¤MOB2_1LEFT_02">I think we got one left. Let's smoke him out.</string>
  <string name="mob2aud¤MOB2_ALST_1">I think we lost them.</string>
  <string name="mob2aud¤MOB2_ARTFIGHT_1">You should have paid Mr. Bronte.</string>
  <string name="mob2aud¤MOB2_ARTLEAD_01">Okay, I'll lead, you watch behind me.</string>
  <string name="mob2aud¤MOB2_ARTLEAD_02">I'll go first, you stick close.</string>
  <string name="mob2aud¤MOB2_ARTLEAD_03">I'm gonna push ahead, you watch my back.</string>
  <string name="mob2aud¤MOB2_ASHOOT_1">What the hell are you doing?</string>
  <string name="mob2aud¤MOB2_ATTHEGATE_01">Come on, let's get this over with.</string>
  <string name="mob2aud¤MOB2_ATTHEGATE_02">You coming in with me?</string>
  <string name="mob2aud¤MOB2_ATTHEGATE_03">What are you doing? Let's go get Jack.</string>
  <string name="mob2aud¤MOB2_AVLAW_01">Let's go around the side.</string>
  <string name="mob2aud¤MOB2_AVLAW_02">We best stick to the side.</string>
  <string name="mob2aud¤MOB2_BACKTOB_1">Well,~rp~ it's lucky I ain't a religious man.</string>
  <string name="mob2aud¤MOB2_BACKTOB_2">Let's just get back there,~rp~ collect our side of the deal.</string>
  <string name="mob2aud¤MOB2_BACKTOB_3">You alright?</string>
  <string name="mob2aud¤MOB2_BACKTOB_4">He best not be playing games with us.</string>
  <string name="mob2aud¤MOB2_BACKTOB_5">He almost certainly is, ~rp~but let's just see. ~rp~Keep your head, act normal.</string>
  <string name="mob2aud¤MOB2_BACKTOB_6">How's he even gonna know we did what he asked?</string>
  <string name="mob2aud¤MOB2_BACKTOB_7">I got a feeling most things round here get back to him pretty fast.</string>
  <string name="mob2aud¤MOB2_BACKTOB_8">Like I said,~rp~ we'll just see where we're at once we've got Jack.</string>
  <string name="mob2aud¤MOB2_BRDS1_1">What the hell?</string>
  <string name="mob2aud¤MOB2_BRDS2_1">Just some damn birds. Come on.</string>
  <string name="mob2aud¤MOB2_CALL_01">Over here, I think I've found something.</string>
  <string name="mob2aud¤MOB2_CALL_02">Arthur, come take a look at this.</string>
  <string name="mob2aud¤MOB2_CALL_03">Hey, looks like we got something here.</string>
  <string name="mob2aud¤MOB2_CEM_FT_01">We should go on foot from here, Arthur.</string>
  <string name="mob2aud¤MOB2_CEM_FT_02">Come on, we're not riding in there.</string>
  <string name="mob2aud¤MOB2_CEM_FT_03">What are you doing? Let's leave the horses here.</string>
  <string name="mob2aud¤MOB2_CEM_HITCH_1">~sl:0.0:1.8~Okay, I think this is it.~sl:0.8:1.0~~rp~Keep it down.~rp~~sl:1.1~Let's hitch the horses up ahead.</string>
  <string name="mob2aud¤MOB2_CEM_LOOT_01">Like I said, let's look around where they jumped us.</string>
  <string name="mob2aud¤MOB2_CEM_LOOT_02">We can't go back to Bronte with nothing to show for it, Arthur.</string>
  <string name="mob2aud¤MOB2_CEM_LOOT_03">Come on, let's quickly check that spot where it all kicked off.</string>
  <string name="mob2aud¤MOB2_CHK_1">Come on. I still can't believe we're doing this.</string>
  <string name="mob2aud¤MOB2_CHK_2">Just keep your eyes and ears open.</string>
  <string name="mob2aud¤MOB2_COP1_01">This is the police! Give up, we got you surrounded!</string>
  <string name="mob2aud¤MOB2_COP1_02">Put the guns down and come out with your hands up!</string>
  <string name="mob2aud¤MOB2_COPHIDE_01">There's someone coming, hide.</string>
  <string name="mob2aud¤MOB2_COPHIDE_02">Coming this way, get down.</string>
  <string name="mob2aud¤MOB2_COVERA_1">Get in cover and we'll bust the door in.</string>
  <string name="mob2aud¤MOB2_COVERJ_01">C'mon, let's get the drop on 'em.</string>
  <string name="mob2aud¤MOB2_COVERJ_02">Are we going in then?</string>
  <string name="mob2aud¤MOB2_COVERJ_03">Come on, what are you doing?</string>
  <string name="mob2aud¤MOB2_DEAD_1">I think that's all of 'em.</string>
  <string name="mob2aud¤MOB2_DENTER_1">~sl:0.0:2.6~Don't worry, boys, we come in peace.~sl:0.3~We just need straighten a couple of things out with your boss.</string>
  <string name="mob2aud¤MOB2_DFAIL_1">What the hell do you think you're doing?</string>
  <string name="mob2aud¤MOB2_DOGA_1">Hey there, boy.</string>
  <string name="mob2aud¤MOB2_DOGB_1">Stupid mutt, get out of here.</string>
  <string name="mob2aud¤MOB2_DOGJ_1">It's just a dog.</string>
  <string name="mob2aud¤MOB2_DRKA_1">You should get yourself home.</string>
  <string name="mob2aud¤MOB2_DRKJ_1">You should get outta here, mister, it ain't safe.</string>
  <string name="mob2aud¤MOB2_ENTPL_01">Shit, it's the law. Let's go, maybe we can get out that gate.</string>
  <string name="mob2aud¤MOB2_ENTPL_02">Damn, the law's here. Come on, let's see if that gate's open.</string>
  <string name="mob2aud¤MOB2_ESCP_01">With me.</string>
  <string name="mob2aud¤MOB2_ESCP_02">Stay close.</string>
  <string name="mob2aud¤MOB2_ESCP_03">Stick with me.</string>
  <string name="mob2aud¤MOB2_ESCP_04">C'mon, stay together.</string>
  <string name="mob2aud¤MOB2_EXT2_1">Abigail!</string>
  <string name="mob2aud¤MOB2_EXT2_2">Abigail!</string>
  <string name="mob2aud¤MOB2_EXT2_3">We got you your son, everything...</string>
  <string name="mob2aud¤MOB2_EXT2_4">We got him!</string>
  <string name="mob2aud¤MOB2_EXT2_5">Momma!</string>
  <string name="mob2aud¤MOB2_EXT2_6">He's fine!</string>
  <string name="mob2aud¤MOB2_EXT2_7">I'm fine, Momma...</string>
  <string name="mob2aud¤MOB2_EXT2_8">they fed me good.</string>
  <string name="mob2aud¤MOB2_EXT2_9">Italian food.</string>
  <string name="mob2aud¤MOB2_EXT2_10">You ever eat that?</string>
  <string name="mob2aud¤MOB2_EXT2_11">Come here, you silly boy.</string>
  <string name="mob2aud¤MOB2_EXT2_12">You got him.</string>
  <string name="mob2aud¤MOB2_EXT2_13">You got my son back.</string>
  <string name="mob2aud¤MOB2_EXT2_14">Dutch, Arthur, thank you...</string>
  <string name="mob2aud¤MOB2_EXT2_15">thank you.</string>
  <string name="mob2aud¤MOB2_EXT2_16">I got my son back!</string>
  <string name="mob2aud¤MOB2_EXT2_17">Jack, Jack, Jack...</string>
  <string name="mob2aud¤MOB2_EXT2_18">How are you, boy?</string>
  <string name="mob2aud¤MOB2_EXT2_19">I'm fine, thanks.</string>
  <string name="mob2aud¤MOB2_EXT2_20">Everything's okay now.</string>
  <string name="mob2aud¤MOB2_EXT2_21">Abigail.</string>
  <string name="mob2aud¤MOB2_EXT2_22">Can I go play now?</string>
  <string name="mob2aud¤MOB2_EXT2_23">So?</string>
  <string name="mob2aud¤MOB2_EXT2_24">Well...</string>
  <string name="mob2aud¤MOB2_EXT2_25">we met Mr. Bronte.</string>
  <string name="mob2aud¤MOB2_EXT2_26">He is...</string>
  <string name="mob2aud¤MOB2_EXT2_27">quite a character.</string>
  <string name="mob2aud¤MOB2_EXT2_28">Is he now?</string>
  <string name="mob2aud¤MOB2_EXT2_29">You ever meet an Italian strong man before?</string>
  <string name="mob2aud¤MOB2_EXT2_30">Not outside of a circus.</string>
  <string name="mob2aud¤MOB2_EXT2_31">Well, let me tell you all about him.</string>
  <string name="mob2aud¤MOB2_EXT2_32">John, you go be with your family.</string>
  <string name="mob2aud¤MOB2_EXT2_33">Arthur...</string>
  <string name="mob2aud¤MOB2_EXT2_34">thank you.</string>
  <string name="mob2aud¤MOB2_EXT2_35">Boys, we got some work to do...</string>
  <string name="mob2aud¤MOB2_EXT2_36">interesting work.</string>
  <string name="mob2aud¤MOB2_EXT2_37">But first let's have a drink.</string>
  <string name="mob2aud¤MOB2_EXT2_38">We got Jack back!</string>
  <string name="mob2aud¤MOB2_EXT2_39">Well, the boy's safe, thank goodness.</string>
  <string name="mob2aud¤MOB2_EXT2_40">Thank you, Arthur, I...</string>
  <string name="mob2aud¤MOB2_EXT2_41">I don't know how to say it...</string>
  <string name="mob2aud¤MOB2_EXT2_42">thank you.</string>
  <string name="mob2aud¤MOB2_EXT2_43">I understand.</string>
  <string name="mob2aud¤MOB2_EXT2_44">Come on...</string>
  <string name="mob2aud¤MOB2_EXT2_45">do as Dutch says.</string>
  <string name="mob2aud¤MOB2_EXT2_46">Go be with your family.</string>
  <string name="mob2aud¤MOB2_EXT_1">Well, you took your time.</string>
  <string name="mob2aud¤MOB2_EXT_2">Jack!</string>
  <string name="mob2aud¤MOB2_EXT_3">Where's your host?</string>
  <string name="mob2aud¤MOB2_EXT_4">Pa!</string>
  <string name="mob2aud¤MOB2_EXT_5">Like I said, you took your time.</string>
  <string name="mob2aud¤MOB2_EXT_6">Am I glad to see you.</string>
  <string name="mob2aud¤MOB2_EXT_7">Let's get going.</string>
  <string name="mob2aud¤MOB2_EXT_8">But a fine man.</string>
  <string name="mob2aud¤MOB2_EXT_9">Hey, friend.</string>
  <string name="mob2aud¤MOB2_EXT_10">Thank Mr. Bronte...</string>
  <string name="mob2aud¤MOB2_EXT_11">for everything.</string>
  <string name="mob2aud¤MOB2_EXT_12">You know, Arthur...</string>
  <string name="mob2aud¤MOB2_EXT_LO_1">~sl:0.0:4.8~Mr. Bronte has invited us to a garden party at the mayor's house.~sl:1.1~And us, just simple country boys.</string>
  <string name="mob2aud¤MOB2_FDLT_1">Got it.</string>
  <string name="mob2aud¤MOB2_FDLT_2">Good, now let's get out of here.</string>
  <string name="mob2aud¤MOB2_FDLT_A_1">I think there might be something in here.</string>
  <string name="mob2aud¤MOB2_FLEE2_1">Let's bail, boys! This ain't worth it!</string>
  <string name="mob2aud¤MOB2_FLEE2_2">Look out, they're making a run for it!</string>
  <string name="mob2aud¤MOB2_FLEE_1">Come on, let's get the hell outta here!</string>
  <string name="mob2aud¤MOB2_FLEE_2">They're going to ground, Morgan!</string>
  <string name="mob2aud¤MOB2_FNDA2_1">I hear something in there.</string>
  <string name="mob2aud¤MOB2_FNDA_1">Hey, John. Over here.</string>
  <string name="mob2aud¤MOB2_FNDJ_1">Hey Arthur... I think I hear something in here.</string>
  <string name="mob2aud¤MOB2_GNFT_1">Dammit!</string>
  <string name="mob2aud¤MOB2_GNFT_1_1">Can't see worth a damn!</string>
  <string name="mob2aud¤MOB2_GNFT_1_2">We sure picked the right night for it.</string>
  <string name="mob2aud¤MOB2_GNFT_2">How many you see?</string>
  <string name="mob2aud¤MOB2_GNFT_2_1">Reckon this is gonna wake a few people up.</string>
  <string name="mob2aud¤MOB2_GNFT_2_2">No doubt.</string>
  <string name="mob2aud¤MOB2_GNFT_3">Three, Four? Hard to tell.</string>
  <string name="mob2aud¤MOB2_GNFT_3_1">Can hardly see what I'm shooting at.</string>
  <string name="mob2aud¤MOB2_GNFT_3_2">If it moves, blast it!</string>
  <string name="mob2aud¤MOB2_GNFT_4_1">I can think of better ways to spend an evening.</string>
  <string name="mob2aud¤MOB2_GNFT_4_2">Next time Dutch can go, and I'll have the drink.</string>
  <string name="mob2aud¤MOB2_GNFT_5_1">Sure hope they ain't seeing better than we are.</string>
  <string name="mob2aud¤MOB2_GNFT_5_2">Just keep your head down.</string>
  <string name="mob2aud¤MOB2_GRAPL_1">~sl:1.5:0.0~Dammit!</string>
  <string name="mob2aud¤MOB2_HANDSUP_1">You looking for a problem?</string>
  <string name="mob2aud¤MOB2_HEADHOME_1">Let's go. We have a new camp set up, Jack, you're going to love it.</string>
  <string name="mob2aud¤MOB2_HEAR1_01">Hey... did you hear that?</string>
  <string name="mob2aud¤MOB2_HEAR1_02">Wait, what was that?</string>
  <string name="mob2aud¤MOB2_HEAR1_03">You hear something?</string>
  <string name="mob2aud¤MOB2_HEAR2_01">You had to hear it that time.</string>
  <string name="mob2aud¤MOB2_HEAR2_02">That's definitely something.</string>
  <string name="mob2aud¤MOB2_HEAR2_03">There it is again. Come on.</string>
  <string name="mob2aud¤MOB2_HERE_01">Think it came from around here somewhere.</string>
  <string name="mob2aud¤MOB2_HERE_02">Came from somewhere over here, right?</string>
  <string name="mob2aud¤MOB2_IG8_1">I found a body!</string>
  <string name="mob2aud¤MOB2_IG8_2">Fresh blood, must have just been killed. They're still here.</string>
  <string name="mob2aud¤MOB2_IG8_ALT_1">I found a body!</string>
  <string name="mob2aud¤MOB2_IG8_ALT_2">Looks fresh, still bleeding. Must just been killed. They're still here.</string>
  <string name="mob2aud¤MOB2_IG10_ARTB_1">~sl:0.0:1.0:1~Pray.</string>
  <string name="mob2aud¤MOB2_IG10_ART_2">Can I help you?</string>
  <string name="mob2aud¤MOB2_IG10_ART_3">Uh... I... I'm sorry. I-I don't mean to... stare.</string>
  <string name="mob2aud¤MOB2_IG10_ART_4">~sl:2.0:0.0~It's a graveyard. It's what people do here.</string>
  <string name="mob2aud¤MOB2_IG11_EXITL_1">~sl:0.0:2.2:1~Oh, uh, I'm sorry, I...</string>
  <string name="mob2aud¤MOB2_IG11_EXITL_2">I had a bit to drink. My friend... died...</string>
  <string name="mob2aud¤MOB2_IG11_EXITL_3">They can hear us, you know... they're still with us...</string>
  <string name="mob2aud¤MOB2_IG11_EXITR_1">Oh, um, I'm sorry, I'm sorry, I had a... had a bit to drink.</string>
  <string name="mob2aud¤MOB2_IG11_EXITR_2">Friend died...</string>
  <string name="mob2aud¤MOB2_IG11_EXITR_3">They can hear us, you know.</string>
  <string name="mob2aud¤MOB2_IG11_EXITR_4">They're still with us.</string>
  <string name="mob2aud¤MOB2_IG21_F_1">~sl:0.0:0.8~Dammit.~sl:2.0~Come on.</string>
  <string name="mob2aud¤MOB2_IG21_H_1">Follow me.</string>
  <string name="mob2aud¤MOB2_IG22_1">Come on, son...</string>
  <string name="mob2aud¤MOB2_IG22_2">There.</string>
  <string name="mob2aud¤MOB2_IG23_A_1">~sl:0.4:3.0:1~Okay, Arthur... now's our chance...</string>
  <string name="mob2aud¤MOB2_IG23_A_2">Let's go, quickly... now.</string>
  <string name="mob2aud¤MOB2_IG23_B_1">~sl:0.0:0.6:1~Come on.</string>
  <string name="mob2aud¤MOB2_IG23_C_1">Come on.</string>
  <string name="mob2aud¤MOB2_IG23_D_1">Come on.</string>
  <string name="mob2aud¤MOB2_IG23_E_1">Shit.</string>
  <string name="mob2aud¤MOB2_IG30_DAWD1_1">Don't back out on me now, Arthur.</string>
  <string name="mob2aud¤MOB2_IG30_DAWD2_1">Come on, let's just get this over with.</string>
  <string name="mob2aud¤MOB2_IG30_DAWD3_1">Are we doing this?</string>
  <string name="mob2aud¤MOB2_IG30_DAWD4_1">You coming?</string>
  <string name="mob2aud¤MOB2_IG30_ENTER_1">This way.</string>
  <string name="mob2aud¤MOB2_IG_0_1">~sl:0.0:4.2:1~Excuse me, sir. We have an appointment to see Mr. Bronte.</string>
  <string name="mob2aud¤MOB2_IG_0_2">Who are you?</string>
  <string name="mob2aud¤MOB2_IG_0_4">~sl:0.0:2.6~You get your boss down here and now,~sl:~so we can talk about this like gentlemen.</string>
  <string name="mob2aud¤MOB2_IG_0_6">~sl:0.0:1.4:1~Run along now, boy.</string>
  <string name="mob2aud¤MOB2_IG_0_7">Was that the special Dutch charm I heard so much about?</string>
  <string name="mob2aud¤MOB2_IG_0_8">Relax... I got this.</string>
  <string name="mob2aud¤MOB2_IG_3_1">Well, it looks like someone's been here.</string>
  <string name="mob2aud¤MOB2_IG_4_1">~sl:0.0:1.5~How they expect anyone to rest in peace~sl:~when they ain't even buried 'em in the ground?</string>
  <string name="mob2aud¤MOB2_IG_4_2">~sl:0.0:1.3~Is that what you want, Marston,~sl:0.2~peace?</string>
  <string name="mob2aud¤MOB2_IG_4_3">One day.</string>
  <string name="mob2aud¤MOB2_IG_5_1">~sl:0.0:1.7~When my time comes, Arthur...~sl:0.6~make sure they put me deep in the ground.</string>
  <string name="mob2aud¤MOB2_IG_5_2">With pleasure.</string>
  <string name="mob2aud¤MOB2_IG_5_3">~sl:0.9:1.9:1~This place gives me the chills.</string>
  <string name="mob2aud¤MOB2_IG_6_1">~sl:0.0:1.4~Shh, hold up.~sl:0.4~I think I heard something...</string>
  <string name="mob2aud¤MOB2_IG_6_2">What?</string>
  <string name="mob2aud¤MOB2_IG_6_3">~sl:0.0:1.6~Either the dead are waking up,~sl:1.0~or somebody's trying to wake 'em.</string>
  <string name="mob2aud¤MOB2_IG_6_4">~sl:0.0:1.2~Okay... ~sl:0.6~Come on.</string>
  <string name="mob2aud¤MOB2_INT_1">~t~In Italian: Inside.</string>
  <string name="mob2aud¤MOB2_INT_2">~t~In Italian: Who are these clowns?</string>
  <string name="mob2aud¤MOB2_INT_3">~t~In Italian: They've come about the boy we took.</string>
  <string name="mob2aud¤MOB2_INT_4">~t~In Italian: With money?</string>
  <string name="mob2aud¤MOB2_INT_5">Why do you take his son?</string>
  <string name="mob2aud¤MOB2_INT_6">Excuse me?</string>
  <string name="mob2aud¤MOB2_INT_7">I said...</string>
  <string name="mob2aud¤MOB2_INT_8">why did you take his son?</string>
  <string name="mob2aud¤MOB2_INT_9">We ain't got no problems with you, sir...</string>
  <string name="mob2aud¤MOB2_INT_10">nor you with us...</string>
  <string name="mob2aud¤MOB2_INT_11">but if you wanna start one...</string>
  <string name="mob2aud¤MOB2_INT_12">there is gonna be a lot of folks dead in this room before it's done.</string>
  <string name="mob2aud¤MOB2_INT_13">So, you walk into my city...</string>
  <string name="mob2aud¤MOB2_INT_14">stinking of shit and looking like this...</string>
  <string name="mob2aud¤MOB2_INT_15">and you come into my house, before you have a bath...</string>
  <string name="mob2aud¤MOB2_INT_16">and you tell me how to act?</string>
  <string name="mob2aud¤MOB2_INT_17">You ask me to show compassion?</string>
  <string name="mob2aud¤MOB2_INT_18">Have I not shown you almost infinite compassion already...</string>
  <string name="mob2aud¤MOB2_INT_19">by simply allowing you to breathe in my presence?</string>
  <string name="mob2aud¤MOB2_INT_20">Indeed you have.</string>
  <string name="mob2aud¤MOB2_INT_21">Now...</string>
  <string name="mob2aud¤MOB2_INT_22">we are simple country folk.</string>
  <string name="mob2aud¤MOB2_INT_23">All we have is each other...</string>
  <string name="mob2aud¤MOB2_INT_24">and you have gone, and you have took his son...</string>
  <string name="mob2aud¤MOB2_INT_25">over some dispute with some inbred ex-slavers.</string>
  <string name="mob2aud¤MOB2_INT_26">It ain't got nothing to do with anyone of us.</string>
  <string name="mob2aud¤MOB2_INT_27">You had nothing to do with destroying the liquor business?</string>
  <string name="mob2aud¤MOB2_INT_28">We was innocent bystanders...</string>
  <string name="mob2aud¤MOB2_INT_29">and that which we weren't innocent of, well we...</string>
  <string name="mob2aud¤MOB2_INT_30">we most surely were ignorant of.</string>
  <string name="mob2aud¤MOB2_INT_31">You, you, you twist words...</string>
  <string name="mob2aud¤MOB2_INT_32">you lie shamelessly...</string>
  <string name="mob2aud¤MOB2_INT_33">you think you are better than everyone else...</string>
  <string name="mob2aud¤MOB2_INT_34">~t~In Italian: I love you.</string>
  <string name="mob2aud¤MOB2_INT_35">~t~In Italian: Give these men drinks.</string>
  <string name="mob2aud¤MOB2_INT_36">Angelo Bronte.</string>
  <string name="mob2aud¤MOB2_INT_37">Dutch van der Linde...</string>
  <string name="mob2aud¤MOB2_INT_38">Arthur Morgan...</string>
  <string name="mob2aud¤MOB2_INT_39">Arthur, the pleasure is mine...</string>
  <string name="mob2aud¤MOB2_INT_40">John Marston.</string>
  <string name="mob2aud¤MOB2_INT_41">all mine, please.</string>
  <string name="mob2aud¤MOB2_INT_42">So, can my friend have his son?</string>
  <string name="mob2aud¤MOB2_INT_43">Of course, of course.</string>
  <string name="mob2aud¤MOB2_INT_44">But...</string>
  <string name="mob2aud¤MOB2_INT_45">should I be out of pocket over a misunderstanding?</string>
  <string name="mob2aud¤MOB2_INT_46">Of course I know you would not want that..</string>
  <string name="mob2aud¤MOB2_INT_47">No...</string>
  <string name="mob2aud¤MOB2_INT_48">No, no, no, so, how about this?</string>
  <string name="mob2aud¤MOB2_INT_49">You perform a simple job for me...</string>
  <string name="mob2aud¤MOB2_INT_50">and you get your son back.</string>
  <string name="mob2aud¤MOB2_INT_51">What is it?</string>
  <string name="mob2aud¤MOB2_INT_52">A couple of people have taken to grave robbing in the cemetery.</string>
  <string name="mob2aud¤MOB2_INT_53">That is a fine place for it, the best.</string>
  <string name="mob2aud¤MOB2_INT_54">I love this guy, I love you.</string>
  <string name="mob2aud¤MOB2_INT_55">See they've taken, not only to desecrating the dead...</string>
  <string name="mob2aud¤MOB2_INT_56">but they've done so without paying a tribute to the living.</string>
  <string name="mob2aud¤MOB2_INT_57">Thing is, they see my men, of course, they run a mile.</string>
  <string name="mob2aud¤MOB2_INT_58">So maybe you two head off...</string>
  <string name="mob2aud¤MOB2_INT_59">and you, Mr. Van der Linde...</string>
  <string name="mob2aud¤MOB2_INT_60">Why, you tell me more about my manners.</string>
  <string name="mob2aud¤MOB2_INT_61">Salute.</string>
  <string name="mob2aud¤MOB2_INT_62">Salute.</string>
  <string name="mob2aud¤MOB2_INT_LIA_1_1">There you are.</string>
  <string name="mob2aud¤MOB2_INT_LIA_1_2">You boys ready?</string>
  <string name="mob2aud¤MOB2_INT_LIA_1_3">'Course.</string>
  <string name="mob2aud¤MOB2_INT_LIA_2_1">What else do you know about this guy?</string>
  <string name="mob2aud¤MOB2_INT_LIB_1_1">Not much, just that he's some slick, little, greasy-haired European who's</string>
  <string name="mob2aud¤MOB2_INT_LIB_1_2">clearly got power and money.</string>
  <string name="mob2aud¤MOB2_INT_LIB_1_3">Now, listen, if we go in there and start shooting up the place,</string>
  <string name="mob2aud¤MOB2_INT_LIB_1_4">the boy's gonna get shot. That I guarantee.</string>
  <string name="mob2aud¤MOB2_INT_LIB_1_5">Feller like this is gonna have a lot of protection.</string>
  <string name="mob2aud¤MOB2_INT_LIB_1_6">Ain't no one gonna get shot, Arthur, so everyone just relax. We'll charm him.</string>
  <string name="mob2aud¤MOB2_INT_LIB_1_7">Trust me. This the place?</string>
  <string name="mob2aud¤MOB2_INT_LIB_1_8">Must be.</string>
  <string name="mob2aud¤MOB2_INT_LIB_1_9">You okay, John?</string>
  <string name="mob2aud¤MOB2_INT_LIB_1_10">I guess...</string>
  <string name="mob2aud¤MOB2_JACKARTHSHOUTED_3">~sl:0.7~Which ones?</string>
  <string name="mob2aud¤MOB2_JACKARTHSHOUTED_10">Oh, this one's got a house, ~rp~not as nice as Mr. Bronte's, mind you.</string>
  <string name="mob2aud¤MOB2_JACKARTHSHOUTED_14">Of course you did.</string>
  <string name="mob2aud¤MOB2_JACKARTHSPOKEN_3">Which ones?</string>
  <string name="mob2aud¤MOB2_JACKARTHSPOKEN_10">~sl:0.2~This one's got a house, ~rp~not as nice as Mr. Bronte's, mind you.</string>
  <string name="mob2aud¤MOB2_JACKARTHSPOKEN_14">~sl:0.4~Of course you did.</string>
  <string name="mob2aud¤MOB2_JACKARTH_1">Real good to see you, Jack.</string>
  <string name="mob2aud¤MOB2_JACKARTH_2">You too, Uncle Arthur. ~rp~Did you catch the bad guys?</string>
  <string name="mob2aud¤MOB2_JACKARTH_4">At the graveyard... ~rp~Uncle Dutch and Papa Bronte told me...</string>
  <string name="mob2aud¤MOB2_JACKARTH_5">Just Mister Bronte...</string>
  <string name="mob2aud¤MOB2_JACKARTH_6">Yeah,~rp~ me and your Pa dealt with them.</string>
  <string name="mob2aud¤MOB2_JACKARTH_7">I told him you would.</string>
  <string name="mob2aud¤MOB2_JACKARTH_8">Wait till you see this new camp.</string>
  <string name="mob2aud¤MOB2_JACKARTH_9">Not another one.</string>
  <string name="mob2aud¤MOB2_JACKARTH_11">That's okay.</string>
  <string name="mob2aud¤MOB2_JACKARTH_12">We'll get you settled and cleaned up in no time.</string>
  <string name="mob2aud¤MOB2_JACKARTH_13">Oh, I had a bath last night.</string>
  <string name="mob2aud¤MOB2_JACKJOHN_1">You sure you're okay, son?</string>
  <string name="mob2aud¤MOB2_JACKJOHN_2">I'm fine... ~rp~Papa Bronte said you'd come for me.</string>
  <string name="mob2aud¤MOB2_JACKJOHN_3">I'm... I'm sorry.</string>
  <string name="mob2aud¤MOB2_JACKJOHN_4">What for?</string>
  <string name="mob2aud¤MOB2_JACKJOHN_5">For... that... for taking so long...</string>
  <string name="mob2aud¤MOB2_JACKJOHN_6">~sl:0.0:5.0~I had a fun time. ~rp~I had my own room with a big bed and a toy box.~lr:0.3~And lots of books.</string>
  <string name="mob2aud¤MOB2_JACKJOHN_7">Did they... do anything to you?</string>
  <string name="mob2aud¤MOB2_JACKJOHN_8">Have you ever had spaghetti?</string>
  <string name="mob2aud¤MOB2_JACKJOHN_9">What? What's that?</string>
  <string name="mob2aud¤MOB2_JACKJOHN_10">It's food... it looks like worms, but it's delicious.</string>
  <string name="mob2aud¤MOB2_JACKJOHN_11">Is that right?</string>
  <string name="mob2aud¤MOB2_JACKJOHN_12">Papa Bronte teached me lots of Italian words.</string>
  <string name="mob2aud¤MOB2_JACKJOHN_13">~sl:0.0:1.6:1~Don't call him that, please...</string>
  <string name="mob2aud¤MOB2_JACKJOHN_14">~sl:0.0:3.6~You know cavallo? That means horse...~sl:0.3~and ~rp~pantofola, that's a slipper.</string>
  <string name="mob2aud¤MOB2_JACKJOHN_15">A slipper?</string>
  <string name="mob2aud¤MOB2_JACKJOHN_16">They gave me two pairs,~rp~ one for day and one for night.</string>
  <string name="mob2aud¤MOB2_JACKJOHN_17">Well, er, ~rp~I'm just glad you're alright.</string>
  <string name="mob2aud¤MOB2_JACKJOHN_18">~sl:0.0:0.9~Oh yes,~lr:~I had the best time, but ~rp~I can't wait to see momma. ~rp~Did she miss me?</string>
  <string name="mob2aud¤MOB2_JACKJOHN_19">She sure did. ~rp~Like you wouldn't know.</string>
  <string name="mob2aud¤MOB2_JACK_1">Can't believe we're doing this.</string>
  <string name="mob2aud¤MOB2_JACK_2">I know, but you won't care once we get the boy back.</string>
  <string name="mob2aud¤MOB2_JACK_3">That bastard better keep his word.</string>
  <string name="mob2aud¤MOB2_JBNT1SHOUTED_7">~sl:0.0:1.6~Dutch is with him now.~lr:0.3~All things considered, it ~rp~could've gone a lot worse.</string>
  <string name="mob2aud¤MOB2_JBNT1SHOUTED_9">~sl:0.0:1.5~He'll be fine.~sl:0.9~I figure... the Braithwaites were going to hold Jack ransom,</string>
  <string name="mob2aud¤MOB2_JBNT1SHOUTED_10">~sl:0.0:1.5~for all the money we cost 'em,~sl:0.2~and they must have sent him here so we couldn't get to him.</string>
  <string name="mob2aud¤MOB2_JBNT1SHOUTED_11">But Bronte knows by now there's no Braithwaites left to pay him.</string>
  <string name="mob2aud¤MOB2_JBNT1SHOUTED_12">~sl:0.0:2.2~Jack ain't much use to him anymore.~lr:0.6~Let's just... get this done... ~rp~and let Dutch handle the rest.</string>
  <string name="mob2aud¤MOB2_JBNT1SPOKEN_7">~sl:0.0:1.2~Dutch is with him now.~lr:~All things considered, it ~rp~could've gone a lot worse.</string>
  <string name="mob2aud¤MOB2_JBNT1SPOKEN_9">~sl:0.0:1.1~He'll be fine.~sl:0.9~I figure... the Braithwaites were going to hold Jack ransom,</string>
  <string name="mob2aud¤MOB2_JBNT1SPOKEN_10">~sl:0.0:2.0~for all the money we cost 'em.~sl:0.4~They must have sent him here so we couldn't get to him.</string>
  <string name="mob2aud¤MOB2_JBNT1SPOKEN_11">But... Bronte knows by now there's no Braithwaites left to pay him.</string>
  <string name="mob2aud¤MOB2_JBNT1SPOKEN_12">~sl:0.0:2.1~Jack ain't much use to him anymore.~lr:0.4~Let's just get this done... ~rp~and let Dutch handle the rest.</string>
  <string name="mob2aud¤MOB2_JBNT1_1">You know where the cemetery is?</string>
  <string name="mob2aud¤MOB2_JBNT1_2">I think so, ~rp~pretty sure I rode by it earlier. ~rp~It's real impressive.</string>
  <string name="mob2aud¤MOB2_JBNT1_3">You know, you did good, ~rp~holding your tongue in there.</string>
  <string name="mob2aud¤MOB2_JBNT1_4">Do you trust one word that comes out of that bastard's mouth?</string>
  <string name="mob2aud¤MOB2_JBNT1_5">We don't even know where Jack is.</string>
  <string name="mob2aud¤MOB2_JBNT1_6">Listen, ~rp~we found Bronte, ~rp~we got in there...</string>
  <string name="mob2aud¤MOB2_JBNT1_8">That poor kid. I ain't been a good father to him. I hope... he's okay.</string>
  <string name="mob2aud¤MOB2_JBNT1_13">I just hope you're right.</string>
  <string name="mob2aud¤MOB2_JCPS_1">Shit, that's all we need. We gotta lose them, Morgan!</string>
  <string name="mob2aud¤MOB2_JDN_1">Alright, let's get this done.</string>
  <string name="mob2aud¤MOB2_JFAIL_1">Goddamn it, Arthur! How are we gonna get Jack back now?</string>
  <string name="mob2aud¤MOB2_JGO_1">Grave robbers? You think he's taking us for a fool?</string>
  <string name="mob2aud¤MOB2_JGO_2">No idea. What choice do we have?</string>
  <string name="mob2aud¤MOB2_JGO_3">None, I guess.</string>
  <string name="mob2aud¤MOB2_JGO_4">This is idiotic...</string>
  <string name="mob2aud¤MOB2_JHCH_1">C'mon, Arthur.</string>
  <string name="mob2aud¤MOB2_JLST_1">Looks like we lost 'em for now. Come on, let's just get there.</string>
  <string name="mob2aud¤MOB2_JMNT_01">Come on, let's get this over with.</string>
  <string name="mob2aud¤MOB2_JMNT_02">Are you going to mount up?</string>
  <string name="mob2aud¤MOB2_JMNT_03">Are we doing this or not?</string>
  <string name="mob2aud¤MOB2_JONLOOK_01">Alright, let's see what's going on in here.</string>
  <string name="mob2aud¤MOB2_JONLOOK_02">C'mon, let's find them and get the hell outta here.</string>
  <string name="mob2aud¤MOB2_JRIDE_01">Alright, let's go.</string>
  <string name="mob2aud¤MOB2_JRIDE_02">Come on then.</string>
  <string name="mob2aud¤MOB2_KPLK_01">~sl:1.5:0.0:~Best keep looking.</string>
  <string name="mob2aud¤MOB2_KPLK_02">They can't be far, let's keep going.</string>
  <string name="mob2aud¤MOB2_KPLK_03">Alright, we got to keep looking.</string>
  <string name="mob2aud¤MOB2_KPLK_04">C'mon, let's keep on 'em.</string>
  <string name="mob2aud¤MOB2_KPLK_05">Let's keep going.</string>
  <string name="mob2aud¤MOB2_KPLK_06">Someone's here somewhere, c'mon.</string>
  <string name="mob2aud¤MOB2_LATE_01">Someone already cleaned this one out.</string>
  <string name="mob2aud¤MOB2_LATE_02">Looks like someone beat us to it here.</string>
  <string name="mob2aud¤MOB2_LATE_03">We're too late here. Been and gone.</string>
  <string name="mob2aud¤MOB2_LOCKED_01">It's locked, we'll have to go back the way we came.</string>
  <string name="mob2aud¤MOB2_LOCKED_02">Locked, let's just track back to where we came in.</string>
  <string name="mob2aud¤MOB2_LOOK_01">Don't exactly make it too hard for grave robbers, do they?</string>
  <string name="mob2aud¤MOB2_LOOK_02">Of all the ways I thought today was gonna turn out, this sure weren't one of them.</string>
  <string name="mob2aud¤MOB2_LOOK_03">Why do I get the feeling Bronte's got his feet up, laughing at us?</string>
  <string name="mob2aud¤MOB2_LOOK_04">Goddamn place... I mean, goshdarn shithole.</string>
  <string name="mob2aud¤MOB2_LOOK_05">Look at the size of these things... corpses in this city live better than we do.</string>
  <string name="mob2aud¤MOB2_LOOK_06">We've been on some strange jobs, Morgan, but this one...</string>
  <string name="mob2aud¤MOB2_LOOK_07">Where are these sons of bitches?</string>
  <string name="mob2aud¤MOB2_LOOK_08">Place is starting to make my skin crawl.</string>
  <string name="mob2aud¤MOB2_LOOK_09">Hope Dutch is enjoying his brandy and cigars.</string>
  <string name="mob2aud¤MOB2_LOOT_1">Alright, now let's find their stash. Gotta be round here someplace.</string>
  <string name="mob2aud¤MOB2_LOOT_2">Okay, but we'll need to be quick.</string>
  <string name="mob2aud¤MOB2_LOOT_3">We can't go back to Bronte empty-handed. Let's have a look where they first shot at us from.</string>
  <string name="mob2aud¤MOB2_LOOT_4">Robbing graverobbers... we've hit the big time.</string>
  <string name="mob2aud¤MOB2_MANSHRY1_01">What's the problem, Arthur? Let's go.</string>
  <string name="mob2aud¤MOB2_MANSHRY1_02">Come on, it's high time we met this 'Mr. Bronte'.</string>
  <string name="mob2aud¤MOB2_MANSHRY1_03">Are you coming or not? We waited long enough for you already.</string>
  <string name="mob2aud¤MOB2_MCS_1_1">You boys found my pappy's watch yet?</string>
  <string name="mob2aud¤MOB2_MCS_1_2">You boys found my pappy's watch yet?</string>
  <string name="mob2aud¤MOB2_MCS_2_1">Come on...</string>
  <string name="mob2aud¤MOB2_MCS_2_2">well let's go.</string>
  <string name="mob2aud¤MOB2_MCS_2_3">Shhh...</string>
  <string name="mob2aud¤MOB2_MCS_2_4">I think I heard someone coming.</string>
  <string name="mob2aud¤MOB2_MCS_2_5">I just hope we shot the right fellers.</string>
  <string name="mob2aud¤MOB2_MCS_2_6">Let's go.</string>
  <string name="mob2aud¤MOB2_MCS_2_7">Shhh...</string>
  <string name="mob2aud¤MOB2_MCS_2_8">I think I heard someone coming.</string>
  <string name="mob2aud¤MOB2_MCS_2_9">I just hope we shot the right fellers.</string>
  <string name="mob2aud¤MOB2_MORECOPS1_1">This place is like a maze.</string>
  <string name="mob2aud¤MOB2_MORECOPS1_2">They have to be here somewhere. You try the left and I'll go straight ahead.</string>
  <string name="mob2aud¤MOB2_MORECOPS2_1">I hate this place.</string>
  <string name="mob2aud¤MOB2_MORECOPS2_2">Me too. Why don't you go left... I'll keep going straight, alright?</string>
  <string name="mob2aud¤MOB2_NOLEAD_01">Are you going or not?</string>
  <string name="mob2aud¤MOB2_NOLEAD_02">I thought you were taking the lead?</string>
  <string name="mob2aud¤MOB2_NOLEAD_03">You said you were going first?</string>
  <string name="mob2aud¤MOB2_NOLEAD_04">Are we moving then?</string>
  <string name="mob2aud¤MOB2_NOLEAD_05">Go on then.</string>
  <string name="mob2aud¤MOB2_OKAY_1">You alright?</string>
  <string name="mob2aud¤MOB2_OKAY_2">I'm fine.</string>
  <string name="mob2aud¤MOB2_OTHER_1">Ok, I think this is it. Keep it down. Let's hitch the horses up ahead.</string>
  <string name="mob2aud¤MOB2_OUTOPEN2_1">Bastards are trying to draw us out.</string>
  <string name="mob2aud¤MOB2_OUTOPEN_1">Careful, they're leading us out in the open.</string>
  <string name="mob2aud¤MOB2_OVRTR_01">I'll try this way.</string>
  <string name="mob2aud¤MOB2_OVRTR_02">Hang on, that might be something.</string>
  <string name="mob2aud¤MOB2_OVRTR_03">I'm gonna check over here.</string>
  <string name="mob2aud¤MOB2_OVRTR_04">I'll check this way.</string>
  <string name="mob2aud¤MOB2_OVRTR_05">Hmm, think I see something.</string>
  <string name="mob2aud¤MOB2_OVRTR_06">Sooner we get this done, the sooner we get Jack back.</string>
  <string name="mob2aud¤MOB2_QN_01">What was that?</string>
  <string name="mob2aud¤MOB2_QN_02">You see anything?</string>
  <string name="mob2aud¤MOB2_RTRNBANTSHOUTED_8">So what did you say this was... a garden party?</string>
  <string name="mob2aud¤MOB2_RTRNBANTSHOUTED_9">A big gala at the mayor's house, ~rp~I'm told every rich fool in Lemoyne will be there.</string>
  <string name="mob2aud¤MOB2_RTRNBANTSPOKEN_8">So what'd you say this was... a garden party?</string>
  <string name="mob2aud¤MOB2_RTRNBANTSPOKEN_9">A big gala at the mayor's house. ~rp~I'm told every rich fool in Lemoyne will be there.</string>
  <string name="mob2aud¤MOB2_RTRNBANT_1">You had a nice night, then?</string>
  <string name="mob2aud¤MOB2_RTRNBANT_2">Most enjoyable... ~rp~well the man's an intolerable blowhard, ~rp~but he stocks a fine bar.</string>
  <string name="mob2aud¤MOB2_RTRNBANT_3">How did you fellers get on? ~rp~Any problems?</string>
  <string name="mob2aud¤MOB2_RTRNBANT_4">A whole heap of them. ~rp~We about doubled the population of that graveyard.</string>
  <string name="mob2aud¤MOB2_RTRNBANT_5">You know, ~rp~I thought I heard gunshots ~rp~but the gramophone was playing.</string>
  <string name="mob2aud¤MOB2_RTRNBANT_6">Unbelievable.</string>
  <string name="mob2aud¤MOB2_RTRNBANT_7">Each to their strengths, Arthur. ~rp~I went in there with a gun ~rp~and left with a party invitation.</string>
  <string name="mob2aud¤MOB2_RTRNBANT_10">And Bronte?</string>
  <string name="mob2aud¤MOB2_RTRNBANT_11">Oh he'll be there too... ~rp~seems to more or less run this city, ~rp~at least that's the way he sees it.</string>
  <string name="mob2aud¤MOB2_RTRNBANT_12">Could open up some opportunities for us. It's been a chaotic few days, but we can finally move forward now.</string>
  <string name="mob2aud¤MOB2_RTRNBANT_13">Get the money we need and disappear.</string>
  <string name="mob2aud¤MOB2_RTRNBANT_14">Anyway, ~rp~we got Jack and ~rp~that's all that matters for now. ~rp~Come on.</string>
  <string name="mob2aud¤MOB2_RTRNCAMP_1">Alright, let's get this boy back to his mother.</string>
  <string name="mob2aud¤MOB2_RTRNMNTUP_01">Mount up, Arthur, it's been a long night.</string>
  <string name="mob2aud¤MOB2_RTRNMNTUP_02">Let's go, Abigail will be worried sick.</string>
  <string name="mob2aud¤MOB2_RTRNMNTUP_03">Why do I spend my life waiting on you, Arthur?</string>
  <string name="mob2aud¤MOB2_RTRN_1">Come on, quick, let's get back to Dutch.</string>
  <string name="mob2aud¤MOB2_RTRN_WHIS_1">Come on, quick, let's get back to Dutch.</string>
  <string name="mob2aud¤MOB2_SB_ARR_1">Hey, they're back! I think I see Jack!</string>
  <string name="mob2aud¤MOB2_SHUSH_01">Shush.</string>
  <string name="mob2aud¤MOB2_SHUSH_02">Shush.</string>
  <string name="mob2aud¤MOB2_SHUSH_03">Shush.</string>
  <string name="mob2aud¤MOB2_SHUSH_04">Shush.</string>
  <string name="mob2aud¤MOB2_SHUSH_05">Wait.</string>
  <string name="mob2aud¤MOB2_SHUSH_06">Wait a second.</string>
  <string name="mob2aud¤MOB2_SHUSH_07">Hold on.</string>
  <string name="mob2aud¤MOB2_SHUSH_08">Quiet.</string>
  <string name="mob2aud¤MOB2_SHUSH_09">Stop.</string>
  <string name="mob2aud¤MOB2_STAYQUIET_01">Stay quiet, we don't wanna spook 'em.</string>
  <string name="mob2aud¤MOB2_STAYQUIET_02">Keep it down. Don't want 'em to bolt on us.</string>
  <string name="mob2aud¤MOB2_THFWRN1_1">Let's stay on them, come on!</string>
  <string name="mob2aud¤MOB2_THFWRN2_1">Come on, dammit! We're gonna lose them!</string>
  <string name="mob2aud¤MOB2_THFWRN12_1">Let's get after 'em!</string>
  <string name="mob2aud¤MOB2_THFWRN22_1">What are you doing? They're getting away!</string>
  <string name="mob2aud¤MOB2_WELLDONE_1">Nice shooting, Arthur.</string>
  <string name="mob2aud¤MOB2_WHERE_01">You see 'em?</string>
  <string name="mob2aud¤MOB2_WHERE_02">Where are those sons of bitches?</string>
  <string name="mob2aud¤MOB2_WHERE_03">I don't see 'em.</string>
  <string name="mob2aud¤MOB2_WHERE_04">Where'd they go now?</string>
  <string name="mob2aud¤MOB2_WHERE_05">Damn fog!</string>
  <string name="mob2aud¤MOB2_WMNA_1">You see that?</string>
  <string name="mob2aud¤MOB2_WMNA_2">Stuff of nightmares.</string>
  <string name="mob2aud¤MOB2_WMNJ_1">That's a face you don't forget.</string>
  <string name="mob3¤MOB3_ABANDON">The gang was abandoned.</string>
  <string name="mob3¤MOB3_BLIP_CASH">Cashier</string>
  <string name="mob3¤MOB3_BLIP_CUST">Customer</string>
  <string name="mob3¤MOB3_BLIP_SAFE">Safe</string>
  <string name="mob3¤MOB3_DEADEYE">You will now remain in Dead Eye when firing without any targets tagged.</string>
  <string name="mob3¤MOB3_FAIL_CASH">The cashier was killed before he opened the safe.</string>
  <string name="mob3¤MOB3_FAIL_WAGON">The wagon became immobile.</string>
  <string name="mob3¤MOB3_HELP_TROL">Use ~INPUT_VEH_SHUFFLE~ to swap to the other side of the trolley.</string>
  <string name="mob3¤MOB3_LOOT">Loot</string>
  <string name="mob3¤MOB3_S1_OBJ1">Rob the ~o~customers~s~</string>
  <string name="mob3¤MOB3_S1_OBJ2">Force the cashier to open the ~o~safe~s~</string>
  <string name="mob3¤MOB3_S1_OBJ3">Search the ~o~safe~s~</string>
  <string name="mob3¤MOB3_S2_OBJ1">Fend off the ~e~lawmen~s~</string>
  <string name="mob3¤MOB3_S3_OBJ1">Fend off the ~e~lawmen~s~</string>
  <string name="mob3¤MOB3_S4_OBJ1">Follow ~o~Lenny~s~</string>
  <string name="mob3¤MOB3_S5_OBJ1">Follow ~o~Lenny~s~</string>
  <string name="mob3¤MOB3_S5_OBJ2">Get on the ~o~wagon~s~</string>
  <string name="mob3¤MOB3_S6_OBJ1">Take out the ~e~pursuers~s~</string>
  <string name="mob3¤MOB3_SAFE">Safe</string>
  <string name="mob3¤MOB3_SWAP_SIDE">Swap Sides</string>
  <string name="mob3¤MOB3_WARNEXIT">Return to the ~o~station~s~</string>
  <string name="mob3¤MOB3_WARN_LENNY">Keep up with ~o~Lenny~s~</string>
  <string name="mob3aud¤MOB3_ACHECK_1">You alright, Dutch?</string>
  <string name="mob3aud¤MOB3_ACHECK_2">I won't lie. I've been better, son.</string>
  <string name="mob3aud¤MOB3_ACHECK_3">Lenny, you keep an eye on him.</string>
  <string name="mob3aud¤MOB3_ACHECK_4">Of course.</string>
  <string name="mob3aud¤MOB3_ANTD_01">Come on, stop toying with them.</string>
  <string name="mob3aud¤MOB3_ANTD_02">Let's move this along, we don't have the time for games.</string>
  <string name="mob3aud¤MOB3_ANTL_01">Sorry for my friend here. He's got a bad nature.</string>
  <string name="mob3aud¤MOB3_ANTL_02">Always gotta mess with them, don't you?</string>
  <string name="mob3aud¤MOB3_ATTACKD_1">~sl:0.5:0.0~Son of a bitch!</string>
  <string name="mob3aud¤MOB3_BLOWN_1">~sl:0.5:0.0~That'll do it!</string>
  <string name="mob3aud¤MOB3_DCHECK1_1">Stick with me, Dutch. I'll lead you out.</string>
  <string name="mob3aud¤MOB3_DCHECK2_01">Let's go, Dutch.</string>
  <string name="mob3aud¤MOB3_DCHECK2_02">Okay, boss, let's move.</string>
  <string name="mob3aud¤MOB3_DCHECK2_03">Let's move up, Dutch.</string>
  <string name="mob3aud¤MOB3_DCHECK3_1">~sl:1.5~How you doing there, boss?</string>
  <string name="mob3aud¤MOB3_DCHECK3_2">I'm okay.</string>
  <string name="mob3aud¤MOB3_DEFENDL_01">You take right, Lenny.</string>
  <string name="mob3aud¤MOB3_DEFENDL_02">Lenny, go right of me.</string>
  <string name="mob3aud¤MOB3_DEFEND_02_01">They're on the balcony! To my right!</string>
  <string name="mob3aud¤MOB3_DEFEND_02_02">Watch out... got some on the balcony here!</string>
  <string name="mob3aud¤MOB3_DEFEND_03B_1">Damn it, they're still coming!</string>
  <string name="mob3aud¤MOB3_DEFEND_03B_2">We're gonna get outta here, 'kay?</string>
  <string name="mob3aud¤MOB3_DEFEND_03_1">~sl:0.8:0.0~How many of them are there?</string>
  <string name="mob3aud¤MOB3_DEFEND_03_2">Just keep shooting 'til nothing moves!</string>
  <string name="mob3aud¤MOB3_DEFEND_04_01">Okay, let's move! Come on!</string>
  <string name="mob3aud¤MOB3_DEFEND_04_02">This is our chance to move! Let's go!</string>
  <string name="mob3aud¤MOB3_DKILL_01">Goddammit, what are you doing?</string>
  <string name="mob3aud¤MOB3_DKILL_02">For Christ's sake, that's enough! We are here for the money.</string>
  <string name="mob3aud¤MOB3_DSHOUT_01">Bronte is going to pay for this!</string>
  <string name="mob3aud¤MOB3_DSHOUT_02">That bastard must have called in every cop in the city!</string>
  <string name="mob3aud¤MOB3_EXT_1">You know what, Dutch...</string>
  <string name="mob3aud¤MOB3_EXT_2">next time...</string>
  <string name="mob3aud¤MOB3_EXT_3">let's not damn discretion.</string>
  <string name="mob3aud¤MOB3_EXT_4">Seemed like a good lead.</string>
  <string name="mob3aud¤MOB3_EXT_5">I know but...</string>
  <string name="mob3aud¤MOB3_EXT_6">Well, we made it...</string>
  <string name="mob3aud¤MOB3_EXT_7">thanks to you.</string>
  <string name="mob3aud¤MOB3_EXT_8">Don't mention it.</string>
  <string name="mob3aud¤MOB3_EXT_9">Yeah.</string>
  <string name="mob3aud¤MOB3_EXT_10">You're a good kid.</string>
  <string name="mob3aud¤MOB3_EXT_11">And we each got...</string>
  <string name="mob3aud¤MOB3_EXT_12">fifteen dollars.</string>
  <string name="mob3aud¤MOB3_EXT_13">Oh, and a quarter...</string>
  <string name="mob3aud¤MOB3_EXT_14">don't forget the quarter.</string>
  <string name="mob3aud¤MOB3_EXT_15">Shut up, Arthur.</string>
  <string name="mob3aud¤MOB3_EXT_16">He set us up.</string>
  <string name="mob3aud¤MOB3_EXT_17">Played me like a yokel.</string>
  <string name="mob3aud¤MOB3_EXT_18">Put the law on us.</string>
  <string name="mob3aud¤MOB3_EXT_19">What did we do to him?</string>
  <string name="mob3aud¤MOB3_EXT_20">What did I do to him?</string>
  <string name="mob3aud¤MOB3_EXT_21">I guess he thinks he's the king round here.</string>
  <string name="mob3aud¤MOB3_EXT_22">He don't want the likes of you.</string>
  <string name="mob3aud¤MOB3_EXT_23">So...</string>
  <string name="mob3aud¤MOB3_EXT_24">what're we doing next, Dutch?</string>
  <string name="mob3aud¤MOB3_EXT_25">We just need money...</string>
  <string name="mob3aud¤MOB3_EXT_26">one more decent take and we're gone.</string>
  <string name="mob3aud¤MOB3_EXT_27">The bank is our bet.</string>
  <string name="mob3aud¤MOB3_EXT_28">Hosea agrees.</string>
  <string name="mob3aud¤MOB3_EXT_29">Even after that?</string>
  <string name="mob3aud¤MOB3_EXT_30">Especially after that.</string>
  <string name="mob3aud¤MOB3_EXT_31">I don't feel so good.</string>
  <string name="mob3aud¤MOB3_EXT_32">Ah, you just got a bash on the head.</string>
  <string name="mob3aud¤MOB3_EXT_33">Come on, I'm taking you back to camp.</string>
  <string name="mob3aud¤MOB3_EXT_34">Hey, you did real good there, Lenny...</string>
  <string name="mob3aud¤MOB3_EXT_35">just wish it could have turned out better.</string>
  <string name="mob3aud¤MOB3_EXT_36">Well, can't win 'em all.</string>
  <string name="mob3aud¤MOB3_EXT_LI_1">~sl:1.7:0.0~I think we're clear!</string>
  <string name="mob3aud¤MOB3_GETON_01">Arthur, come on! Before any more show up.</string>
  <string name="mob3aud¤MOB3_GETON_02">Let's get out of here, Arthur!</string>
  <string name="mob3aud¤MOB3_GETON_03">Shit, Arthur, let's go!</string>
  <string name="mob3aud¤MOB3_HEAD_1">Head for that wagon!</string>
  <string name="mob3aud¤MOB3_HELPL_01">Arthur, you need to help Lenny, now!</string>
  <string name="mob3aud¤MOB3_HELPL_02">Need you on the left now, Arthur, come on!</string>
  <string name="mob3aud¤MOB3_HURT_1">You okay, Dutch?</string>
  <string name="mob3aud¤MOB3_HURT_2">~sl:0.0:2.2~Took a real bang on the head back there,~sl:~I'm seeing three of everything.</string>
  <string name="mob3aud¤MOB3_HURT_3">You just stay down, I'll hold them off.</string>
  <string name="mob3aud¤MOB3_IG1_1">I said open the gate and let my acquaintance in.</string>
  <string name="mob3aud¤MOB3_IG1_2">Yes, of course.</string>
  <string name="mob3aud¤MOB3_IG2_1">There's nothing much here!</string>
  <string name="mob3aud¤MOB3_IG2_2">What?</string>
  <string name="mob3aud¤MOB3_IG2_3">There's nothing really here!</string>
  <string name="mob3aud¤MOB3_IG2_4">You're sure?</string>
  <string name="mob3aud¤MOB3_IG2_5">Yes.</string>
  <string name="mob3aud¤MOB3_IG2_6">Then get out here and get ready for company.</string>
  <string name="mob3aud¤MOB3_IG2_7">All of you! Behave.</string>
  <string name="mob3aud¤MOB3_IG2_8">We don't want to hurt any of you.</string>
  <string name="mob3aud¤MOB3_IG5_DUTCH_1">Mr. M, check the safe.</string>
  <string name="mob3aud¤MOB3_IG5_DUTCH_2">Sure...</string>
  <string name="mob3aud¤MOB3_IG5_OPEN_1">Open it.</string>
  <string name="mob3aud¤MOB3_IG5_OPEN_2">I don't think they keep much cash in there.</string>
  <string name="mob3aud¤MOB3_IG5_OPEN_3">Open it!</string>
  <string name="mob3aud¤MOB3_IG10_1">Damn, they blocked the road!</string>
  <string name="mob3aud¤MOB3_IG10_2">~sl:0.0:0.8~Hold on...~sl:1.0~use this.</string>
  <string name="mob3aud¤MOB3_IG10_3">~sl:0.7:0.0~Try to shoot it, Arthur!</string>
  <string name="mob3aud¤MOB3_IG11_A_1">Damnit, do something!</string>
  <string name="mob3aud¤MOB3_IG11_B_1">Arthur, come on!</string>
  <string name="mob3aud¤MOB3_IG11_C_1">Do something!</string>
  <string name="mob3aud¤MOB3_INT_1">There you are.</string>
  <string name="mob3aud¤MOB3_INT_2">Come on, keep walking...</string>
  <string name="mob3aud¤MOB3_INT_3">you're late.</string>
  <string name="mob3aud¤MOB3_INT_4">A couple of days in this place...</string>
  <string name="mob3aud¤MOB3_INT_5">you've turned into some clock watching city boy.</string>
  <string name="mob3aud¤MOB3_INT_6">What's the urgency?</string>
  <string name="mob3aud¤MOB3_INT_7">There you are.</string>
  <string name="mob3aud¤MOB3_INT_8">Come on, keep walking...</string>
  <string name="mob3aud¤MOB3_INT_9">you're late.</string>
  <string name="mob3aud¤MOB3_INT_10">A couple of days in this place</string>
  <string name="mob3aud¤MOB3_INT_11">you've turned into some clock watching city boy.</string>
  <string name="mob3aud¤MOB3_INT_12">What's the urgency?</string>
  <string name="mob3aud¤MOB3_INT_13">We need to leave...</string>
  <string name="mob3aud¤MOB3_INT_14">forever.</string>
  <string name="mob3aud¤MOB3_INT_15">We've been doing well, making money...</string>
  <string name="mob3aud¤MOB3_INT_16">but for us all to leave together...</string>
  <string name="mob3aud¤MOB3_INT_17">we need enough for a boat.</string>
  <string name="mob3aud¤MOB3_INT_18">Now I found a friendly ship captain...</string>
  <string name="mob3aud¤MOB3_INT_19">he's willing to take us to Australia, or Tahiti.</string>
  <string name="mob3aud¤MOB3_INT_20">We just need to pay for passage and...</string>
  <string name="mob3aud¤MOB3_INT_21">give him money for land when we get there.</string>
  <string name="mob3aud¤MOB3_INT_22">No questions asked.</string>
  <string name="mob3aud¤MOB3_INT_23">We will disappear.</string>
  <string name="mob3aud¤MOB3_INT_24"> Be reborn.</string>
  <string name="mob3aud¤MOB3_INT_25">Well, where the hell is Tahiti?</string>
  <string name="mob3aud¤MOB3_INT_26">South Pacific.</string>
  <string name="mob3aud¤MOB3_INT_27">An untouched paradise.</string>
  <string name="mob3aud¤MOB3_INT_28">Who lives there?</string>
  <string name="mob3aud¤MOB3_INT_29">Tahitians, I guess.</string>
  <string name="mob3aud¤MOB3_INT_30">We made a bit of money on that riverboat job, but...</string>
  <string name="mob3aud¤MOB3_INT_31">not enough for us to leave and live peacefully.</string>
  <string name="mob3aud¤MOB3_INT_32">Where's the rest coming from?</string>
  <string name="mob3aud¤MOB3_INT_33">In there.</string>
  <string name="mob3aud¤MOB3_INT_34">How we gonna get enough money...</string>
  <string name="mob3aud¤MOB3_INT_35">for the passage of a whole boat...</string>
  <string name="mob3aud¤MOB3_INT_36">a captain's discretion, and land enough to keep us all?</string>
  <string name="mob3aud¤MOB3_INT_37">In there.</string>
  <string name="mob3aud¤MOB3_INT_38">So we are gonna rob that place?</string>
  <string name="mob3aud¤MOB3_INT_39">Well, I didn't think we was fixing the plumbing.</string>
  <string name="mob3aud¤MOB3_INT_40">I don't know if you have noticed, but we are on the clock.</string>
  <string name="mob3aud¤MOB3_INT_41">I reckon we got a few days before the...</string>
  <string name="mob3aud¤MOB3_INT_42">Pinkertons show and then, well, we're done.</string>
  <string name="mob3aud¤MOB3_INT_43">Now, we need money...</string>
  <string name="mob3aud¤MOB3_INT_44">Bronte said this place has got money.</string>
  <string name="mob3aud¤MOB3_INT_45">Come on.</string>
  <string name="mob3aud¤MOB3_INT_46">Ladies and gentlemen, this is a robbery...</string>
  <string name="mob3aud¤MOB3_INT_47">behave as I tell you, and none of you will die.</string>
  <string name="mob3aud¤MOB3_INT_LI_1">~sl:0.0:0.6~There you are.~sl:~Come on, keep walking. You're late.</string>
  <string name="mob3aud¤MOB3_INT_LO_1">Annoy me, and you all will.</string>
  <string name="mob3aud¤MOB3_INT_LO_2">Now, remember, we just want money. Don't make us kill you.</string>
  <string name="mob3aud¤MOB3_INT_LO_3">Mr. M, relieve these fine folks of their valuables. Mr. S, check that room back there.</string>
  <string name="mob3aud¤MOB3_INT_LO_4">I got this one.</string>
  <string name="mob3aud¤MOB3_INT_LO_5">Dying is your choice, not mine. Kindly open that gate and let my acquaintance inside?</string>
  <string name="mob3aud¤MOB3_KILLCLERK_1">Hey, that is not what we do, damn it! You know that.</string>
  <string name="mob3aud¤MOB3_LENGOOD_01">I'm good.</string>
  <string name="mob3aud¤MOB3_LENGOOD_02">I think so.</string>
  <string name="mob3aud¤MOB3_LENNYOK_01">You alright there, kid?</string>
  <string name="mob3aud¤MOB3_LENNYOK_02">Kid, you okay?</string>
  <string name="mob3aud¤MOB3_LKILL_01">Damn, what was that for?</string>
  <string name="mob3aud¤MOB3_LKILL_02">What the hell? Cool it down, alright?</string>
  <string name="mob3aud¤MOB3_MADEIT_1">We're through!</string>
  <string name="mob3aud¤MOB3_MADEIT_2">~sl:0.8:0.0~You see any more?</string>
  <string name="mob3aud¤MOB3_MADEIT_3">Just keep going, kid.</string>
  <string name="mob3aud¤MOB3_MADEIT_4">You okay back there?</string>
  <string name="mob3aud¤MOB3_MADEIT_5">Don't worry about me, just get us out of here.</string>
  <string name="mob3aud¤MOB3_MCS1_1">Damn!</string>
  <string name="mob3aud¤MOB3_MCS1_2">We got a problem.</string>
  <string name="mob3aud¤MOB3_MCS1_3">There's a ton of cops out there.</string>
  <string name="mob3aud¤MOB3_MCS1_4">Come out now!</string>
  <string name="mob3aud¤MOB3_MCS1_5">We got you surrounded!</string>
  <string name="mob3aud¤MOB3_MCS1_6">That greasy son of a bitch...~n~~m~I said come out now!</string>
  <string name="mob3aud¤MOB3_MCS1_7">he set us up.</string>
  <string name="mob3aud¤MOB3_MCS1_8">You think?</string>
  <string name="mob3aud¤MOB3_MCS1_9">This seem like a good time for sarcasm to you, Arthur?</string>
  <string name="mob3aud¤MOB3_MCS1_10">What we gonna do gentlemen?</string>
  <string name="mob3aud¤MOB3_MCS1_11">Something!</string>
  <string name="mob3aud¤MOB3_MCS1_12">The trolley...</string>
  <string name="mob3aud¤MOB3_MCS1_13">the trolley!</string>
  <string name="mob3aud¤MOB3_MCS1_14">Follow me gentlemen!</string>
  <string name="mob3aud¤MOB3_MCS1_15">Go...</string>
  <string name="mob3aud¤MOB3_MCS1_16">now.</string>
  <string name="mob3aud¤MOB3_MCS1_17">Does this trolley go to Tahiti?</string>
  <string name="mob3aud¤MOB3_MCS1_18">I hope so!</string>
  <string name="mob3aud¤MOB3_MCS1_LI_1">There's almost nothing here!</string>
  <string name="mob3aud¤MOB3_MCS1_LI_2">There should be stacks of cash in there... he told us there was... look again...</string>
  <string name="mob3aud¤MOB3_MCS1_LI_3">There's no stacks... a few dollars and coins, that's it.</string>
  <string name="mob3aud¤MOB3_MCS2_1">Slow this thing down.</string>
  <string name="mob3aud¤MOB3_MCS2_2">I'll try.</string>
  <string name="mob3aud¤MOB3_MCS2_3">The thing's broke...</string>
  <string name="mob3aud¤MOB3_MCS2_4">hold on!</string>
  <string name="mob3aud¤MOB3_MCS2_5">Dutch...</string>
  <string name="mob3aud¤MOB3_MSC2_LO_1">Are you okay, Dutch?</string>
  <string name="mob3aud¤MOB3_MSC2_LO_2">~sl:0.0:2.6:1~Sure, just about.</string>
  <string name="mob3aud¤MOB3_MSC2_LO_3">~sl:0.2:0.7:1~He's fine.</string>
  <string name="mob3aud¤MOB3_MSC2_LO_5">~sl:0.0:1.9:1~Ahh, shit!</string>
  <string name="mob3aud¤MOB3_NOSHOOTD_01">At least shoot something, Arthur!</string>
  <string name="mob3aud¤MOB3_NOSHOOTD_02">What are you waiting for, Arthur?</string>
  <string name="mob3aud¤MOB3_NOSHOOTL_01">Shoot, Arthur!</string>
  <string name="mob3aud¤MOB3_NOSHOOTL_02">Why aren't you shooting, Arthur?</string>
  <string name="mob3aud¤MOB3_ODR4_1">~sl:0.0:3.1~First the O'Driscolls jump us in camp, now this...~sl:~we need to wake up.</string>
  <string name="mob3aud¤MOB3_ODR4_2">We'll wake up after we get the hell out of here!</string>
  <string name="mob3aud¤MOB3_OTHER_1">I already checked in there. There's nothing.</string>
  <string name="mob3aud¤MOB3_PREBANT_1">So you think they scooped him up or he turned on us?</string>
  <string name="mob3aud¤MOB3_PREBANT_2">~sl:0.0:3.2~Kieran? There's no way he would have gone back~sl:~to Colm of his own volition.</string>
  <string name="mob3aud¤MOB3_PREBANT_3">~sl:0.0:1.6~He'd been murdered on the spot.~sl:0.6~But if they got to him, got inside his head, who knows?</string>
  <string name="mob3aud¤MOB3_PREBANT_4">And now they know where we're holed up...</string>
  <string name="mob3aud¤MOB3_PREBANT_5">~sl:0.0:3.0~Maybe. They're a pretty scattered bunch and~sl:~we didn't leave no survivors.</string>
  <string name="mob3aud¤MOB3_PREBANT_6">In any case, we'll be on our way soon.</string>
  <string name="mob3aud¤MOB3_PREBANT_7">You mean... this boat you were talking about?</string>
  <string name="mob3aud¤MOB3_PREBANT_8">~sl:0.0:3.5~How would you like to feel some sun on your bones~sl:~and sand beneath your feet?</string>
  <string name="mob3aud¤MOB3_PREBANT_9">~sl:0.6~Sounds alright to me.</string>
  <string name="mob3aud¤MOB3_RECOVER1_1">Dutch?</string>
  <string name="mob3aud¤MOB3_RECOVER1_2">Yeah, I'm okay!</string>
  <string name="mob3aud¤MOB3_RECOVER2_1">You okay there, Dutch?</string>
  <string name="mob3aud¤MOB3_RECOVER2_2">I'm fine.</string>
  <string name="mob3aud¤MOB3_ROBD_01">Why aren't you taking donations, Mr. M?</string>
  <string name="mob3aud¤MOB3_ROBD_02">Why aren't their pockets empty yet, Mr. M?</string>
  <string name="mob3aud¤MOB3_ROBD_03">Come on, these people are itching to part with their valuables.</string>
  <string name="mob3aud¤MOB3_ROBD_04">Get their money, let's hurry this up.</string>
  <string name="mob3aud¤MOB3_ROBD_05">Check them all, Mr. M, I don't want anyone feeling left out.</string>
  <string name="mob3aud¤MOB3_ROBL_01">Come on, these folks must have something on them.</string>
  <string name="mob3aud¤MOB3_ROBL_02">Do you want me to frisk them or you got this?</string>
  <string name="mob3aud¤MOB3_S3_OBJ1_01">Hold them off, fellers!</string>
  <string name="mob3aud¤MOB3_S3_OBJ1_02">Alright, shoot us some space, boys!</string>
  <string name="mob3aud¤MOB3_S3_REMIND_01">Come on, Arthur, we need to get out of here!</string>
  <string name="mob3aud¤MOB3_S3_REMIND_02">Let's go, Arthur, this way!</string>
  <string name="mob3aud¤MOB3_S3_REMIND_03">This way, Arthur, come on!</string>
  <string name="mob3aud¤MOB3_S3_REMIND_04">Hurry, Arthur, into the alleys!</string>
  <string name="mob3aud¤MOB3_S4_BALCONY_1">Eyes up! On the balcony!</string>
  <string name="mob3aud¤MOB3_S4_COURT_1">Shit, they're in here too.</string>
  <string name="mob3aud¤MOB3_S4_COURT_2">We can't let them follow us!</string>
  <string name="mob3aud¤MOB3_S4_DOWN_1">Look out, they blocked the road!</string>
  <string name="mob3aud¤MOB3_S4_HORSES_1">Riders, watch out!</string>
  <string name="mob3aud¤MOB3_S4_MOVE_1">Now's our chance, let's go!</string>
  <string name="mob3aud¤MOB3_S4_OBJ_1">Through here, let's go.</string>
  <string name="mob3aud¤MOB3_S4_REMIND_01">Come on, Arthur, let's go.</string>
  <string name="mob3aud¤MOB3_S4_REMIND_02">Let's go, Arthur, stick with us.</string>
  <string name="mob3aud¤MOB3_S4_REMIND_03">Stay with us, Arthur.</string>
  <string name="mob3aud¤MOB3_S4_REMIND_04">We need to go, Arthur, stay with us.</string>
  <string name="mob3aud¤MOB3_S4_RIGHT_1">Go right!</string>
  <string name="mob3aud¤MOB3_S4_STREET1_1">This way, onto the street!</string>
  <string name="mob3aud¤MOB3_S4_STREET2_1">We gotta move, boss, stay with me!</string>
  <string name="mob3aud¤MOB3_S5_BANT1_01">Don't damage that wagon! We need a way out of here!</string>
  <string name="mob3aud¤MOB3_S5_BANT1_02">Keep that wagon intact, okay? We might need it!</string>
  <string name="mob3aud¤MOB3_S5_BANT2_01">Get on the damn wagon, Arthur!</string>
  <string name="mob3aud¤MOB3_S5_BANT2_02">Hurry up! We need to get out of here, now!</string>
  <string name="mob3aud¤MOB3_S5_BANT2_03">What are you doing? We gotta move!</string>
  <string name="mob3aud¤MOB3_S6_OBJ1_01">Looks like they ain't giving up yet!</string>
  <string name="mob3aud¤MOB3_S6_OBJ1_02">Look! We ain't done yet!</string>
  <string name="mob3aud¤MOB3_S6_WAVE1_01">They're chasing us, take them out.</string>
  <string name="mob3aud¤MOB3_S6_WAVE1_02">Coming from behind us, get rid of them.</string>
  <string name="mob3aud¤MOB3_S6_WAVE3_01">There are more on my right!</string>
  <string name="mob3aud¤MOB3_S6_WAVE3_02">To my right, shoot them down!</string>
  <string name="mob3aud¤MOB3_S6_WAVE4_01">Street on the left! They're still coming!</string>
  <string name="mob3aud¤MOB3_S6_WAVE4_02">On the left there, hold them off!</string>
  <string name="mob3aud¤MOB3_S6_WAVE5_01">Look out on the right, fellers!</string>
  <string name="mob3aud¤MOB3_S6_WAVE5_02">We got more on the right!</string>
  <string name="mob3aud¤MOB3_SEARCH_01">Are you going to see what's in there?</string>
  <string name="mob3aud¤MOB3_SEARCH_02">Clear that safe, let's go.</string>
  <string name="mob3aud¤MOB3_SEARCH_03">What is taking so long here?</string>
  <string name="mob3aud¤MOB3_SHOOTD_01">Oh for Christ's sake, are you trying to get us caught here?</string>
  <string name="mob3aud¤MOB3_SHOOTD_02">What are you doing? Put the damn gun down.</string>
  <string name="mob3aud¤MOB3_SHOOTL_01">What the hell are you shooting for?</string>
  <string name="mob3aud¤MOB3_SHOOTL_02">Hey, stop that! Are you crazy?</string>
  <string name="mob3aud¤MOB3_SLOW_1">Arthur, slow us down!</string>
  <string name="mob3aud¤MOB3_STATHELP_01">What's the holdup Mr. M? Help our friend here open the safe.</string>
  <string name="mob3aud¤MOB3_STATHELP_02">The safe, Mr. M., come on. Let these poor people get back to their lives.</string>
  <string name="mob3aud¤MOB3_STILLDAWD_01">Like I said, we're on the clock here.</string>
  <string name="mob3aud¤MOB3_STILLDAWD_02">Get the money and let's go. Come on.</string>
  <string name="mob3aud¤MOB3_STILLDAWD_03">Are you hearing me? Hurry this along.</string>
  <string name="mob3aud¤MOB3_STOPD_01">Okay, I think they got the message.</string>
  <string name="mob3aud¤MOB3_STOPD_02">Hey, keep your cool now...</string>
  <string name="mob3aud¤MOB3_STOPL_01">Hey, hey, go easy there.</string>
  <string name="mob3aud¤MOB3_STOPL_02">Yeah, they're good now.</string>
  <string name="mob3aud¤MOB3_STRUGGLE_1">Get the hell off of me!</string>
  <string name="mob3aud¤MOB3_THANKS_1">Thank you, son!</string>
  <string name="mob3aud¤MOB3_TOLENNY_01">You heard the boss, check the safe.</string>
  <string name="mob3aud¤MOB3_TOLENNY_02">Hurry up, come on! We need to get outta here.</string>
  <string name="mob3aud¤MOB3_TROLLEY_01_01">Look out on the right!</string>
  <string name="mob3aud¤MOB3_TROLLEY_01_02">We got more on the right!</string>
  <string name="mob3aud¤MOB3_TROLLEY_02_1">Watch those side alleys, Arthur!</string>
  <string name="mob3aud¤MOB3_TROLLEY_02_2">We've got one on the balcony too!</string>
  <string name="mob3aud¤MOB3_TROLLEY_04_01">Arthur, coming out of the bank... on the right.</string>
  <string name="mob3aud¤MOB3_TROLLEY_04_02">Look out right, coming out of the bank.</string>
  <string name="mob3aud¤MOB3_TROLLEY_05_1">We got some riders on the left!</string>
  <string name="mob3aud¤MOB3_TROLLEY_05_2">Arthur, help Lenny out there!</string>
  <string name="mob3aud¤MOB3_TROLLEY_06_1">Outside the saloon! Oh damn, we are really moving here!</string>
  <string name="mob3aud¤MOB3_TROLLEY_2B_1">We got some in those alleyways, Arthur!</string>
  <string name="mob3aud¤MOB3_TROLLEY_2B_2">And up on that balcony!</string>
  <string name="mob3aud¤MOB3_TROLLEY_5B_1">Some riders coming on this side!</string>
  <string name="mob3aud¤MOB3_TROLLEY_5B_2">Arthur, cover our left with Lenny!</string>
  <string name="mob3aud¤MOB3_WAGON_03_01">Head for the bridge!</string>
  <string name="mob3aud¤MOB3_WAGON_03_02">Just head straight for the bridge!</string>
  <string name="mob4¤0x02717787">Brace</string>
  <string name="mob4¤0x5C5FC8A0">You can press ~INPUT_OPEN_WHEEL_MENU~ to stash your lantern.</string>
  <string name="mob4¤0x6B1428AA">Jules was eaten.</string>
  <string name="mob4¤0x72AB7F61">Return to ~o~Dutch~s~</string>
  <string name="mob4¤0x9560FAC7">Hold</string>
  <string name="mob4¤0x56261D3B">The Lantern is located in the melee section of the Weapon Wheel.</string>
  <string name="mob4¤0xA3DBCC3F">Jules</string>
  <string name="mob4¤0xAE42DE92">Thomas</string>
  <string name="mob4¤0xB9D738C9">Tighten</string>
  <string name="mob4¤0xCC92D454">Alligator</string>
  <string name="mob4¤MOB4_ABANDONED">Dutch was abandoned.</string>
  <string name="mob4¤MOB4_AHORSE">Your horse has died.</string>
  <string name="mob4¤MOB4_ATTACK_AHORSE">You attacked your horse.</string>
  <string name="mob4¤MOB4_ATTACK_DHORSE">You attacked Dutch's horse.</string>
  <string name="mob4¤MOB4_ATTACK_DUTCH">You attacked Dutch.</string>
  <string name="mob4¤MOB4_ATTACK_JULES">You attacked Jules.</string>
  <string name="mob4¤MOB4_ATTACK_THOMAS">You attacked Thomas.</string>
  <string name="mob4¤MOB4_BLEED_JULES">Jules has bled out.</string>
  <string name="mob4¤MOB4_DEAD_SKIFF">The Skiff has been damaged.</string>
  <string name="mob4¤MOB4_DHORSE">Dutch's horse has died.</string>
  <string name="mob4¤MOB4_DROWN_JULES">Jules has drowned.</string>
  <string name="mob4¤MOB4_HELP_PRESSURE">Hold ~INPUT_CONTEXT_LT|PromptId=INPUT_MOB4_UC_PRESSURE_L,Gutter~ and ~INPUT_CONTEXT_RT|PromptId=INPUT_MOB4_UC_PRESSURE_R,Gutter~ to apply pressure</string>
  <string name="mob4¤MOB4_HELP_WRAP">Use ~INPUT_LOOK_LR|PromptId=INPUT_MOB4_UC_WRAP,PromptStyle=3~ to apply the bandage</string>
  <string name="mob4¤MOB4_HELP_WRAP_PC">Use ~INPUT_CONTEXT_Y|PromptId=INPUT_MOB4_UC_WRAP_PC,Gutter~ to apply the bandage</string>
  <string name="mob4¤MOB4_JULES">Jules</string>
  <string name="mob4¤MOB4_OBJ01A">Follow ~o~Dutch~s~</string>
  <string name="mob4¤MOB4_OBJ01B">Mount your ~o~Horse~s~</string>
  <string name="mob4¤MOB4_OBJ02A">Follow ~o~Dutch~s~ to Lagras</string>
  <string name="mob4¤MOB4_OBJ02B">Speak with ~o~Thomas~s~</string>
  <string name="mob4¤MOB4_OBJ03A">Follow ~o~Thomas~s~</string>
  <string name="mob4¤MOB4_OBJ03B">Search the ~o~Trap~s~</string>
  <string name="mob4¤MOB4_OBJ03C">Investigate the ~o~Trap~s~</string>
  <string name="mob4¤MOB4_OBJ04A">Wait for the Alligators to pass</string>
  <string name="mob4¤MOB4_OBJ04B">Find ~o~Jules~s~</string>
  <string name="mob4¤MOB4_OBJ04C">Beckon ~o~Jules~s~</string>
  <string name="mob4¤MOB4_OBJ04D">Get into the ~o~Skiff~s~</string>
  <string name="mob4¤MOB4_OBJ05A">Escort the Skiff to the ~o~Dock~s~</string>
  <string name="mob4¤MOB4_OBJ07A">Save ~o~Jules~s~</string>
  <string name="mob4¤MOB4_OBJ07B">Search for ~o~Jules~s~</string>
  <string name="mob4¤MOB4_OBJ07C">Return to the ~o~Skiff~s~</string>
  <string name="mob4¤MOB4_OBJ08A">Kill the ~e~Giant Alligator~s~</string>
  <string name="mob4¤MOB4_OBJ08B">Slow ~o~Jules'~s~ bleeding</string>
  <string name="mob4¤MOB4_OBJ08C">Dress ~o~Jules'~s~ wound</string>
  <string name="mob4¤MOB4_OBJ08D">Stop ~o~Jules'~s~ bleeding</string>
  <string name="mob4¤MOB4_OBJ09A">Escort the Skiff to the ~o~Dock~s~</string>
  <string name="mob4¤MOB4_SEARCH">Search Area</string>
  <string name="mob4¤MOB4_SEARCH_FAIL">The search was abandoned.</string>
  <string name="mob4¤MOB4_SEARCH_WARN">Return to the ~o~Search~s~</string>
  <string name="mob4¤MOB4_SKIFF">Skiff</string>
  <string name="mob4¤MOB4_SPOOK">Thomas was spooked by the law.</string>
  <string name="mob4¤MOB4_THOMAS">Thomas</string>
  <string name="mob4¤MOB4_THOMAS_WARN">Return to ~o~Thomas~s~</string>
  <string name="mob4¤MOB4_TRAP">Trap</string>
  <string name="mob4¤MOB4_UC_BECKON">Beckon</string>
  <string name="mob4¤MOB4_UC_CALL">Callout</string>
  <string name="mob4¤MOB4_UC_EXITSKIFF">Exit Skiff</string>
  <string name="mob4¤MOB4_UC_HELP">Help</string>
  <string name="mob4¤MOB4_UC_LOOT">Search</string>
  <string name="mob4¤MOB4_UC_PRESSURE">Pressure</string>
  <string name="mob4¤MOB4_UC_WRAP">Wrap</string>
  <string name="mob4aud¤MOB4_ARRIVELCNV_1">Anyway, here we are, let me do the talking.</string>
  <string name="mob4aud¤MOB4_ARRIVEL_1">Here we are, let me do the talking.</string>
  <string name="mob4aud¤MOB4_ATK_01_1">Finish that son of a bitch, Arthur!</string>
  <string name="mob4aud¤MOB4_ATK_01_2">You're gonna be alright Jules, just hold on.</string>
  <string name="mob4aud¤MOB4_ATK_02_1">Put every bullet you got in him!</string>
  <string name="mob4aud¤MOB4_BECKON_1">Hey! You in the tree. What are you doing?</string>
  <string name="mob4aud¤MOB4_BECKON_T_01">Come on. Like I says, we need to be lively here.</string>
  <string name="mob4aud¤MOB4_BECKON_T_02">Sooner we get this done, sooner I can help you boys.</string>
  <string name="mob4aud¤MOB4_BECKON_T_03">We shouldn't be lingering here, come on.</string>
  <string name="mob4aud¤MOB4_BOATDAWD_01">Like I said, the skiff's just over there.</string>
  <string name="mob4aud¤MOB4_BOATDAWD_02">The boat's stuck, I think.</string>
  <string name="mob4aud¤MOB4_BOATDAWD_03">Please get the boat, mister. I've been up here for hours.</string>
  <string name="mob4aud¤MOB4_COME_HERE_01">I'm coming!</string>
  <string name="mob4aud¤MOB4_COME_HERE_02">Hold on!</string>
  <string name="mob4aud¤MOB4_COME_HERE_03">I'm coming, Jules!</string>
  <string name="mob4aud¤MOB4_CRYING_01">Over here!</string>
  <string name="mob4aud¤MOB4_CRYING_02">Here! Help!</string>
  <string name="mob4aud¤MOB4_CRYING_03">Up here!</string>
  <string name="mob4aud¤MOB4_CRYING_04">In the tree!</string>
  <string name="mob4aud¤MOB4_CRYING_05">Over this way!</string>
  <string name="mob4aud¤MOB4_CRYING_06">Hello!</string>
  <string name="mob4aud¤MOB4_DAWDLE_01">Don't back out on me now.</string>
  <string name="mob4aud¤MOB4_DAWDLE_02">Come on, Arthur, just trust me.</string>
  <string name="mob4aud¤MOB4_DAWDLE_03">Can we just get this done?</string>
  <string name="mob4aud¤MOB4_DHELPTRAP_01">Go on, Arthur.</string>
  <string name="mob4aud¤MOB4_DHELPTRAP_02">You're not scared of a few crayfish are you?</string>
  <string name="mob4aud¤MOB4_DHELPTRAP_03">We agreed to help, Arthur.</string>
  <string name="mob4aud¤MOB4_ENTER_S_1">Now stay close, make sure you follow my line.</string>
  <string name="mob4aud¤MOB4_ENTER_S_2">Oh I fully intend to, Thomas.</string>
  <string name="mob4aud¤MOB4_ENTER_S_3">You too, Mr. Arthur.</string>
  <string name="mob4aud¤MOB4_EXT_1">You're going to be okay, kid.</string>
  <string name="mob4aud¤MOB4_EXT_2">Sorry, Jules...</string>
  <string name="mob4aud¤MOB4_EXT_3">guess all them stories was true.</string>
  <string name="mob4aud¤MOB4_EXT_4">Big and mad...</string>
  <string name="mob4aud¤MOB4_EXT_5">that's unusual.</string>
  <string name="mob4aud¤MOB4_EXT_6">Normally the little ones is angry...</string>
  <string name="mob4aud¤MOB4_EXT_7">big ones is lazy.</string>
  <string name="mob4aud¤MOB4_EXT_8">Well, I guess he never outgrew his anger...</string>
  <string name="mob4aud¤MOB4_EXT_9">kind of reminds me of you, Arthur.</string>
  <string name="mob4aud¤MOB4_EXT_10">You know...</string>
  <string name="mob4aud¤MOB4_EXT_11">I don't think I've ever seen you squeal before, Dutch.</string>
  <string name="mob4aud¤MOB4_EXT_12">I weren't the one squealing.</string>
  <string name="mob4aud¤MOB4_EXT_13">Yeah well, you weren't in the water with him...</string>
  <string name="mob4aud¤MOB4_EXT_14">and this poor boy was nearly dinner.</string>
  <string name="mob4aud¤MOB4_EXT_15">Can we get some help?</string>
  <string name="mob4aud¤MOB4_EXT_16">Jules' been bitten.</string>
  <string name="mob4aud¤MOB4_EXT_17">There's a monster out here...~n~~m~Oh, my God!</string>
  <string name="mob4aud¤MOB4_EXT_18">He's been bitten, but he's alive.</string>
  <string name="mob4aud¤MOB4_EXT_19">Just keep him warm...</string>
  <string name="mob4aud¤MOB4_EXT_20">feed him garlic for the infection.</string>
  <string name="mob4aud¤MOB4_EXT_21">Thank you...</string>
  <string name="mob4aud¤MOB4_EXT_22">both of you.</string>
  <string name="mob4aud¤MOB4_EXT_23">I'm at your service anytime you need me.</string>
  <string name="mob4aud¤MOB4_EXT_24">Thank you, Thomas.</string>
  <string name="mob4aud¤MOB4_EXT_25">Where can we find you?</string>
  <string name="mob4aud¤MOB4_EXT_26">You just meet me back here.</string>
  <string name="mob4aud¤MOB4_EXT_27">Very good.</string>
  <string name="mob4aud¤MOB4_EXT_28">Can one of you help me put the boat back out?</string>
  <string name="mob4aud¤MOB4_EXT_29">Sure.</string>
  <string name="mob4aud¤MOB4_EXT_30">I'm going to head back to camp and placate the...</string>
  <string name="mob4aud¤MOB4_EXT_31">irritable Miss O'Shea, who's causing more trouble.</string>
  <string name="mob4aud¤MOB4_EXT_32">I'll collect the boys...</string>
  <string name="mob4aud¤MOB4_EXT_33">meet you back here, Arthur.</string>
  <string name="mob4aud¤MOB4_EXT_34">Mr. Arthur...</string>
  <string name="mob4aud¤MOB4_EXT_35">old Bronte, he's a bad man.</string>
  <string name="mob4aud¤MOB4_EXT_36">I know...</string>
  <string name="mob4aud¤MOB4_EXT_37">Killed some good folks...</string>
  <string name="mob4aud¤MOB4_EXT_38">hurt a lot of people.</string>
  <string name="mob4aud¤MOB4_EXT_39">Well, he definitely lacks a certain charm.</string>
  <string name="mob4aud¤MOB4_EXT_40">I'll see you soon.</string>
  <string name="mob4aud¤MOB4_EXT_41">You be safe...</string>
  <string name="mob4aud¤MOB4_EXT_42">we got monsters out here.</string>
  <string name="mob4aud¤MOB4_EXT_43">Well...</string>
  <string name="mob4aud¤MOB4_EXT_POST_1">Monsters I'm fine with... I live with them.</string>
  <string name="mob4aud¤MOB4_FAIL_TRAP_1">~sl:0.0:1.3~Should we just keep moving?~sl:~I don't really wanna hang around here much longer.</string>
  <string name="mob4aud¤MOB4_FAIL_TRAP_2">Alright, I suppose this can wait. Let's go.</string>
  <string name="mob4aud¤MOB4_FIRST_TRAP_1">Got a couple of crayfish traps up ahead.</string>
  <string name="mob4aud¤MOB4_GFLEE_1">Okay, I think it's had enough!</string>
  <string name="mob4aud¤MOB4_GFLEE_2">For now... Jesus, can we get back now?</string>
  <string name="mob4aud¤MOB4_GOTYOU_1">~sl:0.3:1.1:1~I got you.</string>
  <string name="mob4aud¤MOB4_GRETURN_01">Dead ahead of us! You see him? Shoot!</string>
  <string name="mob4aud¤MOB4_GRETURN_02">He's under the water, coming right for us!</string>
  <string name="mob4aud¤MOB4_GRETURN_03">Shit. Don't let him get any closer!</string>
  <string name="mob4aud¤MOB4_HELPTRAP_1">Can you please check the other one for me, Mr. Arthur?</string>
  <string name="mob4aud¤MOB4_HURRY_01">Alright, let's get going.</string>
  <string name="mob4aud¤MOB4_HURRY_02">Mount up, Arthur.</string>
  <string name="mob4aud¤MOB4_HURRY_03">Let's go. You said you were with me on this.</string>
  <string name="mob4aud¤MOB4_IDLEM1_1">You'd be wise to get on that trail, think we about to get some bad weather coming in.</string>
  <string name="mob4aud¤MOB4_IDLEM2_1">Anyway, I'm sure you got other places to be.</string>
  <string name="mob4aud¤MOB4_IDLEM3_1">Well, y-you're welcome to stick around if you want.</string>
  <string name="mob4aud¤MOB4_IDLEW1_1">Don't worry, we'll look after him from here, mister.</string>
  <string name="mob4aud¤MOB4_IDLEW2_1">Well, don't let us keep you from your business, sir.</string>
  <string name="mob4aud¤MOB4_IDLEW3_1">I-If you don't mind, sir, w-we all lots to get on with here.</string>
  <string name="mob4aud¤MOB4_IG1_1">Be lively. Mind you, there's a lot of gators. Uncommon number, big ones.</string>
  <string name="mob4aud¤MOB4_IG1_2">~sl:0.4:0.8:1~Great...</string>
  <string name="mob4aud¤MOB4_IG1_3">~sl:0.0:5.9:1~Come now, Arthur. It'll take more than a prehistoric reptile to scare you, surely?</string>
  <string name="mob4aud¤MOB4_IG1_4">~sl:0.4:4.0~Well, I just wanna see you meet your match when it comes to a,~sl:0.3~an ancient predator with a big mouth, Dutch.</string>
  <string name="mob4aud¤MOB4_IG1_5">Arthur here is something of a comedian, Thomas. More of a jester than a gunslinger.</string>
  <string name="mob4aud¤MOB4_IG1_6">Well, if you say so, Mr. Dutch.</string>
  <string name="mob4aud¤MOB4_IG1_7">~sl:0.0:2.5~This way, come on, this way. Follow me here.~sl:0.3~And stay on the high ground.</string>
  <string name="mob4aud¤MOB4_IG1_8">You call this ground? It feels like water to me.</string>
  <string name="mob4aud¤MOB4_IG1_9">~sl:1.0:0.0~Down here we can't be too picky there, Mr. Arthur.</string>
  <string name="mob4aud¤MOB4_IG2_P1_1">Mr. Dutch, you keep a look out for company...</string>
  <string name="mob4aud¤MOB4_IG2_P1_2">Mr. Arthur, check the traps with me.</string>
  <string name="mob4aud¤MOB4_IG3_P1_2">~sl:4.9:0.0~I guess something didn't want to be caught.</string>
  <string name="mob4aud¤MOB4_IG3_P1_3">My gosh... so it's true.</string>
  <string name="mob4aud¤MOB4_IG3_P1_4">What is?</string>
  <string name="mob4aud¤MOB4_IG3_P1_5">There's been talk of a big old bull... but people talk a lot of nonsense...</string>
  <string name="mob4aud¤MOB4_IG3_P1_6">~sl:0.0:1.3~I guess this was...~sl:1.8:2.1:1~no, but only something huge could do this.</string>
  <string name="mob4aud¤MOB4_IG3_P1_7">~sl:1.8:0.0~Fantastic... well let's hope it bites you first, Dutch.</string>
  <string name="mob4aud¤MOB4_IG4_P1_1">There's a monster... a monster!</string>
  <string name="mob4aud¤MOB4_IG4_P1_2">You okay up there?</string>
  <string name="mob4aud¤MOB4_IG4_P2_1">There's a monster!</string>
  <string name="mob4aud¤MOB4_IG4_P2_2">Where?</string>
  <string name="mob4aud¤MOB4_IG4_P2_3">Massive, it nearly ate me...</string>
  <string name="mob4aud¤MOB4_IG4_P2_4">Where'd he go?</string>
  <string name="mob4aud¤MOB4_IG4_P3_1">It's, it's out there!</string>
  <string name="mob4aud¤MOB4_IG4_P3_2">What?</string>
  <string name="mob4aud¤MOB4_IG4_P4_1">A big gator, biggest I ever saw! Big and nasty!</string>
  <string name="mob4aud¤MOB4_IG4_P4_2">Knocked me off the boat and chased me over here.</string>
  <string name="mob4aud¤MOB4_IG4_P5_1">You must be Jules?</string>
  <string name="mob4aud¤MOB4_IG4_P5_2">Yes.</string>
  <string name="mob4aud¤MOB4_IG4_P5_3">Where is the boat?</string>
  <string name="mob4aud¤MOB4_IG4_P6_1">~sl:0.0:3.0:1~It's over there... I ran, I...</string>
  <string name="mob4aud¤MOB4_IG4_P7_1">Okay... and uh, where'd this monster swim off to?</string>
  <string name="mob4aud¤MOB4_IG4_P7_2">I think that way...</string>
  <string name="mob4aud¤MOB4_IG4_P9_1">Good luck shooting that thing, you'll need a cannon.</string>
  <string name="mob4aud¤MOB4_IG5_P1_1">~sl:1.4:1.1:~Now what?</string>
  <string name="mob4aud¤MOB4_IG5_P1_2">~sl:1.7:0.0~I think we hit a tree stump.</string>
  <string name="mob4aud¤MOB4_IG5_P1_3">~sl:0.7:1.0~Yeah, I'd thought we'd clear it.~sl:0.1~You gonna need to jump in and pull us free.</string>
  <string name="mob4aud¤MOB4_IG5_P1_4">Me?</string>
  <string name="mob4aud¤MOB4_IG5_P1_5">Yeah, just do it, won't take you a minute boy, go on.</string>
  <string name="mob4aud¤MOB4_IG5_P1_6">This is a bad idea...</string>
  <string name="mob4aud¤MOB4_IG5_P1_7">~sl:2.1:2.2~We'll see any giant monster...~sl:~long before it gets anywhere near you...</string>
  <string name="mob4aud¤MOB4_IG5_P1_8">We got a couple of crack gunslingers here with their guns loaded!</string>
  <string name="mob4aud¤MOB4_IG5_P1_9">You'll be fine.</string>
  <string name="mob4aud¤MOB4_IG5_P1_10">You didn't see the thing.</string>
  <string name="mob4aud¤MOB4_IG5_P1_11">~sl:0.1:0.0~Yeah, neither did you... it's just a myth Jules, now pull!</string>
  <string name="mob4aud¤MOB4_IG7_P1_2">Jules?</string>
  <string name="mob4aud¤MOB4_IG7_P1_3">Shit.</string>
  <string name="mob4aud¤MOB4_IG7_P1_4">He weren't kidding...</string>
  <string name="mob4aud¤MOB4_IG7_P1_5">No, I'm going in!</string>
  <string name="mob4aud¤MOB4_IG7_P1_6">No, no, we can't lose the boat...</string>
  <string name="mob4aud¤MOB4_IG7_P1_7">Arthur'll go.</string>
  <string name="mob4aud¤MOB4_IG7_P1_8">I will?</string>
  <string name="mob4aud¤MOB4_IG7_P1_9">Quick!</string>
  <string name="mob4aud¤MOB4_IG8_P1AALT_1">Help! Help! Help!</string>
  <string name="mob4aud¤MOB4_IG8_P1A_1">Help! Help! Help!</string>
  <string name="mob4aud¤MOB4_IG8_P1C_1">I'm coming.</string>
  <string name="mob4aud¤MOB4_IG8_P1D_1">Come here, son.</string>
  <string name="mob4aud¤MOB4_IG8_P1G_1">It got my leg!</string>
  <string name="mob4aud¤MOB4_IG8_P2_1">Help, it's got my leg! Help!</string>
  <string name="mob4aud¤MOB4_IG9_A1_DU1_1">~sl:0.0:0.7~Arthur...~sl:1.5~are you just gonna let him die?</string>
  <string name="mob4aud¤MOB4_IG9_A1_DU1_2">That is not the way we do things.</string>
  <string name="mob4aud¤MOB4_IG9_A_1">~sl:1.0:0.0~I got you, son.</string>
  <string name="mob4aud¤MOB4_IG9_C_1">Fire off a couple of warning shots, just to pretend you care.</string>
  <string name="mob4aud¤MOB4_IG9_C_2">I got you covered!</string>
  <string name="mob4aud¤MOB4_IG9_D_1">God, oh, God no... please hurry.</string>
  <string name="mob4aud¤MOB4_IG9_D_2">My leg! Oh...</string>
  <string name="mob4aud¤MOB4_IG9_D_3">Oh, God no... please hurry!</string>
  <string name="mob4aud¤MOB4_IG9_F_1">Oh... God, no...</string>
  <string name="mob4aud¤MOB4_IG10_A_1">Hurry up, Arthur!</string>
  <string name="mob4aud¤MOB4_IG10_B_1">Just, just don't look behind you!</string>
  <string name="mob4aud¤MOB4_IG10_C_1">Quick as you can, come on!</string>
  <string name="mob4aud¤MOB4_IG10_D_1">Just focus on the boat!</string>
  <string name="mob4aud¤MOB4_IG10_E_1">Hurry, hurry!</string>
  <string name="mob4aud¤MOB4_IG10_F_1">Keep going!</string>
  <string name="mob4aud¤MOB4_IG10_G_1">Mr. Arthur, come on, come on!</string>
  <string name="mob4aud¤MOB4_IG10_H_1">Hang in there, Jules!</string>
  <string name="mob4aud¤MOB4_IG10_I_1">Don't stop! Don't stop!</string>
  <string name="mob4aud¤MOB4_IG11_P1_1_1">Here, give me the boy.</string>
  <string name="mob4aud¤MOB4_IG11_P1_2_1">Here, his leg's hurt pretty bad, but he should be ok.</string>
  <string name="mob4aud¤MOB4_IG11_P1_2_3">Get in!</string>
  <string name="mob4aud¤MOB4_IG11_P1_3_1">Put him here, come on!</string>
  <string name="mob4aud¤MOB4_IG11_P1_4_1">What are you doing? Bring him here.</string>
  <string name="mob4aud¤MOB4_IG11_P1_5_1">Give him here.</string>
  <string name="mob4aud¤MOB4_IG11_P1_6_1">~sl:0.0:0.6~Bring him here...~sl:1.5~come on, come on, quickly, quickly.</string>
  <string name="mob4aud¤MOB4_IG11_P1_7_1">Bring him here, come on.</string>
  <string name="mob4aud¤MOB4_IG11_P1_8_1">Come on.</string>
  <string name="mob4aud¤MOB4_IG11_P1_9_1">Come on.</string>
  <string name="mob4aud¤MOB4_IG11_P1_10_1">~sl:0.0:1.2:1~Come on, ah shit...</string>
  <string name="mob4aud¤MOB4_IG11_P1_11_1">Come on, get him over here!</string>
  <string name="mob4aud¤MOB4_IG11_P1_12_1">Arthur, what are you doing? Bring him here.</string>
  <string name="mob4aud¤MOB4_IG11_P1_13_1">~sl:2.0~Come on!</string>
  <string name="mob4aud¤MOB4_IG11_P1_14_1">Come on, come on... come on.</string>
  <string name="mob4aud¤MOB4_IG12_1">I think he's going.</string>
  <string name="mob4aud¤MOB4_IG12_2">Shit, that is one big old gator!</string>
  <string name="mob4aud¤MOB4_IG12_3">Oh, your boy doesn't look too good there.</string>
  <string name="mob4aud¤MOB4_IG12_4">Here, take this, try to stop the bleeding!</string>
  <string name="mob4aud¤MOB4_IG14_B_1">You're gonna be okay, son. You're gonna be okay.</string>
  <string name="mob4aud¤MOB4_IG14_B_2">Just thank your old uncle Dutch.</string>
  <string name="mob4aud¤MOB4_IG14_B_3">I heard that.</string>
  <string name="mob4aud¤MOB4_IG15_A_1">There's still a lot of blood, you need to put pressure on it.</string>
  <string name="mob4aud¤MOB4_IG16_A_1">~sl:3.0:1.4~I've stopped the bleeding...~sl:1.7:3.5:1~I think he'll be okay, if he don't get a fever.</string>
  <string name="mob4aud¤MOB4_IG16_A_2">~sl:0.7:0.0~We can bring down a fever.</string>
  <string name="mob4aud¤MOB4_IG16_A_3">~sl:0.8:2.9~A fever is the least of our worries...~sl:0.6~look who's back.</string>
  <string name="mob4aud¤MOB4_IG16_A_4">Goddamn it.</string>
  <string name="mob4aud¤MOB4_INT_1">So, Arthur, you get the deciding vote.</string>
  <string name="mob4aud¤MOB4_INT_2">About what?</string>
  <string name="mob4aud¤MOB4_INT_3">We take an insult and scurry off like cockroaches...</string>
  <string name="mob4aud¤MOB4_INT_4">or deal with business the right way.</string>
  <string name="mob4aud¤MOB4_INT_5">We don't need to take revenge, we hardly know the guy.</string>
  <string name="mob4aud¤MOB4_INT_6">This ain't about revenge, Hosea.</string>
  <string name="mob4aud¤MOB4_INT_7">Angelo Bronte don't mean shit to me.</string>
  <string name="mob4aud¤MOB4_INT_8">This is about the fact that we are planning to rob a bank in his town.</string>
  <string name="mob4aud¤MOB4_INT_9">A bank that he no doubt protects...</string>
  <string name="mob4aud¤MOB4_INT_10">a town where his men are gunning for us.</string>
  <string name="mob4aud¤MOB4_INT_11">Before we do that...</string>
  <string name="mob4aud¤MOB4_INT_12">we need to put him out of commission.~n~~m~I disagree.</string>
  <string name="mob4aud¤MOB4_INT_13">There's always an easier way.</string>
  <string name="mob4aud¤MOB4_INT_14">There ain't no easier way.</string>
  <string name="mob4aud¤MOB4_INT_15">Now, I know his type.</string>
  <string name="mob4aud¤MOB4_INT_16">He is a vindictive little power broker who rules by fear.</string>
  <string name="mob4aud¤MOB4_INT_17">Now, we pull that stunt in his cess pit of a town...</string>
  <string name="mob4aud¤MOB4_INT_18">we're doomed.</string>
  <string name="mob4aud¤MOB4_INT_19">You wanna leave this place?</string>
  <string name="mob4aud¤MOB4_INT_20">Leave this country?</string>
  <string name="mob4aud¤MOB4_INT_21">We need that money.</string>
  <string name="mob4aud¤MOB4_INT_22">It just don't feel good, Dutch.</string>
  <string name="mob4aud¤MOB4_INT_23">This is it.</string>
  <string name="mob4aud¤MOB4_INT_24">This is the last job that we are ever gonna pull.</string>
  <string name="mob4aud¤MOB4_INT_25">Before the year is out...</string>
  <string name="mob4aud¤MOB4_INT_26">we are gonna be harvesting mangoes in Tahiti.</string>
  <string name="mob4aud¤MOB4_INT_27">Farmers.</string>
  <string name="mob4aud¤MOB4_INT_28">But we need seed capital...</string>
  <string name="mob4aud¤MOB4_INT_29">and we need to leave.</string>
  <string name="mob4aud¤MOB4_INT_30">You know it. I know it.</string>
  <string name="mob4aud¤MOB4_INT_31">Forgive me if I can't think too much about the mango harvest...</string>
  <string name="mob4aud¤MOB4_INT_32">This is it.~n~~m~I'm...</string>
  <string name="mob4aud¤MOB4_INT_33">Trust me.</string>
  <string name="mob4aud¤MOB4_INT_34">Arthur...</string>
  <string name="mob4aud¤MOB4_INT_35">If it's business, well...</string>
  <string name="mob4aud¤MOB4_INT_36">business is business...</string>
  <string name="mob4aud¤MOB4_INT_37">Angelo Bronte stands between us and our future.</string>
  <string name="mob4aud¤MOB4_INT_38">You'll damn us all...</string>
  <string name="mob4aud¤MOB4_INT_39">Arthur, come on.</string>
  <string name="mob4aud¤MOB4_INT_40">You better be right about this one.</string>
  <string name="mob4aud¤MOB4_INT_41">I am.</string>
  <string name="mob4aud¤MOB4_INT_LI_1">So, Arthur, you get the deciding vote.</string>
  <string name="mob4aud¤MOB4_INT_LI_2">About what?</string>
  <string name="mob4aud¤MOB4_INT_LI_3">~sl:0.0:3.6~We take an insult and scurry off like cockroaches~sl:~or deal with business the right way.</string>
  <string name="mob4aud¤MOB4_INT_LI_4">~sl:0.0:1.2~We don't need to take revenge,~sl:~we hardly know the guy.</string>
  <string name="mob4aud¤MOB4_INT_LI_CO1_1">Arthur, come up here.</string>
  <string name="mob4aud¤MOB4_INT_LI_CO2_1">Arthur, come up here.</string>
  <string name="mob4aud¤MOB4_INT_LI_CO3_1">Get up here already.</string>
  <string name="mob4aud¤MOB4_INT_LI_CO4_1">Will you get up here?</string>
  <string name="mob4aud¤MOB4_INT_LI_CO5_1">Arthur, come up here.</string>
  <string name="mob4aud¤MOB4_INWATER_1">Hurry!</string>
  <string name="mob4aud¤MOB4_INWATER_2">It's pulling him under!</string>
  <string name="mob4aud¤MOB4_INWATER_3">Hurry, please!</string>
  <string name="mob4aud¤MOB4_ISLAND_1">~sl:0.0:1.7~Alright, let's keep moving.~sl:0.2~I got another trap by that small island up ahead.</string>
  <string name="mob4aud¤MOB4_ISLAND_2">I don't know what's taking Jules so long with that boat.</string>
  <string name="mob4aud¤MOB4_ISLAND_3">I think we are all equally keen to find him.</string>
  <string name="mob4aud¤MOB4_JULESFREE_1">Thank God.</string>
  <string name="mob4aud¤MOB4_JULESGRIEF_01">Hey.</string>
  <string name="mob4aud¤MOB4_JULESGRIEF_02">What are you doing?</string>
  <string name="mob4aud¤MOB4_JULESGRIEF_03">Are you crazy?</string>
  <string name="mob4aud¤MOB4_JULESMOAN_02">Oh God.</string>
  <string name="mob4aud¤MOB4_JULESMOAN_03">~sl:0.0:0.7~Oh no.~sl:0.4:0.8:1~Oh no.</string>
  <string name="mob4aud¤MOB4_JULESMOAN_04">~sl:0.0:0.9~My leg.~sl:0.4:0.8:1~My leg.</string>
  <string name="mob4aud¤MOB4_JUMPIN_01">Hurry, Arthur.</string>
  <string name="mob4aud¤MOB4_JUMPIN_02">Go on, Arthur.</string>
  <string name="mob4aud¤MOB4_JUMPIN_03">Quick, Arthur.</string>
  <string name="mob4aud¤MOB4_LEAD_1">Okay, follow me.</string>
  <string name="mob4aud¤MOB4_LOOTTRAP_1">This one's empty.</string>
  <string name="mob4aud¤MOB4_LOOTTRAP_2">Alright, I got a few more set over this way. Come on.</string>
  <string name="mob4aud¤MOB4_LOOTTRAP_3">I don't wanna know what just touched my leg.</string>
  <string name="mob4aud¤MOB4_LOOTTRAP_4">~sl:0.0:0.8~Mr. Dutch,~sl:~you sure you're the right fellers to be going after Angelo Bronte?</string>
  <string name="mob4aud¤MOB4_LOOTTRAP_5">Oh, he's much more the kind of reptile I can handle.</string>
  <string name="mob4aud¤MOB4_LUCKY_1">Please, when I tell you to keep still, keep still.</string>
  <string name="mob4aud¤MOB4_LUCKY_2">Yeah, for chrissakes, listen to the man before you get us all eaten.</string>
  <string name="mob4aud¤MOB4_MCS1_1">It is good to see you, my friend.</string>
  <string name="mob4aud¤MOB4_MCS1_2">Hello, Mr. Dutch.</string>
  <string name="mob4aud¤MOB4_MCS1_3">Thomas, have you met Arthur?</string>
  <string name="mob4aud¤MOB4_MCS1_4">Arthur, Thomas is quite the boatman.</string>
  <string name="mob4aud¤MOB4_MCS1_5">He's gonna help us get close to our prey.</string>
  <string name="mob4aud¤MOB4_MCS1_6">The other night, we had quite the adventure fishing for catfish...</string>
  <string name="mob4aud¤MOB4_MCS1_7">now, my friend...</string>
  <string name="mob4aud¤MOB4_MCS1_8">can I call in that favor?</string>
  <string name="mob4aud¤MOB4_MCS1_9">What do you need?</string>
  <string name="mob4aud¤MOB4_MCS1_10">You know Angelo Bronte?</string>
  <string name="mob4aud¤MOB4_MCS1_11">Well exactly.</string>
  <string name="mob4aud¤MOB4_MCS1_12">We need to make a...</string>
  <string name="mob4aud¤MOB4_MCS1_13">social call.</string>
  <string name="mob4aud¤MOB4_MCS1_14">We were hoping you could row us in quietly one evening...</string>
  <string name="mob4aud¤MOB4_MCS1_15">around the back of his house.</string>
  <string name="mob4aud¤MOB4_MCS1_16">If anyone can, I can.</string>
  <string name="mob4aud¤MOB4_MCS1_17">We'll pay you for your trouble.</string>
  <string name="mob4aud¤MOB4_MCS1_18">If you're bringing him trouble...</string>
  <string name="mob4aud¤MOB4_MCS1_19">it won't be no trouble for me.</string>
  <string name="mob4aud¤MOB4_MCS1_20">Good...</string>
  <string name="mob4aud¤MOB4_MCS1_21">My business partner, Jules, he's out on the skiff...</string>
  <string name="mob4aud¤MOB4_MCS1_22">I'll need to check with him...</string>
  <string name="mob4aud¤MOB4_MCS1_23">plus, I need to check the traps.</string>
  <string name="mob4aud¤MOB4_MCS1_24">Would you come with me?</string>
  <string name="mob4aud¤MOB4_MCS1_25">Of course.</string>
  <string name="mob4aud¤MOB4_MCS1_26">Arthur?</string>
  <string name="mob4aud¤MOB4_MCS1_27">Why not?</string>
  <string name="mob4aud¤MOB4_MCS1_28">Shouldn't take too long, if we can find him.</string>
  <string name="mob4aud¤MOB4_MCS1_LI_1">Thomas.</string>
  <string name="mob4aud¤MOB4_MCS2_1">It's stuck.</string>
  <string name="mob4aud¤MOB4_MCS2_2">Oh, no...</string>
  <string name="mob4aud¤MOB4_MCS2_3">I got it loose.</string>
  <string name="mob4aud¤MOB4_MCS2_4">Come.</string>
  <string name="mob4aud¤MOB4_MCS2_5">Good man.</string>
  <string name="mob4aud¤MOB4_MCS2_6">Alright, let's get back to the dock.</string>
  <string name="mob4aud¤MOB4_MCS2_7">Yes, please let's go.</string>
  <string name="mob4aud¤MOB4_MCS2_LI_1">I got the skiff... it's over here!</string>
  <string name="mob4aud¤MOB4_MOREGATOR_1">Hold up.</string>
  <string name="mob4aud¤MOB4_NOLOOT_1">~sl:0.0:2.1~Alright, let's just keep moving.~sl:0.1~I'll come back and check that one later.</string>
  <string name="mob4aud¤MOB4_NOLOOT_2">~sl:0.0:2.0~I apologize for my friend here.~sl:~He normally doesn't have an issue getting his hands dirty.</string>
  <string name="mob4aud¤MOB4_NOLOOT_3">~sl:0.0:1.1:1~Right.</string>
  <string name="mob4aud¤MOB4_POSTM1_1">I sure do appreciate what you did for Jules.</string>
  <string name="mob4aud¤MOB4_POSTM2_1">You boys did a good thing, this yeah.</string>
  <string name="mob4aud¤MOB4_POSTM3_1">One of us was gonna get got by that old gator soon enough.</string>
  <string name="mob4aud¤MOB4_POSTW1_1">This swamp, it gives and it takes away.</string>
  <string name="mob4aud¤MOB4_POSTW2_1">Well any friend of Thomas is a friend of mine.</string>
  <string name="mob4aud¤MOB4_POSTW3_1">I-I heard, I heard the gunshots, sounded like a hell of a fight out there.</string>
  <string name="mob4aud¤MOB4_PULLJULES_01">Pull.</string>
  <string name="mob4aud¤MOB4_PULLJULES_02">Pull, boy.</string>
  <string name="mob4aud¤MOB4_PULLJULES_03">Come on, put your back into it.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_6">~sl:0.0:6.2~But this move on Bronte... is it for the bank job... or revenge~sl:~for what happened at the trolley station?</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_8">~sl:0.0:4.2~We need to hit that bank and Bronte has the police~sl:~and just about everything else in Saint Denis in his back pocket.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_11">~sl:0.0:2.7~We just got a lot of pots on the boil~sl:~given all the folks who's out gunning for us.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_12">~sl:0.0:4.1~You all seem to have forgotten how money is made~sl:~and what it takes to support twenty people,</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_14">~sl:0.0:2.5~With all due respect, Dutch...~sl:0.7~is this Tahiti plan really going to work out?</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_16">~sl:0.0:3.0~Have some goddamn faith.~sl:0.2~I am bending over backwards to make a future for us.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_19">~sl:0.0:4.5~If you'd rather we break up the family, go our separate ways,~sl:~just tell me.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_21">This isn't a prison camp. I'm not forcing anybody to stay.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_22">~sl:0.0:4.8~So either we're in this together, working together~sl:~to get out together, or we're not.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_25">~sl:0.0:3.2~Just feels like we're on borrowed time again.~sl:0.6~I mean, the O'Driscolls found us.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_27">~sl:0.0:2.9~I feel like I'm going in circles with all of you.~sl:~Micah is the only one left with any loyalty.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_29">~sl:0.0:2.3~You're talking like John...~sl:0.6:3.0~I swear that woman is poisoning him against me.~sl:~I've seen it before.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_32">~sl:0.0:4.1~You think that Micah would question going after Bronte?~sl:~No, he'd say let's go.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_34">~sl:0.0:5.3~I know... I... I'm sorry, son.~sl:0.8~It's just the endless debate about everything is wearing me down.</string>
  <string name="mob4aud¤MOB4_RDBANTSHOUTED_37">~sl:0.0:8.9~Blackwater, Valentine, Rhodes, Sean, Kieran...~sl:0.9~I promise none of it will be in vain.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_6">~sl:0.0:5.5~But this move on Bronte... is it for the bank job... or revenge~sl:~for what happened at the trolley station?</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_8">~sl:0.0:3.5~We need to hit that bank and Bronte has the police~sl:~and just about everything else in Saint Denis in his back pocket.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_11">~sl:0.0:2.4~We just got a lot of pots on the boil~sl:~given all the folks who's out gunning for us.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_12">~sl:0.0:3.9~You all seem to have forgotten how money is made~sl:~and what it takes to support twenty people,</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_14">~sl:0.0:2.3~With all due respect, Dutch...~sl:0.5~is this Tahiti plan really going to work out?</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_16">~sl:0.0:2.5~Have some goddamn faith.~sl:0.4~I am bending over backwards to make a future for us.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_19">~sl:0.0:4.2~If you'd rather we break up the family, go our separate ways,~sl:~just tell me.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_21">This isn't a prison camp. I am not forcing anybody to stay.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_22">~sl:0.0:1.9~So either we're in this together,~sl:~working together to get out together, or we're not.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_25">~sl:0.0:2.6~Just feels like we're on borrowed time again.~sl:0.4~I mean, the O'Driscolls found us.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_27">~sl:0.0:3.3~I feel like I'm going in circles with all of you.~sl:~Micah is the only one left with any loyalty.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_29">~sl:0.0:2.3~You're talking like John...~sl:0.2:2.7~I swear that woman is poisoning him against me.~sl:~I've seen it before.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_32">~sl:0.0:3.1~You think Micah would question going after Bronte?~sl:~No, he'd say let's go.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_34">~sl:0.0:7.7~I know... I... I... I'm sorry, son.~sl:1.2~It's just the endless debate about everything is wearing me down.</string>
  <string name="mob4aud¤MOB4_RDBANTSPOKEN_37">~sl:0.0:7.9~Blackwater, Valentine, Rhodes, Sean, Kieran...~sl:1.1~I promise... none of it will be in vain.</string>
  <string name="mob4aud¤MOB4_RDBANT_1">Thank you.</string>
  <string name="mob4aud¤MOB4_RDBANT_2">For what?</string>
  <string name="mob4aud¤MOB4_RDBANT_3">For taking my side back there.</string>
  <string name="mob4aud¤MOB4_RDBANT_4">It ain't about sides.</string>
  <string name="mob4aud¤MOB4_RDBANT_5">Feels like Hosea's lost his spine.</string>
  <string name="mob4aud¤MOB4_RDBANT_7">Both, neither, what does it matter?</string>
  <string name="mob4aud¤MOB4_RDBANT_9">He also set us up and, lest we forget, took young Jack.</string>
  <string name="mob4aud¤MOB4_RDBANT_10">I understand.</string>
  <string name="mob4aud¤MOB4_RDBANT_13">let alone what it takes to give twenty people a new life overseas.</string>
  <string name="mob4aud¤MOB4_RDBANT_15">You tell me, Arthur. Is it?</string>
  <string name="mob4aud¤MOB4_RDBANT_17">I know, but...</string>
  <string name="mob4aud¤MOB4_RDBANT_18">But, but, but... when did you become so small-minded?</string>
  <string name="mob4aud¤MOB4_RDBANT_20">Of course not.</string>
  <string name="mob4aud¤MOB4_RDBANT_23">~sl:0.0:4.3~There simply isn't a reality in which we do nothing~sl:~and get everything.</string>
  <string name="mob4aud¤MOB4_RDBANT_24">I know. You're right.</string>
  <string name="mob4aud¤MOB4_RDBANT_26">Yeah, we need to move and soon. Haven't I made that clear?</string>
  <string name="mob4aud¤MOB4_RDBANT_28">Now, that ain't fair.</string>
  <string name="mob4aud¤MOB4_RDBANT_30">What's the problem here?</string>
  <string name="mob4aud¤MOB4_RDBANT_31">There ain't a problem.</string>
  <string name="mob4aud¤MOB4_RDBANT_33">I'm here, ain't I? I've been at your side for twenty years.</string>
  <string name="mob4aud¤MOB4_RDBANT_35">The others I can take... but when you're not behind me, it hurts.</string>
  <string name="mob4aud¤MOB4_RDBANT_36">I'm behind you.</string>
  <string name="mob4aud¤MOB4_RDBANT_38">We are going to make it.</string>
  <string name="mob4aud¤MOB4_RDBANT_39">I know we will.</string>
  <string name="mob4aud¤MOB4_REDIRECT2_01">Like I said, we should split up. Cover both sides.</string>
  <string name="mob4aud¤MOB4_REDIRECT2_02">Be better if you went looking the other way, Mr. Arthur.</string>
  <string name="mob4aud¤MOB4_REDIRECT2_03">Ain't no point in us all searching the same area.</string>
  <string name="mob4aud¤MOB4_REDIRECT_01">I said you go right, Arthur.</string>
  <string name="mob4aud¤MOB4_REDIRECT_02">What are you coming this way for?</string>
  <string name="mob4aud¤MOB4_REDIRECT_03">Arthur, go search the other side.</string>
  <string name="mob4aud¤MOB4_RESCUE_1">He must be close, Arthur. Come on.</string>
  <string name="mob4aud¤MOB4_RESCUE_2">Come on Arthur. Find him.</string>
  <string name="mob4aud¤MOB4_SAFE_1">My God... there's no shortage of them.</string>
  <string name="mob4aud¤MOB4_SAFE_2">Good eating.</string>
  <string name="mob4aud¤MOB4_SAFE_3">Us or them?</string>
  <string name="mob4aud¤MOB4_SAFE_4">Exactly... come on.</string>
  <string name="mob4aud¤MOB4_SEE_J_1">That must be him.</string>
  <string name="mob4aud¤MOB4_SHIT_1">Shit! Where'd he go?</string>
  <string name="mob4aud¤MOB4_SHOOT_1">Dutch... shoot something!</string>
  <string name="mob4aud¤MOB4_SHOOT_G_01">What the hell are you doing?</string>
  <string name="mob4aud¤MOB4_SHOOT_G_02">Are you crazy?</string>
  <string name="mob4aud¤MOB4_SHOOT_G_03">Why are you shooting at it?</string>
  <string name="mob4aud¤MOB4_SHOOT_G_04">Arthur, he said keep still.</string>
  <string name="mob4aud¤MOB4_SHOUT_01">Jules?</string>
  <string name="mob4aud¤MOB4_SHOUT_02">Hello?</string>
  <string name="mob4aud¤MOB4_SHOUT_03">Hey! Someone there?</string>
  <string name="mob4aud¤MOB4_SPLITUP_1">We really should have run into Jules by now.</string>
  <string name="mob4aud¤MOB4_SPLITUP_2">I reckon we should split up so we can search both sides.</string>
  <string name="mob4aud¤MOB4_SPLITUP_3">~sl:0.0:4.5~Okay. Arthur, since you appear so at home here, you take the right.~sl:~We'll go left.</string>
  <string name="mob4aud¤MOB4_SPLITUP_4">What?</string>
  <string name="mob4aud¤MOB4_SPLITUP_5">Just keep your eyes open.</string>
  <string name="mob4aud¤MOB4_STOPNOW_01">Keep still.</string>
  <string name="mob4aud¤MOB4_STOPNOW_02">Stop moving.</string>
  <string name="mob4aud¤MOB4_STOPNOW_03">What are you doing? You'll spook it.</string>
  <string name="mob4aud¤MOB4_STOPNOW_D_01">~sl:0.4~Arthur, stay still.</string>
  <string name="mob4aud¤MOB4_STOPNOW_D_02">What are you doing, Arthur?</string>
  <string name="mob4aud¤MOB4_STOPNOW_D_03">Have you got a deathwish?</string>
  <string name="mob4aud¤MOB4_STOPNOW_D_04">Wait, are you crazy?</string>
  <string name="mob4aud¤MOB4_SURFCSHOUT_01">~sl:0.0:0.7~Help!~sl:0.5~Help me!</string>
  <string name="mob4aud¤MOB4_SURFCSHOUT_02">Get this thing off me, help!</string>
  <string name="mob4aud¤MOB4_SWBANT1_1">~sl:0.0:3.0~You can see why evening swamp-wading hasn't caught on~sl:~as a pastime, can't you?</string>
  <string name="mob4aud¤MOB4_SWBANT1_2">I love it out here. Peaceful, nobody bothering you none.</string>
  <string name="mob4aud¤MOB4_SWBANT1_3">'Cept for the Night Folk sometimes.</string>
  <string name="mob4aud¤MOB4_SWBANT1_4">The Night Folk?</string>
  <string name="mob4aud¤MOB4_SWBANT1_5">~sl:0.0:3.2~Yep, some strange people round these parts.~sl:~Wilder than the animals they are.</string>
  <string name="mob4aud¤MOB4_SWBANT1_6">Well, this just gets better and better.</string>
  <string name="mob4aud¤MOB4_SWBANT2_1">So, er, who are these fellers, Thomas?</string>
  <string name="mob4aud¤MOB4_SWBANT2_2">Two new friends of mine, I'll explain later.</string>
  <string name="mob4aud¤MOB4_SWBANT2_3">Jules, we are very happy to have finally made your acquaintance.</string>
  <string name="mob4aud¤MOB4_SWBANT2_4">I thought I was gonna be out here all night.</string>
  <string name="mob4aud¤MOB4_SWBANT2_5">What was you doing hiding up in the tree, boy?</string>
  <string name="mob4aud¤MOB4_SWBANT2_6">~sl:0.0:2.0~This gator was huge, Thomas.~sl:~Twice as big as I ever seen. Twice as angry too.</string>
  <string name="mob4aud¤MOB4_SWBANT2_7">~sl:0.0:3.6:1~Nonsense. Scared eyes'll play tricks on you.</string>
  <string name="mob4aud¤MOB4_SWBANT2_8">I swear.</string>
  <string name="mob4aud¤MOB4_TOM_AGGRO_01">Hey!</string>
  <string name="mob4aud¤MOB4_TOM_AGGRO_02">Look out!</string>
  <string name="mob4aud¤MOB4_TOM_AGGRO_03">What the hell?</string>
  <string name="mob4aud¤MOB4_TOM_SGATR_01">Why you shooting at them?</string>
  <string name="mob4aud¤MOB4_TOM_SGATR_02">Don't shoot at 'em till you need to!</string>
  <string name="mob4aud¤MOB4_TOM_SGATR_03">Stop that! Oh, you're only gonna make 'em mad.</string>
  <string name="mob4aud¤MOB4_TRAPSTUCK_1">Give me a hand here, Mr. Arthur. This trap is stuck in the mud... it happens.</string>
  <string name="mob4aud¤MOB4_TSHOOTIT_01">Shoot that thing!</string>
  <string name="mob4aud¤MOB4_TSHOOTIT_02">It's coming right for us!</string>
  <string name="mob4aud¤MOB4_TSHOOTIT_03">It's still coming.</string>
  <string name="mob4aud¤MOB4_TSHOOTIT_04">Keep shooting!</string>
  <string name="mob4aud¤MOB4_TSHOOTIT_05">Damn it, come on! Shoot it!</string>
  <string name="mob4aud¤MOB4_TSHOOTIT_06">Jesus, look at the size of it!</string>
  <string name="mob4aud¤MOB4_WAIT2_1">Just stay as still as you can.</string>
  <string name="mob4aud¤MOB4_WAIT_1">Whoa, stop where you are. It's a gator.</string>
  <string name="mob4aud¤MOB4_WALK_1">A boat?</string>
  <string name="mob4aud¤MOB4_WALK_2">We're headed to a settlement called Lagras.</string>
  <string name="mob4aud¤MOB4_WALK_3">~sl:0.0:2.0~I met a boatman there called Thomas~sl:~who knows these waters like the back of his hand.</string>
  <string name="mob4aud¤MOB4_WALK_4">Why do we need a boat?</string>
  <string name="mob4aud¤MOB4_WALK_5">~sl:0.0:3.7~So we can attack Bronte's mansion from the swamp,~sl:~catch him off guard.</string>
  <string name="mob4aud¤MOB4_WALK_6">~sl:0.0:2.3~He knows we survived the trolley station,~sl:~so he'll be expecting some kind of reprisal.</string>
  <string name="mob4aud¤MOB4_WALK_7">Ah, right. Okay, makes sense.</string>
  <string name="mob4aud¤MOB4_WALK_8">See, I do still possess some capacity for rational thought, Arthur.</string>
  <string name="mob4aud¤MOB4_WATERSHOUT_01">~sl:0.0:1.6~Help!~sl:0.4~My leg!</string>
  <string name="mob4aud¤MOB4_WATERSHOUT_02">Help!</string>
  <string name="mob4aud¤MOB4_WHO1_1">What do these two want?</string>
  <string name="mob4aud¤MOB4_WHO1_2">I guess we 'bouts to find out.</string>
  <string name="mob4aud¤MOB4_WHO2_1">Must be the fellers here to see Thomas.</string>
  <string name="mob4aud¤MOB4_WHO2_2">Must be.</string>
  <string name="mob4aud¤MOB4_WHO3_1">We got company.</string>
  <string name="mob4aud¤MOB4_WHO3_2">Yep, I see.</string>
  <string name="mob4aud¤MOB4_WLK_1">I've heard that before.</string>
  <string name="mob4aud¤MOB4_WLK_2">And usually I have been right.</string>
  <string name="mob4aud¤MOB4_WLK_3">If you say so...</string>
  <string name="mob4aud¤MOB4_WLK_4">Quit doubting, Arthur. It does no favors.</string>
  <string name="mob4aud¤MOB4_WLK_5">Come on, we need to go see a man about a boat...</string>
  <string name="mob5¤0x71C215EE">Go to ~o~Dutch~s~</string>
  <string name="mob5¤0xB90B4908">Use the shotgun to break the door locks~s~</string>
  <string name="mob5¤0xF3AF6D5B">Get the shotgun from ~o~Dutch~s~</string>
  <string name="mob5¤MOB5_BRONTE">Bronte</string>
  <string name="mob5¤MOB5_CARRY">Take Bronte to ~o~Dutch~s~</string>
  <string name="mob5¤MOB5_CLIMB">Climb into ~o~Bronte's mansion~s~</string>
  <string name="mob5¤MOB5_DUTCH">Follow ~o~Dutch~s~</string>
  <string name="mob5¤MOB5_FAIL_BRONTE">Bronte died.</string>
  <string name="mob5¤MOB5_FAIL_CAPTAIN">You attacked the captain.</string>
  <string name="mob5¤MOB5_FAIL_WATER">Bronte drowned.</string>
  <string name="mob5¤MOB5_FIND">Find Bronte</string>
  <string name="mob5¤MOB5_GARDEN">Take out ~e~Bronte's men~s~</string>
  <string name="mob5¤MOB5_INSIDE">Take out ~e~Bronte's men~s~ inside the mansion~s~</string>
  <string name="mob5¤MOB5_INTO">Break into ~o~Bronte's Mansion~s~</string>
  <string name="mob5¤MOB5_JOHN">Follow ~o~John~s~</string>
  <string name="mob5¤MOB5_MEET">Meet with the gang at the ~o~mansion~s~</string>
  <string name="mob5¤MOB5_PICKUP">Pick up ~o~Bronte~s~</string>
  <string name="mob5¤MOB5_PLAN">Wait for Dutch to tell the gang what to do.</string>
  <string name="mob5¤MOB5_SKIFF">Get on the ~o~Skiff~s~</string>
  <string name="mob5¤MOB5_UPSTAIRS">Search for Bronte ~o~upstairs~s~</string>
  <string name="mob5aud¤MOB5_ANOTHER_01">Damn it, locked.</string>
  <string name="mob5aud¤MOB5_ANOTHER_02">Can't get in here.</string>
  <string name="mob5aud¤MOB5_ANOTHER_03">This one's locked.</string>
  <string name="mob5aud¤MOB5_BILL_01">We're taking the lot of you down!</string>
  <string name="mob5aud¤MOB5_BILL_02">You ain't police! You're a bunch of goddamn errand boys!</string>
  <string name="mob5aud¤MOB5_BILL_WAR_01">How many guards does one man need?</string>
  <string name="mob5aud¤MOB5_BILL_WAR_02">Shoot all these sons of bitches!</string>
  <string name="mob5aud¤MOB5_BILL_WAR_03">Is that all you got, old man?</string>
  <string name="mob5aud¤MOB5_BILL_WAR_04">You really wanna die for that slimy bastard?</string>
  <string name="mob5aud¤MOB5_BILL_WAR_05">Where's the rest then? Send 'em all out!</string>
  <string name="mob5aud¤MOB5_BILL_WAR_06">Bunch of goddamn jokers! I'll kill you all!</string>
  <string name="mob5aud¤MOB5_BOAT_1">Get to the boat!</string>
  <string name="mob5aud¤MOB5_CARRY_1">Should we kill him?</string>
  <string name="mob5aud¤MOB5_CARRY_2">Nah, let's take him to Dutch.</string>
  <string name="mob5aud¤MOB5_CARRY_3">You can carry him. I ain't touching that piece of shit.</string>
  <string name="mob5aud¤MOB5_CAUGHT_1">Shit!</string>
  <string name="mob5aud¤MOB5_CAUGHT_2">Let's go, come on!</string>
  <string name="mob5aud¤MOB5_CAUGHT_3">Put your guns down!</string>
  <string name="mob5aud¤MOB5_CMON_01">Arthur?</string>
  <string name="mob5aud¤MOB5_CMON_02">You taking 'em or me?</string>
  <string name="mob5aud¤MOB5_COVER_01">Find some cover, two up ahead.</string>
  <string name="mob5aud¤MOB5_COVER_02">You see those two? Stay out of sight.</string>
  <string name="mob5aud¤MOB5_DOOR_1">Lenny, keep that door covered!</string>
  <string name="mob5aud¤MOB5_DUTCH_01">Shoot and move, fellers, come on. Stay tight.</string>
  <string name="mob5aud¤MOB5_DUTCH_02">Gun them down and let's get out of here. We got what we came for.</string>
  <string name="mob5aud¤MOB5_DUTCH_WAR_01">Bronte! Get out here and fight like a man!</string>
  <string name="mob5aud¤MOB5_DUTCH_WAR_02">Stop hiding you bastard!</string>
  <string name="mob5aud¤MOB5_DUTCH_WAR_03">Get out here, Bronte!</string>
  <string name="mob5aud¤MOB5_DUTCH_WAR_04">Don't you know when to quit?</string>
  <string name="mob5aud¤MOB5_DUTCH_WAR_05">You crossed the wrong man, Bronte!</string>
  <string name="mob5aud¤MOB5_DUTCH_WAR_06">Give it up now, or everyone here dies tonight!</string>
  <string name="mob5aud¤MOB5_DUTCH_WAR_07">I want his head on a plate!</string>
  <string name="mob5aud¤MOB5_DUTCH_WAR_08">We'll find you, you damn snake!</string>
  <string name="mob5aud¤MOB5_ESCAPE_01">We gotta get out of here!</string>
  <string name="mob5aud¤MOB5_ESCAPE_02">Stay with me, Arthur!</string>
  <string name="mob5aud¤MOB5_ESCAPE_03">Arthur, come on, let's go!</string>
  <string name="mob5aud¤MOB5_ESCAPE_04">Arthur! Get a move on!</string>
  <string name="mob5aud¤MOB5_ESCAPE_05">Let's go, let's go!</string>
  <string name="mob5aud¤MOB5_EXT_1">Keep going.</string>
  <string name="mob5aud¤MOB5_EXT_2">Go go!</string>
  <string name="mob5aud¤MOB5_EXT_3">Put him in the front.</string>
  <string name="mob5aud¤MOB5_EXT_4">Bill, you help.</string>
  <string name="mob5aud¤MOB5_EXT_5">You got him?</string>
  <string name="mob5aud¤MOB5_EXT_6">Come on, Lenny...</string>
  <string name="mob5aud¤MOB5_EXT_7">Alright, come on.</string>
  <string name="mob5aud¤MOB5_EXT_8">Let's get outta here.</string>
  <string name="mob5aud¤MOB5_EXT_9">Hey, big man.</string>
  <string name="mob5aud¤MOB5_EXT_10">We gonna ransom you or what?</string>
  <string name="mob5aud¤MOB5_EXT_11">You're pathetic.</string>
  <string name="mob5aud¤MOB5_EXT_12">Oh, I am?</string>
  <string name="mob5aud¤MOB5_EXT_13">Cause from where I'm sitting...</string>
  <string name="mob5aud¤MOB5_EXT_14">you're the one deserving of pity my friend.</string>
  <string name="mob5aud¤MOB5_EXT_15">All your men...</string>
  <string name="mob5aud¤MOB5_EXT_16">all your money...</string>
  <string name="mob5aud¤MOB5_EXT_17">it weren't no match for a bunch of bumpkins.</string>
  <string name="mob5aud¤MOB5_EXT_18">You are nothing.</string>
  <string name="mob5aud¤MOB5_EXT_19">You do nothing.</string>
  <string name="mob5aud¤MOB5_EXT_20">You mean nothing.</string>
  <string name="mob5aud¤MOB5_EXT_21">You stand for nothing.</string>
  <string name="mob5aud¤MOB5_EXT_22">Me? I run a city...</string>
  <string name="mob5aud¤MOB5_EXT_23">and when the law catch up to you...</string>
  <string name="mob5aud¤MOB5_EXT_24">you will die like nothing.</string>
  <string name="mob5aud¤MOB5_EXT_25">I am this country.</string>
  <string name="mob5aud¤MOB5_EXT_26">You... you...</string>
  <string name="mob5aud¤MOB5_EXT_27">you are what people are running from.</string>
  <string name="mob5aud¤MOB5_EXT_28">I possess things that you will never understand.</string>
  <string name="mob5aud¤MOB5_EXT_29">You don't even possess your own men.</string>
  <string name="mob5aud¤MOB5_EXT_30">A thousand dollars to the man who kills him...</string>
  <string name="mob5aud¤MOB5_EXT_31">and sets me free.</string>
  <string name="mob5aud¤MOB5_EXT_32">What are you gonna say now?</string>
  <string name="mob5aud¤MOB5_EXT_33">They are even bigger fools than you.</string>
  <string name="mob5aud¤MOB5_EXT_34">No doubt.</string>
  <string name="mob5aud¤MOB5_EXT_35">The law will find you...</string>
  <string name="mob5aud¤MOB5_EXT_36">already the dogs are on the way.</string>
  <string name="mob5aud¤MOB5_EXT_37">Oh yeah.</string>
  <string name="mob5aud¤MOB5_EXT_38">Oh, you're right.</string>
  <string name="mob5aud¤MOB5_EXT_39">You are so right.</string>
  <string name="mob5aud¤MOB5_EXT_40">They are good at smelling filth, huh?</string>
  <string name="mob5aud¤MOB5_EXT_41">So filth has got to be...</string>
  <string name="mob5aud¤MOB5_EXT_42">disposed of!</string>
  <string name="mob5aud¤MOB5_EXT_43">Your friends the Pinkertons...</string>
  <string name="mob5aud¤MOB5_EXT_44">gonna come and rescue you?</string>
  <string name="mob5aud¤MOB5_EXT_45">You repulsive little maggot!</string>
  <string name="mob5aud¤MOB5_EXT_46">Call them, now!</string>
  <string name="mob5aud¤MOB5_EXT_47">You call them!</string>
  <string name="mob5aud¤MOB5_EXT_48">Jesus.</string>
  <string name="mob5aud¤MOB5_EXT_49">What part of your philosophy books cover...</string>
  <string name="mob5aud¤MOB5_EXT_50">feeding a feller to a goddamn alligator, Dutch?</string>
  <string name="mob5aud¤MOB5_EXT_51">The part that covers weakness.</string>
  <string name="mob5aud¤MOB5_EXT_52">That part.</string>
  <string name="mob5aud¤MOB5_EXT_53">I don't know.</string>
  <string name="mob5aud¤MOB5_EXT_54">Well I do.</string>
  <string name="mob5aud¤MOB5_EXT_55">It ain't nice, I know it...</string>
  <string name="mob5aud¤MOB5_EXT_56">but it is us, or him.</string>
  <string name="mob5aud¤MOB5_EXT_57">I figure it might as well be him.</string>
  <string name="mob5aud¤MOB5_FINE_01">Alright, fine.</string>
  <string name="mob5aud¤MOB5_FINE_02">Guess it's me then.</string>
  <string name="mob5aud¤MOB5_FOUND_1">John! In here!</string>
  <string name="mob5aud¤MOB5_GOJOHN_01">I said you're with John!</string>
  <string name="mob5aud¤MOB5_GOJOHN_02">Arthur, go with John!</string>
  <string name="mob5aud¤MOB5_GOON1_01">~t~In Italian: Who was keeping watch?</string>
  <string name="mob5aud¤MOB5_GOON1_02">~t~In Italian: You're dead men!</string>
  <string name="mob5aud¤MOB5_GOON1_03">~t~In Italian: You come after Angelo Bronte, how dumb are you?</string>
  <string name="mob5aud¤MOB5_GOON1_04">~t~In Italian: Shoot them, damn it!</string>
  <string name="mob5aud¤MOB5_GOON1_05">~t~In Italian: Kill every last one of those peasants!</string>
  <string name="mob5aud¤MOB5_GOON1_06">~t~In Italian: Somebody send word to the police!</string>
  <string name="mob5aud¤MOB5_GOON1_07">~t~In Italian: Take them down!</string>
  <string name="mob5aud¤MOB5_GOON1_08">~t~In Italian: Come on, they're making fools of us!</string>
  <string name="mob5aud¤MOB5_GOON1_09">~t~In Italian: I said we should never trust these sons of bitches!</string>
  <string name="mob5aud¤MOB5_GOON1_10">~t~In Italian: You're making a big mistake!</string>
  <string name="mob5aud¤MOB5_GOON2_01">~t~In Italian: How did they get in here?</string>
  <string name="mob5aud¤MOB5_GOON2_02">~t~In Italian: Kill those sons of bitches!</string>
  <string name="mob5aud¤MOB5_GOON2_03">~t~In Italian: You hillbilly scum!</string>
  <string name="mob5aud¤MOB5_GOON2_04">~t~In Italian: Hold them back, goddamn it!</string>
  <string name="mob5aud¤MOB5_GOON2_05">~t~In Italian: Is someone protecting Mr. Bronte?</string>
  <string name="mob5aud¤MOB5_GOON2_06">~t~In Italian: Finish them, they're amateurs!</string>
  <string name="mob5aud¤MOB5_GOON2_07">~t~In Italian: Goddamn these fools!</string>
  <string name="mob5aud¤MOB5_GOON2_08">~t~In Italian: Why are they still standing?</string>
  <string name="mob5aud¤MOB5_GOON2_09">~t~In Italian: This one's mine!</string>
  <string name="mob5aud¤MOB5_GOON2_10">~t~In Italian: Do you know who you're messing with?</string>
  <string name="mob5aud¤MOB5_GOON3_01">~t~In Italian: Shoot those bastards!</string>
  <string name="mob5aud¤MOB5_GOON3_02">~t~In Italian: Do not let them get to Mr. Bronte!</string>
  <string name="mob5aud¤MOB5_GOON3_03">~t~In Italian: We'll kill every last one of you!</string>
  <string name="mob5aud¤MOB5_GOON3_04">~t~In Italian: Come on, I don't see that many of them!</string>
  <string name="mob5aud¤MOB5_GOON3_05">~t~In Italian: Who the hell do you think you are?</string>
  <string name="mob5aud¤MOB5_GOON3_06">~t~In Italian: I've had it with these rednecks!</string>
  <string name="mob5aud¤MOB5_GOON3_07">~t~In Italian: Paolo, Giovanni, get out here now!</string>
  <string name="mob5aud¤MOB5_GOON3_08">~t~In Italian: Throw everything we got at them!</string>
  <string name="mob5aud¤MOB5_GOON3_09">~t~In Italian: We need more ammunition!</string>
  <string name="mob5aud¤MOB5_GOON3_10">~t~In Italian: Send a telegram to Chief Lambert.</string>
  <string name="mob5aud¤MOB5_GOSTAIRS_01">Who's got that bastard on the stairs?</string>
  <string name="mob5aud¤MOB5_GOSTAIRS_02">On the stairs, look out!</string>
  <string name="mob5aud¤MOB5_GOSTAIRS_03">We still got one upstairs!</string>
  <string name="mob5aud¤MOB5_GOSTAIRS_04">Up there, Arthur!</string>
  <string name="mob5aud¤MOB5_GO_01">Are you gonna help John?</string>
  <string name="mob5aud¤MOB5_GO_02">We got things covered down here, Arthur.</string>
  <string name="mob5aud¤MOB5_GO_03">I thought you were checking upstairs?</string>
  <string name="mob5aud¤MOB5_GUARDCHAT_1">Something creepy about these statues.</string>
  <string name="mob5aud¤MOB5_GUARDCHAT_2">~sl:0.5~You don't like naked women pouring wine on you?</string>
  <string name="mob5aud¤MOB5_GUARDCHAT_3">~sl:0.0:2.2~It's like someone's looking at you when they're not.~sl:~I'd get rid of them.</string>
  <string name="mob5aud¤MOB5_GUARDCHAT_4">Bring it up with Signor Bronte, I'm sure he'd love to hear it.</string>
  <string name="mob5aud¤MOB5_IG6_INSTRC_1">Lenny, Bill, you're with me.</string>
  <string name="mob5aud¤MOB5_IG6_INSTRC_2">Arthur, John, you take the left side. If you see a shot, you take it.</string>
  <string name="mob5aud¤MOB5_IG6_INSTRC_3">Okay? Good luck, gentlemen.</string>
  <string name="mob5aud¤MOB5_IG6_JOHN_1">Arthur, let's go.</string>
  <string name="mob5aud¤MOB5_IG6_QUIET_1">Come on, quick. Stay quiet.</string>
  <string name="mob5aud¤MOB5_IG7_B_1">Oh for God's sake, let me.</string>
  <string name="mob5aud¤MOB5_IG9_A_1">~t~~sl:2.3:1.4:1~In Italian: Oh, fuck!</string>
  <string name="mob5aud¤MOB5_IG9_A_3">~sl:0.0:2.7~Okay, okay, I'm sorry friend, I...~sl:1.0:3.1:1~no, name your price! Name your price, every man have a price...</string>
  <string name="mob5aud¤MOB5_IG9_A_4">~sl:0.0:2.0:1~Okay, okay, no, I surrender, I surrender! I-</string>
  <string name="mob5aud¤MOB5_IG9_GEST_1">Let's go.</string>
  <string name="mob5aud¤MOB5_IG10_1_1">~t~In Italian: Drop the damn gun, cowboy.</string>
  <string name="mob5aud¤MOB5_IG12_1">Come on, Morgan... we're getting the hell outta here!</string>
  <string name="mob5aud¤MOB5_INSIDE_1">This is not over yet! Head to the house!</string>
  <string name="mob5aud¤MOB5_INT_CUT_1">Arthur, there you are...</string>
  <string name="mob5aud¤MOB5_INT_CUT_2">come on.</string>
  <string name="mob5aud¤MOB5_INT_CUT_3">Thomas, let's get going.</string>
  <string name="mob5aud¤MOB5_INT_CUT_4">Right you are.</string>
  <string name="mob5aud¤MOB5_INT_CUT_5">Hey, Bill...</string>
  <string name="mob5aud¤MOB5_INT_CUT_6">you were a sharpshooter in the cavalry weren't you?</string>
  <string name="mob5aud¤MOB5_INT_CUT_7">What?</string>
  <string name="mob5aud¤MOB5_INT_CUT_8">When we get there...</string>
  <string name="mob5aud¤MOB5_INT_CUT_9">maybe you could help with the suppression fire.</string>
  <string name="mob5aud¤MOB5_INT_CUT_10">I never said I was no sharpshooter.</string>
  <string name="mob5aud¤MOB5_INT_CUT_11">Oh, that's right, w-what was it...</string>
  <string name="mob5aud¤MOB5_INT_CUT_12">the nation's most loyal latrine digger...</string>
  <string name="mob5aud¤MOB5_INT_CUT_13">wasn't that it?</string>
  <string name="mob5aud¤MOB5_INT_CUT_14">Yeah, well I fought, and I fought well.</string>
  <string name="mob5aud¤MOB5_INT_CUT_15">So you always tell us...</string>
  <string name="mob5aud¤MOB5_INT_CUT_16">Taught me something you could do with learning.</string>
  <string name="mob5aud¤MOB5_INT_CUT_17">Them Indians were savages.</string>
  <string name="mob5aud¤MOB5_INT_CUT_18">Watch your mouth there boy.</string>
  <string name="mob5aud¤MOB5_INT_CUT_19">Watch it.</string>
  <string name="mob5aud¤MOB5_INT_CUT_20">Only type of savage in these parts...</string>
  <string name="mob5aud¤MOB5_INT_CUT_21">are moonshine swilling, pompous, inbred locals.</string>
  <string name="mob5aud¤MOB5_INT_CUT_22">Dutch, I saw things out there.</string>
  <string name="mob5aud¤MOB5_INT_CUT_23">I don't doubt you saw things, Bill...</string>
  <string name="mob5aud¤MOB5_INT_CUT_24">but your tiny little mind...</string>
  <string name="mob5aud¤MOB5_INT_CUT_25">was too small to comprehend what you saw.</string>
  <string name="mob5aud¤MOB5_INT_CUT_26">What you saw, was people who lost everything to savagery.</string>
  <string name="mob5aud¤MOB5_INT_CUT_27">The savagery of peasants...</string>
  <string name="mob5aud¤MOB5_INT_CUT_28">failures come from Europe to reap some...</string>
  <string name="mob5aud¤MOB5_INT_CUT_29">awful vengeance on God's last creation.</string>
  <string name="mob5aud¤MOB5_INT_CUT_30">Interesting way you boys got of preparing for a killing.</string>
  <string name="mob5aud¤MOB5_INT_CUT_31">I'm sorry I wasted my life trying to teach you boys...</string>
  <string name="mob5aud¤MOB5_INT_CUT_32">love you though I do.</string>
  <string name="mob5aud¤MOB5_INT_CUT_33">Well, leaving love aside...</string>
  <string name="mob5aud¤MOB5_INT_CUT_34">you think we got this?</string>
  <string name="mob5aud¤MOB5_INT_CUT_35">Don't you never leave love aside, Arthur...</string>
  <string name="mob5aud¤MOB5_INT_CUT_36">it's all we got.</string>
  <string name="mob5aud¤MOB5_INT_CUT_37">Now you pick us up yonder.</string>
  <string name="mob5aud¤MOB5_INT_CUT_38">I got you.</string>
  <string name="mob5aud¤MOB5_INT_CUT_39">Thank you.</string>
  <string name="mob5aud¤MOB5_INT_CUT_40">Good luck to you.</string>
  <string name="mob5aud¤MOB5_INT_LI_1">~sl:0.0:1.0~Arthur, there you are.~sl:0.0:1.4~Come on.</string>
  <string name="mob5aud¤MOB5_INT_LI_D1_1">~sl:0.0:1.2~So, Dutch...~sl:0.5~what's Tahiti like, anyhow?</string>
  <string name="mob5aud¤MOB5_INT_LI_D1_2">I have no idea... but I hear it's paradise.</string>
  <string name="mob5aud¤MOB5_INT_LI_D1_3">~sl:1.5:0.0~That's what they said about the West... and look how that turned out.</string>
  <string name="mob5aud¤MOB5_INT_LI_D2_1">~sl:0.0:3.0~It's men... like Mr. Bronte...~sl:0.2:1.9~like Mr. Cornwall...~sl:0.2~that ruined the West.</string>
  <string name="mob5aud¤MOB5_INT_LI_D2_2">That ruin everything.</string>
  <string name="mob5aud¤MOB5_INT_LI_D3_1">So... there's no folk like that in Tahiti?</string>
  <string name="mob5aud¤MOB5_INT_LI_D3_2">There's folks like that everywhere...</string>
  <string name="mob5aud¤MOB5_INT_LI_D3_3">~sl:0.0:2.6~But in Tahiti, to my understanding,~sl:~folks feed 'em to sharks, rather than make them kings.</string>
  <string name="mob5aud¤MOB5_INT_LI_D4_1">~sl:2.2:0.0~That would be paradise.</string>
  <string name="mob5aud¤MOB5_INT_LI_D4_2">Exactly.</string>
  <string name="mob5aud¤MOB5_ITSON_01">Rain hell on these sons of bitches!</string>
  <string name="mob5aud¤MOB5_ITSON_02">We're coming for you, Bronte! Send out every man you got!</string>
  <string name="mob5aud¤MOB5_JOHN_01">You bastards are defending that snake?</string>
  <string name="mob5aud¤MOB5_JOHN_02">You sons of bitches backed the wrong goddamn crook!</string>
  <string name="mob5aud¤MOB5_JOHN_CALL_01">Bronte, where are you?</string>
  <string name="mob5aud¤MOB5_JOHN_CALL_02">Get out here, you son of a bitch!</string>
  <string name="mob5aud¤MOB5_JOHN_CALL_03">It's over, Bronte!</string>
  <string name="mob5aud¤MOB5_JOHN_CALL_04">Goddamn it! He better be here!</string>
  <string name="mob5aud¤MOB5_JOHN_WAR_01">Bronte! You son of a bitch, come out!</string>
  <string name="mob5aud¤MOB5_JOHN_WAR_02">Just give up, you bastard! It's over!</string>
  <string name="mob5aud¤MOB5_JOHN_WAR_03">Your time is up, Bronte!</string>
  <string name="mob5aud¤MOB5_JOHN_WAR_04">This ends tonight!</string>
  <string name="mob5aud¤MOB5_JOHN_WAR_05">Where's that coward hiding?</string>
  <string name="mob5aud¤MOB5_JOHN_WAR_06">I'm coming for you, Bronte!</string>
  <string name="mob5aud¤MOB5_KICK2_01">Come on, let's get in there.</string>
  <string name="mob5aud¤MOB5_KICK2_02">Arthur?</string>
  <string name="mob5aud¤MOB5_KICK2_03">Quick, before we lose Bronte.</string>
  <string name="mob5aud¤MOB5_KICK_1">Good! Now kick that damn door in!</string>
  <string name="mob5aud¤MOB5_LAW_01">Sorry, boys, nobody's going to jail today!</string>
  <string name="mob5aud¤MOB5_LAW_02">Call yourself police? Bronte's goddamn puppets!</string>
  <string name="mob5aud¤MOB5_LEFT_1">Look out! More on the left!</string>
  <string name="mob5aud¤MOB5_LENNY_01">Push up on them, boys!</string>
  <string name="mob5aud¤MOB5_LENNY_02">Everyone okay? We nearly there, come on!</string>
  <string name="mob5aud¤MOB5_LOCK2_01">Shoot the lock, come on.</string>
  <string name="mob5aud¤MOB5_LOCK2_02">Shoot it, Arthur.</string>
  <string name="mob5aud¤MOB5_LOCK2_03">What are you waiting for? Shoot.</string>
  <string name="mob5aud¤MOB5_LOCK2_04">Now, we need to get that door open.</string>
  <string name="mob5aud¤MOB5_LOCK_1">Shoot that lock, Arthur!</string>
  <string name="mob5aud¤MOB5_MOREUP_01">Bronte must be up there. Let's go.</string>
  <string name="mob5aud¤MOB5_MOREUP_02">Let's check upstairs, he's not down here!</string>
  <string name="mob5aud¤MOB5_MORE_01">We got more inside!</string>
  <string name="mob5aud¤MOB5_MORE_02">Look out!</string>
  <string name="mob5aud¤MOB5_NOTHERE_01">No...</string>
  <string name="mob5aud¤MOB5_NOTHERE_02">Where you hiding?</string>
  <string name="mob5aud¤MOB5_NOTHERE_03">C'mon Bronte...</string>
  <string name="mob5aud¤MOB5_PICKUP_1">I think Dutch wants to have a little chat, Mr. Bronte.</string>
  <string name="mob5aud¤MOB5_QUICK_1">Quick, get our new friend on that boat before any more show up.</string>
  <string name="mob5aud¤MOB5_ROOMS_01">Right, he's gotta be in one of these rooms.</string>
  <string name="mob5aud¤MOB5_ROOMS_02">Okay, let's check every room.</string>
  <string name="mob5aud¤MOB5_SHOT_01">Have you got a shot?</string>
  <string name="mob5aud¤MOB5_SHOT_02">You got a shot on 'em?</string>
  <string name="mob5aud¤MOB5_SPREADOUT_1">Alright, let's spread out. He's hiding somewhere.</string>
  <string name="mob5aud¤MOB5_SPREADOUT_2">Arthur, have a look upstairs!</string>
  <string name="mob5aud¤MOB5_TRYDOOR_01">Arthur, get back here and help us.</string>
  <string name="mob5aud¤MOB5_TRYDOOR_02">Arthur! Nobody goes in there 'til we've cleared these bastards.</string>
  <string name="mob5aud¤MOB5_TRYDOOR_03">Leave the damn door and shoot, Arthur.</string>
  <string name="mob5aud¤MOB5_UPSTAIRS_01">We got one on the stairs!</string>
  <string name="mob5aud¤MOB5_UPSTAIRS_02">Coming down the stairs!</string>
  <string name="mob5aud¤MOB5_WAIT2_01">You coming?</string>
  <string name="mob5aud¤MOB5_WAIT2_02">Someone help me up here!</string>
  <string name="mob5aud¤MOB5_WAIT2_03">Arthur, come on!</string>
  <string name="mob5aud¤MOB5_WAIT3_01">Are we taking him to Dutch then?</string>
  <string name="mob5aud¤MOB5_WAIT3_02">Like I said, you carry him.</string>
  <string name="mob5aud¤MOB5_WAIT3_03">Let's go, Arthur.</string>
  <string name="mob5aud¤MOB5_WAIT4_01">Go on, take him downstairs.</string>
  <string name="mob5aud¤MOB5_WAIT4_02">What are you waiting for? Take him to Dutch.</string>
  <string name="mob5aud¤MOB5_WAIT4_03">Get down there, Arthur, before he wakes up.</string>
  <string name="mob5aud¤MOB5_WAIT5_01">What are you waiting for, Arthur?</string>
  <string name="mob5aud¤MOB5_WAIT5_02">Come on. Let's get out of here.</string>
  <string name="mob5aud¤MOB5_WAIT5_03">On the boat now, Arthur.</string>
  <string name="mob5aud¤MOB5_WAIT_01">Arthur, come on!</string>
  <string name="mob5aud¤MOB5_WAIT_02">Let's get in there!</string>
  <string name="mob5aud¤MOB5_WAIT_03">Get over here now, Arthur!</string>
  <string name="mob5aud¤MOB5_WHAT_01">What the hell, Arthur?</string>
  <string name="mob5aud¤MOB5_WHAT_02">Goddamn it, Arthur!</string>
  <string name="mob5aud¤MOB5_WHAT_03">What are you doing?</string>
  <string name="molly¤0x0005F29E">Why are you being like this?</string>
  <string name="molly¤0x0129C7A9">Hello.</string>
  <string name="molly¤0x01610665">Hi, evening.</string>
  <string name="molly¤0x01E55E24">You got a weird way of courting.</string>
  <string name="molly¤0x01F01E3E">Just leave it out.</string>
  <string name="molly¤0x0202FE5F">Okay, you win the award for most days without washing.</string>
  <string name="molly¤0x0225939F">Going after everyone, are you?</string>
  <string name="molly¤0x02891470">Morning, sir.</string>
  <string name="molly¤0x02B94665">You're drunk.</string>
  <string name="molly¤0x02BC5D38">Don't bother sitting here if you're going to slag me off.</string>
  <string name="molly¤0x039685F1">Beard could possibly use a trim.</string>
  <string name="molly¤0x03A901AB">You're getting attached to that look of not washing, huh?</string>
  <string name="molly¤0x03D790FB">Trying to ruin my good mood?</string>
  <string name="molly¤0x04058168">Stop, Arthur, please.</string>
  <string name="molly¤0x041F9176">You are a little too close for comfort.</string>
  <string name="molly¤0x043E1B50">Good Evening, Arthur.</string>
  <string name="molly¤0x04B63B6B">That's enough. Leave me alone.</string>
  <string name="molly¤0x052A0B3D">I'll smile when I got reason to.</string>
  <string name="molly¤0x057DBCE5">Okay, okay, hello again.</string>
  <string name="molly¤0x05AD2BFD">Good evening.</string>
  <string name="molly¤0x06119545">Lord, you're going after everyone.</string>
  <string name="molly¤0x0654D313">Don't start with me. Alright?</string>
  <string name="molly¤0x0680C38F">We need to go.</string>
  <string name="molly¤0x06BD7915">Ah, a bit off.</string>
  <string name="molly¤0x0760EC30">Good evening.</string>
  <string name="molly¤0x0849651B">Jesus. I hope that's a bounty, Arthur?</string>
  <string name="molly¤0x0856797F">What is it?</string>
  <string name="molly¤0x08AFF7BA">I'm not even going to give you the satisfaction.</string>
  <string name="molly¤0x08DC0609">Finally thought you'd come to help us, eh?</string>
  <string name="molly¤0x09A6AAEB">Ah, I was wondering when you'd show up again.</string>
  <string name="molly¤0x09ABEB51">Well, I should get some shut eye.</string>
  <string name="molly¤0x09BCD18B">All of you turned him against me!</string>
  <string name="molly¤0x09D69C03">Morning, Arthur.</string>
  <string name="molly¤0x0A663BE8">Don't you have somewhere else to be?</string>
  <string name="molly¤0x0A955099">Got shaved up, did ya?</string>
  <string name="molly¤0x0BBB31D4">Will you leave me alone?</string>
  <string name="molly¤0x0C6D138C">Ugh, there's worms in that.</string>
  <string name="molly¤0x0C9D4137">Found your way to a razor finally, did you?</string>
  <string name="molly¤0x0C4889D2">Oh, look, look at the tough guy in the bandana.</string>
  <string name="molly¤0x0CFEE28A">Ah, Mr. Morgan.</string>
  <string name="molly¤0x0DE00C99">Dear oh dear.</string>
  <string name="molly¤0x0E12B5B4">Life sure isn't easy.</string>
  <string name="molly¤0x0EA135D2">Hard to take you seriously when you're dressed like a lawman.</string>
  <string name="molly¤0x0F9A5CDF">What is it, Arthur?</string>
  <string name="molly¤0x0F93A2CA">Feel like just going to bed now.</string>
  <string name="molly¤0x1A8B99F8">Leave us alone, will you?</string>
  <string name="molly¤0x1A51CE32">We all have crosses to bear.</string>
  <string name="molly¤0x1A829440">Well, I'm not laughing.</string>
  <string name="molly¤0x1ABB5CF3">Arthur.</string>
  <string name="molly¤0x1B32A8D5">Do you know you've got blood all over you?</string>
  <string name="molly¤0x1C5D6125">Morning.</string>
  <string name="molly¤0x1C389CAF">Okay? How is any of this okay? Kieran and Sean are dead, Dutch is hardly speaking to me.</string>
  <string name="molly¤0x1CBA48D2">Good morning, mister.</string>
  <string name="molly¤0x1D7FD1B6">I'm in no mood, Arthur.</string>
  <string name="molly¤0x1D218603">Don't bother that dog.</string>
  <string name="molly¤0x1E08E540">Dutch is all the company I need.</string>
  <string name="molly¤0x1E317D55">What do you care?</string>
  <string name="molly¤0x1EF83C2B">Yeah?</string>
  <string name="molly¤0x1F4BB084">Lord, what is it?</string>
  <string name="molly¤0x1F27595D">Good evening, Arthur.</string>
  <string name="molly¤0x1FA38402">Not much point in killing that if you can't eat it.</string>
  <string name="molly¤0x2AF621AC">Leave that dog alone.</string>
  <string name="molly¤0x2B5D0ABA">Do I have to look at that blood all over you?</string>
  <string name="molly¤0x2C7F19F0">Oh, don't you start with me.</string>
  <string name="molly¤0x2C401F46">Hello, lads.</string>
  <string name="molly¤0x2CB12028">Hiya, fellers.</string>
  <string name="molly¤0x2CE014CD">Uh huh.</string>
  <string name="molly¤0x2D17CCC5">What did I do to you?</string>
  <string name="molly¤0x2D38D8AC">Yes?</string>
  <string name="molly¤0x2D645C92">Bored.</string>
  <string name="molly¤0x2DE40D26">You men and your games.</string>
  <string name="molly¤0x2E2E328D">Hey, stop that.</string>
  <string name="molly¤0x2E285E07">I'm fine, thank you.</string>
  <string name="molly¤0x2EE8B215">What are you going on about?</string>
  <string name="molly¤0x2F65AE91">Hi there, Arthur.</string>
  <string name="molly¤0x2F376790">Are you just gonna bother all of us or... ?</string>
  <string name="molly¤0x2FE983E9">Okay? How is any of this okay? Kieran and Sean are dead. Dutch is hardly speaking to me.</string>
  <string name="molly¤0x3AC5E778">What, Arthur?</string>
  <string name="molly¤0x3ACE6438">I've been carrying on, haven't I?</string>
  <string name="molly¤0x3AFEE442">Seems an odd time to wear that mask.</string>
  <string name="molly¤0x3B5B8EAE">Did your mother ever teach you to wash?</string>
  <string name="molly¤0x3B51B1B0">Yep?</string>
  <string name="molly¤0x3B79F57A">Doesn't feel much warmer this morning.</string>
  <string name="molly¤0x3B494A18">Another perfect evening.</string>
  <string name="molly¤0x3BC0D99C">Nobody's going hungry with that around.</string>
  <string name="molly¤0x3C0A1677">You deserve a right beating.</string>
  <string name="molly¤0x3C11FB21">I can't bear this day already.</string>
  <string name="molly¤0x3C306AF6">Why are you doing this?</string>
  <string name="molly¤0x3C371784">Do you have to bring that body around here? It's awful.</string>
  <string name="molly¤0x3CDBFB81">I'm nobody's servant girl, Mr. Morgan.</string>
  <string name="molly¤0x3D46ABEB">If you're trying to make friends, that ain't the way.</string>
  <string name="molly¤0x3D74AEE9">Wearing all that blood makes you look like a savage.</string>
  <string name="molly¤0x3D68387A">Hey, you can't be in here.</string>
  <string name="molly¤0x3E7DAABC">Whoo! Maybe time to wash off all that blood.</string>
  <string name="molly¤0x3E9D1386">Morning, Arthur.</string>
  <string name="molly¤0x3EE3317D">~sl:0.3~Not now Arthur.</string>
  <string name="molly¤0x3FFAAB2A">Hello, Arthur.</string>
  <string name="molly¤0x4A5C27BF">That animal is going to spoil if you don't get it to Pearson soon.</string>
  <string name="molly¤0x4A58616B">Oh, shut up, you muddy mess.</string>
  <string name="molly¤0x4ACEBAAF">Oh... hello, Arthur.</string>
  <string name="molly¤0x4B06074C">I can smell your breath, back up.</string>
  <string name="molly¤0x4B2F9FB5">Pearson can probably make you something out of those.</string>
  <string name="molly¤0x4B23B4AA">You think you're so funny, don't you?</string>
  <string name="molly¤0x4B44D575">Hi there.</string>
  <string name="molly¤0x4C60477B">How long do you plan on keeping that body here?</string>
  <string name="molly¤0x4DB27EDF">Why are you in here?</string>
  <string name="molly¤0x4EA6D9FD">You know you're not supposed to have that horse in camp.</string>
  <string name="molly¤0x4EB2269E">Dutch ain't gonna like you getting this close to me.</string>
  <string name="molly¤0x4F97A914">Well, er, off you pop then.</string>
  <string name="molly¤0x4F1171A8">Yeah. Evening.</string>
  <string name="molly¤0x5AADE416">Arthur, you've been carrying that body around for ages.</string>
  <string name="molly¤0x5AEB34A7">Don't be like that, Arthur.</string>
  <string name="molly¤0x5B12A8E1">Glad this day's nearly over.</string>
  <string name="molly¤0x5B655D4B">That length of hair suits ya.</string>
  <string name="molly¤0x5C87BFD9">Hey.</string>
  <string name="molly¤0x5CD7F89B">Hello.</string>
  <string name="molly¤0x5D7A6B29">Jesus, Arthur. Who's that?</string>
  <string name="molly¤0x5D7DC4E0">Alright, well, maybe you should go now?</string>
  <string name="molly¤0x5DBDF704">I'm not really in the mood.</string>
  <string name="molly¤0x5E5A4E8D">You're not funny.</string>
  <string name="molly¤0x5E234E1B">I'm in no mood for your stupidity.</string>
  <string name="molly¤0x5EADAAA2">Okay, Arthur.</string>
  <string name="molly¤0x5EF9B181">Come, have a seat, the fire's lovely.</string>
  <string name="molly¤0x5F21794F">Hi.</string>
  <string name="molly¤0x6A0812E5">Evening to you.</string>
  <string name="molly¤0x6AF7ECBA">Don't put your back out carrying those.</string>
  <string name="molly¤0x6B1F1E2B">Lovely morning.</string>
  <string name="molly¤0x6B23F74F">Hey, what are you doing in here?</string>
  <string name="molly¤0x6B233897">Oh, don't start with me.</string>
  <string name="molly¤0x6B276033">So, if you don't need anything, I could use some rest.</string>
  <string name="molly¤0x6C6BB371">Something on your mind?</string>
  <string name="molly¤0x6C55EA80">Please, go bother someone else.</string>
  <string name="molly¤0x6D085896">Morning, Arthur.</string>
  <string name="molly¤0x6D20C248">Hi there.</string>
  <string name="molly¤0x6D87BD29">That's enough to feed the camp twice over.</string>
  <string name="molly¤0x6D259A0F">Nice haul of meat there.</string>
  <string name="molly¤0x6D874F62">Look who finally joined us.</string>
  <string name="molly¤0x6DB845FF">Mister.</string>
  <string name="molly¤0x6DC82264">You look like a tramp you haven't washed in so long.</string>
  <string name="molly¤0x6EABCE97">Can I get some space?</string>
  <string name="molly¤0x6F0BC9CC">Oh, hello.</string>
  <string name="molly¤0x6F8A64E6">You're working hard, carrying all that wood.</string>
  <string name="molly¤0x6F1964FC">Hi.</string>
  <string name="molly¤0x6FACC1AA">You're drunk.</string>
  <string name="molly¤0x6FF80501">~sl:0.5~Didn't expect a visit from you.</string>
  <string name="molly¤0x7AB19EB8">Arthur.</string>
  <string name="molly¤0x7B876A9C">Hello Arthur, could do with a bit of company here.</string>
  <string name="molly¤0x7BA4B61E">Fine evening, eh?</string>
  <string name="molly¤0x7BA4EB9D">We were hoping you'd moved on.</string>
  <string name="molly¤0x7BA425ED">Long day, Arthur.</string>
  <string name="molly¤0x7C9E411F">Yes, Mr. Morgan?</string>
  <string name="molly¤0x7C8246E0">Are you hearing me? Stop.</string>
  <string name="molly¤0x7D54A4D7">That's a beauty.</string>
  <string name="molly¤0x7E19A891">Hello. Lovely morning.</string>
  <string name="molly¤0x7E25A3B0">Why have you got it in for me?</string>
  <string name="molly¤0x7E85FBDC">Come on, Arthur.</string>
  <string name="molly¤0x7E976535">Hello.</string>
  <string name="molly¤0x7F6F3EA2">That ought to liven up dinner.</string>
  <string name="molly¤0x7F7EC5D1">When are you going to get cleaned up? Never?</string>
  <string name="molly¤0x8A6F1E78">I'm not deaf.</string>
  <string name="molly¤0x8BAC0310">Yeah. Hi, Arthur.</string>
  <string name="molly¤0x8DD63A6E">Ah, I don't know. I don't wanna talk about it.</string>
  <string name="molly¤0x8DF84545">Oh, hey.</string>
  <string name="molly¤0x8E5BB7A3">I need to be alone.</string>
  <string name="molly¤0x8E4509CE">Sure, the bandana really isn't necessary.</string>
  <string name="molly¤0x8EC6DD51">That looks like a nice bit of hunting, Arthur.</string>
  <string name="molly¤0x8ECCC408">I'm in no mood to be followed around.</string>
  <string name="molly¤0x8EE7E5B2">What, Arthur?</string>
  <string name="molly¤0x8F7CA149">You are like a little wee dog today.</string>
  <string name="molly¤0x9A027AA3">I can't tell if that beard makes you look wise, Arthur.</string>
  <string name="molly¤0x9ADD5F15">I don't need you trailing me.</string>
  <string name="molly¤0x9B8AE24D">Hello.</string>
  <string name="molly¤0x9BD98FB2">Okay, think I'm gonna turn in.</string>
  <string name="molly¤0x9C08E4BD">Can I get some room?</string>
  <string name="molly¤0x9C9E73EE">What do you think?</string>
  <string name="molly¤0x9CBC8DC0">Oh, don't start with me.</string>
  <string name="molly¤0x9CEC0695">You might be in a better mood if you had a bath.</string>
  <string name="molly¤0x9D781F52">Can't even show your face round here no more.</string>
  <string name="molly¤0x9DA4D63D">Well, I'm not much company, take care.</string>
  <string name="molly¤0x9E02C058">~sl:1.0~I don't know what's gotten into him.</string>
  <string name="molly¤0x9E4C1490">It's about time you cleaned those clothes, ain't it?</string>
  <string name="molly¤0x9E5CE1CA">Oh my, stopping by to say hello?</string>
  <string name="molly¤0x9E8D90FD">Haven't seen you in ages.</string>
  <string name="molly¤0x9EC02B4F">I love Dutch but I can't take much more of this.</string>
  <string name="molly¤0x9EF43A7E">Oh, lovely.</string>
  <string name="molly¤0x9F1D86C9">Arthur Morgan.</string>
  <string name="molly¤0x9F85AD52">What do you have that mask on for?</string>
  <string name="molly¤0x9F9805CE">That beard is starting to have a life of its own.</string>
  <string name="molly¤0x9FBF8603">Get cleaned up, Arthur.</string>
  <string name="molly¤0x11B57F4B">~sl:0.2~You're pushing your luck, now.</string>
  <string name="molly¤0x13A16DBC">~sl:0.7~All of you, talking about me behind my back.</string>
  <string name="molly¤0x13DF3712">Oh, should have known I'd be next.</string>
  <string name="molly¤0x15CCAA5D">That beard is getting a bit bushy.</string>
  <string name="molly¤0x16A94D7F">Look at you, Arthur, you're filthy.</string>
  <string name="molly¤0x16C3BC45">Real gentleman, ain't you?</string>
  <string name="molly¤0x16C9D3E7">You sure can be odd.</string>
  <string name="molly¤0x17F8136B">What are you doing here, Arthur?</string>
  <string name="molly¤0x18B30B71">I'm not playing this game</string>
  <string name="molly¤0x19E78E28">Come on now, don't pick on her.</string>
  <string name="molly¤0x20CA0978">What is it, Arthur?</string>
  <string name="molly¤0x21AC82C2">Care to sit for a bit, Arthur?</string>
  <string name="molly¤0x23D5C5E8">Alright.</string>
  <string name="molly¤0x24EA6185">~sl:0.5~He's not really my friend.</string>
  <string name="molly¤0x25E6BD0B">Why are you giving me that look?</string>
  <string name="molly¤0x26CE2ADE">Oh, stop staring, Arthur.</string>
  <string name="molly¤0x26D09BEA">Will you move back a bit? You're making me nervous.</string>
  <string name="molly¤0x26EFB86F">Hello, sir.</string>
  <string name="molly¤0x27C133AF">You're a bloody mess. Leave me alone.</string>
  <string name="molly¤0x27CAB476">You've wore out your welcome around here.</string>
  <string name="molly¤0x27FB764A">You're a weird one, that's for sure.</string>
  <string name="molly¤0x28AC6E02">What do you mean by that?</string>
  <string name="molly¤0x28BA0C27">About ready to teach some people round here a lesson.</string>
  <string name="molly¤0x28C06A10">Even Jack's too old to be playing lawman, Arthur.</string>
  <string name="molly¤0x28C7CB16">Hey, stop following me.</string>
  <string name="molly¤0x28DA71E1">Would you look at all that dirt on you?</string>
  <string name="molly¤0x30BB0F37">Maybe time to steal some clean clothes. Those are bloody.</string>
  <string name="molly¤0x30C7DB16">Hi.</string>
  <string name="molly¤0x30D8C5DE">Is it all that blood on ya that's making you so miserable?</string>
  <string name="molly¤0x31AA4057">Lovely, thanks for that.</string>
  <string name="molly¤0x34CAA8A3">Good morning.</string>
  <string name="molly¤0x35D1DE35">When are you gonna grow up?</string>
  <string name="molly¤0x36CDC54E">Oh, Arthur, come to cheer me up, are you?</string>
  <string name="molly¤0x36D2D047">Morning.</string>
  <string name="molly¤0x36DB5222">Oh, Lord. Why the mask?</string>
  <string name="molly¤0x41A0D307">Hey, Arthur.</string>
  <string name="molly¤0x42EC8415">Whatever you say.</string>
  <string name="molly¤0x43C087D6">Mite bit nippy tonight.</string>
  <string name="molly¤0x43E57512">Just gonna try and stay warm.</string>
  <string name="molly¤0x43EBE4DA">If you're trying to lift my spirits it's not working.</string>
  <string name="molly¤0x43F503B2">Leave her be, you bully.</string>
  <string name="molly¤0x44C95268">You stop it. Now.</string>
  <string name="molly¤0x45D39C4A">Leave me alone.</string>
  <string name="molly¤0x47CEC39D">Oh, you think that blood makes you look tough?</string>
  <string name="molly¤0x47DA7BF8">Not my best day.</string>
  <string name="molly¤0x48AC4F02">What do you need, Arthur?</string>
  <string name="molly¤0x48CA6947">Oh, I wish I could throw the whole camp on this fire.</string>
  <string name="molly¤0x48D0186A">Hello.</string>
  <string name="molly¤0x48F40444">So now you're robbing a train? How is that going to help us?</string>
  <string name="molly¤0x48FEB7C0">No need for the bandana, Arthur.</string>
  <string name="molly¤0x52FB843E">I'm starting to lose my patience with this.</string>
  <string name="molly¤0x53B5B8B0">Good evening, mister.</string>
  <string name="molly¤0x53EF77A4">Oh, hi, Arthur.</string>
  <string name="molly¤0x54E4E16F">Oh, come on, take off the mask.</string>
  <string name="molly¤0x54FF9642">Bad.</string>
  <string name="molly¤0x55CBA75F">Don't you bother her.</string>
  <string name="molly¤0x57AC773C">Please, not now, Arthur.</string>
  <string name="molly¤0x57F1477F">Well, there's a face I haven't seen in a while.</string>
  <string name="molly¤0x58B64837">Saw some mice running around those earlier.</string>
  <string name="molly¤0x59DD54C2">Why are you poking around in here?</string>
  <string name="molly¤0x59DFC504">Evening, sir.</string>
  <string name="molly¤0x61C14BD7">Good morning, Arthur.</string>
  <string name="molly¤0x61DC498A">A wheelbarrow would be mighty handy, eh?</string>
  <string name="molly¤0x62CD3EF6">Oh... stop it, Arthur.</string>
  <string name="molly¤0x62DB7C43">Let's go. Now.</string>
  <string name="molly¤0x62E81FDA">Yes. Hello, Arthur.</string>
  <string name="molly¤0x62F073A1">You are a bloody mess, Arthur Morgan.</string>
  <string name="molly¤0x64B6937A">You're the one dressed like an idiot.</string>
  <string name="molly¤0x64EF6AC2">Long day today.</string>
  <string name="molly¤0x65C51551">Might as well sit.</string>
  <string name="molly¤0x66CC0EB5">I'm too tired for this.</string>
  <string name="molly¤0x67A1B1E4">Another morning.</string>
  <string name="molly¤0x69FCCD7F">Hey.</string>
  <string name="molly¤0x73AF1D74">Why are you working so hard round here?</string>
  <string name="molly¤0x74A6E2D3">Hello.</string>
  <string name="molly¤0x74B7649E">Dutch is all the company I need.</string>
  <string name="molly¤0x74DEF308">I ain't gonna let you make me cross.</string>
  <string name="molly¤0x75FB0C53">Hey, why are you here?</string>
  <string name="molly¤0x77A9B40D">Even Pearson won't cook that.</string>
  <string name="molly¤0x78B7C05F">Is that mud or did you have an accident there?</string>
  <string name="molly¤0x79FEE6ED">Ah dammit, come on I said stop.</string>
  <string name="molly¤0x80C2E540">You think you're better than me?</string>
  <string name="molly¤0x81A3D22B">You'd probably smell better without all that mud on your clothes.</string>
  <string name="molly¤0x82B2DB99">Hey, don't do that.</string>
  <string name="molly¤0x82B19F87">Just stop it, will you.</string>
  <string name="molly¤0x83EC7673">World's a funny place,</string>
  <string name="molly¤0x84A75D91">Oh, I'm not in the mood for this nonsense.</string>
  <string name="molly¤0x85DE56A6">So now you're robbing a train? How is that going to help us?</string>
  <string name="molly¤0x86C8EB34">Get the hell away from me.</string>
  <string name="molly¤0x88DA52D1">I'm going back to sleep.</string>
  <string name="molly¤0x88DC35F5">What a day.</string>
  <string name="molly¤0x89ED3A38">You've got a strange sense of humor, Arthur.</string>
  <string name="molly¤0x93CEC42F">Ah, I dunno... I don't wanna talk about it.</string>
  <string name="molly¤0x94A98642">I'm nobody's servant girl, Mr. Morgan.</string>
  <string name="molly¤0x96CAD357">Take that off, it's unsettling.</string>
  <string name="molly¤0x96F977FF">Hard to take you seriously dressed like that.</string>
  <string name="molly¤0x97DE2E82">Might do with a shave, eh?</string>
  <string name="molly¤0x100FD7C2">Come on. You're a lot more handsome without that mask.</string>
  <string name="molly¤0x101D9E76">Oh, Lord.</string>
  <string name="molly¤0x110E1409">What? I'm trying to sleep here.</string>
  <string name="molly¤0x121E7E49">~sl:0.5~Get that horse outta camp, it'll crap all over the place.</string>
  <string name="molly¤0x122C50FE">Hey, what are you doing?</string>
  <string name="molly¤0x136FEC35">Hiya, Arthur.</string>
  <string name="molly¤0x157A0F21">Go wash up that blood and stop bothering me.</string>
  <string name="molly¤0x167CBFCD">Nice evening, Arthur.</string>
  <string name="molly¤0x170F6D88">You're welcome to sit with us.</string>
  <string name="molly¤0x189BDD69">My, chopped off a bit of hair did you?</string>
  <string name="molly¤0x195DF958">Beard is getting a bit long.</string>
  <string name="molly¤0x212B169A">Take your foolishness somewhere else.</string>
  <string name="molly¤0x213F3514">Is this meant to be funny?</string>
  <string name="molly¤0x221B2C3E">Hi.</string>
  <string name="molly¤0x222F3F10">Disgusting, Arthur. That's turned awful.</string>
  <string name="molly¤0x246EF583">Hey, are you going through my things?</string>
  <string name="molly¤0x266A26DF">And what was wrong with the first one?</string>
  <string name="molly¤0x283D9775">Hi, lads.</string>
  <string name="molly¤0x297E5C1E">You are really starting to get on peoples nerves, you know.</string>
  <string name="molly¤0x297EB678">Hey Arthur, what's this about?</string>
  <string name="molly¤0x298AD613">Another lovely morning.</string>
  <string name="molly¤0x301C6B7B">All of you turned him against me.</string>
  <string name="molly¤0x310B95CE">I'd prefer to be left alone, if you don't mind.</string>
  <string name="molly¤0x339BF8E0">Murdering in cold blood now? You fellers are getting worse by the day</string>
  <string name="molly¤0x353D5E05">Ah, Arthur. Was hoping you'd come and join us.</string>
  <string name="molly¤0x363F3C78">Hi, Arthur.</string>
  <string name="molly¤0x375BB78D">What in the hell are you doin' now?</string>
  <string name="molly¤0x397A31E0">Well, hello.</string>
  <string name="molly¤0x418D08EC">Well, we won't go cold tonight, will we?</string>
  <string name="molly¤0x428CC427">Lovely morning.</string>
  <string name="molly¤0x433EF1EC">Could you leave then?</string>
  <string name="molly¤0x441DE0A4">Can't you see he ain't interested?</string>
  <string name="molly¤0x478B25E1">You ought to get someone to help you carry all that.</string>
  <string name="molly¤0x482E3140">It's a bit much all, isn't it?</string>
  <string name="molly¤0x490A00AF">Ah well.</string>
  <string name="molly¤0x502EA8B2">Good morning.</string>
  <string name="molly¤0x510D0657">Okay? How is any of this okay? Kieran and Sean are dead. Dutch is hardly speaking to me.</string>
  <string name="molly¤0x533EAA7E">Stop following me.</string>
  <string name="molly¤0x545A5507">Good morning.</string>
  <string name="molly¤0x558D1904">I'm fine.</string>
  <string name="molly¤0x560F09C1">Stay away from me.</string>
  <string name="molly¤0x569D4C50">Why you bringing that back here? What's happened to you all?</string>
  <string name="molly¤0x590BC8A9">Don't make me go get Dutch on you.</string>
  <string name="molly¤0x603CE0D7">Dammit, what do you want?</string>
  <string name="molly¤0x607D4A34">Can I get some space, if you don't mind?</string>
  <string name="molly¤0x611E1F3E">Oh, stop being a child.</string>
  <string name="molly¤0x625EF61B">You're lucky he didn't pop you in the mouth.</string>
  <string name="molly¤0x709D8B69">What a rare creature.</string>
  <string name="molly¤0x719DD485">Might do with a haircut, Arthur.</string>
  <string name="molly¤0x741BB1FE">You wanna sit?</string>
  <string name="molly¤0x744F5340">Okay, Arthur.</string>
  <string name="molly¤0x752E0E99">Evening.</string>
  <string name="molly¤0x773AA9EE">Hello? That's about the best I got.</string>
  <string name="molly¤0x794E9F49">I don't need you all up on me, right now.</string>
  <string name="molly¤0x808BDF5E">Alright, do you have it out of your system?</string>
  <string name="molly¤0x839B3091">What is it? Stop following me.</string>
  <string name="molly¤0x841E04D2">Doing nice, thanks.</string>
  <string name="molly¤0x844EF452">Oh, it's you.</string>
  <string name="molly¤0x861E35E5">Hey.</string>
  <string name="molly¤0x882A5A61">Is that outfit made you cross, Arthur?</string>
  <string name="molly¤0x884F39F3">Hi.</string>
  <string name="molly¤0x888D0326">I ain't saying a word.</string>
  <string name="molly¤0x896A9C23">You're just playing, right?</string>
  <string name="molly¤0x905C9F89">Can't we all be friends here?</string>
  <string name="molly¤0x929E182B">I asked nicely, stop.</string>
  <string name="molly¤0x940AF4E8">Don't start with me, please.</string>
  <string name="molly¤0x960D08FD">I'm fine.</string>
  <string name="molly¤0x968B95EB">Come on, this isn't funny now.</string>
  <string name="molly¤0x1504FF81">Oh, lovely morning.</string>
  <string name="molly¤0x1588DEC9">I came here to be alone.</string>
  <string name="molly¤0x2972FA31">You doing, alright?</string>
  <string name="molly¤0x3132CF48">What? Stop staring.</string>
  <string name="molly¤0x3202D546">That bandana, I mean, really?</string>
  <string name="molly¤0x3280ACE5">Oh, not now, please.</string>
  <string name="molly¤0x3321F917">Lovely evening.</string>
  <string name="molly¤0x3404F8AD">Go away.</string>
  <string name="molly¤0x4511E765">What, Arthur?</string>
  <string name="molly¤0x4682A762">That's enough now.</string>
  <string name="molly¤0x4850CF77">Good evening.</string>
  <string name="molly¤0x5565C92E">Oh, you're a bastard.</string>
  <string name="molly¤0x5619F4C3">Well, hello Mr. Morgan.</string>
  <string name="molly¤0x5641D2F3">Why are you following me?</string>
  <string name="molly¤0x5944B586">Another day in paradise.</string>
  <string name="molly¤0x6294D047">My grandfather used to sing that one.</string>
  <string name="molly¤0x7358A1C9">Arthur.</string>
  <string name="molly¤0x7419DE29">Fine, fed up of moving all the time.</string>
  <string name="molly¤0x7506EA62">Getting cold this evening.</string>
  <string name="molly¤0x7629E5AF">Ah, can you quit that?</string>
  <string name="molly¤0x8206E16E">Yeah, evening.</string>
  <string name="molly¤0x8260CE88">Not much cheer here, but sit if you like.</string>
  <string name="molly¤0x8472BEFB">Those horses are starving.</string>
  <string name="molly¤0x9461C2E7">Will you leave me be?</string>
  <string name="molly¤0x9891FE74">I thought you'd abandoned us.</string>
  <string name="molly¤0x18716EDA">Take the ridiculous mask off.</string>
  <string name="molly¤0x25125BCD">Showing off how you killed an innocent person?</string>
  <string name="molly¤0x31577AA7">At least be a real man and show your face.</string>
  <string name="molly¤0x32620FF9">Arthur.</string>
  <string name="molly¤0x38180B3E">Evening.</string>
  <string name="molly¤0x39981FD5">Hey, get away from my stuff.</string>
  <string name="molly¤0x41648DE7">What a tune.</string>
  <string name="molly¤0x48196A8B">Leave her alone.</string>
  <string name="molly¤0x52088EA0">Sir.</string>
  <string name="molly¤0x55432EF3">Look at that hair. Cleaned up well.</string>
  <string name="molly¤0x59310B67">You're just jealous.</string>
  <string name="molly¤0x61812E58">Run along then, would you?</string>
  <string name="molly¤0x67640A41">I don't have the energy, Arthur.</string>
  <string name="molly¤0x70109F2E">Morning to ya.</string>
  <string name="molly¤0x73643CFC">Hey, what are you doing?</string>
  <string name="molly¤0x76564F73">Are still carrying that around? What is going on with you?</string>
  <string name="molly¤0x80947BD9">That bloody smells.</string>
  <string name="molly¤0x81999AFA">Oh, bloody great.</string>
  <string name="molly¤0x85443FC4">Apparently.</string>
  <string name="molly¤0x85709F6E">How are you? Alright?</string>
  <string name="molly¤0x92810B5E">Look, you do what you want, see if I care.</string>
  <string name="molly¤0x93573E75">Oh, just lovely.</string>
  <string name="molly¤0x95032E4A">You really have it out for me, do you?</string>
  <string name="molly¤0x95053AAC">Just leave me be.</string>
  <string name="molly¤0x97078A48">~sl:1.0~Apparently.</string>
  <string name="molly¤0x98893F39">If you're going to treat me like that, at least show your face.</string>
  <string name="molly¤0x123801B2">What are you looking at me like that for?</string>
  <string name="molly¤0x174810AB">Woah, would you look at that! We'll be eating for days.</string>
  <string name="molly¤0x394763CB">It'd be nice if you backed off.</string>
  <string name="molly¤0x416623B4">You okay?</string>
  <string name="molly¤0x513620A8">Alright then, Arthur.</string>
  <string name="molly¤0x538161B5">Like you even care.</string>
  <string name="molly¤0x578621A1">What's your problem with me?</string>
  <string name="molly¤0x609033B1">You think you're any better?</string>
  <string name="molly¤0x635632EF">Oh, pretty dour.</string>
  <string name="molly¤0x728941F6">I'll smile when I got reason to.</string>
  <string name="molly¤0x805771F8">Hair could use a wee chop.</string>
  <string name="molly¤0x847619F1">How much longer are you going to go on before washing?</string>
  <string name="molly¤0x946177A6">A wee bit of mud on you there, Arthur.</string>
  <string name="molly¤0x981544B7">You alright, Arthur?</string>
  <string name="molly¤0x1819433A">No point in carrying that thing around all day.</string>
  <string name="molly¤0x1821575E">Why don't you go somewhere else?</string>
  <string name="molly¤0x4335274F">Arthur. Take that skunk out of camp.</string>
  <string name="molly¤0x4607271C">Evening, Arthur.</string>
  <string name="molly¤0x6256224F">Will you get away from me.</string>
  <string name="molly¤0x6355137D">Not now, Arthur.</string>
  <string name="molly¤0x7171408D">Go away.</string>
  <string name="molly¤0x7792984C">Sounds good, Arthur.</string>
  <string name="molly¤0x8235704F">Oh, shut up, Arthur.</string>
  <string name="molly¤0x8248368D">I've had my fill of you.</string>
  <string name="molly¤0x8687917B">Got yourself a haircut, did ya?</string>
  <string name="molly¤0x9582859E">You feeling alright, Arthur?</string>
  <string name="molly¤0x13345852">Mighty absentminded, aren't you?</string>
  <string name="molly¤0x14241986">What's that look for?</string>
  <string name="molly¤0x31646105">Okay.</string>
  <string name="molly¤0x33715251">Could use some privacy here.</string>
  <string name="molly¤0x38948430">You're getting to be a bit of a peacock carrying that around.</string>
  <string name="molly¤0x42467745">Evening, Arthur.</string>
  <string name="molly¤0x46492120">Okay there, Arthur?</string>
  <string name="molly¤0x56428816">~sl:0.5~What do you mean by that?</string>
  <string name="molly¤0x58093968">Bit of hunting, eh, Arthur?</string>
  <string name="molly¤0x64359830">Hello, Arthur.</string>
  <string name="molly¤0x74114583">Another perfect evening.</string>
  <string name="molly¤0x94831269">I should have know I'd be next.</string>
  <string name="molly¤0xA0D80F8B">That's enough.</string>
  <string name="molly¤0xA0E48F7D">Look who finally came back.</string>
  <string name="molly¤0xA1C789FA">You gonna leave me be?</string>
  <string name="molly¤0xA2F7EA2C">Evening, Arthur.</string>
  <string name="molly¤0xA4DEA3CB">You know, you can't have that horse here.</string>
  <string name="molly¤0xA5D78CF3">Stop messing with me.</string>
  <string name="molly¤0xA6A1CF8B">I'm not going anywhere interesting.</string>
  <string name="molly¤0xA6C2DBAC">Take that bandana off if you're going to carry on like that.</string>
  <string name="molly¤0xA6C6D727">Oh, stop it, you're not clever.</string>
  <string name="molly¤0xA6E45208">I need to be alone, don't follow me.</string>
  <string name="molly¤0xA7B6344F">You're being a right bastard to everyone.</string>
  <string name="molly¤0xA8BEAF27">Get away from me.</string>
  <string name="molly¤0xA16F6D0C">Never thought I'd see one of those in person.</string>
  <string name="molly¤0xA21F5A89">Another day.</string>
  <string name="molly¤0xA40F2AE4">I don't know what this is about, but you should get that person out of here.</string>
  <string name="molly¤0xA44DAEF7">I'm not sinking to your level.</string>
  <string name="molly¤0xA56AF78D">Leave me some space.</string>
  <string name="molly¤0xA82D1D30">Come on, Arthur, don't.</string>
  <string name="molly¤0xA93CEA6B">Forget to bathe again, have ya?</string>
  <string name="molly¤0xA96B5111">Sorry, ain't much company right now,</string>
  <string name="molly¤0xA860EDF9">I don't know what's gotten into him.</string>
  <string name="molly¤0xA1352E22">Arthur.</string>
  <string name="molly¤0xA6322EBC">What do you care?</string>
  <string name="molly¤0xA3753833">That hair's getting a mite long, ain't it?</string>
  <string name="molly¤0xAC056241">Oh, shut up, Arthur.</string>
  <string name="molly¤0xAD658973">Going to be a cold one tonight.</string>
  <string name="molly¤0xADB5A946">Don't ignore me.</string>
  <string name="molly¤0xADC47BB7">That some dirt on you there, Mr. Morgan.</string>
  <string name="molly¤0xAE04C265">Best to ignore you when you're like this.</string>
  <string name="molly¤0xAE92F9B7">I'd rather be left alone right now.</string>
  <string name="molly¤0xAE2741B6">You're a right bastard, Arthur.</string>
  <string name="molly¤0xAEBF18EE">Nice shave.</string>
  <string name="molly¤0xAEE1B9A5">That's enough, now.</string>
  <string name="molly¤0xAF32EDB7">Oh, I'm next, am I?</string>
  <string name="molly¤0xB008B586">Yes, morning.</string>
  <string name="molly¤0xB0473470">I was beginning to worry about you.</string>
  <string name="molly¤0xB04C31B4">Nothing much.</string>
  <string name="molly¤0xB056FBA1">Talk to you later.</string>
  <string name="molly¤0xB0B5F46D">I'm fine, thank you.</string>
  <string name="molly¤0xB0B43AA4">I've never liked you.</string>
  <string name="molly¤0xB1A6B709">Good evening.</string>
  <string name="molly¤0xB1C85637">Oh, this damn day.</string>
  <string name="molly¤0xB2C8BF57">Ah, can't feel me feet but I'm alright.</string>
  <string name="molly¤0xB2DC8CA4">Can never have enough firewood, eh?</string>
  <string name="molly¤0xB3AAADD9">Y'know, things aren't so bad that you can't wash once in a while, Arthur.</string>
  <string name="molly¤0xB3B8553F">I feel like I'm getting a bad dose of it.</string>
  <string name="molly¤0xB5FB28A4">That horse shits in camp, you're cleaning it up.</string>
  <string name="molly¤0xB6F48779">These things are sent to test us.</string>
  <string name="molly¤0xB7DAB843">Mr. Morgan.</string>
  <string name="molly¤0xB8C975FE">Nice haircut, Arthur.</string>
  <string name="molly¤0xB9F174F7">I hope you bled that out.</string>
  <string name="molly¤0xB11D0A38">Oh, good, you shaved.</string>
  <string name="molly¤0xB13CF8C4">Hell of a morning.</string>
  <string name="molly¤0xB18D02EF">Good, we're getting low on water.</string>
  <string name="molly¤0xB20A8C81">Hi. Morning.</string>
  <string name="molly¤0xB62F391B">Oh, go clean up and stop running your gums.</string>
  <string name="molly¤0xB79C6897">~sl:0.1~I said cut it out, Arthur.</string>
  <string name="molly¤0xB87C453F">You're drunk.</string>
  <string name="molly¤0xB93CE485">You never learn, do you?</string>
  <string name="molly¤0xB358E347">Ah, couldn't be better.</string>
  <string name="molly¤0xB815E106">How do you follow that, now?</string>
  <string name="molly¤0xB936EE34">She doesn't have to take that from you.</string>
  <string name="molly¤0xB1913B1A">Have you just stopped washing altogether now?</string>
  <string name="molly¤0xB2398D95">Alright then.</string>
  <string name="molly¤0xB3862D77">I'm not in the mood for talk, okay?</string>
  <string name="molly¤0xB8478D20">Ah, I dunno. I don't wanna talk about it.</string>
  <string name="molly¤0xB43841AC">Turning Dutch against me...</string>
  <string name="molly¤0xB86669CE">I'm fine.</string>
  <string name="molly¤0xB5677423">You ought to trade those skins in.</string>
  <string name="molly¤0xBA83E647">What are you staring at?</string>
  <string name="molly¤0xBB5F0D8B">Everything good with you?</string>
  <string name="molly¤0xBB350EF3">You've got the tongue of a lawman too, don't you?</string>
  <string name="molly¤0xBBC23E0B">Nothing much.</string>
  <string name="molly¤0xBCF38E77">You okay, Arthur?</string>
  <string name="molly¤0xBDE67CB7">I'm nobody's servant girl, Mr. Morgan.</string>
  <string name="molly¤0xBECF4A74">Come on, that's not fair.</string>
  <string name="molly¤0xBFF3ED2B">What's the bandana about?</string>
  <string name="molly¤0xBFFA690E">I'll be alright.</string>
  <string name="molly¤0xC05EBC2D">Ah, I was starting to like the beard.</string>
  <string name="molly¤0xC1CF94AB">Look at the state of you. You're bloody disgusting.</string>
  <string name="molly¤0xC4AA82DD">Are you following me?</string>
  <string name="molly¤0xC4B86ED8">Why don't you go at Dutch like that, see where it gets you.</string>
  <string name="molly¤0xC4CDAEA6">Okay, Arthur.</string>
  <string name="molly¤0xC5A5EA70">You're a strange man.</string>
  <string name="molly¤0xC5E11441">Why are you starting at me?</string>
  <string name="molly¤0xC5EAE511">When are you ever going to get over yourself?</string>
  <string name="molly¤0xC5F0C1F6">Ah, that'll make the horses happy.</string>
  <string name="molly¤0xC5F82CF6">Looking for something?</string>
  <string name="molly¤0xC6AC276E">Fine. Fed up of moving all the time.</string>
  <string name="molly¤0xC6E298D3">Goodness, what're you looking for?</string>
  <string name="molly¤0xC7B7B6EB">Why are you doing this?</string>
  <string name="molly¤0xC9C61E7E">Hey, what are you doing in here?</string>
  <string name="molly¤0xC27CAC87">Hey.</string>
  <string name="molly¤0xC42F2F49">Thanks for chopping all that up, Arthur.</string>
  <string name="molly¤0xC74AEB78">I don't either.</string>
  <string name="molly¤0xC383A6DC">We needed some new water, my bowl was filthy last night.</string>
  <string name="molly¤0xC673E9D6">Bored.</string>
  <string name="molly¤0xC686E154">What do you care?</string>
  <string name="molly¤0xC1065BD2">Cold, but I'll live.</string>
  <string name="molly¤0xC1275CE7">You need something?</string>
  <string name="molly¤0xC3211E3C">Show your face if you're going to talk like that.</string>
  <string name="molly¤0xC4372F93">I'd be a lot happier with you somewhere else.</string>
  <string name="molly¤0xC8899C17">Haven't heard that one in a while.</string>
  <string name="molly¤0xC9151CED">You want something?</string>
  <string name="molly¤0xC9660539">My God, look at all the blood on you.</string>
  <string name="molly¤0xCA535D34">Hello to you, Arthur.</string>
  <string name="molly¤0xCB8B1800">Bored.</string>
  <string name="molly¤0xCB9A0D5D">I'm not really in the mood.</string>
  <string name="molly¤0xCC6A2D64">You alright?</string>
  <string name="molly¤0xCC5499BD">Oh, poor creature.</string>
  <string name="molly¤0xCC282313">What can I help you with, Arthur?</string>
  <string name="molly¤0xCD95EF0D">Where you been all this time?</string>
  <string name="molly¤0xCDE9AA8E">Hey, she don't deserve that.</string>
  <string name="molly¤0xCEBD6B2E">Been a while since I've seen you.</string>
  <string name="molly¤0xCFA8B098">Good Evening to ya.</string>
  <string name="molly¤0xD0524832">Hi.</string>
  <string name="molly¤0xD09C5C4F">Hello.</string>
  <string name="molly¤0xD3F2D107">Uh huh, yeah, talk to you later.</string>
  <string name="molly¤0xD4B8403D">Quite a grand day, eh?</string>
  <string name="molly¤0xD5D84823">You've gone on a tear again, have ya?</string>
  <string name="molly¤0xD6F0555C">You just being mean now.</string>
  <string name="molly¤0xD8C9327C">I'm fine.</string>
  <string name="molly¤0xD9B65410">Evening.</string>
  <string name="molly¤0xD18DCF52">A haircut, I see.</string>
  <string name="molly¤0xD37D0636">Strange sense of humor you've got.</string>
  <string name="molly¤0xD42DB0DA">Ah, what is it? What's that look?</string>
  <string name="molly¤0xD91C4FBA">~sl:1.2~I was wondering when he'd show up.</string>
  <string name="molly¤0xD211EAA7">The mud, Arthur. You're a mess.</string>
  <string name="molly¤0xD392BF16">That mud. I mean, Christ!</string>
  <string name="molly¤0xD415B937">Look at you. You've been filthy for ages.</string>
  <string name="molly¤0xD520B54F">Oh my, do you need to borrow something?</string>
  <string name="molly¤0xD541CA58">Thanks for fetching water, Arthur.</string>
  <string name="molly¤0xD591A94B">Huh?</string>
  <string name="molly¤0xD622CACD">All of you talking about me behind my back.</string>
  <string name="molly¤0xD29308DF">Just be quiet, Arthur.</string>
  <string name="molly¤0xD51650B3">Your hair is gonna be longer than mine soon.</string>
  <string name="molly¤0xD58753E4">Okay, Arthur.</string>
  <string name="molly¤0xD534973D">I don't need to be stared at.</string>
  <string name="molly¤0xD6642650">Why are you following me?</string>
  <string name="molly¤0xDA5B7515">You're a mess. All that blood. Jesus.</string>
  <string name="molly¤0xDA630D30">Leave him alone.</string>
  <string name="molly¤0xDCD7A282">What are you playing at?</string>
  <string name="molly¤0xDCF62587">Not so great.</string>
  <string name="molly¤0xDD74550A">He's not really my friend.</string>
  <string name="molly¤0xDDE7D391">Haven't felt better.</string>
  <string name="molly¤0xDE1FAE4A">Sore head there, Arthur?</string>
  <string name="molly¤0xDE8E3E30">Tell Pearson not to boil the hell out of that thing for once.</string>
  <string name="molly¤0xDE667C43">It's nice by the fire. Have a seat.</string>
  <string name="molly¤0xE09E8F87">What are you all up on me for?</string>
  <string name="molly¤0xE1B1A29F">Well, you're not funny.</string>
  <string name="molly¤0xE1ECC201">What?</string>
  <string name="molly¤0xE2A22D88">Why are you staring at me?</string>
  <string name="molly¤0xE4AA0EB2">Arthur.</string>
  <string name="molly¤0xE8A0A9AB">Arthur, don't.</string>
  <string name="molly¤0xE8CCD5DC">Arthur, I am getting tired of you treating me like this.</string>
  <string name="molly¤0xE8CD3553">I'm not in the mood.</string>
  <string name="molly¤0xE52A224E">I think I'm just gonna go to bed.</string>
  <string name="molly¤0xE88AD1FF">I don't either.</string>
  <string name="molly¤0xE88D17F0">You haven't had a wash in ages, have ya?</string>
  <string name="molly¤0xE201D35E">Morning to you, mister.</string>
  <string name="molly¤0xE512B080">I'm just going to ignore you.</string>
  <string name="molly¤0xE701E4D0">Feels like things are going well.</string>
  <string name="molly¤0xE866D298">I'll smile when I got reason to.</string>
  <string name="molly¤0xE3031A8F">You want little Jack to see you carrying that?</string>
  <string name="molly¤0xE6238A3F">Enough with the mask.</string>
  <string name="molly¤0xE26425AD">Do you really need to wear that on your face?</string>
  <string name="molly¤0xE68773F9">Careful with that axe.</string>
  <string name="molly¤0xE345335E">What are you looking at?</string>
  <string name="molly¤0xE531337B">Oh, alright.</string>
  <string name="molly¤0xE818108E">Do right and clean yourself of all that blood.</string>
  <string name="molly¤0xE1907353">I don't want to even know who that is.</string>
  <string name="molly¤0xEA7FDD7E">What, is something on my face?</string>
  <string name="molly¤0xEA50A2EB">Will you give me some bloody room here?</string>
  <string name="molly¤0xEADDF65F">Fine evening.</string>
  <string name="molly¤0xEB5B7D3D">Your hair looks good that long.</string>
  <string name="molly¤0xEB98B56A">Okay, that's enough..</string>
  <string name="molly¤0xEC0D2005">Morning to ya, Arthur.</string>
  <string name="molly¤0xEC9E75AF">You're drunk as a skunk, aren't ya, Arthur?</string>
  <string name="molly¤0xED20CCAE">Look at all that blood on you, you boys. It's getting bad.</string>
  <string name="molly¤0xEDD36786">Oh, shut up, Arthur.</string>
  <string name="molly¤0xEFE3C80B">What are you looking at?</string>
  <string name="molly¤0xF01AC11A">Please, the bandana, take it off.</string>
  <string name="molly¤0xF0245AA2">You've really developed an aversion to soap, ain't you?</string>
  <string name="molly¤0xF0C84D47">Bloody awful.</string>
  <string name="molly¤0xF1D05633">Haven't you got anything better to do?</string>
  <string name="molly¤0xF1E66597">I don't either.</string>
  <string name="molly¤0xF2E92EA5">Stop it right now.</string>
  <string name="molly¤0xF3EEEB81">Evening.</string>
  <string name="molly¤0xF6A5F80E">What do you need?</string>
  <string name="molly¤0xF6B271A7">I've had my fill of this now, Arthur.</string>
  <string name="molly¤0xF6BF1F68">Yes, we said hello.</string>
  <string name="molly¤0xF6E846D7">Ah, you've always had it in for me.</string>
  <string name="molly¤0xF7D69818">Another morning in this hellhole.</string>
  <string name="molly¤0xF15E2F91">I'm not in the mood, Arthur.</string>
  <string name="molly¤0xF29EAA93">Hi.</string>
  <string name="molly¤0xF43BF732">Hey, leave her alone, will you?</string>
  <string name="molly¤0xF48B0588">Oh shut it, you're drunk, Arthur.</string>
  <string name="molly¤0xF53EFEBA">Nothing much.</string>
  <string name="molly¤0xF57B9CF6">Damn it, Arthur. Stop picking on me.</string>
  <string name="molly¤0xF62B51BD">Oh, what a real man you are.</string>
  <string name="molly¤0xF76AD7EE">I guess I'm fine.</string>
  <string name="molly¤0xF82A97A5">You and Dutch going to get us out of this?</string>
  <string name="molly¤0xF88FDCBA">Ah, not the best.</string>
  <string name="molly¤0xF89A7ACD">Yes, I heard you.</string>
  <string name="molly¤0xF258AA0F">Hi, Arthur.</string>
  <string name="molly¤0xF390D7FB">Now I heard them all.</string>
  <string name="molly¤0xF1385BC6">Oh, I don't know.</string>
  <string name="molly¤0xF3044F8A">And now it's Molly's turn.</string>
  <string name="molly¤0xF12418D6">We can't be here.</string>
  <string name="molly¤0xF29530E7">Don't hurt that dog.</string>
  <string name="molly¤0xF658530B">I'm not playing this game now.</string>
  <string name="molly¤0xFB5B0E54">Oh, look who's back.</string>
  <string name="molly¤0xFB96353E">All of you turned him against me.</string>
  <string name="molly¤0xFC716264">Should've guessed I'd be next on your list.</string>
  <string name="molly¤0xFE723D42">It's depressing enough here without you covered in blood.</string>
  <string name="molly¤0xFEE2D33D">Uh huh.</string>
  <string name="molly¤0xFEE3C5B2">Hello, Arthur, morning.</string>
  <string name="molly¤0xFF09DD4F">Ha-dee-ha.</string>
  <string name="molly¤0xFF6A156B">Do I look like I'm in the mood?</string>
  <string name="molly¤0xFF11AA55">Got yourself a haircut.</string>
  <string name="molly¤0xFF230010">I'm fine.</string>
  <string name="molly¤0xFFF2DBC6">Again, with this?</string>
  <string name="molly¤HIDEOUT_SHIP_ROCK_GUARD_BRIDGE">Didn't like you with that beard anyway.</string>
  <string name="moon1au¤MOON1_AGGRO_1">Goddamn it, we got more law coming in!</string>
  <string name="moon1au¤MOON1_ALERTED_1">It's an ambush, open fire!</string>
  <string name="moon1au¤MOON1_ALLDEAD_1">~sl:1.1:3.1~Okay, I think that's all of them. For now.~sl:0.3~Thank God. That was insane.</string>
  <string name="moon1au¤MOON1_ALLDEAD_2">~sl:0.0:1.6~We need to get the hell out of here~sl:~before anyone else decides to show up.</string>
  <string name="moon1au¤MOON1_ALLDEAD_3">~sl:0.0:1.6~So what's the plan now?~sl:0.3~You got transport or are we on foot?</string>
  <string name="moon1au¤MOON1_ALOCKBOX_01">~sl:0.0:1.5~Keep an eye on my lockbox,~sl:0.2~they'll be after that damn transfer letter!</string>
  <string name="moon1au¤MOON1_ALOCKBOX_02">~sl:0.0:1.4~Keep 'em away from the lockbox,~sl:0.2~we can't have them making off with those papers!</string>
  <string name="moon1au¤MOON1_APERSON_01">I got the papers here. Give me some cover, fellers!</string>
  <string name="moon1au¤MOON1_APERSON_02">I've got the transfer letter here. Keep 'em off me, boys!</string>
  <string name="moon1au¤MOON1_ATABLE_01">Keep your eye on that table, it's got the transfer papers on it!</string>
  <string name="moon1au¤MOON1_ATABLE_02">Watch those transfer papers! Keep them away from that table!</string>
  <string name="moon1au¤MOON1_EAST_01">More riders coming in east!</string>
  <string name="moon1au¤MOON1_EAST_02">Look east! They're still coming!</string>
  <string name="moon1au¤MOON1_EAST_03">Goddamn it, they're coming from the east now!</string>
  <string name="moon1au¤MOON1_EXT_1">Aunt Maggie!</string>
  <string name="moon1au¤MOON1_EXT_2">You're late.</string>
  <string name="moon1au¤MOON1_EXT_3">Aunt Maggie...</string>
  <string name="moon1au¤MOON1_EXT_4">I can't believe it.</string>
  <string name="moon1au¤MOON1_EXT_5">Oh, I don't die so easy.</string>
  <string name="moon1au¤MOON1_EXT_6">I, I didn't know if you were...</string>
  <string name="moon1au¤MOON1_EXT_7">I know, but we're here now.</string>
  <string name="moon1au¤MOON1_EXT_8">And I am gonna make it right.</string>
  <string name="moon1au¤MOON1_EXT_9">All of it.</string>
  <string name="moon1au¤MOON1_EXT_10">Lem, mon ami!</string>
  <string name="moon1au¤MOON1_EXT_11">Are you okay?</string>
  <string name="moon1au¤MOON1_EXT_12">Marcel?</string>
  <string name="moon1au¤MOON1_EXT_13">~t~In French: Yes, it's me.</string>
  <string name="moon1au¤MOON1_EXT_14">What are you doing here?</string>
  <string name="moon1au¤MOON1_EXT_15">How charming.</string>
  <string name="moon1au¤MOON1_EXT_16">A lot's changed, Lem.</string>
  <string name="moon1au¤MOON1_EXT_17">Can I get you some soup, or...</string>
  <string name="moon1au¤MOON1_EXT_18">perhaps something stronger?</string>
  <string name="moon1au¤MOON1_EXT_19">Marcel, put him in my room for now.</string>
  <string name="moon1au¤MOON1_EXT_20">But of course.</string>
  <string name="moon1au¤MOON1_EXT_21">Come on then.</string>
  <string name="moon1au¤MOON1_EXT_22">I've missed this old place.</string>
  <string name="moon1au¤MOON1_EXT_23">Get some sleep.</string>
  <string name="moon1au¤MOON1_EXT_24">We got a lot of catching up to do.</string>
  <string name="moon1au¤MOON1_EXT_25">Thank you for this.</string>
  <string name="moon1au¤MOON1_EXT_26">He's a dope sometimes, but he is all I got.</string>
  <string name="moon1au¤MOON1_EXT_27">Go down and grab yourself a drink.</string>
  <string name="moon1au¤MOON1_EXT_28">I'll make sure you get an extra cut...</string>
  <string name="moon1au¤MOON1_EXT_29">out of my side of the business.</string>
  <string name="moon1au¤MOON1_EXT_30">You've earned it.</string>
  <string name="moon1au¤MOON1_EXT_31">What are you waiting for?</string>
  <string name="moon1au¤MOON1_EXT_32">The rest you can remove yourself.</string>
  <string name="moon1au¤MOON1_EXT_BINKA_1">Still makes me shiver just remembering it...</string>
  <string name="moon1au¤MOON1_EXT_BINKA_2">They trussed her up, blew up the still, and threw her inside there to fry.</string>
  <string name="moon1au¤MOON1_EXT_BINKA_3">I couldn't do nothing but watch as they held me back.</string>
  <string name="moon1au¤MOON1_EXT_BINKA_4">The flames just kept getting higher... whole place started caving in...</string>
  <string name="moon1au¤MOON1_EXT_BINKA_5">I swear, it's the only time I ever seen Hixon smile. Burning a woman alive...</string>
  <string name="moon1au¤MOON1_EXT_BINKA_6">probably got a medal for it too.</string>
  <string name="moon1au¤MOON1_EXT_BINKA_7">And the last thing I see as they're dragging me away...</string>
  <string name="moon1au¤MOON1_EXT_BINKA_8">Danny-Lee, hiding in the trees, just looking on.</string>
  <string name="moon1au¤MOON1_EXT_BINKA_9">In jail, I heard they tried for months to hunt him down... but he must've found some protection.</string>
  <string name="moon1au¤MOON1_EXT_BINKA_10">Always did have a knack of slithering his way into holes, that snake.</string>
  <string name="moon1au¤MOON1_FREE_01">~sl:0.0:2.7~Thanks, I owe you for this.~sl:0.4~Alright, I'm out of here. Good luck.</string>
  <string name="moon1au¤MOON1_FREE_02">~sl:0.0:1.8~Yes, that's it.~sl:0.9:1.8~I don't know who you are, but thank you.~sl:0.8~Now... I should get out of here.</string>
  <string name="moon1au¤MOON1_HIXON_1">Move in, men... take 'em down!</string>
  <string name="moon1au¤MOON1_HORSE_1">~sl:0.0:2.7~That's a fine-looking animal you got there.~sl:0.4~Alright then, can you take me wherever my aunt is?</string>
  <string name="moon1au¤MOON1_IG1_CONV1_1">Christ, when do we get to drop this feller off on the Sisika convoy?</string>
  <string name="moon1au¤MOON1_IG1_CONV1_2">~sl:0.0:2.6:1~Oh, come on. I'm being good as gold here.</string>
  <string name="moon1au¤MOON1_IG1_CONV1_3">~sl:0.0:1.4~I ain't even sure,~sl:0.3~Briggs has got the transfer document locked in that box by the tent.</string>
  <string name="moon1au¤MOON1_IG1_CONV1_4">Hey, can I get a smoke, fellers?</string>
  <string name="moon1au¤MOON1_IG1_CONV1_5">~sl:1.3~Not a chance.</string>
  <string name="moon1au¤MOON1_IG1_CONV1_6">~sl:0.0:3.4~Oh, come on. How much do you make a month?~sl:~Fifty? Seventy-five?</string>
  <string name="moon1au¤MOON1_IG1_CONV1_7">~sl:0.1~Didn't we tell you not to talk?</string>
  <string name="moon1au¤MOON1_IG1_CONV1_8">~sl:0.0:1.2~I can get you money.~sl:0.9~I'll give you a year's pay... how about that?</string>
  <string name="moon1au¤MOON1_IG1_CONV1_9">~sl:0.0:2.0~Yeah, we know about your money...~sl:~that's why you're going to jail.</string>
  <string name="moon1au¤MOON1_IG1_CONV1_10">~sl:0.0:2.6~Now, keep your mouth shut, Reardon.~sl:~I need some goddamn peace and quiet for a while.</string>
  <string name="moon1au¤MOON1_IG1_CONV1_11">~sl:0.1~Alright, alright. Keep your hair on.</string>
  <string name="moon1au¤MOON1_IG1_CONV2_1">Christ, when do we get to drop this feller on the Sisika convoy?</string>
  <string name="moon1au¤MOON1_IG1_CONV2_2">~sl:0.0:2.6:1~Oh, come on. I'm being good as gold here.</string>
  <string name="moon1au¤MOON1_IG1_CONV2_3">~sl:0.0:1.5~I ain't even sure,~sl:~Briggs has got the transfer document on the table over there.</string>
  <string name="moon1au¤MOON1_IG1_CONV2_4">Hey, can I get a smoke, fellers?</string>
  <string name="moon1au¤MOON1_IG1_CONV2_5">~sl:1.4~Not a chance.</string>
  <string name="moon1au¤MOON1_IG1_CONV2_6">~sl:0.0:3.3~Oh, come on, how much do you make a month?~sl:0.1~Fifty? Seventy-five?</string>
  <string name="moon1au¤MOON1_IG1_CONV2_7">~sl:0.1~Didn't we tell you not to talk?</string>
  <string name="moon1au¤MOON1_IG1_CONV2_8">~sl:0.0:1.2~I can get you money.~sl:0.6~I'll give you a year's pay... how about that?</string>
  <string name="moon1au¤MOON1_IG1_CONV2_9">~sl:0.0:2.0~Yeah, we know about your money,~sl:~that's why you're going to jail. Now, keep</string>
  <string name="moon1au¤MOON1_IG1_CONV2_10">~sl:0.0:1.8~your mouth shut, Reardon.~sl:~I need some goddamn peace and quiet for a while.</string>
  <string name="moon1au¤MOON1_IG1_CONV2_11">~sl:0.1~Alright, alright. Keep your hair on.</string>
  <string name="moon1au¤MOON1_IG1_CONV3_1">Christ, when do we get to drop this feller on the Sisika convoy?</string>
  <string name="moon1au¤MOON1_IG1_CONV3_2">~sl:0.0:2.6:1~Oh, come on. I'm being good as gold here.</string>
  <string name="moon1au¤MOON1_IG1_CONV3_3">~sl:0.0:1.4~I ain't even sure.~sl:0.0:1.5~Old Briggs over there likes to keep the~sl:0.0:2.1~transfer document close to his chest,~sl:~makes him feel important.</string>
  <string name="moon1au¤MOON1_IG1_CONV3_4">Hey, can I get a smoke, fellers?</string>
  <string name="moon1au¤MOON1_IG1_CONV3_5">Yeah, not a chance.</string>
  <string name="moon1au¤MOON1_IG1_CONV3_6">~sl:0.0:3.1~Oh, come on, how much do you make a month?~sl:0.2~Fifty? Seventy-five?</string>
  <string name="moon1au¤MOON1_IG1_CONV3_7">Didn't we tell you not to talk?</string>
  <string name="moon1au¤MOON1_IG1_CONV3_8">~sl:0.0:1.2~I can get you money.~sl:0.7~I'll give you a year's pay... how about that?</string>
  <string name="moon1au¤MOON1_IG1_CONV3_9">~sl:0.0:2.0~Yeah, we know about your money,~sl:0.4~that's why you're going to jail.</string>
  <string name="moon1au¤MOON1_IG1_CONV3_10">~sl:0.0:2.0~Now, keep your mouth shut, Reardon.~sl:0.2~I need some goddamn peace and quiet for a while.</string>
  <string name="moon1au¤MOON1_IG1_CONV3_11">Alright, alright. Keep your hair on.</string>
  <string name="moon1au¤MOON1_IG3_CONV1_1">Do I know you? W-what's happening?</string>
  <string name="moon1au¤MOON1_IG3_CONV2_1">~sl:0.0:2.3~I mean... thanks stranger, but...~sl:0.5~why are you doing this?</string>
  <string name="moon1au¤MOON1_IG3_CONV3_1">~sl:0.0:3.5~Oh! Maggie! She is alive...~sl:~oh, thank God, am I glad to see you.</string>
  <string name="moon1au¤MOON1_IG3_CONV4_1">~sl:0.4:2.1~No... it's Revenue men.~sl:0.4~The bastards must have been tailing us, what the hell?</string>
  <string name="moon1au¤MOON1_IG3_CONV5_1">~sl:0.0:1.2~W-what is it you want?~sl:0.3~A-are you letting me go?</string>
  <string name="moon1au¤MOON1_IG3_CONV6_1">~sl:0.2~Shit, I gotta get outta here!</string>
  <string name="moon1au¤MOON1_INT_1">Alright, I got a lead on my nephew, Lem.</string>
  <string name="moon1au¤MOON1_INT_2">He's been in county jail since the raid, but I got word...</string>
  <string name="moon1au¤MOON1_INT_3">he's about to be moved to high security at Sisika.</string>
  <string name="moon1au¤MOON1_INT_4">Interesting timing, wouldn't you say?</string>
  <string name="moon1au¤MOON1_INT_5">Just as I get off my death bed.</string>
  <string name="moon1au¤MOON1_INT_6">Still, probably our only chance to get him out.</string>
  <string name="moon1au¤MOON1_INT_7">Well, the reason I heard is because the law's...</string>
  <string name="moon1au¤MOON1_INT_8">moving another feller down to Sisika tomorrow.</string>
  <string name="moon1au¤MOON1_INT_9">Weaselly money launderer by the name of Stan Reardon.</string>
  <string name="moon1au¤MOON1_INT_10">And will be transferring him onto Lem's convoy...</string>
  <string name="moon1au¤MOON1_INT_11">at some point on the route.</string>
  <string name="moon1au¤MOON1_INT_12">I digress.</string>
  <string name="moon1au¤MOON1_INT_13">I don't give a damn about Reardon.</string>
  <string name="moon1au¤MOON1_INT_14">But if you can track down those lawmen...</string>
  <string name="moon1au¤MOON1_INT_15">find out where the transfer's taking place...</string>
  <string name="moon1au¤MOON1_INT_16">hopefully you can get the jump on 'em.</string>
  <string name="moon1au¤MOON1_INT_17">Just stay sharp.</string>
  <string name="moon1au¤MOON1_INT_18">You did good with Marcel.</string>
  <string name="moon1au¤MOON1_INT_19">Get me Lem too...</string>
  <string name="moon1au¤MOON1_INT_20">you'll be well on your way to proving yourself.</string>
  <string name="moon1au¤MOON1_IN_ALERT1_1">Shit, it's an ambush! Take them down!</string>
  <string name="moon1au¤MOON1_LAW1MIN_1">I don't know, we need to think about moving out.</string>
  <string name="moon1au¤MOON1_LAW1MIN_2">~sl:0.0:1.4~They should be here by now.~sl:~We're already pressed for time as it is.</string>
  <string name="moon1au¤MOON1_LAW2MIN_1">~sl:0.0:1.8~Alright, they've had their chance.~sl:~Let's just head on to Sisika, we'll report this when we get in.</string>
  <string name="moon1au¤MOON1_LAW2MIN_2">Maybe they ended up taking Reardon straight there.</string>
  <string name="moon1au¤MOON1_LAWALERT_1">They must be here for the prisoner! Protect that wagon!</string>
  <string name="moon1au¤MOON1_LAWNSPOT_1">~sl:0.0:2.7~Okay, looks like the other convoy ain't arrived yet.~sl:0.5~Let's give them a few more minutes, then head on for Sisika.</string>
  <string name="moon1au¤MOON1_LAWNSPOT_2">~sl:0.0:2.2~We were very clear about being on time.~sl:1.2~How's Mr. Fike doing back there? Still feeling sorry for himself?</string>
  <string name="moon1au¤MOON1_LAWSPOT_01">Hey, move along! We need this location for official business.</string>
  <string name="moon1au¤MOON1_LAWSPOT_02">I mean right now! Go on, move! Unless you want a ride to jail as well!</string>
  <string name="moon1au¤MOON1_LCOMBATC_01">We ain't out of the woods yet!</string>
  <string name="moon1au¤MOON1_LCOMBATC_02">Keep at 'em, or I am done for!</string>
  <string name="moon1au¤MOON1_LCOMBATC_03">That's it, now deal with the rest! We need to get out of here!</string>
  <string name="moon1au¤MOON1_LCOMBAT_01">I hope you know what you're doing!</string>
  <string name="moon1au¤MOON1_LCOMBAT_02">You best finish them or they'll hang us all!</string>
  <string name="moon1au¤MOON1_LCOMBAT_03">Careful, these fellers ain't your regular lawmen.</string>
  <string name="moon1au¤MOON1_LCOMBAT_04">Oh, we're in the shit now!</string>
  <string name="moon1au¤MOON1_LCOMBAT_05">Oh, God, they'll pin all this on me, I know it!</string>
  <string name="moon1au¤MOON1_LCOMBAT_06">I should've known these bastards wouldn't be far behind!</string>
  <string name="moon1au¤MOON1_LEMEXIT_01">Who are you? Are you getting me out of here?</string>
  <string name="moon1au¤MOON1_LEMEXIT_02">So... are you... are you going to break this lock?</string>
  <string name="moon1au¤MOON1_LEMEXIT_03">What now? You ain't gonna leave me in here?</string>
  <string name="moon1au¤MOON1_LEMREACT_1">Shit. You're here for me?</string>
  <string name="moon1au¤MOON1_LEMREACT_2">Guess there's a change of plans, fellers!</string>
  <string name="moon1au¤MOON1_LOCK_1">They're busting out Fike! Take them down, damn it!</string>
  <string name="moon1au¤MOON1_MOUNTUP_01">What are we waiting for? Let's get out of here.</string>
  <string name="moon1au¤MOON1_MOUNTUP_02">Come on, quick. Mount up. There might be more coming.</string>
  <string name="moon1au¤MOON1_MOUNTUP_03">~sl:0.0:1.9~Are you gonna give me a ride or not?~sl:0.3~Ain't a good idea to hang around here too much longer.</string>
  <string name="moon1au¤MOON1_NORTH_01">More coming in from the north!</string>
  <string name="moon1au¤MOON1_NORTH_02">Look north, more of the bastards!</string>
  <string name="moon1au¤MOON1_NORTH_03">Oh shit, more of them. Coming in on the north side!</string>
  <string name="moon1au¤MOON1_RBANT2_1">~sl:0.0:3.7~Well, this sure wasn't how I thought today was going to turn out.~rp~~sl:0.7~Aunt Maggie... I don't believe it.</string>
  <string name="moon1au¤MOON1_RBANT2_2">~sl:0.0:2.7~I mean, part of me always held some hope...~sl:0.4:1.4~and there'd been rumors...~rp~~sl:0.4~that's why they decided to move me to Sisika...</string>
  <string name="moon1au¤MOON1_RBANT2_3">~sl:0.0:1.8~figured if she was alive,~sl:~it might be the one thing to draw her in.</string>
  <string name="moon1au¤MOON1_RBANT2_4">~sl:0.0:2.6~Guess they were right...~rp~ problem is,~sl:0.4~they always did underestimate Aunt Maggie.</string>
  <string name="moon1au¤MOON1_RBANT2_5">~sl:0.0:2.0~Tough don't even begin to describe her.~rp~~sl:0.6~But... you probably know this already.</string>
  <string name="moon1au¤MOON1_RBANT2_6">~sl:0.0:3.4~She controlled the moonshine business in Lemoyne for years...~rp~~sl:0.5~'til the... government sent in that bastard Reid Hixon.</string>
  <string name="moon1au¤MOON1_RBANT2_7">~sl:0.0:3.5~Most ruthless feller I ever crossed paths with.~rp~~sl:0.3:3.2~He doesn't drink, doesn't smoke, doesn't curse, but...~sl:0.6~he is pure evil.</string>
  <string name="moon1au¤MOON1_RBANT2_8">~sl:0.0:2.6~The other Revenuers we could handle, but...~sl:~once Hixon was after us, we just couldn't get off the back foot.</string>
  <string name="moon1au¤MOON1_RBANT2_9">~sl:0.0:2.7~Kept moving from place to place, but...~sl:0.0:1.8~it was only a matter of time before~sl:~he caught up with us at one of the cookhouses...</string>
  <string name="moon1au¤MOON1_RBANT_1">I'm ready, let's go.</string>
  <string name="moon1au¤MOON1_REARCHECK_1">~sl:0.0:1.6~Watch out, it's a stick-up!~sl:0.4~Must have been them who stole the paperwork!</string>
  <string name="moon1au¤MOON1_REARCHECK_2">~sl:0.9~I knew it! I saw you folks sneaking around the camp earlier!</string>
  <string name="moon1au¤MOON1_REARCHECK_3">Oh, just shut up. Shut up.</string>
  <string name="moon1au¤MOON1_REARCHECK_4">~sl:0.0:3.3~I'll shut up when you're dead and I'm~sl:~out of this goddamn cage, you son of a bitch!</string>
  <string name="moon1au¤MOON1_REARDON_01">Are you here for me?</string>
  <string name="moon1au¤MOON1_REARDON_02">Hey, can you get me out of here?</string>
  <string name="moon1au¤MOON1_REARDON_03">Did my brother send you?</string>
  <string name="moon1au¤MOON1_REAROUT_1">~sl:0.0:2.1~Nicely done, I'm impressed.~sl:0.3~Now get me out of this goddamn wagon.</string>
  <string name="moon1au¤MOON1_REAROUT_2">~sl:0.0:1.4~Hurry, break the lock.~sl:0.3~I can make sure you're very well looked after, I promise.</string>
  <string name="moon1au¤MOON1_REAROUT_3">~sl:0.0:1.7~Come on then, I assume you didn't~sl:~kill all those fellers just to leave me in here?</string>
  <string name="moon1au¤MOON1_RKILLLAW_01">Yeah, you show those bastards!</string>
  <string name="moon1au¤MOON1_RKILLLAW_02">That's it, now finish them off!</string>
  <string name="moon1au¤MOON1_RKILLLAW_03">Go on, keep at 'em!</string>
  <string name="moon1au¤MOON1_RKILLLAW_04">Am I glad to see you!</string>
  <string name="moon1au¤MOON1_RV1_CMBT_1">Over by the wagon, get them!</string>
  <string name="moon1au¤MOON1_RV2_CMBT_1">There they are, take them out!</string>
  <string name="moon1au¤MOON1_RV3_CMBT_1">By the wagon there, open fire!</string>
  <string name="moon1au¤MOON1_RV4_CMBT_1">Fike's loose, take them down!</string>
  <string name="moon1au¤MOON1_SOUTH_01">More coming from the south. Oh God, we're going to be surrounded.</string>
  <string name="moon1au¤MOON1_SOUTH_02">More of them coming in from the south.</string>
  <string name="moon1au¤MOON1_SOUTH_03">Reinforcements coming in! Look south!</string>
  <string name="moon1au¤MOON1_ULOCKBOX_01">~sl:0.0:1.9~Keep a good eye on that lockbox. ~sl:0.1~Last thing we want to do is lose Reardon's transfer papers.</string>
  <string name="moon1au¤MOON1_ULOCKBOX_02">~sl:0.0:3.6~I put the transfer document in the lockbox. Better safe than sorry. ~sl:~They rejected two prisoners last month.</string>
  <string name="moon1au¤MOON1_UPERSON_01">~sl:0.0:3.2~I'm going to keep Reardon's transfer papers on me. ~sl:0.0:2.6~If we lose those before we meet up with the other convoy, ~sl:~we'll be stuck with him for another month.</string>
  <string name="moon1au¤MOON1_UPERSON_02">~sl:0.0:5.0~I'm just going to hold onto the transfer document until we meet up with the Sisika convoy. ~sl:~Wouldn't want our route falling into the wrong hands.</string>
  <string name="moon1au¤MOON1_UTABLE_01">~sl:0.0:2.3~Have you read the transfer document yet?~sl:0.0:1.6~ On the table over there...~sl:1.1:2.5~Looks like a decent ride to the meeting point... ~sl:0.2~we should look to move out soon.</string>
  <string name="moon1au¤MOON1_UTABLE_02">~sl:0.0:4.1~I put the transfer papers on the table over there if you want to take a look.~sl:~Still got a decent ride ahead of us.</string>
  <string name="moon1au¤MOON1_WEST_01">More men on the west side!</string>
  <string name="moon1au¤MOON1_WEST_02">More from the west now, this is bad!</string>
  <string name="moon1au¤MOON1_WEST_03">More of them coming in from the west!</string>
  <string name="moon2au¤MOON2_EXT_1">Hey there.</string>
  <string name="moon2au¤MOON2_EXT_2">You made it in one piece.</string>
  <string name="moon2au¤MOON2_EXT_3">So, we good then?</string>
  <string name="moon2au¤MOON2_EXT_4">Excellent.</string>
  <string name="moon2au¤MOON2_EXT_5">That should send a clear enough message.</string>
  <string name="moon2au¤MOON2_EXT_6">I'd say you've earned yourself a drink.</string>
  <string name="moon2au¤MOON2_EXT_7">Thought I'd find you here.</string>
  <string name="moon2au¤MOON2_EXT_8">What the hell you think you playing at?</string>
  <string name="moon2au¤MOON2_EXT_9">It's alright.</string>
  <string name="moon2au¤MOON2_EXT_10">That was a real dumb move.</string>
  <string name="moon2au¤MOON2_EXT_11">I don't know what you're talking about.</string>
  <string name="moon2au¤MOON2_EXT_12">I thought I warned you.</string>
  <string name="moon2au¤MOON2_EXT_13">You know all them years...</string>
  <string name="moon2au¤MOON2_EXT_14">I never realized just how much a coward you really are.</string>
  <string name="moon2au¤MOON2_EXT_15">You go to hell, Maggie.</string>
  <string name="moon2au¤MOON2_EXT_16">Oh, I already have.</string>
  <string name="moon2au¤MOON2_EXT_17">And let me tell you...</string>
  <string name="moon2au¤MOON2_EXT_18">you will like it.</string>
  <string name="moon2au¤MOON2_EXT_19">My God...</string>
  <string name="moon2au¤MOON2_EXT_20">just look at these bastards, Danny-Lee.</string>
  <string name="moon2au¤MOON2_EXT_21">You think they give a single damn about you?</string>
  <string name="moon2au¤MOON2_EXT_22">I mean, who's this sap?</string>
  <string name="moon2au¤MOON2_EXT_23">Bartholomew Braithwaite.</string>
  <string name="moon2au¤MOON2_EXT_24">Yeah, I know who you are.</string>
  <string name="moon2au¤MOON2_EXT_25">So, your family's running moonshine now, huh?</string>
  <string name="moon2au¤MOON2_EXT_26">How the mighty have fallen.</string>
  <string name="moon2au¤MOON2_EXT_27">You're finished.</string>
  <string name="moon2au¤MOON2_EXT_28">Stay finished.</string>
  <string name="moon2au¤MOON2_EXT_29">Or I swear next time, you'll burn for good.</string>
  <string name="moon2au¤MOON2_EXT_30">Next time you should send someone more intimidating.</string>
  <string name="moon2au¤MOON2_EXT_31">Don't you worry about that.</string>
  <string name="moon2au¤MOON2_EXT_32">Come on.</string>
  <string name="moon2au¤MOON2_EXT_33">Thanks for stopping by, fellers.</string>
  <string name="moon2au¤MOON2_EXT_34">Oh, I've barely even started.</string>
  <string name="moon2au¤MOON2_EXT_35">Come on, let's have that drink.</string>
  <string name="moon2au¤MOON2_IG1_BREAK_1">I ain't playing here!</string>
  <string name="moon2au¤MOON2_IG1_IDLE1_1">What are you waiting for?</string>
  <string name="moon2au¤MOON2_IG1_IDLE2_1">What's the problem here? You gonna go in or not?</string>
  <string name="moon2au¤MOON2_IG1_WAVE_1">Come on through, you'll see where to unload down the way.</string>
  <string name="moon2au¤MOON2_LRALERT_1">We're under attack!</string>
  <string name="moon2au¤MOON2_LRBANT1B_1">~sl:0.0:0.9~I mean...~sl:0.0:2.2~if you think that Braithwaite boy's a bastard,~sl:0.3~you should meet his mother.</string>
  <string name="moon2au¤MOON2_LRBANT1B_2">~sl:0.0:1.3~She'd sour the morning's milk~sl:~just by looking a cow in the eye.</string>
  <string name="moon2au¤MOON2_LRBANT1_1">~sl:0.0:1.7~Hope that booze is almost ready to ship.~sl:0.5:1.8:1~I don't want to stay here any longer than we have to.</string>
  <string name="moon2au¤MOON2_LRBANT2_1">~sl:0.0:2.1~You hear the way Braithwaite speaks to Danny-Lee?~sl:0.9:1.8~I got to respect him for that, at least.~sl:0.4~Best when everybody knows their place...</string>
  <string name="moon2au¤MOON2_LRNSEEN_01">All clear on the water.</string>
  <string name="moon2au¤MOON2_LRNSEEN_02">All quiet on this side.</string>
  <string name="moon2au¤MOON2_LRNSEEN_03">Clear over here.</string>
  <string name="moon2au¤MOON2_LRNSEEN_04">Everything looks clear on my side.</string>
  <string name="moon2au¤MOON2_LRWAGON1_1">Hey! Who left this wagon here? This don't seem right.</string>
  <string name="moon2au¤MOON2_LRWAGON2_1">~sl:0.0:1.6~There's an abandoned wagon over here.~sl:0.2~Everyone look alive, I think we've got intruders.</string>
  <string name="moon2au¤MOON2_MNBANT_1">~sl:0.0:1.6~We gotta get a move on.~sl:~Danny-Lee told us this needs to be ready by sun up.</string>
  <string name="moon2au¤MOON2_MNBANT_2">~sl:0.0:1.7~Whatever they say about that feller,~sl:~he sure seems to know what he's doing.</string>
  <string name="moon2au¤MOON2_MNBANT_3">~sl:0.0:3.2~I ain't tasted shine this good since, well...~sl:0.4~Maggie was around. Guess that figures...</string>
  <string name="moon2au¤MOON2_STILLLAG_01">Kill them, damn it! Before they take down the whole operation!</string>
  <string name="moon2au¤MOON2_STILLLAG_02">Put them down, for chrissakes, or we'll lose every drop!</string>
  <string name="moon2au¤MOON2_STILLLAG_03">They took out another still! What the hell are we playing at here?</string>
  <string name="moon2au¤MOON2_STILLLAK_01">Jesus, come on! We've got to protect the stills!</string>
  <string name="moon2au¤MOON2_STILLLAK_02">Goddamn it, the stills! Take them down!</string>
  <string name="moon2au¤MOON2_STILLS_1">They're destroying the stills!</string>
  <string name="moon3au¤MOON3_AMBUSHD_1">~sl:0.0:2.0~Looks like they're finally getting the message!~sl:1.1:~I'm gonna push on to Saint Denis, see if we can dock there.</string>
  <string name="moon3au¤MOON3_AMBUSHD_2">~sl:0.2~It'll be easier to lose them in the city.</string>
  <string name="moon3au¤MOON3_AMBUSHD_3">~sl:0.0:4.4~Boy... I sure ain't looking forward to telling Aunt Maggie about all this.~sl:0.4~Hardly falls into the category of keeping our noses clean, but...</string>
  <string name="moon3au¤MOON3_AMBUSHD_4">All you can do is roll with the punches, am I right?</string>
  <string name="moon3au¤MOON3_AMBUSH_1">~sl:0.0:1.1~Everyone pull back!~sl:0.6:3.1~Any closer to Saint Denis and we risk the safety of citizens.~sl:0.6~I said, pull back!</string>
  <string name="moon3au¤MOON3_AMBUSH_2">This wasn't meant to be... we'll get them another day.</string>
  <string name="moon3au¤MOON3_BOATEMPTY_1">~sl:0.0:1.9~Okay, I gotta move out.~sl:0.2:1.5~Why are none of you on the boat?~sl:0.3~Could really use some damn protection on here!</string>
  <string name="moon3au¤MOON3_BOATLAND1_1">~sl:0.0:1.5~Christ, they're everywhere...~sl:0.3:1.6~Get on the boat if you're getting on!~sl:0.3~We'll see if we can lose them downriver!</string>
  <string name="moon3au¤MOON3_BOATLAND1_2">Come on. I'm outta here in about two seconds.</string>
  <string name="moon3au¤MOON3_BOATLAND2_1">Alright, that's it. I'm moving out!</string>
  <string name="moon3au¤MOON3_BOATLEAV2_1">~sl:0.0:2.8~What about the rest of you? You getting on or not?~sl:0.1~I ain't waiting around here much longer!</string>
  <string name="moon3au¤MOON3_BOATLEAVE_1">Rest of you, follow along the shore!</string>
  <string name="moon3au¤MOON3_BOATREADY_1">~sl:0.0:2.1~Looks like you're all on the boat already, good.~sl:0.4~Time to get the hell out of here!</string>
  <string name="moon3au¤MOON3_BOATS1_1">For Christ's sake, they're still coming!</string>
  <string name="moon3au¤MOON3_BOATS2_1">No, no, shit, why did I go and jinx it... guns up, they're still on us!</string>
  <string name="moon3au¤MOON3_CARGO_1">~sl:0.0:3.9~Stay lively! If I know Hixon, that won't be the last of them.~sl:0.5~That bastard never does things by halves.</string>
  <string name="moon3au¤MOON3_CARGO_2">~sl:0.0:2.0~Christ, what a mess.~sl:0.6:1.7~I don't know how the hell it got out, but...~sl:0.1~we can't go down like this.</string>
  <string name="moon3au¤MOON3_CARGO_3">~sl:0.0:3.6~I promised Aunt Maggie that this was gonna be a nice clean job...~sl:0.5~and she'll kill me if we lose these ingredients.</string>
  <string name="moon3au¤MOON3_COAST_1">~sl:0.0:3.2~Oh shit, look. They're lined up along the coast.~sl:0.2~I'm a sitting duck! Take them down!</string>
  <string name="moon3au¤MOON3_DOCK_1">~sl:0.0:2.0~Goddamn it, they just won't let up.~sl:0.3~There's more on the shore up ahead!</string>
  <string name="moon3au¤MOON3_ENEMIES1_01">No, no, they're coming in on boats!</string>
  <string name="moon3au¤MOON3_ENEMIES1_02">Oh God, boats. This don't look good at all!</string>
  <string name="moon3au¤MOON3_ENEMIES1_03">Shit, no, you see those boats? Keep them off us!</string>
  <string name="moon3au¤MOON3_ENEMIES2_1">~sl:0.0:2.7~Shit, no, there's more of them here too.~sl:0.1:1.2~We need to keep moving.~sl:0.2~Clear me some space so we can get out of here!</string>
  <string name="moon3au¤MOON3_ENEMIES3_1">That's it! Keep shooting!</string>
  <string name="moon3au¤MOON3_ENGINE_1">Start, goddamn it. Come on.</string>
  <string name="moon3au¤MOON3_ENGINE_2">~sl:0.0:1.5~Start, you piece of shit!~sl:0.6~Damn it, I should've got them to show me how to do this.</string>
  <string name="moon3au¤MOON3_ESCAPE1_1">~sl:0.0:1.4~There's too many of 'em.~sl:~We gotta keep moving or we won't stand a chance.</string>
  <string name="moon3au¤MOON3_ESCAPE2_1">If we can hold them off, we'll dock and unload the goods downriver!</string>
  <string name="moon3au¤MOON3_ESCAPE3_1">~sl:0.0:1.7~Throw everything you got at them!~sl:0.2:2.1~We can't afford to lose these ingredients...~sl:~and I sure can't afford to go back to jail!</string>
  <string name="moon3au¤MOON3_EXPLOSIVE_1">Shit, dynamite. They're throwing dynamite! Get those sons of bitches!</string>
  <string name="moon3au¤MOON3_EXT_1">Okay, I think that's all of 'em!</string>
  <string name="moon3au¤MOON3_EXT_2">Christ, that was a close one!</string>
  <string name="moon3au¤MOON3_EXT_3">Alright, these docks look clear!</string>
  <string name="moon3au¤MOON3_EXT_4">Let's unload and get the hell outta here!</string>
  <string name="moon3au¤MOON3_EXT_5">Alright, that's the last one.</string>
  <string name="moon3au¤MOON3_EXT_6">Thank you.</string>
  <string name="moon3au¤MOON3_EXT_7">Goddamn revenuers.</string>
  <string name="moon3au¤MOON3_EXT_8">It's like Hixon's got some sixth sense or something.</string>
  <string name="moon3au¤MOON3_EXT_9">I'll find how this got out, believe you me.</string>
  <string name="moon3au¤MOON3_EXT_10">Starting with them drivers.</string>
  <string name="moon3au¤MOON3_EXT_11">Can't trust anybody these days.</string>
  <string name="moon3au¤MOON3_EXT_12">Anyway, least we got what we came for.</string>
  <string name="moon3au¤MOON3_EXT_13">I'll see you back at the house.</string>
  <string name="moon3au¤MOON3_FRONT_01">I see more boats just ahead of us!</string>
  <string name="moon3au¤MOON3_FRONT_02">More of them in front of us!</string>
  <string name="moon3au¤MOON3_FRONT_03">Eyes front! Boats straight ahead of us!</string>
  <string name="moon3au¤MOON3_GONE_1">~sl:0.0:2.6~Yeah, I don't see any more of them, do you?~sl:0.6~Okay, onto Saint Denis. Thank God for that.</string>
  <string name="moon3au¤MOON3_GONE_2">~sl:0.2:1.8~There's no way I'm going back to jail.~sl:0.5:2.0~I'd rather die than be alone in a cell~sl:~for even one minute with that maniac Hixon.</string>
  <string name="moon3au¤MOON3_HOLDOFF_1">~sl:0.0:1.2~Just keep 'em back!~sl:0.2~I need some time to get this damn thing started again!</string>
  <string name="moon3au¤MOON3_IG1_BOAT_1">~sl:2.5~Christ, they're everywhere...</string>
  <string name="moon3au¤MOON3_IG1_BOAT_2">~sl:0.0:1.5~get on if you're getting on!~sl:0.2:2.1:1~We'll see if we can lose them downriver!</string>
  <string name="moon3au¤MOON3_INT_1">Land ahoy!</string>
  <string name="moon3au¤MOON3_INT_2">Grab that plank, set it down there.</string>
  <string name="moon3au¤MOON3_INT_3">Permission to come aboard!</string>
  <string name="moon3au¤MOON3_INT_4">So, this here's the merchandise.</string>
  <string name="moon3au¤MOON3_INT_5">It's top-notch stuff, so be careful with it.</string>
  <string name="moon3au¤MOON3_INT_6">Come on, help me get it unloaded.</string>
  <string name="moon3au¤MOON3_INT_7">Watch your footing there, landlubber!</string>
  <string name="moon3au¤MOON3_INT_8">Wait, where are the wagons?</string>
  <string name="moon3au¤MOON3_INT_9">I, I arranged two drivers.</string>
  <string name="moon3au¤MOON3_INT_10">Goddamn it.</string>
  <string name="moon3au¤MOON3_INT_11">I planned this whole thing...</string>
  <string name="moon3au¤MOON3_INT_12">least folks can do is show up on time.</string>
  <string name="moon3au¤MOON3_INT_13">Train's coming in.</string>
  <string name="moon3au¤MOON3_INT_14">J-J-Just act natural.</string>
  <string name="moon3au¤MOON3_INT_15">Everyone stay right where you are.</string>
  <string name="moon3au¤MOON3_INT_16">This is Agent Reid Hixon...</string>
  <string name="moon3au¤MOON3_INT_17">of the Bureau of Internal Revenue.</string>
  <string name="moon3au¤MOON3_INT_18">Lemuel Fike, you are under arrest.</string>
  <string name="moon3au¤MOON3_INT_19">For the manufacture, and distribution of an illegal substance.</string>
  <string name="moon3au¤MOON3_INT_20">Escaping state custody.</string>
  <string name="moon3au¤MOON3_INT_21">Running bail...</string>
  <string name="moon3au¤MOON3_INT_22">and tax evasion.</string>
  <string name="moon3au¤MOON3_INT_23">And today we will bring the fullest force of the law...</string>
  <string name="moon3au¤MOON3_INT_24">down upon you.</string>
  <string name="moon3au¤MOON3_INT_25">You just can't stop running your mouth, can you?</string>
  <string name="moon3au¤MOON3_INT_26">You moronic hick.</string>
  <string name="moon3au¤MOON3_INT_27">You need to watch who you talk to.</string>
  <string name="moon3au¤MOON3_INT_28">Move in and bag those rats...</string>
  <string name="moon3au¤MOON3_INT_29">and bring Fike to me.</string>
  <string name="moon3au¤MOON3_INT_30">You hold 'em off.</string>
  <string name="moon3au¤MOON3_INT_31">I'll try and start the engine.</string>
  <string name="moon3au¤MOON3_LAND_1">Look out, they're shooting from the shore now!</string>
  <string name="moon3au¤MOON3_LEFT_01">Boats coming in on the left!</string>
  <string name="moon3au¤MOON3_LEFT_02">More of them to the left of us!</string>
  <string name="moon3au¤MOON3_LEFT_03">More in boats coming in over the river!</string>
  <string name="moon3au¤MOON3_LEMAMMO_01">There's more ammunition on the boat if you need it!</string>
  <string name="moon3au¤MOON3_LEMAMMO_02">If you run out of bullets, there's more on the boat here!</string>
  <string name="moon3au¤MOON3_LEMAMMO_03">You can grab more ammunition from the boat here.</string>
  <string name="moon3au¤MOON3_LEMSHOT_01">I'm getting hit here!</string>
  <string name="moon3au¤MOON3_LEMSHOT_02">I'm taking a lot of fire here!</string>
  <string name="moon3au¤MOON3_LEMSHOT_03">I got a lot of bullets coming this way!</string>
  <string name="moon3au¤MOON3_LIGHTHSE_1">~sl:0.0:2.0~Oh no! Watch out!~sl:0.2~They've got a sniper in the lighthouse up there!</string>
  <string name="moon3au¤MOON3_MARSH_1">~sl:0.0:3.0~Okay, I'm gonna bring us in closer to shore~sl:0.0:1.8~to see if there's a spot to moor up.~sl:0.5~It's shallow water so we'll need to take it slow!</string>
  <string name="moon3au¤MOON3_NRCAUGHT_1">~sl:0.0:3.8~Stay lively! If I know Hixon, that won't be the last of them.~sl:0.4~That bastard never does things by halves.</string>
  <string name="moon3au¤MOON3_NRCAUGHT_2">~sl:0.0:1.8~Christ, what a mess.~sl:0.3:1.4~I don't know how the hell it got out,~sl:~but we can't go down like this.</string>
  <string name="moon3au¤MOON3_NRCAUGHT_3">I promised Aunt Maggie this was gonna be a nice clean job.</string>
  <string name="moon3au¤MOON3_NRSTDENIS_1">~sl:0.0:3.7~No, no... on the right, a whole damn swarm of them!~sl:0.3~You gotta do something, we're taking too much fire.</string>
  <string name="moon3au¤MOON3_NRVANH_1">~sl:0.0:3.2~We're coming up to Van Horn... stay on the lookout!~sl:0.4~I'll bring us in close and slow so we can see if it's safe to dock.</string>
  <string name="moon3au¤MOON3_OFFTRAIN_1">~sl:0.0:4.6~Oh no, no, no! They're off the train and headed straight for us!~sl:0.2~You need to hold 'em off while I deal with this!</string>
  <string name="moon3au¤MOON3_OPEN_1">~sl:0.0:2.8~Alright, we're clear of Van Horn.~sl:0.4:3.2~Some expert piloting, if I say so myself.~sl:0.4~I think... I-I think we might have lost 'em!</string>
  <string name="moon3au¤MOON3_OPEN_2">Bring a bigger army next time, Mr. Hixon!</string>
  <string name="moon3au¤MOON3_OPEN_3">Right then, I'm gonna look for a spot to bring us in...</string>
  <string name="moon3au¤MOON3_PASTVANH_1">Damn it, that was close. We'll just have to try our luck further downriver.</string>
  <string name="moon3au¤MOON3_PROTECT_01">Christ alive, we're taking a hammering here!</string>
  <string name="moon3au¤MOON3_PROTECT_02">This is a lot of fire! Hold them back.</string>
  <string name="moon3au¤MOON3_PROTECT_03">Draw their fire before they blow my head off!</string>
  <string name="moon3au¤MOON3_REVDOCK_1">~sl:0.0:1.4~Pull back, men! Pull back!~sl:~The other team down the river will head them off!</string>
  <string name="moon3au¤MOON3_REVSPOT_1">~sl:0.0:1.1~There's Fike and the boat!~sl:0.2~They're trying to come into shore. Stop them!</string>
  <string name="moon3au¤MOON3_REVTRAIN_1">~sl:0.0:3.3~There they are, stop the train and gun them down, goddamn it!~sl:0.3:1.6:1~This has gone on long enough!</string>
  <string name="moon3au¤MOON3_RIGHT_01">We got more boats to the right!</string>
  <string name="moon3au¤MOON3_RIGHT_02">More coming in on our right!</string>
  <string name="moon3au¤MOON3_RIGHT_03">Boats coming in from the shore side!</string>
  <string name="moon3au¤MOON3_SBOATON_1">You're on the boat, good. Let's get the hell out of here!</string>
  <string name="moon3au¤MOON3_SNIPERS_1">Shooters on the beach there, take them out!</string>
  <string name="moon3au¤MOON3_SOLOBOAT_1">We need to move out, get on the boat! Come on, hurry!</string>
  <string name="moon3au¤MOON3_SOLOIDLE_1">What are you waiting for? Get on the damn boat already!</string>
  <string name="moon3au¤MOON3_STAYAWAY_1">~sl:0.5:2.5~Looks like I made it to Sisika after all!~sl:0.5:2.1~Don't worry about fluffing my pillows, boys,~sl:~this is just a passing visit!</string>
  <string name="moon3au¤MOON3_STUCK_1">No, no, the damn boat's grounded... we're stuck!</string>
  <string name="moon3au¤MOON3_TRAIN_1">Look out! There's a goddamn train full of the bastards!</string>
  <string name="moon3au¤MOON3_UNSTUCK_1">~sl:1.2:2.3~There she goes! Alright, we're moving.~sl:0.2~Let's get out of here while we still can!</string>
  <string name="moon4au¤MOON4_BUGLE_1">Bring in some backup!</string>
  <string name="moon4au¤MOON4_COMBAT_1">~sl:0.0:2.2~Look out! We've got intruders!~sl:0.1:2.5~Protect that shine, boys, whatever it takes!~sl:~I don't want to lose a single goddamn drop!</string>
  <string name="moon4au¤MOON4_DESTROY_1">We're under attack! Protect those barrels at all costs!</string>
  <string name="moon4au¤MOON4_DESVB1_1">Goddamn it! They blew up one of the barrels!</string>
  <string name="moon4au¤MOON4_DESVB1_2">Stop them, goddamn it, before we lose the lot of it!</string>
  <string name="moon4au¤MOON4_DESVB1_3">Shit, they're destroying the barrels!</string>
  <string name="moon4au¤MOON4_LRBANT1_1">What's so special about this moonshine then?</string>
  <string name="moon4au¤MOON4_LRBANT1_2">~sl:0.0:2.6~Ain't sure, but we got to keep our eyes out.~sl:0.2~Orders came from the top.</string>
  <string name="moon4au¤MOON4_LRBANT1_3">~sl:0.0:1.1~They want more guns around since~sl:~all that business down in the swamps.</string>
  <string name="moon4au¤MOON4_LRBANT2_1">So, you were there for the raid on the stills?</string>
  <string name="moon4au¤MOON4_LRBANT2_2">I wasn't, thank God. Sounded like a real mess...</string>
  <string name="moon4au¤MOON4_LRBANT2_3">~sl:0.0:1.8~they're saying Maggie Fike was behind it~sl:~and that she's back and going after anyone and everyone.</string>
  <string name="moon4au¤MOON4_LRBANT2_4">Right. Well, we'll see how far she gets with that.</string>
  <string name="moon4au¤MOON4_LRBANT2_5">~sl:0.0:3.0~I bet that Danny-Lee's shitting his britches, though.~sl:0.4:1.9~Why they're wasting their time with that dumb peasant,~sl:~I'll never know.</string>
  <string name="moon4au¤MOON4_LRBANT3_1">~sl:0.0:1.9~Don't take your eyes off those barrels.~sl:0.1:1.2~Anything happens to 'em,~sl:~you'll be the one getting the blame.</string>
  <string name="moon4au¤MOON4_LRBANT3_2">Alright, alright. I get it.</string>
  <string name="moon4au¤MOON4_LRBANT3_3">~sl:0.0:3.7~No more mistakes. Everything needs to be top quality.~sl:0.1~We can't afford to lose any more customers.</string>
  <string name="moon4au¤MOON4_LRBANT4_1">~sl:0.0:4.2~Hey. What do you think about filling up a little bottle for us?~sl:0.3~No one needs to know.</string>
  <string name="moon4au¤MOON4_LRBANT4_2">No way, we need every drop after those other stills got trashed.</string>
  <string name="moon4au¤MOON4_LRBANT4_3">You're no fun.</string>
  <string name="moon4au¤MOON4_LRBANT5_1">So, how much shine you reckon one of those barrels holds?</string>
  <string name="moon4au¤MOON4_LRBANT5_2">~sl:0.0:1.8~I don't know. Must be a lot.~sl:0.2~Enough for one hell of a party anyway!</string>
  <string name="moon4au¤MOON4_MNBANT1_1">~sl:0.0:2.4~Stop smoking so close to the shine, you idiot.~sl:0.3:1.7~Drop that in a barrel by mistake,~sl:~you'll barbecue the lot of us.</string>
  <string name="moon4au¤MOON4_MNBANT2_1">~sl:0.0:1.7~What's taking so long here?~sl:0.1~I thought this one was meant to be done by now? Come on.</string>
  <string name="moon4au¤MOON4_MNBANT2_2">They'll have our guts for garters if we fall behind again.</string>
  <string name="moon4au¤MOON4_POISON1_1">Hey, you! What did you just put in that barrel?</string>
  <string name="moon4au¤MOON4_POISON1_2">Hey! Someone's tampering with our shine!</string>
  <string name="moon4au¤MOON4_POISON1_3">I saw that! What the hell do you think you're doing?</string>
  <string name="moon4au¤MOON4_SPOTTED_1">Hey, what the hell are you doing? Get away from there!</string>
  <string name="moon5au¤MOON5_CLOSE_1">Okay, we're almost there.</string>
  <string name="moon5au¤MOON5_CLOSE_2">~sl:0.0:1.2~Park the wagon just ahead~sl:~where we can get a nice spread of moonshine around it.</string>
  <string name="moon5au¤MOON5_COMBAT1_01">Keep them off Agent Hixon!</string>
  <string name="moon5au¤MOON5_COMBAT1_02">This is your last chance to surrender or we will kill you!</string>
  <string name="moon5au¤MOON5_COMBAT2_01">That's far enough, we have this whole place on lockdown!</string>
  <string name="moon5au¤MOON5_COMBAT2_02">~sl:0.0:1.2~You aren't above the law,~sl:0.2~and today it will be enforced to its fullest effect!</string>
  <string name="moon5au¤MOON5_DANFLEE1_1">Oh, goddammit...</string>
  <string name="moon5au¤MOON5_DANFLEE1_2">You stay away from me!</string>
  <string name="moon5au¤MOON5_DANFLEE2_01">What the hell do you want from me?</string>
  <string name="moon5au¤MOON5_DANFLEE2_02">Is this some kind of sick entertainment to you?</string>
  <string name="moon5au¤MOON5_DANFLEEA_1">My leg! Shit, I can't do this. I give up. I give up!</string>
  <string name="moon5au¤MOON5_DEALWITH_1">~sl:0.0:2.2~Danny-Lee, Braithwaite, Hixon...~sl:0.4~today's the day we deal with the lot of 'em.</string>
  <string name="moon5au¤MOON5_DOUSE1_1">Remember, we've got to douse this whole area.</string>
  <string name="moon5au¤MOON5_DOUSE1_2">~sl:0.0:1.7~I want to make sure that when we spark it,~sl:0.2~they'll be killed or trapped with nowhere to go.</string>
  <string name="moon5au¤MOON5_DOUSE2_1">~sl:0.0:1.6~Any of them survive, we'll pick 'em off~sl:~from the hiding spot over there.</string>
  <string name="moon5au¤MOON5_DOUSED_01">That looks good.</string>
  <string name="moon5au¤MOON5_DOUSED_02">Good job.</string>
  <string name="moon5au¤MOON5_DOUSED_03">Alright, move on from there now.</string>
  <string name="moon5au¤MOON5_DOUSED_04">Yeah, that should be enough for that spot.</string>
  <string name="moon5au¤MOON5_DOUSEIDLE_01">Quick as you can.</string>
  <string name="moon5au¤MOON5_DOUSEIDLE_02">Come on, we don't have a lot of time.</string>
  <string name="moon5au¤MOON5_DOUSEIDLE_03">We need to get a move on here.</string>
  <string name="moon5au¤MOON5_DOUSEIDLE_04">Hurry, they'll be here any minute.</string>
  <string name="moon5au¤MOON5_EXT_1">Oh! The guest of honor.</string>
  <string name="moon5au¤MOON5_EXT_2">Finally.</string>
  <string name="moon5au¤MOON5_EXT_3">Give me your knife.</string>
  <string name="moon5au¤MOON5_EXT_4">You know I was so looking forward to seeing you...</string>
  <string name="moon5au¤MOON5_EXT_5">that I got you your favourite whisky.</string>
  <string name="moon5au¤MOON5_EXT_6">Go on, give the man a drink.</string>
  <string name="moon5au¤MOON5_EXT_7">I'm fine.</string>
  <string name="moon5au¤MOON5_EXT_8">Give him a goddamn drink!</string>
  <string name="moon5au¤MOON5_EXT_9">What do you want from me?</string>
  <string name="moon5au¤MOON5_EXT_10">You snake.</string>
  <string name="moon5au¤MOON5_EXT_11">You left me to die!</string>
  <string name="moon5au¤MOON5_EXT_12">What was I supposed to do?</string>
  <string name="moon5au¤MOON5_EXT_13">Six years...</string>
  <string name="moon5au¤MOON5_EXT_14">I gave you my trust, my power.</string>
  <string name="moon5au¤MOON5_EXT_15">Power?</string>
  <string name="moon5au¤MOON5_EXT_16">Listen to you.</string>
  <string name="moon5au¤MOON5_EXT_17">You can't see yourself, Maggie. You never could.</string>
  <string name="moon5au¤MOON5_EXT_18">Oh, I see myself.</string>
  <string name="moon5au¤MOON5_EXT_19">I can't not see myself.</string>
  <string name="moon5au¤MOON5_EXT_20">But I won't slink off like a coward.</string>
  <string name="moon5au¤MOON5_EXT_21">I'll look you dead in the eye.</string>
  <string name="moon5au¤MOON5_EXT_22">Maggie...</string>
  <string name="moon5au¤MOON5_EXT_23">please.</string>
  <string name="moon5au¤MOON5_EXT_24">Get outta here...</string>
  <string name="moon5au¤MOON5_EXT_25">and I mean so far away you'll never see me again.</string>
  <string name="moon5au¤MOON5_EXT_26">I didn't...</string>
  <string name="moon5au¤MOON5_EXT_27">I mean, I'm...</string>
  <string name="moon5au¤MOON5_EXT_28">Just go, Danny-Lee.</string>
  <string name="moon5au¤MOON5_EXT_29">Here.</string>
  <string name="moon5au¤MOON5_EXT_30">It is good whisky.</string>
  <string name="moon5au¤MOON5_EXT_31">And Hixon?</string>
  <string name="moon5au¤MOON5_EXT_32">Good.</string>
  <string name="moon5au¤MOON5_EXT_33">Well, maybe it's time for...</string>
  <string name="moon5au¤MOON5_EXT_34">me to move on myself.</string>
  <string name="moon5au¤MOON5_EXT_35">Too many memories around here.</string>
  <string name="moon5au¤MOON5_EXT_36">I don't know.</string>
  <string name="moon5au¤MOON5_EXT_37">Maybe not.</string>
  <string name="moon5au¤MOON5_EXT_38">For now...</string>
  <string name="moon5au¤MOON5_EXT_39">prosper.</string>
  <string name="moon5au¤MOON5_FIRE_1">Finish Hixon, and bring Danny-Lee to Maggie!</string>
  <string name="moon5au¤MOON5_GROUND_1">What's going on? You're just going to leave me here?</string>
  <string name="moon5au¤MOON5_HIDING1_01">Just how stupid are you? I'm a federal agent.</string>
  <string name="moon5au¤MOON5_HIDING1_02">There is no winning for you, you do realize that? Only running.</string>
  <string name="moon5au¤MOON5_HIDING1_03">That poison you peddle has rotted your brains!</string>
  <string name="moon5au¤MOON5_HIDING2_01">~sl:0.0:2.0~What are you men doing out there?~sl:0.3~Why are these hicks still standing?</string>
  <string name="moon5au¤MOON5_HIDING2_02">~sl:0.0:2.2~You think this is the end of your problems?~sl:0.3~This is the start of your problems, believe me!</string>
  <string name="moon5au¤MOON5_HIDING2_03">Everything you people got, you brought on yourselves!</string>
  <string name="moon5au¤MOON5_HIXFLEE_01">You idiots! This was your master plan?</string>
  <string name="moon5au¤MOON5_HIXFLEE_02">I'm falling back! Give me some cover!</string>
  <string name="moon5au¤MOON5_HIXFLEE_03">Open fire on these fools! I want them all dead!</string>
  <string name="moon5au¤MOON5_HIXFLEE_04">A bonus for any man who brings me their heads!</string>
  <string name="moon5au¤MOON5_HIXFLEE_05">What is happening here? Get them off me now!</string>
  <string name="moon5au¤MOON5_HIXTAUNT1_01">~sl:0.0:3.8~Only Fike and his escort of simpletons~sl:0.1~could spring a trap on themselves!</string>
  <string name="moon5au¤MOON5_HIXTAUNT1_02">~sl:0.0:1.9~You better get used to this,~sl:0.2~because you'll be burning for the rest of time!</string>
  <string name="moon5au¤MOON5_HIXTAUNT2_01">~sl:0.0:2.0~Even if you make it out of here,~sl:0.2~I have men surrounding this entire area.</string>
  <string name="moon5au¤MOON5_HIXTAUNT2_02">There's nowhere for you to hide!</string>
  <string name="moon5au¤MOON5_HOGTIEDAL_1">Just take it easy. It ain't like I can run off!</string>
  <string name="moon5au¤MOON5_HOGTIED_1">Hey, come on now. This ain't right.</string>
  <string name="moon5au¤MOON5_HORSE_1">~sl:0.0:1.5~You're taking me to her, ain't you?~rp~~sl:3.5~Jesus, I already know how this is gonna go.</string>
  <string name="moon5au¤MOON5_HORSE_2">~sl:0.0:1.7~She fixes on a story in her head~sl:0.0:1.9~and t-then there's no changing it.~rp~~sl:2.1~I mean... what choice did I have?</string>
  <string name="moon5au¤MOON5_HORSE_3">You think I wanted to work for the damn Braithwaites?</string>
  <string name="moon5au¤MOON5_HORSE_4">~sl:0.0:4.2~I needed protection, but I was just trying to survive,~sl:0.7~like everybody else.</string>
  <string name="moon5au¤MOON5_HORSE_5">~sl:0.0:3.3~Please... ~rp~she'll kill me.~rp~~sl:1.4~I've made some mistakes, but I ain't a bad man.</string>
  <string name="moon5au¤MOON5_HORSE_6">Listen to me, damn you...</string>
  <string name="moon5au¤MOON5_IG1_CONV1_1">~sl:0.0:1.6~Okay, we have to move fast here.~sl:0.2:1.8~Get the shine off the wagon.~sl:0.3~We're gonna douse this whole area.</string>
  <string name="moon5au¤MOON5_IG1_CONV2_1">~sl:0.0:2.2~Good, alright then, start pouring.~sl:0.2~We need a nice even trail, so when it blows...</string>
  <string name="moon5au¤MOON5_IG1_CONV2_2">Hixon, Danny-Lee and Braithwaite ain't got nowhere to go.</string>
  <string name="moon5au¤MOON5_IG1_CONV3_1">This is special shine, not the drinking sort. It goes up like hell.</string>
  <string name="moon5au¤MOON5_IG1_CONV4_1">~sl:0.0:1.5~We take out Hixon first.~sl:0.3:1.8~If Danny-Lee survives the blast, remember,~sl:~Aunt Maggie wants him alive.</string>
  <string name="moon5au¤MOON5_IG3_LEM_2">~sl:0.0:3.3~Hey, are you alright? Shit...~sl:0.0:~I'm sorry, I snapped... I-I didn't know what else to do.</string>
  <string name="moon5au¤MOON5_IG3_LEM_3">~sl:0.5:2.1~Hixon and Danny-Lee, they went that way...~sl:0.3:1.6~Go after Hixon first...~sl:~Danny-Lee, he-he's in a bad way, he won't get far!</string>
  <string name="moon5au¤MOON5_IG3_REV_3">~sl:2.5:1.1~Those idiots...~sl:6.3:0.6~Alright.</string>
  <string name="moon5au¤MOON5_IG3_REV_4">~sl:3.3:1.2~Goddamn it.</string>
  <string name="moon5au¤MOON5_IG4_G1_1">~sl:3.0:2.2:!~What... what the hell happened?</string>
  <string name="moon5au¤MOON5_IG4_G2_1">~sl:4.1:1.1:1~I can't breathe.</string>
  <string name="moon5au¤MOON5_IG4_R1_1">~sl:3.1:1.3:1~For Christ's sake.</string>
  <string name="moon5au¤MOON5_IG4_R2_1">~sl:1.3:2.0:1~Shit, it's everywhere.</string>
  <string name="moon5au¤MOON5_INT_1">I want to thank you again.</string>
  <string name="moon5au¤MOON5_INT_2">I couldn't have done any of this without you.</string>
  <string name="moon5au¤MOON5_INT_3">We got a quality product.</string>
  <string name="moon5au¤MOON5_INT_4">Control of the market.</string>
  <string name="moon5au¤MOON5_INT_5">The competition is in pieces.</string>
  <string name="moon5au¤MOON5_INT_6">We are running the show again.</string>
  <string name="moon5au¤MOON5_INT_7">But we both know...</string>
  <string name="moon5au¤MOON5_INT_8">there's unfinished business.</string>
  <string name="moon5au¤MOON5_INT_9">Danny-Lee, the Braithwaites, the revenuers.</string>
  <string name="moon5au¤MOON5_INT_10">The writing's been on the wall...</string>
  <string name="moon5au¤MOON5_INT_11">for these sons of bitches for too long now.</string>
  <string name="moon5au¤MOON5_INT_12">And today's the day we wipe it clean.</string>
  <string name="moon5au¤MOON5_INT_13">All done.</string>
  <string name="moon5au¤MOON5_INT_14">You mixed it right?</string>
  <string name="moon5au¤MOON5_INT_15">It's good.</string>
  <string name="moon5au¤MOON5_INT_16">I did it with Marcel.</string>
  <string name="moon5au¤MOON5_INT_17">Alright then.</string>
  <string name="moon5au¤MOON5_INT_18">Now, Lem here...</string>
  <string name="moon5au¤MOON5_INT_19">he set a meet with Danny-Lee and Braithwaite.</string>
  <string name="moon5au¤MOON5_INT_20">Let on he wants to cut a deal on the side.</string>
  <string name="moon5au¤MOON5_INT_21">Anything to get out from overbearing Aunt Maggie.</string>
  <string name="moon5au¤MOON5_INT_22">She can be overbearing.</string>
  <string name="moon5au¤MOON5_INT_23">And they're desperate enough by now.</string>
  <string name="moon5au¤MOON5_INT_24">As for Hixon, we floated word to him.</string>
  <string name="moon5au¤MOON5_INT_25">The chance to get us, Danny-Lee...</string>
  <string name="moon5au¤MOON5_INT_26">and the Braithwaites in one swoop.</string>
  <string name="moon5au¤MOON5_INT_27">We're gonna get there early, douse the spot in this...</string>
  <string name="moon5au¤MOON5_INT_28">and give 'em a hell of a surprise.</string>
  <string name="moon5au¤MOON5_INT_29">If you can get Danny-Lee alive, you bring him here to me.</string>
  <string name="moon5au¤MOON5_INT_30">If not, well so be it.</string>
  <string name="moon5au¤MOON5_INT_31">As for Hixon...</string>
  <string name="moon5au¤MOON5_INT_32">you promise me you'll smile when he takes his last breath.</string>
  <string name="moon5au¤MOON5_INT_33">Alright, go get the wagon ready. It's time.</string>
  <string name="moon5au¤MOON5_INT_34">You watch him for me.</string>
  <string name="moon5au¤MOON5_INT_35">He's uh...</string>
  <string name="moon5au¤MOON5_INT_36">well, he ain't you.</string>
  <string name="moon5au¤MOON5_LASSOALT_1">Hey, there's no need for that!</string>
  <string name="moon5au¤MOON5_LASSO_1">Shit!</string>
  <string name="moon5au¤MOON5_MCS1_1">Alright, that looks pretty good.</string>
  <string name="moon5au¤MOON5_MCS1_2">Now...</string>
  <string name="moon5au¤MOON5_MCS1_3">come on, let's find some cover.</string>
  <string name="moon5au¤MOON5_MCS1_4">Where is he?</string>
  <string name="moon5au¤MOON5_MCS1_5">Wagon's here.</string>
  <string name="moon5au¤MOON5_MCS1_6">Lem!</string>
  <string name="moon5au¤MOON5_MCS1_7">It's Danny-Lee!</string>
  <string name="moon5au¤MOON5_MCS1_8">This stuff stinks.</string>
  <string name="moon5au¤MOON5_MCS1_9">Well if this is their recipe, I'm not sure I want it.</string>
  <string name="moon5au¤MOON5_MCS1_10">Lem!</string>
  <string name="moon5au¤MOON5_MCS1_11">You got one minute, Fike. Or we're outta here!</string>
  <string name="moon5au¤MOON5_MCS1_12">Hold it right there.</string>
  <string name="moon5au¤MOON5_MCS1_13">What the hell is this?</string>
  <string name="moon5au¤MOON5_MCS1_14">You said it was all good.</string>
  <string name="moon5au¤MOON5_MCS1_15">Well it was.</string>
  <string name="moon5au¤MOON5_MCS1_16">Mr. Caton...</string>
  <string name="moon5au¤MOON5_MCS1_17">I feel like you've been avoiding me.</string>
  <string name="moon5au¤MOON5_MCS1_18">And you must be the Braithwaite.</string>
  <string name="moon5au¤MOON5_MCS1_19">How sad, from prince to peasant.</string>
  <string name="moon5au¤MOON5_MCS1_20">I got guns covering this whole area.</string>
  <string name="moon5au¤MOON5_MCS1_21">Is that a threat?</string>
  <string name="moon5au¤MOON5_MCS1_22">You let me go, I'll call 'em off...</string>
  <string name="moon5au¤MOON5_MCS1_23">and, and, and you can have Danny-Lee.</string>
  <string name="moon5au¤MOON5_MCS1_24">What? Mr. Braithwaite...</string>
  <string name="moon5au¤MOON5_MCS1_25">I can have him?</string>
  <string name="moon5au¤MOON5_MCS1_26">How very kind of you.</string>
  <string name="moon5au¤MOON5_MCS1_27">And I also have one hundred dollars.</string>
  <string name="moon5au¤MOON5_MCS1_28">Right, right here.</string>
  <string name="moon5au¤MOON5_MCS1_29">Well...</string>
  <string name="moon5au¤MOON5_MCS1_30">never let it be said that I'm not a reasonable man.</string>
  <string name="moon5au¤MOON5_MCS1_31">Well go on then, if you're going.</string>
  <string name="moon5au¤MOON5_MCS1_32">Why are they letting him go?</string>
  <string name="moon5au¤MOON5_MCS1_33">Really?</string>
  <string name="moon5au¤MOON5_MCS1_34">You're all but finished anyway.</string>
  <string name="moon5au¤MOON5_MCS1_35">I only catch the big fish.</string>
  <string name="moon5au¤MOON5_MCS1_36">Put your goddamn hands up!</string>
  <string name="moon5au¤MOON5_MCS1_37">Alright, start moving!</string>
  <string name="moon5au¤MOON5_MCS1_38">God damn you.</string>
  <string name="moon5au¤MOON5_MCS1_39">Oh, here he is.</string>
  <string name="moon5au¤MOON5_MCS1_40">The halfwit.</string>
  <string name="moon5au¤MOON5_MCS1_41">It's not really his fault, fellers.</string>
  <string name="moon5au¤MOON5_MCS1_42">His mother drank a lot.</string>
  <string name="moon5au¤MOON5_MCS1_43">You goddamn son of a bitch.</string>
  <string name="moon5au¤MOON5_MCS1_44">Thanks for all this.</string>
  <string name="moon5au¤MOON5_MCS1_45">Didn't you ever wonder why I kept you alive, you born idiot?</string>
  <string name="moon5au¤MOON5_MCS1_46">How's your aunt, by the way?</string>
  <string name="moon5au¤MOON5_MCS1_47">I never got a chance to ask you at the boat.</string>
  <string name="moon5au¤MOON5_MCS1_48">I hear she's looking well.</string>
  <string name="moon5au¤MOON5_MCS1_49">You bastard!</string>
  <string name="moon5au¤MOON5_MCS2_1">Okay...</string>
  <string name="moon5au¤MOON5_MCS2_2">okay.</string>
  <string name="moon5au¤MOON5_MCS2_3">I think this has all...</string>
  <string name="moon5au¤MOON5_MCS2_4">gotten a little out of hand now, don't you?</string>
  <string name="moon5au¤MOON5_MCS2_5">You know what they do to people...</string>
  <string name="moon5au¤MOON5_MCS2_6">that murder federal agents.</string>
  <string name="moon5au¤MOON5_MCS2_7">I can make that go away.</string>
  <string name="moon5au¤MOON5_MCS2_8">You kill me...</string>
  <string name="moon5au¤MOON5_MCS2_9">you'll be running for the rest of your life.</string>
  <string name="moon5au¤MOON5_MCS2_10">Come on.</string>
  <string name="moon5au¤MOON5_MCS2_11">That frazzled hag is just using you.</string>
  <string name="moon5au¤MOON5_MCS2_12">Like she uses everyone else.</string>
  <string name="moon5au¤MOON5_PICKUP_1">Where the hell are you taking me?</string>
  <string name="moon5au¤MOON5_PICKUP_2">Not to Maggie. Please, anything but that, I'm begging you.</string>
  <string name="moon5au¤MOON5_PLAN_1">~sl:0.0:3.7~So, I personally mixed this whole batch. Every single bottle.~sl:0.5~Well, me and Marcel.</string>
  <string name="moon5au¤MOON5_PLAN_2">~sl:0.0:2.9~Good hooch puts hairs on your chest, but this stuff...~sl:0.0:1.5~it'll torch 'em right off.~rp~~sl:0.6~Kero-Shine, I like to call it...</string>
  <string name="moon5au¤MOON5_PLAN_3">~sl:0.0:3.3~Anyway, w-we'll pour this stuff all around the meeting spot,~rp~~sl:0.3:2.6~wait for the three musketeers to show up, then...~sl:0.1~Boom! Ring of fire!</string>
  <string name="moon5au¤MOON5_PLAN_4">~sl:0.0:2.4~The deal with Braithwaite was no Lemoyne Raiders,~sl:~so i-it should just be the three of them.</string>
  <string name="moon5au¤MOON5_PLAN_5">~sl:0.1:2.2~Christ knows who Hixon'll~sl:0.0:1.4~bring along with him for the ride, but...~rp~~sl:0.2~we do this right, they won't even know what hit 'em.</string>
  <string name="moon5au¤MOON5_PLAN_6">~sl:0.0:2.8~Sitting ducks.~rp~ If the blast doesn't kill 'em,~sl:~w-we'll pick 'em off one by one from the trees.</string>
  <string name="moon5au¤MOON5_PLAN_7">Pow, pow, pow!</string>
  <string name="mountain_bear_hunter¤0x020FD7D1">Lord but that's good! Oh...</string>
  <string name="mountain_bear_hunter¤0x05BFD7CC">I'm just, just gonna... take a minute...</string>
  <string name="mountain_bear_hunter¤0x0F1FEE79">I ever see you again, friend, I'll make sure you get a reward...</string>
  <string name="mountain_bear_hunter¤0x2D274CDB">This ain't... this ain't good...</string>
  <string name="mountain_bear_hunter¤0x4CBBCDDC">~sl:1.4:4.5:1~Gotta grab something... for the blood... thank you...</string>
  <string name="mountain_bear_hunter¤0x4F0C46D1">Always over planning...</string>
  <string name="mountain_bear_hunter¤0x4F1D43CE">What... what's is wrong with you? No, don't, don't...</string>
  <string name="mountain_bear_hunter¤0x4F1DD1A6">No, no, no... I don't think I'll be hunting much for a good long while...</string>
  <string name="mountain_bear_hunter¤0x4F9E0564">Keep going, or it'll snap right shut!</string>
  <string name="mountain_bear_hunter¤0x4F875D9B">I was just talking about you, how a complete stranger saved me from certain demise.</string>
  <string name="mountain_bear_hunter¤0x6C5250BB">I ain't scared, I ain't scared...</string>
  <string name="mountain_bear_hunter¤0x7DA748BC">Just... just put me out of my misery... Just, just...</string>
  <string name="mountain_bear_hunter¤0x8DE5E02A">Just the bag! I'm sorry, mister. I don't have nothing else to give you...</string>
  <string name="mountain_bear_hunter¤0x9A1E93FB">~sl:0.0:6.1~I... I was done for and you saved me, thank you.~sl:~Take something from my bag for the trouble, though...</string>
  <string name="mountain_bear_hunter¤0x9D4CAA2F">Hello? hello?</string>
  <string name="mountain_bear_hunter¤0x9EF63F1A">I'm just gonna... take a minute...</string>
  <string name="mountain_bear_hunter¤0x9FC21891">Why... why are you doing this to me?</string>
  <string name="mountain_bear_hunter¤0x10B4F449">~sl:0.0:3.0:1~Keep at it, it's getting loose...</string>
  <string name="mountain_bear_hunter¤0x10B912EA">I don't got nothing but what's in the bag. Take whatever you want.</string>
  <string name="mountain_bear_hunter¤0x13D33E2B">No, no, no! Oh God, no!</string>
  <string name="mountain_bear_hunter¤0x16B0A406">Hello? I'm in a bad way here!</string>
  <string name="mountain_bear_hunter¤0x51FBB03E">Why'd you save me then?</string>
  <string name="mountain_bear_hunter¤0x59C9A384">Do it, do it! Careful...</string>
  <string name="mountain_bear_hunter¤0x68EB9E1A">~sl:1.0:2.4~I'm just gonna... take a minute...</string>
  <string name="mountain_bear_hunter¤0x75BD75D4">Many times.</string>
  <string name="mountain_bear_hunter¤0x79D0C760">Hey! Get out of there and help me, goddammit! Oh, God!</string>
  <string name="mountain_bear_hunter¤0x81B75572">I'm a fast healer, alright? Always have been.</string>
  <string name="mountain_bear_hunter¤0x83D12849">Oh, God! I'm trapped! My leg's trapped...</string>
  <string name="mountain_bear_hunter¤0x86E62611">I can't, I can't, I can't feel it...</string>
  <string name="mountain_bear_hunter¤0x88A30F45">Come on, quick! I can't stay here much longer...</string>
  <string name="mountain_bear_hunter¤0x88E44104">No, don't tie me!</string>
  <string name="mountain_bear_hunter¤0x91BCBC34">What the hell?</string>
  <string name="mountain_bear_hunter¤0x93A4AC2D">That was a separate isolated incident! I've-I've got a lot of isolated incidents...</string>
  <string name="mountain_bear_hunter¤0x93A18245">Heh... Yeah, yeah...</string>
  <string name="mountain_bear_hunter¤0x97AE5C37">It's you! Oh my goodness, I can't believe it.</string>
  <string name="mountain_bear_hunter¤0x97B68AF8">Hey, friend! Over here!</string>
  <string name="mountain_bear_hunter¤0x498F25A5">~sl:0.4:3.3:1~My leg feels like it's, like it's on fire...</string>
  <string name="mountain_bear_hunter¤0x684DE17E">Why bother?</string>
  <string name="mountain_bear_hunter¤0x956CA8D8">~sl:2.0:3.9:1~I don't got no time here... I'm bleeding fast...</string>
  <string name="mountain_bear_hunter¤0x2018D6E8">Quit your goddamn jokes and help me, you bastard...</string>
  <string name="mountain_bear_hunter¤0x6990F36A">I'm telling you, I'd've been done for if it wasn't for that feller.</string>
  <string name="mountain_bear_hunter¤0x7534EAD5">Oh God, oh God, oh God, what is happening?</string>
  <string name="mountain_bear_hunter¤0x8801A942">Why? Why are you tormenting me like this?</string>
  <string name="mountain_bear_hunter¤0x55246C7A">My horse! No, no, no, my horse...</string>
  <string name="mountain_bear_hunter¤0x433280CA">I-I got plenty of credit at this store here. You pick out anything you want, free of charge!</string>
  <string name="mountain_bear_hunter¤0xA09AD90A">~sl:2.3:3.2~I know you, you grabbed something already but that's okay...~sl:0.6:1.7~You earned it...</string>
  <string name="mountain_bear_hunter¤0xA2744E24">Yes, yes. I ain't going make the same mistake twice.</string>
  <string name="mountain_bear_hunter¤0xB1E17397">Oh, well, you know, I'd've done it myself no problem, under normal circumstances.</string>
  <string name="mountain_bear_hunter¤0xB9E371C5">Help me now, or I'm done for...</string>
  <string name="mountain_bear_hunter¤0xB9F81EE7">I hoped I'd run into you again. I'd really like to pay you back in some way, you know?</string>
  <string name="mountain_bear_hunter¤0xB66B4A18">What's your problem, friend?</string>
  <string name="mountain_bear_hunter¤0xB5262093">Yeah, yeah...</string>
  <string name="mountain_bear_hunter¤0xBDF1B94A">Just... just leave me be!</string>
  <string name="mountain_bear_hunter¤0xBFAC7823">I'll be... I'll be thankful, every day, that you heard me hollering...</string>
  <string name="mountain_bear_hunter¤0xC0091F8C">~sl:0.0:5.4~And... and to think... I almost...~sl:0.0:1.4:1~didn't bring the trap...</string>
  <string name="mountain_bear_hunter¤0xC0A51779">~sl:0.0:5.8:1~I'm a... gonna... I'm gonna, I'm gonna take a... take a minute now...</string>
  <string name="mountain_bear_hunter¤0xCA59880C">~sl:11.0:1.4:1~God, yes...</string>
  <string name="mountain_bear_hunter¤0xCC3D6C19">Can anyone hear me?</string>
  <string name="mountain_bear_hunter¤0xD0EBFB49">~sl:0.0:4.8:1~Please, quick! You gotta get this off me! I'm going numb...</string>
  <string name="mountain_bear_hunter¤0xD8AD3AFB">That... That was an isolated incident. I won't make that error again...</string>
  <string name="mountain_bear_hunter¤0xD46F39A6">Oh, thank you God...</string>
  <string name="mountain_bear_hunter¤0xDA5AA721">Keep pulling, keep pulling, don't stop, don't stop!</string>
  <string name="mountain_bear_hunter¤0xDE13DCFA">Not a soul around for as far as the eye could see...</string>
  <string name="mountain_bear_hunter¤0xE0DFF91F">No, please, not my horse! Not that! I need it!</string>
  <string name="mountain_bear_hunter¤0xE8B7DE45">No, I am not alright... it's real bad...</string>
  <string name="mountain_bear_hunter¤0xE4004EA9">What are you trying to say, huh? You don't know me...</string>
  <string name="mountain_bear_hunter¤0xE9481CA9">~sl:0.0:3.9:1~Oh, God, you did it. Praise Jesus.</string>
  <string name="mountain_bear_hunter¤0xE469419A">Time... time to hit the road...</string>
  <string name="mountain_bear_hunter¤0xEC467064">I know you, you grabbed something already but that's okay, that's okay... You earned it...</string>
  <string name="mountain_bear_hunter¤0xED6CEBB6">Oh, nevermind you.</string>
  <string name="mountain_bear_hunter¤0xED7714AF">One good deed deserves another.</string>
  <string name="mountain_bear_hunter¤0xEF1CEB95">Oh, Jesus Christ! My leg! Oh, Jesus, oh, Jesus...</string>
  <string name="mountain_bear_hunter¤0xF0838168">I'd be dead now if not for you...</string>
  <string name="mountain_bear_hunter¤0xF11A13DE">I swear the teeth on that bear trap, worse than being bitten by a bear itself. And I been bitten by a few in my time...</string>
  <string name="mountain_bear_hunter¤0xF67AC822">I can't defend myself and you're robbing me?</string>
  <string name="mountain_bear_hunter¤0xFC811FA3">Is that you, friend? You okay? Come here a minute.</string>
  <string name="mountain_bear_hunter¤0xFE279E3B">Glad to hear it. Least I could do.</string>
  <string name="movta¤0x519F93ED">Deliver the wagon to the ~COLOR_MP_OBJECTIVE~drop off~s~</string>
  <string name="movta¤0xCE2E9D95">~COLOR_ENEMY~~1~~s~ is intercepting the wagon</string>
  <string name="movta¤FETCH_MOVING_TARGET_HELP_RISKY_DELIVERY">Driving recklessly or colliding with obstacles will cause the wagon to take damage.</string>
  <string name="movta¤FETCH_MOVING_TARGET_HELP_WAGON_PRIMARY">Steal the wagon and deliver it to Camp ~COLOR_MP_OBJECTIVE~~BLIP_CAMP~~s~ to resume operations. Supplies returned will also add materials to Cripps Trading Co.</string>
  <string name="movta¤FETCH_MOVING_TARGET_OBJ_DEFEND_WAGON">Defend the ~COLOR_MP_OBJECTIVE_FRIENDLY~wagon~s~ on the way to the ~COLOR_MP_OBJECTIVE~Camp~s~</string>
  <string name="movta¤FETCH_MOVING_TARGET_OBJ_RETURN_SUPPLIES">Deliver the wagon ~1~</string>
  <string name="movta¤FETCH_MOVING_TARGET_PVP_GLOBAL_SIGNAL">~COLOR_ENEMY~Rival players~s~ can steal the wagon</string>
  <string name="movta¤FETCH_MOVING_TARGET_SHARD_DESC_PRIMARY">Get the supplies</string>
  <string name="movta¤FETCH_MOVING_TARGET_SHARD_WAGON_DESTROYED">The supplies were destroyed</string>
  <string name="movta¤FETCH_MOVING_TARGET_SHARD_WAGON_ESCAPED">Wagon reached its destination</string>
  <string name="movta¤FETCH_MOVING_TARGET_SHARD_WAGON_PRIMARY_FAIL">The supplies were destroyed</string>
  <string name="movta¤FETCH_MOVING_TARGET_SHARD_WAGON_PRIMARY_PASS">The supplies were delivered</string>
  <string name="movta¤FETCH_MOVING_TARGET_TICKER_DESTROY">The wagon was destroyed</string>
  <string name="movta¤FETCH_MOVING_TARGET_TICKER_DESTROY_YOU">You have destroyed the wagon</string>
  <string name="movta¤FETCH_MOVING_TARGET_WAGON">Get on the ~COLOR_MP_OBJECTIVE_NEUTRAL~wagon~s~</string>
  <string name="movta¤FETCH_MOVING_TARGET_WAGON_APPROACH">Go to the ~COLOR_MP_OBJECTIVE_NEUTRAL~wagon~s~</string>
  <string name="movta¤FETCH_MOVING_TARGET_WAGON_FROM_POSSE">Recover the ~COLOR_MP_OBJECTIVE_ENEMY~wagon~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="movta¤FETCH_MOVING_TARGET_WAGON_FROM_POSSE_PLURAL">Recover the ~COLOR_MP_OBJECTIVE_ENEMY~wagons~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="movta¤FETCH_MOVING_TARGET_WAGON_FROM_POSSE_PVP">Steal the ~COLOR_MP_OBJECTIVE_ENEMY~wagon~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="movta¤FETCH_MOVING_TARGET_WAGON_FROM_POSSE_PVP_PLURAL">Steal the ~COLOR_MP_OBJECTIVE_ENEMY~wagons~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="mpbthau¤MPBTH_INT_1">I thought you said they'd be here?</string>
  <string name="mpbthau¤MPBTH_INT_2">That's what I thought.</string>
  <string name="mpbthau¤MPBTH_INT_3">Is this them?</string>
  <string name="mpbthau¤MPBTH_INT_4">Nope.</string>
  <string name="mpbthau¤MPBTH_INT_5">Well there they are, in the wagon.</string>
  <string name="mpbthau¤MPBTH_INT_6">That's her.</string>
  <string name="mpbthau¤MPBTH_INT_7">Whoa there.</string>
  <string name="mpbthau¤MPBTH_INT_8">You all looking for the Twin Rocks Gang?</string>
  <string name="mpbthau¤MPBTH_INT_9">Isn't everybody?</string>
  <string name="mpbthau¤MPBTH_INT_10">I got 'em for you.</string>
  <string name="mpbthau¤MPBTH_INT_11">In the back.</string>
  <string name="mpbthau¤MPBTH_INT_12">Go ahead.</string>
  <string name="mpbthau¤MPBTH_INT_13">Count them up.</string>
  <string name="mpbthau¤MPBTH_INT_14">They're all there.</string>
  <string name="mpbthau¤MPBTH_INT_15">God damn.</string>
  <string name="mpbthau¤MPBTH_INT_16">One.</string>
  <string name="mpbthau¤MPBTH_INT_17">Two.</string>
  <string name="mpbthau¤MPBTH_INT_18">Two and a half.</string>
  <string name="mpbthau¤MPBTH_INT_19">Let me get you your money.</string>
  <string name="mpbthau¤MPBTH_INT_20">That's something, bringing all them boys in you know.</string>
  <string name="mpbthau¤MPBTH_INT_21">Bounty hunting ain't so hard.</string>
  <string name="mpbthau¤MPBTH_INT_22">Any fool can do it.</string>
  <string name="mpbthau¤MPBTH_INT_23">I ain't so sure.</string>
  <string name="mpbthau¤MPBTH_INT_24">How about you there.</string>
  <string name="mpbthau¤MPBTH_INT_25">You fool enough to try?</string>
  <string name="mpbthau¤MPBTH_INT_26">Become a bounty hunter?</string>
  <string name="mpbthau¤MPBTH_INT_27">There's a board up at most every jail house and post office...</string>
  <string name="mpbthau¤MPBTH_INT_28">with sheets going up regular.</string>
  <string name="mpbthau¤MPBTH_INT_29">All you need is a license, which the Sheriff will sell you...</string>
  <string name="mpbthau¤MPBTH_INT_30">and you can take down a poster and go.</string>
  <string name="mpbthau¤MPBTH_INT_31">Alive gets you full price, dead a little less.</string>
  <string name="mpbthau¤MPBTH_INT_32">You go after one of the big ones...</string>
  <string name="mpbthau¤MPBTH_INT_33">I'll tell you what I know about 'em.</string>
  <string name="mpbthau¤MPBTH_INT_34">As a favor.</string>
  <string name="mpbthau¤MPBTH_INT_35">The worst that can happen is they kill you.</string>
  <string name="mpbthau¤MPBTH_INT_36">Hey, there's only nine.</string>
  <string name="mpbthau¤MPBTH_INT_37">I counted them twice.</string>
  <string name="mpbthau¤MPBTH_INT_38">There was ten when I pulled up.</string>
  <string name="mpbthau¤MPBTH_INT_39">I know you're hiding out there.</string>
  <string name="mpbthau¤MPBTH_INT_40">You got ten seconds to turn yourself in.</string>
  <string name="mpbthau¤MPBTH_INT_41">Ten.</string>
  <string name="mpbthau¤MPBTH_INT_42">Nine.</string>
  <string name="mpbthau¤MPBTH_INT_43">Eight.</string>
  <string name="mpbthau¤MPBTH_INT_44">Seven.</string>
  <string name="mpbthau¤MPBTH_INT_45">Six.</string>
  <string name="mpbthau¤MPBTH_INT_46">Five.</string>
  <string name="mpbthau¤MPBTH_INT_47">Four.</string>
  <string name="mpbthau¤MPBTH_INT_48">Three.</string>
  <string name="mpbthau¤MPBTH_INT_49">Oh, no.</string>
  <string name="mpbthau¤MPBTH_INT_50">Two.</string>
  <string name="mpbthau¤MPBTH_INT_51">No, please.</string>
  <string name="mpbthau¤MPBTH_INT_52">One.</string>
  <string name="mpbthau¤MPBTH_INT_53">Please, no.</string>
  <string name="mpbthau¤MPBTH_INT_54">There's your ten.</string>
  <string name="mpbthau¤MPBTH_INT_55">Clean it up, Archibald.</string>
  <string name="mpbthau¤MPBTH_INT_56">If it ain't all here, I will be back.</string>
  <string name="mpbthau¤MPBTH_INT_57">I'm sure you will.</string>
  <string name="mpbthau¤MPBTH_INT_58">That one there might want a bounty hunting license.</string>
  <string name="mpbthau¤MPBTH_INT_59">Help 'em out, won't you.</string>
  <string name="mpbthau¤MPBTH_INT_60">That true?</string>
  <string name="mpbthau¤MPBTH_INT_61">You want a license?</string>
  <string name="mpbthau¤MPBTH_INT_62">You wanna get registered, you're gonna have to say.</string>
  <string name="mpbthau¤MPBTH_INT_63">Well, do you or don't you?</string>
  <string name="mpbthau¤MPBTH_INT_64">She makes it look easy, I know.</string>
  <string name="mpbthau¤MPBTH_INT_65">But really, it ain't.</string>
  <string name="mpbthau¤MPBTH_INT_66">Here you go then.</string>
  <string name="mpbthau¤MPBTH_INT_67">You are now permitted to use all appropriate force...</string>
  <string name="mpbthau¤MPBTH_INT_68">in the apprehension of outlaws in these states.</string>
  <string name="mpbthau¤MPBTH_INT_69">You are a bounty hunter.</string>
  <string name="mpbthau¤MPBTH_INT_70">Good luck.</string>
  <string name="mpbthau¤MPBTH_INT_71">Okay then.</string>
  <string name="mpbthau¤MPBTH_INT_72">Should you change your mind, you can get licensed...</string>
  <string name="mpbthau¤MPBTH_INT_73">for the same fee wherever they hang them posters.</string>
  <string name="mpbthau¤MPBTH_INT_74">Good luck then.</string>
  <string name="mpbthau¤MPBTH_INT_75">Out of money, huh?</string>
  <string name="mpbthau¤MPBTH_INT_76">Well, if you don't have it now...</string>
  <string name="mpbthau¤MPBTH_INT_77">you can come and get a license when you do.</string>
  <string name="mpbthau¤MPBTH_INT_78">They sell 'em wherever they hang them posters.</string>
  <string name="mpbthau¤MPBTH_INT_79">Good luck now.</string>
  <string name="mpclaau¤MPCLAY2_EXT_1">Well, well, well, Horley was right about you.</string>
  <string name="mpclaau¤MPCLAY2_EXT_2">Dead right. Ain't that dandy?</string>
  <string name="mpclaau¤MPCLAY2_EXT_3">Get that horse hidden away, Clive...</string>
  <string name="mpclaau¤MPCLAY2_EXT_4">and ready to move out as soon as we can.</string>
  <string name="mpclaau¤MPCLAY2_EXT_5">Alright...</string>
  <string name="mpclaau¤MPCLAY2_EXT_6">here's the money you earned.</string>
  <string name="mpclaau¤MPCLAY2_EXT_7">Now listen, Horley came by and gave me a message.</string>
  <string name="mpclaau¤MPCLAY2_EXT_8">He said to go see your friend Cripps, up at your camp.</string>
  <string name="mpclaau¤MPCLAY2_EXT_9">Now listen to me for a second.</string>
  <string name="mpclaau¤MPCLAY2_EXT_10">Any other decent horses you find...</string>
  <string name="mpclaau¤MPCLAY2_EXT_11">we'll buy 'em.</string>
  <string name="mpclaau¤MPCLAY2_EXT_12">Just as soon as we're set up, okay?</string>
  <string name="mpclaau¤MPCLAY2_EXT_13">Nice meeting ya.</string>
  <string name="mpclaau¤MPCLAY2_EXT_14">You know what...</string>
  <string name="mpclaau¤MPCLAY2_EXT_15">hold on, boy.</string>
  <string name="mpclaau¤MPCLAY2_EXT_16">I call him boy because I'm older.</string>
  <string name="mpclaau¤MPCLAY2_EXT_17">Thirty minutes.</string>
  <string name="mpclaau¤MPCLAY2_EXT_18">He went black.</string>
  <string name="mpclaau¤MPCLAY2_EXT_19">Let's give our friend here back the horse.</string>
  <string name="mpclaau¤MPCLAY2_EXT_20">It's yours. A sign of faith and future business.</string>
  <string name="mpclaau¤MPCLAY2_EXT_21">If you wanna buy any extras or sundries for the animal...</string>
  <string name="mpclaau¤MPCLAY2_EXT_22">head inside. They've got a lot available.</string>
  <string name="mpclaau¤MPCLAY2_EXT_23">See ya soon.</string>
  <string name="mpclaau¤MPCLAY2_EXT_24">Come on, Clive.</string>
  <string name="mpclaau¤MPCLAY2_EXT_25">Well, well, well, Horley was right about you.</string>
  <string name="mpclaau¤MPCLAY2_EXT_26">Dead right. Ain't that dandy?</string>
  <string name="mpclaau¤MPCLAY2_EXT_27">Get that horse hidden away, Clive...</string>
  <string name="mpclaau¤MPCLAY2_EXT_28">and ready to move out as soon as we can.</string>
  <string name="mpclaau¤MPCLAY2_EXT_29">Alright...</string>
  <string name="mpclaau¤MPCLAY2_EXT_30">here's the money you earned.</string>
  <string name="mpclaau¤MPCLAY2_EXT_31">Now listen, Horley came by and gave me a message.</string>
  <string name="mpclaau¤MPCLAY2_EXT_32">He said to go see your friend Cripps, up at your camp.</string>
  <string name="mpclaau¤MPCLAY2_EXT_33">Now listen to me for a second.</string>
  <string name="mpclaau¤MPCLAY2_EXT_34">Any other decent horses you find...</string>
  <string name="mpclaau¤MPCLAY2_EXT_35">we'll buy 'em.</string>
  <string name="mpclaau¤MPCLAY2_EXT_36">Just as soon as we're set up, okay?</string>
  <string name="mpclaau¤MPCLAY2_EXT_37">Nice meeting ya.</string>
  <string name="mpclaau¤MPCLAY2_EXT_38">You know what...</string>
  <string name="mpclaau¤MPCLAY2_EXT_39">hold on, boy.</string>
  <string name="mpclaau¤MPCLAY2_EXT_40">I call him boy because I'm older.</string>
  <string name="mpclaau¤MPCLAY2_EXT_41">Thirty minutes.</string>
  <string name="mpclaau¤MPCLAY2_EXT_42">He went black.</string>
  <string name="mpclaau¤MPCLAY2_EXT_43">Let's give our friend here back the horse.</string>
  <string name="mpclaau¤MPCLAY2_EXT_44">It's yours. A sign of faith and future business.</string>
  <string name="mpclaau¤MPCLAY2_EXT_45">If you wanna buy any extras or sundries for the animal...</string>
  <string name="mpclaau¤MPCLAY2_EXT_46">head inside. They've got a lot available.</string>
  <string name="mpclaau¤MPCLAY2_EXT_47">See ya soon.</string>
  <string name="mpclaau¤MPCLAY2_EXT_48">Come on, Clive.</string>
  <string name="mpclaau¤MPCLAY2_EXT_49">Well, well, well, Horley was right about you.</string>
  <string name="mpclaau¤MPCLAY2_EXT_50">Dead right. Ain't that dandy?</string>
  <string name="mpclaau¤MPCLAY2_EXT_51">Get that horse hidden away, Clive...</string>
  <string name="mpclaau¤MPCLAY2_EXT_52">and ready to move out as soon as we can.</string>
  <string name="mpclaau¤MPCLAY2_EXT_53">Alright...</string>
  <string name="mpclaau¤MPCLAY2_EXT_54">here's the money you earned.</string>
  <string name="mpclaau¤MPCLAY2_EXT_55">Now listen, Horley came by and gave me a message.</string>
  <string name="mpclaau¤MPCLAY2_EXT_56">He said to go see your friend Cripps, up at your camp.</string>
  <string name="mpclaau¤MPCLAY2_EXT_57">Now listen to me for a second.</string>
  <string name="mpclaau¤MPCLAY2_EXT_58">Any other decent horses you find...</string>
  <string name="mpclaau¤MPCLAY2_EXT_59">we'll buy 'em.</string>
  <string name="mpclaau¤MPCLAY2_EXT_60">Just as soon as we're set up, okay?</string>
  <string name="mpclaau¤MPCLAY2_EXT_61">Nice meeting ya.</string>
  <string name="mpclaau¤MPCLAY2_EXT_62">You know what...</string>
  <string name="mpclaau¤MPCLAY2_EXT_63">hold on, boy.</string>
  <string name="mpclaau¤MPCLAY2_EXT_64">I call him boy because I'm older.</string>
  <string name="mpclaau¤MPCLAY2_EXT_65">Thirty minutes.</string>
  <string name="mpclaau¤MPCLAY2_EXT_66">He went black.</string>
  <string name="mpclaau¤MPCLAY2_EXT_67">Let's give our friend here back the horse.</string>
  <string name="mpclaau¤MPCLAY2_EXT_68">It's yours. A sign of faith and future business.</string>
  <string name="mpclaau¤MPCLAY2_EXT_69">If you wanna buy any extras or sundries for the animal...</string>
  <string name="mpclaau¤MPCLAY2_EXT_70">head inside. They've got a lot available.</string>
  <string name="mpclaau¤MPCLAY2_EXT_71">See ya soon.</string>
  <string name="mpclaau¤MPCLAY2_EXT_72">Come on, Clive.</string>
  <string name="mpclaau¤MPCLAY2_EXT_73">Well, well, well, Horley was right about you.</string>
  <string name="mpclaau¤MPCLAY2_EXT_74">Dead right. Ain't that dandy?</string>
  <string name="mpclaau¤MPCLAY2_EXT_75">Get that horse hidden away, Clive...</string>
  <string name="mpclaau¤MPCLAY2_EXT_76">and ready to move out as soon as we can.</string>
  <string name="mpclaau¤MPCLAY2_EXT_77">Alright...</string>
  <string name="mpclaau¤MPCLAY2_EXT_78">here's the money you earned.</string>
  <string name="mpclaau¤MPCLAY2_EXT_79">Now listen, Horley came by and gave me a message.</string>
  <string name="mpclaau¤MPCLAY2_EXT_80">He said to go see your friend Cripps, up at your camp.</string>
  <string name="mpclaau¤MPCLAY2_EXT_81">Now listen to me for a second.</string>
  <string name="mpclaau¤MPCLAY2_EXT_82">Any other decent horses you find...</string>
  <string name="mpclaau¤MPCLAY2_EXT_83">we'll buy 'em.</string>
  <string name="mpclaau¤MPCLAY2_EXT_84">Just as soon as we're set up, okay?</string>
  <string name="mpclaau¤MPCLAY2_EXT_85">Nice meeting ya.</string>
  <string name="mpclaau¤MPCLAY2_EXT_86">You know what...</string>
  <string name="mpclaau¤MPCLAY2_EXT_87">hold on, boy.</string>
  <string name="mpclaau¤MPCLAY2_EXT_88">I call him boy because I'm older.</string>
  <string name="mpclaau¤MPCLAY2_EXT_89">Thirty minutes.</string>
  <string name="mpclaau¤MPCLAY2_EXT_90">He went black.</string>
  <string name="mpclaau¤MPCLAY2_EXT_91">Let's give our friend here back the horse.</string>
  <string name="mpclaau¤MPCLAY2_EXT_92">It's yours. A sign of faith and future business.</string>
  <string name="mpclaau¤MPCLAY2_EXT_93">If you wanna buy any extras or sundries for the animal...</string>
  <string name="mpclaau¤MPCLAY2_EXT_94">head inside. They've got a lot available.</string>
  <string name="mpclaau¤MPCLAY2_EXT_95">See ya soon.</string>
  <string name="mpclaau¤MPCLAY2_EXT_96">Come on, Clive.</string>
  <string name="mpclaau¤MPCLAY2_INT_1">I win again.</string>
  <string name="mpclaau¤MPCLAY2_INT_2">Did Horley send ya, pop?</string>
  <string name="mpclaau¤MPCLAY2_INT_3">I'm Clay Davies.</string>
  <string name="mpclaau¤MPCLAY2_INT_4">This is my brother Clive.</string>
  <string name="mpclaau¤MPCLAY2_INT_5">He don't talk.</string>
  <string name="mpclaau¤MPCLAY2_INT_6">Maybe you two would get along better?</string>
  <string name="mpclaau¤MPCLAY2_INT_7">Maybe not.</string>
  <string name="mpclaau¤MPCLAY2_INT_8">Listen, I heard you wanted to earn some money.</string>
  <string name="mpclaau¤MPCLAY2_INT_9">So, there's a gang of ne'er-do-wells.</string>
  <string name="mpclaau¤MPCLAY2_INT_10">They are a bunch of degenerates, not good people.</string>
  <string name="mpclaau¤MPCLAY2_INT_11">They're out in Rhodes...</string>
  <string name="mpclaau¤MPCLAY2_INT_12">with a bunch of horses they stole off of me.</string>
  <string name="mpclaau¤MPCLAY2_INT_13">Well, that's a lie, but they stole 'em off...</string>
  <string name="mpclaau¤MPCLAY2_INT_14">the feller I was gonna steal 'em off of.</string>
  <string name="mpclaau¤MPCLAY2_INT_15">They are a bunch of degenerates, not good people.</string>
  <string name="mpclaau¤MPCLAY2_INT_16">They're out at Manzanita Post...</string>
  <string name="mpclaau¤MPCLAY2_INT_17">with a bunch of horses they stole from me.</string>
  <string name="mpclaau¤MPCLAY2_INT_18">Well, that's a lie, but they stole 'em off...</string>
  <string name="mpclaau¤MPCLAY2_INT_19">the feller I was gonna steal 'em off of.</string>
  <string name="mpclaau¤MPCLAY2_INT_20">They are a bunch of degenerates, not good people.</string>
  <string name="mpclaau¤MPCLAY2_INT_21">They're out near Cumberland Falls...</string>
  <string name="mpclaau¤MPCLAY2_INT_22">with a bunch of horses they stole off of me.</string>
  <string name="mpclaau¤MPCLAY2_INT_23">Well, that's a lie, but they stole 'em off...</string>
  <string name="mpclaau¤MPCLAY2_INT_24">the feller I was gonna steal 'em off of.</string>
  <string name="mpclaau¤MPCLAY2_INT_25">They are a bunch of degenerates, not good people.</string>
  <string name="mpclaau¤MPCLAY2_INT_26">They're out at Rathskeller Fork...</string>
  <string name="mpclaau¤MPCLAY2_INT_27">with a bunch of horses they stole from me.</string>
  <string name="mpclaau¤MPCLAY2_INT_28">Well, that's a lie, but they stole 'em off...</string>
  <string name="mpclaau¤MPCLAY2_INT_29">the feller I was gonna steal 'em off of.</string>
  <string name="mpclaau¤MPCLAY2_INT_30">Maybe you could get 'em for me?</string>
  <string name="mpclaau¤MPCLAY2_INT_31">You think you could do that for me, pop?</string>
  <string name="mpclaau¤MPCLAY2_INT_32">Looks like you're doing this on your own.</string>
  <string name="mpclaau¤MPCLAY2_INT_33">Oh, look...</string>
  <string name="mpclaau¤MPCLAY2_INT_34">here are your friends.</string>
  <string name="mpclaau¤MPCLAY2_INT_35">Well, good.</string>
  <string name="mpclaau¤MPCLAY2_INT_36">Meet me at the stable at Saint Denis...</string>
  <string name="mpclaau¤MPCLAY2_INT_37">once you have the horseflesh, and I'll pay ya good.</string>
  <string name="mpclaau¤MPCLAY2_INT_38">Well, good.</string>
  <string name="mpclaau¤MPCLAY2_INT_39">Meet me at the stable in Blackwater...</string>
  <string name="mpclaau¤MPCLAY2_INT_40">once you have the horseflesh, and I'll pay ya good.</string>
  <string name="mpclaau¤MPCLAY2_INT_41">Well, good.</string>
  <string name="mpclaau¤MPCLAY2_INT_42">Meet me at the stable at Valentine...</string>
  <string name="mpclaau¤MPCLAY2_INT_43">once you have the horseflesh, and I'll pay ya good.</string>
  <string name="mpclaau¤MPCLAY2_INT_44">Well, good.</string>
  <string name="mpclaau¤MPCLAY2_INT_45">Meet me at the stable at Tumbleweed...</string>
  <string name="mpclaau¤MPCLAY2_INT_46">once you have the horseflesh, and I'll pay ya good.</string>
  <string name="mpclaau¤MPCLAY2_INT_47">Oh... and, pop.</string>
  <string name="mpclaau¤MPCLAY2_INT_48">Horley wanted me to remind you any decent work you can find...</string>
  <string name="mpclaau¤MPCLAY2_INT_49">take it.</string>
  <string name="mpclaau¤MPCLAY2_INT_50">But just try to stay outta trouble.</string>
  <string name="mpclaau¤MPCLAY2_INT_51">Oh, and once you get me those horses...</string>
  <string name="mpclaau¤MPCLAY2_INT_52">well after that we'll talk again.</string>
  <string name="mpclaau¤MPCLAY2_INT_53">Oh, I do so enjoy these conversations.</string>
  <string name="mpclaau¤MPCLAY2_INT_54">I'm used to 'em on account of my brother.</string>
  <string name="mpclaau¤MPCLAY2_INT_55">Let's go, Clive.</string>
  <string name="mpclaau¤MPCLA_WOHORSE_01">Ain't you bringing me a horse, pop? Why you're duller than my brother.</string>
  <string name="mpclaau¤MPCLA_WOHORSE_02">Come back with that horse, pop. That simple enough for you?</string>
  <string name="mpclaau¤MPCLA_WOHORSE_03">I was expecting some horseflesh... where is it now? Go on, get it.</string>
  <string name="mpfd¤0x059F0A55">Posse Creation</string>
  <string name="mpfd¤0x0832D618">~1p~ ~s~ran you over with a wagon</string>
  <string name="mpfd¤0x083CAC1B">~1p~ ~s~killed you with a Hatchet</string>
  <string name="mpfd¤0x0AE29C4C">~1p~ ~s~killed ~2p~ ~s~with a fire bottle</string>
  <string name="mpfd¤0x0F3A43FD">Your bounty has been reduced by ~1$~, the bounty on your head is now ~1$~.</string>
  <string name="mpfd¤0x1F33F95C">Worst</string>
  <string name="mpfd¤0x1FE2D588">~1~ ~s~gained the lead.</string>
  <string name="mpfd¤0x2C11A7B5">Posse Left</string>
  <string name="mpfd¤0x2F054345">~1p~ ~s~killed ~2p~ ~s~with a Cleaver</string>
  <string name="mpfd¤0x2FE1C44F">~1p~ ~s~killed ~2p~ ~s~with a Machete</string>
  <string name="mpfd¤0x3A6D843F">Can't join ~1~ at this time</string>
  <string name="mpfd¤0x3B5E9827">~1p~ ~s~killed you with a long scoped rifle</string>
  <string name="mpfd¤0x3BCB80A0">~1p~ ~s~killed ~2p~ ~s~with a repeater</string>
  <string name="mpfd¤0x4C88A786">~1p~ ~s~killed you with a Maxim Gun</string>
  <string name="mpfd¤0x5A98FEE8">Your membership in ~1~ is active</string>
  <string name="mpfd¤0x5AF28878">~1p~ ~s~ran you over with a horse</string>
  <string name="mpfd¤0x5CE26C01">~1p~ ~s~killed ~2p~ ~s~with a throwing knife</string>
  <string name="mpfd¤0x5D92FDC8">~1p~ ~2b~ is removing you from the Posse. Survive for 2 minutes to earn XP.</string>
  <string name="mpfd¤0x6B20D205">~1p~ ~s~killed you with an arrow</string>
  <string name="mpfd¤0x7B50E6D0">~1p~ ~s~killed you with a knife</string>
  <string name="mpfd¤0x8AD74695">Crew Invite</string>
  <string name="mpfd¤0x8E67A359">~1p~ ~s~killed you with a fire bottle</string>
  <string name="mpfd¤0x17F33508">~1p~ ~s~killed ~2p~ ~s~with a Hatchet</string>
  <string name="mpfd¤0x20E0791F">~s~Your Posse has started ~1~. Do you want to join in?</string>
  <string name="mpfd¤0x33D82561">Posse Update</string>
  <string name="mpfd¤0x39FA3C46">Hold ~INPUT_FEED_INTERACT~ to view details</string>
  <string name="mpfd¤0x41D6ADCD">~1p~ ~s~killed you with a Machete</string>
  <string name="mpfd¤0x45E1E5D1">~1p~ ~s~killed you with their bare hands</string>
  <string name="mpfd¤0x54DA7EA7">~1~</string>
  <string name="mpfd¤0x58A1474B">~1p~ ~s~killed ~2p~ ~s~with a pistol</string>
  <string name="mpfd¤0x65FDAEC3">Your Posse has started ~1~. Hold ~INPUT_FRONTEND_DOWN~ to join in from your Notifications menu.</string>
  <string name="mpfd¤0x269F55EC">~1p~ ~s~killed you with a pistol</string>
  <string name="mpfd¤0x297F859F">~1~ has become Hostile</string>
  <string name="mpfd¤0x424E931D">~1p~ ~s~killed you with a tomahawk</string>
  <string name="mpfd¤0x770E3F9C">Posse Removal</string>
  <string name="mpfd¤0x773BF86F">~1p~ ~s~killed ~2p~ ~s~with a tomahawk</string>
  <string name="mpfd¤0x839BC7FA">You have been kicked from the Posse</string>
  <string name="mpfd¤0x958FAA4D">~1p~ ~s~killed ~2p~ ~s~with a knife</string>
  <string name="mpfd¤0x3499EDC2">~1p~ ~s~killed you with dynamite</string>
  <string name="mpfd¤0x3687F77E">~1p~ ~s~killed you with fire</string>
  <string name="mpfd¤0x6931A95A">~1p~ ~s~ran over ~2p~ with a horse</string>
  <string name="mpfd¤0x7480A3F8">Above Average</string>
  <string name="mpfd¤0x28722F9A">You left your Persistent Posse</string>
  <string name="mpfd¤0x34935C0D">~1p~ ~s~killed you with a Cleaver</string>
  <string name="mpfd¤0x38838B49">~1p~ ~s~killed you with a Gatling Gun</string>
  <string name="mpfd¤0x42383ADA">You were killed by ~1p~</string>
  <string name="mpfd¤0x93063E05">~1p~ ~s~killed ~2p~ ~s~with fire</string>
  <string name="mpfd¤0x96920DDF">~1p~ ~s~killed you with a revolving cannon</string>
  <string name="mpfd¤0x288403B4">Mark For Death</string>
  <string name="mpfd¤0x437748A3">~1p~ ~s~killed ~2p~ ~s~with a revolving cannon</string>
  <string name="mpfd¤0x26292584">~1p~ ~s~killed you with a lantern</string>
  <string name="mpfd¤0xA3F7A80C">You joined crew ~1~</string>
  <string name="mpfd¤0xA53D125B">~1p~ ~s~killed ~2p~ ~s~with a long scoped rifle</string>
  <string name="mpfd¤0xA98F0E14">Average</string>
  <string name="mpfd¤0xA150CA37">~1p~ ~s~killed you with a shotgun</string>
  <string name="mpfd¤0xA55505C0">Default</string>
  <string name="mpfd¤0xA867907F">~1p~ ~s~killed ~2p~ ~s~with dynamite</string>
  <string name="mpfd¤0xA4192670">~s~ (x~1~)</string>
  <string name="mpfd¤0xADEC8341">~1p~ ~s~killed you with a rifle</string>
  <string name="mpfd¤0xAEDF54F8">Posse Race Stake</string>
  <string name="mpfd¤0xB0FE3F70">~1p~ ~s~killed ~2p~ ~s~with a lantern</string>
  <string name="mpfd¤0xB1F5FE00">~1p~ ~s~killed ~2p~ ~s~with a rifle</string>
  <string name="mpfd¤0xB3C109A7">~1p~ ~s~killed ~2p~ ~s~with their bare hands</string>
  <string name="mpfd¤0xB5E07575">~1p~ ~s~killed ~2p~ ~s~with a revolver</string>
  <string name="mpfd¤0xB1218117">You paid off your bounty of ~1$~.</string>
  <string name="mpfd¤0xB4230603">You are attempting to matchmake with your Persistent Posse</string>
  <string name="mpfd¤0xC63CC76F">Best</string>
  <string name="mpfd¤0xCACA6F20">~1p~ ~s~killed ~2p~ ~s~with a cannon</string>
  <string name="mpfd¤0xCC383224">~1p~ ~s~killed ~2p~ ~s~with a bottle</string>
  <string name="mpfd¤0xCD5F6861">~1p~ ~2b~ is being removed from the Posse. Eliminate them within the time limit to earn XP.</string>
  <string name="mpfd¤0xCF202E71">~1p~ ~s~killed ~2p~ ~s~with an explosion</string>
  <string name="mpfd¤0xCFFC99DE">~1p~ ~s~killed ~2p~ ~s~with a shotgun</string>
  <string name="mpfd¤0xD7E0EAB7">Below Average</string>
  <string name="mpfd¤0xDDB1B00B">~1p~ ~s~ran over ~2p~ with a wagon</string>
  <string name="mpfd¤0xDDEB6AE1">Posse Active</string>
  <string name="mpfd¤0xE2FC52E5">You paid off ~1$~ of your ~1$~ bounty.</string>
  <string name="mpfd¤0xE5EDDD78">~1p~ ~s~killed ~2p~ ~s~with a Gatling Gun</string>
  <string name="mpfd¤0xE42CFDF9">~1$~</string>
  <string name="mpfd¤0xE81BDC4F">~1p~ ~s~killed you with a bottle</string>
  <string name="mpfd¤0xE99D28C1">~1p~ ~s~killed ~2p~ ~s~with their bare hands</string>
  <string name="mpfd¤0xE6444D1E">~1p~ ~s~killed ~2p~ ~s~with an arrow</string>
  <string name="mpfd¤0xEDF91E77">Posse Abandoned</string>
  <string name="mpfd¤0xEE7E9FC8">~1~ has quit and disbanded ~2~</string>
  <string name="mpfd¤0xF2D1DE86">~1p~ ~s~killed you with a cannon</string>
  <string name="mpfd¤0xF7D11DA0">~1p~ ~s~killed you with a throwing knife</string>
  <string name="mpfd¤0xF8B13CDF">Posse Joined</string>
  <string name="mpfd¤0xF78A01FA">~1p~ ~s~killed ~2p~ ~s~with a Maxim Gun</string>
  <string name="mpfd¤0xF105F6C8">~1p~ ~s~killed you with an explosion</string>
  <string name="mpfd¤0xF189E559">Posse Race Stake</string>
  <string name="mpfd¤0xF882F434">~1p~ ~s~killed you with a repeater</string>
  <string name="mpfd¤0xF4387684">~1p~ ~s~killed you with a revolver</string>
  <string name="mpfd¤BECAME_HOSTILE">~1~ became Hostile</string>
  <string name="mpfd¤BECAME_PEACEFUL">~1~ became Defensive</string>
  <string name="mpfd¤CAMP_SEARCH">Searching for Campsite...</string>
  <string name="mpfd¤DEFENSIVE_CONFIRMED">~fg~|~fo~ Defensive enabled</string>
  <string name="mpfd¤DEFENSIVE_INITIAL">Defensive will enable in 30 seconds...</string>
  <string name="mpfd¤HOSTILITY_DECREASE">Hostility Decreased</string>
  <string name="mpfd¤HOSTILITY_INCREASE">Hostility Increased</string>
  <string name="mpfd¤HOSTILITY_LEVEL_HIGH">High</string>
  <string name="mpfd¤HOSTILITY_LEVEL_LOW">Low</string>
  <string name="mpfd¤HOSTILITY_LEVEL_MEDIUM">Medium</string>
  <string name="mpfd¤JOIN_AS_POSSE_MEMBER">~1p~ is joining an activity. You will join as a member of their Posse.</string>
  <string name="mpfd¤KILLED_LEGENDARY_ANIMAL_SELF">You killed ~1~</string>
  <string name="mpfd¤MISSION_GANG_INVITE">Your leader has started ~1~. Leave the Posse if you do not wish to join the mission.</string>
  <string name="mpfd¤MISSION_INVITE_ALL">~1p~ requests you to join them on the ~2~</string>
  <string name="mpfd¤MISSION_REQUEST">~1p~ has requested to start ~2~. Hold ~INPUT_FRONTEND_DOWN~ and enter the Notifications menu to make your choice.</string>
  <string name="mpfd¤MISSION_REQUEST_APPROVED">Your leader has approved your request to start ~1~</string>
  <string name="mpfd¤MISSION_REQUEST_DENIED">Your leader has denied your request to start ~1~</string>
  <string name="mpfd¤NC_CREW_DEMOTION">You were demoted to ~1~ in crew ~2~</string>
  <string name="mpfd¤NC_CREW_INVITE_SENT">Crew Invite sent to ~1~</string>
  <string name="mpfd¤NC_CREW_PROMOTION">You were promoted to ~1~ in crew ~2~</string>
  <string name="mpfd¤NC_CREW_RANK_0">Leader</string>
  <string name="mpfd¤NC_CREW_RANK_1">Commissioner</string>
  <string name="mpfd¤NC_CREW_RANK_2">Lieutenant</string>
  <string name="mpfd¤NC_CREW_RANK_3">Representative</string>
  <string name="mpfd¤NC_CREW_RANK_4">Muscle</string>
  <string name="mpfd¤NET_ABANDONED_LOOT_CACHE_OPENED">~1p~ opened a treasure chest</string>
  <string name="mpfd¤NET_ABANDONED_LOOT_CACHE_OPENED_SELF">You opened a treasure chest</string>
  <string name="mpfd¤NET_JOIN_FAILED_VS_MISSION">Your Posse could not join ~1~.</string>
  <string name="mpfd¤NET_JOIN_FAILED_VS_MISSION_NON_POSSE_PLAYER">You could not join ~1~.</string>
  <string name="mpfd¤NET_JOIN_VS_DEFAULT_NAME">a mission</string>
  <string name="mpfd¤NET_JOIN_VS_MISSION_FORCED">Your Posse is joining ~1~.</string>
  <string name="mpfd¤NET_JOIN_VS_MISSION_FORCED_NON_POSSE_PLAYER">You are joining ~1~.</string>
  <string name="mpfd¤NET_JOIN_VS_MISSION_FULL">Your Posse couldn't join ~1~ because it was full.</string>
  <string name="mpfd¤NET_JOIN_VS_MISSION_FULL_NON_POSSE_PLAYER">You couldn't join ~1~ because it was full.</string>
  <string name="mpfd¤NET_JOIN_VS_MISSION_INVITE">Your Posse has been invited to play ~1~.</string>
  <string name="mpfd¤NET_JOIN_VS_MISSION_INVITE_NON_POSSE_PLAYER">You have been invited to play ~1~.</string>
  <string name="mpfd¤NET_JOIN_VS_MISSION_KICK_HEADER">Oh no!</string>
  <string name="mpfd¤NET_JOIN_VS_MISSION_REQUEST">~1p~ has requested to play ~2~.</string>
  <string name="mpfd¤NET_SCRIPT_JOIN">~1~ joined</string>
  <string name="mpfd¤NET_SCRIPT_LEFT">~1~ left</string>
  <string name="mpfd¤NG_CAMPATT">~1p~ ~s~is requesting you place your Posse's Camp.</string>
  <string name="mpfd¤NG_CAMPFAI">You are unable to place your Camp here, the terrain is too uneven, or you are too near a town.</string>
  <string name="mpfd¤NG_CAMPREADY">Posse Camp Ready</string>
  <string name="mpfd¤NG_CAMPSHUTDOWN">Your Posse Camp is packing up.</string>
  <string name="mpfd¤NG_CAMP_01">~1~ ~s~has placed your Posse's Camp.</string>
  <string name="mpfd¤NG_CAMP_02">You have placed your Posse Camp.</string>
  <string name="mpfd¤NG_CAMP_03">You have placed your Camp.</string>
  <string name="mpfd¤NG_CANNOT_SEND_CHALLENGE">You cannot send a feud challenge due to pending challenges. Check notifications as a Posse Member may have requested a feud.</string>
  <string name="mpfd¤NG_CANNOT_SEND_CHALLENGE_MEMBER">You cannot send a feud challenge due to pending challenges.</string>
  <string name="mpfd¤NG_CANT_INVITE">Posse invites locked</string>
  <string name="mpfd¤NG_CANT_JOIN">You can't join a Posse right now</string>
  <string name="mpfd¤NG_CREATE">You have created a Temporary Posse</string>
  <string name="mpfd¤NG_DISBAND">~1~ has been abandoned</string>
  <string name="mpfd¤NG_FASTTRAVEL_LEADER">You have invited your Posse to fast travel.</string>
  <string name="mpfd¤NG_FULL">~1~~s~ is full</string>
  <string name="mpfd¤NG_FULL_S">Your Posse is full and you can't invite any other players</string>
  <string name="mpfd¤NG_INVITE_POSSE">Posse Invite</string>
  <string name="mpfd¤NG_INVITE_SENT_POSSE">Posse Invite sent to ~1~</string>
  <string name="mpfd¤NG_JOIN_01">You have joined ~1~ ~s~</string>
  <string name="mpfd¤NG_JOIN_02">~1~ ~s~has joined your Posse</string>
  <string name="mpfd¤NG_LEADER_ADDED_WAYPOINT">~COLOR_POSSE_ALLY~~1p~~s~ placed a ~COLOR_POSSE_ALLY~waypoint</string>
  <string name="mpfd¤NG_LEADER_MOVED_WAYPOINT">~COLOR_POSSE_ALLY~~1p~~s~ moved the ~COLOR_POSSE_ALLY~waypoint</string>
  <string name="mpfd¤NG_LEADER_REMOVED_WAYPOINT">~COLOR_POSSE_ALLY~~1p~~s~ removed the ~COLOR_POSSE_ALLY~waypoint</string>
  <string name="mpfd¤NG_LEFT_01">You left ~1~</string>
  <string name="mpfd¤NG_LEFT_02">~1~ has left your Posse</string>
  <string name="mpfd¤NG_LOBBY_LEAVE_L">You brought ~1~ into Free Roam</string>
  <string name="mpfd¤NG_LOBBY_LEAVE_M">~1~ brought ~2~ into Free Roam</string>
  <string name="mpfd¤NG_ON_MISSION">You can't invite a player while on a mission</string>
  <string name="mpfd¤NG_POSSE_INACTIVE">~1~ is no longer your active Posse</string>
  <string name="mpfd¤NG_POSSE_INVITE_LIMIT">Posse invite limit reached</string>
  <string name="mpfd¤NG_POSSE_LANDING_FAIL_JON">Unable to join a Persistent Posse at this time.</string>
  <string name="mpfd¤NG_POSSE_LANDING_FAIL_LEAD">Unable to lead a Persistent Posse at this time.</string>
  <string name="mpfd¤NG_POSSE_MEMBER_SUB">Posse Member</string>
  <string name="mpfd¤NG_POSSE_O_INACTIVE">~1p~ is no longer active in ~2~</string>
  <string name="mpfd¤NG_PP_CASH">Your Posse take is now ~1~%</string>
  <string name="mpfd¤NG_PP_COST">Persistent Posse creation ~1$~</string>
  <string name="mpfd¤NG_PP_FAIL">You have failed to create a Persistent Posse</string>
  <string name="mpfd¤NG_PP_FF_OFF">Friendly Fire turned off for your Posse</string>
  <string name="mpfd¤NG_PP_FF_ON">Friendly Fire turned on for your Posse</string>
  <string name="mpfd¤NG_PP_JOIN">You joined ~1~</string>
  <string name="mpfd¤NG_PP_JOIN_D">Join as a member</string>
  <string name="mpfd¤NG_PP_JOIN_FAIL_SUBH">Failure to rejoin the Persistent Posse.</string>
  <string name="mpfd¤NG_PP_JOIN_FAIL_TITLE">Posse Rejoin</string>
  <string name="mpfd¤NG_PP_LEAVE_T">You left ~1~</string>
  <string name="mpfd¤NG_PP_LL_REFORM">You reformed ~1~</string>
  <string name="mpfd¤NG_PP_LM_ACTIVE">You rejoined ~1~</string>
  <string name="mpfd¤NG_PP_NAME_CHANGE">Your Posse name changed to ~1~</string>
  <string name="mpfd¤NG_PP_NAME_CHANGE_R">The Posse ~1~ is now known as ~2~</string>
  <string name="mpfd¤NG_PP_POOR">You don't have ~1$~ to create a Persistent Posse</string>
  <string name="mpfd¤NG_PP_RD">Member</string>
  <string name="mpfd¤NG_PP_RL">Leader</string>
  <string name="mpfd¤NG_PP_RM_ACTIVE">~1~ has rejoined ~2~</string>
  <string name="mpfd¤NG_PP_R_ACTIVE">~1~ was reformed</string>
  <string name="mpfd¤NG_PP_R_DISBAND">~1~ has been abandoned</string>
  <string name="mpfd¤NG_PP_R_INACTIVE">~1~ is no longer active</string>
  <string name="mpfd¤NG_PP_R_JOINED">~1~ joined ~2~</string>
  <string name="mpfd¤NG_PP_R_KICKED">~1~ removed from ~2~</string>
  <string name="mpfd¤NG_PP_R_LEFT">~1~ quit ~2~</string>
  <string name="mpfd¤NG_PP_START">You are now the leader of ~1~</string>
  <string name="mpfd¤NG_PP_YOU_KICKED">You were removed from ~1~</string>
  <string name="mpfd¤NG_P_POSSE_ALERT">ALERT</string>
  <string name="mpfd¤NG_REQUEST_ME_POSSE">You have requested to join ~1~'s ~s~Posse</string>
  <string name="mpfd¤NG_REQUEST_POSSE">~1p~ has requested to join your Posse</string>
  <string name="mpfd¤NG_ROCKSTAR_KILL_ADMIN">~1~ has been removed for a violation.</string>
  <string name="mpfd¤NG_ROCKSTAR_KILL_ADMIN_SAFE">A Posse has been removed for a violation.</string>
  <string name="mpfd¤NG_ROCKSTAR_KILL_INACTIVE">~1~ has been removed due to inactivity for ~2~ days.</string>
  <string name="mpfd¤NG_SERIES_LOCKED">This Series is currently unavailable.</string>
  <string name="mpfd¤NG_SERIES_STORY_LOCKED">Complete a Story Mission to access this option</string>
  <string name="mpfd¤NG_SIZE_LARGE_S">Your Posse is too large to join this series</string>
  <string name="mpfd¤NJ_INVITE_SENT">Invite sent to ~1~</string>
  <string name="mpfd¤NM_GC_POSSE_CREATE_FAIL">~COLOR_POSSE_ENEMY~Posse formation failed~s~</string>
  <string name="mpfd¤NM_GC_POSSE_JOIN_FAIL">~COLOR_POSSE_ENEMY~Posse joining failed~s~</string>
  <string name="mpfd¤OFFENSIVE_CONFIRMED">~fg~-~fo~ Offensive enabled</string>
  <string name="mpfd¤OFFENSIVE_INITIAL">Defensive will disable in 30 seconds...</string>
  <string name="mpfd¤PLAYER_KILLED_LEGENDARY_ANIMAL">~1~ killed ~2~</string>
  <string name="mpfd¤PLAYER_MOONSHINE_FLAVORED">~1~ has flavored moonshine</string>
  <string name="mpfd¤PLAYER_TRANQUILIZED_LEGENDARY_ANIMAL">~1~ sedated ~2~</string>
  <string name="mpfd¤POSSE_BECAME_PEACEFUL">~1~ has become Defensive</string>
  <string name="mpfd¤PRESSED_CHARGES_AGAINST">~1~ pressed charges against ~2~</string>
  <string name="mpfd¤PRESSED_CHARGES_SELF">You pressed charges against ~1~</string>
  <string name="mpfd¤PRESSED_CHARGES_TARGET">~1~ pressed charges against you</string>
  <string name="mpfd¤PVP_DIE">~1p~ ~s~died</string>
  <string name="mpfd¤PVP_ENTER_BAR">~1p~ ~s~has entered the shack</string>
  <string name="mpfd¤PVP_EXC">~1p~ ~s~executed ~2p~</string>
  <string name="mpfd¤PVP_HT_KILL_O">~1p~ ~s~killed ~BLIP_AMBIENT_MARKED_FOR_DEATH~~2p~</string>
  <string name="mpfd¤PVP_HT_KILL_P">~1p~ ~s~killed ~BLIP_AMBIENT_MARKED_FOR_DEATH~~2p~</string>
  <string name="mpfd¤PVP_INCP">~1p~ ~s~downed ~2p~</string>
  <string name="mpfd¤PVP_KILL">~1p~ ~s~killed ~2p~</string>
  <string name="mpfd¤PVP_KILL_ASST">~1p~ ~s~assisted killing ~2p~</string>
  <string name="mpfd¤PVP_REV">~1p~ ~s~revived ~2p~</string>
  <string name="mpfd¤PVP_REV_SELF">~1p~ ~s~self-revived</string>
  <string name="mpfd¤PVP_SUI">~1p~ ~s~killed themselves</string>
  <string name="mpfd¤PVP_TKILL">~1p~ ~s~killed ~2p~</string>
  <string name="mpfd¤PVP_X_EXC_YOU">~1p~ ~s~executed you</string>
  <string name="mpfd¤PVP_X_INCP_YOU">~1p~ ~s~downed you</string>
  <string name="mpfd¤PVP_X_KILL_ASST_YOU">~1p~ ~s~assisted killing you</string>
  <string name="mpfd¤PVP_X_KILL_YOU">~1p~ ~s~killed you</string>
  <string name="mpfd¤PVP_X_REV_YOU">~1p~ ~s~revived you</string>
  <string name="mpfd¤PVP_X_TKILL_YOU">~1p~ ~s~killed you</string>
  <string name="mpfd¤PVP_YOU_DIED">You died</string>
  <string name="mpfd¤PVP_YOU_EXC_X">You executed ~1p~</string>
  <string name="mpfd¤PVP_YOU_HT_KILL_O">You killed ~BLIP_AMBIENT_MARKED_FOR_DEATH~~1p~</string>
  <string name="mpfd¤PVP_YOU_HT_KILL_P">You killed ~BLIP_AMBIENT_MARKED_FOR_DEATH~~1p~</string>
  <string name="mpfd¤PVP_YOU_INCP_X">You downed ~1p~</string>
  <string name="mpfd¤PVP_YOU_KILL_ASST_X">You assisted killing ~1p~</string>
  <string name="mpfd¤PVP_YOU_KILL_X">You killed ~1p~</string>
  <string name="mpfd¤PVP_YOU_REV_SELF">You revived yourself</string>
  <string name="mpfd¤PVP_YOU_REV_X">You revived ~1p~</string>
  <string name="mpfd¤PVP_YOU_TKILL_X">You killed ~1p~</string>
  <string name="mpfd¤REMOTE_NOT_DEFENSIVE">~1~ is no longer Defensive</string>
  <string name="mpfd¤TICKER_NAT_LA_ALLIGATOR_01">the ~COLOR_MP_OBJECTIVE~Legendary Teca Gator~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_ALLIGATOR_02">the ~COLOR_MP_OBJECTIVE~Legendary Sun Gator~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_ALLIGATOR_03">the ~COLOR_MP_OBJECTIVE~Legendary Banded Gator~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BEAR_01">the ~COLOR_MP_OBJECTIVE~Legendary Owiza Bear~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BEAR_02">the ~COLOR_MP_OBJECTIVE~Legendary Ridgeback Spirit Bear~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BEAR_03">the ~COLOR_MP_OBJECTIVE~Legendary Golden Spirit Bear~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BEAVER_01">the ~COLOR_MP_OBJECTIVE~Legendary Zizi Beaver~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BEAVER_02">the ~COLOR_MP_OBJECTIVE~Legendary Moon Beaver~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BEAVER_03">the ~COLOR_MP_OBJECTIVE~Legendary Night Beaver~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BIGHORNRAM_01">the ~COLOR_MP_OBJECTIVE~Legendary Gabbro Horn Ram~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BIGHORNRAM_02">the ~COLOR_MP_OBJECTIVE~Legendary Chalk Horn Ram~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BIGHORNRAM_03">the ~COLOR_MP_OBJECTIVE~Legendary Rutile Horn Ram~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BOAR_01">the ~COLOR_MP_OBJECTIVE~Legendary Cogi Boar~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BOAR_02">the ~COLOR_MP_OBJECTIVE~Legendary Wakpa Boar~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BOAR_03">the ~COLOR_MP_OBJECTIVE~Legendary Icahi Boar~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BUCK_01">the ~COLOR_MP_OBJECTIVE~Legendary Mud Runner Buck~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BUCK_02">the ~COLOR_MP_OBJECTIVE~Legendary Snow Buck~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BUCK_03">the ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BUFFALO_01">the ~COLOR_MP_OBJECTIVE~Legendary Tatanka Bison~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BUFFALO_02">the ~COLOR_MP_OBJECTIVE~Legendary Winyan Bison~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_BUFFALO_03">the ~COLOR_MP_OBJECTIVE~Legendary Payta Bison~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_COUGAR_01">the ~COLOR_MP_OBJECTIVE~Legendary Iguga Cougar~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_COUGAR_02">the ~COLOR_MP_OBJECTIVE~Legendary Maza Cougar~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_COUGAR_03">the ~COLOR_MP_OBJECTIVE~Legendary Sapa Cougar~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_COYOTE_01">the ~COLOR_MP_OBJECTIVE~Legendary Red Streak Coyote~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_COYOTE_02">the ~COLOR_MP_OBJECTIVE~Legendary Midnight Paw Coyote~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_COYOTE_03">the ~COLOR_MP_OBJECTIVE~Legendary Milk Coyote~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_ELK_01">the ~COLOR_MP_OBJECTIVE~Legendary Katata Elk~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_ELK_02">the ~COLOR_MP_OBJECTIVE~Legendary Ozula Elk~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_ELK_03">the ~COLOR_MP_OBJECTIVE~Legendary Inahme Elk~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_FOX_01">the ~COLOR_MP_OBJECTIVE~Legendary Ota Fox~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_FOX_02">the ~COLOR_MP_OBJECTIVE~Legendary Marble Fox~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_FOX_03">the ~COLOR_MP_OBJECTIVE~Legendary Cross Fox~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_MOOSE_01">the ~COLOR_MP_OBJECTIVE~Legendary Snowflake Moose~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_MOOSE_02">the ~COLOR_MP_OBJECTIVE~Legendary Knight Moose~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_MOOSE_03">the ~COLOR_MP_OBJECTIVE~Legendary Ruddy Moose~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_PANTHER_01">the ~COLOR_MP_OBJECTIVE~Legendary Nightwalker Panther~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_PANTHER_02">the ~COLOR_MP_OBJECTIVE~Legendary Ghost Panther~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_PANTHER_03">the ~COLOR_MP_OBJECTIVE~Legendary Iwakta Panther~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_WOLF_01">the ~COLOR_MP_OBJECTIVE~Legendary Emerald Wolf~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_WOLF_02">the ~COLOR_MP_OBJECTIVE~Legendary Onyx Wolf~s~</string>
  <string name="mpfd¤TICKER_NAT_LA_WOLF_03">the ~COLOR_MP_OBJECTIVE~Legendary Moonstone Wolf~s~</string>
  <string name="mpfd¤TRANQUILIZED_LEGENDARY_ANIMAL_SELF">You sedated ~1~</string>
  <string name="mpft¤0x01EC4000">Alone or together, you're ready to explore the world of Red Dead Online.</string>
  <string name="mpft¤0x0B7D554D">You have bonded with your horse after purchasing a saddle for it. Your horse is indicated by a ~BLIP_HORSE_OWNED~ on the radar.</string>
  <string name="mpft¤0x2F12853F">Purchasing Horse Insurance will allow your horse to automatically recover over time if it's critically injured.</string>
  <string name="mpft¤0x4ABC400E">Horse Cores drain over time. Feed your horse to replenish its Cores. Hold ~INPUT_OPEN_WHEEL_MENU~ and press ~INPUT_SELECT_NEXT_WHEEL~ to select the Horse Wheel while next to or on your horse.</string>
  <string name="mpft¤0x4C32548B">Enjoy the fruits of labor with friends at your owned property or set up Camp to rest and regroup.</string>
  <string name="mpft¤0x5E5D78E1">Unlock new features, equipment, and Rewards as you progress through each role.</string>
  <string name="mpft¤0x6A7F9125">Forge your own path and develop skills across various Specialist Roles.</string>
  <string name="mpft¤0x6E6C4292">Find and accept Free Roam missions from various characters ~1b~.</string>
  <string name="mpft¤0x6FF27CA6">~INPUT_PLAYER_MENU~ Open the Player menu</string>
  <string name="mpft¤0x7CB2358A">Seek out work from local figures across the five states or compete against other players.</string>
  <string name="mpft¤0x84FBC61D">Form a Posse with friends and experience everything the frontier has to offer.</string>
  <string name="mpft¤0x9190DF3B">Survive and prosper across the American frontier.</string>
  <string name="mpft¤0x9774EB0F">Use Gold or RDO$ to purchase provisions or custom-tailor your own clothing, appearance and even weapons.</string>
  <string name="mpft¤0x36453E1D">Form or join a Posse with other players, and improve your chance of success in Red Dead Online.</string>
  <string name="mpft¤0xA5D63E3A">Grooming and caring for your horse increases your bonding level. Continuing to bond with your horse improves its attributes.</string>
  <string name="mpft¤0xA20EBF7A">Enter a Series and compete against others by using a Series Marker ~1b~ or through the Player menu.</string>
  <string name="mpft¤0xA24F1E8F">Meet Cripps at your ~COLOR_MP_OBJECTIVE~Camp</string>
  <string name="mpft¤0xA446E997">Return to the mission area</string>
  <string name="mpft¤0xBFE1BBDC">Use the Defensive Playing Style to explore the land in safety or the Offensive Playing Style to engage other players in deadly shootouts.</string>
  <string name="mpft¤0xED971706">Extra stalls can be purchased in the Stable. These allow you to buy and manage additional horses.</string>
  <string name="mpft¤0xF7B5BD74">You are now free to explore. To move your Camp, create a Posse, or switch to a Defensive Playing Style, press ~INPUT_PLAYER_MENU~ to open the Player menu.</string>
  <string name="mpft¤0xF95A9330">Or counter a rival player's mission for your own reward.</string>
  <string name="mpft¤MPFT_BLIP_PLAYER_CAMP">Camp</string>
  <string name="mpft¤MPFT_HELP_GENERAL_STORE">Visit General Stores ~BLIP_SHOP_STORE~ and Tailors ~BLIP_SHOP_TAILOR~ for supplies and clothing.</string>
  <string name="mpft¤MPFT_HELP_GUNSMITH">Gunsmiths ~BLIP_SHOP_GUNSMITH~ will sell and upgrade your weapons.</string>
  <string name="mpft¤MPFT_HELP_HORSE_DEAD_RESPAWN">Your horse has been critically injured. Use ~INPUT_WHISTLE~ to whistle for a Scrawny Nag.</string>
  <string name="mpft¤MPFT_HELP_HORSE_WHISTLE_RESPAWN">Use ~INPUT_WHISTLE~ to whistle for a horse.</string>
  <string name="mpgo1au¤MPGO1_AMORE_01">Oh Lord, more of them!</string>
  <string name="mpgo1au¤MPGO1_AMORE_02">God help us, there's more.</string>
  <string name="mpgo1au¤MPGO1_AMORE_03">He's paid even more of them, look out.</string>
  <string name="mpgo1au¤MPGO1_AMORE_04">There, there! They have to work for Terrence.</string>
  <string name="mpgo1au¤MPGO1_AMORE_05">Over there, those are Terrence's men!</string>
  <string name="mpgo1au¤MPGO1_ASEEMEN_1">~sl:0.0:3.1~Oh, Lord. You see all those men in town?~sl:~We'll never make it through.</string>
  <string name="mpgo1au¤MPGO1_ASEEMEN_2">Yes we will. Hold on.</string>
  <string name="mpgo1au¤MPGO1_ASHOUT_01">Help me! Help!</string>
  <string name="mpgo1au¤MPGO1_ASHOUT_02">Hey! Rescue me and we'll kill my husband. He's got money!</string>
  <string name="mpgo1au¤MPGO1_ASHOUT_03">Save me from these people!</string>
  <string name="mpgo1au¤MPGO1_ASHOUT_04">They killed everyone!</string>
  <string name="mpgo1au¤MPGO1_ASHOUT_05">They're monsters. Help!</string>
  <string name="mpgo1au¤MPGO1_ASHOUT_06">Get me off this horse!</string>
  <string name="mpgo1au¤MPGO1_ASHOUT_07">Shoot them! Or shoot me.</string>
  <string name="mpgo1au¤MPGO1_CABANT1_1">That's my husband... sending killers after killers.</string>
  <string name="mpgo1au¤MPGO1_CABANT1_2">I don't know what you saw in the man.</string>
  <string name="mpgo1au¤MPGO1_CABANT1_3">Very amusing.</string>
  <string name="mpgo1au¤MPGO1_CABANT2_1">If we die, we'll die together.</string>
  <string name="mpgo1au¤MPGO1_CABANT2_2">I ain't going to let it come to that. Neither will these folk.</string>
  <string name="mpgo1au¤MPGO1_CABANT2_3">I'd rather it was this way.</string>
  <string name="mpgo1au¤MPGO1_CABANT2_4">Well, I wouldn't.</string>
  <string name="mpgo1au¤MPGO1_CABANT3_1">~sl:0.0:1.4~I don't like this.~sl:0.3~Maybe I should have just gone back to him.</string>
  <string name="mpgo1au¤MPGO1_CABANT3_2">Don't say that. We'll get out of this.</string>
  <string name="mpgo1au¤MPGO1_CABANT3_3">Will we?</string>
  <string name="mpgo1au¤MPGO1_CABANT3_4">~sl:0.0:3.8~If we die, these folk won't get nothing from your husband... or us...~sl:~they'll try their damnedest to get us out.</string>
  <string name="mpgo1au¤MPGO1_CABANT3_5">~sl:0.2~I hope that's enough.</string>
  <string name="mpgo1au¤MPGO1_CABANT4_1">All of them. Your whole gang. Biff. And Hank. And Aces High.</string>
  <string name="mpgo1au¤MPGO1_CABANT4_2">~sl:0.0:3.9~And the Turnout Twins. And that new feller who joined.~sl:0.4~And that old feller was just about to quit.</string>
  <string name="mpgo1au¤MPGO1_CABANT4_3">~sl:0.0:3.4~Yeah, all of 'em. Left for the buzzards.~sl:0.3~I said let's not talk about it. Not now, at least.</string>
  <string name="mpgo1au¤MPGO1_CABANT5_1">~sl:0.0:1.8~I wish you'd never met me, Cliff.~sl:0.3~And I hadn't dragged none of you into this.</string>
  <string name="mpgo1au¤MPGO1_CABANT5_2">~sl:0.0:2.6~Stop. I wouldn't change a thing.~sl:0.6:2.5~Saving you from that huffing hog was the best thing I did.~sl:~Best thing any of us did.</string>
  <string name="mpgo1au¤MPGO1_CABANT5_3">It weren't worth dying for. All of you... dying for.</string>
  <string name="mpgo1au¤MPGO1_CABANT5_4">It ain't your place to say what our lives is worth, okay?</string>
  <string name="mpgo1au¤MPGO1_CABANT5_5">~sl:0.0:2.0~You and me.... when we get out of here?~sl:0.2:1.4~We got to make it worth it.~sl:0.7~Live good enough to make it all worthwhile.</string>
  <string name="mpgo1au¤MPGO1_CABANT5_6">We'll try.</string>
  <string name="mpgo1au¤MPGO1_CABANT5_7">Yup. We will.</string>
  <string name="mpgo1au¤MPGO1_CABANT6_1">I hate... I hate that bastard. Just make it stop.</string>
  <string name="mpgo1au¤MPGO1_CABANT6_2">It will stop, alright? He can't have many men left.</string>
  <string name="mpgo1au¤MPGO1_CABANT6_3">I wish they'd all go to hell.</string>
  <string name="mpgo1au¤MPGO1_CABANT6_4">Oh, they are. That's exactly where they're going.</string>
  <string name="mpgo1au¤MPGO1_CAINTBANT_1">~sl:0.0:1.2~It's a massacre...~sl:1.2~they killed them all, Cliff.</string>
  <string name="mpgo1au¤MPGO1_CAINTBANT_2">Close your eyes.</string>
  <string name="mpgo1au¤MPGO1_CAINTBANT_3">It's my fault... I'm sorry.</string>
  <string name="mpgo1au¤MPGO1_CAINTBANT_4">~sl:0.0:1.5~We can't think about that right now.~sl:0.8~They knew what they was getting into, taking on O'Dowd.</string>
  <string name="mpgo1au¤MPGO1_CAINTBANT_5">None of us ever thought we was going to live very long.</string>
  <string name="mpgo1au¤MPGO1_CAINTBANT_6">~sl:0.0:1.5~Hey, all of you.~sl:0.6~Fill your chambers and watch the roads.</string>
  <string name="mpgo1au¤MPGO1_CAINTBANT_7">~sl:0.0:3.1~His men will be close and they won't wait long after seeing us.~sl:0.7~We aren't safe until we're out of this valley.</string>
  <string name="mpgo1au¤MPGO1_CARRY_1">You killed him.</string>
  <string name="mpgo1au¤MPGO1_CARRY_2">~sl:0.5~You killed the gang.</string>
  <string name="mpgo1au¤MPGO1_CARRY_3">~sl:0.9~Monsters.</string>
  <string name="mpgo1au¤MPGO1_CCMBT_1">Here they are. Up ahead.</string>
  <string name="mpgo1au¤MPGO1_CCMBT_2">Protect us, alright?</string>
  <string name="mpgo1au¤MPGO1_CLIFFGUN_1">~sl:0.2:1.4:1~Oh, Cliff.</string>
  <string name="mpgo1au¤MPGO1_CLIFFGUN_2">~sl:0.4~Cliff...</string>
  <string name="mpgo1au¤MPGO1_CMBTLEFT_01">They're coming from the left!</string>
  <string name="mpgo1au¤MPGO1_CMBTLEFT_02">Watch our left side.</string>
  <string name="mpgo1au¤MPGO1_CMBTLEFT_03">They're flanking us from the left!</string>
  <string name="mpgo1au¤MPGO1_CMBTRGHT_01">Look out, on the right!</string>
  <string name="mpgo1au¤MPGO1_CMBTRGHT_02">Our right side, they're coming.</string>
  <string name="mpgo1au¤MPGO1_CMBTRGHT_03">We got men to the right of us!</string>
  <string name="mpgo1au¤MPGO1_CMORE_01">More men!</string>
  <string name="mpgo1au¤MPGO1_CMORE_02">He's sent some more!</string>
  <string name="mpgo1au¤MPGO1_CMORE_03">More of the bastards.</string>
  <string name="mpgo1au¤MPGO1_CMORE_04">Look out, here comes another bunch of them.</string>
  <string name="mpgo1au¤MPGO1_DECKILL_1">You no-good...</string>
  <string name="mpgo1au¤MPGO1_DECKILL_2">money-hungry...</string>
  <string name="mpgo1au¤MPGO1_DECKILL_3">grasping...</string>
  <string name="mpgo1au¤MPGO1_DECKILL_4">cowards.</string>
  <string name="mpgo1au¤MPGO1_DECKILL_5">You going to do it or what?</string>
  <string name="mpgo1au¤MPGO1_DECKILL_6">I hope you all choke on that money.</string>
  <string name="mpgo1au¤MPGO1_DECKILL_7">Come on, then.</string>
  <string name="mpgo1au¤MPGO1_GO_1">Come on.</string>
  <string name="mpgo1au¤MPGO1_GO_2">Let's go.</string>
  <string name="mpgo1au¤MPGO1_HOGTIEA_01">No.</string>
  <string name="mpgo1au¤MPGO1_HOGTIEA_02">Off me.</string>
  <string name="mpgo1au¤MPGO1_HOGTIED_1">You taking me back to him?</string>
  <string name="mpgo1au¤MPGO1_IG1_DIA_1">I can't do it. Don't make me go back to him.</string>
  <string name="mpgo1au¤MPGO1_IG1_DIA_2">~sl:0.0:1.9~Terrence O'Dowd is not a good man.~sl:~And you're not the first folks he's sent.</string>
  <string name="mpgo1au¤MPGO1_IG1_DIA_3">~sl:0.2~I'm not kidnapped. Can't you see?</string>
  <string name="mpgo1au¤MPGO1_IG1_DIA_4">Help us.</string>
  <string name="mpgo1au¤MPGO1_IG1_DIA_5">Please, help us run away.</string>
  <string name="mpgo1au¤MPGO1_IG1_HELP_1">I think they're gonna help.</string>
  <string name="mpgo1au¤MPGO1_IG1_HELP_2">Thank you, thank you.</string>
  <string name="mpgo1au¤MPGO1_IG1_HELP_3">The wagons are outside. The money there, too.</string>
  <string name="mpgo1au¤MPGO1_IG1_HELP_4">~sl:0.2:2.1~He will have sent men to watch you people.~sl:~They'll know you're trying to help us.</string>
  <string name="mpgo1au¤MPGO1_IG1_HELP_5">Then we best be quick.</string>
  <string name="mpgo1au¤MPGO1_IG1_KILL_1">~sl:0.0:2.4~No! No...~sl:0.9~Cliff.</string>
  <string name="mpgo1au¤MPGO1_IG1_KILL_2">~sl:0.2~Cliff...</string>
  <string name="mpgo1au¤MPGO1_IG1_KILL_3">~sl:0.0:1.2~Why... why?</string>
  <string name="mpgo1au¤MPGO1_IG1_KILL_4">~sl:0.8:2.4:1~My husband's a monster...</string>
  <string name="mpgo1au¤MPGO1_MOREGANG_1">~sl:0.0:1.4~There's more of them, you know.~sl:0.6:3.2~They'll find that massacre, and they'll come after you.~sl:0.5~God, I hope they do.</string>
  <string name="mpgo1au¤MPGO1_MOREGANG_2">~sl:0.0:2.4~I ain't under some malign influence.~sl:0.0:2.8~He didn't do some crazy witchcraft on my head.~sl:0.5~I really loved Cliff. Oh, Lord, I hope they kill you.</string>
  <string name="mpgo1au¤MPGO1_ONHORSE_1">Are we going to Tumbleweed?</string>
  <string name="mpgo1au¤MPGO1_ROADBLOCK_01">Up ahead, help me! Help me!</string>
  <string name="mpgo1au¤MPGO1_ROADBLOCK_02">They're in the road. They'll get you now.</string>
  <string name="mpgo1au¤MPGO1_ROADBLOCK_03">I'm here! On the back of this horse. Help!</string>
  <string name="mpgo1au¤MPGO1_SEEGANG_01">Here they are. Help! Help!</string>
  <string name="mpgo1au¤MPGO1_SEEGANG_02">They killed Cliff! I'm one of you now. Help!</string>
  <string name="mpgo1au¤MPGO1_SOMANY_1">He knew where we'd go. They've been waiting for us.</string>
  <string name="mpgo1au¤MPGO1_SOMANY_2">You're right. Ain't nothing to do but push through.</string>
  <string name="mpgo1au¤MPGO1_TAILOFF_1">I think... I think they're beginning to fall off.</string>
  <string name="mpgo1au¤MPGO1_TAILOFF_2">Are we... are we out of it yet?</string>
  <string name="mpgo1au¤MPGO1_TAILOFF_3">Not quite. There's a group of them. Up by the train tracks.</string>
  <string name="mpgo1au¤MPGO1_TAILOFF_4">Hold on.</string>
  <string name="mpgo1au¤MPGO1_THISISIT_1">That might be it. Might be the last of them.</string>
  <string name="mpgo1au¤MPGO1_THISISIT_2">I think it is.</string>
  <string name="mpgo1au¤MPGO1_THISISIT_3">Come on. We'll stop up here.</string>
  <string name="mpgo1au¤MPGO1_TOTUMB_1">~sl:0.0:3.8~First chance I get, I will kill Terrence O'Dowd in his sleep.~sl:0.8~Then, I'm coming after you.</string>
  <string name="mpgo1au¤MPGO1_TOTUMB_2">I can't cope.</string>
  <string name="mpgo1au¤MPGO1_TRAIN_1">Let's get around this train.</string>
  <string name="mpgo1au¤MPGO1_UPHERE_01">Hey. Over here.</string>
  <string name="mpgo1au¤MPGO1_UPHERE_02">Come up here. Hey.</string>
  <string name="mpgo1au¤MPGO1_VNFIRST_1">No.</string>
  <string name="mpgo1au¤MPGO1_VNFIRST_2">Please. Come on.</string>
  <string name="mpgo1au¤MPGO1_VNFOURTH_1">~sl:0.0:1.6:1~Cliff, they're...</string>
  <string name="mpgo1au¤MPGO1_VNFOURTH_2">I know.</string>
  <string name="mpgo1au¤MPGO1_VNSECOND_1">~sl:0.3~No...</string>
  <string name="mpgo1au¤MPGO1_VNSECOND_2">Have a heart.</string>
  <string name="mpgo1au¤MPGO1_VNTHIRD_1">~sl:0.2~Why? Why would you?</string>
  <string name="mpgo1au¤MPGO1_VNTHIRD_2">~sl:0.3~You people...</string>
  <string name="mpgo1au¤MPGO1_VPFIRST_1">Yes.</string>
  <string name="mpgo1au¤MPGO1_VPFIRST_2">Thank you.</string>
  <string name="mpgo1au¤MPGO1_VPFOURTH_1">~sl:0.0:1.8:1~Oh, yes. Yes.</string>
  <string name="mpgo1au¤MPGO1_VPFOURTH_2">Oh, Allison....</string>
  <string name="mpgo1au¤MPGO1_VPSECOND_2">You're good people.</string>
  <string name="mpgo1au¤MPGO1_VPTHIRD_1">~sl:0.9~Cliff, they might...</string>
  <string name="mpgo1au¤MPGO1_VPTHIRD_2">I know. I know.</string>
  <string name="mpgo1au¤MPGO1_WERE_1">~sl:0.0:0.9~Here's our wagon.~sl:0.7~You're getting us out of here.</string>
  <string name="mpgo1au¤MPGO1_WERE_2">~sl:0.0:1.3~There's room for two more in the back...~sl:0.2~or, just stay close on your horses.</string>
  <string name="mpgo1au¤MPGO1_WRONG_01">Hey! Stay with us.</string>
  <string name="mpgo1au¤MPGO1_WRONG_02">Keep with us.</string>
  <string name="mpgo1au¤MPGO1_WRONG_03">You want to get paid, you'll protect us.</string>
  <string name="mpgo1au¤MPGO1_WRONG_04">Where you going?</string>
  <string name="mpgo1au¤MPGO1_WRONG_05">Hey! Over here.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_1">Whoa.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_2">Why won't he leave us alone?</string>
  <string name="mpgo1au¤MPGVO1_EXT1_3">How many more of them we gotta kill?</string>
  <string name="mpgo1au¤MPGVO1_EXT1_4">He'll never leave us alone.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_5">He'll keep saying you kidnapped me until...</string>
  <string name="mpgo1au¤MPGVO1_EXT1_6">some other fool comes and kills you.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_7">Or me, or... or both of us.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_8">No.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_9">We'll run... somewhere hot.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_10">Mexico... Australia...</string>
  <string name="mpgo1au¤MPGVO1_EXT1_11">Here, take this.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_12">Thank you, for...</string>
  <string name="mpgo1au¤MPGVO1_EXT1_13">being a decent human being.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_14">Tell him we drowned...</string>
  <string name="mpgo1au¤MPGVO1_EXT1_15">or got hit by a train.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_16">Tell him to go hang himself.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_17">Tell him whatever you want, just... let us go.</string>
  <string name="mpgo1au¤MPGVO1_EXT1_18">Cliff, isn't it all so romantic?</string>
  <string name="mpgo1au¤MPGVO1_EXT2_1">Well, would you look at that.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_2">Oh, you brought her back. Oh, Allison.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_3">Allison...</string>
  <string name="mpgo1au¤MPGVO1_EXT2_4">You're... I hope you're okay.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_5">I have been so worried, my angel.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_6">Oh, this is the happiest moment of my whole life.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_7">Ain't that fine.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_8">You still gotta pay 'em.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_9">Oh, of course, of course.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_10">My... my sweet love.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_11">My... my sweet, sweet love.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_12">Oh, it was...</string>
  <string name="mpgo1au¤MPGVO1_EXT2_13">it was just a big misunderstanding between us, you see.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_14">I hate you, Terrence O'Dowd.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_15">I hate you and I'll go on hating you till I die.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_16">She's deranged...</string>
  <string name="mpgo1au¤MPGVO1_EXT2_17">but so very beautiful.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_18">Well, she's been through a lot.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_19">Here, here's your money. Thank you so much.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_20">Come, my sweet.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_21">Let's head for home.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_22">Well, that's quite something.</string>
  <string name="mpgo1au¤MPGVO1_EXT2_23">Go on with you now.</string>
  <string name="mpgo1au¤MPGVO1_INT_1">Please, you've...</string>
  <string name="mpgo1au¤MPGVO1_INT_2">you've got to help me.</string>
  <string name="mpgo1au¤MPGVO1_INT_3">I can't help you, mister.</string>
  <string name="mpgo1au¤MPGVO1_INT_4">That's way out of my jurisdiction.</string>
  <string name="mpgo1au¤MPGVO1_INT_5">My job is stopping folks from getting shot on these streets.</string>
  <string name="mpgo1au¤MPGVO1_INT_6">You know that.</string>
  <string name="mpgo1au¤MPGVO1_INT_7">She's my wife.</string>
  <string name="mpgo1au¤MPGVO1_INT_8">She's my goddamn wife, they'll...</string>
  <string name="mpgo1au¤MPGVO1_INT_9">they'll do terrible things to her, you've got to help me.</string>
  <string name="mpgo1au¤MPGVO1_INT_10">Maybe these people can help you?</string>
  <string name="mpgo1au¤MPGVO1_INT_11">Them?</string>
  <string name="mpgo1au¤MPGVO1_INT_12">Sure, why not?</string>
  <string name="mpgo1au¤MPGVO1_INT_13">Most lost and kidnapped folks...</string>
  <string name="mpgo1au¤MPGVO1_INT_14">are found by bounty hunters and such like.</string>
  <string name="mpgo1au¤MPGVO1_INT_15">Will you help?</string>
  <string name="mpgo1au¤MPGVO1_INT_16">I'll pay... handsomely.</string>
  <string name="mpgo1au¤MPGVO1_INT_17">Wonderful.</string>
  <string name="mpgo1au¤MPGVO1_INT_18">Wonderful. Yeah, Allison is the sweetest girl.</string>
  <string name="mpgo1au¤MPGVO1_INT_19">She's quite a bit younger than me, you'll see.</string>
  <string name="mpgo1au¤MPGVO1_INT_20">But, better that way for wives, I-I've found.</string>
  <string name="mpgo1au¤MPGVO1_INT_21">But they took her.</string>
  <string name="mpgo1au¤MPGVO1_INT_22">Outlaws, I believe.</string>
  <string name="mpgo1au¤MPGVO1_INT_23">Up, up... up to Twin Rocks.</string>
  <string name="mpgo1au¤MPGVO1_INT_24">Thank you, thank you.</string>
  <string name="mpgo1au¤MPGVO1_INT_25">Thank you!</string>
  <string name="mpgo1au¤MPGVO1_MCS1_1">He sent you, didn't he?</string>
  <string name="mpgo1au¤MPGVO1_MCS1_2">He sent you.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_3">Well, I'm not coming. I can't go back to him.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_4">We're in love.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_5">Leave us be.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_6">Look, I'll give you all we have. It aint much but it's something.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_7">Just help us escape from here.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_8">Come on, please.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_9">I'm not going back.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_10">Cliff, you swore.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_11">You swore I wouldn't have to go back.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_12">They'll have to kill me to get to you.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_13">Come on, folks... have a heart.</string>
  <string name="mpgo1au¤MPGVO1_MCS1_14">Please.</string>
  <string name="mpgo1au¤MPGVO1_MCS2_1">I think they're gonna help us.</string>
  <string name="mpgo1au¤MPGVO1_MCS2_2">Oh, thank you.</string>
  <string name="mpgo1au¤MPGVO1_MCS2_3">Thank you.</string>
  <string name="mpgo1au¤MPGVO1_MCS2_4">Come on.</string>
  <string name="mpgo1au¤MPGVO1_MCS2_5">Wagon's outside, money there too.</string>
  <string name="mpgo1au¤MPGVO1_MCS2_6">He will have sent men to watch you people.</string>
  <string name="mpgo1au¤MPGVO1_MCS2_7">They'll know you're trying to help us.</string>
  <string name="mpgo1au¤MPGVO1_MCS2_8">Then we best be quick.</string>
  <string name="mpgo2au¤MPGO2_BOBDEAD_1">I knew you were greedy, I didn't realise you were evil.</string>
  <string name="mpgo2au¤MPGO2_BOBDEAD_2">Cold-blooded killers! That's what you are.</string>
  <string name="mpgo2au¤MPGO2_BOBDEAD_3">This is a black mark on all of you.</string>
  <string name="mpgo2au¤MPGO2_BOBDEAD_4">Shame on you! Shame on you!</string>
  <string name="mpgo2au¤MPGO2_BOBDEAD_5">It's cruel, is what it is! Damn you.</string>
  <string name="mpgo2au¤MPGO2_BOBDEAD_6">Damn you to hell!</string>
  <string name="mpgo2au¤MPGO2_BOBDEAD_7">No... no... no!</string>
  <string name="mpgo2au¤MPGO2_BOBSEEARN_1">Here he is, of course.</string>
  <string name="mpgo2au¤MPGO2_BOBSEEARN_2">Keeping his hands clean, as usual...</string>
  <string name="mpgo2au¤MPGO2_BODY1DEAD_01">Hired guns... you get what you pay for.</string>
  <string name="mpgo2au¤MPGO2_BODY1DEAD_02">So much for those gunmen.</string>
  <string name="mpgo2au¤MPGO2_BRIEF_1">~sl:0.0:3.0~And... I heard he has some hired guns.~sl:0.3~Get through them then take Mr. Crawfish and the rest... alive.</string>
  <string name="mpgo2au¤MPGO2_CARRIED_01">Flung around like a sack of potatoes.</string>
  <string name="mpgo2au¤MPGO2_CARRIED_02">Treat me with some respect.</string>
  <string name="mpgo2au¤MPGO2_CARRIED_04">Damn this.</string>
  <string name="mpgo2au¤MPGO2_COMPLAIN_01">He's made you all patsies.</string>
  <string name="mpgo2au¤MPGO2_COMPLAIN_02">No bounty hunter or lawman would touch this.</string>
  <string name="mpgo2au¤MPGO2_COMPLAIN_03">Whatever he told you was a goddamn lie.</string>
  <string name="mpgo2au¤MPGO2_COMPLAIN_04">Be reasonable, okay?</string>
  <string name="mpgo2au¤MPGO2_COMPLAIN_05">The men you killed weren't good men, you can still put this right.</string>
  <string name="mpgo2au¤MPGO2_COMPLAIN_06">I hope he's paying you a load.</string>
  <string name="mpgo2au¤MPGO2_COMPLAIN_07">I regret the day I met those Arnsdales.</string>
  <string name="mpgo2au¤MPGO2_COMPLAIN_08">This is just a family dispute.</string>
  <string name="mpgo2au¤MPGO2_CRAWBOAT_01">Go, go, go!</string>
  <string name="mpgo2au¤MPGO2_CRAWBOAT_02">They won't get us on the river.</string>
  <string name="mpgo2au¤MPGO2_CRAWFLEE_1">They won't hold 'em. Damn that Arnsdale... come on, let's go.</string>
  <string name="mpgo2au¤MPGO2_CRAWRIVER_1">The Upper Montana, we'll lose them on the river.</string>
  <string name="mpgo2au¤MPGO2_CRAWSHORE_01">There's riders in pursuit.</string>
  <string name="mpgo2au¤MPGO2_CRAWSHORE_02">Get me a boat.</string>
  <string name="mpgo2au¤MPGO2_CRAWSPLIT_1">Let's split up.</string>
  <string name="mpgo2au¤MPGO2_CRAWSPLIT_2">Now, see you on the river.</string>
  <string name="mpgo2au¤MPGO2_FLEEGEN_01">Whatever he told you was a lie.</string>
  <string name="mpgo2au¤MPGO2_FLEEGEN_02">Leave me and my men alone!</string>
  <string name="mpgo2au¤MPGO2_FLEEGEN_03">You're making a huge mistake.</string>
  <string name="mpgo2au¤MPGO2_FLEEGEN_04">You're caught up in something you don't understand.</string>
  <string name="mpgo2au¤MPGO2_FLEEGEN_05">What you're doing isn't right.</string>
  <string name="mpgo2au¤MPGO2_FLEEGEN_06">You ain't right in this.</string>
  <string name="mpgo2au¤MPGO2_FLEEGEN_07">Leave off! Come on.</string>
  <string name="mpgo2au¤MPGO2_FLEEGEN_08">I'll settle things with your boss, but not like this.</string>
  <string name="mpgo2au¤MPGO2_FLEEGEN_09">This is not justified.</string>
  <string name="mpgo2au¤MPGO2_HELPME_01">Help! Help me!</string>
  <string name="mpgo2au¤MPGO2_HELPME_02">Get me off of this!</string>
  <string name="mpgo2au¤MPGO2_HELPME_03">Save me!</string>
  <string name="mpgo2au¤MPGO2_HELPME_04">Over here! It's me, Bob Crawfish!</string>
  <string name="mpgo2au¤MPGO2_HITBOB_01">Hey!</string>
  <string name="mpgo2au¤MPGO2_HITBOB_03">Come on!</string>
  <string name="mpgo2au¤MPGO2_HOGTIE_01">What right do you have?</string>
  <string name="mpgo2au¤MPGO2_HOGTIE_02">This is against the law.</string>
  <string name="mpgo2au¤MPGO2_IDLE_01">Well? What are you waiting for?</string>
  <string name="mpgo2au¤MPGO2_IDLE_02">Come on. I should like to resolve this.</string>
  <string name="mpgo2au¤MPGO2_IDLE_03">Whatever are you waiting for? Go after him.</string>
  <string name="mpgo2au¤MPGO2_IDLE_04">Get me Bob Crawfish. That's all you have to do.</string>
  <string name="mpgo2au¤MPGO2_MCS1_LI_1">Hello Bob... old friend... nice to see you...</string>
  <string name="mpgo2au¤MPGO2_MCS1_LI_2">Put 'em on the tracks. Come on.</string>
  <string name="mpgo2au¤MPGO2_MESSING_01">Don't play around with me.</string>
  <string name="mpgo2au¤MPGO2_MESSING_02">Enough of that.</string>
  <string name="mpgo2au¤MPGO2_MESSING_03">Just do as you're told.</string>
  <string name="mpgo2au¤MPGO2_NEGVOTE_01">Oh, come on. No?</string>
  <string name="mpgo2au¤MPGO2_NEGVOTE_02">Please don't...</string>
  <string name="mpgo2au¤MPGO2_NEGVOTE_03">Don't do this.</string>
  <string name="mpgo2au¤MPGO2_NEGVOTE_04">This isn't right.</string>
  <string name="mpgo2au¤MPGO2_NEGVOTE_05">Why, huh? Why?</string>
  <string name="mpgo2au¤MPGO2_NEGVOTE_06">~sl:0.5~Oh dear Lord.</string>
  <string name="mpgo2au¤MPGO2_NOBOB2_01">Go get them.</string>
  <string name="mpgo2au¤MPGO2_NOBOB2_02">Come on. You don't have long.</string>
  <string name="mpgo2au¤MPGO2_NOBOB2_03">I hope you haven't messed this up.</string>
  <string name="mpgo2au¤MPGO2_NOBOB2_04">I am waiting. But not for long.</string>
  <string name="mpgo2au¤MPGO2_NOBOBTRAK_01">And where the hell is Crawfish? Well?</string>
  <string name="mpgo2au¤MPGO2_NOBOBTRAK_02">You were meant to bring me Crawfish, where is he?</string>
  <string name="mpgo2au¤MPGO2_NOBOBTRAK_03">I'm expecting Mr. Bob Crawfish. Where the hell is he?</string>
  <string name="mpgo2au¤MPGO2_NOTHIEVES_01">This isn't all of them, though, is it?</string>
  <string name="mpgo2au¤MPGO2_NOTHIEVES_02">This isn't the whole party.</string>
  <string name="mpgo2au¤MPGO2_NOTHIEVES_03">I told you to get all his associates, didn't I? Well? Where are they?</string>
  <string name="mpgo2au¤MPGO2_OFFHORSE_01">Damn that horse.</string>
  <string name="mpgo2au¤MPGO2_OFFHORSE_02">~sl:0.3~You ran me into the ground.</string>
  <string name="mpgo2au¤MPGO2_OFFHORSE_03">That was a good horse, damn you.</string>
  <string name="mpgo2au¤MPGO2_OVERHEAR_1">~sl:0.0:1.4~Keep your eyes open.~sl:0.1~Crawfish is sure this old man's going to send people.</string>
  <string name="mpgo2au¤MPGO2_OVERHEAR_2">He's hidden away like a school child.</string>
  <string name="mpgo2au¤MPGO2_OVERHEAR_3">~sl:0.0:2.2~We bide our time and we wait...~sl:0.5~and when we find out where all this loot's hidden...</string>
  <string name="mpgo2au¤MPGO2_OVERHEAR_4">we'll kill Crawfish ourselves.</string>
  <string name="mpgo2au¤MPGO2_PLEAD1_1">Come on, be reasonable...</string>
  <string name="mpgo2au¤MPGO2_PLEAD2_1">Come on, be reasonable please!</string>
  <string name="mpgo2au¤MPGO2_PLEAD3_1">~sl:0.0:1.4~There's a train coming!~sl:0.9~Please!</string>
  <string name="mpgo2au¤MPGO2_PLEADDIA_1">~sl:0.2:0.6~Now come on,~sl:0.8~you're not gonna let some good ol' boys die...</string>
  <string name="mpgo2au¤MPGO2_PLEADDIA_2">~sl:0.0:1.8~because of some Staffordshire china~sl:~and an argument between a man and his sister.</string>
  <string name="mpgo2au¤MPGO2_POSVOTE_01">Thank you.</string>
  <string name="mpgo2au¤MPGO2_POSVOTE_02">Yes. Thanks.</string>
  <string name="mpgo2au¤MPGO2_POSVOTE_03">That's the right thing to do.</string>
  <string name="mpgo2au¤MPGO2_POSVOTE_04">Good, good.</string>
  <string name="mpgo2au¤MPGO2_POSVOTE_05">Quite right.</string>
  <string name="mpgo2au¤MPGO2_POSVOTE_06">Thank you.</string>
  <string name="mpgo2au¤MPGO2_ROPED_02">Get off!</string>
  <string name="mpgo2au¤MPGO2_ROPED_03">They got me!</string>
  <string name="mpgo2au¤MPGO2_ROPED_05">I'm got!</string>
  <string name="mpgo2au¤MPGO2_SAVEBOB_01">~sl:0.7~Okay. Get us off. Quick.</string>
  <string name="mpgo2au¤MPGO2_SAVEBOB_02">Come on. Get us off of here?</string>
  <string name="mpgo2au¤MPGO2_SAVEBOB_03">Oh, thank you. Now get us off before something comes along.</string>
  <string name="mpgo2au¤MPGO2_SAVEBOB_04">A train could come at any moment. Please?</string>
  <string name="mpgo2au¤MPGO2_TRACKS1_01">Put them on the tracks.</string>
  <string name="mpgo2au¤MPGO2_TRACKS1_02">On the tracks, please.</string>
  <string name="mpgo2au¤MPGO2_TRACKS1_03">Right on the tracks, it's important.</string>
  <string name="mpgo2au¤MPGO2_TRACKS1_04">Lay them on the trainline, if you please.</string>
  <string name="mpgo2au¤MPGO2_TRACKS2_01">Come on.</string>
  <string name="mpgo2au¤MPGO2_TRACKS2_02">Quickly, please.</string>
  <string name="mpgo2au¤MPGO2_TRACKS2_03">Just do it, won't you?</string>
  <string name="mpgo2au¤MPGVO2_EXT_1">Goddamn.</string>
  <string name="mpgo2au¤MPGVO2_EXT_2">For a moment I thought you were...</string>
  <string name="mpgo2au¤MPGVO2_EXT_3">gonna let that train ride right over us.</string>
  <string name="mpgo2au¤MPGVO2_EXT_4">Look, I ain't gonna pretend I like you...</string>
  <string name="mpgo2au¤MPGVO2_EXT_5">or what you done, but...</string>
  <string name="mpgo2au¤MPGVO2_EXT_6">you wouldn't kill a man in cold blood...</string>
  <string name="mpgo2au¤MPGVO2_EXT_7">just on Clinton Arnsdale's say so, so...</string>
  <string name="mpgo2au¤MPGVO2_EXT_8">maybe you ain't all bad after all.</string>
  <string name="mpgo2au¤MPGVO2_EXT_9">You got what you came here for, didn't you?</string>
  <string name="mpgo2au¤MPGVO2_EXT_10">We all square here?</string>
  <string name="mpgo2au¤MPGVO2_EXT_11">Okay, we're square then.</string>
  <string name="mpgo2au¤MPGVO2_EXT_12">Let's go then.</string>
  <string name="mpgo2au¤MPGVO2_EXT_13">Our quarrel's with Clinton, not them.</string>
  <string name="mpgo2au¤MPGVO2_INT_1">What are you gonna do about it, Sheriff?</string>
  <string name="mpgo2au¤MPGVO2_INT_2">About what?</string>
  <string name="mpgo2au¤MPGVO2_INT_3">My stolen property.</string>
  <string name="mpgo2au¤MPGVO2_INT_4">Ain't much I can do about it.</string>
  <string name="mpgo2au¤MPGVO2_INT_5">I ain't got the manpower to go after Bob Crawfish.</string>
  <string name="mpgo2au¤MPGVO2_INT_6">Howdy.</string>
  <string name="mpgo2au¤MPGVO2_INT_7">How do.</string>
  <string name="mpgo2au¤MPGVO2_INT_8">I pay your goddamn wages, me and folks like me.</string>
  <string name="mpgo2au¤MPGVO2_INT_9">I'm sorry, Mr. Arnsdale, really I am.</string>
  <string name="mpgo2au¤MPGVO2_INT_10">But there ain't nothing I can do about this.</string>
  <string name="mpgo2au¤MPGVO2_INT_11">Not without more support and funding.</string>
  <string name="mpgo2au¤MPGVO2_INT_12">Will you go for me?</string>
  <string name="mpgo2au¤MPGVO2_INT_13">Wait, what?</string>
  <string name="mpgo2au¤MPGVO2_INT_14">Go, see if you can retrieve my lawful property...</string>
  <string name="mpgo2au¤MPGVO2_INT_15">from some goddamn thieves.</string>
  <string name="mpgo2au¤MPGVO2_INT_16">Ain't nobody knows who took your stuff, mister.</string>
  <string name="mpgo2au¤MPGVO2_INT_17">I seem like some kind of liar?</string>
  <string name="mpgo2au¤MPGVO2_INT_18">Is that why you won't help me?</string>
  <string name="mpgo2au¤MPGVO2_INT_19">No, but...</string>
  <string name="mpgo2au¤MPGVO2_INT_20">Listen.</string>
  <string name="mpgo2au¤MPGVO2_INT_21">Get me Bob Crawfish and his closest associates...</string>
  <string name="mpgo2au¤MPGVO2_INT_22">by any means necessary.</string>
  <string name="mpgo2au¤MPGVO2_INT_23">No!</string>
  <string name="mpgo2au¤MPGVO2_INT_24">Not by any means necessary.</string>
  <string name="mpgo2au¤MPGVO2_INT_25">Kill nobody.</string>
  <string name="mpgo2au¤MPGVO2_INT_26">Ain't nobody convicted of nothing.</string>
  <string name="mpgo2au¤MPGVO2_INT_27">I was robbed!</string>
  <string name="mpgo2au¤MPGVO2_INT_28">Get them and bring them to me...</string>
  <string name="mpgo2au¤MPGVO2_INT_29">just down from Fort Riggs station...</string>
  <string name="mpgo2au¤MPGVO2_INT_30">and you will be handsomely paid.</string>
  <string name="mpgo2au¤MPGVO2_INT_31">Sheriff.</string>
  <string name="mpgo2au¤MPGVO2_INT_32">Mr. Arnsdale.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_1">Hello, Clinton.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_2">Hello, Clinton. How've you been since we robbed you?</string>
  <string name="mpgo2au¤MPGVO2_MCS1_3">Where's my property?</string>
  <string name="mpgo2au¤MPGVO2_MCS1_4">I don't rightly know what you're talking about, Clinton.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_5">Yes you do.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_6">My fine collection of Staffordshire china, gone!</string>
  <string name="mpgo2au¤MPGVO2_MCS1_7">My paintings of scenes in Italy, gone!</string>
  <string name="mpgo2au¤MPGVO2_MCS1_8">My collection of photographs of fairies, gone!</string>
  <string name="mpgo2au¤MPGVO2_MCS1_9">It's all just a big mistake...</string>
  <string name="mpgo2au¤MPGVO2_MCS1_10">Where are they?</string>
  <string name="mpgo2au¤MPGVO2_MCS1_11">We invested in them together.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_12">You owed us money.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_13">I did no such thing.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_14">Where are my things?</string>
  <string name="mpgo2au¤MPGVO2_MCS1_15">In the basement of your sister's house.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_16">My sister...</string>
  <string name="mpgo2au¤MPGVO2_MCS1_17">Goddamn her to hell.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_18">Here.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_19">Here's your money.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_20">Kill these men, will you.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_21">In fact...</string>
  <string name="mpgo2au¤MPGVO2_MCS1_22">don't kill them.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_23">Leave them on the tracks.</string>
  <string name="mpgo2au¤MPGVO2_MCS1_24">Thieves!</string>
  <string name="mpgo3au¤MPGO3_ALARM_1">Here they are, they tracked me.</string>
  <string name="mpgo3au¤MPGO3_BTYCMBT_01">Stop them if you want to be paid.</string>
  <string name="mpgo3au¤MPGO3_BTYCMBT_02">They're after me.</string>
  <string name="mpgo3au¤MPGO3_BTYCMBT_03">You want to earn that money, get them.</string>
  <string name="mpgo3au¤MPGO3_BTYCMBT_04">Robbers, I told you.</string>
  <string name="mpgo3au¤MPGO3_BTYCMBT_05">They're nothing but thieves.</string>
  <string name="mpgo3au¤MPGO3_BTYCMBT_06">Don't believe them if they say they're law.</string>
  <string name="mpgo3au¤MPGO3_BTYREACT1_1">Get me out of here.</string>
  <string name="mpgo3au¤MPGO3_BTYREACT2_01">I didn't ask them to do this.</string>
  <string name="mpgo3au¤MPGO3_BTYREACT2_02">They wouldn't be shooting at me if we were friends.</string>
  <string name="mpgo3au¤MPGO3_BTYREACT2_03">Believe me, I... I just met these people.</string>
  <string name="mpgo3au¤MPGO3_BTYREACT2_04">You want me alive, right? Don't let them shoot me.</string>
  <string name="mpgo3au¤MPGO3_BTYREACT2_05">Shit.</string>
  <string name="mpgo3au¤MPGO3_BTYREACT2_06">Let's go, alright?</string>
  <string name="mpgo3au¤MPGO3_BTYREACT2_07">~sl:0.3~I was better off in that cell.</string>
  <string name="mpgo3au¤MPGO3_BYE_1">So long then.</string>
  <string name="mpgo3au¤MPGO3_CHFREE_1">~sl:0.0:4.0~Thank... thank you so much. Watch this.~sl:~I'll do this, and nobody'll be any of the wiser.</string>
  <string name="mpgo3au¤MPGO3_CHOICE1_01">Set me down a moment.</string>
  <string name="mpgo3au¤MPGO3_CHOICE1_02">I want to ask you something. Put me down.</string>
  <string name="mpgo3au¤MPGO3_CHOICE1_03">Would you put me down, so I can talk to you?</string>
  <string name="mpgo3au¤MPGO3_CHOICE1_04">Give me a moment, okay? Set me down. Let's talk.</string>
  <string name="mpgo3au¤MPGO3_CROSSED_1">Hey! You got no honor at all!</string>
  <string name="mpgo3au¤MPGO3_CUTFREE_1">~sl:0.6:2.2~Now, that feels better.~sl:0.4~I'll put my hat on this poor feller.</string>
  <string name="mpgo3au¤MPGO3_FOLLOW_1">Come on, I'll take you to the money.</string>
  <string name="mpgo3au¤MPGO3_GARRIVE_1">~sl:0.3~Guess there's some more of them, huh?</string>
  <string name="mpgo3au¤MPGO3_GO_01">Come on. The sooner this is wrapped up, the better.</string>
  <string name="mpgo3au¤MPGO3_GO_02">You haven't turned idiot all of a sudden, have you? Come on.</string>
  <string name="mpgo3au¤MPGO3_GO_03">You go now, you might catch up to him. Get on with it.</string>
  <string name="mpgo3au¤MPGO3_HAT_1">~sl:0.8:1.2~Okay, okay.~sl:0.4~Pick up him up and follow me.</string>
  <string name="mpgo3au¤MPGO3_HIT_01">Hey!</string>
  <string name="mpgo3au¤MPGO3_HIT_02">You're no angel.</string>
  <string name="mpgo3au¤MPGO3_HIT_03">That's abuse.</string>
  <string name="mpgo3au¤MPGO3_HIT_04">Ouch.</string>
  <string name="mpgo3au¤MPGO3_HOGTIED_01">Steady on.</string>
  <string name="mpgo3au¤MPGO3_HOGTIED_02">Easy, alright?</string>
  <string name="mpgo3au¤MPGO3_IG3_P1_1">~sl:0.0:0.6~Now...~sl:0.5~money's over there. Under that butte.</string>
  <string name="mpgo3au¤MPGO3_IG3_P2_1">~sl:0.0:1.0~You'll find it alright,~sl:~but I can't hang around for the law to show up while you do.</string>
  <string name="mpgo3au¤MPGO3_IG3_P2_2">I'm sure you understand.</string>
  <string name="mpgo3au¤MPGO3_LEADER2_01">Okay, okay, I give up.</string>
  <string name="mpgo3au¤MPGO3_LEADER2_02">Tie me up and take me in.</string>
  <string name="mpgo3au¤MPGO3_LEADER2_03">I won't give you any excuse to shoot me.</string>
  <string name="mpgo3au¤MPGO3_LEADER2_04">Take me in and let's clear this up.</string>
  <string name="mpgo3au¤MPGO3_LEADER2_05">Come on, then. Tie me up if you must.</string>
  <string name="mpgo3au¤MPGO3_NEGDEC_1">~sl:0.0:2.2~Fine. Take me in, then.~sl:~You're too dumb to know a good deal when you hear one.</string>
  <string name="mpgo3au¤MPGO3_NEGVOTE_01">Hey.</string>
  <string name="mpgo3au¤MPGO3_NEGVOTE_02">Come on.</string>
  <string name="mpgo3au¤MPGO3_NEGVOTE_03">Have a heart.</string>
  <string name="mpgo3au¤MPGO3_NEGVOTE_04">Don't be a fool.</string>
  <string name="mpgo3au¤MPGO3_NEGVOTE_05">Fools.</string>
  <string name="mpgo3au¤MPGO3_NEGVOTE_07">Come on.</string>
  <string name="mpgo3au¤MPGO3_NOFOLLOW_01">Hey, don't follow me.</string>
  <string name="mpgo3au¤MPGO3_NOFOLLOW_02">The money's there, leave me be.</string>
  <string name="mpgo3au¤MPGO3_NOFOLLOW_03">Ain't no reason for you to be following me.</string>
  <string name="mpgo3au¤MPGO3_ONFLOOR_01">Come on, then.</string>
  <string name="mpgo3au¤MPGO3_ONFLOOR_02">Let's get this over with.</string>
  <string name="mpgo3au¤MPGO3_OVERHEAR_1">~sl:0.0:3.3~Well, I'd say it's good fortune me and you folk found each other.~sl:~You, in need of cash, which I have.</string>
  <string name="mpgo3au¤MPGO3_OVERHEAR_2">And me, in need of friends, which right now, I don't.</string>
  <string name="mpgo3au¤MPGO3_OVERHEAR_3">There are robbers masquerading as lawmen, in pursuit of me.</string>
  <string name="mpgo3au¤MPGO3_OVERHEAR_4">And I swear, I'd rather give my cash to you, than them.</string>
  <string name="mpgo3au¤MPGO3_PICKUPIDL_01">I'm good as my word, come on.</string>
  <string name="mpgo3au¤MPGO3_PICKUPIDL_02">Get the corpse on your horse and let's go.</string>
  <string name="mpgo3au¤MPGO3_PICKUPIDL_03">You want that money or not? Get it on a horse.</string>
  <string name="mpgo3au¤MPGO3_POSDEC_01">Okay. Okay. Cut me free.</string>
  <string name="mpgo3au¤MPGO3_POSDEC_02">You made the right call.</string>
  <string name="mpgo3au¤MPGO3_POSDEC_03">Cut this rope off.</string>
  <string name="mpgo3au¤MPGO3_POSVOTE_01">Thank you.</string>
  <string name="mpgo3au¤MPGO3_POSVOTE_02">Good.</string>
  <string name="mpgo3au¤MPGO3_POSVOTE_03">Now we're talking.</string>
  <string name="mpgo3au¤MPGO3_POSVOTE_04">That's right.</string>
  <string name="mpgo3au¤MPGO3_POSVOTE_05">Good move.</string>
  <string name="mpgo3au¤MPGO3_POSVOTE_06">That's it.</string>
  <string name="mpgo3au¤MPGO3_POSVOTE_07">Okay.</string>
  <string name="mpgo3au¤MPGO3_RAGE_1">~sl:0.3~What is it, huh? You stupid... or you too good to take my money?</string>
  <string name="mpgo3au¤MPGO3_RAGE_2">You try and be a saint then... and see how long it lasts.</string>
  <string name="mpgo3au¤MPGO3_RAGE_3">You'll get greedy or you'll get careless. They always do.</string>
  <string name="mpgo3au¤MPGO3_RAGE_4">~sl:0.0:4.0~And if you don't, I hope someone comes along and locks you up...~sl:~for doing nothing.</string>
  <string name="mpgo3au¤MPGO3_RAGE_5">~sl:0.0:4.0~I didn't even escape from that jail. I was released by the deputy...~sl:0.8~after I set him right on some things.</string>
  <string name="mpgo3au¤MPGO3_RAGE_6">~sl:0.0:3.2~I'm an unfortunate victim of circumstance...~sl:0.0:4.0~and now I'm a victim of some self-righteous idiots too.~sl:0.1~It's not particularly fair.</string>
  <string name="mpgo3au¤MPGO3_RAGE_7">~sl:0.0:4.0~I been in my share of jail cells, but they never keep me very long.~sl:0.6~Take that as a threat, if you want to.</string>
  <string name="mpgo3au¤MPGO3_RIDEBANTSHOUTED_1">~sl:0.0:3.3~For a moment there I thought you was so holier than thou,~sl:~you was gonna turn down the cash.</string>
  <string name="mpgo3au¤MPGO3_RIDEBANTSHOUTED_2">~sl:0.0:2.8~Well, folks like that, it don't get them very far.~sl:0.4~~rp~This is a cruel and unforgiving world, and you gotta be cruel and unforgiving yourself.</string>
  <string name="mpgo3au¤MPGO3_RIDEBANTSHOUTED_3">~sl:0.0:2.6~If you don't look after yourself, no one else will.~sl:0.7~~rp~That's my motto at least. It always has been.</string>
  <string name="mpgo3au¤MPGO3_RIDEBANTSPOKEN_1">~sl:0.0:4.0~For a moment there I thought you was so holier than thou,~sl:~you was gonna turn down the cash.</string>
  <string name="mpgo3au¤MPGO3_RIDEBANTSPOKEN_2">~sl:0.0:2.5~Folks like that, it don't get them very far.~sl:0.6~~rp~This is a cruel and unforgiving world, and you gotta be cruel and unforgiving yourself.</string>
  <string name="mpgo3au¤MPGO3_RIDEBANTSPOKEN_3">~sl:0.0:2.8~If you don't look after yourself, no one else will.~sl:0.8~~rp~That's my motto at least. It always has been.</string>
  <string name="mpgo3au¤MPGO3_SEECHIEF_1">~sl:0.0:3.9~Oh dear... that's the old bastard up there, ain't it?~sl:0.5~Here goes...</string>
  <string name="mpgo3au¤MPGO3_WBOUNTY_1">Aha.</string>
  <string name="mpgo3au¤MPGO3_WBOUNTY_2">Who's this?</string>
  <string name="mpgo3au¤MPGO3_WOBOUNTY_01">I thought you'd have that conman with you? Go and get him.</string>
  <string name="mpgo3au¤MPGO3_WOBOUNTY_02">I hope someone else is about to show up with that outlaw?</string>
  <string name="mpgo3au¤MPGO3_WOBOUNTY_03">Don't tell me he got away from you, too.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_1">Hey there.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_2">Let me go.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_3">So you got him?</string>
  <string name="mpgo3au¤MPGVO3_EXT1_4">Good, real good.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_5">Look...</string>
  <string name="mpgo3au¤MPGVO3_EXT1_6">Put him up on my horse there.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_7">I, I didn't do nothing.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_8">Here's the money I promised ya.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_9">It's nice seeing you again, buddy.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_10">Name your price.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_11">Gonna be even nicer...</string>
  <string name="mpgo3au¤MPGVO3_EXT1_12">I've got money.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_13">watching you die.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_14">I've got a lot of money.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_15">Just name your price and I'll make you rich.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_16">Oh, do be quiet.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_17">Come on, boy.</string>
  <string name="mpgo3au¤MPGVO3_EXT1_18">See ya later.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_1">Hey there.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_2">You got him?</string>
  <string name="mpgo3au¤MPGVO3_EXT2_3">I recognize him alright.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_4">Very good.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_5">Put him up on my horse there.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_6">Hey there.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_7">You got him?</string>
  <string name="mpgo3au¤MPGVO3_EXT2_8">Recognize the hat.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_9">Very good.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_10">Put him up on my horse there.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_11">That murderous bastard's killed more people than typhoid.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_12">Escaped the gallows three times.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_13">I'm sorry he won't face justice, but happy he's dead.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_14">That's the main thing.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_15">Folks around here can sleep a lot easier.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_16">Here's the money I promised ya.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_17">Thanks for your help.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_18">Come on, boy.</string>
  <string name="mpgo3au¤MPGVO3_EXT2_19">See ya later.</string>
  <string name="mpgo3au¤MPGVO3_INT_1">You're an imbecile.</string>
  <string name="mpgo3au¤MPGVO3_INT_2">A what?</string>
  <string name="mpgo3au¤MPGVO3_INT_3">An idiot.</string>
  <string name="mpgo3au¤MPGVO3_INT_4">I'm sorry. He said he wouldn't run away.</string>
  <string name="mpgo3au¤MPGVO3_INT_5">Shut up.</string>
  <string name="mpgo3au¤MPGVO3_INT_6">But...</string>
  <string name="mpgo3au¤MPGVO3_INT_7">Please...</string>
  <string name="mpgo3au¤MPGVO3_INT_8">But...</string>
  <string name="mpgo3au¤MPGVO3_INT_9">Just shut up!</string>
  <string name="mpgo3au¤MPGVO3_INT_10">They're gonna fire me.</string>
  <string name="mpgo3au¤MPGVO3_INT_11">Oh, you, you'll get to keep your job...</string>
  <string name="mpgo3au¤MPGVO3_INT_12">but they'll fire me and they've got every right to fire me...</string>
  <string name="mpgo3au¤MPGVO3_INT_13">cause I'm the idiot who employed ya.</string>
  <string name="mpgo3au¤MPGVO3_INT_14">Oh, look... guests.</string>
  <string name="mpgo3au¤MPGVO3_INT_15">Are you a moron, partner? Huh?</string>
  <string name="mpgo3au¤MPGVO3_INT_16">Well... you can't be any worse than us...</string>
  <string name="mpgo3au¤MPGVO3_INT_17">because this idiot, this idiot right here...</string>
  <string name="mpgo3au¤MPGVO3_INT_18">just let the most notorious conman...</string>
  <string name="mpgo3au¤MPGVO3_INT_19">in the whole goddamn state...</string>
  <string name="mpgo3au¤MPGVO3_INT_20">walk clean out of a cell, clean out, and not a shot fired!</string>
  <string name="mpgo3au¤MPGVO3_INT_21">Now, uh, if you can get him back for us...</string>
  <string name="mpgo3au¤MPGVO3_INT_22">we'll happily pay ya.</string>
  <string name="mpgo3au¤MPGVO3_INT_23">How about that?</string>
  <string name="mpgo3au¤MPGVO3_INT_24">Good.</string>
  <string name="mpgo3au¤MPGVO3_INT_25">Good, now see what I figure...</string>
  <string name="mpgo3au¤MPGVO3_INT_26">is I figure he's heading on down to Pikes Basin, so...</string>
  <string name="mpgo3au¤MPGVO3_INT_27">you go down the canyon and you get him...</string>
  <string name="mpgo3au¤MPGVO3_INT_28">and I'm gonna beat this poor dumb bastard with a stick...</string>
  <string name="mpgo3au¤MPGVO3_INT_29">and I'll try and join ya on the other side.</string>
  <string name="mpgo3au¤MPGVO3_INT_30">Come on.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_1">Look, let me go.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_2">Let me go.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_3">I've got money.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_4">I've got a lotta money, and I'll pay.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_5">I'll pay a lot.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_6">Hey, here's an idea.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_7">Take my hat.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_8">Put it on the dead guy over there.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_9">You take him in, as me, I go free and you get rich.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_10">Oh, and I won't kill anybody else. I swear.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_11">I'm reformed.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_12">I'm a changed man.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_13">Please, please, I'm begging you. Set me free.</string>
  <string name="mpgo3au¤MPGVO3_MCS1_14">Have a heart.</string>
  <string name="mpgu1au¤MPGU1_ADMONISH_1">Marshal Davies told me I'd be guiding seasoned guns.</string>
  <string name="mpgu1au¤MPGU1_ADMONISH_2">~sl:0.0:2.7~If I'd known I was leading a bunch of greenhorns,~sl:~I'd have told the Marshal where to stick it.</string>
  <string name="mpgu1au¤MPGU1_ALERTLAST_01">We've been spotted! Take 'em out, quick.</string>
  <string name="mpgu1au¤MPGU1_ALERTLAST_02">They seen us! Get them.</string>
  <string name="mpgu1au¤MPGU1_ALERTLAST_03">Get them! They know we're here.</string>
  <string name="mpgu1au¤MPGU1_ALERTLAST_04">Put a damper on this, now.</string>
  <string name="mpgu1au¤MPGU1_ALERTLAST_05">Wrap this up quickly.</string>
  <string name="mpgu1au¤MPGU1_ALERTLAST_06">Quick, get them! Others will hear.</string>
  <string name="mpgu1au¤MPGU1_ALERTMORE_01">Dammit! Here's some more. Take them down, quick.</string>
  <string name="mpgu1au¤MPGU1_ALERTMORE_02">Look out, more on the way.</string>
  <string name="mpgu1au¤MPGU1_ALERTMORE_03">More men! We got to clean this up quick.</string>
  <string name="mpgu1au¤MPGU1_ALERTMORE_04">There's some more of them here! Let's fix this.</string>
  <string name="mpgu1au¤MPGU1_ALERTMORE_05">More of them! We need to put a damper on this.</string>
  <string name="mpgu1au¤MPGU1_ARRIVEBE_01">Who the hell are you all?</string>
  <string name="mpgu1au¤MPGU1_ARRIVEBE_02">You better not be Del Lobos.</string>
  <string name="mpgu1au¤MPGU1_ARRIVEBE_03">I know you, huh?</string>
  <string name="mpgu1au¤MPGU1_ARRIVEEAR_01">I don't see Lee, and I don't see Montez.</string>
  <string name="mpgu1au¤MPGU1_ARRIVEEAR_02">What the hell happened up there?</string>
  <string name="mpgu1au¤MPGU1_ARRIVEEAR_03">Can someone tell me what happened?</string>
  <string name="mpgu1au¤MPGU1_ARRIVE_1">Coming up on the Post.</string>
  <string name="mpgu1au¤MPGU1_BOWS1_1">~sl:0.0:1.3~Bring bows if you've got them.~sl:~Or anything that won't scare the birds out the trees.</string>
  <string name="mpgu1au¤MPGU1_BOWS1_2">~sl:0.0:4.2~I told Marshal Davies... Montez knows we're coming, I'm sure.~sl:~But he don't know when.</string>
  <string name="mpgu1au¤MPGU1_BOWS1_3">Let's try and hang onto that small advantage as long as we can.</string>
  <string name="mpgu1au¤MPGU1_BOWS1_4">Stay low and move quiet. Come on.</string>
  <string name="mpgu1au¤MPGU1_BOWS2_1">~sl:0.0:3.5~You sure you don't have a bow? I'll wait a little while,~sl:~if you want to go back to your horse and get 'em.</string>
  <string name="mpgu1au¤MPGU1_BOWS2_2">Or I can keep moving, if some of you is ready.</string>
  <string name="mpgu1au¤MPGU1_BOWS3_1">Something that don't make noise would be real useful here.</string>
  <string name="mpgu1au¤MPGU1_BOWS4_1">~sl:0.0:4.4~You can use that gun by all means, but it's going to be a whole lot~sl:~more difficult once they realize we're here.</string>
  <string name="mpgu1au¤MPGU1_CLEAN_1">Tidy work. Let's keep moving. Find Montez.</string>
  <string name="mpgu1au¤MPGU1_CLOSER_1">Down towards the water here... we're close, I can feel it.</string>
  <string name="mpgu1au¤MPGU1_FAIL_01">We was lucky there. They didn't hear. Keep going.</string>
  <string name="mpgu1au¤MPGU1_FAIL_02">Damn lucky, that was. They didn't hear. Now, come on.</string>
  <string name="mpgu1au¤MPGU1_FAIL_03">We can't take chances like that. Might have got away with it though. Let's go.</string>
  <string name="mpgu1au¤MPGU1_FAIL_04">Dammit, let's get out of here quick. Hope they didn't hear.</string>
  <string name="mpgu1au¤MPGU1_FAIL_05">You need to be quicker on that. Come on. Might have got away with it.</string>
  <string name="mpgu1au¤MPGU1_FAIL_06">Well, I don't know how they didn't hear that. Press on.</string>
  <string name="mpgu1au¤MPGU1_FOLLOW_1">Follow me. We're going up into the back country.</string>
  <string name="mpgu1au¤MPGU1_FOUND_1">~sl:0.0:4.7~This is the camp. No need to be quiet no more, Montez is here.~sl:~If he ain't, I'll eat all the crow you got.</string>
  <string name="mpgu1au¤MPGU1_GAME_1">~sl:0.0:2.9~You see that? Enough game for an army.~sl:0.3~Let's pray they stay thinned out, and we can pick 'em off.</string>
  <string name="mpgu1au¤MPGU1_GAME_2">If they group up, God help us all.</string>
  <string name="mpgu1au¤MPGU1_GROUP2_1">~sl:0.0:1.4~They can go down at once,~sl:~or one at a time when the others ain't looking.</string>
  <string name="mpgu1au¤MPGU1_GROUPDWN_1">Well, that's done. Let's move.</string>
  <string name="mpgu1au¤MPGU1_GROUP_1">~sl:0.5~Big group ahead. Figure out how you want to handle this.</string>
  <string name="mpgu1au¤MPGU1_GUARDDWN_1">Okay, this way.</string>
  <string name="mpgu1au¤MPGU1_HORSEBACK_1">~sl:0.5:1.5~Hold. Riders.~sl:1.0~Take 'em down, or let 'em pass. It's all the same to me.</string>
  <string name="mpgu1au¤MPGU1_HORSEDWN_1">Okay. Come on, now. Keep up.</string>
  <string name="mpgu1au¤MPGU1_HORSES_1">Let's go. They got horses here they don't need.</string>
  <string name="mpgu1au¤MPGU1_INTBOWS_1">~sl:0.0:2.3~You all got bows... ~rp~something like that?~sl:0.2~~rp~Get 'em off your horses if you do.</string>
  <string name="mpgu1au¤MPGU1_INTRO2_1">~sl:0.0:2.8~I ain't going to be able to go after Montez with you, but...~sl:0.1~~rp~my man will lead you to him, if he can.</string>
  <string name="mpgu1au¤MPGU1_INTRO2_2">And he'll know what to do when you find him.</string>
  <string name="mpgu1au¤MPGU1_INTRO_1">~sl:0.0:1.5~I got a man been tracking him...~sl:0.5:2.3~~rp~when I left him, it looked promising, but...~sl:~~rp~we all know a trail can go cold in a heartbeat.</string>
  <string name="mpgu1au¤MPGU1_INTRO_2">Particularly, if the one you're tracking don't want to get tracked.</string>
  <string name="mpgu1au¤MPGU1_INTRO_3">~sl:0.0:3.5~Fortunately for us, signs point to Mr. Alfredo Montez~sl:~not caring one fart for who is on his trail.</string>
  <string name="mpgu1au¤MPGU1_INTRO_4">~sl:0.0:1.8~Men been coming up from New Austin~sl:0.0:2.0~to join his merry band for days.~sl:0.3~~rp~Del Lobos, for the most part. ~rp~So we're in good company.</string>
  <string name="mpgu1au¤MPGU1_LETSGO_1">Yup. Follow me.</string>
  <string name="mpgu1au¤MPGU1_LOOKOUT_01">Look out!</string>
  <string name="mpgu1au¤MPGU1_LOOKOUT_02">Keep your heads down.</string>
  <string name="mpgu1au¤MPGU1_LOOKOUT_03">Over there.</string>
  <string name="mpgu1au¤MPGU1_LOOT_1">~sl:0.0:2.8~Okay, that's enough. We got 'em all.~sl:0.3~Lemme find Montez's corpse, and we can be leaving.</string>
  <string name="mpgu1au¤MPGU1_LOUDWEP_01">Why in hell you do that? Now it's on their terms.</string>
  <string name="mpgu1au¤MPGU1_LOUDWEP_02">~sl:0.0:1.7~You let them know we're here.~sl:~There's only one thing for it, find his camp.</string>
  <string name="mpgu1au¤MPGU1_LWRONG_01">Dammit.</string>
  <string name="mpgu1au¤MPGU1_LWRONG_02">Hell...</string>
  <string name="mpgu1au¤MPGU1_LWRONG_03">What in hell?</string>
  <string name="mpgu1au¤MPGU1_MESSY_1">Just managed that. Let's keep moving. Find Montez.</string>
  <string name="mpgu1au¤MPGU1_MONDEAD_1">Here he is. He's dead, alright. Let me get him.</string>
  <string name="mpgu1au¤MPGU1_MOUNTUP2_1">Mount up. Come on.</string>
  <string name="mpgu1au¤MPGU1_MOUNTUP2_2">Get these horses.</string>
  <string name="mpgu1au¤MPGU1_MOUNTUP_1">Get your horses.</string>
  <string name="mpgu1au¤MPGU1_NOTCAMP_1">That was a camp, but it weren't the camp.</string>
  <string name="mpgu1au¤MPGU1_NOTCAMP_2">~sl:0.0:3.0~Somewhere up here, there's a lot more men than that.~sl:0.5~We'll keep following the tracks.</string>
  <string name="mpgu1au¤MPGU1_NOTSNEAK_01">I said, stay down.</string>
  <string name="mpgu1au¤MPGU1_NOTSNEAK_02">Hey, we got to do this quiet.</string>
  <string name="mpgu1au¤MPGU1_NOTSNEAK_03">I don't want to hear you break a sing twig, alright?</string>
  <string name="mpgu1au¤MPGU1_NOTSNEAK_04">Get down or they'll be all over you.</string>
  <string name="mpgu1au¤MPGU1_PATGONE2_1">Okay. Come on. Stay with me.</string>
  <string name="mpgu1au¤MPGU1_PATGONE_1">Okay. Keep moving.</string>
  <string name="mpgu1au¤MPGU1_PATROL2_1">~sl:0.8:4.1~Hold here. Camp up ahead. And two men.~sl:0.3~Bring them down... quiet.</string>
  <string name="mpgu1au¤MPGU1_PATROL3_1">~sl:0.8:4.4~Hold here. Camp up ahead. And three men.~sl:0.4~Bring 'em down... quiet.</string>
  <string name="mpgu1au¤MPGU1_PATROL4_1">~sl:0.9:4.3~Hold here. Camp up ahead and four men, bring 'em down...~sl:0.2~quiet.</string>
  <string name="mpgu1au¤MPGU1_PATROL5A_1">~sl:0.5~Up here, more men. Take them out together.</string>
  <string name="mpgu1au¤MPGU1_PATROL5_1">~sl:0.8~Up here, three more men. Take them out together.</string>
  <string name="mpgu1au¤MPGU1_PATROL_1">~sl:1.2:2.9~Patrol. Up ahead. Del Lobos.~sl:0.5~We take 'em here, or we let 'em pass.</string>
  <string name="mpgu1au¤MPGU1_PATROL_2">I don't mind leaving them, as long as they haven't seen us.</string>
  <string name="mpgu1au¤MPGU1_PATROL_3">~sl:0.0:3.5~If we leave 'em, they'll probably circle back to the main camp.~sl:0.3~So it's take them now or take them later.</string>
  <string name="mpgu1au¤MPGU1_POST_1">We're clear. It's just around the bend.</string>
  <string name="mpgu1au¤MPGU1_POST_2">Here.</string>
  <string name="mpgu1au¤MPGU1_RIDERS_01">More of them! On horseback.</string>
  <string name="mpgu1au¤MPGU1_RIDERS_02">Look out and ride hard.</string>
  <string name="mpgu1au¤MPGU1_SPOT_01">~sl:0.0:1.8~Dammit, he'll tell the others.~sl:~There's nothing for it now, find the camp.</string>
  <string name="mpgu1au¤MPGU1_SPOT_02">~sl:0.0:2.0~Well, there goes our slim advantage.~sl:~They know we're coming now.</string>
  <string name="mpgu1au¤MPGU1_SPREAD_1">~sl:0.0:3.9~They're spread out all over this hill. That suits us just fine.~sl:0.6~We might just fortunate if they knew we was coming.</string>
  <string name="mpgu1au¤MPGU1_STAYCLOSE_01">Stay with me.</string>
  <string name="mpgu1au¤MPGU1_STAYCLOSE_02">We're going to make Manzanita.</string>
  <string name="mpgu1au¤MPGU1_STAYCLOSE_03">C'mon! C'mon.</string>
  <string name="mpgu1au¤MPGU1_STAYCLOSE_04">Ride!</string>
  <string name="mpgu1au¤MPGU1_STAYCLOSE_05">Yee-haw!</string>
  <string name="mpgu1au¤MPGU1_TAILOFF_1">They're tailing off.</string>
  <string name="mpgu1au¤MPGU1_TAILOFF_2">They'll stop when they see the settlement.</string>
  <string name="mpgu1au¤MPGU1_TAILOFF_3">And if they don't, they'll meet the Marshal.</string>
  <string name="mpgu1au¤MPGU1_TAKEDOWN_01">Take them.</string>
  <string name="mpgu1au¤MPGU1_TAKEDOWN_02">Bring them down, quick and quiet.</string>
  <string name="mpgu1au¤MPGU1_TAKEDOWN_03">Deal with them.</string>
  <string name="mpgu1au¤MPGU1_TAKEDOWN_04">They aren't going to go away. Get them.</string>
  <string name="mpgu1au¤MPGU1_TAKEDOWN_05">Come on.</string>
  <string name="mpgu1au¤MPGU1_TAKEDOWN_06">All okay?</string>
  <string name="mpgu1au¤MPGU1_TAKEDOWN_07">Are we set?</string>
  <string name="mpgu1au¤MPGU1_TAKEDOWN_08">Why ain't they down?</string>
  <string name="mpgu1au¤MPGU1_TRACKS_1">~sl:0.0:2.5~There was a fair layering of tracks there...~sl:0.2~gait's shortening, means the riders was slowing down.</string>
  <string name="mpgu1au¤MPGU1_TRACKS_2">They is almost where they was going... and so're we. Come on.</string>
  <string name="mpgu1au¤MPGU1_TTREES_1">~sl:0.0:2.2~We're going back to Manzanita.~sl:~I've got a head to give to the Marshal.</string>
  <string name="mpgu1au¤MPGU1_TWO_1">~sl:0.8~Two more, drop 'em. Quiet, now.</string>
  <string name="mpgu1au¤MPGU1_UPHERE_1">~sl:0.0:3.5~Lots of tracks going up here. Men coming back and forth.~sl:0.2~Camp could well be close.</string>
  <string name="mpgu1au¤MPGU1_WRNGWAY_01">Hey, come back.</string>
  <string name="mpgu1au¤MPGU1_WRNGWAY_02">Over here.</string>
  <string name="mpgu1au¤MPGU1_WRNGWAY_03">Stay with me.</string>
  <string name="mpgu1au¤MPGU1_WRNGWAY_04">We need to stick together.</string>
  <string name="mpgu1au¤MPGU1_WRNGWAY_05">Where you going? Stay with me.</string>
  <string name="mpgu1au¤MPGUN1_EXT_1">How'd you get on?</string>
  <string name="mpgu1au¤MPGUN1_EXT_2">Just fine, just fine.</string>
  <string name="mpgu1au¤MPGUN1_EXT_3">Here.</string>
  <string name="mpgu1au¤MPGUN1_EXT_4">Here's his head.</string>
  <string name="mpgu1au¤MPGUN1_EXT_5">Oh...</string>
  <string name="mpgu1au¤MPGUN1_EXT_6">Very civilized.</string>
  <string name="mpgu1au¤MPGUN1_EXT_7">Yup.</string>
  <string name="mpgu1au¤MPGUN1_EXT_8">Well, this should show folks that we're willing...</string>
  <string name="mpgu1au¤MPGUN1_EXT_9">to bring law and order any way we can.</string>
  <string name="mpgu1au¤MPGUN1_EXT_10">But this ain't Montez.</string>
  <string name="mpgu1au¤MPGUN1_EXT_11">At least it ain't Alfredo Montez...</string>
  <string name="mpgu1au¤MPGUN1_EXT_12">That's his brother.</string>
  <string name="mpgu1au¤MPGUN1_EXT_13">Argh...</string>
  <string name="mpgu1au¤MPGUN1_EXT_14">Here's some money. Lee, here's yours.</string>
  <string name="mpgu1au¤MPGUN1_EXT_15">You lot, here's yours.</string>
  <string name="mpgu1au¤MPGUN1_EXT_16">It's less than I promised, but more than nothing.</string>
  <string name="mpgu1au¤MPGUN1_EXT_17">Given that you killed the wrong brother...</string>
  <string name="mpgu1au¤MPGUN1_EXT_18">it's mighty generous of me.</string>
  <string name="mpgu1au¤MPGUN1_EXT_19">Now, let's be clear...</string>
  <string name="mpgu1au¤MPGUN1_EXT_20">Jorge Montez was a no good son of a bitch...</string>
  <string name="mpgu1au¤MPGUN1_EXT_21">with a price on his head.</string>
  <string name="mpgu1au¤MPGUN1_EXT_22">Only in that family was he considered a saint.</string>
  <string name="mpgu1au¤MPGUN1_EXT_23">Alright, friends, I'll be seeing ya.</string>
  <string name="mpgu1au¤MPGUN1_EXT_24">Maybe up in Van Horn if you have any chance?</string>
  <string name="mpgu1au¤MPGUN1_EXT_25">My next lead is that maybe Alfredo Montez will be there.</string>
  <string name="mpgu1au¤MPGUN1_EXT_26">Killed the wrong goddamn bastard.</string>
  <string name="mpgu1au¤MPGUN1_EXT_27">Well I never.</string>
  <string name="mpgu1au¤MPGUN1_EXT_28">Well, these things happen, Lee.</string>
  <string name="mpgu1au¤MPGUN1_EXT_29">In fact, they happen more often than we like to admit.</string>
  <string name="mpgu1au¤MPGUN1_INT_1">So you're Horley's protgs, huh?</string>
  <string name="mpgu1au¤MPGUN1_INT_2">He sent word you was decent.</string>
  <string name="mpgu1au¤MPGUN1_INT_3">I hope so.</string>
  <string name="mpgu1au¤MPGUN1_INT_4">This land is full of scum.</string>
  <string name="mpgu1au¤MPGUN1_INT_5">I spend most of my time thinking they're better off left to it.</string>
  <string name="mpgu1au¤MPGUN1_INT_6">Ah, they're gooduns, real gooduns.</string>
  <string name="mpgu1au¤MPGUN1_INT_7">Heart of pure gold.</string>
  <string name="mpgu1au¤MPGUN1_INT_8">Go away, old man. I told you to go away.</string>
  <string name="mpgu1au¤MPGUN1_INT_9">I'll go away, mister Marshal.</string>
  <string name="mpgu1au¤MPGUN1_INT_10">I'll go...</string>
  <string name="mpgu1au¤MPGUN1_INT_11">Tom Davies, US Marshal.</string>
  <string name="mpgu1au¤MPGUN1_INT_12">See, I'm going.</string>
  <string name="mpgu1au¤MPGUN1_INT_13">Been sent on a trail of a band of killers.</string>
  <string name="mpgu1au¤MPGUN1_INT_14">I'm still going!</string>
  <string name="mpgu1au¤MPGUN1_INT_15">This one, um...</string>
  <string name="mpgu1au¤MPGUN1_INT_16">Alfredo Montez...</string>
  <string name="mpgu1au¤MPGUN1_INT_17">killed a family up near Thieves Landing.</string>
  <string name="mpgu1au¤MPGUN1_INT_18">Did some unspeakable things.</string>
  <string name="mpgu1au¤MPGUN1_INT_19">He's wanted in four states and two countries.</string>
  <string name="mpgu1au¤MPGUN1_INT_20">I think he's holed up near Manzanita Post.</string>
  <string name="mpgu1au¤MPGUN1_INT_21">You take a ride with me to take a look?</string>
  <string name="mpgu1au¤MPGUN1_INT_22">Alright then, let's go.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_1">Now, I cannot be seen to get too close to any of this.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_2">I'd be causing a crime or...</string>
  <string name="mpgu1au¤MPGUN1_MCS1_3">whatever the damn law is.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_4">But the thing is, is uh...</string>
  <string name="mpgu1au¤MPGUN1_MCS1_5">Ah, anyway, here's Lee.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_6">The feller we're supposed to meet.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_7">Hello, Tom.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_8">Friends.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_9">How's it going, Lee?</string>
  <string name="mpgu1au¤MPGUN1_MCS1_10">Montez is wily, you know it and I know it.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_11">He knows we're coming, Tom.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_12">He's holed up in there waiting for us.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_13">Place is crawling with guards, patrols, everything.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_14">It's gonna be tough, y'know?</string>
  <string name="mpgu1au¤MPGUN1_MCS1_15">Well, that's what I pay you all for.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_16">Paying us to do your job.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_17">I can't go and kill a man in cold blood, Lee.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_18">Not while I don't have the evidence I need.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_19">But, I can turn a good old fashioned blind eye...</string>
  <string name="mpgu1au¤MPGUN1_MCS1_20">to an unfortunate dispute that...</string>
  <string name="mpgu1au¤MPGUN1_MCS1_21">I did not see and results in the death of some undesirables.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_22">The cause of which is unknown to me and other authorities...</string>
  <string name="mpgu1au¤MPGUN1_MCS1_23">is that clear?</string>
  <string name="mpgu1au¤MPGUN1_MCS1_24">Nope, not remotely.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_25">Then that's perfect.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_26">Good luck in there.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_27">Alright.</string>
  <string name="mpgu1au¤MPGUN1_MCS1_28">Come on, let's go.</string>
  <string name="mpgu1au¤MPGUN1_MCS2_1">You know what...</string>
  <string name="mpgu1au¤MPGUN1_MCS2_2">all we need is the bastard's head.</string>
  <string name="mpgu1au¤MPGUN1_MCS2_3">Come here.</string>
  <string name="mpgu1au¤MPGUN1_MCS2_4">Okay.</string>
  <string name="mpgu2au¤MPGU2_BEFMON_01">Where's Montez?</string>
  <string name="mpgu2au¤MPGU2_BEFMON_02">I hope he's coming.</string>
  <string name="mpgu2au¤MPGU2_BEFMON_03">He better be here soon.</string>
  <string name="mpgu2au¤MPGU2_CORNER_1">~sl:0.0:1.5~You think you're good...~sl:~killing some drunken fools for the law?</string>
  <string name="mpgu2au¤MPGU2_CORNER_2">One of these days they'll come for you.</string>
  <string name="mpgu2au¤MPGU2_CORNER_3">Fuck your mothers!</string>
  <string name="mpgu2au¤MPGU2_CORNER_4">Come at me, then.</string>
  <string name="mpgu2au¤MPGU2_DCLOSESHOUTED_2">~sl:0.0:1.9~Do not fraternize with the prisoner.~sl:~~rp~He has heard all we've got to say, believe me.</string>
  <string name="mpgu2au¤MPGU2_DCLOSESPOKEN_2">~sl:0.0:1.7~Do not fraternize with the prisoner.~sl:~~rp~He has heard all we've got to say, believe me.</string>
  <string name="mpgu2au¤MPGU2_DCLOSE_1">Your silence might just be a virtue.</string>
  <string name="mpgu2au¤MPGU2_DONTKILL_01">Hey, you might hit him.</string>
  <string name="mpgu2au¤MPGU2_DONTKILL_02">Look out for Montez.</string>
  <string name="mpgu2au¤MPGU2_DONTKILL_03">Hey, we can't hang Alfredo if he's dead already.</string>
  <string name="mpgu2au¤MPGU2_DONTKILL_04">You put a bullet in Montez, there'll be trouble.</string>
  <string name="mpgu2au¤MPGU2_DRSHOUT_01">Vamos!</string>
  <string name="mpgu2au¤MPGU2_DRSHOUT_02">Vamos!</string>
  <string name="mpgu2au¤MPGU2_DRSHOUT_03">Come on.</string>
  <string name="mpgu2au¤MPGU2_DRSHOUT_04">Faster!</string>
  <string name="mpgu2au¤MPGU2_DRSHOUT_05">Get away from these putas.</string>
  <string name="mpgu2au¤MPGU2_DRSHOUT_06">Go. ndale!</string>
  <string name="mpgu2au¤MPGU2_DRSHOUT_07">Arriba!</string>
  <string name="mpgu2au¤MPGU2_DRUN1_1">There he goes, he's running.</string>
  <string name="mpgu2au¤MPGU2_DRUN1_2">Hey, somebody chase that son of a bitch down!</string>
  <string name="mpgu2au¤MPGU2_DRUN2_01">Get him.</string>
  <string name="mpgu2au¤MPGU2_DRUN2_02">Get a rope around him.</string>
  <string name="mpgu2au¤MPGU2_DRUN2_03">Rope that bastard.</string>
  <string name="mpgu2au¤MPGU2_FOLLOW_01">Follow me, come on.</string>
  <string name="mpgu2au¤MPGU2_FOLLOW_02">You're on me.</string>
  <string name="mpgu2au¤MPGU2_GAWAY_01">They're getting away.</string>
  <string name="mpgu2au¤MPGU2_GAWAY_02">We're losing 'em.</string>
  <string name="mpgu2au¤MPGU2_GAWAY_03">After them, come on!</string>
  <string name="mpgu2au¤MPGU2_GAWAY_04">He will not escape me now. Get after them!</string>
  <string name="mpgu2au¤MPGU2_IG2_P1_1">~sl:0.0:0.8~There y'are.~sl:1.3~Come along.</string>
  <string name="mpgu2au¤MPGU2_IG2_P2_1">That wasn't Montez...</string>
  <string name="mpgu2au¤MPGU2_INSTRUCT_1">Looks like we got him. Okay.</string>
  <string name="mpgu2au¤MPGU2_INSTRUCT_2">~sl:0.0:2.4~Put him on a horse, and let's all get to Emerald Ranch.~sl:~I can take him from there.</string>
  <string name="mpgu2au¤MPGU2_JUSTSEEN_1">~sl:0.0:3.0~He was just seen on the road in the country,~sl:~with some of his boys.</string>
  <string name="mpgu2au¤MPGU2_JUSTSEEN_2">We can get him.</string>
  <string name="mpgu2au¤MPGU2_JUSTSEEN_3">This is it, Montez.</string>
  <string name="mpgu2au¤MPGU2_KILLEDM_01">Dammit, he's dead.</string>
  <string name="mpgu2au¤MPGU2_KILLEDM_02">You killed him!</string>
  <string name="mpgu2au¤MPGU2_LETSRIDE_1">Justice will be mine.</string>
  <string name="mpgu2au¤MPGU2_LETSRIDE_2">Let's ride!</string>
  <string name="mpgu2au¤MPGU2_LOSING_01">We're losing 'em.</string>
  <string name="mpgu2au¤MPGU2_LOSING_02">He's getting away.</string>
  <string name="mpgu2au¤MPGU2_LOSING_03">This ain't going well.</string>
  <string name="mpgu2au¤MPGU2_LOSING_04">He's about to get away.</string>
  <string name="mpgu2au¤MPGU2_LOSING_05">We got to move quicker.</string>
  <string name="mpgu2au¤MPGU2_LOST_01">We lost him!</string>
  <string name="mpgu2au¤MPGU2_LOST_02">Dammit, he's gone.</string>
  <string name="mpgu2au¤MPGU2_MHORSEA1_1">Follow me.</string>
  <string name="mpgu2au¤MPGU2_MHORSEA2_1">I'll take up the rear.</string>
  <string name="mpgu2au¤MPGU2_MHORSE_1">Come on.</string>
  <string name="mpgu2au¤MPGU2_MONARRIV2_01">Bring him over here.</string>
  <string name="mpgu2au¤MPGU2_MONARRIV2_02">Come on, I'll take him.</string>
  <string name="mpgu2au¤MPGU2_MONARRIV2_03">Over here.</string>
  <string name="mpgu2au¤MPGU2_MONARRIV_1">There's the prisoner.</string>
  <string name="mpgu2au¤MPGU2_MONARRIV_2">Ain't justice sweet?</string>
  <string name="mpgu2au¤MPGU2_MONBACK_1">~sl:0.2~He's mister Marshal, uh... Toms Davies, right?</string>
  <string name="mpgu2au¤MPGU2_MONBACK_2">Yeah, I know him. I know all of you.</string>
  <string name="mpgu2au¤MPGU2_MONBACK_3">You killed my brother.</string>
  <string name="mpgu2au¤MPGU2_MONBACK_4">Just try and take my head, okay?</string>
  <string name="mpgu2au¤MPGU2_MONBACK_5">I'll take the marshal's other eye and both of yours.</string>
  <string name="mpgu2au¤MPGU2_MONBACK_6">I'll burn your house down and fuck your mothers.</string>
  <string name="mpgu2au¤MPGU2_MONBACK_7">~sl:0.0:3.3~Putas... all of you. You think you're so good.~sl:~You think you're so righteous. It don't mean nothing!</string>
  <string name="mpgu2au¤MPGU2_MONBACK_9">~t~In Spanish: Bastards!</string>
  <string name="mpgu2au¤MPGU2_MONBACK_10">~t~In Spanish: Dammit!</string>
  <string name="mpgu2au¤MPGU2_MONBACK_11">Up your asses.</string>
  <string name="mpgu2au¤MPGU2_MONDEST_1">The marshal. He's after me, quick.</string>
  <string name="mpgu2au¤MPGU2_MONTEZ_01">Alfredo Montez!</string>
  <string name="mpgu2au¤MPGU2_MONTEZ_02">Don't run away from me, Montez.</string>
  <string name="mpgu2au¤MPGU2_MONTEZ_03">Montez, we killed your brother, we're here for you!</string>
  <string name="mpgu2au¤MPGU2_MONTEZ_04">~sl:0.0:2.9~We got a warrant for Alfredo Montez.~sl:0.0:~The rest of you can leave. Leave, or die.</string>
  <string name="mpgu2au¤MPGU2_MOUNT_01">Get back on your horse.</string>
  <string name="mpgu2au¤MPGU2_MOUNT_02">Mount up. We don't have time to lose.</string>
  <string name="mpgu2au¤MPGU2_MOUNT_03">Mount up, while the trail's still hot.</string>
  <string name="mpgu2au¤MPGU2_MRUN_01">Where are my men?</string>
  <string name="mpgu2au¤MPGU2_MRUN_02">~sl:0.7~In Spanish: Dammit!</string>
  <string name="mpgu2au¤MPGU2_MRUN_03">~t~Try and get me.</string>
  <string name="mpgu2au¤MPGU2_MRUN_04">Ay...</string>
  <string name="mpgu2au¤MPGU2_MRUN_07">You'll pay for this.</string>
  <string name="mpgu2au¤MPGU2_MTZHT1_01">Get your hands off me.</string>
  <string name="mpgu2au¤MPGU2_MTZHT1_02">Carajo, take your hands off me!</string>
  <string name="mpgu2au¤MPGU2_SHTDR_1">Carajo, you idiot.</string>
  <string name="mpgu2au¤MPGU2_SHTDR_2">What the hell?</string>
  <string name="mpgu2au¤MPGU2_STARTRUN_01">You ain't taking my head.</string>
  <string name="mpgu2au¤MPGU2_STARTRUN_02">You ain't catching me.</string>
  <string name="mpgu2au¤MPGU2_TIEDUP_02">You'll pay.</string>
  <string name="mpgu2au¤MPGU2_TIEDUP_03">~sl:0.7~Dead, all of you.</string>
  <string name="mpgu2au¤MPGU2_TIEDUP_04">In Spanish: Motherfuckers.</string>
  <string name="mpgu2au¤MPGU2_VHT1_1">Hey, I'm going to go find that old lady...</string>
  <string name="mpgu2au¤MPGU2_VHT1_2">~sl:0.0:1.7~and tell her I'm gonna shoot her...~sl:~if she doesn't make you a meal.</string>
  <string name="mpgu2au¤MPGU2_VHT1_3">You all got to sober up.</string>
  <string name="mpgu2au¤MPGU2_VHT2_1">~sl:0.0:2.3~You wonder why these raids don't work?~sl:~Back in that saloon is why.</string>
  <string name="mpgu2au¤MPGU2_VHT2_2">We should be robbing, not drinking.</string>
  <string name="mpgu2au¤MPGU2_VHT2_3">~sl:0.0:2.0~I bet Jorge's head was half pickled...~sl:0.3~before they even cut it off.</string>
  <string name="mpgu2au¤MPGU2_VHT3_1">I got this, okay? I'll see you later.</string>
  <string name="mpgu2au¤MPGU2_VHT4_1">I hope you men are sober... some of us should be if we want to last a day in this hell hole...</string>
  <string name="mpgu2au¤MPGU2_VHT4_3">That old lady still in there?</string>
  <string name="mpgu2au¤MPGU2_VHT4_5">Okay. I got a job for her.</string>
  <string name="mpgu2au¤MPGU2_VHTA_01">Carajo... shit.</string>
  <string name="mpgu2au¤MPGU2_VHTA_02">We're about to get fucked!</string>
  <string name="mpgu2au¤MPGU2_VHTPM_01">Stop them, you drunk fools!</string>
  <string name="mpgu2au¤MPGU2_VHTPM_02">Kill these putas!</string>
  <string name="mpgu2au¤MPGU2_VHTPM_03">Don't be idiots, kill them!</string>
  <string name="mpgu2au¤MPGU2_VHTPM_04">It's the ones who killed little Montez.</string>
  <string name="mpgu2au¤MPGU2_VHTPM_05">Look out! Look out, okay?</string>
  <string name="mpgu2au¤MPGU2_VHTPM_06">Fight, you bastards!</string>
  <string name="mpgu2au¤MPGU2_VHTPM_07">Fight, goddamn you.</string>
  <string name="mpgu2au¤MPGU2_VHTPM_08">Get on top of this! Come on.</string>
  <string name="mpgu2au¤MPGU2_VHTPM_09">~sl:0.6~Useless pricks!</string>
  <string name="mpgu2au¤MPGU2_VHTSAL_1">~sl:0.0:1.6~Hey, hey...~sl:0.4~it's chaos in here without this bar lady.</string>
  <string name="mpgu2au¤MPGU2_VHTSAL_2">~sl:0.0:1.7~You fools are gonna drink them dry~sl:~if you don't smash every bottle first.</string>
  <string name="mpgu2au¤MPGU2_VHTSAL_3">I never been so happy they watered down the liquor.</string>
  <string name="mpgu2au¤MPGU2_VHTSAL_4">That were real booze...</string>
  <string name="mpgu2au¤MPGU2_VHTSAL_5">you'd be rolling in the street before you met Montez.</string>
  <string name="mpgu2au¤MPGU2_WAGON1_01">He's in that coach, take out the driver.</string>
  <string name="mpgu2au¤MPGU2_WAGON1_02">Montez is in the coach, we need to stop it.</string>
  <string name="mpgu2au¤MPGU2_WAGON2_01">Stop the coach.</string>
  <string name="mpgu2au¤MPGU2_WAGON2_02">Stop him.</string>
  <string name="mpgu2au¤MPGU2_WAGON2_03">He's in the back of it, alright.</string>
  <string name="mpgu2au¤MPGU2_WAGON2_04">Let's get Montez out that coach.</string>
  <string name="mpgu2au¤MPGU2_WAGO_1">I'm falling back! Hold them here!</string>
  <string name="mpgu2au¤MPGU2_WAGO_2">Cover my retreat!</string>
  <string name="mpgu2au¤MPGU2_WAT1_1">~sl:0.0:2.6~Relax, okay? Tranquillo.~sl:0.5~No one's going to come and take your heads away.</string>
  <string name="mpgu2au¤MPGU2_WAT1_2">Jorge was a drunk. We're smarter than he was.</string>
  <string name="mpgu2au¤MPGU2_WAT1_3">~sl:0.0:1.5~We ain't going to let some~sl:~deer-shit stinking marshal tracker get the jump on us.</string>
  <string name="mpgu2au¤MPGU2_WAT1_4">~sl:0.0:0.6~Hey!~sl:1.5~You see that in the chaparral?</string>
  <string name="mpgu2au¤MPGU2_WAT1_5">~sl:0.0:2.1:1~It's... it's the headless horseman!</string>
  <string name="mpgu2au¤MPGU2_WAT1_6">You idiots. They want Alfredo Montez, not us.</string>
  <string name="mpgu2au¤MPGU2_WAT4_01">Don't you come near me!</string>
  <string name="mpgu2au¤MPGU2_WAT4_02">Come any closer, you're dead.</string>
  <string name="mpgu2au¤MPGU2_WAT4_03">I ain't like the others.</string>
  <string name="mpgu2au¤MPGU2_WAT4_04">You want Montez, not me.</string>
  <string name="mpgu2au¤MPGU2_WATA2_1">Someone's here, this ain't a joke!</string>
  <string name="mpgu2au¤MPGU2_WATA2_2">Shit, they're after us!  Look out.</string>
  <string name="mpgu2au¤MPGU2_WATA3_01">They aren't going to get us.</string>
  <string name="mpgu2au¤MPGU2_WATA3_02">Hold them back.</string>
  <string name="mpgu2au¤MPGU2_WATA3_03">Get them!</string>
  <string name="mpgu2au¤MPGU2_WATA3_04">Come on,</string>
  <string name="mpgu2au¤MPGU2_WATA3_05">Everyone, up! This is an attack.</string>
  <string name="mpgu2au¤MPGU2_WRONG_01">What are you doing?</string>
  <string name="mpgu2au¤MPGU2_WRONG_02">The hell are you doing?</string>
  <string name="mpgu2au¤MPGU2_WRONG_03">What is the plan here ,exactly?</string>
  <string name="mpgu2au¤MPGU2_WRONG_04">Goddamn, we got to get after him.</string>
  <string name="mpgu2au¤MPGUN2_EXT_1">Alfredo Montez...</string>
  <string name="mpgu2au¤MPGUN2_EXT_2">it's been quite a time chasing you, my friend.</string>
  <string name="mpgu2au¤MPGUN2_EXT_3">I know you.</string>
  <string name="mpgu2au¤MPGUN2_EXT_4">I will kill you.</string>
  <string name="mpgu2au¤MPGUN2_EXT_5">I think that's unlikely.</string>
  <string name="mpgu2au¤MPGUN2_EXT_6">A whole lot more likely is you're gonna...</string>
  <string name="mpgu2au¤MPGUN2_EXT_7">have your neck broken.</string>
  <string name="mpgu2au¤MPGUN2_EXT_8">While these folks here watch and laugh and...</string>
  <string name="mpgu2au¤MPGUN2_EXT_9">say what a nasty bastard you were.</string>
  <string name="mpgu2au¤MPGUN2_EXT_10">We shall see.</string>
  <string name="mpgu2au¤MPGUN2_EXT_11">A thousand dollars to whoever sets me free.</string>
  <string name="mpgu2au¤MPGUN2_EXT_12">Well these folks here have something money can't buy...</string>
  <string name="mpgu2au¤MPGUN2_EXT_13">honor...</string>
  <string name="mpgu2au¤MPGUN2_EXT_14">dignity...</string>
  <string name="mpgu2au¤MPGUN2_EXT_15">and a sense that not everything is for sale.</string>
  <string name="mpgu2au¤MPGUN2_EXT_16">Then they are as foolish as you.</string>
  <string name="mpgu2au¤MPGUN2_EXT_17">That they are.</string>
  <string name="mpgu2au¤MPGUN2_EXT_18">But they're still getting paid a fair price...</string>
  <string name="mpgu2au¤MPGUN2_EXT_19">for a job well done.</string>
  <string name="mpgu2au¤MPGUN2_INT_1">There you are.</string>
  <string name="mpgu2au¤MPGUN2_INT_2">Look, I'm a marshal...</string>
  <string name="mpgu2au¤MPGUN2_INT_3">so my jurisdiction ends at the city limits...</string>
  <string name="mpgu2au¤MPGUN2_INT_4">even if the town in question is a no good dump like Van Horn.</string>
  <string name="mpgu2au¤MPGUN2_INT_5">I go in there, I got even less rights than you do...</string>
  <string name="mpgu2au¤MPGUN2_INT_6">any decent hoodlum knows that.</string>
  <string name="mpgu2au¤MPGUN2_INT_7">Montez is in there...</string>
  <string name="mpgu2au¤MPGUN2_INT_8">at least, I think he is.</string>
  <string name="mpgu2au¤MPGUN2_INT_9">Or some of his boys are in there, so...</string>
  <string name="mpgu2au¤MPGUN2_INT_10">He's in there, mister Marshal, like I told ya.</string>
  <string name="mpgu2au¤MPGUN2_INT_11">This is Josie Dawson.</string>
  <string name="mpgu2au¤MPGUN2_INT_12">He's in there, or his boys are.</string>
  <string name="mpgu2au¤MPGUN2_INT_13">Holed up in my saloon.</string>
  <string name="mpgu2au¤MPGUN2_INT_14">We'll get your saloon back, or...</string>
  <string name="mpgu2au¤MPGUN2_INT_15">they will.</string>
  <string name="mpgu2au¤MPGUN2_INT_16">Thank you kindly.</string>
  <string name="mpgu2au¤MPGUN2_INT_17">Now, the others said there'll be more coming down from up north.</string>
  <string name="mpgu2au¤MPGUN2_INT_18">They's talking about some folks killed Jorge Montez.</string>
  <string name="mpgu2au¤MPGUN2_INT_19">Now you go...</string>
  <string name="mpgu2au¤MPGUN2_INT_20">Well that was us.</string>
  <string name="mpgu2au¤MPGUN2_INT_21">You go see if you can find the bastard...</string>
  <string name="mpgu2au¤MPGUN2_INT_22">or kill some of his men as they head into town.</string>
  <string name="mpgu2au¤MPGUN2_INT_23">Do both...</string>
  <string name="mpgu2au¤MPGUN2_INT_24">just don't get caught by any law.</string>
  <string name="mpgu2au¤MPGUN2_INT_25">What you're doing is highly illegal...</string>
  <string name="mpgu2au¤MPGUN2_INT_26">highly moral, too.</string>
  <string name="mpgu2au¤MPGUN2_INT_27">So in my book, it's okay.</string>
  <string name="mpgu2au¤MPGUN2_INT_28">I just can't do it myself.</string>
  <string name="mpgu2au¤MPGUN2_INT_29">Good luck.</string>
  <string name="mpgu2au¤MPGUN2_INT_30">Well, I made some food if you're hungry.</string>
  <string name="mpgu2au¤MPGUN2_INT_31">Oh, yes, ma'am. That would be mighty fine.</string>
  <string name="mpgu2au¤MPGUN2_INT_32">Oh, hey.</string>
  <string name="mpgu2au¤MPGUN2_INT_33">I heard from your friend Mr. Horley.</string>
  <string name="mpgu2au¤MPGUN2_INT_34">He said his mistress really needs something...</string>
  <string name="mpgu2au¤MPGUN2_INT_35">and wanted me to remind you to meet him south of Armadillo.</string>
  <string name="mpgu2au¤MPGUN2_INT_36">He said that would make sense to you.</string>
  <string name="mpgu2au¤MPGUN2_INT_37">Anyway, you should get going.</string>
  <string name="mpgu2au¤MPGUN2_INT_38">Well, I made some food if you're hungry.</string>
  <string name="mpgu2au¤MPGUN2_INT_39">Oh, yes, ma'am. That would be mighty fine.</string>
  <string name="mpgu2au¤MPGUN2_INT_40">Oh, hey.</string>
  <string name="mpgu2au¤MPGUN2_INT_41">I heard from your friend Mr. Horley.</string>
  <string name="mpgu2au¤MPGUN2_INT_42">He said thank you for helping his mistress.</string>
  <string name="mpgu2au¤MPGUN2_INT_43">She and he are very grateful.</string>
  <string name="mpgu2au¤MPGUN2_INT_44">Anyway, you should get going.</string>
  <string name="mpgu2au¤MPGUN2_KNOCK1_1">Hey, old lady. Old lady, you in there?</string>
  <string name="mpgu2au¤MPGUN2_KNOCK1_2">~sl:0.0:2.2~We ain't going to hurt you, or rob you, even...~sl:0.3~or, maybe we'll rob you a little.</string>
  <string name="mpgu2au¤MPGUN2_KNOCK1_3">You got food in there?  Rice and beans? Jerky?</string>
  <string name="mpgu2au¤MPGUN2_KNOCK1_4">~sl:0.0:2.8~I need you to make up a pot... for about twenty.~sl:0.2~You can do that, right?</string>
  <string name="mpgu2au¤MPGUN2_KNOCK2_1">Cause if you can't, it might get real nasty for you.</string>
  <string name="mpgu2au¤MPGUN2_KNOCK2_2">My men get mean when they're hungry.</string>
  <string name="mpgu2au¤MPGUN2_KNOCK2_3">Old lady. Old lady! You better be cooking.</string>
  <string name="mpgu2au¤MPGUN2_KNOCK2_4">Hey, come on. Speak to me.</string>
  <string name="mpgu2au¤MPGUN2_KNOCK3_1">Just a big pot of beans... it ain't worth dying over.</string>
  <string name="mpgu2au¤MPGUN2_KNOCK4_1">Puta.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSHOUTED_1">You deal with those men okay? ~rp~I'll bet you did.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSHOUTED_2">~sl:0.0:2.1~I guess we returned the city of Van Horn~sl:~to the bunch of degenerates that call it home.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSHOUTED_3">~sl:0.0:2.0~Doesn't matter that it weren't Montez.~sl:0.0:1.9~~rp~They was almost as bad as him,~sl:~and deserving of what they got.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSHOUTED_4">~sl:0.0:3.4:1~When we're done, he won't have a friend left in three states.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSHOUTED_5">~sl:0.0:2.0~Yeah, this is a job like any other.~sl:0.3~~rp~But I ain't gonna pretend to you that I don't enjoy aspects of it.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSHOUTED_6">~sl:0.0:3.7~Alfredo Montez is a right proper bastard.~sl:0.1:2.7~~rp~You met his men,~rp~ you certainly met his brother.~sl:0.1~He's a damn sight worse.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSHOUTED_8">~sl:0.0:3.1~First off, Montez survives this.~sl:0.0:1.4~~rp~We get a rope around his hands,~sl:~and put him on the back of a horse.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSHOUTED_9">~sl:0.0:2.7~Second off... his people don't.~sl:0.2:1.9~~rp~ The warrant says we need one man~sl:~on the gallows at Tumbleweed.~rp~ One will suffice.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSHOUTED_10">~sl:0.0:2.7~And thirdly, that's all there is to say.~sl:0.5:2.3~~rp~Hit them hard and make it ugly.~sl:0.0:2.1:1~~rp~We sure as hell want to leave a mark.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSPOKEN_1">~sl:0.0:1.5~You deal with those men okay?~sl:0.6~~rp~I bet you did.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSPOKEN_2">~sl:0.0:1.8~Guess we returned the city of Van Horn~sl:0.0:2.2:1~to the bunch of degenerates that call it home.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSPOKEN_3">~sl:0.0:1.9~Don't matter that it weren't Montez.~sl:0.4:1.7~~rp~They was almost as bad as him,~sl:~and deserving of what they got.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSPOKEN_4">~sl:0.0:2.7:1~When we're done, he won't have a friend left in three states.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSPOKEN_5">~sl:0.0:2.4~This is a job like any other, but...~sl:~~rp~I ain't gonna pretend to you that I don't enjoy aspects of it.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSPOKEN_6">~sl:0.0:3.8~Alfredo Montez is a right proper bastard.~sl:0.0:2.9~~rp~You met his men...~rp~ you certainly met his brother...~sl:0.5~he's a damn sight worse.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSPOKEN_8">~sl:0.0:3.1~First off, Montez survives this.~sl:0.2:1.5~~rp~We get a rope around his hands,~sl:~we put him on the back of a horse.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSPOKEN_9">~sl:0.0:2.7~Second off, his people don't.~sl:0.2:1.8~~rp~The warrant says we need one man~sl:~on the gallows at Tumbleweed. ~rp~One will suffice.</string>
  <string name="mpgu2au¤MPGUN2_TDBANTSPOKEN_10">~sl:0.0:3.0~And thirdly... that's all there is to say.~sl:0.1:2.5~~rp~Hit them hard and make it ugly.~sl:0.0:1.6:1~~rp~We sure as hell want to leave a mark.</string>
  <string name="mpgu2au¤MPGUN2_TDBANT_7">Today, we're gonna make sure he gets his due.</string>
  <string name="mpgu2au¤MPGUN2_TDCONV_1">That has to be them, up ahead.</string>
  <string name="mpgu2au¤MPGUN2_TDCONV_2">Remember, Montez survives. ~rp~The rest don't.</string>
  <string name="mpgu2au¤MPGUN2_TDCONV_3">Let's take this caravan.</string>
  <string name="mpgu3au¤MPGU3_ARRIVEG1_1">Posse's here!</string>
  <string name="mpgu3au¤MPGU3_ARRIVEG2_1">Here comes the posse!</string>
  <string name="mpgu3au¤MPGU3_ARRIVER1_1">This must be the posse!</string>
  <string name="mpgu3au¤MPGU3_ARRIVER2_1">Looks like the posse!</string>
  <string name="mpgu3au¤MPGU3_ARRIVESN1_1">The marshal's folks are here.</string>
  <string name="mpgu3au¤MPGU3_ARRIVESN2_1">Those extra guns are here!</string>
  <string name="mpgu3au¤MPGU3_DAVIEAMB1_01">Keep it together.</string>
  <string name="mpgu3au¤MPGU3_DAVIEAMB1_02">Hold firm!</string>
  <string name="mpgu3au¤MPGU3_DAVIEAMB1_03">Hold 'em off, it's all we can do.</string>
  <string name="mpgu3au¤MPGU3_DAVIEAMB1_04">Let's kill these bastards.</string>
  <string name="mpgu3au¤MPGU3_DAVIEAMB1_05">Keep shooting.</string>
  <string name="mpgu3au¤MPGU3_DAVIEAMB2_01">Montez is dead, you fools.</string>
  <string name="mpgu3au¤MPGU3_DAVIEAMB2_02">You're too late, he was executed.</string>
  <string name="mpgu3au¤MPGU3_DAVIEAMB2_03">Give up, your man's dead already.</string>
  <string name="mpgu3au¤MPGU3_DAVIEAMB3_01">They're running for it. Keep firing anyway.</string>
  <string name="mpgu3au¤MPGU3_DAVIEAMB3_02">Let's drive them out of here. Come on.</string>
  <string name="mpgu3au¤MPGU3_DAVIES_1">Hear that? They're riding in. Shoot them when you see them.</string>
  <string name="mpgu3au¤MPGU3_DAVIEWAV1_01">Get'em!</string>
  <string name="mpgu3au¤MPGU3_DAVIEWAV1_02">There!</string>
  <string name="mpgu3au¤MPGU3_DAVIEWAV1_03">Alfredo's dead and you will be too!</string>
  <string name="mpgu3au¤MPGU3_DAVIEWAV1_04">Go to hell!</string>
  <string name="mpgu3au¤MPGU3_DAVIEWAV1_05">Come on, then.</string>
  <string name="mpgu3au¤MPGU3_DAVIEWAV2_1">More of them, on horseback.</string>
  <string name="mpgu3au¤MPGU3_DAVIEWAV3_1">~sl:0.0:1.5~Sounds like we got more coming.~sl:~And from two directions, besides.</string>
  <string name="mpgu3au¤MPGU3_DAVIEWAV4_1">Our defenses are overrun. Save the town however you can!</string>
  <string name="mpgu3au¤MPGU3_DAVWAGALT_1">There's dynamite in the gunsmiths! We might be in need of it now.</string>
  <string name="mpgu3au¤MPGU3_DAVWAGON_1">~sl:0.0:1.9~There's dynamite, in those crates.~sl:~Might be the time to use it, now.</string>
  <string name="mpgu3au¤MPGU3_DELIVER_1">~sl:0.0:2.9~These are the folks is willing and able to help...~sl:0.3~with whatever weapons they could muster.</string>
  <string name="mpgu3au¤MPGU3_DELIVER_2">~sl:0.0:3.4~Go up and station them where they'll be most useful...~sl:0.3~I expect Montez's men will be here shortly.</string>
  <string name="mpgu3au¤MPGU3_DELIVER_3">~sl:0.0:2.5~We must hold this town however we can.~sl:0.5~God help us.</string>
  <string name="mpgu3au¤MPGU3_DELWAIT2_1">~sl:0.0:2.4~Get those guns placed, goddamn you.~sl:0.3~They'll overrun us if you don't.</string>
  <string name="mpgu3au¤MPGU3_DELWAIT_1">~sl:0.0:3.0~Come on, let's get these folks in position.~sl:0.4~These bastards could ride in at any moment.</string>
  <string name="mpgu3au¤MPGU3_EXT_1">Tom! You and your friends saved my town.</string>
  <string name="mpgu3au¤MPGU3_EXT_2">And Montez died in the conflict.</string>
  <string name="mpgu3au¤MPGU3_EXT_3">Exactly...</string>
  <string name="mpgu3au¤MPGU3_EXT_4">he uh, died in the conflict.</string>
  <string name="mpgu3au¤MPGU3_EXT_5">Thank you.</string>
  <string name="mpgu3au¤MPGU3_EXT_6">Thanks to all of you.</string>
  <string name="mpgu3au¤MPGU3_EXT_7">In towns it's the sheriffs that run things...</string>
  <string name="mpgu3au¤MPGU3_EXT_8">but we help out where we can.</string>
  <string name="mpgu3au¤MPGU3_EXT_9">Thank you.</string>
  <string name="mpgu3au¤MPGU3_EXT_10">You've been a great help in all this business.</string>
  <string name="mpgu3au¤MPGU3_EXT_11">It's been my pleasure.</string>
  <string name="mpgu3au¤MPGU3_EXT_12">I hope to see you again.</string>
  <string name="mpgu3au¤MPGU3_EXT_13">But not too soon, I hope.</string>
  <string name="mpgu3au¤MPGU3_EXT_14">Well, thanks again.</string>
  <string name="mpgu3au¤MPGU3_FLEEG1_1">They're going!</string>
  <string name="mpgu3au¤MPGU3_FLEEG2_1">See that? They're beat.</string>
  <string name="mpgu3au¤MPGU3_FLEER1_1">They're running!</string>
  <string name="mpgu3au¤MPGU3_FLEER2_1">I think they're running.</string>
  <string name="mpgu3au¤MPGU3_FLEESN1_1">They're turning tail.</string>
  <string name="mpgu3au¤MPGU3_FLEESN2_1">The bastards are retreating!</string>
  <string name="mpgu3au¤MPGU3_GUN1COL_1">Just tell me where to set up with this shotgun.</string>
  <string name="mpgu3au¤MPGU3_GUN1DEL_1">Okay. I'll hold this ground.</string>
  <string name="mpgu3au¤MPGU3_GUN2COL_1">~sl:0.0:2.5~Okay. If I can get these barrels close to them,~sl:~there won't be much left.</string>
  <string name="mpgu3au¤MPGU3_GUN2DEL_1">Alright. I hope they come through here.</string>
  <string name="mpgu3au¤MPGU3_IG1_2">I'm afraid, this isn't over yet.</string>
  <string name="mpgu3au¤MPGU3_IG1_3">There.</string>
  <string name="mpgu3au¤MPGU3_IG1_4">~sl:0.0:1.2~Dear Lord...~sl:1.1~it's a war wagon.</string>
  <string name="mpgu3au¤MPGU3_INSRCTG1_1">The marshal's waiting for you in the Sheriff's office, I believe.</string>
  <string name="mpgu3au¤MPGU3_INSRCTG2_1">The marshal and the prisoner are in with Sheriff Malloy.</string>
  <string name="mpgu3au¤MPGU3_INSRCTR1_1">They're waiting on you in the sheriff's office.</string>
  <string name="mpgu3au¤MPGU3_INSRCTR2_1">~sl:0.0:1.9~Quick, get on to the sheriff's office.~sl:0.1~No telling when they'll be back.</string>
  <string name="mpgu3au¤MPGU3_INSRCTSN1_1">~sl:0.0:2.2~He's in with the sheriff and the prisoner, okay?~sl:0.2~We got it covered out here.</string>
  <string name="mpgu3au¤MPGU3_INSRCTSN2_1">They been waiting on you all in the sheriff's office. Run quick.</string>
  <string name="mpgu3au¤MPGU3_INSTWAG1_1">Goddamn... that gun.</string>
  <string name="mpgu3au¤MPGU3_INSTWAG1_2">They can only shoot at one of us at a time...</string>
  <string name="mpgu3au¤MPGU3_INSTWAG1_3">So one of you, draw its fire... and the rest of us will move up.</string>
  <string name="mpgu3au¤MPGU3_INSTWAG1_4">Draw its fire, so they can get that dynamite.</string>
  <string name="mpgu3au¤MPGU3_INSTWAG2_1">He's got you in his sights, get down.</string>
  <string name="mpgu3au¤MPGU3_INSTWAG2_2">Quick, get in cover.</string>
  <string name="mpgu3au¤MPGU3_INSTWAG2_3">Stay low.</string>
  <string name="mpgu3au¤MPGU3_INSTWAG2_4">Now, flank him.</string>
  <string name="mpgu3au¤MPGU3_INSTWAG3_1">If you got a stick of dynamite, use it.</string>
  <string name="mpgu3au¤MPGU3_INSTWAG3_2">Don't just shoot the wagon, shoot those men.</string>
  <string name="mpgu3au¤MPGU3_INSTWAG3_3">You want that gun's attention, you shoot at it! Then duck, quick.</string>
  <string name="mpgu3au¤MPGU3_INT_1">There you are.</string>
  <string name="mpgu3au¤MPGU3_INT_2">Still a good soul, huh?</string>
  <string name="mpgu3au¤MPGU3_INT_3">That's nice...</string>
  <string name="mpgu3au¤MPGU3_INT_4">real nice...</string>
  <string name="mpgu3au¤MPGU3_INT_5">but your new friend, the marshal. He's having problems.</string>
  <string name="mpgu3au¤MPGU3_INT_6">More problems.</string>
  <string name="mpgu3au¤MPGU3_INT_7">With your even newer friend Montez.</string>
  <string name="mpgu3au¤MPGU3_INT_8">They're in the sheriff's office in Valentine.</string>
  <string name="mpgu3au¤MPGU3_INT_9">He asked me, to ask you...</string>
  <string name="mpgu3au¤MPGU3_INT_10">if you can bring a goddamn posse and come armed.</string>
  <string name="mpgu3au¤MPGU3_INT_11">Can you do that?</string>
  <string name="mpgu3au¤MPGU3_INT_12">Yeah, I thought you could.</string>
  <string name="mpgu3au¤MPGU3_INT_13">Best get going, huh?</string>
  <string name="mpgu3au¤MPGU3_MCS1_1">Tom, who are they?</string>
  <string name="mpgu3au¤MPGU3_MCS1_2">They're with me.</string>
  <string name="mpgu3au¤MPGU3_MCS1_3">Let me go...</string>
  <string name="mpgu3au¤MPGU3_MCS1_4">Tom...</string>
  <string name="mpgu3au¤MPGU3_MCS1_5">not to put too fine a point upon it...</string>
  <string name="mpgu3au¤MPGU3_MCS1_6">and I'll let you all live.</string>
  <string name="mpgu3au¤MPGU3_MCS1_7">but we are in deep shit, pardon my language.</string>
  <string name="mpgu3au¤MPGU3_MCS1_8">Now he's talking sense.</string>
  <string name="mpgu3au¤MPGU3_MCS1_9">We're all adults here, Bob.</string>
  <string name="mpgu3au¤MPGU3_MCS1_10">Sure as shit is shit...</string>
  <string name="mpgu3au¤MPGU3_MCS1_11">they'll be back until they've freed Montez...</string>
  <string name="mpgu3au¤MPGU3_MCS1_12">and we and every decent person in this town is dead.</string>
  <string name="mpgu3au¤MPGU3_MCS1_13">You know what, Bob...</string>
  <string name="mpgu3au¤MPGU3_MCS1_14">Montez...</string>
  <string name="mpgu3au¤MPGU3_MCS1_15">I'm a man of many contradictions.</string>
  <string name="mpgu3au¤MPGU3_MCS1_16">I've thought long and hard about a speech about ethics...</string>
  <string name="mpgu3au¤MPGU3_MCS1_17">about responsibility...</string>
  <string name="mpgu3au¤MPGU3_MCS1_18">about rule of law.</string>
  <string name="mpgu3au¤MPGU3_MCS1_19">Then I decided...</string>
  <string name="mpgu3au¤MPGU3_MCS1_20">I'd just do this...</string>
  <string name="mpgu3au¤MPGU3_MCS1_21">and hang the consequences.</string>
  <string name="mpgu3au¤MPGU3_MCS1_22">You...</string>
  <string name="mpgu3au¤MPGU3_MCS1_23">you killed him.</string>
  <string name="mpgu3au¤MPGU3_MCS1_24">No shit.</string>
  <string name="mpgu3au¤MPGU3_MCS1_25">So that's one less problem we got to worry about.</string>
  <string name="mpgu3au¤MPGU3_MCS1_26">Now what was the real problem in this town?</string>
  <string name="mpgu3au¤MPGU3_MCS1_27">His boys will be back...</string>
  <string name="mpgu3au¤MPGU3_MCS1_28">to kill us all.</string>
  <string name="mpgu3au¤MPGU3_MCS1_29">Then we better get prepared.</string>
  <string name="mpgu3au¤MPGU3_NODYNA_1">Get into cover.</string>
  <string name="mpgu3au¤MPGU3_POSITIONS_1">~sl:0.0:3.0~Okay, now get to your own positions.~sl:0.2~We shall not cede this good town to those devils.</string>
  <string name="mpgu3au¤MPGU3_REGROUP_01">You hear any more coming? Okay, come back to me.</string>
  <string name="mpgu3au¤MPGU3_REGROUP_02">That might be the last of those devils. Come over here.</string>
  <string name="mpgu3au¤MPGU3_REGRPALT_01">Ah, let's take stock a moment. Come back to me.</string>
  <string name="mpgu3au¤MPGU3_REGRPALT_02">We might have some breathing room. Let's muster here.</string>
  <string name="mpgu3au¤MPGU3_REGRPIDLE_01">I said get over here.</string>
  <string name="mpgu3au¤MPGU3_REGRPIDLE_02">I don't like repeating myself. Come here, now.</string>
  <string name="mpgu3au¤MPGU3_RIFLATTCK_1">Come on, you bastards!</string>
  <string name="mpgu3au¤MPGU3_RIFLATTK2_1">Here we go!</string>
  <string name="mpgu3au¤MPGU3_RIFLE1COL_1">On you. I'm gonna take as many of them with me as I can.</string>
  <string name="mpgu3au¤MPGU3_RIFLE1DEL_1">I'll give 'em hell, alright.</string>
  <string name="mpgu3au¤MPGU3_RIFLE2COL_1">~sl:0.0:2.5~Show me where to go. I ain't killed a man yet,~sl:~but I can hit most anything with this long gun.</string>
  <string name="mpgu3au¤MPGU3_RIFLE2DEL_1">Here? Okay. Wish me luck.</string>
  <string name="mpgu3au¤MPGU3_RUNCOVER_1">We gotta stop that thing.</string>
  <string name="mpgu3au¤MPGU3_SHOTATTCK_1">Here they come!</string>
  <string name="mpgu3au¤MPGU3_SHOTATTK2_1">May the Lord be with us!</string>
  <string name="mpgu3au¤MPGU3_SNIP1COL_1">Show me the spot and leave the sharpshooting to me.</string>
  <string name="mpgu3au¤MPGU3_SNIP1DEL_1">Alright then. If I see 'em, I will shoot them.</string>
  <string name="mpgu3au¤MPGU3_SNIP2COL_1">Where you want your sharpshooter then?</string>
  <string name="mpgu3au¤MPGU3_SNIP2DEL_1">Over here? Fine. I'll do what I can.</string>
  <string name="mpgu3au¤MPGU3_SNIPATTCK_1">There. I got a shot!</string>
  <string name="mpgu3au¤MPGU3_SNIPATTK2_1">I see them alright!</string>
  <string name="mpgu3au¤MPGU3_TFBANTER1_1">Hey, you sure you want to be outside for this?</string>
  <string name="mpgu3au¤MPGU3_TFBANTER1_2">Damn heck I do.</string>
  <string name="mpgu3au¤MPGU3_TFBANTER1_3">~sl:0.1~You'd be a lot safer shut up with everyone else.</string>
  <string name="mpgu3au¤MPGU3_TFBANTER1_4">~sl:0.2~So would you.</string>
  <string name="mpgu3au¤MPGU3_TFBANTER2_1">We got their boy, them bastards won't give up.</string>
  <string name="mpgu3au¤MPGU3_TFBANTER2_2">This is our town. We don't give up neither.</string>
  <string name="mpgu3au¤MPGU3_TFBANTER2_3">You got that right.</string>
  <string name="mpgu3au¤MPGU3_TOMCHAT_01">Everyone okay?</string>
  <string name="mpgu3au¤MPGU3_TOMCHAT_02">Catch your breath while you can.</string>
  <string name="mpgu3au¤MPGU3_TOMCHAT_03">That was... quite a disturbance.</string>
  <string name="mpgu3au¤MPGU3_WAV2EAST_1">More riders, coming up fast.</string>
  <string name="mpgu3au¤MPGU3_WAV4EAST_1">They're on top of us, now. Stop them pillaging this place!</string>
  <string name="mpgu3au¤MPGU3_WAVE3EAST_1">We got another bunch coming in from the east. Look out.</string>
  <string name="mpgu3au¤MPGU3_WAVE3WEST_1">Now they're coming on the western road. Hold 'em off.</string>
  <string name="mpgu4au¤MPGU4_ARRIVESHOUTED_1">~sl:0.0:2.9~Here we are. ~rp~Get ready for a fight, folks.~sl:~They're out for blood. ~rp~The marshal's... and ours too, I'm sure.</string>
  <string name="mpgu4au¤MPGU4_ARRIVESPOKEN_1">~sl:0.0:4.0~Here we are. ~rp~Get ready for a fight, folks. They're out for blood.~sl:0.3~~rp~The marshal's... and ours too, I'm sure.</string>
  <string name="mpgu4au¤MPGU4_AWAY_01">Keep them off us!</string>
  <string name="mpgu4au¤MPGU4_AWAY_02">Shoot those animals!</string>
  <string name="mpgu4au¤MPGU4_AWAY_03">Get them!</string>
  <string name="mpgu4au¤MPGU4_AWAY_04">Hold them back!</string>
  <string name="mpgu4au¤MPGU4_AWAY_05">Fire on them!</string>
  <string name="mpgu4au¤MPGU4_BACKOFF_1">Okay. The train's passed, let's go!</string>
  <string name="mpgu4au¤MPGU4_BACKOFF_2">Okay, drive!</string>
  <string name="mpgu4au¤MPGU4_BACKOFF_3">They're backing off.</string>
  <string name="mpgu4au¤MPGU4_BACKOFF_4">Mangey dogs.</string>
  <string name="mpgu4au¤MPGU4_DJFBANT1_1">~sl:0.0:2.3~We'll take out anyone who follows us.~sl:0.2~And wait out the rest of them.</string>
  <string name="mpgu4au¤MPGU4_DJFBANT1_2">~sl:0.0:2.3~You had a close call, Marshal Davies.~sl:0.2~Your bad deed's coming back at you.</string>
  <string name="mpgu4au¤MPGU4_DJFBANT1_3">~sl:0.0:2.4~I'm grateful for you bringing these folks, old man.~sl:0.1~But you better shut up.</string>
  <string name="mpgu4au¤MPGU4_DJFBANT2_1">~sl:0.0:1.6~If you aren't going to shoot, old man,~sl:~you can at least look out for us.</string>
  <string name="mpgu4au¤MPGU4_DJFBANT2_2">I can see alright, Marshal Davies. Just not always with my eyes.</string>
  <string name="mpgu4au¤MPGU4_DJFBANT2_3">It ain't the time for that hogwash.</string>
  <string name="mpgu4au¤MPGU4_DJFBANT2_4">~sl:0.0:4.3~If it's hogwash, hogwash is what lead these folks here,~sl:~and got your neck outta that noose.</string>
  <string name="mpgu4au¤MPGU4_DJFBANT2_5">I see what I see and that is all.</string>
  <string name="mpgu4au¤MPGU4_DJFBANT3_1">~sl:0.0:3.8~We came to save your lives, not take all these lives.~sl:0.2~Can't good be done without all this bloodshed?</string>
  <string name="mpgu4au¤MPGU4_DJFBANT3_2">~sl:0.0:1.8~You're free to jump off this wagon,~sl:~you don't like where it's going, Mr. Jones.</string>
  <string name="mpgu4au¤MPGU4_DUNTIEF_1">Untie the sheriff so we can get out of here.</string>
  <string name="mpgu4au¤MPGU4_ESCAPE_1">We're riding to a place I know by the river.</string>
  <string name="mpgu4au¤MPGU4_ESCAPE_2">~sl:0.0:0.6:1~Come on!</string>
  <string name="mpgu4au¤MPGU4_EXSAVE_1">Bastards, kill them!</string>
  <string name="mpgu4au¤MPGU4_EXT_1">I wasn't sure about you, Mr. Jones...</string>
  <string name="mpgu4au¤MPGU4_EXT_2">but then you went and saved my neck.</string>
  <string name="mpgu4au¤MPGU4_EXT_3">Well, I ain't gonna make a habit of it.</string>
  <string name="mpgu4au¤MPGU4_EXT_4">All of you.</string>
  <string name="mpgu4au¤MPGU4_EXT_5">Thank you.</string>
  <string name="mpgu4au¤MPGU4_EXT_6">I mean it, thank you.</string>
  <string name="mpgu4au¤MPGU4_EXT_7">Yes...</string>
  <string name="mpgu4au¤MPGU4_EXT_8">thank you.</string>
  <string name="mpgu4au¤MPGU4_EXT_9">I don't like requiring help, but this time I did.</string>
  <string name="mpgu4au¤MPGU4_EXT_10">Marshal Davies, all of you...</string>
  <string name="mpgu4au¤MPGU4_EXT_11">thank you.</string>
  <string name="mpgu4au¤MPGU4_EXT_12">Ain't that fine?</string>
  <string name="mpgu4au¤MPGU4_EXT_13">I was thinking we should leave before Montez's ghost...</string>
  <string name="mpgu4au¤MPGU4_EXT_14">decides to pay us any further visits.</string>
  <string name="mpgu4au¤MPGU4_EXT_15">So you are a good feller, Mr. Jones?</string>
  <string name="mpgu4au¤MPGU4_EXT_16">Me?</string>
  <string name="mpgu4au¤MPGU4_EXT_17">No.</string>
  <string name="mpgu4au¤MPGU4_EXT_18">Never.</string>
  <string name="mpgu4au¤MPGU4_EXT_19">I just like watching what other folks is, that's all.</string>
  <string name="mpgu4au¤MPGU4_EXT_20">There's a word for fellers like you.</string>
  <string name="mpgu4au¤MPGU4_EXT_21">Wise?</string>
  <string name="mpgu4au¤MPGU4_EXT_22">Is that the word?</string>
  <string name="mpgu4au¤MPGU4_EXT_23">Come, Marshal...</string>
  <string name="mpgu4au¤MPGU4_EXT_24">help me get home.</string>
  <string name="mpgu4au¤MPGU4_EXT_25">Been quite enough excitement for a clapped-out old fool...</string>
  <string name="mpgu4au¤MPGU4_EXT_26">well past his best for one day.</string>
  <string name="mpgu4au¤MPGU4_EXT_27">Friends...</string>
  <string name="mpgu4au¤MPGU4_EXT_28">I'll see you again, I hope.</string>
  <string name="mpgu4au¤MPGU4_EXT_29">But next time under better circumstances I trust.</string>
  <string name="mpgu4au¤MPGU4_FLEFT_01">Over on the left!</string>
  <string name="mpgu4au¤MPGU4_FLEFT_02">Left, look out!</string>
  <string name="mpgu4au¤MPGU4_FLEFT_03">Lord... look left! There!</string>
  <string name="mpgu4au¤MPGU4_FMORE_01">More of them!</string>
  <string name="mpgu4au¤MPGU4_FMORE_02">Here come some more!</string>
  <string name="mpgu4au¤MPGU4_FMORE_03">Look out! Another bunch.</string>
  <string name="mpgu4au¤MPGU4_FREEDAVCB_01">Okay, now cut him down.</string>
  <string name="mpgu4au¤MPGU4_FREEDAVCB_02">We got you, partner. Hold on.</string>
  <string name="mpgu4au¤MPGU4_FREEDAVCB_03">Cut that rope.</string>
  <string name="mpgu4au¤MPGU4_FREEDAVCB_04">He's almost dead. Get him down, quick.</string>
  <string name="mpgu4au¤MPGU4_FREEDAVCB_05">Just hold on, Tom. Hold on.</string>
  <string name="mpgu4au¤MPGU4_FREEDAV_01">Help him.</string>
  <string name="mpgu4au¤MPGU4_FREEDAV_02">Help, here!</string>
  <string name="mpgu4au¤MPGU4_FREEDAV_03">The rope!</string>
  <string name="mpgu4au¤MPGU4_FREEDAV_04">Get him down!</string>
  <string name="mpgu4au¤MPGU4_FREEDAV_05">Hang in there, Tom.</string>
  <string name="mpgu4au¤MPGU4_FREEDAV_06">Stay with us.</string>
  <string name="mpgu4au¤MPGU4_FREEDAV_07">Help's coming!</string>
  <string name="mpgu4au¤MPGU4_FRIGHT_01">Right side, you see?</string>
  <string name="mpgu4au¤MPGU4_FRIGHT_02">Over there! To the right!</string>
  <string name="mpgu4au¤MPGU4_FRIGHT_03">Right side. Right side.</string>
  <string name="mpgu4au¤MPGU4_FSPOT_1">There, they found us.</string>
  <string name="mpgu4au¤MPGU4_FTOMDEAD_1">~sl:0.0:2.8~It's too late. He's gone.~sl:1.7~Dammit.</string>
  <string name="mpgu4au¤MPGU4_GALLOWS_01">You're good folks! Get them off the gallows there.</string>
  <string name="mpgu4au¤MPGU4_GALLOWS_02">We have to save them, oh dear...</string>
  <string name="mpgu4au¤MPGU4_GALLOWS_03">We can't let them hang. Can't, won't, never.</string>
  <string name="mpgu4au¤MPGU4_GETOUTA1_1">Come on, we have to go. There's a wagon over here.</string>
  <string name="mpgu4au¤MPGU4_GETOUTA1_2">Sheriff Freeman, when you've got that rope off, jump in.</string>
  <string name="mpgu4au¤MPGU4_GETOUTA1_3">You too, Jones. There's room for one more.</string>
  <string name="mpgu4au¤MPGU4_GETOUTA2_1">Are we going to let these animals chase us out of Tumbleweed?</string>
  <string name="mpgu4au¤MPGU4_GETOUTA2_2">~sl:0.0:1.7~That's what we want 'em to think.~sl:0.4~When they give chase, you will shoot them. All of you.</string>
  <string name="mpgu4au¤MPGU4_GETOUT_1">Come on. We have to go, there's a wagon over here.</string>
  <string name="mpgu4au¤MPGU4_GETOUT_2">~sl:0.0:2.2~Sheriff Freeman, Old Man Jones, get in.~sl:0.1~And there's room for one more.</string>
  <string name="mpgu4au¤MPGU4_GETOUT_3">We're going to let those animals chase us out of Tumbleweed?</string>
  <string name="mpgu4au¤MPGU4_GETOUT_4">~sl:0.0:1.6~That's what we want them to think.~sl:0.4~When they give chase, you shoot them. All of you.</string>
  <string name="mpgu4au¤MPGU4_HOLDOFF_1">~sl:0.0:4.6~Alright folks. Anyone still coming, we'll deal with here.~sl:0.4~Or we'll get dealt with ourselves.</string>
  <string name="mpgu4au¤MPGU4_HOLDOFF_2">~sl:0.0:2.0~Let's make these animals pay.~sl:0.4~Then I'll drag their bodies through Tumbleweed.</string>
  <string name="mpgu4au¤MPGU4_HORSES_01">Get on your horses, already.</string>
  <string name="mpgu4au¤MPGU4_HORSES_02">We don't got time for this, mount up.</string>
  <string name="mpgu4au¤MPGU4_HORSES_03">If you're serious about this, get on your horse.</string>
  <string name="mpgu4au¤MPGU4_INT_1">They're gonna hang young Tom Davies...</string>
  <string name="mpgu4au¤MPGU4_INT_2">your friend the Marshal.</string>
  <string name="mpgu4au¤MPGU4_INT_3">Hang him for being your friend and...</string>
  <string name="mpgu4au¤MPGU4_INT_4">doing good in a bad world.</string>
  <string name="mpgu4au¤MPGU4_INT_5">Montez's boys...</string>
  <string name="mpgu4au¤MPGU4_INT_6">gonna teach goodness a lesson.</string>
  <string name="mpgu4au¤MPGU4_INT_7">Teach law a lesson.</string>
  <string name="mpgu4au¤MPGU4_INT_8">Tell order it don't exist no more in this chaos of a world.</string>
  <string name="mpgu4au¤MPGU4_INT_9">They got him in Tumbleweed...</string>
  <string name="mpgu4au¤MPGU4_INT_10">and they're gonna lynch him.</string>
  <string name="mpgu4au¤MPGU4_INT_11">Or they're gonna lure you in there, and lynch all of you.</string>
  <string name="mpgu4au¤MPGU4_INT_12">Guess you'll have to figure that out.</string>
  <string name="mpgu4au¤MPGU4_INT_13">Get.</string>
  <string name="mpgu4au¤MPGU4_JONESPC_1">How 'bout that? We might have saved them.</string>
  <string name="mpgu4au¤MPGU4_JONESPC_2">They look saved. So, saved they must be.</string>
  <string name="mpgu4au¤MPGU4_JTOMDEAD_1">He's dead!</string>
  <string name="mpgu4au¤MPGU4_JUNTIEF_1">Untie the sheriff, there.</string>
  <string name="mpgu4au¤MPGU4_JUNTIEM_1">Untie the marshal.</string>
  <string name="mpgu4au¤MPGU4_LAST_01">I don't know how long he's gonna last up there!</string>
  <string name="mpgu4au¤MPGU4_LAST_02">He's hanging on by a thread.</string>
  <string name="mpgu4au¤MPGU4_LAST_03">The marshal's life is hanging in the balance, do something!</string>
  <string name="mpgu4au¤MPGU4_LAST_04">He's turning purple!</string>
  <string name="mpgu4au¤MPGU4_LAST_05">He can't have long left.</string>
  <string name="mpgu4au¤MPGU4_LAST_06">If we don't act now, he's done for.</string>
  <string name="mpgu4au¤MPGU4_MCS1_1">Listen here.</string>
  <string name="mpgu4au¤MPGU4_MCS1_2">These two men are killers.</string>
  <string name="mpgu4au¤MPGU4_MCS1_3">The worst kind of killers.</string>
  <string name="mpgu4au¤MPGU4_MCS1_4">The kind that hide behind the law.</string>
  <string name="mpgu4au¤MPGU4_MCS1_5">So today...</string>
  <string name="mpgu4au¤MPGU4_MCS1_6">Marshal Davies...</string>
  <string name="mpgu4au¤MPGU4_MCS1_7">and Sheriff Freeman...</string>
  <string name="mpgu4au¤MPGU4_MCS1_8">are going to get what's coming.</string>
  <string name="mpgu4au¤MPGU4_MCS1_9">Do it.</string>
  <string name="mpgu4au¤MPGU4_MCS1_10">If I could do it, I'd kill him again.</string>
  <string name="mpgu4au¤MPGU4_MCS1_11">Do it!</string>
  <string name="mpgu4au¤MPGU4_MCS1_12">Tom...</string>
  <string name="mpgu4au¤MPGU4_MOUNT_1">Come on, let's go.</string>
  <string name="mpgu4au¤MPGU4_OFFROAD_1">More ahead. Get off the road.</string>
  <string name="mpgu4au¤MPGU4_OFFROAD_2">Alright.</string>
  <string name="mpgu4au¤MPGU4_PLACE_1">That's the place up ahead.</string>
  <string name="mpgu4au¤MPGU4_PLACE_2">I don't like running, Marshal. And I like hiding even less.</string>
  <string name="mpgu4au¤MPGU4_PLACE_3">Then let's not stay long.</string>
  <string name="mpgu4au¤MPGU4_SAVEHIM_1">We can't let it happen, come on.</string>
  <string name="mpgu4au¤MPGU4_SHERIFF_1">Sheriff Freeman's up there too...</string>
  <string name="mpgu4au¤MPGU4_SHERIFF_2">but the marshal's about to hang, he's the one we gotta save.</string>
  <string name="mpgu4au¤MPGU4_SHOOTDOWN_1">Shoot the rope! Or... cut him down, oh dear...</string>
  <string name="mpgu4au¤MPGU4_TEARLY_1">Wait, the train's passed. We can keep on going.</string>
  <string name="mpgu4au¤MPGU4_TEARLY_2">Drive!</string>
  <string name="mpgu4au¤MPGU4_TERRITORY_1">They won't follow us much further. Their hearts ain't in it.</string>
  <string name="mpgu4au¤MPGU4_TERRITORY_2">They still want you dead, of course... just not quite enough.</string>
  <string name="mpgu4au¤MPGU4_TERRITORY_3">That's a relief.</string>
  <string name="mpgu4au¤MPGU4_THANKSSHOUTED_1">~sl:1.8:0.9~Thank you.~sl:0.9~Now, get the rest of those bastards.</string>
  <string name="mpgu4au¤MPGU4_THANKSSPOKEN_1">~sl:3.6:1.0~Thank you.~sl:1.2~Now, get the rest of those bastards.</string>
  <string name="mpgu4au¤MPGU4_TIED2_01">Get... get this rope off.</string>
  <string name="mpgu4au¤MPGU4_TIED2_02">You gonna cut me loose or what?</string>
  <string name="mpgu4au¤MPGU4_TIED_1">~sl:0.9~Now get this rope off my hands.</string>
  <string name="mpgu4au¤MPGU4_TOOFAST_1">It's too far out in front. We're not going to make it.</string>
  <string name="mpgu4au¤MPGU4_TOOFAST_2">Pull up, then. We'll make a stand.</string>
  <string name="mpgu4au¤MPGU4_TOUTWAY_01">Get outta the way.</string>
  <string name="mpgu4au¤MPGU4_TOUTWAY_02">You're in the damn way.</string>
  <string name="mpgu4au¤MPGU4_TOUTWAY_03">Move aside.</string>
  <string name="mpgu4au¤MPGU4_TRAIN_1">You see that? A train. Can you get out in front of it?</string>
  <string name="mpgu4au¤MPGU4_TRAIN_2">I can try.</string>
  <string name="mpgu4au¤MPGU4_TRAIN_3">Okay.</string>
  <string name="mpgu4au¤MPGU4_TUMBLE_1">Alright. It's Tumbleweed. I said that.</string>
  <string name="mpgu4au¤MPGU4_UNTIE2_01">Untie me.</string>
  <string name="mpgu4au¤MPGU4_UNTIE2_02">I can't do nothing all tied up.</string>
  <string name="mpgu4au¤MPGU4_UNTIE_1">Hey. Good work. Now untie me.</string>
  <string name="mpgu4au¤MPGU4_WAITING_1">Up ahead! They're waiting for us.</string>
  <string name="mpgu4au¤MPGU4_WARNSHOUTED_1">~sl:0.0:4.2~Marshal Davies crossed a line when he killed Alfredo there...~sl:0.5~~rp~killed him without due process.</string>
  <string name="mpgu4au¤MPGU4_WARNSHOUTED_2">~sl:0.0:3.8~No judge or jury. Just an executioner.~sl:0.4:3.6~~rp~He crossed a line and now Alfredo's men,~sl:~they're crossing it too.</string>
  <string name="mpgu4au¤MPGU4_WARNSHOUTED_3">~sl:0.0:3.0~When good folks break the rules, well, ~rp~they should know that~sl:~bad folks are just going to break 'em worse.</string>
  <string name="mpgu4au¤MPGU4_WARNSHOUTED_6">~sl:0.0:3.4~But he might already be done for when we arrive.~sl:0.3~~rp~Sure, we'll save him if we can.</string>
  <string name="mpgu4au¤MPGU4_WARNSHOUTED_7">~sl:0.0:2.3~But if we can't... well...~sl:0.3~~rp~either we'll join him, or we will see it right.</string>
  <string name="mpgu4au¤MPGU4_WARNSPOKEN_1">~sl:0.0:3.2~Marshal Davies crossed a line when he killed Alfredo there...~sl:0.5~~rp~killed him without due process.</string>
  <string name="mpgu4au¤MPGU4_WARNSPOKEN_2">~sl:0.0:3.4~No judge or jury, just an executioner.~sl:0.6:3.4~~rp~He crossed a line, and now Alfredo's men...~sl:0.5~they're crossing it too.</string>
  <string name="mpgu4au¤MPGU4_WARNSPOKEN_3">~sl:0.0:3.4~When good folks break the rules... well, ~rp~they should know that~sl:~bad folks are just going to break 'em worse.</string>
  <string name="mpgu4au¤MPGU4_WARNSPOKEN_6">~sl:0.0:3.5~But he might already be done for when we arrive.~sl:0.4~~rp~Sure, we'll save him if we can.</string>
  <string name="mpgu4au¤MPGU4_WARNSPOKEN_7">~sl:0.0:3.7~But if we can't, well, ~rp~either we'll join him, or...~sl:1.0~we will see it right.</string>
  <string name="mpgu4au¤MPGU4_WARN_4">And now the executioner is himself condemned.</string>
  <string name="mpgu4au¤MPGU4_WARN_5">~sl:0.0:3.3~I only hope this bunch waits a while longer than Davies did~sl:~to carry out the deed.</string>
  <string name="mpgu4au¤MPGU4_WORRIED_1">~sl:0.0:3.7~I wasn't looking forward to getting hung on my own gallows,~sl:0.3~so... thanks.</string>
  <string name="mpgu4au¤MPGU4_YOUHERE_1">~sl:0.0:2.7~You gotta help! The whole town's overrun.~sl:~Bandits have the marshal... a-and the sheriff too.</string>
  <string name="mpgu4au¤MPGU4_YOUHERE_2">They're gonna hang 'em any moment.</string>
  <string name="mpgu4au¤MPGU4_YOUHERE_3">~sl:0.0:1.4~The sheriff too?~sl:0.8~Sounds like we're here in time, at least. Come on.</string>
  <string name="mphonau¤MPHON_ACT_AGG_01">Whoa, there.</string>
  <string name="mphonau¤MPHON_ACT_AGG_02">No you don't.</string>
  <string name="mphonau¤MPHON_ACT_AGG_03">Easy, alright?</string>
  <string name="mphonau¤MPHON_ACT_AGG_04">Hey, hey...</string>
  <string name="mphonau¤MPHON_ACT_AGG_05">Now, now...</string>
  <string name="mphonau¤MPHON_AGGRESS_01">I don't need to help you if you're going to be belligerent.</string>
  <string name="mphonau¤MPHON_AGGRESS_02">~sl:0.0:1.9~Jones don't care if you're good or bad,~sl:~but he cares if you're a bastard to him. So go.</string>
  <string name="mphonau¤MPHON_AGGRESS_03">I choose who I help, and I don't help pushy fools.</string>
  <string name="mphonau¤MPHON_AIM_01">Watch where you aim.</string>
  <string name="mphonau¤MPHON_AIM_02">Put it down.</string>
  <string name="mphonau¤MPHON_AIM_03">Don't think of violence.</string>
  <string name="mphonau¤MPHON_AIM_04">You don't need to do that.</string>
  <string name="mphonau¤MPHON_AIM_05">Put that away.</string>
  <string name="mphonau¤MPHON_APPROACH_01">Look at this, come to see old Jonesey.</string>
  <string name="mphonau¤MPHON_APPROACH_02">Oh, I knew you'd come.</string>
  <string name="mphonau¤MPHON_APPROACH_03">Was only a matter of time, before you showed up here.</string>
  <string name="mphonau¤MPHON_APPROACH_04">I been expecting you.</string>
  <string name="mphonau¤MPHON_APPROACH_05">Right on time, you're right on time.</string>
  <string name="mphonau¤MPHON_APPROACH_06">What took you so long? I been waiting.</string>
  <string name="mphonau¤MPHON_BOUNTY_01">It ain't right making this change with a bounty on your head.</string>
  <string name="mphonau¤MPHON_BOUNTY_02">There's a bounty on you, ain't you? Why don't you get rid of it first.</string>
  <string name="mphonau¤MPHON_BOUNTY_03">Free your head from that bounty before you free your soul from its past.</string>
  <string name="mphonau¤MPHON_COOLDOWN_01">I can't help you again, just now.</string>
  <string name="mphonau¤MPHON_COOLDOWN_02">Bit soon for more help, ain't it?</string>
  <string name="mphonau¤MPHON_COOLDOWN_03">~sl:0.0:2.7~You got to live with that last change a while longer,~sl:~before I can help you again.</string>
  <string name="mphonau¤MPHON_ESCALATE_01">Stop that now.</string>
  <string name="mphonau¤MPHON_ESCALATE_02">Jones says stop.</string>
  <string name="mphonau¤MPHON_ESCALATE_03">I hads me enough.</string>
  <string name="mphonau¤MPHON_ESCALATE_04">You're pushing it...</string>
  <string name="mphonau¤MPHON_ESCALATE_05">I'm getting tired of you.</string>
  <string name="mphonau¤MPHON_HONOR_H_01">Look at that, your sins washed off of you.</string>
  <string name="mphonau¤MPHON_HONOR_H_02">~sl:0.0:1.5~Free from your sins.~sl:0.4~For how long... it's up to you.</string>
  <string name="mphonau¤MPHON_HONOR_H_03">And now you're a good 'un. Feel any different?</string>
  <string name="mphonau¤MPHON_HONOR_L_01">And now you're a bad 'un. How you like it?</string>
  <string name="mphonau¤MPHON_HONOR_L_02">You got a little bit of the devil about you now, don't ya?</string>
  <string name="mphonau¤MPHON_HONOR_L_03">~sl:0.0:1.2~Look out, now.~sl:0.2~Long is the road that'll take you back to where you was.</string>
  <string name="mphonau¤MPHON_IDLEPUR_01">I done all I can...</string>
  <string name="mphonau¤MPHON_IDLEPUR_02">You got what you came for, ain't you?</string>
  <string name="mphonau¤MPHON_IDLEPUR_03">Maybe now it's time to look somewhere else.</string>
  <string name="mphonau¤MPHON_IDLEPUR_04">I think what you're looking for is out there somewhere.</string>
  <string name="mphonau¤MPHON_IDLEPUR_05">Maybe now it's time to look somewhere else.</string>
  <string name="mphonau¤MPHON_IDLEPUR_06">Don't you want to see how that change feels? Go on, now.</string>
  <string name="mphonau¤MPHON_IDLE_01">How that's Horley, then?</string>
  <string name="mphonau¤MPHON_IDLE_02">And how's the madam?</string>
  <string name="mphonau¤MPHON_IDLE_03">You still bent on vengeance? Or you got other concerns?</string>
  <string name="mphonau¤MPHON_IDLE_04">Found some direction, I hope. When I met you first, you was lost.</string>
  <string name="mphonau¤MPHON_IDLE_05">World needs good folk and bad, don't forget that.</string>
  <string name="mphonau¤MPHON_IDLE_06">The soul is a mystery, ain't it?</string>
  <string name="mphonau¤MPHON_IDLE_07">We all been judged... a few of us is fit.</string>
  <string name="mphonau¤MPHON_ILO_01">What is it?</string>
  <string name="mphonau¤MPHON_ILO_02">What's it to me?</string>
  <string name="mphonau¤MPHON_ILO_03">Well? What?</string>
  <string name="mphonau¤MPHON_ILO_04">You going to ask?</string>
  <string name="mphonau¤MPHON_ILO_05">Waiting on your word...</string>
  <string name="mphonau¤MPHON_ILO_06">Well? What shall we do?</string>
  <string name="mphonau¤MPHON_ILO_07">How's about it, then?</string>
  <string name="mphonau¤MPHON_LEAVE_01">You gots to go.</string>
  <string name="mphonau¤MPHON_LEAVE_02">Now you should leave.</string>
  <string name="mphonau¤MPHON_LEAVE_03">You'll be leaving.</string>
  <string name="mphonau¤MPHON_LEAVE_04">On you should go.</string>
  <string name="mphonau¤MPHON_LEAVE_05">Away with you, then.</string>
  <string name="mphonau¤MPHON_NOMONEY_01">I'm afraid the price of change might be too high for you.</string>
  <string name="mphonau¤MPHON_NOMONEY_02">~sl:0.0:1.2~I want to help you,~sl:~but you ain't got the means for that kind of change.</string>
  <string name="mphonau¤MPHON_NOMONEY_03">~sl:0.0:4.3~I know this is a matter of the soul, but it costs in other ways.~sl:0.2~Come back when you can pay.</string>
  <string name="mphonau¤MPHON_NOMONEY_04">~sl:0.0:4.5~Paying ain't for everyone... you don't got the money,~sl:~maybe you should work on a change yourself.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_1">Oh, no.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_2">Not another one.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_3">So, you wanna buy sin, because you can't get your own?</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_4">So be it. Who am I to judge?</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_5">But someone who actually wants to be a bigger fool...</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_6">than they already are is almost impossible to imagine.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_7">By just wanting it you make it so.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_8">You just made it so.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_9">Well, go!</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_10">Go and be the biggest fool you can.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC1_11">I think, somehow, you'll manage it.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_1">Okay, so you're here and you're...</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_2">Oh, no.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_3">You're wanting hell in a hand basket, huh?</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_4">Is that it?</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_5">So let me get this straight...</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_6">you're bored with being half way decent...</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_7">and you want to be entirely awful.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_8">And you need my help?</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_9">Give me strength.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_10">It's shameful.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_11">We can't even teach people imagination enough...</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_12">to sin right.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_13">Shame on us, shame on us all.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_14">But...</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_15">who am I to judge?</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_16">Go forth and be a total nightmare for all and sundry.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_17">Now good luck to ya.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_18">Just don't take up painting.</string>
  <string name="mphonau¤MPHON_OMJ_HDEC2_19">A little joke of mine.</string>
  <string name="mphonau¤MPHON_OMJ_HINC1_1">So, you want help.</string>
  <string name="mphonau¤MPHON_OMJ_HINC1_2">Moral improvement, is that it?</string>
  <string name="mphonau¤MPHON_OMJ_HINC1_3">Well, the main thing to improve yourself morally...</string>
  <string name="mphonau¤MPHON_OMJ_HINC1_4">is be less of an ass!</string>
  <string name="mphonau¤MPHON_OMJ_HINC1_5">But in the meantime, to speed things along...</string>
  <string name="mphonau¤MPHON_OMJ_HINC1_6">pay up and I'll make things right for ya.</string>
  <string name="mphonau¤MPHON_OMJ_HINC1_7">Thank you.</string>
  <string name="mphonau¤MPHON_OMJ_HINC1_8">Now...</string>
  <string name="mphonau¤MPHON_OMJ_HINC1_9">go and be a decent human being.</string>
  <string name="mphonau¤MPHON_OMJ_HINC1_10">You'll find it has its own rewards.</string>
  <string name="mphonau¤MPHON_OMJ_HINC2_1">So, there you are.</string>
  <string name="mphonau¤MPHON_OMJ_HINC2_2">Another two bit sinner seeking out redemption, huh?</string>
  <string name="mphonau¤MPHON_OMJ_HINC2_3">Well, this is America...</string>
  <string name="mphonau¤MPHON_OMJ_HINC2_4">so anything can be bought.</string>
  <string name="mphonau¤MPHON_OMJ_HINC2_5">Even souls.</string>
  <string name="mphonau¤MPHON_OMJ_HINC2_6">And even stuff for cleaning souls.</string>
  <string name="mphonau¤MPHON_OMJ_HINC2_7">So pay up and I'll make it so, amigo.</string>
  <string name="mphonau¤MPHON_OMJ_HINC2_8">Jolly good.</string>
  <string name="mphonau¤MPHON_OMJ_HINC2_9">Go forth and sin no more.</string>
  <string name="mphonau¤MPHON_OMJ_HINC2_10">Just like I didn't.</string>
  <string name="mphonau¤MPHON_PILO_GEN_01">~sl:0.0:2.3~Time for a change, huh?~sl:0.3~Old Jonesey can help, but it will cost.</string>
  <string name="mphonau¤MPHON_PILO_GEN_02">~sl:0.0:2.0~Don't like what you've become, huh?~sl:0.3~That don't matter. All can be forgotten.</string>
  <string name="mphonau¤MPHON_PILO_GEN_03">If it's time for a reinvention... let's make you anew.</string>
  <string name="mphonau¤MPHON_PILO_GEN_04">~sl:0.0:3.0~From the ashes of the old you,~sl:~a new, different you, can be raised.</string>
  <string name="mphonau¤MPHON_PILO_GEN_05">~sl:0.0:1.4~Let me help you.~sl:0.5~Who you are don't need to decide what you can be.</string>
  <string name="mphonau¤MPHON_PILO_HH_01">~sl:0.0:2.9~You want to get them clean hands dirty?~sl:0.3~That's something I could help you with... for a price.</string>
  <string name="mphonau¤MPHON_PILO_HH_02">~sl:0.0:2.3~Do I got a good'un that wants to go bad?~sl:0.2~'Cause that's how it seems. You know it costs, don't ya?</string>
  <string name="mphonau¤MPHON_PILO_HH_03">~sl:0.0:2.5~A fall, is that what you're looking for?~sl:~To the depths of depravity, huh? Oh boy.</string>
  <string name="mphonau¤MPHON_PILO_HH_04">~sl:0.0:3.3~You're tired of being up there with the angels and~sl:~you want to be down here with the devils, huh?</string>
  <string name="mphonau¤MPHON_PILO_LH_01">~sl:0.0:3.2~Think it's time to crawl out the gutter?~sl:0.2~Well, I'll help you out if you can pay for it.</string>
  <string name="mphonau¤MPHON_PILO_LH_02">~sl:0.0:3.1~You ain't never going to be an angel,~sl:~but you can be better, if you pay for it.</string>
  <string name="mphonau¤MPHON_PILO_LH_03">~sl:0.0:3.5~Looking to climb that long hard road to heaven, huh?~sl:0.3~Maybe I knows a short cut.</string>
  <string name="mphonau¤MPHON_PILO_LH_04">~sl:0.0:3.6~Redemption is possible, my friend. Anything is...~sl:~if you know where to look for it.</string>
  <string name="mphonau¤MPHON_PUSH_01">What are you doing?</string>
  <string name="mphonau¤MPHON_PUSH_02">Hands off of me.</string>
  <string name="mphonau¤MPHON_PUSH_03">Hey, hold on.</string>
  <string name="mphonau¤MPHON_PUSH_04">I don't roughhouse.</string>
  <string name="mphonau¤MPHON_PUSH_05">Unhand me, alright?</string>
  <string name="mphonau¤MPHON_SHOOTING_01">Quit that.</string>
  <string name="mphonau¤MPHON_SHOOTING_02">Hey.</string>
  <string name="mphonau¤MPHON_SHOOTING_03">Don't.</string>
  <string name="mphonau¤MPHON_SHOOTING_04">Don't shoot.</string>
  <string name="mphonau¤MPHON_SHOOTING_05">Stop shooting!</string>
  <string name="mphonau¤MPHON_UNAVAIL_01">~sl:0.0:1.7~You'll need to come back later.~sl:~I can't speak to you right now.</string>
  <string name="mphonau¤MPHON_UNAVAIL_02">Old Jones ain't able to help you right now.</string>
  <string name="mphonau¤MPHON_UNAVAIL_03">~sl:0.0:2.0~My powers ain't working, alright?~sl:~I'll have them back soon, I hope.</string>
  <string name="mphonau¤MPHON_WANTED_01">Lose the law before speaking to me.</string>
  <string name="mphonau¤MPHON_WANTED_02">You can't make a change like this with the law on you.</string>
  <string name="mphonau¤MPHON_WANTED_03">~sl:0.0:2.1~I would embark on this journey~sl:~when you ain't being chased by the law.</string>
  <string name="mpicbau¤MPICB_AGITAT1_01">~sl:0.0:0.5~Hey!~sl:0.0:3.2~Nobody steps foot in here. Do you understand me?~sl:~Nobody!</string>
  <string name="mpicbau¤MPICB_AGITAT1_02">~sl:0.0:1.5~The hell's going on out there?~sl:0.0:2.0~You all forgotten who I am?~sl:~What I'm worth?</string>
  <string name="mpicbau¤MPICB_AGITAT1_03">~sl:0.0:3.0~For God's sake! You're in my service!~sl:~Quit your diddling and do something!</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_1">Gene \"Beau\" Finley.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_2">Damn, I'm starting to wish I'd kept this fool for myself.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_3">Rich dandy who read one too many dime novels.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_4">Out there trying to play outlaws with the big boys.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_5">Loves himself just as much as his Daddy clearly didn't.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_6">Spent his inheritance rounding up the best gunmen money can buy.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_7">But, they don't give a damn about Beau.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_8">Their only job is to make him look good.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_9">Get his name in the newspapers.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_10">He and some of his fancy Rifle Club friends...</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_11">have taken over the old mansion at Shady Belle.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_12">Lots of guards, lots of weapons.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_13">Nothing but the best for young Beau.</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_14">So why don't you head over there and...</string>
  <string name="mpicbau¤MPICB_BINK_BEAU_15">dirty up his suit a little?</string>
  <string name="mpicbau¤MPICB_BOINAL_01">Now, why can't I get a moment's peace around this Godforsaken place?</string>
  <string name="mpicbau¤MPICB_BOINAL_02">~sl:0.0:0.8~So,~sl:~someone fancies their chances against young Beau, huh?</string>
  <string name="mpicbau¤MPICB_BOINAL_03">~sl:0.0:6.3~Whoever you are, you better have come prepared, because you are up against a most formidable force!~sl:~A force under Gene \"Beau\" Finley's authority!</string>
  <string name="mpicbau¤MPICB_BOINAL_04">~sl:0.0:0.8~Woo!~sl:~Come on now fellers, this is a fight to the death!</string>
  <string name="mpicbau¤MPICB_BOINUN_1">~sl:0.0:4.8~Three banks in half a day, and not a single shooter slain or captured!</string>
  <string name="mpicbau¤MPICB_BOINUN_2">~sl:0.0:3.0~Speak softly now,~sl:~success breeds plenty envy!</string>
  <string name="mpicbau¤MPICB_BOINUN_3">~sl:0.0:3.4~I picture them ugly soured-faced lawmen,~sl:~brooding on how we got the best of them, knowing we can't ever be interrupted!</string>
  <string name="mpicbau¤MPICB_BOINUN_4">~sl:0.0:2.0~Do you all recognise?~sl:~We desperados are becoming the exception to the exception.</string>
  <string name="mpicbau¤MPICB_BOINUN_5">~sl:0.0:2.0~Just as it's written!~sl:~All men are not equal!</string>
  <string name="mpicbau¤MPICB_BOINUN_6">~sl:0.5:4.0~Any dopey yokel with spare time and a pistol can stick-up a bank!~sl:~It's my vision!</string>
  <string name="mpicbau¤MPICB_BOINUN_7">~sl:0.0:5.2~And my vision alone as to why we've come so abundantly into fortune's favour!~sl:~Who can't see that?</string>
  <string name="mpicbau¤MPICB_BOINUN_8">~sl:0.0:5.2~Oh, we see it! Unlike certain ungrateful individuals in our company,~sl:~whose only reverence is money and violence.</string>
  <string name="mpicbau¤MPICB_BOINUN_9">~sl:0.0:4.5~It's my name written up on those wanted posters, that means it's my life~sl:~on the line, so I demand total</string>
  <string name="mpicbau¤MPICB_BOINUN_10">unbridled obedience here on out! No more negotiating!</string>
  <string name="mpicbau¤MPICB_BOINUN_11">Don't you worry, word will get around if they haven't already heard!</string>
  <string name="mpicbau¤MPICB_BOINUN_12">~sl:0.0:3.5~See, a lot of folks are furious now, you know why?~sl:0.5~Folk used to say it was over for Beau, they counted Beau out,</string>
  <string name="mpicbau¤MPICB_BOINUN_13">~sl:0.0:3.0~because folks can't do what Beau does!~sl:0.0:5.1~I lead a whole bunch of killers, rob a whole lot of money, and I'm a living legend~sl:~at twenty-four years old!</string>
  <string name="mpicbau¤MPICB_BOINUN_14">I'm a living legend at twenty-four years old!</string>
  <string name="mpicbau¤MPICB_BOINUN_15">~sl:0.0:6.3~Yeah, soon folk will see you and won't know whether to beg for their lives or an autograph!</string>
  <string name="mpicbau¤MPICB_BOINUN_16">~sl:0.0:2.5~And it isn't for nothing neither, boys.~sl:0.0:4.5~Entire nations will know the name Gene \"Beau\" Finley,~sl:~even more so after I'm dead and gone!</string>
  <string name="mpicbau¤MPICB_BOINUN_17">Time folks start putting some respect on that name!</string>
  <string name="mpicbau¤MPICB_BOINUN_18">~sl:1.0~I can just feel it right down to my gut! Change is coming!</string>
  <string name="mpicbau¤MPICB_BOREACT2_01">~sl:0.0:1.2~You know who I am?~sl:~Of course you do. Everybody knows who I am.</string>
  <string name="mpicbau¤MPICB_BOREACT2_02">~sl:0.0:1.0~Think carefully~sl:~on how you deal with me. I am Gene \"Beau\" Finley.</string>
  <string name="mpicbau¤MPICB_BOREACT2_03">~sl:0.0:3.8~I'm telling you, only thing valuable around here are those weapons,~sl:~and this suit.</string>
  <string name="mpicbau¤MPICB_BOREACT_01">~sl:0.0:0.4~God!~sl:0.0:0.8~No!~sl:0.4~Don't shoot!</string>
  <string name="mpicbau¤MPICB_BOREACT_02">~sl:0.0:1.2~God! No!~sl:0.3~Shit, shit, shit.</string>
  <string name="mpicbau¤MPICB_BOREACT_03">~sl:0.0:0.9~Woah, wait!~sl:0.4~Don't shoot!</string>
  <string name="mpicbau¤MPICB_BORUN2_01">Keep firing back, boys!</string>
  <string name="mpicbau¤MPICB_BORUN2_02">Shoot! Shoot! Don't let 'em get any closer!</string>
  <string name="mpicbau¤MPICB_BORUN2_03">Get 'em the hell away from me!</string>
  <string name="mpicbau¤MPICB_BORUN_01">Get away!</string>
  <string name="mpicbau¤MPICB_BORUN_02">Oh shit, oh shit, oh shit.</string>
  <string name="mpicbau¤MPICB_BORUN_03">You can't do this, this isn't right!</string>
  <string name="mpicbau¤MPICB_BORUN_04">Get the hell away from me!</string>
  <string name="mpicbau¤MPICB_BREAK_01">~sl:0.0:0.9~I'm free!</string>
  <string name="mpicbau¤MPICB_BREAK_02">Piss on this, I'm gone!</string>
  <string name="mpicbau¤MPICB_BREAK_03">~sl:0.0:1.2~Bye, dummy!</string>
  <string name="mpicbau¤MPICB_COUGAR_01">~sl:0.0:1.0~My cougar!~sl:0.4~Don't anyone hurt her!</string>
  <string name="mpicbau¤MPICB_COUGAR_02">~sl:0.5:1.0~My cougar!~sl:0.2~Nobody touches her!</string>
  <string name="mpicbau¤MPICB_DROPOFF_01">~sl:0.0:4.0~You know, you know it isn't too late to have a change of heart.~sl:1.0~Hey...</string>
  <string name="mpicbau¤MPICB_DROPOFF_02">~sl:0.0:3.0~C'mon, you don't have to see this through.~sl:1.5~Please...</string>
  <string name="mpicbau¤MPICB_DROPOFF_03">~sl:0.0:2.0~No, don't do this!~sl:0.5~I'm begging you, don't do this to me!</string>
  <string name="mpicbau¤MPICB_EXPLOD_01">Chrissake! Kill! Ya'll hear me? Kill!</string>
  <string name="mpicbau¤MPICB_EXPLOD_02">Hey! Get to killing before we all end up dead!</string>
  <string name="mpicbau¤MPICB_EXPLOD_04">Goddamnit! How the hell is this happening?</string>
  <string name="mpicbau¤MPICB_FLEEMER_01">~sl:0.0:1.0~Traitors!~sl:~You get back over here and fight, goddamn it! Fight!</string>
  <string name="mpicbau¤MPICB_FLEEMER_02">~sl:0.0:2.5~Where are you running off to...?~sl:~Come back and do what I've paid you for!</string>
  <string name="mpicbau¤MPICB_FLEEMER_03">~sl:0.0:1.4~Don't leave me like this!~sl:0.5~I'll pay you double! Triple!</string>
  <string name="mpicbau¤MPICB_FRONT_01">What am I paying ya'll for, get to the front of the house!</string>
  <string name="mpicbau¤MPICB_FRONT_02">Ya'll need to gather out front of the house, now!</string>
  <string name="mpicbau¤MPICB_GAINING_01">~sl:0.0:1.8~Go away! Just...~sl:0.4~go away!</string>
  <string name="mpicbau¤MPICB_GAINING_02">Quit chasing after me!</string>
  <string name="mpicbau¤MPICB_GANGC1_1">~sl:1.5:1.5~Hurry on, ya'll!~sl:0.0:2.5~Oh, you're sure in for it now.~sl:~Thought you'd get away clean, huh? You are done for!</string>
  <string name="mpicbau¤MPICB_GANGC2_1">~sl:1.5~Every man and his dog wants a piece of young Beau today!</string>
  <string name="mpicbau¤MPICB_GCONV1_1">Sure like it over here by yourself, don't you?</string>
  <string name="mpicbau¤MPICB_GCONV1_2">~sl:0.0:1.5~I swear I'm reaching my limit.~sl:0.5~The minute I get my pay from young big mouth in there, I'm gone.</string>
  <string name="mpicbau¤MPICB_GCONV1_3">~sl:0.0:3.0~I don't trust him nor his college buddies one lick.~sl:~Way we carrying on they fixing to get us all killed.</string>
  <string name="mpicbau¤MPICB_GCONV1_4">~sl:0.0:4.0~Stick it out a little while longer for the grand prize.~sl:0.0:1.5~You'll see.~sl:~It'll be worth it in the end.</string>
  <string name="mpicbau¤MPICB_GCONV1_5">~sl:0.0:3.0~Any longer and I'll be a damn fool. We'll all be.~sl:~He don't care about anyone but himself.</string>
  <string name="mpicbau¤MPICB_GCONV1_6">~sl:0.0:1.0~Look...~sl:0.5:3.0~I don't like that joker's ways any more than you.~sl:~Shit... I'd kill him and his fancy friends if the money was right.</string>
  <string name="mpicbau¤MPICB_GCONV1_7">~sl:0.0:1.2~But you gotta admit,~sl:0.6~with him and all he's promising... the money is right.</string>
  <string name="mpicbau¤MPICB_GCONV1_8">Ah, hell, I don't know.</string>
  <string name="mpicbau¤MPICB_GCONV1_9">~sl:0.5:1.5~Suit yourself.~sl:0.9~Good luck with the fish.</string>
  <string name="mpicbau¤MPICB_HITBO_01">Ow, don't need to hit so hard!</string>
  <string name="mpicbau¤MPICB_HITBO_02">Ah! Watch my face!</string>
  <string name="mpicbau¤MPICB_HITBO_03">Ow! You busted my nose.</string>
  <string name="mpicbau¤MPICB_HITBO_04">Ah! That's my face!</string>
  <string name="mpicbau¤MPICB_HOGTIE2_01">Not again, ow... that's tight enough!</string>
  <string name="mpicbau¤MPICB_HOGTIE2_02">Okay, ow, you don't have pull so tight.</string>
  <string name="mpicbau¤MPICB_HOGTIE_01">Get your filthy hands off me!</string>
  <string name="mpicbau¤MPICB_HOGTIE_02">This isn't the proper thing to do.</string>
  <string name="mpicbau¤MPICB_INCRN1_01">Looks like it's open season, boys! Flush!</string>
  <string name="mpicbau¤MPICB_INCRN1_02">Time for a little field targeting, boys!</string>
  <string name="mpicbau¤MPICB_INCRN1_03">Oh, I do love some rough shooting!</string>
  <string name="mpicbau¤MPICB_INCRN2_01">This is as far as you get!</string>
  <string name="mpicbau¤MPICB_INCRN2_02">Be better to turn back while you can!</string>
  <string name="mpicbau¤MPICB_KILLFLEE_01">Don't shoot! I give... you... you got me.</string>
  <string name="mpicbau¤MPICB_KILLFLEE_02">Don't shoot! I can't take any more. I'm done.</string>
  <string name="mpicbau¤MPICB_KILLFLEE_03">For the love of God, I can't take any more of this! I surrender.</string>
  <string name="mpicbau¤MPICB_LASSO_01">Stop, you'll ruin my jacket!</string>
  <string name="mpicbau¤MPICB_LASSO_02">Get off! Quit messing up my suit!</string>
  <string name="mpicbau¤MPICB_MOURN_1">Fellers! I'm all tied up! The hell are you?</string>
  <string name="mpicbau¤MPICB_MOURN_2">Jesus Christ, did you... kill 'em all?</string>
  <string name="mpicbau¤MPICB_OFFHRS_01">Oh my God, this can't be happening.</string>
  <string name="mpicbau¤MPICB_OFFHRS_02">No, let me go!</string>
  <string name="mpicbau¤MPICB_OUTCRN1_1">~sl:0.0:0.5~Beau!~sl:0.4~Beau, where are you going?</string>
  <string name="mpicbau¤MPICB_OUTCRN1_2">Damn you, Gene Finley!</string>
  <string name="mpicbau¤MPICB_OUTCRN2_1">Cover our Gene and keep him safe, boys!</string>
  <string name="mpicbau¤MPICB_OUTCRN2_2">What do we do now, Gene? Gene?</string>
  <string name="mpicbau¤MPICB_PCKUP_01">Stop it! Just stop!</string>
  <string name="mpicbau¤MPICB_PCKUP_02">Oh, this is humiliating.</string>
  <string name="mpicbau¤MPICB_PHRSE_01">Oh... it stinks!</string>
  <string name="mpicbau¤MPICB_PHRSE_02">Ow, careful!</string>
  <string name="mpicbau¤MPICB_PKILL_01">~sl:0.0:0.6~Dead!~sl:1.6~Dead!</string>
  <string name="mpicbau¤MPICB_PKILL_02">~sl:1.5~Now that's what I like to see!</string>
  <string name="mpicbau¤MPICB_PLOCA1_1">~sl:0.0:0.5~Thanks!~sl:0.5:1.5~Watch yourself,~sl:0.0:3.3~there's some blowhard barking orders from that bedroom up there,~sl:~and the place is... is wired up with dynamite!</string>
  <string name="mpicbau¤MPICB_PLOCA2_1">~sl:0.0:2.0~Thanks! You watch yourself,~sl:0.0:2.0~there's some blowhard barking orders from that...~sl:~that drawing room up there and the place is wired up with dynamite!</string>
  <string name="mpicbau¤MPICB_PLOCU1_1">~sl:0.0:0.5~Thanks.~sl:0.5:1.0~There's a plunger,~sl:0.0:5.0~and there's dynamite, and one rotten rich kid in that bedroom thinking he's...~sl:0.5~untouchable, you catch my meaning?</string>
  <string name="mpicbau¤MPICB_PLOCU2_1">~sl:0.0:3.0~Thanks, there's a plunger, and there's dynamite,~sl:0.0:4.0~and some... some rich kid in that drawing room thinking he's untouchable,~sl:0.5~catch my meaning?</string>
  <string name="mpicbau¤MPICB_PRSN1_01">Break a feller loose, would ya?</string>
  <string name="mpicbau¤MPICB_PRSN1_02">Over here, before any of 'em get wind.</string>
  <string name="mpicbau¤MPICB_PRSN1_03">Hey! Get this knot while there's still a chance.</string>
  <string name="mpicbau¤MPICB_PRSN2_01">~sl:0.0:1.5~You wanna go on ignoring me?~sl:1.0~Fine. Trespasser! Trespasser! Trespasser!</string>
  <string name="mpicbau¤MPICB_PRSN2_02">~sl:0.0:1.2~You gonna leave me this way?~sl:0.8~Fine. Over here! Quick! We got a prowler!</string>
  <string name="mpicbau¤MPICB_PRSN3_01">~sl:0.0:1.4~Oh God... oh God...~sl:~don't let me die.</string>
  <string name="mpicbau¤MPICB_PRSN3_02">I don't want no part in this!</string>
  <string name="mpicbau¤MPICB_PRSN3_03">To hell with you all!</string>
  <string name="mpicbau¤MPICB_PRSN4_01">Rotten bastards never stood a chance!</string>
  <string name="mpicbau¤MPICB_PRSN4_02">~sl:0.0:2.0~Where's all that dirty talk now?~sl:0.0:2.0~Pretty... pretty quiet round here all 'a sudden!~sl:0.5:1.7~Come on, I wanna hear ya'll!</string>
  <string name="mpicbau¤MPICB_PRSN4_03">~sl:0.0:1.6~Speak up now, fools!~sl:0.4~I said speak up!</string>
  <string name="mpicbau¤MPICB_PRSN5_01">~sl:0.0:1.4~Look at them all spooked!~sl:0.0:1.2~Run, cowards!~sl:0.4~Cowards!</string>
  <string name="mpicbau¤MPICB_PRSN5_02">~sl:0.0:2.0~That's right, go on, go on, get!~sl:0.0:2.0~Chickenshit the lot of ya!~sl:0.0:1.5~Go screw each other!</string>
  <string name="mpicbau¤MPICB_PRSN5_03">Yeah! Run! Run!</string>
  <string name="mpicbau¤MPICB_RIDEBANTB_1">~sl:0.0:1.2~Goddamn it!~sl:~You ratface, shit-eating, cocksucker!</string>
  <string name="mpicbau¤MPICB_RIDEBANTB_2">~sl:0.0:0.5~Hey! ~rp~~sl:0.4~C'mon, you can't take me to jail, you need to kill me, you hear?</string>
  <string name="mpicbau¤MPICB_RIDEBANTB_3">~sl:0.0:6.0~Hey! ~rp~Hey! ~rp~I ain't some ordinary crook, kill me! ~rp~~sl:~I'm a living legend, you hear? ~rp~I'm a goddamn living legend!</string>
  <string name="mpicbau¤MPICB_RIDEBANTB_4">~sl:0.0:1.0~I'm...~sl:0.9:1.6~a goddamn...~sl:0.5:1.5~living...~sl:0.0:1.5~legend.</string>
  <string name="mpicbau¤MPICB_RIDEBANT_1">~sl:1.0:1.5~Well I'll be! ~rp~~sl:~You are indeed something major, aren't you?</string>
  <string name="mpicbau¤MPICB_RIDEBANT_2">~sl:0.0:1.7~We're the same, we are! ~rp~~sl:0.0:4.5~Uncommon, extraordinary, ~rp~we should be riding as one,~sl:~but see, folk don't want that.</string>
  <string name="mpicbau¤MPICB_RIDEBANT_3">~sl:0.0:0.5~Yeah, ~rp~~sl:0.0:2.5~it's a notion that's got you all split up~sl:~and your wits perplexed, I know trust me, I have been there, but I promise I'll give you direction.</string>
  <string name="mpicbau¤MPICB_RIDEBANT_4">~sl:0.0:4.2~We take off now and I'll get you more riches than any mind can fathom~sl:~and have you living a life undreamed of!</string>
  <string name="mpicbau¤MPICB_RIDEBANT_5">~sl:0.0:0.5~Hey, ~rp~~sl:0.0:2.5~you understand what I'm saying here? ~rp~~sl:~Riches! ~rp~Hey!</string>
  <string name="mpicbau¤MPICB_SCARED_01">Use everything we've got!</string>
  <string name="mpicbau¤MPICB_SCARED_02">For crying out loud, I need more guns!</string>
  <string name="mpicbau¤MPICB_SCARED_03">~sl:0.0:1.4~Look at what's happening!~sl:0.2~You're all so damn spineless!</string>
  <string name="mpicbau¤MPICB_UNTIE_01">~sl:0.0:1.5~Masterfully done.~sl:0.0:3.5~I'd shake your hand but as you can see, I'm a little, uh...~sl:1.0~you know.</string>
  <string name="mpicbau¤MPICB_UNTIE_02">Now you gonna let me loose here, huh?</string>
  <string name="mpicbau¤MPICB_UNTIE_03">Come on, quick, cut me free while there's a chance.</string>
  <string name="mpicbau¤MPICB_WARNING_01">Don't free me and you'll regret it.</string>
  <string name="mpicbau¤MPICB_WARNING_02">I don't wanna have to cause a fuss now.</string>
  <string name="mpicdau¤MPICD_APPROACH_01">~sl:0.0:2.4~I've always had a liking of jails.~sl:~Gives one time to reflect and meet new folk.</string>
  <string name="mpicdau¤MPICD_APPROACH_02">~sl:0.0:4.0~Oh, the long arm of the law... we shall see.~sl:~We shall see.</string>
  <string name="mpicdau¤MPICD_ATTACK1F_01">Stop right there, unawakened scum!</string>
  <string name="mpicdau¤MPICD_ATTACK1F_02">You won't pass here!</string>
  <string name="mpicdau¤MPICD_ATTACK1F_03">Watch out, brothers!</string>
  <string name="mpicdau¤MPICD_ATTACK1M_01">Imposter!</string>
  <string name="mpicdau¤MPICD_ATTACK1M_02">Intruder!</string>
  <string name="mpicdau¤MPICD_ATTACK1M_03">A spy!</string>
  <string name="mpicdau¤MPICD_ATTACK2M_01">We are under attack!</string>
  <string name="mpicdau¤MPICD_ATTACK2M_02">Unawakened! Stop 'em!</string>
  <string name="mpicdau¤MPICD_ATTACK2M_03">Arm up, quickly!</string>
  <string name="mpicdau¤MPICD_ATTACK3F_01">Defend our Shepherd!</string>
  <string name="mpicdau¤MPICD_ATTACK3F_02">They've come for him!</string>
  <string name="mpicdau¤MPICD_ATTACK3F_03">Ready your arms, brothers!</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_1">Okay, this crazy son of a bitch...</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_2">Virgil Edwards. The Shepherd.</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_3">Leader of a sect called the Seventh Generation...</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_4">who believe mankind's about to face its final reckoning.</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_5">A sadist with a silver tongue...</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_6">who's been gathering lost souls from far and wide...</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_7">promising eternal salvation.</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_8">He's gone to ground.</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_9">Hasn't been seen in months.</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_10">But folk been saying he's put out a call to arms for...</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_11">some kind of mass cleansing of sin.</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_12">Groups of his followers are camped out in Roanoke Ridge...</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_13">north of Annesburg, waiting for their Shepherd to appear...</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_14">and show them the way.</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_15">Maybe one of them has some information that'll lead you to him...</string>
  <string name="mpicdau¤MPICD_BINK_VIRG_16">so he can face his own reckoning.</string>
  <string name="mpicdau¤MPICD_CAMP1ALRT_01">Destroy those disbelievers!</string>
  <string name="mpicdau¤MPICD_CAMP1ALRT_02">Cleanse their souls!</string>
  <string name="mpicdau¤MPICD_CAMP1ALRT_03">Take out those unawakened fools!</string>
  <string name="mpicdau¤MPICD_CAMP1LETT_1">Quick, who has my notes?</string>
  <string name="mpicdau¤MPICD_CAMP2ALRT_01">~sl:0.0:1.2~Intruders!~sl:0.4:1.4~Kill these fools.~sl:~Give them your best mercy!</string>
  <string name="mpicdau¤MPICD_CAMP2ALRT_02">~sl:0.0:0.8~Kill them!~sl:0.3~Kill the unawakened!</string>
  <string name="mpicdau¤MPICD_CAMP2ALRT_03">~sl:0.0:1.4~Destroy these vermin.~sl:0.4~The Shepherd will know your heroism!</string>
  <string name="mpicdau¤MPICD_CAMP2LETT_1">Protect me! They cannot discover The Shepherd's location!</string>
  <string name="mpicdau¤MPICD_CAMP2LETT_2">Don't let them kill me!</string>
  <string name="mpicdau¤MPICD_CAMP3ALRT_01">Go! Bring me their heads. They are after our beloved Shepherd!</string>
  <string name="mpicdau¤MPICD_CAMP3ALRT_02">Get 'em! Stop the enemies of light!</string>
  <string name="mpicdau¤MPICD_CAMP3ALRT_03">No, they cannot see the fire as we can. They are no match for us!</string>
  <string name="mpicdau¤MPICD_CAMP3LETT_1">Defend me! If they get the letter, they can get to our Shepherd!</string>
  <string name="mpicdau¤MPICD_CARRYALIV_01">Quick, save your Shepherd! The night may still be vanquished!</string>
  <string name="mpicdau¤MPICD_CARRYALIV_02">Save me, and The Mercy may yet be saved!</string>
  <string name="mpicdau¤MPICD_CARRYDEAD_01">The light has dimmed. You have snuffed out all her stars.</string>
  <string name="mpicdau¤MPICD_CARRYDEAD_02">They're all gone, my Children of Light.</string>
  <string name="mpicdau¤MPICD_CHARGES_1">An unawakened scum! You are mine!</string>
  <string name="mpicdau¤MPICD_DEADALIVE_1">~sl:0.0:2.6~You have earned my death, Behemoth.~sl:0.6~Will you take it?</string>
  <string name="mpicdau¤MPICD_DEADALIVE_2">~sl:0.0:1.8~I am at your mercy,~sl:0.6~Devil of Darkness.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPN_1">Now a few of you have asked me about my Shepherd.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPN_2">~sl:0.0:0.5~Well,~sl:0.5~I had the pleasure to know him, back before he went into hiding.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPN_3">~sl:0.0:1.0~So...~sl:0.0:3.0~while we wait for his word,~sl:~why don't I clear up a little truth from fiction:</string>
  <string name="mpicdau¤MPICD_DRUNKVIPN_4">~sl:0.0:1.5~The Shepherd?~sl:0.0:4.0~Why, he is seven feet tall if he's an inch.~sl:0.0:3.0~His lustrous form emits~sl:~a white light that casts no shadow.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPN_5">~sl:0.0:7.0~His youthful skin repels all knives and bullets the unawakened throw.~sl:~His long golden hair stretches down, down to the earth below his feet.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPN_6">~sl:0.0:5.7~His muscles bulge from arms the size of tree trunks.~sl:~And his hands: large enough to hold a baby lamb in their palms.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPN_7">~sl:0.0:1.0~And yet,~sl:0.5:3.0~within this imposing form,~sl:0.0:3.5~his eyes so deep and knowing~sl:~you could swim safely in the caverns of knowledge you find there.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPN_8">~sl:0.0:1.5~When he looks at you,~sl:2.5:3.5~he penetrates, and your fears melt away.~sl:0.5~You are left as a child before your mother, the purest form of trust and innocence.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPN_9">~sl:0.0:3.0~And when the fire enters his eyes,~sl:0.0:5.5~nothing, nothing in this wide world can stop him!~sl:0.0:2.5~No, no!~sl:0.0:3.5~And nothing can stop us!</string>
  <string name="mpicdau¤MPICD_DRUNKVIPN_10">Hold on...</string>
  <string name="mpicdau¤MPICD_DRUNKVIPY_1">~sl:0.0:1.5~My children,~sl:0.0:3.5~I have received a note of summons.~sl:0.0:3.5~Yes, the time has come.~sl:1.5~Soon we will meet with our Shepherd and fight alongside him!</string>
  <string name="mpicdau¤MPICD_DRUNKVIPY_2">~sl:0.0:3.7~And now... a few of you have asked me about The Shepherd.~sl:0.5~Maybe you've heard stories of our perilous leader?</string>
  <string name="mpicdau¤MPICD_DRUNKVIPY_3">~sl:0.0:3.7~Well... let me clear up the truth from the fiction:~sl:1.1:1.0~The Shepherd?~sl:0.7~Why, he is seven feet tall if he's an inch.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPY_4">~sl:0.0:6.0~His lustrous form emits a white light that casts no shadow.~sl:0.5~His youthful skin repels all knives and bullets the unawakened throw.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPY_5">~sl:0.0:8.0~His long golden hair stretches down, down to the earth below his feet.~sl:0.5~His muscles bulge from arms the size of tree trunks.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPY_6">~sl:0.0:4.5~And his hands: large enough to hold a~sl:~baby lamb in their palms.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPY_7">~sl:0.0:1.0~And yet,~sl:0.5:3.0~within this imposing form,~sl:0.0:3.5~his eyes so deep and knowing~sl:0.3~you could swim safely in the caverns of knowledge you find there.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPY_8">~sl:0.0:1.5~When he looks at you,~sl:2.5~he penetrates, and your fears melt away.</string>
  <string name="mpicdau¤MPICD_DRUNKVIPY_9">~sl:0.0:3.0~You are left as a child before your mother...~sl:0.0:4.5~the purest form of trust and innocence.~sl:0.5~And when the fire enters his eyes...</string>
  <string name="mpicdau¤MPICD_DRUNKVIPY_10">~sl:0.0:5.3~Nothing... nothing in this wide world can stop him!~sl:0.0:5.7~No! No! And nothing can stop us!~sl:1.8~Hold on...</string>
  <string name="mpicdau¤MPICD_ESCAPE_01">Goodbye!</string>
  <string name="mpicdau¤MPICD_ESCAPE_02">So long!</string>
  <string name="mpicdau¤MPICD_ESCAPE_03">Until the next battle!</string>
  <string name="mpicdau¤MPICD_EVERYDEAD_01">~sl:0.0:0.7~Thanks...~sl:1.6~See? The Behemoth came for you pious bastards!</string>
  <string name="mpicdau¤MPICD_EVERYDEAD_02">~sl:0.0:0.6~Thank ya!~sl:1.7~Your behemoth killed you in the end cocksuckers!</string>
  <string name="mpicdau¤MPICD_EVERYDEAD_03">~sl:0.0:1.8~Thanks!~sl:~Their mercy came for them!</string>
  <string name="mpicdau¤MPICD_EXEBANTN2_1">~sl:0.0:1.5~It is time.~sl:0.5:6.5~With this willing sacrifice, success will be secured.~sl:~For The Shepherd has foretold it.</string>
  <string name="mpicdau¤MPICD_EXEBANTN2_2">That The Seventh shall rise!</string>
  <string name="mpicdau¤MPICD_EXEBANTN2_3">I must fall!</string>
  <string name="mpicdau¤MPICD_EXEBANTN2_4">That The Seventh shall rise!</string>
  <string name="mpicdau¤MPICD_EXEBANTN2_5">I must fall!</string>
  <string name="mpicdau¤MPICD_EXEBANTN3_1">Now prepare for The Mercy and our own sacrifice.</string>
  <string name="mpicdau¤MPICD_EXECBANT2_1">~sl:0.0:2.5~We are on the precipice.~sl:0.5~Soon we will free countless trapped souls from the deepest, darkest, chasms of servitude.</string>
  <string name="mpicdau¤MPICD_EXECBANT2_2">The Mercy is upon us!</string>
  <string name="mpicdau¤MPICD_EXECBANT3_1">~sl:0.0:1.5~It is time.~sl:0.5:6.5~With this willing sacrifice, success will be secured.~sl:~For The Shepherd has foretold it.</string>
  <string name="mpicdau¤MPICD_EXECBANT3_2">That The Seventh shall rise!</string>
  <string name="mpicdau¤MPICD_EXECBANT3_3">I must fall!</string>
  <string name="mpicdau¤MPICD_EXECBANT3_4">That The Seventh shall rise!</string>
  <string name="mpicdau¤MPICD_EXECBANT3_5">I must fall!</string>
  <string name="mpicdau¤MPICD_EXECBANT4_1">Now... prepare for The Mercy and our own sacrifice.</string>
  <string name="mpicdau¤MPICD_EXECBANTN_1">~sl:0.0:3.1~Where is our Shepherd?~sl:1.1~Will he not return to us?</string>
  <string name="mpicdau¤MPICD_EXECBANTN_2">~sl:0.0:5.0~Do the unawakened grasp him in their unholy clutches?~sl:0.8~Has The Behemoth struck?</string>
  <string name="mpicdau¤MPICD_EXECBANTN_3">~sl:0.0:0.6~No!~sl:0.9~He will not return to us, if we do not help him return.</string>
  <string name="mpicdau¤MPICD_EXECBANTY_1">~sl:0.0:2.8~We have received the note.~sl:1.2~The Shepherd is near!</string>
  <string name="mpicdau¤MPICD_EXECKILL_01">No! The Seventh must rise!</string>
  <string name="mpicdau¤MPICD_EXECKILL_02">No! I must fall! I must!</string>
  <string name="mpicdau¤MPICD_EXECKILL_03">No! I was chosen!</string>
  <string name="mpicdau¤MPICD_F2COMBAT_01">Oh yeah, they're bringing The Mercy to you now!</string>
  <string name="mpicdau¤MPICD_F2COMBAT_02">Take out every single one of those pious sons of bitches!</string>
  <string name="mpicdau¤MPICD_F2COMBAT_03">Yeah, get 'em! Ooh, but remember, I ain't one of 'em.</string>
  <string name="mpicdau¤MPICD_FINDSHEP_1">~sl:1.1~An unawakened vermin! So it is you and me!</string>
  <string name="mpicdau¤MPICD_GARDBANT1_1">Do you feel a bad omen approaching?</string>
  <string name="mpicdau¤MPICD_GARDBANT1_2">Yes, I feel it. He has many enemies. Stay awake, my brother.</string>
  <string name="mpicdau¤MPICD_GARDBANT2_1">Wait, do you feel a cloud pass over, my sister?</string>
  <string name="mpicdau¤MPICD_GARDBANT2_2">Yes. A dark omen. Stay alert.</string>
  <string name="mpicdau¤MPICD_GARDBANT3_1">I feel The Mercy will be swift.</string>
  <string name="mpicdau¤MPICD_GARDBANT3_2">Yes, The Light will finally pierce this earth.</string>
  <string name="mpicdau¤MPICD_GUARDCAVE_1">The cave is bright with his light.</string>
  <string name="mpicdau¤MPICD_GUARDCAVE_2">The Shepherd knows what is coming for this world.</string>
  <string name="mpicdau¤MPICD_GUARDTOWR_1">He shines like a beacon from his high tower.</string>
  <string name="mpicdau¤MPICD_GUARDTOWR_2">Tomorrow they will all feel the righteous light.</string>
  <string name="mpicdau¤MPICD_HITSHEP_01">Ah!</string>
  <string name="mpicdau¤MPICD_HITSHEP_03">Gah!</string>
  <string name="mpicdau¤MPICD_HORSEVIN2_1">~sl:0.0:2.0~Wait, ~rp~the darkness has lifted. ~rp~~sl:~I-I can see clearly once more.</string>
  <string name="mpicdau¤MPICD_HORSEVIN2_2">~sl:0.0:2.6~Cleansing. It-it's saving souls.~sl:~The-the reckoning is a'coming. ~rp~Untie me. I... ~rp~I want to take part.</string>
  <string name="mpicdau¤MPICD_HORSEVIN3_1">~sl:0.0:1.9~This pleases me, my child. ~rp~~sl:0.5:2.3~You will return as a true awakened... ~rp~~sl:0.5~in your next life.</string>
  <string name="mpicdau¤MPICD_HORSEVIN4_1">My next life? No! No, you can't mercy-murder me! You're crazy!</string>
  <string name="mpicdau¤MPICD_HORSEVIN4_2">The Shepherd will see to her in good time.</string>
  <string name="mpicdau¤MPICD_HORSEVIN4_3">Damn, how was I taken in by this horseshit?</string>
  <string name="mpicdau¤MPICD_HORSEVIPN_1">~sl:0.0:1.5~Oh come on, let me go! ~rp~~sl:0.0:1.8~The Shepherd's gone mad. ~rp~~sl:~We ain't heard from him for weeks!</string>
  <string name="mpicdau¤MPICD_HORSEVIPN_2">Look,~rp~ I ain't gonna mercy-murder nobody!</string>
  <string name="mpicdau¤MPICD_HORSEVIPN_3">~sl:0.0:4.5~My child, ~rp~I am sorry you have been blinded by the darkness. ~rp~~sl:0.0:2.5~It will all become clear when you are...~sl:~cleansed in The Mercy.</string>
  <string name="mpicdau¤MPICD_HORSEVIPN_4">Me? Cleansed?</string>
  <string name="mpicdau¤MPICD_HORSEVIPY_1">~sl:0.0:1.5~Come on, let me go! ~rp~~sl:0.0:1.7~The Shepherd's gone mad! ~rp~~sl:~I don't care what's in that note he sent, ~rp~I ain't mercy-murdering no one.</string>
  <string name="mpicdau¤MPICD_HORSEVIPY_2">~sl:0.0:4.5~My child, ~rp~I am sorry you have been blinded by the darkness. ~rp~~sl:0.0:2.5~It will all become clear when you are...~sl:~cleansed in The Mercy.</string>
  <string name="mpicdau¤MPICD_HORSEVIPY_3">Me? Cleansed?</string>
  <string name="mpicdau¤MPICD_HORSEVIY2_1">~sl:0.0:2.0~Wait, ~rp~the darkness has lifted. ~rp~~sl:~I... I can see clearly once more.</string>
  <string name="mpicdau¤MPICD_HORSEVIY2_2">~sl:0.0:2.6~Cleansing. It-it's saving souls.~sl:~The-the reckoning is a'coming. ~rp~Untie me. I... I want to take part.</string>
  <string name="mpicdau¤MPICD_HORSEVIY3_1">~sl:0.0:1.9~This pleases me, my child. ~rp~~sl:0.5:2.3~You will return as a true awakened... ~rp~~sl:0.5~in your next life.</string>
  <string name="mpicdau¤MPICD_HORSEVIY4_1">My next life? No! No, you can't mercy-murder me! You're crazy!</string>
  <string name="mpicdau¤MPICD_HORSEVIY4_2">The Shepherd will see to her in good time.</string>
  <string name="mpicdau¤MPICD_HORSEVIY4_3">Damn, ~rp~how was I taken in by this horseshit?</string>
  <string name="mpicdau¤MPICD_HSTFREEDS_01">Thank you. Kill 'em all! They just as soon kill you.</string>
  <string name="mpicdau¤MPICD_HSTFREEDS_02">Thanks, they was gonna string me up.</string>
  <string name="mpicdau¤MPICD_HSTFREEDS_03">Thanks! Hope you can take 'em all out.</string>
  <string name="mpicdau¤MPICD_HSTGFREED_01">~sl:0.0:0.7~Thank you!~sl:1.2~Your behemoth has come for you bastards!</string>
  <string name="mpicdau¤MPICD_HSTGFREED_02">~sl:0.0:0.5~Thank you.~sl:1.5~You idiots ain't gonna mercy me!</string>
  <string name="mpicdau¤MPICD_HSTGFREED_03">~sl:0.0:1.8~Thanks! Fools!~sl:1.0~Your behemoth has arrived!</string>
  <string name="mpicdau¤MPICD_HSTGUNTIE_01">Help! Untie me, please! Please!</string>
  <string name="mpicdau¤MPICD_HSTGUNTIE_02">Help me! I ain't one of them!</string>
  <string name="mpicdau¤MPICD_HSTGUNTIE_03">Please! I was a fool for ever joining them. Save me!</string>
  <string name="mpicdau¤MPICD_HSTGUNTIE_04">Help me! Shoot 'em all! And then help me!</string>
  <string name="mpicdau¤MPICD_HSTGUNTIE_05">Hey, hey! Over here! Help me out, will ya?</string>
  <string name="mpicdau¤MPICD_HSTUNTIES_01">~sl:0.0:1.0~Hey! Psst! Psstt...~sl:0.5~you're not one of them? Untie me, please!</string>
  <string name="mpicdau¤MPICD_HSTUNTIES_02">~sl:0.0:1.0~Hey! Hey!~sl:0.0:2.5~Over here. Help a girl out?~sl:0.5~They looking to murder the whole state, and me with 'em.</string>
  <string name="mpicdau¤MPICD_HSTUNTIES_03">~sl:0.0:0.8~Hey! Psstt...~sl:0.0:1.6~I ain't one of them.~sl:~Help me out, will ya?</string>
  <string name="mpicdau¤MPICD_HSTUNTIES_04">~sl:0.0:1.2~Hey! Over here.~sl:0.0:1.0~You look sane.~sl:~Get me out of these ropes.</string>
  <string name="mpicdau¤MPICD_HSTUNTIES_05">~sl:0.0:0.3~Psstt...~sl:0.5:0.6~help me, would ya?</string>
  <string name="mpicdau¤MPICD_HSTUNTIES_06">Help!</string>
  <string name="mpicdau¤MPICD_HSTUNTIES_07">Hey, creep over here and untie me!</string>
  <string name="mpicdau¤MPICD_HTPLEAD1_1">~sl:0.0:4.5~Somebody, please! C'mon!~sl:0.0:3.0~You know me. You know me!~sl:0.0:3.7~I baked that... that plum pie... you ate it!~sl:~I-I-I tell funny jokes around the fire!</string>
  <string name="mpicdau¤MPICD_HTPLEAD1_2">~sl:0.0:4.5~Real funny. You laughed. You all laughed!~sl:0.0:3.5~Come on! Nobody?~sl:1.0:2.0~Goddamnit.~sl:1.0~I hope your behemoth comes for you all!</string>
  <string name="mpicdau¤MPICD_HTPLEAD2_1">~sl:0.0:2.0~Listen, untie me.~sl:0.5:2.0~I'll leave, no fuss!~sl:0.5:3.5~Let you go and do all your murdering. I don't judge.~sl:0.5~C'mon, c'mon, please!</string>
  <string name="mpicdau¤MPICD_HTPLEAD2_2">~sl:0.0:1.5~Somebody?~sl:0.5:1.5~Goddammit,~sl:1.0~you're a bunch of pious murderers, that's all you be!</string>
  <string name="mpicdau¤MPICD_HTPLEAD3_1">~sl:0.0:1.7~You're... you're...~sl:0.5:1.5~you're just a bunch of sheep!~sl:0.7:1.7~You even call yourselves sheep.~sl:1.7~Think for yourselves! You don't need a Shepherd.</string>
  <string name="mpicdau¤MPICD_HTPLEAD3_2">~sl:0.0:2.0~In your heart of hearts,~sl:~you're people, with minds of your own! Come on!</string>
  <string name="mpicdau¤MPICD_HTPLEAD3_3">~sl:0.0:1.4~Now, do what I say~sl:~and untie me!</string>
  <string name="mpicdau¤MPICD_HUMSMALT_1">Mercy, mercy, mercy, you, mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_HUMSMALT_2">It's the final generation, yes, a new world soon will be...</string>
  <string name="mpicdau¤MPICD_HUMSMALT_3">Mercy, mercy, mercy, you, mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_HUMSMALT_4">It's the final generation, yes, a new world soon will be...</string>
  <string name="mpicdau¤MPICD_HUMSMALT_5">Oh, a new world soon will be...</string>
  <string name="mpicdau¤MPICD_HUMSMALT_6">Yes, a new world soon will be...</string>
  <string name="mpicdau¤MPICD_INTONATE_1">Stop right there, unawakened scum.</string>
  <string name="mpicdau¤MPICD_INTONATE_2">Uh...</string>
  <string name="mpicdau¤MPICD_INTONATE_3">Stop right there, unawakened scum.</string>
  <string name="mpicdau¤MPICD_INTONATE_4">Eh...</string>
  <string name="mpicdau¤MPICD_INTONATE_5">Stop... right there... unawakened scum.</string>
  <string name="mpicdau¤MPICD_INTONATE_6">Just awful.</string>
  <string name="mpicdau¤MPICD_LAWMAN_01">Ah, I see a lamb. My followers are everywhere.</string>
  <string name="mpicdau¤MPICD_LAWMAN_02">Ah, my followers are everywhere. He looks familiar.</string>
  <string name="mpicdau¤MPICD_NOLASSO_1">~sl:0.9~You think rope can hold armor forged in the sun itself?</string>
  <string name="mpicdau¤MPICD_NONORMAL_01">You are no normal unawakened.</string>
  <string name="mpicdau¤MPICD_NONORMAL_02">You are too strong to be human.</string>
  <string name="mpicdau¤MPICD_NONORMAL_03">Who are you? You can't be... can you?</string>
  <string name="mpicdau¤MPICD_RECAPTURE_01">Damn!</string>
  <string name="mpicdau¤MPICD_RECAPTURE_02">No!</string>
  <string name="mpicdau¤MPICD_RECAPTURE_03">Fine! There will be more ropes to slip through.</string>
  <string name="mpicdau¤MPICD_REINALIVE_01">They've got our Shepherd!</string>
  <string name="mpicdau¤MPICD_REINALIVE_02">We must stop The Behemoth!</string>
  <string name="mpicdau¤MPICD_REINDEAD_01">He is dead. They have killed The Shepherd!</string>
  <string name="mpicdau¤MPICD_REINDEAD_02">No! The light is gone. The light is gone!</string>
  <string name="mpicdau¤MPICD_RIDEAWAY_01">~sl:0.0:1.5~You have seen sense.~sl:~Untie me. I will go back to my followers and bring back a reward.</string>
  <string name="mpicdau¤MPICD_RIDEAWAY_02">~sl:0.0:1.2~You have seen light.~sl:~Untie me and all will be forgiven.</string>
  <string name="mpicdau¤MPICD_RIDEBANT_1">~sl:0.0:3.3~I will not attempt to enlighten you with our doctrines.~sl:~I do not think you could see them.</string>
  <string name="mpicdau¤MPICD_RIDEBANT_2">~sl:0.0:2.7~I will afford you one piece of advice, Behemoth. ~rp~~sl:~After you drop me: Pray. ~rp~Pray and hide, Behemoth.</string>
  <string name="mpicdau¤MPICD_RIDEBANT_3">This is not the end. ~rp~It was just a battle. ~rp~My flock is everywhere.</string>
  <string name="mpicdau¤MPICD_RIDEBANT_4">~sl:0.0:4.0~In every town there are those who see the rich have become fat~sl:~and bloated leeches.</string>
  <string name="mpicdau¤MPICD_RIDEBANT_5">In every homestead there are those who hunger for a fresh beginning.</string>
  <string name="mpicdau¤MPICD_RIDEBANT_6">~sl:0.0:1.5~You know men and women... ~rp~~sl:0.5:1.5~perhaps you know them well...~sl:~but have you peeked under the brim of their hat?</string>
  <string name="mpicdau¤MPICD_RIDEBANT_7">~sl:0.0:2.5~Have you peeled back their bonnet? ~rp~~sl:~If you have not, you have missed the seven borne into their skin.</string>
  <string name="mpicdau¤MPICD_RIDEBANT_8">~sl:0.0:1.6~They are all around you.~sl:0.5~And I will not languish in chains for long.</string>
  <string name="mpicdau¤MPICD_SACRIFICE_01">Protect The Shepherd!</string>
  <string name="mpicdau¤MPICD_SACRIFICE_02">Lay down your life for the Keeper of Light.</string>
  <string name="mpicdau¤MPICD_SACRIFICE_03">I will die for my Shepherd!</string>
  <string name="mpicdau¤MPICD_SACRIFICE_04">Die, unawakened!</string>
  <string name="mpicdau¤MPICD_SHEPARMOR_01">From the sun itself my armor was forged!</string>
  <string name="mpicdau¤MPICD_SHEPARMOR_02">I cannot be killed, my armour is blessed by the Goddess.</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_1">~sl:0.0:4.0~So, they have come to our hollow:~sl:0.5:4.5~The unawakened. Are we surprised? No.~sl:0.5~Are we afraid? No, siree! To fear is to not be awakened.</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_2">~sl:0.0:2.3~We are the chosen children of the Goddess,~sl:~and she will shine down upon us.</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_3">~sl:0.0:5.2~In death we shall ascend to the highest rings of the celestial world, and in life,~sl:0.5~we shall conquer the earth.</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_4">~sl:0.0:1.8~I clothe myself in the~sl:~power of Mercy. She will protect me now, as you lay down your lives to protect her.</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_5">~sl:0.0:2.0~I can hear her now!~sl:0.5:1.5~Can you hear her?~sl:1.5~Listen, my children!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_6">~sl:0.0:2.8~On the seventh day and the seventh night~sl:~when all else is paused to rest...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_7">The Goddess with Her sheep of light found a humble man who led...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_8">~sl:0.0:2.2~A mighty force of awakened souls~sl:~whom alone possessed no might...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_9">~sl:0.0:3.0~But when stood behind their Shepherd, yes,~sl:0.3~we set the world alight.</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_10">~sl:0.0:3.7~Oh! Mercy, mercy, mercy, you,~sl:~mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_11">~sl:0.0:2.2~It is the final generation,~sl:~yes, a new world soon shall be!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_12">On the seventh day and the seventh night when all else took some time...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_13">The Seventh Generation from their hibernation they did rise...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_14">They stood aloft and looked around, and said \"I do not like what I see\"...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_15">~sl:0.0:2.5~And they took the clay, moulded the world,~sl:~to what they knew it could be.</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_16">~sl:0.0:2.7~They said mercy, mercy, mercy, you,~sl:~mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_17">~sl:0.0:2.3~It's the final generation, yes,~sl:~a new world soon shall be!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_18">~sl:0.0:3.5~Oh! Mercy, mercy, mercy, you,~sl:~mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_19">~sl:0.0:2.5~It's the final generation, oh,~sl:~a new world soon shall be!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_20">And though time, it passes by us...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_21">And many lay down their lives...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_22">We still feel a light beside us...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_23">That light keeps us alive!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_24">That light is what they do not have...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_25">And what they cannot see...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_26">That light, lights up our lives...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_27">It's what makes us believe.</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_28">~sl:0.0:4.0~That mercy, mercy, mercy, you,~sl:~mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_29">It's the Final Generation, and a new world soon shall be!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_30">~sl:0.0:1.0~That!~sl:0.8~Mercy, mercy, mercy, you, mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_31">~sl:0.0:2.0~It's the Final Generation,~sl:~and a new world soon shall be!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_32">And a new world soon shall be!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_33">And a new world soon shall be!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_34">~sl:0.0:3.7~Yes, for the lords of this land are corrupt~sl:~and no longer fit to rule over their flock!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_35">~sl:0.0:2.0~But you see the light of the Goddess!~sl:0.5~And yes her light, lights the way forward!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_36">~sl:0.0:2.2~The land our children will inherit,~sl:~will not be a land of evil underhanded and dark double dealings.</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_37">~sl:0.0:2.6~Your death will birth a new world, yes!~sl:~For every new body, a new seed is planted, and it is the way of nature!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_38">~sl:0.0:2.5~Dead leaves fertilize the ground.~sl:~Fires birth the forest anew... and we are that fire!</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_39">~sl:0.0:2.5~They will look back at us, this...~sl:0.5:2.8~Seventh Generation of man.~sl:~And they will exalt us for our bravery and our sacrifice.</string>
  <string name="mpicdau¤MPICD_SHEPCAVE1_40">~sl:0.0:2.9~This is what paradise is made of my children.~sl:~You! Here! Right now, in this moment! The Goddess sings of your bravery.</string>
  <string name="mpicdau¤MPICD_SHEPCMBT_01">I will end you, little flea!</string>
  <string name="mpicdau¤MPICD_SHEPCMBT_02">~sl:0.0:2.8~We are the final generation of man,~sl:~and you have reached the end of your line!</string>
  <string name="mpicdau¤MPICD_SHEPCMBT_03">You will not stop us!</string>
  <string name="mpicdau¤MPICD_SHEPCMBT_04">~sl:0.0:3.7~I do not fear you. You are just an unawakened...~sl:0.4~an unawakened who cannot see the truth before your eyes!</string>
  <string name="mpicdau¤MPICD_SHEPCMBT_05">~sl:0.9~When you die, you will see all... and thank me.</string>
  <string name="mpicdau¤MPICD_SHEPDOWN_01">~sl:1.0:1.2~My armor.~sl:0.5~You are The Behemoth!</string>
  <string name="mpicdau¤MPICD_SHEPDOWN_02">Mercy! So you are The Behemoth!</string>
  <string name="mpicdau¤MPICD_SHEPDOWN_03">~sl:0.0:1.4~Goddess above!~sl:0.4~You are The Behemoth!</string>
  <string name="mpicdau¤MPICD_SHEPHOGTY_01">No! Give me strength!</string>
  <string name="mpicdau¤MPICD_SHEPHOGTY_02">Stop! Oh, the Goddess will have Her vengeance.</string>
  <string name="mpicdau¤MPICD_SHEPHOGTY_03">You have lost your only chance of salvation!</string>
  <string name="mpicdau¤MPICD_SHEPHURT_01">The light may dim, but it will not extinguish.</string>
  <string name="mpicdau¤MPICD_SHEPHURT_02">My death will stretch eons, yours is at the tip of my fingers.</string>
  <string name="mpicdau¤MPICD_SHEPKILL_01">~sl:0.0:2.5~I saw your coming in the fires.~sl:~Kill me, Devil. It is your victory.</string>
  <string name="mpicdau¤MPICD_SHEPKILL_02">~sl:0.0:4.5~Kill me! But you cannot stop the world from turning.~sl:0.5~The sun will rise again.</string>
  <string name="mpicdau¤MPICD_SHEPLASSO_01">Rope? Kill me, Behemoth, like a true god!</string>
  <string name="mpicdau¤MPICD_SHEPLASSO_02">No! No! I won't allow it!</string>
  <string name="mpicdau¤MPICD_SHEPLASSO_03">This is not the end. It cannot be the end!</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_1">~sl:0.0:4.4~So, they have come to our mountain: The unawakened.~sl:0.5:3.5~Are we surprised? No. Are we afraid?~sl:1.0~No, siree! To fear is to not be an awakened.</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_2">~sl:0.0:2.5~We are the chosen children of the Goddess,~sl:~and she will shine down upon us.</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_3">~sl:0.0:0.6~In death,~sl:0.0:3.6~we shall ascend to the highest rings of the celestial world,~sl:0.0:0.8~and in life...~sl:0.5~we shall conquer the earth.</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_4">~sl:0.0:3.0~I clothe myself in the power of Mercy.~sl:~She will protect me now, as you lay down your lives to protect her.</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_5">~sl:0.0:1.6~I can hear her now!~sl:1.1:0.9~Can you hear her?~sl:2.0~Listen... my children.</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_6">~sl:0.0:2.8~On the seventh day and the seventh night...~sl:~when all else paused to rest...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_7">The Goddess with Her sheep of light found a humble man who led...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_8">A mighty force of awakened souls whom alone possessed no might...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_9">~sl:0.0:2.7~But when stood behind their shepherd, yes...~sl:0.6~we set the world alight...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_10">~sl:0.0:3.9~Oh... mercy, mercy, mercy, you...~sl:~mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_11">It is the final generation, yes, a new world soon shall be...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_12">~sl:0.0:2.4~On the seventh day and the seventh night~sl:~when all else took some time...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_13">The Seventh Generation, from their hibernation they did rise...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_14">~sl:0.0:1.9~They stood aloft and looked around, and said~sl:~I do not like what I see...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_15">~sl:0.0:2.7~And they took the clay, moulded the world...~sl:~to what they knew it could be...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_16">~sl:0.0:3.1~They said mercy, mercy, mercy, you...~sl:~mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_17">It's the final generation, yes, a new world soon shall be.</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_18">Ohh! Mercy, mercy, mercy, you, mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_19">It's the final generation, oh, a new world soon shall be...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_20">And though time, it passes by us.</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_21">And many lay down their lives...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_22">We still feel a light beside us...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_23">That light keeps us alive!</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_24">That light is what they do not have...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_25">And what they cannot see...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_26">That light, lights up our lives...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_27">It's what makes us believe...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_28">~sl:0.0:4.6~That mercy... mercy... mercy, you...~sl:~mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_29">It's the final generation, and a new world soon shall be...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_30">~sl:0.0:1.0~Yes!~sl:0.8:2.7~Mercy, mercy, mercy, you...~sl:~mercy, mercy, mercy, me...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_31">It's the final generation... and a new world soon shall be...</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_32">And a new world soon shall be!</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_33">And a new world soon shall be!</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_34">~sl:0.0:3.8~Yes, for the lords of this land are corrupt~sl:~and no longer fit to rule over their flock!</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_35">~sl:0.0:1.9~But you see the light of the Goddess!~sl:0.7~And yes her light, lights the way forward!</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_36">~sl:0.0:2.4~The land our children will inherit,~sl:~will not be a land of evil underhanded and dark double dealings.</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_37">~sl:0.0:2.9~Your death will birth a new world, yes!~sl:0.0:3.3~For every new body, a new seed is planted.~sl:~It is the way of nature.</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_38">~sl:0.0:2.6~Dead leaves fertilize the ground.~sl:~Fires birth the forest anew... and we are that fire!</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_39">~sl:0.0:2.3~They will look back at us, this...~sl:0.6:2.6~Seventh Generation of man.~sl:0.6~And they will exalt us for our bravery and our sacrifice.</string>
  <string name="mpicdau¤MPICD_SHEPTOWR1_40">~sl:0.0:2.9~This is what paradise is made of, my children.~sl:0.0:4.2~You! Here! Right now, in this moment!~sl:~The Goddess sings of your bravery.</string>
  <string name="mpicdau¤MPICD_SHEPWAIT_01">Now, what has stayed your hand? Do you see the light?</string>
  <string name="mpicdau¤MPICD_SHEPWAIT_02">You understand? Yes, you see The Mercy with your own eyes.</string>
  <string name="mpicdau¤MPICD_SHERIFF_01">Ah, the familiar sight of the town sheriff.</string>
  <string name="mpicdau¤MPICD_SHERIFF_02">Ah, there it is. Here I return.</string>
  <string name="mpicdau¤MPICD_SHERIFF_03">Back again. I wonder if the sheriff remembers me...</string>
  <string name="mpicdau¤MPICD_WAITING_1">I don't expect you to believe everything you saw...</string>
  <string name="mpicdau¤MPICD_WAITING_2">~sl:0.0:4.0~Only a mad man sees a religion from the outside and finds clarity...~sl:0.5~but perhaps you begin to understand...</string>
  <string name="mpicmau¤MPICM_BINK_CARM_1">Oh yes, Carmela Montez.</string>
  <string name="mpicmau¤MPICM_BINK_CARM_2">Sweet, innocent, little Carmela.</string>
  <string name="mpicmau¤MPICM_BINK_CARM_3">Looks like butter wouldn't melt in her mouth...</string>
  <string name="mpicmau¤MPICM_BINK_CARM_4">but, make no mistake, this is one stone-cold killer.</string>
  <string name="mpicmau¤MPICM_BINK_CARM_5">Vicious as all hell.</string>
  <string name="mpicmau¤MPICM_BINK_CARM_6">And by the time you realize, you'll already be dead.</string>
  <string name="mpicmau¤MPICM_BINK_CARM_7">Can't think of an outlaw who's dropped more bodies...</string>
  <string name="mpicmau¤MPICM_BINK_CARM_8">than Carmela the past six months.</string>
  <string name="mpicmau¤MPICM_BINK_CARM_9">And she ain't lost a wink of sleep over it.</string>
  <string name="mpicmau¤MPICM_BINK_CARM_10">Got a big bunch of Del Lobos running with her now.</string>
  <string name="mpicmau¤MPICM_BINK_CARM_11">Moved them out of New Austin into West Elizabeth...</string>
  <string name="mpicmau¤MPICM_BINK_CARM_12">sticking up coaches, robbing and murdering.</string>
  <string name="mpicmau¤MPICM_BINK_CARM_13">Last I heard, they're holed up at Hanging Dog Ranch in Big Valley.</string>
  <string name="mpicmau¤MPICM_BINK_CARM_14">Just watch yourself. Ain't no way she'll come quietly.</string>
  <string name="mpicmau¤MPICM_BNYELL_1">~t~~sl:1.6~In Spanish: You said this would be ready, but I'm still waiting.</string>
  <string name="mpicmau¤MPICM_BNYELL_2">~t~~sl:0.0:1.2~In Spanish: Maybe you don't remember?~sl:0.7~You came to me and said, \"Carmela, I am good with my hands...\"</string>
  <string name="mpicmau¤MPICM_BNYELL_3">~t~~sl:0.0:1.5~In Spanish: \"I will keep your wagon in prime condition.\"~sl:0.7~You remember, no?</string>
  <string name="mpicmau¤MPICM_BNYELL_4">~t~~sl:0.0:3.6~In Spanish: So, when we hit that chaparral cutting through Tumbleweed,~sl:~I was not concerned.</string>
  <string name="mpicmau¤MPICM_BNYELL_5">~t~~sl:0.0:2.6~In Spanish: When one is good with their hands...~sl:~It should not be hard to tighten a loose axle, no?</string>
  <string name="mpicmau¤MPICM_BNYELL_6">~t~~sl:0.0:1.9~In Spanish: But yesterday it was still loose,~sl:~and I wasted twelve rounds chasing down that farmer boy.</string>
  <string name="mpicmau¤MPICM_BNYELL_7">~t~In Spanish: And the scouts tell me the Americans have raised the prize on my name.</string>
  <string name="mpicmau¤MPICM_BNYELL_8">~t~In Spanish: Bountymen are much harder to kill than farmer boys.</string>
  <string name="mpicmau¤MPICM_BNYELL_9">~t~~sl:0.0:0.9~In Spanish: So, here we are.~sl:0.7~I am still waiting.</string>
  <string name="mpicmau¤MPICM_BNYELL_10">~t~~sl:1.2:3.0~In Spanish: Lots of men want to raise their pistols with Del Lobos.~sl:~Lots of men that want to show me how useful they can be.</string>
  <string name="mpicmau¤MPICM_BNYELL_11">~t~In Spanish: Maybe I have them skin you alive? I am sure whoever does that could fix my wagon.</string>
  <string name="mpicmau¤MPICM_BNYELL_12">~t~~sl:0.0:1.1~Andale, amigo.~sl:0.5~In Spanish: While you still have those hands you are so proud of.</string>
  <string name="mpicmau¤MPICM_CAMPARV1_01">Hijos de puta! Took you long enough... now get to work!</string>
  <string name="mpicmau¤MPICM_CAMPARV1_02">Oh, there you are! Finally! Now help us out here!</string>
  <string name="mpicmau¤MPICM_CAMPARV2_01">~sl:0.0:1.8~There you are, compadres!~sl:~Now, show them the same kindness they showed my cousins!</string>
  <string name="mpicmau¤MPICM_CAMPARV2_02">~sl:0.0:1.5~Vamos, hombres!~sl:~Time to show the bountymen what we think of their kind!</string>
  <string name="mpicmau¤MPICM_CAMPATCK_1">~sl:0.0:1.2~Pass near those scouts.~sl:~We need more guns.</string>
  <string name="mpicmau¤MPICM_CAMPATCK_2">~sl:0.0:0.8~Hombres!~sl:0.3~Mira, I have a thorn at my side!</string>
  <string name="mpicmau¤MPICM_CAMPATCK_3">Ten dollars to the man that removes it!</string>
  <string name="mpicmau¤MPICM_CAMPDEAD_01">Where are my scouts? Those lazy bastards, where are they?</string>
  <string name="mpicmau¤MPICM_CAMPDEAD_02">~t~~sl:0.0:1.7~In Spanish: Cocksucking whores...~sl:~Reinforcements from the scouting camp should be here by now...</string>
  <string name="mpicmau¤MPICM_CAMPDEAD_03">Mierda. Where are the scouts? They should be here by now.</string>
  <string name="mpicmau¤MPICM_CAMPRTRN_01">~sl:0.0:2.5~I have not heard from any of the scouts today.~sl:0.7~I don't like it when their camp is this quiet.</string>
  <string name="mpicmau¤MPICM_CAMPRTRN_02">Tell the scouts to come see me when they report in.</string>
  <string name="mpicmau¤MPICM_CARALERT_01">~sl:0.0:1.4~Look at that.~sl:0.4:1.9~The bountymen found us.~sl:0.6~Pistols out, compadres!</string>
  <string name="mpicmau¤MPICM_CARALERT_02">~sl:0.0:2.8~Oiga, we have company!~sl:0.7:3.1~Ten American dollars for a corpse!~sl:~Twenty dollars if you get them alive!</string>
  <string name="mpicmau¤MPICM_CARALERT_03">~t~In Spanish: Hey, Lobos! Looks like we have company!</string>
  <string name="mpicmau¤MPICM_CARRYALVE_01">Don't just stand there! Kill them!</string>
  <string name="mpicmau¤MPICM_CARRYALVE_02">Will someone please shoot this fool?</string>
  <string name="mpicmau¤MPICM_CLOSE1_01">~sl:0.0:2.0~If you put me in a jail cell,~sl:0.0:2.1~you may as well put a pistol in your mouth.~sl:1.0~But you're making your choice.</string>
  <string name="mpicmau¤MPICM_CLOSE1_02">~sl:0.0:1.4~The jail cell is close, eh?~sl:0.8:1.4~Change your mind now...~sl:~or you will suffer worse than you can think of.</string>
  <string name="mpicmau¤MPICM_CLOSE2_1">~sl:0.0:4.7~The 'law' killed my cousins, and I came to avenge them.~sl:1.8~Who do you think will come to avenge me, eh?</string>
  <string name="mpicmau¤MPICM_CLOSE2_2">~sl:0.0:2.6~You bounty hunters will do anything for money.~sl:1.2~You have no heart. No honor.</string>
  <string name="mpicmau¤MPICM_COMBAT_01">~t~In Spanish: Why aren't they dead yet?</string>
  <string name="mpicmau¤MPICM_COMBAT_02">~t~In Spanish: Kill them! Kill them! Let's go!</string>
  <string name="mpicmau¤MPICM_COMBAT_03">Kill that goddamned rodent, now!</string>
  <string name="mpicmau¤MPICM_COMBCMD_01">Enough games, men! Take them out!</string>
  <string name="mpicmau¤MPICM_COMBCMD_02">Choke them! I want them dead!</string>
  <string name="mpicmau¤MPICM_COMBCMD_03">Don't give them any room! Kill them! Now!</string>
  <string name="mpicmau¤MPICM_COMCHOICE_01">Come on, all of you! Time to earn your tequila!</string>
  <string name="mpicmau¤MPICM_COMCHOICE_02">Okay, Lobos! Let's show them who we are!</string>
  <string name="mpicmau¤MPICM_CRRYDEAD1_1">~sl:0.0:2.9~You must feel very proud right now, bounty hunter.~sl:0.5~You killed all these men just to tie me up.</string>
  <string name="mpicmau¤MPICM_CRRYDEAD1_2">But soon... soon you'll beg forgiveness... Lo prometo.</string>
  <string name="mpicmau¤MPICM_CRRYDEAD2_1">You bounty hunters... you filthy cowards...</string>
  <string name="mpicmau¤MPICM_CRRYDEAD2_2">Were you one of them that came for my cousins? Were you?</string>
  <string name="mpicmau¤MPICM_CRRYDEAD2_3">~t~In Spanish: Coward.</string>
  <string name="mpicmau¤MPICM_DELAY_01">~sl:0.0:0.8~Why do you wait?~sl:0.4~Maybe you know it is a bad idea to take me in, yes?</string>
  <string name="mpicmau¤MPICM_DELAY_02">~sl:0.0:2.7~Well? If you're going to take me in, take me in.~sl:~What is happening here?</string>
  <string name="mpicmau¤MPICM_DRIVECHAT_1">~sl:0.0:1.1~Stop up here.~sl:0.7~I need to check on things.</string>
  <string name="mpicmau¤MPICM_DRIVECHAT_2">~sl:0.0:1.5~And stay by the wagon.~sl:0.6~If you are dozing again, I'll tie you up with the horses.</string>
  <string name="mpicmau¤MPICM_DRIVEFLEE_01">Whip those horses, come on... it's time to go!</string>
  <string name="mpicmau¤MPICM_DRIVEFLEE_02">~t~~sl:0.0:0.8~In Spanish: They're here...~sl:0.4~Let's go!</string>
  <string name="mpicmau¤MPICM_DRIVEFLEE_03">Get this wagon moving! Now!</string>
  <string name="mpicmau¤MPICM_DRIVEFLEE_04">They want me? They can chase me. Vamos!</string>
  <string name="mpicmau¤MPICM_DRIVERD_1">~sl:0.0:1.7~Quick, join the road up ahead.~sl:~We'll cut them down as we head to the train crossing, vamos!</string>
  <string name="mpicmau¤MPICM_DRIVESPED_01">C'mon, they're still chasing!</string>
  <string name="mpicmau¤MPICM_DRIVESPED_02">~t~In Spanish: Come on, you lazy whore! Faster!</string>
  <string name="mpicmau¤MPICM_DRIVESPED_03">~t~~sl:0.0:1.3~Faster, come on!~sl:~In Spanish: There's always more horses...</string>
  <string name="mpicmau¤MPICM_DRIVESPED_04">What are you doing? Let's go, faster!</string>
  <string name="mpicmau¤MPICM_ESCAPE_01">Looks like the rope was loose, idiota!</string>
  <string name="mpicmau¤MPICM_ESCAPE_02">~t~~sl:0.0:1.1~In Spanish: Idiot!~sl:~You should have killed me when you had the chance!</string>
  <string name="mpicmau¤MPICM_FLEE1DEAD_01">You want to kill me, you have to catch me!</string>
  <string name="mpicmau¤MPICM_FLEE1DEAD_02">This is not over! Lo prometo!</string>
  <string name="mpicmau¤MPICM_FLEE1DEAD_03">I'll be back! I'll see you burn!</string>
  <string name="mpicmau¤MPICM_FLEE1_01">~t~In Spanish: Enough of this... fall back!</string>
  <string name="mpicmau¤MPICM_FLEE1_02">Okay, let's go! We will kill them another day!</string>
  <string name="mpicmau¤MPICM_FLEE2WAR_01">Come and try to catch me! You'll be target practice!</string>
  <string name="mpicmau¤MPICM_FLEE2WAR_02">Faster! Faster! Adios from los Del Lobos!</string>
  <string name="mpicmau¤MPICM_FLEE2_01">You'll pay for this! I will have your hands!</string>
  <string name="mpicmau¤MPICM_FLEE2_02">~t~~sl:0.0:4.1~In Spanish: Go to hell! You think you can take me down?~sl:~You'll be on a bonfire soon enough!</string>
  <string name="mpicmau¤MPICM_FLEE2_03">~t~~sl:0.0:1.8~In Spanish: Dirty rat vulture!~sl:~One day I'll bleed you myself!</string>
  <string name="mpicmau¤MPICM_GANGDRIV_01">One of you take the reins. Get us out of here!</string>
  <string name="mpicmau¤MPICM_GANGDRIV_02">I need someone driving the wagon. Now!</string>
  <string name="mpicmau¤MPICM_GANGDRIV_03">You! Take the reins! Let's go!</string>
  <string name="mpicmau¤MPICM_GATECHAT_1">~sl:0.0:0.8~We've been busy.~sl:0.6:2.3~It's only a matter of time until they raise the bounty,~sl:~and then everyone in the state will be after us.</string>
  <string name="mpicmau¤MPICM_GATECHAT_2">~sl:0.0:2.9~Lawmen, thieves, outlaws...~sl:0.5~we should expect many fights.</string>
  <string name="mpicmau¤MPICM_GATECHAT_3">~sl:0.0:2.6~I want the men on guard, morning and night.~sl:0.0:3.4~Give them some extra salt pork and promise them ten dollars~sl:~for every intruder they kill.</string>
  <string name="mpicmau¤MPICM_GATECHAT_4">~sl:0.0:2.3~They will need an allowance for all the girls and the~sl:~tequila once we get to New Hanover, no?</string>
  <string name="mpicmau¤MPICM_GATECHAT_5">~sl:0.0:1.5~I want the snipers on alert, too.~sl:0.7:3.2~Give them coffee and check they cleaned the glass on their sights.~sl:0.7~Anyone complains, you send them to me.</string>
  <string name="mpicmau¤MPICM_GATECHAT_6">~sl:0.0:2.3~I expect there will be many bounty hunters.~sl:0.6:4.0~Everyone in this country chases bounties if the amount is high enough.~sl:0.9~It is a land of vultures.</string>
  <string name="mpicmau¤MPICM_HIT_01">~t~In Spanish: Piece of shit!</string>
  <string name="mpicmau¤MPICM_HIT_02">Ay!</string>
  <string name="mpicmau¤MPICM_HIT_03">~t~In Spanish: You'll regret that...</string>
  <string name="mpicmau¤MPICM_HOGTIED_01">~sl:0.6~You will regret this. You will regret touching me.</string>
  <string name="mpicmau¤MPICM_HOGTIED_02">~sl:0.8~If you had any honor, you'd kill me now.</string>
  <string name="mpicmau¤MPICM_HOUSBKUP_1">We should have heard something from the scouts by now.</string>
  <string name="mpicmau¤MPICM_HOUSBKUP_2">~sl:0.0:1.5~I don't like waiting for news.~sl:0.5~Especially if it's bad.</string>
  <string name="mpicmau¤MPICM_HOUSBKUP_3">~sl:0.0:2.0~Send them to speak to me as soon as they arrive.~sl:1.3~I am expecting more unwanted visitors.</string>
  <string name="mpicmau¤MPICM_HOUSBKUP_4">~sl:0.0:1.5~And so long as we're ready, that's good.~sl:0.5~We'll be glad of their ammunition and supplies when we continue east.</string>
  <string name="mpicmau¤MPICM_HOUSCHAS_1">~t~~sl:2.7~In Spanish: Look at them.</string>
  <string name="mpicmau¤MPICM_HOUSCHAS_2">~sl:0.0:2.4~Mis lobos are getting lazy, and fat.~sl:1.2~They drink too much.</string>
  <string name="mpicmau¤MPICM_HOUSCHAS_3">~sl:0.0:2.4~They don't bring back enough when they go out on the roads.~sl:0.8~They're acting like little boys.</string>
  <string name="mpicmau¤MPICM_HOUSCHAS_4">~sl:0.0:2.8~Scouts tell me bountymen are coming for us.~sl:0.8:2.4~Vaqueros and gold panners~sl:~and anyone else who feels big holding a pistol.</string>
  <string name="mpicmau¤MPICM_HOUSCHAS_5">~sl:0.0:1.2~There will be many.~sl:0.9:2.6~And until we are ready to move further east...~sl:0.4~we are... vulnerable.</string>
  <string name="mpicmau¤MPICM_HOUSCHAS_6">~sl:0.0:1.0~They need to wake up.~sl:1.0:2.2~Hide the whisky and tequila if you have to.~sl:~Put their feet to the fire if you have to.</string>
  <string name="mpicmau¤MPICM_HOUSCHAS_7">~sl:0.0:1.5~And if any man complains...~sl:1.6:0.9~you send them to me.~sl:1.2~I will soon wake them up.</string>
  <string name="mpicmau¤MPICM_LASSO_01">~t~In Spanish: Pimp! Let me go!</string>
  <string name="mpicmau¤MPICM_LASSO_02">~t~In Spanish: Treat me like an animal?</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_1">You know, I had a strange dream last night.</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_2">It made me think...</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_3">~sl:0.0:3.3~All this fighting, and killing, and riding our horses into the ground...~sl:0.4~I thought it would lead somewhere...</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_4">But, you know... what is the point?</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_5">~sl:0.0:1.9~Point? Point?~sl:1.1:1.1~If you looking for a point,~sl:~you done gone missed the whole damn point of all of this.</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_6">It's a bloody, pointless, seat of your pants, hell of a time, is what it is...</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_7">~sl:0.0:1.9~S, s, it is a good time, but...~sl:0.6~I have been living like this two years now, and...</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_8">~sl:0.0:3.0~I wonder sometimes... is this what I should be doing?~sl:0.5~Is this all there is?</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_9">~sl:0.0:1.8~You're living, not dying, ain't you?~sl:0.6~What else d'you think should occupy your precious hours?</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_10">~t~In Spanish: I don't know...</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_11">~sl:0.0:3.2~Ponder it all you like... in Mexican or in English.~sl:0.5:2.9~You won't find no answers, just a life to lead...~sl:0.6~killing to be done, money for your pocket.</string>
  <string name="mpicmau¤MPICM_LOBOBANT1_12">~sl:0.0:1.1~That don't keep you contented?~sl:0.9:2.2~Point your horse to the nearest damn cliff edge...~sl:0.6~and goddamn give that nag your Mexican spurs.</string>
  <string name="mpicmau¤MPICM_LOBOBANT2_1">~t~~sl:0.0:0.7~In Spanish: That was good.~sl:0.5~Whoever salted the pig knew what they were doing.</string>
  <string name="mpicmau¤MPICM_LOBOBANT2_2">Si.</string>
  <string name="mpicmau¤MPICM_LOBOBANT2_3">~t~In Spanish: My father was a butcher. Down in Chihuahua.</string>
  <string name="mpicmau¤MPICM_LOBOBANT2_4">Oh?</string>
  <string name="mpicmau¤MPICM_LOBOBANT2_5">~t~~sl:0.0:0.7~In Spanish: He was good.~sl:0.5~The governor would have his men buy from him.</string>
  <string name="mpicmau¤MPICM_LOBOBANT2_6">~t~In Spanish: Good.</string>
  <string name="mpicmau¤MPICM_LOBOBANT2_7">~t~~sl:0.0:3.1~In Spanish: After my mother died though,~sl:0.7~he... well... I never followed him into the business.</string>
  <string name="mpicmau¤MPICM_LOBOBANT2_8">Oh.</string>
  <string name="mpicmau¤MPICM_LOBOBANT2_9">~t~In Spanish: Sometimes I think about what might have been.</string>
  <string name="mpicmau¤MPICM_LOBOBANT2_10">~t~~sl:0.0:3.1~In Spanish: Don't bother... Killing pigs is killing pigs.~sl:~Nothing's different.</string>
  <string name="mpicmau¤MPICM_OFFICE_01">~t~In Spanish: Cocksucking piece of shit! Coward!</string>
  <string name="mpicmau¤MPICM_OFFICE_02">~t~~sl:0.0:2.1~In Spanish: You think this cage will hold Del Lobo?~sl:0.5~My wolves will come for me!</string>
  <string name="mpicmau¤MPICM_PASSDRIVE_01">~t~~sl:0.0:1.6~In Spanish: Stupid son of a bitch.~sl:~You! Take over driving... now!</string>
  <string name="mpicmau¤MPICM_PASSDRIVE_02">~t~~sl:0.0:1.2~In Spanish: Bastards...~sl:~You! Take the reins. And don't let the horses slack.</string>
  <string name="mpicmau¤MPICM_RDBLCK_01">~t~~sl:0.0:1.5~In Spanish: Cocksuckers...~sl:~We'll be faster on foot.</string>
  <string name="mpicmau¤MPICM_RDBLCK_02">Shit. We cannot get past this. Leave the wagon.</string>
  <string name="mpicmau¤MPICM_RDBLKFLEE_01">~t~In Spanish: If anyone takes that wagon...</string>
  <string name="mpicmau¤MPICM_RDBLKFLEE_02">Ay, they don't let up...</string>
  <string name="mpicmau¤MPICM_RDBLKSTAY_01">~sl:0.0:2.3~This is it then? Okay!~sl:~Come for Carmela, come and try! I will kill you twice!</string>
  <string name="mpicmau¤MPICM_RDBLKSTAY_02">You want me? Your \"muneca\", all wrapped up?</string>
  <string name="mpicmau¤MPICM_RDBLKSTAY_03">~sl:0.0:1.9~Come on, just try me!~sl:~I don't bleed so easy as my men!</string>
  <string name="mpicmau¤MPICM_RECAPTURE_01">Okay, okay... have your fun...</string>
  <string name="mpicmau¤MPICM_RECAPTURE_02">Damn you... not so dumb as you look...</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_1">~sl:0.0:2.2~You are making a mistake, bounty hunter.~lr:1.3~You are making the worst mistake of your life taking me in.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_2">~sl:0.0:2.0~You think I don't have more men?~lr:0.7~You think they will not come find me?</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_3">~sl:0.0:2.9~You think they will not take the hands of the person~sl:~that tied me up like a pig?</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_4">~sl:0.0:3.4~If you think those things, then you may as well be dead already,~sl:~and I am wasting my time talking to you.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_5">~sl:0.0:1.0~Listen to me.~lr:1.0:1.9~I-I know many people.~sl:0.7~Some here, more in Mexico.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_6">~sl:0.0:4.0~If you take me to your lawmen, these people will find you~sl:~and rip out your tongue and nail your feet to the train tracks.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_7">But ~rp~these people could do things for you, huh?</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_8">~sl:0.0:2.5~They could give you more money than any lawman.~lr:1.0~They could give you more power than any politician or government leech.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_9">You... could never work another day in your life, if you wanted.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_10">~sl:0.0:1.0~You-you caught me...~lr:0.9:2.7~so you must be smart enough to know what I say.~sl:1.2~Now decide fast, before I change my mind.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_11">~sl:0.0:0.6~Please...~lr:2.9~Please listen to me.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_12">~sl:0.0:2.0~The men I was with, they took me.~sl:0.7:2.8~Stole me from Mexico... I never wanted to come here...~lr:0.7~I never wanted to hurt anyone...</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_13">~sl:0.0:3.8~They pretended I was their leader to confuse the bountymen...~sl:0.9:0.9~but, please...~lr:1.1~I did not do what they say...</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_14">You won't let them hurt me, will you?</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_15">~sl:0.0:1.9~Fine!~lr:0.0:0.7~Take me in.~lr:0.8:2.8~You think some pathetic jail cell will hold me?</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_16">~sl:0.0:1.4~In a day I will be free.~lr:0.7:0.6~In two...~lr:0.6~I will have you tied to a post.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_17">~sl:0.0:3.0~And by three, I'll be laying out your skin to tan,~sl:~slow enough for you to watch.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_18">~t~~sl:0.0:2.6~In Spanish: I will feed you your toes.~sl:0.9~I will melt wax into your eyeballs.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_19">~t~~sl:0.0:5.0~In Spanish: I will piss on your stomach and have the pigs shit down your throat.~sl:0.7~And I will make sure you live through it all.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_20">~t~~sl:0.0:2.6~In Spanish: You killed my men fast.~sl:~But I will kill you slow. I will make you beg.</string>
  <string name="mpicmau¤MPICM_RIDEBANT1_21">~t~~sl:0.0:5.5~In Spanish: And you will regret ever learning my name, bounty hunter.~sl:~Lo prometo!</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_1">~sl:0.0:2.4~So? ~rp~Now you have me. ~rp~~sl:1.1:1.7~You are good, bounty hunter. ~rp~~sl:1.5~Maybe it was you that hunted down Jorge...</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_2">~sl:0.0:2.1~and... took his head...~sl:1.3~That shot Alfredo on his knees...</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_3">~sl:0.0:2.4~You are smart not to say, but I know. ~rp~~sl:1.2~I know it was you.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_4">I came a long way looking for whoever was responsible.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_5">~sl:0.0:3.7~I swore to my family, ~rp~to los Del Lobos,~sl:0.0:2.7~that I would find them and I would do to them~sl:~what they did to our brothers...</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_6">~sl:0.0:3.4~Jorge told everyone I was family... blood...~sl:1.4:1.0~but the truth is...~sl:0.8~he found me.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_7">~sl:0.0:3.4~I was ten, being held by a skinny man with long hands. ~rp~~sl:1.6:2.8~One night when the skinny man went out for his toloache, ~rp~~sl:0.9~Jorge arrived in silence.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_8">He handed me a knife, and walked away.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_9">~sl:0.0:1.6~The next day he came back and, ~rp~~sl:1.4:1.8~when he saw what I'd done, he laughed...~sl:0.9~and told me \"keep the knife\".</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_10">~sl:0.0:2.0~He said I had proved myself Del Lobo. ~rp~~sl:1.5~They have been my family ever since.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_11">~sl:0.0:4.4~Now... can you imagine what I've learned since then?~sl:1.1:3.2~And what I have planned for anyone... ~rp~~sl:~every last one, who puts their hands on mi familia?</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_12">~t~~sl:2.3~In Spanish: I've dreamed of it...</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_13">~sl:0.0:3.1~You have family? It's important. ~rp~~sl:1.2:1.4~Family keeps me calm... ~rp~~sl:1.3~even now in these ropes, because I know that my family is coming for me.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_14">~sl:0.0:1.9~Soon I will be back with my men, ~rp~~sl:0.6:4.5~sitting by the campfire as they drink their tequila and sing our songs.~sl:~And you?</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_15">~sl:0.0:1.7~You will be in pieces...~sl:0.7:3.7~some swimming... ~rp~some burning...~sl:0.7:1.9~some rotting with the worms.~sl:1.3~And I am calm...</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_16">~t~~sl:0.0:5.4~Al borrachito todo se le dispensa.~sl:1.8~Cuando anda chirpo no conoce la vergenza.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_17">~t~~sl:0.0:6.1~Si me emborracho es por una consecuencia. ~rp~~sl:1.7~Todo lo causa la pasin de una mujer.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_18">~t~~sl:0.0:6.0~Amigo vino, t me tumbas con tu aliento.~sl:1.4~Las copas llenas dnde estn que no las tengo.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_19">~t~~sl:0.0:6.4~Si me emborracho, es de puro sentimiento.~sl:1.6~Todo lo causa esa ingrata mujer.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_20">~t~~sl:0.0:5.1~El whisky tomo, tomo yo por apetito.~sl:1.3~Compro mi trago, se me hace muy poquito.</string>
  <string name="mpicmau¤MPICM_RIDEBANT2_21">~t~~sl:0.0:5.3~Como una taza de tequila de mi abuelito.~sl:1.3~Todo lo causa la pasin de una mujer.</string>
  <string name="mpicmau¤MPICM_STAYCOMB_01">Keep shooting! I want them dead!</string>
  <string name="mpicmau¤MPICM_STAYCOMB_02">You Lobos going to let a woman outshoot you, eh?</string>
  <string name="mpicmau¤MPICM_STAYCOMB_03">Don't let up! No one will survive us! No one!</string>
  <string name="mpicmau¤MPICM_TOOCLOSEF_01">~t~In Spanish: Give up already, American!</string>
  <string name="mpicmau¤MPICM_TOOCLOSEF_02">Bad idea trying to outrun a Lobo!</string>
  <string name="mpicmau¤MPICM_TOOCLOSEF_03">You must really need this money, huh?</string>
  <string name="mpicmau¤MPICM_TOOCLOSEW_01">~t~In Spanish: Don't touch my wagon.</string>
  <string name="mpicmau¤MPICM_TOOCLOSEW_02">Too close, idiota!</string>
  <string name="mpicmau¤MPICM_TOOCLOSEW_03">You're making this too easy, bounty hunter!</string>
  <string name="mpicmau¤MPICM_TOOCLOSE_01">Give up while you can! I am much tougher than my men!</string>
  <string name="mpicmau¤MPICM_TOOCLOSE_02">~sl:0.0:2.7~Watch you don't kill your horse trying to catch me!~sl:~Would be a shame to lose a good horse!</string>
  <string name="mpicmau¤MPICM_TRAINMIS_01">~t~~sl:0.0:1.3~In Spanish: Mother of God!</string>
  <string name="mpicmau¤MPICM_TRAINMIS_02">~t~In Spanish: Goddamn train nearly sliced us!</string>
  <string name="mpicmau¤MPICM_TRAINMIS_03">~t~In Spanish: Stupid train, you could have killed me!</string>
  <string name="mpicmau¤MPICM_TRAINMIS_04">Made it! Goddamn train...</string>
  <string name="mpicmau¤MPICM_WARALRT_01">~sl:0.0:0.8~They found us.~sl:0.6~The rats found us. Hurry up!</string>
  <string name="mpicmau¤MPICM_WARALRT_02">~sl:0.0:1.8~We have company at the camp!~sl:~Move it!</string>
  <string name="mpicmau¤MPICM_WARALRT_03">~t~~sl:0.0:0.8~In Spanish: Look at that...~sl:0.5~We're being attacked. Let's go!</string>
  <string name="mpicmau¤MPICM_WARALRT_04">~sl:0.0:1.3~Bounty hunters...~sl:~Get those horses moving, now!</string>
  <string name="mpicmau¤MPICM_WARBOUNT_01">Shit! Someone's taken the wagon... kill them!</string>
  <string name="mpicmau¤MPICM_WARBOUNT_02">Don't you dare let them put hands on my gun!</string>
  <string name="mpicmau¤MPICM_WARBOUNT_03">That wagon belongs to Del Lobos! Take it back!</string>
  <string name="mpicmau¤MPICM_WARBURN_01">~t~In Spanish: Shit! Fire!</string>
  <string name="mpicmau¤MPICM_WARBURN_02">~sl:0.0:1.4~Throw fire at me?~sl:~Hijo de puta... I'll kill your whole family!</string>
  <string name="mpicmau¤MPICM_WARBURN_03">~sl:0.0:1.6~Shit! Fire!~sl:0.4~It'll take more than that to stop this wagon, my friend!</string>
  <string name="mpicmau¤MPICM_WARCLOS1_1">Come closer! I'll split you in half!</string>
  <string name="mpicmau¤MPICM_WARCLOS1_2">You regret coming after Del Lobos now?</string>
  <string name="mpicmau¤MPICM_WARCLOS2_1">~sl:0.0:3.5~Still coming, eh? You must have some cojones!~sl:~I've cut off plenty, I'll cut off yours, too!</string>
  <string name="mpicmau¤MPICM_WARCLOS2_2">My boys will be burning your bones tomorrow!</string>
  <string name="mpicmau¤MPICM_WARCLOS3_1">~sl:0.0:1.9~I can see your eyes now...~sl:~from here, this gun will tear you to pieces!</string>
  <string name="mpicmau¤MPICM_WARCLOS3_2">~sl:0.0:2.4~You better run fast, bounty hunter!~sl:~I don't need much aim at this distance!</string>
  <string name="mpicmau¤MPICM_WARCOMB_01">~sl:0.0:1.4~Come closer!~sl:~I'll kill you all!</string>
  <string name="mpicmau¤MPICM_WARCOMB_02">~sl:0.0:1.0~You want me?~sl:0.4~You will have to drag me from this wagon!</string>
  <string name="mpicmau¤MPICM_WARCOMB_03">~sl:0.0:1.6~What are you waiting for?~sl:0.4~I am right here!</string>
  <string name="mpicmau¤MPICM_WARENTER_01">~sl:0.6~Yes! Look who's finally showing up.</string>
  <string name="mpicmau¤MPICM_WARENTER_02">~sl:0.0:0.9~Come for me, eh?~sl:0.4~This is what you'll get...</string>
  <string name="mpicmau¤MPICM_WARENTER_03">Wake up, boys! Bounty hunters!</string>
  <string name="mpicmau¤MPICM_WARENTER_04">Okay, men! Time to earn your reputation!</string>
  <string name="mpicmau¤MPICM_WAREXIT1_01">~t~In Spanish: The wagon is done... damn...</string>
  <string name="mpicmau¤MPICM_WAREXIT1_02">~t~In Spanish: Useless piece of shit. I'm going.</string>
  <string name="mpicmau¤MPICM_WAREXIT1_03">It's ruined... damn them.</string>
  <string name="mpicmau¤MPICM_WAREXIT2_01">Jesus Christ... I cannot breathe in this thing...</string>
  <string name="mpicmau¤MPICM_WAREXIT2_02">~t~In Spanish: These rats won't let up...</string>
  <string name="mpicmau¤MPICM_WAREXIT2_03">~sl:0.4~I'm not done yet!</string>
  <string name="mpicmau¤MPICM_WAREXPLO_01">~t~In Spanish: A goddamn bomb? You cowards!</string>
  <string name="mpicmau¤MPICM_WAREXPLO_02">~t~In Spanish: It's okay... the wagon will take it...</string>
  <string name="mpicmau¤MPICM_WARFLEE1_01">~t~In Spanish: They are persistent... I am persistent, too...</string>
  <string name="mpicmau¤MPICM_WARFLEE1_02">They'll regret this... all of this...</string>
  <string name="mpicmau¤MPICM_WARFLEE1_03">~t~~sl:0.0:1.8~In Spanish: Goddamn this country.~sl:~You think you'll get me that easy? You have a lesson to learn!</string>
  <string name="mpicmau¤MPICM_WARFLEE2_01">Goddammit... you'll need to do better than that!</string>
  <string name="mpicmau¤MPICM_WARFLEE2_02">~t~In Spanish: You're fine... keep going...</string>
  <string name="mpicmau¤MPICM_WARFLEE2_03">~sl:0.0:1.3~You'll never take me!~sl:0.7~You'll die trying!</string>
  <string name="mpicmau¤MPICM_WARGANG_01">Hey! One of you: get on that gun and shoot them! Vamos!</string>
  <string name="mpicmau¤MPICM_WARGANG_02">Why aren't you on that gun? Cut them down!</string>
  <string name="mpicmau¤MPICM_WARHEALTH_01">~t~~sl:0.0:0.6~In Spanish: Goddammit.~sl:0.4~Time to go...</string>
  <string name="mpicmau¤MPICM_WARHEALTH_02">~sl:1.8~Damn you... I'll kill you!</string>
  <string name="mpicmau¤MPICM_WARHEALTH_03">~t~In Spanish: Come on... come on, you bitch...</string>
  <string name="mpicmau¤MPICM_WARHIDMG_01">~t~In Spanish: Goddamn shits... destroying my wagon...</string>
  <string name="mpicmau¤MPICM_WARHIDMG_02">~t~In Spanish: Time to run, Carmela...</string>
  <string name="mpicmau¤MPICM_WARHIT_01">~t~In Spanish: Son of a bitch!</string>
  <string name="mpicmau¤MPICM_WARHIT_02">You have to try better than that!</string>
  <string name="mpicmau¤MPICM_WARHIT_03">~sl:0.0:1.5~You think that's all it takes?~sl:~You must have never been in Mexico!</string>
  <string name="mpicmau¤MPICM_WARMOUNT_01">Yes! I've been waiting for this!</string>
  <string name="mpicmau¤MPICM_WARMOUNT_02">Come on, let's show them our hospitality!</string>
  <string name="mpicmau¤MPICM_WARMOUNT_03">~t~In Spanish: This is it. Yes... this is it now.</string>
  <string name="mpicmau¤MPICM_WARRAGE_01">~sl:1.7~I am not so small anymore, eh?</string>
  <string name="mpicmau¤MPICM_WARRAGE_02">~t~~sl:0.0:2.2~In Spanish: Cocksucking little shit!~sl:1.3~Another one for the vultures!</string>
  <string name="mpintau¤MPINTRO_BINK_1">You know, my wife has acquired ideas...</string>
  <string name="mpintau¤MPINTRO_BINK_2">significantly above her station.</string>
  <string name="mpintau¤MPINTRO_BINK_3">She's been reading too many goddamn books.</string>
  <string name="mpintau¤MPINTRO_BINK_4">Personally, I'm against education.</string>
  <string name="mpintau¤MPINTRO_BINK_5">Of women I mean...</string>
  <string name="mpintau¤MPINTRO_BINK_6">and men, I guess.</string>
  <string name="mpintau¤MPINTRO_BINK_7">Unnecessary.</string>
  <string name="mpintau¤MPINTRO_BINK_8">Doesn't add much to the world.</string>
  <string name="mpintau¤MPINTRO_BINK_9">Education...</string>
  <string name="mpintau¤MPINTRO_INT2_1">Good day, gentlemen.</string>
  <string name="mpintau¤MPINTRO_INT2_2">Whoa...</string>
  <string name="mpintau¤MPINTRO_INT2_3">Don't do anything stupid, nobody gets shot.</string>
  <string name="mpintau¤MPINTRO_INT2_4">Act like fools...</string>
  <string name="mpintau¤MPINTRO_INT2_5">and the pair of you will be dead within a minute.</string>
  <string name="mpintau¤MPINTRO_INT2_6">Now, what are your names?</string>
  <string name="mpintau¤MPINTRO_INT2_7">Jenkins, and Milliken.</string>
  <string name="mpintau¤MPINTRO_INT2_8">Well, Mr. Jenkins and Mr. Milliken...</string>
  <string name="mpintau¤MPINTRO_INT2_9">throw your guns to the ground...</string>
  <string name="mpintau¤MPINTRO_INT2_10">and get on down here.</string>
  <string name="mpintau¤MPINTRO_INT2_11">That's it.</string>
  <string name="mpintau¤MPINTRO_INT2_12">I'm very glad to meet you.</string>
  <string name="mpintau¤MPINTRO_INT2_13">It's not worth being rash.</string>
  <string name="mpintau¤MPINTRO_INT2_14">You boys get paid a salary.</string>
  <string name="mpintau¤MPINTRO_INT2_15">You get that salary whether these people escape or not.</string>
  <string name="mpintau¤MPINTRO_INT2_16">Your wives presumably want you alive?</string>
  <string name="mpintau¤MPINTRO_INT2_17">Let 'em out.</string>
  <string name="mpintau¤MPINTRO_INT2_18">Now! Please.</string>
  <string name="mpintau¤MPINTRO_INT2_19">Okay, okay.</string>
  <string name="mpintau¤MPINTRO_INT2_20">You all run away.</string>
  <string name="mpintau¤MPINTRO_INT2_21">Aside from you.</string>
  <string name="mpintau¤MPINTRO_INT2_22">Try to stay outta trouble.</string>
  <string name="mpintau¤MPINTRO_INT2_23">This is a stroke of good fortune for all of you.</string>
  <string name="mpintau¤MPINTRO_INT2_24">Use it.</string>
  <string name="mpintau¤MPINTRO_INT2_25">Now, Mr. Jenkins and Mr. Milliken...</string>
  <string name="mpintau¤MPINTRO_INT2_26">be so kind as to quickly run away.</string>
  <string name="mpintau¤MPINTRO_INT2_27">Before somebody gets shot entirely unnecessarily.</string>
  <string name="mpintau¤MPINTRO_INT2_28">Go on, don't look back!</string>
  <string name="mpintau¤MPINTRO_INT2_29">Mr. Went, I believe it was fifty dollars we agreed on?</string>
  <string name="mpintau¤MPINTRO_INT2_30">It was.</string>
  <string name="mpintau¤MPINTRO_INT2_31">Here's fifty each...</string>
  <string name="mpintau¤MPINTRO_INT2_32">Each?</string>
  <string name="mpintau¤MPINTRO_INT2_33">Yes.</string>
  <string name="mpintau¤MPINTRO_INT2_34">Now get outta here, both of you.</string>
  <string name="mpintau¤MPINTRO_INT2_35">My employer and I appreciate your professionalism.</string>
  <string name="mpintau¤MPINTRO_INT2_36">All we did was stand there and look tough.</string>
  <string name="mpintau¤MPINTRO_INT2_37">And you did it fantastically well.</string>
  <string name="mpintau¤MPINTRO_INT2_38">Good day, gentlemen.</string>
  <string name="mpintau¤MPINTRO_INT2_39">Now, sir.</string>
  <string name="mpintau¤MPINTRO_INT2_40">How about you pick up these guns...</string>
  <string name="mpintau¤MPINTRO_INT2_41">Now, ma'am.</string>
  <string name="mpintau¤MPINTRO_INT2_42">How about you pick up these guns...</string>
  <string name="mpintau¤MPINTRO_INT2_43">and we move out.</string>
  <string name="mpintau¤MPINTRO_INT2_44">My mistress is waiting for us.</string>
  <string name="mpintau¤MPINTRO_INT2_45">Good day, gentlemen.</string>
  <string name="mpintau¤MPINTRO_INT2_46">Whoa...</string>
  <string name="mpintau¤MPINTRO_INT2_47">Don't do anything stupid, nobody gets shot.</string>
  <string name="mpintau¤MPINTRO_INT2_48">Act like fools...</string>
  <string name="mpintau¤MPINTRO_INT2_49">and the pair of you will be dead within a minute.</string>
  <string name="mpintau¤MPINTRO_INT2_50">Now, what are your names?</string>
  <string name="mpintau¤MPINTRO_INT2_51">Jenkins, and Milliken.</string>
  <string name="mpintau¤MPINTRO_INT2_52">Well, Mr. Jenkins and Mr. Milliken...</string>
  <string name="mpintau¤MPINTRO_INT2_53">throw your guns to the ground...</string>
  <string name="mpintau¤MPINTRO_INT2_54">and get on down here.</string>
  <string name="mpintau¤MPINTRO_INT2_55">That's it.</string>
  <string name="mpintau¤MPINTRO_INT2_56">I'm very glad to meet you.</string>
  <string name="mpintau¤MPINTRO_INT2_57">It's not worth being rash.</string>
  <string name="mpintau¤MPINTRO_INT2_58">You boys get paid a salary.</string>
  <string name="mpintau¤MPINTRO_INT2_59">You get that salary whether these people escape or not.</string>
  <string name="mpintau¤MPINTRO_INT2_60">Your wives presumably want you alive?</string>
  <string name="mpintau¤MPINTRO_INT2_61">Let 'em out.</string>
  <string name="mpintau¤MPINTRO_INT2_62">Now! Please.</string>
  <string name="mpintau¤MPINTRO_INT2_63">Okay, okay.</string>
  <string name="mpintau¤MPINTRO_INT2_64">You all run away.</string>
  <string name="mpintau¤MPINTRO_INT2_65">Aside from you.</string>
  <string name="mpintau¤MPINTRO_INT2_66">Try to stay outta trouble.</string>
  <string name="mpintau¤MPINTRO_INT2_67">This is a stroke of good fortune for all of you.</string>
  <string name="mpintau¤MPINTRO_INT2_68">Use it.</string>
  <string name="mpintau¤MPINTRO_INT2_69">Now, Mr. Jenkins and Mr. Milliken...</string>
  <string name="mpintau¤MPINTRO_INT2_70">be so kind as to quickly run away.</string>
  <string name="mpintau¤MPINTRO_INT2_71">Before somebody gets shot entirely unnecessarily.</string>
  <string name="mpintau¤MPINTRO_INT2_72">Go on, don't look back!</string>
  <string name="mpintau¤MPINTRO_INT2_73">Mr. Went, I believe it was fifty dollars we agreed on?</string>
  <string name="mpintau¤MPINTRO_INT2_74">It was.</string>
  <string name="mpintau¤MPINTRO_INT2_75">Here's fifty each...</string>
  <string name="mpintau¤MPINTRO_INT2_76">Each?</string>
  <string name="mpintau¤MPINTRO_INT2_77">Yes.</string>
  <string name="mpintau¤MPINTRO_INT2_78">Now get outta here, both of you.</string>
  <string name="mpintau¤MPINTRO_INT2_79">My employer and I appreciate your professionalism.</string>
  <string name="mpintau¤MPINTRO_INT2_80">All we did was stand there and look tough.</string>
  <string name="mpintau¤MPINTRO_INT2_81">And you did it fantastically well.</string>
  <string name="mpintau¤MPINTRO_INT2_82">Good day, gentlemen.</string>
  <string name="mpintau¤MPINTRO_INT2_83">Now, sir.</string>
  <string name="mpintau¤MPINTRO_INT2_84">How about you pick up these guns...</string>
  <string name="mpintau¤MPINTRO_INT2_85">Now, ma'am.</string>
  <string name="mpintau¤MPINTRO_INT2_86">How about you pick up these guns...</string>
  <string name="mpintau¤MPINTRO_INT2_87">and we move out.</string>
  <string name="mpintau¤MPINTRO_INT2_88">My mistress is waiting for us.</string>
  <string name="mpintau¤MPINTRO_INT2_89">Good day, gentlemen.</string>
  <string name="mpintau¤MPINTRO_INT2_90">Whoa...</string>
  <string name="mpintau¤MPINTRO_INT2_91">Don't do anything stupid, nobody gets shot.</string>
  <string name="mpintau¤MPINTRO_INT2_92">Act like fools...</string>
  <string name="mpintau¤MPINTRO_INT2_93">and the pair of you will be dead within a minute.</string>
  <string name="mpintau¤MPINTRO_INT2_94">Now, what are your names?</string>
  <string name="mpintau¤MPINTRO_INT2_95">Jenkins, and Milliken.</string>
  <string name="mpintau¤MPINTRO_INT2_96">Well, Mr. Jenkins and Mr. Milliken...</string>
  <string name="mpintau¤MPINTRO_INT2_97">throw your guns to the ground...</string>
  <string name="mpintau¤MPINTRO_INT2_98">and get on down here.</string>
  <string name="mpintau¤MPINTRO_INT2_99">That's it.</string>
  <string name="mpintau¤MPINTRO_INT2_100">I'm very glad to meet you.</string>
  <string name="mpintau¤MPINTRO_INT2_101">It's not worth being rash.</string>
  <string name="mpintau¤MPINTRO_INT2_102">You boys get paid a salary.</string>
  <string name="mpintau¤MPINTRO_INT2_103">You get that salary whether these people escape or not.</string>
  <string name="mpintau¤MPINTRO_INT2_104">Your wives presumably want you alive?</string>
  <string name="mpintau¤MPINTRO_INT2_105">Let 'em out.</string>
  <string name="mpintau¤MPINTRO_INT2_106">Now! Please.</string>
  <string name="mpintau¤MPINTRO_INT2_107">Okay, okay.</string>
  <string name="mpintau¤MPINTRO_INT2_108">You all run away.</string>
  <string name="mpintau¤MPINTRO_INT2_109">Aside from you.</string>
  <string name="mpintau¤MPINTRO_INT2_110">Try to stay outta trouble.</string>
  <string name="mpintau¤MPINTRO_INT2_111">This is a stroke of good fortune for all of you.</string>
  <string name="mpintau¤MPINTRO_INT2_112">Use it.</string>
  <string name="mpintau¤MPINTRO_INT2_113">Now, Mr. Jenkins and Mr. Milliken...</string>
  <string name="mpintau¤MPINTRO_INT2_114">be so kind as to quickly run away.</string>
  <string name="mpintau¤MPINTRO_INT2_115">Before somebody gets shot entirely unnecessarily.</string>
  <string name="mpintau¤MPINTRO_INT2_116">Go on, don't look back!</string>
  <string name="mpintau¤MPINTRO_INT2_117">Mr. Went, I believe it was fifty dollars we agreed on?</string>
  <string name="mpintau¤MPINTRO_INT2_118">It was.</string>
  <string name="mpintau¤MPINTRO_INT2_119">Here's fifty each...</string>
  <string name="mpintau¤MPINTRO_INT2_120">Each?</string>
  <string name="mpintau¤MPINTRO_INT2_121">Yes.</string>
  <string name="mpintau¤MPINTRO_INT2_122">Now get outta here, both of you.</string>
  <string name="mpintau¤MPINTRO_INT2_123">My employer and I appreciate your professionalism.</string>
  <string name="mpintau¤MPINTRO_INT2_124">All we did was stand there and look tough.</string>
  <string name="mpintau¤MPINTRO_INT2_125">And you did it fantastically well.</string>
  <string name="mpintau¤MPINTRO_INT2_126">Good day, gentlemen.</string>
  <string name="mpintau¤MPINTRO_INT2_127">Now, sir.</string>
  <string name="mpintau¤MPINTRO_INT2_128">How about you pick up these guns...</string>
  <string name="mpintau¤MPINTRO_INT2_129">Now, ma'am.</string>
  <string name="mpintau¤MPINTRO_INT2_130">How about you pick up these guns...</string>
  <string name="mpintau¤MPINTRO_INT2_131">and we move out.</string>
  <string name="mpintau¤MPINTRO_INT2_132">My mistress is waiting for us.</string>
  <string name="mpintau¤MPINTRO_INT2_133">Good day, gentlemen.</string>
  <string name="mpintau¤MPINTRO_INT2_134">Whoa...</string>
  <string name="mpintau¤MPINTRO_INT2_135">Don't do anything stupid, nobody gets shot.</string>
  <string name="mpintau¤MPINTRO_INT2_136">Act like fools...</string>
  <string name="mpintau¤MPINTRO_INT2_137">and the pair of you will be dead within a minute.</string>
  <string name="mpintau¤MPINTRO_INT2_138">Now, what are your names?</string>
  <string name="mpintau¤MPINTRO_INT2_139">Jenkins, and Milliken.</string>
  <string name="mpintau¤MPINTRO_INT2_140">Well, Mr. Jenkins and Mr. Milliken...</string>
  <string name="mpintau¤MPINTRO_INT2_141">throw your guns to the ground...</string>
  <string name="mpintau¤MPINTRO_INT2_142">and get on down here.</string>
  <string name="mpintau¤MPINTRO_INT2_143">That's it.</string>
  <string name="mpintau¤MPINTRO_INT2_144">I'm very glad to meet you.</string>
  <string name="mpintau¤MPINTRO_INT2_145">It's not worth being rash.</string>
  <string name="mpintau¤MPINTRO_INT2_146">You boys get paid a salary.</string>
  <string name="mpintau¤MPINTRO_INT2_147">You get that salary whether these people escape or not.</string>
  <string name="mpintau¤MPINTRO_INT2_148">Your wives presumably want you alive?</string>
  <string name="mpintau¤MPINTRO_INT2_149">Let 'em out.</string>
  <string name="mpintau¤MPINTRO_INT2_150">Now! Please.</string>
  <string name="mpintau¤MPINTRO_INT2_151">Okay, okay.</string>
  <string name="mpintau¤MPINTRO_INT2_152">You all run away.</string>
  <string name="mpintau¤MPINTRO_INT2_153">Aside from you.</string>
  <string name="mpintau¤MPINTRO_INT2_154">Try to stay outta trouble.</string>
  <string name="mpintau¤MPINTRO_INT2_155">This is a stroke of good fortune for all of you.</string>
  <string name="mpintau¤MPINTRO_INT2_156">Use it.</string>
  <string name="mpintau¤MPINTRO_INT2_157">Now, Mr. Jenkins and Mr. Milliken...</string>
  <string name="mpintau¤MPINTRO_INT2_158">be so kind as to quickly run away.</string>
  <string name="mpintau¤MPINTRO_INT2_159">Before somebody gets shot entirely unnecessarily.</string>
  <string name="mpintau¤MPINTRO_INT2_160">Go on, don't look back!</string>
  <string name="mpintau¤MPINTRO_INT2_161">Mr. Went, I believe it was fifty dollars we agreed on?</string>
  <string name="mpintau¤MPINTRO_INT2_162">It was.</string>
  <string name="mpintau¤MPINTRO_INT2_163">Here's fifty each...</string>
  <string name="mpintau¤MPINTRO_INT2_164">Each?</string>
  <string name="mpintau¤MPINTRO_INT2_165">Yes.</string>
  <string name="mpintau¤MPINTRO_INT2_166">Now get outta here, both of you.</string>
  <string name="mpintau¤MPINTRO_INT2_167">My employer and I appreciate your professionalism.</string>
  <string name="mpintau¤MPINTRO_INT2_168">All we did was stand there and look tough.</string>
  <string name="mpintau¤MPINTRO_INT2_169">And you did it fantastically well.</string>
  <string name="mpintau¤MPINTRO_INT2_170">Good day, gentlemen.</string>
  <string name="mpintau¤MPINTRO_INT2_171">Now, sir.</string>
  <string name="mpintau¤MPINTRO_INT2_172">How about you pick up these guns...</string>
  <string name="mpintau¤MPINTRO_INT2_173">Now, ma'am.</string>
  <string name="mpintau¤MPINTRO_INT2_174">How about you pick up these guns...</string>
  <string name="mpintau¤MPINTRO_INT2_175">and we move out.</string>
  <string name="mpintau¤MPINTRO_INT2_176">My mistress is waiting for us.</string>
  <string name="mpintau¤MPINTRO_INT_1">Some months later...</string>
  <string name="mpintau¤MPINTRO_INT_2">Sisika Penitentiary  Female Wing</string>
  <string name="mpintau¤MPINTRO_INT_3">Sisika Penitentiary  Male Wing</string>
  <string name="mpintau¤MPINTRO_INT_4">Jackson.</string>
  <string name="mpintau¤MPINTRO_INT_5">Officer Jackson, move those prisoners.</string>
  <string name="mpintau¤MPINTRO_INT_6">Officer Benton.</string>
  <string name="mpintau¤MPINTRO_INT_7">Kitchens need staff.</string>
  <string name="mpintau¤MPINTRO_INT_8">Officer Townsend, those rocks ain't gonna break themselves.</string>
  <string name="mpintau¤MPINTRO_INT_9">What are you standing there for? Get moving.</string>
  <string name="mpintau¤MPINTRO_INT_10">What you looking at?</string>
  <string name="mpintau¤MPINTRO_INT_11">Go on, get moving.</string>
  <string name="mpintau¤MPINTRO_INT_12">You.</string>
  <string name="mpintau¤MPINTRO_INT_13">You.</string>
  <string name="mpintau¤MPINTRO_INT_14">You with the hammer...</string>
  <string name="mpintau¤MPINTRO_INT_15">and you, you'll do.</string>
  <string name="mpintau¤MPINTRO_INT_16">We need to perform a work detail out in Valentine.</string>
  <string name="mpintau¤MPINTRO_INT_17">Come on, get in.</string>
  <string name="mpintau¤MPINTRO_INT_18">and you, you'll do.</string>
  <string name="mpintau¤MPINTRO_INT_19">We need to perform a work detail out in Rhodes.</string>
  <string name="mpintau¤MPINTRO_INT_20">Come on, get in.</string>
  <string name="mpintau¤MPINTRO_INT_21">and you, you'll do.</string>
  <string name="mpintau¤MPINTRO_INT_22">We need to perform a work detail out near Blackwater.</string>
  <string name="mpintau¤MPINTRO_INT_23">Come on, get in.</string>
  <string name="mpintau¤MPINTRO_INT_24">and you, you'll do.</string>
  <string name="mpintau¤MPINTRO_INT_25">We need to perform a work detail out near Tumbleweed.</string>
  <string name="mpintau¤MPINTRO_INT_26">Come on, get in.</string>
  <string name="mpintau¤MPINTRO_INT_27">Open the gate.</string>
  <string name="mpintau¤MPINTRO_INT_28">Come on, Milliken.</string>
  <string name="mpintau¤MPINTRO_INT_29">I tell you what...</string>
  <string name="mpintau¤MPINTRO_INT_30">Old Jameson is a wretched sour old bastard and no mistake...</string>
  <string name="mpintau¤MPINTRO_INT_31">You lot stay calm in there.</string>
  <string name="mpintau¤MPINTRO_INT_32">We weren't saying nothing.</string>
  <string name="mpintau¤MPINTRO_INT_33">Well you are now, shut up.</string>
  <string name="mpintau¤MPINTRO_INT_34">You lot stay calm in there.</string>
  <string name="mpintau¤MPINTRO_INT_35">We weren't saying nothing.</string>
  <string name="mpintau¤MPINTRO_INT_36">Well you are now, shut up.</string>
  <string name="mpintau¤MPINTRO_MCS1_1">Madam, we're back.</string>
  <string name="mpintau¤MPINTRO_MCS1_2">Hello.</string>
  <string name="mpintau¤MPINTRO_MCS1_3">Jessica LeClerk, how do you do?</string>
  <string name="mpintau¤MPINTRO_MCS1_4">What did you tell him?</string>
  <string name="mpintau¤MPINTRO_MCS1_5">Madam, we're back.</string>
  <string name="mpintau¤MPINTRO_MCS1_6">Hello.</string>
  <string name="mpintau¤MPINTRO_MCS1_7">Jessica LeClerk, how do you do?</string>
  <string name="mpintau¤MPINTRO_MCS1_8">What did you tell her?</string>
  <string name="mpintau¤MPINTRO_MCS1_9">Nothing. As we discussed.</string>
  <string name="mpintau¤MPINTRO_MCS1_10">Thank you, Horley.</string>
  <string name="mpintau¤MPINTRO_MCS1_11">I do hope we haven't inconvenienced you dreadfully...</string>
  <string name="mpintau¤MPINTRO_MCS1_12">but seeing as you were due to be hanged in a week...</string>
  <string name="mpintau¤MPINTRO_MCS1_13">I'm sure you don't object too strongly.</string>
  <string name="mpintau¤MPINTRO_MCS1_14">I know you're innocent...</string>
  <string name="mpintau¤MPINTRO_MCS1_15">well, not perhaps exactly innocent...</string>
  <string name="mpintau¤MPINTRO_MCS1_16">but not guilty of what you were accused.</string>
  <string name="mpintau¤MPINTRO_MCS1_17">I know you and those who were with you that died...</string>
  <string name="mpintau¤MPINTRO_MCS1_18">were little more than patsies...</string>
  <string name="mpintau¤MPINTRO_MCS1_19">and that you were set up by one of three men, or a woman...</string>
  <string name="mpintau¤MPINTRO_MCS1_20">possibly by all of them.</string>
  <string name="mpintau¤MPINTRO_MCS1_21">I can't be sure...</string>
  <string name="mpintau¤MPINTRO_MCS1_22">but that is all I know so far.</string>
  <string name="mpintau¤MPINTRO_MCS1_23">And one of these people also made Mrs. LeClerk a widow.</string>
  <string name="mpintau¤MPINTRO_MCS1_24">And I will avenge my husband's death...</string>
  <string name="mpintau¤MPINTRO_MCS1_25">so help me God.</string>
  <string name="mpintau¤MPINTRO_MCS1_26">But I will not avenge it upon them who did not cause it...</string>
  <string name="mpintau¤MPINTRO_MCS1_27">or caused it unwillingly.</string>
  <string name="mpintau¤MPINTRO_MCS1_28">Anyway, I'm sure this is all a touch confusing and melodramatic.</string>
  <string name="mpintau¤MPINTRO_MCS1_29">Uh, where are my manners?</string>
  <string name="mpintau¤MPINTRO_MCS1_30">Horley, please show our guest to their tent and...</string>
  <string name="mpintau¤MPINTRO_MCS1_31">give them some fresh clothes to put on.</string>
  <string name="mpintau¤MPINTRO_MCS1_32">Very good, madam.</string>
  <string name="mpintau¤MPINTRO_MCS1_33">Then serve us both a little refreshment.</string>
  <string name="mpintau¤MPINTRO_MCS1_34">Certainly, madam.</string>
  <string name="mpintau¤MPINTRO_MCS1_35">This way.</string>
  <string name="mpintau¤MPINTRO_MCS1_36">You'll find a change of clothes in there...</string>
  <string name="mpintau¤MPINTRO_MCS1_37">alongside a few other items you might need...</string>
  <string name="mpintau¤MPINTRO_MCS1_38">a lasso, a knife and a lantern, I believe.</string>
  <string name="mpintau¤MPINTRO_MCS2_1">That looks more comfortable.</string>
  <string name="mpintau¤MPINTRO_MCS2_2">Horley...</string>
  <string name="mpintau¤MPINTRO_MCS2_3">Here, madam.</string>
  <string name="mpintau¤MPINTRO_MCS2_4">Your very good health.</string>
  <string name="mpintau¤MPINTRO_MCS2_5">I suppose it beats dying, hmm?</string>
  <string name="mpintau¤MPINTRO_MCS2_6">Mrs. LeClerk's husband was murdered...</string>
  <string name="mpintau¤MPINTRO_MCS2_7">by one of his business partners.</string>
  <string name="mpintau¤MPINTRO_MCS2_8">And I intend to find out which one...</string>
  <string name="mpintau¤MPINTRO_MCS2_9">or rather I intend for you to find out...</string>
  <string name="mpintau¤MPINTRO_MCS2_10">and kill them.</string>
  <string name="mpintau¤MPINTRO_MCS2_11">You're the only person I could possibly trust...</string>
  <string name="mpintau¤MPINTRO_MCS2_12">to do whatever it takes.</string>
  <string name="mpintau¤MPINTRO_MCS2_13">Because you and your accomplices...</string>
  <string name="mpintau¤MPINTRO_MCS2_14">you're the only other victims of their lies still alive.</string>
  <string name="mpintau¤MPINTRO_MCS2_15">You see...</string>
  <string name="mpintau¤MPINTRO_MCS2_16">you walked into the town at approximately...</string>
  <string name="mpintau¤MPINTRO_MCS2_17">the same time my husband was shot in the back...</string>
  <string name="mpintau¤MPINTRO_MCS2_18">but by another gun.</string>
  <string name="mpintau¤MPINTRO_MCS2_19">Firing different bullets to those you possessed...</string>
  <string name="mpintau¤MPINTRO_MCS2_20">when you were arrested.</string>
  <string name="mpintau¤MPINTRO_MCS2_21">These bullets.</string>
  <string name="mpintau¤MPINTRO_MCS2_22">This was their mistake.</string>
  <string name="mpintau¤MPINTRO_MCS2_23">You were rounded up and sentenced to death...</string>
  <string name="mpintau¤MPINTRO_MCS2_24">all because you came to town and didn't talk too much...</string>
  <string name="mpintau¤MPINTRO_MCS2_25">and seemed like you were nasty.</string>
  <string name="mpintau¤MPINTRO_MCS2_26">Anyway...</string>
  <string name="mpintau¤MPINTRO_MCS2_27">here they are.</string>
  <string name="mpintau¤MPINTRO_MCS2_28">The people who run Blackwater.</string>
  <string name="mpintau¤MPINTRO_MCS2_29">Mr. Jeremiah Shaw.</string>
  <string name="mpintau¤MPINTRO_MCS2_30">Banker, real estate speculator, and crook.</string>
  <string name="mpintau¤MPINTRO_MCS2_31">Mr. Amos Lancing.</string>
  <string name="mpintau¤MPINTRO_MCS2_32">Ranch owner, speculator, and crook.</string>
  <string name="mpintau¤MPINTRO_MCS2_33">Mrs. Grace Lancing, his wife.</string>
  <string name="mpintau¤MPINTRO_MCS2_34">Society patroness, lover of the arts, crook...</string>
  <string name="mpintau¤MPINTRO_MCS2_35">and my former best friend.</string>
  <string name="mpintau¤MPINTRO_MCS2_36">Teddy Brown, her disgraced brother.</string>
  <string name="mpintau¤MPINTRO_MCS2_37">Outlaw, wanted man and still in contact with them.</string>
  <string name="mpintau¤MPINTRO_MCS2_38">All I ask of you is your help...</string>
  <string name="mpintau¤MPINTRO_MCS2_39">in finding out quite what happened.</string>
  <string name="mpintau¤MPINTRO_MCS2_40">Mrs. LeClerk would like to help you get back on your feet...</string>
  <string name="mpintau¤MPINTRO_MCS2_41">get back to work.</string>
  <string name="mpintau¤MPINTRO_MCS2_42">Whatever your work may be.</string>
  <string name="mpintau¤MPINTRO_MCS2_43">I don't judge.</string>
  <string name="mpintau¤MPINTRO_MCS2_44">You wanna rob? Rob.</string>
  <string name="mpintau¤MPINTRO_MCS2_45">You wanna save innocent folk?</string>
  <string name="mpintau¤MPINTRO_MCS2_46">Do that as well.</string>
  <string name="mpintau¤MPINTRO_MCS2_47">But you need me just as much as I need you...</string>
  <string name="mpintau¤MPINTRO_MCS2_48">I think we all understand each other.</string>
  <string name="mpintau¤MPINTRO_MCS2_49">I hope we do.</string>
  <string name="mpintau¤MPINTRO_MCS2_50">Good.</string>
  <string name="mpintau¤MPINTRO_MCS2_51">I look forward to rewarding you...</string>
  <string name="mpintau¤MPINTRO_MCS2_52">for killing those who made me a widow.</string>
  <string name="mpintau¤MPINTRO_MCS2_53">My husband was a true believer in this country...</string>
  <string name="mpintau¤MPINTRO_MCS2_54">and in the West.</string>
  <string name="mpintau¤MPINTRO_MCS2_55">He was killed for greed.</string>
  <string name="mpintau¤MPINTRO_MCS2_56">Foul greed when there's quite enough for everybody.</string>
  <string name="mpintau¤MPINTRO_MCS2_57">I don't care what your scruples are as to killing.</string>
  <string name="mpintau¤MPINTRO_MCS2_58">I will take the full burden of that sin upon my shoulders.</string>
  <string name="mpintau¤MPINTRO_MCS2_59">Goodbye...</string>
  <string name="mpintau¤MPINTRO_MCS2_60">for now.</string>
  <string name="mpintau¤MPINTRO_MCS2_61">Then Horley...</string>
  <string name="mpintau¤MPINTRO_MCS2_62">go introduce him to nice Mr. Cripps.</string>
  <string name="mpintau¤MPINTRO_MCS2_63">I think you'll like Cripps well enough.</string>
  <string name="mpintau¤MPINTRO_MCS2_64">He's long past his prime of course, but uh...</string>
  <string name="mpintau¤MPINTRO_MCS2_65">he hasn't gone entirely crazy just yet...</string>
  <string name="mpintau¤MPINTRO_MCS2_66">and he will help you, better than most of his ilk.</string>
  <string name="mpintau¤MPINTRO_MCS2_67">Then Horley...</string>
  <string name="mpintau¤MPINTRO_MCS2_68">go introduce her to nice Mr. Cripps.</string>
  <string name="mpintau¤MPINTRO_MCS2_69">I think you'll like Cripps well enough.</string>
  <string name="mpintau¤MPINTRO_MCS2_70">He's long past his prime of course, but uh...</string>
  <string name="mpintau¤MPINTRO_MCS2_71">he hasn't gone entirely crazy just yet...</string>
  <string name="mpintau¤MPINTRO_MCS2_72">and he will help you, better than most of his ilk.</string>
  <string name="mpintau¤MPINTRO_MCS2_73">Cripps.</string>
  <string name="mpintau¤MPINTRO_MCS2_74">Get up.</string>
  <string name="mpintau¤MPINTRO_MCS2_75">Hello, partner.</string>
  <string name="mpintau¤MPINTRO_MCS2_76">Horley.</string>
  <string name="mpintau¤MPINTRO_MCS2_77">This is your new boss.</string>
  <string name="mpintau¤MPINTRO_MCS2_78">Pleased to meet you, partner.</string>
  <string name="mpintau¤MPINTRO_MCS2_79">JB Cripps, at your service.</string>
  <string name="mpintau¤MPINTRO_MCS2_80">We'll pay to get your camp established.</string>
  <string name="mpintau¤MPINTRO_MCS2_81">Mrs. LeClerk is a generous benefactor.</string>
  <string name="mpintau¤MPINTRO_MCS2_82">And uh...</string>
  <string name="mpintau¤MPINTRO_MCS2_83">where are we heading?</string>
  <string name="mpintau¤MPINTRO_MCS2_84">Oh, and sir.</string>
  <string name="mpintau¤MPINTRO_MCS2_85">While Cripps is establishing your camp...</string>
  <string name="mpintau¤MPINTRO_MCS2_86">perhaps you can go to the station and see the clerk.</string>
  <string name="mpintau¤MPINTRO_MCS2_87">Then head to see Clay Davies.</string>
  <string name="mpintau¤MPINTRO_MCS2_88">He's a horse thief, and not a terribly nice one.</string>
  <string name="mpintau¤MPINTRO_MCS2_89">Oh, and, uh, madam.</string>
  <string name="mpintau¤MPINTRO_MCS2_90">While Cripps is establishing your camp...</string>
  <string name="mpintau¤MPINTRO_MCS2_91">perhaps you can go to the station and see the clerk.</string>
  <string name="mpintau¤MPINTRO_MCS2_92">Then head to see Clay Davies.</string>
  <string name="mpintau¤MPINTRO_MCS2_93">He's a horse thief, and not a terribly nice one.</string>
  <string name="mpintau¤MPINTRO_MCS2_94">Then meet Cripps back at your camp.</string>
  <string name="mpintau¤MPINTRO_MCS2_95">See you shortly, boss.</string>
  <string name="mpintau¤MPINTRO_MCS2_96">Good luck.</string>
  <string name="mpintau¤MPINTRO_MCS3_1">Hello.</string>
  <string name="mpintau¤MPINTRO_MCS3_2">You must, uh...</string>
  <string name="mpintau¤MPINTRO_MCS3_3">You must be, uh, Horley's friend.</string>
  <string name="mpintau¤MPINTRO_MCS3_4">He's one of us.</string>
  <string name="mpintau¤MPINTRO_MCS3_5">He said you also were a discouraged man.</string>
  <string name="mpintau¤MPINTRO_MCS3_6">I'm very discouraged.</string>
  <string name="mpintau¤MPINTRO_MCS3_7">Disappointed Alden, that's me.</string>
  <string name="mpintau¤MPINTRO_MCS3_8">Anyway, it's a pleasure to make your acquaintance.</string>
  <string name="mpintau¤MPINTRO_MCS3_9">I find your reticence charming...</string>
  <string name="mpintau¤MPINTRO_MCS3_10">real charming.</string>
  <string name="mpintau¤MPINTRO_MCS3_11">By the way, I heard you might wanna earn a little money.</string>
  <string name="mpintau¤MPINTRO_MCS3_12">Well, some gentlemen have been robbing our stages...</string>
  <string name="mpintau¤MPINTRO_MCS3_13">and they are not part of the club if you catch my meaning.</string>
  <string name="mpintau¤MPINTRO_MCS3_14">If you can make 'em go away...</string>
  <string name="mpintau¤MPINTRO_MCS3_15">I'm sure they will have something of interest to you.</string>
  <string name="mpintau¤MPINTRO_MCS3_16">They're up in Cumberland Forest.</string>
  <string name="mpintau¤MPINTRO_MCS3_17">If you can make 'em go away...</string>
  <string name="mpintau¤MPINTRO_MCS3_18">I'm sure they will have something of interest to you.</string>
  <string name="mpintau¤MPINTRO_MCS3_19">They're up in Tall Trees.</string>
  <string name="mpintau¤MPINTRO_MCS3_20">If you can make 'em go away...</string>
  <string name="mpintau¤MPINTRO_MCS3_21">I'm sure they will have something of interest to you.</string>
  <string name="mpintau¤MPINTRO_MCS3_22">They're up near Gaptooth Ridge.</string>
  <string name="mpintau¤MPINTRO_MCS3_23">If you can make 'em go away...</string>
  <string name="mpintau¤MPINTRO_MCS3_24">I'm sure they will have something of interest to you.</string>
  <string name="mpintau¤MPINTRO_MCS3_25">They're up at Bluewater Marsh.</string>
  <string name="mpintau¤MPINTRO_MCS3_26">See what you can do, okay?</string>
  <string name="mpintau¤MPINTRO_MCS3_27">Here, by the way...</string>
  <string name="mpintau¤MPINTRO_MCS3_28">A catalogue. The latest issue.</string>
  <string name="mpintau¤MPINTRO_MCS3_29">Just came into this armpit from a land more civilized.</string>
  <string name="mpintau¤MPINTRO_MCS3_30">And if all works out, well...</string>
  <string name="mpintau¤MPINTRO_MCS3_31">my colleagues and I move around these stations as needed...</string>
  <string name="mpintau¤MPINTRO_MCS3_32">and all of us are very discouraged.</string>
  <string name="mpintau¤MPINTRO_MCS3_33">We will all help a fellow sufferer with pertinent information.</string>
  <string name="mpintau¤MPINTRO_MCS3_34">Good afternoon, sir.</string>
  <string name="mpintau¤MPINTRO_MCS3_35">Hello.</string>
  <string name="mpintau¤MPINTRO_MCS3_36">You, uh...</string>
  <string name="mpintau¤MPINTRO_MCS3_37">You must be, uh, Horley's friend.</string>
  <string name="mpintau¤MPINTRO_MCS3_38">He's one of us.</string>
  <string name="mpintau¤MPINTRO_MCS3_39">He said you were also a discouraged... creature.</string>
  <string name="mpintau¤MPINTRO_MCS3_40">Now, I will be honest...</string>
  <string name="mpintau¤MPINTRO_MCS3_41">I try not to talk too much to women.</string>
  <string name="mpintau¤MPINTRO_MCS3_42">I, well... let's leave that.</string>
  <string name="mpintau¤MPINTRO_MCS3_43">Alden, that's me.</string>
  <string name="mpintau¤MPINTRO_MCS3_44">But, Horley insisted you was okay.</string>
  <string name="mpintau¤MPINTRO_MCS3_45">I'm very discouraged, you see?</string>
  <string name="mpintau¤MPINTRO_MCS3_46">Anyway, it's a pleasure to make your acquaintance...</string>
  <string name="mpintau¤MPINTRO_MCS3_47">sort of.</string>
  <string name="mpintau¤MPINTRO_MCS3_48">I find your reticence charming...</string>
  <string name="mpintau¤MPINTRO_MCS3_49">real charming.</string>
  <string name="mpintau¤MPINTRO_MCS3_50">I heard you might wanna earn a little extra money.</string>
  <string name="mpintau¤MPINTRO_MCS3_51">Well, some gentlemen have been robbing our stages...</string>
  <string name="mpintau¤MPINTRO_MCS3_52">and they are not part of the club if you catch my meaning.</string>
  <string name="mpintau¤MPINTRO_MCS3_53">If you can make 'em go away...</string>
  <string name="mpintau¤MPINTRO_MCS3_54">I'm sure they will have something of interest to you.</string>
  <string name="mpintau¤MPINTRO_MCS3_55">They're up in Cumberland Forest.</string>
  <string name="mpintau¤MPINTRO_MCS3_56">See what you can do, okay?</string>
  <string name="mpintau¤MPINTRO_MCS3_57">Here, by the way...</string>
  <string name="mpintau¤MPINTRO_MCS3_58">A catalogue.</string>
  <string name="mpintau¤MPINTRO_MCS3_59">They're up in Tall Trees.</string>
  <string name="mpintau¤MPINTRO_MCS3_60">See what you can do, okay?</string>
  <string name="mpintau¤MPINTRO_MCS3_61">Here, by the way...</string>
  <string name="mpintau¤MPINTRO_MCS3_62">A catalogue.</string>
  <string name="mpintau¤MPINTRO_MCS3_63">They're up near Gaptooth Ridge.</string>
  <string name="mpintau¤MPINTRO_MCS3_64">See what you can do, okay?</string>
  <string name="mpintau¤MPINTRO_MCS3_65">Here, by the way...</string>
  <string name="mpintau¤MPINTRO_MCS3_66">A catalogue.</string>
  <string name="mpintau¤MPINTRO_MCS3_67">They're up at Bluewater Marsh.</string>
  <string name="mpintau¤MPINTRO_MCS3_68">See what you can do, okay?</string>
  <string name="mpintau¤MPINTRO_MCS3_69">Here, by the way...</string>
  <string name="mpintau¤MPINTRO_MCS3_70">A catalogue.</string>
  <string name="mpintau¤MPINTRO_MCS3_71">The latest issue.</string>
  <string name="mpintau¤MPINTRO_MCS3_72">Just came into this armpit from a land more civilized.</string>
  <string name="mpintau¤MPINTRO_MCS3_73">And if things work out, well...</string>
  <string name="mpintau¤MPINTRO_MCS3_74">my colleagues and I move around these stations as needed...</string>
  <string name="mpintau¤MPINTRO_MCS3_75">and all of us are very discouraged.</string>
  <string name="mpintau¤MPINTRO_MCS3_76">We will all help you with pertinent information, even if you...</string>
  <string name="mpintau¤MPINTRO_MCS3_77">are a lady.</string>
  <string name="mpintau¤MPINTRO_MCS3_78">Good afternoon ma'am.</string>
  <string name="mpintau¤MPINTRO_MCS4_1">How'd you get on with Clay Davies?</string>
  <string name="mpintau¤MPINTRO_MCS4_2">Horrible little wretch in my opinion.</string>
  <string name="mpintau¤MPINTRO_MCS4_3">Pop this and pop that.</string>
  <string name="mpintau¤MPINTRO_MCS4_4">I'd like to pop him, the slime bucket.</string>
  <string name="mpintau¤MPINTRO_MCS4_5">Anyway...</string>
  <string name="mpintau¤MPINTRO_MCS4_6">I've got everything set up.</string>
  <string name="mpintau¤MPINTRO_MCS4_7">Well, uh, what we have so far.</string>
  <string name="mpintau¤MPINTRO_MCS4_8">Place is pretty nice.</string>
  <string name="mpintau¤MPINTRO_MCS4_9">I, uh, think I did a good job for you.</string>
  <string name="mpintau¤MPINTRO_MCS4_10">I'll earn my keep.</string>
  <string name="mpintau¤MPINTRO_MCS4_11">When you get too old to fight, what choice have you got?</string>
  <string name="mpintau¤MPINTRO_MCS4_12">It's either work or beg...</string>
  <string name="mpintau¤MPINTRO_MCS4_13">and I'd rather work.</string>
  <string name="mpintau¤MPINTRO_MCS4_14">Oh, I saw Horley.</string>
  <string name="mpintau¤MPINTRO_MCS4_15">Now, he wants you to come down and meet him in Blackwater...</string>
  <string name="mpintau¤MPINTRO_MCS4_16">when you get a chance.</string>
  <string name="mpintau¤MPINTRO_MCS4_17">I think he might have some work for you.</string>
  <string name="mpintau¤MPINTRO_MCS4_18">Oh, and, er, while you're out on your travels...</string>
  <string name="mpintau¤MPINTRO_MCS4_19">you may see some folk with employment opportunities.</string>
  <string name="mpintau¤MPINTRO_MCS4_20">Good folk, bad folk...</string>
  <string name="mpintau¤MPINTRO_MCS4_21">looking for a tough guy with a gun to help 'em.</string>
  <string name="mpintau¤MPINTRO_MCS4_22">Up to you if you listen to 'em, I guess.</string>
  <string name="mpintau¤MPINTRO_MCS4_23">You know, I... I used to like that kind of stuff.</string>
  <string name="mpintau¤MPINTRO_MCS4_24">One time, I almost helped a clown steal an elephant...</string>
  <string name="mpintau¤MPINTRO_MCS4_25">but that's a very silly story.</string>
  <string name="mpintau¤MPINTRO_MCS4_26">Welcome home!</string>
  <string name="mpintau¤MPINTRO_MCS4_27">Make yourself at home, it is your home.</string>
  <string name="mpintau¤MPINT_BOTHERJSS_01">Leave Mrs. LeClerk alone.</string>
  <string name="mpintau¤MPINT_BOTHERJSS_02">Please, don't bother the lady.</string>
  <string name="mpintau¤MPINT_BOTHERJSS_03">I would ask that you leave it.</string>
  <string name="mpintau¤MPINT_IG2_DWDIE_1">~sl:0.1:0.7~So...~sl:1.7:3.0:1~I don't wanna die, friend...</string>
  <string name="mpintau¤MPINT_IG2_GBEXT_1">~sl:0.0:0.8~Okay...~sl:1.2:2.8~okay... you're good...~sl:1.2~you're real good, friend.</string>
  <string name="mpintau¤MPINT_IG2_MAP_1">Here...</string>
  <string name="mpintau¤MPINT_IG2_MAP_2">Take this... it's a map... just... be kind... don't kill me, please?</string>
  <string name="mpintau¤MPINT_IG2_MERC_1">Be merciful, friend...</string>
  <string name="mpintau¤MPINT_IG2_REFRM_1">I don't wanna die... I'm reformed...</string>
  <string name="mpintau¤MPINT_IG2_TRICK_1">~sl:0.0:0.9~I know what you're thinking.~sl:0.8:1.1~\"This is a trick.\"~sl:1.2:1.7~let's be real clear...~sl:0.9~this ain't a trick.</string>
  <string name="mpintau¤MPINT_MCS4_LI_1">Oh, there you are, partner.</string>
  <string name="mpintau¤MPINT_NFOLLOW1_01">Now, we ought to get outta here before the alarm is raised.</string>
  <string name="mpintau¤MPINT_NFOLLOW1_02">~sl:0.0:2.2~Been a while since you rode a horse?~sl:~No shame in that. But, please...</string>
  <string name="mpintau¤MPINT_NFOLLOW1_03">Just as soon as you can, we'll go.</string>
  <string name="mpintau¤MPINT_NFOLLOW1_04">~sl:0.0:3.4~I'll wait on you. I've waited some time already.~sl:0.3~But there is some urgency.</string>
  <string name="mpintau¤MPINT_NFOLLOW1_05">~sl:0.0:4.1~Just... get to grips with the beast. Then we'll ride.~sl:0.2~Let's just hope no one shows up.</string>
  <string name="mpintau¤MPINT_NFOLLOW2_01">Please. We've come this far.</string>
  <string name="mpintau¤MPINT_NFOLLOW2_02">It's this way.</string>
  <string name="mpintau¤MPINT_NFOLLOW2_03">This won't take but a moment more. Come on.</string>
  <string name="mpintau¤MPINT_RETURN_01">~sl:0.0:4.2~It ain't time for you to ride off on your own... not quite yet.~sl:0.1~Now, come along.</string>
  <string name="mpintau¤MPINT_RETURN_02">~sl:0.0:2.9~There will be plenty of time for adventures, now...~sl:0.3~if you'll follow me, please?</string>
  <string name="mpintau¤MPINT_RETURN_03">Can we go now? Okay.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SHOUTED_1">~sl:0.0:2.4~Six months at Sisika Penitentiary...~sl:0.4:~~rp~awaiting a hanging for a murder you did not commit...</string>
  <string name="mpintau¤MPINT_RIDEBANT1SHOUTED_3">~sl:0.0:1.6~You still seem strong, though.~sl:0.8:2.7~~rp~I mean, it doesn't look like breaking all those rocks~sl:0.0:~has left you entirely broken... ~rp~in body or in spirit.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SHOUTED_5">~sl:0.0:3.3~Rounding you folks up... and those sham trials?~sl:0.3~~rp~They were a disgrace.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SHOUTED_6">~sl:0.0:2.0~Made a mockery of the rule of law.~sl:0.2~~rp~I still can't quite believe they got away with it.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SHOUTED_7">~sl:0.0:4.1~There's others convicted when you were, ~rp~came out breathing fire.~sl:0.8:1.6~~rp~Maybe you're like that, too.~sl:1.0~~rp~Guess we'll see.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SHOUTED_8">~sl:0.0:2.0~Or maybe, you just want to put it all behind you,~sl:0.0:1.7~forget you were in there at all.~sl:0.9~~rp~That would be fine, of course.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SHOUTED_9">~sl:0.0:3.1~But you will listen to my mistress first.~sl:0.7:2.7~~rp~She spent a good sum getting you folks out.~sl:0.4~~rp~You owe her an audience, at least.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SHOUTED_10">~sl:0.0:1.3~You been away for a while,~sl:0.0:2.2~so we'll help you get set up in the world.~sl:0.5~~rp~Then, if you want to accept our offer, you can.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SHOUTED_11">~sl:0.0:4.2~That's more than reasonable... and freedom out on the range~sl:~can wait a few moments longer, can't it?</string>
  <string name="mpintau¤MPINT_RIDEBANT1SPOKEN_1">~sl:0.0:2.8~Six months at Sisika Penitentiary...~sl:0.3:~~rp~awaiting a hanging for a murder you did not commit.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SPOKEN_3">~sl:0.0:1.6~You still seem strong, though.~sl:0.5:2.0~~rp~I mean, it doesn't look like breaking all those rocks~sl:0.0:~has left you entirely broken... ~rp~in body or in spirit.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SPOKEN_5">~sl:0.0:3.6~Rounding you folks up... and those sham trials?~sl:0.3~~rp~They were a disgrace.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SPOKEN_6">~sl:0.0:2.0~Made a mockery of the rule of law.~sl:0.4~~rp~I still can't quite believe they got away with it.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SPOKEN_7">~sl:0.0:4.1~There's others convicted when you were, ~rp~came out breathing fire.~sl:0.5~~rp~Maybe you're like that, too. ~rp~Guess we'll see.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SPOKEN_8">~sl:0.0:2.3~Or maybe, you just want to put it all behind you,~sl:0.1:1.6~forget you were in there at all.~sl:0.7~~rp~That would be fine, of course.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SPOKEN_9">~sl:0.0:2.8~But you will listen to my mistress first.~sl:0.5:2.8~~rp~She spent a good sum getting you folks out.~sl:0.4~~rp~You owe her an audience, at least.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SPOKEN_10">~sl:0.0:1.3~You been away for a while,~sl:0.0:2.2~so we'll help you get set up in the world.~sl:0.3~~rp~Then, if you want to accept our offer, you can.</string>
  <string name="mpintau¤MPINT_RIDEBANT1SPOKEN_11">~sl:0.0:3.4~That's more than reasonable... and freedom out on the range~sl:~can wait a few moments longer, can't it?</string>
  <string name="mpintau¤MPINT_RIDEBANT1_2">It must have felt a whole lot longer, my friend.</string>
  <string name="mpintau¤MPINT_RIDEBANT1_4">I hope I am right about that.</string>
  <string name="mpintau¤MPINT_RIDEBANT1_12">Good.</string>
  <string name="mpintau¤MPINT_RIDEBANT2SHOUTED_1">~sl:0.0:3.3~Soon as we're done, you can find your old posse...~sl:0.4~or try and start a new one.</string>
  <string name="mpintau¤MPINT_RIDEBANT2SHOUTED_2">~sl:0.0:2.9~You'll have money in your pocket to go to the store with...~sl:0.1:1.7~and there'll be chances to make more,~sl:~if that's what you're after.</string>
  <string name="mpintau¤MPINT_RIDEBANT2SPOKEN_1">~sl:0.0:2.5~Soon as we're done, you can find your old posse...~sl:0.4~or try and start a new one.</string>
  <string name="mpintau¤MPINT_RIDEBANT2SPOKEN_2">~sl:0.0:2.7~You'll have money in your pocket to go to the store with...~sl:0.4:2.0~and there'll be chances to make more,~sl:~if that's what you're after.</string>
  <string name="mpintau¤MPINT_RIDEBANT2_3">And chances to raise hell too, if you feel you're in a need of them.</string>
  <string name="mpintau¤MPINT_RIDEBANT2_4">Okay.</string>
  <string name="mpintau¤MPINT_RIDEBANT2_5">We haven't got far to go, now.</string>
  <string name="mpintau¤MPINT_RIDEOFF_01">Hey, come on. Ride with me.</string>
  <string name="mpintau¤MPINT_RIDEOFF_02">I'm sorry, but I'm going to need you to come with me.</string>
  <string name="mpintau¤MPINT_RIDEOFF_03">Hey. Back here, please.</string>
  <string name="mpintau¤MPINT_WALKABOUT_01">Come back here and get this horse.</string>
  <string name="mpintau¤MPINT_WALKABOUT_02">You won't get far without a horse. Come back.</string>
  <string name="mpintau¤MPINT_WALKABOUT_03">I'll be patient with you. Come back.</string>
  <string name="mpintau¤MPINT_WEP_CMON_1">Come along... then you better get on this horse.</string>
  <string name="mpintau¤MPINT_WEP_NFAR_1">~sl:0.0:1.8~It's not much of animal, but...~sl:~we haven't got far to ride.</string>
  <string name="mpintau¤MPINT_WEP_READY_1">~sl:0.0:2.2~Ready? Wonderful.~sl:1.6:2.7~I hope you'll forgive the secrecy.~sl:~My employer particularly values discretion.</string>
  <string name="mpintau¤MPINT_WEP_READY_2">My name is Mr. Horley, by the way.</string>
  <string name="mpintau¤MPI_ARRIVE_1">She's just up here.</string>
  <string name="mpintau¤MPI_ARRIVE_2">There's the camp.</string>
  <string name="mpintau¤MPI_ARRIVE_3">Hitch your horse.</string>
  <string name="mpintau¤MPI_CRALDEN_01">I'll see you at the camp... just as soon as you're done.</string>
  <string name="mpintau¤MPI_CRALDEN_02">~sl:0.0:2.1~I'm just... just waiting on something here.~sl:~I'll go strike camp in just a moment.</string>
  <string name="mpintau¤MPI_CRALDEN_03">You go see about this business of yours. Don't you worry about me.</string>
  <string name="mpintau¤MPI_GOTO_HORSE_01">Get on the horse, there.</string>
  <string name="mpintau¤MPI_GOTO_HORSE_02">~sl:0.0:2.6~Must be odd being out of those leg irons.~sl:0.5~Get on the horse when you're ready.</string>
  <string name="mpintau¤MPI_GOTO_HORSE_03">~sl:0.0:2.6~I waited on them moving you some weeks,~sl:0.4~I can wait a while longer.</string>
  <string name="mpintau¤MPI_GOTO_HORSE_04">Just get on the horse, when you're good and ready, okay?</string>
  <string name="mpintau¤MPI_HITCH_01">Come on, hitch up.</string>
  <string name="mpintau¤MPI_HITCH_02">Tie it here.</string>
  <string name="mpintau¤MPI_HITCH_03">Been a while since you saw a hitching post, huh?</string>
  <string name="mpintau¤MPI_HITCH_04">I'll wait.</string>
  <string name="mpintau¤MPI_HORLEY_POST_01">Sooner you do it, the sooner we'll leave you to your own devices.</string>
  <string name="mpintau¤MPI_HORLEY_POST_02">Get on to the station. It's not too far.</string>
  <string name="mpintau¤MPI_HORLEY_POST_03">I'm sure you're tired. Get this done and you can rest.</string>
  <string name="mpintau¤MPI_POST_IDLE_01">Run along then.</string>
  <string name="mpintau¤MPI_POST_IDLE_02">I don't know what you're waiting for.</string>
  <string name="mpintau¤MPI_POST_IDLE_03">Are you going to go deal with this menace?</string>
  <string name="mpintau¤MPI_SPEAK_J_1">This way.</string>
  <string name="mpintau¤MPI_SPEAK_J_2">She's anxious to meet you.</string>
  <string name="mpintro¤0x030CCECA">Press ~INPUT_NEXT_CAMERA~ to change camera distance and perspective or hold ~INPUT_CINEMATIC_CAM~ to activate Cinematic Cameras.</string>
  <string name="mpintro¤0x03A9A6EF">Use ~INPUT_ENTER~ to mount your ~COLOR_MP_OBJECTIVE~horse</string>
  <string name="mpintro¤0x070EE1DA">Hold ~INPUT_HITCH_ANIMAL|PromptId=MPINTRO_UCID_HORSE_HITCH,Gutter~ to hitch the horse to the ~COLOR_MP_OBJECTIVE~post</string>
  <string name="mpintro¤0x0D3BE4F0">Hold ~INPUT_OPEN_SATCHEL_MENU|PromptId=UCID_SATCHEL,Gutter~ to open your Satchel</string>
  <string name="mpintro¤0x0EC9EBA1">If a horse is agitated you can press ~INPUT_INTERACT_ANIMAL~ while riding to calm it.</string>
  <string name="mpintro¤0x0FBA33A4">Wait for Jessica LeClerk</string>
  <string name="mpintro¤0x3DA319A2">Gun Belt</string>
  <string name="mpintro¤0x4B335576">Holding ~INPUT_HORSE_SPRINT~ while viewing cinematic camera will allow you to automatically follow roads and other paths.</string>
  <string name="mpintro¤0x4C4A6B94">Horley</string>
  <string name="mpintro¤0x4D7AFD03">Clay Davies</string>
  <string name="mpintro¤0x5B70BD9D">Select Camp</string>
  <string name="mpintro¤0x5DA08B4E">Follow ~COLOR_MP_OBJECTIVE~Horley</string>
  <string name="mpintro¤0x6B49CA17">Pick up the ~COLOR_MP_OBJECTIVE~Treasure Map</string>
  <string name="mpintro¤0x6CCED537">Meet ~COLOR_MP_OBJECTIVE~Clay Davies~s~</string>
  <string name="mpintro¤0x6E07DB85">Return to the ~COLOR_MP_OBJECTIVE~stranger</string>
  <string name="mpintro¤0x7B8463B0">Horse Health is displayed in the lower left corner. A horse will collapse if its Health bar fully depletes.</string>
  <string name="mpintro¤0x7BFC424B">A Scrawny Nag will come to you if none of your owned horses are available.</string>
  <string name="mpintro¤0x7CC01C0F">Exit the wardrobe when ready</string>
  <string name="mpintro¤0x7E4A3767">Your Dead Eye bar will refill with each enemy you kill.</string>
  <string name="mpintro¤0x7E7B9CAF">Health is displayed in the lower left corner. The outer bar shows your remaining Health. The inner core influences how quickly your Health refills.</string>
  <string name="mpintro¤0x7FB26CBB">Return to ~COLOR_MP_OBJECTIVE~Horley</string>
  <string name="mpintro¤0x8F76FF8C">Pressing ~INPUT_WHISTLE~ can be used to whistle for your horse while in Red Dead Online.</string>
  <string name="mpintro¤0x9B741339">Camp</string>
  <string name="mpintro¤0x9D2A18F1">Your movement speed will be limited when your Stamina Core is empty. Eating certain provisions will refill your Stamina Core.</string>
  <string name="mpintro¤0x9DD6DB87">near Manzanita Post</string>
  <string name="mpintro¤0x9F58B7D3">Select Small Camp</string>
  <string name="mpintro¤0x16AA1BAF">A horse will not gallop when its Stamina is empty. Slowing down will allow the horse to regain Stamina.</string>
  <string name="mpintro¤0x18C59890">Use ~INPUT_CONTEXT_X~ to speak with the post clerk</string>
  <string name="mpintro¤0x23AA4427">Holding ~INPUT_HITCH_ANIMAL~ when next to a hitching post or tree will hitch your horse to it. This will stop the horse from wandering.</string>
  <string name="mpintro¤0x29B3AACB">Horse Stamina is displayed in the lower left corner. Stamina drains when a horse gallops or jumps.</string>
  <string name="mpintro¤0x35ABEBE6">Remain with the bandit</string>
  <string name="mpintro¤0x36DA8485">You have discovered an Ability Card Reward. This can be used to claim your first Ability Card.</string>
  <string name="mpintro¤0x46D92BD9">Select Set Camp Location</string>
  <string name="mpintro¤0x49A6D1DF">Go to the ~COLOR_MP_OBJECTIVE~post clerk</string>
  <string name="mpintro¤0x49C99EC9">Go to ~COLOR_MP_OBJECTIVE~Valentine Post Office</string>
  <string name="mpintro¤0x86A53096">Visit Clay Davies ~1b~ to start a Story Mission. These missions are displayed on the edge of your radar and are colored yellow.</string>
  <string name="mpintro¤0x90B10230">~INPUT_PLAYER_MENU~ to open the Player menu</string>
  <string name="mpintro¤0x91FAEB9F">Approach the ~COLOR_MP_OBJECTIVE~hitching post</string>
  <string name="mpintro¤0x92B7E886">Approach your ~COLOR_MP_OBJECTIVE~horse</string>
  <string name="mpintro¤0x98B2EE37">Hold ~INPUT_OPEN_WHEEL_MENU~ and press ~INPUT_QUICK_SHORTCUT_ABILITIES_MENU~ to open the Ability Loadout menu. Use this menu to customize your equipped abilities, and to purchase new ones.</string>
  <string name="mpintro¤0x114E76D6">Explore the wardrobe options</string>
  <string name="mpintro¤0x167DBE97">Hold ~INPUT_INTERACT_LOCKON~ to focus on the post clerk</string>
  <string name="mpintro¤0x216A9ED9">Speak to the ~COLOR_MP_OBJECTIVE~shopkeeper</string>
  <string name="mpintro¤0x232D8952">Hold ~INPUT_CONTEXT_X~ to pick up the ~COLOR_MP_OBJECTIVE~gun belt</string>
  <string name="mpintro¤0x331F4636">near the ranch</string>
  <string name="mpintro¤0x364C3A2C">Wait for the stranger</string>
  <string name="mpintro¤0x481D890B">Hold ~INPUT_OPEN_SATCHEL_MENU|PromptId=UCID_SATCHEL,Gutter~ to open your Satchel</string>
  <string name="mpintro¤0x592B58E6">Approach the ~COLOR_MP_OBJECTIVE~post clerk</string>
  <string name="mpintro¤0x734AB66C">You can also fire weapons quickly from the hip by tapping ~INPUT_ATTACK~ when not aiming.</string>
  <string name="mpintro¤0x974D05C7">~INPUT_QUICK_SHORTCUT_ABILITIES_MENU~ View the Ability Loadout menu</string>
  <string name="mpintro¤0x1080E0B2">Press ~INPUT_CINEMATIC_CAM_CHANGE_SHOT~ to change cinematic cameras. ~n~Press ~INPUT_CINEMATIC_CAM~ to exit.</string>
  <string name="mpintro¤0x1300BEE0">Open the Treasure Map</string>
  <string name="mpintro¤0x2732EF42">Kill or spare the ~COLOR_MP_OBJECTIVE~bandit</string>
  <string name="mpintro¤0x5640DC7A">outside Rhodes</string>
  <string name="mpintro¤0x6580A683">(~COLOR_MP_OBJECTIVE~Optional~s~) Customize your outfit</string>
  <string name="mpintro¤0x8836F458">Gold Bars ~COLOR_GOLD~~BLIP_GOLD~~s~ can be used to purchase or unlock certain items early. Once you own 100 Gold Nuggets, these will automatically convert to 1 Gold Bar.</string>
  <string name="mpintro¤0x31493E60">The world will be influenced by your honor. Spare the bandit to increase your honor, or kill him to lower it.</string>
  <string name="mpintro¤0x38064BED">Stamina is displayed in the lower left corner. The outer bar depletes when you run, jump or climb. The inner core affects how fast Stamina refills.</string>
  <string name="mpintro¤0x57408D5C">Shopkeeper</string>
  <string name="mpintro¤0x58657E1D">Waypoints provide a route to your chosen location on the radar and map. A dashed line indicates when a route doesn't follow a road.</string>
  <string name="mpintro¤0x71086A0B">You can not inspect documents while carrying something.</string>
  <string name="mpintro¤0x213017F9">Search the ~COLOR_MP_OBJECTIVE~treasure chest</string>
  <string name="mpintro¤0x976800DD">To assign a Quick Select weapon, highlight it in the Weapon Wheel and press ~INPUT_QUICK_SELECT_SET_FOR_SWAP~. Once assigned press ~INPUT_OPEN_WHEEL_MENU~ to swap between this and your previous weapon.</string>
  <string name="mpintro¤0x6597068A">Select the location for your Camp. Cripps will set this up for you. A fee can be paid to move your Camp again when you enter Free Roam.</string>
  <string name="mpintro¤0x59058612">Follow ~COLOR_MP_OBJECTIVE~Jessica LeClerk</string>
  <string name="mpintro¤0x67345844">Press ~INPUT_NEXT_CAMERA~ to change camera distance and perspective or hold ~INPUT_CINEMATIC_CAM~ to activate Cinematic Cameras.</string>
  <string name="mpintro¤0xA0267801">Approach the ~COLOR_MP_OBJECTIVE~bandit</string>
  <string name="mpintro¤0xA32B43FD">Select Camp &amp; Properties</string>
  <string name="mpintro¤0xA9214483">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the treasure</string>
  <string name="mpintro¤0xB2F5D638">You have just received a Treasure Map. Hold ~INPUT_OPEN_SATCHEL_MENU~ to open your Satchel and select the Treasure Map.</string>
  <string name="mpintro¤0xB3A4E82F">Buy and equip an Ability Card</string>
  <string name="mpintro¤0xB7CE8DBD">Take the map or kill the ~COLOR_MP_OBJECTIVE~bandit</string>
  <string name="mpintro¤0xB30F63F3">Mount your ~COLOR_MP_OBJECTIVE~horse</string>
  <string name="mpintro¤0xB442D7DA">Hold ~INPUT_HORSE_SPRINT~ while riding to match the speed of ~COLOR_MP_OBJECTIVE~Horley.</string>
  <string name="mpintro¤0xBB495FD0">Cash can be used to purchase a range of products and services at stores throughout the world.</string>
  <string name="mpintro¤0xBE802F99">Go to ~COLOR_MP_OBJECTIVE~Blackwater Post Office</string>
  <string name="mpintro¤0xC3A624F6">Free Roam mission givers ~1b~ can be found across the map. The closest mission giver will be shown on the radar when you enter Free Roam.</string>
  <string name="mpintro¤0xC3DBA080">Your Health Core drains over time. When empty you will experience negative effects. Provisions can be eaten to restore some of your Health Core.</string>
  <string name="mpintro¤0xC7FCA351">Approach the ~COLOR_MP_OBJECTIVE~gun belt</string>
  <string name="mpintro¤0xC18955B1">Press ~INPUT_MAP~ to bring up the map. Use ~INPUT_FRONTEND_ACCEPT~ when on the map to place a waypoint.</string>
  <string name="mpintro¤0xC627703A">outside Rathskeller Fork</string>
  <string name="mpintro¤0xCE6C5817">Spare</string>
  <string name="mpintro¤0xD5EF20D2">To holster your weapon with Quick Select assigned, double tap ~INPUT_OPEN_WHEEL_MENU~ or select Unarmed from the Weapon Wheel.</string>
  <string name="mpintro¤0xD22BA6C0">Pick up</string>
  <string name="mpintro¤0xD128588A">Tap ~INPUT_HORSE_SPRINT~ to ride faster. ~n~Use ~INPUT_HORSE_STOP~ to slow the horse down.</string>
  <string name="mpintro¤0xDB3988B6">Search for the ~COLOR_MP_OBJECTIVE~hideout</string>
  <string name="mpintro¤0xDDD70FAD">Jessica LeClerk</string>
  <string name="mpintro¤0xDE16D178">Hold ~INPUT_HORSE_SPRINT~ to ride faster. ~n~Use ~INPUT_HORSE_STOP~ to slow the horse down.</string>
  <string name="mpintro¤0xE06FDA16">Search the ~COLOR_MP_OBJECTIVE~hideout</string>
  <string name="mpintro¤0xE0AA2959">Go to ~COLOR_MP_OBJECTIVE~Benedict Point Train Station</string>
  <string name="mpintro¤0xE5CE2B7B">Gang Hideouts ~COLOR_ENEMY~~BLIP_REGION_HIDEOUT~~s~ may appear across Free Roam. Enemies at these hideouts can be looted for cash, ammo and other items.</string>
  <string name="mpintro¤0xE7FA6D8F">Return to the mission area</string>
  <string name="mpintro¤0xE84BA34E">Hold ~INPUT_INTERACT_LOCKON~ to focus on the ~COLOR_MP_OBJECTIVE~gun belt</string>
  <string name="mpintro¤0xE239A57C">Hold ~INPUT_OPEN_WHEEL_MENU~ to open the Weapon Wheel</string>
  <string name="mpintro¤0xE712485B">You've opened a Treasure Map. Search the area ~COLOR_MP_OBJECTIVE~~BLIP_MP_GAME_TREASURE_HUNT~~s~ for the treasure to claim your reward.</string>
  <string name="mpintro¤0xEA287B68">With a gun equipped, hold ~INPUT_AIM~ to aim and use ~INPUT_ATTACK~ to fire. Press ~INPUT_RELOAD~ to reload.</string>
  <string name="mpintro¤0xEBA42868">Go to ~COLOR_MP_OBJECTIVE~Rhodes Post Office</string>
  <string name="mpintro¤0xEBF9143C">Ability Cards can be purchased and equipped to offer certain boosts in combat situations.</string>
  <string name="mpintro¤0xECF9F0DE">You now have a Dead Eye Card. When aiming, press ~INPUT_SPECIAL_ABILITY~ to enter Dead Eye and use the card's effect. Some cards require a weapon to be equipped first.</string>
  <string name="mpintro¤0xF2FAF2EE">Different provisions have different effects. Eating food will refill your Health Core. Better quality food will refill more of the Core.</string>
  <string name="mpintro¤0xF6F475EA">Hold ~INPUT_OPEN_WHEEL_MENU~ to show the Weapon Wheel. Use ~INPUTGROUP_RADIAL_MENU_NAV~ to select a weapon and release ~INPUT_OPEN_WHEEL_MENU~ to equip it.</string>
  <string name="mpintro¤0xF64F68BE">Follow the ~COLOR_MP_OBJECTIVE~stranger</string>
  <string name="mpintro¤0xF7588B96">The Handheld Catalogue will become accessible when you enter Free Roam. This can be used to purchase items while you're out in the world.</string>
  <string name="mpintro¤0xFB74395E">While viewing cinematic camera your horse will automatically follow roads and other paths.</string>
  <string name="mpintro¤MPINTRO_BLIP_GANG_BOSS">Bandit</string>
  <string name="mpintro¤MPINTRO_BLIP_HIDEOUT">Hideout</string>
  <string name="mpintro¤MPINTRO_BLIP_HIDEOUT_AREA_BLACKWATER">Tall Trees</string>
  <string name="mpintro¤MPINTRO_BLIP_HIDEOUT_AREA_RHODES">Bayou Nwa</string>
  <string name="mpintro¤MPINTRO_BLIP_HIDEOUT_AREA_TUMBLEWEED">Rio Bravo</string>
  <string name="mpintro¤MPINTRO_BLIP_HIDEOUT_AREA_VALENTINE">Cumberland Forest</string>
  <string name="mpintro¤MPINTRO_BLIP_HITCH">Hitch Post</string>
  <string name="mpintro¤MPINTRO_BLIP_HORSE">Horse</string>
  <string name="mpintro¤MPINTRO_BLIP_POST_CLERK">Post Clerk</string>
  <string name="mpintro¤MPINTRO_BLIP_POST_OFFICE_BLACKWATER">Blackwater Post Office</string>
  <string name="mpintro¤MPINTRO_BLIP_POST_OFFICE_RHODES">Rhodes Post Office</string>
  <string name="mpintro¤MPINTRO_BLIP_POST_OFFICE_TUMBLEWEED">Benedict Point Train Station</string>
  <string name="mpintro¤MPINTRO_BLIP_POST_OFFICE_VALENTINE">Valentine Post Office</string>
  <string name="mpintro¤MPINTRO_BLIP_STRANGER">Stranger</string>
  <string name="mpintro¤MPINTRO_BLIP_TREASURE_MAP">Treasure Map</string>
  <string name="mpintro¤MPINTRO_BLIP_WARDROBE">Wardrobe</string>
  <string name="mpintro¤MPINTRO_HELP_HORSE_DEAD_RESPAWN">Your horse has been critically injured. Use ~INPUT_WHISTLE~ to whistle for a Scrawny Nag.</string>
  <string name="mpintro¤MPINTRO_HELP_HORSE_WHISTLE_RESPAWN">Use ~INPUT_WHISTLE~ to whistle for a Scrawny Nag.</string>
  <string name="mpintro¤MPINTRO_HELP_RANK_UP">Shop items will become unlocked as your rank increases. You can see your rank unlocks under Progress in the Pause menu.</string>
  <string name="mpintro¤MPINTRO_OBJ_GO_TO_HIDEOUT_AREA_BLACKWATER">Go to ~COLOR_MP_OBJECTIVE~Tall Trees</string>
  <string name="mpintro¤MPINTRO_OBJ_GO_TO_HIDEOUT_AREA_RHODES">Go to ~COLOR_MP_OBJECTIVE~Bayou Nwa</string>
  <string name="mpintro¤MPINTRO_OBJ_GO_TO_HIDEOUT_AREA_TUMBLEWEED">Go to ~COLOR_MP_OBJECTIVE~Rio Bravo</string>
  <string name="mpintro¤MPINTRO_OBJ_GO_TO_HIDEOUT_AREA_VALENTINE">Go to ~COLOR_MP_OBJECTIVE~Cumberland Forest</string>
  <string name="mpintro¤MPINTRO_OBJ_SETUP_CAMP_SELECT_LOCATION">Select ~1~</string>
  <string name="mpintro¤MPINTRO_UC_BOSS_TAKE_MAP">Take Map</string>
  <string name="mpintro¤MPINTRO_UC_GANG_THREATEN">Aim Weapon</string>
  <string name="mpintro¤MPINTRO_UC_KILL_GANG_BOSS">Kill</string>
  <string name="mpjb1au¤MPJB1_APPROACH_01">~sl:0.3~Look, just up ahead, it's my posse.</string>
  <string name="mpjb1au¤MPJB1_APPROACH_02">~sl:0.0:3.1:1~That's my posse up there. I'll be damned.</string>
  <string name="mpjb1au¤MPJB1_ARRIVE_01">Thanks for getting me back out of there. I owe you.</string>
  <string name="mpjb1au¤MPJB1_ARRIVE_02">~sl:0.0:1.7~Still can't believe I'm free.~sl:1.4:1.5:1~I hope they're paying you a lot.</string>
  <string name="mpjb1au¤MPJB1_ESCAPE_01">You got a ride for me?</string>
  <string name="mpjb1au¤MPJB1_ESCAPE_02">How am I getting out of here, then?</string>
  <string name="mpjb1au¤MPJB1_FOLLOWN_01">I'll follow you.</string>
  <string name="mpjb1au¤MPJB1_FOLLOWN_02">You lead the way.</string>
  <string name="mpjb1au¤MPJB1_FOLLOWN_03">Show me where to go, alright?</string>
  <string name="mpjb1au¤MPJB1_FOLLOWN_04">Hey, I'm right behind you.</string>
  <string name="mpjb1au¤MPJB1_FOUND_01">~sl:0.7~Got it. We can go.</string>
  <string name="mpjb1au¤MPJB1_FOUND_02">~sl:1.8~There it is. Let's go.</string>
  <string name="mpjb1au¤MPJB1_GREETLAW_01">Is this a breakout?</string>
  <string name="mpjb1au¤MPJB1_GREETLAW_02">You breaking me out of here?</string>
  <string name="mpjb1au¤MPJB1_GREET_01">Hey... you here to break me out?</string>
  <string name="mpjb1au¤MPJB1_GREET_02">Hey. They send you to get me out of here?</string>
  <string name="mpjb1au¤MPJB1_HURRYSTSH_01">I need to get my stash.</string>
  <string name="mpjb1au¤MPJB1_HURRYSTSH_02">I'm serious about those things. I need 'em.</string>
  <string name="mpjb1au¤MPJB1_HURRYSTSH_03">I ain't going to leave here without my possessions.</string>
  <string name="mpjb1au¤MPJB1_HURRYSTSH_04">You got to let me fetch my things.</string>
  <string name="mpjb1au¤MPJB1_KEEPWATCH_01">Okay, it's here somewhere. Watch my back.</string>
  <string name="mpjb1au¤MPJB1_KEEPWATCH_02">My things is around here. Look out while I find 'em.</string>
  <string name="mpjb1au¤MPJB1_KEEPWATCH_03">Here's the spot. Keep them off me while I'm looking.</string>
  <string name="mpjb1au¤MPJB1_LAWARRIVE_01">The law's here.</string>
  <string name="mpjb1au¤MPJB1_LAWARRIVE_02">Shit. Here comes the law.</string>
  <string name="mpjb1au¤MPJB1_LAWDEAD_01">Poor bastard.</string>
  <string name="mpjb1au¤MPJB1_LAWDEAD_02">He got what's coming to him.</string>
  <string name="mpjb1au¤MPJB1_LAWHELD_01">What are you going to do with him?</string>
  <string name="mpjb1au¤MPJB1_LAWHELD_02">What's the plan with this lawman?</string>
  <string name="mpjb1au¤MPJB1_LAWLOST_01">I think we lost 'em.</string>
  <string name="mpjb1au¤MPJB1_LAWLOST_02">Looks like we're rid of them.</string>
  <string name="mpjb1au¤MPJB1_MOVE1_01">Let's go.</string>
  <string name="mpjb1au¤MPJB1_MOVE1_02">Come on.</string>
  <string name="mpjb1au¤MPJB1_MOVE1_03">C'mon. Let's hurry it up.</string>
  <string name="mpjb1au¤MPJB1_MOVE1_04">Let's speed this up, eh?</string>
  <string name="mpjb1au¤MPJB1_NOKEY_01">You need the key. It should be on the sheriff's desk.</string>
  <string name="mpjb1au¤MPJB1_NOKEY_02">There's a key, over on the sheriff's desk.</string>
  <string name="mpjb1au¤MPJB1_PLAYDIE_01">We lost someone.</string>
  <string name="mpjb1au¤MPJB1_PLAYDIE_02">Man down.</string>
  <string name="mpjb1au¤MPJB1_PLAYDIE_03">We got a casualty.</string>
  <string name="mpjb1au¤MPJB1_PLAYDIE_04">They got them!</string>
  <string name="mpjb1au¤MPJB1_REINFORCE_01">More of these bastards.</string>
  <string name="mpjb1au¤MPJB1_REINFORCE_02">The law won't leave us alone.</string>
  <string name="mpjb1au¤MPJB1_REINFORCE_03">See there? Lawmen.</string>
  <string name="mpjb1au¤MPJB1_REINFORCE_04">Dammit, more law.</string>
  <string name="mpjb1au¤MPJB1_RELEASED_01">Okay, let's go.</string>
  <string name="mpjb1au¤MPJB1_RELEASED_02">Free at last, come on.</string>
  <string name="mpjb1au¤MPJB1_RIDEBACK_01">It's quiet out here now. I like it.</string>
  <string name="mpjb1au¤MPJB1_RIDEBACK_02">~sl:0.0:1.8~Sure feels lonesome on this ride.~sl:0.5~Less lonesome than a jail cell, but lonesome still.</string>
  <string name="mpjb1au¤MPJB1_RIDEBACK_03">~sl:0.8~You are quiet, alright. I'll give you that.</string>
  <string name="mpjb1au¤MPJB1_RIDEBACK_04">~sl:0.3:3.5:1~Boy, this air tastes good. It's good to be free.</string>
  <string name="mpjb1au¤MPJB1_SEARCHING_01">Hold them off just a while longer.</string>
  <string name="mpjb1au¤MPJB1_SEARCHING_02">I need some more time.</string>
  <string name="mpjb1au¤MPJB1_SEARCHING_03">They're here, I-I know it. I need more time.</string>
  <string name="mpjb1au¤MPJB1_SEARCHING_04">Just keep them off of me. I almost got it.</string>
  <string name="mpjb1au¤MPJB1_SHOOTOUT_01">They got us pinned down.</string>
  <string name="mpjb1au¤MPJB1_SHOOTOUT_02">I ain't going back in there.</string>
  <string name="mpjb1au¤MPJB1_SHOOTOUT_03">It's freedom or death for me.</string>
  <string name="mpjb1au¤MPJB1_SHOOTOUT_04">Let's make a stand.</string>
  <string name="mpjb1au¤MPJB1_STASH1_01">~sl:0.0:2.1~Before we go, I got some things stashed.~sl:~I gotta pick them up.</string>
  <string name="mpjb1au¤MPJB1_STASH1_02">~sl:0.0:2.2~Some of my belongings are stashed around here.~sl:0.3~Would you let me get 'em?</string>
  <string name="mpjb1au¤MPJB1_STASH2B_1">That's half. There's more.</string>
  <string name="mpjb1au¤MPJB1_STASH2_01">I've got it. Now let's find the rest of it.</string>
  <string name="mpjb1au¤MPJB1_STASH2_02">That's half of it. Now let me find the rest.</string>
  <string name="mpjb1au¤MPJB1_TIMEOUT_1">Okay, forget this. I'm gone.</string>
  <string name="mpjb1au¤MPJB1_TIME_01">You better get me out of here soon.</string>
  <string name="mpjb1au¤MPJB1_TIME_02">Can you hurry up and get me out of here?</string>
  <string name="mpjb2au¤MPJB2_APPROACH_01">Well, well. That's my damn posse.</string>
  <string name="mpjb2au¤MPJB2_APPROACH_02">Look there. It's my posse.</string>
  <string name="mpjb2au¤MPJB2_ARRIVE_01">~sl:0.0:2.1~You got me out of there, and just in time.~sl:0.4~Thank you kindly.</string>
  <string name="mpjb2au¤MPJB2_ARRIVE_02">~sl:0.2~You saved me, alright. I guess I owe you.</string>
  <string name="mpjb2au¤MPJB2_ESCAPE_01">Tell me you got a ride for me?</string>
  <string name="mpjb2au¤MPJB2_ESCAPE_02">Now, how am I travelling?</string>
  <string name="mpjb2au¤MPJB2_FOLLOWN_01">I'll follow you.</string>
  <string name="mpjb2au¤MPJB2_FOLLOWN_02">You lead the way!</string>
  <string name="mpjb2au¤MPJB2_FOLLOWN_03">Hey. Show me where to go.</string>
  <string name="mpjb2au¤MPJB2_FOLLOWN_04">I'm gonna follow you now.</string>
  <string name="mpjb2au¤MPJB2_FOUND_01">~sl:1.2~Got it. Now let's go.</string>
  <string name="mpjb2au¤MPJB2_FOUND_02">~sl:2.0~That's it. Let's go.</string>
  <string name="mpjb2au¤MPJB2_GREETLAW_01">You breaking me out?</string>
  <string name="mpjb2au¤MPJB2_GREETLAW_02">You springing me from this joint?</string>
  <string name="mpjb2au¤MPJB2_GREET_01">You. You here to break me out this joint?</string>
  <string name="mpjb2au¤MPJB2_GREET_02">Hey, I hope you're here to get me out this cell.</string>
  <string name="mpjb2au¤MPJB2_HURRYSTSH_01">I need to collect these things.</string>
  <string name="mpjb2au¤MPJB2_HURRYSTSH_02">I got to find my stash, alright?</string>
  <string name="mpjb2au¤MPJB2_HURRYSTSH_03">I ain't joking, I need my stash.</string>
  <string name="mpjb2au¤MPJB2_HURRYSTSH_04">You gonna let me collect my stash, or what?</string>
  <string name="mpjb2au¤MPJB2_KEEPWATCH_01">~sl:0.3~Okay, it's, it's here somewhere. Watch my back.</string>
  <string name="mpjb2au¤MPJB2_KEEPWATCH_02">My stash is 'round here. Look out while I find it.</string>
  <string name="mpjb2au¤MPJB2_KEEPWATCH_03">This is it. Keep them off me while I'm looking for it.</string>
  <string name="mpjb2au¤MPJB2_LAWARRIVE_01">We got the law coming.</string>
  <string name="mpjb2au¤MPJB2_LAWARRIVE_02">The sheriff's boys are here!</string>
  <string name="mpjb2au¤MPJB2_LAWDEAD_01">I never liked him.</string>
  <string name="mpjb2au¤MPJB2_LAWDEAD_02">He was always a prick to me.</string>
  <string name="mpjb2au¤MPJB2_LAWHELD_01">Do something about that lawman.</string>
  <string name="mpjb2au¤MPJB2_LAWHELD_02">You're going to have to deal with that guy.</string>
  <string name="mpjb2au¤MPJB2_LAWLOST_01">They given up the chase.</string>
  <string name="mpjb2au¤MPJB2_LAWLOST_02">I think we've seen the last of them.</string>
  <string name="mpjb2au¤MPJB2_MOVE1_01">Let's go! Come on.</string>
  <string name="mpjb2au¤MPJB2_MOVE1_02">Come on. We got to move.</string>
  <string name="mpjb2au¤MPJB2_MOVE1_03">Let's hurry this up.</string>
  <string name="mpjb2au¤MPJB2_MOVE1_04">How's about some urgency? Come on.</string>
  <string name="mpjb2au¤MPJB2_NOKEY_01">Sheriff keeps a key on his desk. Go and get it.</string>
  <string name="mpjb2au¤MPJB2_NOKEY_02">The key to this cell is over on the sheriff's desk. Get it.</string>
  <string name="mpjb2au¤MPJB2_PLAYDIE_01">We lost someone.</string>
  <string name="mpjb2au¤MPJB2_PLAYDIE_02">They're gone!</string>
  <string name="mpjb2au¤MPJB2_PLAYDIE_03">They're down!</string>
  <string name="mpjb2au¤MPJB2_PLAYDIE_04">Shit! Poor fool.</string>
  <string name="mpjb2au¤MPJB2_REINFORCE_01">More of them.</string>
  <string name="mpjb2au¤MPJB2_REINFORCE_02">More damn lawmen!</string>
  <string name="mpjb2au¤MPJB2_REINFORCE_03">Look out, lawmen!</string>
  <string name="mpjb2au¤MPJB2_REINFORCE_04">Dammit, more deputies.</string>
  <string name="mpjb2au¤MPJB2_RELEASED_01">Okay. Let's go.</string>
  <string name="mpjb2au¤MPJB2_RELEASED_02">~sl:0.2~Feels good to be free. Alright.</string>
  <string name="mpjb2au¤MPJB2_RIDEBACK_01">This is what freedom tastes like, blood and horse sweat.</string>
  <string name="mpjb2au¤MPJB2_RIDEBACK_02">~sl:0.2:1.4~Helps having friends, don't it?~sl:0.5:1.9~I'd be getting a rope fitted right now,~sl:0.1~folk weren't looking out for me.</string>
  <string name="mpjb2au¤MPJB2_RIDEBACK_03">~sl:0.0:3.0~First thing I'm going to do is find a new set of clothes...~sl:0.2~and a big bottle of rye.</string>
  <string name="mpjb2au¤MPJB2_RIDEBACK_04">Look at all this space. Sure beats a ten-foot cell.</string>
  <string name="mpjb2au¤MPJB2_SEARCHING_01">Hold them, hold them off a little while longer.</string>
  <string name="mpjb2au¤MPJB2_SEARCHING_02">I need more time.</string>
  <string name="mpjb2au¤MPJB2_SEARCHING_03">Keep them off of me!</string>
  <string name="mpjb2au¤MPJB2_SEARCHING_04">Where the hell is it? Hold on.</string>
  <string name="mpjb2au¤MPJB2_SHOOTOUT_01">They got us pinned down.</string>
  <string name="mpjb2au¤MPJB2_SHOOTOUT_02">They're making us fight!</string>
  <string name="mpjb2au¤MPJB2_SHOOTOUT_03">They want a fight, we'll give it to 'em.</string>
  <string name="mpjb2au¤MPJB2_SHOOTOUT_04">They ain't letting me off easy.</string>
  <string name="mpjb2au¤MPJB2_STASH1_01">Now, before we go, I got some things to collect.</string>
  <string name="mpjb2au¤MPJB2_STASH1_02">~sl:0.0:1.5~I got some things stashed nearby.~sl:~We got to get them.</string>
  <string name="mpjb2au¤MPJB2_STASH2B_1">That's it. But there's another.</string>
  <string name="mpjb2au¤MPJB2_STASH2_01">That's the first stash. Now let's get the other.</string>
  <string name="mpjb2au¤MPJB2_STASH2_02">Okay. Got it. There's one more stash and we can go.</string>
  <string name="mpjb2au¤MPJB2_TIMEOUT_1">I'm done with your shit.</string>
  <string name="mpjb2au¤MPJB2_TIME_01">You don't spring me soon, this ain't happening.</string>
  <string name="mpjb2au¤MPJB2_TIME_02">Get me out of here soon, okay? We don't have long.</string>
  <string name="mplarau¤MPLAR_AIM_01">Ah shit, come on.</string>
  <string name="mplarau¤MPLAR_AIM_02">Don't, you don't need to do this.</string>
  <string name="mplarau¤MPLAR_AIM_03">Wait! I... I said mercy...</string>
  <string name="mplarau¤MPLAR_AIM_04">Dammit, I gave up here.</string>
  <string name="mplarau¤MPLAR_ALONE_01">Damn, you cut us down fast, who the hell are you?</string>
  <string name="mplarau¤MPLAR_ALONE_02">Those were hard men, so what in hell are you?</string>
  <string name="mplarau¤MPLAR_ALONE_03">Ya got me, alright? I know whens I'm beat.</string>
  <string name="mplarau¤MPLAR_ALONE_04">Dammit, I knew every one of those boys like a brother.</string>
  <string name="mplarau¤MPLAR_COWER_01">Come on, you made your point.</string>
  <string name="mplarau¤MPLAR_COWER_02">Hey, gonna let me be?</string>
  <string name="mplarau¤MPLAR_COWER_03">So, I get to walk away from this?</string>
  <string name="mplarau¤MPLAR_COWER_04">Come on, you know what's right.</string>
  <string name="mplarau¤MPLAR_PLEAD_01">You don't need another corpse here, let me walk away, huh?</string>
  <string name="mplarau¤MPLAR_PLEAD_02">You done plenty of killing here, how about you let me go?</string>
  <string name="mplarau¤MPLAR_PLEAD_03">You spare me, and you won't see me again, not ever.</string>
  <string name="mplarau¤MPLAR_PLEAD_04">Shit, I am done with this... you let me live, and I will disappear.</string>
  <string name="mplarau¤MPLAR_SPARED_01">Alright, thank you.</string>
  <string name="mplarau¤MPLAR_SPARED_02">Mighty kind, I'm all gone.</string>
  <string name="mplarau¤MPLAR_SPARED_03">I'm all but dust.</string>
  <string name="mplarau¤MPLAR_SPARED_04">Good... you won't be seeing me anytime soon.</string>
  <string name="mplobau¤MPLOB_AIM1_01">Don't! I surrendered, dammit!</string>
  <string name="mplobau¤MPLOB_AIM1_02">No! Don't pull that trigger!</string>
  <string name="mplobau¤MPLOB_AIM1_03">Please, please, I'm begging ya...</string>
  <string name="mplobau¤MPLOB_AIM1_04">Oh shit! Please!</string>
  <string name="mplobau¤MPLOB_AIM2_01">'Ey! You don't need to do this!</string>
  <string name="mplobau¤MPLOB_AIM2_02">'Ey, 'ey, 'ey! This is stupid!</string>
  <string name="mplobau¤MPLOB_AIM2_03">No! I'm done, I gave up!</string>
  <string name="mplobau¤MPLOB_AIM2_04">Wait, wait, wait! Think!</string>
  <string name="mplobau¤MPLOB_ALONE1_01">What are you? Army? Government?</string>
  <string name="mplobau¤MPLOB_ALONE1_02">Take it easy... just take it easy there.</string>
  <string name="mplobau¤MPLOB_ALONE1_03">Shit... what the hell do you want from me?</string>
  <string name="mplobau¤MPLOB_ALONE1_04">You killed every damn one of 'em... every one...</string>
  <string name="mplobau¤MPLOB_ALONE2_01">So... you killed enough men today?</string>
  <string name="mplobau¤MPLOB_ALONE2_02">You fight good, I'll give you that.</string>
  <string name="mplobau¤MPLOB_ALONE2_03">Well, you saved me paying a few wages today, that's for sure...</string>
  <string name="mplobau¤MPLOB_ALONE2_04">Every last man dead, now you expect me to beg like a maricn, eh?</string>
  <string name="mplobau¤MPLOB_COWER1_01">Don't take but a nod and I'm gone.</string>
  <string name="mplobau¤MPLOB_COWER1_02">Come on... I got kids, I swear.</string>
  <string name="mplobau¤MPLOB_COWER1_03">You can take whatever you want, just let me go.</string>
  <string name="mplobau¤MPLOB_COWER1_04">Nothing more to gain from killing me, come on...</string>
  <string name="mplobau¤MPLOB_COWER2_01">Come on, I'll just go.</string>
  <string name="mplobau¤MPLOB_COWER2_02">Just blink and I'll vanish, it's easy.</string>
  <string name="mplobau¤MPLOB_COWER2_03">You and me, we're the same. Let me go.</string>
  <string name="mplobau¤MPLOB_COWER2_04">You won't kill me now. Just walk away, huh?</string>
  <string name="mplobau¤MPLOB_PLEAD1_01">Come on, don't do it... I'm done here, look.</string>
  <string name="mplobau¤MPLOB_PLEAD1_02">Just don't kill me... I never wanted to run with those bastards.</string>
  <string name="mplobau¤MPLOB_PLEAD1_03">Give a bad man a second chance huh? Just let me go.</string>
  <string name="mplobau¤MPLOB_PLEAD1_04">You don't gotta kill me... been enough killing here, huh?</string>
  <string name="mplobau¤MPLOB_PLEAD2_01">Leave me be, I'm going to live straight from now on, honest.</string>
  <string name="mplobau¤MPLOB_PLEAD2_02">You know, after this, I feel like a changed man. Let me go, eh?</string>
  <string name="mplobau¤MPLOB_PLEAD2_03">How about you do the right thing and let me walk away, hm?</string>
  <string name="mplobau¤MPLOB_PLEAD2_04">What do you gain from killing me now? Let me go...</string>
  <string name="mplobau¤MPLOB_SPARED1_01">Thank you, you won't regret it.</string>
  <string name="mplobau¤MPLOB_SPARED1_02">~sl:1.0~Too damn close.</string>
  <string name="mplobau¤MPLOB_SPARED1_03">Oh I am gone, gone for good.</string>
  <string name="mplobau¤MPLOB_SPARED1_04">Last you'll ever see of me, I swear.</string>
  <string name="mplobau¤MPLOB_SPARED2_01">In Spanish: Thank you.</string>
  <string name="mplobau¤MPLOB_SPARED2_02">In Spanish: Thank you very much.</string>
  <string name="mplobau¤MPLOB_SPARED2_03">I hope our paths do not cross again.</string>
  <string name="mplobau¤MPLOB_SPARED2_04">~sl:0.0:2.2~I'll be in a monastery by tomorrow.</string>
  <string name="mplrdau¤MPLRD_AIM_01">Damn you!</string>
  <string name="mplrdau¤MPLRD_AIM_02">Shit! I knew it!</string>
  <string name="mplrdau¤MPLRD_AIM_03">Least I'll die free!</string>
  <string name="mplrdau¤MPLRD_AIM_04">Do it then you piece of shit!</string>
  <string name="mplrdau¤MPLRD_ALONE_01">~sl:0.0:1.2~Who sent you, huh?~sl:0.7:1.2~Government?~sl:0.9~They gonna be pleased...</string>
  <string name="mplrdau¤MPLRD_ALONE_02">That's a damn fine regiment you put in the dirt, landgrabber.</string>
  <string name="mplrdau¤MPLRD_ALONE_03">~sl:0.0:3.2~Powers That Be can't abide free men...~sl:0.6~how's it feel doing their dirty work?</string>
  <string name="mplrdau¤MPLRD_ALONE_04">~sl:0.0:2.0~Least those men died free,~sl:0.8~more than you'll ever do.</string>
  <string name="mplrdau¤MPLRD_COWER_01">Simple choice...</string>
  <string name="mplrdau¤MPLRD_COWER_02">Well? You gonna let me walk?</string>
  <string name="mplrdau¤MPLRD_COWER_03">If you're gonna do it, make it quick.</string>
  <string name="mplrdau¤MPLRD_COWER_04">I know the cold blood type, and you ain't it.</string>
  <string name="mplrdau¤MPLRD_PLEAD_01">I ain't begging to no traitor. Set me free or don't.</string>
  <string name="mplrdau¤MPLRD_PLEAD_02">~sl:0.0:1.7~Can't kill the cause.~sl:1.0~But you gonna kill me?</string>
  <string name="mplrdau¤MPLRD_PLEAD_03">So, they teach you about mercy wherever the hell you're from?</string>
  <string name="mplrdau¤MPLRD_PLEAD_04">~sl:0.0:1.5~I won't be no prisoner...~sl:~set me free alive or dead, you choose.</string>
  <string name="mplrdau¤MPLRD_SPARED_01">More honor than I expected.</string>
  <string name="mplrdau¤MPLRD_SPARED_02">I won't change just 'cause you spared me.</string>
  <string name="mplrdau¤MPLRD_SPARED_03">If we meet again, I won't shoot first.</string>
  <string name="mplrdau¤MPLRD_SPARED_04">Hope you get the same mercy when it's your time.</string>
  <string name="mpmurau¤MPMUR_AIM_01">Wait, wait!</string>
  <string name="mpmurau¤MPMUR_AIM_02">Don't do it!</string>
  <string name="mpmurau¤MPMUR_AIM_03">Don't!</string>
  <string name="mpmurau¤MPMUR_AIM_04">Oh shit!</string>
  <string name="mpmurau¤MPMUR_ALONE_01">Lot of dead meat you's cooking here.</string>
  <string name="mpmurau¤MPMUR_ALONE_02">Shit, you ran us through the smoker good.</string>
  <string name="mpmurau¤MPMUR_ALONE_03">Mama gonna come for you after this.</string>
  <string name="mpmurau¤MPMUR_ALONE_04">~sl:0.0:1.1~My brothers...~sl:0.6~all thems dead brothers...</string>
  <string name="mpmurau¤MPMUR_COWER_01">You let me go, I'll gives you a kiss.</string>
  <string name="mpmurau¤MPMUR_COWER_02">Come on, I ain't never hurt a fly.</string>
  <string name="mpmurau¤MPMUR_COWER_03">You let me go, I'll be a good boy, I swears it.</string>
  <string name="mpmurau¤MPMUR_COWER_04">If you let me go, I only kill to eat from now on.</string>
  <string name="mpmurau¤MPMUR_PLEAD_01">You done killed enough? Or am I dead too?</string>
  <string name="mpmurau¤MPMUR_PLEAD_02">You the mercy kind? Or gonna slice me up too?</string>
  <string name="mpmurau¤MPMUR_PLEAD_03">You don't need to stick me too. I taste pretty bad, papa says.</string>
  <string name="mpmurau¤MPMUR_PLEAD_04">Ain't worth killing me too. Less you just here to kill us all.</string>
  <string name="mpmurau¤MPMUR_SPARED_01">You's kind for a killer, real kind.</string>
  <string name="mpmurau¤MPMUR_SPARED_02">Hey, I figured you was gonna shoot me.</string>
  <string name="mpmurau¤MPMUR_SPARED_03">Shit, I never talked my way outta nothing before.</string>
  <string name="mpmurau¤MPMUR_SPARED_04">~sl:0.0:1.2~You's really letting me go?~sl:0.7~Well shit, yeah!</string>
  <string name="mpodrau¤MPODR_AIM_01">No, no... wait!</string>
  <string name="mpodrau¤MPODR_AIM_02">Don't! I swear I'll just go!</string>
  <string name="mpodrau¤MPODR_AIM_03">Wait, wait, wait! You don't need to kill me.</string>
  <string name="mpodrau¤MPODR_AIM_04">Woah, woah! Don't do it.</string>
  <string name="mpodrau¤MPODR_ALONE_01">Oh shite, look you won, right? Enough, now take a breath.</string>
  <string name="mpodrau¤MPODR_ALONE_02">Well you made short fecking work of us didn't ya?</string>
  <string name="mpodrau¤MPODR_ALONE_03">Who the hell are you?</string>
  <string name="mpodrau¤MPODR_ALONE_04">Alright now take it easy... I know when I'm beat.</string>
  <string name="mpodrau¤MPODR_COWER_01">Hey, how about I just make tracks, eh?</string>
  <string name="mpodrau¤MPODR_COWER_02">You just say the word, I'll hightail.</string>
  <string name="mpodrau¤MPODR_COWER_03">You got nothing to worry about from me, I swear it.</string>
  <string name="mpodrau¤MPODR_COWER_04">Don't keep a feller in suspense for his life now...</string>
  <string name="mpodrau¤MPODR_PLEAD_01">Listen... how about you throw me a second chance here, huh?</string>
  <string name="mpodrau¤MPODR_PLEAD_02">So, you gonna kill a senior O'Driscoll after he surrendered? Not so smart.</string>
  <string name="mpodrau¤MPODR_PLEAD_03">Look here, you spare me, you won't have cause to look back.</string>
  <string name="mpodrau¤MPODR_PLEAD_04">Don't suppose you're suddenly in a merciful mood, eh, friend?</string>
  <string name="mpodrau¤MPODR_SPARED_01">Yes! Luck of the feckin Irish!</string>
  <string name="mpodrau¤MPODR_SPARED_02">Phew! If this ain't a new leaf I don't know what is.</string>
  <string name="mpodrau¤MPODR_SPARED_03">Alright then! Let me just get out of your hair, eh?</string>
  <string name="mpodrau¤MPODR_SPARED_04">Got a merciful streak too, no less... well, thanks.</string>
  <string name="mpou1au¤MPOU1_ATTACK_01">It's an ambush!</string>
  <string name="mpou1au¤MPOU1_ATTACK_02">Train robbers!</string>
  <string name="mpou1au¤MPOU1_ATTACK_03">We're under attack!</string>
  <string name="mpou1au¤MPOU1_DRIVER1_1">You're lucky we didn't run right over you.</string>
  <string name="mpou1au¤MPOU1_DRIVER1_2">Let me cut that rope off.</string>
  <string name="mpou1au¤MPOU1_DRIVER3_1">There you go.</string>
  <string name="mpou1au¤MPOU1_DRIVER3_2">Who put you here? They still around?</string>
  <string name="mpou1au¤MPOU1_DRIVER3_3">Look sharp, boys. We might have some trouble over here.</string>
  <string name="mpou1au¤MPOU1_DRIVER3_4">Stay right here, I'm looking around.</string>
  <string name="mpou1au¤MPOU1_DRIVER3_5">Whatever you do, don't go near that train.</string>
  <string name="mpou1au¤MPOU1_DRIVRSTOP_01">Stop! Stop!</string>
  <string name="mpou1au¤MPOU1_DRIVRSTOP_02">Pull the brakes!</string>
  <string name="mpou1au¤MPOU1_DRIVRSTOP_03">Stop the train!</string>
  <string name="mpou1au¤MPOU1_FINALWARN_01">This is your final warning.</string>
  <string name="mpou1au¤MPOU1_FINALWARN_02">This is the last warning you gonna get.</string>
  <string name="mpou1au¤MPOU1_FOLLOW2_01">What you following me for?</string>
  <string name="mpou1au¤MPOU1_FOLLOW2_02">Get back to that train.</string>
  <string name="mpou1au¤MPOU1_FOLLOW_01">You need to follow me.</string>
  <string name="mpou1au¤MPOU1_FOLLOW_02">Where you going? You're with me.</string>
  <string name="mpou1au¤MPOU1_FOLLOW_03">Stay with me and listen, okay?</string>
  <string name="mpou1au¤MPOU1_FOLLOW_04">What the hell is this?</string>
  <string name="mpou1au¤MPOU1_GETAWAY_01">Get away from the train.</string>
  <string name="mpou1au¤MPOU1_GETAWAY_02">Don't come near the train.</string>
  <string name="mpou1au¤MPOU1_GETAWAY_03">You'll get shot, you get any closer.</string>
  <string name="mpou1au¤MPOU1_GETOFF_01">Get off the tracks!</string>
  <string name="mpou1au¤MPOU1_GETOFF_02">Get off the damn line.</string>
  <string name="mpou1au¤MPOU1_GUARD2_1">They're running for the building.</string>
  <string name="mpou1au¤MPOU1_GUARD2_2">Stop them getting inside.</string>
  <string name="mpou1au¤MPOU1_GUARD3_01">Don't expect help. The overseers are up there, hiding.</string>
  <string name="mpou1au¤MPOU1_GUARD3_02">~sl:0.0:1.5~The overseers are upstairs,~sl:~they aren't going to come down here and help us.</string>
  <string name="mpou1au¤MPOU1_GUN_1">Hey, they got a gun! Help!</string>
  <string name="mpou1au¤MPOU1_HORSES1_01">Saddle up. Let's go.</string>
  <string name="mpou1au¤MPOU1_HORSES1_02">On your horses. Come on</string>
  <string name="mpou1au¤MPOU1_HORSES1_03">We're riding out. Saddle up.</string>
  <string name="mpou1au¤MPOU1_INTRO1SHOUTED_2">~sl:0.0:3.9~Here's the plan. ~rp~These industrialists you're robbing...~sl:0.3~~rp~they're some of the worst folk I know...</string>
  <string name="mpou1au¤MPOU1_INTRO1SHOUTED_4">~sl:0.0:2.9~They got a train of strike-breakers and killers~sl:0.0:2.5~from some detective agency coming in by train,~sl:~~rp~fresh off of some other recent incident.</string>
  <string name="mpou1au¤MPOU1_INTRO1SHOUTED_5">~sl:0.0:2.1~You're going to jump this train,~sl:~~rp~deal with the black-hearted bastards on board...</string>
  <string name="mpou1au¤MPOU1_INTRO1SHOUTED_7">~sl:0.0:2.8~Once you're there, ~rp~the guards are going to know~sl:0.0:3.0~you're not detectives here to beat up strikers,~sl:~~rp~so get ready for a fight.</string>
  <string name="mpou1au¤MPOU1_INTRO1SHOUTED_11">~sl:0.0:4.1~But now I got to go and make a nuisance of myself in Valentine...~sl:0.4~~rp~so's they don't round me up and fit me with a rope necktie for this.</string>
  <string name="mpou1au¤MPOU1_INTRO1SPOKEN_2">~sl:0.0:3.8~Here's the plan. ~rp~These industrialists you're robbing...~sl:0.3~~rp~they're some of the worst folk I know...</string>
  <string name="mpou1au¤MPOU1_INTRO1SPOKEN_4">~sl:0.0:2.4~They got a train of strike-breakers and killers~sl:0.0:2.8~from some detective agency coming in by train,~sl:~~rp~fresh off some other recent incident.</string>
  <string name="mpou1au¤MPOU1_INTRO1SPOKEN_5">~sl:0.0:1.9~You're going to jump this train,~sl:~~rp~deal with the black-hearted bastards on board...</string>
  <string name="mpou1au¤MPOU1_INTRO1SPOKEN_7">~sl:0.0:2.6~Once you're there, ~rp~the guards are going to know~sl:0.0:2.7~you're not detectives here to beat up strikers,~sl:~~rp~so get ready for a fight.</string>
  <string name="mpou1au¤MPOU1_INTRO1SPOKEN_11">~sl:0.0:3.9~But now I got to go and make a nuisance of myself in Valentine...~sl:0.4~~rp~so's they don't round me up and fit me with a rope necktie for this.</string>
  <string name="mpou1au¤MPOU1_INTRO1_1">Come on. Ride with me.</string>
  <string name="mpou1au¤MPOU1_INTRO1_3">are at that Kerosene and Tar plant, up the way.</string>
  <string name="mpou1au¤MPOU1_INTRO1_6">and ride it all the way into the refinery, okay?</string>
  <string name="mpou1au¤MPOU1_INTRO1_8">~sl:0.0:1.7~The men with the money'll probably be~sl:~in the upstairs office of the refinery...</string>
  <string name="mpou1au¤MPOU1_INTRO1_9">their cash is yours to divide amongst yourselves, after.</string>
  <string name="mpou1au¤MPOU1_INTRO1_10">~sl:0.0:4.2~If I hadn't been betrayed by my partners, ~rp~my brothers in arms,~sl:~~rp~I'd be with you myself.</string>
  <string name="mpou1au¤MPOU1_INTRO1_12">It's enough for me to know that it's done, is all.</string>
  <string name="mpou1au¤MPOU1_INTRO2OPSHOUTED_1">~sl:0.0:3.9~Me... ~rp~I've never been very good at playing with others,~sl:0.1~~rp~so I might hogtie an associate, ~rp~leave 'em on the tracks,</string>
  <string name="mpou1au¤MPOU1_INTRO2OPSHOUTED_2">~sl:0.0:2.3~and stand back under the bridge.~sl:0.9~~rp~But that part of the plan is up to you.</string>
  <string name="mpou1au¤MPOU1_INTRO2OPSPOKEN_1">~sl:0.0:0.7~Me?~sl:0.9:2.6~~rp~I've never been very good at playing with others,~sl:0.2~~rp~so I might hogtie an associate, ~rp~leave 'em on the tracks,</string>
  <string name="mpou1au¤MPOU1_INTRO2OPSPOKEN_2">~sl:0.0:2.0~and stand back under the bridge.~sl:1.1~~rp~But that part of the plan is up to you.</string>
  <string name="mpou1au¤MPOU1_INTRO2SHOUTED_1">~sl:0.0:4.0~Now. ~rp~Your train will be coming from the east.~sl:~~rp~You need to make it stop, or find a way on board.</string>
  <string name="mpou1au¤MPOU1_INTRO2SHOUTED_2">~sl:0.0:3.5~These are detectives,~rp~ thugs, trained bullies,~sl:~they aren't scared of anything.</string>
  <string name="mpou1au¤MPOU1_INTRO2SHOUTED_3">~sl:0.0:3.5~I have no reason to believe they won't pull the brakes for you,~sl:~if you just stand in that train's way.</string>
  <string name="mpou1au¤MPOU1_INTRO2SPOKEN_1">~sl:0.0:3.7~Now. ~rp~Your train will be coming from the east.~sl:~~rp~You need to make it stop, or find a way on board.</string>
  <string name="mpou1au¤MPOU1_INTRO2SPOKEN_2">~sl:0.0:2.8~These are detectives,~rp~ thugs, trained bullies,~sl:~they aren't scared of anything.</string>
  <string name="mpou1au¤MPOU1_INTRO2SPOKEN_3">~sl:0.0:2.9~I have no reason to believe they won't pull the brakes for you,~sl:~if you just stand in that train's way.</string>
  <string name="mpou1au¤MPOU1_INTRO2_4">~sl:0.0:3.2~But, ~rp~if you give them a reason to be suspicious,~sl:~~rp~the violence will be quick and absolute.</string>
  <string name="mpou1au¤MPOU1_INTRO2_5">I am sure you are more than capable of getting it done.</string>
  <string name="mpou1au¤MPOU1_MOVEP_01">You need to move off of here.</string>
  <string name="mpou1au¤MPOU1_MOVEP_02">I need you off of this.</string>
  <string name="mpou1au¤MPOU1_MOVEP_03">Can't you see there's a train stopped? Move.</string>
  <string name="mpou1au¤MPOU1_MOVETN_1">Looks abandoned.</string>
  <string name="mpou1au¤MPOU1_MOVETN_2">I need some help moving this thing.</string>
  <string name="mpou1au¤MPOU1_MOVETN_3">Rest of you, take a look around, see if you can find who left it.</string>
  <string name="mpou1au¤MPOU1_MOVET_01">You need this off of here.</string>
  <string name="mpou1au¤MPOU1_MOVET_02">Get this thing off the tracks.</string>
  <string name="mpou1au¤MPOU1_MOVET_03">Can't you see there's a train stopped? Come on, move it.</string>
  <string name="mpou1au¤MPOU1_NOTPINK2_1">Stop them!</string>
  <string name="mpou1au¤MPOU1_NOTPINK2_2">We're being attacked!</string>
  <string name="mpou1au¤MPOU1_NOTPINK_1">Those aren't Pinkertons, this train's been taken over!</string>
  <string name="mpou1au¤MPOU1_NOTPINK_2">Fire on that train!</string>
  <string name="mpou1au¤MPOU1_ORDER2_01">Get 'em!</string>
  <string name="mpou1au¤MPOU1_ORDER2_02">Take care of them.</string>
  <string name="mpou1au¤MPOU1_ORDER2_03">Clean this fool up.</string>
  <string name="mpou1au¤MPOU1_ORDER_01">We got trouble over here!</string>
  <string name="mpou1au¤MPOU1_ORDER_02">I'm going to need some agents to step in!</string>
  <string name="mpou1au¤MPOU1_RETURN_01">Good, you're back.</string>
  <string name="mpou1au¤MPOU1_RETURN_02">You done with whatever that was? Okay.</string>
  <string name="mpou1au¤MPOU1_RETURN_03">I hope I got your attention now. Come on.</string>
  <string name="mpou1au¤MPOU1_RETURN_04">You ready to do this? Yeah? Okay.</string>
  <string name="mpou1au¤MPOU1_SLEAVEALT_1">This is the spot... where I would take the train.</string>
  <string name="mpou1au¤MPOU1_SLEAVEALT_2">You got high ground up there or that gully for cover. Plenty of options.</string>
  <string name="mpou1au¤MPOU1_SLEAVEALT_3">Now figure out a way to stop it. And how you're going to win this fight when it comes to it.</string>
  <string name="mpou1au¤MPOU1_SLEAVEALT_4">Getting it done is all I really care about. Okay?</string>
  <string name="mpou1au¤MPOU1_SLEAVEALT_5">Look good to you?</string>
  <string name="mpou1au¤MPOU1_SLEAVEALT_6">~sl:0.0:3.1~Good. The train should be here soon.~sl:0.2~Take it, then get to the refinery and clear them out there.</string>
  <string name="mpou1au¤MPOU1_SLEAVEALT_7">I need to ride for Valentine.</string>
  <string name="mpou1au¤MPOU1_SLEAVEALT_8">I'll be near Old Fort Wallace if you want more work.</string>
  <string name="mpou1au¤MPOU1_SLEAVE_1">This is the spot... where I would take the train.</string>
  <string name="mpou1au¤MPOU1_SLEAVE_2">You got high ground up there or that gully for cover. Plenty of options.</string>
  <string name="mpou1au¤MPOU1_SLEAVE_3">Now figure out a way to stop it. And how you're going to win this fight when it comes to it.</string>
  <string name="mpou1au¤MPOU1_SLEAVE_4">Getting it done is all I really care about. Okay?</string>
  <string name="mpou1au¤MPOU1_SLEAVE_5">Look good to you?</string>
  <string name="mpou1au¤MPOU1_SLEAVE_6">~sl:0.0:2.2~Good. The train is coming.~sl:0.4~Take it, then get to the refinery and clear them out there.</string>
  <string name="mpou1au¤MPOU1_SLEAVE_7">I need to ride for Valentine.</string>
  <string name="mpou1au¤MPOU1_SLEAVE_8">I'll be near Old Fort Wallace if you want more work.</string>
  <string name="mpou1au¤MPOU1_SMETHING_1">Hold on, there's something on the tracks. I'm going to take a look.</string>
  <string name="mpou1au¤MPOU1_SOMEONE_1">Hold on, there's someone on the tracks. I'm going to take a look.</string>
  <string name="mpou1au¤MPOU1_SPOOKED_1">There's something wrong about this, help!</string>
  <string name="mpou1au¤MPOU1_TIEDUP_1">~sl:0.0:2.1~Hold on, there's someone on the tracks.~sl:~I think they're tied up, I'm going to take a look.</string>
  <string name="mpou1au¤MPOU1_TOTRAIN_1">There you go.</string>
  <string name="mpou1au¤MPOU1_TOTRAIN_2">Who put you here? They still around?</string>
  <string name="mpou1au¤MPOU1_TOTRAIN_3">Well, I'm going to get back on the train.</string>
  <string name="mpou1au¤MPOU1_TOTRAIN_4">You keep off the tracks and don't come near us.</string>
  <string name="mpou1au¤MPOU1_TOTRAIN_5">Okay. We are good to go.</string>
  <string name="mpou1au¤MPOU1_TRAIN1_1">Train robbers!</string>
  <string name="mpou1au¤MPOU1_TRAIN1_2">Speed up the train!</string>
  <string name="mpou1au¤MPOU1_TRAIN1_3">Don't let them get on board!</string>
  <string name="mpou1au¤MPOU1_TRAIN1_4">More coal. Speed us up!</string>
  <string name="mpou1au¤MPOU1_V1HOGTIED_01">Damn you! You'll pay for this.</string>
  <string name="mpou1au¤MPOU1_V1HOGTIED_02">You'll answer for this, I promise you.</string>
  <string name="mpou1au¤MPOU1_V1HOGTIED_03">Curse you, you oik.</string>
  <string name="mpou1au¤MPOU1_V1RUN_01">You'd be fools to kill gentlemen like us! Use your brain.</string>
  <string name="mpou1au¤MPOU1_V1RUN_02">Come on... we are decent people.</string>
  <string name="mpou1au¤MPOU1_V1RUN_03">We aren't the problem here.</string>
  <string name="mpou1au¤MPOU1_VIP1SIDE_1">Oh no, they've come around the side.</string>
  <string name="mpou1au¤MPOU1_VIP1SIDE_2">I know, that's a wooden wall. Hush, now.</string>
  <string name="mpou1au¤MPOU1_VIP1SIDE_3">Everyone, hush now. The wall might hold.</string>
  <string name="mpou1au¤MPOU1_VIP1SIDE_4">Lord have mercy.</string>
  <string name="mpou1au¤MPOU1_VIP1_1">Keep the door held shut. It's a massacre down there.</string>
  <string name="mpou1au¤MPOU1_VIP1_2">They can kill any working man they want, but we will survive.</string>
  <string name="mpou1au¤MPOU1_VIP1_3">~sl:0.0:4.1~This door was built to withstand any uprising or riot.~sl:~I promise you, it will hold.</string>
  <string name="mpou1au¤MPOU1_VIP2_01">If needs be, we can find more workers... we are less expendable.</string>
  <string name="mpou1au¤MPOU1_VIP2_02">Trust in our security, salvation will come. I promise you.</string>
  <string name="mpou1au¤MPOU1_WARN_01">Come on, we got security clearance, let's go.</string>
  <string name="mpou1au¤MPOU1_WARN_02">You better listen to me. These are detectives on board.</string>
  <string name="mpou1au¤MPOU1_WEAPON_1">They got a weapon out! Help!</string>
  <string name="mpou1au¤MPOUT1_INT_1">Here they are.</string>
  <string name="mpou1au¤MPOUT1_INT_2">So, you've made it clear what kind of a feller you are.</string>
  <string name="mpou1au¤MPOUT1_INT_3">I don't judge you for it.</string>
  <string name="mpou1au¤MPOUT1_INT_4">So, you've made it clear what kinda lady you are.</string>
  <string name="mpou1au¤MPOUT1_INT_5">I don't judge you for it.</string>
  <string name="mpou1au¤MPOUT1_INT_6">As long as you do all I ask of you, what you do...</string>
  <string name="mpou1au¤MPOUT1_INT_7">elsewhere don't bother me or my mistress one jot.</string>
  <string name="mpou1au¤MPOUT1_INT_8">But, good, bad or indifferent...</string>
  <string name="mpou1au¤MPOUT1_INT_9">you gotta make yourself a living.</string>
  <string name="mpou1au¤MPOUT1_INT_10">This is Samson Finch.</string>
  <string name="mpou1au¤MPOUT1_INT_11">Yup.</string>
  <string name="mpou1au¤MPOUT1_INT_12">Mr. Finch is like you, or like me.</string>
  <string name="mpou1au¤MPOUT1_INT_13">He has a bone to pick with some fellers...</string>
  <string name="mpou1au¤MPOUT1_INT_14">as did him a wrong.</string>
  <string name="mpou1au¤MPOUT1_INT_15">That I do.</string>
  <string name="mpou1au¤MPOUT1_INT_16">Tell 'em about it.</string>
  <string name="mpou1au¤MPOUT1_INT_17">I ain't gonna lie to you.</string>
  <string name="mpou1au¤MPOUT1_INT_18">Truth is I'm a bad bastard.</string>
  <string name="mpou1au¤MPOUT1_INT_19">I lived my way...</string>
  <string name="mpou1au¤MPOUT1_INT_20">but I stuck to my word and did what I said I would.</string>
  <string name="mpou1au¤MPOUT1_INT_21">Especially to them as stuck by me.</string>
  <string name="mpou1au¤MPOUT1_INT_22">Mr. Finch has a little predicament.</string>
  <string name="mpou1au¤MPOUT1_INT_23">I was planning a job...</string>
  <string name="mpou1au¤MPOUT1_INT_24">a good job.</string>
  <string name="mpou1au¤MPOUT1_INT_25">Thing took a god damn year.</string>
  <string name="mpou1au¤MPOUT1_INT_26">It was gonna make me pretty rich.</string>
  <string name="mpou1au¤MPOUT1_INT_27">Then my partner went yellow and betrayed me.</string>
  <string name="mpou1au¤MPOUT1_INT_28">If you and your bunch would help me do this...</string>
  <string name="mpou1au¤MPOUT1_INT_29">robbery and get back at him, well like I said...</string>
  <string name="mpou1au¤MPOUT1_INT_30">I ain't never betrayed no one, and I ain't about to start.</string>
  <string name="mpou1au¤MPOUT1_INT_31">Plus, well...</string>
  <string name="mpou1au¤MPOUT1_INT_32">this is a fine job.</string>
  <string name="mpou1au¤MPOUT1_INT_33">If I had a group I can trust, we could all do well.</string>
  <string name="mpou1au¤MPOUT1_INT_34">So, you in?</string>
  <string name="mpou1au¤MPOUT1_INT_35">Now I ain't gonna pretend it's not a nasty business.</string>
  <string name="mpou1au¤MPOUT1_INT_36">We're robbing robbers that know they're gonna get robbed.</string>
  <string name="mpou1au¤MPOUT1_INT_37">Not outlaws, the real robbers.</string>
  <string name="mpou1au¤MPOUT1_INT_38">Industrialists, with deep pockets.</string>
  <string name="mpou1au¤MPOUT1_INT_39">Then good luck everyone.</string>
  <string name="mpou1au¤MPOUT1_INT_40">But I've heard quite enough for me to join you...</string>
  <string name="mpou1au¤MPOUT1_INT_41">at the gallows, should things go wrong.</string>
  <string name="mpou1au¤MPOUT1_INT_42">How about you ride with me and I explain more about it?</string>
  <string name="mpou1au¤MPOUT1_INT_43">It's a nasty plan, but a good one.</string>
  <string name="mpou1au¤MPOUT1_INT_44">Horley, I'll see you around, friend.</string>
  <string name="mpou1au¤MPOUT1_INT_45">Sure.</string>
  <string name="mpou1au¤MPOUT1_INT_46">Just try to stay outta too much trouble.</string>
  <string name="mpou1au¤MPOUT1_INT_47">I'll see you soon, I'm sure.</string>
  <string name="mpou1au¤MPOUT1_INT_48">And if you should choose to amend you ways...</string>
  <string name="mpou1au¤MPOUT1_INT_49">and try a different path...</string>
  <string name="mpou1au¤MPOUT1_INT_50">well, I'm sure Mr. Jones could help guide you.</string>
  <string name="mpou1au¤MPOUT1_INT_51">A little.</string>
  <string name="mpou1au¤MPOUT1_INT_52">Come with me, friends.</string>
  <string name="mpou2au¤MPOU2_ARMATT_01">Men, come on.</string>
  <string name="mpou2au¤MPOU2_ARMATT_02">Fire away!</string>
  <string name="mpou2au¤MPOU2_ARMATT_03">Dig in, gentlemen.</string>
  <string name="mpou2au¤MPOU2_ARMATT_04">We hold the fort.</string>
  <string name="mpou2au¤MPOU2_ARMINSIDE_01">Stay behind the walls. We'll make them put us to siege.</string>
  <string name="mpou2au¤MPOU2_ARMINSIDE_02"> We just have to wait for the other regiment to relieve us.</string>
  <string name="mpou2au¤MPOU2_ARMINSIDE_03">These walls will hold them. We sit tight in here and wait them out.</string>
  <string name="mpou2au¤MPOU2_ARMINSIDE_04">~sl:0.0:1.7~Let's not fall into a trap.~sl:~Let them do what they want outside the wall.</string>
  <string name="mpou2au¤MPOU2_ARMINSIDE_05">It would take something real special to get through the gates.</string>
  <string name="mpou2au¤MPOU2_BARIDOOR_01">Barricade the doors.</string>
  <string name="mpou2au¤MPOU2_BARIDOOR_02">If those doors come down, we'll lose the fort.</string>
  <string name="mpou2au¤MPOU2_BARIDOOR_03">Hold them fast!</string>
  <string name="mpou2au¤MPOU2_BUGLE_1">Hear that?</string>
  <string name="mpou2au¤MPOU2_DEFENSE_01">Here they come, fire at will!</string>
  <string name="mpou2au¤MPOU2_DEFENSE_02">They're in! Fire! Fire!</string>
  <string name="mpou2au¤MPOU2_DEFPOS_01">Get in position. Be ready for them coming through.</string>
  <string name="mpou2au¤MPOU2_DEFPOS_02">They're coming in here. Be ready when the doors blow!</string>
  <string name="mpou2au¤MPOU2_DEFPOS_03">In positions.</string>
  <string name="mpou2au¤MPOU2_DEFPOS_04">Hold. Hold!</string>
  <string name="mpou2au¤MPOU2_DEFPOS_05">Get ready...</string>
  <string name="mpou2au¤MPOU2_DYNAMITE_01">They got dynamite, get away from the doors!</string>
  <string name="mpou2au¤MPOU2_DYNAMITE_02">Clear away from the doors, they're going to blow!</string>
  <string name="mpou2au¤MPOU2_HOLDREF_01">Just need to hold them until relief arrives.</string>
  <string name="mpou2au¤MPOU2_HOLDREF_02">The other men will be here. Hold them until they are.</string>
  <string name="mpou2au¤MPOU2_HOLDREF_03">~sl:0.0:1.9~Don't let them overrun the fort!~sl:~The rest of the men will be here soon.</string>
  <string name="mpou2au¤MPOU2_REINF2_1">Just in time, we're almost beat.</string>
  <string name="mpou2au¤MPOU2_REINF2_2">We held the fort as best we could.</string>
  <string name="mpou2au¤MPOU2_REINF_01">Second company's here, we're saved!</string>
  <string name="mpou2au¤MPOU2_REINF_02">The other regiment's arrived! These bastards are done for.</string>
  <string name="mpou2au¤MPOU2_RETURN_01">I'm watching. Go on.</string>
  <string name="mpou2au¤MPOU2_RETURN_02">Go on, now. Get this done.</string>
  <string name="mpou2au¤MPOU2_RETURN_03">I hope the old man hasn't spooked you. Get to work down there.</string>
  <string name="mpou2au¤MPOU2_RETURN_04">I'm sitting up here waiting on a show. You gonna put it on or what?</string>
  <string name="mpou2au¤MPOU2_WORK_1">~sl:0.0:1.6~You don't look like an army unit,~sl:~so I'm guessing you're here about our other pursuits.</string>
  <string name="mpou2au¤MPOU2_WORK_2">Sent by Finch, I bet.</string>
  <string name="mpou2au¤MPOU2_WORK_3">~sl:0.0:1.8~Don't judge us for what we've done.~sl:~We didn't have a real war to fight, just Indian killing.</string>
  <string name="mpou2au¤MPOU2_WORK_4">And in lieu of glory, we took cash.</string>
  <string name="mpou2au¤MPOU2_WORK_5">Tell Finch you came here and failed.</string>
  <string name="mpou2au¤MPOU2_WORK_6">Tell him folk like you had no place in the service to begin with.</string>
  <string name="mpou2au¤MPOU2_WORK_7">I'm a soldier, who robbed. Finch is a thief, who soldiered.</string>
  <string name="mpou2au¤MPOU2_WORK_8">I bet you're no good like him.</string>
  <string name="mpou2au¤MPOU2_WORK_9">You're going to pay for making a mess of this fort.</string>
  <string name="mpou2au¤MPOU2_WORK_10">Come on!</string>
  <string name="mpou2au¤MPOUT2_EXT_1">Thank you.</string>
  <string name="mpou2au¤MPOUT2_EXT_2">Thank you very much.</string>
  <string name="mpou2au¤MPOUT2_EXT_3">Here's some cash to keep you going.</string>
  <string name="mpou2au¤MPOUT2_EXT_4">That bastard's death makes my life much easier.</string>
  <string name="mpou2au¤MPOUT2_EXT_5">Now we won't have the army going after the same banks as we are...</string>
  <string name="mpou2au¤MPOUT2_EXT_6">if we can ever get the planning of it.</string>
  <string name="mpou2au¤MPOUT2_EXT_7">I'll be in touch if I can.</string>
  <string name="mpou2au¤MPOUT2_EXT_8">And I'll be in Blackwater...</string>
  <string name="mpou2au¤MPOUT2_EXT_9">and your bounty will be in any sheriff's office.</string>
  <string name="mpou2au¤MPOUT2_EXT_10">I said away with you, old bastard.</string>
  <string name="mpou2au¤MPOUT2_EXT_11">Oh, you'll hear me in your sleep, Finch.</string>
  <string name="mpou2au¤MPOUT2_INT_1">They're in there, the men who betrayed me.</string>
  <string name="mpou2au¤MPOUT2_INT_2">My old company, holed up like the rats they are.</string>
  <string name="mpou2au¤MPOUT2_INT_3">But it ain't just that.</string>
  <string name="mpou2au¤MPOUT2_INT_4">Revenge aint my primary motive.</string>
  <string name="mpou2au¤MPOUT2_INT_5">My primary motive is profit.</string>
  <string name="mpou2au¤MPOUT2_INT_6">Only thing about this is we can kill two birds with one stone.</string>
  <string name="mpou2au¤MPOUT2_INT_7">If we take out the ammunition dump in the place...</string>
  <string name="mpou2au¤MPOUT2_INT_8">then there ain't no way they can blow a hole...</string>
  <string name="mpou2au¤MPOUT2_INT_9">in the bank they were planning on robbing.</string>
  <string name="mpou2au¤MPOUT2_INT_10">Which leaves us to do it when I can figure a way.</string>
  <string name="mpou2au¤MPOUT2_INT_11">Here's some dynamite to do the job.</string>
  <string name="mpou2au¤MPOUT2_INT_12">And if one of you gets the opportunity...</string>
  <string name="mpou2au¤MPOUT2_INT_13">to kill my so called lifelong best friend and business partner...</string>
  <string name="mpou2au¤MPOUT2_INT_14">well, that'll be fine too.</string>
  <string name="mpou2au¤MPOUT2_INT_15">I best stay here.</string>
  <string name="mpou2au¤MPOUT2_INT_16">I don't want them to know I'm behind this...</string>
  <string name="mpou2au¤MPOUT2_INT_17">much as I'd like to shoot every last one of 'em.</string>
  <string name="mpou2au¤MPOUT2_INT_18">So, good luck.</string>
  <string name="mpou2au¤MPOUT2_INT_19">I'll watch how you get on.</string>
  <string name="mpou2au¤MPOUT2_INT_20">Get on.</string>
  <string name="mpou2au¤MPOUT2_INT_21">Get on.</string>
  <string name="mpou2au¤MPOUT2_INT_22">An eye for an eye, a tooth for a tooth.</string>
  <string name="mpou2au¤MPOUT2_INT_23">A knife in the back for...</string>
  <string name="mpou2au¤MPOUT2_INT_24">a knife in the back.</string>
  <string name="mpou2au¤MPOUT2_INT_25">Go away, old man.</string>
  <string name="mpou2au¤MPOUT2_INT_26">Nice world, Mr. Finch.</string>
  <string name="mpou2au¤MPOUT2_INT_27">We are what we are...</string>
  <string name="mpou2au¤MPOUT2_INT_28">and what you are is a pathetic old man.</string>
  <string name="mpou2au¤MPOUT2_INT_29">So it goes.</string>
  <string name="mpou2au¤MPOUT2_INT_30">But remember, it don't have to be like this.</string>
  <string name="mpou2au¤MPOUT2_INT_31">There's more than one way to earn a buck.</string>
  <string name="mpou2au¤MPOUT2_INT_32">Oh, and I saw your friend Horley.</string>
  <string name="mpou2au¤MPOUT2_INT_33">He said to remind you to come see him just South of Armadillo.</string>
  <string name="mpou2au¤MPOUT2_INT_34">His mistress really wants to call in a favor.</string>
  <string name="mpou2au¤MPOUT2_INT_35">He was quite insistent.</string>
  <string name="mpou2au¤MPOUT2_INT_36">He said to say thank you for attending to his business.</string>
  <string name="mpou2au¤MPOUT2_INT_37">Said you'd understand...</string>
  <string name="mpou2au¤MPOUT2_INT_38">not sure I do.</string>
  <string name="mpou2au¤MPOUT2_INT_39">Like I said, good luck.</string>
  <string name="mpou2au¤MPOUT2_INT_40">I'll watch how you get on.</string>
  <string name="mpou3au¤MPOU3_BOTH_1">Well, well. Looks like everything we need.</string>
  <string name="mpou3au¤MPOU3_ESCAPING2_01">I'm just trying to save my ass, here!</string>
  <string name="mpou3au¤MPOU3_ESCAPING2_02">All I wants to do is lose the law!</string>
  <string name="mpou3au¤MPOU3_ESCAPING2_03">Don't you get in the way!</string>
  <string name="mpou3au¤MPOU3_ESCAPING_01">Clear off, alright?</string>
  <string name="mpou3au¤MPOU3_ESCAPING_02">Y'all don't want to start this fight!</string>
  <string name="mpou3au¤MPOU3_ESCAPING_03">Ain't you got business in town?</string>
  <string name="mpou3au¤MPOU3_EXT_1">Well...</string>
  <string name="mpou3au¤MPOU3_EXT_2">you did it.</string>
  <string name="mpou3au¤MPOU3_EXT_3">Good.</string>
  <string name="mpou3au¤MPOU3_EXT_4">You got everything. Well done. We're almost ready.</string>
  <string name="mpou3au¤MPOU3_EXT_5">So...</string>
  <string name="mpou3au¤MPOU3_EXT_6">meet me in Saint Denis when you can...</string>
  <string name="mpou3au¤MPOU3_EXT_7">and we will finish this thing one way or another.</string>
  <string name="mpou3au¤MPOU3_GOAWAY2_1">You don't want to follow me, buddy.</string>
  <string name="mpou3au¤MPOU3_GOAWAY2_2">Folks near me, end up dead.</string>
  <string name="mpou3au¤MPOU3_GOAWAY2_3">I ain't threatening you, that's just a fact.</string>
  <string name="mpou3au¤MPOU3_GOAWAYB_1">We ain't looking to form no gang.</string>
  <string name="mpou3au¤MPOU3_GOAWAYB_2">You all keep following, we'll think you're up to something.</string>
  <string name="mpou3au¤MPOU3_GOAWAY_1">~sl:0.0:3.1~I might not have got away, if you didn't cause that ruckus.~sl:0.2~But... I ain't looking to buddy up again.</string>
  <string name="mpou3au¤MPOU3_GOAWAY_2">~sl:0.0:2.3~You hear me? I ain't buddying up.~sl:0.1~Not with you, not with anyone.</string>
  <string name="mpou3au¤MPOU3_GOAWAY_3">Now leave me alone.</string>
  <string name="mpou3au¤MPOU3_GPIDLE_1">Is there a reason you ain't going to get me that stage?</string>
  <string name="mpou3au¤MPOU3_GPTHANK_1">~sl:0.0:1.8~Looks like you got them uniforms.~sl:0.3~Now how 'bout we get that Express Company stage?</string>
  <string name="mpou3au¤MPOU3_GPWAGONA_1">Well, what're you waiting for?</string>
  <string name="mpou3au¤MPOU3_GPWAGONA_2">~sl:0.0:1.7~I been planning this job well over a year~sl:0.0:1.5~and I thought you was the bad apples~sl:0.0~gonna help me carry it out.</string>
  <string name="mpou3au¤MPOU3_GPWAGONA_3">~sl:0.0:2.5~It's an Express Company stage from Strawberry...~sl:0.2~armored and all.</string>
  <string name="mpou3au¤MPOU3_GPWAGONA_4">~sl:0.0:2.0~And a wagon with some uniforms in it that's~sl:~going through the Great Plains to Blackwater.</string>
  <string name="mpou3au¤MPOU3_GPWAGONB_1">Well, what're you waiting for?</string>
  <string name="mpou3au¤MPOU3_GPWAGONB_2">~sl:0.0:1.7~I been planning this job well over a year~sl:0.0:1.5~and I thought you was the bad apples~sl:0.0~gonna help me carry it out.</string>
  <string name="mpou3au¤MPOU3_GPWAGONB_3">~sl:0.0:2.5~It's an Express Company stage from Strawberry...~sl:0.2~armored and all.</string>
  <string name="mpou3au¤MPOU3_GPWAGONB_4">~sl:0.0:1.7~And a wagon holding uniforms,~sl:0.0:2.5~out somewhere to the west of the Great Plains.~sl:0.2~Start searching out there.</string>
  <string name="mpou3au¤MPOU3_HOLDUP_1">~sl:0.0:1.5~I just wish they'd let us go.~sl:0.7:2.0~I mean, I know they want to see these fellers hung,~sl:~but we got work to do.</string>
  <string name="mpou3au¤MPOU3_HOLDUP_2">~sl:0.0:1.7~We're meant to be an express company...~sl:0.2~and our stagecoach is stuck here stock-still.</string>
  <string name="mpou3au¤MPOU3_IDLE_01">Ain't no sense in standing around here.</string>
  <string name="mpou3au¤MPOU3_IDLE_02">Sooner we get these things, sooner we can do the real job.</string>
  <string name="mpou3au¤MPOU3_IDLE_03">Go on. Get out of here.</string>
  <string name="mpou3au¤MPOU3_IDLE_04">Won't get it done just standing around.</string>
  <string name="mpou3au¤MPOU3_IDLE_05">Go on and make a nuisance of yourself.</string>
  <string name="mpou3au¤MPOU3_INT_1">Ah, there you are...</string>
  <string name="mpou3au¤MPOU3_INT_2">and alive and flourishing I see.</string>
  <string name="mpou3au¤MPOU3_INT_3">You weren't wrong, Horley.</string>
  <string name="mpou3au¤MPOU3_INT_4">These bastards know how to fight.</string>
  <string name="mpou3au¤MPOU3_INT_5">I believe so.</string>
  <string name="mpou3au¤MPOU3_INT_6">Now...</string>
  <string name="mpou3au¤MPOU3_INT_7">my mistress wanted me to thank you...</string>
  <string name="mpou3au¤MPOU3_INT_8">for your attention to her business.</string>
  <string name="mpou3au¤MPOU3_INT_9">I'm sure there'll be more  but for now, goodbye...</string>
  <string name="mpou3au¤MPOU3_INT_10">and good luck.</string>
  <string name="mpou3au¤MPOU3_INT_11">my mistress asked me to remind you...</string>
  <string name="mpou3au¤MPOU3_INT_12">of why you have your freedom.</string>
  <string name="mpou3au¤MPOU3_INT_13">I'm sure there'll be more business to attend to in the future...</string>
  <string name="mpou3au¤MPOU3_INT_14">but until then...</string>
  <string name="mpou3au¤MPOU3_INT_15">good luck.</string>
  <string name="mpou3au¤MPOU3_INT_16">If luck is what you need.</string>
  <string name="mpou3au¤MPOU3_INT_17">My friends...</string>
  <string name="mpou3au¤MPOU3_INT_18">we're nearly ready.</string>
  <string name="mpou3au¤MPOU3_INT_19">Just one more thing.</string>
  <string name="mpou3au¤MPOU3_INT_20">We're gonna need an express company stagecoach.</string>
  <string name="mpou3au¤MPOU3_INT_21">An express company stagecoach and some uniforms.</string>
  <string name="mpou3au¤MPOU3_INT_22">There's a stage outside the jail in Strawberry...</string>
  <string name="mpou3au¤MPOU3_INT_23">and they'll be some uniforms in a supply wagon...</string>
  <string name="mpou3au¤MPOU3_INT_24">out on the road nearby.</string>
  <string name="mpou3au¤MPOU3_INT_25">You all go do that...</string>
  <string name="mpou3au¤MPOU3_INT_26">and I'll go get some supplies and we'll meet back here.</string>
  <string name="mpou3au¤MPOU3_INT_27">And don't take too long.</string>
  <string name="mpou3au¤MPOU3_ONFOOT2_1">Take that wagon, if you want it.</string>
  <string name="mpou3au¤MPOU3_ONFOOT2_2">I like my chances better on foot.</string>
  <string name="mpou3au¤MPOU3_ONFOOTB_1">You want the wagon, take it. We're hoofing it.</string>
  <string name="mpou3au¤MPOU3_ONFOOTB_2">And don't tell no one what direction we was going.</string>
  <string name="mpou3au¤MPOU3_ONFOOT_1">~sl:0.0:1.8~You want the wagon, take it.~sl:0.3~I'll be better off on foot anyhow.</string>
  <string name="mpou3au¤MPOU3_ONFOOT_2">They'll be searching the roads, for all of us.</string>
  <string name="mpou3au¤MPOU3_PR1DEAD_1">Shit, you killed him.</string>
  <string name="mpou3au¤MPOU3_PR2DEAD_1">You got him in the end, you bastards!</string>
  <string name="mpou3au¤MPOU3_PRBANT_1">This is a hell of a piece of luck.</string>
  <string name="mpou3au¤MPOU3_PRBANT_2">~sl:0.0:2.2~I knew we wasn't done. I told you...~sl:0.3~wait and there will be a chance.</string>
  <string name="mpou3au¤MPOU3_PRBANT_3">And you was right. Hangman's going to have to wait a while yet.</string>
  <string name="mpou3au¤MPOU3_PRBANT_4">Long as we can get clear of here.</string>
  <string name="mpou3au¤MPOU3_PRBANT_5">Let's ditch the wagon up the road here.</string>
  <string name="mpou3au¤MPOU3_PRBANT_6">Once we gone a good distance, we will.</string>
  <string name="mpou3au¤MPOU3_PRISOUT_01">Prisoners, on the run!</string>
  <string name="mpou3au¤MPOU3_PRISOUT_02">Hey, they got our wagon!</string>
  <string name="mpou3au¤MPOU3_PRISOUT_03">Stop 'em!</string>
  <string name="mpou3au¤MPOU3_PRISRUN_1">So long, you idiots.</string>
  <string name="mpou3au¤MPOU3_PRISRUN_2">Go, go, go!</string>
  <string name="mpou3au¤MPOU3_SBGUARD1_1">~sl:0.0:2.6~Hey! You should stay out of Strawberry.~sl:0.2:1.7~The law ain't letting people in~sl:~until they deal with these prisoners.</string>
  <string name="mpou3au¤MPOU3_SBGUARD2_1">~sl:0.0:2.7~Turn around. Law ain't letting anyone into town,~sl:~while they're dealing with some prisoners.</string>
  <string name="mpou3au¤MPOU3_SBGUARD2_2">Being real horse-asses about it, besides.</string>
  <string name="mpou3au¤MPOU3_SBGUARD3_1">~sl:0.0:2.9~Look out. Law ain't letting anyone into Strawberry today.~sl:0.3~I heard it was some hangings.</string>
  <string name="mpou3au¤MPOU3_SBGUARD4_1">~sl:0.0:2.2~If you're hoping to see them hangings, you're out of luck.~sl:0.2~Law ain't letting no one into Strawberry.</string>
  <string name="mpou3au¤MPOU3_STRIDLE_1">I said we still need them uniforms. Go on.</string>
  <string name="mpou3au¤MPOU3_STRTHANK_1">~sl:0.0:2.5~You got the stagecoach! Alright.~sl:0.3~Now all we need is that wagon and them uniforms.</string>
  <string name="mpou4au¤MPOU4_ALCOWER_01">Please.</string>
  <string name="mpou4au¤MPOU4_ALCOWER_02">Have mercy.</string>
  <string name="mpou4au¤MPOU4_ALCOWER_03">I've done what I can.</string>
  <string name="mpou4au¤MPOU4_ALCOWER_04">Take what you want and leave me alone.</string>
  <string name="mpou4au¤MPOU4_ALERT2_1">What's happening here? Who are you people, really?</string>
  <string name="mpou4au¤MPOU4_ALERT2_2">Oh, please don't hurt me. I'll do anything you want.</string>
  <string name="mpou4au¤MPOU4_ALERT_1">I'll do anything you want. Please. Don't kill me.</string>
  <string name="mpou4au¤MPOU4_ALROPED_01">Please.</string>
  <string name="mpou4au¤MPOU4_ALROPED_02">You don't have to...</string>
  <string name="mpou4au¤MPOU4_ALUNLOCK_1">The vault door, I'll unlock it for you. Just hold on... hold on.</string>
  <string name="mpou4au¤MPOU4_ALUNLOCK_2">I'm going as fast as I can. Hold on.</string>
  <string name="mpou4au¤MPOU4_ALUNLOCK_3">Almost there.</string>
  <string name="mpou4au¤MPOU4_ALVAULT2_01">Take what you came for and go... please.</string>
  <string name="mpou4au¤MPOU4_ALVAULT2_02">~sl:0.0:2.1~Open the boxes, take whatever you want.~sl:0.2~Just... don't hurt anyone.</string>
  <string name="mpou4au¤MPOU4_AROUND_1">We can't get through, go around!</string>
  <string name="mpou4au¤MPOU4_ASK_1">I believe the allocation request was for the regular amount...</string>
  <string name="mpou4au¤MPOU4_AUNLOCKB_1">~sl:2.7~There. Okay?</string>
  <string name="mpou4au¤MPOU4_AUNLOCK_1">~sl:1.0:1.3~I'm opening it, alright?~sl:1.6~I'm opening it.</string>
  <string name="mpou4au¤MPOU4_BANKLEAD_1">Of course, our security protocols won't allow me to take you all in.</string>
  <string name="mpou4au¤MPOU4_COMBO_1">~sl:0.0:2.8~I don't have the combinations for any of the large safes.~sl:~The bank owner has those.</string>
  <string name="mpou4au¤MPOU4_DOOR_1">Come in.</string>
  <string name="mpou4au¤MPOU4_EXPLOSIVE_1">Dear Lord!</string>
  <string name="mpou4au¤MPOU4_EXT_1">We did it.</string>
  <string name="mpou4au¤MPOU4_EXT_2">We did it!</string>
  <string name="mpou4au¤MPOU4_EXT_3">We're home free.</string>
  <string name="mpou4au¤MPOU4_EXT_4">Here's where I stab you all in the back.</string>
  <string name="mpou4au¤MPOU4_EXT_5"> I'm joking.</string>
  <string name="mpou4au¤MPOU4_EXT_6">Here's where we go our separate ways...</string>
  <string name="mpou4au¤MPOU4_EXT_7">and remember each other fondly.</string>
  <string name="mpou4au¤MPOU4_EXT_8">You stick to your code...</string>
  <string name="mpou4au¤MPOU4_EXT_9">and kill any bastards who don't.</string>
  <string name="mpou4au¤MPOU4_FOLLOW_01">Follow me.</string>
  <string name="mpou4au¤MPOU4_FOLLOW_02">This way.</string>
  <string name="mpou4au¤MPOU4_FOLLOW_03">It's over here.</string>
  <string name="mpou4au¤MPOU4_GAZEBO_1">Catch your breath. I'd hazard this ain't over yet.</string>
  <string name="mpou4au¤MPOU4_IG4_ADV_1">We got 'em! Advance, advance!</string>
  <string name="mpou4au¤MPOU4_IG4_ADV_2">Follow 'em, follow 'em!</string>
  <string name="mpou4au¤MPOU4_IG4_HORSE_1">There, there! Shoot the horses!</string>
  <string name="mpou4au¤MPOU4_IG5_CMON_1">Come on.</string>
  <string name="mpou4au¤MPOU4_IG5_HERE_1">In here.</string>
  <string name="mpou4au¤MPOU4_IG5_HEY_1">~sl:0.0:0.7~Hey there!~sl:2.4~Okay...</string>
  <string name="mpou4au¤MPOU4_IG5_LGO_1">Let's go.</string>
  <string name="mpou4au¤MPOU4_IG5_QUICK_1">Quick.</string>
  <string name="mpou4au¤MPOU4_INT_1">Now...</string>
  <string name="mpou4au¤MPOU4_INT_2">if I'm right, we should be all set...</string>
  <string name="mpou4au¤MPOU4_INT_3">and listen, usually I am right.</string>
  <string name="mpou4au¤MPOU4_INT_4">Well, not always.</string>
  <string name="mpou4au¤MPOU4_INT_5">Otherwise I'll be doing this with my so-called best friend.</string>
  <string name="mpou4au¤MPOU4_INT_6">Instead of thinking about what he did to me...</string>
  <string name="mpou4au¤MPOU4_INT_7">and the fact that we killed him.</string>
  <string name="mpou4au¤MPOU4_INT_8">Only banks don't rob themselves...</string>
  <string name="mpou4au¤MPOU4_INT_9">so let's get ready.</string>
  <string name="mpou4au¤MPOU4_INT_10">You can go get changed behind the gallows there.</string>
  <string name="mpou4au¤MPOU4_INT_11">Oh, and by the way. Horley came by...</string>
  <string name="mpou4au¤MPOU4_INT_12">I said you was acquitting yourselves.</string>
  <string name="mpou4au¤MPOU4_INT_13">Just disguise yourself as best you can.</string>
  <string name="mpou4au¤MPOU4_INT_14">Ain't nobody gonna pay you too much attention.</string>
  <string name="mpou4au¤MPOU4_INT_15">Well, well, well.</string>
  <string name="mpou4au¤MPOU4_INT_16">You certainly look the part.</string>
  <string name="mpou4au¤MPOU4_INT_17">Bank manager will see you pull up in the stage dressed like that...</string>
  <string name="mpou4au¤MPOU4_INT_18">and he'll think you're from the Express Company...</string>
  <string name="mpou4au¤MPOU4_INT_19">and let you right into the vault.</string>
  <string name="mpou4au¤MPOU4_INT_20">Then it's happening.</string>
  <string name="mpou4au¤MPOU4_INT_21">You blow the safes...</string>
  <string name="mpou4au¤MPOU4_INT_22">or crack 'em if you don't wanna make a noise.</string>
  <string name="mpou4au¤MPOU4_INT_23">Empty the bonds outta them...</string>
  <string name="mpou4au¤MPOU4_INT_24">and run to meet me back there in the cemetery.</string>
  <string name="mpou4au¤MPOU4_INT_25">Oh, and one more thing.</string>
  <string name="mpou4au¤MPOU4_INT_26">The manager keeps some more bonds in his desk.</string>
  <string name="mpou4au¤MPOU4_INT_27">We'll need them too.</string>
  <string name="mpou4au¤MPOU4_INT_28">God willing I'll see you all shortly.</string>
  <string name="mpou4au¤MPOU4_KEEPFIGHT_01">Just hold them off.</string>
  <string name="mpou4au¤MPOU4_KEEPFIGHT_02">Hold them. We need to buy ourselves some time.</string>
  <string name="mpou4au¤MPOU4_KEEPFIGHT_03">Keep them back!</string>
  <string name="mpou4au¤MPOU4_KEEPFIGHT_04">This is as good a place as any.</string>
  <string name="mpou4au¤MPOU4_KEEPFIGHT_05">There's only so many places they can come from.</string>
  <string name="mpou4au¤MPOU4_KEEPFIGHT_06">Keep fighting, okay? Our chance will come.</string>
  <string name="mpou4au¤MPOU4_KICK_01">~sl:1.0~Don't!</string>
  <string name="mpou4au¤MPOU4_KICK_02">~sl:1.0~Stop!</string>
  <string name="mpou4au¤MPOU4_KICK_03">~sl:0.8~Mercy...</string>
  <string name="mpou4au¤MPOU4_LAWFOUND_1">You ready? Here goes.</string>
  <string name="mpou4au¤MPOU4_LEAVEVLT_1">Are you leaving?</string>
  <string name="mpou4au¤MPOU4_LEAVEVLT_2">Don't come back.</string>
  <string name="mpou4au¤MPOU4_LEAVEVLT_3">You won't get away with this.</string>
  <string name="mpou4au¤MPOU4_MOREPLY_1">Hey. I said you couldn't come in here. This is most unusual.</string>
  <string name="mpou4au¤MPOU4_NOFOLLOW_01">Come on. Follow me.</string>
  <string name="mpou4au¤MPOU4_NOFOLLOW_02">Catch up.</string>
  <string name="mpou4au¤MPOU4_NOFOLLOW_03">From now on, we ought to stay together.</string>
  <string name="mpou4au¤MPOU4_NOFOLLOW_04">Hey. Over here.</string>
  <string name="mpou4au¤MPOU4_OFFICE_1">~sl:0.0:2.4~Hey, I knew there was something wrong with you.~sl:0.4~My God, this is a robbery.</string>
  <string name="mpou4au¤MPOU4_RETURN1_01">~sl:0.0:1.4~No use delaying it.~sl:0.1~You're all dressed up and you've got somewhere to go.</string>
  <string name="mpou4au¤MPOU4_RETURN1_02">Like I said, I'll meet you in the cemetery. Go rob that bank, okay?</string>
  <string name="mpou4au¤MPOU4_RETURN2_01">~sl:0.0:1.5~Look, enough of all this,~sl:0.2~are you going to rob that bank like we agreed?</string>
  <string name="mpou4au¤MPOU4_RETURN2_02">Go on. Get on with you.</string>
  <string name="mpou4au¤MPOU4_RETURN_01">Shall we get on with it, then?</string>
  <string name="mpou4au¤MPOU4_RETURN_02">Well, let's carry on, shall we?</string>
  <string name="mpou4au¤MPOU4_ROBBERY_1">Oh no...</string>
  <string name="mpou4au¤MPOU4_ROBBERY_2">Help,</string>
  <string name="mpou4au¤MPOU4_ROBBERY_3">it's a robbery!</string>
  <string name="mpou4au¤MPOU4_ROPED_01">No!</string>
  <string name="mpou4au¤MPOU4_ROPED_02">Help!</string>
  <string name="mpou4au¤MPOU4_SAMCOVER_01">Get on the train, I'll cover.</string>
  <string name="mpou4au¤MPOU4_SAMCOVER_02">Move it, okay? I got you covered.</string>
  <string name="mpou4au¤MPOU4_SAMCOVER_03">I'll hold them back, run for it!</string>
  <string name="mpou4au¤MPOU4_SAMGRAVE2_1">You made some noise, alright. Least you got the bonds.</string>
  <string name="mpou4au¤MPOU4_SAMGRAVE2_2">Come on, there's cover up here.</string>
  <string name="mpou4au¤MPOU4_SAMGRAVE3_1">We can hold them off until we got a way out of here.</string>
  <string name="mpou4au¤MPOU4_SAMRUN_01">Run!</string>
  <string name="mpou4au¤MPOU4_SAMRUN_02">Go. Go. Go.</string>
  <string name="mpou4au¤MPOU4_SAMRUN_03">Come on. Move!</string>
  <string name="mpou4au¤MPOU4_SAMRUN_04">Move it!</string>
  <string name="mpou4au¤MPOU4_SAMTR1ALT_1">Come on! Let's go.</string>
  <string name="mpou4au¤MPOU4_SAMTRAIN1_1">You hear that? That's a train.</string>
  <string name="mpou4au¤MPOU4_SAMTRAIN1_2">~sl:0.0:1.9~The tracks are just through the slums.~sl:0.1~Run and jump on board, I'm right behind ya.</string>
  <string name="mpou4au¤MPOU4_SAMTRAIN2_1">You hear that? That's a train.</string>
  <string name="mpou4au¤MPOU4_SAMTRAIN2_2">~sl:0.0:1.9~The tracks are just through the slums.~sl:~If we get there soon, there's a ride out of here.</string>
  <string name="mpou4au¤MPOU4_SUSPECT_01">What's the meaning of this?</string>
  <string name="mpou4au¤MPOU4_SUSPECT_02">Hold on a moment...</string>
  <string name="mpou4au¤MPOU4_SUSPECT_03">What's this about?</string>
  <string name="mpou4au¤MPOU4_SUSPECT_04">Steady on, now.</string>
  <string name="mpou4au¤MPOU4_SUSPECT_05">What are you doing?</string>
  <string name="mpou4au¤MPOU4_TEAMBIG_1">So, if some of you wouldn't mind waiting out here...</string>
  <string name="mpou4au¤MPOU4_TEAMTWO_1">So, if one of you wouldn't mind waiting out here...</string>
  <string name="mpou4au¤MPOU4_TIEDUP_01">~sl:0.6~I didn't see anything.</string>
  <string name="mpou4au¤MPOU4_TIEDUP_02">~sl:0.3~Don't kill me, please.</string>
  <string name="mpou4au¤MPOU4_TIEDUP_03">I don't want to die.</string>
  <string name="mpou4au¤MPOU4_TIEDUP_04">I'm a gentleman. Please.</string>
  <string name="mpou4au¤MPOU4_TRAINRUN_01">Go! We don't want to miss it.</string>
  <string name="mpou4au¤MPOU4_TRAINRUN_02">Run. If we want to get away, the train's how we do it.</string>
  <string name="mpou4au¤MPOU4_UNLOCKB_1">~sl:1.8~There you are.</string>
  <string name="mpou4au¤MPOU4_UNLOCK_1">~sl:0.0:1.5~Let me get this open for you.~sl:1.5~Don't look, now.</string>
  <string name="mpou4au¤MPOU4_VAULTALRT_1">There. Take whatever you're here for.</string>
  <string name="mpou4au¤MPOU4_VAULTALRT_2">I don't have the combinations for any of the large safes.</string>
  <string name="mpou4au¤MPOU4_VAULTS_1">Now, I don't need to tell you what to do in here.</string>
  <string name="mpou4au¤MPOU4_VAULTS_2">~sl:0.0:1.2~You'll know where your box is~sl:~and have your code on hand, I'm sure.</string>
  <string name="mpou4au¤MPOU4_VAULTS_3">~sl:0.0:0.6~You know, funny,~sl:~I thought I knew everyone at the Express Company...</string>
  <string name="mpou4au¤MPOU4_VAULTS_4">but it's a high-turnover business, if ever there was one.</string>
  <string name="mpou4au¤MPOU4_VAULTS_5">Too many bandits on the roads. Really, I shouldn't joke.</string>
  <string name="mpou4au¤MPOU4_VAULTS_6">~sl:0.0:1.0:1~Now...</string>
  <string name="mpou4au¤MPOU4_VAULTS_7">Well then.</string>
  <string name="mpou4au¤MPOU4_WELCOME_1">~sl:0.0:1.8~Ah, the Express Company.~sl:0.8~I was expecting you a little later. No matter.</string>
  <string name="mpou4au¤MPOU4_WELCOME_2">Let me escort you to the vault.</string>
  <string name="mpou4au¤MPOU4_WRNGWAY_01">~sl:0.4~Where are you going?</string>
  <string name="mpou4au¤MPOU4_WRNGWAY_02">~sl:0.5~Excuse me?</string>
  <string name="mppjaau¤MPPJA_BRIBE_ARM_1">If you'll leave me to it then...</string>
  <string name="mppjaau¤MPPJA_BRIBE_ASB_1">Get moving before I change my mind.</string>
  <string name="mppjaau¤MPPJA_BRIBE_BLW_1">Fine. You're free to go.</string>
  <string name="mppjaau¤MPPJA_BRIBE_RHO_1">Oh... very good.</string>
  <string name="mppjaau¤MPPJA_BRIBE_STD_1">Get on then. You can go.</string>
  <string name="mppjaau¤MPPJA_BRIBE_STR_1">Just get the hell out.</string>
  <string name="mppjaau¤MPPJA_BRIBE_TWD_1">Fair enough, on with you then.</string>
  <string name="mppjaau¤MPPJA_BRIBE_VAL_1">Alright, just move along.</string>
  <string name="mpre1au¤MPRE1_ALLDEAD_01">~sl:0.0:0.6~That it?~sl:1.2~I think we're clear.</string>
  <string name="mpre1au¤MPRE1_ALLDEAD_02">Let's see if there's anything left of Brown underneath that helmet.</string>
  <string name="mpre1au¤MPRE1_ALLOUT_1">Shit.</string>
  <string name="mpre1au¤MPRE1_ALLOUT_2">Guess I got to do you with a normal bullet, then.</string>
  <string name="mpre1au¤MPRE1_ALONE_01">Leave Mrs. LeClerk alone.</string>
  <string name="mpre1au¤MPRE1_ALONE_02">She don't need you bothering her.</string>
  <string name="mpre1au¤MPRE1_ALONE_03">My mistress is in quite a mood already. Leave her.</string>
  <string name="mpre1au¤MPRE1_ARMOR_1">~sl:0.0:1.8~The armor's going to slow you down,~sl:0.3~but God knows you'll need it.</string>
  <string name="mpre1au¤MPRE1_ATKBROWN_01">Get him.</string>
  <string name="mpre1au¤MPRE1_ATKBROWN_02">Take him down.</string>
  <string name="mpre1au¤MPRE1_ATKBROWN_03">Keep firing at the bastard.</string>
  <string name="mpre1au¤MPRE1_ATKBROWN_04">That metal won't hold forever.</string>
  <string name="mpre1au¤MPRE1_BACK_01">Take out the gate.</string>
  <string name="mpre1au¤MPRE1_BACK_02">Now, put a cannon ball into that gate.</string>
  <string name="mpre1au¤MPRE1_BOSSARMOR_1">Dammit, that's Brown. Must'a made some armor of his own.</string>
  <string name="mpre1au¤MPRE1_BOSSARMOR_2">Shoot that bastard!</string>
  <string name="mpre1au¤MPRE1_BOYS_01">Men, on me.</string>
  <string name="mpre1au¤MPRE1_BOYS_02">We're moving up.</string>
  <string name="mpre1au¤MPRE1_BOYS_03">Okay, men. Advance.</string>
  <string name="mpre1au¤MPRE1_BOYS_04">Come on. Let's push up with them.</string>
  <string name="mpre1au¤MPRE1_BOYS_05">Let's stay with them, give them support.</string>
  <string name="mpre1au¤MPRE1_BOYS_06">Come on.</string>
  <string name="mpre1au¤MPRE1_BROWNINJ_01">Damn you.</string>
  <string name="mpre1au¤MPRE1_BROWNINJ_02">You'll pay.</string>
  <string name="mpre1au¤MPRE1_BROWNINJ_03">Who the hell are you ,anyway?</string>
  <string name="mpre1au¤MPRE1_BROWNINJ_04">Scum.</string>
  <string name="mpre1au¤MPRE1_CLEARED_1">Go on, it's time to question Mr. Brown.</string>
  <string name="mpre1au¤MPRE1_CLEARED_2">Let's stop that cockroach from crawling under a rock, shall we?</string>
  <string name="mpre1au¤MPRE1_CLEARED_3">Check on Brown.</string>
  <string name="mpre1au¤MPRE1_DESTROY_01">~sl:0.0:1.4~We got them pinned back.~sl:~Men, get up here and clear these blockades.</string>
  <string name="mpre1au¤MPRE1_DESTROY_02">Men, it's safe. I need you up here, clearing these blockades.</string>
  <string name="mpre1au¤MPRE1_DOWN2_01">Let's clean up the rest of them.</string>
  <string name="mpre1au¤MPRE1_DOWN2_02">Now, take out his boys.</string>
  <string name="mpre1au¤MPRE1_DOWN_01">He's down.</string>
  <string name="mpre1au¤MPRE1_DOWN_02">You got him!</string>
  <string name="mpre1au¤MPRE1_ENTERFORT_01">It's down! Push inside and find Mr. Brown.</string>
  <string name="mpre1au¤MPRE1_ENTERFORT_02">We have an opening! Let's get in there and find him.</string>
  <string name="mpre1au¤MPRE1_FLEEING2_01">Put one in their backs.</string>
  <string name="mpre1au¤MPRE1_FLEEING2_02">Show them all the mercy they would'a shown us.</string>
  <string name="mpre1au¤MPRE1_FLEEING_01">They're turning tail.</string>
  <string name="mpre1au¤MPRE1_FLEEING_02">They're trying to run.</string>
  <string name="mpre1au¤MPRE1_FORT_1">Take that fort. Teddy Brown is in there somewhere.</string>
  <string name="mpre1au¤MPRE1_FRONTB_01">Direct your fire at the barricade.</string>
  <string name="mpre1au¤MPRE1_FRONTB_02">Bring the barricade down! The wall, too.</string>
  <string name="mpre1au¤MPRE1_FRONT_01">You see the cannon?</string>
  <string name="mpre1au¤MPRE1_FRONT_02">The cannon's there!</string>
  <string name="mpre1au¤MPRE1_FRONT_03">Man that cannon!</string>
  <string name="mpre1au¤MPRE1_FRONT_04">You getting on the cannon?</string>
  <string name="mpre1au¤MPRE1_HBANT2SHOUTED_1">~sl:0.0:2.7~Brown's shown himself to be a desperado...~sl:0.5~~rp~more than his other three conspirators.</string>
  <string name="mpre1au¤MPRE1_HBANT2SHOUTED_2">~sl:0.0:3.6~He wears a gun on his hip like the one that shot my master.~sl:0.5~~rp~He's dangerous.</string>
  <string name="mpre1au¤MPRE1_HBANT2SHOUTED_5">~sl:0.0:2.6~I've tried to make the fight somewhat even...~sl:0.7~~rp~just wait 'til we get there, okay?</string>
  <string name="mpre1au¤MPRE1_HBANT2SHOUTED_6">~sl:0.0:3.0~The marshal and his men were in hot water when I left them,~sl:0.3~~rp~pushed off their guns and almost out of the fight.</string>
  <string name="mpre1au¤MPRE1_HBANT2SPOKEN_1">~sl:0.0:2.9~Brown's shown himself to be a desperado...~sl:0.3~~rp~more than his other three conspirators.</string>
  <string name="mpre1au¤MPRE1_HBANT2SPOKEN_2">~sl:0.0:3.1~Wears a gun on his hip like the one that shot my master.~sl:0.1~~rp~He's dangerous.</string>
  <string name="mpre1au¤MPRE1_HBANT2SPOKEN_5">I've tried to make the fight somewhat even... ~rp~just wait 'til we get there, okay?</string>
  <string name="mpre1au¤MPRE1_HBANT2SPOKEN_6">The marshal and his men were in hot water when I left them, ~rp~pushed off their guns and almost out of the fight.</string>
  <string name="mpre1au¤MPRE1_HBANT2_3">And he's made himself very hard to kill.</string>
  <string name="mpre1au¤MPRE1_HBANT2_4">You get close enough and you'll see.</string>
  <string name="mpre1au¤MPRE1_HBANT2_7">Let's hope things have improved a touch.</string>
  <string name="mpre1au¤MPRE1_HBANTHIGHSHOUTED_2">~sl:0.0:2.3~Well, killing Teddy Brown, for that lady...~sl:~my mistress, who lost everything...</string>
  <string name="mpre1au¤MPRE1_HBANTHIGHSHOUTED_5">They don't tell you that a thing can be both... well, they often are.</string>
  <string name="mpre1au¤MPRE1_HBANTHIGHSPOKEN_2">~sl:0.0:2.2~Well, killing Teddy Brown, for that lady...~sl:~my mistress, who lost everything...</string>
  <string name="mpre1au¤MPRE1_HBANTHIGHSPOKEN_5">They don't tell you that a thing can be both. Well... they often are.</string>
  <string name="mpre1au¤MPRE1_HBANTHIGH_1">I know you're trying to do what's good. ~rp~God knows that's hard.</string>
  <string name="mpre1au¤MPRE1_HBANTHIGH_3">and gave you your freedom?</string>
  <string name="mpre1au¤MPRE1_HBANTHIGH_4">Why, that's a sin and that's good.</string>
  <string name="mpre1au¤MPRE1_HBANTLOWSHOUTED_2">~sl:0.0:2.5~That's each person's business, I mean.~sl:0.6~So ~rp~I'm not going to appeal to your sense of civic justice here.</string>
  <string name="mpre1au¤MPRE1_HBANTLOWSHOUTED_4">~sl:0.0:3.2~Kill Teddy Brown because he took that time from you~sl:~and almost sent you to the gallows.</string>
  <string name="mpre1au¤MPRE1_HBANTLOWSHOUTED_5">~sl:0.0:3.5~God knows, you've killed before, so do this now...~sl:0.5~even though it's right.</string>
  <string name="mpre1au¤MPRE1_HBANTLOWSPOKEN_2">~sl:0.0:2.0~That's each person's business, I mean.~sl:0.5~So ~rp~I'm not going to appeal to your sense of civic justice here.</string>
  <string name="mpre1au¤MPRE1_HBANTLOWSPOKEN_4">~sl:0.0:2.9~Kill Teddy Brown because he took that time from you~sl:~and almost sent you to the gallows.</string>
  <string name="mpre1au¤MPRE1_HBANTLOWSPOKEN_5">~sl:0.0:1.9~God knows, you've killed before...~sl:0.5:1.4~so do this now.~sl:1.3~Even though it's right.</string>
  <string name="mpre1au¤MPRE1_HBANTLOW_1">I know you don't care so very much for what's right and wrong.</string>
  <string name="mpre1au¤MPRE1_HBANTLOW_3">Kill Teddy Brown because you owe it to us, me and my mistress.</string>
  <string name="mpre1au¤MPRE1_HBANTNEULSHOUTED_1">~sl:0.0:3.7~Now, I know you're willing to do good and bad as it suits you,~sl:0.6:2.1~and ~rp~maybe that's everyone's right,~sl:0.4~and maybe it's the right way to be.</string>
  <string name="mpre1au¤MPRE1_HBANTNEULSHOUTED_2">~sl:0.0:2.4~You seem to live by your own rules.~sl:0.3:2.2~~rp~In some ways I admire that,~sl:0.5~~rp~although maybe at times you seem a touch...</string>
  <string name="mpre1au¤MPRE1_HBANTNEULSHOUTED_4">~sl:0.0:4.8~But I hope, either way, good, bad or plain indifferent,~sl:0.0:2.6~~rp~after all she has done for you,~sl:~that you will be loyal to my mistress.</string>
  <string name="mpre1au¤MPRE1_HBANTNEULSHOUTED_5">~sl:0.0:3.9~Kill Teddy Brown. ~rp~Not out of vengeance, or righteousness,~sl:~but out of duty to her. Compassion for her.</string>
  <string name="mpre1au¤MPRE1_HBANTNEULSHOUTED_6">~sl:0.0:2.6~He thinks he got away with taking my master,~sl:0.0:1.7~and taking your freedom...~sl:0.6~~rp~show him he hasn't. ~rp~It's what you owe.</string>
  <string name="mpre1au¤MPRE1_HBANTNEULSPOKEN_1">~sl:0.0:4.4~Now, I know you're willing to do good and bad as it suits you,~sl:0.3:2.2~and ~rp~maybe that's everyone's right,~sl:~and maybe it's the right way to be.</string>
  <string name="mpre1au¤MPRE1_HBANTNEULSPOKEN_2">~sl:0.0:2.5~You seem to live by your own rules.~sl:0.4:2.1~~rp~In some ways I admire that,~sl:0.4~~rp~although maybe at times you seem a touch...</string>
  <string name="mpre1au¤MPRE1_HBANTNEULSPOKEN_4">~sl:0.0:3.9~But I hope, either way, good, bad or plain indifferent,~sl:0.3:2.0~~rp~after all she has done for you,~sl:~that you will be loyal to my mistress.</string>
  <string name="mpre1au¤MPRE1_HBANTNEULSPOKEN_5">~sl:0.0:4.4~Kill Teddy Brown. ~rp~Not out of vengeance, or righteousness,~sl:~but out of duty to her, compassion for her.</string>
  <string name="mpre1au¤MPRE1_HBANTNEULSPOKEN_6">~sl:0.0:2.3~He thinks he got away with taking my master,~sl:0.0:1.7~and taking your freedom...~sl:0.6~~rp~show him he hasn't. ~rp~It's what you owe.</string>
  <string name="mpre1au¤MPRE1_HBANTNEUL_3">Confused? ~rp~Confusing? I don't know.</string>
  <string name="mpre1au¤MPRE1_HBANTNEUSSHOUTED_1">~sl:0.0:3.7~Now, I know you're willing to do good and bad as it suits you,~sl:0.6:2.1~and ~rp~maybe that's everyone's right,~sl:0.4~and maybe it's the right way to be.</string>
  <string name="mpre1au¤MPRE1_HBANTNEUSSHOUTED_2">~sl:0.0:2.4~You seem to live by your own rules.~sl:0.3:2.2~~rp~In some ways I admire that,~sl:0.5~~rp~although maybe at times you seem a touch...</string>
  <string name="mpre1au¤MPRE1_HBANTNEUSSHOUTED_5">~sl:0.0:3.1~Kill Teddy Brown, out of respect for her.~sl:0.5:2.6~~rp~He thinks he got away with taking my master,~sl:~and taking your freedom.</string>
  <string name="mpre1au¤MPRE1_HBANTNEUSSPOKEN_1">~sl:0.0:4.4~Now, I know you're willing to do good and bad as it suits you,~sl:0.3:2.2~and ~rp~maybe that's everyone's right,~sl:~and maybe it's the right way to be.</string>
  <string name="mpre1au¤MPRE1_HBANTNEUSSPOKEN_2">~sl:0.0:2.5~You seem to live by your own rules.~sl:0.4:2.1~~rp~In some ways I admire that,~sl:0.4~~rp~although maybe at times you seem a touch...</string>
  <string name="mpre1au¤MPRE1_HBANTNEUSSPOKEN_5">~sl:0.0:2.9~Kill Teddy Brown, out of respect for her.~sl:0.3:2.9~~rp~He thinks he got away with taking my master,~sl:~and taking your freedom.</string>
  <string name="mpre1au¤MPRE1_HBANTNEUS_3">Confused? ~rp~Confusing? I don't know.</string>
  <string name="mpre1au¤MPRE1_HBANTNEUS_4">But I hope that you will be loyal to my mistress.</string>
  <string name="mpre1au¤MPRE1_HBANTNEUS_6">Show him he hasn't. ~rp~It's what you owe.</string>
  <string name="mpre1au¤MPRE1_HFORT2_1">Up here. Come on.</string>
  <string name="mpre1au¤MPRE1_HFORT2_2">They were on the other side of this.</string>
  <string name="mpre1au¤MPRE1_HFORT_1">There's the fort. ~rp~We'll find the marshal.</string>
  <string name="mpre1au¤MPRE1_HITTHEM_01">Keep firing.</string>
  <string name="mpre1au¤MPRE1_HITTHEM_02">Do as much damage as you can.</string>
  <string name="mpre1au¤MPRE1_HITTHEM_03">Bring them to heel.</string>
  <string name="mpre1au¤MPRE1_HITTHEM_04">Lay waste to the bastards!</string>
  <string name="mpre1au¤MPRE1_HRIDEOFF_01">Stay with me, now.</string>
  <string name="mpre1au¤MPRE1_HRIDEOFF_02">You're to stay with me.</string>
  <string name="mpre1au¤MPRE1_HRIDEOFF_03">Come on. Let's get this done.</string>
  <string name="mpre1au¤MPRE1_LADDER_01">Now clear out that fort and find Mr. Brown.</string>
  <string name="mpre1au¤MPRE1_LADDER_02">Hey, if you're inside there, make Brown and his boys pay.</string>
  <string name="mpre1au¤MPRE1_MANDOWN_01">Dammit! Man down.</string>
  <string name="mpre1au¤MPRE1_MANDOWN_02">We lost a good man, there.</string>
  <string name="mpre1au¤MPRE1_MANDOWN_03">~sl:0.9~Teddy Brown's going to pay for this.</string>
  <string name="mpre1au¤MPRE1_MBANT1_1">The fort is protected by blockades, see? At the front and rear.</string>
  <string name="mpre1au¤MPRE1_MBANT1_2">~sl:0.0:2.2~We had some cannons in place to take them out,~sl:~but we got pushed off our line.</string>
  <string name="mpre1au¤MPRE1_MBANT1_3">~sl:0.0:2.9~Retake those guns, or use your own explosives~sl:0.0:2.2~to get them blockades down...~sl:~or you could try to climb those ladders, at the side there?</string>
  <string name="mpre1au¤MPRE1_MBANT1_4">In those get ups... you'll have more luck than we had.</string>
  <string name="mpre1au¤MPRE1_MOUNTUP_01">Mount up, we got to go.</string>
  <string name="mpre1au¤MPRE1_MOUNTUP_02">Get on your horse.</string>
  <string name="mpre1au¤MPRE1_MOUNTUP_03">Come on, we've got to go.</string>
  <string name="mpre1au¤MPRE1_ROUNDS_01">Let's see how that armor does against an exploding bullet.</string>
  <string name="mpre1au¤MPRE1_ROUNDS_02">I'm going to blow your head to mush inside that tin can.</string>
  <string name="mpre1au¤MPRE1_STAYBACK_01">What're you doing here? Can't you see there's a siege on?</string>
  <string name="mpre1au¤MPRE1_STAYBACK_02">We're officers of the law... this ain't none of your concern.</string>
  <string name="mpre1au¤MPRE1_STAYBACK_03">~sl:0.0:2.2~Unless you're bringing me the head of Teddy Brown,~sl:~I would ask you to take a walk.</string>
  <string name="mpre1au¤MPRE1_WHERE1_01">Hey, where you going?</string>
  <string name="mpre1au¤MPRE1_WHERE1_02">Stay with me.</string>
  <string name="mpre1au¤MPRE1_WHERE2_01">Where you going?</string>
  <string name="mpre1au¤MPRE1_WHERE2_02">Stay with me.</string>
  <string name="mpre1au¤MPRE1_WHERE2_03">Stay in the fight.</string>
  <string name="mpre1au¤MPRE1_WHERE2_04">Where you off to?</string>
  <string name="mpre1au¤MPREV1_EXT_1">God damn you...</string>
  <string name="mpre1au¤MPREV1_EXT_2">God damn you.</string>
  <string name="mpre1au¤MPREV1_EXT_3">No...</string>
  <string name="mpre1au¤MPREV1_EXT_4">God damn you, Teddy Brown.</string>
  <string name="mpre1au¤MPREV1_EXT_5">Hello, Mrs. LeClerk.</string>
  <string name="mpre1au¤MPREV1_EXT_6">Who killed my husband?</string>
  <string name="mpre1au¤MPREV1_EXT_7">Who.</string>
  <string name="mpre1au¤MPREV1_EXT_8"> Killed.</string>
  <string name="mpre1au¤MPREV1_EXT_9">My.</string>
  <string name="mpre1au¤MPREV1_EXT_10">Husband.</string>
  <string name="mpre1au¤MPREV1_EXT_11">Your husband?</string>
  <string name="mpre1au¤MPREV1_EXT_12">That little milksop.</string>
  <string name="mpre1au¤MPREV1_EXT_13">I guess I imagined he was your brother...</string>
  <string name="mpre1au¤MPREV1_EXT_14">no woman would ever marry his kind.</string>
  <string name="mpre1au¤MPREV1_EXT_15"> I did kill him.</string>
  <string name="mpre1au¤MPREV1_EXT_16">I did it...</string>
  <string name="mpre1au¤MPREV1_EXT_17">and he was begging for his life.</string>
  <string name="mpre1au¤MPREV1_EXT_18">Pathetic really.</string>
  <string name="mpre1au¤MPREV1_EXT_19">Who put you up it?</string>
  <string name="mpre1au¤MPREV1_EXT_20">Who?</string>
  <string name="mpre1au¤MPREV1_EXT_21">Lady, that's none of your damn business.</string>
  <string name="mpre1au¤MPREV1_EXT_22">Then I guess we'll kill the lot of them.</string>
  <string name="mpre1au¤MPREV1_EXT_23">That's one down, three to go.</string>
  <string name="mpre1au¤MPREV1_EXT_24">Mr. Horley, pay our friends for their service.</string>
  <string name="mpre1au¤MPREV1_EXT_25">Thank you.</string>
  <string name="mpre1au¤MPREV1_EXT_26">We shall be in touch.</string>
  <string name="mpre1au¤MPREV1_INT_1">Madam, I implore you to be sensible.</string>
  <string name="mpre1au¤MPREV1_INT_2">Oh, I am being sensible.</string>
  <string name="mpre1au¤MPREV1_INT_3">I swore I would kill them, each and every one of them.</string>
  <string name="mpre1au¤MPREV1_INT_4">From the way I see it...</string>
  <string name="mpre1au¤MPREV1_INT_5">I will do.</string>
  <string name="mpre1au¤MPREV1_INT_6">I'm afraid my mind's made up.</string>
  <string name="mpre1au¤MPREV1_INT_7">But, Mrs. LeClerk...</string>
  <string name="mpre1au¤MPREV1_INT_8">Teddy Brown...</string>
  <string name="mpre1au¤MPREV1_INT_9">he's just a second rate, common no good horse thief.</string>
  <string name="mpre1au¤MPREV1_INT_10">You kill him and the rest of his boys...</string>
  <string name="mpre1au¤MPREV1_INT_11">well, you'll wind up in jail, or worse...</string>
  <string name="mpre1au¤MPREV1_INT_12">and we will never find out who killed your husband.</string>
  <string name="mpre1au¤MPREV1_INT_13">You know it and I know it.</string>
  <string name="mpre1au¤MPREV1_INT_14">I believe Teddy Brown killed my husband.</string>
  <string name="mpre1au¤MPREV1_INT_15">If he did so, he did it on behalf of his sister...</string>
  <string name="mpre1au¤MPREV1_INT_16">her husband, or Jeremiah Shaw.</string>
  <string name="mpre1au¤MPREV1_INT_17">Perhaps, but...</string>
  <string name="mpre1au¤MPREV1_INT_18">Besides, he's holed up in there besieged by marshals.</string>
  <string name="mpre1au¤MPREV1_INT_19">Marshals...</string>
  <string name="mpre1au¤MPREV1_INT_20">what good did a marshal ever do anyone?</string>
  <string name="mpre1au¤MPREV1_INT_21">That's why we'll send in our professionals to get the job done...</string>
  <string name="mpre1au¤MPREV1_INT_22">and no one will know you had anything to do with it.</string>
  <string name="mpre1au¤MPREV1_INT_23">It's too early to show your hand, madam.</string>
  <string name="mpre1au¤MPREV1_INT_24">Okay.</string>
  <string name="mpre1au¤MPREV1_INT_25">You.</string>
  <string name="mpre1au¤MPREV1_INT_26">Come with me...</string>
  <string name="mpre1au¤MPREV1_INT_27">and remember, these are the people that put you in jail.</string>
  <string name="mpre1au¤MPREV1_INT_28">So don't overly concern yourself with pity.</string>
  <string name="mpre1au¤MPREV1_INT_29">Madam...</string>
  <string name="mpre1au¤MPREV1_INT_30">stay here.</string>
  <string name="mpre1au¤MPREV1_INT_31">Please.</string>
  <string name="mpre1au¤MPREV1_MCS1_1">How you getting on, Marshal?</string>
  <string name="mpre1au¤MPREV1_MCS1_2">Well...</string>
  <string name="mpre1au¤MPREV1_MCS1_3">that bastard is holed up tight as he can be.</string>
  <string name="mpre1au¤MPREV1_MCS1_4">I've already had two men shot since last we spoke.</string>
  <string name="mpre1au¤MPREV1_MCS1_5">That's too bad.</string>
  <string name="mpre1au¤MPREV1_MCS1_6">Luckily...</string>
  <string name="mpre1au¤MPREV1_MCS1_7">I've brought in the cavalry.</string>
  <string name="mpre1au¤MPREV1_MCS1_8">So to speak.</string>
  <string name="mpre1au¤MPREV1_MCS1_9">You have, huh?</string>
  <string name="mpre1au¤MPREV1_MCS1_10">Yes.</string>
  <string name="mpre1au¤MPREV1_MCS1_11">My associates...</string>
  <string name="mpre1au¤MPREV1_MCS1_12">and what's more...</string>
  <string name="mpre1au¤MPREV1_MCS1_13">I think I've found a way of ensuring they don't get themselves shot...</string>
  <string name="mpre1au¤MPREV1_MCS1_14">like your deputies.</string>
  <string name="mpre1au¤MPREV1_MCS1_15">Put those on.</string>
  <string name="mpre1au¤MPREV1_MCS1_16">Teddy Brown is a bad man...</string>
  <string name="mpre1au¤MPREV1_MCS1_17">One of the worst.</string>
  <string name="mpre1au¤MPREV1_MCS1_18">But...</string>
  <string name="mpre1au¤MPREV1_MCS1_19">there's folk in Blackwater...</string>
  <string name="mpre1au¤MPREV1_MCS1_20">powerful folk, who asked my boss to get me to leave him alone.</string>
  <string name="mpre1au¤MPREV1_MCS1_21">I can imagine.</string>
  <string name="mpre1au¤MPREV1_MCS1_22">Amos Lancing and Jeremiah Shaw perhaps?</string>
  <string name="mpre1au¤MPREV1_MCS1_23">Y'know, I don't know... maybe.</string>
  <string name="mpre1au¤MPREV1_MCS1_24">My Lord, look at you...</string>
  <string name="mpre1au¤MPREV1_MCS1_25">I read about this.</string>
  <string name="mpre1au¤MPREV1_MCS1_26">Australian I believe...</string>
  <string name="mpre1au¤MPREV1_MCS1_27">always wanted to see if it works.</string>
  <string name="mpre1au¤MPREV1_MCS1_28">My friends...</string>
  <string name="mpre1au¤MPREV1_MCS1_29">let me take you up.</string>
  <string name="mpre1au¤MPREV1_MCS1_30">Come on.</string>
  <string name="mpre1au¤MPREV1_MCS1_31">Bring us Teddy Brown.</string>
  <string name="mpre1au¤MPREV1_MCS1_32">Dead or alive.</string>
  <string name="mpre1au¤MPREV1_MCS2_1">You think I'm afraid of you fools?</string>
  <string name="mpre2au¤MPRE2_BEHIND_01">More coming. On the road behind.</string>
  <string name="mpre2au¤MPRE2_BEHIND_02">They're coming after us, alright.</string>
  <string name="mpre2au¤MPRE2_CHASEJ2_1">Okay. Come on.</string>
  <string name="mpre2au¤MPRE2_CHASEJ_1">More men are coming.</string>
  <string name="mpre2au¤MPRE2_CHASEJ_2">I need those papers from Mr. Shaw.</string>
  <string name="mpre2au¤MPRE2_CHASEJ_3">I'll go after him. If you can find us a way out of here.</string>
  <string name="mpre2au¤MPRE2_CHASEJ_4">Of course, I'll go back for the wagon.</string>
  <string name="mpre2au¤MPRE2_CHASEJ_5">~sl:0.0:1.9~Okay. I need some of you~sl:0.0:2.0~to come with me to chase down Shaw...~sl:0.1~and some of you to stay with Mrs. LeClerk.</string>
  <string name="mpre2au¤MPRE2_CHASEJ_6">Make your choices, quick.</string>
  <string name="mpre2au¤MPRE2_COMBAT_1">Get them all.</string>
  <string name="mpre2au¤MPRE2_DRIVE_1">I do confess, this is a most strange appointment.</string>
  <string name="mpre2au¤MPRE2_DRIVE_2">~sl:0.0:2.7~Like I said, ~rp~I would be much more comfortable~sl:~going as your emissary, ma'am.</string>
  <string name="mpre2au¤MPRE2_DRIVE_3">~sl:0.0:3.6~And I said I wanted to hear what he had to say... ~rp~and to~sl:~look him in the eye when he was saying it.</string>
  <string name="mpre2au¤MPRE2_DRIVE_4">Is that all you want?</string>
  <string name="mpre2au¤MPRE2_DRIVE_5">Let's just see.</string>
  <string name="mpre2au¤MPRE2_DRIVE_6">~sl:0.0:4.0~When we get there, you decent folk can stay by my side.~sl:0.2:1.5~~rp~Or you can look over the meeting~sl:~from some vantage point.</string>
  <string name="mpre2au¤MPRE2_DRIVE_7">~sl:0.0:4.3~Remember, this is not just the man who killed my husband.~sl:0.2~~rp~He, his wife, and Jeremiah Shaw...</string>
  <string name="mpre2au¤MPRE2_DRIVE_8">~sl:0.0:2.2~all had a hand in putting you away.~sl:0.3~~rp~And setting you up for the gallows, too.</string>
  <string name="mpre2au¤MPRE2_DRIVE_9">~sl:0.0:1.1~With that in mind...~sl:0.3~~rp~I hope you trust me to act in all our interests here.</string>
  <string name="mpre2au¤MPRE2_DRIVE_10">~sl:0.0:1.8~Think of your self-interest too, ma'am.~sl:0.3:1.1~~rp~Your safety.~sl:0.5~~rp~I'm sure we're all concerned with that.</string>
  <string name="mpre2au¤MPRE2_DRIVE_11">~sl:0.0:4.0~Oh, Mr. Horley. I'll be fine. ~rp~We all shall.~sl:0.9~~rp~It's them who won't, should things head that way.</string>
  <string name="mpre2au¤MPRE2_DROPOFF2_1">Up there. Stop the wagon just ahead.</string>
  <string name="mpre2au¤MPRE2_DROPOFF_1">We should look for somewhere to stop.</string>
  <string name="mpre2au¤MPRE2_EXT_1">This is a good spot, pull up.</string>
  <string name="mpre2au¤MPRE2_EXT_2">I'll take it from here.</string>
  <string name="mpre2au¤MPRE2_EXT_3">Here are the documents, madam.</string>
  <string name="mpre2au¤MPRE2_EXT_4">They were forged.</string>
  <string name="mpre2au¤MPRE2_EXT_5">Of course they were forged.</string>
  <string name="mpre2au¤MPRE2_EXT_6">Here.</string>
  <string name="mpre2au¤MPRE2_EXT_7">I don't need to see them.</string>
  <string name="mpre2au¤MPRE2_EXT_8">No, I don't suppose you do.</string>
  <string name="mpre2au¤MPRE2_EXT_9">Although there's uh...</string>
  <string name="mpre2au¤MPRE2_EXT_10">There's Grace Lancing, but she will have to wait.</string>
  <string name="mpre2au¤MPRE2_EXT_11">And also, we have to decide how we're...</string>
  <string name="mpre2au¤MPRE2_EXT_12">gonna clear all our names and...</string>
  <string name="mpre2au¤MPRE2_EXT_13">extricate ourselves from the mess we have uncovered.</string>
  <string name="mpre2au¤MPRE2_EXT_14">I'm not sure the state authorities take too...</string>
  <string name="mpre2au¤MPRE2_EXT_15">kindly to revenge killings, madam.</string>
  <string name="mpre2au¤MPRE2_EXT_16">No, I'm sure they don't.</string>
  <string name="mpre2au¤MPRE2_EXT_17">But that's a problem for another day.</string>
  <string name="mpre2au¤MPRE2_EXT_18">Because right now, their little plot is over...</string>
  <string name="mpre2au¤MPRE2_EXT_19">and my husband has been avenged.</string>
  <string name="mpre2au¤MPRE2_EXT_20">My friends, my true friends.</string>
  <string name="mpre2au¤MPRE2_EXT_21">I owe you more than words can say.</string>
  <string name="mpre2au¤MPRE2_EXT_22">Thank you.</string>
  <string name="mpre2au¤MPRE2_EXT_23">And should our paths cross again and...</string>
  <string name="mpre2au¤MPRE2_EXT_24">well, I'm sure they may.</string>
  <string name="mpre2au¤MPRE2_EXT_25">But right now, I need to make myself scarce.</string>
  <string name="mpre2au¤MPRE2_EXT_26">And I recommend that you all do your best not to get...</string>
  <string name="mpre2au¤MPRE2_EXT_27">into too much additional trouble.</string>
  <string name="mpre2au¤MPRE2_EXT_28">That's your business.</string>
  <string name="mpre2au¤MPRE2_EXT_29">My poor husband...</string>
  <string name="mpre2au¤MPRE2_EXT_30">he deserved so much better than this...</string>
  <string name="mpre2au¤MPRE2_EXT_31">but this is what he got.</string>
  <string name="mpre2au¤MPRE2_EXT_32">This is what we all got.</string>
  <string name="mpre2au¤MPRE2_EXT_33">Drive on, Mr. Horley.</string>
  <string name="mpre2au¤MPRE2_FLEEBANT_1">~sl:0.0:2.2~Stay down, ma'am. We're not out of this yet.~sl:0.1~~rp~Shoot them when you see 'em!</string>
  <string name="mpre2au¤MPRE2_FLEEBANT_2">~sl:0.0:1.8~Amos Lancing's dead...~sl:0.2:~so, these men are working for someone.</string>
  <string name="mpre2au¤MPRE2_FLEEBANT_3">He may be dead, but his money isn't. ~rp~Stay down, my lady.</string>
  <string name="mpre2au¤MPRE2_FLEEBANT_4">I'm down, alright. ~rp~Be careful, Horley.</string>
  <string name="mpre2au¤MPRE2_FLEEBANT_5">Careful as we can be.</string>
  <string name="mpre2au¤MPRE2_FLEE_1">Drive us out of here. North.</string>
  <string name="mpre2au¤MPRE2_FRONT_01">Up ahead! They're in the road.</string>
  <string name="mpre2au¤MPRE2_FRONT_02">There! In front of us, more of them.</string>
  <string name="mpre2au¤MPRE2_GUARDSA1_1">Is that them?</string>
  <string name="mpre2au¤MPRE2_GUARDSA2_1">They're here.</string>
  <string name="mpre2au¤MPRE2_GUARDS_1">Is that them?</string>
  <string name="mpre2au¤MPRE2_GUARDS_2">They're here.</string>
  <string name="mpre2au¤MPRE2_HDEAD_1">Horley, no!</string>
  <string name="mpre2au¤MPRE2_HORLEY2_1">Nowhere to run, Mr. Shaw.</string>
  <string name="mpre2au¤MPRE2_HORLEY2_2">M-Mr. Horley, I-I have the papers...</string>
  <string name="mpre2au¤MPRE2_HORLEY3B_1">More coming! We should meet the others.</string>
  <string name="mpre2au¤MPRE2_HORLEY3_1">More coming. Get back to the wagon.</string>
  <string name="mpre2au¤MPRE2_HORLEY_1">He's running towards City Hall.</string>
  <string name="mpre2au¤MPRE2_HORLEY_2">~sl:0.0:1.9~Lancing's gunmen are everywhere.~sl:~We have to get through them.</string>
  <string name="mpre2au¤MPRE2_HORLEY_3">And don't shoot Shaw just yet, I need to speak to him.</string>
  <string name="mpre2au¤MPRE2_IDLEDRIVE_01">Is one of you going to drive?</string>
  <string name="mpre2au¤MPRE2_IDLEDRIVE_02">I'd prefer not to drive, so... one of you.</string>
  <string name="mpre2au¤MPRE2_IDLEDRIVE_03">One of you's got to get in. Come on, now.</string>
  <string name="mpre2au¤MPRE2_IG1_EXIT_1">Well, we're here.</string>
  <string name="mpre2au¤MPRE2_IG1_EXIT_2">Yep. Let's get ourselves prepared.</string>
  <string name="mpre2au¤MPRE2_IG1_EXIT_3">Thank you.</string>
  <string name="mpre2au¤MPRE2_IG1_EXIT_4">Come along.</string>
  <string name="mpre2au¤MPRE2_IG1_WNT_1">So, the meeting is this way.</string>
  <string name="mpre2au¤MPRE2_IG1_WNT_2">In the middle of town... of course... very good, Mr. Lancing.</string>
  <string name="mpre2au¤MPRE2_IG1_WNT_3">~sl:0.0:2.3~Tells everyone he's the boss now.~sl:0.7~Keeps me from acting too crazy.</string>
  <string name="mpre2au¤MPRE2_IG1_WNT_4">~sl:0.0:2.7~You can hide up on the roofs or stay down here...~sl:~just make sure we don't get killed.</string>
  <string name="mpre2au¤MPRE2_IG1_WNT_5">~sl:0.2~Just make sure if we do get killed, everyone dies.</string>
  <string name="mpre2au¤MPRE2_IG1_WNT_6">~sl:0.1~No... just make sure we aren't both killed...</string>
  <string name="mpre2au¤MPRE2_IG1_WNT_7">Come along, Mr. Horley.</string>
  <string name="mpre2au¤MPRE2_IG1_WNT_8">Good luck... and thank you.</string>
  <string name="mpre2au¤MPRE2_IG3_CNFT_1">~sl:0.0:0.9~Good Lord...~sl:2.7~It had nothing to do with me.</string>
  <string name="mpre2au¤MPRE2_IG3_CNFT_2">Nothing!</string>
  <string name="mpre2au¤MPRE2_IG3_RUN1_1">This has nothing to do with me.</string>
  <string name="mpre2au¤MPRE2_IG3_RUN2_1">Good Lord!</string>
  <string name="mpre2au¤MPRE2_IG4_LOOK_1">Look, I-I want you to know, I-I had nothing to do with this business.</string>
  <string name="mpre2au¤MPRE2_IG4_PAPER_1">Nothing whatsoever... he... he was blackmailing me, Mr. Lancing was.</string>
  <string name="mpre2au¤MPRE2_IG4_PAPER_2">I always knew you were a low life, Mr. Shaw.</string>
  <string name="mpre2au¤MPRE2_IG4_PAPER_3">Yeah, but not a murderer.</string>
  <string name="mpre2au¤MPRE2_IG4_PAPER_4">I don't know about that... give me the papers.</string>
  <string name="mpre2au¤MPRE2_IG4_PAPER_6">Forged.</string>
  <string name="mpre2au¤MPRE2_IG4_PAPER_7">Yes, forged.</string>
  <string name="mpre2au¤MPRE2_IG4_PAPER_8">Get the hell out of my sight, you pathetic lowlife...</string>
  <string name="mpre2au¤MPRE2_IG4_PAPER_9">Alright... better go rescue Mrs. LeClerk.</string>
  <string name="mpre2au¤MPRE2_INT_1">I'm so glad you came.</string>
  <string name="mpre2au¤MPRE2_INT_2">Thank you.</string>
  <string name="mpre2au¤MPRE2_INT_3">It seems your efforts have not been entirely in vain...</string>
  <string name="mpre2au¤MPRE2_INT_4">but, have produced some rather surprising results.</string>
  <string name="mpre2au¤MPRE2_INT_5">Well, not surprising...</string>
  <string name="mpre2au¤MPRE2_INT_6">Confusing.</string>
  <string name="mpre2au¤MPRE2_INT_7">Confusing...</string>
  <string name="mpre2au¤MPRE2_INT_8">after castigating me as a...</string>
  <string name="mpre2au¤MPRE2_INT_9">a widow, a harlot, a fool, a mad woman.</string>
  <string name="mpre2au¤MPRE2_INT_10">Anything and everything.</string>
  <string name="mpre2au¤MPRE2_INT_11">Suddenly, shortly after we killed his brother-in-law...</string>
  <string name="mpre2au¤MPRE2_INT_12">Amos Lancing wants to talk.</string>
  <string name="mpre2au¤MPRE2_INT_13">He sent word via an intermediary.</string>
  <string name="mpre2au¤MPRE2_INT_14">Mr. Jones...</string>
  <string name="mpre2au¤MPRE2_INT_15">Even that crazy old fool said not to trust any of it.</string>
  <string name="mpre2au¤MPRE2_INT_16">Which is why we need you.</string>
  <string name="mpre2au¤MPRE2_INT_17">You're to help keep Mrs. LeClerk protected...</string>
  <string name="mpre2au¤MPRE2_INT_18">during the meeting at Blackwater.</string>
  <string name="mpre2au¤MPRE2_INT_19">I shouldn't imagine they would kill us in broad day light, but...</string>
  <string name="mpre2au¤MPRE2_INT_20">you never know.</string>
  <string name="mpre2au¤MPRE2_INT_21">I never imagined they'd kill my husband...</string>
  <string name="mpre2au¤MPRE2_INT_22">nor turn me into a fugitive.</string>
  <string name="mpre2au¤MPRE2_INT_23">Anyway, friends...</string>
  <string name="mpre2au¤MPRE2_INT_24">shall we go?</string>
  <string name="mpre2au¤MPRE2_INT_25">Today may go any number of ways...</string>
  <string name="mpre2au¤MPRE2_INT_26">but I wanna make sure once the shooting starts...</string>
  <string name="mpre2au¤MPRE2_INT_27">all of them end up dead.</string>
  <string name="mpre2au¤MPRE2_INT_28">One of you drive the wagon, the other keep guard.</string>
  <string name="mpre2au¤MPRE2_INT_29">Thank you.</string>
  <string name="mpre2au¤MPRE2_INT_30">All of you.</string>
  <string name="mpre2au¤MPRE2_INT_31">This means...</string>
  <string name="mpre2au¤MPRE2_INT_32">well, it means something.</string>
  <string name="mpre2au¤MPRE2_INT_33">I don't know exactly what yet, but...</string>
  <string name="mpre2au¤MPRE2_INT_34">I don't think any of us think Mr. Lancing has become a saint, madam...</string>
  <string name="mpre2au¤MPRE2_INT_35">but uh, perhaps we should hear him out.</string>
  <string name="mpre2au¤MPRE2_INT_36">Perhaps.</string>
  <string name="mpre2au¤MPRE2_JBLOCK_1">They're blocking this way.</string>
  <string name="mpre2au¤MPRE2_JCOMBAT_01">All Lancing's men are killers.</string>
  <string name="mpre2au¤MPRE2_JCOMBAT_02">Get them!</string>
  <string name="mpre2au¤MPRE2_JCOVER_1">Madam, take cover.</string>
  <string name="mpre2au¤MPRE2_JDEAD_1">My lady... she's dead!</string>
  <string name="mpre2au¤MPRE2_JEREMIAH_01">Help me, help me!</string>
  <string name="mpre2au¤MPRE2_JEREMIAH_02">They murdered Mr. Lancing!</string>
  <string name="mpre2au¤MPRE2_JEREMIAH_03">Protect me, you imbeciles!</string>
  <string name="mpre2au¤MPRE2_JEREMIAH_04">Help!</string>
  <string name="mpre2au¤MPRE2_JEREMIAH_05">~sl:0.2~How did you let this happen?</string>
  <string name="mpre2au¤MPRE2_JEREMIAH_06">Help me!</string>
  <string name="mpre2au¤MPRE2_JESSICA4_1">~sl:0.0:2.7~Okay, I'll wait here. Go to the others.~sl:0.2:2.7~See if they need help with Shaw.~sl:0.3~He was going toward City Hall.</string>
  <string name="mpre2au¤MPRE2_JESSICA4_2">Go, help them!</string>
  <string name="mpre2au¤MPRE2_JESSICA4_3">Please.</string>
  <string name="mpre2au¤MPRE2_JGETINWAG_01">Come on, get in.</string>
  <string name="mpre2au¤MPRE2_JGETINWAG_02">Jump in.</string>
  <string name="mpre2au¤MPRE2_JGETINWAG_03">Let's go.</string>
  <string name="mpre2au¤MPRE2_JHURRY_01">Get in, come on.</string>
  <string name="mpre2au¤MPRE2_JHURRY_02">Get in, quick.</string>
  <string name="mpre2au¤MPRE2_JLETSGO_01">Come on, come on!</string>
  <string name="mpre2au¤MPRE2_JLETSGO_02">Let's go.</string>
  <string name="mpre2au¤MPRE2_JLETSGO_03">Here!</string>
  <string name="mpre2au¤MPRE2_JLETSGO_04">Move.</string>
  <string name="mpre2au¤MPRE2_JMOREGUN_01">More gunmen, over there.</string>
  <string name="mpre2au¤MPRE2_JMOREGUN_02">More men, in front of us!</string>
  <string name="mpre2au¤MPRE2_JOTHERS_1">They were heading to City Hall.</string>
  <string name="mpre2au¤MPRE2_JOTHERS_2">Let's find them. Come on.</string>
  <string name="mpre2au¤MPRE2_JOTHERS_3">I worry for Horley. He's not as young as he used to be.</string>
  <string name="mpre2au¤MPRE2_JOTHERS_4">~sl:0.0:2.6~One of these days he'll do something foolish.~sl:0.2~I hope today isn't it.</string>
  <string name="mpre2au¤MPRE2_JOTHERS_5">Horley, we're coming.</string>
  <string name="mpre2au¤MPRE2_JPHOTO_1">Past the photographer and right.</string>
  <string name="mpre2au¤MPRE2_JRIGHT_1">Right again.</string>
  <string name="mpre2au¤MPRE2_JTODO1A_1">Okay. Now take us to the others.</string>
  <string name="mpre2au¤MPRE2_JTODO1B_1">~sl:0.0:2.3~We'll wait for the others to get the papers,~sl:0.1~then pick them up.</string>
  <string name="mpre2au¤MPRE2_JTOWAGON_1">We have to get back to the wagon, come on.</string>
  <string name="mpre2au¤MPRE2_JUPHERE_1">Come on. We'll go up here.</string>
  <string name="mpre2au¤MPRE2_JWAGON_1">The wagon, there.</string>
  <string name="mpre2au¤MPRE2_KEEPAWAY_01">Keep them off us.</string>
  <string name="mpre2au¤MPRE2_KEEPAWAY_02">Hold them back!</string>
  <string name="mpre2au¤MPRE2_KEEPAWAY_03">Protect the wagon.</string>
  <string name="mpre2au¤MPRE2_KEEPAWAY_04">We need to hold them off.</string>
  <string name="mpre2au¤MPRE2_KILLSHAW_1">That's your prerogative. Come on.</string>
  <string name="mpre2au¤MPRE2_LEFT_01">There, to the left, more of them!</string>
  <string name="mpre2au¤MPRE2_LEFT_02">To the left of us. Look out!</string>
  <string name="mpre2au¤MPRE2_MCS1_1">Take this.</string>
  <string name="mpre2au¤MPRE2_MCS1_2">I'll be back.</string>
  <string name="mpre2au¤MPRE2_MCS1_3">Let's go.</string>
  <string name="mpre2au¤MPRE2_MCS1_4">Well hello, darling.</string>
  <string name="mpre2au¤MPRE2_MCS1_5">Good to see you, Mr. Lancing.</string>
  <string name="mpre2au¤MPRE2_MCS1_6">You too.</string>
  <string name="mpre2au¤MPRE2_MCS1_7">Jessica...</string>
  <string name="mpre2au¤MPRE2_MCS1_8">how lovely to see you.</string>
  <string name="mpre2au¤MPRE2_MCS1_9">Why, it's been a long...</string>
  <string name="mpre2au¤MPRE2_MCS1_10">A long time?</string>
  <string name="mpre2au¤MPRE2_MCS1_11">No, it hasn't.</string>
  <string name="mpre2au¤MPRE2_MCS1_12">Not compared with all eternity.</string>
  <string name="mpre2au¤MPRE2_MCS1_13">Oh, Jessica...</string>
  <string name="mpre2au¤MPRE2_MCS1_14">I miss Philip every day.</string>
  <string name="mpre2au¤MPRE2_MCS1_15">Awful what happened to him...</string>
  <string name="mpre2au¤MPRE2_MCS1_16">quite terrible.</string>
  <string name="mpre2au¤MPRE2_MCS1_17">But you seem...</string>
  <string name="mpre2au¤MPRE2_MCS1_18">my dear you seem under the misapprehension...</string>
  <string name="mpre2au¤MPRE2_MCS1_19">that I had something to do with his demise.</string>
  <string name="mpre2au¤MPRE2_MCS1_20">You, your wife, or your business partner...</string>
  <string name="mpre2au¤MPRE2_MCS1_21">at least one of you did...</string>
  <string name="mpre2au¤MPRE2_MCS1_22">and your brother-in-law, but he's dead.</string>
  <string name="mpre2au¤MPRE2_MCS1_23">Well, he was a bad man.</string>
  <string name="mpre2au¤MPRE2_MCS1_24">I'm glad he was killed.</string>
  <string name="mpre2au¤MPRE2_MCS1_25">Sure...</string>
  <string name="mpre2au¤MPRE2_MCS1_26">cleans up your mess, doesn't it?</string>
  <string name="mpre2au¤MPRE2_MCS1_27">You don't seem... quite well, my dear.</string>
  <string name="mpre2au¤MPRE2_MCS1_28">I'm not.</string>
  <string name="mpre2au¤MPRE2_MCS1_29">I am destroyed with grief.</string>
  <string name="mpre2au¤MPRE2_MCS1_30">Oh, of course.</string>
  <string name="mpre2au¤MPRE2_MCS1_31">Yeah, life... can be terrible, but...</string>
  <string name="mpre2au¤MPRE2_MCS1_32">Well, there is a... business matter that we need to discuss.</string>
  <string name="mpre2au¤MPRE2_MCS1_33">Oh, sure there is.</string>
  <string name="mpre2au¤MPRE2_MCS1_34">Well, you see...</string>
  <string name="mpre2au¤MPRE2_MCS1_35">he and I had an agreement.</string>
  <string name="mpre2au¤MPRE2_MCS1_36">In the event of one of us dying...</string>
  <string name="mpre2au¤MPRE2_MCS1_37">the other took control of the business in exchange for a...</string>
  <string name="mpre2au¤MPRE2_MCS1_38">nominal sum.</string>
  <string name="mpre2au¤MPRE2_MCS1_39">You lie, sir.</string>
  <string name="mpre2au¤MPRE2_MCS1_40">You signed, last year.</string>
  <string name="mpre2au¤MPRE2_MCS1_41">The document lies with Mr. Shaw over there.</string>
  <string name="mpre2au¤MPRE2_MCS1_42">He also has your money.</string>
  <string name="mpre2au¤MPRE2_MCS1_43">Five hundred dollars.</string>
  <string name="mpre2au¤MPRE2_MCS1_44">My husband's property was worth a hundred times that.</string>
  <string name="mpre2au¤MPRE2_MCS1_45">You thief.</string>
  <string name="mpre2au¤MPRE2_MCS1_46">You murderous thief.</string>
  <string name="mpre2au¤MPRE2_MCS1_47">Madam LeClerk, I will ask you to watch your manners.</string>
  <string name="mpre2au¤MPRE2_MCS1_48">I have good standing in this town.</string>
  <string name="mpre2au¤MPRE2_MCS1_49">Oh, you do, do you?</string>
  <string name="mpre2au¤MPRE2_MCS1_50">I am a man of impeccable morality.</string>
  <string name="mpre2au¤MPRE2_MCS1_51">Oh, well...</string>
  <string name="mpre2au¤MPRE2_MCS1_52">then you have little to fear of death.</string>
  <string name="mpre2au¤MPRE2_MCS1_53">You God awful swine.</string>
  <string name="mpre2au¤MPRE2_MESSSHAW1_01">No...</string>
  <string name="mpre2au¤MPRE2_MESSSHAW1_02">Don't!</string>
  <string name="mpre2au¤MPRE2_MESSSHAW1_03">~sl:0.3~Be decent.</string>
  <string name="mpre2au¤MPRE2_MESSSHAW1_04">Anyone would have done the same.</string>
  <string name="mpre2au¤MPRE2_MESSSHAW2_1">Do what you want, but we should go.</string>
  <string name="mpre2au¤MPRE2_NOTDRIVE_01">Keep going!</string>
  <string name="mpre2au¤MPRE2_NOTDRIVE_02">Drive!</string>
  <string name="mpre2au¤MPRE2_NOTDRIVE_03">Come on!</string>
  <string name="mpre2au¤MPRE2_NOTDRIVE_04">Let's go! Move.</string>
  <string name="mpre2au¤MPRE2_ONROOF_01">Come down from there.</string>
  <string name="mpre2au¤MPRE2_ONROOF_02">We need you down here.</string>
  <string name="mpre2au¤MPRE2_OPENDOOR_1">Open up! Open up!</string>
  <string name="mpre2au¤MPRE2_OPENDOOR_2">Anybody in there? Anybody in there?</string>
  <string name="mpre2au¤MPRE2_OPENDOOR_3">~sl:0.0:2.1~Come on, let me in.~sl:0.9~Come on, let me in!</string>
  <string name="mpre2au¤MPRE2_OPENDOOR_4">Please, please let me in!</string>
  <string name="mpre2au¤MPRE2_RIGHT_01">On the right.</string>
  <string name="mpre2au¤MPRE2_RIGHT_02">Look out, on the right!</string>
  <string name="mpre2au¤MPRE2_ROOMONE_1">There's just room for one of you with us. Come on.</string>
  <string name="mpre2au¤MPRE2_RUNWAG_1">Back this way.</string>
  <string name="mpre2au¤MPRE2_RUNWAG_2">Come on!</string>
  <string name="mpre2au¤MPRE2_RUNWAG_3">Somehow, I'm not too worried about our lady.</string>
  <string name="mpre2au¤MPRE2_SPAREME_01">Please, I had nothing to do with it.</string>
  <string name="mpre2au¤MPRE2_SPAREME_02">Spare me.</string>
  <string name="mpre2au¤MPRE2_SPAREME_03">~sl:0.2~I've suffered enough.</string>
  <string name="mpre2au¤MPRE2_SPAREME_04">~sl:0.7~We're all victims here.</string>
  <string name="mpre2au¤MPRE2_SPAREME_05">Please...</string>
  <string name="mpre2au¤MPRE2_SPAREME_06">Please.</string>
  <string name="mpre2au¤MPRE2_START_1">Would you kindly take us to Blackwater?</string>
  <string name="mpre2au¤MPRE2_STOP_1">Now, slow down. And stop just over here.</string>
  <string name="mpre2au¤MPRE2_TOOMANYH2_01">Go back to her!</string>
  <string name="mpre2au¤MPRE2_TOOMANYH2_02">If she gets hurt, I won't forgive you.</string>
  <string name="mpre2au¤MPRE2_TOOMANYH2_03">Someone stay with Madame.</string>
  <string name="mpre2au¤MPRE2_TOOMANYH_1">One of you's got to stay with Madame. Please.</string>
  <string name="mpre2au¤MPRE2_TOOMANYJ2_01">Help Horley, please.</string>
  <string name="mpre2au¤MPRE2_TOOMANYJ2_02">Shaw went up Main Street.</string>
  <string name="mpre2au¤MPRE2_TOOMANYJ2_03">Help him get my papers. And stop him getting killed.</string>
  <string name="mpre2au¤MPRE2_TOOMANYJ_1">Someone go with him. He'll need some help, at least.</string>
  <string name="mpre2au¤MPRE2_TROUBLE_01">It seems as though we're in some trouble.</string>
  <string name="mpre2au¤MPRE2_TROUBLE_02">~sl:0.2~I don't think we can take much more of this.</string>
  <string name="mpre2au¤MPRE2_TROUBLE_03">This wagon won't last much longer.</string>
  <string name="mpre2au¤MPRE2_WAGBANT_1">~sl:0.2:3.3~That is not quite how Amos or any of those fools~sl:~expected that parley to work itself out.</string>
  <string name="mpre2au¤MPRE2_WAGBANT_2">~sl:0.0:3.7~There we were looking to find him and have our revenge...~sl:0.7~~rp~and he came right to us.</string>
  <string name="mpre2au¤MPRE2_WAGBANT_3">~sl:0.0:1.1~That he did, ma'am.~sl:0.7:2.0~~rp~But I think we would all have liked to know~sl:~you were going to shoot him before hand... ma'am.</string>
  <string name="mpre2au¤MPRE2_WAGBANT_4">I didn't know it myself, until the moment it was done.</string>
  <string name="mpre2au¤MPRE2_WAGBANT_5">~sl:0.0:2.1~What a fool Amos was.~sl:0.2:2.6~~rp~A man's presumptions about women...~sl:0.5~~rp~they can be their undoing, Horley.</string>
  <string name="mpre2au¤MPRE2_WAGBANT_6">Indeed.</string>
  <string name="mpre2au¤MPRE2_WAGBANT_7">Did Jeremiah Shaw send those men after us?</string>
  <string name="mpre2au¤MPRE2_WAGBANT_8">No, I believe they were working for Mr. Lancing.</string>
  <string name="mpre2au¤MPRE2_WAGBANT_9">~sl:0.0:1.9~I'm pretty sure this... feud...~sl:~ended when you put a bullet in him.</string>
  <string name="mpre2au¤MPRE2_WAGBANT_10">~sl:0.0:2.7~I'm pretty sure it's up to the grieving widow...~sl:0.2:1.9~and the folk here who were condemned,~sl:0.1~wrongfully, to die...</string>
  <string name="mpre2au¤MPRE2_WAGBANT_11">to say when the feud is over, Mr. Horley.</string>
  <string name="mpre2au¤MPRE2_WAGBANT_12">~sl:0.0:3.3:1~Quite right, ma'am. Quite right. Of course. I was only...</string>
  <string name="mpre2au¤MPRE2_WAGBANT_13">~sl:0.1:4.1~Well, don't. ~rp~When I want your advice, I shall ask for it.~sl:0.4~~rp~And I have not asked, have I?</string>
  <string name="mpre2au¤MPRE2_WAGBANT_14">You haven't.</string>
  <string name="mpre2au¤MPRE2_WAGON3_1">Surely that is the last of them?</string>
  <string name="mpre2au¤MPRE2_WAGON3_2">I believe it might be.</string>
  <string name="mpre2au¤MPRE2_WAGON3_3">Thank the Lord for that. Keep going to the north of here.</string>
  <string name="mpre2au¤MPRE2_WAGON_1">Horley, do you have the papers?</string>
  <string name="mpre2au¤MPRE2_WAGON_2">Yes, ma'am. Let's go.</string>
  <string name="mpre2au¤MPRE2_WAGON_3">Hurry up, then. Whatever was keeping you?</string>
  <string name="mpsbiau¤MPSBI_BINK_1">~t~Survive and prosper across the American frontier.</string>
  <string name="mpsbiau¤MPSBI_BINK_2">~t~Use the Defensive Playing Style to explore the land in safety or the Offensive Playing Style to engage other players in deadly shootouts.</string>
  <string name="mpsbiau¤MPSBI_BINK_3">~t~Use Gold or RDO$ to purchase provisions or custom-tailor your own clothing, appearance and even weapons.</string>
  <string name="mpsbiau¤MPSBI_BINK_4">~t~Form a Posse with friends and experience everything the frontier has to offer.</string>
  <string name="mpsbiau¤MPSBI_BINK_5">~t~Seek out work from local figures across the five states or compete against other players.</string>
  <string name="mpsbiau¤MPSBI_BINK_6">~t~Forge your own path and develop skills across various Specialist Roles. </string>
  <string name="mpsbiau¤MPSBI_BINK_7">~t~Unlock new features, equipment, and Rewards as you progress through each role.</string>
  <string name="mpsbiau¤MPSBI_BINK_8">~t~Enjoy the fruits of labor with friends at your owned property or set up Camp to rest and regroup.</string>
  <string name="mpsbiau¤MPSBI_BINK_9">~t~Alone or together, you're ready to explore the world of Red Dead Online.</string>
  <string name="mpsfmau¤MPSFM_CE_CUE_1">~sl:0.0:1.4~Very good.~sl:1.0:2.7~I got a lot of business just now...~sl:0.2:2.0~let me find something pressing.~sl:0.4:3.6:1~I know how you like to do the most good you can.</string>
  <string name="mpsfmau¤MPSFM_CE_CUE_2">~sl:0.0:3.3~A gentleman in this town reported his wagon stolen~sl:~near Gaptooth Ridge.</string>
  <string name="mpsfmau¤MPSFM_CE_CUE_3">~sl:0.0:4.5~Well, if it was out there, I imagine it was Del Lobos did it.~sl:0.3~Still, they left him alive, which is something I guess.</string>
  <string name="mpsfmau¤MPSFM_CE_CUE_4">~sl:0.0:5.5~Get it back for him. His name is Rowlands. Benedict Rowlands.~sl:1.0~And good luck.</string>
  <string name="mpsfmau¤MPSFM_CE_GAPT_1">Good... there's a lot of work out here, but this is most pressing.</string>
  <string name="mpsfmau¤MPSFM_CE_GAPT_2">~sl:0.0:3.2~Some decent citizens have applied for an escort...~sl:~they're travelling by wagon down to Gaptooth Ridge.</string>
  <string name="mpsfmau¤MPSFM_CE_GAPT_3">~sl:0.0:5.0~Feller's name is Hugh Gibbons. Seems nice enough. Pays his taxes.~sl:~Keep him safe. Country is full of Del Lobos. You see 'em, kill 'em.</string>
  <string name="mpsfmau¤MPSFM_CE_GAPT_4">~sl:0.0:1.9~You have my blessing on that.~sl:0.4~Just keep that feller and his property safe.</string>
  <string name="mpsfmau¤MPSFM_CE_GAPT_5">And good luck out there... this country ain't civilized yet.</string>
  <string name="mpsfmau¤MPSFM_G1_OUT_1">Okay... this just came in, a telegram. Have a look and go to work.</string>
  <string name="mpsfmau¤MPSFM_G1_OUT_2">~sl:0.0:2.9~Remember, justice must be served~sl:0.0:2.8~as harsh as the situation demands.~sl:0.4~Weakness is a tool of evil. Perhaps its greatest tool.</string>
  <string name="mpsfmau¤MPSFM_G1_OUT_3">So don't show weakness.</string>
  <string name="mpsfmau¤MPSFM_G2_OUT_1">~sl:0.0:0.6~Good.~sl:0.6~This just came in, down the wire. Take a read and go to work.</string>
  <string name="mpsfmau¤MPSFM_G2_OUT_2">~sl:0.0:2.6~You need to bring all hell and damnation~sl:0.0:2.4~to those who bring it forth to others.~sl:0.4~That's the very kindest thing you can do.</string>
  <string name="mpsfmau¤MPSFM_G2_OUT_3">Killing bastards is kindness.</string>
  <string name="mpsfmau¤MPSFM_G3_OUT_1">Good. So here, take a look at this... I reckon you can help out.</string>
  <string name="mpsfmau¤MPSFM_G3_OUT_2">~sl:0.0:2.6~Doesn't seem like a big problem, but...~sl:~head over there and use your best judgment.</string>
  <string name="mpsfmau¤MPSFM_G3_OUT_3">~sl:0.0:4.2~I think you know me well enough by now to act on my behalf.~sl:0.5~Be safe, stay good.</string>
  <string name="mpsfmau¤MPSFM_G4_OUT_1">Good... take a read of this. I need your help pretty urgently.</string>
  <string name="mpsfmau¤MPSFM_G4_OUT_2">~sl:0.0:2.4~This business don't sound too good...~sl:0.3:2.7~go out there and see what needs doing,~sl:0.0:1.3~and use your intuition.~sl:0.3~You see any fools, kill.</string>
  <string name="mpsfmau¤MPSFM_G4_OUT_3">The good folk here value your help.</string>
  <string name="mpsfmau¤MPSFM_JB_CE_1">Good. Okay... in particular, I got another convoy needs protecting...</string>
  <string name="mpsfmau¤MPSFM_JB_CE_2">These are decent people wanting to travel.</string>
  <string name="mpsfmau¤MPSFM_JB_CE_3">~sl:0.0:2.6~But if they head out alone into the wilderness...~sl:~the monsters and degenerates will come out to play.</string>
  <string name="mpsfmau¤MPSFM_JB_CE_4">I will not let that happen. Keep them safe for me.</string>
  <string name="mpsfmau¤MPSFM_JB_CE_5">~sl:0.0:1.4~Should be along, shortly.~sl:1.0~Good luck out there.</string>
  <string name="mpsfmau¤MPSFM_JB_GEN_1">~sl:0.0:4.3~Good... this just came in, down the wire.~sl:0.5~Take a read, and go to work.</string>
  <string name="mpsfmau¤MPSFM_JB_GEN_2">~sl:0.0:3.4~Do whatever you got to do out there to protect the innocent,~sl:0.3~the fallen have chosen their path.</string>
  <string name="mpsfmau¤MPSFM_JB_GEN_3">~sl:0.0:2.6~Don't show mercy, that's a big mistake.~sl:0.3~Be safe... and stay good.</string>
  <string name="mpsfmau¤MPSFM_JB_REC_1">~sl:0.0:1.0~Good.~sl:1.2:4.1~I've got so much vice and degeneracy around here,~sl:~there's work enough for an army. Let me see...</string>
  <string name="mpsfmau¤MPSFM_JB_REC_2">~sl:2.1:4.2~A citizen of this town had his wagon stolen out by Solomon's Folly.~sl:0.5~Decent feller. Andrew Wilton... nice man. Decent man.</string>
  <string name="mpsfmau¤MPSFM_JB_REC_3">~sl:0.0:2.2~Did not deserve to be robbed.~sl:0.4~Can you go try recover his wagon for him?</string>
  <string name="mpsfmau¤MPSFM_JB_REC_4">Good luck to you. Kill those as deserve it with my blessing.</string>
  <string name="mpsfmau¤MPSFM_JB_WT_1">Good. There's plenty of work, but this is probably most urgent.</string>
  <string name="mpsfmau¤MPSFM_JB_WT_2">~sl:0.0:2.0~Some thieves came through last night,~sl:0.0:2.6~stole the wagons of a local business owner.~sl:0.2~His name is Jake Aldereny.</string>
  <string name="mpsfmau¤MPSFM_JB_WT_3">~sl:0.0:1.1~The thief's name?~sl:0.0:2.7~I don't know and I don't particularly wanna know.~sl:~I just want 'em dead for the goddamn impudence.</string>
  <string name="mpsfmau¤MPSFM_JB_WT_4">In my town? I believe they rode off up towards Jorge's Gap...</string>
  <string name="mpsfmau¤MPSFM_JB_WT_5">~sl:0.0:2.2~Go get that poor man his property back.~sl:0.5~The decent people of Tumbleweed thank you.</string>
  <string name="mpsfmau¤MPSFM_LEAVEN_01">Time for you to go.</string>
  <string name="mpsfmau¤MPSFM_LEAVEN_02">Go on, get.</string>
  <string name="mpsfmau¤MPSFM_LEAVEN_03">Get out of here.</string>
  <string name="mpsfmau¤MPSFM_LEAVEN_04">On your way.</string>
  <string name="mpsfmau¤MPSFM_LEAVEN_05">On your way, get out of here.</string>
  <string name="mpsfmau¤MPSFM_RW_GAPT_1">~sl:0.0:6.1~Good. Okay... I've got a stolen wagon needs recovering.~sl:0.2~Taken out near Gaptooth Ridge.</string>
  <string name="mpsfmau¤MPSFM_RW_GAPT_2">Go see if you can bring it back to its rightful owner for me.</string>
  <string name="mpsfmau¤MPSFM_RW_GAPT_3">~sl:0.0:4.3~I cannot abide violent robbery of a person's property.~sl:0.3~It's a goddamn sin. And I do not like sin.</string>
  <string name="mpsfmau¤MPSFM_RW_GAPT_4">So go do your damn duty.</string>
  <string name="mpsfmau¤MPSFM_RW_RIDG_1">Good... I've got a job, but it's a little confusing... little unclear.</string>
  <string name="mpsfmau¤MPSFM_RW_RIDG_2">~sl:0.0:3.8~A dispute between cousins. Ownership of a wagon.~sl:0.4~Cousin Albert says it's his. Cousin Malcolm says it's his.</string>
  <string name="mpsfmau¤MPSFM_RW_RIDG_3">~sl:0.0:4.6~And he's paying to bring it. Go bring it in from Ridgewood Farm.~sl:0.3~But try, if possible, to avoid killing any of Albert's employees.</string>
  <string name="mpsfmau¤MPSFM_RW_RIDG_4">~sl:0.0:2.4~As I cannot yet determine who's lying.~sl:0.4~So get the wagon, but avoid unnecessary murdering.</string>
  <string name="mpsfmau¤MPSFM_TAKEP_01">Take it.</string>
  <string name="mpsfmau¤MPSFM_TAKEP_02">It's there.</string>
  <string name="mpsfmau¤MPSFM_TAKEP_03">Go on, take it.</string>
  <string name="mpsfmau¤MPSFM_TAKEP_04">There you go. Take it.</string>
  <string name="mpsfmau¤MPSFM_TAKEP_05">Take it already...</string>
  <string name="mpsfmau¤MPSFM_WT_RIO_1">~sl:0.0:3.1~Good... because something just came in.~sl:0.6~Stolen wagons and dead farmers.</string>
  <string name="mpsfmau¤MPSFM_WT_RIO_2">~sl:0.0:3.0~I believe it's the O'Driscoll's, if you know 'em.~sl:0.5:2.2~They went to a farm, killed a hand,~sl:~and a farm girl there and stole some wagons.</string>
  <string name="mpsfmau¤MPSFM_WT_RIO_3">~sl:0.0:4.6~Farmer's very upset. I need you go get back his property...~sl:~and enact the full authority of the law.</string>
  <string name="mpsfmau¤MPSFM_WT_RIO_4">I mean, go kill all of them as you find and bring back the wagons.</string>
  <string name="mpsfmau¤MPSFM_WT_RIO_5">I believe they're somewhere near Rio Bravo.</string>
  <string name="mpsfmau¤SFM_ACCEPT_01">Okay, get on with it for me.</string>
  <string name="mpsfmau¤SFM_ACCEPT_02">Good luck.</string>
  <string name="mpsfmau¤SFM_ACCEPT_03">Be just, but don't waste time on being merciful.</string>
  <string name="mpsfmau¤SFM_ACCEPT_04">Fight well and good luck.</string>
  <string name="mpsfmau¤SFM_ACCEPT_05">Kill any bastards get in your way.</string>
  <string name="mpsfmau¤SFM_ACT_AGG_01">What are you doing? Cut that out.</string>
  <string name="mpsfmau¤SFM_ACT_AGG_02">Don't you dare.</string>
  <string name="mpsfmau¤SFM_ACT_AGG_03">Watch yourself, you goddamn fool.</string>
  <string name="mpsfmau¤SFM_ACT_AGG_04">You be very careful.</string>
  <string name="mpsfmau¤SFM_ACT_AGG_05">No. Don't you dare.</string>
  <string name="mpsfmau¤SFM_AGGRESS_01">You watch yourself.</string>
  <string name="mpsfmau¤SFM_AGGRESS_02">Would you like me to kill you? Is that it?</string>
  <string name="mpsfmau¤SFM_AGGRESS_03">You want me to execute you, amigo?</string>
  <string name="mpsfmau¤SFM_AIM_01">Watch where you're aiming the gun.</string>
  <string name="mpsfmau¤SFM_AIM_02">Put that down.</string>
  <string name="mpsfmau¤SFM_AIM_03">You fool.</string>
  <string name="mpsfmau¤SFM_AIM_04">Don't point that at me.</string>
  <string name="mpsfmau¤SFM_AIM_05">You think I'm joking here, huh?</string>
  <string name="mpsfmau¤SFM_APPROACH_01">So you're back... Looking for work?</string>
  <string name="mpsfmau¤SFM_APPROACH_02">I'm glad you here... are you looking for a job?</string>
  <string name="mpsfmau¤SFM_APPROACH_03">Good to see you... you up for work? I got plenty...</string>
  <string name="mpsfmau¤SFM_APPROACH_04">Good to see you... you up for justice?</string>
  <string name="mpsfmau¤SFM_APPROACH_05">Hey, I've got a job you might be interested in.</string>
  <string name="mpsfmau¤SFM_APPROACH_06">Citizen, are you looking for work again?</string>
  <string name="mpsfmau¤SFM_APPROACH_07">You, friend, you want some work?</string>
  <string name="mpsfmau¤SFM_APPROACH_08">So are you looking for a business opportunity, my friend?</string>
  <string name="mpsfmau¤SFM_APPROACH_09">My friend, any chance you want to work again?</string>
  <string name="mpsfmau¤SFM_APPROACH_10">So, you want some work, partner? I've got some.</string>
  <string name="mpsfmau¤SFM_APPROACH_11">I've got plenty of work needs doing, friend.</string>
  <string name="mpsfmau¤SFM_APPROACH_12">I've got some more business, friend.</string>
  <string name="mpsfmau¤SFM_APPR_FIRST_1">Hey, citizen. I've got some business you may be interested in.</string>
  <string name="mpsfmau¤SFM_BOUNTY_01">You appear to have bounties after you, get the hell away from me.</string>
  <string name="mpsfmau¤SFM_BOUNTY_02">I serve justice, do not make me serve it upon you.</string>
  <string name="mpsfmau¤SFM_BOUNTY_03">You have a price on your head. Get out of here, before I'm holding that head up severed at the neck.</string>
  <string name="mpsfmau¤SFM_COOLDOWN_01">I can't talk right now.</string>
  <string name="mpsfmau¤SFM_COOLDOWN_02">I'm busy.</string>
  <string name="mpsfmau¤SFM_COOLDOWN_03">Not now.</string>
  <string name="mpsfmau¤SFM_ESCALATE_01">Stop that right now!</string>
  <string name="mpsfmau¤SFM_ESCALATE_02">Enough.</string>
  <string name="mpsfmau¤SFM_ESCALATE_03">You better stop that.</string>
  <string name="mpsfmau¤SFM_ESCALATE_04">You fool. Stop.</string>
  <string name="mpsfmau¤SFM_ESCALATE_05">Really? You fool.</string>
  <string name="mpsfmau¤SFM_FAILED_LM_01">What happened on that last job? I pray you will perform better next time.</string>
  <string name="mpsfmau¤SFM_FAILED_LM_02">Well, last time, you failed me, but perhaps this will go better.</string>
  <string name="mpsfmau¤SFM_FAILED_LM_03">Maybe you'll do a little better next time, eh?</string>
  <string name="mpsfmau¤SFM_FAILED_LM_04">If you're looking to work, I hope you're not planning to fail again.</string>
  <string name="mpsfmau¤SFM_FAILED_LM_05">Hm... well, it's you... you failed last time, I hope this will go better.</string>
  <string name="mpsfmau¤SFM_FAILED_LM_06">Let's hope it goes better than last time, eh?</string>
  <string name="mpsfmau¤SFM_FAIL_01">What happened? You failed.</string>
  <string name="mpsfmau¤SFM_FAIL_02">I cannot believe you messed that up so badly.</string>
  <string name="mpsfmau¤SFM_FAIL_03">Well you ain't dead... more's the pity.</string>
  <string name="mpsfmau¤SFM_H_HIGH_01">I've only got work appropriate to degenerates right now.</string>
  <string name="mpsfmau¤SFM_H_HIGH_02">I've nothing nice just now, just work for scum.</string>
  <string name="mpsfmau¤SFM_H_HIGH_03">I've only got work for scum just now.</string>
  <string name="mpsfmau¤SFM_H_LOW_01">You revolt me. Get the hell away from me.</string>
  <string name="mpsfmau¤SFM_H_LOW_02">Go on a course of self-improvement before you come near me.</string>
  <string name="mpsfmau¤SFM_H_LOW_03">You low life, get the hell away from me.</string>
  <string name="mpsfmau¤SFM_IDLETIME_01">Clock is ticking. You don't have much time left.</string>
  <string name="mpsfmau¤SFM_IDLETIME_02">Come on, move.</string>
  <string name="mpsfmau¤SFM_IDLETIME_03">Get moving.</string>
  <string name="mpsfmau¤SFM_IDLETIME_04">You're running out of time.</string>
  <string name="mpsfmau¤SFM_IDLETIME_05">Move, you moron.</string>
  <string name="mpsfmau¤SFM_IDLE_01">Hurry up and get moving. There's no time to waste.</string>
  <string name="mpsfmau¤SFM_IDLE_02">Go on, get moving.</string>
  <string name="mpsfmau¤SFM_IDLE_03">Get on with it.</string>
  <string name="mpsfmau¤SFM_IDLE_04">Are you dumb, my friend? Get to work.</string>
  <string name="mpsfmau¤SFM_IDLE_05">You turned idiot, partner? Get to work.</string>
  <string name="mpsfmau¤SFM_ILO_01">So you're interested in some work, huh?</string>
  <string name="mpsfmau¤SFM_ILO_02">So you are interested in work, eh?</string>
  <string name="mpsfmau¤SFM_ILO_03">You want to help out, partner?</string>
  <string name="mpsfmau¤SFM_ILO_04">You want work again, friend?</string>
  <string name="mpsfmau¤SFM_ILO_05">So you free to work, partner?</string>
  <string name="mpsfmau¤SFM_INT_1">Hold it right there.</string>
  <string name="mpsfmau¤SFM_INT_2">Are you here to cause trouble or to help me out?</string>
  <string name="mpsfmau¤SFM_INT_3">Because I've got more than enough trouble, my friend.</string>
  <string name="mpsfmau¤SFM_INT_4">So, if you intend on annoying me...</string>
  <string name="mpsfmau¤SFM_INT_5">let me know now so we can step outside...</string>
  <string name="mpsfmau¤SFM_INT_6">and spare one of us the trouble.</string>
  <string name="mpsfmau¤SFM_INT_7">Am I making myself understood?</string>
  <string name="mpsfmau¤SFM_INT_8">Good.</string>
  <string name="mpsfmau¤SFM_INT_9">I'll tell you...</string>
  <string name="mpsfmau¤SFM_INT_10">this whole county is not too keen on civilization.</string>
  <string name="mpsfmau¤SFM_INT_11">But they will be.</string>
  <string name="mpsfmau¤SFM_INT_12">If I have to string nine out of ten up...</string>
  <string name="mpsfmau¤SFM_INT_13">the tenth who remain will live calm and peaceful lives.</string>
  <string name="mpsfmau¤SFM_INT_14">Calm, peaceful lives, where their main form of entertainment...</string>
  <string name="mpsfmau¤SFM_INT_15">is public executions.</string>
  <string name="mpsfmau¤SFM_INT_16">So be it.</string>
  <string name="mpsfmau¤SFM_INT_17">I am not a man to be annoyed by the unjust and the uncivilized.</string>
  <string name="mpsfmau¤SFM_INT_18">Again, for the record, am I being clear?</string>
  <string name="mpsfmau¤SFM_INT_19">Good.</string>
  <string name="mpsfmau¤SFM_INT_20">Now...</string>
  <string name="mpsfmau¤SFM_INT_21">if you're looking to help out a poor town teetering on the abyss...</string>
  <string name="mpsfmau¤SFM_INT_22">then I'm always looking for guns to help out.</string>
  <string name="mpsfmau¤SFM_INT_23">In fact...</string>
  <string name="mpsfmau¤SFM_INT_24">let me see...</string>
  <string name="mpsfmau¤SFM_INT_25">right now there's some wagons outside...</string>
  <string name="mpsfmau¤SFM_INT_26">need escorting through some dangerous country.</string>
  <string name="mpsfmau¤SFM_INT_27">Decent fellers.</string>
  <string name="mpsfmau¤SFM_INT_28">I wish the world were different, but...</string>
  <string name="mpsfmau¤SFM_INT_29">until we make it so, it won't be.</string>
  <string name="mpsfmau¤SFM_INT_30">Good day to you.</string>
  <string name="mpsfmau¤SFM_LEAVE_01">You need to get out of here.</string>
  <string name="mpsfmau¤SFM_LEAVE_02">I will kill you if you don't calm down.</string>
  <string name="mpsfmau¤SFM_LEAVE_03">Damn you.</string>
  <string name="mpsfmau¤SFM_LEAVE_04">Damn you, you imbecile.</string>
  <string name="mpsfmau¤SFM_LEAVE_05">Idiot. Goddamn idiot.</string>
  <string name="mpsfmau¤SFM_LOCKED_01">Come back later.</string>
  <string name="mpsfmau¤SFM_LOCKED_02">Come back another time.</string>
  <string name="mpsfmau¤SFM_LOCKED_03">I ain't got no business for likes of you, just now.</string>
  <string name="mpsfmau¤SFM_LOCKED_04">I'm out of work just now, partner.</string>
  <string name="mpsfmau¤SFM_LOCKED_05">Nothing doing just now, my friend.</string>
  <string name="mpsfmau¤SFM_M_COOLDOWN_01">This job isn't available for you. Come back later.</string>
  <string name="mpsfmau¤SFM_M_COOLDOWN_02">Come back another time.</string>
  <string name="mpsfmau¤SFM_M_COOLDOWN_03">I've nothing for you just now.</string>
  <string name="mpsfmau¤SFM_M_LOCKED_01">I have nothing new for you.</string>
  <string name="mpsfmau¤SFM_M_LOCKED_02">I have nothing appropriate just now.</string>
  <string name="mpsfmau¤SFM_M_LOCKED_03">Another time, my friend.</string>
  <string name="mpsfmau¤SFM_NOT_GL_01">I don't have anything for you right now.</string>
  <string name="mpsfmau¤SFM_NOT_GL_02">I cannot do business with you right now.</string>
  <string name="mpsfmau¤SFM_NOT_GL_03">I don't have anyting for you, my friend.</string>
  <string name="mpsfmau¤SFM_NOT_GL_04">I have nothing for you just now.</string>
  <string name="mpsfmau¤SFM_NOT_GL_05">Nothing for the likes of you, partner.</string>
  <string name="mpsfmau¤SFM_NO_AVAIL_01">I don't have anything available for you right now.</string>
  <string name="mpsfmau¤SFM_NO_AVAIL_02">I don't have any work just now.</string>
  <string name="mpsfmau¤SFM_NO_AVAIL_03">I have nothing just now.</string>
  <string name="mpsfmau¤SFM_PASSED_LM_01">Great work completing that last business.</string>
  <string name="mpsfmau¤SFM_PASSED_LM_02">So you did good with that thing.</string>
  <string name="mpsfmau¤SFM_PASSED_LM_03">You did good last time.</string>
  <string name="mpsfmau¤SFM_PASS_01">Great work completing that job for me.</string>
  <string name="mpsfmau¤SFM_PASS_02">Well done, friend.</string>
  <string name="mpsfmau¤SFM_PASS_03">Good job, partner.</string>
  <string name="mpsfmau¤SFM_POSSE_SMALL_01">You need more guns in your posse for this one.</string>
  <string name="mpsfmau¤SFM_POSSE_SMALL_02">You need some more back up for this one, friend.</string>
  <string name="mpsfmau¤SFM_POSSE_SMALL_03">This needs more hired guns.</string>
  <string name="mpsfmau¤SFM_PUSH_01">What are you doing?</string>
  <string name="mpsfmau¤SFM_PUSH_02">Watch yourself.</string>
  <string name="mpsfmau¤SFM_PUSH_03">You be very careful.</string>
  <string name="mpsfmau¤SFM_PUSH_04">You stop that. Now.</string>
  <string name="mpsfmau¤SFM_PUSH_05">Enough, goddamn you.</string>
  <string name="mpsfmau¤SFM_R_WO_OBJ_01">What are you doing back here? Get on with the job.</string>
  <string name="mpsfmau¤SFM_R_WO_OBJ_02">Why are you here and not finishing your goddamn work?</string>
  <string name="mpsfmau¤SFM_R_WO_OBJ_03">Go get the job done, fool.</string>
  <string name="mpsfmau¤SFM_R_W_OBJ_01">Well done bringing that back to me.</string>
  <string name="mpsfmau¤SFM_R_W_OBJ_02">Good job.</string>
  <string name="mpsfmau¤SFM_R_W_OBJ_03">Well done, partner.</string>
  <string name="mpsfmau¤SFM_SHOOT_01">Excuse me?</string>
  <string name="mpsfmau¤SFM_SHOOT_02">Do that again. I dare you.</string>
  <string name="mpsfmau¤SFM_SHOOT_03">You be very careful.</string>
  <string name="mpsfmau¤SFM_SHOOT_04">Fool!</string>
  <string name="mpsfmau¤SFM_SHOOT_05">Don't you dare.</string>
  <string name="mpsfmau¤SFM_SHOOT_06">You goddamn fool.</string>
  <string name="mpsfmau¤SFM_STREAK_01">Nice work on those previous jobs.</string>
  <string name="mpsfmau¤SFM_STREAK_02">You're on a roll. Keep fighting for justice.</string>
  <string name="mpsfmau¤SFM_STREAK_03">We need more like you... keep going.</string>
  <string name="mpsfmau¤SFM_WANTED_01">I don't deal with wanted criminals.</string>
  <string name="mpsfmau¤SFM_WANTED_02">You appear to be wanted. Get the hell away from me.</string>
  <string name="mpsfmau¤SFM_WANTED_03">~sl:0.0:2.6~I hope your crime was not so ugly~sl:0.0:4.1~I shall regret not killing you here and now.~sl:0.2~Go.</string>
  <string name="mpsknau¤MPSKN_AIM_01">It's time!</string>
  <string name="mpsknau¤MPSKN_AIM_02">Don't flinch!</string>
  <string name="mpsknau¤MPSKN_AIM_03">Just make it quick.</string>
  <string name="mpsknau¤MPSKN_AIM_04">Like a true Skinner!</string>
  <string name="mpsknau¤MPSKN_ALONE_01">All dead and hellbound, every one...</string>
  <string name="mpsknau¤MPSKN_ALONE_02">Every last brother in the dirt, I guess I'm impressed.</string>
  <string name="mpsknau¤MPSKN_ALONE_03">Regular charnel house, you must be so proud.</string>
  <string name="mpsknau¤MPSKN_ALONE_04">A butcher like you could have been one of us.</string>
  <string name="mpsknau¤MPSKN_COWER_01">Well? Mercy or justice?</string>
  <string name="mpsknau¤MPSKN_COWER_02">I won't beg.</string>
  <string name="mpsknau¤MPSKN_COWER_03">Kill me or spare me, just don't waste my time.</string>
  <string name="mpsknau¤MPSKN_COWER_04">Get it over with.</string>
  <string name="mpsknau¤MPSKN_PLEAD_01">So... you gonna kill me too?</string>
  <string name="mpsknau¤MPSKN_PLEAD_02">Still breath in my body, what're you gonna do about that?</string>
  <string name="mpsknau¤MPSKN_PLEAD_03">I don't expect mercy.</string>
  <string name="mpsknau¤MPSKN_PLEAD_04">Let me go, I'll change, I promise.</string>
  <string name="mpsknau¤MPSKN_SPARED_01">Coward.</string>
  <string name="mpsknau¤MPSKN_SPARED_02">Well... 'til we meet again.</string>
  <string name="mpsknau¤MPSKN_SPARED_03">Hm, weak.</string>
  <string name="mpsknau¤MPSKN_SPARED_04">~sl:1.0~You should have killed me.</string>
  <string name="mptbyau¤CLO_IEM_PH_0_0">I'd prefer if you left me to myself.</string>
  <string name="mptbyau¤CLO_IEM_PH_0_1">Yeah, so, this is good bye, right?</string>
  <string name="mptbyau¤CLO_IEM_PH_0_2">You know where to find me, so... move along.</string>
  <string name="mptbyau¤MPTBY_APPROACH2_01">Okay, lackey. You want some more work?</string>
  <string name="mptbyau¤MPTBY_APPROACH2_02">Well, if it ain't my little helper. You gonna do something for me?</string>
  <string name="mptbyau¤MPTBY_APPROACH2_03">What you want, lackey? You want me to put you to work?</string>
  <string name="mptbyau¤MPTBY_ASN_PLYRA_1">~sl:0.0:1.8~Now, how 'bout that?~sl:0.1:2.9~You know, I happen to have just the thing to keep you busy.~sl:~If you can handle it, that is.</string>
  <string name="mptbyau¤MPTBY_ASN_PLYRA_2">~sl:0.0:3.5~Some loud mouth been carrying on all 'round here.~sl:~You gonna shut their mouth... permanently.</string>
  <string name="mptbyau¤MPTBY_ASN_PLYRA_3">~sl:0.0:3.1~You understand me? Oh, yeah...~sl:0.0:3.1~Now, I'm itching to do this myself, but...~sl:0.4~I'm giving you the pleasure.</string>
  <string name="mptbyau¤MPTBY_ASN_PLYRA_4">So... get on with it, then.</string>
  <string name="mptbyau¤MPTBY_ASN_PLYRB_1">Run along.</string>
  <string name="mptbyau¤MPTBY_ASN_PSSEA_1">~sl:0.0:1.5~Time for some fun.~sl:0.0:5.1~There's a posse of no-good, stinking, degenerate fools~sl:~that you are gonna smoke for me.</string>
  <string name="mptbyau¤MPTBY_ASN_PSSEA_2">How 'bout it, huh? Smoke 'em when you find 'em.</string>
  <string name="mptbyau¤MPTBY_ASN_PSSEA_3">~sl:0.0:4.0~And I can assure you, you will know them when you see them.~sl:0.2~Pow pow.</string>
  <string name="mptbyau¤MPTBY_ASN_PSSEA_4">~sl:0.0:2.3~Didn't I tell you this was gonna be fun? Huh?~sl:0.5~No one's paying me to shoot idiots.</string>
  <string name="mptbyau¤MPTBY_ASN_PSSEA_5">Go find 'em.</string>
  <string name="mptbyau¤MPTBY_ASN_PSSEB_1">They're out there, alright.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_1">Okay.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_2">Well let's get a look at you.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_3">I told the woman I had some work...</string>
  <string name="mptbyau¤MPTBY_BOY_INT_4">but I was hoping...</string>
  <string name="mptbyau¤MPTBY_BOY_INT_5">well, who knows what I was hoping.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_6">They call me The Boy.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_7">You're pretty big, ain't you?</string>
  <string name="mptbyau¤MPTBY_BOY_INT_8">Slow I bet too.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_9">I bet I could have three in you before you even blinked.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_10">That's why I'm the boss...</string>
  <string name="mptbyau¤MPTBY_BOY_INT_11">and you're the lackey.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_12">I do everything twice as fast as everybody else.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_13">At fifteen I done more than most men at thirty.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_14">If I make it to thirty, I bet I'll be president.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_15">You can take that to the bank.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_16">Now what was I talking about?</string>
  <string name="mptbyau¤MPTBY_BOY_INT_17">Work. That was it.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_18">Fellers I know...</string>
  <string name="mptbyau¤MPTBY_BOY_INT_19">got a run in with the law.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_20">They got caught robbing a stage.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_21">There's a posse after them, they're going down to Limpany.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_22">Get 'em out of there.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_23">I'll pay you.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_24">Okay?</string>
  <string name="mptbyau¤MPTBY_BOY_INT_25">Make this lackey thing official. How's about that?</string>
  <string name="mptbyau¤MPTBY_BOY_INT_26">Alright, good.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_27">Go get after them, lackey.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_28">Come on, that's the spirit.</string>
  <string name="mptbyau¤MPTBY_BOY_INT_29">Go.</string>
  <string name="mptbyau¤MPTBY_CHK_HRTA_1">~sl:0.0:1.1~Let's get to it.~sl:0.0:4.4~I know about a feller, a business man, and I want you to meet him.~sl:~And kidnap him, too...</string>
  <string name="mptbyau¤MPTBY_CHK_HRTA_2">~sl:0.0:3.4~He's coming up on the stage. Up to Cornwall Kerosene.~sl:~He's a Cornwall man, worth Cornwall money.</string>
  <string name="mptbyau¤MPTBY_CHK_HRTA_3">All you got to do is grab him. Uh huh.</string>
  <string name="mptbyau¤MPTBY_CHK_HRTA_4">~sl:0.0:2.3~Now I could do this myself, quite easily.~sl:~But I'd probably just shoot the bastard.</string>
  <string name="mptbyau¤MPTBY_CHK_HRTA_5">~sl:0.0:0.7:1~So, you're up.</string>
  <string name="mptbyau¤MPTBY_CHK_HRTB_1">Go get him for me.</string>
  <string name="mptbyau¤MPTBY_CHK_VALA_1">~sl:0.0:1.3~I hope you're ready.~sl:0.0:4.1~'Cause I have quite a plan... and I'm hoping you can carry it out.~sl:0.2~How about it, lackey?</string>
  <string name="mptbyau¤MPTBY_CHK_VALA_2">~sl:0.0:3.8~Now, there's a feller they're expecting at Emerald Ranch.~sl:~He is rich, and he is old. Real old.</string>
  <string name="mptbyau¤MPTBY_CHK_VALA_3">~sl:0.0:3.3~So, you are gonna kidnap him. Why, yes you are.~sl:0.2~Get that old fool right outta his stage.</string>
  <string name="mptbyau¤MPTBY_CHK_VALA_4">Now, what're you waiting for?</string>
  <string name="mptbyau¤MPTBY_CHK_VALB_1">There's money to be made.</string>
  <string name="mptbyau¤MPTBY_CH_RHOA_1">~sl:0.0:1.4~Now, let me get to the point.~sl:0.1:3.6~There's a stage coach coming out of Rhodes and you are gonna rob it.~sl:0.1~If you are able, obviously.</string>
  <string name="mptbyau¤MPTBY_CH_RHOA_2">~sl:0.0:3.0~It's a passenger, travelling through to Flatneck.~sl:~He's rich and he's got the money on him.</string>
  <string name="mptbyau¤MPTBY_CH_RHOA_3">~sl:0.0:3.0~So if you rob him, you're done. Real easy.~sl:0.3~Don't know why I got faith in you, but somehow I do.</string>
  <string name="mptbyau¤MPTBY_CH_RHOA_4">Don't let me down now, lackey. Get 'em robbed.</string>
  <string name="mptbyau¤MPTBY_CH_RHOB_1">And be quick about it.</string>
  <string name="mptbyau¤MPTBY_CH_SKYA_1">~sl:0.0:3.5~It's your lucky day. 'Cause I got a tip, and how's about this,~sl:0.0:2.0~I'mma give it to y'all to do.~sl:~But don't mess it up like some fool.</string>
  <string name="mptbyau¤MPTBY_CH_SKYA_2">~sl:0.0:2.5~Tip's about a passenger on a stagecoach~sl:~going past Painted Sky ranch.</string>
  <string name="mptbyau¤MPTBY_CH_SKYA_3">~sl:0.0:3.1~Carrying serious money. Money you will get, you hear?~sl:0.1~Now, it's my tip, so I get a cut, obviously.</string>
  <string name="mptbyau¤MPTBY_CH_SKYA_4">Of course, you just make sure you pull it off. I'm trusting you.</string>
  <string name="mptbyau¤MPTBY_CH_SKYB_1">Get me that money, okay?</string>
  <string name="mptbyau¤MPTBY_DM_CRN_1">~sl:0.0:0.8~Good, good.~sl:0.2:3.1~'Cause I got some grunt work, and what's this right here?~sl:~But a grunt to perform it.</string>
  <string name="mptbyau¤MPTBY_DM_CRN_2">Here it is. Mr. Cornwall's men are moving a caravan of goods.</string>
  <string name="mptbyau¤MPTBY_DM_CRN_3">~sl:0.0:3.7~I want you to show them that these roads can be dangerous,~sl:~if ya don't have the right people looking out.</string>
  <string name="mptbyau¤MPTBY_DM_CRN_4">~sl:0.0:3.8~Break the whole thing up. This will be good money for you...~sl:0.5~grunt.</string>
  <string name="mptbyau¤MPTBY_DS_GRN_1">~sl:0.0:3.5~Okay, you sorry no-good sack of shit.~sl:0.1:4.0~Just about everybody else has let me down.~sl:0.2~Let's see if you do it, too.</string>
  <string name="mptbyau¤MPTBY_DS_GRN_2">~sl:0.0:1.9~Some fools out at Dewberry Creek~sl:0.0:1.7~was meant to cut me in on a deal,~sl:~but they just went and did it themselves.</string>
  <string name="mptbyau¤MPTBY_DS_GRN_3">~sl:0.0:3.7~Now, there can't be no deal, if they don't have no merchandise.~sl:~So you take it out.</string>
  <string name="mptbyau¤MPTBY_DS_GRN_4">~sl:0.0:2.5~Break up anything they got over there.~sl:~And don't be nice to them, neither.</string>
  <string name="mptbyau¤MPTBY_DS_LMS_1">That's good. You wouldn't cross me now, would you, lackey?</string>
  <string name="mptbyau¤MPTBY_DS_LMS_2">I damn well doubt you got the gumption, or the stupidity, neither.</string>
  <string name="mptbyau¤MPTBY_DS_LMS_3">~sl:0.0:4.2~These folks sadly do. Down by Bard's Crossing.~sl:~They been robbing Cornwall, and other folks beside,</string>
  <string name="mptbyau¤MPTBY_DS_LMS_4">~sl:0.0:2.0~and kept the Boy out of it.~sl:0.2~Well, the Boy is going to be in it, now.</string>
  <string name="mptbyau¤MPTBY_DS_LMS_5">Get over there and smash what they stolen. We'll see, won't we?</string>
  <string name="mptbyau¤MPTBY_DS_OIL_1">~sl:0.0:4.0~Alright, okay, now can you tell me what's the goddamn point...~sl:0.0:1.7~of being a goddamn gunslinger,~sl:~if folks don't pay up when you ask?</string>
  <string name="mptbyau¤MPTBY_DS_OIL_2">~sl:0.0:1.3~The Cornwall Company,~sl:0.0:2.7~they knew what it would cost to have me as a friend,~sl:~and now they got me as a foe.</string>
  <string name="mptbyau¤MPTBY_DS_OIL_3">~sl:0.0:1.8~So I need you to head on over there,~sl:~and take out anything that ain't strapped down.</string>
  <string name="mptbyau¤MPTBY_DS_OIL_4">~sl:0.0:3.3~Break it all apart. And maybe then they'll think again.~sl:0.8~You know where they is... get on over there.</string>
  <string name="mptbyau¤MPTBY_FAPPROACH_01">You here to see me?</string>
  <string name="mptbyau¤MPTBY_FAPPROACH_02">You come looking for The Boy?</string>
  <string name="mptbyau¤MPTBY_FAPPROACH_03">You looking for The Boy, you found him, alright.</string>
  <string name="mptbyau¤MPTBY_G1_OUT_1">~sl:0.0:3.3~Good dog. Now, if you do this job like you oughta,~sl:~there's gonna be a big juicy bone for you.</string>
  <string name="mptbyau¤MPTBY_G1_OUT_2">~sl:0.0:1.5~It's all written down here.~sl:~I can't read this chicken scratch, but it's legit, alright?</string>
  <string name="mptbyau¤MPTBY_G1_TAKE_1">~sl:0.0:2.6~A big juicy bone, remember?~sl:0.6~Go on now.</string>
  <string name="mptbyau¤MPTBY_G2_OUT_1">~sl:0.0:2.8~Well, okay. Now, I sure hope you can read this,~sl:~'cause I can't make head nor tail.</string>
  <string name="mptbyau¤MPTBY_G2_OUT_2">~sl:0.0:2.5~You do what's written here, on this paper,~sl:0.0:2.4~we'll make out of it real well...~sl:0.5~here.</string>
  <string name="mptbyau¤MPTBY_G2_TAKE_1">~sl:0.0:1.0~What're you waiting for?~sl:0.7~Get reading.</string>
  <string name="mptbyau¤MPTBY_G3_OUT_1">~sl:0.0:3.3~Alright, then. I got an order for some goods.~sl:~You fill that, we all get paid.</string>
  <string name="mptbyau¤MPTBY_G3_OUT_2">~sl:0.0:1.2~I'm sure you're capable,~sl:~toughest part of the job is the reading of it there. Go on.</string>
  <string name="mptbyau¤MPTBY_G3_TAKE_1">~sl:0.0:2.5~Fill the order, cash the ticket.~sl:1.2~Easy work.</string>
  <string name="mptbyau¤MPTBY_G4_OUT_1">~sl:0.0:2.7~Okay, let's go. No time to waste at all.~sl:~I'm gonna give you instructions, yeah?</string>
  <string name="mptbyau¤MPTBY_G4_OUT_2">~sl:0.0:3.6~I want you to run along and carry them out.~sl:0.2~Can't be no confusion about it. There.</string>
  <string name="mptbyau¤MPTBY_G4_TAKE_1">Even someone dumb as you should be able to handle that. Go.</string>
  <string name="mptbyau¤MPTBY_IG1_FAIL1_1">~sl:0.0:2.8~Well, if it ain't the worst damn lackey this side of the grizzlies.~sl:~If I rob a stage I ain't asking you for help.</string>
  <string name="mptbyau¤MPTBY_IG1_FAIL1_2">~sl:0.0:1.5~Oh, don't look at me like that.~sl:0.4~If you want some more work, I'll give it to ya.</string>
  <string name="mptbyau¤MPTBY_IG1_PASS1_1">~sl:0.0:1.8~If it ain't my lacky.~sl:0.3~I got some stage-robbing friends owe you a favor. You want some more work?</string>
  <string name="mptbyau¤MPTBY_IN_GRN_1">~sl:0.0:0.9~Here's the latest.~sl:0.3:5.3~It just so happens the law have requisitioned a wagon of mine.~sl:0.2~You believe that?</string>
  <string name="mptbyau¤MPTBY_IN_GRN_2">~sl:0.0:3.3~So, I should like you to get it back...~sl:0.2:4.9~it's somewhere between Valentine and Emerald Ranch...~sl:0.1~on the road there.</string>
  <string name="mptbyau¤MPTBY_IN_GRN_3">I don't expect them to give it up easy, either.</string>
  <string name="mptbyau¤MPTBY_IN_GRN_4">But you don't mind about that. You're a tough old bird, ain't ya?</string>
  <string name="mptbyau¤MPTBY_IN_MAC_1">~sl:0.0:2.5~Okay, then. Let me tell you what you can do,~sl:~providing you ain't too stupid to pull it off, okay?</string>
  <string name="mptbyau¤MPTBY_IN_MAC_2">~sl:0.0:4.0~Can't be any more stupid than these fools you got to rob...~sl:~O'Driscoll's boys, they is.</string>
  <string name="mptbyau¤MPTBY_IN_MAC_3">~sl:0.0:3.1~Most of them are too old to be called boys, anyhow.~sl:0.3~They got a wagon I need, and you're getting it. Okay?</string>
  <string name="mptbyau¤MPTBY_IN_MAC_4">~sl:0.0:3.1~It'll be on the road outta Emerald Ranch.~sl:0.5~Get it done, the money is good.</string>
  <string name="mptbyau¤MPTBY_JB_CH_1">~sl:0.0:2.8~Well, ain't you in luck? I was gonna do this one myself,~sl:~but I guess I'll let you have a shot.</string>
  <string name="mptbyau¤MPTBY_JB_CH_2">Just don't get shot yourself.</string>
  <string name="mptbyau¤MPTBY_JB_CH_3">~sl:0.0:3.2~Now, there's a stagecoach coming outta Cumberland Forest.~sl:0.0:2.9~These are Cornwall men, carrying Cornwall money.~sl:~You know what that means?</string>
  <string name="mptbyau¤MPTBY_JB_CH_4">~sl:0.0:1.0~Oh, boy.~sl:0.2:2.2~I don't know why I let you have all the good ones,~sl:~but I do.</string>
  <string name="mptbyau¤MPTBY_JB_CH_5">~sl:0.0:1.5~Make sure the money's mine, okay?~sl:0.6~Get along.</string>
  <string name="mptbyau¤MPTBY_JB_DM_1">Well, lackey, we're gonna have to teach some people about respect.</string>
  <string name="mptbyau¤MPTBY_JB_DM_2">~sl:0.0:3.2~Damn Express company, apparently doesn't take me seriously~sl:~because I'm a boy.</string>
  <string name="mptbyau¤MPTBY_JB_DM_3">~sl:0.0:2.3~Well, they're gonna take this serious, alright.~sl:0.0:1.6~We're gonna find their caravan,~sl:~we're gonna take out everything they're moving...</string>
  <string name="mptbyau¤MPTBY_JB_DM_4">They can't move merchandise, they ain't that much of a company.</string>
  <string name="mptbyau¤MPTBY_JB_DM_5">And then we're gonna see if they wanna pay me... protection.</string>
  <string name="mptbyau¤MPTBY_JB_DM_6">~sl:0.0:2.6~You can go find that caravan outside Riggs Station.~sl:0.6~Go on. Get after it.</string>
  <string name="mptbyau¤MPTBY_JB_GENAC_1">Just what it says. Now get to work.</string>
  <string name="mptbyau¤MPTBY_JB_GEN_1">~sl:0.0:2.3~Okay, lackey, I'm gonna share this with you,~sl:~but you better promise me to give me my due.</string>
  <string name="mptbyau¤MPTBY_JB_GEN_2">~sl:0.0:3.9~This was passed onto me, only I don't read too good,~sl:~so I'm trusting you to do it. Here.</string>
  <string name="mptbyau¤MPTBY_JB_SH_1">~sl:0.0:1.1~You ever get bored, lackey?~sl:0.4:2.0~I guess you ain't got the brains for boredom.~sl:0.2~Me, I get bored all the time.</string>
  <string name="mptbyau¤MPTBY_JB_SH_2">~sl:0.0:2.7~Bored of drinking, bored of shooting, bored of life.~sl:0.2~I should probably come with you on this job, but...</string>
  <string name="mptbyau¤MPTBY_JB_SH_3">~sl:0.0:1.1~I'd probably get bored out there, too.~sl:0.6:1.8~I've stolen so many horses in my life,~sl:~I can barely keep count.</string>
  <string name="mptbyau¤MPTBY_JB_SH_4">These nags is out at Cornwall's place, Kerosene and Tar.</string>
  <string name="mptbyau¤MPTBY_JB_SH_5">~sl:0.0:2.7~I hear they're worth something. I want you to get 'em for me.~sl:0.8~I'll make sure you get paid.</string>
  <string name="mptbyau¤MPTBY_JB_SH_6">What's a kid to do around here anyway? Goddamn.</string>
  <string name="mptbyau¤MPTBY_JLB_VALA_1">~sl:0.0:1.3~Of course you do.~sl:0.0:3.5~I mean, you'd spit-shine my boots, if I asked you to...~sl:~do anything I say. Right, lackey?</string>
  <string name="mptbyau¤MPTBY_JLB_VALA_2">~sl:0.0:3.4~This is a jail break. Out the lockup in Valentine.~sl:0.0:3.3~Old Roy got caught, so Old Roy needs saving.~sl:0.1~You can do that, can't you?</string>
  <string name="mptbyau¤MPTBY_JLB_VALA_3">~sl:0.0:3.2~The moral of the story is don't get caught, ain't it?~sl:0.1~And hope you got a friend like the Boy, here.</string>
  <string name="mptbyau¤MPTBY_JLB_VALA_4">Go and get him.</string>
  <string name="mptbyau¤MPTBY_JLB_VALB_1">And tell him he was slow.</string>
  <string name="mptbyau¤MPTBY_LEAVEN_01">If that's it, you can go.</string>
  <string name="mptbyau¤MPTBY_LEAVEN_02">Well, how's about leaving then?</string>
  <string name="mptbyau¤MPTBY_OH_CAST_1">~sl:0.0:2.7~Then listen here. I don't care if they're twice my size,~sl:~I can whoop any man I meet.</string>
  <string name="mptbyau¤MPTBY_OH_CAST_2">~sl:0.0:3.0~And you know what? I probably have done.~sl:0.2~But this ain't no man we're talking about...</string>
  <string name="mptbyau¤MPTBY_OH_CAST_3">~sl:0.0:1.9~You know Castor's Ridge over there?~sl:0.2~There's a cougar that way that's scarier than any man with a gun.</string>
  <string name="mptbyau¤MPTBY_OH_CAST_4">~sl:0.0:2.3:1~Scarier than me, if you'd believe it.</string>
  <string name="mptbyau¤MPTBY_OH_CAST_5">~sl:0.0:1.8~You go up there, you kill it.~sl:0.4~And bring me back some proof. You got that?</string>
  <string name="mptbyau¤MPTBY_OH_CFOR_1">~sl:0.0:2.0~Now, I ain't yeller.~sl:0.1:2.1~I'd shoot anyone who said I was...~sl:0.0:3.0~maybe worse, even. So...~sl:0.2~that ain't why I ain't going after it. You hear?</string>
  <string name="mptbyau¤MPTBY_OH_CFOR_2">~sl:0.0:2.1~It's just 'cause I hurt my foot, you see?~sl:0.0:3.2~So you gotta go up in Cumberland Forest there~sl:~and find me that grizzly bear.</string>
  <string name="mptbyau¤MPTBY_OH_CFOR_3">He's mean as hell and even uglier. And you kill him, yeah?</string>
  <string name="mptbyau¤MPTBY_OH_CFOR_4">~sl:0.0:3.4~And then you bring me a trophy, and if anyone asks, it was me.~sl:0.4~Okay? Go get him, lackey.</string>
  <string name="mptbyau¤MPTBY_PAS_CARM_1">Alright now, you got friends you care about, right?</string>
  <string name="mptbyau¤MPTBY_PAS_CARM_2">~sl:0.0:2.8~Friends who know all about you, and if they got caught,~sl:~you'd do them a favour...</string>
  <string name="mptbyau¤MPTBY_PAS_CARM_3">~sl:0.0:2.6~Right? Shy of breaking them out,~sl:0.0:2.6~best thing you can do for a friend in the poke is...~sl:~put him out to pasture, hey?</string>
  <string name="mptbyau¤MPTBY_PAS_CARM_4">~sl:0.0:3.4~Rather six feet of dirt, than two foot of brick... right?~sl:0.5~That's what we're doing for my old friend today.</string>
  <string name="mptbyau¤MPTBY_PAS_CARM_5">~sl:0.0:3.5~They got him in a prison wagon by Carmody Dell.~sl:~Go on. Sooner the better, for sure.</string>
  <string name="mptbyau¤MPTBY_PAS_FWAL_1">~sl:0.0:1.8~Listen up. Old friend of mine's~sl:~been rustled by some bounty hunters, and well...</string>
  <string name="mptbyau¤MPTBY_PAS_FWAL_2">I heard he's bunching up with them, coming after me.</string>
  <string name="mptbyau¤MPTBY_PAS_FWAL_3">~sl:0.0:2.3~Now, he knows me well, so I figure...~sl:~easiest thing is get him now, while he's still in a cage.</string>
  <string name="mptbyau¤MPTBY_PAS_FWAL_4">~sl:0.0:3.7~You'll find them coming outta the Grizzlies, to Old Fort Wallace.~sl:0.2~Like I said, kill this bastard, kill him good.</string>
  <string name="mptbyau¤MPTBY_PAS_FWAL_5">~sl:0.0:2.4~The Boy wants to keep his head, for now.~sl:0.5~Quick on your toes, then.</string>
  <string name="mptbyau¤MPTBY_RV_HBTA_1">~sl:0.0:2.7~Then here we go.~sl:~They was expecting me, but I guess you will have to do.</string>
  <string name="mptbyau¤MPTBY_RV_HBTA_2">Try not to be too disappointing now, won't you?</string>
  <string name="mptbyau¤MPTBY_RV_HBTA_3">~sl:0.0:3.6~My friend Clarence, runs in a gang 'round the Heartlands.~sl:~The law got 'em holed up, someone's gotta get 'em out.</string>
  <string name="mptbyau¤MPTBY_RV_HBTA_4">~sl:0.0:2.7~Got that? It's going to be hot, alright.~sl:~Now I'd go, but the law wants me more than that Clarence.</string>
  <string name="mptbyau¤MPTBY_RV_HBTA_5">Now, carry on. Carry on.</string>
  <string name="mptbyau¤MPTBY_RV_HBTB_1">To the rescue already.</string>
  <string name="mptbyau¤MPTBY_RV_NHRA_1">~sl:0.0:1.4~Just in time.~sl:0.0:3.6~Ya'll got a rescue to perform, and not a moment to lose.~sl:0.1~You think you can be quick, for once?</string>
  <string name="mptbyau¤MPTBY_RV_NHRA_2">~sl:0.0:3.4~There's a gang, took some hostages outta Valentine.~sl:~And I think they're about to end them most horribly.</string>
  <string name="mptbyau¤MPTBY_RV_NHRA_3">~sl:0.0:4.9~Understand? We can't have that or the Pinkertons will be here,~sl:~so you're gonna save 'em from them.</string>
  <string name="mptbyau¤MPTBY_RV_NHRA_4">Go on, now. Go.</string>
  <string name="mptbyau¤MPTBY_RV_NHRB_1">You'll find them on the train line.</string>
  <string name="mptbyau¤MPTBY_SB_BLW_1">~sl:0.0:1.7~You got sea legs, lackey?~sl:~I mean, can you handle yourself on the water?</string>
  <string name="mptbyau¤MPTBY_SB_BLW_2">~sl:0.0:5.0~Me, I will rob anywhere. On land, on sea, the sky.~sl:0.1~But this one's a wet one, so you better be salty enough.</string>
  <string name="mptbyau¤MPTBY_SB_BLW_3">The Del Lobo gang, been doing some smuggling by Bard's Crossing.</string>
  <string name="mptbyau¤MPTBY_SB_BLW_4">Feels like it should be us doing it instead. You get their cargo, okay?</string>
  <string name="mptbyau¤MPTBY_SB_BLW_5">~sl:1.1~I'm tired of all these folks and their schemes. Hell.</string>
  <string name="mptbyau¤MPTBY_SB_CFN_1">~sl:0.0:2.1~You think I'm mean, don't ya? I bet you think~sl:~I'm the meanest son of a bitch ever drew breath.</string>
  <string name="mptbyau¤MPTBY_SB_CFN_2">~sl:0.0:4.4~Why? 'Cause I'm a... I'm a killer, I'm a thief, and a boy?~sl:~But I'm not nearly the meanest, no way.</string>
  <string name="mptbyau¤MPTBY_SB_CFN_3">~sl:0.0:2.1~I'll only kill someone if they deserve it.~sl:0.1~And I'll kill them quick, out of the goodness of my own heart.</string>
  <string name="mptbyau¤MPTBY_SB_CFN_4">~sl:0.0:1.6~Skinner Brothers ain't like that.~sl:0.0:3.3~Keep that in mind when you're stealing their boats for me,~sl:~from up at Bacchus Bridge, there.</string>
  <string name="mptbyau¤MPTBY_SB_CFN_5">I might be mean, okay? But I ain't a damn loon.</string>
  <string name="mptbyau¤MPTBY_SB_DAK_1">~sl:0.0:2.5~How you do it, huh? How do you find the time?~sl:~I mean, I don't have a moment to spare.</string>
  <string name="mptbyau¤MPTBY_SB_DAK_2">~sl:0.0:2.8~I'm robbing, I'm rustling, I'm killing folk.~sl:0.1~I can't do half the jobs I hear about.</string>
  <string name="mptbyau¤MPTBY_SB_DAK_3">~sl:0.0:4.4~If I had more time, I'd be the famousest man in this country,~sl:~at my age, too.</string>
  <string name="mptbyau¤MPTBY_SB_DAK_4">~sl:0.0:4.1~Well, there's some folks moving stuff up the Dakota River.~sl:0.1~Worth a whole lot, I hear.</string>
  <string name="mptbyau¤MPTBY_SB_DAK_5">You get that stuff for me, I'll pay you fair for it.</string>
  <string name="mptbyau¤MPTBY_SB_DAK_6">I hate to give away the cash, but that's the way it is. Goddamn.</string>
  <string name="mptbyau¤MPTBY_SH_CASP_1">~sl:0.0:3.8~See I-I ain't good at sharing. You any good at sharing?~sl:0.2~I've never been.</string>
  <string name="mptbyau¤MPTBY_SH_CASP_2">~sl:0.0:4.4~Not my food. Not my things. Not just my things, neither.~sl:0.1~Someone's got something, and I want it.</string>
  <string name="mptbyau¤MPTBY_SH_CASP_3">~sl:0.0:3.4~And then... I just gotta have it, right off them.~sl:0.2~Like these horses, down at Castor Ridge, there.</string>
  <string name="mptbyau¤MPTBY_SH_CASP_4">~sl:0.0:3.0~Ever since I saw them, they been eating at me.~sl:0.4~You gotta get me them.</string>
  <string name="mptbyau¤MPTBY_SH_CASP_5">Might not be happy until everything is mine. We'll see.</string>
  <string name="mptbyau¤MPTBY_SH_LMUL_1">~sl:0.0:4.1~You like horses, lackey? I bet you ride real ugly, now.~sl:~I bet you ride like you shoot.</string>
  <string name="mptbyau¤MPTBY_SH_LMUL_2">~sl:0.0:5.1~I ride horses. I ride bulls. Anything. If it's got hooves and it kicks,~sl:~it ain't gonna buck me off.</string>
  <string name="mptbyau¤MPTBY_SH_LMUL_3">I might be the best damn rider this state's ever seen.</string>
  <string name="mptbyau¤MPTBY_SH_LMUL_4">~sl:0.0:4.4~Now, there's some nags I want out at Lone Mule Stead.~sl:0.2~Real pretty, they are.</string>
  <string name="mptbyau¤MPTBY_SH_LMUL_5">You're gonna get them for me. And I'll give you cents on the dollar.</string>
  <string name="mptbyau¤MPTBY_SH_LMUL_6">Best deal you'll get, so don't stay and bargain. Go on, now.</string>
  <string name="mptbyau¤MPTBY_SW_DAK_1">Okay, I'm gonna speak. And you better listen.</string>
  <string name="mptbyau¤MPTBY_SW_DAK_2">~sl:0.0:2.2~You see everyone out here, on the range...~sl:0.0:3.5~desperados, lawmen, regular folk.~sl:~They're all just trying to get what they can.</string>
  <string name="mptbyau¤MPTBY_SW_DAK_3">~sl:0.0:2.8~If they can take what you got, they will.~sl:~So you better believe we will take it off of them.</string>
  <string name="mptbyau¤MPTBY_SW_DAK_4">~sl:0.0:4.3~There's an outfit I'm friendly with, running a caravan of goods.~sl:0.0:1.7~But we ain't so friendly...~sl:~that I'm a gonna hold off robbing them, see?</string>
  <string name="mptbyau¤MPTBY_SW_DAK_5">~sl:0.3~You'll find 'em over by Carmody Dell. You know what to do.</string>
  <string name="mptbyau¤MPTBY_SW_FWAL_1">~sl:0.0:2.4~Well, alright. You're taking on the law with this one...~sl:0.0:2.0~'cause they don't like me, no.~sl:~Don't like me stealing, or killing, or being free.</string>
  <string name="mptbyau¤MPTBY_SW_FWAL_2">~sl:0.0:2.8~It's my goddamn right to shoot who I want to...~sl:0.1:2.0~it's in the Constitution, or something.~sl:~If I could read, I'd read it to ya.</string>
  <string name="mptbyau¤MPTBY_SW_FWAL_3">~sl:0.0:4.0~Now, this law is up by Fort Wallace, in the high country.~sl:~They confiscated a goods train. You gonna confiscate it back.</string>
  <string name="mptbyau¤MPTBY_SW_FWAL_4">Get the whole caravan of goods, and tell 'em what I think of 'em.</string>
  <string name="mptbyau¤MPTBY_SW_VAL_1">~sl:0.0:2.2~You go to school? I bet you was educated.~sl:0.1~There weren't much they could teach me, though.</string>
  <string name="mptbyau¤MPTBY_SW_VAL_2">~sl:0.0:2.9~I talk quick, I shoot quick, I can ride.~sl:0.2:1.3~I was fully formed, you know...~sl:~before they got their hands on me.</string>
  <string name="mptbyau¤MPTBY_SW_VAL_3">I don't got respect for my elders, and why the hell should I?</string>
  <string name="mptbyau¤MPTBY_SW_VAL_4">~sl:0.0:3.9~Now, there's a caravan of goods, loaded up in Valentine.~sl:~I been told I shouldn't steal it, but no one's told you that.</string>
  <string name="mptbyau¤MPTBY_SW_VAL_5">~sl:0.0:2.5~Get it for me, you'll be paid, okay?~sl:0.7:2.7~Folks should figure they tell me something, I do the opposite.~sl:0.1~Simple, really.</string>
  <string name="mptbyau¤MPTBY_TAKEP_01">Take it.</string>
  <string name="mptbyau¤MPTBY_TAKEP_02">Go on, take it.</string>
  <string name="mptbyau¤MPTBY_TAKEP_03">Pick it up.</string>
  <string name="mptbyau¤MPTBY_TAKEP_04">You going to take it or what?</string>
  <string name="mptbyau¤MPTBY_TAKEP_05">Don't just leave it there, come on.</string>
  <string name="mptbyau¤MPTBY_WB_RHO_1">~sl:0.0:4.2~You believe in loyalty? I'd say you better. Loyalty is important.~sl:0.1~To your gang, to your code, to your buddies.</string>
  <string name="mptbyau¤MPTBY_WB_RHO_2">~sl:0.0:2.9~I'm a complete and absolute believer in it.~sl:0.2:1.8~When it suits me, at least.~sl:~And right now, you know what? It does.</string>
  <string name="mptbyau¤MPTBY_WB_RHO_3">~sl:0.0:3.1~The law's moving a buddy of mine... down to Rhodes.~sl:~And I want you to break them out for me.</string>
  <string name="mptbyau¤MPTBY_WB_RHO_4">~sl:0.0:2.8:1~And I'll pay you for it, besides.</string>
  <string name="mptbyau¤MPTBY_WB_RHO_5">I ain't used to being so nice to folk. Feels good, you know that?</string>
  <string name="mptbyau¤MPTBY_WB_RIGG_1">~sl:0.0:3.2~Ain't that fine? Now you got good luck, or bad?~sl:0.1~Some folks got all the luck.</string>
  <string name="mptbyau¤MPTBY_WB_RIGG_2">~sl:0.0:3.2~They got brains, they got looks, they can draw.~sl:~I'm the luckiest boy you'll meet, me... won't run out, neither.</string>
  <string name="mptbyau¤MPTBY_WB_RIGG_3">~sl:0.0:3.1~But folks I know, they ain't had it as sweet as me.~sl:0.2~Got themselves picked up, by the law in Big Valley.</string>
  <string name="mptbyau¤MPTBY_WB_RIGG_4">~sl:0.0:3.1~I need someone... to break them outta there.~sl:0.2~Bring them some luck, you know?</string>
  <string name="mptbyau¤MPTBY_WB_RIGG_5">~sl:0.2~Can't change their fortune, but least we can try.</string>
  <string name="mptbyau¤TBY_ACCEPT_01">Okay, get on with it then.</string>
  <string name="mptbyau¤TBY_ACCEPT_02">You all know what to do.</string>
  <string name="mptbyau¤TBY_ACCEPT_03">Go on and do it then.</string>
  <string name="mptbyau¤TBY_ACCEPT_04">You all know what to do.</string>
  <string name="mptbyau¤TBY_ACCEPT_05">And off you go.</string>
  <string name="mptbyau¤TBY_ACT_AGG_01">What is this?</string>
  <string name="mptbyau¤TBY_ACT_AGG_02">Pull your neck in.</string>
  <string name="mptbyau¤TBY_ACT_AGG_03">Wind it down...</string>
  <string name="mptbyau¤TBY_ACT_AGG_04">Easy there...</string>
  <string name="mptbyau¤TBY_ACT_AGG_05">Go real easy.</string>
  <string name="mptbyau¤TBY_AGGRESS_01">You trying to get tough with the wrong feller. Get on with you.</string>
  <string name="mptbyau¤TBY_AGGRESS_02">Think you can push The Boy around? Get off.</string>
  <string name="mptbyau¤TBY_AGGRESS_03">I don't want nothing to do with you.</string>
  <string name="mptbyau¤TBY_AIM_01">Watch where you're aiming that.</string>
  <string name="mptbyau¤TBY_AIM_02">Put it down.</string>
  <string name="mptbyau¤TBY_AIM_03">Go steady with that thing.</string>
  <string name="mptbyau¤TBY_AIM_04">Easy with that thing, okay?</string>
  <string name="mptbyau¤TBY_AIM_05">Steady now. Holster it before you get yourself hurt.</string>
  <string name="mptbyau¤TBY_APPROACH_01">Well hey, how about some more work then?</string>
  <string name="mptbyau¤TBY_APPROACH_02">Look at this, the old mule is back, wants to be put to work.</string>
  <string name="mptbyau¤TBY_APPROACH_03">Now, I'm guessing you want earn some more money, hey?</string>
  <string name="mptbyau¤TBY_APPROACH_04">Well, hell, you back here sniffing around for my money, I bet.</string>
  <string name="mptbyau¤TBY_APPROACH_05">Gonna have to work, if you want some money, friend?</string>
  <string name="mptbyau¤TBY_APPR_FIRST_01">Recognize me from the posters?</string>
  <string name="mptbyau¤TBY_APPR_FIRST_02">Everybody wants to work for the boy. Don't ya?</string>
  <string name="mptbyau¤TBY_APPR_FIRST_03">Look out if you work for me, I'd kick the crap out of you, alright?</string>
  <string name="mptbyau¤TBY_BOUNTY_01">You got a bounty don't you? Lose it and then come back.</string>
  <string name="mptbyau¤TBY_BOUNTY_02">I can't talk to no one with a bounty. Get rid of it, okay?</string>
  <string name="mptbyau¤TBY_BOUNTY_03">Maybe take care of that bounty, then come back and talk?</string>
  <string name="mptbyau¤TBY_COOLDOWN_01">I can't talk to you right now.</string>
  <string name="mptbyau¤TBY_COOLDOWN_02">I'm cooling down, alright?</string>
  <string name="mptbyau¤TBY_COOLDOWN_03">Hey. I got to cool off a minute.</string>
  <string name="mptbyau¤TBY_COOLDOWN_04">Don't you vex me anymore. Give me a moment.</string>
  <string name="mptbyau¤TBY_ESCALATE_01">Stop that right now!</string>
  <string name="mptbyau¤TBY_ESCALATE_02">That's enough!</string>
  <string name="mptbyau¤TBY_ESCALATE_03">I had enough outta you!</string>
  <string name="mptbyau¤TBY_ESCALATE_04">You want me to pull you in?</string>
  <string name="mptbyau¤TBY_ESCALATE_05">Damn you, stop!</string>
  <string name="mptbyau¤TBY_FAILED_LM_01">What happened on that last job? Hope you'll be better now.</string>
  <string name="mptbyau¤TBY_FAILED_LM_02">So, what went wrong before? You too slow or too stupid?</string>
  <string name="mptbyau¤TBY_FAILED_LM_03">You all are lucky I don't shoot ya... after what happened before.</string>
  <string name="mptbyau¤TBY_FAILED_LM_04">You keep messing up like that, you might end up with some holes in you.</string>
  <string name="mptbyau¤TBY_FAILED_LM_05">~sl:0.0:3.0~Rememer this, lackey, when you don't get paid, I don't get paid.~sl:~And I don't like missing out.</string>
  <string name="mptbyau¤TBY_FAIL_01">What in the hell happened?</string>
  <string name="mptbyau¤TBY_FAIL_02">Lord, I shouldn't have trusted you.</string>
  <string name="mptbyau¤TBY_FAIL_03">Well, that's one way to mess it up.</string>
  <string name="mptbyau¤TBY_FAIL_04">Well, hell, I despair.</string>
  <string name="mptbyau¤TBY_H_HIGH_01">Go back to church. You ain't got no business working with me.</string>
  <string name="mptbyau¤TBY_H_HIGH_02">~sl:0.0:2.4~Hey, when I clean up my act, maybe we can work together.~sl:~Until then, piss off.</string>
  <string name="mptbyau¤TBY_H_HIGH_03">~sl:0.0:2.4~You're nibbling the wrong cheese, church mouse.~sl:0.4~No work for your kind here.</string>
  <string name="mptbyau¤TBY_H_LOW_01">You evil bastard. I won't work with that.</string>
  <string name="mptbyau¤TBY_H_LOW_02">Look, there's mean and there's you. Mean I can handle, you I can't.</string>
  <string name="mptbyau¤TBY_H_LOW_03">Hey, look, I just ain't comfortable working with a sick bastard like yourself.</string>
  <string name="mptbyau¤TBY_IDLETIME_01">I'd have this done by now. Get on.</string>
  <string name="mptbyau¤TBY_IDLETIME_02">What in the hell is wrong with you? You doing this?</string>
  <string name="mptbyau¤TBY_IDLETIME_03">This is like watching paint dry, really. Come on.</string>
  <string name="mptbyau¤TBY_IDLETIME_04">You don't go soon, I'm gonna have to give you a kick in the behind.</string>
  <string name="mptbyau¤TBY_IDLETIME_05">If I fired at your feet, would ya move any quicker?</string>
  <string name="mptbyau¤TBY_IDLE_01">What are you waiting for? Go.</string>
  <string name="mptbyau¤TBY_IDLE_02">There's no time like now, eh?</string>
  <string name="mptbyau¤TBY_IDLE_03">Hey. Don't you dilly dally.</string>
  <string name="mptbyau¤TBY_IDLE_04">I hope you ain't dragging your feet.</string>
  <string name="mptbyau¤TBY_IDLE_05">Boy, you are slow. Come on now. Go.</string>
  <string name="mptbyau¤TBY_ILO_01">Interested in some work, huh?</string>
  <string name="mptbyau¤TBY_ILO_02">You want that work?</string>
  <string name="mptbyau¤TBY_ILO_03">More money means more work, you understand?</string>
  <string name="mptbyau¤TBY_ILO_04">You wanna earn something, you have to do something...</string>
  <string name="mptbyau¤TBY_ILO_05">I ain't gonna pay you to stand there. Wanna work?</string>
  <string name="mptbyau¤TBY_LEAVE_01">You need to get outta here!</string>
  <string name="mptbyau¤TBY_LEAVE_02">You need to go!</string>
  <string name="mptbyau¤TBY_LEAVE_03">You better go now!</string>
  <string name="mptbyau¤TBY_LEAVE_04">Alright, get going!</string>
  <string name="mptbyau¤TBY_LEAVE_05">That's it... you're done. Go.</string>
  <string name="mptbyau¤TBY_LOCKED_01">Come back later.</string>
  <string name="mptbyau¤TBY_LOCKED_02">Can't you see I'm busy?</string>
  <string name="mptbyau¤TBY_LOCKED_03">Hell, I don't got time for you right now.</string>
  <string name="mptbyau¤TBY_M_COOLDOWN_01">You're a little too keen, okay? Maybe just wait a while.</string>
  <string name="mptbyau¤TBY_M_COOLDOWN_02">~sl:0.0:2.0~Yeah, it might be a little too soon, you know.~sl:~Try me in a while, will ya?</string>
  <string name="mptbyau¤TBY_M_COOLDOWN_03">Well, shit. Already? I ain't lined anything else up yet.</string>
  <string name="mptbyau¤TBY_M_LOCKED_01">I got something, but it ain't ready yet. Come back later.</string>
  <string name="mptbyau¤TBY_M_LOCKED_02">~sl:0.0:3.2~There is something but... I don't think you're quite up to it.~sl:~Maybe come back soon, okay?</string>
  <string name="mptbyau¤TBY_M_LOCKED_03">~sl:0.0:3.6~Well... I'd love to give you this job, but... I don't think you're quite ready.~sl:~Come back again maybe?</string>
  <string name="mptbyau¤TBY_NOT_GL_01">I'll only talk to the head of this gang.</string>
  <string name="mptbyau¤TBY_NOT_GL_02">Who's in charge of this posse?</string>
  <string name="mptbyau¤TBY_NOT_GL_03">You in charge, hey? Yeah, I didn't think so.</string>
  <string name="mptbyau¤TBY_NO_AVAIL_01">I don't have anything to give you right now.</string>
  <string name="mptbyau¤TBY_NO_AVAIL_02">Nope. No work from me right now, I'm afraid.</string>
  <string name="mptbyau¤TBY_NO_AVAIL_03">You've come to the wrong place. There's nothing needs doing here.</string>
  <string name="mptbyau¤TBY_PASSED_LM_01">Good work out there. I guess you ain't completely stupid.</string>
  <string name="mptbyau¤TBY_PASSED_LM_02">Hey, and top prize for not messing up that last one.</string>
  <string name="mptbyau¤TBY_PASSED_LM_03">I should say thank you. You actually managed to do something for me.</string>
  <string name="mptbyau¤TBY_PASSED_LM_04">~sl:0.0:5.0~I hope you ain't expecting a pat on the head for handling that last thing, doggy.~sl:~It was expected.</string>
  <string name="mptbyau¤TBY_PASSED_LM_05">I paid you for that last job, didn't I? No reason why I wouldn't again.</string>
  <string name="mptbyau¤TBY_PASS_01">Bravo. Well done.</string>
  <string name="mptbyau¤TBY_PASS_02">You did it. How about that?</string>
  <string name="mptbyau¤TBY_PASS_03">Goddamn good work there.</string>
  <string name="mptbyau¤TBY_POSSE_SMALL_01">You need more people in your posse for this one.</string>
  <string name="mptbyau¤TBY_POSSE_SMALL_02">You oughta ride with a few more folks, you want to get this done.</string>
  <string name="mptbyau¤TBY_POSSE_SMALL_03">~sl:0.0:2.7~I ain't gonna give this to a skeleton crew,~sl:~get some more riders in your posse.</string>
  <string name="mptbyau¤TBY_PUSH_01">What're you doing?</string>
  <string name="mptbyau¤TBY_PUSH_02">Back off.</string>
  <string name="mptbyau¤TBY_PUSH_03">Step back.</string>
  <string name="mptbyau¤TBY_PUSH_04">You're getting real familiar.</string>
  <string name="mptbyau¤TBY_PUSH_05">Don't you dare.</string>
  <string name="mptbyau¤TBY_R_WO_OBJ_01">What are you doing back here? You got work to do.</string>
  <string name="mptbyau¤TBY_R_WO_OBJ_02">I don't wanna see your face unless you're done, alright?</string>
  <string name="mptbyau¤TBY_R_WO_OBJ_03">Some nerve coming back here when the job's not done. Get on with it.</string>
  <string name="mptbyau¤TBY_R_WO_OBJ_04">Nope. Go on and do that thing, okay? Then come back to yak.</string>
  <string name="mptbyau¤TBY_R_W_OBJ_01">Look what you got. Alright.</string>
  <string name="mptbyau¤TBY_R_W_OBJ_02">Ain't that just what I wanted to see. Okay.</string>
  <string name="mptbyau¤TBY_R_W_OBJ_03">You got it. Well, I'll be.</string>
  <string name="mptbyau¤TBY_R_W_OBJ_04">Shit in my boot. You brought it here. Alright.</string>
  <string name="mptbyau¤TBY_SHOOT_01">Hey, cut that out!</string>
  <string name="mptbyau¤TBY_SHOOT_02">Don't do that!</string>
  <string name="mptbyau¤TBY_SHOOT_03">Want me to draw on you?</string>
  <string name="mptbyau¤TBY_SHOOT_04">Don't shoot!</string>
  <string name="mptbyau¤TBY_STREAK_01">You're hot stuff now, ain't ya? Don't let it go to your head.</string>
  <string name="mptbyau¤TBY_STREAK_02">Carry on like this, you might be as famous as me one day.</string>
  <string name="mptbyau¤TBY_STREAK_03">Keep this up, they'll be writing about you in the newspapers.</string>
  <string name="mptbyau¤TBY_WANTED_01">Lose the law before speaking to me.</string>
  <string name="mptbyau¤TBY_WANTED_02">Don't bring the law over here.</string>
  <string name="mptbyau¤TBY_WANTED_03">Lose them lawman before coming back here, dammit.</string>
  <string name="mpuniau¤MPUNI_AIM1_01">You're bluffing!</string>
  <string name="mpuniau¤MPUNI_AIM1_02">Don't! Don't make me beg!</string>
  <string name="mpuniau¤MPUNI_AIM1_03">Shit, you don't gotta do this!</string>
  <string name="mpuniau¤MPUNI_AIM1_04">No wait, wait, wait!</string>
  <string name="mpuniau¤MPUNI_AIM2_01">Don't you fucking do it.</string>
  <string name="mpuniau¤MPUNI_AIM2_02">No! Please!</string>
  <string name="mpuniau¤MPUNI_AIM2_03">I surrendered, you piece of shit!</string>
  <string name="mpuniau¤MPUNI_AIM2_04">No, I can't die like this!</string>
  <string name="mpuniau¤MPUNI_ALONE1_01">Alright, you have my attention.</string>
  <string name="mpuniau¤MPUNI_ALONE1_02">I oughta skin you alive for what you done to us.</string>
  <string name="mpuniau¤MPUNI_ALONE1_03">Every last one of 'em... you some piece of work.</string>
  <string name="mpuniau¤MPUNI_ALONE1_04">You one hell of a butcher, I'll give you that.</string>
  <string name="mpuniau¤MPUNI_ALONE2_01">Looks like I was running with the wrong gunmen, huh?</string>
  <string name="mpuniau¤MPUNI_ALONE2_02">Hey, I barely knew those worthless maggots, glad you killed 'em.</string>
  <string name="mpuniau¤MPUNI_ALONE2_03">~sl:0.0:1.7~Hey, hey, I'm done, okay?~sl:0.9~Take it easy...</string>
  <string name="mpuniau¤MPUNI_ALONE2_04">Hey now, easy... we're on the same side, you and me.</string>
  <string name="mpuniau¤MPUNI_COWER1_01">Just turn your back long enough for me to run.</string>
  <string name="mpuniau¤MPUNI_COWER1_02">You blink and I'll be gone.</string>
  <string name="mpuniau¤MPUNI_COWER1_03">You don't wanna kill me, come on.</string>
  <string name="mpuniau¤MPUNI_COWER1_04">No sense killing me now.</string>
  <string name="mpuniau¤MPUNI_COWER2_01">Come on, just let me walk away.</string>
  <string name="mpuniau¤MPUNI_COWER2_02">You'll never see me again.</string>
  <string name="mpuniau¤MPUNI_COWER2_03">Come on, you made your point.</string>
  <string name="mpuniau¤MPUNI_COWER2_04">Don't make me beg you, come on.</string>
  <string name="mpuniau¤MPUNI_PLEAD1_01">Gonna let me go, or you got one last bullet?</string>
  <string name="mpuniau¤MPUNI_PLEAD1_02">Always gotta leave one survivor, s'how the stories start...</string>
  <string name="mpuniau¤MPUNI_PLEAD1_03">Look at me, we cut from the same cloth. How about letting me go?</string>
  <string name="mpuniau¤MPUNI_PLEAD1_04">Guessing you ain't the merciful type, or you gonna surprise me?</string>
  <string name="mpuniau¤MPUNI_PLEAD2_01">~sl:0.0:1.6~It's cold blood now,~sl:0.9~you ain't gonna kill a man in cold blood?</string>
  <string name="mpuniau¤MPUNI_PLEAD2_02">How about I just walk away and keep on walking? How about that, huh?</string>
  <string name="mpuniau¤MPUNI_PLEAD2_03">You won't cut down a man holding a white flag, will ya? You ain't the type...</string>
  <string name="mpuniau¤MPUNI_PLEAD2_04">Other way around, I'd let you go, swear it.</string>
  <string name="mpuniau¤MPUNI_SPARED1_01">Well alright, that's more'n I'dda done.</string>
  <string name="mpuniau¤MPUNI_SPARED1_02">Won't forget this.</string>
  <string name="mpuniau¤MPUNI_SPARED1_03">Alright... I'm on the trail.</string>
  <string name="mpuniau¤MPUNI_SPARED1_04">I ain't a changed man, but I sure am relieved.</string>
  <string name="mpuniau¤MPUNI_SPARED2_01">~sl:0.0:0.8~Thank you...~sl:1.0~thank you.</string>
  <string name="mpuniau¤MPUNI_SPARED2_02">~sl:1.1~Damn near shit my britches.</string>
  <string name="mpuniau¤MPUNI_SPARED2_03">Oh, you've seen the last of me, I guarantee it.</string>
  <string name="mpuniau¤MPUNI_SPARED2_04">~sl:0.0:1.2~I knew you'd see sense!~sl:2.0~Yes!</string>
  <string name="mr52¤0x82C173B2">Follow ~o~Mr. Dickens~s~</string>
  <string name="mr52¤0xE83D4383">Mr. Dickens</string>
  <string name="mr52¤MAR5_F_ABRCH">The ranchers were abandoned.</string>
  <string name="mr52¤MAR5_F_ABULL">The bull was abandoned.</string>
  <string name="mr52¤MAR5_F_DBULL">The bull died.</string>
  <string name="mr52¤MAR5_F_HBULL">The bull was injured.</string>
  <string name="mr52¤MR52_B_BARN">Barn</string>
  <string name="mr52¤MR52_B_BULL">Bull</string>
  <string name="mr52¤MR52_B_CORRAL">Corral</string>
  <string name="mr52¤MR52_F_ABDCK">Dickens was abandoned.</string>
  <string name="mr52¤MR52_HLP_BULL">Use your lasso to catch the bull.</string>
  <string name="mr52¤MR52_OBJ_CLMB">Calm the ~o~bull~s~</string>
  <string name="mr52¤MR52_OBJ_CTHB">Catch the ~o~bull~s~</string>
  <string name="mr52¤MR52_OBJ_FIXF">Fix the fence</string>
  <string name="mr52¤MR52_OBJ_HAMMER">Hammer the post in</string>
  <string name="mr52¤MR52_OBJ_INVC">Investigate the commotion at the ~o~corral~s~</string>
  <string name="mr52¤MR52_OBJ_PICK">Pick up the ~o~post~s~</string>
  <string name="mr52¤MR52_OBJ_PLACE">Position and place the rail</string>
  <string name="mr52¤MR52_OBJ_RTBL">Return to the ~o~bull~s~</string>
  <string name="mr52¤MR52_OBJ_RTCR">Return to the ~o~corral~s~</string>
  <string name="mr52¤MR52_OBJ_RTNB">Take the bull to the ~o~barn~s~</string>
  <string name="mr52¤MR52_UC_CALM">Calm</string>
  <string name="mr52¤MR52_UC_DIVE">Dive</string>
  <string name="mr52¤MR52_UC_LASSO">Equip Lasso</string>
  <string name="mr53¤0x6B9EE130">Jeremiah</string>
  <string name="mr53¤0xB1AA7FA6">You aggravated Duncan.</string>
  <string name="mr53¤0xE7B4FFE8">Jack</string>
  <string name="mr53¤MAR5_F_ABEA">Abe was abandoned.</string>
  <string name="mr53¤MAR5_F_DUNA">Duncan was abandoned.</string>
  <string name="mr53¤MAR5_F_JERA">Jeremiah was abandoned.</string>
  <string name="mr53¤MAR5_F_MRSG">Mrs. Geddes was abandoned.</string>
  <string name="mr53¤MAR5_R_ABER">Return to ~o~Abe~s~</string>
  <string name="mr53¤MAR5_R_DUNR">Return to ~o~Duncan~s~</string>
  <string name="mr53¤MAR5_R_JERR">Return to ~o~Jeremiah~s~</string>
  <string name="mr53¤MAR5_R_MRSG">Return to ~o~Mrs. Geddes~s~</string>
  <string name="mr53¤MR53_ABE">Abe</string>
  <string name="mr53¤MR53_ABIGAIL">Abigail</string>
  <string name="mr53¤MR53_DUNCAN">Duncan</string>
  <string name="mr53¤MR53_F_ABED">You killed Abe.</string>
  <string name="mr53¤MR53_F_DNKLD">Duncan has died.</string>
  <string name="mr53¤MR53_F_JERED">Jeremiah has died.</string>
  <string name="mr53¤MR53_F_MGEDD">You killed Mrs. Geddes.</string>
  <string name="mr53¤MR53_F_PRONG">You left Pronghorn.</string>
  <string name="mr53¤MR53_F_RANCHD">You killed a rancher.</string>
  <string name="mr53¤MR53_H_HD01">Hold ~INPUT_INTERACT_LOCKON~ then press ~INPUT_INTERACT_LOCKON_ANIMAL~ when near Jeremiah to calm him.</string>
  <string name="mr53¤MR53_H_HD02">Deplete Jeremiah's stamina to calm him enough for Duncan to ride.</string>
  <string name="mr53¤MR53_H_HMG01">Slowly rotate ~INPUTGROUP_MOVE|PromptId=MR53_UC_BRFL,PromptStyle=4~ to find the legs.</string>
  <string name="mr53¤MR53_H_TJ01">Hold ~INPUT_INTERACT_LOCKON~ when near Jack to focus on him and control his speed.</string>
  <string name="mr53¤MR53_H_TJ02">Don't let Jack go too fast, he may get bucked off the horse.</string>
  <string name="mr53¤MR53_JACK">Jack</string>
  <string name="mr53¤MR53_JER">Jeremiah</string>
  <string name="mr53¤MR53_MRSGEDDES">Mrs. Geddes</string>
  <string name="mr53¤MR53_OBJ_CALM">Calm Duncan's ~o~horse~s~</string>
  <string name="mr53¤MR53_OBJ_FABE">Follow ~o~Abe~s~</string>
  <string name="mr53¤MR53_OBJ_HDCN">Help ~o~Duncan~s~</string>
  <string name="mr53¤MR53_OBJ_HEJK">Help Jack mount his ~f~horse~s~</string>
  <string name="mr53¤MR53_OBJ_HEJP">Mount your ~o~horse~s~</string>
  <string name="mr53¤MR53_OBJ_HMGD">Help ~o~Mrs. Geddes~s~</string>
  <string name="mr53¤MR53_OBJ_LDCN">Lead ~f~Duncan~s~ around the ~o~corral~s~</string>
  <string name="mr53¤MR53_OBJ_LHRS">Lead the ~o~horse~s~</string>
  <string name="mr53¤MR53_OBJ_RJAK">Race Jack back to the ~o~ranch~s~</string>
  <string name="mr53¤MR53_OBJ_RTNA">Go to the ~o~house~s~ to speak with Abigail</string>
  <string name="mr53¤MR53_OBJ_SLDCN">Stop leading ~o~Duncan~s~</string>
  <string name="mr53¤MR53_OBJ_TEJK">Ride with ~o~Jack~s~</string>
  <string name="mr53¤MR53_OBJ_WCRL">Walk the horse to the ~o~corral~s~</string>
  <string name="mr53¤MR53_OBJ_WDCN">Watch ~o~Duncan~s~</string>
  <string name="mr53¤MR53_OBJ_WHRS">Walk with Jack to the ~o~horses~s~</string>
  <string name="mr53¤MR53_OBJ_WJHO">Walk ~f~Jack~s~ home</string>
  <string name="mr53¤MR53_O_BKJM">Get back on ~o~Jeremiah~s~</string>
  <string name="mr53¤MR53_O_GTDCN">Go to ~o~Duncan~s~ and let him ride Jeremiah</string>
  <string name="mr53¤MR53_O_MTJM">Take ~o~Jeremiah~s~ for a ride</string>
  <string name="mr53¤MR53_O_RDJM">Tire out ~o~Jeremiah~s~</string>
  <string name="mr53¤MR53_O_RDJM2">Tire out Jeremiah</string>
  <string name="mr53¤MR53_PRONG">Pronghorn</string>
  <string name="mr53¤MR53_RANCH_BLIP">Ranch</string>
  <string name="mr53¤MR53_UC_BRFL">Find legs</string>
  <string name="mr53¤MR53_UC_BRFL2">Grip</string>
  <string name="mr53¤MR53_UC_BRFL3">Pull</string>
  <string name="mr53¤MR53_UC_CLM">Calm</string>
  <string name="mr53¤MR53_UC_MONT">Help Jack</string>
  <string name="mr53¤MR53_UC_SDOWN">Slower</string>
  <string name="mr53¤MR53_UC_STPL">Stop Leading</string>
  <string name="mr53¤MR53_UC_SUP">Faster</string>
  <string name="mr53¤MR53_UC_TEASE">Tease</string>
  <string name="mr53¤MR53_W_PRONG">Return to ~o~Pronghorn~s~</string>
  <string name="mry1¤0x02922711">Jamie escaped.</string>
  <string name="mry1¤0x2A629CF4">Get back to ~o~Jamie</string>
  <string name="mry1¤0x3FD40B6E">Your honor increased as you returned Jamie to Mary.</string>
  <string name="mry1¤0x4FD54944">Press ~INPUT_INTERACT_OPTION1~ or ~INPUT_INTERACT_OPTION2~ to choose your reply.</string>
  <string name="mry1¤0x5CA12788">Press ~INPUT_MELEE_GRAPPLE~ to throttle when near a target.</string>
  <string name="mry1¤0xB2DE808C">Chelonian Leader</string>
  <string name="mry1¤0xE5E5B297">Press ~INPUT_MELEE_GRAPPLE_CHOKE~ to choke.</string>
  <string name="mry1¤MRY1_BLIP_CAMP">Chelonian Camp</string>
  <string name="mry1¤MRY1_BLIP_JAMIE">Jamie</string>
  <string name="mry1¤MRY1_BLIP_LEADER">Chelonian Leader</string>
  <string name="mry1¤MRY1_BLIP_MARY">Mary Linton</string>
  <string name="mry1¤MRY1_FAIL_ABD">Jamie got away.</string>
  <string name="mry1¤MRY1_FAIL_CAMP">You attacked the Chelonians.</string>
  <string name="mry1¤MRY1_FAIL_FARC">The Chelonian camp was abandoned.</string>
  <string name="mry1¤MRY1_FAIL_JAMIE">Jamie died.</string>
  <string name="mry1¤MRY1_FAIL_MARY">Mary died.</string>
  <string name="mry1¤MRY1_FAIL_MARYA">You caused a commotion at the station.</string>
  <string name="mry1¤MRY1_H_INT">Hold ~INPUT_INTERACT_LOCKON~ to interact and reply to the Chelonian leader.</string>
  <string name="mry1¤MRY1_I_OPTION1A">Undecided</string>
  <string name="mry1¤MRY1_I_OPTION1B">Impatient</string>
  <string name="mry1¤MRY1_I_OPTION2A">Purpose</string>
  <string name="mry1¤MRY1_I_OPTION2B">Stupidity</string>
  <string name="mry1¤MRY1_I_OPTION3A">Apologize</string>
  <string name="mry1¤MRY1_I_OPTION3B">Antagonize</string>
  <string name="mry1¤MRY1_I_OPTION4A">Turtles</string>
  <string name="mry1¤MRY1_I_OPTION4B">Fools</string>
  <string name="mry1¤MRY1_OBJ_APPROACH_CAMP">Approach the ~o~Chelonians</string>
  <string name="mry1¤MRY1_OBJ_ATTK">Subdue the ~o~Chelonian leader~s~</string>
  <string name="mry1¤MRY1_OBJ_CHASE">Chase after ~o~Jamie</string>
  <string name="mry1¤MRY1_OBJ_DISRM">Disarm ~o~Jamie</string>
  <string name="mry1¤MRY1_OBJ_DUEL">Shoot the gun out of Jamie's hand</string>
  <string name="mry1¤MRY1_OBJ_RELEASE">Approach ~o~Jamie</string>
  <string name="mry1¤MRY1_OBJ_RETJAMI">Return to ~o~Jamie~s~</string>
  <string name="mry1¤MRY1_OBJ_RETURN">Ride back to ~o~Mary~s~ with Jamie</string>
  <string name="mry1¤MRY1_OBJ_RETURNB">Meet ~o~Mary~s~ in the station</string>
  <string name="mry1¤MRY1_OBJ_SPKLDR">Convince the ~o~Chelonian leader~s~ to let Jamie leave</string>
  <string name="mry1¤MRY1_UISTRNG">Choke</string>
  <string name="mry1¤MRY1_UITHRT">Throttle</string>
  <string name="mry1¤MRY1_WARN_FARC">Return to the ~o~Chelonian leader.</string>
  <string name="mry1aud¤MRT1_JWARN_1">If you don't leave me alone, I'll shoot you. I swear it!</string>
  <string name="mry1aud¤MRT1_JWARN_2">What are you talking about? You ain't no killer!</string>
  <string name="mry1aud¤MRT1_JWARN_3">You don't know who I am!</string>
  <string name="mry1aud¤MRY1_AFLEE_01">Just stop and let's talk about this!</string>
  <string name="mry1aud¤MRY1_AFLEE_02">Come on, Jamie! Your sister's worried about you.</string>
  <string name="mry1aud¤MRY1_AFLEE_03">Damn it, we got to do this the hard way?</string>
  <string name="mry1aud¤MRY1_AFLEE_04">For chrissakes, Jamie. Just hold up a minute!</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_1">Well, ~rp~this wasn't how I thought today would turn out.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_2">~sl:0.0:5.5~It's been a long time, Jamie Gillis. ~rp~You were a kid last time I saw you,~sl:0.5~and didn't try to kill yourself.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_3">You know, ~rp~you taught me how to ride a horse.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_4">Too well, apparently. ~rp~Chelonia, though? ~rp~Really, you'd fall for that?</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_5">They were very nice to me. ~rp~They're decent.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_6">I'm sure. ~rp~Please tell me you didn't give them any money.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_7">Of course I did. ~rp~They rely on charitable donations.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_8">Jesus, Jamie. Come on.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_9">~sl:0.0:2.1~I just wanted to believe that there might be something good...~sl:~coming my way one day.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_10">Guess that's dead in the water.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_11">With the turtles.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_12">~sl:0.0:1.0~Shut up.~lr:1.0:3.5~All father kept telling me was ~rp~you won't amount to anything,~lr:0.1~you're not enough of a man...</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_13">I had to get away. ~rp~I couldn't take it any more.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_14">Forgive me, but your father's a bully and a coward, don't listen to him.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_15">Hey, don't talk about him like that.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_16">What do you want me to say, Jamie? ~rp~He's a good father? ~rp~A nice man?</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_17">He won't be happy I saw you.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_18">Please send him my worst regards.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_19">Thing is... he's right. ~rp~I'm not good at anything.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_20">Come on, that ain't true. ~rp~Tell me something you like.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_21">Hmm... erm...</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_22">Don't think too hard.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_23">Apples, I guess.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_24">Apples?</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_25">Yeah, I love apples.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_26">Okay...</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_27">~sl:0.0:2.0~I was thinking more along the lines of...~sl:0.0:2.6~carpentry or horses or something, but...~lr:0.4~alright, go work in an orchard then.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_28">By that token, you must really like shooting and robbing people.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_29">~sl:0.0:3.0~I only like shooting young idiots who run away from me...~sl:~when I'm trying to help them.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_30">Father told me what you do.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_31">I'm sure he did.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_32">Are you still with Dutch and, what was his name... Hester?</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_33">Hosea. Yep, ~rp~still the same, sort of.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_34">And Annabelle and Bessie?</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_35">I'm afraid they're dead.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_36">Shit, ~rp~maybe Mary did make the right choice.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_37">~sl:0.0:1.6~No doubt.~lr:0.4~But none of it is anything like the nonsense you read in the newspapers.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_38">So are you two getting back together?</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_39">I told you, no. She ~rp~just asked me for a favor.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_40">You know Barry Linton's dead? Pneumonia.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_41">She told me.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_42">So the door's open, so to speak.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_43">That's all in the past, ~rp~we're different people now.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_44">She's not, and you seem just the same.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_45">~sl:0.0:2.4~Well, maybe that right there's the problem.~lr:0.6~She was always too good for me.</string>
  <string name="mry1aud¤MRY1_AJRIDETALK_46">~sl:0.0:1.7~Now let's just get you back to your sister.~sl:~She's waiting at the station for us.</string>
  <string name="mry1aud¤MRY1_ARRIVEST_1">Here we are. She must be waiting inside.</string>
  <string name="mry1aud¤MRY1_BFLEE_01">This is none of your damn business!</string>
  <string name="mry1aud¤MRY1_BFLEE_02">You pop up out of nowhere!</string>
  <string name="mry1aud¤MRY1_BFLEE_03">I don't have to answer to you!</string>
  <string name="mry1aud¤MRY1_BFLEE_04">I was doing just fine by myself!</string>
  <string name="mry1aud¤MRY1_CHASE1_1">They're just using you! Telling you what you want to hear!</string>
  <string name="mry1aud¤MRY1_CHASE1_2">What the hell do you know about it, Arthur?</string>
  <string name="mry1aud¤MRY1_CHASE2_1">Come on, you ain't stupid. You can see this is crazy.</string>
  <string name="mry1aud¤MRY1_CHASE2_2">You're the crazy one!</string>
  <string name="mry1aud¤MRY1_CHASE3_1">~sl:0.0:1.9~So what are you gonna do, Jamie?~sl:0.2~Live the rest of your life in the mountains, with those people?</string>
  <string name="mry1aud¤MRY1_CHASE3_2">They're my friends!</string>
  <string name="mry1aud¤MRY1_EXT_1">Jamie!</string>
  <string name="mry1aud¤MRY1_EXT_2">Jamie!</string>
  <string name="mry1aud¤MRY1_EXT_3">Come home...</string>
  <string name="mry1aud¤MRY1_EXT_4">please, you've...</string>
  <string name="mry1aud¤MRY1_EXT_5">Father's been very sad.</string>
  <string name="mry1aud¤MRY1_EXT_6">Father wouldn't know sadness if it died in his bed...</string>
  <string name="mry1aud¤MRY1_EXT_7">but I'll come home...</string>
  <string name="mry1aud¤MRY1_EXT_8">for you.</string>
  <string name="mry1aud¤MRY1_EXT_9">My boy, my sweet boy...</string>
  <string name="mry1aud¤MRY1_EXT_10">come on.</string>
  <string name="mry1aud¤MRY1_EXT_11">Oh, Arthur...</string>
  <string name="mry1aud¤MRY1_EXT_12">thank you...</string>
  <string name="mry1aud¤MRY1_EXT_13">thank you.</string>
  <string name="mry1aud¤MRY1_EXT_14">It's good to see you, Mary.</string>
  <string name="mry1aud¤MRY1_EXT_15">And you, Arthur...</string>
  <string name="mry1aud¤MRY1_EXT_16">and you.</string>
  <string name="mry1aud¤MRY1_EXT_17">I've...</string>
  <string name="mry1aud¤MRY1_EXT_18">You're...</string>
  <string name="mry1aud¤MRY1_EXT_19">Oh, you'll never change...</string>
  <string name="mry1aud¤MRY1_EXT_20">I know that.</string>
  <string name="mry1aud¤MRY1_EXT_LI_1">~sl:0.4:0.0~Jamie!</string>
  <string name="mry1aud¤MRY1_EXT_LI_2">~sl:0.0:0.9:1~Jamie!</string>
  <string name="mry1aud¤MRY1_EXT_LI_3">~sl:0.5:0.0~Come home...</string>
  <string name="mry1aud¤MRY1_IG1_1">And what is Chelonianism?</string>
  <string name="mry1aud¤MRY1_IG1_2">~sl:0.0:2.4~No less than the recent rediscovery...~sl:0.3:1.6:1~of theology.</string>
  <string name="mry1aud¤MRY1_IG1_3">One hundred years ago,</string>
  <string name="mry1aud¤MRY1_IG1_4">~sl:0.0:2.3~the great Chelonian master,~sl:~led pilgrims across the Lannahechee into the wilderness...</string>
  <string name="mry1aud¤MRY1_IG1_5">to found a great place of safety...</string>
  <string name="mry1aud¤MRY1_IG1_6">Place of safety.</string>
  <string name="mry1aud¤MRY1_IG1_7">That... is where we are heading, Jamie.</string>
  <string name="mry1aud¤MRY1_IG1_8">Yes, Jamie, that is where we are heading.</string>
  <string name="mry1aud¤MRY1_IG1_9">Yes, Jamie, we are heading to paradise.</string>
  <string name="mry1aud¤MRY1_IG1_10">It's in the mountains...</string>
  <string name="mry1aud¤MRY1_IG1_11">Oh, it sounds wonderful.</string>
  <string name="mry1aud¤MRY1_IG1_12">It is wonderful, Jamie, really wonderful.</string>
  <string name="mry1aud¤MRY1_IG1_13">My father...</string>
  <string name="mry1aud¤MRY1_IG1_14">Your father will understand, Jamie... it's paradise.</string>
  <string name="mry1aud¤MRY1_IG1_15">It's in the mountains...</string>
  <string name="mry1aud¤MRY1_IG1_16">Mountains.</string>
  <string name="mry1aud¤MRY1_IG1_17">~sl:0.0:1.5~And when we get there, Jamie...~sl:0.4~we will write to your father, together.</string>
  <string name="mry1aud¤MRY1_IG1_18">Together...</string>
  <string name="mry1aud¤MRY1_IG1_19">Together...</string>
  <string name="mry1aud¤MRY1_IG1_20">From the mountains...</string>
  <string name="mry1aud¤MRY1_IG1_21">Chelonia...</string>
  <string name="mry1aud¤MRY1_IG1_22">Chelonia.</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_1">Chelonia...</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_2">Chelonia.</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_3">Chelonia...</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_4">Chelonia.</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_5">Chelonia...</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_6">Chelonia.</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_7">Chelonia...</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_8">Chelonia.</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_9">Chelonia...</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_10">Chelonia.</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_11">Chelonia...</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_12">Chelonia.</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_13">Chelonia...</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_14">Chelonia.</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_15">Chelonia...</string>
  <string name="mry1aud¤MRY1_IG1_CHANT_16">Chelonia.</string>
  <string name="mry1aud¤MRY1_IG2_1">Shell of safety...</string>
  <string name="mry1aud¤MRY1_IG2_2">~sl:1.4:1.0:1~Shell of safety...</string>
  <string name="mry1aud¤MRY1_IG2_2_Q3AN_1">~sl:0.0:3.1~You're a fool for everyone's god, you're a maniac.~sl:~Now, let me talk to the goddamn boy!</string>
  <string name="mry1aud¤MRY1_IG2_2_Q3AP_1">~sl:0.0:1.3:~I have no idea...~sl:2.0~Turtles... yeah, turtles, hey...</string>
  <string name="mry1aud¤MRY1_IG2_2_Q3AP_2">~sl:0.0:1.1~You love turtles.~sl:0.5:0.9~I love them too...~sl:2.5~Turtles!</string>
  <string name="mry1aud¤MRY1_IG2_3">~sl:3.4:1.2:1~Can I speak to the boy?</string>
  <string name="mry1aud¤MRY1_IG2_4">Arthur?</string>
  <string name="mry1aud¤MRY1_IG2_5">~sl:0.0:3.6:1~Hello, son. Your sister is very worried.</string>
  <string name="mry1aud¤MRY1_IG2_6">~sl:0.0:1.9~The boy has chosen a path, sir.~sl:1.4~The path to truth.</string>
  <string name="mry1aud¤MRY1_IG2_7">Well... his sister just wants to speak with him.</string>
  <string name="mry1aud¤MRY1_IG2_8">~sl:0.3:0.7~Arthur...~sl:1.1~I've chosen a path.</string>
  <string name="mry1aud¤MRY1_IG2_GREET_1">Gentlemen.</string>
  <string name="mry1aud¤MRY1_IG2_GREET_2">~sl:0.0:1.0:1~Shell of safety...</string>
  <string name="mry1aud¤MRY1_IG2_GREET_5">~sl:0.0:2.4~Shell of safety. Shell of safety. Shell of safety.~sl:~Shell of safety. Shell of safety...</string>
  <string name="mry1aud¤MRY1_IG2_P2_1_1">Sir?</string>
  <string name="mry1aud¤MRY1_IG2_P2_2_1">So, do you have an answer?</string>
  <string name="mry1aud¤MRY1_IG2_P2_3_1">~sl:0.0:1.2:1~Don't think too hard.</string>
  <string name="mry1aud¤MRY1_IG2_P2_4_1">Either you have the answer, or not.</string>
  <string name="mry1aud¤MRY1_IG2_P2_5_1">If you can't answer then perhaps you should go.</string>
  <string name="mry1aud¤MRY1_IG2_P2_6_1">So?</string>
  <string name="mry1aud¤MRY1_IG2_P2_7_1">Do you even understand the question?</string>
  <string name="mry1aud¤MRY1_IG2_P2_8_1">We don't have all day here...</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q1N_1">I don't know about this nonsense. Let me speak to the boy!</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q1N_2">~sl:1.4:0.0~Are you always this negative and antagonistic, sir?</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q1P_1">~sl:1.7:0.0~I'm... still searching, I guess.</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q1P_2">~sl:0.0:2.1~We are all searching...~sl:0.4~Chelonianism is about searching.</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q1P_3">What do we search for, do you think?</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q1_1">~sl:0.0:4.5~The boy has chosen a path, he's chosen safety...~sl:0.6~what path have you chosen, sir?</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q2N_1">Only when dealing with idiots. Now let me talk to the boy!</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q2P_1">~sl:2.2:1.8~I'm not a very cultured man.~sl:0.8~Forgive me, please.</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q2P_2">~sl:1.4:0.0~I am a fool for my god and a happy one, sir. I bless you.</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q2P_3">What do I dream about? Who are my heroes?</string>
  <string name="mry1aud¤MRY1_IG2_P2_Q3P_1">~sl:0.0:2.5~I don't know, safety?~sl:1.4~Safety and, and meaning?</string>
  <string name="mry1aud¤MRY1_IG2_P2_QN4_1">You're searching for whoever stole your common sense, you nutcase!</string>
  <string name="mry1aud¤MRY1_IG2_P2_QN4_2">Are you always this negative and antagonistic, sir?</string>
  <string name="mry1aud¤MRY1_IG3_1">~sl:0.0:2.0:1~Whoa, whoa, whoa... you little jackass.</string>
  <string name="mry1aud¤MRY1_IG3_2">Sorry, mister.</string>
  <string name="mry1aud¤MRY1_IG4_1">Sorry.</string>
  <string name="mry1aud¤MRY1_IG4_2">~sl:1.6~You moron!</string>
  <string name="mry1aud¤MRY1_IG6_1">I warn you, Arthur! I'm... I'm gonna...</string>
  <string name="mry1aud¤MRY1_IG6_2">I don't wanna live any more!</string>
  <string name="mry1aud¤MRY1_IG6_3">Kid, just calm down...</string>
  <string name="mry1aud¤MRY1_IG6_4">Leave me alone!</string>
  <string name="mry1aud¤MRY1_INT_1">Yes?</string>
  <string name="mry1aud¤MRY1_INT_2">Oh, I'm sorry. I didn't mean to disturb you ma'am.</string>
  <string name="mry1aud¤MRY1_INT_3">Is Mrs. Linton in?</string>
  <string name="mry1aud¤MRY1_INT_4">I'll go see.</string>
  <string name="mry1aud¤MRY1_INT_5">Mrs. Linton, a caller for you.</string>
  <string name="mry1aud¤MRY1_INT_6">Hello, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_7">Mary.</string>
  <string name="mry1aud¤MRY1_INT_8">I, erm...</string>
  <string name="mry1aud¤MRY1_INT_9">I heard you and your friends was around, I...</string>
  <string name="mry1aud¤MRY1_INT_10">Okay.</string>
  <string name="mry1aud¤MRY1_INT_11">Where's erm...</string>
  <string name="mry1aud¤MRY1_INT_12">where's what's his name?</string>
  <string name="mry1aud¤MRY1_INT_13">Died.</string>
  <string name="mry1aud¤MRY1_INT_14">Well, I'm sorry to hear that.</string>
  <string name="mry1aud¤MRY1_INT_15">Yeah, me too...</string>
  <string name="mry1aud¤MRY1_INT_16">me too.</string>
  <string name="mry1aud¤MRY1_INT_17">Happened a while ago...</string>
  <string name="mry1aud¤MRY1_INT_18">pneumonia.</string>
  <string name="mry1aud¤MRY1_INT_19">Bad business.</string>
  <string name="mry1aud¤MRY1_INT_20">Sure.</string>
  <string name="mry1aud¤MRY1_INT_21">So uh...</string>
  <string name="mry1aud¤MRY1_INT_22">well, y-y-you've been...</string>
  <string name="mry1aud¤MRY1_INT_23">you've been made a widow and...</string>
  <string name="mry1aud¤MRY1_INT_24">you come here looking for me, is that it?</string>
  <string name="mry1aud¤MRY1_INT_25">No, ain't like that, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_26">Oh, okay...</string>
  <string name="mry1aud¤MRY1_INT_27">Listen, Arthur. I...</string>
  <string name="mry1aud¤MRY1_INT_28">I'm...</string>
  <string name="mry1aud¤MRY1_INT_29">my family...</string>
  <string name="mry1aud¤MRY1_INT_30">I need your help.</string>
  <string name="mry1aud¤MRY1_INT_31">You mean the family that always looked down on me?</string>
  <string name="mry1aud¤MRY1_INT_32">And you want me to help them?</string>
  <string name="mry1aud¤MRY1_INT_33">It's my little brother, Jamie.</string>
  <string name="mry1aud¤MRY1_INT_34">I always liked Jamie...</string>
  <string name="mry1aud¤MRY1_INT_35">at least compared to the rest of them.</string>
  <string name="mry1aud¤MRY1_INT_36">He's broken daddy's heart.</string>
  <string name="mry1aud¤MRY1_INT_37">Daddy has a heart?</string>
  <string name="mry1aud¤MRY1_INT_38">Don't make me beg you, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_39">My money, my life, me...</string>
  <string name="mry1aud¤MRY1_INT_40">I wasn't good enough.</string>
  <string name="mry1aud¤MRY1_INT_41">I'm sorry.</string>
  <string name="mry1aud¤MRY1_INT_42">We need your help real bad.</string>
  <string name="mry1aud¤MRY1_INT_43">Little Jamie's joined...</string>
  <string name="mry1aud¤MRY1_INT_44">the Chelonians...</string>
  <string name="mry1aud¤MRY1_INT_45">that strange religious order.</string>
  <string name="mry1aud¤MRY1_INT_46">Good for him.</string>
  <string name="mry1aud¤MRY1_INT_47">They're quite mad, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_48">They'll kill him.</string>
  <string name="mry1aud¤MRY1_INT_49">You're the only person he'd listen to.</string>
  <string name="mry1aud¤MRY1_INT_50">So, I'm too rough to marry into your family...</string>
  <string name="mry1aud¤MRY1_INT_51">but it's okay to ask me to help in saving your family.</string>
  <string name="mry1aud¤MRY1_INT_52">I'm sorry.</string>
  <string name="mry1aud¤MRY1_INT_53">I understand if you don't wanna help me, but...</string>
  <string name="mry1aud¤MRY1_INT_54">but I think of you often.</string>
  <string name="mry1aud¤MRY1_INT_55">A long time ago now.</string>
  <string name="mry1aud¤MRY1_INT_56">I'm begging you, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_57">I say let Jamie live Jamie's life, and not the...</string>
  <string name="mry1aud¤MRY1_INT_58">nightmare that his daddy dreamed up for him.</string>
  <string name="mry1aud¤MRY1_INT_59">Jamie's so innocent, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_60">Please, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_61">Will you help me?</string>
  <string name="mry1aud¤MRY1_INT_62">Please, Arthur. I...</string>
  <string name="mry1aud¤MRY1_INT_63">I know it's a lot to ask.</string>
  <string name="mry1aud¤MRY1_INT_64">I'm just so worried about him.</string>
  <string name="mry1aud¤MRY1_INT_65">I know that look.</string>
  <string name="mry1aud¤MRY1_INT_66">Just forget I asked.</string>
  <string name="mry1aud¤MRY1_INT_67">I'm sorry, Mary.</string>
  <string name="mry1aud¤MRY1_INT_68">I like Jamie...</string>
  <string name="mry1aud¤MRY1_INT_69">but, you and me...</string>
  <string name="mry1aud¤MRY1_INT_70">after all that's happened...</string>
  <string name="mry1aud¤MRY1_INT_71">you're gonna have to find someone else...</string>
  <string name="mry1aud¤MRY1_INT_72">to run your errands.</string>
  <string name="mry1aud¤MRY1_INT_73">Okay.</string>
  <string name="mry1aud¤MRY1_INT_74">Arthur...</string>
  <string name="mry1aud¤MRY1_INT_75">I miss you.</string>
  <string name="mry1aud¤MRY1_INT_76">Yeah, I miss you too.</string>
  <string name="mry1aud¤MRY1_INT_77">It's all in the past now.</string>
  <string name="mry1aud¤MRY1_INT_78">Take care of yourself.</string>
  <string name="mry1aud¤MRY1_INT_79">Sure.</string>
  <string name="mry1aud¤MRY1_INT_80">So...</string>
  <string name="mry1aud¤MRY1_INT_81">I'll take that as a yes?</string>
  <string name="mry1aud¤MRY1_INT_82">Where is he?</string>
  <string name="mry1aud¤MRY1_INT_83">Somewhere out near Carmody Dell, I think.</string>
  <string name="mry1aud¤MRY1_INT_84">The rancher there said he'd...</string>
  <string name="mry1aud¤MRY1_INT_85">seen him around the Cumberland Forest.</string>
  <string name="mry1aud¤MRY1_INT_86">I just want him back, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_87">If you find him, bring him to me at the station.</string>
  <string name="mry1aud¤MRY1_INT_88">I'll see what I can do.</string>
  <string name="mry1aud¤MRY1_INT_89">I'll owe you.</string>
  <string name="mry1aud¤MRY1_INT_90">You already owe me.</string>
  <string name="mry1aud¤MRY1_INT_91">I can see you haven't changed much.</string>
  <string name="mry1aud¤MRY1_INT_92">Mary...</string>
  <string name="mry1aud¤MRY1_INT_93">Yes?</string>
  <string name="mry1aud¤MRY1_INT_94">Oh, I'm sorry. I didn't mean to disturb you ma'am.</string>
  <string name="mry1aud¤MRY1_INT_95">Is erm...</string>
  <string name="mry1aud¤MRY1_INT_96">is Mrs. Linton in?</string>
  <string name="mry1aud¤MRY1_INT_97">I'll go see.</string>
  <string name="mry1aud¤MRY1_INT_98">Mrs. Linton, a caller for you.</string>
  <string name="mry1aud¤MRY1_INT_99">Hello, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_100">Mary.</string>
  <string name="mry1aud¤MRY1_INT_101">I, erm...</string>
  <string name="mry1aud¤MRY1_INT_102">I heard you and your friends was around, I...</string>
  <string name="mry1aud¤MRY1_INT_103">Okay.</string>
  <string name="mry1aud¤MRY1_INT_104">Where's what's his name?</string>
  <string name="mry1aud¤MRY1_INT_105">Died.</string>
  <string name="mry1aud¤MRY1_INT_106">Well, I'm sorry to hear that.</string>
  <string name="mry1aud¤MRY1_INT_107">Yeah, me too.</string>
  <string name="mry1aud¤MRY1_INT_108">Happened a while ago...</string>
  <string name="mry1aud¤MRY1_INT_109">pneumonia.</string>
  <string name="mry1aud¤MRY1_INT_110">Bad business.</string>
  <string name="mry1aud¤MRY1_INT_111">Sure.</string>
  <string name="mry1aud¤MRY1_INT_112">So uh...</string>
  <string name="mry1aud¤MRY1_INT_113">well, y-y-you've been...</string>
  <string name="mry1aud¤MRY1_INT_114">you've been made a widow and...</string>
  <string name="mry1aud¤MRY1_INT_115">you come here looking for me, is that it?</string>
  <string name="mry1aud¤MRY1_INT_116">No, ain't like that, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_117">Oh, okay...</string>
  <string name="mry1aud¤MRY1_INT_118">I...</string>
  <string name="mry1aud¤MRY1_INT_119">My family...</string>
  <string name="mry1aud¤MRY1_INT_120">I need your help.</string>
  <string name="mry1aud¤MRY1_INT_121">You mean the family that always looked down on me.</string>
  <string name="mry1aud¤MRY1_INT_122">You want me to help them?</string>
  <string name="mry1aud¤MRY1_INT_123">It's my little brother, Jamie.</string>
  <string name="mry1aud¤MRY1_INT_124">I always liked Jamie...</string>
  <string name="mry1aud¤MRY1_INT_125">at least compared to the rest of them.</string>
  <string name="mry1aud¤MRY1_INT_126">He's broken daddy's heart.</string>
  <string name="mry1aud¤MRY1_INT_127">Daddy has a heart?</string>
  <string name="mry1aud¤MRY1_INT_128">Don't make me beg you, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_129">My money, my life, me...</string>
  <string name="mry1aud¤MRY1_INT_130">I wasn't good enough.</string>
  <string name="mry1aud¤MRY1_INT_131">I'm sorry.</string>
  <string name="mry1aud¤MRY1_INT_132">We need your help real bad.</string>
  <string name="mry1aud¤MRY1_INT_133">Little Jamie's joined...</string>
  <string name="mry1aud¤MRY1_INT_134">the Chelonians...</string>
  <string name="mry1aud¤MRY1_INT_135">that strange religious order.</string>
  <string name="mry1aud¤MRY1_INT_136">Good for him.</string>
  <string name="mry1aud¤MRY1_INT_137">They're quite mad, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_138">They'll kill him.</string>
  <string name="mry1aud¤MRY1_INT_139">You're the only person he'd listen to.</string>
  <string name="mry1aud¤MRY1_INT_140">So, I'm too rough to marry into your family...</string>
  <string name="mry1aud¤MRY1_INT_141">but it's okay to ask me to help in saving your family.</string>
  <string name="mry1aud¤MRY1_INT_142">I'm sorry.</string>
  <string name="mry1aud¤MRY1_INT_143">I understand if you don't wanna help me, but...</string>
  <string name="mry1aud¤MRY1_INT_144">but I think of you often.</string>
  <string name="mry1aud¤MRY1_INT_145">A long time ago now.</string>
  <string name="mry1aud¤MRY1_INT_146">I'm begging you, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_147">I say let Jamie live Jamie's life, and not the...</string>
  <string name="mry1aud¤MRY1_INT_148">nightmare that his daddy dreamed up for him.</string>
  <string name="mry1aud¤MRY1_INT_149">Jamie's so innocent, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_150">Please, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_151">Will you help me?</string>
  <string name="mry1aud¤MRY1_INT_152">Please, Arthur. I...</string>
  <string name="mry1aud¤MRY1_INT_153">I know it's a lot to ask.</string>
  <string name="mry1aud¤MRY1_INT_154">I'm just so worried about him.</string>
  <string name="mry1aud¤MRY1_INT_155">I'm sorry, Mary.</string>
  <string name="mry1aud¤MRY1_INT_156">I like Jamie...</string>
  <string name="mry1aud¤MRY1_INT_157">but, you and me...</string>
  <string name="mry1aud¤MRY1_INT_158">after all that's happened...</string>
  <string name="mry1aud¤MRY1_INT_159">you're gonna have to find someone else...</string>
  <string name="mry1aud¤MRY1_INT_160">to run your errands.</string>
  <string name="mry1aud¤MRY1_INT_161">Okay.</string>
  <string name="mry1aud¤MRY1_INT_162">Arthur...</string>
  <string name="mry1aud¤MRY1_INT_163">I miss you.</string>
  <string name="mry1aud¤MRY1_INT_164">Yeah, I miss you too.</string>
  <string name="mry1aud¤MRY1_INT_165">It's all in the past now.</string>
  <string name="mry1aud¤MRY1_INT_166">Take care of yourself.</string>
  <string name="mry1aud¤MRY1_INT_167">Sure.</string>
  <string name="mry1aud¤MRY1_INT_168">Where is he?</string>
  <string name="mry1aud¤MRY1_INT_169">Somewhere out near Carmody Dell, I think.</string>
  <string name="mry1aud¤MRY1_INT_170">The rancher there said he'd...</string>
  <string name="mry1aud¤MRY1_INT_171">seen him around the Cumberland Forest area.</string>
  <string name="mry1aud¤MRY1_INT_172">I just want him back, Arthur.</string>
  <string name="mry1aud¤MRY1_INT_173">If you find him, bring him to me at the station.</string>
  <string name="mry1aud¤MRY1_INT_174">I'll see what I can do.</string>
  <string name="mry1aud¤MRY1_INT_175">I'll owe you.</string>
  <string name="mry1aud¤MRY1_INT_176">You already owe me.</string>
  <string name="mry1aud¤MRY1_INT_177">I can see you haven't changed much.</string>
  <string name="mry1aud¤MRY1_INT_178">Mary...</string>
  <string name="mry1aud¤MRY1_JARUNOFF_1">Leave me alone, Arthur! I didn't ask for your help!</string>
  <string name="mry1aud¤MRY1_MCS1_1">Jamie knows the truth.</string>
  <string name="mry1aud¤MRY1_MCS1_2">But of course you may speak with him.</string>
  <string name="mry1aud¤MRY1_MCS1_3">Exactly...</string>
  <string name="mry1aud¤MRY1_MCS1_4">if your teachings are so great...</string>
  <string name="mry1aud¤MRY1_MCS1_5">what harm can I do?</string>
  <string name="mry1aud¤MRY1_MCS1_6">I'm...</string>
  <string name="mry1aud¤MRY1_MCS1_7">I'm not...</string>
  <string name="mry1aud¤MRY1_MCS1_8">I'm not coming with you, Arthur.</string>
  <string name="mry1aud¤MRY1_MCS1_9">Just come and speak with Mary...</string>
  <string name="mry1aud¤MRY1_MCS1_10">then make up your mind.</string>
  <string name="mry1aud¤MRY1_MCS1_11">That's enough, Arthur.</string>
  <string name="mry1aud¤MRY1_MCS1_12">Now, kid, come on...</string>
  <string name="mry1aud¤MRY1_MCS1_13">this is crap...</string>
  <string name="mry1aud¤MRY1_MCS1_14">you're better than this.</string>
  <string name="mry1aud¤MRY1_MCS1_15">Better than what?</string>
  <string name="mry1aud¤MRY1_MCS1_16">Better than wanting paradise?</string>
  <string name="mry1aud¤MRY1_MCS1_17">Better than thinking these fools...</string>
  <string name="mry1aud¤MRY1_MCS1_18">know a damn thing about paradise...</string>
  <string name="mry1aud¤MRY1_MCS1_19">now let me take you home.</string>
  <string name="mry1aud¤MRY1_MCS1_20">You're a sad man, Arthur...</string>
  <string name="mry1aud¤MRY1_MCS1_21">you're a real sad man.</string>
  <string name="mry1aud¤MRY1_MCS1_22">Sure... but come home.</string>
  <string name="mry1aud¤MRY1_MCS1_23">No, not a chance!</string>
  <string name="mry1aud¤MRY1_MCS1_LO_1">Chelonia...</string>
  <string name="mry1aud¤MRY1_MCS1_LO_2">Chelonia...</string>
  <string name="mry1aud¤MRY1_MCS1_LO_3">Chelonia!</string>
  <string name="mry1aud¤MRY1_MCS1_LO_4">Chelonia...</string>
  <string name="mry1aud¤MRY1_MCS1_LO_5">Chelonia.</string>
  <string name="mry1aud¤MRY1_MCS1_LO_6">Chelonia...</string>
  <string name="mry1aud¤MRY1_MCS1_LO_7">Chelonia...</string>
  <string name="mry1aud¤MRY1_MCS1_LO_8">Chelonia...</string>
  <string name="mry1aud¤MRY1_MCS1_LO_9">Chelonia...</string>
  <string name="mry1aud¤MRY1_MCS1_LO_10">Chelonia...</string>
  <string name="mry1aud¤MRY1_MCS1_LO_11">Chelonia...</string>
  <string name="mry1aud¤MRY1_MCS1_LO_12">Chelonia...</string>
  <string name="mry1aud¤MRY1_MCS2_1">He has fallen so we must rise!</string>
  <string name="mry1aud¤MRY1_MCS2_2">We rise!~n~~m~We rise!</string>
  <string name="mry1aud¤MRY1_MCS3_1">Please, Arthur...</string>
  <string name="mry1aud¤MRY1_MCS3_2">I'm a man now...</string>
  <string name="mry1aud¤MRY1_MCS3_3">I've found something...</string>
  <string name="mry1aud¤MRY1_MCS3_4">a calling.</string>
  <string name="mry1aud¤MRY1_MCS3_5">You're just a kid...</string>
  <string name="mry1aud¤MRY1_MCS3_6">you're making a big mistake.</string>
  <string name="mry1aud¤MRY1_MCS3_7">I'm not taking advice from you...</string>
  <string name="mry1aud¤MRY1_MCS3_8">you're an outlaw.</string>
  <string name="mry1aud¤MRY1_MCS3_9">You leave me alone...</string>
  <string name="mry1aud¤MRY1_MCS3_10">they're good people.</string>
  <string name="mry1aud¤MRY1_MCS3_11">I'm warning you, Arthur Morgan!</string>
  <string name="mry1aud¤MRY1_MCS3_12">Leave me alone!</string>
  <string name="mry1aud¤MRY1_MCS3_13">Please, kid...</string>
  <string name="mry1aud¤MRY1_MCS3_14">put that gun down.</string>
  <string name="mry1aud¤MRY1_MCS4_1">Now calm down.</string>
  <string name="mry1aud¤MRY1_MCS4_2">Let's go see your sister.</string>
  <string name="mry1aud¤MRY1_MCS4_3">Okay...</string>
  <string name="mry1aud¤MRY1_MCS4_4">okay.</string>
  <string name="mry1aud¤MRY1_MCS4_5">It's okay, kid.</string>
  <string name="mry1aud¤MRY1_MCS4_6">Have I been a terrible fool, Arthur?</string>
  <string name="mry1aud¤MRY1_MCS4_7">I don't know...</string>
  <string name="mry1aud¤MRY1_MCS4_8">I don't know enough about it...</string>
  <string name="mry1aud¤MRY1_MCS4_9">but one thing I do know...</string>
  <string name="mry1aud¤MRY1_MCS4_10">there ain't no shame in looking for a better world.</string>
  <string name="mry1aud¤MRY1_MCS4_LO1_1">I missed you, Arthur.</string>
  <string name="mry1aud¤MRY1_MCS4_LO1_2">Are you and Mary sweet on one another again?</string>
  <string name="mry1aud¤MRY1_MCS4_LO1_3">Oh, no...</string>
  <string name="mry1aud¤MRY1_MCS4_LO2_2">That's all a long time ago, son.</string>
  <string name="mry1aud¤MRY1_MOVE_1">Move! Move!</string>
  <string name="mry1aud¤MRY1_PLY_DAWD_01">Are we going in, then?</string>
  <string name="mry1aud¤MRY1_PLY_DAWD_02">Make it quick or I might run off again.</string>
  <string name="mry1aud¤MRY1_PLY_DAWD_03">You're nervous about seeing her, aren't you?</string>
  <string name="mry1aud¤MRY1_REACT_01">Hey, what are you doing?</string>
  <string name="mry1aud¤MRY1_REACT_02">Are you crazy?</string>
  <string name="mry1aud¤MRY1_REACT_03">Stop that, you lunatic!</string>
  <string name="mry1aud¤MRY1_REACT_04">For chrissakes, Arthur!</string>
  <string name="mry1aud¤MRY1_REACT_05">What is wrong with you?</string>
  <string name="mry1aud¤MRY1_THRJAM1_01">Arthur, please just go.</string>
  <string name="mry1aud¤MRY1_THRJAM1_02">These are my friends. What are you even doing here?</string>
  <string name="mry1aud¤MRY1_THRJAM1_03">You shouldn't have come here.</string>
  <string name="mry1aud¤MRY1_THRJAM1_04">I ain't a kid no more, Arthur.</string>
  <string name="mry1aud¤MRY1_THRJAM2_01">Stop it, Arthur.</string>
  <string name="mry1aud¤MRY1_THRJAM2_02">Get off him.</string>
  <string name="mry1aud¤MRY1_THRJAM2_03">Leave him alone.</string>
  <string name="mry1aud¤MRY1_THRJAM2_04">Who do you think you are?</string>
  <string name="mry1aud¤MRY1_THROTA_01">Now move out my way.</string>
  <string name="mry1aud¤MRY1_THROTA_02">I'm starting to lose my patience with you.</string>
  <string name="mry1aud¤MRY1_THROTA_03">Do you really want to do this the hard way?</string>
  <string name="mry1aud¤MRY1_THROTB_1">You goddamn lunatic.</string>
  <string name="mry1aud¤MRY1_THROTC_01">You think I'm playing here?</string>
  <string name="mry1aud¤MRY1_THROTC_02">Is this clear enough for you?</string>
  <string name="mry1aud¤MRY1_THROTC_03">Am I getting through to you now?</string>
  <string name="mry1aud¤MRY1_VOS_TIME_1">I feel like... the luckiest man alive and...</string>
  <string name="mry1aud¤MRY1_VOS_TIME_2">I feel like a fool.</string>
  <string name="mry1aud¤MRY1_VOS_TIME_3">That woman confuses me and plays me for a fiddle like no one else alive.</string>
  <string name="mry1aud¤MRY1_VOS_TIME_4">I trust I will not make a godawful fool of myself once more, but...</string>
  <string name="mry1aud¤MRY1_VOS_TIME_5">somehow, I imagine I shall.</string>
  <string name="mry3¤0x021FBE49">Boo</string>
  <string name="mry3¤0x0C233284">Cheer</string>
  <string name="mry3¤0x23FF48FF">You lost sight of Mr. Gillis.</string>
  <string name="mry3¤0x2043B49A">Wait for Mary</string>
  <string name="mry3¤0xA3301225">Assault</string>
  <string name="mry3¤MRY3_BDIST_FAIL">The Buyer was abandoned.</string>
  <string name="mry3¤MRY3_BDIST_REMIN">Return to the ~o~Buyer~s~</string>
  <string name="mry3¤MRY3_BHARM_FAIL">You harmed the Buyer.</string>
  <string name="mry3¤MRY3_BKILL_FAIL">You killed the Buyer.</string>
  <string name="mry3¤MRY3_BLIP_BUYER">Buyer</string>
  <string name="mry3¤MRY3_BLIP_FATHER">Mr. Gillis</string>
  <string name="mry3¤MRY3_BLIP_MARY">Mary</string>
  <string name="mry3¤MRY3_BLIP_WAGON">Wagon</string>
  <string name="mry3¤MRY3_BROOCH">Get Mary's brooch from the ~o~Buyer~s~</string>
  <string name="mry3¤MRY3_CONFRONT_FAIL">You lost the Buyer.</string>
  <string name="mry3¤MRY3_CXT_ACC">Buy Brooch</string>
  <string name="mry3¤MRY3_CXT_DHELP">Don't help Mary</string>
  <string name="mry3¤MRY3_CXT_HELP">Help Mary</string>
  <string name="mry3¤MRY3_CXT_HIT">Beat</string>
  <string name="mry3¤MRY3_CXT_LEAVE">Exit Theater</string>
  <string name="mry3¤MRY3_CXT_MOVE">Make a move</string>
  <string name="mry3¤MRY3_CXT_NO">Decline</string>
  <string name="mry3¤MRY3_CXT_PULL">Pull Out</string>
  <string name="mry3¤MRY3_CXT_YES">Accept</string>
  <string name="mry3¤MRY3_DEST_FAIL">You destroyed the brooch.</string>
  <string name="mry3¤MRY3_DHARM_FAIL">You harmed a driver.</string>
  <string name="mry3¤MRY3_DKILL_FAIL">You killed a driver.</string>
  <string name="mry3¤MRY3_FATH_DIST_FAIL">You lost Mr. Gillis.</string>
  <string name="mry3¤MRY3_FHARM_FAIL">You harmed Mr. Gillis.</string>
  <string name="mry3¤MRY3_FKILL_FAIL">You killed Mr. Gillis.</string>
  <string name="mry3¤MRY3_FOLLOW_FAIL">You were spotted.</string>
  <string name="mry3¤MRY3_FOLLOW_HELP">Keep your distance or you'll be spotted.</string>
  <string name="mry3¤MRY3_FOLLOW_OBJ">Follow ~o~Mr. Gillis~s~</string>
  <string name="mry3¤MRY3_HON_MURDER">Murder</string>
  <string name="mry3¤MRY3_JACK_HELP">Move towards the Driver using ~INPUTGROUP_MOVE~ to jack the wagon.</string>
  <string name="mry3¤MRY3_JUMP_HELP">You can jump onto wagons by getting close to the side and pressing ~INPUT_JUMP~.</string>
  <string name="mry3¤MRY3_LAW_FAIL">The law were alerted.</string>
  <string name="mry3¤MRY3_MARY_FAIL_1">Mary has died.</string>
  <string name="mry3¤MRY3_MARY_FAIL_2">Mary was abandoned.</string>
  <string name="mry3¤MRY3_MATT_FAIL">You attacked Mary.</string>
  <string name="mry3¤MRY3_OBJ_CATCHUP">Catch up with the ~o~Buyer~s~</string>
  <string name="mry3¤MRY3_OBJ_CHASE">Chase after the ~o~wagon~s~</string>
  <string name="mry3¤MRY3_OBJ_DRIVE">Drive to a ~o~secluded spot~s~</string>
  <string name="mry3¤MRY3_OBJ_FRONT">Meet ~o~Mary~s~ at the stables</string>
  <string name="mry3¤MRY3_OBJ_JACK">Get into the drivers seat</string>
  <string name="mry3¤MRY3_OBJ_JUMP">Jump onto the ~o~wagon~s~</string>
  <string name="mry3¤MRY3_OBJ_MARY">Follow ~o~Mary~s~</string>
  <string name="mry3¤MRY3_OBJ_RETURN">Return to ~o~Mary~s~</string>
  <string name="mry3¤MRY3_OBJ_STABLE">Head to the ~o~stables~s~</string>
  <string name="mry3¤MRY3_OBJ_STOP">Stop the ~o~wagon~s~</string>
  <string name="mry3¤MRY3_OBJ_WAGON">Get on the ~o~wagon~s~</string>
  <string name="mry3¤MRY3_RETURN">Return the brooch to ~o~Mary~s~</string>
  <string name="mry3¤MRY3_SECL_FAIL">You drew attention to the camp.</string>
  <string name="mry3¤MRY3_TIME_FAIL">You didn't get to Mr. Gillis in time.</string>
  <string name="mry3¤MRY3_WAG_DIST_FAIL">The Buyer got away.</string>
  <string name="mry3¤MRY3_WAG_FAIL">Wagon destroyed.</string>
  <string name="mry31au¤MRY31_HELPED_1">My Dear Arthur,</string>
  <string name="mry31au¤MRY31_HELPED_2">I hope this letter finds you well.</string>
  <string name="mry31au¤MRY31_HELPED_3">~sl:0.0:2.8~I wanted to thank you for your help with Jamie.~sl:0.6~He and Daddy are still arguing, but</string>
  <string name="mry31au¤MRY31_HELPED_4">I understand that Jamie is thinking about going back to college.</string>
  <string name="mry31au¤MRY31_HELPED_5">~sl:0.0:1.1~Whatever happens,~sl:0.2~I believe you saved his life and we are all truly grateful.</string>
  <string name="mry31au¤MRY31_HELPED_6">Oh, Arthur, I have made such a mess of my life, time and again.</string>
  <string name="mry31au¤MRY31_HELPED_7">Why can I not change and be the woman I want to be?</string>
  <string name="mry31au¤MRY31_HELPED_8">~sl:0.0:2.5~Why couldn't you change and be a man~sl:~and put down all those fantasies that shroud your judgment?</string>
  <string name="mry31au¤MRY31_HELPED_9">Life is very confusing and I see now that I'm not very good at it.</string>
  <string name="mry31au¤MRY31_HELPED_10">~sl:0.0:3.2~I am afraid we have got ourselves into another mess.~sl:~It's not my fault, but I need your help.</string>
  <string name="mry31au¤MRY31_HELPED_11">I'm staying at the Hotel Grand in Saint Denis.</string>
  <string name="mry31au¤MRY31_HELPED_12">~sl:0.0:4.1~Oh, Arthur, I know it is wrong to ask you,~sl:0.4~but I have nobody else and for what we once had together,</string>
  <string name="mry31au¤MRY31_HELPED_13">I beg of you, even though I am ashamed to do so.</string>
  <string name="mry31au¤MRY31_HELPED_14">Yours,</string>
  <string name="mry31au¤MRY31_HELPED_15">Mary.</string>
  <string name="mry31au¤MRY31_NOT_HELP_1">My Dear Arthur,</string>
  <string name="mry31au¤MRY31_NOT_HELP_2">I hope this letter finds you well.</string>
  <string name="mry31au¤MRY31_NOT_HELP_3">~sl:0.0:1.8~It seems Jamie may have escaped~sl:~from the clutches of the Chelonians,</string>
  <string name="mry31au¤MRY31_NOT_HELP_4">~sl:0.0:1.8~so perhaps it was for the best~sl:~that you didn't go causing trouble on my behalf.</string>
  <string name="mry31au¤MRY31_NOT_HELP_5">~sl:0.0:5.1~Oh, Arthur, you're very wise. I, on the other hand,~sl:0.2~have made such a mess of my life, time and again.</string>
  <string name="mry31au¤MRY31_NOT_HELP_6">Why can I not change and be the woman I want to be?</string>
  <string name="mry31au¤MRY31_NOT_HELP_7">~sl:0.0:2.5~Why couldn't you change and be a man~sl:~and put down all those fantasies that shroud your judgment?</string>
  <string name="mry31au¤MRY31_NOT_HELP_8">Life is very confusing and I see now that I'm not very good at it.</string>
  <string name="mry31au¤MRY31_NOT_HELP_9">~sl:0.0:3.1~I am afraid we have got ourselves into another mess.~sl:0.6~It's not my fault, but I need your help.</string>
  <string name="mry31au¤MRY31_NOT_HELP_10">~sl:0.0:3.9~I hate so to ask, but I have nobody else.~sl:0.7~I'm staying at the Hotel Grand in Saint Denis.</string>
  <string name="mry31au¤MRY31_NOT_HELP_11">~sl:0.0:3.9~Oh, Arthur, I know it is wrong to ask you,~sl:0.5~but I am all alone and for what we once had together,</string>
  <string name="mry31au¤MRY31_NOT_HELP_12">I beg of you, even though I am ashamed to do so.</string>
  <string name="mry31au¤MRY31_NOT_HELP_13">Yours,</string>
  <string name="mry31au¤MRY31_NOT_HELP_14">Mary.</string>
  <string name="mry31au¤MRY31_NOT_MEET_1">My Dear Arthur,</string>
  <string name="mry31au¤MRY31_NOT_MEET_2">~sl:0.0:1.9~I hope this letter finds you well.~sl:0.7~I'm not sure if you received the letter I sent you from Valentine.</string>
  <string name="mry31au¤MRY31_NOT_MEET_3">~sl:0.0:2.4~There was a problem with my brother Jamie,~sl:~but it all worked out, fortunately, and he's back safe now.</string>
  <string name="mry31au¤MRY31_NOT_MEET_4">Oh, Arthur, I have made such a mess of my life, time and again.</string>
  <string name="mry31au¤MRY31_NOT_MEET_5">Why can I not change and be the woman I want to be?</string>
  <string name="mry31au¤MRY31_NOT_MEET_6">~sl:0.0:2.5~Why couldn't you change and be a man~sl:~and put down all those fantasies that shroud your judgment?</string>
  <string name="mry31au¤MRY31_NOT_MEET_7">Life is very confusing and I see now that I am not very good at it.</string>
  <string name="mry31au¤MRY31_NOT_MEET_8">~sl:0.0:3.1~I am afraid I have got myself into another mess.~sl:0.5~It's not my fault, but I need your help.</string>
  <string name="mry31au¤MRY31_NOT_MEET_9">~sl:0.0:3.2~I hate so to ask, but I have nobody else.~sl:0.6~I'm staying at the Hotel Grand in Saint Denis.</string>
  <string name="mry31au¤MRY31_NOT_MEET_10">~sl:0.0:3.9~Oh, Arthur, I know it is wrong to ask you,~sl:0.5~but I am all alone and for what we once had together,</string>
  <string name="mry31au¤MRY31_NOT_MEET_11">I beg of you, even though I am ashamed to do so.</string>
  <string name="mry31au¤MRY31_NOT_MEET_12">Yours,</string>
  <string name="mry31au¤MRY31_NOT_MEET_13">Mary.</string>
  <string name="mry3aud¤MRY3_ALLEY_1">He just went left down that alleyway. What's he doing?</string>
  <string name="mry3aud¤MRY3_ALLEY_2">Let's go find out.</string>
  <string name="mry3aud¤MRY3_BANDANA_1">You don't need to cover your face like you're about to rob a bank.</string>
  <string name="mry3aud¤MRY3_BANDANA_2">Don't want Daddy spotting me.</string>
  <string name="mry3aud¤MRY3_BANDANA_3">Oh he'll know just who you are.</string>
  <string name="mry3aud¤MRY3_BUY1_1">I want that brooch, it wasn't Gillis's to sell.</string>
  <string name="mry3aud¤MRY3_BUY1_2">I bought it fair and square.</string>
  <string name="mry3aud¤MRY3_BUY1_3">~sl:1.0~How much do you want for it?</string>
  <string name="mry3aud¤MRY3_BUY1_4">I guess I could give it to you for a hundred dollars.</string>
  <string name="mry3aud¤MRY3_BUY2_1">A hundred? What do you take me for?</string>
  <string name="mry3aud¤MRY3_BUY2_2">~sl:0.0:1.5~Okay, okay...~sl:1.5~I'm a reasonable man. Let's say fifty.</string>
  <string name="mry3aud¤MRY3_BUY3_1">Not good enough, Ashton.</string>
  <string name="mry3aud¤MRY3_BUY3_2">~sl:0.0:1.9~Okay, Jesus.~sl:0.7~Twenty-five dollars. That's my final offer.</string>
  <string name="mry3aud¤MRY3_CATCH_UP_1">Get back here!</string>
  <string name="mry3aud¤MRY3_CATCH_UP_2">Hey, stop that coach.</string>
  <string name="mry3aud¤MRY3_CATCH_UP_3">You stop right now.</string>
  <string name="mry3aud¤MRY3_CATCH_UP_4">Are you hearing me? Stop the damn coach!</string>
  <string name="mry3aud¤MRY3_CATCH_UP_5">Goddammit.</string>
  <string name="mry3aud¤MRY3_CATCH_UP_6">Pull over, now!</string>
  <string name="mry3aud¤MRY3_CHASE_1">Goddamn it.</string>
  <string name="mry3aud¤MRY3_CHAT2_1">Don't say I never show you a good time.</string>
  <string name="mry3aud¤MRY3_CHAT2_2">I'm just glad you're here.</string>
  <string name="mry3aud¤MRY3_CHAT3_1">You know, this is kind of fun.</string>
  <string name="mry3aud¤MRY3_CHAT3_2">Shh. He'll hear you.</string>
  <string name="mry3aud¤MRY3_CHAT_1">We'll just follow the smell.</string>
  <string name="mry3aud¤MRY3_CHAT_2">Arthur, come on.</string>
  <string name="mry3aud¤MRY3_CLOSEMARY_01">What are you doing?</string>
  <string name="mry3aud¤MRY3_CLOSEMARY_02">Why are you being so strange?</string>
  <string name="mry3aud¤MRY3_CLOSEMARY_03">That's, er, a little close isn't it?</string>
  <string name="mry3aud¤MRY3_CONVO_1">So what do you think he's up to?</string>
  <string name="mry3aud¤MRY3_CONVO_2">~sl:0.0:3.9~I'm not sure... he keeps saying it's a disgrace...~sl:~a man of his standing has to ride around on some old nag.</string>
  <string name="mry3aud¤MRY3_CONVO_3">Standing? He's usually falling down.</string>
  <string name="mry3aud¤MRY3_CONVO_4">~sl:0.0:0.9~Arthur...~sl:0.9:3.4~he wasn't always this way. But...~sl:1.1~it has got worse.</string>
  <string name="mry3aud¤MRY3_CONVO_5">~sl:0.0:2.5~He's drinking and gambling more than ever,~sl:0.5:2.4~pawning things off left and right,~sl:~mixing with bad people.</string>
  <string name="mry3aud¤MRY3_CONVO_6">I'm just scared for him...</string>
  <string name="mry3aud¤MRY3_CONVO_7">Don't worry too much, whatever it is, we'll work it out.</string>
  <string name="mry3aud¤MRY3_DIRTY_1">You could've cleaned yourself up a bit.</string>
  <string name="mry3aud¤MRY3_DIRTY_2">I didn't realize I was here to impress anyone.</string>
  <string name="mry3aud¤MRY3_EXT_1">Where's your father?</string>
  <string name="mry3aud¤MRY3_EXT_2">I don't know.</string>
  <string name="mry3aud¤MRY3_EXT_3">You want me to go find him again?</string>
  <string name="mry3aud¤MRY3_EXT_4">Not really.</string>
  <string name="mry3aud¤MRY3_EXT_5">Well, let's take a walk.</string>
  <string name="mry3aud¤MRY3_EXT_6">I'll take you to the trolley.</string>
  <string name="mry3aud¤MRY3_EXT_7">Thank you.</string>
  <string name="mry3aud¤MRY3_EXT_8">I...</string>
  <string name="mry3aud¤MRY3_EXT_9">got you your brooch back.</string>
  <string name="mry3aud¤MRY3_EXT_10">I won't ask.</string>
  <string name="mry3aud¤MRY3_EXT_11">Probably best not.</string>
  <string name="mry3aud¤MRY3_EXT_12">Hey...</string>
  <string name="mry3aud¤MRY3_EXT_13">what are you doing now...</string>
  <string name="mry3aud¤MRY3_EXT_14">right this moment?</string>
  <string name="mry3aud¤MRY3_EXT_15">Why'd you ask?</string>
  <string name="mry3aud¤MRY3_EXT_16">Well, I was...</string>
  <string name="mry3aud¤MRY3_EXT_17">wondering if you wanted to do something?</string>
  <string name="mry3aud¤MRY3_EXT_18">Head to the theater perhaps?</string>
  <string name="mry3aud¤MRY3_EXT_19">Oh, Mary...</string>
  <string name="mry3aud¤MRY3_EXT_20">I don't think that's a very good idea.</string>
  <string name="mry3aud¤MRY3_EXT_21">Sure...</string>
  <string name="mry3aud¤MRY3_EXT_22">I understand.</string>
  <string name="mry3aud¤MRY3_EXT_23">You're still walking me to the trolley, though?</string>
  <string name="mry3aud¤MRY3_EXT_24">Of course.</string>
  <string name="mry3aud¤MRY3_EXT_25">Theater? Me?</string>
  <string name="mry3aud¤MRY3_EXT_26">Sure, why not.</string>
  <string name="mry3aud¤MRY3_EXT_27">It'll be fun, Arthur.</string>
  <string name="mry3aud¤MRY3_EXT_28">Let's go to the Rleur, they have the strangest acts.</string>
  <string name="mry3aud¤MRY3_EXT_29">Strangeness I can handle...</string>
  <string name="mry3aud¤MRY3_EXT_30">it's the normal business of life I can't seem to get a grip on.</string>
  <string name="mry3aud¤MRY3_EXT_31">You and me both, Arthur.</string>
  <string name="mry3aud¤MRY3_EXT_32">Oh I've missed you.</string>
  <string name="mry3aud¤MRY3_EXT_33">Don't start...</string>
  <string name="mry3aud¤MRY3_EXT_34">You're an idiot...</string>
  <string name="mry3aud¤MRY3_EXT_35">but you'll always be my friend.</string>
  <string name="mry3aud¤MRY3_EXT_36">Well of course I'm your friend, but...</string>
  <string name="mry3aud¤MRY3_EXT_37">you ain't always fair with me.</string>
  <string name="mry3aud¤MRY3_EXT_38">If I was fair with you, and a good person...</string>
  <string name="mry3aud¤MRY3_EXT_39">I'd have had you hanged a long time ago.</string>
  <string name="mry3aud¤MRY3_EXT_40">Well...</string>
  <string name="mry3aud¤MRY3_EXT_41">that's true.</string>
  <string name="mry3aud¤MRY3_EXT_42">So... shut up, and act like a gentleman...</string>
  <string name="mry3aud¤MRY3_EXT_43">or at least try to for once in your brainless life.</string>
  <string name="mry3aud¤MRY3_EXT_44">You're not a very nice woman, Mrs. Linton.</string>
  <string name="mry3aud¤MRY3_EXT_45">Well, look at the company I keep.</string>
  <string name="mry3aud¤MRY3_EXT_46">I know, it's quite dreadful, isn't it?</string>
  <string name="mry3aud¤MRY3_EXT_47">It's sorta beautiful, in a gaudy and tasteless way.</string>
  <string name="mry3aud¤MRY3_EXT_48">It's the only way I know.</string>
  <string name="mry3aud¤MRY3_EXT_49">Thank you.</string>
  <string name="mry3aud¤MRY3_EXT_50">Oh no, I-I didn't mean it like that...</string>
  <string name="mry3aud¤MRY3_EXT_51">I'm sure...</string>
  <string name="mry3aud¤MRY3_EXT_52">you silly man.</string>
  <string name="mry3aud¤MRY3_EXT_53">Come on, let's go find our seats.</string>
  <string name="mry3aud¤MRY3_EXT_54">Alright, you better take me to the trolley now, Mr. Morgan.</string>
  <string name="mry3aud¤MRY3_EXT_55">Of course.</string>
  <string name="mry3aud¤MRY3_EXT_56">Quite ridiculous...</string>
  <string name="mry3aud¤MRY3_EXT_57">but, shame we couldn't stay longer.</string>
  <string name="mry3aud¤MRY3_EXT_58">Sorry.</string>
  <string name="mry3aud¤MRY3_EXT_59">Alright, you'd better take me to the trolley now, Mr. Morgan.</string>
  <string name="mry3aud¤MRY3_EXT_60">Of course.</string>
  <string name="mry3aud¤MRY3_EXT_61">Quite ridiculous...</string>
  <string name="mry3aud¤MRY3_EXT_62">but, somehow very amusing.</string>
  <string name="mry3aud¤MRY3_EXT_63">Sure.</string>
  <string name="mry3aud¤MRY3_EXT_64">My life wasn't supposed to...</string>
  <string name="mry3aud¤MRY3_EXT_65">Oh...</string>
  <string name="mry3aud¤MRY3_EXT_66">is it too late for us, Arthur?</string>
  <string name="mry3aud¤MRY3_EXT_67">I can't lie to ya.</string>
  <string name="mry3aud¤MRY3_EXT_68">I'm a wanted man, Mary. If I...</string>
  <string name="mry3aud¤MRY3_EXT_69">if anyone close to me, well they're wanted too...</string>
  <string name="mry3aud¤MRY3_EXT_70">and I can't have you wrapped up in that.</string>
  <string name="mry3aud¤MRY3_EXT_71">But it's coming to end...</string>
  <string name="mry3aud¤MRY3_EXT_72">this time it really is.</string>
  <string name="mry3aud¤MRY3_EXT_73">Run away with me, Arthur.</string>
  <string name="mry3aud¤MRY3_EXT_74">Run away right now, and don't look back.</string>
  <string name="mry3aud¤MRY3_EXT_75">I want to...</string>
  <string name="mry3aud¤MRY3_EXT_76">more than anything I want to.</string>
  <string name="mry3aud¤MRY3_EXT_77">But I've got some people I need to take care of.</string>
  <string name="mry3aud¤MRY3_EXT_78">Once they're free, then I'm free.</string>
  <string name="mry3aud¤MRY3_EXT_79">Then I can disappear.</string>
  <string name="mry3aud¤MRY3_EXT_80">But, Arthur...</string>
  <string name="mry3aud¤MRY3_EXT_81">If we're gonna run away anywhere, we'd need money...</string>
  <string name="mry3aud¤MRY3_EXT_82">and soon, I'll have some.</string>
  <string name="mry3aud¤MRY3_EXT_83">I know you won't run away...</string>
  <string name="mry3aud¤MRY3_EXT_84">but it's a pretty dream.</string>
  <string name="mry3aud¤MRY3_EXT_85">Very pretty...</string>
  <string name="mry3aud¤MRY3_EXT_86">but I will, once I get some money.</string>
  <string name="mry3aud¤MRY3_EXT_87">Now, I had some...</string>
  <string name="mry3aud¤MRY3_EXT_88">but then some fool got it trapped into a town...</string>
  <string name="mry3aud¤MRY3_EXT_89">that I can't go back to.</string>
  <string name="mry3aud¤MRY3_EXT_90">That's another story.</string>
  <string name="mry3aud¤MRY3_EXT_91">I'll write you.</string>
  <string name="mry3aud¤MRY3_EXT_92">Yeah.</string>
  <string name="mry3aud¤MRY3_FOLLOW_01">Quick, or we'll lose him.</string>
  <string name="mry3aud¤MRY3_FOLLOW_02">Let's go, Arthur.</string>
  <string name="mry3aud¤MRY3_FOLLOW_03">Hurry, we're going to lose him.</string>
  <string name="mry3aud¤MRY3_FOLLOW_04">What's wrong? Let's go.</string>
  <string name="mry3aud¤MRY3_FOLLOW_05">Come on, let's stay on him.</string>
  <string name="mry3aud¤MRY3_FOLLOW_06">Come on, please, I need to know where he's going.</string>
  <string name="mry3aud¤MRY3_FT_SHOOT_01">What the hell?</string>
  <string name="mry3aud¤MRY3_FT_SHOOT_02">Hey!</string>
  <string name="mry3aud¤MRY3_FT_SHOOT_03">Goddamn it!</string>
  <string name="mry3aud¤MRY3_IDLE_1_01">Please get that brooch back, my mother loved it.</string>
  <string name="mry3aud¤MRY3_IDLE_1_02">Arthur, please, he's going to get away.</string>
  <string name="mry3aud¤MRY3_IDLE_1_03">Hurry, Arthur. Please.</string>
  <string name="mry3aud¤MRY3_IG1_DWNHR_1">Down here.</string>
  <string name="mry3aud¤MRY3_IG1_QUICK_1">Quick!</string>
  <string name="mry3aud¤MRY3_IG1_THSWAY_1">This way.</string>
  <string name="mry3aud¤MRY3_IG2_1">Come here, quick.</string>
  <string name="mry3aud¤MRY3_IG2_3">Mind where you go, mind where you go.</string>
  <string name="mry3aud¤MRY3_IG2_4">Sorry.</string>
  <string name="mry3aud¤MRY3_IG2_5">Do you... think he saw us?</string>
  <string name="mry3aud¤MRY3_IG2_6">I don't think so...</string>
  <string name="mry3aud¤MRY3_IG2_7">What did you say to me?</string>
  <string name="mry3aud¤MRY3_IG2_8">I didn't say a thing insulting.</string>
  <string name="mry3aud¤MRY3_IG2_9">I'll wipe that goddamn smirk clean off your face...</string>
  <string name="mry3aud¤MRY3_IG2_10">~sl:1.0~Ain't you a little old for brawling, mister?</string>
  <string name="mry3aud¤MRY3_IG2_11">Damn you.</string>
  <string name="mry3aud¤MRY3_IG3_1">~sl:0.0:1.6~He'll probably kill someone...~sl:0.6~Oh, but you like that, don't you, Mary?</string>
  <string name="mry3aud¤MRY3_IG3_2">~sl:0.0:2.3~I am ashamed of you, Daddy.~sl:0.3:3.0:1~Why are you doing this to us? What's wrong with you?</string>
  <string name="mry3aud¤MRY3_IG3_3">~sl:1.8~With me, with me... because I'm the one consorting with wanted men!</string>
  <string name="mry3aud¤MRY3_IG4_BUYER_1">Oh shit!</string>
  <string name="mry3aud¤MRY3_IG4_HOLDIT_1">Hey you, Ashton, hold it right there!</string>
  <string name="mry3aud¤MRY3_IG4_HOLD_W_1">Hey you, Ashton, hold it right there!</string>
  <string name="mry3aud¤MRY3_IG6_COWR1_1">~sl:0.5:0.9:1~What the hell?</string>
  <string name="mry3aud¤MRY3_IG6_COWR2_1">~sl:0.0:0.8:1~Who are you?</string>
  <string name="mry3aud¤MRY3_IG6_COWR2_2">~sl:0.0:0.9:1~Who are you?</string>
  <string name="mry3aud¤MRY3_IG6_COWR3_1">~sl:1.1~What are you doing?</string>
  <string name="mry3aud¤MRY3_IG6_COWR4_1">Are you insane?</string>
  <string name="mry3aud¤MRY3_IG7_INSANE_1">~sl:1.3:1.6:1~This is insane.</string>
  <string name="mry3aud¤MRY3_IG7_MAIN_1">What the hell do you want from me?</string>
  <string name="mry3aud¤MRY3_IG7_MAIN_2">That brooch you just bought.</string>
  <string name="mry3aud¤MRY3_IG7_MAIN_3">~sl:1.0~Well, then stop, for Christ sake!</string>
  <string name="mry3aud¤MRY3_IG7_MAIN_4">Oh we'll stop, just not here.</string>
  <string name="mry3aud¤MRY3_IG7_R1_1">I bought that brooch fair and square!</string>
  <string name="mry3aud¤MRY3_IG7_R2_1">Did Gillis put you up to this?</string>
  <string name="mry3aud¤MRY3_IG7_R3_1">Do you know who I am?</string>
  <string name="mry3aud¤MRY3_IG7_R4_1">Let me outta here!</string>
  <string name="mry3aud¤MRY3_IG7_R5_1">Let me go!</string>
  <string name="mry3aud¤MRY3_IG7_R6_1">You're making a big mistake!</string>
  <string name="mry3aud¤MRY3_IG7_R7_1">Where are you taking me?</string>
  <string name="mry3aud¤MRY3_IG7_R8_1">You can't do this!</string>
  <string name="mry3aud¤MRY3_IG8_1">Leave me alone, leave me alone, it's just a brooch.</string>
  <string name="mry3aud¤MRY3_IG9_P2_A_1">Here.</string>
  <string name="mry3aud¤MRY3_IG9_P2_B_1">Here, take the damn thing.</string>
  <string name="mry3aud¤MRY3_IG9_P2_B_2">Crazy son of a bitch.</string>
  <string name="mry3aud¤MRY3_IG9_P2_C_1">You don't know who you're messing with!</string>
  <string name="mry3aud¤MRY3_IG9_P2_C_2">Somebody's gonna pay for this.</string>
  <string name="mry3aud¤MRY3_IG9_P2_TA_1">~sl:2.5~Here.</string>
  <string name="mry3aud¤MRY3_IG9_P2_TB_1">Take the damn thing.</string>
  <string name="mry3aud¤MRY3_IG9_P2_TB_2">Crazy son of a bitch.</string>
  <string name="mry3aud¤MRY3_IG10_BBIG_1">~sl:0.0:1.0:1~Boo!</string>
  <string name="mry3aud¤MRY3_IG10_BBIG_2">Arthur, stop that...</string>
  <string name="mry3aud¤MRY3_IG10_BSMLL_1">Get lost!</string>
  <string name="mry3aud¤MRY3_IG10_BSMLL_2">~sl:0.9~Arthur...</string>
  <string name="mry3aud¤MRY3_INT_1">Arthur!</string>
  <string name="mry3aud¤MRY3_INT_2">Arthur!</string>
  <string name="mry3aud¤MRY3_INT_3">Up here!</string>
  <string name="mry3aud¤MRY3_INT_4">You came.</string>
  <string name="mry3aud¤MRY3_INT_5">Yeah, I came.</string>
  <string name="mry3aud¤MRY3_INT_6">So, ah... what you need?</string>
  <string name="mry3aud¤MRY3_INT_7">Wait there, I'm coming straight down.</string>
  <string name="mry3aud¤MRY3_INT_8">Arthur...</string>
  <string name="mry3aud¤MRY3_INT_9">Hello, Mary.</string>
  <string name="mry3aud¤MRY3_INT_10">You came.</string>
  <string name="mry3aud¤MRY3_INT_11">Sure.</string>
  <string name="mry3aud¤MRY3_INT_12">Whenever you call for me, I come.</string>
  <string name="mry3aud¤MRY3_INT_13">You came.</string>
  <string name="mry3aud¤MRY3_INT_14">Sorry I didn't make it when last you wrote.</string>
  <string name="mry3aud¤MRY3_INT_15">Oh, Arthur...</string>
  <string name="mry3aud¤MRY3_INT_16">What's wrong?</string>
  <string name="mry3aud¤MRY3_INT_17">Daddy...</string>
  <string name="mry3aud¤MRY3_INT_18">Your father?</string>
  <string name="mry3aud¤MRY3_INT_19">I'm a bigger fool than I even thought.</string>
  <string name="mry3aud¤MRY3_INT_20">I'm begging you, Arthur...</string>
  <string name="mry3aud¤MRY3_INT_21">I know Daddy was not kind to you, but...</string>
  <string name="mry3aud¤MRY3_INT_22">but surely you cannot hate a man for the sin of loving his daughter...</string>
  <string name="mry3aud¤MRY3_INT_23">and wanting better for her than...</string>
  <string name="mry3aud¤MRY3_INT_24">than...</string>
  <string name="mry3aud¤MRY3_INT_25">Than me?</string>
  <string name="mry3aud¤MRY3_INT_26">Than the choices you make.</string>
  <string name="mry3aud¤MRY3_INT_27">What choice did I have?</string>
  <string name="mry3aud¤MRY3_INT_28">Did I ever have?</string>
  <string name="mry3aud¤MRY3_INT_29">Oh, I know...</string>
  <string name="mry3aud¤MRY3_INT_30">you had to live by your code...</string>
  <string name="mry3aud¤MRY3_INT_31">but your code is...</string>
  <string name="mry3aud¤MRY3_INT_32">well it's not right.</string>
  <string name="mry3aud¤MRY3_INT_33">Has your way been right, Mary?</string>
  <string name="mry3aud¤MRY3_INT_34">With you, and Jamie joining a bunch of crazies...</string>
  <string name="mry3aud¤MRY3_INT_35">and hypocritical Daddy with his...</string>
  <string name="mry3aud¤MRY3_INT_36">drinking and whoring and gambling...</string>
  <string name="mry3aud¤MRY3_INT_37">Huh?</string>
  <string name="mry3aud¤MRY3_INT_38">Is that what a pure life has gotten you...</string>
  <string name="mry3aud¤MRY3_INT_39">begging me for help?</string>
  <string name="mry3aud¤MRY3_INT_40">Oh, Arthur...</string>
  <string name="mry3aud¤MRY3_INT_41">be kind to me.</string>
  <string name="mry3aud¤MRY3_INT_42">Please...</string>
  <string name="mry3aud¤MRY3_INT_43">Sorry.</string>
  <string name="mry3aud¤MRY3_INT_44">I am...</string>
  <string name="mry3aud¤MRY3_INT_45">I should have asked someone else...</string>
  <string name="mry3aud¤MRY3_INT_46">but...</string>
  <string name="mry3aud¤MRY3_INT_47">But I'm the best guy you know at frightening decent people.</string>
  <string name="mry3aud¤MRY3_INT_48">It wasn't that I didn't love you, Arthur.</string>
  <string name="mry3aud¤MRY3_INT_49">You know that?</string>
  <string name="mry3aud¤MRY3_INT_50">I know.</string>
  <string name="mry3aud¤MRY3_INT_51">Oh, Arthur...</string>
  <string name="mry3aud¤MRY3_INT_52">we were so very young...</string>
  <string name="mry3aud¤MRY3_INT_53">think how different life could've been.</string>
  <string name="mry3aud¤MRY3_INT_54">Yeah, I think about it...</string>
  <string name="mry3aud¤MRY3_INT_55">a lot, but...</string>
  <string name="mry3aud¤MRY3_INT_56">it all seems so long ago and far away now.</string>
  <string name="mry3aud¤MRY3_INT_57">Will you help me try to save Daddy?</string>
  <string name="mry3aud¤MRY3_INT_58">Please, you came all this way.</string>
  <string name="mry3aud¤MRY3_INT_59">It would really mean a lot.</string>
  <string name="mry3aud¤MRY3_INT_60">Do it for me, not him.</string>
  <string name="mry3aud¤MRY3_INT_61">I can't Mary...</string>
  <string name="mry3aud¤MRY3_INT_62">just like you couldn't marry me and...</string>
  <string name="mry3aud¤MRY3_INT_63">I couldn't change and so on and so forth...</string>
  <string name="mry3aud¤MRY3_INT_64">I just cannot.</string>
  <string name="mry3aud¤MRY3_INT_65">Okay.</string>
  <string name="mry3aud¤MRY3_INT_66">Your father was horrible to me.</string>
  <string name="mry3aud¤MRY3_INT_67">I ain't gonna be his nurse maid.</string>
  <string name="mry3aud¤MRY3_INT_68">I understand.</string>
  <string name="mry3aud¤MRY3_INT_69">You...</string>
  <string name="mry3aud¤MRY3_INT_70">I...</string>
  <string name="mry3aud¤MRY3_INT_71">Be well, Arthur.</string>
  <string name="mry3aud¤MRY3_INT_72">I've really missed you, you know.</string>
  <string name="mry3aud¤MRY3_INT_73">I've missed you for a long time...</string>
  <string name="mry3aud¤MRY3_INT_74">but it's done now.</string>
  <string name="mry3aud¤MRY3_INT_75">Okay.</string>
  <string name="mry3aud¤MRY3_INT_76">I wish...</string>
  <string name="mry3aud¤MRY3_INT_77">somehow it weren't.</string>
  <string name="mry3aud¤MRY3_INT_78">Be well, Mary.</string>
  <string name="mry3aud¤MRY3_INT_79">Okay, I feel stupid now.</string>
  <string name="mry3aud¤MRY3_INT_80">I shouldn't have asked you here.</string>
  <string name="mry3aud¤MRY3_INT_81">Mary...</string>
  <string name="mry3aud¤MRY3_INT_82">So you will?</string>
  <string name="mry3aud¤MRY3_INT_83">Come along then...</string>
  <string name="mry3aud¤MRY3_INT_84">where we going?</string>
  <string name="mry3aud¤MRY3_INT_85">What's the old loveable patriarch been up to now?</string>
  <string name="mry3aud¤MRY3_INT_86">Oh, Arthur...</string>
  <string name="mry3aud¤MRY3_INT_87">you know sarcasm is beneath you.</string>
  <string name="mry3aud¤MRY3_INT_88">He's been gambling, and drinking, and other things...</string>
  <string name="mry3aud¤MRY3_INT_89">Oh, the filthy rotter...</string>
  <string name="mry3aud¤MRY3_INT_90">Where can we find him?</string>
  <string name="mry3aud¤MRY3_INT_91">He said he was going down to the Theodore Eckhart stables.</string>
  <string name="mry3aud¤MRY3_INT_92">Something about a horse.</string>
  <string name="mry3aud¤MRY3_INT_93">It's down by the water in the warehouse district...</string>
  <string name="mry3aud¤MRY3_INT_94">near the train yard.</string>
  <string name="mry3aud¤MRY3_INT_95">Come on then...</string>
  <string name="mry3aud¤MRY3_INT_96">Don't be a pompous ass, Arthur.</string>
  <string name="mry3aud¤MRY3_INT_97">It doesn't suit you.</string>
  <string name="mry3aud¤MRY3_INT_98">Oh, should I leave that to Daddy?</string>
  <string name="mry3aud¤MRY3_INT_99">Leave Daddy alone...</string>
  <string name="mry3aud¤MRY3_INT_100">he suffers enough.</string>
  <string name="mry3aud¤MRY3_INT_101">Well I suppose I can take some consolation in that.</string>
  <string name="mry3aud¤MRY3_INT_102">Oh, Arthur...</string>
  <string name="mry3aud¤MRY3_INT_103">I should've ran away with you years ago.</string>
  <string name="mry3aud¤MRY3_INT_104">But you wouldn't.</string>
  <string name="mry3aud¤MRY3_INT_105">No, I didn't...</string>
  <string name="mry3aud¤MRY3_INT_106">but...</string>
  <string name="mry3aud¤MRY3_INT_107">well...</string>
  <string name="mry3aud¤MRY3_INT_108">I don't know.</string>
  <string name="mry3aud¤MRY3_INT_LEADIN_1">~sl:0.0:2.8~Arthur! Arthur!~sl:0.8:1.4:1~Up here!</string>
  <string name="mry3aud¤MRY3_LASSO_1">Why don't you put that away? I won't have you hogtying the poor man.</string>
  <string name="mry3aud¤MRY3_MCS1_1">This is the place.</string>
  <string name="mry3aud¤MRY3_MCS1_2">Let me go in and see what kind of a state he's in.</string>
  <string name="mry3aud¤MRY3_MCS1_3">Sure.</string>
  <string name="mry3aud¤MRY3_MCS1_4">I'll wait here, good luck.</string>
  <string name="mry3aud¤MRY3_MCS1_5">Scream if you need any help.</string>
  <string name="mry3aud¤MRY3_MCS1_6">Very funny.</string>
  <string name="mry3aud¤MRY3_MCS1_7">You can't stand there.</string>
  <string name="mry3aud¤MRY3_MCS1_8">What, in the street?</string>
  <string name="mry3aud¤MRY3_MCS1_9">Yes, in the street.</string>
  <string name="mry3aud¤MRY3_MCS1_10">Is it your street?</string>
  <string name="mry3aud¤MRY3_MCS1_11">Just get outta here.</string>
  <string name="mry3aud¤MRY3_MCS1_12">Why?</string>
  <string name="mry3aud¤MRY3_MCS1_13">I said, just get outta here.</string>
  <string name="mry3aud¤MRY3_MCS1_14">Listen, partner...</string>
  <string name="mry3aud¤MRY3_MCS1_15">I'm waiting on a lady...</string>
  <string name="mry3aud¤MRY3_MCS1_16">she's a fine lady...</string>
  <string name="mry3aud¤MRY3_MCS1_17">she's just gone inside.</string>
  <string name="mry3aud¤MRY3_MCS1_18">If I wasn't waiting on this lady...</string>
  <string name="mry3aud¤MRY3_MCS1_19">you'd be dead already...</string>
  <string name="mry3aud¤MRY3_MCS1_20">but if you continue to irritate me...</string>
  <string name="mry3aud¤MRY3_MCS1_21">I'll kill you and make my apologies to the lady.</string>
  <string name="mry3aud¤MRY3_MCS1_22">It's your call.</string>
  <string name="mry3aud¤MRY3_MCS1_23">I didn't mean nothing.</string>
  <string name="mry3aud¤MRY3_MCS1_24">Never been so demeaned in my life...</string>
  <string name="mry3aud¤MRY3_MCS1_25">Apology accepted. Wait right there.~n~~m~a woman... my own daughter.</string>
  <string name="mry3aud¤MRY3_MCS1_26">I have half a mind to kill you myself.</string>
  <string name="mry3aud¤MRY3_MCS1_27">Daddy.</string>
  <string name="mry3aud¤MRY3_MCS1_28">No.</string>
  <string name="mry3aud¤MRY3_MCS1_29">Oh Daddy, please come home...</string>
  <string name="mry3aud¤MRY3_MCS1_30">you're tired Daddy...</string>
  <string name="mry3aud¤MRY3_MCS1_31">tired and unwell.~n~~m~I am no such thing...</string>
  <string name="mry3aud¤MRY3_MCS1_32">you get away from me, you head home...</string>
  <string name="mry3aud¤MRY3_MCS1_33">I insist upon it.</string>
  <string name="mry3aud¤MRY3_MCS1_34">Leave me be.</string>
  <string name="mry3aud¤MRY3_MCS1_35">Damn nuisance.</string>
  <string name="mry3aud¤MRY3_MCS1_36">Excuse me, partner.</string>
  <string name="mry3aud¤MRY3_MCS1_37">Still as charming as ever, I see.</string>
  <string name="mry3aud¤MRY3_MCS1_LI_1">This is the place.</string>
  <string name="mry3aud¤MRY3_MCS1_LI_B_1">Let me go in and see what kind of a state he's in.</string>
  <string name="mry3aud¤MRY3_MCS1_LO_1">Oh, Arthur. He's up to no good, we better follow him.</string>
  <string name="mry3aud¤MRY3_MCS1_LO_2">Okay.</string>
  <string name="mry3aud¤MRY3_MCS2_1">What's he doing?</string>
  <string name="mry3aud¤MRY3_MCS2_2">What do you think he's doing?</string>
  <string name="mry3aud¤MRY3_MCS2_3">Well he's either waiting for a woman of dubious morals or...</string>
  <string name="mry3aud¤MRY3_MCS2_4">he's trying to sell something.</string>
  <string name="mry3aud¤MRY3_MCS2_5">So, Ashton, you got the money?</string>
  <string name="mry3aud¤MRY3_MCS2_6">Seems he's selling something.</string>
  <string name="mry3aud¤MRY3_MCS2_7">Have you got the brooch, Mr. Gillis?</string>
  <string name="mry3aud¤MRY3_MCS2_8">Yes...</string>
  <string name="mry3aud¤MRY3_MCS2_9">here.</string>
  <string name="mry3aud¤MRY3_MCS2_10">Here's the money.</string>
  <string name="mry3aud¤MRY3_MCS2_11">That is beautiful.</string>
  <string name="mry3aud¤MRY3_MCS2_12">It's a family heirloom...</string>
  <string name="mry3aud¤MRY3_MCS2_13">That was mother's brooch...~n~~m~it's been in the family for years.</string>
  <string name="mry3aud¤MRY3_MCS2_14">Not any longer, Mr. Gillis.</string>
  <string name="mry3aud¤MRY3_MCS2_15">Enjoy the money...</string>
  <string name="mry3aud¤MRY3_MCS2_16">and, should you need any more...</string>
  <string name="mry3aud¤MRY3_MCS2_17">I can offer you a loan at a very reasonable rate of interest.</string>
  <string name="mry3aud¤MRY3_MCS2_18">No, thank you.</string>
  <string name="mry3aud¤MRY3_MCS2_19">I've heard what happens to folks who take loans from you.</string>
  <string name="mry3aud¤MRY3_MCS2_20">It's not even his to sell...~n~~m~I've met a hundred men like you, Mr. Gillis.</string>
  <string name="mry3aud¤MRY3_MCS2_21">It's just a brooch...~n~~m~I've met a hundred men like you, Mr. Gillis.</string>
  <string name="mry3aud¤MRY3_MCS2_22">at least he didn't get himself killed.~n~~m~You'll come crawling back soon enough.</string>
  <string name="mry3aud¤MRY3_MCS2_23">You don't understand...~n~~m~You'll come crawling back soon enough.</string>
  <string name="mry3aud¤MRY3_MCS2_24">mother left it to me.</string>
  <string name="mry3aud¤MRY3_MCS2_25">You sold my mother's brooch?</string>
  <string name="mry3aud¤MRY3_MCS2_26">How could you?</string>
  <string name="mry3aud¤MRY3_MCS2_27">You...</string>
  <string name="mry3aud¤MRY3_MCS2_28">That's theft!</string>
  <string name="mry3aud¤MRY3_MCS2_29">Oh, speaking of thieves, I...</string>
  <string name="mry3aud¤MRY3_MCS2_30">I see you've found your outlaw again.</string>
  <string name="mry3aud¤MRY3_MCS2_31">Hello, sir, have you been well?</string>
  <string name="mry3aud¤MRY3_MCS2_32">Daddy, how could you?</string>
  <string name="mry3aud¤MRY3_MCS2_33">Mary, wait here, I'll go get the brooch.</string>
  <string name="mry3aud¤MRY3_MCS2_34">Don't hurt anyone, Arthur.</string>
  <string name="mry3aud¤MRY3_MCS2_LI_1">What's he doing?</string>
  <string name="mry3aud¤MRY3_MCS2_LI_2">What do you think he's doing?</string>
  <string name="mry3aud¤MRY3_OVERWEIGHT_1">You look well, you used to be so skinny.</string>
  <string name="mry3aud¤MRY3_OVERWEIGHT_2">Yeah, well-padded more like...</string>
  <string name="mry3aud¤MRY3_PANIC_V2_01">Don't you touch me.</string>
  <string name="mry3aud¤MRY3_PANIC_V2_02">What the hell is wrong with you?</string>
  <string name="mry3aud¤MRY3_PANIC_V2_03">Lay a finger on me and you'll be sorry.</string>
  <string name="mry3aud¤MRY3_PANIC_V2_04">Just take it easy.</string>
  <string name="mry3aud¤MRY3_PANIC_V2_05">You're working with Gillis, aren't you?</string>
  <string name="mry3aud¤MRY3_PUKE_01">Wait, Arthur.</string>
  <string name="mry3aud¤MRY3_PUKE_02">Hold up, Arthur.</string>
  <string name="mry3aud¤MRY3_PUKE_03">Hold on.</string>
  <string name="mry3aud¤MRY3_PUKE_RE_1">You can see why he has such a high opinion of himself.</string>
  <string name="mry3aud¤MRY3_QUICK_01">If we don't hurry, we might miss him.</string>
  <string name="mry3aud¤MRY3_QUICK_02">Come on, please. Let's go.</string>
  <string name="mry3aud¤MRY3_QUICK_03">Arthur, please, you said you'd help.</string>
  <string name="mry3aud¤MRY3_SPOTTED_01">Mary, what the hell are you doing? And what's he doing here?</string>
  <string name="mry3aud¤MRY3_SPOTTED_02">Hey, what the hell is going on here?</string>
  <string name="mry3aud¤MRY3_SPOTTED_03">~sl:0.0:2.9~What? How dare you follow me.~sl:1.5~Don't tell me you're back with this deadbeat?</string>
  <string name="mry3aud¤MRY3_ST_HAT_1">Interesting choice of hat.</string>
  <string name="mry3aud¤MRY3_ST_HAT_2">I thought you'd like it.</string>
  <string name="mry3aud¤MRY3_ST_OUTFIT_1">You certainly dress differently than you used to.</string>
  <string name="mry3aud¤MRY3_ST_OUTFIT_2">~sl:0.5~Such harsh judgments, Mrs. Linton. Shame on you.</string>
  <string name="mry3aud¤MRY3_THREATEN_1">Get out of there!</string>
  <string name="mry3aud¤MRY3_TH_CANCAN1_1">Now this is more like it.</string>
  <string name="mry3aud¤MRY3_TH_CANCAN1_2">Arthur.</string>
  <string name="mry3aud¤MRY3_TH_CANCAN2_1">~sl:0.7~Can't that feller stay out of it?</string>
  <string name="mry3aud¤MRY3_TH_CANCAN2_2">Oh come on, he's amusing.</string>
  <string name="mry3aud¤MRY3_TH_ENTER_1">How about here on the right?</string>
  <string name="mry3aud¤MRY3_TH_ENTER_2">Sure.</string>
  <string name="mry3aud¤MRY3_TH_ENTER_3">After you.</string>
  <string name="mry3aud¤MRY3_TH_FEXCTE1_1">Ooooh!</string>
  <string name="mry3aud¤MRY3_TH_FEXCTE1_2">Stop it.</string>
  <string name="mry3aud¤MRY3_TH_FEXCTE2_1">~sl:0.0:1.6:1~Amazing...</string>
  <string name="mry3aud¤MRY3_TH_FEXCTE2_2">Old sourpuss.</string>
  <string name="mry3aud¤MRY3_TH_FIRE_1">You can see how this could go horribly wrong.</string>
  <string name="mry3aud¤MRY3_TH_FIRE_2">I hope she stays away from the curtain.</string>
  <string name="mry3aud¤MRY3_TH_LEARLY_1">Hey, come on. Let's get out of here.</string>
  <string name="mry3aud¤MRY3_TH_LEARLY_2">Oh... okay. Sure, if you want.</string>
  <string name="mry3aud¤MRY3_TH_LEARLY_3">Reckon we've seen the best of it.</string>
  <string name="mry3aud¤MRY3_TH_LEND_1">Alright, well, shall we?</string>
  <string name="mry3aud¤MRY3_TH_LEND_2">~sl:0.4~Yes. That was fun, Arthur.</string>
  <string name="mry3aud¤MRY3_TH_LEND_3">~sl:0.2~It was.</string>
  <string name="mry3aud¤MRY3_TH_MCLAP_01">Bravo.</string>
  <string name="mry3aud¤MRY3_TH_MCLAP_02">Very good.</string>
  <string name="mry3aud¤MRY3_TH_MCLAP_03">Well done.</string>
  <string name="mry3aud¤MRY3_TH_MCLAP_04">Excellent.</string>
  <string name="mry3aud¤MRY3_TH_MCLAP_05">Bravo.</string>
  <string name="mry3aud¤MRY3_TH_MCLAP_06">Yes.</string>
  <string name="mry3aud¤MRY3_TH_MEXCTE_01">Wow.</string>
  <string name="mry3aud¤MRY3_TH_MEXCTE_02">Wonderful.</string>
  <string name="mry3aud¤MRY3_TH_MEXCTE_03">Amazing.</string>
  <string name="mry3aud¤MRY3_TH_MEXCTE_04">Oh look.</string>
  <string name="mry3aud¤MRY3_TH_MEXCTE_05">Look at that.</string>
  <string name="mry3aud¤MRY3_TH_POINT1_1">You imagine doing that every day?</string>
  <string name="mry3aud¤MRY3_TH_POINT1_2">I can't think of anything worse.</string>
  <string name="mry3aud¤MRY3_TH_POINT2_1">~sl:0.3~That's pretty good.</string>
  <string name="mry3aud¤MRY3_TH_POINT2_2">I told you this'd be fun.</string>
  <string name="mry3aud¤MRY3_TH_WAIT_1">So... is this starting or not?</string>
  <string name="mry3aud¤MRY3_TH_WAIT_2">Are you in a rush, Arthur?</string>
  <string name="mry3aud¤MRY3_WARN_1_1">Wait, Arthur. Any closer and he'll spot us!</string>
  <string name="mry3aud¤MRY3_WARN_2_1">Arthur, drop back a bit or he'll see you.</string>
  <string name="mry3aud¤MRY3_WARN_3_1">Hey, stop a second. You're too close.</string>
  <string name="mry3aud¤MRY3_WEAPON_1">That weapon won't be necessary.</string>
  <string name="mry3aud¤MRY3_WEAPON_2">Just in case...</string>
  <string name="mry3aud¤MRY3_WEAPON_3">I've heard that one before.</string>
  <string name="mry3aud¤MRY3_WHERE_01">Where are you going?</string>
  <string name="mry3aud¤MRY3_WHERE_02">Not that way.</string>
  <string name="mry3aud¤MRY3_WHERE_03">Arthur, why are you going that way?</string>
  <string name="mry3aud¤MRY3_WHISPER2_1">He just went between those crates.</string>
  <string name="mry3aud¤MRY3_WHISPER3_1">Don't lose sight of him.</string>
  <string name="mry3aud¤MRY3_WHISPER4_1">He's heading across the road.</string>
  <string name="mry3aud¤MRY3_WHISPER_1">He went around the corner.</string>
  <string name="mry3aud¤MRY3_WTARGET_01">No, put that down, Arthur.</string>
  <string name="mry3aud¤MRY3_WTARGET_02">How is that going to help anything?</string>
  <string name="mry3aud¤MRY3_WTARGET_03">Don't do anything stupid, Arthur, please.</string>
  <string name="msbrw¤0xAF23C439">Brawl with the rival moonshiners.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_HONOR_KILL">A moonshiner was killed.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_HONOR_WARNING">Brawl with and do not kill the rival moonshiners.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_ARMADILLO">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Armadillo Saloon~s~ to benefit your Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_BLACKWATER">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Blackwater Saloon~s~ to benefit your Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_PLAYER_ARMADILLO">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Armadillo Saloon~s~ to benefit ~1~'s Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_PLAYER_BLACKWATER">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Blackwater Saloon~s~ to benefit ~1~'s Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_PLAYER_RHODES">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Rhodes Parlour House~s~ to benefit ~1~'s Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_PLAYER_SAINT_DENIS">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Bastille Saloon~s~ to benefit ~1~'s Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_PLAYER_TUMBLEWEED">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Tumbleweed Saloon~s~ to benefit ~1~'s Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_PLAYER_VALENTINE">Deal with but do not kill the rival moonshiners at ~COLOR_MP_OBJECTIVE~Smithfields Saloon~s~ to benefit ~1~'s Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_PLAYER_VAN_HORN">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Old Light Saloon~s~ to benefit ~1~'s Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_RHODES">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Rhodes Parlour House~s~ to benefit your Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_SAINT_DENIS">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Bastille Saloon~s~ to benefit your Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_TUMBLEWEED">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Tumbleweed Saloon~s~ to benefit your Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_VALENTINE">Deal with but do not kill the rival moonshiners at ~COLOR_MP_OBJECTIVE~Smithfields Saloon~s~ to benefit your Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_HELP_INTRO_VAN_HORN">Deal with but do not kill the rival moonshiners at the ~COLOR_MP_OBJECTIVE~Old Light Saloon~s~ to benefit your Moonshine Operation.</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_OBJ_DESTROY">Brawl with the ~COLOR_ENEMY~rival moonshiners~s~</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_OBJ_GOTO">Go ~1~</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_OBJ_KILL_ATTACKERS">Take out the ~COLOR_ENEMY~leader~s~</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_SHARD_DESC_PRIMARY">Brawl with the rival moonshiners</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_SHARD_FAIL_ENTITY_KILLED">Too many rivals were killed</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_SHARD_OVER_ABANDON">Timer expired</string>
  <string name="msbrw¤FETCH_MOONSHINE_BRAWLING_SHARD_PRIMARY_PASS">Rival moonshiners were knocked out</string>
  <string name="msdst¤0x5D85F7AB">Destroy ~COLOR_ENEMY~property~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_GOTO_DESTINATION">to the ~HC_~1p~~search area~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_GOTO_DESTINATION_2">to the ~HC_~1p~~rival moonshiners' crop field~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_GO_TO_0">Go ~1~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_GO_TO_0_2">Go ~1~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_HELP_AMMO_BOX_2">Collect additional fire bottles ~1b~ to burn the rival's crops.</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_HELP_INTRO">Destroy the rival moonshiners' ~COLOR_MP_OBJECTIVE_ENEMY~supplies~s~ to benefit your Moonshine Operation.</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_HELP_INTRO_2">Destroy the rival moonshiners' ~COLOR_MP_OBJECTIVE_ENEMY~crops~s~ to benefit your Moonshine Operation.</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_HELP_INTRO_2_PLAYER">Destroy the rival moonshiners' ~COLOR_MP_OBJECTIVE_ENEMY~crops~s~ to benefit ~1~'s Moonshine Operation.</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_HELP_INTRO_PLAYER">Destroy the rival moonshiners' ~COLOR_MP_OBJECTIVE_ENEMY~supplies~s~ to benefit ~1~'s Moonshine Operation.</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_HELP_OBJECTIVE_DESTROY_APPROACH">The ~COLOR_MP_OBJECTIVE_ENEMY~property~s~ can be destroyed by shooting it or using explosives.</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_HELP_OBJECTIVE_DESTROY_APPROACH_2">The ~COLOR_MP_OBJECTIVE_ENEMY~crops~s~ ~1b~ can be destroyed by burning them.</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_HELP_SEARCH_AREA">Search the area for the camp.</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_HELP_SEARCH_AREA_2">Use fire to burn down the ~COLOR_MP_OBJECTIVE_ENEMY~crops~s~.</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_DESTROY">Destroy the ~COLOR_MP_OBJECTIVE_ENEMY~property~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_DESTROY_2">Burn the ~COLOR_MP_OBJECTIVE_ENEMY~crops~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_DESTROY_PLURAL">Destroy the ~COLOR_MP_OBJECTIVE_ENEMY~property~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_DESTROY_PLURAL_2">Burn the ~COLOR_MP_OBJECTIVE_ENEMY~crops~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_FIND">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the rival moonshiner camp</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_FIND_2">Burn the ~COLOR_MP_OBJECTIVE_ENEMY~crops~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_FIND_PLURAL">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the rival moonshiner camps</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_FIND_PLURAL_2">Burn the ~COLOR_MP_OBJECTIVE_ENEMY~crops~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_KILL_ATTACKERS">Kill the remaining ~COLOR_ENEMY~enemies~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_KILL_ATTACKERS_2">Kill the remaining ~COLOR_ENEMY~enemies~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_KILL_ATTACKERS_REMAINING">Kill the remaining ~COLOR_ENEMY~enemies~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_KILL_ATTACKERS_REMAINING_2">Kill the remaining ~COLOR_ENEMY~enemies~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_LEAVE_AREA">Leave the ~COLOR_ENEMY~area~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_LEAVE_AREA_2">Leave the ~COLOR_ENEMY~area~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_LEAVE_AREA_POSSE">Wait for Posse to leave the ~COLOR_ENEMY~area~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_OBJ_LEAVE_AREA_POSSE_2">Wait for Posse to leave the ~COLOR_ENEMY~area~s~</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SCORETIMER_PRIMARY_PASS">~1~ destroyed property</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SCORETIMER_PRIMARY_PASS_2">~1~ destroyed some crops</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SCORETIMER_PRIMARY_PASS_NP">~1~ destroyed property</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SCORETIMER_PRIMARY_PASS_NP_2">Some crops were destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SCORETIMER_PRIMARY_PASS_YOU">You destroyed property</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SCORETIMER_PRIMARY_PASS_YOUR">Your Posse destroyed property</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SCORETIMER_PRIMARY_PASS_YOUR_2">Your Posse destroyed some crops</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SCORETIMER_PRIMARY_PASS_YOU_2">You destroyed some crops</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_DESTROYED">The property was destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_DESTROYED_2">The crops were destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_DESTROYED_PLURAL">The property was destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_DESTROYED_PLURAL_2">The crops were destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_INTRO_PRIMARY">Destroy the moonshiners' operation</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_INTRO_PRIMARY_2">Find the rival crop field</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_INTRO_PRIMARY_PLURAL">Destroy the moonshiners' operation</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_INTRO_PRIMARY_PLURAL_2">Find the rival crop fields</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_OVER">The property was destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_OVER_2">The crops were destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_PRIMARY_FAIL">The property was not destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_PRIMARY_FAIL_2">The crops were not destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_PRIMARY_FAIL_PLURAL">The property was not destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_PRIMARY_FAIL_PLURAL_2">The crops were not destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_PRIMARY_PASS">Rival operation was destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_PRIMARY_PASS_2">The crops were destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_PRIMARY_PASS_PARTIAL">~1~/~2~ supplies destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_PRIMARY_PASS_PARTIAL_2">~1~/~2~ crops destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_PRIMARY_PASS_PLURAL">Rival operation was destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_SHARD_PRIMARY_PASS_PLURAL_2">The crops were destroyed</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_TICKER_DESTROY">~1~ destroyed property</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_TICKER_DESTROY_2">~1~ destroyed some crops</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_TICKER_DESTROY_YOU">You destroyed the property</string>
  <string name="msdst¤FETCH_DESTROY_SETUPS_TICKER_DESTROY_YOU_2">You destroyed some crops</string>
  <string name="msdst¤FETCH_MARKETING_DESTROY_NAME">Destroy Rival Setups</string>
  <string name="msdst¤FETCH_MOONSHINE_MARKETING_DESTROY_NAME">DESTROY RIVAL SETUPS</string>
  <string name="msint¤0x628A9763">Saloon owner was killed</string>
  <string name="msint¤0xD2E7BE58">Rival product was destroyed</string>
  <string name="msint¤0xFE0E9FA1">Rival product was destroyed</string>
  <string name="msint¤FETCH_INTIMIDATION_OBJ_KILL_ATTACKERS">Kill the remaining ~COLOR_ENEMY~enemies~s~</string>
  <string name="msint¤FETCH_INTIMIDATION_OBJ_KILL_ATTACKERS_2">Kill the remaining ~COLOR_ENEMY~enemies~s~</string>
  <string name="msint¤FETCH_INTIMIDATION_OBJ_KILL_ATTACKERS_REMAINING">Kill the remaining ~COLOR_ENEMY~enemies~s~</string>
  <string name="msint¤FETCH_INTIMIDATION_OBJ_KILL_ATTACKERS_REMAINING_2">Kill the remaining ~COLOR_ENEMY~enemies~s~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_GOTO_STASH">Go to the ~COLOR_MP_OBJECTIVE~rival moonshiners' stash~s~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_GO_TO_0">Go ~1~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_GO_TO_1">Go to the ~COLOR_MP_OBJECTIVE~rival moonshiners' stash~s~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_HELP_BONUS_OBJECTIVE_ACTIVE">You have learned the location of the ~COLOR_MP_OBJECTIVE~rival moonshiners' stash~s~.</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_HELP_BONUS_OBJECTIVE_FAIL">You cannot learn the location of the rival moonshiners' stash and will earn a limited to benefit your Moonshine Operation.</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_HELP_BONUS_OBJECTIVE_FAIL_PLAYER">You cannot learn the location of the rival moonshiners' stash and will earn a limited to benefit ~1~'s Moonshine Operation.</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_HELP_INTRO">Use intimidation to learn the location of the ~COLOR_MP_OBJECTIVE~rival moonshiners' stash~s~. Destroy the stash to benefit your Moonshine Operation.</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_HELP_INTRO_PLAYER">Use intimidation to learn the location of the ~COLOR_MP_OBJECTIVE~rival moonshiners' stash~s~. Destroy the stash to benefit ~1~'s Moonshine Operation.</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_HELP_OBJECTIVE_DESTROY_APPROACH">Cause damage within the bar and intimidate the bartender to learn the location of the ~COLOR_MP_OBJECTIVE~rival moonshiners' stash~s~.</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_HELP_SEARCH_AREA">Cause damage within the bar and intimidate the bartender to learn the location of the ~COLOR_MP_OBJECTIVE~rival moonshiners' stash~s~.</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_OBJECTIVE_HAVOC_GOAL_APPROACH">Cause damage within the bar and intimidate the bartender to learn the location of the ~COLOR_MP_OBJECTIVE~rival moonshiners' stash~s~.</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_OBJ_DESTROY">Damage the ~COLOR_MP_OBJECTIVE_ENEMY~bar~s~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_OBJ_DESTROY_2">Destroy the ~COLOR_MP_OBJECTIVE_ENEMY~moonshine~s~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_OBJ_DESTROY_PLURAL">Damage the ~COLOR_MP_OBJECTIVE_ENEMY~bar~s~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_OBJ_DESTROY_PLURAL_2">Destroy the ~COLOR_MP_OBJECTIVE_ENEMY~moonshine~s~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_OBJ_FIND">Destroy the ~COLOR_MP_OBJECTIVE_ENEMY~moonshine~s~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_OBJ_FIND_PLURAL">Destroy the ~COLOR_MP_OBJECTIVE_ENEMY~moonshine~s~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_OBJ_INTIMIDATE">Intimidate the ~COLOR_MP_OBJECTIVE_ENEMY~bartender~s~</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SCORETIMER_PRIMARY_PASS">~1~ located the moonshiner stash</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SCORETIMER_PRIMARY_PASS_2">~1~ destroyed the moonshine</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SCORETIMER_PRIMARY_PASS_NP">Rival moonshiner supply located</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SCORETIMER_PRIMARY_PASS_NP_2">~1~ destroyed the moonshine</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SCORETIMER_PRIMARY_PASS_YOU">You located the moonshiner stash</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SCORETIMER_PRIMARY_PASS_YOUR">Your Posse located the moonshiner stash</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SCORETIMER_PRIMARY_PASS_YOUR_2">Your Posse destroyed the moonshine</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SCORETIMER_PRIMARY_PASS_YOU_2">You destroyed the moonshine</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SCORETIMER_TRIGGER_ACTION">Rival moonshiner supply located</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_DESTROYED">Rival product was destroyed</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_DESTROYED_PLURAL">Rival product was destroyed</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_INTRO_PRIMARY">Locate the rival moonshiner stash</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_INTRO_PRIMARY_2">Destroy the moonshine</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_INTRO_PRIMARY_PLURAL">Locate the rival moonshiner stash</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_INTRO_PRIMARY_PLURAL_2">Destroy the moonshine</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_OVER">Rival product was destroyed</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_PRIMARY_FAIL">Saloon owner was killed</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_PRIMARY_FAIL_PLURAL">Saloon owner was killed</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_PRIMARY_PASS">Rival product was destroyed</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_PRIMARY_PASS_PARTIAL">Saloon owner was killed</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_SHARD_PRIMARY_PASS_PLURAL">Rival product was destroyed</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_TICKER_DESTROY">~1~/~2~ ~COLOR_MP_OBJECTIVE_ENEMY~moonshine~s~ has been destroyed</string>
  <string name="msint¤FETCH_MOONSHINE_INTIMIDATION_TICKER_DESTROY_YOU">You destroyed the ~COLOR_MP_OBJECTIVE~moonshine~s~</string>
  <string name="msint¤FETCH_MOONSHINE_MARKETING_INTIMIDATION_NAME">INTIMIDATION</string>
  <string name="mskid¤0x07E02B12">Moonshiner</string>
  <string name="mskid¤FETCH_CTX_KIDNAPPED_BUYERS_FAST_TRAVEL">Fast Travel to Moonshine Shack</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_ABANDON">Buyer was abandoned</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_FAST_TRAVEL_TOAST_MAIN">Moonshiner</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_FAST_TRAVEL_TOAST_SECONDARY">Fast Travel to Moonshine Shack</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_CONTROL">While unarmed use ~INPUT_INTERACT_LOCKON~ to lock on to the ~COLOR_MP_OBJECTIVE_FRIENDLY~buyer~s~ ~1b~ and lead them yourself.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_FAILED">The moonshine buyer was not rescued from the Revenue Agents. Other buyers will not be willing to buy moonshine for a while.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_FAST_TRAVEL">Fast travel to the Moonshine Shack for faster access to the Kidnapped Buyers.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_FOLLOW">A buyer ~1b~ is following you. Lead them to the drop off.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_HOGTIED">Hold ~INPUT_CUT_FREE~ to cut free the buyer.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_HOGTIED_GO_TO">Rescue the buyer ~1b~ from the Revenue Agents. The hogtied buyer must be cut free before they will follow you.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_HOGTIED_GO_TO_PLURAL">Rescue the buyers ~1b~ from the Revenue Agents. Hogtied buyers must be cut free before they will follow you.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_INTRO">Rescue the moonshine buyer ~BLIP_AMBIENT_VIP~ and drop them off within the time limit to continue selling moonshine.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_INTRO_PLURAL">Rescue the moonshine buyers ~BLIP_AMBIENT_VIP~ and drop them off within the time limit to continue selling moonshine.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_NOTIFICATION">A moonshine buyer ~BLIP_AMBIENT_VIP~ has been arrested by the Revenue Agents. Rescue them to continue selling moonshine.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_HELP_OBJECTIVE_ESCAPING_TEAM_PRIMARY">You are getting too far from the buyer. Return to them quickly.</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_KILL_ATTACKERS">Take out the ~COLOR_MP_OBJECTIVE_ENEMY~Revenue Agents~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_OBJ_DEFEND">Defend the ~COLOR_MP_OBJECTIVE_FRIENDLY~buyer~s~ on their way ~1~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_OBJ_DEFEND_PLURAL">Defend the ~COLOR_MP_OBJECTIVE_FRIENDLY~buyers~s~ on their way ~1~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_OBJ_DESTROY">Take out the ~COLOR_MP_OBJECTIVE_ENEMY~buyer~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_OBJ_DESTROY_PLURAL">Take out the ~COLOR_MP_OBJECTIVE_ENEMY~buyers~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_OBJ_DROP">Drop the ~COLOR_MP_OBJECTIVE_FRIENDLY~buyer~s~ on the ~COLOR_MP_OBJECTIVE~ground~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_OBJ_GOTO">Go to the ~COLOR_MP_OBJECTIVE_NEUTRAL~buyer~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_OBJ_RETURN">Take the ~COLOR_MP_OBJECTIVE_FRIENDLY~buyer~s~ ~1~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_OBJ_RETURN_PLURAL">Take the ~COLOR_MP_OBJECTIVE_FRIENDLY~buyers~s~ ~1~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_OBJ_STEAL">Rescue the ~COLOR_MP_OBJECTIVE_NEUTRAL~buyer~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SCORETIMER_DELIVER_TEAM_PRIMARY_FAIL">~1~ eliminated a buyer</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SCORETIMER_DELIVER_TEAM_PRIMARY_FAIL_NP">A buyer has been eliminated</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SCORETIMER_DELIVER_TEAM_PRIMARY_PASS">~1~ dropped off a buyer</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SCORETIMER_DELIVER_TEAM_PRIMARY_PASS_NP">A buyer has been dropped off</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SCORETIMER_DESTROYED">A buyer has been killed</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SCORETIMER_DESTROYED_YOU">You killed a buyer</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SCORETIMER_FOLLOWER_GOAL_COMPLETE">The ~COLOR_MP_OBJECTIVE_FRIENDLY~buyer~s~ is free</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SHARD_DESC_PRIMARY">Rescue the kidnapped ~COLOR_MP_OBJECTIVE_NEUTRAL~buyer~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SHARD_DESC_PRIMARY_PLURAL">Rescue the kidnapped ~COLOR_MP_OBJECTIVE_NEUTRAL~buyers~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SHARD_DESTROYED">Buyer was killed</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SHARD_DESTROYED_PLURAL">Buyers were killed</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SHARD_PRIMARY_FAIL">Buyer was killed</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SHARD_PRIMARY_FAIL_PLURAL">Buyers were killed</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SHARD_PRIMARY_PASS">Buyer was rescued</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SHARD_PRIMARY_PASS_PARTIAL">~1~/~2~ buyers were dropped off</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_SHARD_PRIMARY_PASS_PLURAL">Buyers were rescued</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_STEAL_POSSE">Recover the ~COLOR_MP_OBJECTIVE_NEUTRAL~buyer~s~ back from ~COLOR_ENEMY~~1~~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_STEAL_POSSE_PLURAL">Recover the ~COLOR_MP_OBJECTIVE_NEUTRAL~buyers~s~ back from ~COLOR_ENEMY~~1~~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_TRAIN">Get on the train</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_UNLOCK_VEHICLE">Shoot the lock off the ~COLOR_MP_OBJECTIVE_NEUTRAL~wagon~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_UNTIE">Free the hogtied ~COLOR_MP_OBJECTIVE_NEUTRAL~buyer~s~</string>
  <string name="mskid¤FETCH_KIDNAPPED_BUYERS_UNTIE_PLURAL">Free the hogtied ~COLOR_MP_OBJECTIVE_NEUTRAL~buyer~s~</string>
  <string name="msmn¤MS_PROPERTY">Moonshine Shack</string>
  <string name="msmp¤0x02E919B3">Whsa EcAF</string>
  <string name="msmp¤0x02F67EEB">mmmmmmpf</string>
  <string name="msmp¤0x03583F5E">Ber</string>
  <string name="msmp¤0x051261AA">Leyve</string>
  <string name="msmp¤0x0597C118">Puthlay Priyano</string>
  <string name="msmp¤0x05C1EDB2">Binjyo</string>
  <string name="msmp¤0x066702D7">Wrashbard</string>
  <string name="msmp¤0x06AA9226">Playe B'ass</string>
  <string name="msmp¤0x0798703C">Crab Darnkts</string>
  <string name="msmp¤0x088526F5">Cafre!</string>
  <string name="msmp¤0x0965BFD9">Thfsterp Pleyming</string>
  <string name="msmp¤0x0C5FB060">Fibble</string>
  <string name="msmp¤0x0C17AAA6">Plyee Wif Bfend</string>
  <string name="msmp¤0x0C90BB9A">Custhemer</string>
  <string name="msmp¤0x0D3D283B">Pflay Figle</string>
  <string name="msmp¤0x0D7DF6FE">Alamonds</string>
  <string name="msmp¤0x0EAD03E2">Discardeded</string>
  <string name="msmp¤0x1BBD1527">Wayshthoard</string>
  <string name="msmp¤0x1CAD5CFA">Syrvthe Kustomwer</string>
  <string name="msmp¤0x1E3B3283">Wishberd</string>
  <string name="msmp¤0x1E872168">Leyahn Oan Biyer</string>
  <string name="msmp¤0x1EDBF665">Bah</string>
  <string name="msmp¤0x2B12D5FA">Duhh?</string>
  <string name="msmp¤0x2B126E91">Greb Drank</string>
  <string name="msmp¤0x2B185B01">Plfai Baf</string>
  <string name="msmp¤0x2C8F05AC">Customar</string>
  <string name="msmp¤0x2C243953">Jab Diyank</string>
  <string name="msmp¤0x2E82AD0B">Finnish Soot</string>
  <string name="msmp¤0x2F4EE156">Order Drinks</string>
  <string name="msmp¤0x2F6CF18E">Ticke Owyr</string>
  <string name="msmp¤0x2FCD1BF6">Drank</string>
  <string name="msmp¤0x3A1BED35">Faissslaaab</string>
  <string name="msmp¤0x3A217A20">Reqwuesth Druynk</string>
  <string name="msmp¤0x3A480D6E">The Moonshine Shack is closed due to lewd behavior.</string>
  <string name="msmp¤0x3C38F846">Ayyyyy!!!</string>
  <string name="msmp¤0x3C478B47">Bake Oven</string>
  <string name="msmp¤0x3DD2DCB0">Gribs Dthank</string>
  <string name="msmp¤0x3E0146A7">Sart Painin</string>
  <string name="msmp¤0x3E992AED">Thakie</string>
  <string name="msmp¤0x3EBD59B6">Puor</string>
  <string name="msmp¤0x3FB68239">Plae Bamjo</string>
  <string name="msmp¤0x4A6F33C6">Plai Piyano</string>
  <string name="msmp¤0x4B38D2CD">Dirnk</string>
  <string name="msmp¤0x4BCBE23C">Stert Plying</string>
  <string name="msmp¤0x4D2BB94C">Pflay Gritar</string>
  <string name="msmp¤0x4E5DD4C0">Olser Dvanqth</string>
  <string name="msmp¤0x4E6E9CB1">D!nrK</string>
  <string name="msmp¤0x4EDB33B8">Fissss Stuh</string>
  <string name="msmp¤0x5A5DE149">Custamer</string>
  <string name="msmp¤0x5ABC9999">Tak</string>
  <string name="msmp¤0x5ADCD4A1">Pflay Piany</string>
  <string name="msmp¤0x5AE51DAC">Sverve Dranks</string>
  <string name="msmp¤0x5B27767B">Gryiterr</string>
  <string name="msmp¤0x5BCB2FF2">Leaf</string>
  <string name="msmp¤0x5C164E2E">Funnnuh Suuuh</string>
  <string name="msmp¤0x5E545B08">Ears!</string>
  <string name="msmp¤0x5EB07654">Pirlay Banthyo</string>
  <string name="msmp¤0x5FDF8538">Greeeez</string>
  <string name="msmp¤0x6A92E3A7">Packland Eags</string>
  <string name="msmp¤0x6ABB3996">Takee</string>
  <string name="msmp¤0x6AE62D68">Leawe</string>
  <string name="msmp¤0x6B408D1C">Stert Dansng</string>
  <string name="msmp¤0x6D07190F">Pickled Eggs</string>
  <string name="msmp¤0x6D1CB674">Por</string>
  <string name="msmp¤0x6E0E6ED4">Trake Ober</string>
  <string name="msmp¤0x6E2F2061">Pslai Woatdbiard</string>
  <string name="msmp¤0x6EF1FC43">Cherts</string>
  <string name="msmp¤0x6FA88D0B">Taeeek</string>
  <string name="msmp¤0x6FB0FE56">Pliye Guitah</string>
  <string name="msmp¤0x6FE29FF1">Byitar</string>
  <string name="msmp¤0x7A0A30ED">Driminsh Wand Fet</string>
  <string name="msmp¤0x7B6EC590">Ananoguiize</string>
  <string name="msmp¤0x7D0FB67A">Drunk?</string>
  <string name="msmp¤0x7D3AFD41">Plfai Banjio</string>
  <string name="msmp¤0x7E203C6C">Vitarr</string>
  <string name="msmp¤0x7F5A2CBF">Len On Ber</string>
  <string name="msmp¤0x7FFA0E75">Delckip Sgge</string>
  <string name="msmp¤0x8B74B548">Yaaaaaas!</string>
  <string name="msmp¤0x8B465C05">Greeb</string>
  <string name="msmp¤0x8D0FC82A">Lan En Byar</string>
  <string name="msmp¤0x8DBF00CD">Cofe</string>
  <string name="msmp¤0x8DE7AC5C">Pssssslai Mewshack</string>
  <string name="msmp¤0x8EC01DA7">Ffflorith</string>
  <string name="msmp¤0x8EDD56A9">Dssscarrrdddd</string>
  <string name="msmp¤0x8EE2B03A">Pay Vith Fend</string>
  <string name="msmp¤0x9AC5C618">Pliytz Misthak</string>
  <string name="msmp¤0x9B136C0B">Fthsit</string>
  <string name="msmp¤0x9D730F39">Sterp Pleyimg</string>
  <string name="msmp¤0x9E0F69D8">Gimmeh</string>
  <string name="msmp¤0x9F8975AD">Stort Dencing</string>
  <string name="msmp¤0x13CFA91F">Waa Birrael</string>
  <string name="msmp¤0x14AEBD3E">Wace Fawsh</string>
  <string name="msmp¤0x16E271C5">Pthlaey Wosthberd</string>
  <string name="msmp¤0x18A23100">Pothition</string>
  <string name="msmp¤0x18CE3171">Dri.....!</string>
  <string name="msmp¤0x22F9DD94">Fydle</string>
  <string name="msmp¤0x22FC98E2">Recvuest Drank</string>
  <string name="msmp¤0x23A8745E">Fthop Pliyuing</string>
  <string name="msmp¤0x23B8EA1C">Puahh!</string>
  <string name="msmp¤0x31A2F106">Pliye Fible</string>
  <string name="msmp¤0x31A54369">Drink</string>
  <string name="msmp¤0x31D8CA39">Discart</string>
  <string name="msmp¤0x31ED7B7B">Fibdl</string>
  <string name="msmp¤0x33A3F11A">Barth</string>
  <string name="msmp¤0x34CB1751">Ekat</string>
  <string name="msmp¤0x38F05E7F">Lyafth</string>
  <string name="msmp¤0x44F51B74">Moonsine</string>
  <string name="msmp¤0x44FA1507">Pfiany</string>
  <string name="msmp¤0x48D33E34">Costomer</string>
  <string name="msmp¤0x49CFF14C">Withsberrd</string>
  <string name="msmp¤0x49EAF486">Barntho</string>
  <string name="msmp¤0x52B0A524">Pacition</string>
  <string name="msmp¤0x55A9E919">Pslai Githtar</string>
  <string name="msmp¤0x56FFBF89">Monshoone</string>
  <string name="msmp¤0x60DCF9BE">Ourger Thranks</string>
  <string name="msmp¤0x62CF19F2">Stip Plying</string>
  <string name="msmp¤0x64F6C9B0">Positin</string>
  <string name="msmp¤0x67DB62D6">Syvre Custarde</string>
  <string name="msmp¤0x70AA2669">Pirlay Brass</string>
  <string name="msmp¤0x74B1B816">Atanobize</string>
  <string name="msmp¤0x79AD7E6D">Plyani</string>
  <string name="msmp¤0x79B411C7">Cheki</string>
  <string name="msmp¤0x80C651BD">Funsh Sit</string>
  <string name="msmp¤0x81F56843">Splin Ainn Bah</string>
  <string name="msmp¤0x82AB190C">Pslai Fibrle</string>
  <string name="msmp¤0x83CE0D7C">Rikwest Dryncs</string>
  <string name="msmp¤0x83E1BFCB">Orvber Jranhcs</string>
  <string name="msmp¤0x85B55693">Fthlay Vyths Yannd</string>
  <string name="msmp¤0x85C2719F">Luhbiiithz</string>
  <string name="msmp¤0x85CE798F">Baasss</string>
  <string name="msmp¤0x85D04A42">Oder Dinks</string>
  <string name="msmp¤0x88C65291">Liebe</string>
  <string name="msmp¤0x88EEF864">Diskardo</string>
  <string name="msmp¤0x91E8F402">Fnish Sot</string>
  <string name="msmp¤0x97C9431F">Picklad Aggs</string>
  <string name="msmp¤0x99A1F8BC">Gleet</string>
  <string name="msmp¤0x109D8595">Dreeam Ohm Bahhh</string>
  <string name="msmp¤0x126E8AF9">Huhmeeere</string>
  <string name="msmp¤0x131E1E5A">Tathste Oyvir</string>
  <string name="msmp¤0x269A856E">Ordour Drancths</string>
  <string name="msmp¤0x328E7CB9">Guyter</string>
  <string name="msmp¤0x336D6ADA">Chears</string>
  <string name="msmp¤0x343A0034">Gytar</string>
  <string name="msmp¤0x354C3D81">Reqest Drinc</string>
  <string name="msmp¤0x370BB941">Fply Vis Bennmb</string>
  <string name="msmp¤0x370EB397">Grut</string>
  <string name="msmp¤0x374E99DB">Yumm!!</string>
  <string name="msmp¤0x383FE4DF">Sirvthe Drinkths</string>
  <string name="msmp¤0x384BA8D0">Ordourv Dr..ks</string>
  <string name="msmp¤0x398EF49D">'Ash Brelel</string>
  <string name="msmp¤0x426A4A4E">Great</string>
  <string name="msmp¤0x559F6818">Thinish Bayimd Seth</string>
  <string name="msmp¤0x564D4280">C'afeahh!</string>
  <string name="msmp¤0x590AF6C2">Dringle</string>
  <string name="msmp¤0x651C4A2C">Thake</string>
  <string name="msmp¤0x681D1EED">Anahgezize</string>
  <string name="msmp¤0x695DCAC9">Finis Bend Sat</string>
  <string name="msmp¤0x720A0310">Plai Giitar</string>
  <string name="msmp¤0x739A050D">Wash Hands</string>
  <string name="msmp¤0x749A82C3">Tak</string>
  <string name="msmp¤0x778AD530">Buddddeh!</string>
  <string name="msmp¤0x852A54FC">Stat Paying</string>
  <string name="msmp¤0x914F1B9E">Yurtagoniedz</string>
  <string name="msmp¤0x917D3B69">Gab Drinc</string>
  <string name="msmp¤0x942BE05F">Orher Franks</string>
  <string name="msmp¤0x999CC8D4">Muunthhine</string>
  <string name="msmp¤0x1859C466">Pckld Egs</string>
  <string name="msmp¤0x2519A66F">Pur</string>
  <string name="msmp¤0x2781EDE4">Playe Piani</string>
  <string name="msmp¤0x3282A9B2">Dri.....b!</string>
  <string name="msmp¤0x5162F179">Aaarnoyyyyy</string>
  <string name="msmp¤0x5961DE01">Eaayytt</string>
  <string name="msmp¤0x6954CB05">Levfe</string>
  <string name="msmp¤0x7442CCDE">Clean Oin Beeah</string>
  <string name="msmp¤0x7746EE81">Tsak</string>
  <string name="msmp¤0x7767CF87">Bananjo</string>
  <string name="msmp¤0x7850B888">Customer</string>
  <string name="msmp¤0x8551AC6B">Sirwthe Sallfh</string>
  <string name="msmp¤0x14938F37">Aiyeeeeeah!</string>
  <string name="msmp¤0x15824DAF">Yuupppp!!</string>
  <string name="msmp¤0x19398D64">Shert Drancing</string>
  <string name="msmp¤0x24622F4C">Dscrdd</string>
  <string name="msmp¤0x29591DDC">Pliye Wifs Beyand</string>
  <string name="msmp¤0x29657C57">Florist</string>
  <string name="msmp¤0x36169CFA">Wsh 'Arrel</string>
  <string name="msmp¤0x46684A96">Pthlay Girtar</string>
  <string name="msmp¤0x69177D6C">Mmmmmmmrb</string>
  <string name="msmp¤0x70908F2C">Blean Ol Bear</string>
  <string name="msmp¤0x81273B3D">Dithkart!</string>
  <string name="msmp¤0x81376A50">Serf Drincs</string>
  <string name="msmp¤0x83919F92">Geb Drins</string>
  <string name="msmp¤0x88776D29">Puar</string>
  <string name="msmp¤0x98646D23">Drnk</string>
  <string name="msmp¤0x136867BC">Grizzlies</string>
  <string name="msmp¤0x261255F7">Bahh</string>
  <string name="msmp¤0x349212B4">Fourish</string>
  <string name="msmp¤0x507359DA">Pflayei Bnjo</string>
  <string name="msmp¤0x517425B4">Playe Banjyo</string>
  <string name="msmp¤0x817606D2">Shears</string>
  <string name="msmp¤0x865413CC">Pyianoh</string>
  <string name="msmp¤0x939248EC">Syrw Seflth</string>
  <string name="msmp¤0x1018963E">Woshbyard</string>
  <string name="msmp¤0x4737695F">Spart Danansng</string>
  <string name="msmp¤0x6247729A">Leam An Berr</string>
  <string name="msmp¤0x9917201C">Bath</string>
  <string name="msmp¤0x15429724">Levfe</string>
  <string name="msmp¤0x20385389">Sirve Costumer</string>
  <string name="msmp¤0x23978023">Pflaaey Binthjyo</string>
  <string name="msmp¤0x30515944">Byaaths</string>
  <string name="msmp¤0x64262904">Bamstho</string>
  <string name="msmp¤0x87197441">Grabbicsh</string>
  <string name="msmp¤0xA07E4123">Phlouris</string>
  <string name="msmp¤0xA0ACDAE7">Tick</string>
  <string name="msmp¤0xA2D896FA">Seat</string>
  <string name="msmp¤0xA3EC048F">Thyddle</string>
  <string name="msmp¤0xA5C31EDD">Tea</string>
  <string name="msmp¤0xA6A4CD74">Fplureesh</string>
  <string name="msmp¤0xA47AB0D2">Pflay Wahboad</string>
  <string name="msmp¤0xA73E66EB">Grib Drynk</string>
  <string name="msmp¤0xA435D381">Pthyano</string>
  <string name="msmp¤0xA4292DA1">Cafee</string>
  <string name="msmp¤0xA221819A">Posi..on</string>
  <string name="msmp¤0xA852068E">Flaaeey Piiyeni</string>
  <string name="msmp¤0xAA6D6567">Pthlaey Mozak</string>
  <string name="msmp¤0xAAFA4FA2">Almuds</string>
  <string name="msmp¤0xAB5B0FA4">Diss.....?!</string>
  <string name="msmp¤0xAC0896B2">Ardar Drankc</string>
  <string name="msmp¤0xAD5D1BBE">Leawe</string>
  <string name="msmp¤0xAE42FA22">Bayou Nwa</string>
  <string name="msmp¤0xB026EA22">Baeerr</string>
  <string name="msmp¤0xB6BF3292">Pfliye Bvasth</string>
  <string name="msmp¤0xB7C35087">Gibe Dryink</string>
  <string name="msmp¤0xB7FCA5E3">Purlay Pfianiyo</string>
  <string name="msmp¤0xB57C70D8">Ryqthvuest Drynkth</string>
  <string name="msmp¤0xB72C823B">Hsaw Ace</string>
  <string name="msmp¤0xB377C91F">Bamjo</string>
  <string name="msmp¤0xB2767E7A">Teg</string>
  <string name="msmp¤0xB49562D8">Almdnut</string>
  <string name="msmp¤0xB68800C9">Pflaiey Fithle</string>
  <string name="msmp¤0xB2300627">Sarvthe Selfth</string>
  <string name="msmp¤0xB6355447">Plyi Washbeard</string>
  <string name="msmp¤0xBB221FD2">Floursh</string>
  <string name="msmp¤0xBB67356F">Orfer Droncs</string>
  <string name="msmp¤0xBB951986">Puurrr!</string>
  <string name="msmp¤0xBC8A5D33">Taake</string>
  <string name="msmp¤0xBC8BE705">Bars</string>
  <string name="msmp¤0xBDC85FF0">Pleayan H'on Bayir</string>
  <string name="msmp¤0xBF0FBF23">Leyve</string>
  <string name="msmp¤0xBF3D3B31">Fthydle</string>
  <string name="msmp¤0xC048182E">Giter</string>
  <string name="msmp¤0xC04C449A">Pthlay Wyasthbred</string>
  <string name="msmp¤0xC8AD793B">Sarve Drynks</string>
  <string name="msmp¤0xC8AF898E">Prlay Mushic</string>
  <string name="msmp¤0xC8C91577">Cheeks</string>
  <string name="msmp¤0xC8D889DC">Pliye Musac</string>
  <string name="msmp¤0xC80A8918">Tarsc Oibeer</string>
  <string name="msmp¤0xC287CA23">Pflaaey Bfassss</string>
  <string name="msmp¤0xC995D1CC">Orver Dranks</string>
  <string name="msmp¤0xC4165B83">Eet</string>
  <string name="msmp¤0xC4803EE8">Sift</string>
  <string name="msmp¤0xC39403A1">Fthart Thlaing</string>
  <string name="msmp¤0xC90479E5">Pliye Wishboard</string>
  <string name="msmp¤0xC724629B">Stp Playng</string>
  <string name="msmp¤0xCAB33346">Face Wash!</string>
  <string name="msmp¤0xCBB6100F">Biyass</string>
  <string name="msmp¤0xCBB54560">Lyan On Baer</string>
  <string name="msmp¤0xCBFEFC5D">Leeeyan Hin Biirr</string>
  <string name="msmp¤0xCCD62D65">Purlay Fydbl</string>
  <string name="msmp¤0xCE4EBEF9">Puaahhh</string>
  <string name="msmp¤0xCE765A43">Pasession</string>
  <string name="msmp¤0xCFBFA82D">Drunk?</string>
  <string name="msmp¤0xD1A8E008">Fyfthdle</string>
  <string name="msmp¤0xD1D1A01C">Serth Fplayig</string>
  <string name="msmp¤0xD4C36274">Did...rdt</string>
  <string name="msmp¤0xD4CC66EF">Pesethion</string>
  <string name="msmp¤0xD7B32776">Fimesh Bamd Cet</string>
  <string name="msmp¤0xD9DA2CB7">Tishke Oisver</string>
  <string name="msmp¤0xD55C6156">Shtart Doncing</string>
  <string name="msmp¤0xD59A9F92">Survf Dryinks</string>
  <string name="msmp¤0xD98EAB7B">Gooooooooooooo!</string>
  <string name="msmp¤0xD169F488">Sip</string>
  <string name="msmp¤0xD430FBB8">Eta</string>
  <string name="msmp¤0xD589A412">Ssssshshubbb</string>
  <string name="msmp¤0xD26333A0">Syrve Salf</string>
  <string name="msmp¤0xD3830935">Baanjo</string>
  <string name="msmp¤0xDA0BE20D">Lin Am Dar</string>
  <string name="msmp¤0xDA692D01">Pli Musik</string>
  <string name="msmp¤0xDA8338EB">Chairs</string>
  <string name="msmp¤0xDD27F8F0">Orer Drincs</string>
  <string name="msmp¤0xDD713FB4">Playe Basth</string>
  <string name="msmp¤0xDE1FB4E2">Bfasth</string>
  <string name="msmp¤0xDE49DF0D">Costhumer</string>
  <string name="msmp¤0xDEADCFD3">Pley Wit Bend</string>
  <string name="msmp¤0xE0F05FC0">Wish Fase</string>
  <string name="msmp¤0xE1F54C98">Dirnk</string>
  <string name="msmp¤0xE3DC40B7">Taggggerniiiiize</string>
  <string name="msmp¤0xE9DC5ADB">Piani</string>
  <string name="msmp¤0xE9ED6D67">Teka</string>
  <string name="msmp¤0xE37A05A4">Oder Dinks</string>
  <string name="msmp¤0xE37B21E8">Strat Desning</string>
  <string name="msmp¤0xE38E4716">Taaqe</string>
  <string name="msmp¤0xE56BDEB9">Fcemop</string>
  <string name="msmp¤0xE83BF2F1">Custverder</string>
  <string name="msmp¤0xE436D747">Serwe S'elf</string>
  <string name="msmp¤0xE661A015">Ate</string>
  <string name="msmp¤0xE9704AF0">Finif Bynd Syet</string>
  <string name="msmp¤0xE21521D8">Vathsbaard</string>
  <string name="msmp¤0xEA5F6398">Swarve Sylf</string>
  <string name="msmp¤0xECE2E273">Drnk</string>
  <string name="msmp¤0xEE0A48B4">Leaf</string>
  <string name="msmp¤0xEE6EFABD">Wsh Fc</string>
  <string name="msmp¤0xEF5E60F2">Tall Trees</string>
  <string name="msmp¤0xF0AD04FA">Syrthve Custhtemer</string>
  <string name="msmp¤0xF6C8C517">Liave</string>
  <string name="msmp¤0xF7C6C277">Raquest Drynk</string>
  <string name="msmp¤0xF7C28516">Moonstien</string>
  <string name="msmp¤0xF63B1984">Ssthip Thlaining</string>
  <string name="msmp¤0xF74D3348">Drank</string>
  <string name="msmp¤0xF89F0745">Ffuush Sout</string>
  <string name="msmp¤0xF522A874">Pflaey Giubar</string>
  <string name="msmp¤0xF566E746">Stirts Plassthning</string>
  <string name="msmp¤0xF1999BE1">Bor</string>
  <string name="msmp¤0xF4242B21">Hennigan's Stead</string>
  <string name="msmp¤0xF8137749">Piyani</string>
  <string name="msmp¤0xFA0CB0F4">Fthinas Vend Thet</string>
  <string name="msmp¤0xFB1EF0BE">Heartlands</string>
  <string name="msmp¤0xFB1F5241">Peanuts</string>
  <string name="msmp¤0xFBD4A877">Wish Barrl</string>
  <string name="msmp¤0xFC9D47EB">Antogoiiize</string>
  <string name="msmp¤0xFC172361">Yeeeeee!!!</string>
  <string name="msmp¤0xFD900E39">Sarve Castomer</string>
  <string name="msmp¤0xFDDBF014">Sarvfe Drynkth</string>
  <string name="msmp¤0xFEB3A107">Sirvthe Custemerth</string>
  <string name="msmp¤0xFFEF8DA0">Pli Fidrle</string>
  <string name="msmp¤FINISH_SET">Finish Set</string>
  <string name="msmp¤MOONSHINE_ACCEPT">Accept</string>
  <string name="msmp¤MOONSHINE_ACCEPT_MARKETING">Accept Bootlegger Mission</string>
  <string name="msmp¤MOONSHINE_ACCEPT_SELL">Sell Moonshine</string>
  <string name="msmp¤MOONSHINE_ACCEPT_SELL_PREFERED">Sell Moonshine (Preferred)</string>
  <string name="msmp¤MOONSHINE_ACCEPT_SETUP_GET_SUPPLIES">Get Equipment</string>
  <string name="msmp¤MOONSHINE_ACCEPT_SETUP_RESCUE_COOK">Rescue Cook</string>
  <string name="msmp¤MOONSHINE_ALMONDS">Almonds</string>
  <string name="msmp¤MOONSHINE_ANTAGONIZE">Antagonize</string>
  <string name="msmp¤MOONSHINE_BARREL">Wash Barrel</string>
  <string name="msmp¤MOONSHINE_CHEERS">Cheers</string>
  <string name="msmp¤MOONSHINE_COFFEE_POT">Coffee</string>
  <string name="msmp¤MOONSHINE_COOP_MISSION_FLOW_COMPLETE">Replay Story Missions</string>
  <string name="msmp¤MOONSHINE_DISCARD">Discard</string>
  <string name="msmp¤MOONSHINE_DRINK">Drink</string>
  <string name="msmp¤MOONSHINE_EAT">Eat</string>
  <string name="msmp¤MOONSHINE_EMPTY_GROUP_LABEL">Mash Required</string>
  <string name="msmp¤MOONSHINE_ENTER_POSSE">Enter with Posse</string>
  <string name="msmp¤MOONSHINE_ENTER_SOLO">Enter</string>
  <string name="msmp¤MOONSHINE_EXIT_SOLO">Exit</string>
  <string name="msmp¤MOONSHINE_GET">Take</string>
  <string name="msmp¤MOONSHINE_GREET">Greet</string>
  <string name="msmp¤MOONSHINE_MEDIUM_GROUP_LABEL">Average Moonshine</string>
  <string name="msmp¤MOONSHINE_POUR">Pour</string>
  <string name="msmp¤MOONSHINE_SIT">Sit</string>
  <string name="msmp¤MOONSHINE_STRONG_GROUP_LABEL">Strong Moonshine</string>
  <string name="msmp¤MOONSHINE_WASH_FACE">Wash Face</string>
  <string name="msmp¤MOONSHINE_WEAK_GROUP_LABEL">Weak Moonshine</string>
  <string name="msmp¤MSHINE_DANCE_CTX_LBL">Start Dancing</string>
  <string name="msmp¤MSHINE_DANCE_FLOOR">Dance Floor</string>
  <string name="msmp¤MSHINE_DANCE_QUIT">Leave</string>
  <string name="msmp¤MSHINE_DANCE_SWITCH">Dance Type</string>
  <string name="msmp¤MSHINE_TICK_PERFORMING_ME">You are performing ~1p~</string>
  <string name="msmp¤MSHINE_TICK_PERFORMING_THEM">~1p~ is performing ~2p~</string>
  <string name="msmp¤MS_BARTENDER_EXIT">Leave</string>
  <string name="msmp¤MS_BARTENDER_GROUP">Bar</string>
  <string name="msmp¤MS_ENTER_PROMPT_GROUP">~COLOR_MP_OBJECTIVE_FRIENDLY~~1p~~s~'s Shack</string>
  <string name="msmp¤MS_GRAB_DRINKS">Grab Drink</string>
  <string name="msmp¤MS_GUEST_LIST">Shack Guest List</string>
  <string name="msmp¤MS_LEAN_ON_BAR">Lean On Bar</string>
  <string name="msmp¤MS_REQUEST_DRINKS">Request Drink</string>
  <string name="msmp¤MS_SERVE_CUSTOMER">Serve Customer</string>
  <string name="msmp¤MS_SERVE_DRINKS">Tend Bar</string>
  <string name="msmp¤MS_SERVE_EMPTY_BARSEAT">Serve Drink</string>
  <string name="msmp¤MS_SERVE_SELF">Serve Self</string>
  <string name="msmp¤MS_SWITCH_POSITION">Position</string>
  <string name="msmp¤MS_TAKE_GLASS">Take</string>
  <string name="msmp¤MS_WARN_FORCE_OUT_DISBANDED">The Posse affiliated with the Moonshine Shack has disbanded.</string>
  <string name="msmp¤MS_WARN_FORCE_OUT_INVALID">The Moonshine Shack is no longer accessible.</string>
  <string name="msmp¤MS_WARN_FORCE_OUT_MOVED">The Moonshine Shack has been relocated to a new location.</string>
  <string name="msmp¤MS_WARN_MEMBER_JOIN">~COLOR_MP_OBJECTIVE_FRIENDLY~~1p~~s~ is entering their Moonshine Shack ~COLOR_MP_OBJECTIVE_FRIENDLY~~BLIP_BUSINESS_MOONSHINE~~s~ with the full Posse.</string>
  <string name="msmp¤MS_WARN_MEMBER_JOIN_CARRY">~COLOR_MP_OBJECTIVE_FRIENDLY~~1p~~s~ is entering their Moonshine Shack ~COLOR_MP_OBJECTIVE_FRIENDLY~~BLIP_BUSINESS_MOONSHINE~~s~ with the full Posse. You will lose anything you are carrying.</string>
  <string name="msmp¤MS_WARN_WANTED_NO_ENTRY">You cannot enter the Moonshine Shack while wanted.</string>
  <string name="msmp¤NMB_FINISH_BAND_SET">Finish Band Set</string>
  <string name="msmp¤NMB_FLOURISH">Flourish</string>
  <string name="msmp¤NMB_PERFORMER_BANJO">Banjo Player</string>
  <string name="msmp¤NMB_PERFORMER_BASS">Bassist</string>
  <string name="msmp¤NMB_PERFORMER_FIDDLE">Fiddler</string>
  <string name="msmp¤NMB_PERFORMER_GUITAR">Guitarist</string>
  <string name="msmp¤NMB_PERFORMER_PIANO">Pianist</string>
  <string name="msmp¤NMB_PERFORMER_WASHBOARD">Washboard Player</string>
  <string name="msmp¤NMB_PLAY_BANJO">Play Banjo</string>
  <string name="msmp¤NMB_PLAY_BASS">Play Bass</string>
  <string name="msmp¤NMB_PLAY_FIDDLE">Play Fiddle</string>
  <string name="msmp¤NMB_PLAY_GUITAR">Play Guitar</string>
  <string name="msmp¤NMB_PLAY_PIANO">Play Piano</string>
  <string name="msmp¤NMB_PLAY_WASHBOARD">Play Washboard</string>
  <string name="msmp¤NMB_PLAY_WITH_BAND">Play With Band</string>
  <string name="msmp¤NMB_START_PLAYING">Start Playing</string>
  <string name="msmp¤NMB_STOP_PLAYING">Stop Playing</string>
  <string name="msmp¤PLAY_MUSIC">Play Music</string>
  <string name="msmp¤TAKE_INSTRUMENT">Take Over</string>
  <string name="mspro¤0x16FE155C">Hogtie the ~COLOR_MP_OBJECTIVE_NEUTRAL~patron~s~</string>
  <string name="mspro¤0x61B202EE">Hold ~INPUT_CONTEXT_X~ to pick up the patron.</string>
  <string name="mspro¤0xE6F1C518">Hogtie the patron</string>
  <string name="mspro¤BAR_DRUNK_ESCORT_OBJ_GET_ON_MOUNT">Get on the horse</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_CONTROL">Use ~INPUT_INTERACT_LOCKON~ to get the patron ~1b~ to follow you.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_FOLLOW">The patron ~1b~ is following you. Lead them to the destination.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_KNOCKED_OUT_PED_REVIVED">Return to the patron ~1b~ to stop them wandering away.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_ARMADILLO">Go to the ~COLOR_OBJECTIVE_MP~Armadillo Saloon~s~ and escort the drunk patron to benefit your Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_BLACKWATER">Go to the ~COLOR_OBJECTIVE_MP~Blackwater Saloon~s~ and escort the drunk patron to benefit your Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_PLAYER_ARMADILLO">Go to the ~COLOR_OBJECTIVE_MP~Armadillo Saloon~s~ and escort the drunk patron to benefit ~1~'s Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_PLAYER_BLACKWATER">Go to the ~COLOR_OBJECTIVE_MP~Blackwater Saloon~s~ and escort the drunk patron to benefit ~1~'s Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_PLAYER_RHODES">Go to the ~COLOR_OBJECTIVE_MP~Rhodes Parlour House~s~ and escort the drunk patron to benefit ~1~'s Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_PLAYER_SAINT_DENIS">Go to ~COLOR_OBJECTIVE_MP~Doyle's Tavern~s~ and escort the drunk patron to benefit ~1~'s Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_PLAYER_TUMBLEWEED">Go to the ~COLOR_OBJECTIVE_MP~Tumbleweed Saloon~s~ and escort the drunk patron to benefit ~1~'s Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_PLAYER_VALENTINE">Go to ~COLOR_OBJECTIVE_MP~Smithfields Saloon~s~ and escort the drunk patron to benefit ~1~'s Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_PLAYER_VALENTINE_2">Go to ~COLOR_OBJECTIVE_MP~Keane's Saloon~s~ and escort the drunk patron to benefit ~1~'s Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_PLAYER_VAN_HORN">Go to the ~COLOR_OBJECTIVE_MP~Old Light Saloon~s~ and escort the drunk patron to benefit ~1~'s Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_RHODES">Go to the ~COLOR_OBJECTIVE_MP~Rhodes Parlour House~s~ and escort the drunk patron to benefit your Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_SAINT_DENIS">Go to ~COLOR_OBJECTIVE_MP~Doyle's Tavern~s~ and escort the drunk patron to benefit your Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_TUMBLEWEED">Go to the ~COLOR_OBJECTIVE_MP~Tumbleweed Saloon~s~ and escort the drunk patron to benefit your Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_VALENTINE">Go to ~COLOR_OBJECTIVE_MP~Smithfields Saloon~s~ and escort the drunk patron to benefit your Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_VALENTINE_2">Go to ~COLOR_OBJECTIVE_MP~Keane's Saloon~s~ and escort the drunk patron to benefit your Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_HELP_TEAM_PRIMARY_VAN_HORN">Go to the ~COLOR_OBJECTIVE_MP~Old Light Saloon~s~ and escort the drunk patron to benefit your Moonshine Operation.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_NEAR_HELP_FOLLOW">The patron ~1b~ is traveling to the destination.</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_OBJ_DEFEND">Escort the ~COLOR_MP_OBJECTIVE_FRIENDLY~patron~s~ ~1~</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_OBJ_DELIVER">Escort the ~COLOR_MP_OBJECTIVE_FRIENDLY~patron~s~ ~1~</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_OBJ_DELIVER_CARRY">Take the patron ~1~</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_PED_OBJ_DROP">Drop the patron</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_PED_OBJ_UNTIE">Untie the patron</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_SHARD_DESC_PRIMARY">Help the saloon owner</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_SHARD_DESTROYED">Patron was killed</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_SHARD_PRIMARY_FAIL">Timer expired</string>
  <string name="mspro¤FETCH_BAR_DRUNK_ESCORT_SHARD_PRIMARY_PASS">Patron was dropped off</string>
  <string name="mspro¤FETCH_BAR_DRUNK_OBJ_ESCORT_STEAL">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~patron~s~</string>
  <string name="mspro¤FETCH_MOONSHINE_BAR_DRUNK_APPROACH">Approach the patron</string>
  <string name="mspro¤FETCH_MOONSHINE_BAR_DRUNK_FOLLOW">Use ~INPUT_CONTEXT_X~ to escort the patron</string>
  <string name="mspro¤FETCH_MOONSHINE_BAR_DRUNK_ILO">Hold ~INPUT_INTERACT_LOCKON~ to focus on the patron</string>
  <string name="mspro¤FETCH_MOONSHINE_BAR_DRUNK_OBJ_GOTO">Go ~1~</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_HELP_PRIMARY">Clear out the Revenue Agents' roadblock to benefit your Moonshine Operation.</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_HELP_PRIMARY_PLAYER">Clear out the Revenue Agents' roadblock to benefit ~1~'s Moonshine Operation.</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_HELP_PRIMARY_PLURAL">Clear out the Revenue Agents' roadblocks to benefit your Moonshine Operation.</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_HELP_PRIMARY_PLURAL_PLAYER">Clear out the Revenue Agents' roadblocks to benefit ~1~'s Moonshine Operation.</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_HELP_REMAINING_ATTACKERS">Take out the remaining ~COLOR_ENEMY~Revenue Agents~s~.</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_NAME">Roadblock</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_OBJ_DESTROY">Take out the ~COLOR_ENEMY~Revenue Agents~s~</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_SHARD_DESC_PRIMARY">Clear out the Revenue Agents</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_SHARD_DESC_PRIMARY_PLURAL">Clear out the Revenue Agents</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_SHARD_PRIMARY_PASS">Roadblock cleared</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_SHARD_PRIMARY_PASS_PARTIAL">~1~/~2~ roadblocks cleared</string>
  <string name="msrbl¤FETCH_MOONSHINE_ROADBLOCK_SHARD_PRIMARY_PASS_PLURAL">Roadblocks were cleared</string>
  <string name="msres¤0x8BDD3F21">Take Marcel to the Moonshine Operation</string>
  <string name="msres¤0x1443289D">Rescue Marcel</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_HELP">Marcel is being held prisoner. Find him and rescue him.</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_HELP_FOLLOW">Marcel ~1b~ is following you. Lead him to the Moonshine Operation.</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_HELP_HOGTIED_APPROACH_MARCEL">Use ~INPUT_CUT_FREE~ to cut free Marcel.</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_HELP_HOGTIED_GO_TO_MARCEL">Rescue Marcel ~1b~ from the enemies. Marcel must be cut free before he will follow you.</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_HELP_MISSION_FAIL">Speak to Maggie at the Moonshine Operation to try again.</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_HELP_TAKE_CONTROL">While unarmed use ~INPUT_INTERACT_LOCKON~ to lock on to ~COLOR_MP_OBJECTIVE_FRIENDLY~Marcel~s~ ~1b~ and lead him yourself.</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_OBJ_DEFEND">Help escort ~COLOR_MP_OBJECTIVE_FRIENDLY~Marcel~s~</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_OBJ_FREE_MARCEL">Rescue Marcel</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_OBJ_GO_TO_0">Go to the ~COLOR_MP_OBJECTIVE~Rival Moonshiners' Camp</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_OBJ_RESCUE_MARCEL">Approach Marcel</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_OBJ_RETURN_MARCEL">Take ~COLOR_MP_OBJECTIVE_FRIENDLY~Marcel~s~ ~1~</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_OBJ_UNTIE">Free Marcel</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_SCORETIMER_ESCORT_TEAM_PRIMARY">~1~ is escorting ~COLOR_MP_OBJECTIVE_FRIENDLY~Marcel~s~</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_SCORETIMER_ESCORT_TEAM_PRIMARY_YOU">You are escorting ~COLOR_MP_OBJECTIVE_FRIENDLY~Marcel~s~</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_SCORETIMER_FOLLOWER_GOAL_COMPLETE">~COLOR_MP_OBJECTIVE_FRIENDLY~Marcel~s~ is free</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_SHARD_DESTROYED">Marcel was not rescued</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_SHARD_PRIMARY">Rescue Marcel</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_SHARD_PRIMARY_FAIL">Marcel was not rescued</string>
  <string name="msres¤FETCH_MOONSHINE_RESCUE_COOK_SHARD_PRIMARY_PASS">Marcel was dropped off</string>
  <string name="mssab¤0x53E1A8BC">Sabotage</string>
  <string name="mssab¤FETCH_MOONSAB_GO_TO_0">Go ~1~</string>
  <string name="mssab¤FETCH_MOONSAB_HELP_BONUS_OBJECTIVE_FAILED">You have been spotted by the rival moonshiners. Destroy the stills for a limited benefit to your Moonshine Operation.</string>
  <string name="mssab¤FETCH_MOONSAB_HELP_BONUS_OBJECTIVE_FAILED_PLAYER">You have been spotted by the rival moonshiners. Destroy the stills for a limited benefit to ~1~'s Moonshine Operation.</string>
  <string name="mssab¤FETCH_MOONSAB_HELP_INTRO">Poison the rival moonshiners' still without being detected to benefit your Moonshine Operation.</string>
  <string name="mssab¤FETCH_MOONSAB_HELP_INTRO_PLAYER">Poison the rival moonshiners' still without being detected to benefit ~1~'s Moonshine Operation.</string>
  <string name="mssab¤FETCH_MOONSAB_HELP_INTRO_PLURAL">Poison the rival moonshiners' stills without being detected to benefit your Moonshine Operation.</string>
  <string name="mssab¤FETCH_MOONSAB_HELP_INTRO_PLURAL_PLAYER">Poison the rival moonshiners' stills without being detected to benefit ~1~'s Moonshine Operation.</string>
  <string name="mssab¤FETCH_MOONSAB_OBJ_CONTAMINATE">Poison the ~COLOR_MP_OBJECTIVE_NEUTRAL~moonshine still~s~</string>
  <string name="mssab¤FETCH_MOONSAB_OBJ_CONTAMINATE_PLURAL">Poison the ~COLOR_MP_OBJECTIVE_NEUTRAL~moonshine stills~s~</string>
  <string name="mssab¤FETCH_MOONSAB_OBJ_DESTROY">Destroy the ~COLOR_MP_OBJECTIVE_ENEMY~moonshine still~s~</string>
  <string name="mssab¤FETCH_MOONSAB_OBJ_DESTROY_PLURAL">Destroy the ~COLOR_MP_OBJECTIVE_ENEMY~moonshine stills~s~</string>
  <string name="mssab¤FETCH_MOONSAB_OBJ_KILL_ATTACKERS">Take out the ~COLOR_ENEMY~moonshiners~s~</string>
  <string name="mssab¤FETCH_MOONSAB_OBJ_KILL_ATTACKERS_REMAINING">Take out the remaining ~COLOR_ENEMY~enemies~s~</string>
  <string name="mssab¤FETCH_MOONSAB_OBJ_LEAVE_AREA">Leave the ~COLOR_ENEMY~area~s~</string>
  <string name="mssab¤FETCH_MOONSAB_OBJ_LEAVE_AREA_POSSE">Wait for your Posse to leave the ~COLOR_ENEMY~area~s~</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_ALERTED">Moonshiners were alerted</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_DELIVER_PRIMARY_PASS">~1~ destroyed a still</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_DELIVER_PRIMARY_PASS_ALIVE">~1~ sabotaged a still</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_DELIVER_PRIMARY_PASS_ALIVE_NP">~1~ sabotaged a still</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_DELIVER_PRIMARY_PASS_ALIVE_YOU">You sabotaged a still</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_DELIVER_PRIMARY_PASS_ALIVE_YOUR">~1~ sabotaged a still</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_DELIVER_PRIMARY_PASS_NP">~1~ destroyed a still</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_DELIVER_PRIMARY_PASS_YOU">You destroyed a still</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_DELIVER_PRIMARY_PASS_YOUR">~1~ destroyed a still</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_DESTROY">A still was destroyed</string>
  <string name="mssab¤FETCH_MOONSAB_SCORETIMER_DESTROY_YOU">You destroyed a still</string>
  <string name="mssab¤FETCH_MOONSAB_SHARD_DESTROYED">Failed to sabotage moonshiners' still</string>
  <string name="mssab¤FETCH_MOONSAB_SHARD_DESTROYED_PLURAL">Failed to sabotage moonshiners' stills</string>
  <string name="mssab¤FETCH_MOONSAB_SHARD_PRIMARY_FAIL">Failed to sabotage moonshiners' still</string>
  <string name="mssab¤FETCH_MOONSAB_SHARD_PRIMARY_FAIL_PLURAL">Failed to sabotage moonshiners' stills</string>
  <string name="mssab¤FETCH_MOONSAB_SHARD_PRIMARY_INTRO">Sabotage the moonshiners' still</string>
  <string name="mssab¤FETCH_MOONSAB_SHARD_PRIMARY_INTRO_PLURAL">Sabotage the moonshiners' stills</string>
  <string name="mssab¤FETCH_MOONSAB_SHARD_PRIMARY_PASS_ALIVE">Rival still was sabotaged</string>
  <string name="mssab¤FETCH_MOONSAB_SHARD_PRIMARY_PASS_DEAD">Rival still was destroyed</string>
  <string name="mssab¤FETCH_MOONSAB_SHARD_PRIMARY_PASS_PARTIAL">~1~ sabotaged, ~2~ destroyed</string>
  <string name="mssell¤0x9B756B31">Moonshiner</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_HELP_INTRO">Deliver the moonshine to make the sale. Damage to bottles in the wagon ~1b~ and reckless driving will cause loss of moonshine and less profit from the sale.</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_HELP_PULL_OVER">Pull over for the Revenue Agents to potentially make it through the roadblock peacefully.</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_HELP_RISKY_DELIVERY">You have lost some of your moonshine batch. Drive safely and avoid damage to the bottles.</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_OBJ_DEFEND">Protect the ~COLOR_MP_OBJECTIVE_FRIENDLY~wagon~s~ on the way ~1~</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_OBJ_DELIVER">Deliver the moonshine ~1~</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_OBJ_GO_TO_AREA">Go to the ~COLOR_MP_OBJECTIVE~inspection area~s~</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_OBJ_STEAL">Go to the ~COLOR_MP_OBJECTIVE_NEUTRAL~wagon~s~</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_OBJ_WAIT_FOR_INSPECT">Wait for the Revenue Agents to inspect the wagon</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_OBJ_WAIT_FOR_PED">Wait for the ~COLOR_ENEMY~Revenue Agents~s~ to get on the wagon</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_OBJ_WAIT_FOR_PLAYER_INSPECTED">Wait for the Revenue Agents to inspect the wagon</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_OBJ_WAIT_NEAR_PED">Pull over inside the ~COLOR_MP_OBJECTIVE~inspection area~s~</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_SCORETIMER_DELIVER_PRIMARY_PASS">~1~ delivered the moonshine</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_SCORETIMER_DELIVER_PRIMARY_PASS_NP">Moonshine delivered</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_SCORETIMER_DELIVER_PRIMARY_PASS_YOU">You delivered the moonshine</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_SCORETIMER_DELIVER_PRIMARY_PASS_YOUR">Monnshine delivered</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_SHARD_DESC_PRIMARY">Sell the Moonshine</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_SHARD_DESTROYED">The wagon was destroyed</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_SHARD_PRIMARY_PASS">Moonshine was sold</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_SHARD_PRIMARY_PASS_PARTIAL">~1~/20 moonshine was sold</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_SHARD_PRIMARY_PASS_PLURAL">Moonshine was sold</string>
  <string name="mssell¤FETCH_MOONSHINE_SELL_SHARD_RISKY_DELIVERY_FAILED">The moonshine was destroyed</string>
  <string name="mssup¤0x02C34633">Deliver the equipment to the Moonshine Operation</string>
  <string name="mssup¤0xD08AE71F">Get Equipment</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_HELP">Steal the equipment from the rival moonshiners and return it to the Moonshine Operation.</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_HELP_MISSION_FAIL">Speak to Maggie at the Moonshine Operation to try again.</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_HELP_PULL_OVER">Pull over for the Revenue Agents to potentially make it through the roadblock peacefully.</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_HELP_TEAMMATE_GHOSTED_SUPPLIES">The equipment ~1b~ is now safely within the drop off area.</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_OBJ_DEFEND_WAGON">Help deliver the ~COLOR_MP_OBJECTIVE_FRIENDLY~equipment~s~ ~1~</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_OBJ_ENTER_DRIVER_SEAT">Take the equipment</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_OBJ_GET_BACK_IN_WAGON">Get in the driver's seat</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_OBJ_GO_TO_0">Go to the ~COLOR_MP_OBJECTIVE~Rival Moonshiners' Cabin</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_OBJ_GO_TO_AREA">Go to the ~COLOR_MP_OBJECTIVE~inspection area~s~</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_OBJ_RETURN_WAGON">Deliver the equipment ~1~</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_OBJ_WAIT_FOR_INSPECT">Wait for the Revenue Agents to inspect the wagon</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_OBJ_WAIT_FOR_PED">Wait for the ~COLOR_ENEMY~Revenue Agents~s~ to get on the wagon</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_OBJ_WAIT_FOR_PLAYER_INSPECTED">Wait for the Revenue Agents to inspect the wagon</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_OBJ_WAIT_NEAR_PED">Pull over inside the ~COLOR_MP_OBJECTIVE~inspection area~s~</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_SHARD_DESTROYED">The equipment was not delivered</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_SHARD_PRIMARY">Steal the moonshining equipment</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_SHARD_PRIMARY_FAIL">The equipment was not delivered</string>
  <string name="mssup¤FETCH_MOONSHINE_GET_SUPPLIES_SHARD_PRIMARY_PASS">The equipment was delivered</string>
  <string name="mtn_moonshiner¤0x04D260C3">Very nice, huh? Why don't you rest up. We'll brew a big batch of this later.</string>
  <string name="mtn_moonshiner¤0x0F415DCC">If you didn't want to help, you shouldn't have come back.</string>
  <string name="mtn_moonshiner¤0x1A7D9049">We're making moonshine, okay? But our last batch was terrible. Set your teeth on edge, ugh!</string>
  <string name="mtn_moonshiner¤0x1D423B38">Oh you're back! We've got a new batch going here.</string>
  <string name="mtn_moonshiner¤0x1DBE3425">Come on, friend, You gonna help us out, or not?</string>
  <string name="mtn_moonshiner¤0x2ABB9749">You there.. hey! Can I have a word?</string>
  <string name="mtn_moonshiner¤0x2EA33DD0">Fine then! Go away, before I rethink myself and do something about you.</string>
  <string name="mtn_moonshiner¤0x2F1353B8">Fight me already.</string>
  <string name="mtn_moonshiner¤0x3B003266">You found it? Good... Toss it into the mixture then!</string>
  <string name="mtn_moonshiner¤0x3C28C964">Once you find some herbs bring them on back here and we can see how they mix together with everything else.</string>
  <string name="mtn_moonshiner¤0x4EBE6D14">Bring us some new herbs. Maybe it will help out our new batch.</string>
  <string name="mtn_moonshiner¤0x5A4345EF">Okay, I think it's time you moved along. Go explore, huh?</string>
  <string name="mtn_moonshiner¤0x5BF77533">Hey, listen. If there's any drink finer than ours, it's what's in that chest over there. Take it. Enjoy it, okay?</string>
  <string name="mtn_moonshiner¤0x6BAE8256">Hey... you're welcome to stay a while if you'd like, rest your legs. You seem clean enough, huh?</string>
  <string name="mtn_moonshiner¤0x6CA43D1D">Hey! You hear me?</string>
  <string name="mtn_moonshiner¤0x6E07D73F">I don't need luck, I need plants. Leave us alone.</string>
  <string name="mtn_moonshiner¤0x7B67BCDE">I'm putting you out of mind soon as I can.</string>
  <string name="mtn_moonshiner¤0x7BE6BC13">There's some moonshine flasks over next to the tent. Go help yourself.</string>
  <string name="mtn_moonshiner¤0x7C7FD5B8">Go on, feller  toss your stuff into the still and we'll do a test.</string>
  <string name="mtn_moonshiner¤0x7C44A448">Yep, bring us something good.</string>
  <string name="mtn_moonshiner¤0x8AE5A4A7">This batch? Oh, this drink will make men abandon their wives. It will make children kill their parents. It will drive people crazy with desire. It will make us rich! It is that good.</string>
  <string name="mtn_moonshiner¤0x9CD5D4C9">We won't be using that. Thanks for nothing.</string>
  <string name="mtn_moonshiner¤0x9F838806">The purple is real vibrant. Hard to miss. Don't know what it is though...</string>
  <string name="mtn_moonshiner¤0x24FAB3B1">Thanks, feller! Help yourself to that serum over there.</string>
  <string name="mtn_moonshiner¤0x35B973D8">Come on, friend, don't make me ask again... Jesus, come on!</string>
  <string name="mtn_moonshiner¤0x39E46308">Round on the side of the still, open the hatch.</string>
  <string name="mtn_moonshiner¤0x42EEC4A7">Get, while you can.</string>
  <string name="mtn_moonshiner¤0x44A97CF0">You gonna help us? If not, just go away.</string>
  <string name="mtn_moonshiner¤0x63D6B208">You killed him! You killed him, you piece of shit!</string>
  <string name="mtn_moonshiner¤0x63FEECA6">Go on, grab some moonshine over here. You were a good help in the end.</string>
  <string name="mtn_moonshiner¤0x65DF67EA">Hello? You hearing me?</string>
  <string name="mtn_moonshiner¤0x68AC7C62">You get out of here or I'll blind you! How about that?</string>
  <string name="mtn_moonshiner¤0x70E12C20">So will you help us out or not? Eh, friend?</string>
  <string name="mtn_moonshiner¤0x74BA3271">You hear of Ginseng? Grows local. I bet it would taste good.</string>
  <string name="mtn_moonshiner¤0x77F1D23C">We're making the perfect batch this time. I know you're curious, feller. I can tell.</string>
  <string name="mtn_moonshiner¤0x81E792A6">It's got, uh, clusters, you know? Small pinkish purple flowers on the top.</string>
  <string name="mtn_moonshiner¤0x84FB8661">You helped and all, but you need to leave now, okay?</string>
  <string name="mtn_moonshiner¤0x89D67B2F">Shit... shit... was that oleander? Oh, you fool, that's poison!</string>
  <string name="mtn_moonshiner¤0x91C8E1AF">Hey, you robbing bastard!</string>
  <string name="mtn_moonshiner¤0x97F52826">Okay, listen. We got something here. Maybe you can help.</string>
  <string name="mtn_moonshiner¤0x586A399E">You think that's enough? We're going to need more to make a full batch.</string>
  <string name="mtn_moonshiner¤0x602CAF35">We're making another batch. You're gonna bring us plants, or flake out again, huh?</string>
  <string name="mtn_moonshiner¤0x603C2496">You son of a whore.</string>
  <string name="mtn_moonshiner¤0x635CF59D">With the right ingredients, maybe... Listen, you fetch us some, maybe there's something in it for you? A reward, what do you think of that?</string>
  <string name="mtn_moonshiner¤0x703AD9E2">Go ahead... throw them into the mixture and we'll see how it turns out.</string>
  <string name="mtn_moonshiner¤0x851DF28E">Strong, huh? Nice. Let's sit on this one and then make another batch later, okay?</string>
  <string name="mtn_moonshiner¤0x944FB7FE">I think maybe you should go now, friend? We've got to work on our next recipe...</string>
  <string name="mtn_moonshiner¤0x1963BEAC">Are you gonna add the plants or not?</string>
  <string name="mtn_moonshiner¤0x4323EBA7">Why do you care, huh? Go on, get the hell out of here.</string>
  <string name="mtn_moonshiner¤0x5548E95B">Move now. Go on.</string>
  <string name="mtn_moonshiner¤0x9013ED4E">No, sorry, that ain't enough. You're going to have to find some more.</string>
  <string name="mtn_moonshiner¤0x10151CB7">Now I get to kill you!</string>
  <string name="mtn_moonshiner¤0x50025B06">Are you paying attention? Huh?</string>
  <string name="mtn_moonshiner¤0x73512C22">Why you bother coming back here empty-handed?</string>
  <string name="mtn_moonshiner¤0x76554EA8">We're over here! Come on, quick.</string>
  <string name="mtn_moonshiner¤0x82315F94">So, you came back. Come on over, then.</string>
  <string name="mtn_moonshiner¤0x99039AA4">Alright then.</string>
  <string name="mtn_moonshiner¤0x1806527E">Jesus! He's drunk too much.</string>
  <string name="mtn_moonshiner¤0x25191042">You do what you want. I ain't biting.</string>
  <string name="mtn_moonshiner¤0x36596734">You remember where the hatch is, right?</string>
  <string name="mtn_moonshiner¤0x52099854">Yeah... nothing like a life without regulations...</string>
  <string name="mtn_moonshiner¤0x87071180">The American Ginseng has large leaves and grows red berries on it.</string>
  <string name="mtn_moonshiner¤0x96493421">That's a waste, but, well... go take some moonshine, then get out of here.</string>
  <string name="mtn_moonshiner¤0xA4D1A0E1">Hey, you're back! Come on over here, quick!</string>
  <string name="mtn_moonshiner¤0xA84E00C5">Well? Come on, don't keep me waiting forever here!</string>
  <string name="mtn_moonshiner¤0xA101BE73">Last batch was a step in the right direction but we're looking to outdo ourselves this time...</string>
  <string name="mtn_moonshiner¤0xA203AA93">You ever hear of Milkweed, compadre? Maybe we could try that.</string>
  <string name="mtn_moonshiner¤0xA8182D36">That's how it's gonna be, you bastard?</string>
  <string name="mtn_moonshiner¤0xAA279124">You didn't find any plants yet? Dammit, we're not getting anywhere fast here.</string>
  <string name="mtn_moonshiner¤0xAACE3E39">Til next one.</string>
  <string name="mtn_moonshiner¤0xABBE453B">You go. Now. You're making me uncomfortable.</string>
  <string name="mtn_moonshiner¤0xAD85EE83">Just listening to the world go by...</string>
  <string name="mtn_moonshiner¤0xB0A7CB3C">You not a ranger, right? Pinkerton? One of those temperance bastards?</string>
  <string name="mtn_moonshiner¤0xB2E9C9F0">Toady bastard.</string>
  <string name="mtn_moonshiner¤0xB6B24AC3">Well, you did okay, my friend. Help yourself to some moonshine for your trouble, huh?</string>
  <string name="mtn_moonshiner¤0xB13F5A1E">Then why bother us? Get out of here!</string>
  <string name="mtn_moonshiner¤0xB487A931">As a thank you, go grab that strange thing in the chest there. I think you'll like it.</string>
  <string name="mtn_moonshiner¤0xBCF85CF6">Challenge accepted, goddammit!</string>
  <string name="mtn_moonshiner¤0xBDA5345B">Well? You find some good herbs out there?</string>
  <string name="mtn_moonshiner¤0xC1A0ED0A">I got some money in that chest. You earned it, friend.</string>
  <string name="mtn_moonshiner¤0xC4DD1F09">Well, fine then. Get out of here 'fore I lose my patience!</string>
  <string name="mtn_moonshiner¤0xC4F341D1">No? Oh, hell! Goddamn waste. Guess we'll have to go back to the old recipe.</string>
  <string name="mtn_moonshiner¤0xC9F837C3">Poison? Please. I am an expert at this. Now, leave us alone.</string>
  <string name="mtn_moonshiner¤0xC7883D6A">You got the stuff? Excellent! Toss it into the still.</string>
  <string name="mtn_moonshiner¤0xCD22E8D0">Listen, you're not here to help? Fine. So go already!</string>
  <string name="mtn_moonshiner¤0xCEBE8A9B">Well, feller? You gonna help us out here or what?</string>
  <string name="mtn_moonshiner¤0xD03EEC7C">Few more herbs and spices are all we need. Bring us some, we'll make it worth your while, okay?</string>
  <string name="mtn_moonshiner¤0xD0ABCAAA">You done it now, you son of a bitch!</string>
  <string name="mtn_moonshiner¤0xD57E58D7">So? What'll it be? You gonna help or not?</string>
  <string name="mtn_moonshiner¤0xD71F16A7">The Indian Tobacco plant's got a long stem. Sometimes it has white flowers.</string>
  <string name="mtn_moonshiner¤0xD96DEBBB">We've made some progress since your last visit. We're brewing a new batch.</string>
  <string name="mtn_moonshiner¤0xD1748FB1">Okay... You look alright...</string>
  <string name="mtn_moonshiner¤0xD1353573">Wild Tobacco might be nice. Good and earthy.</string>
  <string name="mtn_moonshiner¤0xD2010168">So, you find us some plants to try?</string>
  <string name="mtn_moonshiner¤0xD4404433">Well, this rustic method, it's unusual, maybe, but it's the best way to make a good product.</string>
  <string name="mtn_moonshiner¤0xD9069655">Looking strong, man! Let's see how it sits and maybe make some more later.</string>
  <string name="mtn_moonshiner¤0xDB1EE3FC">Then we're done with you. Get out of here.</string>
  <string name="mtn_moonshiner¤0xDC49C0A9">What?</string>
  <string name="mtn_moonshiner¤0xE8A246D3">Come on.</string>
  <string name="mtn_moonshiner¤0xE39F4525">I won't ask again. Back away, or you're in trouble.</string>
  <string name="mtn_moonshiner¤0xE99A2589">You want my scabs, too?</string>
  <string name="mtn_moonshiner¤0xE545EB7A">A few more local plants sure will be all we need. Go find us some, huh? Maybe we have something for you if you do...</string>
  <string name="mtn_moonshiner¤0xF02AC1A8">I saw this purple plant nearby, never used that...</string>
  <string name="mtn_moonshiner¤0xF0BA0F5E">This may not be your wisest decision.</string>
  <string name="mtn_moonshiner¤0xF7CA6B0D">You're too close. Back away.</string>
  <string name="mtn_moonshiner¤0xF8A9F5AA">Well? You going to help us? It's a simple question.</string>
  <string name="mtn_moonshiner¤0xF145228E">Oh, you want to mess around, huh?</string>
  <string name="mtn_moonshiner¤0xFC4DFB10">We're making another batch. You gonna help this time, or not, huh?</string>
  <string name="mtn_moonshiner¤0xFE11DBC8">I don't have all day, senor. Come on!</string>
  <string name="mud1¤0x0A676A2E">Speak to Strauss to find out about his latest debtors and open Loanshark missions.</string>
  <string name="mud1¤0x18DDB1B0">Get back on the ~o~wagon~s~ with ~f~Hosea~s~</string>
  <string name="mud1¤0x26DB0649">The caravan was abandoned.</string>
  <string name="mud1¤0x76F78140">CHAPTER 2: HORSESHOE OVERLOOK</string>
  <string name="mud1¤0x82CA5D70">You committed a crime.</string>
  <string name="mud1¤0x4699D558">The shortest route to a required destination is shown by the yellow line on the radar.</string>
  <string name="mud1¤0xAD6AEE26">2 WEEKS LATER</string>
  <string name="mud1¤0xAEF4FD6A">Return to ~o~the caravan~s~</string>
  <string name="mud1¤MUD1_AUTOSTEER_HLP">Hold ~INPUT_HORSE_SPRINT~ while viewing cinematic camera to automatically follow roads and other paths.</string>
  <string name="mud1¤MUD1_CMP_HLP">The Compendium tracks what you have discovered in the world. It can be accessed in the Progress section of the pause menu.</string>
  <string name="mud1¤MUD1_FAIL_CARA">The caravan was abandoned.</string>
  <string name="mud1¤MUD1_FAIL_DRAFT">The wagon horses got loose.</string>
  <string name="mud1¤MUD1_FAIL_HORSE">A companion's Horse has died.</string>
  <string name="mud1¤MUD1_FAIL_ROUTE">You went off the route to Horseshoe Overlook.</string>
  <string name="mud1¤MUD1_FAIL_WAGON">You abandoned the group.</string>
  <string name="mud1¤MUD1_GTO_OBJ1">~INPUT_VEH_EXIT~ Get back on the ~o~wagon~s~</string>
  <string name="mud1¤MUD1_GTO_OBJ2">Go to ~o~Horseshoe Overlook~s~</string>
  <string name="mud1¤MUD1_HELP_DONATION">Donate money and valuables to camp to upgrade ammo, food and other camp supplies.</string>
  <string name="mud1¤MUD1_HELP_RADAR">You can switch between different radar sizes and the compass by holding ~INPUT_SELECT_RADAR_MODE~</string>
  <string name="mud1¤MUD1_HELP_RESTORE">Eat, drink, and rest to maintain your Cores.</string>
  <string name="mud1¤MUD1_HELP_REV">Hold ~INPUT_VEH_BRAKE~ to reverse the wagon when stuck.</string>
  <string name="mud1¤MUD1_HELP_STOP">Hold ~INPUT_VEH_BRAKE~ to bring the wagon to a complete stop.</string>
  <string name="mud1¤MUD1_HELP_TENT">Sleep, shave, change clothes or store weapons in the weapon locker at your tent.</string>
  <string name="mud1¤MUD1_HERB_HLP">You acquired some herbs. These can be consumed to replenish your Cores, used in cooking, or to craft items.</string>
  <string name="mud1¤MUD1_HERB_HLP_2">A variety of plants can be found throughout the world. Pick them to learn about their properties.</string>
  <string name="mud1¤MUD1_HOT_HLP">You are now hot. This is shown by the flashing sun icon in your Health Core. While you are too hot or too cold, your Health Core will drain faster.</string>
  <string name="mud1¤MUD1_HOT_HLP_2">To avoid becoming too hot, make sure you wear clothes appropriate for the environment.</string>
  <string name="mud1¤MUD1_LMT_HLP2">Tap ~INPUT_VEH_ACCELERATE~ to accelerate.~n~Hold ~INPUT_VEH_BRAKE~ to decelerate.</string>
  <string name="mud1¤MUD1_LMT_OBJ1">Get on the ~o~wagon~s~ with ~f~Hosea~s~</string>
  <string name="mud1¤MUD1_LMT_OBJ2">Hold ~INPUT_VEH_ACCELERATE|PromptId=INPUT_MUD1_ACCEL,Gutter~ to match speed with the ~o~caravan~s~</string>
  <string name="mud1¤MUD1_STUCK_CHA">Charles' wagon became stuck.</string>
  <string name="mud1¤MUD1_STUCK_DUT">Dutch's wagon became stuck.</string>
  <string name="mud1¤MUD1_STUCK_STR">Strauss' wagon became stuck.</string>
  <string name="mud1¤MUD1_STUCK_SWA">Swanson's wagon became stuck.</string>
  <string name="mud1¤MUD1_UC_FIX_2">Pick up wheel</string>
  <string name="mud1¤MUD1_UC_FIX_3">Roll wheel</string>
  <string name="mud1¤MUD1_UC_FIX_4">Lift wheel</string>
  <string name="mud1¤MUD1_UC_FIX_6B">Bash wheel</string>
  <string name="mud1¤MUD1_WAGON_DIS">The wagon became inoperable.</string>
  <string name="mud1¤MUD1_WARN_WAGON">Return to your wagon</string>
  <string name="mud1aud¤MUD1_ARRIVE_1">Here we are, gentlemen. Home sweet home.</string>
  <string name="mud1aud¤MUD1_BEFORE_1">Poor bastards, we really screwed them over down here...</string>
  <string name="mud1aud¤MUD1_BEFORE_2">Come on, let's not push our luck.</string>
  <string name="mud1aud¤MUD1_BEFORE_3">What happened?</string>
  <string name="mud1aud¤MUD1_BEFORE_4">Well, get in. I'll tell you.</string>
  <string name="mud1aud¤MUD1_CONTROL_1">Arthur? Arthur? Did you hear what I said?</string>
  <string name="mud1aud¤MUD1_CONTROL_2">~sl:0.4:0.0~Huh, what?</string>
  <string name="mud1aud¤MUD1_CONTROL_3">I said it sure feels good to leave that snow behind.</string>
  <string name="mud1aud¤MUD1_CONTROL_4">Let's hope there ain't a welcoming party.</string>
  <string name="mud1aud¤MUD1_CONTROL_5">At this point, I don't care. I just want to die warm.</string>
  <string name="mud1aud¤MUD1_EXT_1">We got off the mountain...</string>
  <string name="mud1aud¤MUD1_EXT_2">and rode east into some...</string>
  <string name="mud1aud¤MUD1_EXT_3">pretty enough country called the Heartlands.</string>
  <string name="mud1aud¤MUD1_EXT_4">Ain't been this far east in many a year.</string>
  <string name="mud1aud¤MUD1_EXT_5">Dutch seems a little better.</string>
  <string name="mud1aud¤MUD1_EXT_6">His eyes are sparkling once more and...</string>
  <string name="mud1aud¤MUD1_EXT_7">I can see he's thinking a little clearer.</string>
  <string name="mud1aud¤MUD1_EXT_8">I think we all feel a little happier...</string>
  <string name="mud1aud¤MUD1_EXT_9">spite of Blackwater and that whole mess.</string>
  <string name="mud1aud¤MUD1_EXT_10">Arthur.</string>
  <string name="mud1aud¤MUD1_EXT_11">Hosea.</string>
  <string name="mud1aud¤MUD1_EXT_12">Quite a day.</string>
  <string name="mud1aud¤MUD1_EXT_13">Let's hope so.</string>
  <string name="mud1aud¤MUD1_EXT_14">There's a bunch of the boys already in Valentine...</string>
  <string name="mud1aud¤MUD1_EXT_15">Bill, Charles and Javier.</string>
  <string name="mud1aud¤MUD1_EXT_16">And Swanson found something...</string>
  <string name="mud1aud¤MUD1_EXT_17">down at the train station by the lake apparently.</string>
  <string name="mud1aud¤MUD1_EXT_18">And Strauss came back with that creepy little smile on his face.</string>
  <string name="mud1aud¤MUD1_EXT_19">I'm sure there's a whole list of unfortunates...</string>
  <string name="mud1aud¤MUD1_EXT_20">he's forced money upon.</string>
  <string name="mud1aud¤MUD1_EXT_21">Thank you.</string>
  <string name="mud1aud¤MUD1_EXT_22">And you?</string>
  <string name="mud1aud¤MUD1_EXT_23">I'm gonna read a book.</string>
  <string name="mud1aud¤MUD1_GOODSPOT_1">Any trouble getting in here, Javier?</string>
  <string name="mud1aud¤MUD1_GOODSPOT_2">No, it went well. This is a good spot.</string>
  <string name="mud1aud¤MUD1_GOODSPOT_3">Excellent.</string>
  <string name="mud1aud¤MUD1_GOODSPOT_4">I think this'll work for us, Arthur. For now, anyway.</string>
  <string name="mud1aud¤MUD1_IG8_3_1">Get us out the stream.</string>
  <string name="mud1aud¤MUD1_IG8_4_2">You gotta keep us moving, but calm.</string>
  <string name="mud1aud¤MUD1_IG8_5_1">Not too rough there, brother.</string>
  <string name="mud1aud¤MUD1_IG8_6_1">Push us forward.</string>
  <string name="mud1aud¤MUD1_IG8_7_1">~sl:0.0:1.7:1~Ah, shit!</string>
  <string name="mud1aud¤MUD1_IG8_7_2">Okay... let's take a look.</string>
  <string name="mud1aud¤MUD1_IG10_1">~sl:0.0:1.9~Alright Charles, you and me hold the thing up~sl:0.0:2.1:1~while you try and put the wheel back on, Arthur.</string>
  <string name="mud1aud¤MUD1_IG10_2">You still strong enough to hold up a wagon?</string>
  <string name="mud1aud¤MUD1_IG10_3">Shut up.</string>
  <string name="mud1aud¤MUD1_IG10_4">~sl:0.0:0.9:1~I'm just saying.</string>
  <string name="mud1aud¤MUD1_IG10_5">~sl:0.0:1.2:1~Well, say less.</string>
  <string name="mud1aud¤MUD1_IG11_1">There you are, brother.</string>
  <string name="mud1aud¤MUD1_IG11_2">Head in there and follow the track for a bit.</string>
  <string name="mud1aud¤MUD1_IG11_P2_1">Thanks.</string>
  <string name="mud1aud¤MUD1_IG12_A_1">Okay, let's go.</string>
  <string name="mud1aud¤MUD1_IG12_B_1">Okay, let's go.</string>
  <string name="mud1aud¤MUD1_IG12_C_1">~sl:1.7~Here we are.</string>
  <string name="mud1aud¤MUD1_IG15_CRAFT_1">What are you working on there anyway?</string>
  <string name="mud1aud¤MUD1_IG15_CRAFT_2">~sl:0.0:3.7~Just some yarrow and ginseng, ~rp~good for the health. ~rp~~sl:0.7~Better than that stuff you buy in the store.</string>
  <string name="mud1aud¤MUD1_IG15_CRAFT_3">~sl:0.0:2.4~Here, you can have all this.~sl:0.7~I'm at the point where I can do it with my eyes closed.</string>
  <string name="mud1aud¤MUD1_IG15_CRAFT_4">Okay... thank you.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_1">~sl:0.0:0.5~So...~sl:1.0~what happened to your tribe?</string>
  <string name="mud1aud¤MUD1_IG15_RAW_2">~sl:0.0:1.6~I don't even know if I have one...~sl:0.3~least not that I can remember.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_3">My father was a colored man.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_4">~sl:0.0:2.1~They told me he lived with our people for a while,~sl:0.0:1.8~a number of free men did, but...~sl:0.5~when we were forced to move from our lands, the three of us fled.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_5">~sl:0.0:2.1~I was too young to really remember much.~sl:0.4~All life I've been on the run.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_6">~sl:0.0:2.9~A couple years later, some soldiers captured my mother,~sl:0.3~took her somewhere.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_7">We never saw her again.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_8">We drifted around...</string>
  <string name="mud1aud¤MUD1_IG15_RAW_9">He was a very sad man and the drink had a mean hold on him.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_10">~sl:0.0:1.0~Around thirteen...~sl:0.3~I just took off on my own.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_11">~sl:0.0:2.3~That was about the age we found young Arthur here,~sl:~maybe a little older.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_12">A wilder delinquent you never did see. But he learned fast.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_13">Not as fast as Marston, apparently.</string>
  <string name="mud1aud¤MUD1_IG15_RAW_14">~sl:0.0:2.2~Wait... I don't understand.~sl:0.3~What's the problem between you two?</string>
  <string name="mud1aud¤MUD1_IG15_RAW_15">Arthur?</string>
  <string name="mud1aud¤MUD1_IG15_RAW_16">It's a long story.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_1">So... yes, the Indians in these parts got sold a very raw deal.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_2">~sl:0.0:1.9~This is the Heartlands we're going to,~sl:~good farming and grazing country, they lost it all.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_3">Stolen clean away from them it was, every blade of grass.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_4">Killed or herded up to the reservations in the middle of nowhere.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_5">And how's that different from anywhere else?</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_6">Well, maybe it's not.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_7">~sl:0.0:3.5~I just heard some of the army out here was particularly, uh...~sl:~unpleasant about it.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_8">~sl:0.0:4.0~Unpleasant? How do you rob and kill people pleasantly?~sl:0.3~We don't, in spite of Dutch's talk.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_9">~sl:0.0:3.2~I fear I was perhaps trying to simplify something more~sl:~complicated for the benefit of our blockheaded driver here.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_10">Hey, don't blame it on me.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_11">Never forget, this here's a conman, Charles, born and bred.</string>
  <string name="mud1aud¤MUD1_IG15_RIGHT_12">~sl:0.0:3.7~Just 'cause it sounds fancy don't mean he knows a damn thing~sl:~about what he's talking about.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_1">We still heading the right way?</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_2">That depends...</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_3">~sl:0.0:2.8~are we still heading west, in search of fortune~sl:~and repose in virgin forests, as we planned? No.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_4">~sl:0.0:3.1~Are we heading in the correct direction on our desperate escape~sl:~from the law eastwards down the mountains?</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_5">Yes, I believe so.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_6">You know this area?</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_7">A little, I've been through a couple of times.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_8">There's a livestock town not too far from here, called Valentine.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_9">Cowboys, outlaws, working girls. Our kind of place.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_10">O'Driscolls?</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_11">Probably them too.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_12">Pinkertons?</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_13">Let's hope not.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_14">And this place we're going... wait, what's it called again?</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_15">Horseshoe Overlook.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_16">It's a good place to lie low?</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_17">~sl:0.0:1.1~It'll do for now.~sl:0.8~And how low do you think Dutch is really going to lie?</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_18">It's just...</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_19">~sl:0.0:3.1~you know, ~rp~maybe it's me who's changed, not him, but,~sl:0.8~~rp~we kept telling him that ferry job didn't feel right.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_20">~sl:0.0:1.9~You and me had a real lead in Blackwater~sl:~that could've worked out.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_21">Maybe.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_22">It just... ~rp~isn't like Dutch to lose his head like that.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_23">~sl:0.0:1.7~Things go wrong sometimes.~sl:0.9~People die.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_24">It's the way it is, always has been.</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_25">~sl:0.0:2.3~Me, you, Dutch...~sl:0.4:2.8~~rp~we've all been in this line of work a long time,~sl:0.4~~rp~and we're still here, so...</string>
  <string name="mud1aud¤MUD1_IG15_TRIBE_26">~sl:0.0:1.8~I figure we must've got it right~sl:~a hell of a lot more than we got it wrong.</string>
  <string name="mud1aud¤MUD1_INT_1">Oh for Lord's sake.</string>
  <string name="mud1aud¤MUD1_INT_2">Put that book away and go help.</string>
  <string name="mud1aud¤MUD1_INT_3">Oh...</string>
  <string name="mud1aud¤MUD1_INT_4">Mary-Beth.</string>
  <string name="mud1aud¤MUD1_INT_5">So, we getting out of this hellhole?</string>
  <string name="mud1aud¤MUD1_INT_6">We're gonna try, weather seems stable.</string>
  <string name="mud1aud¤MUD1_INT_7">And we just robbed a Leviticus Cornwall train.</string>
  <string name="mud1aud¤MUD1_INT_8">We got money in our pockets...</string>
  <string name="mud1aud¤MUD1_INT_9">the worst is behind us, gentlemen.</string>
  <string name="mud1aud¤MUD1_INT_10">So the question is, where now?</string>
  <string name="mud1aud¤MUD1_INT_11">I know this country a little...</string>
  <string name="mud1aud¤MUD1_INT_12">I told you, we should set up camp in...</string>
  <string name="mud1aud¤MUD1_INT_13">Horseshoe Overlook near Valentine.</string>
  <string name="mud1aud¤MUD1_INT_14">We'll be able to hide out there no problem...</string>
  <string name="mud1aud¤MUD1_INT_15">as long as we keep our noses clean.</string>
  <string name="mud1aud¤MUD1_INT_16">Well then let's go...</string>
  <string name="mud1aud¤MUD1_INT_17">clean noses and everything else.</string>
  <string name="mud1aud¤MUD1_INT_18">Arthur, you're in that one, bring Hosea...</string>
  <string name="mud1aud¤MUD1_INT_19">I know you two like to talk about the good old days...</string>
  <string name="mud1aud¤MUD1_INT_20">and what's gone wrong with old Dutch.</string>
  <string name="mud1aud¤MUD1_INT_21">Lenny! Micah!</string>
  <string name="mud1aud¤MUD1_INT_22">Get over here!</string>
  <string name="mud1aud¤MUD1_INT_23">Yes, boss?</string>
  <string name="mud1aud¤MUD1_INT_24">You two ride up ahead, make sure there's no surprises.</string>
  <string name="mud1aud¤MUD1_INT_25">We've had enough of those.</string>
  <string name="mud1aud¤MUD1_INT_26">Me, with the boy?</string>
  <string name="mud1aud¤MUD1_INT_27">Just go.</string>
  <string name="mud1aud¤MUD1_INT_28">Come on, kid.</string>
  <string name="mud1aud¤MUD1_INT_29">You can buy me a whisky.</string>
  <string name="mud1aud¤MUD1_INT_LI_1">So we getting out of this hellhole?</string>
  <string name="mud1aud¤MUD1_INT_LI_2">We're gonna try, weather seems stable.</string>
  <string name="mud1aud¤MUD1_INT_LI_3">Pinkertons.</string>
  <string name="mud1aud¤MUD1_KNOWWAY_1">~sl:0.0:2.8~Not too far now. Stay on this trail.~sl:0.7~We'll follow the river then cut left inland.</string>
  <string name="mud1aud¤MUD1_LMC1_1">So, now we move.</string>
  <string name="mud1aud¤MUD1_LMC1_2">Don't reckon we could've moved much sooner, ~rp~all that snow.</string>
  <string name="mud1aud¤MUD1_LMC1_3">I'm sure Dutch knew what he was doing.</string>
  <string name="mud1aud¤MUD1_LMC1_4">~sl:0.0:4.4~Now... ~rp~we're riding down into new country with eyes shining, ~rp~~sl:0.3~some money in our pockets again...</string>
  <string name="mud1aud¤MUD1_LMC1_5">If we can sell those railway bonds successfully...</string>
  <string name="mud1aud¤MUD1_LMC1_6">Must be worth something if they was on that feller's train. His private car... I never seen anything like it.</string>
  <string name="mud1aud¤MUD1_LMC1_7">You know, ~rp~when it was just me and Dutch, way back in the day...</string>
  <string name="mud1aud¤MUD1_LMC1_8">I always had a pretty good eye for a play, ~rp~and I'm the better actor, ~rp~but nobody could spin it like him.</string>
  <string name="mud1aud¤MUD1_LMC1_9">He could've persuaded a drowning man to buy a glass of water.</string>
  <string name="mud1aud¤MUD1_LMC1_10">I remember ~rp~this one winter, we were working some towns up in the Dakotas,</string>
  <string name="mud1aud¤MUD1_LMC1_11">and he started running this scam with some fake country he'd made up,</string>
  <string name="mud1aud¤MUD1_LMC1_12">a promised land, ~rp~an untapped paradise.</string>
  <string name="mud1aud¤MUD1_LMC1_13">I thought he was crazy, but~rp~ I swear,</string>
  <string name="mud1aud¤MUD1_LMC1_14">every rich idiot in both those states ended up putting some money into it.</string>
  <string name="mud1aud¤MUD1_LMC1_15">~sl:1.7:0.0~It sounds familiar.</string>
  <string name="mud1aud¤MUD1_MCS1_ALT_1">I said stop it you pair of idiots.</string>
  <string name="mud1aud¤MUD1_MCS1_ALT_2">Red faced son of a...</string>
  <string name="mud1aud¤MUD1_MCS1_ALT_3">Red faced son of a...~n~~m~What is wrong with you two?</string>
  <string name="mud1aud¤MUD1_MCS1_ALT_4">What is wrong with you two?</string>
  <string name="mud1aud¤MUD1_MCS1_ALT_5">What's your problem Morgan?</string>
  <string name="mud1aud¤MUD1_MCS1_ALT_6">I said enough.</string>
  <string name="mud1aud¤MUD1_MCS1_ALT_7">Does this look the time for brawling?</string>
  <string name="mud1aud¤MUD1_MCS1_ALT_8">Oh you ain't the boss of me, you long stain of shit.</string>
  <string name="mud1aud¤MUD1_MCS4_1">Here we are, Mr. Pearson.</string>
  <string name="mud1aud¤MUD1_MCS4_2">Reborn again.</string>
  <string name="mud1aud¤MUD1_MCS4_3">Well it sure feels better coming down...</string>
  <string name="mud1aud¤MUD1_MCS4_4">the mountain than up it.</string>
  <string name="mud1aud¤MUD1_MCS4_5">Thank you for all your efforts up there.</string>
  <string name="mud1aud¤MUD1_MCS4_6">I didn't do so much.</string>
  <string name="mud1aud¤MUD1_MCS4_7">Fed people as needed feeding, like we promised.</string>
  <string name="mud1aud¤MUD1_MCS4_8">You and me, we kept 'em alive.</string>
  <string name="mud1aud¤MUD1_MCS4_9">Not everyone, sadly.</string>
  <string name="mud1aud¤MUD1_MCS4_10">Lie still, you stupid man.</string>
  <string name="mud1aud¤MUD1_MCS4_11">Gimme a break will you?</string>
  <string name="mud1aud¤MUD1_MCS4_12">Hey, Arthur.</string>
  <string name="mud1aud¤MUD1_MCS4_13">What?</string>
  <string name="mud1aud¤MUD1_MCS4_14">Next time you see wolves eating me...</string>
  <string name="mud1aud¤MUD1_MCS4_15">do me a favour and let 'em finish the job.</string>
  <string name="mud1aud¤MUD1_MCS4_16">Whatever you say.</string>
  <string name="mud1aud¤MUD1_MCS4_17">Yeah, you're bouncing me all over the place back here!</string>
  <string name="mud1aud¤MUD1_MCS4_18">Shut your mouth, O'Driscoll!</string>
  <string name="mud1aud¤MUD1_MCS4_19">Lenny! Micah! Get over here!</string>
  <string name="mud1aud¤MUD1_MCS4_20">Yes, boss.</string>
  <string name="mud1aud¤MUD1_MCS4_21">You two ride up ahead, make sure there's no surprises.</string>
  <string name="mud1aud¤MUD1_MCS4_22">We've had enough of those.</string>
  <string name="mud1aud¤MUD1_MCS4_23">Me, with the boy?</string>
  <string name="mud1aud¤MUD1_MCS4_24">Just go.</string>
  <string name="mud1aud¤MUD1_MCS4_25">Come on, kid.</string>
  <string name="mud1aud¤MUD1_MCS4_26">You can buy me a whisky.</string>
  <string name="mud1aud¤MUD1_MCS4_27">Lost and on the run we may be...</string>
  <string name="mud1aud¤MUD1_MCS4_28">but it sure feels good to leave that snow behind.</string>
  <string name="mud1aud¤MUD1_MCS4_29">Well, as long as there ain't a welcoming party.</string>
  <string name="mud1aud¤MUD1_MCS4_30">At this point, I'm not sure I care.</string>
  <string name="mud1aud¤MUD1_MCS4_31">I just wanna die warm.</string>
  <string name="mud1aud¤MUD1_MCS5_1">I hope so.</string>
  <string name="mud1aud¤MUD1_MCS5_2">Gentlemen, we have survived.</string>
  <string name="mud1aud¤MUD1_MCS5_3">For now.</string>
  <string name="mud1aud¤MUD1_MCS5_4">Now it is time to prosper.</string>
  <string name="mud1aud¤MUD1_MCS5_5">Arthur and I were about to prosper in Blackwater.</string>
  <string name="mud1aud¤MUD1_MCS5_6">We were on to something big...</string>
  <string name="mud1aud¤MUD1_MCS5_7">then Micah got you all excited about that ferry and here we are.</string>
  <string name="mud1aud¤MUD1_MCS5_8">We have all made mistakes over the years, Hosea...</string>
  <string name="mud1aud¤MUD1_MCS5_9">every last one of us.</string>
  <string name="mud1aud¤MUD1_MCS5_10">But I kept us together...</string>
  <string name="mud1aud¤MUD1_MCS5_11">kept us alive...</string>
  <string name="mud1aud¤MUD1_MCS5_12">kept the nooses off our neck.</string>
  <string name="mud1aud¤MUD1_MCS5_13">I guess I'm just worried.</string>
  <string name="mud1aud¤MUD1_MCS5_14">I ain't got that long, Dutch.</string>
  <string name="mud1aud¤MUD1_MCS5_15">I want folks safe before I go.</string>
  <string name="mud1aud¤MUD1_MCS5_16">Me too.</string>
  <string name="mud1aud¤MUD1_MCS5_17">And now we are stuck...</string>
  <string name="mud1aud¤MUD1_MCS5_18">east of the Grizzlies and out of money...</string>
  <string name="mud1aud¤MUD1_MCS5_19">and a long way from our dream of virgin land in the west.</string>
  <string name="mud1aud¤MUD1_MCS5_20">I know, my brother, but we are safe.</string>
  <string name="mud1aud¤MUD1_MCS5_21">We make a bit of money here, then we move again...</string>
  <string name="mud1aud¤MUD1_MCS5_22">head out around them, be west of Uncle Sam...</string>
  <string name="mud1aud¤MUD1_MCS5_23">in a few months buy some land.</string>
  <string name="mud1aud¤MUD1_MCS5_24">I hope so.</string>
  <string name="mud1aud¤MUD1_MCS5_25">Would you just look around you.</string>
  <string name="mud1aud¤MUD1_MCS5_26">This world has its consolations.</string>
  <string name="mud1aud¤MUD1_MCS5_27">Gentlemen, I'm going to head into the local town, and you know...</string>
  <string name="mud1aud¤MUD1_MCS5_28">see if I can strike up a little business.</string>
  <string name="mud1aud¤MUD1_MCS5_29">Of course, Herr Strauss.</string>
  <string name="mud1aud¤MUD1_MCS5_30">I prefer robbing banks to usury...</string>
  <string name="mud1aud¤MUD1_MCS5_31">seems more dignified somehow.</string>
  <string name="mud1aud¤MUD1_MCS5_32">Now, everyone put your tools down for a moment.</string>
  <string name="mud1aud¤MUD1_MCS5_33">Come on gather round, quickly now.</string>
  <string name="mud1aud¤MUD1_MCS5_34">I know that things have been tough...</string>
  <string name="mud1aud¤MUD1_MCS5_35">but we are safe now, and we are far too poor.</string>
  <string name="mud1aud¤MUD1_MCS5_36">So it is time for everyone to get to work.</string>
  <string name="mud1aud¤MUD1_MCS5_37">Get to work, but stay out of trouble.</string>
  <string name="mud1aud¤MUD1_MCS5_38">Remember, we are itinerant workers.</string>
  <string name="mud1aud¤MUD1_MCS5_39">Laid off when they shut down our factory to the north.</string>
  <string name="mud1aud¤MUD1_MCS5_40">Now, get out there, and see what you can find.</string>
  <string name="mud1aud¤MUD1_MCS5_41">Uncle, Reverend Swanson...</string>
  <string name="mud1aud¤MUD1_MCS5_42">no more passengers.</string>
  <string name="mud1aud¤MUD1_MCS5_43">It is time for everyone to earn their keep.</string>
  <string name="mud1aud¤MUD1_MCS5_44">There is a town a little way down the track...</string>
  <string name="mud1aud¤MUD1_MCS5_45">name of Valentine... live stock town.</string>
  <string name="mud1aud¤MUD1_MCS5_46">All mud and morons if I remember right.</string>
  <string name="mud1aud¤MUD1_MCS5_47">That seems a decent place to start.</string>
  <string name="mud1aud¤MUD1_MCS5_48">And... we need food... real food...</string>
  <string name="mud1aud¤MUD1_MCS5_49">that means every day, one of you.</string>
  <string name="mud1aud¤MUD1_MCS5_50">And remember, whatever it is that you find...</string>
  <string name="mud1aud¤MUD1_MCS5_51">the camp gets its slice.</string>
  <string name="mud1aud¤MUD1_MCS5_52">Now, be sensible out there.</string>
  <string name="mud1aud¤MUD1_MCS5_53">Now, the girls have your tent ready, Mr. Morgan, come with me.</string>
  <string name="mud1aud¤MUD1_MCS5_54">You two will be ready shortly.</string>
  <string name="mud1aud¤MUD1_MCS5_55">We put you over here.</string>
  <string name="mud1aud¤MUD1_MCS5_56">I'm sure everything will be fine, Miss Grimshaw.</string>
  <string name="mud1aud¤MUD1_MCS5_57">It should be, most of your stuff from Blackwater got saved.</string>
  <string name="mud1aud¤MUD1_MCS5_58">Everything apart from my money.</string>
  <string name="mud1aud¤MUD1_MCS5_59">Oh, don't remind me.</string>
  <string name="mud1aud¤MUD1_MCS5_60">Well, we can always make more money.</string>
  <string name="mud1aud¤MUD1_MCS5_61">We're going to have to.</string>
  <string name="mud1aud¤MUD1_MCS5_62">Miss Jackson...</string>
  <string name="mud1aud¤MUD1_MCS5_63">I've seen shit with more common sense than you.</string>
  <string name="mud1aud¤MUD1_MCS5_64">Do it properly.</string>
  <string name="mud1aud¤MUD1_MCS5_LI_1">You weren't wrong, Hosea. This place is perfect.</string>
  <string name="mud1aud¤MUD1_MCS_1_1">Now that's enough, you hear?</string>
  <string name="mud1aud¤MUD1_MCS_1_2">I said you hear?</string>
  <string name="mud1aud¤MUD1_MCS_1_3">Alright, fine.</string>
  <string name="mud1aud¤MUD1_MCS_1_4">So get up...</string>
  <string name="mud1aud¤MUD1_MCS_1_5">and get moving...</string>
  <string name="mud1aud¤MUD1_MCS_1_6">and you two fools...</string>
  <string name="mud1aud¤MUD1_MCS_1_7">shake hands.</string>
  <string name="mud1aud¤MUD1_MCS_1_8">Shake hands!</string>
  <string name="mud1aud¤MUD1_MCS_1_9">Now this is the end, you hear? The end.</string>
  <string name="mud1aud¤MUD1_MCS_1_10">Pair of school girls...</string>
  <string name="mud1aud¤MUD1_MCS_1_LO_1">I'll kill the lot of you I swear to God...</string>
  <string name="mud1aud¤MUD1_MCS_2_1">I broke the goddamn wheel.</string>
  <string name="mud1aud¤MUD1_MCS_2_2">Alright, let's get it fixed.</string>
  <string name="mud1aud¤MUD1_MCS_2_3">You need help?</string>
  <string name="mud1aud¤MUD1_MCS_2_4">I reckon we can handle it...</string>
  <string name="mud1aud¤MUD1_MCS_2_5">rest of you should keep moving on...</string>
  <string name="mud1aud¤MUD1_MCS_2_6">we've got a camp to build.</string>
  <string name="mud1aud¤MUD1_MCS_2_7">You sure?</string>
  <string name="mud1aud¤MUD1_MCS_2_8">You know where we're going?</string>
  <string name="mud1aud¤MUD1_MCS_2_9">Uh huh.</string>
  <string name="mud1aud¤MUD1_MCS_2_10">Then we're sure.</string>
  <string name="mud1aud¤MUD1_MCS_2_11">Hold it...</string>
  <string name="mud1aud¤MUD1_MCS_2_12">hold it...</string>
  <string name="mud1aud¤MUD1_MCS_2_13">hold it...</string>
  <string name="mud1aud¤MUD1_MCS_2_14">See...</string>
  <string name="mud1aud¤MUD1_MCS_2_15">you ain't so useless after all.</string>
  <string name="mud1aud¤MUD1_MCS_2_16">Not quite.</string>
  <string name="mud1aud¤MUD1_MCS_2_17">What you think?</string>
  <string name="mud1aud¤MUD1_MCS_2_18">If they wanted trouble...</string>
  <string name="mud1aud¤MUD1_MCS_2_19">we wouldn't have seen them.</string>
  <string name="mud1aud¤MUD1_MCS_2_20">Poor bastards...</string>
  <string name="mud1aud¤MUD1_MCS_2_21">we really screwed them over down here.</string>
  <string name="mud1aud¤MUD1_MCS_2_22">Come on...</string>
  <string name="mud1aud¤MUD1_MCS_2_23">let's not push our luck.</string>
  <string name="mud1aud¤MUD1_MCS_2_24">What happened?</string>
  <string name="mud1aud¤MUD1_MCS_2_25">Well...</string>
  <string name="mud1aud¤MUD1_MCS_2_26">get in...</string>
  <string name="mud1aud¤MUD1_MCS_2_27">and I'll tell you.</string>
  <string name="mud1aud¤MUD1_MCS_2_LI_1">You alright back there?</string>
  <string name="mud1aud¤MUD1_MCS_2_LI_2">Does everything look alright?</string>
  <string name="mud1aud¤MUD1_MCS_2_LI_3">Well, what's going on?</string>
  <string name="mud1aud¤MUD1_NEARLY_1">Nearly there...</string>
  <string name="mud1aud¤MUD1_OFFWAGON5_1">What's happening, Arthur? We're all waiting for you.</string>
  <string name="mud1aud¤MUD1_PICKUP_1">Pick the the wheel up!</string>
  <string name="mud1aud¤MUD1_S2_CHARLES_1">Hey! Watch out for the rocks.</string>
  <string name="mud1aud¤MUD1_SLOW_1">Hey, slow up! I'll jump on.</string>
  <string name="mud1aud¤MUD1_THERE_1">There...</string>
  <string name="mud1aud¤MUD1_WGBILL_1">Where are you going?</string>
  <string name="mud1aud¤MUD1_WGBILL_2">Yeah, I thought you were with Hosea back there?</string>
  <string name="mud1aud¤MUD1_WGDUTCH_1">What are you doing up here?</string>
  <string name="mud1aud¤MUD1_WGDUTCH_2">I said you ride with Hosea.</string>
  <string name="mud1aud¤MUD1_WGJAV_1">What's wrong, Arthur? Let's go.</string>
  <string name="mud1aud¤MUD1_WGLENNY_1">You alright, Arthur? What are you looking for?</string>
  <string name="mud1aud¤MUD1_WGMICAH_1">You staying behind, Morgan?</string>
  <string name="mud1aud¤MUD1_WGNGO_01">Alright, people, let's get moving!</string>
  <string name="mud1aud¤MUD1_WGNGO_02">Let's move it out!</string>
  <string name="mud1aud¤MUD1_WGNGO_03">Alright, let's move!</string>
  <string name="mud1aud¤MUD1_WGNGO_04">Come on! Let's go, let's go!</string>
  <string name="mud1aud¤MUD1_WGNHRY_01">Are you getting on, then?</string>
  <string name="mud1aud¤MUD1_WGNHRY_02">Come on, can we please get out of here?</string>
  <string name="mud1aud¤MUD1_WGNHRY_03">You forget something? What's the hold up?</string>
  <string name="mud1aud¤MUD1_WGNHRY_04">Let's go, Arthur.</string>
  <string name="mud1aud¤MUD1_WGNPRP_01">Come on then, Arthur, you can drive.</string>
  <string name="mud1aud¤MUD1_WGNPRP_02">You take the reins, Arthur.</string>
  <string name="mud1aud¤MUD1_WGSADIE_1">Are you walking there?</string>
  <string name="mud1aud¤MUD1_WGSTRAUSS_1">Let's not delay this departure any longer, please.</string>
  <string name="mud1aud¤MUD1_WGSWAN_1">Come on, we're all ready to go.</string>
  <string name="mud1aud¤MUD1_WGSWAN_2">Yes please, before the reverend here dozes off again.</string>
  <string name="mud1aud¤MUD1_WGUNC_1">This ain't the time for cold feet, mine are cold enough already.</string>
  <string name="mud2¤0x3C8FE7B5">Low level crimes will be investigated by lawmen. Leave the area to avoid becoming wanted.</string>
  <string name="mud2¤MUD2_BIGGUY">Tommy</string>
  <string name="mud2¤MUD2_ENEMY">Brawler</string>
  <string name="mud2¤MUD2_HLP_BLK">Hold ~INPUT_MELEE_BLOCK~ to block.</string>
  <string name="mud2¤MUD2_HLP_GRP">While being grappled, tap ~INPUT_MELEE_ATTACK~ to escape.</string>
  <string name="mud2¤MUD2_HLP_INT1">Press ~INPUT_MELEE_GRAPPLE~ to grapple.</string>
  <string name="mud2¤MUD2_HLP_INT2">While grappling, press ~INPUT_MELEE_GRAPPLE_ATTACK~ to punch, or hold down ~INPUT_MELEE_GRAPPLE_CHOKE~ to choke them out.</string>
  <string name="mud2¤MUD2_HLP_INT3">While grappling, use ~INPUT_MOVE_LR~ or ~INPUT_MOVE_UD~ and press ~INPUT_MELEE_GRAPPLE_BREAKOUT~ to throw in that direction.</string>
  <string name="mud2¤MUD2_HLP_PUN">Press ~INPUT_MELEE_ATTACK~ to punch.</string>
  <string name="mud2¤MUD2_OBJ_BIG">Fight ~e~Tommy~s~</string>
  <string name="mud2¤MUD2_OBJ_BRAWL">Defeat the ~e~Brawler~s~</string>
  <string name="mud2¤MUD2_OBJ_HELP">Help the Gang defeat the ~e~Brawlers~s~</string>
  <string name="mud2¤MUD2_OBJ_SAVE">Save ~o~Javier~s~</string>
  <string name="mud2¤MUD2_OBJ_STRUG">Escape the struggle</string>
  <string name="mud2aud¤MUD2_ARTH_BIG_01">You must be the village idiot, huh?</string>
  <string name="mud2aud¤MUD2_ARTH_BIG_02">Try that again.</string>
  <string name="mud2aud¤MUD2_ARTH_BIG_03">You can't be the best this town has.</string>
  <string name="mud2aud¤MUD2_ARTH_BIG_04">You're even slower than you look.</string>
  <string name="mud2aud¤MUD2_ARTH_BIG_05">You're making a real fool of yourself.</string>
  <string name="mud2aud¤MUD2_ARTH_BIG_06">Come on then, big boy.</string>
  <string name="mud2aud¤MUD2_BARTENDER_01">Alright, boys, that's enough!</string>
  <string name="mud2aud¤MUD2_BARTENDER_02">Come on, fellers, take it easy, please?</string>
  <string name="mud2aud¤MUD2_BARTENDER_03">Just break it up, please?</string>
  <string name="mud2aud¤MUD2_BARTENDER_04">Come on, you're gonna wreck the joint!</string>
  <string name="mud2aud¤MUD2_BARTENDER_05">Just go easy on the tables!</string>
  <string name="mud2aud¤MUD2_BARTENDER_06">Someone's paying for the damage!</string>
  <string name="mud2aud¤MUD2_BARTENDER_07">I'm trying to run a business here, boys!</string>
  <string name="mud2aud¤MUD2_BARTENDER_08">Come on, calm down, please!</string>
  <string name="mud2aud¤MUD2_BARTENDER_09">Oh, please stop!</string>
  <string name="mud2aud¤MUD2_BB_BINT_1">Hey! Watch where you're going!</string>
  <string name="mud2aud¤MUD2_BB_BINT_2">Take it easy, pal.</string>
  <string name="mud2aud¤MUD2_BB_BINT_3">Take it easy, huh? Huh?</string>
  <string name="mud2aud¤MUD2_BIG_ATK_01">What you scared of, huh?</string>
  <string name="mud2aud¤MUD2_BIG_ATK_02">I'll crack your damn skull open.</string>
  <string name="mud2aud¤MUD2_BIG_ATK_03">I hope you got more than that.</string>
  <string name="mud2aud¤MUD2_BIG_ATK_04">You're going down in the mud.</string>
  <string name="mud2aud¤MUD2_BIG_ATK_05">Come on, let's see it.</string>
  <string name="mud2aud¤MUD2_BIG_ATK_06">You won't be so pretty when I'm done.</string>
  <string name="mud2aud¤MUD2_BIG_ATK_07">Come on, I ain't even started.</string>
  <string name="mud2aud¤MUD2_BILL_01">Kill that peabrain, Morgan!</string>
  <string name="mud2aud¤MUD2_BILL_02">Put that ape down, come on!</string>
  <string name="mud2aud¤MUD2_BILL_03">I said this'd be fun, didn't I?</string>
  <string name="mud2aud¤MUD2_BILL_ATK_01">You tell me to take it easy?</string>
  <string name="mud2aud¤MUD2_BILL_ATK_02">Ain't there no men in this saloon?</string>
  <string name="mud2aud¤MUD2_BILL_ATK_03">I'll beat this whole town if I have to.</string>
  <string name="mud2aud¤MUD2_BILL_GUN_1">Let's just shoot these bastards!</string>
  <string name="mud2aud¤MUD2_BILL_GUN_2">Oh come on, we can handle these fools!</string>
  <string name="mud2aud¤MUD2_BREAKUP1_1">Stop being a killjoy, Downes.</string>
  <string name="mud2aud¤MUD2_BREAKUP2_1">Stay out of this, Mr. Downes.</string>
  <string name="mud2aud¤MUD2_BRL_CMERE_1">~sl:0.8~Come on.</string>
  <string name="mud2aud¤MUD2_CHARLES_01">You've got this one, Arthur!</string>
  <string name="mud2aud¤MUD2_CHARLES_02">Let's go, Arthur!</string>
  <string name="mud2aud¤MUD2_CHARLES_03">Don't go easy on him!</string>
  <string name="mud2aud¤MUD2_CHA_ATK_01">Come on, hit me!</string>
  <string name="mud2aud¤MUD2_CHA_ATK_02">You wanna fight or not?</string>
  <string name="mud2aud¤MUD2_CHA_ATK_03">Is that all you got?</string>
  <string name="mud2aud¤MUD2_CONFRONT_1">Hey, tough guy!</string>
  <string name="mud2aud¤MUD2_CROWD1_01">Go on, Tommy!</string>
  <string name="mud2aud¤MUD2_CROWD1_02">Yeah, you got him now!</string>
  <string name="mud2aud¤MUD2_CROWD1_03">Knock his head off!</string>
  <string name="mud2aud¤MUD2_CROWD2_01">Kill him, Tommy!</string>
  <string name="mud2aud¤MUD2_CROWD2_02">Don't take that from him!</string>
  <string name="mud2aud¤MUD2_CROWD2_03">Show him how we do it in Valentine!</string>
  <string name="mud2aud¤MUD2_CROWD3_01">You show him, Tommy!</string>
  <string name="mud2aud¤MUD2_CROWD3_02">Put his face in the mud!</string>
  <string name="mud2aud¤MUD2_CROWD3_03">Smash his face, Tommy!</string>
  <string name="mud2aud¤MUD2_CROWD4_01">Come on, Tommy!</string>
  <string name="mud2aud¤MUD2_CROWD4_02">Finish him, Tommy!</string>
  <string name="mud2aud¤MUD2_CROWD4_03">Go on, kick his teeth in!</string>
  <string name="mud2aud¤MUD2_EXT_1">Stop! Stop! Please!</string>
  <string name="mud2aud¤MUD2_EXT_2">Please, I beg you.</string>
  <string name="mud2aud¤MUD2_EXT_3">Stop.</string>
  <string name="mud2aud¤MUD2_EXT_4">Come, sir.</string>
  <string name="mud2aud¤MUD2_EXT_5">You won the fight already, surely that's enough?</string>
  <string name="mud2aud¤MUD2_EXT_6">What business is it of yours?</string>
  <string name="mud2aud¤MUD2_EXT_7">No business.</string>
  <string name="mud2aud¤MUD2_EXT_8">No business, sir. But, please...</string>
  <string name="mud2aud¤MUD2_EXT_9">I beg you.</string>
  <string name="mud2aud¤MUD2_EXT_10">Making new friends again I see, Arthur.</string>
  <string name="mud2aud¤MUD2_EXT_11">Look who we found sniffing about.</string>
  <string name="mud2aud¤MUD2_EXT_12">Josiah Trelawny.</string>
  <string name="mud2aud¤MUD2_EXT_13">The very same.</string>
  <string name="mud2aud¤MUD2_EXT_14">Well, well...</string>
  <string name="mud2aud¤MUD2_EXT_15">I thought you'd gone to New York.</string>
  <string name="mud2aud¤MUD2_EXT_16">And miss all this glamour?</string>
  <string name="mud2aud¤MUD2_EXT_17">You must be joking.</string>
  <string name="mud2aud¤MUD2_EXT_18">How are you?</string>
  <string name="mud2aud¤MUD2_EXT_19">Well.</string>
  <string name="mud2aud¤MUD2_EXT_20">Quite well indeed.</string>
  <string name="mud2aud¤MUD2_EXT_21">I went to Blackwater looking for you gentlemen.</string>
  <string name="mud2aud¤MUD2_EXT_22">You're not very popular there it seems.</string>
  <string name="mud2aud¤MUD2_EXT_23">Ah Javier and Charles.</string>
  <string name="mud2aud¤MUD2_EXT_24">I've missed you...</string>
  <string name="mud2aud¤MUD2_EXT_25">and Bill looking as well as can be.</string>
  <string name="mud2aud¤MUD2_EXT_26">Gentlemen, always a pleasure.</string>
  <string name="mud2aud¤MUD2_EXT_27">You're right, we ain't too popular in Blackwater.</string>
  <string name="mud2aud¤MUD2_EXT_28">We left a lot of money there.</string>
  <string name="mud2aud¤MUD2_EXT_29">And young Sean it seems.</string>
  <string name="mud2aud¤MUD2_EXT_30">Sean?</string>
  <string name="mud2aud¤MUD2_EXT_31">You've found him?</string>
  <string name="mud2aud¤MUD2_EXT_32">Yes, I have.</string>
  <string name="mud2aud¤MUD2_EXT_33">He's being held by some bounty hunters...</string>
  <string name="mud2aud¤MUD2_EXT_34">trying to see how much money the government will pay them.</string>
  <string name="mud2aud¤MUD2_EXT_35">I know he's in Blackwater...</string>
  <string name="mud2aud¤MUD2_EXT_36">but there's talk of them moving.</string>
  <string name="mud2aud¤MUD2_EXT_37">Well, if we step foot in Blackwater...</string>
  <string name="mud2aud¤MUD2_EXT_38">well, then we're dead men for sure.</string>
  <string name="mud2aud¤MUD2_EXT_39">There'll be Pinkertons all over the place, but...</string>
  <string name="mud2aud¤MUD2_EXT_40">if he's alive we gotta try.</string>
  <string name="mud2aud¤MUD2_EXT_41">Yeah, of course.</string>
  <string name="mud2aud¤MUD2_EXT_42">It's you they want, Dutch.</string>
  <string name="mud2aud¤MUD2_EXT_43">Always is.</string>
  <string name="mud2aud¤MUD2_EXT_44">Charles, go find out what you can, carefully.</string>
  <string name="mud2aud¤MUD2_EXT_45">Josiah, take Javier.</string>
  <string name="mud2aud¤MUD2_EXT_46">Arthur, go get yourself cleaned up.</string>
  <string name="mud2aud¤MUD2_EXT_47">Join them when you're ready.</string>
  <string name="mud2aud¤MUD2_EXT_48">Well, what about me?</string>
  <string name="mud2aud¤MUD2_EXT_49">Well exactly, what about you?</string>
  <string name="mud2aud¤MUD2_EXT_50">W-What does that mean?</string>
  <string name="mud2aud¤MUD2_EXT_51">Ah, Bill.</string>
  <string name="mud2aud¤MUD2_EXT_52">Come on.</string>
  <string name="mud2aud¤MUD2_GOJAVIER_01">Javier could use some help, Morgan!</string>
  <string name="mud2aud¤MUD2_GOJAVIER_02">Arthur, give Javier a hand over there!</string>
  <string name="mud2aud¤MUD2_GOJAVIER_03">We can deal with these fellers! Go get Javier!</string>
  <string name="mud2aud¤MUD2_INT_1">Arthur!</string>
  <string name="mud2aud¤MUD2_INT_2">Arthur, come here...</string>
  <string name="mud2aud¤MUD2_INT_3">come here, come here, come over here.</string>
  <string name="mud2aud¤MUD2_INT_4">I want you to, uh, to meet our friends.</string>
  <string name="mud2aud¤MUD2_INT_5">Pleased to meet you.</string>
  <string name="mud2aud¤MUD2_INT_6">Well ain't you just the tough as teak mountain man?</string>
  <string name="mud2aud¤MUD2_INT_7">Oh, you be quiet, Anastasia...</string>
  <string name="mud2aud¤MUD2_INT_8">anyone can tell this one is a pussy cat.</string>
  <string name="mud2aud¤MUD2_INT_9">Exactly, yes he's a pussy... cat.</string>
  <string name="mud2aud¤MUD2_INT_10">Ain't that so, Arthur?</string>
  <string name="mud2aud¤MUD2_INT_11">Whatever you say.</string>
  <string name="mud2aud¤MUD2_INT_12">How much you cost, anyway?</string>
  <string name="mud2aud¤MUD2_INT_13">Well ain't that a nice way to talk to a lady?</string>
  <string name="mud2aud¤MUD2_INT_14">Oh, I didn't know I was talking to a lady.</string>
  <string name="mud2aud¤MUD2_INT_15">Excuse me.</string>
  <string name="mud2aud¤MUD2_INT_16">Well, I must say...</string>
  <string name="mud2aud¤MUD2_INT_17">you got a fine way with the women, amigo.</string>
  <string name="mud2aud¤MUD2_INT_18">Yeah, a regular dandy and charmer.</string>
  <string name="mud2aud¤MUD2_INT_19">Where's Bill?</string>
  <string name="mud2aud¤MUD2_INT_20">Oh, man, I dread to think about it.</string>
  <string name="mud2aud¤MUD2_INT_LDI_1">~sl:0.0:0.9~Oh, Arthur.~sl:0.1:1.1~Arthur, come here, come here.~sl:~Come over here, I want you to meet our friends.</string>
  <string name="mud2aud¤MUD2_INT_LDI_2">Pleased to meet you.</string>
  <string name="mud2aud¤MUD2_INT_LDT_2">Hey hey hey, there he is.</string>
  <string name="mud2aud¤MUD2_INT_LDT_4">He about to kiss that guy or punch him?</string>
  <string name="mud2aud¤MUD2_INT_LDT_5">Oh, and we have our answer.</string>
  <string name="mud2aud¤MUD2_INT_LDT_6">Come here, you.</string>
  <string name="mud2aud¤MUD2_INT_TOAST_2">~sl:0.0:0.9~Hey!~sl:0.4~Alright, there we go.</string>
  <string name="mud2aud¤MUD2_JAVIER_01">Come on, Arthur, we got drinks waiting.</string>
  <string name="mud2aud¤MUD2_JAVIER_02">Come on, Arthur, he's a moron.</string>
  <string name="mud2aud¤MUD2_JAVIER_03">Stop playing with him, Arthur.</string>
  <string name="mud2aud¤MUD2_JAV_ATK_01">~t~In Spanish: I'm going to smash your face, bastard!</string>
  <string name="mud2aud¤MUD2_JAV_ATK_02">Who are you fools, huh?</string>
  <string name="mud2aud¤MUD2_JAV_ATK_03">Stop dancing around and fight!</string>
  <string name="mud2aud¤MUD2_MCS_1_1">Come on, pretty boy...</string>
  <string name="mud2aud¤MUD2_MCS_1_2">Pretty boy?</string>
  <string name="mud2aud¤MUD2_MCS_1_3">You're kidding me?</string>
  <string name="mud2aud¤MUD2_MCS_1_4">Pretty boy?</string>
  <string name="mud2aud¤MUD2_MCS_1_LI_1">Come here, you little greaser.</string>
  <string name="mud2aud¤MUD2_MCS_1_LI_3">~sl:0.0:1.7~Ya hit like a girl.~sl:1.0:1.1:1~Ya bum.</string>
  <string name="mud2aud¤MUD2_NOFIGHTB_01">You just gonna watch, Morgan?</string>
  <string name="mud2aud¤MUD2_NOFIGHTB_02">Morgan, get in here and fight!</string>
  <string name="mud2aud¤MUD2_NOFIGHTC_01">What are you doing, Arthur?</string>
  <string name="mud2aud¤MUD2_NOFIGHTC_02">You forget how to punch, Arthur?</string>
  <string name="mud2aud¤MUD2_NOFIGHTJ_01">Come on, Arthur, hit someone!</string>
  <string name="mud2aud¤MUD2_NOFIGHTJ_02">Are you joining us, Arthur?</string>
  <string name="mud2aud¤MUD2_NOMORE_1">No more trouble from you now, you hear?</string>
  <string name="mud2aud¤MUD2_OKAY_1">You okay there, Arthur?</string>
  <string name="mud2aud¤MUD2_OKAY_2">Yeah, I got this son of a bitch.</string>
  <string name="mud2aud¤MUD2_SALOON_01">Yeah!</string>
  <string name="mud2aud¤MUD2_SALOON_02">We got a wild one here.</string>
  <string name="mud2aud¤MUD2_SALOON_03">~sl:0.0:1.5:1~Drink up, ladies.</string>
  <string name="mud2aud¤MUD2_SALOON_04">Come on, Charles.</string>
  <string name="mud2aud¤MUD2_SALOON_05">Another round.</string>
  <string name="mud2aud¤MUD2_SALOON_06">Muy bien.</string>
  <string name="mud2aud¤MUD2_STAIRS2_1">No, Tommy, stay outta this!</string>
  <string name="mud2aud¤MUD2_STAIRS_1">What the hell is going on down here?</string>
  <string name="mud2aud¤MUD2_STOPTHAT_1">Hey, come on. Stop that.</string>
  <string name="mud2aud¤MUD2_STRUGGLE_01">Get the hell off me!</string>
  <string name="mud2aud¤MUD2_STRUGGLE_02">I'll kill you, you son of a bitch!</string>
  <string name="mud2aud¤MUD2_STRUG_01">Get the hell off me!</string>
  <string name="mud2aud¤MUD2_STRUG_02">~t~In Spanish: Motherfucker!</string>
  <string name="mud2aud¤MUD2_STRUG_03">Get away!</string>
  <string name="mud2aud¤MUD2_STRUG_04">Get off me!</string>
  <string name="mud2aud¤MUD2_WANTSOME_1">You want some too, huh?</string>
  <string name="mud3¤0x9BC27482">Shout</string>
  <string name="mud3¤0x86E04A0F">Uncle</string>
  <string name="mud3¤0xB824E974">Gang Member</string>
  <string name="mud3¤0xC1ADB180">Hotel Owner</string>
  <string name="mud3¤MUD3_B_ARGUE">Argument</string>
  <string name="mud3¤MUD3_B_CIGAR">Cigar</string>
  <string name="mud3¤MUD3_B_COFFEE">Coffee</string>
  <string name="mud3¤MUD3_B_DRIVER">Coach Driver</string>
  <string name="mud3¤MUD3_B_HORSE">Escaped Horse</string>
  <string name="mud3¤MUD3_B_JERKY">Salted Beef</string>
  <string name="mud3¤MUD3_B_TREAT">Chocolate</string>
  <string name="mud3¤MUD3_B_WITNESS">Man from Blackwater</string>
  <string name="mud3¤MUD3_C_AGRO">Intervene</string>
  <string name="mud3¤MUD3_C_ASK">Question</string>
  <string name="mud3¤MUD3_C_DOOR">Kick Door</string>
  <string name="mud3¤MUD3_C_DRIVER">Coach Driver</string>
  <string name="mud3¤MUD3_C_GREET">Defuse</string>
  <string name="mud3¤MUD3_C_HELP">Help</string>
  <string name="mud3¤MUD3_C_KILL">Kill</string>
  <string name="mud3¤MUD3_C_NEG">Don't Help</string>
  <string name="mud3¤MUD3_C_POS">Help</string>
  <string name="mud3¤MUD3_C_QUEST">Question</string>
  <string name="mud3¤MUD3_C_T_NEG">Don't Help</string>
  <string name="mud3¤MUD3_C_T_OK">Question</string>
  <string name="mud3¤MUD3_C_T_POS">Help</string>
  <string name="mud3¤MUD3_C_WAKE">Wake</string>
  <string name="mud3¤MUD3_F_AREA">Left the area.</string>
  <string name="mud3¤MUD3_F_CAMP">You annoyed the camp inhabitants.</string>
  <string name="mud3¤MUD3_F_KILL">The man from Blackwater was killed.</string>
  <string name="mud3¤MUD3_F_LOST">You lost the man from Blackwater.</string>
  <string name="mud3¤MUD3_F_SALOON">You ruined the girls' plan.</string>
  <string name="mud3¤MUD3_F_WAGON">The wagon was wrecked.</string>
  <string name="mud3¤MUD3_HG_COACH">Recovered Escaped Horse</string>
  <string name="mud3¤MUD3_HG_HORSE">Returned stolen horse</string>
  <string name="mud3¤MUD3_HG_KILL">Killed Jimmy Brooks</string>
  <string name="mud3¤MUD3_HG_NO_HELP">Didn't help the man from Blackwater</string>
  <string name="mud3¤MUD3_HG_SAVE">Saved Jimmy Brooks</string>
  <string name="mud3¤MUD3_H_AUTO">Hold ~INPUT_HORSE_SPRINT~ while viewing cinematic camera to automatically follow roads and other paths.</string>
  <string name="mud3¤MUD3_H_HONOR_01">You gained honor. Continue to perform positive actions to become more honorable.</string>
  <string name="mud3¤MUD3_H_HONOR_02">You lost honor. Continue to perform negative actions to become more dishonorable.</string>
  <string name="mud3¤MUD3_H_HONOR_03">Your actions in the world impact your Honor level and change how people in the world interact with you. Positive actions will make you more honorable.</string>
  <string name="mud3¤MUD3_H_HONOR_04">Your actions in the world impact your Honor level and change how people in the world interact with you.</string>
  <string name="mud3¤MUD3_H_HORSE1">Agitated horses need to be calmed before you can approach them. When near, lock on with ~INPUT_INTERACT_LOCKON~ and press ~INPUT_INTERACT_LOCKON_ANIMAL~ to calm it.</string>
  <string name="mud3¤MUD3_H_HORSE2">Once calmed you will be able to lead or ride the horse back to its owner.</string>
  <string name="mud3¤MUD3_H_RETURN">You can return the horse you stole to its owner in Valentine to gain honor.</string>
  <string name="mud3¤MUD3_H_SADDLE">This horse does not have your saddle on it. Your weapons and equipment are stored with your saddle.</string>
  <string name="mud3¤MUD3_H_SADDLEA">This horse does not have your saddle on it. Your weapons and equipment are stored on your saddle, which can be transferred between horses.</string>
  <string name="mud3¤MUD3_H_SHOP_01">Items in a shop can be purchased directly from shelves by looking at the item and holding ~INPUT_PICKUP_CARRIABLE~.</string>
  <string name="mud3¤MUD3_H_SHOP_02">Items can also be purchased by talking to the shopkeeper and browsing the store catalogue.</string>
  <string name="mud3¤MUD3_H_THORSE">A horse blipped with ~BLIP_HORSE_TEMP~ is your temporary horse.</string>
  <string name="mud3¤MUD3_H_THORSEA">A horse blipped with ~BLIP_HORSE_TEMP~ is your temporary horse. Equip it with your saddle to make it your main horse.</string>
  <string name="mud3¤MUD3_O_BROWSE">Browse the store</string>
  <string name="mud3¤MUD3_O_BUY">~s~Buy ~o~alcohol~s~</string>
  <string name="mud3¤MUD3_O_CHA">~s~Chase the ~e~man from Blackwater~s~</string>
  <string name="mud3¤MUD3_O_CIGAR">~s~Buy a ~o~cigar~s~</string>
  <string name="mud3¤MUD3_O_COFFEE">~s~Buy some ~o~coffee~s~</string>
  <string name="mud3¤MUD3_O_FIGHT">~s~Beat up the ~e~client</string>
  <string name="mud3¤MUD3_O_HELP">~s~Deal with the ~o~man from Blackwater~s~</string>
  <string name="mud3¤MUD3_O_HORSE">Calm the ~o~escaped horse~s~</string>
  <string name="mud3¤MUD3_O_HOTEL">~s~Go ~o~outside~s~</string>
  <string name="mud3¤MUD3_O_JERKY">~s~Buy some ~o~salted beef~s~</string>
  <string name="mud3¤MUD3_O_KAREN">~s~Follow ~o~Karen~s~</string>
  <string name="mud3¤MUD3_O_LEAD">Lead the ~o~horse~s~</string>
  <string name="mud3¤MUD3_O_LEAVE">~s~Meet ~o~outside~s~</string>
  <string name="mud3¤MUD3_O_LEAVE02">~s~Meet ~o~outside~s~ when ready</string>
  <string name="mud3¤MUD3_O_RET">Return the horse to the ~o~coach driver~s~</string>
  <string name="mud3¤MUD3_O_RIDE">~s~Ride to ~o~Valentine~s~</string>
  <string name="mud3¤MUD3_O_SEARCH">~s~Search the hotel for ~o~Karen~s~</string>
  <string name="mud3¤MUD3_O_SPEAK">Speak to the ~o~coach driver~s~</string>
  <string name="mud3¤MUD3_O_STORE">~s~Follow ~o~Uncle~s~</string>
  <string name="mud3¤MUD3_O_TILLY">~s~Defuse the ~o~argument~s~</string>
  <string name="mud3¤MUD3_O_TREAT">~s~Buy some ~o~chocolate~s~</string>
  <string name="mud3¤MUD3_O_WAGON">Get on the ~o~wagon~s~</string>
  <string name="mud3aud¤MUD3_AFTERYOU_1">After you.</string>
  <string name="mud3aud¤MUD3_ARTHCHASE_01">You stop right here!</string>
  <string name="mud3aud¤MUD3_ARTHCHASE_02">That's far enough!</string>
  <string name="mud3aud¤MUD3_ARTHCHASE_03">We need to talk, pal!</string>
  <string name="mud3aud¤MUD3_ARTHFIGHT1_1">I paid for nothing!</string>
  <string name="mud3aud¤MUD3_ARTHFIGHT2_1">Think you two can scam me?</string>
  <string name="mud3aud¤MUD3_ARTHUR_PAY_1">So, you're actually buying for once? Are you feeling alright?</string>
  <string name="mud3aud¤MUD3_ARTHUR_PAY_2">See this? Young folk got no respect for their elders no more.</string>
  <string name="mud3aud¤MUD3_BOUGHT_1">That should do us, let's go wait for them outside.</string>
  <string name="mud3aud¤MUD3_BOUNTY_1">Sheriff's office on the right. Sure you can pick up some bounties there, Arthur.</string>
  <string name="mud3aud¤MUD3_BOUNTY_2">Heaven forbid you put your head on the line.</string>
  <string name="mud3aud¤MUD3_BOUNTY_3">~sl:1.0:0.0~That's a young man's game.</string>
  <string name="mud3aud¤MUD3_BUY_THING_1">You not getting anything, Arthur?</string>
  <string name="mud3aud¤MUD3_BUY_THING_2">I don't know... maybe.</string>
  <string name="mud3aud¤MUD3_CALLHELP_01">Help!</string>
  <string name="mud3aud¤MUD3_CALLHELP_02">Please, do something!</string>
  <string name="mud3aud¤MUD3_CALLHELP_03">Please, I can't get up!</string>
  <string name="mud3aud¤MUD3_CALLHELP_04">You have to help me!</string>
  <string name="mud3aud¤MUD3_CALLHELP_05">Help! Someone!</string>
  <string name="mud3aud¤MUD3_CANWEGO_01">Can we go now?</string>
  <string name="mud3aud¤MUD3_CANWEGO_02">Can you do another old feller a favor and get back on the damn wagon?</string>
  <string name="mud3aud¤MUD3_CANWEGO_03">Come on, Arthur, enough showing off.</string>
  <string name="mud3aud¤MUD3_CLERK_2B_1">I'm looking for a girl who came in here earlier with a drunk feller?</string>
  <string name="mud3aud¤MUD3_CLERK_2B_2">Mid twenties, blonde, you'd remember her.</string>
  <string name="mud3aud¤MUD3_CLERK_2B_3">Yeah, they're in 2B, upstairs. Are you, uh, a friend of his?</string>
  <string name="mud3aud¤MUD3_CLERK_2B_4">A friend of hers...</string>
  <string name="mud3aud¤MUD3_CMON_1">Let's go.</string>
  <string name="mud3aud¤MUD3_DONTBOTHER_1">Please don't bother the other guests, sir!</string>
  <string name="mud3aud¤MUD3_DOWNSTAIR1_1">No, no, t-they're upstairs. Room 2B.</string>
  <string name="mud3aud¤MUD3_DOWNSTAIR2_1">Sir?</string>
  <string name="mud3aud¤MUD3_EXIT_FIRST_01">Go on, lead the way.</string>
  <string name="mud3aud¤MUD3_EXIT_FIRST_02">~sl:0.3~This isn't one of the ladies first situations.</string>
  <string name="mud3aud¤MUD3_EXT_1">Help me!</string>
  <string name="mud3aud¤MUD3_EXT_2">Alright, come on.</string>
  <string name="mud3aud¤MUD3_EXT_3">You okay, partner?</string>
  <string name="mud3aud¤MUD3_EXT_4">No...</string>
  <string name="mud3aud¤MUD3_EXT_5">no, I am not.</string>
  <string name="mud3aud¤MUD3_EXT_6">I'm a mess.</string>
  <string name="mud3aud¤MUD3_EXT_7">Well, you ain't dead.</string>
  <string name="mud3aud¤MUD3_EXT_8">There is that.</string>
  <string name="mud3aud¤MUD3_EXT_9">Jimmy Brooks.</string>
  <string name="mud3aud¤MUD3_EXT_10">I think it's best for both of us...</string>
  <string name="mud3aud¤MUD3_EXT_11">if we pretend this never happened.</string>
  <string name="mud3aud¤MUD3_EXT_12">Oh, I agree.</string>
  <string name="mud3aud¤MUD3_EXT_13">You saved my life.</string>
  <string name="mud3aud¤MUD3_EXT_14">You're a good man and I, err...</string>
  <string name="mud3aud¤MUD3_EXT_15">Here...</string>
  <string name="mud3aud¤MUD3_EXT_16">you want a pen?</string>
  <string name="mud3aud¤MUD3_EXT_17">It's one of them steel ones.</string>
  <string name="mud3aud¤MUD3_EXT_18">Oh...</string>
  <string name="mud3aud¤MUD3_EXT_19">that's very kind of you.</string>
  <string name="mud3aud¤MUD3_EXT_20">But I'm not a good man, Jimmy Brooks...</string>
  <string name="mud3aud¤MUD3_EXT_21">not usually.</string>
  <string name="mud3aud¤MUD3_EXT_22">You see...</string>
  <string name="mud3aud¤MUD3_EXT_23"> I was in Blackwater.</string>
  <string name="mud3aud¤MUD3_EXT_24">I kill people...</string>
  <string name="mud3aud¤MUD3_EXT_25">and maybe I shoulda killed you.</string>
  <string name="mud3aud¤MUD3_EXT_26">Should I have killed you, Jimmy Brooks?</string>
  <string name="mud3aud¤MUD3_EXT_27">Me...?</string>
  <string name="mud3aud¤MUD3_EXT_28">I n-never saw you...</string>
  <string name="mud3aud¤MUD3_EXT_29">not-not now, not-not never.</string>
  <string name="mud3aud¤MUD3_EXT_30">I think we have an understanding?</string>
  <string name="mud3aud¤MUD3_EXT_31">Of course we do.</string>
  <string name="mud3aud¤MUD3_EXT_32">Jimmy Brooks...</string>
  <string name="mud3aud¤MUD3_EXT_33">I will remember that.</string>
  <string name="mud3aud¤MUD3_EXT_34">I've got a good memory.</string>
  <string name="mud3aud¤MUD3_EXT_LI_P1_1">I haven't... I haven't! Not-not one lick! Not... one sense in this here old mind!</string>
  <string name="mud3aud¤MUD3_EXT_LI_P2_1">C'mon, c'mon...</string>
  <string name="mud3aud¤MUD3_EXT_LI_P2_2">You have a nice day now, sir.</string>
  <string name="mud3aud¤MUD3_FIND_WHISK_1">~sl:1.0:0.0~This should do the trick.</string>
  <string name="mud3aud¤MUD3_FIND_WHISK_2">Yep... that's fine whisky.</string>
  <string name="mud3aud¤MUD3_FOLLOWUNC_01">Are we going to the store then?</string>
  <string name="mud3aud¤MUD3_FOLLOWUNC_02">Are you joining me or not?</string>
  <string name="mud3aud¤MUD3_FOLLOWUNC_03">Arthur, come on.</string>
  <string name="mud3aud¤MUD3_FOLW_FOREM_01">I'm going, ain't I?</string>
  <string name="mud3aud¤MUD3_FOLW_FOREM_02">You're lucky we're in a busy town, you son of a bitch.</string>
  <string name="mud3aud¤MUD3_FOLW_FOREM_03">I'd advise you to stay away from me.</string>
  <string name="mud3aud¤MUD3_GIRLSBANT1_1">Smell those sheep.</string>
  <string name="mud3aud¤MUD3_GIRLSBANT1_2">Or is that Uncle?</string>
  <string name="mud3aud¤MUD3_GIRLSBANT1_3">Very funny.</string>
  <string name="mud3aud¤MUD3_GIRLSBANT1_4">This looks like a decent little town.</string>
  <string name="mud3aud¤MUD3_GIRLSBANT1_5">Other people... finally.</string>
  <string name="mud3aud¤MUD3_GIRLSBANT1_6">Look at all that snow on the mountains. ~rp~Sure don't want to be back up there.</string>
  <string name="mud3aud¤MUD3_GIRLSBANT1_7">You think we should've asked Molly to come with us?</string>
  <string name="mud3aud¤MUD3_GIRLSBANT1_8">Oh no, Miss O'Shea is far too high and mighty now for the likes of us...</string>
  <string name="mud3aud¤MUD3_GIRLSBANT1_9">or to do any real work. She's a society lady, now.</string>
  <string name="mud3aud¤MUD3_GIRLSBANT1_10">Okay,~rp~ take a good look around, ladies. ~rp~Let's see what we got here.</string>
  <string name="mud3aud¤MUD3_GIRLSBANT2_1">Oh yes, ~rp~we can get up to some mischief here alright.</string>
  <string name="mud3aud¤MUD3_GIRLSBANT2_2">Just remember, keep a low profile.</string>
  <string name="mud3aud¤MUD3_GIRLSBANT2_3">Will you remember that, though, Arthur?</string>
  <string name="mud3aud¤MUD3_GIRLSBANT2_4">Probably not.</string>
  <string name="mud3aud¤MUD3_GOT_HORSE_1">~sl:0.0:0.5:1~Yes!</string>
  <string name="mud3aud¤MUD3_GOT_HORSE_2">There, you got it!</string>
  <string name="mud3aud¤MUD3_GOT_HORSE_3">~sl:0.5~Well done, Arthur!</string>
  <string name="mud3aud¤MUD3_GO_LEFT_1">Go left here, down the main street.</string>
  <string name="mud3aud¤MUD3_GO_RIGHT_1">Go right here, it's quicker.</string>
  <string name="mud3aud¤MUD3_GRIEFJIMMY_01">What is wrong with you?</string>
  <string name="mud3aud¤MUD3_GRIEFJIMMY_02">Hey! I thought we were done with this!</string>
  <string name="mud3aud¤MUD3_GRIEFJIMMY_03">Oh my God, you're crazy!</string>
  <string name="mud3aud¤MUD3_HELPARTH_01">Please!</string>
  <string name="mud3aud¤MUD3_HELPARTH_02">I can't hold on much longer!</string>
  <string name="mud3aud¤MUD3_HELPARTH_03">I made a mistake, I'm sorry!</string>
  <string name="mud3aud¤MUD3_HELPARTH_04">I'm begging you.</string>
  <string name="mud3aud¤MUD3_HELPARTH_05">Just pull me up, come on.</string>
  <string name="mud3aud¤MUD3_HELPARTH_06">Please! My hands are slipping.</string>
  <string name="mud3aud¤MUD3_HOTELROOM_1">What the hell were you doing here?</string>
  <string name="mud3aud¤MUD3_HOTELROOM_2">Trying to play him. Not very well.</string>
  <string name="mud3aud¤MUD3_HOTEL_DWD1_1">I thought you said you was going to see about Karen?</string>
  <string name="mud3aud¤MUD3_HOTEL_DWD2_1">~sl:0.0:1.8~I really think you should check on her, Arthur.~sl:~She's been in there a while.</string>
  <string name="mud3aud¤MUD3_HOT_DAWDLE_01">Like I said, as far as I know they're in 2B.</string>
  <string name="mud3aud¤MUD3_HOT_DAWDLE_02">They paid for the room up front, so I didn't ask any questions.</string>
  <string name="mud3aud¤MUD3_HOT_GREET_1">Can I help you, sir?</string>
  <string name="mud3aud¤MUD3_HOT_GUN_1">~sl:0.3:0.0~I-I-I didn't see nothing!</string>
  <string name="mud3aud¤MUD3_HOT_GUN_2">~sl:0.3:0.0~I, I didn't hear nothing, uh, just...</string>
  <string name="mud3aud¤MUD3_HOT_GUN_3">Just, j-just please,  j-just leave!</string>
  <string name="mud3aud¤MUD3_HOT_NOGUN_1">I hope, uh, everything's okay up there?</string>
  <string name="mud3aud¤MUD3_HOT_WAIT_01">You looking for a room?</string>
  <string name="mud3aud¤MUD3_HOT_WAIT_02">A bath, perhaps?</string>
  <string name="mud3aud¤MUD3_HOT_WAIT_03">Sir?</string>
  <string name="mud3aud¤MUD3_IG2_HI_1">Can I help you, sir?</string>
  <string name="mud3aud¤MUD3_IG2_HI_2">No... wrong room.</string>
  <string name="mud3aud¤MUD3_IG2_HI_3">No harm done.</string>
  <string name="mud3aud¤MUD3_IG2_LING_1">~sl:0.0:0.9~Join me...~sl:0.4:1.2~I'm a Chelonian.~sl:0.2~Have you read our book?</string>
  <string name="mud3aud¤MUD3_IG2_LING_2">No, I was just leaving.</string>
  <string name="mud3aud¤MUD3_IG3_B_1">~sl:0.9:1.6:1~You think this is funny?</string>
  <string name="mud3aud¤MUD3_IG3_B_2">~sl:0.0:1.7:1~Leave me alone, all of you!</string>
  <string name="mud3aud¤MUD3_IG3_B_3">~sl:0.0:2.6:1~Every time I get a goddamn rhythm...</string>
  <string name="mud3aud¤MUD3_IG3_ENTER_1">Oh, get the hell outta here will you?</string>
  <string name="mud3aud¤MUD3_IG3_ENTER_2">Sorry... wrong room.</string>
  <string name="mud3aud¤MUD3_IG3_ENTER_3">~sl:1.1:2.1:1~Can't a man get some goddamn peace...</string>
  <string name="mud3aud¤MUD3_IG7_FALL_1">~sl:0.0:1.7~Come on, hyah!~sl:1.3:0.8:1~Hyah!</string>
  <string name="mud3aud¤MUD3_IG8_DOOR_2">Hey!</string>
  <string name="mud3aud¤MUD3_IG8_DOOR_3">Who are you?</string>
  <string name="mud3aud¤MUD3_IG8_DOOR_4">A friend of hers.</string>
  <string name="mud3aud¤MUD3_IG8_DOOR_5">Get outta here, buddy, I paid.</string>
  <string name="mud3aud¤MUD3_IG8_DOOR_6">~sl:0.0:0.9~Ain't paid to hit her,~sl:~you goddamn animal!</string>
  <string name="mud3aud¤MUD3_IG8_DOOR_7">Come here!</string>
  <string name="mud3aud¤MUD3_IG9_COWER_1">I-I-I didn't see nothing!</string>
  <string name="mud3aud¤MUD3_IG9_COWER_2">I didn't hear nothing, just -</string>
  <string name="mud3aud¤MUD3_IG9_COWER_3">Just, please, just leave!</string>
  <string name="mud3aud¤MUD3_IG15_A_1">You okay?</string>
  <string name="mud3aud¤MUD3_IG15_A_2">Fine...</string>
  <string name="mud3aud¤MUD3_IG15_A_3">You sure?</string>
  <string name="mud3aud¤MUD3_IG15_A_4">~sl:0.0:5.7~Yeah. Nothing... nothing to worry about, just... men, but...~sl:0.5~stupid bastard... stupid bastard was boasting about the bank.</string>
  <string name="mud3aud¤MUD3_IG15_A_5">The bank?</string>
  <string name="mud3aud¤MUD3_IG15_A_6">~sl:0.1:3.1~Sure, I know small town banks are usually a waste of time, but...~sl:0.2~this is a livestock town, there's lots of cash sometimes.</string>
  <string name="mud3aud¤MUD3_IG15_A_7">Okay... keep investigating.</string>
  <string name="mud3aud¤MUD3_IG15_A_8">I will.</string>
  <string name="mud3aud¤MUD3_IG17_HELP_1">Alright... come on...</string>
  <string name="mud3aud¤MUD3_IG17_QUES_1">Why are you telling lies about me?</string>
  <string name="mud3aud¤MUD3_IG17_QUES_2">No, no! I-I-I got it wrong, partner... I got it very wrong, now please, help me up!</string>
  <string name="mud3aud¤MUD3_IG17_QUES_3">I ain't never been in Blackwater...</string>
  <string name="mud3aud¤MUD3_IG17_QUES_4">Then why are you chasing me?</string>
  <string name="mud3aud¤MUD3_IG17_QUES_5">I've got an unfortunate face.</string>
  <string name="mud3aud¤MUD3_IG17_QUES_6">Yes, yes... me too... now please, pull me up, please!</string>
  <string name="mud3aud¤MUD3_IG19_1">So that's how you see yourself, is it? A maniac?</string>
  <string name="mud3aud¤MUD3_IG19_2">Well, in my youth, I used to be known as the \"one-shot kid\".</string>
  <string name="mud3aud¤MUD3_IG19_3">Okay... I'm not gonna ask why.</string>
  <string name="mud3aud¤MUD3_IG19_4">You're a sad man, Arthur Morgan.</string>
  <string name="mud3aud¤MUD3_IG19_5">But I know you love me.</string>
  <string name="mud3aud¤MUD3_IG19_6">Desperately... you're my favorite parasite.</string>
  <string name="mud3aud¤MUD3_IG19_7">No... ringworm's my favorite parasite, you're my second favorite parasite.</string>
  <string name="mud3aud¤MUD3_IG19_8">Very funny.</string>
  <string name="mud3aud¤MUD3_IG19_9">I lied... ringworm, then rats with the plague, then you.</string>
  <string name="mud3aud¤MUD3_IG19_10">Shut up... this is the place, now. Come on.</string>
  <string name="mud3aud¤MUD3_IG21_GREET_1">Get your hands off her, friend.</string>
  <string name="mud3aud¤MUD3_IG21_GREET_2">~sl:1.4:0.7:1~Who are you?</string>
  <string name="mud3aud¤MUD3_IG21_GREET_3">~sl:0.0:1.4:1~A friend of mine...</string>
  <string name="mud3aud¤MUD3_IG21_GREET_4">Get off her.</string>
  <string name="mud3aud¤MUD3_IG21_GREET_5">~sl:2.5~Or what, exactly?</string>
  <string name="mud3aud¤MUD3_IG21_GREET_6">You wanna find out?</string>
  <string name="mud3aud¤MUD3_IG21_GREET_7">~sl:0.0:3.3~You're making a big mistake, Tilly Jackson.~sl:1.8~I ain't doing this with you right now.</string>
  <string name="mud3aud¤MUD3_IG21_GREET_8">Just get lost.</string>
  <string name="mud3aud¤MUD3_IG21_INTRO_1">~sl:0.0:1.1:1~Get your hands off me.</string>
  <string name="mud3aud¤MUD3_IG21_INTRO_2">~sl:0.0:2.0:1~You thought I wouldn't find you, Tilly?</string>
  <string name="mud3aud¤MUD3_IG21_INTRO_3">You can go kiss a damn snake for all I care... get off me!</string>
  <string name="mud3aud¤MUD3_IG21_LOOP1_1">Get off of me!</string>
  <string name="mud3aud¤MUD3_IG21_LOOP1_2">~sl:0.0:3.3:1~I've been looking too long!</string>
  <string name="mud3aud¤MUD3_IG21_LOOP1_3">~sl:0.0:1.5:1~I gotcha now!</string>
  <string name="mud3aud¤MUD3_IG21_LOOP1_4">~sl:0.5~Stop... help!</string>
  <string name="mud3aud¤MUD3_IG21_LOOP2_1">~sl:0.0:1.3:1~You're coming with me!</string>
  <string name="mud3aud¤MUD3_IG21_LOOP2_2">~sl:0.0:1.6:1~Get off of me! Go!</string>
  <string name="mud3aud¤MUD3_IG21_LOOP2_3">~sl:0.0:1.7:1~I've been looking too long.</string>
  <string name="mud3aud¤MUD3_IG21_LOOP2_4">Let me go!</string>
  <string name="mud3aud¤MUD3_IG21_LOOP3_1">~sl:0.0:1.4:1~I got you now.</string>
  <string name="mud3aud¤MUD3_IG21_THRET_1">~sl:0.0:1.8:1~Get your hands off of her.</string>
  <string name="mud3aud¤MUD3_IG21_THRET_2">~sl:0.0:0.6:1~Who are you?</string>
  <string name="mud3aud¤MUD3_IG21_THRET_3">~sl:0.0:1.2:1~A friend of mine...</string>
  <string name="mud3aud¤MUD3_IG21_THRET_4">Get the hell off of her, you son of a bitch.</string>
  <string name="mud3aud¤MUD3_IG21_THRET_5">Hey... hey... take it easy. There's no problem here.</string>
  <string name="mud3aud¤MUD3_IG21_THRET_6">There will be if you don't get outta here right now.</string>
  <string name="mud3aud¤MUD3_IG21_THRET_7">~sl:0.0:3.3~You're making a big mistake, Tilly Jackson.~sl:2.2~I ain't doing this with you right now.</string>
  <string name="mud3aud¤MUD3_IG21_THRET_8">Just get lost.</string>
  <string name="mud3aud¤MUD3_IG21_UNCLE_1">~sl:0.0:2.4~Uncle! Look after her.~sl:0.5~I'mma go see about Karen in the hotel.</string>
  <string name="mud3aud¤MUD3_IG22_A_1">Oh, goddamn it! Oh shit, the horses!</string>
  <string name="mud3aud¤MUD3_IG22_B_1">~sl:0.0:1.8:1~Is one of you gonna get that feller's horse?</string>
  <string name="mud3aud¤MUD3_IG22_B_2">Oh, I got lumbago, it's very serious!</string>
  <string name="mud3aud¤MUD3_IG23_1">Here... here you go.</string>
  <string name="mud3aud¤MUD3_IG23_2">You're a gentleman, sir, a gentleman!</string>
  <string name="mud3aud¤MUD3_IG23_3">~sl:0.0:2.1~No, not really... I was just...~sl:0.3~trying to impress the women.</string>
  <string name="mud3aud¤MUD3_IG23_4">~sl:0.6~Well, anyway, thank you.</string>
  <string name="mud3aud¤MUD3_IG24_BER_1">I got a girl in Berryville...</string>
  <string name="mud3aud¤MUD3_IG24_BER_2">can't be screwed 'cause she's too damn ill.</string>
  <string name="mud3aud¤MUD3_IG24_BER_3">So I don't go down there no more.</string>
  <string name="mud3aud¤MUD3_IG24_BER_4">There's a blue horse lays outside her door.</string>
  <string name="mud3aud¤MUD3_IG24_BER_B_1">I got a girl in Berryville.</string>
  <string name="mud3aud¤MUD3_IG24_BER_B_2">Can't get it in her cause she won't stay still.</string>
  <string name="mud3aud¤MUD3_IG24_BER_B_3">She kicks and squeals and farts and hollers.</string>
  <string name="mud3aud¤MUD3_IG24_BER_B_4">Won't take less than seven dollars.</string>
  <string name="mud3aud¤MUD3_IG24_INTRO_1">Ladies, sing us a song.</string>
  <string name="mud3aud¤MUD3_IG24_INTRO_2">I got a girl in Berryville...</string>
  <string name="mud3aud¤MUD3_IG24_INTRO_3">can't be screwed 'cause she's too damn ill.</string>
  <string name="mud3aud¤MUD3_IG24_INTRO_4">So I don't go down there no more.</string>
  <string name="mud3aud¤MUD3_IG24_INTRO_5">There's a blue horse lays outside her door.</string>
  <string name="mud3aud¤MUD3_IG24_MSTK_1">I got a girl in Berrybille...~n~~m~I got a girl across the lane...</string>
  <string name="mud3aud¤MUD3_IG24_MSTK_2">I messed it up.</string>
  <string name="mud3aud¤MUD3_IG24_MSTK_3">I got a girl across the lane...</string>
  <string name="mud3aud¤MUD3_IG24_MSTK_4">hair down there like a horses mane.</string>
  <string name="mud3aud¤MUD3_IG24_MSTK_5">I got a gal and she's got a thing</string>
  <string name="mud3aud¤MUD3_IG24_MSTK_6">fits my peter like a diamond ring.</string>
  <string name="mud3aud¤MUD3_IG24_P1A1_1">Why didn't you help that poor man?</string>
  <string name="mud3aud¤MUD3_IG24_P1A1_2">L-lumbago! It's really serious, it can be deadly.</string>
  <string name="mud3aud¤MUD3_IG24_P1A1_3">~sl:1.7:0.0~What about you, Arthur?</string>
  <string name="mud3aud¤MUD3_IG24_P1A1_4">~sl:0.0:3.9~Do I look like I got the energy to waste on charity?~sl:0.6~That fool can get his own horse.</string>
  <string name="mud3aud¤MUD3_IG24_P1A1_5">I don't believe you're quite that cold, Mr. Morgan.</string>
  <string name="mud3aud¤MUD3_IG24_P1A1_6">~sl:0.0:1.9~Oh, I'm colder than you realize.~sl:0.6~I feel bad I didn't rob and kill the bastard.</string>
  <string name="mud3aud¤MUD3_IG24_P1A1_7">~sl:0.4:0.0~Very inspiring, Arthur.</string>
  <string name="mud3aud¤MUD3_IG24_P1_1">~sl:0.0:1.2:1~C'mon, let's go!</string>
  <string name="mud3aud¤MUD3_IG24_P1_2">~sl:0.0:1.4:1~To Valentine!</string>
  <string name="mud3aud¤MUD3_IG24_P1_4">~sl:0.4:0.0~You're turning into a regular old fairy godmother there, Arthur.</string>
  <string name="mud3aud¤MUD3_IG24_P1_5">What's that supposed to mean?</string>
  <string name="mud3aud¤MUD3_IG24_P1_6">~sl:0.0:1.2~It means you've got a heart.~sl:0.2~A small one perhaps, hidden deep inside, but a real one.</string>
  <string name="mud3aud¤MUD3_IG24_P1_7">And you haven't, you repulsive old lizard.</string>
  <string name="mud3aud¤MUD3_IG24_P1_8">Lizards have hearts!</string>
  <string name="mud3aud¤MUD3_IG24_P1_9">Well, Arthur, I'm proud of you.</string>
  <string name="mud3aud¤MUD3_IG24_P1_10">~sl:0.0:2.8~To be honest, if you lot hadn't been here...~sl:0.9~I probably woulda robbed him.</string>
  <string name="mud3aud¤MUD3_IG24_P1_13">~sl:0.4:1.3:1~Well, you didn't!</string>
  <string name="mud3aud¤MUD3_IG24_VAL_1">I got a girl in Valentine...</string>
  <string name="mud3aud¤MUD3_IG24_VAL_2">likes to drink that fancy wine.</string>
  <string name="mud3aud¤MUD3_IG24_VAL_3">Plumes in her hat was two feet tall...</string>
  <string name="mud3aud¤MUD3_IG24_VAL_4">the crack in her pants paid for it all.</string>
  <string name="mud3aud¤MUD3_IG24_VAL_B_1">I got a girl in Valentine...</string>
  <string name="mud3aud¤MUD3_IG24_VAL_B_2">likes to drink that fancy wine.</string>
  <string name="mud3aud¤MUD3_IG24_VAL_B_3">Plumes in her hat was two feet tall...</string>
  <string name="mud3aud¤MUD3_IG24_VAL_B_4">The crack in her pants paid for it all.</string>
  <string name="mud3aud¤MUD3_IG25_1">All done.</string>
  <string name="mud3aud¤MUD3_IG25_2">Thank you kindly.</string>
  <string name="mud3aud¤MUD3_IG25_CHSE_1">Now I know what the smell is.</string>
  <string name="mud3aud¤MUD3_IG25_CHSE_2">That's a ripe cheese alright.</string>
  <string name="mud3aud¤MUD3_IG25_HARP_1">Look at this, a jaw harp.</string>
  <string name="mud3aud¤MUD3_IG25_HARP_2">What is this list of yours?</string>
  <string name="mud3aud¤MUD3_IG25_HARP_3">I got a lot to replenish after that godawful time in the mountains.</string>
  <string name="mud3aud¤MUD3_IG25_MEAT_1">What do you reckon, a lamb or a sausage?</string>
  <string name="mud3aud¤MUD3_IG25_MEAT_2">Well, this here's a sheep town, the lamb's the best in the state.</string>
  <string name="mud3aud¤MUD3_IG26_1">~sl:0.3:0.0~Arthur'll murder that dumb bastard.</string>
  <string name="mud3aud¤MUD3_IG26_2">That's one of them Foreman boys.</string>
  <string name="mud3aud¤MUD3_IG27_CMON_1">Come on.</string>
  <string name="mud3aud¤MUD3_IG27_EXIT_1">~sl:0.0:3.4~Alright! Here we are, just like I said.~sl:0.2~The cultural center of civilization.</string>
  <string name="mud3aud¤MUD3_IG27_EXIT_2">Man at his finest.</string>
  <string name="mud3aud¤MUD3_IG27_EXIT_3">Uncle, what're we doing?</string>
  <string name="mud3aud¤MUD3_IG27_EXIT_4">~sl:0.0:2.8~Well, we're gonna do what any self-respecting maniac does...~sl:0.5~put the women to work.</string>
  <string name="mud3aud¤MUD3_IG27_EXIT_5">~sl:0.3:0.0~With pleasure... we'll start at the saloon.</string>
  <string name="mud3aud¤MUD3_IG27_EXIT_6">Okay, just stay outta trouble and don't get yourselves noticed.</string>
  <string name="mud3aud¤MUD3_IG27_PARIS_1">Come on ladies... imagine we're in Paris.</string>
  <string name="mud3aud¤MUD3_IG27_PARIS_2">I imagine Paris and Valentine are easily confused.</string>
  <string name="mud3aud¤MUD3_IG27_STORE_1">Right, I-I need to get something from the stores.</string>
  <string name="mud3aud¤MUD3_IG27_STORE_2">Okay, well we'll see you at the general store when you're done.</string>
  <string name="mud3aud¤MUD3_INT_1">Careful not to work yourself to death there, Uncle.</string>
  <string name="mud3aud¤MUD3_INT_2">I was thinking.</string>
  <string name="mud3aud¤MUD3_INT_3">Does it pay well?</string>
  <string name="mud3aud¤MUD3_INT_4">Eventually.</string>
  <string name="mud3aud¤MUD3_INT_5">So, while the rest of us are busy...</string>
  <string name="mud3aud¤MUD3_INT_6">stealing, killing, lying...</string>
  <string name="mud3aud¤MUD3_INT_7">fighting to try to survive...</string>
  <string name="mud3aud¤MUD3_INT_8">you get to think all day.</string>
  <string name="mud3aud¤MUD3_INT_9">It's a strange world we live in, Arthur Morgan.</string>
  <string name="mud3aud¤MUD3_INT_10">Do you wanna head into town...</string>
  <string name="mud3aud¤MUD3_INT_11">see if we can find anything out?</string>
  <string name="mud3aud¤MUD3_INT_12">Sure, I got some errands to run.</string>
  <string name="mud3aud¤MUD3_INT_13">Great.</string>
  <string name="mud3aud¤MUD3_INT_14">Go check the horses are ready.</string>
  <string name="mud3aud¤MUD3_INT_15">If you're gonna take the old man into town...</string>
  <string name="mud3aud¤MUD3_INT_16">could you take us too?</string>
  <string name="mud3aud¤MUD3_INT_17">Why what you got planned?</string>
  <string name="mud3aud¤MUD3_INT_18">Nothing...</string>
  <string name="mud3aud¤MUD3_INT_19">we'll find something for y'all to do...</string>
  <string name="mud3aud¤MUD3_INT_20">we always do.</string>
  <string name="mud3aud¤MUD3_INT_21">We're bored out of our minds.</string>
  <string name="mud3aud¤MUD3_INT_22">Been cooped up here for two weeks now.</string>
  <string name="mud3aud¤MUD3_INT_23">Karen's about ready to murder Grimshaw.</string>
  <string name="mud3aud¤MUD3_INT_24">Well, can Miss Grimshaw spare you?</string>
  <string name="mud3aud¤MUD3_INT_25">\"Can Miss Grimshaw spare you?\"</string>
  <string name="mud3aud¤MUD3_INT_26">What's happened to you, Arthur?</string>
  <string name="mud3aud¤MUD3_INT_27">Three young healthy women want you to take 'em robbing...</string>
  <string name="mud3aud¤MUD3_INT_28">you're worried about house chores.</string>
  <string name="mud3aud¤MUD3_INT_29">Let's go!</string>
  <string name="mud3aud¤MUD3_INT_30">Fair enough, you got me.</string>
  <string name="mud3aud¤MUD3_INT_31">Come on then.</string>
  <string name="mud3aud¤MUD3_INT_32">I can't believe we're going to see civilization...</string>
  <string name="mud3aud¤MUD3_INT_33">feels like weeks since we did.</string>
  <string name="mud3aud¤MUD3_INT_34">Yeah, Valentine...</string>
  <string name="mud3aud¤MUD3_INT_35">the very embodiment of civilization.</string>
  <string name="mud3aud¤MUD3_INT_36">You ladies are gonna love it.</string>
  <string name="mud3aud¤MUD3_INT_37">Sure, you'll see...</string>
  <string name="mud3aud¤MUD3_INT_38">real civilized.</string>
  <string name="mud3aud¤MUD3_INT_39">Okay then.</string>
  <string name="mud3aud¤MUD3_INT_40">Let's go.</string>
  <string name="mud3aud¤MUD3_INT_P1A1_S_1">Hey!</string>
  <string name="mud3aud¤MUD3_JIMMYCHASE_01">I don't want no trouble!</string>
  <string name="mud3aud¤MUD3_JIMMYCHASE_02">Mister, please, I'm sorry!</string>
  <string name="mud3aud¤MUD3_JIMMYCHASE_03">I didn't mean nothing by it, honest!</string>
  <string name="mud3aud¤MUD3_KARENFIGHT_1">~sl:0.0:1.0:1~Get off of me!</string>
  <string name="mud3aud¤MUD3_KARENFIGHT_2">I'm getting what I paid for!</string>
  <string name="mud3aud¤MUD3_KARENFIGHT_3">~sl:0.6:2.4:1~No! Get off!</string>
  <string name="mud3aud¤MUD3_KARENFIGHT_4">You like that, huh?</string>
  <string name="mud3aud¤MUD3_KARENFIGHT_5">~sl:0.0:0.9~Stop it!~sl:2.4:1.2:1~Go to hell!</string>
  <string name="mud3aud¤MUD3_KARENFIGHT_6">You thieving bitch!</string>
  <string name="mud3aud¤MUD3_K_CHEER_01">Let's see it, Arthur.</string>
  <string name="mud3aud¤MUD3_K_CHEER_02">Show us how it's done.</string>
  <string name="mud3aud¤MUD3_K_CHEER_03">~sl:0.5~You're a good man, Arthur.</string>
  <string name="mud3aud¤MUD3_MB_CHEER_01">Go on, Arthur.</string>
  <string name="mud3aud¤MUD3_MB_CHEER_02">It looks pretty spooked.</string>
  <string name="mud3aud¤MUD3_MB_CHEER_03">You can do it, Arthur.</string>
  <string name="mud3aud¤MUD3_MCS1_1">Alright...</string>
  <string name="mud3aud¤MUD3_MCS1_2">here we are, just like I said...</string>
  <string name="mud3aud¤MUD3_MCS1_3">cultural center of civilization...</string>
  <string name="mud3aud¤MUD3_MCS1_4">man at his finest.</string>
  <string name="mud3aud¤MUD3_MCS1_5">Uncle, what are we doing?</string>
  <string name="mud3aud¤MUD3_MCS1_6">Well, we're going to do what any self-respecting maniac does...</string>
  <string name="mud3aud¤MUD3_MCS1_7">put the women to work.</string>
  <string name="mud3aud¤MUD3_MCS1_8">With pleasure...</string>
  <string name="mud3aud¤MUD3_MCS1_9">we'll start at the saloon.</string>
  <string name="mud3aud¤MUD3_MCS1_10">Okay, just stay out of trouble and don't get yourselves noticed.</string>
  <string name="mud3aud¤MUD3_MCS1_11">Right, I need to get something from the stores.</string>
  <string name="mud3aud¤MUD3_MCS1_12">Okay, well we'll see you at the general store when you're done.</string>
  <string name="mud3aud¤MUD3_MCS1_13">Come on, ladies...</string>
  <string name="mud3aud¤MUD3_MCS1_14">imagine we're in Paris.</string>
  <string name="mud3aud¤MUD3_MCS1_15">I imagine Paris and Valentine are easily confused.</string>
  <string name="mud3aud¤MUD3_MCS1_16">Come on.</string>
  <string name="mud3aud¤MUD3_MCS2_1">Oh, here's to your good health, sir...</string>
  <string name="mud3aud¤MUD3_MCS2_2">and to being down here, off that mountain.</string>
  <string name="mud3aud¤MUD3_MCS2_3">Absolutely.</string>
  <string name="mud3aud¤MUD3_MCS2_4">It's a funny world.</string>
  <string name="mud3aud¤MUD3_MCS2_5">Here's to your good health, my sir.</string>
  <string name="mud3aud¤MUD3_MCS2_6">It's a funny world.</string>
  <string name="mud3aud¤MUD3_MCS2_7">This time in my career...</string>
  <string name="mud3aud¤MUD3_MCS2_8">I pictured myself being married to an heiress.</string>
  <string name="mud3aud¤MUD3_MCS2_9">Gentlemen.</string>
  <string name="mud3aud¤MUD3_MCS2_10">I think I've got something good.</string>
  <string name="mud3aud¤MUD3_MCS2_11">I snuck into this fancy house...</string>
  <string name="mud3aud¤MUD3_MCS2_12">and acted like a servant girl...</string>
  <string name="mud3aud¤MUD3_MCS2_13">usually works.</string>
  <string name="mud3aud¤MUD3_MCS2_14">Someone was saying her sister was taking a trip...</string>
  <string name="mud3aud¤MUD3_MCS2_15">from New York or someplace.</string>
  <string name="mud3aud¤MUD3_MCS2_16">Train full of rich tourists, heading to Saint Denis...</string>
  <string name="mud3aud¤MUD3_MCS2_17">and then cruising off to Brazil.</string>
  <string name="mud3aud¤MUD3_MCS2_18">Okay.</string>
  <string name="mud3aud¤MUD3_MCS2_19">A train laden with baggage and...</string>
  <string name="mud3aud¤MUD3_MCS2_20">passing through a bit of deserted country at night...</string>
  <string name="mud3aud¤MUD3_MCS2_21">as to get to the docks in time for the tides...</string>
  <string name="mud3aud¤MUD3_MCS2_22">in some place called Scarlett Meadows.</string>
  <string name="mud3aud¤MUD3_MCS2_23">Yeah, I know it...</string>
  <string name="mud3aud¤MUD3_MCS2_24">yeah, yeah, it's right out near New Hanover.</string>
  <string name="mud3aud¤MUD3_MCS2_25">Right, it's real quiet out there.</string>
  <string name="mud3aud¤MUD3_MCS2_26">Sounds good.</string>
  <string name="mud3aud¤MUD3_MCS2_27">Where's Tilly and Karen?</string>
  <string name="mud3aud¤MUD3_MCS2_28">I think at the hotel...</string>
  <string name="mud3aud¤MUD3_MCS2_29">they were picking up some drunken fellers...</string>
  <string name="mud3aud¤MUD3_MCS2_30">that they was going to rob.</string>
  <string name="mud3aud¤MUD3_MCS2_31">Why?</string>
  <string name="mud3aud¤MUD3_MCS2_32">It seemed easy.</string>
  <string name="mud3aud¤MUD3_MCS2_33">They have been gone for quite a while.</string>
  <string name="mud3aud¤MUD3_MCS2_34">I guess I'll go see if there's any trouble.</string>
  <string name="mud3aud¤MUD3_MCS2_35">Oh, there's Tilly over there...</string>
  <string name="mud3aud¤MUD3_MCS2_36">that does not look ideal.</string>
  <string name="mud3aud¤MUD3_MCS2_37">Excuse me.</string>
  <string name="mud3aud¤MUD3_MCS3_1">Thank you, Arthur.</string>
  <string name="mud3aud¤MUD3_MCS3_2">I don't much like being saved, but...</string>
  <string name="mud3aud¤MUD3_MCS3_3">when I have to be.</string>
  <string name="mud3aud¤MUD3_MCS3_4">I understand.</string>
  <string name="mud3aud¤MUD3_MCS3_5">You okay?</string>
  <string name="mud3aud¤MUD3_MCS3_6">Sure, he only punched me.</string>
  <string name="mud3aud¤MUD3_MCS3_7">Arthur punched him a lot harder.</string>
  <string name="mud3aud¤MUD3_MCS3_8">Yeah.</string>
  <string name="mud3aud¤MUD3_MCS3_9">Alright then.</string>
  <string name="mud3aud¤MUD3_MCS3_10">I don't much like being saved, but...</string>
  <string name="mud3aud¤MUD3_MCS3_11">when I have to be.</string>
  <string name="mud3aud¤MUD3_MCS3_12">I understand.</string>
  <string name="mud3aud¤MUD3_MCS3_13">You okay?</string>
  <string name="mud3aud¤MUD3_MCS3_14">Sure, he only punched me.</string>
  <string name="mud3aud¤MUD3_MCS3_15">Arthur did a lot worse to him.</string>
  <string name="mud3aud¤MUD3_MCS3_16">Alright, then.</string>
  <string name="mud3aud¤MUD3_MCS3_17">Hey, who's that guy over there looking at us?</string>
  <string name="mud3aud¤MUD3_MCS3_18">Weren't you in Blackwater a few weeks back?</string>
  <string name="mud3aud¤MUD3_MCS3_19">Me?</string>
  <string name="mud3aud¤MUD3_MCS3_20">No, sir.</string>
  <string name="mud3aud¤MUD3_MCS3_21">Ain't from there.</string>
  <string name="mud3aud¤MUD3_MCS3_22">Oh, you were.</string>
  <string name="mud3aud¤MUD3_MCS3_23">Well, I definitely saw you. With a bunch of fellers.</string>
  <string name="mud3aud¤MUD3_MCS3_24">Me? No.</string>
  <string name="mud3aud¤MUD3_MCS3_25">Impossible.</string>
  <string name="mud3aud¤MUD3_MCS3_26">Listen, buddy. Come here for a minute.</string>
  <string name="mud3aud¤MUD3_MCS3_27">I saw you...</string>
  <string name="mud3aud¤MUD3_MCS3_28">Come here.</string>
  <string name="mud3aud¤MUD3_MCS3_29">Come on, get!</string>
  <string name="mud3aud¤MUD3_MCS3_30">I don't like this.</string>
  <string name="mud3aud¤MUD3_MCS3_31">Me neither.</string>
  <string name="mud3aud¤MUD3_MCS3_32">Go get the girls home.</string>
  <string name="mud3aud¤MUD3_MCS3_33">I'm gonna go have a word with our friend.</string>
  <string name="mud3aud¤MUD3_MCS3_34">Be careful, Arthur.</string>
  <string name="mud3aud¤MUD3_MCS3_35">Just a word.</string>
  <string name="mud3aud¤MUD3_MY_HORSE_1">Hey! That's my horse!</string>
  <string name="mud3aud¤MUD3_MY_HORSE_2">Just borrowing it...</string>
  <string name="mud3aud¤MUD3_NOTHELP1_1">Go on, he's an old man!</string>
  <string name="mud3aud¤MUD3_NOTHELP2_1">Come on! One of you?</string>
  <string name="mud3aud¤MUD3_NOTHELP3_1">Like I said, Arthur, I've got terminal lumbago.</string>
  <string name="mud3aud¤MUD3_NOT_TO_TIL_01">I wouldn't leave it much longer.</string>
  <string name="mud3aud¤MUD3_NOT_TO_TIL_02">Hurry, Arthur.</string>
  <string name="mud3aud¤MUD3_NOT_TO_TIL_03">He looks real mad.</string>
  <string name="mud3aud¤MUD3_NO_HORSE_0_1">Hey you! Where's my horse? You said you we're borrowing it!</string>
  <string name="mud3aud¤MUD3_NO_HORSE_0_2">It'll find its way back.</string>
  <string name="mud3aud¤MUD3_NO_HORSE_0_3">You bastard!</string>
  <string name="mud3aud¤MUD3_NO_HORSE_1_1">I'm sorry, friend, your horse didn't make it...</string>
  <string name="mud3aud¤MUD3_NO_HORSE_1_2">What? No. That cost me a fortune.</string>
  <string name="mud3aud¤MUD3_NO_HORSE_1_3">Just wanted you to know.</string>
  <string name="mud3aud¤MUD3_NO_HORSE_1_4">I don't even know what to say...</string>
  <string name="mud3aud¤MUD3_NO_HORSE_2_1">Hey you! Where's my horse? You said you we're borrowing it!</string>
  <string name="mud3aud¤MUD3_NO_HORSE_2_2">Last time I saw it, it was alive and well.</string>
  <string name="mud3aud¤MUD3_NO_HORSE_2_3">~sl:0.0:1.1~Unbelievable.~sl:0.4~I better go find it. Cost me a six months' pay that horse!</string>
  <string name="mud3aud¤MUD3_NO_HORSE_2_4">You're lucky I ain't put the law on you!</string>
  <string name="mud3aud¤MUD3_NO_MONEY_1">I got no money on me.</string>
  <string name="mud3aud¤MUD3_NO_MONEY_2">Okay, wait for me outside when you're done.</string>
  <string name="mud3aud¤MUD3_O_BOUGHT_1">Okay, if you're done, I'll meet you outside. I won't be too long.</string>
  <string name="mud3aud¤MUD3_O_DEADEYE_1">~sl:0.0:2.0~Why don't you pick out a cigar?~sl:0.3~A cigar always focuses the mind, I find.</string>
  <string name="mud3aud¤MUD3_O_DEADEYE_2">What are you saying?</string>
  <string name="mud3aud¤MUD3_O_DEADEYE_3">Well, you seem a little scattered, Arthur. Trust Old Uncle.</string>
  <string name="mud3aud¤MUD3_O_HEALTH_1">~sl:0.0:1.6~They got some nice jerky here,~sl:0.4~and you look like you could use some energy, Arthur.</string>
  <string name="mud3aud¤MUD3_O_STAMINA_1">~sl:0.0:2.0~You're looking a bit tired there, Arthur.~sl:0.2~Why you don't pick up some coffee while we're here?</string>
  <string name="mud3aud¤MUD3_O_TREAT_1">~sl:0.0:1.8~Why don't you treat yourself to something, hm?~sl:0.2~Nice bar of chocolate always goes well with a slug of whisky.</string>
  <string name="mud3aud¤MUD3_PARKWAGON_1">Let's park up down the end there, near the stables.</string>
  <string name="mud3aud¤MUD3_RET_HORSE_1">Here's your horse back, friend.</string>
  <string name="mud3aud¤MUD3_RET_HORSE_2">Oh, you really were just borrowing it!</string>
  <string name="mud3aud¤MUD3_RET_HORSE_3">Appreciate it.</string>
  <string name="mud3aud¤MUD3_RET_H_RID_1">~sl:0.2~Am I glad to see you!</string>
  <string name="mud3aud¤MUD3_RET_H_TEFT_1">Hey! You damn thief!</string>
  <string name="mud3aud¤MUD3_RET_H_WAVE_1">Hey! My horse!</string>
  <string name="mud3aud¤MUD3_RET_N_WAVE_1">Hey, mister!</string>
  <string name="mud3aud¤MUD3_RE_ATTACK_1">No! What are you doing?</string>
  <string name="mud3aud¤MUD3_RE_GRIEF_01">What the hell did I ever do to you?</string>
  <string name="mud3aud¤MUD3_RE_GRIEF_02">Why have you got it in for me?</string>
  <string name="mud3aud¤MUD3_RE_GRIEF_03">Goddamn it! I just want to go home.</string>
  <string name="mud3aud¤MUD3_RE_GRIEF_04">You son of a bitch!</string>
  <string name="mud3aud¤MUD3_RE_GRIEF_05">What is your problem?</string>
  <string name="mud3aud¤MUD3_RE_HELP_2_1">~sl:0.0:2.6~Oh hey, you couldn't help me get my other horse back~sl:~from over there, could you?</string>
  <string name="mud3aud¤MUD3_RE_HELP_3_1">~sl:0.0:1.7~I'd really appreciate the help.~sl:~I'm worried this one here will bolt on me too, if I leave him.</string>
  <string name="mud3aud¤MUD3_RE_INITIAL_1">Hey, whoa! Slow down, damn it.</string>
  <string name="mud3aud¤MUD3_RE_LUM_1">Lumbago. Really...</string>
  <string name="mud3aud¤MUD3_RE_NO_1">Sorry, I'm afraid I ain't got the time to be running around after your horses.</string>
  <string name="mud3aud¤MUD3_RE_NO_2">Just figured I'd ask. I worried this one's gonna bolt on me too.</string>
  <string name="mud3aud¤MUD3_RE_NO_3">Tether it first then... good luck.</string>
  <string name="mud3aud¤MUD3_RE_N_WAIT_01">~sl:0.0:1.3~I mean, you might as well...~sl:~get my horse for me if you're just gonna wait around.</string>
  <string name="mud3aud¤MUD3_RE_N_WAIT_02">~sl:0.0:2.7~You know you don't seem in that much of a hurry.~sl:~Look, it'd only take you five minutes most.</string>
  <string name="mud3aud¤MUD3_RE_OFF_01">Damn horses.</string>
  <string name="mud3aud¤MUD3_RE_OFF_02">~sl:0.1~This is all I need.</string>
  <string name="mud3aud¤MUD3_RE_TILLY_N_1">I'm sure he can handle it.</string>
  <string name="mud3aud¤MUD3_RE_TILLY_T_1">I thought you wanted to head into town?</string>
  <string name="mud3aud¤MUD3_RE_TILLY_T_2">Yes, but this won't take long. Look at the poor feller.</string>
  <string name="mud3aud¤MUD3_RE_TILLY_Y_1">Alright, I'll see what's going on...</string>
  <string name="mud3aud¤MUD3_RE_WOAH_1">Look at that coach, he... he's all over the place.</string>
  <string name="mud3aud¤MUD3_RE_WOAH_2">Whoa, come on! Easy, easy. Easy!</string>
  <string name="mud3aud¤MUD3_RE_YES_1">Sure, no problem.</string>
  <string name="mud3aud¤MUD3_RE_YES_2">Thanks mister. It's the white one over there.</string>
  <string name="mud3aud¤MUD3_RE_YOUOK_1">You alright there, friend?</string>
  <string name="mud3aud¤MUD3_RE_Y_WAIT_01">He's real skittish, he's always been.</string>
  <string name="mud3aud¤MUD3_RE_Y_WAIT_02">He's just on the other side of the tracks there.</string>
  <string name="mud3aud¤MUD3_SETOFF_NM2_1">Alright, out through the trees here, then take a left.</string>
  <string name="mud3aud¤MUD3_SETOFF_YM2_1">Alright, do you know the way?</string>
  <string name="mud3aud¤MUD3_SETOFF_YM2_2">Yeah... me and the boys got into a bit of a fight at the saloon there.</string>
  <string name="mud3aud¤MUD3_SETOFF_YM2_3">~sl:0.6~Already?</string>
  <string name="mud3aud¤MUD3_SETOFF_YM2_4">~sl:0.0:2.9~Oh, so all that talk about how hard you been working...~sl:0.0:1.5:1~you mean drinking.</string>
  <string name="mud3aud¤MUD3_SHOOTCHASE_01">No, please!</string>
  <string name="mud3aud¤MUD3_SHOOTCHASE_02">Are you crazy?</string>
  <string name="mud3aud¤MUD3_SHOOTCHASE_03">What the hell are you doing?</string>
  <string name="mud3aud¤MUD3_SHOP_BYE_1">All the best, fellers.</string>
  <string name="mud3aud¤MUD3_SHOP_BYE_M_1">All the best, fellers. Try to stay out of trouble now.</string>
  <string name="mud3aud¤MUD3_SHOP_MUD2_1">Wait, ain't you the feller who had the fight with Tommy outside the saloon?</string>
  <string name="mud3aud¤MUD3_SHOP_MUD2_2">Yeah, that all got a little out of hand, but... I didn't swing first.</string>
  <string name="mud3aud¤MUD3_SHOP_MUD2_3">Sure, well, these things happen. And that was some good viewing.</string>
  <string name="mud3aud¤MUD3_SHOP_MUD2_4">Don't reckon folk ever seen Tommy lose a fight before.</string>
  <string name="mud3aud¤MUD3_SHOP_MUD2_5">Well, it's all done now.</string>
  <string name="mud3aud¤MUD3_SHOP_WELC_01">Lemme know if you have any questions, fellers.</string>
  <string name="mud3aud¤MUD3_SHOP_WELC_02">Plenty out on the shelves, but I got more out back.</string>
  <string name="mud3aud¤MUD3_SHOP_WELC_03">Full stock list in the catalogue, here on the counter.</string>
  <string name="mud3aud¤MUD3_SHOP_WHISK_1">Whiskey's on the top shelf, nearest the door.</string>
  <string name="mud3aud¤MUD3_SILLYNAG_1">Come here you silly nag...</string>
  <string name="mud3aud¤MUD3_SORRYJB_1">Sorry, Jimmy Brooks.</string>
  <string name="mud3aud¤MUD3_STARTCHASE_1">You stay away from me!</string>
  <string name="mud3aud¤MUD3_STARTCHASE_2">Get back here right now!</string>
  <string name="mud3aud¤MUD3_STOMP_2">~sl:0.8~Now you'll keep your mouth shut.</string>
  <string name="mud3aud¤MUD3_STORE_AFTN_1">Afternoon.</string>
  <string name="mud3aud¤MUD3_STORE_EVEN_1">Evening.</string>
  <string name="mud3aud¤MUD3_STORE_MORN_1">Morning.</string>
  <string name="mud3aud¤MUD3_STORE_NMD2_1">So what do you need?</string>
  <string name="mud3aud¤MUD3_STORE_NMD2_2">A drop of whiskey for a start. Something to pass the time while we're waiting on the women.</string>
  <string name="mud3aud¤MUD3_STORE_NMD2_3">Always thinking ahead, ain't you?</string>
  <string name="mud3aud¤MUD3_STORE_YMD2_1">So what do you need?</string>
  <string name="mud3aud¤MUD3_STORE_YMD2_2">A drop of whiskey for a start. Something to pass the time while we're waiting on the women.</string>
  <string name="mud3aud¤MUD3_STORE_YMD2_3">Yeah, reckon I should probably steer clear of the saloon this time.</string>
  <string name="mud3aud¤MUD3_TILLY_MORE_1">What was that all about?</string>
  <string name="mud3aud¤MUD3_TILLY_MORE_2">Just someone I used to know.</string>
  <string name="mud3aud¤MUD3_TILLY_WAIT_1">Go wait with Uncle and Mary-Beth, they're across the street.</string>
  <string name="mud3aud¤MUD3_TILLY_WAIT_2">Okay, thanks Arthur.</string>
  <string name="mud3aud¤MUD3_TIMEFAIL_1">I can't... hold... shit!</string>
  <string name="mud3aud¤MUD3_T_CHEER_01">That's it, Arthur.</string>
  <string name="mud3aud¤MUD3_T_CHEER_02">Watch he doesn't bolt.</string>
  <string name="mud3aud¤MUD3_T_CHEER_03">See, Uncle? That is a gentleman.</string>
  <string name="mud3aud¤MUD3_UENTER_STR_01">You coming?</string>
  <string name="mud3aud¤MUD3_UENTER_STR_02">All sorts in here, Arthur.</string>
  <string name="mud3aud¤MUD3_UENTER_STR_03">You waiting out there?</string>
  <string name="mud3aud¤MUD3_UPSTAIRS_1">No trouble now, please!</string>
  <string name="mud4¤0x2A883D7F">Replace with Strauss</string>
  <string name="mud4¤0x2DB6C6DF">You killed a rancher.</string>
  <string name="mud4¤0x9BD2EA77">Strauss was killed.</string>
  <string name="mud4¤0xA5AD71EE">You attacked the sheep.</string>
  <string name="mud4¤0xFD4E0303">Auctioneer</string>
  <string name="mud4¤MUD4_BC1">Speak to the ~o~gunsmith~s~</string>
  <string name="mud4¤MUD4_BC2">Hold ~INPUT_SHOP_BUY|PromptId=SHOP_BUY_PROMPT_TAG,Gutter~ to open the catalogue</string>
  <string name="mud4¤MUD4_BC3">View the Rifles section of the catalogue</string>
  <string name="mud4¤MUD4_BC4">Select the Rolling Block Rifle and press ~INPUT_GAME_MENU_ACCEPT~ to purchase</string>
  <string name="mud4¤MUD4_BC5">Press ~INPUT_GAME_MENU_CANCEL~ to return to the catalogue</string>
  <string name="mud4¤MUD4_BC6">Hold ~INPUT_GAME_MENU_CANCEL|PromptId=CATALOG_CLOSE_PROMPT_TAG,Gutter~ to close the catalogue</string>
  <string name="mud4¤MUD4_BLIP_CART">Cart</string>
  <string name="mud4¤MUD4_BLIP_GS">Gunsmith</string>
  <string name="mud4¤MUD4_BLIP_RANCH">Rancher</string>
  <string name="mud4¤MUD4_BLIP_YARD">Auction Yard</string>
  <string name="mud4¤MUD4_DUEL_OBJ">Shoot the ~e~Henchman~s~ holding John</string>
  <string name="mud4¤MUD4_FAIL_ABANDON">The herd was abandoned.</string>
  <string name="mud4¤MUD4_FAIL_AUCT">You attacked the Auctioneer.</string>
  <string name="mud4¤MUD4_FAIL_DUEL">John and Strauss were killed.</string>
  <string name="mud4¤MUD4_FAIL_FARM">You attacked the farmers.</string>
  <string name="mud4¤MUD4_FAIL_GANG">The gang was abandoned.</string>
  <string name="mud4¤MUD4_FAIL_HERD">Too many sheep have died.</string>
  <string name="mud4¤MUD4_FAIL_LAW">The law were alerted.</string>
  <string name="mud4¤MUD4_FAIL_LEFT_VANTAGE">You left the vantage point.</string>
  <string name="mud4¤MUD4_FAIL_LOST">The herd got away.</string>
  <string name="mud4¤MUD4_FAIL_SHOP1">The gunsmith has died.</string>
  <string name="mud4¤MUD4_FAIL_SHOP2">The gunsmith has been attacked.</string>
  <string name="mud4¤MUD4_FAIL_SHOP3">The gunsmith has been scared off.</string>
  <string name="mud4¤MUD4_FAIL_STRAUSS_ABAN">Strauss was abandoned.</string>
  <string name="mud4¤MUD4_FAIL_WARN_VANTAGE">Return to ~o~vantage point~s~</string>
  <string name="mud4¤MUD4_GH_OBJ3">Pick up ~o~Strauss~s~</string>
  <string name="mud4¤MUD4_GH_OBJ4">Get to the ~o~horses~s~</string>
  <string name="mud4¤MUD4_GTD_OBJ1">Meet Dutch in the ~o~saloon~s~</string>
  <string name="mud4¤MUD4_GTH_OBJ1">Herd the sheep into the ~o~holding pens~s~</string>
  <string name="mud4¤MUD4_GV_OBJ1">Herd the sheep to the ~o~Auction Yard.~s~</string>
  <string name="mud4¤MUD4_HLP_GUNSTORE">Talk to the gunsmith and browse the catalogue to purchase weapons. Gunsmiths also sell a variety of special ammo types and weapon mods.</string>
  <string name="mud4¤MUD4_HLP_GUN_DONE">Weapons can be purchased from Gunsmiths ~BLIP_SHOP_GUNSMITH~ located around the world.</string>
  <string name="mud4¤MUD4_HLP_HERD1">Move near the stragglers to return them to the herd.</string>
  <string name="mud4¤MUD4_OBJ_AUCTION">Speak with the ~o~Auctioneer~s~</string>
  <string name="mud4¤MUD4_OBJ_BUY">Buy a Rolling Block Rifle from the ~o~Gunsmith~s~</string>
  <string name="mud4¤MUD4_OBJ_ENTER">Enter the ~o~Gun store~s~</string>
  <string name="mud4¤MUD4_OBJ_ESCAPE">Escape from Valentine</string>
  <string name="mud4¤MUD4_OBJ_FLWJN">Follow ~o~John~s~</string>
  <string name="mud4¤MUD4_OBJ_GATHER">Return the separated ~o~sheep~s~ to the herd</string>
  <string name="mud4¤MUD4_OBJ_GTW">Lead your horse and walk with ~o~John~s~</string>
  <string name="mud4¤MUD4_OBJ_HERD">Ride to the ~o~herd~s~</string>
  <string name="mud4¤MUD4_OBJ_HITCH">Hitch your horse at the ~o~hitching post~s~</string>
  <string name="mud4¤MUD4_OBJ_LEAD">Lead your ~o~horse~s~</string>
  <string name="mud4¤MUD4_OBJ_LEAVE">Meet up with ~o~John~s~</string>
  <string name="mud4¤MUD4_OBJ_MEET">Meet up with ~o~John~s~ at the Gun store</string>
  <string name="mud4¤MUD4_OBJ_MTJ">Mount your ~o~horse~s~</string>
  <string name="mud4¤MUD4_OBJ_SNP1">Shoot near the ~e~ranchers~s~ to scare them off</string>
  <string name="mud4¤MUD4_OBJ_STOW">Put Strauss on ~o~John's horse~s~</string>
  <string name="mud4¤MUD4_OBJ_WAIT">Wait for ranchers</string>
  <string name="mud4¤MUD4_PC_OBJ1">Get to the ~o~cart~s~ and cover gang</string>
  <string name="mud4¤MUD4_PC_OBJ2">Move with the ~o~cart~s~</string>
  <string name="mud4¤MUD4_SALOON">Saloon</string>
  <string name="mud4¤MUD4_SS_OBJ1">Eliminate the ~e~Henchmen~s~</string>
  <string name="mud4¤MUD4_UC_PICK">Pick up Strauss</string>
  <string name="mud4¤MUD4_WARN_ABANDON">Return to ~o~herd~s~</string>
  <string name="mud4¤MUD4_WARN_GANG">Return to your ~o~gang~s~</string>
  <string name="mud4aud¤MUD4_ALONE_1">Alright, I better get outta here.</string>
  <string name="mud4aud¤MUD4_ARRIVE_1">Let's see what we can see from up here.</string>
  <string name="mud4aud¤MUD4_AUCGRIEF_01">What the hell are you doing?</string>
  <string name="mud4aud¤MUD4_AUCGRIEF_02">You son of a bitch.</string>
  <string name="mud4aud¤MUD4_AUCGRIEF_03">Oh you're done now.</string>
  <string name="mud4aud¤MUD4_AWAY_01">Hey, where are you going?</string>
  <string name="mud4aud¤MUD4_AWAY_02">Are you running off on me?</string>
  <string name="mud4aud¤MUD4_AWAY_03">Hey, where are you riding off to now?</string>
  <string name="mud4aud¤MUD4_BADLY_01">Who's herding who here?</string>
  <string name="mud4aud¤MUD4_BADLY_02">You sure you know what you're doing?</string>
  <string name="mud4aud¤MUD4_BADLY_03">I thought you said you'd done this before?</string>
  <string name="mud4aud¤MUD4_BADLY_04">You sure you don't want me to have a try?</string>
  <string name="mud4aud¤MUD4_BADLY_05">We'll be making next week's auction at this rate.</string>
  <string name="mud4aud¤MUD4_BADLY_06">We're getting nowhere fast here.</string>
  <string name="mud4aud¤MUD4_BINOCULAR_1">Okay, I think that's them over there.</string>
  <string name="mud4aud¤MUD4_BINOCULAR_2">So what now?</string>
  <string name="mud4aud¤MUD4_BINOCULAR_3">Put a shot in near them, I reckon they'll hightail it.</string>
  <string name="mud4aud¤MUD4_BINOCULAR_4">They're only ranch hands. Just watch the sheep.</string>
  <string name="mud4aud¤MUD4_CLEAR_01">Looks like we're clear. Let's go.</string>
  <string name="mud4aud¤MUD4_CLEAR_02">Now's our chance, come on.</string>
  <string name="mud4aud¤MUD4_CMON_01">You coming?</string>
  <string name="mud4aud¤MUD4_CMON_02">What are you waiting for?</string>
  <string name="mud4aud¤MUD4_CMON_03">C'mon, let's go.</string>
  <string name="mud4aud¤MUD4_COMEBACK_1">Come back after the auction, you'll get your money.</string>
  <string name="mud4aud¤MUD4_COVERUS_1">Arthur, cover us!</string>
  <string name="mud4aud¤MUD4_COVERUS_2">John, we'll push the wagon. Arthur, shoot someone!</string>
  <string name="mud4aud¤MUD4_COVERUS_3">I'm trying.</string>
  <string name="mud4aud¤MUD4_DAWD_01">Are you going in then?</string>
  <string name="mud4aud¤MUD4_DAWD_02">~sl:0.0:1.1~Go on.~sl:0.2~We just need something with a scope on it.</string>
  <string name="mud4aud¤MUD4_DAWD_03">~sl:0.0:1.1~Come on.~sl:0.2~We ain't got all day here.</string>
  <string name="mud4aud¤MUD4_DELAY_01">Come on, you've done the hard part.</string>
  <string name="mud4aud¤MUD4_DELAY_02">Alright, let's get them in there and get paid.</string>
  <string name="mud4aud¤MUD4_DELAY_03">Nearly there, come on.</string>
  <string name="mud4aud¤MUD4_DOWN_01">Strauss is down!</string>
  <string name="mud4aud¤MUD4_DOWN_02">They hit Strauss!</string>
  <string name="mud4aud¤MUD4_DUTCHYELL_01">I'm right here, you sons of bitches!</string>
  <string name="mud4aud¤MUD4_DUTCHYELL_02">Oh, you want to come at me?</string>
  <string name="mud4aud¤MUD4_DUTCHYELL_03">~sl:1.2:1.2~Is that all you got?</string>
  <string name="mud4aud¤MUD4_DUTCHYELL_04">Bring that coward Cornwall out here!</string>
  <string name="mud4aud¤MUD4_DUTCHYELL_05">~sl:1.2:2.5~We are just gonna walk outta here!</string>
  <string name="mud4aud¤MUD4_DUTCHYELL_06">Why don't you run now while you still can!</string>
  <string name="mud4aud¤MUD4_ENTER_SAL_1">~sl:0.0:1.2~Come on, sunshine.~sl:0.3~I'll buy you a whiskey.</string>
  <string name="mud4aud¤MUD4_FAIL_01">Goddamn it, you lost 'em.</string>
  <string name="mud4aud¤MUD4_FAIL_02">Forget it, they're gone.</string>
  <string name="mud4aud¤MUD4_GETAWAY_1">Let's go, come on!</string>
  <string name="mud4aud¤MUD4_GETAWAY_2">Where are you going? That's right at them!</string>
  <string name="mud4aud¤MUD4_GETAWAY_3">We don't run, Mr. Strauss!</string>
  <string name="mud4aud¤MUD4_GETAWAY_4">Good God!</string>
  <string name="mud4aud¤MUD4_GETMEOUT_01">One of you get me out of here!</string>
  <string name="mud4aud¤MUD4_GETMEOUT_02">Don't leave me here!</string>
  <string name="mud4aud¤MUD4_GETMEOUT_03">Arthur!</string>
  <string name="mud4aud¤MUD4_GETMEOUT_04">Help me out of here, please!</string>
  <string name="mud4aud¤MUD4_GETMEOUT_05">Arthur! John! Someone, help me!</string>
  <string name="mud4aud¤MUD4_GETMEOUT_06">Please! You can't leave me like this!</string>
  <string name="mud4aud¤MUD4_GLASSES_1">I lost my glasses!</string>
  <string name="mud4aud¤MUD4_GLASSES_2">Better to be blind than dead, we can always get you more glasses.</string>
  <string name="mud4aud¤MUD4_GLASSES_3">A living nightmare.</string>
  <string name="mud4aud¤MUD4_GOHORSE_01">That's our horses over there! Come on, grab Strauss.</string>
  <string name="mud4aud¤MUD4_GOHORSE_02">Horses are over there! Grab Strauss and let's go.</string>
  <string name="mud4aud¤MUD4_GUNRESP_1">Don't you wear yourself out now.</string>
  <string name="mud4aud¤MUD4_GUNS1_1">Hello, how can I help you today?</string>
  <string name="mud4aud¤MUD4_GUNS1_2">Looking for a rifle... something with a sight on it.</string>
  <string name="mud4aud¤MUD4_GUNS1_3">~sl:0.3:1.1~Shouldn't be a problem.~sl:0.4~If you want to see what we've got, it's all in the catalogue here.</string>
  <string name="mud4aud¤MUD4_GUNS2_1">Oh, well, hello again. How can I help you today?</string>
  <string name="mud4aud¤MUD4_GUNS2_2">Looking for a rifle, something with a sight on it.</string>
  <string name="mud4aud¤MUD4_GUNS2_3">~sl:0.0:1.0~Shouldn't be a problem.~sl:0.3~If you wanna see what we've got, it's all in the catalogue here.</string>
  <string name="mud4aud¤MUD4_GUNS3_1">You again? What the hell are you doing here?</string>
  <string name="mud4aud¤MUD4_GUNS3_2">~sl:0.0:2.0~I ain't looking for no trouble.~sl:0.1~Just need a rifle, something with a sight on it.</string>
  <string name="mud4aud¤MUD4_GUNS3_3">If you're paying, I'll take it. I guess.</string>
  <string name="mud4aud¤MUD4_GUNS3_4">Everything I got's in the catalogue there.</string>
  <string name="mud4aud¤MUD4_GUNSTORE_1">The gun store?</string>
  <string name="mud4aud¤MUD4_GUNSTORE_2">Yep, can you head in and pick up a sniper rifle? I'll explain later.</string>
  <string name="mud4aud¤MUD4_HITCH_1">There's a hitching post over there.</string>
  <string name="mud4aud¤MUD4_HITCH_2">Tether the horse and I'll meet you across the street.</string>
  <string name="mud4aud¤MUD4_HITCH_3">~sl:0.2~I already don't like how this is going...</string>
  <string name="mud4aud¤MUD4_HITCH_DWD_01">We need to get moving on this, Arthur.</string>
  <string name="mud4aud¤MUD4_HITCH_DWD_02">Come on then, hitch up.</string>
  <string name="mud4aud¤MUD4_HITCH_DWD_03">No need to get testy. Just tie the horse up and get over here.</string>
  <string name="mud4aud¤MUD4_HURRYS_01">Quick, before they all run off on us.</string>
  <string name="mud4aud¤MUD4_HURRYS_02">Mount up, let's go.</string>
  <string name="mud4aud¤MUD4_HURRYS_03">Come on, let's get down there.</string>
  <string name="mud4aud¤MUD4_HURRY_01">Take the shot, Arthur.</string>
  <string name="mud4aud¤MUD4_HURRY_02">Hurry, before they get too far away.</string>
  <string name="mud4aud¤MUD4_HURRY_03">Come on, shoot.</string>
  <string name="mud4aud¤MUD4_IDLE_PICK_01">~sl:0.0:1.7~Arthur we leave no man behind.~sl:0.2~Go get Strauss.</string>
  <string name="mud4aud¤MUD4_IDLE_PICK_02">~sl:0.0:1.3~Let's get Strauss and go.~sl:0.3~Come on, come on!</string>
  <string name="mud4aud¤MUD4_IDLE_PICK_03">Are you getting Strauss or not, Arthur?</string>
  <string name="mud4aud¤MUD4_IG3_NICE_1">Nice.</string>
  <string name="mud4aud¤MUD4_IG3_YES_1">Yes.</string>
  <string name="mud4aud¤MUD4_IG4_1">Let's go get the strays.</string>
  <string name="mud4aud¤MUD4_IG4_2">You ever work on a ranch, Marston?</string>
  <string name="mud4aud¤MUD4_IG4_3">~sl:0.0:0.8~No.~lr:0.1~You?</string>
  <string name="mud4aud¤MUD4_IG4_4">~sl:0.0:1.7~Oh, a day here or there,~sl:0.0:1.1:1~but not much.</string>
  <string name="mud4aud¤MUD4_IG4_5">~sl:0.0:1.5~Most cowboys I know are...~sl:0.4~dumb as trees.</string>
  <string name="mud4aud¤MUD4_IG4_6">How hard could it be?</string>
  <string name="mud4aud¤MUD4_IG4_7">~sl:0.0:1.5~I guess we'll soon find out.~lr:0.4:1.6~Let's get these things,~lr:0.1~bring 'em back to the yards.</string>
  <string name="mud4aud¤MUD4_IG5_P1A_1">~sl:0.5:1.3~Here they come, boys.~sl:0.7~Open her up.</string>
  <string name="mud4aud¤MUD4_IG5_P1F_1">Close her up, boys.</string>
  <string name="mud4aud¤MUD4_IG8_SPEECH_1">Who wants to be the Messiah?</string>
  <string name="mud4aud¤MUD4_IG8_SPEECH_2">Not me...</string>
  <string name="mud4aud¤MUD4_IG8_SPEECH_3">Nor do I want to be this \"Dutch van der Linde,\" whomever he may be.</string>
  <string name="mud4aud¤MUD4_IG8_SPEECH_4">I am Archibald Smith,</string>
  <string name="mud4aud¤MUD4_IG8_SPEECH_5">a lay preacher...</string>
  <string name="mud4aud¤MUD4_IG8_SPEECH_6">For God's sakes, Arthur, will you get to it?</string>
  <string name="mud4aud¤MUD4_IG8_SPEECH_7">Shoot somebody, will you?</string>
  <string name="mud4aud¤MUD4_IG14_EXIT_1">You good?</string>
  <string name="mud4aud¤MUD4_IG14_EXIT_2">Sure.</string>
  <string name="mud4aud¤MUD4_IG14_EXIT_3">Let's go.</string>
  <string name="mud4aud¤MUD4_IG16_1">~sl:0.0:1.2:1~Come on, Leopold.</string>
  <string name="mud4aud¤MUD4_IG16_3">~sl:0.0:1.1:1~You're fine.</string>
  <string name="mud4aud¤MUD4_IG16_4">~sl:0.1:0.0~I'm not fine.</string>
  <string name="mud4aud¤MUD4_IG17_A_1">~sl:0.6~My god, that was some business in town.</string>
  <string name="mud4aud¤MUD4_IG17_A_2">~sl:0.3~Yes... is Strauss still alive?</string>
  <string name="mud4aud¤MUD4_IG17_A_3">Oh, he's fine. That's not the problem.</string>
  <string name="mud4aud¤MUD4_IG17_A_4">Maybe we shouldn't have robbed that train...</string>
  <string name="mud4aud¤MUD4_IG17_A_5">Well, we did, we can't change that now.</string>
  <string name="mud4aud¤MUD4_IG17_A_6">That Cornwall, he's got deep pockets and a bad temper.</string>
  <string name="mud4aud¤MUD4_IG17_A_7">~sl:0.0:2.5~Then we'll just have to turn them against him,~sl:~we've beaten his sort before.</string>
  <string name="mud4aud¤MUD4_IG17_A_8">He's a very rich man, Dutch... he's one of the richest in the country.</string>
  <string name="mud4aud¤MUD4_IG17_A_9">~sl:0.0:4.1~He's rich in money, Arthur, poor in life,~sl:~he is a horrible little goblin of a man.</string>
  <string name="mud4aud¤MUD4_IG17_A_10">~sl:1.3~So... what we gonna do?</string>
  <string name="mud4aud¤MUD4_IG17_A_11">Well, you wrap up your business here and we'll get moving.</string>
  <string name="mud4aud¤MUD4_IG17_A_12">Move where?</string>
  <string name="mud4aud¤MUD4_IG17_B_1">~sl:0.0:3.5~I ain't quite decided yet, but we're okay, Arthur.~sl:~We keep moving, this won't be a serious problem.</string>
  <string name="mud4aud¤MUD4_IG20_1">Let's head up to the ridge up there... get a proper view.</string>
  <string name="mud4aud¤MUD4_IG21_1">This way, Arthur.</string>
  <string name="mud4aud¤MUD4_INTO_SAL_1">After you, sir</string>
  <string name="mud4aud¤MUD4_INT_1">So...</string>
  <string name="mud4aud¤MUD4_INT_2">Feeling better?</string>
  <string name="mud4aud¤MUD4_INT_3">How's the scar?</string>
  <string name="mud4aud¤MUD4_INT_4">I heal pretty fast.</string>
  <string name="mud4aud¤MUD4_INT_5">Lucky you.</string>
  <string name="mud4aud¤MUD4_INT_6">How's the scar?</string>
  <string name="mud4aud¤MUD4_INT_7">I heal pretty fast.</string>
  <string name="mud4aud¤MUD4_INT_8">Lucky you.</string>
  <string name="mud4aud¤MUD4_INT_9">So you just lazing about or...</string>
  <string name="mud4aud¤MUD4_INT_10">you got any leads?</string>
  <string name="mud4aud¤MUD4_INT_11">Got something.</string>
  <string name="mud4aud¤MUD4_INT_12">You see them?</string>
  <string name="mud4aud¤MUD4_INT_13">Sure.</string>
  <string name="mud4aud¤MUD4_INT_14">What, you see yourself as a shepherd now?</string>
  <string name="mud4aud¤MUD4_INT_15">Maybe...</string>
  <string name="mud4aud¤MUD4_INT_16">Come on.</string>
  <string name="mud4aud¤MUD4_INT_17">Well where exactly are we going?</string>
  <string name="mud4aud¤MUD4_INT_18">Collect something...</string>
  <string name="mud4aud¤MUD4_INT_19">help us get some sheep.</string>
  <string name="mud4aud¤MUD4_INT_20">You know that attempt to seem all...</string>
  <string name="mud4aud¤MUD4_INT_21">enigmatic and interesting...</string>
  <string name="mud4aud¤MUD4_INT_22">that might work for Dutch, but for you...</string>
  <string name="mud4aud¤MUD4_INT_23">it just makes you look stupid.</string>
  <string name="mud4aud¤MUD4_INT_LI_1">So... feeling better?</string>
  <string name="mud4aud¤MUD4_INT_LO_1">You'll see. That train job was a start, but we need more money.</string>
  <string name="mud4aud¤MUD4_INT_LO_2">'Til we can get back to Blackwater and collect.</string>
  <string name="mud4aud¤MUD4_INT_LO_3">~sl:0.1:~I'm here to tell you, we try to collect that money any time soon...</string>
  <string name="mud4aud¤MUD4_INT_LO_4">It'll come with a noose.</string>
  <string name="mud4aud¤MUD4_INT_LO_5">I was worried you'd say that.</string>
  <string name="mud4aud¤MUD4_INT_LO_6">Dutch says that we...</string>
  <string name="mud4aud¤MUD4_INT_LO_7">Dutch says a lot. Now, that's his gift... saying things.</string>
  <string name="mud4aud¤MUD4_INT_LO_8">Oh yeah? What do you mean by that?</string>
  <string name="mud4aud¤MUD4_INT_LO_9">I was the prize pony once, now I'm the workhorse. Listen.</string>
  <string name="mud4aud¤MUD4_INT_LO_10">~sl:0.0:4.8~Dutch is... but... but, well...~sl:0.4~you was at that thing in Blackwater.</string>
  <string name="mud4aud¤MUD4_INT_LO_11">And we already seen Pinkertons here.</string>
  <string name="mud4aud¤MUD4_INT_LO_12">~sl:0.0:6.1~New century's coming. This life, this way? Well, we're the last, I reckon.~sl:0.2~And we ain't long for it.</string>
  <string name="mud4aud¤MUD4_INT_LO_13">Then that's the way it goes, I guess.</string>
  <string name="mud4aud¤MUD4_INT_LO_14">For me, yes.</string>
  <string name="mud4aud¤MUD4_INT_LO_15">Alright...</string>
  <string name="mud4aud¤MUD4_INT_LO_B_1">This is the place.</string>
  <string name="mud4aud¤MUD4_INT_LO_B_2">A gun store?</string>
  <string name="mud4aud¤MUD4_INT_LO_B_3">I'll show you.</string>
  <string name="mud4aud¤MUD4_INT_LO_P1_1">Come along.</string>
  <string name="mud4aud¤MUD4_JOHN_SAL_01">Are you coming then?</string>
  <string name="mud4aud¤MUD4_JOHN_SAL_02">Come on, Dutch is waiting for us.</string>
  <string name="mud4aud¤MUD4_JOHN_SAL_03">Stop sulking and let's get a drink.</string>
  <string name="mud4aud¤MUD4_KILLFEW_01">Stop that, you goddamn lunatic!</string>
  <string name="mud4aud¤MUD4_KILLFEW_02">What are you trying to prove with this?</string>
  <string name="mud4aud¤MUD4_KILLFEW_03">Goddamn it! How will we get paid if you kill 'em all?</string>
  <string name="mud4aud¤MUD4_KILLFEW_04">That's enough! Are you outta your goddamn mind?</string>
  <string name="mud4aud¤MUD4_KILL_01">What the hell are you doing?</string>
  <string name="mud4aud¤MUD4_KILL_02">We're supposed to be selling 'em not killing 'em.</string>
  <string name="mud4aud¤MUD4_KILL_03">What are you killing 'em for?</string>
  <string name="mud4aud¤MUD4_KILL_04">What'd you do that for?</string>
  <string name="mud4aud¤MUD4_LEAVES_01">There's still one back there.</string>
  <string name="mud4aud¤MUD4_LEAVES_02">You left one behind.</string>
  <string name="mud4aud¤MUD4_LEAVES_03">What about that one back there?</string>
  <string name="mud4aud¤MUD4_LEAVES_04">Are you not going back for that one?</string>
  <string name="mud4aud¤MUD4_LEAVES_05">Are you just gonna leave that one behind?</string>
  <string name="mud4aud¤MUD4_LOOK_1">~sl:0.0:1.8~You know what... Marston.~sl:0.2~~rp~Why don't you leave the sheep to me? You ride shank,</string>
  <string name="mud4aud¤MUD4_LOOK_2">keep watch for any trouble.</string>
  <string name="mud4aud¤MUD4_LOOK_3">I brought you in on this.</string>
  <string name="mud4aud¤MUD4_LOOK_4">~sl:0.0:2.5~It'll be quicker this way, trust me.~sl:0.2~~rp~This ain't the right time for you to be learning how to herd.</string>
  <string name="mud4aud¤MUD4_LOOK_5">Alright. Whatever you say, ~rp~I'm done arguing.</string>
  <string name="mud4aud¤MUD4_MCS1_1">I think they're over there.</string>
  <string name="mud4aud¤MUD4_MCS1_2">And you reckon we can just take them?</string>
  <string name="mud4aud¤MUD4_MCS1_3">Sure...</string>
  <string name="mud4aud¤MUD4_MCS1_4">just give them boys a scare.</string>
  <string name="mud4aud¤MUD4_MCS2_1">Fine sheep.</string>
  <string name="mud4aud¤MUD4_MCS2_2">They're okay.</string>
  <string name="mud4aud¤MUD4_MCS2_3">Well, you seen better round here?</string>
  <string name="mud4aud¤MUD4_MCS2_4">I've seen ones with less...</string>
  <string name="mud4aud¤MUD4_MCS2_5">ambiguity about their provenance.</string>
  <string name="mud4aud¤MUD4_MCS2_6">A lot less.</string>
  <string name="mud4aud¤MUD4_MCS2_7">What you trying to say?</string>
  <string name="mud4aud¤MUD4_MCS2_8">I'm trying to say...</string>
  <string name="mud4aud¤MUD4_MCS2_9"> you give me twenty five percent kick back...</string>
  <string name="mud4aud¤MUD4_MCS2_10">and I won't say nothing to nobody.</string>
  <string name="mud4aud¤MUD4_MCS2_11">Everything alright here?</string>
  <string name="mud4aud¤MUD4_MCS2_12">Excuse me?</string>
  <string name="mud4aud¤MUD4_MCS2_13">Sure, I'll excuse you...</string>
  <string name="mud4aud¤MUD4_MCS2_14">for twenty five percent.</string>
  <string name="mud4aud¤MUD4_MCS2_15">Do you want me to put another hole in your head?</string>
  <string name="mud4aud¤MUD4_MCS2_16">Folks swing for rustling livestock.</string>
  <string name="mud4aud¤MUD4_MCS2_17">Twenty five percent.</string>
  <string name="mud4aud¤MUD4_MCS2_18">Fifteen.</string>
  <string name="mud4aud¤MUD4_MCS2_19">Twenty.</string>
  <string name="mud4aud¤MUD4_MCS2_20">Eighteen.</string>
  <string name="mud4aud¤MUD4_MCS2_21">Done.</string>
  <string name="mud4aud¤MUD4_MCS2_22">Calm yourself, friend.</string>
  <string name="mud4aud¤MUD4_MCS2_23">Just think of it as...</string>
  <string name="mud4aud¤MUD4_MCS2_24">I'm buying your sins.</string>
  <string name="mud4aud¤MUD4_MCS2_25">You're buying, but we're paying.</string>
  <string name="mud4aud¤MUD4_MCS2_26">Go on, now.</string>
  <string name="mud4aud¤MUD4_MCS2_LI_1">There you go.</string>
  <string name="mud4aud¤MUD4_MCS3_1">Gentlemen.</string>
  <string name="mud4aud¤MUD4_MCS3_2">Dutch, Leopold.</string>
  <string name="mud4aud¤MUD4_MCS3_3">Where have you been?</string>
  <string name="mud4aud¤MUD4_MCS3_4">Working...</string>
  <string name="mud4aud¤MUD4_MCS3_5">Marston's thing.</string>
  <string name="mud4aud¤MUD4_MCS3_6">Good...</string>
  <string name="mud4aud¤MUD4_MCS3_7">and?</string>
  <string name="mud4aud¤MUD4_MCS3_8">We're just waiting to get some pay on...</string>
  <string name="mud4aud¤MUD4_MCS3_9">a few sheep.</string>
  <string name="mud4aud¤MUD4_MCS3_10">Leopold, my good friend...</string>
  <string name="mud4aud¤MUD4_MCS3_11">as long as you're here...</string>
  <string name="mud4aud¤MUD4_MCS3_12">why don't you and John go make sure...</string>
  <string name="mud4aud¤MUD4_MCS3_13">there ain't no funny business.</string>
  <string name="mud4aud¤MUD4_MCS3_14">Of course.</string>
  <string name="mud4aud¤MUD4_MCS3_15">Gentlemen.</string>
  <string name="mud4aud¤MUD4_MCS3_16">Drink?</string>
  <string name="mud4aud¤MUD4_MCS3_17">Sure.</string>
  <string name="mud4aud¤MUD4_MCS3_18">Nothing like talking to old Strauss to make you...</string>
  <string name="mud4aud¤MUD4_MCS3_19">want to blow your own brains out.</string>
  <string name="mud4aud¤MUD4_MCS3_20">I should have left him where I found him all those years ago.</string>
  <string name="mud4aud¤MUD4_MCS3_21">Bookish little Austrian fresh off the boat, his eyes out on stalks.</string>
  <string name="mud4aud¤MUD4_MCS3_22">Well, I guess the...</string>
  <string name="mud4aud¤MUD4_MCS3_23">Dutch van der Linde finishing school has some strange graduates.</string>
  <string name="mud4aud¤MUD4_MCS3_24">That it does.</string>
  <string name="mud4aud¤MUD4_MCS3_25">To your good health.</string>
  <string name="mud4aud¤MUD4_MCS3_26">Thank you.</string>
  <string name="mud4aud¤MUD4_MCS3_27">Van der Linde!</string>
  <string name="mud4aud¤MUD4_MCS3_28">Get out here.</string>
  <string name="mud4aud¤MUD4_MCS3_29">Get out here now!~n~~m~What the hell...</string>
  <string name="mud4aud¤MUD4_MCS3_30">Van der Linde!</string>
  <string name="mud4aud¤MUD4_MCS3_31">You don't know me...</string>
  <string name="mud4aud¤MUD4_MCS3_32">but you keep robbing me.</string>
  <string name="mud4aud¤MUD4_MCS3_33">My name is Leviticus Cornwall.</string>
  <string name="mud4aud¤MUD4_MCS3_34">I am not a man to be messed with by the likes of you.</string>
  <string name="mud4aud¤MUD4_MCS3_35">Get out here, before I have these men killed!</string>
  <string name="mud4aud¤MUD4_MCS3_36">What do you think?</string>
  <string name="mud4aud¤MUD4_MCS3_37">Get out here you...~n~~m~Well, I..</string>
  <string name="mud4aud¤MUD4_MCS3_38">depraved piece of trash!</string>
  <string name="mud4aud¤MUD4_MCS3_39">You start spinning a yarn and...</string>
  <string name="mud4aud¤MUD4_MCS3_40">when I think the moment's right...</string>
  <string name="mud4aud¤MUD4_MCS3_41"> I'll make a move.~n~~m~You think I got where I am...</string>
  <string name="mud4aud¤MUD4_MCS3_42">by letting scum like you...~n~~m~Why not.</string>
  <string name="mud4aud¤MUD4_MCS3_43">rob from me?</string>
  <string name="mud4aud¤MUD4_MCS3_44">Van der Linde, you're done.</string>
  <string name="mud4aud¤MUD4_MCS3_45">Now get out here, now!</string>
  <string name="mud4aud¤MUD4_MCS3_46">Deal with this nonsense.</string>
  <string name="mud4aud¤MUD4_MCS3_47">Please, gentlemen, this is a terrible mistake.</string>
  <string name="mud4aud¤MUD4_MCS3_48">This is a case...</string>
  <string name="mud4aud¤MUD4_MCS3_49">of mistaken identity.</string>
  <string name="mud4aud¤MUD4_MCS3_50">What is worse...</string>
  <string name="mud4aud¤MUD4_MCS3_51">than admonishing a man...</string>
  <string name="mud4aud¤MUD4_MCS3_52">for the sins...</string>
  <string name="mud4aud¤MUD4_MCS3_53">of another?</string>
  <string name="mud4aud¤MUD4_MCS3_LI_1_1">Not everything... but, in the end,</string>
  <string name="mud4aud¤MUD4_MCS3_LI_1_2">I don't believe in absolutes, just shades of gray.</string>
  <string name="mud4aud¤MUD4_MCS3_LI_1_3">Compromises.</string>
  <string name="mud4aud¤MUD4_MCS3_LI_1_4">Compromising?</string>
  <string name="mud4aud¤MUD4_MCS3_LI_1_5">Well I have never been a man for ~rp~compromise, and I fear at my age I am ~rp~too old ~rp~to change.</string>
  <string name="mud4aud¤MUD4_MCS3_LI_2_1">Gentlemen.</string>
  <string name="mud4aud¤MUD4_MCS3_LI_2_2">Dutch, Leopold.</string>
  <string name="mud4aud¤MUD4_MCS3_LI_2_3">Where have you been?</string>
  <string name="mud4aud¤MUD4_MCS4_1">You make sure nobody's following us.</string>
  <string name="mud4aud¤MUD4_MCS4_2">We'll get back to camp.</string>
  <string name="mud4aud¤MUD4_MCS4_3">We're gonna gather the troops...</string>
  <string name="mud4aud¤MUD4_MCS4_4">and get 'em to start packing up.</string>
  <string name="mud4aud¤MUD4_MCS4_5">Sure...</string>
  <string name="mud4aud¤MUD4_MCS4_6">we can't stick around after this.</string>
  <string name="mud4aud¤MUD4_MCS4_7">You make sure nobody's following us.</string>
  <string name="mud4aud¤MUD4_MCS4_8">We'll get back to camp...</string>
  <string name="mud4aud¤MUD4_MCS4_9">and we'll have his terrifying wound tended to.</string>
  <string name="mud4aud¤MUD4_MCS4_10">Sure...</string>
  <string name="mud4aud¤MUD4_MCS4_11">just don't bleed out on us.</string>
  <string name="mud4aud¤MUD4_MCS4_12">Let's go.</string>
  <string name="mud4aud¤MUD4_MORECOMING_01">Here come more of 'em!</string>
  <string name="mud4aud¤MUD4_MORECOMING_02">More coming in!</string>
  <string name="mud4aud¤MUD4_MOUNTUP_1">Alright, let's go round 'em up.</string>
  <string name="mud4aud¤MUD4_MOVEUP_01">Let's move up!</string>
  <string name="mud4aud¤MUD4_MOVEUP_02">Push up, stay with me!</string>
  <string name="mud4aud¤MUD4_NOBUY_1">You got it?</string>
  <string name="mud4aud¤MUD4_NOBUY_2">Nope.</string>
  <string name="mud4aud¤MUD4_NOBUY_3">~sl:0.0:1.2~Why the hell not?~sl:0.4~Come on, Morgan, we don't have time for this.</string>
  <string name="mud4aud¤MUD4_NOHERD_01">Are you giving up on this already?</string>
  <string name="mud4aud¤MUD4_NOHERD_02">Come on, let's get this flock moving.</string>
  <string name="mud4aud¤MUD4_NOHERD_03">Are you doing this or not?</string>
  <string name="mud4aud¤MUD4_NOHERD_04">For Christ's sake. Get 'em moving, Morgan.</string>
  <string name="mud4aud¤MUD4_NOMONEY_1">I'm gonna have to take this on... credit.</string>
  <string name="mud4aud¤MUD4_NOMONEY_2">~sl:0.3:0.0~Well, no, wait, we ain't even discussed terms.</string>
  <string name="mud4aud¤MUD4_NOMONEY_3">Or I can take it in a way that... ain't so polite?</string>
  <string name="mud4aud¤MUD4_NOMONEY_4">Okay, okay, fine, you can... pay me later.</string>
  <string name="mud4aud¤MUD4_NOMOUNT_01">Mount up, let's go.</string>
  <string name="mud4aud¤MUD4_NOMOUNT_02">What are you waiting for?</string>
  <string name="mud4aud¤MUD4_NOMOUNT_03">Morgan, come on. Let's get going.</string>
  <string name="mud4aud¤MUD4_OFFROAD_01">We'll cut across here.</string>
  <string name="mud4aud¤MUD4_OFFROAD_02">Come on, over this way.</string>
  <string name="mud4aud¤MUD4_ONFOOT_01">What are you doing?</string>
  <string name="mud4aud¤MUD4_ONFOOT_02">Get back here!</string>
  <string name="mud4aud¤MUD4_ONFOOT_03">Morgan! We can't do this on foot.</string>
  <string name="mud4aud¤MUD4_OVERBANT2SHOUTED_1">~sl:0.0:1.2~So...~lr:0.3:2.6~ I'm thinking that the herd'll make it to auction alright, but...~rp~ ~sl:0.4~a couple of new ranch hands'll be collecting on the sale.</string>
  <string name="mud4aud¤MUD4_OVERBANT2SHOUTED_4">~sl:0.0:1.8~Reckon we shouldn't get too close,~lr:0.4~least, not till we know what we're dealing with.</string>
  <string name="mud4aud¤MUD4_OVERBANT2SPOKEN_1">~sl:0.0:1.2~So I'm thinking,~sl:0.2:2.5~that the herd'll make it to auction alright, but,~rp~~sl:0.3~a couple of new ranch hands'll be collecting on the sale.</string>
  <string name="mud4aud¤MUD4_OVERBANT2SPOKEN_4">~sl:0.0:1.6~Reckon we shouldn't get too close,~lr:0.3~least not till we know what we're dealing with.</string>
  <string name="mud4aud¤MUD4_OVERBANT2_2">Doubt the town will care to notice too much.</string>
  <string name="mud4aud¤MUD4_OVERBANT2_3">Why we need this rifle you couldn't buy yourself?</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_4">~sl:0.0:2.8~I had a run-in with that feller earlier.~lr:0.4~We ain't on the best of terms.</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_5">~sl:0.0:1.4~You had a run-in?~lr:0.2~I've had a run-in with half that town.</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_6">~sl:0.0:1.2~Calm down...~lr:0.4~it's done now, ain't it?</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_10">~sl:0.0:1.8~No, you ain't.~lr:0.5~If you say the boy ain't yours, what's the difference?</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_12">~sl:0.0:3.2~Why are you so interested in my life?~sl:0.1~Ain't you got one of your own?</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_13">~sl:0.0:2.4~Just do one thing or another,~sl:~not be two people at once, that's all I'm saying.</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_14">~sl:0.0:1.8~It ain't that simple.~lr:~You know that as well as anyone.</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_15">~sl:0.0:3.4~Same as with you and that girl, what was her name...~sl:0.4~Mary?</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_17">~sl:0.0:1.3~No, it ain't,~lr:0.3~just the same.</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_18">~sl:0.0:1.3~Anyway, for the love of God,~sl:0.1:2.1~will you tell me what you got me doing here~sl:~before I turn around and hit the breeze?</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_19">~sl:0.0:2.3~There's a herd of sheep coming down~sl:~to auction from Emerald Ranch.</string>
  <string name="mud4aud¤MUD4_OVERBANTSHOUTED_20">~sl:0.0:2.3~Folk in town's saying that the owner's trying~sl:~to stamp out every farm from here to Annesburg.</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_4">~sl:0.0:2.5~I had a run-in with that feller earlier.~lr:0.2~We ain't on the best of terms.</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_5">~sl:0.0:1.2~You had a run-in? ~lr:~I've had a run-in with half that town.</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_6">~sl:0.0:1.2~Calm down...~lr:0.2~it's done now, ain't it?</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_10">~sl:0.0:1.7~No, you ain't.~lr:0.3~If you say the boy ain't yours, what's the difference?</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_12">~sl:0.0:2.8~Why are you so interested in my life?~sl:0.4~Ain't you got one of your own?</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_13">~sl:1.1:2.3~Just do one thing or another,~sl:~not be two people at once, that's all I'm saying.</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_14">~sl:0.0:1.2~It ain't that simple.~lr:0.6~You know that as well as anyone.</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_15">~sl:0.0:1.8~Same as with you and that girl,~sl:0.6:1.0~what was her name...~sl:~Mary?</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_17">~sl:0.0:1.2~No, it ain't,~lr:0.3~just the same.</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_18">~sl:0.0:1.4~Anyway, for the love of God,~sl:0.0:1.9~will you ~rp~tell me what you got me doing here~sl:~before I turn around and hit the breeze?</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_19">~sl:0.0:1.7~There's a herd of sheep coming down~sl:~to auction from Emerald Ranch.</string>
  <string name="mud4aud¤MUD4_OVERBANTSPOKEN_20">~sl:0.0:1.8~Folk in town were saying that the owner's trying~sl:~to stamp out every farm from here to Annesburg.</string>
  <string name="mud4aud¤MUD4_OVERBANT_1">Why couldn't you have done that?</string>
  <string name="mud4aud¤MUD4_OVERBANT_2">Done what?</string>
  <string name="mud4aud¤MUD4_OVERBANT_3">Bought that gun.</string>
  <string name="mud4aud¤MUD4_OVERBANT_7">Why are you being so cagey about all this?</string>
  <string name="mud4aud¤MUD4_OVERBANT_8">Always playing some goddamn game.</string>
  <string name="mud4aud¤MUD4_OVERBANT_9">~sl:0.0:1.0~Me?~lr:0.3~I ain't the one taking Jack on fishing trips.</string>
  <string name="mud4aud¤MUD4_OVERBANT_11">You'll probably only run off again.</string>
  <string name="mud4aud¤MUD4_OVERBANT_16">That was different.</string>
  <string name="mud4aud¤MUD4_OVERBANT_21">Yeah, I know that place.</string>
  <string name="mud4aud¤MUD4_POIS_1">Looks like one of them don't scare too easy.</string>
  <string name="mud4aud¤MUD4_POIS_2">Put another shot in close, he'll get the message.</string>
  <string name="mud4aud¤MUD4_RANSH_01">What the hell are you shooting at?</string>
  <string name="mud4aud¤MUD4_RANSH_02">What are you doing? You're gonna spook 'em.</string>
  <string name="mud4aud¤MUD4_RANSH_03">What are you shooting for?</string>
  <string name="mud4aud¤MUD4_RESPOND_01">You ain't helping.</string>
  <string name="mud4aud¤MUD4_RESPOND_02">Shut your mouth.</string>
  <string name="mud4aud¤MUD4_RESPOND_03">Enough with the yapping.</string>
  <string name="mud4aud¤MUD4_RESPOND_04">You just watch out for wolves.</string>
  <string name="mud4aud¤MUD4_RESPOND_05">This'll go a lot faster if you shut up, Marston.</string>
  <string name="mud4aud¤MUD4_RESPOND_06">Christ, you're annoying...</string>
  <string name="mud4aud¤MUD4_ROUNDUP_1">~sl:0.0:1.7~Alright, I think we got them all.~sl:0.6~Let's head for town.</string>
  <string name="mud4aud¤MUD4_ROUTE_1">Quickest route back to Valentine is right round that mountain.</string>
  <string name="mud4aud¤MUD4_ROUTE_2">Okay, like I said, I'll handle this.</string>
  <string name="mud4aud¤MUD4_SAL_GO_1">Dutch is waiting for us at the saloon.</string>
  <string name="mud4aud¤MUD4_SAL_GO_2">He is?</string>
  <string name="mud4aud¤MUD4_SCATTER_1">They're pretty scattered. Let's get them all rounded up.</string>
  <string name="mud4aud¤MUD4_SCRATCH_2">It's just a scratch, shut up!</string>
  <string name="mud4aud¤MUD4_SCRATCH_3">You can talk. We all heard you whine about a little knick from a wolf.</string>
  <string name="mud4aud¤MUD4_SCRATCH_4">Would you shut up and kill these bastards?</string>
  <string name="mud4aud¤MUD4_SETOFF_01">Alright, follow me.</string>
  <string name="mud4aud¤MUD4_SETOFF_02">Let's do this then, come on.</string>
  <string name="mud4aud¤MUD4_SHOT2_1">Or ignore me and shoot right at 'em.</string>
  <string name="mud4aud¤MUD4_SHOT2_2">Worked, didn't it?</string>
  <string name="mud4aud¤MUD4_SHOT_1">Was that necessary?</string>
  <string name="mud4aud¤MUD4_SHOT_2">Got the job done.</string>
  <string name="mud4aud¤MUD4_SKY_01">What the hell are you shooting at?</string>
  <string name="mud4aud¤MUD4_SKY_02">Shoot at them, not the sky.</string>
  <string name="mud4aud¤MUD4_SKY_03">What the hell, Morgan? They're not flying.</string>
  <string name="mud4aud¤MUD4_STANDBYAB_01">I'd put a little distance between you and this herd if I were you.</string>
  <string name="mud4aud¤MUD4_STANDBYAB_02">We shook on eighteen, I believe?</string>
  <string name="mud4aud¤MUD4_STANDBYAB_03">Can't pay you till they're sold now, can I?</string>
  <string name="mud4aud¤MUD4_STAND_CLR_01">Hurry up, Arthur, let's get outta here.</string>
  <string name="mud4aud¤MUD4_STAND_CLR_02">Get him on the horse, and let's go.</string>
  <string name="mud4aud¤MUD4_STAND_CLR_03">~sl:0.0:0.9~Arthur, come on!~sl:0.1~What the hell are you doing?</string>
  <string name="mud4aud¤MUD4_STOPCARRY_01">Why are we stopped?</string>
  <string name="mud4aud¤MUD4_STOPCARRY_02">Hurry. Let's go.</string>
  <string name="mud4aud¤MUD4_STOPCARRY_03">Oh God, why aren't you moving?</string>
  <string name="mud4aud¤MUD4_STOW_1">Put Strauss on the back of John's horse and let's get out of here.</string>
  <string name="mud4aud¤MUD4_STRAGG_01">Watch them runners.</string>
  <string name="mud4aud¤MUD4_STRAGG_02">Look out, we're losing some.</string>
  <string name="mud4aud¤MUD4_STRAGG_03">Keep 'em together.</string>
  <string name="mud4aud¤MUD4_STRAGG_04">There's some getting away.</string>
  <string name="mud4aud¤MUD4_STRAGG_05">Round up the stragglers.</string>
  <string name="mud4aud¤MUD4_STRAGG_06">You got some dawdlers, Arthur.</string>
  <string name="mud4aud¤MUD4_STRAUSHELD_01">~sl:1.2:0.0~Never again.</string>
  <string name="mud4aud¤MUD4_STRAUSHELD_02">Just get us out of here.</string>
  <string name="mud4aud¤MUD4_STRAUSHELD_03">~sl:0.5:0.0~A quiet drink? I get shot.</string>
  <string name="mud4aud¤MUD4_STRAUSHELD_04">Where, wh-where did they all come from?</string>
  <string name="mud4aud¤MUD4_STRAUSHELD_05">I, I just want this to be over.</string>
  <string name="mud4aud¤MUD4_STRAUSHELD_06">Hurry, hurry please.</string>
  <string name="mud4aud¤MUD4_STRAUSHURT_01">Shit!</string>
  <string name="mud4aud¤MUD4_STRAUSHURT_02">Oh, God!</string>
  <string name="mud4aud¤MUD4_STRAUSHURT_03">Goddamn it!</string>
  <string name="mud4aud¤MUD4_STRAUSHURT_04">This is insane!</string>
  <string name="mud4aud¤MUD4_STRAUSHURT_05">I'm a sitting duck!</string>
  <string name="mud4aud¤MUD4_SUCCESS_01">That oughta do it.</string>
  <string name="mud4aud¤MUD4_SUCCESS_02">Yep, that spooked 'em alright.</string>
  <string name="mud4aud¤MUD4_TOWAGON_01">Come on, let's get to that wagon!</string>
  <string name="mud4aud¤MUD4_TOWAGON_02">Let's go! Head for that wagon!</string>
  <string name="mud4aud¤MUD4_TO_SAL_1">Eighteen percent? ~rp~I thought we was doing the robbing here.</string>
  <string name="mud4aud¤MUD4_TO_SAL_2">Still good money.</string>
  <string name="mud4aud¤MUD4_TO_SAL_3">Thanks... for all the help with this. ~rp~Can't herd, can't swim...</string>
  <string name="mud4aud¤MUD4_TO_SAL_4">Give it a rest, will you? ~rp~We ain't kids no more.</string>
  <string name="mud4aud¤MUD4_TO_SAL_5">We never really was.</string>
  <string name="mud4aud¤MUD4_TRAMPLE_01">You're trampling 'em.</string>
  <string name="mud4aud¤MUD4_TRAMPLE_02">Watch where you're riding.</string>
  <string name="mud4aud¤MUD4_TRAMPLE_03">What are you riding over'em for?</string>
  <string name="mud4aud¤MUD4_TRAMPLE_04">Hey! Don't stomp all over'em.</string>
  <string name="mud4aud¤MUD4_WAGCOVER_1">Get behind the wagon as we push, Arthur. You can use it as cover.</string>
  <string name="mud4aud¤MUD4_WAGDIST_01">You're going to get yourself killed over there!</string>
  <string name="mud4aud¤MUD4_WAGDIST_02">Arthur, shoot from behind here! You're wide open!</string>
  <string name="mud4aud¤MUD4_WAGDIST_03">What are you doing, Arthur? Stay behind the wagon!</string>
  <string name="mud4aud¤MUD4_WAGDIST_04">What are you doing, Arthur?</string>
  <string name="mud4aud¤MUD4_WAGON_1_1">What are we doing?</string>
  <string name="mud4aud¤MUD4_WAGON_1_2">Getting out of here!</string>
  <string name="mud4aud¤MUD4_WAGON_2_1">This is madness!</string>
  <string name="mud4aud¤MUD4_WAGON_2_2">You're on the front line now, Mr. Strauss!</string>
  <string name="mud4aud¤MUD4_WAG_3_1">I can't do this!</string>
  <string name="mud4aud¤MUD4_WAG_3_2">Least you ain't pushing this thing!</string>
  <string name="mud4aud¤MUD4_WALK2_1">So where are we going?</string>
  <string name="mud4aud¤MUD4_WALK2_2">Just need to pick up something.</string>
  <string name="mud4aud¤MUD4_WARNSHOT_1">Go on, give them a warning shot, something close enough to make them cut and run.</string>
  <string name="mud4aud¤MUD4_WAY_01">Where are you taking 'em?</string>
  <string name="mud4aud¤MUD4_WAY_02">We're taking 'em to Valentine, right?</string>
  <string name="mud4aud¤MUD4_WAY_03">You're going the wrong... way.</string>
  <string name="mud4aud¤MUD4_WELL_01">That's it.</string>
  <string name="mud4aud¤MUD4_WELL_02">There you go.</string>
  <string name="mud4aud¤MUD4_WELL_03">Now you got it.</string>
  <string name="mud4aud¤MUD4_WELL_04">That's more like it.</string>
  <string name="mud4aud¤MUD4_WRONG_01">Hey, this way.</string>
  <string name="mud4aud¤MUD4_WRONG_02">Just follow me.</string>
  <string name="mud4aud¤MUD4_WRONG_03">Where are you going?</string>
  <string name="mud5¤0xAE47B655">Bank teller</string>
  <string name="mud5¤0xD78C6E26">Follow ~o~Bill~s~, ~o~Karen~s~ and ~o~Lenny~s~</string>
  <string name="mud5¤MUD5_BLOW">Blow up Safes</string>
  <string name="mud5¤MUD5_BTOPIC1">Plan</string>
  <string name="mud5¤MUD5_BTOPIC2">Back to Valentine?</string>
  <string name="mud5¤MUD5_BTOPIC3">Cornwall problem?</string>
  <string name="mud5¤MUD5_BTOPIC4">Need to move fast</string>
  <string name="mud5¤MUD5_CODES">Crack Safes</string>
  <string name="mud5¤MUD5_CRACK">Crack</string>
  <string name="mud5¤MUD5_F_DOWNES">You attacked the Downes.</string>
  <string name="mud5¤MUD5_GANG_ABANDON">The gang was abandoned.</string>
  <string name="mud5¤MUD5_GANG_RETURN">Return to ~o~Bill~s~~s~</string>
  <string name="mud5¤MUD5_HARLOT">Harlot</string>
  <string name="mud5¤MUD5_H_BEAT">Threaten the bank teller by hitting him or shooting next to him.</string>
  <string name="mud5¤MUD5_H_EXP">Get to cover before dynamite explodes.</string>
  <string name="mud5¤MUD5_H_MASK01">To equip a bandana hold ~INPUT_OPEN_WHEEL_MENU~ , press ~INPUT_SELECT_NEXT_WHEEL~ and then select a bandana from the Item Wheel.</string>
  <string name="mud5¤MUD5_H_MASK02">Bandanas and masks will conceal your identity during the robbery.</string>
  <string name="mud5¤MUD5_KTOPIC1">Good to have you along</string>
  <string name="mud5¤MUD5_KTOPIC2">Grays and Braithwaites</string>
  <string name="mud5¤MUD5_KTOPIC3">Remember that Tuscon bank?</string>
  <string name="mud5¤MUD5_KTOPIC4">Are you ready?</string>
  <string name="mud5¤MUD5_LAW">The law were alerted.</string>
  <string name="mud5¤MUD5_LIGHT">Light Fuse</string>
  <string name="mud5¤MUD5_LOST">Lost Girl</string>
  <string name="mud5¤MUD5_LTOPIC1">How do you feel about this?</string>
  <string name="mud5¤MUD5_LTOPIC2">Gang at Shady Belle</string>
  <string name="mud5¤MUD5_LTOPIC3">Skip the saloon this time?</string>
  <string name="mud5¤MUD5_LTOPIC4">What's the plan again?</string>
  <string name="mud5¤MUD5_O_ATB">Approach the ~o~bank door~s~</string>
  <string name="mud5¤MUD5_O_BOM">Wait for dynamite to explode~s~</string>
  <string name="mud5¤MUD5_O_BTV">Plant dynamite on the ~o~safes~s~</string>
  <string name="mud5¤MUD5_O_CHS">Choose how to open the safes~s~</string>
  <string name="mud5¤MUD5_O_CTL">Collect the ~o~loot~s~</string>
  <string name="mud5¤MUD5_O_DWN">Ride to ~o~Downes Ranch~s~</string>
  <string name="mud5¤MUD5_O_EFV">Escape the law with ~o~Bill~s~, ~o~Karen~s~ and ~o~Lenny~s~</string>
  <string name="mud5¤MUD5_O_ENT">Enter the bank~s~</string>
  <string name="mud5¤MUD5_O_EXP">Light the fuse~s~</string>
  <string name="mud5¤MUD5_O_FGH">Fight your way out of Valentine~s~</string>
  <string name="mud5¤MUD5_O_FLW">Follow the ~o~gang~s~ to the bank~s~</string>
  <string name="mud5¤MUD5_O_FTT">Force the ~o~teller~s~ to open the vault~s~</string>
  <string name="mud5¤MUD5_O_GNG">Wait for the gang to mount up~s~</string>
  <string name="mud5¤MUD5_O_GTH">Get to the ~o~horses~s~</string>
  <string name="mud5¤MUD5_O_OPN">Crack open the ~o~safes~s~</string>
  <string name="mud5¤MUD5_O_OTD">Open the ~o~teller's door~s~</string>
  <string name="mud5¤MUD5_O_RTN">Pick ~o~Karen's~s~ routine~s~</string>
  <string name="mud5¤MUD5_O_RTV">Follow ~o~Bill~s~ to Valentine~s~</string>
  <string name="mud5¤MUD5_O_RWG">Regroup with ~o~Bill~s~, ~o~Karen~s~ and ~o~Lenny~s~</string>
  <string name="mud5¤MUD5_O_SGN">Wait for Karen's signal~s~</string>
  <string name="mud5¤MUD5_O_VLT">Enter the vault~s~</string>
  <string name="mud5¤MUD5_ROB">Loot</string>
  <string name="mud5¤MUD5_ROBF">The bank robbery was abandoned.</string>
  <string name="mud5¤MUD5_ROBKILLF">You killed innocents.</string>
  <string name="mud5¤MUD5_SAFE">Safe</string>
  <string name="mud5¤MUD5_SHOTF">The townfolk were alerted.</string>
  <string name="mud5¤MUD5_TELLER">The bank teller has died.</string>
  <string name="mud5¤MUD5_TRAINF">You did not make it past the train.</string>
  <string name="mud5¤MUD5_TUT_P1">Walk up to a safe and hold ~INPUT_CONTEXT_RT~ to plant dynamite on the safe door.</string>
  <string name="mud5¤MUD5_TUT_P3">Walk up to a safe with planted dynamite on it and hold ~INPUT_CONTEXT_Y~ to light the planted dynamite's fuse.</string>
  <string name="mud5¤MUD5_TUT_P5">Walk up to a safe and press ~INPUT_CONTEXT_Y~ to rob the safe.</string>
  <string name="mud5¤MUD5_TUT_P7">As you rotate the safe dial, rotation on ~INPUTGROUP_MOVE~ will slow down the closer you are to the correct safe number.</string>
  <string name="mud5¤MUD5_TUT_P7_KM">As you rotate the safe dial, rotation using ~INPUT_RADIAL_MENU_NAV_LR~ will slow down the closer you are to the correct safe number.</string>
  <string name="mud5¤MUD5_VALF">You returned to Valentine.</string>
  <string name="mud5aud¤MUD5_AIMING_01">Come on.</string>
  <string name="mud5aud¤MUD5_AIMING_02">Hurry up.</string>
  <string name="mud5aud¤MUD5_AIMING_03">Get a move on.</string>
  <string name="mud5aud¤MUD5_AIMING_04">Too slow.</string>
  <string name="mud5aud¤MUD5_AIMING_05">Don't make me hurt you.</string>
  <string name="mud5aud¤MUD5_AIMING_06">Just open the goddamn door.</string>
  <string name="mud5aud¤MUD5_ARTH_CHCE_1">Guess I'll crack them or blow them up. Keep an eye out.</string>
  <string name="mud5aud¤MUD5_ARTH_CHCE_2">I'll be as quick as I can.</string>
  <string name="mud5aud¤MUD5_BALCONY_01">Up on the balcony. You see him? Take that bastard out!</string>
  <string name="mud5aud¤MUD5_BALCONY_02">Up there! On the balcony! Who's got him?</string>
  <string name="mud5aud¤MUD5_BCHECKSHOUTED_1">We need to move quick once we're in Valentine. ~rp~ I'm sure they ain't forgotten us.</string>
  <string name="mud5aud¤MUD5_BCHECKSPOKEN_1">We need to move quick once we're in Valentine.  I'm sure they ain't forgotten us.</string>
  <string name="mud5aud¤MUD5_BCHECK_2">Of course.~rp~ In and out.~rp~ Dutch is gonna love this...</string>
  <string name="mud5aud¤MUD5_BCHECK_3">Let's get it done first.</string>
  <string name="mud5aud¤MUD5_BLOWITUP_1">Reckon I'm gonna have to blow'em.</string>
  <string name="mud5aud¤MUD5_BSHOVETELL_1">Get in there!</string>
  <string name="mud5aud¤MUD5_CALLOVER_01">Hey Arthur!</string>
  <string name="mud5aud¤MUD5_CALLOVER_02">I need a word with you, Morgan!</string>
  <string name="mud5aud¤MUD5_CALLOVER_03">Arthur, we need to talk to you.</string>
  <string name="mud5aud¤MUD5_CONVEND_1">That'll have to wait... ~rp~we're here.</string>
  <string name="mud5aud¤MUD5_CONVEND_2">Let's take it nice and easy.</string>
  <string name="mud5aud¤MUD5_CRACKSAFES_1">Yeah, I think I should be able to crack these.</string>
  <string name="mud5aud¤MUD5_DAWD1_1">Are we doing this, Morgan?</string>
  <string name="mud5aud¤MUD5_DAWD2_1">What are you playing at? Let's go.</string>
  <string name="mud5aud¤MUD5_DAWD3_1">Come on, let's get in there.</string>
  <string name="mud5aud¤MUD5_DECIDENOW_01">So, what's the plan here?</string>
  <string name="mud5aud¤MUD5_DECIDENOW_02">Need to make this fast.</string>
  <string name="mud5aud¤MUD5_DECIDENOW_03">I don't care how you do it, but it needs to be now.</string>
  <string name="mud5aud¤MUD5_EARLYROB_1">Okay, you reckon that's enough now?</string>
  <string name="mud5aud¤MUD5_EARLYROB_2">Maybe. It's never enough.</string>
  <string name="mud5aud¤MUD5_EARLYROB_3">Well, I am ready to get the hell out of here whenever you are.</string>
  <string name="mud5aud¤MUD5_EXT1_1">Come on! Lenny, go right!</string>
  <string name="mud5aud¤MUD5_EXT1_2">Right behind you.</string>
  <string name="mud5aud¤MUD5_EXT1_3">We're shooting our way out of here, boys!</string>
  <string name="mud5aud¤MUD5_EXT_1">Alright...</string>
  <string name="mud5aud¤MUD5_EXT_2">I think we lost 'em.</string>
  <string name="mud5aud¤MUD5_EXT_3">Thank you, gentlemen.</string>
  <string name="mud5aud¤MUD5_EXT_4">That was...</string>
  <string name="mud5aud¤MUD5_EXT_5">Stupid and dangerous...</string>
  <string name="mud5aud¤MUD5_EXT_6">thank you, Bill.</string>
  <string name="mud5aud¤MUD5_EXT_7">We're alive...</string>
  <string name="mud5aud¤MUD5_EXT_8">and we're paid.</string>
  <string name="mud5aud¤MUD5_EXT_9">I don't see the problem.</string>
  <string name="mud5aud¤MUD5_EXT_10">And that is the problem.</string>
  <string name="mud5aud¤MUD5_EXT_11">Still, this is a very good take.</string>
  <string name="mud5aud¤MUD5_EXT_12">Dutch'll be happy...</string>
  <string name="mud5aud¤MUD5_EXT_13">even if it did come with a heap of trouble.</string>
  <string name="mud5aud¤MUD5_EXT_14">Ahh, it was fun.</string>
  <string name="mud5aud¤MUD5_EXT_15">Well, maybe you're right.</string>
  <string name="mud5aud¤MUD5_EXT_16">Now, go on, get out of here.</string>
  <string name="mud5aud¤MUD5_EXT_17">I have some other business to attend to.</string>
  <string name="mud5aud¤MUD5_EXT_18">Don't head directly back to camp...</string>
  <string name="mud5aud¤MUD5_EXT_19">and make sure you ain't followed!</string>
  <string name="mud5aud¤MUD5_EXT_20">Okay...</string>
  <string name="mud5aud¤MUD5_EXT_21">Mrs. Downes.</string>
  <string name="mud5aud¤MUD5_FUSES_01">Fuses lit.</string>
  <string name="mud5aud¤MUD5_FUSES_02">Blowing the doors.</string>
  <string name="mud5aud¤MUD5_GETIN_01">Get in here!</string>
  <string name="mud5aud¤MUD5_GETIN_02">Are you joining us?</string>
  <string name="mud5aud¤MUD5_GETIN_03">What the hell are you doing out there?</string>
  <string name="mud5aud¤MUD5_GOTOWK_1">Karen, go to work.</string>
  <string name="mud5aud¤MUD5_GOTOWK_2">Course...</string>
  <string name="mud5aud¤MUD5_GTREDY_1">Alright gentlemen...</string>
  <string name="mud5aud¤MUD5_GTREDY_2">here we are.</string>
  <string name="mud5aud¤MUD5_GTREDY_3">Okay, get ready...</string>
  <string name="mud5aud¤MUD5_GTV1_01">Okay, let's move out.</string>
  <string name="mud5aud¤MUD5_GTV1_02">Alright, follow me.</string>
  <string name="mud5aud¤MUD5_HEAD_01">Gotta get to the horses!</string>
  <string name="mud5aud¤MUD5_HEAD_02">Come on, head for the horses!</string>
  <string name="mud5aud¤MUD5_HITCH_1">Okay, let's leave the horses here off the main drag.</string>
  <string name="mud5aud¤MUD5_HORSE_01">We got more on horses!</string>
  <string name="mud5aud¤MUD5_HORSE_02">Look out! There's more of them riding in!</string>
  <string name="mud5aud¤MUD5_HURRY_01">Hurry up in there.</string>
  <string name="mud5aud¤MUD5_HURRY_02">Come on, come on.</string>
  <string name="mud5aud¤MUD5_HURRY_03">Come on, make it quick.</string>
  <string name="mud5aud¤MUD5_IG0_A_1">Move!</string>
  <string name="mud5aud¤MUD5_IG0_B_1">Move!</string>
  <string name="mud5aud¤MUD5_IG0_C_1">You're a disgrace to your sex, madam!</string>
  <string name="mud5aud¤MUD5_IG0_C_2">I-I've never seen this woman in my life!</string>
  <string name="mud5aud¤MUD5_IG1_P1_1">Where is he? Where is he? Have you seen him?</string>
  <string name="mud5aud¤MUD5_IG1_P1_2">I-I-I... I really think you should leave, madam.</string>
  <string name="mud5aud¤MUD5_IG1_P1_3">I'm not leaving, 'til I find him, boyo!</string>
  <string name="mud5aud¤MUD5_IG1_P1_5">So are you.</string>
  <string name="mud5aud¤MUD5_IG1_P1_6">~sl:0.0:2.0~Don't act like you dont know me.~sl:0.2~All stuck up in here.</string>
  <string name="mud5aud¤MUD5_IG1_P1_7">Were not so goddamn stuck up last night... sorry, just between us.</string>
  <string name="mud5aud¤MUD5_IG1_P1_9">You know me, don't you pretend otherwise.</string>
  <string name="mud5aud¤MUD5_IG1_P1_10">~sl:1.7:0.0~Come on sweetie, you know me. Come on.</string>
  <string name="mud5aud¤MUD5_IG1_P2_1">~sl:0.4:2.8~But I'm ruined! I'm...~sl:1.7:0.9:1~I'm...</string>
  <string name="mud5aud¤MUD5_IG1_P2_2">I'm not sure this is quite the place...</string>
  <string name="mud5aud¤MUD5_IG1_P2_3">~sl:0.0:2.5~He said he loved me!~sl:0.3:3.5:1~He said he'd make a lady of me...</string>
  <string name="mud5aud¤MUD5_IG1_P2_4">~sl:0.5:0.0~Would you care to...</string>
  <string name="mud5aud¤MUD5_IG1_P2_5">~sl:0.0:2.7:1~I'm-I'm with child and it's...</string>
  <string name="mud5aud¤MUD5_IG1_P2_6">~sl:0.0:2.8:1~I don't wanna go back to the workhouse!</string>
  <string name="mud5aud¤MUD5_IG1_P2_7">I'm... I'm...</string>
  <string name="mud5aud¤MUD5_IG1_P2_8">~sl:0.0:5.2:1~I can't... I can't bear... fallen women!</string>
  <string name="mud5aud¤MUD5_IG1_P2_9">It'll be okay... but we need you to leave.</string>
  <string name="mud5aud¤MUD5_IG1_P3_1">Get your goddamn hands up! This is a goddamn robbery!</string>
  <string name="mud5aud¤MUD5_IG1_P3_2">~sl:0.0:0.9:1~Nobody move!</string>
  <string name="mud5aud¤MUD5_IG1_P3_3">You heard him, nobody move!</string>
  <string name="mud5aud¤MUD5_IG1_P3_4">Don't make us hurt you!</string>
  <string name="mud5aud¤MUD5_IG1_P3_5">Here! Unlock the door.</string>
  <string name="mud5aud¤MUD5_IG2_A_1">No!</string>
  <string name="mud5aud¤MUD5_IG2_B_1">Goddammit, come on. Come on!</string>
  <string name="mud5aud¤MUD5_IG2_D_1">~sl:0.4:1.8:1~Oh, you think we're here for fun?</string>
  <string name="mud5aud¤MUD5_IG2_D_3">~sl:0.0:1.2:1~No!</string>
  <string name="mud5aud¤MUD5_IG2_D_4">Come on, let's go!</string>
  <string name="mud5aud¤MUD5_IG2_D_5">~sl:0.0:2.1~Come on, open the goddamn vault!~sl:0.1:1.3~Let's go, come on!~sl:0.2~Open it!</string>
  <string name="mud5aud¤MUD5_IG2_D_7">Okay, okay...</string>
  <string name="mud5aud¤MUD5_IG3_A1_1">~sl:0.0:2.0~Goddammit, move!~sl:0.8~Ah, shit...</string>
  <string name="mud5aud¤MUD5_IG3_A2_1">Too goddamn slow!</string>
  <string name="mud5aud¤MUD5_IG3_A3_1">~sl:0.0:1.7~Sonofabitch, hurry up!~sl:0.9~Come on.</string>
  <string name="mud5aud¤MUD5_IG3_A3_2">~sl:0.0:0.9~Oh...~sl:2.2~Okay...</string>
  <string name="mud5aud¤MUD5_IG3_A4_1">Sonofabitch, hurry up!</string>
  <string name="mud5aud¤MUD5_IG3_A4_2">Alright!</string>
  <string name="mud5aud¤MUD5_IG3_B1_1">Come on, goddammit! Oh, shit...</string>
  <string name="mud5aud¤MUD5_IG3_B2_1">Goddammit hurry up.</string>
  <string name="mud5aud¤MUD5_IG3_B3_1">~sl:0.0:1.1:1~Come on!</string>
  <string name="mud5aud¤MUD5_IG3_B4_1">Come on!</string>
  <string name="mud5aud¤MUD5_IG4_A_1">All good.</string>
  <string name="mud5aud¤MUD5_IG6_A_1">~sl:0.0:1.0:1~Sorry, partner.</string>
  <string name="mud5aud¤MUD5_IG6_A_2">Shit, hurry up!</string>
  <string name="mud5aud¤MUD5_IG6_A_3">I heard, go on!</string>
  <string name="mud5aud¤MUD5_IG6_B_1">Shit! Hurry up!</string>
  <string name="mud5aud¤MUD5_IG6_B_2">I heard, go on!</string>
  <string name="mud5aud¤MUD5_IG6_OKAY_1">Everything okay?</string>
  <string name="mud5aud¤MUD5_IG11_1">~sl:0.0:1.1~I think...~sl:1.0:1.2~I think we're fine.~sl:0.1~C'mon, I'll lead the way.</string>
  <string name="mud5aud¤MUD5_IG11_2">Let's go. Everybody stay calm.</string>
  <string name="mud5aud¤MUD5_IG17_BLOW_1">Okay, we gotta move before they blow. The law will be all over us!</string>
  <string name="mud5aud¤MUD5_IG17_BLOW_3">Now, you shut the hell up and be still!</string>
  <string name="mud5aud¤MUD5_IG17_CRACK_1">Alright, but you better be quick!</string>
  <string name="mud5aud¤MUD5_IG17_CRACK_3">You shut the hell up and stay still!</string>
  <string name="mud5aud¤MUD5_IG17_DAMN_1">Goddamn it!</string>
  <string name="mud5aud¤MUD5_IG17_DAMN_2">Now what?</string>
  <string name="mud5aud¤MUD5_IG17_OPEN_1">~sl:0.0:0.4:1~Come here.</string>
  <string name="mud5aud¤MUD5_IG17_OPEN_3">Open the lock boxes now!</string>
  <string name="mud5aud¤MUD5_IG17_TEL_A_1">I... th-the-the manager does that, I...</string>
  <string name="mud5aud¤MUD5_IG20_CMON_1">Come on, play along!</string>
  <string name="mud5aud¤MUD5_IG20_HAR_1">Of course, you know I like the harlot...</string>
  <string name="mud5aud¤MUD5_IG20_LOST_1">Uh... I think I'd like to see the little girl lost...</string>
  <string name="mud5aud¤MUD5_IG20_QUESB_1">So... we never decided.</string>
  <string name="mud5aud¤MUD5_IG20_QUESB_2">Is it lost little girl you want, or the drunken harlot?</string>
  <string name="mud5aud¤MUD5_IG20_WHICH_1">So which one?</string>
  <string name="mud5aud¤MUD5_IMIN_1">I'm in! Someone come make sure the suit behaves himself in here.</string>
  <string name="mud5aud¤MUD5_INT_1">We got something cooking you might be interested in.</string>
  <string name="mud5aud¤MUD5_INT_2">Am I gonna like the sound of this?</string>
  <string name="mud5aud¤MUD5_INT_3">Been cooking since Horseshoe...</string>
  <string name="mud5aud¤MUD5_INT_4">but you went and kicked up all that commotion in Valentine.</string>
  <string name="mud5aud¤MUD5_INT_5">Now we was preparing to rob the bank there...</string>
  <string name="mud5aud¤MUD5_INT_6">until you got involved in all that nonsense and...</string>
  <string name="mud5aud¤MUD5_INT_7">I don't know, I just feel like it's unfinished business.</string>
  <string name="mud5aud¤MUD5_INT_8">That wasn't my fault.</string>
  <string name="mud5aud¤MUD5_INT_9">It was just one of them things.</string>
  <string name="mud5aud¤MUD5_INT_10">How come every time I get in trouble...</string>
  <string name="mud5aud¤MUD5_INT_11">I'm called a fool and an idiot...</string>
  <string name="mud5aud¤MUD5_INT_12">but when you get in trouble...</string>
  <string name="mud5aud¤MUD5_INT_13">oh, it's just one of them things?</string>
  <string name="mud5aud¤MUD5_INT_14">It's a good point, Arthur.</string>
  <string name="mud5aud¤MUD5_INT_15">A very good point.</string>
  <string name="mud5aud¤MUD5_INT_16">Alright, well what do you all want me to do?</string>
  <string name="mud5aud¤MUD5_INT_17">Hit the goddamn bank with us.</string>
  <string name="mud5aud¤MUD5_INT_18">You really think it's worth going back there?</string>
  <string name="mud5aud¤MUD5_INT_19">Four of us can hit the bank easy...</string>
  <string name="mud5aud¤MUD5_INT_20">but I ain't gonna lie to you...</string>
  <string name="mud5aud¤MUD5_INT_21">there will be law if we linger.</string>
  <string name="mud5aud¤MUD5_INT_22">Anything serious?</string>
  <string name="mud5aud¤MUD5_INT_23">No, just local boys being rounded up and pressed into action.</string>
  <string name="mud5aud¤MUD5_INT_24">Meaning?</string>
  <string name="mud5aud¤MUD5_INT_25">If we go in quick and quiet...</string>
  <string name="mud5aud¤MUD5_INT_26">we can hit it just fine.</string>
  <string name="mud5aud¤MUD5_INT_27">If there's four of us, I mean.</string>
  <string name="mud5aud¤MUD5_INT_28">And you all think it's worth the risk?</string>
  <string name="mud5aud¤MUD5_INT_29">It's a bank, Arthur.</string>
  <string name="mud5aud¤MUD5_INT_30">So?</string>
  <string name="mud5aud¤MUD5_INT_31">Is the take good?</string>
  <string name="mud5aud¤MUD5_INT_32">According to the feller I met, yes.</string>
  <string name="mud5aud¤MUD5_INT_33">It's the end of the stock sales.</string>
  <string name="mud5aud¤MUD5_INT_34">Plenty of money and plenty of people milling about.</string>
  <string name="mud5aud¤MUD5_INT_35">Okay, I suppose.</string>
  <string name="mud5aud¤MUD5_INT_36">It's worth taking a look at least.</string>
  <string name="mud5aud¤MUD5_INT_37">If I'm gonna be performing...</string>
  <string name="mud5aud¤MUD5_INT_38">I better go get changed out of these rags.</string>
  <string name="mud5aud¤MUD5_INT_39">Gimme a minute, gentlemen.</string>
  <string name="mud5aud¤MUD5_INT_40">Okay.</string>
  <string name="mud5aud¤MUD5_INT_41">So, Bill...</string>
  <string name="mud5aud¤MUD5_INT_42">this better be good.</string>
  <string name="mud5aud¤MUD5_INT_43">It is good.</string>
  <string name="mud5aud¤MUD5_INT_44">We put a lot of research into this one.</string>
  <string name="mud5aud¤MUD5_INT_45">I hope so.</string>
  <string name="mud5aud¤MUD5_INT_46">Alright, I suppose it's worth taking a look at least.</string>
  <string name="mud5aud¤MUD5_INT_47">We should wait until morning.</string>
  <string name="mud5aud¤MUD5_INT_48">Any case, I need to change out of these rags...</string>
  <string name="mud5aud¤MUD5_INT_49">if I'm gonna be performing.</string>
  <string name="mud5aud¤MUD5_INT_50">Okay.</string>
  <string name="mud5aud¤MUD5_INT_51">So, Bill...</string>
  <string name="mud5aud¤MUD5_INT_52">this better be worth it.</string>
  <string name="mud5aud¤MUD5_INT_53">Oh, it is.</string>
  <string name="mud5aud¤MUD5_INT_54">We put a lot of research into this one.</string>
  <string name="mud5aud¤MUD5_INT_55">I hope so.</string>
  <string name="mud5aud¤MUD5_INT_56">Alright, let's go.</string>
  <string name="mud5aud¤MUD5_INT_57">Mr. Morgan.</string>
  <string name="mud5aud¤MUD5_INT_58">Herr Strauss.</string>
  <string name="mud5aud¤MUD5_INT_59">That man, the debtor, Thomas Downes...</string>
  <string name="mud5aud¤MUD5_INT_60">apparently he's dead.</string>
  <string name="mud5aud¤MUD5_INT_61">Dead?</string>
  <string name="mud5aud¤MUD5_INT_62">Well, no he didn't seem very well.</string>
  <string name="mud5aud¤MUD5_INT_63">His wife...</string>
  <string name="mud5aud¤MUD5_INT_64">I believe he has a wife and child.</string>
  <string name="mud5aud¤MUD5_INT_65">She will assume the debt of course.</string>
  <string name="mud5aud¤MUD5_INT_66">Of course.</string>
  <string name="mud5aud¤MUD5_INT_67">When you can, head up there and collect.</string>
  <string name="mud5aud¤MUD5_INT_68">We lent them a lot of money.</string>
  <string name="mud5aud¤MUD5_INT_69">Okay.</string>
  <string name="mud5aud¤MUD5_INT_70">Gentlemen...</string>
  <string name="mud5aud¤MUD5_INT_71">let's go rob ourselves a bank.</string>
  <string name="mud5aud¤MUD5_INT_72">What's the plan then?</string>
  <string name="mud5aud¤MUD5_INT_73">Oh, well we're gonna send Karen on in ahead...</string>
  <string name="mud5aud¤MUD5_INT_74">as a distraction.</string>
  <string name="mud5aud¤MUD5_INT_75">Then we're just gonna rush on in afterwards.</string>
  <string name="mud5aud¤MUD5_INT_76">Just a small bank in a little town...</string>
  <string name="mud5aud¤MUD5_INT_77">nothing that big in way of security.</string>
  <string name="mud5aud¤MUD5_INT_78">We just need to bring you along as a...</string>
  <string name="mud5aud¤MUD5_INT_79">insurance policy.</string>
  <string name="mud5aud¤MUD5_INT_80">Yeah, that sounds about right.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_1">I still can't believe you ruined our score, Arthur.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_2">Am I gonna like the sound of this?</string>
  <string name="mud5aud¤MUD5_INT_DEMO_3">You, Dutch, scar face...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_4">all because of that commotion that you kicked up in Valentine.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_5">We was preparing to rob the bank...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_6">until all that nonsense that you got involved in, and...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_7">I just feel like it's unfinished business.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_8">That wasn't my fault...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_9">it was just one of them things.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_10">How come every time I get in trouble...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_11">I'm called a fool and an idiot...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_12">but when you get in trouble...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_13">oh, it's just one of them things?</string>
  <string name="mud5aud¤MUD5_INT_DEMO_14">It's a good point, Arthur.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_15">A very good point.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_16">Alright, what'd you all want me to do?</string>
  <string name="mud5aud¤MUD5_INT_DEMO_17">Hit the goddamn bank with us.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_18">You really think it's worth going back there?</string>
  <string name="mud5aud¤MUD5_INT_DEMO_19">Four of us can hit the bank easy...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_20">but I ain't gonna lie to you...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_21">there will be law if we linger.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_22">Anything serious?</string>
  <string name="mud5aud¤MUD5_INT_DEMO_23">No, just local boys being rounded up and pressed into action.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_24">Meaning?</string>
  <string name="mud5aud¤MUD5_INT_DEMO_25">If we go in quick and quiet, we can hit it just fine.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_26">If there's four of us, I mean.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_27">And you all think it's worth the risk?</string>
  <string name="mud5aud¤MUD5_INT_DEMO_28">It's a bank, Arthur.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_29">So?</string>
  <string name="mud5aud¤MUD5_INT_DEMO_30">Is the take good?</string>
  <string name="mud5aud¤MUD5_INT_DEMO_31">According to the feller I met, yes.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_32">It's the end of the stock sales...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_33">plenty of money and plenty of people milling about.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_34">Okay, I suppose...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_35">it's worth taking a look at least.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_36">If I'm gonna be performing, I'd better go get changed out of these rags.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_37">Give me a minute, gentlemen.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_38">Okay.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_39">So, Bill, this better be good.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_40">It is good...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_41">we've put a lot of research into this one.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_42">I hope so.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_43">Alright, I suppose it's worth taking a look at least.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_44">We should wait until morning.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_45">Any case, I need to change out of these rags if I'm gonna be performing.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_46">Okay.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_47">So, Bill, this better be worth it.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_48">Oh it is...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_49">we put a lot of research into this one.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_50">I hope so.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_51">Alright, let's go.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_52">Gentlemen...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_53">let's go rob ourselves a bank.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_54">What's the plan then?</string>
  <string name="mud5aud¤MUD5_INT_DEMO_55">Oh, well we're gonna send Karen on in ahead...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_56">as a distraction.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_57">Then we're just gonna rush on in afterwards.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_58">Just a small bank in a little town...</string>
  <string name="mud5aud¤MUD5_INT_DEMO_59">nothing that big in way of security.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_60">We just need to bring you along as a insurance policy.</string>
  <string name="mud5aud¤MUD5_INT_DEMO_61">Yeah, that sounds about right.</string>
  <string name="mud5aud¤MUD5_INT_LIC_1">Morgan!</string>
  <string name="mud5aud¤MUD5_INT_LIC_2">Get over here, Morgan.</string>
  <string name="mud5aud¤MUD5_INT_LI_1">What is it?</string>
  <string name="mud5aud¤MUD5_KAREN1SHOUTED_2">Somebody's gotta keep you boys out of trouble.</string>
  <string name="mud5aud¤MUD5_KAREN1SHOUTED_3">I ain't even sure if Lenny can be relied on to keep his head...</string>
  <string name="mud5aud¤MUD5_KAREN1SHOUTED_9">And Bill ain't much better.~rp~ So... should we stop for some whiskey?</string>
  <string name="mud5aud¤MUD5_KAREN1SHOUTED_10">~sl:1.4:0.0~How about we wait 'til after the bank, alright?</string>
  <string name="mud5aud¤MUD5_KAREN1SPOKEN_2">Someone's gotta keep you boys out of trouble.</string>
  <string name="mud5aud¤MUD5_KAREN1SPOKEN_3">I ain't sure even Lenny can be relied on to keep his head...</string>
  <string name="mud5aud¤MUD5_KAREN1SPOKEN_9">And Bill ain't much better.~rp~ So should we stop for some whiskey?</string>
  <string name="mud5aud¤MUD5_KAREN1SPOKEN_10">~sl:0.3:0.0~How about we wait 'til after the bank, alright?</string>
  <string name="mud5aud¤MUD5_KAREN1_1"> Glad you and Lenny are along for this, Karen.</string>
  <string name="mud5aud¤MUD5_KAREN1_4">not after that night you two had in Valentine.</string>
  <string name="mud5aud¤MUD5_KAREN1_5">I've been trying to forget that,~rp~ what little I remember of it.</string>
  <string name="mud5aud¤MUD5_KAREN1_6">~sl:0.0:1.9:1~You've always been a bad drunk...</string>
  <string name="mud5aud¤MUD5_KAREN1_7">and, ~rp~before you say it, ~rp~I know... ~rp~takes one to know one.</string>
  <string name="mud5aud¤MUD5_KAREN1_8">Guess we'll never learn.</string>
  <string name="mud5aud¤MUD5_KAREN2SHOUTED_3">The Grays and whatever the other one's called...</string>
  <string name="mud5aud¤MUD5_KAREN2SHOUTED_4">~sl:0.0:2.4~It's more Dutch and Hosea's thing,~lr:0.7~an old feud they're trying to get in the middle of.</string>
  <string name="mud5aud¤MUD5_KAREN2SHOUTED_8">~sl:0.0:3.6~We got the biggest price on our heads west of Chicago,~lr:0.2~and now we're working for the law.</string>
  <string name="mud5aud¤MUD5_KAREN2SHOUTED_10">~sl:0.0:5.6~So far...~rp~ it's been a lot of fancy-talking from him and Hosea,~lr:~while I do all the dirty work.</string>
  <string name="mud5aud¤MUD5_KAREN2SHOUTED_12">Something like that.</string>
  <string name="mud5aud¤MUD5_KAREN2SPOKEN_3">The Grays and... whatever the other one's called...</string>
  <string name="mud5aud¤MUD5_KAREN2SPOKEN_4">~sl:0.0:2.4~It's more Dutch and Hosea's thing,~lr:0.5~an old feud they're trying to get in the middle of.</string>
  <string name="mud5aud¤MUD5_KAREN2SPOKEN_8">~sl:0.0:3.9~We got the biggest price on our heads west of Chicago,~lr:~and now we're working for the law.</string>
  <string name="mud5aud¤MUD5_KAREN2SPOKEN_10">~sl:0.0:4.8~So far...~rp~ it's been a lot of fancy-talking from him and Hosea,~lr:~while I do all the dirty work.</string>
  <string name="mud5aud¤MUD5_KAREN2SPOKEN_12">~sl:0.0:1.3:1~Something like that.</string>
  <string name="mud5aud¤MUD5_KAREN2_1">Bet you didn't think we'd end up over this way.</string>
  <string name="mud5aud¤MUD5_KAREN2_2">So~rp~ what's going on with these two families?</string>
  <string name="mud5aud¤MUD5_KAREN2_5">If it plays right,~rp~ they reckon we can get some gold out of it.</string>
  <string name="mud5aud¤MUD5_KAREN2_6">Never can resist a scam those two.</string>
  <string name="mud5aud¤MUD5_KAREN2_7">Dutch already managed to get us deputized.</string>
  <string name="mud5aud¤MUD5_KAREN2_9">I'm sure he knows what he's doing.</string>
  <string name="mud5aud¤MUD5_KAREN2_11">Just like the old days.</string>
  <string name="mud5aud¤MUD5_KAREN3SHOUTED_2">~sl:0.0:3.7~Hey, Arthur, ~rp~remember that bank in Tucson?~lr:~All them years ago... you, me, Javier?</string>
  <string name="mud5aud¤MUD5_KAREN3SHOUTED_3">Of course, ~rp~how can I forget? The nun.</string>
  <string name="mud5aud¤MUD5_KAREN3SHOUTED_6">~sl:0.0:1.2~I forget...~lr:~I just know the guards were searching everyone on the way in for guns...</string>
  <string name="mud5aud¤MUD5_KAREN3SHOUTED_8">~sl:0.0:3.5~Two shotguns and a pistol you had under your skirt.~lr:0.3~I'm surprised you could even walk.</string>
  <string name="mud5aud¤MUD5_KAREN3SHOUTED_10">~sl:0.0:1.2~It was.~lr:0.4~And, apart from that one feller you shot in the knee, nobody got hurt.</string>
  <string name="mud5aud¤MUD5_KAREN3SPOKEN_2">~sl:0.0:3.1~Hey, Arthur, ~rp~remember that bank in Tucson?~lr:~All them years ago... you, me and Javier?</string>
  <string name="mud5aud¤MUD5_KAREN3SPOKEN_3">~sl:1.3~Of course, ~rp~how can I forget? The nun.</string>
  <string name="mud5aud¤MUD5_KAREN3SPOKEN_6">~sl:0.0:1.0~I forget...~lr:~I just know the guards were searching everyone on the way in for guns...</string>
  <string name="mud5aud¤MUD5_KAREN3SPOKEN_8">~sl:0.0:3.7~Two shotguns and a pistol you had under your skirt.~lr:0.7~I'm surprised you could even walk.</string>
  <string name="mud5aud¤MUD5_KAREN3SPOKEN_10">~sl:0.0:1.2~It was.~lr:0.3~And, apart from that one feller you shot in the knee, nobody got hurt.</string>
  <string name="mud5aud¤MUD5_KAREN3_1">Another bank, Miss Jones. It's been a while.</string>
  <string name="mud5aud¤MUD5_KAREN3_4">Thou shalt not steal a habit from the local convent.</string>
  <string name="mud5aud¤MUD5_KAREN3_5">Whose idea was that?</string>
  <string name="mud5aud¤MUD5_KAREN3_7">except for sweet Sister Karen.</string>
  <string name="mud5aud¤MUD5_KAREN3_9">That was a good take too, if I remember right.</string>
  <string name="mud5aud¤MUD5_KAREN3_11">If only they all went like that...</string>
  <string name="mud5aud¤MUD5_KARENSIGN_1">Okay, we're going?</string>
  <string name="mud5aud¤MUD5_KARENSIGN_2">No, hold on. Wait 'til she's got them reeled in.</string>
  <string name="mud5aud¤MUD5_KAR_CALL_1">How's it going in there?</string>
  <string name="mud5aud¤MUD5_KAR_CALL_2">Too slowly.</string>
  <string name="mud5aud¤MUD5_KAR_CALL_3">You better get that door open right now!</string>
  <string name="mud5aud¤MUD5_KAR_CALL_4">I'm nearly there.</string>
  <string name="mud5aud¤MUD5_KAR_SHOUT_1">How's it looking? Are you in?</string>
  <string name="mud5aud¤MUD5_KAR_SHOUT_2">Nearly. This son of a bitch needs to get a move on!</string>
  <string name="mud5aud¤MUD5_KAR_SHOUT_3">Okay, okay.</string>
  <string name="mud5aud¤MUD5_KCHECKSHOUTED_1">You ready, Karen?</string>
  <string name="mud5aud¤MUD5_KCHECKSPOKEN_1">Ready, Karen?</string>
  <string name="mud5aud¤MUD5_KCHECK_2">Damn right. Looking forward to this.</string>
  <string name="mud5aud¤MUD5_KCHECK_3">Just be careful.</string>
  <string name="mud5aud¤MUD5_KCHECK_4">Of course.</string>
  <string name="mud5aud¤MUD5_KEEPCOOL_1">Alright, keep it cool and follow me, fellers.</string>
  <string name="mud5aud¤MUD5_KGREET_AM_1">Good morning.</string>
  <string name="mud5aud¤MUD5_KGREET_PM_1">Good afternoon.</string>
  <string name="mud5aud¤MUD5_KLBANT1_1">Hey, keep still. If I see that leg move again, you get a bullet in it.</string>
  <string name="mud5aud¤MUD5_KLBANT2_1">How much time do you think we got?</string>
  <string name="mud5aud¤MUD5_KLBANT2_2">I don't know... not much. This is taking too long.</string>
  <string name="mud5aud¤MUD5_KLBANT3_1">I hear people out there.</string>
  <string name="mud5aud¤MUD5_KLBANT3_2">Me too. Boys, you need to move this along!</string>
  <string name="mud5aud¤MUD5_KLBANT4_1">Hey, watch him, there.</string>
  <string name="mud5aud¤MUD5_KLBANT4_2">Don't worry, I see him.</string>
  <string name="mud5aud¤MUD5_KLBANT5_1">Please, let me go. I... I won't say nothing, I swear.</string>
  <string name="mud5aud¤MUD5_KLBANT5_2">Shut the hell up and stay where you are.</string>
  <string name="mud5aud¤MUD5_KLBANT6_1">Bill, how's it going in there?</string>
  <string name="mud5aud¤MUD5_KLBANT6_2">We're getting there. Few more minutes.</string>
  <string name="mud5aud¤MUD5_KRN_HURRY_1">Gentlemen, hurry! We seem to have some company.</string>
  <string name="mud5aud¤MUD5_LCHECK_1">So what's the plan again?</string>
  <string name="mud5aud¤MUD5_LCHECK_2">Karen's going first to put on a bit of a show.</string>
  <string name="mud5aud¤MUD5_LCHECK_3">Then we'll move in once they're off guard.</string>
  <string name="mud5aud¤MUD5_LCHECK_4">Okay.</string>
  <string name="mud5aud¤MUD5_LCHECK_ALT_1">We'll see if she can match your preacher performance at Shady Belle.</string>
  <string name="mud5aud¤MUD5_LEAVES_01">Where are you going?</string>
  <string name="mud5aud¤MUD5_LEAVES_02">Deal with the safes, come on.</string>
  <string name="mud5aud¤MUD5_LEAVES_03">What's wrong? Let's get this done.</string>
  <string name="mud5aud¤MUD5_LENNY1SHOUTED_1">So, how are you feeling about this, Lenny?</string>
  <string name="mud5aud¤MUD5_LENNY1SHOUTED_6">I just told them we needed you along.</string>
  <string name="mud5aud¤MUD5_LENNY1SHOUTED_11">Alright, guess we're doing this then.</string>
  <string name="mud5aud¤MUD5_LENNY1SPOKEN_1">So...how are you feeling about this, Lenny?</string>
  <string name="mud5aud¤MUD5_LENNY1SPOKEN_6">I just told them that we needed you along.</string>
  <string name="mud5aud¤MUD5_LENNY1SPOKEN_11">Alright. Guess we're doing this then.</string>
  <string name="mud5aud¤MUD5_LENNY1_2">At first, I thought, \"bad idea...\"</string>
  <string name="mud5aud¤MUD5_LENNY1_3">but then I figured,~rp~ they all are if you think about 'em long enough.</string>
  <string name="mud5aud¤MUD5_LENNY1_4">Certainly have been recently.</string>
  <string name="mud5aud¤MUD5_LENNY1_5">I mean, why the hell not? ~rp~Roll with it.</string>
  <string name="mud5aud¤MUD5_LENNY1_7">I appreciate the confidence, kid.</string>
  <string name="mud5aud¤MUD5_LENNY1_8">If we didn't rob this bank,~rp~ we really would be slipping.</string>
  <string name="mud5aud¤MUD5_LENNY1_9">Thoughts like that~rp~ and you're one of us, no doubt.</string>
  <string name="mud5aud¤MUD5_LENNY1_10">~sl:0.4:0.0~Sure hope so.</string>
  <string name="mud5aud¤MUD5_LENNY2SHOUTED_2">~sl:0.0:1.5~Yeah, thanks.~sl:0.3:3.2~And I heard the rest of them have moved on from there now, so...~sl:0.4~we must have sent enough of a message.</string>
  <string name="mud5aud¤MUD5_LENNY2SHOUTED_4">I ain't lose much sleep over them fellers.</string>
  <string name="mud5aud¤MUD5_LENNY2SHOUTED_9">No, not to you. You'll outlive the lot of us.</string>
  <string name="mud5aud¤MUD5_LENNY2SHOUTED_11">~sl:0.0:1.9~If we can even get near the bank...~lr:~without someone recognizing us and raising hell.</string>
  <string name="mud5aud¤MUD5_LENNY2SHOUTED_12">We'll have to see about that. ~rp~Just keep your eyes open.</string>
  <string name="mud5aud¤MUD5_LENNY2SPOKEN_2">~sl:0.0:1.7~Yeah, thanks.~sl:0.4:3.3~And I heard the rest of them have moved on from there now, so...~sl:~we must have sent enough of a message.</string>
  <string name="mud5aud¤MUD5_LENNY2SPOKEN_4">~sl:0.3~I ain't lose much sleep over them fellers.</string>
  <string name="mud5aud¤MUD5_LENNY2SPOKEN_9">No, ~rp~not to you. ~rp~You'll outlive the lot of us.</string>
  <string name="mud5aud¤MUD5_LENNY2SPOKEN_11">~sl:0.0:2.3~Yeah, if we can even get near the bank...~lr:~without someone recognizing us and raising hell.</string>
  <string name="mud5aud¤MUD5_LENNY2SPOKEN_12">Well, we'll have to see about that. ~rp~Just keep your eyes open.</string>
  <string name="mud5aud¤MUD5_LENNY2_1">You did well, ~rp~with that gang at Shady Belle.</string>
  <string name="mud5aud¤MUD5_LENNY2_3">I reckon so.</string>
  <string name="mud5aud¤MUD5_LENNY2_5">Me neither.</string>
  <string name="mud5aud¤MUD5_LENNY2_6">They'd've loved nothing more than to string me up.</string>
  <string name="mud5aud¤MUD5_LENNY2_7">That weren't gonna happen.</string>
  <string name="mud5aud¤MUD5_LENNY2_8">~sl:0.4~Not through lack of trying.</string>
  <string name="mud5aud¤MUD5_LENNY2_10">Good haul too. ~rp~That dynamite should come in real useful today.</string>
  <string name="mud5aud¤MUD5_LENNY3SHOUTED_2">No doubt.</string>
  <string name="mud5aud¤MUD5_LENNY3SPOKEN_2">~sl:0.3:0.0~No doubt.</string>
  <string name="mud5aud¤MUD5_LENNY3_1">Reckon we'll skip the saloon this time, kid.</string>
  <string name="mud5aud¤MUD5_LENNY3_3">A night to forget.</string>
  <string name="mud5aud¤MUD5_LENNY3_4">Yeah, next time I'll know what you mean by \"a couple of drinks.\"</string>
  <string name="mud5aud¤MUD5_LENNY3_5">Whiskey's got me in more trouble than a pistol ever has.</string>
  <string name="mud5aud¤MUD5_LENNY3_6">What's that about whiskey?</string>
  <string name="mud5aud¤MUD5_LENNY3_7">~sl:1.1:0.0~Keep going, Miss Jones.</string>
  <string name="mud5aud¤MUD5_LOOT2_1">How's it looking there?</string>
  <string name="mud5aud¤MUD5_LOOT2_2">Pretty good.</string>
  <string name="mud5aud¤MUD5_LOOT2_3">Told you.</string>
  <string name="mud5aud¤MUD5_LOOT2_4">Don't count your chickens just yet.</string>
  <string name="mud5aud¤MUD5_LOOT3_1">That's another one cleared. This is looking good.</string>
  <string name="mud5aud¤MUD5_LOOT3_2">How much longer?</string>
  <string name="mud5aud¤MUD5_LOOT3_3">Nearly there.</string>
  <string name="mud5aud¤MUD5_LOOT4_1">Last one.</string>
  <string name="mud5aud¤MUD5_LOOT4_2">Good, we gotta move.</string>
  <string name="mud5aud¤MUD5_LOOTCRACK_1">How are you getting on?</string>
  <string name="mud5aud¤MUD5_LOOTCRACK_2">I'm going as fast as I can. This is slower but it's quieter.</string>
  <string name="mud5aud¤MUD5_LOOTCRACK_3">Okay.</string>
  <string name="mud5aud¤MUD5_LOOTHURRY_1">We need to get out of here!</string>
  <string name="mud5aud¤MUD5_LOOT_1">How're you getting on?</string>
  <string name="mud5aud¤MUD5_LOOT_2">Going as fast as I can.</string>
  <string name="mud5aud¤MUD5_LOSEHEAT_01">Now let's get the hell out of this goddamn town!</string>
  <string name="mud5aud¤MUD5_LOSEHEAT_02">Ride! Get the hell out of here!</string>
  <string name="mud5aud¤MUD5_LOST_1">You see any more of them?</string>
  <string name="mud5aud¤MUD5_MAIN1SHOUTED_5">Guess we went a bit beyond working it, ~rp~we shot the place to hell.</string>
  <string name="mud5aud¤MUD5_MAIN1SHOUTED_8">~sl:0.9:0.0~Is that right?</string>
  <string name="mud5aud¤MUD5_MAIN1SHOUTED_13">One mistake,~rp~ I'll never live it down.</string>
  <string name="mud5aud¤MUD5_MAIN1SPOKEN_5">I guess we went a bit beyond working it. ~rp~We shot the place to hell.</string>
  <string name="mud5aud¤MUD5_MAIN1SPOKEN_8">Oh, is that right?</string>
  <string name="mud5aud¤MUD5_MAIN1SPOKEN_13">One mistake,~rp~ and I'll never live it down.</string>
  <string name="mud5aud¤MUD5_MAIN1_1">Can't believe you got me going back to Valentine.</string>
  <string name="mud5aud¤MUD5_MAIN1_2">Don't tell me it ain't irked you leaving that bank behind.</string>
  <string name="mud5aud¤MUD5_MAIN1_3">Not really.</string>
  <string name="mud5aud¤MUD5_MAIN1_4">Work a town and not hit the bank?~rp~ That's downright pathetic.</string>
  <string name="mud5aud¤MUD5_MAIN1_6">You did, Morgan, not me. ~rp~I played it cool up there...</string>
  <string name="mud5aud¤MUD5_MAIN1_7">couple of punch-ups, ~rp~dealt with some O'Driscolls.</string>
  <string name="mud5aud¤MUD5_MAIN1_9">Like I said, you mess up, it's just one of them things.</string>
  <string name="mud5aud¤MUD5_MAIN1_10">I mess up, ~rp~I'm the prize idiot.</string>
  <string name="mud5aud¤MUD5_MAIN1_11">Well, Bill, ~rp~I don't know what to tell you.</string>
  <string name="mud5aud¤MUD5_MAIN1_12">Surprised you ain't already ribbed me about that dynamite again.</string>
  <string name="mud5aud¤MUD5_MAIN1_14">What do you need?~rp~ Pat on the back? ~rp~A medal?</string>
  <string name="mud5aud¤MUD5_MAIN1_15">Just know, ~rp~I got the lead on this one.</string>
  <string name="mud5aud¤MUD5_MAIN1_16">We'll see about that, once things get going.</string>
  <string name="mud5aud¤MUD5_MAIN2B_1">Could be something in it for us.</string>
  <string name="mud5aud¤MUD5_MAIN2B_2">Well, just be smart about it, we got a lot of irons in that fire right now.</string>
  <string name="mud5aud¤MUD5_MAIN2B_3">Yes, I know, Morgan.</string>
  <string name="mud5aud¤MUD5_MAIN2CSHOUTED_1">~sl:0.0:4.7~They wanna meet a few of us in Rhodes to lay out some jobs.~sl:0.3~I was thinking me, you, Micah and Sean.</string>
  <string name="mud5aud¤MUD5_MAIN2CSHOUTED_2">~sl:0.0:3.3~Okay, we'll need to play it smart.~sl:0.4~We got a lot of irons in that fire right now.</string>
  <string name="mud5aud¤MUD5_MAIN2CSHOUTED_3">~sl:0.0:6.6~Yes, I know, Morgan. I'll round up the other boys after this...~sl:~and you come meet us in town when you can.</string>
  <string name="mud5aud¤MUD5_MAIN2CSPOKEN_1">~sl:0.0:4.0~They wanna meet a few of us in Rhodes to lay out some jobs.~sl:0.4~I was thinking me, you, Micah and Sean.</string>
  <string name="mud5aud¤MUD5_MAIN2CSPOKEN_2">~sl:0.0:3.1~Okay, we'll need to play it smart.~sl:0.4~We got a lot of irons in that fire right now.</string>
  <string name="mud5aud¤MUD5_MAIN2CSPOKEN_3">~sl:0.0:4.7~Yes, I know, Morgan. I'll round up the other boys after this...~sl:~and you come meet us in town when you can.</string>
  <string name="mud5aud¤MUD5_MAIN2SHOUTED_3">Well, that's reassuring.</string>
  <string name="mud5aud¤MUD5_MAIN2SHOUTED_5">~sl:0.0:5.0~If we can get in alright, ~rp~we'll send Miss Jones ahead to the bank.~lr:0.5~They won't recognize her.</string>
  <string name="mud5aud¤MUD5_MAIN2SHOUTED_9">~sl:0.0:2.4~fellers always like the lost little girl,~lr:0.1~but nobody plays the drunken harlot quite like me.</string>
  <string name="mud5aud¤MUD5_MAIN2SHOUTED_11">Once she's got 'em distracted, we'll move in</string>
  <string name="mud5aud¤MUD5_MAIN2SHOUTED_12">When I went scouting the other day, ~rp~there was only a couple of guards.</string>
  <string name="mud5aud¤MUD5_MAIN2SHOUTED_18">~sl:0.0:3.3~Oh, and did Dutch tell you I've also been cooking up...~sl:~some deals with them Gray boys?</string>
  <string name="mud5aud¤MUD5_MAIN2SHOUTED_20">~sl:0.0:3.3~See, you don't realize, Morgan,~sl:0.2~I'm out there putting in the work same as you.</string>
  <string name="mud5aud¤MUD5_MAIN2SHOUTED_21">~sl:0.0:3.0~I been drinking with them a couple of times now,~sl:0.4~seems they're looking for some extra security.</string>
  <string name="mud5aud¤MUD5_MAIN2SHOUTED_22">I'm sure they are.</string>
  <string name="mud5aud¤MUD5_MAIN2SPOKEN_3">~sl:0.0:2.4:1~Well, that's reassuring.</string>
  <string name="mud5aud¤MUD5_MAIN2SPOKEN_5">~sl:0.0:5.0~If we can get in alright, ~rp~we'll send Miss Jones ahead to the bank.~lr:0.2~They won't recognize her.</string>
  <string name="mud5aud¤MUD5_MAIN2SPOKEN_9">~sl:0.0:2.1~fellers always like the lost little girl,~lr:~but nobody plays the drunken harlot quite like me.</string>
  <string name="mud5aud¤MUD5_MAIN2SPOKEN_11">Once she's got 'em distracted, we'll move in.</string>
  <string name="mud5aud¤MUD5_MAIN2SPOKEN_12">~sl:0.0:2.1~When I was scouting the place the other day,~lr:~there was only a couple of guards.</string>
  <string name="mud5aud¤MUD5_MAIN2SPOKEN_18">~sl:0.0:3.2~Oh, and did Dutch tell you I've also been cooking up...~sl:~some deals with them Gray boys?</string>
  <string name="mud5aud¤MUD5_MAIN2SPOKEN_20">~sl:0.0:2.7~See, you don't realize, Morgan,~sl:~I'm out there putting in the work same as you.</string>
  <string name="mud5aud¤MUD5_MAIN2SPOKEN_21">~sl:0.0:2.5~I been drinking with them a couple of times now,~sl:0.3~seems they're looking for some extra security.</string>
  <string name="mud5aud¤MUD5_MAIN2SPOKEN_22">Yeah, I'm sure they are.</string>
  <string name="mud5aud¤MUD5_MAIN2_1">So, ~rp~tell me again about this big, ~rp~can't-go-wrong, plan of yours?</string>
  <string name="mud5aud¤MUD5_MAIN2_2">Oh, it can go wrong. ~rp~Anything can, once the shooting starts.</string>
  <string name="mud5aud¤MUD5_MAIN2_4">Like I said, ~rp~we'll see how it looks.</string>
  <string name="mud5aud¤MUD5_MAIN2_6">I'll show you boys how it's done.</string>
  <string name="mud5aud¤MUD5_MAIN2_7">What are you thinking this time?</string>
  <string name="mud5aud¤MUD5_MAIN2_8">I don't know...</string>
  <string name="mud5aud¤MUD5_MAIN2_10">Either should work.</string>
  <string name="mud5aud¤MUD5_MAIN2_13">We deal with them, and any customers who are feeling brave...</string>
  <string name="mud5aud¤MUD5_MAIN2_14">and you always fancy yourself as the vault man, right, Arthur?</string>
  <string name="mud5aud¤MUD5_MAIN2_15">Now I see why you brought me.</string>
  <string name="mud5aud¤MUD5_MAIN2_16">Hey, I'm more than willing.</string>
  <string name="mud5aud¤MUD5_MAIN2_17">Nah... best I do it.</string>
  <string name="mud5aud¤MUD5_MAIN2_19">What? No. What kind of deals?</string>
  <string name="mud5aud¤MUD5_MAIN3SHOUTED_2">we rob Cornwall's train,~rp~ we shoot a heap of his men in Valentine,~rp~ we rob his stagecoach...</string>
  <string name="mud5aud¤MUD5_MAIN3SHOUTED_4">And now we're going back to the one place he knew where to find us?</string>
  <string name="mud5aud¤MUD5_MAIN3SHOUTED_13">and ~rp~four of us could deal with them after the coach robbery,~rp~ I ain't too worried.</string>
  <string name="mud5aud¤MUD5_MAIN3SPOKEN_2">~sl:0.0:5.1~we rob Cornwall's train,~rp~ we shoot a heap of his men in Valentine,~sl:0.7~~rp~ we rob his stagecoach...</string>
  <string name="mud5aud¤MUD5_MAIN3SPOKEN_4">And now, we're going back to the one place he knew where to find us?</string>
  <string name="mud5aud¤MUD5_MAIN3SPOKEN_13">and ~rp~the four of us could deal with them after the coach robbery,~rp~ I ain't too worried.</string>
  <string name="mud5aud¤MUD5_MAIN3_1">So, thinking this through...</string>
  <string name="mud5aud¤MUD5_MAIN3_3">This is just dawning on you now?</string>
  <string name="mud5aud¤MUD5_MAIN3_5">That's the genius of it. ~rp~Folk never look at what's right under their nose.</string>
  <string name="mud5aud¤MUD5_MAIN3_6">I ain't sure that's always true.</string>
  <string name="mud5aud¤MUD5_MAIN3_7">What's happened to you? ~rp~You're getting real nervy in your old age.</string>
  <string name="mud5aud¤MUD5_MAIN3_8">The last few weeks happened.</string>
  <string name="mud5aud¤MUD5_MAIN3_9">Forget about Cornwall... ~rp~he can't have many men left at this point.</string>
  <string name="mud5aud¤MUD5_MAIN3_10">Got a bit hairy in that barn, ~rp~but we all walked away fine from that.</string>
  <string name="mud5aud¤MUD5_MAIN3_11">Didn't walk away with much.</string>
  <string name="mud5aud¤MUD5_MAIN3_12">If the four of us could deal with them in Valentine,</string>
  <string name="mud5aud¤MUD5_MAIN3_14">If you say so...</string>
  <string name="mud5aud¤MUD5_MASK_01">Cover your face.</string>
  <string name="mud5aud¤MUD5_MASK_02">Put your bandana on.</string>
  <string name="mud5aud¤MUD5_MCS1_1">So even you long to save the fallen women, eh Arthur?</string>
  <string name="mud5aud¤MUD5_MCS1_2">You break my heart...</string>
  <string name="mud5aud¤MUD5_MCS1_3">you really do.</string>
  <string name="mud5aud¤MUD5_MCS1_4">You're the only one.</string>
  <string name="mud5aud¤MUD5_MCS1_5">You're a...</string>
  <string name="mud5aud¤MUD5_MCS1_6">You're no fun...</string>
  <string name="mud5aud¤MUD5_MCS1_7">harlot it is then.</string>
  <string name="mud5aud¤MUD5_MCS1_8">You're a...</string>
  <string name="mud5aud¤MUD5_MCS1_9">bunch of filthy sinners and heart breakers the lot of you.</string>
  <string name="mud5aud¤MUD5_MCS1_10">Now where is he?</string>
  <string name="mud5aud¤MUD5_MCS1_11">If you're ready, get going.</string>
  <string name="mud5aud¤MUD5_MCS1_12">Good luck, gentlemen.</string>
  <string name="mud5aud¤MUD5_MCS1_13">We got this.</string>
  <string name="mud5aud¤MUD5_MCS2_1">I said, come out now!</string>
  <string name="mud5aud¤MUD5_MCS2_2">What do we do?</string>
  <string name="mud5aud¤MUD5_MCS2_3">I don't know, gimme a second.</string>
  <string name="mud5aud¤MUD5_MCS2_4">If the shooting starts, you're all dead.</string>
  <string name="mud5aud¤MUD5_MCS2_5">I'll go...</string>
  <string name="mud5aud¤MUD5_MCS2_6">follow me.</string>
  <string name="mud5aud¤MUD5_MCS2_7">What, are you insane?</string>
  <string name="mud5aud¤MUD5_MCS2_8">Probably.</string>
  <string name="mud5aud¤MUD5_MCS2_9">Don't shoot.</string>
  <string name="mud5aud¤MUD5_MCS2_10">Don't shoot, I'm...</string>
  <string name="mud5aud¤MUD5_MCS2_11">I made a terrible mistake.</string>
  <string name="mud5aud¤MUD5_MCS2_12">Get outta there, miss.</string>
  <string name="mud5aud¤MUD5_MCS2_13">Sorry...</string>
  <string name="mud5aud¤MUD5_MCS2_LI_A_1">~sl:0.0:1.4~Assuming folk ain't dead in there,~sl:0.1~you won't swing!</string>
  <string name="mud5aud¤MUD5_MCS2_LI_B_1">You boys come out here now!</string>
  <string name="mud5aud¤MUD5_MCS2_LI_C_1">We got the place surrounded!</string>
  <string name="mud5aud¤MUD5_MCS2_LI_D_1">I said come out now!</string>
  <string name="mud5aud¤MUD5_MCS3_1">Somebody robbed...</string>
  <string name="mud5aud¤MUD5_MCS3_2">the bank!~n~~m~Shit.</string>
  <string name="mud5aud¤MUD5_MCS3_3">And look, look over there!</string>
  <string name="mud5aud¤MUD5_MONEY_01">What're you doing?</string>
  <string name="mud5aud¤MUD5_MONEY_02">Get the money, damn it.</string>
  <string name="mud5aud¤MUD5_MONEY_03">Why aren't you clearing the safes?</string>
  <string name="mud5aud¤MUD5_MORE_01">There's more of them!</string>
  <string name="mud5aud¤MUD5_MORE_02">Goddammit, there's more of them!</string>
  <string name="mud5aud¤MUD5_MORE_03">Look out, more of the sons of bitches!</string>
  <string name="mud5aud¤MUD5_MORE_04">We got more coming in!</string>
  <string name="mud5aud¤MUD5_MORE_05">Where the hell are they coming from?</string>
  <string name="mud5aud¤MUD5_MORE_06">They're still coming!</string>
  <string name="mud5aud¤MUD5_MORE_07">Look out!</string>
  <string name="mud5aud¤MUD5_MOVE_01">Let's move!</string>
  <string name="mud5aud¤MUD5_MOVE_02">Let's go, come on!</string>
  <string name="mud5aud¤MUD5_MSC3_LO_1">~sl:0.0:0.9~Alright...~sl:0.2~Hyah, hyah!</string>
  <string name="mud5aud¤MUD5_OPN_PISTOL_1">~sl:0.6:1.6~Oh, you think we're here for fun?~sl:0.4:1.6:1~Come on, come on.</string>
  <string name="mud5aud¤MUD5_OPN_PISTOL_3">~sl:0.0:2.1~Open the goddamn vault!~sl:0.1~Open it!</string>
  <string name="mud5aud¤MUD5_OUTSIDE_01">I'll go check the front.</string>
  <string name="mud5aud¤MUD5_OUTSIDE_02">I'll keep a lookout at the door.</string>
  <string name="mud5aud¤MUD5_QUIET_1">Keep it down now, we're here.</string>
  <string name="mud5aud¤MUD5_RETRYSHOUTED_3">She makes one of her scenes,~rp~catch 'em off guard, ~rp~then we move in.</string>
  <string name="mud5aud¤MUD5_RETRYSPOKEN_3">She makes one of her scenes, ~rp~catch 'em off guard, ~rp~then we move in.</string>
  <string name="mud5aud¤MUD5_RETRY_1">So what's the idea here? ~rp~Karen going to distract them?</string>
  <string name="mud5aud¤MUD5_RETRY_2">Yeah... ~rp~that's what I'm thinking.</string>
  <string name="mud5aud¤MUD5_RETRY_4">\"Make one of her scenes\"... charming.</string>
  <string name="mud5aud¤MUD5_RETRY_5">I'll have you know, I'm a professional.</string>
  <string name="mud5aud¤MUD5_RETRY_6">Is that so?</string>
  <string name="mud5aud¤MUD5_RETRY_7">She is real good.</string>
  <string name="mud5aud¤MUD5_RETRY_8">I can give you drunken harlot, of course, ~rp~lost little girl... ~rp~whatever the crowd wants.</string>
  <string name="mud5aud¤MUD5_RETRY_9">What about lost little drunk girl?</string>
  <string name="mud5aud¤MUD5_RETRY_10">Only you would want that.</string>
  <string name="mud5aud¤MUD5_RETRY_11">Then me and Lenny ~rp~will deal with the guards ~rp~and the customers while you hit the vault.</string>
  <string name="mud5aud¤MUD5_RETRY_12">I thought you only brought me for insurance?</string>
  <string name="mud5aud¤MUD5_RETRY_13">Alright, I'll hit the vault...</string>
  <string name="mud5aud¤MUD5_RETRY_14">No, no... I've got it.</string>
  <string name="mud5aud¤MUD5_ROBBERY_1">Oh my God, someone's robbed the bank!</string>
  <string name="mud5aud¤MUD5_SAFESK_01">Clear the vault and let's go, come on.</string>
  <string name="mud5aud¤MUD5_SAFESK_02">You need to hurry up in there or we're gonna have trouble.</string>
  <string name="mud5aud¤MUD5_SAFESL_01">W-what's happening? Y-you got the money?</string>
  <string name="mud5aud¤MUD5_SAFESL_02">What's taking so long in there?</string>
  <string name="mud5aud¤MUD5_SHOOT_01">What are you doing? I thought you were getting the money?</string>
  <string name="mud5aud¤MUD5_SHOOT_02">Don't worry about them! Just get in the vault.</string>
  <string name="mud5aud¤MUD5_SIGNALGO_1">Alright now... go!</string>
  <string name="mud5aud¤MUD5_STATEMAR_1">We need to wire the state marshals right now!</string>
  <string name="mud5aud¤MUD5_TOOSLOW_1">Forget him... you good?</string>
  <string name="mud5aud¤MUD5_TOOSLOW_2">Yep, let's go.</string>
  <string name="mud5aud¤MUD5_TRAIN_1">Come on, get across! Gotta beat that train, Morgan!</string>
  <string name="mud5aud¤MUD5_UNLOCK_01">Okay, the door's unlocked.</string>
  <string name="mud5aud¤MUD5_UNLOCK_02">It's unlocked. We're good.</string>
  <string name="mud5aud¤MUD5_VDAWD_01">What are you waiting for?</string>
  <string name="mud5aud¤MUD5_VDAWD_02">Come on, let's move this along.</string>
  <string name="mud5aud¤MUD5_VDAWD_03">Who's got the vault, because it ain't me.</string>
  <string name="mud5aud¤MUD5_WAITING_01">Let's go, goddamn it!</string>
  <string name="mud5aud¤MUD5_WAITING_02">What the hell are you doing?</string>
  <string name="mud5aud¤MUD5_WAITING_03">Come on, before you get us all killed!</string>
  <string name="mud5aud¤MUD5_WARN1_1">Hurry up!</string>
  <string name="mud5aud¤MUD5_WARN1_2">I... I'm going as fast as I can.</string>
  <string name="mud5aud¤MUD5_WARN2_1">I said hurry up, you son of a bitch!</string>
  <string name="mud5aud¤MUD5_WARN2_2">I'm doing it!</string>
  <string name="mud5aud¤MUD5_WARNCUST_01">~sl:0.0:3.2~All of you count to a hundred and keep your mouths shut,~sl:~you understand me?</string>
  <string name="mud6¤0x3CD02338">Regroup with your ~o~companions~s~</string>
  <string name="mud6¤0x7B34BB2A">Threaten</string>
  <string name="mud6¤0xB89B8C80">the train</string>
  <string name="mud6¤MUD3B_ABANDONED">The gang was abandoned.</string>
  <string name="mud6¤MUD3B_BAGGAGE">Baggage</string>
  <string name="mud6¤MUD3B_BAGGAGECAR">Baggage Car</string>
  <string name="mud6¤MUD3B_CHARLES_ATTACKED">You attacked Charles.</string>
  <string name="mud6¤MUD3B_CHARLES_DEAD">Charles was killed.</string>
  <string name="mud6¤MUD3B_CTX_BEAT">Beat</string>
  <string name="mud6¤MUD3B_CTX_ROB">Rob</string>
  <string name="mud6¤MUD3B_DEADEYE">Use ~INPUT_SPECIAL_ABILITY_ACTION~ to manually tag enemies as you aim and ~INPUT_ATTACK~ to fire.</string>
  <string name="mud6¤MUD3B_DISRUPT">You disrupted the robbery.</string>
  <string name="mud6¤MUD3B_DRAFT_FAIL">A carriage horse was detached.</string>
  <string name="mud6¤MUD3B_D_UNLOCK">You can now manually tag enemies when aiming at them in Dead Eye.</string>
  <string name="mud6¤MUD3B_ENGINEER">Engineer</string>
  <string name="mud6¤MUD3B_ESC_TUT">Evade the law by escaping from the red search area on the map and staying out of sight until they stop looking for you.</string>
  <string name="mud6¤MUD3B_EVA_TUT">The law have lost sight of you. Continue to evade them until they stop looking for you.</string>
  <string name="mud6¤MUD3B_HAUL">Total robbed: ~1$~</string>
  <string name="mud6¤MUD3B_HORSE_FAIL">You attacked the gang's horses.</string>
  <string name="mud6¤MUD3B_JOHN_ATTACKED">You attacked John.</string>
  <string name="mud6¤MUD3B_JOHN_DEAD">John was killed.</string>
  <string name="mud6¤MUD3B_LAW_ARRIVED">The law arrived.</string>
  <string name="mud6¤MUD3B_LAW_TUT">You are Wanted and have a bounty on your head. Lawmen will search for you and attack you when spotted.</string>
  <string name="mud6¤MUD3B_LEFT_CHARLES">Charles was abandoned.</string>
  <string name="mud6¤MUD3B_LEFT_JOHN">John was abandoned.</string>
  <string name="mud6¤MUD3B_LEFT_SEAN">Sean was abandoned.</string>
  <string name="mud6¤MUD3B_LEFT_TRAIN">The robbery was abandoned.</string>
  <string name="mud6¤MUD3B_MASSACRE">You started a massacre.</string>
  <string name="mud6¤MUD3B_MISSED_TRAIN">The wagon wasn't positioned in time.</string>
  <string name="mud6¤MUD3B_MUG_TUT">~s~Use ~INPUT_CONTEXT_LT~ to focus on the uncooperative passenger, then press ~INPUT_MELEE_ATTACK~ to beat them.</string>
  <string name="mud6¤MUD3B_MURDER">You killed an innocent passenger.</string>
  <string name="mud6¤MUD3B_OBJ_AISLE">Follow ~o~John~s~</string>
  <string name="mud6¤MUD3B_OBJ_BOARD">Board the ~o~passenger car~s~</string>
  <string name="mud6¤MUD3B_OBJ_COMPANION">Pick up your ~o~companion~s~</string>
  <string name="mud6¤MUD3B_OBJ_ESCAPE">Escape the ~e~law~s~</string>
  <string name="mud6¤MUD3B_OBJ_GUARDS">Take out the ~e~guards~s~</string>
  <string name="mud6¤MUD3B_OBJ_HOLDUP">Beat the ~o~passenger~s~</string>
  <string name="mud6¤MUD3B_OBJ_INTERCEPT">Drive the wagon to the ~o~railroad crossing~s~</string>
  <string name="mud6¤MUD3B_OBJ_LAWMEN">Take out the ~e~lawmen~s~</string>
  <string name="mud6¤MUD3B_OBJ_PARK">Park the wagon on the ~o~tracks~s~</string>
  <string name="mud6¤MUD3B_OBJ_ROBBERY">Return to the ~o~train~s~</string>
  <string name="mud6¤MUD3B_OBJ_ROB_CARGO">Rob the ~o~baggage~s~</string>
  <string name="mud6¤MUD3B_OBJ_SEAN">Check on ~o~Sean~s~</string>
  <string name="mud6¤MUD3B_OBJ_WAGON">Get on the ~o~wagon~s~</string>
  <string name="mud6¤MUD3B_PASSENGER">Passenger</string>
  <string name="mud6¤MUD3B_PASSENGERCAR">Passenger Car</string>
  <string name="mud6¤MUD3B_RAILROAD">Railroad Crossing</string>
  <string name="mud6¤MUD3B_SEAN_ATTACKED">You attacked Sean.</string>
  <string name="mud6¤MUD3B_SEAN_DEAD">Sean was killed.</string>
  <string name="mud6¤MUD3B_WAG_FAIL">The wagon was destroyed.</string>
  <string name="mud6aud¤MUD3B_ARTHHIT2_1">Quick, come on!</string>
  <string name="mud6aud¤MUD3B_ARTHHIT3_1">Money now! You son of a bitch.</string>
  <string name="mud6aud¤MUD3B_BAG2_1">For Christ's sake. You ain't even taken a look yet?</string>
  <string name="mud6aud¤MUD3B_BAG_1">What is it? You alright?</string>
  <string name="mud6aud¤MUD3B_BAG_2">Found the baggage car.</string>
  <string name="mud6aud¤MUD3B_BOARD_01">I'm going to board, make that quick and join us on there.</string>
  <string name="mud6aud¤MUD3B_BOARD_02">I need to get up there. Finish up here and join us on board.</string>
  <string name="mud6aud¤MUD3B_BOUNCER_1">All yours, captain, I'll go on ahead.</string>
  <string name="mud6aud¤MUD3B_CALL_01">Alright, get on that train!</string>
  <string name="mud6aud¤MUD3B_CALL_02">Go on, get on there!</string>
  <string name="mud6aud¤MUD3B_COUNT_1">I'm going to count to three... one... two...</string>
  <string name="mud6aud¤MUD3B_EARLY_01">That's it? You're done?</string>
  <string name="mud6aud¤MUD3B_EARLY_02">Where are you going now?</string>
  <string name="mud6aud¤MUD3B_EARLY_03">You been through everything in there?</string>
  <string name="mud6aud¤MUD3B_ENGK_1">Hey, what was that for? Come on, keep your head.</string>
  <string name="mud6aud¤MUD3B_ESC2_01">Come on boys, we gotta go!</string>
  <string name="mud6aud¤MUD3B_ESC2_02">Let's get the hell outta here!</string>
  <string name="mud6aud¤MUD3B_ESC3_1">What are you waiting for, Morgan? Let's get out of here!</string>
  <string name="mud6aud¤MUD3B_ESC3_2">Come on, we need to move now!</string>
  <string name="mud6aud¤MUD3B_ESC3_3">Let's go! What are you playing at?</string>
  <string name="mud6aud¤MUD3B_ESC4_01">Ride! Let's lose them!</string>
  <string name="mud6aud¤MUD3B_ESC4_02">Let's go! Stay with me!</string>
  <string name="mud6aud¤MUD3B_EXT_1">Whoa!</string>
  <string name="mud6aud¤MUD3B_EXT_2">Whoa!</string>
  <string name="mud6aud¤MUD3B_EXT_3">That was fun boys, real fun.</string>
  <string name="mud6aud¤MUD3B_EXT_4">I can see why they call you the professionals of the outfit.</string>
  <string name="mud6aud¤MUD3B_EXT_5">Shut up.</string>
  <string name="mud6aud¤MUD3B_EXT_6">At least we made some money...</string>
  <string name="mud6aud¤MUD3B_EXT_7">and what did I get?</string>
  <string name="mud6aud¤MUD3B_EXT_8">Gotta be a hundred dollars here, very nice.</string>
  <string name="mud6aud¤MUD3B_EXT_9">And you weren't even invited.</string>
  <string name="mud6aud¤MUD3B_EXT_10">What now?</string>
  <string name="mud6aud¤MUD3B_EXT_11">We still need a real big take...</string>
  <string name="mud6aud¤MUD3B_EXT_12">enough for us to get out of here.</string>
  <string name="mud6aud¤MUD3B_EXT_13">Was that a set up?</string>
  <string name="mud6aud¤MUD3B_EXT_14">Law turned up real fast.</string>
  <string name="mud6aud¤MUD3B_EXT_15">I don't know.</string>
  <string name="mud6aud¤MUD3B_EXT_16">I don't think so.</string>
  <string name="mud6aud¤MUD3B_EXT_17">I'm starting to get nervous.</string>
  <string name="mud6aud¤MUD3B_EXT_18">Think they followed us from Blackwater?</string>
  <string name="mud6aud¤MUD3B_EXT_19">Maybe.</string>
  <string name="mud6aud¤MUD3B_EXT_20">They found me already near Horseshoe, but...</string>
  <string name="mud6aud¤MUD3B_EXT_21">I think this lot was just locals.</string>
  <string name="mud6aud¤MUD3B_EXT_22">I hope so.</string>
  <string name="mud6aud¤MUD3B_EXT_23">I'm gonna head into Valentine...</string>
  <string name="mud6aud¤MUD3B_EXT_24">see if I can get something started there.</string>
  <string name="mud6aud¤MUD3B_EXT_25">Good idea.</string>
  <string name="mud6aud¤MUD3B_EXT_26">Either way, we should all go it alone right now.</string>
  <string name="mud6aud¤MUD3B_EXT_27">You know the deal...</string>
  <string name="mud6aud¤MUD3B_EXT_28">don't be followed.</string>
  <string name="mud6aud¤MUD3B_EXT_29">Ah, course not, boss.</string>
  <string name="mud6aud¤MUD3B_EXT_LO_1">Let's go earn some money.</string>
  <string name="mud6aud¤MUD3B_FILLBAG_01">Keep it coming.</string>
  <string name="mud6aud¤MUD3B_FILLBAG_02">That's it.</string>
  <string name="mud6aud¤MUD3B_FILLBAG_03">Let's make this quick!</string>
  <string name="mud6aud¤MUD3B_FILLBAG_04">Next one.</string>
  <string name="mud6aud¤MUD3B_FILLBAG_05">Fill her up.</string>
  <string name="mud6aud¤MUD3B_FILLBAG_06">Nice.</string>
  <string name="mud6aud¤MUD3B_FILLBAG_07">They were right. These are rich folks.</string>
  <string name="mud6aud¤MUD3B_FILLBAG_08">Got plenty of room in here.</string>
  <string name="mud6aud¤MUD3B_GETOFF_01">We won't tell you again! Come out now with your hands up!</string>
  <string name="mud6aud¤MUD3B_GETOFF_02">Last chance! Drop your weapons and get off the train!</string>
  <string name="mud6aud¤MUD3B_GETSUP_1">~sl:0.0:2.0:1~Ah... I'm sorry...</string>
  <string name="mud6aud¤MUD3B_GETSUP_2">~sl:0.3:2.4:1~C'mon, get up you little Irish shit, get up!</string>
  <string name="mud6aud¤MUD3B_GOODSTUFF_01">We're looking good in here.</string>
  <string name="mud6aud¤MUD3B_GOODSTUFF_02">These folks are rich alright.</string>
  <string name="mud6aud¤MUD3B_GOODSTUFF_03">We'll take that...</string>
  <string name="mud6aud¤MUD3B_GOODSTUFF_04">This is some decent stuff.</string>
  <string name="mud6aud¤MUD3B_IG1_1">What's going on here? What's going on?</string>
  <string name="mud6aud¤MUD3B_IG1_3">Nothing good...</string>
  <string name="mud6aud¤MUD3B_IG1_ALT_1">What's going on here? What's going on?</string>
  <string name="mud6aud¤MUD3B_IG1_ALT_3">Nothing good...</string>
  <string name="mud6aud¤MUD3B_IG2_ENT_1">Everybody stay calm and nobody gets shot!</string>
  <string name="mud6aud¤MUD3B_IG2_KILL_1">~sl:0.0:0.5~Hey!~sl:2.8~Don't make me kill you!</string>
  <string name="mud6aud¤MUD3B_IG3_DAZE_2">~sl:0.0:3.8:1~For fuck's sake... for fuck's sake...</string>
  <string name="mud6aud¤MUD3B_IG3_KNOCK_1">There's probably something in here, Arthur.</string>
  <string name="mud6aud¤MUD3B_IG4_A_1">I need some help here, boy.</string>
  <string name="mud6aud¤MUD3B_IG4_A_2">~sl:0.4:1.0:1~I'm with you, brother.</string>
  <string name="mud6aud¤MUD3B_IG4_B_1">This time I'll look and you provide the cover.</string>
  <string name="mud6aud¤MUD3B_IG4_B_2">~sl:0.7~I'll try my best, brother, but... I'm seeing double here.</string>
  <string name="mud6aud¤MUD3B_IG4_B_3">That gives you twice the chance of hitting someone.</string>
  <string name="mud6aud¤MUD3B_IG4_B_4">~sl:1.2:2.1:1~Very funny...</string>
  <string name="mud6aud¤MUD3B_IG5_P1_1">Everybody stay calm and nobody'll get shot!</string>
  <string name="mud6aud¤MUD3B_IG5_P3_1">~sl:1.5:0.0~Here.</string>
  <string name="mud6aud¤MUD3B_IG5_P3_2">~sl:0.2:0.8:1~Thank you.</string>
  <string name="mud6aud¤MUD3B_IG6_FIRST_1">Don't do this. Just give it to him, Thomas, please!</string>
  <string name="mud6aud¤MUD3B_IG6_FIRST_2">Okay, okay godammit!</string>
  <string name="mud6aud¤MUD3B_IG6_FRSTP_1">Everything you got... money, valuables...</string>
  <string name="mud6aud¤MUD3B_IG6_FRSTP_2">We ain't leaving 'til this bag's full.</string>
  <string name="mud6aud¤MUD3B_IG6_SECND_2">Sick is better than dead, lady. And I'm losing my goddamn patience.</string>
  <string name="mud6aud¤MUD3B_IG6_SECND_3">Let's just do what he says so this can be over.</string>
  <string name="mud6aud¤MUD3B_IG7_ROB1_1">Ladies and gentlemen, this is a robbery!</string>
  <string name="mud6aud¤MUD3B_IG7_ROB1_2">Let's make this quick!</string>
  <string name="mud6aud¤MUD3B_IG9_1">Hey!</string>
  <string name="mud6aud¤MUD3B_IG9_3">You bastard.</string>
  <string name="mud6aud¤MUD3B_IG10_1">You boys need me?</string>
  <string name="mud6aud¤MUD3B_IG10_2">No, you go ahead and look for the baggage car.</string>
  <string name="mud6aud¤MUD3B_IG10_3">Right you are.</string>
  <string name="mud6aud¤MUD3B_IMPAT_01">Are you going then?</string>
  <string name="mud6aud¤MUD3B_IMPAT_02">So... am I keeping watch or you?</string>
  <string name="mud6aud¤MUD3B_INT_1">Well, at least it ain't your job.</string>
  <string name="mud6aud¤MUD3B_INT_2">Ah, shut up, Arthur.</string>
  <string name="mud6aud¤MUD3B_INT_3">Yeah, your job's starting the fights...</string>
  <string name="mud6aud¤MUD3B_INT_4">it ain't winning them.</string>
  <string name="mud6aud¤MUD3B_INT_5">I can scrap, Arthur...</string>
  <string name="mud6aud¤MUD3B_INT_6">I'm just no good at home work.</string>
  <string name="mud6aud¤MUD3B_INT_7">I can see.</string>
  <string name="mud6aud¤MUD3B_INT_8">Besides, what do you care, Englishman...</string>
  <string name="mud6aud¤MUD3B_INT_9">you've got no time for me.</string>
  <string name="mud6aud¤MUD3B_INT_10">I tried to find you work...</string>
  <string name="mud6aud¤MUD3B_INT_11">but then you're off cutting jobs with other folks...</string>
  <string name="mud6aud¤MUD3B_INT_12">and your boy Sean doesn't get a look in.</string>
  <string name="mud6aud¤MUD3B_INT_13">Guess I don't wanna get shot, that's all.</string>
  <string name="mud6aud¤MUD3B_INT_14">Ah, you're a real fucking funny shit, Arthur Morgan, huh?</string>
  <string name="mud6aud¤MUD3B_INT_15">Real fucking funny.</string>
  <string name="mud6aud¤MUD3B_INT_16">Calm down.</string>
  <string name="mud6aud¤MUD3B_INT_17">You better sleep with your eyes open.</string>
  <string name="mud6aud¤MUD3B_INT_18">Yeah, well you're gonna sleep with your chest open...</string>
  <string name="mud6aud¤MUD3B_INT_19">if you ain't careful, boy.</string>
  <string name="mud6aud¤MUD3B_INT_20">I love ya, Arthur Morgan...</string>
  <string name="mud6aud¤MUD3B_INT_21">I love ya.</string>
  <string name="mud6aud¤MUD3B_INT_22">Come on, take a shot.</string>
  <string name="mud6aud¤MUD3B_INT_23">Come on, take your best shot, please.</string>
  <string name="mud6aud¤MUD3B_INT_24">Grow up.</string>
  <string name="mud6aud¤MUD3B_INT_25">Let me come on the raid with yous...</string>
  <string name="mud6aud¤MUD3B_INT_26">Raid?</string>
  <string name="mud6aud¤MUD3B_INT_27">Don't be playing coy with me, son, it's unbecoming.</string>
  <string name="mud6aud¤MUD3B_INT_28">That bloody train you and him has set up.</string>
  <string name="mud6aud¤MUD3B_INT_29">What you're doing out here, you're going to need guns...</string>
  <string name="mud6aud¤MUD3B_INT_30">you're going to need men.</string>
  <string name="mud6aud¤MUD3B_INT_31">Oh, that.</string>
  <string name="mud6aud¤MUD3B_INT_32">So Marston told you?</string>
  <string name="mud6aud¤MUD3B_INT_33">It ain't a big show...</string>
  <string name="mud6aud¤MUD3B_INT_34">I need calmness.</string>
  <string name="mud6aud¤MUD3B_INT_35">If I take you, I might as well bring Micah along.</string>
  <string name="mud6aud¤MUD3B_INT_36">Compare me to that oily turd again...</string>
  <string name="mud6aud¤MUD3B_INT_37">and you're a dead man.</string>
  <string name="mud6aud¤MUD3B_INT_38">Fair enough.</string>
  <string name="mud6aud¤MUD3B_INT_39">Anyway, Arthur...</string>
  <string name="mud6aud¤MUD3B_INT_40">what's your problem with me?</string>
  <string name="mud6aud¤MUD3B_INT_41">In fact don't tell me, I already know.</string>
  <string name="mud6aud¤MUD3B_INT_42">You're threatened by me.</string>
  <string name="mud6aud¤MUD3B_INT_43">Threatened by you?</string>
  <string name="mud6aud¤MUD3B_INT_44">Yeah, my youthful vigor...</string>
  <string name="mud6aud¤MUD3B_INT_45">it intimidates ya.</string>
  <string name="mud6aud¤MUD3B_INT_46">Does it?</string>
  <string name="mud6aud¤MUD3B_INT_47">It's a story as old as the hills.</string>
  <string name="mud6aud¤MUD3B_INT_48">The changing of the guard...</string>
  <string name="mud6aud¤MUD3B_INT_49">the fading of the light.</string>
  <string name="mud6aud¤MUD3B_INT_50">You're toast, old man.</string>
  <string name="mud6aud¤MUD3B_INT_51">Okay...</string>
  <string name="mud6aud¤MUD3B_INT_52">and what are you?</string>
  <string name="mud6aud¤MUD3B_INT_53">I'm the future, in all its glory.</string>
  <string name="mud6aud¤MUD3B_INT_54">Yeah, well good luck.</string>
  <string name="mud6aud¤MUD3B_INT_55">Good luck and shut up.</string>
  <string name="mud6aud¤MUD3B_INT_56">I wanna get some rest before night fall.</string>
  <string name="mud6aud¤MUD3B_INT_57">Wake up you lazy sod.</string>
  <string name="mud6aud¤MUD3B_INT_58">What are you doing here, kid?</string>
  <string name="mud6aud¤MUD3B_INT_59">I'm coming, John...</string>
  <string name="mud6aud¤MUD3B_INT_60">on the job.</string>
  <string name="mud6aud¤MUD3B_INT_61">I said you weren't coming.</string>
  <string name="mud6aud¤MUD3B_INT_62">Yeah, well Arthur says I am...</string>
  <string name="mud6aud¤MUD3B_INT_63">and it's his party, boy, so come on, let's go.</string>
  <string name="mud6aud¤MUD3B_INT_64">Me and the big cheeses, love it.</string>
  <string name="mud6aud¤MUD3B_INT_65">Can't wait to slit some bastard's throat.</string>
  <string name="mud6aud¤MUD3B_INT_66">You sure about this?</string>
  <string name="mud6aud¤MUD3B_INT_67">No...</string>
  <string name="mud6aud¤MUD3B_INT_68">Are we ready?</string>
  <string name="mud6aud¤MUD3B_INT_69">Yeah, train's due through tonight.</string>
  <string name="mud6aud¤MUD3B_INT_70">Alright then, it's on.</string>
  <string name="mud6aud¤MUD3B_INT_71">Charles?</string>
  <string name="mud6aud¤MUD3B_INT_72">I'm ready.</string>
  <string name="mud6aud¤MUD3B_INT_73">Gentlemen.</string>
  <string name="mud6aud¤MUD3B_JPROMPT_1">Deal with this feller, will you?</string>
  <string name="mud6aud¤MUD3B_JROB1B_1">There you go...</string>
  <string name="mud6aud¤MUD3B_JROB1B_2">Let's make this quick, people, come on!</string>
  <string name="mud6aud¤MUD3B_JROB1B_3">We ain't leaving 'til this bag's full!</string>
  <string name="mud6aud¤MUD3B_JROB1_1">Let's go... everything you got!</string>
  <string name="mud6aud¤MUD3B_JROB1_2">Money! Valuables!</string>
  <string name="mud6aud¤MUD3B_JROB2_1">Come on! In the bag, everything you got.</string>
  <string name="mud6aud¤MUD3B_JROB2_2">Keep it coming, don't be shy.</string>
  <string name="mud6aud¤MUD3B_JROB4_1">Everything you got, let's go!</string>
  <string name="mud6aud¤MUD3B_JURGE_1">C'mon, cough it up, people! Don't be shy.</string>
  <string name="mud6aud¤MUD3B_LEAVE_01">Alright, we should probably be going now.</string>
  <string name="mud6aud¤MUD3B_LEAVE_02">Come on, we should get outta here.</string>
  <string name="mud6aud¤MUD3B_LEFT_1">Bear left here, towards Rhodes.</string>
  <string name="mud6aud¤MUD3B_LNOK_1">I've got things under control here. Go see if the others need a hand.</string>
  <string name="mud6aud¤MUD3B_LOOTC_1">Ugh, I'm gonna have a right old lump on me head.</string>
  <string name="mud6aud¤MUD3B_LOOTC_2">Least you ain't got a hole in it.</string>
  <string name="mud6aud¤MUD3B_LOOTC_3">Are those tennis rackets in there? Posh bastards.</string>
  <string name="mud6aud¤MUD3B_LOOTC_4">Just keep your eyes peeled.</string>
  <string name="mud6aud¤MUD3B_LOOTC_5">I'm doing me best, alright.</string>
  <string name="mud6aud¤MUD3B_LOOTC_6">I know, that's what's worrying me.</string>
  <string name="mud6aud¤MUD3B_LOOTR_01">Hurry up in there, will ya?</string>
  <string name="mud6aud¤MUD3B_LOOTR_02">How's it looking in there? Let's go.</string>
  <string name="mud6aud¤MUD3B_LOOTR_03">You nearly done?</string>
  <string name="mud6aud¤MUD3B_LOOTR_04">Jesus, how long does it take?</string>
  <string name="mud6aud¤MUD3B_LOST_1">I think we're clear, fellers!</string>
  <string name="mud6aud¤MUD3B_MCS1_1">Mr. Marston...</string>
  <string name="mud6aud¤MUD3B_MCS1_2">Mr. Smith...</string>
  <string name="mud6aud¤MUD3B_MCS1_3">Mr. Macguire...</string>
  <string name="mud6aud¤MUD3B_MCS1_4">get over there.</string>
  <string name="mud6aud¤MUD3B_MCS1_5">When she slows...</string>
  <string name="mud6aud¤MUD3B_MCS1_6">board her.</string>
  <string name="mud6aud¤MUD3B_MCS1_7">And you?</string>
  <string name="mud6aud¤MUD3B_MCS1_8">I'm gonna make sure she slows.</string>
  <string name="mud6aud¤MUD3B_MCS1_9">It's do or die, with you...</string>
  <string name="mud6aud¤MUD3B_MCS1_10">I like it.</string>
  <string name="mud6aud¤MUD3B_MCS1_11">Get moving...</string>
  <string name="mud6aud¤MUD3B_MCS1_12">here she comes...</string>
  <string name="mud6aud¤MUD3B_MCS2_1">Arthur, we got a problem.</string>
  <string name="mud6aud¤MUD3B_MCS2_2">There's two arseholes on horses.</string>
  <string name="mud6aud¤MUD3B_MCS2_3">How many you say?</string>
  <string name="mud6aud¤MUD3B_MCS2_4">I just see a pair of them.</string>
  <string name="mud6aud¤MUD3B_MCS2_5">Alright, in that case, we're fighting...</string>
  <string name="mud6aud¤MUD3B_MCS2_6">Marston, Smith, get ready.</string>
  <string name="mud6aud¤MUD3B_MCS2_7">You men come off the train now, do you hear?</string>
  <string name="mud6aud¤MUD3B_MCS2_8">We said you men come out now!</string>
  <string name="mud6aud¤MUD3B_MCS2_9">There's only two of you, you fools...</string>
  <string name="mud6aud¤MUD3B_MCS2_10">we got a whole lot less to lose.</string>
  <string name="mud6aud¤MUD3B_MCS2_11">Why don't the two of you ride away?</string>
  <string name="mud6aud¤MUD3B_MCS2_12">That way neither of you get killed.</string>
  <string name="mud6aud¤MUD3B_MCS2_13">Goddamn liberties...</string>
  <string name="mud6aud¤MUD3B_MCS2_14">There's a few more of them turning up.</string>
  <string name="mud6aud¤MUD3B_MCS2_15">Me and my big mouth.</string>
  <string name="mud6aud¤MUD3B_MCS2_16">Okay...</string>
  <string name="mud6aud¤MUD3B_MCS2_17">let's deal with them.</string>
  <string name="mud6aud¤MUD3B_MOK_1">I can handle this from here, you should check on Sean.</string>
  <string name="mud6aud¤MUD3B_MOK_2">Okay</string>
  <string name="mud6aud¤MUD3B_MOK_JOHN_1">Okay, none of you folks move a muscle, you hear me?</string>
  <string name="mud6aud¤MUD3B_MONEY_1">Money, valuables, now!</string>
  <string name="mud6aud¤MUD3B_MOUNT_A_01">Let's go, Arthur! Come on!</string>
  <string name="mud6aud¤MUD3B_MOUNT_A_02">Mount up, Morgan, we gotta go!</string>
  <string name="mud6aud¤MUD3B_MOUNT_A_03">We need to move now, Morgan, what are you doing?</string>
  <string name="mud6aud¤MUD3B_MOUNT_G_1">Come on, boys, let's get the hell out of here!</string>
  <string name="mud6aud¤MUD3B_NOKILL_1">~sl:0.0:1.9~Remember, these are innocent folks.~sl:~We handle this right, nobody needs to die here.</string>
  <string name="mud6aud¤MUD3B_NOKILL_2">Yeah, yeah...</string>
  <string name="mud6aud¤MUD3B_NOTIFY_B_01">Look out behind us! Coming in on horses!</string>
  <string name="mud6aud¤MUD3B_NOTIFY_B_02">Behind us! We got more of the bastards riding in!</string>
  <string name="mud6aud¤MUD3B_NOTIFY_L_01">Shit, we got more on the left!</string>
  <string name="mud6aud¤MUD3B_NOTIFY_L_02">Look out on the left, here come their friends!</string>
  <string name="mud6aud¤MUD3B_NOTIFY_R_01">More coming through the trees! You see 'em?</string>
  <string name="mud6aud¤MUD3B_NOTIFY_R_02">And we got more coming out of the trees there!</string>
  <string name="mud6aud¤MUD3B_NRAM2_01">No, not here, Morgan. Keep going.</string>
  <string name="mud6aud¤MUD3B_NRAM2_02">This ain't a good spot, they'll never see us in time.</string>
  <string name="mud6aud¤MUD3B_NRAM2_03">~sl:0.0:1.4~What are you stopping for?~sl:0.5~I'll tell you when we're at the right spot.</string>
  <string name="mud6aud¤MUD3B_NRAM_1">We close, Marston? We're at the railroad.</string>
  <string name="mud6aud¤MUD3B_NRAM_2">Just carry on a bit further.</string>
  <string name="mud6aud¤MUD3B_PCAR_01">Behave yourselves, and this will all be over soon.</string>
  <string name="mud6aud¤MUD3B_PCAR_02">Everyone keep your hands where I can see them.</string>
  <string name="mud6aud¤MUD3B_PREROB_01">Come on, be smart about this.</string>
  <string name="mud6aud¤MUD3B_PREROB_02">Don't be an idiot.</string>
  <string name="mud6aud¤MUD3B_PREROB_03">Don't make me hurt you.</string>
  <string name="mud6aud¤MUD3B_PRE_MOK_01">What are you doing, Mr. M? Get up here.</string>
  <string name="mud6aud¤MUD3B_PRE_MOK_02">Come on, Mr. M, we're on the clock here.</string>
  <string name="mud6aud¤MUD3B_PRE_MOK_03">Let's go, Mr. M. Next carriage.</string>
  <string name="mud6aud¤MUD3B_PRK1_01">Here's good. Stop the wagon over the tracks.</string>
  <string name="mud6aud¤MUD3B_PRK2_01">What are you doing, Arthur?</string>
  <string name="mud6aud¤MUD3B_PRK2_02">Just park it right across the tracks.</string>
  <string name="mud6aud¤MUD3B_PRK2_03">Get a move on, Arthur! ~rp~Or the train'll blow right through.</string>
  <string name="mud6aud¤MUD3B_PROBLEM_1">What's the problem here?</string>
  <string name="mud6aud¤MUD3B_PSK1_1">See that? That's what you'll get if you don't listen.</string>
  <string name="mud6aud¤MUD3B_QUICKA_01">Get rid of them, quick, so we can make a run for it!</string>
  <string name="mud6aud¤MUD3B_QUICKB_01">Come on! Let's make some space so we can get out of here!</string>
  <string name="mud6aud¤MUD3B_RESIST_1">You won't get a damn cent from me.</string>
  <string name="mud6aud¤MUD3B_ROB_COUP_01">Deal will these two will you, Mr. M?</string>
  <string name="mud6aud¤MUD3B_ROB_COUP_02">It ain't worth dying over... tell them, Mr. M.</string>
  <string name="mud6aud¤MUD3B_ROB_DAWD_01">Mr. M?</string>
  <string name="mud6aud¤MUD3B_ROB_DAWD_02">Come on.</string>
  <string name="mud6aud¤MUD3B_ROB_DAWD_03">We're on the clock.</string>
  <string name="mud6aud¤MUD3B_ROB_DAWD_04">Stick a gun in their face.</string>
  <string name="mud6aud¤MUD3B_ROB_MAN_1">Tough guy, huh? You sure about that?</string>
  <string name="mud6aud¤MUD3B_ROB_MAN_2">Will you show this son of a bitch we ain't playing around here?</string>
  <string name="mud6aud¤MUD3B_SHIT_1">~sl:0.0:0.5:1~Shit...</string>
  <string name="mud6aud¤MUD3B_SHP1_01">Hey! Come take a look at this!</string>
  <string name="mud6aud¤MUD3B_SHP1_02">Hey! Give me a hand back here!</string>
  <string name="mud6aud¤MUD3B_SHP2_01">I got something here, come on!</string>
  <string name="mud6aud¤MUD3B_SHP2_02">Quick, come on! Look at this!</string>
  <string name="mud6aud¤MUD3B_SHP2_03">Morgan, get back here, will ya?</string>
  <string name="mud6aud¤MUD3B_TRACKS_1">Let's get it on the tracks...</string>
  <string name="mud6aud¤MUD3B_UNCOP1_1">I ain't got nothing.</string>
  <string name="mud6aud¤MUD3B_UNCOP1_2">You wanna have a little chat with Romeo and Juliet here?</string>
  <string name="mud6aud¤MUD3B_UNCOP2_1">People like you make me sick.</string>
  <string name="mud6aud¤MUD3B_UNCOP2_2">These two seem to think we're playing games.</string>
  <string name="mud6aud¤MUD3B_UNCOP4_1">Let me hand you over to my friend then.</string>
  <string name="mud6aud¤MUD3B_UNLOAD_01">Jewelry, cash, guns! Anything of value's going in this bag!</string>
  <string name="mud6aud¤MUD3B_UNLOAD_02">Okay, people! We're not leaving until this bag's full. Money, jewelry, we'll take it all!</string>
  <string name="mud6aud¤MUD3B_V1_ROB1_1">Come on partner... come on, quick.</string>
  <string name="mud6aud¤MUD3B_V1_ROB2_1">Goddamn it.</string>
  <string name="mud6aud¤MUD3B_V2_ROB1_1">Why are you wasting our time, huh?</string>
  <string name="mud6aud¤MUD3B_WOAH_1">Whoa, whoa.</string>
  <string name="mud6aud¤MUD3B_WPLN1_1">Hey... all the horses untethered?</string>
  <string name="mud6aud¤MUD3B_WPLN1_2">Think so.</string>
  <string name="mud6aud¤MUD3B_WPLN1_3">Good, they should follow on behind us.</string>
  <string name="mud6aud¤MUD3B_WPLN1_4">You find a good spot, Wolf Man?</string>
  <string name="mud6aud¤MUD3B_WPLN1_5">Yeah, follow the trail south west,</string>
  <string name="mud6aud¤MUD3B_WPLN1_6">there's a spot that's... remote, but ~rp~should still give 'em enough time to spot the oil wagon.</string>
  <string name="mud6aud¤MUD3B_WPLN1_7">They see this blocking the tracks, they'll stop soon enough.</string>
  <string name="mud6aud¤MUD3B_WPLN1_8">Apparently, it picks up a new team of guards at the state line, so shouldn't be much in the way of guns to deal with.</string>
  <string name="mud6aud¤MUD3B_WPLN1_9">See, this is what I mean. ~rp~I disappear for a couple of weeks and you cut me out of all the action.</string>
  <string name="mud6aud¤MUD3B_WPLN1_10">Just the action that requires a brain.</string>
  <string name="mud6aud¤MUD3B_WPLN1_11">~sl:1.0~Oh, you're a funny feller, John Marston.</string>
  <string name="mud6aud¤MUD3B_WPLN1_12">From what folk say,</string>
  <string name="mud6aud¤MUD3B_WPLN1_13">you had your feet up the whole time playing sick, and ~rp~fondling that new scar like you're gonna buy it breakfast in the morning.</string>
  <string name="mud6aud¤MUD3B_WPLN1_14">You don't know what you're talking about.</string>
  <string name="mud6aud¤MUD3B_WPLN1_15">Stay close on this, ~rp~wouldn't want you getting scratched by a squirrel or something,</string>
  <string name="mud6aud¤MUD3B_WPLN1_16">that could put you outta commission for the rest of the year.</string>
  <string name="mud6aud¤MUD3B_WPLN1_17">Why do you have to speak so much? It's... incessant.</string>
  <string name="mud6aud¤MUD3B_WPLN1_18">'Cause I've still got some blood in me veins! ~rp~You old bastards have forgotten how to live.</string>
  <string name="mud6aud¤MUD3B_WPLN1_19">I blame you two for rescuing him.</string>
  <string name="mud6aud¤MUD3B_WPLN1_20">Far too much trouble for what we got out of it.</string>
  <string name="mud6aud¤MUD3B_WPLN1_21">Yeah, ~rp~takes a whole army of bounty hunters to bring in Sean Macguire.</string>
  <string name="mud6aud¤MUD3B_WPLN1_22">And~rp~ look at me now, in the gunner's seat! Back in business, boys!</string>
  <string name="mud6aud¤MUD3B_WPLN1_23">You know my da always used to say...</string>
  <string name="mud6aud¤MUD3B_WPLN1_24">Not the da, please!</string>
  <string name="mud6aud¤MUD3B_WPLN1_25">No, no...</string>
  <string name="mud6aud¤MUD3B_WPLN1_26">Not this again.</string>
  <string name="mud6aud¤MUD3B_WPLN1_27">Fine! Damn, you three... Sulky, Angry, Scar Face.</string>
  <string name="mud6aud¤MUD3B_WPLN1_28">A right barrel of laughs.</string>
  <string name="mud6aud¤MUD3B_WPLN2_1">So ~rp~we block the tracks with the wagon then jump 'em? ~rp~That's the plan?</string>
  <string name="mud6aud¤MUD3B_WPLN2_2">Pretty much. ~rp~Charles, you deal with the engineer.</string>
  <string name="mud6aud¤MUD3B_WPLN2_3">John,~rp~ secure the passenger car fast, ~rp~take charitable donations and ~rp~make sure everyone behaves.</string>
  <string name="mud6aud¤MUD3B_WPLN2_4">Little Mr. Macguire, ~rp~you focus on the baggage car, ~rp~grab any valuables you can find.</string>
  <string name="mud6aud¤MUD3B_WPLN2_5">And ~rp~shoot your mouth, ~rp~you'll get a bullet back.</string>
  <string name="mud6aud¤MUD3B_WPLN2_6">So what are you doing?</string>
  <string name="mud6aud¤MUD3B_WPLN2_7">I'll run point,~rp~ keep an eye out for outriders, and the law, ~rp~and help you three where I can.</string>
  <string name="mud6aud¤MUD3B_WPLN2_8">Alright for some... ~rp~cherry picking, I call that...</string>
  <string name="mud6aud¤MUD3B_WPLN2_9">We'll be out in the middle of nowhere, ~rp~so it'll take a while for any word to get to the law, but... ~rp~we should still move quick.</string>
  <string name="mud6aud¤MUD3B_WPLN2_10">Aye, aye, Scar Face.</string>
  <string name="mud6aud¤MUD3B_WPLN2_11">Oh, shut up, please...</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_HELP_INTRO">Take out the ~COLOR_ENEMY~poachers~s~ and free any animals.</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_HELP_NEARBY">Clear the hideout ~1b~ by taking out the ~COLOR_ENEMY~poachers~s~ and freeing any animals.</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_HELP_REMOTE_PLAYER_STARTED_MISSION">~1~ is participating in Poached Animals ~2b~. Regroup with them to take part.</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_OBJ_DESTROY">Take out the ~COLOR_ENEMY~poachers~s~</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_OBJ_FIND">Free the ~COLOR_MP_OBJECTIVE_NEUTRAL~animal~s~</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_OBJ_FIND_PLURAL">Free the ~COLOR_MP_OBJECTIVE_NEUTRAL~animals~s~</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_OBJ_GO_TO_0">Go ~1~</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SCORETIMER_OBJECTIVE_DESTROYED">Animal killed</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SCORETIMER_OBJECTIVE_PASS">~1p~ freed an animal</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SCORETIMER_OBJECTIVE_PASS_YOU">You freed an animal</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SCORETIMER_OBJECTIVE_PASS_YOUR">An animal was freed</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SHARD_DESC_PRIMARY">Clear the ~COLOR_ENEMY~Poacher Camp~s~ and free any animals</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SHARD_DESC_PRIMARY_PLURAL">Clear the ~COLOR_ENEMY~Poacher Camp~s~ and free any animals</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SHARD_DESTROYED">The animal was killed</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SHARD_DESTROYED_PLURAL">The animals were killed</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SHARD_OVER_ABANDON">Poached Animals were abandoned</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SHARD_PRIMARY_PASS">The animal was freed</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SHARD_PRIMARY_PASS_PARTIAL">~1~/~2~ animals were freed</string>
  <string name="nahid¤FETCH_NATURALIST_POACHERS_SHARD_PRIMARY_PASS_PLURAL">The animals were freed</string>
  <string name="nas¤0x12F06271">Event area</string>
  <string name="nas¤0x27B4989C">Wait for your allies to leave the ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nas¤0x40DF4E49">Eliminate the ~COLOR_ENEMY~target~s~ before they escape</string>
  <string name="nas¤0x870E1E8B">Paid Killing</string>
  <string name="nas¤0x934E8957">~COLOR_MP_OBJECTIVE~Fort Wallace~s~</string>
  <string name="nas¤0x3058F270">~COLOR_MP_OBJECTIVE~Ambarino~s~</string>
  <string name="nas¤0x2775393D">~COLOR_MP_OBJECTIVE~Annesburg~s~</string>
  <string name="nas¤0x38264054">Identify the ~COLOR_MP_OBJECTIVE~possible targets~s~</string>
  <string name="nas¤0xA3F7B974">Possible target</string>
  <string name="nas¤0xB1C5DAA8">Eliminate the ~COLOR_ENEMY~target~s~ without alerting anyone</string>
  <string name="nas¤0xB9D1C402">~COLOR_MP_OBJECTIVE~Cumberland Forest~s~</string>
  <string name="nas¤0xB403E9BC">Target escaped</string>
  <string name="nas¤0xBA07EBCD">Verify Identity</string>
  <string name="nas¤0xBD0CACA3">Leave the ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nas¤0xBD1A1753">Eliminate the ~COLOR_ENEMY~targets~s~ without alerting anyone</string>
  <string name="nas¤0xCDED1801">A target is fleeing the area. Look for the flashing ~1b~ and take them down quickly before they escape.</string>
  <string name="nas¤0xDCA9EEE6">Eliminate the ~COLOR_ENEMY~targets~s~ before they escape</string>
  <string name="nas¤0xFF0764C8">A ~COLOR_ENEMY~target~s~ has been eliminated</string>
  <string name="nas¤NET_AS_BLIP_GO_TO_AREA">Destination</string>
  <string name="nas¤NET_AS_BLIP_LAST_KNOWN_LOCATION">Last known location</string>
  <string name="nas¤NET_AS_BLIP_SEARCH">Target search area</string>
  <string name="nas¤NET_AS_BLIP_TARGET">Target</string>
  <string name="nas¤NET_AS_HELP_ALLY_SELECTED">Your ally ~1~ has been marked for assassination by ~COLOR_ENEMY~~2~.~s~</string>
  <string name="nas¤NET_AS_HELP_FOCUS_ON_TRAIL">Press ~INPUT_SPECIAL_ABILITY_ACTION~ while looking at a trail to follow it and track down the targets.</string>
  <string name="nas¤NET_AS_HELP_GO_TO_LAST_KNOWN_LOCATION">Find the target within the area. Go to their last known location ~1b~ to start tracking them down.</string>
  <string name="nas¤NET_AS_HELP_GO_TO_LAST_KNOWN_LOCATION_PLURAL">Find the targets within the area. Go to their last known location ~1b~ to start tracking them down.</string>
  <string name="nas¤NET_AS_HELP_INTRO_PVP_PLAYER">Assassinate ~COLOR_ENEMY~~1~~s~ within the time limit to earn the reward.</string>
  <string name="nas¤NET_AS_HELP_INTRO_PVP_POSSE">Assassinate all members of ~COLOR_ENEMY~~1~~s~ at least once within the time limit to earn the reward.</string>
  <string name="nas¤NET_AS_HELP_INTRO_STANDARD">Assassinate all targets within the time limit to earn the full reward.</string>
  <string name="nas¤NET_AS_HELP_INTRO_TRACKING">Search the area ~1b~ and assassinate all targets within the time limit to earn the full reward.</string>
  <string name="nas¤NET_AS_HELP_LAST_KNOWN_LOCATION_FOUND">The target is no longer at this location ~1b~. Activate Eagle Eye using ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ + ~INPUT_SPECIAL_ABILITY~ to search for their tracks nearby.</string>
  <string name="nas¤NET_AS_HELP_LAST_KNOWN_LOCATION_FOUND_KM">The target is no longer at this location ~1b~. Activate Eagle Eye using ~INPUT_SPECIAL_ABILITY~ to search for their tracks nearby.</string>
  <string name="nas¤NET_AS_HELP_LAST_KNOWN_LOCATION_FOUND_PLURAL">The targets are no longer at this location ~1b~. Activate Eagle Eye using ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ + ~INPUT_SPECIAL_ABILITY~ to search for their tracks nearby.</string>
  <string name="nas¤NET_AS_HELP_LAST_KNOWN_LOCATION_FOUND_PLURAL_KM">The targets are no longer at this location ~1b~. Activate Eagle Eye using ~INPUT_SPECIAL_ABILITY~ to search for their tracks nearby.</string>
  <string name="nas¤NET_AS_HELP_RETURN_TO_LAST_KNOWN_LOCATION">Return to the last known location ~1b~ to search for the remaining target's tracks.</string>
  <string name="nas¤NET_AS_HELP_RETURN_TO_LAST_KNOWN_LOCATION_PLURAL">Return to the last known location ~1b~ to search for the remaining targets' tracks.</string>
  <string name="nas¤NET_AS_HELP_STEALTH_AVOID_DETECTION">Use the radar to avoid detection by the enemy ~1b~.</string>
  <string name="nas¤NET_AS_HELP_TRACKING">Activate Eagle Eye using ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ to search the area for tracks.</string>
  <string name="nas¤NET_AS_HELP_TRACKING_KM">Activate Eagle Eye using ~INPUT_SPECIAL_ABILITY~ to search the area for tracks.</string>
  <string name="nas¤NET_AS_LOC_BENEDICT_POINT">~COLOR_MP_OBJECTIVE~Benedict Point~s~</string>
  <string name="nas¤NET_AS_LOC_BLACKWATER">~COLOR_MP_OBJECTIVE~Blackwater~s~</string>
  <string name="nas¤NET_AS_LOC_BRAITHWAITE_MANOR">the ~COLOR_MP_OBJECTIVE~manor~s~</string>
  <string name="nas¤NET_AS_LOC_CHOLLA_SPRINGS">~COLOR_MP_OBJECTIVE~Cholla Springs~s~</string>
  <string name="nas¤NET_AS_LOC_CIVIL_WAR_FORT">the ~COLOR_MP_OBJECTIVE~fort~s~</string>
  <string name="nas¤NET_AS_LOC_FORT_MERCER">~COLOR_MP_OBJECTIVE~Fort Mercer~s~</string>
  <string name="nas¤NET_AS_LOC_GAPTOOTH_BREACH">~COLOR_MP_OBJECTIVE~Gaptooth Breach~s~</string>
  <string name="nas¤NET_AS_LOC_GARDEN_DISTRICT">the ~COLOR_MP_OBJECTIVE~Garden District~s~</string>
  <string name="nas¤NET_AS_LOC_HAMLINS_PASSING">~COLOR_MP_OBJECTIVE~Hamlin's Passing~s~</string>
  <string name="nas¤NET_AS_LOC_PIKES_BASIN">~COLOR_MP_OBJECTIVE~Pike's Basin~s~</string>
  <string name="nas¤NET_AS_LOC_PLEASANCE">~COLOR_MP_OBJECTIVE~Pleasance~s~</string>
  <string name="nas¤NET_AS_LOC_SAINT_DENIS">~COLOR_MP_OBJECTIVE~Saint Denis~s~</string>
  <string name="nas¤NET_AS_LOC_SAINT_DENIS_GRAVEYARD">the ~COLOR_MP_OBJECTIVE~Saint Denis Graveyard~s~</string>
  <string name="nas¤NET_AS_LOC_SHADY_BELLE">~COLOR_MP_OBJECTIVE~Shady Belle~s~</string>
  <string name="nas¤NET_AS_LOC_STILLWATER_CREEK">~COLOR_MP_OBJECTIVE~Stillwater Creek~s~</string>
  <string name="nas¤NET_AS_LOC_TWO_CROWS">~COLOR_MP_OBJECTIVE~Two Crows~s~</string>
  <string name="nas¤NET_AS_OBJ_ASSASSINATE_PVP">Eliminate ~COLOR_ENEMY~~1~~s~</string>
  <string name="nas¤NET_AS_OBJ_FIND_TARGETS">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the targets</string>
  <string name="nas¤NET_AS_OBJ_FIND_TARGETS_ST">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the target</string>
  <string name="nas¤NET_AS_OBJ_GO_TO_AREA">Go to the ~COLOR_MP_OBJECTIVE~location~s~</string>
  <string name="nas¤NET_AS_OBJ_GO_TO_AREA_SPECIFIC">Go to ~1~</string>
  <string name="nas¤NET_AS_OBJ_KILL_NONSTEALTH_TARGET">Eliminate the ~COLOR_ENEMY~targets~s~</string>
  <string name="nas¤NET_AS_OBJ_KILL_NONSTEALTH_TARGET_ST">Eliminate the ~COLOR_ENEMY~target~s~</string>
  <string name="nas¤NET_AS_OBJ_PLAYER_TARGET_HELP">Defend your ~COLOR_POSSE_ALLY~ally~s~</string>
  <string name="nas¤NET_AS_OBJ_PLAYER_TARGET_HELP_SPECIFIC">Defend ~1~</string>
  <string name="nas¤NET_AS_OBJ_PLAYER_TARGET_SURVIVE">Evade assassination by ~COLOR_ENEMY~~1~~s~</string>
  <string name="nas¤NET_AS_OBJ_POSSE_TARGET_HELP">Defend your remaining ~COLOR_POSSE_ALLY~allies~s~</string>
  <string name="nas¤NET_AS_OBJ_PROTECT_TARGETS">Defend the ~COLOR_ENEMY~targets~s~</string>
  <string name="nas¤NET_AS_OBJ_PROTECT_TARGETS_ST">Defend the ~COLOR_MP_OBJECTIVE~target~s~</string>
  <string name="nas¤NET_AS_SHARD_BODY_EXPIRED">Timer expired</string>
  <string name="nas¤NET_AS_SHARD_BODY_FAIL_ABANDON_DISBAND_POSSE">Your Posse was disbanded</string>
  <string name="nas¤NET_AS_SHARD_BODY_FAIL_SWITCH_POSSE">You left the Posse</string>
  <string name="nas¤NET_AS_SHARD_BODY_OVER_ABANDONED">The assassins abandoned the mission</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_ALLY_FAIL">~1~ eliminated</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_ALLY_WIN">~1~ survived</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_FAIL_DC_PLAYER">~1~ left the game</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_FAIL_DC_PLAYER_GEN">Target player left the game</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_FAIL_DC_POSSE">~1~ left the game</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_FAIL_DC_POSSE_GEN">Target Posse left the game</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_OVER">~1~/~2~ targets eliminated</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_POSSE_FAIL">Posse eliminated</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_POSSE_OVER">~1~/~2~ of your Posse survived</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_TARGET_FAIL">You were eliminated</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_TARGET_POSSE_WIN">Posse survived</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_TARGET_WIN">You survived</string>
  <string name="nas¤NET_AS_SHARD_BODY_PVP_WIN">~1~ eliminated</string>
  <string name="nas¤NET_AS_SHARD_BODY_START">Eliminate the ~COLOR_ENEMY~targets~s~</string>
  <string name="nas¤NET_AS_SHARD_BODY_START_ALLY">~1~ targeted for Assassination</string>
  <string name="nas¤NET_AS_SHARD_BODY_START_C">Defend the ~COLOR_ENEMY~targets~s~ from the assassins</string>
  <string name="nas¤NET_AS_SHARD_BODY_START_POSSE">Your Posse has been targeted for Assassination</string>
  <string name="nas¤NET_AS_SHARD_BODY_START_PVP">Eliminate ~1~</string>
  <string name="nas¤NET_AS_SHARD_BODY_START_SEARCH">Find &amp; eliminate the ~COLOR_ENEMY~targets~s~</string>
  <string name="nas¤NET_AS_SHARD_BODY_START_ST">Eliminate the ~COLOR_ENEMY~target~s~</string>
  <string name="nas¤NET_AS_SHARD_BODY_START_ST_C">Defend the ~COLOR_ENEMY~target~s~ from assassins</string>
  <string name="nas¤NET_AS_SHARD_BODY_START_ST_SEARCH">Find &amp; eliminate the ~COLOR_ENEMY~target~s~</string>
  <string name="nas¤NET_AS_SHARD_BODY_START_TARGET">You have been targeted for Assassination</string>
  <string name="nas¤NET_AS_SHARD_BODY_STD_OVER">~1~/~2~ targets eliminated</string>
  <string name="nas¤NET_AS_SHARD_BODY_STD_SECONDARY_FAIL">Failed to protect targets</string>
  <string name="nas¤NET_AS_SHARD_BODY_STD_SECONDARY_FAIL_SINGLE">Failed to protect target</string>
  <string name="nas¤NET_AS_SHARD_BODY_STD_SECONDARY_OVER">~1~/~2~ targets defended</string>
  <string name="nas¤NET_AS_SHARD_BODY_STD_SECONDARY_WIN">Targets defended</string>
  <string name="nas¤NET_AS_SHARD_BODY_STD_SECONDARY_WIN_SINGLE">Target defended</string>
  <string name="nas¤NET_AS_SHARD_BODY_STD_WIN">Targets eliminated</string>
  <string name="nas¤NET_AS_SHARD_BODY_STD_WIN_SINGLE">Target eliminated</string>
  <string name="nas¤NET_AS_SHARD_PLAYER">Player Assassination</string>
  <string name="nas¤NET_AS_SHARD_POSSE">Posse Assassination</string>
  <string name="nas¤NET_AS_SHARD_STANDARD">Paid Killing</string>
  <string name="nas¤NET_AS_UPDATE_PLAYER_KILLED">~1~ has been eliminated</string>
  <string name="nas¤NET_AS_UPDATE_TARGET_PLAYER_DISCONNECTED">~1~ has left the game</string>
  <string name="nas¤NET_AS_UPDATE_TARGET_PLAYER_DISCONNECTED_GEN">A ~COLOR_ENEMY~target player~s~ has left the game</string>
  <string name="nasal¤0x05C5C86B">Drop a live bait ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~ to draw out the Legendary Banded Gator</string>
  <string name="nasal¤0x6D29AEFF">Investigate the Poacher Camp</string>
  <string name="nasal¤0x826FCA74">Find the Legendary Banded Gator lair ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~. Kill alligators nearby to force the Legendary Banded Gator to emerge.</string>
  <string name="nasal¤0x889667C7">Capture someone and leave them as live bait in the ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nasal¤0xA0BDA682">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Banded Gator~s~</string>
  <string name="nasal¤0xCC9C8604">Track the Legendary Banded Gator</string>
  <string name="nasal¤0xE58F88D5">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="nasal¤0xEB524F76">Take out the ~COLOR_MP_OBJECTIVE~Legendary Banded Gator~s~</string>
  <string name="nasal¤0xF7B45130">Find the Legendary Banded Gator ~COLOR_MP_OBJECTIVE~lair~s~</string>
  <string name="nasal¤FETCH_NAT_SIGHTING_HELP_LOOK_AT_CLUE_GATOR">Focus on the clue</string>
  <string name="nasal¤FETCH_NAT_SIGHTING_INSPECT_CLUE_GATOR">Inspect</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_OBJECTIVE_DEAD">The Legendary Banded Gator has been sedated. Collect the sample.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Banded Gator~s~ is getting too far away and will soon escape.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Banded Gator.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_CLUE_0">Legendary Banded Gators have been known to hunt in this area. Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for clues.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_CLUE_0_KM">Legendary Banded Gators have been known to hunt in this area. Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for clues.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_CLUE_BOAT">This boat looks like it was attacked by the Legendary Banded Gator. It must be close.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_CLUE_BODY">This body may have been attacked by the Legendary Banded Gator. Keep searching for more clues.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_CLUE_DEAD_END">This clue does not appear to have been left by the Legendary Banded Gator. Keep searching.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_CLUE_FISH_CAMP">This camp looks like it was attacked by the Legendary Banded Gator. It must be close.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_CLUE_FOUND">The Legendary Banded Gator has been here recently.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_CLUE_NEST_EGGS">This nest looks like it belongs to the Legendary Banded Gator. Continue searching for more signs.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_CLUE_POACHER">This poacher looks like he was attacked by the Legendary Banded Gator. It must be close.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_GATOR_KILL">This kill looks fresh but there are no tracks nearby. Keep searching for signs of the Legendary Banded Gator.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_INTRO">The Legendary Banded Gator is rumored to inhabit this area. Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for clues.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_INTRO_KM">The Legendary Banded Gator is rumored to inhabit this area. Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for clues.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SEARCH_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Banded Gator.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_SKIN">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_HELP_TEAM_PRIMARY">Search the area for the Legendary Banded Gator ~1b~. Sedate it and take a sample.</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_OBJ_GOTO">Go ~1~</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_OBJ_KILL_ATTACKERS">Take out the ~COLOR_ENEMY~alligators~s~</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_OBJ_LOOT">Collect the ~COLOR_MP_OBJECTIVE~Legendary Banded Gator~s~ sample</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_OBJ_SEARCH">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Banded Gator</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_SHARD_DESTROYED">Legendary Banded Gator was too damaged</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_SHARD_ESCAPED">Legendary Banded Gator escaped</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_SHARD_PRIMARY_PASS">Legendary Banded Gator sample retrieved</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_SHARD_PRIMARY_PASS_PARTIAL">Legendary Banded Gator skinned</string>
  <string name="nasal¤FETCH_NAT_SIGHT_GATOR_SHARD_TEAM_PRIMARY_INTRO">Retrieve a sample from the Legendary Banded Gator</string>
  <string name="nasal¤FETCH_NAT_SIGHT_HELP_INVESTIGATE_SOUND_GATOR">The Legendary Banded Gator is close.</string>
  <string name="nasalau¤NASAL_CAGE_01">~sl:1.0:2.0~I hope that cage is tough.~sl:~I do not wanna dance with you again.</string>
  <string name="nasalau¤NASAL_CAGE_02">~sl:0.0:1.2~Gives me the willies.~sl:~Like a goddamn dinosaur prowling around in there.</string>
  <string name="nasalau¤NASAL_CAGE_03">~sl:0.0:1.0~Hey, croc.~sl:0.0:1.7~That feller you ate?~sl:0.0:3.1~I just want you to know, you did us all a favor.~sl:~He was a jackass.</string>
  <string name="nasbeau¤NASBE_BANT1_1">~sl:0.0:1.89~You are shaking, my friend.~sl:~If you go in there with fear, you are dead, you understand?</string>
  <string name="nasbeau¤NASBE_BANT1_2">No, sir. Ready is all I am. Just ready...</string>
  <string name="nasbeau¤NASBE_BANT2_1">~sl:0.0:3.42~Believe me, my friend, this bear did not go in there to run away.~sl:~It is waiting for us.</string>
  <string name="nasbeau¤NASBE_BANT2_2">~sl:0.0:0.5~Good.~sl:0.87~Means no more running.</string>
  <string name="nasbeau¤NASBE_BANT3_1">~sl:0.0:2.0~I have seen this behavior before.~sl:0.57~This one has a taste for man.</string>
  <string name="nasbeau¤NASBE_BANT3_2">That so?</string>
  <string name="nasbeau¤NASBE_CAGE_01">~t~~sl:0.0:2.84~In Spanish: I have killed many of your brothers and sisters over the years,~sl:0.53:0.61~but you,~sl:0.83~you are special.</string>
  <string name="nasbeau¤NASBE_CAGE_02">~t~~sl:0.0:2.3~In Spanish: I expected more from you, my golden friend.~sl:0.8:2.45~I think maybe you wanted to get caught, eh?</string>
  <string name="nasbeau¤NASBE_CAGE_03">~t~~sl:0.0:2.4~In Spanish: Those buffoons look at you and they see money.~sl:0.4~I should put them in the cage with you, eh?</string>
  <string name="nasbeau¤NASBE_MANKILL_1">~sl:0.0:2.0~You heard about that bear around here?~sl:~Supposed to be a mankiller.</string>
  <string name="nasbeau¤NASBE_MANKILL_2">That right?</string>
  <string name="nasbeau¤NASBE_PELTS_1">~sl:0.0:1.1~You hear about Martin?~sl:0.5:1.5~Hunting for pelts with his boy.~sl:0.4:1.6~Damn bear got the two of 'em.</string>
  <string name="nasbeau¤NASBE_PELTS_2">Goddamn.</string>
  <string name="nasbi¤0x61F651CF">Search the valley and find the bison herd. Sedate the Legendary Payta Bison to retrieve a sample for Harriet.</string>
  <string name="nasbi¤0x8338BD61">You found some bison fur, rubbed off against a tree. Follow the bison trail that starts nearby.</string>
  <string name="nasbi¤0x8963D61B">You found a pile of fresh bison scat. Follow the bison trail ~1b~ that starts nearby.</string>
  <string name="nasbi¤0x14000995">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Payta Bison~s~</string>
  <string name="nasbi¤0xBBAFA6C5">You found a broken bison horn covered in stale blood. Follow the bison trail ~1b~ that starts nearby.</string>
  <string name="nasbi¤0xFC189934">Find the ~COLOR_MP_OBJECTIVE~Poacher Camp~s~</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_CLUE_FOUND_POACHER_DEAD_END">Keep looking for signs around the camp.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_CLUE_FOUND_POACHER_DEAD_END1">One of the poachers' arrow bundles. Keep searching the camp.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_CLUE_FOUND_POACHER_DEAD_END2">Some boxes of ammo the poachers left behind. Keep searching the camp.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_CLUE_FOUND_POACHER_DEAD_END3">An animal cage broken by some great force. Keep searching the camp.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_CLUE_FOUND_POACHER_DEAD_END4">A bear trap, soon to be placed somewhere. Keep searching the camp.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_FINAL_CLUE_BISON">The bison herd should be close by. Spot the Legendary Payta Bison from afar to plan an approach.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_OBJECTIVE_DEAD_BISON">The Legendary Payta Bison has been sedated. Collect the sample.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_BISON">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Payta Bison.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_BISON_CAGED">Each cage contains an animal from the valley. Free the animal inside and see if it's the Legendary Payta Bison.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_BISON_CAGE_FOUND">Open the cage to release the animal.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_BISON_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Payta Bison.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_BISON_POACHERS">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs around the camp.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_BISON_POACHERS_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs around the camp.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON">You found a trail ~1b~. Track the herd's movements and find their resting location.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_BEAR">A bear carcass, gored by a bison. The trail ends here, which means the herd should be close.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_BISON">This bison was killed by a bear just a short time ago. The trail looks as though it's coming to an end.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_GUN">A hunter's gun snapped in half. Keep following the bison trail.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_HAT">A hunter's hat dropped in haste. Keep following the bison trail.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_HORN">A bison's horn broken and torn off brutally. Keep following the bison trail.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_HOUND">The hunter's companion, killed by a forceful impact. The trail looks as though it's coming to an end.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_HUNTER">The hunter, chased down and gored by a bison. The trail ends here, which means the herd should be close.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_POACHERS">You found where the poachers plan on catching the bison. Make sure you get to it before they do.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_STICKS">These sticks look like they were broken in a struggle. Keep following the bison trail.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_WOLF1">A young wolf, trampled and gored. The trail looks as though it's coming to an end.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_WOLF2">Another wolf, this time chased down into some bushes. The trail ends here, which means the herd should be close.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BISON_WOLF_FUR">A pile of wolf fur, torn off in a fight. Keep following the bison trail.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_SECONDARY_BISON">Separate the Legendary Payta Bison from the herd</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_TEAM_PRIMARY_BISON_CAGED">The Legendary Payta Bison ~1b~ has been captured and caged by local poachers. Find the bison's cage and set it free.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_TEAM_PRIMARY_BISON_HERD">Search the valley and find the Legendary Payta Bison ~1b~ with its herd. Sedate it and take a sample.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_HELP_TEAM_PRIMARY_BISON_POACHERS">Poachers in this area have been tracking the Legendary Payta Bison ~1b~. Find out where they last spotted it.</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_KILL_ATTACKERS_BISON">Take out the ~COLOR_MP_OBJECTIVE_ENEMY~poachers~s~</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_OBJ_FIND_CAGED">Find the caged ~COLOR_MP_OBJECTIVE~Legendary Payta Bison~s~</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_OBJ_FIND_HERD">Find the bison herd nearby</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_OBJ_LOOT_BISON">Collect the ~COLOR_MP_OBJECTIVE~Legendary Payta Bison~s~ sample</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_SHARD_DESTROYED_BISON">Legendary Payta Bison was too damaged</string>
  <string name="nasbi¤FETCH_NAT_SIGHTING_SHARD_PRIMARY_INTRO_BISON">Retrieve a sample from the Legendary Payta Bison</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_BISON_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Payta Bison~s~ is getting too far away and will soon escape.</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_BISON_OBJ_SEARCH_AREA">Look for ~COLOR_MP_OBJECTIVE~signs~s~ of the bison herd</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_BISON_OBJ_SEARCH_AREA_CAGED">Identify the right ~COLOR_MP_OBJECTIVE~cage~s~</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_BISON_POACHERS_KILL">Take out the ~COLOR_ENEMY~poachers~s~ at the camp</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_BISON_POACHERS_KILL_DESTINATION">Take out the remaining ~COLOR_ENEMY~poachers~s~</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_BISON_SCORETIMER_CLUE_INSPECTED">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_BISON_SHARD_ESCAPED">Legendary Payta Bison escaped</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_BISON_SHARD_PRIMARY_PASS">Legendary Payta Bison sample retrieved</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_BISON_SHARD_PRIMARY_PASS_PARTIAL">Legendary Payta Bison skinned</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_HELP_LOOK_AT_CLUE_BISON">Focus on the clue</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_INSPECT_CLUE_BISON">Inspect</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_OBJ_FIND_BISON">Follow the Legendary Payta Bison ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_OBJ_FIND_BISON_CAGED">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the right cage</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_OBJ_FIND_BISON_POACHERS">Search the ~COLOR_MP_OBJECTIVE~camp~s~ for the Legendary Payta Bison location</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_OBJ_GOTO_BISON">Go to the ~COLOR_MP_OBJECTIVE~sighting area~s~</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_OBJ_GOTO_BISON_CAGED">Go to the poacher ~COLOR_MP_OBJECTIVE~hunting area~s~</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_OBJ_GOTO_BISON_POACHERS">Go to the ~COLOR_MP_OBJECTIVE~Poacher Camp~s~</string>
  <string name="nasbi¤FETCH_NAT_SIGHT_OBJ_GOTO_BISON_POACHERS2">Go to the bison ambush ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nasbiau¤NASBI_BANT1A_1">~sl:0.0:2.0~Woman, you're out of your damn mind.~sl:0.6~Been sipping on that herbal tea your sister brews?</string>
  <string name="nasbiau¤NASBI_BANT1A_2">~sl:0.0:1.2~Shut it, Henry.~sl:~Red bison been seen before around here, just not in our lifetimes. I saw what I saw.</string>
  <string name="nasbiau¤NASBI_BANT1B_1">~sl:0.0:0.8~You sure?~sl:0.8:0.9~And it was red?~sl:0.94~Reckon we could get good money for a pelt like that...</string>
  <string name="nasbiau¤NASBI_BANT1B_2">~sl:0.0:3.8~Yes, I'm sure, Henry. And if you wanna run off and get trampled to death,~sl:~be my guest. One less mouth to feed.</string>
  <string name="nasbiau¤NASBI_BANT1C_1">~sl:0.0:5.1~Agnes, would you just listen this time? It was there, in amongst the rest of the herd.~sl:0.2~Color of rust.</string>
  <string name="nasbiau¤NASBI_BANT1C_2">~sl:0.0:4.3~For the last time, Henry, I ain't saying what you did or did not see.~sl:0.21~It's just that if I can't cook it, sell it, or strap a plough to it,</string>
  <string name="nasbiau¤NASBI_BANT1C_3">I don't give a damn if it's real or not.</string>
  <string name="nasbiau¤NASBI_BANT2A_1">~sl:0.0:0.7~I'm telling you,~sl:0.3~I know some people pays good money for information leads 'em to a hide like that.</string>
  <string name="nasbiau¤NASBI_BANT2A_2">~sl:0.0:1.6~Dear Lord, Henry.~sl:0.0:2.5~That there is one of God's finest creations,~sl:0.0:3.4~and all you see is a big red stack of dollar bills.~sl:~I despair of you.</string>
  <string name="nasbiau¤NASBI_BANT2B_1">~sl:0.0:2.3~You reckon it tastes the same as a regular bison?~sl:0.72~If you caught it and cooked it up I mean?</string>
  <string name="nasbiau¤NASBI_BANT2B_2">~sl:0.0:2.1~How the hell should I know?~sl:~And what kinda question is that? Honestly, the mess that's in your mind...</string>
  <string name="nasbiau¤NASBI_BANT3A_1">~sl:0.0:2.19~You see the rest of the boys setting out this morning?~sl:0.3~Whooping and hollering like a bunch of jackasses.</string>
  <string name="nasbiau¤NASBI_BANT3A_2">~sl:0.0:2.5~Damn bison'll hear 'em coming ten miles out,~sl:0.3~I bet you every dollar I got they miss it again.</string>
  <string name="nasbiau¤NASBI_BANT3A_3">I aint no betting man.</string>
  <string name="nasbiau¤NASBI_BANT3B_1">You got any idea why they're still after this bison?</string>
  <string name="nasbiau¤NASBI_BANT3B_2">~sl:0.0:2.88~The thing must have a coat of goddam silver and gold~sl:~for all the time we've wasted chasing it down.</string>
  <string name="nasbiau¤NASBI_BANT3B_3">If we're patient enough. We find out.</string>
  <string name="nasbiau¤NASBI_BANT3C_1">~sl:0.0:1.5~You hear Jerry this morning?~sl:0.6~Bison steaks is big steaks boys!.</string>
  <string name="nasbiau¤NASBI_BANT3C_2">~sl:0.0:3.2~I told him if he sticks so much as a fork in that hide,~sl:0.3~the boss is gonna serve him up mid-rare.</string>
  <string name="nasbiau¤NASBI_BANT3C_3">Mhm.</string>
  <string name="nasbiau¤NASBI_CAGE1_01">~sl:0.0:4.1~Strange, you have no idea how special you are.~sl:1.34~As far as you know, you are like any other buffalo...</string>
  <string name="nasbiau¤NASBI_CAGE1_02">~sl:0.0:1.13~Red like wine!~sl:0.79:1.45~I wish my papa could have seen you.~sl:0.45~He would never have believed it.</string>
  <string name="nasbiau¤NASBI_CAGE1_03">~sl:0.0:3.66~If you could only know how rich you and your red hide are going to make me...~sl:0.42~Maybe I'll finally get that boat, eh?</string>
  <string name="nasbiau¤NASBI_CAGE2_01">~sl:0.0:1.23~Getting hot in there, big feller?~sl:1.41~Smells like you're half-roasted already!</string>
  <string name="nasbiau¤NASBI_CAGE2_02">~sl:0.0:3.18~It's gonna take a long time to skin you, my friend!~sl:0.42:2.5~Spare a thought for us doing the hard work, huh?</string>
  <string name="nasbiau¤NASBI_CAGE2_03">~sl:0.0:1.89~Is your room to your liking sir?~sl:0.58:2.00~Cosy, ain't it? How's the view?</string>
  <string name="nasbiau¤NASBI_CHASE1_01">Almost a shame to put a bullet in you, beastie! Almost!</string>
  <string name="nasbiau¤NASBI_CHASE1_02">Did we hit it? Hard to tell with the color of its coat!</string>
  <string name="nasbiau¤NASBI_CHASE1_03">Yah! Yah! Come here beautiful! Gimme that pelt!</string>
  <string name="nasbiau¤NASBI_CHASE1_04">Oh, this big ole bruiser is all mine!</string>
  <string name="nasbiau¤NASBI_CHASE1_05">Get in front of it! Head it off!</string>
  <string name="nasbiau¤NASBI_CHASE2_01">Don't you dare put a bullet in that hide! Get it in the head!</string>
  <string name="nasbiau¤NASBI_CHASE2_02">Keep your cool! It'll tire soon!</string>
  <string name="nasbiau¤NASBI_CHASE2_03">Stay close on it! Only a matter of time!</string>
  <string name="nasbiau¤NASBI_CHASE2_04">Do not shoot unless you got a clear shot!</string>
  <string name="nasbiau¤NASBI_CHASE2_05">This goes down just like any other bison! Don't lose your damn head!</string>
  <string name="nasbiau¤NASBI_FOLLOW_01">~sl:0.0:3.4~I can't believe I am stuck here while the others go in for the kill.~sl:0.5~They are lost without me, anyway.</string>
  <string name="nasbiau¤NASBI_FOLLOW_02">~sl:0.0:4.19~That bison leaves a trail of red moult so big even your compadres could find it.~sl:0.44~It won't be long.</string>
  <string name="nasbiau¤NASBI_FOLLOW_03">~sl:0.0:3.1~If they don't come back with a beautiful red hide today,~sl:0.0:1.44~I'm going out there on my own.~sl:0.4~Idiots.</string>
  <string name="nasbiau¤NASBI_GUARD_01">~sl:0.0:1.76~Guard duty ain't what I signed up for.~sl:0.29~I want a piece of that pelt, dammit.</string>
  <string name="nasbiau¤NASBI_GUARD_02">~sl:0.0:0.85~I hope they miss it.~sl:0.34~And next time, someone else can play at guard duty.</string>
  <string name="nasbiau¤NASBI_GUARD_03">~sl:0.0:1.4~I am so bored.~sl:0.44~I'm a hunter too, dammit. I should be there at the kill.</string>
  <string name="nasbiau¤NASBI_THREAT1_01">Listen good to me. This here beastie is ours, so move along.</string>
  <string name="nasbiau¤NASBI_THREAT1_02">This ain't no public exhibit, friend. Move along.</string>
  <string name="nasbiau¤NASBI_THREAT1_03">Wandered into something that don't concern you here. Off you go.</string>
  <string name="nasbiau¤NASBI_THREAT2_01">Get lost, or I will truss you up and throw you in that cage as a snack.</string>
  <string name="nasbiau¤NASBI_THREAT2_02">Do not push me, or we'll have ourselves two hides to sell today.</string>
  <string name="nasbiau¤NASBI_THREAT2_03">Didn't you hear me? Beat it, or this gets ugly.</string>
  <string name="nasbiau¤NASBI_THREAT3_01">I won't say it again. Leave, or get stuck like a hog.</string>
  <string name="nasbiau¤NASBI_THREAT3_02">This is it. I will kill you where you stand.</string>
  <string name="nasbiau¤NASBI_THREAT3_03">Oh, I killed a lot more than bison, friend. Last chance.</string>
  <string name="nasbiau¤NASBI_WARN1_1">~sl:0.0:2.29~Hey there, you bound for the valley?~sl:0.6~'Cause there's some kinda band of hunters down there, real jackasses.</string>
  <string name="nasbiau¤NASBI_WARN1_2">~sl:0.0:1.32~Chased me off for no reason.~sl:0.44~If you don't want the same treatment, move fast and lie low.</string>
  <string name="nasbiau¤NASBI_WARN2_1">~sl:0.0:1.75~I'd steer clear of the valley if I were you.~sl:0.44~Some big hunt going on down there.</string>
  <string name="nasbiau¤NASBI_WARN2_2">~sl:0.0:3.0~Can't move for flying lead and stampeding buffalo.~sl:0.53~Not worth getting tangled up in, if you ask me.</string>
  <string name="nasbiau¤NASBI_WARN3_1">~sl:0.0:2.37~Hey, big hunt going on down in the valley,~sl:0.35~so be careful if you're headed that way.</string>
  <string name="nasbiau¤NASBI_WARN3_2">~sl:0.0:4.6~I got some real fine photographs, then one of them damn bison trampled my camera.~sl:0.5~Barely made it out with my life.</string>
  <string name="nasbo¤0x40BC965F">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Icahi Boar~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHTING_HELP_BOAR_BAIT">The Legendary Icahi Boar is nearby but must be lured out into the open using a dead body.</string>
  <string name="nasbo¤FETCH_NAT_SIGHTING_HELP_EAVESDROP_BOAR">Find poachers and eavesdrop for information on the Legendary Icahi Boar.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_END_TRAIL">The poachers dismounted here and continued into the Legendary Icahi Boar's lair on foot.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_FOLLOW_HORSE">You found a trail ~1b~. The poachers left on horseback following the Legendary Icahi Boar.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_GARBAGE">Poachers have been here recently. Keep searching for signs of the Legendary Icahi Boar.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_FIND_LAIR">The Legendary Icahi Boar lair is nearby.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_FIND_TRAIL">The Legendary Icahi Boar was recently nearby. Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for its trail ~1b~.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_FIND_TRAIL_KM">The Legendary Icahi Boar was recently nearby. Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for its trail ~1b~.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_INVESTIGATE_SOUND">Find the Legendary Icahi Boar ~COLOR_MP_OBJECTIVE~lair~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_LOOK_AT_CLUE">Focus on the clue</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_OBJECTIVE_DEAD">The Legendary Icahi Boar has been sedated. Collect the sample.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Icahi Boar~s~ is getting too far away and will soon escape.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_PRIMARY">Search the area for the Legendary Icahi Boar ~1b~. Sedate it and take a sample.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Icahi Boar.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH_1">The Legendary Icahi Boar was spotted along one of the train tracks in this area. Search for clues and find the correct train track to follow.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH_CLUE_CORRECT_1">The dead boar looks like it was hit hard by something. It must have been struck by a passing train.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH_CLUE_CORRECT_2">Boars have been here recently. Keep searching for more signs.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH_CLUE_CORRECT_3">There are signs that an animal has been foraging here regularly.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH_CLUE_DEAD_END">There wasn't any evidence of the Legendary Icahi Boar along this train track. Head back and search for other signs in the area.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH_CLUE_DEAD_END_2">This clue does not appear to have been left by the Legendary Icahi Boar. Keep searching for more signs.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH_CLUE_WRONG_1">The squirrel looks like it was killed by an animal but the bite marks are not from a boar.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH_CLUE_WRONG_2">The animal was killed and eaten by something. The remains are too destroyed to identify the hunter.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH_CLUE_WRONG_3">The buck appears to have been killed by wolves. There are no signs of the Legendary Icahi Boar here.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SEARCH_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Icahi Boar.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_SKIN">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_HELP_WAIT_BAIT">Stay hidden and wait for the Legendary Icahi Boar to approach the bait.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_INSPECT_CLUE">Inspect</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_CARRY_BAIT">Carry the dead poacher to the bait ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_DROP_BAIT">Drop the dead poacher in the bait ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_EAVESDROP">Eavesdrop on poachers in the ~COLOR_MP_OBJECTIVE~area~s~ for sighting information.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_FIND">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Icahi Boar</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_FIND_LAIR">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the Legendary Icahi Boar lair</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_FIND_TRAINS">Search the train tracks in the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Icahi Boar</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_GET_BAIT">Place a dead poacher in the bait ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_GOTO_0">Go ~1~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_GOTO_1">Follow the Legendary Icahi Boar ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_GOTO_3">Follow the poachers' horse ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_GOTO_SOUTH">Go to the poachers' ~COLOR_MP_OBJECTIVE~search area~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_KILL_POACHERS">Take out the ~COLOR_ENEMY~poachers~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_LEAVE_AREA">Leave the bait ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_LEAVE_AREA_POSSE">Wait for your Posse to leave the ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_LOOT">Collect the ~COLOR_MP_OBJECTIVE~Legendary Icahi Boar~s~ sample</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_OBJ_WAIT_BAIT">Wait for the Legendary Icahi Boar to approach the bait</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_SCORETIMER_CLUE_INSPECTED">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_SHARD_DESTROYED">Legendary Icahi Boar was too damaged</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_SHARD_ESCAPED">Legendary Icahi Boar escaped</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_SHARD_PRIMARY_INTRO">Retrieve a sample from the Legendary Icahi Boar</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_SHARD_PRIMARY_PASS">Legendary Icahi Boar sample retrieved</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_SHARD_PRIMARY_PASS_PARTIAL">Legendary Icahi Boar skinned</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_BOAR_USED_BAIT">Poachers have been hunting in this area. They could still be nearby.</string>
  <string name="nasbo¤FETCH_NAT_SIGHT_RAM_DEAD_BOAR_FRESH">This looks like a fresh kill. The poachers must be nearby.</string>
  <string name="nasboau¤NASBO_ADDRESS_01">~sl:0.0:2.1~Don't worry, it won't be back today.~sl:0.2:2.5~It headed south, and if there's a trail~sl:~we'll have caught it by sundown.</string>
  <string name="nasboau¤NASBO_ADDRESS_02">~sl:0.0:1.9~We have good men headed south.~sl:0.0:1.4~If there's a trail they'll find it.~sl:~If it comes back here... I am waiting.</string>
  <string name="nasboau¤NASBO_ADDRESS_03">~sl:0.0:1.4~Just go about your business.~sl:0.0:3.3~It left a trail, to the south. An easy trail to find.~sl:0.8:1.7~We'll all be having pork chops for dinner,~sl:~I swear to you now.</string>
  <string name="nasboau¤NASBO_BANT1A_1">~sl:0.0:1.6~The smell of those things...~sl:0.6~I swear I'm never eating pig again after today.</string>
  <string name="nasboau¤NASBO_BANT1A_2">Never ate swine a day in my life.</string>
  <string name="nasboau¤NASBO_BANT1B_1">~sl:0.0:1.2~You see the black and white one?~sl:0.4~It's worth as much as all the others put together.</string>
  <string name="nasboau¤NASBO_BANT1B_2">~sl:0.4~Why? They all roast the same.</string>
  <string name="nasboau¤NASBO_BANT1C_1">~sl:0.0:1.4~I ever tell you I got bitten by a wild boar~sl:0.0:2.1~when I was a kid?~sl:0.6~This whole day has been like a nightmare.</string>
  <string name="nasboau¤NASBO_BANT1C_2">Heard it happens if you come up on 'em from behind.</string>
  <string name="nasboau¤NASBO_BANT2A_1">~sl:0.0:1.2~We're going in circles here.~sl:0.7:2.6~Unless this stupid thing is going in circles too,~sl:0.2~we're on the wrong track.</string>
  <string name="nasboau¤NASBO_BANT2A_2">~sl:1.3~Keep on. Just a while longer...</string>
  <string name="nasboau¤NASBO_BANT2B_1">Pay attention, eh? He's close.</string>
  <string name="nasboau¤NASBO_BANT2B_2">So hush, now...</string>
  <string name="nasboau¤NASBO_BANT2C_1">~sl:0.0:1.2~This thing is fast, eh?~sl:0.5~I mean even for a boar it's covering some ground.</string>
  <string name="nasboau¤NASBO_BANT2C_2">That, or we real slow.</string>
  <string name="nasboau¤NASBO_CAGE_01">~sl:0.0:1.9~You almost got me earlier, you know.~sl:1.2~If I had been one second slower...</string>
  <string name="nasboau¤NASBO_CAGE_02">~sl:0.0:1.8~You know, in a way I am jealous of you.~sl:0.7:3.7~You are the only thing for ten miles that can't smell you.</string>
  <string name="nasboau¤NASBO_CAGE_03">~sl:0.0:2.3~Personally, I don't see what the fuss is about.~sl:0.7~Just a big, angry, stinking, black and white pig.</string>
  <string name="nasbr¤0x95A74A72">Find the Legendary Golden Spirit Bear lair ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~. Kill bears nearby to force the Legendary Golden Spirit Bear to emerge.</string>
  <string name="nasbr¤0x4156FAB9">Deal with the ~COLOR_ENEMY~bears~s~</string>
  <string name="nasbr¤0xBE9C7F9E">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Golden Spirit Bear~s~</string>
  <string name="nasbr¤0xBE49E997">Collect additional Fire Bottles ~1b~ to smoke out the Legendary Golden Spirit Bear.</string>
  <string name="nasbr¤0xE45E1255">Find the Legendary Golden Spirit Bear lair ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~. Kill poachers nearby to force the Legendary Golden Spirit Bear to emerge.</string>
  <string name="nasbr¤0xF541C015">Find the Legendary Sapa Cougar lair ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~. Kill poachers nearby to force the Legendary Sapa Cougar to emerge.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_GOTO_REACHED">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye. Follow the trails ~1b~ to discover what happened to the other poachers.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_GOTO_REACHED_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye. Follow the trails ~1b~ to discover what happened to the other poachers.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_AMMO_FAKE_CLUE">A poacher used this on something big, but there is no sign of what he was shooting.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_BACKPACK_FAKE_CLUE">It looks like the Legendary Golden Spirit Bear killed this man for his food, but there's no trail to follow.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_BEAR_TRAP_REAL_CLUE">The Legendary Golden Spirit Bear briefly got caught in this trap but escaped, follow its tracks.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_BROKEN_TENT_FAKE_CLUE">The Legendary Golden Spirit Bear attacked the poachers while they were sleeping, no sign of where the trail leads.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_CAGE_INVESTIGATE_SOUND">Search for the ~COLOR_MP_OBJECTIVE~Legendary Golden Spirit Bear~s~</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_DEAD_DOG_REAL_CLUE">This poacher's hunting dog tried to fight off the Legendary Golden Spirit Bear. Follow the trail.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_DEAD_HORSE_REAL_CLUE">The Legendary Golden Spirit Bear killed this horse and moved on. A faint trail is leading away.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_DEAD_POACHER_REAL_CLUE">This poacher was mauled by the Legendary Golden Spirit Bear before he could get a shot off. Follow the trail to track it down.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_DYING_POACHER_REAL_CLUE">The Legendary Golden Spirit Bear wounded this poacher and left him to die. A faint trail can be followed.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_FISH_FAKE_CLUE">The Legendary Golden Spirit Bear hunted here recently, but there is no sign of a trail.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_GUTS_FAKE_CLUE">The Legendary Golden Spirit Bear ate something here recently, but the trail is old.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_HAT_FAKE_CLUE">This belonged to one of the poachers, but there is no sign of the trail.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_INVESTIGATE_SOUND">Search for the Legendary Golden Spirit Bear ~COLOR_MP_OBJECTIVE~lair~s~</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_LOOK_AT_CLUE">Focus on the clue</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_OBJECTIVE_DEAD">The Legendary Golden Spirit Bear has been sedated. Collect the sample.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Golden Spirit Bear~s~ is getting too far away and will soon escape.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_POACHER_ITEM_FAKE_CLUE">This belonged to one of the poachers, but the trail has faded out.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_PRIMARY">The Legendary Golden Spirit Bear ~1b~ has been attacking Poacher Camps. Investigate the location of the latest attack.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_SEARCH">You have lost the trail. Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Golden Spirit Bear.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_SEARCH_CLUE_DEAD_END">The Legendary Golden Spirit Bear was here recently but the trail has been lost. Use Eagle Eye to search for more signs.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_SEARCH_CLUE_FOUND">You have found the trail of the Legendary Golden Spirit Bear. Follow it to find the bear's lair.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_SEARCH_KM">You have lost the trail. Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Golden Spirit Bear.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_HELP_SKIN">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_INSPECT_CLUE">Inspect</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_OBJ_FIND">Follow the Legendary Golden Spirit Bear ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_OBJ_GOTO">Go ~1~</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_OBJ_KILL_POACHERS">Take out the ~COLOR_ENEMY~poachers~s~</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_OBJ_LOOT">Collect the ~COLOR_MP_OBJECTIVE~Legendary Golden Spirit Bear~s~ sample</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_OBJ_SEARCH">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Golden Spirit Bear</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_RELEASE">Open the cage</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_SCORETIMER_CLUE_INSPECTED">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_SHARD_DESTROYED">Legendary Golden Spirit Bear was too damaged</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_SHARD_ESCAPED">Legendary Golden Spirit Bear escaped</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_SHARD_PRIMARY_INTRO">Retrieve a sample from the Legendary Golden Spirit Bear</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_SHARD_PRIMARY_PASS">Legendary Golden Spirit Bear sample retrieved</string>
  <string name="nasbr¤FETCH_NAT_SIGHT_BEAR_SHARD_PRIMARY_PASS_PARTIAL">Legendary Golden Spirit Bear skinned</string>
  <string name="nasbu¤0x2B723C15">Approach townsfolk ~BLIP_AMBIENT_SECRET~ and eavesdrop for information on the ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~.</string>
  <string name="nasbu¤0x13F92F9B">Search for signs of the ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~</string>
  <string name="nasbu¤0x58C3EBDE">Go to ~COLOR_MP_OBJECTIVE~Annesburg~s~</string>
  <string name="nasbu¤0x563B9FAC">Eavesdrop for ~COLOR_MP_OBJECTIVE~information~s~</string>
  <string name="nasbu¤0x7961B80B">Investigate the ~COLOR_MP_OBJECTIVE~gunshot~s~</string>
  <string name="nasbu¤0x13122AA5">The ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~ is getting too far away and will soon escape.</string>
  <string name="nasbu¤0xA650FF0F">Chase the ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~</string>
  <string name="nasbu¤0xC3DD42EE">Find the ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~ ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~.</string>
  <string name="nasbu¤0xEF502E6A">Legendary Shadow Buck was too damaged</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_BUCK_SHARD_DESTROYED_BUCK">Legendary Shadow Buck was too damaged</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_BUCK_SHARD_PRIMARY_PASS">Legendary Shadow Buck sample retrieved</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_CLUE_TEXT_BUCK">This buck appears to have been killed in a fight with another buck that has left a trail ~1b~. Use Eagle Eye to follow its tracks.</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_CLUE_TEXT_BUCK_0">This buck scat appears fresh. The Legendary Shadow Buck was here recently and has left a trail ~1b~. Use Eagle Eye to follow its tracks.</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_CLUE_TEXT_BUCK_0_1">Poachers have started searching for the Legendary Shadow Buck. Continue searching the area for signs.</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_FOLLOW_TRAIL_BUCK">Follow the ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_HELP_INVESTIGATE_SOUND_BUCK">Investigate the ~COLOR_MP_OBJECTIVE~sound~s~</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_HELP_LOOK_AT_CLUE_BUCK">Focus on the clue</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_HELP_OBJECTIVE_DEAD_BUCK">The ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~ has been sedated. Collect the sample.</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_HELP_PRIMARY_BUCK">Search for the Legendary Shadow Buck ~1b~. Sedate it and take a sample.</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_HELP_SEARCH_BUCK">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Shadow Buck.</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_HELP_SEARCH_BUCK_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Shadow Buck.</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BUCK">Use Eagle Eye to track down additional signs.</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_HELP_SKIN_BUCK">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_INSPECT_CLUE_BUCK">Inspect</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_OBJ_FIND_BUCK">Search for signs of the ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_OBJ_FIND_BUCK_CAGED">Search for signs of the ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_OBJ_FIND_BUCK_POACHERS">Take out the ~COLOR_ENEMY~poachers~s~</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_OBJ_GOTO_BUCK_CAGED">Go to the ~COLOR_MP_OBJECTIVE~sighting location~s~</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_OBJ_LOOT_BUCK">Collect the ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~ sample</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_SHARD_PRIMARY_INTRO_BUCK">Retrieve a sample from the Legendary Shadow Buck</string>
  <string name="nasbu¤FETCH_NAT_SIGHTING_TRANQUILIZE_OBJECTIVE_BUCK">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~</string>
  <string name="nasbu¤FETCH_NAT_SIGHT_BUCK_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Shadow Buck~s~ is getting too far away and will soon escape.</string>
  <string name="nasbu¤FETCH_NAT_SIGHT_BUCK_HELP_SEARCH_CLUE_DEAD_END">Investigate the animal ~COLOR_MP_OBJECTIVE~sound~s~.</string>
  <string name="nasbu¤FETCH_NAT_SIGHT_BUCK_SHARD_ESCAPED">Legendary Shadow Buck escaped</string>
  <string name="nasbu¤FETCH_NAT_SIGHT_BUCK_SHARD_PRIMARY_PASS_PARTIAL">Legendary Shadow Buck skinned</string>
  <string name="nasbuau¤NASBU_AVCRUMR1_1">~sl:0.0:3.2~I won't tell you again, it wasn't the shadow of a deer,~sl:~it was a deer.</string>
  <string name="nasbuau¤NASBU_AVCRUMR1_2">~sl:0.0:1.6~Feller, you done worked yourself spare.~sl:0.48~Take a break.</string>
  <string name="nasbuau¤NASBU_AVCRUMR2_1">~sl:0.0:3.0~I swear. It was black as a piece of jet.~sl:~Just stood there, staring me down.</string>
  <string name="nasbuau¤NASBU_AVCRUMR2_2">~sl:1.0~Whatever you say, partner.</string>
  <string name="nasbuau¤NASBU_AVCRUMR3_1">~sl:0.0:2.2~It's a bad omen. I'm telling you.~sl:0.37~Unnatural.</string>
  <string name="nasbuau¤NASBU_AVCRUMR3_2">~sl:0.0:2.3~Ain't no such thing as omens.~sl:0.6:0.7~It ain't nothin'.~sl:0.8~Now just do a day's work, would ya?</string>
  <string name="nasbuau¤NASBU_AVCRUMR4_1">The foreman saw it too. He'll back me up.</string>
  <string name="nasbuau¤NASBU_AVCRUMR4_2">~sl:0.0:3.0~Foreman's the only man here more swivel-eyed than you.~sl:~Jumping at nothing, the two of you.</string>
  <string name="nasbuau¤NASBU_AVCRUMR5_1">~sl:0.0:1.8~I seen a black buck before.~sl:0.4~Ain't so rare.</string>
  <string name="nasbuau¤NASBU_AVCRUMR5_2">~sl:0.0:1.3~Not like this you ain't.~sl:0.83~This thing was something else altogether.</string>
  <string name="nasbuau¤NASBU_AVLRUM1_1">Somethin' off 'bout that buck we saw.</string>
  <string name="nasbuau¤NASBU_AVLRUM2_1">That buck... it ain't look like the kind I's familiar with.</string>
  <string name="nasbuau¤NASBU_AVLRUM3_1">~sl:0.0:1.2~Strange looking buck.~sl:0.5~Ain't so sure it was the regular kind.</string>
  <string name="nasbuau¤NASBU_CVBOAST_01">~sl:0.7~Did you see me? I put that critter down!</string>
  <string name="nasbuau¤NASBU_CVBOAST_02">~sl:0.0:2.67~Oh yes, another notch for yours truly.~sl:~Better luck next time, fellers!</string>
  <string name="nasbuau¤NASBU_CVBOAST_03">~sl:0.0:2.2~Anyone else find that thing... creepy?~sl:0.8~Giving me the willies...</string>
  <string name="nasbuau¤NASBU_CVCOVER_01">~sl:0.0:3.1~If they let me keep your head, you are going straight on my wall.~sl:0.42~Reckon I'll hang a coat on you...</string>
  <string name="nasbuau¤NASBU_CVCOVER_02">~sl:0.0:1.0~You still in there?~sl:0.36~I'd look, but I wouldn't see much, would I?</string>
  <string name="nasbuau¤NASBU_CVCOVER_03">~sl:0.0:2.11~I came, I saw, I conquered.~sl:0.3~Yessir. You never stood a chance.</string>
  <string name="nasbv¤0x09F61E09">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Night Beaver~s~</string>
  <string name="nasbv¤0x9D645B4C">The Legendary Night Beaver stopped to chew on this stump. Keep searching the area for a more recent sign.</string>
  <string name="nasbv¤0x367CE85B">The Legendary Night Beaver hasn't been this way. Head back to the clue and look for another trail to follow.</string>
  <string name="nasbv¤0x507DFC30">The Legendary Night Beaver was foraging sticks for its den. Keep searching the area for a more recent sign.</string>
  <string name="nasbv¤0xB8D01223">The scat left by the Legendary Night Beaver is fresh. Keep searching the area for a more recent sign.</string>
  <string name="nasbv¤0xE5928D7A">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Night Beaver~s~</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_BEAVER_ATTACK">Ward off the hostile ~COLOR_ENEMY~beavers~s~</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_FOLLOW_POACHERS">Follow the ~COLOR_ENEMY~poachers~s~</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_FAKE_CLUE_BEAVER">The Legendary Night Beaver hasn't been this way, keep searching the area for signs.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_INVESTIGATE_SOUND_BEAVER">The Legendary Night Beaver is close. Head in the direction of the sound.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_INVESTIGATE_SOUND_BEAVER_CAGED">The cage is latched shut, open the cage door to free the Legendary Night Beaver.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_INVESTIGATE_SOUND_BEAVER_SWARM">The Legendary Night Beaver has revealed itself.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_LOOK_AT_CLUE_BEAVER">Focus on the clue</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_OBJECTIVE_DEAD_BEAVER">The Legendary Night Beaver has been sedated. Collect the sample.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_PRIMARY_BEAVER">Identify the poachers hunting the Legendary Night Beaver and follow them to where they have sighted the animal.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_PRIMARY_BEAVER_CAGED">Identify the poachers hunting the Legendary Night Beaver and follow them to where they have sighted the animal.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_PRIMARY_BEAVER_SWARM">Identify the poachers hunting the Legendary Night Beaver and follow them to where they have sighted the animal.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_SEARCH_BEAVER">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Night Beaver.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_SEARCH_BEAVER_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Night Beaver.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_SEARCH_BEAVER_SWARM">The poachers have already set out to look for the Legendary Night Beaver. Search the area for signs left behind by the poachers.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_SEARCH_BEAVER_SWARM_2">The Poacher Camp has been wiped out. Search the camp for the leader and inspect his body for information on the Legendary Night Beaver.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_BEAVER">You inspected a clue left behind by the Legendary Night Beaver.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_HELP_SKIN_BEAVER">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_INSPECT_CLUE_BEAVER">Inspect</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_INVESTIGATE_CAMP">Investigate the ~COLOR_MP_OBJECTIVE~Poacher Camp~s~</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_KILL_ATTACKERS_BEAVER">Take out the ~COLOR_MP_OBJECTIVE_ENEMY~poachers~s~</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_KILL_POACHERS">Take out the ~COLOR_ENEMY~poachers~s~</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_LOOT_POACHER">Loot the ~COLOR_MP_OBJECTIVE~poacher~s~ for the map</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_OBJ_LOOT_BEAVER">Collect the ~COLOR_MP_OBJECTIVE~Legendary Night Beaver~s~ sample</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_OBJ_SEARCH_AREA_BEAVER">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the Legendary Night Beaver</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_OBJ_STEAL_BEAVER">Search the ~COLOR_MP_OBJECTIVE~area~s~ for clues</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_POACHER_CAMP_SEARCH">Search the ~COLOR_MP_OBJECTIVE~Poacher Camp~s~ for the leader</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_POACHER_CLUE_SEARCH">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of poachers</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_TRACK_BEAVER">Follow the ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasbv¤FETCH_NAT_SIGHTING_TRACK_POACHERS">Follow the poacher ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_COLD_CLUE_1">The Legendary Night Beaver stopped to chew on this stump then left the area. Follow the trail to track it down.</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Night Beaver~s~ is getting too far away and will soon escape.</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_HOT_CLUE_2">The Legendary Night Beaver was foraging sticks for its den, but recently left the area. Follow the trail ~1b~ to track it down.</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_IRRELEVANT_CLUE_1">There are predators in the area hunting for beavers. Keep searching the area for a sign of the Legendary Night Beaver.</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_OBJ_GOTO">Go ~1~</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SCORETIMER_CLUE_INSPECTED">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SHARD_DESTROYED">Legendary Night Beaver was too damaged</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SHARD_ESCAPED">Legendary Night Beaver escaped</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SHARD_PRIMARY_PASS">Legendary Night Beaver sample retrieved</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SHARD_PRIMARY_PASS_PARTIAL">Legendary Night Beaver skinned</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SHARD_TEAM_PRIMARY_INTRO">Retrieve a sample from the Legendary Night Beaver</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SWARM_DEN_CLUE">You have found the Legendary Night Beaver's den, continue searching the area for the Legendary Night Beaver.</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SWARM_INITIAL_CLUE_1">You found a trail ~1b~. Follow the poacher trail to find out where they have gone.</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SWARM_LEADER_CLUE">The leader wrote down the last known location of the Legendary Night Beaver. Go to the search area and track it down.</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SWARM_STUMP_CLUE">A beaver has recently chewed on this stump, continue searching the area.</string>
  <string name="nasbv¤FETCH_NAT_SIGHT_BEAVER_SWARM_VICTIM_CLUE">This body has injuries from multiple beaver attacks.</string>
  <string name="nasbvau¤NASBV_BANT1A_1">~sl:0.0:0.6~Hey, uh...~sl:0.7:2.0~I didn't wanna ask the others earlier, but...~sl:0.9~beaver's... one of them toothie river critters with the tail, right?</string>
  <string name="nasbvau¤NASBV_BANT1A_2">~sl:0.0:2.9~Lord have mercy. Yes.~sl:0.6~That's why the boys all headed upstream.</string>
  <string name="nasbvau¤NASBV_BANT1A_3">~sl:0.0:0.5~Alright.~sl:0.8~So... where we headed then?</string>
  <string name="nasbvau¤NASBV_BANT1A_4">Where I showed you. On the map.</string>
  <string name="nasbvau¤NASBV_BANT1A_5">~sl:0.0:0.6~Oh yeah.~sl:0.7~Right.</string>
  <string name="nasbvau¤NASBV_BANT1B_1">~sl:0.0:3.7~Hey, does the boss seem like he's acting strange to you?~sl:~Only giving us part of the map and all.</string>
  <string name="nasbvau¤NASBV_BANT1B_2">He don't trust us is all. Can't say I blame him.</string>
  <string name="nasbvau¤NASBV_BANT1B_3">~sl:0.0:1.1~So...~sl:~if we catch this critter ourselves, what do you wanna do?</string>
  <string name="nasbvau¤NASBV_BANT1B_4">~sl:0.0:0.8~What do you mean?~sl:0.7~We go meet the boss and the rest of 'em up river and hand it over.</string>
  <string name="nasbvau¤NASBV_BANT1B_5">Yeah... I mean, yeah of course.</string>
  <string name="nasbvau¤NASBV_BANT1C_1">~sl:0.0:2.0~Just how far upriver did the boss go?~sl:0.6~Can I see the map again?</string>
  <string name="nasbvau¤NASBV_BANT1C_2">Nope.</string>
  <string name="nasbvau¤NASBV_BANT1C_3">~sl:0.0:1.5~What? Why?~sl:0.8~Don't you trust me or something?</string>
  <string name="nasbvau¤NASBV_BANT1C_4">Nope. And the boss don't neither.</string>
  <string name="nasbvau¤NASBV_BANT1C_5">~sl:0.0:3.7~Ah, go to hell. If we catch this critter, I'll hand it over to the boss myself.~sl:~Now, let's just get there.</string>
  <string name="nasbvau¤NASBV_BANT1D_1">~sl:0.3:3.6~If I spend another day standing up to my waist in a river sniffing beaver shit,~sl:~I'm all set to lose my mind.</string>
  <string name="nasbvau¤NASBV_BANT1D_2">~sl:0.9:1.9~It's a shifty little varmint that's for damn sure.~sl:0.8~Best hope this hunch of the boss's pays off.</string>
  <string name="nasbvau¤NASBV_BANT1D_3">~sl:0.0:0.6~Yeah.~sl:1.1~You got the map?</string>
  <string name="nasbvau¤NASBV_BANT1D_4">Yup, right here.</string>
  <string name="nasbvau¤NASBV_BANT1D_5">~sl:0.0:1.0~Let's get on with it then.~sl:~Sooner I'm back in civilisation, the better.</string>
  <string name="nasbvau¤NASBV_BANT1E_1">So, what's this tip you and the boss got a hold of?</string>
  <string name="nasbvau¤NASBV_BANT1E_2">~sl:0.0:2.0~We heard some fishermen talking in town last night,~sl:0.7:1.0~sounded like our critter.~sl:0.6~Jet black.</string>
  <string name="nasbvau¤NASBV_BANT1E_3">~sl:0.0:0.5~Huh...~sl:0.7~And how do we know where they was when they saw it?</string>
  <string name="nasbvau¤NASBV_BANT1E_4">~sl:0.0:3.1~Bought 'em some drinks, convinced 'em we wasn't out to fish their spot.~sl:0.6~Got 'em to mark it on this here map for us.</string>
  <string name="nasbvau¤NASBV_BANT1E_5">Hm, you boys is smart, I'll give you that.</string>
  <string name="nasbvau¤NASBV_BANT2A_1">We close yet?</string>
  <string name="nasbvau¤NASBV_BANT2A_2">Yup... just up ahead.</string>
  <string name="nasbvau¤NASBV_BANT2B_1">We nearly there?</string>
  <string name="nasbvau¤NASBV_BANT2B_2">~sl:0.8~Not far now.</string>
  <string name="nasbvau¤NASBV_BANT2C_1">Is it far?</string>
  <string name="nasbvau¤NASBV_BANT2C_2">Nope, be there in no time.</string>
  <string name="nasbvau¤NASBV_BANT3A_1">This our critter's work? I can't track for shit.</string>
  <string name="nasbvau¤NASBV_BANT3A_2">~sl:0.0:2.5~Looks to be... it's a few days old though.~sl:0.7~Keep going.</string>
  <string name="nasbvau¤NASBV_BANT3B_1">Looks like a beaver's to me, what do you think?</string>
  <string name="nasbvau¤NASBV_BANT3B_2">Yeah I'd say so. Been a while since it was here though.</string>
  <string name="nasbvau¤NASBV_BANT3C_1">What do you reckon? That our beaver?</string>
  <string name="nasbvau¤NASBV_BANT3C_2">No doubt at all, we're a few days behind this trail though.</string>
  <string name="nasbvau¤NASBV_BANT3D_1">This has gotta be a beaver's work right?</string>
  <string name="nasbvau¤NASBV_BANT3D_2">Yeah. Big, too. Ain't fresh though.</string>
  <string name="nasbvau¤NASBV_BANT3E_1">I'd say this has our critter written all over it.</string>
  <string name="nasbvau¤NASBV_BANT3E_2">~sl:0.0:2.4~Could well be, few days old though.~sl:0.5~If it is... we got some ground to cover.</string>
  <string name="nasbvau¤NASBV_BANT4A_1">~sl:0.0:2.7~How long are we going to have to wait for this man?~sl:~When did you send word to them?</string>
  <string name="nasbvau¤NASBV_BANT4A_2">~sl:0.0:2.6~What the hell's got your britches twisted?~sl:0.4~Crazy Mexican... he'll be here.</string>
  <string name="nasbvau¤NASBV_BANT4A_3">~sl:0.0:3.0~I came here to hunt. And to be paid.~sl:~Not to wait for some city-dweller who wants to keep his shoes clean.</string>
  <string name="nasbvau¤NASBV_BANT4A_4">Oh, shut up...</string>
  <string name="nasbvau¤NASBV_BANT4B_1">~sl:1.0:4.3~Hey, when the boss gets here, let's tell him this is a man-killing beaver.</string>
  <string name="nasbvau¤NASBV_BANT4B_2">~sl:2.0:3.7~We'll, uh, tell him it killed Henry. Chewed his head clean off!</string>
  <string name="nasbvau¤NASBV_BANT4B_3">~sl:0.4:2.0~He'll believe you, the idiot.~sl:~I bet you a dollar he'll be too scared to look in the cage!</string>
  <string name="nasbvau¤NASBV_BANT4C_1">How much do you think your boss will get for our little friend in there?</string>
  <string name="nasbvau¤NASBV_BANT4C_2">~sl:0.0:1.2~Plenty, I'd say.~sl:~He ain't much of an outdoorsman, but he can cut a deal.</string>
  <string name="nasbvau¤NASBV_BANT4C_3">~sl:0.8~Explains why he's taking so long to get here.</string>
  <string name="nasbvau¤NASBV_CAGE_01">~sl:0.0:1.9~Them's some big old teeth you got there, critter...~sl:0.0:2.0~no word of a lie. Gonna take some pulling...~sl:0.6:0.6~I reckon...</string>
  <string name="nasbvau¤NASBV_CAGE_02">~sl:0.0:2.1~I killed me a lot of beavers in my time.~sl:0.0:3.5~When we was boys, we'd put their tails in momma's mangle.~sl:0.0:3.7~And you is the biggest, ugliest beaver I ever did see.</string>
  <string name="nasbvau¤NASBV_CAGE_03">~sl:0.0:3.0~You took some tracking, my toothy little friend.~sl:0.0:3.1~Now, your pelt, that's for the highest bidder.~sl:0.0:4.5~But I worked me up an appetite, and your tail is open season...</string>
  <string name="nasbvau¤NASBV_DEN1_1">~sl:0.0:1.8~Don't shoot me, don't shoot!~sl:1.0~I'll tell you where it is, the beaver. What you're here for.</string>
  <string name="nasbvau¤NASBV_DEN1_2">~sl:0.0:1.9~We got a sighting up by Brandywine Drop.~sl:0.6~My men on their way now.</string>
  <string name="nasbvau¤NASBV_DEN1_3">You let me live, I don't get involved, I don't say nothing.</string>
  <string name="nasbvau¤NASBV_DEN2_1">~sl:0.0:2:3.3~Please! I'll give you what you want.~sl:0.5~The beaver, right? That's what you came for?</string>
  <string name="nasbvau¤NASBV_DEN2_2">~sl:0.0:2.3~I got men headed up to Brandywine Drop right now,~sl:0.4~all but certain that's where it's holed up.</string>
  <string name="nasbvau¤NASBV_DEN2_3">You do whatever the hell you want. Just... let me go.</string>
  <string name="nasbvau¤NASBV_DEN3_1">~sl:0.0:1.6~Wait! Just... wait.~sl:0.8:1.2~I'll cut you a deal, alright?~sl:0.6~I know you're after this beaver, same as us.</string>
  <string name="nasbvau¤NASBV_DEN3_2">~sl:0.0:3.5~I can save you one hell of a lot of time tracking it, if you let me live.~sl:0.6~We think it's up by Brandywine Drop.</string>
  <string name="nasbvau¤NASBV_DEN3_3">~sl:0.0:1.8~There's men on their way right now.~sl:0.0:2.9~You can sell their hides too for all I care, just...~sl:~let me be.</string>
  <string name="nasbvau¤NASBV_HIDECAGE1_1">~sl:0.0:2.1~Hey, hey, hey... I surrender.~sl:0.5:1.3~You're here for the beaver, right?~sl:0.6~Alright, I'm gonna tell you where it is, and you're gonna let me go.</string>
  <string name="nasbvau¤NASBV_HIDECAGE1_2">~sl:0.0:1.8~We got it caged up, just north of here.~sl:0.7:1.0~Fair warning,~sl:~ain't nothing I can say'll make my boys give up a payday this big.</string>
  <string name="nasbvau¤NASBV_HIDECAGE1_3">Now... we square?</string>
  <string name="nasbvau¤NASBV_HIDECAGE2_1">~sl:0.0:2.4~Don't shoot! I'll tell you where we got the beaver.~sl:0.5:1.4~That's what you came for, ain't it?~sl:0.6~My boys to the north just sent word they got it.</string>
  <string name="nasbvau¤NASBV_HIDECAGE2_2">~sl:0.0:2.5~And it's a beauty. But I'll tell you this,~sl:~we spent too long after this pelt for them to just hand it over.</string>
  <string name="nasbvau¤NASBV_HIDECAGE2_3">~sl:0.0:1.7~You better go ready for a fight.~sl:0.7~Now... just let me walk outta here.</string>
  <string name="nasbvau¤NASBV_HIDECAGE3_1">~sl:0.0:2.6~Shit, wait, just hear me out!~sl:0.0:2.8~Y-you came for the pelt, right? The beaver?~sl:0.6~My men to the north just sent word they got it.</string>
  <string name="nasbvau¤NASBV_HIDECAGE3_2">~sl:0.0:3.9~Now, I can't get 'em to just hand it over, but I'll cut you a deal...~sl:0.6~you let me go, I won't warn 'em you're coming.</string>
  <string name="nasbvau¤NASBV_SPARE_01">You ain't gonna kill a man over a goddamn beaver!</string>
  <string name="nasbvau¤NASBV_SPARE_02">Let me go, I-I said the beaver's yours.</string>
  <string name="nasbvau¤NASBV_SPARE_03">I don't wanna die over no damn beaver...</string>
  <string name="nasbvau¤NASBV_SPARE_04">You got the beaver, it's all yours, just let me go.</string>
  <string name="nasbvau¤NASBV_SPARE_05">You go get the beaver, you'll never see me again, alright?</string>
  <string name="nascg¤0x0518E1B8">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="nascg¤0x085B7D8F">Follow the Legendary Sapa Cougar trail</string>
  <string name="nascg¤0x4A4FE204">Drop a dead bait ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~ to draw out the Legendary Sapa Cougar.</string>
  <string name="nascg¤0x5C77B430">Collect the ~COLOR_MP_OBJECTIVE~Legendary Sapa Cougar~s~ sample</string>
  <string name="nascg¤0x6AFD9975">Pick up and drop a dead poacher as bait in the ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nascg¤0x8A15E8C2">Find the Legendary Sapa Cougar lair</string>
  <string name="nascg¤0x8E3A906D">Find the Legendary Sapa Cougar ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~. Kill nearby poachers to release the Legendary Sapa Cougar.</string>
  <string name="nascg¤0x9D7E2373">The Legendary Sapa Cougar has been sedated. Collect the sample.</string>
  <string name="nascg¤0x9F07915B">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="nascg¤0x531F6BAA">Legendary Sapa Cougar killed</string>
  <string name="nascg¤0x725BFD74">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Sapa Cougar~s~</string>
  <string name="nascg¤0x25627685">You have found the trail of the Legendary Sapa Cougar. Follow it to find the cougar's lair.</string>
  <string name="nascg¤0xA3B4F6DC">Find and drop a dead creature as bait in the ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nascg¤0xD9194B21">Search the area for the Legendary Sapa Cougar ~1b~. Sedate it and take a sample.</string>
  <string name="nascg¤0xD41987BB">The cougar's trail has gone cold. Search the area for signs to pick up another trail.</string>
  <string name="nascg¤0xF9B45124">Track down the Legendary Sapa Cougar through its hunting grounds.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_CARRY_POACHER_COUGAR">Drop the poacher in the ~COLOR_MP_OBJECTIVE~bait area~s~</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_DROP_COUGAR">Drop the poacher</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_FOLLOW_POACHER_TRAIL_COUGAR">Follow the poacher ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_FOLLOW_TRAIL_COUGAR">Follow the Legendary Sapa Cougar ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_COUGAR_BAIT">The Legendary Sapa Cougar is nearby but must be lured out into the open using a dead body.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_DEAD_END">The Legendary Sapa Cougar isn't here. Find another poacher trail nearby.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_FAKE_CLUE">The Legendary Sapa Cougar hasn't been this way, keep searching the area for signs.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_INVESTIGATE_SOUND_COUGAR_BAIT">The bait has lured out the Legendary Sapa Cougar, wait for it to be exposed near the bait.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_INVESTIGATE_SOUND_COUGAR_SIGHTING">Go to the Legendary Sapa Cougar.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_LOOK_AT_CLUE">Focus on the clue</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_PRIMARY_COUGAR">Track down the Legendary Sapa Cougar ~1b~. Sedate it and take a sample.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_COUGAR">You inspected a clue left behind by the Legendary Sapa Cougar.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_SEARCH_COUGAR">The Legendary Sapa Cougar has been known to attack people and livestock in the area. Search Ridgewood Farm for remains left behind.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_SEARCH_COUGAR_1">Cougars hide their kills to feed on later. Search for recent kills to lead you to the Legendary Sapa Cougar.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_SEARCH_COUGAR_RATHSKELLER">The Legendary Sapa Cougar has been known to attack people and livestock in the area. Search Rathskeller Fork for remains left behind.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_HELP_SEARCH_COUGAR_TUMBLEWEED">The Legendary Sapa Cougar has been known to attack people and livestock in the area. Search Tumbleweed stables for remains left behind.</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_INSPECT_CLUE">Inspect</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_INSPECT_INITIAL_CLUE_RATHSKELLER">Search ~COLOR_MP_OBJECTIVE~Rathskeller Fork~s~ for remains</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_INSPECT_INITIAL_CLUE_RIDGEWOOD">Search ~COLOR_MP_OBJECTIVE~Ridgewood Farm~s~ for remains</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_INSPECT_INITIAL_CLUE_TUMBLEWEED">Search the ~COLOR_MP_OBJECTIVE~Tumbleweed stables~s~ for remains</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_KILL_ATTACKERS_COUGAR">Take out the ~COLOR_MP_OBJECTIVE_ENEMY~poachers~s~</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_LEAVE_AREA_COUGAR">Leave the ~COLOR_MP_OBJECTIVE~bait area~s~</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_LEAVE_AREA_POSSE_COUGAR">Wait for your Posse to leave the ~COLOR_MP_OBJECTIVE~bait area~s~</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_OBJ_KO_COUGAR">Sedate the ~COLOR_MP_OBJECTIVE_ENEMY~Legendary Sapa Cougar~s~</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_OBJ_SEARCH_AREA_COUGAR">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Sapa Cougar</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_OPEN_CAGE_COUGAR">Open the cage</string>
  <string name="nascg¤FETCH_NAT_SIGHTING_PICK_UP_COUGAR">Pick up a dead poacher</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_CAGED_COLD_CLUE_1">The camp was attacked a while ago. Keep searching the area for a more recent sign of the Legendary Sapa Cougar.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_CAGED_COLD_CLUE_2">This kill is somewhat fresh. Keep searching the area for a more recent sign of the Legendary Sapa Cougar.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_CAGED_COLD_CLUE_3">The poacher was killed not long ago. Keep searching the area for a more recent sign of the Legendary Sapa Cougar.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_CAGED_COLD_CLUE_4">The poacher was killed by the Legendary Sapa Cougar. Keep searching the area for a more recent sign.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_CAGED_HOT_CLUE_1">The Legendary Sapa Cougar is now preying on locals. Continue to follow the trail and track it down.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_CAGED_HOT_CLUE_2">The horse carcass is still fresh. The Legendary Sapa Cougar must still be in the area.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_CAGED_HOT_CLUE_3">Poachers have captured the Legendary Sapa Cougar. Track down the poachers to find where they are holding the animal.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_CAGED_INTRO_CLUE">You found a trail ~1b~. Track the Legendary Sapa Cougar through its hunting grounds.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_COLD_CLUE">The Legendary Sapa Cougar was here, but the trail has gone cold. Continue searching the area for a more recent sign.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_GOTO_REACHED">The Legendary Sapa Cougar has been nearby. Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for its trail.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_GOTO_REACHED_KM">The Legendary Sapa Cougar has been nearby. Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for its trail.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Sapa Cougar~s~ is getting too far away and will soon escape.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_HELP_SEARCH">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Sapa Cougar.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_HELP_SEARCH_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Sapa Cougar.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_HOT_CLUE">The Legendary Sapa Cougar was here recently, follow the trail and track it down.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_IRRELEVANT_CLUE">No sign of the Legendary Sapa Cougar here, continue searching the area.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_OBJ_GOTO">Go ~1~</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_OBJ_WAIT">Wait for the ~COLOR_MP_OBJECTIVE~Legendary Sapa Cougar~s~ to take the bait.</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_SHARD_DESTROYED">Legendary Sapa Cougar was too damaged</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_SHARD_ESCAPED">Legendary Sapa Cougar escaped</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_SHARD_PRIMARY_PASS">Legendary Sapa Cougar sample retrieved</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_SHARD_PRIMARY_PASS_PARTIAL">Legendary Sapa Cougar skinned</string>
  <string name="nascg¤FETCH_NAT_SIGHT_COUGAR_SHARD_TEAM_PRIMARY_INTRO">Retrieve a sample from the Legendary Sapa Cougar</string>
  <string name="nascgau¤NASCG_AVWARN_01">~sl:0.0:1.9~Oh shit! It came outta nowhere!~sl:~Jerry's face! It got Jerry's face! Get the hell outta here!</string>
  <string name="nascgau¤NASCG_AVWARN_02">~sl:0.0:2.29~Run! There's a goddamn thing out here!~sl:~It's picking us off! Run!</string>
  <string name="nascgau¤NASCG_AVWARN_03">~sl:0.0:1.75~Turn round and get the hell outta here!~sl:~That damn cat is making mincemeat of us!</string>
  <string name="nascgau¤NASCG_AVWARN_04">~sl:0.0:1.8~You stay here you're as good as dead!~sl:0.3~It took his goddamn throat out! Shit!</string>
  <string name="nascgau¤NASCG_AVWARN_05">~sl:0.0:0.6~Hey you!~sl:0.3~Go! Don't ask, you won't believe it, just start running!</string>
  <string name="nascgau¤NASCG_CVCONV1_1">~sl:0.0:1.0~Poor old Jerry.~sl:0.67~Still, he knew what he was getting into.</string>
  <string name="nascgau¤NASCG_CVCONV1_2">~sl:0.0:3.36~It was quick, my friend. A bite like that, you feel nothing.~sl:0.36~Like snuffing out a candle.</string>
  <string name="nascgau¤NASCG_CVCONV1_3">~sl:0.0:3.22~Well, we're gonna get ourselves a damn good price for this thing's pelt.~sl:0.87~Worth it, I say.</string>
  <string name="nascgau¤NASCG_CVCONV2_1">~sl:0.0:0.75~Shit.~sl:1.0~I'm still shakin' over here.</string>
  <string name="nascgau¤NASCG_CVCONV2_2">~sl:0.0:2.29~We were arrogant. Careless.~sl:~We're lucky to be alive.</string>
  <string name="nascgau¤NASCG_CVCONV2_3">~sl:0.0:1.35~Well we ain't all alive, is we?~sl:0.25~I need a goddamn drink.</string>
  <string name="nascgau¤NASCG_CVCONV3_1">~sl:0.0:1.5~You get cougars in Mexico?~sl:0.56~Like this, I mean?</string>
  <string name="nascgau¤NASCG_CVCONV3_2">You don't get cougars like this anywhere my friend.</string>
  <string name="nascgau¤NASCG_CVCONV3_3">~sl:1.0~We're gonna make some money!</string>
  <string name="nascgau¤NASCG_CVSCC_01">~sl:0.0:1.2~Here kitty cat.~sl:2.3:0.98~Here, kitty.~sl:0.5~Come out here and chase a string.</string>
  <string name="nascgau¤NASCG_CVSCC_02">~sl:0.0:2.3~You got a taste for man flesh now, don't 'ya, pussy cat?~sl:1.0~Well too bad for you, 'cause we're gonna have a taste for cat flesh soon enough.</string>
  <string name="nascgau¤NASCG_CVSCC_03">~sl:0.0:2.5~Stupid cat. I didn't mind Jerry.~sl:0.7:1.26~You tore him up good.~sl:1.17~Hope I'm the one gets to put a slug in your skull.</string>
  <string name="nascgau¤NASCG_HUNTIN_1">~sl:0.0:2.0~Found more puma shit this morning...~sl:0.43~we gotta put a hunting party together to go get 'em.</string>
  <string name="nascgau¤NASCG_HUNTIN_2">You're telling me...</string>
  <string name="nascgau¤NASCG_HUNTIN_3">Ain't no fence strong enough to block out these mountain lions.</string>
  <string name="nascy¤0x2D14BEBD">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Milk Coyote~s~</string>
  <string name="nascy¤0x567BC8BB">Chase the ~COLOR_MP_OBJECTIVE~Legendary Milk Coyote~s~</string>
  <string name="nascy¤0x821569E0">You must dismount your horse to inspect the clue.</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_COYOTE_CLUE_CHICKEN">This chicken appears to have been recently killed by a coyote. The Legendary Milk Coyote must be nearby.</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_COYOTE_CLUE_DOG">This dog appears to have been recently killed by a coyote. The Legendary Milk Coyote must be nearby.</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_COYOTE_CLUE_MEAT">This meat appears to have been recently scavenged by a coyote. The Legendary Milk Coyote must be nearby.</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_COYOTE_SHARD_DESTROYED_COYOTE">Legendary Milk Coyote was too damaged</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_COYOTE_SHARD_PRIMARY_PASS">Legendary Milk Coyote sample retrieved</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_FOLLOW_TRAIL_COYOTE">Follow the ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_HELP_INVESTIGATE_SOUND_COYOTE">Investigate the ~COLOR_MP_OBJECTIVE~coyote calls~s~</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_HELP_KILL_COYOTE">Find the Legendary Milk Coyote ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~.</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_HELP_LOOK_AT_CLUE_COYOTE">Focus on the clue</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_HELP_OBJECTIVE_DEAD_COYOTE">The ~COLOR_MP_OBJECTIVE~Legendary Milk Coyote~s~ has been sedated. Collect the sample.</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_HELP_PRIMARY_COYOTE">Search the area for the Legendary Milk Coyote ~1b~. Sedate it and take a sample.</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_HELP_SEARCH_CLUE_FOUND_COYOTE">This appears to be a fresh clue, the Legendary Milk Coyote must be nearby.</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_HELP_SEARCH_COYOTE">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Milk Coyote.</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_HELP_SEARCH_COYOTE_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Milk Coyote.</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_INSPECT_CLUE_COYOTE">Inspect</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_OBJ_FIND_COYOTE">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Milk Coyote</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_OBJ_FIND_COYOTE_POACHERS">Take out the ~COLOR_ENEMY~poachers~s~</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_OBJ_FIND_POACHERS">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the Poacher Camp</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_OBJ_GOTO_COYOTE">Go to ~COLOR_MP_OBJECTIVE~Blackwater~s~</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_OBJ_GOTO_COYOTE_CAGED">Go to the ~COLOR_MP_OBJECTIVE~sighting location~s~</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_OBJ_GOTO_COYOTE_POACHERS">Go to the ~COLOR_MP_OBJECTIVE~sighting location~s~</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_OBJ_LOOT_COYOTE">Collect the ~COLOR_MP_OBJECTIVE~Legendary Milk Coyote~s~ sample</string>
  <string name="nascy¤FETCH_NAT_SIGHTING_SHARD_PRIMARY_INTRO_COYOTE">Retrieve a sample from the Legendary Milk Coyote</string>
  <string name="nascy¤FETCH_NAT_SIGHT_COYOTE_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Milk Coyote~s~ is getting too far away and will soon escape.</string>
  <string name="nascy¤FETCH_NAT_SIGHT_COYOTE_HELP_SEARCH_CLUE_TRAIL">You found a trail ~1b~. Use Eagle Eye to follow the Legendary Milk Coyote tracks.</string>
  <string name="nascy¤FETCH_NAT_SIGHT_COYOTE_OBJ_FIND">Follow the Legendary Milk Coyote ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nascy¤FETCH_NAT_SIGHT_COYOTE_OBJ_SEARCH_AREA">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Milk Coyote</string>
  <string name="nascy¤FETCH_NAT_SIGHT_COYOTE_SHARD_ESCAPED">Legendary Milk Coyote escaped</string>
  <string name="nascy¤FETCH_NAT_SIGHT_COYOTE_SHARD_PRIMARY_PASS_PARTIAL">Legendary Milk Coyote skinned</string>
  <string name="nascy¤NET_FETCH_TEXT_HELP_OBJECTIVE_ESCAPING_TEAM_PRIMARY_COYOTE">The ~COLOR_MP_OBJECTIVE~Legendary Milk Coyote~s~ is escaping.</string>
  <string name="nascyau¤NASCY_CLOSE_1">Heard them coyotes last night. They is getting real close lately.</string>
  <string name="nascyau¤NASCY_CLOSE_2">Well, no-one said our lives would be easy.</string>
  <string name="nascyau¤NASCY_CVTALK1_1">Still hungry ain't ya?</string>
  <string name="nascyau¤NASCY_CVTALK2_1">~sl:0.0:0.7~I open this up...~sl:0.8~you gonna behave?</string>
  <string name="nascyau¤NASCY_CVTALK3_1">You ain't scared of nobody, huh?</string>
  <string name="nascyau¤NASCY_EATBTR_1">Packs of coyotes come round killing cattle again.</string>
  <string name="nascyau¤NASCY_EATBTR_2">I swear these wild animals eat better than I do.</string>
  <string name="nascyau¤NASCY_M1C1CHK1_1">Goddamnit. This is bad. What am I gonna tell Mr. Keeley?</string>
  <string name="nascyau¤NASCY_M1C1CHK2_1">Every last one of 'em... Dammit all to hell...</string>
  <string name="nascyau¤NASCY_M1C1CHK3_1">~sl:0.0:2.1~What in all creation...~sl:0.9~Ain't no fox done this...</string>
  <string name="nascyau¤NASCY_M2C2DOG1_1">I will spit on that coyote's corpse for what it did to you, boy...</string>
  <string name="nascyau¤NASCY_M2C2DOG2_1">~sl:0.0:1.3~Dammit all to hell.~sl:0.9~I'm so sorry, boy...</string>
  <string name="nascyau¤NASCY_M2C2DOG3_1">~sl:0.0:2.2~No, no... no...~sl:0.9~What the hell am I gonna do?</string>
  <string name="nascyau¤NASCY_PROWL_1">~sl:0.0:2.0~I saw some coyotes prowling around again,~sl:~as if things weren't tough enough.</string>
  <string name="nascyau¤NASCY_PROWL_2">~sl:0.0:2.0~Always something working against us.~sl:~If it ain't the rustlers, it's the wild animals.</string>
  <string name="nascyau¤NASCY_TROUBL_1">Been hearing coyotes more... never a good sign.</string>
  <string name="nascyau¤NASCY_TROUBL_2">Trouble brewing between the hay and the grass... I can feel it.</string>
  <string name="nasel¤0x3CEEDD1E">Search for signs</string>
  <string name="nasel¤0x5CA5CF7D">Free the ~COLOR_MP_OBJECTIVE~Legendary Inahme Elk~s~ from the cage</string>
  <string name="nasel¤0x7A1A0A5F">Search for signs</string>
  <string name="nasel¤0x8D4A5402">The ~COLOR_MP_OBJECTIVE~Legendary Inahme Elk~s~ is getting too far away and will soon escape.</string>
  <string name="nasel¤0x7146F368">Follow the ~COLOR_MP_OBJECTIVE_ENEMY~gang of elk~s~</string>
  <string name="nasel¤0xCA5DDF34">Survive the ~COLOR_MP_OBJECTIVE_ENEMY~ambush~s~</string>
  <string name="nasel¤0xF2F18B07">Investigate the disturbance</string>
  <string name="nasel¤0xF4A000F4">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Inahme Elk~s~</string>
  <string name="nasel¤0xF9002817">Retrieve a sample from the Legendary Inahme Elk</string>
  <string name="nasel¤FETCH_HELP_SEARCH_CLUE_FOUND">This body has been gored by the Legendary Inahme Elk recently. Follow the trail to find the elk.</string>
  <string name="nasel¤FETCH_NAT_ELK_OBJ_SEARCH_CAGE">Search for poacher cages around ~COLOR_MP_OBJECTIVE~Colter~s~</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_BLIP_POACHER_CAMP">Poacher Camp</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_CLUE_CAMP">The Mountain Men have lost the Legendary Inahme Elk. Follow the trail ~1b~ from the fleeing animal.</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_HELP_INVESTIGATE_SOUND">Investigate the ~COLOR_MP_OBJECTIVE~Legendary Inahme Elk~s~ bugle.</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_HELP_OBJECTIVE_DEAD">The Legendary Inahme Elk has been sedated. Collect the sample.</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Inahme Elk~s~ is getting too far away and will soon escape.</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_HELP_SEARCH">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Inahme Elk.</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_HELP_SEARCH_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Inahme Elk.</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_HELP_SKIN">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_HELP_TEAM_PRIMARY">Track down the Legendary Inahme Elk. Sedate it and take a sample.</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_INSPECT_CLUE">Inspect</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_LOOK_AT_CLUE">Focus on the clue</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_OBJ_FIND_CAGED">Free the ~COLOR_MP_OBJECTIVE~Legendary Inahme Elk~s~ from the cage</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_OBJ_FIND_CAMP">Search the Mountain Man ~COLOR_MP_OBJECTIVE~camp~s~</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_OBJ_FIND_ELK">Follow the Legendary Inahme Elk ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_OBJ_FIND_HERD">Follow the ~COLOR_MP_OBJECTIVE_ENEMY~gang of elk~s~</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_OBJ_FIND_INTRO">Go to the ~COLOR_MP_OBJECTIVE~Poacher Camp~s~</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_OBJ_GOTO_0">Go ~1~</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_OBJ_KILL_ALL_PEDS">Take out the ~COLOR_MP_OBJECTIVE_ENEMY~enemies~s~</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_OBJ_KILL_ALL_POACHERS">Take out the ~COLOR_MP_OBJECTIVE_ENEMY~poachers~s~</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_OBJ_SEARCH">Search the ~COLOR_MP_OBJECTIVE~camp~s~ for signs of the Legendary Inahme Elk</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_OBJ_UNTIE">Investigate Poachers</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_SHARD_DESTROYED">Legendary Inahme Elk was too damaged</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_SHARD_ESCAPED">Legendary Inahme Elk escaped</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_SHARD_PRIMARY_PASS">Legendary Inahme Elk sample retrieved</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_SHARD_PRIMARY_PASS_PARTIAL">Legendary Inahme Elk skinned</string>
  <string name="nasel¤FETCH_NAT_SIGHT_ELK_SHARD_TEAM_PRIMARY_INTRO">Retrieve a sample from the Legendary Inahme Elk</string>
  <string name="naselau¤NASEL_CVTLKELK1_1">~sl:0.0:2.7~I am so cold... I hate this place...~sl:1.3~I would have killed those bastards just to keep warm.</string>
  <string name="naselau¤NASEL_CVTLKELK1_2">Stupid horns of yours better be worth a fortune.</string>
  <string name="naselau¤NASEL_CVTLKELK2_1">~sl:0.0:2.1~Can you believe there are people who come out here~sl:~and hunt you for sport? For sport!</string>
  <string name="naselau¤NASEL_CVTLKELK2_2">~sl:0.0:2.2~What kind of stupid animal lives in ten feet of snow, eh?~sl:0.6~Those idiots did all the work for us, and I still should've stayed at home.</string>
  <string name="naselau¤NASEL_CVTLKELK3_1">~sl:0.0:1.2~I can't believe it worked.~sl:0.6~They led us right to you, eh?</string>
  <string name="naselau¤NASEL_CVTLKELK3_2">~sl:0.0:1.1~Let me tell you,~sl:~we would never have found you on our own out here, no chance.</string>
  <string name="naselau¤NASEL_M1KILL1_1">~sl:0.0:1.0~Alright, fellers...~sl:0.8:3.8~I'm every damn bit as cold as you are, but... we came this far.~sl:0.7~Them hunters we been following is just north of here.</string>
  <string name="naselau¤NASEL_M1KILL1_2">~sl:0.0:1.7~All we gotta do is find 'em...~sl:0.5:2.7~then we find the elk... then we get ourselves paid.~sl:0.5~Now buck the hell up!</string>
  <string name="naselau¤NASEL_M1KILL2_1">~sl:0.0:2.9~Listen up, boys. We damn close now.~sl:0.6~And just like we planned, these hunters is gonna lead us right to our payday.</string>
  <string name="naselau¤NASEL_M1KILL2_2">~sl:0.0:4.5~We kill 'em, we kill the elk, we take the antlers, and by sundown tomorrow~sl:~we back in a hot bath with a pretty lady in Saint Denis.</string>
  <string name="naselau¤NASEL_M1KILL2_3">You with me?</string>
  <string name="naselau¤NASEL_M1KILL3_1">~sl:0.0:1.3~Time's wasting, fellers,~sl:~and I sure didn't come out here into the middle of frozen hell just to quit.</string>
  <string name="naselau¤NASEL_M1KILL3_2">~sl:0.0:1.5~We stay on these boys' trail...~sl:0.5~and they do all the hard work for us.</string>
  <string name="naselau¤NASEL_M1KILL3_3">~sl:0.0:2.7~Then all we gotta do is put a bullet in this thing...~sl:0.5~get the antlers, and get ourselves paid. But we gotta move, now.</string>
  <string name="nasfo¤0x22A88F5A">Find the Legendary Cross Fox lair ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~. Kill poachers nearby to force the Legendary Cross Fox to emerge.</string>
  <string name="nasfo¤0x24D34F14">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Cross Fox~s~</string>
  <string name="nasfo¤0x1793E099">Drop a dead bait ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~ to draw out the Legendary Cross Fox.</string>
  <string name="nasfo¤0x4932E89A">Find where the poachers are holding the Legendary Cross Fox</string>
  <string name="nasfo¤0xA1FF3491">Use Eagle Eye to search for signs of the Legendary Cross Fox</string>
  <string name="nasfo¤0xF13B9253">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_BROKEN_STICKS">These broken sticks have fox and hound tracks leading through them. Use Eagle Eye to follow the trail left by the Legendary Cross Fox.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_DEAD_BUCK">This carcass appears to have been scavenged by several animals. Use Eagle Eye to continue searching for the Legendary Cross Fox.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_DEAD_CHICKEN">This chicken appears to have been recently fed upon by a fox. Search for signs of the Legendary Cross Fox at potential dens or watering holes.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_DEAD_DOG">This carcass appears to have the bite marks of an alligator. Use Eagle Eye to continue tracking the Legendary Cross Fox.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_DEAD_OWL">This dead owl appears fresh. The Legendary Cross Fox was here recently but the trail has been lost. Keep searching for more clues.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_DEAD_POACHER">This body appears to have the bite marks of an alligator. Use Eagle Eye to continue tracking the Legendary Cross Fox.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_DECAYING_RAT">This decomposing rat appears to be in active decay. The Legendary Cross Fox has not been here recently. Keep searching for more clues.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_DEN">The Legendary Cross Fox has not used this den recently. Keep searching for more clues.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_DEN_RECENT">This dead rat appears fresh. The Legendary Cross Fox used this den recently and has left a trail. Use Eagle Eye to follow its tracks.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_FIGHT">The blood and animal tracks show signs of a struggle between coyotes and a fox. Use Eagle Eye to follow the tracks.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_GARBAGE">This Poacher Camp appears to have been abandoned in a hurry. Keep searching for more clues.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_CHASE_SCENE">Chase down the Legendary Cross Fox before the poachers catch it. If you lose sight of it, vocalizations will appear on the map.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_DOCKS_SEARCH">The poachers are likely smuggling the Legendary Cross Fox onto a boat. Search the docks for poachers with a cage.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_INVESTIGATE_SOUND">Find the Legendary Cross Fox ~COLOR_MP_OBJECTIVE~lair~s~</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_LOOK_AT_CLUE">Focus on the clue</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_LOOK_AT_CLUE_CAGED">Look at document</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_OBJECTIVE_DEAD">The Legendary Cross Fox has been sedated. Collect the sample.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Cross Fox~s~ is getting too far away and will soon escape.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_SEARCH">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Cross Fox.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_SEARCH_CAGED">Poachers are transporting caged animals somewhere in the area. Look for places that could be used as stockyards.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_SEARCH_CLUE_DEAD_END">The Legendary Cross Fox has not been here recently. Keep searching for other signs.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_SEARCH_CLUE_FOUND">The Legendary Cross Fox was here recently and has left a trail. Use Eagle Eye to follow its tracks.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_SEARCH_CLUE_FOUND_CAGED">The receipt indicates the poachers have sold the Legendary Cross Fox and are delivering it to the buyer.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_SEARCH_CLUE_FOUND_LOST">The Legendary Cross Fox was here recently but the trail has been lost. Use Eagle Eye to search for more signs.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_SEARCH_CLUE_TRAIL">You found a trail ~1b~. Use Eagle Eye to follow the Legendary Cross Fox tracks.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_SEARCH_CLUE_UNRELATED">This clue does not appear to have been left by the Legendary Cross Fox. Keep searching.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_SEARCH_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Cross Fox.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_SKIN">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_TEAM_PRIMARY">Track down the Legendary Cross Fox ~1b~. Sedate it and take a sample.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_HELP_TEAM_PRIMARY_CAGED">Find the Legendary Cross Fox ~1b~. Sedate it and take a sample.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_INSPECT_CLUE">Inspect</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_FIND">Follow the Legendary Cross Fox ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_FIND_CAGED">Search the ~COLOR_MP_OBJECTIVE~docks~s~ for the Legendary Cross Fox</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_FIND_GUNFIRE">Investigate the ~COLOR_ENEMY~gunfire~s~</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_GOTO">Go ~1~</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_GOTO_CAGED">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the poacher hideout</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_KILL_POACHERS">Take out the ~COLOR_ENEMY~poachers~s~</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_KO">Sedate the ~COLOR_MP_OBJECTIVE_ENEMY~Legendary Cross Fox~s~</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_KO_NEUTRAL">Sedate the ~COLOR_MP_OBJECTIVE_NEUTRAL~Legendary Cross Fox~s~</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_LOOT">Collect the ~COLOR_MP_OBJECTIVE~Legendary Cross Fox~s~ sample</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_SEARCH_AREA">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Cross Fox</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_OBJ_SEARCH_CAGED">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the Legendary Cross Fox</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_SCAT">This fox scat appears fresh. The Legendary Cross Fox was here recently and has left a trail. Use Eagle Eye to follow its tracks.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_SHARD_DESTROYED">Legendary Cross Fox was too damaged</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_SHARD_ESCAPED">Legendary Cross Fox escaped</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_SHARD_PRIMARY_PASS">Legendary Cross Fox sample retrieved</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_SHARD_PRIMARY_PASS_PARTIAL">Legendary Cross Fox skinned</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_SHARD_TEAM_PRIMARY_INTRO">Retrieve a sample from the Legendary Cross Fox</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_SWAMP">The Legendary Cross Fox appears to have been chased up a tree over the Kamassa River. Continue the search in Bayou Nwa.</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_WAIT_FOR_PED">Follow the ~COLOR_MP_OBJECTIVE_ENEMY~poacher~s~ and the ~COLOR_MP_OBJECTIVE_ENEMY~hound~s~ silently</string>
  <string name="nasfo¤FETCH_NAT_SIGHT_FOX_WATERING_HOLE">This fox scat appears fresh. The Legendary Cross Fox used this watering hole recently and left a trail. Use Eagle Eye to follow its tracks.</string>
  <string name="nasfxau¤NASFX_CVTALK_01">~sl:0.0:3.7~You're all just vermin. Don't care about your damn pelt...~sl:~I'd gut you for free.</string>
  <string name="nasfxau¤NASFX_CVTALK_02">~sl:0.0:2.6~You've torn up your last chicken coop, you little shit.~sl:0.5~Now let's see how you like getting your neck wrung.</string>
  <string name="nasfxau¤NASFX_CVTALK_03">~sl:0.0:3.5~Who the hell wants a mangy fox pelt anyhow?~sl:~To think some idiot's gonna pay for it...</string>
  <string name="nasfxau¤NASFX_M1FHAREA1_1">~sl:0.0:3.6~I swear when I stepped inside that coop, I turned green.~sl:~Couldn't move for blood, feathers and giblets.</string>
  <string name="nasfxau¤NASFX_M1FHAREA1_2">~sl:0.0:1.2~You see the prints in the mud?~sl:0.4~I dunno, seemed different somehow. Than a regular fox I mean.</string>
  <string name="nasfxau¤NASFX_M1FHAREA2_1">~sl:0.0:1.0~Now, listen to me.~sl:0.0:3.2~As I came out the door, I saw the damn thing hightail it out the coop.~sl:~I'm telling you, it wasn't a fox.</string>
  <string name="nasfxau¤NASFX_M1FHAREA2_2">~sl:0.0:1.7~Well, it still eats chicken don't it?~sl:0.4~So, in all important respects, it seems like a damn fox to me...</string>
  <string name="nasfxau¤NASFX_M1FHAREA3_1">~sl:0.0:1.2~How the hell did it get in there?~sl:0.4~I had that coop locked up tighter than a prison cell...</string>
  <string name="nasfxau¤NASFX_M1FHAREA3_2">~sl:0.0:2.9~It's a fox, not goddamn magician.~sl:0.0:1.9~It sniffed out a way is all...~sl:0.4~It is strange though.</string>
  <string name="nasfxau¤NASFX_M1FHBTWN1_1">~sl:0.0:3.2~I'm telling you... foxes is foxes is foxes.~sl:~Ain't nothing special about a single one of them varmints.</string>
  <string name="nasfxau¤NASFX_M1FHBTWN1_2">~sl:0.0:2.2~Alright, you just stay put then.~sl:~I'll chance my arm on a rumor if there's money involved.</string>
  <string name="nasfxau¤NASFX_M1FHBTWN2_1">~sl:0.0:3.6~Back when I ranched, lost a whole lot of livestock to foxes.~sl:~I hate them damn things...</string>
  <string name="nasfxau¤NASFX_M1FHBTWN2_2">Well, get this one's skin on your wall, maybe you feel better...</string>
  <string name="nasfxau¤NASFX_M1FHBTWN3_1">~sl:0.0:0.8~I don't know...~sl:~that farmer seemed pretty certain there was something different about this one.</string>
  <string name="nasfxau¤NASFX_M1FHBTWN3_2">~sl:0.0:1.6~Bah, that's what they all say.~sl:0.4:2.3~They're too cheap to pay someone to clear out a den,~sl:~so they cook up some bull about a fox with a rare pelt.</string>
  <string name="nasfxau¤NASFX_M1FHBTWN3_3">~sl:0.0:2.2~Then idiots like us come and do it for free.~sl:~Telling you, we're being duped here.</string>
  <string name="nasfxau¤NASFX_M1FHTHRT_01">Go find your own damn critter!</string>
  <string name="nasfxau¤NASFX_M1FHTHRT_02">That pelt is ours! Don't make me shoot you.</string>
  <string name="nasfxau¤NASFX_M1FHTHRT_03">Back off! This one is ours.</string>
  <string name="nasfxau¤NASFX_M1FHTHRT_04">We was here first, dammit!</string>
  <string name="nasfxau¤NASFX_M1FHTHRT_05">You shoot that pelt, I'll make you regret it.</string>
  <string name="nasfxau¤NASFX_M2GFCOMT_01">~sl:0.0:2.6~Hey! Watch where you're galumphing around.~sl:~You frightened them away!</string>
  <string name="nasfxau¤NASFX_M2GFCOMT_02">~sl:0.0:1.8~Oh, you scared them off!~sl:0.4~Dammit, they were going to eat out of my hand.</string>
  <string name="nasfxau¤NASFX_M2GFCOMT_03">Oh, they're gone! I swear they're the cutest little things in all creation.</string>
  <string name="nasmo¤0x2E30E25F">The photographer's camp has been destroyed, and moose tracks lead off. Follow the trail to find the moose's home range.</string>
  <string name="nasmo¤0x5CCC7BC6">The photographer's camp has been trampled by the moose. Follow the tracks to find its home range.</string>
  <string name="nasmo¤0x6BEB4E86">This is fresh scat, but it's from a wolf. Keep searching.</string>
  <string name="nasmo¤0x7EDCBD62">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Ruddy Moose~s~</string>
  <string name="nasmo¤0x42BCFC20">This is fresh scat, but it's from a bear. Keep searching.</string>
  <string name="nasmo¤0x278FB97F">Something chewed on this, but it wasn't a moose.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_END_OF_TRACKS">The trail ends here. Search the area for clues.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_INVESTIGATE_SOUND">Find the ~COLOR_MP_OBJECTIVE~Legendary Ruddy Moose~s~</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_LOOK_AT_CLUE">Focus on the clue</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_MOOSE_REVEAL">The call of a large moose can be heard in the distance. Head towards the sound.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_OBJECTIVE_DEAD">The Legendary Ruddy Moose has been sedated. Collect the sample.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Ruddy Moose~s~ is getting too far away and will soon escape.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_PRIMARY">Search the area for the Legendary Ruddy Moose ~1b~. Sedate it and take a sample.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Ruddy Moose.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_BASKET">A random basket. There's nothing useful here. Keep searching.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_BLANK">~s~</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_BROKEN_STICKS">A large animal charged through here, breaking the sapling, but there are no other signs. Keep searching.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_CAMERA">The photographer's camera is broken beyond repair, but a trail shows the direction the moose came from. Follow it to find the moose's home range.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_CAMERA_NO_TRACKS">The photographer's camera is badly broken and beyond repair. Keep searching.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_CHAIR">A broken chair, damaged in the chaos, but there are no more clues here. Keep searching.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_DEAD_END">The Legendary Ruddy Moose has not been here recently. Keep searching for other signs.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_GNAWED_STUMP">There are moose markings on this stump, but no trail to follow. Keep searching.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_HAT">A hunter dropped their hat. It seems there are others looking for the moose. Keep searching.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_SHIRT">More debris from the wrecked camp, but no sign of where the Legendary Ruddy Moose has gone.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_SUITCASE">A suitcase has split open. The Photographer was planning on spending time here. Keep searching.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_TENT_NO_TRACKS">The photographer's camp has been ruined by a large animal, but there are no further signs of activity. Keep searching.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_TRAIL_FIRST_TIME">You found a trail ~1b~. Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and follow it.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_CLUE_TRAIL_FIRST_TIME_KM">You found a trail ~1b~. Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and follow it.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SEARCH_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Ruddy Moose.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_SKIN">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_TRACK_DISCOVERED">You have found the trail of the Legendary Ruddy Moose. Follow it to find the moose.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_HELP_TRACK_END_CAMERA">Search the Photographer's ruined camp for signs of where the moose has fled.</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_INSPECT_CLUE">Inspect</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_OBJ_FIND">Save the ~COLOR_MP_OBJECTIVE~Legendary Ruddy Moose~s~ from the ~COLOR_ENEMY~poachers~s~</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_OBJ_FIND_POACHERS">Find the ~COLOR_MP_OBJECTIVE~Legendary Ruddy Moose~s~</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_OBJ_GOTO_0">Go to ~COLOR_MP_OBJECTIVE~Tall Trees~s~</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_OBJ_GOTO_1">Go to the ~COLOR_MP_OBJECTIVE~sighting location~s~</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_OBJ_LOOT">Collect the ~COLOR_MP_OBJECTIVE~Legendary Ruddy Moose~s~ sample</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_OBJ_MOOSE_HEARD">Go to the sound of the ~COLOR_MP_OBJECTIVE~Legendary Ruddy Moose~s~</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_OBJ_SEARCH">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Ruddy Moose</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_OBJ_SEARCH_CAMP">Search the ~COLOR_MP_OBJECTIVE~camp~s~ for signs of the Legendary Ruddy Moose</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_OBJ_TRACK_DISCOVERED">Follow the Legendary Ruddy Moose ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_SCORETIMER_CLUE_INSPECTED">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_SHARD_DESTROYED">Legendary Ruddy Moose was too damaged</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_SHARD_ESCAPED">Legendary Ruddy Moose escaped</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_SHARD_PRIMARY_INTRO">Retrieve a sample from the Legendary Ruddy Moose</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_SHARD_PRIMARY_PASS">Legendary Ruddy Moose sample retrieved</string>
  <string name="nasmo¤FETCH_NAT_SIGHT_MOOSE_SHARD_PRIMARY_PASS_PARTIAL">Legendary Ruddy Moose skinned</string>
  <string name="nasmoau¤NASMO_AMSCAR1_1">~sl:0.0:2.9~Hey! Stay out of the woods. I'm warning you.~sl:0.0:4.1~I was in there just setting up my shot, when I turned round and bam!~sl:~That damn thing charged me!</string>
  <string name="nasmoau¤NASMO_AMSCAR1_2">~sl:0.0:3.0~All I could see was hooves and horns and teeth.~sl:0.0:2.3~It's a goddamn miracle I'm still breathing.~sl:~I'm outta here... you've been warned.</string>
  <string name="nasmoau¤NASMO_AMSCAR2_1">~sl:0.0:3.0~Hey, don't go in there! I'm telling you, don't do it.~sl:0.0:3.9~If you heard the rumors about the moose with the red antlers, I heard 'em too,~sl:~and trust me...</string>
  <string name="nasmoau¤NASMO_AMSCAR2_2">~sl:0.0:2.6~it ain't worth it. That thing is crazed.~sl:0.0:3.6~If you're just passing through then, well, take the long way round.~sl:0.4~I'm done here.</string>
  <string name="nasmoau¤NASMO_AMSCAR3_1">~sl:0.0:1.2~Hey! Hey there!~sl:0.7~Are you going through the forest? 'Cause you might wanna think twice.</string>
  <string name="nasmoau¤NASMO_AMSCAR3_2">~sl:0.0:1.6~I was just in there with a...~sl:0.0:3.0~lady friend of mine taking some photographs.~sl:~Of animals, of course, we're both enthusiasts.</string>
  <string name="nasmoau¤NASMO_AMSCAR3_3">~sl:0.0:2.0~Damn thing came outta nowhere...~sl:0.0:4.7~moose, I think, but it might as well have been an elephant. We both just ran...~sl:~we must have gotten separated...</string>
  <string name="nasmoau¤NASMO_AMSCAR3_4">~sl:0.0:2.8~if you see her... tell her I went home.~sl:~And maybe, uh, give her your coat?</string>
  <string name="nasmoau¤NASMO_CVTALKMO_01">~sl:0.0:2.5~Tell you the truth, I'm sorry you're in there, friend.~sl:~I got debts... it's nothing personal.</string>
  <string name="nasmoau¤NASMO_CVTALKMO_02">~sl:0.0:1.8~I don't even know what color to call you.~sl:0.6~Never seen antlers like it.</string>
  <string name="nasmoau¤NASMO_CVTALKMO_03">~sl:0.0:2.8~Don't feel right, beast like you being in there.~sl:1.5~Well, nothing we can do now...</string>
  <string name="nasmoau¤NASMO_M1FRTRK1_1">~sl:0.0:1.6~So, what is it, an albino?~sl:0.4~'Cause if it is, how the hell have we missed a goddamn bright white moose wandering around?</string>
  <string name="nasmoau¤NASMO_M1FRTRK1_2">~sl:0.0:2.7~Patience, my friend. And it's not albino.~sl:0.6:2.0~At least, not from what people say.~sl:0.6~This is something even rarer.</string>
  <string name="nasmoau¤NASMO_M1FRTRK2_1">~sl:0.0:1.7~I never hunted moose before.~sl:0.6~Are they normally this... hard to find?</string>
  <string name="nasmoau¤NASMO_M1FRTRK2_2">~sl:0.0:2.5~No. This one is something different.~sl:0.5~Stay sharp... we don't know what we're walking into here.</string>
  <string name="nasmoau¤NASMO_M1FRTRK3_1">You sure this is the right way? Feels like we've come in a big circle.</string>
  <string name="nasmoau¤NASMO_M1FRTRK3_2">~sl:0.0:2.0~Are you going to teach me how to track now?~sl:0.5~Yes, this is the right way. And yes, we have been here before.</string>
  <string name="nasmoau¤NASMO_M1FRTRK3_3">More than that, I don't know.</string>
  <string name="nasmoau¤NASMO_M2SRSHT1_1">Good work!</string>
  <string name="nasmoau¤NASMO_M2SRSHT1_2">Let's go.</string>
  <string name="nasmoau¤NASMO_M2SRSHT1_3">Alright, lead the way.</string>
  <string name="nasmoau¤NASMO_M2SRSHT2_1">At last, they got him. Come on!</string>
  <string name="nasmoau¤NASMO_M2SRSHT2_2">Let's move.</string>
  <string name="nasmoau¤NASMO_M2SRSHT3_1">They caught him! Venga!</string>
  <string name="nasmoau¤NASMO_M2SRSHT3_2">Let's finish this!</string>
  <string name="nasmoau¤NASMO_M2SRSHT_01">Bullseye! Get over here, fellers!</string>
  <string name="nasmoau¤NASMO_M2SRSHT_02">~sl:0.0:1.0~Don't let him get away!~sl:0.6~Get over on me, now!</string>
  <string name="nasmoau¤NASMO_M2SRSHT_03">We got him cornered! Bring it up!</string>
  <string name="nasmoau¤NASMO_M3CPCEL1_1">Sounds like a celebration to me, let's go.</string>
  <string name="nasmoau¤NASMO_M3CPCEL1_2">Yeah, come on.</string>
  <string name="nasmoau¤NASMO_M3CPCEL2_1">Dammit! They caught it without me. We better get over there.</string>
  <string name="nasmoau¤NASMO_M3CPCEL2_2">Just be happy someone caught it... let's go.</string>
  <string name="nasmoau¤NASMO_M3CPCEL3_1">You think they caught it? I can't believe I missed it.</string>
  <string name="nasmoau¤NASMO_M3CPCEL3_2">Yeah, that must be it. Come on.</string>
  <string name="nasmoau¤NASMO_M3CPCEL_01">Hot damn! We got it!</string>
  <string name="nasmoau¤NASMO_M3CPCEL_02">Would you look at that thing!</string>
  <string name="nasmoau¤NASMO_M3CPCEL_03">That is one hell of an animal!</string>
  <string name="naspa¤0x0079FA68">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Iwakta Panther~s~</string>
  <string name="naspa¤0x8F648E41">There are panther tracks leading away from this sprung trap. Use Eagle Eye to follow the trail.</string>
  <string name="naspa¤0x77EF9F09">This animal wasn't killed by a panther. Keep searching for other signs.</string>
  <string name="naspa¤0x712CEF52">This pool of blood is likely where the attack occurred. Panther tracks lead away from the field. Use Eagle Eye to follow the trail.</string>
  <string name="naspa¤0xB4C0E385">This poacher appears to have been mauled by a panther. There are tracks leading away. Use Eagle Eye to follow the trail.</string>
  <string name="naspa¤0xE9E692F4">Someone lost a lot of blood in the attack. A panther can be heard in the distance.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_CLUE_BLOOD_CAPTURED">The trail ends here. This blood is likely from the panther. Search the area for the hunters that did this.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_GOTO_REACHED">The Legendary Iwakta Panther has been nearby. Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for its trail.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_GOTO_REACHED_KM">The Legendary Iwakta Panther has been nearby. Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for its trail.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_CLUE_BASKET">This basket seems to have been dropped in a hurry, but there are no signs of an attack here. Keep searching for other signs.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_CLUE_BONE_PILE">The bones in the area are indicative of a panther's prey, but there are no recent panther tracks. Continue searching for more signs.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_CLUE_COUGAR">This animal died too long ago to be relevant. Keep searching for other signs.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_CLUE_DEAD_HORSE">This dead horse appears to have been partially eaten by a panther, but there are no panther tracks. Keep searching for other signs.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_CLUE_DEER">This dead buck appears to have been partially eaten by a panther, but there are no panther tracks on the ground. Keep searching for other signs.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_CLUE_PANTHER_KILL">This viscera appears to have been from an animal attack. There are panther tracks leading away from it. Use Eagle Eye to follow the trail.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_CLUE_POACHER">This poacher appears to have been mauled by a panther, but there are no panther tracks. Continue searching for more signs.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_CLUE_SHOVEL">This shovel appears to have been left here by a worker, but there's no sign of an attack. Keep searching.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_CLUE_TENT">The tent was ransacked recently and there are fresh panther and poacher tracks here. The Legendary Iwakta Panther must be nearby.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_CLUE_VISCERA">These remains appear to be from an animal attack, but there are no panther tracks. Keep searching for other signs.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_GO_TO_ATTACK_LOCATION">There was mention of an attack that took place in the top field. Head there and look for signs of the Legendary Iwakta Panther.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_INVESTIGATE_SOUND">Investigate the sound and search for the ~COLOR_MP_OBJECTIVE~Legendary Iwakta Panther~s~</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_LOOK_AT_CLUE">Focus on the clue</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_OBJECTIVE_DEAD">The Legendary Iwakta Panther has been sedated. Collect the sample.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Iwakta Panther~s~ is getting too far away and will soon escape.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_PRIMARY">Track down the Legendary Iwakta Panther ~1b~. Sedate it and take a sample.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_SEARCH">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Iwakta Panther.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_SEARCH_CLUE_DEAD_END">The Legendary Iwakta Panther has not been here recently. Keep searching for other signs.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_SEARCH_CLUE_FOUND">You have found the trail of the Legendary Iwakta Panther. Follow it to find the panther.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_SEARCH_CLUE_TRAIL">You found a trail ~1b~. Use Eagle Eye to follow the Legendary Iwakta Panther tracks.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_SEARCH_CLUE_TRAP">This trap does not appear to have caught anything yet. Keep searching for other signs.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_SEARCH_HORSE">This horse appears to have been mauled by a wild animal. There are panther tracks leading away from it, use Eagle Eye to follow the trail.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_SEARCH_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Iwakta Panther.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_SKIN">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_HELP_WATCHING">It feels like something is stalking you...</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_INSPECT_CLUE">Inspect</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_OBJ_FIND">Follow the Legendary Iwakta Panther ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_OBJ_FIND_GUNFIRE">Investigate the ~COLOR_ENEMY~gunfire~s~</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_OBJ_FIND_POACHERS">Search the ~COLOR_MP_OBJECTIVE~area~s~ for the Poacher Camp</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_OBJ_GOTO_0">Go to ~COLOR_MP_OBJECTIVE~Braithwaite Manor~s~</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_OBJ_GOTO_1">Go to the ~COLOR_MP_OBJECTIVE~field~s~</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_OBJ_GOTO_2">Go to the ~COLOR_MP_OBJECTIVE~sighting location~s~</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_OBJ_KILL_POACHERS">Take out the ~COLOR_ENEMY~poachers~s~</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_OBJ_LOOT">Collect the ~COLOR_MP_OBJECTIVE~Legendary Iwakta Panther~s~ sample</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_OBJ_SEARCH_AREA">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Iwakta Panther</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_OBJ_STANDARD_CAGED">Find where the poachers are holding the Legendary Iwakta Panther</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_SCORETIMER_CLUE_INSPECTED">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_SHARD_DESTROYED">Legendary Iwakta Panther was too damaged</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_SHARD_ESCAPED">Legendary Iwakta Panther escaped</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_SHARD_PRIMARY_INTRO">Retrieve a sample from the Legendary Iwakta Panther</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_SHARD_PRIMARY_PASS">Legendary Iwakta Panther sample retrieved</string>
  <string name="naspa¤FETCH_NAT_SIGHT_PANTHER_SHARD_PRIMARY_PASS_PARTIAL">Legendary Iwakta Panther skinned</string>
  <string name="naspaau¤NASPA_AVCONV1_1">~sl:0.0:1.7~Hear about that feller in the top field?~sl:0.7:2.4~Found him with his guts half in, half out.~sl:1.3~Some stink, I'm told.</string>
  <string name="naspaau¤NASPA_AVCONV1_2">~sl:0.0:2.5~Yup... his own damn fault if you ask me.~sl:0.5~After all the attacks, if you go wandering off on your own without one of us,</string>
  <string name="naspaau¤NASPA_AVCONV1_3">you ain't smart enough to be missed.</string>
  <string name="naspaau¤NASPA_AVCONV2_1">~sl:0.0:3.1~Got that feller they found in the top field in a room upstairs.~sl:0.6:1.0~Wounded bad...~sl:0.6:1.1~Delirious apparently...~sl:0.6~Yammering about some cat.</string>
  <string name="naspaau¤NASPA_AVCONV2_2">~sl:0.0:2.8~Wound's gone septic is all... sends 'em crazy.~sl:0.4~Probably just got cut up over a woman.</string>
  <string name="naspaau¤NASPA_AVCONV3_1">Another feller dead last night. Top field. Cut to ribbons.</string>
  <string name="naspaau¤NASPA_AVCONV3_2">~sl:1.1:2.9~Wondered why the Ma Braithwaite was on the warpath.~sl:~Old girl's losing workers faster'n she can get 'em in.</string>
  <string name="naspaau¤NASPA_AVCONV4_1">~sl:0.0:2.6~I was going through the fields up top yesterday, you know...~sl:~where that feller got torn up?</string>
  <string name="naspaau¤NASPA_AVCONV4_2">Swear something was watching me in among the corn.</string>
  <string name="naspaau¤NASPA_AVCONV4_3">~sl:0.0:4.8~Not you too. For the last time, this is all a bunch of hysteria.~sl:0.5~I expected better from you.</string>
  <string name="naspaau¤NASPA_AVCONV5_1">~sl:0.0:1.2~Hey, you hear about Gus?~sl:0.6:2.6~Said he didn't wanna do patrol on the perimeter no more,~sl:~after what happened in the top field.</string>
  <string name="naspaau¤NASPA_AVCONV5_2">Old Ma Braithwaite sent him packing.</string>
  <string name="naspaau¤NASPA_AVCONV5_3">~sl:0.0:2.0~Gus was a damn fool.~sl:0.0:3.5~Say there was something out there. We got guns don't we?~sl:~Bunch of damn sissies around here...</string>
  <string name="naspaau¤NASPA_CVTALK_01">~sl:0.0:3.0~Boy, I ain't never seen the likes of you outside the circus.~sl:0.5~Damn, what a day.</string>
  <string name="naspaau¤NASPA_CVTALK_02">~sl:0.0:2.8~Let me tell you, kitty cat, when you came at us outta that tree,~sl:0.5~I soiled myself a little bit.</string>
  <string name="naspaau¤NASPA_CVTALK_03">~sl:0.0:2.5~You got some eyes on you, I'll give you that.~sl:0.7~Swear you had a mind of your own.</string>
  <string name="naspaau¤NASPA_M1TRACK1_1">Shit, I'm jumpin' at every goddamn shadow over here.</string>
  <string name="naspaau¤NASPA_M1TRACK1_2">Be easy now...</string>
  <string name="naspaau¤NASPA_M1TRACK2_1">~sl:0.0:3.2~How in the hell does a two-hundred pound cat just up and disappear?~sl:0.6~This is some bullshit.</string>
  <string name="naspaau¤NASPA_M1TRACK2_2">~sl:0.0:1.3~How you know it disappeared?~sl:0.6~How you know it ain't just watching?</string>
  <string name="naspaau¤NASPA_M1TRACK3_1">~sl:0.0:3.3~Did you see its eyes? Big old yellow eyes.~sl:0.5~Looked through me like I was nothing.</string>
  <string name="naspaau¤NASPA_M1TRACK3_2">Uh-huh.</string>
  <string name="naspaau¤NASPA_M2REACT1_1">~sl:0.0:1.0~Hear that?~sl:~Must mean they close on it.</string>
  <string name="naspaau¤NASPA_M2REACT1_2">Yeah... we need to move.</string>
  <string name="naspaau¤NASPA_M2REACT2_1">They probably all closed in on that thing. Let's go.</string>
  <string name="naspaau¤NASPA_M2REACT2_2">Agreed... you lead the way.</string>
  <string name="naspaau¤NASPA_M2REACT3_1">I can think of one reason for all that hollering. Come on!</string>
  <string name="naspaau¤NASPA_M2REACT3_2">This is it!</string>
  <string name="naspaau¤NASPA_M2SHOUT_01">Hey! Get over here!</string>
  <string name="naspaau¤NASPA_M2SHOUT_02">Fellers! Help!</string>
  <string name="naspaau¤NASPA_M2SHOUT_03">Hey! We got it cornered!</string>
  <string name="naspaau¤NASPA_M2SHOUT_04">Boys! Right here!</string>
  <string name="naspaau¤NASPA_M2SHOUT_05">Listen up! Got it hemmed in!</string>
  <string name="naspaau¤NASPA_M3CELEB1_1">If I hear right, sounds as though they took care of that critter.</string>
  <string name="naspaau¤NASPA_M3CELEB1_2">Yeah, sounds like it, let's go.</string>
  <string name="naspaau¤NASPA_M3CELEB2_1">Yeah... seems they dealt with it good alright.</string>
  <string name="naspaau¤NASPA_M3CELEB2_2">Let's go see.</string>
  <string name="naspaau¤NASPA_M3CELEB3_1">~sl:0.0:1.1~Damn things been got.~sl:1.3~No use hanging around.</string>
  <string name="naspaau¤NASPA_M3CELEB3_2">I want to see this thing... let's go.</string>
  <string name="naspaau¤NASPA_M3CELEB_01">~sl:0.8~We got it!</string>
  <string name="naspaau¤NASPA_M3CELEB_02">~sl:0.8~This critter is ours!</string>
  <string name="naspaau¤NASPA_M3CELEB_03">Yeah! We got it!</string>
  <string name="naspaau¤NASPA_M3CELEB_04">Done! We got it right over here.</string>
  <string name="naspaau¤NASPA_M3CELEB_05">~sl:0.9~And stay in there!</string>
  <string name="nasprau¤NASPR_1_ANIMAL_01">Bad luck there, critter, but I'm just surviving here, same as you.</string>
  <string name="nasprau¤NASPR_1_ANIMAL_02">Hush, won't be long now, all over soon.</string>
  <string name="nasprau¤NASPR_1_ANIMAL_03">I'll make it quick for you, if I can...</string>
  <string name="nasprau¤NASPR_1_BANTANI_01">~sl:0.0:2.9~Put up a struggle, didn't it? Still, what do you expect?~sl:0.6~They know what's coming...</string>
  <string name="nasprau¤NASPR_1_BANTANI_02">~sl:0.0:1.0~I need a drink.~sl:0.6~Damn thing scratched me good.</string>
  <string name="nasprau¤NASPR_1_BANTANI_03">~sl:0.0:3.4~I am dog tired after getting the door closed on that one.~sl:0.5~Hell, I'm just dog tired.</string>
  <string name="nasprau¤NASPR_1_BANTCMP_01">Ever wonder how the hell you ended up doing this?</string>
  <string name="nasprau¤NASPR_1_BANTCMP_02">~sl:0.0:3.5~Damn, I miss my ranch, least it was an honest living.~sl:0.8~Then... look who the hell I'm talking to.</string>
  <string name="nasprau¤NASPR_1_BANTCMP_03">I'm done after this. No more.</string>
  <string name="nasprau¤NASPR_1_BANTQUT_01">Come on, pipe down!</string>
  <string name="nasprau¤NASPR_1_BANTQUT_02">Shut up will ya?</string>
  <string name="nasprau¤NASPR_1_BANTQUT_03">Enough with the damn racket!</string>
  <string name="nasprau¤NASPR_1_CMBTANI_01">Come here!</string>
  <string name="nasprau¤NASPR_1_CMBTANI_02">You won't feel a thing!</string>
  <string name="nasprau¤NASPR_1_CMBTANI_03">Alright, just take it easy!</string>
  <string name="nasprau¤NASPR_1_CMBTANI_04">Stay still, dammit!</string>
  <string name="nasprau¤NASPR_1_CMBTANI_05">I gotcha!</string>
  <string name="nasprau¤NASPR_1_CMBT_01">You shoulda stayed outta this!</string>
  <string name="nasprau¤NASPR_1_CMBT_02">See that cage? Gonna be your home for a good long while!</string>
  <string name="nasprau¤NASPR_1_CMBT_03">You can take that hide from my cold dead hands!</string>
  <string name="nasprau¤NASPR_1_CMBT_04">I ain't letting you have this one without a fight!</string>
  <string name="nasprau¤NASPR_1_CMBT_05">You think you could just walk in here and take our prize?</string>
  <string name="nasprau¤NASPR_1_DANGER_01">Oh shit! It's loose!</string>
  <string name="nasprau¤NASPR_1_DANGER_02">They opened the goddamn cage!</string>
  <string name="nasprau¤NASPR_1_DANGER_03">Eyes up! These morons just set it free!</string>
  <string name="nasprau¤NASPR_1_HARMLSS_01">Dammit, they sprung it free!</string>
  <string name="nasprau¤NASPR_1_HARMLSS_02">It's out, goddammit!</string>
  <string name="nasprau¤NASPR_1_HARMLSS_03">They let it go, don't let it get too far!</string>
  <string name="nasprau¤NASPR_1_HIDEPLY_01">They're here for our game!</string>
  <string name="nasprau¤NASPR_1_HIDEPLY_02">Are you gonna just let 'em take our game?</string>
  <string name="nasprau¤NASPR_1_HIDEPLY_03">That game is ours and it's gonna stay that way!</string>
  <string name="nasprau¤NASPR_1_HIDETNT_01">They don't lay so much as a hand on that animal, am I understood?</string>
  <string name="nasprau¤NASPR_1_HIDETNT_02">All part of the job, boys!</string>
  <string name="nasprau¤NASPR_1_HIDETNT_03">Not getting squeamish on me, are ya? Take 'em down!</string>
  <string name="nasprau¤NASPR_1_HIDETNT_04">Dig in! We didn't track this thing down just to hand it over!</string>
  <string name="nasprau¤NASPR_1_HIDETNT_05">This is it! If we lose that hide, we get nothing!</string>
  <string name="nasprau¤NASPR_1_TRCKATK_01">Oh shit! It's got me!</string>
  <string name="nasprau¤NASPR_1_TRCKATK_02">Hey! It's on me!</string>
  <string name="nasprau¤NASPR_1_TRCKATK_03">I'm in trouble here!</string>
  <string name="nasprau¤NASPR_1_TRCKMVE_01">It's on the move, stay downwind!</string>
  <string name="nasprau¤NASPR_1_TRCKMVE_02">It's moving, keep up!</string>
  <string name="nasprau¤NASPR_1_TRCKMVE_03">Don't let it get too far ahead!</string>
  <string name="nasprau¤NASPR_1_TRCKSTP_01">Right there! Let's take it down!</string>
  <string name="nasprau¤NASPR_1_TRCKSTP_02">Now's our chance!</string>
  <string name="nasprau¤NASPR_1_TRCKSTP_03">It's stopped, let's move!</string>
  <string name="nasprau¤NASPR_2_ANIMAL_01">Devilish thing, ain't ya?</string>
  <string name="nasprau¤NASPR_2_ANIMAL_02">What's in that head of yours, huh?</string>
  <string name="nasprau¤NASPR_2_ANIMAL_03">Still got some fight in ya, huh?</string>
  <string name="nasprau¤NASPR_2_BANTANI_01">This one looks real healthy.</string>
  <string name="nasprau¤NASPR_2_BANTANI_02">Hear a lot a folks will want this one.</string>
  <string name="nasprau¤NASPR_2_BANTANI_03">I'd keep it myself if I ain't need the money.</string>
  <string name="nasprau¤NASPR_2_BANTCMP_01">Never thought I'd be doing this to earn...</string>
  <string name="nasprau¤NASPR_2_BANTCMP_02">Been round these animals so long, we be smelling just like 'em.</string>
  <string name="nasprau¤NASPR_2_BANTCMP_03">~sl:1.0~Funny how this work make you feel too tired to sleep.</string>
  <string name="nasprau¤NASPR_2_BANTQUT_01">Hey! Quiet.</string>
  <string name="nasprau¤NASPR_2_BANTQUT_02">Hush it.</string>
  <string name="nasprau¤NASPR_2_BANTQUT_03">~sl:0.0:1.0~No. No!~sl:0.4~Calm.</string>
  <string name="nasprau¤NASPR_2_CMBTANI_01">Yeah... I'mma own you.</string>
  <string name="nasprau¤NASPR_2_CMBTANI_02">~sl:0.0:0.9~Here now, that's right.~sl:0.6~Come get me!</string>
  <string name="nasprau¤NASPR_2_CMBTANI_03">Oh, I ain't running. You don't bother me none!</string>
  <string name="nasprau¤NASPR_2_CMBTANI_04">I put you down! Hear that?</string>
  <string name="nasprau¤NASPR_2_CMBTANI_05">You ain't wearing me out!</string>
  <string name="nasprau¤NASPR_2_CMBT_01">I'mma cage you up after we through.</string>
  <string name="nasprau¤NASPR_2_CMBT_02">Soon as we done, I'mma feed you to this one here.</string>
  <string name="nasprau¤NASPR_2_CMBT_03">This here is mine. Got it?</string>
  <string name="nasprau¤NASPR_2_CMBT_04">Bear or bandit... it ain't getting got!</string>
  <string name="nasprau¤NASPR_2_CMBT_05">Same as I taking care of critters... I take care of you!</string>
  <string name="nasprau¤NASPR_2_DANGER_01">Shit, damn thing got free!</string>
  <string name="nasprau¤NASPR_2_DANGER_02">Hey! Hey! Shit...</string>
  <string name="nasprau¤NASPR_2_DANGER_03">Oh no. You can't be out. Hey!</string>
  <string name="nasprau¤NASPR_2_HARMLSS_01">~sl:0.0:1.0~Ah...~sl:~Now how in the hell?</string>
  <string name="nasprau¤NASPR_2_HARMLSS_02">~sl:0.0:0.5~You?~sl:0.8~You's more trouble than you's worth.</string>
  <string name="nasprau¤NASPR_2_HARMLSS_03">Ah, goddamn!</string>
  <string name="nasprau¤NASPR_2_HIDEPLY_01">Hey! We gotta protect what's ours!</string>
  <string name="nasprau¤NASPR_2_HIDEPLY_02">Look! Fix your guns on 'em, we'll lose that thing.</string>
  <string name="nasprau¤NASPR_2_HIDEPLY_03">Best get blasting if we finna keep that critter.</string>
  <string name="nasprau¤NASPR_2_HIDETNT_01">Shoot 'em up! We not 'bout to lose out to these fools!</string>
  <string name="nasprau¤NASPR_2_HIDETNT_02">Them just some gutless thieves! Show 'em hell!</string>
  <string name="nasprau¤NASPR_2_HIDETNT_03">Think they can rob us? Make 'em pay in blood.</string>
  <string name="nasprau¤NASPR_2_HIDETNT_04">Come on! Blast them fools!</string>
  <string name="nasprau¤NASPR_2_HIDETNT_05">They ain't seen nothing! Give 'em all we got!</string>
  <string name="nasprau¤NASPR_2_TRCKATK_01">~sl:0.0:1.0~Hey...~sl:~I need a hand here!</string>
  <string name="nasprau¤NASPR_2_TRCKATK_02">Can ya'll help me out?</string>
  <string name="nasprau¤NASPR_2_TRCKATK_03">This thing got me, help!</string>
  <string name="nasprau¤NASPR_2_TRCKMVE_01">That thing's fast. Keep eyes on it.</string>
  <string name="nasprau¤NASPR_2_TRCKMVE_02">There it go. Need to keep on it.</string>
  <string name="nasprau¤NASPR_2_TRCKMVE_03">Wherever it's heading, we follow.</string>
  <string name="nasprau¤NASPR_2_TRCKSTP_01">Quick, while it ain't moving. Let's get it.</string>
  <string name="nasprau¤NASPR_2_TRCKSTP_02">Look, it's all still like. Now's the time.</string>
  <string name="nasprau¤NASPR_2_TRCKSTP_03">~sl:0.0:3.0~You see here? There might not be another chance after this.~sl:0.4~Go for it.</string>
  <string name="nasprau¤NASPR_3_ANIMAL_01">Don't get all squirrelly in there! Need your pelt in one piece.</string>
  <string name="nasprau¤NASPR_3_ANIMAL_02">You gonna make me a rich man.</string>
  <string name="nasprau¤NASPR_3_ANIMAL_03">My finger still hurts like hell. Stupid critter.</string>
  <string name="nasprau¤NASPR_3_BANTANI_01">~sl:0.7:1.7~I hate when we gotta bring 'em in alive.~sl:0.76~Never been bit by a corpse.</string>
  <string name="nasprau¤NASPR_3_BANTANI_02">Got me some blisters traipsing all after this one.</string>
  <string name="nasprau¤NASPR_3_BANTANI_03">~sl:0.0:4.0~This one better pay a whole lot more than the last. What a bust that was.~sl:0.68~Just a regular goddamn squirrel, worth due south of nothing.</string>
  <string name="nasprau¤NASPR_3_BANTCMP_01">~sl:0.0:4.8~Y'all hear about some crazy lady thinks she's friends with all the critters and she gotta save 'em or something?~sl:0.87~I wonder how much her hide is worth...</string>
  <string name="nasprau¤NASPR_3_BANTCMP_02">~sl:0.0:1.1~Anyone else hungry?~sl:0.6~Anytime we put a critter in there, I get hungry.</string>
  <string name="nasprau¤NASPR_3_BANTCMP_03">~sl:0.0:2.2~Boy, am I sick of sleeping outdoors.~sl:0.45~Give me a roof and a warm bed any damn day.</string>
  <string name="nasprau¤NASPR_3_BANTQUT_01">Hey shut up in there!</string>
  <string name="nasprau¤NASPR_3_BANTQUT_02">Pipe down in there!</string>
  <string name="nasprau¤NASPR_3_BANTQUT_03">Damn noisy critter, shut up!</string>
  <string name="nasprau¤NASPR_3_CBMANI_01">Damn critter!</string>
  <string name="nasprau¤NASPR_3_CBMANI_02">Come here, let's get this over with.</string>
  <string name="nasprau¤NASPR_3_CBMANI_03">Oh, you don't scare me!</string>
  <string name="nasprau¤NASPR_3_CBMANI_04">Right here!</string>
  <string name="nasprau¤NASPR_3_CBMANI_05">Squirrelly bastard, hold still while I shoot you.</string>
  <string name="nasprau¤NASPR_3_CMBT_01">I got bullets enough for another critter like you!</string>
  <string name="nasprau¤NASPR_3_CMBT_02">You really here to die over a critter?</string>
  <string name="nasprau¤NASPR_3_CMBT_03">You messed with the wrong damn feller!</string>
  <string name="nasprau¤NASPR_3_CMBT_04">You really fixing to steal off us?</string>
  <string name="nasprau¤NASPR_3_CMBT_05">You're just one more scalp!</string>
  <string name="nasprau¤NASPR_3_DANGER_01">Shit! Cage is open!</string>
  <string name="nasprau¤NASPR_3_DANGER_02">Dammit, they loosed it!</string>
  <string name="nasprau¤NASPR_3_DANGER_03">We got trouble, critter's loose!</string>
  <string name="nasprau¤NASPR_3_HARMLSS_01">Ah hell, it got out!</string>
  <string name="nasprau¤NASPR_3_HARMLSS_02">Dammit to hell, the cage is open!</string>
  <string name="nasprau¤NASPR_3_HARMLSS_03">Don't lose sight of that critter!</string>
  <string name="nasprau¤NASPR_3_HIDEPLY_01">We got competition! Get on 'em!</string>
  <string name="nasprau¤NASPR_3_HIDEPLY_02">These here is some thieves, boys!</string>
  <string name="nasprau¤NASPR_3_HIDEPLY_03">They here for one thing, don't let 'em have it!</string>
  <string name="nasprau¤NASPR_3_HIDETNT_01">Send 'em packing!</string>
  <string name="nasprau¤NASPR_3_HIDETNT_02">No one steals from us and lives to brag about it!</string>
  <string name="nasprau¤NASPR_3_HIDETNT_03">Make 'em bleed for coming here!</string>
  <string name="nasprau¤NASPR_3_HIDETNT_04">Just another animal, boys! Skin 'em!</string>
  <string name="nasprau¤NASPR_3_HIDETNT_05">Lay 'em out and we'll throw 'em on the fire!</string>
  <string name="nasprau¤NASPR_3_TRCKATK_01">It's on me, boys!</string>
  <string name="nasprau¤NASPR_3_TRCKATK_02">Oh shit, it's coming for me!</string>
  <string name="nasprau¤NASPR_3_TRCKATK_03">I got a problem right here!</string>
  <string name="nasprau¤NASPR_3_TRCKMVE_01">It's moving again!</string>
  <string name="nasprau¤NASPR_3_TRCKMVE_02">It's off! Stay on it!</string>
  <string name="nasprau¤NASPR_3_TRCKMVE_03">Don't lose sight of it!</string>
  <string name="nasprau¤NASPR_3_TRCKSTP_01">There, here's our chance.</string>
  <string name="nasprau¤NASPR_3_TRCKSTP_02">Over there, let's take it while we got the chance.</string>
  <string name="nasprau¤NASPR_3_TRCKSTP_03">It's stopped, we gotta do it now.</string>
  <string name="nasprau¤NASPR_4_ANIMAL_01">~t~~sl:0.0:1.8~In Spanish: I understand you, you know.~sl:1.1~Better than you understand yourself.</string>
  <string name="nasprau¤NASPR_4_ANIMAL_02">~t~~sl:0.0:3.7~In Spanish: You have any friends we should know about? Eh?~sl:0.8~Someone beautiful like you?</string>
  <string name="nasprau¤NASPR_4_ANIMAL_03">~t~~sl:0.0:1.3~In Spanish: I tell you a secret, my friend.~sl:0.5:3.3~You are better company than any one of those fools.~sl:0.6~Better conversation, too.</string>
  <string name="nasprau¤NASPR_4_BANTANI_01">~sl:0.0:2.8~It is a fine catch. I've had finer,~sl:~but this will fetch a good price.</string>
  <string name="nasprau¤NASPR_4_BANTANI_02">~t~~sl:0.0:1.4~You think this one put up a fight?~sl:0.4~In Spanish: Hm, you fools know nothing. I have scars you wouldn't believe...</string>
  <string name="nasprau¤NASPR_4_BANTANI_03">~sl:0.0:2.0~It gave you a good run today, eh, John?~sl:0.4~You should have listened to me, make it come to you!</string>
  <string name="nasprau¤NASPR_4_BANTCMP_01">~sl:0.0:2.3~I think this will be my last hunt with you, friends.~sl:0.6:3.4~I have heard some rumors from the north, a very special hunt.~sl:0.5~A little far from home for you, I think.</string>
  <string name="nasprau¤NASPR_4_BANTCMP_02">Speaking for myself? This one was too easy.</string>
  <string name="nasprau¤NASPR_4_BANTCMP_03">~sl:0.0:2.1~Can you believe that marshal tried to arrest us?~sl:0.4~Out here, on his own, with only a pistol and a strong word? Descansa en paz, idiota.</string>
  <string name="nasprau¤NASPR_4_BANTQUT_01">~t~In Spanish: Ay! Be quiet!</string>
  <string name="nasprau¤NASPR_4_BANTQUT_02">~t~In Spanish: Quiet in there!</string>
  <string name="nasprau¤NASPR_4_BANTQUT_03">~t~In Spanish: You are not helping yourself in there!</string>
  <string name="nasprau¤NASPR_4_CMBTANI_01">~t~In Spanish: That's it, my friend! Fight!</string>
  <string name="nasprau¤NASPR_4_CMBTANI_02">~t~In Spanish: Come here!</string>
  <string name="nasprau¤NASPR_4_CMBTANI_03">~t~In Spanish: Take it easy, beautiful!</string>
  <string name="nasprau¤NASPR_4_CMBTANI_04">~t~In Spanish: I'll get you now, my friend!</string>
  <string name="nasprau¤NASPR_4_CMBTANI_05">~t~In Spanish: You won't escape me!</string>
  <string name="nasprau¤NASPR_4_CMBT_01">Oh, you're dead now!</string>
  <string name="nasprau¤NASPR_4_CMBT_02">You are not in your own house here, my friend!</string>
  <string name="nasprau¤NASPR_4_CMBT_03">~t~~sl:0.8~In Spanish: Today the lamb comes to the wolf, eh?</string>
  <string name="nasprau¤NASPR_4_CMBT_04">You think you can rob me?</string>
  <string name="nasprau¤NASPR_4_CMBT_05">You deserve nothing more than the beast in that cage!</string>
  <string name="nasprau¤NASPR_4_DANGER_01">Idiota! The cage is open!</string>
  <string name="nasprau¤NASPR_4_DANGER_02">Carajo! They opened the cage!</string>
  <string name="nasprau¤NASPR_4_DANGER_03"> We have a problem here! The cage is open!</string>
  <string name="nasprau¤NASPR_4_HARMLSS_01">Everyone! Our prize is loose!</string>
  <string name="nasprau¤NASPR_4_HARMLSS_02">The cage is open, get after it!</string>
  <string name="nasprau¤NASPR_4_HARMLSS_03">Don't let it get away!</string>
  <string name="nasprau¤NASPR_4_HIDEPLY_01">They're here to steal from us! Start shooting!</string>
  <string name="nasprau¤NASPR_4_HIDEPLY_02">Are you going to let them steal our kill?</string>
  <string name="nasprau¤NASPR_4_HIDEPLY_03">Don't let them get anywhere near that cage!</string>
  <string name="nasprau¤NASPR_4_HIDETNT_01">We have the upper hand here!</string>
  <string name="nasprau¤NASPR_4_HIDETNT_02">Fight! Fight or I kill you myself!</string>
  <string name="nasprau¤NASPR_4_HIDETNT_03">Don't give them an inch!</string>
  <string name="nasprau¤NASPR_4_HIDETNT_04">Come on, we have brought down bigger kills than this!</string>
  <string name="nasprau¤NASPR_4_HIDETNT_05">You run into their bullets or mine! You choose!</string>
  <string name="nasprau¤NASPR_4_TRCKATK_01">Hey! It's on me!</string>
  <string name="nasprau¤NASPR_4_TRCKATK_02">Shit! Help!</string>
  <string name="nasprau¤NASPR_4_TRCKATK_03">Dammit! It jumped me!</string>
  <string name="nasprau¤NASPR_4_TRCKMVE_01">It's on the move again!</string>
  <string name="nasprau¤NASPR_4_TRCKMVE_02">Stay with it!</string>
  <string name="nasprau¤NASPR_4_TRCKMVE_03">Keep up!</string>
  <string name="nasprau¤NASPR_4_TRCKSTP_01">You see it? It stopped over there.</string>
  <string name="nasprau¤NASPR_4_TRCKSTP_02">It's stopped, move in.</string>
  <string name="nasprau¤NASPR_4_TRCKSTP_03">Right there, it's stopped moving.</string>
  <string name="nasprau¤NASPR_5_ANIMAL_01">~sl:0.0:1.0~You put up a good fight...~sl:0.9~same as anyone does when they see them bars.</string>
  <string name="nasprau¤NASPR_5_ANIMAL_02">~sl:0.0:1.1~Don't get too comfy in there...~sl:0.5~gonna be a rough trip from here on out.</string>
  <string name="nasprau¤NASPR_5_ANIMAL_03">~sl:0.0:1.4~You know...~sl:~almost gives me pause putting you in there.</string>
  <string name="nasprau¤NASPR_5_BANTANI_01">~sl:0.0:2.6~Well, this one gave us some legwork...~sl:0.9~but it still beats hauling timber.</string>
  <string name="nasprau¤NASPR_5_BANTANI_02">I nearly put a bullet through this one's skull, it was so damn feisty.</string>
  <string name="nasprau¤NASPR_5_BANTANI_03">~sl:0.0:3.2~You know, I put highwaymen behind bars with less fuss~sl:~than that there critter.</string>
  <string name="nasprau¤NASPR_5_BANTCMP_01">~sl:0.0:1.8~Anything that keeps me away from city life,~sl:0.5~even spending time with you mongrels.</string>
  <string name="nasprau¤NASPR_5_BANTCMP_02">Can breathe easy out here, you know?</string>
  <string name="nasprau¤NASPR_5_BANTCMP_03">~sl:0.0:3.4~To think, I used to make a living putting a bullet in folks like us.~sl:1.5~Some living.</string>
  <string name="nasprau¤NASPR_5_BANTQUT_01">Lord have mercy, would you be quiet in there?</string>
  <string name="nasprau¤NASPR_5_BANTQUT_02">~sl:0.0:2.3~Would you just curl up and go to sleep or something?~sl:~Christ alive...</string>
  <string name="nasprau¤NASPR_5_BANTQUT_03">~sl:0.0:1.7~You make one more noise...~sl:~and it ain't too late to turn you in dead!</string>
  <string name="nasprau¤NASPR_5_CMBT_01">Oh, you came to the wrong store here, my friend.</string>
  <string name="nasprau¤NASPR_5_CMBT_02">You figured we was just gonna roll over, huh?</string>
  <string name="nasprau¤NASPR_5_CMBT_03">You gonna rue the day you figured you'd steal from us!</string>
  <string name="nasprau¤NASPR_5_CMBT_04">My days of mercy for thieves like you are long gone.</string>
  <string name="nasprau¤NASPR_5_CMBT_05">Been a while since I shot something that walks on two feet.</string>
  <string name="nasprau¤NASPR_5_DANGER_01">Idiot! They opened the cage!</string>
  <string name="nasprau¤NASPR_5_DANGER_02">~sl:0.0:0.9~Dammit!~sl:~Cage is open, buckle up!</string>
  <string name="nasprau¤NASPR_5_DANGER_03">Oh, we got trouble now! Cage is open!</string>
  <string name="nasprau¤NASPR_5_HARMLSS_01">~sl:0.0:0.6~Oh, for the love of...~sl:1.0~They sprung it!</string>
  <string name="nasprau¤NASPR_5_HARMLSS_02">~sl:0.0:1.0~Hey, hey!~sl:~Dammit, the cage!</string>
  <string name="nasprau¤NASPR_5_HARMLSS_03">You piece of shit! The cage!</string>
  <string name="nasprau¤NASPR_5_HIDEPLY_01">They're here to scalp us fellers! Open up!</string>
  <string name="nasprau¤NASPR_5_HIDEPLY_02">~sl:0.0:1.2~I smell thieving, boys!~sl:0.5~Get up and get at 'em!</string>
  <string name="nasprau¤NASPR_5_HIDEPLY_03">~sl:0.0:1.9~Seems to me we're being robbed here, boys!~sl:0.4~How d'y'all feel about that?</string>
  <string name="nasprau¤NASPR_5_HIDETNT_01">Stay together! Use your numbers!</string>
  <string name="nasprau¤NASPR_5_HIDETNT_02">Concentrate your fire, idiots!</string>
  <string name="nasprau¤NASPR_5_HIDETNT_03">These ain't no dopey critters, boys! Tighten up!</string>
  <string name="nasprau¤NASPR_5_HIDETNT_04">Can we work together here, goddammit?</string>
  <string name="nasprau¤NASPR_5_HIDETNT_05">What's the matter, fellers? Don't like it when they shoot back?</string>
  <string name="nasprau¤NASPR_5_TRCKANI_01">~sl:0.0:0.6~Easy now...~sl:0.7~I'm not gonna hurt you!</string>
  <string name="nasprau¤NASPR_5_TRCKANI_02">Take it slow there...</string>
  <string name="nasprau¤NASPR_5_TRCKANI_03">Shh... it won't hurt!</string>
  <string name="nasprau¤NASPR_5_TRCKANI_04">Hey! Met your match right here.</string>
  <string name="nasprau¤NASPR_5_TRCKANI_05">Gonna have your hide!</string>
  <string name="nasprau¤NASPR_5_TRCKATK_01">Shit! It's on me!</string>
  <string name="nasprau¤NASPR_5_TRCKATK_02">Dammit, it got me, fellers!</string>
  <string name="nasprau¤NASPR_5_TRCKATK_03">A little help!</string>
  <string name="nasprau¤NASPR_5_TRCKMVE_01">On the move!</string>
  <string name="nasprau¤NASPR_5_TRCKMVE_02">It's moving off!</string>
  <string name="nasprau¤NASPR_5_TRCKMVE_03">Keep up, it's moving on!</string>
  <string name="nasprau¤NASPR_5_TRCKSTP_01">Right there. Move in!</string>
  <string name="nasprau¤NASPR_5_TRCKSTP_02">Y'all see it? Let's go, before it moves again.</string>
  <string name="nasprau¤NASPR_5_TRCKSTP_03">Get on it fellers, while we got the chance.</string>
  <string name="nasprau¤NASPR_6_ANIMAL_01">~sl:0.0:2.5~Be skinning you tomorrow, critter. Fair's fair...~sl:0.6~I know you'd do the same to me if you had half a chance.</string>
  <string name="nasprau¤NASPR_6_ANIMAL_02">~sl:0.0:1.5~When I bed down tonight,~sl:0.0:2.6~don't you start with no howling and yowling.~sl:0.3~I need my damn sleep, y'hear?</string>
  <string name="nasprau¤NASPR_6_ANIMAL_03">~sl:0.0:3.0~Bet you thought you was the toughest damn critter around, didn't ya?~sl:0.5~No mercy out here.</string>
  <string name="nasprau¤NASPR_6_BANTANI_01">~sl:0.0:1.4~We just selling the hide, right?~sl:0.5~Them ribs is going begging?</string>
  <string name="nasprau¤NASPR_6_BANTANI_02">~sl:0.0:3.0~That critter cost us nothing but a drop of sweat and some rope...~sl:0.0:2.7~and now some chump is gonna trade a stack of bills for it.~sl:0.8~Rich folks is stupid.</string>
  <string name="nasprau¤NASPR_6_BANTANI_03">~sl:0.0:1.3~Y'all hear Billy the other day?~sl:0.5:2.1~Saying he didn't have the stomach for it no more?~sl:0.4:1.2~Stomach for what?~sl:0.6:1.9~Just work, same as any other.~sl:0.5~Probably for the best that cougar got him.</string>
  <string name="nasprau¤NASPR_6_BANTCMP_01">~sl:0.0:2.1~Ever take a step back and look at us?~sl:0.5:4.3~Just the other day we was a bunch of grown men running round after a damn beaver.~sl:0.6~Lord... I'm glad my pa ain't alive to see that.</string>
  <string name="nasprau¤NASPR_6_BANTCMP_02">~sl:0.0:2.1~Maybe we missing a trick, y'all.~sl:0.0:5.0~M-maybe we just take a regular animal, color it, and sell it on as a freak.~sl:0.7~Don't tell me it don't make sense.</string>
  <string name="nasprau¤NASPR_6_BANTCMP_03">~sl:0.0:2.9~If I never see Lemoyne again it'll be too damn soon.~sl:0.4:2.3~Every time I'm back it's worse than it was before.~sl:0.3~And I'd sooner sit in that damn cage.</string>
  <string name="nasprau¤NASPR_6_BANTQUT_01">Hey! Hush up!</string>
  <string name="nasprau¤NASPR_6_BANTQUT_02">Oh, hush up in there.</string>
  <string name="nasprau¤NASPR_6_BANTQUT_03">Would you hush in there?</string>
  <string name="nasprau¤NASPR_6_CMBTANI_01">Put your damn teeth away, critter!</string>
  <string name="nasprau¤NASPR_6_CMBTANI_02">Don't you try nothing!</string>
  <string name="nasprau¤NASPR_6_CMBTANI_03">Come on, critter, I got you.</string>
  <string name="nasprau¤NASPR_6_CMBTANI_04">Come to papa, come on!</string>
  <string name="nasprau¤NASPR_6_CMBTANI_05">I caught a dozen like you!</string>
  <string name="nasprau¤NASPR_6_CMBT_01">Oh, you ain't gonna make it outta here!</string>
  <string name="nasprau¤NASPR_6_CMBT_02">We got a bunch of thieves we already buried over yonder.</string>
  <string name="nasprau¤NASPR_6_CMBT_03">~sl:0.0:2.3~You gonna sneak in after we done all the hard work?~sl:0.4~I don't think so.</string>
  <string name="nasprau¤NASPR_6_CMBT_04">Nobody squeezes me! Nobody!</string>
  <string name="nasprau¤NASPR_6_CMBT_05">Goddamn bushwacker. I'll give your bones to the critter.</string>
  <string name="nasprau¤NASPR_6_DANGER_01">Bad news! It's loose!</string>
  <string name="nasprau¤NASPR_6_DANGER_02">~sl:0.0:0.8~Uh-oh!~sl:~It got free!</string>
  <string name="nasprau¤NASPR_6_DANGER_03">They set it free! Get ready.</string>
  <string name="nasprau¤NASPR_6_HARMLSS_01">Ah hell no! They opened it up.</string>
  <string name="nasprau¤NASPR_6_HARMLSS_02">The critter's loose!</string>
  <string name="nasprau¤NASPR_6_HARMLSS_03">Cage is open! Where'd it go?</string>
  <string name="nasprau¤NASPR_6_HIDEPLY_01">They gonna take what's ours if we let 'em!</string>
  <string name="nasprau¤NASPR_6_HIDEPLY_02">You gonna let 'em walk in here and take that hide?</string>
  <string name="nasprau¤NASPR_6_HIDEPLY_03">Shit! Don't let 'em get to the cage!</string>
  <string name="nasprau¤NASPR_6_HIDETNT_01">If they take that animal, I'll make you wish they'd killed you!</string>
  <string name="nasprau¤NASPR_6_HIDETNT_02">You gonna bend over for these fools?</string>
  <string name="nasprau¤NASPR_6_HIDETNT_03">Step up fellers! You loot whatever you kill!</string>
  <string name="nasprau¤NASPR_6_HIDETNT_04">Don't you give 'em an inch.</string>
  <string name="nasprau¤NASPR_6_HIDETNT_05">This is your payday, fellers! Now fight for it.</string>
  <string name="nasprau¤NASPR_6_TRCKATK_01">Oh hell! Fellers!</string>
  <string name="nasprau¤NASPR_6_TRCKATK_02">Shit! Help!</string>
  <string name="nasprau¤NASPR_6_TRCKATK_03">Boys get over here! I got trouble!</string>
  <string name="nasprau¤NASPR_6_TRCKMVE_01">We moving again. Keep up.</string>
  <string name="nasprau¤NASPR_6_TRCKMVE_02">Stay on it.</string>
  <string name="nasprau¤NASPR_6_TRCKMVE_03">Don't let it get too far away.</string>
  <string name="nasprau¤NASPR_6_TRCKSTP_01">It stopped! Move in.</string>
  <string name="nasprau¤NASPR_6_TRCKSTP_02">It's taking a break! Now's our chance.</string>
  <string name="nasprau¤NASPR_6_TRCKSTP_03">Stopped just over there! Get on it.</string>
  <string name="nasprau¤NASPR_7_ANIMAL_01">It was you or me, critter. You didn't stand a chance. No siree.</string>
  <string name="nasprau¤NASPR_7_ANIMAL_02">You know, you critters sure are stinkier than I figured from the books.</string>
  <string name="nasprau¤NASPR_7_ANIMAL_03">Count yourself lucky. I killed hundreds just like you. Hundreds...</string>
  <string name="nasprau¤NASPR_7_BANTANI_01">~sl:0.0:1.6~Another day, another hide.~sl:0.0:2.6~All the same to men like us. Ain't that right, fellers?~sl:1.2:0.6~Fellers?~sl:0.9~Ain't that right?</string>
  <string name="nasprau¤NASPR_7_BANTANI_02">~sl:0.0:2.8~Look, I know you was only teasing me earlier, but...~sl:0.0:2.9~I really didn't shit my britches when we put it in the cage, alright?~sl:0.0:1.9~I passed gas something fierce, I admit.~sl:0.5~But that was all it was.</string>
  <string name="nasprau¤NASPR_7_BANTANI_03">~sl:0.0:2.0~Hey fellers, is Tom gonna be alright?~sl:0.4~That snakebite looked pretty bad, going all yellow and green.</string>
  <string name="nasprau¤NASPR_7_BANTCMP_01">~sl:0.0:1.4~You fellers been doing this for long?~sl:0.6:1.4~Seem real experienced...~sl:1.3:0.6~Fellers?~sl:1.4~Am I talking too much again?</string>
  <string name="nasprau¤NASPR_7_BANTCMP_02">~sl:0.0:4.0~This is the life, hey, boys? Just us and the open skies.~sl:~And the insect bites. Lord, the insect bites.</string>
  <string name="nasprau¤NASPR_7_BANTCMP_03">~sl:0.0:0.6~Hey fellers?~sl:0.7:1.6~See them special bullets you gave me?~sl:0.4~They seem awful quiet when they go off... you sure they're the right ones?</string>
  <string name="nasprau¤NASPR_7_BANTQUT_01">Hey, shut up in there!</string>
  <string name="nasprau¤NASPR_7_BANTQUT_02">~sl:0.0:2.2~Hey! Pipe down before I pipe you down!~sl:0.4~Yeah...</string>
  <string name="nasprau¤NASPR_7_BANTQUT_03">Hey, quit it! Can't hear myself think out here.</string>
  <string name="nasprau¤NASPR_7_CMBTANI_01">I got you now.</string>
  <string name="nasprau¤NASPR_7_CMBTANI_02">Right between your eyes, critter!</string>
  <string name="nasprau¤NASPR_7_CMBTANI_03">Not long now, ugly.</string>
  <string name="nasprau¤NASPR_7_CMBTANI_04">Stay still, dammit!</string>
  <string name="nasprau¤NASPR_7_CMBTANI_05">You'll be one hell of a trophy.</string>
  <string name="nasprau¤NASPR_7_CMBT_01">What the hell did you come here for?</string>
  <string name="nasprau¤NASPR_7_CMBT_02">Just... go away!</string>
  <string name="nasprau¤NASPR_7_CMBT_03">You ain't taking it!</string>
  <string name="nasprau¤NASPR_7_CMBT_04">That hide is ours, dammit.</string>
  <string name="nasprau¤NASPR_7_CMBT_05">You ain't taking what's ours.</string>
  <string name="nasprau¤NASPR_7_DANGER_01">Oh, no, no, no! It's free!</string>
  <string name="nasprau¤NASPR_7_DANGER_02">Oh shit! They opened the cage!</string>
  <string name="nasprau¤NASPR_7_DANGER_03">Everyone! The cage is open!</string>
  <string name="nasprau¤NASPR_7_HARMLSS_01">Damn... they opened up the cage!</string>
  <string name="nasprau¤NASPR_7_HARMLSS_02">Shit... our critter's about to get free!</string>
  <string name="nasprau¤NASPR_7_HARMLSS_03">The cage is open! Don't let it get away!</string>
  <string name="nasprau¤NASPR_7_HIDEPLY_01">They're gonna take our game! Stop 'em!</string>
  <string name="nasprau¤NASPR_7_HIDEPLY_02">They're here for the hide! Get 'em!</string>
  <string name="nasprau¤NASPR_7_HIDEPLY_03">Don't let 'em get to the game!</string>
  <string name="nasprau¤NASPR_7_HIDETNT_01">Come on fellers! Put 'em down!</string>
  <string name="nasprau¤NASPR_7_HIDETNT_02">Show 'em they made a mistake coming here.</string>
  <string name="nasprau¤NASPR_7_HIDETNT_03">Are you gonna let 'em take what's yours?</string>
  <string name="nasprau¤NASPR_7_HIDETNT_04">This is it, fellers! Time to earn that game all over again!</string>
  <string name="nasprau¤NASPR_7_HIDETNT_05">It's us or them.</string>
  <string name="nasprau¤NASPR_7_TRCKATK_01">Shit! Help!</string>
  <string name="nasprau¤NASPR_7_TRCKATK_02">It's on me! It's on me!</string>
  <string name="nasprau¤NASPR_7_TRCKATK_03">Fellers? Help!</string>
  <string name="nasprau¤NASPR_7_TRCKMVE_01">On the move again!</string>
  <string name="nasprau¤NASPR_7_TRCKMVE_02">It's moving. Keep up!</string>
  <string name="nasprau¤NASPR_7_TRCKMVE_03">~sl:0.0:0.7~There!~sl:~Don't let it get out of sight!</string>
  <string name="nasprau¤NASPR_7_TRCKSTP_01">Hey! Right there!</string>
  <string name="nasprau¤NASPR_7_TRCKSTP_02">It's stopped moving.</string>
  <string name="nasprau¤NASPR_7_TRCKSTP_03">~sl:0.0:0.8~It's taking a break...~sl:0.6~there!</string>
  <string name="nasprau¤NASPR_8_ANIMAL_01">~sl:0.0:3.3~Oh, your fur, now that's valuable.~sl:0.6:3.1~Grind up your bones, some folk buy 'em for medicine.~sl:0.6:2.2~I'll eat your tongue, of course.~sl:0.5~Yep, ain't none of you going to waste.</string>
  <string name="nasprau¤NASPR_8_ANIMAL_02">~sl:0.0:4.6~My pa used to kill your kind, you know. And his pa before him.~sl:0.5:2.0~Used a bayonet... from the war.~sl:0.7~So, you could say spilling your guts is a family tradition.</string>
  <string name="nasprau¤NASPR_8_ANIMAL_03">~sl:0.0:3.4~You just count yourself lucky I didn't blind you just to get you in the cage.~sl:0.0:3.8~Ain't no one paying for your eyes... makes your kind easier to handle, too.~sl:0.8~I still might, so behave yourself.</string>
  <string name="nasprau¤NASPR_8_BANTANI_01">~sl:0.0:3.5~If we chucked a burning log in the cage there, what do you think it'd do?~sl:0.8~You reckon it'd try to put it out?</string>
  <string name="nasprau¤NASPR_8_BANTANI_02">~sl:0.0:1.4~You reckon it's afraid in there?~sl:0.5:1.7~I don't reckon they know what afraid is.~sl:0.5~Lucky, I say.</string>
  <string name="nasprau¤NASPR_8_BANTANI_03">~sl:0.0:3.8~I bled one of 'em out once. Like with a pig, you know.~sl:~I tell ya, I was surprised how long it took. Tender though.</string>
  <string name="nasprau¤NASPR_8_BANTCMP_01">~sl:0.0:3.0~I met a swivel-eyed feller in Blackwater once,~sl:0.0:2.3~tried to convince me everything got a soul.~sl:0.5:2.3~Y'know, even mice and such.~sl:0.6~I told him ain't nothing got a soul, least of all city folk.</string>
  <string name="nasprau¤NASPR_8_BANTCMP_02">~sl:0.0:2.6~Y'all see Clive sneaking in that cage last night?~sl:0.6:4.5~Don't deny it, Clive. Long as it don't hurt the pelt, you do what you want with it.</string>
  <string name="nasprau¤NASPR_8_BANTCMP_03">~sl:0.0:2.1~Mustn't forget to check that trap in the morning.~sl:0.9~See what we got for dinner.</string>
  <string name="nasprau¤NASPR_8_BANTQUT_01">You don't pipe down in there I'll turn that cage into a goddamn oven!</string>
  <string name="nasprau¤NASPR_8_BANTQUT_02">Oh, for the love of... shut up!</string>
  <string name="nasprau¤NASPR_8_BANTQUT_03">~sl:0.0:1.8~Shut up in there!~sl:0.0:3.1~Or we'll let Clive drop his pants and have his wicked way with ya!</string>
  <string name="nasprau¤NASPR_8_CMBTANI_01">Oh, I'll skin you so good.</string>
  <string name="nasprau¤NASPR_8_CMBTANI_02">C'mere, you're gonna make me rich.</string>
  <string name="nasprau¤NASPR_8_CMBTANI_03">Come on, take a bite!</string>
  <string name="nasprau¤NASPR_8_CMBTANI_04">I'm right here!</string>
  <string name="nasprau¤NASPR_8_CMBTANI_05">What you got, critter?</string>
  <string name="nasprau¤NASPR_8_CMBT_01">I will feed what's left of you to that damn critter!</string>
  <string name="nasprau¤NASPR_8_CMBT_02">I got me a bear trap with your name on it.</string>
  <string name="nasprau¤NASPR_8_CMBT_03">I'm thinking yours'll be the rarest hide there is.</string>
  <string name="nasprau¤NASPR_8_CMBT_04">I will skin you!</string>
  <string name="nasprau¤NASPR_8_CMBT_05">I'll chop you up into bait, my friend.</string>
  <string name="nasprau¤NASPR_8_DANGER_01">Heads up fellers! Cage is open!</string>
  <string name="nasprau¤NASPR_8_DANGER_02">~sl:0.6~They dumb enough to open the cage!</string>
  <string name="nasprau¤NASPR_8_DANGER_03">Watch out boys! We got an open cage!</string>
  <string name="nasprau¤NASPR_8_HARMLSS_01">Ah, hell! That critter's gonna hightail it now!</string>
  <string name="nasprau¤NASPR_8_HARMLSS_02">Shit... our critter's getting loose!</string>
  <string name="nasprau¤NASPR_8_HARMLSS_03">Cage is open! Keep your eyes peeled!</string>
  <string name="nasprau¤NASPR_8_HIDEPLY_01">I'd say they're here for our prize, fellers!</string>
  <string name="nasprau¤NASPR_8_HIDEPLY_02">You know how we feel about thieves, boys.</string>
  <string name="nasprau¤NASPR_8_HIDEPLY_03">Let's show these thieves some hurt.</string>
  <string name="nasprau¤NASPR_8_HIDETNT_01">Oh, you don't wanna know what I'll do if they take that animal!</string>
  <string name="nasprau¤NASPR_8_HIDETNT_02">I'm selling hide today, boys! Yours, or that critter's... you choose.</string>
  <string name="nasprau¤NASPR_8_HIDETNT_03">Fight to the last man!</string>
  <string name="nasprau¤NASPR_8_HIDETNT_04">Any of you so much as think about running, I will execute you myself.</string>
  <string name="nasprau¤NASPR_8_HIDETNT_05">~sl:0.0:2.6~That hide is worth more than every one of you put together.~sl:~Now fight!</string>
  <string name="nasprau¤NASPR_8_TRCKATK_01">Get-get off me! Help!</string>
  <string name="nasprau¤NASPR_8_TRCKATK_02">Shit! Get back!</string>
  <string name="nasprau¤NASPR_8_TRCKATK_03">Oh hell! Fellers!</string>
  <string name="nasprau¤NASPR_8_TRCKMVE_01">It's moving again.</string>
  <string name="nasprau¤NASPR_8_TRCKMVE_02">Stay with it!</string>
  <string name="nasprau¤NASPR_8_TRCKMVE_03">Keep on it.</string>
  <string name="nasprau¤NASPR_8_TRCKSTP_01">It's stopped. Let's go.</string>
  <string name="nasprau¤NASPR_8_TRCKSTP_02">It's taking a breather... move.</string>
  <string name="nasprau¤NASPR_8_TRCKSTP_03">~sl:0.0:0.6~It's stopped.~sl:0.7~Now's our chance.</string>
  <string name="nasprau¤NASPR_9_ANIMAL_01">~sl:0.0:1.5~It's nothing personal, my friend.~sl:1.0~Hunting you is just easier than town work...</string>
  <string name="nasprau¤NASPR_9_ANIMAL_02">~sl:0.0:3.0~I knew a priest who used to say only the beasts are free.~sl:1.4:2.1~But you don't look so free to me, eh, my friend?</string>
  <string name="nasprau¤NASPR_9_ANIMAL_03">~sl:0.0:2.0~You got your pound of flesh today, my friend.~sl:0.8~And tomorrow, we will have ours.</string>
  <string name="nasprau¤NASPR_9_BANTANI_01">~sl:0.0:1.9~There are other people looking for it, you know.~sl:0.5~We were lucky to find it first.</string>
  <string name="nasprau¤NASPR_9_BANTANI_02">~sl:0.0:2.3~A catch like this brings attention, my friends.~sl:0.5~Mark my words.</string>
  <string name="nasprau¤NASPR_9_BANTANI_03">~sl:0.0:1.5~We should get some dogs, eh?~sl:0.8~Think how much easier this would have been if we had dogs.</string>
  <string name="nasprau¤NASPR_9_BANTCMP_01">~sl:0.0:3.0~You know... it's a pleasure working with you, gentlemen.~sl:0.8~You ask very few questions, eh?</string>
  <string name="nasprau¤NASPR_9_BANTCMP_02">~sl:0.0:2.1~We move on after we sell this, yes?~sl:0.8~People have been asking questions in town...</string>
  <string name="nasprau¤NASPR_9_BANTCMP_03">~sl:0.0:2.1~We split the money evenly this time.~sl:~No matter who brings it in, we all get a fair share.</string>
  <string name="nasprau¤NASPR_9_BANTQUT_01">Would you be quiet in there?</string>
  <string name="nasprau¤NASPR_9_BANTQUT_02">~sl:0.0:0.7~Shut up!~sl:0.9~Stupid animal.</string>
  <string name="nasprau¤NASPR_9_BANTQUT_03">~sl:0.0:0.8~Be quiet!~sl:1.1~Come on, don't make us kill you.</string>
  <string name="nasprau¤NASPR_9_CMBTANI_01">~sl:0.5~Stay still!</string>
  <string name="nasprau¤NASPR_9_CMBTANI_02">I'll get you.</string>
  <string name="nasprau¤NASPR_9_CMBTANI_03">I'll wear you down.</string>
  <string name="nasprau¤NASPR_9_CMBTANI_04">Just roll over!</string>
  <string name="nasprau¤NASPR_9_CMBTANI_05">I'll bag you right here.</string>
  <string name="nasprau¤NASPR_9_CMBT_01">You can't steal from us!</string>
  <string name="nasprau¤NASPR_9_CMBT_02">You should never have come here!</string>
  <string name="nasprau¤NASPR_9_CMBT_03">If you want to live, start running!</string>
  <string name="nasprau¤NASPR_9_CMBT_04">We ain't so kind to thieves!</string>
  <string name="nasprau¤NASPR_9_CMBT_05">This is the last mistake you'll ever make!</string>
  <string name="nasprau¤NASPR_9_DANGER_01">~sl:0.0:1.0~We have a problem!~sl:0.5~Look at the cage!</string>
  <string name="nasprau¤NASPR_9_DANGER_02">Shit! The cage!</string>
  <string name="nasprau¤NASPR_9_DANGER_03">Idiots! It's loose!</string>
  <string name="nasprau¤NASPR_9_HARMLSS_01">Hey! They opened the cage!</string>
  <string name="nasprau¤NASPR_9_HARMLSS_02">Our game is about to get loose!</string>
  <string name="nasprau¤NASPR_9_HARMLSS_03">They released the catch!</string>
  <string name="nasprau¤NASPR_9_HIDEPLY_01">~sl:0.0:1.1~You know what they're here for!~sl:0.5~Now kill 'em!</string>
  <string name="nasprau¤NASPR_9_HIDEPLY_02">They're here for one thing... and we're not going to give it to them!</string>
  <string name="nasprau¤NASPR_9_HIDEPLY_03">Will you roll over for these lowdown thieves?</string>
  <string name="nasprau¤NASPR_9_HIDETNT_01">It's them or us. Now who's it to be?</string>
  <string name="nasprau¤NASPR_9_HIDETNT_02">Come on! These should be easy to hit.</string>
  <string name="nasprau¤NASPR_9_HIDETNT_03">Stand up for yourselves. Pathetic.</string>
  <string name="nasprau¤NASPR_9_HIDETNT_04">You call yourselves men? Shoot!</string>
  <string name="nasprau¤NASPR_9_HIDETNT_05">Don't hesitate. They won't.</string>
  <string name="nasprau¤NASPR_9_TRCKATK_01">Help! It's on me!</string>
  <string name="nasprau¤NASPR_9_TRCKATK_02">Oh shit! Help!</string>
  <string name="nasprau¤NASPR_9_TRCKATK_03">I need some help with this thing!</string>
  <string name="nasprau¤NASPR_9_TRCKMVE_01">It's moving again!</string>
  <string name="nasprau¤NASPR_9_TRCKMVE_02">Keep with it!</string>
  <string name="nasprau¤NASPR_9_TRCKMVE_03">Do you see it? It moved off again.</string>
  <string name="nasprau¤NASPR_9_TRCKSTP_01">You see it? It's stopped!</string>
  <string name="nasprau¤NASPR_9_TRCKSTP_02">Over there! It's stopped!</string>
  <string name="nasprau¤NASPR_9_TRCKSTP_03">It's stopped still! Over there.</string>
  <string name="nasprau¤NASPR_IG4_LA1P1_1">~sl:0.0:1.2~You or me.~sl:0.4:1.7~And it wasn't gonna be me...</string>
  <string name="nasprau¤NASPR_IG4_LA1P2_1">~sl:0.0:1.5~What'chya nibbling in there?</string>
  <string name="nasprau¤NASPR_IG4_LA1P3_1">How's that? You know who's boss now, huh?</string>
  <string name="nasprau¤NASPR_IG4_LA1P4_1">That's for the kick you gave me, eh?</string>
  <string name="nasprau¤NASPR_IG4_LA1P5_1">Hey, Payday! You all good in there?</string>
  <string name="nasprau¤NASPR_IG4_LA1P6_1">Hey! Not dozing off on us, are ya?</string>
  <string name="nasprau¤NASPR_IG4_LA1P7_1">Gotcha! Not so scary now, are ya?</string>
  <string name="nasprau¤NASPR_IG4_LA1P8_1">~sl:0.0:0.5~Boo!~sl:1.6:1.9~Oh, sorry, did I scare you?</string>
  <string name="nasprau¤NASPR_IG4_LA1P9_1">~sl:0.0:2.5~Hey! My hand still hurts, eh?~sl:1.5~Hijo de puta...</string>
  <string name="nasprau¤NASPR_IG4_LA2P1_1">~sl:0.0:2.5~Stop... scratching!~sl:~Driving me crazy.</string>
  <string name="nasprau¤NASPR_IG4_LA2P2_1">Hey... look alive now!</string>
  <string name="nasprau¤NASPR_IG4_LA2P3_1">Hey! Hey big feller! You still in there?</string>
  <string name="nasprau¤NASPR_IG4_LA2P4_1">Try biting me now! Piece of shit...</string>
  <string name="nasprau¤NASPR_IG4_LA2P5_1">You riled me up! Now, behave...</string>
  <string name="nasprau¤NASPR_IG4_LA2P6_1">Shut up when I'm sleeping! Damn!</string>
  <string name="nasprau¤NASPR_IG4_LA2P7_1">I ain't done with you! Not by a long shot...</string>
  <string name="nasprau¤NASPR_IG4_LA2P8_1">~sl:0.0:2.5~Good morning, dummy! Wake up call!~sl:1.8~Oh yeah...</string>
  <string name="nasprau¤NASPR_IG4_LA2P9_1">~sl:0.0:1.3~Knock, knock, knock!~sl:0.6:0.6~Anyone home?</string>
  <string name="nasprau¤NASPR_IG4_LA3P1_1">~sl:0.0:2.0~Stop scrabbling in there!~sl:0.5:1.0~Dammit to hell...</string>
  <string name="nasprau¤NASPR_IG4_LA3P2_1">You quit making a fuss in there!</string>
  <string name="nasprau¤NASPR_IG4_LA3P3_1">Not long now! You'll be dead, we'll be rich!</string>
  <string name="nasprau¤NASPR_IG4_LA3P4_1">Either calm down, or it's over for you.</string>
  <string name="nasprau¤NASPR_IG4_LA3P5_1">Prisoner report!</string>
  <string name="nasprau¤NASPR_IG4_LA3P6_1">Hey, hey, hey... don't drop no turd in that cage! Filthy animal.</string>
  <string name="nasprau¤NASPR_IG4_LA3P7_1">Count yourself lucky you're still breathing...</string>
  <string name="nasprau¤NASPR_IG4_LA3P8_1">~sl:0.0:2.7~Getting hot in there? Sure smells like it!</string>
  <string name="nasprau¤NASPR_IG4_LA3P9_1">~sl:0.0:1.4~Not so big now, huh?~sl:0.7~All the same in a cage...</string>
  <string name="nasprau¤NASPR_IG4_SA1P1_1">~sl:0.0:1.8~Nothing personal, lil' buddy...~sl:0.5~man's gotta eat.</string>
  <string name="nasprau¤NASPR_IG4_SA1P2_1">You just calm yourself right down, you hear?</string>
  <string name="nasprau¤NASPR_IG4_SA1P3_1">Tight fit in there, huh? It's how we like it...</string>
  <string name="nasprau¤NASPR_IG4_SA1P4_1">Hey... you almost got away, you know that? Almost...</string>
  <string name="nasprau¤NASPR_IG4_SA1P5_1">What're you up to in there, huh?</string>
  <string name="nasprau¤NASPR_IG4_SA1P6_1">~sl:0.0:1.7~Boys say you're too rare to eat...~sl:0.0:1.4~but I like 'em rare...</string>
  <string name="nasprau¤NASPR_IG4_SA1P7_1">I coulda caught you in my sleep...</string>
  <string name="nasprau¤NASPR_IG4_SA1P8_1">Hey... you ain't never seeing outside that box again, critter...</string>
  <string name="nasprau¤NASPR_IG4_SA1P9_1">Angry little shit, ain't you?</string>
  <string name="nasprau¤NASPR_IG4_SA2P1_1">~sl:0.0:0.5~Hey!~sl:2.0~I think it's dead...</string>
  <string name="nasprau¤NASPR_IG4_SA2P2_1">Not so wild now, is you?</string>
  <string name="nasprau¤NASPR_IG4_SA2P3_1">Thunderstorm!</string>
  <string name="nasprau¤NASPR_IG4_SA2P4_1">Nowhere to go!</string>
  <string name="nasprau¤NASPR_IG4_SA2P5_1">Rise and shine! Hanging day!</string>
  <string name="nasprau¤NASPR_IG4_SA2P6_1">What's... that... smell? Lord have mercy...</string>
  <string name="nasprau¤NASPR_IG4_SA2P7_1">Got you good! Ugly little bastard.</string>
  <string name="nasprau¤NASPR_IG4_SA2P8_1">~sl:0.0:0.8~One, two, three!~sl:1.1~Just... just checking in.</string>
  <string name="nasprau¤NASPR_IG4_SA2P9_1">~sl:0.0:1.0~Not long now!~sl:0.9~Little vermin...</string>
  <string name="nasprau¤NASPR_IG4_SA3P1_1">~sl:0.0:1.7~I tried to give you a chance...~sl:1.8~damn critter.</string>
  <string name="nasprau¤NASPR_IG4_SA3P2_1">Ain't no way you're escaping outta there. Got it?</string>
  <string name="nasprau¤NASPR_IG4_SA3P3_1">Survival of the biggest, little partner!</string>
  <string name="nasprau¤NASPR_IG4_SA3P4_1">I thought you would be a challenge... but no...</string>
  <string name="nasprau¤NASPR_IG4_SA3P5_1">Feel those walls closing in, huh?</string>
  <string name="nasprau¤NASPR_IG4_SA3P6_1">You stay clean, damn it. I want full price for you.</string>
  <string name="nasprau¤NASPR_IG4_SA3P7_1">I'm right here, little feller. Come on, bite me!</string>
  <string name="nasprau¤NASPR_IG4_SA3P8_1">~sl:0.0:1.5~Scuttle around in there all you want...~sl:0.5~you're cooked.</string>
  <string name="nasprau¤NASPR_IG4_SA3P9_1">~sl:0.0:1.7~I was told you were this big...</string>
  <string name="nasprau¤NASPR_IG5_FA1P1_1">~sl:0.0:2.0~This ain't how it's supposed to be...~sl:1.6~I'm sorry.</string>
  <string name="nasprau¤NASPR_IG5_FA1P2_1">Rest easy. Ain't no more harm coming to you no more.</string>
  <string name="nasprau¤NASPR_IG5_FA1P3_1">Worth your weight in goddamn gold. Or you better had be...</string>
  <string name="nasprau¤NASPR_IG5_FA1P4_1">~t~In Spanish: To tell you the truth, I don't like playing prison warden to you, my friend.</string>
  <string name="nasprau¤NASPR_IG5_FA1P5_1">Thanks to you, I ain't doing another day's work for a month. Appreciate it.</string>
  <string name="nasprau¤NASPR_IG5_FA1P6_1">These digs sure is a step down for you, ain't they critter?</string>
  <string name="nasprau¤NASPR_IG5_FA1P7_1">You know, I couldn't hardly believe my eyes when I saw you...</string>
  <string name="nasprau¤NASPR_IG5_FA1P8_1">~sl:0.0:2.6~Shh... Don't tell 'em, but...~sl:0.5:1.6~I'm gonna eat your heart...</string>
  <string name="nasprau¤NASPR_IG5_FA1P9_1">Oh, you're going to fetch me a very pretty price. Beautiful.</string>
  <string name="nasprau¤NASPR_IG5_FA2P1_1">~sl:0.0:1.0~You alright in there?~sl:1.0~Well, look, it won't be long now, okay?</string>
  <string name="nasprau¤NASPR_IG5_FA2P2_1">Hey my friend, keep acting right and I'mma sneak you in something special.</string>
  <string name="nasprau¤NASPR_IG5_FA2P3_1">Keep snarling all you want, beautiful...</string>
  <string name="nasprau¤NASPR_IG5_FA2P4_1">~t~~sl:0.0:1.7~I can hear you in there...~sl:~In Spanish: Hope dies slowly, eh, friend?</string>
  <string name="nasprau¤NASPR_IG5_FA2P5_1">You asleep in there? Good for you I guess... Sleep well.</string>
  <string name="nasprau¤NASPR_IG5_FA2P6_1">I hear ya in there. Licking them wounds, ain'tcha? It's alright... It's alright.</string>
  <string name="nasprau¤NASPR_IG5_FA2P7_1">You in there? How's a big thing like you stay so quiet? I don't get it.</string>
  <string name="nasprau¤NASPR_IG5_FA2P8_1">~sl:0.0:1.5~I hear you whimpering in there.~sl:0.4:2.6~Did y'all know these big bastards whimper?</string>
  <string name="nasprau¤NASPR_IG5_FA2P9_1">~sl:0.0:1.0~Still breathing?~sl:1.0~Good... you're worth more alive.</string>
  <string name="nasprau¤NASPR_IG5_FA3P1_1">~sl:0.0:3.2~Look, I... I wasn't always...~sl:0.7~ah, who the hell am I talking to?</string>
  <string name="nasprau¤NASPR_IG5_FA3P2_1">You in need of me, you just call out, alright?</string>
  <string name="nasprau¤NASPR_IG5_FA3P3_1">Up and down, up and down... you pace something fierce, huh?</string>
  <string name="nasprau¤NASPR_IG5_FA3P4_1">~t~In Spanish: I have killed many of your kind... but none like you.</string>
  <string name="nasprau¤NASPR_IG5_FA3P5_1">Gone quiet, huh? Funny, men due to hang is the same...</string>
  <string name="nasprau¤NASPR_IG5_FA3P6_1">Just working yourself up to give us hell when we open that door, ain'tcha?</string>
  <string name="nasprau¤NASPR_IG5_FA3P7_1">Just think, nothing but this cage wall between your teeth and my throat... Now I got the power.</string>
  <string name="nasprau¤NASPR_IG5_FA3P8_1">~sl:0.0:2.4~I'd tell you it'd be quick, painless...~sl:0.8~but I'd be lying...</string>
  <string name="nasprau¤NASPR_IG5_FA3P9_1">You're going to pay for a long journey I need to take, my friend...</string>
  <string name="nasra¤0x6F11EB47">The Legendary Rutile Horn Ram has been located by poachers. Find them before you lose the ram.</string>
  <string name="nasra¤0x38B3A946">The Legendary Rutile Horn Ram lair is nearby.</string>
  <string name="nasra¤0x195AF30B">Search the ~COLOR_MP_OBJECTIVE~area~s~ to locate the Legendary Rutile Horn Ram</string>
  <string name="nasra¤0xC4AF9BB2">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Rutile Horn Ram~s~</string>
  <string name="nasra¤FETCH_NAT_SIGHT_BEAR_TRAP">Poachers attempted to capture the Legendary Rutile Horn Ram with this bear trap.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_BINOCS">A pair of binoculars often used by poachers. They were stood observing the area below.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_COYOTE_FIGHT">The Legendary Rutile Horn Ram has been fighting with another ram. Keep searching for more signs of the Legendary Rutile Horn Ram.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_DEAD_COYOTE">The Legendary Rutile Horn Ram has fought off the coyotes and fled this area. Use Eagle Eye to follow its trail ~1b~.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_DEAD_RAM">The ram was killed by poachers. Keep searching for signs of the Legendary Rutile Horn Ram.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_DEAD_RAM_FRESH">The ram looks like a fresh kill. The poachers could still be nearby.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_DEAD_RAM_WET">The ram has been killed by coyotes. The fur is wet which suggests the attack happened near the lake.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_FALL_DEATH">The poacher fell to his death. It's not clear if it was an accident or if he was pushed whilst surveying the area.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_FUR">This ram fur does not belong to the Legendary Rutile Horn Ram. Search for signs of the Legendary Rutile Horn Ram's flock.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_FUR_STRUGGLE">You found signs of a struggle between a ram and a poacher. Keep searching for more signs.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_GARBAGE">Poachers have been here recently. Keep searching for signs of the Legendary Rutile Horn Ram.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HAT">The poachers left here in a hurry. They were following the Legendary Rutile Horn Ram's trail ~1b~.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_FIND_TRAIL">The Legendary Rutile Horn Ram was nearby recently. Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for its trail.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_FIND_TRAIL_KM">The Legendary Rutile Horn Ram was nearby recently. Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for its trail.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_INVESTIGATE_REVEAL">The Legendary Rutile Horn Ram is hidden by the sandstorm. Search nearby to locate it.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_INVESTIGATE_SOUND">Investigate the ~COLOR_MP_OBJECTIVE~sound~s~</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_LOOK_AT_CLUE">Focus on the clue</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_OBJECTIVE_DEAD">The Legendary Rutile Horn Ram has been sedated. Collect the sample.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Rutile Horn Ram~s~ is getting too far away and will soon escape.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_POACHERS_HUNT">The Legendary Rutile Horn Ram is close, stop the poachers from killing it.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_PRIMARY">Search the area for the Legendary Rutile Horn Ram ~1b~. Sedate it and take a sample.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_SEARCH">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Rutile Horn Ram.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_SEARCH_CLOSE">The Legendary Rutile Horn Ram was nearby recently. Search for fresh signs.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_SEARCH_CLUE_DEAD_END">The Legendary Rutile Horn Ram is moving west. Follow the sounds to stay on its tail.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_SEARCH_CLUE_DEAD_END_1">This clue does not appear to have been left by the Legendary Rutile Horn Ram. Keep searching.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_SEARCH_CLUE_FOUND">You have found signs of the Legendary Rutile Horn Ram.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_SEARCH_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Rutile Horn Ram.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_HELP_SKIN">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_INSPECT_CLUE">Inspect</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_OBJ_FIND">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Rutile Horn Ram</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_OBJ_GOTO_0">Go ~1~</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_OBJ_GOTO_1">Follow the Legendary Rutile Horn Ram ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_OBJ_GOTO_SOUTH">Go to the poachers' ~COLOR_MP_OBJECTIVE~search area~s~</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_OBJ_KILL_POACHERS">Take out the ~COLOR_ENEMY~poachers~s~</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_OBJ_LOCATE_RAM">Wait for the Legendary Rutile Horn Ram inside the ambush ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_OBJ_LOOT">Collect the ~COLOR_MP_OBJECTIVE~Legendary Rutile Horn Ram~s~ sample</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_SCAT">This is fresh scat from a ram. Keep searching for more signs of the Legendary Rutile Horn Ram.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_SCORETIMER_CLUE_INSPECTED">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_SHARD_DESTROYED">Legendary Rutile Horn Ram was too damaged</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_SHARD_ESCAPED">Legendary Rutile Horn Ram escaped</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_SHARD_PRIMARY_INTRO">Retrieve a sample from the Legendary Rutile Horn Ram</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_SHARD_PRIMARY_PASS">Legendary Rutile Horn Ram sample retrieved</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_SHARD_PRIMARY_PASS_PARTIAL">Legendary Rutile Horn Ram skinned</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_TRAIL">You found a trail ~1b~. The Legendary Rutile Horn Ram has been using it to climb up to higher ground.</string>
  <string name="nasra¤FETCH_NAT_SIGHT_RAM_TRAP_ESCAPE">The Legendary Rutile Horn Ram was almost captured here. The trail shows that it managed to escape.</string>
  <string name="nasraau¤NASRA_CVTLKRAM_01">~sl:0.0:4.8~I don't think I've ever met me a critter even half so foul tempered as you.~sl:~And I've strung a swamp croc up by the tail just to see it snap.</string>
  <string name="nasraau¤NASRA_CVTLKRAM_02">~sl:0.0:4.28~Go on, run into cage door again. Maybe you'll punch through it this time!</string>
  <string name="nasraau¤NASRA_CVTLKRAM_03">~sl:0.0:3.27~Far as I'm concerned, y'all ain't nothing but funny-colored sheep.~sl:0.6:1.0~Yeah you heard me.~sl:0.47~What're you gonna do about it?</string>
  <string name="nasraau¤NASRA_M1DISRU1_1">~sl:0.0:1.23~Last thing I need...~sl:0.31~Hard enough getting a day's work done without that thing dropping by.</string>
  <string name="nasraau¤NASRA_M1DISRU1_2">~sl:0.0:0.84~I swear.~sl:0.31~It'd take a run at a bear if it crossed it the wrong way.</string>
  <string name="nasraau¤NASRA_M1DISRU2_1">~sl:0.0:3.0~Where the hell did it come from, that's what I wanna know.~sl:~Ain't like any damn bighorn I've ever seen in these parts.</string>
  <string name="nasraau¤NASRA_M1DISRU2_2">~sl:0.0:3.83~And no bighorn I've ever seen takes a run at a goddamn stagecoach...~sl:1.35~that driver's face, though...</string>
  <string name="nasraau¤NASRA_M1DISRU3_1">~sl:0.0:2.86~Oh, I'm sure you can handle yourself...~sl:0.0:2.92~Not scared of a jumped-up sheep, are you?\"</string>
  <string name="nasraau¤NASRA_M1DISRU3_2">~sl:0.0:2.5~Huh, I'd like to see that blowhard do a day's work~sl:~after he seen a jet black bighorn break a coyote in two like it was nothing...</string>
  <string name="nasraau¤NASRA_M2CONV1_1">~sl:0.0:0.7~Shh.~sl:0.8~I see it.</string>
  <string name="nasraau¤NASRA_M2CONV1_2">Stop shushing and line up your shot.</string>
  <string name="nasraau¤NASRA_M2CONV2_1">There. I got eyes on it.</string>
  <string name="nasraau¤NASRA_M2CONV2_2">~sl:0.0:0.83~We ain't rushing.~sl:0.56~Last thing we need is you getting twitchy... again.</string>
  <string name="nasraau¤NASRA_M2CONV3_1">Alright, there he goes.</string>
  <string name="nasraau¤NASRA_M2CONV3_2">~sl:0.0:1.33~Back of the head, remember.~sl:0.6:2.04~We don't want them horns getting chipped by the bullet...~sl:0.6~nor the hide, neither.</string>
  <string name="nasraau¤NASRA_M3CAPT_01">~sl:0.0:2.74~Are you with those men who passed through? The hunters?~sl:0.75~They went south.</string>
  <string name="nasraau¤NASRA_M3CAPT_02">~sl:0.0:2.1~I bet you're after the bighorn as well, eh?~sl:0.96~Your friends had a good scent... to the south.</string>
  <string name="nasraau¤NASRA_M3CAPT_03">~sl:0.0:3.6~If you don't hurry up your friends will have sold those horns by the time you arrive.~sl:0.83~Keep going south, you might catch them.</string>
  <string name="nasraau¤NASRA_M3CONV1_1">Do you know how hard it's gonna be to get them horns off it?</string>
  <string name="nasraau¤NASRA_M3CONV1_2">~sl:0.0:1.65~Can't say as I've done it before, so...~sl:0.7~no.</string>
  <string name="nasraau¤NASRA_M3CONV1_3">~sl:0.0:1.22~Well, it's hard.~sl:0.2:1.38~They don't just pop off.~sl:0.31~You gotta saw through the whole damn skull around them...</string>
  <string name="nasraau¤NASRA_M3CONV1_4">~sl:0.0:1.71~and a ram skull is mighty thick.~sl:~It's gonna take us a while.</string>
  <string name="nasraau¤NASRA_M3CONV2_1">~sl:1.22~Did you see the way it hit Davy?</string>
  <string name="nasraau¤NASRA_M3CONV2_2">~sl:0.0:1.85~Yeah, and it wasn't funny.~sl:1.0~Poor bastard's bleeding hard.</string>
  <string name="nasraau¤NASRA_M3CONV2_3">Oh, come on, man. The way it got its horn full square up his ass?</string>
  <string name="nasraau¤NASRA_M3CONV2_4">~sl:0.0:2.0~And the way he hollered like a stuck pig?~sl:~You've got no sense of goddamn humor.</string>
  <string name="nasraau¤NASRA_M3CONV3_1">Alright. When the time comes, you're opening the cage.</string>
  <string name="nasraau¤NASRA_M3CONV3_2">~sl:0.0:2.0~Me? Why do I gotta do it?~sl:0.6:1.95~I got the damn thing in there in the first place...~sl:0.47~I got the limp to prove it.</string>
  <string name="nasraau¤NASRA_M3CONV3_3">~sl:0.0:3.0~Well, you got the benefit of experience then, don't you?~sl:~I ain't going in there. Damn thing is crazy.</string>
  <string name="naswo¤0x5BEB272D">Free the ~COLOR_MP_OBJECTIVE~Legendary Moonstone Wolf~s~ from the cage</string>
  <string name="naswo¤0x8B1FF161">Sedate the ~COLOR_MP_OBJECTIVE~Legendary Moonstone Wolf~s~</string>
  <string name="naswo¤0x8DA658AB">Find the Legendary Moonstone Wolf ~COLOR_MP_OBJECTIVE~lair~s~</string>
  <string name="naswo¤0x9DFC83C7">Focus on the clue</string>
  <string name="naswo¤0x28DF8942">Investigate the howl</string>
  <string name="naswo¤0x543F51C2">Take out the ~COLOR_MP_OBJECTIVE~Legendary Moonstone Wolf~s~</string>
  <string name="naswo¤0x2132FDD4">Inspect</string>
  <string name="naswo¤0xAF8528C0">Capture someone and leave them as live bait in the ~COLOR_MP_OBJECTIVE~area~s~</string>
  <string name="naswo¤0xB6EF1C99">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="naswo¤0xB4418EA5">Find the Legendary Moonstone Wolf lair ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~. Kill wolves nearby to force the Legendary Moonstone Wolf to emerge.</string>
  <string name="naswo¤0xC78851AD">Investigate the gunshot</string>
  <string name="naswo¤0xDD92F332">These remains were left by wolves. Follow the trail.</string>
  <string name="naswo¤0xF210320B">Drop a live bait ~COLOR_MP_OBJECTIVE~~BLIP_OBJECTIVE~~s~ to draw out the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHTING_HELP_LOOK_AT_CLUE_WOLF">Focus on the clue</string>
  <string name="naswo¤FETCH_NAT_SIGHTING_INSPECT_CLUE_WOLF">Inspect</string>
  <string name="naswo¤FETCH_NAT_SIGHT_HELP_INVESTIGATE_SOUND_WOLF">The Legendary Moonstone Wolf is close.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_OBJECTIVE_DEAD">The Legendary Moonstone Wolf has been sedated. Collect the sample.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE~Legendary Moonstone Wolf~s~ is getting too far away and will soon escape.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_ATTACK_VICTIM">This poacher was mauled by a wolf. Search the area for signs of the trail.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_ATTACK_VICTIM_CLUE">This poacher looks to have been mauled by the Legendary Moonstone Wolf. Track it down.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_BEAR_KILL">These fish were killed by a bear. Continue searching for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_BEAR_RUB">A bear rubbed itself on this tree. Continue searching for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_BEAR_SCAT">This scat is from a bear. Continue searching for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_BEAR_TRAP">Poachers have left a bear trap here. Continue searching for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_BROKEN_TRAP">This trap wasn't broken by a wolf. Continue searching for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_BUCK">This buck looks like it was killed by the Legendary Moonstone Wolf. Follow the trail.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_BUCK_TRAIL">You found a trail ~1b~. This buck was killed by the Legendary Moonstone Wolf. Follow the trail.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_CLUE_DEAD_END">This clue does not appear to have been left by the Legendary Moonstone Wolf. Keep searching.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_CLUE_FOUND">You have found the trail of the Legendary Moonstone Wolf. Follow it to find the wolf's lair.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_CLUE_FRESH_KILL">This kill is fresh. The Legendary Moonstone Wolf must be close. Track it to its lair.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_DECOMP_BODY">This body is too old to pick up a trail. Continue searching for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_DEER_SCAT">This scat is from a deer. Continue searching for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_DEER_TRAIL">You found a trail ~1b~. This deer was killed by the Legendary Moonstone Wolf. Follow the trail.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_HORSE">This horse was killed by a large predator. Search the area for signs for the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_HORSE_BONES">These bones are too old to pick up a trail. Continue searching for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_HORSE_SCAT_TRAIL">This horse scat is fresh. Follow the poachers on the trail ~1b~ of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_HORSE_TRAIL">You found a trail ~1b~. This horse was killed by the Legendary Moonstone Wolf. Follow the trail.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_POACHER_CAMP_BODY">This poacher was mauled by a wolf. Search the area for signs of the poachers pursuing the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_STICKS">These sticks could have been broken by anything. Keep searching for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_TENT">This tent has been abandoned. Continue searching for signs of the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_WOLF_CORPSE">This wolf died from a gunshot but there are no signs of the poacher. Search the area for signs for the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_WOLF_CORPSE_CAGE">You found a trail ~1b~. This wolf died from a gunshot. Follow the trail of the fleeing Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_WOLF_CORPSE_POACHER">This wolf died from a gunshot. Continue following the trail of the poachers.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SEARCH_WOLF_SCAT">This wolf scat is fresh. Follow the trail to track the Legendary Moonstone Wolf.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_SKIN">Hold ~INPUT_CONTEXT_Y~ to collect the sample.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_HELP_TEAM_PRIMARY">Search the area for the Legendary Moonstone Wolf ~1b~. Sedate it and take a sample.</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_OBJ_FIND">Follow the ~COLOR_MP_OBJECTIVE~trail~s~</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_OBJ_GOTO">Go ~1~</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_OBJ_KILL_ATTACKERS">Take out the ~COLOR_ENEMY~wolves~s~</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_OBJ_KILL_ATTACKERS_CAGE">Take out the ~COLOR_ENEMY~poachers~s~</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_OBJ_LOOT">Collect the ~COLOR_MP_OBJECTIVE~Legendary Moonstone Wolf~s~ sample</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_OBJ_SEARCH">Search the ~COLOR_MP_OBJECTIVE~area~s~ for signs of the Legendary Moonstone Wolf</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_SHARD_DESTROYED">Legendary Moonstone Wolf was too damaged</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_SHARD_ESCAPED">Legendary Moonstone Wolf escaped</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_SHARD_PRIMARY_PASS">Legendary Moonstone Wolf sample retrieved</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_SHARD_PRIMARY_PASS_PARTIAL">Legendary Moonstone Wolf skinned</string>
  <string name="naswo¤FETCH_NAT_SIGHT_WOLF_SHARD_TEAM_PRIMARY_INTRO">Retrieve a sample from the Legendary Moonstone Wolf</string>
  <string name="naswoau¤NASWO_CVTALKWF_01">~t~~sl:0.0:1.6~In Spanish: You were fast, my friend.~sl:0.55:1.36~But not quite fast enough.</string>
  <string name="naswoau¤NASWO_CVTALKWF_02">~t~~sl:0.0:4.63~In Spanish: You know, my father would say I am cursed for putting a white wolf in a cage...~sl:1.1:1.51~But my father was a fool...</string>
  <string name="naswoau¤NASWO_CVTALKWF_03">~t~~sl:0.0:1.16~In Spanish: Let me tell you something.~sl:0.55:3.3~I am more at peace with you than with any of them.</string>
  <string name="naturau¤MSP_TRELAWNY2_FEMALES_01">I'd be careful with this tonic, or you'll wisp away to nothing.</string>
  <string name="naturau¤NATUR_AFTERANIM_01">Did you enjoy being so close to nature?</string>
  <string name="naturau¤NATUR_AFTERANIM_02">There's no going back from that experience, is there?</string>
  <string name="naturau¤NATUR_AFTERANIM_03">You've been on quite a journey. Illuminating, I'm sure.</string>
  <string name="naturau¤NATUR_AFTERANIM_04">~sl:0.0:2.4~Your consciousness has been heightened since your communion.~sl:~I see it shimmering around you.</string>
  <string name="naturau¤NATUR_AFTERANIM_05">~sl:0.0:1.7~I'm glad to see you after your journey,~sl:~now that you're alive for the first time.</string>
  <string name="naturau¤NATUR_AFTERANIM_06">~sl:0.0:1.7~Your third eye has emerged.~sl:0.2~The world is much different once you open to it.</string>
  <string name="naturau¤NATUR_AMBIENTR_01">~sl:1.4~Endless beauty in this world.</string>
  <string name="naturau¤NATUR_AMBIENTR_02">~sl:0.0:1.4~Wouldn't Father be amazed...~sl:0.8~all that can be done with some paper.</string>
  <string name="naturau¤NATUR_AMBIENTR_03">~sl:0.0:1.8~Who could turn their back on all this?~sl:0.5~I'll never understand.</string>
  <string name="naturau¤NATUR_AMBIENTR_04">So many stories in the air...</string>
  <string name="naturau¤NATUR_AMBIENTR_05">~sl:0.0:1.1~Three years out here,~sl:0.3~it's gone by so fast...</string>
  <string name="naturau¤NATUR_AMBIENTR_06">~sl:0.0:2.3~Just watch the world turn on by...~sl:0.6~forever...</string>
  <string name="naturau¤NATUR_AMBIHENN_01">~sl:0.3:1.4~The desert to the west,~sl:0.0:1.1~the creek to the east~sl:0.0:2.3~and the forest of Tall Trees to the north.~sl:0.4~Paradise.</string>
  <string name="naturau¤NATUR_AMBIHENN_02">~sl:1.1:2.8~Dry air from the west crash over me,~sl:0.0:2.6~whisper of the wide bright desert...~sl:0.5:2.6~and the lizards that sip on the moonlight.</string>
  <string name="naturau¤NATUR_AMBIHENN_03">~sl:0.0:3.3~Forest, creek and desert, scrapping away...~sl:0.3~there are beautiful secrets to this land...</string>
  <string name="naturau¤NATUR_AMBILEM_01">~sl:1.0~These swamps and rivers host so many creatures.</string>
  <string name="naturau¤NATUR_AMBILEM_02">All this humidity brings out some fascinating personalities...</string>
  <string name="naturau¤NATUR_AMBILEM_03">~sl:0.0:2.2~Very much enjoyed the alligators 'round here.~sl:0.4~More intelligent than they're given credit for.</string>
  <string name="naturau¤NATUR_AMBIWEST_01">These mountains and forests hide so many things.</string>
  <string name="naturau¤NATUR_AMBIWEST_02">I could soar through these forests... forever.</string>
  <string name="naturau¤NATUR_AMBIWEST_03">~sl:0.0:3.3~So much activity, hidden away in this land.~sl:0.5~Their voices are nearly deafening.</string>
  <string name="naturau¤NATUR_ANGESC1_01">Please don't make me warn you again about your actions.</string>
  <string name="naturau¤NATUR_ANGESC1_02">~sl:0.0:1.7~I have no respect for murderers.~sl:0.2~I hope you think about that next time you kill for your meal.</string>
  <string name="naturau¤NATUR_ANGESC1_03">~sl:0.0:1.2~I keep hearing about some~sl:0.0:2.9~vicious traveler bleeding my poor friends.~sl:0.3~Turns out it's you.</string>
  <string name="naturau¤NATUR_ANGESC1_04">~sl:0.0:1.0~I'm warning you...~sl:0.0:2.3~don't take out whatever violence is in your heart~sl:~on these beautiful creatures.</string>
  <string name="naturau¤NATUR_ANGESC2_01">Someone will need to teach you a lesson!</string>
  <string name="naturau¤NATUR_ANGESC2_02">~sl:0.0:3.4~The scales of the universe will see justice for your cruelty.~sl:0.1~Mark me!</string>
  <string name="naturau¤NATUR_ANGESC2_03">~sl:0.6~You're no better than Gus or the rest of them. You're worse!</string>
  <string name="naturau¤NATUR_ANGESC2_04">~sl:0.0:1.5~I can't believe you!~sl:~You've scorched the earth with innocent blood.</string>
  <string name="naturau¤NATUR_ANGESC_01">I know what you've been doing!</string>
  <string name="naturau¤NATUR_ANGESC_02">You savage! These poor creatures have done nothing to you.</string>
  <string name="naturau¤NATUR_ANGESC_03">~sl:0.0:2.0~You think I don't know when you hurt my friends?~sl:~I always know.</string>
  <string name="naturau¤NATUR_ANGESC_04">~sl:0.0:2.4~You think I can't smell the blood on your hands?~sl:0.4~Disgusting.</string>
  <string name="naturau¤NATUR_ANIMALS_01">Hello, my lovelies out there.</string>
  <string name="naturau¤NATUR_ANIMALS_02">~sl:0.0:2.4~Oh, don't think I missed you scampering about!~sl:0.3~Someone's looking for a treat.</string>
  <string name="naturau¤NATUR_ANIMALS_03">What kind of trouble are you up to there, friend?</string>
  <string name="naturau¤NATUR_ANIMALS_04">Thanks for coming to say hello, friends.</string>
  <string name="naturau¤NATUR_ANIMALS_05">~sl:0.0:2.4~I heard that! Are you making fun of me?~sl:1.4~Very amusing.</string>
  <string name="naturau¤NATUR_ANIMALS_06">~sl:0.0:2.1~You're a gossipy bunch today!~sl:0.5~Don't worry... I can keep a secret.</string>
  <string name="naturau¤NATUR_ANIMCONT_1">~sl:0.0:1.1~I think you're ready.~sl:0.68~I have something to tell you.</string>
  <string name="naturau¤NATUR_BOUNTYCH_01">~sl:0.0:2.4~So, how does it feel to be hunted for sport?~sl:0.2~Not good.</string>
  <string name="naturau¤NATUR_BOUNTYCH_02">~sl:0.0:1.5~I'm not sure how comfortable I am~sl:~with the price on your head.</string>
  <string name="naturau¤NATUR_BOUNTYCH_03">~sl:0.0:2.0~Those bounty men are good hunters, I hear.~sl:0.4~Hopefully you're faster.</string>
  <string name="naturau¤NATUR_COMPEND_01">~sl:0.0:1.8~You can always collect more samples,~sl:0.2~there's always more to learn.</string>
  <string name="naturau¤NATUR_COMPEND_02">Oh you can't stop now, can you? So much more to find.</string>
  <string name="naturau¤NATUR_COMPEND_03">~sl:0.0:1.3~That's a full set!~sl:0.2~A perfect time to get started on the next one.</string>
  <string name="naturau¤NATUR_DEADANI2_01">~sl:0.8~No! You murderer!</string>
  <string name="naturau¤NATUR_DEADANI2_02">Oh, what did you do? What did you do?</string>
  <string name="naturau¤NATUR_DEADANI2_03">Oh, God! How could you?</string>
  <string name="naturau¤NATUR_DEADANIM_01">~sl:0.8~I hope you didn't kill that poor thing yourself.</string>
  <string name="naturau¤NATUR_DEADANIM_02">Please, please tell me you found that creature like that.</string>
  <string name="naturau¤NATUR_DEADANIM_03">What, you couldn't help yourself? Disgraceful.</string>
  <string name="naturau¤NATUR_DEADANIM_04">Are you trying to offend me with that? Because it's a shining success.</string>
  <string name="naturau¤NATUR_DEADESCAL_01">I'm not going to warn you again about hunting.</string>
  <string name="naturau¤NATUR_DEADESCAL_02">~sl:0.0:2.0~If you insist on being part of the problem,~sl:0.1~I want nothing to do with you.</string>
  <string name="naturau¤NATUR_DEADESCAL_03">~sl:0.0:2.1~You just cannot change your spots, huh?~sl:0.3~I can smell your killer's blood for miles.</string>
  <string name="naturau¤NATUR_DEADESCAL_04">I've about had it with this. Enough killing, enough!</string>
  <string name="naturau¤NATUR_DEADFINAL_01">Again? You really have pushed too far this time!</string>
  <string name="naturau¤NATUR_DEADFINAL_02">~sl:0.0:2.2~Another animal? You murderer!~sl:0.2~What is wrong with you?</string>
  <string name="naturau¤NATUR_EXITMENU_01">Well if that's everything for now...</string>
  <string name="naturau¤NATUR_EXITMENU_02">All set, then?</string>
  <string name="naturau¤NATUR_EXITMENU_03">Was there anything else, or...</string>
  <string name="naturau¤NATUR_EXITMENU_04">That's that, then.</string>
  <string name="naturau¤NATUR_EXITMENU_05">Simple enough, then.</string>
  <string name="naturau¤NATUR_EXITMENU_06">Okay, if that's it.</string>
  <string name="naturau¤NATUR_EXITMENU_07">Alright, that's fine.</string>
  <string name="naturau¤NATUR_EXITMENU_08">You're all covered, then?</string>
  <string name="naturau¤NATUR_EXITMENU_09">Hopefully you didn't forget anything!</string>
  <string name="naturau¤NATUR_EXITMENU_10">Okay then, thank you.</string>
  <string name="naturau¤NATUR_FAREWELL_01">Good luck out there.</string>
  <string name="naturau¤NATUR_FAREWELL_02">Remember to keep your heart open.</string>
  <string name="naturau¤NATUR_FAREWELL_03">Just keep an open mind.</string>
  <string name="naturau¤NATUR_FAREWELL_04">Good luck.</string>
  <string name="naturau¤NATUR_FAREWELL_05">Trust in nature, friend. Don't forget.</string>
  <string name="naturau¤NATUR_FAREWELL_06">See you soon, I hope.</string>
  <string name="naturau¤NATUR_FAREWELL_07">Travel safe.</string>
  <string name="naturau¤NATUR_FAREWELL_08">Take care.</string>
  <string name="naturau¤NATUR_GREETCALL_01">You there, you stopping?</string>
  <string name="naturau¤NATUR_GREETCALL_02">You planning to say hello, or just trot by?</string>
  <string name="naturau¤NATUR_GREETCALL_03">~sl:0.0:2.8~Hey there! I don't bite, you know.~sl:~I leave that to my friends...</string>
  <string name="naturau¤NATUR_GREETCALL_04">Oh, why don't you stop for a minute?</string>
  <string name="naturau¤NATUR_GREETFIRS_1">Good to see you.</string>
  <string name="naturau¤NATUR_GREETHIGH_01">Someone has been behaving themselves, from what I hear.</string>
  <string name="naturau¤NATUR_GREETHIGH_02">You're quite the respectable figure these days, I hear.</string>
  <string name="naturau¤NATUR_GREETHIGH_03">You've been on your best behavior, I'm told.</string>
  <string name="naturau¤NATUR_GREETHIGH_04">~sl:0.0:2.4~You've been carrying yourself well out there.~sl:~Word travels fast.</string>
  <string name="naturau¤NATUR_GREETING_01">Oh, hi there.</string>
  <string name="naturau¤NATUR_GREETING_02">Oh, good to see you.</string>
  <string name="naturau¤NATUR_GREETING_03">Well, hello.</string>
  <string name="naturau¤NATUR_GREETING_04">Hello there.</string>
  <string name="naturau¤NATUR_GREETING_05">Not a long journey, I hope.</string>
  <string name="naturau¤NATUR_GREETING_06">I've been expecting you.</string>
  <string name="naturau¤NATUR_GREETING_07">Oh, hi.</string>
  <string name="naturau¤NATUR_GREETING_08">Hello.</string>
  <string name="naturau¤NATUR_GREETLOW_01">~sl:0.0:3.0~We live by our actions and yours, well...~sl:0.5~I won't judge you on hearsay.</string>
  <string name="naturau¤NATUR_GREETLOW_02">~sl:0.0:1.6~You've been cruel, haven't you?~sl:0.1~Don't bother lying, your spirit says it all.</string>
  <string name="naturau¤NATUR_GREETLOW_03">~sl:0.0:2.1~You've been bad I hear, but...~sl:0.7~I suppose we're all bound by our indiscretions.</string>
  <string name="naturau¤NATUR_GREETLOW_04">~sl:0.0:2.2~Someone's been causing trouble out there...~sl:0.6~but I suppose a guilt-free life is too much to ask of any of us.</string>
  <string name="naturau¤NATUR_HAR_MCS1_1">You know, this connection between us...</string>
  <string name="naturau¤NATUR_HAR_MCS1_2">it's developed into something quite powerful...</string>
  <string name="naturau¤NATUR_HAR_MCS1_3">don't you think?</string>
  <string name="naturau¤NATUR_HAR_MCS1_4">The majority of people go through life...</string>
  <string name="naturau¤NATUR_HAR_MCS1_5">believing they see everything.</string>
  <string name="naturau¤NATUR_HAR_MCS1_6">When in fact, they see almost nothing.</string>
  <string name="naturau¤NATUR_HAR_MCS1_7">Confined by the limits of their own consciousness.</string>
  <string name="naturau¤NATUR_HAR_MCS1_8">Just imagine if you could scurry as a possum.</string>
  <string name="naturau¤NATUR_HAR_MCS1_9">Hop as a rabbit.</string>
  <string name="naturau¤NATUR_HAR_MCS1_10">Well, I've discovered a herb.</string>
  <string name="naturau¤NATUR_HAR_MCS1_11">Scarlet and amethyst flowers.</string>
  <string name="naturau¤NATUR_HAR_MCS1_12">Harrietum Officinalis, is what I've named it.</string>
  <string name="naturau¤NATUR_HAR_MCS1_13">If you can make contact with a vestige of the animal...</string>
  <string name="naturau¤NATUR_HAR_MCS1_14">while ingesting the herb and truly opening your mind...</string>
  <string name="naturau¤NATUR_HAR_MCS1_15">to its vital forces, you will be transported...</string>
  <string name="naturau¤NATUR_HAR_MCS1_16">in ways you can't even begin to fathom.</string>
  <string name="naturau¤NATUR_HAR_MCS1_17">Trust me.</string>
  <string name="naturau¤NATUR_HAR_MCS1_18">This will open your eyes.</string>
  <string name="naturau¤NATUR_HAR_MCS1_19">Be free.</string>
  <string name="naturau¤NATUR_HAR_MCS1_20">I wouldn't share this information...</string>
  <string name="naturau¤NATUR_HAR_MCS1_21">with anyone but you.</string>
  <string name="naturau¤NATUR_HOGTIED_01">Oh my Lord. That's no animal!</string>
  <string name="naturau¤NATUR_HOGTIED_02">My God, what have you killed now?</string>
  <string name="naturau¤NATUR_IDLE_1_01">~sl:0.0:1.6~Don't make me feel bad.~sl:1.0~You won't even look at me?</string>
  <string name="naturau¤NATUR_IDLE_1_02">~sl:0.0:2.5~What'd you expect after chewing my socks?~sl:0.8~Well fine, if that's how you'll be...</string>
  <string name="naturau¤NATUR_IDLE_1_03">~sl:0.0:2.5~Please, I'm doing my best here...~sl:1.2~Fine. Let's both take a minute.</string>
  <string name="naturau¤NATUR_IDLE_2_01">~sl:0.0:2.3~Come on, nobody likes a sulker.~sl:0.6~I thought we were friends.</string>
  <string name="naturau¤NATUR_IDLE_2_02">~sl:0.3:2.6~Okay now, you need to eat your food.~sl:0.8~Don't you trust me?</string>
  <string name="naturau¤NATUR_IDLE_2_03">~sl:0.0:2.2~It'd get better if you stopped scratching.~sl:0.8:1.6~Or fine, just ignore me.~sl:0.6~What do I know?</string>
  <string name="naturau¤NATUR_IDLE_3_01">~sl:0.0:2.2~It's just for a few days.~sl:0.3~If I let you out again, you'll only run off.</string>
  <string name="naturau¤NATUR_IDLE_3_02">~sl:0.0:2.7~It's not perfect, but you need to heal.~sl:0.3~We'll be laughing about this next week.</string>
  <string name="naturau¤NATUR_IDLE_3_03">~sl:0.0:2.6~What do you want me to say, you little thief?~sl:0.3:1.35~It wasn't you I saw?</string>
  <string name="naturau¤NATUR_IDLE_4_01">~sl:0.0:1.4~Where's that acorn?~sl:1.7~You little tinker!</string>
  <string name="naturau¤NATUR_IDLE_4_02">~sl:0.0:1.4~How'd you get so clean?~sl:0.2~I saw you in that campfire soot yesterday.</string>
  <string name="naturau¤NATUR_IDLE_4_03">~sl:0.0:1.5~You came to see me?~sl:0.3:1.7~You're buttering me up, aren't you?~sl:0.2~Someone's looking for a treat.</string>
  <string name="naturau¤NATUR_IDLE_5_01">~sl:0.0:1.5~What did you say?~sl:2.8:2.5~Oh, I can tell you're going to be trouble.</string>
  <string name="naturau¤NATUR_IDLE_5_02">~sl:0.0:1.8~You did what now?~sl:0.0:3.8~You are too sneaky, I am going to have to watch you.</string>
  <string name="naturau¤NATUR_IDLE_5_03">~sl:0.0:1.7~Is that right?~sl:1.8:2.5~Well, I'll believe it when I see it,~sl:~thank you very much.</string>
  <string name="naturau¤NATUR_IDLE_6_01">~sl:0.0:2.0~Well, I wasn't born yesterday.~sl:1.4~Oh, you. You are just like an otter I know.</string>
  <string name="naturau¤NATUR_IDLE_6_02">~sl:0.0:2.5~I think we're going to be fast friends.~sl:0.0:3.5~Now, wait... how about I make you your favorite for dinner?</string>
  <string name="naturau¤NATUR_IDLE_6_03">~sl:0.0:3.0~Oh, please, what nonsense!~sl:0.0:3.1~You'll try anything to get one over on me, won't you?~sl:0.5~Naughty.</string>
  <string name="naturau¤NATUR_IDLE_7_01">~sl:0.0:4.4~Okay, okay, stop changing your mind, Harriet.~sl:1.0:2.1~Stop changing your mind.</string>
  <string name="naturau¤NATUR_IDLE_7_02">~sl:0.5:0.8~What am I doing?~sl:0.9~Just, just... calm down, Harriet. Calm down...</string>
  <string name="naturau¤NATUR_IDLE_7_03">~sl:0.0:2.5~Yes, yes, that'll work.~sl:0.0:3.5~Don't overthink it. Just... just write it down.~sl:0.5~Yes... write it down.</string>
  <string name="naturau¤NATUR_IDLE_8_01">~sl:1.0:1.5~That's enough of that...</string>
  <string name="naturau¤NATUR_IDLE_8_02">~sl:1.0:1.0~Cold!~sl:2.0:2.2~Now... where was I?</string>
  <string name="naturau¤NATUR_IDLE_8_03">~sl:1.2:1.8~Little luxuries.~sl:2.0:1.0~Anyway...</string>
  <string name="naturau¤NATUR_IDLE_9_01">~sl:0.0:2.5~And... yes.~sl:0.5~That should do it.</string>
  <string name="naturau¤NATUR_IDLE_9_02">~sl:0.0:0.8~Good.~sl:0.7~Now, for some muddling.</string>
  <string name="naturau¤NATUR_IDLE_9_03">~sl:1.7~Well, let's see if that works.</string>
  <string name="naturau¤NATUR_IDLINGMEN_01">Come on now, can't hang around all day.</string>
  <string name="naturau¤NATUR_IDLINGMEN_02">Well? I've met more decisive hummingbirds.</string>
  <string name="naturau¤NATUR_IDLINGMEN_03">~sl:0.9~I do have quite a lot to do here.</string>
  <string name="naturau¤NATUR_IG6_SPRY1_1">You've got some nerve! You think that I wouldn't find out?</string>
  <string name="naturau¤NATUR_IG6_SPRY1_2">You're no better than that savage Macmillan.</string>
  <string name="naturau¤NATUR_IG6_SPRY2_1">~sl:0.0:2.0~I've heard what you've been doing, they tell me...~sl:~they tell me, you know?</string>
  <string name="naturau¤NATUR_IG6_SPRY2_2">~sl:0.4~Disgraceful. You should be ashamed of yourself!</string>
  <string name="naturau¤NATUR_IG6_SPRY3_1">Oh, I know what you've been up to, word travels fast in the forest.</string>
  <string name="naturau¤NATUR_IG6_SPRY3_2">Well... I won't stand for it.</string>
  <string name="naturau¤NATUR_JB_2SPHI1_1">~sl:0.0:3.4~I've received terrible news. A new pack has been spotted...~sl:~poachers, hunters, doesn't matter what the law calls them,</string>
  <string name="naturau¤NATUR_JB_2SPHI1_2">~sl:0.0:3.4~these killers are conquering every living thing they can sell for a dollar.~sl:~I've tried to commune with them, and the nerve they had!</string>
  <string name="naturau¤NATUR_JB_2SPHI1_3">~sl:0.0:3.6~We're just trying to make a living, ma'am, this is our livelihood, miss....~sl:~Savages! Listen...</string>
  <string name="naturau¤NATUR_JB_2SPHI1_4">~sl:0.0:2.5~I understand that means can be a struggle to come by...~sl:0.5~but there are ways to earn a living that do not involve bloodshed, or cruelty.</string>
  <string name="naturau¤NATUR_JB_2SPHI1_5">~sl:0.0:3.7~I think they need to learn that their barbarism costs more than they realize.~sl:0.6~Much more. Don't you?</string>
  <string name="naturau¤NATUR_JB_2SPHI2_1">~sl:0.0:1.5~I am simply livid.~sl:0.0:3.8~I don't know if they're Macmillan's boys or not, but they're killers for certain,~sl:~a squadron of bloody blisters waiting to be burst.</string>
  <string name="naturau¤NATUR_JB_2SPHI2_2">~sl:0.0:2.8~These men will not stop cracking away with their guns~sl:~and stinking up the air with their cheap cigarettes.</string>
  <string name="naturau¤NATUR_JB_2SPHI2_3">~sl:0.0:2.9~We're not bad fellows, we're just making money for our families.~sl:~At what cost?</string>
  <string name="naturau¤NATUR_JB_2SPHI2_4">~sl:0.0:3.6~If you would be so kind... this troupe have camped nearby,~sl:0.0:2.3~and they'll be there long enough for you to pay them a visit.~sl:~One they'll remember, if you catch my meaning.</string>
  <string name="naturau¤NATUR_JB_2SPHI2_5">~sl:0.0:3.4~I am not a violent person, but they deserve what's coming their way.~sl:0.6~Will you please see that they get it?</string>
  <string name="naturau¤NATUR_JB_2SPHI5_1">~sl:0.0:2.3~They're at it again... they're at it again!~sl:0.0:3.2~Some heavy-browed sadists have been galumphing around the area,~sl:~and decided to set up camp to rest easy</string>
  <string name="naturau¤NATUR_JB_2SPHI5_2">while they go about their massacres. They think they're entitled to everything.</string>
  <string name="naturau¤NATUR_JB_2SPHI5_3">~sl:0.0:4.6~America is the land of opportunity, free for the taking to those willing to take it....~sl:~Just despicable!</string>
  <string name="naturau¤NATUR_JB_2SPHI5_4">~sl:0.0:1.7~If anyone deserved to be hunted,~sl:0.0:4.2~I think you'd agree that these fine fellows have earned their place.~sl:~How would you feel about dropping by and giving them a taste of their methods?</string>
  <string name="naturau¤NATUR_JB_2SPHI5_5">~sl:0.0:3.9~I will do what I can to protect this land, and the animals that call it home.~sl:~With your help, I'm confident in my success.</string>
  <string name="naturau¤NATUR_JB_3SNSS2_1">~sl:0.0:2.8~Oh, I just received wonderful news from Father.~sl:0.0:3.4~His oldest cat, Theodosia, had a healthy litter last week.~sl:~I'm so happy for her.</string>
  <string name="naturau¤NATUR_JB_3SNSS2_2">~sl:0.0:3.2~Theodosia has always been a hard-headed little pussy,~sl:~but I knew she wanted kittens of her own...</string>
  <string name="naturau¤NATUR_JB_3SNSS2_3">~sl:0.0:2.7~I'm surprised she was willing to settle down, even for a night...~sl:0.4~must have been someone special! Okay, okay.</string>
  <string name="naturau¤NATUR_JB_3SNSS2_4">~sl:0.0:4.1~It's not my business to pry, and I'm sure you're not here for idle gossip.~sl:~This rumor might be of more interest...</string>
  <string name="naturau¤NATUR_JB_3SNSS2_5">~sl:0.0:2.3~an unusual animal has been spotted.~sl:0.0:3.7~I can hardly believe what I've heard, but if it's true I'll need a sample.~sl:~It could be vital to our studies.</string>
  <string name="naturau¤NATUR_JB_3SPHI3_1">~sl:0.0:3.4~I've been meaning to tell you... I've made a new friend.~sl:0.0:2.8~A fox, oh, so often a fox.~sl:~I know I'm not the easiest woman to get along with,</string>
  <string name="naturau¤NATUR_JB_3SPHI3_2">~sl:0.0:5.2~but this animal, well... do you know what it's like, to be seen?~sl:~To feel accepted, without reservation, for who you are?</string>
  <string name="naturau¤NATUR_JB_3SPHI3_3">~sl:0.0:2.6~And now I'm just terrified that they,~sl:~a cabal of skin-hunters, have set up camp nearby.</string>
  <string name="naturau¤NATUR_JB_3SPHI3_4">~sl:0.0:2.5~They'll wipe out the whole region if they aren't stopped,~sl:0.4~including my Frances...</string>
  <string name="naturau¤NATUR_JB_3SPHI3_5">~sl:0.0:1.8~you'll drop in on them, won't you?~sl:0.6~You are very convincing...</string>
  <string name="naturau¤NATUR_JB_3SPHI6_1">~sl:0.0:4.1~Listen, before I tell you this... don't do anything rash, okay?~sl:0.6~I was tracking this beautiful, curmudgeonly bear the other day,</string>
  <string name="naturau¤NATUR_JB_3SPHI6_2">~sl:0.0:4.5~I noted his markings, I heard him complaining, and I kept my distance... but...~sl:1.2~a whole group of hunters came along, and...</string>
  <string name="naturau¤NATUR_JB_3SPHI6_3">~sl:0.0:1.5~and they were following me, and...~sl:0.7~I froze. I watched the whole thing from a distance, as they...</string>
  <string name="naturau¤NATUR_JB_3SPHI6_4">~sl:0.0:3.5~I... I failed, but you can make things better.~sl:~They have a camp nearby. You'll take care of it, right?</string>
  <string name="naturau¤NATUR_JB_3SPHI6_5">~sl:0.0:1.7~I know I can't help that poor bear...~sl:0.5~but you can avenge its death.</string>
  <string name="naturau¤NATUR_JB_BSIGH1_1">~sl:0.0:2.4~Well, I sincerely hope you've stayed~sl:~well away from that neanderthal Gus Macmillan.</string>
  <string name="naturau¤NATUR_JB_BSIGH1_2">~sl:0.0:2.4~Can you imagine if he took such delight~sl:0.0:2.9~in murdering his fellow men, and displaying~sl:~their severed heads on the wall?</string>
  <string name="naturau¤NATUR_JB_BSIGH1_3">~sl:0.0:3.7~He'd be straight to the noose. Anyhow...~sl:0.2:1.3~I've heard rumors of a magnificent bear~sl:~that's been seen around these parts.</string>
  <string name="naturau¤NATUR_JB_BSIGH1_4">~sl:0.0:1.1~You'll know it when you see it...~sl:0.5~a fox told me.</string>
  <string name="naturau¤NATUR_JB_BSIGH1_5">~sl:0.0:2.2~If you could track it down and get me a sample,~sl:0.0:2.9~I'd love to study the physiology in more detail...~sl:0.4~just, please be gentle with it?</string>
  <string name="naturau¤NATUR_JB_BSIGH2_1">~sl:0.0:2.4~Oh, you won't believe what he's done now.~sl:0.4~I went to pick up a package yesterday, expecting a new endowment from Father,</string>
  <string name="naturau¤NATUR_JB_BSIGH2_2">~sl:0.0:2.5~only to find a stack of dry-aged steaks,~sl:~from Macmillan, with a note saying,</string>
  <string name="naturau¤NATUR_JB_BSIGH2_3">~sl:0.0:3.2~\"Something to keep you going while you're fondling the fauna!\".~sl:1.5~Disgusting brute.</string>
  <string name="naturau¤NATUR_JB_BSIGH2_4">~sl:0.0:3.3~Anyway... there have been some sightings in various areas~sl:~of a wolf pack with a very large and impressive leader, by all accounts.</string>
  <string name="naturau¤NATUR_JB_BSIGH2_5">~sl:0.0:3.9~I'd very much appreciate it if you could get me a sample... to study.~sl:0.6~I will show that man if it's the last thing I do.</string>
  <string name="naturau¤NATUR_JB_BSIGH3_1">~sl:0.0:4.3~I have to tell you... I spent last night out with a pack of peccaries...~sl:~it was magical. They let me in.</string>
  <string name="naturau¤NATUR_JB_BSIGH3_2">~sl:0.0:4.0~Accepted me as one of them... we laughed... and we cried...~sl:~I-I feel like I'm so close to a breakthrough, but I need more research material.</string>
  <string name="naturau¤NATUR_JB_BSIGH3_3">~sl:0.0:2.6~I've heard stories of a legendary beaver,~sl:0.0:3.8~very distinctive in appearance and unusual in behavior,~sl:~that I'd love to be able to study... if you can get me a sample.</string>
  <string name="naturau¤NATUR_JB_BSIGH3_4">We are doing something truly beautiful here, you and me... we truly are.</string>
  <string name="naturau¤NATUR_JB_SBESP3_1">~sl:0.0:3.9~You know, sometimes I awake naked in the woods far from here,~sl:0.0:2.5~to complete and utter silence...~sl:~eerie for a moment, until I realize that I</string>
  <string name="naturau¤NATUR_JB_SBESP3_2">~sl:0.0:3.7~and every living being around me are breathing as one.~sl:0.5~I must continue this work. Which is why I need your help</string>
  <string name="naturau¤NATUR_JB_SBESP3_3">~sl:0.0:1.9~tracking down another sample for me,~sl:0.0:4.6~from a bear, a blonde and ferocious beast that's been wreaking havoc~sl:~in the mountains near Strawberry.</string>
  <string name="naturau¤NATUR_JB_SBESP3_4">~sl:0.0:3.1~It'll be dangerous, but so valuable to our studies.~sl:0.7~They all are, aren't they?</string>
  <string name="naturau¤NATUR_JB_SBIGE3_1">~sl:0.0:0.8~Listen to this...~sl:2.1:1.3~Do you know what that means?~sl:~\"My name is Harriet\". Isn't that wonderful?</string>
  <string name="naturau¤NATUR_JB_SBIGE3_2">~sl:0.0:4.1~To think, all those years I wasted learning French when I could have been out here.~sl:1.3~We must push on with our research.</string>
  <string name="naturau¤NATUR_JB_SBIGE3_3">~sl:0.0:2.5~So, there's a bison I've been hearing about,~sl:0.0:2.7~a formidable specimen if the rumors are true.~sl:0.6~I'd very much like to study its physiology if you can get me a sample?</string>
  <string name="naturau¤NATUR_JB_SBIGE3_4">~sl:0.0:2.2~Doesn't this make you feel good?~sl:~Hunting humanely in the name of science? It really does.</string>
  <string name="naturau¤NATUR_JB_SBISP2_1">~sl:0.0:3.4~Finally, someone not here to mock me. I hope.~sl:0.5~The arrogance of people.</string>
  <string name="naturau¤NATUR_JB_SBISP2_2">~sl:0.0:3.3~The blind refusal to entertain the idea that there is something~sl:~outside our meagre understanding, that maybe, just maybe,</string>
  <string name="naturau¤NATUR_JB_SBISP2_3">~sl:0.0:3.3~our minds exist beyond us in a shared consciousness!~sl:0.6~It's just frustrating. Anyhow...</string>
  <string name="naturau¤NATUR_JB_SBISP2_4">~sl:0.0:3.4~apparently there's a herd of bison led by a striking red Payta~sl:0.0:3.5~roaming the Little Creek valley, which sounds like a perfect specimen~sl:~to round out my bison studies!</string>
  <string name="naturau¤NATUR_JB_SBISP2_5">~sl:0.0:2.5~I hear there are some good vantage points over the valley,~sl:~and look for signs of tree rubbing. They love to scratch.</string>
  <string name="naturau¤NATUR_JB_SBOGE2_1">~sl:0.0:2.0~The things people say to me...~sl:0.0:2.1~Not you. I mean, do I smell?~sl:0.4~A-actually, don't answer that. I bathe with sap in the river,</string>
  <string name="naturau¤NATUR_JB_SBOGE2_2">~sl:0.0:4.0~pick my teeth regularly with reeds and twigs. I'm as clean as nature intended.~sl:0.5~Who decided that a woman needs to cover herself in</string>
  <string name="naturau¤NATUR_JB_SBOGE2_3">~sl:0.0:1.9~artificial powder and fragrance?~sl:0.7:1.0~It's all such a scam.~sl:0.5~Anyway, we can discuss the commercialization of personal hygiene another time.</string>
  <string name="naturau¤NATUR_JB_SBOGE2_4">I've been hearing about a rare boar, not of the Gus Macmillan kind...</string>
  <string name="naturau¤NATUR_JB_SBOGE2_5">~sl:0.0:3.2~B-O-A-R... a striking and powerful animal,~sl:0.6~could you track it and get me a sample?</string>
  <string name="naturau¤NATUR_JB_SBOSP3_1">~sl:0.0:4.5~There was a young pig from Racine. Whose botanical interests were keen.~sl:~He planted a sock. In a bright window box.</string>
  <string name="naturau¤NATUR_JB_SBOSP3_2">~sl:0.0:2.1~Where it blossomed and sprouted a bean.~sl:2.1:2.1~I don't know why t-that came into my head...~sl:~Oh, yes I do. The boar. I almost forgot.</string>
  <string name="naturau¤NATUR_JB_SBOSP3_3">~sl:0.0:3.8~A beautiful black and white Icahi piebald that's been spotted~sl:~in the vicinity of MacFarlane's Ranch and Thieves Landing,</string>
  <string name="naturau¤NATUR_JB_SBOSP3_4">~sl:0.0:2.9~which has attracted the interest of local hunters.~sl:0.5~I was thinking perhaps you could try to beat them to it? I'd love a sample.</string>
  <string name="naturau¤NATUR_JB_SBUGE3_1">~sl:0.0:2.9~I had a wonderful experience last night...~sl:0.0:4.1~a group of chipmunks, a scurry of chipmunks, I should say...~sl:~sensed I was cold, and came to sleep with me.</string>
  <string name="naturau¤NATUR_JB_SBUGE3_2">~sl:0.0:2.5~Such a gentle and generous act.~sl:0.6:3.0~We cannot abandon this work, it's too important.~sl:0.7~But... I'm short on deer samples.</string>
  <string name="naturau¤NATUR_JB_SBUGE3_3">~sl:0.0:4.4~There have been sightings of an impressive buck that should make interesting study material,~sl:~if you think you can track it down for me?</string>
  <string name="naturau¤NATUR_JB_SBUGE3_4">~sl:0.0:2.7~If we keep pushing, and work together...~sl:~there's really no knowing how far this journey will take us.</string>
  <string name="naturau¤NATUR_JB_SBUSP2_1">~sl:0.0:3.6~I hear Macmillan's murder for hire business continues to grow.~sl:0.0:1.8~I should pay someone to kill him.~sl:0.4~I'm joking, of course.</string>
  <string name="naturau¤NATUR_JB_SBUSP2_2">~sl:0.0:4.7~I would never sink to his level. It's just the greed and arrogance of that man.~sl:~These are sentient beings, with complex emotions!</string>
  <string name="naturau¤NATUR_JB_SBUSP2_3">~sl:0.7:1.2~Such a struggle sometimes.~sl:0.6:1.7~But I was hoping you'd come by...~sl:~a man was telling me he was in Annesburg recently, and overheard some loggers there</string>
  <string name="naturau¤NATUR_JB_SBUSP2_4">~sl:0.0:2.5~talking about a very unusual looking deer.~sl:~Sounds like maybe a Shadow Buck. Worth some further investigation at least?</string>
  <string name="naturau¤NATUR_JB_SBUSP2_5">Together, I know we can do this. We can't give up.</string>
  <string name="naturau¤NATUR_JB_SBVSP2_1">~sl:0.0:2.6~Well, the murderers are out in force again.~sl:0.4~There have been rumors in Van Horn about some men coming in to hunt a rare beaver that</string>
  <string name="naturau¤NATUR_JB_SBVSP2_2">~sl:0.0:2.7~Gus Macmillan has put up a bounty for.~sl:~Another pelt that he'll probably just turn into a pair of gloves,</string>
  <string name="naturau¤NATUR_JB_SBVSP2_3">~sl:0.0:2.0~and sell for an obscene amount of money.~sl:1.2~That man's greed! But, anyway. It does sound like a spectacular creature.</string>
  <string name="naturau¤NATUR_JB_SBVSP2_4">~sl:0.0:4.6~A Night Beaver. Beautiful, jet black... a perfect specimen for my studies.~sl:0.4~Apparently, these men will be arriving by train into Annesburg.</string>
  <string name="naturau¤NATUR_JB_SBVSP2_5">Maybe if you follow them, you can get to this poor beaver before they do.</string>
  <string name="naturau¤NATUR_JB_SCOGE2_1">~sl:0.0:4.1~Yes, I'm still here. Crazy Harriet. That's what they call me.~sl:~But every pioneer seems crazy, it's the cross we bear.</string>
  <string name="naturau¤NATUR_JB_SCOGE2_2">It amazes me how many people accept without question a higher power,</string>
  <string name="naturau¤NATUR_JB_SCOGE2_3">~sl:0.0:4.6~but not the possibility of hidden rhythms within nature that connect us all.~sl:0.9:0.9~I could just scream.~sl:0.6~Well, I can't allow them to get to me. This work is too important.</string>
  <string name="naturau¤NATUR_JB_SCOGE2_4">~sl:0.0:2.6~To that end, I spotted a cougar the other day,~sl:~one of the most impressive examples I've ever laid eyes on.</string>
  <string name="naturau¤NATUR_JB_SCOGE2_5">~sl:0.0:2.7~Do you think you could track it down and prize a sample,~sl:~humanely of course? I'll show them who's really crazy.</string>
  <string name="naturau¤NATUR_JB_SCOSP3_1">~sl:0.0:1.5~I know I shouldn't generalize,~sl:0.0:3.8~but the vole is really a rather fickle creature, don't you find?~sl:0.5~Best friend one day, a stranger the next.</string>
  <string name="naturau¤NATUR_JB_SCOSP3_2">~sl:0.0:3.9~I mean I see it as a sign of intelligence more than anything else... No?~sl:0.6~Anyway, a conversation for another day.</string>
  <string name="naturau¤NATUR_JB_SCOSP3_3">~sl:0.0:3.9~I just heard some livestock in New Austin were wiped out by a vicious predator~sl:~that sounds to me like it could be a rare Sapa Cougar.</string>
  <string name="naturau¤NATUR_JB_SCOSP3_4">~sl:0.0:2.1~Do you think you could go and check it out for me?~sl:0.5:3.8~If we keep working together like this, we will have a breakthrough.~sl:0.7~I know it.</string>
  <string name="naturau¤NATUR_JB_SCYGE2_1">~sl:0.0:0.9~What a day.~sl:0.4:3.0~I found a coyote I know... or knew, I should say.~sl:0.4~Torso blown wide open and just left there,</string>
  <string name="naturau¤NATUR_JB_SCYGE2_2">~sl:0.0:3.2~presumably because the pelt was too damaged to be usable.~sl:0.4~The world has lost another beautiful soul, and for what?</string>
  <string name="naturau¤NATUR_JB_SCYGE2_3">~sl:0.0:3.8~Murdered and left in the dirt to rot! Oh, it makes me so angry!~sl:0.8~Anyway, there's another coyote, alive as far as I know.</string>
  <string name="naturau¤NATUR_JB_SCYGE2_4">~sl:0.0:2.6~Muscular and quite unusual in appearance.~sl:~If you could find a way to subdue it and get me a sample,</string>
  <string name="naturau¤NATUR_JB_SCYGE2_5">~sl:0.0:1.4~I can study it in more detail.~sl:0.6~I'll find a way to convince people to stop all this mindless killing.</string>
  <string name="naturau¤NATUR_JB_SCYSP1_1">~sl:0.0:3.1~You know, I seem to spend half my time out here trying to~sl:~apologize to my brothers and sisters for the sins of my species.</string>
  <string name="naturau¤NATUR_JB_SCYSP1_2">~sl:0.0:3.2~What gives us the right to destroy life on a whim,~sl:0.0:2.5~with complete impunity, and where will it end?~sl:~Fifty? A hundred years from now? Ever?</string>
  <string name="naturau¤NATUR_JB_SCYSP1_3">~sl:0.0:2.9~Well, there have been reports of a coyote leading its pack~sl:~on a rampage through the town of Blackwater.</string>
  <string name="naturau¤NATUR_JB_SCYSP1_4">~sl:0.0:2.0~Revenge? Who can say...~sl:~but it sounds as unique as it is ferocious, white with blue eyes.</string>
  <string name="naturau¤NATUR_JB_SCYSP1_5">~sl:0.0:2.2~Do you think you could track it and get me a sample?~sl:0.5~Before it's another head on someone's wall.</string>
  <string name="naturau¤NATUR_JB_SELSP3_1">~sl:0.0:4.0~I have to tell you something... a coyote came into my camp last night,~sl:0.0:2.4~and what began as something of a standoff...~sl:0.4~ended as something quite magical.</string>
  <string name="naturau¤NATUR_JB_SELSP3_2">~sl:0.0:2.2~An exchange of emotional gifts.~sl:0.5~It's truly amazing what we can achieve when we think outside ourselves.</string>
  <string name="naturau¤NATUR_JB_SELSP3_3">~sl:0.0:3.8~Anyway, more importantly... or maybe less importantly,~sl:~a legendary white Inahme Elk has been spotted in the Grizzlies north of Colter.</string>
  <string name="naturau¤NATUR_JB_SELSP3_4">~sl:0.0:3.0~Could you go and see if you can track it down and gather a sample?~sl:0.4~Dress warmly, though, I don't want you freezing to death.</string>
  <string name="naturau¤NATUR_JB_SFXSP3_1">~sl:0.0:2.0~Have you ever sang to a fox?~sl:0.0:3.6~Sang while you looked deep into its eyes? It's quite beautiful.~sl:~It's like an invisible barrier melts away,</string>
  <string name="naturau¤NATUR_JB_SFXSP3_2">~sl:0.0:3.4~and in that moment there is trust. Complete trust.~sl:0.5~Anyway, I've been hearing stories about a fox that been spotted in Saint Denis and Rhodes,</string>
  <string name="naturau¤NATUR_JB_SFXSP3_3">~sl:0.0:3.4~with very unusual coloring. Something of a local legend.~sl:0.5:3.3~Only comes out at night and in thick fog, apparently.~sl:~Sounds very intelligent,</string>
  <string name="naturau¤NATUR_JB_SFXSP3_4">~sl:0.0:3.0~I'd quite like to study it, if you think you might be able to track it down.~sl:0.7:1.7~I wouldn't sing to this one, though.</string>
  <string name="naturau¤NATUR_JB_SIAGE2_1">~sl:0.0:2.7~I thought for a second you were those campers back again...~sl:~horrible men, drinking, cursing, roasting all manner of meat on the fire. Disgusting.</string>
  <string name="naturau¤NATUR_JB_SIAGE2_2">~sl:0.0:2.3~These creatures are our brothers and sisters...~sl:~it's really no different from cannibalism when you think about it.</string>
  <string name="naturau¤NATUR_JB_SIAGE2_3">~sl:2.1:1.1~It makes me so angry.~sl:0.5~Anyhow, one thing I heard them talking about was an alligator they'd spotted.</string>
  <string name="naturau¤NATUR_JB_SIAGE2_4">~sl:0.0:4.1~Unlike anything they'd ever seen before in terms of size and markings, apparently.~sl:~I'd be very interested in studying its biology, if you think you could...</string>
  <string name="naturau¤NATUR_JB_SIAGE2_5">~sl:0.0:1.9~track it down and get a sample?~sl:0.4~If other people only understood what I do.</string>
  <string name="naturau¤NATUR_JB_SIASP1_1">~sl:0.0:1.7~Well, you won't believe what I've~sl:0.0:1.8~just been reading in the newspaper...~sl:0.0:1.6~apparently the new accessory du jour~sl:~for the lady this year is the alligator handbag.</string>
  <string name="naturau¤NATUR_JB_SIASP1_2">~sl:0.0:3.4~Murdering these noble, prehistoric creatures for fashion?~sl:0.4:1.7~Would they wear one made of human skin?~sl:~I highly doubt it.</string>
  <string name="naturau¤NATUR_JB_SIASP1_3">~sl:0.9:0.7~Anyway...~sl:0.5:3.0~there have been some sightings of a spectacular crocodilian~sl:~near an estate in Saint Denis.</string>
  <string name="naturau¤NATUR_JB_SIASP1_4">~sl:0.0:1.0~A Banded Gator.~sl:~Beautiful red and white markings, by all accounts.</string>
  <string name="naturau¤NATUR_JB_SIASP1_5">~sl:0.0:1.4~If you could source me a sample,~sl:0.0:1.5~I'd very much like to study it...~sl:0.0:~Before some brute turns it into a wallet, or pair of slippers.</string>
  <string name="naturau¤NATUR_JB_SIEGE1_1">~sl:0.0:2.0~Sorry if I'm a little flustered...~sl:0.0:1.9~I just received a letter from my sister...~sl:~saying that I'm an embarrassment to the Davenport name...</string>
  <string name="naturau¤NATUR_JB_SIEGE1_2">~sl:0.0:2.7~that I should be getting married and starting a family.~sl:~She's the embarrassment, not me! I'm on a voyage of discovery.</string>
  <string name="naturau¤NATUR_JB_SIEGE1_3">~sl:0.0:4.2~Anyway, talking of which... some travelers were telling me about an elk,~sl:~that's become quite legendary by all accounts.</string>
  <string name="naturau¤NATUR_JB_SIEGE1_4">Unique in appearance and size.</string>
  <string name="naturau¤NATUR_JB_SIEGE1_5">~sl:0.0:2.6~If you could track it down and source me a sample,~sl:0.0:2.6~it sounds like a very interesting animal to study.~sl:0.4~Just please... treat it with kindness.</string>
  <string name="naturau¤NATUR_JB_SIFGE1_1">~sl:0.0:4.1~I just can't believe how many people Gus Macmillan has working for him now.~sl:~And I very much hope that you're not one of them.</string>
  <string name="naturau¤NATUR_JB_SIFGE1_2">~sl:0.0:2.8~It's nothing more than a mass murder for hire scheme,~sl:0.0:1.9~lining his pockets with blood money.~sl:~He should be hanged and quartered!</string>
  <string name="naturau¤NATUR_JB_SIFGE1_3">~sl:0.0:3.3~Anyway, I can't allow myself to get too worked up by that boor.~sl:~So... in better news, I spotted a spectacular fox the other day,</string>
  <string name="naturau¤NATUR_JB_SIFGE1_4">one of the most striking I've ever seen.</string>
  <string name="naturau¤NATUR_JB_SIFGE1_5">~sl:0.0:3.2~I'm very keen to find out more about its genetics,~sl:0.0:1.2~if you can bring me a sample.~sl:0.5~Just... please don't hurt it.</string>
  <string name="naturau¤NATUR_JB_SIMSP2_1">~sl:0.0:2.8~So, I ran into Gus Macmillan again.~sl:0.0:2.5~How that man delights in tormenting me.~sl:~Now he has his sights on a new trophy,</string>
  <string name="naturau¤NATUR_JB_SIMSP2_2">~sl:0.0:3.3~a rare moose that he wants to slaughter and turn into slippers~sl:~or belts or whatever it is he does to make his blood money.</string>
  <string name="naturau¤NATUR_JB_SIMSP2_3">~sl:0.0:2.1~Oh, he makes me sick!~sl:1.5:3.7~Anyway, this moose is apparently a spectacular specimen.~sl:~Cream with red antlers.</string>
  <string name="naturau¤NATUR_JB_SIMSP2_4">~sl:0.0:3.6~I was hoping maybe you could try get to it before Macmillan's hunters do and...~sl:0.4~gather some information for me?</string>
  <string name="naturau¤NATUR_JB_SIMSP2_5">We should be learning from these animals... not destroying them.</string>
  <string name="naturau¤NATUR_JB_SIPGE1_1">~sl:0.0:2.0~I was starting to worry that Gus Macmillan~sl:0.0:2.7~might have lured you into his vile profiteering,~sl:~a man whom, I recently heard,</string>
  <string name="naturau¤NATUR_JB_SIPGE1_2">~sl:0.0:2.9~once slaughtered twenty elephants in Africa~sl:0.0:1.4~just because he lost a drunken bet.~sl:0.5~One day this will all come back to him!</string>
  <string name="naturau¤NATUR_JB_SIPGE1_3">So... I've been hearing about a panther, that no doubt he's got his eyes on, too.</string>
  <string name="naturau¤NATUR_JB_SIPGE1_4">~sl:0.0:3.7~A majestic creature... if the reports are to be believed.~sl:~I'd be interested to do some genetic analysis on such a distinctive example,</string>
  <string name="naturau¤NATUR_JB_SIPGE1_5">~sl:0.0:1.9~if you could track it down and get me a sample?~sl:0.5~I will pay you for your efforts, of course.</string>
  <string name="naturau¤NATUR_JB_SIRGE2_1">~sl:0.0:2.2~Well, I should have seen it coming.~sl:0.0:2.1~Mother's now threatening to cancel my endowment,~sl:~solely because I refused to come home for Thanksgiving this year.</string>
  <string name="naturau¤NATUR_JB_SIRGE2_2">~sl:0.0:4.2~I know she just wants to sit me next to that silly young doctor again.~sl:0.4~When will they understand the impact of what I'm doing out here?</string>
  <string name="naturau¤NATUR_JB_SIRGE2_3">~sl:0.7:1.0~It makes me so mad!~sl:0.6:4.2~Sorry, I shouldn't vent. It's just you're one of the few who understands.~sl:~And this is good timing...</string>
  <string name="naturau¤NATUR_JB_SIRGE2_4">~sl:0.0:2.7~I just heard about a ram that's been spotted,~sl:~a quite rare example if the rumors are true.</string>
  <string name="naturau¤NATUR_JB_SIRGE2_5">~sl:0.0:1.8~Do you think you could try to track it and get me a sample?~sl:0.4~The work must go on.</string>
  <string name="naturau¤NATUR_JB_SIRSP1_1">~sl:0.0:2.4~Have you been hearing about this ram in New Austin?~sl:0.4~Apparently, all number of people are out trying to track it and kill the poor thing...</string>
  <string name="naturau¤NATUR_JB_SIRSP1_2">~sl:0.0:1.6~just because it showed some aggression.~sl:0.4:1.5~It's probably just defending itself.~sl:0.5~And what is more aggressive than a man with a gun?</string>
  <string name="naturau¤NATUR_JB_SIRSP1_3">~sl:0.0:3.3~Anyway, it sounds like a truly spectacular animal.~sl:~A Rutile Horn. Jet black, impressive size, and very intelligent.</string>
  <string name="naturau¤NATUR_JB_SIRSP1_4">~sl:0.0:3.4~Rumors is, it's been luring ovines away from other herds,~sl:~which is very unusual.</string>
  <string name="naturau¤NATUR_JB_SIRSP1_5">~sl:0.0:2.4~It was spotted passing north of Venter's Place.~sl:~I'd love to study it, if you can get me a sample?</string>
  <string name="naturau¤NATUR_JB_SMOGE3_1">~sl:0.0:1.7~Oh, before I forget...~sl:0.0:3.6~I've been consuming a woodpecker diet for the past couple of days...~sl:~and just made a delicious acorn and pine nut goulash.</string>
  <string name="naturau¤NATUR_JB_SMOGE3_2">~sl:0.0:4.6~If you ever want the recipe. It's so important to eat as they do.~sl:0.5:1.4~Anyhow, onto business.~sl:0.4~A moose sighting, sounds like a rare one,</string>
  <string name="naturau¤NATUR_JB_SMOGE3_3">~sl:0.0:2.2~certainly an impressive size.~sl:~Could you see if you can track it down and get a sample before it ends up on some hunter's wall?</string>
  <string name="naturau¤NATUR_JB_SMOGE3_4">~sl:0.0:2.4~We're becoming quite the team, you and me.~sl:0.5~Quite the team.</string>
  <string name="naturau¤NATUR_JB_SNSS1_1">~sl:0.0:2.0~Have you felt the air recently?~sl:~Not its wind, but its energy. The air itself.</string>
  <string name="naturau¤NATUR_JB_SNSS1_2">~sl:0.0:2.2~All of life is caught up within it,~sl:0.0:3.2~a potent and ever-expanding web all around us...~sl:~you can reach out and touch it.</string>
  <string name="naturau¤NATUR_JB_SNSS1_3">~sl:0.0:1.8~What? Don't you laugh!~sl:0.0:2.3~This world around us, everything is connected.~sl:0.5~You must accept that...</string>
  <string name="naturau¤NATUR_JB_SNSS1_4">Perhaps this rare and beautiful animal will help convince you.</string>
  <string name="naturau¤NATUR_JB_SNSS1_5">~sl:0.0:3.9~Find it, commune with it, and get me a sample.~sl:0.0:1.1~I need to know more.~sl:0.4:1.4~You need to know more, too.</string>
  <string name="naturau¤NATUR_JB_SNSS2_1">~sl:0.0:3.8~Listen to this. Simply unbelievable. I was collecting firewood,~sl:~careful not to dislodge anyone from their homes,</string>
  <string name="naturau¤NATUR_JB_SNSS2_2">~sl:0.0:2.4~when I turn and am greeted by some man,~sl:~bedecked in a mass of animal skins, who thinks fit to lecture me.</string>
  <string name="naturau¤NATUR_JB_SNSS2_3">~sl:0.0:3.9~You know this here's a habitat, ma'am. You could be upsetting the animals.~sl:~The nerve! Him telling me my business...</string>
  <string name="naturau¤NATUR_JB_SNSS2_4">~sl:0.0:4.7~But anyway, that 'expert naturalist' also said he was on the lookout~sl:~for some rare creature that had migrated recently.</string>
  <string name="naturau¤NATUR_JB_SNSS2_5">~sl:0.0:1.9~Why don't you see if you could find it first?~sl:0.5~I don't trust that man's intentions for a second.</string>
  <string name="naturau¤NATUR_JB_SPASP2_1">~sl:0.0:0.8~You know...~sl:0.0:4.2~I think back to when we first met, and I still can't get over the image of~sl:~Macmillan walking down those stairs, with that</string>
  <string name="naturau¤NATUR_JB_SPASP2_2">~sl:0.0:2.5~poor panther slung over his shoulder.~sl:0.4~How smug and proud he looked, parading a corpse like a badge of honor...</string>
  <string name="naturau¤NATUR_JB_SPASP2_3">~sl:0.0:2.4~Who does that? It's so infuriating.~sl:0.5:5.7~Anyway... I was reminded of this by reports of another panther active around Braithwaite manor.~sl:~An Iwakta.</string>
  <string name="naturau¤NATUR_JB_SPASP2_4">Rare markings and majestic in stature, but very aggressive, I hear.</string>
  <string name="naturau¤NATUR_JB_SPASP2_5">~sl:0.0:1.9~Could you try to locate it and get me a sample~sl:~before someone inevitably guns it down?</string>
  <string name="naturau¤NATUR_JB_SPHI1_1">~sl:0.0:2.6~You know, this is profound work we're doing.~sl:0.4~This project may seem insignificant, but in time</string>
  <string name="naturau¤NATUR_JB_SPHI1_2">~sl:0.0:2.6~we'll push these greedy killers to the margins,~sl:0.0:3.3~and they'll hang portraits of us on every wall in Congress.~sl:0.4~Mark those words.</string>
  <string name="naturau¤NATUR_JB_SPHI1_3">~sl:0.0:2.1~Until that day, however...~sl:~those killers have set up camp nearby and are having their way with the local population.</string>
  <string name="naturau¤NATUR_JB_SPHI1_4">~sl:0.0:1.6~You've got to take care of this.~sl:0.4~Don't worry, they'll never suspect a thing.</string>
  <string name="naturau¤NATUR_JB_SPHI1_5">~sl:0.0:2.5~Men like that... oh, I could just wring their necks!~sl:0.5:1.8~But I'll leave that to you instead.~sl:0.7~Thank you.</string>
  <string name="naturau¤NATUR_JB_SPHI4_1">~sl:0.0:1.1~We're in a war here.~sl:0.4~Gus Macmillan and his philistine horde are one spearpoint in an army of invaders</string>
  <string name="naturau¤NATUR_JB_SPHI4_2">~sl:0.0:3.7~that want to rip this land up by its roots and plaster the ruins~sl:~with cheap houses and totems of their barbary. That can't happen.</string>
  <string name="naturau¤NATUR_JB_SPHI4_3">~sl:0.0:2.6~A regiment of Macmillan's horde have settled in the area~sl:0.0:3.2~and are claiming the local wildlife as their prize.~sl:0.4~I need you to strike back.</string>
  <string name="naturau¤NATUR_JB_SPHI4_4">~sl:0.0:2.3~I need you to remind Gus and his dead-eyed brutes~sl:~what it feels like to be on the receiving end.</string>
  <string name="naturau¤NATUR_JB_SPHI4_5">~sl:0.0:2.9~Just be careful what gets caught in the crossfire...~sl:0.6~this war is already too costly.</string>
  <string name="naturau¤NATUR_JB_SPHI7_1">~sl:0.0:1.3~You don't eat meat, do you?~sl:0.6~Just the other day, I had a fascinating interaction with a cougar,</string>
  <string name="naturau¤NATUR_JB_SPHI7_2">~sl:0.0:2.7~who communicated to me in no uncertain terms~sl:~that she wished she could just live off fruits and seeds.</string>
  <string name="naturau¤NATUR_JB_SPHI7_3">~sl:0.0:2.5~Imagine peeking round a bush and catching a cougar~sl:0.0:1.4~with a mouth full of blueberries!~sl:1.1~She doesn't have a choice.</string>
  <string name="naturau¤NATUR_JB_SPHI7_4">~sl:0.0:3.8~But we do, which means we have a responsibility... you know that.~sl:~That's not why you're here. You're here because we have work to do.</string>
  <string name="naturau¤NATUR_JB_SPHI7_5">~sl:0.0:2.1~Some poachers have made camp close by.~sl:0.4:2.7~If we can strike back, teach them a lesson...~sl:~maybe reduce some of this mindless killing.</string>
  <string name="naturau¤NATUR_JB_SWOSP3_1">~sl:0.0:3.5~I have to tell you... if you never tried touching fresh dung,~sl:0.0:1.1~when it's still warm...~sl:~the reverberations you feel, it's like a beating heart.</string>
  <string name="naturau¤NATUR_JB_SWOSP3_2">~sl:0.0:2.2~And even more so when it's an animal I know.~sl:0.5~Every day I'm discovering new connections, but I need more research material.</string>
  <string name="naturau¤NATUR_JB_SWOSP3_3">~sl:0.0:4.0~There have been reports of an unusually aggressive wolf pack up in the Grizzlies,~sl:~led by a large white Moonstone, an animal I'd very much like to study.</string>
  <string name="naturau¤NATUR_JB_SWOSP3_4">~sl:0.0:5.2~I know it's a lot to ask, but we are making discoveries that will live on forever.~sl:0.6~I truly believe that.</string>
  <string name="naturau¤NATUR_LEGENHOOD_01">How could you support that monster Gus?</string>
  <string name="naturau¤NATUR_LEGENHOOD_02">~sl:0.0:1.9~What are you wearing?~sl:~How could you?</string>
  <string name="naturau¤NATUR_LEGENHOOD_03">~sl:0.0:1.6~Have you no shame?~sl:0.0:1.4~Treating that beautiful creature~sl:~like a bolt of cloth. It's terrible.</string>
  <string name="naturau¤NATUR_LEGENHOOD_04">~sl:0.0:2.1~I can barely look at you in those bloodrags.~sl:0.4~Would you dress in a human skin, too?</string>
  <string name="naturau¤NATUR_MENUACC_01">So much to discover out there.</string>
  <string name="naturau¤NATUR_MENUACC_02">~sl:0.0:1.8~I've been studying my whole life,~sl:~and bats still see more than me.</string>
  <string name="naturau¤NATUR_MENUACC_03">~sl:0.0:2.9~There are no wrong answers, only questions,~sl:~and more questions. Truth is an idea, not a goal.</string>
  <string name="naturau¤NATUR_MENUACC_04">~sl:0.0:1.0~You're conflicted.~sl:0.0:2.2~I see the lashings around you,~sl:~every one pulling in another direction...</string>
  <string name="naturau¤NATUR_MENUACC_05">~sl:0.0:1.7~It's amazing to think that right now~sl:~we're only seeing and hearing a mere fraction of what's around us.</string>
  <string name="naturau¤NATUR_MENUACC_06">~sl:0.0:3.3~I've been enjoying the most spectacular berries.~sl:~There's so much food out here if you're willing to forage.</string>
  <string name="naturau¤NATUR_MENUACC_07">I'd offer you some acorns but I just ran out.</string>
  <string name="naturau¤NATUR_MENUACC_08">~sl:0.0:3.6~How anyone could be bored with all this out their window...~sl:~I'll never understand.</string>
  <string name="naturau¤NATUR_MENUACC_09">Every day is a new journey.</string>
  <string name="naturau¤NATUR_MENUACC_10">~sl:0.0:2.2~Take your time. The answer will come.~sl:~It always does.</string>
  <string name="naturau¤NATUR_MENUGEN_01">Looking for some more guidance?</string>
  <string name="naturau¤NATUR_MENUGEN_02">~sl:0.0:2.2~Pushing on the boundaries of consciousness.~sl:~Very good.</string>
  <string name="naturau¤NATUR_MENUGEN_03">~sl:0.0:2.3~You are fascinated, I can tell.~sl:~Your spirit seeks a higher state of consciousness.</string>
  <string name="naturau¤NATUR_MENUGEN_04">~sl:0.0:2.7~Remember, only the fool resists wisdom.~sl:~The wise know they always have more to learn.</string>
  <string name="naturau¤NATUR_MENUGEN_05">~sl:0.0:2.5~What are you seeking? Truth?~sl:0.0:1.5~Connection?~sl:~This is the next step in your journey.</string>
  <string name="naturau¤NATUR_MENUGEN_06">~sl:0.0:3.5~There's so much more to this world, so much more within it,~sl:~than most people can even imagine.</string>
  <string name="naturau¤NATUR_MENUGEN_07">~sl:0.0:2.0~You're curious, I can tell.~sl:~You are ready to expand your horizons.</string>
  <string name="naturau¤NATUR_MENUGEN_08">~sl:0.0:1.8~What do you truly seek?~sl:0.6~Manifest your journey.</string>
  <string name="naturau¤NATUR_MENUGEN_09">~sl:0.0:2.7~This is how you transcend myth.~sl:~You must meet it head on.</string>
  <string name="naturau¤NATUR_MENUGEN_10">Are you ready to embark on this journey?</string>
  <string name="naturau¤NATUR_MENUGEN_11">~sl:0.0:1.6~You sure you're ready for this?~sl:0.5~You must be open to it.</string>
  <string name="naturau¤NATUR_MENUGEN_12">~sl:0.0:1.5~There's no safety here.~sl:~Truth and beauty, but danger, too.</string>
  <string name="naturau¤NATUR_MPLAYANI2_01">~sl:0.0:1.6~I've got something new to reveal.~sl:~Another breakthrough.</string>
  <string name="naturau¤NATUR_MPLAYANI2_02">~sl:0.0:2.6~You've trusted me before... trust me again.~sl:~I have made a new discovery in my studies, and I want to share it with you.</string>
  <string name="naturau¤NATUR_MPLAYANI2_03">I've a fresh success in my work! Something very exciting.</string>
  <string name="naturau¤NATUR_MPLAYANI3_1">~sl:0.0:4.0~It's taken a long time, but I've made real progress with the bucks.~sl:~Nervous fellows, tough to research, but I think you'll be impressed with my findings.</string>
  <string name="naturau¤NATUR_MPLAYANI4_01">I'll need the other ingredients for that.</string>
  <string name="naturau¤NATUR_MPLAYANI4_02">I'll need more ingredients before this is ready.</string>
  <string name="naturau¤NATUR_MPLAYANI4_03">~sl:0.6~I don't have all the materials on hand, I'm afraid...</string>
  <string name="naturau¤NATUR_MPLAYANI4_04">I can't make that right now. My supplies are diminished...</string>
  <string name="naturau¤NATUR_MPLAYANI4_05">You'll need to provide some ingredients before I can make that.</string>
  <string name="naturau¤NATUR_MPLAYANI5_01">You can't do that just now.</string>
  <string name="naturau¤NATUR_MPLAYANI5_02">Now is not the time. Cultivate patience.</string>
  <string name="naturau¤NATUR_MPLAYANI5_03">You must wait on that. Timing is everything.</string>
  <string name="naturau¤NATUR_MPLAYANIM_01">~sl:0.0:2.0~If you want to get closer to nature...~sl:~you have to try this.</string>
  <string name="naturau¤NATUR_MPLAYANIM_02">~sl:0.0:3.0~Your current understanding will only take you so far.~sl:~It's time to manifest a new reality. I can guide you.</string>
  <string name="naturau¤NATUR_MPLAYANIM_03">~sl:0.0:5.5~You cannot fathom the richness of the world until you open your body and mind to it.~sl:~Just take the first step.</string>
  <string name="naturau¤NATUR_MPLAYBOA_1">~sl:0.0:2.1~I have had boars on the brain,~sl:0.0:3.4~talking to them and reading about them every waking hour,~sl:~and last night something clicked. Let me show you my research.</string>
  <string name="naturau¤NATUR_MPLAYOPO_1">~sl:0.0:1.5~I've been studying opossum...~sl:0.0:4.8~bizarre creatures, but I've finally, finally gotten somewhere.~sl:~I must share what I've learned with you.</string>
  <string name="naturau¤NATUR_MPLAYRAB_1">~sl:0.0:1.7~I think the rabbits are on to something.~sl:0.0:6.6~I've been studying them a few weeks now and the findings are spectacular.~sl:~Take a look.</string>
  <string name="naturau¤NATUR_MSMALLIGA_1">~sl:0.0:3.5~There's an unusual alligator skulking somewhere out there.~sl:~It sounds like a very interesting specimen to add to our studies...</string>
  <string name="naturau¤NATUR_MSMBEAR_1">~sl:0.0:3.1~I keep hearing rumors about this majestic bear.~sl:~Would make for fascinating study material.</string>
  <string name="naturau¤NATUR_MSMBEAVER_1">~sl:0.0:2.2~So, a rare beaver has emerged,~sl:~which I'd very much like you to track.</string>
  <string name="naturau¤NATUR_MSMBIRD_1">A rare bird's been spotted that I'd like to get a sample from.</string>
  <string name="naturau¤NATUR_MSMBISON_1">I've heard about a rare bison, with unusual colorings...</string>
  <string name="naturau¤NATUR_MSMBOAR_1">~sl:0.0:4.2~I've been hearing about a rare boar that's been scrounging around for territory.~sl:~You might want to take a look.</string>
  <string name="naturau¤NATUR_MSMBUCK_1">~sl:0.0:2.1~Word is there's some new buck out there.~sl:~I could use some fresh deer samples.</string>
  <string name="naturau¤NATUR_MSMCOOL_01">~sl:0.0:2.9~I have no recent sightings for you of anything special.~sl:~Check back soon.</string>
  <string name="naturau¤NATUR_MSMCOOL_02">~sl:0.0:2.2~The animals are quiet. They must be resting.~sl:0.0:2.3~Take some time for yourself.~sl:~I'm sure I'll have news when you return.</string>
  <string name="naturau¤NATUR_MSMCOOL_03">~sl:0.0:4.0~All this recent activity has our friends in hiding. Don't worry,~sl:~they won't stay idle for long. Come back soon, okay, my friend?</string>
  <string name="naturau¤NATUR_MSMCOUG_1">~sl:0.0:2.4~A spectacular cougar has been spotted,~sl:~if you could try to track it down for me?</string>
  <string name="naturau¤NATUR_MSMCOYOT_1">~sl:0.0:3.4~There's a new coyote about. Quite impressive, if the rumors are true.~sl:~I'd love a sample to study, if possible.</string>
  <string name="naturau¤NATUR_MSMELK_1">An impressive elk has been spotted that I think you should investigate.</string>
  <string name="naturau¤NATUR_MSMFISH_1">~sl:0.0:2.3~There's a rare fish I'd like you to try to find.~sl:~I'm very interested in adding it to my studies.</string>
  <string name="naturau¤NATUR_MSMFOX_1">~sl:0.0:3.3~I keep hearing stories about this unusual fox.~sl:~Very beautiful... Maybe one you can track down for me?</string>
  <string name="naturau¤NATUR_MSMGENER_01">So, I have some new information you'll probably be interested in.</string>
  <string name="naturau¤NATUR_MSMGENER_02">I have some information for you on a new animal sighting.</string>
  <string name="naturau¤NATUR_MSMGENER_03">So, I think I have another creature for you to track down.</string>
  <string name="naturau¤NATUR_MSMGENER_04">There's been another sighting I'd like to tell you about.</string>
  <string name="naturau¤NATUR_MSMGENER_05">~sl:0.0:1.8~Oh, an interesting new sighting...~sl:~something I could definitely use your help with.</string>
  <string name="naturau¤NATUR_MSMMOOSE_1">~sl:0.0:1.5~It may be nothing, but...~sl:~I keep hearing rumors about a new moose out there.</string>
  <string name="naturau¤NATUR_MSMPANTH_1">Apparently there's a rare panther out on the prowl.</string>
  <string name="naturau¤NATUR_MSMRAM_1">So, there's a rather unusual ram I've been hearing about.</string>
  <string name="naturau¤NATUR_MSMREFRES_01">~sl:0.0:1.3~The animals have moved.~sl:~They are always moving.</string>
  <string name="naturau¤NATUR_MSMREFRES_02">Animals never stay still for long.</string>
  <string name="naturau¤NATUR_MSMREFRES_03">~sl:0.0:2.6~I have fresh information on the animal sightings.~sl:~They move, you know.</string>
  <string name="naturau¤NATUR_MSMREFRES_04">~sl:0.0:1.6~The animals have been migrating.~sl:~Lucky for you, my information has caught up to them.</string>
  <string name="naturau¤NATUR_MSMREFRES_05">~sl:0.0:1.2~The animals have moved,~sl:~but I think I know where.</string>
  <string name="naturau¤NATUR_MSMUNAVAI_01">I can't share that with you yet.</string>
  <string name="naturau¤NATUR_MSMUNAVAI_02">I don't know enough to tell you about that yet.</string>
  <string name="naturau¤NATUR_MSMUNAVAI_03">All good things to those who wait. So... wait.</string>
  <string name="naturau¤NATUR_MSMUNAVAI_04">~sl:0.0:3.0~I don't mean to be coy, but you'll need to be patient.~sl:~I just can't tell you right now.</string>
  <string name="naturau¤NATUR_MSMUNAVAI_05">It isn't the right time to speak to you about that.</string>
  <string name="naturau¤NATUR_MSMUNAVAI_06">I'll speak to you about that another time.</string>
  <string name="naturau¤NATUR_MSMWOLF_1">~sl:0.0:3.3~There's a new wolf out there, if the rumors are to be believed.~sl:~A distinctive pack leader. I think it would be worth the risk to get a sample...</string>
  <string name="naturau¤NATUR_NEGEMOTE_01">Well, someone's sour.</string>
  <string name="naturau¤NATUR_NEGEMOTE_02">Hey. There's no need for that kind of negative energy.</string>
  <string name="naturau¤NATUR_NEGEMOTE_03">You're a grumpy pup, aren't you?</string>
  <string name="naturau¤NATUR_NEGEMOTE_04">Oh, stop showing off.</string>
  <string name="naturau¤NATUR_NOTPOSSE_01">~sl:0.0:3.3~Sorry, I'll need to speak to your higher up to provide any information~sl:~on new animals. Unless you're just here to buy or sell.</string>
  <string name="naturau¤NATUR_NOTPOSSE_02">~sl:0.0:2.0~I'll need to speak to whoever's in charge~sl:0.0:1.82~before I share any information,~sl:~but if you're looking to shop, just let me know.</string>
  <string name="naturau¤NATUR_NOTPOSSE_03">~sl:0.0:3.0~Are you looking for business, or information?~sl:~I can't tell you anything I've heard until your boss says so.</string>
  <string name="naturau¤NATUR_NOTWATCH_01">~sl:0.0:2.13~I'm far too busy right now,~sl:~I need to leave for Strawberry shortly.</string>
  <string name="naturau¤NATUR_NOTWATCH_02">~sl:0.0:2.78~I can't spare a moment right now, I'm afraid.~sl:~I'm heading to Strawberry. There's a man there I need to speak to.</string>
  <string name="naturau¤NATUR_NTPURCH1_1">~sl:0.0:3.6~I have some goods for sale, but if you'd like to work together,~sl:~and if you're ready to expand the boundaries of understanding,</string>
  <string name="naturau¤NATUR_NTPURCH1_2">~sl:0.0:1.7~you'll need proper materials.~sl:~The sample kit should set you off on the right path.</string>
  <string name="naturau¤NATUR_NTPURCH2_1">~sl:0.0:2.8~Looking to trade, or seeking knowledge?~sl:~If you're seeking a new perspective, you'll need this kit.</string>
  <string name="naturau¤NATUR_NTPURCH2_2">~sl:0.0:1.5~It has sampling tools,~sl:~and data you won't find anywhere else.</string>
  <string name="naturau¤NATUR_NTPURCH3_1">~sl:0.0:1.3~Any true naturalist,~sl:0.0:4.2~any true explorer of the world, of their own consciousness,~sl:~needs sampling tools and a proper field guide.</string>
  <string name="naturau¤NATUR_NTPURCH3_2">~sl:0.0:2.3~Now, I'm happy to trade,~sl:0.0:3.2~but if you're as serious as I think you are,~sl:~you'll want to take me up on this offer.</string>
  <string name="naturau¤NATUR_NTPURCH4_1">~sl:0.0:2.8~I hope you've reconsidered helping me in my studies.~sl:~You'll need this sample kit to get started, and you won't regret the purchase.</string>
  <string name="naturau¤NATUR_NTPURCH4_2">Trust me, I have information in there you won't find anywhere else.</string>
  <string name="naturau¤NATUR_PLAYSHOOT_01">You're scaring these poor creatures!</string>
  <string name="naturau¤NATUR_PLAYSHOOT_02">What are you shooting?</string>
  <string name="naturau¤NATUR_PLAYSHOOT_03">Stop that! You'll scare everything away!</string>
  <string name="naturau¤NATUR_PLAYSHOOT_04">~sl:0.0:2.2~Are you trying to terrify my friends?~sl:~Are you trying to terrify me?</string>
  <string name="naturau¤NATUR_POSEMOTE_01">I like your spirit!</string>
  <string name="naturau¤NATUR_POSEMOTE_02">Yes! I like that.</string>
  <string name="naturau¤NATUR_POSEMOTE_03">You're in a good mood!</string>
  <string name="naturau¤NATUR_POSEMOTE_04">I'm glad you're not afraid to impress yourself!</string>
  <string name="naturau¤NATUR_PURCHBLEN_01">You'll be able to sneak up to even the most perceptive creatures with this.</string>
  <string name="naturau¤NATUR_PURCHBLEN_02">~sl:0.0:2.1~You won't make any new animal friends with that...~sl:~they won't even know you're there.</string>
  <string name="naturau¤NATUR_PURCHBLEN_03">~sl:0.0:4.65~Some of this tonic and you'll be silent and invisible to all animals.~sl:~You won't smell, either.</string>
  <string name="naturau¤NATUR_PURCHBLEN_04">~sl:0.0:2.4~This is great when sneaking up to animals.~sl:~They won't be able to find you.</string>
  <string name="naturau¤NATUR_PURCHCAMP_1">~sl:0.0:2.5~A good camp is a great thing to have.~sl:0.0:2.8~You never know when you'll need to rest a minute and...~sl:~feel the warmth of a good fire.</string>
  <string name="naturau¤NATUR_PURCHGEN_01">Ah, good choice.</string>
  <string name="naturau¤NATUR_PURCHGEN_02">Smart.</string>
  <string name="naturau¤NATUR_PURCHGEN_03">Wise purchase.</string>
  <string name="naturau¤NATUR_PURCHGEN_04">You will not regret it.</string>
  <string name="naturau¤NATUR_PURCHGEN_05">Thinking ahead, very nice.</string>
  <string name="naturau¤NATUR_PURCHGEN_07">A fine choice.</string>
  <string name="naturau¤NATUR_PURCHGEN_08">Okay, good.</string>
  <string name="naturau¤NATUR_PURCHGEN_09">Excellent.</string>
  <string name="naturau¤NATUR_PURCHGEN_10">Very good.</string>
  <string name="naturau¤NATUR_PURCHGEN_11">Great.</string>
  <string name="naturau¤NATUR_PURCHGEN_12">Good, okay.</string>
  <string name="naturau¤NATUR_PURCHHARD_01">This will allow you to weather any storm!</string>
  <string name="naturau¤NATUR_PURCHHARD_02">You'll be unstoppable in any clime with this in you.</string>
  <string name="naturau¤NATUR_PURCHHARD_03">Take this for difficult tasks in tough terrain.</string>
  <string name="naturau¤NATUR_PURCHHARD_04">~sl:0.0:2.5~A drink of this and you'll be hardy as a bear~sl:~no matter the season.</string>
  <string name="naturau¤NATUR_PURCHINSF_01">I'm sure you'll be able to afford this soon.</string>
  <string name="naturau¤NATUR_PURCHINSF_02">~sl:0.0:2.2~I hate to make this about money, but...~sl:~come back with more.</string>
  <string name="naturau¤NATUR_PURCHINSF_03">Looks like you're a little short there, I'm afraid.</string>
  <string name="naturau¤NATUR_PURCHINSF_04">~sl:0.0:3.45~Money's such a trivial concern until you don't have enough,~sl:~isn't it?</string>
  <string name="naturau¤NATUR_PURCHINSF_05">~sl:0.0:2.0~Waiting on your own endowment, I see.~sl:~I'm sure you'll round up the funds soon.</string>
  <string name="naturau¤NATUR_PURCHINSF_06">~sl:0.0:2.3~I can't just give it away, I'm afraid.~sl:~You'll have to come back when you've got the money.</string>
  <string name="naturau¤NATUR_PURCHKIT_1">~sl:0.0:4.3~This will keep any samples you find safe. An ideal tool for essential work,~sl:~and I thank you in advance for the study material.</string>
  <string name="naturau¤NATUR_PURCHLEGE_01">~sl:0.0:3.4~This animal essence will reveal the rarest creatures.~sl:0.0:1.5~When they sense it in the air,~sl:~they will respond. Listen for it.</string>
  <string name="naturau¤NATUR_PURCHLEGE_02">~sl:0.0:4.8~Even the rarest creatures and most feral of creatures will be intrigued by this concoction.~sl:~When you use it, they will answer.</string>
  <string name="naturau¤NATUR_PURCHLEGE_03">~sl:0.0:3.6~I've created this using some of the finest samples in my possession.~sl:~It calls out to rare creatures, and they call out in response.</string>
  <string name="naturau¤NATUR_PURCHLEGE_04">~sl:0.0:4.6~Release this when you're in legendary animal territory, and wait for their response.~sl:~A powerful tool for communication.</string>
  <string name="naturau¤NATUR_PURCHPAMP_01">Pretty easy to make.</string>
  <string name="naturau¤NATUR_PURCHPAMP_02">Good instructions in there.</string>
  <string name="naturau¤NATUR_PURCHPAMP_03">Very useful, quite doable.</string>
  <string name="naturau¤NATUR_PURCHPAMP_04">Smart purchase. Some good notes.</string>
  <string name="naturau¤NATUR_PURCHPREM_01">Superb choice.</string>
  <string name="naturau¤NATUR_PURCHPREM_02">This is money well spent.</string>
  <string name="naturau¤NATUR_PURCHPREM_03">You won't regret it a moment.</string>
  <string name="naturau¤NATUR_PURCHPREM_04">You're investing wisely.</string>
  <string name="naturau¤NATUR_PURCHPREM_05">I appreciate it. You will, too.</string>
  <string name="naturau¤NATUR_PURCHPREM_06">Fantastic.</string>
  <string name="naturau¤NATUR_PURCHPREM_07">A wise decision.</string>
  <string name="naturau¤NATUR_PURCHPREM_08">Ah, wise. Wise.</string>
  <string name="naturau¤NATUR_PURCHPREM_09">You've made a good decision there.</string>
  <string name="naturau¤NATUR_PURCHPREM_10">Worth every cent, I assure you.</string>
  <string name="naturau¤NATUR_PURCHPREM_11">Oh, good choice. Very good choice.</string>
  <string name="naturau¤NATUR_PURCHPREM_12">Perfect. You won't regret it.</string>
  <string name="naturau¤NATUR_PURCHREPE_01">You're quite the devoted customer.</string>
  <string name="naturau¤NATUR_PURCHREPE_02">You just can't get enough of this, can you?</string>
  <string name="naturau¤NATUR_PURCHREPE_03">~sl:0.0:1.0~And another?~sl:0.5~I'll be sure to keep this in supply, just for you.</string>
  <string name="naturau¤NATUR_PURCHREPE_04">~sl:0.0:1.8~You know what you want!~sl:~I like that.</string>
  <string name="naturau¤NATUR_PURCHSED_01">Always better not to leave those poor animals prone.</string>
  <string name="naturau¤NATUR_PURCHSED_02">~sl:0.0:1.2~A kind purchase.~sl:~You wouldn't want to leave an animal helpless, after all.</string>
  <string name="naturau¤NATUR_PURCHSED_03">~sl:0.0:0.8~Good of you.~sl:~Cruel to leave an animal prostrate.</string>
  <string name="naturau¤NATUR_PURCHSED_04">~sl:0.0:1.5~I'm glad you're buying this.~sl:~Anything we can do to help our brothers and sisters.</string>
  <string name="naturau¤NATUR_PURCHTRAN_01">~sl:0.0:1.9~A must! But be careful,~sl:~these can be lethal to the smaller critters.</string>
  <string name="naturau¤NATUR_PURCHTRAN_02">~sl:0.0:4.3~These are essential! Be careful using them on small animals, mind.~sl:~It's too much for them, and they'll be taken out same as any bullet.</string>
  <string name="naturau¤NATUR_PURCHTRAN_03">~sl:0.0:1.3~Be careful with these.~sl:0.0:3.0~They can be lethal if used on our smallest friends.~sl:~Save it for our sturdier companions.</string>
  <string name="naturau¤NATUR_PURCHTRAN_04">~sl:0.0:1.8~If only these were in all guns...~sl:0.0:3.0~Note, the impact will kill small creatures, so...~sl:~use your ammunition carefully.</string>
  <string name="naturau¤NATUR_PURCHWG_01">Might be needing some bigger clothes after this one.</string>
  <string name="naturau¤NATUR_PURCHWG_02">Your gun belt might start feeling tight after this.</string>
  <string name="naturau¤NATUR_PURCHWG_03">Don't take too much. People might start mistaking you for a bear.</string>
  <string name="naturau¤NATUR_PURCHWG_04">This will fill you out... and then some.</string>
  <string name="naturau¤NATUR_PURCHWL_01">Be careful with this or there'll be nothing left.</string>
  <string name="naturau¤NATUR_PURCHWL_02">You'll be skin and bones you take too much of this.</string>
  <string name="naturau¤NATUR_PURCHWL_03">~sl:0.0:2.3~There's such a thing as too thin, you know.~sl:~Proceed with caution.</string>
  <string name="naturau¤NATUR_RUNOUT_01">The clock is ticking.</string>
  <string name="naturau¤NATUR_RUNOUT_02">I'd get to it, I was you.</string>
  <string name="naturau¤NATUR_RUNOUT_03">You should really get going.</string>
  <string name="naturau¤NATUR_RUNOUT_04">Are you going, or not?</string>
  <string name="naturau¤NATUR_RUNOUT_05">Time is very much of the essence here.</string>
  <string name="naturau¤NATUR_SALEALLIG_01">These can be tricky to spot in the swamps.</string>
  <string name="naturau¤NATUR_SALEALLIG_02">~sl:0.0:2.3~What a fearsome, glorious animal!~sl:~A creature older than Man.</string>
  <string name="naturau¤NATUR_SALEALLIG_03">~sl:0.0:2.3~Imagine living an inch off the ground,~sl:~covered in armor, hidden in the murk...</string>
  <string name="naturau¤NATUR_SALEBEAR_01">Such majestic creatures behind those claws and teeth.</string>
  <string name="naturau¤NATUR_SALEBEAR_02">~sl:0.0:1.8~Lonesome animals, bears.~sl:~They say they prefer the isolation, but who doesn't need a friend?</string>
  <string name="naturau¤NATUR_SALEBEAR_03">~sl:0.0:2.89~I wonder what bears dream about in their long winters.~sl:0.54~It must be a profound experience.</string>
  <string name="naturau¤NATUR_SALEBEAV_01">~sl:0.0:2.2~The builders of the natural world.~sl:~Sometimes I question the politics of such industry, but who am I to say?</string>
  <string name="naturau¤NATUR_SALEBEAV_02">~sl:0.0:3.0~Have you ever tried to cut a tree with your teeth?~sl:0.5~It takes determination, I'll say that!</string>
  <string name="naturau¤NATUR_SALEBEAV_03">~sl:0.0:2.0~I'm a bit envious of those tails...~sl:~I'll never be so skilled in water...</string>
  <string name="naturau¤NATUR_SALEBISON_01">I wish people would stop killing these things.</string>
  <string name="naturau¤NATUR_SALEBISON_02">~sl:0.0:2.0~Ancient animal, the bison.~sl:0.0:2.0~They carry history in them.~sl:~It's what weighs down those big heads.</string>
  <string name="naturau¤NATUR_SALEBISON_03">~sl:0.0:2.0~Bison have a gentle heart.~sl:~Too gentle for this world.</string>
  <string name="naturau¤NATUR_SALEBOAR_01">This is a rare one!</string>
  <string name="naturau¤NATUR_SALEBOAR_02">~sl:0.0:2.3~Boars are much like us, you know.~sl:0.0:3.2~Omnivorous, social, sexual...~sl:~violent.</string>
  <string name="naturau¤NATUR_SALEBOAR_03">~sl:0.0:2.8~I once saw a boar flip a stone the size of a child,~sl:0.0:2.55~right over its head! Just three feet in front of me.~sl:0.72~What a showoff.</string>
  <string name="naturau¤NATUR_SALEBUCK_01">I don't know how people can stand to display buck antlers.</string>
  <string name="naturau¤NATUR_SALEBUCK_02">Amazingly adaptable creatures.</string>
  <string name="naturau¤NATUR_SALEBUCK_03">~sl:0.0:1.6~They say their antlers are unique,~sl:~each pair, to its owner.</string>
  <string name="naturau¤NATUR_SALECOUG_01">It's a very striking cougar, isn't it!</string>
  <string name="naturau¤NATUR_SALECOUG_02">Somewhat more intimidating than Father's little lap cats.</string>
  <string name="naturau¤NATUR_SALECOUG_03">~sl:0.0:4.7~If I could be born anew as a different creature, it might be a cougar.~sl:~Gorgeous, fast, and powerful.</string>
  <string name="naturau¤NATUR_SALECOYO_01">Coyote, I love spotting these things.</string>
  <string name="naturau¤NATUR_SALECOYO_02">~sl:0.0:1.4~I love coyotes...~sl:~born tricksters, clever and deceptive.</string>
  <string name="naturau¤NATUR_SALECOYO_03">~sl:0.0:1.8~The much-maligned coyote.~sl:~One of my favorite animals.</string>
  <string name="naturau¤NATUR_SALECPGEN_01">~sl:0.0:2.4~And the compendium is one page closer.~sl:~Just wonderful.</string>
  <string name="naturau¤NATUR_SALECPGEN_02">This is a full set, bravo!</string>
  <string name="naturau¤NATUR_SALECPGEN_03">~sl:0.0:2.4~Ah, well done, well done!~sl:~Another complete set here.</string>
  <string name="naturau¤NATUR_SALECPGEN_04">~sl:0.0:1.4~That's a full page!~sl:~Superb.</string>
  <string name="naturau¤NATUR_SALECPGEN_05">Fantastic work. Bravo, my dear, bravo!</string>
  <string name="naturau¤NATUR_SALECPGEN_06">You're well on your way with this, aren't you?</string>
  <string name="naturau¤NATUR_SALECPLA_01">So rare and so precious!</string>
  <string name="naturau¤NATUR_SALECPLA_02">~sl:0.0:2.3~The rarest animals the world has ever known,~sl:~captured humanely, right here.</string>
  <string name="naturau¤NATUR_SALECPLA_03">You'll be a legend in your own right if you keep this up!</string>
  <string name="naturau¤NATUR_SALECPLA_04">~sl:0.0:1.2~If God exists,~sl:~these animals are proof of His Glory.</string>
  <string name="naturau¤NATUR_SALECPLM_01">Their size makes them even more magnificent!</string>
  <string name="naturau¤NATUR_SALECPLM_02">What majestic creatures!</string>
  <string name="naturau¤NATUR_SALECPLM_03">~sl:0.0:2.7~How can humans think themselves masters of this world~sl:~compared to animals like these?</string>
  <string name="naturau¤NATUR_SALECPLM_04">We're all dwarves in the shadow of giants like these.</string>
  <string name="naturau¤NATUR_SALECPMM_01">Ah, you found all of those mammals?</string>
  <string name="naturau¤NATUR_SALECPMM_02">You've been busy! Wow. Gorgeous creatures.</string>
  <string name="naturau¤NATUR_SALECPMM_03">Oh, I envy your quest! So many new friends out there...</string>
  <string name="naturau¤NATUR_SALECPMM_04">This is a good thing you're doing.</string>
  <string name="naturau¤NATUR_SALECPR_01">Why are so many people scared of these?</string>
  <string name="naturau¤NATUR_SALECPR_02">~sl:0.0:2.1~Humans think they're so different from reptiles,~sl:~if they only knew how close they are...</string>
  <string name="naturau¤NATUR_SALECPR_03">~sl:0.0:5.3~I have discovered some very interesting similarities between reptiles and birds.~sl:~Something I'm keen to explore further.</string>
  <string name="naturau¤NATUR_SALECPR_04">~sl:0.0:3.0~I think our cold-blooded friends are most in need...~sl:~of love.</string>
  <string name="naturau¤NATUR_SALECPSM_01">Impressive, finding all these little things.</string>
  <string name="naturau¤NATUR_SALECPSM_02">Must've taken some scurrying to find all these little tinkers.</string>
  <string name="naturau¤NATUR_SALECPSM_03">They really are adorable, aren't they?</string>
  <string name="naturau¤NATUR_SALECPSM_04">Life feels very different at this size...</string>
  <string name="naturau¤NATUR_SALEELK_01">A unique elk indeed.</string>
  <string name="naturau¤NATUR_SALEELK_02">~sl:0.0:2.1~Unbelievable antlers on these creatures.~sl:~I can only imagine how big this pair was.</string>
  <string name="naturau¤NATUR_SALEELK_03">~sl:0.0:2.5~Elk are considered strong and courageous.~sl:~But most of the elk I know are soft and gentle.</string>
  <string name="naturau¤NATUR_SALEFOX_01">Such a beautiful fox.</string>
  <string name="naturau¤NATUR_SALEFOX_02">~sl:0.0:3.2~How could anyone kill something so beautiful is...~sl:~beyond me.</string>
  <string name="naturau¤NATUR_SALEFOX_03">~sl:0.0:3.0~I think I've spent more time with foxes than any other animals.~sl:0.8~Such natural communicators.</string>
  <string name="naturau¤NATUR_SALELMS_01">Some large mammals are so graceful, despite their size.</string>
  <string name="naturau¤NATUR_SALELMS_02">Gods among us, these incredible creatures. How anyone could kill them, wear them... I don't understand it.</string>
  <string name="naturau¤NATUR_SALELMS_03">Around animals this magnificent, I am... humbled. I am in awe. Thank you for this.</string>
  <string name="naturau¤NATUR_SALELMS_04">Gentle giants. They're far more patient with us than we deserve.</string>
  <string name="naturau¤NATUR_SALEMMS_01">Every mammal I meet feels like looking in a mirror.</string>
  <string name="naturau¤NATUR_SALEMMS_02">~sl:0.0:2.4~You know, 'mammal' comes from breast.~sl:~The giving power of the mother, the nurturing breast.</string>
  <string name="naturau¤NATUR_SALEMMS_03">~sl:0.0:3.3~This beautiful creature is not so different from you, or me.~sl:~Practically the same.</string>
  <string name="naturau¤NATUR_SALEMMS_04">~sl:0.0:0.8~Poor thing.~sl:~Hope it doesn't miss this.</string>
  <string name="naturau¤NATUR_SALEMOOSE_01">Did you find this one alright?</string>
  <string name="naturau¤NATUR_SALEMOOSE_02">~sl:0.0:3.1~Moose are always such grouches.~sl:~I bet this one was no different.</string>
  <string name="naturau¤NATUR_SALEMOOSE_03">~sl:0.0:4.2~I had a dream once, where I was drinking out of the cup of a moose's antler,~sl:~and the water tasted sweet as apples...</string>
  <string name="naturau¤NATUR_SALEPANTH_01">Tough to get close to but worth it to appreciate these things.</string>
  <string name="naturau¤NATUR_SALEPANTH_02">~sl:0.0:3.2~Oh, you must have been very patient to get this close.~sl:~Fickle creatures, panthers.</string>
  <string name="naturau¤NATUR_SALEPANTH_03">~sl:0.0:0.8~I confess...~sl:0.6:1.6~panthers scare me a little.~sl:~They keep their eyes silent.</string>
  <string name="naturau¤NATUR_SALEPRED_01">~sl:0.0:1.1~They may look vicious,~sl:~but they're just fulfilling their role in the cycle.</string>
  <string name="naturau¤NATUR_SALEPRED_02">~sl:0.0:1.8~Nature's predators keep the balance.~sl:~A far cry from hunters' rifles.</string>
  <string name="naturau¤NATUR_SALEPRED_03">~sl:0.0:2.3~Thank you for the risk you took in getting this.~sl:~It will add greatly to my studies.</string>
  <string name="naturau¤NATUR_SALEPRED_04">~sl:0.0:1.77~You were brave for getting this sample.~sl:0.5~Thank you.</string>
  <string name="naturau¤NATUR_SALERAM_01">Such a rare find this one.</string>
  <string name="naturau¤NATUR_SALERAM_02">Bet he was a bit of a hothead, eh?</string>
  <string name="naturau¤NATUR_SALERAM_03">I'm very excited to study the ram in more detail.</string>
  <string name="naturau¤NATUR_SALEREPTI_01">~sl:0.0:2.66~Did you know most reptiles are cold-blooded?~sl:0.5~Odd sensation.</string>
  <string name="naturau¤NATUR_SALEREPTI_02">A fine sample... what a fascinating species.</string>
  <string name="naturau¤NATUR_SALEREPTI_03">I can't wait to get these scales under a microscope.</string>
  <string name="naturau¤NATUR_SALEREPTI_04">~sl:0.0:2.6~Can you imagine moulting as a human?~sl:~I wish I could, some days.</string>
  <string name="naturau¤NATUR_SALESMS_01">Small, but often very fast!</string>
  <string name="naturau¤NATUR_SALESMS_02">Impressive. These can be hard to catch.</string>
  <string name="naturau¤NATUR_SALESMS_03">I bet this was a feisty little critter.</string>
  <string name="naturau¤NATUR_SALESMS_04">One of our smaller friends, but no less important.</string>
  <string name="naturau¤NATUR_SALEWOLF_01">~sl:0.0:2.0~Man doesn't hunt dog, does he?~sl:0.0:3.2~But Gus and his ilk kill wolves like it's nothing.~sl:~Terrible.</string>
  <string name="naturau¤NATUR_SALEWOLF_02">~sl:0.0:1.5~An unusual animal.~sl:~I sense wisdom in them, and sadness.</string>
  <string name="naturau¤NATUR_SALEWOLF_03">~sl:0.0:1.87~Sometimes, when I hear them howling...~sl:0.6~I join in. Very cathartic.</string>
  <string name="naturau¤NATUR_SEASONCHR_01">~sl:0.0:2.3~We should celebrate the animals around us,~sl:~and not just on our dinner table!</string>
  <string name="naturau¤NATUR_SEASONCHR_02">~sl:0.0:4.3~Such a festive season! So many friends hibernating, and yet,~sl:~here we are, cuddling bright-eyed around the lights.</string>
  <string name="naturau¤NATUR_SEASONCHR_03">~sl:0.0:3.5~The cold, the stars, the silence...~sl:~what a joyful moment to share with the world around us.</string>
  <string name="naturau¤NATUR_SEASONHAL_01">The animals can sense that this is a strange time of year.</string>
  <string name="naturau¤NATUR_SEASONHAL_02">~sl:0.0:3.3~Nothing is as it seems right now, is it?~sl:~Something prickly in the air...</string>
  <string name="naturau¤NATUR_SEASONHAL_03">~sl:0.0:2.0~We're in the season of deception.~sl:0.0:2.4~The animals speak of masks and demons...~sl:~but they are fond of hyperbole...</string>
  <string name="naturau¤NATUR_SHOPREOP_01">~sl:0.0:2.5~I still remember what you did, by the way.~sl:0.53~Don't think me a fool just because we're doing business.</string>
  <string name="naturau¤NATUR_SHOPREOP_02">~sl:0.0:2.6~I'm open for trade with you, but I will not forget,~sl:~or forgive, your behavior.</string>
  <string name="naturau¤NATUR_SHOPREOP_03">~sl:0.0:2.8~I hope you don't think I forgot about previous actions.~sl:~I don't forget a thing.</string>
  <string name="naturau¤NATUR_SHOPREOP_04">~sl:0.0:1.0~You listen here.~sl:~I have my eye on you after what you did.</string>
  <string name="naturau¤NATUR_SHOPUNAV_01">~sl:0.0:1.8~I can't even look at you right now,~sl:~come back later, I might have calmed down.</string>
  <string name="naturau¤NATUR_SHOPUNAV_02">~sl:0.0:2.7~I'm still too upset to do any business with you.~sl:0.5~I need time.</string>
  <string name="naturau¤NATUR_SHOPUNAV_03">Sorry, I need some time before we can even attempt to work together again.</string>
  <string name="naturau¤NATUR_SHOPUNAV_04">If you think I'll forgive you that quickly, you've got another thing coming.</string>
  <string name="naturau¤NATUR_SIGHTCAR_01">You killed that rare animal and brought it to me?</string>
  <string name="naturau¤NATUR_SIGHTCAR_02">No, no! You slaughtered it! Why would you show me that?</string>
  <string name="naturau¤NATUR_SIGHTCAR_03">~sl:0.0:1.0~How could you?~sl:~You kill it, and then show off your murder? You have evil in you.</string>
  <string name="naturau¤NATUR_SIGHTCAR_04">~sl:0.0:3.5~I cannot believe this... I am going to be sick.~sl:~A noble animal slaughtered for nothing.</string>
  <string name="naturau¤NATUR_SIGHTCAR_05">~sl:0.0:3.0~You didn't even have the decency to bury the dead...~sl:~that animal is just a thing to you, isn't it? Just money.</string>
  <string name="naturau¤NATUR_SIGHTCAR_06">~sl:0.0:3.5~You'd make Gus proud with that kill, butcher that you are.~sl:~How dare you bring that to me.</string>
  <string name="naturau¤NATUR_SIGHTGEN_01">Did you find our friend out there?</string>
  <string name="naturau¤NATUR_SIGHTGEN_02">Well? Did you meet the lovely creature?</string>
  <string name="naturau¤NATUR_SIGHTGEN_03">So? How is our dear companion?</string>
  <string name="naturau¤NATUR_SIGHTGEN_04">~sl:0.0:0.8~You've returned...~sl:~was the creature as majestic as promised?</string>
  <string name="naturau¤NATUR_SIGHTGEN_05">So, did you find it?</string>
  <string name="naturau¤NATUR_SIGHTGEN_06">Well? Success?</string>
  <string name="naturau¤NATUR_SIGHTKILL_01">You killed it, didn't you?</string>
  <string name="naturau¤NATUR_SIGHTKILL_02">Oh, I can see blood all over you. Murderer!</string>
  <string name="naturau¤NATUR_SIGHTKILL_03">~sl:0.0:2.6~I felt that poor creature's last breath.~sl:~How could you?</string>
  <string name="naturau¤NATUR_SIGHTKILL_04">~sl:0.0:1.5~Could you not stop yourself?~sl:~You might as well work for Gus, all the evil you're doing.</string>
  <string name="naturau¤NATUR_SIGHTKILL_05">No, no... It's dead, I know it. How could you?</string>
  <string name="naturau¤NATUR_SIGHTKILL_06">You took its life, didn't you?</string>
  <string name="naturau¤NATUR_SMALLHAT_01">~sl:1.0~How can you stand to wear that thing on your head?</string>
  <string name="naturau¤NATUR_SMALLHAT_02">~sl:0.0:2.5~Before it was a hat, that was a cousin of yours.~sl:~For shame.</string>
  <string name="naturau¤NATUR_SMALLHAT_03">That was a living being you sacrificed to keep your skull warm.</string>
  <string name="naturau¤NATUR_SMALLHAT_04">~sl:0.0:3.5~Are you trying to rile the spirits, wearing that on your head?~sl:~Maybe just my spirit...</string>
  <string name="naturau¤NATUR_SMALLHAT_05">~sl:0.0:2.0~You might consider the morality, the...~sl:~the inhumanity of wearing that on your head.</string>
  <string name="naturau¤NATUR_SMALLHAT_06">~sl:0.0:1.8~That hat disgusts me.~sl:~I'm rather surprised you'd wear it in my presence, to be honest.</string>
  <string name="naturau¤NATUR_SPRAYED_01">~sl:0.0:2.94~Well, I hope that little experience taught you a lesson!~sl:0.69~Let us get back on track, yes?</string>
  <string name="naturau¤NATUR_SPRAYED_02">~sl:0.0:3.0~Sorry, I don't have much respect for punishment,~sl:~but sometimes words are not sufficient. Let's hope that got the message across.</string>
  <string name="naturau¤NATUR_SPRAYED_03">~sl:0.0:2.44~I hope you'll reconsider any further violence~sl:~to our sisters and brothers after that, hmm?</string>
  <string name="naturau¤NATUR_SPRAYED_04">~sl:0.0:3.1~If you keep hurting our friends, that will happen again.~sl:~You won't be able to stop it.</string>
  <string name="naturau¤NATUR_SPRAYED_05">~sl:0.0:3.1~I took no pleasure in that lesson, but you needed to learn it.~sl:~And if you start up with more brutality, you'll need to learn it again.</string>
  <string name="naturau¤NATUR_TRACKSKIL_1">~sl:0.0:2.8~I feel like your tracking skills have improved,~sl:~you're more connected to the animals.</string>
  <string name="naturau¤NATUR_UPGRADEGC_01">~sl:0.0:1.4~After all your hard work,~sl:0.0:3.62~I thought it was time to add some new locations to your maps.~sl:~Should be some rare sightings in these spots.</string>
  <string name="naturau¤NATUR_UPGRADEGC_02">~sl:0.0:2.0~Ah, you've been doing well.~sl:~You'll see more information in your maps now, as befits your skills.</string>
  <string name="naturau¤NATUR_UPGRADEGC_03">~sl:0.0:2.8~I think you're ready for some rarer sightings.~sl:~I've added some new notes to your map.</string>
  <string name="naturau¤NATUR_UPGRADEL1_1">~sl:0.0:2.2~You have taken the first step in this journey.~sl:~Your map reveals new truths to explore, new legends to uncover.</string>
  <string name="naturau¤NATUR_UPGRADEL2_1">~sl:0.0:1.4~More details for your map...~sl:~just keep finding me new samples.</string>
  <string name="naturau¤NATUR_UPGRADEL3_1">~sl:0.0:2.1~So many mapped species,~sl:~your work has come along so far!</string>
  <string name="naturau¤NATUR_WANTED_01">The last thing I need is problems with the law.</string>
  <string name="naturau¤NATUR_WANTED_02">~sl:0.0:2.1~Are you trying to get me in trouble with the law?~sl:~Get out of here.</string>
  <string name="naturau¤NATUR_WANTED_03">Why would you come here with lawmen on your tail?</string>
  <string name="nbaaaud¤NBAA_AGGM_2F_1">No way, you ain't ganging up on me!</string>
  <string name="nbaaaud¤NBAA_AGGM_2M_1">Y'all are evil!</string>
  <string name="nbaaaud¤NBAA_AGGM_F_1">What'd I do to you people?</string>
  <string name="nbaaaud¤NBAA_AGGM_M_1">Mierda! You are evil people!</string>
  <string name="nbaaaud¤NBAA_AGGRO_2F_1">~t~In Spanish: Go to hell!</string>
  <string name="nbaaaud¤NBAA_AGGRO_2M_1">Oh, no more!</string>
  <string name="nbaaaud¤NBAA_AGGRO_F_1">What the hell are you doing?</string>
  <string name="nbaaaud¤NBAA_AGGRO_M_1">~t~In Spanish: God, why?</string>
  <string name="nbaaaud¤NBAA_BEG_2F_1">~t~In Spanish: Don't you dare...</string>
  <string name="nbaaaud¤NBAA_BEG_2M_1">No! No!</string>
  <string name="nbaaaud¤NBAA_BEG_F_1">No, no... Oh, God...</string>
  <string name="nbaaaud¤NBAA_BEG_M_1">Don't chase me! Don't chase me!</string>
  <string name="nbaaaud¤NBAA_BYEM_2F_1">You saved my life, all of you. Thank you for that.</string>
  <string name="nbaaaud¤NBAA_BYEM_2M_1">Y'all deserve more'n I could give you...</string>
  <string name="nbaaaud¤NBAA_BYEM_F_1">All of you saved my life. Thank you. Really. Thank you.</string>
  <string name="nbaaaud¤NBAA_BYEM_M_1">You are kind people. Thank you.</string>
  <string name="nbaaaud¤NBAA_BYE_2F_1">Well. I am alive. Thank you. Adios.</string>
  <string name="nbaaaud¤NBAA_BYE_2M_1">Hope to see you again. In town, maybe?</string>
  <string name="nbaaaud¤NBAA_BYE_F_1">~sl:0.0:3.1~Well. I'm alive due to your bravery.~sl:~I won't forget it. Thank you.</string>
  <string name="nbaaaud¤NBAA_BYE_M_1">I hope you are rewarded for your help, somehow.</string>
  <string name="nbaaaud¤NBAA_CALL_2F_1">Hey! I could really use some help here!</string>
  <string name="nbaaaud¤NBAA_CALL_2M_1">Oh! You! Over here, please! You have to help me!</string>
  <string name="nbaaaud¤NBAA_CALL_F_1">Oh, oh please, please help me!</string>
  <string name="nbaaaud¤NBAA_CALL_M_1">Oh! Gracias a Dios! You are here to help me?</string>
  <string name="nbaaaud¤NBAA_CAME_2F_1">Yes, yes! Goddamn, yes!</string>
  <string name="nbaaaud¤NBAA_CAME_F_1">Oh, thank you, thank you!</string>
  <string name="nbaaaud¤NBAA_CLOSE_2F_01">Come on, you have to help me!</string>
  <string name="nbaaaud¤NBAA_CLOSE_2F_02">Please! They'll kill me!</string>
  <string name="nbaaaud¤NBAA_CLOSE_2F_03">You just gonna let me die? Huh?</string>
  <string name="nbaaaud¤NBAA_CLOSE_2F_04">Shoot them! Do something!</string>
  <string name="nbaaaud¤NBAA_CLOSE_2M_01">I'm about to be eaten!</string>
  <string name="nbaaaud¤NBAA_CLOSE_2M_02">You have to help me!</string>
  <string name="nbaaaud¤NBAA_CLOSE_2M_03">Do something, please!</string>
  <string name="nbaaaud¤NBAA_CLOSE_2M_04">Oh God, please! Shoot them!</string>
  <string name="nbaaaud¤NBAA_CLOSE_A_2F_1">~t~In Spanish: Furry shits!</string>
  <string name="nbaaaud¤NBAA_CLOSE_A_F_1">Oh God, no! You stay back!</string>
  <string name="nbaaaud¤NBAA_CLOSE_F_01">Please, please, you have to help me!</string>
  <string name="nbaaaud¤NBAA_CLOSE_F_02">Do something, please, for the love of God!</string>
  <string name="nbaaaud¤NBAA_CLOSE_F_03">I'm going to die here, please!</string>
  <string name="nbaaaud¤NBAA_CLOSE_F_04">Oh God, shoot them!</string>
  <string name="nbaaaud¤NBAA_CLOSE_M_01">You must save me!</string>
  <string name="nbaaaud¤NBAA_CLOSE_M_02">Please, please help me!</string>
  <string name="nbaaaud¤NBAA_CLOSE_M_03">My friend, please, please help!</string>
  <string name="nbaaaud¤NBAA_CLOSE_M_04">I will be eaten!</string>
  <string name="nbaaaud¤NBAA_CLOSM_2F_01">One of you must have a gun?</string>
  <string name="nbaaaud¤NBAA_CLOSM_2F_02">Mierda! Will one of you do something!</string>
  <string name="nbaaaud¤NBAA_CLOSM_2F_03">You have to help me!</string>
  <string name="nbaaaud¤NBAA_CLOSM_2F_04">Surely one of you ain't a coward?</string>
  <string name="nbaaaud¤NBAA_CLOSM_2M_01">One of you's gonna help me, right?</string>
  <string name="nbaaaud¤NBAA_CLOSM_2M_02">All of you, any of you! I'm gonna die!</string>
  <string name="nbaaaud¤NBAA_CLOSM_2M_03">They're gonna kill me!</string>
  <string name="nbaaaud¤NBAA_CLOSM_2M_04">None of you's gonna do nothing?</string>
  <string name="nbaaaud¤NBAA_CLOSM_F_01">Can any of you help me? Please!</string>
  <string name="nbaaaud¤NBAA_CLOSM_F_02">Help me, please, any of you!</string>
  <string name="nbaaaud¤NBAA_CLOSM_F_03">Won't you help me? Oh, God...</string>
  <string name="nbaaaud¤NBAA_CLOSM_F_04">One of you, please! Please, help!</string>
  <string name="nbaaaud¤NBAA_CLOSM_M_01">Will none of you help?</string>
  <string name="nbaaaud¤NBAA_CLOSM_M_02">Why do you all stand there?</string>
  <string name="nbaaaud¤NBAA_CLOSM_M_03">Help, please... any of you...</string>
  <string name="nbaaaud¤NBAA_CLOSM_M_04">Quick! One of you, all of you, quick!</string>
  <string name="nbaaaud¤NBAA_COWER_2M_1">No bullets... I'm empty...</string>
  <string name="nbaaaud¤NBAA_COWER_2M_2">God, save me, save me!</string>
  <string name="nbaaaud¤NBAA_COWER_M_1">No! Not empty... no...</string>
  <string name="nbaaaud¤NBAA_COWER_M_2">Dios!</string>
  <string name="nbaaaud¤NBAA_FLED_2F_1">Run, you shits! Run!</string>
  <string name="nbaaaud¤NBAA_FLED_2M_1">You... you scared 'em off!</string>
  <string name="nbaaaud¤NBAA_FLED_F_1">Run! Find your dinner elsewhere!</string>
  <string name="nbaaaud¤NBAA_FLED_M_1">They're running...</string>
  <string name="nbaaaud¤NBAA_HELP_2F_01">~t~In Spanish: Disgusting shits!</string>
  <string name="nbaaaud¤NBAA_HELP_2F_02">I'll kill you, I'll burn you alive!</string>
  <string name="nbaaaud¤NBAA_HELP_2F_03">~t~In Spanish: Goddammit!</string>
  <string name="nbaaaud¤NBAA_HELP_2F_04">~t~In Spanish: Goddamn beasts!</string>
  <string name="nbaaaud¤NBAA_HELP_2M_01">Oh, Lord, get away from me!</string>
  <string name="nbaaaud¤NBAA_HELP_2M_02">Come on... I'm skin'n bones!</string>
  <string name="nbaaaud¤NBAA_HELP_2M_03">Get away!</string>
  <string name="nbaaaud¤NBAA_HELP_2M_04">Shoo, damn it!</string>
  <string name="nbaaaud¤NBAA_HELP_F_01">Leave me alone! Leave me be!</string>
  <string name="nbaaaud¤NBAA_HELP_F_02">Get! Go away... go away!</string>
  <string name="nbaaaud¤NBAA_HELP_F_03">Get back, damn it!</string>
  <string name="nbaaaud¤NBAA_HELP_F_04">Away from me!</string>
  <string name="nbaaaud¤NBAA_HELP_M_01">I... I don't want to hurt you!</string>
  <string name="nbaaaud¤NBAA_HELP_M_02">Back! Get back, damn it!</string>
  <string name="nbaaaud¤NBAA_HELP_M_03">~t~In Spanish: God, save me!</string>
  <string name="nbaaaud¤NBAA_HELP_M_04">Leave me be!</string>
  <string name="nbaaaud¤NBAA_KILL_2F_01">~t~In Spanish: Good shot!</string>
  <string name="nbaaaud¤NBAA_KILL_2F_02">That's it!</string>
  <string name="nbaaaud¤NBAA_KILL_2F_03">Yeah, go on!</string>
  <string name="nbaaaud¤NBAA_KILL_2F_04">~t~In Spanish: Hell yes!</string>
  <string name="nbaaaud¤NBAA_KILL_2M_01">Yes!</string>
  <string name="nbaaaud¤NBAA_KILL_2M_02">That's it!</string>
  <string name="nbaaaud¤NBAA_KILL_2M_03">Yes, kill the damn things!</string>
  <string name="nbaaaud¤NBAA_KILL_2M_04">Serves you right!</string>
  <string name="nbaaaud¤NBAA_KILL_F_01">Yes! Good shot!</string>
  <string name="nbaaaud¤NBAA_KILL_F_02">Oh, just in time!</string>
  <string name="nbaaaud¤NBAA_KILL_F_03">Yes, kill it!</string>
  <string name="nbaaaud¤NBAA_KILL_F_04">That's right!</string>
  <string name="nbaaaud¤NBAA_KILL_M_01">Ay, yes!</string>
  <string name="nbaaaud¤NBAA_KILL_M_02">It's dead!</string>
  <string name="nbaaaud¤NBAA_KILL_M_03">~t~In Spanish: God, yes!</string>
  <string name="nbaaaud¤NBAA_KILL_M_04">That's what you get!</string>
  <string name="nbaaaud¤NBAA_LAST_2F_1">Look at them! Good going.</string>
  <string name="nbaaaud¤NBAA_LAST_2M_1">Oh, oh... you did it... thank God.</string>
  <string name="nbaaaud¤NBAA_LAST_F_1">Oh, thank God... they're dead...</string>
  <string name="nbaaaud¤NBAA_LAST_M_1">Oh, that's all of them?</string>
  <string name="nbaaaud¤NBAA_OHNO_2F_01">You little shits!</string>
  <string name="nbaaaud¤NBAA_OHNO_2F_02">Goddamn you to hell!</string>
  <string name="nbaaaud¤NBAA_OHNO_2M_01">I ain't ready for this...</string>
  <string name="nbaaaud¤NBAA_OHNO_2M_02">Those teeth...</string>
  <string name="nbaaaud¤NBAA_OHNO_2M_03">No...</string>
  <string name="nbaaaud¤NBAA_OHNO_F_01">Not those teeth...</string>
  <string name="nbaaaud¤NBAA_OHNO_F_02">No, no, no...</string>
  <string name="nbaaaud¤NBAA_OHNO_M_01">This cannot be how I die...</string>
  <string name="nbaaaud¤NBAA_OHNO_M_02">~t~In Spanish: God, save me...</string>
  <string name="nbaaaud¤NBAA_OHNO_M_03">Por favor, no!</string>
  <string name="nbaaaud¤NBAA_THANKB_2M_1">~sl:0.0:2.6~I'll be seeing those teeth for some time, I reckon...~sl:0.8:1.1~thank you.~sl:0.7~Thank you.</string>
  <string name="nbaaaud¤NBAA_THANKB_M_1">I would be dead if not for you, I'm sure of it...</string>
  <string name="nbaaaud¤NBAA_THANKB_M_2">~sl:0.0:2.2~I do not have any valuables, any money...~sl:~You deserve more, but I thank you from my heart.</string>
  <string name="nbaaaud¤NBAA_THANK_2F_1">~sl:0.0:2.3~Thank God... okay.~sl:0.5:1.5~Okay...~sl:1.2:1.4~Good for me you were here.~sl:0.1~Normally... I am better prepared.</string>
  <string name="nbaaaud¤NBAA_THANK_2M_1">God knows where I'd be without you...</string>
  <string name="nbaaaud¤NBAA_THANK_F_1">~sl:0.0:3.3~Oh, thank you, thank you.~sl:0.4:2.5~Very fortunate you showed up.~sl:0.0:2.1:1~I might have ended up in ribbons...</string>
  <string name="nbaaaud¤NBAA_THANK_M_1">You saved my life! You did... I cannot thank you enough.</string>
  <string name="nbaaaud¤NBAA_THANM_2F_1">~sl:0.0:3.8~You are good people. Okay, okay...~sl:2.0~This happened fast. They... they surrounded me.</string>
  <string name="nbaaaud¤NBAA_THANM_2M_1">From the bottom... I thank y'all for saving me.</string>
  <string name="nbaaaud¤NBAA_THANM_F_1">What I would've done if you fine folk hadn't showed up.</string>
  <string name="nbaaaud¤NBAA_THANM_M_1">~sl:0.0:2.9~You people saved my life, you did!~sl:0.3~I cannot thank you enough.</string>
  <string name="nbbeg¤NB_BEG_PROMPT_GIVE">Give Money ~1$~</string>
  <string name="nbbeg¤NB_BEG_PROMPT_STEAL">Steal Money</string>
  <string name="nbd1¤0x0688C0C9">The vantage point was abandoned.</string>
  <string name="nbd1¤0x994B7552">the bank</string>
  <string name="nbd1¤0xBA32EAB8">Return to the ~o~vantage point~s~</string>
  <string name="nbd1¤NBD1_AIM_HLP">Approach the bank manager and intimidate him to open the vault</string>
  <string name="nbd1¤NBD1_AV_OBJ1">Unlock the ~o~safes~s~</string>
  <string name="nbd1¤NBD1_AV_VAULT">Enter the ~o~vault~s~</string>
  <string name="nbd1¤NBD1_BANKM">Bank Manager</string>
  <string name="nbd1¤NBD1_BANK_FAIL">Dutch has died.</string>
  <string name="nbd1¤NBD1_BANK_POL">The law were alerted.</string>
  <string name="nbd1¤NBD1_BF_OBJ1">Take out the ~e~lawmen~s~</string>
  <string name="nbd1¤NBD1_BIB_OBJ3">Force the ~o~bank manager~s~ to open the vault</string>
  <string name="nbd1¤NBD1_BIB_USE0">Unlock safe</string>
  <string name="nbd1¤NBD1_BILLF">Bill's wagon was damaged.</string>
  <string name="nbd1¤NBD1_BLIP_CONVOY">Convoy</string>
  <string name="nbd1¤NBD1_BLOW">The dynamite was blown too early.</string>
  <string name="nbd1¤NBD1_BM_HLP">Approach the manager and press ~INPUT_MELEE_ATTACK~ to force the manager to open the vault</string>
  <string name="nbd1¤NBD1_CAUGHT">The Pinkertons were alerted</string>
  <string name="nbd1¤NBD1_CLIMB">Climb in the abandoned building ~o~window~s~</string>
  <string name="nbd1¤NBD1_DISTRACT_HLP">Press ~INPUT_WHISTLE~ to attract the guards to a location while out of sight</string>
  <string name="nbd1¤NBD1_DYNAMITE">Dynamite</string>
  <string name="nbd1¤NBD1_FAIL_GANG">The gang was abandoned.</string>
  <string name="nbd1¤NBD1_FL_BANK">The bank was abandoned.</string>
  <string name="nbd1¤NBD1_FOLLOW">Follow the ~o~convoy~s~ to Saint Denis</string>
  <string name="nbd1¤NBD1_F_BANKEARLY">You sabotaged the bank robbery.</string>
  <string name="nbd1¤NBD1_GTD_DISTR">Attract the guards over to the ~o~area~s~ without being spotted</string>
  <string name="nbd1¤NBD1_GTD_OBJ1">Follow ~o~Dutch~s~</string>
  <string name="nbd1¤NBD1_GTD_OBJ3">Follow ~o~Dutch~s~ through the train</string>
  <string name="nbd1¤NBD1_GTD_REGROUP">Follow ~o~Dutch~s~</string>
  <string name="nbd1¤NBD1_GTD_SEAT">Hide behind the train ~o~seats~s~</string>
  <string name="nbd1¤NBD1_GTR1_OBJ1">Go to the ~o~roof~s~</string>
  <string name="nbd1¤NBD1_GTR2_OBJ1">Take out the ~e~lawmen~s~ while the gang climb up to the roof</string>
  <string name="nbd1¤NBD1_GUARDDEAD">A Pinkerton was killed</string>
  <string name="nbd1¤NBD1_HEXP">Wait with ~o~Dutch~s~ for Hosea's distraction</string>
  <string name="nbd1¤NBD1_HITCH">Hitch your horse at a ~o~hitching post~s~</string>
  <string name="nbd1¤NBD1_HIW_OBJ2">Go to ~o~Dutch~s~</string>
  <string name="nbd1¤NBD1_HIW_OBJ5">Take ~o~cover~s~ from the dynamite</string>
  <string name="nbd1¤NBD1_HIW_OBJ6">Shoot the ~e~dynamite~s~</string>
  <string name="nbd1¤NBD1_HIW_OBJC">Help ~o~Charles~s~ defend against the incoming wagons</string>
  <string name="nbd1¤NBD1_HIW_P">Pick up the ~o~dynamite~s~</string>
  <string name="nbd1¤NBD1_HIW_PLACE">Place the dynamite on the ~o~wall~s~</string>
  <string name="nbd1¤NBD1_HIW_WALL">Go to the ~o~wall~s~</string>
  <string name="nbd1¤NBD1_HOGB">The bank manager was prevented from opening the vault</string>
  <string name="nbd1¤NBD1_HOSEAF">Hosea's wagon was damaged.</string>
  <string name="nbd1¤NBD1_H_WARNSHOT">While aiming press ~INPUT_AIM_IN_AIR~ and ~INPUT_ATTACK~ to fire a warning shot.</string>
  <string name="nbd1¤NBD1_KILLB">The bank manager was killed.</string>
  <string name="nbd1¤NBD1_LENNY_APPR">Go and help ~o~Lenny~s~</string>
  <string name="nbd1¤NBD1_LOOK">Look</string>
  <string name="nbd1¤NBD1_QUICK">Equip Mask</string>
  <string name="nbd1¤NBD1_RE_OBJ1">Follow ~o~Dutch~s~</string>
  <string name="nbd1¤NBD1_RJ_OBJ1">Follow ~o~Lenny~s~ across the rooftop</string>
  <string name="nbd1¤NBD1_RJ_OBJ2">Take out the ~e~lawmen~s~ on the rooftop</string>
  <string name="nbd1¤NBD1_RJ_OBJ3">Jump across the alley to the ~o~roof~s~</string>
  <string name="nbd1¤NBD1_UC_BANKINT">Intimidate</string>
  <string name="nbd1¤NBD1_UC_BANKM">Beat</string>
  <string name="nbd1¤NBD1_UC_DYNA">Place Dynamite</string>
  <string name="nbd1¤NBD1_UC_JUMP">Jump</string>
  <string name="nbd1¤NBD1_UC_LOOT">Loot</string>
  <string name="nbd1¤NBD1_UC_WINDOW">Climb Window</string>
  <string name="nbd1¤NBD1_WN_BANK">Return to the ~o~bank~s~</string>
  <string name="nbd1¤NBD1_WN_CONV_ABANDON">The convoy was abandoned.</string>
  <string name="nbd1¤NBD1_WN_CONV_RETURN">Return to the ~o~convoy~s~</string>
  <string name="nbd1¤NBD1_WN_ROOF">Return to the ~o~rooftop~s~</string>
  <string name="nbd1aud¤NBD1_ARTJOHN_1">Where's Abigail?</string>
  <string name="nbd1aud¤NBD1_ARTJOHN_2">How the hell do I know?</string>
  <string name="nbd1aud¤NBD1_ASKCOMBO_1">I need the combination for these safes.</string>
  <string name="nbd1aud¤NBD1_BIGVAULTS_1">Forget all the drawers, just get those safes open.</string>
  <string name="nbd1aud¤NBD1_BILLJUMP_01">~sl:0.0:1.2~Bill! What are you doing?~sl:0.1~Jump, you fool!</string>
  <string name="nbd1aud¤NBD1_BILLJUMP_02">~sl:0.0:1.0~Williamson!~sl:0.1~You waiting to grow wings? Jump!</string>
  <string name="nbd1aud¤NBD1_CHARCALL_01">~sl:0.0:1.4~Give me a hand, Arthur!~sl:~Wagons coming in on the left here!</string>
  <string name="nbd1aud¤NBD1_CHARCALL_02">~sl:0.0:1.7~I see wagons coming in!~sl:0.2~Help me out here, Arthur!</string>
  <string name="nbd1aud¤NBD1_CHRLRUN_1">Come and get me then!</string>
  <string name="nbd1aud¤NBD1_CITY_01">Nice and easy through town now, boys.</string>
  <string name="nbd1aud¤NBD1_CITY_02">~sl:0.0:1.5~Calmly does it, fellers.~rp~~sl:0.2~Act normal.</string>
  <string name="nbd1aud¤NBD1_CLIMB_01">Arthur, climb up to the roof and cover us!</string>
  <string name="nbd1aud¤NBD1_CLIMB_02">~sl:0.0:1.7~Now get up to the roof and draw their fire!~sl:0.2~We'll follow you up there!</string>
  <string name="nbd1aud¤NBD1_CLIMCVR_1">If you're gonna move, move now!</string>
  <string name="nbd1aud¤NBD1_CLIMCVR_2">Everyone, with me! Now! Let's go!</string>
  <string name="nbd1aud¤NBD1_CLIMCVR_B_1">Everyone move! I'll hold 'em off!</string>
  <string name="nbd1aud¤NBD1_CLIMCVR_B_2">You heard him! Let's go!</string>
  <string name="nbd1aud¤NBD1_CLR_01">~sl:0.0:1.1~Arthur, you're with me.~sl:0.1~Let's clear this out.</string>
  <string name="nbd1aud¤NBD1_CLR_02">Let's make this quick, come on.</string>
  <string name="nbd1aud¤NBD1_CLR_STAND_01">Give me a hand in here!</string>
  <string name="nbd1aud¤NBD1_CLR_STAND_02">What're you doing? Get in here!</string>
  <string name="nbd1aud¤NBD1_CLR_STAND_03">Arthur, come on!</string>
  <string name="nbd1aud¤NBD1_COMBO2DAWD_1">Seventy-two. Come on!</string>
  <string name="nbd1aud¤NBD1_COMBO2_1">Okay now, what's the second number?</string>
  <string name="nbd1aud¤NBD1_COMBO2_2">Seventy-two!</string>
  <string name="nbd1aud¤NBD1_COMBO3DAWD_1">What's taking so long? Fifty-four's the number.</string>
  <string name="nbd1aud¤NBD1_COMBO3DAWD_2">Yes, I'm working on it.</string>
  <string name="nbd1aud¤NBD1_COMBO3_1">Last number! Come on!</string>
  <string name="nbd1aud¤NBD1_COMBO3_2">Fifty-four!</string>
  <string name="nbd1aud¤NBD1_COMBODAWD_1">You got it yet? Nineteen.</string>
  <string name="nbd1aud¤NBD1_COMBO_1">Tell him the combination... come on... speak...</string>
  <string name="nbd1aud¤NBD1_COMBO_2">Speak or die... now! First number.</string>
  <string name="nbd1aud¤NBD1_COMBO_3">Nineteen.</string>
  <string name="nbd1aud¤NBD1_COMBO_CR2_1">Alright, should be one more number.</string>
  <string name="nbd1aud¤NBD1_COMBO_CR3_1">Okay, I'm in!</string>
  <string name="nbd1aud¤NBD1_COMBO_CR_1">Got it.</string>
  <string name="nbd1aud¤NBD1_COPPATROL2_1">Shit, looks like they're heavily patrolling round here.</string>
  <string name="nbd1aud¤NBD1_COPPATROL_1">Let's see if we can get into that building.</string>
  <string name="nbd1aud¤NBD1_COPSPOT_01">We got the law below, watch out!</string>
  <string name="nbd1aud¤NBD1_COPSPOT_02">Careful, there's more law down there.</string>
  <string name="nbd1aud¤NBD1_DAMMIT_01">Hosea...</string>
  <string name="nbd1aud¤NBD1_DAMMIT_02">Goddamn it!</string>
  <string name="nbd1aud¤NBD1_DAMMIT_03">Sons of bitches!</string>
  <string name="nbd1aud¤NBD1_DCOV1_1">~sl:1.2:0.0~Guards up ahead.</string>
  <string name="nbd1aud¤NBD1_DCOV1_2">What now?</string>
  <string name="nbd1aud¤NBD1_DCOV1_3">Just wait a second...</string>
  <string name="nbd1aud¤NBD1_DCOV1_B_1">~sl:1.0:0.0~I hear voices.</string>
  <string name="nbd1aud¤NBD1_DCOV1_B_2">Pinkertons.</string>
  <string name="nbd1aud¤NBD1_DCOV1_B_3">Everyone stay down.</string>
  <string name="nbd1aud¤NBD1_DCOV2_1">Looks like they've stopped.</string>
  <string name="nbd1aud¤NBD1_DCOV2_2">~sl:0.0:2.0~We'll go through the train, Arthur. Come on.~sl:0.1~Rest of you, follow when it's clear.</string>
  <string name="nbd1aud¤NBD1_DCOV2_B_1">We can't stay here.</string>
  <string name="nbd1aud¤NBD1_DCOV2_B_2">Let's cut through the train, follow me.</string>
  <string name="nbd1aud¤NBD1_DCOV3_01">Get down and stay out of sight!</string>
  <string name="nbd1aud¤NBD1_DCOV3_02">Stay low.</string>
  <string name="nbd1aud¤NBD1_DCOV4_01">Guard to the left!</string>
  <string name="nbd1aud¤NBD1_DCOV4_02">Look out on the left!</string>
  <string name="nbd1aud¤NBD1_DCOV5_01">~sl:0.0:1.5~Quick, hide behind a chair,~sl:0.2~I hear someone coming!</string>
  <string name="nbd1aud¤NBD1_DCOV5_02">~sl:0.0:1.3~Duck down between the seats,~sl:0.2~I hear someone!</string>
  <string name="nbd1aud¤NBD1_DCOV7_01">Come on, let's move.</string>
  <string name="nbd1aud¤NBD1_DCOV7_02">This way, let's go.</string>
  <string name="nbd1aud¤NBD1_DIDEA_1">Hold them back, I got an idea!</string>
  <string name="nbd1aud¤NBD1_DIDEA_2">What?</string>
  <string name="nbd1aud¤NBD1_DIDEA_3">Just keep shooting!</string>
  <string name="nbd1aud¤NBD1_DIVER_IDLE_01">Just do it, Arthur.</string>
  <string name="nbd1aud¤NBD1_DIVER_IDLE_02">Go on.</string>
  <string name="nbd1aud¤NBD1_DIVER_IDLE_03">Hurry it up, Arthur.</string>
  <string name="nbd1aud¤NBD1_DYNA_DAWD_01">Hurry up, Arthur!</string>
  <string name="nbd1aud¤NBD1_DYNA_DAWD_02">What are you doing? Place the dynamite!</string>
  <string name="nbd1aud¤NBD1_DYNA_DAWD_03">We need to blow that wall, come on!</string>
  <string name="nbd1aud¤NBD1_EXT_1">What now?</string>
  <string name="nbd1aud¤NBD1_EXT_2">Well, at least we got some gold.</string>
  <string name="nbd1aud¤NBD1_EXT_3">Sure.</string>
  <string name="nbd1aud¤NBD1_EXT_4">This boat ain't going to Tahiti by any chance?</string>
  <string name="nbd1aud¤NBD1_EXT_5">I don't know.</string>
  <string name="nbd1aud¤NBD1_EXT_6">John, Lenny, Hosea...</string>
  <string name="nbd1aud¤NBD1_EXT_7">that wasn't good.</string>
  <string name="nbd1aud¤NBD1_EXT_8">I know.</string>
  <string name="nbd1aud¤NBD1_EXT_9">So what we gonna do now?</string>
  <string name="nbd1aud¤NBD1_EXT_10">Guess I'm gonna introduce myself to the Captain.</string>
  <string name="nbd1aud¤NBD1_EXT_11">Give him some of this gold to secure his silence...</string>
  <string name="nbd1aud¤NBD1_EXT_12">and find out where we're heading.</string>
  <string name="nbd1aud¤NBD1_EXT_13">How do I look?</string>
  <string name="nbd1aud¤NBD1_EXT_14">Like a shifty, no good killer on the run from the law.</string>
  <string name="nbd1aud¤NBD1_EXT_15">Ain't that the truth?</string>
  <string name="nbd1aud¤NBD1_EXT_16">Excuse me, sir!</string>
  <string name="nbd1aud¤NBD1_EXT_17">Hey, who are you?</string>
  <string name="nbd1aud¤NBD1_EXT_18">Forgive me.</string>
  <string name="nbd1aud¤NBD1_EXT_19">A stowaway.</string>
  <string name="nbd1aud¤NBD1_EXT_20">Can I see the Captain please?</string>
  <string name="nbd1aud¤NBD1_EXT_21">I come in peace.</string>
  <string name="nbd1aud¤NBD1_EXT_22">Well, it's gonna take a little more gold...</string>
  <string name="nbd1aud¤NBD1_EXT_23">but I think we're gonna be okay.</string>
  <string name="nbd1aud¤NBD1_EXT_24">This Captain, he is a fine feller.</string>
  <string name="nbd1aud¤NBD1_EXT_25">A New Englander, from the Cape...</string>
  <string name="nbd1aud¤NBD1_EXT_26">the rest of the ship is Frenchmen.</string>
  <string name="nbd1aud¤NBD1_EXT_27">They're heading down to the islands...</string>
  <string name="nbd1aud¤NBD1_EXT_28">taking some Pennsylvania coal.</string>
  <string name="nbd1aud¤NBD1_EXT_29">Now, apparently we're gonna be able to slip ashore....</string>
  <string name="nbd1aud¤NBD1_EXT_30">in Northern Cuba in a couple of days.</string>
  <string name="nbd1aud¤NBD1_EXT_31">That so?</string>
  <string name="nbd1aud¤NBD1_EXT_32">Apparently.</string>
  <string name="nbd1aud¤NBD1_EXT_33">What are we gonna do in Cuba, Dutch?</string>
  <string name="nbd1aud¤NBD1_EXT_34">Hold up for a while, then hurry back...</string>
  <string name="nbd1aud¤NBD1_EXT_35">gather up the rest of our family.</string>
  <string name="nbd1aud¤NBD1_EXT_36">At least we got some money now.</string>
  <string name="nbd1aud¤NBD1_EXT_37">Money and loyalty.</string>
  <string name="nbd1aud¤NBD1_EXT_38">With that you can do whatever you please.</string>
  <string name="nbd1aud¤NBD1_EXT_39">So you reckon they'll follow us to Cuba?</string>
  <string name="nbd1aud¤NBD1_EXT_40">Like Colonel Waxman on a jolly?</string>
  <string name="nbd1aud¤NBD1_EXT_41">I highly doubt it.</string>
  <string name="nbd1aud¤NBD1_EXT_42">I reckon we hold ourselves to ourselves...</string>
  <string name="nbd1aud¤NBD1_EXT_43">and this is done and dusted.</string>
  <string name="nbd1aud¤NBD1_EXT_44">Let's hope so.</string>
  <string name="nbd1aud¤NBD1_EXT_45">I ain't no sailor, but uh...</string>
  <string name="nbd1aud¤NBD1_EXT_46">that cloud look like good news to you?</string>
  <string name="nbd1aud¤NBD1_FAST_01">~sl:0.0:1.8~C'mon,~rp~ Hosea, get moving!~sl:0.3~~rp~We ain't got all day.</string>
  <string name="nbd1aud¤NBD1_FAST_02">~sl:0.0:1.2~Let's go,~rp~ let's go!~sl:0.2~~rp~Crack that whip, Mr. Matthews!</string>
  <string name="nbd1aud¤NBD1_FLW_01">Are you dealing with our friend here or not?</string>
  <string name="nbd1aud¤NBD1_FLW_02">Arthur, do I have to do this myself?</string>
  <string name="nbd1aud¤NBD1_FLW_03">Clock's ticking, gotta get in there!</string>
  <string name="nbd1aud¤NBD1_FLW_04">Stick to the plan, Arthur.</string>
  <string name="nbd1aud¤NBD1_GATFIRE_01">Move now! Taking heavy fire here!</string>
  <string name="nbd1aud¤NBD1_GATFIRE_02">I don't know how long I can hold this Gatling! Get up here!</string>
  <string name="nbd1aud¤NBD1_GATFIRE_03">Hurry up! This Gatling gun is destroying everything!</string>
  <string name="nbd1aud¤NBD1_GAT_01">Oh, shit! Gatling gun!</string>
  <string name="nbd1aud¤NBD1_GAT_02">They got a Gatling gun! Stay down!</string>
  <string name="nbd1aud¤NBD1_GETSHOOT_1">Get shooting, all of you.</string>
  <string name="nbd1aud¤NBD1_GETUPTHR_1">Get up there, I'll cover the rear. We'll get them out of here.</string>
  <string name="nbd1aud¤NBD1_GETUPTHR_2">That we will.</string>
  <string name="nbd1aud¤NBD1_GOALLEY_01">Everyone move to the alley! Go, go, go!</string>
  <string name="nbd1aud¤NBD1_GOALLEY_02">Through here! Now! Let's go! Let's go!</string>
  <string name="nbd1aud¤NBD1_GODOCKS_01">Head for the docks.</string>
  <string name="nbd1aud¤NBD1_GODOCKS_02">To the boats, come on.</string>
  <string name="nbd1aud¤NBD1_GTCVR_01">Quick, get in cover and stay out of sight.</string>
  <string name="nbd1aud¤NBD1_GTCVR_02">Everyone, stay down and keep quiet.</string>
  <string name="nbd1aud¤NBD1_GUARDD_01">Huh? What was that?</string>
  <string name="nbd1aud¤NBD1_GUARDD_02">Did you hear that?</string>
  <string name="nbd1aud¤NBD1_GUARDD_03">Jenkins, is that you?</string>
  <string name="nbd1aud¤NBD1_GUARDTALKA_1">~sl:0.8:0.0~Can you hear my stomach? I knew I should've eaten before I left home.</string>
  <string name="nbd1aud¤NBD1_GUARDTALKA_2">I even said it to Mavis.</string>
  <string name="nbd1aud¤NBD1_GUARDTALKA_3">The rats'll have to come out their holes eventually.</string>
  <string name="nbd1aud¤NBD1_GUARDTALKA_4">We should've had'em in Blackwater.</string>
  <string name="nbd1aud¤NBD1_GUARDTALKA_5">That won't happen again. Milton's got men on every street.</string>
  <string name="nbd1aud¤NBD1_GUARDTALKB_1">Give me a smoke, will ya?</string>
  <string name="nbd1aud¤NBD1_GUARDTALKB_2">I'm out.</string>
  <string name="nbd1aud¤NBD1_GUARDTALKB_3">Why'd you smoke all of mine, then?</string>
  <string name="nbd1aud¤NBD1_GUARDTALKB_4">Because I'm out.</string>
  <string name="nbd1aud¤NBD1_GUARDTALKB_5">~sl:0.2:0.0~Goddamn it. This night just keeps getting better, doesn't it?</string>
  <string name="nbd1aud¤NBD1_HOLDPINK_01">Do not let them through that door!</string>
  <string name="nbd1aud¤NBD1_HOLDPINK_02">Where's Milton? Has anyone got the drop on Milton?</string>
  <string name="nbd1aud¤NBD1_HOLDPINK_03">Hold 'em back!</string>
  <string name="nbd1aud¤NBD1_HOLE_IDLE_01">Need you on that roof, Arthur!</string>
  <string name="nbd1aud¤NBD1_HOLE_IDLE_02">We're running out of options, would you get up there!</string>
  <string name="nbd1aud¤NBD1_HOLE_IDLE_03">Gotta be now, Arthur, get through that wall!</string>
  <string name="nbd1aud¤NBD1_HOS_1">~sl:0.0:1.1~We got trouble!~sl:0.3~Looks like the law!</string>
  <string name="nbd1aud¤NBD1_HOS_BACK_1">Shit.</string>
  <string name="nbd1aud¤NBD1_HRYCLMB_01">Hurry, Arthur! We need cover!</string>
  <string name="nbd1aud¤NBD1_HRYCLMB_02">~sl:0.0:1.1~Get up there, Arthur!~sl:0.2~It is getting very heavy here.</string>
  <string name="nbd1aud¤NBD1_HURRY_1">You gonna hurry up?</string>
  <string name="nbd1aud¤NBD1_IG1_1">Gentlemen, let us go ahead.</string>
  <string name="nbd1aud¤NBD1_IG1_2">How long do you need?</string>
  <string name="nbd1aud¤NBD1_IG1_3">Not long.</string>
  <string name="nbd1aud¤NBD1_IG1_4">Fifteen minutes or less.</string>
  <string name="nbd1aud¤NBD1_IG1_5">You'll know by the noise.</string>
  <string name="nbd1aud¤NBD1_IG1_6">Any problems, we'll see you in camp.</string>
  <string name="nbd1aud¤NBD1_IG1_7">Good luck gentlemen.</string>
  <string name="nbd1aud¤NBD1_IG1_8">Ride on!</string>
  <string name="nbd1aud¤NBD1_IG1_10">Everybody know the drill.</string>
  <string name="nbd1aud¤NBD1_IG1_11">We head in hard and stay calm.</string>
  <string name="nbd1aud¤NBD1_IG1_12">They won't be expecting us.</string>
  <string name="nbd1aud¤NBD1_IG1_13">Any minor trouble, head back to camp.</string>
  <string name="nbd1aud¤NBD1_IG1_14">We'll leave in a few days.</string>
  <string name="nbd1aud¤NBD1_IG1_15">You good, Bill?</string>
  <string name="nbd1aud¤NBD1_IG1_16">Sure.</string>
  <string name="nbd1aud¤NBD1_IG1_17">Then ride on with Charles.</string>
  <string name="nbd1aud¤NBD1_IG1_18">We don't want to be seen heading in like some posse of country outlaws.</string>
  <string name="nbd1aud¤NBD1_IG1_19">This is it, cowboys! One more time!</string>
  <string name="nbd1aud¤NBD1_IG1_20">One more time.</string>
  <string name="nbd1aud¤NBD1_IG1_21">Let's ride!</string>
  <string name="nbd1aud¤NBD1_IG1_23">Let's do this!</string>
  <string name="nbd1aud¤NBD1_IG1_24">Yeah!</string>
  <string name="nbd1aud¤NBD1_IG3_1">Gentlemen... robbing thieves, it ain't no crime at all.</string>
  <string name="nbd1aud¤NBD1_IG3_2">Folk like this... they stole what this country could have been...</string>
  <string name="nbd1aud¤NBD1_IG4_GEST_1">Come on, Arthur!</string>
  <string name="nbd1aud¤NBD1_IG8_CALL_1">Arthur, are you alive?</string>
  <string name="nbd1aud¤NBD1_IG8_CALL_2">Just about!</string>
  <string name="nbd1aud¤NBD1_IG8_CALL_3">Get over here!</string>
  <string name="nbd1aud¤NBD1_IG8_OKAY_1">Okay.</string>
  <string name="nbd1aud¤NBD1_IG8_TAKE_1">There's no way that we are getting out that door.</string>
  <string name="nbd1aud¤NBD1_IG8_TAKE_2">~sl:0.0:1.1~Take this,~sl:0.1~and blow a hole through that wall.</string>
  <string name="nbd1aud¤NBD1_IG13_1">See them?</string>
  <string name="nbd1aud¤NBD1_IG13_2">Sure.</string>
  <string name="nbd1aud¤NBD1_IG13_3">What d'you think?</string>
  <string name="nbd1aud¤NBD1_IG13_4">~sl:0.3:0.0~Don't know.</string>
  <string name="nbd1aud¤NBD1_IG13_5">~sl:0.0:1.0:1~They're watching for us.</string>
  <string name="nbd1aud¤NBD1_IG13_6">Maybe... maybe not.</string>
  <string name="nbd1aud¤NBD1_IG13_7">Well, they ain't just waiting there for no reason!</string>
  <string name="nbd1aud¤NBD1_IG13_8">Yeah, let me think for a second...</string>
  <string name="nbd1aud¤NBD1_IG13_9">~sl:0.5:0.0~I'll deal with them.</string>
  <string name="nbd1aud¤NBD1_IG13_10">What? How?</string>
  <string name="nbd1aud¤NBD1_IG13_11">I can't kill all of them silently so,</string>
  <string name="nbd1aud¤NBD1_IG13_12">when they chase me, you go the other way.</string>
  <string name="nbd1aud¤NBD1_IG13_13">What are you talking about?</string>
  <string name="nbd1aud¤NBD1_IG13_14">You heard what I said.</string>
  <string name="nbd1aud¤NBD1_IG13_15">~sl:0.0:1.2:1~Oh, I like him.</string>
  <string name="nbd1aud¤NBD1_IG13_16">~sl:0.3:0.0~Real brave.</string>
  <string name="nbd1aud¤NBD1_IG13_17">What in the hell? Who is...</string>
  <string name="nbd1aud¤NBD1_IG13_18">Excuse me! Buddy! Hey, stop! Stop, stop!</string>
  <string name="nbd1aud¤NBD1_IG13_19">~sl:0.0:3.2~That is one of the most beautiful acts I ever saw.~sl:0.2~Come on.</string>
  <string name="nbd1aud¤NBD1_IG16_2">~sl:0.0:1.4~I love that Hosea,~sl:0.5~he's a true artist.</string>
  <string name="nbd1aud¤NBD1_IG17_D_1">We can get across here!</string>
  <string name="nbd1aud¤NBD1_IG17_GEST1_1">Come on, big man, let's go!</string>
  <string name="nbd1aud¤NBD1_IG17_GEST2_1">This way!</string>
  <string name="nbd1aud¤NBD1_IG17_GEST3_1">Arthur... come on!</string>
  <string name="nbd1aud¤NBD1_IG18_DTCH1_1">Come on.</string>
  <string name="nbd1aud¤NBD1_IG18_DTCH2_1">~sl:0.0:2.1:1~Oh, goddamnit!</string>
  <string name="nbd1aud¤NBD1_IG18_DTCH3_1">Someone's coming, duck!</string>
  <string name="nbd1aud¤NBD1_IG18_HERE_1">Hey! Hey, they're here!</string>
  <string name="nbd1aud¤NBD1_IG18_VAR1B_1">You did?</string>
  <string name="nbd1aud¤NBD1_IG18_VAR1B_2">Are you sure?</string>
  <string name="nbd1aud¤NBD1_IG18_VAR1B_3">Alright then.</string>
  <string name="nbd1aud¤NBD1_IG18_VAR1_1">Hey, I already checked the trains.</string>
  <string name="nbd1aud¤NBD1_IG18_VAR1_2">No more than a quarter hour ago.</string>
  <string name="nbd1aud¤NBD1_IG18_VAR1_3">Sure.</string>
  <string name="nbd1aud¤NBD1_IG18_VAR2B_1">But Old Milton said...</string>
  <string name="nbd1aud¤NBD1_IG18_VAR2B_2">Okay then...</string>
  <string name="nbd1aud¤NBD1_IG18_VAR2_1">I don't see why we have to check the train.</string>
  <string name="nbd1aud¤NBD1_IG18_VAR2_2">~sl:0.0:2.2~They just robbed Lemoyne National Bank.~sl:~It's not like they're gonna take the first line out of town.</string>
  <string name="nbd1aud¤NBD1_IG18_VAR2_3">~sl:0.0:1.2~Milton said a lot.~sl:2.6~Come on, I won't be out here all night.</string>
  <string name="nbd1aud¤NBD1_IG19_A_1">Someone's coming!</string>
  <string name="nbd1aud¤NBD1_IG20_APIST_1">Now! Open the vault.</string>
  <string name="nbd1aud¤NBD1_IG21_COME_1">Come here.</string>
  <string name="nbd1aud¤NBD1_IG21_COME_2">Now why don't you come and open that vault for us,</string>
  <string name="nbd1aud¤NBD1_IG21_COME_3">~sl:0.0:3.4~before something unfortunate happens to that nice suit of yours,~sl:0.1~or any of those fine customers.</string>
  <string name="nbd1aud¤NBD1_IG21_LETS_1">~sl:2.2:1.2~Let's go.</string>
  <string name="nbd1aud¤NBD1_IG21_P1_1">~sl:0.0:1.3~Okay, okay, okay, I'm...~sl:6.3~There, okay? Okay...</string>
  <string name="nbd1aud¤NBD1_IG27_1">~sl:0.0:2.5~All of you, we gotta keep quiet and keep moving,~sl:~or we're going to be dead in the next few minutes.</string>
  <string name="nbd1aud¤NBD1_IG27_2">Follow me, one at a time.</string>
  <string name="nbd1aud¤NBD1_IG27_3">Arthur, you go next.</string>
  <string name="nbd1aud¤NBD1_IG28_A_1">Find these men, all of you! Find these men!</string>
  <string name="nbd1aud¤NBD1_IG28_A_2">You! You seen anything?</string>
  <string name="nbd1aud¤NBD1_IG28_A_3">No, not yet.</string>
  <string name="nbd1aud¤NBD1_IG28_A_4">Find them, find them! Come on, all of you. Keep alert.</string>
  <string name="nbd1aud¤NBD1_IG28_B_1">There, on the roof! I got him!</string>
  <string name="nbd1aud¤NBD1_IG29_BOUT_1">Get outta here.</string>
  <string name="nbd1aud¤NBD1_IG33_GRDS_1">Ah, dammit! We're never gonna get past these fellers.</string>
  <string name="nbd1aud¤NBD1_IG33_GRDS_2">Arthur... head over to the water, see if you can draw them out.</string>
  <string name="nbd1aud¤NBD1_IG33_GRDS_3">Draw them out? How?</string>
  <string name="nbd1aud¤NBD1_IG33_GRDS_4">I don't know. Make a noise, whistle or something?</string>
  <string name="nbd1aud¤NBD1_IG36_1">Arthur, here.</string>
  <string name="nbd1aud¤NBD1_IG37_A_1">Oh my God... come on!</string>
  <string name="nbd1aud¤NBD1_INT_1">Gentlemen.</string>
  <string name="nbd1aud¤NBD1_INT_2">Look, the bank...</string>
  <string name="nbd1aud¤NBD1_INT_3">Gentlemen.</string>
  <string name="nbd1aud¤NBD1_INT_4">Look, the bank...</string>
  <string name="nbd1aud¤NBD1_INT_5">Gentlemen.</string>
  <string name="nbd1aud¤NBD1_INT_6">Look, the bank...</string>
  <string name="nbd1aud¤NBD1_INT_7">Karen, Tilly, Abigail, I sent them all.</string>
  <string name="nbd1aud¤NBD1_INT_8">They all say the same thing.</string>
  <string name="nbd1aud¤NBD1_INT_9">There's no more than one armed guard.</string>
  <string name="nbd1aud¤NBD1_INT_10">And the police...</string>
  <string name="nbd1aud¤NBD1_INT_11">it's a city, there are police, but as far as we can tell...</string>
  <string name="nbd1aud¤NBD1_INT_12">the patrols will all be going this way...</string>
  <string name="nbd1aud¤NBD1_INT_13">when Abigail and I cause the diversion...</string>
  <string name="nbd1aud¤NBD1_INT_14">and that's the opportunity.</string>
  <string name="nbd1aud¤NBD1_INT_15">What do you think, Arthur?</string>
  <string name="nbd1aud¤NBD1_INT_16">Well, I don't see we have a lot of choice.</string>
  <string name="nbd1aud¤NBD1_INT_17">We linger around here we know we're dead.</string>
  <string name="nbd1aud¤NBD1_INT_18">But the plan?</string>
  <string name="nbd1aud¤NBD1_INT_19">We got a decent bunch.</string>
  <string name="nbd1aud¤NBD1_INT_20">We know how to fight.</string>
  <string name="nbd1aud¤NBD1_INT_21">Those city cops, they don't seem so tough.</string>
  <string name="nbd1aud¤NBD1_INT_22">As long as we move fast.</string>
  <string name="nbd1aud¤NBD1_INT_23">I reckon doing it in the day, with a distraction.</string>
  <string name="nbd1aud¤NBD1_INT_24">If that's what Hosea is saying? It's as good a plan as any.</string>
  <string name="nbd1aud¤NBD1_INT_25">I, I think I agree.</string>
  <string name="nbd1aud¤NBD1_INT_26">And we do it at night...</string>
  <string name="nbd1aud¤NBD1_INT_27">there's the drama of just getting into the bank.</string>
  <string name="nbd1aud¤NBD1_INT_28">Can't do that silently.</string>
  <string name="nbd1aud¤NBD1_INT_29">They'll pick us off far easier.</string>
  <string name="nbd1aud¤NBD1_INT_30">I know, I'm...</string>
  <string name="nbd1aud¤NBD1_INT_31">I'm just making sure.</string>
  <string name="nbd1aud¤NBD1_INT_32">Every plan is a good plan if we execute it properly.</string>
  <string name="nbd1aud¤NBD1_INT_33">Every problem we had was because we did not...</string>
  <string name="nbd1aud¤NBD1_INT_34">execute...</string>
  <string name="nbd1aud¤NBD1_INT_35">properly.</string>
  <string name="nbd1aud¤NBD1_INT_36">Even Blackwater from my understanding.</string>
  <string name="nbd1aud¤NBD1_INT_37">You're right.</string>
  <string name="nbd1aud¤NBD1_INT_38">Let's rob this bastard.</string>
  <string name="nbd1aud¤NBD1_INT_39">Everyone, get ready.</string>
  <string name="nbd1aud¤NBD1_INT_40">Look smart. Travel light.</string>
  <string name="nbd1aud¤NBD1_INT_41">Everyone get some rest.</string>
  <string name="nbd1aud¤NBD1_INT_42">We ride out in the morning.</string>
  <string name="nbd1aud¤NBD1_INT_43">Look smart. Travel light.</string>
  <string name="nbd1aud¤NBD1_INT_44">You got everything, Arthur?</string>
  <string name="nbd1aud¤NBD1_INT_45">Sure.</string>
  <string name="nbd1aud¤NBD1_INT_46">So...</string>
  <string name="nbd1aud¤NBD1_INT_47">we rob ourselves a bank...</string>
  <string name="nbd1aud¤NBD1_INT_48">and within six weeks...</string>
  <string name="nbd1aud¤NBD1_INT_49">we're living life anew in a tropical idyll...</string>
  <string name="nbd1aud¤NBD1_INT_50">spending the last of our days as banana farmers?</string>
  <string name="nbd1aud¤NBD1_INT_51">Let's get out of this godforsaken place...</string>
  <string name="nbd1aud¤NBD1_INT_52">and go rob ourselves a bank!</string>
  <string name="nbd1aud¤NBD1_INT_LI_1">You got everything, Arthur?</string>
  <string name="nbd1aud¤NBD1_INT_LI_2">Sure.</string>
  <string name="nbd1aud¤NBD1_INT_LI_3">So,</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_1">I'm telling you, Dutch, this is the way to do this job.</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_2">The distraction'll buy you all the time you need.</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_3">~sl:0.9:2.2:1~I... don't like it...</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_4">~sl:0.0:4.6~It's the right plan. We've done the work. I've been in town, looking...~sl:~watching and... and waiting, I've, I've...</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_5">I've tested it as well as I can. It's the right plan.</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_6">~sl:0.0:1.8:1~I know! I just...</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_7">~sl:0.0:2.0~Well, between you and me, I'm...~sl:0.6~nervous, I suppose, I suppose that's it.</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_8">~sl:0.0:3.3:1~You're never nervous, that's been my job all these years.</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_9">I know.</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_10">~sl:1.6:1.1:1~You're sure?</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_11">Certain. Well... not certain it will be done, but certain it can be done.</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_12">And certain this is the only way I see we can do it.</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_13">I've timed it out more than once.</string>
  <string name="nbd1aud¤NBD1_INT_P0_DIA_14">Well, you're the expert.</string>
  <string name="nbd1aud¤NBD1_INT_P0_LI_1">Gentlemen.</string>
  <string name="nbd1aud¤NBD1_INT_P0_LI_2">Look, the bank...</string>
  <string name="nbd1aud¤NBD1_JUMP1_01">Here goes!</string>
  <string name="nbd1aud¤NBD1_JUMP1_02">Okay!</string>
  <string name="nbd1aud¤NBD1_JUMPIDLE_01">Go, Arthur!</string>
  <string name="nbd1aud¤NBD1_JUMPIDLE_02">We don't have time for this, Arthur!</string>
  <string name="nbd1aud¤NBD1_JUMPIDLE_03">Go on, jump now!</string>
  <string name="nbd1aud¤NBD1_KEEPMOV_01">~sl:0.0:1.0~Gotta keep moving.~sl:0.1~Quick and quiet, come on!</string>
  <string name="nbd1aud¤NBD1_KEEPMOV_02">~sl:0.0:1.3~Come on, follow me.~sl:0.1~Keep it down, there's law everywhere.</string>
  <string name="nbd1aud¤NBD1_LENDIE_1">Dutch, they got Lenny!</string>
  <string name="nbd1aud¤NBD1_LENDIE_2">~sl:0.0:1.8~Oh, goddamn them!~sl:0.1~We can't stop now, Arthur, or we're all dead!</string>
  <string name="nbd1aud¤NBD1_LENDIE_B_1">~sl:0.0:1.1~Lenny, he's...~sl:0.7~he's dead!</string>
  <string name="nbd1aud¤NBD1_LENDIE_B_2">~sl:0.0:1.8~Oh God, no!~sl:0.4~There's nothing we can do, we gotta keep moving!</string>
  <string name="nbd1aud¤NBD1_LENNY_01">No! Lenny!</string>
  <string name="nbd1aud¤NBD1_LENNY_02">You goddamn sons of bitches!</string>
  <string name="nbd1aud¤NBD1_LJ_SHOOT1_1">Hosea! They killed Hosea!</string>
  <string name="nbd1aud¤NBD1_LJ_SHOOT1_2">Goddamn it! I said this was a bad idea!</string>
  <string name="nbd1aud¤NBD1_LJ_SHOOT2_1">What if they've got Abigail?</string>
  <string name="nbd1aud¤NBD1_LJ_SHOOT2_2">That bastard would have shown her if he did.</string>
  <string name="nbd1aud¤NBD1_LJ_SHOOT2_3">Shit, I hope you're right.</string>
  <string name="nbd1aud¤NBD1_LJ_SHOOT3_1">I don't know how much longer we can hold them back.</string>
  <string name="nbd1aud¤NBD1_LJ_SHOOT3_2">Dutch is working on it.</string>
  <string name="nbd1aud¤NBD1_LJ_SHOOT3_3">That is not what I want to hear right now!</string>
  <string name="nbd1aud¤NBD1_LOOTTALK_01">Would you look at that...</string>
  <string name="nbd1aud¤NBD1_LOOTTALK_02">~sl:0.5:1.3:1~What did I tell you?</string>
  <string name="nbd1aud¤NBD1_LOOTTALK_03">~sl:0.5:1.3:1~Well, well, well.</string>
  <string name="nbd1aud¤NBD1_LOOTTALK_04">Holy shit, they weren't joking.</string>
  <string name="nbd1aud¤NBD1_LOOTWAIT_01">Grab the loot, come on.</string>
  <string name="nbd1aud¤NBD1_LOOTWAIT_02">Clear out that safe. What are you waiting for?</string>
  <string name="nbd1aud¤NBD1_LOOTWAIT_03">Hurry up and empty it. Let's move onto the next one.</string>
  <string name="nbd1aud¤NBD1_LOSTCTRL_1">Where is everybody, what is going on down there?</string>
  <string name="nbd1aud¤NBD1_LOSTCTRL_2">We lost control of the bank... the others are trying to hold them off.</string>
  <string name="nbd1aud¤NBD1_LOSTCTRL_3">Okay...</string>
  <string name="nbd1aud¤NBD1_MBJ_SHOOT1_1">Hosea... he isn't moving!</string>
  <string name="nbd1aud¤NBD1_MBJ_SHOOT1_2">Of course he ain't, he's dead!</string>
  <string name="nbd1aud¤NBD1_MBJ_SHOOT1_3">Those sons of bitches!</string>
  <string name="nbd1aud¤NBD1_MBJ_SHOOT2_1">Where are they all coming from?</string>
  <string name="nbd1aud¤NBD1_MBJ_SHOOT2_2">This is worse than Blackwater.</string>
  <string name="nbd1aud¤NBD1_MBJ_SHOOT3_1">How the hell did they know?</string>
  <string name="nbd1aud¤NBD1_MBJ_SHOOT3_2">There's gotta be a rat!</string>
  <string name="nbd1aud¤NBD1_MBJ_SHOOT3_3">You really want to talk about this now? We're getting killed here!</string>
  <string name="nbd1aud¤NBD1_MCS2_1">Come on, let's go.</string>
  <string name="nbd1aud¤NBD1_MCS2_2">Okay.</string>
  <string name="nbd1aud¤NBD1_MCS2_3">Think we got a problem out here!</string>
  <string name="nbd1aud¤NBD1_MCS2_4">Come out...</string>
  <string name="nbd1aud¤NBD1_MCS2_5">it's over!</string>
  <string name="nbd1aud¤NBD1_MCS2_6">Shit.</string>
  <string name="nbd1aud¤NBD1_MCS2_7">Abigail...</string>
  <string name="nbd1aud¤NBD1_MCS2_8">Dutch, get out here!</string>
  <string name="nbd1aud¤NBD1_MCS2_9">Get out here now!</string>
  <string name="nbd1aud¤NBD1_MCS2_10">Someone must have squealed.</string>
  <string name="nbd1aud¤NBD1_MCS2_11">We never should have gone after Bronte, Dutch.</string>
  <string name="nbd1aud¤NBD1_MCS2_12">Mr. Milton...</string>
  <string name="nbd1aud¤NBD1_MCS2_13">let my friend go...</string>
  <string name="nbd1aud¤NBD1_MCS2_14">or folks...</string>
  <string name="nbd1aud¤NBD1_MCS2_15">they are gonna get shot unnecessarily.</string>
  <string name="nbd1aud¤NBD1_MCS2_16">Your friend?</string>
  <string name="nbd1aud¤NBD1_MCS2_17">Ha, why would I do that?</string>
  <string name="nbd1aud¤NBD1_MCS2_18">Come on, Milton...</string>
  <string name="nbd1aud¤NBD1_MCS2_19">It's over.</string>
  <string name="nbd1aud¤NBD1_MCS2_20">No more bargains.</string>
  <string name="nbd1aud¤NBD1_MCS2_21">No more deals.</string>
  <string name="nbd1aud¤NBD1_MCS2_22">Mr. Milton...</string>
  <string name="nbd1aud¤NBD1_MCS2_23">this is America.</string>
  <string name="nbd1aud¤NBD1_MCS2_24">You can always cut a deal.</string>
  <string name="nbd1aud¤NBD1_MCS2_25">I've given you enough chances...</string>
  <string name="nbd1aud¤NBD1_MCS2_26">No!</string>
  <string name="nbd1aud¤NBD1_MCS2_27">Goddamn it!</string>
  <string name="nbd1aud¤NBD1_MCS2_28">There's your deal, Dutch.</string>
  <string name="nbd1aud¤NBD1_MCS2_29">Hosea...</string>
  <string name="nbd1aud¤NBD1_MCS2_LI2_1">Think we got a problem out here!</string>
  <string name="nbd1aud¤NBD1_MCS2_LI2_2">Come out, it's over!</string>
  <string name="nbd1aud¤NBD1_MCS2_LI2_3">Shit, Abigail...</string>
  <string name="nbd1aud¤NBD1_MCS2_LI_1">Come on, let's go.</string>
  <string name="nbd1aud¤NBD1_MCS2_LI_2">Okay.</string>
  <string name="nbd1aud¤NBD1_MCS3_1">Arthur...</string>
  <string name="nbd1aud¤NBD1_MCS3_2">we lost John.</string>
  <string name="nbd1aud¤NBD1_MCS3_3">Killed?</string>
  <string name="nbd1aud¤NBD1_MCS3_4">Arrested...I couldn't help.</string>
  <string name="nbd1aud¤NBD1_MCS3_5">Well we better go or we'll be next.</string>
  <string name="nbd1aud¤NBD1_MCS3_6">What you think?</string>
  <string name="nbd1aud¤NBD1_MCS3_7">I reckon me and Lenny try and find a way across the roofs...</string>
  <string name="nbd1aud¤NBD1_MCS3_8">so if you'll cover us.</string>
  <string name="nbd1aud¤NBD1_MCS3_9">Sure, sure...</string>
  <string name="nbd1aud¤NBD1_MCS3_10">go on!</string>
  <string name="nbd1aud¤NBD1_MCS5_1">I don't believe it.</string>
  <string name="nbd1aud¤NBD1_MCS5_2">They knew we were coming...</string>
  <string name="nbd1aud¤NBD1_MCS5_3">just like your ferry job in Blackwater.</string>
  <string name="nbd1aud¤NBD1_MCS5_4">Ain't nothing like that.</string>
  <string name="nbd1aud¤NBD1_MCS5_5">Well, what now?</string>
  <string name="nbd1aud¤NBD1_MCS5_6">I don't know...</string>
  <string name="nbd1aud¤NBD1_MCS5_7">I don't.</string>
  <string name="nbd1aud¤NBD1_MCS5_8">This whole town is filled with cops.</string>
  <string name="nbd1aud¤NBD1_MCS5_9">Well, how long we gonna stay here?</string>
  <string name="nbd1aud¤NBD1_MCS5_10">A-a few hours?</string>
  <string name="nbd1aud¤NBD1_MCS5_11">We go back to camp...</string>
  <string name="nbd1aud¤NBD1_MCS5_12">they're gonna get every last one of us.</string>
  <string name="nbd1aud¤NBD1_MCS5_13">I know they're gonna be watching the roads.</string>
  <string name="nbd1aud¤NBD1_MCS5_14">I got it...</string>
  <string name="nbd1aud¤NBD1_MCS5_15">a boat.</string>
  <string name="nbd1aud¤NBD1_MCS5_16">What you mean?</string>
  <string name="nbd1aud¤NBD1_MCS5_17">We stay here till night fall...</string>
  <string name="nbd1aud¤NBD1_MCS5_18">then we sneak on down to the docks...</string>
  <string name="nbd1aud¤NBD1_MCS5_19">we get ourselves outta here.</string>
  <string name="nbd1aud¤NBD1_MCS5_20">Yeah, but where?</string>
  <string name="nbd1aud¤NBD1_MCS5_21">Any place'll do.</string>
  <string name="nbd1aud¤NBD1_MCS5_22">That's all I got.</string>
  <string name="nbd1aud¤NBD1_MCS5_23">We leave...</string>
  <string name="nbd1aud¤NBD1_MCS5_24">we lie low...</string>
  <string name="nbd1aud¤NBD1_MCS5_25">we come back for the rest in a few weeks.</string>
  <string name="nbd1aud¤NBD1_MCS5_26">I'm guessing it's that...</string>
  <string name="nbd1aud¤NBD1_MCS5_27">or we die out there right now.</string>
  <string name="nbd1aud¤NBD1_MCS5_28">Exactly!</string>
  <string name="nbd1aud¤NBD1_MCS5_29">Now everybody...</string>
  <string name="nbd1aud¤NBD1_MCS5_30">calm down.</string>
  <string name="nbd1aud¤NBD1_MCS5_31">I mean...</string>
  <string name="nbd1aud¤NBD1_MCS5_32">look at us.</string>
  <string name="nbd1aud¤NBD1_MCS5_33">Okay, follow me...</string>
  <string name="nbd1aud¤NBD1_MCS5_34">and keep your heads down.</string>
  <string name="nbd1aud¤NBD1_MCS5_LIB_1">Arthur... Arthur! We can get in here.</string>
  <string name="nbd1aud¤NBD1_MCS5_LI_1">Come on.</string>
  <string name="nbd1aud¤NBD1_MSC1_LO_1">Gentlemen...</string>
  <string name="nbd1aud¤NBD1_MSC1_LO_2">Let's go!</string>
  <string name="nbd1aud¤NBD1_MSC1_LO_5">Ladies and gentlemen, this is a hold up.</string>
  <string name="nbd1aud¤NBD1_MSC1_LO_6">Don't do nothing stupid.</string>
  <string name="nbd1aud¤NBD1_MSC1_LO_7">Come on!</string>
  <string name="nbd1aud¤NBD1_MSC1_LO_10">Who do you think you are?</string>
  <string name="nbd1aud¤NBD1_MSC1_LO_11">Okay, now then.</string>
  <string name="nbd1aud¤NBD1_MSC1_LO_12">Arthur, would you please have Senor Bank Manager here open up the vault?</string>
  <string name="nbd1aud¤NBD1_NOSHOT_01">Don't shoot!</string>
  <string name="nbd1aud¤NBD1_NOSHOT_02">Arthur, no! They'll spot us.</string>
  <string name="nbd1aud¤NBD1_NOSHOT_03">Put that down! What are you doing?</string>
  <string name="nbd1aud¤NBD1_OPEN_01">Get over there and open the vault, now!</string>
  <string name="nbd1aud¤NBD1_OPEN_02">Open the vault right now, or you're a dead man!</string>
  <string name="nbd1aud¤NBD1_PARK_1">There's Bill, let's hitch up here.</string>
  <string name="nbd1aud¤NBD1_PINKR_CHAT_1">We've wasted enough time on these fools.</string>
  <string name="nbd1aud¤NBD1_PINKR_CHAT_2">Spencer said at least two of them are dead.</string>
  <string name="nbd1aud¤NBD1_PINKR_CHAT_3">And that's good? We were supposed to have the upper hand here.</string>
  <string name="nbd1aud¤NBD1_PINKR_CHAT_4">We'll find them.</string>
  <string name="nbd1aud¤NBD1_PINKR_CHAT_5">The number of men we've still got in Blackwater, can you imagine how much that's costing?</string>
  <string name="nbd1aud¤NBD1_PINKR_CHAT_6">I don't get the feeling money's a problem. Not with Cornwall's wallet on the table.</string>
  <string name="nbd1aud¤NBD1_PINKR_CHAT_7">Not that we're seeing any of it...</string>
  <string name="nbd1aud¤NBD1_PLAN_STAND_01">Arthur, come on!</string>
  <string name="nbd1aud¤NBD1_PLAN_STAND_02">Arthur, where are you?</string>
  <string name="nbd1aud¤NBD1_PLAN_STAND_03">For christ's sake, Arthur! Get over here!</string>
  <string name="nbd1aud¤NBD1_POSTHOS_01">Kill all those sons of bitches!</string>
  <string name="nbd1aud¤NBD1_POSTHOS_02">Throw every goddamn bullet we got!</string>
  <string name="nbd1aud¤NBD1_POSTHOS_D_1">Hosea! Goddamn it, kill those bastards!</string>
  <string name="nbd1aud¤NBD1_PREJUMP_1">We're gonna have to jump! Arthur, go!</string>
  <string name="nbd1aud¤NBD1_PROB_1">What's your problem, pal?</string>
  <string name="nbd1aud¤NBD1_PUBKILL_1">What the hell are you doing, Arthur?</string>
  <string name="nbd1aud¤NBD1_RCOMBO2_1">Seventy-two.</string>
  <string name="nbd1aud¤NBD1_RCOMBO2_2">Okay.</string>
  <string name="nbd1aud¤NBD1_RCOMBO3_1">You get that, Mr. M? Fifty-four.</string>
  <string name="nbd1aud¤NBD1_RCOMBO3_2">Yep.</string>
  <string name="nbd1aud¤NBD1_RCOMBO_1">Nineteen.</string>
  <string name="nbd1aud¤NBD1_RUNCHARLES_1">There's one of them! Right there!</string>
  <string name="nbd1aud¤NBD1_SHIP_DAWD_01">Come on, Arthur, what are you doing?</string>
  <string name="nbd1aud¤NBD1_SHIP_DAWD_02">Hurry, before they come back.</string>
  <string name="nbd1aud¤NBD1_SHIP_DAWD_03">~sl:0.6:0.0~Get over here before someone spots you.</string>
  <string name="nbd1aud¤NBD1_SPOTTED_01">Hey, you! I found one of 'em!</string>
  <string name="nbd1aud¤NBD1_SPOTTED_02">Hey, hold it there! That's one of 'em! Get him!</string>
  <string name="nbd1aud¤NBD1_SPOTTED_03">Shit, he's one of 'em! Over here, quick!</string>
  <string name="nbd1aud¤NBD1_SPOTTED_04">Look, there's one of 'em! Over here!</string>
  <string name="nbd1aud¤NBD1_STDBACK_01">Fire in the hole! Everyone back!</string>
  <string name="nbd1aud¤NBD1_STDBACK_02">Dynamite! Stay down!</string>
  <string name="nbd1aud¤NBD1_STD_IDLE_01">Blow it, now!</string>
  <string name="nbd1aud¤NBD1_STD_IDLE_02">Shoot, Arthur, we gotta get through there!</string>
  <string name="nbd1aud¤NBD1_STD_IDLE_03">Come on, we can't hold 'em much longer!</string>
  <string name="nbd1aud¤NBD1_STOPCORNER_1">Shit. Stop, Arthur.</string>
  <string name="nbd1aud¤NBD1_TALKSHOUTED_8">~sl:0.0:2.3~What about the money in Blackwater?~sl:0.1~We're just gonna leave that behind?</string>
  <string name="nbd1aud¤NBD1_TALKSPOKEN_8">~sl:0.0:2.5~What about the money in Blackwater?~sl:~We're just gonna leave that behind?</string>
  <string name="nbd1aud¤NBD1_TALK_1">This is it, gentlemen. The last one.</string>
  <string name="nbd1aud¤NBD1_TALK_2">Where have we heard that before?</string>
  <string name="nbd1aud¤NBD1_TALK_3">What has happened to you, John? ~rp~You lost all your heart.</string>
  <string name="nbd1aud¤NBD1_TALK_4">I'm just trying to stay real about all this.</string>
  <string name="nbd1aud¤NBD1_TALK_5">\"Real\". ~rp~Oh, how I detest that word. ~rp~So devoid of imagination.</string>
  <string name="nbd1aud¤NBD1_TALK_6">How soon are we shipping out?</string>
  <string name="nbd1aud¤NBD1_TALK_7">~sl:0.0:1.9~Soon as we get a passage organized.~lr:~Boat down to Argentina ~rp~and another around the cape.</string>
  <string name="nbd1aud¤NBD1_TALK_9">Forget that, it's gone.</string>
  <string name="nbd1aud¤NBD1_TALK_10">You all talk like it's the only goddamn money in the world.</string>
  <string name="nbd1aud¤NBD1_TALK_11">~sl:0.0:1.7~We're gonna take that and more,~lr:~take it from the people who take it from us.</string>
  <string name="nbd1aud¤NBD1_TALK_12">~sl:0.0:3.6~This isn't some hick town, hundred dollar operation.~lr:0.1~This is a big city bank!</string>
  <string name="nbd1aud¤NBD1_TALK_13">Right. With security, guards, police.</string>
  <string name="nbd1aud¤NBD1_TALK_14">Hosea has done his reconnaissance, we've been over this.</string>
  <string name="nbd1aud¤NBD1_TALK_15">The plan. One last time.</string>
  <string name="nbd1aud¤NBD1_TALK_16">Hosea and Abigail draw out the police, ~rp~we go in calm and fast.</string>
  <string name="nbd1aud¤NBD1_TALK_17">John and Lenny, secure the front doors.~rp~ Javier takes the side exit.</string>
  <string name="nbd1aud¤NBD1_TALK_18">Bill, Micah and Charles, control the crowd.</string>
  <string name="nbd1aud¤NBD1_TALK_19">Me and Arthur deal with the bank manager and vault. ~rp~Got it?</string>
  <string name="nbd1aud¤NBD1_TALK_20">Got it!</string>
  <string name="nbd1aud¤NBD1_TALK_21">Yep.</string>
  <string name="nbd1aud¤NBD1_TALK_22">Got it.</string>
  <string name="nbd1aud¤NBD1_TALK_23">Good. Alright, that's enough talk. ~rp~Let's get this done.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRYSHOUTED_1">Mr. Bell, ~rp~Mr. Morgan, ~rp~Mr. Marston.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRYSPOKEN_1">Mr. Bell, ~rp~Mr. Morgan,~rp~ Mr. Marston.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_2">I hope you like the feeling of sun on your bones and sand beneath your feet.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_3">~sl:0.0:3.4~And I don't mean like this swampy cesspit. ~lr:0.2~But true paradise like we always planned.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_4">All sounds very pleasant, Dutch, but,</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_5">~sl:0.0:1.7~right now, we're wanted men...~sl:~on our way to rob just about the biggest bank south of St. Louis.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_6">~sl:0.0:1.1~That we are. ~lr:0.2~My, what a bloodless bore you've become.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_7">~sl:0.0:3.8~Listen up, everyone, Mr. Marston here included. ~lr:0.4~The plan, one last time.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_8">~sl:0.0:2.5~Hosea and Abigail run the distraction. ~lr:0.6~Arthur and I will take the vault.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_9">~sl:0.0:3.4~Lenny and John, should he deign to join us,~sl:0.1~cover the front doors.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_10">~sl:0.0:1.8~Javier's got the side door. ~lr:0.2~Charles, Micah, Bill, you deal with the crowd.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_11">~sl:0.0:1.0~Alright?~lr:0.1~Stay cool, think on your feet, and follow my lead.</string>
  <string name="nbd1aud¤NBD1_TALK_RETRY_12">Okay, let's get there and get this done!</string>
  <string name="nbd1aud¤NBD1_TIMEPLN_1">What are we doing, Dutch?</string>
  <string name="nbd1aud¤NBD1_TIMEPLN_2">Just keep shooting! I need time to think!</string>
  <string name="nbd1aud¤NBD1_TIMEPLN_B_1">We really need a play here, Dutch!</string>
  <string name="nbd1aud¤NBD1_TIMEPLN_B_2">I'm working on it!</string>
  <string name="nbd1aud¤NBD1_TOCHARLES_01">I've got this room, you deal with the vault.</string>
  <string name="nbd1aud¤NBD1_TOCHARLES_02">You alright there, Arthur?</string>
  <string name="nbd1aud¤NBD1_TOCHARLES_03">I think Dutch needs you over there.</string>
  <string name="nbd1aud¤NBD1_TOOMANY_01">Shit, there's too many of them!</string>
  <string name="nbd1aud¤NBD1_TOOMANY_02">There's a goddamn army of them out there!</string>
  <string name="nbd1aud¤NBD1_TRAINIDLE_1">Are you going, Arthur?</string>
  <string name="nbd1aud¤NBD1_TRAINIDLE_2">Go on, Morgan!</string>
  <string name="nbd1aud¤NBD1_TROUBLE_1">~sl:0.0:1.5~That is enough now, Arthur.~rp~~sl:0.1~We've already wasted too much time, ~rp~let's go!</string>
  <string name="nbd1aud¤NBD1_VAULT_1">Open the vault, come on!</string>
  <string name="nbd1aud¤NBD1_WAGONS_1">Soon as we get out, load everything onto the wagon here.</string>
  <string name="nbd1aud¤NBD1_WALKOUT_01">Hey, where are you going?</string>
  <string name="nbd1aud¤NBD1_WALKOUT_02">What are you doing?</string>
  <string name="nbd1aud¤NBD1_WALKOUT_03">We got this door, Morgan.</string>
  <string name="nbd1aud¤NBD1_WATHOS_1">~sl:0.0:2.7~Stay cool, fellers. Act natural.~sl:0.5~Wait for Hosea to do his thing.</string>
  <string name="nbd1aud¤NBD1_WATHOS_2">~sl:0.6:0.0~This, this'd better work.</string>
  <string name="nbd1aud¤NBD1_WATHOS_3">Look's like there's law over the other side.</string>
  <string name="nbd1aud¤NBD1_WATHOS_4">Have a modicum of faith, John, will you please?</string>
  <string name="nbd1aud¤NBD1_WHISTLE_A_1">Hello? Did someone whistle out here?</string>
  <string name="nbd1aud¤NBD1_WHISTLE_B_1">Shit, another one.</string>
  <string name="nbd1aud¤NBD1_WINDOW_01">In here, come on.</string>
  <string name="nbd1aud¤NBD1_WINDOW_02">Arthur, you first.</string>
  <string name="nbd1aud¤NBD1_WINDOW_03">Through here. Quick, Arthur.</string>
  <string name="nbd1aud¤NBD1_WRHR_1">Nearly there, would you come on!</string>
  <string name="nbd1aud¤NDB1_IG20_FAST_1">You! Come on, fast!</string>
  <string name="nbegp¤NBEGP_H_FAIL">The nearby collectible Bird Eggs have been eaten.</string>
  <string name="nbegp¤NBEGP_H_INVESTIGATE">Investigate the sound ~COLOR_FRIENDLY~~BLIP_AMBIENT_COMPANION~~s~ and use Eagle Eye ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to highlight anything interesting nearby.</string>
  <string name="nbegp¤NBEGP_H_INVESTIGATE_KM">Investigate the sound ~COLOR_FRIENDLY~~BLIP_AMBIENT_COMPANION~~s~ and use Eagle Eye ~INPUT_SPECIAL_ABILITY~ to highlight anything interesting nearby.</string>
  <string name="nbhdaud¤NBHD_1_ATTACK_01">Kill that rabbit!</string>
  <string name="nbhdaud¤NBHD_1_ATTACK_02">Attack!</string>
  <string name="nbhdaud¤NBHD_1_KILLDOG_01">I trained that goddamn thing!</string>
  <string name="nbhdaud¤NBHD_1_KILLDOG_02">My dog! No, you piece of shit!</string>
  <string name="nbhdaud¤NBHD_1_LEAD_01">~sl:0.8~You got a bone!</string>
  <string name="nbhdaud¤NBHD_1_LEAD_02">You get a prize, boy?</string>
  <string name="nbhdaud¤NBHD_2_ATTACK_01">Now attack!</string>
  <string name="nbhdaud¤NBHD_2_ATTACK_02">Kill 'em!</string>
  <string name="nbhdaud¤NBHD_2_KILLDOG_01">Oh, you're gonna pay for that!</string>
  <string name="nbhdaud¤NBHD_2_KILLDOG_02">No! I'm gonna tear you apart!</string>
  <string name="nbhdaud¤NBHD_2_LEAD_01">Good dog, good dog!</string>
  <string name="nbhdaud¤NBHD_2_LEAD_02">Good hunting, Dixie!</string>
  <string name="nbhdaud¤NBHD_3_ATTACK_01">~t~In Spanish: Attack!</string>
  <string name="nbhdaud¤NBHD_3_ATTACK_02">Attack! Kill!</string>
  <string name="nbhdaud¤NBHD_3_KILLDOG_01">~t~In Spanish: Dog killer!</string>
  <string name="nbhdaud¤NBHD_3_KILLDOG_02">You evil piece of shit!</string>
  <string name="nbhdaud¤NBHD_3_LEAD_01">~t~In Spanish: Good dog!</string>
  <string name="nbhdaud¤NBHD_3_LEAD_02">Aha, you got a bone?</string>
  <string name="nbmt¤0x08345ADB">NORMAN GRAY</string>
  <string name="nbmt¤0x3D761535">FOR THOSE ESTEEMED CITIZENS ALREADY KNOWN TO LAW ENFORCEMENT:~n~UPHOLD YOUR NAME AND PROGRESS YOUR CAREER WITH A PRESTIGIOUS BOUNTY HUNTER LICENSE~n~BRAVE AGENTS OF THE UNITED STATES WE SALUTE YOU</string>
  <string name="nbmt¤0x6E1CF682">DO NOT SIT IDLY WHILE FELONS AND REPROBATES ROAM FREE~n~BECOME A REGISTERED BOUNTY HUNTER OF THE UNITED STATES~n~</string>
  <string name="nbmt¤0x9A8C7F89">DAVIS BROTHER</string>
  <string name="nbmt¤0x9ACB800B">JACK ANDERSON</string>
  <string name="nbmt¤0x63D6121D">MILLER BROTHER</string>
  <string name="nbmt¤0x1779F966">VICTOR EVANS</string>
  <string name="nbmt¤0x6142DCCE">DUTIFUL GENTLEMEN AND LADIES OF LEMOYNE, NEW HANOVER, WEST ELIZABETH, NEW AUSTIN &amp; AMBARINO~n~YOUR STATE NEEDS YOU! ~n~</string>
  <string name="nbmt¤0x7530B4D2">CLAUDE IRVING</string>
  <string name="nbmt¤0xC0504B14">ELDER ANDERSON</string>
  <string name="nbmt¤0xD195ED9F">STEPHEN HARRIS</string>
  <string name="nbmt¤0xE4BC93EC">CECIL TAYLOR</string>
  <string name="nbmt¤0xF6773761">FELIX BROWN</string>
  <string name="nbmt¤ANNESBURG_FLOW_TARGET_0_CRIME_00">These men, once civic engineers of considerable repute, now abuse their skills in the service of industrial sabotage. They leave behind them a string of factories and mills reduced to ash, together with the innocent laborers therein.</string>
  <string name="nbmt¤ANNESBURG_FLOW_TARGET_0_NAME_00">TOBIN ANDERSON'S WRECKERS</string>
  <string name="nbmt¤ANNESBURG_FLOW_TARGET_1_CRIME_00">These men, once civic engineers of considerable repute, now abuse their skills in the service of industrial sabotage. They leave behind them a string of factories and mills reduced to ash, together with the innocent laborers therein.</string>
  <string name="nbmt¤ANNESBURG_FLOW_TARGET_1_NAME_00">TOBIN ANDERSON'S WRECKERS</string>
  <string name="nbmt¤ANNESBURG_FLOW_TARGET_2_CRIME_00">These men, once civic engineers of considerable repute, now abuse their skills in the service of industrial sabotage. They leave behind them a string of factories and mills reduced to ash, together with the innocent laborers therein.</string>
  <string name="nbmt¤ANNESBURG_FLOW_TARGET_2_NAME_00">TOBIN ANDERSON'S WRECKERS</string>
  <string name="nbmt¤ARMADILLO_FLOW_TARGET_0_CRIME_00">Once dutiful lawmen and soldiers, these men now exploit the respect due to their uniforms in order to gain the trust and compliance of their victims. These poor souls are not merely kidnapped, but mutilated beyond all recognition, their ruined corpses then fraudulently submitted as bounties.</string>
  <string name="nbmt¤ARMADILLO_FLOW_TARGET_0_NAME_00">THE BUTCHERS OF BENEDICT PASS</string>
  <string name="nbmt¤ARMADILLO_FLOW_TARGET_1_CRIME_00">Once dutiful lawmen and soldiers, these men now exploit the respect due to their uniforms in order to gain the trust and compliance of their victims. These poor souls are not merely kidnapped, but mutilated beyond all recognition, their ruined corpses then fraudulently submitted as bounties.</string>
  <string name="nbmt¤ARMADILLO_FLOW_TARGET_1_NAME_00">THE BUTCHERS OF BENEDICT PASS</string>
  <string name="nbmt¤ARMADILLO_FLOW_TARGET_2_CRIME_00">Once dutiful lawmen and soldiers, these men now exploit the respect due to their uniforms in order to gain the trust and compliance of their victims. These poor souls are not merely kidnapped, but mutilated beyond all recognition, their ruined corpses then fraudulently submitted as bounties.</string>
  <string name="nbmt¤ARMADILLO_FLOW_TARGET_2_NAME_00">THE BUTCHERS OF BENEDICT PASS</string>
  <string name="nbmt¤BENEDICT_FLOW_TARGET_0_CRIME_00">No ordinary train robbers, these enterprising bandits have commandeered a valuable locomotive belonging to the Southwestern Railroad Company, which they use to terrorize the region with impunity.</string>
  <string name="nbmt¤BENEDICT_FLOW_TARGET_0_NAME_00">\"LOS PASAJEROS\"</string>
  <string name="nbmt¤BENEDICT_FLOW_TARGET_1_CRIME_00">No ordinary train robbers, these enterprising bandits have commandeered a valuable locomotive belonging to the Southwestern Railroad Company, which they use to terrorize the region with impunity.</string>
  <string name="nbmt¤BENEDICT_FLOW_TARGET_1_NAME_00">\"LOS PASAJEROS\"</string>
  <string name="nbmt¤BENEDICT_FLOW_TARGET_2_CRIME_00">No ordinary train robbers, these enterprising bandits have commandeered a valuable locomotive belonging to the Southwestern Railroad Company, which they use to terrorize the region with impunity.</string>
  <string name="nbmt¤BENEDICT_FLOW_TARGET_2_NAME_00">\"LOS PASAJEROS\"</string>
  <string name="nbmt¤BLACKWATER_FLOW_TARGET_0_CRIME_00">Long-thought dead after their infamous plunge over Manteca Falls in the course of their flight from justice, Thaddeus Walter and his men are believed to be abroad once more. Relying on their skills as card sharps, they hope to amass enough funds to flee the country. They must be stopped at any cost.</string>
  <string name="nbmt¤BLACKWATER_FLOW_TARGET_0_NAME_00">THADDEUS WALTER'S MEN</string>
  <string name="nbmt¤BLACKWATER_FLOW_TARGET_1_CRIME_00">Long-thought dead after their infamous plunge over Manteca Falls in the course of their flight from justice, Thaddeus Walter and his men are believed to be abroad once more. Relying on their skills as card sharps, they hope to amass enough funds to flee the country. They must be stopped at any cost.</string>
  <string name="nbmt¤BLACKWATER_FLOW_TARGET_1_NAME_00">THADDEUS WALTER'S MEN</string>
  <string name="nbmt¤BLACKWATER_FLOW_TARGET_2_CRIME_00">Long-thought dead after their infamous plunge over Manteca Falls in the course of their flight from justice, Thaddeus Walter and his men are believed to be abroad once more. Relying on their skills as card sharps, they hope to amass enough funds to flee the country. They must be stopped at any cost.</string>
  <string name="nbmt¤BLACKWATER_FLOW_TARGET_2_NAME_00">THADDEUS WALTER'S MEN</string>
  <string name="nbmt¤EMERALD_FLOW_TARGET_0_CRIME_00">The widows of feared highwaymen Dean Brady, Jos Perez and Miles Stanton have taken up arms in lawless vengeance for the God-willed execution of their iniquitous husbands. Not to be underestimated, this villainous coven learned much from their spouses, and command the loyalty of their surviving accomplices.</string>
  <string name="nbmt¤EMERALD_FLOW_TARGET_0_NAME_00">THE THREE WIDOWS</string>
  <string name="nbmt¤EMERALD_FLOW_TARGET_1_CRIME_00">The widows of feared highwaymen Dean Brady, Jos Perez and Miles Stanton have taken up arms in lawless vengeance for the God-willed execution of their iniquitous husbands. Not to be underestimated, this villainous coven learned much from their spouses, and command the loyalty of their surviving accomplices.</string>
  <string name="nbmt¤EMERALD_FLOW_TARGET_1_NAME_00">THE THREE WIDOWS</string>
  <string name="nbmt¤EMERALD_FLOW_TARGET_2_CRIME_00">The widows of feared highwaymen Dean Brady, Jos Perez and Miles Stanton have taken up arms in lawless vengeance for the God-willed execution of their iniquitous husbands. Not to be underestimated, this villainous coven learned much from their spouses, and command the loyalty of their surviving accomplices.</string>
  <string name="nbmt¤EMERALD_FLOW_TARGET_2_NAME_00">THE THREE WIDOWS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_CRIME_00">WANTED for CRIPPLING and NEARLY KILLING a man during the course of robbing him at KNIFEPOINT.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_CRIME_01">Miss BLACK is wanted for the SLOW POISONING of her HUSBAND over a number of years, resulting in the gentleman's PAINFUL DEATH.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_CRIME_02">WANTED for the ILLEGAL PRODUCTION and distribution of moonshine in STRAWBERRY. Now fugitive, believed vagrant.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_CRIME_03">WANTED for ASSAULT with intent to GREVIOUSLY WOUND.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_CRIME_04">POISONED her HUSBAND and her CHILDREN during Easter dinner. Poison acquired from traveling doctor and medicine show.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_CRIME_05">A VAGRANT who has spent most of her adult life being turned out of towns across the south, Miss RIFE is wanted for ASSAULT and the MAIMING of livestock. Understood to be VIOLENT.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_CRIME_06">SERIAL VANDAL of political buildings and offices pertaining to the law. Believed to be holding a GRUDGE against Mayor Townsend for the lifelong imprisonment of her husband.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_CRIME_07">REWARD for bringing in DOROTHEA BARTON, DEAD or ALIVE, for the ASSAULT of her now deceased brother, Mads Barton. Left for DEAD after a minor scuffle and what is believed to be a PREMEDITATED MURDER.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_CRIME_08">WANTED for the THEFT of tens of horses from the property of her husband, Michael Ball. REWARD contributed by Mr. Ball himself.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_CRIME_09">Mrs. STANTON has been missing from federal prison for a month now. PREVIOUSLY IMPRISONED for undisclosed crimes. WANTED DEAD or ALIVE immediately.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_NAME_00">MARY-ANNA MAY</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_NAME_01">IDA BLACK</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_NAME_02">JULIANNA DOUGLAS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_NAME_03">SUSAN LEIBOVITZ</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_NAME_04">MARTHA TURNER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_NAME_05">MARY-BETH RIFE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_NAME_06">DOLORES DENNIS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_NAME_07">DOROTHEA BARTON</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_NAME_08">MARY-ANN BALL</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_001_NAME_09">STEPHANIE STANTON</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_CRIME_00">ABIGAIL RUTHERFORD, known to her friends as ABBY, is sought after for the VIOLENT ATTACK upon and MUTILATION of Col. Jerimiah Rutherford, steward of the HAGEN ORCHARDS, BAYOU NWA. Now fugitive.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_CRIME_01">WANTED for the POISONING and DISMEMBERMENT of her late employer Mme. Marie-Chantal DuBois of SAINT DENIS. Now at large.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_CRIME_02">WANTED for the KIDNAPPING and TORTURE of Eloise Daniels McBride formerly of VAN HORN. Now fugitive and at large.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_CRIME_03">WANTED for a series of GRUESOME and UNWARRANTED ATTACKS against prominent men of the community throughout SAINT DENIS and its environs.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_CRIME_04">WANTED for the STABBING ATTACK against Monseigneur Reginald O'Sullivan as he heard her confession.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_CRIME_05">WANTED for the SHOOTING DEATH of her husband Richard Miller and the disappearance of her twin sons, Richard Miller, Jr. &amp; John Miller.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_CRIME_06">WANTED for the DROWNING DEATH of her twin sister Olivia Tate outside of LEMOYNE. TATE is believed ARMED.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_CRIME_07">WANTED for a campaign of PUBLIC HARASSMENT against the Honorable Judge David Livingston III of SAINT DENIS, leading to the unfortunate gentleman's DEATH by APOPLEXY OF THE HEART. At large, believed ARMED.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_CRIME_08">WANTED for the PURPOSEFUL DEATH of Ms. Alexandra Mortimer in which Ms. Mortimer was pushed in front of a streetcar in downtown SAINT DENIS. CARTER has since sought the company of KNOWN CRIMINALS in her flight from arrest.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_CRIME_09">WANTED for the hire of known HATCHET MAN, TOM BOWLES, to KILL Mr. Endicott Palmer of VALENTINE. Now fugitive and believed armed.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_NAME_00">ABIGAIL RUTHERFORD</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_NAME_01">SHELLEY HIGGINS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_NAME_02">GILDA LAWRENCE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_NAME_03">CLEMENCE OLIVER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_NAME_04">PATRICIA SAUNDERS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_NAME_05">AMY MILLER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_NAME_06">CHARLOTTE TATE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_NAME_07">CATHERINE OSBORNE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_NAME_08">EMILY CARTER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_002_NAME_09">RACHEL GRANT</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_CRIME_00">WANTED for the smuggling of whiskey into tribal lands and FIRING on United States cavalry.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_CRIME_01">WANTED for the AMBUSH and ARMED ROBBERY of a bank employee whilst he unloaded sums of money and valuables from a stagecoach. Said to be FOULMOUTHED, and of scruffy appearance, she is reported to refer to herself as MURDERING MAGGIE.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_CRIME_02">WANTED for aiding, abetting and escaping with an unidentified man, after they conspired to DETONATE THE SAFE of her employer, a wealthy rancher, with LETHAL CONSEQUENCES for the latter. Her associate is BELIEVED DEAD.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_CRIME_03">WANTED for the smuggling of rum between SAINT DENIS and GUARMA. Now a fugitive from JUSTICE.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_CRIME_04">WANTED DEAD or ALIVE for luring an officer of the peace into a narrow back alley, wherein the lawman was set upon by VINDICTIVE CRIMINALS eager to repay prior slights with VIOLENCE. She is depicted as a taciturn woman of humble appearance.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_CRIME_05">WANTED for MURDER, whereby she endeared herself to a string of PROSPEROUS WIDOWERS through service, only to bring about their DEATHS by means unknown. Believed to be ARMED and DANGEROUS.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_CRIME_06">WANTED for her role as a lookout in a bank robbery in which at least two employees were KILLED. Mrs. SHERRY fled in the company of the bank robbers, SHAMELESSLY LEAVING behind her loving husband and family, but was not among their number when they were BROUGHT TO JUSTICE.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_CRIME_07">WANTED for STABBING a sleeping and defenseless officer of the court until he BLED TO DEATH. Said officer presided over the lawful and WELL-DESERVED EXECUTION of her OUTLAW FATHER, Brian Grace, himself a MURDERER.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_CRIME_08">WANTED for POISONING TO DEATH all but one of the horses of a rival ranch hand, absconding with his remaining horse and few worldly goods. She is depicted with long, soiled brown hair, SALLOW COMPLEXION, and may be armed.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_CRIME_09">WANTED for MURDER.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_NAME_00">JANE LYONEL</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_NAME_01">MARGARET SHELBOURNE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_NAME_02">RACHEL POLANSKI</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_NAME_03">FRANCINE WILLIAMS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_NAME_04">BETSY ROSSER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_NAME_05">VIRGINIA ORWELL</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_NAME_06">SALLY SHERRY</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_NAME_07">SHARON GRACE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_NAME_08">MICHELLE BASQUET</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_003_NAME_09">ALICE ROSEWOOD</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_CRIME_00">MAMA CRESSWELL is wanted for suspicion of counterfeiting, and the MURDER of her arresting officer. Mrs. CRESSWELL was last seen with short blonde hair, wearing a distinctive hat.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_CRIME_01">Mrs. COLLINS is wanted for the DROWNING DEATH of her brother, Amos, in an alleged dispute over the ownership of a boat left to them in their late mother's will. BEWARE, she is trained with pistol and rifle.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_CRIME_02">GUILTY of the MURDER of two men she suspected of rustling her cows from her farm. MAFFEY was last seen in pants with a gunbelt and a leather brimmed hat.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_CRIME_03">TEBBETT is WANTED for the theft of an army supply wagon and the MURDER of a young army officer. TEBBETT is armed and DANGEROUS, last seen wearing a neckerchief and hat.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_CRIME_04">Drunk and disorderly, FIREFLY SMITH is a woman OBSESSED WITH FIRE. Authorities believe she is the perpetrator of SORORICIDE, with the body of her sister lying in the center of a DELIBERATE HOME FIRE. She is also suspected of two other home fires.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_CRIME_05">LANE is WANTED for the DEATH of a traveling salesman whom she SHOT for standing on her porch. The sheriff's office also believes she is GUILTY OF THEFT, having absconded with the salesman's wares.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_CRIME_06">Known as a VIOLENT WOMAN, BARRELL is WANTED for the ASSAULT and ROBBERY of a man who splashed mud on her petticoat outside of town, and the SUBSEQUENT MURDER of his wife, who attempted to apprehend Miss BARRELL.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_CRIME_07">A horsewoman of great renown, THE GIRL is WANTED for the theft of two prize stallions from a well-respected stud farm. She is KNOWN TO BE ARMED, and a fine shot.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_CRIME_08">Miss BETSY WALKER is WANTED for the MURDER of her brother, whom she PUSHED INTO A FIREPLACE without cause. She is believed to be in possession of her late brother's firearms.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_CRIME_09">A TRULY DEVIANT woman on the lam, Mrs. HADLEY-MASDEN is wanted for the MURDER of her husband, Bill, and her other husband, George. She is ALSO WANTED for bigamy.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_NAME_00">MAEVE \"MAMA\" CRESSWELL</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_NAME_01">POPPY COLLINS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_NAME_02">IDA MAFFEY</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_NAME_03">GRACE TEBBETT</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_NAME_04">MARY \"FIREFLY\" SMITH</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_NAME_05">HELEN LANE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_NAME_06">ELIZA BARRELL</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_NAME_07">PEARL \"THE GIRL\" PHILIPS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_NAME_08">BETSY WALKER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_004_NAME_09">HANNAH HADLEY-MASDEN</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_CRIME_00">WANTED for the MURDER of over three dozen soldiers. HERNANDEZ and her gang have MERCILESSLY BUTCHERED American soldiers stationed across the Mexican border. She has entered United States territory for reasons unknown.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_CRIME_01">SANCHEZ is wanted for the TRIPLE-MURDER of a government official, his advisor, and his mistress. Her machete was left at the scene.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_CRIME_02">RODRIGUEZ is wanted in five states for MURDER, RAPE, ARSON, ROBBERY, and BRIBERY. She WEARS THE TEETH of those she's KILLED across her neck.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_CRIME_03">SALVADOR is a CRAZED REVOLUTIONIST who has POISONED three politicians. Each body was found MANGLED under her gang's banner. Only one has survived. She is WANTED for MURDER, THEFT, and ATTEMPTED MURDER.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_CRIME_04">ANA MARIA LOPEZ, also known as LA MADRE DEL INFIERNO, is on the run after DETONATING EXPLOSIVES inside three mine entrances outside of ANNESBURG. There were NO SURVIVORS.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_CRIME_05">FEARED radicalist SOFIA JUAREZ interfered with the PUBLIC EXECUTION of her cousin and left three lawmen DEAD. The two escaped with the help of the ESPINOSA GANG.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_CRIME_06">VALERIA FLORES and her \"Senoras\" are responsible for the recent string of DECAPITATIONS along the United States and Mexico border. FLORES is known to KEEP THE HEADS of her victims, leaving the bodies for the VULTURES.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_CRIME_07">Her real name as yet untraced, the woman known only as \"LA LOBA\" is WANTED for the ASSAULT and ROBBERY of a visiting diplomat's family. The family was found BOUND and UNCONSCIOUS in their room, with all their belongings gone.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_CRIME_08">WANTED for the SLAUGHTER of a police officer. ~n~INEZ MORALES interrupted a police raid of an underground gambling ring and took off with the winnings. One officer and two gambling suspects were KILLED in the shootout.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_CRIME_09">DEADLY sharpshooter LUZ RIVERA is WANTED for the KIDNAPPING and MURDER of a wealthy oil tycoon, Eliot Morgan.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_NAME_00">MARGARITA HERNANDEZ</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_NAME_01">TERESA SANCHEZ</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_NAME_02">MARTA RODRIGUEZ</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_NAME_03">GABRIELA SALVADOR</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_NAME_04">ANA MARIA LOPEZ</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_NAME_05">SOFIA JUAREZ</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_NAME_06">VALERIA FLORES</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_NAME_07">LA LOBA</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_NAME_08">INEZ MORALES</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_005_NAME_09">LUZ RIVERA</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_CRIME_00">WANTED for introducing POISONOUS SUBSTANCES into the drinks of patrons at the saloon in which she was formerly employed, with intent to cause INJURIOUS HARM and even DEATH.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_CRIME_01">WANTED for THROTTLING her fraternal twin sister Emma by the neck over allegations of cheating in a game of whist.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_CRIME_02">WANTED DEAD OR ALIVE for the STABBING DEATH of the local barber and surgeon, as well as a MURDEROUS ASSAULT upon his son and assistant, in retribution for their BOTCHED OPERATION on her own now-DECEASED son.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_CRIME_03">A neighborhood cello teacher, JONES repeatedly STABBED a student to his DEATH with her bow. JUSTICE wanted for this SAVAGE crime.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_CRIME_04">WANTED for the crime of luring lonely suitors via ardent love letters into a web of THEFT, FRAUD and DECEPTION resulting, in the cases of at least two young men, in their apparent SUICIDE.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_CRIME_05">WANTED for BLINDING and nearly KILLING her close friend, Miss Agatha Brown, with HOT GREASE.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_CRIME_06">WANTED for the SABOTAGE of a horse-drawn cart, causing a woman believed to be the wife of COLE'S paramour to fall and be TRAMPLED to DEATH.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_CRIME_07">WANTED for the ATTEMPTED MURDER of her father by the elaborate staging of a hunting accident, in pursuit of her sizeable inheritance.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_CRIME_08">WANTED for the STABBING DEATH of her American sponsor, a well-known Lemoyne gentleman who brought her all the way from Ireland to this GREAT NATION to win her heart.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_CRIME_09">WANTED for horse theft, robbery, assaulting her court-appointed guardian with a DEADLY WEAPON with INTENT TO MAIM, and absconding with her sister MARY, whose BODY was recently discovered on a train passing through the HEARTLANDS.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_NAME_00">JULY JOLIE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_NAME_01">ANNA BORROUGHS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_NAME_02">CHARLOTTE KIRKE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_NAME_03">ROSA JONES</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_NAME_04">SWEET FISHER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_NAME_05">ETHEL RHINEHART</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_NAME_06">ELIZABETH COLE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_NAME_07">GAY MACBRIDE</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_NAME_08">RUTH COOGAN</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_008_NAME_09">MOLLY MILLER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_CRIME_00">CROWDER is wanted for two STABBINGS and two HORSE THEFTS from the same DEBAUCHED night, during which the state and federal agents believe she was under the influence of her own ILLICITLY DISTILLED spirits.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_CRIME_01">Quick-tempered MOSLEY is a dangerous woman WANTED for the ROBBERY of two passenger carriages. She is average height with long brown hair and blue eyes.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_CRIME_02">WANTED for STEALING the horse of an officer of the law, and the subsequent PHYSICAL ASSAULT of said officer. She also stole his hat and uniform, but agents DO NOT believe she is wearing them.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_CRIME_03">Miss THROPP is wanted for STEALING the carriage transferring money to the BANK OF RHODES. The carriage has been found, DESTROYED and ABANDONED, but Miss THROPP is still at large.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_CRIME_04">Protean, HIGHLY VOLATILE, WYMAN is wanted for the HEINOUS crime of MATRICIDE. She is 25 years old, though she LOOKS OLDER, with a large hook nose and long brown hair.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_CRIME_05">This WILD WOMAN is wanted for PUBLIC OBSCENITY and the PHYSICAL ASSAULT of two women with a RAW CHICKEN. Nor is this the first time she has perpetrated such a crime. A previous marshal sent in her pursuit was VICIOUSLY ASSAULTED.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_CRIME_06">SUTTON was once widely known as a HARMLESS IF ECCENTRIC tinker, until she was discovered to be selling a casserole MADE FROM THE REMAINS of persons unknown. She is now a FUGITIVE from the law.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_CRIME_07">Of UNKNOWN NAME and age, this woman is believed to have been raised near the KAMASSA RIVER, but has been seen as far afield as NEW AUSTIN. Her modus operandi is unknown, but her VICTIMS, invariably young men, all suffer the same fate of CATATONIC STUPOR. Approach with caution.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_CRIME_08">A VAGRANT, believed to originate from the region of ROANOKE RIDGE, MCKEAN preys ruthlessly upon solitary travelers across the length of the southern states.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_CRIME_09">Miss CRABB is WANTED for the MURDER of a carriage driver. MOTIVATION UNKNOWN, as both the victim and his carriage were found untouched, but Miss CRABB remains at large.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_NAME_00">MATHILDA \"MATTIE\" CROWDER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_NAME_01">LOUISE MOSLEY</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_NAME_02">DELLA CALDWELL</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_NAME_03">SALLY THROPP</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_NAME_04">MARGARET WYMAN</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_NAME_05">DOROTHEA SWIGGART</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_NAME_06">EUNICE SUTTON</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_NAME_07">\"THE KAMASSA WITCH\"</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_NAME_08">JOLENE MCKEAN</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_009_NAME_09">CLARA CRABB</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_CRIME_00">WANTED for MURDER and THEFT. ~n~TUCKER was last seen driving a stolen wagon full of chickens outside of VAN HORN. The wagon driver's body was found shortly after.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_CRIME_01">For unknown reasons, BURNETT set FIRE to an ORPHANAGE. By the grace of God there were NO DEATHS, but the property was destroyed. She was last seen running towards the mountains on foot.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_CRIME_02">WANTED for THEFT and ASSAULT. ~n~MITCHELL robbed a general store at gunpoint, SHOOTING and MAIMING the right hand of the owner, with whom she was believed to be romantically involved.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_CRIME_03">Witnesses caught BUNCH urinating on the graves of her in-laws. She is wanted for TRESPASSING, public LEWDNESS, and public OBSCENITY. She is believed to be VIOLENT.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_CRIME_04">Known for her sticky fingers, MAE PURCELL walked off with TWO HUNDRED DOLLARS' worth of stolen goods hidden under her dress. Two shop boys were later found TIED UP in a back closet, unconscious.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_CRIME_05">MABLE BABB was last seen running into the wilderness, after STEALING livestock from local farms. Two pigs were KILLED in the escape, and one farm hand was SEVERELY INJURED.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_CRIME_06">MEREDITH HOPKINS fatally SHOT her neighbor's farm hand in a FIT OF RAGE. The boy was caught trespassing on her property.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_CRIME_07">NELLIE OAKLEY is on the run after FATALLY STABBING a stagecoach driver. Passengers saw Mrs. OAKLEY denied passage, and reports suggest she fled the scene UNARMED.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_CRIME_08">Once known for her beautiful singing voice, CHURCH was once recognized as a rare talent. Fallen into HARD TIMES, she is now WANTED for the MURDER of her sister and pianist LIZ WALLIS, whom she BLAMES for their reduction in quality of life.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_CRIME_09">VICTORIA WEBBER, 42, knowingly FED her husband and his brother CONTAMINATED MEAT, KILLING THEM BOTH. She is now a FUGITIVE and at large.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_NAME_00">HELEN TUCKER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_NAME_01">AUGUSTA BURNETT</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_NAME_02">LOUISA MITCHELL</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_NAME_03">IDA BUNCH</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_NAME_04">MAE PURCELL</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_NAME_05">MABLE BABB</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_NAME_06">MEREDITH HOPKINS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_NAME_07">NELLIE OAKLEY</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_NAME_08">ANN LOUISE CHURCH</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_010_NAME_09">VICTORIA WEBBER</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_CRIME_00">BRIGANDS, MURDERESSES and SUSPECTED DEVIANTS, every member of this so-called sisterhood of the southern states is WANTED DEAD OR ALIVE by federal order.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_CRIME_01">WANTED for a string of robberies, the four women here depicted are known to be ARMED and DANGEROUS. They strike trains and carriages on their overnight shifts, with the stolen money totaling over FOUR THOUSAND DOLLARS.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_CRIME_02">Formerly employed at a brothel in SAINT DENIS, these CRUEL TERMAGANTS, led by a Mrs. Johnson, are now engaged upon a campaign of ARMED BANDITRY and KIDNAP against the wealthiest of their former clients.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_CRIME_03">WANTED for the MURDER of respected lawman Sheriff Cal. Two of these women broke into the jail and MURDERED the sleeping lawman in his chair, before breaking the other members of their gang out of jail BY FORCE.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_CRIME_04">Once believed to be DEAD, these UNNATURAL WOMEN have come out of YEARS-LONG HIDING and robbed at least two passenger trains across the county, as well as MURDERING one train conductor.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_CRIME_05">All four of these RUTHLESS CON-WOMEN are WANTED for creating and selling counterfeit gold nuggets and false gold claims. The leader of the gang, Mrs. ALICE MCMURPHY, is wanted for two charges of MURDER.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_CRIME_06">These four women - BETTY MALONE, BETTY MCCRUM, BEATRIZ ABRIL, and ELIZABETH MORTON - have made their career deceiving, defrauding, duping, swindling and publicly disgracing respected landowners across the south. They are ARMED, and HIGHLY DANGEROUS.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_CRIME_07">WANTED for a swindling operation in which NEARLY A DOZEN citizens bought expensive plots of land out West, and which the federal law subsequently found to be ENTIRELY FABRICATED. Rather than submit to custody, these women have taken up arms, are UNAFRAID to KILL, and remain at large.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_CRIME_08">Under the leadership of the NOTORIOUS DOLORES CAINE, these women have repeatedly infiltrated the Supreme Court of Lemoyne, through means unknown, each time painting their DERANGED MANIFESTO on the desk of the CHIEF JUSTICE.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_CRIME_09">These four women are known to challenge DRUNKEN and VULNERABLE men to shooting competitions, only to MURDER their competitors and ABSCOND with their money. They are wanted for SIXTEEN SUCH CHARGES of MURDER and THEFT.</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_NAME_00">\"THE SISTERHOOD OF DOROTHEA SHAW\"</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_NAME_01">THE DAISY REEVES GANG</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_NAME_02">MRS. JOHNSON'S GIRLS</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_NAME_03">THE MURDERESSES OF SHERIFF CAL</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_NAME_04">THE EDITH JONES GANG</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_NAME_05">THE MCMURPHY GANG</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_NAME_06">THE FOUR BETTIES</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_NAME_07">THE AMBARINO ROSES</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_NAME_08">THE FOUR FINGERS GANG</string>
  <string name="nbmt¤MP_U_F_M_BOUNTYTARGET_011_NAME_09">THE \"SALOON DOOR\" KILLERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_CRIME_00">For his attempts to fence items stolen from the buried dead, IAN F. MCKINNY must be brought to JUSTICE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_CRIME_01">JAMES, who goes by the name of \"LOU\", is a MANY-TONGUED CHARLATAN wanted for his efforts in SWINDLING the elderly out of finance.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_CRIME_02">Witnesses state that DONAHUE has been seen STEALING DONATIONS from CHURCHES and the HOMELESS across a number of towns. Resisting arrest, he fled and remains at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_CRIME_03">GUTHRIE has been known to STEAL various items from the saddle bags and storage of members of the public. He FLED COURT, after ABUSING the judge.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_CRIME_04">Of a theatrical bent, MCDERMOTT has several times IMPERSONATED A LAWMAN to demand food and financial gain from trusting members of the public.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_CRIME_05">For DRUNKENLY riding his wagon and TRAMPLING a civilian under wheel and horse hoof.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_CRIME_06">SAMUEL S. MORGAN has been known to provide home and hospitality to the so-called \"THE BROTHERHOOD OF REGISTER ROCK\".</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_CRIME_07">Witnesses say TINNY has been spotted looting the homes of DECEASED PERSONS in ARMADILLO. He is now a fugitive, and at large. Approach with extreme caution due to the RISK OF INFECTION.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_CRIME_08">WANTED for his part in a FOILED CONSPIRACY to orchestrate a fake kidnapping and secure ransom.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_CRIME_09">THREATENED a number of patrons in a saloon with a KNIFE after losing a number of rounds of five-finger fillet.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_NAME_00">IAN F. MCKINNY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_NAME_01">LOUIS JAMES</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_NAME_02">OSCAR DONAHUE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_NAME_03">ARTHUR GUTHRIE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_NAME_04">HAMPTON MCDERMOTT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_NAME_05">CARTER COVINGTON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_NAME_06">SAMUEL S. MORGAN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_NAME_07">MASON TINNY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_NAME_08">HAP MOORHOUSE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_001_NAME_09">WILLIAM P. SCORNTON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_CRIME_00">WANTED for the BRUTAL BEATING of his wife and children near unto DEATH, and the SLAYING of his mother-in-law.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_CRIME_01">For the KILLING of several heads of cattle and one hand in an act of vengeance DONALD SVENSON is WANTED DEAD OR ALIVE. Last seen with shorn head and black beard.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_CRIME_02">WANTED for drunkenly causing HUNDREDS OF DOLLARS in damages, including the RUIN of a saloon piano and the front glass of several shops, and furthermore causing a carriage to WRECK, resulting in the INJURY OF FOUR, and the DEATH of the carriage driver.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_CRIME_03">While attempting to steal SEVERAL HORSES from the local stable where he worked, BOLARD beat the stable boy to the POINT OF UNCONSCIOUSNESS and later DEATH.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_CRIME_04">Wanted for STARTING A FIRE through NEGLIGENCE and IRRESPONSIBILITY that burnt down his neighbor's homestead. All their worldly possessions LOST, and their youngest child DEAD.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_CRIME_05">Found GUILTY of the MURDER of his DAUGHTER'S BETROTHED. Known to keep a beard, CHAMBERS was last seen wearing a red scarf.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_CRIME_06">ABSCONDED with his father-in-law's prized carriage and other valuables. TRAMPLED a farm hand in the process, CRIPPLING HIM.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_CRIME_07">Found GUILTY of the DEATH BY MANSLAUGHTER of a well-respected schoolmistress, Miss Avaline Baxter. CARROL recklessly discharged his weapon following drunken success in an unlawful duel, STRIKING MISS BAXTER DEAD. He fled unarmed.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_CRIME_08">STOLE a wagon of goods bound for export, before TRAMPLING a deputy attempting to prevent his flight.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_CRIME_09">KILLED one and SEVERELY INJURED several others after being accused of cheating at cards.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_NAME_00">ROBERT VON KURTZ</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_NAME_01">DONALD SVENSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_NAME_02">ALBERT \"BERT\" DANIELS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_NAME_03">JAMES BOLARD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_NAME_04">LEO SOMMERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_NAME_05">STEVEN CHAMBERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_NAME_06">MICHAEL LA BEAU</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_NAME_07">DANIEL CARROL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_NAME_08">DARYL BURTON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_002_NAME_09">WILLIAM DENSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_CRIME_00">Several eyewitnesses and families of the DECEASED attest to HOWARD'S BLASPHEMOUS DESECRATION of their eternal rest.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_CRIME_01">The NOTORIOUS CON ARTIST and TRICKSTER is wanted for a SAVAGE ATTACK on a deputy sheriff that left the respected lawman BLINDED and PARALYZED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_CRIME_02">WANTED for the VICIOUS MURDER of his OWN WIFE in their marital home.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_CRIME_03">WANTED for the commission of VIOLENT EXTORTION in connection with his salary lending business.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_CRIME_04">WANTED for a cold and premeditated REVENGE KILLING.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_CRIME_05">WANTED for the KIDNAP and FAILED RANSOM of a government official.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_CRIME_06">WANTED for the VICIOUS and WANTON DESTRUCTION of his employer's property and livestock, including barns, stables, pens, henhouses and other locales, as well as many horses, cattle, swine and poultry.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_CRIME_07">WANTED for the unconscionably BLOODY MURDER of his own mother while apparently suffering from a DERANGEMENT of the senses.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_CRIME_08">WANTED for a series of acts of arson in pursuance of insurance fraud, and one count of accidental KILLING OF A CHILD.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_CRIME_09">WANTED for a series of VICIOUS MUTILATIONS perpetrated on young men in and around BLACKWATER. Mr. MOORE has been on the run for some months so may have grown his hair longer, and could well have traveled far.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_NAME_00">JOSEPH HOWARD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_NAME_01">CLIVE WELLS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_NAME_02">GEORGE CLARK</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_NAME_03">ERNEST THOMPSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_NAME_04">PHILIP DOUCET</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_NAME_05">LAWRENCE FOSTER SMITH</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_NAME_06">ISAAC JENSEN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_NAME_07">AUGUST BRYANT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_NAME_08">EVERETT JONES</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_003_NAME_09">CUTHBERT MOORE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_CRIME_00">WANTED for theft and the BRUTAL ASSAULT of an officer of the law.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_CRIME_01">The famous bareknuckle champion, CARTWRIGHT is wanted for the PUBLIC MURDER of his manager, Mr. Bob Bickett.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_CRIME_02">WANTED for the ATTEMPTED MURDER of well-liked saloon proprietor, Carl Evans, and the abduction of Mrs. Evans, who has since escaped CORBETT'S custody.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_CRIME_03">WANTED for a long career as a HIRED THUG on behalf of numerous criminal organizations operating out of SAINT DENIS, CRABTREE is now fugitive and at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_CRIME_04">WANTED for the STRANGULATION MURDER of his brother-in-law, State Marshal Alan Peters.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_CRIME_05">WANTED for the STABBING DEATH of Rev. William Johnson.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_CRIME_06">A notorious brawler and scoundrel, HARPER is wanted for the PUBLIC KILLING of Miss Ethel Pickering in a fit of DRUNKEN RAGE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_CRIME_07">HOLLAND works as a personal doctor and surgeon for some of the MOST WANTED criminals in the country.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_CRIME_08">The so-called \"bear-baiter extraordinaire\", LYERLY recently set his bear to MURDEROUS WORK on a fellow circus performer.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_CRIME_09">A traveling farrier, GARDENER was seen by multiple witnesses BLUDGEONING to DEATH first Mr. John Hepton, then Mr. Hepton's famous white Arabian horse, ACHILLES.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_NAME_00">CLINT HARGROVE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_NAME_01">VIRGIL \"BLUE\" CARTWRIGHT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_NAME_02">JOE CORBETT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_NAME_03">JOSHUA CRABTREE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_NAME_04">MAC FARRELLY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_NAME_05">JOHN ANDERSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_NAME_06">JAMES R. HARPER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_NAME_07">DAVID \"DOC\" HOLLAND</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_NAME_08">DW LYERLY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_005_NAME_09">SAM GARDENER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_CRIME_00">Eyewitnesses saw HOPKINSON MORTALLY WOUNDING a government official's horse in the town of SAINT DENIS. His motive remains UNKNOWN. Now FUGITIVE and at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_CRIME_01">WANTED for HORSE ROBBERY.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_CRIME_02">WANTED for repeated disruptive behavior and ASSAULT throughout the state.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_CRIME_03">WANTED for MANSLAUGHTER in a saloon brawl.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_CRIME_04">WANTED for the MURDER of a customs official while trucking in contraband.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_CRIME_05">WANTED for SERIAL BURGLARY.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_CRIME_06">WANTED for ARMED ROBBERY at three LANNAHECHEE DOCKS. Last seen on the move.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_CRIME_07">WANTED for vagrancy, unpaid rents, and the KILLING of his female cousin, a NOTED SINGER.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_CRIME_08">WANTED for MANSLAUGHTER and public intoxication in VALENTINE. Last seen traveling.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_CRIME_09">WANTED for the BODILY ASSAULT of a US Federal Marshal.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_NAME_00">PRESTER HOPKINSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_NAME_01">CAESAR WASHINGTON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_NAME_02">KURSON GEORGE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_NAME_03">CHARLIE SOFT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_NAME_04">GEOFF EAGLETON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_NAME_05">JED SMITH</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_NAME_06">SUN MILLBANK</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_NAME_07">ISAAC TOWNSHEND</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_NAME_08">EARNEST MORRISON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_008_NAME_09">BILL MAXWELL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_CRIME_00">A warrant has been issued for the apprehension and return of JIM LARSON, DEAD or ALIVE. WANTED for the theft of payroll and MURDER of his foreman, Anthony O'Day, who surprised him in the act.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_CRIME_01">PRISONER ON THE RUN! MOORE escaped from SISIKA PENITENTIARY on FEBRUARY 22, while serving a sentence of one year for theft.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_CRIME_02">SAUER is sought for the DROWNING of his former friend and business partner, Jurgen Vogt. A GERMAN oil speculator, he nevertheless speaks English with nary an accent, and has PROMINENT WHISKERS if he has not yet visited a barber.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_CRIME_03">WANTED for criminal trespass and FATAL ASSAULT of a guard at the CASTILLE COTTON CO.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_CRIME_04">WANTED for FRATRICIDE! Last seen departing the town of VALENTINE shortly after he SHOT HIS BROTHER, Will Barber, DEAD in a disagreement over a cattle auction.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_CRIME_05">KILLED a man during a bare-handed brawl at the OLD LIGHT SALOON in VAN HORN. Committed horse theft on his way out of town; currently fugitive, likely ARMED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_CRIME_06">WANTED for MURDER. ~n~WARD SHOT his neighbor, Jed Pitts, during a dispute about their shared property line. Mrs. Agnes Pitts, now a WIDOW, was INJURED in the ATTACK.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_CRIME_07">WANTED for AGGRAVATED ASSAULT. HAYES became ENRAGED during a game of five finger fillet and SLASHED Mr. Patrick Lee MULTIPLE TIMES across the face and chest. Mr. Lee now CLINGS TO LIFE. Hayes is known to be armed.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_CRIME_08">WANTED for KIDNAPPING. ~n~A REWARD is offered by Mr. and Mrs. Burk of STRAWBERRY after CURT HAMMOND abducted their daughter and LEFT HER FOR DEAD in the wilderness.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_CRIME_09">DEPUTY KILLER! When confronted by Deputy Ewing about his public drunkenness and indecency, CRAWFORD pushed the deputy in way of an oncoming wagon. The deputy DIED shortly thereafter, CRAWFORD having already absconded.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_NAME_00">JIM LARSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_NAME_01">VIC MOORE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_NAME_02">GUSTAV SAUER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_NAME_03">HENRY EATON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_NAME_04">ED BARBER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_NAME_05">FINN GREEN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_NAME_06">JONAH WARD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_NAME_07">PAUL HAYES</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_NAME_08">CURT HAMMOND</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_009_NAME_09">ART CRAWFORD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_CRIME_00">This respected businessman became a MURDERER when he KILLED a store clerk after a dispute. Fugitive and ARMED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_CRIME_01">WANTED for the VICIOUS MURDER of his brother over a contested inheritance.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_CRIME_02">WANTED for MURDER and animal cruelty after he TRAMPLED a man, two sheep and a dog while absconding from a bank.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_CRIME_03">REWARD for the CAPTURE OR KILLING of this unscrupulous thief and MURDERER who SLAYED an innocent wagon driver.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_CRIME_04">Mr. WATERS is a salesman and huckster who, incurring the WRATH of a small town when he was discovered to be selling shoddy ammunition, SHOT A WOMAN while trying to escape the ANGRY MOB.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_CRIME_05">MURDERER and horse thief. MITCHELL attempted to steal a farmer's horse and TRAMPLED the farmer to DEATH when he dared to stand in MITCHELL'S way.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_CRIME_06">WANTED for the GRIEVOUS INJURY of three people and the MURDER of one during a botched attempt to rob a wagon at GUNPOINT.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_CRIME_07">WANTED for MURDER and the RUSTLING of prize livestock.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_CRIME_08">WANTED for the MURDER of saloon owner and family-man Ellis Richards, whom HOLT threw from a SECOND STORY WINDOW during a dispute over payment.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_CRIME_09">During a tussle with the law following a petty theft, GORDON pitched a sheriff's deputy into FLAT IRON LAKE, resulting in the deputy's DROWNING. He is WANTED for MURDER, DEAD or ALIVE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_NAME_00">HERMAN HILL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_NAME_01">ALVIN REED</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_NAME_02">PERCY CHAPMAN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_NAME_03">EARNEST BISHOP</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_NAME_04">ROSS WATERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_NAME_05">WILLARD MITCHELL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_NAME_06">MARVIN ALLISON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_NAME_07">ELBERT BABCOCK</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_NAME_08">OLIVER HOLT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_010_NAME_09">THEODORE GORDON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_CRIME_00">On the run from BLACKWATER JAIL for the crime of public intoxication and LECHERY. Possibly armed. Reportedly GODLESS AND INHUMANE, DEWITTE should be pursued WITHOUT CLEMENCY.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_CRIME_01">WANTED for the rustling of prize-winning stallions from GOOD AND HONEST farmers.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_CRIME_02">WANTED for the ABDUCTION of a working woman from Smithfield's Saloon in VALENTINE, N.H. Said woman was later found ALIVE south of CALIBAN'S SEAT. DRUMMOND is now believed to be traveling alone and is at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_CRIME_03">WANTED for MURDER. WILLIS was seen emerging from a farmhouse with BLOOD STAINS, traveling alone. Later examination of the property by authorities revealed the SLAIN Mr. Jacob Beauregard and his wife. Their children were LEFT UNHARMED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_CRIME_04">WANTED for intolerable behaviors including LOUTISHNESS, INDECENCY, and ARMED THEFT. During an altercation with authorities WEST denigrated The Lord God and fired his weapon before taking to his horse. Considered DANGEROUS and UNPREDICTABLE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_CRIME_05">This is the most recent photograph of JULIUS HEATHERS. WANTED for ASSAULTING a barman in SAINT DENIS with a knife. Fugitive, likely armed.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_CRIME_06">WANTED for the SHOOTING of Angela Shirewood. Known to have a TREMULOUS ATTITUDE and previously refused to speak to Sheriff's Deputies when approached in NORTHERN LEMOYNE. At large and likely armed.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_CRIME_07">WANTED for the ABDUCTION of Claudia Matthews and the theft of $200 worth of ammunition from Miss Matthews' father's shop. The ROBBERY and ABDUCTION occurred in NEW YORK CITY. DEROUGE is believed to be traveling southwest.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_CRIME_08">WANTED for the MURDER of one Matthew Bragg. Reports seen in VALENTINE and SAINT DENIS, not to be considered reliable. Considered at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_CRIME_09">WANTED FUGITIVE! ~n~Moonshiner JUNIPER LUCAS caught fleeing from fire in nearby woods in LEMOYNE leaving the bodies of two young women, Abigail and Rebecca Peters, to be CONSUMED BY THE FLAMES.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_NAME_00">JAKE DEWITTE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_NAME_01">JIMMIE SIMPLESON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_NAME_02">BURNSIDE DRUMMOND</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_NAME_03">\"WHITE HAT\" WILLIS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_NAME_04">HORACE WEST</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_NAME_05">JULIUS HEATHERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_NAME_06">ALPHONSE ROGERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_NAME_07">CLEMENT DEROUGE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_NAME_08">PRITCHETT ROGERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_011_NAME_09">JUNIPER LUCAS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_CRIME_00">WANTED for incitement to RIOT and the MURDER of an officer of the law.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_CRIME_01">Has been found GUILTY in absentia of FELONIOUS ASSAULT upon a traveler, stealing their valuables and LEAVING THEM FOR DEAD.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_CRIME_02">MURDERER and HORSE THIEF.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_CRIME_03">WANTED for the theft of several livestock and MURDER of Rancher Allan P. Wallace.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_CRIME_04">REWARD is hereby offered for the capture DEAD or ALIVE of the COWARDLY horse thief FREDERICH PAINE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_CRIME_05">WANTED for public disturbance of the peace and the MURDER of several patrons in VALENTINE. Last seen fleeing the scene of the crime. Fugitive, believed armed.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_CRIME_06">REWARD for the apprehension DEAD OR ALIVE of one JIM DUNN, a prowler of KNOWN DEPRAVITY. Caught stealing women's valuables under the cover of darkness. Believed armed.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_CRIME_07">WANTED for forgery after caught attempting to pay for goods with PAINTED GRAVEL. Although a PHYSICAL COWARD, SHAW is armed, having sought the protection of KNOWN CRIMINALS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_CRIME_08">After a failed attempt at robbery the coward JOHN ROSS STABBED his victim, one Bernard Wilcox, and stole his valuables. WANTED DEAD OR ALIVE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_CRIME_09">WANTED DEAD or ALIVE for the unjust and BLOODY MURDER of his WIFE Margret Porter.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_NAME_00">EDGAR CRANE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_NAME_01">HARVEY PECK</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_NAME_02">JACK FOWLER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_NAME_03">JONATHAN BIRD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_NAME_04">FREDERICH PAINE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_NAME_05">TURNER WATTS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_NAME_06">JIM DUNN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_NAME_07">HENRY SHAW</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_NAME_08">JOHN ROSS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_012_NAME_09">ARNOLD PORTER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_CRIME_00">A well-known pistolier, BROOKS is wanted for KILLING one of his fellow drinkers at the saloon by PUSHING HIM down the stairs when he lost at poker.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_CRIME_01">WANTED for the looting of a wagon parked at the roadside while its owner was relieving himself nearby, and for FIRING UPON officers of the law.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_CRIME_02">WANTED for the ABDUCTION and VIOLENT MURDER of the graceful and sweet Miss Elizabeth Porter.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_CRIME_03">WANTED for threatening and DRAGGING the respectable Mrs. Beatrice Perkins into a DARK ALLEY where the rogue did relieve her of her jewelry.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_CRIME_04">WANTED for the ARMED ROBBERY of a gunsmith, and the selling of DEADLY WEAPONS to a known criminal gang.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_CRIME_05">WANTED for the MURDER of his brother Pete Bell with the FAMILY'S SHOTGUN following an argument over the marriage of their sister, the actress Bella Bell.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_CRIME_06">WANTED for stealing Mr. Jebediah Cox's wagon while he was visiting the gentleman's hotel.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_CRIME_07">WANTED for his role as wagon driver and henchman in the KIDNAPPING and EVENTUAL MURDER of Eleanor Gatz, daughter of MAYOR Seymour Gatz.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_CRIME_08">WANTED for the RECKLESS ASSAULT of numerous passersby with a knife while deep in his cups.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_CRIME_09">WANTED for the SHOOTING MURDER of a graveyard keeper whom BUTLER found BURYING A BODY near his family's graves.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_NAME_00">ROY BROOKS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_NAME_01">RALPH MILLER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_NAME_02">LOUIS WARD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_NAME_03">RUSS BAILEY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_NAME_04">STAN BARNES</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_NAME_05">WILLIAM \"WILLIE\" BELL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_NAME_06">ALVIN SANDERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_NAME_07">OTIS MARTIN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_NAME_08">LEON COOPER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_013_NAME_09">CURTIS BUTLER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_CRIME_00">WELL-KNOWN wrestler and exhibition shootist, DUFRESNE recently choked to death Bill Flurry Matthews, who had BESTED HIM in a tournament.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_CRIME_01">WANTED for giving aid and succor to the NOTORIOUS Brotherhood of Register Rock, JOSEPH is a retired army corporal more than CAPABLE WITH A FIREARM.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_CRIME_02">Longtime THUG and a transient, BRADSHAW recently lifted his thwarted ambitions from petty larceny with his COMICALLY BOTCHED ATTEMPT at the robbery of WEST ELIZABETH Co-Operative Bank.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_CRIME_03">LEWIS is known under the alias RED WELSH, which he invented, along with his ENTIRELY FABRICATED life story of gunslinging, law-breaking and romantic endeavor. Challenged to a duel, LEWIS shot his rival IN THE BACK, and fled.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_CRIME_04">NOTORIOUS DRUNK, his only boast is to have been barred from every saloon in the HEARTLANDS and WEST ELIZABETH. WANTED for ASSAULT and the THEFT of his victim's pistols.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_CRIME_05">WANTED for MURDER committed in COLD BLOOD.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_CRIME_06">Little is known of this man other than his suspected RUSSIAN ANCESTRY and unaccented speech. He entices drunken men into a LETHAL game of chance with half-loaded pistols, laying claim to all their worldly goods ONCE VICTORIOUS. Pursue with caution.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_CRIME_07">WANTED for acts of VANDALISM against the Central Union Railroad, and the harassment of its staff. BAVARIAN BORN, RAITH was raised AMERICAN, but retains the CHOLERIC TEMPERAMENT of his ancestors.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_CRIME_08">NIELSEN is wanted for the STRANGULATION DEATH of his wife, recently immigrated, and SUBSEQUENT ELOPEMENT with Mrs. Astrid Hansen of Manzanita Post.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_CRIME_09">The HEARTLANDS auctioneer is wanted for the BLUDGEONING of his adult SON, Tom. Now fugitive and at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_NAME_00">JEREMIAH DUFRESNE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_NAME_01">BILL JOSEPH</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_NAME_02">THOMAS BRADSHAW</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_NAME_03">DYLAN LEWIS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_NAME_04">GREGORY MACFARLANE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_NAME_05">CONOR HOPE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_NAME_06">IVAN ORLOV</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_NAME_07">FLORIAN RAITH</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_NAME_08">LARS NIELSEN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_014_NAME_09">BEAU WARRICK</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_CRIME_00">WANTED for aiding and abetting a known rustler in NEW AUSTIN. Often travels.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_CRIME_01">WANTED for UNLICENSED distillation and sales of spirits.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_CRIME_02">WANTED for the ARMED ROBBERY of luggage at multiple stagecoach depots.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_CRIME_03">WANTED for REPEATED vagrancy, larceny, CRIMINAL trespass, PUBLIC drunkenness, and LEWD behavior.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_CRIME_04">WANTED for resisting arrest and ESCAPING CUSTODY in VALENTINE. Last seen on the road.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_CRIME_05">WANTED for multiple counts of hosting illegal games and RESISTING ARREST.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_CRIME_06">WANTED for non-payment of debts in 3 states and the KILLING of a town comptroller.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_CRIME_07">WANTED for SHOOTING at a Federal Official with INTENT TO KILL.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_CRIME_08">WANTED for MANSLAUGHTER and multiple counts of fraud.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_CRIME_09">WANTED for dealing in contraband livestock.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_NAME_00">CHARLIE CORKER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_NAME_01">ARTHUR SWINDELL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_NAME_02">TARCER \"TUGS\" MCGRATH</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_NAME_03">RUSSELL \"CLOUDY\" MCCLINTON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_NAME_04">TOR OLSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_NAME_05">WEN WILGARDT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_NAME_06">PETER RICHTER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_NAME_07">ALFRED \"AL\" O'TOOLE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_NAME_08">COL DEAN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_015_NAME_09">RONNIE MURRAY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_CRIME_00">WANTED for armed robbery of a stable. ~n~SORELY was last seen on horseback, HEADING SOUTH.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_CRIME_01">PARRY is wanted for instigating a FATAL SALOON FIGHT. He is armed and CONSIDERED DANGEROUS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_CRIME_02">MATHERSON CHOKED his wife to DEATH after catching her with another man. He is WANTED for MURDER and ARSON.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_CRIME_03">WANTED for MANSLAUGHTER and THEFT. ~n~BAKER hit and KILLED A CHILD with his horse while making his escape after ROBBING the ANNESBURG BANK.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_CRIME_04">THOMAS WOOD is wanted for MURDER and wagon theft. Employed as a ranch hand, where witnesses say he constantly fought with the wagon driver. The driver's body was found outside of SAINT DENIS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_CRIME_05">Recently released from SISIKA PENITENTIARY, TYSON is wanted for the MURDER of a local innkeeper who refused him board. This photograph was taken by the Sisika guards before his release.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_CRIME_06">WANTED for the MURDER of two deputies. ~n~BERGER is carrying stolen weapons and is PRONE TO VIOLENCE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_CRIME_07">WANTED for MURDER. ~n~WILSON repeatedly SHOT Elias Jones, son of John Jones, the latter having ACCIDENTALLY KILLED Wilson's only daughter one year ago.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_CRIME_08">WANTED for KILLING his brother, Lyle Hudson, over their father's will. Lyle was STABBED TO DEATH. This is REGINALD'S last known photograph.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_CRIME_09">Architect CLEMENT SMITH is wanted for MURDER. He FATALLY SHOT his contractor during a heated game of poker.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_NAME_00">RONALD SORELY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_NAME_01">HARRISON PARRY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_NAME_02">ELI MATHERSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_NAME_03">ERNEST BAKER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_NAME_04">THOMAS WOOD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_NAME_05">BILL TYSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_NAME_06">NOAH BERGER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_NAME_07">VICTOR WILSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_NAME_08">REGINALD HUDSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_016_NAME_09">CLEMENT SMITH</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_CRIME_00">A known drunk and troublemaker, HICKMAN was seen assisting the DAISY REEVES GANG during their BLOODY RAID on a supply wagon.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_CRIME_01">WANTED for the HIJACK and ROBBERY of a train belonging to the CORNWALL SOUTHERN and EASTERN RAILROAD COMPANY. The attack resulted in a number of SERIOUS INJURIES to train staff and passengers.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_CRIME_02">MEAN GENE BARNETT attempted to stick-up a saloon and the poker game taking place there. This resulted in BARNETT INJURING TWO patrons and KILLING ANOTHER in his ill-conceived heist.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_CRIME_03">GARDNER was seen assisting the DICKINSON BROTHERS in the rustling of over fifty head of cattle. He no longer rides with that GANG OF KILLERS, but neither has he PAID THE PRICE for his part in their crimes.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_CRIME_04">WANTED THUG and ARSONIST. ~n~STRICKLAND attempted to EXTORT a shop owner by burning his store front. The fire SPREAD TO CONSUME the store, three homes, and two outhouses.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_CRIME_05">FORMER MEMBER of the DUNCAN GANG and their smuggling operations. Has sold explosives and ammunition to COUNTLESS VIOLENT INDIVIDUALS and gangs. COOPER is also party to the MURDER of up to three officers of the law.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_CRIME_06">A TRICKSTER, THIEF, and KILLER, COLLINS poses as a wagon driver and then ROBS his passengers once they are far from civilization.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_CRIME_07">The LONE SURVIVING member of the Bloodstone Boys, ROGERS is ever more DESPERATE now that he rides alone. Along with the robberies he committed with the gang, he has RECENTLY SLAIN a local gunsmith.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_CRIME_08">HUDSON is a known smuggler who RECENTLY DROWNED an associate after a dispute concerning missing supplies.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_CRIME_09">BARBER is a VIOLENT THUG who was hired by a wealthy explorer as a guide for an expedition, only to rob his employer and LEAVE HIM FOR DEAD in the wilderness.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_NAME_00">HARRY HICKMAN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_NAME_01">FREDERICK RAMSEY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_NAME_02">EUGENE BARNETT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_NAME_03">LEONARD GARDNER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_NAME_04">WALLACE STRICKLAND</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_NAME_05">CLEVELAND COOPER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_NAME_06">RUDOLPH COLLINS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_NAME_07">NICHOLAS ROGERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_NAME_08">RUSSELL HUDSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_017_NAME_09">MAURICE BARBER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_CRIME_00">WANTED for EXTORTION, ROBBERY, LARCENY, ASSAULT and BATTERY. ~n~This is a VICIOUS and HABITUAL criminal responsible for countless acts of VIOLENCE and DEGRADATION.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_CRIME_01">RINGLEADER of the Powell Gang and CONVICTED MURDERER. Shortly before the hanging of his accomplices POWELL escaped custody and is CURRENTLY AT LARGE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_CRIME_02">WANTED for the MURDER of four laborers in SCARLETT MEADOWS. ~n~BENNETT may have moved further afield and changed his appearance, though this likeness is considered to be a good one as of last sighting.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_CRIME_03">A smuggler of DANGEROUS CONTRABAND, originally from RHODES, KELLY SHOT a police officer while RESISTING ARREST in SAINT DENIS. Now fugitive and at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_CRIME_04">WANTED for BEATING two highly trained soldiers to DEATH with his bare hands while the latter were on leave. BE WARNED, the suspect is a former prizefighter and should UNDER NO CIRCUMSTANCES be approached unarmed.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_CRIME_05">WANTED formerly for horse rustling, and presently for ARSON and MURDER after five men were locked in a barn which was subsequently set alight. Four of the five PERISHED and the fifth is much INJURED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_CRIME_06">This HABITUAL CRIMINAL, responsible for a string of robberies across two states, is now sought following his latest break-in during which an ELDERLY GENTLEMAN was forced to endure UNSPEAKABLE ACTS upon his person.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_CRIME_07">WANTED for the robbery of SIGNIFICANT SUMS of money and goods from the Parlour House of RHODES, the offices of THTRE RLEUR, SAINT DENIS, and the Welcome Center of STRAWBERRY.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_CRIME_08">WANTED for a series of VICIOUS and TERRIFYING MURDERS by GARROTING WITH WIRE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_CRIME_09">Having MURDERED two prison guards while in transit, infamous bootlegger CLEVELAND MOORE is now fugitive and at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_NAME_00">SAMUEL \"HATCHET\" BUTLER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_NAME_01">JOE POWELL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_NAME_02">BENJAMIN BENNETT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_NAME_03">EUGENE KELLY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_NAME_04">GROVER JOHNSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_NAME_05">MILTON REED</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_NAME_06">HARRISON ROGERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_NAME_07">GUS PARKER EDWARDS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_NAME_08">MORRIS BROWN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_018_NAME_09">CLEVELAND MOORE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_CRIME_00">PORTOUGH is wanted for the crime of SYSTEMATICALLY DECEIVING federal agents in his capacity as their informant. Now fugitive, armed and likely in company.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_CRIME_01">MCMAHON must be apprehended for his part in a failed train robbery at RHODES that left SEVERAL DEAD.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_CRIME_02">A TORMENTOR of the poor and homeless, NO MERCY should be spared in the apprehension of one ALISTAIR MCELROY, lately of SAINT DENIS, now fugitive and at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_CRIME_03">A former member of the SILVER WATER gang, a REWARD awaits the one who brings JUSTICE to this WANTED MURDERER.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_CRIME_04">WANTED for MURDER.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_CRIME_05">For his part in a recent train robbery and the DEATH of a train conductor, EVERETT MORGAN is wanted by law.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_CRIME_06">For the ATTEMPTED MURDER of his twin brother and subsequent attempt at ASSUMING HIS LIVELIHOOD as teller in a small bank.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_CRIME_07">This DESPICABLE CRIMINAL is wanted on account of his role in POISONING valuable livestock in order to SABOTAGE and DISCREDIT a rival farm.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_CRIME_08">A liar and cheat, SIDNEY METCALF has VIOLENTLY robbed high stakes card games across several states.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_CRIME_09">Witnesses assert that STRAIN has LYNCHED many an unwitting journeyman, seemingly FOR SPORT.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_NAME_00">RILEY PORTOUGH</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_NAME_01">DARRAGH MCMAHON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_NAME_02">ALISTAIR MCELROY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_NAME_03">THOMAS SUNFORD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_NAME_04">JEREMIAH ROWLAND</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_NAME_05">EVERETT MORGAN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_NAME_06">OSCAR BALLARD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_NAME_07">BENJAMIN TEMPLE JNR.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_NAME_08">SIDNEY METCALF</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_019_NAME_09">JESSE STRAIN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_CRIME_00">WANTED DEAD or ALIVE for TERRORIZING several farmsteads and extorting them for money or valuables upon THREAT OF VIOLENCE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_CRIME_01">Found GUILTY of the THEFT of several herds of cattle across several states, the MURDER of 5 hands, and 2 deputies of the law. Believed to operate with associates, IDENTITIES UNKNOWN. Keeps a large mustache with long sideburns.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_CRIME_02">WANTED for the COLD-BLOODED SLAYING of a family of four in New Hanover. Believed to be a paid gun, attempting to settle land disputes. Suspected in SEVERAL OTHER KILLINGS across the state, now fugitive and at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_CRIME_03">A known forger and fraudster, BURNETT is wanted in connection with a series of crimes including FORGERY, FRAUD, EXTORTION and ASSAULT. This picture is considered a recent likeness.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_CRIME_04">NOTORIOUS conman JONATHAN BREEN recently escaped from Sisika Penitentiary, BEATING TWO BRAVE GUARDS to the point of unconsciousness in the course of his flight.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_CRIME_05">WANTED for the MURDER of several affluent widows across WEST ELIZABETH, NEW AUSTIN, and NEW HANOVER. It is suspected ANDERSON marries or otherwise courts these women to gain access to their fortunes before MURDERING THEM in their SLEEP.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_CRIME_06">WANTED for the production, distribution, and sale of ILLICIT ALCOHOL, selling without a license, and the non-payment of THOUSANDS OF DOLLARS in taxes for those goods. LIKELY ARMED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_CRIME_07">ROBERT LE SALLE is known to have absconded from his position at the Lemoyne National Bank in SAINT DENIS having forged his employer's signature and stolen several TENS OF THOUSANDS OF DOLLARS. Believed to have taken refuge with known criminals.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_CRIME_08">CONFESSED to the smuggling of a LARGE NUMBER of weapons and explosives from Mexico over the course of several years.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_CRIME_09">Confessed to IMPERSONATING SEVERAL affluent ranchers at different livestock auctions, and STEALING a total of $15,000 in sheep and cattle. CERTAINLY ARMED, with probable accomplices.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_NAME_00">JACOB SULLIVAN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_NAME_01">ROLAND HAROLD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_NAME_02">ALEXANDER CASTLE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_NAME_03">STEPHAN L. BURNETT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_NAME_04">JONATHAN BREEN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_NAME_05">PATRICK IAN ANDERSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_NAME_06">JASON ALVERSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_NAME_07">ROBERT LE SALLE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_NAME_08">ANDREW JAY LEE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_020_NAME_09">BRENDAN LAWRENCE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_CRIME_00">A career criminal, MACKENZIE is responsible for a series of bank and stagecoach robberies. He is believed to lead a team of ARMED men. DO NOT approach alone.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_CRIME_01">REILLY has escaped prison twice and is believed responsible for horse thefts throughout the county. Known to be ARMED and HIGHLY DANGEROUS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_CRIME_02">Convicted for the DEATHS of multiple ladies of ill-repute, HERD STRANGLED his jailor and escaped. EXTREMELY DANGEROUS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_CRIME_03">TOPACE is a weapons smuggler who has MURDERED at least 3 farmers while on the run from US Marshals. Armed and accompanied by UNKNOWN HENCHMEN.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_CRIME_04">Among other crimes, MCCLOUD is known to be responsible for the KIDNAP, RANSOM, and SUBSEQUENT MURDER of the Rogers heir. Very dangerous to approach.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_CRIME_05">Ran a team of ASSASSINS-FOR-HIRE in SAINT DENIS, NEWTON has been on the run for over a year, killing every officer of the law sent to track him.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_CRIME_06">WOODS was a gang enforcer in WEST ELIZABETH responsible for COUNTLESS ACTS OF TERROR, now WANTED for the MURDER of a US Secret Service official.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_CRIME_07">HIGHLY DANGEROUS mastermind behind a spate of coordinated jewel robberies around the state. Believed to travel with associates. APPROACH WITH CAUTION.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_CRIME_08">FUGITIVE FROM IRELAND allegedly responsible for MURDERING 6 Englishmen. Now wanted for the ASSASSINATION of a Federal Marshal.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_CRIME_09">WANTED for the holdup of two bank cars in the past three years. An expert with explosives and firearms. EXTREMELY DANGEROUS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_NAME_00">LUCIUS MACKENZIE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_NAME_01">MATTHIAS REILLY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_NAME_02">CAP HERD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_NAME_03">JERIMIAH TOPACE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_NAME_04">BEN MCCLOUD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_NAME_05">SOLOMON NEWTON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_NAME_06">RUTHERFORD WOOD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_NAME_07">DEV JONES</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_NAME_08">JOHNNY EUSTACE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_021_NAME_09">PAUL O'DONNELL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_CRIME_00">The HALF-BLIND shootist WANTED for the BRUTAL MURDER of Hattie and Mattie Taylor on Christmas Day  each SHOT, BURNED, then HANGED. REWARD contributed by the parents of the Taylor sisters. Approach with caution. Although he is blind in one eye he is reported to be an EXCELLENT SHOT.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_CRIME_01">WANTED DEAD or ALIVE. ~n~Five year prison escapee. Believed to be on the run with a large group of young outlaws. VERY experienced shot.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_CRIME_02">WANTED DEAD or ALIVE with NO CLEMENCY. CLYDE TURNER has single handedly made the road from BLACKWATER to SAINT DENIS unsafe to travel, REGARDLESS of any expense lavished on protection.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_CRIME_03">KIMBALL is a disgruntled EX-SHERIFF who has previously been in prison for the ATTEMPTED MURDER of his former deputies. Since his release, he has been BREAKING and ENTERING the homes of lawmen across the state.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_CRIME_04">Responsible for manipulating INNOCENT young adults, both male and female, into the BRUTAL MURDERS of family members of high stature. Approach with caution  he is EXTREMELY DANGEROUS and ARMED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_CRIME_05">HOMER BATES is WANTED DEAD or ALIVE for SERIAL MURDER, undertaken in the NAME OF GOD. Any survivors were left SAVAGELY UNMANNED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_CRIME_06">Nicknamed the STRAIGHT SHOT KING for his skill with pistols, KING is responsible for the DEATHS of at least A DOZEN bounty hunters, the KILLING of whom he considers sport.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_CRIME_07">This portrait has been confirmed a good likeness of LEWIS, the professionally trained shootist responsible for the SUPPOSEDLY \"IMPOSSIBLE\" KILLING of industrialist James Brice in his guarded compound.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_CRIME_08">Son of the late Foster Cooper Senior, copper mogul, COOPER crafts DEVASTATING EXPLOSIVES, for use in train and bank robberies. To date, his crimes have NO SURVIVORS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_CRIME_09">This drawing is said to be a good likeness of the NOTORIOUS ASSASSIN, COLE WARD, who has been at large for ten long years, during which time he has KILLED WITH IMPUNITY and VANISHED WITHOUT TRACE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_NAME_00">OTTO WARD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_NAME_01">CLIFFORD PORTER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_NAME_02">CLYDE TURNER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_NAME_03">THOMAS KIMBALL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_NAME_04">ALFRED BIRD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_NAME_05">HOMER BATES</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_NAME_06">LEE KING</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_NAME_07">ANDERSON LEWIS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_NAME_08">FOSTER COOPER JUNIOR</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_022_NAME_09">COLE WARD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_CRIME_00">WANTED for prison break and the MURDER of Judge Albert Fitzgerald, the presiding judge over Grant's case concerning a string of GRISLY HATCHET MURDERS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_CRIME_01">Former leader of the WESTMORELAND GANG, he is wanted for a plethora of crimes, from MURDER, EXTORTION, ARMED ROBBERY to TREASON. EXTREMELY DANGEROUS and most likely ARMED to the teeth.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_CRIME_02">An ARMY DESERTER who has exacted MURDEROUS REVENGE on Lt. Colonel Beauregard Johnson of the US Army, former Commander of the 2nd Saint Denis Regiment Infantry.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_CRIME_03">WANTED for the ARMED ROBBERY of several postal facilities and the SHOOTOUTS which ensued with SEVERAL CASUALTIES.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_CRIME_04">WANTED for the KIDNAPPING and TORTURE of several seemingly unconnected innocents. LOCKLEAR'S calling card is the REMOVAL of his victim's EYES.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_CRIME_05">WANTED for the NEEDLESS SHOOTING DEATHS of five members of the Rafferty family after a heated argument over land leases. The DEATHS included RAFFERTY'S own WIFE and two CHILDREN. Beware, he is a trained marksman.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_CRIME_06">WANTED for the PREMEDITATED BLUDGEONING of Sister Marie-Elodie Rignault of St. Etienne's Parish in SAINT DENIS. GLADWELL'S motive remains unknown, but he is understood to have enlisted armed support and gone to ground.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_CRIME_07">WANTED for MATRICIDE and PATRICIDE after a DRUNKEN RAMPAGE in which his parents' bodies were DISMEMBERED and their REMAINS SCATTERED throughout the family homestead and fed to livestock.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_CRIME_08">WANTED for ESPIONAGE against the US Government, in his attacks against several governmental installations throughout the territory on behalf of an unidentified foreign agent.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_CRIME_09">An ASSASSIN, WANTED for the PREMEDITATED AMBUSH and MURDER of District Attorney William Lefferts IV of SAINT DENIS and his female companion.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_NAME_00">REGINALD GRANT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_NAME_01">JAMES ERICKSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_NAME_02">JONATHAN DOUGHERTY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_NAME_03">GREGORY HARRIS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_NAME_04">HUGH LOCKLEAR</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_NAME_05">STEVEN RAFFERTY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_NAME_06">LIONEL GLADWELL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_NAME_07">PAUL CAVENDISH</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_NAME_08">ALEXANDER KRASNOFF</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_023_NAME_09">HENRY FITZROY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_CRIME_00">WANTED for KIDNAPPING and TORTURE of several lawmen and government agents. RUIZ claims to recognize no authority or government, and is often in the company of DANGEROUS KILLERS. A REWARD to those who put an end to his SEDITIOUS WAYS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_CRIME_01">Approach this KILLER with UTMOST CAUTION! Victims of CASTILLO'S DISMEMBERMENT number in the dozens, at lowest estimate.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_CRIME_02">A KILLER for hire, MEDINA was last seen exiting ANNESBURG after MURDERING a local labor organizer, though he could have since traveled far. At least FOURTEEN DEATHS have been linked to this MENACE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_CRIME_03">MEN, WOMEN AND CHILDREN are not safe from RIVERA! A two-faced kidnapper who KILLS HIS CAPTIVES after receiving ransom. Put an end to his ABDUCTIONS and let the grieving hearts of his poor victims' families finally rest.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_CRIME_04">A former soldier and deserter. ROJAS is an opportunist who prefers to AMBUSH LONE WANDERERS in the wilderness and leave them to HANG. May be accompanied by other DESERTERS and LOWLIFES.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_CRIME_05">WANTED for a string of HIGHWAY MURDERS and ROBBERIES, this MEXICAN BANDIT is known to BURY HIS VICTIMS ALIVE. Photo is an older likeness; he is known to wear his hair long in WOMANLY FASHION, upon occasion.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_CRIME_06">NOTORIOUS gang leader RAFAEL SUAREZ shall evade the law no longer. WANTED for a litany of crimes conducted by him and his men, all involving BLOODSHED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_CRIME_07">VICIOUS KILLER on the loose! The law seeks out this BUTCHER, infamous for the despicable TORTURE BY SKINNING of over 10 lawmen. Warning: may be found in the company of other such contemptibles.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_CRIME_08">A REWARD for the CAPTURE or KILLING of this DANGEROUS FUGITIVE. Practiced in the craft of lockpicking, SEGURA breaches the safety of homes under cover of darkness to ROB and KILL. NO FAMILY IS SAFE while this MURDERER roams.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_CRIME_09">Believing himself a PROPHET, this MADMAN compels WEAK-MINDED FOLK to follow him, and KILLS those he judges unrighteous. Good money to whoever sends him to his OWN JUDGMENT.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_NAME_00">GASPAR RUIZ</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_NAME_01">JAIME CASTILLO</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_NAME_02">SIMON MEDINA</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_NAME_03">TOMAS RIVERA</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_NAME_04">JUAN ROJAS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_NAME_05">VICENTE MORA</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_NAME_06">RAFAEL SUAREZ</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_NAME_07">EFRAIN BAUTISTA</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_NAME_08">ISIAS SEGURA</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_024_NAME_09">MANOLO TELLEZ</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_CRIME_00">WANTED: MURDEROUS VAGABOND. FRY is a known danger to any who crosses his path. His most recent act of WANTON BARBARISM was DROWNING a man just for his boots. Expect to find him in EVIL company.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_CRIME_01">WANTED KILLER, THIEF, and KIDNAPPER. ~n~HUNT is known to target transport wagons, and KIDNAP those he does not MURDER. Survivors bear witness that DEATH would have been preferable.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_CRIME_02">BROOKS is a military imposter, WANTED for posing as a cavalryman and ROBBING travelers under the guise of collecting a tax, KILLING two who doubted him. WANTED ALIVE or DEAD for the good of the country.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_CRIME_03">HAYS was riding with the HOLLAND GANG when, after an unknown dispute, he murdered all seven of his comrades in a shootout that caused MAJOR DAMAGE to the warehouse district of SAINT DENIS. Considered unusually dangerous alone, even more so in company.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_CRIME_04">WANTED for MURDER and THEFT. TODD and two accomplices robbed a train, KILLING the conductor. Thereafter, TODD added those same accomplices to his list of VICTIMS, to avoid sharing the stolen goods.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_CRIME_05">BLAKE is a VINDICTIVE KILLER who robbed a general store and CAPTURED a deputy that attempted to stop him, DRAGGING the unfortunate lawman and father of four behind his horse for many miles before leaving him to DIE IN THE SUN.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_CRIME_06">HUGHES set fire to a sheriff's office and then took SHOTS at the DAZED and BLINDED lawmen as they fled the building, KILLING TWO and INJURING FIVE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_CRIME_07">WEST is now revealed as the MANIAC who, working in Jolly Jack's tobacco company, did LACE VARIOUS PRODUCTS with strings of cordite. EXPOSED, he fled and has taken up with a gang of lowlifes.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_CRIME_08">Once a cowhand of some repute, PRICE has been found GUILTY of switching prize cattle for SICKLY and DISEASED animals during his drives. Known to be hard-nosed and a DEADLY SHOT, he is now fugitive in criminal company.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_CRIME_09">Posing as a worker at Lambert Machine Works, PECK did knowingly COMMIT SABOTAGE, causing a machine to collapse upon many honest workers who LOST THEIR LIVES. His patron in this HEINOUS ACT remains unknown.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_NAME_00">SIMON FRY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_NAME_01">LEON HUNT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_NAME_02">DAN BROOKS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_NAME_03">MACK HAYS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_NAME_04">OLLIE TODD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_NAME_05">DAN BLAKE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_NAME_06">BERT HUGHES</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_NAME_07">JASPER \"CORDITE\" WEST</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_NAME_08">WILEY PRICE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_025_NAME_09">WILSON PECK</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_CRIME_00">This pair of NOTORIOUS counterfeiters KILLED TWO Pinkerton agents during a raid on their operation in THIEVES LANDING. On the run and DANGEROUS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_CRIME_01">WANTED for BLACKMAIL and INVOLUNTARY MANSLAUGHTER. Their forgeries and lies have driven at least one man to take his own life, and they have ruined COUNTLESS LIVES and fortunes.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_CRIME_02">CHARLIE and LAURA BAXTER have committed a string of burglaries throughout the area, the latest resulting in the DEATH of Mrs. Gertrude Davis, widow.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_CRIME_03">Former boxer ELLIOT LYMAN and his wife REBECCA are WANTED in conjunction with the STABBING MURDER of the Glodinski family, and their maid Ms. Maggie Sherman.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_CRIME_04">ZACHARY and PATRICIA LADD are sought after for the BRUTAL ASSAULT of Mr. J. M. Howley, as well as defrauding and embezzling from the LAMARQUE HOTEL, where they were briefly employed as porters. May seek refuge with relatives.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_CRIME_05">WANTED for BURGLARY and FIRING upon officers of the law.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_CRIME_06">WANTED for MURDER and SOLICITATION. Caution yourself AGAINST BEGUILEMENT at the hands of TRACY, lest you fall into BEN'S murderous clutches. REWARD for putting an end to their DEPRAVITY.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_CRIME_07">TWO KILLERS are on the run after the GRUESOME and PLANNED MURDER of each other's spouse. The deceased are survived by two boys - Albert Dunn, 10, and Cal Pope, 8 - ABANDONED by the MURDEROUS PAIR.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_CRIME_08">This ROTTEN DUO blasted their way out of three separate jailhouses with the same dynamite they used to crack safes across the state of NEW HANOVER. Be wary, their REGARD FOR HUMAN LIFE is negligible.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_CRIME_09">BEWARE THIS COUPLE! They have been known to present a false front, with VIRGINIA playacting a lady in distress and SHANE lying in wait to ambush. ~n~WANTED for ROBBERY, ASSAULT and MURDER.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_NAME_00">HARLAN AND EMMA GILL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_NAME_01">PHIL AND SHELBY HOAG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_NAME_02">THE BAXTERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_NAME_03">ELLIOT AND REBECCA LYMAN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_NAME_04">THE LADDS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_NAME_05">NATE AND EMILY MEAD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_NAME_06">BEN AND TRACY POTTS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_NAME_07">CHESTER DUNN AND HELEN POPE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_NAME_08">ELI AND ADELIA MOTT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_026_NAME_09">SHANE AND VIRGINIA MYER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_CRIME_00">Believed to be brother and sister, they are WANTED for the KIDNAP and MURDER of the sweet Billy Miles, a boy of a MERE TEN YEARS of age.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_CRIME_01">These SADISTIC LOVERS are WANTED for the ROBBERY AT GUNPOINT of a number of hotels and brothels.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_CRIME_02">This RUTHLESS husband and wife are WANTED for the attempted robbery of a bank and the KIDNAP of its manager, Mr. Theodore Smith, whom they HANGED FROM A TREE once his usefulness had expired.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_CRIME_03">This brother and sister have been ACCUSED OF KILLING the youngest son of the infamous Solano family after ROBBING him at GUNPOINT. Descendants of the late and noble Pedro Montoya, they were BORN INTO THE CONFLICT between both families.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_CRIME_04">These ranchers, husband and wife, are WANTED for MURDERING THE UNPRIVILEGED in their ranch, having LURED them thither with offers of food and a warm bed, before SELLING THEIR MEAT as mutton.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_CRIME_05">These siblings are WANTED for their role in the JAILBREAK of the infamous Roberto Martnez.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_CRIME_06">Husband and wife, they are WANTED for hiding and defending the infamous Lope de Infante in their house while he was escaping the law during his last bank heist. BEWARE - they are CERTAINLY ARMED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_CRIME_07">These DEPRAVED COUSINS are WANTED for ASSAULTING elderly townsfolk in broad daylight, stealing their belongings, and making good on their PERVERSE THREATS against any witnesses who dare to report them.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_CRIME_08">This couple is WANTED for the MURDER of Miss Angela Porter, whom AGAPITA found in her husband's CARNAL EMBRACES, before cutting her REMAINS INTO PIECES to aid in their disposal.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_CRIME_09">Husband and wife, they are WANTED FOR DISFIGURING several fellow patrons with broken glass bottles after a fight broke out in the local saloon. APPROACH WITH CAUTION.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_NAME_00">THE KILLERS OF BILLY MILES</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_NAME_01">JAVIER GARCA AND ROSA DEL RO</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_NAME_02">JOS AND CLARA MARN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_NAME_03">DAVID AND CARMEN MONTOYA</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_NAME_04">JORGE AND ANA ORTIZ</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_NAME_05">ALEJANDRO AND CONCHA GUILLN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_NAME_06">ANICETO AND TOMASA CARRILLO</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_NAME_07">NEMESIO AND CASILDA ROLDN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_NAME_08">FELICIANO AND AGAPITA CORRALES</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_027_NAME_09">JESS AND MARA GUERRA</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_CRIME_00">The leaders of a gang of ARTFUL HIGHWAYMEN, they rob GOOD SAMARITANS who stop at the side of the road to help a woman apparently in DISTRESS. The woman in question, once in league with the gang, is now in custody.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_CRIME_01">WANTED for the PREMEDITATED MURDER of three of their own cousins in a BRAZEN ATTEMPT to claim a large inheritance.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_CRIME_02">This uncle and nephew pair are WANTED in connection with a series of INCREASINGLY FRENZIED robberies, leaving INNOCENT bystanders DEAD in their wake.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_CRIME_03">WANTED for the MURDER of FIVE INNOCENTS during the burglary of a residence. The pair were interrupted during their work, and after a struggle all five occupants were SHOT DEAD.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_CRIME_04">WANTED for BANK ROBBERY.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_CRIME_05">WANTED for cattle and horse rustling on a large scale across four states. WHITE and HARRIS have been working together for two years, and are known to FLAUNT their CONTINUED EVASION of the law.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_CRIME_06">HALL and EVANS are wanted for CONSPIRACY TO POISON a federal official in his own home.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_CRIME_07">WARD and GRAY, who were under sentence for MURDER, are WANTED following their escape while in transit.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_CRIME_08">Formerly wanted for sundry petty crimes and misdemeanors, CLARK and BROWN have reportedly come under the sway of a GODLESS AND MALEVOLENT CULT, in whose service they have committed a string of FOUL MURDERS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_CRIME_09">The last remaining members of the notorious \"GOLDEN JAW\" bank robbers, ANDERS and TAYLOR are advanced in years but still HIGHLY DANGEROUS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_ILO_NAME_00">MILLER BROTHER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_ILO_NAME_01">DAVIS BROTHER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_ILO_NAME_02">YOUNGER ANDERSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_ILO_NAME_03">HARRY LEE IRVING</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_ILO_NAME_04">JACK DAVIS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_ILO_NAME_05">ALLEN WHITE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_ILO_NAME_06">LEON HALL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_ILO_NAME_07">LUKE WARD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_ILO_NAME_08">WILBUR CLARK</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_ILO_NAME_09">OLLIE ANDERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_NAME_00">THE MILLER BROTHERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_NAME_01">THE DAVIS BROTHERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_NAME_02">THE ANDERSONS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_NAME_03">HARRY LEE AND CLAUDE IRVING</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_NAME_04">JACK DAVIS AND JACK ANDERSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_NAME_05">ALLEN WHITE AND STEPHEN HARRIS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_NAME_06">LEON HALL AND VICTOR EVANS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_NAME_07">LUKE WARD AND NORMAN GRAY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_NAME_08">WILBUR CLARK AND FELIX BROWN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_028_NAME_09">OLLIE ANDERS AND CECIL TAYLOR</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_CRIME_00">WANTED for smuggling contraband in and out of forts under the control of the United States Army, and the BRIBERY of two uniformed officers.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_CRIME_01">WANTED for conspiring to SWINDLE GULLIBLE MEN in the sale of a Guaranteed Miracle Hair Tonic that was in truth a TOXIC BELLADONNA. These CHARLATANS are responsible for NINE DEATHS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_CRIME_02">WANTED for attempting to derail a train transporting a GUBERNATORIAL CANDIDATE on a local whistle-stop campaign tour, after accepting payment from a wealthy but UNDISCLOSED RIVAL to said candidate's platform.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_CRIME_03">WANTED for running a gambling ring that FLEECED at least seven factory town workers of their earnings; a collaborator was ALLEGEDLY KILLED by the duo after confessing the scheme to the authorities.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_CRIME_04">WANTED for disguising as a SUICIDE their KILLING of a wealthy but UNFAITHFUL HUSBAND of a local heiress, at her direction, they are also suspects in a number of other HIRED KILLINGS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_CRIME_05">WANTED for various acts of THEFT and ASSAULT in the escalation of a cattle rustling feud, which resulted in the CLAYTON brothers AMBUSHING and KILLING every adult male in the rival clan.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_CRIME_06">The so-called \"DEVIL TWINS\" of NEW HANOVER, DONNCHA and PDRAIG O'REILY are responsible for the settlement of an ancient feud by the PUBLIC DISMEMBERMENT of their chief rival, Angela di Costa.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_CRIME_07">WANTED for the PREMEDITATED KILLING of their erstwhile associate, a fellow thug who had recently come into a LARGE SUM of money robbing stagecoaches.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_CRIME_08">TOM and BOB ELIOT are the men responsible for the recent DEADLY FIRE in the slums of SAINT DENIS, which they started with MALICE AFORETHOUGHT.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_CRIME_09">WANTED DEAD or ALIVE, these DEGENERATE SCHEMERS are responsible for the POISONING of various wells and springs, and the sale of MIRACULOUS \"CURES\" to the inhabitants of nearby settlements.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_NAME_00">KARL MATTHEWS AND DAVID HUMBOLDT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_NAME_01">FRANCIS AND BRYAN BLUE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_NAME_02">BERT JENNER AND BOB SPRINGFIELD</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_NAME_03">WILLIAM AND HENRY BAKER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_NAME_04">GERALD AND BENJAMIN DAY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_NAME_05">TED AND GEORGE CLAYTON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_NAME_06">THE O'REILY TWINS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_NAME_07">ANDREW AND ZACHARIAH BLACK</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_NAME_08">THE ELIOT BROTHERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_030_NAME_09">THE COOPER BROTHERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_CRIME_00">WANTED: DAVIS GOFF and JIMMY SNITT, also known as \"THE HANGMEN\", have KILLED over thirteen men by HANGING them up by trees.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_CRIME_01">WANTED: a pair of bank thieves last encountered in a DEADLY FIRING RANGE with deputies east of BLACKWATER two weeks ago. Well-armed and dangerous. PROCEED WITH CAUTION.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_CRIME_02">Rogue members of the THORN CHAIN GANG. Surnames unknown. The THORN GANG was known for braiding glass through cattle ropes and using these fashioned arms to TERRIFY shopkeepers and women. Fugitive and at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_CRIME_03">WANTED, the four-times over train robbers broke free from a chain line in WEST ELIZABETH. They stole three carbines and a pair of pistols from the guardsmen during their DARING ESCAPE. Considered EXTREMELY dangerous.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_CRIME_04">The bootleggers HEATH and HALE are on the lam after a SHOOTOUT with police in the outskirts of SAINT DENIS. To be considered highly armed and dangerous.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_CRIME_05">RICHARD BOIL, known as 'KITTY' due to the appearance of his facial hair, KILLED TWO MEN in COLD BLOOD before joining up with notorious thief JOHN TEASE. These men are a MAGNET for DEVIANTS and REPROBATES across the south.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_CRIME_06">WANTED for the MURDER of two families in BLACKWATER.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_CRIME_07">As a pair these two men have STOLEN OVER $1000 worth of alcohol en route NORTH to NEW YORK and are still at large. In previous spottings the men have OPENED FIRE and should be considered VERY DANGEROUS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_CRIME_08">WANTED for GRISLY MURDER! Authorities report HICKOCK and RICKEY are sharp aims and are MERCILESS and WITHOUT FEAR of God. SAVAGES, said one deputy.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_CRIME_09">WANTED for the ABDUCTION of God-fearing women across NEW AUSTIN, WEST ELIZABETH and AMBARINO. At large, these SWINE are known to have the support of their fellow criminals wherever they travel.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_NAME_00">\"THE HANGMEN\" GOFF AND SNITT</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_NAME_01">TIM HOBBS AND RUFUS TEALE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_NAME_02">ANTHONY AND ELIAS THORN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_NAME_03">JEMSON WEED AND HAVERFORD CARRUTHERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_NAME_04">LOUIS HEATH AND THOMAS HALE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_NAME_05">JOHN TEASE AND RICHARD 'KITTY' BOIL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_NAME_06">THE BLACKWATER KILLERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_NAME_07">THE NEW HANOVER BOOTLEGGERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_NAME_08">CLEM HICKOCK AND ODELL RICKEY</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_032_NAME_09">HORATIO WALLACE AND JB TILLS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_CRIME_00">WANTED in several states for the HEINOUS ACT of ARSON. Quick to PROVOCATION and VIOLENCE. If seen treat as EXTREMELY HOSTILE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_CRIME_01">The DISREPUTABLE DUO otherwise known as The BAKER BROTHERS are wanted by the law, for the SLAUGHTER of the very jury that was to see them HANGED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_CRIME_02">WANTED for as many as FIFTEEN MURDERS, these two ODIOUS SCOUNDRELS have yet to be KILLED or CAPTURED. All precautions must be taken as they do not travel alone.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_CRIME_03">WANTED for the FELONIOUS ASSAULT of a minister as well as the ABHORRENT KIDNAPPING and MURDER of his wife. Known to be armed, dangerous and rich in accomplices.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_CRIME_04">After depositing FORGED BILLS in the amount of $2,000 and being questioned in their authenticity, these men TOOK TO VIOLENCE, MURDERING a half dozen officers of the law as well as the bank clerks in the town of RHODES. At large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_CRIME_05">The swaggering TOWNSEND BROTHERS, known to be BRIGANDS and FOOLS, have added ARSON and LARCENY to their list of misdeeds. Pursue with extreme caution.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_CRIME_06">Upon PILLAGING the local hospital for its supplies of morphine, these two degenerates covered their tracks by setting the structure ABLAZE, KILLING a dozen INFIRMED RESIDENTS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_CRIME_07">The VILLAINOUS ASSASSINS that GUNNED DOWN this county's esteemed mayor and several of his clerks during a broad daylight celebration have been named. AARON CLARKE and OLIVER LYON are WANTED KILLED or CAPTURED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_CRIME_08">WANTED for over a DOZEN GRISLY MURDERS in several counties, their motives, means and accomplices REMAIN UNKNOWN.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_CRIME_09">The apprehension of the DEPRAVED GRISWALD BROTHERS is paramount to the safety of the public. WANTED on counts of mass ARSON, MURDER and LARCENY. They are known to travel with EQUALLY HEINOUS compatriots.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_NAME_00">RALPH AND FRED WILSON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_NAME_01">THE BAKER BROTHERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_NAME_02">HARRIS YOUNG AND MASON COOK</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_NAME_03">JERRY AND FLOYD STEWART</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_NAME_04">BRYANT HUNT AND OSBORN BELL</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_NAME_05">WADE AND MITCHELL TOWNSEND</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_NAME_06">MARTIN AND PATRICK FARMER</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_NAME_07">AARON CLARKE AND OLIVER LYON</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_NAME_08">MATHEW AND WARREN VANCE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_034_NAME_09">THE GRISWALD BROTHERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_CRIME_00">WANTED for the DESECRATION OF CHURCHES and MURDER OF CLERGYMEN throughout the HEARTLANDS and GRIZZLIES.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_CRIME_01">WANTED for a string of train derailments across the southeastern states, enacted with the INTENT OF LOOTING the wreckage.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_CRIME_02">Known to single out honest lawmen for DEATHS TOO GROTESQUE to reproduce in print, these RUTHLESS MURDERERS have undertaken a SAVAGE CAMPAIGN of intimidation against the rightful authorities of three states.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_CRIME_03">These men have RAIDED and FREED chain gangs across the south, leaving lawmen DEAD in their wake, and WANTED criminals at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_CRIME_04">WANTED for BRIGANDAGE and MURDER.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_CRIME_05">Calling themselves \"New American Settlers\", these SCABROUS TREASONISTS have embarked on a campaign of CIVIL UNREST and MUTINOUS SABOTAGE across the southern states.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_CRIME_06">Led by two brothers, DICK and FRANCIS JAKES, these four highwaymen have KILLED or ELUDED every lawman, deputy and marshal sent in their pursuit.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_CRIME_07">These four men, all known to the law for prior offences, undertook to AMBUSH the traveling party of Senator Sharpe as it crossed NEW HANOVER, leaving NONE ALIVE. Now fugitive and at large.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_CRIME_08">Rustlers, extortioners and brigands to a man, this GALLERY OF SCOUNDRELS have no purpose but UNLAWFUL GAIN and CONTEMPT for the rule of law.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_CRIME_09">A self-styled BAND OF DISSIDENTS, these men are WANTED DEAD OR ALIVE for the MURDER of Mayor Bowman and a number of city councilmen.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_NAME_00">THE JENSON BONES BOYS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_NAME_01">THE BRAMPTON HAWK GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_NAME_02">THE BLUE RIVER SAINTS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_NAME_03">THE HENRY ST. JOHN GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_NAME_04">THE DAKOTA MONITORS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_NAME_05">THE \"NEW HANOVERIANS\"</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_NAME_06">THE DICK FRANCIS BOYS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_NAME_07">THE KILLERS OF SENATOR THOMAS SHARPE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_NAME_08">THE DAVE MARTIN BAND</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_036_NAME_09">THE LEWIS SINGLETON GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_CRIME_00">The NOTORIOUS GANG responsible for the BURNING of six congregations of GODLY PROTESTANTS on their way south from Massachusetts. Highly mobile, reports have them FLEEING up from Mexico two months ago.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_CRIME_01">So named for their allegiance to their former ship's captain, JOHN JONES, these six men have PLUNDERED supply trains in three states. They are at large and should be approached with GREAT CAUTION.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_CRIME_02">These men fought for the NORTH in the States' War but have since turned to BOOTLEGGING and BRIGANDAGE. Judge's report from Lemoyne lists their CLAIMED LIVES at FIFTEEN.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_CRIME_03">These men have been RUNNING FUGITIVE since robbing a gambling vessel, leaving four men and a young lady DEAD in their WAKE. They are at large and HIGHLY DANGEROUS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_CRIME_04">Under the leadership of their leader, JOSEPH ALDO, these men have campaigned through several states on a RAMPAGE of THIEVERY and BOOTLEGGING.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_CRIME_05">Brothers HAMISH, DUNCAN, and SHELTON RAINES have harbored a gang of killers, ABDUCTING travelers in the mountains. They are reported to have left down from the mountains of AMBARINO, but are fugitive and well resourced.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_CRIME_06">The gang of six hail from the New Hanover trading post after which they are so named, and have carried out a campaign of reckless and irredeemable cruelty on the citizens of the state. They are fugitive after several terrible incidents with the law.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_CRIME_07">These men consider themselves REVOLUTIONARIES and have posted tracts on their aims and enemies, but they are nothing more than a brigand crew of HOOLIGANS and should be treated as such. They are armed with carbines and other weaponry and should be considered ENEMIES of the AMERICAN PEOPLE.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_CRIME_08">These six men, FORMER INMATES at Fort Riggs Holding Camp, W.E., have banded together in a gang referred to by newsmen now as the 'FORT RIGGS SIX'. They are WANTED for the KILLING of seven lawmen, and the freeing of OVER TWO DOZEN convicted felons.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_CRIME_09">These men, self-named the DEAD ROAD GANG, have set up GRUESOME TRAPS on major roadways and thoroughfares, leaving a TRAIL OF TERROR in their wake. They are WITHOUT REMORSE and should be pursued likewise.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_NAME_00">THE \"DEAD SAINTS\" GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_NAME_01">THE PIRATE JONES BOYS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_NAME_02">\"THE NORTHMEN\"</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_NAME_03">THE PHILIPSON-MATTHEWS GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_NAME_04">JOSEPH ALDO GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_NAME_05">THE RAINES GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_NAME_06">THE \"VAN HORN HONORS\"</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_NAME_07">THE \"FLAT IRON RIDERS\"</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_NAME_08">THE \"FORT RIGGS SIX\"</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_044_NAME_09">THE \"DEAD ROAD\" GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_CRIME_00">TOM BARKER is the ringleader of this hand-picked troupe of MISCREANTS, sprung from the HANGMAN'S CLUTCHES in a rabble-pleasing show of sedition. Each individually deserving a high bounty, together they are a PUBLIC MENACE and must be brought to JUSTICE without delay.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_CRIME_01">This band of vigilantes call themselves PILGRIMS, yet there is NOTHING HOLY about their CAMPAIGN of DESTRUCTION against law-abiding industries from NEW AUSTIN to LEMOYNE. Luddites to a man, expert survivalists and hunters, they have gathered to themselves a DANGEROUS COTERIE of impressionable young followers.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_CRIME_02">Be warned, despite their STRANGE APPELLATION, there is nothing naive or inexperienced about these men, nor are they any longer confined to the territory of AMBARINO. RUTHLESS CUTTHROATS, their ambitions for BLOODY ANARCHY across the south must be QUASHED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_CRIME_03">Though their leader, the infamous gentleman BUSTER MAY, has met with JUSTICE at the bottom of short drop, his six lieutenants are still at large. LEADERLESS, GRIEF-STRICKEN and VENGEFUL, they must be CAPTURED or KILLED WITHOUT DELAY.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_CRIME_04">BOOTLEG ELLERTON continues his smuggling operation across every frontier and check the federal authorities place in his way. He and ALL FIVE of his most trusted associates MUST be CAPTURED or KILLED.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_CRIME_05">Once proud soldiers, these DEGENERATE CURS are the six men responsible for staging THEIR OWN DEATHS in the great BACCHUS BRIDGE train disaster, leaving a dozen of their comrades in arms to PLUNGE TO THEIR DEATHS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_CRIME_06">To the REGRET of all peaceful citizens, the truce between the RIVAL GANGS of JOHN FORBES and WALTER SPARROW continues. Their HATRED of each other being the only check on their bloodlust, their combined front must be stopped, by force, at ANY and ALL COSTS.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_CRIME_07">Since their arrival on these shores as stowaways some three years ago, the ELABORATE CRIMES of this MYSTERIOUS BROTHERHOOD have come to the attention of state and federal authorities. The authorities of CUBA and GUARMA have both GENEROUSLY CONTRIBUTED to the price on the head of the man known as DOMINO.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_CRIME_08">This gang of six men, now JUSTLY NOTORIOUS, were once the most FEARED and DECORATED bounty hunters in the southern states. Following their refusal to hand over the adulteress AVA BEAUMONT to her lawful hanging, the gang went on the run, and their SUBSEQUENT DESCENT into the BASEST of VILLAINIES is well known.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_CRIME_09">Brought together in the confines of SISIKA PENITENTIARY, the crimes of this FUGITIVE RABBLE are too numerous to detail. They are principally wanted for the BLOODY PATH they CARVED in their escape.</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_NAME_00">THE BARKER GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_NAME_01">THE BROTHERHOOD OF REGISTER ROCK</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_NAME_02">THE AMBARINO GREENHORNS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_NAME_03">BUSTER MAY'S MEN</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_NAME_04">THE ELLERTON GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_NAME_05">THE BACCHUS BRIDGE DESERTERS</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_NAME_06">THE FORBES-SPARROW GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_NAME_07">THE DOMINO GANG</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_NAME_08">HAVERTON MANNERS' POSSE</string>
  <string name="nbmt¤MP_U_M_M_BOUNTYTARGET_050_NAME_09">\"THE SISIKA SIX\"</string>
  <string name="nbmt¤MP_U_M_M_BOUNTY_WANTED">WANTED DEAD OR ALIVE</string>
  <string name="nbmt¤RHODES_FLOW_TARGET_0_CRIME_00">The brothers Patrick, Ned, Tobias and Dan Bellingham have abandoned their respectable family business in Rhodes to begin the unlicensed distillation of spirits. Officials report that the men are in a state of near-constant inebriation, and prone to visit uncontrolled violence upon any travelers who happen across their stills.</string>
  <string name="nbmt¤RHODES_FLOW_TARGET_0_NAME_00">THE BELLINGHAM BROTHERS</string>
  <string name="nbmt¤RHODES_FLOW_TARGET_1_CRIME_00">The brothers Patrick, Ned, Tobias and Dan Bellingham have abandoned their respectable family business in Rhodes to begin the unlicensed distillation of spirits. Officials report that the men are in a state of near-constant inebriation, and prone to visit uncontrolled violence upon any travelers who happen across their stills.</string>
  <string name="nbmt¤RHODES_FLOW_TARGET_1_NAME_00">THE BELLINGHAM BROTHERS</string>
  <string name="nbmt¤RHODES_FLOW_TARGET_2_CRIME_00">The brothers Patrick, Ned, Tobias and Dan Bellingham have abandoned their respectable family business in Rhodes to begin the unlicensed distillation of spirits. Officials report that the men are in a state of near-constant inebriation, and prone to visit uncontrolled violence upon any travelers who happen across their stills.</string>
  <string name="nbmt¤RHODES_FLOW_TARGET_2_NAME_00">THE BELLINGHAM BROTHERS</string>
  <string name="nbmt¤RIGGS_FLOW_TARGET_0_CRIME_00">Pretending to high birth and delicate manners, yet surrounding themselves with thugs and cut-throats, these viperous dandies have orchestrated a ruthless web of blackmail and extortion throughout West Elizabeth, leaving their hard-working victims with nothing to their name but debt and rags.</string>
  <string name="nbmt¤RIGGS_FLOW_TARGET_0_NAME_00">BARTHOLOMEW BROWN'S \"GENTLEMEN\"</string>
  <string name="nbmt¤RIGGS_FLOW_TARGET_1_CRIME_00">Pretending to high birth and delicate manners, yet surrounding themselves with thugs and cut-throats, these viperous dandies have orchestrated a ruthless web of blackmail and extortion throughout West Elizabeth, leaving their hard-working victims with nothing to their name but debt and rags.</string>
  <string name="nbmt¤RIGGS_FLOW_TARGET_1_NAME_00">BARTHOLOMEW BROWN'S \"GENTLEMEN\"</string>
  <string name="nbmt¤RIGGS_FLOW_TARGET_2_CRIME_00">Pretending to high birth and delicate manners, yet surrounding themselves with thugs and cut-throats, these viperous dandies have orchestrated a ruthless web of blackmail and extortion throughout West Elizabeth, leaving their hard-working victims with nothing to their name but debt and rags.</string>
  <string name="nbmt¤RIGGS_FLOW_TARGET_2_NAME_00">BARTHOLOMEW BROWN'S \"GENTLEMEN\"</string>
  <string name="nbmt¤SAINT_DENIS_FLOW_TARGET_0_CRIME_00">Resurrectionists strike Saint Denis! These ghouls rob graves not for valuables, but for the very bodies of the recently deceased, which they sell to unscrupulous anatomists. Nor is this the height of their depravity: they are also believed to murder innocents in pursuit of fresh cadavers, and even to kidnap live victims for vivisection.</string>
  <string name="nbmt¤SAINT_DENIS_FLOW_TARGET_0_NAME_00">HOARE, ROACHE AND GAULT</string>
  <string name="nbmt¤SAINT_DENIS_FLOW_TARGET_1_CRIME_00">Resurrectionists strike Saint Denis! These ghouls rob graves not for valuables, but for the very bodies of the recently deceased, which they sell to unscrupulous anatomists. Nor is this the height of their depravity: they are also believed to murder innocents in pursuit of fresh cadavers, and even to kidnap live victims for vivisection.</string>
  <string name="nbmt¤SAINT_DENIS_FLOW_TARGET_1_NAME_00">HOARE, ROACHE AND GAULT</string>
  <string name="nbmt¤SAINT_DENIS_FLOW_TARGET_2_CRIME_00">Resurrectionists strike Saint Denis! These ghouls rob graves not for valuables, but for the very bodies of the recently deceased, which they sell to unscrupulous anatomists. Nor is this the height of their depravity: they are also believed to murder innocents in pursuit of fresh cadavers, and even to kidnap live victims for vivisection.</string>
  <string name="nbmt¤SAINT_DENIS_FLOW_TARGET_2_NAME_00">HOARE, ROACHE AND GAULT</string>
  <string name="nbmt¤STRAWBERRY_FLOW_TARGET_0_CRIME_00">Responsible for the sudden wave of kidnap, murder and savagery across West Elizabeth. Survivors of their ferocious assaults speak of their commitment to passing a mysterious \"initiation\" into a \"brotherhood of skinners\". The meaning of these words, and of the savagery they have exhorted, remains unknown.</string>
  <string name="nbmt¤STRAWBERRY_FLOW_TARGET_0_NAME_00">THE \"INITIATES\"</string>
  <string name="nbmt¤STRAWBERRY_FLOW_TARGET_1_CRIME_00">Responsible for the sudden wave of kidnap, murder and savagery across West Elizabeth. Survivors of their ferocious assaults speak of their commitment to passing a mysterious \"initiation\" into a \"brotherhood of skinners\". The meaning of these words, and of the savagery they have exhorted, remains unknown.</string>
  <string name="nbmt¤STRAWBERRY_FLOW_TARGET_1_NAME_00">THE \"INITIATES\"</string>
  <string name="nbmt¤STRAWBERRY_FLOW_TARGET_2_CRIME_00">Responsible for the sudden wave of kidnap, murder and savagery across West Elizabeth. Survivors of their ferocious assaults speak of their commitment to passing a mysterious \"initiation\" into a \"brotherhood of skinners\". The meaning of these words, and of the savagery they have exhorted, remains unknown.</string>
  <string name="nbmt¤STRAWBERRY_FLOW_TARGET_2_NAME_00">THE \"INITIATES\"</string>
  <string name="nbmt¤TUMBLEWEED_FLOW_TARGET_0_CRIME_00">Former wardens at Sisika Penitentiary, these men have turned their knowledge of modern techniques of incarceration against the very institutions they once policed. Jailbreakers for hire, they are responsible for the escape of, among others, notorious arsonists Cole Reeves and Pattie McGovern.</string>
  <string name="nbmt¤TUMBLEWEED_FLOW_TARGET_0_NAME_00">ADDISON WYE'S \"JAILBREAKERS\"</string>
  <string name="nbmt¤TUMBLEWEED_FLOW_TARGET_1_CRIME_00">Former wardens at Sisika Penitentiary, these men have turned their knowledge of modern techniques of incarceration against the very institutions they once policed. Jailbreakers for hire, they are responsible for the escape of, among others, notorious arsonists Cole Reeves and Pattie McGovern.</string>
  <string name="nbmt¤TUMBLEWEED_FLOW_TARGET_1_NAME_00">ADDISON WYE'S \"JAILBREAKERS\"</string>
  <string name="nbmt¤TUMBLEWEED_FLOW_TARGET_2_CRIME_00">Former wardens at Sisika Penitentiary, these men have turned their knowledge of modern techniques of incarceration against the very institutions they once policed. Jailbreakers for hire, they are responsible for the escape of, among others, notorious arsonists Cole Reeves and Pattie McGovern.</string>
  <string name="nbmt¤TUMBLEWEED_FLOW_TARGET_2_NAME_00">ADDISON WYE'S \"JAILBREAKERS\"</string>
  <string name="nbmt¤VALENTINE_FLOW_TARGET_0_CRIME_00">Wanted for the corruption of youth throughout the Heartlands region, and in connection with several missing persons. Although these highly charismatic individuals are not independent actors, the link between them is, as yet, poorly documented. The same cannot be said for their fervor and cunning.</string>
  <string name="nbmt¤VALENTINE_FLOW_TARGET_0_NAME_00">ALLEN, DE LA MARE AND FITCH</string>
  <string name="nbmt¤VALENTINE_FLOW_TARGET_1_CRIME_00">Wanted for the corruption of youth throughout the Heartlands region, and in connection with several missing persons. Although these highly charismatic individuals are not independent actors, the link between them is, as yet, poorly documented. The same cannot be said for their fervor and cunning.</string>
  <string name="nbmt¤VALENTINE_FLOW_TARGET_1_NAME_00">ALLEN, DE LA MARE AND FITCH</string>
  <string name="nbmt¤VALENTINE_FLOW_TARGET_2_CRIME_00">Wanted for the corruption of youth throughout the Heartlands region, and in connection with several missing persons. Although these highly charismatic individuals are not independent actors, the link between them is, as yet, poorly documented. The same cannot be said for their fervor and cunning.</string>
  <string name="nbmt¤VALENTINE_FLOW_TARGET_2_NAME_00">ALLEN, DE LA MARE AND FITCH</string>
  <string name="nbmt¤VAN_HORN_FLOW_TARGET_0_CRIME_00">Long known to residents of Van Horn on account of domestic arrangements scandalous to the public conscience, this cutthroat trio and their associates form the keystone of the region's trade in stolen goods. The authorities also wish to learn the identity of their principal buyer.</string>
  <string name="nbmt¤VAN_HORN_FLOW_TARGET_0_NAME_00">BRADSHAW, COLT AND PENN</string>
  <string name="nbmt¤VAN_HORN_FLOW_TARGET_1_CRIME_00">Long known to residents of Van Horn on account of domestic arrangements scandalous to the public conscience, this cutthroat trio and their associates form the keystone of the region's trade in stolen goods. The authorities also wish to learn the identity of their principal buyer.</string>
  <string name="nbmt¤VAN_HORN_FLOW_TARGET_1_NAME_00">BRADSHAW, COLT AND PENN</string>
  <string name="nbmt¤VAN_HORN_FLOW_TARGET_2_CRIME_00">Long known to residents of Van Horn on account of domestic arrangements scandalous to the public conscience, this cutthroat trio and their associates form the keystone of the region's trade in stolen goods. The authorities also wish to learn the identity of their principal buyer.</string>
  <string name="nbmt¤VAN_HORN_FLOW_TARGET_2_NAME_00">BRADSHAW, COLT AND PENN</string>
  <string name="nbmt¤WALLACE_FLOW_TARGET_0_CRIME_00">Mr. Xavier has defied all attempts by state authorities to license, regulate and tax his hunting of unusual fauna. The revenue agents sent to discuss these matters with Mr. Xavier remain unaccounted for. The bounty for his capture was kindly provided to the state of West Elizabeth by Miss Harriet Davenport.</string>
  <string name="nbmt¤WALLACE_FLOW_TARGET_0_NAME_00">THEODORE XAVIER'S HUNT</string>
  <string name="nbmt¤WALLACE_FLOW_TARGET_1_CRIME_00">Mr. Xavier has defied all attempts by state authorities to license, regulate and tax his hunting of unusual fauna. The revenue agents sent to discuss these matters with Mr. Xavier remain unaccounted for. The bounty for his capture was kindly provided to the state of West Elizabeth by Miss Harriet Davenport.</string>
  <string name="nbmt¤WALLACE_FLOW_TARGET_1_NAME_00">THEODORE XAVIER'S HUNT</string>
  <string name="nbmt¤WALLACE_FLOW_TARGET_2_CRIME_00">Mr. Xavier has defied all attempts by state authorities to license, regulate and tax his hunting of unusual fauna. The revenue agents sent to discuss these matters with Mr. Xavier remain unaccounted for. The bounty for his capture was kindly provided to the state of West Elizabeth by Miss Harriet Davenport.</string>
  <string name="nbmt¤WALLACE_FLOW_TARGET_2_NAME_00">THEODORE XAVIER'S HUNT</string>
  <string name="nbshin¤NB_NBSHIN_BLIP_NAME_CMP">Stranger Camp</string>
  <string name="nbshin¤NB_NBSHIN_BLIP_NAME_ENE">Enemy</string>
  <string name="nbshin¤NB_NBSHIN_HELP_POISON_POPPY">You can now make Poison Poppy's moonshine.</string>
  <string name="nbthaud¤NBTH_AGATK_F_01">Fine, we play it that way!</string>
  <string name="nbthaud¤NBTH_AGATK_F_02">Oh, you piece of shit!</string>
  <string name="nbthaud¤NBTH_AGATK_M_01">Oh, think I'm some milktoast, do you?</string>
  <string name="nbthaud¤NBTH_AGATK_M_02">You... goddamn you then!</string>
  <string name="nbthaud¤NBTH_AGDROP_F_01">Okay then... shit, ain't worth that much...</string>
  <string name="nbthaud¤NBTH_AGDROP_F_02">Jesus! Just take the damn thing...</string>
  <string name="nbthaud¤NBTH_AGDROP_F_03">What the hell? Fine, take the map.</string>
  <string name="nbthaud¤NBTH_AGDROP_M_01">Hey now... if you want it that bad, just take it.</string>
  <string name="nbthaud¤NBTH_AGDROP_M_02">Whoa! Okay, take the map, alright?</string>
  <string name="nbthaud¤NBTH_AGDROP_M_03">Damn! Jesus, just take the map then.</string>
  <string name="nbthaud¤NBTH_AGFLEEF_01">Some bullshit...</string>
  <string name="nbthaud¤NBTH_AGFLEEF_02">No damn civility...</string>
  <string name="nbthaud¤NBTH_AGFLEEF_03">Should've damn well known.</string>
  <string name="nbthaud¤NBTH_AGFLEE_M_01">I ain't dying over a damn goose chase...</string>
  <string name="nbthaud¤NBTH_AGFLEE_M_02">Why die over some paper...</string>
  <string name="nbthaud¤NBTH_AGFLEE_M_03">Goddamned waste of time...</string>
  <string name="nbthaud¤NBTH_AGGRO_F_01">What the hell you getting violent for?</string>
  <string name="nbthaud¤NBTH_AGGRO_F_02">Oh, goddamn you then!</string>
  <string name="nbthaud¤NBTH_AGGRO_M_01">Oh, Jesus, you're mad! Leave me alone!</string>
  <string name="nbthaud¤NBTH_AGGRO_M_02">Oh, what the hell did I do? Goddamn you!</string>
  <string name="nbthaud¤NBTH_AGHORSE_F_1">Hey, what are you doing to my horse?</string>
  <string name="nbthaud¤NBTH_AGHORSE_M_1">That's my horse! You insane?</string>
  <string name="nbthaud¤NBTH_AGRUN_F_01">That ain't right, you stay away!</string>
  <string name="nbthaud¤NBTH_AGRUN_F_02">Oh, just leave me alone!</string>
  <string name="nbthaud¤NBTH_AGRUN_M_01">Stay away from me! I ain't no one!</string>
  <string name="nbthaud¤NBTH_AGRUN_M_02">You... goddamn you then!</string>
  <string name="nbthaud¤NBTH_CAL1F_A_01">Hey! C'mon, let's be friends, okay?</string>
  <string name="nbthaud¤NBTH_CAL1F_A_02">~sl:0.0:1.6~Hey, come on, let's talk.~sl:~Let's just... put last time behind us.</string>
  <string name="nbthaud¤NBTH_CAL1F_F_01">Hey, remember me?</string>
  <string name="nbthaud¤NBTH_CAL1F_F_02">It's me! The one with the map.</string>
  <string name="nbthaud¤NBTH_CAL1M_A_01">~sl:0.0:2.5~Forget about the last time... I did!~sl:~Water under the bridge.</string>
  <string name="nbthaud¤NBTH_CAL1M_A_02">~sl:0.0:2.8~I know last time was a misunderstanding.~sl:~Let's put it behind us. Business is business.</string>
  <string name="nbthaud¤NBTH_CAL1M_M_01">I know you remember me. I remember you!</string>
  <string name="nbthaud¤NBTH_CAL1M_M_02">Don't you pretend you don't see me, c'mon!</string>
  <string name="nbthaud¤NBTH_CALL0_F_1">Hey, hey! Come here. Come on.</string>
  <string name="nbthaud¤NBTH_CALL0_M_1">Oh, hey! You! Come here a minute. C'mon.</string>
  <string name="nbthaud¤NBTH_CALL1_F_1">I know you see me!</string>
  <string name="nbthaud¤NBTH_CALL1_M_1">Don't play possum. Over here!</string>
  <string name="nbthaud¤NBTH_CALL2_F_1">Just come here a minute!</string>
  <string name="nbthaud¤NBTH_CALL2_M_1">Quit chicken-footing, come here.</string>
  <string name="nbthaud¤NBTH_CALL3_F_1">Okay, let's talk. I got a proposal for you.</string>
  <string name="nbthaud¤NBTH_CALL3_M_1">It's a good opportunity, I swear. Just come see.</string>
  <string name="nbthaud¤NBTH_CEXITB_F_01">Oh, come on. You ain't interested, why bother me.</string>
  <string name="nbthaud¤NBTH_CEXITB_F_02">You'll be thinking about the mistake you made here, I promise.</string>
  <string name="nbthaud¤NBTH_CEXITB_M_01">Your loss, friend. Big loss, too. Ah well.</string>
  <string name="nbthaud¤NBTH_CEXITB_M_02">Well then. Sure I'll see you soon enough, when you get smart.</string>
  <string name="nbthaud¤NBTH_CEXIT_F_1">Don't want to get rich? Fine then, your loss.</string>
  <string name="nbthaud¤NBTH_CEXIT_M_1">Well. Guess you don't want to make no money, huh? Fine.</string>
  <string name="nbthaud¤NBTH_CFUCKU_01">Trying after my map? Don't think so!</string>
  <string name="nbthaud¤NBTH_CFUCKU_02">I see you sneaking, I won't have it.</string>
  <string name="nbthaud¤NBTH_CFUCKU_03">You're a thief. Wrong mark!</string>
  <string name="nbthaud¤NBTH_CFUCKU_F_01">Oh, you gonna pull a fast one? Hell no!</string>
  <string name="nbthaud¤NBTH_CFUCKU_F_02">Oh, you ain't taking this!</string>
  <string name="nbthaud¤NBTH_CFUCKU_F_03">Not a chance you get this paper.</string>
  <string name="nbthaud¤NBTH_CLOSE0_F_01">Hey. Why you all up on me?</string>
  <string name="nbthaud¤NBTH_CLOSE0_F_02">Give me some room here, will you?</string>
  <string name="nbthaud¤NBTH_CLOSE1_M_01">Back up, dammit.</string>
  <string name="nbthaud¤NBTH_CLOSE1_M_02">What you after?</string>
  <string name="nbthaud¤NBTH_CWAIT_F_01">You'll be a fool to pass this up, I promise.</string>
  <string name="nbthaud¤NBTH_CWAIT_F_02">Just hear me out.</string>
  <string name="nbthaud¤NBTH_CWAIT_F_03">Swear this'll be worth your while.</string>
  <string name="nbthaud¤NBTH_CWAIT_F_04">I just got an offer for you, that's all.</string>
  <string name="nbthaud¤NBTH_CWAIT_F_05">Ain't nothing to be scared of.</string>
  <string name="nbthaud¤NBTH_CWAIT_M_01">Well? Coming, or what?</string>
  <string name="nbthaud¤NBTH_CWAIT_M_02">I ain't gonna stand around waiting on you to ready yourself...</string>
  <string name="nbthaud¤NBTH_CWAIT_M_03">You think it's funny ignoring me? You're missing out.</string>
  <string name="nbthaud¤NBTH_CWAIT_M_04">Oh, c'mon, don't be shy. You could make some money.</string>
  <string name="nbthaud¤NBTH_CWAIT_M_05">Come here! Just hear me out.</string>
  <string name="nbthaud¤NBTH_HBU_F_01">Maybe you want to take this on?</string>
  <string name="nbthaud¤NBTH_HBU_F_02">How about you? This is the real deal, I swear.</string>
  <string name="nbthaud¤NBTH_HBU_M_01">How about you? Their loss, your gain, eh?</string>
  <string name="nbthaud¤NBTH_HBU_M_02">You look like you may be the brains here... bet you want this map...</string>
  <string name="nbthaud¤NBTH_HOGSTEAL_01">~sl:0.0:1.5~That's lowdown, that is!~sl:1.3~You gonna untie me now, at least?</string>
  <string name="nbthaud¤NBTH_HOGSTEAL_02">~sl:0.0:2.3~Fine, you got the damn map.~sl:0.0:2.7~Now come on, just loose me here.~sl:~We can go our separate ways.</string>
  <string name="nbthaud¤NBTH_HOGSTEAL_F_01">Oh, now you robbing me. Go to hell.</string>
  <string name="nbthaud¤NBTH_HOGSTEAL_F_02">Okay, you got the map. Now set me loose.</string>
  <string name="nbthaud¤NBTH_IDLE_F_01">How I even read this thing...</string>
  <string name="nbthaud¤NBTH_IDLE_F_02">Just damn scribbles...</string>
  <string name="nbthaud¤NBTH_IDLE_F_03">Robbery's easier...</string>
  <string name="nbthaud¤NBTH_IDLE_F_04">Shoulda left this where I found it...</string>
  <string name="nbthaud¤NBTH_IDLE_F_05">Why I bother?</string>
  <string name="nbthaud¤NBTH_IDLE_M_01">Can't believe I fell for this... again...</string>
  <string name="nbthaud¤NBTH_IDLE_M_02">No way...</string>
  <string name="nbthaud¤NBTH_IDLE_M_03">\"But you can't read a map!\" Lousy drunk... what'd he know?</string>
  <string name="nbthaud¤NBTH_IDLE_M_04">Might as well be looking at the idiot's coal drawings...</string>
  <string name="nbthaud¤NBTH_IDLE_M_05">Ain't no way I'm going home empty...</string>
  <string name="nbthaud¤NBTH_LASSO_F_01">Hey, hey, don't you tie me like this.</string>
  <string name="nbthaud¤NBTH_LASSO_F_02">Goddamn you, I ain't no bounty.</string>
  <string name="nbthaud¤NBTH_LASSO_F_03">I ain't scared of you, not one bit.</string>
  <string name="nbthaud¤NBTH_LASSO_F_04">You're a real low piece of shit.</string>
  <string name="nbthaud¤NBTH_LASSO_F_05">I'm a kill you for this. Hear me?</string>
  <string name="nbthaud¤NBTH_LASSO_F_06">Don't you do this. Don't you dare!</string>
  <string name="nbthaud¤NBTH_LASSO_F_07">Get me free of these goddamn ropes right now.</string>
  <string name="nbthaud¤NBTH_LASSO_F_08">Goddamn it. Untie me!</string>
  <string name="nbthaud¤NBTH_LASSO_M_01">What the hell is wrong with you?</string>
  <string name="nbthaud¤NBTH_LASSO_M_02">Untie me! Enough already!</string>
  <string name="nbthaud¤NBTH_LASSO_M_03">Somebody, anybody, help me!</string>
  <string name="nbthaud¤NBTH_LASSO_M_04">This is goddamn awful! Enough.</string>
  <string name="nbthaud¤NBTH_LASSO_M_05">I need help! Someone save me!</string>
  <string name="nbthaud¤NBTH_LASSO_M_06">Don't let me die in the dirt!</string>
  <string name="nbthaud¤NBTH_LASSO_M_07">Help me, Jesus! Anyone! I'll make it worth your while!</string>
  <string name="nbthaud¤NBTH_LASSO_M_08">I'll kill you!</string>
  <string name="nbthaud¤NBTH_NEG0_F_1">Fine, you gonna be like that? Here. I'll make you a deal, but that's it. No lower.</string>
  <string name="nbthaud¤NBTH_NEG0_M_1">Okay, okay fine... This is my final offer, take it or leave it.</string>
  <string name="nbthaud¤NBTH_NEG1_F_01">Well, you'll regret it, but that's on you.</string>
  <string name="nbthaud¤NBTH_NEG1_F_02">Alright then. Your choice. Don't blame me later.</string>
  <string name="nbthaud¤NBTH_NEG1_M_01">~sl:0.0:1.1~Your mistake.~sl:~Don't blame me when you're at the poor house.</string>
  <string name="nbthaud¤NBTH_NEG1_M_02">~sl:0.0:3.6~Fine. Won't take me long to find a buyer.~sl:~Plenty smart folk about.</string>
  <string name="nbthaud¤NBTH_NEG2_F_01">Well, you'll regret it, but that's on you.</string>
  <string name="nbthaud¤NBTH_NEG2_F_02">Gotta make some money today...</string>
  <string name="nbthaud¤NBTH_NEG2_M_01">Why make me do the sell if they ain't interested?</string>
  <string name="nbthaud¤NBTH_NEG2_M_02">Wasting my time...</string>
  <string name="nbthaud¤NBTH_OEXIT_F_01">Okay, you don't want it? Fine. Not a problem.</string>
  <string name="nbthaud¤NBTH_OEXIT_F_02">Oh, okay, sure, easy to find smarter buyers. Fine.</string>
  <string name="nbthaud¤NBTH_OEXIT_F_03">Oh, okay, well your loss. This map will be an easy thing to sell.</string>
  <string name="nbthaud¤NBTH_OEXIT_M_01">Well, you don't want it? Fine. It's your loss, not mine.</string>
  <string name="nbthaud¤NBTH_OEXIT_M_02">Not interested? Alright then. No skin off my back...</string>
  <string name="nbthaud¤NBTH_OEXIT_M_03">Fine then. You'll be kicking yourself. Not my problem though.</string>
  <string name="nbthaud¤NBTH_OFFERAG_F_01">~sl:0.0:1.8~Okay. I got a map to sell.~sl:~Let's just keep it peaceable and do some business here.</string>
  <string name="nbthaud¤NBTH_OFFERAG_F_02">~sl:0.0:2.1~Listen, we can forget about last time.~sl:~You buy the map, everyone goes away happy.</string>
  <string name="nbthaud¤NBTH_OFFERAG_F_03">~sl:0.0:1.7~Listen up. You buy this map...~sl:0.0:1.9~we can forget all about what happened before.~sl:~I'm a business woman. That's all.</string>
  <string name="nbthaud¤NBTH_OFFERAG_M_01">Listen. Last time we... we didn't get along so good. What's say you buy this map and we walk away friends?</string>
  <string name="nbthaud¤NBTH_OFFERAG_M_02">I'm willing to let bygones be bygones here... just buy the map, we forget all the unpleasantness from before.</string>
  <string name="nbthaud¤NBTH_OFFERAG_M_03">Okay. You don't try no more of that bluster, we can make a square deal here, go our ways happy. Okay?</string>
  <string name="nbthaud¤NBTH_OFFERB_F_01">~sl:0.0:3.1~Got another map. It's a good one, I been promised.~sl:0.0:2.4~You're smart enough, you should figure it out easy.~sl:0.4:1.5~What d'you say?~sl:~Quick money for me, big money for you.</string>
  <string name="nbthaud¤NBTH_OFFERB_F_02">~sl:0.0:2.5~Got a fresh map here. It's a tricky one,~sl:0.0:3.0~but I'm sure you can figure it out, smart person like you.~sl:0.2~I bet you like a challenge, especially one that'll make you rich.</string>
  <string name="nbthaud¤NBTH_OFFERB_F_03">~sl:0.0:3.8~Got a new map. Should be easy money for someone like you...~sl:0.0:2.3~I mean, if you think you can figure it out.~sl:0.6~What do you reckon? Gotta be worth a try.</string>
  <string name="nbthaud¤NBTH_OFFERB_M_01">~sl:0.0:2.4~I got hands on another treasure map.~sl:0.2:3.8~Ain't easy, but if anyone can figure it, it'll be you.~sl:~Whatdya say? Think you're up for the prize?</string>
  <string name="nbthaud¤NBTH_OFFERB_M_02">~sl:0.0:4.4~Okay, okay. Look what I got. Another map. A good one, too.~sl:0.0:3.3~I had to earn this one, hard work, but now...~sl:~I don't have time to find the prize. Bet you'd like it.</string>
  <string name="nbthaud¤NBTH_OFFERB_M_03">~sl:0.0:2.9~Don't ask how, but I got hands on another map.~sl:0.0:3.0~This one's the best yet. Near debated keeping it...~sl:~but if you got the money, I'll give it over. Interested?</string>
  <string name="nbthaud¤NBTH_OFFER_F_1">~sl:0.0:2.2~Alright. I got hold of this map...~sl:0.0:1.7~you don't need to know how I got it...~sl:~and I'm looking to sell it for the right price.</string>
  <string name="nbthaud¤NBTH_OFFER_F_2">~sl:0.0:1.2~Are you interested?~sl:~It could be big money for the right person...</string>
  <string name="nbthaud¤NBTH_OFFER_M_1">Well, alright then. You see this map right here?</string>
  <string name="nbthaud¤NBTH_OFFER_M_2">It's a damn fine map, with a damn fine prize I'm told, but I ain't got the time to finish the search.</string>
  <string name="nbthaud¤NBTH_OFFER_M_3">What say you buy it off me?</string>
  <string name="nbthaud¤NBTH_OWAIT0_F_01">So, you gonna buy this thing?</string>
  <string name="nbthaud¤NBTH_OWAIT0_F_02">Are we doing business or not?</string>
  <string name="nbthaud¤NBTH_OWAIT0_F_03">Come on, come on, I'm a busy woman.</string>
  <string name="nbthaud¤NBTH_OWAIT0_M_01">I promise you'll never find a better map, nowhere.</string>
  <string name="nbthaud¤NBTH_OWAIT0_M_02">You'll be kicking yourself later, if you don't buy this.</string>
  <string name="nbthaud¤NBTH_OWAIT0_M_03">Offers this good don't come often, friend.</string>
  <string name="nbthaud¤NBTH_OWAIT1_F_01">I won't wait forever here.</string>
  <string name="nbthaud¤NBTH_OWAIT1_F_02">This ain't a show here.</string>
  <string name="nbthaud¤NBTH_OWAIT1_F_03">Oh, come on. Simple decision here.</string>
  <string name="nbthaud¤NBTH_OWAIT1_F_04">Should I just walk?</string>
  <string name="nbthaud¤NBTH_OWAIT1_M_01">Come on, you want it or not?</string>
  <string name="nbthaud¤NBTH_OWAIT1_M_02">Any point in me waiting? Well?</string>
  <string name="nbthaud¤NBTH_OWAIT1_M_03">My legs are getting dull here. C'mon.</string>
  <string name="nbthaud¤NBTH_OWAIT1_M_04">You wanna buy this thing or what?</string>
  <string name="nbthaud¤NBTH_POS0_F_01">Thank you. Good business.</string>
  <string name="nbthaud¤NBTH_POS0_F_02">Fair trade all around.</string>
  <string name="nbthaud¤NBTH_POS0_F_03">Good for me, good for you.</string>
  <string name="nbthaud¤NBTH_POS0_M_01">Good. You won't regret this. Promise.</string>
  <string name="nbthaud¤NBTH_POS0_M_02">~sl:1.2:2.4:1~I knew you'd make the smart call.</string>
  <string name="nbthaud¤NBTH_POS0_M_03">Wise choice, my friend... wise choice.</string>
  <string name="nbthaud¤NBTH_POS1_F_01">You'll be thanking me you figure out this map.</string>
  <string name="nbthaud¤NBTH_POS1_F_02">You have a good time with that treasure.</string>
  <string name="nbthaud¤NBTH_POS1_F_03">Alright. Happy searching, and all that.</string>
  <string name="nbthaud¤NBTH_POS1_M_01">You'll thank me when you're rich. Promise.</string>
  <string name="nbthaud¤NBTH_POS1_M_02">Enjoy the treasure hunt. Sure you'll make out.</string>
  <string name="nbthaud¤NBTH_POS1_M_03">It's yours, now! Happy trails, stranger.</string>
  <string name="nbthaud¤NBTH_UNHOG_1">You're a real lowdown!</string>
  <string name="nbthaud¤NBTH_UNHOG_F_1">I'll find you yet! You'll be sorry!</string>
  <string name="nbtied¤NB_NBTIED_BLIP_NAME_ENE">Enemy</string>
  <string name="nbtied¤NB_NBTIED_BLIP_NAME_STR">Stranger</string>
  <string name="nbtied¤NB_NBTIED_INTERACT_CUT">Cut Free</string>
  <string name="nchu¤0x07D51AE0">the ~COLOR_MP_OBJECTIVE~homestead~s~</string>
  <string name="nchu¤0x1C32DB3F">~COLOR_MP_OBJECTIVE~Annesburg~s~</string>
  <string name="nchu¤0x5BF4791A">~COLOR_MP_OBJECTIVE~Willard's Rest~s~</string>
  <string name="nchu¤0x8C8D5A22">~COLOR_MP_OBJECTIVE~Radley's House~s~</string>
  <string name="nchu¤0x53F5B0E4">~COLOR_MP_OBJECTIVE~Copperhead Landing~s~</string>
  <string name="nchu¤0x492AFF6D">~COLOR_MP_OBJECTIVE~Micah's Hideout~s~</string>
  <string name="nchu¤0x66677D38">the ~COLOR_MP_OBJECTIVE~location~s~</string>
  <string name="nchu¤0xA798AA7D">~COLOR_MP_OBJECTIVE~Cranebreak Manor~s~</string>
  <string name="nchu¤0xD245F483">~COLOR_MP_OBJECTIVE~Hill Haven Ranch~s~</string>
  <string name="nchu¤NET_CHU_BLIP_DROPOFF">Drop off</string>
  <string name="nchu¤NET_CHU_BLIP_DROPOFF_GUARD">Ally</string>
  <string name="nchu¤NET_CHU_BLIP_MONEY_BAG">Loot bag</string>
  <string name="nchu¤NET_CHU_BLIP_PASSENGER">Passenger</string>
  <string name="nchu¤NET_CHU_BLIP_VEHICLE">Stagecoach</string>
  <string name="nchu¤NET_CHU_BLIP_VIP">Target</string>
  <string name="nchu¤NET_CHU_HELP_DELIVER_PED_ON_MOUNT">Take the ~COLOR_POSSE_ALLY~target~s~ off the back of the horse and place them in the drop off to deliver.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_KIDNAP">Stop the stagecoach ~1b~ and kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_KIDNAP_PLURAL">Stop the stagecoaches ~1b~ and kidnap all the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_KIDNAP_PLURAL_S">Stop the stagecoach ~1b~ and kidnap all the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_KIDNAP_PLURAL_STATIONARY">Attack the stagecoaches ~1b~ and kidnap all the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_KIDNAP_PLURAL_STATIONARY_S">Attack the stagecoach ~1b~ and kidnap all the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_KIDNAP_STATIONARY">Attack the stagecoach ~1b~ and kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_ROBBERY">Stop the stagecoach ~1b~ and steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_ROBBERY_PLURAL">Stop the stagecoach ~1b~ and steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_ROBBERY_PLURAL_S">Stop the stagecoach ~1b~ and steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_ROBBERY_PLURAL_STATIONARY">Attack the stagecoaches ~1b~ and steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_ROBBERY_PLURAL_STATIONARY_S">Attack the stagecoach ~1b~ and steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_ROBBERY_STATIONARY">Attack the stagecoach ~1b~ and steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~ within the time limit to earn the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_SECONDARY_KIDNAP">~1~ triggered a rival mission against ~2~, kidnap and deliver the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~ ~3b~ to gain the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_SECONDARY_KIDNAP_PLURAL">~1~ triggered a rival mission against ~2~, kidnap and deliver the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~ ~3b~ to gain the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_SECONDARY_KIDNAP_PLURAL_SELF">You triggered a rival mission against ~1~, kidnap and deliver the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~ ~2b~ to gain the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_SECONDARY_KIDNAP_SELF">You triggered a rival mission against ~1~, kidnap and deliver the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~ ~2b~ to gain the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_SECONDARY_ROBBERY">~1~ triggered a rival mission against ~2~, steal and turn in the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~ ~3b~ to gain the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_SECONDARY_ROBBERY_PLURAL">~1~ triggered a rival mission against ~2~, steal and turn in the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~ ~3b~ to gain the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_SECONDARY_ROBBERY_PLURAL_SELF">You triggered a rival mission against ~1~, steal and turn in the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~ ~2b~ to gain the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_INTRO_SECONDARY_ROBBERY_SELF">You triggered a rival mission against ~1~, steal and turn in the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~ ~2b~ to gain the full reward.</string>
  <string name="nchu¤NET_CHU_HELP_LASSO_VIP">Use your lasso to hogtie the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~ and kidnap them.</string>
  <string name="nchu¤NET_CHU_HELP_LASSO_VIP_PLURAL">Use your lasso to hogtie the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~ and kidnap them.</string>
  <string name="nchu¤NET_CHU_HELP_PVP_KIDNAP">~1p~ has started Coach Holdup, kidnap the targets ~2b~ and bring them to the destination to earn cash and XP.</string>
  <string name="nchu¤NET_CHU_HELP_PVP_ROBBERY">~1p~ has started Coach Holdup, steal the loot bags ~2b~ and bring them to the destination to earn cash and XP.</string>
  <string name="nchu¤NET_CHU_HELP_ROB">Use ~INPUT_INTERACT_LOCKON~ to target the passengers and take the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~. However, passengers may attempt to flee with their ~COLOR_MP_OBJECTIVE_NEUTRAL~loot~s~ and must be stopped instead.</string>
  <string name="nchu¤NET_CHU_HELP_STOP_COACH">Take out the driver and armed guards to stop the stagecoach ~1b~ and force the passengers to exit.</string>
  <string name="nchu¤NET_CHU_HELP_STOP_COACH_PLURAL">Take out the drivers and armed guards to stop the stagecoach ~1b~ and force the passengers to exit.</string>
  <string name="nchu¤NET_CHU_HELP_STOP_COACH_PLURAL_STATIONARY">Take out the ~COLOR_ENEMY~coach guards~s~ to force the passengers to exit the stagecoach.</string>
  <string name="nchu¤NET_CHU_HELP_STOP_COACH_STATIONARY">Take out the ~COLOR_ENEMY~coach guards~s~ to force the passenger to exit the stagecoach.</string>
  <string name="nchu¤NET_CHU_LOC_ABERDEEN">~COLOR_MP_OBJECTIVE~Aberdeen Pig Farm~s~</string>
  <string name="nchu¤NET_CHU_LOC_BLACKWATER">~COLOR_MP_OBJECTIVE~Blackwater~s~</string>
  <string name="nchu¤NET_CHU_LOC_BRITTLEBRUSH_TRAWL">the ~COLOR_MP_OBJECTIVE~shack~s~</string>
  <string name="nchu¤NET_CHU_LOC_CLAWSONS_REST">~COLOR_MP_OBJECTIVE~Clawson's Rest~s~</string>
  <string name="nchu¤NET_CHU_LOC_CLINGMAN">~COLOR_MP_OBJECTIVE~Clingman~s~</string>
  <string name="nchu¤NET_CHU_LOC_COMPSONS_STEAD">the ~COLOR_MP_OBJECTIVE~homestead~s~</string>
  <string name="nchu¤NET_CHU_LOC_DEFAULT_DROPOFF">the ~COLOR_MP_OBJECTIVE~drop off~s~</string>
  <string name="nchu¤NET_CHU_LOC_FORT_RIGGS">~COLOR_MP_OBJECTIVE~Fort Riggs~s~</string>
  <string name="nchu¤NET_CHU_LOC_LAKE_DON_JULIO">~COLOR_MP_OBJECTIVE~Lake Don Julio~s~</string>
  <string name="nchu¤NET_CHU_LOC_MACLEANS_HOUSE">~COLOR_MP_OBJECTIVE~Maclean's House~s~</string>
  <string name="nchu¤NET_CHU_LOC_MACOMBS_END">~COLOR_MP_OBJECTIVE~Macomb's End~s~</string>
  <string name="nchu¤NET_CHU_LOC_MANZANITA_POST">~COLOR_MP_OBJECTIVE~Manzanita Post~s~</string>
  <string name="nchu¤NET_CHU_LOC_OLD_GREENBANK_MILL">~COLOR_MP_OBJECTIVE~Greenbank Mill~s~</string>
  <string name="nchu¤NET_CHU_LOC_OLD_TRAIL_ROAD">~COLOR_MP_OBJECTIVE~Old Trail Road~s~</string>
  <string name="nchu¤NET_CHU_LOC_RADLEYS_PASTURE">~COLOR_MP_OBJECTIVE~Radley's Pasture~s~</string>
  <string name="nchu¤NET_CHU_LOC_RIDGEWOOD_FARM">~COLOR_MP_OBJECTIVE~Ridgewood Farm~s~</string>
  <string name="nchu¤NET_CHU_LOC_SCRATCHING_POST">~COLOR_MP_OBJECTIVE~Scratching Post~s~</string>
  <string name="nchu¤NET_CHU_LOC_SILENT_STEAD">~COLOR_MP_OBJECTIVE~Silent Stead~s~</string>
  <string name="nchu¤NET_CHU_LOC_SILTWATER_STRAND">~COLOR_MP_OBJECTIVE~Siltwater Strand~s~</string>
  <string name="nchu¤NET_CHU_LOC_STILLWATER_HOUSE">~COLOR_MP_OBJECTIVE~Stillwater House~s~</string>
  <string name="nchu¤NET_CHU_LOC_WALLACE_STATION">~COLOR_MP_OBJECTIVE~Wallace Station~s~</string>
  <string name="nchu¤NET_CHU_NAME">Coach Holdup</string>
  <string name="nchu¤NET_CHU_OBJ_DROPOFF_KIDNAP">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~</string>
  <string name="nchu¤NET_CHU_OBJ_DROPOFF_KIDNAP_S">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="nchu¤NET_CHU_OBJ_DROPOFF_KIDNAP_S_CARRY">Deliver the ~COLOR_POSSE_ALLY~target~s~ to ~1~</string>
  <string name="nchu¤NET_CHU_OBJ_DROP_BAG">Drop the loot bag at ~1~</string>
  <string name="nchu¤NET_CHU_OBJ_DROP_BAGS">Drop the loot bags at ~1~</string>
  <string name="nchu¤NET_CHU_OBJ_DROP_KIDNAP">Drop the target at ~1~</string>
  <string name="nchu¤NET_CHU_OBJ_GET_CASH">Take the ~COLOR_MP_OBJECTIVE_NEUTRAL~passenger's~s~ money</string>
  <string name="nchu¤NET_CHU_OBJ_GO_TO_COACH">Go to the ~COLOR_MP_OBJECTIVE~stagecoach~s~</string>
  <string name="nchu¤NET_CHU_OBJ_GO_TO_COACH_PLURAL">Go to the ~COLOR_MP_OBJECTIVE~stagecoaches~s~</string>
  <string name="nchu¤NET_CHU_OBJ_GO_TO_PASSENGER">Go to the ~COLOR_MP_OBJECTIVE_NEUTRAL~passengers~s~</string>
  <string name="nchu¤NET_CHU_OBJ_GO_TO_PASSENGER_S">Go to the ~COLOR_MP_OBJECTIVE_NEUTRAL~passenger~s~</string>
  <string name="nchu¤NET_CHU_OBJ_GO_TO_VIP">Go to the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~</string>
  <string name="nchu¤NET_CHU_OBJ_GO_TO_VIP_S">Go to the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="nchu¤NET_CHU_OBJ_HOGTIE">Lasso and hogtie the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~</string>
  <string name="nchu¤NET_CHU_OBJ_HOGTIE_S">Lasso and hogtie the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="nchu¤NET_CHU_OBJ_KILL_GUARDS">Take out the remaining ~COLOR_RED~coach guards~s~</string>
  <string name="nchu¤NET_CHU_OBJ_KILL_GUARDS_STATIONARY">Take out the ~COLOR_RED~coach guards~s~</string>
  <string name="nchu¤NET_CHU_OBJ_PVP_STEAL_BAGS">Steal the ~COLOR_ENEMY~loot bags~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="nchu¤NET_CHU_OBJ_PVP_STEAL_BAGS_MULTI">Steal the ~COLOR_ENEMY~loot bags~s~ from the ~COLOR_ENEMY~rival Posses~s~</string>
  <string name="nchu¤NET_CHU_OBJ_PVP_STEAL_BAGS_S">Steal the ~COLOR_ENEMY~loot bag~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="nchu¤NET_CHU_OBJ_PVP_STEAL_KIDNAP">Steal the ~COLOR_ENEMY~targets~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="nchu¤NET_CHU_OBJ_PVP_STEAL_KIDNAP_MULTI">Steal the ~COLOR_ENEMY~targets~s~ from the ~COLOR_ENEMY~rival Posses~s~</string>
  <string name="nchu¤NET_CHU_OBJ_PVP_STEAL_KIDNAP_S">Steal the ~COLOR_ENEMY~target~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="nchu¤NET_CHU_OBJ_SECURE_BAG">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~</string>
  <string name="nchu¤NET_CHU_OBJ_SECURE_BAGS">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~</string>
  <string name="nchu¤NET_CHU_OBJ_STOP_COACH">Stop the ~COLOR_MP_OBJECTIVE~stagecoach~s~</string>
  <string name="nchu¤NET_CHU_OBJ_STOP_COACH_PLURAL">Stop the ~COLOR_MP_OBJECTIVE~stagecoaches~s~</string>
  <string name="nchu¤NET_CHU_OBJ_TAKE_BAG">Get the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~</string>
  <string name="nchu¤NET_CHU_OBJ_TAKE_BAGS">Get the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~</string>
  <string name="nchu¤NET_CHU_OBJ_TEAM_DROPOFF_KIDNAP">Help deliver the ~COLOR_POSSE_ALLY~targets~s~ to ~1~</string>
  <string name="nchu¤NET_CHU_OBJ_TEAM_DROPOFF_KIDNAP_S">Help deliver the ~COLOR_POSSE_ALLY~target~s~ to ~1~</string>
  <string name="nchu¤NET_CHU_OBJ_TEAM_TURN_IN_BAG">Help deliver the ~COLOR_POSSE_ALLY~loot bag~s~ to ~1~</string>
  <string name="nchu¤NET_CHU_OBJ_TEAM_TURN_IN_BAGS">Help deliver the ~COLOR_POSSE_ALLY~loot bags~s~ to ~1~</string>
  <string name="nchu¤NET_CHU_OBJ_TURN_IN_BAG">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~</string>
  <string name="nchu¤NET_CHU_OBJ_TURN_IN_BAGS_CARRY">Deliver the loot bags to ~1~</string>
  <string name="nchu¤NET_CHU_OBJ_TURN_IN_BAG_CARRY">Deliver the loot bag to ~1~</string>
  <string name="nchu¤NET_CHU_OBJ_TURN_IN_BAG_S">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_ABANDON">You abandoned the mission</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_ABANDON_DISBAND_POSSE">Your Posse was disbanded</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_ABANDON_LEFT_POSSE">You left the Posse</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_ABANDON_POSSE">Your Posse abandoned the mission</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_EXPIRED">Timer expired</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_KIDNAP">Target killed</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_KIDNAP_PLURAL">Targets killed</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_KIDNAP_PVP">~1~ kidnapped the target</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_KIDNAP_PVP_PLURAL">~1~ kidnapped the targets</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_KIDNAP_PVP_R">Target kidnapped by rival Posse</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_KIDNAP_PVP_R_PLUR">Targets kidnapped by rival Posse</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_ROBBERY">Loot bag destroyed</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_ROBBERY_PLURAL">Loot bags destroyed</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_ROBBERY_PVP">~1~ stole the loot bag</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_ROBBERY_PVP_PLURAL">~1~ stole the loot bags</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_ROBBERY_PVP_R">Loot bag stolen by rival Posse</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_FAILED_ROBBERY_PVP_R_PLUR">Loot bags stolen by rival Posse</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_OVER_KIDNAP">~1~/~2~ targets delivered</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_OVER_ROBBERY">~1~/~2~ loot bags delivered</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_WON_KIDNAP">Target delivered</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_WON_KIDNAP_PLURAL">Targets kidnapped</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_WON_ROBBERY">Loot bag delivered</string>
  <string name="nchu¤NET_CHU_TOAST_END_BODY_WON_ROBBERY_PLURAL">Loot bags delivered</string>
  <string name="nchu¤NET_CHU_TOAST_START_BODY_KIDNAP">Ambush the ~COLOR_MP_OBJECTIVE~stagecoach~s~ and kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="nchu¤NET_CHU_TOAST_START_BODY_KIDNAP_PLURAL">Ambush the ~COLOR_MP_OBJECTIVE~stagecoaches~s~ and kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~</string>
  <string name="nchu¤NET_CHU_TOAST_START_BODY_KIDNAP_PLURAL_S">Ambush the ~COLOR_MP_OBJECTIVE~stagecoach~s~ and kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~</string>
  <string name="nchu¤NET_CHU_TOAST_START_BODY_ROBBERY">Ambush and rob the ~COLOR_MP_OBJECTIVE~stagecoach~s~</string>
  <string name="nchu¤NET_CHU_TOAST_START_BODY_ROBBERY_PLURAL">Ambush and rob the ~COLOR_MP_OBJECTIVE~stagecoaches~s~</string>
  <string name="nchu¤NET_CHU_UC_TAKE_MONEY">Take Loot Bag</string>
  <string name="nchu¤NET_CHU_UPDATE_BAG_PVP_STOLEN">~COLOR_ENEMY~~1p~~s~ has stolen a ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_BAG_RETURNED">~COLOR_POSSE_ALLY~~1p~~s~ delivered a ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_BAG_RETURNED_YOU">You delivered a ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_KIDNAP_PVP_ACTIVE">~COLOR_ENEMY~Rival players~s~ can kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_KIDNAP_PVP_ACTIVE_PLURAL">~COLOR_ENEMY~Rival players~s~ can kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_KIDNAP_PVP_PLAYER_JOIN">~1~ is trying to kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_KIDNAP_PVP_PLAYER_JOIN_PLURAL">~1~ is trying to kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_KIDNAP_PVP_POSSE_JOIN">~1~ are trying to kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_KIDNAP_PVP_POSSE_JOIN_PLURAL">~1~ are trying to kidnap the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_PASSENGER_ESCAPED">A ~COLOR_MP_OBJECTIVE_NEUTRAL~passenger~s~ escaped with a ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_PASSENGER_KILLED">A ~COLOR_MP_OBJECTIVE_NEUTRAL~passenger~s~ was killed</string>
  <string name="nchu¤NET_CHU_UPDATE_PASSENGER_KNOCKEDOUT">A ~COLOR_MP_OBJECTIVE_NEUTRAL~passenger~s~ was knocked out</string>
  <string name="nchu¤NET_CHU_UPDATE_ROBBERY_PVP_ACTIVE">~COLOR_ENEMY~Rival players~s~ can steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_ROBBERY_PVP_ACTIVE_PLURAL">~COLOR_ENEMY~Rival players~s~ can steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_ROBBERY_PVP_PLAYER_JOIN">~1~ is trying to steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_ROBBERY_PVP_PLAYER_JOIN_PLURAL">~1~ is trying to steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_ROBBERY_PVP_POSSE_JOIN">~1~ are trying to steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bag~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_ROBBERY_PVP_POSSE_JOIN_PLURAL">~1~ are trying to steal the ~COLOR_MP_OBJECTIVE_NEUTRAL~loot bags~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_VIP_ESCAPED">A ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~ escaped</string>
  <string name="nchu¤NET_CHU_UPDATE_VIP_KILLED">A ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~ was killed</string>
  <string name="nchu¤NET_CHU_UPDATE_VIP_KNOCKEDOUT">A ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~ was knocked out</string>
  <string name="nchu¤NET_CHU_UPDATE_VIP_PVP_STOLEN">~COLOR_ENEMY~~1p~~s~ has kidnapped a ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_VIP_RETURNED">~COLOR_POSSE_ALLY~~1p~~s~ kidnapped a ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="nchu¤NET_CHU_UPDATE_VIP_RETURNED_YOU">You kidnapped a ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="nchu¤NET_CHU_VAR_PLAYER_ESCORT">~1~ (~2p~)</string>
  <string name="netchar¤0x9E2E8FC6">Are you sure you want to use this character in Red Dead Online?</string>
  <string name="netchar¤0x63E3D441">Gender</string>
  <string name="netchar¤0x775A5B53">Are you sure you want to exit to the character selection screen?</string>
  <string name="netchar¤CONFIRM_CHAR_T">CONFIRM</string>
  <string name="netchar¤CONFIRM_QT_FR">Are you sure you want to exit to Free Roam? All changes will be discarded and you will not be charged.</string>
  <string name="netchar¤CONFIRM_QT_LND">Are you sure you want to exit to the main menu?</string>
  <string name="netchar¤FLOW_SKIP_ST">Are you sure you want to skip the intro?</string>
  <string name="netchar¤FLOW_SKIP_T">SKIP INTRO</string>
  <string name="netchar¤NETCHAR_UC_SELECT_CHARACTER">Character</string>
  <string name="news¤0x0010ECCE">FAMED GUNSLINGER.</string>
  <string name="news¤0x0040092F">The ex-soldiers, renegades and criminals that loosely comprised the Lemoyne Raiders militia have mostly fled to Texas after repeated clashes with the government and law enforcement. Preaching the \"Free Stater\" anti-government and anti-tax doctrine, their message soon grew tiresome for a populace that simply wants to move on after the War Between the States.</string>
  <string name="news¤0x007EEB9F">REMAINS OF FAMILIES FOUND.</string>
  <string name="news¤0x0097123B">RATHSKELLER FORK LIES EMPTY.</string>
  <string name="news¤0x009BC368">While other traveling circuses have taken to exhibiting the latest fashion in freaks, Margaret delights with feats of animal entertainment. Having held multiple shows in the area, they are packing up the tents and heading to Rhodes.</string>
  <string name="news¤0x00DCB216">A dispatch from Tall Trees reports a sighting of infamous outlaw Dutch van der Linde, who has been on a bloody run from the law for many years now. The notorious Dutch's Boys gang once plagued this state, but it was believed to have disbanded as long ago as 1899. Two of his henchman  Hosea Matthews and Arthur Morgan - were both killed in separate raids by Pinkerton agents that same year.</string>
  <string name="news¤0x01239A83">Indeed, he provided employment throughout the country and it is entirely unthinkable why anyone would seek his death as his businesses have put biscuits on the table and provisions in the larder for thousands of families. ~n~The most thorough investigation was made shortly after the commission of the crime, but officials could not produce evidence strong enough to prove motive for this awful killing of a fine American.</string>
  <string name="news¤0x01798558">Indeed this publication received a sunny dispatch from the 31st state that New Hanover's very own Edith Downes has developed and opened a brand new golf course to much acclaim and fanfare. She and her son Archie have, of late, ventured into several businesses out west, which is a very distant lifestyle from her past as a rancher's wife.</string>
  <string name="news¤0x01C90649">HERESY</string>
  <string name="news¤0x0203F543">FEARS OF THE GRIPPE RETURNING.</string>
  <string name="news¤0x022F1B8C">LAGRAS MOURNS.</string>
  <string name="news¤0x02653802">ANNOUNCES HIGH STAKES GAMBLING NIGHTS.</string>
  <string name="news¤0x027CE5BA">Not since the invention of the steam engine has a contraption bestowed such delight as the Kinetograph, bringing moving pictures to the screen, delighting audiences around the world. At first an experiment which does for the eye what the phonograph does for the ear, it has quickly replaced the magic lantern as a source for amusement and entertainment. As an electric motor turns, it shines a light through a sprocketed film, projecting a moving image on a wall or screen.</string>
  <string name="news¤0x02B09D95">The driver of a train that passed through there earlier that day reported seeing two men on top of the bridge acting suspiciously but, as yet, they have not been identified. Law enforcement officers have been combing the surrounding area looking for the perpetrators. The governor has ordered the assembly of a large team of workers that will be dispatched to start rebuilding the bridge as soon as possible.</string>
  <string name="news¤0x03001DDA">His wife, Mrs. Henrietta Abresson, reports that she received one or two letters brimming with excitement as Louis claimed to be closer to finding the object of his quarry. Then communication ceased, and weeks passed without a letter or cable. She fears the worst and has asked parishioners at her local church and treasure hunters everywhere to pray daily for his safe return.</string>
  <string name="news¤0x0365AE63">OTIS SKINNER CAUGHT</string>
  <string name="news¤0x045483E4">PRESIDENT SIGNS 1907 IMMIGRATION ACT</string>
  <string name="news¤0x04F85F38">FIERY COACH ROBBERY</string>
  <string name="news¤0x0509FEA2">In as many years as we have known author and angler Jeremy Gill, he has never missed a deadline for this column. No matter what place on the globe he is thought to be casting, his typed treatise appears without fail.</string>
  <string name="news¤0x055A92C6">PATRONS ENGAGE IN FISTICUFFS</string>
  <string name="news¤0x059DD914">CITIZENS OF VALENTINE PROTEST.</string>
  <string name="news¤0x05E344C6">Small farms across New Hanover are experiencing tightening prices and profits as large farming operations flood the market. A bushel of corn sells for a pittance, and many farmers say it's simply too expensive to continue. Operations like Emerald Ranch are cited as an example of what's bringing the area to ruin. As smaller farms fail, Emerald Ranch acquires them, further crowding out other farmers.</string>
  <string name="news¤0x05F2E85F">Sheriff Thomkins was one of those lawmen who arrived on the scene. \"There is very little to tell. We are searching for evidence at this time. The passengers are in great distress. The supply cars have been looted. Men are dead. This region's problems with lawlessness have returned.\"~n~Reports indicate the outlaws escaped after having engaged in a furious gun battle with the lawmen.</string>
  <string name="news¤0x063C2D93">RECLUSIVE CAVE DWELLERS SUSPECTED.</string>
  <string name="news¤0x06C627A2">DEAD AND DYING IN THE STREETS.</string>
  <string name="news¤0x06DDBBDD">Little thought or rumination is given to who or why they butcher, and no amount of blood seems to slake their thirst.In response, the Army and law enforcement coordinated with the Pinkerton agency to seek the imminent capture or killing of gangs with great success in a concerted effort to civilize the region and bring the benefits of law and order to the people.</string>
  <string name="news¤0x074DD0DD">ALBERTO FUSSAR DEAD.</string>
  <string name="news¤0x075E6268">Social Theorist and philosopher Evelyn Miller has resigned his post at Princeton after increased turmoil regarding his theories on mankind and the savage. Announcing that he had become \"troubled at his own remorseless hypocrisy\" the once regaled professor and theorist on what separates the white man from that of the lowly savage left the University in haste, and is reported to have retreated to the wilderness to write a book about becoming one with it.</string>
  <string name="news¤0x07E04030">QUINCY STATUE DEFILED</string>
  <string name="news¤0x07EB9B19">FOUL PLAY SUSPECTED.</string>
  <string name="news¤0x0843512C">All was quiet and the air still as an explosion ripped through a Boles Overland coach traveling from Scarlett Meadows. In an unabashed robbery, the highwaymen dispensed with stopping the coach and ordering turnover of valuables. Instead, they planted dynamite on the road and as the coach rolled over it, ignited the explosives with a gunshot. In the resulting chaos the thieves looted the coach of its valuables and quickly dispersed.</string>
  <string name="news¤0x0845AAEF">ANTICIGARETTE LEAGUE WARNS CARD SPREADS HABIT TO YOUTH.</string>
  <string name="news¤0x08660A59">The deadly attack resulted in the loss of $150,000 - the largest robbery in the region in recent years. Authorities believe that the men may have stashed the money in Blackwater before fleeing. Reports indicate that many are searching high and low for the stash, upending public spaces and neighbors' gardens.</string>
  <string name="news¤0x0868E307">Residents of the Heartlands who experienced hysteria-laden sightings of an African lion breathed a sigh of relief as the beast was killed at Emerald Ranch. The lion was responsible for a spate of livestock killings and the death of a farmhand. It was thought to have escaped from a traveling show called Margaret, Mistress of Danger: The World's Greatest Female Animal Trainer.</string>
  <string name="news¤0x089187E2">PITCHED BATTLE LEAVES MANY DEAD.</string>
  <string name="news¤0x08AE7723">It was hoped that with the spread of scientific knowledge, the scourge of medical quacks selling health and salvation from suffering would abate eventually. However, in towns and hamlets across the nation, the evolution of reputable physicians into swindlers continues at rapid speed as each new break in scientific progress is announced.</string>
  <string name="news¤0x08E041AF">Officials and family members praised the agency for solving the mystery and finding O'Neil, who is recuperating from his injuries and exposure. Founded in the 1850s, The Pinkerton Agency has been instrumental in solving several disturbances, including labor disputes, and was even known to have foiled an assassination plot on the president.</string>
  <string name="news¤0x08EA5CD2">Professor Cecil H. Peck, secretary of the Smithsonian Institution, has worked tirelessly for several years on a steam-powered flying machine to be used for war purposes. The Aerodrome, as he named it, is unmanned and launches from the top of a houseboat by catapult. His earlier experiments met with a certain degree of success, flying briefly before crashing. His newer model buckled upon launch and fell into the river.</string>
  <string name="news¤0x092A137D">Island residents from Barbados to Cuba are experiencing soaring prices and short supply of food and fuel. They are blaming local politicians and sugar barons for the situation.Shortly after the political unrest in the area, including the assassination of prominent sugar industry advocate and Guarman governor Alberto Fussar in 1899, American banking institutions, including JD McKnight &amp; Co. took control of the sugar industry on several islands, including Barbados, the Virgin Islands, and Guarma.</string>
  <string name="news¤0x095D8D25">MONGREL GANG TERRORIZING AREA</string>
  <string name="news¤0x09B4D6F6">ECONOMY ON EDGE.</string>
  <string name="news¤0x09F7A910">QUICK JUSTICE EXPECTED.</string>
  <string name="news¤0x09FDC0E2">1 MILLION DEAD FROM LAST EPIDEMIC.</string>
  <string name="news¤0x0AB9A6BC">FAMILY FEARS THE WORST.</string>
  <string name="news¤0x0AF40907">Jack Yanner was only ten when the War Between the States ended, but he remembers the stories of how Southern ingenuity resulted in the invention of an underwater boat, or submarine, named the H.T. Abernathy, that played a part in the war. Under a contract with the US Navy, Yanner is currently working on a submarine based off the original design, but rather than being human powered, it moves via internal combustion engine while on the surface of the water and electrical power when submerged.</string>
  <string name="news¤0x0BCAFB3E">My writings on angling continue to attract fresh young neophytes, eager to begin life's journey of standing in solitude, holding a pole in silence, free from the berating of the fairer sex. Indeed, I have even taught more than one U.S. President to fish, especially catfish, for luring bottom feeders into a pernicious situation that benefits the well-heeled is a prerequisite for successful politicians, almost as much as it is a prerequisite for any wise husband.</string>
  <string name="news¤0x0BEFF85A">PINKERTONS FIND MISSING MAN</string>
  <string name="news¤0x0BF561BD">He shrieks with pleasure, moaning as he fights the slimy beast, finally claiming victory, dripping, holding a writhing fish to his manly bosom. Glory and relief are his. The Muskie is a predatory fish that favors a lake lure, likes overcast conditions and fights hard. My fans have begged me to come claim a monster Muskie off the coast of Roanoke Ridge. I may go someday. If I see you, don't be shy. I won't bite. I'm not a Muskie, after all.</string>
  <string name="news¤0x0BF48515">PNEUMATIC WONDER!</string>
  <string name="news¤0x0C7E55CB">United States Marshal Fulkerton received a dispatch from Silver Springs indicating that after years of evading capture, the Tallulah Jetty Gang was chased down after a brazen bank robbery in broad daylight. After a series of outrages, including the killing of several women and elders, officers placed 200 men in pursuit of the gang, which was overtaken near Anadarko.</string>
  <string name="news¤0x0C52ECF6">Witness to the events preceding their deaths was author and historian Theodore Levin, who is currently penning a biography on Calloway, in which he promises to chronicle in detail the tragic last moments and words of two legends of a lost era.</string>
  <string name="news¤0x0C992735">During a massive gunfight, the highwaymen set fire to a barn, which burned to the ground. They escaped to the woods in the south and authorities are searching the area for their whereabouts.</string>
  <string name="news¤0x0CBBF84B">Not satisfied with the riches of their plunder, the members of the O'Driscoll gang are reported to delight in torture and bloodshed as part of their escapades, and have left widows and widowers in their wake.~n~Travelers are encouraged to be aware and armed, especially in the area of Big Valley, where the gang is reported to have taken a large ranch as a base of operations, leaving the family and ranch hands dead.</string>
  <string name="news¤0x0CDB895E">After a long and bloody string of robberies throughout the region and the murders of sheriff's deputies, Esteban Cortez was finally captured. Dispatches from the area indicate he was caught near Gaptooth Breach, though at press time this couldn't be confirmed. Long sought by the Tumbleweed Sheriff's office, Cortez and his brother Ramn led an infamous gang of killers.</string>
  <string name="news¤0x0D31A79E">Indians claim that the army is withholding supplies and medicine and that sickness is rife, all of which are falsehoods meant to further hostilities. We will stay with this story as events unfold.</string>
  <string name="news¤0x0D72F61A">O'Driscoll had previously avoided the gallows following two separate murder convictions, and some members of his gang began shooting at police in retaliation directly after the execution.</string>
  <string name="news¤0x0D4469FB">OTIS SKINNER KILLED</string>
  <string name="news¤0x0DE5846E">ALLBRIGHT CAPTURED.</string>
  <string name="news¤0x0E9B1594">A MODERN MARVEL.</string>
  <string name="news¤0x0EF3B5F7">The horrifying assassination of the governor of the island of Guarma has caused the most intense of excitement on many of the islands in the Spanish West Indies. Reports conflict as to the details of his demise, though early assumptions are that it was part of an attempted coup.</string>
  <string name="news¤0x0F7B733A">FORT WALLACE A BLOODBATH.</string>
  <string name="news¤0x0F6801A9">OUTLAW GANGS RUNNING RAMPANT.</string>
  <string name="news¤0x0FB217EE">SMALL MOUNTAIN TOWN IN MOURNING.</string>
  <string name="news¤0x0FDB791F">BLUEGILL.</string>
  <string name="news¤0x0FDD207A">The assailants escaped during the bloody melee, having wounded and killed numerous marshals. A spokesman for the US Marshals called them \"a gang of cowards\" who will soon be brought to heel.</string>
  <string name="news¤0x1A0D0CA4">FAMILY MURDERED</string>
  <string name="news¤0x1A8BF5B6">CALLOWAY DEAD</string>
  <string name="news¤0x1A4818A5">GAMBLING OPERATION EXPOSED</string>
  <string name="news¤0x1A9850F4">Every day mothers toil over the washboard, cleaning the dungarees, bloomers and britches and keeping their households happy. However, a new invention out of Chicago promises to make that a thing of the past. The Hathaway Machine Company has announced the invention of a washing machine run by electricity. Clothes are placed in a drum type cavern that is galvanized.</string>
  <string name="news¤0x1A12069C">TOILED IN HIDING</string>
  <string name="news¤0x1AC591D1">The Van der Linde gang is wanted for a string of robberies and murders, most notably the Blackwater boat heist where close to $150,000 was stolen. Ranchers in the area report missing livestock, and one man, Thaddeus Rivington, reported to police that his teenage daughter has disappeared and joined the gang, which he says serves as the only explanation as to why she wouldn't want to finish the process of discernment and joining a local convent.</string>
  <string name="news¤0x1AC59242">The brothers and their accomplices have evaded law enforcement and sown terror throughout the region. Bounties were issued for Cortez to be brought in dead or alive. Recently his brother was killed in Saint Denis, spelling the end of the Del Lobos.</string>
  <string name="news¤0x1ADA68A9">A SUMMER OUTING.</string>
  <string name="news¤0x1B1AB74F">The First Philippine Republic has effectively declared war on the United States, objecting to the Treaty of Paris in which the U.S. took possession of the Philippines from Spain after the Spanish American War. American Naval forces have bombarded the city of Iloilo after the first shots were fired.</string>
  <string name="news¤0x1B4D052D">GREAT SORROW AND SCENES OF RAGE IN GUARMA.</string>
  <string name="news¤0x1B739BD4">Nineteen year old Lenny Summers, and Hosea Matthews, believed to be approximately 55, were reportedly both killed but the bodies were never found in the cleanup, which took a number of days. Mr. Matthews was a wanted man in at least six different states. A further gang member was arrested and awaits trial. The rest of the gang escaped and remain at large. Some think they may have fled the country.</string>
  <string name="news¤0x1BA72A90">REPORT FROM BUTCHER CREEK.</string>
  <string name="news¤0x1BC97E83">TALLULAH JETTY GANG KILLED</string>
  <string name="news¤0x1C0D6D23">In Roanoke Ridge an explosion set off by a miner's lamp in Shaft No. 9 has killed up to twenty men. The town of Annesburg was plunged into confusion and despair as women and children were bewailing the deaths of husbands and fathers. The mine is owned by Archibald Jameson who said the company has been careful to provide every possible facility to prevent explosions, but notes that the mine has always been gaseous.</string>
  <string name="news¤0x1CC05837">The trolley eventually crashed in a grand spectacle, but the culprits shot their way through a garrison of law enforcement and fled on a police wagon. The horror that was unleashed stretched throughout the city, with citizens aghast at the trail of destruction and worrying for the health and safety of their families. A special meeting of the town council has been called and officials will seek a remedy to what is being called a wave of crime in what is normally a relatively peaceful city.</string>
  <string name="news¤0x1D237B0E">THEY HAVE FLED</string>
  <string name="news¤0x1E0C07D2">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0x1E9B1345">THIEVES ESCAPE ON TROLLEY.</string>
  <string name="news¤0x1E591CE3">MUSIC AND FIREWORKS PLANNED.</string>
  <string name="news¤0x1E6270E9">\"Why, that's the best time to fish, little fellow,\" I laughed heartily, slapping him on the back and causing him to cough mightily and, quite frankly, embarrass both of us. Poor little chap. Life can be very unfair. Fishing taught me that. I always say that some of the deepest introspection into a man's soul happens when he stands in a torrential downpour. I was fishing in the rain using live bait near Scarlett Meadows and hooked a monster Bluegill. And yet, even I didn't land him, so there's a metaphor, pretty much for everything.</string>
  <string name="news¤0x1EE21FF0">Initially looked upon as patriotic heroes fighting against tyranny during that conflict, they have failed to let the war between the states pass to history, instead using it as a rally point to wage war on law abiding citizens. And, some say, they have become the tyranny themselves.~n~Structured as a militia unit, they continue to recruit young disaffected men and engage in robberies and arms deals, even declaring that they are immune from tax and other regulation.</string>
  <string name="news¤0x1EED9CAE">Reverend Alex H. Hughes was shot and killed for voicing his concern for the safety of the women on board a stagecoach destined for West Elizabeth. The shameful tragedy is part of widespread disorder led by notorious outlaw Colm O'Driscoll and his gang. Multiple stagecoaches and shipments have been robbed by the O'Driscoll Gang across New Hanover and West Elizabeth. Banks in the region are also said to be on caution as a number have been held up.</string>
  <string name="news¤0x1F4B59D1">American High Society thrives on spectacle and there is no bigger trend in the dinner dances, musicals and garden parties attended by the elites of the era than that of the writings of Evelyn Miller. His musings on nature, simplicity and the rights of savages are all the topics of conversation over a luncheon or mild tea. His ideas seem to penetrate the aristocratic cranium in such a way that readers can speak of little else.</string>
  <string name="news¤0x1F4156CF">JD MCKNIGHT WARNS INVESTORS.</string>
  <string name="news¤0x2A6F8FE7">The accomplice and prisoner escaped during a massive running shootout. The local doctor was so overwhelmed with the dead and wounded that he has not been seen in town since.~n~A handkerchief said to be worn by one of the robbers was found in the tracks of their escape, with part of a tooth and other evidences of wounding. However, one official said that so many had been involved in pursuing the duo that it could have been one of the many dead that it belonged to.</string>
  <string name="news¤0x2A41A1ED">They then battered and broke through the north gate, outnumbering the forces stationed there. Events descended into a massacre, the details of which are still contested. A memorial is planned for the site.</string>
  <string name="news¤0x2A57D3EA">EXCLUSIVE DEAL WILL SAVE COSTS.</string>
  <string name="news¤0x2A171EAB">HENRY JENKINS WAS VETERAN OF FORCE.</string>
  <string name="news¤0x2A4318E0">AMBUSH FREES OUTLAW.</string>
  <string name="news¤0x2B076A71">POWER STRUGGLE IN AFRICA AT ISSUE.</string>
  <string name="news¤0x2B4C63D4">PUBLIC IS INDIGNANT.</string>
  <string name="news¤0x2B27C20A">NEW MAYOR LAUNCHES TOURISM EFFORT.</string>
  <string name="news¤0x2B38A441">WAS DESERTED ONLY DAYS BEFORE.</string>
  <string name="news¤0x2BAD0F9C">MOONSHINE TRAFFICKING SUSPECTED.</string>
  <string name="news¤0x2BDD9207">Despite questionable accounts of poor conditions at plantations run by Cornwall employees, his goods flow throughout much of the United States, and Congress has so far shown little appetite for breaking up what many people call a regional monopoly of services. Alongside his private militia, he is believed to be one of the principal clients of the Pinkerton Agency in the region.</string>
  <string name="news¤0x2BE8A633">RESIDENTS OF STRAWBERRY IN FEAR.</string>
  <string name="news¤0x2BFE9F82">TERRIFIC EXPLOSION.</string>
  <string name="news¤0x2C4B3FFB">IMMIGRANTS MUST STAY OUT, SAYS PRESIDENT.</string>
  <string name="news¤0x2C18BA5D">The war for Southern independence took many casualties. Almost every family in the country knew of a loved one who perished in that war. While many have put the conflict behind them, and tried to bring our proud nation back together, that very struggle continues to beguile members of the Lemoyne Raiders gang.</string>
  <string name="news¤0x2CCCF635">REQUESTS GOVERNMENT PROTECTION.</string>
  <string name="news¤0x2CCDF55F">This perforated cylinder contains blades that lift the clothing as it rotates. The new machines are expected to be sold through the Wheeler and Rawson catalogue as of next year. Drying the clothes, however, still requires a clothesline strung outside, or a mangle.</string>
  <string name="news¤0x2CEAC37B">SEDUCED BY FAME.</string>
  <string name="news¤0x2D1F04FB">KILLED BY OWN INVENTION</string>
  <string name="news¤0x2D60DBDB">The War Department expects the cessation of hostilities to happen quickly as the American military force is strong and the Filipinos are armed mostly with bolo knives, spears, bows and other hand crafted weapons. American occupation of the archipelago has been contentious; however, military officials are planning a humanitarian campaign after hostilities cease.</string>
  <string name="news¤0x2D771B0E">In a remarkable exhibition at The Halston Gallery in New York City, a new series of works by French artist Charles Chtenay demanded huge sums and sold quickly. His previous work has failed to gain much critical success in Paris and Saint Denis, however the New York art world quickly embraced his crude, innocent style, and a new South Pacific subject matter, with critics saying the work shows a sensitivity lacking in seemingly accomplished artists of today, and that the primitive style and subject matter complement one another perfectly.</string>
  <string name="news¤0x2DEF6F8F">MARVEL OF DELIGHT</string>
  <string name="news¤0x2DF6649B">The scrappy militia has spent the last few years robbing government employees and institutions and regular civilians as well. After some stinging defeats, the Lemoyne Raiders fled to areas of Texas, where it is reported their disdain for paying tax or supporting the government is more readily received.</string>
  <string name="news¤0x2E041985">THE ART OF ANGLING BY JEREMY GILL.</string>
  <string name="news¤0x2E19FD6C">DOORS OF IRON DOWN</string>
  <string name="news¤0x2F0A36C7">Authorities and the Pinkerton Detective Agency say they are very close to having Dutch van der Linde and his gang in custody and they should be lodged in jail by the end of the month. The gang was responsible for the infamous boat robbery in Blackwater and have left a trail of death and destruction wherever they pass. They have held up trains, stolen wagons and livestock, and even attempted to rob a bank.</string>
  <string name="news¤0x2F18986D">NOTORIOUS OUTLAW'S LUCK RUNS OUT</string>
  <string name="news¤0x2FB84639">TWENTY-ONE DEAD IN ATTACKS</string>
  <string name="news¤0x2FDA791C">ILLEGAL DEN OF CROOKS</string>
  <string name="news¤0x3A00DC4A">The driver ordered the man to move so that they may continue their journey. At that moment, men hiding behind rocks emerged and shot and killed the driver and guards. They then escaped with the wagon. The gang are assumed to be immigrants or a rogue gang of Indians. Law enforcement has been searching the area hoping to locate the dynamite before it is used for criminal means such as blowing open a bank safe.</string>
  <string name="news¤0x3A2EC634">MOTORIZED LAWN MOWER PATENTED.</string>
  <string name="news¤0x3A302344">Travelers through the southern part of Roanoke Ridge report a fungus outbreak in the trees there that has quickly spread throughout the canopy. The strange white fungi have covered numerous trees there, causing great damage to the trees. One known fungus attacks older trees, entering through a knot and resulting in the disintegration of the heartwood.</string>
  <string name="news¤0x3AB0C1B1">ROMANCE NOVEL PROVES BEST SELLER</string>
  <string name="news¤0x3AE57E15">Mrs. Chester Damsen, a wealthy socialite and self-trained opera singer who most recently traveled to New York City to sing on Broadway, was robbed while traveling through Scarlett Meadows. The ruse began as a man purporting to be in the business of throwing musicals stopped the wagon she was traveling in and asked Mrs. Damsen for an impromptu audition. Happy to oblige, she sang her heart out. Little did she know, the man had an accomplice hiding in the thicket.</string>
  <string name="news¤0x3B20FE52">ART EXHIBIT ENDS IN A ROW</string>
  <string name="news¤0x3B936C58">UNREST IN THE TROPICS</string>
  <string name="news¤0x3B82981F">MASSIVE EXPLOSIONS</string>
  <string name="news¤0x3BAF90AA">ROCK BASS.</string>
  <string name="news¤0x3C053F8F">TRANSPORT DISABLED.</string>
  <string name="news¤0x3C628F43">Not since General Francisco Ramirez Torres seized the presidency of Mexico in the bloody coup of 1876 have relations been so strained with the U.S. Among heightened tensions, General Torres has placed troops along the border to deny entry to prospectors, cattle ranchers and renegade bands of Indians who have taken to raiding Mexican settlements.</string>
  <string name="news¤0x3CA8361E">A combination force of Cherokee Indians and a militia formed after the bank robbery pursued the gang to a cave in the bluffs south of the area, where a spectacular gun battle took place, killing several officers. After a period of quiet, one man entered the cave where he found a gravely wounded William Bishop bleeding out next to deceased henchmen Harold Sutton and James Shaw.</string>
  <string name="news¤0x3D39ED92">He hopes when it is completed in 1900 it will be the first submarine commissioned by the Navy. While the Abernathy killed two crews during testing and ultimately sank during battle when it was too close to its own torpedo explosion, it did ultimately sink the Northerners' navy ship. There are also plans to possibly power the new design with steam, similar to a competing submarine currently in development in France.</string>
  <string name="news¤0x3D74EEB6">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0x3DF0C94D">PANIC OF 1907</string>
  <string name="news¤0x3E041A80">MESSAGE SCRAWLED IN BLOOD.</string>
  <string name="news¤0x3E5C3704">He is now calling for government support to bring protection to industries working to improve conditions in the west, after a string of robberies.~n~Mr. Cornwall, who has been known to speak glibly about the evil effects of education upon certain kinds of lesser intellects, is one of the wealthiest men in the region, and requires numerous private guards to protect his person and multiple concerns.</string>
  <string name="news¤0x3EA68A78">Originally from the east coast, Timmins says the timber town is poised to become a cultural beacon, an 'Adirondacks of the West,' drawing pleasure seekers to come enjoy the local sights and sounds, and bask in nature's infinite glory. Some locals have been lukewarm to his plans, saying that tourism is a highly seasonal endeavor that results in low-paying jobs, expensive housing for locals, and rude, demanding tourists.</string>
  <string name="news¤0x3F8B5198">OFFICIALS PRAISE THE AGENCY.</string>
  <string name="news¤0x3F1028E4">EXPLOSIONS AND CHAOS</string>
  <string name="news¤0x3F6216F1">The evils of Chelonianism are still flourishing. It is now practiced openly and this newspaper believes it is a menace to all our liberty. Christian citizens of Valentine gathered at a church last Saturday to protest what they and any sensibly minded people consider a blasphemy in their midst. The Chelonians have been actively recruiting young men.</string>
  <string name="news¤0x4A1F42F9">PROMISE TO ROOT OUT ORGANIZED CRIME.</string>
  <string name="news¤0x4A29ECB8">LOCAL MAN FINDS ROCK CARVINGS.</string>
  <string name="news¤0x4A9903D9">When asked to investigate, all refused, saying it is from a man who died decades ago and anyone who touches the arm falls prey to bad luck. The authorities plan an investigation.</string>
  <string name="news¤0x4AF07677">LED BY NOTORIOUS CRIMINAL MICAH BELL.</string>
  <string name="news¤0x4B1FCA63">One official said that the brothers use their elderly mother's small cabin as a stash house for money and weapons, though when law enforcement seek to investigate the region the brothers disappear without a trace. Travelers are warned to avoid the area.</string>
  <string name="news¤0x4B7C3E2A">INVENTION POWERED BY STEAM.</string>
  <string name="news¤0x4B14B220">From my home not two weeks ago. Three cows. One, a black cow with horns sawed and tag in one ear. The other two both tan and white spots. All three are very good milkers and ran off during an electrical storm.~n~Information as to the whereabouts will be graciously received and a very generous and thoughtful reward tendered.~n~T.K. Lengingham</string>
  <string name="news¤0x4C8E1608">BANK ROBBED</string>
  <string name="news¤0x4C31AD9D">Wall Street banks are expressing worry that the public is displaying misplaced outrage and indignation over the pouring of $25,000,000 in tax dollars into the stock exchange to protect asset values. They say it is needed because of the inelastic rules of the national banking system; however, many say that is a gross misrepresentation of the facts.</string>
  <string name="news¤0x4C79E98A">FOUGHT BRAVELY AT SCARLETT MEADOWS.</string>
  <string name="news¤0x4C81897F">MUSIC TRANSMITTED THROUGH THE AIR.</string>
  <string name="news¤0x4C557695">The senator laughed and said he intended to use the same sentiment towards immigrants. What a leader he is. One day, I hope he runs for president. Fish for steelhead trout in lakes in the south. Try crickets. Best of luck!</string>
  <string name="news¤0x4CE61738">The need for a constant replenishment of blocks of ice in order to keep the icebox well stocked and cool might be a thing of the past. A patent has been filed for a mechanical refrigerator that does not require replenishment of ice, no matter how hot the weather outside. A regulator automatically controls the flow of refrigerating medium in the pipes of the apparatus through use of thermostatic pressure and a compressor.</string>
  <string name="news¤0x4D82DFEF">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0x4DA869E4">CONSOLIDATION BRINGS FEARS OF MONOPOLY.</string>
  <string name="news¤0x4DD8D6B5">A prisoner set to hang for a brutal murder escaped from jail in Strawberry, setting the town on edge after a horrific shootout. The violence erupted in rapid fashion, catching the Sheriff and other law enforcement off guard. Tens of lawmen are dead in what is described as the most brazen jailbreak in years. ~n~An accomplice surprised lawmen and the normally peaceful town erupted in gunfire.</string>
  <string name="news¤0x4E440076">For most intelligent women, fishing is indeed the greatest aphrodisiac. While fishing in South America, entire villages were known to throw themselves at me, man, woman and beast, which believe me, could create remarkable confusions and contortions. I had traveled there to catch Gar  a fantastic creature that responds well to lures and likes overcast conditions. Try your luck! You might catch a wife!</string>
  <string name="news¤0x4EEB576F">A SECOND GOLD RUSH.</string>
  <string name="news¤0x4F523CF9">SETTLERS ARRIVING DAILY.</string>
  <string name="news¤0x4F8687D8">The elite and politicians of Saint Denis are waiting for their invitations to attend the annual champagne reception and gala held by Mayor Henri Lemieux at his exquisite mansion on Flavian Street. Known as the richest and most extravagant party of the year, it is considered the highest honor to receive an invitation to attend. Invitations have been sent, ball gowns and fine suits are being made to order, champagne has arrived by boat just two days ago, enough to fill a swimming pool should Mayor Lemieux choose to build one.</string>
  <string name="news¤0x4FB944F5">Newspaper: Tenth Edition</string>
  <string name="news¤0x5A030E3A">While prospectors seek untold millions in gold lying in streams and hills of the West, word has spread of a man who is close to making gold. Residents in the area on the border between Cholla Springs and Gaptooth Ridge in New Austin say rumors are running rampant of a reclusive alchemist, Anthony, who lives in a small cabin and is close to perfecting the ability to change any base metal such as copper or tin into gold.</string>
  <string name="news¤0x5A95A16C">A SICKNESS SPREADS.</string>
  <string name="news¤0x5ADF164B">REWARD OFFERED FOR PRINCESS ISABEAU.</string>
  <string name="news¤0x5B8E136F">Scientist Deborah MacGuiness is notifying colleges far and wide with her claim to have discovered a new kind of dinosaur unlike any seen before. The specimen is said to have three legs, a tail for swimming, large antlers like that of a massive elk, and tusks. Calling the species Totalisaurus West Elizabethus, she has excited enthusiasts who are clamoring to see it.</string>
  <string name="news¤0x5B64FF1C">Unusual interest is manifesting by geological students over the recent discovery of a skeleton that appears to be partially human and also equine. A prominent paleontologist from Yale has been summoned to Big Valley to investigate the site that contains bones and ancient debris that have confounded locals.</string>
  <string name="news¤0x5B91A2A7">MARSHALS SURPRISE THIEVES</string>
  <string name="news¤0x5B157D9E">Reports say the new altercation began when some associates of the Braithwaites entered the Rhodes Parlour House and offered customers plenty of free, untaxed liquor.</string>
  <string name="news¤0x5B695F83">PRESIDENT'S ACTS FURTHER ISOLATE AMERICA.</string>
  <string name="news¤0x5BB4BBB8">Imagine never again having to swing a scythe to clear a field of grass. Carlile McKinnroy has filed a patent for a motorized lawn mower that he says will make the chore a thing of ease.</string>
  <string name="news¤0x5BB6FF34">STOCK MARKET CRASHES.</string>
  <string name="news¤0x5BD8FC0B">MEMBER OF VAN DER LINDE GANG.</string>
  <string name="news¤0x5C2476ED">SAVAGES IN THE SWAMP.</string>
  <string name="news¤0x5CB9F319">SORROW AND THE SOUTH.</string>
  <string name="news¤0x5CDF5790">Another bank coach found itself the victim of a hold up, this time in the Heartlands region, with politicians demanding something be done to stem this spate of robberies and allow for the regular flow of commerce. Coach robberies have become commonplace of late, with highwaymen growing more and more bold as law enforcement in rural areas has come under remarkable strain.</string>
  <string name="news¤0x5D4DE1B2">FOREMAN BOYS SUSPECTED.</string>
  <string name="news¤0x5D6FD1BF">A stagecoach and five passengers are missing, and friends and families of those journeying on it are fearing the worst. Each day Etta Buckley expected word that her daughter Meredith had arrived from Saint Denis. Yet when she asked at the stagecoach stop, no word had arrived. Multiple coaches came and departed after its scheduled terminus, and none had word of, nor had seen or heard anything about the missing vehicle. It seems as if the coach has simply vanished into thin air.</string>
  <string name="news¤0x5D52A190">ROYAL KIDNAP</string>
  <string name="news¤0x5D3283E6">DISEASE OF THE BOWELS.</string>
  <string name="news¤0x5E1A4FE2">INJURIES FROM STRIKES.</string>
  <string name="news¤0x5E93EC33">MURDEROUS INDIAN BREAKS FREE</string>
  <string name="news¤0x5E280486">ROAD AGENTS FEARED.</string>
  <string name="news¤0x5F17C7A9">He was believed to be hiding in The Grizzlies for many years, emerging to sow mayhem and murder to fuel a life on the run. Micah Bell, one of the most notorious outlaws in the region and a former member of the infamous Dutch van der Linde's gang, was slain at his hideout. The train robber and desperado evaded authorities for years, during which time he killed nearly two dozen men. He had sworn an oath to compatriots that he would never be taken alive.</string>
  <string name="news¤0x5F60BDEE">FORGOTTEN, FORLORN LAKAY.</string>
  <string name="news¤0x5F561611">OUR MANIFEST DESTINY</string>
  <string name="news¤0x6B4049BD">Some have blamed the exodus on the cantankerous caretaker who lives there and seems hell-bent on driving everyone away. It is hoped someone else will take the place over and return Rathskeller Fork to the days of old.</string>
  <string name="news¤0x6B63648B">MEXICAN BORDER DISPUTE INTENSIFIES</string>
  <string name="news¤0x6C6BBBB7">TOWNS DECRY UNCHECKED VIOLENCE.</string>
  <string name="news¤0x6C10E0AB">She also suffers from rheumatism which has since been inflamed by the electrical strike. Mr. Wilton safely fled the house but returned having noticed that a small section of the sitting room was set ablaze by the bolts of light.</string>
  <string name="news¤0x6C90E48F">A MIGRATION IS BEGINNING.</string>
  <string name="news¤0x6C470F5C">The oil reserves discovered on land near the Wapiti Indian Reservation in 1899 have turned up dry, and all drilling operations have ceased and packed up. There were high hopes for the location following a detailed exploration by the Leland Oil Development Company on behalf of Cornwall Kerosene &amp; Tar, and a number of petroleum outfits had sought to develop it into a well-paying field.</string>
  <string name="news¤0x6C81447F">A sizeable price has been put on the head of Foreman, who has eluded or escaped the authorities multiple times. It was believed the gang had fled for the western frontier a few years ago but they appear to have returned for reasons unknown. Considered a local hero to some, authorities seek Foreman's immediate capture.</string>
  <string name="news¤0x6D5FE7EA">This quiet, pretty logging town nestled in the mountains is seeing a lot of change recently. Since the arrival of its new mayor Nicholas Timmins, talk is all about his efforts to turn Strawberry into a first class tourist destination for well-heeled travelers from across the country.</string>
  <string name="news¤0x6DAF126A">LONGNOSE GAR.</string>
  <string name="news¤0x6E32BE27">FIRST RECORDED DEATH BY PETROL DRIVEN VEHICLE.</string>
  <string name="news¤0x6EC772B2">REIGN OF TERROR OVER</string>
  <string name="news¤0x6EDC63AA">The shocking tragedy that befell William Bowles is once again in front of the authorities. At the request of a woman in Rhodes, a petition to authorities asks to investigate the circumstances surrounding the death by stoning of her nephew William Bowles. While many variations exist on the events that transpired that day, some in the community say that William was slow of learning and had committed an act that warranted his death by an angry mob.</string>
  <string name="news¤0x6F2F1AF8">NEW HANOVER HAILED AS \"A GEOLOGICAL WONDERLAND\".</string>
  <string name="news¤0x6F762B03">A WORLD OF AMAZEMENT.</string>
  <string name="news¤0x6F297532">It was carrying a man, two women, including Buckley's daughter, and a five-year-old boy. If indeed her daughter is dead, it will be a terrible blow for Ms. Buckley, who has sought treatment from the doctor for hysteria and is holding court in her parlor, under sedation from a pharmacist's tonic.</string>
  <string name="news¤0x6FAE242B">Foreman boasted that the law will never dare enter the slums of Saint Denis to arrest him. However, a bounty was issued and Foreman was captured. He is now telling his tales in the Saint Denis jail.</string>
  <string name="news¤0x7A4267C1">The piano is covered in dust and is decaying. The streets are desolate. The larders filled with vermin. Windows broken. Families gone. Rathskeller Fork, a remote settlement in the desert of Gaptooth Ridge, New Austin, was once a bustling place where goods were traded. Travelers would stop for refreshment and repose, and dances and suppers brought merriment and cheer. It's now deserted.</string>
  <string name="news¤0x7C087099">SCORE OF LAWMEN DEAD IN WILD SHOOTOUT.</string>
  <string name="news¤0x7C9DCB59">COME SEE STRAWBERRY!</string>
  <string name="news¤0x7C312A7E">NORTHERN PIKE.</string>
  <string name="news¤0x7CD6DEE4">Authorities took gunsmith Chu Ling in for questioning and were informed that the gambling operation was conducted by organized criminals who threatened his health and welfare should he not acquiesce to the dishonest venture.</string>
  <string name="news¤0x7D4E7788">LAGRAS FISHING AND HUNTING.</string>
  <string name="news¤0x7D64CE00">OVERNIGHT SUCCESS.</string>
  <string name="news¤0x7D553BBA">MEXICAN DESPERADOS BRING TERROR</string>
  <string name="news¤0x7D9229E2">A MODERN STEAM MARVEL</string>
  <string name="news¤0x7DCD43F0">The site, just south of Armadillo, contains the remains of a woman and also the head of a common donkey, leaving experts to wonder if they come from one beast or if an animal attacked and dismembered both a woman and her donkey and dragged the sections elsewhere.</string>
  <string name="news¤0x7DE3DA18">SWAMP STORIES.</string>
  <string name="news¤0x7DFA9951">ROBBERY AT CORNWALL FACILITY</string>
  <string name="news¤0x7E035FF4">One recent evening while lining the larder with an impressive catch of Longnose Gar caught in Lemoyne, I noted that my bounty had astonished the neighbor and indeed his wife, who looked on with envy and a sense of remorse at what could have been. Her dullard husband is subjugated to smashing rocks at a quarry or some other life of remorseless toil in a factory or office, while I, the man she insanely rejected, am an international celebrity and world-leading expert in his field.</string>
  <string name="news¤0x7E2D129F">A brawl broke out at an exhibition of the works of French artist Charles Chtenay, sending the Saint Denis art world into disarray and shock as several prominent art patrons were injured. Extensive damage was also reported to the gallery's permanent collection. The disruption is thought to have begun as a reaction to the crude, naive art works, which were described as gaudily colorful and shocking in their detail.</string>
  <string name="news¤0x7E311442">Treasure Hunter and Gemologist Louis T. Abresson has amassed a collection of gems from around the world, and is particularly fond of emeralds, having given his betrothed an emerald engagement ring from a stone he procured from Egypt to match her green eyes. Six months ago, he bid farewell to his wife and newborn daughter and headed on a frigate to the island Guarma in the Spanish West Indies, near Cuba, in search of what has been rumored to be the largest emerald ever discovered.</string>
  <string name="news¤0x7EE0F74D">Residents of Blackwater view the lockdown with contempt. Businesses who depend on shipments of dry goods, sundries, and catalogue sales complain the Pinkertons have caused an unnecessary burden to life and welfare.</string>
  <string name="news¤0x7F2F963A">VIEWERS ASTOUNDED AND DELIGHTED.</string>
  <string name="news¤0x7F4C6176">STAGECOACH STOPPED IN SCARLETT MEADOWS.</string>
  <string name="news¤0x7F578EA5">The project came with complications, including controversy over missing workers' wages and a land dispute. Representatives from towns such as Van Horn Trading Post and Annesburg say the new line will result in the decline of their towns. Civic planners hail the railroad as a new dawning day in American progress and history.</string>
  <string name="news¤0x8A0911EE">COST OF FOOD, FUEL ANGERS CITIZENS.</string>
  <string name="news¤0x8A0A70BE">STAGECOACH MISSING</string>
  <string name="news¤0x8AA77A89">A gambling house has been functioning on the third floor of a storefront housing a Saint Denis gunsmith, operating completely without molestation by the authorities. The operation was raided recently by police investigating a commotion in the area and patrons and employees of the operation were questioned. It is estimated that hundreds of seamen, horsemen, travelers and gullible residents have hazarded and lost their fortunes at the illicit operation.</string>
  <string name="news¤0x8AAA1709">EXOTIC FINERY BOOMS IN SAINT DENIS.</string>
  <string name="news¤0x8B918373">Professor Andrew Bell III, who startled the world with his novel invention that puts condemned criminals out of existence, was sadly killed demonstrating his electric chair. During the execution of Wilson J. McDaniels, the chair seemed to malfunction. Witnesses report multiple attempts were made at the execution, which in a mishap killed Bell as McDaniel's hair burned yet he did not expire.</string>
  <string name="news¤0x8BCF4E52">BLACKWATER BOOMING</string>
  <string name="news¤0x8BEDE141">DEL LOBOS GANG FINISHED</string>
  <string name="news¤0x8BFA2226">MAN KILLED WHILE HUNTING.</string>
  <string name="news¤0x8C7AC6BE">Mrs. Swan was turned over to authorities and is currently awaiting trial in the Valentine jail. Still protesting her innocence, at the time of capture she was luring another unsuspecting suitor into her web.</string>
  <string name="news¤0x8C66E5C6">LAND OF THE LAWLESS.</string>
  <string name="news¤0x8CC4E8F5">A banking coach traveling through Scarlett Meadows found itself the victim of an ingenious robbery. According to the account by one of the guards who died shortly afterwards, a woman in distress flagged the coach. Thinking that she was in distress, the gentlemen slowed to come to her aid, at which point a highwayman hiding on the side of the road shot the driver dead.</string>
  <string name="news¤0x8CE7BCB8">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0x8D1FCF9D">Residents claim this is due to the Indian family murdered years ago with a treasure they had found. The reports are uncanny yet come from several sources, and the prevalence of Indian artifacts around town has only increased the locals' excitability.</string>
  <string name="news¤0x8D11FF28">CHILD KILLER.</string>
  <string name="news¤0x8D4429B9"> Telegraphic and telephone communication erupted in the hours afterwards as friends and loved ones reached out to find what had transpired. ~n~Services for the dead will be held in the coming days.</string>
  <string name="news¤0x8D29124C">BLACK WIDOW CAPTURED</string>
  <string name="news¤0x8DAA1B85">Bounties for his death or capture have long been posted far and wide. That reign of terror came to an end when the leader of the notorious gang, The O'Driscoll Boys, was captured during a routine coach inspection by a deputy. O'Driscoll was examined by Judge Taylor the next day. His sentencing was quick and concise. He will be hanged for murder in Saint Denis.</string>
  <string name="news¤0x8DBF8414">DEPUTIES PURSUE OUTLAWS, ONE KILLED.</string>
  <string name="news¤0x8DCBF7EA">Several institutions have doubted the find, with Dr. Herbert Manius from Harvard saying \"MacGuiness is known for histrionics, and it is likely this discovery is simply the fusion of fossils who all expired in the same location.\"</string>
  <string name="news¤0x8EA19431">Roanoke towns are often plagued with poverty, superstition and maladies, but after deformities began to appear among residents of rural Butcher Creek, the townspeople say the area may be cursed. Contaminants were found and some accuse the Roanoke Mountain Fuel Company of fouling the local drinking water, resulting in large goiters, rashes, sores and psychosis.</string>
  <string name="news¤0x8F0754DC">Workers flocked to the area in anticipation of jobs that would pay as much as 22 cents an hour. Companies sank well after well, coming up empty with only a miniscule amount of oil being found, not enough to keep operations running. The tribe at the reservation went on the run after a series of attacks on the army, culminating in a bloody battle at the Cornwall Kerosene &amp; Tar factory around the time news of the oil discovery became known.</string>
  <string name="news¤0x8F8AEA9E">STEELHEAD TROUT.</string>
  <string name="news¤0x8F9C5125">MOTHERS CHEER</string>
  <string name="news¤0x8FBA13A5">THEY WILL BE TAUGHT THE HUMANITY OF CONQUERORS.</string>
  <string name="news¤0x8FBEFE22">Property agents from The Laramie Corporation are visiting small farm owners offering large sums under their new economic model. While opponents say a way of life is perishing, others argue that America is a country of progress and those clinging to the homesteader ideal are firmly stuck in the past. Scale, they say, will always win out.</string>
  <string name="news¤0x9A4880F6">LEMOYNE RAIDERS NOW IN TEXAS.</string>
  <string name="news¤0x9AA6E132">CONFEDERATE WAR HERO.</string>
  <string name="news¤0x9ABF33FD"> The last holdouts fear that there exists not much future for their dear town of Tumbleweed and it will become another casualty of the technological advances that have blighted so much of our westward expansion, with controversial Sheriff Samuel Freeman presiding over a dusty, soon to be forgotten, relic in the desert.</string>
  <string name="news¤0x9AD96B10">The town of Valentine has reported many strange sights and sounds in recent years, and residents speak of a curse that has fallen on the area. Spectral canoes have been seen on the water, and the cries of mourning Indian mothers have been heard at night. At other times, usually on windy, starlit evenings, piercing cries are heard from the distance.</string>
  <string name="news¤0x9AEA955B">COCAINE USE TO REQUIRE PRESCRIPTION.</string>
  <string name="news¤0x9B240B17">NEW HANOVER FARMS FAILING.</string>
  <string name="news¤0x9BDC6333">Wayfarers in the Grizzlies have reported a massive cliff face sculpture is under way, courtesy of an as yet unknown artist. Undertaken by a lone man toiling a with hammer and chisel, but rarely seen, he is suspended by hemp rope and works in the beating sun to accomplish his artistic vision of carving a face into a prominent rock face. The project began several weeks ago according to travelers, who say the man has undertaken it as an homage to his beloved wife.</string>
  <string name="news¤0x9C3A6B3D">After a long and bloody string of robberies throughout the region and the murders of sheriff's deputies, notorious outlaw Esteban Cortez was finally caught. Dispatches from the area indicate he was captured near Gaptooth Breach, though at press time this couldn't be confirmed. Long sought by the Tumbleweed Sheriff's office, Cortez and his brother Ramn led an infamous gang of killers.</string>
  <string name="news¤0x9D70BD1E">CONSIGNED TO HANGMAN'S NOOSE.</string>
  <string name="news¤0x9E0F5149">CHICAGO NEGROES HOLD ANTI-LYNCHING SERVICE.</string>
  <string name="news¤0x9EB0D9D4">TREASURE HUNTER DISAPPEARS</string>
  <string name="news¤0x9EFD27FF"> Macguire even once suggested to a sheriff that his rope wasn't stout enough and may break under his weight.~n~Officials have called for action, saying the escape is yet another example of the inability of police to keep criminals incarcerated.</string>
  <string name="news¤0x9F0BF375">Investors are staking claims to the areas and surrounds, eager to build housing settlements. It is true  everything is up-to-date in Blackwater. Each day, more dispatches arrive from the East saying \"We're coming to Blackwater! She's a great gal that! She's a huckleberry above most people's persimmons. Show me another like her any whar, and I am thar directly!\", or words to that effect.</string>
  <string name="news¤0x10AFB1A7">TENSIONS HIGH</string>
  <string name="news¤0x10C63BCB">ASSASSINS AMBUSH RICH MAN IN ANNESBURG.</string>
  <string name="news¤0x11CABD71">LANGTON IS HOT ON THE TRAIL.</string>
  <string name="news¤0x11DFBF5F">At one time Rhodes stood as a true small town jewel in the South. Tobacco and cotton production boomed - bringing an era of hope and prosperity that lasted even after the war. However many worry that prosperity is now on the decline. Production of crops is down, and the last two surviving big plantation families, the Grays and the Braithwaites, while always bitter rivals, have increased hostilities as this economic downturn worsens.</string>
  <string name="news¤0x11E1C652">Written dispatches from the coast of Massachusetts report a novel experiment transpired recently. Using an experimental alternator-transmitter at Brant Rock, technicians broadcast radio signals carrying the music from a phonograph record of Handel.</string>
  <string name="news¤0x11E82635">Even before Columbus sailed for America, golf was soaring in popularity in the United Kingdom, so much so that archery and other sports that could defend the realm were falling out of favor. Concerned over national security, in 1491 Scotland decreed the sport unlawful for a period of time. In the United States, the lovely pastime could not be more popular, especially in California, a state devoted to entertainment and leisure.</string>
  <string name="news¤0x12E35308">VALENTINE BREATHES RELIEF</string>
  <string name="news¤0x13AED899">The prisoners, neither of whom speak English, were freed and after some food and rest have sent dispatches to their immediate families, who have not heard from them in some time. It is believed the victims were to be sold to unscrupulous farmers and ranchers in the Caribbean.</string>
  <string name="news¤0x13DDACB2">The dead are believed to be members of the notorious O'Driscoll Boys, who have been lying around the area in recent weeks and responsible for robberies of banking and mail shipments.</string>
  <string name="news¤0x15E0227F">OUTLAWS SEND TRAIN ON DRIVERLESS JOURNEY.</string>
  <string name="news¤0x16EAFC38">CONVICTS ESCAPE SISIKA'S DUNGEONS.</string>
  <string name="news¤0x17C69EAF">QUEER PRANKS OF LIGHTNING.</string>
  <string name="news¤0x17F304D6">SHIPS RECEIVE BROADCAST.</string>
  <string name="news¤0x17FC0DE3">No fish ignites the flame of angling in any true fisherman like the trout. A man must study the water and insects like a hawk, for trout are moody and will just as soon sit and watch an ill-picked fly float overhead. Once, while fishing with a Senator, I stood with a sulky trout in my hands and informed it I intended to rip his brother and entire family from the water and watch them gasp for a breath.</string>
  <string name="news¤0x18E7D71B">THE SAD STORY OF OTIS MILLER JR.</string>
  <string name="news¤0x20D002D4">A hunter looking for deer was set upon by a very large bear this week. The bear was separated from its cub and by instinct attacked the man. He fired five shots before the big brute reached him, breaking both his shoulders, cutting the vital organs and terribly lacerating his face. He was found dead by a scouting party after his wife reported him missing. The bear had previously killed a cow a week before and a reward of $10 was put forth for its capture.</string>
  <string name="news¤0x21AF778E">DEL LOBOS GANG FINISHED</string>
  <string name="news¤0x21DCE93D">Newspaper: Thirteenth Edition</string>
  <string name="news¤0x22E6E6DA">MISSING FOR SOME TIME</string>
  <string name="news¤0x24EE7AAF">A gun battle ensued in the streets of the town. The gang evaded capture, and soon it seemed as if the entire town were after them. They were chased by authorities who were sadly unsuccessful in capturing the culprits.</string>
  <string name="news¤0x25E0FBFC">A TRAP SPRUNG</string>
  <string name="news¤0x26A2AF89">Rail Baron and industrial Titan Leviticus Cornwall stood next to a ship unloading Cuban sugar from the island of Guarma and hailed a new era of cooperation between the two countries. After making two trips to the region to tour sugar plantations, and signing an exclusive purchase order with the Governor of Guarma, imports are on the rise. Cornwall had called local governor Alberto Fussar \"a great friend of America.\"</string>
  <string name="news¤0x26C5DC52">AT CLEMENS POINT.</string>
  <string name="news¤0x27ECFB44">GOLFING SOARS IN POPULARITY.</string>
  <string name="news¤0x28F8F8DD">Newspaper: Second Edition</string>
  <string name="news¤0x29AD3847">The funeral flowers have wilted. The widows long since forgotten. But none will forget the audacious robbery of the Lemoyne National Bank a few weeks back. It not only ended the lives of those shot defending justice. It ruined many lives of those who saved their money for months and years, only to have it taken by a murderous band of thieves. The Van der Linde gang woke that bloody morning thinking they were to have an easy target of the bank, until they were surprised by Pinkerton Agents who put up a good fight, killing two members of the gang.</string>
  <string name="news¤0x30F992C9">The Bank of Valentine has been robbed by an outlaw gang thought to be responsible for several recent holdups and a spate of violence. The bank's manager was distracted by a female accomplice of the gang, then forced to open the vault. The safes were blown open with dynamite and it is believed that several thousand dollars in cash, notes and commercial papers were taken or destroyed.</string>
  <string name="news¤0x31F9F87B">Luxembourg - In a royal proclamation, the Grand Duchy of Luxembourg has issued a decree offering a reward of $1,000 for information resulting in the whereabouts of Princess Isabeau. The princess disappeared from a remote hunting lodge while on a hunting trip during a private family visit to the United States. She was five years old at the time.</string>
  <string name="news¤0x32F347BD">Now that the fifth victim has been found, lawmen are expressing caution, indicating that all residents should avoid traveling alone in the evening wherever possible, and keep all residences without locks barricaded overnight. Women are especially advised to show caution, as they are more often than not the victims of attacks.</string>
  <string name="news¤0x33F9CED1">From the words of those he's chased down, James Langton is relentless, cunning and fearless. Known for his sizeable frame and ten gallon hat, the bounty hunter from New Austin is the best in the country, running down outlaws and flushing out bandits. With a small army now working for him, law enforcement are happy to hand over their dirty work to Langton and his crew.</string>
  <string name="news¤0x34A0258F">FUSSAR CALLED FRIEND OF THE US.</string>
  <string name="news¤0x34BC7E10">EXPECTED TO ARRIVE WITHIN THE WEEK.</string>
  <string name="news¤0x34CB2A34">FAMED GUNSLINGERS BATTLE</string>
  <string name="news¤0x34D02413">AFRICAN LION KILLED</string>
  <string name="news¤0x35B75CF7">MONEY LIKE WATER.</string>
  <string name="news¤0x35F613DD">Comprised of half breeds and mixed race outcasts, the cunning gang became adept at outwitting lawmen and covering their tracks. While Otis has been caught, others remain at large.</string>
  <string name="news¤0x36AE37D9">ANGELO BRONTE SENDS CONDOLENCES.</string>
  <string name="news¤0x37B7D436">In an act that further proves their treachery and villainy, restless and disruptive forces amongst the Indian population have once again attacked American forces, this time in an effort to free one of their own. A murderer known as Eagle Flies was broken out of an army barracks at Fort Wallace where he was set to stand trial for a series of murders of army personnel. In a daring attack in the middle of the night, members of his disruptive tribe attacked soldiers, brutally killing them and fleeing with their comrade.</string>
  <string name="news¤0x38A32D95">AUTHOR LESLIE DUPONT'S FOURTH TOME PROVING VERY SUCCESSFUL.</string>
  <string name="news¤0x38C8AB1C">SHE IS SUBORDINATE TO MAN.</string>
  <string name="news¤0x38D3CD9F">CHOLERA EPIDEMIC RAGES</string>
  <string name="news¤0x38ED61AF">Man is the most predatory and indeed carnivorous of all the animals. But what drives men to revert to the uncivilized, savage state of cannibalism? That question is on the minds of investigators who have discovered human remains in a cave near an abandoned wagon train in the Grizzlies, east of Lake Isabella. Teeth marks on the remains indicate that the cave dwellers resorted to eating each other, possibly in order to survive.</string>
  <string name="news¤0x38F58676">While there have been rewards offered in the past, the most recent offering is the highest ever considered. It follows recent rumors that she had been taken to a small town in the United States. Princess Isabeau has a characteristic birthmark on her face and right hand. Anyone who suspects her whereabouts is encouraged to visit local law enforcement.</string>
  <string name="news¤0x39B7A797">Four brothers have descended into some of the most desperate criminals who have operated in the western mountain region. They are still at large despite a coordinated effort among law enforcement. Known as \"Watson's Boys\", the four Watson brothers began banditry at a young age, and having learned how to hunt, track and hide in the Big Valley region, they have taken to violence.</string>
  <string name="news¤0x39D4EC33">MURDERER WAS SET TO HANG.</string>
  <string name="news¤0x39E30900">Wall Street has been fighting against government regulation for many years now. Senior bankers argue the claim that the only way the system can work is for them to get handouts of tax dollars is a ludicrous assertion, and that the system works as intended.</string>
  <string name="news¤0x40AFDA19">MAN FEARED CONTAGIOUS.</string>
  <string name="news¤0x40B5A0C6">ESTEBAN CORTEZ CAUGHT</string>
  <string name="news¤0x40C91B99"> Valentine is well known in the region as a rough around the edges livestock town with some insalubrious visitors, and altercations are not uncommon. The recent spate of violence is, however, unprecedented. Bar fights in the Smithfield's saloon are too frequent. Many are still in shock at the recent violence including a brutal massacre at Six Point Cabin. Local officials are calling on state and federal authorities for assistance in restoring order.</string>
  <string name="news¤0x44C945BB">Frightened passengers were held hostage though not, mercifully, molested. Reverend Eunice Garrand has called for the expulsion of what he calls \"all men of Mexican ancestry as they bring villainy and wanton crime to our great country.\"</string>
  <string name="news¤0x45AA79C8">MAN'S TROPICAL ENEMY.</string>
  <string name="news¤0x46A33537">Brutal murderer Otis Skinner is finally behind bars and residents of Blackwater and the surrounding region are breathing a sigh of relief. Otis and his brother led a ragtag bunch of criminals who collectively called themselves The Skinner Brothers and are responsible for deaths, dismemberments, robberies and kidnappings. Known for taking gruesome trophies and mutilating victims, the Skinner Brothers Gang was wanted in several states and has evaded capture for years.</string>
  <string name="news¤0x46DCB15A">In my extensive travels, I've logged many a mile on steamers, paddleboats, and nautical vessels of the queerest sort in search of trophy fish and, of course, wisdom. Many a sensible young angler who sees me as their hero will ask why fishing is dull, throbbing boredom punctuated by the wild explosion of excessive joy at a mere tap against the bait. That's because you're doing it wrong, you jackanapes, I tell them.</string>
  <string name="news¤0x47B92D44">\"We had been moving some head of cattle when we heard a commotion,\" local resident Jasper Smith said. \"Lots of gunfire and screaming. When we arrived on the scene what we saw was horrific.\" All the guards were killed in what appeared to have been a high velocity chase and gunfight. The coach was ransacked.</string>
  <string name="news¤0x47D0BF8F">The Pinkerton National Detective Agency has concluded a thorough investigation into the case of a merchant who went missing last month. Conditions at the time of his disappearance led immediately to the theory of murder. However Pinkerton agents studying his accounts made some startling discoveries. John O'Neil, one of the most popular and widely known merchants in St. Louis, disappeared without a trace last month.</string>
  <string name="news¤0x47D0E219">SAINT DENIS PAWNBROKER IMPLICATED</string>
  <string name="news¤0x47DA80EC">CORNWALL ORDERS FASTEST STEAMSHIP IN THE WORLD.</string>
  <string name="news¤0x49E913D5">LEADER OF GUARMA ASSASSINATED</string>
  <string name="news¤0x50D25BF0">Leviticus Cornwall is a well-known expansionist. \"A railroad into every expanse of this country is only a matter of time,\" he declared when launching the Cornwall Southern &amp; Eastern Railways. He builds the trains, and uses them to ship goods for Cornwall Freight &amp; Commodities, Cornwall Kerosene &amp; Tar and his other business concerns. His sugar business reaches into the Caribbean, and not a week goes by without a ship ferrying Cornwall Sugar calling into America.</string>
  <string name="news¤0x52C85C9D">DEAD EVERYWHERE - FAMILIES GRIEVING.</string>
  <string name="news¤0x52E7C33D">A facility for local guttersnipes and street Arabs has been opened by a local titan of industry. The hotels in New York have become lavish beyond description, with wives renting enormous suites for society parties. New York's wealthy social circles are truly in full swing, and the attending industries that serve their pleasure report record business.</string>
  <string name="news¤0x53ACCFAB">A private train owned by the railroad, sugar and oil magnate Leviticus Cornwall was robbed in broad daylight by masked outlaws. Headed North towards the Grizzlies, the outlaws boarded and stopped the train shortly after it had departed from West Elizabeth. Initial cables sent as of printing time indicate the bloody takeover occurred in order to steal railroad bonds from the personal car of Mr. Cornwall.</string>
  <string name="news¤0x53EB05CE">VICTORY IN 100 DAYS.</string>
  <string name="news¤0x54F3A7A5">ANNESBURG MINE ACCIDENT</string>
  <string name="news¤0x54FD2DE7">The struggle for power in Africa continues. The territories of rival European powers are being disputed once more. Great Britain has plunged into a full-scale war against Dutch settlers in Southern Africa known as the Boers. Despite the belief that a compromise would be found, hostilities have commenced to crush the Boers as Great Britain rushes to send men and munitions to Southern Africa.</string>
  <string name="news¤0x55A583EC">Still others say that based on the pictures, it points to an ancient civilization chronicling the visits of beings from the heavens. Reverend T. Jenkins has preached that anyone who claims such has committed blasphemy, and they should be tried and convicted under the rule of the Lord.</string>
  <string name="news¤0x55F572F4">NEW EDITION FROM FALCON CLAW DRAWS PROTEST.</string>
  <string name="news¤0x56E98822">CORNWALL EXPANSION CONTINUES</string>
  <string name="news¤0x57A2048A">ROBBERS USED DYNAMITE</string>
  <string name="news¤0x57CA181F">HOOKWORM PLAGUES WARMER CLIMES.</string>
  <string name="news¤0x59A5A869">A series of late spring snowstorms rendered the Grizzlies impassable in May, catching many unprepared, having used most of their winter provisions. The snow, often measuring feet in many areas, is unusual this late in the season. Reports from riders who have recently encountered the area say that respite is finally in sight.</string>
  <string name="news¤0x59F9E823">As I have often told keen readers of this column, fishing is, for those of us intelligent enough to see it, really the best way to understand humanity in all its glory. As a famous angler, writer and dare I say it, philosopher, I'm used to the perils of celebrity. Once, while signing an autograph for a polio-stricken youth in Kuala Lumpur, he asked me my thoughts on fishing while it is raining.</string>
  <string name="news¤0x60AB67CA">WAS SEEKING FAMED EMERALD FROM GUARMA.</string>
  <string name="news¤0x60BFDF05">Watch as unsuspecting members of the audience become part of the show! The lineup changes nightly and ticket prices are reasonable, as Abbington is wont to remind you repeatedly. This is sophisticated entertainment at its finest, like they enjoy in London and Paris.</string>
  <string name="news¤0x61A06A18">SAYS U.S. IS UNSTOPPABLE.</string>
  <string name="news¤0x62D3B7A0">A HAUNTING SPECTACLE.</string>
  <string name="news¤0x62E36E14">Now beginning commercial production, the Turbinia class, as it was first christened, is expected to be a private vessel for Mr. Cornwall, built to his exact specifications and including a level of opulence and grandeur not before seen on modern sailing vessels.</string>
  <string name="news¤0x65D808CB">Sanitary conditions in the town are deplorable and the mortality rate is so high that residents have taken to burning bodies. Between the dust storms killing crops and causing starvation and the scarlet fever epidemic, some say Armadillo feels like a cursed town. Travelers are advised to avoid the area.</string>
  <string name="news¤0x66B3B706">SAINT DENIS ENTERTAINMENT SHINES.</string>
  <string name="news¤0x66E64EF4">Local groups argue that island residents are suffering the most, while businesses say heavy investments by American financial institutions have allowed for the revitalization of the local economies.</string>
  <string name="news¤0x67DF1699">The town has had such troubles over the years with pandemics and dust storms that some refer to \"The Armadillo Curse\" and warn people to stay away.</string>
  <string name="news¤0x69BA9B9F">Mercier was heading up the Mayor's program of cultural enrichment and democratization, involving the art collection at the Saint Denis gallery, which is beginning to gain national recognition following its endorsement from Professor Shiftacre of Yale University. Mercier also worked to secure a huge endowment from newspaper owner Hector Fellowes for construction of a library. The Mayor has vowed to press on with the cultural programs in honor of Mercier.</string>
  <string name="news¤0x70C6D674">GERMS OF LAZINESS.</string>
  <string name="news¤0x72ABD7C2">BOUNTIES BEWARE</string>
  <string name="news¤0x72B3FF6E">Valentine  Residents say it sounded like the Indian Wars had resumed on their streets. At first, shots rang out as women and the feeble ran for cover. It soon turned into an unrelenting cacophony of gunfire. Lawmen traded shots with members of the notorious Van der Linde gang who had come to town to rob and steal. A few agents known to be working for Leviticus Cornwall joined in the fray, quickly creating a scene of unmitigated chaos.</string>
  <string name="news¤0x73B8202F">A dispatch received from Comanche Indian territory yesterday says that Deputy United States Marshal Tidwell and another deputy attempted to arrest Cletus Yarnell and Lawrence Branch for introducing intoxicating liquors into Indian Territory. The outlaws resisted arrest and a gun battle ensued, with Marshal Tidwell's horse being shot out from under him. The desperados fled into Indian territory and were pursued. Yarnell was mortally wounded, Branch was arrested.</string>
  <string name="news¤0x73C6F423">I consider myself a fisher of man as much as a fisherman. As trouble brews in Europe, and all this nasty business unfolds with Spain, I was asked by the President to tour over there and unite nations by bringing the great leaders together through reigniting a faculty that lies dormant in most men: fishing. Trapped in palaces and attending functions deprives a man of his instinct for self-preservation and joy.</string>
  <string name="news¤0x74AD7760">A supply coach operated by Cornwall Industries was ambushed just south of Scarlett Meadows in Lemoyne. The band of thieves, numbering four in all, ordered the guards to abandon the coach. They then immediately fled with the stolen coach. The victims of the coach robbery gave pursuit to a local farm where the assailants were discovered later that night.</string>
  <string name="news¤0x74F3C26A">His millinery work and corsetry are all the rage amongst the fashionable members of the higher classes, who prize his use of rare and most delicate materials such as orchids and egret feathers. With a long list of elite and aristocratic clients from all around the world, Mr. Wasp's workshop toils into the night to make the waists of aristocrats slimmer and their heads dainty with finery. He remains an example of Saint Denis's status as a cultural capital of the world.</string>
  <string name="news¤0x76EE3450">VAN DER LINDE REPORTED SEEN IN TALL TREES.</string>
  <string name="news¤0x77ADAC76">Scarlet fever exists in this town to an extent that has never been seen before, believed to be due to bad sanitation, though one health official claims it is exacerbated by the high winds and dust storms plaguing the county. The spread of zymotic diseases has raised great fears. Many households are under quarantine and those who can are fleeing in droves.</string>
  <string name="news¤0x77C4D941">Noted Yale anthropologist Harold MacDougal, author of the book \"The Scourge of Crossbreeding\", presented a paper to colleagues at a symposium last week, reminding fellow scientists that some races are predisposed to create higher functioning societies than others. The paper, titled 'Savage Minds: The Racial Continuum Between Animal and God', has created a stir amongst those in the anthropological community.</string>
  <string name="news¤0x78A05855">EVELYN MILLER RESIGNS</string>
  <string name="news¤0x78C04947">CITIZENS FORM POSSE.</string>
  <string name="news¤0x79D2F0B0">PLAGUED BY SCANDAL</string>
  <string name="news¤0x79E7F401">For nearly ten years, citizens of numerous Western states have fallen victim to the savagery of Colm O'Driscoll and his gang of outlaws. They have robbed coaches, battered women and men alike, murdered, tortured, and committed sundry unmentionable atrocities. His wild, hot-headed and impulsive ways are the stuff of outlaw legend.</string>
  <string name="news¤0x80A1D20B">SOLDIER ESCAPED DEATH</string>
  <string name="news¤0x80A44550">The gang evaded capture, and soon it seemed as if the entire town were after them. They were chased by authorities who were sadly unsuccessful in capturing the culprits.</string>
  <string name="news¤0x80AA4DF3">15 YEAR ANNIVERSARY OF SUSPECTED KIDNAPPING.</string>
  <string name="news¤0x81D4EBF5">A wagon carrying cartridges of dynamite was stolen in a brazen hijacking. When the perpetrators fled, multiple men lay dead or wounded. Onlookers said there was a sufficient amount of the explosive to blow up the largest building in Saint Denis. The shipment originated from the Annesburg mine, which had surplus dynamite. The dynamite was destined for Saint Denis where it was to be sold. As the wagon continued its journey, the driver noticed a man lying down in the road appearing to be sick or badly intoxicated.</string>
  <string name="news¤0x81D49183">CIVIL WAR SOLDIERS TURN CRIMINALS</string>
  <string name="news¤0x82B3D30C">Prominent New York financier JD McKnight spoke to a group in New York Friday, saying that the economic policies of the United States could create another financial panic \"within the next 10 years.\" During the Panic of 1893, the US Treasury nearly ran out of gold, prompting McKnight and others to sell the government 3.5 million ounces of gold.</string>
  <string name="news¤0x82F71A6F">EXPLOSIONS RIP OPEN SAFES</string>
  <string name="news¤0x84AE6D1B">WAPITI QUARREL WITH U. S. AGENTS.</string>
  <string name="news¤0x84BDB04A">When Fannie Crenshaw suffered from rheumatism, she looked to Benedict Allbright to ease her suffering. He told her that the fatty streak of flesh around the vertebrae of reptiles will cure any case of rheumatic issue. Showing her a long list of certificates from happy patients he had cured, she borrowed money from the bank and purchased several bottles.</string>
  <string name="news¤0x84E0B433">FORT WALLACE REQUESTS MORE TROOPS.</string>
  <string name="news¤0x84EAE04F">CRIME WAVE CONTINUES.</string>
  <string name="news¤0x86AFC1A3">FAMISHED ANIMALS MAKE MEN PREY.</string>
  <string name="news¤0x86E8F955">COACH ROBBERY GONE AWRY</string>
  <string name="news¤0x87D1B52F">THE INDIAN TROUBLE</string>
  <string name="news¤0x88BE74CF">Just a few years ago an influenza pandemic spread across the globe, spreading fever and misery to all within its touch, killing well over a million people. The Russian Flu, as it was called, experienced recurrences every year for several years then went dormant. Physicians are warning that another Grippe pandemic is due to spread, and advise patients to practice caution and cleanliness.</string>
  <string name="news¤0x88DA9AA1">ESPECIALLY WOMEN AND CHILDREN.</string>
  <string name="news¤0x89C8FA6E">He captured the Dillard Brothers with the help of a pair of twin prostitutes. He killed Cecile Montgomery while he sat trapped on the commode. Sheriffs say, \"Crooks beware, Langton is coming after you.\"</string>
  <string name="news¤0x90C47792">DOZENS DEAD.</string>
  <string name="news¤0x91D0573C"> He'd dip it into the crick, the fish would bite and he'd sling it up onto the bank with a toothless laugh. Happy fishing, for those of you with and without a full complement of teeth.</string>
  <string name="news¤0x91EE2B09">SUPPLIES TO SHIP BY RAIL.</string>
  <string name="news¤0x94BC506E">Newspaper: Eighth Edition</string>
  <string name="news¤0x94CE2412">MURDERED SEVERAL MEN</string>
  <string name="news¤0x94E0A468">LOVE LETTER TO WALL STREET.</string>
  <string name="news¤0x95C2114B">BUBONIC PLAGUE IN SAN FRANCISCO.</string>
  <string name="news¤0x95EC9E1B">Mechanic Hershel E. Bennett has broken the land speed record in his amazing marvel of modern engineering, the Stratton Steamer. Modified from the consumer model from the Stratton Motor Carriage Company, he took it to a beach in Florida where a crowd cheered as he reached 127.66 mph, the fastest any human has traveled.</string>
  <string name="news¤0x96AE83F6">INFAMOUS KILLERS WILL SOON BE CAPTURED.</string>
  <string name="news¤0x96BF5EEA">A WORD FROM THE EDITOR.</string>
  <string name="news¤0x96C0264A">\"We must keep foreign products from our shores. They strip our workers of labor, food from the tables of our families, and only seek to benefit rich titans of industry abroad,\" he said at the signing. The President's popularity has been waning during his campaign for American isolationism, and especially after a typhoid epidemic ravaged and killed 2,500 troops in military bases across the country under his administration.</string>
  <string name="news¤0x96CAE06E">CHANNEL CATFISH.</string>
  <string name="news¤0x97CFD163">TARIFF ACTS HURT TRADE, RAISE PRICES.</string>
  <string name="news¤0x97EDED6C">WAGON HIJACKED IN VAN HORN.</string>
  <string name="news¤0x99B97313">He chronicled the period where he rediscovered his faith and began witnessing on street-corners, to then become assistant pastor at a church in Ohio and now New York. During his recent attendance at the Convention Meeting of First Congregational Churches he delivered a very moving oration, impressing attendees as an eloquent and persuasive speaker, and was almost immediately offered the position.</string>
  <string name="news¤0x102DB64C">A \"MOVING PICTURE SHOW\".</string>
  <string name="news¤0x116C52BB">Initially thought to have been murdered, certain facts tied to his disappearance have given cause for suspicion. Officials hired the Pinkerton Agency to investigate. The Agents report that Mr. O'Neil was short in his accounts.</string>
  <string name="news¤0x144AC0D1">Many of Cornwall's private guards and local lawmen took part in the furious exchange of hot lead. The identities of the evil murderers are still entirely unknown. Mr. Cornwall was building a significant presence in the area, having recently bought a stake in the local coal mine which was previously exclusively operated by the Jameson Mining Company.</string>
  <string name="news¤0x148ECC6E">ESTEBAN CORTEZ DEAD</string>
  <string name="news¤0x187FD683">Newspaper: Fourteenth Edition</string>
  <string name="news¤0x194BAC24">After a bloody shootout that resulted in the seizure of a large quantity of banknotes being shipped by boat, Pinkerton Agency officials have restricted access to the town of Blackwater while a massive manhunt is underway.~n~Officials issued bounties on the heads of Dutch van der Linde and his gang, commonly known as Dutch's Boys. Banks looked to shipping assets via boat as a more reliable means of transportation, impervious from thieves.</string>
  <string name="news¤0x198BFC4F">A GENTLEMAN'S SPORT</string>
  <string name="news¤0x216B113C">PRISON IS A CAGE OF WILD ANIMALS.</string>
  <string name="news¤0x231EF620">Through his shop, Mr. O'Neil handled large sums of money and according to his friends fulfilled his trust honorably. After it was disclosed he was up to $5,000 short on his accounts and had taken to playing cards regularly, the suspicion of his friends was that he had taken his own life. After a thorough search of the hills and surrounding countryside, O'Neil was found in a ravine, half-mad and wishing to die, saying he had brought shame on his name and family.</string>
  <string name="news¤0x244F7D3C">REIGN OF TERROR ENDS</string>
  <string name="news¤0x278F3EF3">Early reports say the remains are believed to be the Drennen and Harville families whose wagon train disappeared in January 1896. Scientists are currently excavating the scene.</string>
  <string name="news¤0x286A5A14">After an earthquake that destroyed 80 percent of the city and killed over 3,000 people, the city of San Francisco now reports that a second epidemic of bubonic plague has broken out. It is believed the outbreak is due to the large number of rats in the area. Fleas from infected rats transmit the disease, resulting in fever symptoms, seizures, gangrene and necrosis of the extremities, along with, in many cases, death.</string>
  <string name="news¤0x287C4C21">O'DRISCOLL HANGED</string>
  <string name="news¤0x296ACD02">BRAWL AT CHTENAY ART EXHIBITION</string>
  <string name="news¤0x299BE1FE">BELIEVED TO BE VAN DER LINDE GANG.</string>
  <string name="news¤0x299C9CC2">REMEMBERING FORT RIGGS.</string>
  <string name="news¤0x327FA73F">By all accounts, Margaret, Mistress of Danger brings the grandest circus show. All the surrounding country comes to enjoy the spectacle and splendor that causes wonder and joy. Margaret, Mistress of Danger: The World's Greatest Female Animal Trainer is the most superior form of canvas-covered entertainment. Hailing from England, Margaret delights the crowd as she wrangles exotic beasts, including zebras, fierce tigers and ferocious lions.</string>
  <string name="news¤0x336B4A13">It has been one of the President's main initiatives since he took office after President Macalister's assassination. When asked about the large number of people coming to America, Waxman said all immigrants should be required within five years to learn English or leave the country.</string>
  <string name="news¤0x337CB55F">CRACK OF RIFLES HEARD FOR MILES.</string>
  <string name="news¤0x361CF130">Two separate bands of highwaymen had their sights on the same banking stagecoach north of Strawberry in Big Valley. The driver called out \"it's a hold up!\" and the guard could see four masked men outside. During the encounter, a separate band of highwaymen arrived and exchanged gunfire. Sheriff deputies arrived on the scene several hours later and found looted bodies in a stretch of the Dakota River.</string>
  <string name="news¤0x399EFBE3">PROMINENT YALE SCIENTIST SPEAKS OUT</string>
  <string name="news¤0x450DA099">In retaliation, with an isolationist tone, President Macalister has called for a ban on trade with Mexico. He said the U.S. has provided resources over the years, including help in ending the Apache Wars ten years ago, and received little in return except hostility.</string>
  <string name="news¤0x466E2A62">Stroll by the Thtre Rleur and it is hard to miss the gay spectacle that transpires inside. Indeed you can hear it spilling out onto the street. Master of Ceremonies Aldridge T. Abbington has brought a divine spectacle to Saint Denis, and the nightly shows feature an epic brute of a woman named Hortensia, the magic and daring escapes of Benjamin Lazarus, a fire breather, a snake charmer, French dancers, musical acts and more.</string>
  <string name="news¤0x477BFAC5">ORIGINALLY BELIEVED TO BE MURDERED.</string>
  <string name="news¤0x485B20A9">The final ties were laid and spikes driven through to complete the Central Union rail line stretching through New Hanover. Passengers will be able to bypass the Grizzlies, Rhodes and Scarlett Meadows, drastically reducing travel time. Now with a direct line connecting Cornwall Kerosene and Tar and Saint Denis, freight and commuters will flow fast and freely.</string>
  <string name="news¤0x495AB023">Truly, for those who can afford gold, this is a true Golden Age. Some, however, point out the brutal poverty that greets most immigrants just a few miles from these palaces in lower Manhattan.</string>
  <string name="news¤0x495CAADF">Some engineers and guards from the train survived the slaughter but were too startled to report much information of value to authorities.</string>
  <string name="news¤0x508B2BB0">The Bureau of Indian Affairs counters that these are unfounded rumors and insist health and medical aid were given, despite ungrateful Indians who staged an uprising and murdered government officials. Tribal leaders say they will persist in their campaign to bring forth what they say is the truth.</string>
  <string name="news¤0x512DAEF1">Normally, I plan on teaching confused and lost heads of state to catch Perch. Small, easy to catch and tasty, any inbred dullard or pompous windbag worth his seat can hoist one into a boat with a worm. A sunny day, a grog of ale, and a stringer full of Perch will alleviate the world's weight on one's shoulders. Be well, be wise and be lucky!</string>
  <string name="news¤0x533ED52F">CUBAN IMPORTS ON THE RISE.</string>
  <string name="news¤0x560F6847">Some of the most desperate bandits in the region are imposing a reign of terror on the Grizzlies and surrounding country. Led by famous gunslinger, outlaw and robber, Flaco Hernndez, a gang of thieves has raided numerous local towns, including Strawberry and Valentine. In one daring but ultimately fruitless train robbery, the safe and strong boxes were blown to atoms.</string>
  <string name="news¤0x612AE6EE">LAKE STURGEON.</string>
  <string name="news¤0x622CD650">SAINT DENIS ROBBERS STILL ON THE RUN</string>
  <string name="news¤0x625CFBC6">LAWMEN, DUTCH'S GANG, CORNWALL GUARDS FACE OFF.</string>
  <string name="news¤0x669DA414">OWNED BY LEVITICUS CORNWALL.</string>
  <string name="news¤0x690F050F">The brothers and their accomplices have evaded law enforcement and sown terror throughout the region. Bounties were issued for Cortez to be brought in dead or alive. Recently his brother was also captured and is sentenced to be hung.</string>
  <string name="news¤0x696D8B24">ELECTRIC WASHING MACHINE INVENTED.</string>
  <string name="news¤0x711A3CE3">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0x725F8F94">CORNWALL MURDERED</string>
  <string name="news¤0x741FBE49">FLEE ON POLICE WAGON.</string>
  <string name="news¤0x751E4AC9">LUXEMBOURG ROYAL.</string>
  <string name="news¤0x755FD54C">PRISONER ESCAPES</string>
  <string name="news¤0x758A3237">There was great disappointment felt last year when the predicted meteoric shower did not appear. Astronomers the world over wondered if the shower had been given up as lost or merely delayed a year. However, amateur astronomers have been sending in dispatches regarding sightings of meteor showers near Roanoke Ridge in New Hanover after a large meteor hit there.</string>
  <string name="news¤0x766ABA4D">RANSOMED AND TORTURED.</string>
  <string name="news¤0x796C91F0">MAYOR'S ASSISTANT THOUGHT DEAD</string>
  <string name="news¤0x797CD19E">A sense of unease and uncertainty has arisen among landowners as a wave of real estate speculation is sweeping through cow country and large cattle outfits are offering large sums for small ranches. Headed by Abel Atherton, the Cattle Association seems intent on remaking the West, having recently acquired Hanging Dog Ranch and a considerable number of acres around Strawberry.</string>
  <string name="news¤0x799E3A17">A severe bout of cholera has broken out in Armadillo, a town still reeling from the brutal scarlet fever epidemic at the turn of the century that left a significant portion of the town dead. Reports indicate that as many as three in four residents are experiencing symptoms of cholera, including diarrhea and vomiting. Armadillo has been plagued with poor sanitation conditions for many years, adding to the spread of disease.</string>
  <string name="news¤0x805DD911">SCORES DEAD IN BLOOD FEUD</string>
  <string name="news¤0x812FDB11">The gang of thieves is believed to be thinning in numbers as internal squabbles and gun fights with the law have taken out several members.</string>
  <string name="news¤0x814D1ACC">A thunderous boom was heard across the valley between New Hanover and Ambarino as the remnants of the Bacchus Bridge fell into the ravine below. The littered wreckage burned white hot and sent smoke billowing skywards. According to local officials, the bridge is thought to have been sabotaged with dynamite, although investigators are not discounting other possibilities. All military supplies destined for Fort Wallace are now idle, including dragoons, a hospital detachment and munitions of war sorely needed in the area.</string>
  <string name="news¤0x823B106B">The Butcher Brothers, who ran afoul of legendary gunslinger Landon Ricketts, are also featured. Mexican desperado Flaco Hernandez graces one card. \"When the likes of Frank Heck, The Otis Miller Boys, or the coward Billy Midnight who shot many men in the back are celebrated in this way, it spreads the contaminating influences and effects of the cigarette habit,\" said Miss Hattie Beardsley of the Anticigarette League. Stores report that the tobacco has been selling well.</string>
  <string name="news¤0x824D9257">The Mayor of Saint Denis has abruptly resigned as questions began to surface in regards to his ties to organized crime. Mayor Lemieux's recent programs of cultural enrichment and democratization involved the collection at the Saint Denis gallery, which is beginning to gain national recognition after a surprise endorsement from Professor Shiftacre of Yale University. He also worked to secure a huge endowment from newspaper owner Hector Fellowes for construction of a library.</string>
  <string name="news¤0x842DA98D">REDFIN PICKEREL.</string>
  <string name="news¤0x862D5745">COLONEL PROMISES JUSTICE.</string>
  <string name="news¤0x875B71DA">Speaking to a packed crowd in New York, President Thaddeus Waxman announced that this year is set to see the largest number of immigrants ever recorded passing through Ellis Island. The promise of this great land is known far and wide, he said, and over a million immigrants are expected to arrive in New York in 1907, greatly eclipsing previous years. The President also announced that Col. William Thomas Kirchner would be the chief engineer of the Panama Canal project, one of the largest construction projects in memory.</string>
  <string name="news¤0x878EC605">COMMERCE IN QUESTION</string>
  <string name="news¤0x891D0461">GIVES LIFE TO SERVING OTHERS</string>
  <string name="news¤0x898BEF88">The residents appear to be crippled with sickness, disfiguring them. Our reporter indicates that the people are sad and confused, often ranting the place is under a curse and that God has forsaken them.</string>
  <string name="news¤0x902E19A2">It is well known that anglers go mad at times. Like hares in March, the sight of an annual salmon run or Steelhead Trout snapping at flies in spring is a topic of considerable froth and forecast for the best of us. However there exist fish that are available year round and bring great joy. When in Italy, I once took the Pope fishing for chain pickerel, and he delighted at the fantastic action and fight of this toothy fish.</string>
  <string name="news¤0x926CC69A">A SEARCH FOR ANCIENT BONES</string>
  <string name="news¤0x942C80AA">BUBONIC PLAGUE SPREADS</string>
  <string name="news¤0x945C59F2">The long and persistent efforts of Brother Aldred Dorkins to expose a secret forced labor operation in Saint Denis have finally met with success. Authorities have implicated Saint Denis pawnbroker Claude Jarreau of keeping individuals against their will. Jarreau was running a slavery ring from a hidden cellar accessible behind a bookcase. Rumors had persisted for years yet no definitive proof was found until recently.</string>
  <string name="news¤0x970C9B7E">WAR BREAKS OUT IN PHILIPPINES</string>
  <string name="news¤0x981CFCE5">BANK ROBBED</string>
  <string name="news¤0x994B7207">LAWMAN FOUND DEAD</string>
  <string name="news¤0x995B2256">SUGAR BARONS TO BLAME.</string>
  <string name="news¤0x1478C762">PATTERN IDENTIFIED.</string>
  <string name="news¤0x1712BC65">The Chinese Exclusion Act, passed into Federal Law in 1882, has been renewed. The law prohibits all further immigration of Chinese laborers, saying they have a detrimental effect on the US economy and are being used by industrialists to undercut labor and keep wages low for everybody. Proponents of the regulation also argue that the Chinese have committed acts of violence upon Americans and will never integrate properly into our society.</string>
  <string name="news¤0x1739F3DE">Once at a dinner party held in my honor by the German Ambassador, I witnessed a rotund woman inhaling plate after plate as if her life depended on it. I remarked that she possessed the culinary conducts of Acipenser fulvescens, a joke sadly lost on most in attendance. Any half-educated man knows that the lake sturgeon is a bottom dwelling fish with a sizeable snout that disturbs sediment and vacuums up small creatures.</string>
  <string name="news¤0x1795E9D3">The Cagian, or Acadian Frenchmen of the area around Lagras, would rather hunt alligators than work in the cane fields, with the latter being monotonous and the former a lot more pleasurable, at least usually. However, a very real element of danger is involved, as a Lagras man found when tying his boat up to a river bank. Having successfully killed three alligators, he no doubt was thinking of the price their leather would fetch at market.</string>
  <string name="news¤0x1799DF90">Gang members Bill Williamson, Micah Bell, John Marston, and Charles Smith are still believed to be at large. A telegraph from Mexico reports that Javier Escuella is believed to reside in the mountain region there. The massive sum of money taken in the Blackwater Robbery by the gang has never been recovered. It was said to have been stashed in the town somewhere after the gang escaped.</string>
  <string name="news¤0x1877CC15">OFFICIALS CALL FOR ACTION.</string>
  <string name="news¤0x2641D071"> Rival European powers accuse Great Britain of threatening legitimate claims to territories controlled by others, and the gold and diamond mines there that create immense wealth. Also of concern is that the vast and unruly native populations may prove restless, ungrateful and resentful towards their European masters.</string>
  <string name="news¤0x2705E91A">GRAND CHAMPAGNE RECEPTION TO BE HELD</string>
  <string name="news¤0x2753D97E">These Indians, acting in conjunction and harmony with government officials could prosper and become friends to the Americans who have tamed the lands from New York to California. Instead, exhibiting savagery, ingratitude and surly behavior, the treacherous Indians falsely accuse mistreatment. In light of all the tensions reported in the region, Washington has sent another military delegation to try to reduce the tension.</string>
  <string name="news¤0x2965C1E2">DELIVERS POWERFUL MESSAGE.</string>
  <string name="news¤0x3016BC73">Law agents and others on the trail of the Van der Linde gang say they have discovered the remains of a camp that no doubt served as their base of operations as the gang robbed, terrorized and killed citizens across the Scarlett Meadows area recently. The rather large area was well organized and, based on the footprint of the operation, it appears that more people are involved in the thieving organization than officials pursuing the gang originally thought.</string>
  <string name="news¤0x3032ED5E">EXCLUSION ACT UPHELD.</string>
  <string name="news¤0x3054F9F8">PERCH.</string>
  <string name="news¤0x3158E89F">SENATE ACTS ON CORNWALL RAIL.</string>
  <string name="news¤0x3325C10C">Traders and economists are reeling after the stock market continued to collapse this week. Those in banking circles say we are witnessing the largest evaporation in wealth ever recorded. Cries of anguish were heard on the streets of lower Manhattan as the stock exchange continued to erupt into a frenzy and bankers rushed to find some way to subdue the panic.</string>
  <string name="news¤0x3762C5C8">A telegram from Sheriff Oswald Dunbar announced that a family traveling through Tall Trees has been found slain  reportedly by the notorious Skinner Brothers. The mother was found strangled and the children hanging from trees. The father was found dead nearby, tortured in a gruesome and savage way. The Skinner Brothers are a rag tag bunch of outcasts and criminals, known for brutal ways of dismembering and thieving.</string>
  <string name="news¤0x3771B2DD">SHOOTOUT AT TROLLEY STATION</string>
  <string name="news¤0x4094E300">Residents of Saint Denis are living in fear as the ritualistic deaths from years ago have returned. The pattern is the same. Teeth marks like those of a hyena or dog on the body are noticeable. There are messages scrawled next to the body in blood. Some had attributed the deaths to yellow fever, but others cite vampires as the cause. Saint Denis lawmen announced years ago they had caught the culprit and indeed did hang Bosco Lopez, who had spent many years living in Argentina before arriving in Saint Denis by frigate.~n~</string>
  <string name="news¤0x4129E2A3">YOUNG MAN STONED TO DEATH.</string>
  <string name="news¤0x4684E10C">ESTEBAN CORTEZ CAUGHT</string>
  <string name="news¤0x5074D43B">For those feeling ill, overworked and seeking pleasure, the area of Lagras is ideal for camping, fishing and hunting. The small remote settlement in the swamps of the Bayou is teeming with fish and wildlife and for a reasonable rental, a local will act as a guide for people traveling through or angling. The settlement of Lagras is self-sufficient, earning money through fishing, guiding, or working at Hagen Orchards nearby.</string>
  <string name="news¤0x5156FAC9">MACHINE KILLS MAN.</string>
  <string name="news¤0x5517C26D">No survivors have been found from this tragedy. It follows a string of similar robberies in the last few years in the lands to the west of the Grizzlies.</string>
  <string name="news¤0x5896F352">FEUD AT THE BRINK</string>
  <string name="news¤0x6534A71F">After a long and bloody string of robberies throughout the region and the murders of sheriff's deputies, Esteban Cortez was finally killed. Dispatches from the area indicate he was killed near Gaptooth Breach, though at press time this couldn't be confirmed. Long sought by the Tumbleweed Sheriff's office, Cortez and his brother Ramn led an infamous gang of killers.</string>
  <string name="news¤0x6635C67B">PRESIDENT CONGRATULATES AMERICA</string>
  <string name="news¤0x6840AAB5"> If such a discovery were announced, the gold markets would surely collapse, says one economist.</string>
  <string name="news¤0x6946B573">NOW CONTROL AREA NEAR OLD SHADY BELLE MANSION.</string>
  <string name="news¤0x7284B475">The guards fought them off valiantly but were overpowered and left for dead. The robbers then pilfered the coach and quickly left the area. A reward for their capture or kill has been posted.</string>
  <string name="news¤0x7286D74B">Pike are the angry prince of most lakes and rivers. My favorite trophy Pike was caught off the coast of Ireland. Having already established a remarkable reputation, upon returning to the tiny village with a 39 inch Pike, the townspeople hallooed and escorted me to a delightful pub where a lovely girl sat on my lap and played the bodhrn singing a limerick about my angling skills as her mother cooked the fish into a meal shared with everyone.</string>
  <string name="news¤0x7341F8FE">MY COWS STRAYED.</string>
  <string name="news¤0x7620ED69">Fields which once flourished with locally grown foods and were used to feed the island nation suddenly switched to growing sugar cane. As a result of a single crop economy, all foodstuffs are imported, to great expense for local peoples.Foreign investors hire locals to guard and police their massive plantations, subjecting workers to harsh conditions and penalties.</string>
  <string name="news¤0x7667D022">Fears are prevalent that influenza spreads by letters written by those who are diseased, sending the deadly disease by post. One physician claimed Grippe attacks the higher rather than lower classes, though this claim appears to be false in nature. The disease appears to be more prevalent in milder weather, and for those afflicted, whiskey and brandy are advantageous in finding relief.</string>
  <string name="news¤0x7823D56A">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0x7901EA60">WILL BE POWERED BY STEAM.</string>
  <string name="news¤0x7942D5A9">The project was taken over by the United States from France three years ago amongst high worker mortality rates. It is thought that the American tradition of hard work and architecture superior to that of the French will allow the grand project to be completed on time and below budget.</string>
  <string name="news¤0x8004C462">WAS HEADED TO PRISON.</string>
  <string name="news¤0x8072D7F3"> They are believed to be a group of half-breeds, mixed race outcasts, outlaw Irishmen, a Chinaman, escaped killers and rapers. They are as keen with an Apache bow as they are with a Mexican knife. Authorities have had a difficult time tracking the gang. They use cunning to cover their tracks and rarely stay in one place for very long. They are believed to have killed more innocents than the Otis Miller Boys, Butcher Brothers, and the Tallulah Jetty Gang combined.</string>
  <string name="news¤0x8350D419">LAWMEN ON THE HUNT.</string>
  <string name="news¤0x8376B6C7">BLACKWATER LOCKED DOWN</string>
  <string name="news¤0x8428A650">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0x8446D63F">CORNWALL ARMY CONTRACT</string>
  <string name="news¤0x8495A698">New York is now one of the world's most opulent cities as titans of industry and manufacturing build vast mansions and hold fabulous balls to show their latest architectural prize. Expensive black carriages are on parade each day between four and five p.m. as the wealthy have their coachmen drive them through the Central Park as astonished onlookers watch. Enormous stores taking over an entire city block have been erected, one having 125 departments for everything from toys to telegraphy.</string>
  <string name="news¤0x8507A8B1">AMERICAN SOCIETY AT RISK.</string>
  <string name="news¤0x8553AC7E">TUMBLEWEED RESIDENTS FRET AT FUTURE.</string>
  <string name="news¤0x8589B209">Newspaper: Seventh Edition</string>
  <string name="news¤0x8867F3B5">LEMOYNE RAIDERS TURNED \"FREE STATERS\".</string>
  <string name="news¤0x9078AF17">BELOVED PASTOR AMONG DEAD.</string>
  <string name="news¤0x9347BD48">DINOSAUR HUNT CONTINUES.</string>
  <string name="news¤0x9481B4F8">For many a year, man and boy alike have delighted in all manner of collectable cards included in pouches, packets and tins of tobacco. But a new set from Falcon Claw tobacco that celebrates famous gunslingers and outlaws has drawn the ire of Puritan groups. The cards honor gunslingers such as Black Belle, Jim \"Boy\" Calloway and even Emmet Granger, a known sadistic killer who has in recent years turned to hog fancying.</string>
  <string name="news¤0x9494DD59">Hailing New Hanover as a \"Geological Wonderland\", amateur paleontologist Deborah MacGuiness is in on the hunt, excavating several sites in the state. As fossils pour in from the Grizzlies, MacGuiness asserts that an undiscovered species of dinosaur, which she claims could fly, swim and walk, once inhabited the region in the prehistoric ages.</string>
  <string name="news¤0x9954C010">BANKS WORRY OF CRASH.</string>
  <string name="news¤0x16183DE7">BRITAIN KILLING SCORES OF DUTCH SETTLERS.</string>
  <string name="news¤0x22166E7C">ESCAPED FROM TRAVELING SHOW</string>
  <string name="news¤0x27111FDD">Travelers in the wild country west of Annesburg are nervous. Recently some have been warned to avoid the area entirely. Authorities are still seeking information in the disappearance of Agnes Henshaw and her two sons last month. Their wagon was found looted and there was evidence of a struggle. Rumors persist that Roanoke Ridge has been taken over by criminals who live in caves like primitive peoples, only emerging to rob and kidnap travelers.</string>
  <string name="news¤0x27993A6C">SOCKEYE SALMON.</string>
  <string name="news¤0x28324C6A">MUNITIONS OF WAR UNABLE TO REACH FORT.</string>
  <string name="news¤0x41300BCE">Edmund Lowry Jr., the degenerate perpetrator behind a string of grisly murders that terrorized residents, is finally dead. Considered a likeable, mild-mannered gentleman by those he met in public, Lowry was secretly a man who murdered for pleasure, carrying out brutal killings around the area. When news of his capture and killing spread, residents breathed a collective sigh of relief, as the spate of serial killings has put the town on edge.</string>
  <string name="news¤0x42948FC3">Fort Riggs sits deserted these days, but the controversy surrounding it is anything but quiet. There is sharp disagreement about what happened at the former Indian internment camp forty years ago. Tribes have petitioned the courts, asserting that men, women and children were penned in like cattle. An epidemic soon spread, and most died.</string>
  <string name="news¤0x47085E44">LARGEMOUTH BASS.</string>
  <string name="news¤0x49733C24">CLIFF SCULPTURE IN GRIZZLIES.</string>
  <string name="news¤0x52370CB1">MONEY COULD BE BURIED.</string>
  <string name="news¤0x55282FBC">REPLACES LARDER AND ROOT CELLAR IN HOMES.</string>
  <string name="news¤0x58814FF2">MAGNIFICENT SHOWER OF METEORS.</string>
  <string name="news¤0x60384BC8">WILDLIFE PHOTOGRAPHY EXHIBIT ENTHRALLS</string>
  <string name="news¤0x62397E69">WORKERS CALL FOR HIGHER PAY.</string>
  <string name="news¤0x65966A6D">~INPUT_FRONTEND_RB~ Next Edition</string>
  <string name="news¤0x67716A66">TWENTY MINERS KILLED.</string>
  <string name="news¤0x68849FE0">Some have accused Bronte of being involved in a syndicate that deals in smuggling and racketeering, though numerous officials vouch for him as a fine member of the local business community. They say that his Italian heritage is being held against him and that Bronte is of great benefit to the community, contributing to fundraisers for local schools as well as supporting causes to help the infirm and elderly.</string>
  <string name="news¤0x71291A97">BLOODY SHOOTOUT BETWEEN FAMILIES.</string>
  <string name="news¤0x77556F89">SHERIFFS SEARCHING FOR BOODLE.</string>
  <string name="news¤0x82883A6E">Every day, livery worker Lance Hopkins greets new arrivals to Blackwater as their tired horses and mules who have seen many miles of travel require new shoes and salves for cuts and scrapes. He can barely keep the forge tended and lit for all work coming in each day, telling that by all accounts he has not had a day of rest or solitude in a good eight months.</string>
  <string name="news¤0x83221CD8">DEVOURED BY COUGARS.</string>
  <string name="news¤0x86835AED">RELIGIOUS SECT RECRUITING.</string>
  <string name="news¤0x89439C00">Several sheriffs had been elected in the county and each had vowed to bring Bell to justice. One, Sheriff Brackston Hefner, finally landed Bell in jail, where he was tried and sentenced to be hanged. Two days before paying the price for his crimes he broke jail and had been at large.</string>
  <string name="news¤0x90021E83">The once-bustling town of Tumbleweed in Gaptooth Ridge, New Austin, is growing quiet. The shops sit mostly empty. The blacksmith is idle. The population is dwindling as wagon after wagon of families leave. Since the railroad bypassed Tumbleweed in favor of Armadillo, trade and commerce has moved away.</string>
  <string name="news¤0x90360A71">The shootout was fierce and several men were killed as a result. Bounty hunters had caught Macguire but were ambushed on a stretch of the Upper Montana River by confederates of the accused. Upon relating the circumstances of the escape, one lawman on the scene said that Macguire repeatedly expressed the idea of jail as no terror to him, nor the idea of death by hangman's noose.</string>
  <string name="news¤0x97196B87">BRAITHWAITE MANOR BURNED TO GROUND.</string>
  <string name="news¤0x97375EC9">Rumors that gang member Micah Bell returned to retrieve the haul still persist. The bloody days of the Van der Linde gang are the stuff of legend, appearing in pulp novels and even memorialized in popular song. Law enforcement have pledged to continue searching for Van der Linde, who still has one of the largest bounties on his head for kill or capture.</string>
  <string name="news¤0x98892BBD">PRESIDENT CALLS FOR SEVERING TIES.</string>
  <string name="news¤0x202762DD">The transmission was intended for shipboard radio operators at sea, especially the Navy, who have taken to the new technology for daily transmissions of time signals and weather reports via Morse Code. The scientists working on the radio experiment hail it as a new dawn in entertainment and foresee a day where bible devotionals and hymns are transmitted into the home for families to enjoy.</string>
  <string name="news¤0x243494CB">Gone is the New Austin Northern Railroad. Long forgotten is the Armadillo Express Railroad.Only the oldest among us remembers the Valentine Valley Railway.As each year passes, dozens of railway companies are formed, combine, and break up, the signs changed, the schedules printed anew, and the names are lost to history.</string>
  <string name="news¤0x248167B9">Thieves, in the midst of robbing the Saint Denis Trolley Station, were surprised by police and a vicious gun battle ensued across large tracts of the city. Shots rang out for a considerable period and residents fled the area. Their options limited by the bravery of our police officers, the robbers managed to hijack a trolley and head out onto the streets of Saint Denis, striking fear into street goers and shattering windows and personal property as they exchanged gunfire with the law.</string>
  <string name="news¤0x253136E2">MYSTERIOUS PAINTINGS.</string>
  <string name="news¤0x274956D9">While she was singing, he snuck into the back of the wagon and stole her prized possessions and a great deal of currency.~n~Upon making her report to the local magistrate, she chastised him for not hunting down nefarious elements in the region and allowing wanton robbery and thieving. Mrs. Damsen had recently returned from her performances in New York, which received very mixed reviews, which she blamed on the orchestra wandering off-key and on the viciousness of the New York press.</string>
  <string name="news¤0x285614CD">The Bank of Valentine has been robbed by an outlaw gang thought to be responsible for several recent holdups and a spate of violence. The bank's manager was distracted by a female accomplice of the gang, then forced to open the vault. The safes were cracked and it is believed that several thousand dollars in cash, notes and commercial papers were taken or destroyed. The gang tried to sneak out of town but was soon ensnared in a gun battle.</string>
  <string name="news¤0x352086DC">FROM COMMODITIES TO THE CARIBBEAN.</string>
  <string name="news¤0x371052D3">ON OUTLAW GANGS: \"WE MUST STOP THEM\".</string>
  <string name="news¤0x406740EE">The once apparently misunderstood artist has enjoyed and relished his newfound fame after years of toil, spending time dancing with society women, enjoying cocktails and spending lavishly, and has become a prominent fixture on the New York social circuit.</string>
  <string name="news¤0x455737EF">MURDER DEN DISCOVERED</string>
  <string name="news¤0x656302A2">General Edwin Forsythe praised a large assembly of troops in Washington DC yesterday, citing their quick victory over the Spanish in as little as ten weeks. He said there is no larger might in the world than the United States Army and Navy. \"The Treaty of Paris stands as proof that no country dare challenge the United States. Our men fight strong and brave and for God and Country.\"</string>
  <string name="news¤0x752451FF">RADIO MIRACLE.</string>
  <string name="news¤0x770395ED">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0x873766F1">Since the wife of King Henry II of France enforced a ban on thick waists at court attendance, the corset has remained in high fashion for all who can afford it. Using exotic lace and stays and whalebones and metal supports, much cherished local artisan Algernon Wasp fashions striking corsets at his world renowned workshop and greenhouse in the Mansion District of Saint Denis.</string>
  <string name="news¤0x918144DC">WOMEN SHOULD KEEP SILENCE.</string>
  <string name="news¤0x940194DD">NOTORIOUS BAD MAN ALIVE</string>
  <string name="news¤0x948676B1">McKnight also helped to rebuild Saint Denis after the Civil War, an act that prompted the city to build a statue in his honor. Critics contend McKnight is an opportunist and carpetbagger who has repeatedly benefitted greatly from catastrophe and economic crisis.</string>
  <string name="news¤0x970054CF">Miss Crenshaw is now one of many people who have been poisoned by Allbright's so called miracle cures. Tales have poured in after each town he visited  with purchasers feeling sickly and, usually, far worse than their original condition they sought to cure.~n~Allbright was finally captured and brought into the Office of Valentine's Sheriff by a bounty hunter who is rumored to be a family member or friend of someone poisoned by Allbright's hideous concoctions.</string>
  <string name="news¤0x982339BF">Yet despite a concentrated effort by Rangers, Pinkertons and local law enforcement to bring Bell to heel, it appears as if he was completely taken by surprise by former gang members who have long accused him of treachery and theft of the ill-gotten gains from the Blackwater Robbery in 1899. Bell was without a doubt the most desperate outlaw at large in the area, striking terror into the hearts of carriage and stagecoach riders who have long feared his murderous reputation.</string>
  <string name="news¤0x2611645E">The gruesome murder of prominent industrialist Leviticus Cornwall has shocked the country. Members of Congress have called for a special investigation into what is being billed by concerned police as an assassination. Arriving via boat for a business meeting in Annesburg, Cornwall was set upon by assassins who killed him stone dead. The worried authorities worked in vain to trail the violent murderers, who fled after a dangerous gun battle.</string>
  <string name="news¤0x3585526F">ASKS TO MAKE LAW EVICTING IMMIGRANTS PERMANENT.</string>
  <string name="news¤0x3790871A">CITY STILL REELING AFTER EARTHQUAKE THAT KILLED 3,000.</string>
  <string name="news¤0x4009168B">They were discovered mid-heist and a spectacular gun battle ensued. Numerous guards were killed and others gravely wounded as the unscrupulous bandits fled. Local law enforcement do not have any leads or motives but report to be forming organized posses and militias to comb the surrounding area.</string>
  <string name="news¤0x4170931E">BLOOD IN THE HEARTLANDS</string>
  <string name="news¤0x4970615F">RINGLEADER ACROSS SEVERAL STATES</string>
  <string name="news¤0x7588056D">The brothers and their accomplices have evaded law enforcement and sown terror throughout the region. Bounties were issued for Cortez to be brought in dead or alive. Recently his brother was captured and is sentenced to be hung.</string>
  <string name="news¤0x7926192F">SPANISH-AMERICAN WAR OUTCOME CELEBRATED.</string>
  <string name="news¤0x8203415B">SHERIFF GRAY KILLED.~n~MOST OF BOTH FAMILIES BELIEVED DEAD.</string>
  <string name="news¤0x8740353F">BLIZZARD AFTERMATH IN GRIZZLIES</string>
  <string name="news¤0x9116578A">Once a sleepy port town founded by fabled adventurer Josiah Blackwater, it is now hailed as a \"Gateway to the West\" as miles of track have been laid through the area, heading west to the Pacific Coast. Workers arrive to join lumber and mining outfits. Stocks are traded.</string>
  <string name="news¤0x9362027F">More death and discomfort comes as a result of disease of the bowels, from constipation, to diarrhea to dysentery than from almost any other cause. It can reflect a disorder of the liver, kidney derangements, a dyspeptic condition of the stomach, piles, or bad blood. No person knows the discomfort and agony of bowel disease more than Harville Presley, a resident of the Valentine Hotel for more than nine years.</string>
  <string name="news¤0x9370283B">Ministers gathered last week to denounce the claims of eccentric resident Frank Sinclair of Big Valley, West Elizabeth, who asserts he has found evidence of ancient peoples in local rock formations. He has discovered several mysterious rock carvings around the country and claim they point to a great meaning, a mystery he intends to solve.</string>
  <string name="news¤0x15240492">1.1 MILLION EXPECTED THIS YEAR.</string>
  <string name="news¤0x16097881">Since completion of the first transcontinental railroad in 1869, the number of companies has decreased, and travel by wagon and horse becomes less and less in fashion, with more people preferring the luxury of a sleeper car. Lawmakers are beginning to investigate whether the railway consolidation has resulted in creating regional monopolies that subject riders to hefty price increases.</string>
  <string name="news¤0x18188892">NEW DINOSAUR DISCOVERED</string>
  <string name="news¤0x20787618">Giving them the vote would lead to great damage to the republic and to this state, \" he said, to a standing ovation. Well-known activist Dorothea Wicklow has held meetings in St. Denis and other towns in recent months promoting voting rights for women. The movement is spreading to smaller towns such as Rhodes, but traditionalists are confident that common sense will prevail.</string>
  <string name="news¤0x20990406">BANK RAIDED IN BROAD DAYLIGHT.</string>
  <string name="news¤0x27398580">BLOOD IN THE STREETS OF VALENTINE.</string>
  <string name="news¤0x32022083">SEVERAL DEAD.</string>
  <string name="news¤0x33842049">BRIDGE BLOWN</string>
  <string name="news¤0x40968326">The body of Reverend Benson Floyd, the man who was implicated in the Chandler murder, was found hanging from a branch of a persimmon tree in a small hamlet in Georgia. Despite many protests of his innocence by his employer and white members of the community, a mob convicted him by a roadside here and strung him up to hang after mutilating the body.</string>
  <string name="news¤0x44839413">ART VALUES SOAR</string>
  <string name="news¤0x47862717">However, reports have begun to reach the mainland that several white men were involved in the assassination, and some are blaming a band of socialist insurrectionists who are believed to have been causing discontent across the region. These were dismissed by some locals who say tensions have grown in recent years as working conditions deteriorated, as American importers insisted on lower prices for sugar.</string>
  <string name="news¤0x48759255">RHODES IN PIECES.</string>
  <string name="news¤0x57836853"> They attach by the thousands to the inside of the intestines, sucking blood, moving from place to place and leaving bleeding wounds subject to infection. As to how the affliction takes place, there is by no means unanimity of opinion by medical men. Some think it to occur by penetration of the skin on dirt floors or fouled drinking water. The malady is especially a scourge to residents of the Philippines and Porto Rico whose residents' health and welfare we are now responsible for.</string>
  <string name="news¤0x65558800">BRAITHWAITES VERSUS GRAYS.</string>
  <string name="news¤0x66935561">BEAR ATTACKS WORRY RESIDENTS.</string>
  <string name="news¤0x67690183">INFLUENZA CASES WORRY PHYSICIANS.</string>
  <string name="news¤0x91316985">These space particles intersect with the earth, combusting into brilliant showers of light, and are thought to be residual debris from the system that produced the massive meteor that recently fell and created a sizeable crater in the area. Some have flocked to the crater claiming that the space debris has healing powers, while others claim this to be unsubstantiated and ludicrous conjecture.</string>
  <string name="news¤0x91399600">LIQUOR SMUGGLED INTO INDIAN TERRITORY.</string>
  <string name="news¤0x96425356">In New York and Saint Denis, victims of plague were confirmed, and vessels arriving were given the choice of a doctor visiting each ship or turning around. Any bodies suspected of death from the disease should be immediately burned, even if the cause of expiry is not confirmed as bubonic plague by bacteriological examination.</string>
  <string name="news¤0x99983605">ESTEBAN CORTEZ DEAD</string>
  <string name="news¤0xA00AF3B1">When not entertaining heads of state with the joyful pastime of fishing, I traipse into backwoods cricks and hollers where I meet the most delightful, simple folk who imbibe strong local spirits and gush about Redfin Pickerel. These uncouth semi-savages claim it to be the best eating fish you can find, and for that matter, the easiest to catch. They are feisty little predators that will attack a piece of cheese, and as one old-timer showed me, a piece of red cloth.</string>
  <string name="news¤0xA0AF1317">Those that have escaped their clutches say they have seen evidence and examples of cannibalism, and that the Murfree Brood, as they are called, are said to subsist on huckleberries and the flesh of young women and children.Others say these are the fantasies and fairy tales of people too often consumed with pulp novels and that the criminal element in the area are like any other ne'er-do-wells. Regardless, locals will not travel to the cave regions any longer, and commerce has suffered as a result.</string>
  <string name="news¤0xA0B97840">Many members of the tribe were gunned down in Wyoming but a few members are believed to have escaped into Canada. It is unknown what will happen to the Indian Reservation land moving forward as there are no Indians in the area to relocate there currently.</string>
  <string name="news¤0xA1A407F5">But the taller one, worked into desperation by the death of his companion, found his mark and Mr.Schrader was soon a corpse too. His wife Isabella stood her ground and fired at the bandits until they fled. Her younger son Isaac had been hit in the incident and soon bled to death. Travelers are warned to avoid the areas as incidents of violence, thievery and murder are increasing faster than law enforcement can pursue them.</string>
  <string name="news¤0xA3DEA686">ARRIVING SHIPS QUARANTINED.</string>
  <string name="news¤0xA3F7D8FB">PRESIDENT WAXMAN HAILS PROGRESS, DISCUSSES CANAL</string>
  <string name="news¤0xA3F8C499">President Waxman signed an immigration act in order to prevent unsavory persons from entering the United States.</string>
  <string name="news¤0xA4B06D82">BUREAU OF INVESTIGATION FOUNDED</string>
  <string name="news¤0xA5C9FF7B">ELECTRIC CHAIR ARCHITECT DIES</string>
  <string name="news¤0xA5F2C9DA">It appears from dispatches that workers at the coal mine in the town of Annesburg are asking for twenty cents on the ton over the cost of mining it. Workers say decent wages should be paid to the men who toil to mine the coal.~n~Controversial mine owner Archibald Jameson has long argued that the mine is easily worked as there are immense stores of clear coal at very shallow depths. He says based on national market conditions he and other mine owners in the country have made almost nothing in profit for four years, in spite of substantial outlays.</string>
  <string name="news¤0xA6ABF429">An epidemic of bubonic plague has broken out in India and Hong Kong and spread to our troops in the Philippines. Several soldiers have died in Manila of what was called \"a loathsome disease.\" Despite the best efforts in sanitary science to stamp it out, the plague appears to have resurfaced in this country.</string>
  <string name="news¤0xA6C6C766">EVIDENCE OF ANCIENT MYSTERY DISCOVERED</string>
  <string name="news¤0xA7A41579">Voodoo dances were said to occur there, a heathenish mode of worship where fanatics wail and perform rituals often involving blood and animals.</string>
  <string name="news¤0xA8AAC4D6">Comprised of half-breeds and mixed race outcasts, the cunning gang became adept at outwitting lawmen and covering their tracks. While Otis has been killed, others remain at large.</string>
  <string name="news¤0xA8C34EF5">MAN MAULED BY MASSIVE ALLIGATOR.</string>
  <string name="news¤0xA9BFF131">SECRET SERVICE VETERANS JOIN STAFF.</string>
  <string name="news¤0xA38B7A67">A guide for the day is not only pleasurable, but practical, as reports of aggressive alligator attacks have resulted in their services being in high demand.</string>
  <string name="news¤0xA50AC2DF">President Alfred Macalister signed the Tariff Act last week, raising custom duties by an average of 60 per cent. Shopkeepers and traders said the tariffs will surely cause business to close and prices to skyrocket. Imported woolen products now face a 90 per cent rate. The President asserted at the signing that tariffs result in national prosperity.</string>
  <string name="news¤0xA60DEDDF">COUNTRY PLUNGES INTO THE BLACKEST GLOOM.</string>
  <string name="news¤0xA97A611E">The first day's synod of Virginia was spent with devotional exercises led by Reverend T.M. Spriggs, speaking on giving the work of God to all people. His committee was tasked last year to study the scriptural position of women in the home and church and their duties and came to some unsurprising conclusions. Order remains heaven's first law, and it necessitates the due subordination of the ruled to the ruler.</string>
  <string name="news¤0xA137B95D">The symptoms also point to lead poisoning similar to those seen in plumbers and painters, with victims becoming unusually pale and weak. The eponymously named creek and Elysian Pool are polluted, though residents will not seek action against the mining company, and are instead seeking a spiritual solution to their problems.</string>
  <string name="news¤0xA277DDF1">KIDNAPPERS AT LARGE</string>
  <string name="news¤0xA551F986">Another enters through the roots and destroys it from within. It is not known what type of fungus is in Roanoke Ridge, however it is probably an imported blight brought to the area by a traveler who carried the spores with them on camping implements or supplies.</string>
  <string name="news¤0xA949C4D0">They even opened a church in my honor. If you plan on catching a Northern Pike as they are called here, try a river lure when it is a bit dull outside. You know, I think of that delightful Irish maiden every time I fish the Grizzlies.</string>
  <string name="news¤0xA5912E07">QUEST FOR INDEPENDENCE.</string>
  <string name="news¤0xA5970ED8">SNOWMELT WORRIES THOSE IN FLOOD PRONE AREA.</string>
  <string name="news¤0xA54908BC">VIOLENT ROBBERIES.</string>
  <string name="news¤0xA5038058">WANTED FOR BLACKWATER ROBBERY.</string>
  <string name="news¤0xAA0C2FD3">Visited by numerous physicians and specialists, Mr. Presley scarcely leaves his residence at the hotel, one that he made permanent years ago once the onset of the disease began.~n~The son of a wealthy mining family, Mr. Presley took refuge in the Valentine Hotel, feeling pain after eating at a church potluck supper.</string>
  <string name="news¤0xAA0E7B12">Newspaper: Ninth Edition</string>
  <string name="news¤0xAAC8709C">AUTHOR TROUBLED BY HYPOCRISY.</string>
  <string name="news¤0xAB47F531">MIXING OF RACES DISCOURAGED.</string>
  <string name="news¤0xAB93D74D">RIVERBOAT GRAND KORRIGAN</string>
  <string name="news¤0xAB388652">NO OIL FOUND AT WAPITI.</string>
  <string name="news¤0xABCC7355">WARNINGS OF ROANOKE RIDGE</string>
  <string name="news¤0xAC4F4255">It is clear to me that some societies advance, taming agriculture, mastering letters and literature, inventing fantastical things such as the phonograph or electricity while others wallow in squalor, scarcely able to feed and clothe themselves. It comes down to the nature of the savage soul. Savages cannot construct buildings that rise to the heavens, but we have, MacDougal said in an agitated and excited manner.</string>
  <string name="news¤0xAC33F6C3">A dispatch from the Saint Denis Constable reports that the statue of General Quincy Harris was defaced in a craven act. The hero of the War of Northern Aggression saw his bravest men cut down in front of his eyes at the Battle of Scarlett Meadows in 1864. The word \"coward\" appeared on the statue, no doubt placed there by the handful of ill-advised citizens who seek to tarnish the name of a General that historians agree was a courageous military man.</string>
  <string name="news¤0xAC67CDEC">The snowmelt is coming quickly with the seasonable warmth, which worries many that rivers downstream will swell and burst their banks, as happened in the late spring snowstorms of '83. Planting season is also reportedly delayed, as many areas are too muddy for work animals to work a plow.</string>
  <string name="news¤0xAC317096">Valentine wrestles with its own homegrown religious movement. They claim the true Bible was handed down 100 years ago \"to our great prophet from above.\" Local religious leaders warn this blasphemy threatens the future of the region and indeed the country.~n~The Chelonians hold the turtle to be sacred and consider them ancient holy animals to never be harmed. Protesters were seen holding signs with a turtle that had been crossed out.</string>
  <string name="news¤0xAE5CE29C">HE DREW A BIG REVOLVER</string>
  <string name="news¤0xAE61733E">A peaceful night was split in two as explosions rocked Cornwall Kerosene &amp; Tar in the heartlands of New Hanover. In the ensuing chaos, a gang of criminals breached the perimeter and headed towards the office safe. According to the foreman, the robbers were not interested in stealing cash. Instead they sought important business documents from the safe.</string>
  <string name="news¤0xAF5B0D68">VALENTINE INSTITUTION RECOVERING</string>
  <string name="news¤0xAF5D3D22">FINLEY MOST WANTED MAN IN COUNTRY.</string>
  <string name="news¤0xAF9A078C">Shortly after the robbery, the train was set in motion without a driver or crew, barreling dangerously through the area at a high rate of speed. The train was eventually brought to a stop by engineers and lawmen north of Annesburg, who reported a scene of violent struggle and bloody carnage on board.</string>
  <string name="news¤0xAF55B14A">CITE GROWTH OF LARGE OPERATIONS.</string>
  <string name="news¤0xAF7487E0">CONTAMINATION</string>
  <string name="news¤0xAFA0171B">After the procession, reporters asked Mr. Forsythe about the recent problems with corrupt regiments including those at West Ridge, some in Hawaii and, some argue, Fort Wallace in our region. Forsythe indicated that these were extremely isolated incidents that occur when decentralized regiments operate in remote areas. However, he said that the vast majority of men who serve in the United States Army are honest and true.</string>
  <string name="news¤0xB0DE660A">It is powered by petrol or paraffin which heats up boiling water into steam that runs the contraption and allows the spinning blades to slice through the grass. McKinnroy said his invention means that on a hot summer day a man can clear his lot easily, pushing the machine around as it billows out steam and slices each blade of grass effortlessly.</string>
  <string name="news¤0xB0F6CAB3">This year's affair promises to be the biggest celebration yet, with musicians playing, people dancing, and the evening culminating in a fireworks display that is sure to be the grandest spectacle of the year. Onlookers are expected to gather to catch a glimpse of the beautiful and splendid guests.</string>
  <string name="news¤0xB0F2587F">PECK'S FLYING MACHINE CRASHES.</string>
  <string name="news¤0xB1B8878E">PUMP JACKS SIT SILENT</string>
  <string name="news¤0xB1F263A5">CHAIN PICKEREL.</string>
  <string name="news¤0xB2BFA16A">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0xB2E618F2">ARMY IN AMBARINO ON EDGE.</string>
  <string name="news¤0xB3D25008">The eclectic roster of high-profile guests included the industrialist Archibald Jameson, war hero Major Hobart Crawley, the banker Gilbert Knightly, and proprietor of the Saint Denis Times Tribune Hector Fellowes. Also, somewhat controversially, in attendance was Angelo Bronte, a generous benefactor to the city of Saint Denis but also believed to have ties to unsavory business interests.</string>
  <string name="news¤0xB6DA7CE5">The feud between old plantation families, the Grays and the Braithwaites, began almost a century ago and has come to a head on the streets of Rhodes in a bloody shootout. Most of the Gray family, including Sheriff Leigh Gray, perished in the ambush as the streets pooled with blood. Witnesses at the scene of the battle say bodies littered the streets. Soon after, apparently in bitter reprisal, several men stormed Braithwaite Manor, executing everyone inside.</string>
  <string name="news¤0xB6EADA83">BETRAYAL ENDS HIS MURDERS.</string>
  <string name="news¤0xB6FE829E">In cold streams, and particularly in the Grizzlies, salmon will strike river lures and are possibly the best tasting fish you can bring home for supper. They are so plentiful you may take as many as you like with no consequence. Happy casting.</string>
  <string name="news¤0xB7A81A90">ALLOWED TO SING BUT NOT SPEAK IN CHURCH.</string>
  <string name="news¤0xB7BE60E9">REVEREND SWANSON LEADS NY CHURCH</string>
  <string name="news¤0xB7D2FCDE">Indian discontent has taken many forms and many say it is poised to boil over once more. The ungrateful Indian can wax poetic about a time when all land was his, and grumble about his limited quarters confined to reservations all he wants, but the facts are the facts. The United States of America has been particularly generous to the red man, and yet, they repeatedly claim mistreatment.</string>
  <string name="news¤0xB8F82017">The Pinkerton Detective Agency has been enlisted in the hunt for several notorious highwaymen and gangs responsible for the recent violence and unrest in the Roanoke Ridge region of New Hanover. At a recent town hall meeting, citizens shouted over one another, demanding an end to the lawlessness. In recent years gangs have terrorized not only individuals but entire communities, murdering women, children, and the elderly.</string>
  <string name="news¤0xB9CFD463">MURDER OR MYTH?</string>
  <string name="news¤0xB18E0369">COACH AMBUSHED</string>
  <string name="news¤0xB27EA56F">BIG VALLEY GROWS DANGEROUS.</string>
  <string name="news¤0xB50E0558">While it is surely a delightful social life discussing philosophy while watching regattas or in mansions with fashionable people, it is this newspaper's opinion that at the heart of Mr. Miller's writings is a basic disdain for \"others\" who due to social position have not achieved his level of enlightenment. He, like others of his kind, is a dandy and fraud masquerading as a man of nature and the arts. We as a people can do better than to worship this false idol.</string>
  <string name="news¤0xB55DE24C">CRIMINAL MISCHIEF RUNNING RAMPANT.</string>
  <string name="news¤0xB66C6059">Brutal murderer Otis Skinner is finally dead and residents of Blackwater and the surrounding region are breathing a sigh of relief. Otis and his brother led a ragtag bunch of criminals who collectively called themselves The Skinner Brothers and are responsible for deaths, dismemberments, robberies and kidnappings. Known for taking gruesome trophies and mutilating victims, the Skinner Brothers Gang was wanted in several states and has evaded capture for years.</string>
  <string name="news¤0xB66EF11E">HIGH SOCIETY ON DISPLAY.</string>
  <string name="news¤0xB71DF9ED">HIPPOCRATIC FAKERS PLAGUING SMALL CITIES.</string>
  <string name="news¤0xB75F3F01">BANK BOAT HEIST LARGEST ROBBERY IN YEARS.~n~DUTCH'S BOYS ACCUSED. BOUNTIES PLACED.</string>
  <string name="news¤0xB78D9CB4">President Alfred Macalister congratulated the American people and their response to the call to arms as North and South joined together to defeat Spain, saying that Spain is no longer a power, and the United States stands as the strongest nation in the western hemisphere. The \"splendid little war\" saw the U.S. Navy defeat the Spanish fleet in a mere few hours. Not one American life was lost in that skirmish, proving what Macalister says is \"testament to the glory and perseverance of America.\"</string>
  <string name="news¤0xB101DF6E">The device would allow the grocer or butcher to preserve meats and fish at a constant temperature and no longer worry about spoilage due to inclement weather.</string>
  <string name="news¤0xB198F89C">ESCAPEES FLEE VIA BOAT.</string>
  <string name="news¤0xB220A305">O'DRISCOLL CAPTURED</string>
  <string name="news¤0xB246FC97">Business leaders in the United States speak warmly of Mr. Fussar as a kind and effective leader who brought peace and prosperity to the region, supported workers' rights, and took a particular interest in the lot of women on the island. American businesses have done a great deal of trade with him in sugar and saw him as a progressive leader and humanitarian.~n~It was initially believed that the murder was led by a revolt of the plantation workers who process the sugar.</string>
  <string name="news¤0xB578B122">Lakay was a bustling settlement teeming with fish, wildlife, and people who came to make a life there. Today it sits abandoned since the massive shootout between outlaws and Pinkertons in 1899. Located in the swamps of Bayou Nwa, North of Saint Denis, the site was used as a gang hideout in the past. Locals are said to avoid Lakay entirely, saying that it is under some voodoo curse and that any who enter are plagued with bad luck and disease.</string>
  <string name="news¤0xB605F4F7">TRAVELERS SAID TO DISAPPEAR.</string>
  <string name="news¤0xB990E38E">CHURCH OFFICIALS DENOUNCE CLAIM.</string>
  <string name="news¤0xB6660B27">The battle that day was hectic and a scene of carnage, with conflicting accounts soon discredited, and General Harris is remembered as one who never turned coat in the face of adversity.</string>
  <string name="news¤0xB76639C7">He was given $25,000 for the project. His experiments have inspired many science minded lads. Professor Peck says the Smithsonian recently received a detailed letter from the Wright Cycle Company, a bicycle manufacturing outfit from Ohio that requested publications about aeronautics, planning experiments of their own.</string>
  <string name="news¤0xB243519F">Second Lieutenant Lawrence Hasenkamp was stationed at Fort Wallace when his convoy was ambushed by a band of bloodthirsty feral Indians and sympathizers. His comrades were overtaken. Hasenkamp fled and was pursued, running for his life, when he came to the edge of a cliff. An outlaw was poised to kill Hasenkamp and throw his body into the ravine when he reconsidered and gave him a second chance.</string>
  <string name="news¤0xB448979C">SEARCH CONTINUES FOR ROBBERS</string>
  <string name="news¤0xB665129A">GENERATES A TIDY PROFIT.</string>
  <string name="news¤0xB5240695">SPEED RECORD BROKEN.</string>
  <string name="news¤0xBAA2EE8B">I'm no Catholic, but even I was impressed by His Holiness's wisdom and insight and we remain firm friends to this day. Often he writes to me about spiritual matters. Which brings me back to pickerel. While drawn by spinning lures in sunny weather, pickerel are a bony fish and often overlooked. But fight with this predatory fish in Big Valley for an afternoon and upon relaxing with an aperitif you will marvel at the deadness of your arm from reeling, with or without a prominent Catholic cleric at your side.</string>
  <string name="news¤0xBB3D9233">In a prepared speech at the gallery, Mr. Mason said he is humble in his achievements, had some harrowing close calls, and told attendees it is remarkable he survived to publish the photos. He expressed hope that Americans in the future will pursue wild animals with a camera and flash bulb rather than a hunting rifle.</string>
  <string name="news¤0xBB619DB8">Newspaper: Third Edition</string>
  <string name="news¤0xBB1523BA">THE WORLD'S GRANDEST.</string>
  <string name="news¤0xBBCB6A95"> Indeed fishing once helped me stop a major European land war, but that's another story, for another day. Catfish care not a jot for major battles, averted or otherwise. My next challenge - catching a monster sized Channel Catfish. They love muddy waters and prefer crayfish over other baits. Fish in overcast weather - these mysteries of the deep detest the sun, much like our British counterparts. Happy hunting!</string>
  <string name="news¤0xBBE73268">RAILWAY COMPANIES BOOMING</string>
  <string name="news¤0xBBF488DF">Members of the Blackwater Athletics Club are still missing and their friends and family are excited by the gravest fears. They were last seen leaving the north edge of town for a group athletics run and, although the most thorough search has been made for them, they cannot be found. Certain facts around their disappearance have given cause for suspicion. The affair has created a sensation in Blackwater and the surrounding community. They had departed on a run and had intended to return the same evening.</string>
  <string name="news¤0xBC78AB59">DARING COACH ROBBERY</string>
  <string name="news¤0xBC9186DE"> The Mayor's assistant Jean Marc Mercier has assumed the post and vowed to press on with the programs with a new spirit of transparency and principle in honor of the work begun by Lemieux.</string>
  <string name="news¤0xBCB065B0">McDaniels, convicted of murder, bigamy and immoral animal husbandry, did not deserve such a barbaric end, according to the Saint Denis Chief of Police who said the city will return to using the gallows as means of execution for the foreseeable future.</string>
  <string name="news¤0xBCBD1472">BLACKWATER ATHLETICS TEAM MISSING</string>
  <string name="news¤0xBCCF158A">WAR BREWING IN EUROPE.</string>
  <string name="news¤0xBD8FA214">Newspaper: Fourth Edition</string>
  <string name="news¤0xBD9FD1E8">CITES ROBBERIES.</string>
  <string name="news¤0xBD511A83">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0xBD816F33">INSURRECTION AGAINST UNITED STATES GROWS.</string>
  <string name="news¤0xBDA1A9F5">THIEVES CRACKED SAFES</string>
  <string name="news¤0xBDE0408E">A lot of nefarious souls roam the streets and alleys of the Saint Denis slums, but to some, Anthony Foreman is a hero. As the leader of crimes committed across several states, tales of his exploits widely circulated. He often held court in the saloon, wooing ladies and cheating at cards, daring any man to top his stories of daring crimes committed with impunity.</string>
  <string name="news¤0xBEA0E6F8"> The Professor of Anthropology at Yale has dedicated his academic focus to the study of race and civilization. ~n~His paper was soundly thrashed by his colleague Benjamin Fortescue who asserted that MacDougal has no empirical evidence to support his wild claims.</string>
  <string name="news¤0xBEAE2B28">Ellie Anne Swan charmed many a man with her silver tongue and handsome figure. But those who courted her were rewarded with a kiss of death. Wanted for the deaths of several men, including her husband, Swan became known as The Black Widow. While it isn't known what caused her to turn on her suitors, it is known that her spree of killing has come to an end.</string>
  <string name="news¤0xBEB3F06F">A ROTTING JEWEL.</string>
  <string name="news¤0xBF2FA03E">~INPUT_FRONTEND_CANCEL~ Close</string>
  <string name="news¤0xBF7C0400">DRIVER, GUARDS DEAD</string>
  <string name="news¤0xBF7D84B2">SKINNER BROTHERS.</string>
  <string name="news¤0xBF34E72F">The annual event is a highlight of the year and many yearn to take part, as the women wear spectacular dresses and the men carry pocket watches and other fine accoutrements worth a year's salary for most working folk.</string>
  <string name="news¤0xBF5462AC">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0xBF931290">A TOWN OF GHOSTS.</string>
  <string name="news¤0xBFBF2C37">AS CHARLATANS PEDDLE MARVELOUS CLAIMS.</string>
  <string name="news¤0xC0129E97">WORRIES INTENSIFY OF PLAGUE.</string>
  <string name="news¤0xC0AF6384">They speak frequently of freedom and independence, yet there have been numerous reports of robberies from government institutions and citizens themselves.~n~Current dispatches indicate they have taken up refuge in locations in the swamps and bayous in the lowland country, and many lawmen and bounty hunters are apprehensive to approach the area. Some have said it will take a massive amount of force to bring this murderous gang to heel.</string>
  <string name="news¤0xC1A63257">ASSAILANTS FLEE, BURN BARN</string>
  <string name="news¤0xC1B330FF">Overall only 300 Americans lost their lives in the war, while the other side reported thousands of dead at the hands of our brave boys.~n~He especially made mention of Colonel Thaddeus Waxman and his Rough Riders, the cavalry troop that took San Juan Hill in Guarma, becoming a national hero in the process.</string>
  <string name="news¤0xC2A70BD6">WEALTHY ATTEND ANNUAL SOIREE.</string>
  <string name="news¤0xC3D74878">The Rhodes Sheriff received a tip that Johnson had settled down and was hiding in plain sight. A bounty hunter captured and turned him in. Johnson is in the Rhodes jail awaiting trial.</string>
  <string name="news¤0xC4B8D9B4">FURNISHES A SENSATION AMONG RESIDENTS.</string>
  <string name="news¤0xC4D8C705">Finley has evaded capture multiple times and is adept at wearing disguises, often hiding in plain sight of the law who are so furiously seeking him. Any that encounter Finley are highly cautioned as he is desperate.</string>
  <string name="news¤0xC5CD0AF6">MAYOR'S GALA WAS GRAND</string>
  <string name="news¤0xC5F07ABD">ARMY/PINKERTONS JOIN FORCES.</string>
  <string name="news¤0xC7A10633">GANG MEMBERS STILL AT LARGE.</string>
  <string name="news¤0xC7F38BA9">SUBMARINE IN THE WORKS</string>
  <string name="news¤0xC8D22645">Last year while fishing in the Alaskan territories, I soon discovered that a family of bears was fishing too, and one particularly angry Kodiak took exception to my overwhelming success of pulling dozens of Sockeye Salmon out of the water. I could not blame him; however, now his head sits sentry above my foyer with a salmon in its mouth, a testament to the hunter becoming the hunted.</string>
  <string name="news¤0xC8DD46C7">MICAH BELL KILLED</string>
  <string name="news¤0xC8EBD680">Highway robbery and murder have become a daily affair once more to those traveling near Tall Trees, Hennigan's Stead, Armadillo or Tumbleweed. Huntington Schrader and his wife and two boys were traveling by wagon when they were held up by heavily armed bandits, believed to be members of the notorious Del Lobo gang. Mr.Schrader opened fire and the shorter of the bandits was soon a corpse.</string>
  <string name="news¤0xC20F115A">However, there is nothing preventing any citizen of the United States from leaving, and so too should the red man consider leaving for Europe, or Canada, or more likely, Mexico, which does not impose tax or laws on times of season in which one can hunt game.~n~Currently, most full-blooded Indians are quite content to accept the very generous allowance given by the U. S. Government. Yet there are still some tribes who prefer conflict as their warring nature cannot leave their system.</string>
  <string name="news¤0xC21C375E">FEARS OF RETURN TO INDIAN WAR.</string>
  <string name="news¤0xC25F6CF3">WEEKLY ROUND UP.</string>
  <string name="news¤0xC25FEEC4">Sean Macguire, a member of the notorious Dutch van der Linde's gang, has escaped from custody. Macguire was captured and in the process of being transported from Blackwater to a federal prison in the west. He is a part of Van der Linde's gang who were responsible for the recent Blackwater boat robbery that left many dead.</string>
  <string name="news¤0xC29B65F7">SNAKE OIL SALESMAN POISONED MANY.</string>
  <string name="news¤0xC31E787E">Steam powered automobiles are all the rage these days. Shovel in some coal, light the pilot, fill up the boiler with water, and in 20-30 minutes you are able to motor on out to your destination.</string>
  <string name="news¤0xC35A995F">WATER UNDRINKABLE</string>
  <string name="news¤0xC35CCCDC">A statewide manhunt is under way in Lemoyne for the Anderson Boys, the brutal and bloodthirsty gang who have taken to kidnapping and ransoming locals. Led by Anders Anderson, the outlaws are responsible for a spate of violent attacks and kidnapping in the region over the past five years. Fear has run rampant as word spread that ransoms were paid in the sum of over $2,000, and yet two of the three men kidnapped were badly tortured and maimed for life.</string>
  <string name="news¤0xC46D96F7">OWNER SAYS MINE UNPROFITABLE.</string>
  <string name="news¤0xC58FF383">The annual high society gala thrown by Saint Denis Mayor Henri Lemieux at his mansion this year went late into the night with champagne flowing, a string quartet serenading guests, and fireworks filling the night skies.</string>
  <string name="news¤0xC64D2B1F">WORLD'S FASTEST STEAM POWERED CAR.</string>
  <string name="news¤0xC70D8697">CITES QUICK VICTORY IN SPANISH AMERICAN WAR.</string>
  <string name="news¤0xC99BA5E1">BIZARRE SICKNESS SPREADS</string>
  <string name="news¤0xC99FA435">Their friends are making a diligent search and police in neighboring areas have been notified. At first, there were rumors they had been kidnapped by Indians, however this appears to be false as no tribes have engaged in theft of livestock or kidnapping in some years. ~n~The Blackwater Athletics team were training for a competitive meet next month and were expected to take top honors in fencing, wrestling, and baseball.</string>
  <string name="news¤0xC374F402">That moment changed his life forever. He left the service and has opened a shelter for widows, who are cared for by his wife and family. \"God saved me, now I do his work,\" he said.</string>
  <string name="news¤0xC419B190">Around many a family piano and campfire, they sing the famous song:~n~Otis Miller was a lad that killed many a man ~n~He robbed the Lannahechee train ~n~But that cowardly killer that shot Mr. Miller ~n~Has laid ol' Otis in his grave ~n~Otis Miller Jr. was only six years old at the time his outlaw father was killed by a fellow outlaw. He then grew up to find himself arrested last year for the holdup and dynamiting of a Pacific Union train.</string>
  <string name="news¤0xC988D984">ON THE RUN SEVEN YEARS.</string>
  <string name="news¤0xC1368BD9">After an altercation with the Sheriff of Valentine, Lowry was killed. Law enforcement officials later discovered his dilapidated murder den under a ruined shack outside of the town limits.</string>
  <string name="news¤0xC6554AE9">It features the ease and convenience of a large gasoline powered combustion engine. Rivington showed the device at a state fairground in California to the delight of many mothers in attendance who tried the invention for themselves. Safe and easy to use, he said the sound of the gasoline engine becomes relaxing, and can even be used to clean the baby's room while she sleeps soundly in her crib.</string>
  <string name="news¤0xC46733CE">CIRCUS DELIGHTS YOUNG AND OLD.</string>
  <string name="news¤0xC53619A0"> The historic plantation house was then burned to the ground. The fire could be seen for miles as locals rushed to the scene to find out what had happened. Officials do not know how many perished and will need to spend several days searching the ruins to determine the exact number.~n~Almost all of the Braithwaite family are believed dead, although some family members remain unaccounted for and some were believed out of town.</string>
  <string name="news¤0xC76781B1">As a world-famous master of both rod and pen, it often troubles me to see this fascination with factories and machines. They can dull the senses. I have long prided myself as a fisherman free from exhibitions of vanity and self-conceit, which is why I am often asked to lecture on my extensive travels sharing the successes of my uncanny ability to catch any fish, and also on spiritual, romantic and economic matters.</string>
  <string name="news¤0xC78508C7">For years the widow had collected her fortune, a vocal skeptic of banks and their frequent failings. Her bank notes were always squirreled away, far from the prying eyes of friends or family. As she searched her home for the source of the sounds, she, full of dread, lifted the floorboard where she had stored her years of earnings, only to find a rat's nest, made cozy with the chewed up remains of her savings, a total of $250 in bank notes and bonds.</string>
  <string name="news¤0xC922734D">Raccoon and possum hunting is a great sport for young boys.~n~~n~Theodore and Maude Hammond are better as of this writing after the wagon accident last month.~n~~n~Cecil, son of Mattie Hubert, is battling chills and biliousness.~n~~n~Some boys up on the hill loaded up on mean corn whisky and held a jubilee last weekend.~n~~n~On account of illness, Rev. T Virgil Gosnell failed to meet his appointment to speak at the service of Imma Jean Minson.~n~~n~Electric lights are beginning to show up in cities across America.~n~~n~</string>
  <string name="news¤0xC1654479">RAILROAD TAKEOVER COMPLETE.</string>
  <string name="news¤0xC9568473">MANY IN OPPOSITION.</string>
  <string name="news¤0xCA8A2887">Tightrope daredevil Besse Adair is preparing for her greatest feat yet  walking across Pike's Basin in New Austin. Known for her death-defying feats in the St. Denis circus, she has spent the past weeks meticulously training for her bold attempt. Adair plans a grand event next month to celebrate the tightrope walk, with a precise date to be determined.</string>
  <string name="news¤0xCAA60F82">REFRIGERATING MACHINE INVENTED.</string>
  <string name="news¤0xCAC5F2C1">INVENTOR PATENTS MOTORIZED CARPET SWEEPER.</string>
  <string name="news¤0xCAEE5AEA">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0xCB45E3B4">OPERA SINGER ROBBED</string>
  <string name="news¤0xCB63CE71">BULLHEAD CATFISH.</string>
  <string name="news¤0xCB676F76">Paintings discovered on rocks and boulders in Big Valley have given rise to speculation that they were crafted by ancient peoples. While geologists have expressed the opinion that ancient peoples once lived in the area, others claim that the drawings are simply the work of locals in the nearby town of Strawberry intent on sowing confusion.</string>
  <string name="news¤0xCBA3B856">WIDOW'S LIFE SAVINGS CHEWED UP BY RATS.</string>
  <string name="news¤0xCBA8B43F">High rollers, debutantes and card sharks will be welcomed on board the Grand Korrigan Riverboat in a series of high stakes gambling nights, arranged to stimulate the tourist industry in town. Moored in Saint Denis, the Grand Korrigan is said to be the most opulent riverboat of its kind still in operation, and those who have spent days of travel aboard said they scarcely wanted to disembark once reaching their destination.</string>
  <string name="news¤0xCBC234DF">MANY DEAD OR DYING</string>
  <string name="news¤0xCC2F3F46">GUARMA ISLAND SUGAR BOOM</string>
  <string name="news¤0xCC2421CD">CIGARETTE CARDS GIVE FAME TO MURDERERS</string>
  <string name="news¤0xCCC075F4">Having heard reports of rampant sickness and disease at Butcher Creek, a Gazette reporter was dispatched to investigate. Away up in Roanoke Ridge on the Kamassa River, Butcher Creek once boomed with business, fur trading and timber work. Today it is a very different story. What remains of the small settlement has been overtaken with paranoia. Outsiders are greeted with suspiciousness and sometimes violence.</string>
  <string name="news¤0xCCD627E9">States such as California have set their own restrictions and some are calling for mandatory repatriation of all Chinese workers already here. Many Chinese are faced with the decision to stay in the United States or return to China to be with their families, whom they may never again see in their lifetime due to the ban on immigration.~n~Upon its renewal, Senator Lancing from New York called the act \"nothing less than the legalization of racial discrimination.\" He was shouted down by a majority of senators, who support the ban.</string>
  <string name="news¤0xCCE9713A">A GRAND PROJECT</string>
  <string name="news¤0xCCF0D036">CRIME ON THE RISE.</string>
  <string name="news¤0xCD651DC8">FOREIGN WORKERS HARMFUL TO WAGES, ECONOMY.</string>
  <string name="news¤0xCE12B346">MAN EXPOSES MEDICAL FRAUDS</string>
  <string name="news¤0xCF70FA4B">Mr. and Mrs. Thomas Eberhardt were heading from Boston to San Francisco by vehicle Thursday and met a terrible accident as hundreds waited hours in the streets for their arrival in Stamford, Connecticut, to see an automobile for the first time. The couple was taking a much celebrated drive across the United States, seldom accomplished, as onlookers in each town stopped to see a horseless carriage with their very own eyes.</string>
  <string name="news¤0xCFD646A1">Newspaper: Fifth Edition</string>
  <string name="news¤0xD0203CB0">WASHBOARDS ARE RELICS.</string>
  <string name="news¤0xD02457F7">OVERTAKING ENTIRE FORESTS.</string>
  <string name="news¤0xD0255351">SCARLET FEVER RAGES IN ARMADILLO.</string>
  <string name="news¤0xD0418D9B">AUTHORITIES SAY THEY ARE CLOSE.</string>
  <string name="news¤0xD06D4956">DRAMATIC DEVELOPMENTS IN STORY OF THE TRAGEDY.</string>
  <string name="news¤0xD077D645">THE NEW FASHIONABLE GAIETY</string>
  <string name="news¤0xD0FC8A36">DEAD STILL UNCLAIMED.</string>
  <string name="news¤0xD1EF5664">A CAUTIONARY TALE</string>
  <string name="news¤0xD2DDFA0D">When the smoke cleared at Brandywine Drop, a score was settled and two legendary gunslingers, Slim Grant and Jim \"Boy\" Calloway, were dead. Gunslinger turned Marshal, Slim Grant, was shot by Calloway, who was seeking revenge for the untimely demise of his cousin, many years ago. After mortally wounding Grant, Calloway was shot in the back in a final act of cowardice.</string>
  <string name="news¤0xD2FD65AA">Reverend Orville Swanson was inducted into his official capacity as minister at the First Congregational Church of New York this week, having moved to the city to accept the position. A service was held and then a reception was given to celebrate the appointment. Encouraging reports from attendees indicate that Reverend Swanson delivered an impassioned and heartfelt sermon about acknowledging sin and seeking redemption. He spoke about his own break from faith, a dark period when he could not attend church, falling into sin, depravity and wanton gluttony.</string>
  <string name="news¤0xD3C5DBB6">Labeling the elusive creature a Totalisaurus, she has devoted her life's work to unearthing the remains of the ancient animal, despite geologists saying no evidence exists in the established fossil record. Several universities have rejected her work, saying Ms. MacGuiness would be better suited to writing fiction than searching for dinosaurs.</string>
  <string name="news¤0xD4E2B03C">CLAIM CHELONIANS COMMIT BLASPHEMY.</string>
  <string name="news¤0xD4E51E59">Which is why we are met with considerable dismay at the lateness of his most recent dispatch, and in fact have heard nothing from him in quite some time, which is abnormal. Mr. Gill was last heard to be fishing in Rio Bravo.</string>
  <string name="news¤0xD5E642D0">THE ART OF ANGLING BY JEREMY GILL.</string>
  <string name="news¤0xD6DABBDE"> This subordination of women by divine appointment is, sadly, ignored or denied by \"the women's movement.\" The home is the special sphere of a woman and indeed this is her throne. The church and indeed the scriptures forbid a woman to hold office or bear rule, lead prayer in a public assembly, and they command her to keep silence.</string>
  <string name="news¤0xD7C2AD79">A common gripe of the workers is that conditions at the Annesburg mine are exceedingly dangerous and that Jameson is a carpetbagger who moved to the area and has long been exploiting the land and people. Jameson has stated repeatedly that he is one of the largest, most generous employers in the area and that workers' organizations have always been responsible for their own safety measures.</string>
  <string name="news¤0xD7F7B0D2">Once a very rich woman, upon visiting my trophy room, became overwhelmed with the vapors, and matters got really rather indiscreet, but that is not a subject a gentleman ever discusses in the pages of a newspaper. Indigenous to open, flowing water, bass are finicky, preferring rain to sunshine and crawfish to lures. Once they strike, fight with all you can and do not let go. Happy fighting. It'll be well worth it, when you win a battle.</string>
  <string name="news¤0xD8D7F9D8">Mayor Lemieux of Saint Denis announced his assistant Jean Marc Mercier has been missing for several weeks and must now be presumed dead. Mr. Mercier worked with the Mayor to defeat organized crime and shared his criticism of the new industrialist class.</string>
  <string name="news¤0xD16CB8E9">MONEY BELIEVED STASHED BY OUTLAWS.</string>
  <string name="news¤0xD41C3007">Sisika Penitentiary is a well-known cage, filled with men who resemble wild beasts; seething, taciturn and surly. In a premeditated action, some of the striped felons broke free of their cages. The precipitated panic that ensued resulted in a gun fight with guards.</string>
  <string name="news¤0xD44CAB0F">HIGHWAYMEN CLASH AT COACH HOLDUP</string>
  <string name="news¤0xD44CB5D5">Take for instance, in our region, the Wapiti Reservation in the Grizzlies where tensions with the army regiment stationed at nearby Fort Wallace are growing, and some fear an all-out return to the bloody days of the Indian Wars. Colonel Henry Favours, officer in command of the local regiment, has sent a dispatch to Washington warning of a possible return to armed hostilities as the Indians have failed to abide by treaties that we signed in good faith.</string>
  <string name="news¤0xD65C1B55">A sensational story has emerged from the swamps south-west of Saint Denis, where locals are known to engage in histrionic behavior. Local resident Bessie Rousseau reports that she witnessed a group of timid, cowering workers who were fearfully chattering about an apparition seen in the swamp. One of the men reluctantly took her to a remote area where a human arm can be seen emerging from the swamp.</string>
  <string name="news¤0xD80E991A">MUSKIE.</string>
  <string name="news¤0xD99D3EDC">AERIAL AMAZEMENT</string>
  <string name="news¤0xD186BB5B">COULD REPEAT PANIC OF 1893.</string>
  <string name="news¤0xD214DECE">But he did not notice until it was too late a 15-foot specimen in the underbrush, which shot out and mauled the man nearly beyond recognition.</string>
  <string name="news¤0xD714EC64">Bulky hand-cranked carpet sweepers may soon be relics when Thomas Rivington's invention becomes available. While in his study one afternoon, he overheard his wife and mother-in-law lament on the hardships of cleaning floors by working bellows on a carpet sweeper device. He came upon an idea and began tinkering. The result is his pneumatic carpet renovator which creates a vacuum like suction that pulls dust into a receptacle.</string>
  <string name="news¤0xD926C73D">VALENTINE INSTITUTION IN SHAMBLES</string>
  <string name="news¤0xD1043D44">In some circles, they seem to prefer that the thoughts of Mr. Miller become social law. Indeed Mr. Miller spends plenty of time in the social strata where he is a topic of conversation  he is often seen at a garden party and was present at the famed Mayor's Ball in Saint Denis this year, while visiting the region on a sabbatical from his teaching job in New Haven, Connecticut.</string>
  <string name="news¤0xD1720CA4">SWALLOWED BY LARGE CATTLE INTERESTS.</string>
  <string name="news¤0xD5746BB2">Stagecoach and train robber Mark Johnson had settled down in the bayou, built a house, courted and married a woman, and had a son. But that bucolic life was shattered when his criminal past finally caught up with him. The Sheriff's Department in Rhodes reissued his bounty recently, which had languished for years. Rumors have persisted about Johnson going back well over a decade.</string>
  <string name="news¤0xD20840FE"> The staff are famously attentive and impeccable. The cuisine is some of the finest ever experienced outside of France. The linens and millinery are all imported from Italy.~n~The high stakes gambling nights became something of a legend, with some of the biggest and richest men of industry meeting to raise, bluff, and bet incredible sums, some said to exceed the cost of a team of horses, the stable they reside in and the mansion next door.</string>
  <string name="news¤0xD50634E4">The Indian Problem will not solve itself. The Crow, Shoshone, Cheyenne and even the Navajo have signed treaties and been moved to very generous reservations, taking to agricultural life and the tenets of Christianity. However, those contained at the Wapiti Indian Reservation remain warlike, spurred on by their chief and his son. Military officials stationed at nearby Fort Wallace warn that armed hostilities are a distinct possibility.</string>
  <string name="news¤0xD82433F0">CITIZENS DEMAND END OF THREAT.</string>
  <string name="news¤0xD451737B">VAN DER LINDE GANG CLOSE TO CAPTURE</string>
  <string name="news¤0xDAA132B6">REIGN OF TERROR ENDS</string>
  <string name="news¤0xDABF48D3">CORONER OVERWHELMED.</string>
  <string name="news¤0xDAC58458">Officer Henry Jenkins was found dead last Tuesday of a gunshot to the head, in what has been described as an ambush that left the veteran officer slumped forward in his outhouse near the abode that he shared with his wife of twenty years.~n~Jenkins had led an investigation against prominent local businessman Angelo Bronte, 55, who resides in a mansion on Flavian Street. Mr. Bronte has long been a supporter of local constables and law enforcement and frequently appears at social events celebrating Saint Denis politicians.</string>
  <string name="news¤0xDAF56895">ALCHEMIST CLAIMS GOLD CREATED FROM TIN.</string>
  <string name="news¤0xDB7E6867">THE STRANGE DISAPPEARANCE OF JEREMY GILL.</string>
  <string name="news¤0xDBFBED1C">Lemoyne lawmaker Abbot Bachmeier spoke at a meeting here addressing \"The Woman Problem\" as concerns grow over the emergent suffrage movement. \"States in the North have passed laws allowing women's suffrage, to their detriment and arguably to their damnation. We cannot allow the scourge of the North and Europe to spread here. Women are the evidently weaker sex and unable to think things out coolly and calmly.</string>
  <string name="news¤0xDCBC5049">The Governor of California has amended the Pharmacy and Poison Act making it a crime to sell opiates of cocaine without a prescription. The new ruling was protested by several vocal advocates and users of cocaine.</string>
  <string name="news¤0xDD78BB3B">The prospectors' names were D. Crag and J.E. Peters. A trapper in the area says he has worked there for 15 years and has not seen so many furious animals driven to madness by starvation.</string>
  <string name="news¤0xDDAFBD5A">Floyd had been implicated by another Negro, Otto Luther, who was hanged in the Chandler murder and in a final confession said it was the preacher who had paid him to murder Chandler. Many believe this story to be a falsehood as Luther resented Rev. Floyd's chastising him for his sinful ways. In response to the lynchings, many of the 30,000 colored residents of Chicago are arranging a series of protests to be held in churches. Community leaders have called for calm and civilized discussions.</string>
  <string name="news¤0xDE8E3E76">Religious leaders have grown concerned with his work, worrying that others will get caught up in his fervor and heretical beliefs. \"There is only one meaning and message, and that is the message of the Good Book,\" Reverend Sterling Morton stated during the gathering.</string>
  <string name="news¤0xDE78676F">TOWN FOUNDED BY JOSIAH BLACKWATER SEES RAPID GROWTH.</string>
  <string name="news¤0xDED7C1D1">A DECIDED NOVELTY</string>
  <string name="news¤0xDEF78BB3">NEW YORK BECOMES LAND OF OPULENCE.</string>
  <string name="news¤0xDF5B9979">Bankruptcy claims are being filed by the dozens of large institutions, however, as New York banks are protecting the situation by holding money out of circulation. Congress has already promised to investigate these national banks and review their conduct, though no charges are expected.</string>
  <string name="news¤0xDF44BF82">After a spate of holdups by outlaw gangs across the region, US Marshals employed a coach and disguised themselves as civilians, riding along the Lannahechee River in the hopes of luring thieves out of hiding in what appeared to be a quick and easy robbery. The trap was sprung just south of Braithwaite Manor as the thieves were taken by surprise at a coach packed with US Marshals and a cacophonous gun battle ensued.</string>
  <string name="news¤0xDF79BA41">WOMAN SUFFRAGE DEBATE</string>
  <string name="news¤0xDF87D0DD">COLLECTORS RAVE ON CHTENAY</string>
  <string name="news¤0xDF744B55">MAYOR LEMIEUX RESIGNS</string>
  <string name="news¤0xDF757A38">WAGON BLOCKED TRAIN.</string>
  <string name="news¤0xDFA02752">As part of the takeover agreement, the Pacific Union Railroad has announced plans to lay track linking West Elizabeth and New Austin in the next few years, which should greatly benefit industries seeking to expand to areas of the country that previously had only been served by coach.</string>
  <string name="news¤0xDFA333D5">If you have any information on his whereabouts, please do send us a notice by post.</string>
  <string name="news¤0xE0126192">EXPLOSION IN COAL MINE.</string>
  <string name="news¤0xE012D323">The Cornwall Railroad contract currently in negotiations is being hailed as a much needed boost to both the military and rural communities.Once signed, citizens and soldiers in outposts far and wide can expect on time supplies, and more importantly, payroll that shows up in a timely manner rather than a week or two late, which can hamstring families' abilities to purchase basic necessities.</string>
  <string name="news¤0xE041B7D5">A TALE OF TWO ROBBERIES</string>
  <string name="news¤0xE075DB2F">After a long and bloody string of robberies throughout the region and the murders of sheriff's deputies, notorious outlaw Esteban Cortez was finally killed. Dispatches from the area indicate he was killed near Gaptooth Breach, though at press time this couldn't be confirmed. Long sought by the Tumbleweed Sheriff's office, Cortez and his brother Ramn led an infamous gang of killers.</string>
  <string name="news¤0xE08B77FD">COACH RANSACKED</string>
  <string name="news¤0xE09C226E">A cacophony of outrage has been building at the lawlessness that prevails in towns across the area. Numerous outlaw gangs seem to operate unchecked or unstoppable by law enforcement, rendering terrified citizens helpless. The reward for the killing or capture of infamous outlaw Micah Bell and his gang was recently increased by government officials in response to the unanimous outcry from citizens that something must be done about this murderous gang of thieves and killers.</string>
  <string name="news¤0xE0AFCE98">25 MILLION IN TAX DOLLARS GIVEN.</string>
  <string name="news¤0xE0F1A58C">Catfish respond to handmade lures, crayfish and worms. Try all three when attempting to land this simply wonderful and much maligned fish. They also need to be coaxed, not bullied. There are fantastic Bullhead Catfish near Sisika Island. If you see me angling for Bullhead, please do come say hello and ask for an autograph. Unlike the fish, I promise I won't bite.</string>
  <string name="news¤0xE1A15472">ARMY GENERAL PRAISES TROOPS</string>
  <string name="news¤0xE1ADD1DD">REPORTS OF CANNIBALISM.</string>
  <string name="news¤0xE2D21E31">GANG HIDEOUT DISCOVERED</string>
  <string name="news¤0xE3BE50B5">A HORROR SHOW</string>
  <string name="news¤0xE3CA3332">GRIZZLIES UNDER SIEGE.</string>
  <string name="news¤0xE6E29C69">TRAIN ROBBED</string>
  <string name="news¤0xE6FE3659">SON OF FAMOUS OUTLAW FINALLY SET FREE.</string>
  <string name="news¤0xE6FFE9B7">The wildlife photography of Albert Mason is on view at the Fiore Collection in New York, furthering the photographer and conservationist's pledge to promote the preservation of America's remarkable but fast disappearing fauna. The beautifully captured photographs feature coyotes, wolves, wild horses, alligators, and eagles.</string>
  <string name="news¤0xE7B82751">AN ODD DISCOVERY.</string>
  <string name="news¤0xE7E0E098">WHO ARE SCARLETT MEADOWS BANDITS?</string>
  <string name="news¤0xE9C97B1C">RAILROAD PATH BRINGS DECLINE.</string>
  <string name="news¤0xE9C75372">HOT CHASE FOR FUGITIVES.</string>
  <string name="news¤0xE9F9A08C">ARMADILLO UNDER QUARANTINE.</string>
  <string name="news¤0xE40E2852">MAYOR LEMIEUX'S ANNUAL PARTY.</string>
  <string name="news¤0xE44B6F8B">Newspaper: Sixth Edition</string>
  <string name="news¤0xE48BA3D9">Some speculate the panic on Wall Street was made to order by big capitalists in order to depress values and allow them to reap a rich harvest when the rise returns. However, some have claimed it foolishness that a banker would will a panic, likening it to a farmer wishing for a drought or a sailor praying for a typhoon. The banker, despite being opulent in wealth, thrives from stability.</string>
  <string name="news¤0xE55B85FC">TRAIN ROBBERY CONFOUNDS LAWMEN.</string>
  <string name="news¤0xE74B5CB4">TIGHTROPE WALKER ATTEMPTS GREATEST FEAT YET.</string>
  <string name="news¤0xE92E3DB1">QUESTIONS ONCE AGAIN.</string>
  <string name="news¤0xE110B508">CAPTIVES FREED</string>
  <string name="news¤0xE140B657">LEGAL BATTLE.</string>
  <string name="news¤0xE418D65A"> The scriptures teach what a woman may do in church, her home, or in public. She may sing in mixed-sex devotional services or in meetings of her own sex. The report was signed by all five clergymen and they remain unanimous on the woman question, as does this newspaper, which supports the natural order of things, even though we are men of science, first and foremost.</string>
  <string name="news¤0xE670D4B0">A man and woman assisted the escape of one felon as convicts wrenched the iron doors from their cells and a volley of bullets flew in every direction, killing convicts and guards in equal numbers. The interior was left a mass of ruins as the savages and animals were eventually rounded up and returned to their dungeons.</string>
  <string name="news¤0xE769A91E">IMMIGRANTS FLOODING ELLIS ISLAND.</string>
  <string name="news¤0xE892AC5A">Colm O'Driscoll was hanged in Saint Denis, ending his ruthless time on the run as the notorious outlaw and leader of the O'Driscoll Boys. The gang perpetrated numerous robberies, train holdups, and brutal murders on both sides of the Grizzlies, striking fear into residents and travelers in the area. Since the death of his outlaw brother a decade prior, Colm O'Driscoll has run with both Irish and American hoodlums willing to die for a few dollars and some whisky.</string>
  <string name="news¤0xE3011D44">NEW RAILROAD COMPLETED</string>
  <string name="news¤0xE4013D8E">MURDERER ON LOOSE</string>
  <string name="news¤0xE76790DB">QUESTIONS OF ORIGIN REMAIN.</string>
  <string name="news¤0xE90937D9">He has begun demonstrations showing that sufferers of rheumatism, neuralgia, rickets, dysentery and scarlet fever can be cured of their maladies by use of a simple medicinal tonic. The response has been enthusiastic, and in more than one town the local doctor taken to task for peddling fraud cures. Mr. Dickens plans in the coming years to take his message on the road and root out charlatans and purveyors of false science.</string>
  <string name="news¤0xE4799068">Shots rang out, and voices screamed, and then bullets sadly hushed them. Once prominent families, the fortunes of the Grays and the Braithwaites, and other once-wealthy land owners like them, have been on the wane since the war. The plantation families have been at odds since before the War of the States, claiming some mutual theft of gold or property over a century ago, a motive of which nobody can claim reliability to this day.</string>
  <string name="news¤0xEA5D3982">Eagle Flies is the son of Rains Fall, a chief of the disruptive tribe that makes up most of the population at the Wapiti Indian Reservation. The tribe has become unmanageable and more obstinate at every punishment handed down and treaty broken. Colonel Favours, who supervises Fort Wallace, has vowed swift and unrelenting measures to control the Indian problem in the region.</string>
  <string name="news¤0xEAB6C056">SMALL FARMS DISAPPEARING</string>
  <string name="news¤0xEAD43537">Violent, sneaky and dangerous, they communicate with savage grunts and clicks, and according to one man who fought them off, they behave as savage beasts. Travel is discouraged.</string>
  <string name="news¤0xEAF479CC">DYNAMITE STOLEN</string>
  <string name="news¤0xEBCAB08B">THE IMPROVED APPARATUS LESS SUCCESSFUL THAN ORIGINAL.</string>
  <string name="news¤0xEC35A62F">PRIVATE BALLS ABOUND.</string>
  <string name="news¤0xEC709E4C">I recommend you use a spinner or man-made lure during overcast weather - you'll land a fish far more delicious than this Germanic monstrosity could ever know. Once considered a nuisance fish, they are remarkably delicious. Try the Lannahechee River Delta. I caught and cooked a sturgeon for the King of Prussia there. So, my tales of Germans and sturgeon come full circle. Happy casting.</string>
  <string name="news¤0xECEA0CD5">VETERANS REMEMBER FORT BRENNAND.</string>
  <string name="news¤0xEDB5D249">Ross served for many years as a senior agent with the Pinkerton Detective Agency under the mentorship of the late Andrew Milton and then went on to work at the National Bureau of Criminal Identification, founded by the National Chiefs of Police Union in 1896, which was tasked to record information on criminals and gangs and work with law enforcement. He has been billed as one of the most humble, innovative and honest law enforcement officers of his class, and colleagues say that Ross produces results where others fail. Upon swearing in, he stated: \"I want all criminals to know that here in America, everyone will eventually pay for what they have done.\"</string>
  <string name="news¤0xEDBEE085">WOMAN WAS AMONG THEM</string>
  <string name="news¤0xEDC4D8E4">THE CURSE OF VALENTINE.</string>
  <string name="news¤0xEDC871D8">One patron indicated that the horror of the work is to blame for the behavior of the crowd, appealing to their most dour and base elements. Chtenay wasn't able to be located for comment.</string>
  <string name="news¤0xEDF0551B">MURDER, CATTLE RUSTLING, SAFE BLOWING.</string>
  <string name="news¤0xEE882A62">HAS TAIL, FINS AND LEGS</string>
  <string name="news¤0xEE672496">EXCHANGE IN FREEFALL.</string>
  <string name="news¤0xF0397D60"> The Grand Korrigan has resumed the famed gambling evenings now that it is moored in the area for a few weeks in preparation of resuming luxury travel service.</string>
  <string name="news¤0xF061E693">The stoning created tremendous excitement, and those that gathered refused to testify or discuss the incident, to the great distress of friends and family.</string>
  <string name="news¤0xF06D1AD2">A HABIT AT THE MINE.</string>
  <string name="news¤0xF0842B93"> Miss Dupont's books are lurid and steamy and weave tales of licentiousness and thievery, love and deceit, murder and mayhem, lust and despair. It is claimed many of her tales are from the author's own torrid past, although Miss Dupont has never herself commented. It has been alleged that she once consorted with outlaws and gunslingers on the frontier. She has always been unwilling to corroborate these rumors.</string>
  <string name="news¤0xF1C43E65">SCORES DEAD.</string>
  <string name="news¤0xF1D46AE9">LARAMIE CORP OFFERING BUYOUTS.</string>
  <string name="news¤0xF2D1C6D9">Mr. Bell and his associates continue their spree of killing and robbing while running roughshod over law enforcement. His acts of lawlessness rival that of Van der Linde himself. They pay no debts and dynamite banks and buildings as a recreational pastime. Bell has long been a suspect in the Blackwater Bank Robbery and Strawberry massacre back in 1899 and numerous train robberies that have ended in dismemberment or death of passengers in the years since then. Little is known of Mr. Bell's origins.</string>
  <string name="news¤0xF2F47C8E">MARK JOHNSON CAPTURED</string>
  <string name="news¤0xF4BDCA25">SERIAL KILLER DEAD</string>
  <string name="news¤0xF4C8CBCE">However, the boom is undercutting the US sugar industry and resulting in the loss of American jobs. Detractors call Fussar a controversial figure who is flamboyant at times and cruel at others and has Guarma under a quasi-military rule. His security force is reportedly feared across the island, with plantation workers often working 14 hour shifts to keep up.</string>
  <string name="news¤0xF4DA6574">DEL LOBOS GANG FINISHED</string>
  <string name="news¤0xF4EC6DD2">SIMILAR TO 1860's SOUTHERN NAVY MODEL.</string>
  <string name="news¤0xF5C2682B">The new law, which went into effect immediately, excludes \"All idiots, imbeciles, feebleminded persons, epileptics, insane persons, and persons who have been insane within five years previous; persons who have had two or more attacks of insanity at any time previously; paupers; persons likely to become a public charge; professional beggars; persons afflicted with tuberculosis or with a loathsome or dangerous contagious disease; persons not comprehended within any of the foregoing excluded classes who are found to be and are certified by the examining surgeon as being mentally or physically defective, such mental or physical defect being of a nature which may affect the ability of such alien to earn a living; persons who have been convicted of or admit having committed a felony or other crime or misdemeanor involving moral turpitude; polygamists, or persons who admit their belief in the practice of polygamy, anarchists,\" from entering the United States.</string>
  <string name="news¤0xF6B034D5">Rhodes - News was received here today of a tremendous escalation of the decades-old blood feud between the Grays and Braithwaites, two prominent local families who have been arguing since long before the war. The town of Rhodes and its residents were the true victims in a fight between these powerful families. The recent altercation originated in the Rhodes Parlour House, which is owned by the Gray family. Reports say that moonshine or money was the basis of the argument.</string>
  <string name="news¤0xF7BB4B30">The daily plague of sharp, spasmodic gripes of the bowels soon resulted in Mr. Presley living very much like a hermit, summoning doctors and literature and trying to diagnose the cause of his maladies. For reasons of safety, his room is under quarantine and other guests are placed in lodging in other areas of the hotel, so as not to be subjected to the auditory distress of his complaints.</string>
  <string name="news¤0xF7F396D7">Newspaper: First Edition</string>
  <string name="news¤0xF8B752FA">INVESTORS ALLEGE FRAUD.</string>
  <string name="news¤0xF8DF1FE3">A BATTLE OF BLOOD.</string>
  <string name="news¤0xF9C7568E">RESTRICTS \"IDIOTS, FEEBLEMINDED\".</string>
  <string name="news¤0xF13F4A90">The Senate has passed a bill authorizing the final consolidation of the remaining lines previously owned by the Cornwall Southern &amp; Eastern Railways. In a measure largely supported by officials with the Pacific Union Railroad, all trains and routes once owned by Cornwall will be consolidated and continue service under the Pacific name.</string>
  <string name="news¤0xF16B6299">My well-appointed study contains a plethora of mounted trophies, most notable among them countless magnificent examples of Largemouth Bass. These feisty creatures are like trained acrobats and make any keen angler's best friend and worst foe. They flash and fin and jump and leap towards the heavens, all the while the excited angler shouts with joy.</string>
  <string name="news¤0xF22CF25F">BANKS AND STAGES HELD AT GUNPOINT.~n~COLM O'DRISCOLL, A MAN WITH A BLOODY RECORD.</string>
  <string name="news¤0xF26F77DC">Supporters of the Cornwall plan hope there is no way for the government to back out of it. Many have long waited for a reliable means of transporting goods and money with the outside world.This is especially true in places where roads are unfavorable or road agents are lurking to rob the payroll for the soldiers and government men who serve so dutifully.Industrialist Leviticus Cornwall's involvement and expansion plans are certainly encouraging news.</string>
  <string name="news¤0xF32E70DA">DEL LOBOS GANG FINISHED</string>
  <string name="news¤0xF41D0DBE">Newspaper: Twelfth Edition</string>
  <string name="news¤0xF49A2BB6">DEATH LURKS IN THE DUST</string>
  <string name="news¤0xF70C8F92">BOMBARDMENT OF THE STARS</string>
  <string name="news¤0xF77F9853">However, after several months in prison, it was found that the confession was fabricated and Mr. Miller was set free. The elder Miller was once the most famous bandit in the world, having in 1866 performed the first hold up and robbery of a train.</string>
  <string name="news¤0xF84A900B">ALSO DISCUSSES BUILDING PANAMA CANAL.</string>
  <string name="news¤0xF85F77F0">MOVEMENT GROWS.</string>
  <string name="news¤0xF98D5E75">The Foreman Boys, a notorious group of mostly Negro outlaws, are once again wreaking havoc with reports of widespread rustling, robbery and kidnapping across New Hanover and Lemoyne. They are led by Anthony Foreman, a criminal who often operates out of the slums of Saint Denis. In a recent attack, a sheepherder was killed and his boy badly wounded by the gang, who proceeded to rustle the sheep and plunder the man's belongings.</string>
  <string name="news¤0xF99BB46C">It is unknown if the bear is gravely wounded. Hunters are warned to heed caution.</string>
  <string name="news¤0xF145D22C">~INPUT_FRONTEND_LB~ Previous Edition</string>
  <string name="news¤0xF337E6B9">Out of the west comes an appalling story of the fate of two prospectors who were attacked by a pride of famished mountain lions. Due to extreme cold and snowstorms last season, cougars in the area have been made desperate from hunger. The prospectors had begun working when a band of cougars emerged and attacked, led by an albino male. Trappers later came across the spot and reported only a few bones were left.</string>
  <string name="news¤0xF481C9C4">Picture machine operators are in high demand and the contraptions cost quite a sum. While the first moving picture shows available were shorts of famous people, scenic views, news events and disasters, creators now are drawing pictures for each frame and then shooting them in succession, giving the appearance of movement. Popular examples are The Courtship Ritual and Beaumont the Burly, which have been selling out theaters across the country.</string>
  <string name="news¤0xF672BF1B">Margaret is in fact Haywood Margaret, an Englishman and female stage impersonator. Upset by a dust devil outside Rhodes, the lion escaped. Distressed by the incident and death of his beloved lion, Margaret is believed to be on a packet steamer headed back to England.</string>
  <string name="news¤0xF683AF49">BELOVED LEADER CUT DOWN.</string>
  <string name="news¤0xF856A3EA">PROTEST AGAINST LYNCHING OF POPULAR REVEREND IN GEORGIA.</string>
  <string name="news¤0xF886AEDB">BOLDNESS OF FLACO'S GANG WORRIES LAW.</string>
  <string name="news¤0xF935C617">Once a fixture at society events in several states, he has long been accused by some as being seduced by fame, with a penchant for entertaining aristocrats in salons with his theories of the rights of man, nature, and the urges of savages. His publisher reports that they have not heard from Mr. Miller in quite some time and are not aware if he is authoring a follow up work to his bestselling books.</string>
  <string name="news¤0xF2870D51">Industrialist and rail magnate Leviticus Cornwall has ordered delivery of the nation's first turbine-powered steamship, a marvel of engineering from the United Kingdom. First unveiled as an experimental vessel in 1894, it was then demonstrated as the fastest ship on water.</string>
  <string name="news¤0xF5539C62">A MASSIVE MOTIF</string>
  <string name="news¤0xF6597C5A">FRIENDS FEAR THEY HAVE BEEN FOULLY DEALT WITH.</string>
  <string name="news¤0xF8094C8C">Gertrude Bambach was knitting a hat for her niece when the train lurched to a stop and shouting commenced. \"I feared for my life,\" she said. Passengers were subjected to a terrifying ordeal as the train was robbed near the Lemoyne border.~n~Outlaws used an oil wagon on the tracks to cause the train to come to a stop. They then threatened the passengers to give up their belongings. It was then that lawmen, having been tipped off to the robbery, arrived on the scene and confronted the outlaws.</string>
  <string name="news¤0xF8981F52">Gangs such as the O'Driscolls have been hunted to the brink of extinction.Now officials have their sights on the Dutch van der Linde gang. A spokesperson for the Pinkerton agency believes that they are on the trail of the gang, and the unified purpose of the army, law enforcement and the agency is to bring them to heel.</string>
  <string name="news¤0xF5436443">Myrtle Snodgrass awoke one January night recently and moved softly from the bedside to the fireplace which had succumbed to embers. She heard a sound unlike that of the cows baying in the distance, her hound Jesse prancing in his sleep, or the wind through the chimney as the fire burned down. The sound was one of chewing. The widow had spent long days and nights in her home, with an eerie fascination in the dead silence of the night as it is punctured by the howl of a distant coyote or owl.</string>
  <string name="news¤0xF8202940">The saloon and local store have closed, worsening the economic outlook further. The proprietor of Emerald Ranch, Eugene Wegner, is mired in controversy about his tactics and a local scandal involving his daughter Miriam, who is rarely seen anymore.</string>
  <string name="news¤0xFA7C5ABF">A so-called doctor needs little more than a shingle to hang above his door and various potions and concoctions to peddle to the ill, maimed and infirm, who are willing to part with their hard-earned money in hopes of prolonged health. Such is the crusade led by one man who has vowed to uncover the Hippocratic frauds who are preying on victims across the country. His name is Nigel West Dickens, a studied man of letters, botany, ornithology and the history of home medicine practiced throughout the ages.</string>
  <string name="news¤0xFA214886">VICIOUS ATTACK AT NIGHT.</string>
  <string name="news¤0xFABAF01F">SOLDIERS BLOCK PASSAGE.</string>
  <string name="news¤0xFAE11964">I've seldom gone more than ten minutes without a fish on the line, and when I do, such is my mastery over mind as well as matter that I enjoy the time. If you're looking for a fun fish - try going for Rock Bass in clear water on a sunny day. I once reeled in over 50 Rock Bass in an hour in Tall Trees. Try it and see! It's like life, only better!</string>
  <string name="news¤0xFB8AD6A4">Residents in the Bayou are on edge as reports circulate of murders and robberies committed by a stealthy group of swamp dwellers commonly referred to as \"night folk.\" Believed to be responsible for the murder of Doris Whitcomb, attacks have escalated and citizens are warned to avoid the area. These elusive swamp dwellers are thought to be a feral outpost of illiterate, interbreeding people living in deplorable conditions, devoid of even intelligible speech.</string>
  <string name="news¤0xFB36CB29">'WE ARE HELPLESS'</string>
  <string name="news¤0xFB96FEFC">Prison Governor Heston Jameson said the prisoner escaped via a waiting boat that whisked him and his accomplices away. Jameson says several days prior to the panic a flying balloon was seen high overhead, now thought to have assisted in the breakout. Several of the men confined on the island believe their sentences to be unfair as they were given multiple years for desertion during times of war. It is unknown how many died as prison officials are still putting together an official report and tally.</string>
  <string name="news¤0xFB590005">DUE IN ANNESBURG DAYS AGO.</string>
  <string name="news¤0xFB664157">The thrilling romance novel \"Lady of the Manor\", published under the pen name Leslie Dupont, is difficult to find in bookshops, owing to its massive popularity, especially among young girls and the elderly. Her novels have arguably been read by more people than anything that has been produced by any contemporary writer, although critics dislike her work enormously.</string>
  <string name="news¤0xFBA192E3">With the emancipation of slaves and acrimonious attitudes persisting after the Civil War, some worry a massive northern migration of Negro workers and farm hands could spell trouble for the region as a whole and especially towns like Rhodes.</string>
  <string name="news¤0xFBB2023B">The management of the reservation is a cumbersome business, and the fact that issues occasionally arise is not the fault of the administration or Congress. Money is appropriated quite liberally and honestly for the care of the Indian people. The children are taught something of hygiene, fed and clothed, and given shelter. Yet still the Indians contaminate their own water and end up spreading typhoid to all and sundry.</string>
  <string name="news¤0xFBE39765">NIGHT FOLK TERRORIZING CITIZENS.</string>
  <string name="news¤0xFC18C526">SCIENTISTS EXPRESS PUZZLEMENT.</string>
  <string name="news¤0xFCF20D94">A FIFTH PERSON SLAIN</string>
  <string name="news¤0xFCFB8A8F">SIMILAR TO DEATHS YEARS AGO.</string>
  <string name="news¤0xFD6F2062">Newspaper: Eleventh Edition</string>
  <string name="news¤0xFD765C24">ANTHONY FOREMAN ARRESTED</string>
  <string name="news¤0xFDA6C520">Any wise angler knows that a day on the water seeking muskellunge is a pleasant pastime indeed. A man can be excused for suspending brotherly love at the moment the serene calm is broken by the throbbing tug on his pole, threatening at any second to lose control.</string>
  <string name="news¤0xFDDC3C5E">A representative for the Boles Overland Company said that it is the most daring and deadly of recent robbery attempts, with little to no concern for life and limb of the victims.</string>
  <string name="news¤0xFE3CA5CD">At the time of his arrest, he was working on a cigar stand in the corridors of the court house where he would be tried. After a train carriage was dynamited, a suspect wrote a full confession implicating Miller Jr. as the leader of the gang, firmly believing that the officials would no doubt assume the son had taken after his father.</string>
  <string name="news¤0xFE3F57E7">According to officials, the roads have been in a terrible state since the rains, and the wheel and its spokes abruptly shattered, causing the automobile to fly into a ravine, flinging Mr. Eberhardt out and in front of the vehicle and breaking his neck.</string>
  <string name="news¤0xFE28B59F">For many years, the lethargy of residents in the South was thought to be due to the \"germ of laziness.\" It is now known that the anemia that plagues warmer climes of the United States is the direct result of a parasite that lives in the gut known as hookworm. A major outbreak occurred in 1902 in Cornish mines, and in the coal mines of France, Germany and Belgium the affliction is quite common. The worm is half an inch long and its mouth armed with teeth.</string>
  <string name="news¤0xFE2384CE">The ferocious lightning storm the week before last caused several freak accidents. A bolt struck the house of Hector S Wilton and, having traveled along an ornamental awning, shattered a window. Three people in the room were severely shocked and Mrs. Wilton was completely knocked senseless and required arousal with smelling salts. She has since reported difficulty walking as the electricity traveled through her and it has impaired her right leg.</string>
  <string name="news¤0xFEA565E0">FUNGI DESTROYING TREES.</string>
  <string name="news¤0xFEC85797">SHOCKING CONDITIONS IN THE CITY.</string>
  <string name="news¤0xFEF432F1">The accident comes as many workers complain about the long hours, unsafe conditions and low pay and are seeking to organize a union to address such issues.</string>
  <string name="news¤0xFEFF38A1">THE ART OF ANGLING~n~BY JEREMY GILL.</string>
  <string name="news¤0xFF03D2AC">WANTED BY LAW FOR YEARS</string>
  <string name="news¤0xFF2C7536">The Attorney General has formed an autonomous investigative agency to be headed up by veteran law enforcement officer Edgar Ross in an attempt to track high profile and dangerous criminals. The Bureau will also be tasked with investigating financial fraud and other organized crimes.</string>
  <string name="news¤0xFF5D509D">VALENTINE HOTEL QUARANTINE</string>
  <string name="news¤0xFF29EDFB">The brothers and their accomplices have evaded law enforcement and sown terror throughout the region. Bounties were issued for Cortez to be brought in dead or alive. Recently his brother was killed in Saint Denis, spelling the end of the Del Lobos.</string>
  <string name="news¤0xFF40DF91">Misses Addie Neally and Beatrice Thacker, the gayest of friends, are back home after their theater tour of Two Sets of Curtains.~n~~n~Flora, little daughter of Virginia Lamb, died Tuesday evening after contracting a sickness last month. She has gone to join her older sister Ruby who passed three weeks prior.~n~~n~Lottie Van Pelt, who has been sick with malarial fever for quite some time, cannot expect to last much longer.~n~~n~Mrs. Blanche Gorman is the guest of Mrs. Mamie Boatwright this week.</string>
  <string name="news¤0xFF784C67">It was a gorgeous fort by all accounts, sat in the Roanoke Ridge, south-west of Van Horn, predating the war that was to destroy it. A Union garrison was long stationed there, as it had been since the region was the frontier, watching over the usually calm and tranquil river passage nearby. However, one quiet night during the war, this calm was shattered and the fort would be no more. Confederate soldiers climbed nearby trees and fired down into the fortress.</string>
  <string name="news¤0xFFAA93DD">Some believe she was murdered, some that she was abducted and kidnapped, although no ransom note was ever received, others posit that she was eaten by wild animals. Her disappearance has been a source of never-ending trauma and embarrassment to the Royal Family, and especially her brother, who has frequently implored the American people to assist in finding information regarding her whereabouts, and himself denies any wrongdoing in her disappearance.</string>
  <string name="news¤0xFFBAAE06">GARDEN PARTIES AND READINGS OF EVELYN MILLER.</string>
  <string name="news¤0xFFE10CB9">THE KING OF CORSETS</string>
  <string name="news¤0xFFF73D41">Shane Finley, wanted for multiple counts of thievery and murder, including the killing of an innocent child, has been sighted outside the Tumbleweed/Armadillo area. With a price on his head in five states, multiple bounties exist for his capture or kill. Famous bounty hunter James Langton is also in pursuit, saying \"I will capture and kill you, Shane Finley, there is no uncertainty about that.\"</string>
  <string name="nicholas_timmins¤0x7D6C5D8E">Any more trouble from you, and you'll be spending the night behind bars.</string>
  <string name="nicholas_timmins¤0x600C22CE">I will ask you to act with a little more decorum round here. Strawberry is a civilized town.</string>
  <string name="nmnu¤0x0204DEBA">JOBS COMPLETED</string>
  <string name="nmnu¤0x028EE3F9">Coaches</string>
  <string name="nmnu¤0x03EBE39B">Carts</string>
  <string name="nmnu¤0x04078B4A">Invited you to join their Posse</string>
  <string name="nmnu¤0x04943DCA">Big City</string>
  <string name="nmnu¤0x06297212">Dominoes Saint Denis</string>
  <string name="nmnu¤0x067C7E20">Game Type: ~1~</string>
  <string name="nmnu¤0x06F0166C">Buggies</string>
  <string name="nmnu¤0x072A8760">Posse Type</string>
  <string name="nmnu¤0x078C116F">Open</string>
  <string name="nmnu¤0x0CBFC427">Progressive</string>
  <string name="nmnu¤0x0DAEB7FB">CONTRACT REQUIREMENTS</string>
  <string name="nmnu¤0x0FB154E4">Posse Name</string>
  <string name="nmnu¤0x0FD66470">Purchase ammo for your Bow</string>
  <string name="nmnu¤0x1A5C3D79">Daily fee is charged for Camp maintenance. A Small Camp can hold between 1-4 Posse Members.</string>
  <string name="nmnu¤0x1C0B806A">Free Roam Event</string>
  <string name="nmnu¤0x1C0CACCF">Disabled</string>
  <string name="nmnu¤0x1EAEE596">Posse must be active to invite new Posse Members</string>
  <string name="nmnu¤0x2A2ADA4F">Play series 1 for testing</string>
  <string name="nmnu¤0x2AE26FF0">Formation</string>
  <string name="nmnu¤0x2BE74EF4">Wagons</string>
  <string name="nmnu¤0x2BF8101C">Default</string>
  <string name="nmnu¤0x2DFD69A6">Daily fee is charged for Camp maintenance. Large Camp can hold between 1-7 Persistent Posse Members.</string>
  <string name="nmnu¤0x2FA5DCFA">POSSE</string>
  <string name="nmnu¤0x3A2E61D6">Ammo</string>
  <string name="nmnu¤0x3C3CDFDC">10</string>
  <string name="nmnu¤0x3CDFD4B0">Size and Location</string>
  <string name="nmnu¤0x3EC8110F">Blackjack Blackwater</string>
  <string name="nmnu¤0x4A2B817E">DM Mode</string>
  <string name="nmnu¤0x4A840565">Purchase ammo for your Revolver</string>
  <string name="nmnu¤0x4BD721E2">Name Your Weapon (FFA)</string>
  <string name="nmnu¤0x4DA18512">Recent</string>
  <string name="nmnu¤0x4E2B6D36">Camp Description</string>
  <string name="nmnu¤0x4ED4F3D4">Race</string>
  <string name="nmnu¤0x4F7CD287">Buy-In: ~1~ chips</string>
  <string name="nmnu¤0x5A32282B">Invite Only</string>
  <string name="nmnu¤0x5B760599">On</string>
  <string name="nmnu¤0x5D572210">15</string>
  <string name="nmnu¤0x5E28950B">Combat</string>
  <string name="nmnu¤0x5F1A8320">Player is part of another Posse</string>
  <string name="nmnu¤0x6B87794A">Invite to Crew</string>
  <string name="nmnu¤0x6C49B121">Standard</string>
  <string name="nmnu¤0x7A4FCD72">Weapons</string>
  <string name="nmnu¤0x7B916120">Gamercard</string>
  <string name="nmnu¤0x7D5E5B26">Off</string>
  <string name="nmnu¤0x7DE21D27">Crew</string>
  <string name="nmnu¤0x7E7F7981">Offensive SC Name</string>
  <string name="nmnu¤0x7E47696C">Defensive</string>
  <string name="nmnu¤0x8A96D6A6">My Coaches</string>
  <string name="nmnu¤0x8A162309">Invite to Posse</string>
  <string name="nmnu¤0x8C48953D">Minimum of ~1~ players required to progress. Press ~INPUT_FRONTEND_X~ to invite more players.</string>
  <string name="nmnu¤0x8DA6E758">LTS</string>
  <string name="nmnu¤0x8DB0DDEC">Buggies</string>
  <string name="nmnu¤0x8F034E81">None</string>
  <string name="nmnu¤0x8F4D39E7">Morning</string>
  <string name="nmnu¤0x8F539B10">Poker Flatneck Station</string>
  <string name="nmnu¤0x9D3E1672">CREW MEMBERS</string>
  <string name="nmnu¤0x9E04AEE0">Player is currently busy playing an activity</string>
  <string name="nmnu¤0x9EEEA8D5">Awaiting Player...</string>
  <string name="nmnu¤0x9FB3FB43">Friends Only</string>
  <string name="nmnu¤0x17CC9A6D">4</string>
  <string name="nmnu¤0x25BD4A7D">FRIENDS</string>
  <string name="nmnu¤0x27B6BB16">Noon</string>
  <string name="nmnu¤0x29D6A081">Dominoes Emerald Ranch</string>
  <string name="nmnu¤0x30CE32DE">Purchase ammo for your Repeater</string>
  <string name="nmnu¤0x42A84A31">Generic</string>
  <string name="nmnu¤0x44C44DB4">LOS</string>
  <string name="nmnu¤0x45EB46BE">Race Mode</string>
  <string name="nmnu¤0x47FB8B33">STABLE SETTINGS</string>
  <string name="nmnu¤0x52C9ECD2">Lowered</string>
  <string name="nmnu¤0x52E30442">Bad Language</string>
  <string name="nmnu¤0x56E9E207">Lead</string>
  <string name="nmnu¤0x67DFDB4A">Position</string>
  <string name="nmnu¤0x72C8230D">Reputation</string>
  <string name="nmnu¤0x74D6A6D3">ROADS CLEARED</string>
  <string name="nmnu¤0x76C1E36F">None</string>
  <string name="nmnu¤0x76D8F0E4">Purchase ammo for your Rifle</string>
  <string name="nmnu¤0x78C2D30C">Player is currently not in Red Dead Online</string>
  <string name="nmnu¤0x81D5ECE3">Default</string>
  <string name="nmnu¤0x83A050C8">Current</string>
  <string name="nmnu¤0x88A173BA">Player Stats</string>
  <string name="nmnu¤0x89A64B2D">Quick Join ~1~ Matchmaking</string>
  <string name="nmnu¤0x89EADF57">Draft</string>
  <string name="nmnu¤0x92E78246">3</string>
  <string name="nmnu¤0x93D0DB1D">Posse is currently disbanded</string>
  <string name="nmnu¤0x95D2FEEC">This Posse is open and can be joined</string>
  <string name="nmnu¤0x137E6A7E">Seats: ~1~</string>
  <string name="nmnu¤0x170C0529">Lumberjack Outfits</string>
  <string name="nmnu¤0x194D1872">MM</string>
  <string name="nmnu¤0x217E23B3">20</string>
  <string name="nmnu¤0x238CCD08">Dominoes Blackwater</string>
  <string name="nmnu¤0x393D1CCE">Posse management currently unavailable</string>
  <string name="nmnu¤0x402B3A27">Clear</string>
  <string name="nmnu¤0x433C9A9D">Rugged</string>
  <string name="nmnu¤0x467BF7CB">3</string>
  <string name="nmnu¤0x483C34DE">Offensive Crew Emblem</string>
  <string name="nmnu¤0x505C7083">Camp management currently unavailable</string>
  <string name="nmnu¤0x514F6863">Everyone</string>
  <string name="nmnu¤0x543FA529">Enabled</string>
  <string name="nmnu¤0x568E5042">DLC</string>
  <string name="nmnu¤0x693A19F2">Rake: ~1~%</string>
  <string name="nmnu¤0x722AF497">Work</string>
  <string name="nmnu¤0x743A720A">Carts</string>
  <string name="nmnu¤0x758DAC9D">Me Only</string>
  <string name="nmnu¤0x811A3EBD">AVAILABLE WORK</string>
  <string name="nmnu¤0x890FE0B0">Promote to Deputy</string>
  <string name="nmnu¤0x967CCE27">War</string>
  <string name="nmnu¤0x1832F4A8">15</string>
  <string name="nmnu¤0x5385C53D">Purchase ammo for your Shotgun</string>
  <string name="nmnu¤0x5394D592">Poker Valentine</string>
  <string name="nmnu¤0x5572F165">Disabled due to aggressive behavior</string>
  <string name="nmnu¤0x6729E217">Default</string>
  <string name="nmnu¤0x7813E9FE">Player Stats</string>
  <string name="nmnu¤0x7887B1D8">Job List</string>
  <string name="nmnu¤0x8564AF9C">You cannot invite players to your Posse during an activity</string>
  <string name="nmnu¤0x8767BED4">Third Person</string>
  <string name="nmnu¤0x8958C696">Player is already in your session</string>
  <string name="nmnu¤0x24938E04">5</string>
  <string name="nmnu¤0x36462C87">Offensive</string>
  <string name="nmnu¤0x40943AB5">Off</string>
  <string name="nmnu¤0x47970D41">CASH EARNED</string>
  <string name="nmnu¤0x68006EE0">Open</string>
  <string name="nmnu¤0x71972DE8">Multi-Class</string>
  <string name="nmnu¤0x88791A26">ROAD BLOCKED</string>
  <string name="nmnu¤0x93136EBB">Change your initial spawn location for Red Dead Online</string>
  <string name="nmnu¤0x237153CE">Poker Blackwater</string>
  <string name="nmnu¤0x418608D5">Posse Only</string>
  <string name="nmnu¤0x529726B0">Public</string>
  <string name="nmnu¤0x571435B8">Blinds: ~1~/~2~</string>
  <string name="nmnu¤0x701556F8">Posse Responsibility</string>
  <string name="nmnu¤0x2917993A">Off</string>
  <string name="nmnu¤0x4569200F">Boats</string>
  <string name="nmnu¤0x68081141">20</string>
  <string name="nmnu¤0xA1C269C5">Make It Count</string>
  <string name="nmnu¤0xA1F7978C">Open</string>
  <string name="nmnu¤0xA6BD3289">Invite All</string>
  <string name="nmnu¤0xA6FA3C64">Camp</string>
  <string name="nmnu¤0xA8D14A52">Pitch a Camp suitable for 7 Posse Members</string>
  <string name="nmnu¤0xA8F38C63">Default</string>
  <string name="nmnu¤0xA44F68C9">Night</string>
  <string name="nmnu¤0xA53C9D8A">You cannot leave a Posse during an activity</string>
  <string name="nmnu¤0xA4306D50">Blackjack Rhodes</string>
  <string name="nmnu¤0xA4606C94">Play series 3 for testing</string>
  <string name="nmnu¤0xAA4AFECD">Name Your Weapon (Teams)</string>
  <string name="nmnu¤0xAC2E2CDB">Gang's Outfits</string>
  <string name="nmnu¤0xAD8CFC8E">All jobs suspended until Road Block has been cleared.</string>
  <string name="nmnu¤0xADA5E1F5">None</string>
  <string name="nmnu¤0xAF2659E1">Savage Gang Outfits</string>
  <string name="nmnu¤0xB4FDA85F">Offensive Level Name</string>
  <string name="nmnu¤0xB9A35C64">Buy All (~1$~)</string>
  <string name="nmnu¤0xB9ED2DA6">All</string>
  <string name="nmnu¤0xB880FF72">Private</string>
  <string name="nmnu¤0xB2254FA0">POSSE MEMBERS</string>
  <string name="nmnu¤0xB42202B8">Raised</string>
  <string name="nmnu¤0xBA03267D">Inspect</string>
  <string name="nmnu¤0xBA53E080">Player is currently not part of this Posse</string>
  <string name="nmnu¤0xBAEB1D39">VEHICLE TYPES</string>
  <string name="nmnu¤0xBB8A9AE2">TEAMSTER NOTICES</string>
  <string name="nmnu¤0xBD08541A">Daily fee is charged for Camp maintenance. Form a Persistent Posse to create a Large Camp.</string>
  <string name="nmnu¤0xBD53CC26">Individual Outfits</string>
  <string name="nmnu¤0xBF1CD316">Continue</string>
  <string name="nmnu¤0xC2CD2A02">Offensive Crew Name</string>
  <string name="nmnu¤0xC5A555DE">Invite Players</string>
  <string name="nmnu¤0xC5D2DFD4">Blackjack Van Horn</string>
  <string name="nmnu¤0xC54CB770">Default</string>
  <string name="nmnu¤0xC85272FC">Bounty Hunter Outfits</string>
  <string name="nmnu¤0xCACED91A">Wagons</string>
  <string name="nmnu¤0xCDF1C62C">INVALID TITLE</string>
  <string name="nmnu¤0xCED7A6F1">Crew</string>
  <string name="nmnu¤0xCF0EC9AC">Cripps is currently setting up your Camp</string>
  <string name="nmnu¤0xD4C5783E">Gun Rush Teams</string>
  <string name="nmnu¤0xD7C1C9E8">Unable to rejoin Posse while content starts</string>
  <string name="nmnu¤0xD26AE083">Raining</string>
  <string name="nmnu¤0xD42F2ECC">You are about to report ~1p~ for ~2a~. We will review the report to determine whether it violates our Code of Conduct. Abusing the reporting feature is also a violation of the Code of Conduct that may result in restricting or terminating your account.</string>
  <string name="nmnu¤0xD78E86C5">Change appearance once for free</string>
  <string name="nmnu¤0xD91A0146">INVALID DESCRIPTION</string>
  <string name="nmnu¤0xD2148EFA">1</string>
  <string name="nmnu¤0xD5080B49">Mountain Sheriff Outfits</string>
  <string name="nmnu¤0xD8139F1E">Annoying Me</string>
  <string name="nmnu¤0xD142368E">Standard</string>
  <string name="nmnu¤0xD4343058">Player is active in this Posse</string>
  <string name="nmnu¤0xDA57FDC5">Provisions</string>
  <string name="nmnu¤0xDB33E747">Compete against other players in a Series of Hardcore maps</string>
  <string name="nmnu¤0xDB293E94">Superior</string>
  <string name="nmnu¤0xDBD45FE9">Crew Only</string>
  <string name="nmnu¤0xDD8CA1F7">COACHES</string>
  <string name="nmnu¤0xE0348E4B">Team</string>
  <string name="nmnu¤0xE0B7F480">INVALID HEADER</string>
  <string name="nmnu¤0xE0F486DC">Default</string>
  <string name="nmnu¤0xE4B67C06">FTB</string>
  <string name="nmnu¤0xE4D03B36">Change Posse Member style</string>
  <string name="nmnu¤0xE4E33EAB">Enter ~1~ Matchmaking</string>
  <string name="nmnu¤0xE16C2DA9">2</string>
  <string name="nmnu¤0xE65A10F7">10</string>
  <string name="nmnu¤0xE894F017">View various Stats about your Posse</string>
  <string name="nmnu¤0xE8521FA0">Matchmaking is unavailable while in an activity</string>
  <string name="nmnu¤0xE8751FD2">Stagecoaches</string>
  <string name="nmnu¤0xEAE7846E">ANYONE</string>
  <string name="nmnu¤0xECE1D8D2">Current</string>
  <string name="nmnu¤0xEE298324">On</string>
  <string name="nmnu¤0xEF53E8F6">Griefing</string>
  <string name="nmnu¤0xF056BD23">5</string>
  <string name="nmnu¤0xF085D617">First Person</string>
  <string name="nmnu¤0xF2BA8ACA">Gun Rush</string>
  <string name="nmnu¤0xF3DF306E">Purchase ammo for your Pistol</string>
  <string name="nmnu¤0xF4AA0F0A">Play series 2 for testing</string>
  <string name="nmnu¤0xF9FAE60B">Locked</string>
  <string name="nmnu¤0xF13F8A75">1-~1~ Players</string>
  <string name="nmnu¤0xF568A3E4">Poker Saint Denis</string>
  <string name="nmnu¤0xF5382F88">Player is currently playing the Intro Mission</string>
  <string name="nmnu¤0xF94899BB">Poker Tumbleweed</string>
  <string name="nmnu¤0xF609535B">Cap: ~1~</string>
  <string name="nmnu¤0xFA242CA3">Invited you to join their Gang</string>
  <string name="nmnu¤0xFAF2B130">Friends</string>
  <string name="nmnu¤0xFC638B36">Invite</string>
  <string name="nmnu¤0xFC86189E">Default</string>
  <string name="nmnu¤BOUNTY_REPLAY_SUBH">Legendary Bounties</string>
  <string name="nmnu¤EXIT_ALONE">Exit Alone</string>
  <string name="nmnu¤EXIT_WITH_POSSE">Exit With Posse</string>
  <string name="nmnu¤GAMERTAG_DEFENSIVE_PLAYER">~COLOR_WHITE~|~s~ ~1p~</string>
  <string name="nmnu¤HIERARCHY_SUBH">Hierarchy</string>
  <string name="nmnu¤HOSTILITY_LEVEL">Hostility</string>
  <string name="nmnu¤HOSTILITY_NHIGH">High</string>
  <string name="nmnu¤HOSTILITY_NLOW">Low</string>
  <string name="nmnu¤HOSTILITY_NMED">Medium</string>
  <string name="nmnu¤KICKED_FROM_LOBBY_POSSE_LEADER">Your Posse has been kicked and will be returned to Free Roam.</string>
  <string name="nmnu¤KICKED_FROM_LOBBY_POSSE_MEMBER">You have been kicked.~n~You have been removed from your Posse and will be returned to Free Roam.</string>
  <string name="nmnu¤KICKED_FROM_LOBBY_SOLO">You have been kicked and will be returned to Free Roam.</string>
  <string name="nmnu¤KICKED_TITLE">KICKED</string>
  <string name="nmnu¤KICK_PLAYER_BODY">Are you sure you want to kick ~1~ from the lobby?~n~This action cannot be undone. 51% of other players must vote the same.</string>
  <string name="nmnu¤KICK_PLAYER_TICKER">~1~/~2~ votes to kick ~3~</string>
  <string name="nmnu¤KICK_PLAYER_TITLE">KICK PLAYER</string>
  <string name="nmnu¤MP_CAMERALOCK">Camera Lock</string>
  <string name="nmnu¤MP_LOBBY_ADD_FRIEND">Add Friend</string>
  <string name="nmnu¤MP_LOBBY_CAMERA_LOCK">Select the camera for the mode</string>
  <string name="nmnu¤MP_LOBBY_CANCEL_JOIN_TEAM">Cancel Join Team</string>
  <string name="nmnu¤MP_LOBBY_DETAILS_TOOLTIP">View information about the game mode</string>
  <string name="nmnu¤MP_LOBBY_GAMBLE_DESCRIPTION">Leave everything up to fate. Is it worth the risk to start with nothing, knowing that you could start with something?</string>
  <string name="nmnu¤MP_LOBBY_GAME_DETAILS">Game Details</string>
  <string name="nmnu¤MP_LOBBY_GAME_DETAILS_CREATOR">Created by ~1~</string>
  <string name="nmnu¤MP_LOBBY_GAME_OPTIONS">Game Options</string>
  <string name="nmnu¤MP_LOBBY_GAME_OPTIONS_SUBHEADER">Game Options</string>
  <string name="nmnu¤MP_LOBBY_GREY_OUT_TOOLTIP">The match is about to start</string>
  <string name="nmnu¤MP_LOBBY_INVENTORY_TOOLTIP">Choose what you have when the match starts</string>
  <string name="nmnu¤MP_LOBBY_INVITE">Invite</string>
  <string name="nmnu¤MP_LOBBY_INVITES">Invites</string>
  <string name="nmnu¤MP_LOBBY_INVITES_TOOLTIP">View your Invites</string>
  <string name="nmnu¤MP_LOBBY_INVITE_ALL_PLAYERS">Invite All</string>
  <string name="nmnu¤MP_LOBBY_INVITE_CREW_TOOLTIP">Invite Crew Members to join the lobby</string>
  <string name="nmnu¤MP_LOBBY_INVITE_FRIENDS_TOOLTIP">Invite friends to join the lobby</string>
  <string name="nmnu¤MP_LOBBY_INVITE_HEADER">INVITE</string>
  <string name="nmnu¤MP_LOBBY_INVITE_HORSE_TOOLTIP">Horses you own</string>
  <string name="nmnu¤MP_LOBBY_INVITE_OUTFIT_TOOLTIP">Wear this outfit in the mode</string>
  <string name="nmnu¤MP_LOBBY_INVITE_PLAYERS">Invite Players</string>
  <string name="nmnu¤MP_LOBBY_INVITE_PLAYERS_TOOLTIP">Invite players to join the lobby</string>
  <string name="nmnu¤MP_LOBBY_INVITE_RECENT_TOOLTIP">Invite recently met players to join the lobby</string>
  <string name="nmnu¤MP_LOBBY_INVITE_TO_CREW">Invite to Crew</string>
  <string name="nmnu¤MP_LOBBY_JOIN_TEAM">Join Team</string>
  <string name="nmnu¤MP_LOBBY_JOIN_TEAM_CANCEL_QUEUE_TICKER">You are no longer in the queue to join ~1~</string>
  <string name="nmnu¤MP_LOBBY_JOIN_TEAM_QUEUED">Join Team (Queue)</string>
  <string name="nmnu¤MP_LOBBY_JOIN_TEAM_QUEUE_TICKER">You are in the queue to join ~1~</string>
  <string name="nmnu¤MP_LOBBY_JOIN_TEAM_TICKER">You joined ~1~</string>
  <string name="nmnu¤MP_LOBBY_KICK">Kick from Lobby</string>
  <string name="nmnu¤MP_LOBBY_KICK_VOTE">Vote to Kick</string>
  <string name="nmnu¤MP_LOBBY_MATCHMAKING_OFF_TOOLTIP">You are not matchmaking</string>
  <string name="nmnu¤MP_LOBBY_MATCHMAKING_ON_TOOLTIP">You are currently matchmaking</string>
  <string name="nmnu¤MP_LOBBY_MESSAGE">Message</string>
  <string name="nmnu¤MP_LOBBY_MUTE">Mute</string>
  <string name="nmnu¤MP_LOBBY_OPTIONS_TOOLTIP">Set options for the mode</string>
  <string name="nmnu¤MP_LOBBY_OUTFITS">Outfits</string>
  <string name="nmnu¤MP_LOBBY_OUTFITS_HEADER">OUTFITS</string>
  <string name="nmnu¤MP_LOBBY_OUTFITS_TOOLTIP">Select an outfit to wear in the mode</string>
  <string name="nmnu¤MP_LOBBY_OUTFIT_OVERRIDE_DISABLED">Select your outfit for this game mode</string>
  <string name="nmnu¤MP_LOBBY_OUTFIT_OVERRIDE_ENABLED">Your outfits have been modified for this game mode</string>
  <string name="nmnu¤MP_LOBBY_PLAYERS">Players</string>
  <string name="nmnu¤MP_LOBBY_PLAYERS_ALL">All</string>
  <string name="nmnu¤MP_LOBBY_PLAYERS_TOOLTIP">View players in the lobby</string>
  <string name="nmnu¤MP_LOBBY_PLAYER_OPTIONS_HEADER">Player Options</string>
  <string name="nmnu¤MP_LOBBY_PLYR_OPTIONS_KICK_TOOLTIP">Vote to kick this player from the lobby</string>
  <string name="nmnu¤MP_LOBBY_POSITION_TOOLTIP">Choose your preferred starting position</string>
  <string name="nmnu¤MP_LOBBY_POSSE_OUTFIT_EQUIPPED_TOOLTIP">Your Posse outfit cannot be changed</string>
  <string name="nmnu¤MP_LOBBY_PREFERRED_POSITION">Preferred Position</string>
  <string name="nmnu¤MP_LOBBY_PREFER_TEAM">Prefer Team</string>
  <string name="nmnu¤MP_LOBBY_PREFER_TEAM_TICKER">Current team has been marked as preferred</string>
  <string name="nmnu¤MP_LOBBY_PURCHASE">Purchases</string>
  <string name="nmnu¤MP_LOBBY_PURCHASES_ALL_AMMO">All Ammo</string>
  <string name="nmnu¤MP_LOBBY_PURCHASES_CLEAN">Clean</string>
  <string name="nmnu¤MP_LOBBY_PURCHASES_CLEAN_ALL">Clean All Weapons</string>
  <string name="nmnu¤MP_LOBBY_PURCHASES_CLEAN_ALL_INFO">Restore all carried weapons to perfect condition for a premium fee.</string>
  <string name="nmnu¤MP_LOBBY_PURCHASES_HEADER">PURCHASES</string>
  <string name="nmnu¤MP_LOBBY_PURCHASES_PURCHASES_FREEROAM_VALID">Purchases are also valid for Free Roam use</string>
  <string name="nmnu¤MP_LOBBY_PURCHASES_REFILL">Restock</string>
  <string name="nmnu¤MP_LOBBY_PURCHASES_REFILL_ALL_INFO">Restock all carried ammo types, and throwables for a premium fee.</string>
  <string name="nmnu¤MP_LOBBY_PURCHASES_TOOLTIP">Purchase ammunition and consumables</string>
  <string name="nmnu¤MP_LOBBY_QUIT_TO_FREEMODE">Quit to Free Roam</string>
  <string name="nmnu¤MP_LOBBY_QUIT_TO_FREEROAM_TOOLTIP">Exit the lobby and return to Free Roam</string>
  <string name="nmnu¤MP_LOBBY_READY_UP">Ready Up (~1~/~2~)</string>
  <string name="nmnu¤MP_LOBBY_REMOVE_FRIEND">Remove Friend</string>
  <string name="nmnu¤MP_LOBBY_REPORT">Report</string>
  <string name="nmnu¤MP_LOBBY_SHOW_PLAYERS">Show Players</string>
  <string name="nmnu¤MP_LOBBY_SHOW_STABLE">Show Stable</string>
  <string name="nmnu¤MP_LOBBY_STABLE">Stable</string>
  <string name="nmnu¤MP_LOBBY_STABLE_CAT_MY_HORSES">My Horses</string>
  <string name="nmnu¤MP_LOBBY_STABLE_HEADER">STABLE</string>
  <string name="nmnu¤MP_LOBBY_STABLE_TOOLTIP">Select a horse to use in this activity</string>
  <string name="nmnu¤MP_LOBBY_STARTING_INVENTORY">Starting Inventory</string>
  <string name="nmnu¤MP_LOBBY_STARTING_INVENTORY_HEADER">STARTING INVENTORY</string>
  <string name="nmnu¤MP_LOBBY_STARTING_INVENTORY_SUBHEADER">Preferences</string>
  <string name="nmnu¤MP_LOBBY_TARGET_SCORE">Set the target score for each round</string>
  <string name="nmnu¤MP_LOBBY_TARGET_WINS">Set the number of round wins required to win the mode</string>
  <string name="nmnu¤MP_LOBBY_TEAM">Team</string>
  <string name="nmnu¤MP_LOBBY_TEAMS_TOOLTIP">Choose your team or view players on ~1~</string>
  <string name="nmnu¤MP_LOBBY_TEAM_COUNT">~1~/~2~</string>
  <string name="nmnu¤MP_LOBBY_TIME_CYCLE">Enable time of day progression in the mode</string>
  <string name="nmnu¤MP_LOBBY_TIME_LIMIT">Set the time limit for each round</string>
  <string name="nmnu¤MP_LOBBY_TOD">Set the time of day for the mode</string>
  <string name="nmnu¤MP_LOBBY_TOGGLE_BACKFILL">Allow Matchmaking</string>
  <string name="nmnu¤MP_LOBBY_TOGGLE_BACKFILL_DISABLE">Disable Matchmaking</string>
  <string name="nmnu¤MP_LOBBY_TOGGLE_BACKFILL_PROMPT">Toggle</string>
  <string name="nmnu¤MP_LOBBY_UNREADY_UP">Un-Ready (~1~/~2~)</string>
  <string name="nmnu¤MP_LOBBY_VIEW_PLAYERS">View Players</string>
  <string name="nmnu¤MP_LOBBY_VIEW_PLYR_CARD">View Ability Loadout</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT">Weapon Loadout</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_EQUIPPED_COUNT">~1~ of ~2~ Equipped</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_HEADER">WEAPONS</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_LONG_ARM">Longarm Back</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_LONG_ARM_BACKUP">Longarm Shoulder</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_LONG_ARM_BACKUP_TOOLTIP">Equip longarm shoulder</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_LONG_ARM_TOOLTIP">Equip longarm back</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_MELEE_WEAPONS">Melee Weapons</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_MELEE_WEAPONS_TOOLTIP">Equip melee weapons</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_SHORT_ARM_LEFT">Sidearm Left</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_SHORT_ARM_LEFT_TOOLTIP">Equip sidearm</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_SHORT_ARM_RIGHT">Sidearm Right</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_SHORT_ARM_RIGHT_TOOLTIP">Equip sidearm</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_SUBHEADER">Loadout</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_THROWABLES">Throwables</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_THROWABLES_TOOLTIP">Equip throwables</string>
  <string name="nmnu¤MP_LOBBY_WEAPON_LOADOUT_TOOLTIP">Change your weapon loadout</string>
  <string name="nmnu¤MP_LOBBY_WEATHER">Set the weather for the mode</string>
  <string name="nmnu¤MP_STABLE_AGILITY">Agility</string>
  <string name="nmnu¤MP_STABLE_COAT">Coat</string>
  <string name="nmnu¤MP_STABLE_GENDER">Gender</string>
  <string name="nmnu¤MP_STABLE_SPEED">Speed</string>
  <string name="nmnu¤MP_STARTING_WEAPON_CONTENTS">Contents</string>
  <string name="nmnu¤MP_STARTING_WEAPON_CONTENTS_LINE">~1~ x ~2~~n~</string>
  <string name="nmnu¤MP_STARTING_WEAPON_OPTION_DEFAULT">Default</string>
  <string name="nmnu¤MP_STARTING_WEAPON_OPTION_GAMBLE">Gamble</string>
  <string name="nmnu¤MP_TARGET_SCORE">Target Score</string>
  <string name="nmnu¤MP_TARGET_WINS">Target Wins</string>
  <string name="nmnu¤MP_TIMECYCLE">Timecycle</string>
  <string name="nmnu¤MP_TIME_LIMIT">Time Limit</string>
  <string name="nmnu¤MP_TIME_OF_DAY">Time of Day</string>
  <string name="nmnu¤MP_WEATHER">Weather</string>
  <string name="nmnu¤NET_CAMP_ALREADY_REQUESTED_FOOTER">Your Camp is being pitched</string>
  <string name="nmnu¤NET_CAMP_CAMP_STATS">Camp Stats</string>
  <string name="nmnu¤NET_CAMP_CAMP_STATS_FOOTER">View additional Camp information</string>
  <string name="nmnu¤NET_CAMP_DISABLED_ACTIVITY_FOOTER">Camp information is unavailable while in an activity</string>
  <string name="nmnu¤NET_CAMP_DISTRICT_INVALID">No Camps available in this district</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS">White Flag</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS_FOOTER_INVALID">Set Camp location to access this option</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS_FOOTER_LOCKED">You cannot raise your flag right now</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS_FOOTER_LOWERED">Your Camp can be attacked by rival players</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS_FOOTER_LOWERED_COOLDOWN">Available in ~1~ seconds</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS_FOOTER_LOWERED_COOLDOWN_SINGULAR">Available in ~1~ second</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS_FOOTER_LOWERED_MEMBER">Your Camp can be attacked by rival players</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS_FOOTER_RAISED">Your Camp cannot be attacked by rival players</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS_FOOTER_RAISED_COOLDOWN">Available in ~1~ seconds</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS_FOOTER_RAISED_COOLDOWN_SINGULAR">Available in ~1~ second</string>
  <string name="nmnu¤NET_CAMP_FLAG_STATUS_FOOTER_RAISED_MEMBER">Your Camp cannot be attacked by rival players</string>
  <string name="nmnu¤NET_CAMP_INTRO_MISSION_DISABLED_FOOTER">Camp information is unavailable during the Intro Mission</string>
  <string name="nmnu¤NET_CAMP_LOCATION_ENTRY_FOOTER">Your Camp will be pitched at this location</string>
  <string name="nmnu¤NET_CAMP_LOCATION_NO_CASH_FOOTER">You do not have enough cash to set up a Camp</string>
  <string name="nmnu¤NET_CAMP_LOCATION_PITCHED_FOOTER">Currently pitched here</string>
  <string name="nmnu¤NET_CAMP_LOCATION_TOO_SMALL">This Camp is too small for your Posse</string>
  <string name="nmnu¤NET_CAMP_SETTINGS_LOCATION_FOOTER">Change Camp size and location</string>
  <string name="nmnu¤NET_CAMP_SET_CAMP_LOCATION">Set Camp Location</string>
  <string name="nmnu¤NET_CAMP_SET_CAMP_LOCATION_FOOTER">Choose your Camp size and location</string>
  <string name="nmnu¤NET_CAMP_SET_CAMP_LOCATION_FOOTER_MEMBER">Only the Posse Leader can set the Camp location</string>
  <string name="nmnu¤NET_CAMP_SET_CAMP_SIZE">Set Camp size</string>
  <string name="nmnu¤NET_CAMP_SET_CAMP_SIZE_NEED_UPGRADE">Only Persistent Posses can use Large Camps</string>
  <string name="nmnu¤NET_CAMP_SET_LOC_CONTENT_LOCK">You are unable to move your Camp while it is in use</string>
  <string name="nmnu¤NET_CAMP_SET_LOC_FAIL_CHALLENGE">You are unable to pitch a Camp during a Challenge</string>
  <string name="nmnu¤NET_CAMP_SET_LOC_FAIL_EVENT">You are unable to pitch a Camp during a Free Roam Event</string>
  <string name="nmnu¤NET_CAMP_SET_LOC_FAIL_POSSE_VERSUS">You are unable to pitch a Camp during Posse Versus</string>
  <string name="nmnu¤NET_CAMP_SET_LOC_FOLLOWER_DEAD">You cannot place a Camp when your follower is dead</string>
  <string name="nmnu¤NET_CAMP_SIZE_LARGEST">Large Camp</string>
  <string name="nmnu¤NET_CAMP_SIZE_SMALLEST">Small Camp</string>
  <string name="nmnu¤NET_MOONSHINE_HAVE_SHACK_COUPON">This purchase is free with your Reward</string>
  <string name="nmnu¤NET_MOONSHINE_INVITE_TO_SHACK_FOOTER">Invite other players to your Moonshine Shack</string>
  <string name="nmnu¤NET_MOONSHINE_INVITE_TO_SHACK_LEADER_ONLY_FOOTER">Only Posse Leader can send out invites</string>
  <string name="nmnu¤NET_MOONSHINE_INVITE_TO_SHACK_NO_SHACK_FOOTER">Setup a Moonshine Shack first</string>
  <string name="nmnu¤NET_MOONSHINE_INVITE_TO_SHACK_YOUR_SHACK_FOOTER">Visit your Shack to invite other players</string>
  <string name="nmnu¤NET_MOONSHINE_SET_SHACK_LOCATION_FOOTER">Choose your Moonshine Shack location</string>
  <string name="nmnu¤NET_STABLES_UGC_DISABLED_FOOTER">Stable management currently unavailable</string>
  <string name="nmnu¤NM_BUCKET_ADVERSARIAL">Showdown Series</string>
  <string name="nmnu¤NM_BUCKET_EIGHT_PLAYER">8 Player Series</string>
  <string name="nmnu¤NM_BUCKET_FOUR_PLAYER">4 Player Series</string>
  <string name="nmnu¤NM_BUCKET_RACE">Race Series</string>
  <string name="nmnu¤NM_BUCKET_TWELVE_PLAYER">12 Player Series</string>
  <string name="nmnu¤NM_CAMP_DAILY_FEE">Daily Fee</string>
  <string name="nmnu¤NM_CAMP_PRICE">Price</string>
  <string name="nmnu¤NM_CAMP_SIZE_VALUE">~1~</string>
  <string name="nmnu¤NM_FR_CHARACTER_DETAILS_INFO">Charges are applied once changes are made.</string>
  <string name="nmnu¤NM_FR_CHARACTER_REROLL_FAIL_CONTENT">You cannot change your appearance while this content is active</string>
  <string name="nmnu¤NM_FR_CHARACTER_REROLL_FAIL_GENERIC">You cannot change your appearance at this time</string>
  <string name="nmnu¤NM_FR_CHARACTER_REROLL_FAIL_INSUFFICIENT_FUND">More RDO$, Gold, or a Reward is required</string>
  <string name="nmnu¤NM_FR_CHARACTER_REROLL_INFO">Change your appearance</string>
  <string name="nmnu¤NM_FR_CHAR_CREATOR">Change Appearance</string>
  <string name="nmnu¤NM_FR_EMOTES_TYPE_ACTION_FOOTER">Your favorite action is ~1~</string>
  <string name="nmnu¤NM_FR_EMOTES_TYPE_ANTAGONIZE_FOOTER">Your favorite taunt is ~1~</string>
  <string name="nmnu¤NM_FR_EMOTES_TYPE_GREET_FOOTER">Your favorite greeting is ~1~</string>
  <string name="nmnu¤NM_FR_EMOTES_TYPE_NONE_FOOTER">No favorite has been set for this Emote type</string>
  <string name="nmnu¤NM_FR_EMOTES_TYPE_ONE_FOOTER">You can favor one Emote per Emote type</string>
  <string name="nmnu¤NM_FR_EMOTES_TYPE_REACTION_FOOTER">Your favorite reaction is ~1~</string>
  <string name="nmnu¤NM_FR_KILL_YOURSELF_FOOTER">Choose to respawn</string>
  <string name="nmnu¤NM_FR_KILL_YOURSELF_FOOTER_DISABLED_CONTENT">Your current game mode has disabled the ability to manually respawn</string>
  <string name="nmnu¤NM_FR_KILL_YOURSELF_FOOTER_DISABLED_JAIL">The ability to manually respawn is unavailable while incarcerated</string>
  <string name="nmnu¤NM_FR_KILL_YOURSELF_LINK">Respawn</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTIONS_LINK">Playing Style</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_DETAILS_NOT_PASSIVE">No additional protection against other players. All missions available.</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_DETAILS_PASSIVE">Prevents lock on and reduces damage taken from other players. Missions without player conflict are prioritized.</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_HIGH_HOSTILITY">Unavailable due to high Hostility</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_HIGH_HOSTILITY_GANG">Unavailable due to Posse's high Hostility</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_NOT_PASSIVE">Available at any Hostility level</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_NOT_PASSIVE_DISABLED">You cannot change this setting during an activity</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_NOT_PASSIVE_DISABLED_AGGRESION">Disabled due to aggressive behavior</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_NOT_PASSIVE_DISABLED_BOUNTY_HUNT">Disabled while being hunted</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_NOT_PASSIVE_DISABLED_GANG">Only the Posse Leader can change the Playing Style</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_NOT_PASSIVE_DISABLED_INTRO">You cannot change this setting during the Intro Mission</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_NOT_PASSIVE_DISABLED_MATCH">Disabled while matchmaking</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_NOT_PASSIVE_WAITING">Activates in ~1~ seconds</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_NOT_PASSIVE_WAITING_SINGULAR">Activates in ~1~ second</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_PASSIVE">Requires low or medium Hostility</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_PASSIVE_WAITING">Activates in ~1~ seconds</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_PASSIVE_WAITING_MINUTES">Activates in ~1~minutes ~2~ seconds</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_PASSIVE_WAITING_MINUTES_SINGULAR">Activates in ~1~ minute ~2~ seconds</string>
  <string name="nmnu¤NM_FR_PASSIVE_OPTION_FOOTER_PASSIVE_WAITING_SINGULAR">Activates in ~1~ second</string>
  <string name="nmnu¤NM_FR_SESSION_PREFERENCE_FOOTER">Prioritize playing with Friends and Crew members</string>
  <string name="nmnu¤NM_FR_SESSION_PREFERENCE_LINK">Social Matching</string>
  <string name="nmnu¤NM_FR_SPAWN_LOCATION_LINK">Spawn Location</string>
  <string name="nmnu¤NM_FR_VOICE_CHAT_FILTER_FOOTER">Choose who you can hear and speak to</string>
  <string name="nmnu¤NM_FR_VOICE_OPTIONS_LINK">Voice Chat</string>
  <string name="nmnu¤NM_GC_CREATE_PERSISTENT">Create a Persistent Posse</string>
  <string name="nmnu¤NM_GC_CREATE_TEMPORARY">Create a Temporary Posse</string>
  <string name="nmnu¤NM_GC_FOOTER_CAMP_CHANGE">Choose a location and size for your Camp</string>
  <string name="nmnu¤NM_GC_FOOTER_KEYBOARD_SERVICES_DOWN">Services are currently down</string>
  <string name="nmnu¤NM_GC_FOOTER_NAME_CHANGE">Choose a custom name for your Posse</string>
  <string name="nmnu¤NM_GC_FOOTER_NAME_CHANGE_MEMBER">Only the Posse Leader can set the name of the Posse</string>
  <string name="nmnu¤NM_GC_FOOTER_NAME_CHANGE_TEMP">Only Persistent Posses can choose a custom name</string>
  <string name="nmnu¤NM_GC_FOOTER_RESTRICT_ACCOUNT_P_NAME">Custom names not available due to parental control restrictions</string>
  <string name="nmnu¤NM_GC_FOOTER_SET_OUTFIT_ACTIVE">Posse Members wear themed outfits</string>
  <string name="nmnu¤NM_GC_FOOTER_STEP_FRIENDLY_FIRE_OFF">Attacking Posse Members will not deal them damage</string>
  <string name="nmnu¤NM_GC_FOOTER_STEP_FRIENDLY_FIRE_OFF_PASSIVE">Disable Defensive Playing Style to turn this on</string>
  <string name="nmnu¤NM_GC_FOOTER_STEP_FRIENDLY_FIRE_ON">Attacking Posse Members will deal them damage</string>
  <string name="nmnu¤NM_GC_FOOTER_STEP_OUTFIT_NONE">Posse Members dress with their personal wardrobe</string>
  <string name="nmnu¤NM_GC_FOOTER_STEP_PRIVACY_CLOSED">Only players you invite can join your Posse</string>
  <string name="nmnu¤NM_GC_FOOTER_STEP_PRIVACY_OPEN">Other players can automatically join your Posse</string>
  <string name="nmnu¤NM_GC_FOOTER_STEP_TYPE_PERSISTENT">This Posse is saved and has full functionality</string>
  <string name="nmnu¤NM_GC_FOOTER_STEP_TYPE_TEMPORARY">This Posse will not remain after you leave, stats are not saved and it has restricted settings</string>
  <string name="nmnu¤NM_GC_FOOTER_TEMP_OUTFIT">Only Persistent Posses can wear themed outfits</string>
  <string name="nmnu¤NM_GC_REQ_MAX_MEMBERSHIP">You are affiliated with too many Posses</string>
  <string name="nmnu¤NM_GC_REQ_NO_CAMP">You must choose a location for your Camp</string>
  <string name="nmnu¤NM_GC_REQ_NO_COST">Must be able to pay the fee to create a Posse</string>
  <string name="nmnu¤NM_GC_REQ_POSSE_CREATE_COOLDOWN">Wait until you are able to create a new Posse</string>
  <string name="nmnu¤NM_GC_REQ_POSSE_CREATE_LOCKED">Posse creation disabled at this time</string>
  <string name="nmnu¤NM_GC_REQ_TOO_MANY_P_MEMBERS">This Posse cannot support another persistent member</string>
  <string name="nmnu¤NM_GC_TEXT_CAMP_NONE">None</string>
  <string name="nmnu¤NM_GC_UGC_RESTRICT">This account is banned from accessing the requested Rockstar game service</string>
  <string name="nmnu¤NM_GW_DEMOTE">Demote</string>
  <string name="nmnu¤NM_GW_KICK">Kick from Posse</string>
  <string name="nmnu¤NM_GW_KICK_BLOCK_FOOTER">Posse removal currently unavailable</string>
  <string name="nmnu¤NM_GW_KICK_FOOTER">Remove from the Posse</string>
  <string name="nmnu¤NM_GW_PROMOTE">Promote</string>
  <string name="nmnu¤NM_HONOR_BAD">Dishonorable</string>
  <string name="nmnu¤NM_HONOR_GOOD">Honorable</string>
  <string name="nmnu¤NM_LBM_TOAST_INTERACTION">Hold ~INPUT_FEED_INTERACT~ for board location</string>
  <string name="nmnu¤NM_LBM_TOAST_TITLE">Legendary Bounty Available</string>
  <string name="nmnu¤NM_MATCHMAKING_ASYNC_START">You are being moved to Free Roam, matchmaking will continue searching for a match in the background.</string>
  <string name="nmnu¤NM_MATCHMAKING_DISBAND_POSSE_WARNING">Entering matchmaking alone will disband your Posse. Continue?</string>
  <string name="nmnu¤NM_MATCHMAKING_FME_ERROR">Matchmaking failed to join with another player, please try again. (Error: ~1~)</string>
  <string name="nmnu¤NM_MATCHMAKING_JIP_FAILED">Matchmaking failed to join with your Posse Leader, please try again.</string>
  <string name="nmnu¤NM_MATCHMAKING_LEAVE_MATCH_WARNING">Are you sure you want to join a new game? You will still receive earnings for time spent in this game.</string>
  <string name="nmnu¤NM_MATCHMAKING_LEAVE_POSSE_WARNING">Entering matchmaking alone will leave your Posse. Continue?</string>
  <string name="nmnu¤NM_MATCHMAKING_PLAYLIST_LOCKED">Matchmaking failed because the playlist is locked.</string>
  <string name="nmnu¤NM_MATCHMAKING_PQRR_NOT_FOUND">Matchmaking failed to request a match, please try again.</string>
  <string name="nmnu¤NM_MATCHMAKING_PQRR_OTHER">Matchmaking failed. Unable to connect to the Rockstar Game Services at this time (Error: ~1~)</string>
  <string name="nmnu¤NM_MATCHMAKING_PQRR_PLAYER_CANCELLED">Matchmaking ended because a player in your Posse canceled, please try again.</string>
  <string name="nmnu¤NM_MATCHMAKING_PQRR_PLAYER_OFFLINE">Matchmaking failed because a player in your Posse went offline, please try again.</string>
  <string name="nmnu¤NM_MATCHMAKING_PQRR_TIMEOUT">Matchmaking failed to find a session within the time limit, please try again.</string>
  <string name="nmnu¤NM_MW_ENTRY_PLAYER_ALL_MUTED_FOOTER">All players muted, cannot toggle individual player mute</string>
  <string name="nmnu¤NM_MW_ENTRY_PLAYER_MUTE">Mute</string>
  <string name="nmnu¤NM_MW_ENTRY_PLAYER_MUTE_ALL">Mute All</string>
  <string name="nmnu¤NM_MW_ENTRY_PLAYER_MUTE_FOOTER">Mute this player</string>
  <string name="nmnu¤NM_MW_ENTRY_PLAYER_UNMUTE">Unmute</string>
  <string name="nmnu¤NM_MW_ENTRY_PLAYER_UNMUTE_ALL">Unmute All</string>
  <string name="nmnu¤NM_MW_ENTRY_PLAYER_UNMUTE_FOOTER">Unmute this player</string>
  <string name="nmnu¤NM_MW_EXIT_TO_FREEROAM_FOOTER">Quit current mode and return to Free Roam</string>
  <string name="nmnu¤NM_MW_MEMBERS_LINK">Posse Members</string>
  <string name="nmnu¤NM_MW_OUTFIT_STYLE">Outfit Style</string>
  <string name="nmnu¤NM_MW_POSSE_ABANDON_LINK">Abandon Posse</string>
  <string name="nmnu¤NM_MW_POSSE_ABANDON_LINK_FOOTER">Permanently leave the Posse</string>
  <string name="nmnu¤NM_MW_POSSE_ACTIVATE">Reform Posse</string>
  <string name="nmnu¤NM_MW_POSSE_ACTIVATE_FOOTER">Reform this Posse</string>
  <string name="nmnu¤NM_MW_POSSE_ACTIVATE_FOOTER_M">Rejoin your Persistent Posse</string>
  <string name="nmnu¤NM_MW_POSSE_ACTIVATE_FOOTER_SM">Matchmake to rejoin your Persistent Posse</string>
  <string name="nmnu¤NM_MW_POSSE_ACTIVATE_M">Rejoin Posse</string>
  <string name="nmnu¤NM_MW_POSSE_CAMP_FOOTER">Posse Camp pitched ~1~</string>
  <string name="nmnu¤NM_MW_POSSE_CAMP_NONE_FOOTER">Posse Camp is currently not pitched</string>
  <string name="nmnu¤NM_MW_POSSE_CONTENT_ACTIVE_FOOTER">You cannot perform this action while on active content</string>
  <string name="nmnu¤NM_MW_POSSE_CONTENT_JOIN_LOCK">You cannot join a Posse while they are on active content</string>
  <string name="nmnu¤NM_MW_POSSE_CONTENT_LOCK_ABANDON_FOOTER">Cannot abandon Posse while content starts</string>
  <string name="nmnu¤NM_MW_POSSE_CONTENT_LOCK_ACTIVATE_FOOTER">Unable to activate Posse while content starts</string>
  <string name="nmnu¤NM_MW_POSSE_CONTENT_LOCK_DISBAND_FOOTER">Cannot disband Posse while content starts</string>
  <string name="nmnu¤NM_MW_POSSE_CONTENT_LOCK_INVITE_FOOTER">Unable to invite players while content starts</string>
  <string name="nmnu¤NM_MW_POSSE_CONTENT_LOCK_JOIN_FOOTER">Unable to join Posse while content starts</string>
  <string name="nmnu¤NM_MW_POSSE_CONTENT_LOCK_LEAVE_FOOTER">Can not leave Posse while content starts</string>
  <string name="nmnu¤NM_MW_POSSE_CONTENT_LOCK_STANDDOWN_FOOTER">Unable to stand down while content starts</string>
  <string name="nmnu¤NM_MW_POSSE_CREATE">Form a Posse</string>
  <string name="nmnu¤NM_MW_POSSE_CREATE_FEE">Admin Fee</string>
  <string name="nmnu¤NM_MW_POSSE_CREW_FOOTER">The Posse Leader's Crew</string>
  <string name="nmnu¤NM_MW_POSSE_DISBAND_LINK">Disband Posse</string>
  <string name="nmnu¤NM_MW_POSSE_DISBAND_LINK_FOOTER">Permanently close the Posse</string>
  <string name="nmnu¤NM_MW_POSSE_DISBAND_WARNING_HEADER">Posse Disband</string>
  <string name="nmnu¤NM_MW_POSSE_DISBAND_WARNING_SUBHEADER">Disbanding will permanently delete this Posse.</string>
  <string name="nmnu¤NM_MW_POSSE_ENTRY_FOOTER">Posse list of your own Posses and nearby Posses of other players</string>
  <string name="nmnu¤NM_MW_POSSE_FRIENDLY_FIRE">Friendly Fire</string>
  <string name="nmnu¤NM_MW_POSSE_JAIL_LOCK_REJOIN_FOOTER">This Posse cannot be rejoined while incarcerated</string>
  <string name="nmnu¤NM_MW_POSSE_JOIN">Join Posse</string>
  <string name="nmnu¤NM_MW_POSSE_JOIN_BLOCKED_FOOTER">This Posse cannot be joined</string>
  <string name="nmnu¤NM_MW_POSSE_JOIN_BLOCKED_PRIVACY_FOOTER">This Posse is closed and cannot be joined</string>
  <string name="nmnu¤NM_MW_POSSE_JOIN_CONTENT_BLOCK_FOOTER">This Posse cannot be joined while on a mission</string>
  <string name="nmnu¤NM_MW_POSSE_JOIN_FOOTER">Join this Posse to become a Posse Member</string>
  <string name="nmnu¤NM_MW_POSSE_JOIN_INACTIVE_POSSE_FOOTER">Posse Leader has not activated this Posse for you to join</string>
  <string name="nmnu¤NM_MW_POSSE_JOIN_LEADER_FOOTER">You are the Leader of this Posse</string>
  <string name="nmnu¤NM_MW_POSSE_JOIN_MEMBER_FOOTER">You are a member of this Posse</string>
  <string name="nmnu¤NM_MW_POSSE_JOIN_TOO_MANY_FOOTER">This Posse is full and cannot be joined</string>
  <string name="nmnu¤NM_MW_POSSE_KICKED_FOOTER">You cannot join a Posse after being kicked</string>
  <string name="nmnu¤NM_MW_POSSE_LEADER">Leader</string>
  <string name="nmnu¤NM_MW_POSSE_LEAVE_INACTIVE_FOOTER">Cannot leave a Posse while content is active</string>
  <string name="nmnu¤NM_MW_POSSE_LEAVE_LINK">Stand Down</string>
  <string name="nmnu¤NM_MW_POSSE_LEAVE_L_LINK_FOOTER">Temporarily close the Posse to reform later</string>
  <string name="nmnu¤NM_MW_POSSE_LEAVE_M_LINK_FOOTER">Temporarily leave the Posse to rejoin later</string>
  <string name="nmnu¤NM_MW_POSSE_MEMBERS_FOOTER">View Posse Members</string>
  <string name="nmnu¤NM_MW_POSSE_MEMBER_GENERIC_DISABLE">Only the Posse Leader can change this setting</string>
  <string name="nmnu¤NM_MW_POSSE_MEMBER_LOCKED_FOOTER">Increase Camp size to unlock</string>
  <string name="nmnu¤NM_MW_POSSE_NAME">Name</string>
  <string name="nmnu¤NM_MW_POSSE_OTHER_CONTENT_LOCK_REJOIN_FOOTER">Unable to rejoin Posse while their content starts</string>
  <string name="nmnu¤NM_MW_POSSE_PERSISTENCE_FOOTER">Toggle Persistent Posse</string>
  <string name="nmnu¤NM_MW_POSSE_PERS_LEADER">You are the leader of this Persistent Posse and can reform it</string>
  <string name="nmnu¤NM_MW_POSSE_PERS_MEMB_BLOCK">You are a member of this Persistent Posse but the Posse Leader hasn't reformed it</string>
  <string name="nmnu¤NM_MW_POSSE_PERS_MEMB_JOINABLE">You are a member of this Persistent Posse and can rejoin</string>
  <string name="nmnu¤NM_MW_POSSE_PERS_MEMB_JOIN_SESS">You are a member of this Persistent Posse and can matchmake to rejoin</string>
  <string name="nmnu¤NM_MW_POSSE_REPUTATION">Reputation</string>
  <string name="nmnu¤NM_MW_POSSE_SETTINGS_FOOTER">View Posse settings</string>
  <string name="nmnu¤NM_MW_POSSE_SETTINGS_LINK">Settings</string>
  <string name="nmnu¤NM_MW_POSSE_STATS_LINK">Stats</string>
  <string name="nmnu¤NM_MW_POSSE_TYPE">Type</string>
  <string name="nmnu¤NM_MW_POSSE_TYPE_PERSISTENT">Persistent</string>
  <string name="nmnu¤NM_MW_POSSE_TYPE_TEMPORARY">Temporary</string>
  <string name="nmnu¤NM_MW_POSSE_VERSUS_CHANGE_TEAM">Change Team</string>
  <string name="nmnu¤NM_MW_POSSE_VERSUS_FOOTER">Launch a Posse Versus with your Posse</string>
  <string name="nmnu¤NM_MW_POSSE_VERSUS_FOOTER_BLOCKED_JAIL">Posse Versus is unavailable while you or any of your Posse are incarcerated</string>
  <string name="nmnu¤NM_MW_POSSE_VERSUS_LINK">Posse Versus</string>
  <string name="nmnu¤NM_MW_POSSE_VERSUS_NO_PERSISTENT_POSSE_FOOTER">Access for Persistent Posses only</string>
  <string name="nmnu¤NM_MW_QUIT_TO_FREEROAM">Quit to Free Roam</string>
  <string name="nmnu¤NM_MW_VERIFY_EXIT_POSSE_MEMBER">Are you sure you want to quit to Free Roam?~n~You will be leaving your current Posse behind.</string>
  <string name="nmnu¤NM_MW_VERIFY_EXIT_SOLO">Are you sure you want to quit to Free Roam?</string>
  <string name="nmnu¤NM_OPTION_DISABLED_ACTIVITY_TOOLTIP">You cannot access this option during an activity</string>
  <string name="nmnu¤NM_OPTION_DISABLED_INTRO_TOOLTIP">You cannot access this option during the Intro Mission</string>
  <string name="nmnu¤NM_PLAYER_INFO_IN_SESSION_TOOLTIP">Player is currently in your session</string>
  <string name="nmnu¤NM_PLAYER_INFO_NOT_IN_SESSION_TOOLTIP">Player is currently not in your session</string>
  <string name="nmnu¤NM_PLAYER_REPORT_ABUSIVE">Abusive Chat</string>
  <string name="nmnu¤NM_PLAYER_REPORT_ABUSIVE_DESC">Abusive Chat includes offensive spoken or written language, including hate speech, threats, or cruel, derisive, or hurtful language. Please also remember: You can 'Mute' abusive players using the Player menu.</string>
  <string name="nmnu¤NM_PLAYER_REPORT_ABUSIVE_FOOTER">Report for abusive chat</string>
  <string name="nmnu¤NM_PLAYER_REPORT_CHEATING">Cheating</string>
  <string name="nmnu¤NM_PLAYER_REPORT_CHEATING_DESC">Cheating includes the use of external applications or exploitation of serious bugs to gain an unfair advantage during play.</string>
  <string name="nmnu¤NM_PLAYER_REPORT_CHEATING_FOOTER">Report for cheating</string>
  <string name="nmnu¤NM_PLAYER_REPORT_CONFIRM">We will consider the information provided when evaluating whether there is a violation of our policies. While we will not comment on the outcome of your report, we appreciate you taking the time to make sure our game is a fun, fair and friendly place to play.</string>
  <string name="nmnu¤NM_PLAYER_REPORT_DISRUPTIVE">Disruptive Behavior</string>
  <string name="nmnu¤NM_PLAYER_REPORT_DISRUPTIVE_DESC">Disruptive Behavior includes any action that prevents others from playing the game in a normal manner including griefing.</string>
  <string name="nmnu¤NM_PLAYER_REPORT_DISRUPTIVE_FOOTER">Report for disruptive behavior</string>
  <string name="nmnu¤NM_PLAYER_REPORT_OFFENSIVE">Offensive Content</string>
  <string name="nmnu¤NM_PLAYER_REPORT_OFFENSIVE_DESC">Offensive content includes Posse and horse names which contain obscenity or hate speech.</string>
  <string name="nmnu¤NM_PLAYER_REPORT_OFFENSIVE_FOOTER">Report for offensive content</string>
  <string name="nmnu¤NM_PLAYER_REPORT_OHN">Offensive Horse Name</string>
  <string name="nmnu¤NM_PLAYER_REPORT_OPN">Offensive Posse Name</string>
  <string name="nmnu¤NM_PLAYER_REPORT_SUBMIT">Submit Report</string>
  <string name="nmnu¤NM_PLAYLIST_ADVERSARY_LARGE">Showdown Series Large</string>
  <string name="nmnu¤NM_PLAYLIST_ADVERSARY_LARGE_FOOTER">Compete against more players in a series of varied game types</string>
  <string name="nmnu¤NM_PLAYLIST_ADVERSARY_MEDIUM">Showdown Series</string>
  <string name="nmnu¤NM_PLAYLIST_ADVERSARY_MEDIUM_FOOTER">Compete alone or in teams in a series of varied game types</string>
  <string name="nmnu¤NM_PLAYLIST_ADVERSARY_SMALL">Showdown Series Small</string>
  <string name="nmnu¤NM_PLAYLIST_ADVERSARY_SMALL_FOOTER">Compete against other players in a small Series</string>
  <string name="nmnu¤NM_PLAYLIST_CAPTURE">Takeover Series</string>
  <string name="nmnu¤NM_PLAYLIST_CAPTURE_FOOTER">Seize control in these capture-focused Showdowns</string>
  <string name="nmnu¤NM_PLAYLIST_CORONA">Enter ~1~ Matchmaking</string>
  <string name="nmnu¤NM_PLAYLIST_DEBUG_PLAY_SERIES_1">Debug Play Series 1</string>
  <string name="nmnu¤NM_PLAYLIST_DEBUG_PLAY_SERIES_2">Debug Play Series 2</string>
  <string name="nmnu¤NM_PLAYLIST_DEBUG_PLAY_SERIES_3">Debug Play Series 3</string>
  <string name="nmnu¤NM_PLAYLIST_ELIMINATION_LARGE">Elimination Series Large</string>
  <string name="nmnu¤NM_PLAYLIST_ELIMINATION_LARGE_FOOTER">Fight against more players in a series of elimination style modes</string>
  <string name="nmnu¤NM_PLAYLIST_ELIMINATION_MEDIUM">Elimination Series</string>
  <string name="nmnu¤NM_PLAYLIST_ELIMINATION_MEDIUM_FOOTER">Fight to survive in a series of elimination style modes</string>
  <string name="nmnu¤NM_PLAYLIST_ELIMINATION_SMALL">Elimination Series Small</string>
  <string name="nmnu¤NM_PLAYLIST_ELIMINATION_SMALL_FOOTER">Fight to survive in a series of small scale elimination style modes</string>
  <string name="nmnu¤NM_PLAYLIST_FEATURED_001">Featured Series</string>
  <string name="nmnu¤NM_PLAYLIST_FEATURED_001_FOOTER">Compete in the newly featured Red Dead Online modes</string>
  <string name="nmnu¤NM_PLAYLIST_FOOTER_UNAVAILABLE_MATCHMADE">Currently unavailable due to matchmaking</string>
  <string name="nmnu¤NM_PLAYLIST_FOOTER_UNAVAILABLE_UGC">Currently unavailable due to an ongoing mission</string>
  <string name="nmnu¤NM_PLAYLIST_GUN_RUSH">Gun Rush</string>
  <string name="nmnu¤NM_PLAYLIST_GUN_RUSH_FOOTER">Compete in a shrinking play area. Last one standing wins</string>
  <string name="nmnu¤NM_PLAYLIST_GUN_RUSH_TEAMS">Gun Rush Teams</string>
  <string name="nmnu¤NM_PLAYLIST_GUN_RUSH_TEAMS_FOOTER">Compete in a shrinking play area. Last team standing wins</string>
  <string name="nmnu¤NM_PLAYLIST_HARDCORE_SERIES">Hardcore Series</string>
  <string name="nmnu¤NM_PLAYLIST_MATCHMADE_PLAYERS">Matched Players: ~1~</string>
  <string name="nmnu¤NM_PLAYLIST_RACE">Race Series</string>
  <string name="nmnu¤NM_PLAYLIST_RACE_FOOTER">Kick up some dust in a series of Races</string>
  <string name="nmnu¤NM_PLAYLIST_SERIES_ON_CALL">Series Playlist On-Call</string>
  <string name="nmnu¤NM_PLAYLIST_SERIES_ON_CALL_FOOTER">Make yourself available to join others in any of the Series Playlist</string>
  <string name="nmnu¤NM_PLAYLIST_SHOOTOUT">Shootout Series</string>
  <string name="nmnu¤NM_PLAYLIST_SHOOTOUT_FOOTER">Test your aim in a series of gunslinging Showdowns</string>
  <string name="nmnu¤NM_PLAYLIST_STORY_MISSION_ON_CALL">Story Mission On-Call</string>
  <string name="nmnu¤NM_PLAYLIST_STORY_MISSION_ON_CALL_FOOTER">Make yourself available to join others in a Story Mission</string>
  <string name="nmnu¤NM_POSSE_DEFENSIVE_LEADER">~fg~|~fo~ ~1p~</string>
  <string name="nmnu¤NM_POSSE_INFO_DISABLED_ACTIVITY_TOOLTIP">Posse information is unavailable while in an activity</string>
  <string name="nmnu¤NM_POSSE_INFO_DISABLED_INTRO_MISSION_TOOLTIP">Posse information is unavailable during the Intro Mission</string>
  <string name="nmnu¤NM_POSSE_NAME_DEFAULT">~1p~'s Posse</string>
  <string name="nmnu¤NM_POSSE_REFORM_TOOLTIP">Reform this Posse to access this option</string>
  <string name="nmnu¤NM_PW_ABILITY_LOAD">View Ability Loadout</string>
  <string name="nmnu¤NM_PW_ABILITY_LOAD_FOOTER">View Ability Card Loadout</string>
  <string name="nmnu¤NM_PW_ADD_FRIEND">Add Friend</string>
  <string name="nmnu¤NM_PW_ADD_FRIEND_TOOLTIP">Send this player a Friend request</string>
  <string name="nmnu¤NM_PW_C_NO_ACTIVE">Must be active in a Crew to invite others</string>
  <string name="nmnu¤NM_PW_C_NO_SC_LOCAL">Crews require a linked Social Club account</string>
  <string name="nmnu¤NM_PW_INVG">Invite to Posse</string>
  <string name="nmnu¤NM_PW_INVITE_TO_CREW_FOOTER">Invite players to join your Crew</string>
  <string name="nmnu¤NM_PW_INVS">Invite to Session</string>
  <string name="nmnu¤NM_PW_JOIN_SESSION">Join Session</string>
  <string name="nmnu¤NM_PW_MEMBER_EARN">Posse Earning</string>
  <string name="nmnu¤NM_PW_MEMBER_POS">Player Position</string>
  <string name="nmnu¤NM_PW_MESSAGE">Message</string>
  <string name="nmnu¤NM_PW_MESSAGE_FOOTER">Message this player</string>
  <string name="nmnu¤NM_PW_PLAYER_LIST_PAGE">Page ~1~ of ~2~</string>
  <string name="nmnu¤NM_PW_PLAYER_SLOT_EMPTY">Empty</string>
  <string name="nmnu¤NM_PW_PLAYER_SLOT_LOCKED">Locked</string>
  <string name="nmnu¤NM_PW_REMOVE_FRIEND">Remove Friend</string>
  <string name="nmnu¤NM_PW_REMOVE_FRIEND_TOOLTIP">Remove this player from your list</string>
  <string name="nmnu¤NM_PW_REPORT">Report</string>
  <string name="nmnu¤NM_PW_REPORT_PLAYER_FOOTER">Report bad behavior</string>
  <string name="nmnu¤NM_PW_SHOW_GAMER_CARD_FOOTER">View this player's profile</string>
  <string name="nmnu¤NM_PW_VIEW_ABILITY_LOADOUT_FOOTER">View equipped Ability Cards</string>
  <string name="nmnu¤NM_PW_VIEW_POSSE">View Posse</string>
  <string name="nmnu¤NM_STABLE_FILTER_ALL_COACHES">All Vehicles</string>
  <string name="nmnu¤NM_STABLE_FILTER_ALL_HORSES">All Horses</string>
  <string name="nmnu¤NM_STABLE_FILTER_DRAFT_HORSE">Draft Horses</string>
  <string name="nmnu¤NM_STABLE_FILTER_GENERIC_HORSE">Riding Horses</string>
  <string name="nmnu¤NM_STABLE_FILTER_OWNED_HORSES">Owned Horses</string>
  <string name="nmnu¤NM_STABLE_FILTER_OWNED_VEHICLES">Owned Vehicles</string>
  <string name="nmnu¤NM_STABLE_FILTER_RACE_HORSE">Race Horses</string>
  <string name="nmnu¤NM_STABLE_FILTER_SUPERIOR_HORSE">Superior Horses</string>
  <string name="nmnu¤NM_STABLE_FILTER_WAR_HORSE">War Horses</string>
  <string name="nmnu¤NM_STABLE_FILTER_WORK_HORSE">Work Horses</string>
  <string name="nmnu¤NM_STABLE_NO_MOUNT">No one is currently mounted on your horse</string>
  <string name="nmnu¤NM_STABLE_VEHICLE_NO_MOUNT">No one is currently mounted on your vehicle</string>
  <string name="nmnu¤NS_OSK_ENTER_NAME_DESC">Enter Posse Name</string>
  <string name="nmnu¤NS_OSK_ENTER_NAME_TITLE">Enter a new name for your Posse</string>
  <string name="nmnu¤NW_PW_C_CANT_INVITE">This player can not receive invites at this time</string>
  <string name="nmnu¤NW_PW_C_CURRENT_MEMBER">Current member of your Crew</string>
  <string name="nmnu¤NW_PW_C_NO_SC_REMOTE">Player requires a Social Club account</string>
  <string name="nmnu¤PLAYER_MENU_WARNING_ALERT_REROLL">Entering the Change Appearance menu forces you to leave your session and abandon all content. Are you sure you want to proceed?</string>
  <string name="nmnu¤POSSE_DEPUTY">Deputy</string>
  <string name="nmnu¤POSSE_HIRED_MEMBER">Member</string>
  <string name="nmnu¤POSSE_LEADER">Leader</string>
  <string name="nmnu¤POSSE_PRIVACY">Privacy</string>
  <string name="nmnu¤POSSE_SETTINGS_SUBH">Posse Settings</string>
  <string name="nmnu¤POSSE_VERSUS_INFIGHTING_SUBH">Team Split</string>
  <string name="nmnu¤POSSE_VERSUS_SUBH">Posse Versus</string>
  <string name="nmnu¤VERIFY_EXIT_LOBBY">Are you sure you want to exit?</string>
  <string name="nmnu¤VERIFY_EXIT_LOBBY_POSSE_LEADER">Are you sure you want to exit?~n~If you leave alone, you will be separated from your Posse.</string>
  <string name="nmnu¤VERIFY_EXIT_LOBBY_POSSE_MEMBER">Are you sure you want to exit?~n~You will be leaving your current Posse behind.</string>
  <string name="norris_forsythe¤0xC37FC3A5">Will you please refrain from attacking my audience?</string>
  <string name="norris_forsythe¤0xD544672E">Must you act like such a Neanderthal?</string>
  <string name="ntintau¤NTINT_NAT_INT_1">Macmillan!</string>
  <string name="ntintau¤NTINT_NAT_INT_2">Get down here!</string>
  <string name="ntintau¤NTINT_NAT_INT_3">This has got to stop!</string>
  <string name="ntintau¤NTINT_NAT_INT_4">Madam, please...</string>
  <string name="ntintau¤NTINT_NAT_INT_5">No.</string>
  <string name="ntintau¤NTINT_NAT_INT_6">I'll be right with you.</string>
  <string name="ntintau¤NTINT_NAT_INT_7">I know you're up there!</string>
  <string name="ntintau¤NTINT_NAT_INT_8">Oh, marvelous...</string>
  <string name="ntintau¤NTINT_NAT_INT_9">there she is.</string>
  <string name="ntintau¤NTINT_NAT_INT_10">Just what I need, the crazy wood nymph.</string>
  <string name="ntintau¤NTINT_NAT_INT_11">Can't a man take a bath in peace?</string>
  <string name="ntintau¤NTINT_NAT_INT_12">What the hell is that?</string>
  <string name="ntintau¤NTINT_NAT_INT_13">It's a panther.</string>
  <string name="ntintau¤NTINT_NAT_INT_14">You... savage!</string>
  <string name="ntintau¤NTINT_NAT_INT_15">And a nice clean one now too.</string>
  <string name="ntintau¤NTINT_NAT_INT_16">This is going above the mayor's bed.</string>
  <string name="ntintau¤NTINT_NAT_INT_17">Okay, Mrs. Hobbs will be by to handle the taxidermy.</string>
  <string name="ntintau¤NTINT_NAT_INT_18">Travel safe, my friend.</string>
  <string name="ntintau¤NTINT_NAT_INT_19">Wait, who are you?</string>
  <string name="ntintau¤NTINT_NAT_INT_20">Where's Cecil?</string>
  <string name="ntintau¤NTINT_NAT_INT_21">Glenn, I'm a friend of his.</string>
  <string name="ntintau¤NTINT_NAT_INT_22">Cecil had to take a few days off.</string>
  <string name="ntintau¤NTINT_NAT_INT_23">For stress.</string>
  <string name="ntintau¤NTINT_NAT_INT_24">Is there any animal that you have not slaughtered?</string>
  <string name="ntintau¤NTINT_NAT_INT_25">Oh, you flatter me...</string>
  <string name="ntintau¤NTINT_NAT_INT_26">Sorry, I really will be right with you.~n~~m~Miss Davenport.</string>
  <string name="ntintau¤NTINT_NAT_INT_27">The answer's no...</string>
  <string name="ntintau¤NTINT_NAT_INT_28">but I'm retired, as you know, and have been for some time.</string>
  <string name="ntintau¤NTINT_NAT_INT_29">Yes, and how many have you out there...</string>
  <string name="ntintau¤NTINT_NAT_INT_30">killing for you now?</string>
  <string name="ntintau¤NTINT_NAT_INT_31">Not nearly enough I'm afraid.</string>
  <string name="ntintau¤NTINT_NAT_INT_32">Business is booming.</string>
  <string name="ntintau¤NTINT_NAT_INT_33">What about you there? You a hunter?</string>
  <string name="ntintau¤NTINT_NAT_INT_34">Gus Macmillan.</string>
  <string name="ntintau¤NTINT_NAT_INT_35">Master craftsman of fine clothing and accessories.</string>
  <string name="ntintau¤NTINT_NAT_INT_36">Here's my card.</string>
  <string name="ntintau¤NTINT_NAT_INT_37">I pay top dollar for animal furs and parts, the rarer the better.</string>
  <string name="ntintau¤NTINT_NAT_INT_38">Don't listen to him.</string>
  <string name="ntintau¤NTINT_NAT_INT_39">Unbelievable.</string>
  <string name="ntintau¤NTINT_NAT_INT_40">How do you sleep at night?</string>
  <string name="ntintau¤NTINT_NAT_INT_41">On a tiger bedspread, my dear.</string>
  <string name="ntintau¤NTINT_NAT_INT_42">Seriously, come see me.</string>
  <string name="ntintau¤NTINT_NAT_INT_43">You're no better than a murderer...</string>
  <string name="ntintau¤NTINT_NAT_INT_44">and one day, you'll be seen as such.</string>
  <string name="ntintau¤NTINT_NAT_INT_45">Would you mind taking this outside?</string>
  <string name="ntintau¤NTINT_NAT_INT_46">I don't want any trouble.</string>
  <string name="ntintau¤NTINT_NAT_INT_47">Shut up, Glenn!</string>
  <string name="ntintau¤NTINT_NAT_INT_48">Listen, soon as a squirrel finds...</string>
  <string name="ntintau¤NTINT_NAT_INT_49">a cure for tuberculosis, let's talk.</string>
  <string name="ntintau¤NTINT_NAT_INT_50">If intelligence is the barometer of who has the right to live or die...</string>
  <string name="ntintau¤NTINT_NAT_INT_51">you should have been court-martialed at birth!</string>
  <string name="ntintau¤NTINT_NAT_INT_52">Annoying, isn't she?</string>
  <string name="ntintau¤NTINT_NAT_INT_53">See him...</string>
  <string name="ntintau¤NTINT_NAT_INT_54">the only thing he had on his mind was hunger, sweetheart.</string>
  <string name="ntintau¤NTINT_NAT_INT_55">But I pulled the trigger.</string>
  <string name="ntintau¤NTINT_NAT_INT_56">Survival of the fittest...</string>
  <string name="ntintau¤NTINT_NAT_INT_57">isn't that your mentor's trite catchphrase?</string>
  <string name="ntintau¤NTINT_NAT_INT_58">It's not survival of the fittest.</string>
  <string name="ntintau¤NTINT_NAT_INT_59">You are killing to line...</string>
  <string name="ntintau¤NTINT_NAT_INT_60">This is how I make my living.~n~~m~your own pockets.</string>
  <string name="ntintau¤NTINT_NAT_INT_61">We don't all have a rich daddy.</string>
  <string name="ntintau¤NTINT_NAT_INT_62">While you're camped out in the woods...</string>
  <string name="ntintau¤NTINT_NAT_INT_63">making witches' brews and talking to the wildlife...</string>
  <string name="ntintau¤NTINT_NAT_INT_64">the rest of us are doing some real work.</string>
  <string name="ntintau¤NTINT_NAT_INT_65">You think this is some big joke?</string>
  <string name="ntintau¤NTINT_NAT_INT_66">That's enough!</string>
  <string name="ntintau¤NTINT_NAT_INT_67">What the hell is that?</string>
  <string name="ntintau¤NTINT_NAT_INT_68">Crazy shrew.</string>
  <string name="ntintau¤NTINT_NAT_INT_69">They should throw you in an asylum.</string>
  <string name="ntintau¤NTINT_NAT_INT_70">That's it!</string>
  <string name="ntintau¤NTINT_NAT_INT_71">I quit!</string>
  <string name="ntintau¤NTINT_NAT_INT_72">You can tell the mayor, I've gone home!</string>
  <string name="ntintau¤NTINT_NAT_INT_73">Sorry about that awful man.</string>
  <string name="ntintau¤NTINT_NAT_INT_74">Harriet Davenport.</string>
  <string name="ntintau¤NTINT_NAT_INT_75">I've been in the field now for three years.</string>
  <string name="ntintau¤NTINT_NAT_INT_76">Studying the hidden interconnections between...</string>
  <string name="ntintau¤NTINT_NAT_INT_77">animals of all species.</string>
  <string name="ntintau¤NTINT_NAT_INT_78">I've seen everything.</string>
  <string name="ntintau¤NTINT_NAT_INT_79">Joy, disgust, regrets... envy.</string>
  <string name="ntintau¤NTINT_NAT_INT_80">We're so much more alike than we are different.</string>
  <string name="ntintau¤NTINT_NAT_INT_81">I'm on the brink of discovering...</string>
  <string name="ntintau¤NTINT_NAT_INT_82">the pathways that link all life.</string>
  <string name="ntintau¤NTINT_NAT_INT_83">I just need more research material.</string>
  <string name="ntintau¤NTINT_NAT_INT_84">I have in here detailed notes on pretty much...</string>
  <string name="ntintau¤NTINT_NAT_INT_85">every animal from Armadillo to Annesburg.</string>
  <string name="ntintau¤NTINT_NAT_INT_86">Including the locations of some truly impressive varieties.</string>
  <string name="ntintau¤NTINT_NAT_INT_87">I would be willing to sell this to you, if...</string>
  <string name="ntintau¤NTINT_NAT_INT_88">you will commit to bringing me anatomical samples...</string>
  <string name="ntintau¤NTINT_NAT_INT_89">from live species, and promise not to carry out any more...</string>
  <string name="ntintau¤NTINT_NAT_INT_90">animalcide in pursuit of Gus Macmillan's greed.</string>
  <string name="ntintau¤NTINT_NAT_INT_91">I'll pay you, I'll pay you, of course...</string>
  <string name="ntintau¤NTINT_NAT_INT_92">I promise I'm good for the money.</string>
  <string name="ntintau¤NTINT_NAT_INT_93">Let's learn from nature, not destroy it.</string>
  <string name="ntintau¤NTINT_NAT_INT_94">Come on, I see something in you.</string>
  <string name="ntintau¤NTINT_NAT_INT_95">I am so close to a breakthrough.</string>
  <string name="ntintau¤NTINT_NAT_INT_96">Our names will be in the history books.</string>
  <string name="ntintau¤NTINT_NAT_INT_97">There's so much we don't know about life.</string>
  <string name="ntintau¤NTINT_NAT_INT_98">About who we are.</string>
  <string name="ntintau¤NTINT_NAT_INT_99">You don't have to decide right now.</string>
  <string name="ntintau¤NTINT_NAT_INT_100">Just think about it.</string>
  <string name="ntintau¤NTINT_NAT_INT_101">We've been brought together for a reason.</string>
  <string name="ntintau¤NTINT_NAT_INT_102">I feel that very strongly.</string>
  <string name="ntintau¤NTINT_NAT_INT_103">Excellent, excellent!</string>
  <string name="ntintau¤NTINT_NAT_INT_104">We've been brought together for a reason.</string>
  <string name="ntintau¤NTINT_NAT_INT_105">I strongly feel that.</string>
  <string name="ntintau¤NTINT_NAT_INT_106">I've been experimenting...</string>
  <string name="ntintau¤NTINT_NAT_INT_107">with tonics that can provide access to remarkable...</string>
  <string name="ntintau¤NTINT_NAT_INT_108">new pathways of communication with other species.</string>
  <string name="ntintau¤NTINT_NAT_INT_109">You have to live as they do, eat as they eat.</string>
  <string name="ntintau¤NTINT_NAT_INT_110">Hop as the toad, dig as the mole, love as the badger.</string>
  <string name="ntintau¤NTINT_NAT_INT_111">If you see what I've seen.</string>
  <string name="ntintau¤NTINT_NAT_INT_112">You just have to open your mind.</string>
  <string name="ntintau¤NTINT_NAT_INT_113">Join me on a voyage of discovery.</string>
  <string name="nts1¤0xCE143269">Greet</string>
  <string name="nts1¤0xEB2CEC3B">Reverend Swanson</string>
  <string name="nts1¤NTS1_ALERTED">The guards were alerted.</string>
  <string name="nts1¤NTS1_CANOE_DSTRYD">A canoe was destroyed.</string>
  <string name="nts1¤NTS1_CUTROPE">Release the ~o~anchor~s~</string>
  <string name="nts1¤NTS1_FAIL_PAYTAH">You attacked Paytah.</string>
  <string name="nts1¤NTS1_FIGHT">Subdue the ~e~soldiers~s~</string>
  <string name="nts1¤NTS1_FOLLOW">Follow ~o~Eagle Flies~s~</string>
  <string name="nts1¤NTS1_GOCANOE">Return to the ~o~canoe~s~</string>
  <string name="nts1¤NTS1_GOSHORE">Lead the horses to ~o~shore~s~</string>
  <string name="nts1¤NTS1_HORSE">Catch and mount one of the three ~o~horses~s~</string>
  <string name="nts1¤NTS1_LOSTHORSE">The Natives' horses have escaped.</string>
  <string name="nts1¤NTS1_MEETING">Wait for Dutch to tell the gang what to do</string>
  <string name="nts1¤NTS1_MOUNT_HORSE">Press ~INPUT_ENTER~ to mount one of the horses.</string>
  <string name="nts1¤NTS1_OUT_N">Don't help Rains Fall</string>
  <string name="nts1¤NTS1_OUT_Y">Help Rains Fall</string>
  <string name="nts1¤NTS1_PADDLE">Paddle out to the ~o~boat~s~</string>
  <string name="nts1¤NTS1_PADDLE2">Paddle to the side of ~o~boat~s~ so the gang can climb aboard</string>
  <string name="nts1¤NTS1_UC_CUT">Plant dynamite</string>
  <string name="nts1¤NTS1_UC_KNOCK">Stealth Knockout</string>
  <string name="nts1¤NTS1_WAITDUTCH">Wait for ~o~Dutch~s~ to get in the boat cabin</string>
  <string name="nts1aud¤NTS1_ADBANT_P1SHOUTED_2">~sl:0.0:3.5~You know me...~rp~ we shoot fellers as need shooting,~sl:~we save fellers as need saving, feed them as need feeding.</string>
  <string name="nts1aud¤NTS1_ADBANT_P1SHOUTED_3">~sl:0.0:6.0~Not this again.~rp~ It's been quite a while since we helped anyone,~sl:~but ourselves, and even you know that.</string>
  <string name="nts1aud¤NTS1_ADBANT_P1SHOUTED_4">I told you. Noise.~rp~ We need noise, Arthur.~rp~ Noise and faith.</string>
  <string name="nts1aud¤NTS1_ADBANT_P1SHOUTED_6">~sl:0.0:6.9~Stop questioning and think. Just think for a second.~lr:~The Pinkertons have had time to reinforce.</string>
  <string name="nts1aud¤NTS1_ADBANT_P1SPOKEN_2">~sl:0.0:2.9~You know me...~rp~ we shoot fellers as need shooting,~sl:~we save fellers as need saving, feed them as need feeding.</string>
  <string name="nts1aud¤NTS1_ADBANT_P1SPOKEN_3">~sl:0.0:4.6~Not this again.~rp~ It's been quite a while since we helped anyone,~sl:~but ourselves, and even you know that.</string>
  <string name="nts1aud¤NTS1_ADBANT_P1SPOKEN_4">I told you.~rp~ Noise. We need noise, Arthur.~rp~ Noise and faith.</string>
  <string name="nts1aud¤NTS1_ADBANT_P1SPOKEN_6">~sl:0.0:5.3~Stop questioning and think. Just think for a second.~lr:~The Pinkertons have had time to reinforce.</string>
  <string name="nts1aud¤NTS1_ADBANT_P1_1">Why are you getting involved in this, Dutch?</string>
  <string name="nts1aud¤NTS1_ADBANT_P1_5">I still don't know what that means.</string>
  <string name="nts1aud¤NTS1_ADBANT_P1_7">~sl:0.0:2.9~The civilized world is closing on us.~lr:~Who knows what else Molly told them?</string>
  <string name="nts1aud¤NTS1_ADBANT_P1_8">We need to move towards a conclusion now.</string>
  <string name="nts1aud¤NTS1_ADBANT_P1_9">Sure, but what's this gotta do with any of that?</string>
  <string name="nts1aud¤NTS1_ADBANT_P2SHOUTED_1">I guess so...</string>
  <string name="nts1aud¤NTS1_ADBANT_P2SHOUTED_2">~sl:0.0:5.2~We have to stick together,~rp~ now more than ever.~sl:~Alone,~rp~ they'll pick us off.</string>
  <string name="nts1aud¤NTS1_ADBANT_P2SHOUTED_3">~sl:0.0:2.7~We wouldn't last five minutes out there.~sl:~Not you, not me, not any of us.</string>
  <string name="nts1aud¤NTS1_ADBANT_P2SPOKEN_1">~sl:0.4~I guess so...</string>
  <string name="nts1aud¤NTS1_ADBANT_P2SPOKEN_2">~sl:0.0:3.7~We have to stick together,~rp~ now more than ever.~sl:0.4~Alone,~rp~ they'll pick us off.</string>
  <string name="nts1aud¤NTS1_ADBANT_P2SPOKEN_3">~sl:0.0:1.8~We wouldn't last five minutes out there.~sl:~Not you, not me, not any of us.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3NSHOUTED_1">~sl:0.0:4.4~Some good honest conflict between the army and the Indians...~sl:~might be just the distraction we need.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3NSHOUTED_2">~sl:0.0:3.5~Kill two birds with one stone.~sl:0.4~Cornwall was funding the Pinkertons' assault on us.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3NSHOUTED_5">~sl:0.0:2.2~And then we can slip away.~sl:0.3~Like I said, we just need that noise and one more score.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3NSHOUTED_6">~sl:0.0:3.8~You know, I went back for the chest I had hidden outside Shady Belle,~sl:~and we're close, Arthur.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3NSHOUTED_7">~sl:0.0:4.4~That dynamite, the railroad contract with the army...~sl:0.2~it was all in those papers Micah found.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3NSPOKEN_1">~sl:0.0:3.9~Some good honest conflict between the army and the Indians...~sl:~might be just the distraction we need.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3NSPOKEN_2">~sl:0.0:2.7~Kill two birds with one stone.~sl:0.6~Cornwall was funding the Pinkertons' assault on us.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3NSPOKEN_5">~sl:0.0:1.7~And then we can slip away.~sl:0.3~Like I said, we just need that noise and one more score.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3NSPOKEN_6">~sl:0.0:4.4~You know, I went back for the chest I had hidden outside Shady Belle,~sl:~and we're close, Arthur.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3NSPOKEN_7">~sl:0.0:3.6~That dynamite, the railroad contract with the army...~sl:0.1~it was all in those papers Micah found.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3N_3">Why do you think I dealt with him?</string>
  <string name="nts1aud¤NTS1_ADBANT_T3N_4">~sl:0.0:3.7~With Cornwall gone, the government's far more likely...~sl:~to divert them to other issues, especially if there's one more scandal.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3N_8">I have a plan. You just have to trust me.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSHOUTED_1">~sl:0.0:4.5~Some good honest conflict between the army and the Indians...~sl:~could be just the distraction we need.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSHOUTED_2">~sl:0.0:3.2~Kill two birds with one stone.~sl:0.6~Cornwall was funding the Pinkertons' assault on us.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSHOUTED_4">~sl:0.0:4.4~With Cornwall gone, the government's far more likely...~sl:~to divert them to other issues, especially if there's one more scandal.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSHOUTED_5">~sl:0.0:2.1~And we can slip away.~sl:0.5~Like I said, we just need that noise and one more score.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSHOUTED_6">~sl:0.0:5.0~You know, I went back for the chest I had hidden outside Shady Belle,~sl:~and we're close, Arthur.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSHOUTED_7">~sl:0.0:6.0~That bridge we just blew... the army has a contract with the railroad...~sl:~it was all in those papers Micah found...</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSPOKEN_1">~sl:0.0:3.7~Some good honest conflict between the army and the Indians...~sl:~could be just the distraction we need.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSPOKEN_2">~sl:0.0:2.7~Kill two birds with one stone.~sl:0.6~Cornwall was funding the Pinkertons' assault on us.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSPOKEN_4">~sl:0.0:3.3~With Cornwall gone, the government's far more likely...~sl:~to divert them to other issues, especially if there's one more scandal.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSPOKEN_5">~sl:0.0:2.6~And we can slip away.~sl:0.3~Like I said, we just need that noise and one more score.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSPOKEN_6">~sl:0.0:3.3~You know, I went back for the chest I had hidden outside Shady Belle,~sl:~and we're close, Arthur.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3YSPOKEN_7">~sl:0.0:5.2~That bridge we just blew... the army has a contract with the railroad...~sl:0.2~it was all in those papers Micah found...</string>
  <string name="nts1aud¤NTS1_ADBANT_T3Y_3">Why do you think I dealt with him?</string>
  <string name="nts1aud¤NTS1_ADBANT_T3Y_8">they'll have to send more money and supplies.</string>
  <string name="nts1aud¤NTS1_ADBANT_T3Y_9">I have a plan. You just have to trust me.</string>
  <string name="nts1aud¤NTS1_ALARM_1">We're being ambushed!</string>
  <string name="nts1aud¤NTS1_ALARM_2">Where the hell did these bastards come from?</string>
  <string name="nts1aud¤NTS1_ANCHOR_1">You think I have the first idea how this anchor works?</string>
  <string name="nts1aud¤NTS1_ANCHOR_2">Just blow it up then. Hurry!</string>
  <string name="nts1aud¤NTS1_ANCHOR_EF_01">Aren't you dealing with the anchor?</string>
  <string name="nts1aud¤NTS1_ANCHOR_EF_02">I have the horses under control, you go up front.</string>
  <string name="nts1aud¤NTS1_ANCHOR_EF_03">We need to do something about that anchor, Arthur.</string>
  <string name="nts1aud¤NTS1_BOAT_ALERT_1">Damn it, Arthur! What the hell are you doing?</string>
  <string name="nts1aud¤NTS1_BODYFOUND_1">I found a body!</string>
  <string name="nts1aud¤NTS1_BODYFOUND_2">We have attackers on board!</string>
  <string name="nts1aud¤NTS1_CANOES_1">The canoes should be in the cove up ahead.</string>
  <string name="nts1aud¤NTS1_CMON_01">We're all waiting on you, Arthur.</string>
  <string name="nts1aud¤NTS1_CMON_02">Are you coming or not, Arthur?</string>
  <string name="nts1aud¤NTS1_CMON_03">Hurry up, this young fella needs our help.</string>
  <string name="nts1aud¤NTS1_DAWDLE1_01">Are you joining us then, Arthur?</string>
  <string name="nts1aud¤NTS1_DAWDLE1_02">What are you doing? Get over here.</string>
  <string name="nts1aud¤NTS1_DAWDLE1_03">Come on, Arthur. Too late to back out now.</string>
  <string name="nts1aud¤NTS1_EXT_1">Well, Arthur will...</string>
  <string name="nts1aud¤NTS1_EXT_2">ah, Arthur needs to rest.</string>
  <string name="nts1aud¤NTS1_EXT_3">I will.</string>
  <string name="nts1aud¤NTS1_EXT_4">I like you, son...</string>
  <string name="nts1aud¤NTS1_EXT_5">and after the horses are we gonna wait...</string>
  <string name="nts1aud¤NTS1_EXT_6">for the army to come and wreak its revenge?</string>
  <string name="nts1aud¤NTS1_EXT_7">I hope not.</string>
  <string name="nts1aud¤NTS1_EXT_8">Of course we ain't...</string>
  <string name="nts1aud¤NTS1_EXT_9">now let's go check out that fort of theirs.</string>
  <string name="nts1aud¤NTS1_EXT_10">Is this a good idea?</string>
  <string name="nts1aud¤NTS1_EXT_11">This is the only idea...</string>
  <string name="nts1aud¤NTS1_EXT_12">and it is one that will suit both of our purposes.</string>
  <string name="nts1aud¤NTS1_EXT_13">Fighting the army ain't wise.</string>
  <string name="nts1aud¤NTS1_EXT_14">Stop worrying.</string>
  <string name="nts1aud¤NTS1_EXT_15">Oh, and Sadie told me about Colm.</string>
  <string name="nts1aud¤NTS1_EXT_16">Meet us in Doyle's Tavern in Saint Denis when you can.</string>
  <string name="nts1aud¤NTS1_EXT_17">Shall we go, son?</string>
  <string name="nts1aud¤NTS1_EXT_18">Certainly.</string>
  <string name="nts1aud¤NTS1_EXT_19">We'll start some light reconnaissance out at Fort Wallace...</string>
  <string name="nts1aud¤NTS1_EXT_20">and when Colm's dealt with, you come meet us there.</string>
  <string name="nts1aud¤NTS1_EXT_21">We'll set up a good spot for you.</string>
  <string name="nts1aud¤NTS1_EXT_22">I don't know, Dutch...</string>
  <string name="nts1aud¤NTS1_EXT_23">Yeah well, I do.</string>
  <string name="nts1aud¤NTS1_EXT_24">This is exactly the distraction that we need.</string>
  <string name="nts1aud¤NTS1_EXT_25">Your father said that fighting was an impossible gamble.</string>
  <string name="nts1aud¤NTS1_EXT_26">There's no winning for you in this.</string>
  <string name="nts1aud¤NTS1_EXT_27">Father need not know anything...</string>
  <string name="nts1aud¤NTS1_EXT_28">he'd rather live in ignorance.</string>
  <string name="nts1aud¤NTS1_EXT_29">Come along, gentlemen.</string>
  <string name="nts1aud¤NTS1_EXT_30">Your father would rather you did not do anything so foolish!</string>
  <string name="nts1aud¤NTS1_EXT_31">I said I would stop this from happening...</string>
  <string name="nts1aud¤NTS1_EXT_32">would you talk to him?</string>
  <string name="nts1aud¤NTS1_EXT_33">Speak with Rains Fall?</string>
  <string name="nts1aud¤NTS1_EXT_34">Yes.</string>
  <string name="nts1aud¤NTS1_EXT_35">Would you?</string>
  <string name="nts1aud¤NTS1_EXT_36">Sure.</string>
  <string name="nts1aud¤NTS1_EXT_37">I'll speak with him.</string>
  <string name="nts1aud¤NTS1_EXT_38">I just...</string>
  <string name="nts1aud¤NTS1_EXT_39">I can't get any more involved in this business, Charles.</string>
  <string name="nts1aud¤NTS1_EXT_40">It's...</string>
  <string name="nts1aud¤NTS1_EXT_41">it's not my fight.</string>
  <string name="nts1aud¤NTS1_EXT_42">You head on back to camp, check on the others.</string>
  <string name="nts1aud¤NTS1_EXT_43">Dutch's behavior it's...</string>
  <string name="nts1aud¤NTS1_EXT_44">I understand.</string>
  <string name="nts1aud¤NTS1_EXT_45">Thank you, Arthur.</string>
  <string name="nts1aud¤NTS1_EXT_LI2_1">Will one of you help me return the horses to my men?</string>
  <string name="nts1aud¤NTS1_EXT_LI_1">Ah, seems like Uncle Sam likes you fellers even less than he likes us!</string>
  <string name="nts1aud¤NTS1_EXT_LI_2">So it goes... my father doesn't want to fight again.</string>
  <string name="nts1aud¤NTS1_EXT_LI_4">Well, he is a wise man, but you know... I think that I agree with you.</string>
  <string name="nts1aud¤NTS1_EXT_LI_5">There's only so much treachery and betrayal that a man can take...</string>
  <string name="nts1aud¤NTS1_EXT_LI_6">before he must admit to himself that he is no longer a man.</string>
  <string name="nts1aud¤NTS1_EXT_LI_7">Never thought about it in those terms.</string>
  <string name="nts1aud¤NTS1_EXT_LI_8">An old friend of Evelyn Miller like you? I doubt that.</string>
  <string name="nts1aud¤NTS1_EXT_LI_9">You know I never had a son...</string>
  <string name="nts1aud¤NTS1_EXT_LI_10">Your father must be a great man... he raised you.</string>
  <string name="nts1aud¤NTS1_EXT_LI_11">Thank you.</string>
  <string name="nts1aud¤NTS1_EXT_LI_12">Gentlemen...</string>
  <string name="nts1aud¤NTS1_EXT_LI_13">So... what's next?</string>
  <string name="nts1aud¤NTS1_FIGHT2_1">We're taking back what's ours.</string>
  <string name="nts1aud¤NTS1_HEARDNOISE_01">~sl:1.0~What was that?</string>
  <string name="nts1aud¤NTS1_HEARDNOISE_02">Is that you, feller?</string>
  <string name="nts1aud¤NTS1_HEARDNOISE_03">What the hell?</string>
  <string name="nts1aud¤NTS1_HEARD_01">Wait here, I'll go take a look...</string>
  <string name="nts1aud¤NTS1_HEARD_02">Is everything okay around there?</string>
  <string name="nts1aud¤NTS1_HEARD_03">Need some help back there?</string>
  <string name="nts1aud¤NTS1_HORSECALL2_1">Over here, come on.</string>
  <string name="nts1aud¤NTS1_HORSECALL_01">Come here.</string>
  <string name="nts1aud¤NTS1_HORSECALL_02">Come on.</string>
  <string name="nts1aud¤NTS1_IG1_1">We need to get that boat ashore...</string>
  <string name="nts1aud¤NTS1_IG1_2">I think the best plan is to paddle up there silently, board her,</string>
  <string name="nts1aud¤NTS1_IG1_3">and when we got control, we'll deal with that anchor, float away.</string>
  <string name="nts1aud¤NTS1_IG1_4">We'll be ashore before anybody even knows what happened.</string>
  <string name="nts1aud¤NTS1_IG3_P1_A_2">~sl:0.3:0.0~No, not again.</string>
  <string name="nts1aud¤NTS1_IG3_P1_A_3">I ain't had a sniff of a good hand all night.</string>
  <string name="nts1aud¤NTS1_IG3_P1_A_4">I'll be retiring in the morning at this rate.</string>
  <string name="nts1aud¤NTS1_IG3_P1_A_5">Just deal, will you?</string>
  <string name="nts1aud¤NTS1_IG3_P1_A_6">I'm in.</string>
  <string name="nts1aud¤NTS1_IG3_P1_A_7">Raise you.</string>
  <string name="nts1aud¤NTS1_IG3_P1_A_8">We can go higher than that.</string>
  <string name="nts1aud¤NTS1_IG3_P1_A_9">Goddamn it, no... I'm out.</string>
  <string name="nts1aud¤NTS1_IG3_P1_A_10">Alright. Call.</string>
  <string name="nts1aud¤NTS1_IG3_P1_B_1">Full house!</string>
  <string name="nts1aud¤NTS1_IG3_P1_B_2">For Christ's sakes, Pennington, you're taking us for a ride here.</string>
  <string name="nts1aud¤NTS1_IG3_P1_B_3">~sl:0.0:3.2:1~I'd say I'm sorry, fellers, but I'd be lying!</string>
  <string name="nts1aud¤NTS1_IG3_P1_B_4">Don't know what I'm gonna tell my wife...</string>
  <string name="nts1aud¤NTS1_IG3_P1_B_5">\"Sorry darling, no food this month. That cheating bastard Pennington robbed it all!\"</string>
  <string name="nts1aud¤NTS1_IG3_P1_B_6">~sl:0.0:1.7:1~Send her over to me, I got lots of money.</string>
  <string name="nts1aud¤NTS1_IG3_P1_B_7">Now that's just plain rude.</string>
  <string name="nts1aud¤NTS1_IG3_P1_C_1">What the hell?</string>
  <string name="nts1aud¤NTS1_IG3_P1_C_2">Shit, we got a problem here!</string>
  <string name="nts1aud¤NTS1_IG4_1">Boys, go find out about those horses down below.</string>
  <string name="nts1aud¤NTS1_IG4_2">Arthur, deal with that anchor.</string>
  <string name="nts1aud¤NTS1_IG4_B_1">Come on, Arthur.</string>
  <string name="nts1aud¤NTS1_IG4_GEST_1">Sure.</string>
  <string name="nts1aud¤NTS1_INT_1">Reverend.</string>
  <string name="nts1aud¤NTS1_INT_2">You okay, Mr. Morgan?</string>
  <string name="nts1aud¤NTS1_INT_3">I don't know, Reverend.</string>
  <string name="nts1aud¤NTS1_INT_4">These are challenging times...</string>
  <string name="nts1aud¤NTS1_INT_5">for all of us...</string>
  <string name="nts1aud¤NTS1_INT_6">Yes...</string>
  <string name="nts1aud¤NTS1_INT_7">very challenging.</string>
  <string name="nts1aud¤NTS1_INT_8">You don't seem yourself, somehow...</string>
  <string name="nts1aud¤NTS1_INT_9">I've always felt...</string>
  <string name="nts1aud¤NTS1_INT_10">I've left the morphine, sir. I'm...</string>
  <string name="nts1aud¤NTS1_INT_11">Arthur!</string>
  <string name="nts1aud¤NTS1_INT_12">Reverend Swanson, would you excuse us a minute.</string>
  <string name="nts1aud¤NTS1_INT_13">Of course...</string>
  <string name="nts1aud¤NTS1_INT_14">New York...</string>
  <string name="nts1aud¤NTS1_INT_15">we are gonna go to New York.</string>
  <string name="nts1aud¤NTS1_INT_16">Now they have been chasing us south and east and west.</string>
  <string name="nts1aud¤NTS1_INT_17">We're gonna get a boat...</string>
  <string name="nts1aud¤NTS1_INT_18">we're gonna get on a river...</string>
  <string name="nts1aud¤NTS1_INT_19">and we're gonna go north.</string>
  <string name="nts1aud¤NTS1_INT_20">New York?</string>
  <string name="nts1aud¤NTS1_INT_21">Then Tahiti, the Fiji Islands, or this place, New Guinea.</string>
  <string name="nts1aud¤NTS1_INT_22">Dancing girls,  freedom...</string>
  <string name="nts1aud¤NTS1_INT_23">But first we have to make a whole lot of smoke...</string>
  <string name="nts1aud¤NTS1_INT_24">a whole lot of commotion...</string>
  <string name="nts1aud¤NTS1_INT_25">and then we disappear.</string>
  <string name="nts1aud¤NTS1_INT_26">We need more commotion?</string>
  <string name="nts1aud¤NTS1_INT_27">One score, and one whole hell of a lot of noise.</string>
  <string name="nts1aud¤NTS1_INT_28">We ain't so good at doing scores any more, Dutch.</string>
  <string name="nts1aud¤NTS1_INT_29">Are you feeling alright, Arthur?</string>
  <string name="nts1aud¤NTS1_INT_30">Sure, I'm fine...</string>
  <string name="nts1aud¤NTS1_INT_31">Pardon me for interrupting.</string>
  <string name="nts1aud¤NTS1_INT_32">I've brought a friend, Arthur.</string>
  <string name="nts1aud¤NTS1_INT_33">Hello.</string>
  <string name="nts1aud¤NTS1_INT_34">Hello.</string>
  <string name="nts1aud¤NTS1_INT_35">Dutch, this is Eagle Flies...</string>
  <string name="nts1aud¤NTS1_INT_36">his father is a great chief.</string>
  <string name="nts1aud¤NTS1_INT_37">Charles and I we erm...</string>
  <string name="nts1aud¤NTS1_INT_38">Pretended to be mercenaries...</string>
  <string name="nts1aud¤NTS1_INT_39">did me a great favor.</string>
  <string name="nts1aud¤NTS1_INT_40">Dutch van der Linde.</string>
  <string name="nts1aud¤NTS1_INT_41">How do you do?</string>
  <string name="nts1aud¤NTS1_INT_42">Not well, sir.</string>
  <string name="nts1aud¤NTS1_INT_43">Well, I am sorry to hear that.</string>
  <string name="nts1aud¤NTS1_INT_44">How's your father?</string>
  <string name="nts1aud¤NTS1_INT_45">Father has confused wisdom with weakness.</string>
  <string name="nts1aud¤NTS1_INT_46">His people, my people...</string>
  <string name="nts1aud¤NTS1_INT_47">we've suffered too much...</string>
  <string name="nts1aud¤NTS1_INT_48">been lied to too much...</string>
  <string name="nts1aud¤NTS1_INT_49">now, they've taken our horses.</string>
  <string name="nts1aud¤NTS1_INT_50">Who?</string>
  <string name="nts1aud¤NTS1_INT_51">The infantry division posted at Fort Wallace.</string>
  <string name="nts1aud¤NTS1_INT_52">Why?</string>
  <string name="nts1aud¤NTS1_INT_53">Colonel Favours is a liar and a murderer...</string>
  <string name="nts1aud¤NTS1_INT_54">his people won't stop until we're all dead.</string>
  <string name="nts1aud¤NTS1_INT_55">Without horses, we cannot hunt...</string>
  <string name="nts1aud¤NTS1_INT_56">without hunting...</string>
  <string name="nts1aud¤NTS1_INT_57">we will starve.</string>
  <string name="nts1aud¤NTS1_INT_58">This is another act of war.</string>
  <string name="nts1aud¤NTS1_INT_59">I see that.</string>
  <string name="nts1aud¤NTS1_INT_60">You men have helped me before...</string>
  <string name="nts1aud¤NTS1_INT_61">and I have money.</string>
  <string name="nts1aud¤NTS1_INT_62">Put your money away, son.</string>
  <string name="nts1aud¤NTS1_INT_63">What do you think, Charles?</string>
  <string name="nts1aud¤NTS1_INT_64">You know I told your father I will not fight over some horses.</string>
  <string name="nts1aud¤NTS1_INT_65">But I made no such promise.</string>
  <string name="nts1aud¤NTS1_INT_66">Come along...</string>
  <string name="nts1aud¤NTS1_INT_67">Arthur, we must go with them...</string>
  <string name="nts1aud¤NTS1_INT_68">to try to stop things from getting...</string>
  <string name="nts1aud¤NTS1_INT_69">out of hand.</string>
  <string name="nts1aud¤NTS1_INT_70">I guess...</string>
  <string name="nts1aud¤NTS1_INT_71">come along.</string>
  <string name="nts1aud¤NTS1_INT_LI_1">~sl:1.6:2.2:1~Reverend...</string>
  <string name="nts1aud¤NTS1_INT_LI_2">You okay, Mr. Morgan?</string>
  <string name="nts1aud¤NTS1_LASTONE_1">We can't let that last one get away!</string>
  <string name="nts1aud¤NTS1_MCS1_1">These men, like I said...</string>
  <string name="nts1aud¤NTS1_MCS1_2">they'll help us.</string>
  <string name="nts1aud¤NTS1_MCS1_3">I got the canoes.</string>
  <string name="nts1aud¤NTS1_MCS1_4">The boat is still moored in the channel.</string>
  <string name="nts1aud¤NTS1_MCS1_5">Good.</string>
  <string name="nts1aud¤NTS1_MCS1_6">Come on, let's go.</string>
  <string name="nts1aud¤NTS1_MCS1_7">These men, like I said...</string>
  <string name="nts1aud¤NTS1_MCS1_8">they'll help us.</string>
  <string name="nts1aud¤NTS1_MCS1_9">I got the canoes.</string>
  <string name="nts1aud¤NTS1_MCS1_10">The boat is still moored in the channel.</string>
  <string name="nts1aud¤NTS1_MCS1_11">Good.</string>
  <string name="nts1aud¤NTS1_MCS1_12">Let's wait till nightfall.</string>
  <string name="nts1aud¤NTS1_MCS1_13">Alright, let's head out.</string>
  <string name="nts1aud¤NTS1_MCS1_LI_1">There's Paytah...</string>
  <string name="nts1aud¤NTS1_MCS2_1">Pull up alongside...</string>
  <string name="nts1aud¤NTS1_MCS2_2">quietly.</string>
  <string name="nts1aud¤NTS1_MCS4_1">We seem to be going pretty fast, Dutch.</string>
  <string name="nts1aud¤NTS1_MCS4_2">I'm trying.</string>
  <string name="nts1aud¤NTS1_MCS4_3">We're heading to those rocks.</string>
  <string name="nts1aud¤NTS1_MCS4_4">Hold on!</string>
  <string name="nts1aud¤NTS1_MCS4_5">What is wrong with you?</string>
  <string name="nts1aud¤NTS1_MCS4_6">You boys alright back there?</string>
  <string name="nts1aud¤NTS1_MCS4_7">Yeah, I think so...</string>
  <string name="nts1aud¤NTS1_MCS4_8">but there's a huge hole in the boat...</string>
  <string name="nts1aud¤NTS1_MCS4_9">the horses are spooked...</string>
  <string name="nts1aud¤NTS1_MCS4_10">and we're taking on water.</string>
  <string name="nts1aud¤NTS1_MCS4_11">Come on, let's get 'em outta here.</string>
  <string name="nts1aud¤NTS1_MCS4_12">Go on, go on!</string>
  <string name="nts1aud¤NTS1_MCS4_13">Well whatever else is wrong with you...</string>
  <string name="nts1aud¤NTS1_MCS4_14">you're quite the best pilot I've ever come across.</string>
  <string name="nts1aud¤NTS1_NOKILL_1">Try not to kill anyone, Arthur.</string>
  <string name="nts1aud¤NTS1_NOTFOUND_01">I must be going crazy...</string>
  <string name="nts1aud¤NTS1_NOTFOUND_02">Nothing...</string>
  <string name="nts1aud¤NTS1_NOTFOUND_03">Guess it was nothing.</string>
  <string name="nts1aud¤NTS1_OVERBOARD_1">Arthur, what are you doing? They'll hear us.</string>
  <string name="nts1aud¤NTS1_PADDLEOFF_1">Good luck.</string>
  <string name="nts1aud¤NTS1_PADDLEWRN_01">Easy, they are going to hear us.</string>
  <string name="nts1aud¤NTS1_PADDLEWRN_02">Try not to splash too much, Arthur.</string>
  <string name="nts1aud¤NTS1_QUIETLY_1">Pull up alongside... quietly.</string>
  <string name="nts1aud¤NTS1_RALLY_1">Thank you for this.</string>
  <string name="nts1aud¤NTS1_RALLY_2">You're going to let these bastards walk all over you? No, you're not!</string>
  <string name="nts1aud¤NTS1_RALLY_3">This is all that's wrong with this world.</string>
  <string name="nts1aud¤NTS1_RIDE_AR_1">That's the boat there.</string>
  <string name="nts1aud¤NTS1_RIDE_DIS_1">Okay, young man, lead the way.</string>
  <string name="nts1aud¤NTS1_RIDE_DIS_2">~sl:0.0:2.3~The horses are on a boat near Van Horn.~sl:0.3~I have a man waiting for us there with some canoes.</string>
  <string name="nts1aud¤NTS1_RIDE_DIS_3">Surely this can be done without killing anyone?</string>
  <string name="nts1aud¤NTS1_RIDE_DIS_4">Of course. What will be will be.</string>
  <string name="nts1aud¤NTS1_RIDE_DIS_5">Anyway, son, tell me about this Colonel Favours?</string>
  <string name="nts1aud¤NTS1_RIDE_DIS_6">He's a vile man. He and his regiment take pleasure in persecuting us.</string>
  <string name="nts1aud¤NTS1_RIDE_DIS_7">~sl:0.0:2.5~All the young have been taken from our reservation,~sl:~shipped off to reform schools. Many women too.</string>
  <string name="nts1aud¤NTS1_RIDE_DIS_8">~sl:0.0:1.5~The old are weak and sick,~sl:~but they deliberately withhold medicine and supplies from us.</string>
  <string name="nts1aud¤NTS1_RIDE_DIS_9">This ends today. You have my word on that.</string>
  <string name="nts1aud¤NTS1_SMOKE_01">You mind the horses, I need a smoke.</string>
  <string name="nts1aud¤NTS1_SMOKE_02">I'm gonna go smoke, alright? Be back in a bit.</string>
  <string name="nts1aud¤NTS1_SWIM_1">The horses are confused, we need to round them up.</string>
  <string name="nts1aud¤NTS1_SWIM_2">I'll get these four, Arthur, can you go after the others?</string>
  <string name="nts1aud¤NTS1_SWIM_3">Okay.</string>
  <string name="nts1aud¤NTS1_TOHORSES_1">We can get them more horses.</string>
  <string name="nts1aud¤NTS1_TOHORSES_2">~sl:0.0:3.1~I know. I understand Eagle Flies is angry,~sl:~but I don't see how this will help anything.</string>
  <string name="nts1aud¤NTS1_TOHORSES_3">Especially not with Dutch whipping him up into a frenzy.</string>
  <string name="nts1aud¤NTS1_TOHORSES_4">~sl:0.0:1.6~We got enough folks coming after us~sl:~without adding army to the list...</string>
  <string name="nts1aud¤NTS1_WRONG_01">I've got these, you round up the others.</string>
  <string name="nts1aud¤NTS1_WRONG_02">These will follow me, there are more up river.</string>
  <string name="nts1aud¤NTS1_WRONG_03">I thought you were getting the other horses, Arthur?</string>
  <string name="nts2¤0x2AB0B8B1">Your horse has died.</string>
  <string name="nts2¤0x6EDB3DAE">Dutch's horse has died.</string>
  <string name="nts2¤0x6FC2AA18">You drowned.</string>
  <string name="nts2¤0xB47985AE">Return to the ambush</string>
  <string name="nts2¤0xBDF7CE13">Dutch</string>
  <string name="nts2¤0xD4B4FB0B">Use ~INPUT_MOVE_DOWN_ONLY~ to back off.</string>
  <string name="nts2¤NTS2_ABANDONED_DUTCH">Dutch was abandoned.</string>
  <string name="nts2¤NTS2_ABANDONED_EAGLE">Eagle Flies was abandoned.</string>
  <string name="nts2¤NTS2_ABANDONED_GANG">The Gang was abandoned.</string>
  <string name="nts2¤NTS2_ALERTED_EARLY">The ambush was exposed.</string>
  <string name="nts2¤NTS2_ARRESTED">You were arrested.</string>
  <string name="nts2¤NTS2_CLIFF_LOITER">The cavalry arrived.</string>
  <string name="nts2¤NTS2_CTXT_BACK">Back up</string>
  <string name="nts2¤NTS2_CTXT_DET">Detonate</string>
  <string name="nts2¤NTS2_CTXT_JMP">Jump</string>
  <string name="nts2¤NTS2_CTXT_PIK">Pick Up</string>
  <string name="nts2¤NTS2_CTXT_SUR">Surrender</string>
  <string name="nts2¤NTS2_CTXT_WRE">Attach wire</string>
  <string name="nts2¤NTS2_DEATH">You have died.</string>
  <string name="nts2¤NTS2_DETONATOR">Plunger</string>
  <string name="nts2¤NTS2_DYNAMITE">Dynamite</string>
  <string name="nts2¤NTS2_EAGLE">Eagle Flies</string>
  <string name="nts2¤NTS2_GANG_RETURN">Return to the Gang</string>
  <string name="nts2¤NTS2_HELP_SLAP">While unarmed; use ~INPUT_INTERACT_LOCKON~ to focus on your Horse, then press ~INPUT_HORSE_COMMAND_FLEE~ to make them flee.</string>
  <string name="nts2¤NTS2_OBJ1A">Follow ~o~Dutch~s~</string>
  <string name="nts2¤NTS2_OBJ1B">Pick up the ~o~Spool~s~</string>
  <string name="nts2¤NTS2_OBJ1C">Attach wire to the ~o~Dynamite~s~</string>
  <string name="nts2¤NTS2_OBJ1D">Follow ~o~Dutch~s~</string>
  <string name="nts2¤NTS2_OBJ1E">Get into position by the ~o~Plunger~s~</string>
  <string name="nts2¤NTS2_OBJ2A">Wait for the ~e~Patrol~s~ to be in position</string>
  <string name="nts2¤NTS2_OBJ2B">~o~Detonate~s~ the dynamite</string>
  <string name="nts2¤NTS2_OBJ2C">Return to the ~o~Plunger~s~</string>
  <string name="nts2¤NTS2_OBJ3A">Defeat the ~e~Patrol~s~</string>
  <string name="nts2¤NTS2_OBJ4A">Follow ~o~Dutch~s~</string>
  <string name="nts2¤NTS2_OBJ4B">Loot the ~o~Soldiers~s~</string>
  <string name="nts2¤NTS2_OBJ4C">Return to the ~o~Gang~s~</string>
  <string name="nts2¤NTS2_OBJ5A">Defeat the ~e~Patrol~s~</string>
  <string name="nts2¤NTS2_OBJ6A">Mount your ~o~Horse~s~</string>
  <string name="nts2¤NTS2_OBJ6B">Follow ~o~Dutch~s~</string>
  <string name="nts2¤NTS2_OBJ7A">Follow ~o~Dutch~s~</string>
  <string name="nts2¤NTS2_OBJ7B">Defeat the ~e~Soldiers~s~</string>
  <string name="nts2¤NTS2_OBJ7C">Escape down the ~o~Pass~s~</string>
  <string name="nts2¤NTS2_OBJ8A">Escape the ~e~Patrol~s~</string>
  <string name="nts2¤NTS2_OBJ9A">Follow ~o~Dutch~s~</string>
  <string name="nts2¤NTS2_OBJ9B">Swim to ~o~Dutch~s~</string>
  <string name="nts2¤NTS2_OPERATOR">Artilleryman</string>
  <string name="nts2¤NTS2_PAYTAH">Paytah</string>
  <string name="nts2¤NTS2_PLANT_TIMEOUT">The ambush wasn't prepared in time.</string>
  <string name="nts2¤NTS2_SPOOL">Spool</string>
  <string name="nts2aud¤NTS2_00_CALL_01">Arthur! Up here.</string>
  <string name="nts2aud¤NTS2_00_CALL_02">We're up here.</string>
  <string name="nts2aud¤NTS2_00_CALL_03">Come up top here, Arthur!</string>
  <string name="nts2aud¤NTS2_00_CALL_04">Hey, go around and climb up.</string>
  <string name="nts2aud¤NTS2_01_BRAVESP_1">My spotter will let us know when they're near.</string>
  <string name="nts2aud¤NTS2_01_EFRET_01">Arthur, we need to plant that dynamite.</string>
  <string name="nts2aud¤NTS2_01_EFRET_02">Get back down there, please.</string>
  <string name="nts2aud¤NTS2_01_EFRET_03">What are you doing, Arthur? You aren't finished down there.</string>
  <string name="nts2aud¤NTS2_01_POSITN_01">Quick now, Arthur, everyone into position.</string>
  <string name="nts2aud¤NTS2_01_POSITN_02">The detonator's by me, here.</string>
  <string name="nts2aud¤NTS2_01_POSITN_03">Over here, Arthur.</string>
  <string name="nts2aud¤NTS2_01_RETURN_1">I think that should do it. Come on now, quick, get back up here.</string>
  <string name="nts2aud¤NTS2_01_RETURN_2">Okay. Let's go, Arthur.</string>
  <string name="nts2aud¤NTS2_01_START_1">~sl:0.0:1.6~We don't have a lot of time...~sl:0.2~the patrol should be coming in a few minutes.</string>
  <string name="nts2aud¤NTS2_01_START_2">Okay. Hurry, Arthur, I'll plant the dynamite, you run the wire.</string>
  <string name="nts2aud¤NTS2_01_START_3">We'll keep lookout from up here.</string>
  <string name="nts2aud¤NTS2_01_WARN1_01">Please hurry.</string>
  <string name="nts2aud¤NTS2_01_WARN1_02">Quick as you can.</string>
  <string name="nts2aud¤NTS2_01_WARN1_03">Come on, we don't have long.</string>
  <string name="nts2aud¤NTS2_01_WARN2_01">We're running out of time, they'll be here any minute!</string>
  <string name="nts2aud¤NTS2_01_WARN2_02">Gentlemen, come on. You really need to hurry now!</string>
  <string name="nts2aud¤NTS2_01_WARN2_03">You need to finish up, they'll be coming around that bend any second!</string>
  <string name="nts2aud¤NTS2_01_WARN3_01">Come on, they're almost here.</string>
  <string name="nts2aud¤NTS2_01_WARN3_02">Hurry before they see you.</string>
  <string name="nts2aud¤NTS2_01_WARN3_03">Get back up here or they'll spot you.</string>
  <string name="nts2aud¤NTS2_02_HOLD_1">There they are... looks like more than we thought.</string>
  <string name="nts2aud¤NTS2_02_HOLD_2">~sl:0.0:2.1~It's fine, we're only here to talk...~sl:~and administer a little good old-fashioned humiliation.</string>
  <string name="nts2aud¤NTS2_02_HOLD_3">You're owed that, son, at the very least.</string>
  <string name="nts2aud¤NTS2_02_HOLD_4">Wait for my lead, men.</string>
  <string name="nts2aud¤NTS2_02_HOLD_5">Everyone just stay calm. We've got the upper hand here.</string>
  <string name="nts2aud¤NTS2_02_PROMPT_1">~sl:0.0:2.8~Okay, they've passed the first charge.~sl:~If we blow it now, we should have them trapped.</string>
  <string name="nts2aud¤NTS2_02_SIGNAL_1">Okay, that's the signal. Here they come. Stay low and quiet.</string>
  <string name="nts2aud¤NTS2_02_SIGNAL_2">You sure you don't want me to man that plunger, Arthur?</string>
  <string name="nts2aud¤NTS2_02_SIGNAL_3">No, I got it.</string>
  <string name="nts2aud¤NTS2_02_SIGNAL_4">~sl:0.0:1.5~Oh, remove the weight of the world~sl:~from your shoulders for a minute.</string>
  <string name="nts2aud¤NTS2_02_SIGNAL_5">Like I said, we're just going to give them a bit of a scare...</string>
  <string name="nts2aud¤NTS2_03_COMBAT_1">There's another patrol in the rear.</string>
  <string name="nts2aud¤NTS2_03_COMBAT_2">Looks like we got a fight then, boys.</string>
  <string name="nts2aud¤NTS2_03_CORPSES_1">This is crazy, why aren't we getting out of here?</string>
  <string name="nts2aud¤NTS2_03_CORPSES_2">~sl:0.0:1.7~They might have information on them~sl:~that will help our friends with their cause.</string>
  <string name="nts2aud¤NTS2_03_CORPSES_3">We need anything my father can use to strengthen our case.</string>
  <string name="nts2aud¤NTS2_03_CORPSES_4">I ain't sure much is gonna strengthen your case after this...</string>
  <string name="nts2aud¤NTS2_03_DEFBNT1_1">My father won't be happy about this.</string>
  <string name="nts2aud¤NTS2_03_DEFBNT1_2">They fired first, son.</string>
  <string name="nts2aud¤NTS2_03_FLEE_1">Look, they're running.</string>
  <string name="nts2aud¤NTS2_03_SHOUTEF_01">You bastards!</string>
  <string name="nts2aud¤NTS2_03_SHOUTEF_02">This has gone on long enough!</string>
  <string name="nts2aud¤NTS2_03_SHOUTEF_03">Is this what you wanted?</string>
  <string name="nts2aud¤NTS2_03_SHOUTEF_04">We'll kill you all if that's what it takes!</string>
  <string name="nts2aud¤NTS2_03_SHOUTEF_05">You pushed us to this!</string>
  <string name="nts2aud¤NTS2_03_SHOUTP_01">You started this!</string>
  <string name="nts2aud¤NTS2_03_SHOUTP_02">Hold your ground!</string>
  <string name="nts2aud¤NTS2_03_SHOUTP_03">Take them down!</string>
  <string name="nts2aud¤NTS2_03_UPTOP_1">Look out! They're coming up on our left.</string>
  <string name="nts2aud¤NTS2_04_LOOT_EF_01">Maybe now they'll take us seriously.</string>
  <string name="nts2aud¤NTS2_04_LOOT_EF_02">Look for anything they have on Colonel Favours.</string>
  <string name="nts2aud¤NTS2_04_LOOT_EF_03">Don't forget what these men did to our women, our children.</string>
  <string name="nts2aud¤NTS2_05_AMBUSH_1">Shit! Everyone keep your heads down! We're gonna get out of this.</string>
  <string name="nts2aud¤NTS2_05_BATTLE_1">What do we do here, Dutch? This is a lot of men.</string>
  <string name="nts2aud¤NTS2_05_BATTLE_2">Just hold your ground. Surrender and they'll hang you all.</string>
  <string name="nts2aud¤NTS2_05_BLAST_1">~sl:0.0:2.3~No! My brothers!~sl:0.4~Paytah! Are you alright?</string>
  <string name="nts2aud¤NTS2_05_BLAST_2">~sl:0.3:1.1:1~I think so.</string>
  <string name="nts2aud¤NTS2_05_BLAST_3">They'll pay for that!</string>
  <string name="nts2aud¤NTS2_05_CANNON1_1">Up the hill, the cannon. Take out the spotter, Arthur.</string>
  <string name="nts2aud¤NTS2_05_CANNON2_1">Try to flank them, Arthur. We'll shoot you some space.</string>
  <string name="nts2aud¤NTS2_05_CANNON2_2">Yes, we need to take out that cannon.</string>
  <string name="nts2aud¤NTS2_05_SAFE_1">Is that all of them?</string>
  <string name="nts2aud¤NTS2_06_FLEE_1">~sl:0.0:3.2~This area's gonna be crawling with soldiers in a few minutes,~sl:~we gotta leave. Now.</string>
  <string name="nts2aud¤NTS2_06_FLEE_2">What about Eagle Flies?</string>
  <string name="nts2aud¤NTS2_06_FLEE_3">We gotta go, Arthur. Come on.</string>
  <string name="nts2aud¤NTS2_06_HIDE_1">Left here. Into the trees!</string>
  <string name="nts2aud¤NTS2_06_LEAVE_1">Okay, let's dismount here, we won't get the horses down this path.</string>
  <string name="nts2aud¤NTS2_06_RIDE_1">We need to ride hard! Stay with me!</string>
  <string name="nts2aud¤NTS2_07_DECEND_1">Let's see if we can lose them down here.</string>
  <string name="nts2aud¤NTS2_07_LEAVE_01">We're being overrun. Get outta here!</string>
  <string name="nts2aud¤NTS2_07_LEAVE_02">There's too many. Run, get moving!</string>
  <string name="nts2aud¤NTS2_07_LEAVE_03">I'll hold them here. Move!</string>
  <string name="nts2aud¤NTS2_07_LETSGO_01">Let's move! Come on!</string>
  <string name="nts2aud¤NTS2_07_LETSGO_02">We gotta keep going!</string>
  <string name="nts2aud¤NTS2_07_LETSGO_03">Let's go, Arthur. Come on!</string>
  <string name="nts2aud¤NTS2_07_OVERRUN_01">I don't know how much longer we can hold out...</string>
  <string name="nts2aud¤NTS2_07_OVERRUN_02">This is a losing battle, Arthur. Oh, we gotta do something.</string>
  <string name="nts2aud¤NTS2_07_PATH_A_1">Come on! Let's see if there's a way out through here.</string>
  <string name="nts2aud¤NTS2_07_PATH_B_1">Let's keep going! Follow the pass, it's got to spit us out somewhere.</string>
  <string name="nts2aud¤NTS2_07_WAVE1_1">Shit. I guess not. Get behind something, Arthur!</string>
  <string name="nts2aud¤NTS2_07_WAVE2_1">More on the left!</string>
  <string name="nts2aud¤NTS2_07_WAVE3_1">Behind us. Hold them off.</string>
  <string name="nts2aud¤NTS2_07_WAVE4_1">There's too many, Arthur! Fall back.</string>
  <string name="nts2aud¤NTS2_09_BECKON_01">Come on, Arthur. Take my hand.</string>
  <string name="nts2aud¤NTS2_09_BECKON_02">Here. Oh, don't give up now!</string>
  <string name="nts2aud¤NTS2_09_BECKON_03">Grab on, we're almost home free.</string>
  <string name="nts2aud¤NTS2_BODIESCHAT_1">I have a bad feeling about this. We said nobody would be killed.</string>
  <string name="nts2aud¤NTS2_BODIESCHAT_2">It's done now.</string>
  <string name="nts2aud¤NTS2_BODIESCHAT_3">If Colonel Favours finds out it was us...</string>
  <string name="nts2aud¤NTS2_BODIESCHAT_4">Then so be it... we have tried talking.</string>
  <string name="nts2aud¤NTS2_BODIESCHAT_5">We should get out of here soon, though.</string>
  <string name="nts2aud¤NTS2_BODIESCHAT_6">I agree.</string>
  <string name="nts2aud¤NTS2_DONE_ODR5_1">So, you finally got to see Colm hang...</string>
  <string name="nts2aud¤NTS2_DONE_ODR5_2">Yeah... after all those years.</string>
  <string name="nts2aud¤NTS2_DONE_ODR5_3">Hard to believe... oh, but it was worth the wait.</string>
  <string name="nts2aud¤NTS2_DONE_ODR5_4">See, we're tying up the loose ends, Arthur, one by one.</string>
  <string name="nts2aud¤NTS2_DONE_TRN2_1">~sl:0.0:1.7~I sent for some of that dynamite~sl:~you and Bill commandeered in Van Horn.</string>
  <string name="nts2aud¤NTS2_DONE_TRN2_2">Good work with that, by the way.</string>
  <string name="nts2aud¤NTS2_DONE_TRN2_3">Bill played drunk.</string>
  <string name="nts2aud¤NTS2_DONE_TRN2_4">The perfect man for the job.</string>
  <string name="nts2aud¤NTS2_EXT_1">We're okay.</string>
  <string name="nts2aud¤NTS2_EXT_2">Come here, big boy...</string>
  <string name="nts2aud¤NTS2_EXT_3">I got ya.</string>
  <string name="nts2aud¤NTS2_EXT_4">We're okay.</string>
  <string name="nts2aud¤NTS2_EXT_5">You're okay.</string>
  <string name="nts2aud¤NTS2_EXT_6">What a mess.</string>
  <string name="nts2aud¤NTS2_EXT_7">I know...</string>
  <string name="nts2aud¤NTS2_EXT_8">but a mess is what we need.</string>
  <string name="nts2aud¤NTS2_EXT_9">We just escaped from chaos.</string>
  <string name="nts2aud¤NTS2_EXT_10">Eagle Flies must have been taken.</string>
  <string name="nts2aud¤NTS2_EXT_11">Taken...</string>
  <string name="nts2aud¤NTS2_EXT_12">or killed.</string>
  <string name="nts2aud¤NTS2_EXT_13">Well, we can't go find out.</string>
  <string name="nts2aud¤NTS2_EXT_14">No, not now.</string>
  <string name="nts2aud¤NTS2_EXT_15">Charles...</string>
  <string name="nts2aud¤NTS2_EXT_16">I'll...</string>
  <string name="nts2aud¤NTS2_EXT_17">we'll send him.</string>
  <string name="nts2aud¤NTS2_EXT_18">Where is he?</string>
  <string name="nts2aud¤NTS2_EXT_19">He's probably back at camp.</string>
  <string name="nts2aud¤NTS2_EXT_20">Let's split up.</string>
  <string name="nts2aud¤NTS2_EXT_21">I'll go tell him.</string>
  <string name="nts2aud¤NTS2_EXT_22">You rest up...</string>
  <string name="nts2aud¤NTS2_EXT_23">keep a look out.</string>
  <string name="nts2aud¤NTS2_EXT_24">We are gonna make it, brother...</string>
  <string name="nts2aud¤NTS2_EXT_25">I can feel it.</string>
  <string name="nts2aud¤NTS2_EXT_26">Faith, Arthur...</string>
  <string name="nts2aud¤NTS2_EXT_27">I'll go tell him.</string>
  <string name="nts2aud¤NTS2_EXT_28">You rest up...</string>
  <string name="nts2aud¤NTS2_EXT_29">then go meet him up at the reservation.</string>
  <string name="nts2aud¤NTS2_EXT_30">We are gonna make it, brother...</string>
  <string name="nts2aud¤NTS2_EXT_31">I can feel it.</string>
  <string name="nts2aud¤NTS2_EXT_32">Faith, Arthur...</string>
  <string name="nts2aud¤NTS2_EXT_33">have faith.</string>
  <string name="nts2aud¤NTS2_GETTHIS_1">Sure, we are. Come on, let's get this done.</string>
  <string name="nts2aud¤NTS2_IG0_P1_1">Besides, it's perfect...</string>
  <string name="nts2aud¤NTS2_IG0_P1_2">people will see these boys, they won't notice us and they'll think we're gone.</string>
  <string name="nts2aud¤NTS2_IG0_P1_3">Everyone will blame everything on the Indian problem, and we'll disappear... up the river.</string>
  <string name="nts2aud¤NTS2_IG0_P1_4">But first we need to trap them in this pass... help me dynamite up these trees.</string>
  <string name="nts2aud¤NTS2_IG0_P1_5">So... you're using them?</string>
  <string name="nts2aud¤NTS2_IG0_P1_6">No, sir, no... never... but, it is mutually beneficial to draw attention to one problem and a veil over another.</string>
  <string name="nts2aud¤NTS2_IG0_P1_7">~sl:0.5:0.0~These are good people... but their situation is real complex, we ain't helping them.</string>
  <string name="nts2aud¤NTS2_IG3_1">~sl:0.0:1.0~They're coming now...~sl:1.5:1.2~Oh, damn...~sl:0.9~the patrol is a lot larger than we thought it was gonna be...</string>
  <string name="nts2aud¤NTS2_IG3_2">~sl:0.6~Don't worry... that's a good thing...</string>
  <string name="nts2aud¤NTS2_IG6_1">~sl:0.0:0.8~Alright...~sl:0.1~let's carry on by foot, try and sell them a little snake oil.</string>
  <string name="nts2aud¤NTS2_IG6_2">You think?</string>
  <string name="nts2aud¤NTS2_IG6_3">~sl:0.0:2.4:1~It's all I got. Get outta here!</string>
  <string name="nts2aud¤NTS2_IG8_1">Put your hands up!</string>
  <string name="nts2aud¤NTS2_IG8_2">Hello, Captain...</string>
  <string name="nts2aud¤NTS2_IG8_3">Keep your hands up and come here...</string>
  <string name="nts2aud¤NTS2_IG8_4">come here...</string>
  <string name="nts2aud¤NTS2_IG8_5">We, uh... we can't do that.</string>
  <string name="nts2aud¤NTS2_IG8_6">~sl:0.0:1.0~Your men...~sl:2.1:1.4~those men they killed...~sl:1.8~they were good men.</string>
  <string name="nts2aud¤NTS2_IG8_7">You're fighting nature, Captain.</string>
  <string name="nts2aud¤NTS2_IG8_8">Get over here!</string>
  <string name="nts2aud¤NTS2_IG8_9">~sl:0.0:1.7~Ask my friend here...~sl:1.1~my whole life I tried to fight change...</string>
  <string name="nts2aud¤NTS2_IG8_10">It's a waste... I see that now... it's a waste.</string>
  <string name="nts2aud¤NTS2_IG8_11">~sl:0.0:2.2~You can't fight nature, Captain...~sl:1.8~you can't fight change...</string>
  <string name="nts2aud¤NTS2_IG8_12">You can't fight... gravity.</string>
  <string name="nts2aud¤NTS2_IG8_13">What the hell are you talking about?</string>
  <string name="nts2aud¤NTS2_IG8_14">~sl:0.0:0.7~Arthur...~sl:0.8~jump.</string>
  <string name="nts2aud¤NTS2_INT_1">So good of you to join us.</string>
  <string name="nts2aud¤NTS2_INT_2">What's going on?</string>
  <string name="nts2aud¤NTS2_INT_3">Rebellion.</string>
  <string name="nts2aud¤NTS2_INT_4">The smell of cordite and integrity.</string>
  <string name="nts2aud¤NTS2_INT_5">It is a beautiful thing.</string>
  <string name="nts2aud¤NTS2_INT_6">What are you all doing?</string>
  <string name="nts2aud¤NTS2_INT_7">An eye for an eye.</string>
  <string name="nts2aud¤NTS2_INT_8">We didn't start this, Arthur.</string>
  <string name="nts2aud¤NTS2_INT_9">They did.</string>
  <string name="nts2aud¤NTS2_INT_10">We? This ain't our fight.</string>
  <string name="nts2aud¤NTS2_INT_11">It surely is.</string>
  <string name="nts2aud¤NTS2_INT_12">Whatever it is you're planning...</string>
  <string name="nts2aud¤NTS2_INT_13">it ain't a good idea.</string>
  <string name="nts2aud¤NTS2_INT_14">They want you to fight.</string>
  <string name="nts2aud¤NTS2_INT_15">Nobody will be killed.</string>
  <string name="nts2aud¤NTS2_INT_16">We're just gonna trap a few of them in the valley...</string>
  <string name="nts2aud¤NTS2_INT_17">disarm them...</string>
  <string name="nts2aud¤NTS2_INT_18">tar and feather them...</string>
  <string name="nts2aud¤NTS2_INT_19">and remind them to leave these boys alone.</string>
  <string name="nts2aud¤NTS2_INT_20">You have energy for pranks?</string>
  <string name="nts2aud¤NTS2_INT_21">Come on, Arthur.</string>
  <string name="nts2aud¤NTS2_INT_22">It's just tweaking Uncle Sam's nose a little.</string>
  <string name="nts2aud¤NTS2_INT_23">I need you to help me.</string>
  <string name="nts2aud¤NTS2_INT_LI_1">So good of you to join us...</string>
  <string name="nts2aud¤NTS2_INT_LI_2">What's going on?</string>
  <string name="nts2aud¤NTS2_MCS1_1">Put your hands up.</string>
  <string name="nts2aud¤NTS2_MCS1_2">You're surrounded.</string>
  <string name="nts2aud¤NTS2_MCS1_3">Nobody need get hurt.</string>
  <string name="nts2aud¤NTS2_MCS1_4">Your humiliation of us has gone on quite enough.</string>
  <string name="nts2aud¤NTS2_MCS1_5">This ain't a good idea.</string>
  <string name="nts2aud¤NTS2_MCS1_6">Put down your guns.</string>
  <string name="nts2aud¤NTS2_MCS1_7">You are making a mistake, boy.</string>
  <string name="nts2aud¤NTS2_MCS1_8">No, you're making a mistake...</string>
  <string name="nts2aud¤NTS2_MCS1_9">put your hands up, soldier...</string>
  <string name="nts2aud¤NTS2_MCS1_10">take a little humiliation and leave these fine folks alone.</string>
  <string name="nts2aud¤NTS2_MCS1_11">Who are you?</string>
  <string name="nts2aud¤NTS2_MCS1_12">A concerned citizen.</string>
  <string name="nts2aud¤NTS2_MCS1_13">Is that so?</string>
  <string name="nts2aud¤NTS2_MCS1_14">They're being ambushed!</string>
  <string name="nts2aud¤NTS2_MCS1_15">What now?</string>
  <string name="nts2aud¤NTS2_MCS1_16">We should move.</string>
  <string name="nts2aud¤NTS2_MCS1_17">No, no, no, no, not quite yet...</string>
  <string name="nts2aud¤NTS2_MCS1_18">Get ready to fire!</string>
  <string name="nts2aud¤NTS2_MCS1_19">Soldier, you and your friends going to tuck tail and run off?</string>
  <string name="nts2aud¤NTS2_MCS1_20">Run!</string>
  <string name="nts2aud¤NTS2_MCS1_21">Excuse me?</string>
  <string name="nts2aud¤NTS2_MCS1_22">I'm getting bored of this...</string>
  <string name="nts2aud¤NTS2_MCS1_23">your friends fired first, soldier!</string>
  <string name="nts2aud¤NTS2_MCS2_1">Find anything?</string>
  <string name="nts2aud¤NTS2_MCS2_2">Yes...</string>
  <string name="nts2aud¤NTS2_MCS2_3">some poor fool from New Jersey.</string>
  <string name="nts2aud¤NTS2_MCS2_4">These boys ain't the problem...</string>
  <string name="nts2aud¤NTS2_MCS2_5">they're only kids.</string>
  <string name="nts2aud¤NTS2_MCS2_6">Keep looking...</string>
  <string name="nts2aud¤NTS2_MCS3_1">Where's Paytah?</string>
  <string name="nts2aud¤NTS2_MCS3_2">Damn...</string>
  <string name="nts2aud¤NTS2_MCS3_3">they're sending riders from the fort, we need to leave.</string>
  <string name="nts2aud¤NTS2_MCS3_4">But where's Paytah?</string>
  <string name="nts2aud¤NTS2_MCS3_5">Was he killed?</string>
  <string name="nts2aud¤NTS2_MCS3_6">He's alive...</string>
  <string name="nts2aud¤NTS2_MCS3_7">Well...</string>
  <string name="nts2aud¤NTS2_MCS3_8">that went just about according to plan.</string>
  <string name="nts2aud¤NTS2_MCS3_9">I'm trying...</string>
  <string name="nts2aud¤NTS2_MCS3_10">I'm trying, Arthur, with everything I have...</string>
  <string name="nts2aud¤NTS2_MCS3_11">and I will keep trying...</string>
  <string name="nts2aud¤NTS2_MCS3_12">and you'll keep doubting me...</string>
  <string name="nts2aud¤NTS2_MCS3_13">and we'll keep failing.</string>
  <string name="nts2aud¤NTS2_MCS3_14">It ain't like that, Dutch...</string>
  <string name="nts2aud¤NTS2_MCS3_15">look at me.</string>
  <string name="nts2aud¤NTS2_MCS3_16">Look at me!</string>
  <string name="nts2aud¤NTS2_MCS3_17">I'm just...</string>
  <string name="nts2aud¤NTS2_MCS3_18">I'm worried about folk.</string>
  <string name="nts2aud¤NTS2_MCS3_19">I'm just...</string>
  <string name="nts2aud¤NTS2_MCS3_20">This ain't how we do things.</string>
  <string name="nts2aud¤NTS2_MCS3_21">I know, I...</string>
  <string name="nts2aud¤NTS2_MCS3_22">We should go.</string>
  <string name="nts2aud¤NTS2_MCS3_23">Where's Eagle Flies?</string>
  <string name="nts2aud¤NTS2_MCS3_24">Run, son!</string>
  <string name="nts2aud¤NTS2_MCS3_25">Run!</string>
  <string name="nts2aud¤NTS2_MCS3_26">Come on.</string>
  <string name="nts2aud¤NTS2_MCS4_1">It's a dead end!</string>
  <string name="nts2aud¤NTS2_MCS4_2">This is it, this is...</string>
  <string name="nts2aud¤NTS2_MCS4_3">Well, Arthur...</string>
  <string name="nts2aud¤NTS2_MCS4_4">Put your hands up!</string>
  <string name="nts2aud¤NTS2_MCS4_5">I said put your damn hands up!</string>
  <string name="nts2aud¤NTS2_MCS4_6">Okay.</string>
  <string name="nts2aud¤NTS2_MCS4_7">Okay.</string>
  <string name="nts2aud¤NTS2_MCS4_8">Follow my lead.</string>
  <string name="nts2aud¤NTS2_MCS4_9">I got a plan.</string>
  <string name="nts2aud¤NTS2_MCS4_10">This is a good one.</string>
  <string name="nts2aud¤NTS2_MCS4_11">Hello, officers.</string>
  <string name="nts2aud¤NTS2_MCS4_12">You keep them hands up, and come here.</string>
  <string name="nts2aud¤NTS2_RUNTLK_1">~sl:0.4~You fools, you damn fools, it's the army!</string>
  <string name="nts2aud¤NTS2_RUNTLK_2">It is one regiment of pastry chefs and bullies, watch your goddamn mouth.</string>
  <string name="nts2aud¤NTS2_RUNTLK_3">All of you... take what you can, and then we move out!</string>
  <string name="nts2aud¤NTS2_RUNTLK_4">Move now, we have to move now.</string>
  <string name="nts2aud¤NTS2_RUNTLK_5">Search these men quickly, then we move.</string>
  <string name="nts2aud¤NTS2_SPOT_1">Hurry, I think I see some movement in the distance.</string>
  <string name="nts3¤0x8B26C939">Eagle Flies</string>
  <string name="nts3¤0x8BE66FCE">On approaching the guard with the knife hold ~INPUT_AIM~ and press ~INPUT_MELEE_ATTACK~ to execute a stealth kill.</string>
  <string name="nts3¤0x9DBA1CAB">Get back on your ~o~horse~s~</string>
  <string name="nts3¤0x9337758B">Get back in the ~o~canoe~s~</string>
  <string name="nts3¤0xED670539">Charles</string>
  <string name="nts3¤0xFE27329B">Enter Tent</string>
  <string name="nts3¤NTS3_BOW_HLP">Hold ~INPUT_AIM~ to aim the bow.</string>
  <string name="nts3¤NTS3_BOW_HLP2">While aiming hold ~INPUT_ATTACK~ until the aiming circle is the size of the reticle then release.</string>
  <string name="nts3¤NTS3_B_TENT">Rains Fall's tent</string>
  <string name="nts3¤NTS3_CANNON">Cannon</string>
  <string name="nts3¤NTS3_CANOE">Canoe</string>
  <string name="nts3¤NTS3_CAN_HLP">Tap ~INPUT_VEH_BOAT_ACCELERATE~ to paddle the canoe.</string>
  <string name="nts3¤NTS3_COMP">Charles</string>
  <string name="nts3¤NTS3_C_AKILL">Take the Lead</string>
  <string name="nts3¤NTS3_C_CKILL">Send Charles</string>
  <string name="nts3¤NTS3_C_GUARD">Guard</string>
  <string name="nts3¤NTS3_C_KEYS">Take Keys</string>
  <string name="nts3¤NTS3_C_PICKUP">Pick-up</string>
  <string name="nts3¤NTS3_C_ROTATE">Rotate</string>
  <string name="nts3¤NTS3_DIST">You lost Charles and Eagle Flies.</string>
  <string name="nts3¤NTS3_DOOR">Door</string>
  <string name="nts3¤NTS3_ELANT">The guards were alerted.</string>
  <string name="nts3¤NTS3_FEF_OBJ3">Search the ~o~guard~s~ for the keys</string>
  <string name="nts3¤NTS3_FEF_OBJ4">Open the jail ~o~door~s~</string>
  <string name="nts3¤NTS3_FLANT">The lantern destroyed wasn't close enough to the supplies.</string>
  <string name="nts3¤NTS3_FORT">Fort</string>
  <string name="nts3¤NTS3_F_ATTACK">You attacked a civilian.</string>
  <string name="nts3¤NTS3_F_CANOE">The canoe was wrecked.</string>
  <string name="nts3¤NTS3_F_HORSE">Your horse died.</string>
  <string name="nts3¤NTS3_GRIEF">You blew your cover.</string>
  <string name="nts3¤NTS3_GTF_OBJ1">Follow ~o~Charles~s~</string>
  <string name="nts3¤NTS3_GTF_OBJ2">Take out the ~e~guards~s~</string>
  <string name="nts3¤NTS3_GTR_OBJ1">Follow ~o~Charles~s~ to the river</string>
  <string name="nts3¤NTS3_GTR_OBJ2">Get in the ~o~canoe~s~</string>
  <string name="nts3¤NTS3_GTR_OBJ3">Take out the ~e~guards~s~</string>
  <string name="nts3¤NTS3_GTS_OBJ1">Follow ~o~Charles~s~ down the river</string>
  <string name="nts3¤NTS3_GTS_OBJ2">Head to the ~o~shore~s~ of the river</string>
  <string name="nts3¤NTS3_GTW_CHAR">Go to ~o~Charles~s~</string>
  <string name="nts3¤NTS3_GTW_OBJ1">Take out the ~e~guards~s~</string>
  <string name="nts3¤NTS3_GTW_OBJ4">Mount your ~o~horse~s~</string>
  <string name="nts3¤NTS3_JDOOR">Open</string>
  <string name="nts3¤NTS3_LANTERN">Lantern</string>
  <string name="nts3¤NTS3_LEFT">You left the fort without Eagle Flies.</string>
  <string name="nts3¤NTS3_O_CKEYS">Take the keys from ~o~Charles~s~</string>
  <string name="nts3¤NTS3_O_TENT">Speak to ~o~Rains Fall~s~</string>
  <string name="nts3¤NTS3_RTF_OBJ2">Cross the ~o~river~s~</string>
  <string name="nts3¤NTS3_SF_OBJ1">Climb up the ~o~tower~s~</string>
  <string name="nts3¤NTS3_SF_OBJ2">Silently shoot the ~o~lantern~s~</string>
  <string name="nts3¤NTS3_SF_OBJ3">Stealth kill the ~e~guard~s~</string>
  <string name="nts3¤NTS3_SF_OBJ4">Take out either ~e~guard~s~</string>
  <string name="nts3¤NTS3_SF_WALK">Go to the ~o~walkway~s~</string>
  <string name="nts3¤NTS3_SHORE">Return to the ~o~shore~s~</string>
  <string name="nts3¤NTS3_SHORE_FAIL">The shore was abandoned.</string>
  <string name="nts3¤NTS3_STUCK">The canoe got stuck.</string>
  <string name="nts3¤NTS3_SW_OBJ1">Destroy the ~e~wall~s~</string>
  <string name="nts3¤NTS3_SW_OBJ2">Follow ~o~Eagle Flies~s~</string>
  <string name="nts3¤NTS3_WALL">Wall</string>
  <string name="nts3aud¤NTS3_2NDDAWD_01">Okay, I'll go then.</string>
  <string name="nts3aud¤NTS3_2NDDAWD_02">Just leave it to me.</string>
  <string name="nts3aud¤NTS3_ARTHUR_GO_01">I've got this one.</string>
  <string name="nts3aud¤NTS3_ARTHUR_GO_02">I'll handle this.</string>
  <string name="nts3aud¤NTS3_ARTHUR_GO_03">This one's mine.</string>
  <string name="nts3aud¤NTS3_ARTLEFT_01">We got one on the left!</string>
  <string name="nts3aud¤NTS3_ARTLEFT_02">On the left, you see 'em?</string>
  <string name="nts3aud¤NTS3_ARTRIGHT_01">On the right, look out!</string>
  <string name="nts3aud¤NTS3_ARTRIGHT_02">Look right!</string>
  <string name="nts3aud¤NTS3_BEHIND_01">Shit, ~rp~we got company behind us!</string>
  <string name="nts3aud¤NTS3_BEHIND_02">Ah, look out, ~rp~we got more of them on our tail!</string>
  <string name="nts3aud¤NTS3_BOAT_1">~sl:0.0:1.2~They'll pay for this.~sl:~They'll wish they killed me when they had a chance.</string>
  <string name="nts3aud¤NTS3_BOAT_2">Let's just get you to safety first, my friend.</string>
  <string name="nts3aud¤NTS3_BOAT_3">~sl:0.0:1.3~It's like Dutch said,~sl:0.3~they only have the power when you allow them to have it.</string>
  <string name="nts3aud¤NTS3_BOAT_4">Well, Dutch says a lot of things.</string>
  <string name="nts3aud¤NTS3_BODYGO_01">Come on, check the body.</string>
  <string name="nts3aud¤NTS3_BODYGO_02">We need to find those keys, Arthur.</string>
  <string name="nts3aud¤NTS3_BODYGO_03">~sl:0.0:0.8~Any luck?~sl:0.8~I'm not seeing anything on the table.</string>
  <string name="nts3aud¤NTS3_BRIDGE_1">Come on, ~rp~we'll cross down here.</string>
  <string name="nts3aud¤NTS3_CALMER_01">I don't see any more of them.</string>
  <string name="nts3aud¤NTS3_CALMER_02">The current seems calmer now...</string>
  <string name="nts3aud¤NTS3_CALMER_03">Let's see if we can find somewhere ahead to pull in.</string>
  <string name="nts3aud¤NTS3_CANOEEND_1">~sl:0.0:1.4~I don't see any more of them.~sl:0.2~Let's get over to the shore.</string>
  <string name="nts3aud¤NTS3_CANOEGO_01">Let's go, hurry.</string>
  <string name="nts3aud¤NTS3_CANOEGO_02">Get in, Arthur.</string>
  <string name="nts3aud¤NTS3_CANOEGO_03">What are you waiting for?</string>
  <string name="nts3aud¤NTS3_CANOERIDE_01">Let's get down river as quick as we can.</string>
  <string name="nts3aud¤NTS3_CANOERIDE_02">Well, we made it this far. Let's get outta here.</string>
  <string name="nts3aud¤NTS3_CANOE_01">Hold them off. I'll get Eagle Flies to the canoes!</string>
  <string name="nts3aud¤NTS3_CANOE_02">You deal with them, I'll get the boats ready!</string>
  <string name="nts3aud¤NTS3_CANOE_CALM_01">We need to get as far away from the fort as possible.</string>
  <string name="nts3aud¤NTS3_CANOE_CALM_02">Be ready for more trouble up ahead.</string>
  <string name="nts3aud¤NTS3_CANOE_CALM_03">They won't give up easily, stay ready.</string>
  <string name="nts3aud¤NTS3_CANOE_CALM_04">The water should be calmer ahead, we just need to keep going.</string>
  <string name="nts3aud¤NTS3_CANOE_IN_1">Quick, get in the other canoe and let's go, Arthur.</string>
  <string name="nts3aud¤NTS3_CANOE_SEE_1">The canoes are close.</string>
  <string name="nts3aud¤NTS3_CHARKILL_01">Come on, we have to move fast.</string>
  <string name="nts3aud¤NTS3_CHARKILL_02">That's all it takes.</string>
  <string name="nts3aud¤NTS3_CHARKILL_03">How long does it take?</string>
  <string name="nts3aud¤NTS3_CHARKILL_04">We can't wait around, Arthur.</string>
  <string name="nts3aud¤NTS3_CHARLEFT_01">On the left!</string>
  <string name="nts3aud¤NTS3_CHARLEFT_02">Look out on the left!</string>
  <string name="nts3aud¤NTS3_CHARLES_GO_01">You deal with this one.</string>
  <string name="nts3aud¤NTS3_CHARLES_GO_02">You go Charles...</string>
  <string name="nts3aud¤NTS3_CHARLES_GO_03">You deal with him.</string>
  <string name="nts3aud¤NTS3_CHARRIGHT_01">On your right, Arthur!</string>
  <string name="nts3aud¤NTS3_CHARRIGHT_02">Another one right!</string>
  <string name="nts3aud¤NTS3_CHASE_01">We have to get rid of them, Arthur!</string>
  <string name="nts3aud¤NTS3_CHASE_02">They're right on us, Arthur, do something!</string>
  <string name="nts3aud¤NTS3_CHRLS_CNON_1">What about that cannon?</string>
  <string name="nts3aud¤NTS3_CHRLS_CNON_2">Okay.</string>
  <string name="nts3aud¤NTS3_CKILLGRD_01">Okay.</string>
  <string name="nts3aud¤NTS3_CKILLGRD_02">Alright.</string>
  <string name="nts3aud¤NTS3_CKILLGRD_03">Sure.</string>
  <string name="nts3aud¤NTS3_CLOSE1_1">This is some swell.</string>
  <string name="nts3aud¤NTS3_CLOSE1_2">~sl:0.0:1.0~Watch yourself.~lr:0.1~Last thing we need is one of us going in.</string>
  <string name="nts3aud¤NTS3_CLOSE1_3">Believe me, that ain't my plan.</string>
  <string name="nts3aud¤NTS3_CLOSE2_1">Are you alright?</string>
  <string name="nts3aud¤NTS3_CLOSE2_2">I'm fine. Give me a gun... I can help.</string>
  <string name="nts3aud¤NTS3_CLOSE2_3">Just keep your head down.</string>
  <string name="nts3aud¤NTS3_COVER_01">Have you got this one?</string>
  <string name="nts3aud¤NTS3_COVER_02">Are you taking him?</string>
  <string name="nts3aud¤NTS3_CPOSTKILL_01">Okay, let's move.</string>
  <string name="nts3aud¤NTS3_CPOSTKILL_02">Okay, Arthur, come on.</string>
  <string name="nts3aud¤NTS3_CPOSTKILL_03">Done. Let's go.</string>
  <string name="nts3aud¤NTS3_DONT_SHOOT_01">Don't shoot... you'll alert the others.</string>
  <string name="nts3aud¤NTS3_DONT_SHOOT_02">Careful... the other guards will hear.</string>
  <string name="nts3aud¤NTS3_DONT_SHOOT_03">Stop... you'll blow our cover.</string>
  <string name="nts3aud¤NTS3_EFCELL_1">~sl:0.8~Arthur Morgan? Charles? Is that you?</string>
  <string name="nts3aud¤NTS3_EFCELL_2">~sl:0.2~Look for the keys... you have to get me out of here.</string>
  <string name="nts3aud¤NTS3_EFCELL_3">~sl:0.0:1.0~We're gonna get you out.~sl:0.4~I'll check the table, Arthur, you search the body.</string>
  <string name="nts3aud¤NTS3_EXT_1">I think we lost 'em.</string>
  <string name="nts3aud¤NTS3_EXT_2">Come on.</string>
  <string name="nts3aud¤NTS3_EXT_3">You okay, Arthur?</string>
  <string name="nts3aud¤NTS3_EXT_4">Yeah, I'm right as rain.</string>
  <string name="nts3aud¤NTS3_EXT_5">How are you?</string>
  <string name="nts3aud¤NTS3_EXT_6">I'll be fine in a day or so.</string>
  <string name="nts3aud¤NTS3_EXT_7">I heal fast.</string>
  <string name="nts3aud¤NTS3_EXT_8">Colonel Favours won't be too happy...</string>
  <string name="nts3aud¤NTS3_EXT_9">with your rescue.</string>
  <string name="nts3aud¤NTS3_EXT_10">I guess not.</string>
  <string name="nts3aud¤NTS3_EXT_11">Yeah, there's gonna be a lot more trouble.</string>
  <string name="nts3aud¤NTS3_EXT_12">My father...</string>
  <string name="nts3aud¤NTS3_EXT_13">even he may have to fight.</string>
  <string name="nts3aud¤NTS3_EXT_14">You won't win...</string>
  <string name="nts3aud¤NTS3_EXT_15">no big fight with them.</string>
  <string name="nts3aud¤NTS3_EXT_16">Shouldn't you all just run away?</string>
  <string name="nts3aud¤NTS3_EXT_17">Where would we go?</string>
  <string name="nts3aud¤NTS3_EXT_18">I don't know.</string>
  <string name="nts3aud¤NTS3_EXT_19">Hey, friend...</string>
  <string name="nts3aud¤NTS3_EXT_20">let me take you back to your father.</string>
  <string name="nts3aud¤NTS3_EXT_21">Thank you.</string>
  <string name="nts3aud¤NTS3_EXT_22">Don't mention it.</string>
  <string name="nts3aud¤NTS3_FAIL_WHY_1">~sl:0.0:1.5~What are you doing Arthur?~sl:0.1~The whole fort is on lockdown, we'll never get Eagle Flies out now!</string>
  <string name="nts3aud¤NTS3_FORT2_LHSHOUTED_6">~sl:0.0:3.0~He could be stringing everyone along...~sl:0.3~but he's holding all the money.</string>
  <string name="nts3aud¤NTS3_FORT2_LHSPOKEN_6">~sl:0.0:3.0~He could be stringing everyone along...~sl:0.5~but he's holding all the money.</string>
  <string name="nts3aud¤NTS3_FORT2_LH_1">~sl:0.0:0.8~You know...~lr:~this wouldn't have happened if it wasn't for Dutch.</string>
  <string name="nts3aud¤NTS3_FORT2_LH_2">Yeah, but we all went along with it.</string>
  <string name="nts3aud¤NTS3_FORT2_LH_3">He saw Eagle Flies burned hot, and he fanned the flames.</string>
  <string name="nts3aud¤NTS3_FORT2_LH_4">He never had any intention of helping those people.</string>
  <string name="nts3aud¤NTS3_FORT2_LH_5">~sl:0.0:3.9~At this point, I ain't sure if he's got any intention~sl:~of even getting us out of here.</string>
  <string name="nts3aud¤NTS3_FORT2_LH_7">He ain't that crazy.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_1">~sl:0.0:1.0~You feel that?~lr:0.4~There's rain on the wind.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_2">~sl:0.0:1.0~I know...~lr:0.9:1.8~Listen, Charles.~lr:1.2:2.1~If it goes bad in there...~lr:1.3~you get yourself out.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_3">~sl:0.0:0.7~You got...~sl:1.1~more to lose.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_4">No. Come on. ~rp~Don't start talking like that.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_5">~sl:0.0:1.9~I didn't tell you before but...~lr:2.0:1.8~I saw a doctor.~lr:1.9~It's pretty bad, and it's gonna get worse.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_6">~sl:0.0:1.6~Oh, Arthur, I...~sl:2.7~Any day we can die, huh?</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_7">~sl:0.0:3.5~We're riding to break an Indian Chief's son out of a cavalry fort.~lr:0.4~We could both die tonight.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_8">~sl:0.0:0.9~In a way,~lr:0.3:1.7~it is a gift to know.~lr:0.7~In a way, ~rp~you are lucky.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_10">~sl:0.0:2.4~You still have time to make amends.~lr:0.0:3.8~The others... Hosea, Lenny, Sean, all them.~sl:0.5~They didn't.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_11">~sl:0.0:1.8~And what about the Callander boys?~lr:0.3~Both killed trying to escape Blackwater.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_12">~sl:0.0:2.5~A more vicious pair of bastards there never was,~lr:~and that's all they ever were and will be.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_13">Maybe.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSHOUTED_17">~sl:0.0:4.0~And I need to... keep playing along with his plan...~sl:0.3~until I find out where all that money's hidden.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_1">~sl:0.0:1.0~You feel that?~lr:0.3~There's rain on the wind.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_2">~sl:0.0:0.9~I know...~lr:0.9:2.0~Listen, Charles.~lr:0.9:2.1~If it goes bad in there...~lr:0.7~you get yourself out.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_3">You got... more to lose.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_4">No. ~rp~Come on. Don't start talking like that.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_5">~sl:0.8:2.0~I didn't tell you before but...~lr:1.7:1.4~I saw a doctor.~lr:1.0:1.4~It's pretty bad,~lr:1.3~and it's gonna get worse.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_6">~sl:0.0:1.8~Oh, Arthur...~sl:2.2~Any day we can die, hm?</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_7">~sl:0.0:3.4~We're riding to break an Indian Chief's son out of a cavalry fort.~lr:0.1~We could both die tonight.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_8">~sl:0.0:0.9~In a way,~lr:0.4:1.8~it is a gift to know.~lr:0.7~In a way, ~rp~you are lucky.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_10">~sl:0.0:2.5~You still have time to make amends.~lr:0.4:3.6~The others... Hosea, Lenny, Sean, all them.~sl:0.4~They didn't.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_11">~sl:0.0:1.6~And what about the Callander boys?~lr:0.5~Both killed trying to escape Blackwater.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_12">~sl:0.0:2.5~A more vicious pair of bastards there never was,~lr:0.2~and that's all they ever were and will be.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_13">~sl:3.1~Maybe.</string>
  <string name="nts3aud¤NTS3_FORT3_LHSPOKEN_17">~sl:0.0:4.0~And... I need to keep playing along with his plan~sl:~until I find out where all that money's hidden.</string>
  <string name="nts3aud¤NTS3_FORT3_LH_9">Sure don't feel like that.</string>
  <string name="nts3aud¤NTS3_FORT3_LH_14">You're lucky. ~rp~You got the chance to... to do something better...</string>
  <string name="nts3aud¤NTS3_FORT3_LH_15">My guess is maybe that's why you're here now...</string>
  <string name="nts3aud¤NTS3_FORT3_LH_16">I'm here now because Dutch asked me to.</string>
  <string name="nts3aud¤NTS3_FORT3_LH_18">Okay...</string>
  <string name="nts3aud¤NTS3_FORT_1">Alright, you ready?</string>
  <string name="nts3aud¤NTS3_FORT_2">~sl:0.6:1.7:1~Yes.</string>
  <string name="nts3aud¤NTS3_FORT_3">Keep down and follow me.</string>
  <string name="nts3aud¤NTS3_FORYOUGO_01">Arthur?</string>
  <string name="nts3aud¤NTS3_FORYOUGO_02">Come take this.</string>
  <string name="nts3aud¤NTS3_FORYOUGO_03">Arthur, come on.</string>
  <string name="nts3aud¤NTS3_FORYOU_01">I have something here that should help.</string>
  <string name="nts3aud¤NTS3_FREE_01">~sl:0.0:1.0~Damn it.~sl:0.3~We'll have to shoot our way out!</string>
  <string name="nts3aud¤NTS3_FREE_02">~sl:0.0:1.0~Shit!~sl:0.5~I don't think we're sneaking out of here, fellers.</string>
  <string name="nts3aud¤NTS3_FRONTGFIN_01">Good, let's make our way around the back.</string>
  <string name="nts3aud¤NTS3_FRONTGFIN_02">~sl:0.0:1.4~Okay, come on.~sl:0.5~Let's see if we can get around the back.</string>
  <string name="nts3aud¤NTS3_FRONTGGO_01">Quick, take the shot.</string>
  <string name="nts3aud¤NTS3_FRONTGGO_02">Now, come on.</string>
  <string name="nts3aud¤NTS3_FRONTGGO_03">Are you alright, Arthur?</string>
  <string name="nts3aud¤NTS3_FRONTG_01">~sl:0.0:1.4~There's two guards out front.~sl:0.5:2.0~If you take one, I'll take the other.~sl:0.8~Nice and quiet.</string>
  <string name="nts3aud¤NTS3_FRONTG_02">~sl:0.0:1.7~Let's deal with those two at the gate first.~sl:0.5~You take one, I'll take the other one.</string>
  <string name="nts3aud¤NTS3_FRONT_01">~sl:0.0:2.5~Damn it, there's more out front.~sl:0.5~Go up the tower and see if you can cause a distraction.</string>
  <string name="nts3aud¤NTS3_FRONT_02">~sl:0.0:1.7~We'll never get past these guards.~sl:2.3~Get up that tower and try to distract them.</string>
  <string name="nts3aud¤NTS3_GOCELL_01">Quickly, the cells are just in here.</string>
  <string name="nts3aud¤NTS3_GOCELL_02">In here, follow me.</string>
  <string name="nts3aud¤NTS3_GODISTRACT_01">Go on, get up there.</string>
  <string name="nts3aud¤NTS3_GODISTRACT_02">Hurry.</string>
  <string name="nts3aud¤NTS3_GODISTRACT_03">Come on, man. Do it, Arthur.</string>
  <string name="nts3aud¤NTS3_GO_GROUND_1">Arthur, come on. Get down here.</string>
  <string name="nts3aud¤NTS3_GO_TENT_01">Rains Fall is in his tent.</string>
  <string name="nts3aud¤NTS3_GO_TENT_02">Please speak to the Chief, Arthur.</string>
  <string name="nts3aud¤NTS3_GO_TENT_03">Please go talk to him, I think it would help.</string>
  <string name="nts3aud¤NTS3_HINT1_01">~sl:0.0:0.8~Come this way.~sl:0.3~I remember seeing a hole in one of the walls when they brought me in.</string>
  <string name="nts3aud¤NTS3_HINT1_02">Over here. One of the walls was broken when they took me in.</string>
  <string name="nts3aud¤NTS3_HINT2_01">No, it's been sealed back up.</string>
  <string name="nts3aud¤NTS3_HINT2_02">Damn, they must have fixed it.</string>
  <string name="nts3aud¤NTS3_IG0_WNT_1">Arthur!</string>
  <string name="nts3aud¤NTS3_IG0_WNT_2">Hello, Charles.</string>
  <string name="nts3aud¤NTS3_IG0_WNT_3">Thank you for coming.</string>
  <string name="nts3aud¤NTS3_IG0_WNT_4">'Course.</string>
  <string name="nts3aud¤NTS3_IG0_WNT_5">The chief... he's, uh... he's very... maybe you could speak to him?</string>
  <string name="nts3aud¤NTS3_IG0_WNT_6">Yes, that's why I came.</string>
  <string name="nts3aud¤NTS3_IG0_WNT_7">He's in his tent.</string>
  <string name="nts3aud¤NTS3_IG0_WNT_8">Sure.</string>
  <string name="nts3aud¤NTS3_IG0_WNT_9">I'll wait for you here.</string>
  <string name="nts3aud¤NTS3_IG3_A_1">The weather in this cesspit...</string>
  <string name="nts3aud¤NTS3_IG3_A_2">~sl:0.0:1.4~Ugh, I know...~sl:0.4~It's awful.</string>
  <string name="nts3aud¤NTS3_IG3_B_1">~sl:0.0:1.3~Join the army.~sl:0.2~Be a hero.</string>
  <string name="nts3aud¤NTS3_IG3_B_2">Get rained on in some dump.</string>
  <string name="nts3aud¤NTS3_IG3_C_1">I thought we was going to the Philippines.</string>
  <string name="nts3aud¤NTS3_IG3_C_2">I hear there's war brewing over there.</string>
  <string name="nts3aud¤NTS3_IG3_C_3">Sure.</string>
  <string name="nts3aud¤NTS3_IG3_C_4">~sl:0.0:1.7~My cousin wrote me from Manila.~sl:0.9~Reckons something's coming.</string>
  <string name="nts3aud¤NTS3_IG3_C_5">~sl:0.0:1.5~Instead we're stuck down here with...~sl:0.8:1.4:1~Old Man Favours.</string>
  <string name="nts3aud¤NTS3_IG3_C_6">~sl:2.0:3.5~\"I f-f-fought in the Civil War, y'know?\"~sl:1.3~\"I was almost a war hero.\"</string>
  <string name="nts3aud¤NTS3_IG3_C_7">~sl:0.5:1.6~Almost a war hero my ass.~sl:1.5~He's such a wind bag.</string>
  <string name="nts3aud¤NTS3_IG3_C_8">~sl:0.0:1.7:1~Don't even get me started.</string>
  <string name="nts3aud¤NTS3_IG3_D_1">This is some night.</string>
  <string name="nts3aud¤NTS3_IG7_A_1">All okay up there?</string>
  <string name="nts3aud¤NTS3_IG7_A_2">~sl:0.0:2.4~Yeah, fantastic if you like getting wet.~sl:1.0~Miserable night, huh?</string>
  <string name="nts3aud¤NTS3_IG7_A_3">~sl:1.0:1.6:1~At least you're inside.</string>
  <string name="nts3aud¤NTS3_IG7_A_4">~sl:0.6:1.7:1~I'm sorry...</string>
  <string name="nts3aud¤NTS3_IG7_A_5">~sl:0.9:1.4~Ain't your fault.~sl:0.6:2.3~It's that blowhard CO Favours.~sl:1.9~Worst CO in the regiment.</string>
  <string name="nts3aud¤NTS3_IG7_A_6">Worst CO in the infantry.</string>
  <string name="nts3aud¤NTS3_IG7_A_7">If he was any type of fighter,</string>
  <string name="nts3aud¤NTS3_IG7_A_8">~sl:0.0:1.0~we'd be heading to war,~sl:0.1~not trying to start one with these wobegone red skins.</string>
  <string name="nts3aud¤NTS3_IG7_A_9">Ain't that the truth...</string>
  <string name="nts3aud¤NTS3_IG9_1">Hey...</string>
  <string name="nts3aud¤NTS3_IG13_A_1">~sl:0.0:1.0~Fire!~sl:0.3~We got a fire near the ammo!</string>
  <string name="nts3aud¤NTS3_IG13_A_2">Do something!</string>
  <string name="nts3aud¤NTS3_IG13_B_1">Fire!</string>
  <string name="nts3aud¤NTS3_IG13_C_1">Let's go! Let's go!</string>
  <string name="nts3aud¤NTS3_IG15_A_1">~sl:2.0:3.9:1~What's wrong with you, savage? Snake bitten your tongue?</string>
  <string name="nts3aud¤NTS3_IG15_A_2">~sl:0.0:4.5:1~No, I think the snake was full up after eating your brain.</string>
  <string name="nts3aud¤NTS3_IG15_A_3">Oh, that a joke?</string>
  <string name="nts3aud¤NTS3_IG15_A_4">~sl:0.8:0.0~No, no joke. Not funny.</string>
  <string name="nts3aud¤NTS3_IG15_A_5">~sl:1.2:0.0~Why you gotta make your life so hard?</string>
  <string name="nts3aud¤NTS3_IG15_B_1">~sl:1.1:0.0~I'm the son of an Indian chief.</string>
  <string name="nts3aud¤NTS3_IG15_B_2">~sl:0.0:3.8:1~One day... one day, I will be chief.</string>
  <string name="nts3aud¤NTS3_IG15_B_3">~sl:0.0:6.7:1~Your people, if people is what they are, have declared war upon mine.</string>
  <string name="nts3aud¤NTS3_IG15_B_4">It is you who had made my life hard.</string>
  <string name="nts3aud¤NTS3_IG15_B_5">~sl:1.5:0.0~Now we both know that ain't true, red man.</string>
  <string name="nts3aud¤NTS3_IG15_C_1">~sl:0.0:1.0:1~We do?</string>
  <string name="nts3aud¤NTS3_IG15_C_2">Sure.</string>
  <string name="nts3aud¤NTS3_IG15_C_3">~sl:0.7:1.9:1~Enlighten me.</string>
  <string name="nts3aud¤NTS3_IG15_C_4">~sl:1.1:5.2:1~Well this... this country is a gift from God.</string>
  <string name="nts3aud¤NTS3_IG15_C_5">~sl:0.0:1.9:1~And who did he give it to?</string>
  <string name="nts3aud¤NTS3_IG15_C_6">~sl:2.9:0.0~He gave it to us.</string>
  <string name="nts3aud¤NTS3_IG15_D_2">We win, asshole.</string>
  <string name="nts3aud¤NTS3_IG18_A_1">Arthur, deal with this, would you?</string>
  <string name="nts3aud¤NTS3_IG18_A_2">Yes but...</string>
  <string name="nts3aud¤NTS3_IG18_A_3">how?</string>
  <string name="nts3aud¤NTS3_IG19_A_1">Here, use this.</string>
  <string name="nts3aud¤NTS3_IG21_1">~sl:0.0:1.8~Here, come on! Get on!~sl:1.8:0.7:1~I got ya...</string>
  <string name="nts3aud¤NTS3_IG22_A_1">~sl:0.8:1.4~Come on...~sl:0.4~Get in here...</string>
  <string name="nts3aud¤NTS3_IG22_A_2">~sl:0.4:1.4:1~Thank you, friend.</string>
  <string name="nts3aud¤NTS3_IG23_A_1">Here... here's some keys, Arthur.</string>
  <string name="nts3aud¤NTS3_IG23_B_1">Try these.</string>
  <string name="nts3aud¤NTS3_IG23_B_2">Thanks.</string>
  <string name="nts3aud¤NTS3_IG24_1">Come on... let's use this thing.</string>
  <string name="nts3aud¤NTS3_INTRUDER_01">Intruders! I need every man out here right now!</string>
  <string name="nts3aud¤NTS3_INTRUDER_02">We got intruders! Gun them down.</string>
  <string name="nts3aud¤NTS3_INTRUDER_03">Everyone alert! We have a break-in!</string>
  <string name="nts3aud¤NTS3_INT_1">Hello?</string>
  <string name="nts3aud¤NTS3_INT_2">Mr. Morgan...</string>
  <string name="nts3aud¤NTS3_INT_3">come in.</string>
  <string name="nts3aud¤NTS3_INT_4">I'm so glad you could make it.</string>
  <string name="nts3aud¤NTS3_INT_5">How are you?</string>
  <string name="nts3aud¤NTS3_INT_6">My son...</string>
  <string name="nts3aud¤NTS3_INT_7">my son is foolish but he's...</string>
  <string name="nts3aud¤NTS3_INT_8">still my son.</string>
  <string name="nts3aud¤NTS3_INT_9">I know your son, a little.</string>
  <string name="nts3aud¤NTS3_INT_10">He's very brave...</string>
  <string name="nts3aud¤NTS3_INT_11">very angry.</string>
  <string name="nts3aud¤NTS3_INT_12">He's me.</string>
  <string name="nts3aud¤NTS3_INT_13">How is your father?</string>
  <string name="nts3aud¤NTS3_INT_14">He's dead a long time...</string>
  <string name="nts3aud¤NTS3_INT_15">and lived a lot longer than was good for any of us.</string>
  <string name="nts3aud¤NTS3_INT_16">My son probably wishes the same to me.</string>
  <string name="nts3aud¤NTS3_INT_17">I doubt that.</string>
  <string name="nts3aud¤NTS3_INT_18">I want peace.</string>
  <string name="nts3aud¤NTS3_INT_19">I need my people to be safe.</string>
  <string name="nts3aud¤NTS3_INT_20">All my life, I've tried to bring peace...</string>
  <string name="nts3aud¤NTS3_INT_21">but I love my son.</string>
  <string name="nts3aud¤NTS3_INT_22">They'll hang him for treason.</string>
  <string name="nts3aud¤NTS3_INT_23">Treason.</string>
  <string name="nts3aud¤NTS3_INT_24">He is the chief's son of a proud nation.</string>
  <string name="nts3aud¤NTS3_INT_25">How could he commit treason?</string>
  <string name="nts3aud¤NTS3_INT_26">People have lied to my people for a hundred years or more...</string>
  <string name="nts3aud¤NTS3_INT_27">that's treason.</string>
  <string name="nts3aud¤NTS3_INT_28">Well...</string>
  <string name="nts3aud¤NTS3_INT_29">What should I do?</string>
  <string name="nts3aud¤NTS3_INT_30">I don't think there's much chance reasoning with Colonel Favours...</string>
  <string name="nts3aud¤NTS3_INT_31">No, and any chance we had, your friend Mr. Van der Linde...</string>
  <string name="nts3aud¤NTS3_INT_32">has ensured relations between us and the army...</string>
  <string name="nts3aud¤NTS3_INT_33">are worse than any point in the last five years.</string>
  <string name="nts3aud¤NTS3_INT_34">I'm sure he means well...</string>
  <string name="nts3aud¤NTS3_INT_35">but matters are more complex than he understands.</string>
  <string name="nts3aud¤NTS3_INT_36">Me and Charles will try and rescue your son.</string>
  <string name="nts3aud¤NTS3_INT_37">No.</string>
  <string name="nts3aud¤NTS3_INT_38">Yes... yes.</string>
  <string name="nts3aud¤NTS3_INT_39">I ain't got much to lose, and you got...</string>
  <string name="nts3aud¤NTS3_INT_40">I'm doing this.</string>
  <string name="nts3aud¤NTS3_INT_41">Charles!</string>
  <string name="nts3aud¤NTS3_INT_42">Where are you?</string>
  <string name="nts3aud¤NTS3_INT_43">Come on, let's go!</string>
  <string name="nts3aud¤NTS3_INT_LI_1">~sl:0.0:0.5:1~Hello?</string>
  <string name="nts3aud¤NTS3_INT_LI_2">~sl:0.0:0.6:1~Come in.</string>
  <string name="nts3aud¤NTS3_INT_LI_3">~sl:0.0:1.1:1~Mr. Morgan...</string>
  <string name="nts3aud¤NTS3_KEYS_1">Got 'em.</string>
  <string name="nts3aud¤NTS3_LADDER_1">This is the spot.</string>
  <string name="nts3aud¤NTS3_LANTERN_1">~sl:0.0:1.0~Try to put an arrow...~sl:~into the lantern above that stack of wood over there. Start a fire.</string>
  <string name="nts3aud¤NTS3_LANTERN_2">You should have a clear shot from the walkway up there.</string>
  <string name="nts3aud¤NTS3_MCS0_1">Alright...</string>
  <string name="nts3aud¤NTS3_MCS0_2">this should be fine.</string>
  <string name="nts3aud¤NTS3_MCS0_3">Let's get ourselves hidden and wait until it gets dark.</string>
  <string name="nts3aud¤NTS3_MCS0_4">Over here.</string>
  <string name="nts3aud¤NTS3_MCS0_5">I guess this is it.</string>
  <string name="nts3aud¤NTS3_MCS0_6">I guess it is.</string>
  <string name="nts3aud¤NTS3_MCS0_7">Let's keep quiet...</string>
  <string name="nts3aud¤NTS3_MCS0_8">and try find a way in.</string>
  <string name="nts3aud¤NTS3_MCS0_9">Main thing is that they don't hear us.</string>
  <string name="nts3aud¤NTS3_MCS0_10">Ready?</string>
  <string name="nts3aud¤NTS3_MCS2_1">Come on.</string>
  <string name="nts3aud¤NTS3_MCS2_2">Your father sent us.</string>
  <string name="nts3aud¤NTS3_MCS2_3">My father...</string>
  <string name="nts3aud¤NTS3_MCS2_4">he told you to come and kill guards?</string>
  <string name="nts3aud¤NTS3_MCS2_5">No, he didn't say that he...</string>
  <string name="nts3aud¤NTS3_MCS2_6">Of course not.</string>
  <string name="nts3aud¤NTS3_MCS2_7">You okay?</string>
  <string name="nts3aud¤NTS3_MCS2_8">Sure...</string>
  <string name="nts3aud¤NTS3_MCS2_9">I enjoy being tortured...</string>
  <string name="nts3aud¤NTS3_MCS2_10">clears the mind.</string>
  <string name="nts3aud¤NTS3_MCS2_11">If you say so.</string>
  <string name="nts3aud¤NTS3_MCS2_12">Whoa, whoa.</string>
  <string name="nts3aud¤NTS3_MCS2_13">I'm fine, I'm fine.</string>
  <string name="nts3aud¤NTS3_MOUNTGO_01">Hurry, let's go.</string>
  <string name="nts3aud¤NTS3_MOUNTGO_02">What are you doing, Arthur?</string>
  <string name="nts3aud¤NTS3_MOUNTGO_03">We need to get out of here, now.</string>
  <string name="nts3aud¤NTS3_MOVCOV_01">Come on, move up!</string>
  <string name="nts3aud¤NTS3_MOVCOV_02">Let's push up!</string>
  <string name="nts3aud¤NTS3_NTV2_1">~sl:0.0:2.2~So Rains Fall told me there was some retaliation~sl:~after the meeting with Colonel Favours.</string>
  <string name="nts3aud¤NTS3_NTV2_2">Some women were taken, elders beaten.</string>
  <string name="nts3aud¤NTS3_NTV2_3">Bastards.</string>
  <string name="nts3aud¤NTS3_NTV2_4">Yeah, this isn't gonna be nice.</string>
  <string name="nts3aud¤NTS3_PATROL_1">Patrol group...</string>
  <string name="nts3aud¤NTS3_PATROL_2">Hopefully we'll be in and out before they can come back around.</string>
  <string name="nts3aud¤NTS3_RETURNING_1">Sounds like one of their patrols is on its way back here...</string>
  <string name="nts3aud¤NTS3_RETURNING_2">We need to move fast.</string>
  <string name="nts3aud¤NTS3_SETOFF_1">~sl:0.0:1.9~We need to get his son back, of course.~sl:0.5~I just ain't sure how.</string>
  <string name="nts3aud¤NTS3_SETOFF_2">~sl:0.0:1.4~I've been working on that.~sl:0.4:1.2~I think there's a way.~sl:0.6~Follow me.</string>
  <string name="nts3aud¤NTS3_SHOREENEMY_01">~sl:0.0:0.8~Look out!~sl:0.1~On the shore, they're coming after us!</string>
  <string name="nts3aud¤NTS3_SHOREENEMY_02">~sl:0.0:0.8~Damn it!~sl:0.1~We got more of them on the riverbank.</string>
  <string name="nts3aud¤NTS3_SHOTDIAL2_01">More of them ahead of us!</string>
  <string name="nts3aud¤NTS3_SHOTDIAL2_02">Watch yourselves, more up ahead!</string>
  <string name="nts3aud¤NTS3_SHOTDIAL_01">Look out, there's some up top there!</string>
  <string name="nts3aud¤NTS3_SHOTDIAL_02">Watch out, there's some in the towers!</string>
  <string name="nts3aud¤NTS3_SHRTRETRYSHOUTED_5">~sl:0.0:2.5~Sounds like a much better plan than mine,~lr:1.5~which ain't no plan at all.</string>
  <string name="nts3aud¤NTS3_SHRTRETRYSHOUTED_6">~sl:0.0:2.2~I also stashed a couple of small canoes down river,~sl:0.1~in case we need another way outta there.</string>
  <string name="nts3aud¤NTS3_SHRTRETRYSHOUTED_8">~sl:0.0:1.8~If they raise the alarm before we get to him, ~lr:0.4~he'll never leave there alive.</string>
  <string name="nts3aud¤NTS3_SHRTRETRYSHOUTED_10">~sl:0.0:3.8~Easy friend, ~rp~that's enough talking, save your energy. ~lr:0.5~We still have a way to go.</string>
  <string name="nts3aud¤NTS3_SHRTRETRYSPOKEN_5">~sl:0.0:2.4~Sounds like a much better plan than mine,~lr:1.2~which ain't no plan at all.</string>
  <string name="nts3aud¤NTS3_SHRTRETRYSPOKEN_6">~sl:0.0:2.4~I also stashed a couple of small canoes down river,~sl:0.2~in case we need another way outta there.</string>
  <string name="nts3aud¤NTS3_SHRTRETRYSPOKEN_8">~sl:0.0:1.7~If they raise the alarm before we get to him, ~lr:0.5~he'll never leave there alive.</string>
  <string name="nts3aud¤NTS3_SHRTRETRYSPOKEN_10">~sl:0.0:3.1~Hey, ~rp~that's enough talking, save your energy. ~lr:0.4~We still have a way to go.</string>
  <string name="nts3aud¤NTS3_SHRTRETRY_1">I've been scouting around the fort.</string>
  <string name="nts3aud¤NTS3_SHRTRETRY_2">~sl:0.0:1.2~It won't be easy.~lr:0.2:2.0~In fact, it's downright stupid... ~lr:0.2~but it might be possible.</string>
  <string name="nts3aud¤NTS3_SHRTRETRY_3">~sl:0.0:2.5~We won't be able to use any of the main routes in and out but,~lr:0.4~if we're able to cross the river,</string>
  <string name="nts3aud¤NTS3_SHRTRETRY_4">there's a back way that should get us close enough to have a shot of getting in there.</string>
  <string name="nts3aud¤NTS3_SHRTRETRY_7">~sl:0.0:1.4~We have to go in quiet, though.~lr:0.3~No guns.</string>
  <string name="nts3aud¤NTS3_SHRTRETRY_9">~sl:0.0:1.9:1~Okay, whatever you say.</string>
  <string name="nts3aud¤NTS3_SPARE_KEYS_1">Here... try that door.</string>
  <string name="nts3aud¤NTS3_STEF03F_01">Alright, let's go.</string>
  <string name="nts3aud¤NTS3_STEF03F_02">Good work, come on.</string>
  <string name="nts3aud¤NTS3_STEG01F_01">Good, let's move.</string>
  <string name="nts3aud¤NTS3_STEG01F_02">Okay, quick, this way.</string>
  <string name="nts3aud¤NTS3_STEG01_01">There's a guard coming...</string>
  <string name="nts3aud¤NTS3_STEG01_02">~sl:0.0:1.9~Shh, guard up ahead...~sl:0.5~Have you got a shot on him?</string>
  <string name="nts3aud¤NTS3_STEG02F_01">Let's move, come on.</string>
  <string name="nts3aud¤NTS3_STEG02F_02">Now keep moving.</string>
  <string name="nts3aud¤NTS3_STEG02GO_01">You or me? Come on?</string>
  <string name="nts3aud¤NTS3_STEG02GO_02">Are you going?</string>
  <string name="nts3aud¤NTS3_STEG02GO_03">What are we doing?</string>
  <string name="nts3aud¤NTS3_STEG02_01">Shit. Another guard on the walkway.</string>
  <string name="nts3aud¤NTS3_STEG02_02">Another one up ahead.</string>
  <string name="nts3aud¤NTS3_STEG03GO_01">Now, come on.</string>
  <string name="nts3aud¤NTS3_STEG03GO_02">Quick, Arthur.</string>
  <string name="nts3aud¤NTS3_STEG03GO_03">What are you waiting for?</string>
  <string name="nts3aud¤NTS3_STEG03_01">Careful. Two more, one each again?</string>
  <string name="nts3aud¤NTS3_STEG03_02">~sl:0.0:1.5~Another two ahead.~sl:0.1~One each, same as before.</string>
  <string name="nts3aud¤NTS3_THEREITIS_1">There it is.</string>
  <string name="nts3aud¤NTS3_TIME_1">~sl:0.0:1.4~This is close enough.~lr:0.2~Let's wait here until nightfall.</string>
  <string name="nts3aud¤NTS3_TOPGCOMP_01">Good, let's keep moving.</string>
  <string name="nts3aud¤NTS3_TOPGCOMP_02">Okay, come on.</string>
  <string name="nts3aud¤NTS3_TOPGMOV_01">He's moving, come on.</string>
  <string name="nts3aud¤NTS3_TOPGMOV_02">Okay, let's go.</string>
  <string name="nts3aud¤NTS3_TOPGWALL_01">Stay close to the wall.</string>
  <string name="nts3aud¤NTS3_TOPGWALL_02">Stick to the wall.</string>
  <string name="nts3aud¤NTS3_TOPG_01">Careful, there's a guard up there.</string>
  <string name="nts3aud¤NTS3_TOPG_02">Shh, there's a guard right above us.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1SHOUTED_7">~sl:0.0:1.4~If we start making a lot of noise,~sl:0.3~he'll be dead before we get close to him.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1SHOUTED_10">~sl:0.0:1.2:1~Okay, good...</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1SPOKEN_7">~sl:0.0:1.4~If we start making a lot of noise,~sl:0.2~he'll be dead before we get close to him.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1SPOKEN_10">~sl:0.0:1.5:1~Okay, good...</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1_1">So ~rp~I've been scouting the fort.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1_2">The army are patrolling all the main roads and bridges in and out but,</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1_3">~sl:0.0:2.0~if we can get the horses across the river,~lr:0.2~I found a route that should get us in fairly close.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1_4">~sl:0.0:1.5~If we wait until late enough, ~lr:0.3~there's a place we should be able to sneak in around the back.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1_5">~sl:0.0:2.2~Okay, ~rp~whatever you think. ~lr:0.3~I trust you.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1_6">No guns. ~rp~Just knives and arrows.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1_8">Okay.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT1_9">~sl:0.0:1.5~I left two canoes down river,~lr:0.1~in case we need another way out of there.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2SHOUTED_2">~sl:0.0:1.9~It ain't just on Dutch...~lr:0.5~We all went along with it.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2SHOUTED_6">I guess I just keep thinking there must be a way to save the situation,</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2SHOUTED_7">~sl:0.0:3.5~to pull Dutch out of the place he's in, ~lr:0.2:1.8~and... well... I...~lr:0.3~I like Rains Fall.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2SHOUTED_9">~sl:0.0:2.0~Rains Fall is in a tough situation, ~lr:0.8~and as for Dutch...</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2SHOUTED_10">~sl:0.7:1.3~I gotta try.~lr:0.7~I owe him that at least.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2SPOKEN_2">~sl:0.0:1.9~It ain't just on Dutch...~lr:0.7~We all went along with it.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2SPOKEN_6">~sl:0.0:1.8~I guess I just keep thinking...~sl:0.1~there must be a way to save the situation,</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2SPOKEN_7">~sl:0.0:2.6~to pull Dutch out of the place he's in, ~lr:0.1:1.7~and... well, I...~lr:0.2~I like Rains Fall.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2SPOKEN_9">~sl:0.0:2.0~Rains Fall is in a tough situation, ~lr:0.5~and as for Dutch...</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2SPOKEN_10">~sl:0.7:1.3~I gotta try.~lr:0.4~I owe him that at least.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2_1">~sl:0.0:1.1~You know...~lr:0.2~this wouldn't have happened if it wasn't for Dutch.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2_3">He saw Eagle Flies burned hot, and he fanned the flames.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2_4">~sl:0.0:1.2~He's not helping that tribe. ~sl:0.2~He's helping himself.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2_5">~sl:0.0:1.0~You see that,~lr:0.1~or you wouldn't have gone to Rains Fall behind his back.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT2_8">I don't know, Arthur.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SHOUTED_2">~sl:0.0:1.0~I know...~lr:0.8:1.9~Listen, Charles.~lr:1.1:2.2~If it goes bad in there...~lr:1.3~you get yourself out.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SHOUTED_3">~sl:0.0:1.1~You got...~sl:0.7~more to lose.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SHOUTED_5">~sl:0.0:1.8~I didn't tell you before, but...~lr:2.4:1.6~I saw a doctor.~lr:2.0~It's pretty bad, and it's gonna get worse.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SHOUTED_6">~sl:0.0:1.2~Oh, Arthur, I...~sl:3.2~Any day we can die, huh?</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SHOUTED_7">~sl:0.0:3.6~We're riding to break an Indian Chief's son out of a cavalry fort.~lr:0.5~We could both die tonight.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SHOUTED_8">~sl:0.0:0.9~In a way,~lr:0.3:1.7~it is a gift to know.~lr:0.6~In a way, ~rp~you are lucky.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SHOUTED_10">~sl:0.0:2.4~You still have time to make amends.~lr:0.0:1.3~The others...~lr:~Hosea, Lenny, Sean, all them. They didn't.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SHOUTED_11">~sl:0.0:2.0~And what about the Callander boys?~lr:0.1~Both killed trying to escape Blackwater.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SHOUTED_12">~sl:0.0:2.5~A more vicious pair of bastards there never was,~lr:~and that's all they ever were and will be.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SHOUTED_13">Maybe.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SPOKEN_2">~sl:0.0:1.0~I know...~lr:0.8:2.0~Listen, Charles.~lr:1.0:2.4~If it goes bad in there...~lr:0.3~you get yourself out.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SPOKEN_3">You got... more to lose.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SPOKEN_5">~sl:0.7:2.2~I didn't tell you before, but...~lr:1.7:1.4~I saw a doctor.~lr:1.1~It's pretty bad, and it's gonna get worse.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SPOKEN_6">~sl:0.0:1.7~Oh, Arthur...~sl:2.3:1.8:1~Any day we can die.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SPOKEN_7">~sl:0.0:3.4~We're riding to break an Indian Chief's son out of a cavalry fort.~lr:0.1~We could both die tonight.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SPOKEN_8">~sl:0.0:0.8~In a way,~lr:0.5:1.8~it is a gift to know.~lr:0.7~In a way, ~rp~you are lucky.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SPOKEN_10">~sl:0.0:2.4~You still have time to make amends.~lr:0.5:1.0~The others...~lr:~Hosea, Lenny, Sean, all them. They didn't.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SPOKEN_11">~sl:0.0:1.6~And what about the Callander boys?~lr:0.5~Both killed trying to escape Blackwater.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SPOKEN_12">~sl:0.0:2.4~A more vicious pair of bastards there never was,~lr:0.3~and that's all they ever were and will be.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3SPOKEN_13">~sl:3.0:1.4~Maybe.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3_1">~sl:0.0:1.2~You feel that?~lr:0.4~There's rain on the wind.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3_4">No. Come on, ~rp~don't start talking like that.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3_9">Sure don't feel like that.</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3_14">You're lucky. ~rp~You got the chance to... to do something better...</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3_15">My guess is maybe that's why you're here now...</string>
  <string name="nts3aud¤NTS3_TOTHEFORT3_16">either way, ~rp~just keep your head strong, we're close now.</string>
  <string name="nts3aud¤NTS3_TOWCLE1_01">Another one out there, you got him?</string>
  <string name="nts3aud¤NTS3_TOWCLE1_02">There's a guard out front. You take him, I'll cover back there.</string>
  <string name="nts3aud¤NTS3_TOWCLE2_1">Let's push up.</string>
  <string name="nts3aud¤NTS3_TOWCLEAR_01">It's okay, let's go.</string>
  <string name="nts3aud¤NTS3_TOWCLEAR_02">Come on, we're good.</string>
  <string name="nts3aud¤NTS3_TOWCLE_01">Wait, I'll make sure the tower is clear.</string>
  <string name="nts3aud¤NTS3_TOWCLE_02">Hold back while I check the tower.</string>
  <string name="nts3aud¤NTS3_TOWERFIN_01">Okay, come on. Around the back.</string>
  <string name="nts3aud¤NTS3_TOWERFIN_02">Good, just a bit further on here.</string>
  <string name="nts3aud¤NTS3_TOWF_01">The cells should be just down this way.</string>
  <string name="nts3aud¤NTS3_TOWF_02">~sl:0.0:1.5~Alright, good.~sl:0.4~The jail should be just down from here.</string>
  <string name="nts3aud¤NTS3_TRAIL_01">~sl:0.0:1.0~This way, come on.~sl:0.4~I hid some canoes down by the river.</string>
  <string name="nts3aud¤NTS3_TRAIL_02">~sl:0.0:1.0~Let's go, quick.~sl:0.2~I've got some canoes set up at the river down here.</string>
  <string name="nts3aud¤NTS3_TRN3_1">Look at that bridge, was that you?</string>
  <string name="nts3aud¤NTS3_TRN3_2">Yeah, more noise as Dutch calls it. Like with the Indians and the army.</string>
  <string name="nts3aud¤NTS3_TRN3_3">All part of some master plan to draw attention off of us.</string>
  <string name="nts3aud¤NTS3_TRN3_4">Noise? These are people's lives.</string>
  <string name="nts3aud¤NTS3_TWOGHURRY_01">Arthur?</string>
  <string name="nts3aud¤NTS3_TWOGHURRY_02">Quick, come on.</string>
  <string name="nts3aud¤NTS3_TWOGHURRY_03">What are you doing?</string>
  <string name="nts3aud¤NTS3_TWOG_01">~sl:0.0:1.0~Shh, wait.~sl:1.3:1.0~Two more.~sl:0.3:1.8~One in the tower, one on the ground.~sl:0.6~Same as before, you take one, I got the other.</string>
  <string name="nts3aud¤NTS3_TWOG_02">~sl:0.0:2.3~Slow, we got two more ahead.~sl:0.7:1.7~One down here, one up in the tower.~sl:0.7~Let's take one each again.</string>
  <string name="nts3aud¤NTS3_TWO_MOUNTS_1">Ah no! I was wrong, two more on the left...</string>
  <string name="nts3aud¤NTS3_TWO_MOUNTS_2">Don't kill their horses... We can use them to ride out of here.</string>
  <string name="nts3aud¤NTS3_UNLOCK_01">Are you going to open the door?</string>
  <string name="nts3aud¤NTS3_UNLOCK_02">Let's get in there, Arthur?</string>
  <string name="nts3aud¤NTS3_UNLOCK_03">Quick, come on. Unlock it.</string>
  <string name="nts3aud¤NTS3_USE_KNIFE_1">No need to waste an arrow on him, use your knife.</string>
  <string name="nts3aud¤NTS3_WAIT_01">Wait.</string>
  <string name="nts3aud¤NTS3_WAIT_02">Stay back.</string>
  <string name="nts3aud¤NTS3_WAIT_03">Hold up.</string>
  <string name="nts3aud¤NTS3_WAIT_04">Wait there.</string>
  <string name="nts3aud¤NTS3_WAIT_05">Slow.</string>
  <string name="nts3aud¤NTS3_WAIT_06">Stop, wait.</string>
  <string name="nts3aud¤NTS3_WALLBLOW_01">Hurry, Arthur.</string>
  <string name="nts3aud¤NTS3_WALLBLOW_02">We need to get out of here, come on.</string>
  <string name="nts3aud¤NTS3_WALLBLOW_03">There's no time to wait on this.</string>
  <string name="nts3aud¤NTS3_WALLGO_01">It worked, come on!</string>
  <string name="nts3aud¤NTS3_WALLGO_02">We're through, let's go!</string>
  <string name="nts3aud¤NTS3_WALL_NOW_1">~sl:0.0:1.4~That sounded very close.~sl:~You need to blow that wall now, Arthur. We're out of time!</string>
  <string name="nts3aud¤NTS3_WARN_CROSS_1">We need to cross this river...</string>
  <string name="nts3aud¤NTS3_WARN_CROSS_2">Just here should be okay...</string>
  <string name="nts3aud¤NTS3_WARN_CROSS_3">The water is shallower but the current is still strong so be careful.</string>
  <string name="nts3aud¤NTS3_WAVE02_1">More of them coming from the road on the left.</string>
  <string name="nts3aud¤NTS3_WAVE03_1">Ahead of us... Quick, down this way.</string>
  <string name="nts3aud¤NTS3_WAVE_01">Psst! Come on!</string>
  <string name="nts3aud¤NTS3_WAVE_02">Psst! Move it!</string>
  <string name="nts3aud¤NTS3_WAVE_03">Psst! This way.</string>
  <string name="nts3aud¤NTS3_WAVE_04">Let's go.</string>
  <string name="nts3aud¤NTS3_WAVE_05">Over here.</string>
  <string name="nts3aud¤NTS3_WAVE_06">Come on.</string>
  <string name="nts3aud¤NTS3_WHITE_01">Watch out for the current!</string>
  <string name="nts3aud¤NTS3_WHITE_02">Careful, the current's strong!</string>
  <string name="nts3aud¤NTS_RTFCROSSED_1">Are you alright?</string>
  <string name="nts3aud¤NTS_RTFCROSSED_2">I think so.</string>
  <string name="nts3aud¤NTS_RTFCROSSED_3">~sl:0.0:1.3~That current's strong. ~lr:0.2~Up here, follow me.</string>
  <string name="nts3aud¤NTS_RTFCROSSED_4">You were right about the damn rain.</string>
  <string name="nts3aud¤NTS_RTFCROSSED_6">Yeah, but might help us with sneaking in there.</string>
  <string name="nts3aud¤NTS_RTFRIVARRIV_1">~sl:0.0:1.5~Okay, ~rp~let's go. ~lr:0.3~Quick and quiet as you can.</string>
  <string name="ntv0aud¤NTV0_INT_1">Listen, I'm...</string>
  <string name="ntv0aud¤NTV0_INT_2">I'll be taking off for a few days.</string>
  <string name="ntv0aud¤NTV0_INT_3">Sure.</string>
  <string name="ntv0aud¤NTV0_INT_4">Eagle Flies, the Chief's son...</string>
  <string name="ntv0aud¤NTV0_INT_5">Yeah, I remember.</string>
  <string name="ntv0aud¤NTV0_INT_6">He came by...</string>
  <string name="ntv0aud¤NTV0_INT_7">he needs my help.</string>
  <string name="ntv0aud¤NTV0_INT_8">Well hang on, is there anything I can help with?</string>
  <string name="ntv0aud¤NTV0_INT_9">Probably, but...</string>
  <string name="ntv0aud¤NTV0_INT_10">maybe this is something that means more to me than to you.</string>
  <string name="ntv0aud¤NTV0_INT_11">Well you've saved my hide often enough, brother.</string>
  <string name="ntv0aud¤NTV0_INT_12">Some boys he knows have been taken...</string>
  <string name="ntv0aud¤NTV0_INT_13">they're being sent to reform school...</string>
  <string name="ntv0aud¤NTV0_INT_14">or someplace a long way away.</string>
  <string name="ntv0aud¤NTV0_INT_15">I said I'd see if there's some way I can help free them.</string>
  <string name="ntv0aud¤NTV0_INT_16">And it means something to you...</string>
  <string name="ntv0aud¤NTV0_INT_17">to help him?</string>
  <string name="ntv0aud¤NTV0_INT_18">Yes.</string>
  <string name="ntv0aud¤NTV0_INT_19">Well then it means something to me to help you.</string>
  <string name="ntv0aud¤NTV0_INT_20">Thank you.</string>
  <string name="ntv0aud¤NTV0_INT_21">So what's the plan?</string>
  <string name="ntv0aud¤NTV0_INT_22">Where do you wanna meet up?</string>
  <string name="ntv0aud¤NTV0_INT_23">I don't know yet...</string>
  <string name="ntv0aud¤NTV0_INT_24">maybe it is impossible.</string>
  <string name="ntv0aud¤NTV0_INT_25">I said I'd meet him and go investigate.</string>
  <string name="ntv0aud¤NTV0_INT_26">There's a grove to the west of the river...</string>
  <string name="ntv0aud¤NTV0_INT_27">by Emerald Ranch, near the bridge.</string>
  <string name="ntv0aud¤NTV0_INT_28">Meet me there in a couple of days.</string>
  <string name="ntv0aud¤NTV0_INT_29">Sure...</string>
  <string name="ntv0aud¤NTV0_INT_30">and good luck.</string>
  <string name="ntv0aud¤NTV0_INT_LI_1">How you doing?</string>
  <string name="ntv0aud¤NTV0_INT_LI_2">Fine. Just about finished packing.</string>
  <string name="ntv1¤0x0393D984">Approach ~o~army camp~s~</string>
  <string name="ntv1¤0x3D571753">Retrieve stolen items</string>
  <string name="ntv1¤0x7F6158B6">Clue</string>
  <string name="ntv1¤0x8CAE1739">You gained honor as you agreed to help Monroe on the reservation.</string>
  <string name="ntv1¤0x67E30021">Monroe's Horse</string>
  <string name="ntv1¤0x94C21529">You killed Rains Fall.</string>
  <string name="ntv1¤0x7522E823">You lost honor as you decided not to help Monroe on the reservation.</string>
  <string name="ntv1¤0x7982CA1B">You can use Binoculars to investigate your surroundings.</string>
  <string name="ntv1¤0xB3F33780">You attacked Rains Fall's Horse.</string>
  <string name="ntv1¤0xC2BA6DC7">Return to the ~o~Chanupa~s~</string>
  <string name="ntv1¤0xD6F52AB1">Rains Fall's Horse</string>
  <string name="ntv1¤0xD142C31D">You gained honor as you helped Rains Fall recover his sacred relics.</string>
  <string name="ntv1¤0xDA761610">The Sacred Items were abandoned.</string>
  <string name="ntv1¤0xE101374A">Retrieve ~p~stolen items~s~</string>
  <string name="ntv1¤0xEBFCBD2B">Monroe</string>
  <string name="ntv1¤NTV1_AC">Return to the ~o~Army Camp~s~</string>
  <string name="ntv1¤NTV1_AC_FAIL">The Army Camp was abandoned.</string>
  <string name="ntv1¤NTV1_ATTACK_MONROE">You attacked Captain Monroe.</string>
  <string name="ntv1¤NTV1_ATTACK_RF">You attacked Rains Fall.</string>
  <string name="ntv1¤NTV1_DEAD_MONROE">You killed Captain Monroe.</string>
  <string name="ntv1¤NTV1_DEAD_RFHORSE">Rains Fall's horse has died.</string>
  <string name="ntv1¤NTV1_FAIL_LAW1">Rains Fall was abandoned.</string>
  <string name="ntv1¤NTV1_FAIL_LAW2">Rains Fall was abandoned with the Chanupa.</string>
  <string name="ntv1¤NTV1_KILL_RF">You've harmed a Wapiti civilian.</string>
  <string name="ntv1¤NTV1_LEADIN">Enter</string>
  <string name="ntv1¤NTV1_NO">Don't help</string>
  <string name="ntv1¤NTV1_O_ATC">Get to the ~o~camp~s~</string>
  <string name="ntv1¤NTV1_O_FRF">Follow ~o~Rains Fall~s~</string>
  <string name="ntv1¤NTV1_O_ICC">Investigate the smoke stack near the ~o~cliff edge~s~</string>
  <string name="ntv1¤NTV1_O_IC_RF">Investigate the clue near ~o~Rains Fall~s~</string>
  <string name="ntv1¤NTV1_O_LTA">Leave the area</string>
  <string name="ntv1¤NTV1_O_MNT">Mount your ~o~horse~s~</string>
  <string name="ntv1¤NTV1_O_RSI">Retrieve the ~o~sacred items~s~</string>
  <string name="ntv1¤NTV1_O_RTRF">Return to ~o~Rains Fall~s~</string>
  <string name="ntv1¤NTV1_O_SFC">Search the ~o~area~s~ for clues</string>
  <string name="ntv1¤NTV1_O_SFSI">Search the ~o~camp~s~ for the sacred items</string>
  <string name="ntv1¤NTV1_RF">Rains Fall</string>
  <string name="ntv1¤NTV1_RF_TENT">Tent</string>
  <string name="ntv1¤NTV1_SI_DESTROY">The Sacred Items have been destroyed.</string>
  <string name="ntv1¤NTV1_SI_UNREACHABLE">The Sacred Items can no longer be reached.</string>
  <string name="ntv1¤NTV1_TOPIC_01">Eagle Flies?</string>
  <string name="ntv1¤NTV1_TOPIC_02">Dutch?</string>
  <string name="ntv1¤NTV1_TOPIC_03">The reservation?</string>
  <string name="ntv1¤NTV1_TOPIC_04">Arthur's son?</string>
  <string name="ntv1¤NTV1_TOPIC_05">Monroe?</string>
  <string name="ntv1¤NTV1_TOPIC_06">Arthur's sickness?</string>
  <string name="ntv1¤NTV1_UC_I">Inspect</string>
  <string name="ntv1¤NTV1_UC_IB">Bottle</string>
  <string name="ntv1¤NTV1_UC_IB2">Whiskey Bottle</string>
  <string name="ntv1¤NTV1_UC_IF">Flask</string>
  <string name="ntv1¤NTV1_UC_IF2">Army Flask</string>
  <string name="ntv1¤NTV1_UC_IL">Logs</string>
  <string name="ntv1¤NTV1_UC_IL2">Whiskey Soaked Logs</string>
  <string name="ntv1¤NTV1_UC_KNOCK">Stealth Knockout</string>
  <string name="ntv1¤NTV1_UC_PU">Pick Up</string>
  <string name="ntv1¤NTV1_UC_SI_NAME">Chanupa and the Sacred Items</string>
  <string name="ntv1¤NTV1_WHINT">Wolf</string>
  <string name="ntv1¤NTV1_WRN_LAW">Escape the law without abandoning ~o~Rains Fall.~s~</string>
  <string name="ntv1¤NTV1_WSHOUT">Shout</string>
  <string name="ntv1¤NTV1_YES">Help</string>
  <string name="ntv1aud¤NTV1_A2_CLUE_01">There's some whiskey here.</string>
  <string name="ntv1aud¤NTV1_A2_CLUE_02">Sure looks like they was doing some drinking.</string>
  <string name="ntv1aud¤NTV1_A2_CLUE_03">Whiskey... bastards were having a party up here.</string>
  <string name="ntv1aud¤NTV1_AL_CLUE_1">~sl:0.6~There's some logs here they must have used as kindling.</string>
  <string name="ntv1aud¤NTV1_ASHRI_01_1">Help me look around, please. The Chanupa is gone.</string>
  <string name="ntv1aud¤NTV1_ASHRI_01_2">Of course... what is it?</string>
  <string name="ntv1aud¤NTV1_ASHRI_01_3">A ceremonial pipe... there must be some clue as to what happened here.</string>
  <string name="ntv1aud¤NTV1_A_CLUE_01">Hey... I found something.</string>
  <string name="ntv1aud¤NTV1_A_CLUE_02">There's something over here...</string>
  <string name="ntv1aud¤NTV1_A_CLUE_03">Come, take a look at this.</string>
  <string name="ntv1aud¤NTV1_BANDANASHOUTED_2">You'd be surprised. Got a lot of folks looking for me right now.</string>
  <string name="ntv1aud¤NTV1_BANDANASPOKEN_2">~sl:0.4~You'd be surprised. Got a lot of folks looking for me right now.</string>
  <string name="ntv1aud¤NTV1_BANDANA_1">I don't think you need your face covered out here, Mr Morgan.</string>
  <string name="ntv1aud¤NTV1_BANDANA_3">As you wish.</string>
  <string name="ntv1aud¤NTV1_CHOICE_01">I'm sorry to be forward, but there's so much to be done.</string>
  <string name="ntv1aud¤NTV1_CHOICE_02">Any assistance would be much appreciated, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_CHOICE_03">Even just a couple of hours of your time.</string>
  <string name="ntv1aud¤NTV1_CHOICE_F2_1">Sorry, that was unfair of me. Please forget I asked.</string>
  <string name="ntv1aud¤NTV1_CHOICE_FSHOUTED_1">~sl:0.0:2.8~Sorry, this ain't a good time for me.~lr:~I already got more problems than I can handle.</string>
  <string name="ntv1aud¤NTV1_CHOICE_FSHOUTED_2">~sl:0.0:3.2~Of course, err, ~rp~not to worry.~lr:1.0~I shouldn't have put you on the spot like that.</string>
  <string name="ntv1aud¤NTV1_CHOICE_FSPOKEN_1">~sl:0.0:2.4~Sorry, this ain't a good time for me.~lr:0.2~I already got more problems than I can handle.</string>
  <string name="ntv1aud¤NTV1_CHOICE_FSPOKEN_2">~sl:0.0:3.4~Of course, err... ~rp~not to worry.~lr:0.9~I shouldn't have put you on the spot like that.</string>
  <string name="ntv1aud¤NTV1_CHOICE_S2_1">So, should I take this as a yes?</string>
  <string name="ntv1aud¤NTV1_CHOICE_S_1">Sure, I can help.</string>
  <string name="ntv1aud¤NTV1_CHOICE_S_2">That's good news. Thank you.</string>
  <string name="ntv1aud¤NTV1_CHOICE_S_3">Come meet me on the reservation whenever you can.</string>
  <string name="ntv1aud¤NTV1_CLIFF_1">Be careful. ~rp~There are some steep turns up ahead.</string>
  <string name="ntv1aud¤NTV1_CLIFF_2">But the views are beautiful from up here.</string>
  <string name="ntv1aud¤NTV1_CLUE_FAR_01">This is a place of peace.</string>
  <string name="ntv1aud¤NTV1_CLUE_FAR_02">Okay, let's continue on.</string>
  <string name="ntv1aud¤NTV1_CLUE_FAR_03">~sl:0.0:0.8~Okay.~sl:1.8~Let me give this some more thought. Thank you, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_CLUE_FAR_04">I see no end to any of this.</string>
  <string name="ntv1aud¤NTV1_E1_ALERT_01">Who's there?</string>
  <string name="ntv1aud¤NTV1_E1_ALERT_02">I think I saw someone.</string>
  <string name="ntv1aud¤NTV1_E1_ALERT_03">Something over here.</string>
  <string name="ntv1aud¤NTV1_E1_CURIOUS_01">What's that?</string>
  <string name="ntv1aud¤NTV1_E1_CURIOUS_02">Hey, I heard something.</string>
  <string name="ntv1aud¤NTV1_E1_CURIOUS_03">Huh?</string>
  <string name="ntv1aud¤NTV1_E1_DEAD_1">Hellfire! We gotta track down this maniac.</string>
  <string name="ntv1aud¤NTV1_E1_LOST_01">Guess it was nothing.</string>
  <string name="ntv1aud¤NTV1_E1_LOST_02">Must be imagining things.</string>
  <string name="ntv1aud¤NTV1_E1_LOST_03">False alarm. Nothing here.</string>
  <string name="ntv1aud¤NTV1_EXT_1">Here, I, uh...</string>
  <string name="ntv1aud¤NTV1_EXT_2">I got your things, I think.</string>
  <string name="ntv1aud¤NTV1_EXT_3">Yes...</string>
  <string name="ntv1aud¤NTV1_EXT_4">thank you.</string>
  <string name="ntv1aud¤NTV1_EXT_5">I'm very sorry about this.</string>
  <string name="ntv1aud¤NTV1_EXT_6">Even sacred things...</string>
  <string name="ntv1aud¤NTV1_EXT_7">are only things.</string>
  <string name="ntv1aud¤NTV1_EXT_8">People...</string>
  <string name="ntv1aud¤NTV1_EXT_9">the heart...</string>
  <string name="ntv1aud¤NTV1_EXT_10">matter more.</string>
  <string name="ntv1aud¤NTV1_EXT_11">Was anyone hurt?</string>
  <string name="ntv1aud¤NTV1_EXT_12">Yes.</string>
  <string name="ntv1aud¤NTV1_EXT_13">It's a bad business.</string>
  <string name="ntv1aud¤NTV1_EXT_14">I should not have let you do this for me.</string>
  <string name="ntv1aud¤NTV1_EXT_15">But perhaps it will stop a bigger massacre.</string>
  <string name="ntv1aud¤NTV1_EXT_16">With these, maybe I can calm my people.</string>
  <string name="ntv1aud¤NTV1_EXT_17">Maybe...</string>
  <string name="ntv1aud¤NTV1_EXT_18">I can calm my son.</string>
  <string name="ntv1aud¤NTV1_EXT_19">I hope so.</string>
  <string name="ntv1aud¤NTV1_EXT_20">Thank you.</string>
  <string name="ntv1aud¤NTV1_EXT_21">Take those herbs I gave you...</string>
  <string name="ntv1aud¤NTV1_EXT_22">please.</string>
  <string name="ntv1aud¤NTV1_EXT_23">And most of all...</string>
  <string name="ntv1aud¤NTV1_EXT_24">was anyone hurt?</string>
  <string name="ntv1aud¤NTV1_EXT_25">No one was killed.</string>
  <string name="ntv1aud¤NTV1_EXT_26">Well done...</string>
  <string name="ntv1aud¤NTV1_EXT_27">well done.</string>
  <string name="ntv1aud¤NTV1_EXT_28">I wish my son knew such restraint.</string>
  <string name="ntv1aud¤NTV1_EXT_29">My people owe you a great debt...</string>
  <string name="ntv1aud¤NTV1_EXT_30">and I'm giving you very little.</string>
  <string name="ntv1aud¤NTV1_EXT_31">But please, take this.</string>
  <string name="ntv1aud¤NTV1_EXT_32">We believe it to be...</string>
  <string name="ntv1aud¤NTV1_EXT_33">sacred.</string>
  <string name="ntv1aud¤NTV1_EXT_34">Thank you.</string>
  <string name="ntv1aud¤NTV1_EXT_35">Thank you.</string>
  <string name="ntv1aud¤NTV1_EXT_36">Take those herbs I gave you...</string>
  <string name="ntv1aud¤NTV1_EXT_37">please.</string>
  <string name="ntv1aud¤NTV1_EXT_38">And most of all...</string>
  <string name="ntv1aud¤NTV1_EXT_39">I hope you can find peace within yourself.</string>
  <string name="ntv1aud¤NTV1_EXT_LI_1">Here, I...</string>
  <string name="ntv1aud¤NTV1_EXT_LI_2">I got your things, I-I think.</string>
  <string name="ntv1aud¤NTV1_EXT_TL_1">He's a man who, not so long ago, I would have found weak and pathetic.</string>
  <string name="ntv1aud¤NTV1_EXT_TL_2">Now I see as wise and thoughtful and sensible.</string>
  <string name="ntv1aud¤NTV1_EXT_TL_3">I would love to help him...</string>
  <string name="ntv1aud¤NTV1_EXT_TL_4">or at least stop Dutch pushing his son to do something real stupid.</string>
  <string name="ntv1aud¤NTV1_FOLL_MON_01">I have some other business to attend to, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_FOLL_MON_02">Aren't you riding on with Rains Fall?</string>
  <string name="ntv1aud¤NTV1_FOLL_MON_03">I think the Chief went the other way, sir?</string>
  <string name="ntv1aud¤NTV1_HERB_1A_1">This is what I was looking for. English Mace.</string>
  <string name="ntv1aud¤NTV1_HERB_2A_1">This will combine well...</string>
  <string name="ntv1aud¤NTV1_HLP_ANIMAL_1">What is this you're bringing me? Did you find anything down there?</string>
  <string name="ntv1aud¤NTV1_HLP_ANIMAL_2">Er, not yet.</string>
  <string name="ntv1aud¤NTV1_HLP_ANIMAL_3">Please, Mr. Morgan, this is very important.</string>
  <string name="ntv1aud¤NTV1_HLP_ANIML2_1">What is this you're bringing me? Did you find anything down there?</string>
  <string name="ntv1aud¤NTV1_HLP_ANIML2_2">I did.</string>
  <string name="ntv1aud¤NTV1_HLP_ANIML2_3">Well, please, put that poor animal down and show me.</string>
  <string name="ntv1aud¤NTV1_HLP_CLUE_01">Mr. Morgan!</string>
  <string name="ntv1aud¤NTV1_HLP_CLUE_02">Over here!</string>
  <string name="ntv1aud¤NTV1_HLP_CLUE_03">Have a look at this.</string>
  <string name="ntv1aud¤NTV1_HLP_CLUE_04">Please, come look at this.</string>
  <string name="ntv1aud¤NTV1_HLP_CLUE_05">I've found something!</string>
  <string name="ntv1aud¤NTV1_HLP_DAWD_01">Please help me look, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_HLP_DAWD_02">I could really use your help here.</string>
  <string name="ntv1aud¤NTV1_HLP_DAWD_03">Do you see anything?</string>
  <string name="ntv1aud¤NTV1_HLP_DEADP1_1">What is this? Did you find anything down there?</string>
  <string name="ntv1aud¤NTV1_HLP_DEADP1_2">Er, not yet.</string>
  <string name="ntv1aud¤NTV1_HLP_DEADP1_3">Please, Mr. Morgan, I just want the Chanupa back, not vengeance.</string>
  <string name="ntv1aud¤NTV1_HLP_DEADP2_1">What is this? I said no bloodshed. Did you find anything down there?</string>
  <string name="ntv1aud¤NTV1_HLP_DEADP2_2">I did.</string>
  <string name="ntv1aud¤NTV1_HLP_DEADP2_3">Well, please, put that poor person down and show me.</string>
  <string name="ntv1aud¤NTV1_HLP_ITEMS_1">Please tell me you found it.</string>
  <string name="ntv1aud¤NTV1_HLP_LOIT_01">Are you not going down there?</string>
  <string name="ntv1aud¤NTV1_HLP_LOIT_02">You said you were going to look for the Chanupa?</string>
  <string name="ntv1aud¤NTV1_HLP_LOIT_03">If you could do this for me, I would very much appreciate it.</string>
  <string name="ntv1aud¤NTV1_HLP_NOITEM_01">~sl:0.0:0.8~Nothing?~sl:0.7~No, please look again, Mr. Morgan. I beg of you.</string>
  <string name="ntv1aud¤NTV1_HLP_NOITEM_02">~sl:0.0:2.2~I feared you'd come back empty-handed.~sl:0.8~Would you check again, please?</string>
  <string name="ntv1aud¤NTV1_HLP_NOITEM_03">~sl:0.0:3.3~I can't go back to my people without the Chanupa.~sl:0.8~It must be down there. Please, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_HLP_RAINS_01">Who would do such a thing?</string>
  <string name="ntv1aud¤NTV1_HLP_RAINS_02">This is a place of peace.</string>
  <string name="ntv1aud¤NTV1_HLP_RAINS_03">Animals.</string>
  <string name="ntv1aud¤NTV1_HLP_RAINS_04">I cannot believe this.</string>
  <string name="ntv1aud¤NTV1_HLP_RAINS_05">It's ruined.</string>
  <string name="ntv1aud¤NTV1_HLP_RAINS_06">What reason would they have?</string>
  <string name="ntv1aud¤NTV1_HLP_SHOOT_01">Why are you shooting? Help me look, please.</string>
  <string name="ntv1aud¤NTV1_HLP_SHOOT_02">Stop that, please! It isn't helping!</string>
  <string name="ntv1aud¤NTV1_HLP_SHOOT_03">Why is your first instinct to fire a gun?</string>
  <string name="ntv1aud¤NTV1_HORSE_01">What's wrong with this horse?</string>
  <string name="ntv1aud¤NTV1_HORSE_02">What's got this horse spooked, huh?</string>
  <string name="ntv1aud¤NTV1_HSTART2_1">Alright, let's go. It's not much further now.</string>
  <string name="ntv1aud¤NTV1_HSTART_1">Okay, let's continue on.</string>
  <string name="ntv1aud¤NTV1_IG2_BINOS_1">Do you have any binoculars?</string>
  <string name="ntv1aud¤NTV1_IG2_CALL1_1">There's something here.</string>
  <string name="ntv1aud¤NTV1_IG2_CALL2_1">More over here!</string>
  <string name="ntv1aud¤NTV1_IG2_CALL3_1">Quick Mr. Morgan, there's someone down there.</string>
  <string name="ntv1aud¤NTV1_IG2_FIND1_1">Do you smell that?</string>
  <string name="ntv1aud¤NTV1_IG2_FIND1_2">~sl:1.0~Whiskey.</string>
  <string name="ntv1aud¤NTV1_IG2_FIND1_3">~sl:1.5~They probably doused the wood to make it burn faster.</string>
  <string name="ntv1aud¤NTV1_IG2_FIND2_1">An army flask.</string>
  <string name="ntv1aud¤NTV1_IG2_FIND2_2">~sl:0.4~Okay...</string>
  <string name="ntv1aud¤NTV1_IG2_FIND2_3">Might have been here for a while.</string>
  <string name="ntv1aud¤NTV1_IG2_FIND3_1">Whiskey...</string>
  <string name="ntv1aud¤NTV1_IG2_FIND3_2">~sl:0.8~Looks empty too.</string>
  <string name="ntv1aud¤NTV1_IG2_FIND3_3">~sl:6.4~Well, let's keep looking.</string>
  <string name="ntv1aud¤NTV1_IG2_FIND4_1">An empty bottle of whiskey.</string>
  <string name="ntv1aud¤NTV1_IG2_FIND4_2">Well, if they drank all that, they couldn't have gotten too far.</string>
  <string name="ntv1aud¤NTV1_IG2_FIND4_3">Yeah, well... still no sign of the Chanupa.</string>
  <string name="ntv1aud¤NTV1_IG4_1">So... what happened to Captain Monroe?</string>
  <string name="ntv1aud¤NTV1_IG4_2">I heard old Favours was trying to get him transferred. Don't like him much.</string>
  <string name="ntv1aud¤NTV1_IG4_3">He always seemed like a decent enough feller to me.</string>
  <string name="ntv1aud¤NTV1_IG4_4">Exactly. That's the problem.</string>
  <string name="ntv1aud¤NTV1_IG4_5">Monroe went to West Point, Favours never made it.</string>
  <string name="ntv1aud¤NTV1_IG4_6">Yeah... I'm sure.</string>
  <string name="ntv1aud¤NTV1_IG4_7">Injuns... just seems so silly though.</string>
  <string name="ntv1aud¤NTV1_IG4_8">~sl:0.0:2.2~I know. Who wants to fight them?~sl:1.5~Who cares?</string>
  <string name="ntv1aud¤NTV1_IG4_9">~sl:0.0:1.7~My uncle married an Indian anyway.~sl:0.9~She seemed nice enough.</string>
  <string name="ntv1aud¤NTV1_IG4_10">An Indian?</string>
  <string name="ntv1aud¤NTV1_IG4_11">~sl:0.0:0.8~Sure looked like one.~sl:1.6~From up near the Canadian border some place.</string>
  <string name="ntv1aud¤NTV1_IG4_12">~sl:0.6:0.0~Canada? They got Indians in Canada?</string>
  <string name="ntv1aud¤NTV1_IG4_13">Tons of 'em. And French folk too.</string>
  <string name="ntv1aud¤NTV1_IG4_14">~sl:0.0:0.8~No...~sl:2.7~is France near Canada, then?</string>
  <string name="ntv1aud¤NTV1_IG4_15">No... France is near...</string>
  <string name="ntv1aud¤NTV1_IG4_16">is near France. Well, it's in France. Indians is from here.</string>
  <string name="ntv1aud¤NTV1_IG4_17">Where you from?</string>
  <string name="ntv1aud¤NTV1_IG4_18">~sl:0.0:1.7~Me? I'm Polish.~sl:0.5~From Milwaukee.</string>
  <string name="ntv1aud¤NTV1_IG6_CALL_1">Rains Fall, over here!</string>
  <string name="ntv1aud¤NTV1_IG6_CALL_2">I think I see an army camp.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_1">~sl:0.0:4.5~Oh... there they are... these... brave men...~sl:1.1:2.0~some of Colonel Favours' men~sl:0.8~They must have been the ones who did this.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_2">Are you surprised this happened?</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_3">Not at all... but... I hoped we were past this.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_4">You've got land they want... land with oil.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_5">~sl:1.3:4.4~They moved us here. They've taken everything we had.~sl:1.0~I signed three treaties myself, and they've broken each one.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_6">~sl:0.0:1.7~Now they've taken the last hope...~sl:4.7:2.3~Now my people are gonna want a war.~sl:2.3~A war they can't win.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_7">~sl:2.0~Not if I get it back.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_8">Get it back?</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_9">~sl:0.0:2.0~Yeah, I'm gonna go in, get your Chanupa...~sl:~and no one will be any the wiser.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_10">Would you do that?</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_11">Well you can't go, they'd know why you'd come.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_12">~sl:0.0:0.9~I, uh...~sl:2.3~don't have any money...</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_13">I don't need your money.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_14">Please see if they have our sacred items, but try not to hurt anyone.</string>
  <string name="ntv1aud¤NTV1_IG6_HELP_15">~sl:0.0:2.8~I'll try to ensure that they never even know I'm there, but...~sl:0.8~actions don't always go the way you plan.</string>
  <string name="ntv1aud¤NTV1_IG10_1">~sl:0.0:1.3~Mix these together.~sl:2.6~They taste awful... but it'll help to keep your strength up.</string>
  <string name="ntv1aud¤NTV1_IG10_2">Thank you.</string>
  <string name="ntv1aud¤NTV1_IG11_1">No!</string>
  <string name="ntv1aud¤NTV1_IG11_2">~sl:0.9~They destroyed everything.</string>
  <string name="ntv1aud¤NTV1_IG11_3">~sl:0.0:2.1:1~No, I need to find the Chanupa.</string>
  <string name="ntv1aud¤NTV1_IG11_4">Who... who would do this?</string>
  <string name="ntv1aud¤NTV1_IG11_5">Someone who wanted to enrage you.</string>
  <string name="ntv1aud¤NTV1_INT_1">Hello?</string>
  <string name="ntv1aud¤NTV1_INT_2">Come in.</string>
  <string name="ntv1aud¤NTV1_INT_3">You don't sound very well.</string>
  <string name="ntv1aud¤NTV1_INT_4">I'm not, I'm...</string>
  <string name="ntv1aud¤NTV1_INT_5">I think I'm dying.</string>
  <string name="ntv1aud¤NTV1_INT_6">Then I hope you find peace.</string>
  <string name="ntv1aud¤NTV1_INT_7">I don't know too much about peace.</string>
  <string name="ntv1aud¤NTV1_INT_8">Apparently not.</string>
  <string name="ntv1aud¤NTV1_INT_9">Thanks to that raid you carried out with my angry son...</string>
  <string name="ntv1aud¤NTV1_INT_10">he's now in jail, apparently awaiting death.</string>
  <string name="ntv1aud¤NTV1_INT_11">Did you have fun with my son, the impetuous Prince?</string>
  <string name="ntv1aud¤NTV1_INT_12">I believe you went on a raid with him.</string>
  <string name="ntv1aud¤NTV1_INT_13">I'm... I'm sorry.</string>
  <string name="ntv1aud¤NTV1_INT_14">I suppose I lack the grandeur of a conventional king?</string>
  <string name="ntv1aud¤NTV1_INT_15">I don't know too many kings.</string>
  <string name="ntv1aud¤NTV1_INT_16">Colonel Favours...</string>
  <string name="ntv1aud¤NTV1_INT_17">he has already exacted some measure of revenge for the raid...</string>
  <string name="ntv1aud¤NTV1_INT_18">two women were assaulted by his men.</string>
  <string name="ntv1aud¤NTV1_INT_19">I'm very sorry about all of this.</string>
  <string name="ntv1aud¤NTV1_INT_20">Yes, sometimes the correct path, the bravest path...</string>
  <string name="ntv1aud¤NTV1_INT_21">is the least obvious, and also the gentlest.</string>
  <string name="ntv1aud¤NTV1_INT_22">I'm... I'm a great disappointment to my son.</string>
  <string name="ntv1aud¤NTV1_INT_23">Your son seems to want a war.</string>
  <string name="ntv1aud¤NTV1_INT_24">My son thinks there is glory in death.</string>
  <string name="ntv1aud¤NTV1_INT_25">Maybe he's right...</string>
  <string name="ntv1aud¤NTV1_INT_26">but for me...</string>
  <string name="ntv1aud¤NTV1_INT_27">I saw death being handed out so freely by the most foolish of men...</string>
  <string name="ntv1aud¤NTV1_INT_28">I never could equate it with victory.</string>
  <string name="ntv1aud¤NTV1_INT_29">Glory has come in service...</string>
  <string name="ntv1aud¤NTV1_INT_30">maybe...</string>
  <string name="ntv1aud¤NTV1_INT_31">maybe not, I don't know.</string>
  <string name="ntv1aud¤NTV1_INT_32">I've killed a lot of people...</string>
  <string name="ntv1aud¤NTV1_INT_33">for a whole lot of dumb reasons...</string>
  <string name="ntv1aud¤NTV1_INT_34">and I ain't never seen much glory in it.</string>
  <string name="ntv1aud¤NTV1_INT_35">Your friend, Mr. Van der Linde, he talks a lot...</string>
  <string name="ntv1aud¤NTV1_INT_36">I don't know him, but my son is easily led.</string>
  <string name="ntv1aud¤NTV1_INT_37">I'm not sure I get you.</string>
  <string name="ntv1aud¤NTV1_INT_38">Well, perhaps we could go for a ride?</string>
  <string name="ntv1aud¤NTV1_INT_39">I'm an old man...</string>
  <string name="ntv1aud¤NTV1_INT_40">my whole life I have tried to bring peace.</string>
  <string name="ntv1aud¤NTV1_INT_41">But, I ain't doing so good.</string>
  <string name="ntv1aud¤NTV1_INT_42">Then maybe you can take pity on my plight.</string>
  <string name="ntv1aud¤NTV1_INT_43">Please, it won't take long...</string>
  <string name="ntv1aud¤NTV1_INT_44">and maybe I can help you with that cough.</string>
  <string name="ntv1aud¤NTV1_INT_45">Sir!</string>
  <string name="ntv1aud¤NTV1_INT_46">I'm glad I caught you, sir...</string>
  <string name="ntv1aud¤NTV1_INT_47">Captain Monroe...</string>
  <string name="ntv1aud¤NTV1_INT_48">do you know my friend, Mr. Morgan?</string>
  <string name="ntv1aud¤NTV1_INT_49">No, sir, I don't have the pleasure.</string>
  <string name="ntv1aud¤NTV1_INT_50">Arthur Morgan...</string>
  <string name="ntv1aud¤NTV1_INT_51">It's an honor, sir.</string>
  <string name="ntv1aud¤NTV1_INT_52">How can I help you, Captain?</string>
  <string name="ntv1aud¤NTV1_INT_53">I was just in Saint Denis...</string>
  <string name="ntv1aud¤NTV1_INT_54">I spoke with the mayor.</string>
  <string name="ntv1aud¤NTV1_INT_55">It's not good news I'm afraid.</string>
  <string name="ntv1aud¤NTV1_INT_56">May I ride with you for a little?</string>
  <string name="ntv1aud¤NTV1_INT_57">Of course.</string>
  <string name="ntv1aud¤NTV1_INT_LI_1">H-hello?</string>
  <string name="ntv1aud¤NTV1_INT_LI_2">Come in.</string>
  <string name="ntv1aud¤NTV1_INT_LI_4">You don't sound very well.</string>
  <string name="ntv1aud¤NTV1_INT_LI_5">I'm not, I'm...</string>
  <string name="ntv1aud¤NTV1_MCS1_1">No!</string>
  <string name="ntv1aud¤NTV1_MCS1_2">No...</string>
  <string name="ntv1aud¤NTV1_MCS1_3">They destroyed everything.</string>
  <string name="ntv1aud¤NTV1_MCS1_4">Come on.</string>
  <string name="ntv1aud¤NTV1_MCS1_5">No, I need to find the Chanupa.</string>
  <string name="ntv1aud¤NTV1_MCS1_6">Who... who would do this?</string>
  <string name="ntv1aud¤NTV1_MCS1_7">Someone who wanted to enrage you.</string>
  <string name="ntv1aud¤NTV1_MEXITSHOUTED_1">~sl:0.0:3.7~Anyway, gentlemen, ~rp~I won't take up any more of your time.~lr:0.8~I'll see you both soon.</string>
  <string name="ntv1aud¤NTV1_MEXITSPOKEN_1">~sl:0.0:3.1~Anyway, gentlemen, ~rp~I won't take up any more of your time.~lr:0.9~I'll see you both soon.</string>
  <string name="ntv1aud¤NTV1_MEXIT_2">Sure.</string>
  <string name="ntv1aud¤NTV1_MEXIT_3">Thank you, Captain.</string>
  <string name="ntv1aud¤NTV1_MEXIT_4">Enjoy the ride.</string>
  <string name="ntv1aud¤NTV1_MEXIT_NOSHOUTED_1">~sl:0.0:3.6~Anyway, gentlemen, ~rp~I won't take up any more of your time.~lr:0.9~I'll see you both soon.</string>
  <string name="ntv1aud¤NTV1_MEXIT_NOSPOKEN_1">~sl:0.0:3.3~Anyway, gentlemen, ~rp~I won't take up any more of your time.~lr:0.9~I'll see you both soon.</string>
  <string name="ntv1aud¤NTV1_MEXIT_NO_2">Thank you, Captain.</string>
  <string name="ntv1aud¤NTV1_MEXIT_NO_3">Enjoy the ride.</string>
  <string name="ntv1aud¤NTV1_MONNEWS_1">What is this news, Captain Monroe?</string>
  <string name="ntv1aud¤NTV1_MONNEWS_2">Yes, sir...</string>
  <string name="ntv1aud¤NTV1_MONNEWS_3">As I mentioned, I did speak again with the mayor and the Bureau of Indian affairs in Saint Denis at length,</string>
  <string name="ntv1aud¤NTV1_MONNEWS_4">but regrettably it appears the oil company has already received approval to move forward</string>
  <string name="ntv1aud¤NTV1_MONNEWS_5">with drilling on the reservation's land.</string>
  <string name="ntv1aud¤NTV1_MONNEWS_6">I supposed as much. So what does that mean for us now?</string>
  <string name="ntv1aud¤NTV1_MONNEWS_7">I'm not sure just yet. I didn't get the impression anything would be happening for a few months.</string>
  <string name="ntv1aud¤NTV1_MONNEWS_8">I'm very sorry, sir. I did everything I could.</string>
  <string name="ntv1aud¤NTV1_MONNEWS_9">I know, Captain.</string>
  <string name="ntv1aud¤NTV1_MONNEWS_10">I assure you I will continue to do as much as I can.</string>
  <string name="ntv1aud¤NTV1_MONNEWS_11">Mr. Morgan, would you have time to help me at all?</string>
  <string name="ntv1aud¤NTV1_MONNEWS_12">I would rather certain actions were taken by friends outside the tribe.</string>
  <string name="ntv1aud¤NTV1_NEAR1_1">It's just up ahead.</string>
  <string name="ntv1aud¤NTV1_NEAR2SHOUTED_1">~sl:0.0:3.4~I'm sorry to cut you off, ~rp~but it's just up ahead.~lr:0.2~Let's continue our talk later.</string>
  <string name="ntv1aud¤NTV1_NEAR2SPOKEN_1">~sl:0.0:3.0~I'm sorry to cut you off, ~rp~but it's just up ahead.~lr:0.3~Let's continue our talk later.</string>
  <string name="ntv1aud¤NTV1_PICKH_1A_1">~sl:0.0:1.0~Hold up a moment...~lr:0.5~Some of the plants I need will be growing down here.</string>
  <string name="ntv1aud¤NTV1_PICKH_1B_1">Sorry, ~rp~hold up a moment... ~rp~that will have to wait.</string>
  <string name="ntv1aud¤NTV1_PICKH_1B_2">Some of ~rp~the plants I need will be growing down here.</string>
  <string name="ntv1aud¤NTV1_PICKH_2A_1">Wait, stop here... ~rp~I want to pick some ginseng.</string>
  <string name="ntv1aud¤NTV1_PICKH_2B_1">Wait, stop here... ~rp~I want to pick some ginseng.</string>
  <string name="ntv1aud¤NTV1_PICKH_2B_2">We can talk more about this later.</string>
  <string name="ntv1aud¤NTV1_POST_WOLF_1">We can talk if you want, Mr. Morgan, ~rp~but don't feel like you have to.</string>
  <string name="ntv1aud¤NTV1_POST_WOLF_2">It's a beautiful ride ahead ~rp~if you need some time to think.</string>
  <string name="ntv1aud¤NTV1_RCONTINUE_1">We'll continue on this way. ~rp~I'm going to look for some herbs to give you.</string>
  <string name="ntv1aud¤NTV1_SADDLEBAG_1">Wait there, I'll put these in your saddle bag.</string>
  <string name="ntv1aud¤NTV1_SETOFF_1">Follow me.</string>
  <string name="ntv1aud¤NTV1_SETOFF_2">So where we going?</string>
  <string name="ntv1aud¤NTV1_SETOFF_3">~sl:0.0:2.2~I want to show you ~rp~a site up in the mountains...~sl:~that's long been sacred to me.</string>
  <string name="ntv1aud¤NTV1_SETOFF_4">~sl:0.0:1.5~A place for reflection...~sl:0.9~and healing.</string>
  <string name="ntv1aud¤NTV1_SMOKE_1">Look there... smoke...</string>
  <string name="ntv1aud¤NTV1_TOP1_HASHOUTED_1">~sl:0.0:4.6~So... ~rp~we don't know each other too well, but...~lr:1.0~I wanted to speak to you about your son.</string>
  <string name="ntv1aud¤NTV1_TOP1_HASHOUTED_3">~sl:0.0:0.6~well...~lr:1.6~you know something of Dutch, I think?</string>
  <string name="ntv1aud¤NTV1_TOP1_HASHOUTED_5">~sl:0.0:4.9~I don't know why Dutch is getting involved in your situation and...~lr:1.3~this ain't easy to say, but...</string>
  <string name="ntv1aud¤NTV1_TOP1_HASHOUTED_7">Well, so what can we do?</string>
  <string name="ntv1aud¤NTV1_TOP1_HASHOUTED_8">~sl:0.0:1.5~I don't rightly know.~lr:0.7~Charles and I just thought you should be aware.</string>
  <string name="ntv1aud¤NTV1_TOP1_HASHOUTED_9">~sl:0.0:3.0~Maybe there's a way to stop things~sl:~from getting any more out of control.</string>
  <string name="ntv1aud¤NTV1_TOP1_HASHOUTED_10">~sl:0.0:1.9~Thank you, Mr. Morgan.~lr:1.4~Let me give this some thought.</string>
  <string name="ntv1aud¤NTV1_TOP1_HASPOKEN_1">~sl:0.0:5.0~So... ~rp~we don't know each other too well, but...~lr:1.3~I wanted to speak to you about your son.</string>
  <string name="ntv1aud¤NTV1_TOP1_HASPOKEN_3">~sl:0.0:0.6~well...~lr:2.1~you know something of Dutch, I think?</string>
  <string name="ntv1aud¤NTV1_TOP1_HASPOKEN_5">~sl:0.0:4.9~I don't know why Dutch is getting involved in your situation ~rp~and...~sl:1.6~this ain't easy to say, but...</string>
  <string name="ntv1aud¤NTV1_TOP1_HASPOKEN_7">So what can we do?</string>
  <string name="ntv1aud¤NTV1_TOP1_HASPOKEN_8">~sl:0.0:1.2~I don't rightly know.~lr:0.9~Charles and I just thought you should be aware.</string>
  <string name="ntv1aud¤NTV1_TOP1_HASPOKEN_9">~sl:0.0:3.2~Maybe there's a way to stop things~sl:~from getting any more out of control.</string>
  <string name="ntv1aud¤NTV1_TOP1_HASPOKEN_10">~sl:0.0:1.9~Thank you, Mr. Morgan.~lr:1.5~Let me give this some thought.</string>
  <string name="ntv1aud¤NTV1_TOP1_HA_2">I was there on the raid to steal back those horses and...</string>
  <string name="ntv1aud¤NTV1_TOP1_HA_4">Yes, a little. ~rp~Mostly from your friend Charles.</string>
  <string name="ntv1aud¤NTV1_TOP1_HA_6">I just don't trust that he's got your son's best interests at heart.</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSHOUTED_1">~sl:0.0:4.5~So... ~rp~we don't know each other too well, but...~lr:1.2~I wanted to speak to you about Eagle Flies.</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSHOUTED_3">~sl:0.0:1.6~In part, yes.~lr:1.7~I think you know something of Dutch by now?</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSHOUTED_5">~sl:0.0:3.2~Charles will find a way to help Eagle Flies, but...~lr:0.8~I worry that won't be the end of it.</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSHOUTED_6">~sl:0.0:5.5~Dutch seems hell bent on making your son's fight his own and...~lr:1.7~this ain't easy to say, but...</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSHOUTED_8">What else does he have to gain from this?</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSHOUTED_11">~sl:0.0:3.2~I appreciate you coming to me, Mr. Morgan.~sl:1.4~Let me give this some more thought.</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSPOKEN_1">~sl:0.0:4.1~So... ~rp~we don't know each other too well, but...~lr:1.6~I wanted to speak to you about Eagle Flies.</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSPOKEN_3">~sl:0.0:1.6~In part, yes.~lr:1.1~I think you know something of Dutch by now?</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSPOKEN_5">~sl:0.0:3.2~Charles will find a way to help Eagle Flies, but...~lr:1.0~I worry that won't be the end of it.</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSPOKEN_6">~sl:0.0:4.1~Dutch seems hell bent on making your son's fight his own and...~lr:1.7~this ain't easy to say, but...</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSPOKEN_8">What else does he have to gain from it?</string>
  <string name="ntv1aud¤NTV1_TOP1_HBSPOKEN_11">~sl:0.0:2.9~I appreciate you coming to me, Mr. Morgan.~sl:1.3~Let me give this some more thought.</string>
  <string name="ntv1aud¤NTV1_TOP1_HB_2">And the reason for his arrest?</string>
  <string name="ntv1aud¤NTV1_TOP1_HB_4">Yes, I know enough.</string>
  <string name="ntv1aud¤NTV1_TOP1_HB_7">I just don't trust he's doing all this entirely out of solidarity.</string>
  <string name="ntv1aud¤NTV1_TOP1_HB_9">I ain't quite sure yet. He's kind of unwound right now.</string>
  <string name="ntv1aud¤NTV1_TOP1_HB_10">I just thought you should be aware.</string>
  <string name="ntv1aud¤NTV1_TOP1_LASHOUTED_1">~sl:0.0:4.2~So... ~rp~I ain't exactly sure why I'm here.~lr:0.8~I guess our situations have become tangled.</string>
  <string name="ntv1aud¤NTV1_TOP1_LASHOUTED_4">~sl:0.0:0.7~well...~lr:1.7~you know something of Dutch, I think?</string>
  <string name="ntv1aud¤NTV1_TOP1_LASHOUTED_6">~sl:0.0:4.3~I don't know why he's getting involved with Eagle Flies,~lr:0.5~but the two of them together... ~rp~it's gonna be a problem.</string>
  <string name="ntv1aud¤NTV1_TOP1_LASPOKEN_1">~sl:0.0:4.8~So... ~rp~I ain't exactly sure why I'm here.~lr:0.9~I guess our situations have become tangled.</string>
  <string name="ntv1aud¤NTV1_TOP1_LASPOKEN_4">~sl:0.0:0.7~well...~lr:1.1~you know something of Dutch, I think?</string>
  <string name="ntv1aud¤NTV1_TOP1_LASPOKEN_6">~sl:0.0:4.2~I don't know why he's getting involved with Eagle Flies,~lr:0.4~but the two of them together... ~rp~it's gonna be a problem.</string>
  <string name="ntv1aud¤NTV1_TOP1_LA_2">You mean with my son?</string>
  <string name="ntv1aud¤NTV1_TOP1_LA_3">Yes. ~rp~I was there on the raid to steal back those horses and...</string>
  <string name="ntv1aud¤NTV1_TOP1_LA_5">A little. ~rp~Mostly from your friend Charles.</string>
  <string name="ntv1aud¤NTV1_TOP1_LA_7">So what are you suggesting we do?</string>
  <string name="ntv1aud¤NTV1_TOP1_LA_8">~sl:0.0:2.0~The two of them were headed for Fort Wallace~sl:~when I last saw them.</string>
  <string name="ntv1aud¤NTV1_TOP1_LA_9">I'll head over there... ~rp~see if I can keep things from boiling over.</string>
  <string name="ntv1aud¤NTV1_TOP1_LA_10">~sl:0.0:0.7~Okay.~sl:1.2~Thank you, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_TOP1_LA_11">You got no reason to thank me yet.</string>
  <string name="ntv1aud¤NTV1_TOP1_LBSHOUTED_1">~sl:0.0:4.2~So... ~rp~I ain't exactly sure why I'm here.~lr:1.0~I guess our situations have become tangled.</string>
  <string name="ntv1aud¤NTV1_TOP1_LBSHOUTED_5">Yes, I know enough.</string>
  <string name="ntv1aud¤NTV1_TOP1_LBSHOUTED_10">~sl:0.0:4.7~Okay. ~rp~Let me give this some more thought.~lr:0.8~Thank you, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_TOP1_LBSPOKEN_1">~sl:0.0:4.2~So... ~rp~I ain't exactly sure why I'm here.~lr:0.7~I guess our situations have become tangled.</string>
  <string name="ntv1aud¤NTV1_TOP1_LBSPOKEN_5">Yes... I know enough.</string>
  <string name="ntv1aud¤NTV1_TOP1_LBSPOKEN_10">~sl:0.0:4.2~Okay. ~rp~Let me give this some more thought.~lr:0.6~Thank you, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_TOP1_LB_2">Yes, my son is in jail.</string>
  <string name="ntv1aud¤NTV1_TOP1_LB_3">I'm sure Charles will find a way to help Eagle Flies, but...</string>
  <string name="ntv1aud¤NTV1_TOP1_LB_4">I think you know something of Dutch by now?</string>
  <string name="ntv1aud¤NTV1_TOP1_LB_6">Dutch seems hell bent on making your son's fight his own...</string>
  <string name="ntv1aud¤NTV1_TOP1_LB_7">and ~rp~it just feels to me like he ain't doing it all out of solidarity.</string>
  <string name="ntv1aud¤NTV1_TOP1_LB_8">What else does he have to gain from it?</string>
  <string name="ntv1aud¤NTV1_TOP1_LB_9">I ain't quite sure yet. He's kind of unwound right now.</string>
  <string name="ntv1aud¤NTV1_TOP1_LB_11">You got no reason to thank me.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASHOUTED_4">~sl:0.0:5.8~But... ~rp~he's been unraveling for some time now and...~lr:1.4~I ain't sure there's any going back at this point.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASHOUTED_5">~sl:0.0:2.5~It took a long time for me...~sl:~to learn that you can never change a person.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASHOUTED_6">~sl:0.0:2.6~We only become more who we really are.~lr:0.9~Perhaps you see that with him... just as I see it with my son.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASHOUTED_7">~sl:0.0:3.4~Dutch's got this crazy plan that...~sl:0.2~if we create enough noise and chaos,</string>
  <string name="ntv1aud¤NTV1_TOP2_HASHOUTED_8">~sl:0.0:1.7~we'll be able to escape...~sl:0.4~and go somewhere far away where no one will find us.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASHOUTED_9">~sl:0.0:4.0~I worry a lot of folks are gonna get caught in the crossfire,~sl:0.8~including Eagle Flies.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASHOUTED_12">~sl:0.0:1.6~Thank you, Mr. Morgan.~lr:2.0~Let me give this some thought.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASPOKEN_4">~sl:0.0:6.5~But... ~rp~he's been unraveling for some time now and...~lr:1.3~I ain't sure there's any going back at this point.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASPOKEN_5">~sl:0.0:2.4~It took a long time for me...~sl:~to learn that you can never change a person.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASPOKEN_6">~sl:0.0:2.9~We only become more who we really are.~lr:1.0~Perhaps you see that with him... just as I see it with my son.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASPOKEN_7">~sl:0.0:3.5~Dutch's got this crazy plan that...~sl:0.4~if we create enough noise and chaos,</string>
  <string name="ntv1aud¤NTV1_TOP2_HASPOKEN_8">~sl:0.0:1.5~we'll be able to escape and...~sl:~go somewhere far away where no one will find us.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASPOKEN_9">~sl:0.0:4.2~I worry a lot of folks are gonna get caught in the crossfire,~sl:0.4~including Eagle Flies.</string>
  <string name="ntv1aud¤NTV1_TOP2_HASPOKEN_12">~sl:0.0:1.9~Thank you, Mr. Morgan.~lr:1.5~Let me give this some thought.</string>
  <string name="ntv1aud¤NTV1_TOP2_HA_1">How much do you know about Dutch?</string>
  <string name="ntv1aud¤NTV1_TOP2_HA_2">A little. Mostly what Charles told me.</string>
  <string name="ntv1aud¤NTV1_TOP2_HA_3">For years, he was the best man I knew.</string>
  <string name="ntv1aud¤NTV1_TOP2_HA_10">So what can we do?</string>
  <string name="ntv1aud¤NTV1_TOP2_HA_11">I ain't quite sure. ~rp~I just wanted you to know the situation.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSHOUTED_3">For years, he was the best man I knew.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSHOUTED_4">~sl:0.0:6.4~But... ~rp~he's been unraveling for some time now and...~lr:1.5~I ain't sure there's any going back at this point.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSHOUTED_6">~sl:0.0:2.6~We only become more who we really are.~lr:1.4~Perhaps you see that with him... just as I see it with my son.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSHOUTED_8">~sl:0.0:1.5~we'll be able to escape...~lr:0.6~go somewhere far away where no one will find us.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSHOUTED_11">~sl:0.0:3.9~I'm sure Charles will find a way to help him, but...~lr:0.8~I just wanted you to know the situation.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSHOUTED_12">~sl:0.0:3.3~Well, ~rp~I appreciate you coming to me, Mr. Morgan.~lr:1.7~Let me give this some more thought.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSPOKEN_3">Well... for years, he was the best man I knew.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSPOKEN_4">~sl:0.0:5.5~But... ~rp~he's been unraveling for some time now and...~lr:1.7~I ain't sure there's any going back at this point.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSPOKEN_6">~sl:0.0:2.4~We only become more who we really are.~lr:1.1~Perhaps you see that with him... just as I see it with my son.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSPOKEN_8">~sl:0.0:1.7~we'll be able to escape and...~lr:0.7~go somewhere far away where no one will find us.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSPOKEN_11">~sl:0.0:4.4~I'm sure Charles will find a way to help him, but...~lr:0.9~I just wanted you to know the situation.</string>
  <string name="ntv1aud¤NTV1_TOP2_HBSPOKEN_12">~sl:0.0:4.8~Well, ~rp~I appreciate you coming to me, Mr. Morgan.~lr:2.0~Let me give this some more thought.</string>
  <string name="ntv1aud¤NTV1_TOP2_HB_1">How much do you know about Dutch?</string>
  <string name="ntv1aud¤NTV1_TOP2_HB_2">A little. Mostly what Charles told me.</string>
  <string name="ntv1aud¤NTV1_TOP2_HB_5">It took a long time for me to learn that you can never change a person.</string>
  <string name="ntv1aud¤NTV1_TOP2_HB_7">Dutch's got this crazy plan that if we create enough noise and chaos,</string>
  <string name="ntv1aud¤NTV1_TOP2_HB_9">Eagle Flies got caught up in that, and now he's in jail.</string>
  <string name="ntv1aud¤NTV1_TOP2_HB_10">Sadly, Eagle Flies was ready to fight.</string>
  <string name="ntv1aud¤NTV1_TOP2_LASHOUTED_4">~sl:0.0:5.5~But... ~rp~he's been unraveling for some time now and...~lr:2.0~I ain't sure there's any going back at this point.</string>
  <string name="ntv1aud¤NTV1_TOP2_LASHOUTED_6">~sl:0.0:3.5~I'd have been dead by eighteen if it wasn't for him.~lr:1.3~He never gave up on me.</string>
  <string name="ntv1aud¤NTV1_TOP2_LASHOUTED_7">~sl:0.0:3.9~It ain't something that's easy to walk away from.~lr:1.4:0.9~And...~sl:1.8~he's got all my money.</string>
  <string name="ntv1aud¤NTV1_TOP2_LASHOUTED_9">~sl:0.0:3.9~I don't know why he's getting involved with Eagle Flies,~sl:0.5~but ~rp~the two of them together... it's gonna be a problem.</string>
  <string name="ntv1aud¤NTV1_TOP2_LASHOUTED_12">I'll head over there... see if I can keep things from boiling over.</string>
  <string name="ntv1aud¤NTV1_TOP2_LASPOKEN_4">~sl:0.0:5.5~But... ~rp~he's been unraveling for some time now and...~lr:1.6~I ain't sure there's any going back at this point.</string>
  <string name="ntv1aud¤NTV1_TOP2_LASPOKEN_6">~sl:0.0:2.7~I'd have been dead by eighteen if it wasn't for him.~lr:1.0~He never gave up on me.</string>
  <string name="ntv1aud¤NTV1_TOP2_LASPOKEN_7">~sl:0.0:3.2~It ain't something that's easy to walk away from.~lr:1.5:1.0~And...~sl:1.0~he's got all my money.</string>
  <string name="ntv1aud¤NTV1_TOP2_LASPOKEN_9">~sl:0.0:4.0~I don't know why he's getting involved with Eagle Flies, but...~lr:0.4~the two of them together... it's gonna be a problem.</string>
  <string name="ntv1aud¤NTV1_TOP2_LASPOKEN_12">I'll head over there and see if I can keep things from boiling over.</string>
  <string name="ntv1aud¤NTV1_TOP2_LA_1">How much do you know about Dutch?</string>
  <string name="ntv1aud¤NTV1_TOP2_LA_2">A little. Mostly what Charles told me.</string>
  <string name="ntv1aud¤NTV1_TOP2_LA_3">For years, he was the best man I knew.</string>
  <string name="ntv1aud¤NTV1_TOP2_LA_5">So why do you stay?</string>
  <string name="ntv1aud¤NTV1_TOP2_LA_8">It sounds like you have a lot to work out in your own mind.</string>
  <string name="ntv1aud¤NTV1_TOP2_LA_10">It already is. So ~rp~what are you suggesting we do?</string>
  <string name="ntv1aud¤NTV1_TOP2_LA_11">The two of them were headed for Fort Wallace when I last saw them.</string>
  <string name="ntv1aud¤NTV1_TOP2_LA_13">Okay. Thank you, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_TOP2_LA_14">You got no reason to thank me yet.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSHOUTED_4">~sl:0.0:0.6~But...~lr:2.4:3.9~he's been unraveling for some time now and...~lr:0.5~I ain't sure there's any going back at this point.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSHOUTED_6">~sl:0.0:3.4~I'd have been dead by sixteen if it wasn't for him.~lr:1.3~He never gave up on me.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSHOUTED_7">~sl:0.0:2.8~It ain't something that's easy to walk away from.~lr:1.1:1.0~And...~sl:1.2~he's got all my money.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSHOUTED_9">Dutch's got this crazy plan that if we create enough noise and chaos,</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSHOUTED_10">~sl:0.0:1.3~we'll be able to escape...~sl:0.5~and go somewhere far away where no one will find us.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSHOUTED_13">~sl:0.0:3.7~I'm sure Charles will find a way to help him, but...~lr:1.5~I wanted you to know the situation.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSHOUTED_14">~sl:0.0:1.0~Okay.~lr:1.9~Let me give this some more thought. Thank you, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSPOKEN_4">~sl:0.0:5.9~But... ~rp~he's been unraveling for some time now and...~lr:1.9~I ain't sure there's any going back at this point.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSPOKEN_6">~sl:0.0:3.3~I'd have been dead by sixteen if it wasn't for him.~lr:1.0~He never gave up on me.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSPOKEN_7">~sl:0.0:2.8~It ain't something that's easy to walk away from.~lr:1.5:0.8~And...~sl:1.1~he's got all my money.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSPOKEN_9">Dutch's got this crazy plan that if we create enough noise and chaos,</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSPOKEN_10">~sl:0.0:1.2~we'll be able to escape...~sl:0.2~and go somewhere far away where no one will find us.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSPOKEN_13">~sl:0.0:3.4~I'm sure Charles will find a way to help him, but...~lr:1.0~I wanted you to know the situation.</string>
  <string name="ntv1aud¤NTV1_TOP2_LBSPOKEN_14">~sl:0.0:0.8~Okay.~lr:1.9~Let me give this some more thought. Thank you, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_TOP2_LB_1">How much do you know about Dutch?</string>
  <string name="ntv1aud¤NTV1_TOP2_LB_2">A little. Mostly what Charles told me.</string>
  <string name="ntv1aud¤NTV1_TOP2_LB_3">For years, he was the best man I knew.</string>
  <string name="ntv1aud¤NTV1_TOP2_LB_5">So why do you stay?</string>
  <string name="ntv1aud¤NTV1_TOP2_LB_8">It sounds like you have a lot to work out in your own mind.</string>
  <string name="ntv1aud¤NTV1_TOP2_LB_11">Eagle Flies got caught up in that, and now he's in jail.</string>
  <string name="ntv1aud¤NTV1_TOP2_LB_12">Sadly, Eagle Flies was ready to fight.</string>
  <string name="ntv1aud¤NTV1_TOP2_LB_15">You got no reason to thank me.</string>
  <string name="ntv1aud¤NTV1_TOP3_HASHOUTED_2">~sl:0.0:6.0~Yes. ~rp~This conflict with Colonel Favours and his regiment at Fort Wallace~sl:0.3~continues to worsen.</string>
  <string name="ntv1aud¤NTV1_TOP3_HASHOUTED_3">~sl:0.0:4.5~Many of the elders are sick and the young feel that any compromise...~sl:~is an admittance of defeat.</string>
  <string name="ntv1aud¤NTV1_TOP3_HASHOUTED_5">~sl:0.0:1.8~But I have to continue to seek...~sl:~to resolve matters through peaceable negotiation.</string>
  <string name="ntv1aud¤NTV1_TOP3_HASHOUTED_8">I am not... so sure about that.</string>
  <string name="ntv1aud¤NTV1_TOP3_HASPOKEN_2">~sl:0.0:6.4~Yes. ~rp~This conflict with Colonel Favours and his regiment at Fort Wallace~sl:0.4~continues to worsen.</string>
  <string name="ntv1aud¤NTV1_TOP3_HASPOKEN_3">~sl:0.0:4.6~Many of the elders are sick and the young feel that any compromise...~sl:0.8~is an admittance of defeat.</string>
  <string name="ntv1aud¤NTV1_TOP3_HASPOKEN_5">~sl:0.0:2.0~But I have to continue to seek...~sl:~to resolve matters through peaceable negotiation.</string>
  <string name="ntv1aud¤NTV1_TOP3_HASPOKEN_8">I am not so sure about that.</string>
  <string name="ntv1aud¤NTV1_TOP3_HA_1">Are things that bad on the reservation?</string>
  <string name="ntv1aud¤NTV1_TOP3_HA_4">Well, ~rp~we ain't done much to calm the situation.</string>
  <string name="ntv1aud¤NTV1_TOP3_HA_6">War would be futile.</string>
  <string name="ntv1aud¤NTV1_TOP3_HA_7">Your people are lucky to have you.</string>
  <string name="ntv1aud¤NTV1_TOP3_HB_1">Yeah, I know the place.</string>
  <string name="ntv1aud¤NTV1_TOP3_HC_1">I don't think so.</string>
  <string name="ntv1aud¤NTV1_TOP3_HDSHOUTED_1">They had men, women and children penned in there like livestock.</string>
  <string name="ntv1aud¤NTV1_TOP3_HDSHOUTED_2">~sl:0.0:1.5~Sickness started spreading...~lr:~but the government insisted on keeping them contained.</string>
  <string name="ntv1aud¤NTV1_TOP3_HDSHOUTED_3">~sl:0.0:2.1~Some tried to revolt and were killed.~lr:0.6~The others... eventually all died from disease.</string>
  <string name="ntv1aud¤NTV1_TOP3_HDSPOKEN_1">They had men, women and children penned in like livestock.</string>
  <string name="ntv1aud¤NTV1_TOP3_HDSPOKEN_2">~sl:0.0:1.6~Sickness started spreading...~lr:~but the government insisted on keeping them contained.</string>
  <string name="ntv1aud¤NTV1_TOP3_HDSPOKEN_3">~sl:0.0:2.2~Some tried to revolt and were killed.~lr:0.5~The others... eventually all died of disease.</string>
  <string name="ntv1aud¤NTV1_TOP3_HD_4">I can't allow something like that to happen to my people,</string>
  <string name="ntv1aud¤NTV1_TOP3_LASHOUTED_2">~sl:0.0:6.0~Yes. ~rp~This conflict with Colonel Favours and his regiment at Fort Wallace~sl:0.3~continues to worsen.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASHOUTED_3">~sl:0.0:4.5~Many of the elders are sick and the young feel that any compromise...~sl:~is an admittance of defeat.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASHOUTED_4">Yeah... ~rp~compromise ain't an easy thing to learn.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASHOUTED_5">~sl:0.0:1.8~I felt like that once too.~lr:0.6~I was there twenty years ago for all the fighting and... I saw where it led.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASHOUTED_6">~sl:0.0:3.7~But ~rp~my people came to me for answers, and I have none.~lr:0.6~I can't even guide my own son.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASHOUTED_10">~sl:0.0:2.8~Any action without violence is difficult,~sl:0.5~especially when my son is involved.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASHOUTED_11">~sl:0.0:3.3~But ~rp~when the intent becomes violence,~sl:0.4~that's when the cycle begins again.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASHOUTED_12">~sl:1.9~I been in that cycle my whole life.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASPOKEN_2">~sl:0.0:6.4~Yes. ~rp~This conflict with Colonel Favours and his regiment at Fort Wallace~sl:0.4~continues to worsen.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASPOKEN_3">~sl:0.0:4.6~Many of the elders are sick and the young feel that any compromise...~sl:0.8~is an admittance of defeat.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASPOKEN_4">Yeah, ~rp~compromise ain't an easy thing to learn.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASPOKEN_5">~sl:0.0:2.0~I felt like that once too.~lr:0.8~I was there twenty years ago for all the fighting and I saw where it led.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASPOKEN_6">~sl:0.0:4.2~But ~rp~my people come to me for answers... and I have none.~lr:1.0~I cannot even guide my own son.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASPOKEN_10">~sl:0.0:2.8~Any action without violence is difficult,~sl:0.2~especially when my son is involved.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASPOKEN_11">~sl:0.0:2.4~But ~rp~when the intent becomes violence,~sl:0.5~that's when the cycle begins again.</string>
  <string name="ntv1aud¤NTV1_TOP3_LASPOKEN_12">~sl:1.2~I been in that cycle my whole life.</string>
  <string name="ntv1aud¤NTV1_TOP3_LA_1">So... ~rp~conditions are that bad on the reservation?</string>
  <string name="ntv1aud¤NTV1_TOP3_LA_7">It is hard to tell someone who is being treated unfairly not to fight back.</string>
  <string name="ntv1aud¤NTV1_TOP3_LA_8">Dutch used to tell me that revenge was a fool's game.</string>
  <string name="ntv1aud¤NTV1_TOP3_LA_9">But ~rp~now... it feels like he's developed a compulsion for it.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASHOUTED_1">~sl:0.0:0.7~You know...~sl:1.8:2.0~I had a son once.~sl:0.4:1.3~Years ago.~lr:1.2~I don't talk about him much.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASHOUTED_2">What was his name?</string>
  <string name="ntv1aud¤NTV1_TOP4_HASHOUTED_3">~sl:0.0:0.9~Isaac.~lr:1.1~His mother, Eliza, was a waitress I met.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASHOUTED_4">~sl:0.0:1.6~When she got pregnant...~sl:0.9~she knew who I was, what my life was.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASHOUTED_5">~sl:0.0:3.0~I didn't wanna promise nothing I couldn't keep, but...~lr:0.3~I said I'd do right by them.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASHOUTED_7">~sl:0.0:2.4~He was such a good kid...~sl:1.1:3.0~she was too, I guess. Just a kid.~sl:0.4~Nineteen.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASHOUTED_9">~sl:0.0:2.0~I got there one day...~lr:1.5~I saw two crosses outside and I knew right away...</string>
  <string name="ntv1aud¤NTV1_TOP4_HASHOUTED_10">~sl:0.0:2.5~Turned out some bastards had come through...~lr:0.4:0.9~robbed them...~sl:0.6~and shot them dead.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASHOUTED_13">~sl:0.0:4.2~But ~rp~I know now that you don't get to live a bad life...~sl:~and have good things happen to you</string>
  <string name="ntv1aud¤NTV1_TOP4_HASPOKEN_1">~sl:0.0:0.7~You know...~sl:1.5:1.8~I had a son once.~sl:0.6:1.1~Years ago.~lr:1.3~I don't talk about him much.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASPOKEN_2">~sl:0.2~What was his name?</string>
  <string name="ntv1aud¤NTV1_TOP4_HASPOKEN_3">~sl:0.0:0.7~Isaac.~lr:1.2~His mother, Eliza, was a waitress I met.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASPOKEN_4">~sl:0.0:1.2~When she got pregnant...~sl:1.0~she knew who I was, what my life was.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASPOKEN_5">~sl:0.0:2.6~I didn't wanna promise nothing I couldn't keep, but...~lr:0.2~I said I'd do right by them.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASPOKEN_7">~sl:0.0:1.5~He was such a good kid...~sl:0.9:1.8~she was too, I guess.~sl:0.1~Just a kid. Nineteen.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASPOKEN_9">~sl:0.0:2.0~I got there one day and...~lr:1.9~saw two crosses outside and I knew right away...</string>
  <string name="ntv1aud¤NTV1_TOP4_HASPOKEN_10">~sl:0.0:2.2~Turned out some bastards had come through...~lr:0.7:1.0~robbed them...~sl:0.5~and shot them dead.</string>
  <string name="ntv1aud¤NTV1_TOP4_HASPOKEN_13">~sl:0.0:3.4~But ~rp~I know now that you don't get to live a bad life...~sl:~and have good things happen to you</string>
  <string name="ntv1aud¤NTV1_TOP4_HA_6">Every few months I'd stop by there for a few days.</string>
  <string name="ntv1aud¤NTV1_TOP4_HA_8">What happened?</string>
  <string name="ntv1aud¤NTV1_TOP4_HA_11">All for ten dollars.</string>
  <string name="ntv1aud¤NTV1_TOP4_HA_12">It hardened me... feeling that kind of pain.</string>
  <string name="ntv1aud¤NTV1_TOP4_HA_14">I think you're being hard on yourself.</string>
  <string name="ntv1aud¤NTV1_TOP4_HA_15">~sl:0.0:0.7~Maybe.~lr:1.3~All I can do now is try to make some things right.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASHOUTED_1">~sl:0.0:0.7~You know...~sl:1.8:2.0~I had a son once.~sl:0.4:1.3~Years ago.~lr:1.2~I don't talk about him much.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASHOUTED_2">What was his name?</string>
  <string name="ntv1aud¤NTV1_TOP4_LASHOUTED_3">~sl:0.0:0.9~Isaac.~lr:1.1~His mother, Eliza, was a waitress I met.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASHOUTED_4">~sl:0.0:1.6~When she got pregnant...~sl:0.9~she knew who I was, what my life was.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASHOUTED_5">~sl:0.0:3.0~I didn't wanna promise nothing I couldn't keep, but...~lr:0.3~I said I'd do right by them.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASHOUTED_7">~sl:0.0:2.4~He was such a good kid...~sl:1.1:3.0~she was too, I guess. Just a kid.~sl:0.4~Nineteen.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASHOUTED_9">~sl:0.0:2.0~I got there one day...~lr:1.5~I saw two crosses outside and I knew right away...</string>
  <string name="ntv1aud¤NTV1_TOP4_LASHOUTED_10">~sl:0.0:2.5~Turned out some bastards had come through...~lr:0.4:0.9~robbed them...~sl:0.6~and shot them dead.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASHOUTED_13">~sl:0.0:1.0~I had to.~sl:3.3:1.4~I don't know...~sl:1.9~I ain't been a good man.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASHOUTED_15">~sl:0.0:3.0~I understand that you can't be a bad man...~lr:~and expect good things to happen to you.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASPOKEN_1">~sl:0.0:0.7~You know...~sl:1.5:1.8~I had a son once.~sl:0.6:1.1~Years ago.~lr:1.3~I don't talk about him much.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASPOKEN_2">~sl:0.2~What was his name?</string>
  <string name="ntv1aud¤NTV1_TOP4_LASPOKEN_3">~sl:0.0:0.7~Isaac.~lr:1.2~His mother, Eliza, was a waitress I met.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASPOKEN_4">~sl:0.0:1.2~When she got pregnant...~sl:1.0~she knew who I was, what my life was.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASPOKEN_5">~sl:0.0:2.6~I didn't wanna promise nothing I couldn't keep, but...~lr:0.2~I said I'd do right by them.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASPOKEN_7">~sl:0.0:1.5~He was such a good kid...~sl:0.9:1.8~she was too, I guess.~sl:0.1~Just a kid. Nineteen.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASPOKEN_9">~sl:0.0:2.0~I got there one day and...~lr:1.9~saw two crosses outside and I knew right away...</string>
  <string name="ntv1aud¤NTV1_TOP4_LASPOKEN_10">~sl:0.0:2.2~Turned out some bastards had come through...~lr:0.7:1.0~robbed them...~sl:0.5~and shot them dead.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASPOKEN_13">~sl:0.0:1.0~I had to.~sl:2.3:1.8~I don't know...~sl:1.7~I ain't been a good man.</string>
  <string name="ntv1aud¤NTV1_TOP4_LASPOKEN_15">~sl:0.0:1.6~I understand that...~sl:0.8~you can't be a bad man ~rp~and expect good things to happen to you.</string>
  <string name="ntv1aud¤NTV1_TOP4_LA_6">Every few months I'd stop by there for a few days.</string>
  <string name="ntv1aud¤NTV1_TOP4_LA_8">What happened?</string>
  <string name="ntv1aud¤NTV1_TOP4_LA_11">All for ten dollars.</string>
  <string name="ntv1aud¤NTV1_TOP4_LA_12">It hardened me... feeling that kind of... pain, I guess.</string>
  <string name="ntv1aud¤NTV1_TOP4_LA_14">At least you understand something of your anger.</string>
  <string name="ntv1aud¤NTV1_TOP5SHOUTED_7">~sl:0.0:3.7~But~rp~ this Colonel Favours, he walks an old line,~lr:~he's obstinate and he hates Monroe.</string>
  <string name="ntv1aud¤NTV1_TOP5SPOKEN_7">~sl:0.0:4.2~But~rp~ this Colonel Favours, he walks an old line,~lr:~he's obstinate and he hates Monroe.</string>
  <string name="ntv1aud¤NTV1_TOP5_1">And that feller, Monroe, how you know him?</string>
  <string name="ntv1aud¤NTV1_TOP5_2">Captain Monroe was reassigned here from a regiment in the north.</string>
  <string name="ntv1aud¤NTV1_TOP5_3">~sl:0.0:2.3~Apparently the news of our conflict...~sl:~has spread all the way to Washington.</string>
  <string name="ntv1aud¤NTV1_TOP5_4">He's a good man, he wants to help.</string>
  <string name="ntv1aud¤NTV1_TOP5_5">Well, guess that's something at least.</string>
  <string name="ntv1aud¤NTV1_TOP5_6">The army aren't all bad men, just as my people aren't all good.</string>
  <string name="ntv1aud¤NTV1_TOP5_8">I just hope between us we can work this out.</string>
  <string name="ntv1aud¤NTV1_TOP6_HASHOUTED_2">I saw a doctor... and he says I'm in a pretty bad way.</string>
  <string name="ntv1aud¤NTV1_TOP6_HASHOUTED_5">~sl:0.0:1.8~I don't know how long I got....~sl:1.2~but ~rp~some of them... they still got a chance to have a life.</string>
  <string name="ntv1aud¤NTV1_TOP6_HASHOUTED_6">~sl:0.0:3.8~I just think... ~rp~if I could give them that...~sl:1.3~then maybe this ain't all for nothing.</string>
  <string name="ntv1aud¤NTV1_TOP6_HASPOKEN_2">I saw a doctor and... he says I'm in a pretty bad way.</string>
  <string name="ntv1aud¤NTV1_TOP6_HASPOKEN_5">~sl:0.0:2.8~I don't know how long I got, but...~lr:0.7~some of them... they still got a chance to have a life.</string>
  <string name="ntv1aud¤NTV1_TOP6_HASPOKEN_6">~sl:0.0:3.1~I just think... ~rp~if I could give them that, then...~sl:0.9~maybe this ain't all for nothing.</string>
  <string name="ntv1aud¤NTV1_TOP6_HA_1">I appreciate the herbs, but...~rp~ I think it's gonna take more than that.</string>
  <string name="ntv1aud¤NTV1_TOP6_HA_3">I'm sorry to hear that.</string>
  <string name="ntv1aud¤NTV1_TOP6_HA_4">This situation we're in, me, Dutch and the others.</string>
  <string name="ntv1aud¤NTV1_TOP6_HA_7">I think there is much you can still do, Mr. Morgan.</string>
  <string name="ntv1aud¤NTV1_TOP6_LASHOUTED_2">I saw a doctor... and he says I'm in a pretty bad way.</string>
  <string name="ntv1aud¤NTV1_TOP6_LASHOUTED_5">~sl:0.0:4.4~If I get enough money together, ~rp~I can always head out west...~sl:~to one of those sanatoriums in California.</string>
  <string name="ntv1aud¤NTV1_TOP6_LASHOUTED_7">Well I wish you all the best.</string>
  <string name="ntv1aud¤NTV1_TOP6_LASPOKEN_2">I saw a doctor and... he says I'm in a pretty bad way.</string>
  <string name="ntv1aud¤NTV1_TOP6_LASPOKEN_5">~sl:0.0:3.4~If I get enough money together, ~rp~I can always head out west...~sl:~to one of those sanatoriums in California.</string>
  <string name="ntv1aud¤NTV1_TOP6_LASPOKEN_7">Well, I wish you all the best.</string>
  <string name="ntv1aud¤NTV1_TOP6_LA_1">I appreciate the herbs, but... ~rp~I think it's gonna take more than that.</string>
  <string name="ntv1aud¤NTV1_TOP6_LA_3">I'm sorry to hear that.</string>
  <string name="ntv1aud¤NTV1_TOP6_LA_4">It's alright. I'll work something out.</string>
  <string name="ntv1aud¤NTV1_TOP6_LA_6">I still got some options.</string>
  <string name="ntv1aud¤NTV1_TRN3_BRIGE_1">~sl:0.0:3.4~See... what's left of that bridge over there?~sl:1.2~I heard about it being destroyed.</string>
  <string name="ntv1aud¤NTV1_TRN3_BRIGE_2">Do you know... if that was also my son's doing?</string>
  <string name="ntv1aud¤NTV1_TRN3_BRIGE_3">No, I'm pretty sure he had nothing to do with that one.</string>
  <string name="ntv1aud¤NTV1_TRN3_BRIGE_4">Well... I fear they will find a way to blame it on us anyway.</string>
  <string name="ntv1aud¤NTV1_TSHRI_03A_1">Mr. Morgan, please! Leave them!</string>
  <string name="ntv1aud¤NTV1_TSHRI_03B_1">Good. There was no need to harm them.</string>
  <string name="ntv1aud¤NTV1_TSHRI_03C_1">Ya! Go on! Get outta here!</string>
  <string name="ntv1aud¤NTV1_TSHRI_03SHOUTED_2">~sl:0.0:2.9~Brutality and beauty are both all around us,~lr:0.5~yet so often we're unable to see past our own grievances.</string>
  <string name="ntv1aud¤NTV1_TSHRI_03SPOKEN_2">~sl:0.0:2.6~Brutality and beauty are both all around us,~lr:0.6~yet so often we're unable to see past our own grievances.</string>
  <string name="ntv1aud¤NTV1_TSHRI_03_1">See the wolves over there feasting on that horse?</string>
  <string name="ntv1aud¤NTV1_TSHRI_03_3">This is what I try to teach my son.</string>
  <string name="ntv1aud¤NTV1_TSHRI_A_1">What's happened?</string>
  <string name="ntv1aud¤NTV1_TSHRI_A_2">No, it can't be.</string>
  <string name="ntv2¤NTV2_ESC_OBJ">Back away to your ~o~horse~s~</string>
  <string name="ntv2¤NTV2_FAIL_BEHAV">Meeting has failed.</string>
  <string name="ntv2¤NTV2_FAIL_HRS">Your horse died.</string>
  <string name="ntv2¤NTV2_FAIL_KCIV">A civilian was killed.</string>
  <string name="ntv2¤NTV2_FAIL_KFAV">Colonel Favours was killed.</string>
  <string name="ntv2¤NTV2_FAIL_MABAN">Meeting abandoned.</string>
  <string name="ntv2¤NTV2_FAIL_SABAN">Captain Monroe was abandoned.</string>
  <string name="ntv2¤NTV2_GETUP">Get Up</string>
  <string name="ntv2¤NTV2_GTM_OBJ1">Mount your ~o~horse~s~</string>
  <string name="ntv2¤NTV2_MS_OBJ1">Join the ~o~meeting~s~</string>
  <string name="ntv2¤NTV2_MS_OBJ2">Attend the meeting~s~</string>
  <string name="ntv2¤NTV2_OBJ_ECHAR">Escape with ~o~Charles~s~</string>
  <string name="ntv2¤NTV2_OBJ_FCHAR">Follow ~o~Charles~s~</string>
  <string name="ntv2¤NTV2_OBJ_MESC">Mount your ~o~horse~s~ to escape</string>
  <string name="ntv2¤NTV2_OBJ_PRTM">Protect ~o~Captain Monroe~s~</string>
  <string name="ntv2¤NTV2_OBJ_RTNM">Return to ~o~Captain Monroe~s~</string>
  <string name="ntv2¤NTV2_OBJ_WMNR">Wait for ~o~Captain Monroe~s~ to mount your horse</string>
  <string name="ntv2¤NTV2_PEEK">Peek Out</string>
  <string name="ntv2¤NTV2_RTC_OBJ1">Follow ~o~Rains Fall~s~</string>
  <string name="ntv2¤NTV2_RUN_OBJ">Escape with ~o~Captain Monroe~s~</string>
  <string name="ntv2aud¤NTV2_ARRIVE_1">Here we are. There's my men up ahead.</string>
  <string name="ntv2aud¤NTV2_BRV_GRT_1">Hello.</string>
  <string name="ntv2aud¤NTV2_CANTSHOOT_1">I can't shoot at these men.</string>
  <string name="ntv2aud¤NTV2_CANTSHOOT_2">Yes, but we can.</string>
  <string name="ntv2aud¤NTV2_CHR_DWDL_01">Come on, Arthur!</string>
  <string name="ntv2aud¤NTV2_CHR_DWDL_02">We need to move!</string>
  <string name="ntv2aud¤NTV2_CHR_DWDL_03">Arthur! Let's go!</string>
  <string name="ntv2aud¤NTV2_DAWDLE_01">Mr. Morgan, it's time.</string>
  <string name="ntv2aud¤NTV2_DAWDLE_02">Hurry, I don't think we should keep them waiting.</string>
  <string name="ntv2aud¤NTV2_DAWDLE_03">Come on, we should get started.</string>
  <string name="ntv2aud¤NTV2_DAWDLE_04">Over this way. Is there a problem, Mr Morgan?</string>
  <string name="ntv2aud¤NTV2_ENEMY_01">They're coming after us!</string>
  <string name="ntv2aud¤NTV2_ENEMY_02">We got some on our tail!</string>
  <string name="ntv2aud¤NTV2_ENEMY_03">Look out behind, they're catching up!</string>
  <string name="ntv2aud¤NTV2_ENEMY_END_01">More behind us!</string>
  <string name="ntv2aud¤NTV2_ENEMY_END_02">They're still coming!</string>
  <string name="ntv2aud¤NTV2_ENEMY_END_03">We got more coming in!</string>
  <string name="ntv2aud¤NTV2_ENEMY_MID_01">Here come more of them!</string>
  <string name="ntv2aud¤NTV2_ENEMY_MID_02">More incoming!</string>
  <string name="ntv2aud¤NTV2_ENEMY_MID_03">Look out, they're still coming!</string>
  <string name="ntv2aud¤NTV2_ESCDIR_1">Charles, Captain Monroe, mount up now. We're getting out of here.</string>
  <string name="ntv2aud¤NTV2_ESCFIR_1">Open fire on them!</string>
  <string name="ntv2aud¤NTV2_ESCREM_01">Arthur, let's go!</string>
  <string name="ntv2aud¤NTV2_ESCREM_02">We need to leave now.</string>
  <string name="ntv2aud¤NTV2_ESCREM_03">Time to get out of here, come on.</string>
  <string name="ntv2aud¤NTV2_ESCSUR_1">~sl:0.0:1.8~Do it! Shoot him!~sl:1.1~Don't let him get away!</string>
  <string name="ntv2aud¤NTV2_EXT_1">Get out of here, Captain Monroe.</string>
  <string name="ntv2aud¤NTV2_EXT_2">I fear it may be Mr. Monroe from now on.</string>
  <string name="ntv2aud¤NTV2_EXT_3">I'm sorry about your career.</string>
  <string name="ntv2aud¤NTV2_EXT_4">Here.</string>
  <string name="ntv2aud¤NTV2_EXT_5">Here's some money.</string>
  <string name="ntv2aud¤NTV2_EXT_6">You take it and get out of here, and...</string>
  <string name="ntv2aud¤NTV2_EXT_7">start a new life somewhere.</string>
  <string name="ntv2aud¤NTV2_EXT_8">I hear Tahiti's nice.</string>
  <string name="ntv2aud¤NTV2_EXT_9">Thank you.</string>
  <string name="ntv2aud¤NTV2_EXT_10">Just hop on a train to Saint Denis, jump on a boat...</string>
  <string name="ntv2aud¤NTV2_EXT_11">But avoid Guarma.</string>
  <string name="ntv2aud¤NTV2_EXT_12">Where?</string>
  <string name="ntv2aud¤NTV2_EXT_13">Forget about it.</string>
  <string name="ntv2aud¤NTV2_EXT_14">Meet you back at camp.</string>
  <string name="ntv2aud¤NTV2_EXT_15">Mr. Morgan...</string>
  <string name="ntv2aud¤NTV2_EXT_16">Meet me at the reservation.</string>
  <string name="ntv2aud¤NTV2_EXT_17">are you okay?</string>
  <string name="ntv2aud¤NTV2_EXT_18">Never better.</string>
  <string name="ntv2aud¤NTV2_EXT_19">What are you doing here?</string>
  <string name="ntv2aud¤NTV2_EXT_20">Well, I'm on my way down to Mexico...</string>
  <string name="ntv2aud¤NTV2_EXT_21">they're finally sending me on a mission.</string>
  <string name="ntv2aud¤NTV2_EXT_22">Brother Dorkins is very jealous.</string>
  <string name="ntv2aud¤NTV2_EXT_23">What's wrong?</string>
  <string name="ntv2aud¤NTV2_EXT_24">I'm, uh...</string>
  <string name="ntv2aud¤NTV2_EXT_25">I'm dying, Sister.</string>
  <string name="ntv2aud¤NTV2_EXT_26">Okay...</string>
  <string name="ntv2aud¤NTV2_EXT_27">Yeah, I got TB.</string>
  <string name="ntv2aud¤NTV2_EXT_28">I got it...</string>
  <string name="ntv2aud¤NTV2_EXT_29">beating a man...</string>
  <string name="ntv2aud¤NTV2_EXT_30">to death...</string>
  <string name="ntv2aud¤NTV2_EXT_31">for a few bucks.</string>
  <string name="ntv2aud¤NTV2_EXT_32">I've lived a bad life, Sister.</string>
  <string name="ntv2aud¤NTV2_EXT_33">We've all lived bad lives, Mr. Morgan...</string>
  <string name="ntv2aud¤NTV2_EXT_34">we all sin...</string>
  <string name="ntv2aud¤NTV2_EXT_35">but I know you.</string>
  <string name="ntv2aud¤NTV2_EXT_36">You don't know me.</string>
  <string name="ntv2aud¤NTV2_EXT_37">Forgive me, but...</string>
  <string name="ntv2aud¤NTV2_EXT_38">that's the problem.</string>
  <string name="ntv2aud¤NTV2_EXT_39">You don't know you.</string>
  <string name="ntv2aud¤NTV2_EXT_40">What you mean?</string>
  <string name="ntv2aud¤NTV2_EXT_41">I don't know, but...</string>
  <string name="ntv2aud¤NTV2_EXT_42">whenever we happen to meet, you're always helping people and smiling.</string>
  <string name="ntv2aud¤NTV2_EXT_43">I had a son...</string>
  <string name="ntv2aud¤NTV2_EXT_44">he passed away.</string>
  <string name="ntv2aud¤NTV2_EXT_45">I had a girl who loved me...</string>
  <string name="ntv2aud¤NTV2_EXT_46">I threw that away.</string>
  <string name="ntv2aud¤NTV2_EXT_47">My momma died when I was a kid...</string>
  <string name="ntv2aud¤NTV2_EXT_48">and my daddy...</string>
  <string name="ntv2aud¤NTV2_EXT_49">well, I watched him die...</string>
  <string name="ntv2aud¤NTV2_EXT_50">and it weren't soon enough.</string>
  <string name="ntv2aud¤NTV2_EXT_51">My husband died a long time ago.</string>
  <string name="ntv2aud¤NTV2_EXT_52">Life is full of pain...</string>
  <string name="ntv2aud¤NTV2_EXT_53">but there is also love and beauty.</string>
  <string name="ntv2aud¤NTV2_EXT_54">What am I gonna do now?</string>
  <string name="ntv2aud¤NTV2_EXT_55">Be grateful that for the first time...</string>
  <string name="ntv2aud¤NTV2_EXT_56">you see your life clearly.</string>
  <string name="ntv2aud¤NTV2_EXT_57">Sure.</string>
  <string name="ntv2aud¤NTV2_EXT_58">Perhaps you could help somebody?</string>
  <string name="ntv2aud¤NTV2_EXT_59">Helping makes you really happy.</string>
  <string name="ntv2aud¤NTV2_EXT_60">But...</string>
  <string name="ntv2aud¤NTV2_EXT_61">I still don't believe in nothing.</string>
  <string name="ntv2aud¤NTV2_EXT_62">Often neither do I...</string>
  <string name="ntv2aud¤NTV2_EXT_63">but then, I meet someone like you...</string>
  <string name="ntv2aud¤NTV2_EXT_64">and everything makes sense.</string>
  <string name="ntv2aud¤NTV2_EXT_65">You're too smart for me, Sister...</string>
  <string name="ntv2aud¤NTV2_EXT_66">I guess I...</string>
  <string name="ntv2aud¤NTV2_EXT_67">I'm afraid.</string>
  <string name="ntv2aud¤NTV2_EXT_68">There is nothing to be afraid of, Mr. Morgan.</string>
  <string name="ntv2aud¤NTV2_EXT_69">Take a gamble that love exists...</string>
  <string name="ntv2aud¤NTV2_EXT_70">and do a loving act.</string>
  <string name="ntv2aud¤NTV2_EXT_71">All aboard!</string>
  <string name="ntv2aud¤NTV2_EXT_72">I shall try.</string>
  <string name="ntv2aud¤NTV2_EXT_73">I know you will.</string>
  <string name="ntv2aud¤NTV2_EXT_74">Meet you back at camp.</string>
  <string name="ntv2aud¤NTV2_EXT_75">Meet me at the reservation.</string>
  <string name="ntv2aud¤NTV2_EXT_76">Reverend?</string>
  <string name="ntv2aud¤NTV2_EXT_77">Reverend...</string>
  <string name="ntv2aud¤NTV2_EXT_78">what are you doing here?</string>
  <string name="ntv2aud¤NTV2_EXT_79">I'm leaving.</string>
  <string name="ntv2aud¤NTV2_EXT_80">Running away?</string>
  <string name="ntv2aud¤NTV2_EXT_81">Yeah, I suppose so, I'm...</string>
  <string name="ntv2aud¤NTV2_EXT_82">I'm running away.</string>
  <string name="ntv2aud¤NTV2_EXT_83">I-I tried to make Dutch see sense but he's...</string>
  <string name="ntv2aud¤NTV2_EXT_84">very strange, recently.</string>
  <string name="ntv2aud¤NTV2_EXT_85">And the women? Little Jack?</string>
  <string name="ntv2aud¤NTV2_EXT_86">You're leaving them?</string>
  <string name="ntv2aud¤NTV2_EXT_87">I told them to run, too...</string>
  <string name="ntv2aud¤NTV2_EXT_88">I asked them to come with me and they wouldn't.</string>
  <string name="ntv2aud¤NTV2_EXT_89">I've changed...</string>
  <string name="ntv2aud¤NTV2_EXT_90">I'm a changed man, Arthur.</string>
  <string name="ntv2aud¤NTV2_EXT_91">I won't die over some nonsense spouted by a fool.</string>
  <string name="ntv2aud¤NTV2_EXT_92">I ain't changed...</string>
  <string name="ntv2aud¤NTV2_EXT_93">I'm still a bad man.</string>
  <string name="ntv2aud¤NTV2_EXT_94">Maybe your path isn't changing, Arthur.</string>
  <string name="ntv2aud¤NTV2_EXT_95">My path is coming to an end, Reverend.</string>
  <string name="ntv2aud¤NTV2_EXT_96">I know, son...</string>
  <string name="ntv2aud¤NTV2_EXT_97">I know...</string>
  <string name="ntv2aud¤NTV2_EXT_98">and I know that you will face your destiny like a man...</string>
  <string name="ntv2aud¤NTV2_EXT_99">like a warrior...</string>
  <string name="ntv2aud¤NTV2_EXT_100">because that's what you are.</string>
  <string name="ntv2aud¤NTV2_EXT_101">That's all I am...</string>
  <string name="ntv2aud¤NTV2_EXT_102">a fighter...</string>
  <string name="ntv2aud¤NTV2_EXT_103">a killer...</string>
  <string name="ntv2aud¤NTV2_EXT_104">and a crazy man.</string>
  <string name="ntv2aud¤NTV2_EXT_105">So be it.</string>
  <string name="ntv2aud¤NTV2_EXT_106">You lived your way...</string>
  <string name="ntv2aud¤NTV2_EXT_107">you'll die your way...</string>
  <string name="ntv2aud¤NTV2_EXT_108">but in the time that you have left...</string>
  <string name="ntv2aud¤NTV2_EXT_109">don't compromise...</string>
  <string name="ntv2aud¤NTV2_EXT_110">and you'll do everything that you have to do, just fine.</string>
  <string name="ntv2aud¤NTV2_EXT_111">We'll see.</string>
  <string name="ntv2aud¤NTV2_EXT_112">I don't have to see, I know you.</string>
  <string name="ntv2aud¤NTV2_EXT_113">Fight, and keep fighting.</string>
  <string name="ntv2aud¤NTV2_EXT_114">Okay.</string>
  <string name="ntv2aud¤NTV2_EXT_115">Good luck out there.</string>
  <string name="ntv2aud¤NTV2_EXT_116">Be true to yourself, Mr. Morgan...</string>
  <string name="ntv2aud¤NTV2_EXT_117">and leave the lies and the hypocrisy to fools like me.</string>
  <string name="ntv2aud¤NTV2_EXT_118">Reverend?</string>
  <string name="ntv2aud¤NTV2_EXT_119">Reverend...</string>
  <string name="ntv2aud¤NTV2_EXT_120">what are you doing here?</string>
  <string name="ntv2aud¤NTV2_EXT_121">I'm leaving.</string>
  <string name="ntv2aud¤NTV2_EXT_122">Running away?</string>
  <string name="ntv2aud¤NTV2_EXT_123">I suppose so, yes.</string>
  <string name="ntv2aud¤NTV2_EXT_124">I'm running away.</string>
  <string name="ntv2aud¤NTV2_EXT_125">I tried to make Dutch see sense but he's...</string>
  <string name="ntv2aud¤NTV2_EXT_126">he's very strange, recently.</string>
  <string name="ntv2aud¤NTV2_EXT_127">And the women? Little Jack?</string>
  <string name="ntv2aud¤NTV2_EXT_128">You're leaving them?</string>
  <string name="ntv2aud¤NTV2_EXT_129">I told them to run, too...</string>
  <string name="ntv2aud¤NTV2_EXT_130">I asked them to come with me, but they wouldn't.</string>
  <string name="ntv2aud¤NTV2_EXT_131">I'm changed...</string>
  <string name="ntv2aud¤NTV2_EXT_132">I'm a changed man, Arthur.</string>
  <string name="ntv2aud¤NTV2_EXT_133">I-I can't die for a bunch of nonsense spouted by a fool.</string>
  <string name="ntv2aud¤NTV2_EXT_134">I understand.</string>
  <string name="ntv2aud¤NTV2_EXT_135">You're...</string>
  <string name="ntv2aud¤NTV2_EXT_136">well you're, you're not a good man, Arthur...</string>
  <string name="ntv2aud¤NTV2_EXT_137">but you're not all bad...</string>
  <string name="ntv2aud¤NTV2_EXT_138">either.</string>
  <string name="ntv2aud¤NTV2_EXT_139">Everything will be...</string>
  <string name="ntv2aud¤NTV2_EXT_140">your journey, your path, will be just fine.</string>
  <string name="ntv2aud¤NTV2_EXT_141">I'm worried my path is coming to an end, Mr. Swanson.</string>
  <string name="ntv2aud¤NTV2_EXT_142">Maybe.</string>
  <string name="ntv2aud¤NTV2_EXT_143">I've felt that way for a long time about myself I mean, but...</string>
  <string name="ntv2aud¤NTV2_EXT_144">but you'll do what's right.</string>
  <string name="ntv2aud¤NTV2_EXT_145">I don't know about that.</string>
  <string name="ntv2aud¤NTV2_EXT_146">I do.</string>
  <string name="ntv2aud¤NTV2_EXT_147">Save who you can and let the rest rot...</string>
  <string name="ntv2aud¤NTV2_EXT_148">and look after yourself.</string>
  <string name="ntv2aud¤NTV2_EXT_149">Maybe.</string>
  <string name="ntv2aud¤NTV2_EXT_150">We'll see.</string>
  <string name="ntv2aud¤NTV2_EXT_151">You do see.</string>
  <string name="ntv2aud¤NTV2_EXT_152">You just can't quite admit it to yourself.</string>
  <string name="ntv2aud¤NTV2_EXT_153">All aboard!</string>
  <string name="ntv2aud¤NTV2_EXT_154">Be well, Reverend.</string>
  <string name="ntv2aud¤NTV2_EXT_155">All aboard!</string>
  <string name="ntv2aud¤NTV2_EXT_156">You too, Arthur.</string>
  <string name="ntv2aud¤NTV2_EXT_157">Sure.</string>
  <string name="ntv2aud¤NTV2_EXT_158">Good luck out there.</string>
  <string name="ntv2aud¤NTV2_EXT_159">You lived your life like a man, Arthur...</string>
  <string name="ntv2aud¤NTV2_EXT_160">and you turned into a good man.</string>
  <string name="ntv2aud¤NTV2_EXT_161">If we were all like you things might have turned out differently.</string>
  <string name="ntv2aud¤NTV2_EXT_162">You're getting mighty sentimental, Reverend.</string>
  <string name="ntv2aud¤NTV2_GRAPPLE_01">Get off me!</string>
  <string name="ntv2aud¤NTV2_GRAPPLE_02">You son of a bitch!</string>
  <string name="ntv2aud¤NTV2_GRAPPLE_03">You won't get away with this!</string>
  <string name="ntv2aud¤NTV2_GRAPPLE_04">I'll kill you!</string>
  <string name="ntv2aud¤NTV2_HOLDFIRE1_1">Men, please, hold your fire!</string>
  <string name="ntv2aud¤NTV2_HOLDFIRE2_1">Hold your fire!</string>
  <string name="ntv2aud¤NTV2_IG0_1">~t~In Lakota: These men are our friends... come on... let's go.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_1">~sl:0.5:3.2~Colonel Favours... Captain Monroe,~sl:0.1~we come in peace.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_2">~sl:0.0:0.8~Hello again.~sl:1.6~Who are these two?</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_3">They're, uh, friends of my people.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_4">~sl:0.8:0.0~Interesting looking fellows...</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_5">Yeah, they won't cause any trouble.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_6">Well, I should hope not.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_8">Listen, Mr., uh...</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_9">~sl:0.8:0.0~Chief.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_10">~sl:0.0:4.3:1~Yes, uh, Mr... I can't... say that silly name.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_11">~sl:0.3:2.5:1~In English they call me Rains Fall.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_12">Yes, yes, I'm... I'm sure they do.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_13">Listen... we're all Americans here... and, we... want an outcome,</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_14">but quite frankly... quite frankly, I-I'm confused.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_15">Your men are... little more than criminals, in my opinion.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_16">Keep breaking peace treaties... we've made. Causing disturbances in everybody's lives.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_17">~sl:0.0:5.0~But... I pride myself on being a gentleman. Really, I do.~sl:1.0~But there are limits.</string>
  <string name="ntv2aud¤NTV2_IG1_CHAT_18">So, let me be very...</string>
  <string name="ntv2aud¤NTV2_IG2_1_1">~sl:0.0:6.8~No, no. You know he's going to have Monroe... court martialled. Or, attempt to...~sl:1.1~he's going to make a disgrace of him.</string>
  <string name="ntv2aud¤NTV2_IG2_1_2">Monroe? Seems likeable enough for a West Pointer, why?</string>
  <string name="ntv2aud¤NTV2_IG2_1_3">You know what Favours is like... because he thinks it's right.</string>
  <string name="ntv2aud¤NTV2_IG2_1_4">~sl:0.0:3.3~Because he thinks Monroe is a patsy, or a spy.~sl:0.3~He's convinced he had something to do with those vaccines getting stolen...</string>
  <string name="ntv2aud¤NTV2_IG2_1_5">~sl:0.0:4.8~He thinks, Monroe is gonna force him into making a concession with the Indians.~sl:0.7~So he removes Monroe.</string>
  <string name="ntv2aud¤NTV2_IG2_1_6">Removes how?</string>
  <string name="ntv2aud¤NTV2_IG2_1_7">~sl:0.0:1.8~Favours wants him tried for treason...~sl:0.7~and hanged.</string>
  <string name="ntv2aud¤NTV2_IG2_1_8">Why does... Favours care about the Indians?</string>
  <string name="ntv2aud¤NTV2_IG2_1_9">Because he doesn't want to back down... his whole professional life...</string>
  <string name="ntv2aud¤NTV2_IG2_1_10">~sl:0.0:1.3~You know what they say about him.~sl:0.2~High-tail Favours. The man who missed a battle.</string>
  <string name="ntv2aud¤NTV2_IG2_1_11">Poor Monroe... I kind of liked him.</string>
  <string name="ntv2aud¤NTV2_IG2_1_12">~sl:0.0:0.7~I know...~sl:0.9~well still, he's kinda stuck up.</string>
  <string name="ntv2aud¤NTV2_IG3_1">~sl:1.3:4.0~I see that expecting you to understand my position,~sl:~as a representative of your government, is quite impossible.</string>
  <string name="ntv2aud¤NTV2_IG3_2">I am my government... their government.</string>
  <string name="ntv2aud¤NTV2_IG3_3">This... this was my land. These are my people.</string>
  <string name="ntv2aud¤NTV2_IG3_4">~sl:0.6:2.3~That's not really the point here, sir.~sl:0.6~Get that through your skull.</string>
  <string name="ntv2aud¤NTV2_IG3_5">Your men violated the treaty. That treaty is null, and void.</string>
  <string name="ntv2aud¤NTV2_IG3_6">I have been appointed to negotiate a new treaty. That treaty will grant you new lands.</string>
  <string name="ntv2aud¤NTV2_IG4_1">Feeling better?</string>
  <string name="ntv2aud¤NTV2_IG4_2">~sl:0.0:1.2~Yeah, come on.~sl:0.5:0.7:1~Let's go.</string>
  <string name="ntv2aud¤NTV2_INT_1">I, um, I was, uh...</string>
  <string name="ntv2aud¤NTV2_INT_2">Leaving again?</string>
  <string name="ntv2aud¤NTV2_INT_3">Yes, just leaving...</string>
  <string name="ntv2aud¤NTV2_INT_4">I'll see you soon.</string>
  <string name="ntv2aud¤NTV2_INT_5">Perhaps.</string>
  <string name="ntv2aud¤NTV2_INT_6">What do you mean?</string>
  <string name="ntv2aud¤NTV2_INT_7">Well...</string>
  <string name="ntv2aud¤NTV2_INT_8">if I was you, I'd disappear too.</string>
  <string name="ntv2aud¤NTV2_INT_9">This is all pretty much over.</string>
  <string name="ntv2aud¤NTV2_INT_10">Well, I'll be back.</string>
  <string name="ntv2aud¤NTV2_INT_11">No you won't, let's not pretend no more.</string>
  <string name="ntv2aud¤NTV2_INT_12">Get outta here.</string>
  <string name="ntv2aud¤NTV2_INT_13">I'll miss you, Arthur.</string>
  <string name="ntv2aud¤NTV2_INT_14">You've been a fine friend to me.</string>
  <string name="ntv2aud¤NTV2_INT_15">No, let's not get over sentimental.</string>
  <string name="ntv2aud¤NTV2_INT_16">Go on, place is quiet, get outta here...</string>
  <string name="ntv2aud¤NTV2_INT_17">you go with my blessing.</string>
  <string name="ntv2aud¤NTV2_INT_18">Thank you, Arthur.</string>
  <string name="ntv2aud¤NTV2_INT_19">Found a friend looking for you.</string>
  <string name="ntv2aud¤NTV2_INT_20">Mr. Morgan.</string>
  <string name="ntv2aud¤NTV2_INT_21">Sir.</string>
  <string name="ntv2aud¤NTV2_INT_22">How are you?</string>
  <string name="ntv2aud¤NTV2_INT_23">A little better.</string>
  <string name="ntv2aud¤NTV2_INT_24">I hope so.</string>
  <string name="ntv2aud¤NTV2_INT_25">Found a friend looking for you.</string>
  <string name="ntv2aud¤NTV2_INT_26">Mr. Morgan.</string>
  <string name="ntv2aud¤NTV2_INT_27">Sir.</string>
  <string name="ntv2aud¤NTV2_INT_28">How can I help you?</string>
  <string name="ntv2aud¤NTV2_INT_29">I am sorry to impose on you again...</string>
  <string name="ntv2aud¤NTV2_INT_30">but I believe I've made progress brokering peace.</string>
  <string name="ntv2aud¤NTV2_INT_31">You have?</string>
  <string name="ntv2aud¤NTV2_INT_32">I believe so.</string>
  <string name="ntv2aud¤NTV2_INT_33">Colonel Favours has agreed to a meeting...</string>
  <string name="ntv2aud¤NTV2_INT_34">to discuss, and maybe resolve...</string>
  <string name="ntv2aud¤NTV2_INT_35">his alleged grievances and mine.</string>
  <string name="ntv2aud¤NTV2_INT_36">Now, he has lied to me more times than I care to remember...</string>
  <string name="ntv2aud¤NTV2_INT_37">but maybe this time...</string>
  <string name="ntv2aud¤NTV2_INT_38">he must want peace.</string>
  <string name="ntv2aud¤NTV2_INT_39">Why could he possibly want to humiliate us further?</string>
  <string name="ntv2aud¤NTV2_INT_40">We got words for his kind, but they're colloquial.</string>
  <string name="ntv2aud¤NTV2_INT_41">Perhaps I could make one last request...</string>
  <string name="ntv2aud¤NTV2_INT_42">my men are not allowed to carry arms.</string>
  <string name="ntv2aud¤NTV2_INT_43">You want us to keep the peace?</string>
  <string name="ntv2aud¤NTV2_INT_44">Yeah, it'll be a lot of dull talking and ceremony...</string>
  <string name="ntv2aud¤NTV2_INT_45">but I feel with some non-tribe members present...</string>
  <string name="ntv2aud¤NTV2_INT_46">their chances of lying or worse will be reduced.</string>
  <string name="ntv2aud¤NTV2_INT_47">Will you, Arthur?</string>
  <string name="ntv2aud¤NTV2_INT_48">It ain't my business, brother.</string>
  <string name="ntv2aud¤NTV2_INT_49">No, I know.</string>
  <string name="ntv2aud¤NTV2_INT_50">But it is mine.</string>
  <string name="ntv2aud¤NTV2_INT_51">Do it for me?</string>
  <string name="ntv2aud¤NTV2_INT_52">Charles, I got...</string>
  <string name="ntv2aud¤NTV2_INT_53">I've saved your life.</string>
  <string name="ntv2aud¤NTV2_INT_54">Do it for me.</string>
  <string name="ntv2aud¤NTV2_INT_55">Sure...</string>
  <string name="ntv2aud¤NTV2_INT_56">come on.</string>
  <string name="ntv2aud¤NTV2_INT_57">You owe this man.</string>
  <string name="ntv2aud¤NTV2_INT_58">You should have him do your negotiations.</string>
  <string name="ntv2aud¤NTV2_INT_59">Let's go.</string>
  <string name="ntv2aud¤NTV2_INT_LI_1">Josiah.</string>
  <string name="ntv2aud¤NTV2_MBANT_H_1">We'll do what we can.</string>
  <string name="ntv2aud¤NTV2_MBANT_L_1">You can't worry about that now.</string>
  <string name="ntv2aud¤NTV2_MCOVER_01">This is insanity!</string>
  <string name="ntv2aud¤NTV2_MCOVER_02">This was meant to be a truce!</string>
  <string name="ntv2aud¤NTV2_MCOVER_03">We're sitting ducks here!</string>
  <string name="ntv2aud¤NTV2_MCOVER_04">How did this go so wrong?</string>
  <string name="ntv2aud¤NTV2_MCOVER_05">Favours wanted this to happen.</string>
  <string name="ntv2aud¤NTV2_MCOVER_06">They're trying to surround us.</string>
  <string name="ntv2aud¤NTV2_MCOVER_07">I knew this was a mistake.</string>
  <string name="ntv2aud¤NTV2_MCOVER_08">I am sorry, Mr. Morgan, I cannot kill these men!</string>
  <string name="ntv2aud¤NTV2_MCS1_1">You okay, man?</string>
  <string name="ntv2aud¤NTV2_MCS1_2">Someone...</string>
  <string name="ntv2aud¤NTV2_MCS1_3">Jackson, take him away.</string>
  <string name="ntv2aud¤NTV2_MCS1_4">Where was I?</string>
  <string name="ntv2aud¤NTV2_MCS1_5">You're a gentleman with limits?</string>
  <string name="ntv2aud¤NTV2_MCS1_6">Are you being facetious, sir?</string>
  <string name="ntv2aud¤NTV2_MCS1_7">Come this way, buddy.</string>
  <string name="ntv2aud¤NTV2_MCS1_8">I said, are you being facetious, Captain Monroe?</string>
  <string name="ntv2aud¤NTV2_MCS1_9">No, sir, I am not.</string>
  <string name="ntv2aud¤NTV2_MCS1_10">Chief Rains...</string>
  <string name="ntv2aud¤NTV2_MCS1_11">That's, uh...</string>
  <string name="ntv2aud¤NTV2_MCS1_12">Rains Fall.</string>
  <string name="ntv2aud¤NTV2_MCS1_13">Exactly.</string>
  <string name="ntv2aud¤NTV2_MCS1_14">Chief Rains, the thing is...</string>
  <string name="ntv2aud¤NTV2_MCS1_15">It's quite a cough.</string>
  <string name="ntv2aud¤NTV2_MCS1_16">Sure.</string>
  <string name="ntv2aud¤NTV2_MCS1_17">Wait here...</string>
  <string name="ntv2aud¤NTV2_MCS1_18">I'll fetch you some water.</string>
  <string name="ntv2aud¤NTV2_MCS1_19">I-I'll be fine.</string>
  <string name="ntv2aud¤NTV2_MCS1_20">Thank you.</string>
  <string name="ntv2aud¤NTV2_MCS3_1">The lands you currently occupy...</string>
  <string name="ntv2aud¤NTV2_MCS3_2">belong to the United States Government.</string>
  <string name="ntv2aud¤NTV2_MCS3_3">Why is this so confusing, sir?</string>
  <string name="ntv2aud¤NTV2_MCS3_4">Why?</string>
  <string name="ntv2aud¤NTV2_MCS3_5">Good day, Colonel Favours.</string>
  <string name="ntv2aud¤NTV2_MCS3_6">Well, that was remarkably unproductive...</string>
  <string name="ntv2aud¤NTV2_MCS3_7">Charles...</string>
  <string name="ntv2aud¤NTV2_MCS3_8">I'm afraid the Federal Government was quite clear, Colonel...</string>
  <string name="ntv2aud¤NTV2_MCS3_9">that it wanted peace, and peace for all...</string>
  <string name="ntv2aud¤NTV2_MCS3_10">and that the treaty had not been broken by anybody.</string>
  <string name="ntv2aud¤NTV2_MCS3_11">Oh, is that so, sir?</string>
  <string name="ntv2aud¤NTV2_MCS3_12">And did it want impudence, sir...</string>
  <string name="ntv2aud¤NTV2_MCS3_13">from a junior officer in public?</string>
  <string name="ntv2aud¤NTV2_MCS3_14">Was that it's plan too, sir?</string>
  <string name="ntv2aud¤NTV2_MCS3_15">You insult me...</string>
  <string name="ntv2aud¤NTV2_MCS3_16">you insult the regiment.</string>
  <string name="ntv2aud¤NTV2_MCS3_17">Arrest this man.</string>
  <string name="ntv2aud¤NTV2_MCS3_18">Arrest me?</string>
  <string name="ntv2aud¤NTV2_MCS3_19">Gross insubordination.</string>
  <string name="ntv2aud¤NTV2_MCS3_20">Disobeying an order.</string>
  <string name="ntv2aud¤NTV2_MCS3_21">Treason.</string>
  <string name="ntv2aud¤NTV2_MCS3_22">Are you mad?</string>
  <string name="ntv2aud¤NTV2_MCS3_23">You had those vaccines stolen...</string>
  <string name="ntv2aud¤NTV2_MCS3_24">you disrupted a negotiation...</string>
  <string name="ntv2aud¤NTV2_MCS3_25">Let him go.</string>
  <string name="ntv2aud¤NTV2_MCS3_26">This is all getting out of hand.</string>
  <string name="ntv2aud¤NTV2_MCS3_27">I...</string>
  <string name="ntv2aud¤NTV2_MCS3_28">Captain Monroe, let's get out of here.</string>
  <string name="ntv2aud¤NTV2_MCS3_29">I, uh...</string>
  <string name="ntv2aud¤NTV2_MCS3_30">If I were you I'd keep my mouth shut, amigo...</string>
  <string name="ntv2aud¤NTV2_MCS3_LO_1">I don't wanna kill this man... but shall!</string>
  <string name="ntv2aud¤NTV2_MONHORSE_1">My horse!</string>
  <string name="ntv2aud¤NTV2_MON_BANT2_1">~sl:0.0:0.8~I...~sl:1.8~guess I won't be submitting my report.</string>
  <string name="ntv2aud¤NTV2_MON_BANT2_2">I wouldn't think so...</string>
  <string name="ntv2aud¤NTV2_MON_BANT_1">I think we're finally in the clear.~rp~ Everybody okay?</string>
  <string name="ntv2aud¤NTV2_MON_BANT_2">~sl:0.0:0.9~Not really...~lr:1.2~what do we do now?</string>
  <string name="ntv2aud¤NTV2_MON_BANT_3">You get out of here... fast.~rp~ We'll take you to the station.</string>
  <string name="ntv2aud¤NTV2_MON_BANT_4">~sl:0.0:2.0~I can't believe that just happened.~lr:1.0~I've been an army man my whole life.</string>
  <string name="ntv2aud¤NTV2_MON_BANT_5">~sl:0.0:1.7~I heard them talking...~lr:0.6:2.5~They was gonna have you hanged for treason.~sl:~You can't die for those fools.</string>
  <string name="ntv2aud¤NTV2_MON_BANT_6">And what about the chief?</string>
  <string name="ntv2aud¤NTV2_RBANT_1ASHOUTED_7">~sl:0.0:2.7~But when our people are sick and hungry...~sl:~and we find our medicine and supplies are being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1ASHOUTED_9">~sl:0.0:3.2~How can I convince Eagle Flies and the others that they...~sl:0.1~shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1ASHOUTED_10">~sl:0.0:2.8~Maybe that's part of the reason they're doing these things...~sl:0.4~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ASHOUTED_12">~sl:0.0:4.9~Perhaps. There's an army captain, Lyndon Monroe,~sl:~who was seconded here from a regiment in the North.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ASPOKEN_7">~sl:0.0:2.5~But when our people are sick and hungry...~sl:0.3~and we find our medicine and supplies are being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1ASPOKEN_9">~sl:0.0:2.4~How can I convince Eagle Flies and the others...~sl:~that they shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1ASPOKEN_10">~sl:0.0:2.5~Maybe that's part of the reason they're doing these things...~sl:0.4~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ASPOKEN_12">~sl:0.4:4.9~Perhaps. There's an army captain, Lyndon Monroe,~sl:0.1~who was seconded here from a regiment in the North.</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_1">Thank you for doing this, both of you.</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_2">Ain't a problem.</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_3">I wish we could have done more to control the situation.</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_4">Dutch should not have gotten involved.</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_5">My son has a mind of his own... too much so, in fact.</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_6">~sl:0.0:2.7~I just hope Colonel Favours can be reasoned with.~sl:0.6~I am not asking for very much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_8">how can we not view that as something personal?</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_11">To be able to say, look, you see how these savages behave?</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_13">Sent by Washington.</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_14">A good man. He'll be at the meeting and he knows the true situation.</string>
  <string name="ntv2aud¤NTV2_RBANT_1A_15">I still have hope that we can come to an agreement.</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSHOUTED_2">~sl:0.0:4.7~Ain't a problem. Just hope nobody recognizes me.~sl:0.3~I've had a few run-ins with the army recently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSHOUTED_6">~sl:0.0:3.1~I just hope Colonel Favours can be reasoned with.~sl:0.4~I am not asking for any special treatment.</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSHOUTED_7">~sl:0.0:2.9~But when our people are sick and hungry...~sl:0.2~and we find our medicine and supplies are being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSHOUTED_8">~sl:0.0:3.0~how can we not view that as something personal?~sl:0.7~When they destroy our sacred sites?</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSHOUTED_9">~sl:0.0:3.3~How can I convince Eagle Flies and the others that...~sl:0.5~they shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSHOUTED_10">~sl:0.0:2.7~Maybe that's part of the reason they're doing these things...~sl:0.5~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSHOUTED_12">~sl:0.0:4.3~Perhaps. Captain Monroe will be at the meeting...~sl:~and he knows the true situation, at least.</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSPOKEN_2">~sl:0.0:4.2~Ain't a problem. Just hope nobody recognizes me.~sl:~I've had a few run-ins with the army recently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSPOKEN_6">~sl:0.0:3.5~I just hope Colonel Favours can be reasoned with.~sl:0.6~I am not asking for any special treatment.</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSPOKEN_7">~sl:0.0:2.7~But when our people are sick and hungry...~sl:~and we find our medicine and supplies being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSPOKEN_8">~sl:0.0:2.7~how can we not view that as something personal?~sl:0.6~When they destroy our sacred sites?</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSPOKEN_9">~sl:0.0:3.0~How can I convince Eagle Flies and the others that...~sl:0.6~they shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSPOKEN_10">~sl:0.0:2.6~Maybe that's part of the reason they're doing these things...~sl:0.3~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1BSPOKEN_12">~sl:0.0:4.4~Perhaps. Captain Monroe will be at the meeting...~sl:~and he knows the true situation, at least.</string>
  <string name="ntv2aud¤NTV2_RBANT_1B_1">Thank you for doing this, both of you. You have already done so much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1B_3">I wish we could have done more to control the situation.</string>
  <string name="ntv2aud¤NTV2_RBANT_1B_4">Dutch shouldn't have gotten involved.</string>
  <string name="ntv2aud¤NTV2_RBANT_1B_5">My son has a mind of his own... too much so, in fact.</string>
  <string name="ntv2aud¤NTV2_RBANT_1B_11">To be able to say, look, you see how these savages behave?</string>
  <string name="ntv2aud¤NTV2_RBANT_1B_13">I still have hope that we can come to an agreement.</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSHOUTED_2">~sl:0.0:4.7~Ain't a problem. Just hope nobody recognizes me.~sl:0.3~I've had a few run-ins with the army recently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSHOUTED_6">~sl:0.0:2.9~I just hope Colonel Favours can be reasoned with.~sl:0.5~I am not asking for very much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSHOUTED_7">~sl:0.0:3.9~But when our people are sick and hungry and we find our medicine...~sl:~and supplies are being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSHOUTED_8">~sl:0.0:2.7~how can we not view that as something personal?~sl:0.5~When they destroy our sacred sites?</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSHOUTED_9">~sl:0.0:3.7~How can I convince Eagle Flies and the others...~sl:~that they shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSHOUTED_10">~sl:0.0:2.8~Maybe that's part of the reason they're doing these things...~sl:0.4~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSHOUTED_12">~sl:0.0:3.9~Perhaps. Thank you for helping Captain Monroe...~sl:~to retrieve those vaccines, Arthur.</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSHOUTED_13">~sl:0.0:2.4~He will be at the meeting and he is one person...~sl:~who knows the true situation, at least.</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSPOKEN_2">~sl:0.0:4.2~Ain't a problem. Just hope nobody recognizes me.~sl:~I've had a few run-ins with the army recently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSPOKEN_6">~sl:0.0:3.5~I just hope Colonel Favours can be reasoned with.~sl:0.3~I am not asking for very much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSPOKEN_7">~sl:0.0:2.4~But when our people are sick and hungry...~sl:0.2~and we find our medicine and supplies are being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSPOKEN_8">~sl:0.0:2.4~how can we not view that as something personal?~sl:0.5~When they destroy our sacred sites?</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSPOKEN_9">~sl:0.0:2.8~How can I convince Eagle Flies and the others that...~sl:~they shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSPOKEN_10">~sl:0.0:2.5~Maybe that's part of the reason they're doing these things...~sl:0.4~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSPOKEN_12">~sl:0.0:3.6~Perhaps. Thank you for helping Captain Monroe...~sl:~to retrieve those vaccines, Arthur.</string>
  <string name="ntv2aud¤NTV2_RBANT_1CSPOKEN_13">~sl:0.0:2.1~He will be at the meeting and is one person...~sl:~who knows the true situation, at least.</string>
  <string name="ntv2aud¤NTV2_RBANT_1C_1">Thank you for doing this, both of you. You have already done so much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1C_3">I wish we could have done more to control the situation.</string>
  <string name="ntv2aud¤NTV2_RBANT_1C_4">Dutch should not have gotten involved.</string>
  <string name="ntv2aud¤NTV2_RBANT_1C_5">My son has a mind of his own... too much so, in fact.</string>
  <string name="ntv2aud¤NTV2_RBANT_1C_11">To be able to say, look, you see how these savages behave?</string>
  <string name="ntv2aud¤NTV2_RBANT_1C_14">I still have hope that we can come to an agreement.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSHOUTED_2">~sl:0.0:4.7~Ain't a problem. Just hope nobody recognizes me.~sl:0.3~I've had a few run-ins with the army recently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSHOUTED_4">~sl:0.0:1.6~Dutch shouldn't have gotten involved,~sl:~and now Eagles Flies is under arrest.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSHOUTED_7">~sl:0.0:2.9~I just hope Colonel Favours can be reasoned with.~sl:0.5~I am not asking for very much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSHOUTED_8">~sl:0.0:3.9~But when our people are sick and hungry and we find our medicine...~sl:~and supplies are being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSHOUTED_9">~sl:0.0:2.7~how can we not view that as something personal?~sl:0.5~When they destroy our sacred sites?</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSHOUTED_10">~sl:0.0:3.7~How can I convince Eagle Flies and the others...~sl:~that they shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSHOUTED_11">~sl:0.0:2.8~Maybe that's part of the reason they're doing these things...~sl:0.4~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSHOUTED_13">~sl:0.0:3.9~Perhaps. Thank you for helping Captain Monroe...~sl:~to retrieve those vaccines, Arthur.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSHOUTED_14">~sl:0.0:2.4~He will be at the meeting and he is one person...~sl:~who knows the true situation, at least.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSPOKEN_2">~sl:0.0:4.2~Ain't a problem. Just hope nobody recognizes me.~sl:~I've had a few run-ins with the army recently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSPOKEN_4">~sl:0.0:1.3~Dutch shouldn't have gotten involved,~sl:~and now Eagles Flies is under arrest.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSPOKEN_7">~sl:0.0:3.4~I just hope Colonel Favours can be reasoned with.~sl:0.4~I am not asking for very much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSPOKEN_8">~sl:0.0:2.4~But when our people are sick and hungry...~sl:0.3~and we find our medicine and supplies are being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSPOKEN_9">~sl:0.0:2.4~how can we not view that as something personal?~sl:0.5~When they destroy our sacred sites?</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSPOKEN_10">~sl:0.0:2.9~How can I convince Eagle Flies and the others that...~sl:~they shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSPOKEN_11">~sl:0.0:2.5~Maybe that's part of the reason they're doing these things...~sl:0.4~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSPOKEN_13">~sl:0.0:3.6~Perhaps. Thank you for helping Captain Monroe...~sl:~to retrieve those vaccines, Arthur.</string>
  <string name="ntv2aud¤NTV2_RBANT_1DSPOKEN_14">~sl:0.0:2.1~He will be at the meeting and is one person...~sl:~who knows the true situation, at least.</string>
  <string name="ntv2aud¤NTV2_RBANT_1D_1">Thank you for doing this, both of you. You have already done so much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1D_3">I wish we could have done more to control the situation.</string>
  <string name="ntv2aud¤NTV2_RBANT_1D_5">It certainly won't help our case today.</string>
  <string name="ntv2aud¤NTV2_RBANT_1D_6">I will find a way to help him, I promise you.</string>
  <string name="ntv2aud¤NTV2_RBANT_1D_12">To be able to say, look, you see how these savages behave?</string>
  <string name="ntv2aud¤NTV2_RBANT_1D_15">I still have hope that we can come to an agreement.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESHOUTED_2">~sl:0.0:4.7~Ain't a problem. Just hope nobody recognizes me.~sl:0.3~I've had a few run-ins with the army recently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESHOUTED_4">~sl:0.0:1.6~Dutch shouldn't have gotten involved,~sl:~and now Eagles Flies is under arrest.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESHOUTED_7">~sl:0.0:2.9~I just hope Colonel Favours can be reasoned with.~sl:0.5~I am not asking for very much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESHOUTED_8">~sl:0.0:3.9~But when our people are sick and hungry and we find our medicine...~sl:~and supplies are being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESHOUTED_9">~sl:0.0:2.7~how can we not view that as something personal?~sl:0.5~When they destroy our sacred sites?</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESHOUTED_10">~sl:0.0:3.7~How can I convince Eagle Flies and the others...~sl:~that they shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESHOUTED_11">~sl:0.0:2.8~Maybe that's part of the reason they're doing these things...~sl:0.4~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESHOUTED_13">~sl:0.0:4.3~Perhaps. Captain Monroe will be at the meeting...~sl:~and he knows the true situation, at least.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESPOKEN_2">~sl:0.0:4.2~Ain't a problem. Just hope nobody recognizes me.~sl:~I've had a few run-ins with the army recently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESPOKEN_4">~sl:0.0:1.3~Dutch shouldn't have gotten involved,~sl:~and now Eagles Flies is under arrest.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESPOKEN_7">~sl:0.0:3.4~I just hope Colonel Favours can be reasoned with.~sl:0.4~I am not asking for very much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESPOKEN_8">~sl:0.0:2.4~But when our people are sick and hungry...~sl:0.3~and we find our medicine and supplies are being... deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESPOKEN_9">~sl:0.0:2.4~how can we not view that as something personal?~sl:0.5~When they destroy our sacred sites?</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESPOKEN_10">~sl:0.0:2.9~How can I convince Eagle Flies and the others that...~sl:~they shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESPOKEN_11">~sl:0.0:2.5~Maybe that's part of the reason they're doing these things...~sl:0.4~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1ESPOKEN_13">~sl:0.0:4.4~Perhaps. Captain Monroe will be at the meeting...~sl:~and he knows the true situation, at least.</string>
  <string name="ntv2aud¤NTV2_RBANT_1E_1">Thank you for doing this, both of you. You have already done so much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1E_3">I wish we could have done more to control the situation.</string>
  <string name="ntv2aud¤NTV2_RBANT_1E_5">It certainly won't help our case today.</string>
  <string name="ntv2aud¤NTV2_RBANT_1E_6">I will find a way to help him, I promise you.</string>
  <string name="ntv2aud¤NTV2_RBANT_1E_12">To be able to say, look, you see how these savages behave?</string>
  <string name="ntv2aud¤NTV2_RBANT_1E_14">I still have hope that we can come to... an agreement.</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSHOUTED_2">~sl:0.0:4.7~Ain't a problem. Just hope nobody recognizes me.~sl:0.3~I've had a few run-ins with the army recently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSHOUTED_4">~sl:0.0:1.6~Dutch shouldn't have gotten involved,~sl:~and now Eagles Flies is under arrest.</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSHOUTED_7">~sl:0.0:2.9~I just hope Colonel Favours can be reasoned with.~sl:0.5~I am not asking for very much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSHOUTED_8">~sl:0.0:3.9~But when our people are sick and hungry and we find our medicine...~sl:~and supplies are being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSHOUTED_10">~sl:0.0:3.2~How can I convince Eagle Flies and the others that they...~sl:0.1~shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSHOUTED_11">~sl:0.0:2.8~Maybe that's part of the reason they're doing these things...~sl:0.4~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSHOUTED_13">~sl:0.0:4.4~Perhaps. There's an army captain, Lyndon Monroe,~sl:~who was seconded here from a regiment in the North.</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSPOKEN_2">~sl:0.0:4.2~Ain't a problem. Just hope nobody recognizes me.~sl:~I've had a few run-ins with the army recently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSPOKEN_4">~sl:0.0:1.3~Dutch shouldn't have gotten involved,~sl:~and now Eagles Flies is under arrest.</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSPOKEN_7">~sl:0.0:2.7~I just hope Colonel Favours can be reasoned with.~sl:0.6~I am not asking for very much.</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSPOKEN_8">~sl:0.0:2.4~But when our people are sick and hungry...~sl:0.3~and we find our medicine and supplies are being deliberately withheld,</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSPOKEN_10">~sl:0.0:2.5~How can I convince Eagle Flies and the others that...~sl:~they shouldn't fight back?</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSPOKEN_11">~sl:0.0:2.5~Maybe that's part of the reason they're doing these things...~sl:0.4~because they want you to fight.</string>
  <string name="ntv2aud¤NTV2_RBANT_1FSPOKEN_13">~sl:0.0:5.3~Perhaps. There's an army captain, Lyndon Monroe,~sl:~who was seconded here from a regiment in the North.</string>
  <string name="ntv2aud¤NTV2_RBANT_1F_1">Thank you for doing this, both of you.</string>
  <string name="ntv2aud¤NTV2_RBANT_1F_3">I wish we could have done more to control the situation.</string>
  <string name="ntv2aud¤NTV2_RBANT_1F_5">It certainly won't help our case today.</string>
  <string name="ntv2aud¤NTV2_RBANT_1F_6">I will find a way to help him, I promise you.</string>
  <string name="ntv2aud¤NTV2_RBANT_1F_9">how can we not view that as something personal?</string>
  <string name="ntv2aud¤NTV2_RBANT_1F_12">To be able to say, look, you see how these savages behave?</string>
  <string name="ntv2aud¤NTV2_RBANT_1F_14">Sent by Washington, apparently.</string>
  <string name="ntv2aud¤NTV2_RBANT_1F_15">A good man. He'll be at the meeting and he knows the true situation.</string>
  <string name="ntv2aud¤NTV2_RBANT_1F_16">I still have hope that we can come to an agreement.</string>
  <string name="ntv2aud¤NTV2_RUN_01">This way!</string>
  <string name="ntv2aud¤NTV2_RUN_02">Follow me!</string>
  <string name="ntv2aud¤NTV2_RUN_03">Out this way! Come on!</string>
  <string name="ntv2aud¤NTV2_SHT_BHND_1">Behind us!</string>
  <string name="ntv2aud¤NTV2_SHT_CHCM_1">Come on! Follow me!</string>
  <string name="ntv2aud¤NTV2_SHT_CMBK_01">Arthur! Stay with Monroe!</string>
  <string name="ntv2aud¤NTV2_SHT_CMBK_02">Don't leave Monroe!</string>
  <string name="ntv2aud¤NTV2_SHT_CMBK_03">Arthur! Get back to Monroe!</string>
  <string name="ntv2aud¤NTV2_SHT_CVRG_01">Arthur, get over here!</string>
  <string name="ntv2aud¤NTV2_SHT_CVRG_02">Over here, Arthur! Don't get split up!</string>
  <string name="ntv2aud¤NTV2_SHT_CVRG_03">Let's stay together, Arthur!</string>
  <string name="ntv2aud¤NTV2_SHT_LEAV_1">Okay, it's now or never!</string>
  <string name="ntv2aud¤NTV2_SHT_LEAV_2">Let's go! Captain Monroe, you're with me!</string>
  <string name="ntv2aud¤NTV2_SHT_MID_1">More of them!</string>
  <string name="ntv2aud¤NTV2_SHT_MID_2">Just hold!</string>
  <string name="ntv2aud¤NTV2_SHT_MMNT_1">Hop on, Captain. We sure as hell don't want to hang around here.</string>
  <string name="ntv2aud¤NTV2_SHT_MMV_1">Come on, Captain! Can you shoot?</string>
  <string name="ntv2aud¤NTV2_SHT_MMV_2">I can't do it!</string>
  <string name="ntv2aud¤NTV2_SHT_MMV_3">They're trying to kill you!</string>
  <string name="ntv2aud¤NTV2_SHT_MMV_4">I swore an oath!</string>
  <string name="ntv2aud¤NTV2_SHT_MNRH_1">Damn it, more on the left! Head for the trees, we're penned in!</string>
  <string name="ntv2aud¤NTV2_SHT_MNRH_2">Go! Find some cover and protect Monroe.</string>
  <string name="ntv2aud¤NTV2_SHT_PLAN_1">What's our plan here?</string>
  <string name="ntv2aud¤NTV2_SHT_PLAN_2">Find a lull, then make for the valley!</string>
  <string name="ntv2aud¤NTV2_THISWAY_1">This way.</string>
  <string name="ntv2aud¤NTV2_TOHRS_1">This way. I also have some men meeting me there.</string>
  <string name="ntv2aud¤NTV2_TOHRS_2">I wasn't sure if you'd be able to help.</string>
  <string name="ntv2aud¤NTV2_TREES_1">Come on!</string>
  <string name="ntv3¤0x0D233642">You ok?</string>
  <string name="ntv3¤0xCCB5712C">Escape with ~o~Dutch~s~</string>
  <string name="ntv3¤0xE746BBA8">Eagle Flies?</string>
  <string name="ntv3¤NTV3_FAVOURS">Colonel Favours</string>
  <string name="ntv3¤NTV3_F_WAPITI">You failed to get to Wapiti.</string>
  <string name="ntv3¤NTV3_O_GOBWAPITI">Go back to ~o~Wapiti~s~</string>
  <string name="ntv3¤NTV3_O_GODUTCH">Go to ~o~Dutch~s~</string>
  <string name="ntv3¤NTV3_O_GOWAPITI">Go to ~o~Wapiti~s~</string>
  <string name="ntv3¤NTV3_O_KARMY">Take out the ~e~Army~s~</string>
  <string name="ntv3¤NTV3_O_KILLFAV">Take out ~e~Colonel Favours~s~</string>
  <string name="ntv3¤NTV3_O_LOOTOFF">Loot the ~o~office~s~</string>
  <string name="ntv3¤NTV3_O_SOLDIER">Take out the ~e~soldier~s~</string>
  <string name="ntv3aud¤NMTV3_MCS3_1">So good of you to join us.</string>
  <string name="ntv3aud¤NMTV3_MCS3_2">Hello, son.</string>
  <string name="ntv3aud¤NMTV3_MCS3_3">Hey.</string>
  <string name="ntv3aud¤NMTV3_MCS3_4">Saved your life?</string>
  <string name="ntv3aud¤NMTV3_MCS3_5">He did.</string>
  <string name="ntv3aud¤NMTV3_MCS3_6">You're quite the hero, Arthur. Ain't you?</string>
  <string name="ntv3aud¤NMTV3_MCS3_7">Just a regular good guy. Same as always.</string>
  <string name="ntv3aud¤NMTV3_MCS3_8">What is it with you, Arthur?</string>
  <string name="ntv3aud¤NMTV3_MCS3_9">What is it?</string>
  <string name="ntv3aud¤NMTV3_MCS3_10">I don't get you...</string>
  <string name="ntv3aud¤NMTV3_MCS3_11">I don't get you no more.</string>
  <string name="ntv3aud¤NMTV3_MCS3_12">Ah, the doubting. The doubting.</string>
  <string name="ntv3aud¤NMTV3_MCS3_13">Come on, get him out of here. All of you.</string>
  <string name="ntv3aud¤NMTV3_MCS3_14">Come on, let's go finish things.</string>
  <string name="ntv3aud¤NMTV3_MCS3_15">Finish what?</string>
  <string name="ntv3aud¤NMTV3_MCS3_16">Ah, the doubts.</string>
  <string name="ntv3aud¤NMTV3_MCS3_17">You know why I wanted them to attack this place?</string>
  <string name="ntv3aud¤NMTV3_MCS3_18">I have no idea.</string>
  <string name="ntv3aud¤NMTV3_MCS3_19">Javier, you get them and you go.</string>
  <string name="ntv3aud¤NMTV3_MCS3_20">Until I find all my men, I'm not leaving.</string>
  <string name="ntv3aud¤NMTV3_MCS3_21">As you wish. Rest of you, get outta here.</string>
  <string name="ntv3aud¤NMTV3_MCS3_22">I'm staying with you.</string>
  <string name="ntv3aud¤NMTV3_MCS3_23">We're getting our ticket outta here.</string>
  <string name="ntv3aud¤NTV3COMBATLAG_01">Arthur, come on.</string>
  <string name="ntv3aud¤NTV3COMBATLAG_02">Stay with me, Arthur.</string>
  <string name="ntv3aud¤NTV3COMBATLAG_03">Get up here, Arthur.</string>
  <string name="ntv3aud¤NTV3COMBATLAG_04">Let's go, Arthur.</string>
  <string name="ntv3aud¤NTV3COMBATREC_01">What are you doing?</string>
  <string name="ntv3aud¤NTV3COMBATREC_02">Watch yourself!</string>
  <string name="ntv3aud¤NTV3COMBATREC_03">Watch it, Arthur!</string>
  <string name="ntv3aud¤NTV3COMBATREC_04">Are you crazy?</string>
  <string name="ntv3aud¤NTV3DCALLOVER_01">Arthur, get over here.</string>
  <string name="ntv3aud¤NTV3DCALLOVER_02">Over here, Arthur.</string>
  <string name="ntv3aud¤NTV3DCALLOVER_03">Come here, Arthur.</string>
  <string name="ntv3aud¤NTV3DCALLOVER_04">On me, Arthur.</string>
  <string name="ntv3aud¤NTV3DFACSAR_01">We need to go, Arthur.</string>
  <string name="ntv3aud¤NTV3DFACSAR_02">Come on, Arthur.</string>
  <string name="ntv3aud¤NTV3DFACSAR_03">We gotta get the hell out of here.</string>
  <string name="ntv3aud¤NTV3DFACSAR_04">Move it, Arthur!</string>
  <string name="ntv3aud¤NTV3DFACSAR_05">Let's go, come on!</string>
  <string name="ntv3aud¤NTV3DFACSA_1">Come on, Arthur. We have got to get out of here.</string>
  <string name="ntv3aud¤NTV3DLAG1_01">What are you waiting for?</string>
  <string name="ntv3aud¤NTV3DLAG1_02">Can we just get this finished?</string>
  <string name="ntv3aud¤NTV3DLAG1_03">Let's go, Arthur.</string>
  <string name="ntv3aud¤NTV3DLAG1_04">Come on.</string>
  <string name="ntv3aud¤NTV3DLAG2_01">We got what we wanted, let's go.</string>
  <string name="ntv3aud¤NTV3DLAG2_02">I think it's time we got out of here, Arthur, don't you?</string>
  <string name="ntv3aud¤NTV3DLAG2_03">No point loitering here any longer than we need to now, Arthur.</string>
  <string name="ntv3aud¤NTV3FACTORY_1">Let's find the others. We need to get to the factory building.</string>
  <string name="ntv3aud¤NTV3GOBRIDGES_1">Let's get over the bridge.</string>
  <string name="ntv3aud¤NTV3GOBRIDGE_1">Quick, let's get across the bridge!</string>
  <string name="ntv3aud¤NTV3GODOWN_1">Let's ride!</string>
  <string name="ntv3aud¤NTV3GOEAGLES_1">Let's find Eagle Flies!</string>
  <string name="ntv3aud¤NTV3GOFOOT_1">Off the horses, we need to get to Eagle Flies. Come on!</string>
  <string name="ntv3aud¤NTV3GOWAPC_01">Hey.</string>
  <string name="ntv3aud¤NTV3GOWAPC_02">What are you doing?</string>
  <string name="ntv3aud¤NTV3GOWAPC_03">Are you crazy?</string>
  <string name="ntv3aud¤NTV3GOWAPDAWD_01">We must hurry, Arthur.</string>
  <string name="ntv3aud¤NTV3GOWAPDAWD_02">Come on, Arthur, he's failing fast.</string>
  <string name="ntv3aud¤NTV3GOWAPDAWD_03">Hurry, we don't have much time.</string>
  <string name="ntv3aud¤NTV3GOWAPEA_01">Hold on, Eagle Flies... we're getting you home.</string>
  <string name="ntv3aud¤NTV3GOWAPEA_02">I know, brother... we're getting you there as fast as we can.</string>
  <string name="ntv3aud¤NTV3GOWAPEA_03">Try to hold on... you'll be with your father soon.</string>
  <string name="ntv3aud¤NTV3GOWAPEA_04">Come on... don't die, brother... not yet.</string>
  <string name="ntv3aud¤NTV3GOWAPITI_1">Alright, come on. Let's get him to Wapiti as fast as we can.</string>
  <string name="ntv3aud¤NTV3GOWAPR_01">Where are you going? We need to get to the reservation.</string>
  <string name="ntv3aud¤NTV3GOWAPR_02">You're going the wrong way.</string>
  <string name="ntv3aud¤NTV3GOWAPR_03">Wait, that isn't the way to Wapiti!</string>
  <string name="ntv3aud¤NTV3INSIDE2_1">Let's get out of here, Arthur.</string>
  <string name="ntv3aud¤NTV3LASTBILL_1">I don't see none of them standing no more.</string>
  <string name="ntv3aud¤NTV3MEET2BILL_1">You made it, Morgan.</string>
  <string name="ntv3aud¤NTV3MEET_1">There's Dutch and the others!</string>
  <string name="ntv3aud¤NTV3MORE_01">Look out! More of them!</string>
  <string name="ntv3aud¤NTV3MORE_02">Here come more of them!</string>
  <string name="ntv3aud¤NTV3MORE_03">We got more coming in!</string>
  <string name="ntv3aud¤NTV3MOVEUPC_01">Push up.</string>
  <string name="ntv3aud¤NTV3MOVEUPC_02">Move up.</string>
  <string name="ntv3aud¤NTV3MOVEUPC_03">Let's go.</string>
  <string name="ntv3aud¤NTV3MOVEUPS_01">Let's move.</string>
  <string name="ntv3aud¤NTV3MOVEUPS_02">Come on.</string>
  <string name="ntv3aud¤NTV3MOVEUPS_03">Move up.</string>
  <string name="ntv3aud¤NTV3MOVEUPS_04">Let's go.</string>
  <string name="ntv3aud¤NTV3MOVEUPS_05">Let's push up.</string>
  <string name="ntv3aud¤NTV3MOVEUP_01">Let's move.</string>
  <string name="ntv3aud¤NTV3MOVEUP_02">Let's move up.</string>
  <string name="ntv3aud¤NTV3MOVEUP_03">Let's go.</string>
  <string name="ntv3aud¤NTV3PAYTAH_1">Paytah needs help.</string>
  <string name="ntv3aud¤NTV3PAYTAH_CHAR_1">Over there! They've got Paytah!</string>
  <string name="ntv3aud¤NTV3PMEETEA_1">Paytah, you're alive.</string>
  <string name="ntv3aud¤NTV3PMEETEA_2">Yes... for now.</string>
  <string name="ntv3aud¤NTV3PMEETEA_3">Come on, let's finish this.</string>
  <string name="ntv3aud¤NTV3PSTRUGGLE_1">Get off me!</string>
  <string name="ntv3aud¤NTV3PTHANKS_1">Thank you.</string>
  <string name="ntv3aud¤NTV3RIDER1_1">Look up ahead, it's one of them.</string>
  <string name="ntv3aud¤NTV3RIDER2_1">Are you alright, son?</string>
  <string name="ntv3aud¤NTV3RIDERS_1">Riders coming down that hill.</string>
  <string name="ntv3aud¤NTV3RIDERS_CHAR_1">There's more riding in down that hill!</string>
  <string name="ntv3aud¤NTV3RIDES_1">Alright, let's ride out.</string>
  <string name="ntv3aud¤NTV3SEEWAPITI_1">Look. It's Eagle Flies.</string>
  <string name="ntv3aud¤NTV3SEEWAPITI_2">~sl:1.1:0.0~It's the Chief's son.</string>
  <string name="ntv3aud¤NTV3SEEWAPITI_3">I think he's been shot!</string>
  <string name="ntv3aud¤NTV3SEEWAPITI_4">Oh no, he is wounded...</string>
  <string name="ntv3aud¤NTV3SHOUT_1">Eagle Flies!</string>
  <string name="ntv3aud¤NTV3SNIPERS2_01">Look out! Men on the tower up there!</string>
  <string name="ntv3aud¤NTV3SNIPERS_01">Snipers on the tower up there!</string>
  <string name="ntv3aud¤NTV3SNIPERS_02">They're shooting from that tower!</string>
  <string name="ntv3aud¤NTV3SNIPERS_03">We need to shoot those bastards on that tower.</string>
  <string name="ntv3aud¤NTV3TRAIN0E_1">Watch out for that gatling gun.</string>
  <string name="ntv3aud¤NTV3TRAIN0R_01">Somebody take out that gunner!</string>
  <string name="ntv3aud¤NTV3TRAIN0R_02">We have to deal with that gun!</string>
  <string name="ntv3aud¤NTV3TRAIN0R_03">That machine gun is killing us!</string>
  <string name="ntv3aud¤NTV3TRAIN0S_1">Shit, watch out for that gun!</string>
  <string name="ntv3aud¤NTV3TRAIN0_1">That gun is going to be a problem. Take him out!</string>
  <string name="ntv3aud¤NTV3TRAIN1_1">Come on, quick! Let's go through the train!</string>
  <string name="ntv3aud¤NTV3TRAINA_1">Look out, more of them coming out of the train!</string>
  <string name="ntv3aud¤NTV3TRAINSTOPE_1">Army train, look out.</string>
  <string name="ntv3aud¤NTV3TRAINSTOPS_1">Look out. That's an army train coming in.</string>
  <string name="ntv3aud¤NTV3TRAINSTOP_1">Shit, more coming in by train!</string>
  <string name="ntv3aud¤NTV3WAGON_CHAR_1">Watch out, we got more in that wagon!</string>
  <string name="ntv3aud¤NTV3_B1STRUGGLE_1">Need some help here.</string>
  <string name="ntv3aud¤NTV3_B1THANKS_1">That was close.</string>
  <string name="ntv3aud¤NTV3_B2STRUGGLE_1">I'll kill you!</string>
  <string name="ntv3aud¤NTV3_B2THANKS_1">Thank you, you saved me the trouble.</string>
  <string name="ntv3aud¤NTV3_B3STRUGGLE_1">Damn you!</string>
  <string name="ntv3aud¤NTV3_B3THANKS_1">Just in time.</string>
  <string name="ntv3aud¤NTV3_B4STRUGGLE_1">Get away from me!</string>
  <string name="ntv3aud¤NTV3_B4THANKS_1">Thanks.</string>
  <string name="ntv3aud¤NTV3_B5STRUG2_1">Someone give me a hand here!</string>
  <string name="ntv3aud¤NTV3_B5STRUGGLE_1">You bastard!</string>
  <string name="ntv3aud¤NTV3_B5THANKS2_1">Thank you.</string>
  <string name="ntv3aud¤NTV3_B5THANKS_1">I owe you for that.</string>
  <string name="ntv3aud¤NTV3_BEENBEFORE_1">~sl:0.0:0.8~I know...~sl:1.2~I been here before.</string>
  <string name="ntv3aud¤NTV3_BESAFE_1">Be safe, Arthur.</string>
  <string name="ntv3aud¤NTV3_BILLMVUP_01">Let's go!</string>
  <string name="ntv3aud¤NTV3_BILLMVUP_02">Let's move!</string>
  <string name="ntv3aud¤NTV3_BILLMVUP_03">Come on!</string>
  <string name="ntv3aud¤NTV3_BILLMVUP_04">Let's move up!</string>
  <string name="ntv3aud¤NTV3_DSPOTA_1">You made it! Oh, we got this, son.</string>
  <string name="ntv3aud¤NTV3_DUTCHUP_01">Move up.</string>
  <string name="ntv3aud¤NTV3_DUTCHUP_02">Push up.</string>
  <string name="ntv3aud¤NTV3_DUTCHUP_03">Let's push up.</string>
  <string name="ntv3aud¤NTV3_EXT_1">Bring him to me.</string>
  <string name="ntv3aud¤NTV3_EXT_2">My son...</string>
  <string name="ntv3aud¤NTV3_EXT_3">What are they gonna... do now?</string>
  <string name="ntv3aud¤NTV3_EXT_4">They must move...</string>
  <string name="ntv3aud¤NTV3_EXT_5">and fast.</string>
  <string name="ntv3aud¤NTV3_EXT_6">I'll stay and help them.</string>
  <string name="ntv3aud¤NTV3_EXT_7">Yeah, I'll stay too.</string>
  <string name="ntv3aud¤NTV3_EXT_8">No, my friend...</string>
  <string name="ntv3aud¤NTV3_EXT_9">you have others who need you.</string>
  <string name="ntv3aud¤NTV3_EXT_10">Good people.</string>
  <string name="ntv3aud¤NTV3_EXT_11">I'm sorry, but we...</string>
  <string name="ntv3aud¤NTV3_EXT_12">we must pack and move.</string>
  <string name="ntv3aud¤NTV3_GETGUN_EF_01">We need to do something about that gatling gun!</string>
  <string name="ntv3aud¤NTV3_GETGUN_EF_02">Come on! Somebody take out that gun.</string>
  <string name="ntv3aud¤NTV3_GETGUN_EF_03">Has anyone got a shot on that machine gun?</string>
  <string name="ntv3aud¤NTV3_HEAR_1">Did you hear that?</string>
  <string name="ntv3aud¤NTV3_HILL_EF_1">More coming down that hill.</string>
  <string name="ntv3aud¤NTV3_IG4_1">~sl:0.0:0.8~Come on then...~sl:1.3:0.9~red man...~sl:0.5~come here...</string>
  <string name="ntv3aud¤NTV3_IG4_2">~sl:0.9~Boys, I got one... I got one...</string>
  <string name="ntv3aud¤NTV3_IG4_3">Your fight is over.</string>
  <string name="ntv3aud¤NTV3_IG4_4">Just what right have you got to cause all this goddamn trouble?</string>
  <string name="ntv3aud¤NTV3_IG4_5">Just who do you think you are, huh?</string>
  <string name="ntv3aud¤NTV3_IG12_P1A_1">Move out fast!</string>
  <string name="ntv3aud¤NTV3_IG12_P1B_1">~sl:1.3:0.8:1~Go, go, go.</string>
  <string name="ntv3aud¤NTV3_IG13_1">Cover me, Arthur.</string>
  <string name="ntv3aud¤NTV3_IG15_1">Come on, son...</string>
  <string name="ntv3aud¤NTV3_IG15_2">~sl:0.0:1.0:1~What we looking for?</string>
  <string name="ntv3aud¤NTV3_IG15_3">Money, you fool, the money.</string>
  <string name="ntv3aud¤NTV3_IG15_4">~sl:0.0:2.6~There's state bonds here, lots of them.~sl:0.2~I thought you were paying attention.</string>
  <string name="ntv3aud¤NTV3_IG15_5">Old Cornwall had a deal with the state.</string>
  <string name="ntv3aud¤NTV3_IG15_6">~sl:0.0:2.0~He was being paid to develop the region,~sl:0.0:1.8~against the Federal Government's wishes,~sl:~as they didn't want problems with the indians. Anyway...</string>
  <string name="ntv3aud¤NTV3_IG15_7">So, we get it and we're done? We're almost free?</string>
  <string name="ntv3aud¤NTV3_IG15_8">Yes... if we're right.</string>
  <string name="ntv3aud¤NTV3_IG15_9">We've had tough times, the toughest of times...</string>
  <string name="ntv3aud¤NTV3_IG15_10">but come on... don't doubt me no more.</string>
  <string name="ntv3aud¤NTV3_IG17_1">~sl:0.0:1.0:1~Eagle Flies.</string>
  <string name="ntv3aud¤NTV3_IG17_2">He needs help.</string>
  <string name="ntv3aud¤NTV3_IG17_3">They all need help...</string>
  <string name="ntv3aud¤NTV3_IG17_4">~sl:0.0:0.5~Quick.~sl:0.1:0.8:1~Somebody help him.</string>
  <string name="ntv3aud¤NTV3_IG17_5">~sl:0.0:0.5~No.~sl:~No, go... please. Hurry. I'll be...</string>
  <string name="ntv3aud¤NTV3_IG17_6">~sl:0.0:1.0:1~Come on!</string>
  <string name="ntv3aud¤NTV3_IG18_CMON_1">Come on.</string>
  <string name="ntv3aud¤NTV3_IG18_ENTER_1">Search the place... they gotta be here somewhere.</string>
  <string name="ntv3aud¤NTV3_IG18_FOUND_1">I got 'em...</string>
  <string name="ntv3aud¤NTV3_INT_1">We need guns for what's coming.</string>
  <string name="ntv3aud¤NTV3_INT_2">Cleet and Joe know how to fight...</string>
  <string name="ntv3aud¤NTV3_INT_3">it's lucky I bumped into 'em.</string>
  <string name="ntv3aud¤NTV3_INT_4">What is going on, Dutch?</string>
  <string name="ntv3aud¤NTV3_INT_5">What is happening to us?</string>
  <string name="ntv3aud¤NTV3_INT_6">What's happening to you?</string>
  <string name="ntv3aud¤NTV3_INT_7">You show him some respect.</string>
  <string name="ntv3aud¤NTV3_INT_8">Excuse me?</string>
  <string name="ntv3aud¤NTV3_INT_9">Mr. Van der Linde!</string>
  <string name="ntv3aud¤NTV3_INT_10">Mr. Morgan!</string>
  <string name="ntv3aud¤NTV3_INT_11">Charles!</string>
  <string name="ntv3aud¤NTV3_INT_12">They tried to kill my people for oil.</string>
  <string name="ntv3aud¤NTV3_INT_13">For oil!</string>
  <string name="ntv3aud¤NTV3_INT_14">Today we ride once more.</string>
  <string name="ntv3aud¤NTV3_INT_15">Ride with me, ride with us.</string>
  <string name="ntv3aud¤NTV3_INT_16">Ride with us against the factory.</string>
  <string name="ntv3aud¤NTV3_INT_17">I love your courage, son.</string>
  <string name="ntv3aud¤NTV3_INT_18">It is a thing of great beauty.</string>
  <string name="ntv3aud¤NTV3_INT_19">Stop!</string>
  <string name="ntv3aud¤NTV3_INT_20">Everyone stop!</string>
  <string name="ntv3aud¤NTV3_INT_21">My son, my last son...</string>
  <string name="ntv3aud¤NTV3_INT_22">don't.</string>
  <string name="ntv3aud¤NTV3_INT_23">When I was your age...</string>
  <string name="ntv3aud¤NTV3_INT_24">I fought.</string>
  <string name="ntv3aud¤NTV3_INT_25">I saw death.</string>
  <string name="ntv3aud¤NTV3_INT_26">I have killed.</string>
  <string name="ntv3aud¤NTV3_INT_27">The men I knew were slain.</string>
  <string name="ntv3aud¤NTV3_INT_28">My first born, your brother...</string>
  <string name="ntv3aud¤NTV3_INT_29">had his head smashed by a drunken soldier.</string>
  <string name="ntv3aud¤NTV3_INT_30">My wife had her throat slit.</string>
  <string name="ntv3aud¤NTV3_INT_31">We made peace.</string>
  <string name="ntv3aud¤NTV3_INT_32">I knew not to trust, yet I had no choice.</string>
  <string name="ntv3aud¤NTV3_INT_33">Maybe you were right...</string>
  <string name="ntv3aud¤NTV3_INT_34">maybe the slow death is worse than a fast one.</string>
  <string name="ntv3aud¤NTV3_INT_35">Maybe none of these men are good.</string>
  <string name="ntv3aud¤NTV3_INT_36">Maybe a world in which they came to us...</string>
  <string name="ntv3aud¤NTV3_INT_37">is a world that we cannot endure.</string>
  <string name="ntv3aud¤NTV3_INT_38">But endure we must.</string>
  <string name="ntv3aud¤NTV3_INT_39">Father, you are tired.</string>
  <string name="ntv3aud¤NTV3_INT_40">Do not die for pride, my son.</string>
  <string name="ntv3aud¤NTV3_INT_41">We have suffered too much in this trick.</string>
  <string name="ntv3aud¤NTV3_INT_42">The earth, the water...</string>
  <string name="ntv3aud¤NTV3_INT_43">they have no pride.</string>
  <string name="ntv3aud¤NTV3_INT_44">They endure, and we must endure.</string>
  <string name="ntv3aud¤NTV3_INT_45">My only boy...</string>
  <string name="ntv3aud¤NTV3_INT_46">my precious boy...</string>
  <string name="ntv3aud¤NTV3_INT_47">do not mistake my strength for weakness.</string>
  <string name="ntv3aud¤NTV3_INT_48">As your chief, I implore you.</string>
  <string name="ntv3aud¤NTV3_INT_49">Your words mean nothing to me, Father.</string>
  <string name="ntv3aud¤NTV3_INT_50">Don't...</string>
  <string name="ntv3aud¤NTV3_INT_51">Ride with me! Now.</string>
  <string name="ntv3aud¤NTV3_INT_52">Stop.</string>
  <string name="ntv3aud¤NTV3_INT_53">Please...</string>
  <string name="ntv3aud¤NTV3_INT_54">stop.</string>
  <string name="ntv3aud¤NTV3_INT_55">Please... Mr. Morgan.</string>
  <string name="ntv3aud¤NTV3_INT_56">After you helped me, after we spoke...</string>
  <string name="ntv3aud¤NTV3_INT_57">this is just a trap.</string>
  <string name="ntv3aud¤NTV3_INT_58">My son, my people, will all die.</string>
  <string name="ntv3aud¤NTV3_INT_59">You helped this feller, Arthur?</string>
  <string name="ntv3aud¤NTV3_INT_60">Please.</string>
  <string name="ntv3aud¤NTV3_INT_61">What of it?</string>
  <string name="ntv3aud¤NTV3_INT_62">What else you been doing behind Dutch's back?</string>
  <string name="ntv3aud¤NTV3_INT_63">What?</string>
  <string name="ntv3aud¤NTV3_INT_64">The wars are over...</string>
  <string name="ntv3aud¤NTV3_INT_65">we have lost.</string>
  <string name="ntv3aud¤NTV3_INT_66">These young men will be annihilated.</string>
  <string name="ntv3aud¤NTV3_INT_67">Please.</string>
  <string name="ntv3aud¤NTV3_INT_68">I'll see what I can do.</string>
  <string name="ntv3aud¤NTV3_INT_69">Charles?</string>
  <string name="ntv3aud¤NTV3_INT_70">Who else will come with me?</string>
  <string name="ntv3aud¤NTV3_INT_71">Oh, I'll ride, Arthur.</string>
  <string name="ntv3aud¤NTV3_INT_72">Who knows what other secrets I'll learn about.</string>
  <string name="ntv3aud¤NTV3_INT_73">Who else?</string>
  <string name="ntv3aud¤NTV3_INT_74">I will.</string>
  <string name="ntv3aud¤NTV3_INT_75">And me.</string>
  <string name="ntv3aud¤NTV3_INT_76">Me too.</string>
  <string name="ntv3aud¤NTV3_INT_77">And me...</string>
  <string name="ntv3aud¤NTV3_INT_78">I guess.</string>
  <string name="ntv3aud¤NTV3_INT_LI_1">So why are these two still here?</string>
  <string name="ntv3aud¤NTV3_INT_LI_2">~sl:0.0:1.3:1~Old pals of Micah's.</string>
  <string name="ntv3aud¤NTV3_INT_LI_3">They're getting real comfortable.</string>
  <string name="ntv3aud¤NTV3_JADVANCE_01">Let's go.</string>
  <string name="ntv3aud¤NTV3_JADVANCE_02">Come on, push up.</string>
  <string name="ntv3aud¤NTV3_JADVANCE_03">Let's move up.</string>
  <string name="ntv3aud¤NTV3_JAVIERUP_01">Let's go!</string>
  <string name="ntv3aud¤NTV3_JAVIERUP_02">Move up!</string>
  <string name="ntv3aud¤NTV3_JAVIERUP_03">Come on, push up!</string>
  <string name="ntv3aud¤NTV3_JSPOTA_1">Good to see you, Arthur.</string>
  <string name="ntv3aud¤NTV3_JSPOTA_2">You too, brother.</string>
  <string name="ntv3aud¤NTV3_JVSPOTA_1">You made it.</string>
  <string name="ntv3aud¤NTV3_LAG_CHAR_01">Let's go, Arthur!</string>
  <string name="ntv3aud¤NTV3_LAG_CHAR_02">Stay with us, Arthur!</string>
  <string name="ntv3aud¤NTV3_LAG_CHAR_03">Get up here, Arthur!</string>
  <string name="ntv3aud¤NTV3_LAG_EF_01">Arthur, come on!</string>
  <string name="ntv3aud¤NTV3_LAG_EF_02">Move up, Arthur!</string>
  <string name="ntv3aud¤NTV3_LAG_EF_03">Get up here, Arthur!</string>
  <string name="ntv3aud¤NTV3_LOOTWAR_1">Check that cupboard by the door.</string>
  <string name="ntv3aud¤NTV3_MCS1_1">It's a massacre.</string>
  <string name="ntv3aud¤NTV3_MCS1_2">We gotta help these men.</string>
  <string name="ntv3aud¤NTV3_MCS1_3">Can anyone see Eagle Flies?</string>
  <string name="ntv3aud¤NTV3_MCS1_4">There, going across the walkway.</string>
  <string name="ntv3aud¤NTV3_MCS1_5">You got what you wanted, Dutch.</string>
  <string name="ntv3aud¤NTV3_MCS1_6">You coming, Arthur?</string>
  <string name="ntv3aud¤NTV3_MCS1_7">I'm gonna try and save him.</string>
  <string name="ntv3aud¤NTV3_MCS1_8">This fight is unwinnable...</string>
  <string name="ntv3aud¤NTV3_MCS1_9">if you go and distract them and let me get to him.</string>
  <string name="ntv3aud¤NTV3_MCS1_10">Have it your way.</string>
  <string name="ntv3aud¤NTV3_MCS1_11">The rest of you, ride with me.</string>
  <string name="ntv3aud¤NTV3_MCS1_12">Let's meet up at the factory.</string>
  <string name="ntv3aud¤NTV3_MCS1_13">Let's ride!</string>
  <string name="ntv3aud¤NTV3_MCS1_14">Go with him...</string>
  <string name="ntv3aud¤NTV3_MCS1_15">try and help there.</string>
  <string name="ntv3aud¤NTV3_MCS1_16">I'm better off alone.</string>
  <string name="ntv3aud¤NTV3_MCS1_17">We're riding with you.</string>
  <string name="ntv3aud¤NTV3_MCS1_18">Come on then.</string>
  <string name="ntv3aud¤NTV3_MCS2_1">Arthur.</string>
  <string name="ntv3aud¤NTV3_MCS2_2">Get up.</string>
  <string name="ntv3aud¤NTV3_MCS2_3">Thank you, all of you.</string>
  <string name="ntv3aud¤NTV3_MCS2_4">We need to go.</string>
  <string name="ntv3aud¤NTV3_MCS2_5">Where are my men? Where are my men?</string>
  <string name="ntv3aud¤NTV3_MCS2_6">Arthur.</string>
  <string name="ntv3aud¤NTV3_MCS2_7">Charles.</string>
  <string name="ntv3aud¤NTV3_MCS2_8">Well, don't thank us. Thank Mrs. Adler.</string>
  <string name="ntv3aud¤NTV3_MCS2_9">Mrs. Adler.</string>
  <string name="ntv3aud¤NTV3_MCS2_10">We should get moving.</string>
  <string name="ntv3aud¤NTV3_MCS2_11">Where are my men? Where are my men?</string>
  <string name="ntv3aud¤NTV3_MCS2_12">We saw some fighting by the factory.</string>
  <string name="ntv3aud¤NTV3_MCS2_13">That's where Dutch has gone.</string>
  <string name="ntv3aud¤NTV3_MCS2_14">Let's go. Quick.</string>
  <string name="ntv3aud¤NTV3_MCS2_15">Any men we see...</string>
  <string name="ntv3aud¤NTV3_MCS2_16">we must save them.</string>
  <string name="ntv3aud¤NTV3_MCS4_1">I got 'em...</string>
  <string name="ntv3aud¤NTV3_MCS4_2">I got 'em.</string>
  <string name="ntv3aud¤NTV3_MCS4_3">This is it.</string>
  <string name="ntv3aud¤NTV3_MCS4_4">It's state bonds.</string>
  <string name="ntv3aud¤NTV3_MCS4_5">How much?</string>
  <string name="ntv3aud¤NTV3_MCS4_6">It's a...</string>
  <string name="ntv3aud¤NTV3_MCS4_7">a few thousand dollars worth...</string>
  <string name="ntv3aud¤NTV3_MCS4_8">maybe more.</string>
  <string name="ntv3aud¤NTV3_MCS4_9">Oh, we are nearly there.</string>
  <string name="ntv3aud¤NTV3_MCS4_10">Arthur...</string>
  <string name="ntv3aud¤NTV3_MCS4_11">we're nearly there.</string>
  <string name="ntv3aud¤NTV3_MCS4_12">Mr. Morgan...</string>
  <string name="ntv3aud¤NTV3_MCS4_13">let's go home.</string>
  <string name="ntv3aud¤NTV3_MCS5_1">Your friend?</string>
  <string name="ntv3aud¤NTV3_MCS5_2">Get in there.</string>
  <string name="ntv3aud¤NTV3_MCS5_3">Shoot him, find him, now.</string>
  <string name="ntv3aud¤NTV3_MCS5_4">Come on.</string>
  <string name="ntv3aud¤NTV3_MCS5_LI_1">Gentlemen! We're here for ya.</string>
  <string name="ntv3aud¤NTV3_MCS6_1">Come on, Arthur.</string>
  <string name="ntv3aud¤NTV3_MCS6_2">We got one!</string>
  <string name="ntv3aud¤NTV3_MCS6_3">A white one!</string>
  <string name="ntv3aud¤NTV3_MCS6_4">Dutch...</string>
  <string name="ntv3aud¤NTV3_MCS6_5">I need help.</string>
  <string name="ntv3aud¤NTV3_MCS6_6">I need help.</string>
  <string name="ntv3aud¤NTV3_MCS6_LIA_1">Come on, Arthur.</string>
  <string name="ntv3aud¤NTV3_MCS7_1">Ah, you, you silly fool.</string>
  <string name="ntv3aud¤NTV3_MCS7_2">Come on.</string>
  <string name="ntv3aud¤NTV3_MCS7_3">You saved my life more than once...</string>
  <string name="ntv3aud¤NTV3_MCS7_4">to give mine for yours...</string>
  <string name="ntv3aud¤NTV3_MCS7_5">it's as it should be.</string>
  <string name="ntv3aud¤NTV3_MCS7_6">Come on.</string>
  <string name="ntv3aud¤NTV3_MCS7_7">We need to go.</string>
  <string name="ntv3aud¤NTV3_MCS7_8">You...</string>
  <string name="ntv3aud¤NTV3_MCS7_9">you ran away.</string>
  <string name="ntv3aud¤NTV3_MCS7_10">I did no such thing.</string>
  <string name="ntv3aud¤NTV3_MCS7_11">Don't be a fool.</string>
  <string name="ntv3aud¤NTV3_MCS7_12">They could be back here any minute.</string>
  <string name="ntv3aud¤NTV3_MCS7_13">We did it gentlemen...</string>
  <string name="ntv3aud¤NTV3_MCS7_14">we got some money...</string>
  <string name="ntv3aud¤NTV3_MCS7_15">and with the train job...</string>
  <string name="ntv3aud¤NTV3_MCS7_16">well, we got a whole lot of money.</string>
  <string name="ntv3aud¤NTV3_MCS7_17">Come on...</string>
  <string name="ntv3aud¤NTV3_MCS7_18">everything is coming together.</string>
  <string name="ntv3aud¤NTV3_MCS7_19">Exactly as I planned.</string>
  <string name="ntv3aud¤NTV3_MCS7_20">I've got to take the boy to his father.</string>
  <string name="ntv3aud¤NTV3_MCS7_21">As you wish...</string>
  <string name="ntv3aud¤NTV3_MCS7_22">usually is, nowadays.</string>
  <string name="ntv3aud¤NTV3_MCS7_23">Sure.</string>
  <string name="ntv3aud¤NTV3_MCS7_24">Come on...</string>
  <string name="ntv3aud¤NTV3_MCS7_25">we gotta get back to camp and prepare.</string>
  <string name="ntv3aud¤NTV3_MCS7_26">Let's ride.</string>
  <string name="ntv3aud¤NTV3_MCS7_27">I'll be back when I can.</string>
  <string name="ntv3aud¤NTV3_MCS7_28">I'll stay with you.</string>
  <string name="ntv3aud¤NTV3_MCS7_29">And me, of course.</string>
  <string name="ntv3aud¤NTV3_MCS7_30">And so will I.</string>
  <string name="ntv3aud¤NTV3_MCS7_31">No, get out of here, please...</string>
  <string name="ntv3aud¤NTV3_MCS7_32">this ain't gonna be nothing nice.</string>
  <string name="ntv3aud¤NTV3_MORE_EF_01">More of them!</string>
  <string name="ntv3aud¤NTV3_MORE_EF_02">Here come more of them!</string>
  <string name="ntv3aud¤NTV3_MORE_EF_03">Look out, more of them!</string>
  <string name="ntv3aud¤NTV3_NATIVESAVE_1">You okay? Come on.</string>
  <string name="ntv3aud¤NTV3_OFFICEBANT_1">~sl:0.0:2.1~Why do you think I killed Cornwall?~sl:0.2~You remember the papers Micah found in Annesburg, Arthur?</string>
  <string name="ntv3aud¤NTV3_OFFICEBANT_2">Sure, but a lot's happened since then.</string>
  <string name="ntv3aud¤NTV3_OFFICEBANT_3">~sl:0.0:3.2~They said there were bonds here, lots of them.~sl:~You think I'm crazy, but this is going perfectly to plan.</string>
  <string name="ntv3aud¤NTV3_OFFICEBANT_4">You've seen how many men are dead out there, right?</string>
  <string name="ntv3aud¤NTV3_OFFICEBANT_5">But we're survivors, you and me, son.</string>
  <string name="ntv3aud¤NTV3_OFFICELOC1_1">~sl:0.0:1.4:1~We need to find the office.</string>
  <string name="ntv3aud¤NTV3_OFFICELOC1_2">~sl:0.0:2.0~It's upstairs, on the other side.~sl:~I broke in here before to get those papers for Eagle Flies.</string>
  <string name="ntv3aud¤NTV3_OFFICELOC1_3">That's better, Arthur, a little help.</string>
  <string name="ntv3aud¤NTV3_OFFICELOC2_1">It's that door at the end, on the right.</string>
  <string name="ntv3aud¤NTV3_PAYTAH_EF_1">Paytah is in danger!</string>
  <string name="ntv3aud¤NTV3_RECK_EF_01">What are you doing, Arthur?</string>
  <string name="ntv3aud¤NTV3_RECK_EF_02">Careful, Arthur!</string>
  <string name="ntv3aud¤NTV3_RECK_EF_03">Watch yourself there, Arthur!</string>
  <string name="ntv3aud¤NTV3_REC_CHAR_01">What are you doing Arthur?</string>
  <string name="ntv3aud¤NTV3_REC_CHAR_02">Watch yourself, Arthur!</string>
  <string name="ntv3aud¤NTV3_REC_CHAR_03">Arthur, are you crazy?</string>
  <string name="ntv3aud¤NTV3_RIDEBANTSHOUTED_2">~sl:0.0:3.9~I was trying to stop this mess from getting any worse.~sl:0.6:1.8:1~Clearly that didn't work.</string>
  <string name="ntv3aud¤NTV3_RIDEBANTSHOUTED_6">~sl:0.0:5.2~Partly...~rp~ the army, the government, the industrialists...~sl:0.1~~rp~they've taken everything from these people.</string>
  <string name="ntv3aud¤NTV3_RIDEBANTSHOUTED_13">~sl:0.0:4.1~What plan?~rp~ What goddamn plan, Dutch?~sl:0.7:0.9~~rp~Tahiti?~sl:0.7~~rp~Timbuktu?</string>
  <string name="ntv3aud¤NTV3_RIDEBANTSHOUTED_19">~sl:0.0:6.0~Because I am tired of this constant dissent, long tired of it.~sl:0.1~~rp~Now come on!</string>
  <string name="ntv3aud¤NTV3_RIDEBANTSPOKEN_2">~sl:0.0:3.8~I was trying to stop this mess from getting any worse.~sl:0.6:1.6:1~Clearly that didn't work.</string>
  <string name="ntv3aud¤NTV3_RIDEBANTSPOKEN_6">~sl:0.0:4.9~Partly...~rp~ the army, the government, the industrialists...~sl:0.2~~rp~they've taken everything from these people.</string>
  <string name="ntv3aud¤NTV3_RIDEBANTSPOKEN_13">~sl:0.0:4.5~What plan?~rp~ What goddamn plan, Dutch?~sl:0.5:1.2~~rp~Tahiti?~sl:0.7~~rp~Timbuktu?</string>
  <string name="ntv3aud¤NTV3_RIDEBANTSPOKEN_19">~sl:0.0:6.8~Because I am tired of this constant dissent, long tired of it.~sl:0.2~~rp~Now come on!</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_1">What else have you been doing behind my back, Arthur?</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_3">Why the hell would they attack the oil fields?</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_4">What do you mean? It's perfect.</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_5">This was your idea?</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_7">Wouldn't you wanna fight back?</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_8">You've handed them a death sentence.</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_9">Just like John, if we hadn't got him out of that prison.</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_10">Hey,~rp~ show some goddamn respect.</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_11">You'll know when I ain't showing respect, Bill.</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_12">I had a plan...~rp~ I still have a plan.</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_14">That's enough.~rp~ What's wrong with you all?~rp~ What happened to loyalty?</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_15">Yeah, what did?</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_16">Thank you, Javier, Bill.~rp~ Right now,~rp~ it doesn't matter how we got here.</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_17">These men need our help.~rp~ I have a plan...~rp~ this is the plan.</string>
  <string name="ntv3aud¤NTV3_RIDEBANT_18">So either stick with me or cut loose.</string>
  <string name="ntv3aud¤NTV3_TRAIN_EF_1">Come on, let's go through the train.</string>
  <string name="ntv3aud¤NTV3_VERMIN_1">Vermin. You filthy savage vermin.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SHOUTED_6">~sl:0.0:4.0~You know... Dutch... ~rp~Dutch is...~lr:1.0~I guess my thinking is he used you.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SHOUTED_7">~sl:0.0:3.0~He wasn't trying to help anyone but himself...~sl:~and his own crazy principles.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SHOUTED_9">Well maybe I'm talking for my people as much as for yours...</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SHOUTED_10">~sl:0.0:2.2~We saw he turned crazy and...~lr:0.6~and we couldn't believe it and we followed him anyway.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SHOUTED_12">~sl:0.0:3.3~You've seen the situation on the reservation.~lr:0.2~Better to die fighting than sick and weak.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SHOUTED_13">~sl:0.0:2.9~Maybe. But you...~lr:1.8~your people deserved better.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SPOKEN_6">~sl:0.0:3.8~You know... Dutch... ~rp~Dutch is...~lr:2.0~I guess my thinking is he used you.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SPOKEN_7">~sl:0.0:2.0~He wasn't trying to help anyone but himself...~sl:~and his own crazy principles.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SPOKEN_9">Maybe I'm talking for my people as much as for yours...</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SPOKEN_10">~sl:0.0:2.1~We saw he turned crazy and...~lr:0.9~and we couldn't believe it and we followed him anyway.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SPOKEN_12">~sl:0.0:2.4~You've seen the situation on the reservation.~lr:0.2~Better to die fighting than sick and weak.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1SPOKEN_13">Maybe. But you... ~rp~your people deserved better.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1_1">Hold on, my friend.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1_2">Our men... ~rp~we must go back for the bodies...</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1_3">We will. ~rp~Save your strength.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1_4">My friend, ~rp~I'm sorry. ~rp~About this... ~rp~about all of this.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1_5">You have nothing to be sorry for.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1_8">We're grown men. ~rp~Nobody made us do anything.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE1_11">Things should never have gone this far.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SHOUTED_3">~sl:0.0:1.3~Just so we can have enough money...~sl:~to be able to run away from what we've done?</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SHOUTED_4">~sl:0.0:3.7~There used to be some... ~rp~some reason to it.~lr:0.7~Lines that couldn't be crossed.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SHOUTED_5">~sl:0.0:1.9~We even helped some folk...~lr:0.7~Those lines have been gone for some time now.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SHOUTED_8">~sl:0.0:2.0~I swear back there...~lr:0.5~Dutch just stood and watched. ~rp~If it wasn't for Eagle Flies, I'd be...</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SHOUTED_9">~sl:0.0:0.7~I know...~lr:0.9~I feel like he's descended into the kind of man he told us never to be.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SHOUTED_12">~sl:0.0:2.5~That money, ~rp~those bonds, whatever it is...~lr:0.5~I don't want a cent. ~rp~There's too much blood on it.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SPOKEN_3">~sl:0.0:1.4~Just so we can have enough money...~sl:~to be able to run away from what we've done?</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SPOKEN_4">~sl:1.5:3.4~There used to be some... ~rp~some reason to it.~lr:0.4~Lines that couldn't be crossed.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SPOKEN_5">~sl:0.0:1.5~We even helped some folk...~lr:1.0~Those lines have been gone for some time now.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SPOKEN_8">~sl:0.0:1.9~I swear back there...~lr:0.5~Dutch just stood and watched. ~rp~If it wasn't for Eagle Flies, I'd be...</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SPOKEN_9">~sl:0.0:0.7~I know...~lr:0.6~I feel like he's descended into the kind of man he told us never to be.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2SPOKEN_12">~sl:0.0:2.3~That money, ~rp~those bonds, whatever it is...~lr:0.5~I don't want a cent. ~rp~There's too much blood on it.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2_1">You okay, Charles?</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2_2">Not really. ~rp~All this death and for what?</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2_6">The time has come for us to draw our own lines, Arthur.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2_7">Decide where we go from here.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2_10">Maybe... ~rp~he's just become more who he really is.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2_11">I don't know anymore... ~rp~I just feel like a fool.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE2_13">Let's just get this boy to his father.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE3_1">Your friend here... ~rp~my friend... ~rp~he's a brave man.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE3_2">Fearless,~rp~ always has been.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE3_3">This won't be in vain. ~rp~We will try to round up more men, from the north, ~rp~wherever we can. ~rp~Many are ready to fight.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE3_4">No,~rp~ this is over. For all of us.</string>
  <string name="ntv3aud¤NTV3_WAPRIDE3_5">Paytah...</string>
  <string name="ntv3aud¤NTV3_WAPRIDE3_6">Yes?</string>
  <string name="ntv3aud¤NTV3_WAPRIDE3_7">Paytah...</string>
  <string name="ntv3aud¤NTV3_WAPRIDE3_8">It's okay, brother, save your breath. ~rp~We're not too far.</string>
  <string name="ntv3aud¤NTV3_WARDROBE_1">~sl:0.0:1.4~I got some cash...~sl:1.6~not much.</string>
  <string name="obhebct¤0x082F00A9">Retrieve the ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~</string>
  <string name="obhebct¤0x2CBB5F29">The target was delivered</string>
  <string name="obhebct¤0x2FE4E8C3">The target was delivered</string>
  <string name="obhebct¤0x38D36578">~1~/~2~ targets were delivered</string>
  <string name="obhebct¤0x866CCC67">Return the ~COLOR_MP_OBJECTIVE_ENEMY~targets~s~ dead or alive</string>
  <string name="obhebct¤0x748540BD">Retrieve the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~</string>
  <string name="obhebct¤0xA6FA6D41">The targets were delivered</string>
  <string name="obhebct¤0xC0BBE3E0">Return the ~COLOR_MP_OBJECTIVE_ENEMY~target~s~ dead or alive</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_BODY_STOW">Bodies can be stored on the back of your horse for easy transport.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_CLUE_STRAWBERRY_BODY">This gang member was recently murdered. Follow the trail to where the ~COLOR_MP_OBJECTIVE_ENEMY~target~s~ has been taken.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_LOOTED_WALLACE_STATION">This poacher's map shows a nearby area where ~COLOR_MP_OBJECTIVE_ENEMY~Theodore Xavier~s~ has set up his hunting camp.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_LOOT_WALLACE_STATION">Loot the poachers to find out where ~COLOR_MP_OBJECTIVE_ENEMY~Theodore Xavier~s~ has continued to hunt.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_OBJECTIVE_DEAD">The target has been killed. Collect and return the body for a reward.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_OBJECTIVE_ESCAPING">The ~COLOR_MP_OBJECTIVE_ENEMY~target~s~ ~1b~ is escaping: capture them before they escape.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_PRIMARY">Deliver the ~COLOR_MP_OBJECTIVE_ENEMY~target~s~ ~1b~ alive for the full reward. Dead targets are worth less.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_PRIMARY_PLURAL">Deliver the ~COLOR_MP_OBJECTIVE_ENEMY~targets~s~ ~1b~ alive for the full reward. Dead targets are worth less.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_PRIMARY_SAINT_DENIS">~COLOR_MP_OBJECTIVE_ENEMY~Hoare~s~ is rumored to have disappeared in the west of Saint Denis. Find him and deliver him alive for the full reward.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_PRIMARY_STRAWBERRY">~COLOR_MP_OBJECTIVE_ENEMY~The Initiates~s~ have been waiting for the Skinners along the Montana River. Deliver them alive for the full reward.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_HELP_PRIMARY_WALLACE_STATION">~COLOR_MP_OBJECTIVE_ENEMY~Theodore Xavier~s~ ~1b~ is hunting predators near Lake Isabella. Find and deliver him alive for the full reward.</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_DEFEND">Help deliver the ~COLOR_MP_OBJECTIVE_FRIENDLY~target~s~ ~1~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_DEFEND_PLURAL">Help deliver the ~COLOR_MP_OBJECTIVE_FRIENDLY~targets~s~ ~1~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_DELIVER">Deliver the target ~1~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_DELIVER_PLURAL">Deliver the targets ~1~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_DROP">Drop the target</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_ESCORT_DELIVER_STEAL">Recover the ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~ from ~COLOR_ENEMY~~1~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_FIND">Kill or capture the ~COLOR_MP_OBJECTIVE_ENEMY~target~s~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_FIND_PLURAL">Kill or capture the ~COLOR_MP_OBJECTIVE_ENEMY~targets~s~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_GET_ON_MOUNT">Get on the horse</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_GOTO">Go ~1~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_KILL_GANG">Kill the ~COLOR_MP_OBJECTIVE_ENEMY~gang members~s~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_KILL_POACHERS">Kill the ~COLOR_MP_OBJECTIVE_ENEMY~poachers~s~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_KILL_SKINNERS">Kill the ~COLOR_MP_OBJECTIVE_ENEMY~Skinner Brothers~s~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_KILL_WOLVES">Take out the ~COLOR_MP_OBJECTIVE_ENEMY~wolves~s~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_OBJ_LOOT_POACHERS">Loot the poachers</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_PRIMARY_JOIN">~1~ has joined in the bounty hunt</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_SHARD_OVER">The ~COLOR_MP_OBJECTIVE_NEUTRAL~target~s~ escaped</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_SHARD_OVER_PLURAL">The ~COLOR_MP_OBJECTIVE_NEUTRAL~targets~s~ escaped</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_TICKER_DESTROY">A bounty has been lost</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_TICKER_DESTROY_YOU">You killed a ~COLOR_MP_OBJECTIVE_ENEMY~target~s~</string>
  <string name="obhebct¤BOUNTY_CAGED_TARGET_TICKER_ESCAPE">A ~COLOR_MP_OBJECTIVE_ENEMY~target~s~ has escaped</string>
  <string name="obhebct¤FETCH_CAGED_TARGET_OBJ_FOLLOW_TRAIL">Follow the trail left by the ~COLOR_MP_OBJECTIVE_ENEMY~target~s~</string>
  <string name="obhebct¤FETCH_CAGED_TARGET_OBJ_SHOOT_LOCK">Shoot the lock to release the ~COLOR_MP_OBJECTIVE_ENEMY~target~s~</string>
  <string name="oddfaud¤RODDF_ALLOKAYJ_1">Everything okay?</string>
  <string name="oddfaud¤RODDF_ALLOKAY_1">Everything okay?</string>
  <string name="oddfaud¤RODDF_BOO_A_01">Get these weirdos off the stage.</string>
  <string name="oddfaud¤RODDF_BOO_A_02">Less freaks, more dancing girls.</string>
  <string name="oddfaud¤RODDF_BOO_A_03">These ain't no medical miracles.</string>
  <string name="oddfaud¤RODDF_BOO_J_01">This ain't no circus!</string>
  <string name="oddfaud¤RODDF_BOO_J_02">These freaks are boring!</string>
  <string name="oddfaud¤RODDF_BOO_J_03">Take these freaks out back and shoot 'em!</string>
  <string name="oddfaud¤RODDF_CHEER_A_01">Look at that big guy!</string>
  <string name="oddfaud¤RODDF_CHEER_A_02">Bring out more freaks!</string>
  <string name="oddfaud¤RODDF_CHEER_J_01">Bet he eats like a horse.</string>
  <string name="oddfaud¤RODDF_CHEER_J_02">That's one odd feller.</string>
  <string name="oddfaud¤RODDF_PERF_P1_1">Well hello Saint Denis.</string>
  <string name="oddfaud¤RODDF_PERF_P1_2">Hello.</string>
  <string name="oddfaud¤RODDF_PERF_P1_3">Oh, isn't this a fine looking place?</string>
  <string name="oddfaud¤RODDF_PERF_P1_4">Now they told me you were all dandies and dancing girls.</string>
  <string name="oddfaud¤RODDF_PERF_P1_5">Now that ain't true is it?</string>
  <string name="oddfaud¤RODDF_PERF_P1_6">Well grab onto your seats and hold onto your lunches...</string>
  <string name="oddfaud¤RODDF_PERF_P1_7">because we have a show for you.</string>
  <string name="oddfaud¤RODDF_PERF_P1_8">Without further ado...</string>
  <string name="oddfaud¤RODDF_PERF_P1_9">let me present Miss Marjorie's medical miracle...</string>
  <string name="oddfaud¤RODDF_PERF_P1_10">Bertram, the pin-headed giant.</string>
  <string name="oddfaud¤RODDF_PERF_P1_11">He ain't even as smart as he looks...</string>
  <string name="oddfaud¤RODDF_PERF_P1_12">but what he lacks in brain he makes up for in brawn.</string>
  <string name="oddfaud¤RODDF_PERF_P1_13">Our half-witted Hercules is as strong as a bull...</string>
  <string name="oddfaud¤RODDF_PERF_P1_14">but as sweet as a baby.</string>
  <string name="oddfaud¤RODDF_PERF_P1_15">You sir, would you assist?</string>
  <string name="oddfaud¤RODDF_PERF_P1_16">Me?</string>
  <string name="oddfaud¤RODDF_PERF_P1_17">Hell yeah, come on up.</string>
  <string name="oddfaud¤RODDF_PERF_P1_18">Oh yeah.</string>
  <string name="oddfaud¤RODDF_PERF_P1_19">Let's see it.</string>
  <string name="oddfaud¤RODDF_PERF_P1_20">You look like a strapping young lad.</string>
  <string name="oddfaud¤RODDF_PERF_P1_21">I want you to hit him, right here, right in the bread basket.</string>
  <string name="oddfaud¤RODDF_PERF_P1_22">Go on, give him a real big sock.</string>
  <string name="oddfaud¤RODDF_PERF_P1_23">Look, I don't know.</string>
  <string name="oddfaud¤RODDF_PERF_P1_24">The only danger is breaking your arm.</string>
  <string name="oddfaud¤RODDF_PERF_P1_25">What are you afraid of?</string>
  <string name="oddfaud¤RODDF_PERF_P1_26">Come on, man, do it, do it.</string>
  <string name="oddfaud¤RODDF_PERF_P1_27">Alright.</string>
  <string name="oddfaud¤RODDF_PERF_P1_28">Oh no, Bertram.</string>
  <string name="oddfaud¤RODDF_PERF_P1_29">Bertram, Bertram.</string>
  <string name="oddfaud¤RODDF_PERF_P1_30">Bad Bertram.</string>
  <string name="oddfaud¤RODDF_PERF_P1_31">Sometimes he gets carried away.</string>
  <string name="oddfaud¤RODDF_PERF_P1_32">What kind a two-bit show is this?</string>
  <string name="oddfaud¤RODDF_PERF_P1_33">Your freak nearly killed me.</string>
  <string name="oddfaud¤RODDF_PERF_P1_34">No, no, no, no, no...</string>
  <string name="oddfaud¤RODDF_PERF_P1_35">Leave her alone.~n~~m~Bertram! Bertram! Bertram!</string>
  <string name="oddfaud¤RODDF_PERF_P1_36">Bertram, put him down.</string>
  <string name="oddfaud¤RODDF_PERF_P1_37">Bertram, Bertram!</string>
  <string name="oddfaud¤RODDF_PERF_P1_38">Get him, get him!</string>
  <string name="oddfaud¤RODDF_PERF_P1_39">Yeah!</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_2">Mezmero!</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_3">'Tis I, Magnifico the Magnificent. And I have tamed the beast.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_4">Drop him.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_5">Ladies and gentlemen, I, Magnifico the Magnificent, am a master of apparition...</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_6">And... dissipation.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_7">And even the art of... transfiguration. Poof.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_8">I have mastered hypnosis, telekinesis, telepathy, and escapology.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_9">And now, for my next feat, I will relieve Miss Marjorie of her frock.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_10">Disrobe-io.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_11">What you doing? You nasty little pervert.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_12">What? Damnit. We were going to give them a show.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_13">Not like that you're not.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_14">I give up. Amateurs.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_16">Go follow your brother.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_17">Well, that's our show. Thanks, Saint Denis.</string>
  <string name="oddfaud¤RODDF_PERF_P2L1_18">All tickets sales are final.</string>
  <string name="oddfaud¤RODDF_S1_EXT_1">Come here, Bertram.</string>
  <string name="oddfaud¤RODDF_S1_EXT_2">Oh, yes, Marjorie's here.</string>
  <string name="oddfaud¤RODDF_S1_EXT_3">No one's gonna hurt you ever again.</string>
  <string name="oddfaud¤RODDF_S1_EXT_4">Momma.</string>
  <string name="oddfaud¤RODDF_S1_EXT_5">You should keep that thing in a cage.</string>
  <string name="oddfaud¤RODDF_S1_EXT_6">You should think about who you're serving.</string>
  <string name="oddfaud¤RODDF_S1_EXT_7">Gimme a beer will you?</string>
  <string name="oddfaud¤RODDF_S1_EXT_8">Don't worry, we'll pay for what we broke.</string>
  <string name="oddfaud¤RODDF_S1_EXT_9">Come here, Bertram.</string>
  <string name="oddfaud¤RODDF_S1_EXT_10">No one looks after you like momma does.</string>
  <string name="oddfaud¤RODDF_S1_EXT_11">No one cares for you like I do...</string>
  <string name="oddfaud¤RODDF_S1_EXT_12">especially not that Magnifico.</string>
  <string name="oddfaud¤RODDF_S1_EXT_13">But, he's my friend.</string>
  <string name="oddfaud¤RODDF_S1_EXT_14">Yes, well if he were your friend, he'd be here wouldn't he?</string>
  <string name="oddfaud¤RODDF_S1_EXT_15">He wouldn't have abandoned us.</string>
  <string name="oddfaud¤RODDF_S1_EXT_16">And you wouldn't have got that whoopsy, would you?</string>
  <string name="oddfaud¤RODDF_S1_EXT_17">Whoopsy hurt.</string>
  <string name="oddfaud¤RODDF_S1_EXT_18">I know, momma's gonna make it all better...</string>
  <string name="oddfaud¤RODDF_S1_EXT_19">but first, you gotta tell me where that little worm ran off to.</string>
  <string name="oddfaud¤RODDF_S1_EXT_20">But Bertram promised.</string>
  <string name="oddfaud¤RODDF_S1_EXT_21">Yes, well, Magnifico made a promise too, huh?</string>
  <string name="oddfaud¤RODDF_S1_EXT_22">He made more than a promise...</string>
  <string name="oddfaud¤RODDF_S1_EXT_23">he made a contract, and he broke it.</string>
  <string name="oddfaud¤RODDF_S1_EXT_24">So, you just tell me exactly where he is...</string>
  <string name="oddfaud¤RODDF_S1_EXT_25">and then we will all be even.</string>
  <string name="oddfaud¤RODDF_S1_EXT_26">That's my boy.</string>
  <string name="oddfaud¤RODDF_S1_EXT_27">He's camping in the woods.</string>
  <string name="oddfaud¤RODDF_S1_EXT_28">Why didn't you tell me in the first place?</string>
  <string name="oddfaud¤RODDF_S1_EXT_29">You just apologize to these men.</string>
  <string name="oddfaud¤RODDF_S1_EXT_30">I'm sorry.</string>
  <string name="oddfaud¤RODDF_S1_EXT_31">I'm sorry.</string>
  <string name="oddfaud¤RODDF_S1_EXT_32">You gave me a whoopsy.</string>
  <string name="oddfaud¤RODDF_S1_EXT_33">Hey, you just stay away from that sherry now, you hear?</string>
  <string name="oddfaud¤RODDF_S1_EXT_34">Bertram like sherry.</string>
  <string name="oddfaud¤RODDF_S1_EXT_35">Oh, don't you get him started.</string>
  <string name="oddfaud¤RODDF_S1_EXT_36">Thank you for all of your help, Mr. Stranger.</string>
  <string name="oddfaud¤RODDF_S1_EXT_37">If you see that slippery little feller sleeping rough out there...</string>
  <string name="oddfaud¤RODDF_S1_EXT_38">would you just make a little racket...</string>
  <string name="oddfaud¤RODDF_S1_EXT_39">and then we'll come along, and we'll find you.</string>
  <string name="oddfaud¤RODDF_S1_EXT_40">I could try.</string>
  <string name="oddfaud¤RODDF_S1_EXT_41">Oh, his name is Magnifico.</string>
  <string name="oddfaud¤RODDF_S1_EXT_42">You'll know him when you see him.</string>
  <string name="oddfaud¤RODDF_S1_EXT_43">Come along, Bertram.</string>
  <string name="oddfaud¤RODDF_S1_EXT_44">Maybe you should think about who you're serving.</string>
  <string name="oddfaud¤RODDF_S1_EXT_45">Gimme a beer will you?</string>
  <string name="oddfaud¤RODDF_S1_EXT_46">You just stay away from that sherry, you hear?</string>
  <string name="oddfaud¤RODDF_S1_EXT_47">I could try.</string>
  <string name="oddfaud¤RODDF_S1_IG1_1">Come on, Bertram, please.</string>
  <string name="oddfaud¤RODDF_S1_IG1_2">No. Bertram say no.</string>
  <string name="oddfaud¤RODDF_S1_IG1_3">Oh, that's nice, that's very nice.</string>
  <string name="oddfaud¤RODDF_S1_IG1_4">\"Friends for life,\" we said and now the two of you have betrayed me at once.</string>
  <string name="oddfaud¤RODDF_S1_IG1_5">Do you know what betrayal means, Bertram?</string>
  <string name="oddfaud¤RODDF_S1_IG1_6">No...</string>
  <string name="oddfaud¤RODDF_S1_IG1_7">It means hurting Miss Marjorie...</string>
  <string name="oddfaud¤RODDF_S1_IG1_8">Well, I thought you liked me? I've clothed you, I fed you.</string>
  <string name="oddfaud¤RODDF_S1_IG1_9">Bertram does like Miss Marjorie.</string>
  <string name="oddfaud¤RODDF_S1_IG1_10">Yes. And Miss Marjorie likes Bertram...</string>
  <string name="oddfaud¤RODDF_S1_IG1_11">So why don't you go and tell me where that nasty little Magnifico has run off to so I can get on with whipping that snot nose runt into shape!</string>
  <string name="oddfaud¤RODDF_S1_IG1_12">He owes me. He owes us, big time... Bertram and Marjorie.</string>
  <string name="oddfaud¤RODDF_S1_IG1_13">Would Bertram like a sherry?</string>
  <string name="oddfaud¤RODDF_S1_IG1_14">Bertram like sherry.</string>
  <string name="oddfaud¤RODDF_S1_IG1_15">Yes he does... barkeep, sherry.</string>
  <string name="oddfaud¤RODDF_S1_IG1_16">Make it the cheapest one you have... rat piss will do, he's pretty dense.</string>
  <string name="oddfaud¤RODDF_S1_INT_1">Imagine saving people...</string>
  <string name="oddfaud¤RODDF_S1_INT_2">taking them to your breast...</string>
  <string name="oddfaud¤RODDF_S1_INT_3">metaphorically, I mean...</string>
  <string name="oddfaud¤RODDF_S1_INT_4">like a mother.</string>
  <string name="oddfaud¤RODDF_S1_INT_5">Caring and raising them...</string>
  <string name="oddfaud¤RODDF_S1_INT_6">and then they go and stab you in the back.</string>
  <string name="oddfaud¤RODDF_S1_INT_7">Have you ever betrayed a close friend?</string>
  <string name="oddfaud¤RODDF_S1_INT_8">I hope not.</string>
  <string name="oddfaud¤RODDF_S1_INT_9">Well, uh...</string>
  <string name="oddfaud¤RODDF_S1_INT_10">Treachery...</string>
  <string name="oddfaud¤RODDF_S1_INT_11">and these are sad, low, unlovable people...</string>
  <string name="oddfaud¤RODDF_S1_INT_12">and I made them stars...</string>
  <string name="oddfaud¤RODDF_S1_INT_13">dreamers...</string>
  <string name="oddfaud¤RODDF_S1_INT_14">entertainers...</string>
  <string name="oddfaud¤RODDF_S1_INT_15">and they...</string>
  <string name="oddfaud¤RODDF_S1_INT_16">Oh no, now family's not enough, no...</string>
  <string name="oddfaud¤RODDF_S1_INT_17">no, he's gone off alone.</string>
  <string name="oddfaud¤RODDF_S1_INT_18">My little tiny magician has gone and stabbed his momma in the back.</string>
  <string name="oddfaud¤RODDF_S1_INT_19">More!</string>
  <string name="oddfaud¤RODDF_S1_INT_20">Oh, fucketty.</string>
  <string name="oddfaud¤RODDF_S1_INT_21">No! Bertram!</string>
  <string name="oddfaud¤RODDF_S1_INT_22">Bertram! Bertram!~n~~m~More!</string>
  <string name="oddfaud¤RODDF_S1_INT_23">Woof, woof!</string>
  <string name="oddfaud¤RODDF_S1_INT_24">Bertram!</string>
  <string name="oddfaud¤RODDF_S1_INT_25">Put the nice man down!</string>
  <string name="oddfaud¤RODDF_S1_INT_26">Do something, he'll eat him.</string>
  <string name="oddfaud¤RODDF_S1_INT_27">Umm, uh...</string>
  <string name="oddfaud¤RODDF_S1_INT_28">e-e-easy there.</string>
  <string name="oddfaud¤RODDF_S1_INT_29">Easy there!</string>
  <string name="oddfaud¤RODDF_S1_INT_30">Sherry!</string>
  <string name="oddfaud¤RODDF_S1_INT_31">Bertram!</string>
  <string name="oddfaud¤RODDF_S1_INT_32">Well, uh...</string>
  <string name="oddfaud¤RODDF_S1_INT_33">Umm... e-e-easy there.</string>
  <string name="oddfaud¤RODDF_S1_INT_34">Easy there!</string>
  <string name="oddfaud¤RODDF_S1_INT_LD_1">Imagine saving people...</string>
  <string name="oddfaud¤RODDF_S2_EXT_1">Damnit.</string>
  <string name="oddfaud¤RODDF_S2_EXT_2">Oh, no. No, no, no!</string>
  <string name="oddfaud¤RODDF_S2_EXT_3">Friend!</string>
  <string name="oddfaud¤RODDF_S2_EXT_4">Friend!</string>
  <string name="oddfaud¤RODDF_S2_EXT_5">Friend forever!</string>
  <string name="oddfaud¤RODDF_S2_EXT_6">Well, look who's back.~n~~m~ Put me down!</string>
  <string name="oddfaud¤RODDF_S2_EXT_7">I ain't back.</string>
  <string name="oddfaud¤RODDF_S2_EXT_8">I'm gone, on the next train to the Great White Way.</string>
  <string name="oddfaud¤RODDF_S2_EXT_9">Really? You got enough for a ticket?</string>
  <string name="oddfaud¤RODDF_S2_EXT_10">Because the way Big Fanny tells it...</string>
  <string name="oddfaud¤RODDF_S2_EXT_11">you spent all of our takings on a case of the French pox!</string>
  <string name="oddfaud¤RODDF_S2_EXT_12">Maybe I did. So what?</string>
  <string name="oddfaud¤RODDF_S2_EXT_13">What do you need a stump of a showman for?</string>
  <string name="oddfaud¤RODDF_S2_EXT_14">Same bad jokes, the same cheap tricks...</string>
  <string name="oddfaud¤RODDF_S2_EXT_15">in a package half the size?</string>
  <string name="oddfaud¤RODDF_S2_EXT_16">You got Bertram. You got dummy over there.</string>
  <string name="oddfaud¤RODDF_S2_EXT_17">Who is dummy anyway? The missing link?</string>
  <string name="oddfaud¤RODDF_S2_EXT_18">Shut up, you dimwit! You sold me out.</string>
  <string name="oddfaud¤RODDF_S2_EXT_19">You should watch your mouth.</string>
  <string name="oddfaud¤RODDF_S2_EXT_20">You should watch your mouth.</string>
  <string name="oddfaud¤RODDF_S2_EXT_21">You don't need me. You're better off without me.</string>
  <string name="oddfaud¤RODDF_S2_EXT_22">Even you, dummy. Go on, clear off.</string>
  <string name="oddfaud¤RODDF_S2_EXT_23">Aim for the top all of you.</string>
  <string name="oddfaud¤RODDF_S2_EXT_24">I'm outta food, and I'm out of ideas.</string>
  <string name="oddfaud¤RODDF_S2_EXT_25">Leave me for the bears. I won't be more than a mouthful.</string>
  <string name="oddfaud¤RODDF_S2_EXT_26">You robbed me. You robbed your brother.</string>
  <string name="oddfaud¤RODDF_S2_EXT_27">So you are gonna be pulling rabbits out of your ass...</string>
  <string name="oddfaud¤RODDF_S2_EXT_28">until you are as old as you are tiny!</string>
  <string name="oddfaud¤RODDF_S2_EXT_29">Put him up there.</string>
  <string name="oddfaud¤RODDF_S2_EXT_30">Some friends. Some friends!</string>
  <string name="oddfaud¤RODDF_S2_EXT_31">We ain't friends...</string>
  <string name="oddfaud¤RODDF_S2_EXT_32">we're family, as much as it pains me to say it.</string>
  <string name="oddfaud¤RODDF_S2_EXT_33">Family? Still, after everything?</string>
  <string name="oddfaud¤RODDF_S2_EXT_34">Of course, you silly little man.</string>
  <string name="oddfaud¤RODDF_S2_EXT_35">And him?</string>
  <string name="oddfaud¤RODDF_S2_EXT_36">Met him at the bar, he agreed to help.</string>
  <string name="oddfaud¤RODDF_S2_EXT_37">Ah, sleeping rough don't suit me much.</string>
  <string name="oddfaud¤RODDF_S2_EXT_38">I know, come to momma.</string>
  <string name="oddfaud¤RODDF_S2_EXT_39">I did miss you.</string>
  <string name="oddfaud¤RODDF_S2_EXT_40">Now don't you ever run off on us like that again!</string>
  <string name="oddfaud¤RODDF_S2_EXT_41">Back together. Back together!</string>
  <string name="oddfaud¤RODDF_S2_EXT_42">Well, I'm glad everything worked out.</string>
  <string name="oddfaud¤RODDF_S2_EXT_43">Well, I'm glad it all worked out.</string>
  <string name="oddfaud¤RODDF_S2_EXT_44">Thanks to you. Thank him, boys.</string>
  <string name="oddfaud¤RODDF_S2_EXT_45">Thank you!</string>
  <string name="oddfaud¤RODDF_S2_EXT_46">Thanks for nothing, dummy.</string>
  <string name="oddfaud¤RODDF_S2_EXT_47">No, get in the back.</string>
  <string name="oddfaud¤RODDF_S2_EXT_48">We ought to give you a piece of the gate...</string>
  <string name="oddfaud¤RODDF_S2_EXT_49">on our next show, you earned it.</string>
  <string name="oddfaud¤RODDF_S2_EXT_50">We'll be playing Saint Denis next...</string>
  <string name="oddfaud¤RODDF_S2_EXT_51">check with the box office.</string>
  <string name="oddfaud¤RODDF_S2_EXT_52">No one said anything about splitting the gate.</string>
  <string name="oddfaud¤RODDF_S2_EXT_53">Oh, shut up. Half-man and half-wit.</string>
  <string name="oddfaud¤RODDF_S2_EXT_54">Bye bye.</string>
  <string name="oddfaud¤RODDF_S2_EXT_55">What I done to deserve you two?</string>
  <string name="oddfaud¤RODDF_S2_IG2_01">Vanishio!</string>
  <string name="oddfaud¤RODDF_S2_IG2_02">Obscura!</string>
  <string name="oddfaud¤RODDF_S2_IG2_03">Disappear!</string>
  <string name="oddfaud¤RODDF_S2_IG2_04">Be gone!</string>
  <string name="oddfaud¤RODDF_S2_IG2_05">Poof!</string>
  <string name="oddfaud¤RODDF_S2_IG2_06">Too slow!</string>
  <string name="oddfaud¤RODDF_S2_IG2_07">Zap!</string>
  <string name="oddfaud¤RODDF_S2_IG2_08">Wooosh!</string>
  <string name="oddfaud¤RODDF_S2_IG2_09">Oblivio!</string>
  <string name="oddfaud¤RODDF_S2_IG2_10">In a puff of smoke!</string>
  <string name="oddfaud¤RODDF_S2_IG2_11">He's gone!</string>
  <string name="oddfaud¤RODDF_S2_IG2_12">Where's he gonna go?</string>
  <string name="oddfaud¤RODDF_S2_IG2_13">Teleport!</string>
  <string name="oddfaud¤RODDF_S2_IG4_A_1">I'm going it alone!</string>
  <string name="oddfaud¤RODDF_S2_IG4_B_1">I'll be the top of the bill!</string>
  <string name="oddfaud¤RODDF_S2_IG4_C_1">It's steak dinners and dancing girls for Magnifico!</string>
  <string name="oddfaud¤RODDF_S2_IG5_AA_1">Ain't you led me on a merry old dance. C'mon down now. Lady said you had a contract.</string>
  <string name="oddfaud¤RODDF_S2_IG5_AA_2">You want me? Come and get me.</string>
  <string name="oddfaud¤RODDF_S2_IG5_AA_3">Hey, hold on there.</string>
  <string name="oddfaud¤RODDF_S2_IG5_AJ_1">Ain't you led me on a merry old dance. C'mon down. Lady said you had a contract.</string>
  <string name="oddfaud¤RODDF_S2_IG5_AJ_2">You want me? Come and get me.</string>
  <string name="oddfaud¤RODDF_S2_IG5_AJ_3">Hey, hold on there.</string>
  <string name="oddfaud¤RODDF_S2_IG5_C1_1">Over here, dummy.</string>
  <string name="oddfaud¤RODDF_S2_IG5_C2_1">Want to see a trick?</string>
  <string name="oddfaud¤RODDF_S2_IG5_C3_1">Roll up, roll up. I need a volunteer from the audience.</string>
  <string name="oddfaud¤RODDF_S2_IG5_C4_1">Up here, dummy.</string>
  <string name="oddfaud¤RODDF_S2_IG5_D_1">So long, dummy.</string>
  <string name="oddfaud¤RODDF_S2_IG5_GA_1">Goddammit.</string>
  <string name="oddfaud¤RODDF_S2_IG5_GJ_1">Goddammit.</string>
  <string name="oddfaud¤RODDF_S2_IG5_WA_1">Where are ya?</string>
  <string name="oddfaud¤RODDF_S2_IG5_WJ_1">Where are ya?</string>
  <string name="oddfaud¤RODDF_S2_IG5_YA_1">You little...</string>
  <string name="oddfaud¤RODDF_S2_IG5_YJ_1">You little...</string>
  <string name="oddfaud¤RODDF_S2_IG6_A_1">Magnifico.</string>
  <string name="oddfaud¤RODDF_S2_IG6_C_1">That's them alright.</string>
  <string name="oddfaud¤RODDF_S2_IG7_SB_1">Oh... dammit. Dammit, shit. Oh God...</string>
  <string name="oddfaud¤RODDF_S2_IG7_SB_2">Dammit, dammit. Oh hell, shit...</string>
  <string name="oddfaud¤RODDF_S2_IG7_SB_3">God... oh, no.</string>
  <string name="oddfaud¤RODDF_S2_INT_1">Be gone.</string>
  <string name="oddfaud¤RODDF_S2_INT_2">Whoa.</string>
  <string name="oddfaud¤RODDF_S2_INT_3">That's amazing.</string>
  <string name="oddfaud¤RODDF_S2_INT_4">If you say so.</string>
  <string name="oddfaud¤RODDF_S2_INT_5">Are you...</string>
  <string name="oddfaud¤RODDF_S2_INT_6">Whoa.</string>
  <string name="oddfaud¤RODDF_S2_INT_7">Are you Magnifico by any chance?</string>
  <string name="oddfaud¤RODDF_S2_INT_8">I'm not going back.</string>
  <string name="oddfaud¤RODDF_S2_INT_9">She's a witch, she's a witch!</string>
  <string name="oddfaud¤RODDF_S2_INT_10">Who?</string>
  <string name="oddfaud¤RODDF_S2_INT_11">Presta!</string>
  <string name="oddfaud¤RODDF_S2_INT_12">Marjorie.~n~~m~ Well...</string>
  <string name="oddfaud¤RODDF_S2_INT_13">Marjorie.</string>
  <string name="oddfaud¤RODDF_S2_INT_14">she cares about you a lot.</string>
  <string name="oddfaud¤RODDF_S2_INT_15">Well, I'm the talent.</string>
  <string name="oddfaud¤RODDF_S2_INT_16">It's me, it's all me.</string>
  <string name="oddfaud¤RODDF_S2_INT_17">I share the money with her...</string>
  <string name="oddfaud¤RODDF_S2_INT_18">and you know, that thing.</string>
  <string name="oddfaud¤RODDF_S2_INT_19">No, stay away.</string>
  <string name="oddfaud¤RODDF_S2_INT_20">You've made love to her, haven't you?</string>
  <string name="oddfaud¤RODDF_S2_INT_21">That's not it...</string>
  <string name="oddfaud¤RODDF_S2_INT_22">She's a succubus. She's a succubus!</string>
  <string name="oddfaud¤RODDF_S2_INT_23">Stay away from me.</string>
  <string name="oddfaud¤RODDF_S2_INT_24">Whoa.</string>
  <string name="oddfaud¤RODDF_S2_INT_25">That's amazing.</string>
  <string name="oddfaud¤RODDF_S2_INT_26">Whoa.</string>
  <string name="oddfaud¤RODDF_S2_INT_27">Are you Magnifico by any chance?</string>
  <string name="oddfaud¤RODDF_S2_INT_28">Who?</string>
  <string name="oddfaud¤RODDF_S2_INT_29">She cares about you a lot.</string>
  <string name="oddfaud¤RODDF_S2_INT_30">That's not it...</string>
  <string name="oddfaud¤RODDF_S3_IG2_1A_1">Hey, uh, the performers asked me to come see them here, I</string>
  <string name="oddfaud¤RODDF_S3_IG2_1A_2">helped them out with something up in Van Horn.</string>
  <string name="oddfaud¤RODDF_S3_IG2_1A_3">Alright, I'll... let 'em know you're in. Curtain's just about to come up, so...</string>
  <string name="oddfaud¤RODDF_S3_IG2_1A_4">why don't you take a seat then come back and see me after the show? Alright.</string>
  <string name="oddfaud¤RODDF_S3_IG2_1J_1">The performers asked me to come see them here.</string>
  <string name="oddfaud¤RODDF_S3_IG2_1J_2">I helped them out with something up in Van Horn.</string>
  <string name="oddfaud¤RODDF_S3_IG2_1J_3">Alright, I'll... let 'em know you're in. Curtain's just about to come up, so...</string>
  <string name="oddfaud¤RODDF_S3_IG2_1J_4">why don't you take a seat then come back and see me after the show? Alright.</string>
  <string name="oddfaud¤RODDF_S3_IG2_JO_1">Hey, uh, it's been some years, but a friend of mine helped the performers out. Up in Van Horn.</string>
  <string name="oddfaud¤RODDF_S3_IG2_JO_2">He was meant to come see them here.</string>
  <string name="oddfaud¤RODDF_S3_IG2_JO_3">Alright... well, uh... I'll let 'em know you're in. The curtain's about to come up, so...</string>
  <string name="oddfaud¤RODDF_S3_IG2_JO_4">why don't you take a seat then come back and see me after the show.</string>
  <string name="oddfaud¤RODDF_S3_IG3_AR_1">Quite something.</string>
  <string name="oddfaud¤RODDF_S3_IG3_AR_2">Yeah, I gotta go deal with this. But there's something here for you.</string>
  <string name="oddfaud¤RODDF_S3_IG3_AR_3">Oh, good luck.</string>
  <string name="oddfaud¤RODDF_S3_IG3_AR_4">These novelty acts...</string>
  <string name="oddfaud¤RODDF_S3_IG3_AR_5">You don't get this with dancing girls.</string>
  <string name="oddfaud¤RODDF_S3_IG3_JH_1">Quite something.</string>
  <string name="oddfaud¤RODDF_S3_IG3_JH_2">Yeah, I gotta go deal with this. But there's something here for you.</string>
  <string name="oddfaud¤RODDF_S3_IG3_JH_3">Oh, thanks.</string>
  <string name="oddfaud¤RODDF_S3_IG3_JH_4">These novelty acts...</string>
  <string name="oddfaud¤RODDF_S3_IG3_JH_5">You don't get this with dancing girls.</string>
  <string name="oddfaud¤RODDF_S_IG3_C1A_1">Dammit...</string>
  <string name="oddfaud¤RODDF_S_IG3_C2A_1">Jesus... what the...</string>
  <string name="oddfaud¤RODDF_S_IG3_C3A_1">What...</string>
  <string name="oddfaud¤RODF1_ARTH_BERT_1">Easy, big guy.</string>
  <string name="oddfaud¤RODF1_BERT_BRW_01">Silly little man.</string>
  <string name="oddfaud¤RODF1_BERT_BRW_02">Bertram crush, squash, break.</string>
  <string name="oddfaud¤RODF1_BERT_BRW_03">You have sherry. Bertram want.</string>
  <string name="oddfaud¤RODF1_BERT_BRW_04">Bertram hurt you.</string>
  <string name="oddfaud¤RODF1_BERT_BRW_05">Your head's gonna pop off.</string>
  <string name="oddfaud¤RODF1_BERT_BRW_06">Pop goes the weasel.</string>
  <string name="oddfaud¤RODF1_BERT_BRW_07">Bertram eat little man.</string>
  <string name="oddfaud¤RODF1_BERT_BRW_08">Yum yum in my tum.</string>
  <string name="oddfaud¤RODF1_BERT_HURT_01">Ouchie!</string>
  <string name="oddfaud¤RODF1_BERT_HURT_02">Mean!</string>
  <string name="oddfaud¤RODF1_BERT_HURT_03">Bertram get a whoopsie.</string>
  <string name="oddfaud¤RODF1_BERT_HURT_04">No fair.</string>
  <string name="oddfaud¤RODF1_BERT_HURT_05">Mean man!</string>
  <string name="oddfaud¤RODF1_BERT_HURT_06">Not nice!</string>
  <string name="oddfaud¤RODF1_CHOKE_A_01">He's strong alright.</string>
  <string name="oddfaud¤RODF1_CHOKE_A_02">Bad... Bertram...</string>
  <string name="oddfaud¤RODF1_CHOKE_A_03">Easy, boy.</string>
  <string name="oddfaud¤RODF1_CHOKE_J_01">He's strong alright.</string>
  <string name="oddfaud¤RODF1_CHOKE_J_02">Bad... Bertram...</string>
  <string name="oddfaud¤RODF1_CHOKE_J_03">Easy, boy.</string>
  <string name="oddfaud¤RODF1_IDLE1_1">My sherry?</string>
  <string name="oddfaud¤RODF1_IDLE1_2">Just wait, he's making it.</string>
  <string name="oddfaud¤RODF1_IDLE2_1">Sherry...</string>
  <string name="oddfaud¤RODF1_IDLE2_2">You are not in my good books, Bertram.</string>
  <string name="oddfaud¤RODF1_IDLE3_1">We're in this fix and it's all your fault, you numbskull.</string>
  <string name="oddfaud¤RODF1_IDLE3_2">I'm sorry. Bertram very sorry.</string>
  <string name="oddfaud¤RODF1_IDLE4_1">That tiny man is a big problem for us...</string>
  <string name="oddfaud¤RODF1_IDLE4_2">Magnifico is my friend...</string>
  <string name="oddfaud¤RODF1_IDLE4_3">Ha!</string>
  <string name="oddfaud¤RODF1_IDLE5_1">Stuck in some rat piss town drinking cat piss liquor...</string>
  <string name="oddfaud¤RODF1_IDLE5_2">Liquor, Bertram like liquor.</string>
  <string name="oddfaud¤RODF1_IDLE5_3">Mhmm.</string>
  <string name="oddfaud¤RODF1_IDLE6_1">Where my sherry?</string>
  <string name="oddfaud¤RODF1_IDLE6_2">Just make him a damn sherry, alright?</string>
  <string name="oddfaud¤RODF1_IDLE6_3">Jesus, he'll bite your head off.</string>
  <string name="oddfaud¤RODF1_JOHN_BERT_1">Easy, big guy.</string>
  <string name="oddfaud¤RODF1_NEAR_MARJ_01">Get back at him!</string>
  <string name="oddfaud¤RODF1_NEAR_MARJ_02">What you coming over here for?</string>
  <string name="oddfaud¤RODF1_NEAR_MARJ_03">I can't do anything when he's in this state. Stop him.</string>
  <string name="oddfaud¤RODF1_NOTFIGHT_01">What you waiting for? Slug him.</string>
  <string name="oddfaud¤RODF1_NOTFIGHT_02">What he needs is a good sleep. Knock him out.</string>
  <string name="oddfaud¤RODF1_NOTFIGHT_03">Mister, I thought you was gonna deal with this?</string>
  <string name="oddfaud¤RODF1_NOTFIGHT_04">There's no putting this off. Give him a whack.</string>
  <string name="oddfaud¤RODF1_PLY_BRW_A_01">Listen to your mother...</string>
  <string name="oddfaud¤RODF1_PLY_BRW_A_02">Let's be friends, okay?</string>
  <string name="oddfaud¤RODF1_PLY_BRW_A_03">Now, I don't want to do this.</string>
  <string name="oddfaud¤RODF1_PLY_BRW_A_04">You gonna behave? No?</string>
  <string name="oddfaud¤RODF1_PLY_BRW_A_05">Sit down and be good.</string>
  <string name="oddfaud¤RODF1_PLY_BRW_A_06">No one likes a tantrum, mister.</string>
  <string name="oddfaud¤RODF1_PLY_BRW_A_07">Think about what you're doing here.</string>
  <string name="oddfaud¤RODF1_PLY_BRW_A_08">You're a naughty boy.</string>
  <string name="oddfaud¤RODF1_PLY_BRW_J_01">Listen to your mother...</string>
  <string name="oddfaud¤RODF1_PLY_BRW_J_02">Let's be friends, okay?</string>
  <string name="oddfaud¤RODF1_PLY_BRW_J_03">Now, I don't want to do this.</string>
  <string name="oddfaud¤RODF1_PLY_BRW_J_04">You gonna behave? No?</string>
  <string name="oddfaud¤RODF1_PLY_BRW_J_05">Sit down and be good.</string>
  <string name="oddfaud¤RODF1_PLY_BRW_J_06">No one likes a tantrum, mister.</string>
  <string name="oddfaud¤RODF1_PLY_BRW_J_07">Think about what you're doing here.</string>
  <string name="oddfaud¤RODF1_PLY_BRW_J_08">You're a naughty boy.</string>
  <string name="oddfaud¤RODF1_WATCH1_01">Bertram!</string>
  <string name="oddfaud¤RODF1_WATCH1_02">Stop! Bad boy!</string>
  <string name="oddfaud¤RODF1_WATCH1_03">Naughty! Naughty!</string>
  <string name="oddfaud¤RODF1_WATCH1_04">Enough! Cut that out!</string>
  <string name="oddfaud¤RODF1_WATCH1_05">Bad Bertram!</string>
  <string name="oddfaud¤RODF1_WATCH2_01">Not his face, okay. That's his money maker.</string>
  <string name="oddfaud¤RODF1_WATCH2_02">Dear Lord, he'll be even more stupid.</string>
  <string name="oddfaud¤RODF1_WATCH2_03">You're in a lot of trouble, young man.</string>
  <string name="oddfaud¤RODF1_WATCH2_04">You don't stop that, mommy will give you a spanking.</string>
  <string name="oddfaud¤RODF1_WATCH2_05">So strong and so stupid...</string>
  <string name="oddfaud¤RODF2_BARMAN_A_1">They seemed nice.</string>
  <string name="oddfaud¤RODF2_BARMAN_A_2">Quite a place you got here.</string>
  <string name="oddfaud¤RODF2_BARMAN_J_1">They seemed nice.</string>
  <string name="oddfaud¤RODF2_BARMAN_J_2">Quite a place you got here.</string>
  <string name="oddfaud¤RODF2_CHASE_A2_1">Too bad about that train!</string>
  <string name="oddfaud¤RODF2_CHASE_A_1">Really? Really?</string>
  <string name="oddfaud¤RODF2_CHASE_J2_1">Too bad about that train!</string>
  <string name="oddfaud¤RODF2_CHASE_J_1">Really? Really?</string>
  <string name="oddfaud¤RODF2_CLEAR_A_1">Now where you gone?</string>
  <string name="oddfaud¤RODF2_CLEAR_A_2">Magnifico?</string>
  <string name="oddfaud¤RODF2_CLEAR_A_3">Can't magic out of this, partner.</string>
  <string name="oddfaud¤RODF2_CLEAR_A_4">Come on now. She ain't as bad as all that.</string>
  <string name="oddfaud¤RODF2_CLEAR_J_1">Now where you gone?</string>
  <string name="oddfaud¤RODF2_CLEAR_J_2">Magnifico?</string>
  <string name="oddfaud¤RODF2_CLEAR_J_3">Can't magic out of this, partner.</string>
  <string name="oddfaud¤RODF2_CLEAR_J_4">Come on now. She ain't as bad as all that.</string>
  <string name="oddfaud¤RODF2_CLOUD_A_01">Very clever.</string>
  <string name="oddfaud¤RODF2_CLOUD_A_02">That's a neat trick.</string>
  <string name="oddfaud¤RODF2_CLOUD_J_01">Very clever.</string>
  <string name="oddfaud¤RODF2_CLOUD_J_02">That's a neat trick.</string>
  <string name="oddfaud¤RODF2_ELSE_A_1">Very good, very good. I'm gonna get you now.</string>
  <string name="oddfaud¤RODF2_ELSE_A_2">Come here.</string>
  <string name="oddfaud¤RODF2_ELSE_J_1">Very good, very good. I'm gonna get you now.</string>
  <string name="oddfaud¤RODF2_ELSE_J_2">Come here.</string>
  <string name="oddfaud¤RODF2_ONROCK_A_1">Hey... will you talk...</string>
  <string name="oddfaud¤RODF2_ONROCK_J_1">Hey... will you talk...</string>
  <string name="oddfaud¤RODF2_PLYCMT_01">She just wants to speak to you.</string>
  <string name="oddfaud¤RODF2_PLYCMT_02">Where you running off...</string>
  <string name="oddfaud¤RODF2_PLYCMT_03">Look, you got the wrong end of this...</string>
  <string name="oddfaud¤RODF2_PLYCMT_04">Running ain't solving anything...</string>
  <string name="oddfaud¤RODF2_PLYCMT_J_01">She just wants to speak to you.</string>
  <string name="oddfaud¤RODF2_PLYCMT_J_02">Where you running off...</string>
  <string name="oddfaud¤RODF2_PLYCMT_J_03">Look, you got the wrong end of this...</string>
  <string name="oddfaud¤RODF2_PLYCMT_J_04">Running ain't solving anything...</string>
  <string name="oddfaud¤RODF2_REAPP_A_1">How the hell?</string>
  <string name="oddfaud¤RODF2_REAPP_J_1">How the hell?</string>
  <string name="oddfaud¤RODF2_RIVER_A_1">You're starting to irritate...</string>
  <string name="oddfaud¤RODF2_RIVER_J_1">You're starting to irritate me.</string>
  <string name="oddfaud¤RODF2_START_1">Hey, partner, come back here.</string>
  <string name="oddfaud¤RODF2_START_J_1">Hey, partner, come back here.</string>
  <string name="oddfaud¤RODF2_VANISH1_A_1">What the hell...</string>
  <string name="oddfaud¤RODF2_VANISH1_J_1">What the hell...</string>
  <string name="oddfaud¤RODF2_VANISH2_A_1">Damn.</string>
  <string name="oddfaud¤RODF2_VANISH2_J_1">Damn.</string>
  <string name="oddfaud¤RODF2_VANISH3_A_1">What the hell you pulling here?</string>
  <string name="oddfaud¤RODF2_VANISH3_A_2">If you're here, I'm going to find you.</string>
  <string name="oddfaud¤RODF2_VANISH3_J_1">What the hell you pulling here?</string>
  <string name="oddfaud¤RODF2_VANISH3_J_2">If you're here, I'm going to find you.</string>
  <string name="oddfaud¤RODF2_VANISH4_A_1">Nah? Nah?</string>
  <string name="oddfaud¤RODF2_VANISH4_J_1">Nah? Nah?</string>
  <string name="odr4¤ODR4_B_CABINET">Cabinet</string>
  <string name="odr4¤ODR4_B_DOORS">Front Doors</string>
  <string name="odr4¤ODR4_B_MANSION">Mansion</string>
  <string name="odr4¤ODR4_F_RETREAT">You didn't retreat inside Shady Belle.</string>
  <string name="odr4¤ODR4_S1_OBJ1">Fend off the ~e~O'Driscolls~s~</string>
  <string name="odr4¤ODR4_S2_OBJ1">Get to the ~o~front door~s~</string>
  <string name="odr4¤ODR4_S3_OBJ1">Fend off the ~e~O'Driscolls~s~</string>
  <string name="odr4¤ODR4_S4_OBJ1">Retreat back to the ~o~mansion~s~</string>
  <string name="odr4¤ODR4_S5_OBJ1">Push the ~o~cabinet~s~</string>
  <string name="odr4¤ODR4_S5_OBJ2">Fend off the ~e~O'Driscolls~s~</string>
  <string name="odr4¤ODR4_S6_OBJ1">Find ~o~Sadie~s~</string>
  <string name="odr4¤ODR4_S6_OBJ1_ALT">Jump through the window and find ~o~Sadie~s~</string>
  <string name="odr4¤ODR4_S8_OBJ1">Protect ~o~Sadie~s~</string>
  <string name="odr4¤ODR4_S9_OBJ1">Protect the ~o~gang~s~</string>
  <string name="odr4¤ODR4_UC_PUSH">Push</string>
  <string name="odr4¤ODR4_WARN_AREA">Return to ~o~Shady Belle~s~</string>
  <string name="odr4¤ODR4_WARN_FRONT">Return to the front of ~o~Shady Belle~s~</string>
  <string name="odr4aud¤ODR4_ALLHERE_1">Is everyone accounted for?</string>
  <string name="odr4aud¤ODR4_ALLHERE_2">I think...</string>
  <string name="odr4aud¤ODR4_ALLHERE_3">Hey! I said, \"Is everyone accounted for?\"</string>
  <string name="odr4aud¤ODR4_ALLHERE_4">I don't know! I think!</string>
  <string name="odr4aud¤ODR4_ANGRY_SADI_1">We need you in the house, Mrs. Adler.</string>
  <string name="odr4aud¤ODR4_ANGRY_SADI_2">Oh no they don't!</string>
  <string name="odr4aud¤ODR4_ARTH_ARVE_1">Sadie?</string>
  <string name="odr4aud¤ODR4_ARTH_BACK_1">Now, we go back...</string>
  <string name="odr4aud¤ODR4_ARTH_HOLD_1">Hold in here. And stay away from the windows.</string>
  <string name="odr4aud¤ODR4_ARTH_OUT_1">Arthur!</string>
  <string name="odr4aud¤ODR4_ARTH_SEES_1">~sl:0.0:0.7~Sadie!~sl:2.7~Sadie?</string>
  <string name="odr4aud¤ODR4_ARTH_STAIR_1">Goddamn crap...</string>
  <string name="odr4aud¤ODR4_ARTH_STAIR_2">Colm O'Damn Driscoll!</string>
  <string name="odr4aud¤ODR4_A_BACK_01">Damn, damn.</string>
  <string name="odr4aud¤ODR4_A_BACK_02">What in hell?</string>
  <string name="odr4aud¤ODR4_A_SHOUT_1">What in God's name is going on? We're overrun.</string>
  <string name="odr4aud¤ODR4_A_SHOUT_2">Just keep shooting!</string>
  <string name="odr4aud¤ODR4_CALLTOSADI_01">Sadie! Sadie, I'm coming!</string>
  <string name="odr4aud¤ODR4_CALLTOSADI_02">Hold on, girl!</string>
  <string name="odr4aud¤ODR4_CALLTOSADI_03">Hold on!</string>
  <string name="odr4aud¤ODR4_CALLTOSADI_04">Mrs. Adler!</string>
  <string name="odr4aud¤ODR4_CHAR_FIGHT_01">We weren't ready!</string>
  <string name="odr4aud¤ODR4_CHAR_FIGHT_02">They're all over us!</string>
  <string name="odr4aud¤ODR4_C_BACK_01">Back to the house, come on!</string>
  <string name="odr4aud¤ODR4_C_BACK_02">Fall back! Fall back!</string>
  <string name="odr4aud¤ODR4_C_COVER_1">This ain't good, Arthur.</string>
  <string name="odr4aud¤ODR4_C_COVER_2">Don't think, just fight. It's all we can do.</string>
  <string name="odr4aud¤ODR4_C_DIG_IN_01">Dig in, I've seen more out past the tree line.</string>
  <string name="odr4aud¤ODR4_C_DIG_IN_02">There's more of them out there. I keep seeing movement!</string>
  <string name="odr4aud¤ODR4_C_HORSES_1">Horsemen!</string>
  <string name="odr4aud¤ODR4_C_INFRONT_01">They're coming from the front!</string>
  <string name="odr4aud¤ODR4_C_INFRONT_02">They're right in front of us!</string>
  <string name="odr4aud¤ODR4_C_OUT_1">You okay?</string>
  <string name="odr4aud¤ODR4_C_OUT_2">Charles, come on!</string>
  <string name="odr4aud¤ODR4_C_WAGON_01">Wagon! Wagon!</string>
  <string name="odr4aud¤ODR4_C_WAGON_02">Look! Wagon!</string>
  <string name="odr4aud¤ODR4_D_BARR2_01">Arthur, move that bookcase. Come on.</string>
  <string name="odr4aud¤ODR4_D_BARR2_02">The bookcase, son. Get the door blocked!</string>
  <string name="odr4aud¤ODR4_D_BARR_01">Everyone stay calm. We need something in front of that door.</string>
  <string name="odr4aud¤ODR4_D_BARR_02">Get them doors barricaded!</string>
  <string name="odr4aud¤ODR4_EXT_1">Cowards!</string>
  <string name="odr4aud¤ODR4_EXT_2">We okay?</string>
  <string name="odr4aud¤ODR4_EXT_3">I think so...</string>
  <string name="odr4aud¤ODR4_EXT_4">except for Kieran here.</string>
  <string name="odr4aud¤ODR4_EXT_5">Poor kid.</string>
  <string name="odr4aud¤ODR4_EXT_6">Mr. Swanson...</string>
  <string name="odr4aud¤ODR4_EXT_7">would you take this boy and bury him...</string>
  <string name="odr4aud¤ODR4_EXT_8">someplace near, but...</string>
  <string name="odr4aud¤ODR4_EXT_9">not too near.</string>
  <string name="odr4aud¤ODR4_EXT_10">Of course.</string>
  <string name="odr4aud¤ODR4_EXT_11">Charles, help me with the body.</string>
  <string name="odr4aud¤ODR4_EXT_12">We need to get this place cleaned up.</string>
  <string name="odr4aud¤ODR4_EXT_13">Mr. Pearson!</string>
  <string name="odr4aud¤ODR4_EXT_14">Miss Grimshaw!</string>
  <string name="odr4aud¤ODR4_EXT_15">Already taking care of it.</string>
  <string name="odr4aud¤ODR4_EXT_16">Come on now, work!</string>
  <string name="odr4aud¤ODR4_EXT_17">Colm O'Driscoll...</string>
  <string name="odr4aud¤ODR4_EXT_18">That man can really hate.</string>
  <string name="odr4aud¤ODR4_EXT_19">So can I, Arthur...</string>
  <string name="odr4aud¤ODR4_EXT_20">so can I.</string>
  <string name="odr4aud¤ODR4_EXT_21">We need to get moving.</string>
  <string name="odr4aud¤ODR4_EXT_22">Away from here.</string>
  <string name="odr4aud¤ODR4_EXT_23">So we should start looking for another camp?</string>
  <string name="odr4aud¤ODR4_EXT_24">You ain't thinking big enough, Arthur.</string>
  <string name="odr4aud¤ODR4_EXT_25">You ain't seeing the vastness of our problems...</string>
  <string name="odr4aud¤ODR4_EXT_26">and our opportunities.</string>
  <string name="odr4aud¤ODR4_EXT_27">I'm not sure I get you.</string>
  <string name="odr4aud¤ODR4_EXT_28">You will, son.</string>
  <string name="odr4aud¤ODR4_EXT_29">You will.</string>
  <string name="odr4aud¤ODR4_EXT_30">Meet me near the trolley station.</string>
  <string name="odr4aud¤ODR4_EXT_31">We got work.</string>
  <string name="odr4aud¤ODR4_EXT_32">Shall we?</string>
  <string name="odr4aud¤ODR4_EXT_33">Yep.</string>
  <string name="odr4aud¤ODR4_EXT_VO_HH_1">He saved my life and I could not save his.</string>
  <string name="odr4aud¤ODR4_EXT_VO_HH_2">Mrs. Adler fought braver than any of us.</string>
  <string name="odr4aud¤ODR4_EXT_VO_HH_3">She is driven by powerful forces I scarcely understand.</string>
  <string name="odr4aud¤ODR4_EXT_VO_HH_4">That's what love has done to her I guess.</string>
  <string name="odr4aud¤ODR4_EXT_VO_LH_1">Kieran, that poor kid we spared from O'Driscoll's gang up in the mountains is dead.</string>
  <string name="odr4aud¤ODR4_EXT_VO_LH_2">They chopped his head off, and tried to kill the lot of us.</string>
  <string name="odr4aud¤ODR4_EXT_VO_LH_3">Whole place gives me the creeps.</string>
  <string name="odr4aud¤ODR4_FIGHT_ARVE_1">Hold here! Hold here!</string>
  <string name="odr4aud¤ODR4_FIGHT_ARVE_2">Any more casualties?</string>
  <string name="odr4aud¤ODR4_FIGHT_ARVE_3">Just Kieran... at the moment.</string>
  <string name="odr4aud¤ODR4_FIGHT_ARVE_4">Let's try and keep it there.</string>
  <string name="odr4aud¤ODR4_FIGHT_DOOR_1">Don't let anyone back through that door!</string>
  <string name="odr4aud¤ODR4_FIGHT_SITU_1">What's happening out here? Everyone okay?</string>
  <string name="odr4aud¤ODR4_FIGHT_SITU_2">Everyone but Kieran...</string>
  <string name="odr4aud¤ODR4_FIGHT_SITU_3">Just get down and try and hold them off.</string>
  <string name="odr4aud¤ODR4_GETSADIE_01">I got you, go find her!</string>
  <string name="odr4aud¤ODR4_GETSADIE_02">Get out there, she's in trouble!</string>
  <string name="odr4aud¤ODR4_GETSADIE_03">I'm covering! Go on now.</string>
  <string name="odr4aud¤ODR4_HELPSADIE_2">~sl:0.0:0.9~That's Sadie...~sl:~I gotta go help her. Cover me!</string>
  <string name="odr4aud¤ODR4_HELPTHEM1_1">Arthur... we need your gun down there.</string>
  <string name="odr4aud¤ODR4_HELPTHEM3_1">Arthur, they need help, get down there.</string>
  <string name="odr4aud¤ODR4_HELPTHEM4_1">Arthur! Get down there and help them.</string>
  <string name="odr4aud¤ODR4_IG1_1">~sl:0.0:0.7~Pa!~sl:2.0:0.7:1~Pa!</string>
  <string name="odr4aud¤ODR4_IG1_2">Jack, no!</string>
  <string name="odr4aud¤ODR4_IG1_3">Jack!</string>
  <string name="odr4aud¤ODR4_IG1_4">Stay there.</string>
  <string name="odr4aud¤ODR4_IG2_2">What's happening?</string>
  <string name="odr4aud¤ODR4_IG2_3">O'Driscolls. Get upstairs, it'll be safer up there.</string>
  <string name="odr4aud¤ODR4_IG2_4">You too, Mr. Pearson.</string>
  <string name="odr4aud¤ODR4_IG3_1">Get inside, fast. Come on, quick!</string>
  <string name="odr4aud¤ODR4_IG5_1">Why didn't you get inside?</string>
  <string name="odr4aud¤ODR4_IG5_2">~sl:4.0:1.4:1~And miss all this?</string>
  <string name="odr4aud¤ODR4_IG5_3">~sl:0.5~Come on, Arthur.</string>
  <string name="odr4aud¤ODR4_IG6_1">Bastards!</string>
  <string name="odr4aud¤ODR4_IG7_1">Follow me.</string>
  <string name="odr4aud¤ODR4_IG8_PISTOL_1">Arthur... go on.</string>
  <string name="odr4aud¤ODR4_IG8_RIFLE_1">Arthur now... go on.</string>
  <string name="odr4aud¤ODR4_IG9_1">Get those doors barricaded, quick.</string>
  <string name="odr4aud¤ODR4_IG9_3">~sl:0.0:1.9~Good. Now everyone, I got this.~sl:~Get these windows covered quickly...</string>
  <string name="odr4aud¤ODR4_IG9_4">John, you take the windows over there.</string>
  <string name="odr4aud¤ODR4_IG9_5">Charles, you take the side door there.</string>
  <string name="odr4aud¤ODR4_IG9_6">Arthur, you take the windows in the back... go.</string>
  <string name="odr4aud¤ODR4_INT_1">How are you?</string>
  <string name="odr4aud¤ODR4_INT_2">Been quite a journey since I...</string>
  <string name="odr4aud¤ODR4_INT_3">well, since I joined you fellers.</string>
  <string name="odr4aud¤ODR4_INT_4">Yes...</string>
  <string name="odr4aud¤ODR4_INT_5">And now you and Dutch have joined high society?</string>
  <string name="odr4aud¤ODR4_INT_6">My Lord above.</string>
  <string name="odr4aud¤ODR4_INT_7">Yeah, it seems so...</string>
  <string name="odr4aud¤ODR4_INT_8">I think my days in polite society are over.</string>
  <string name="odr4aud¤ODR4_INT_9">Well...</string>
  <string name="odr4aud¤ODR4_INT_10">I just saw Bill Williamson at a party at the...</string>
  <string name="odr4aud¤ODR4_INT_11">Saint Denis' mayor's house.</string>
  <string name="odr4aud¤ODR4_INT_12">If he can do it, anyone can.</string>
  <string name="odr4aud¤ODR4_INT_13">You get any leads?</string>
  <string name="odr4aud¤ODR4_INT_14">Yeah, I think so.</string>
  <string name="odr4aud¤ODR4_INT_15">You know so, Arthur Morgan...</string>
  <string name="odr4aud¤ODR4_INT_16">come on, we need to talk.</string>
  <string name="odr4aud¤ODR4_INT_17">Mrs. Adler will you excuse us?</string>
  <string name="odr4aud¤ODR4_INT_18">When you gonna let me come robbing with you, Dutch?</string>
  <string name="odr4aud¤ODR4_INT_19">My Lord, few more like her...</string>
  <string name="odr4aud¤ODR4_INT_20">we could take over the whole world.</string>
  <string name="odr4aud¤ODR4_INT_21">Few more like her...</string>
  <string name="odr4aud¤ODR4_INT_22">there wouldn't be much of a world left.</string>
  <string name="odr4aud¤ODR4_INT_23">Yes, perhaps.</string>
  <string name="odr4aud¤ODR4_INT_24">Now...</string>
  <string name="odr4aud¤ODR4_INT_25">the trolley bus station...</string>
  <string name="odr4aud¤ODR4_INT_26">I went down there...</string>
  <string name="odr4aud¤ODR4_INT_27">I took a look at it...</string>
  <string name="odr4aud¤ODR4_INT_28">I think we can hit it.</string>
  <string name="odr4aud¤ODR4_INT_29">I ain't never robbed in a city before.</string>
  <string name="odr4aud¤ODR4_INT_30">Yeah, well you leave the planning to me.</string>
  <string name="odr4aud¤ODR4_INT_31">You'll ride with me?</string>
  <string name="odr4aud¤ODR4_INT_32">Always.</string>
  <string name="odr4aud¤ODR4_INT_33">Is it just you and me?</string>
  <string name="odr4aud¤ODR4_INT_34">No, we'll need one more, I reckon.</string>
  <string name="odr4aud¤ODR4_INT_35">I say Lenny.</string>
  <string name="odr4aud¤ODR4_INT_36">Not Micah?</string>
  <string name="odr4aud¤ODR4_INT_37">Well that depends if you want a massacre or a pay day.</string>
  <string name="odr4aud¤ODR4_INT_38">Now I wish that there was something I could do...</string>
  <string name="odr4aud¤ODR4_INT_39">to make the two of you get along better.</string>
  <string name="odr4aud¤ODR4_INT_40">Well that's easy...</string>
  <string name="odr4aud¤ODR4_INT_41">make him change.</string>
  <string name="odr4aud¤ODR4_INT_42">Very funny.</string>
  <string name="odr4aud¤ODR4_INT_43">What is that?</string>
  <string name="odr4aud¤ODR4_INT_44">It's Kieran!</string>
  <string name="odr4aud¤ODR4_INT_45">What the hell have they done to him?</string>
  <string name="odr4aud¤ODR4_INT_46">Look, there in the tree line.</string>
  <string name="odr4aud¤ODR4_INT_47">Everybody take cover!</string>
  <string name="odr4aud¤ODR4_INT_48">O'Driscoll boys are coming!</string>
  <string name="odr4aud¤ODR4_INT_LEADIN_1">How you doing, Mrs. Adler?</string>
  <string name="odr4aud¤ODR4_JOHN_FIGHT_01">There's so many of them!</string>
  <string name="odr4aud¤ODR4_JOHN_FIGHT_02">Goddamn this!</string>
  <string name="odr4aud¤ODR4_J_COVER_1">Jack was out here.</string>
  <string name="odr4aud¤ODR4_J_COVER_2">Now he's in there. He's safe.</string>
  <string name="odr4aud¤ODR4_J_COVER_3">S-Shit.</string>
  <string name="odr4aud¤ODR4_J_DAMN_1">Damn Kieran. Should never have taken that O'Driscoll in.</string>
  <string name="odr4aud¤ODR4_J_DAMN_2">Shut up, Marston. You see what happened to him?</string>
  <string name="odr4aud¤ODR4_J_HORSES_01">Horse, on the left!</string>
  <string name="odr4aud¤ODR4_J_HORSES_02">Look out, left! They're on horseback.</string>
  <string name="odr4aud¤ODR4_J_INFRONT_01">They're over here. On this side.</string>
  <string name="odr4aud¤ODR4_J_INFRONT_02">I got a whole bunch of them in front of me.</string>
  <string name="odr4aud¤ODR4_J_SIDES_1">How's that side?</string>
  <string name="odr4aud¤ODR4_J_SIDES_2">Busy! How's yours?</string>
  <string name="odr4aud¤ODR4_J_SIDES_3">About the same!</string>
  <string name="odr4aud¤ODR4_MCS1_1">Get those doors barricaded, quick.</string>
  <string name="odr4aud¤ODR4_MCS1_2">Good...</string>
  <string name="odr4aud¤ODR4_MCS1_3">Now everyone, I got this...</string>
  <string name="odr4aud¤ODR4_MCS1_4">get these windows covered quickly...</string>
  <string name="odr4aud¤ODR4_MCS1_5">John, you take the windows over there...</string>
  <string name="odr4aud¤ODR4_MCS1_6">Charles, you take the side door there...</string>
  <string name="odr4aud¤ODR4_MCS1_7">Arthur, you take the windows in the back...</string>
  <string name="odr4aud¤ODR4_MCS1_8">go.</string>
  <string name="odr4aud¤ODR4_MOREBOATS_01">Hey, more boats!</string>
  <string name="odr4aud¤ODR4_MOREBOATS_02">More of them there, in the water!</string>
  <string name="odr4aud¤ODR4_S2_OBJ1_1">Women and children, inside.</string>
  <string name="odr4aud¤ODR4_S2_OBJ1_2">Rest of you, hold your ground!</string>
  <string name="odr4aud¤ODR4_S4_OBJ1_1">We're getting overwhelmed! Fall back to the house!</string>
  <string name="odr4aud¤ODR4_S4_OBJ1_2">Falling back!</string>
  <string name="odr4aud¤ODR4_S4_PROMPT1_01">Arthur! Come on, we're covering!</string>
  <string name="odr4aud¤ODR4_S4_PROMPT1_02">Don't be a hero! Come back.</string>
  <string name="odr4aud¤ODR4_S4_PROMPT1_03">Arthur!</string>
  <string name="odr4aud¤ODR4_S6_OBJ1_2">That's Mrs. Adler.</string>
  <string name="odr4aud¤ODR4_S6_OBJ1_3">She's still out there!</string>
  <string name="odr4aud¤ODR4_S6_OBJ1_4">Cover me!</string>
  <string name="odr4aud¤ODR4_S6_OBJ1_5">Okay.</string>
  <string name="odr4aud¤ODR4_S8_BANT1_1">Over there, they're in a skiff!</string>
  <string name="odr4aud¤ODR4_S8_BANT1_2">Sadie...</string>
  <string name="odr4aud¤ODR4_S8_BANT2_01">Back toward the house, alright? They need us!</string>
  <string name="odr4aud¤ODR4_S8_BANT2_02">They need us at the house, Morgan!</string>
  <string name="odr4aud¤ODR4_S8_BANT3_01">You with me or what?</string>
  <string name="odr4aud¤ODR4_S8_BANT3_02">What you doing, Mr. Morgan?</string>
  <string name="odr4aud¤ODR4_S8_BANT3_03">Hey, I thought we were in this together!</string>
  <string name="odr4aud¤ODR4_SADIE_ATTK_01">Get them!</string>
  <string name="odr4aud¤ODR4_SADIE_ATTK_02">There!</string>
  <string name="odr4aud¤ODR4_SADIE_ATTK_03">Shoot!</string>
  <string name="odr4aud¤ODR4_SADIE_ATTK_04">Bastards!</string>
  <string name="odr4aud¤ODR4_SADIE_FGHT_01">You'll die in this bayou!</string>
  <string name="odr4aud¤ODR4_SADIE_FGHT_02">Pig fuckers!</string>
  <string name="odr4aud¤ODR4_SADIE_FGHT_03">This what you came for?</string>
  <string name="odr4aud¤ODR4_SADIE_FGHT_04">Die, why don't you?</string>
  <string name="odr4aud¤ODR4_SEE_CHRLES_1">Charles!</string>
  <string name="odr4aud¤ODR4_SEE_CHRLES_2">Arthur. Mrs. Adler?</string>
  <string name="odr4aud¤ODR4_SEE_CHRLES_3">Mr. Smith!</string>
  <string name="odr4aud¤ODR4_SEE_CHRLES_4">We got'em running!</string>
  <string name="odr4aud¤ODR4_SEE_CHRLES_5">We do.</string>
  <string name="odr4aud¤ODR4_SHOUT_CHA_01">Look out!</string>
  <string name="odr4aud¤ODR4_SHOUT_CHA_02">We'll break them!</string>
  <string name="odr4aud¤ODR4_SHOUT_CHA_03">Keep pushing!</string>
  <string name="odr4aud¤ODR4_SHOUT_CHA_04">Come on!</string>
  <string name="odr4aud¤ODR4_SHOUT_DTC_01">Run! Run!</string>
  <string name="odr4aud¤ODR4_SHOUT_DTC_02">You failed here! Run!</string>
  <string name="odr4aud¤ODR4_SHOUT_SAD_01">Cowards!</string>
  <string name="odr4aud¤ODR4_SHOUT_SAD_02">Cowards! The all of ya!</string>
  <string name="odr4aud¤ODR4_SWAP_CHARL_01">Charles, I'll take this side. Yeah.</string>
  <string name="odr4aud¤ODR4_SWAP_CHARL_02">Charles, I got this now. Okay?</string>
  <string name="odr4aud¤ODR4_SWAP_CHARL_03">Look out. I'm covering this now.</string>
  <string name="odr4aud¤ODR4_SWAP_C_OK_01">Sounds good.</string>
  <string name="odr4aud¤ODR4_SWAP_C_OK_02">Okay.</string>
  <string name="odr4aud¤ODR4_SWAP_C_OK_03">Fine by me.</string>
  <string name="odr4aud¤ODR4_SWAP_DUTCH_01">You're good, Dutch. I'll cover this.</string>
  <string name="odr4aud¤ODR4_SWAP_DUTCH_02">I'm gonna take this. They need you back there.</string>
  <string name="odr4aud¤ODR4_SWAP_DUTCH_03">I can cover this, Dutch. Look after everyone.</string>
  <string name="odr4aud¤ODR4_SWAP_D_OK_01">Thank you, son.</string>
  <string name="odr4aud¤ODR4_SWAP_D_OK_02">Hold them back!</string>
  <string name="odr4aud¤ODR4_SWAP_D_OK_03">We fight to the end.</string>
  <string name="odr4aud¤ODR4_SWAP_JOHN_01">Move, John. I'll take here.</string>
  <string name="odr4aud¤ODR4_SWAP_JOHN_02">I got this, John. Move on.</string>
  <string name="odr4aud¤ODR4_SWAP_JOHN_03">I'll cover this side, okay?</string>
  <string name="odr4aud¤ODR4_SWAP_J_OK_01">Fine.</string>
  <string name="odr4aud¤ODR4_SWAP_J_OK_02">Yes, sir.</string>
  <string name="odr4aud¤ODR4_SWAP_J_OK_03">Whatever you say.</string>
  <string name="ohunt¤FETCH_HELP_LOOK_AT_CLUE">Focus on the clue</string>
  <string name="ohunt¤FETCH_OTH_HELP_DISMOUNT">You must dismount your horse to inspect the clue.</string>
  <string name="ohunt¤FETCH_OTH_HELP_INVESTIGATE_SOUND">Investigate the nearby noise ~1b~</string>
  <string name="ohunt¤FETCH_OTH_HELP_LASSO_UNDERWATER_OBJECTIVE">Use the lasso to retrieve the alligator ~1b~ from the water.</string>
  <string name="ohunt¤FETCH_OTH_HELP_OBJECTIVE_DEAD_BEAR">The bear has been killed. Collect its pelt ~1b~ and deliver it as proof of the kill.</string>
  <string name="ohunt¤FETCH_OTH_HELP_OBJECTIVE_DEAD_GATOR">The alligator has been killed. Collect its skin ~1b~ and deliver it as proof of the kill.</string>
  <string name="ohunt¤FETCH_OTH_HELP_OBJECTIVE_DEAD_ML">The cougar has been killed. Collect its carcass ~1b~ and deliver it as proof of the kill.</string>
  <string name="ohunt¤FETCH_OTH_HELP_OBJECTIVE_DEAD_WOLF">The wolf has been killed. Collect its carcass ~1b~ and deliver it as proof of the kill.</string>
  <string name="ohunt¤FETCH_OTH_HELP_OTH_PRIMARY_BEAR">Search the area ~1b~ for the bear. Deliver its pelt for the full reward.</string>
  <string name="ohunt¤FETCH_OTH_HELP_OTH_PRIMARY_GATOR">Search the area ~1b~ for the alligator. Deliver its skin for the full reward.</string>
  <string name="ohunt¤FETCH_OTH_HELP_OTH_PRIMARY_ML">Search the area ~1b~ for the cougar. Deliver its body for the full reward.</string>
  <string name="ohunt¤FETCH_OTH_HELP_OTH_PRIMARY_WOLF">Search the area ~1b~ for the wolf. Deliver its body for the full reward.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_BEAR">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the bear.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_BEAR_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the bear.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_CLUES_BEAR">Press ~INPUT_SPECIAL_ABILITY_ACTION~ while looking at a trail to follow it and look for clues. Finding clues will bring you closer to finding the bear.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_CLUES_GATOR">Press ~INPUT_SPECIAL_ABILITY_ACTION~ while looking at a trail to follow it and look for clues. Finding clues will bring you closer to finding the alligator.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_CLUES_ML">Press ~INPUT_SPECIAL_ABILITY_ACTION~ while looking at a trail to follow it and look for clues. Finding clues will bring you closer to finding the cougar.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_CLUES_WOLF">Press ~INPUT_SPECIAL_ABILITY_ACTION~ while looking at a trail to follow it and look for clues. Finding clues will bring you closer to finding the wolf.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_CLUE_FOUND_BEAR">The bear was nearby recently. Use Eagle Eye to track down additional clues.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_CLUE_FOUND_GATOR">The alligator was nearby recently. Use Eagle Eye to track down additional clues.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_CLUE_FOUND_ML">The cougar was nearby recently. Use Eagle Eye to track down additional clues.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_CLUE_FOUND_WOLF">The wolf was nearby recently. Use Eagle Eye to track down additional clues.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_GATOR">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the alligator.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_GATOR_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the alligator.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_ML">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the cougar.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_ML_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the cougar.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_WOLF">Press ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ and ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the wolf.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SEARCH_WOLF_KM">Press ~INPUT_SPECIAL_ABILITY~ to activate Eagle Eye and search for signs of the wolf.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SKIN_BEAR">Hold ~INPUT_CONTEXT_Y~ to skin the bear.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SKIN_GATOR">Hold ~INPUT_CONTEXT_Y~ to skin the alligator.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SKIN_ML">Hold ~INPUT_CONTEXT_X~ to pick up the cougar.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SKIN_STOW">Pelts can be stored on your horse for easy transport if there is space.</string>
  <string name="ohunt¤FETCH_OTH_HELP_SKIN_WOLF">Hold ~INPUT_CONTEXT_X~ to pick up the wolf.</string>
  <string name="ohunt¤FETCH_OTH_INSPECT_CLUE">Inspect</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DEFEND_BEAR">Help deliver the ~COLOR_MP_OBJECTIVE_FRIENDLY~bear pelt~s~ ~1~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DEFEND_GATOR">Help deliver the ~COLOR_MP_OBJECTIVE_FRIENDLY~alligator skin~s~ ~1~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DEFEND_ML">Help deliver the ~COLOR_MP_OBJECTIVE_FRIENDLY~cougar~s~ ~1~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DEFEND_WOLF">Help deliver the ~COLOR_MP_OBJECTIVE_FRIENDLY~wolf~s~ ~1~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DELIVERY_BEAR">Deliver the bear pelt ~1~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DELIVERY_GATOR">Deliver the alligator skin ~1~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DELIVERY_ML">Deliver the cougar ~1~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DELIVERY_WOLF">Deliver the wolf ~1~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DROP_BEAR">Drop off the bear pelt</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DROP_GATOR">Drop off the alligator skin</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DROP_ML">Drop off the cougar</string>
  <string name="ohunt¤FETCH_OTH_OBJ_DROP_WOLF">Drop off the wolf</string>
  <string name="ohunt¤FETCH_OTH_OBJ_FIND">Search the ~COLOR_MP_OBJECTIVE~area~s~ for clues</string>
  <string name="ohunt¤FETCH_OTH_OBJ_GET_ON_MOUNT">Get on the horse</string>
  <string name="ohunt¤FETCH_OTH_OBJ_GOTO">Go ~1~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_INVESTIGATE_SOUND">Investigate the ~COLOR_ENEMY~noise~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_KILL_BEAR">Kill the ~COLOR_ENEMY~bear~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_KILL_GATOR">Kill the ~COLOR_ENEMY~alligator~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_KILL_ML">Kill the ~COLOR_ENEMY~cougar~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_KILL_WOLF">Kill the ~COLOR_ENEMY~wolf~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_LOOT_BEAR">Skin the ~COLOR_MP_OBJECTIVE~bear~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_LOOT_GATOR">Skin the ~COLOR_MP_OBJECTIVE~alligator~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_LOOT_ML">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~cougar~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_LOOT_WOLF">Pick up the ~COLOR_MP_OBJECTIVE~wolf~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_STEAL_BEAR">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~bear pelt~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_STEAL_FROM_POSSE_BEAR">Recover the ~COLOR_MP_OBJECTIVE_ENEMY~bear pelt~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_STEAL_FROM_POSSE_GATOR">Get the ~COLOR_MP_OBJECTIVE_ENEMY~alligator skin~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_STEAL_FROM_POSSE_ML">Get the ~COLOR_MP_OBJECTIVE_ENEMY~cougar~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_STEAL_FROM_POSSE_WOLF">Get the ~COLOR_MP_OBJECTIVE_ENEMY~wolf~s~ from ~COLOR_ENEMY~~1~~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_STEAL_GATOR">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~alligator skin~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_STEAL_ML">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~cougar~s~</string>
  <string name="ohunt¤FETCH_OTH_OBJ_STEAL_WOLF">Pick up the ~COLOR_MP_OBJECTIVE_NEUTRAL~wolf ~s~</string>
  <string name="ohunt¤FETCH_OTH_SCORETIMER_CLUE_INSPECTED">~COLOR_MP_OBJECTIVE_FRIENDLY~~1~~s~ inspected a clue</string>
  <string name="ohunt¤FETCH_OTH_SCORETIMER_PRIMARY_JOIN">~1~ has joined in the Hunt</string>
  <string name="ohunt¤FETCH_OTH_SHARD_DESTROYED">Proof of kill destroyed</string>
  <string name="ohunt¤FETCH_OTH_SHARD_KILL_FAILED">Proof of kill destroyed</string>
  <string name="ohunt¤FETCH_OTH_SHARD_PRIMARY_INTRO_BEAR">Hunt &amp; deliver the bear's pelt</string>
  <string name="ohunt¤FETCH_OTH_SHARD_PRIMARY_INTRO_GATOR">Hunt &amp; deliver the alligator's skin</string>
  <string name="ohunt¤FETCH_OTH_SHARD_PRIMARY_INTRO_ML">Hunt &amp; deliver the cougar</string>
  <string name="ohunt¤FETCH_OTH_SHARD_PRIMARY_INTRO_WOLF">Hunt &amp; deliver the wolf</string>
  <string name="ohunt¤FETCH_OTH_SHARD_PRIMARY_PASS">Proof of kill delivered</string>
  <string name="opium_man¤0x9E5A612C">Let us... make love... like love has never been made before.</string>
  <string name="opium_man¤0x67D9D8FD">Let me... take you to the clouds...</string>
  <string name="opium_man¤0x19251845">Have I told you what an amazing woman you are?</string>
  <string name="opium_man¤0xB2229125">But you are.</string>
  <string name="opium_man¤0xD07A922B">Let us... be free... and wild... and bad, my dear.</string>
  <string name="opium_man¤0xEE88A262">I am gloriously fuddled now.</string>
  <string name="opium_woman¤0x5EC6E6E2">I feel so light... and heavy... at the same time.</string>
  <string name="opium_woman¤0xAA19FA1E">Oh, stop...</string>
  <string name="oredul¤NB_DUEL_BOUNTY_HUNTER_NAME">Bounty Hunter</string>
  <string name="oredul¤NB_DUEL_TARGET_NAME">Target</string>
  <string name="oregrau¤OREGR_1_AGREE_01">Okay. Get to it then. There's not much time.</string>
  <string name="oregrau¤OREGR_1_AGREE_02">Good, good. You got a shovel. Get digging.</string>
  <string name="oregrau¤OREGR_1_AGREE_03">Ah, bueno. Get to it.</string>
  <string name="oregrau¤OREGR_1_AGREE_04">Okay, good to hear. Hurry up now.</string>
  <string name="oregrau¤OREGR_1_ASKPOSS_01">Maybe you, eh? You want to help?</string>
  <string name="oregrau¤OREGR_1_ASKPOSS_02">Their loss, okay. How about you?</string>
  <string name="oregrau¤OREGR_1_ATTACK_01">I did nothing, nothing!</string>
  <string name="oregrau¤OREGR_1_ATTACK_02">No, stop! Stop!</string>
  <string name="oregrau¤OREGR_1_CALLFIR_1">~sl:0.0:3.2~Hello? What are you doing here?~sl:0.7~This is, uh... not what you think.</string>
  <string name="oregrau¤OREGR_1_CALLFIR_2">~sl:0.0:2.0~Listen. You, uh...~sl:0.8~you want to make some money?</string>
  <string name="oregrau¤OREGR_1_CALLRET_01">Hey, you? You remember me, eh?</string>
  <string name="oregrau¤OREGR_1_CALLRET_02">You there, I remember you. You have a few minutes?</string>
  <string name="oregrau¤OREGR_1_DIDLE_01">I'm busy... no time to deal with you.</string>
  <string name="oregrau¤OREGR_1_DIDLE_02">What you watching, anyway? Leave me alone...</string>
  <string name="oregrau¤OREGR_1_DIDLE_03">~sl:0.0:1.9~You're a strange sort, watching me.~sl:1.1~It's a free country, but...</string>
  <string name="oregrau¤OREGR_1_DIDLE_04">Why do you watch me? Go away.</string>
  <string name="oregrau¤OREGR_1_FLEE_01">Why? I did nothing to you!</string>
  <string name="oregrau¤OREGR_1_FLEE_02">Get away from me, animal!</string>
  <string name="oregrau¤OREGR_1_FOLFLEE_01">Leave me alone!</string>
  <string name="oregrau¤OREGR_1_FOLFLEE_02">I don't know you! I am no one!</string>
  <string name="oregrau¤OREGR_1_FOLFLEE_03">Go away from me! Go away!</string>
  <string name="oregrau¤OREGR_1_FOUND_01">Oh! Muy bien! What we get, anyways?</string>
  <string name="oregrau¤OREGR_1_FOUND_02">Yes! Finally!</string>
  <string name="oregrau¤OREGR_1_FOUND_03">Oh, something! Really?</string>
  <string name="oregrau¤OREGR_1_GETSHVE_01">~sl:1.0:2.2~Without your own shovel, you're no use.~sl:1.0~Some other time, eh?</string>
  <string name="oregrau¤OREGR_1_GETSHVE_02">~sl:0.0:1.6~Wait... forget it.~sl:0.4~I don't have any extra shovels for you.</string>
  <string name="oregrau¤OREGR_1_HURRY_01">~sl:0.0:1.4~Well? Get digging then,~sl:~I won't split anything with you if you just stand there.</string>
  <string name="oregrau¤OREGR_1_HURRY_02">You're attracting attention. Help or move it.</string>
  <string name="oregrau¤OREGR_1_HURRY_03">The soil just gets colder...</string>
  <string name="oregrau¤OREGR_1_HURRY_04">Why are you just standing there?</string>
  <string name="oregrau¤OREGR_1_IDLE_01">Well? I can't keep waiting...</string>
  <string name="oregrau¤OREGR_1_IDLE_02">So? All this waiting around is making me nervous...</string>
  <string name="oregrau¤OREGR_1_IDLE_03">Yes or no?</string>
  <string name="oregrau¤OREGR_1_IDLE_04">~t~In Spanish: Come on already...</string>
  <string name="oregrau¤OREGR_1_LARRIVE_01">Oh, not again...</string>
  <string name="oregrau¤OREGR_1_LARRIVE_02">Goddamn law... shit!</string>
  <string name="oregrau¤OREGR_1_LARRIVE_03">~t~In Spanish: Goddamn pigs!</string>
  <string name="oregrau¤OREGR_1_LARRIVE_04">Law... always the law, dammit!</string>
  <string name="oregrau¤OREGR_1_LARRIVE_05">~t~This is unfair. Pinche pas de mierda.</string>
  <string name="oregrau¤OREGR_1_LAWFIND_1">~t~In Spanish: Son of a bitch...</string>
  <string name="oregrau¤OREGR_1_LAWFIND_2">Law's coming! Keep it you want it, you never saw me.</string>
  <string name="oregrau¤OREGR_1_LAWTIME_1">Damn. Law's onto us. Uh... you never saw me.</string>
  <string name="oregrau¤OREGR_1_LEAVE_01">You just here to stare? Go away then.</string>
  <string name="oregrau¤OREGR_1_LEAVE_02">You will get me seen standing there. Go away.</string>
  <string name="oregrau¤OREGR_1_NAPPRCH_01">This job is too much for one person. You going to help?</string>
  <string name="oregrau¤OREGR_1_NAPPRCH_02">Plan to keep on standing there, or what? I'm getting nervous...</string>
  <string name="oregrau¤OREGR_1_NAPPRCH_03">I'm not dangerous. Promise. Just hungry.</string>
  <string name="oregrau¤OREGR_1_NAPPRCH_04">Will you help me, eh?</string>
  <string name="oregrau¤OREGR_1_NFINDF_01">Nothing. I'm a fool for believing...</string>
  <string name="oregrau¤OREGR_1_NFINDF_02">Damn. What a waste. Thanks anyway...</string>
  <string name="oregrau¤OREGR_1_NFIND_01">Keep looking. Could be in a number of spots.</string>
  <string name="oregrau¤OREGR_1_NFIND_02">~sl:0.3~No luck yet? Uh... keep looking.</string>
  <string name="oregrau¤OREGR_1_NFIND_03">Don't give up yet.</string>
  <string name="oregrau¤OREGR_1_NFIND_04">Nothing? Keep looking, then.</string>
  <string name="oregrau¤OREGR_1_NFIND_05">~sl:0.0:2.5~Okay, well... find another spot.~sl:~It's somewhere, eh?</string>
  <string name="oregrau¤OREGR_1_NSHOVEL_1">~sl:0.9:2.8~Well... I thought you might be able to help me~sl:~with this job, but... you don't have no shovel.</string>
  <string name="oregrau¤OREGR_1_NSHOVEL_2">Maybe another time, eh?</string>
  <string name="oregrau¤OREGR_1_PAGREE_01">~sl:0.0:3.3~Okay, very good. More hands the better.~sl:0.5~Spread out a bit, we'll make quicker work.</string>
  <string name="oregrau¤OREGR_1_PAGREE_02">Alright! Everyone take a spot, it'll go fast.</string>
  <string name="oregrau¤OREGR_1_PAGREE_03">More hands, eh? Glad to hear it. Get digging, amigos.</string>
  <string name="oregrau¤OREGR_1_PREANT_01">Oh, you! Uhm... listen, I can't do this myself... let's just forget about last time, okay?</string>
  <string name="oregrau¤OREGR_1_PREANT_02">Oh, eh... dios... uh... you aren't here to hurt me, right?</string>
  <string name="oregrau¤OREGR_1_PRESHOT_01">~t~In Spanish: Mother of God...</string>
  <string name="oregrau¤OREGR_1_PRESHOT_02">Leave me alone!</string>
  <string name="oregrau¤OREGR_1_PRESHOT_03">You again? Dios, no!</string>
  <string name="oregrau¤OREGR_1_RETDIG_01">You won't help? Okay, fine. Then go.</string>
  <string name="oregrau¤OREGR_1_RETDIG_02">You keep standing there I will get seen. Go away.</string>
  <string name="oregrau¤OREGR_1_RETDIG_03">Won't help? Fine. Move along.</string>
  <string name="oregrau¤OREGR_1_RETHELP_01">~sl:0.0:2.4~There was another burial, should be something good,~sl:~but I need your help. Too much to dig alone.</string>
  <string name="oregrau¤OREGR_1_RETHELP_02">~sl:0.0:3.4~I got a tip about this spot, but... it's a lot to dig, eh?~sl:0.6~You help, we split what we find?</string>
  <string name="oregrau¤OREGR_1_RETHELP_03">~sl:0.0:2.4~I know there's something good here, but I'm tired.~sl:~Come on, give me a hand and we'll split it.</string>
  <string name="oregrau¤OREGR_1_SHOVEL_1">~sl:0.0:3.7~Listen, I hear one of the recent burials here was rich...~sl:~but I don't know which one.</string>
  <string name="oregrau¤OREGR_1_SHOVEL_2">~sl:0.0:3.4~You help me find something, we split the...~sl:~the profit. Yeah?</string>
  <string name="oregrau¤OREGR_2_AGREE_01">Alright then. Ain't nothing to it. Just dig.</string>
  <string name="oregrau¤OREGR_2_AGREE_02">My back thanks you. Okay, get digging.</string>
  <string name="oregrau¤OREGR_2_AGREE_03">Good. Well? Get digging then.</string>
  <string name="oregrau¤OREGR_2_AGREE_04">That's a relief. Well, no time like now.</string>
  <string name="oregrau¤OREGR_2_ASKPOSS_01">I get it, not everyone's thing. How about you?</string>
  <string name="oregrau¤OREGR_2_ASKPOSS_02">~sl:0.0:3.5~Ah, well. I offered. You, then...~sl:~want to help out and make some money?</string>
  <string name="oregrau¤OREGR_2_ATTACK_01">Please, I don't want to hurt no one!</string>
  <string name="oregrau¤OREGR_2_ATTACK_02">Come on! I don't deserve this!</string>
  <string name="oregrau¤OREGR_2_CALLFIR_1">Whoa, hey... I'm not lookin' for trouble... okay?</string>
  <string name="oregrau¤OREGR_2_CALLFIR_2">~sl:0.0:2.7~But, um... you seem alright.~sl:~Got a few minutes? Want to make some money?</string>
  <string name="oregrau¤OREGR_2_CALLRET_01">Hey, hey. You again. It's me again. Remember?</string>
  <string name="oregrau¤OREGR_2_CALLRET_02">~sl:0.0:3.6~Hey! We met before.~sl:~Similar... circumstances.</string>
  <string name="oregrau¤OREGR_2_DIDLE_01">This a show to you? Get outta here.</string>
  <string name="oregrau¤OREGR_2_DIDLE_02">I'm making my money, you go on'n make yours.</string>
  <string name="oregrau¤OREGR_2_DIDLE_03">This fun to watch, or what? Go on.</string>
  <string name="oregrau¤OREGR_2_DIDLE_04">Real strange, you just standing here like that...</string>
  <string name="oregrau¤OREGR_2_FLEE_01">Hey! I'm just trying to make a living!</string>
  <string name="oregrau¤OREGR_2_FLEE_02">What I do to you? Leave me alone!</string>
  <string name="oregrau¤OREGR_2_FOLFLEE_01">Forget about me, c'mon!</string>
  <string name="oregrau¤OREGR_2_FOLFLEE_02">Just leave me the hell alone!</string>
  <string name="oregrau¤OREGR_2_FOLFLEE_03">Let me on my way!</string>
  <string name="oregrau¤OREGR_2_FOUND_01">Oh, you find something? Alright!</string>
  <string name="oregrau¤OREGR_2_FOUND_02">Serious? I don't believe it!</string>
  <string name="oregrau¤OREGR_2_FOUND_03">Well, shit! Good work.</string>
  <string name="oregrau¤OREGR_2_GETSHVE_01">You don't got no shovels? Next time, maybe.</string>
  <string name="oregrau¤OREGR_2_GETSHVE_02">~sl:0.0:2.8~You can't help if you don't got tools to dig with.~sl:~Some other time.</string>
  <string name="oregrau¤OREGR_2_HURRY_01">Ground won't dig itself...</string>
  <string name="oregrau¤OREGR_2_HURRY_02">You praying? Get to digging.</string>
  <string name="oregrau¤OREGR_2_HURRY_03">What you need, a formal invitation?</string>
  <string name="oregrau¤OREGR_2_HURRY_04">Why you just standing there? Dig!</string>
  <string name="oregrau¤OREGR_2_IDLE_01">Well? I need to get back to it.</string>
  <string name="oregrau¤OREGR_2_IDLE_02">You gonna help or you gonna walk?</string>
  <string name="oregrau¤OREGR_2_IDLE_03">I don't want to be standing around graves all night...</string>
  <string name="oregrau¤OREGR_2_LARRIVE_01">Dammit, it's the law!</string>
  <string name="oregrau¤OREGR_2_LARRIVE_02">Shit, the law's here.</string>
  <string name="oregrau¤OREGR_2_LARRIVE_03">The law, all I need.</string>
  <string name="oregrau¤OREGR_2_LARRIVE_04">Law? What the hell...</string>
  <string name="oregrau¤OREGR_2_LARRIVE_05">Law's out for my blood, I know it!</string>
  <string name="oregrau¤OREGR_2_LAWFIND_1">~sl:0.0:3.8~You joking? That's the law coming, shit...~sl:~you keep it! You, uh, you don't know me!</string>
  <string name="oregrau¤OREGR_2_LAWTIME_1">~sl:0.0:2.4~Son of a bitch... law's here!~sl:~Forget the dig, just move! And don't follow me!</string>
  <string name="oregrau¤OREGR_2_LEAVE_01">You're just looking? Leave me alone then.</string>
  <string name="oregrau¤OREGR_2_LEAVE_02">~sl:0.0:1.6~Alright. Move on, then.~sl:~You'll get me seen, standing there.</string>
  <string name="oregrau¤OREGR_2_NAPPRCH_01">~sl:0.0:2.7~Come on. Easy money here,~sl:~but not much time to do it.</string>
  <string name="oregrau¤OREGR_2_NAPPRCH_02">I don't got much time here. You gonna help?</string>
  <string name="oregrau¤OREGR_2_NAPPRCH_03">It's easy money... but we gotta be fast. You in?</string>
  <string name="oregrau¤OREGR_2_NAPPRCH_04">Come on, yes or no?</string>
  <string name="oregrau¤OREGR_2_NFINDF_01">Shit. Bullshit! Well... tried.</string>
  <string name="oregrau¤OREGR_2_NFINDF_02">Oh, come on! That's some lousy luck.</string>
  <string name="oregrau¤OREGR_2_NFIND_01">Okay, try the next spot. There's money somewhere.</string>
  <string name="oregrau¤OREGR_2_NFIND_02">Don't give up yet. Keep looking.</string>
  <string name="oregrau¤OREGR_2_NFIND_03">Okay, find another spot. Don't quit on me.</string>
  <string name="oregrau¤OREGR_2_NFIND_04">Can't be money everywhere...</string>
  <string name="oregrau¤OREGR_2_NFIND_05">Alright, alright, keep looking.</string>
  <string name="oregrau¤OREGR_2_NSHOVEL_1">~sl:0.0:1.8~I got some good work going here,~sl:~but I don't got a shovel for you.</string>
  <string name="oregrau¤OREGR_2_NSHOVEL_2">~sl:0.0:1.3~It's a regular thing for me,~sl:~maybe I'll catch you another time.</string>
  <string name="oregrau¤OREGR_2_PAGREE_01">Oh, alright! Bunch of us'll make fast work.</string>
  <string name="oregrau¤OREGR_2_PAGREE_02">Good. Y'all choose your own spots, let's get moving.</string>
  <string name="oregrau¤OREGR_2_PAGREE_03">Can always use more hands at a dig. Okay then.</string>
  <string name="oregrau¤OREGR_2_PREANT_01">~sl:0.0:4.8~Oh... oh, shit. Okay, listen.~sl:0.0:2.2~I got more work than I can do alone...~sl:~Forget last time. Make some money?</string>
  <string name="oregrau¤OREGR_2_PREANT_02">~sl:0.0:5.4~You? Alright... I don't want no trouble, I just want a payday.~sl:~Split what we find, no hard feelings?</string>
  <string name="oregrau¤OREGR_2_PRESHOT_01">Oh, shit! I remember you, you stay away from me!</string>
  <string name="oregrau¤OREGR_2_PRESHOT_02">~sl:0.0:2.4~No! No, you leave me alone.~sl:~I don't want nothing doing with you!</string>
  <string name="oregrau¤OREGR_2_RETDIG_01">I'm going back to my work. Leave me to it.</string>
  <string name="oregrau¤OREGR_2_RETDIG_02">You're just in my way. Get out of it.</string>
  <string name="oregrau¤OREGR_2_RETDIG_03">You won't help, you won't help. So get.</string>
  <string name="oregrau¤OREGR_2_RETHELP_01">~sl:0.0:1.9~Heard someone fancy went under recently.~sl:~Wanna help me dig?</string>
  <string name="oregrau¤OREGR_2_RETHELP_02">~sl:0.0:1.9~I got a good feeling about this spot.~sl:~Money in it for sure... what do you say?</string>
  <string name="oregrau¤OREGR_2_RETHELP_03">~sl:0.0:3.0~Heard the undertaker's boy jawing about the recent burials.~sl:0.0:1.3~Some rich folk.~sl:~Sounds like good money. You in?</string>
  <string name="oregrau¤OREGR_2_SHOVEL_1">~sl:0.0:2.1~Listen. I'm digging for valuables.~sl:~Don't judge me, they dead, they don't need jewels.</string>
  <string name="oregrau¤OREGR_2_SHOVEL_2">I'm alive, and I'm hungry. You help, we both eat.</string>
  <string name="orepaud¤OREPHT_AN_ATTCK_01">Shit, it's after me!</string>
  <string name="orepaud¤OREPHT_AN_ATTCK_02">The thing's huge!</string>
  <string name="orepaud¤OREPHT_AN_ATTCK_03">I'm gonna die!</string>
  <string name="orepaud¤OREPHT_AN_BACK1_01">Okay. Best not step into an open mouth...</string>
  <string name="orepaud¤OREPHT_AN_BACK1_02">You best not be fooling with me, friend...</string>
  <string name="orepaud¤OREPHT_AN_BACK1_03">Back? Really. Okay...</string>
  <string name="orepaud¤OREPHT_AN_CAL1A_1">~sl:0.0:5.0~Hey, uh... remember me? Let's forget about last time,~sl:0.3~just... give me a hand, will ya?</string>
  <string name="orepaud¤OREPHT_AN_CAL1M_1">Oh, you again? Alright, good, c'mere.</string>
  <string name="orepaud¤OREPHT_AN_CAL1R_1">Shit, you again? Just... just leave me alone!</string>
  <string name="orepaud¤OREPHT_AN_CALL1_01">Hey! Over here.</string>
  <string name="orepaud¤OREPHT_AN_CALL1_02">You there, c'mere.</string>
  <string name="orepaud¤OREPHT_AN_CALL2_01">C'mon, you can hear me...</string>
  <string name="orepaud¤OREPHT_AN_CALL2_02">Gimme a minute, just one minute.</string>
  <string name="orepaud¤OREPHT_AN_IDLE_01">Jesus, it's big...</string>
  <string name="orepaud¤OREPHT_AN_IDLE_02">You hungry? You look stupid. I could take you.</string>
  <string name="orepaud¤OREPHT_AN_IDLE_03">Wonder if it smells me... nah...</string>
  <string name="orepaud¤OREPHT_AN_OFFR1_1">~sl:0.0:2.1~Want some money? Okay.~sl:0.3:3.4~You see that creature there? Real impressive, huh?~sl:0.9~I want a picture with it.</string>
  <string name="orepaud¤OREPHT_AN_OFFR1_2">If there's one thing a lady admires, it's a fearsome animal.</string>
  <string name="orepaud¤OREPHT_AN_OFFR2_1">~sl:0.0:1.5~You gonna take the photo, then?~sl:~We gotta go fast, but not too loud, neither.</string>
  <string name="orepaud¤OREPHT_AN_OFFR3_1">C'mon, take the picture before it hears us and heads off. C'mon.</string>
  <string name="orepaud¤OREPHT_AN_OFFRB_1">Make sure you got the bear in frame. That's the whole point.</string>
  <string name="orepaud¤OREPHT_AN_OFFRC_1">Make sure the coyote's in frame.</string>
  <string name="orepaud¤OREPHT_AN_OFFRK_1">Don't leave the buck out, now. Gotta get that buck.</string>
  <string name="orepaud¤OREPHT_AN_OFFRO_1">I better see that cougar in the picture.</string>
  <string name="orepaud¤OREPHT_AN_OFFRW_1">You can see me and that wolf, right?</string>
  <string name="orepaud¤OREPHT_AN_PHFRM_01">Sure the animal's in the picture?</string>
  <string name="orepaud¤OREPHT_AN_PHFRM_02">I want the animal in the picture. Make sure.</string>
  <string name="orepaud¤OREPHT_AN_PHFRM_03">Make sure the animal's in frame, okay?</string>
  <string name="orepaud¤OREPHT_AN_PLCLS_01">You gonna scare it away. Keep some distance.</string>
  <string name="orepaud¤OREPHT_AN_PLCLS_02">~sl:0.0:2.2~Hey, keep clear of the animal!~sl:~Don't you ruin this shot for me, now.</string>
  <string name="orepaud¤OREPHT_AN_PLSCR_01">~sl:0.0:3.2~Goddammit. All that waiting, ruined.~sl:~Thanks for nothing.</string>
  <string name="orepaud¤OREPHT_AN_PLSCR_02">~sl:0.3~Son of a bitch ran off! What the hell you scare it for?</string>
  <string name="orepaud¤OREPHT_AN_SAVED_1">Holy hell... thing near got me...</string>
  <string name="orepaud¤OREPHT_AN_SVRD1_1">~sl:1.2:3.6~I think... I think that's it for me today.~sl:0.3~Appreciate you stepping in, I suppose.</string>
  <string name="orepaud¤OREPHT_AN_SVRD2_1">I don't got nothing for you...</string>
  <string name="orepaud¤OREPHT_AN_SVRD3_1">Bye now. I'm going solo...</string>
  <string name="orepaud¤OREPHT_AN_TODO_1">Okay, I'm ready. Lemme know if I should get closer...</string>
  <string name="orepaud¤OREPHT_CL_BACK1_01">Alright... edge is back a ways, right?</string>
  <string name="orepaud¤OREPHT_CL_BACK1_02">Back? Fine...</string>
  <string name="orepaud¤OREPHT_CL_BACK1_03">Okay, back, you got it... big cliff...</string>
  <string name="orepaud¤OREPHT_CL_CAL1A_1">Oh, you! I remember you. You're a piece of work.</string>
  <string name="orepaud¤OREPHT_CL_CAL1A_2">But, uh... well. Help me out, I forget I owe you a gut punch.</string>
  <string name="orepaud¤OREPHT_CL_CAL1M_1">Oh, hey! I know you. You helped me with the photograph.</string>
  <string name="orepaud¤OREPHT_CL_CAL1R_1">You? Oh, shit... you keep away from me!</string>
  <string name="orepaud¤OREPHT_CL_CALL1_01">Oh, hey, you! You got a minute?</string>
  <string name="orepaud¤OREPHT_CL_CALL1_02">Hey, hey. I, uh... you wanna make some money?</string>
  <string name="orepaud¤OREPHT_CL_CALL2_01">C'mon, don't you ignore me now.</string>
  <string name="orepaud¤OREPHT_CL_CALL2_02">You stuffed upstairs? Come over!</string>
  <string name="orepaud¤OREPHT_CL_CALL2_03">Hey, come on, just gimme a minute.</string>
  <string name="orepaud¤OREPHT_CL_FALL_1">Oh, oh... shit, shit!</string>
  <string name="orepaud¤OREPHT_CL_IDLE_01">Now this. This here's a view.</string>
  <string name="orepaud¤OREPHT_CL_IDLE_02">Looks real fine.</string>
  <string name="orepaud¤OREPHT_CL_IDLE_03">Air's nice, too...</string>
  <string name="orepaud¤OREPHT_CL_OFFR1_1">~sl:0.0:3.3~Yeah. I found this beautiful view and I want a picture by it.~sl:~Real heroic, real manly.</string>
  <string name="orepaud¤OREPHT_CL_OFFR2_1">~sl:0.0:2.2~Just one good camera picture, that's all,~sl:~and you're on your way. I'll pay you.</string>
  <string name="orepaud¤OREPHT_CL_OFFR3_1">~sl:0.0:2.1~Well? What's the word?~sl:~You gonna take my picture, or what?</string>
  <string name="orepaud¤OREPHT_CL_POSE1_1">Yeah, this'll look real fine.</string>
  <string name="orepaud¤OREPHT_CL_POSE2_1">Something like this?</string>
  <string name="orepaud¤OREPHT_CL_POSE3_1">I like this one for catching farmgirls.</string>
  <string name="orepaud¤OREPHT_CL_POSE4_1">Okay. I think I know where you're going...</string>
  <string name="orepaud¤OREPHT_CL_TODO_1">You tell me how I'm looking, alright? This gotta look good.</string>
  <string name="orepaud¤OREPHT_CL_TODO_2">How's my position? Should I do something? Go on.</string>
  <string name="orepaud¤OREPHT_DA_ATTCK_01">~t~In Spanish: Jesus Christ!</string>
  <string name="orepaud¤OREPHT_DA_ATTCK_02">No, no!</string>
  <string name="orepaud¤OREPHT_DA_ATTCK_03">~t~In Spanish: Oh my God!</string>
  <string name="orepaud¤OREPHT_DA_BACK1_01">Okay... no problem...</string>
  <string name="orepaud¤OREPHT_DA_BACK1_02">Closer to the... the animal? Fine... no problem.</string>
  <string name="orepaud¤OREPHT_DA_BACK1_03">Back? Uh... sure. Why not?</string>
  <string name="orepaud¤OREPHT_DA_CAL1A_1">~sl:0.0:3.1~Hey, listen... you keep to yourself,~sl:0.0:2.0~maybe we can work together again...~sl:~but you have to be fast.</string>
  <string name="orepaud¤OREPHT_DA_CAL1M_1">Oh, hey! I need your help again.</string>
  <string name="orepaud¤OREPHT_DA_CAL1R_1">It's you?</string>
  <string name="orepaud¤OREPHT_DA_CAL1R_2">~t~In Spanish: Son of a bitch...</string>
  <string name="orepaud¤OREPHT_DA_CAL1R_3">Get away from me!</string>
  <string name="orepaud¤OREPHT_DA_CALL1_01">Psst. You there! C'mon.</string>
  <string name="orepaud¤OREPHT_DA_CALL1_02">Hey! Come here a minute.</string>
  <string name="orepaud¤OREPHT_DA_CALL2_01">Come on, please. I need some help here.</string>
  <string name="orepaud¤OREPHT_DA_CALL2_02">Just come here, it won't take long, I promise.</string>
  <string name="orepaud¤OREPHT_DA_IDLE_01">Could kill any man...</string>
  <string name="orepaud¤OREPHT_DA_IDLE_02">~t~In Spanish: Incredible.</string>
  <string name="orepaud¤OREPHT_DA_IDLE_03">What a beauty...</string>
  <string name="orepaud¤OREPHT_DA_OFFR1_1">~sl:0.0:2.0~Okay, you see that animal?~sl:0.2:3.0~Can you take a photograph of me by it? I'll pay you.~sl:~It's for the newspaper.</string>
  <string name="orepaud¤OREPHT_DA_OFFR2_1">Just do it quick and we'll be fine.</string>
  <string name="orepaud¤OREPHT_DA_OFFR3_1">Come on. What are you waiting for? Take the photograph.</string>
  <string name="orepaud¤OREPHT_DA_OFFRB_1">You make sure to see the whole bear, okay?</string>
  <string name="orepaud¤OREPHT_DA_OFFRC_1">Make sure the coyote is in the picture?</string>
  <string name="orepaud¤OREPHT_DA_OFFRK_1">Can you see all of the buck in the frame?</string>
  <string name="orepaud¤OREPHT_DA_OFFRO_1">You see me and the cougar, yes?</string>
  <string name="orepaud¤OREPHT_DA_OFFRW_1">The wolf is in the picture, yes?</string>
  <string name="orepaud¤OREPHT_DA_PHFRM_01">You see the animal in the frame? We have to get this right!</string>
  <string name="orepaud¤OREPHT_DA_PHFRM_02">Make sure you've got the whole animal in the frame.</string>
  <string name="orepaud¤OREPHT_DA_PHFRM_03">You need to have me and the animal in the picture.</string>
  <string name="orepaud¤OREPHT_DA_PLCLS_01">Hey, hey, stupid! Don't get so close to it.</string>
  <string name="orepaud¤OREPHT_DA_PLCLS_02">Stay back from it. It will run.</string>
  <string name="orepaud¤OREPHT_DA_PLSCR_01">~t~In Spanish: Goddamn idiot!</string>
  <string name="orepaud¤OREPHT_DA_PLSCR_02">It ran away. Thanks for nothing.</string>
  <string name="orepaud¤OREPHT_DA_PLSCR_03">Oh, it's gone. Ruined! Idiota.</string>
  <string name="orepaud¤OREPHT_DA_SAVED_1">~t~In Spanish: Mother of God...</string>
  <string name="orepaud¤OREPHT_DA_SAVED_2">You saved my life.</string>
  <string name="orepaud¤OREPHT_DA_SVRD1_1">Well... that was exciting... okay. Enough for today.</string>
  <string name="orepaud¤OREPHT_DA_SVRD2_1">You did okay by me here. Thank you.</string>
  <string name="orepaud¤OREPHT_DA_SVRD3_1">Some other time, alright? Hasta luego.</string>
  <string name="orepaud¤OREPHT_DA_TODO_1">~sl:0.0:2.2~I'm ready. Do I need to be closer?~sl:~I can do it. I'm not scared...</string>
  <string name="orepaud¤OREPHT_DH_DMNT1_1">You need to get off the horse now.</string>
  <string name="orepaud¤OREPHT_DH_DMNT2_1">I'm not taking a picture with both of us on the horse.</string>
  <string name="orepaud¤OREPHT_DH_DMNT3_1">Dismount, come on! Don't you see how this works?</string>
  <string name="orepaud¤OREPHT_DH_HTCH1_1">Okay, okay, bring your horse over here.</string>
  <string name="orepaud¤OREPHT_DH_HTCH2_1">Let's go. The light is changing.</string>
  <string name="orepaud¤OREPHT_DH_HTCH3_1">Bring your horse over. Now. Come on.</string>
  <string name="orepaud¤OREPHT_DH_IDLE_01">This is taking too long.</string>
  <string name="orepaud¤OREPHT_DH_IDLE_02">Must be a horse somewhere 'round here.</string>
  <string name="orepaud¤OREPHT_DH_IDLE_03">~t~In Spanish: Cocksuckers.</string>
  <string name="orepaud¤OREPHT_DH_NOHR_1">No horse. You will die out here with no horse, friend.</string>
  <string name="orepaud¤OREPHT_DH_OFFR1_1">~sl:0.0:2.9~I want to take a photograph here with me mounted on a horse.~sl:~It's for a magazine. Can I use yours? I'll pay you.</string>
  <string name="orepaud¤OREPHT_DH_OFFR2_1">Come on. I'm clean enough, and good with animals.</string>
  <string name="orepaud¤OREPHT_DH_OFFR3_1">What is there to decide?</string>
  <string name="orepaud¤OREPHT_DH_OFFR3_2">~t~In Spanish: We're friends, no?</string>
  <string name="orepaud¤OREPHT_DH_PHFRM_01">You have the horse and me both in the picture?</string>
  <string name="orepaud¤OREPHT_DH_PHFRM_02">Don't leave me out. Or the horse.</string>
  <string name="orepaud¤OREPHT_DH_PHFRM_03">Make sure the horse and me are both in the frame, okay?</string>
  <string name="orepaud¤OREPHT_DH_POSE1_1">Oh, yes. I look dangerous.</string>
  <string name="orepaud¤OREPHT_DH_POSE2_1">I am a queen!</string>
  <string name="orepaud¤OREPHT_DH_POSE3_1">Good idea.</string>
  <string name="orepaud¤OREPHT_DH_POSE4_1">~t~In Spanish: Perfect!</string>
  <string name="orepaud¤OREPHT_DH_REAR_1">~t~In Spanish: Goddamn idiot!</string>
  <string name="orepaud¤OREPHT_DH_WHER1_1">~sl:0.0:4.6~You don't have a horse? C'mon. You have one, yes?~sl:~I need a horse. Not to keep, just for a minute. I'll pay you.</string>
  <string name="orepaud¤OREPHT_DH_WHER2_1">Well? Do you have a horse or not?</string>
  <string name="orepaud¤OREPHT_DH_WHER3_1">~t~In Spanish: Jesus.</string>
  <string name="orepaud¤OREPHT_DH_WHER3_2">Yes or no?</string>
  <string name="orepaud¤OREPHT_DH_YAYHR_1">Oh! Okay.</string>
  <string name="orepaud¤OREPHT_DS_ACCPT_01">I'll get ready.</string>
  <string name="orepaud¤OREPHT_DS_ACCPT_02">Ah, I knew it! Let me set up, okay?</string>
  <string name="orepaud¤OREPHT_DS_ACCPT_03">Yes! Okay, I need to get myself set, eh?</string>
  <string name="orepaud¤OREPHT_DS_AGGDK_1">~t~In Spanish: Donkey!</string>
  <string name="orepaud¤OREPHT_DS_AGGHR_1">~t~In Spanish: My horse!</string>
  <string name="orepaud¤OREPHT_DS_AGGRO_01">What are you doing?</string>
  <string name="orepaud¤OREPHT_DS_AGGRO_02">~t~In Spanish: What the hell?</string>
  <string name="orepaud¤OREPHT_DS_AGGRO_03">Goddamn you!</string>
  <string name="orepaud¤OREPHT_DS_ANNOY_01">I asked for a simple favor! What is wrong with you?</string>
  <string name="orepaud¤OREPHT_DS_ANNOY_02">In Spanish: Stupid fool.</string>
  <string name="orepaud¤OREPHT_DS_ANNOY_03">What are you doing? If you won't help why say so?</string>
  <string name="orepaud¤OREPHT_DS_ANPOS_01">You're all wasting my time.</string>
  <string name="orepaud¤OREPHT_DS_ANPOS_02">~t~In Spanish: Worthless pigs.</string>
  <string name="orepaud¤OREPHT_DS_DECLN_01">What? Fine. Then go away.</string>
  <string name="orepaud¤OREPHT_DS_DECLN_02">Psh. I should have known.</string>
  <string name="orepaud¤OREPHT_DS_DECLN_03">No? You a coward? It's just a picture.</string>
  <string name="orepaud¤OREPHT_DS_FAIL1_01">Why are you following me, eh?</string>
  <string name="orepaud¤OREPHT_DS_FAIL1_02">I don't want your company.</string>
  <string name="orepaud¤OREPHT_DS_FAIL2_01">You leave me alone.</string>
  <string name="orepaud¤OREPHT_DS_FAIL2_02">What do you want? Let me be.</string>
  <string name="orepaud¤OREPHT_DS_FAIL3_01">~t~In Spanish: Damn you!</string>
  <string name="orepaud¤OREPHT_DS_FAIL3_02">Go away!</string>
  <string name="orepaud¤OREPHT_DS_FILM_01">Give me the picture.</string>
  <string name="orepaud¤OREPHT_DS_FILM_02">The picture. I want it.</string>
  <string name="orepaud¤OREPHT_DS_FILM_03">I'll take the picture.</string>
  <string name="orepaud¤OREPHT_DS_FILM_04">I'm keeping the picture.</string>
  <string name="orepaud¤OREPHT_DS_HOGTD_01">~t~In Spanish: Goddamn you!</string>
  <string name="orepaud¤OREPHT_DS_HOGTD_02">You cut me free!</string>
  <string name="orepaud¤OREPHT_DS_HOGTD_03">~t~In Spanish: Goddamned monster!</string>
  <string name="orepaud¤OREPHT_DS_HOGUT_1">~t~In Spanish: Go to hell!</string>
  <string name="orepaud¤OREPHT_DS_OFFR4_01">You then. You will help me?</string>
  <string name="orepaud¤OREPHT_DS_OFFR4_02">Okay... you! Help me out?</string>
  <string name="orepaud¤OREPHT_DS_OFFR5_01">Will any of you do this for me?</string>
  <string name="orepaud¤OREPHT_DS_OFFR5_02">Anyone willing to help?</string>
  <string name="orepaud¤OREPHT_DS_PHBAD_01">Ugh. No good. But... eh...</string>
  <string name="orepaud¤OREPHT_DS_PHBAD_02">Great. You are bad at this.</string>
  <string name="orepaud¤OREPHT_DS_PHCAM_01">Where's your camera anyway?</string>
  <string name="orepaud¤OREPHT_DS_PHCAM_02">Get your camera out.</string>
  <string name="orepaud¤OREPHT_DS_PHCAM_03">Get your camera ready.</string>
  <string name="orepaud¤OREPHT_DS_PHCAM_04">~t~In Spanish: Come on...</string>
  <string name="orepaud¤OREPHT_DS_PHCLS_01">Too close! Step back.</string>
  <string name="orepaud¤OREPHT_DS_PHCLS_02">Make sure you can see me.</string>
  <string name="orepaud¤OREPHT_DS_PHCLS_03">Take a step back, okay? Make a good picture.</string>
  <string name="orepaud¤OREPHT_DS_PHFAR_01">You are too far.</string>
  <string name="orepaud¤OREPHT_DS_PHFAR_02">Get closer! I want to be big.</string>
  <string name="orepaud¤OREPHT_DS_PHFAR_03">You can't see me from that far.</string>
  <string name="orepaud¤OREPHT_DS_PHFRM_01">Make sure you can see me.</string>
  <string name="orepaud¤OREPHT_DS_PHFRM_02">Don't cut me out of the picture.</string>
  <string name="orepaud¤OREPHT_DS_PHFRM_03">I better be in the picture, okay?</string>
  <string name="orepaud¤OREPHT_DS_PHGOD_01">Ay, yes! Just what I wanted.</string>
  <string name="orepaud¤OREPHT_DS_PHGOD_02">That's good!</string>
  <string name="orepaud¤OREPHT_DS_PHNOW_01">Okay, okay. Take the picture.</string>
  <string name="orepaud¤OREPHT_DS_PHNOW_02">Now! Take it.</string>
  <string name="orepaud¤OREPHT_DS_PHNOW_03">Okay, now.</string>
  <string name="orepaud¤OREPHT_DS_PHOK_01">Okay. That's fine.</string>
  <string name="orepaud¤OREPHT_DS_PHOK_02">Pretty good...</string>
  <string name="orepaud¤OREPHT_DS_PHOK_03">In Spanish: More or less...</string>
  <string name="orepaud¤OREPHT_DS_PHRDY_01">I wasn't ready.</string>
  <string name="orepaud¤OREPHT_DS_PHRDY_02">Hey! Too soon. Wait.</string>
  <string name="orepaud¤OREPHT_DS_PHRDY_03">You are too fast! Wait until I'm ready...</string>
  <string name="orepaud¤OREPHT_DS_PHRWB_01">Here. For the time.</string>
  <string name="orepaud¤OREPHT_DS_PHRWB_02">Well. Take this anyway.</string>
  <string name="orepaud¤OREPHT_DS_PHRWG_01">Okay, here. You earned this.</string>
  <string name="orepaud¤OREPHT_DS_PHRWG_02">Here, here, okay? You did good.</string>
  <string name="orepaud¤OREPHT_DS_PHRWO_01">Here. Could be decent.</string>
  <string name="orepaud¤OREPHT_DS_PHRWO_02">Very good. Take this, okay?</string>
  <string name="orepaud¤OREPHT_DS_PHWAT_01">I need to get ready.</string>
  <string name="orepaud¤OREPHT_DS_PHWAT_02">Wait until I'm ready.</string>
  <string name="orepaud¤OREPHT_DS_PHWAT_03">Don't take the picture yet.</string>
  <string name="orepaud¤OREPHT_DS_RIDB1_1">It was nice of you to try, even if you were bad at it.</string>
  <string name="orepaud¤OREPHT_DS_RIDB2_1">Just go away now, okay?</string>
  <string name="orepaud¤OREPHT_DS_RIDB3_1">Leave me alone.</string>
  <string name="orepaud¤OREPHT_DS_RIDB3_2">~t~In Spanish: Stupid.</string>
  <string name="orepaud¤OREPHT_DS_RIDE1_01">It was good of you to help me.</string>
  <string name="orepaud¤OREPHT_DS_RIDE1_02">Most people don't help, but you did.</string>
  <string name="orepaud¤OREPHT_DS_RIDE2_01">This is what I was hoping to get.</string>
  <string name="orepaud¤OREPHT_DS_RIDE2_02">Maybe I will see you again sometime.</string>
  <string name="orepaud¤OREPHT_DS_RIDE3_01">I think we're done now, okay?</string>
  <string name="orepaud¤OREPHT_DS_RIDE3_02">~sl:0.0:1.9~Okay, goodbye then.~sl:~Don't let me hold you up any longer.</string>
  <string name="orepaud¤OREPHT_DS_WAIT_01">Well? What is the wait?</string>
  <string name="orepaud¤OREPHT_DS_WAIT_02">Take the picture already.</string>
  <string name="orepaud¤OREPHT_DS_WAIT_03">Okay, take the photograph.</string>
  <string name="orepaud¤OREPHT_DT_AGATK_01">Leave me alone!</string>
  <string name="orepaud¤OREPHT_DT_AGATK_02">Bad mistake!</string>
  <string name="orepaud¤OREPHT_DT_AGATK_03">~t~In Spanish: Stupid, stupid!</string>
  <string name="orepaud¤OREPHT_DT_CHS1_01">No! Fair is fair! You gave it to me!</string>
  <string name="orepaud¤OREPHT_DT_CHS1_02">Get the hell away from me!</string>
  <string name="orepaud¤OREPHT_DT_CHS1_03">Sorry, this is mine now!</string>
  <string name="orepaud¤OREPHT_DT_FLEE_1">Just keep your horse, okay?</string>
  <string name="orepaud¤OREPHT_DT_THRN1_1">In Spanish: Stupid piece of shit!</string>
  <string name="orepaud¤OREPHT_DT_THRN1_2">I should kill you!</string>
  <string name="orepaud¤OREPHT_DT_TNT1_1">Oh, gracias! You had this coming!</string>
  <string name="orepaud¤OREPHT_DT_TNT1_2">~t~In Spanish: Idiot!</string>
  <string name="orepaud¤OREPHT_DT_TNT1_3">I'll shoot you, you try anything!</string>
  <string name="orepaud¤OREPHT_DT_TNT2_1">~t~In Spanish: Nice horse!</string>
  <string name="orepaud¤OREPHT_DT_TNT3_1">Adios!</string>
  <string name="orepaud¤OREPHT_FH_CATCH_1">Whoa! You're ugly!</string>
  <string name="orepaud¤OREPHT_FH_IDLE_01">So bored...</string>
  <string name="orepaud¤OREPHT_FH_IDLE_02">Come on...</string>
  <string name="orepaud¤OREPHT_FH_IDLE_03">Should just buy a dead one...</string>
  <string name="orepaud¤OREPHT_FH_OFFR1_1">Hey, I could use a photo with this fish I caught.</string>
  <string name="orepaud¤OREPHT_FH_OFFR1_2">Impressive, right? Can you take one?</string>
  <string name="orepaud¤OREPHT_FH_OFFR2_1">~sl:0.0:3.6~Well? Just one picture, me and this fish.~sl:~I, I know you wanna. C'mon...</string>
  <string name="orepaud¤OREPHT_FH_OFFR3_1">~sl:0.0:3.3~What do you say? Before it starts to stink...~sl:~it's just the one photo.</string>
  <string name="orepaud¤OREPHT_FH_PHFRM_01">You sure you got this thing in the frame?</string>
  <string name="orepaud¤OREPHT_FH_PHFRM_02">Make sure it's in the frame, I'm not holding it up for fun.</string>
  <string name="orepaud¤OREPHT_FH_PHFRM_03">You got the fish in the frame? I'm not sure...</string>
  <string name="orepaud¤OREPHT_FH_REEL_1">Oh? Oh... something here...</string>
  <string name="orepaud¤OREPHT_FH_REEL_2">Okay... okay, I got you...</string>
  <string name="orepaud¤OREPHT_FH_REEL_3">Let's see what you are...</string>
  <string name="orepaud¤OREPHT_FH_WHOO_1">Alright!</string>
  <string name="orepaud¤OREPHT_FS_ACCPT_01">You will? Good news!</string>
  <string name="orepaud¤OREPHT_FS_ACCPT_02">Alright! I knew you looked kind.</string>
  <string name="orepaud¤OREPHT_FS_ACCPT_03">Oh, perfect. Happy to hear it.</string>
  <string name="orepaud¤OREPHT_FS_ACCPT_04">Okay! What I wanted to hear.</string>
  <string name="orepaud¤OREPHT_FS_AGGDK_01">How could you hurt a dumb animal?</string>
  <string name="orepaud¤OREPHT_FS_AGGDK_02">Leave that poor donkey alone!</string>
  <string name="orepaud¤OREPHT_FS_AGGHR_01">Hey, that's my horse!</string>
  <string name="orepaud¤OREPHT_FS_AGGHR_02">My horse!</string>
  <string name="orepaud¤OREPHT_FS_AGGRO_01">I just wanted to take a picture!</string>
  <string name="orepaud¤OREPHT_FS_AGGRO_02">Oh, please!</string>
  <string name="orepaud¤OREPHT_FS_AGGRO_03">Don't hurt me!</string>
  <string name="orepaud¤OREPHT_FS_ANNOY_01">If you don't want to help, I'm finished here.</string>
  <string name="orepaud¤OREPHT_FS_ANNOY_02">You're wasting my time, and yours. I'm done.</string>
  <string name="orepaud¤OREPHT_FS_ANPOS_01">You're just a group of low-lives. Never mind this.</string>
  <string name="orepaud¤OREPHT_FS_ANPOS_02">Y'all are fools. I'm done with it.</string>
  <string name="orepaud¤OREPHT_FS_CAL1A_01">~sl:0.0:3.0~Oh... didn't recognize you for a moment...~sl:~why don't we bury the hatchet?</string>
  <string name="orepaud¤OREPHT_FS_CAL1A_02">Hey, listen... why don't we start fresh? Help me out?</string>
  <string name="orepaud¤OREPHT_FS_CAL1M_01">Oh, oh, you again! Come here, help me out!</string>
  <string name="orepaud¤OREPHT_FS_CAL1M_02">Remember me? I need some help with another photo!</string>
  <string name="orepaud¤OREPHT_FS_CAL1R_01">Oh, God, not you again! Get away from me!</string>
  <string name="orepaud¤OREPHT_FS_CAL1R_02">No, not you! Pretend you didn't see me!</string>
  <string name="orepaud¤OREPHT_FS_CALL1_01">Hey, hello! You got a minute?</string>
  <string name="orepaud¤OREPHT_FS_CALL1_02">~sl:0.0:1.7~Hey, I could use a hand here?~sl:~It won't take you long.</string>
  <string name="orepaud¤OREPHT_FS_CALL2_01">C'mon, I know you can hear me.</string>
  <string name="orepaud¤OREPHT_FS_CALL2_02">It won't take long! Help out, huh?</string>
  <string name="orepaud¤OREPHT_FS_CALL2_03">What're you, scared? Help me out!</string>
  <string name="orepaud¤OREPHT_FS_CALL2_04">I'm not asking for a lot. Help me out.</string>
  <string name="orepaud¤OREPHT_FS_CALL2_05">What, are you ignoring me?</string>
  <string name="orepaud¤OREPHT_FS_CALL2_06">Hey, hello! Hello! Come on already!</string>
  <string name="orepaud¤OREPHT_FS_CALL2_07">Don't be shy! Just a minute!</string>
  <string name="orepaud¤OREPHT_FS_DECLN_01">Oh. Well then.</string>
  <string name="orepaud¤OREPHT_FS_DECLN_02">Why not? Too good to help a lady.</string>
  <string name="orepaud¤OREPHT_FS_DECLN_03">Well. That's pretty low. Thought we was all kin out here.</string>
  <string name="orepaud¤OREPHT_FS_DECLN_04">Okay, fine.</string>
  <string name="orepaud¤OREPHT_FS_FAIL1_01">Okay, no picture. Let's let that be the end of it.</string>
  <string name="orepaud¤OREPHT_FS_FAIL1_02">Clearly we're done here. I'm heading off.</string>
  <string name="orepaud¤OREPHT_FS_FAIL2_01">Come on. Let me on my way.</string>
  <string name="orepaud¤OREPHT_FS_FAIL2_02">Enough of you. I'm going alone, alright?</string>
  <string name="orepaud¤OREPHT_FS_FAIL3_01">Listen. We ain't friends here. Leave me be.</string>
  <string name="orepaud¤OREPHT_FS_FAIL3_02">Oh, enough of you.</string>
  <string name="orepaud¤OREPHT_FS_FILM_01">I'll take the film.</string>
  <string name="orepaud¤OREPHT_FS_FILM_02">I'll deal with the printing.</string>
  <string name="orepaud¤OREPHT_FS_FILM_03">The film, friend.</string>
  <string name="orepaud¤OREPHT_FS_FILM_04">I'll take the film, print it, frame it.</string>
  <string name="orepaud¤OREPHT_FS_HOGTD_01">C'mon... cut me loose.</string>
  <string name="orepaud¤OREPHT_FS_HOGTD_02">Get these ropes off, c'mon!</string>
  <string name="orepaud¤OREPHT_FS_HOGTD_03">Cut me free! Cut me free!</string>
  <string name="orepaud¤OREPHT_FS_HOGUT_1">I just wanted my picture taken.</string>
  <string name="orepaud¤OREPHT_FS_OFFR4_01">Okay, how about you? You willing to help?</string>
  <string name="orepaud¤OREPHT_FS_OFFR4_02">You look more agreeable. You willing to help?</string>
  <string name="orepaud¤OREPHT_FS_OFFR4_03">Well, how about you? What d'you say?</string>
  <string name="orepaud¤OREPHT_FS_OFFR5_01">Any of you willing to help out a lady?</string>
  <string name="orepaud¤OREPHT_FS_OFFR5_02">I know one of you wants to help...</string>
  <string name="orepaud¤OREPHT_FS_OFFR5_03">Who's gonna help me? Hmm?</string>
  <string name="orepaud¤OREPHT_FS_PHBAD_01">You aren't much good at this, huh?</string>
  <string name="orepaud¤OREPHT_FS_PHBAD_02">Well. It's a picture. That's something.</string>
  <string name="orepaud¤OREPHT_FS_PHBAD_03">Not great.</string>
  <string name="orepaud¤OREPHT_FS_PHCAM_01">Okay, get your camera ready.</string>
  <string name="orepaud¤OREPHT_FS_PHCAM_02">Well? Where's that camera?</string>
  <string name="orepaud¤OREPHT_FS_PHCAM_03">You need to equip your camera...</string>
  <string name="orepaud¤OREPHT_FS_PHCLS_01">Okay, I think you're too close.</string>
  <string name="orepaud¤OREPHT_FS_PHCLS_02">Take a step back, maybe.</string>
  <string name="orepaud¤OREPHT_FS_PHCLS_03">Make some room. It'll make a better shot.</string>
  <string name="orepaud¤OREPHT_FS_PHFAR_01">You're too far to get the details.</string>
  <string name="orepaud¤OREPHT_FS_PHFAR_02">I wanna recognize myself! Get closer.</string>
  <string name="orepaud¤OREPHT_FS_PHFAR_03">Close in, you're too far.</string>
  <string name="orepaud¤OREPHT_FS_PHFRM_01">Am I in the picture?</string>
  <string name="orepaud¤OREPHT_FS_PHFRM_02">Don't think you can see me...</string>
  <string name="orepaud¤OREPHT_FS_PHFRM_03">I need to be in the picture!</string>
  <string name="orepaud¤OREPHT_FS_PHGOD_01">A beauty!</string>
  <string name="orepaud¤OREPHT_FS_PHGOD_02">Oh, you got an eye!</string>
  <string name="orepaud¤OREPHT_FS_PHGOD_03">That's a keeper!</string>
  <string name="orepaud¤OREPHT_FS_PHNOW_01">Okay, ready to go!</string>
  <string name="orepaud¤OREPHT_FS_PHNOW_02">All set. Take the shot.</string>
  <string name="orepaud¤OREPHT_FS_PHNOW_03">Ready when you are.</string>
  <string name="orepaud¤OREPHT_FS_PHOK_01">Decent. That was decent.</string>
  <string name="orepaud¤OREPHT_FS_PHOK_02">Seen worse. I could show it around, I suppose.</string>
  <string name="orepaud¤OREPHT_FS_PHOK_03">Okay, fair enough. Serviceable, I'd say.</string>
  <string name="orepaud¤OREPHT_FS_PHRDY_01">I wasn't ready!</string>
  <string name="orepaud¤OREPHT_FS_PHRDY_02">So impatient! Wait until I'm ready.</string>
  <string name="orepaud¤OREPHT_FS_PHRDY_03">I was not ready. Take another picture.</string>
  <string name="orepaud¤OREPHT_FS_PHRWB_01">You tried. I guess.</string>
  <string name="orepaud¤OREPHT_FS_PHRWB_02">Thanks for the effort...</string>
  <string name="orepaud¤OREPHT_FS_PHRWG_01">Swell picture. Thank you much.</string>
  <string name="orepaud¤OREPHT_FS_PHRWG_02">You did nicely. Well earned.</string>
  <string name="orepaud¤OREPHT_FS_PHRWO_01">That's alright, alright. Here you go.</string>
  <string name="orepaud¤OREPHT_FS_PHRWO_02">Thanks for your trouble.</string>
  <string name="orepaud¤OREPHT_FS_PHWAT_01">Let me get ready...</string>
  <string name="orepaud¤OREPHT_FS_PHWAT_02">Let me get into place.</string>
  <string name="orepaud¤OREPHT_FS_PHWAT_03">Don't take the photo quite yet.</string>
  <string name="orepaud¤OREPHT_FS_RIDB1_1">Forget about the picture, alright? You tried. Now go on.</string>
  <string name="orepaud¤OREPHT_FS_RIDB2_1">We don't have business. You did your best. Bye.</string>
  <string name="orepaud¤OREPHT_FS_RIDB3_1">~sl:0.0:1.8~Come on, leave me be.~sl:~Make yourself feel better without me.</string>
  <string name="orepaud¤OREPHT_FS_RIDE1_01">Yep, I'm gonna do well with this picture. Damn well.</string>
  <string name="orepaud¤OREPHT_FS_RIDE1_02">Looking forward to showing this picture around, let me tell you.</string>
  <string name="orepaud¤OREPHT_FS_RIDE2_01">Not looking for any more photographs today, though...</string>
  <string name="orepaud¤OREPHT_FS_RIDE2_02">What are you looking for? I think we're done here...</string>
  <string name="orepaud¤OREPHT_FS_RIDE3_01">Okay, why don't you maybe leave me alone, alright?</string>
  <string name="orepaud¤OREPHT_FS_RIDE3_02">Starting to lose my patience with you here...</string>
  <string name="orepaud¤OREPHT_FS_WAIT_01">Well? Take the picture already!</string>
  <string name="orepaud¤OREPHT_FS_WAIT_02">I don't got all day. Take the picture.</string>
  <string name="orepaud¤OREPHT_FS_WAIT_03">I can't wait all day. Take the picture.</string>
  <string name="orepaud¤OREPHT_GN_GTHR1_01">Okay, come over here.</string>
  <string name="orepaud¤OREPHT_GN_GTHR1_02">One of you, over here to me.</string>
  <string name="orepaud¤OREPHT_GN_GTHR1_03">I need one of you over here with me.</string>
  <string name="orepaud¤OREPHT_GN_GTHR2_01">Come on, y'all gather by me.</string>
  <string name="orepaud¤OREPHT_GN_GTHR2_02">I need y'all over here so we can take the picture.</string>
  <string name="orepaud¤OREPHT_GN_GTHR2_03">~sl:0.0:1.8~If we're gonna take this picture,~sl:~y'all need to be here by me.</string>
  <string name="orepaud¤OREPHT_GN_HOGCR_01">Hey, hey. I said tie me, not carry me.</string>
  <string name="orepaud¤OREPHT_GN_HOGCR_02">Put me down now.</string>
  <string name="orepaud¤OREPHT_GN_HOGCR_03">No, no, I don't want to be carried.</string>
  <string name="orepaud¤OREPHT_GN_HOGCT_01">Okay, the picture's done. Untie me.</string>
  <string name="orepaud¤OREPHT_GN_HOGCT_02">We're all done except I need to be untied.</string>
  <string name="orepaud¤OREPHT_GN_HOGCT_03">Could you cut me free now?</string>
  <string name="orepaud¤OREPHT_GN_HOGRL_01">You're playing a foolish game here. Untie me.</string>
  <string name="orepaud¤OREPHT_GN_HOGRL_02">Untie me now!</string>
  <string name="orepaud¤OREPHT_GN_HOGRL_03">Cut me free! This is starting to hurt.</string>
  <string name="orepaud¤OREPHT_GN_IDLE_01">No one coming...</string>
  <string name="orepaud¤OREPHT_GN_IDLE_02">This is a bust...</string>
  <string name="orepaud¤OREPHT_GN_IDLE_03">Wasting light...</string>
  <string name="orepaud¤OREPHT_GN_NOCAM_01">Okay, one of you needs to take the picture.</string>
  <string name="orepaud¤OREPHT_GN_NOCAM_02">We need one of y'all to take the picture.</string>
  <string name="orepaud¤OREPHT_GN_NOCAM_03">Who's got the camera?</string>
  <string name="orepaud¤OREPHT_GN_NOPED_1">Well, fine. Guess this picture's a bust.</string>
  <string name="orepaud¤OREPHT_GN_NOPSE_1">You won't take this seriously? I'm done with it.</string>
  <string name="orepaud¤OREPHT_GN_OFFR1_1">~sl:0.0:1.4~Oh, okay, listen.~sl:0.0:3.5~Let's all of us do a photo like a theater scene?~sl:~Something dramatic...</string>
  <string name="orepaud¤OREPHT_GN_OFFR1_2">What's life without a bit of fun, right?</string>
  <string name="orepaud¤OREPHT_GN_OFFR2_1">~sl:0.0:1.8~Come on, let's set up a scene here.~sl:~Something fun, a little dangerous.</string>
  <string name="orepaud¤OREPHT_GN_OFFR2_2">~sl:0.0:3.6~One of you can take the picture, the other poses with me.~sl:~What the hell, right?</string>
  <string name="orepaud¤OREPHT_GN_OFFR3_1">~sl:0.0:2.8~It won't take long! Let's have some fun.~sl:~Life's too short.</string>
  <string name="orepaud¤OREPHT_GN_OFR2B_1">~sl:0.0:2.6~Come on. Let's set up a scene, all of us.~sl:0.1~Something fun, a little dangerous.</string>
  <string name="orepaud¤OREPHT_GN_OFR2B_2">One of you can take the picture. What the hell, right?</string>
  <string name="orepaud¤OREPHT_GN_PHFR1_01">Not sure you're in the frame yet...</string>
  <string name="orepaud¤OREPHT_GN_PHFR1_02">Are we both in frame?</string>
  <string name="orepaud¤OREPHT_GN_PHFR1_03">This picture's got to have both of us in it...</string>
  <string name="orepaud¤OREPHT_GN_PHFR2_01">Can you see everyone?</string>
  <string name="orepaud¤OREPHT_GN_PHFR2_02">Everyone in frame now?</string>
  <string name="orepaud¤OREPHT_GN_PHFR2_03">This picture's got to have everyone in it...</string>
  <string name="orepaud¤OREPHT_GN_PSEAT_01">Guns at my head. I'm trusting you here...</string>
  <string name="orepaud¤OREPHT_GN_PSEAT_02">Okay, guns at my head...</string>
  <string name="orepaud¤OREPHT_GN_PSEAT_03">Guns at my head, like it's a holdup.</string>
  <string name="orepaud¤OREPHT_GN_PSEUP_01">Okay, guns to the air!</string>
  <string name="orepaud¤OREPHT_GN_PSEUP_02">Guns out and raise 'em high.</string>
  <string name="orepaud¤OREPHT_GN_PSEUP_03">Get those weapons out and point 'em up!</string>
  <string name="orepaud¤OREPHT_GN_PSHOG_01">Okay, now. One of you needs to tie me.</string>
  <string name="orepaud¤OREPHT_GN_PSHOG_02">Someone's gotta tie me up. Not too tight.</string>
  <string name="orepaud¤OREPHT_GN_PSHOG_03">So, one of you gonna tie me, or what?</string>
  <string name="orepaud¤OREPHT_GN_TDAT1_1">~sl:0.0:2.3~Okay, one of you point your gun at me.~sl:~But... just point it.</string>
  <string name="orepaud¤OREPHT_GN_TDAT1_2">And the other one, you take the picture.</string>
  <string name="orepaud¤OREPHT_GN_TDAT2_1">~sl:0.0:2.8~So y'all gather round and point guns at my head.~sl:~Gonna look like real artwork.</string>
  <string name="orepaud¤OREPHT_GN_TDAT2_2">And one of you, stand back so you can take the picture.</string>
  <string name="orepaud¤OREPHT_GN_TDHG1_1">~sl:0.0:2.5~Okay, one of you, tie me up and stand beside me,~sl:~like I'm a captured bounty.</string>
  <string name="orepaud¤OREPHT_GN_TDHG1_2">The other one, take the picture. It'll be great.</string>
  <string name="orepaud¤OREPHT_GN_TDHG2_1">~sl:0.0:2.3~I want one of you to tie me up, and then have~sl:~the rest of y'all stand by me, like I'm captured.</string>
  <string name="orepaud¤OREPHT_GN_TDHG2_2">One's gotta take the picture though, remember?</string>
  <string name="orepaud¤OREPHT_GN_TDUP1_1">Okay, one of you stand by me and hold your gun up.</string>
  <string name="orepaud¤OREPHT_GN_TDUP1_2">Look dangerous. The other one, you take the picture.</string>
  <string name="orepaud¤OREPHT_GN_TDUP2_1">~sl:0.0:1.2~Okay, how about this?~sl:~Y'all come over by me and hold your guns up.</string>
  <string name="orepaud¤OREPHT_GN_TDUP2_2">~sl:0.0:3.3~But one of you has to stay back and take the photograph.~sl:0.4~Goes without saying.</string>
  <string name="orepaud¤OREPHT_HR_DMNT1_1">Well, hop off then.</string>
  <string name="orepaud¤OREPHT_HR_DMNT2_1">You gotta get down so I can mount up.</string>
  <string name="orepaud¤OREPHT_HR_DMNT3_1">Well? Get off the horse already!</string>
  <string name="orepaud¤OREPHT_HR_HTCH1_1">Alright, bring your horse over and I'll hop right on.</string>
  <string name="orepaud¤OREPHT_HR_HTCH2_1">C'mon, over here. Move that animal!</string>
  <string name="orepaud¤OREPHT_HR_HTCH3_1">What's the holdup? Bring that pretty thing over.</string>
  <string name="orepaud¤OREPHT_HR_IDLE_01">Where's a horse when you need one...</string>
  <string name="orepaud¤OREPHT_HR_IDLE_02">Losing light...</string>
  <string name="orepaud¤OREPHT_HR_IDLE_03">C'mon... c'mon...</string>
  <string name="orepaud¤OREPHT_HR_NOHR_1">Alright, horseless. Leave me alone.</string>
  <string name="orepaud¤OREPHT_HR_OFFR1_1">~sl:0.0:3.4~That fine animal there. How about letting me~sl:~mount up for a photograph with it?</string>
  <string name="orepaud¤OREPHT_HR_OFFR2_1">~sl:0.0:3.8~Won't take long. I hop on, you take the picture.~sl:~C'mon. This here's the perfect spot.</string>
  <string name="orepaud¤OREPHT_HR_OFFR3_1">~sl:0.0:4.4~Well? What d'you say? I think it'd be a real fine picture.~sl:~And I'm great with horses.</string>
  <string name="orepaud¤OREPHT_HR_PHFRM_01">We're both in the frame, right? Me and the animal?</string>
  <string name="orepaud¤OREPHT_HR_PHFRM_02">I want both me and your animal in the photograph.</string>
  <string name="orepaud¤OREPHT_HR_PHFRM_03">You got the whole picture, right? Me? Your horse?</string>
  <string name="orepaud¤OREPHT_HR_POSE1_1">How about it? Sharp?</string>
  <string name="orepaud¤OREPHT_HR_POSE2_1">This feels right. Fine, I bet.</string>
  <string name="orepaud¤OREPHT_HR_POSE3_1">I like what you're thinking.</string>
  <string name="orepaud¤OREPHT_HR_POSE4_1">Okay! How's it look?</string>
  <string name="orepaud¤OREPHT_HR_REAR_1">Whoa, hey!</string>
  <string name="orepaud¤OREPHT_HR_WHER1_1">~sl:0.0:2.8~Hey, you have a horse nearby?~sl:~I need one for something I'm working on.</string>
  <string name="orepaud¤OREPHT_HR_WHER1_2">~sl:0.0:2.0~Not for long and I'll pay.~sl:~Nothing dangerous, don't worry...</string>
  <string name="orepaud¤OREPHT_HR_WHER2_1">Well? You got a horse or not?</string>
  <string name="orepaud¤OREPHT_HR_WHER3_1">~sl:0.0:1.5~You don't have a horse, fine.~sl:~I'm sure you're curious, but I've got no interest in idlers.</string>
  <string name="orepaud¤OREPHT_HR_YAYHR_1">Hey, look at that! Pretty thing, too.</string>
  <string name="orepaud¤OREPHT_ST_AGATK_01">Shoulda let it be!</string>
  <string name="orepaud¤OREPHT_ST_AGATK_02">I always get my way!</string>
  <string name="orepaud¤OREPHT_ST_AGATK_03">Oh, you're done now.</string>
  <string name="orepaud¤OREPHT_ST_CHS1_01">You stay back, now!</string>
  <string name="orepaud¤OREPHT_ST_CHS1_02">Just give up! My animal now!</string>
  <string name="orepaud¤OREPHT_ST_CHS1_03">It's over, this horse is mine now!</string>
  <string name="orepaud¤OREPHT_ST_FLEE_1">Fine, fine! I made a mistake, okay? Don't kill me.</string>
  <string name="orepaud¤OREPHT_ST_THRN1_1">Dammit! Lousy animal!</string>
  <string name="orepaud¤OREPHT_ST_TNT1_1">~sl:0.0:3.4~Alright! Found me a dummy. Thanks for the horse.~sl:~Really is a pretty thing.</string>
  <string name="orepaud¤OREPHT_ST_TNT1_2">You try me, I'll shoot! And I'm a great shot.</string>
  <string name="orepaud¤OREPHT_ST_TNT2_1">Rides like a dream!</string>
  <string name="orepaud¤OREPHT_ST_TNT3_1">World full of fools!</string>
  <string name="orepaud¤OREPHT_TS_ACCPT_01">Right, good. Let me get ready.</string>
  <string name="orepaud¤OREPHT_TS_ACCPT_02">Alright. I'll get into place.</string>
  <string name="orepaud¤OREPHT_TS_ACCPT_03">Yeah? Good. Lemme get set, hold on.</string>
  <string name="orepaud¤OREPHT_TS_AGGHR_1">Goddammit that ain't your horse!</string>
  <string name="orepaud¤OREPHT_TS_AGGRO_01">It's just a picture!</string>
  <string name="orepaud¤OREPHT_TS_AGGRO_02">Oh, come on! What the hell?</string>
  <string name="orepaud¤OREPHT_TS_AGGRO_03">You're making a damn mistake here.</string>
  <string name="orepaud¤OREPHT_TS_ANNOY_01">Forget it. You ain't taking this seriously.</string>
  <string name="orepaud¤OREPHT_TS_ANNOY_02">Thought you was friendly. Guess not.</string>
  <string name="orepaud¤OREPHT_TS_ANPOS_01">None of you are help at all.</string>
  <string name="orepaud¤OREPHT_TS_ANPOS_02">What'd I expect from you bunch...</string>
  <string name="orepaud¤OREPHT_TS_DECLN_01">Fine. Quit wasting my time, then.</string>
  <string name="orepaud¤OREPHT_TS_DECLN_02">Oh, I get it. You're scared of danger? Figures.</string>
  <string name="orepaud¤OREPHT_TS_DECLN_03">~sl:1.0~Fine. Shoulda known.</string>
  <string name="orepaud¤OREPHT_TS_FAIL1_01">You refuse to help, fine. Leave it at that.</string>
  <string name="orepaud¤OREPHT_TS_FAIL1_02">Our business is done.</string>
  <string name="orepaud¤OREPHT_TS_FAIL2_01">Ain't got shit else to do with you.</string>
  <string name="orepaud¤OREPHT_TS_FAIL2_02">C'mon. Leave me on my way.</string>
  <string name="orepaud¤OREPHT_TS_FAIL3_01">Leave me be, dammit.</string>
  <string name="orepaud¤OREPHT_TS_FAIL3_02">Get yourself the hell away from me.</string>
  <string name="orepaud¤OREPHT_TS_FILM_01">I'll handle the picture.</string>
  <string name="orepaud¤OREPHT_TS_FILM_02">I'll take it.</string>
  <string name="orepaud¤OREPHT_TS_FILM_03">I'll take the picture from you.</string>
  <string name="orepaud¤OREPHT_TS_FILM_04">I'll take the picture with me.</string>
  <string name="orepaud¤OREPHT_TS_HOGTD_01">Hey, hey! You let me go! I done nothing to you.</string>
  <string name="orepaud¤OREPHT_TS_HOGTD_02">You get me loose goddammit.</string>
  <string name="orepaud¤OREPHT_TS_HOGTD_03">What the hell you doing this for anyway?</string>
  <string name="orepaud¤OREPHT_TS_HOGUT_1">Lousy shit! I just wanted a picture.</string>
  <string name="orepaud¤OREPHT_TS_OFFR4_01">How 'bout you? You take my picture?</string>
  <string name="orepaud¤OREPHT_TS_OFFR4_02">You, how about you? Gonna help me?</string>
  <string name="orepaud¤OREPHT_TS_OFFR5_01">Any of you want to help? I got money.</string>
  <string name="orepaud¤OREPHT_TS_OFFR5_02">Any of you? C'mon...</string>
  <string name="orepaud¤OREPHT_TS_PHBAD_01">Shit... you are damn terrible.</string>
  <string name="orepaud¤OREPHT_TS_PHBAD_02">You ain't much good at this, huh?</string>
  <string name="orepaud¤OREPHT_TS_PHCAM_01">You'll need your camera.</string>
  <string name="orepaud¤OREPHT_TS_PHCAM_02">Get your camera ready. Know you got one.</string>
  <string name="orepaud¤OREPHT_TS_PHCAM_03">Alright. Get the camera out, c'mon.</string>
  <string name="orepaud¤OREPHT_TS_PHCLS_01">Get back some. You're real close.</string>
  <string name="orepaud¤OREPHT_TS_PHCLS_02">Too close for a picture. I know that.</string>
  <string name="orepaud¤OREPHT_TS_PHCLS_03">Why you so close in? Back up.</string>
  <string name="orepaud¤OREPHT_TS_PHFAR_01">I want you to see me. That's too far.</string>
  <string name="orepaud¤OREPHT_TS_PHFAR_02">You're too far off for a good picture.</string>
  <string name="orepaud¤OREPHT_TS_PHFAR_03">You won't take a good 'un from that distance. C'mon!</string>
  <string name="orepaud¤OREPHT_TS_PHFRM_01">You see me in the picture?</string>
  <string name="orepaud¤OREPHT_TS_PHFRM_02">You aiming at me or what?</string>
  <string name="orepaud¤OREPHT_TS_PHFRM_03">Best see me in the picture there.</string>
  <string name="orepaud¤OREPHT_TS_PHGOD_01">Oh, that's a good one!</string>
  <string name="orepaud¤OREPHT_TS_PHGOD_02">Nice shot there. That'll look good.</string>
  <string name="orepaud¤OREPHT_TS_PHNOW_01">Alright. I'm ready to go. Take the picture.</string>
  <string name="orepaud¤OREPHT_TS_PHNOW_02">Take the photo now.</string>
  <string name="orepaud¤OREPHT_TS_PHNOW_03">I am ready. Go on.</string>
  <string name="orepaud¤OREPHT_TS_PHOK_01">Alright. That'll do fine.</string>
  <string name="orepaud¤OREPHT_TS_PHOK_02">Pretty pretty.</string>
  <string name="orepaud¤OREPHT_TS_PHRDY_01">You shot too soon! Wait 'til I say so.</string>
  <string name="orepaud¤OREPHT_TS_PHRDY_02">Wait 'til I'm set, dammit.</string>
  <string name="orepaud¤OREPHT_TS_PHRDY_03">You shot off early, heh. Wait up a minute.</string>
  <string name="orepaud¤OREPHT_TS_PHRWB_01">Here. You tried at least.</string>
  <string name="orepaud¤OREPHT_TS_PHRWB_02">Here. Guess you did your best...</string>
  <string name="orepaud¤OREPHT_TS_PHRWG_01">Sure appreciate it. Here.</string>
  <string name="orepaud¤OREPHT_TS_PHRWG_02">Here you go. Damn, I'm a comely feller.</string>
  <string name="orepaud¤OREPHT_TS_PHRWO_01">Here, take this. For what you did.</string>
  <string name="orepaud¤OREPHT_TS_PHRWO_02">Thanks for it.</string>
  <string name="orepaud¤OREPHT_TS_PHWAT_01">Lemme get ready.</string>
  <string name="orepaud¤OREPHT_TS_PHWAT_02">Hold up 'til I'm ready.</string>
  <string name="orepaud¤OREPHT_TS_PHWAT_03">I'll tell you when I'm ready.</string>
  <string name="orepaud¤OREPHT_TS_RIDB1_1">Better next time...</string>
  <string name="orepaud¤OREPHT_TS_RIDB2_1">~sl:0.0:2.3~Listen. The picture was terrible.~sl:~Let's just go our separate ways, huh?</string>
  <string name="orepaud¤OREPHT_TS_RIDB3_1">Leave me be already.</string>
  <string name="orepaud¤OREPHT_TS_RIDE1_01">~sl:0.2:1.6~Good of you helping me out back there.~sl:0.6~Good eye, you got.</string>
  <string name="orepaud¤OREPHT_TS_RIDE1_02">~sl:0.0:1.8~Y'know, most folk's too stupid~sl:~to help out with something like this.</string>
  <string name="orepaud¤OREPHT_TS_RIDE2_01">~sl:0.9~I'll enjoy showing these off to the fellers back in town.</string>
  <string name="orepaud¤OREPHT_TS_RIDE2_02">Maybe we'll cross paths again sometime...</string>
  <string name="orepaud¤OREPHT_TS_RIDE3_01">I'm going solo now.</string>
  <string name="orepaud¤OREPHT_TS_RIDE3_02">Okay. I'm a real lonesome sort... get me?</string>
  <string name="orepaud¤OREPHT_TS_WAIT_01">C'mon, take the picture already.</string>
  <string name="orepaud¤OREPHT_TS_WAIT_02">Time's wasting here. Take the picture.</string>
  <string name="orepaud¤OREPHT_TS_WAIT_03">What's the damn holdup here?</string>
  <string name="orepht¤NB_PHOTOGRAPHY_BLIP_NAME_ANIMAL">Enemy</string>
  <string name="orepht¤NB_PHOTOGRAPHY_BLIP_NAME_DS">Danger Seeker</string>
  <string name="orepht¤NB_PHOTOGRAPHY_BLIP_NAME_FS">Fame Seeker</string>
  <string name="orepht¤NB_PHOTOGRAPHY_BLIP_NAME_OBJ">Objective</string>
  <string name="orepht¤NB_PHOTOGRAPHY_BLIP_NAME_TS">Thrill Seeker</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_CAMERA">Equip your camera.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_CAMERA_ANIMAL">Equip your Camera from the Item Wheel and take a photo of the Thrill Seeker close to the animal.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_CAMERA_ANIMAL_DS">Equip your Camera from the Item Wheel and take a photo of the Danger Seeker close to the animal.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_CAMERA_CLIFF">Equip your Camera from the Item Wheel and take a photo of the Thrill Seeker at the edge of the cliff.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_CAMERA_FISH">Equip your Camera from the Item Wheel and take a photo of the Fame Seeker holding her fish.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_CAMERA_GANG">Equip your Camera from the Item Wheel and take a photo of the Fame Seeker while other players pose with her.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_CAMERA_HOGTIED">Equip your Camera from the Item Wheel and take a photo of the Fame Seeker while other players pose with her hogtied.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_CAMERA_HORSE">Equip your Camera from the Item Wheel and take a photo of the Fame Seeker while she's on your horse.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_CAMERA_HORSE_DS">Equip your Camera from the Item Wheel and take a photo of the Danger Seeker while she's on your horse.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_DISMOUNT_DS">Dismount your horse next to the Danger Seeker.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_DISMOUNT_FS">Dismount your horse next to the Fame Seeker.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_FILM_DS">Wait for the Danger Seeker to approach you and take the film.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_FILM_FS">Wait for the Fame Seeker to approach you and take the film.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_FILM_TS">Wait for the Thrill Seeker to approach you and take the film.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_FRAME_ANIMAL_DS">Frame the Danger Seeker and wild animal using the camera.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_FRAME_ANIMAL_TS">Frame the Thrill Seeker and wild animal using the camera.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_FRAME_CLIFF_TS">Frame the Thrill Seeker using the camera.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_FRAME_FISH_FS">Frame the Fame Seeker and fish using the camera.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_FRAME_GANG_FS">Frame the Fame Seeker and nearby players using the camera.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_FRAME_HORSE_DS">Frame the Danger Seeker and horse using the camera.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_FRAME_HORSE_FS">Frame the Fame Seeker and horse using the camera.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_GATHER">Stand close to the Fame Seeker facing the camera.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_GATHER_CAMERAMAN">Wait for players to stand close to the Fame Seeker.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_GUNSAIMED">Aim a weapon at the Fame Seeker.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_GUNSUP">Aim a weapon towards the sky.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_GUNS_CAMERAMAN">Wait for players to aim their weapons.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_HOGTIE">Hogtie the Fame Seeker.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_HORSE_DS">Bring your horse to the Danger Seeker.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_HORSE_FS">Bring your horse to the Fame Seeker.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_MORE_FS">More players are needed to help out the Fame Seeker.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_PHOTO">Take a picture using the camera.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_RETURN_FS">Return with more players to help out the Fame Seeker.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_REWARD_ANIMAL_DS">The Danger Seeker will offer a reward based on the quality of the photograph. Hold ~INPUT_AIM~ to offer instructions to her.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_REWARD_FS">The Fame Seeker will offer a reward based on the quality of the photograph.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_REWARD_HORSE_DS">The Danger Seeker will offer a reward based on the quality of the photograph.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_REWARD_TS">The Thrill Seeker will offer a reward based on the quality of the photograph. Hold ~INPUT_AIM~ to offer instructions to him.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_TOO_CLOSE">Get further away before taking the photograph.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_H_TOO_FAR">Get closer before taking the photograph.</string>
  <string name="orepht¤NB_PHOTOGRAPHY_ILO_POSE">Pose</string>
  <string name="orepht¤NB_PHOTOGRAPHY_ILO_STEP">Step Back</string>
  <string name="orerc¤0x1232EFB2">Collector</string>
  <string name="orerw¤NB_RUNAWAY_WAGON_DRIVER_BLIP">Driver</string>
  <string name="orerw¤NB_RUNAWAY_WAGON_HELP_RETURN_WAGON_CART">Return the cart to its owner ~BLIP_AMBIENT_PED_MEDIUM~ for the chance of a reward.</string>
  <string name="orerw¤NB_RUNAWAY_WAGON_HELP_RETURN_WAGON_COACH">Return the coach to its owner ~BLIP_AMBIENT_PED_MEDIUM~ for the chance of a reward.</string>
  <string name="orerw¤NB_RUNAWAY_WAGON_PASSENGER_BLIP">Passenger</string>
  <string name="orerw¤NB_RUNAWAY_WAGON_WAGON_BLIP">Wagon</string>
  <string name="orewm¤NB_WILDMAN_BLIP_NAME">Stranger</string>
  <string name="orewm¤NB_WILDMAN_GIVE_HELP">Cook the required provision and give it to the Stranger ~BLIP_AMBIENT_PED_MEDIUM~ if you want to help.</string>
  <string name="orewm¤NB_WILD_MAN_GIVE_MEAT">Give ~a~</string>
  <string name="orewm¤NB_WILD_MAN_LEAVE_ILO">Decline</string>
  <string name="orewm¤NB_WILD_MAN_NO_MEAT">Give Cooked Meat</string>
  <string name="orewmau¤OREWM_1_APPRCH_1">~sl:2.2:1.2~You don't know me...~sl:0.7~but I know you. I've been waiting..</string>
  <string name="orewmau¤OREWM_1_APPRCH_2">~sl:0.0:1.7~I been watching you.~sl:1.7:3.7~You... good, you got...~sl:1.1:1.5~remind me of me...~sl:2.0:1.5:1~when I was...</string>
  <string name="orewmau¤OREWM_1_APPRCH_3">~sl:0.0:1.4:1~Been out here a long time.</string>
  <string name="orewmau¤OREWM_1_CALLOUT_1">Hey. There's a peculiar feller over by the fire.</string>
  <string name="orewmau¤OREWM_1_CALLOUT_2">~sl:0.0:1.2~I don't know him...~sl:~He seems like he knows you, though.</string>
  <string name="orewmau¤OREWM_1_CALL_1">~sl:2.0~Hey there...</string>
  <string name="orewmau¤OREWM_1_CRIPPS_1">So, uh... who the hell was he, anyway?</string>
  <string name="orewmau¤OREWM_1_DECLINE_1">~sl:0.0:2.8~Oh... oh, that's who you are?~sl:~Holding all the nuts... scared squirrel.</string>
  <string name="orewmau¤OREWM_1_DECLINE_2">Fine. But we ain't done... no...</string>
  <string name="orewmau¤OREWM_1_HELP_1">Hey... could you gimme something? My belly's aching, I...</string>
  <string name="orewmau¤OREWM_1_HELP_2">~sl:0.0:2.8~Meat? Nice, charred meat...~sl:~that's good... that's... good...</string>
  <string name="orewmau¤OREWM_1_IDLE_1">~sl:0.0:1.5~You gonna talk to him or what?~sl:~He's got my gooseflesh up...</string>
  <string name="orewmau¤OREWM_1_ITLEAVE_1">~sl:0.0:4.8:1~See you soon, friend. As someone I can count on...</string>
  <string name="orewmau¤OREWM_1_LEAVES_1">~sl:2.4~I'll just... scrabble away...</string>
  <string name="orewmau¤OREWM_1_NAPPRCH_01">Oh, don't be a scared... you's a friend...</string>
  <string name="orewmau¤OREWM_1_NAPPRCH_02">What's you 'fraid of? I just... come talk to me...</string>
  <string name="orewmau¤OREWM_1_THANKS_1">~sl:2.7:4.0~Yeah! A kindness.~sl:2.1~A kindness...</string>
  <string name="orewmau¤OREWM_1_WAIT1_1">While everything spins I wait, I wait...</string>
  <string name="orewmau¤OREWM_1_WAIT2_1">~sl:0.0:2.5~Okay, okay, okay...~sl:1.8:1.3:1~I'm hungering...</string>
  <string name="orewmau¤OREWM_2_APPRCH_1">~sl:1.4~You have been busy, yeah... me too...</string>
  <string name="orewmau¤OREWM_2_APPRCH_2">~sl:0.0:3.1~Yeah, you know, I, I visited my family?~sl:0.0:2.9~Been a long time. They missed me, and...~sl:0.8~It hurts to be away.</string>
  <string name="orewmau¤OREWM_2_APPRCH_3">~sl:0.0:1.6~You got family, once?~sl:2.8:3.0~Flickering... limning...~sl:0.9~the big lonely insides...</string>
  <string name="orewmau¤OREWM_2_APPRCH_4">~sl:0.0:2.4~We always end alone, yeah? Yeah?~sl:0.0:2.9~Hey, hey, y-you are a lonesome bird like me...~sl:2.8~Always alone... we are.</string>
  <string name="orewmau¤OREWM_2_CALLOUT_1">Uh, that, uh, strange feller's back again...</string>
  <string name="orewmau¤OREWM_2_CALL_1">~sl:0.0:2.0:~You and me, together again?~sl:1.4:1.0:1~Huh.</string>
  <string name="orewmau¤OREWM_2_CRIPPS_1">Suppose he likes you... eh, well.</string>
  <string name="orewmau¤OREWM_2_DECLINE_1">~sl:0.0:2.4~You cruel, rot-hearted...~sl:0.8~I'll spit my last tooth on you one day.</string>
  <string name="orewmau¤OREWM_2_HELP_1">~sl:0.0:2.7~A lonesome bird... I need meat.~sl:0.5:2.1~Tasty joints, steaks...~sl:1.1~greasy chunks... I know you have some...</string>
  <string name="orewmau¤OREWM_2_ITLEAVE_1">I'll be seeing you, friend. Again and again, I'm sure...</string>
  <string name="orewmau¤OREWM_2_LEAVES_1">~sl:0.0:3.7~I should have known... I seen what you do,~sl:0.0:1.5~you ate it all!~sl:0.8~Glutty fat mess you are...</string>
  <string name="orewmau¤OREWM_2_THANKS_1">~sl:0.0:1.1~Yeah!~sl:2.6:1.5:1~I knew you was kind.</string>
  <string name="orewmau¤OREWM_2_WAIT1_1">~sl:2.0~Give it to me...</string>
  <string name="orewmau¤OREWM_2_WAIT2_1">~sl:0.0:4.0:1~You cruel... crueler than I knew... hmm...</string>
  <string name="orewmau¤OREWM_3_APPRCH_1">~sl:0.0:1.8~I feel a cold coming...~sl:1.8~Yeah, tight dead cold, deep in my bones...</string>
  <string name="orewmau¤OREWM_3_APPRCH_2">~sl:0.0:2.3~I can't hear my family no more...~sl:0.0:2.0~I go to where they lay, but it's...~sl:2.6~just... teeth, in the ground.</string>
  <string name="orewmau¤OREWM_3_APPRCH_3">Chattering through the wind...</string>
  <string name="orewmau¤OREWM_3_APPRCH_4">~sl:0.0:4.7:1~All they leave me with is the memories of what they was...</string>
  <string name="orewmau¤OREWM_3_APPRCH_5">I was happy once... books'n thick shoes.</string>
  <string name="orewmau¤OREWM_3_CALLOUT_1">~sl:0.0:2.9~Third time... that one sure smells strange.~sl:~Maybe it's all the meat?</string>
  <string name="orewmau¤OREWM_3_CALL_1">Remember me?</string>
  <string name="orewmau¤OREWM_3_CRIPPS_1">You're just gonna let him keep on coming back?</string>
  <string name="orewmau¤OREWM_3_DECLINE_1">~sl:0.0:2.3~Well, I know you have some... you...~sl:1.2:2.0~I shoulda... I...~sl:4.6:2.4~That's the song I'll be playing~sl:~the day you die...</string>
  <string name="orewmau¤OREWM_3_HELP_1">~sl:0.0:1.2~I can't hunt...~sl:0.0:2.9~my elbows are bright hot and my knees crackle.~sl:~Will you give me some meat? I need it.</string>
  <string name="orewmau¤OREWM_3_ITLEAVE_1">~sl:0.0:4.0~See you. Unless I see my family first...~sl:0.5~if I is so lucky...</string>
  <string name="orewmau¤OREWM_3_LEAVES_1">~sl:0.0:1.8~Fine. Fine!~sl:4.2:2.5~I'mma find me a... a juicy...~sl:0.6~juicy ferret... just dead'n fresh...</string>
  <string name="orewmau¤OREWM_3_THANKS_1">~sl:0.7:~You're kind. You're good... and kind.</string>
  <string name="orewmau¤OREWM_3_WAIT1_1">~sl:0.0:2.3~You don't feed me, I'll...~sl:1.2~I need it...</string>
  <string name="orewmau¤OREWM_3_WAIT2_1">~sl:0.0:2.0~Give it over!~sl:1.2~Please? Come on...</string>
  <string name="orewmau¤OREWM_4_APPRCH_1">~sl:0.0:1.9~I worked the mules once.~sl:~I worked 'em and I worked 'em and I...</string>
  <string name="orewmau¤OREWM_4_APPRCH_2">~sl:0.0:3.5~I miss making money. But my head don't...~sl:1.3~I go so long without talking... it gets too loud...</string>
  <string name="orewmau¤OREWM_4_APPRCH_3">~sl:0.0:1.5~My brother was four.~sl:0.7~Men cloaked as animals, ravagers...</string>
  <string name="orewmau¤OREWM_4_APPRCH_4">~sl:0.0:2.2~They grabbed the light from his eyes...~sl:3.6~it don't matter.</string>
  <string name="orewmau¤OREWM_4_APPRCH_5">~sl:0.0:3.4~Maybe you'll kill 'em, the killers what did it...~sl:1.2:1.6:~Maybe you did already...~sl:3.1~Don't matter.</string>
  <string name="orewmau¤OREWM_4_APPRCH_6">We all die anyway... I hope.</string>
  <string name="orewmau¤OREWM_4_CALLOUT_1">He's by the fire. Again.</string>
  <string name="orewmau¤OREWM_4_CALL_1">~sl:0.0:0.8:1~You're back.</string>
  <string name="orewmau¤OREWM_4_CRIPPS_1">You think he'll ever stop coming?</string>
  <string name="orewmau¤OREWM_4_DECLINE_1">~sl:0.0:5.2~I thought, I thought... you're selfish!~sl:0.5~Taking, taking, taking, like the rest...</string>
  <string name="orewmau¤OREWM_4_HELP_1">~sl:0.0:3.3~You know why I'm here. You know I'm just...~sl:1.5:2.0~We all the same, ain't we?~sl:0.8~Just taking. Now gimme.</string>
  <string name="orewmau¤OREWM_4_ITLEAVE_1">Okay now. Off I go... into nowhere...</string>
  <string name="orewmau¤OREWM_4_LEAVES_1">Fine then. Off I go.</string>
  <string name="orewmau¤OREWM_4_THANKS_1">~sl:2.7~Yeah!</string>
  <string name="orewmau¤OREWM_4_WAIT1_1">Gimme some meat. I want it.</string>
  <string name="orewmau¤OREWM_4_WAIT2_1">~sl:0.0:2.2~I'mma piss on your fire.~sl:3.2~Gimme what I want.</string>
  <string name="orewmau¤OREWM_5_APPRCH_1">~sl:0.0:2.4~When you gonna help me? Huh?~sl:1.2~When you gonna help me off this thing?</string>
  <string name="orewmau¤OREWM_5_APPRCH_2">~sl:0.0:2.9~I keep seeing them... upstairs... running,~sl:0.0:4.7:1~running behind my eyes... waiting for me... but, nothing I do...</string>
  <string name="orewmau¤OREWM_5_APPRCH_3">~sl:0.0:2.4~Once I caught a bat in my hand~sl:0.0:4.0~and punched its head out with a bullet~sl:~I fashioned from my mother's tooth...</string>
  <string name="orewmau¤OREWM_5_APPRCH_4">~sl:0.0:1.6~I just keep on...~sl:1.0~You and me... keep meeting each other forever.</string>
  <string name="orewmau¤OREWM_5_APPRCH_5">~sl:0.0:2.9~Forever... at this fire, until...~sl:1.6:1.9~until I been traveling a thousand hours~sl:~and ten hundred years and, and...</string>
  <string name="orewmau¤OREWM_5_APPRCH_6">I-it'll never stop, until you stop...</string>
  <string name="orewmau¤OREWM_5_CALLOUT_1">~sl:0.0:2.9~Well, your strange friend is by the fire again.~sl:~How long is this gonna go on for, anyway?</string>
  <string name="orewmau¤OREWM_5_CALL_1">~sl:0.0:1.0:1~Hey...</string>
  <string name="orewmau¤OREWM_5_CRIPPS_1">Strange man.</string>
  <string name="orewmau¤OREWM_5_DECLINE_1">~sl:0.0:2.7~You won't give... me? You won't?~sl:1.5~I won't forget this. Never.</string>
  <string name="orewmau¤OREWM_5_HELP_1">I'm hungered. I want meat. Nice, cooked, meat.</string>
  <string name="orewmau¤OREWM_5_ITLEAVE_1">~sl:5.5~Blood in... the air...</string>
  <string name="orewmau¤OREWM_5_LEAVES_1">~sl:0.0:5.1~I'll just be back, then. I'll be here forever...~sl:~and when I come back... forever and ever.</string>
  <string name="orewmau¤OREWM_5_THANKS_1">~sl:0.8:5.0~I wonder... You must just want t'be rid of me...~sl:~giving me precious... grease-flecked sustenance.</string>
  <string name="orewmau¤OREWM_5_THANKS_2">~sl:0.0:4.7~You don't love me, or hate me, or both.~sl:2.5~Goodbye.</string>
  <string name="orewmau¤OREWM_5_WAIT1_1">I'll just keep waiting. I'm waiting forever.</string>
  <string name="orewmau¤OREWM_5_WAIT2_1">~sl:0.0:4.0~I'm in... agony!~sl:1.6~Give it to me?</string>
  <string name="orewmau¤OREWM_G_ANTG1_01">What is this?</string>
  <string name="orewmau¤OREWM_G_ANTG1_02">~sl:0.0:0.7:1~Why?</string>
  <string name="orewmau¤OREWM_G_ANTG1_04">I knew this was coming.</string>
  <string name="orewmau¤OREWM_G_ANTG1_05">Just do it already.</string>
  <string name="orewmau¤OREWM_G_ANTG2_01">~sl:2.1~Blood in the water!</string>
  <string name="orewmau¤OREWM_G_ANTG2_02">No, not again, not again...</string>
  <string name="orewmau¤OREWM_G_ANTG2_03">I can't...</string>
  <string name="orewmau¤OREWM_G_APPRCH_01">Here we are again. Again and again...</string>
  <string name="orewmau¤OREWM_G_APPRCH_02">~sl:0.7:2.0~How long we've seen each other?~sl:1.3~Bet it'll be... forever...</string>
  <string name="orewmau¤OREWM_G_APPRCH_03">~sl:2.3~All alone, we are...</string>
  <string name="orewmau¤OREWM_G_APPRCH_04">~sl:0.0:0.6~Oh?~sl:3.0:3.2~Over and again and over again...~sl:~keep on meeting by the fire...</string>
  <string name="orewmau¤OREWM_G_CALLOUT_01">Oh, Lord. He's back...</string>
  <string name="orewmau¤OREWM_G_CALLOUT_02">The drunk is back. Is he drunk?</string>
  <string name="orewmau¤OREWM_G_CALLOUT_03">~sl:0.5~That feller's back by the campfire.</string>
  <string name="orewmau¤OREWM_G_CALLOUT_04">That feller's over by the fire again.</string>
  <string name="orewmau¤OREWM_G_CALL_01">You came! To me? J-just to talk to me...</string>
  <string name="orewmau¤OREWM_G_CALL_02">~sl:2.6~Did I ever leave?</string>
  <string name="orewmau¤OREWM_G_CALL_04">Dear friend... dear... friend.</string>
  <string name="orewmau¤OREWM_G_CATTCK1_01">Oh, look at this now!</string>
  <string name="orewmau¤OREWM_G_CATTCK1_02">Finally!</string>
  <string name="orewmau¤OREWM_G_CATTCK1_03">Some red meat!</string>
  <string name="orewmau¤OREWM_G_CATTCK1_04">Oh, alright!</string>
  <string name="orewmau¤OREWM_G_CATTCK2_01">Holy damn!</string>
  <string name="orewmau¤OREWM_G_CATTCK2_02">Gonna need a shovel?</string>
  <string name="orewmau¤OREWM_G_CATTCK2_03">Oh, this is a long time coming.</string>
  <string name="orewmau¤OREWM_G_CATTCK2_04">Damn. Nasty feller.</string>
  <string name="orewmau¤OREWM_G_COOKS_01">~sl:1.8~That smells good...</string>
  <string name="orewmau¤OREWM_G_COOKS_02">I'm... oh... look at that meat turn.</string>
  <string name="orewmau¤OREWM_G_COOKS_03">No, now, don't... not too much. I like the red...</string>
  <string name="orewmau¤OREWM_G_COOKS_04">~sl:0.8~It's glowing...</string>
  <string name="orewmau¤OREWM_G_COOKS_05">I... want it.</string>
  <string name="orewmau¤OREWM_G_COOKS_06">~sl:1.1~Not yet, not yet...</string>
  <string name="orewmau¤OREWM_G_CRIPPS_01">He's just foul. What do you see in him?</string>
  <string name="orewmau¤OREWM_G_CRIPPS_02">How long that idiot gonna keep showing up for?</string>
  <string name="orewmau¤OREWM_G_CRIPPS_03">Honestly, you're too kind to that one.</string>
  <string name="orewmau¤OREWM_G_CRIPPS_04">Well, he's gone... doubt that'll last...</string>
  <string name="orewmau¤OREWM_G_DECLINE_01">~sl:0.0:1.5~Deny me?~sl:4.8~Heartless...</string>
  <string name="orewmau¤OREWM_G_DECLINE_02">I know you have it! You lucky I don't gut you...</string>
  <string name="orewmau¤OREWM_G_DECLINE_03">Here I am, begging... and you say no?</string>
  <string name="orewmau¤OREWM_G_DECLINE_04">~sl:0.0:5.0~I will be back. Forever and ever...~sl:~waiting... on your charity.</string>
  <string name="orewmau¤OREWM_G_HELP_01">~sl:0.0:0.6~I'm...~sl:3.1~You'll help me? Gimme some food? Some tasty meat?</string>
  <string name="orewmau¤OREWM_G_HELP_02">I can't eat nothing but meat... everything else hurts...</string>
  <string name="orewmau¤OREWM_G_HELP_03">~sl:0.0:3.8~I'll die without you helping me... or worse...~sl:0.8~I been dead before...</string>
  <string name="orewmau¤OREWM_G_HELP_04">You have something for me? Do you?</string>
  <string name="orewmau¤OREWM_G_HOGTIE1_01">You tie me? Tie me?</string>
  <string name="orewmau¤OREWM_G_HOGTIE1_02">~sl:0.6:1.3:1~The knots...</string>
  <string name="orewmau¤OREWM_G_HOGTIE1_03">~sl:0.4~The rope burns...</string>
  <string name="orewmau¤OREWM_G_HOGTIE2_01">Don't... Don't untie me... leave me...</string>
  <string name="orewmau¤OREWM_G_HOGTIE2_02">~sl:2.0~This'll never end.</string>
  <string name="orewmau¤OREWM_G_HOGTIE2_03">Stab me to death... leave me to rot.</string>
  <string name="orewmau¤OREWM_G_IDLE_01">You just gonna leave him waiting?</string>
  <string name="orewmau¤OREWM_G_IDLE_02">Listen, you got a past with that guy, or what?</string>
  <string name="orewmau¤OREWM_G_IDLE_03">~sl:0.0:1.9~Why you don't just toss him in a river?~sl:~Hey, not my business.</string>
  <string name="orewmau¤OREWM_G_IDLE_04">Surprised he ain't dead yet, I'll tell you.</string>
  <string name="orewmau¤OREWM_G_IDLE_05">Longer you keep him waiting, worse he smells.</string>
  <string name="orewmau¤OREWM_G_IDLE_06">Can you talk to him already?</string>
  <string name="orewmau¤OREWM_G_IDLE_07">You want me to deal with that feller or what?</string>
  <string name="orewmau¤OREWM_G_IDLE_08">How long before you deal with him?</string>
  <string name="orewmau¤OREWM_G_IDLE_09">Oh, Jesus. Talk to that nasty man already, will you?</string>
  <string name="orewmau¤OREWM_G_IDLE_10">You scared of that idiot? Talk to him.</string>
  <string name="orewmau¤OREWM_G_IDLE_11">Get on with him. Tired of smelling that fool.</string>
  <string name="orewmau¤OREWM_G_IDLE_12">Talk to him or get rid of him.</string>
  <string name="orewmau¤OREWM_G_ITLEAVE_01">Maybe... I'll see your face in the moon...</string>
  <string name="orewmau¤OREWM_G_ITLEAVE_02">'Til that time...</string>
  <string name="orewmau¤OREWM_G_ITLEAVE_03">~sl:5.1~Music under my feet.</string>
  <string name="orewmau¤OREWM_G_ITLEAVE_04">~sl:0.0:2.1:1~Off to kick the roses...</string>
  <string name="orewmau¤OREWM_G_LEAVES_01">~sl:0.0:2.2~Well, well...~sl:3.5~I'll be back...</string>
  <string name="orewmau¤OREWM_G_LEAVES_02">Fine... fine. I get it.</string>
  <string name="orewmau¤OREWM_G_LEAVES_03">~sl:0.0:1.3:1~You're hateful...</string>
  <string name="orewmau¤OREWM_G_LEAVES_04">~sl:0.0:3.3~You just want me to go! Guess...~sl:1.0~guess you and I... ain't nothing.</string>
  <string name="orewmau¤OREWM_G_OWNER_01">You ain't who I'm waiting for.</string>
  <string name="orewmau¤OREWM_G_OWNER_02">This is your camp? Nah... go away!</string>
  <string name="orewmau¤OREWM_G_OWNER_03">I'm waiting for a particular... ain't you.</string>
  <string name="orewmau¤OREWM_G_OWNER_04">I'm looking... looking for them who owns the fire.</string>
  <string name="orewmau¤OREWM_G_OWNER_05">I want the person whose fire it is. Not you.</string>
  <string name="orewmau¤OREWM_G_OWNER_06">You sniffing at me? Go away!</string>
  <string name="orewmau¤OREWM_G_PASIDLE_01">Go away, I said.</string>
  <string name="orewmau¤OREWM_G_PASIDLE_02">~sl:1.0~Leave me be.</string>
  <string name="orewmau¤OREWM_G_PASIDLE_03">You smell. Leave.</string>
  <string name="orewmau¤OREWM_G_PASIDLE_04">You trespassering.</string>
  <string name="orewmau¤OREWM_G_PASIDLE_05">~sl:0.0:0.7~You...~sl:2.2~Rude!</string>
  <string name="orewmau¤OREWM_G_PASIDLE_06">Dog... lover. Leave me alone.</string>
  <string name="orewmau¤OREWM_G_PREANT_01">~sl:0.0:3.2~H-hey... I know.~sl:0.8:~How'm I here again? But I am. I am...</string>
  <string name="orewmau¤OREWM_G_PREANT_02">Can't get rid of me... never get rid of me...</string>
  <string name="orewmau¤OREWM_G_PREANT_03">~sl:0.0:2.1~I know, I know...~sl:2.8~Can't we be friends?</string>
  <string name="orewmau¤OREWM_G_PREANT_04">Look, look... just, don't... I don't want pain.</string>
  <string name="orewmau¤OREWM_G_PREANT_05">~sl:0.0:2.4~You gonna hurt me again? Or...~sl:2.3~you do what you want...</string>
  <string name="orewmau¤OREWM_G_PREANT_06">~sl:0.0:2.9~You can't do no worse to me than anyone else.~sl:0.4~Least you got a fire.</string>
  <string name="orewmau¤OREWM_G_SIDLE_08">~sl:0.6~ Yeah... yeah.</string>
  <string name="orewmau¤OREWM_G_THANKS_01">~sl:0.0:2.1:1~This for me? Yeah?</string>
  <string name="orewmau¤OREWM_G_THANKS_02">~sl:0.0:4.1~Hey, you ain't like the rest of 'em... no...~sl:0.0:2.8:1~we're alike, for strangers...</string>
  <string name="orewmau¤OREWM_G_THANKS_03">~sl:1.0:2.2:1~To think, I was gonna...</string>
  <string name="orewmau¤OREWM_G_THANKS_04">~sl:0.0:1.2:1~You gave me...</string>
  <string name="orewmau¤OREWM_G_WAIT1_01">~sl:0.7~I'm, I'm itching...</string>
  <string name="orewmau¤OREWM_G_WAIT1_02">~sl:2.2:2.7:1~Listen to the fire crackle...</string>
  <string name="orewmau¤OREWM_G_WAIT1_03">~sl:0.0:1.7~And you leave 'em waiting...~sl:~hungry... listing and needy...</string>
  <string name="orewmau¤OREWM_G_WAIT1_04">I'll just be... warming my gums...</string>
  <string name="orewmau¤OREWM_G_WAIT2_01">I'm waiting... I'm getting... needy...</string>
  <string name="orewmau¤OREWM_G_WAIT2_02">~sl:0.0:2.8~You make a man wait, he gets...~sl:~He gets angry...</string>
  <string name="orewmau¤OREWM_G_WAIT2_03">~sl:0.0:1.5:1~I, am...</string>
  <string name="orewmau¤OREWM_G_WAIT2_04">~sl:0.0:2.9~You want me to beg? I'll beg...~sl:1.3~I ain't nothing I can offer you...</string>
  <string name="otraud¤OTR1_FND_ARTHUR_1">You kill that man in the shack back there?</string>
  <string name="otraud¤OTR1_FND_JOHN_1">You kill that man in the shack back there?</string>
  <string name="otraud¤OTR1_LEA_PLAYER_01">No, come back.</string>
  <string name="otraud¤OTR1_LEA_PLAYER_02">You can't leave me here.</string>
  <string name="otraud¤OTR1_LEA_PLAYER_03">I'm gonna die, you son of a bitch.</string>
  <string name="otraud¤SKOTR1_CALLOVER_01">Help!</string>
  <string name="otraud¤SKOTR1_CALLOVER_02">Please, you gotta help me!</string>
  <string name="otraud¤SKOTR1_CALLOVER_03">Can you help me?</string>
  <string name="otraud¤SKOTR1_CALLOVER_04">Please, I'm trapped here mister!</string>
  <string name="otraud¤SKOTR1_CALLOVER_05">Over here!</string>
  <string name="otraud¤SKOTR1_FREE_1">Oh, thank God. I sure appreciate that.</string>
  <string name="otraud¤SKOTR1_FREE_2">Listen, there's a stash of money hidden in some rocks southwest of the train tracks in Rhodes...</string>
  <string name="otraud¤SKOTR1_FREE_3">across from the water tower. It's all yours friend.</string>
  <string name="otraud¤SKOTR1_FREE_4">Now I'm gonna get out of here.</string>
  <string name="otraud¤SKOTR1_IDLE_01">Just shoot them off, come on.</string>
  <string name="otraud¤SKOTR1_IDLE_02">I'll die out here.</string>
  <string name="otraud¤SKOTR1_IDLE_03">We didn't mean that feller no harm, honest.</string>
  <string name="otraud¤SKOTR1_IDLE_04">Please, I'll make it worth your while.</string>
  <string name="otraud¤SKOTR_APPRCH_A_1">So what happened here?</string>
  <string name="otraud¤SKOTR_APPRCH_J_1">So what happened here?</string>
  <string name="otraud¤SKOTR_HAPPENED_1">We was just looking for food. Feller went crazy, came at us. Stabbed my friend here.</string>
  <string name="otraud¤SKOTR_HAPPENED_2">Please, you got to get me out of these shackles.</string>
  <string name="pbnty¤0x5F4280C8">Rival Posse turned in ~1p~</string>
  <string name="pbnty¤0x9F9F59D3">~COLOR_ENEMY~~1p~~s~ delivered alive</string>
  <string name="pbnty¤0x72F13937">~COLOR_ENEMY~~1p~~s~ delivered alive</string>
  <string name="pbnty¤0x374EFA11">~COLOR_ENEMY~~1p~~s~ delivered dead</string>
  <string name="pbnty¤0x96109EDE">Rival Posse turned in ~1p~</string>
  <string name="pbnty¤0xB34EA29D">~COLOR_POSSE_ALLY~~1p~~s~ killed by Bounty Hunters</string>
  <string name="pbnty¤0xE269A6B7">~COLOR_POSSE_ALLY~~1p~~s~ killed by Bounty Hunters</string>
  <string name="pbnty¤0xE7494159">~1p~ is hiding in the area but will become blipped if they leave. Find and deliver them alive for the full amount, or less if they are dead.</string>
  <string name="pbnty¤0xF9902D08">~COLOR_ENEMY~~1p~~s~ delivered dead</string>
  <string name="pbnty¤FETCH_HELP_BOUNTY_SET_UP_AREA_LEAVE">You are now visible to Bounty Hunter players ~1b~.</string>
  <string name="pbnty¤FETCH_HELP_BOUNTY_SET_UP_BOUNTY_END">~1p~ has been put in jail. Certain activities are not available while a Posse Member is incarcerated.</string>
  <string name="pbnty¤FETCH_HELP_BOUNTY_SET_UP_KILL_HUNTER">Kill Bounty Hunter players ~1b~ and reduce the time you need to survive before escaping capture.</string>
  <string name="pbnty¤FETCH_HELP_BOUNTY_SET_UP_LAUNCH_1">You are being pursued by Bounty Hunter players ~1b~. Avoid being caught by hiding in the area to stay concealed or attempt to flee and be seen.</string>
  <string name="pbnty¤FETCH_HELP_BOUNTY_SET_UP_LAUNCH_2">Being killed will pay off your full bounty. Surrender or allow yourself to be incarcerated and wait out your sentence to avoid paying your bounty.</string>
  <string name="pbnty¤FETCH_HELP_BOUNTY_SET_UP_TARGET_LEAVES">~1p~ ~2b~ is trying to escape. You will lose them if they get too far.</string>
  <string name="pbnty¤FETCH_HELP_BOUNTY_SET_UP_TARGET_SURRENDER">~1p~ ~2b~ is surrendering. Capture and hogtie them before they regain control.</string>
  <string name="pbnty¤FETCH_HELP_BOUNTY_SURRENDER_PROMPT">Hold ~INPUT_INTERACT_LOCKON~ and press ~INPUT_CONTEXT_Y~ to surrender to a Bounty Hunter ~1b~ and wait out your sentence in jail.</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_GET_ON_MOUNT">Get on the horse</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_GET_ON_WAGON">Get on the wagon</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_HELP_TEAM_PRIMARY">You are being pursued by Bounty Hunters ~1b~. Kill the Bounty Hunters and escape the area to avoid paying off the full bounty value.</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_HELP_TEAM_PRIMARY_FEMALE">~COLOR_POSSE_ALLY~~1p~~s~ is being targeted by Bounty Hunters ~2b~. Help them avoid paying off the full bounty value.</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_HELP_TEAM_PRIMARY_MALE">~COLOR_POSSE_ALLY~~1p~~s~ is being targeted by Bounty Hunters ~2b~. Help them avoid paying off the full bounty value.</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_HELP_TEAM_SECONDARY_FEMALE">~COLOR_ENEMY~~1p~~s~ is hiding in the ~COLOR_ENEMY~area~s~ but will become blipped if they leave. Find and deliver them alive for the full amount, or less if they are dead.</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_HELP_TEAM_SECONDARY_MALE">~COLOR_ENEMY~~1p~~s~ is hiding in the ~COLOR_ENEMY~area~s~ but will become blipped if they leave. Find and deliver them alive for the full amount, or less if they are dead.</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_HELP_TEAM_SECONDARY_YOU_FEMALE">~COLOR_ENEMY~~1p~~s~ is hiding in the ~COLOR_ENEMY~area~s~ but will become blipped if they leave. Find and deliver them alive for the full amount, or less if they are dead.</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_HELP_TEAM_SECONDARY_YOU_MALE">~COLOR_ENEMY~~1p~~s~ is hiding in the ~COLOR_ENEMY~area~s~ but will become blipped if they leave. Find and deliver them alive for the full amount, or less if they are dead.</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_CARRY_BOUNTY_TARGET">Pick up ~COLOR_MP_OBJECTIVE_NEUTRAL~~1p~~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_ESCORT_DEFEND_SECONDARY">Help deliver ~COLOR_MP_OBJECTIVE_FRIENDLY~~1p~~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_ESCORT_STEAL">Recover ~COLOR_MP_OBJECTIVE_NEUTRAL~~1p~~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_KILL_ATTACKERS">Kill the ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_KILL_ATTACKERS_FEMALE">Help ~COLOR_POSSE_ALLY~~1p~~s~ kill the ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_KILL_ATTACKERS_MALE">Help ~COLOR_POSSE_ALLY~~1p~~s~ kill the ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_KILL_ATTACKERS_REMAINING">Kill the remaining ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_KILL_ATTACKERS_REMAINING_FEMALE">Help ~COLOR_POSSE_ALLY~~1p~~s~ kill the remaining ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_KILL_ATTACKERS_REMAINING_MALE">Help ~COLOR_POSSE_ALLY~~1p~~s~ kill the remaining ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_KILL_OR_CAPTURE_PLAYER">Kill or hogtie ~COLOR_ENEMY~~1p~~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_LEAVE_AREA">Escape the ~COLOR_ENEMY~area~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_LEAVE_AREA_FEMALE">Help ~COLOR_POSSE_ALLY~~1p~~s~ escape the ~COLOR_ENEMY~area~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_LEAVE_AREA_MALE">Help ~COLOR_POSSE_ALLY~~1p~~s~ escape the ~COLOR_ENEMY~area~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_PROTECT_PLAYER_WITH_BOUNTY">Protect ~COLOR_MP_OBJECTIVE_FRIENDLY~~1p~~s~ from the ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_OBJ_SURVIVE_OR_ESCAPE_THE_BOUNTY_HUNTERS">Survive or evade the ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_ESCORT_STEAL_FROM_POSSE">Steal ~COLOR_MP_OBJECTIVE_NEUTRAL~~1p~~s~ from ~COLOR_ENEMY~~2p~~s~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_OBJ_DROP">Drop ~1p~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_OBJ_ESCORT_DELIVER_SECONDARY">Take ~COLOR_MP_OBJECTIVE_FRIENDLY~~1p~~s~ ~2~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SCORETIMER_JOIN_TEAM_SECONDARY">~1~ joined the hunt</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_PRIMARY_FAIL_ALIVE_FEMALE">~COLOR_POSSE_ALLY~~1p~~s~ has surrendered</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_PRIMARY_FAIL_ALIVE_MALE">~COLOR_POSSE_ALLY~~1p~~s~ has surrendered</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_PRIMARY_FAIL_DEAD_FEMALE">~COLOR_POSSE_ALLY~~1p~~s~ killed by Bounty Hunters</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_PRIMARY_FAIL_DEAD_MALE">~COLOR_POSSE_ALLY~~1p~~s~ killed by Bounty Hunters</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_PRIMARY_PASS_YOU">Escaped Bounty Hunters</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_SECONDARY_FAIL">~1p~ escaped</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_SECONDARY_FAIL_F_CAPTURED">~1~ claimed ~2p~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_SECONDARY_FAIL_F_CAPTURED_NP">~1~ was captured</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_SECONDARY_FAIL_M_CAPTURED">~1~ claimed ~2p~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_SECONDARY_FAIL_M_CAPTURED_NP">~1~ was captured</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_SECONDARY_INTRO_FEMALE">Capture ~COLOR_ENEMY~~1~~s~ for ~2$~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_PT_SHARD_TEAM_SECONDARY_INTRO_MALE">Capture ~COLOR_ENEMY~~1~~s~ for ~2$~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_BOUNTY_COLLECTION_FAILED">Killed by Bounty Hunters</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_BOUNTY_COLLECTION_SURRENDER">Surrendered to Bounty Hunters</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_LAUNCH_PLAYER_ABANDONED">~1p~ abandoned the hunt</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_OBJECTIVE_UNRECOVERABLE">~COLOR_ENEMY~~1p~~s~ cannot be retrieved</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_FAIL">~1$~ collected</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_FAIL_SURRENDER_FEMALE">~COLOR_POSSE_ALLY~~1p~~s~ surrendered to Bounty Hunters</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_FAIL_SURRENDER_MALE">~COLOR_POSSE_ALLY~~1p~~s~ surrendered to Bounty Hunters</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_INTRO_FEMALE">~COLOR_POSSE_ALLY~~1~~s~ is wanted dead or alive</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_INTRO_MALE">~COLOR_POSSE_ALLY~~1~~s~ is wanted dead or alive</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_INTRO_YOU_FEMALE">Wanted dead or alive for ~1$~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_INTRO_YOU_MALE">Wanted dead or alive for ~1$~</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_PASS_FEMALE">~COLOR_POSSE_ALLY~~1p~~s~ survived</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_PASS_MALE">~COLOR_POSSE_ALLY~~1p~~s~ survived</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_PASS_YOU_FEMALE">You survived</string>
  <string name="pbnty¤FETCH_PLAYER_BOUNTY_SHARD_TEAM_PRIMARY_PASS_YOU_MALE">You survived</string>
  <string name="pc_townsperson¤0x0896557D">I can't... I can't get free. Please, help me...</string>
  <string name="pc_townsperson¤0x0AC9FA10">Run!</string>
  <string name="pc_townsperson¤0x0CED8F10">Rich folk over on other side of town bet they don't even know what things are like over here...</string>
  <string name="pc_townsperson¤0x0E4D577F">Is something wrong? Why are we stopping?</string>
  <string name="pc_townsperson¤0x1B78E645">I'm sure y'all are real busy, but... if one of you could help...</string>
  <string name="pc_townsperson¤0x1C0CACAE">Please, let's go.</string>
  <string name="pc_townsperson¤0x1D337293">~sl:0.0:5.0~Guess he got... too curious. Poor Lucy was hollering all night...~sl:0.0:1.9~her arm never did heal straight...~sl:1.4~Anyway... glad my leg ain't broke is all.</string>
  <string name="pc_townsperson¤0x2F7EF4EA">I don't think my leg can handle being on the road too much longer.</string>
  <string name="pc_townsperson¤0x3A89FF22">Do you think we can go any faster? I'm not feeling too good.</string>
  <string name="pc_townsperson¤0x3E7EB80E">Why are you shooting? Please, God, help me!</string>
  <string name="pc_townsperson¤0x3E41BA8B">What are you doing?</string>
  <string name="pc_townsperson¤0x4A9BA7E4">Okay, I... I get it. Thank you for helping me as much as you did, I suppose...</string>
  <string name="pc_townsperson¤0x4AB89AAF">~sl:0.0:3.6~You know, I like to watch the boats sometimes, but~sl:0.0:2.4~the air stinks from them towers.~sl:1.9~Guess I should get used to it, if it's the future'n all...</string>
  <string name="pc_townsperson¤0x4BAAD6E0">Please, mister? I don't think I'll make it alone.</string>
  <string name="pc_townsperson¤0x4C2DFCE9">I guess that's a no, then... okay... Well, thanks for helping me, anyway.</string>
  <string name="pc_townsperson¤0x4E5DABF6">You ride like a madman!</string>
  <string name="pc_townsperson¤0x5C3AD245">Sure is pretty round here...</string>
  <string name="pc_townsperson¤0x5C5E538B">~sl:0.0:4.4~I tell my father, \"someday, we're all gonna live here.\"~sl:1.0~He laughs at that...</string>
  <string name="pc_townsperson¤0x5CBC5D87">Do you know how to get there? This is the wrong way...</string>
  <string name="pc_townsperson¤0x5FB4E70C">Oh... Alright. Thanks, anyway...</string>
  <string name="pc_townsperson¤0x6BFC2D53">We're here. I'd still be stuck there if not for you.</string>
  <string name="pc_townsperson¤0x6C10247A">I don't live too far, but I don't think I can make it without your help.</string>
  <string name="pc_townsperson¤0x6CEA68A7">~sl:0.0:2.5~Guess I'm lucky my leg didn't break in the fall...~sl:0.7:2.2~My cousin, Lucy, broke her arm?~sl:0.7~They did her up in Plaster of Paris.</string>
  <string name="pc_townsperson¤0x6D059D7E">Please! I'm in real trouble here!</string>
  <string name="pc_townsperson¤0x6DC5E987">We're here. Thank you mister, especially for helping me in your condition.</string>
  <string name="pc_townsperson¤0x7B6390F1">~sl:0.4:2.5~One night some real fancy-looking feller~sl:0.0:2.1~got curious about that plaster cast.~sl:~Said he... wanted to know what it felt like.</string>
  <string name="pc_townsperson¤0x8A1E6C6E">Will you please slow your horse a little?</string>
  <string name="pc_townsperson¤0x8A3A43B1">You know... I think I'll be able to find my own way, thank you... You go take care of yourself instead.</string>
  <string name="pc_townsperson¤0x8B46F835">What was I talking about? Oh, yes.</string>
  <string name="pc_townsperson¤0x8C19CA2C">Hey, hey! Help me, please!</string>
  <string name="pc_townsperson¤0x8DA5A1AD">That's it, I'm done!</string>
  <string name="pc_townsperson¤0x9C286FCF">~sl:0.7:1.5:1~You crushed it!</string>
  <string name="pc_townsperson¤0x9D8B9CBE">Hmm... so...</string>
  <string name="pc_townsperson¤0x16B57E13">You think I'm that stupid? Shove your ride. I'm just fine by myself.</string>
  <string name="pc_townsperson¤0x40F51BBA">I wonder what'll happen to Moses...</string>
  <string name="pc_townsperson¤0x45B69D30">~sl:0.0:2.1~Oh, thank you!~sl:~I don't know what I would have done if you hadn't come by...</string>
  <string name="pc_townsperson¤0x51E90338">You fellers are real generous... I wonder if I might ask you to help me out a little further by taking me home?</string>
  <string name="pc_townsperson¤0x75AE8587">I might've been stuck there forever...</string>
  <string name="pc_townsperson¤0x81B1D7CC">Don't do that again, please!</string>
  <string name="pc_townsperson¤0x85BDCE66">Oh, thank you, thank you! Those men would've killed me. You did good.</string>
  <string name="pc_townsperson¤0x251C183A">~sl:0.0:2.0~I headed out this morning to see my father~sl:0.0:2.9~but I heard some of those damn Raiders off ahead~sl:0.0:3.0~and... tore right through some thick brush.~sl:~Poor Moses twisted his leg.</string>
  <string name="pc_townsperson¤0x276F5FB3">Who the hell you think you are? You don't have the right to talk to me like that.</string>
  <string name="pc_townsperson¤0x303DEC9F">Don't stop, please don't stop!</string>
  <string name="pc_townsperson¤0x306C7014">What are you doing? Are you trying to kill your horse, too?</string>
  <string name="pc_townsperson¤0x441B3457">What are you doing?</string>
  <string name="pc_townsperson¤0x470C17BE">Someone, help me!</string>
  <string name="pc_townsperson¤0x568B5943">Don't do that!</string>
  <string name="pc_townsperson¤0x675B53EE">~sl:0.0:6.1~Look at all this. They say this is what the future looks like, and...~sl:~I say it's filthy.</string>
  <string name="pc_townsperson¤0x695E1896">I'm helpless here!</string>
  <string name="pc_townsperson¤0x781F1851">If you say so, mister...</string>
  <string name="pc_townsperson¤0x791B9F9D">~sl:1.8~Thanks for nothing.</string>
  <string name="pc_townsperson¤0x975C059B">~sl:0.0:7.5~Hey, mister... I know this is a lot to ask, but, could you do one more thing for me?~sl:~Could you help me home?</string>
  <string name="pc_townsperson¤0x995C2F92">Can't that wait? Please, I need to get home.</string>
  <string name="pc_townsperson¤0x1459CF3A">~sl:0.0:4.8:1~Fine... I'll do it my goddamn self.</string>
  <string name="pc_townsperson¤0x1675D90D">Are you insane?</string>
  <string name="pc_townsperson¤0x2174B957">Sir? I can see you're having a rough time, and... I'm impressed you moved that horse, but... could I ask you to help me home?</string>
  <string name="pc_townsperson¤0x2318B6E3">~sl:0.0:3.8~All these buildings, and new ones every day...~sl:0.9:2.7~Can't imagine what it's like, living this fancy,~sl:1.2:2.0~waking up in a house that big...~sl:1.4~Imagine having all that money in your pocket.</string>
  <string name="pc_townsperson¤0x2391F26E">You take care of yourself, mister. I'll be just fine, thanks to you.</string>
  <string name="pc_townsperson¤0x3719BD3E">Me neither, mister, but what can we do? We just two people...</string>
  <string name="pc_townsperson¤0x5514A09E">My horse collapsed and now my leg's stuck! What does it look like?</string>
  <string name="pc_townsperson¤0x6439E493">Please, please, I don't have anything...</string>
  <string name="pc_townsperson¤0x7646F5B4">You know how to get to Annesburg? I know it's far...</string>
  <string name="pc_townsperson¤0x10247F24">I know it sounds silly, just a horse. Anyway, better him than me I guess.</string>
  <string name="pc_townsperson¤0x30678BB0">No, don't do that!</string>
  <string name="pc_townsperson¤0x40163F4F">I'll pray for your health, sir. Thank you.</string>
  <string name="pc_townsperson¤0x73958A4E">Could you take me to Saint Denis? It's far, I know...</string>
  <string name="pc_townsperson¤0x109275AC">This ain't the way back...</string>
  <string name="pc_townsperson¤0x242155D7">We're close now... thank you...</string>
  <string name="pc_townsperson¤0x966890DE">We're close now, thank you.</string>
  <string name="pc_townsperson¤0x2539745E">You took me to the wrong town! Come on...</string>
  <string name="pc_townsperson¤0x40318851">That's very kind, mister. I'd appreciate one, yes.</string>
  <string name="pc_townsperson¤0xA9BDBE8B">Oh, yes, thank God that's over...</string>
  <string name="pc_townsperson¤0xA11DC0A4">Oh, shut up! Horrible man.</string>
  <string name="pc_townsperson¤0xA28CA62D">Please! I can't free my leg!</string>
  <string name="pc_townsperson¤0xA97CC3EC">Looks like home...</string>
  <string name="pc_townsperson¤0xA2759ACC">Turn around! This is the wrong way.</string>
  <string name="pc_townsperson¤0xA234467F">I know it ain't fair to ask... but my leg hurts real bad...</string>
  <string name="pc_townsperson¤0xA2804781">Don't say anything! They don't know I'm here...</string>
  <string name="pc_townsperson¤0xAAFBDE65">~sl:0.0:1.9~You familiar with Saint Denis at all?~sl:0.9~I'm over on the eastern side. Head toward the big cemetery.</string>
  <string name="pc_townsperson¤0xACFF35A9">Not another horse! I'm cursed, I know it!</string>
  <string name="pc_townsperson¤0xAEB4FFFD">Will you just go away?</string>
  <string name="pc_townsperson¤0xB2B07F2F">What'll I tell my pa? He always worries about me...</string>
  <string name="pc_townsperson¤0xB6FAC487">I wish you'd left me with Moses!</string>
  <string name="pc_townsperson¤0xB45CB2C0">~sl:0.0:4.5~We went on as long as we could, but he gave out right where you found me.~sl:0.8~He just weren't meant for that kind of riding, and I just got scared...</string>
  <string name="pc_townsperson¤0xB99B7010">Please, please take me home, I think my leg's swelling up.</string>
  <string name="pc_townsperson¤0xB5189F15">I'm sorry...</string>
  <string name="pc_townsperson¤0xB940648A">I'm trapped! Help!</string>
  <string name="pc_townsperson¤0xBA0955B9">Shoot, what was I on about? Oh, right.</string>
  <string name="pc_townsperson¤0xBC8FF4CB">~sl:0.0:4.0~Ain't it pretty round here? Mansion District...~sl:1.3~feels like a different world...</string>
  <string name="pc_townsperson¤0xBC41D820">What? For chrissakes, you think I'm doing this for show?</string>
  <string name="pc_townsperson¤0xBC85A7FB">Go on! Go on, you got it!</string>
  <string name="pc_townsperson¤0xBFC33DA0">What did I do?</string>
  <string name="pc_townsperson¤0xC1E61C95">I feel it! My leg's getting loose!</string>
  <string name="pc_townsperson¤0xC3B7785B">~sl:0.0:2.2~Oh, Moses...~sl:1.9~poor baby...</string>
  <string name="pc_townsperson¤0xC4EB6068">Why are you torturing me like this?</string>
  <string name="pc_townsperson¤0xC5C3A0D0">Why'd we stop?</string>
  <string name="pc_townsperson¤0xC14F3E21">You got a horse? I don't think my leg'll take the walking...</string>
  <string name="pc_townsperson¤0xC91F8F14">What are you doing? Get back on.</string>
  <string name="pc_townsperson¤0xCD8DD935">Stop! Please stop!</string>
  <string name="pc_townsperson¤0xCE00E6F3">Come on, please, take me home.</string>
  <string name="pc_townsperson¤0xCE522BDD">Why are you riding like this?</string>
  <string name="pc_townsperson¤0xCF40385B">Don't matter no more, anyway...</string>
  <string name="pc_townsperson¤0xD04E8063">~sl:0.0:1.8~You're a real angel, you know?~sl:1.3~Two men gone by not long before you did and just kept right on going.</string>
  <string name="pc_townsperson¤0xD1A94A40">Oh, thank you. You're a good man.</string>
  <string name="pc_townsperson¤0xD77CF0D4">Don't shoot! I was just on the train...</string>
  <string name="pc_townsperson¤0xDA503D7D">I'm sure you're right about that...</string>
  <string name="pc_townsperson¤0xDC989FCB">Thank you again.</string>
  <string name="pc_townsperson¤0xDE4A7F09">Slow the horse down, please!</string>
  <string name="pc_townsperson¤0xDF153B4E">~sl:0.0:4.1~I really loved that horse... poor baby.~sl:1.8:3.6~He liked carrots, you know? He'd eat 'em right out of my palm.~sl:1.5~He knew me by the sound of my voice, he did.</string>
  <string name="pc_townsperson¤0xE08AA592">Hide, now!</string>
  <string name="pc_townsperson¤0xE1235742">Oh, you stay away from me! Stay away!</string>
  <string name="pc_townsperson¤0xEAFA1AE7">Mind making some space on here? I don't think I can fit on...</string>
  <string name="pc_townsperson¤0xEC04092D">You as well, mister.</string>
  <string name="pc_townsperson¤0xED490AD6">Here, take this. Token of my appreciation'n all.</string>
  <string name="pc_townsperson¤0xEFA9F613">~sl:0.0:3.3~I don't know what I'll do now without my Moses.~sl:0.0:3.5~I had been saving for a month to go visit my father.~sl:~Now he'll just be waiting on me...</string>
  <string name="pc_townsperson¤0xF0007EC9">I can't wait no longer... I think my leg can take it from here, anyway.</string>
  <string name="pc_townsperson¤0xF5B9B037">What? You ain't right!</string>
  <string name="pc_townsperson¤0xF8ED7D6A">Please! Don't just look at me...</string>
  <string name="pc_townsperson¤0xF33CFD79">Sorry, I'm talking too much... I'm still too shook up...</string>
  <string name="pc_townsperson¤0xF96D8C47">Be careful with your horse!</string>
  <string name="pc_townsperson¤0xF260C565">Don't just stand there, help me!</string>
  <string name="pc_townsperson¤0xF954CE05">Can someone help me?</string>
  <string name="pc_townsperson¤0xFDFA69BB">I live in Valentine. I know it's a long way.</string>
  <string name="pearson¤0x001186B1">Will you leave me alone?</string>
  <string name="pearson¤0x002847B7">Susan.</string>
  <string name="pearson¤0x00BC574D">Oh, Arthur.</string>
  <string name="pearson¤0x00CBCA1E">Hosea.</string>
  <string name="pearson¤0x00CFD5D3">I'm dreadful.</string>
  <string name="pearson¤0x0160BA7A">Oh... I'm fine.</string>
  <string name="pearson¤0x01748768">Morning, Arthur.</string>
  <string name="pearson¤0x0189A5CE">Hey, she doesn't deserve that.</string>
  <string name="pearson¤0x01988582">Okay then.</string>
  <string name="pearson¤0x01A97B0D">Hello, Mr. Smith.</string>
  <string name="pearson¤0x01DC6982">Okay, tough bank robber man.</string>
  <string name="pearson¤0x01E47DB1">Bad. Hard running a store around here.</string>
  <string name="pearson¤0x02004790">Ah... thanks Arthur, but... could you get outta here?</string>
  <string name="pearson¤0x0220580B">Okay. Nice blood stains.</string>
  <string name="pearson¤0x02363185">Javier.</string>
  <string name="pearson¤0x026234F7">Hello, Abigail.</string>
  <string name="pearson¤0x026A4504">I hope you're okay, sir.</string>
  <string name="pearson¤0x028793CA">Morgan.</string>
  <string name="pearson¤0x02C039A7">Bad times, Susan.</string>
  <string name="pearson¤0x02CDE3EA">Hey, what are you doing?</string>
  <string name="pearson¤0x0302DE6C">Actually, I don't think so.</string>
  <string name="pearson¤0x030BB3F1">Why do you do this?</string>
  <string name="pearson¤0x030E69E0">Yes indeed. Lots to do now.</string>
  <string name="pearson¤0x03182A6B">Boss.</string>
  <string name="pearson¤0x035366B5">Leonard.</string>
  <string name="pearson¤0x0372F67A">Charles.</string>
  <string name="pearson¤0x03850CB4">Leopold.</string>
  <string name="pearson¤0x04405764">What are you hanging around for, Mr. Morgan?</string>
  <string name="pearson¤0x056C785F">Hi.</string>
  <string name="pearson¤0x05E81267">Hello.</string>
  <string name="pearson¤0x0669CCF7">You okay?</string>
  <string name="pearson¤0x06792760">Err, thank you, Arthur. That's, err... go away.</string>
  <string name="pearson¤0x06C534B1">Thank you, Arthur.</string>
  <string name="pearson¤0x0738C5B9">Josiah.</string>
  <string name="pearson¤0x07F84379">Thank you.</string>
  <string name="pearson¤0x07FEECD2">Oh, hello.</string>
  <string name="pearson¤0x080D0999">Mr. Marston.</string>
  <string name="pearson¤0x083D871B">Oh, just dandy.</string>
  <string name="pearson¤0x085E3D3C">Sure.</string>
  <string name="pearson¤0x087235A0">Dutch.</string>
  <string name="pearson¤0x08A81E49">Sir.</string>
  <string name="pearson¤0x08B1AF3C">Don't think you can gloss over your ugly behavior towards me...</string>
  <string name="pearson¤0x090F97C5">Herr Strauss.</string>
  <string name="pearson¤0x090F392A">Arthur, please. This is my area.</string>
  <string name="pearson¤0x090F4076">Be careful.</string>
  <string name="pearson¤0x091474CE">Mr. Morgan, are you following me?</string>
  <string name="pearson¤0x0916518A">I'm not in a talking mood.</string>
  <string name="pearson¤0x0994C19C">Please, you're still filthy.</string>
  <string name="pearson¤0x09B41E4E">Evening, Mr. Morgan.</string>
  <string name="pearson¤0x09B77F86">Always. I can never have too much.</string>
  <string name="pearson¤0x0A022915">Fine, I'll just ignore you.</string>
  <string name="pearson¤0x0A0C61C8">Bill.</string>
  <string name="pearson¤0x0B02B98F">Eh, come on now, Mr. Morgan.</string>
  <string name="pearson¤0x0B6A7DB3">Okay, okay. Thieving bastard. Hang on a second.</string>
  <string name="pearson¤0x0B9E9D5A">Good night, to all of you.</string>
  <string name="pearson¤0x0BD9C3FF">Young man.</string>
  <string name="pearson¤0x0C08489E">Yes, Arthur?</string>
  <string name="pearson¤0x0C0EE90E">I'm not in the mood, okay?</string>
  <string name="pearson¤0x0C1AA33C">Help. I'm being held up.</string>
  <string name="pearson¤0x0CA12E50">Hello, Mr. Bell.</string>
  <string name="pearson¤0x0D3A2D03">Josiah.</string>
  <string name="pearson¤0x0D4CFFEE">I ain't going down that easy.</string>
  <string name="pearson¤0x0D59C029">That's enough now, Mr. Morgan.</string>
  <string name="pearson¤0x0DAAD858">Hey there.</string>
  <string name="pearson¤0x0DD9A57A">Boys.</string>
  <string name="pearson¤0x0DD7223C">Get. Will you go away?</string>
  <string name="pearson¤0x0E97836B">Do you blame him for running off?</string>
  <string name="pearson¤0x0E174075">Okay, you've had your fun.</string>
  <string name="pearson¤0x0EBD07E0">What are you getting at me for?</string>
  <string name="pearson¤0x0EDCF38E">Hello, there.</string>
  <string name="pearson¤0x0EDE2D9F">Hey, Mary Beth.</string>
  <string name="pearson¤0x0EE517B2">All the trouble in town, business is taking a hit.</string>
  <string name="pearson¤0x0F1A9257">Oh God, no. Take anything.</string>
  <string name="pearson¤0x0F2E3CAA">Why are you staring?</string>
  <string name="pearson¤0x0F8A08C8">Do I seem in a wonderful mood?</string>
  <string name="pearson¤0x1A8DA891">Ah, hello, Mr. Morgan.</string>
  <string name="pearson¤0x1A34C982">Look, I'm too busy for this.</string>
  <string name="pearson¤0x1A5333CB">Hello, miss.</string>
  <string name="pearson¤0x1A70532E">What's that look for?</string>
  <string name="pearson¤0x1ADB06AA">Very funny.</string>
  <string name="pearson¤0x1AF46DDF">Treated like a fool.</string>
  <string name="pearson¤0x1AF60F6B">Hey, she doesn't deserve that.</string>
  <string name="pearson¤0x1AFF6E25">Hi, John.</string>
  <string name="pearson¤0x1B61C5BA">Oh, hell.</string>
  <string name="pearson¤0x1B79F7B6">Mr. Morgan.</string>
  <string name="pearson¤0x1BA9ABC3">I've never done anything to cross you, dammit.</string>
  <string name="pearson¤0x1C1BB126">Hello there.</string>
  <string name="pearson¤0x1C2ECBFF">Okay.</string>
  <string name="pearson¤0x1C4E3E8D">Oh, hey, Bill.</string>
  <string name="pearson¤0x1C9C0421">Please, leave me alone.</string>
  <string name="pearson¤0x1C81C5FC">Herr Strauss.</string>
  <string name="pearson¤0x1C239513">What, Arthur?</string>
  <string name="pearson¤0x1CDF7CFC">I've had it now.</string>
  <string name="pearson¤0x1D4DFC9F">Very funny.</string>
  <string name="pearson¤0x1D6BA53D">Why do you get like this?</string>
  <string name="pearson¤0x1D13303C">You're crowding me a bit here.</string>
  <string name="pearson¤0x1DE3EC55">You're acting crazy again.</string>
  <string name="pearson¤0x1DED3DCD">Go clean yourself up, man.</string>
  <string name="pearson¤0x1E72175B">At least we're still alive.</string>
  <string name="pearson¤0x1E892042">Yeah? Well, you look idiotic.</string>
  <string name="pearson¤0x1EE34888">Hey, Trelawny.</string>
  <string name="pearson¤0x1F8AE350">Hosea.</string>
  <string name="pearson¤0x1F316D65">Well, we're still alive.</string>
  <string name="pearson¤0x2A5B61AF">Leopold.</string>
  <string name="pearson¤0x2A22D837">~sl:0.8~Just exhausted, Mr. Morgan.</string>
  <string name="pearson¤0x2A26339F">Yes, yes, Mr. Morgan.</string>
  <string name="pearson¤0x2ABC4956">Oh God, no. Take anything.</string>
  <string name="pearson¤0x2AC2A702">Hi, Javier.</string>
  <string name="pearson¤0x2AD9327E">Eh, hello.</string>
  <string name="pearson¤0x2B2E935F">How are you?</string>
  <string name="pearson¤0x2B7B6C0F">Look, I'm not getting dragged into this.</string>
  <string name="pearson¤0x2B56CF8A">You're lucky I don't blow your head off for that. Get out of here.</string>
  <string name="pearson¤0x2B935DB4">Oh! Uncle.</string>
  <string name="pearson¤0x2B97362B">What do you want, Arthur?</string>
  <string name="pearson¤0x2BAEEECF">Stop bullying that animal.</string>
  <string name="pearson¤0x2BBBD96A">You look like you came out of a swamp.</string>
  <string name="pearson¤0x2BCA4DAA">Would you mind backing up a little?</string>
  <string name="pearson¤0x2BDFFC7B">Sir.</string>
  <string name="pearson¤0x2C4E4112">Fine. Take it. The register is there.</string>
  <string name="pearson¤0x2C5F64E6">At least I don't long to be a sheriff.</string>
  <string name="pearson¤0x2CD516EC">Oh great, it's you.</string>
  <string name="pearson¤0x2D067F9E">What?</string>
  <string name="pearson¤0x2D9A28E3">Hello.</string>
  <string name="pearson¤0x2D111E9A">Get the hell away from me.</string>
  <string name="pearson¤0x2D80950C">Uh huh. I think we're gonna be okay, Mr. Morgan.</string>
  <string name="pearson¤0x2DAF6FCD">You look like a fool.</string>
  <string name="pearson¤0x2E6C0E86">Evening.</string>
  <string name="pearson¤0x2E8E6823">Someone help. It's a hold up.</string>
  <string name="pearson¤0x2E2717E2">I like the beard, sir. Very manly.</string>
  <string name="pearson¤0x2EA756CD">Hi, John.</string>
  <string name="pearson¤0x2F0114F3">You damn thief. I've had it.</string>
  <string name="pearson¤0x2F0D2903">I'm not in the mood right now.</string>
  <string name="pearson¤0x2FC84753">Hey, don't do that.</string>
  <string name="pearson¤0x3A57C846">Miss Jackson.</string>
  <string name="pearson¤0x3A73EDD6">Nice to see you.</string>
  <string name="pearson¤0x3A2827DC">Good work, Arthur.</string>
  <string name="pearson¤0x3B27B391">Miss Adler.</string>
  <string name="pearson¤0x3BE59E11">Appreciate a bit more space here.</string>
  <string name="pearson¤0x3D05EDE9">Please. I got a wife. Don't kill me.</string>
  <string name="pearson¤0x3D9A97E3">Madam.</string>
  <string name="pearson¤0x3D92015C">Stop following me.</string>
  <string name="pearson¤0x3DDCC873">All work and no play, eh, Arthur?</string>
  <string name="pearson¤0x3DE87280">You're covered in entrails.</string>
  <string name="pearson¤0x3E6E7006">Hi there.</string>
  <string name="pearson¤0x3E9B8C31">Arthur.</string>
  <string name="pearson¤0x3E44A045">Alright then.</string>
  <string name="pearson¤0x3E184A6B">Yes, it's getting pretty dire.</string>
  <string name="pearson¤0x3E8592B7">What's gotten into you?</string>
  <string name="pearson¤0x3EEA18E6">Good job, Arthur.</string>
  <string name="pearson¤0x3F9FE24F">No rest for the wicked. Excuse me.</string>
  <string name="pearson¤0x3F41F549">Always. I can never have too much.</string>
  <string name="pearson¤0x3F784D6D">Yes?</string>
  <string name="pearson¤0x3FCBB688">I'll see you hang, you low down thief.</string>
  <string name="pearson¤0x4A59A854">Sure, well as you were.</string>
  <string name="pearson¤0x4A953705">Miss Molly.</string>
  <string name="pearson¤0x4AF7AA49">Mrs. Adler.</string>
  <string name="pearson¤0x4B0DDF33">Hello?</string>
  <string name="pearson¤0x4B24DC26">Mr. Van der Linde.</string>
  <string name="pearson¤0x4B34EC86">Enough with the trussed up person, Arthur.</string>
  <string name="pearson¤0x4B609383">You like a pig hand.</string>
  <string name="pearson¤0x4BE5E0E3">Yes, hello, Arthur.</string>
  <string name="pearson¤0x4C01B68F">Okay, Arthur.</string>
  <string name="pearson¤0x4C5E0135">Grab it out of the register there, dammit.</string>
  <string name="pearson¤0x4CB4C578">Well, sure.</string>
  <string name="pearson¤0x4CD7D51B">Mr. Swanson.</string>
  <string name="pearson¤0x4CE868CA">Bill.</string>
  <string name="pearson¤0x4CF40F23">Hi, Javier.</string>
  <string name="pearson¤0x4D093524">Thank you, Arthur.</string>
  <string name="pearson¤0x4D2A1722">You're starting to look like a sailor. That long hair.</string>
  <string name="pearson¤0x4D478EAD">Young man.</string>
  <string name="pearson¤0x4D909FB9">Ugh, my head is pounding.</string>
  <string name="pearson¤0x4E0FF06B">I thought we were safe here.</string>
  <string name="pearson¤0x4E87117D">Please. I'm barely making it by.</string>
  <string name="pearson¤0x4E371447">Hi, Bill.</string>
  <string name="pearson¤0x4EA3075E">Hi there, Sean.</string>
  <string name="pearson¤0x4EB1C60D">Hello.</string>
  <string name="pearson¤0x4F6E02E9">Hello, Marshal.</string>
  <string name="pearson¤0x4F526B5E">Bit of hard work won't kill us, eh, Arthur?</string>
  <string name="pearson¤0x5A31D809">Yes, I heard you.</string>
  <string name="pearson¤0x5A519D14">Don't, Arthur, come on.</string>
  <string name="pearson¤0x5A123743">What a day.</string>
  <string name="pearson¤0x5A701005">Abigail.</string>
  <string name="pearson¤0x5AC8B25F">You look like a pirate with that long hair, my friend.</string>
  <string name="pearson¤0x5B8D54A6">Well, sometimes it's hard to tell.</string>
  <string name="pearson¤0x5B8DA133">Sean.</string>
  <string name="pearson¤0x5BE61FEF">Not wonderfully.</string>
  <string name="pearson¤0x5C0900C9">Get that poor soul out of here, you sick bastard.</string>
  <string name="pearson¤0x5C4230D0">I see you following me.</string>
  <string name="pearson¤0x5C4563B5">Ah, just not the same on dry land.</string>
  <string name="pearson¤0x5C7545D7">~sl:1.0~And that is where perception and experience collide.</string>
  <string name="pearson¤0x5CC87F6D">Dutch.</string>
  <string name="pearson¤0x5CC80881">Will you please give it a rest?</string>
  <string name="pearson¤0x5CCF211F">Are you alright? Strauss is gone?</string>
  <string name="pearson¤0x5CD29C8D">Reverend.</string>
  <string name="pearson¤0x5D040FD3">Hello, Arthur.</string>
  <string name="pearson¤0x5DCDD005">Take that silly thing off.</string>
  <string name="pearson¤0x5E314747">Evening.</string>
  <string name="pearson¤0x5E600865">Like this is the time.</string>
  <string name="pearson¤0x5EA30C3F">William.</string>
  <string name="pearson¤0x5F479A75">Why are you poking around here?</string>
  <string name="pearson¤0x5FD735E2">Is your plan to annoy everyone?</string>
  <string name="pearson¤0x6AFA8124">Why?</string>
  <string name="pearson¤0x6B5B5CEE">Enough. Leave me alone.</string>
  <string name="pearson¤0x6B5C7366">Mrs. Adler.</string>
  <string name="pearson¤0x6B7E113D">Somebody's had a tipple.</string>
  <string name="pearson¤0x6B8A0DED">Hello.</string>
  <string name="pearson¤0x6B743F59">Hey, come on now.</string>
  <string name="pearson¤0x6B344421">Stop annoying me.</string>
  <string name="pearson¤0x6BFF7B87">Mr. Morgan, please.</string>
  <string name="pearson¤0x6C3E14F1">Glad to hear it.</string>
  <string name="pearson¤0x6C4CA719">Goddamn, O'Driscoll.</string>
  <string name="pearson¤0x6C22E0E6">Excuse me.</string>
  <string name="pearson¤0x6C57E577">Somebody had a good time.</string>
  <string name="pearson¤0x6C810529">You okay, there?</string>
  <string name="pearson¤0x6CAB31AB">Mr. Morgan, you're covered in filth.</string>
  <string name="pearson¤0x6D9333AA">Josiah.</string>
  <string name="pearson¤0x6DE60730">The big man.</string>
  <string name="pearson¤0x6E05A52B">Young man.</string>
  <string name="pearson¤0x6E065162">Hi.</string>
  <string name="pearson¤0x6E4D699F">Hello, miss.</string>
  <string name="pearson¤0x6E9D4003">Thank you, Arthur.</string>
  <string name="pearson¤0x6E446298">Bill.</string>
  <string name="pearson¤0x6EA5AC3C">You never know when to let it lie, do you?</string>
  <string name="pearson¤0x6EC47701">That's enough now.</string>
  <string name="pearson¤0x6F1E43F0">Good day.</string>
  <string name="pearson¤0x6FCAFA02">Can you... get on with whatever you were doing?</string>
  <string name="pearson¤0x7A3ED83C">No it's not. If the Pinkertons don't kill us, we're gonna kill each other.</string>
  <string name="pearson¤0x7A8E1796">You've robbed from a lot of people, but you ain't robbing from me again.</string>
  <string name="pearson¤0x7A75A977">Boss.</string>
  <string name="pearson¤0x7AC8AD07">Come in.</string>
  <string name="pearson¤0x7AFEEB38">Mr. Escuella.</string>
  <string name="pearson¤0x7B9E442D">Good evening, there.</string>
  <string name="pearson¤0x7B13B2C0">Kieran.</string>
  <string name="pearson¤0x7B39CF5D">Hey, what's that look for?</string>
  <string name="pearson¤0x7B62F9E4">Quite a day.</string>
  <string name="pearson¤0x7BFF522C">Abigail must be real proud.</string>
  <string name="pearson¤0x7C04129B">Uncle.</string>
  <string name="pearson¤0x7C6C07C8">Why don't you rest a while, Mr. Morgan?</string>
  <string name="pearson¤0x7CE9FFEF">Good night, to all... of you.</string>
  <string name="pearson¤0x7D0EE8AE">Hello.</string>
  <string name="pearson¤0x7D6EBACA">How are you ladies faring?</string>
  <string name="pearson¤0x7E6A46E9">Oh, hi, Dutch.</string>
  <string name="pearson¤0x7E1522E9">Mary Beth.</string>
  <string name="pearson¤0x7E9197BD">You will always be a low down thief. Don't pretend.</string>
  <string name="pearson¤0x7E292097">This isn't funny, now.</string>
  <string name="pearson¤0x7EB491C4">Mr. Morgan, all good I hope?</string>
  <string name="pearson¤0x7EDD6D9D">Good morning.</string>
  <string name="pearson¤0x7F0A4F05">Come on, Arthur, don't be like that.</string>
  <string name="pearson¤0x8A0EE10E">Beautiful evening, eh, sir?</string>
  <string name="pearson¤0x8A9F6F6C">Feeling good about yourself?</string>
  <string name="pearson¤0x8A11F70B">Pray for us.</string>
  <string name="pearson¤0x8A994096">Hello, Arthur.</string>
  <string name="pearson¤0x8AA988C7">Hello, Mr. Morgan.</string>
  <string name="pearson¤0x8ACA9A1F">Arthur.</string>
  <string name="pearson¤0x8AF1F1B3">Still need more food, Mr. Morgan. You should try your luck again with that bow.</string>
  <string name="pearson¤0x8AF17E57">Grab it out of the register there dammit.</string>
  <string name="pearson¤0x8B2C9926">Mr. Smith.</string>
  <string name="pearson¤0x8B2D3A4D">Uncle.</string>
  <string name="pearson¤0x8B86C428">Hello again.</string>
  <string name="pearson¤0x8BA35C89">Hello, sir.</string>
  <string name="pearson¤0x8BDC7B77">We're falling apart here, Mr. Morgan.</string>
  <string name="pearson¤0x8BF7E204">Oh, hello, Dutch.</string>
  <string name="pearson¤0x8C004155">Well, I think that's enough for one day.</string>
  <string name="pearson¤0x8C4D3ED1">Miss Roberts.</string>
  <string name="pearson¤0x8C7E5792">Morning.</string>
  <string name="pearson¤0x8C41D7E3">I'm in an awful mood.</string>
  <string name="pearson¤0x8C83817B">Not this again.</string>
  <string name="pearson¤0x8C582079">I should I've known I'd be next.</string>
  <string name="pearson¤0x8DF5F7D1">What are you doing here?</string>
  <string name="pearson¤0x8DFB3690">You happy now? Feel like a bigshot.</string>
  <string name="pearson¤0x8E0014DF">You're lucky I don't blow your head off for that. Get out of here.</string>
  <string name="pearson¤0x8E35B24F">The shaving, it suits you.</string>
  <string name="pearson¤0x8E198313">Okay, okay. Thieving bastard. Hang on a second.</string>
  <string name="pearson¤0x8EB5080A">Why do you bring your friend there, Morgan?</string>
  <string name="pearson¤0x8EEFF5B7">Ma'am.</string>
  <string name="pearson¤0x8F634EE3">Molly.</string>
  <string name="pearson¤0x8FD9027C">Sorry, I'm just a bit low.</string>
  <string name="pearson¤0x9A8B9130">Dutch.</string>
  <string name="pearson¤0x9A803934">That look is worrying me.</string>
  <string name="pearson¤0x9AB2E18C">You alright?</string>
  <string name="pearson¤0x9AE42384">Please, this is bad enough without you acting all weird.</string>
  <string name="pearson¤0x9AF8B7BE">You look awful.</string>
  <string name="pearson¤0x9B8C1AA9">I like the hair cut.</string>
  <string name="pearson¤0x9B17B5A2">It's not easy.</string>
  <string name="pearson¤0x9B12104D">Real piece of work you've turned into.</string>
  <string name="pearson¤0x9C3FE4A2">Good times, huh?</string>
  <string name="pearson¤0x9C5DC976">I'm not in the mood for this.</string>
  <string name="pearson¤0x9C61B898">John Marston. As I live and breathe.</string>
  <string name="pearson¤0x9C832C7A">Hello, Arthur.</string>
  <string name="pearson¤0x9CD206E4">Thank you, Mr. Morgan.</string>
  <string name="pearson¤0x9D3CFDAB">And it ain't over yet.</string>
  <string name="pearson¤0x9D719FCF">You look idiotic.</string>
  <string name="pearson¤0x9D5971A6">You're gonna go to jail.</string>
  <string name="pearson¤0x9DC81E17">Leave her be. Enough.</string>
  <string name="pearson¤0x9E066B92">Don't stray too far, Jack.</string>
  <string name="pearson¤0x9E2CC2F6">I'm doing my best here.</string>
  <string name="pearson¤0x9E4B4FEB">Get rid of that horse. Move it.</string>
  <string name="pearson¤0x9E5EF60B">Don't I know it.</string>
  <string name="pearson¤0x9E37DEE9">You've robbed from a lot of people, but you ain't robbing from me again.</string>
  <string name="pearson¤0x9E44E9A4">Hey John. Welcome back.</string>
  <string name="pearson¤0x9EEEE1FA">Your grace.</string>
  <string name="pearson¤0x9F06194E">You don't think I been to this rodeo before?</string>
  <string name="pearson¤0x9F33F2F3">Sir.</string>
  <string name="pearson¤0x9F39B752">You are an idiot. What was that? Get out.</string>
  <string name="pearson¤0x9F98E1A7">Okay?</string>
  <string name="pearson¤0x9F9745C3">Young sir.</string>
  <string name="pearson¤0x9FD9CE6C">Mr. Morgan.</string>
  <string name="pearson¤0x9FEF26BE">Alright. I'll open this up...</string>
  <string name="pearson¤0x10AAC890">Good work, Arthur.</string>
  <string name="pearson¤0x12B70AFB">Morning.</string>
  <string name="pearson¤0x12F6D620">Miss Roberts.</string>
  <string name="pearson¤0x14BE4D21">We'll just soldier on, I guess.</string>
  <string name="pearson¤0x14F82A70">I don't want to have to quarrel with you anymore. I'll give you a second chance.</string>
  <string name="pearson¤0x15D2CFD3">Sit down... please.</string>
  <string name="pearson¤0x15DC8BC7">Lenny.</string>
  <string name="pearson¤0x15EC26D6">Mr. Morgan.</string>
  <string name="pearson¤0x16BA0EB8">Hey, Lenny.</string>
  <string name="pearson¤0x16E154CE">Not now, Arthur.</string>
  <string name="pearson¤0x17B14A25">I'll take running a shop over feeding a bunch of sailors anyday.</string>
  <string name="pearson¤0x18A1D562">You really are settling in, huh? I give locals a nice price.</string>
  <string name="pearson¤0x18C165E4">We're falling apart here, Mr. Morgan.</string>
  <string name="pearson¤0x18E4DEE6">Well, look who's back.</string>
  <string name="pearson¤0x19C639A9">Good night to all of you.</string>
  <string name="pearson¤0x19CC9296">What are you doing in here?</string>
  <string name="pearson¤0x20FB1813">Alright, enough, let them go.</string>
  <string name="pearson¤0x21B78391">Evening, Mr. Morgan.</string>
  <string name="pearson¤0x22C9C03C">Get yourself clean, will you?</string>
  <string name="pearson¤0x24D4A47F">Alright there, Molly?</string>
  <string name="pearson¤0x24FF22E9">Why are you giving me that look?</string>
  <string name="pearson¤0x25CE7A6C">Sir.</string>
  <string name="pearson¤0x27A62F5A">Young sir.</string>
  <string name="pearson¤0x27CB52B6">What an awful day.</string>
  <string name="pearson¤0x27E38353">Ah! Perfect, perfect. Bring it here.</string>
  <string name="pearson¤0x28A201D1">The crazy stare thing is pretty annoying, Arthur.</string>
  <string name="pearson¤0x29C1EE46">Got some good customers, a loving wife, all is well.</string>
  <string name="pearson¤0x29C28E59">Abigail.</string>
  <string name="pearson¤0x29EAD854">Good morning.</string>
  <string name="pearson¤0x29EB1DEC">Dutch.</string>
  <string name="pearson¤0x30B0D48B">Hey.</string>
  <string name="pearson¤0x30D767EA">Will you go away?</string>
  <string name="pearson¤0x31DCCE1F">Why are you being like this?</string>
  <string name="pearson¤0x32BEFB5F">You look very presentable all clean shaven.</string>
  <string name="pearson¤0x32C4A327">Tilly.</string>
  <string name="pearson¤0x32E1A85E">Sir.</string>
  <string name="pearson¤0x34AC7E69">Listen, I'm not rising to this.</string>
  <string name="pearson¤0x34BCDB24">You can take the mask off, Arthur. I know who you are.</string>
  <string name="pearson¤0x35DAB192">Hello, Dutch.</string>
  <string name="pearson¤0x37E51E99">Mr. Smith.</string>
  <string name="pearson¤0x38C7BB4F">Miss O'Shea</string>
  <string name="pearson¤0x39A4896D">Does Jack know what a low down thief his father is?</string>
  <string name="pearson¤0x39FC1F23">Ah, reminds me of the old days.</string>
  <string name="pearson¤0x40E1ECCE">Dutch.</string>
  <string name="pearson¤0x40FE6C62">Why have you got a problem with me?</string>
  <string name="pearson¤0x41C62715">Hey, that's a little unfair, isn't it?</string>
  <string name="pearson¤0x41E515AA">Kid.</string>
  <string name="pearson¤0x41FB2A5E">Will you cut it out?</string>
  <string name="pearson¤0x42E7C0BB">Miss Roberts.</string>
  <string name="pearson¤0x45C68FE3">Sir.</string>
  <string name="pearson¤0x45EF6A2C">Hey, don't do that.</string>
  <string name="pearson¤0x47D6533B">Arthur... what're you doing here?</string>
  <string name="pearson¤0x47DFA5E3">Had your fun? Get out of here.</string>
  <string name="pearson¤0x47F8CCF3">Oh, hello.</string>
  <string name="pearson¤0x47FCE7CE">Miss Grimshaw.</string>
  <string name="pearson¤0x48A4D5C1">Just get away from me.</string>
  <string name="pearson¤0x48AE9740">I wish they all did.</string>
  <string name="pearson¤0x48BD2AF3">Come on, cut it out.</string>
  <string name="pearson¤0x49B5CEFF">Interesting beard.</string>
  <string name="pearson¤0x50C0372C">What's with you, huh?</string>
  <string name="pearson¤0x50CE2A3D">Goodbye.</string>
  <string name="pearson¤0x51A8F6E8">Miss Tilly.</string>
  <string name="pearson¤0x51B62290">Miss.</string>
  <string name="pearson¤0x51D4D0C5">John Marston.</string>
  <string name="pearson¤0x53E55C04">Oh, Miss Grimshaw.</string>
  <string name="pearson¤0x54A03E49">Mr. Bell.</string>
  <string name="pearson¤0x54CBFBE9">Morning.</string>
  <string name="pearson¤0x55AC1824">The thanks I get...</string>
  <string name="pearson¤0x55BEB015">Ugh, I feel like death.</string>
  <string name="pearson¤0x55D2C82B">Enjoy.</string>
  <string name="pearson¤0x56E9DD5A">Hi, Jack.</string>
  <string name="pearson¤0x57F472DD">Okay there, Charles?</string>
  <string name="pearson¤0x58F5D3C6">Miss O'Shea.</string>
  <string name="pearson¤0x59C0325B">Evening.</string>
  <string name="pearson¤0x59D99E18">Why are you doing this?</string>
  <string name="pearson¤0x62C91E16">Oh hi, Josiah.</string>
  <string name="pearson¤0x62C1075F">Good work, Mr. Morgan.</string>
  <string name="pearson¤0x62C6634A">I'd appreciate it.</string>
  <string name="pearson¤0x62CEB060">Good day.</string>
  <string name="pearson¤0x63F3E4A4">Good evening, ma'am.</string>
  <string name="pearson¤0x66CDEFC1">Go easy on her, Arthur.</string>
  <string name="pearson¤0x67A2CA42">Sir.</string>
  <string name="pearson¤0x67C429B6">Abigail must be real proud.</string>
  <string name="pearson¤0x68E4F055">Okay, Mr. Morgan.</string>
  <string name="pearson¤0x69E362B3">We still have the fire, Mr. Morgan.</string>
  <string name="pearson¤0x70A8FC63">Thank God somebody is doing some work round here.</string>
  <string name="pearson¤0x70B1057F">Hello.</string>
  <string name="pearson¤0x70C0D7B5">Stop being awful to everybody.</string>
  <string name="pearson¤0x70D1CFA9">Not much more to say about that.</string>
  <string name="pearson¤0x70EC23B5">Thank you, Arthur.</string>
  <string name="pearson¤0x71BCC70B">I like your new hair cut.</string>
  <string name="pearson¤0x71E08939">Stop that Mr. Morgan. Please.</string>
  <string name="pearson¤0x72FFDC96">Just... whatever.</string>
  <string name="pearson¤0x73AED0F8">What? Take the money and get it over with.</string>
  <string name="pearson¤0x74CD25C7">Tilly.</string>
  <string name="pearson¤0x75B353DB">All the money I have is in the register.</string>
  <string name="pearson¤0x76DD4F46">Are you alright there?</string>
  <string name="pearson¤0x76F7312A">Again with this?</string>
  <string name="pearson¤0x77AA1705">Ah, good one.</string>
  <string name="pearson¤0x77E0BA2D">Haven't we enough troubles without you acting like a fool?</string>
  <string name="pearson¤0x77F5FAF5">It's a robbery. Get help.</string>
  <string name="pearson¤0x78BFA65F">Micah.</string>
  <string name="pearson¤0x78F815E3">Oh, hi, Uncle.</string>
  <string name="pearson¤0x80B662F8">Are you okay?</string>
  <string name="pearson¤0x80D6CACD">Leonard.</string>
  <string name="pearson¤0x80E56B7D">Not now.</string>
  <string name="pearson¤0x81BCD934">Always, I can never have too much.</string>
  <string name="pearson¤0x81EA457E">Young lady.</string>
  <string name="pearson¤0x82A1BE52">Sir.</string>
  <string name="pearson¤0x82B04246">With a vengeance, it seems.</string>
  <string name="pearson¤0x82D20482">We survived another day.</string>
  <string name="pearson¤0x84B6446C">Don't, Arthur.</string>
  <string name="pearson¤0x84C271AB">Things have been better.</string>
  <string name="pearson¤0x84FBBFB0">Why don't you join your old pal, Pearson?</string>
  <string name="pearson¤0x85B174D7">Oh, please, I'm not in the mood for nonsense.</string>
  <string name="pearson¤0x85D8754B">What? Take the money and get it over with.</string>
  <string name="pearson¤0x87A53AAE">Mr. Morgan.</string>
  <string name="pearson¤0x88DE112F">Good times and bad.</string>
  <string name="pearson¤0x89C06CFE">Don't take it out on her.</string>
  <string name="pearson¤0x91ABFBAC">You look like you've playing with the pigs, Mr. Morgan.</string>
  <string name="pearson¤0x91F10D17">Look at this place, Strauss.</string>
  <string name="pearson¤0x92B69D6C">Sir.</string>
  <string name="pearson¤0x93E6BC28">Okay, Mr. Morgan?</string>
  <string name="pearson¤0x94E7187E">Reverend.</string>
  <string name="pearson¤0x95D019DA">What's that look for?</string>
  <string name="pearson¤0x96DC1096">Folks with shiny stars on their chests been asking around about you. Hope you're gonna behave.</string>
  <string name="pearson¤0x96DEA22F">I've never done anything to cross you, dammit.</string>
  <string name="pearson¤0x97DC545A">Good day.</string>
  <string name="pearson¤0x97E62FCA">Excellent.</string>
  <string name="pearson¤0x97FB85BD">Yes.</string>
  <string name="pearson¤0x98B2D7CC">Just stop it.</string>
  <string name="pearson¤0x98E9CD8A">I'm getting it. Calm down, dammit.</string>
  <string name="pearson¤0x99C52112">Yes?</string>
  <string name="pearson¤0x99E03A55">Leonard.</string>
  <string name="pearson¤0x111F46D4">Good night.</string>
  <string name="pearson¤0x125A0029">Very funny.</string>
  <string name="pearson¤0x128A912C">You'll see.</string>
  <string name="pearson¤0x134B100C">Just... please sit down and act normally. I'm in a dreadful mood.</string>
  <string name="pearson¤0x134EFAD1">How do you think I am?</string>
  <string name="pearson¤0x153C216F">What is it, Arthur?</string>
  <string name="pearson¤0x169F20F0">You'd be surprised! It works wonders.</string>
  <string name="pearson¤0x172E3C9C">You know what? I'm ignoring you now.</string>
  <string name="pearson¤0x194BC5E6">Yes indeed. Feel like we can move forward again.</string>
  <string name="pearson¤0x197F4A70">Leave the dog alone, Mr. Morgan. Thank you.</string>
  <string name="pearson¤0x205A71DC">I should have moved to California.</string>
  <string name="pearson¤0x210BEE63">Sean.</string>
  <string name="pearson¤0x216FFA27">Mr. Trelawny.</string>
  <string name="pearson¤0x227A2061">Pretty nervous, to be honest.</string>
  <string name="pearson¤0x243C4F06">Leave me alone.</string>
  <string name="pearson¤0x251C0CD3">John.</string>
  <string name="pearson¤0x255E1D0E">Good morning.</string>
  <string name="pearson¤0x279D147E">Nice to see you.</string>
  <string name="pearson¤0x314A7489">Miss.</string>
  <string name="pearson¤0x329D202B">Leave him alone.</string>
  <string name="pearson¤0x330C8C81">Leave me be.</string>
  <string name="pearson¤0x336E6E9F">So, now I'm in the firing line.</string>
  <string name="pearson¤0x359FB083">Hail feller, well met.</string>
  <string name="pearson¤0x361B0A83">What is it?</string>
  <string name="pearson¤0x376B09F8">Thank you, Mr. Morgan.</string>
  <string name="pearson¤0x379D40B7">Hi there.</string>
  <string name="pearson¤0x391D6B17">You are an idiot. What was that? Get out.</string>
  <string name="pearson¤0x418E5FE8">Yes?</string>
  <string name="pearson¤0x440B23CE">Jesus. I'm getting you the money. You're a piece of shit.</string>
  <string name="pearson¤0x453CA4A3">Miss.</string>
  <string name="pearson¤0x462E0039">Please. I got a wife. Don't kill me.</string>
  <string name="pearson¤0x463CD62D">Miss O'Shea, hello.</string>
  <string name="pearson¤0x483DDB64">I'm not in the mood.</string>
  <string name="pearson¤0x505DD885">After all I do for him!</string>
  <string name="pearson¤0x537DDDEC">You're gonna go to jail.</string>
  <string name="pearson¤0x540C2C6E">Mr. Escuella.</string>
  <string name="pearson¤0x540D1E4E">I'm next for your nonsense, eh?</string>
  <string name="pearson¤0x559FE230">You damn thief. I've had it.</string>
  <string name="pearson¤0x596D8D09">Real piece of work you've turned into.</string>
  <string name="pearson¤0x600BC627">Mr. Williamson.</string>
  <string name="pearson¤0x602F4DBD">I told him he shouldn't have hit you so hard.</string>
  <string name="pearson¤0x604F12F7">So you're alive?</string>
  <string name="pearson¤0x605A13B0">I don't have time for this, Mr. Morgan.</string>
  <string name="pearson¤0x607CE91B">Arthur. How's that? Better?</string>
  <string name="pearson¤0x613FC2BE">Marvelous.</string>
  <string name="pearson¤0x616C1712">Bloody awful.</string>
  <string name="pearson¤0x624E7C66">I don't have to take this.</string>
  <string name="pearson¤0x639C40B6">John.</string>
  <string name="pearson¤0x642AAB64">Okay, well, I've got work to do.</string>
  <string name="pearson¤0x654EEC78">Miss.</string>
  <string name="pearson¤0x656B178F">Nice to see you working, Arthur.</string>
  <string name="pearson¤0x657E37C8">This is crap.</string>
  <string name="pearson¤0x668C0BAE">Good day.</string>
  <string name="pearson¤0x687A26B1">What do you want? A kiss?</string>
  <string name="pearson¤0x690A098A">Hello.</string>
  <string name="pearson¤0x697A8C43">Yes.</string>
  <string name="pearson¤0x698F4518">Evening.</string>
  <string name="pearson¤0x699F4898">Hey.</string>
  <string name="pearson¤0x700ABA53">Marston.</string>
  <string name="pearson¤0x710A5683">Godammit. Do you have to ruin the one good thing I have?</string>
  <string name="pearson¤0x711E0F57">Good to see you.</string>
  <string name="pearson¤0x711FDA10">Bill.</string>
  <string name="pearson¤0x715E0532">You okay?</string>
  <string name="pearson¤0x723FE315">Hello there.</string>
  <string name="pearson¤0x727B477E">Leave her alone.</string>
  <string name="pearson¤0x736B6715">Fantastic.</string>
  <string name="pearson¤0x743F41FC">Just leave her alone.</string>
  <string name="pearson¤0x761CAF2D">Charles.</string>
  <string name="pearson¤0x773DE075">Good evening.</string>
  <string name="pearson¤0x782DE479">Hello, Jack.</string>
  <string name="pearson¤0x804DF50A">Goddammit, do you have to ruin the one good thing I have?</string>
  <string name="pearson¤0x805A6ACC">Hello, Sean.</string>
  <string name="pearson¤0x810FECE2">Another day.</string>
  <string name="pearson¤0x821D5374">That is a very odd outfit.</string>
  <string name="pearson¤0x827C8E20">Look it wasn't funny the first time.</string>
  <string name="pearson¤0x831A0CC9">Don't take it out on me.</string>
  <string name="pearson¤0x831C96F4">Not now, please.</string>
  <string name="pearson¤0x833E58FE">Arthur, you're covered in blood.</string>
  <string name="pearson¤0x846C8D70">Ugh, I am never drinking again until later today.</string>
  <string name="pearson¤0x858FC295">Welcome.</string>
  <string name="pearson¤0x863DB84C">Get away from me!</string>
  <string name="pearson¤0x863EC5D3">Hardly.</string>
  <string name="pearson¤0x878F084E">Good day to you.</string>
  <string name="pearson¤0x879C6822">Er, why are you staring at me?</string>
  <string name="pearson¤0x881F290D">Please, no more trouble.</string>
  <string name="pearson¤0x882E0EF1">Hello, madam.</string>
  <string name="pearson¤0x890F0690">Please. I'm barely making it by.</string>
  <string name="pearson¤0x895B3041">Yes, I know your games by now.</string>
  <string name="pearson¤0x899BCFAC">I do?</string>
  <string name="pearson¤0x900DCFA1">Jack.</string>
  <string name="pearson¤0x909D238C">This isn't helping, Arthur.</string>
  <string name="pearson¤0x918E92FB">Good day, sir.</string>
  <string name="pearson¤0x922A6D6B">I would have thought one was enough?</string>
  <string name="pearson¤0x922E5369">Reverend.</string>
  <string name="pearson¤0x932F4D1D">Miss Gaskill.</string>
  <string name="pearson¤0x942FF750">Oh, stop with this now.</string>
  <string name="pearson¤0x962C4527">No more nonsense, please.</string>
  <string name="pearson¤0x972B3471">Good night.</string>
  <string name="pearson¤0x979C49CB">Yes, rat bag?</string>
  <string name="pearson¤0x991F9B11">Pretty awful.</string>
  <string name="pearson¤0x1059E0D6">Good evening, Arthur.</string>
  <string name="pearson¤0x1188AF39">Oh, look at Sheriff Shit-For-Brains.</string>
  <string name="pearson¤0x1282AAAB">Sir.</string>
  <string name="pearson¤0x1304C959">That's enough with the corpse. You sick bastard, Morgan.</string>
  <string name="pearson¤0x1474FCB4">Whatever you say. Nice blood stains by the way.</string>
  <string name="pearson¤0x1566FC4B">Javier.</string>
  <string name="pearson¤0x1627E408">Well... I'm alive.</string>
  <string name="pearson¤0x1815F5CE">Don't you come at me too.</string>
  <string name="pearson¤0x1835BA11">Why don't you sit, Arthur?</string>
  <string name="pearson¤0x1973F30B">Everything okay?</string>
  <string name="pearson¤0x2033E7A2">No rest for us idiots, eh, Morgan?</string>
  <string name="pearson¤0x2418EDA7">Come on, Mr. Morgan, that's far enough.</string>
  <string name="pearson¤0x2470AA25">Mr. Summers.</string>
  <string name="pearson¤0x2492F031">~sl:1.0~I need some space, Arthur.</string>
  <string name="pearson¤0x2635E81C">I'm getting it. Calm down dammit.</string>
  <string name="pearson¤0x2701C4FA">You need something, Mr. Morgan?</string>
  <string name="pearson¤0x2914BB49">I thought I was the butcher. You're covered in blood, man.</string>
  <string name="pearson¤0x2931FB5D">Let's hope for a better day.</string>
  <string name="pearson¤0x3253BC7C">Susan.</string>
  <string name="pearson¤0x3299EFF5">Mr. Trelawny.</string>
  <string name="pearson¤0x3494CEF4">Morning, Arthur.</string>
  <string name="pearson¤0x3527A025">Arthur, get that bastard out of here.</string>
  <string name="pearson¤0x3629FE30">Young man.</string>
  <string name="pearson¤0x3786C6B7">Hey.</string>
  <string name="pearson¤0x3794CA9E">Somebody's had a tipple.</string>
  <string name="pearson¤0x3802D97B">Arthur.</string>
  <string name="pearson¤0x3814D0A9">What do we do now?</string>
  <string name="pearson¤0x4196C5C8">Mr. Marston.</string>
  <string name="pearson¤0x4399BBBC">Hosea.</string>
  <string name="pearson¤0x4948EAF3">You know what? To hell with this.</string>
  <string name="pearson¤0x4952AEF7">Ma'am.</string>
  <string name="pearson¤0x5000EE7E">Kieran.</string>
  <string name="pearson¤0x5029FF50">Hey, get out.</string>
  <string name="pearson¤0x5203F062">Well, I have plenty to do here.</string>
  <string name="pearson¤0x5205C623">Jack.</string>
  <string name="pearson¤0x5653B901">Hello.</string>
  <string name="pearson¤0x5679BED8">What's got into you? I thought you'd turned over a new leaf.</string>
  <string name="pearson¤0x5882A4E2">Don't do this. Not here.</string>
  <string name="pearson¤0x5923AEF6">Shut up, you're drunk.</string>
  <string name="pearson¤0x5941C6DD">Madam.</string>
  <string name="pearson¤0x6008B7EA">Mr. Williamson.</string>
  <string name="pearson¤0x6164D1C3">You okay?</string>
  <string name="pearson¤0x6352B10A">Is this meant to be funny?</string>
  <string name="pearson¤0x6375D345">Hi.</string>
  <string name="pearson¤0x6607D6D0">Josiah.</string>
  <string name="pearson¤0x6759B728">All the money I have is in the register.</string>
  <string name="pearson¤0x7438ACE8">Get away from me.</string>
  <string name="pearson¤0x7443FE33">Why are you being an idiot?</string>
  <string name="pearson¤0x7793DA31">Sir.</string>
  <string name="pearson¤0x7910DA92">I'm just minding my own business here.</string>
  <string name="pearson¤0x7956ABFB">Sometimes, I wonder why I bother.</string>
  <string name="pearson¤0x8017E2F8">Good to see someone else working.</string>
  <string name="pearson¤0x8065A710">Could use a little more room here.</string>
  <string name="pearson¤0x8550F5AB">Boss.</string>
  <string name="pearson¤0x8624B3FA">Ha. Ha ha.</string>
  <string name="pearson¤0x8913FEF3">After all I do for him.</string>
  <string name="pearson¤0x9208E419">What now, Arthur?</string>
  <string name="pearson¤0x9839CB0D">I hope you and your whole family die, you thief.</string>
  <string name="pearson¤0x9840CF44">Miss Jones.</string>
  <string name="pearson¤0x11167A93">You know what? To hell with this.</string>
  <string name="pearson¤0x13056E91">Mr. Matthews.</string>
  <string name="pearson¤0x18124AEB">Business is good, life is good.</string>
  <string name="pearson¤0x18470BFB">Scared, worried.</string>
  <string name="pearson¤0x18606D87">We're falling apart here, Mr. Morgan.</string>
  <string name="pearson¤0x20836CD9">You get the hell away from me.</string>
  <string name="pearson¤0x21616E03">Oh good, you're back. We were getting worried.</string>
  <string name="pearson¤0x26105DFD">Jack.</string>
  <string name="pearson¤0x26446B0D">Sure. Yeah, whatever you say.</string>
  <string name="pearson¤0x32821EA3">I did. Looks like a successful trip.</string>
  <string name="pearson¤0x40078D14">Hello, Miss Tilly.</string>
  <string name="pearson¤0x42101BB3">We're gonna die here.</string>
  <string name="pearson¤0x42586A7B">Good morning.</string>
  <string name="pearson¤0x42591D82">I've had enough nonsense from you.</string>
  <string name="pearson¤0x48121C7E">Hey.</string>
  <string name="pearson¤0x55419DAC">Hello.</string>
  <string name="pearson¤0x56660FDB">I better get back to work.</string>
  <string name="pearson¤0x62381EAE">John.</string>
  <string name="pearson¤0x65770F65">Will you go away?</string>
  <string name="pearson¤0x66021EF8">Hello? I don't know what you want from me.</string>
  <string name="pearson¤0x67105D0D">Why don't you sit a while, Arthur?</string>
  <string name="pearson¤0x68905C2A">It's a robbery. Get Help.</string>
  <string name="pearson¤0x70619D5C">Hello.</string>
  <string name="pearson¤0x70736BCB">A fine night for it.</string>
  <string name="pearson¤0x70891A21">Mr. Matthews.</string>
  <string name="pearson¤0x72635D12">Are you following me?</string>
  <string name="pearson¤0x73430B28">Hi.</string>
  <string name="pearson¤0x80011D8D">How very amusing.</string>
  <string name="pearson¤0x82765D41">Your filthy, Mr. Morgan.</string>
  <string name="pearson¤0x87277CFB">Hi, Reverend.</string>
  <string name="pearson¤0x88987F6F">I don't like that look.</string>
  <string name="pearson¤0x92423F17">Mister.</string>
  <string name="pearson¤0x93540FC6">Do you realize you look like a backstreet butcher, Mr. Morgan?</string>
  <string name="pearson¤0x94007DBB">Hardly.</string>
  <string name="pearson¤0x95156BD4">Madam.</string>
  <string name="pearson¤0x96867F65">You okay, Mr. Marston?</string>
  <string name="pearson¤0x202613E3">Tilly.</string>
  <string name="pearson¤0x251749A3">Yes. Difficult, alright.</string>
  <string name="pearson¤0x279178A5">Okay, that's me beat.</string>
  <string name="pearson¤0x348463B1">You're a disgrace, you dirty wretch.</string>
  <string name="pearson¤0x381383C8">Sure, Arthur.</string>
  <string name="pearson¤0x395615FB">Come on, enough now. Get that thing out of here.</string>
  <string name="pearson¤0x462963FC">Hello.</string>
  <string name="pearson¤0x501888A6">Fine. Take it. The register is there.</string>
  <string name="pearson¤0x541668EE">Oh, hi, Arthur.</string>
  <string name="pearson¤0x572675FF">Hey, come on.</string>
  <string name="pearson¤0x619326E5">Not so good. What are we gonna do, Mr Morgan?</string>
  <string name="pearson¤0x656745C4">Morning.</string>
  <string name="pearson¤0x666631B2">What is wrong with you? Get them out of here.</string>
  <string name="pearson¤0x693595A7">Why are you pushing my buttons?</string>
  <string name="pearson¤0x777449BD">Miss O'Shea.</string>
  <string name="pearson¤0x826228E1">Reverend.</string>
  <string name="pearson¤0x848837DE">Charles.</string>
  <string name="pearson¤0x872478AD">What's the problem here?</string>
  <string name="pearson¤0x957134C2">Fire's good and hot, Mr. Morgan.</string>
  <string name="pearson¤0x972091F5">Can I get some room here?</string>
  <string name="pearson¤0x984856C7">Hi, Abigail.</string>
  <string name="pearson¤0x1019155E">Okay there, Javier?</string>
  <string name="pearson¤0x1291284B">Well, I could use some space here.</string>
  <string name="pearson¤0x1337640D">Hello, Miss Tilly.</string>
  <string name="pearson¤0x1408865F">Hey, stop that.</string>
  <string name="pearson¤0x1672150C">Reasonably awful.</string>
  <string name="pearson¤0x2762049A">What is wrong with you? Get them out of here.</string>
  <string name="pearson¤0x4385862F">Miss Karen.</string>
  <string name="pearson¤0x4908779D">Good morning.</string>
  <string name="pearson¤0x5329891C">Doing a good job there, Arthur. For once.</string>
  <string name="pearson¤0x7386414A">Yes?</string>
  <string name="pearson¤0x8941542C">Mrs. Adler.</string>
  <string name="pearson¤0x9383605C">Always, I can never have too much.</string>
  <string name="pearson¤0x9402649D">Hello there.</string>
  <string name="pearson¤0x9520291E">Evening, Mr. Morgan.</string>
  <string name="pearson¤0x15314923">Karen.</string>
  <string name="pearson¤0x16732386">Bloody marvelous.</string>
  <string name="pearson¤0x18559591">Take that silly handkerchief off.</string>
  <string name="pearson¤0x21313684">Don't do this. Not here.</string>
  <string name="pearson¤0x23195827">Mary Beth.</string>
  <string name="pearson¤0x29389333">Arthur.</string>
  <string name="pearson¤0x32091539">What a bastard.</string>
  <string name="pearson¤0x37738911">Miss Mary Beth.</string>
  <string name="pearson¤0x46239751">Someone help. It's a hold up.</string>
  <string name="pearson¤0x55394096">Does Jack know what a lowdown thief his father is?</string>
  <string name="pearson¤0x56386804">The beard suits you, you know.</string>
  <string name="pearson¤0x63143951">Howdy.</string>
  <string name="pearson¤0x66782766">Good evening.</string>
  <string name="pearson¤0x68855914">It's gonna be a good one.</string>
  <string name="pearson¤0x71325111">Okay there, Swanson.</string>
  <string name="pearson¤0x73742309">Sorry about all this, Tilly.</string>
  <string name="pearson¤0x80464094">What is it, Arthur?</string>
  <string name="pearson¤0x85060028">You're a little close there, Mr. Morgan.</string>
  <string name="pearson¤0x86813369">Will you leave me alone?</string>
  <string name="pearson¤0x91916616">Hi, Charles.</string>
  <string name="pearson¤0x94695408">Yeah, that one always gets the blood pumping.</string>
  <string name="pearson¤0x96796967">Sometimes, I suppose.</string>
  <string name="pearson¤0xA078710D">Miss O'Shea.</string>
  <string name="pearson¤0xA08AABB5">Why you got a hostage, Arthur?</string>
  <string name="pearson¤0xA0AF814B">Ladies.</string>
  <string name="pearson¤0xA0BB3154">Good morning, sir.</string>
  <string name="pearson¤0xA0E6E834">Just leave me alone.</string>
  <string name="pearson¤0xA1AB6FAC">Mr. M.</string>
  <string name="pearson¤0xA1B47DA9">Not right now, sorry.</string>
  <string name="pearson¤0xA2C4341C">Morgan.</string>
  <string name="pearson¤0xA2C89675">Let's not quarrel now, please.</string>
  <string name="pearson¤0xA4B29C2E">At least I ain't a walking shit stain.</string>
  <string name="pearson¤0xA4CE09A3">What do you want now?</string>
  <string name="pearson¤0xA4E811E3">Why are you wearing that thing?</string>
  <string name="pearson¤0xA4FC1463">Has the cold got to you? You're acting weird.</string>
  <string name="pearson¤0xA5A40AA7">I'm... damn it all.</string>
  <string name="pearson¤0xA5D1FC72">Hey.</string>
  <string name="pearson¤0xA6BC0F21">Ma'am.</string>
  <string name="pearson¤0xA6BD3061">You look well.</string>
  <string name="pearson¤0xA7A59432">Here we are, Mrs. Adler.</string>
  <string name="pearson¤0xA7B1F356">Hey, Uncle.</string>
  <string name="pearson¤0xA7FEC20C">Hi there.</string>
  <string name="pearson¤0xA8AE63FD">Susan.</string>
  <string name="pearson¤0xA8BB18DE">Hey, Susan.</string>
  <string name="pearson¤0xA9B81914">Don't you pick on me too.</string>
  <string name="pearson¤0xA9E1A214">So, here we are.</string>
  <string name="pearson¤0xA9E3D619">No wonder things are falling apart.</string>
  <string name="pearson¤0xA9F8DDBA">Hi there, fellers.</string>
  <string name="pearson¤0xA12B0F4A">Good evening.</string>
  <string name="pearson¤0xA18A7F35">Okay there, Miss Jackson.</string>
  <string name="pearson¤0xA23A6DC9">Alright, I'm going to hit the sack.</string>
  <string name="pearson¤0xA29A0558">Evening, Arthur.</string>
  <string name="pearson¤0xA55B4777">You're filthy.</string>
  <string name="pearson¤0xA56DD0F6">Evening.</string>
  <string name="pearson¤0xA56E96BC">Oh, it's you.</string>
  <string name="pearson¤0xA57C20BE">Oh really?</string>
  <string name="pearson¤0xA83FDE73">Sean.</string>
  <string name="pearson¤0xA323D027">Room by the fire here, Mr. Morgan.</string>
  <string name="pearson¤0xA609F24A">Okay, Abigail?</string>
  <string name="pearson¤0xA642EB46">Miss Karen.</string>
  <string name="pearson¤0xA649BE22">Sir.</string>
  <string name="pearson¤0xA715B6FD">Well... awful... as you can imagine.</string>
  <string name="pearson¤0xA3581C70">God. You are very close.</string>
  <string name="pearson¤0xA7276A05">Jesus. I'm getting you the money. You're a piece of shit.</string>
  <string name="pearson¤0xA22896C0">Arthur, you look silly.</string>
  <string name="pearson¤0xA310818F">Reverend.</string>
  <string name="pearson¤0xA4153664">Why you staring at me?</string>
  <string name="pearson¤0xAA8FFB64">Ahh, this is a bit tight.</string>
  <string name="pearson¤0xAA5407D8">Don't shoot me. Please. Oh, god.</string>
  <string name="pearson¤0xAAA0D9E9">You okay there, Mr. Morgan?</string>
  <string name="pearson¤0xAAB10BC9">What?</string>
  <string name="pearson¤0xABA198EC">Karen.</string>
  <string name="pearson¤0xABFA8DB1">Take the weight off, why don't you?</string>
  <string name="pearson¤0xAC0D530F">Good morning.</string>
  <string name="pearson¤0xAC5C588D">John. I don't believe it.</string>
  <string name="pearson¤0xACED7C54">You've always been a thief. I should have guessed it. You ready to be civil now?</string>
  <string name="pearson¤0xAD8DAEE7">Sure thing. Nice blood stains by the way.</string>
  <string name="pearson¤0xAD35302A">This is very close.</string>
  <string name="pearson¤0xAE046AC1">Arthur.</string>
  <string name="pearson¤0xAE9C00F4">What are you talking about?</string>
  <string name="pearson¤0xAE75FA76">Yes, er, very good.</string>
  <string name="pearson¤0xAE976DE9">Oh, don't start.</string>
  <string name="pearson¤0xAEDC6FB3">Young lady.</string>
  <string name="pearson¤0xB04CB31A">Get that blood washed up, Arthur.</string>
  <string name="pearson¤0xB070E56B">Mr. Morgan.</string>
  <string name="pearson¤0xB08231E8">Come on, let's all settle down.</string>
  <string name="pearson¤0xB0DD14EB">Ah! Good work.</string>
  <string name="pearson¤0xB1BF6815">My God, what did I drink last night?</string>
  <string name="pearson¤0xB1FA2068">Always, I can never have too much.</string>
  <string name="pearson¤0xB3A79811">Hello.</string>
  <string name="pearson¤0xB3BC4B2C">Back off a bit, will you?</string>
  <string name="pearson¤0xB5D09A15">Get yourself cleaned up, please.</string>
  <string name="pearson¤0xB6ED8CA3">Karen.</string>
  <string name="pearson¤0xB8DE0563">I should do some work.</string>
  <string name="pearson¤0xB12AA835">Go get yourself cleaned up.</string>
  <string name="pearson¤0xB36EED7A">Now that isn't really called for.</string>
  <string name="pearson¤0xB42C1878">Hello, Molly.</string>
  <string name="pearson¤0xB46DD76F">Arthur.</string>
  <string name="pearson¤0xB63EE94A">I like the hair, sir. Very naval.</string>
  <string name="pearson¤0xB69DB54E">Get rid of the bandana.</string>
  <string name="pearson¤0xB76C475B">Mr. Trelawny.</string>
  <string name="pearson¤0xB79C6147">Hi, Uncle.</string>
  <string name="pearson¤0xB181B8D9">Sir.</string>
  <string name="pearson¤0xB214BEF5">Molly.</string>
  <string name="pearson¤0xB428DA8D">Miss.</string>
  <string name="pearson¤0xB432EAB7">You used to all be friends, come on.</string>
  <string name="pearson¤0xB455D633">What?</string>
  <string name="pearson¤0xB565A1A7">Bill.</string>
  <string name="pearson¤0xB684F5AD">Okay, enough.</string>
  <string name="pearson¤0xB999F1C8">Why, hello.</string>
  <string name="pearson¤0xB1587A24">Stop annoying the dog.</string>
  <string name="pearson¤0xB14686BC">Take a seat.</string>
  <string name="pearson¤0xB26240A9">Hey! Get outta there.</string>
  <string name="pearson¤0xB73491D3">Leopold.</string>
  <string name="pearson¤0xB75517A9">Another day.</string>
  <string name="pearson¤0xB76780B6">John, Rhodes could do without you raising hell.</string>
  <string name="pearson¤0xB654318F">Mrs. Adler.</string>
  <string name="pearson¤0xB3252636">Hello, ladies.</string>
  <string name="pearson¤0xB3676954">Sir.</string>
  <string name="pearson¤0xB5085345">Mr. Strauss.</string>
  <string name="pearson¤0xB5196231">Uncle.</string>
  <string name="pearson¤0xB9558701">Okay there, Mr. Morgan?</string>
  <string name="pearson¤0xBA0F21F1">Just leave him alone.</string>
  <string name="pearson¤0xBA8213C6">Hello, Karen.</string>
  <string name="pearson¤0xBA964143">Hi there, Jack.</string>
  <string name="pearson¤0xBAF703E1">Sir.</string>
  <string name="pearson¤0xBB2A4C1A">Don't I know it.</string>
  <string name="pearson¤0xBB7ABC99">Nobody finds this amusing, you know.</string>
  <string name="pearson¤0xBBBA93F8">Have a wonderful evening, there.</string>
  <string name="pearson¤0xBC05DAB2">What are you following me around for?</string>
  <string name="pearson¤0xBC5F7D66">Oh, hey, Arthur.</string>
  <string name="pearson¤0xBC9ED419">Miss Roberts.</string>
  <string name="pearson¤0xBD6C1840">Please, Mr. Morgan.</string>
  <string name="pearson¤0xBD550966">Hi there.</string>
  <string name="pearson¤0xBDC95D1D">Everything alright, Mr Morgan?</string>
  <string name="pearson¤0xBE5A92D7">Had your fun? Get out of here.</string>
  <string name="pearson¤0xBE71031F">Yes, just go away.</string>
  <string name="pearson¤0xBE92354C">John.</string>
  <string name="pearson¤0xBEE52261">Evening.</string>
  <string name="pearson¤0xBF0B5C9B">What do you want, Arthur?</string>
  <string name="pearson¤0xBF377532">You'll see.</string>
  <string name="pearson¤0xBFAC10EB">Ma'am.</string>
  <string name="pearson¤0xBFEB241E">I'm getting angry now.</string>
  <string name="pearson¤0xBFF0529D">Whatever you say, in that silly mask.</string>
  <string name="pearson¤0xC0639B60">You're happy now? Feel like a big shot?</string>
  <string name="pearson¤0xC0713BE1">That's enough, Mr. Morgan.</string>
  <string name="pearson¤0xC08B9571">Good to take the weight off, eh?</string>
  <string name="pearson¤0xC0CD8420">Mr. Bell.</string>
  <string name="pearson¤0xC0F14DC1">Kieran.</string>
  <string name="pearson¤0xC1B34D42">We needed this. Yes.</string>
  <string name="pearson¤0xC1EAF611">Hello, Mary Beth.</string>
  <string name="pearson¤0xC2C192E4">Ah, you're back. It wasn't me who hit you over the head, you know that?</string>
  <string name="pearson¤0xC2D2514C">Please don't, Mr. Morgan.</string>
  <string name="pearson¤0xC3AD381C">Arthur.</string>
  <string name="pearson¤0xC4CB64D8">I don't think this is the way you expected this to go.</string>
  <string name="pearson¤0xC5E68E0E">You'll see.</string>
  <string name="pearson¤0xC6CAF6CA">Herr Strauss.</string>
  <string name="pearson¤0xC6DA9579">Why have you got it in for everyone round here?</string>
  <string name="pearson¤0xC7A1017D">Mary Beth.</string>
  <string name="pearson¤0xC8AA439C">Oh, hi, Karen.</string>
  <string name="pearson¤0xC8B673F3">Cut that nonsense out.</string>
  <string name="pearson¤0xC8EE950D">Hi, Charles.</string>
  <string name="pearson¤0xC8F2C611">Susan.</string>
  <string name="pearson¤0xC9A0B8D4">Micah.</string>
  <string name="pearson¤0xC9E6FE8B">Morning.</string>
  <string name="pearson¤0xC12ACA0A">That's a little rich, ain't it?</string>
  <string name="pearson¤0xC12D068D">What is it?</string>
  <string name="pearson¤0xC17FBAF7">I'll piss in his bowl.</string>
  <string name="pearson¤0xC31BBAA6">No it's not. If the Pinkertons don't kill us, we're gonna kill each other.</string>
  <string name="pearson¤0xC44E2C58">Hello. Okay?</string>
  <string name="pearson¤0xC52B6B0C">Good evening.</string>
  <string name="pearson¤0xC54ED9CE">Well, it's nice to see you.</string>
  <string name="pearson¤0xC57B9D9B">Miss Grimshaw.</string>
  <string name="pearson¤0xC58AE41E">I need sleep.</string>
  <string name="pearson¤0xC61B07AF">Hello.</string>
  <string name="pearson¤0xC70F7692">Hey, what did I do?</string>
  <string name="pearson¤0xC87B3F6A">Enough. Go get cleaned up.</string>
  <string name="pearson¤0xC90A357E">Mr. Strauss.</string>
  <string name="pearson¤0xC90F89DA">Mr. Smith.</string>
  <string name="pearson¤0xC395EC10">Let that poor bastard go about their life, man.</string>
  <string name="pearson¤0xC482CDFF">What's going on?</string>
  <string name="pearson¤0xC514E986">Whatever you say.</string>
  <string name="pearson¤0xC594C008">Hello, you.</string>
  <string name="pearson¤0xC644A5CC">Arthur, please. Stop it.</string>
  <string name="pearson¤0xC653C30E">Hey.</string>
  <string name="pearson¤0xC842CDC9">Sadie,</string>
  <string name="pearson¤0xC6914A26">Hello.</string>
  <string name="pearson¤0xC74048D0">Very funny.</string>
  <string name="pearson¤0xC1365535">At least I don't look like I'm covered in shit.</string>
  <string name="pearson¤0xC7234522">William.</string>
  <string name="pearson¤0xC8277108">Evening.</string>
  <string name="pearson¤0xC8667480">Is it too much to ask for a bit of space here?</string>
  <string name="pearson¤0xCA6B9729">What can you say to that?</string>
  <string name="pearson¤0xCAA98E43">How are you?</string>
  <string name="pearson¤0xCB00F992">Hello. What's different? Ah! Haircut. Jolly good.</string>
  <string name="pearson¤0xCB1E7255">Sir.</string>
  <string name="pearson¤0xCB8DE32E">Okay there, Jack.</string>
  <string name="pearson¤0xCB308877">Oh, you decided to come back.</string>
  <string name="pearson¤0xCBAB2AAE">Get that animal out of here.</string>
  <string name="pearson¤0xCC82BB7E">You've always been a thief. I should have guessed it. You ready to be civil now?</string>
  <string name="pearson¤0xCC423CC0">Mr. Matthews.</string>
  <string name="pearson¤0xCC7013DF">Oh, hello.</string>
  <string name="pearson¤0xCCC4A7C6">You do what you want.</string>
  <string name="pearson¤0xCCD2E5BC">Hi, Jack.</string>
  <string name="pearson¤0xCCEFEFA5">Sometimes, I wonder why I bother.</string>
  <string name="pearson¤0xCCF9629C">Arthur. What the hell is wrong with you?</string>
  <string name="pearson¤0xCD2B4835">You're a real bastard sometimes.</string>
  <string name="pearson¤0xCD3E695D">Yes, Arthur?</string>
  <string name="pearson¤0xCD4EDC6D">Well done bringing water there, Mr. Morgan.</string>
  <string name="pearson¤0xCD5A8CAA">We should leave.</string>
  <string name="pearson¤0xCD21A080">Please, go away.</string>
  <string name="pearson¤0xCE5D8E6D">Mein Herr.</string>
  <string name="pearson¤0xCE58DE5A">Miss.</string>
  <string name="pearson¤0xCE807FCA">I don't have it in me right now.</string>
  <string name="pearson¤0xCEB8803E">I'm sorry. Hello, Arthur.</string>
  <string name="pearson¤0xCECADAC1">Well, that's nice of you to say.</string>
  <string name="pearson¤0xCED0F7CA">Feeling good about yourself?</string>
  <string name="pearson¤0xCF47C14B">Don't take it out on her.</string>
  <string name="pearson¤0xCFCC11AA">Oh, you're back, finally.</string>
  <string name="pearson¤0xD037FAE4">Well, we survived, just about.</string>
  <string name="pearson¤0xD050FF26">Why are you following me?</string>
  <string name="pearson¤0xD0735DAE">Not very well. What are we gonna do, Mr. Morgan?</string>
  <string name="pearson¤0xD0BEA624">Something you need, Mr. Morgan?</string>
  <string name="pearson¤0xD0E5F44C">Come on, you're a bloody mess.</string>
  <string name="pearson¤0xD2AF27E3">Micah.</string>
  <string name="pearson¤0xD2CB6A90">What is it?</string>
  <string name="pearson¤0xD2F178AB">Oh, go and roll in more shit.</string>
  <string name="pearson¤0xD3AD2143">Can't hardly get shipments in that haven't been robbed.</string>
  <string name="pearson¤0xD3BCB0A6">Mr. Bell.</string>
  <string name="pearson¤0xD3C39E34">That's blood, sir.</string>
  <string name="pearson¤0xD3CC5F90">Sometimes I hate this place.</string>
  <string name="pearson¤0xD4A1E290">Oh really?</string>
  <string name="pearson¤0xD4D3B0BB">Why the mask?</string>
  <string name="pearson¤0xD5B90847">Hello.</string>
  <string name="pearson¤0xD6F49F95">Why the mask, Arthur?</string>
  <string name="pearson¤0xD7DB661D">Yes?</string>
  <string name="pearson¤0xD7FBAB41">Young lady.</string>
  <string name="pearson¤0xD8C82A80">Oh, hello.</string>
  <string name="pearson¤0xD9B46924">Pull up a pew, Mr. Morgan.</string>
  <string name="pearson¤0xD25A4C6C">You're not funny.</string>
  <string name="pearson¤0xD34C0E5C">Hey, stop that.</string>
  <string name="pearson¤0xD46A1C70">About as well as can be expected.</string>
  <string name="pearson¤0xD65F8C13">Okay, Arthur.</string>
  <string name="pearson¤0xD76C512A">Young man.</string>
  <string name="pearson¤0xD90C7DC0">I don't see anything amusing in any of this.</string>
  <string name="pearson¤0xD92A9FDC">Huh?</string>
  <string name="pearson¤0xD161C04D">Er, well good then. I think.</string>
  <string name="pearson¤0xD390A050">Hello, quite a day, huh?</string>
  <string name="pearson¤0xD390F652">Where have you been?</string>
  <string name="pearson¤0xD508A4BB">Get washed, man.</string>
  <string name="pearson¤0xD651CA7D">You don't come at me again. You hear me?</string>
  <string name="pearson¤0xD753EA15">Sir.</string>
  <string name="pearson¤0xD843C06B">Mary Beth.</string>
  <string name="pearson¤0xD856AD8D">Get yourself cleaned up.</string>
  <string name="pearson¤0xD1405AA8">Mr. Marston.</string>
  <string name="pearson¤0xD2368A37">Okay, big tough man in a bandana.</string>
  <string name="pearson¤0xD4283AF4">Hello, Miss Grimshaw.</string>
  <string name="pearson¤0xD4478B6C">Word around town is you've been a wanted man. Keep it civil.</string>
  <string name="pearson¤0xD4992FC1">Uncle.</string>
  <string name="pearson¤0xD7305F85">I can't stand this damn place.</string>
  <string name="pearson¤0xD350727F">Oh, hi, Kieran.</string>
  <string name="pearson¤0xD773600B">I should have moved to California.</string>
  <string name="pearson¤0xD1037475">We know who you are, Arthur.</string>
  <string name="pearson¤0xD4035520">Sir.</string>
  <string name="pearson¤0xD5231125">Alright. I'll open this up...</string>
  <string name="pearson¤0xD9711837">You ain't taking from me.</string>
  <string name="pearson¤0xDA6C4315">I'm not dealing with this crap.</string>
  <string name="pearson¤0xDA33E6AF">Okay there, Karen.</string>
  <string name="pearson¤0xDA4917BB">Oh, go away, you clown.</string>
  <string name="pearson¤0xDA91588C">Hello, Mr. Strauss.</string>
  <string name="pearson¤0xDAA74D29">Surviving. Just about.</string>
  <string name="pearson¤0xDABAB38B">Not the best.</string>
  <string name="pearson¤0xDAE17AC0">What, Arthur?</string>
  <string name="pearson¤0xDAF54257">Good morning.</string>
  <string name="pearson¤0xDBEE4DBF">Hello, Arthur. Oh! Very presentable, all clean shaven.</string>
  <string name="pearson¤0xDC20BCC1">Morning, Mr. Morgan.</string>
  <string name="pearson¤0xDCA18F18">Oh, hey.</string>
  <string name="pearson¤0xDCB16C92">Don't shoot me. Please. Oh god.</string>
  <string name="pearson¤0xDCBB2BA8">Uncle.</string>
  <string name="pearson¤0xDD5BB272">Charles.</string>
  <string name="pearson¤0xDD20B540">Hey.</string>
  <string name="pearson¤0xDE061782">Not right now, sorry.</string>
  <string name="pearson¤0xDE7C2F0A">Where have you been hiding?</string>
  <string name="pearson¤0xDE9A4FC4">Mr. Trelawny.</string>
  <string name="pearson¤0xDEE4C25F">Oh dear, this is gonna be a long day.</string>
  <string name="pearson¤0xDEF8621F">Join us if you want.</string>
  <string name="pearson¤0xDF1A42A9">You'll finally get what you deserve.</string>
  <string name="pearson¤0xDF5A0D98">What?</string>
  <string name="pearson¤0xDF49B206">Hi there, Arthur.</string>
  <string name="pearson¤0xDF50C7CB">Can't you go hassle someone else?</string>
  <string name="pearson¤0xDF68E464">Hello.</string>
  <string name="pearson¤0xDF612417">I ain't going down that easy.</string>
  <string name="pearson¤0xDF881777">Actually, I don't think so.</string>
  <string name="pearson¤0xE013C61F">Stealing, after all we do for that man.</string>
  <string name="pearson¤0xE01CC03A">Alright, I'll let you redeem yourself. Let's put it behind us.</string>
  <string name="pearson¤0xE022852B">Hello.</string>
  <string name="pearson¤0xE1A69281">How have you been?</string>
  <string name="pearson¤0xE1BCC7D1">Javier.</string>
  <string name="pearson¤0xE2A8B8ED">Putting on a brave face.</string>
  <string name="pearson¤0xE3CD53BF">Shut up, law man.</string>
  <string name="pearson¤0xE4D21158">Hey, there's no need for that.</string>
  <string name="pearson¤0xE4D24294">How you doing?</string>
  <string name="pearson¤0xE5C99681">I'm fine.</string>
  <string name="pearson¤0xE6A5D1D4">Hello, Mr. Morgan.</string>
  <string name="pearson¤0xE6B4B448">Jesus. Really? Let me open the register.</string>
  <string name="pearson¤0xE6FA5721">Sir.</string>
  <string name="pearson¤0xE7ACE0EC">Miss Grimshaw.</string>
  <string name="pearson¤0xE7C98685">I'll see you hang, you lowdown thief.</string>
  <string name="pearson¤0xE8AF4C5D">Arthur.</string>
  <string name="pearson¤0xE8FC500E">The drink's turned on me a little, I think.</string>
  <string name="pearson¤0xE9ADCED4">Miss.</string>
  <string name="pearson¤0xE9DE45B1">Let's go.</string>
  <string name="pearson¤0xE12CEB58">Morning.</string>
  <string name="pearson¤0xE20ED873">Alright there, Arthur?</string>
  <string name="pearson¤0xE25AC7DF">Well, don't be cluttering up the place.</string>
  <string name="pearson¤0xE28EB2A4">Yes, what?</string>
  <string name="pearson¤0xE36F6AFE">I like the local look. I'll give you a discount.</string>
  <string name="pearson¤0xE44BFD76">Mr. Bell.</string>
  <string name="pearson¤0xE48CE6F3">Don't think you can gloss over your ugly behavior towards me...</string>
  <string name="pearson¤0xE57C7812">Mister.</string>
  <string name="pearson¤0xE61D8902">No it's not. If the Pinkertons don't kill us, we're gonna kill each other.</string>
  <string name="pearson¤0xE64D4355">Sir.</string>
  <string name="pearson¤0xE190DDBA">I hope you and your whole family die, you thief.</string>
  <string name="pearson¤0xE351EB3A">Have a good evening.</string>
  <string name="pearson¤0xE1901E6D">What is happening to us?</string>
  <string name="pearson¤0xE4016A54">Young feller.</string>
  <string name="pearson¤0xE7609D15">You feeling alright?</string>
  <string name="pearson¤0xE23102F6">Good morning.</string>
  <string name="pearson¤0xE29558D1">Yes, yes.</string>
  <string name="pearson¤0xE60833D4">Hey, what are you doing?</string>
  <string name="pearson¤0xE62280A7">Not very well. What are we gonna do, Mr. Morgan?</string>
  <string name="pearson¤0xE482918C">Hi, Hosea.</string>
  <string name="pearson¤0xE3645584">Hey.</string>
  <string name="pearson¤0xEA2F7B1C">Okay there?</string>
  <string name="pearson¤0xEA722C93">Hi there.</string>
  <string name="pearson¤0xEA79503C">Miss Jackson.</string>
  <string name="pearson¤0xEACC06C0">What a bastard.</string>
  <string name="pearson¤0xEBBEA7C1">Oh, what are you doing here?</string>
  <string name="pearson¤0xEBF330F6">I need to go back to sleep.</string>
  <string name="pearson¤0xEC5A03F5">Mr. Morgan. Good to see you back.</string>
  <string name="pearson¤0xEC6A0B1B">Poor Karen.</string>
  <string name="pearson¤0xEC8FE712">Young man.</string>
  <string name="pearson¤0xEC50C836">Mr. Smith.</string>
  <string name="pearson¤0xEC80CC74">Okay, Mr. Morgan?</string>
  <string name="pearson¤0xEC8370E1">Fine, yes... Fine.</string>
  <string name="pearson¤0xEC88343F">Miss.</string>
  <string name="pearson¤0xECB91F51">Come on, enough, get yourself cleaned up.</string>
  <string name="pearson¤0xECB634DA">I'm pretty low, right now.</string>
  <string name="pearson¤0xECBF5DB1">Don't give me that look.</string>
  <string name="pearson¤0xED2FD710">For once, you're drunk and I'm not.</string>
  <string name="pearson¤0xEDD5A312">Miss Grimshaw.</string>
  <string name="pearson¤0xEE8C1F1C">Not right now, sorry.</string>
  <string name="pearson¤0xEEEB6100">Well, there's not much room here.</string>
  <string name="pearson¤0xEF7B4033">Lenny.</string>
  <string name="pearson¤0xEF85E835">Why do you keep hassling me?</string>
  <string name="pearson¤0xEF552EF2">Looking for something, Mr. Morgan?</string>
  <string name="pearson¤0xEFC34D92">So, that's about it.</string>
  <string name="pearson¤0xF00CFC9C">Good night.</string>
  <string name="pearson¤0xF038B162">Oh please, go annoy someone else.</string>
  <string name="pearson¤0xF073911A">Abigail.</string>
  <string name="pearson¤0xF1C76FFB">Morning.</string>
  <string name="pearson¤0xF1E2DA72">Blood? God, give me strength.</string>
  <string name="pearson¤0xF2A77FE7">You will always be a lowdown thief. Don't pretend.</string>
  <string name="pearson¤0xF2A729B7">Stay away from me.</string>
  <string name="pearson¤0xF2B6113F">Stay away from me.</string>
  <string name="pearson¤0xF3E7E348">Abigail.</string>
  <string name="pearson¤0xF6C0923D">Boss.</string>
  <string name="pearson¤0xF7A3E13C">C'mon.</string>
  <string name="pearson¤0xF9EE35E0">Somebody's had a tipple.</string>
  <string name="pearson¤0xF39E1EF5">Okay... just about.</string>
  <string name="pearson¤0xF44F7E4C">What's your problem?</string>
  <string name="pearson¤0xF53EA780">Hi there.</string>
  <string name="pearson¤0xF63DE5AA">Good morning ma'am.</string>
  <string name="pearson¤0xF82E72AE">Very good.</string>
  <string name="pearson¤0xF96D90B4">You don't come at me again. You hear me?</string>
  <string name="pearson¤0xF99FDA1E">Jesus. Really? Let me open the register.</string>
  <string name="pearson¤0xF122B099">We're going to be okay here, right?</string>
  <string name="pearson¤0xF302ED19">What, uh, is up with the mask?</string>
  <string name="pearson¤0xF433D83F">I can make any place work. Just worried about the boy.</string>
  <string name="pearson¤0xF595D080">You ain't taking from me.</string>
  <string name="pearson¤0xF3628EEC">Hello hello.</string>
  <string name="pearson¤0xF4266A8D">Always. I can never have too much.</string>
  <string name="pearson¤0xF9425C35">Oh, not now, you oaf.</string>
  <string name="pearson¤0xF29811B0">Okay, Arthur.</string>
  <string name="pearson¤0xF54084EF">Please, give me some space, will ya?</string>
  <string name="pearson¤0xF71000AF">Sir.</string>
  <string name="pearson¤0xF86003A7">Yes, apart from Mrs. Adler's constant complaining.</string>
  <string name="pearson¤0xF509215A">Trelawny.</string>
  <string name="pearson¤0xF4797653">You okay, Mr. Morgan? I don't think they needed to dump you outside camp like that.</string>
  <string name="pearson¤0xF7356191">Hey there.</string>
  <string name="pearson¤0xF8440599">Okay, you do what you want.</string>
  <string name="pearson¤0xF8599458">Okay, Mr. Morgan.</string>
  <string name="pearson¤0xF9190211">I can't take much more of this.</string>
  <string name="pearson¤0xFAADF88B">Charles.</string>
  <string name="pearson¤0xFBDF746F">You're drunk, Mr. Morgan.</string>
  <string name="pearson¤0xFC076EC9">Mr. Escuella.</string>
  <string name="pearson¤0xFC9A2A5C">I can't stand this damn place.</string>
  <string name="pearson¤0xFC9E8920">Miss Gaskill.</string>
  <string name="pearson¤0xFCB4F4B3">Tilly.</string>
  <string name="pearson¤0xFCDA0ECD">Okay, I'm just going to ignore you.</string>
  <string name="pearson¤0xFCE7CA17">What are you poking around here for?</string>
  <string name="pearson¤0xFCFBA538">Mr. Morgan. It's been a while.</string>
  <string name="pearson¤0xFD3D37A5">Of course, Mr. Morgan.</string>
  <string name="pearson¤0xFD9FF959">So so.</string>
  <string name="pearson¤0xFD89E91F">So, there you are.</string>
  <string name="pearson¤0xFD6005C7">Help. I'm being held up.</string>
  <string name="pearson¤0xFDB0D471">Please, let me go back to sleep.</string>
  <string name="pearson¤0xFDF8398F">Miss Tilly.</string>
  <string name="pearson¤0xFE0DDF44">At least I don't look like a fool.</string>
  <string name="pearson¤0xFE152A82">Watch yourself, boy.</string>
  <string name="pearson¤0xFE524A54">Williamson.</string>
  <string name="pearson¤0xFE200607">Fellers.</string>
  <string name="pearson¤0xFEBCE5EC">Oh, just what I need.</string>
  <string name="pearson¤0xFECDA23F">Morning.</string>
  <string name="pearson¤0xFF2B71F2">Alright, considering.</string>
  <string name="pearson¤0xFF6944B1">You look like a hobo, sir. It's enough now.</string>
  <string name="pearson¤0xFFA37728">Hello.</string>
  <string name="pearson¤0xFFB7B11A">Good evening.</string>
  <string name="pearson_shopkeeper¤0x0168659B">You really are settling in, huh? I give locals a nice price.</string>
  <string name="pearson_shopkeeper¤0x0AB7AC48">You've robbed from a lot of people, but you ain't robbing from me again.</string>
  <string name="pearson_shopkeeper¤0x0B122872">You don't come at me again. You hear me?</string>
  <string name="pearson_shopkeeper¤0x0D275F48">Feeling good about yourself?</string>
  <string name="pearson_shopkeeper¤0x1B65FBC5">Real piece of work you've turned into.</string>
  <string name="pearson_shopkeeper¤0x1F96EB01">Someone help. It's a hold up.</string>
  <string name="pearson_shopkeeper¤0x2D0CA18D">Fine. Take it. The register is there.</string>
  <string name="pearson_shopkeeper¤0x3D43CFCC">Stop bullying that animal.</string>
  <string name="pearson_shopkeeper¤0x4AEF6B23">Stop annoying the dog.</string>
  <string name="pearson_shopkeeper¤0x4DD915D4">I don't want to have to quarrel with you anymore. I'll give you a second chance.</string>
  <string name="pearson_shopkeeper¤0x4F6CF045">You're lucky I don't blow your head off for that. Get out of here.</string>
  <string name="pearson_shopkeeper¤0x5B83B129">Alright, I'll let you redeem yourself. Let's put it behind us.</string>
  <string name="pearson_shopkeeper¤0x6B3F8255">It's a robbery. Get help.</string>
  <string name="pearson_shopkeeper¤0x6BC74497">You damn thief. I've had it.</string>
  <string name="pearson_shopkeeper¤0x6D50BD5D">Please. I'm barely making it by.</string>
  <string name="pearson_shopkeeper¤0x6D96B288">I should have moved to California.</string>
  <string name="pearson_shopkeeper¤0x6E7F3D91">Hello again.</string>
  <string name="pearson_shopkeeper¤0x7CF90B8D">John. I don't believe it.</string>
  <string name="pearson_shopkeeper¤0x7D5151FD">I can't stand this damn place.</string>
  <string name="pearson_shopkeeper¤0x8BC16C78">John, Rhodes could do without you raising hell.</string>
  <string name="pearson_shopkeeper¤0x8DFE7EC1">I like the local look. I'll give you a discount.</string>
  <string name="pearson_shopkeeper¤0x9DCD28A6">I'll see you hang, you lowdown thief.</string>
  <string name="pearson_shopkeeper¤0x41AF54CA">You are an idiot. What was that? Get out.</string>
  <string name="pearson_shopkeeper¤0x63D59F06">What a bastard.</string>
  <string name="pearson_shopkeeper¤0x66E4C24D">You will always be a lowdown thief. Don't pretend.</string>
  <string name="pearson_shopkeeper¤0x77C15015">John Marston.</string>
  <string name="pearson_shopkeeper¤0x94E02148">Does Jack know what a lowdown thief his father is?</string>
  <string name="pearson_shopkeeper¤0x551B4112">You've always been a thief. I should have guessed it. You ready to be civil now?</string>
  <string name="pearson_shopkeeper¤0x598C880F">What's got into you? I thought you'd turned over a new leaf.</string>
  <string name="pearson_shopkeeper¤0x641DB199">You know what? To hell with this.</string>
  <string name="pearson_shopkeeper¤0x7960DC1F">Actually, I don't think so.</string>
  <string name="pearson_shopkeeper¤0x8256F931">I hope you and your whole family die, you thief.</string>
  <string name="pearson_shopkeeper¤0x45943C56">What? Take the money and get it over with.</string>
  <string name="pearson_shopkeeper¤0x578291C1">Godammit. Do you have to ruin the one good thing I have?</string>
  <string name="pearson_shopkeeper¤0x1862425D">John Marston. As I live and breathe.</string>
  <string name="pearson_shopkeeper¤0x3089456E">Jesus. I'm getting you the money. You're a piece of shit.</string>
  <string name="pearson_shopkeeper¤0xA4D43E5B">You're happy now? Feel like a big shot?</string>
  <string name="pearson_shopkeeper¤0xA604AEC4">I've never done anything to cross you, dammit.</string>
  <string name="pearson_shopkeeper¤0xA5692B64">Hey John. Welcome back.</string>
  <string name="pearson_shopkeeper¤0xAA2A5ECE">Please. I got a wife. Don't kill me.</string>
  <string name="pearson_shopkeeper¤0xAAB24CEC">Had your fun? Get out of here.</string>
  <string name="pearson_shopkeeper¤0xACD02112">All the money I have is in the register.</string>
  <string name="pearson_shopkeeper¤0xB97F600A">You're gonna go to jail.</string>
  <string name="pearson_shopkeeper¤0xB4647342">Don't do this. Not here.</string>
  <string name="pearson_shopkeeper¤0xBA6EA6F8">Jesus. Really? Let me open the register.</string>
  <string name="pearson_shopkeeper¤0xBF92C697">Grab it out of the register there, dammit.</string>
  <string name="pearson_shopkeeper¤0xC019970D">You've robbed from a lot of people, but you ain't robbing from me again.</string>
  <string name="pearson_shopkeeper¤0xCB983C07">Welcome.</string>
  <string name="pearson_shopkeeper¤0xCC553936">You ain't taking from me.</string>
  <string name="pearson_shopkeeper¤0xD0E98264">Good to see you.</string>
  <string name="pearson_shopkeeper¤0xD2C7CA66">Come in.</string>
  <string name="pearson_shopkeeper¤0xD47B3B49">Don't think you can gloss over your ugly behavior towards me...</string>
  <string name="pearson_shopkeeper¤0xD15254BF">Alright. I'll open this up...</string>
  <string name="pearson_shopkeeper¤0xD253174E">Don't shoot me. Please. Oh god.</string>
  <string name="pearson_shopkeeper¤0xDA7A994A">I'm getting it. Calm down, dammit.</string>
  <string name="pearson_shopkeeper¤0xDCF14C35">Don't think you can gloss over your ugly behavior towards me...</string>
  <string name="pearson_shopkeeper¤0xDF04F024">Okay, okay. Thieving bastard. Hang on a second.</string>
  <string name="pearson_shopkeeper¤0xE6A2923F">Abigail must be real proud.</string>
  <string name="pearson_shopkeeper¤0xE9D96605">You don't come at me again. You hear me?</string>
  <string name="pearson_shopkeeper¤0xE32C26E9">Well, look who's back.</string>
  <string name="pearson_shopkeeper¤0xE111E6FA">Hello.</string>
  <string name="pearson_shopkeeper¤0xE6912268">Leave the dog alone, Mr. Morgan. Thank you.</string>
  <string name="pearson_shopkeeper¤0xED62D2C4">Word around town is you've been a wanted man. Keep it civil.</string>
  <string name="pearson_shopkeeper¤0xF90E08F5">You've always been a thief. I should have guessed it. You ready to be civil now?</string>
  <string name="pearson_shopkeeper¤0xF1490E66">Help. I'm being held up.</string>
  <string name="pearson_shopkeeper¤0xF8947B9D">Oh God, no. Take anything.</string>
  <string name="pearson_shopkeeper¤0xFA1794BA">I ain't going down that easy.</string>
  <string name="pearson_shopkeeper¤0xFF1E763B">Folks with shiny stars on their chests been asking around about you. Hope you're gonna behave.</string>
  <string name="peeped_woman¤0x43A1A6EB">~sl:0.0:2.4~Not again, you filthy pervert!~sl:1.4:1.4~Have an eyeful...~sl:0.3~of this!</string>
  <string name="phm1aud¤HAB_AILOB_DKHN1_1">I'm surprised you know how to write.</string>
  <string name="phm1aud¤HAB_AILOB_DKHP1_1">Hey there.</string>
  <string name="phm1aud¤HAB_AILOS_COKN1_1">That smells...interesting.</string>
  <string name="phm1aud¤HAB_AILOS_COKN1_2">Cheeky. Why don't you taste it before you judge it?</string>
  <string name="phm1aud¤HAB_AILOS_COKP1_1">What are you cooking?</string>
  <string name="phm1aud¤HAB_AILOS_COKP1_2">Well that would be telling!</string>
  <string name="phm1aud¤HAB_AILOS_COKP1_3">I'll give you a guess, though. Want a taste?</string>
  <string name="phm1aud¤HAB_B_GOSEESIS1_1">Just go hurry her up a little, she won't listen to me!</string>
  <string name="phm1aud¤HAB_B_GOSEESIS2_1">Go on, partner! She won't mind.</string>
  <string name="phm1aud¤HAB_B_GOSEESIS3_1">Would you just pop your head round the door? Or we won't be eating till Christmas!</string>
  <string name="phm1aud¤HAB_B_GOSEESIS4_1">I'm sorry, I shouldn't be mithering you like this. Just chomping at the bit, that's all.</string>
  <string name="phm1aud¤HAB_B_LEAVEBDN1_1">No, come on. Don't go!</string>
  <string name="phm1aud¤HAB_B_OUTTHERE_1">Who the hell's out there?</string>
  <string name="phm1aud¤HAB_B_OUTTHERE_2">Whoever it is, they came looking for trouble!</string>
  <string name="phm1aud¤HAB_B_RESTROOM1_1">She's upstairs, but you're more than welcome to take care of business first.</string>
  <string name="phm1aud¤HAB_B_RESTROOM2_1">Ah got a brown dog scratching at the back door, have you, partner?</string>
  <string name="phm1aud¤HAB_B_RESTROOM2_2">Well you just come take a seat here when you're done!</string>
  <string name="phm1aud¤HAB_B_RETRNBDN1_1">There's my pal! I knew you'd be back.</string>
  <string name="phm1aud¤HAB_B_SEEOUTPLR_1">What the hell you doing, you son of a bitch?</string>
  <string name="phm1aud¤HAB_JILOB_DKHN1_1">I'm surprised you know how to write.</string>
  <string name="phm1aud¤HAB_JILOB_DKHP1_1">Hey there.</string>
  <string name="phm1aud¤HAB_JILOS_COKN1_1">That smells... interesting.</string>
  <string name="phm1aud¤HAB_JILOS_COKN1_2">Cheeky. Why don't you taste it before you judge it?</string>
  <string name="phm1aud¤HAB_JILOS_COKP1_1">What are you cooking?</string>
  <string name="phm1aud¤HAB_JILOS_COKP1_2">Well that would be telling!</string>
  <string name="phm1aud¤HAB_JILOS_COKP1_3">I'll give you a guess, though. Want a taste?</string>
  <string name="phm1aud¤HAB_S_GODOWN2_1">You rascal! I'll be right down, I promise! This ain't over... just an intermission.</string>
  <string name="phm1aud¤HRAABEDNG_1">Ah, I think I just lost my appetite.</string>
  <string name="phm1aud¤HRAABEDNG_J_1">No. I think I just lost my appetite.</string>
  <string name="phm1aud¤HRAABEDPS_1">I didn't mean to intrude, miss.</string>
  <string name="phm1aud¤HRAABEDPS_J_1">I... didn't mean to intrude, miss.</string>
  <string name="phm1aud¤HRAACLOSETJ_1">Ugh... you sick sons of bitches.</string>
  <string name="phm1aud¤HRAACLOSET_1">Ugh, you sick sons of bitches.</string>
  <string name="phm1aud¤HRAADSKNGRJ_1">Couldn't turn down another free ticket to the freakshow.</string>
  <string name="phm1aud¤HRAADSKNGR_1">I couldn't pass on a free ticket to the freakshow.</string>
  <string name="phm1aud¤HRAADSKPSRJ_1">Figured I'd check on you two while I was passing through.</string>
  <string name="phm1aud¤HRAADSKPSR_1">I figured I'd check in on you while I was passing through.</string>
  <string name="phm1aud¤HRAAILOB_CHSISP_1">Look, I'm sure she'll be down in a minute.</string>
  <string name="phm1aud¤HRAAILOB_CHSISP_2">Oh, you don't know her like I do. Married to the mirror, that one.</string>
  <string name="phm1aud¤HRAAILOB_CNF1_1">So I opened a door up there and saw some bones. Human bones.</string>
  <string name="phm1aud¤HRAAILOB_CNF1_2">Oh that's my momma. Rest in peace. I just couldn't bring myself to bury her. This way is better.</string>
  <string name="phm1aud¤HRAAILOB_GRTN1_1">Why the sudden hospitality, mister? You don't know me.</string>
  <string name="phm1aud¤HRAAILOB_GRTN1_2">Well, that's why you're here, ain't it, partner? Every stranger is a new friend waiting to happen, I say.</string>
  <string name="phm1aud¤HRAAILOB_GRTN1_3">Right...</string>
  <string name="phm1aud¤HRAAILOB_GRTP1_1">This is, uh, very kind of you.</string>
  <string name="phm1aud¤HRAAILOB_GRTP1_2">Don't sweat it, partner. The pleasure's all ours.</string>
  <string name="phm1aud¤HRAAILOB_NODN1_1">Okay, there's welcoming, and then there's whatever you two are.</string>
  <string name="phm1aud¤HRAAILOB_NODN1_2">Love thy neighbor as thyself, partner.</string>
  <string name="phm1aud¤HRAAILOB_NODN1_3">Oh, he's just a boring old stick in the mud.</string>
  <string name="phm1aud¤HRAAILOB_SITN1_1">Uh, I reckon she might be a little too friendly.</string>
  <string name="phm1aud¤HRAAILOB_SITN1_2">There's no such thing, partner!</string>
  <string name="phm1aud¤HRAAILOB_SITN1_3">Just wait until you see her after a couple of drinks...</string>
  <string name="phm1aud¤HRAAILOB_SITP1_1">She seems...a real nice lady.</string>
  <string name="phm1aud¤HRAAILOB_SITP1_2">She's my everything, friend. From the womb to the tomb. I'm a lucky man.</string>
  <string name="phm1aud¤HRAAILOS_CNF1_1">I found some bones in an armoire, what's that about?</string>
  <string name="phm1aud¤HRAAILOS_CNF1_2">Oh you met Momma? She always did love visitors. We like to keep her here with us.</string>
  <string name="phm1aud¤HRAAPOISCKJ_1">I don't know what that needs.</string>
  <string name="phm1aud¤HRAAPOISCKJ_2">Honey, we got a live one! I'll search his pockets and put it behind Mama!</string>
  <string name="phm1aud¤HRAAPOISCK_2">I don't know what that needs.</string>
  <string name="phm1aud¤HRAAPOISCK_3">Honey, we got a live one! I'll search his pockets and put it behind Mama!</string>
  <string name="phm1aud¤HRAAQUIT2_1">I'm sure you two can have enough fun without me.</string>
  <string name="phm1aud¤HRAAWAKE2_1">Those crazy sons of bitches got some explaining to do.</string>
  <string name="phm1aud¤HRAAWAKEJ_1">What the hell just happened?</string>
  <string name="phm1aud¤HRAAWAKE_1">What the hell just happened?</string>
  <string name="phm1aud¤HRABASKTASTE_1">Here, open up. Let me know if it needs more cream.</string>
  <string name="phm1aud¤HRABCOOKGRETL_1">I knew you wouldn't be able to stay away.</string>
  <string name="phm1aud¤HRABCOOKSTAY_1_1">I told him you'd be back before long.</string>
  <string name="phm1aud¤HRABCOOKSTAY_2_1">You ain't exactly subtle with your courtship, are you?</string>
  <string name="phm1aud¤HRABCOOKSTAY_3_1">I know what you want, but now's not the time.</string>
  <string name="phm1aud¤HRABCOOKSTAY_4_1">Alright... stay and watch, if that's what you like.</string>
  <string name="phm1aud¤HRABDESKSTAY2_1">I appreciate you stopping by, but I'm busy right now.</string>
  <string name="phm1aud¤HRABDESKSTAY3_1">It ain't easy to concentrate with you creeping around.</string>
  <string name="phm1aud¤HRABDESKSTAY4_1">Fine. Stay if you want, but I gotta get this journal done.</string>
  <string name="phm1aud¤HRABDESKSTAY_1">Are you still here?</string>
  <string name="phm1aud¤HRABDSKNGR_1">Look who's here.</string>
  <string name="phm1aud¤HRABEARLYCOMB1_1">You get the hell away from me!</string>
  <string name="phm1aud¤HRABJDSKNEGL_1">Takes one to know one.</string>
  <string name="phm1aud¤HRABJDSKNEGR_1">Takes one to know one.</string>
  <string name="phm1aud¤HRABJDSKPOSRL_1">Write the past down, it starts to heal. That's-that's-that's what they say.</string>
  <string name="phm1aud¤HRABJDSKPOSRR_1">Write the past down, it starts to heal. That's... that's what they say.</string>
  <string name="phm1aud¤HRABNOTASTE_1">Guess you came here hungry for something else.</string>
  <string name="phm1aud¤HRABQUIT1_1">Well, we still can enjoy ourselves, princess...</string>
  <string name="phm1aud¤HRABRETNOSIS_1">So did you check and see if she's finished up there already?</string>
  <string name="phm1aud¤HRABRTURNBRO_1">What? How the hell did you... oh, it don't matter, I'll make sure you're dead this time!</string>
  <string name="phm1aud¤HRABRTURNSIS_1">You? You ain't... damn, what a fine surprise this is. Honey. Honey, can you come over here right now?</string>
  <string name="phm1aud¤HRABSEEBDEAD_1">Bray... no!</string>
  <string name="phm1aud¤HRABSEESDEAD_1">Oh my God... sis... no!</string>
  <string name="phm1aud¤HRABSITEARLY_1">Can't wait to get stuck in, huh? I like your spirit.</string>
  <string name="phm1aud¤HRABSITPLZ_1">Hey pull up a chair, partner.</string>
  <string name="phm1aud¤HRABSIT_1">That's it. Yeah, just settle in. Make yourself at home.</string>
  <string name="phm1aud¤HRABSTLWRN1B_1">~sl:0.0:3.6~Hey, no need to get light-fingered, friend.~sl:0.1~We're already offering you a hot meal.</string>
  <string name="phm1aud¤HRABSTLWRN1B_2">Why not go check upstairs to see what's taking her so long, huh?</string>
  <string name="phm1aud¤HRABSTLWRN1_1">Whoa there, partner, you can't just go around taking our valuables!</string>
  <string name="phm1aud¤HRABSTLWRN2B_1">Hey time you cut that out now, mister. Just go upstairs and check on her for me, will you?</string>
  <string name="phm1aud¤HRABSTLWRN2_1">Hey now, you better stop taking what ain't yours, mister!</string>
  <string name="phm1aud¤HRABSTLWRN3_1">Alright, I don't know what you're playing at here, you need to leave. Now.</string>
  <string name="phm1aud¤HRABSTLWRND_1">You're just really looking for trouble, ain't you?</string>
  <string name="phm1aud¤HRABWAITD_1">Hey, there he is! Come on in. Come on.</string>
  <string name="phm1aud¤HRABWRITE1_1">Ma and Pa, you brought this on yourselves.</string>
  <string name="phm1aud¤HRABWRITE2_1">It was the only way we'd all have peace.</string>
  <string name="phm1aud¤HRABWRITE3_1">We kept telling you, leave us alone.</string>
  <string name="phm1aud¤HRABWRITE4_1">Wish we could've given you a proper burial, but things ain't never perfect.</string>
  <string name="phm1aud¤HRABWRITE5_1">But you loved them pigs, and that day they ate well.</string>
  <string name="phm1aud¤HRABWVE1_1">Hey there!</string>
  <string name="phm1aud¤HRABWVE2_1">Hey, come say howdy!</string>
  <string name="phm1aud¤HRABWVE3_1">Come on over!</string>
  <string name="phm1aud¤HRAB_YOUAINT_1">You? You ain't...</string>
  <string name="phm1aud¤HRADRK1A_2">That stuff'll put hair on your chest.</string>
  <string name="phm1aud¤HRADRK1A_3">Oh, I doubt he needs that. Let's loosen you up some more.</string>
  <string name="phm1aud¤HRADRK1J_2">Woohoo, That stuff'll put hair on your chest.</string>
  <string name="phm1aud¤HRADRK1J_3">Oh, I doubt he needs that. Let's loosen you up some more.</string>
  <string name="phm1aud¤HRADRK3A_2">What the hell is that?</string>
  <string name="phm1aud¤HRADRK3A_3">It's an old Aberdeen home recipe. That one right there's an 1894.</string>
  <string name="phm1aud¤HRADRK3A_4">Feels like someone's stabbing me in the head.</string>
  <string name="phm1aud¤HRADRK3A_5">Come on, I thought I had a man here, not a boy.</string>
  <string name="phm1aud¤HRADRK3A_7">One more, and you and I both'll go upstairs and have a lie down.</string>
  <string name="phm1aud¤HRADRK3J_2">Aaagh... ugh, what the hell is that?</string>
  <string name="phm1aud¤HRADRK3J_3">It's an old Aberdeen home recipe. That one right there's an 1894.</string>
  <string name="phm1aud¤HRADRK3J_4">Feels like someone's stabbing me in the head.</string>
  <string name="phm1aud¤HRADRK3J_5">Come on, I thought I had a man here, not a boy.</string>
  <string name="phm1aud¤HRADRK3J_7">One more, and you and I both'll go upstairs and have a lie-down.</string>
  <string name="phm1aud¤HRADRK4A_1">Ah, what the hell.</string>
  <string name="phm1aud¤HRADRK4A_4">Oh, about time. Take whatever cash he has on 'im and put it behind Momma.</string>
  <string name="phm1aud¤HRADRK4J_1">Ah, what the hell.</string>
  <string name="phm1aud¤HRADRK4J_3">Ughh... Ugh... Uhhhh.</string>
  <string name="phm1aud¤HRADRK4J_4">Oh, about time! And take whatever cash he has on him and put it behind Momma.</string>
  <string name="phm1aud¤HRAJILOB_CHSISP_1">Look, I'm sure she'll be down in a minute.</string>
  <string name="phm1aud¤HRAJILOB_CHSISP_2">Oh, you don't know her like I do. Married to the mirror, that one.</string>
  <string name="phm1aud¤HRAJILOB_CNF1_1">So I opened a door up there and saw some bones. Human bones.</string>
  <string name="phm1aud¤HRAJILOB_CNF1_2">Oh that's my momma. Rest in peace. I just couldn't bring myself to bury her. This way is better.</string>
  <string name="phm1aud¤HRAJILOB_GRTN1_1">Why the sudden hospitality, mister? You don't know me.</string>
  <string name="phm1aud¤HRAJILOB_GRTN1_2">Well, that's why you're here, ain't it, partner? Every stranger is a new friend waiting to happen, I say.</string>
  <string name="phm1aud¤HRAJILOB_GRTN1_3">Right...</string>
  <string name="phm1aud¤HRAJILOB_GRTP1_1">This is, uh, very kind of you.</string>
  <string name="phm1aud¤HRAJILOB_GRTP1_2">Don't sweat it, partner. The pleasure's all ours.</string>
  <string name="phm1aud¤HRAJILOB_NODN1_1">Okay, there's welcoming, and then there's whatever you two are.</string>
  <string name="phm1aud¤HRAJILOB_NODN1_2">Love thy neighbor as thyself, partner.</string>
  <string name="phm1aud¤HRAJILOB_NODN1_3">Oh, he's just a boring old stick in the mud.</string>
  <string name="phm1aud¤HRAJILOB_SITN1_1">Uh, I reckon she might be a little too friendly.</string>
  <string name="phm1aud¤HRAJILOB_SITN1_2">There's no such thing, partner!</string>
  <string name="phm1aud¤HRAJILOB_SITN1_3">Just wait until you see her after a couple of drinks...</string>
  <string name="phm1aud¤HRAJILOB_SITP1_1">She seems...a real nice lady.</string>
  <string name="phm1aud¤HRAJILOB_SITP1_2">She's my everything, friend. From the womb to the tomb. I'm a lucky man.</string>
  <string name="phm1aud¤HRAJILOS_CNF1_1">I found some bones in an armoire, what's that about?</string>
  <string name="phm1aud¤HRAJILOS_CNF1_2">Oh you met Momma? She always did love visitors. We like to keep her here with us.</string>
  <string name="phm1aud¤HRAJQUIT2_1">I'm sure you two can have more than enough fun without me.</string>
  <string name="phm1aud¤HRAQUITA_1">I appreciate the hospitality, folks, but I best be on my way.</string>
  <string name="phm1aud¤HRAQUITA_2">No, already? I thought we was gonna have some fun together.</string>
  <string name="phm1aud¤HRAQUITJ_1">I appreciate the hospitality, folks, but I best be on my way.</string>
  <string name="phm1aud¤HRAQUITJ_2">No, already? I thought we was gonna have some fun together.</string>
  <string name="phm1aud¤HRASBEDCL_1">Hey, hey. Slow it down there. Plenty of time for that.</string>
  <string name="phm1aud¤HRASBEDGT_1">Oh well, look who it is. You are hungry, ain't you?</string>
  <string name="phm1aud¤HRASBEDL1_1">And there was me thinking you was the bashful type.</string>
  <string name="phm1aud¤HRASBEDL2_1">He always likes watching me get ready, too.</string>
  <string name="phm1aud¤HRASBEDL3_1">Never rush a good time, my pa always told me. Rest his soul.</string>
  <string name="phm1aud¤HRASBEDRP_1">It's alright, looking ain't a crime.</string>
  <string name="phm1aud¤HRASBEDRP_2">You go on and have a seat at the table. I'll be down in a minute.</string>
  <string name="phm1aud¤HRASRETRYREV_1">What? You again?  How do you keep coming back?</string>
  <string name="phm1aud¤HRASSTLWRN1_1">Hey, we didn't say you could just take whatever you want.</string>
  <string name="phm1aud¤HRASSTLWRN2_1">I thought I told you to cut that out?</string>
  <string name="phm1aud¤HRASSTLWRN3_1">Alright, that's it. It's time for you to go. Right now, if you know what's good for you.</string>
  <string name="phm1aud¤HRASSTLWRND_1">Okay, now you got a problem!</string>
  <string name="phm1aud¤HRAWAKEJ2_1">Those crazy sons of bitches got some explaining to do.</string>
  <string name="phm1aud¤HRA_AWKRD_1_1">See? He doesn't want to leave.</string>
  <string name="phm1aud¤HRA_AWKRD_1_2">Come on, friend, sit yourself back down and loosen up a bit. Life's too short.</string>
  <string name="phm1aud¤HRA_AWKRD_2_1">I know just what he wants.</string>
  <string name="phm1aud¤HRA_AWKRD_2_2">You know what any man wants, honey pie.</string>
  <string name="phm1aud¤HRA_AWKRD_2_3">One drink, what's the worst that can happen?</string>
  <string name="phm1aud¤HRA_AWKRD_3_1">What a shame, partner, we were just starting to have a good time!</string>
  <string name="phm1aud¤HRA_AWKRD_3_2">Got myself all warmed up for nothing.</string>
  <string name="phm1aud¤HRA_AWKRD_3_3">Oh, not for nothing, princess.</string>
  <string name="phm1aud¤HRA_AWKRD_4_1">All this food, I think I'm going to need a lie down.</string>
  <string name="phm1aud¤HRA_AWKRD_4_2">Maybe once our guest leaves, we can have a little dessert upstairs, honey pie.</string>
  <string name="phm1aud¤HRA_AWKRD_4_3">Oh, you've always been the naughty one.</string>
  <string name="phm1aud¤HRA_AWKRD_5_1">What's a meal without a drink and some fun to follow? Real shame you don't want to join us.</string>
  <string name="phm1aud¤HRA_AWKRD_5_2">I can't wait to get to the fun.</string>
  <string name="phm1aud¤HRA_AWKRD_5_3">That's what Pa used to say.</string>
  <string name="phm1aud¤HRA_AWKRD_5_4">I'm a chip off the old block alright.</string>
  <string name="phm1aud¤HRA_AWKRD_BACK_1">See, princess, I told you he'd be back! Come on, pull up a chair, partner.</string>
  <string name="phm1aud¤HRA_AWKRD_EX_1">Well, we had a bit of fun, didn't we honey?</string>
  <string name="phm1aud¤HRA_AWKRD_EX_2">We sure did.</string>
  <string name="phm1aud¤HRA_AWKRD_UP_1">He's going upstairs by himself, Bray.</string>
  <string name="phm1aud¤HRA_AWKRD_UP_2">I see that.</string>
  <string name="phm1aud¤HRA_B_AMBUSH_1">Night night, partner.</string>
  <string name="phm1aud¤HRA_B_COMB_S1_1">Get the hell out of my home!</string>
  <string name="phm1aud¤HRA_B_COMB_S2_1">I said, \"get the hell out of here!\"</string>
  <string name="phm1aud¤HRA_B_STL_AGR_1">Hey, that ain't yours to take!</string>
  <string name="phm1aud¤HRA_B_WHAT1_1">What the hell was that?</string>
  <string name="phm1aud¤HRA_COMBAT_1_1">Let's cut him open and watch him bleed!</string>
  <string name="phm1aud¤HRA_COMBAT_1_2">That's my girl!</string>
  <string name="phm1aud¤HRA_COMBAT_2_1">You're a dead man, you son of a bastard!</string>
  <string name="phm1aud¤HRA_COMBAT_2_2">You tell him, honey!</string>
  <string name="phm1aud¤HRA_COMBAT_3_1">No! Honey!</string>
  <string name="phm1aud¤HRA_COMBAT_4_1">I'm gonna kill you, you bastard!</string>
  <string name="phm1aud¤HRA_COMBAT_5_1">Bray!  No!</string>
  <string name="phm1aud¤HRA_COMBAT_6_1">You animal!</string>
  <string name="phm1aud¤HRA_COMBAT_B1_1">I'm gonna get him for you, sis, I promise!</string>
  <string name="phm1aud¤HRA_COMBAT_B2_1">I will hack your corpse apart!</string>
  <string name="phm1aud¤HRA_COMBAT_B3_1">Goddamn son of a bitch! She was everything to me!</string>
  <string name="phm1aud¤HRA_COMBAT_S1_1">You're gonna pay, you bastard!</string>
  <string name="phm1aud¤HRA_COMBAT_S2_1">I loved him like a husband!</string>
  <string name="phm1aud¤HRA_COMBAT_S3_1">I'm gonna bleed you dry!</string>
  <string name="phm1aud¤HRA_IG11_P1A_1">I hope she ain't primping for hours up there or we'll never eat!</string>
  <string name="phm1aud¤HRA_IG11_P1A_2">Go check on her, will you?</string>
  <string name="phm1aud¤HRA_IG11_P1B_1">Me?</string>
  <string name="phm1aud¤HRA_IG11_P1B_2">Well sure!</string>
  <string name="phm1aud¤HRA_IG11_P1B_3">Hey, get to know the place.</string>
  <string name="phm1aud¤HRA_IG11_P1B_4">Make yourself at home!</string>
  <string name="phm1aud¤HRA_IG12_P1AJ_1">She'll, uh... be down in just a minute.</string>
  <string name="phm1aud¤HRA_IG12_P1AJ_2">That is what I like to hear!</string>
  <string name="phm1aud¤HRA_IG12_P1AJ_3">Hey, now, pull up a chair partner!</string>
  <string name="phm1aud¤HRA_IG12_P1A_1">She'll, uh...</string>
  <string name="phm1aud¤HRA_IG12_P1A_2">be down in just a minute.</string>
  <string name="phm1aud¤HRA_IG12_P1A_3">Woohoo! That is what I like to hear!</string>
  <string name="phm1aud¤HRA_IG12_P1A_4">Hey, now, pull up a chair partner!</string>
  <string name="phm1aud¤HRA_IG12_STANDA_1">Well, right here next to me, partner.</string>
  <string name="phm1aud¤HRA_IG12_STANDB_1">No need to stand on ceremony here.</string>
  <string name="phm1aud¤HRA_IG12_STANDC_1">Well, ain't you a stiff one!</string>
  <string name="phm1aud¤HRA_IG12_STANDC_2">Hey, sit down, will you?</string>
  <string name="phm1aud¤HRA_IG12_STANDD_1">Well, come on! Take the weight off.</string>
  <string name="phm1aud¤HRA_IG13_P1_1">What in the hell?</string>
  <string name="phm1aud¤HRA_INT_1">Why didn't you tell me we had guests comin'?</string>
  <string name="phm1aud¤HRA_INT_2">I'd've fixed myself up nice.</string>
  <string name="phm1aud¤HRA_INT_3">Aw, now you know you look perfect, princess.</string>
  <string name="phm1aud¤HRA_INT_4">Err, I ain't no guest, miss...</string>
  <string name="phm1aud¤HRA_INT_5">I'm just passin' through.</string>
  <string name="phm1aud¤HRA_INT_6">Oh nonsense.</string>
  <string name="phm1aud¤HRA_INT_7">Well come on in...</string>
  <string name="phm1aud¤HRA_INT_8">rest a while.</string>
  <string name="phm1aud¤HRA_INT_9">Now we got food on the stove..</string>
  <string name="phm1aud¤HRA_INT_10">and a bottle of the good stuff we been savin'.</string>
  <string name="phm1aud¤HRA_INT_11">It's decided then.</string>
  <string name="phm1aud¤HRA_INT_12">I'm gonna go freshen up.</string>
  <string name="phm1aud¤HRA_INT_13">I appreciate the offer but I...</string>
  <string name="phm1aud¤HRA_INT_14">I best be on my way.</string>
  <string name="phm1aud¤HRA_INT_15">Oh come on now.</string>
  <string name="phm1aud¤HRA_INT_16">How you gonna turn down a hot meal and...</string>
  <string name="phm1aud¤HRA_INT_17">good company?</string>
  <string name="phm1aud¤HRA_INT_18">I'll go open that bottle.</string>
  <string name="phm1aud¤HRA_INT_19">Err, I ain't no guest, miss...</string>
  <string name="phm1aud¤HRA_INT_20">I'm just passin' through.</string>
  <string name="phm1aud¤HRA_INT_21">I appreciate the offer but I...</string>
  <string name="phm1aud¤HRA_INT_22">I best be on my way.</string>
  <string name="phm1aud¤HRA_INT_LI_1">Don't be shy, partner.</string>
  <string name="phm1aud¤HRA_INT_LI_2">No such thing as a stranger here.</string>
  <string name="phm1aud¤HRA_INT_LI_P2_1">Well, you look like you need to take a load off.</string>
  <string name="phm1aud¤HRA_INT_LI_P2_2">Well, ain't this a rare treat?</string>
  <string name="phm1aud¤HRA_INT_LI_P2_3">Why didn't you tell me we had guests coming? I'd've fixed myself up nice.</string>
  <string name="phm1aud¤HRA_INT_LI_P2_4">Aw, now you know you look perfect, princess.</string>
  <string name="phm1aud¤HRA_INT_LI_P3_A_1">Err, I ain't no guest, miss, I'm just passing through.</string>
  <string name="phm1aud¤HRA_INT_LI_P3_A_2">Oh nonsense. Well come on in, rest a while.</string>
  <string name="phm1aud¤HRA_INT_LI_P3_A_3">Now we got food on the stove... and a bottle of the good stuff we been saving.</string>
  <string name="phm1aud¤HRA_INT_LI_P3_J_1">Err, I ain't no guest, miss, I'm just passing through.</string>
  <string name="phm1aud¤HRA_INT_LI_P3_J_2">Oh nonsense. Well come on in, rest a while.</string>
  <string name="phm1aud¤HRA_INT_LI_P3_J_3">Now we got food on the stove... and a bottle of the good stuff we been saving.</string>
  <string name="phm1aud¤HRA_INT_LI_P4_A_1">It's decided then. I'm gonna go freshen up.</string>
  <string name="phm1aud¤HRA_INT_LI_P4_A_2">I appreciate the offer, but I... I best be on my way.</string>
  <string name="phm1aud¤HRA_INT_LI_P4_A_3">Oh come on now.</string>
  <string name="phm1aud¤HRA_INT_LI_P4_A_4">How you gonna turn down a hot meal and good company?</string>
  <string name="phm1aud¤HRA_INT_LI_P4_A_5">I'll go open that bottle.</string>
  <string name="phm1aud¤HRA_INT_LI_P4_J_1">It's decided then. I'm gonna go freshen up.</string>
  <string name="phm1aud¤HRA_INT_LI_P4_J_2">I appreciate the offer, but I... I best be on my way.</string>
  <string name="phm1aud¤HRA_INT_LI_P4_J_3">Oh come on now.</string>
  <string name="phm1aud¤HRA_INT_LI_P4_J_4">How you gonna turn down a hot meal and good company?</string>
  <string name="phm1aud¤HRA_INT_LI_P4_J_5">I'll go open that bottle.</string>
  <string name="phm1aud¤HRA_MCS1_1">Well hey!</string>
  <string name="phm1aud¤HRA_MCS1_2">Hey!</string>
  <string name="phm1aud¤HRA_MCS1_3">Well ain't this just about perfect...</string>
  <string name="phm1aud¤HRA_MCS1_4">one of them moments you wish could last forever.</string>
  <string name="phm1aud¤HRA_MCS1_5">Well like I said...</string>
  <string name="phm1aud¤HRA_MCS1_6">I can't stay for long.</string>
  <string name="phm1aud¤HRA_MCS1_7">Then look at us...</string>
  <string name="phm1aud¤HRA_MCS1_8">like a couple of old friends.</string>
  <string name="phm1aud¤HRA_MCS1_9">Ah, it's a short life, but a merry one!</string>
  <string name="phm1aud¤HRA_MCS1_10">Here we are, all the fixin's.</string>
  <string name="phm1aud¤HRA_MCS1_11">I hope you boys left some room in your trousers.</string>
  <string name="phm1aud¤HRA_MCS1_12">Mmm, that smells delicious...</string>
  <string name="phm1aud¤HRA_MCS1_13">and the food don't smell too bad neither.</string>
  <string name="phm1aud¤HRA_MCS1_14">Oh stop it, you.</string>
  <string name="phm1aud¤HRA_MCS1_15">How do you like it?</string>
  <string name="phm1aud¤HRA_MCS1_16">It's good...</string>
  <string name="phm1aud¤HRA_MCS1_17">different.</string>
  <string name="phm1aud¤HRA_MCS1_18">That meat is so tender.</string>
  <string name="phm1aud¤HRA_MCS1_19">You know what...</string>
  <string name="phm1aud¤HRA_MCS1_20">this place used to be a pig farm when we was...</string>
  <string name="phm1aud¤HRA_MCS1_21">when we was kids.</string>
  <string name="phm1aud¤HRA_MCS1_22">Before we lost our Ma and Pa.</string>
  <string name="phm1aud¤HRA_MCS1_23">Horrible business.</string>
  <string name="phm1aud¤HRA_MCS1_24">Horrible.</string>
  <string name="phm1aud¤HRA_MCS1_25">But we still got each other...</string>
  <string name="phm1aud¤HRA_MCS1_26">ain't that right, honey pie?</string>
  <string name="phm1aud¤HRA_MCS1_27">And we still know how to have a hog-killing time!</string>
  <string name="phm1aud¤HRA_MCS1_28">Here, here. That's for you.</string>
  <string name="phm1aud¤HRA_MCS1_29">Yeah?</string>
  <string name="phm1aud¤HRA_MCS1_30">There...</string>
  <string name="phm1aud¤HRA_MCS1_31">Yeah, yeah.</string>
  <string name="phm1aud¤HRA_MCS1_32">Where are my manners?</string>
  <string name="phm1aud¤HRA_MCS1_33">Drinks!</string>
  <string name="phm1aud¤HRA_MCS1_34">Yeah, I could definitely use a drink.</string>
  <string name="phm1aud¤HRA_MCS1_35">Well like I said...</string>
  <string name="phm1aud¤HRA_MCS1_36">I can't stay for long.</string>
  <string name="phm1aud¤HRA_MCS1_37">It's good...</string>
  <string name="phm1aud¤HRA_MCS1_38">different.</string>
  <string name="phm1aud¤HRA_MCS1_39">Yeah, I could definitely use a drink.</string>
  <string name="phm1aud¤HRA_PCHABAND1_1">Well, if you change your mind, partner, you're always welcome here!</string>
  <string name="phm1aud¤HRA_S_COMB_S2_1">Oh, that's a big mistake!</string>
  <string name="phm1aud¤HRA_S_DRK_ENC1_1">Come on, honey.</string>
  <string name="phm1aud¤HRA_S_DRK_ENC2_1">It'll get you warmed up nicely, believe me.</string>
  <string name="phm1aud¤HRA_S_PICKEDUP1_1">Where are you taking me?</string>
  <string name="phm1aud¤HRA_S_PICKEDUP2_1">Put me down!</string>
  <string name="phm1aud¤HRA_S_STL_AGR_1">What do you think you're doing?</string>
  <string name="phm1aud¤HRA_S_WHAT1_1">What's going on?</string>
  <string name="phm1aud¤HRA_TASTE_2_1">Alright. Make sure you get it all in.</string>
  <string name="phm1aud¤HRA_TASTE_ENC1_1">Sure you don't want try a little? It's delicious.</string>
  <string name="phm1aud¤HRA_TASTE_ENC21_1">Come on, try one bite. It was my mother's recipe.</string>
  <string name="phm1aud¤HRA_TASTE_ENC22_1">You'd make me a happy girl.</string>
  <string name="phm1aud¤HRA_TASTE_R2_1">You're a fussy one, aren't you?</string>
  <string name="phm1aud¤HRA_TASTE_R2_2">Oh well, your loss.</string>
  <string name="phm1aud¤HRBAILOB_CSISN1_1">Uh, not sure why you want me to fetch your woman for you.</string>
  <string name="phm1aud¤HRBAILOB_CSISN1_2">Hunger's just getting the better of me, partner, and I figured it'd give you a chance to check out the place.</string>
  <string name="phm1aud¤HRBAILOS_CLOSN1_1">You don't know what you want.</string>
  <string name="phm1aud¤HRBAILOS_CLOSP1_1">Sure. My apologies, miss.</string>
  <string name="phm1aud¤HRBAILOS_MIRRN1_1">You should be careful, miss, inviting strangers into your home like this.</string>
  <string name="phm1aud¤HRBAILOS_MIRRN1_2">Oh I'm a very good judge of character. I see the look in your eyes.</string>
  <string name="phm1aud¤HRBAILOS_MIRRP1_1">He just asked me to check on you, that's all.</string>
  <string name="phm1aud¤HRBAILOS_MIRRP1_2">Oh you don't need to make any excuses. No sirree.</string>
  <string name="phm1aud¤HRBJILOB_CSISN1_1">Uh, not sure why you want me to fetch your woman for you.</string>
  <string name="phm1aud¤HRBJILOB_CSISN1_2">Hunger's just getting the better of me, partner, and I figured it'd give you a chance to check out the place.</string>
  <string name="phm1aud¤HRBJILOB_CSISP1_1">You want me to go up there?</string>
  <string name="phm1aud¤HRBJILOB_CSISP1_2">Well sure!</string>
  <string name="phm1aud¤HRBJILOB_CSISP1_3">Hey, get to know the place.</string>
  <string name="phm1aud¤HRBJILOB_CSISP1_4">Make yourself at home!</string>
  <string name="phm1aud¤HRBJILOS_CLOSN1_1">Miss, I don't know what exactly you're insinuating, but I'm spoken for.</string>
  <string name="phm1aud¤HRBJILOS_CLOSN1_2">They all are, honey. Believe me.</string>
  <string name="phm1aud¤HRBJILOS_CLOSP1_1">Sure. My apologies, miss.</string>
  <string name="phm1aud¤HRBJILOS_MIRRN1_1">You should be careful, miss, inviting strangers into your home like this.</string>
  <string name="phm1aud¤HRBJILOS_MIRRN1_2">Oh I'm a very good judge of character. I see the look in your eyes.</string>
  <string name="phm1aud¤HRBJILOS_MIRRP1_1">He just asked me to check on you, that's all.</string>
  <string name="phm1aud¤HRBJILOS_MIRRP1_2">Oh you don't need to make any excuses. No sirree.</string>
  <string name="phm1aud¤PRHM1AILOBSRY_1">Sorry about that.</string>
  <string name="phm1aud¤PRHM1AILOBSRY_2">That's alright...some folk just have habit of taking advantage of our hospitality sometimes.</string>
  <string name="phm1aud¤PRHM1AILOSSRY_1">I'm sorry, ma'am.</string>
  <string name="phm1aud¤PRHM1AILOSSRY_2">Apology accepted, honey. Just behave. For now anyway...</string>
  <string name="phm1aud¤PRHM1JILOBSRY_1">Sorry about that.</string>
  <string name="phm1aud¤PRHM1JILOBSRY_2">That's alright...some folk just have habit of taking advantage of our hospitality sometimes.</string>
  <string name="phm1aud¤PRHM1JILOSSRY_1">I'm sorry, ma'am.</string>
  <string name="phm1aud¤PRHM1JILOSSRY_2">Apology accepted, honey. Just behave. For now anyway...</string>
  <string name="phm1aud¤PRHM1S_SRCH1_1">Aren't you a curious little boy?</string>
  <string name="phm1aud¤PRHM1_A_HEAVY_1">That ain't happening.</string>
  <string name="phm1aud¤PRHM1_BRO_ANGER_01">Hey!</string>
  <string name="phm1aud¤PRHM1_BRO_ANGER_02">What the hell?</string>
  <string name="phm1aud¤PRHM1_BRO_ANGER_03">What are you doing?</string>
  <string name="phm1aud¤PRHM1_BRO_BUMP_01">Whoa. Easy, partner.</string>
  <string name="phm1aud¤PRHM1_BRO_BUMP_02">No harm done.</string>
  <string name="phm1aud¤PRHM1_BRO_BUMP_03">Oops-a-daisy.</string>
  <string name="phm1aud¤PRHM1_BRO_CLOSE_01">You're keen.</string>
  <string name="phm1aud¤PRHM1_BRO_CLOSE_02">Well ain't this cozy.</string>
  <string name="phm1aud¤PRHM1_BRO_CLOSE_03">You ain't shy, are you?</string>
  <string name="phm1aud¤PRHM1_B_AIMW1_1">Whoa, calm down, partner! We're all friends here.</string>
  <string name="phm1aud¤PRHM1_B_SRCH1_1">That's an interesting way to make yourself at home, friend.</string>
  <string name="phm1aud¤PRHM1_DTCH_2_01_1">Let me go, you son of a bitch!</string>
  <string name="phm1aud¤PRHM1_DTCH_2_02_1">Where the hell are you taking me?</string>
  <string name="phm1aud¤PRHM1_DTCH_2_03_1">What a tough guy, kidnapping a lady!</string>
  <string name="phm1aud¤PRHM1_DTCH_2_04_1">No, what are you doing? No!</string>
  <string name="phm1aud¤PRHM1_DTCH_2_05_1">Please, no! Please, I'm sorry, not here! Momma!</string>
  <string name="phm1aud¤PRHM1_DTCH_2_06_1">I'm sorry, Momma! I'm sorry...</string>
  <string name="phm1aud¤PRHM1_FAMPHOTO_1">An old family photo... it got...  damaged, unfortunately.</string>
  <string name="phm1aud¤PRHM1_J_HEAVY_1">That ain't happening.</string>
  <string name="phm1aud¤PRHM1_SIS_ANGER_01">Hey!</string>
  <string name="phm1aud¤PRHM1_SIS_ANGER_02">What the hell?</string>
  <string name="phm1aud¤PRHM1_SIS_ANGER_03">What are you doing?</string>
  <string name="phm1aud¤PRHM1_SIS_BUMP_01">Easy.</string>
  <string name="phm1aud¤PRHM1_SIS_BUMP_02">Down, boy.</string>
  <string name="phm1aud¤PRHM1_SIS_BUMP_03">You're a feisty one.</string>
  <string name="phm1aud¤PRHM1_SIS_CLOSE_01">Well you get right to it, don't you?</string>
  <string name="phm1aud¤PRHM1_SIS_CLOSE_02">You're not shy are you?</string>
  <string name="phm1aud¤PRHM1_SIS_CLOSE_03">Maybe back up a little, honey. Let's not rush things.</string>
  <string name="phm1aud¤PRHM1_SIS_SHOCK_01">Oh my God!</string>
  <string name="phm1aud¤PRHM1_SIS_SHOCK_02">Jesus!</string>
  <string name="phm1aud¤PRHM1_SIS_SHOCK_03">Whoa!</string>
  <string name="phm1aud¤PRHM1_S_AIMW1_1">Whoa, hey, what are you doing? Just calm down.</string>
  <string name="phm1aud¤PRHM1_S_HOG_1_1">Stop it, I ain't a damn hog!</string>
  <string name="phm1aud¤PRHM1_S_HOG_2_1">Let me go, you son of a bitch!</string>
  <string name="phm1aud¤PRHM1_S_HOG_3_1">What are you going to do to me?</string>
  <string name="phm1aud¤PRHM1_WRITE1_1">Chore... after chore...</string>
  <string name="phm1aud¤PRHM1_WRITE2_1">Interminable... squealing...</string>
  <string name="phm1aud¤PRHM1_WRITE3_1">That look... Ma...</string>
  <string name="phm1aud¤PRHM1_WRITE4_1">Judging... us...</string>
  <string name="phm1aud¤PRHM1_WRITE5_1">~sl:1.0~Chop... chop... bye...</string>
  <string name="phm1aud¤PRHM1_WRITE6_1">Tears... of red...</string>
  <string name="phm1aud¤PRHM1_WRITE7_1">An act... of love...</string>
  <string name="phm1aud¤PRHM1_WRITE8_1">Together... always...</string>
  <string name="phm1aud¤PRHM1_WRITE9_1">Sweet... like roses...</string>
  <string name="phm1aud¤PRHM1_WRITE10_1">My... angel...</string>
  <string name="phm2aud¤HCFCHARG2_1">We ain't had food in the keep for weeks.</string>
  <string name="phm2aud¤HCFCHARG2_2">Well, you ain't a babe in the crib no more. You full growed now, boy. Start pulling in your pieces.</string>
  <string name="phm2aud¤HCFCHARG2_3">~sl:0.0:3.2:1~You'd only gamble or piss it away if I did.</string>
  <string name="phm2aud¤HCFCHARG2_4">You damn maggot. Who the hell you think you talking to? You need to learn some respect.</string>
  <string name="phm2aud¤HCFCHARG2_5">This is why Ma left.</string>
  <string name="phm2aud¤HCFCHARG2_6">Look what happened to you.</string>
  <string name="phm2aud¤HCFCHARG_1">I reckon you had enough, Pa.</string>
  <string name="phm2aud¤HCFCHARG_2">Enough? All I had enough of is you!</string>
  <string name="phm2aud¤HCFCHFATK_1">No, no, please. Pa!</string>
  <string name="phm2aud¤HCFCHSATK_1">You leave my son alone, you goddamn bastard!</string>
  <string name="phm2aud¤HCFFSESDE_1">No! Nate!</string>
  <string name="phm2aud¤HCFSBEGLIVE_1">No! Please don't kill me! Take whatever you want, just leave!</string>
  <string name="phm2aud¤HCFSEEPLRR_1">Oh God! Not you again.</string>
  <string name="phm2aud¤HCFSEEPLR_1">Hey, what are you doing in here?</string>
  <string name="phm2aud¤HCFSHEARDE1_1">Pa, are you there?</string>
  <string name="phm2aud¤HCFSHEARDE2_1">Pa? Pa, are you alright?</string>
  <string name="phm2aud¤HCFSHEARDE3_1">Pa! Answer me!</string>
  <string name="phm2aud¤HCFSSAWDE1A_1">Oh no... please, no. Pa!</string>
  <string name="phm2aud¤HCFSSAWDE1_1">Oh God, say something, Pa. Please!</string>
  <string name="phm2aud¤HCFS_OVRSTE1_1">Pa! There's someone in the house.</string>
  <string name="phm2aud¤HCFS_TELLSAWPLY_1">Some strange feller was just in my room.</string>
  <string name="phm2aud¤HCFWKEUPRMBR_1">I don't believe it. You again? You're a dead man.</string>
  <string name="phm2aud¤HCFWKEUP_1">What the hell is going on?</string>
  <string name="phm2aud¤HCFWKUPWHO_1">Who the hell are you?</string>
  <string name="phm2aud¤HCFWKWRNSHRT_1">Hey! Get the hell off my property.</string>
  <string name="phm2aud¤HCF_ALERT_1">What was that?</string>
  <string name="phm2aud¤HCF_CGHTCN1_1">Hey you... get the hell off my property.</string>
  <string name="phm2aud¤HCF_CMBTPLAYER1_1">Get out of my house.</string>
  <string name="phm2aud¤HCF_CMBTPLAYER2_1">You bastard.</string>
  <string name="phm2aud¤HCF_NOISE2_1">Hey, who's there? Nate, you stay put.</string>
  <string name="phm2aud¤HCF_REACTSAWPLY_1">What the hell? You stay put. I'll deal with this.</string>
  <string name="phm2aud¤HCF_REVENGE_1">Where are you, you son of a bitch!</string>
  <string name="phm2aud¤HCF_SEEDED0_1">Nate! No...</string>
  <string name="phm2aud¤HCJ_FA_CMB1_1">You took my boy from me!</string>
  <string name="phm2aud¤HCJ_FA_CMB2_1">You took his life, I'm taking yours!</string>
  <string name="phm2aud¤HCJ_FA_CMB3_1">What kind of man breaks into a house and kills a boy?</string>
  <string name="phm2aud¤HCJ_FA_CMB3_2">Tell me, what kind of man does that make you?</string>
  <string name="phm2aud¤HCJ_FA_GRT1_1">You come back here after what you done!</string>
  <string name="phm2aud¤HCJ_S_ALONECMB1_1">Why you keep coming here?</string>
  <string name="phm2aud¤HCJ_S_ALONECMB2_1">I ain't scared of you, you lowdown coward.</string>
  <string name="phm2aud¤HCJ_S_ALONECMB3_1">My Pa's buried out back because of you.</string>
  <string name="phm2aud¤HCJ_S_ALONESEE_1">I'm ready for you this time, you son of a bitch.</string>
  <string name="phm2aud¤HCJ_S_OLDCMB1_1">Lowdown thief!</string>
  <string name="phm2aud¤HCJ_S_OLDCMB2_1">I'll kill you!</string>
  <string name="phm2aud¤HCJ_S_OLDHER1_1">Hey... hey, who's there?</string>
  <string name="phm2aud¤HCJ_S_OLDHER2_1">Who's out there? Best not be another fool trying to rob me.</string>
  <string name="phm2aud¤HCJ_S_OLDSEE1_1">Oh no, you ain't robbing me!</string>
  <string name="phm2aud¤HCJ_S_OLDSEE2_1">I'm done with bastards thinking they can rob this house!</string>
  <string name="phm2aud¤HCJ_S_SEEDDEAD1_1">Oh no, Pa! you... you're a monster!</string>
  <string name="phm2aud¤HCJ_S_SEEDDEAD1_2">Why are you doing this to us? We're just people.</string>
  <string name="phm2aud¤HRCFGOSON_1">What's wrong, Nate?</string>
  <string name="phm2aud¤HRCFLEAVE_1">Get on outta here. Get on out, ya hear me?</string>
  <string name="phm2aud¤HRCSAWPLY1_1">What the hell are you doing here?</string>
  <string name="phm2aud¤HRCSAWPLY1_2">Nate, go to your room.</string>
  <string name="phm2aud¤HRCSAWPLY1_3">Yes, Pa.</string>
  <string name="phm2aud¤HRCSAWPLY3_1">What the hell are you doing here?</string>
  <string name="phm2aud¤HRCSAWPLY_LN_1">Nate, go to your room!</string>
  <string name="phm2aud¤HRCSAWPLY_LN_2">You think you can just come back in here after what you did to us? Bleeding us dry!</string>
  <string name="phm2aud¤PRHM2AILOF_A2_1">Don't try nothing stupid, old man.</string>
  <string name="phm2aud¤PRHM2AILOF_DF2_1">Let's all calm down here.</string>
  <string name="phm2aud¤PRHM2AILOS_A2_1">Keep your mouth shut, kid, or this is about to get a whole lot worse.</string>
  <string name="phm2aud¤PRHM2AILOS_A2_2">What... what are you doing here?</string>
  <string name="phm2aud¤PRHM2AILOS_DF2_1">Relax, I aint gonna hurt you.</string>
  <string name="phm2aud¤PRHM2AILOS_DF2_2">You... you can't be in here. You need to leave.</string>
  <string name="phm2aud¤PRHM2AILO_MN1_1">I wouldn't grieve too hard. Seems your dad was hiding letters you mom sent you.</string>
  <string name="phm2aud¤PRHM2AILO_MN1_2">Letters from my Ma? She wrote to me?</string>
  <string name="phm2aud¤PRHM2AILO_MN1_3">No, why would he do that?</string>
  <string name="phm2aud¤PRHM2AILO_MP1_1">I should tell you, kid, your dad was keeping letters from your mom. I found one in his room.</string>
  <string name="phm2aud¤PRHM2AILO_MP1_2">What? Ma? She wrote to me?</string>
  <string name="phm2aud¤PRHM2AILO_MP1_3">Now they're both gone...</string>
  <string name="phm2aud¤PRHM2JILOF_A2_1">Don't try nothing stupid, old man.</string>
  <string name="phm2aud¤PRHM2JILOF_DF2_1">Let's all calm down here.</string>
  <string name="phm2aud¤PRHM2JILOS_A2_1">Keep your mouth shut, kid, or this is about to get a whole lot worse.</string>
  <string name="phm2aud¤PRHM2JILOS_A2_2">What... what are you doing here?</string>
  <string name="phm2aud¤PRHM2JILOS_DF2_1">Relax, I aint gonna hurt you.</string>
  <string name="phm2aud¤PRHM2JILOS_DF2_2">You... you can't be in here. You need to leave.</string>
  <string name="phm2aud¤PRHM2JILO_MN1_1">I wouldn't grieve too hard. Seems your dad was hiding letters you mom sent you.</string>
  <string name="phm2aud¤PRHM2JILO_MN1_2">Letters from my Ma? She wrote to me?</string>
  <string name="phm2aud¤PRHM2JILO_MN1_3">No, why would he do that?</string>
  <string name="phm2aud¤PRHM2JILO_MP1_1">For what it's worth, that father of yours kept letters your mom sent you.</string>
  <string name="phm2aud¤PRHM2JILO_MP1_2">What? Ma? She wrote to me?</string>
  <string name="phm2aud¤PRHM2JILO_MP1_3">Now they're both gone...</string>
  <string name="phm2aud¤PRHM2_AAG_S_BED_1">Keep your mouth shut, kid, or this is about to get a whole lot worse.</string>
  <string name="phm2aud¤PRHM2_AAG_S_BED_2">You stay away from him.</string>
  <string name="phm2aud¤PRHM2_AILO_AF1_1">Really taught that kid a lesson, didn't you?</string>
  <string name="phm2aud¤PRHM2_AILO_AF1_2">What the hell? How dare you sneak in here, you son of bitch.</string>
  <string name="phm2aud¤PRHM2_AILO_AF2_1">You ain't too hospitable, are you?</string>
  <string name="phm2aud¤PRHM2_AILO_AF2_2">Who do you think you are? Get the hell outta my house!</string>
  <string name="phm2aud¤PRHM2_AILO_AF3_1">Same shit different day, I see.</string>
  <string name="phm2aud¤PRHM2_AILO_AS1_1">It was him or me. And I chose him.</string>
  <string name="phm2aud¤PRHM2_AILO_AS1_2">What am I gonna do now? He's all I had left.</string>
  <string name="phm2aud¤PRHM2_AILO_DF1_1">Whoa there, partner. Just take it easy.</string>
  <string name="phm2aud¤PRHM2_AILO_DF1_2">Get the hell outta my house. Now!</string>
  <string name="phm2aud¤PRHM2_AILO_GF1_1">What you drinking there, mister?</string>
  <string name="phm2aud¤PRHM2_AILO_GF1_2">What? Who are you?</string>
  <string name="phm2aud¤PRHM2_AILO_GF1_3">Get the hell out of my house.</string>
  <string name="phm2aud¤PRHM2_AILO_GF3_1">Hey, you alive there?</string>
  <string name="phm2aud¤PRHM2_AILO_TS2_1">You shut the hell up, or I'll make sure you join your daddy soon enough.</string>
  <string name="phm2aud¤PRHM2_ANTAR_1">What? How dare you threaten me in my own home.</string>
  <string name="phm2aud¤PRHM2_DEFUSER_1">Calm down? Get the hell out of my house.</string>
  <string name="phm2aud¤PRHM2_FA_MUM1_1">I'm sorry... I'm so sorry, Nate.</string>
  <string name="phm2aud¤PRHM2_FA_MUM2_1">I couldn't keep your momma, and I couldn't protect you.</string>
  <string name="phm2aud¤PRHM2_FA_MUM3_1">She doesn't know... she can't know.</string>
  <string name="phm2aud¤PRHM2_FA_MUM4_1">I should be the one dead, not you.</string>
  <string name="phm2aud¤PRHM2_FT_ANGER_01">Hey!</string>
  <string name="phm2aud¤PRHM2_FT_ANGER_02">Goddamn you!</string>
  <string name="phm2aud¤PRHM2_FT_ANGER_03">Are you crazy?</string>
  <string name="phm2aud¤PRHM2_FT_COMBT_01">Violating my home!</string>
  <string name="phm2aud¤PRHM2_FT_COMBT_02">Who the hell you think you are?</string>
  <string name="phm2aud¤PRHM2_FT_COMBT_03">Rotten bastard!</string>
  <string name="phm2aud¤PRHM2_FT_COMBT_04">You damn coward!</string>
  <string name="phm2aud¤PRHM2_FT_COMBT_05">You're done now!</string>
  <string name="phm2aud¤PRHM2_FT_COMBT_06">Call yourself a man?</string>
  <string name="phm2aud¤PRHM2_FT_SHOCK_01">Jesus!</string>
  <string name="phm2aud¤PRHM2_FT_SHOCK_02">What the hell!</string>
  <string name="phm2aud¤PRHM2_FT_SHOCK_03">Oh shit!</string>
  <string name="phm2aud¤PRHM2_F_CBT1_1">Who you think you are, barging into my home?</string>
  <string name="phm2aud¤PRHM2_F_CBT2_1">Lowdown thief!</string>
  <string name="phm2aud¤PRHM2_F_CBT3_1">I'll bury you!</string>
  <string name="phm2aud¤PRHM2_F_CBTS1_1">You bastard, you killed my boy!</string>
  <string name="phm2aud¤PRHM2_F_CBTS2_1">You're gonna pay, you son of a bitch!</string>
  <string name="phm2aud¤PRHM2_F_CBTS3_1">Goddamn murderer!</string>
  <string name="phm2aud¤PRHM2_F_HOG_01">Untie me, you bastard!</string>
  <string name="phm2aud¤PRHM2_F_HOG_02">You let me go right now.</string>
  <string name="phm2aud¤PRHM2_F_HOG_03">Why the hell are you doing this?</string>
  <string name="phm2aud¤PRHM2_F_HOG_AH1_1">Leave him alone!</string>
  <string name="phm2aud¤PRHM2_F_HOG_AH2_1">No, stop! Hit me if you gonna hit anyone!</string>
  <string name="phm2aud¤PRHM2_F_LAST1_1">No, not this again. You ain't leaving here alive this time.</string>
  <string name="phm2aud¤PRHM2_F_MUM1_1">Gotta play two roles in this damn house.</string>
  <string name="phm2aud¤PRHM2_F_MUM2_1">She walked out on us.</string>
  <string name="phm2aud¤PRHM2_F_MUM3_1">Doing the best I damn well can.</string>
  <string name="phm2aud¤PRHM2_F_REM1_1">You? How dare you come back here?</string>
  <string name="phm2aud¤PRHM2_F_STCBT1_1">I aint taking no more chances with you.</string>
  <string name="phm2aud¤PRHM2_F_STEAL_1">You thieving bastard!</string>
  <string name="phm2aud¤PRHM2_F_WRN1_1">I said get the hell out of here! I won't tell you again.</string>
  <string name="phm2aud¤PRHM2_F_WRND_1">What the hell is your problem?</string>
  <string name="phm2aud¤PRHM2_GOROOM_1">Nate, go to your room.</string>
  <string name="phm2aud¤PRHM2_GOROOM_2">Yes, Pa.</string>
  <string name="phm2aud¤PRHM2_HURTSON_1">Nobody hurts my son.</string>
  <string name="phm2aud¤PRHM2_JAG_S_BED_1">Keep your mouth shut, kid, or this is about to get a whole lot worse.</string>
  <string name="phm2aud¤PRHM2_JAG_S_BED_2">You stay away from him.</string>
  <string name="phm2aud¤PRHM2_JILO_AF1_1">Really taught that kid a lesson, didn't you?</string>
  <string name="phm2aud¤PRHM2_JILO_AF1_2">What the hell? How dare you sneak in here, you son of bitch.</string>
  <string name="phm2aud¤PRHM2_JILO_AF2_1">This is a nice place ya have here. It'd be a shame if we had to make a mess.</string>
  <string name="phm2aud¤PRHM2_JILO_AF2_2">Who do you think you are? Get the hell outta my house!</string>
  <string name="phm2aud¤PRHM2_JILO_AF3_1">Hey. Same shit different day, I see.</string>
  <string name="phm2aud¤PRHM2_JILO_AS1_1">It was him or me. And I chose him.</string>
  <string name="phm2aud¤PRHM2_JILO_AS1_2">What am I gonna do now? He's all I had left.</string>
  <string name="phm2aud¤PRHM2_JILO_DF1_1">Whoa there, partner. Just take it easy.</string>
  <string name="phm2aud¤PRHM2_JILO_DF1_2">Get the hell outta my house. Now!</string>
  <string name="phm2aud¤PRHM2_JILO_GF1_1">What you drinking there, mister?</string>
  <string name="phm2aud¤PRHM2_JILO_GF1_2">What? Who are you?</string>
  <string name="phm2aud¤PRHM2_JILO_GF1_3">Get the hell out of my house!</string>
  <string name="phm2aud¤PRHM2_JILO_GF3_1">Hey, you alive there?</string>
  <string name="phm2aud¤PRHM2_JILO_TS2_1">You shut the hell up, or I'll make sure you join your daddy soon enough.</string>
  <string name="phm2aud¤PRHM2_J_DLOA2_1">Listen, I'm just trying to look out for you. I'll be on my way.</string>
  <string name="phm2aud¤PRHM2_J_DLOA2_2">You ain't looking out for me. Just get outta here.</string>
  <string name="phm2aud¤PRHM2_J_ILOA2_1">You dead, or just dead drunk?</string>
  <string name="phm2aud¤PRHM2_J_ILOA2_2">What... who the hell are you?</string>
  <string name="phm2aud¤PRHM2_J_ILOA3_1">A drunk like you's just asking to get robbed.</string>
  <string name="phm2aud¤PRHM2_J_ILOG2_1">You alright there, mister?</string>
  <string name="phm2aud¤PRHM2_J_ILOG2_2">What? Who the hell are you?</string>
  <string name="phm2aud¤PRHM2_J_RPLY_N1_1">Now that's no way to treat a guest.</string>
  <string name="phm2aud¤PRHM2_J_RPLY_P1_1">It's alright, calm down.</string>
  <string name="phm2aud¤PRHM2_J_STASH_N_1">Tell me where you keep the money or I swear I'll kill you right there.</string>
  <string name="phm2aud¤PRHM2_J_STASH_P_1">Nothing will happen to you as long as you tell me where you keep your money.</string>
  <string name="phm2aud¤PRHM2_LOCKA1_1">You tell anyone what happened here and I will find you.</string>
  <string name="phm2aud¤PRHM2_LOCKA1_2">I won't say a word, I promise. Just please go. I beg you.</string>
  <string name="phm2aud¤PRHM2_LOCKJ1_1">You tell anyone what happened here and I will find you.</string>
  <string name="phm2aud¤PRHM2_LOCKJ1_2">I won't say a word, I promise. Just please go. I beg you.</string>
  <string name="phm2aud¤PRHM2_LT_1_1">Please, please just go, mister.</string>
  <string name="phm2aud¤PRHM2_LT_2_1">Please. We ain't got much.</string>
  <string name="phm2aud¤PRHM2_LT_3_1">Take whatever you want, just please don't hurt me!</string>
  <string name="phm2aud¤PRHM2_LT_CARD1_1">No, come on, my Ma gave that card to me.</string>
  <string name="phm2aud¤PRHM2_LT_CARD2_1">Aw, leave me one of them at least.</string>
  <string name="phm2aud¤PRHM2_LT_DONE_1">There's nothing left to take. Just go!</string>
  <string name="phm2aud¤PRHM2_READ_DAD1_1">Pa! Pa! Get in here quick!</string>
  <string name="phm2aud¤PRHM2_READ_DAD2_1">Pa? Pa, where are you?</string>
  <string name="phm2aud¤PRHM2_REMSTSH1_1">I told you where the money is, why won't you go?</string>
  <string name="phm2aud¤PRHM2_REMSTSH2_1">Please just take what you're gonna take and leave me be.</string>
  <string name="phm2aud¤PRHM2_REMSTSH3_1">What more could you possibly want?</string>
  <string name="phm2aud¤PRHM2_SO_GREET_1">Hey, who are you? Get the hell out of my house.</string>
  <string name="phm2aud¤PRHM2_SO_JDILO1_1">Hey now, take it easy. Clearly I got the wrong house. I'll be on my way.</string>
  <string name="phm2aud¤PRHM2_SO_JDILO1_2">You better be. Barging into a feller's home like that. You lucky I ain't shot you.</string>
  <string name="phm2aud¤PRHM2_SO_MUM1_1">Uh uh. No, I ain't gonna turn out like you, Pa.</string>
  <string name="phm2aud¤PRHM2_SO_MUM2_1">I lost everything and I hate you for it.</string>
  <string name="phm2aud¤PRHM2_SO_MUM3_1">But you didn't deserve to die.</string>
  <string name="phm2aud¤PRHM2_SO_RPL_N1_1">You ain't no guest, you son of a bitch. Get off my damn property now!</string>
  <string name="phm2aud¤PRHM2_SO_RPL_P1_1">Don't tell me to calm down, you son of a bitch. Get off my damn property.</string>
  <string name="phm2aud¤PRHM2_SO_WARN1_1">Are you deaf? I told you to leave.</string>
  <string name="phm2aud¤PRHM2_SO_WARN2_1">Last warning. Get the hell off my property!</string>
  <string name="phm2aud¤PRHM2_SO_WARND_1">Okay then, you bastard!</string>
  <string name="phm2aud¤PRHM2_STASH1_RN_1">The chimney. It's in the chimney, just please don't hurt me!</string>
  <string name="phm2aud¤PRHM2_STASH2_RN_1">Please, not this again! Whatever's left'll be in Pa's room, just please take it and go!</string>
  <string name="phm2aud¤PRHM2_STASHB_RN_1">We ain't got much, just whatever's in Pa's room.</string>
  <string name="phm2aud¤PRHM2_STASHN_RN_1">You already took it all. There's nothing left. Please, just leave.</string>
  <string name="phm2aud¤PRHM2_STASH_N_1">Tell me where you keep the money or I swear I'll kill you right there.</string>
  <string name="phm2aud¤PRHM2_STASH_P_1">Nothing will happen to you as long as you tell me where you keep your money.</string>
  <string name="phm2aud¤PRHM2_S_CARRY1_1">No, put him down! You sick bastard.</string>
  <string name="phm2aud¤PRHM2_S_CBTS1_1">Help! Somebody!</string>
  <string name="phm2aud¤PRHM2_S_CBTS2_1">Just leave him be!</string>
  <string name="phm2aud¤PRHM2_S_CBTS3_1">Leave us alone! Please!</string>
  <string name="phm2aud¤PRHM2_S_DEADD1_1">Pa... no...</string>
  <string name="phm2aud¤PRHM2_S_DEADD2_1">Why... why would you do this?</string>
  <string name="phm2aud¤PRHM2_S_DEADD3_1">Oh God...</string>
  <string name="phm2aud¤PRHM2_S_DEADD4_1">Why?</string>
  <string name="phm2aud¤PRHM2_S_HOG_01">Let me go, please!</string>
  <string name="phm2aud¤PRHM2_S_HOG_02">Come on, you don't have to tie me up!</string>
  <string name="phm2aud¤PRHM2_S_HOG_03">Please, you don't have to do this!</string>
  <string name="phm2aud¤PRHM2_S_HOG_AH1_1">No, please! Don't hurt him.</string>
  <string name="phm2aud¤PRHM2_S_HOG_AH2_1">Pa! Stop it, please!</string>
  <string name="phm2aud¤PRHM2_S_HOG_B_01">Untie me, you son of a bitch!</string>
  <string name="phm2aud¤PRHM2_S_HOG_B_02">You won't get away with this!</string>
  <string name="phm2aud¤PRHM2_S_HOG_B_03">Let me go, damn it.</string>
  <string name="phm2aud¤PRHM2_S_LAST1_1">Oh, shit! Get in here, Pa! That feller's back!</string>
  <string name="phm2aud¤PRHM2_S_O_ANGRY_01">Goddamn you.</string>
  <string name="phm2aud¤PRHM2_S_O_ANGRY_02">Hey, what are you doing?</string>
  <string name="phm2aud¤PRHM2_S_O_HELL_1">What the hell?</string>
  <string name="phm2aud¤PRHM2_S_O_SHOCK_01">Christ alive!</string>
  <string name="phm2aud¤PRHM2_S_O_SHOCK_02">Shit!</string>
  <string name="phm2aud¤PRHM2_S_O_SHOCK_03">Jesus!</string>
  <string name="phm2aud¤PRHM2_S_STEAL_1">Goddamn thieving bastard.</string>
  <string name="phm2aud¤PRHM2_S_Y_ANGRY_01">What the hell?</string>
  <string name="phm2aud¤PRHM2_S_Y_ANGRY_02">Goddamn you.</string>
  <string name="phm2aud¤PRHM2_S_Y_ANGRY_03">Hey, what are you doing?</string>
  <string name="phm2aud¤PRHM2_S_Y_FEAR_01">No, please.</string>
  <string name="phm2aud¤PRHM2_S_Y_FEAR_02">Oh God.</string>
  <string name="phm2aud¤PRHM2_S_Y_FEAR_03">Don't do this.</string>
  <string name="phm2aud¤PRHM2_S_Y_SHOCK_01">Christ alive!</string>
  <string name="phm2aud¤PRHM2_S_Y_SHOCK_02">Shit!</string>
  <string name="phm2aud¤PRHM2_S_Y_SHOCK_03">Jesus!</string>
  <string name="phm3aud¤PHRLS_1_ANGER_01">You son of a bitch!</string>
  <string name="phm3aud¤PHRLS_1_ANGER_02">You're gonna pay.</string>
  <string name="phm3aud¤PHRLS_1_ANGER_03">Who do you think you are?</string>
  <string name="phm3aud¤PHRLS_1_FEAR_01">Please...</string>
  <string name="phm3aud¤PHRLS_1_FEAR_02">Don't, please.</string>
  <string name="phm3aud¤PHRLS_1_FEAR_03">Just let me go.</string>
  <string name="phm3aud¤PHRLS_1_SHOCK_01">What the hell?</string>
  <string name="phm3aud¤PHRLS_1_SHOCK_02">Shit!</string>
  <string name="phm3aud¤PHRLS_1_SHOCK_03">Goddamn it!</string>
  <string name="phm3aud¤PHRLS_4_ANGER_01">You bastard!</string>
  <string name="phm3aud¤PHRLS_4_ANGER_02">God damn you!</string>
  <string name="phm3aud¤PHRLS_4_ANGER_03">You're dead.</string>
  <string name="phm3aud¤PHRLS_4_FEAR_01">Please...</string>
  <string name="phm3aud¤PHRLS_4_FEAR_02">Don't, please...</string>
  <string name="phm3aud¤PHRLS_4_FEAR_03">You don't have to do this!</string>
  <string name="phm3aud¤PHRLS_4_SHOCK_01">What the hell?</string>
  <string name="phm3aud¤PHRLS_4_SHOCK_02">Oh shit!</string>
  <string name="phm3aud¤PHRLS_4_SHOCK_03">Christ alive!</string>
  <string name="phm3aud¤PHRLS_BACKUP1_1">What the hell is going on over there?</string>
  <string name="phm3aud¤PHRLS_BACKUP2_01">Goddamn it, who was guarding this place?</string>
  <string name="phm3aud¤PHRLS_BACKUP2_02">We're on our way!</string>
  <string name="phm3aud¤PHRLS_CMBTA_1">Everyone wake the hell up, we got an intruder!</string>
  <string name="phm3aud¤PHRLS_CMBTB_1">Everyone wake the hell up, we got an intruder!</string>
  <string name="phm3aud¤PHRLS_CMBTC_1">Everyone wake the hell up, we got an intruder!</string>
  <string name="phm3aud¤PHRLS_CMBTD_1">Everyone wake the hell up, we got an intruder!</string>
  <string name="phm3aud¤PHRLS_CMBTHMEA_1">What the hell is going on out there? Wake up, we got a problem.</string>
  <string name="phm3aud¤PHRLS_CMBTHMEB_1">What the hell is going on out there? Wake up, we got a problem!</string>
  <string name="phm3aud¤PHRLS_CMBTHMEC_1">What the hell is going on out there? Wake up, we got a problem!</string>
  <string name="phm3aud¤PHRLS_CMBTHMED_1">What the hell is going on out there? Wake up, we got a problem!</string>
  <string name="phm3aud¤PHRLS_CMBT_LNGA_1">Both of you are dead men!</string>
  <string name="phm3aud¤PHRLS_CMBT_LNGD_1">Dammit there's just two of them, kill them!</string>
  <string name="phm3aud¤PHRLS_CMBT_LNGE_1">You picked the wrong damn house.</string>
  <string name="phm3aud¤PHRLS_CMBT_LNGH_1">You ain't leaving here alive!</string>
  <string name="phm3aud¤PHRLS_DMSS_LNGA_1">Can I go now?</string>
  <string name="phm3aud¤PHRLS_DMSS_LNGD_1">Just take the money and go, please!</string>
  <string name="phm3aud¤PHRLS_HOGTIEA_01">Untie me now, you son of a bitch!</string>
  <string name="phm3aud¤PHRLS_HOGTIEA_02">You better let me go.</string>
  <string name="phm3aud¤PHRLS_HOGTIEA_03">I'll kill you!</string>
  <string name="phm3aud¤PHRLS_HOGTIED_01">Let me loose, you son of a bitch!</string>
  <string name="phm3aud¤PHRLS_HOGTIED_02">You'll pay for this!</string>
  <string name="phm3aud¤PHRLS_HOGTIED_03">I'll kill you!</string>
  <string name="phm3aud¤PHRLS_IG1_P1A_1">Here, I'll deal with 'em.</string>
  <string name="phm3aud¤PHRLS_IG1_P1A_2">Let's make sure we keep one of them alive to tell us where they stashed the money.</string>
  <string name="phm3aud¤PHRLS_IG1_P1A_3">I hope you know what you're doing.</string>
  <string name="phm3aud¤PHRLS_IG1_P1B_2">Now, I'm gonna give you and your daddy about five seconds to get the hell off my property, boy!</string>
  <string name="phm3aud¤PHRLS_IG1_P1B_3">Ah look, we don't want no trouble,</string>
  <string name="phm3aud¤PHRLS_IG1_P1B_4">we just thought you might like to know we passed a big posse of lawmen headed this way.</string>
  <string name="phm3aud¤PHRLS_IG1_P1B_5">About a dozen of 'em, coming up east.</string>
  <string name="phm3aud¤PHRLS_IG1_P1B_6">What? Where?</string>
  <string name="phm3aud¤PHRLS_IG1_P1B_7">Right here.</string>
  <string name="phm3aud¤PHRLS_IG1_P1B_8">Heads up, Arthur. Here come the rest of 'em!</string>
  <string name="phm3aud¤PHRLS_IG1_P1C_2">Now, I'm gonna give you about five seconds to get the hell off my property, boy!</string>
  <string name="phm3aud¤PHRLS_IG1_P1C_3">Look, I don't want no trouble,</string>
  <string name="phm3aud¤PHRLS_IG1_P1C_4">I just thought you might like to know we passed a big posse of lawmen headed this way.</string>
  <string name="phm3aud¤PHRLS_IG1_P1C_5">About a dozen of 'em, coming up east.</string>
  <string name="phm3aud¤PHRLS_IG1_P1C_6">What? Where?</string>
  <string name="phm3aud¤PHRLS_IG1_P1C_7">Right here.</string>
  <string name="phm3aud¤PHRLS_IG1_P1C_8">Here come the rest of 'em.</string>
  <string name="phm3aud¤PHRLS_IG1_WAVE_1">Hey there.</string>
  <string name="phm3aud¤PHRLS_IG3_P1A1A_1">Hey, who the hell are you?</string>
  <string name="phm3aud¤PHRLS_IG3_P1A1A_2">What the hell!</string>
  <string name="phm3aud¤PHRLS_IG3_P1A1B_1">We got a problem here!</string>
  <string name="phm3aud¤PHRLS_IG3_P1A1B_2">Help!</string>
  <string name="phm3aud¤PHRLS_IG3_P1A1C_1">What the hell?</string>
  <string name="phm3aud¤PHRLS_IG3_P1A1C_2">Put a hole in that son of a bitch!</string>
  <string name="phm3aud¤PHRLS_IG3_P1A1D_1">We got a problem here!</string>
  <string name="phm3aud¤PHRLS_IG3_P1A1D_2">Put a hole in that son of a bitch!</string>
  <string name="phm3aud¤PHRLS_IG3_P2A1A_1">Okay, okay... I give up!  Don't shoot. I ain't armed.</string>
  <string name="phm3aud¤PHRLS_IG3_P2A1B_1">Shit... I give up!  Please don't shoot!  I'm unarmed!</string>
  <string name="phm3aud¤PHRLS_IG3_P2A1C_1">Shit... I give up!  Please don't shoot!  I'm unarmed!</string>
  <string name="phm3aud¤PHRLS_IG3_P2A1D_1">Shit... I give up! Don't shoot! I'm unarmed!</string>
  <string name="phm3aud¤PHRLS_IG3_P3A1_1">Give me one reason why I shouldn't put a bullet through your head.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A1B_1">He's back!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A1B_2">You again!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A1B_3">This son of a bitch! again!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A1B_4">This bastard just don't get the message!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A1C_1">Goddammit! Get him!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A1C_2">Wow!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A1C_3">What the-</string>
  <string name="phm3aud¤PHRLS_IG4_P1A1C_4">Holy smokes!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A14_1">Who the hell are you?</string>
  <string name="phm3aud¤PHRLS_IG4_P1A14_2">Who's there?</string>
  <string name="phm3aud¤PHRLS_IG4_P1A14_3">What the hell?</string>
  <string name="phm3aud¤PHRLS_IG4_P1A14_4">Hey! Who the hell are you?</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_1">Alls I'm saying is, is you can't handle your red eye.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_2">You're twice as soaked as me right now!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_3">Well, but I'll still be going when the sun comes up.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_4">Well, what, what about the other night when you was airing your paunch in every corner?</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_5">Oh, it stank to high hell, it sure did!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_6">That weren't the whiskey... it were bad mutton!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_7">Three glasses down and this one could be pissing in a horse's ass and he wouldn't know no better.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_8">You ain't the best drinker I ever known.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_9">What are you talking about? You're just messing with me now.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_10">You always do that crazy thing where you try to scratch your ear with your elbow!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_11">Shut the hell up, all three of you! You sons of bitches.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_12">Oh baby, don't cry now. We love you.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_13">Take it easy, will you?</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_14">What the hell is that?</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_15">It ain't right. It ain't nice.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_16">Did you get your feelings hurt? We get your feeling's hurt?</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_17">Get out of here.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_18">Let me scratch your ear for you!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_19">Man did your piss stink, oh my god.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_20">Oh, wait, wait...</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_22">False alarm! False alarm! You'd better go check yourself.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_23">I think I may have drew mud on that one.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_24">That's gonna itch when it dries.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_25">I think I'm gonna go rest my eyes a bit.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_26">Who can't handle his red eye, huh?</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_27">Big, goddammit, stop dancing circles around me!</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_28">Hey! I gotta piss. Oh... oh, oh, okay, maybe later.</string>
  <string name="phm3aud¤PHRLS_IG4_P1A_29">Oh... oh goodness.</string>
  <string name="phm3aud¤PHRLS_IG6_P1A1_1">You're the only one left! Give it up now!</string>
  <string name="phm3aud¤PHRLS_IG6_P1A2_1">If you wanna live, you'll tell me where that money's stashed.</string>
  <string name="phm3aud¤PHRLS_IG6_P1A3_1">You're the only one left! Give it up now!</string>
  <string name="phm3aud¤PHRLS_IG6_P1A4_1">If you want to live you'll tell me where the money's stashed.</string>
  <string name="phm3aud¤PHRLS_IG6_P1B_1">Okay, okay. There's a loose floorboard in the kitchen by the wall. I hide my cut there.</string>
  <string name="phm3aud¤PHRLS_IG6_P1C_1">Alright, there's a sack of grain in the kitchen. I stashed my cut there.</string>
  <string name="phm3aud¤PHRLS_IG6_P2A1_1">Come out with your hands up! Nice and easy. You saw what we did to your pals here.</string>
  <string name="phm3aud¤PHRLS_IG6_P2A2_1">Tell us where you stashed your money and we'll let you live.</string>
  <string name="phm3aud¤PHRLS_IG6_P2B1_1">Alright, alright, take it easy. Behind the... the wall in the bedrooms.</string>
  <string name="phm3aud¤PHRLS_IG6_P2B1_2">If you stick your hand between the gap.</string>
  <string name="phm3aud¤PHRLS_IG6_P2C_1">Alright, alright, under the pillow on top of my bed. Just take it and get out of here.</string>
  <string name="phm3aud¤PHRLS_IG6_P2D_1">What the hell, Arthur? Who's gonna tell us where the money's stashed now?</string>
  <string name="phm3aud¤PHRLS_IG6_P2E_1">You're a cold one, Morgan. A cold one.</string>
  <string name="phm3aud¤PHRLS_IG6_P2F_1">Never know what folks got stashed. There's gotta be other places out there like this.</string>
  <string name="phm3aud¤PHRLS_KILL_RCT_1">Shit, what the hell's going on?</string>
  <string name="phm3aud¤PHRLS_MCS1_1">This is more like it.</string>
  <string name="phm3aud¤PHRLS_MCS1_2">Good work.</string>
  <string name="phm3aud¤PHRLS_MCS1_3">Hey, what about my cut?</string>
  <string name="phm3aud¤PHRLS_MCS1_4">I found the place, didn't I?</string>
  <string name="phm3aud¤PHRLS_MCS1_5">Alright, here...</string>
  <string name="phm3aud¤PHRLS_MCS1_6">but don't forget to give the camp its share.</string>
  <string name="phm3aud¤PHRLS_MCS1_7">Supplies don't appear by magic you know.</string>
  <string name="phm3aud¤PHRLS_MCS1_8">Alright...</string>
  <string name="phm3aud¤PHRLS_MCS1_9">I don't need the lecture again.</string>
  <string name="phm3aud¤PHRLS_MCS1_10">I'll see you back at camp.</string>
  <string name="phm3aud¤PHRLS_S_COMBAT1_1">We're being jumped! Keep them away from the stash.</string>
  <string name="phm3aud¤PHRLS_THRT_LNGA_1">I got no gun on me, I swear, please don't kill me.</string>
  <string name="phm3aud¤PHRLS_THRT_LNGD_1">Whatever you want, I'll do it!</string>
  <string name="phm3aud¤PHRLS_WARN_1">Who do you think you are?</string>
  <string name="phm3aud¤PRHM3_LOOT_1">So, here we are. We got some good stuff.</string>
  <string name="phm5aud¤PRHM5_CORPSE_A_1">Shit, that smells.</string>
  <string name="phm5aud¤PRHM5_CORPSE_J_1">Shit, that smells.</string>
  <string name="phm5aud¤PRHM5_GRAVE_A_1">Couldn't have happened to a nicer lady.</string>
  <string name="phm5aud¤PRHM5_GRAVE_J_1">Couldn't have happened to a nicer lady.</string>
  <string name="phm5aud¤PRHM5_KILLMS_A_1">Nice family.</string>
  <string name="phm5aud¤PRHM5_KILLMS_J_1">Nice family.</string>
  <string name="phm5aud¤PRHM5_KILLM_A_1">Ain't so tough now, are you?</string>
  <string name="phm5aud¤PRHM5_KILLM_J_1">Ain't so tough now, are you?</string>
  <string name="phm5aud¤P_WC_DNKY_GONE_1">Where the hell is my donkey?</string>
  <string name="phm5aud¤P_WC_IG1_P1_A_1">About damn time.</string>
  <string name="phm5aud¤P_WC_IG1_P1_A_2">They said you'd be through two days ago.</string>
  <string name="phm5aud¤P_WC_IG1_P1_B_1">Which one are you again? Walker? Wheeler?</string>
  <string name="phm5aud¤P_WC_IG1_P1_B_2">I don't know, all you boys look the same these days...</string>
  <string name="phm5aud¤P_WC_IG1_P1_C_1">Just leave what you got in the cellar and be on your way.</string>
  <string name="phm5aud¤P_WC_IG1_P1_C_2">My gut's giving me hell, and I ain't in a sociable mood...</string>
  <string name="phm5aud¤P_WC_IG1_P1_D_1">Through the back there. And no meddling!</string>
  <string name="phm5aud¤P_WC_IG1_P1_F_1">Hey, what's taking so long down there?</string>
  <string name="phm5aud¤P_WC_IG1_P1_H_1">Stop poking around and get back up here!</string>
  <string name="phm5aud¤P_WC_IG1_P1_I_1">Goddamn it, get the hell out of there! Now!</string>
  <string name="phm5aud¤P_WC_IG2_P1_1">Wait a second now, I don't remember you...</string>
  <string name="phm5aud¤P_WC_IG2_P1_2">I thought they said it'd be one of them Russell boys.</string>
  <string name="phm5aud¤P_WC_IG2_P1_B_1">They normally says if they sending somebody new.</string>
  <string name="phm5aud¤P_WC_IG2_P1_C_1">Hey! I'm talking to you, you smelly sack of shit. Who the hell are you?</string>
  <string name="phm5aud¤P_WC_IG2_P1_D_1">Are you slow in the head? Speak up, boy</string>
  <string name="phm5aud¤P_WC_IG2_P1_EB_1">You always this hospitable with your guests, lady?</string>
  <string name="phm5aud¤P_WC_IG2_P1_E_1">You always this hospitable with your guests, lady?</string>
  <string name="phm5aud¤P_WC_IG2_P1_FB_1">You don't need to know my name.</string>
  <string name="phm5aud¤P_WC_IG2_P1_F_1">You don't need to know my name.</string>
  <string name="phm5aud¤P_WC_IG3_P1_1">What, you gonna rob me, is that it?</string>
  <string name="phm5aud¤P_WC_IG3_P1_2">You may be even more lean-witted than you look!</string>
  <string name="phm5aud¤P_WC_IG3_P1_B_1">Look at you, you slack-jawed clodhopper.</string>
  <string name="phm5aud¤P_WC_IG3_P1_B_2">You have the first idea who you're dealing with?</string>
  <string name="phm5aud¤P_WC_IG3_P1_C_1">Let me give you some advice.</string>
  <string name="phm5aud¤P_WC_IG3_P1_C_2">Turn around, walk out of here, get far, far away.</string>
  <string name="phm5aud¤P_WC_IG3_P1_D_1">I said get the hell out of my house!</string>
  <string name="phm5aud¤P_WC_IG3_P1_D_2">Now, you son of a bitch!</string>
  <string name="phm5aud¤P_WC_IG3_P1_E_1">Yeah, I ain't seen you before!</string>
  <string name="phm5aud¤P_WC_IG3_P1_E_2">Get the hell out of here!</string>
  <string name="phm5aud¤P_WC_IG3_P1_F_1">That's it, I'm going to find my sons.</string>
  <string name="phm5aud¤P_WC_IG3_P1_F_2">They'll skin you alive when I tell 'em what you done.</string>
  <string name="phm5aud¤P_WC_IG3_P1_GB_1">I'm just going to take what I need, lady, then be on my way.</string>
  <string name="phm5aud¤P_WC_IG3_P1_G_1">I'm just going to take what I need, lady, then be on my way.</string>
  <string name="phm5aud¤P_WC_IG3_P1_HB_1">I'll do worse than that if you don't stop squawking.</string>
  <string name="phm5aud¤P_WC_IG3_P1_H_1">I'll do worse than that if you don't stop squawking.</string>
  <string name="phm5aud¤P_WC_IG3_P1_I_1">You're as good as dead already!</string>
  <string name="phm5aud¤P_WC_IG3_P1_I_2">You best be gone, you son of a bitch!</string>
  <string name="phm5aud¤P_WC_IG3_P1_I_3">You don't know who you're dealing with!</string>
  <string name="phm5aud¤P_WC_IG3_P1_J_1">Hey, wait, that's my gun!</string>
  <string name="phm5aud¤P_WC_IG3_P1_J_2">Thieving bastard! My eyes ain't that bad!</string>
  <string name="phm5aud¤P_WC_IG3_P1_K_1">I'd start running if I was you!</string>
  <string name="phm5aud¤P_WC_IG3_P1_L_1">Goddamn bastard!</string>
  <string name="phm5aud¤P_WC_IG3_P1_L_2">You wait, you stinking piece of shit!</string>
  <string name="phm5aud¤P_WC_IG3_P1_M_1">You wait till my boys get their hands on you!</string>
  <string name="phm5aud¤P_WC_IG3_P1_P_1">No, not my donkey!</string>
  <string name="phm5aud¤P_WC_IG3_P1_Q_1">That's right, get going you dumb son of a bitch!</string>
  <string name="phm5aud¤P_WC_IG3_P1_R_1">Stealing from me's the worst mistake you ever made!</string>
  <string name="phm5aud¤P_WC_IG4_P1_1">Hey! What's going on out there?</string>
  <string name="phm5aud¤P_WC_IG4_P3_A_1">What the hell you think you're doing?</string>
  <string name="phm5aud¤P_WC_IG4_P3_B_1">What the hell you think you're doing?</string>
  <string name="phm5aud¤P_WC_IG4_P3_B_2">You put that back, or we will hunt you down!</string>
  <string name="phm5aud¤P_WC_IG4_P4_A_1">You think you can steal from me?</string>
  <string name="phm5aud¤P_WC_IG4_P4_A_2">You got no idea of the pain coming your way!</string>
  <string name="phm5aud¤P_WC_IG4_P4_B_1">Now that's the worst mistake you could ever make!</string>
  <string name="phm5aud¤P_WC_IG4_THROW_1">Take that, you son of a bitch!</string>
  <string name="phm5aud¤P_WC_IG5_P1_1">I don't know who's dumber, you, Ethan, Edgar, or Ezra!</string>
  <string name="phm5aud¤P_WC_IG5_P1_2">I keep telling you, Ma, we'll get you a new place. Anything you want!</string>
  <string name="phm5aud¤P_WC_IG5_P1_3">Ain't like we're short on money.</string>
  <string name="phm5aud¤P_WC_IG5_P1_4">I don't want a new place, I got everything I need right here!</string>
  <string name="phm5aud¤P_WC_IG5_P1_5">How many times, Elijah?</string>
  <string name="phm5aud¤P_WC_IG5_P1_6">Shut your mouth, 'fore I shut it for you!</string>
  <string name="phm5aud¤P_WC_IG5_P2A1A_1">We got a visitor!</string>
  <string name="phm5aud¤P_WC_IG5_P2A1A_2">It's that son of a bitch who put them scars on me. Kill him!</string>
  <string name="phm5aud¤P_WC_IG5_P2A2_1">You made a big mistake coming here.</string>
  <string name="phm5aud¤P_WC_IG5_P2A2_2">Goddamn it.</string>
  <string name="phm5aud¤P_WC_IG5_P2A2_3">You don't rob from the Watson boys!</string>
  <string name="phm5aud¤P_WC_IG5_P2A2_4">And you sure as hell don't go near our ma!</string>
  <string name="phm5aud¤P_WC_IG5_P2A2_5">Just put a bullet in him!</string>
  <string name="phm5aud¤P_WC_IG5_P2ALTA_1">You made a big mistake coming here.</string>
  <string name="phm5aud¤P_WC_IG5_P2ALTA_2">Goddamn it.</string>
  <string name="phm5aud¤P_WC_IG5_P2ALTA_3">You don't rob from the Watson boys!</string>
  <string name="phm5aud¤P_WC_IG5_P2ALTA_4">And you sure as hell don't go near our ma!</string>
  <string name="phm5aud¤P_WC_IG5_P2ALTJ_1">You made a big mistake coming here.</string>
  <string name="phm5aud¤P_WC_IG5_P2ALTJ_2">Goddamn it.</string>
  <string name="phm5aud¤P_WC_IG5_P2ALTJ_3">You don't rob from the Watson boys!</string>
  <string name="phm5aud¤P_WC_IG5_P2ALTJ_4">And you sure as hell don't go near our ma!</string>
  <string name="phm5aud¤P_WC_IG5_P2ALT_1">You made a big mistake coming here.</string>
  <string name="phm5aud¤P_WC_IG5_P2ALT_2">You don't rob from the Watson boys!</string>
  <string name="phm5aud¤P_WC_IG5_P2ALT_3">And you sure as hell don't go near our ma!</string>
  <string name="phm5aud¤P_WC_IG5_P2_A2_1">We got a visitor!</string>
  <string name="phm5aud¤P_WC_IG5_P2_A2_2">Goddamn it!</string>
  <string name="phm5aud¤P_WC_IG5_P2_AB2_1">We got a visitor!</string>
  <string name="phm5aud¤P_WC_IG5_P2_AB2_2">Goddamn it!</string>
  <string name="phm5aud¤P_WC_IG5_P2_AB_1">We got a visitor!</string>
  <string name="phm5aud¤P_WC_IG5_P2_AB_2">Goddamn it!</string>
  <string name="phm5aud¤P_WC_IG5_P2_AB_3">It's that son of a bitch who robbed me. Kill him!</string>
  <string name="phm5aud¤P_WC_IG5_P2_A_1">We got a visitor!</string>
  <string name="phm5aud¤P_WC_IG5_P2_A_2">Goddamn it!</string>
  <string name="phm5aud¤P_WC_IG5_P2_A_3">It's that son of a bitch who robbed me. Kill him!</string>
  <string name="phm5aud¤P_WC_IG5_P2_B_1">I will piss on his bleeding corpse!</string>
  <string name="phm5aud¤P_WC_IG5_P3_A_1">What have you done?</string>
  <string name="phm5aud¤P_WC_IG5_P3_A_2">I will kill you and everyone you ever knew!</string>
  <string name="phm5aud¤P_WC_IG5_P3_B_1">You! You dirty son of a bitch!</string>
  <string name="phm5aud¤P_WC_IG5_P3_CB_1">Reckon you can cross these four off that list.</string>
  <string name="phm5aud¤P_WC_IG5_P3_C_1">Reckon you can cross these four off that list</string>
  <string name="phm5aud¤P_WC_IG6_P1_1">The hell was that?</string>
  <string name="phm5aud¤P_WC_IG6_P1_2">It's him. It's gotta be him.</string>
  <string name="phm5aud¤P_WC_IG6_P1_3">Stay there, Momma!</string>
  <string name="phm5aud¤P_WC_IG6_P2_1">No! My boy! Kill that bastard!</string>
  <string name="phm5aud¤P_WC_MW_ANGER_01">I'll kill you!</string>
  <string name="phm5aud¤P_WC_MW_ANGER_02">You dumb bastard!</string>
  <string name="phm5aud¤P_WC_MW_ANGER_03">You rotten son of a bitch!</string>
  <string name="phm5aud¤P_WC_MW_ANGER_04">Are you cracked in the head?</string>
  <string name="phm5aud¤P_WC_MW_CHASE_01">Get the hell away from me!</string>
  <string name="phm5aud¤P_WC_MW_CHASE_02">You don't want to come after me!</string>
  <string name="phm5aud¤P_WC_MW_CHASE_03">Stay away from me, you son of a bitch!</string>
  <string name="phm5aud¤P_WC_MW_CLOSE_01">Hey back up, bonehead.</string>
  <string name="phm5aud¤P_WC_MW_CLOSE_02">Hey, I don't need to smell you that close.</string>
  <string name="phm5aud¤P_WC_MW_CLOSE_03">I wouldn't stand there, not with my gas.</string>
  <string name="phm5aud¤P_WC_MW_FEAR_01">You're making a big mistake.</string>
  <string name="phm5aud¤P_WC_MW_FEAR_02">This is gonna end real bad for you.</string>
  <string name="phm5aud¤P_WC_MW_FEAR_03">You should go now while you still can.</string>
  <string name="phm5aud¤P_WC_MW_HOGTIED_01">How dumb are you? Ain't you heard of the Watson Boys?</string>
  <string name="phm5aud¤P_WC_MW_HOGTIED_02">Untie me, you goddamn yokel!</string>
  <string name="phm5aud¤P_WC_MW_HOGTIED_03">I'm gonna kill you so slow!</string>
  <string name="phm5aud¤P_WC_MW_HOGTIED_04">My sons are gonna tear you apart!</string>
  <string name="phm5aud¤P_WC_MW_SHOCK_01">What the hell?</string>
  <string name="phm5aud¤P_WC_MW_SHOCK_02">Goddamn it!</string>
  <string name="phm5aud¤P_WC_MW_SHOCK_03">Are you shitting me?</string>
  <string name="phm5aud¤P_WC_NEG_IG1AJ_1">What the hell are you talking about?</string>
  <string name="phm5aud¤P_WC_NEG_IG1A_1">What the hell are you talking about?</string>
  <string name="phm5aud¤P_WC_NEG_IG1CJ_1">Are you crazy? I ain't going in your cellar.</string>
  <string name="phm5aud¤P_WC_NEG_IG1C_1">Are you crazy? I ain't going in your cellar.</string>
  <string name="phm5aud¤P_WC_NEG_IG1DJ_1">Alright, alright, I heard you.</string>
  <string name="phm5aud¤P_WC_NEG_IG1D_1">Alright, alright, I heard you.</string>
  <string name="phm5aud¤P_WC_O_LASSOED_1">What are you doing? Let me go, you bastard!</string>
  <string name="phm5aud¤P_WC_POS_IG1AJ_1">Sorry, what are you talking about?</string>
  <string name="phm5aud¤P_WC_POS_IG1A_1">Sorry, what are you talking about?</string>
  <string name="phm5aud¤P_WC_POS_IG1CJ_1">I ain't sure what you want from me, lady.</string>
  <string name="phm5aud¤P_WC_POS_IG1C_1">I ain't sure what you want from me, lady.</string>
  <string name="phm5aud¤P_WC_POS_IG1DJ_1">And, uh, which way's that again?</string>
  <string name="phm5aud¤P_WC_POS_IG1D_1">And, uh, which way's that again?</string>
  <string name="phm5aud¤P_WC_RESP_IG1C_1">Are you dead in the head, boy? Put the loot down in the cellar with the rest of it.</string>
  <string name="phm5aud¤P_WC_RESP_IG1C_2">Is that clear enough for you, you dumb yack?</string>
  <string name="phm5aud¤P_WC_RESP_IG1D_1">I got two rooms, muttonhead, which way do you think is back?</string>
  <string name="phm5aud¤P_WC_RESP_IG1D_2">Where do they find these idiots?</string>
  <string name="phm6aud¤HCP_D_COMBAT1_1">Swinkin cur!</string>
  <string name="phm6aud¤HCP_D_COMBAT2_1">Stepping on our land!</string>
  <string name="phm6aud¤HCP_D_COMBAT3_1">Sends you back to the shadows!</string>
  <string name="phm6aud¤HCP_D_COMBAT4_1">I'll square you up, don't ya!</string>
  <string name="phm6aud¤HCP_D_COMBAT5_1">Godless outlander!</string>
  <string name="phm6aud¤HCP_D_COMBAT6_1">Bury him with the rest!</string>
  <string name="phm6aud¤HCP_D_HEARD1_1">Encroachers! Keeps them out of the shed!</string>
  <string name="phm6aud¤HCP_D_SEENPLY_1">Who the hickory are you?</string>
  <string name="phm6aud¤HCP_EXT_1">Look what we have here.</string>
  <string name="phm6aud¤HCP_EXT_2">I told you it was worth the trouble, didn't I?</string>
  <string name="phm6aud¤HCP_EXT_3">Here...</string>
  <string name="phm6aud¤HCP_EXT_4">you take this.</string>
  <string name="phm6aud¤HCP_EXT_5">Let's split up...</string>
  <string name="phm6aud¤HCP_EXT_6">I'll meet you back at camp.</string>
  <string name="phm6aud¤HCP_EXT_7">Sounds good.</string>
  <string name="phm6aud¤HCP_FIRSTBLOOD_1">~t~In Spanish: Over here, fools.</string>
  <string name="phm6aud¤HCP_F_COMBAT1_1">End that mooching cur!</string>
  <string name="phm6aud¤HCP_F_COMBAT2_1">Flagger his felt, why don't ya!</string>
  <string name="phm6aud¤HCP_F_COMBAT3_1">The reckoning will come for you early, outlander!</string>
  <string name="phm6aud¤HCP_F_COMBAT4_1">Return to the shadows!</string>
  <string name="phm6aud¤HCP_F_COMBAT5_1">We'll show you we cants be undone!</string>
  <string name="phm6aud¤HCP_F_COMBAT6_1">You comes to kill my brood!</string>
  <string name="phm6aud¤HCP_F_HEARD1_1">Encroachers? Kill them!</string>
  <string name="phm6aud¤HCP_F_S2DEAD_1">Mal!</string>
  <string name="phm6aud¤HCP_F_SEENPLY_1">No, no you slinkin skulkbobber, you can't be stepping here!</string>
  <string name="phm6aud¤HCP_F_SEENPLY_2">Encroacher! Kills him!</string>
  <string name="phm6aud¤HCP_F_STARTCOM1_1">Danger is upon us. Defend yours, don't ya.</string>
  <string name="phm6aud¤HCP_GOTOSHED_1">I don't see any more of them. Alright, quick, let's look for the stash.</string>
  <string name="phm6aud¤HCP_GOTOSHED_2">They weren't shy about defending that barn. Let's check in there first.</string>
  <string name="phm6aud¤HCP_J_ATTACK_1">Now, Arthur!</string>
  <string name="phm6aud¤HCP_J_ATTACK_2">Let's take 'em out quick. The rest will be on their way.</string>
  <string name="phm6aud¤HCP_J_CLOSE1_1">Arthur, stay close.</string>
  <string name="phm6aud¤HCP_J_CLOSE2_1">What are you doing? Let's stick together.</string>
  <string name="phm6aud¤HCP_J_CLOSE3_1">Damn it, Arthur. Come back here, you're going to blow the whole thing.</string>
  <string name="phm6aud¤HCP_J_CMBT_1_1">Arthur, watch out! Shooters near the barn!</string>
  <string name="phm6aud¤HCP_J_CMBT_2_1">We got at least one in the cabin, at the window.</string>
  <string name="phm6aud¤HCP_J_CMBT_3_1">That barn, they're protecting it good.</string>
  <string name="phm6aud¤HCP_J_CMBT_4_1">Great shot, Arthur.</string>
  <string name="phm6aud¤HCP_J_CMBT_5_1">Mierda, this is taking too long.</string>
  <string name="phm6aud¤HCP_J_CMBT_5_2">We need to finish this, find the money and get the hell out of here.</string>
  <string name="phm6aud¤HCP_J_CMBT_6_1">Last one's in the cabin.</string>
  <string name="phm6aud¤HCP_J_CMBT_7_1">Just the ones in the barn left, Arthur.</string>
  <string name="phm6aud¤HCP_J_CMBT_7_2">Let's finish this so we can find the cash.</string>
  <string name="phm6aud¤HCP_J_CROUCH1_1">Stay low, Arthur.</string>
  <string name="phm6aud¤HCP_J_CROUCH2_1">What are you doing? Get down.</string>
  <string name="phm6aud¤HCP_J_CROUCH3_1">Damn it, if we get caught, it's on you.</string>
  <string name="phm6aud¤HCP_J_LISTEN_1_1">Come on, let's hide behind this shed, see if we can hear what they're saying.</string>
  <string name="phm6aud¤HCP_J_LISTEN_2_1">Just stay quiet.</string>
  <string name="phm6aud¤HCP_J_LISTEN_3_1">You understand what they're saying?</string>
  <string name="phm6aud¤HCP_J_LISTEN_3_2">Not much of it.</string>
  <string name="phm6aud¤HCP_J_LOOKOUT_1">Just up the hill this way. Follow me.</string>
  <string name="phm6aud¤HCP_J_PUSHED1_1">What the hell, Arthur?</string>
  <string name="phm6aud¤HCP_J_PUSHED2_1">~t~In Spanish: Watch out.</string>
  <string name="phm6aud¤HCP_J_PUSHED3_1">What is your problem?</string>
  <string name="phm6aud¤HCP_J_SUSH1_1">Be quiet.</string>
  <string name="phm6aud¤HCP_J_SUSH2_1">They're gonna hear us.</string>
  <string name="phm6aud¤HCP_J_SUSH3_1">I don't know what the hell you're playing at.</string>
  <string name="phm6aud¤HCP_J_TOSCOUT1_1">There's a spot up ahead where we should be able to get a good look at the place.</string>
  <string name="phm6aud¤HCP_J_TOSCOUT1_2">I want to make sure we don't run into any surprises.</string>
  <string name="phm6aud¤HCP_J_TOSCOUT1_3">Sure.</string>
  <string name="phm6aud¤HCP_S1_COMBAT1_1">Flagger that gutterfunk!</string>
  <string name="phm6aud¤HCP_S1_COMBAT2_1">Swinkin' outlander!</string>
  <string name="phm6aud¤HCP_S1_COMBAT3_1">Back to hell, don't ya!</string>
  <string name="phm6aud¤HCP_S1_COMBAT4_1">Blenching encroacher!</string>
  <string name="phm6aud¤HCP_S1_COMBAT5_1">He bring the eye of the demon, don't ya!</string>
  <string name="phm6aud¤HCP_S1_FDEAD_1">Pappy, no!</string>
  <string name="phm6aud¤HCP_S1_S2DEAD_1">Mal! No!</string>
  <string name="phm6aud¤HCP_S1_SEENPLY_1">Hey you can't be stepping in here, don't you!</string>
  <string name="phm6aud¤HCP_S2_COMBAT1_1">Come stepping on our soil, don't you!</string>
  <string name="phm6aud¤HCP_S2_COMBAT2_1">You swinkin' gutterfunk!</string>
  <string name="phm6aud¤HCP_S2_COMBAT3_1">Flagger that skulkbobber!</string>
  <string name="phm6aud¤HCP_S2_COMBAT4_1">Don't thinks you're slinking outta here!</string>
  <string name="phm6aud¤HCP_S2_COMBAT5_1">You're mine, outlander!</string>
  <string name="phm6aud¤HCP_S2_S1DEAD_1">No! Pappy!</string>
  <string name="phm6aud¤HCP_S2_SEENPLY_1">Blenching worm, toe-tipping up on us!</string>
  <string name="phm6aud¤HCP_S3_COMBAT1_1">Leave us alone, outlander!</string>
  <string name="phm6aud¤HCP_S3_COMBAT2_1">We falls for nobody!</string>
  <string name="phm6aud¤HCP_S3_COMBAT3_1">Step off our soil, don't ya!</string>
  <string name="phm6aud¤HCP_S3_COMBAT4_1">You'll join the perished!</string>
  <string name="phm6aud¤HCP_S3_COMBAT5_1">Slinkin' gutterfunk!</string>
  <string name="phm6aud¤HCP_S3_SEENPLY_1">Encroacher!</string>
  <string name="phm6aud¤HCP_TOOSOON_1">Damn it, Arthur. You went too soon!</string>
  <string name="phm6aud¤HCP_TOOSOON_2">I decided to improvise.</string>
  <string name="phm6aud¤PHRM6_D_ANGER_01">I'll flagger your felt!</string>
  <string name="phm6aud¤PHRM6_D_ANGER_02">You blenching cur!</string>
  <string name="phm6aud¤PHRM6_D_ANGER_03">You mooching worm!</string>
  <string name="phm6aud¤PHRM6_D_CARRY_01">Beware the reckoning!</string>
  <string name="phm6aud¤PHRM6_D_CARRY_02">Down me or elsewise!</string>
  <string name="phm6aud¤PHRM6_D_CARRY_03">Where the hickory takes me?</string>
  <string name="phm6aud¤PHRM6_D_SHOCK_01">What the hickory?</string>
  <string name="phm6aud¤PHRM6_D_SHOCK_02">Swinkin heck!</string>
  <string name="phm6aud¤PHRM6_D_SHOCK_03">Damnation!</string>
  <string name="phm6aud¤PHRM6_D_TIED_01">Unhand me, outlander!</string>
  <string name="phm6aud¤PHRM6_D_TIED_02">Slinkin gutterfunk.</string>
  <string name="phm6aud¤PHRM6_D_TIED_03">Loose me, don't ya!</string>
  <string name="phm6aud¤PHRM6_EXT_LI_3">Ah, well...</string>
  <string name="phm6aud¤PHRM6_F_ANGER_01">Blenching gutterfunk!</string>
  <string name="phm6aud¤PHRM6_F_ANGER_02">Damnation!</string>
  <string name="phm6aud¤PHRM6_F_ANGER_03">Be gone, outlander!</string>
  <string name="phm6aud¤PHRM6_F_CARRY_01">Lets me off, darn you!</string>
  <string name="phm6aud¤PHRM6_F_CARRY_02">Frees me or elsewise, outlander!</string>
  <string name="phm6aud¤PHRM6_F_CARRY_03">Darn it. Down me, gutterfunk!</string>
  <string name="phm6aud¤PHRM6_F_SHOCK_01">What the hickory?</string>
  <string name="phm6aud¤PHRM6_F_SHOCK_02">Swinkin heck!</string>
  <string name="phm6aud¤PHRM6_F_SHOCK_03">Lancers!</string>
  <string name="phm6aud¤PHRM6_F_TIED_01">Frees me now!</string>
  <string name="phm6aud¤PHRM6_F_TIED_02">Mooching cur!</string>
  <string name="phm6aud¤PHRM6_F_TIED_03">Unhand me, you swinkin gutterfunk!</string>
  <string name="phm6aud¤PHRM6_S1_ANGER_01">You blenching cur!</string>
  <string name="phm6aud¤PHRM6_S1_ANGER_02">Hellborn gutterfunk!</string>
  <string name="phm6aud¤PHRM6_S1_ANGER_03">You damn skulkbobber!</string>
  <string name="phm6aud¤PHRM6_S1_CARRY_01">You puts me down, outlander!</string>
  <string name="phm6aud¤PHRM6_S1_CARRY_02">He knows not the awakening!</string>
  <string name="phm6aud¤PHRM6_S1_CARRY_03">Lets me off, don't you!</string>
  <string name="phm6aud¤PHRM6_S1_SHOCK_01">What the hickory?</string>
  <string name="phm6aud¤PHRM6_S1_SHOCK_02">Swinkin heck!</string>
  <string name="phm6aud¤PHRM6_S1_SHOCK_03">Dingbust it!</string>
  <string name="phm6aud¤PHRM6_S1_TIED_01">Lets me free, don't you!</string>
  <string name="phm6aud¤PHRM6_S1_TIED_02">Damn now, loose me!</string>
  <string name="phm6aud¤PHRM6_S1_TIED_03">What the hickory you doing?</string>
  <string name="phm6aud¤PHRM6_S2_ANGER_01">Damn you!</string>
  <string name="phm6aud¤PHRM6_S2_ANGER_02">Hey!</string>
  <string name="phm6aud¤PHRM6_S2_ANGER_03">You blenching worm!</string>
  <string name="phm6aud¤PHRM6_S2_CARRY_01">Leaves me on the ground, don't you!</string>
  <string name="phm6aud¤PHRM6_S2_CARRY_02">Blenching gutterfunk!</string>
  <string name="phm6aud¤PHRM6_S2_CARRY_03">He takes me to the shadows!</string>
  <string name="phm6aud¤PHRM6_S2_SHOCK_01">What the hickory?</string>
  <string name="phm6aud¤PHRM6_S2_SHOCK_02">Hellfire!</string>
  <string name="phm6aud¤PHRM6_S2_SHOCK_03">Dingbust it!</string>
  <string name="phm6aud¤PHRM6_S2_TIED_01">Untie this now!</string>
  <string name="phm6aud¤PHRM6_S2_TIED_02">Loose me!</string>
  <string name="phm6aud¤PHRM6_S2_TIED_03">Hellborn fiend!</string>
  <string name="phm6aud¤PHRM6_S3_ANGER_01">I'll flagger your felt!</string>
  <string name="phm6aud¤PHRM6_S3_ANGER_02">Swinkin cur!</string>
  <string name="phm6aud¤PHRM6_S3_ANGER_03">Hey now!</string>
  <string name="phm6aud¤PHRM6_S3_CARRY_01">Put me away from you, don't ya!</string>
  <string name="phm6aud¤PHRM6_S3_CARRY_02">Damnation cometh for thee!</string>
  <string name="phm6aud¤PHRM6_S3_CARRY_03">What the hickory? Lets me down!</string>
  <string name="phm6aud¤PHRM6_S3_SHOCK_01">What the hickory?</string>
  <string name="phm6aud¤PHRM6_S3_SHOCK_02">Swinkin heck!</string>
  <string name="phm6aud¤PHRM6_S3_SHOCK_03">Hellfire!</string>
  <string name="phm6aud¤PHRM6_S3_TIED_01">No! I don't like feeling trapped!</string>
  <string name="phm6aud¤PHRM6_S3_TIED_02">Stop twiddling me!</string>
  <string name="phm6aud¤PHRM6_S3_TIED_03">Loose me, don't ya!</string>
  <string name="phm6aud¤PRHM6_APPR_1_1">All these trees, I can't get a proper look at the place.</string>
  <string name="phm6aud¤PRHM6_APPR_1_2">Hopefully it'll make it harder for them to spot us too.</string>
  <string name="phm6aud¤PRHM6_APPR_2_1">The coast seems clear so far.</string>
  <string name="phm6aud¤PRHM6_APPR_2_2">Yeah, so far.</string>
  <string name="phm6aud¤PRHM6_APPR_3_1">Hey, keep it down. I hear voices.</string>
  <string name="phm6aud¤PRHM6_BINO_1_1">You got your binoculars with you, don't you?</string>
  <string name="phm6aud¤PRHM6_BINO_2_1">See if you can spot anyone.</string>
  <string name="phm6aud¤PRHM6_BINO_3_1">We shouldn't go in blind, Arthur.</string>
  <string name="phm6aud¤PRHM6_BINO_HSE_1">There must be a lot of people living here... large house.</string>
  <string name="phm6aud¤PRHM6_BINO_NO_1">Dammit, alright. Let's just get down there and take a closer look.</string>
  <string name="phm6aud¤PRHM6_BINO_SHED_1">Pretty big barn in the back. Not a bad place to start looking.</string>
  <string name="phm6aud¤PRHM6_BINO_SONS_1">I see at least three of them outside.</string>
  <string name="phm6aud¤PRHM6_EXT_CALL1_1">Do you want the money or not? Come on.</string>
  <string name="phm6aud¤PRHM6_EXT_CALL2_1">Come on, we didn't come all this way for nothing.</string>
  <string name="phm6aud¤PRHM6_EXT_CALL3_1">Arthur, we need to find the money, get the hell out of here.</string>
  <string name="phm6aud¤PRHM6_EXT_WAIT_1">Has to be under here.</string>
  <string name="phm6aud¤PRHM6_EXT_WAIT_2">There's no place else they could store it.</string>
  <string name="phm6aud¤PRHM6_EXT_WAIT_3">Hey Arthur... give me a hand here.</string>
  <string name="phm6aud¤PRHM6_HURRY_1_1">Hey, hey, stay with me, Arthur.</string>
  <string name="phm6aud¤PRHM6_HURRY_2_1">Okay, stick close now.</string>
  <string name="phm6aud¤PRHM6_HURRY_3_1">Are you alright? Come on, before we get spotted.</string>
  <string name="phm6aud¤PRHM6_IG1_CALL1_1">Arthur, come here.</string>
  <string name="phm6aud¤PRHM6_IG1_CALL2_1">We need to get a good look at this place.</string>
  <string name="phm6aud¤PRHM6_IG1_CALL3_1">What are you doing? Get over here!</string>
  <string name="phm6aud¤PRHM6_IG1_CLOSE_1">See if you get a closer look...</string>
  <string name="phm6aud¤PRHM6_IG1_COME1_1">Arthur, come here.</string>
  <string name="phm6aud¤PRHM6_IG1_COME2_1">We need to get a good look at this place.</string>
  <string name="phm6aud¤PRHM6_IG1_COME3_1">What are you doing? Get over here.</string>
  <string name="phm6aud¤PRHM6_IG1_FINIS_1">The stash could be in any one of them buildings and who knows how many people are in there.</string>
  <string name="phm6aud¤PRHM6_IG1_FINIS_2">I ain't sure about this...</string>
  <string name="phm6aud¤PRHM6_IG1_FINIS_3">I-I think we need to draw them out somehow.</string>
  <string name="phm6aud¤PRHM6_IG1_FINIS_4">I got an idea. Follow me.</string>
  <string name="phm6aud¤PRHM6_IG1_JOIN_1">Now... big place, right?</string>
  <string name="phm6aud¤PRHM6_IG1_JOIN_2">You got your binoculars?</string>
  <string name="phm6aud¤PRHM6_IG2_1">Where you been now, Newt?</string>
  <string name="phm6aud¤PRHM6_IG2_2">Don't be boiling now, Pappy. I was gone but ten minutes, I was.</string>
  <string name="phm6aud¤PRHM6_IG2_3">You can lollygag all the now day long 'cause Edie takes patrol now, don't you!</string>
  <string name="phm6aud¤PRHM6_IG2_4">What? No, Edie get all the jam!</string>
  <string name="phm6aud¤PRHM6_IG2_5">You shut your gulper or I'll flagger your felt, I will.</string>
  <string name="phm6aud¤PRHM6_IG2_6">You needs to pull it up, boy. Up.</string>
  <string name="phm6aud¤PRHM6_IG2_7">Go guard the shed. Go!</string>
  <string name="phm6aud¤PRHM6_IG2_R_1">What the hickory was that?</string>
  <string name="phm6aud¤PRHM6_IG2_R_2">Go at 'em!</string>
  <string name="phm6aud¤PRHM6_IG3_LONG1_1">Go on, take cover over there.</string>
  <string name="phm6aud¤PRHM6_IG3_LONG2_1">Go! Hide, will you.</string>
  <string name="phm6aud¤PRHM6_IG3_LONG3_1">Hurry, before they spot us.</string>
  <string name="phm6aud¤PRHM6_IG3_SHACK_1">What we doing, Javier?</string>
  <string name="phm6aud¤PRHM6_IG3_SHACK_2">Okay, you take cover by the rock over there.</string>
  <string name="phm6aud¤PRHM6_IG3_SHACK_3">I'll create a little distraction then you jump 'em, okay?</string>
  <string name="phm6aud¤PRHM6_IG3_SHACK_4">What kind of distraction?</string>
  <string name="phm6aud¤PRHM6_IG3_SHACK_5">You'll see.</string>
  <string name="phm6aud¤PRHM6_IG4_FIN2_1">We gots to put this out, don't you?</string>
  <string name="phm6aud¤PRHM6_IG4_MAL2_1">What the hickory happened here?</string>
  <string name="phm6aud¤PRHM6_IG4_NEW2_1">Swinkin' heck.</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_1">You see that girl at the market... guggling at me again?</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_2">Guggling at what a raggedy squirler you is.</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_3">You sees when I gets a woman like that, don't you? Frazzle-dipping all the night.</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_4">Frazzle-dipping your little pullywag more like!</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_5">We has that one we keeps in the woods.</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_6">Pappy was boiling when he sees her, don't you?</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_7">Ooh what the hickory's her names now?</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_8">Digs her up and ask, don't you?</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_9">Next run to market I combs my hairs all flowy like, I says to the girl \"Good morning\" and you watch now.</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_10">I tells you every time, no yakketing in the market!</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_11">Newt and Edie takes the wagon now, don't you!</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_12">Now shut your gulpers and do it right on that ginseng!</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_13">We makes a right tangle of that, Mal.</string>
  <string name="phm6aud¤PRHM6_IG5_ARGUE_14">We's surely stuck here like hog pins now.</string>
  <string name="phm6aud¤PRHM6_IG6_CONV_1">We gots all we envys right here.</string>
  <string name="phm6aud¤PRHM6_IG6_CONV_2">I don't wants no different.</string>
  <string name="phm6aud¤PRHM6_IG6_CONV_3">But you, me, Mal, Finney, we's full growed now.</string>
  <string name="phm6aud¤PRHM6_IG6_CONV_4">The outlanders'll blandish you, surely they will.</string>
  <string name="phm6aud¤PRHM6_IG6_CONV_5">Now you gots to keep strongly for the awakening.</string>
  <string name="phm6aud¤PRHM6_IG6_CONV_6">But on twenty years we waits.</string>
  <string name="phm6aud¤PRHM6_IG6_CONV_7">We gots to keep clean now, don't you?</string>
  <string name="phm6aud¤PRHM6_IG6_CONV_8">Now goes watch the shed, you dippy plimick, fore Pappy spunks his top again.</string>
  <string name="phm6aud¤PRHM6_IG6_CONV_9">Any folks steps on this soil... they don't leaves. Okay now?</string>
  <string name="phm6aud¤PRHM6_IG6_CONV_10">Okay, Edie.</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_1">I needs you to be the tall man here, Finney, now don't you?</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_2">Mal and Newt, they sees you veering squirly, they veer squirly likewise.</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_3">When they fails me, you fails me.</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_4">Don't bend to the blandishing 'cause there's nothing but damnation out there.</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_5">We sells to 'em, don't you?</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_6">But we keeps apart like we always keeps. The outland's in the shadows, like I says it is.</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_7">We're free and freer still surely in the world to come.</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_8">So no more of this dippy yakketing, you hears?</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_9">I hears.</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_10">Go on with you now. Sleep deep.</string>
  <string name="phm6aud¤PRHM6_IG7_CONV_11">Sleep deep, Papa.</string>
  <string name="phm6aud¤PRHM6_INT_1">I heard about a house...</string>
  <string name="phm6aud¤PRHM6_INT_2">could be interesting.</string>
  <string name="phm6aud¤PRHM6_INT_3">What kind of a house?</string>
  <string name="phm6aud¤PRHM6_INT_4">I don't know...</string>
  <string name="phm6aud¤PRHM6_INT_5">couple of fellers I heard in town they said...</string>
  <string name="phm6aud¤PRHM6_INT_6">said it was really freakish.</string>
  <string name="phm6aud¤PRHM6_INT_7">Family local bogeymen, I guess...</string>
  <string name="phm6aud¤PRHM6_INT_8">but they're crooked in every way.</string>
  <string name="phm6aud¤PRHM6_INT_9">So?</string>
  <string name="phm6aud¤PRHM6_INT_10">So, these boys thought they was sitting on a lot of cash...</string>
  <string name="phm6aud¤PRHM6_INT_11">they're highway robbers, kidnappers, apparently.</string>
  <string name="phm6aud¤PRHM6_INT_12">They're well hidden in the woods.</string>
  <string name="phm6aud¤PRHM6_INT_13">Sounds pretty dubious.</string>
  <string name="phm6aud¤PRHM6_INT_14">Of course, it's dubious, but...</string>
  <string name="phm6aud¤PRHM6_INT_15">there ain't much risk of getting caught.</string>
  <string name="phm6aud¤PRHM6_INT_16">Okay then...</string>
  <string name="phm6aud¤PRHM6_INT_17">let's go take a look.</string>
  <string name="phm6aud¤PRHM6_INT_18">Exactly...</string>
  <string name="phm6aud¤PRHM6_INT_19">just take a look.</string>
  <string name="phm6aud¤PRHM6_INT_LI_1">Not too busy, why?</string>
  <string name="phm6aud¤PRHM6_INT_LI_CO_1">You busy, Arthur?</string>
  <string name="phm6aud¤PRHM6_INWAY_1_1">Move over, I want to listen to this.</string>
  <string name="phm6aud¤PRHM6_INWAY_2_1">Will you move so I can get in there?</string>
  <string name="phm6aud¤PRHM6_J_CAEARL_1">What the hell, Arthur? You just made this a lot harder for us.</string>
  <string name="phm6aud¤PRHM6_J_NOISE_1_1">Keep quiet.</string>
  <string name="phm6aud¤PRHM6_J_NOISE_2_1">What are you doing?</string>
  <string name="phm6aud¤PRHM6_MOUNTUP_01">Mount up, come on.</string>
  <string name="phm6aud¤PRHM6_MOUNTUP_02">Let's get going.</string>
  <string name="phm6aud¤PRHM6_MOUNTUP_03">You got all you need, let's go.</string>
  <string name="phm6aud¤PRHM6_ONFOOT_1">Okay, we're pretty close now. Let's stop and go on foot from here.</string>
  <string name="phm6aud¤PRHM6_PREARGUE1_1">Now square's not what this is!</string>
  <string name="phm6aud¤PRHM6_PREARGUE1_2">Square don't put gristle in your gizzard like Pappy tells you.</string>
  <string name="phm6aud¤PRHM6_PREARGUE1_3">Mal's right, no more yakketing.</string>
  <string name="phm6aud¤PRHM6_PREARGUE1_4">But why's me every time hunting the swinkin' pig?</string>
  <string name="phm6aud¤PRHM6_PREARGUE1_5">Cause you's callow as a pup, don't you?</string>
  <string name="phm6aud¤PRHM6_PREARGUE1_6">Callow? You's guggling the girls at the market, no work to pride on!</string>
  <string name="phm6aud¤PRHM6_PREARGUE1_7">Shut your gulper, Newt, don't you!</string>
  <string name="phm6aud¤PRHM6_PREARGUE1_8">Pappy hears and I'll be munching doodle from the horses.</string>
  <string name="phm6aud¤PRHM6_PREARGUE1_9">Maybe you's hunt a pig this time once, Mal?</string>
  <string name="phm6aud¤PRHM6_PREARGUE1_10">Creepers, Fin, don't score notions in the dippy plimick's head!</string>
  <string name="phm6aud¤PRHM6_SCOUTBANT_1">Apparently, this family's been isolated for so long they've started talking in their own weird dialect.</string>
  <string name="phm6aud¤PRHM6_SCOUTBANT_2">They really don't like outsiders, especially on their turf.</string>
  <string name="phm6aud¤PRHM6_SCOUTBANT_3">You just keep selling me on this job, don't you?</string>
  <string name="phm6aud¤PRHM6_TOHORSES_1">It's up north, on the other side of the river from Valentine.</string>
  <string name="phm6aud¤PRHM6_TOHORSES_2">Best way there is through Cumberland Falls, though. You know it?</string>
  <string name="phm6aud¤PRHM6_TOHORSES_3">Sure, more or less.</string>
  <string name="phm6aud¤PRHM6_TOOFAST_1_1">Arthur, wait up. Don't just go running in there.</string>
  <string name="phm6aud¤PRHM6_TOOFAST_2_1">Just take it slow, we need to know what we're dealing with.</string>
  <string name="phm6aud¤PRHM6_TOOFAST_3_1">Goddamn it. Wait, Arthur. What has gotten into you?</string>
  <string name="phm7aud¤PHMRB_REACTGUN1_01">What are you shooting at?</string>
  <string name="phm7aud¤PHMRB_REACTGUN1_02">I can't even see what you're aiming at.</string>
  <string name="phm7aud¤PHMRB_REACTGUN1_03">You seem to be shooting at thin air, but what do I know?</string>
  <string name="phm7aud¤PHRM7_SEARCH_A_1">I don't see anything.</string>
  <string name="phm7aud¤PHRM7_SEARCH_A_2">Shh, just keep your eyes peeled.</string>
  <string name="phm7aud¤PHRM7_SEARCH_J_1">I don't see anything.</string>
  <string name="phm7aud¤PHRM7_SEARCH_J_2">Shh, just keep your eyes peeled.</string>
  <string name="phm7aud¤PRHM7AILO_PBA1_1">Charlotte, it was a pleasure meeting you.</string>
  <string name="phm7aud¤PRHM7AILO_PBA1_2">You too, Arthur. Please be well.</string>
  <string name="phm7aud¤PRHM7JILO_PBA1_1">You take care of yourself out here, ma'am.</string>
  <string name="phm7aud¤PRHM7_AFSHOT_1_1">Hey, what are you doing over there? Did you see my shot?</string>
  <string name="phm7aud¤PRHM7_AFSHOT_2_1">Come here, you silly man. I want to thank you.</string>
  <string name="phm7aud¤PRHM7_AFSHOT_3_1">Well, I'll be here once you're done with whatever it is you're doing.</string>
  <string name="phm7aud¤PRHM7_AHOWSKN1_1">Yes, this is a good spot.</string>
  <string name="phm7aud¤PRHM7_AHOWSKN1_2">What are we looking for?</string>
  <string name="phm7aud¤PRHM7_AHOWSKN1_3">Well, I think we should start with something small, don't you? I kill it, you skin it... sound fair?</string>
  <string name="phm7aud¤PRHM7_AHOWSKN1_4">Skin it? But I... I don't even have a knife with me.</string>
  <string name="phm7aud¤PRHM7_AHOWSKN1_5">Don't worry, you won't need one... now take a look around for any movement.</string>
  <string name="phm7aud¤PRHM7_AL1_HEY_1">Er, you alright there?</string>
  <string name="phm7aud¤PRHM7_ALLBOTT1_1">Well if you're just here to show off, I'll leave you to it.</string>
  <string name="phm7aud¤PRHM7_ALLBOTT2_1">Got a little carried away there, I see.</string>
  <string name="phm7aud¤PRHM7_ALLBOTTKJ_1">Well, er, that was quite the show.</string>
  <string name="phm7aud¤PRHM7_ALLBOTTKJ_2">It was nice to see you again, but I should be getting on now. All the best.</string>
  <string name="phm7aud¤PRHM7_ALLBOTTK_1">Well, at least you tried to help.</string>
  <string name="phm7aud¤PRHM7_ALLBOTTK_2">I still have some of the rabbit left that I salted up. Would you join me for a meal? Please, come inside.</string>
  <string name="phm7aud¤PRHM7_ASEEPREY2_1">There look, a rabbit. Okay, stay quiet and still. Watch me.</string>
  <string name="phm7aud¤PRHM7_BANT1A_1">What happened to your husband, if you don't mind me asking?</string>
  <string name="phm7aud¤PRHM7_BANT1A_2">A bear got him... it was horrifying. He survived but only for a couple of days.</string>
  <string name="phm7aud¤PRHM7_BANT1A_3">I buried him a week ago.</string>
  <string name="phm7aud¤PRHM7_BANT1A_4">I'm sorry.</string>
  <string name="phm7aud¤PRHM7_BANT1A_5">This was really his dream more than mine.</string>
  <string name="phm7aud¤PRHM7_BANT1A_6">I'd have hopped the next train back to Chicago if he'd said the word... but now...</string>
  <string name="phm7aud¤PRHM7_BANT1A_7">I don't know, it's hard to explain... I have to do this.</string>
  <string name="phm7aud¤PRHM7_BANT1A_8">I understand.</string>
  <string name="phm7aud¤PRHM7_BANT1J_1">What happened to your husband, if you don't mind me asking?</string>
  <string name="phm7aud¤PRHM7_BANT1J_2">A bear got him... it was horrifying. He survived but only for a couple of days.</string>
  <string name="phm7aud¤PRHM7_BANT1J_3">I buried him a week ago.</string>
  <string name="phm7aud¤PRHM7_BANT1J_4">I'm sorry.</string>
  <string name="phm7aud¤PRHM7_BANT1J_5">This was really his dream more than mine.</string>
  <string name="phm7aud¤PRHM7_BANT1J_6">I'd have hopped the next train back to Chicago if he'd said the word... but now...</string>
  <string name="phm7aud¤PRHM7_BANT1J_7">I don't know, it's hard to explain... I have to do this.</string>
  <string name="phm7aud¤PRHM7_BANT1J_8">I understand.</string>
  <string name="phm7aud¤PRHM7_BANT2A_1">That should keep you fed for a few days.</string>
  <string name="phm7aud¤PRHM7_BANT2A_2">Oh yes, at least. Thank you so much.</string>
  <string name="phm7aud¤PRHM7_BANT2A_3">I mean this really ain't such a bad spot. You got a good water source.</string>
  <string name="phm7aud¤PRHM7_BANT2A_4">It's remote, but you can survive here alright.</string>
  <string name="phm7aud¤PRHM7_BANT2A_5">I have no doubt one can survive here... whether Charlotte Balfour can is a different matter entirely.</string>
  <string name="phm7aud¤PRHM7_BANT2A_6">You've probably lived your whole life in the outdoors.</string>
  <string name="phm7aud¤PRHM7_BANT2A_7">A lot of it, that's for sure.</string>
  <string name="phm7aud¤PRHM7_BANT2A_8">I'd barely left the city before coming here.</string>
  <string name="phm7aud¤PRHM7_BANT2A_9">Cal spent his summers growing up at his grandparents' lodge in Maine,</string>
  <string name="phm7aud¤PRHM7_BANT2A_10">but I get the impression they did more punting than hunting.</string>
  <string name="phm7aud¤PRHM7_BANT2A_11">Right.</string>
  <string name="phm7aud¤PRHM7_BANT2J_1">That should keep you fed for a few days.</string>
  <string name="phm7aud¤PRHM7_BANT2J_2">Oh yes, at least. Thank you so much.</string>
  <string name="phm7aud¤PRHM7_BANT2J_3">I mean this really ain't such a bad spot. You got a good water source.</string>
  <string name="phm7aud¤PRHM7_BANT2J_4">It's remote, but you can survive here alright.</string>
  <string name="phm7aud¤PRHM7_BANT2J_5">I have no doubt one can survive here... whether Charlotte Balfour can is a different matter entirely.</string>
  <string name="phm7aud¤PRHM7_BANT2J_6">You've probably lived your whole life in the outdoors.</string>
  <string name="phm7aud¤PRHM7_BANT2J_7">A lot of it, that's for sure.</string>
  <string name="phm7aud¤PRHM7_BANT2J_8">I'd barely left the city before coming here.</string>
  <string name="phm7aud¤PRHM7_BANT2J_9">Cal spent his summers growing up at his grandparents' lodge in Maine,</string>
  <string name="phm7aud¤PRHM7_BANT2J_10">but I get the impression they did more punting than hunting.</string>
  <string name="phm7aud¤PRHM7_BANT2J_11">Right.</string>
  <string name="phm7aud¤PRHM7_BANT3A_1">Ever since we got here, it feels like every step forward has come with a hundred steps back.</string>
  <string name="phm7aud¤PRHM7_BANT3A_2">People always talk about the simplicity of country life. But there's nothing simple about any of this.</string>
  <string name="phm7aud¤PRHM7_BANT3A_3">I guess we only know what we know...</string>
  <string name="phm7aud¤PRHM7_BANT3A_4">Oh please, I'm sure it wouldn't take you too long to adjust to a life of privilege and indolence in the big city.</string>
  <string name="phm7aud¤PRHM7_BANT3A_5">I don't know about that... it sounds awful.</string>
  <string name="phm7aud¤PRHM7_BANT3A_6">Oh it is. A truly empty and boring existence... but an undeniably easy one.</string>
  <string name="phm7aud¤PRHM7_BANT3J_1">Ever since we got here, it feels like every step forward has come with a hundred steps back.</string>
  <string name="phm7aud¤PRHM7_BANT3J_2">People always talk about the simplicity of country life. But there's nothing simple about any of this.</string>
  <string name="phm7aud¤PRHM7_BANT3J_3">I guess we only know what we know...</string>
  <string name="phm7aud¤PRHM7_BANT3J_4">Oh please, I'm sure it wouldn't take you too long to adjust to a life of privilege and indolence in the big city.</string>
  <string name="phm7aud¤PRHM7_BANT3J_5">I don't know about that... it sounds awful.</string>
  <string name="phm7aud¤PRHM7_BANT3J_6">Oh it is. A truly empty and boring existence... but an undeniably easy one.</string>
  <string name="phm7aud¤PRHM7_BLOWBOTT_1">You maniac, what do you think you're doing?</string>
  <string name="phm7aud¤PRHM7_BUMP1_1">Hey, careful.</string>
  <string name="phm7aud¤PRHM7_BUMP2_1">Hey, stop it. What's gotten into you?</string>
  <string name="phm7aud¤PRHM7_DAMAG1_1">Careful! Watch the house, please.</string>
  <string name="phm7aud¤PRHM7_DAMAG2_1">Will you please watch where you're shooting?</string>
  <string name="phm7aud¤PRHM7_DAMAG3_1">I don't know what's gotten into you, but I don't appreciate it one bit.</string>
  <string name="phm7aud¤PRHM7_EMPTY_1">I wish I could offer more, but as you can see, I don't have much left.</string>
  <string name="phm7aud¤PRHM7_GEE_1">Alright, I can do this.</string>
  <string name="phm7aud¤PRHM7_GETAWAY1_01">Please, just let me be.</string>
  <string name="phm7aud¤PRHM7_GETAWAY1_02">You're acting very strangely.</string>
  <string name="phm7aud¤PRHM7_GETAWAY1_03">I think you should leave now.</string>
  <string name="phm7aud¤PRHM7_GOOD_J_1">Yes, this is a good spot.</string>
  <string name="phm7aud¤PRHM7_GOOD_J_2">What are we looking for?</string>
  <string name="phm7aud¤PRHM7_GOOD_J_3">Well, I think we should start with something small, don't you? I kill it, you skin it... sound fair?</string>
  <string name="phm7aud¤PRHM7_GOOD_J_4">Skin it? But I... I don't even have a knife with me.</string>
  <string name="phm7aud¤PRHM7_GOOD_J_5">Don't worry, you won't need one... now take a look around for any movement.</string>
  <string name="phm7aud¤PRHM7_HAT_1">That's an interesting choice of hat, if you don't mind me saying.</string>
  <string name="phm7aud¤PRHM7_HUNTW1_1">What are you waiting for?</string>
  <string name="phm7aud¤PRHM7_HUNTW2B_1">Look, are we going to hunt or not?</string>
  <string name="phm7aud¤PRHM7_HUNTW2_1">Are we going then?</string>
  <string name="phm7aud¤PRHM7_HUNTW3_1">I'm sorry, I just don't have the energy to mess around. I'm going back to the house.</string>
  <string name="phm7aud¤PRHM7_IDLE_SINK_1">Oh, what a gentleman. Are you going to clean the dishes for me?</string>
  <string name="phm7aud¤PRHM7_ILO_RETN1_1">You two really thought you could make it out here all by yourselves?</string>
  <string name="phm7aud¤PRHM7_ILO_RETN1_2">We did. We were fools. Our little adventure Cal called it.</string>
  <string name="phm7aud¤PRHM7_ILO_RETN1_3">I was feeling lost and got swept away in the idea. It must all seem ridiculous to you.</string>
  <string name="phm7aud¤PRHM7_ILO_RETN1_4">Hey, we're all trying to run from something.</string>
  <string name="phm7aud¤PRHM7_ILO_RETN1_5">And what are you trying to run from?</string>
  <string name="phm7aud¤PRHM7_ILO_RETN1_6">You don't want to know, trust me.</string>
  <string name="phm7aud¤PRHM7_ILO_RETN1_7">Oh I do... maybe another time.</string>
  <string name="phm7aud¤PRHM7_ILO_RETN2_1">Your little adventure, really?</string>
  <string name="phm7aud¤PRHM7_ILO_RETN2_2">Please, I know how it silly it sounds now. It's hard to explain how... useless we felt... how useless I felt.</string>
  <string name="phm7aud¤PRHM7_ILO_RETN2_3">We were stunted and I wanted us to grow again... oh I don't know. I'll never forgive myself.</string>
  <string name="phm7aud¤PRHM7_ILO_RETN2_4">Ain't no point blaming yourself for any of this.</string>
  <string name="phm7aud¤PRHM7_ILO_RETN2_5">I was supposed to be the one with the level head... but he was so excited.</string>
  <string name="phm7aud¤PRHM7_ILO_RETN2_6">Even now it still doesn't seem real. I keep thinking I'll wake up back in Chicago next to him.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP1_1">So it's Chicago you came from?</string>
  <string name="phm7aud¤PRHM7_ILO_RETP1_2">That's right... have you been?</string>
  <string name="phm7aud¤PRHM7_ILO_RETP1_3">Yeah, I've passed through a couple of times.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP1_4">Business or pleasure?</string>
  <string name="phm7aud¤PRHM7_ILO_RETP1_5">Business, you could say. Banking, mostly.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP1_6">Oh really? Cal was in banking too.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP1_7">I doubt we crossed paths. I was more on the withdrawals side.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP1_8">Oh right... you're teasing me.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP1_9">Something like that...</string>
  <string name="phm7aud¤PRHM7_ILO_RETP2_1">Now you're sure I can't take you to a train station?</string>
  <string name="phm7aud¤PRHM7_ILO_RETP2_2">You just lost your husband, it wouldn't be giving up.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP2_3">No, thank you, but even this is better than the prospect of having to deal with my ghastly family right now, let alone his.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP2_4">See, nothing's that easy.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP2_5">Cal and I were both born into money. Wanting for nothing, yet somehow wanting for everything.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP2_6">Oh what a pathetic sob story it is... you must think I'm such a spoiled brat.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP2_7">Not at all... well, maybe just a little.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP2_8">No, I came here with Cal and I'm staying here with him.</string>
  <string name="phm7aud¤PRHM7_ILO_RETP2_9">Alright then...</string>
  <string name="phm7aud¤PRHM7_JHOWSKN1_1">Yes, this is a good spot.</string>
  <string name="phm7aud¤PRHM7_JHOWSKN1_2">What are we looking for?</string>
  <string name="phm7aud¤PRHM7_JHOWSKN1_3">Well, I think we should start with something small, don't you? I kill it, you skin it... sound fair?</string>
  <string name="phm7aud¤PRHM7_JHOWSKN1_4">Skin it? But I... I don't even have a knife with me.</string>
  <string name="phm7aud¤PRHM7_JHOWSKN1_5">Don't worry, you won't need one... now take a look around for any movement.</string>
  <string name="phm7aud¤PRHM7_JILORETN1_1">You two really thought you could make it out here all by yourselves?</string>
  <string name="phm7aud¤PRHM7_JILORETN1_2">We did. We were fools. Our little adventure Cal called it.</string>
  <string name="phm7aud¤PRHM7_JILORETN1_3">I was feeling lost and got swept away in the idea. It must all seem ridiculous to you.</string>
  <string name="phm7aud¤PRHM7_JILORETN1_4">Hey, we're all trying to run from something.</string>
  <string name="phm7aud¤PRHM7_JILORETN1_5">And what are you trying to run from?</string>
  <string name="phm7aud¤PRHM7_JILORETN1_6">You don't want to know, trust me.</string>
  <string name="phm7aud¤PRHM7_JILORETN1_7">Oh I do... maybe another time.</string>
  <string name="phm7aud¤PRHM7_JILORETN2_1">Your little adventure, really?</string>
  <string name="phm7aud¤PRHM7_JILORETN2_2">Please, I know how it silly it sounds now. It's hard to explain how... useless we felt... how useless I felt.</string>
  <string name="phm7aud¤PRHM7_JILORETN2_3">We were stunted and I wanted us to grow again... oh I don't know. I'll never forgive myself.</string>
  <string name="phm7aud¤PRHM7_JILORETN2_4">Ain't no point blaming yourself for any of this.</string>
  <string name="phm7aud¤PRHM7_JILORETN2_5">I was supposed to be the one with the level head... but he was so excited.</string>
  <string name="phm7aud¤PRHM7_JILORETN2_6">Even now it still doesn't seem real. I keep thinking I'll wake up back in Chicago next to him.</string>
  <string name="phm7aud¤PRHM7_JILORETP1_1">So it's Chicago you came from?</string>
  <string name="phm7aud¤PRHM7_JILORETP1_2">That's right... have you been?</string>
  <string name="phm7aud¤PRHM7_JILORETP1_3">Yeah, I've passed through a couple of times.</string>
  <string name="phm7aud¤PRHM7_JILORETP1_4">Business or pleasure?</string>
  <string name="phm7aud¤PRHM7_JILORETP1_5">Business, you could say. Banking, mostly.</string>
  <string name="phm7aud¤PRHM7_JILORETP1_6">Oh really? Cal was in banking too.</string>
  <string name="phm7aud¤PRHM7_JILORETP1_7">I doubt we crossed paths. I was more on the withdrawals side.</string>
  <string name="phm7aud¤PRHM7_JILORETP1_8">Oh right... you're teasing me.</string>
  <string name="phm7aud¤PRHM7_JILORETP1_9">Something like that...</string>
  <string name="phm7aud¤PRHM7_JILORETP2_1">Now you're sure I can't take you to a train station?</string>
  <string name="phm7aud¤PRHM7_JILORETP2_2">You just lost your husband, it wouldn't be giving up.</string>
  <string name="phm7aud¤PRHM7_JILORETP2_3">No, thank you, but even this is better than the prospect of having to deal with my ghastly family right now, let alone his.</string>
  <string name="phm7aud¤PRHM7_JILORETP2_4">See, nothing's that easy.</string>
  <string name="phm7aud¤PRHM7_JILORETP2_5">Cal and I were both born into money. Wanting for nothing, yet somehow wanting for everything.</string>
  <string name="phm7aud¤PRHM7_JILORETP2_6">Oh what a pathetic sob story it is... you must think I'm such a spoiled brat.</string>
  <string name="phm7aud¤PRHM7_JILORETP2_7">Not at all... well, maybe just a little.</string>
  <string name="phm7aud¤PRHM7_JILORETP2_8">No, I came here with Cal and I'm staying here with him.</string>
  <string name="phm7aud¤PRHM7_JILORETP2_9">Alright then...</string>
  <string name="phm7aud¤PRHM7_JL1_HEY_1">You alright?</string>
  <string name="phm7aud¤PRHM7_JSEEPREY2_1">There look, a rabbit. Okay, stay quiet and still. Watch me.</string>
  <string name="phm7aud¤PRHM7_LEAVDINN_1">Leaving already? I promise my cooking tastes better than it looks.</string>
  <string name="phm7aud¤PRHM7_NOFLLW11_1">Are you coming?</string>
  <string name="phm7aud¤PRHM7_NOFLLW12_1">Come on, it's just up this way.</string>
  <string name="phm7aud¤PRHM7_NOFLLW21_1">I suppose I'll just have to wait for you here, then.</string>
  <string name="phm7aud¤PRHM7_OOB_A1_1">I thought you said that was a good spot?</string>
  <string name="phm7aud¤PRHM7_OOB_A2_1">Should we at least try our luck before moving on?</string>
  <string name="phm7aud¤PRHM7_OOB_A3_1">I think I did see something move back there... maybe it's worth another look?</string>
  <string name="phm7aud¤PRHM7_OUTFIT_1">That's quite the attire. I am clearly behind the fashions out here.</string>
  <string name="phm7aud¤PRHM7_ROOM1_1">Sorry I can't give you a tour. There's just not much to see.</string>
  <string name="phm7aud¤PRHM7_ROOM2_1">The guest room... not that I've had many of those.</string>
  <string name="phm7aud¤PRHM7_RTNDINN_1">Oh good, you're back. The least I can do is serve you a hot meal.</string>
  <string name="phm7aud¤PRHM7_RTNGRAVE_1">I still can't believe he's gone.</string>
  <string name="phm7aud¤PRHM7_RUNARND_01">Where are you going?</string>
  <string name="phm7aud¤PRHM7_RUNARND_02">What are we doing?</string>
  <string name="phm7aud¤PRHM7_RUNARND_03">What are you chasing?</string>
  <string name="phm7aud¤PRHM7_SHOOTPED_1">Oh my God, you're insane!</string>
  <string name="phm7aud¤PRHM7_SKINST_A_1">Just give it a sharp pull.</string>
  <string name="phm7aud¤PRHM7_TOOFAST11_1">Wait, sorry, I don't have the energy to go that fast.</string>
  <string name="phm7aud¤PRHM7_TOOFAST12_1">Seriously, I can only move so fast.</string>
  <string name="phm7aud¤PRHM7_TOOFAST21_1">Sorry I'm so slow, I'm sure you're in a rush to get going.</string>
  <string name="phm7aud¤PRHM7_WSEEPRE2A_1">Look, a rabbit! Right there!</string>
  <string name="phm7aud¤PRHM7_WSEEPRE2A_2">Yes, good eye. Okay, stay quiet and still. Watch me.</string>
  <string name="phm7aud¤PRHM7_WSEEPRE2J_1">Look, a rabbit! Right there!</string>
  <string name="phm7aud¤PRHM7_WSEEPRE2J_2">Yes, good eye. Okay, stay quiet and still. Watch me.</string>
  <string name="phm7aud¤PRHM7_W_FLEE_1">No, please! You leave me alone!</string>
  <string name="phm7aud¤P_R7_AILO_P_SK1_1">That's it, go on.</string>
  <string name="phm7aud¤P_R7_A_RETURN_1">Sure, I'll walk you back. You did good.</string>
  <string name="phm7aud¤P_R7_A_RMD_SHT1_1">I'll shoot a few more this time.</string>
  <string name="phm7aud¤P_R7_A_SHOFOCUS_1">Not bad. Focus on the inhale, shoot on the exhale. My turn...</string>
  <string name="phm7aud¤P_R7_A_SHOOTTIP_1">Okay... calm and steady... don't snatch at the trigger.</string>
  <string name="phm7aud¤P_R7_A_SHOT1_1">Alright, you try now. Remember to breathe.</string>
  <string name="phm7aud¤P_R7_A_SKINTIME_1">Got it.</string>
  <string name="phm7aud¤P_R7_A_SKINTIME_2">Oh, good shot.</string>
  <string name="phm7aud¤P_R7_A_SKINTIME_3">Okay then, go on. Time to get your hands dirty.</string>
  <string name="phm7aud¤P_R7_A_SKINTIME_4">How do I... I mean... what do I do?</string>
  <string name="phm7aud¤P_R7_A_SKINTIME_5">Just hold the legs tight, and pull the skin away, quickly. Should come right off.</string>
  <string name="phm7aud¤P_R7_A_THXAJ_1">Well, nature provides, but she sure don't always make it easy.</string>
  <string name="phm7aud¤P_R7_A_WOLF_SEE_1">Wolves! Stay back! Must have smelled the dead rabbit.</string>
  <string name="phm7aud¤P_R7_IG2_JSKN_B_1">And that is all there is to it. You did good.</string>
  <string name="phm7aud¤P_R7_IG2_JSKN_B_2">I think I've seen enough blood for one day. Do you mind if we head back now?</string>
  <string name="phm7aud¤P_R7_IG2_SKIN_B_1">And that is all there is to it. You did good.</string>
  <string name="phm7aud¤P_R7_IG2_SKIN_B_2">I think I've seen enough blood for one day. Do you mind if we head back now?</string>
  <string name="phm7aud¤P_R7_JILO_P_SK1_1">That's it, go on.</string>
  <string name="phm7aud¤P_R7_JWOLFDED1_1">Oh thank God. You see? If you hadn't been here, I'd be dead now.</string>
  <string name="phm7aud¤P_R7_JWOLFDED1_2">You got a rifle?</string>
  <string name="phm7aud¤P_R7_JWOLFDED1_3">Yes... well, my husband's.</string>
  <string name="phm7aud¤P_R7_JWOLFDED1_4">I suggest you learn how to use it. Now come on, let's get you home.</string>
  <string name="phm7aud¤P_R7_J_RETURN_1">Sure, I'll walk you back. You did good.</string>
  <string name="phm7aud¤P_R7_J_RMD_SHT1_1">I'll shoot a few more this time.</string>
  <string name="phm7aud¤P_R7_J_SHOFOCUS_1">Not bad. Focus on the inhale, shoot on the exhale. My turn...</string>
  <string name="phm7aud¤P_R7_J_SHOOTTIP_1">Okay... calm and steady... don't snatch at the trigger.</string>
  <string name="phm7aud¤P_R7_J_SHOT1_1">Alright, you try now. Remember to breathe.</string>
  <string name="phm7aud¤P_R7_J_SHOTHIT_1">Glad I could help, ma'am. Good luck.</string>
  <string name="phm7aud¤P_R7_J_SKINTIME_1">Got it.</string>
  <string name="phm7aud¤P_R7_J_SKINTIME_2">Oh, good shot.</string>
  <string name="phm7aud¤P_R7_J_SKINTIME_3">Okay then, go on. Time to get your hands dirty.</string>
  <string name="phm7aud¤P_R7_J_SKINTIME_4">How do I... I mean... what do I do?</string>
  <string name="phm7aud¤P_R7_J_SKINTIME_5">Just hold the legs tight, and pull the skin away, quickly. Should come right off.</string>
  <string name="phm7aud¤P_R7_J_WOLF_SEE_1">Wolves! Stay back! Must have smelled the dead rabbit.</string>
  <string name="phm7aud¤P_R7_MCS1_1">Who are you?</string>
  <string name="phm7aud¤P_R7_MCS1_2">Oh, it's okay ma'am...</string>
  <string name="phm7aud¤P_R7_MCS1_3">I don't mean you no harm.</string>
  <string name="phm7aud¤P_R7_MCS1_4">Well it makes no difference now...</string>
  <string name="phm7aud¤P_R7_MCS1_5">if an outlaw or wild animal doesn't get me...</string>
  <string name="phm7aud¤P_R7_MCS1_6">starvation will.</string>
  <string name="phm7aud¤P_R7_MCS1_7">We came out here from the city in search of a different life.</string>
  <string name="phm7aud¤P_R7_MCS1_8">Something...</string>
  <string name="phm7aud¤P_R7_MCS1_9">true, something...</string>
  <string name="phm7aud¤P_R7_MCS1_10">real.</string>
  <string name="phm7aud¤P_R7_MCS1_11">All this squandering and indulgence...</string>
  <string name="phm7aud¤P_R7_MCS1_12">we wanted to strip it away to...</string>
  <string name="phm7aud¤P_R7_MCS1_13">find something authentic.</string>
  <string name="phm7aud¤P_R7_MCS1_14">What a pair of fools.</string>
  <string name="phm7aud¤P_R7_MCS1_15">Is there a train station or a town I can take you to?</string>
  <string name="phm7aud¤P_R7_MCS1_16">No, I can't give up now.</string>
  <string name="phm7aud¤P_R7_MCS1_17">He wouldn't want that, I...</string>
  <string name="phm7aud¤P_R7_MCS1_18">I can't have it.</string>
  <string name="phm7aud¤P_R7_MCS1_19">I'm gonna do this for you...</string>
  <string name="phm7aud¤P_R7_MCS1_20">Cal.</string>
  <string name="phm7aud¤P_R7_MCS1_21">Well...</string>
  <string name="phm7aud¤P_R7_MCS1_22">I'll, erm...</string>
  <string name="phm7aud¤P_R7_MCS1_23">I'll leave you to it.</string>
  <string name="phm7aud¤P_R7_MCS1_24">Is there anything left for you to eat?</string>
  <string name="phm7aud¤P_R7_MCS1_25">Nothing.</string>
  <string name="phm7aud¤P_R7_MCS1_26">No, we didn't know the first thing about hunting, we...</string>
  <string name="phm7aud¤P_R7_MCS1_27">couldn't even catch a darn mouse.</string>
  <string name="phm7aud¤P_R7_MCS1_28">If you need any poisonous berries, though...</string>
  <string name="phm7aud¤P_R7_MCS1_29">I'm a natural at finding those.</string>
  <string name="phm7aud¤P_R7_MCS1_30">Well...</string>
  <string name="phm7aud¤P_R7_MCS1_31">you ain't gonna last much longer out here...</string>
  <string name="phm7aud¤P_R7_MCS1_32">if you don't know how to hunt.</string>
  <string name="phm7aud¤P_R7_MCS1_33">Come on.</string>
  <string name="phm7aud¤P_R7_MCS1_34">I'll show you.</string>
  <string name="phm7aud¤P_R7_MCS1_35">Alright.</string>
  <string name="phm7aud¤P_R7_MCS1_36">But you'd better not try any funny business.</string>
  <string name="phm7aud¤P_R7_MCS1_37">You know I may be weak...</string>
  <string name="phm7aud¤P_R7_MCS1_38">but I still know how to stand up for myself.</string>
  <string name="phm7aud¤P_R7_MCS1_39">Oh, I don't doubt it.</string>
  <string name="phm7aud¤P_R7_MCS1_40">Come on.</string>
  <string name="phm7aud¤P_R7_MCS1_41">Oh, it-it's ok, ma'am...</string>
  <string name="phm7aud¤P_R7_MCS1_42">I mean you no harm.</string>
  <string name="phm7aud¤P_R7_MCS1_43">Is there a train station...</string>
  <string name="phm7aud¤P_R7_MCS1_44">or a town I can take you to?</string>
  <string name="phm7aud¤P_R7_MCS1_45">Well...</string>
  <string name="phm7aud¤P_R7_MCS1_46">I'll, err...</string>
  <string name="phm7aud¤P_R7_MCS1_47">I'll leave you to it.</string>
  <string name="phm7aud¤P_R7_MCS1_48">Is there anything left for you to eat?</string>
  <string name="phm7aud¤P_R7_MCS1_49">Well...</string>
  <string name="phm7aud¤P_R7_MCS1_50">you ain't gonna last much longer out here...</string>
  <string name="phm7aud¤P_R7_MCS1_51">if you don't know how to hunt.</string>
  <string name="phm7aud¤P_R7_MCS1_52">Come on.</string>
  <string name="phm7aud¤P_R7_MCS1_53">I'll show ya.</string>
  <string name="phm7aud¤P_R7_MCS1_54">Oh, I don't doubt it.</string>
  <string name="phm7aud¤P_R7_MCS1_55">Come on.</string>
  <string name="phm7aud¤P_R7_MCS1_LIJ_1">Who are you?</string>
  <string name="phm7aud¤P_R7_MCS1_LIJ_2">Oh, i-it's okay, ma'am. I mean you no harm.</string>
  <string name="phm7aud¤P_R7_MCS1_LIJ_4">Well, it makes no difference now...</string>
  <string name="phm7aud¤P_R7_MCS1_LI_1">Who are you?</string>
  <string name="phm7aud¤P_R7_MCS1_LI_2">Oh, it's okay, ma'am. I don't mean you no harm.</string>
  <string name="phm7aud¤P_R7_MCS1_LI_4">Well, it makes no difference now...</string>
  <string name="phm7aud¤P_R7_MCS1_LOJ_1">Tell me, you ever skinned an animal before?</string>
  <string name="phm7aud¤P_R7_MCS1_LOOPA_1">~sl:0.0:2.5:1~This was supposed to be our little adventure...</string>
  <string name="phm7aud¤P_R7_MCS1_LOOPB_1">All we need is each other... that's what you said.</string>
  <string name="phm7aud¤P_R7_MCS1_LOOPC_1">You promised you'd never leave me...</string>
  <string name="phm7aud¤P_R7_MCS1_LO_1">Tell me, you ever skinned an animal before?</string>
  <string name="phm7aud¤P_R7_MCS1_WHAT_1">What?</string>
  <string name="phm7aud¤P_R7_MCS2LI_1">Oh hey there!</string>
  <string name="phm7aud¤P_R7_MCS2LI_2">How you feeling, ma'am?</string>
  <string name="phm7aud¤P_R7_MCS2LI_3">Much better than I've felt in a long time, I...</string>
  <string name="phm7aud¤P_R7_MCS2LI_4">if we hadn't caught that rabbit, I don't think I'd have made it another day.</string>
  <string name="phm7aud¤P_R7_MCS2LI_J_1">Oh hey there!</string>
  <string name="phm7aud¤P_R7_MCS2LI_J_2">How you feeling, ma'am?</string>
  <string name="phm7aud¤P_R7_MCS2LI_J_3">Much better than I've felt in a long time, I...</string>
  <string name="phm7aud¤P_R7_MCS2LI_J_4">if we hadn't caught that rabbit, I don't think I'd have made it another day.</string>
  <string name="phm7aud¤P_R7_MCS2_1">Oh, hey there.</string>
  <string name="phm7aud¤P_R7_MCS2_2">How you feeling, ma'am?</string>
  <string name="phm7aud¤P_R7_MCS2_3">Much better than I've felt in a long time, I...</string>
  <string name="phm7aud¤P_R7_MCS2_4">if we hadn't caught that rabbit...</string>
  <string name="phm7aud¤P_R7_MCS2_5">I don't think I'd have made it another day.</string>
  <string name="phm7aud¤P_R7_MCS2_6">Well you look better.</string>
  <string name="phm7aud¤P_R7_MCS2_7">Better and determined...</string>
  <string name="phm7aud¤P_R7_MCS2_8">thanks to you.</string>
  <string name="phm7aud¤P_R7_MCS2_9">And if I'm gonna learn to hunt, I figured it was...</string>
  <string name="phm7aud¤P_R7_MCS2_10">time I learned how to use Cal's gun properly.</string>
  <string name="phm7aud¤P_R7_MCS2_11">And how's that working out for ya?</string>
  <string name="phm7aud¤P_R7_MCS2_12">Well, let's just say my prey is looking decidedly unscathed.</string>
  <string name="phm7aud¤P_R7_MCS2_13">But the end of labor is to gain leisure...</string>
  <string name="phm7aud¤P_R7_MCS2_14">is that not what Aristotle said?</string>
  <string name="phm7aud¤P_R7_MCS2_15">Well, I...</string>
  <string name="phm7aud¤P_R7_MCS2_16">I don't know much about...</string>
  <string name="phm7aud¤P_R7_MCS2_17">Aristotle, but erm...</string>
  <string name="phm7aud¤P_R7_MCS2_18">I know a thing or two about shooting a gun.</string>
  <string name="phm7aud¤P_R7_MCS2_19">Look...</string>
  <string name="phm7aud¤P_R7_MCS2_20">you gotta...</string>
  <string name="phm7aud¤P_R7_MCS2_21">hold steady...</string>
  <string name="phm7aud¤P_R7_MCS2_22">and firm.</string>
  <string name="phm7aud¤P_R7_MCS2_23">You just focus...</string>
  <string name="phm7aud¤P_R7_MCS2_24">breathe slowly...</string>
  <string name="phm7aud¤P_R7_MCS2_25">and always pull the trigger on empty lungs.</string>
  <string name="phm7aud¤P_R7_MCS2_26">Here, I'll show ya.</string>
  <string name="phm7aud¤P_R7_MCS2_27">How you feeling, ma'am?</string>
  <string name="phm7aud¤P_R7_MCS2_28">Well you look better.</string>
  <string name="phm7aud¤P_R7_MCS2_29">How's that working out for ya?</string>
  <string name="phm7aud¤P_R7_MCS2_30">Well, I...</string>
  <string name="phm7aud¤P_R7_MCS2_31">I don't know much about Aristotle, but err...</string>
  <string name="phm7aud¤P_R7_MCS2_32">I know a thing or two about shooting a gun.</string>
  <string name="phm7aud¤P_R7_MCS2_33">Look...</string>
  <string name="phm7aud¤P_R7_MCS2_34">you gotta...</string>
  <string name="phm7aud¤P_R7_MCS2_35">you gotta hold steady...</string>
  <string name="phm7aud¤P_R7_MCS2_36">and firm.</string>
  <string name="phm7aud¤P_R7_MCS2_37">You just focus...</string>
  <string name="phm7aud¤P_R7_MCS2_38">breathe slowly...</string>
  <string name="phm7aud¤P_R7_MCS2_39">and always pull the trigger on empty lungs.</string>
  <string name="phm7aud¤P_R7_MCS2_40">Here, I'll show ya.</string>
  <string name="phm7aud¤P_R7_MCS2_LOOPA_1">~sl:0.0:2.4:1~Gosh darnit! Not a single one...</string>
  <string name="phm7aud¤P_R7_MCS2_LOOPB_1">~sl:0.6~Terrible.</string>
  <string name="phm7aud¤P_R7_MCS2_LOOPC_1">~sl:0.9:1.3:1~How hard can it be?</string>
  <string name="phm7aud¤P_R7_MCS3_1">Well it's, it's good and hot.</string>
  <string name="phm7aud¤P_R7_MCS3_2">I hope you enjoy it.</string>
  <string name="phm7aud¤P_R7_MCS3_3">You helped me to catch it after all.</string>
  <string name="phm7aud¤P_R7_MCS3_4">Bon apptit.</string>
  <string name="phm7aud¤P_R7_MCS3_5">Huh?</string>
  <string name="phm7aud¤P_R7_MCS3_6">Please, enjoy.</string>
  <string name="phm7aud¤P_R7_MCS3_7">And thank you again for everything...</string>
  <string name="phm7aud¤P_R7_MCS3_8">I really am grateful.</string>
  <string name="phm7aud¤P_R7_MCS3_9">It was nothing.</string>
  <string name="phm7aud¤P_R7_MCS3_10">You're a good man.</string>
  <string name="phm7aud¤P_R7_MCS3_11">Oh, you don't really know me.</string>
  <string name="phm7aud¤P_R7_MCS3_12">I know enough.</string>
  <string name="phm7aud¤P_R7_MCS3_13">There's always more to find in ourselves...</string>
  <string name="phm7aud¤P_R7_MCS3_14">you helped me to see that.</string>
  <string name="phm7aud¤P_R7_MCS3_15">My husband, Cal, was such an optimist...</string>
  <string name="phm7aud¤P_R7_MCS3_16">I found that to be very contagious...</string>
  <string name="phm7aud¤P_R7_MCS3_17">but there's a fine line between optimism and naivet.</string>
  <string name="phm7aud¤P_R7_MCS3_18">We were both born with the silver spoon...</string>
  <string name="phm7aud¤P_R7_MCS3_19">banquets, butlers, valets...</string>
  <string name="phm7aud¤P_R7_MCS3_20">Sounds terrible.</string>
  <string name="phm7aud¤P_R7_MCS3_21">It was just...</string>
  <string name="phm7aud¤P_R7_MCS3_22">so many people...</string>
  <string name="phm7aud¤P_R7_MCS3_23">so many things.</string>
  <string name="phm7aud¤P_R7_MCS3_24">I was lost in it, I was...</string>
  <string name="phm7aud¤P_R7_MCS3_25">crushed by it.</string>
  <string name="phm7aud¤P_R7_MCS3_26">My father was very...</string>
  <string name="phm7aud¤P_R7_MCS3_27">overbearing.</string>
  <string name="phm7aud¤P_R7_MCS3_28">Then we came out here and I got crushed by this.</string>
  <string name="phm7aud¤P_R7_MCS3_29">You know I pictured myself...</string>
  <string name="phm7aud¤P_R7_MCS3_30">picking fresh vegetables...</string>
  <string name="phm7aud¤P_R7_MCS3_31">sipping homemade wine...</string>
  <string name="phm7aud¤P_R7_MCS3_32">writing a great novel...</string>
  <string name="phm7aud¤P_R7_MCS3_33">but I turned out to be a far more pathetic anti-heroine...</string>
  <string name="phm7aud¤P_R7_MCS3_34">than any I could ever pen.</string>
  <string name="phm7aud¤P_R7_MCS3_35">Ah well...</string>
  <string name="phm7aud¤P_R7_MCS3_36">I reckon you're gonna be just fine.</string>
  <string name="phm7aud¤P_R7_MCS3_37">Are you alright?</string>
  <string name="phm7aud¤P_R7_MCS3_38">Can I get you some water?</string>
  <string name="phm7aud¤P_R7_MCS3_39">No, I'm, I'm, I'm fine.</string>
  <string name="phm7aud¤P_R7_MCS3_40">I just um...</string>
  <string name="phm7aud¤P_R7_MCS3_41">Yeah, thank you for this...</string>
  <string name="phm7aud¤P_R7_MCS3_42">I think it's, it's best if I ju...</string>
  <string name="phm7aud¤P_R7_MCS3_43">If I make...</string>
  <string name="phm7aud¤P_R7_MCS3_44">S-Stay right there, it's, it's gonna be okay.</string>
  <string name="phm7aud¤P_R7_MCS3_45">My Dear Arthur,</string>
  <string name="phm7aud¤P_R7_MCS3_46">I have gone out hunting.</string>
  <string name="phm7aud¤P_R7_MCS3_47">Not a phrase I thought any...</string>
  <string name="phm7aud¤P_R7_MCS3_48">pen of mine would ever ink.</string>
  <string name="phm7aud¤P_R7_MCS3_49">But, nonetheless one I'm very proud...</string>
  <string name="phm7aud¤P_R7_MCS3_50">to finally be able to write.</string>
  <string name="phm7aud¤P_R7_MCS3_51">I am so very grateful to you for all the help...</string>
  <string name="phm7aud¤P_R7_MCS3_52">and encouragement you've given me.</string>
  <string name="phm7aud¤P_R7_MCS3_53">There is some money in a box on the nightstand.</string>
  <string name="phm7aud¤P_R7_MCS3_54">Please take it.</string>
  <string name="phm7aud¤P_R7_MCS3_55">I have far more than I need back in the city...</string>
  <string name="phm7aud¤P_R7_MCS3_56">and I'd like you to have it.</string>
  <string name="phm7aud¤P_R7_MCS3_57">Please take care...</string>
  <string name="phm7aud¤P_R7_MCS3_58">and remain true to the man I know you are.</string>
  <string name="phm7aud¤P_R7_MCS3_LO_1">Yours fondly, Charlotte.</string>
  <string name="phm7aud¤P_R7_MCS5_1">My, my...</string>
  <string name="phm7aud¤P_R7_MCS5_2">I was wondering when I was gonna see you again.</string>
  <string name="phm7aud¤P_R7_MCS5_3">You look...</string>
  <string name="phm7aud¤P_R7_MCS5_4">different.</string>
  <string name="phm7aud¤P_R7_MCS5_5">Well, the rigors of simplicity take their toll on a woman.</string>
  <string name="phm7aud¤P_R7_MCS5_6">Oh no, I didn't mean it like...</string>
  <string name="phm7aud¤P_R7_MCS5_7">I know.</string>
  <string name="phm7aud¤P_R7_MCS5_8">Things are going well.</string>
  <string name="phm7aud¤P_R7_MCS5_9">I couldn't have done it without you.</string>
  <string name="phm7aud¤P_R7_MCS5_10">You did it all yourself.</string>
  <string name="phm7aud¤P_R7_MCS5_11">So, how are you holding up?</string>
  <string name="phm7aud¤P_R7_MCS5_12">I'm still standing...</string>
  <string name="phm7aud¤P_R7_MCS5_13">which is an improvement on the last time you saw me.</string>
  <string name="phm7aud¤P_R7_MCS5_14">I wish that there was something else that I could do.</string>
  <string name="phm7aud¤P_R7_MCS5_15">Ma'am...</string>
  <string name="phm7aud¤P_R7_MCS5_16">you have done more than enough.</string>
  <string name="phm7aud¤P_R7_MCS5_17">Please...</string>
  <string name="phm7aud¤P_R7_MCS5_18">call me Charlotte.</string>
  <string name="phm7aud¤P_R7_MCS5_19">Arthur.</string>
  <string name="phm7aud¤P_R7_MCS5_20">Arthur Morgan.</string>
  <string name="phm7aud¤P_R7_MCS5_21">Well...</string>
  <string name="phm7aud¤P_R7_MCS5_22">you take care of yourself, Arthur.</string>
  <string name="phm7aud¤P_R7_MCS6_1">Hello there.</string>
  <string name="phm7aud¤P_R7_MCS6_2">Can I help you?</string>
  <string name="phm7aud¤P_R7_MCS6_3">I think you knew a friend of mine...</string>
  <string name="phm7aud¤P_R7_MCS6_4">feller called Arthur Morgan...</string>
  <string name="phm7aud¤P_R7_MCS6_5">came by and helped you with some hunting and skinning...</string>
  <string name="phm7aud¤P_R7_MCS6_6">probably seven or eight years back.</string>
  <string name="phm7aud¤P_R7_MCS6_7">Yes, of course...</string>
  <string name="phm7aud¤P_R7_MCS6_8">I wouldn't be here right now if it wasn't for him.</string>
  <string name="phm7aud¤P_R7_MCS6_9">Unfortunately he passed soon after.</string>
  <string name="phm7aud¤P_R7_MCS6_10">I figured he might not have had long left...</string>
  <string name="phm7aud¤P_R7_MCS6_11">such a shame.</string>
  <string name="phm7aud¤P_R7_MCS6_12">He found me at my lowest point and he lifted me up.</string>
  <string name="phm7aud¤P_R7_MCS6_13">Glad to see you're doing well, ma'am.</string>
  <string name="phm7aud¤P_R7_MCS6_14">He wrote fondly of you.</string>
  <string name="phm7aud¤P_R7_MCS6_15">Oh I couldn't be happier.</string>
  <string name="phm7aud¤P_R7_MCS6_16">Listen... it's a long way out here...</string>
  <string name="phm7aud¤P_R7_MCS6_17">you're welcome to take whatever you need...</string>
  <string name="phm7aud¤P_R7_MCS6_18">from the house for your travels.</string>
  <string name="phm7aud¤P_R7_MCS6_19">No, no, that ain't necessary.</string>
  <string name="phm7aud¤P_R7_MCS6_20">Please, I have everything I need and more.</string>
  <string name="phm7aud¤P_R7_MCS6_21">He gave me the ability to survive...</string>
  <string name="phm7aud¤P_R7_MCS6_22">and now I'm writing.</string>
  <string name="phm7aud¤P_R7_MCS6_23">Any friend of Arthur's is a friend of mine.</string>
  <string name="phm7aud¤P_R7_MCS6_LI_1">Hello there.</string>
  <string name="phm7aud¤P_R7_MCS6_LI_2">Can I help you?</string>
  <string name="phm7aud¤P_R7_MCS6_LO_1">Please take something... it would make me happy.</string>
  <string name="phm7aud¤P_R7_MCS6_LO_2">Well, that's... very kind of you, ma'am.</string>
  <string name="phm7aud¤P_R7_MSC3_LI_1">Well it's... it's good and hot.</string>
  <string name="phm7aud¤P_R7_MSC3_LI_2">I hope you enjoy it.</string>
  <string name="phm7aud¤P_R7_MSC3_LI_3">You helped me to catch it after all.</string>
  <string name="phm7aud¤P_R7_MSC5_LO_1">Well please, go on in and help yourself to anything you need.</string>
  <string name="phm7aud¤P_R7_MSC5_LO_2">What's mine is yours.</string>
  <string name="phm7aud¤P_R7_MSC5_LO_3">Oh... well, that's very kind.</string>
  <string name="phm7aud¤P_R7_NEWSKIN_1_1">Oh my... it worked.</string>
  <string name="phm7aud¤P_R7_WOLFDEAD1_1">Oh thank God. You see? If you hadn't been here, I'd be dead now.</string>
  <string name="phm7aud¤P_R7_WOLFDEAD1_2">You got a rifle?</string>
  <string name="phm7aud¤P_R7_WOLFDEAD1_3">Yes... well, my husband's.</string>
  <string name="phm7aud¤P_R7_WOLFDEAD1_4">I suggest you learn how to use it. Now come on, let's get you home.</string>
  <string name="phm7aud¤P_R7_W_AIMATHER_1">Wh - what are you doing?</string>
  <string name="phm7aud¤P_R7_W_AIMREACT_1">Come on, don't do this... please.</string>
  <string name="phm7aud¤P_R7_W_CATCH_11_1">Oh no, it's hopping away.</string>
  <string name="phm7aud¤P_R7_W_CATCH_12_1">Quick, get him!</string>
  <string name="phm7aud¤P_R7_W_CATCH_13_1">He's a fast one.</string>
  <string name="phm7aud¤P_R7_W_CATCH_14_1">It's getting away!</string>
  <string name="phm7aud¤P_R7_W_CHALLENG_1">Oh no, that wretched rat is back. Over there, you see?</string>
  <string name="phm7aud¤P_R7_W_CHALLENG_2">It's been a thorn on my side even since we moved here. Kill it, please.</string>
  <string name="phm7aud¤P_R7_W_COMING_1">Are you coming or not?</string>
  <string name="phm7aud¤P_R7_W_DRAMATIC_1">The pause for dramatic effect, a true showman.</string>
  <string name="phm7aud¤P_R7_W_EXHAUSTB_1">Well, don't stand on ceremony. Please, sit down.</string>
  <string name="phm7aud¤P_R7_W_EXHAUSTC_1">Well, I won't keep badgering you. Just sit down when you're ready.</string>
  <string name="phm7aud¤P_R7_W_EXHAUST_1">Are you sure you don't want to sit down?</string>
  <string name="phm7aud¤P_R7_W_EXHAUST_2">You look exhausted.</string>
  <string name="phm7aud¤P_R7_W_GIVUPFLW_1">I'll go on ahead if you don't mind... I'm very tired.</string>
  <string name="phm7aud¤P_R7_W_GOON_1">Well, go on then.</string>
  <string name="phm7aud¤P_R7_W_INTHEWA2_1">Would you move to the side? You're making me nervous.</string>
  <string name="phm7aud¤P_R7_W_INTHEWA3_1">Move over, you're right in my line.</string>
  <string name="phm7aud¤P_R7_W_INTHEWAY_1">That doesn't seem like the best place for you to position yourself.</string>
  <string name="phm7aud¤P_R7_W_JSHOTHIT_1">What can I say? Thank you again.</string>
  <string name="phm7aud¤P_R7_W_JSHOTHIT_2">You've helped me so much.</string>
  <string name="phm7aud¤P_R7_W_JSHOTHIT_3">I won't waste what you've taught me. Who knows... maybe in the future I can repay you somehow.</string>
  <string name="phm7aud¤P_R7_W_JSURVIVB_1">No, but then again, I haven't caught much of anything either.</string>
  <string name="phm7aud¤P_R7_W_JSURVIVB_2">Well, you'll need to know how to do both if you're going to survive out here.</string>
  <string name="phm7aud¤P_R7_W_JSURVIVB_3">I am all too aware. So where should we head for?</string>
  <string name="phm7aud¤P_R7_W_JSURVIVB_4">Let's try in the trees down there, near the river.</string>
  <string name="phm7aud¤P_R7_W_JTHXHNT_1">Thank you. That was the first time anyone's done anything nice for us...</string>
  <string name="phm7aud¤P_R7_W_JTHXHNT_2">for me... since we got here.</string>
  <string name="phm7aud¤P_R7_W_JTHXHNT_3">Well, nature provides, but she sure don't always make it easy.</string>
  <string name="phm7aud¤P_R7_W_JTHXHNT_4">That she doesn't.</string>
  <string name="phm7aud¤P_R7_W_JTHXHNT_5">I'd invite you in, but I'm dead on my feet, if you'll forgive the pun.</string>
  <string name="phm7aud¤P_R7_W_JTHXHNT_6">Please do call again some time, though. A good rest and hopefully I'll be a new woman.</string>
  <string name="phm7aud¤P_R7_W_JTHXHNT_7">Alright, ma'am, you take care now.</string>
  <string name="phm7aud¤P_R7_W_LETSEEIT_1">Alright, let's see it.</string>
  <string name="phm7aud¤P_R7_W_LILMISSA_1">Wait to breathe out, wait to breathe out...</string>
  <string name="phm7aud¤P_R7_W_LILMISSB_1">Would you look at that? I haven't hit one that close all day!</string>
  <string name="phm7aud¤P_R7_W_LILMISS_1">Wait to breathe out, wait to breathe out...</string>
  <string name="phm7aud¤P_R7_W_LILMISS_2">Would you look at that? I haven't hit one that close all day.</string>
  <string name="phm7aud¤P_R7_W_LOITKIL1_1">Okay, I'm watching?</string>
  <string name="phm7aud¤P_R7_W_LOITKIL2_1">Er, so, what are you waiting for?</string>
  <string name="phm7aud¤P_R7_W_LOITKIL3_1">Shouldn't you shoot it now, before it runs away?</string>
  <string name="phm7aud¤P_R7_W_LOITKIL4_1">Sorry, I'll keep quiet. You know best, after all.</string>
  <string name="phm7aud¤P_R7_W_OHDEAR_1">Oh dear... what happened there?</string>
  <string name="phm7aud¤P_R7_W_OHNO_1">Oh. Oh...</string>
  <string name="phm7aud¤P_R7_W_OUTOFWAY_1">Okay, it's my shot.</string>
  <string name="phm7aud¤P_R7_W_QUICKDRW_1">Well, this clearly isn't a lesson in quick-draw.</string>
  <string name="phm7aud¤P_R7_W_RATLIVES_1">It got away! I told you it was fast. Anyway, my turn.</string>
  <string name="phm7aud¤P_R7_W_SEAT_1">Go ahead and take a seat at the table. Food is just about done.</string>
  <string name="phm7aud¤P_R7_W_SHOBLAH1_1">Well, if even you struggle sometimes, maybe I shouldn't feel so hard on myself.</string>
  <string name="phm7aud¤P_R7_W_SHOBLAH2_1">Alright, finally... not that I could do any better.</string>
  <string name="phm7aud¤P_R7_W_SHOGOOD1_1">You make it look so easy.</string>
  <string name="phm7aud¤P_R7_W_SHOGOOD2_1">Showoff. Alright, let me try again.</string>
  <string name="phm7aud¤P_R7_W_SHOTHITA_1">Come on, come on...</string>
  <string name="phm7aud¤P_R7_W_SHOTHITB_2">Yes! I hit it! I hit it, didn't I?</string>
  <string name="phm7aud¤P_R7_W_SHOTHITC_1">What can I say? Thank you.</string>
  <string name="phm7aud¤P_R7_W_SHOTHITC_2">I still have some of the rabbit left that I salted up...</string>
  <string name="phm7aud¤P_R7_W_SHOTHITC_3">Would you join me for a meal? It's the least I can do...</string>
  <string name="phm7aud¤P_R7_W_SHWAIT13_1">Well, if it takes this long, no wonder I've been doing it wrong.</string>
  <string name="phm7aud¤P_R7_W_SHWAIT23_1">At what point does focus turn into too much focus?</string>
  <string name="phm7aud¤P_R7_W_SURVIVEB_1">No, but then again, I haven't caught much of anything either.</string>
  <string name="phm7aud¤P_R7_W_SURVIVEB_2">Well, you'll need to know how to do both if you're going to survive out here.</string>
  <string name="phm7aud¤P_R7_W_SURVIVEB_3">I am all too aware. So where should we head for?</string>
  <string name="phm7aud¤P_R7_W_SURVIVEB_4">Let's try in the trees down there, near the river.</string>
  <string name="phm7aud¤P_R7_W_THXHUNT_1">Thank you. That was the first time anyone's done anything nice for us...</string>
  <string name="phm7aud¤P_R7_W_THXHUNT_2">for me... since we got here.</string>
  <string name="phm7aud¤P_R7_W_THXHUNT_3">Well, nature provides, but she sure don't always make it easy.</string>
  <string name="phm7aud¤P_R7_W_THXHUNT_4">That she doesn't.</string>
  <string name="phm7aud¤P_R7_W_THXHUNT_5">I'd invite you in, but I'm dead on my feet, if you'll forgive the pun.</string>
  <string name="phm7aud¤P_R7_W_THXHUNT_6">Please do call again some time, though. A good rest and hopefully I'll be a new woman.</string>
  <string name="phm7aud¤P_R7_W_THXHUNT_7">You take care, ma'am.</string>
  <string name="phm7aud¤P_R7_W_TIED_1">No, let me go!</string>
  <string name="phm7aud¤P_R7_W_WHAT_1">What on earth are you doing?</string>
  <string name="phm7aud¤P_R7_W_WOLFATK1_1">Do something, please!</string>
  <string name="phm7aud¤P_R7_W_WOLFATK2_1">They're getting closer.</string>
  <string name="phm7aud¤P_R7_W_WOLFATK3_1">They're going to kill us!</string>
  <string name="phm7aud¤P_R7_W_WOLFWRN1_1">What are we going to do?</string>
  <string name="phm7aud¤P_R7_W_WOLF_SEE_1">Oh Lord, no, we're done for now.</string>
  <string name="phm7aud¤P_R7_W_YOUNEED_1">Looks like you need some practice yourself.</string>
  <string name="phm7aud¤R7_CAREFUL1_1">Woah, careful. Maybe move forward a little.</string>
  <string name="phm7aud¤R7_CAREFUL2_1">Please, I really don't feel safe with you shooting from back there.</string>
  <string name="phm7aud¤R7_CARRIED1_1">What are you doing? Put me down!</string>
  <string name="phm7aud¤R7_CARRIED2_1">Put me down! Now!</string>
  <string name="phm7aud¤R7_CARRIED3_1">Please, just stop!</string>
  <string name="phm7aud¤R7_HOGTIED1_1">What are you doing? Let me go!</string>
  <string name="phm7aud¤R7_HOGTIED2_1">Come on. Untie me, please!</string>
  <string name="phm7aud¤R7_HOGTIED3_1">I don't understand. Why are you doing this?</string>
  <string name="phm7aud¤R7_LEAD_GETAWAY_1">No, you get away from me!</string>
  <string name="phm7aud¤R7_RTRNDINNER1_1">Oh you finally got hungry? Good.</string>
  <string name="phm7aud¤R7_RTRNDINNER2_1">Well, I didn't think I'd see you again. Please, sit down and, and let me give you that meal I promised.</string>
  <string name="phm7aud¤R7_SHOOTCHEAT1_1">Well, I don't think that counts.</string>
  <string name="phm7aud¤R7_SHOOTCHEAT2_1">Okay, I don't think this is such a good idea after all.</string>
  <string name="phm7aud¤R7_TOOCLOSE1_1">Aren't you a little close there?</string>
  <string name="phm7aud¤R7_TOOCLOSE2_1">Can I get a bit more room here, please?</string>
  <string name="phmvaud¤PRHMV_1_DEAD_1">Shit! Oh, you goddamn bastard.</string>
  <string name="phmvaud¤PRHMV_1_HEAR_1_1">What was that?</string>
  <string name="phmvaud¤PRHMV_1_HEAR_1_2">Not me. Better take care of it.</string>
  <string name="phmvaud¤PRHMV_1_HEAR_2_1">What the hell?</string>
  <string name="phmvaud¤PRHMV_1_SEE_1_1">Hey, looks like the cat got curious.</string>
  <string name="phmvaud¤PRHMV_1_SEE_1_2">Well, get him quick then.</string>
  <string name="phmvaud¤PRHMV_1_STEAL_1_1">Hey... hey, hey! What the hell you think you're doing?</string>
  <string name="phmvaud¤PRHMV_2_DEAD_1">Damn you! Damn you!</string>
  <string name="phmvaud¤PRHMV_2_HEAR_1_1">Shit, they found us!</string>
  <string name="phmvaud¤PRHMV_2_HEAR_1_2">You don't know that.  Just stay sharp.</string>
  <string name="phmvaud¤PRHMV_2_HEAR_2_1">Huh, was that a squirrel or something?</string>
  <string name="phmvaud¤PRHMV_2_SEE_1_1">Ah, we've been found!</string>
  <string name="phmvaud¤PRHMV_2_SEE_1_2">Yeah? Well, not for long.</string>
  <string name="phmvaud¤PRHMV_2_STEAL_1_1">What the- you out of your damn mind?</string>
  <string name="phmvaud¤PRHMV_AILO_WKN1_1">Hey, what are you two pieces of shit doing in this dump?</string>
  <string name="phmvaud¤PRHMV_AILO_WKP1_1">Looks like I missed a good party, boys.</string>
  <string name="phmvaud¤PRHMV_JILO_WKN1_1">Hey, what are you two pieces of shit doing in this dump?</string>
  <string name="phmvaud¤PRHMV_JILO_WKP1_1">Looks like I missed a good party, boys</string>
  <string name="pianoau¤PIANO_BANDUP_1">~sl:0.0:4.1~Well, you must be the one with the fine ear and the fine deep pockets.~sl:0.3~Nice to make your acquaintance.</string>
  <string name="pianoau¤PIANO_BETWEEN_01">Anyone in the mood for a show? C'mon!</string>
  <string name="pianoau¤PIANO_BETWEEN_02">Doesn't no one want a proper show? I'm here waiting...</string>
  <string name="pianoau¤PIANO_BETWEEN_03">C'mon, who wants to hear us play?</string>
  <string name="pianoau¤PIANO_BETWEEN_04">~sl:0.0:1.8~I could do this all day,~sl:~but it's much better with the whole crew.</string>
  <string name="pianoau¤PIANO_DRUNK_01">Well, damn. Booze must be good today.</string>
  <string name="pianoau¤PIANO_DRUNK_02">Oh boy, y'all having a time!</string>
  <string name="pianoau¤PIANO_DRUNK_03">Who's buying me a drink, huh?</string>
  <string name="pianoau¤PIANO_GREET_01">Good seeing ya.</string>
  <string name="pianoau¤PIANO_GREET_02">Well, howdy.</string>
  <string name="pianoau¤PIANO_GREET_03">Fine to see you.</string>
  <string name="pianoau¤PIANO_GREET_04">Well, look at you.</string>
  <string name="pianoau¤PIANO_GREET_05">Hey there, come for a song?</string>
  <string name="pianoau¤PIANO_GREET_06">Hello, hello.</string>
  <string name="pianoau¤PIANO_GREET_07">Howdy there.</string>
  <string name="pianoau¤PIANO_GREET_08">Hey there.</string>
  <string name="pianoau¤PIANO_HIGHHON_01">Word is, you're quite the hero.</string>
  <string name="pianoau¤PIANO_HIGHHON_02">~sl:0.0:3.5~My, it is rare to find anyone worth a damn these days.~sl:~Nice to see an exception.</string>
  <string name="pianoau¤PIANO_HIGHHON_03">~sl:0.0:2.3~Seems you've been putting us to shame.~sl:0.3~I ain't ready to live good as you yet.</string>
  <string name="pianoau¤PIANO_HIGHHON_04">~sl:0.0:2.3~I hear no end to your kindnesses.~sl:~You're just trying to impress us lowdowns, ain't you?</string>
  <string name="pianoau¤PIANO_HIGHNUM_01">Okay, alright, we got a crowd.</string>
  <string name="pianoau¤PIANO_HIGHNUM_02">Look at all these fine folk, here to have a good time.</string>
  <string name="pianoau¤PIANO_HIGHNUM_03">Yes, yes! This is what I like to see!</string>
  <string name="pianoau¤PIANO_HIGHNUM_04">Well, ain't I popular? Guess it's time for a show.</string>
  <string name="pianoau¤PIANO_IDLENP_01">~sl:0.0:4.4~You make no mistake. Them \"player pianos\" are hot swill garbage.~sl:0.2:1.5~Ain't no future in 'em.~sl:0.6~You need some blood slamming them ivories.</string>
  <string name="pianoau¤PIANO_IDLENP_02">~sl:0.0:2.9~Life out here's hard enough, too hard.~sl:0.5~Least we got music, right?</string>
  <string name="pianoau¤PIANO_IDLENP_03">~sl:0.0:1.3~You looking for a song?~sl:0.6:1.9~Good for whatever's ailing, I say.~sl:0.7~Except maybe a hangover.</string>
  <string name="pianoau¤PIANO_IDLENP_04">~sl:0.0:1.8~You look lonesome standing there.~sl:0.3~Nothing cheers me up like a good tune.</string>
  <string name="pianoau¤PIANO_IDLEPIANO_01">Ain't no reason to be so near to me.</string>
  <string name="pianoau¤PIANO_IDLEPIANO_02">No need to crowd me.</string>
  <string name="pianoau¤PIANO_IDLEPIANO_03">Make some space why don't you?</string>
  <string name="pianoau¤PIANO_IDLEPIANO_04">What you after? You're real close.</string>
  <string name="pianoau¤PIANO_IDLEP_01">We're good, huh?</string>
  <string name="pianoau¤PIANO_IDLEP_02">Like what you hear?</string>
  <string name="pianoau¤PIANO_IDLEP_03">~sl:0.3~You gonna dance, or what?</string>
  <string name="pianoau¤PIANO_IDLEP_04">C'mon, relax, live a little!</string>
  <string name="pianoau¤PIANO_INSTFINM_01">We got us a whole new band, huh?</string>
  <string name="pianoau¤PIANO_INSTFINM_02">Didn't expect y'all to have chops, if I'm honest.</string>
  <string name="pianoau¤PIANO_INSTFINM_03">You a band already? Shit.</string>
  <string name="pianoau¤PIANO_INSTFINM_04">Well, damn. Y'all gonna put us outta work.</string>
  <string name="pianoau¤PIANO_INSTFINS_01">~sl:0.7~Nice playing with you.</string>
  <string name="pianoau¤PIANO_INSTFINS_02">That was fun. Thinking about a new career?</string>
  <string name="pianoau¤PIANO_INSTFINS_03">Well, shoot. Didn't think you could play.</string>
  <string name="pianoau¤PIANO_INSTFINS_04">Alright! You might have something.</string>
  <string name="pianoau¤PIANO_INSTRUMNT_01">Well hot damn. Give it your best!</string>
  <string name="pianoau¤PIANO_INSTRUMNT_02">~sl:1.4~Sure, give it a go.</string>
  <string name="pianoau¤PIANO_INSTRUMNT_03">Oh, well! Gonna show us up?</string>
  <string name="pianoau¤PIANO_INSTRUMNT_04">Oh, you a musician?</string>
  <string name="pianoau¤PIANO_INSTSWAP_01">Ain't for you, eh?</string>
  <string name="pianoau¤PIANO_INSTSWAP_02">Takes a lifetime to learn that one.</string>
  <string name="pianoau¤PIANO_INSTSWAP_03">Maybe something else is more your speed.</string>
  <string name="pianoau¤PIANO_INSTSWAP_04">Don't worry, you ain't getting paid for it.</string>
  <string name="pianoau¤PIANO_INTRO_01">Okay, hope y'all like this one. We sure do!</string>
  <string name="pianoau¤PIANO_INTRO_02">Maybe some of y'all know how this one goes...</string>
  <string name="pianoau¤PIANO_INTRO_03">Okay boys, just like always...</string>
  <string name="pianoau¤PIANO_INTRO_04">Alright, fellers, give 'em what they paid for.</string>
  <string name="pianoau¤PIANO_LOWHON_01">~sl:0.0:4.5~From the bartalk, sounds like you may been having too much fun.</string>
  <string name="pianoau¤PIANO_LOWHON_02">~sl:0.0:1.6~I hear the stories...~sl:~should I watch my purse strings 'round you?</string>
  <string name="pianoau¤PIANO_LOWHON_03">Ooh, you're trouble, ain't you? Or are the rumors wrong?</string>
  <string name="pianoau¤PIANO_LOWHON_04">Well, look at the bad news! You got quite the reputation.</string>
  <string name="pianoau¤PIANO_LOWNUM_01">There a funeral or something? Where is everyone?</string>
  <string name="pianoau¤PIANO_LOWNUM_02">Ain't many folk around here, not near enough for a party.</string>
  <string name="pianoau¤PIANO_LOWNUM_03">~sl:0.8~It is dead. Where is everyone?</string>
  <string name="pianoau¤PIANO_LOWNUM_04">Not so much fun playing if there's no one to enjoy it.</string>
  <string name="pianoau¤PIANO_MEDNUM_01">Got a crowd here, or near one.</string>
  <string name="pianoau¤PIANO_MEDNUM_02">Nice little turnout. Alright.</string>
  <string name="pianoau¤PIANO_MEDNUM_03">Hope these folk're looking for some music.</string>
  <string name="pianoau¤PIANO_MEDNUM_04">I like it busy, y'know? But this'll do.</string>
  <string name="pianoau¤PIANO_OUTROSET_01">~sl:0.9~That's it, folks! Thank you, thank you.</string>
  <string name="pianoau¤PIANO_OUTROSET_02">Hope you liked it! Thank you for the time, ladies and gents.</string>
  <string name="pianoau¤PIANO_OUTROSET_03">~sl:0.0:1.3~Alright!~sl:0.2~Anyone who liked it, I am always willing to take a drink as a tip.</string>
  <string name="pianoau¤PIANO_OUTROSET_04">Yes! I hope y'all had a good time. We sure did.</string>
  <string name="pianoau¤PIANO_OUTRO_01">~sl:0.9:1.1~Alright!</string>
  <string name="pianoau¤PIANO_OUTRO_02">Yeah! Okay, good!</string>
  <string name="pianoau¤PIANO_OUTRO_03">~sl:1.0~One of my favorites!</string>
  <string name="pianoau¤PIANO_OUTRO_04">Mhm, yes!</string>
  <string name="pianoau¤PIANO_PAYBAND_01">We got ourselves a music lover!</string>
  <string name="pianoau¤PIANO_PAYBAND_02">Look alive, fellers. Got us a customer.</string>
  <string name="pianoau¤PIANO_PAYBAND_03">Well, thank you. Time for a show!</string>
  <string name="pianoau¤PIANO_PLYWASTED_01">~sl:0.0:3.2~Well, look at you! Fun drunk, or sad drunk?~sl:0.3~Or angry drunk?</string>
  <string name="pianoau¤PIANO_PLYWASTED_02">~sl:0.0:1.9~How many of me you looking at there?~sl:0.4~I think maybe it's time you got some beans in you.</string>
  <string name="pianoau¤PIANO_PLYWASTED_03">~sl:0.0:1.6~Shit, look at you there.~sl:~Stumbling sideways up and down. Go on, sit a minute.</string>
  <string name="pianoau¤PIANO_PLYWASTED_04">~sl:0.0:3.2~You been thirsty, huh? Maybe time for some music...~sl:0.6~or maybe a bed.</string>
  <string name="pianoau¤PIANO_RAMBLE_01">~sl:1.1~What I'd give to soak these fingers in some milk.</string>
  <string name="pianoau¤PIANO_RAMBLE_02">~sl:3.2:2.5~Faraway songs, I hear...~sl:3.1:2.9~o'er the skies, so clear...~sl:~Nah... nah, that's shit.</string>
  <string name="pianoau¤PIANO_RAMBLE_03">~sl:0.9~Well, ain't no city opera...</string>
  <string name="pianoau¤PIANO_RAMBLE_04">When's this party gonna start, anyway? I wanna drink...</string>
  <string name="pianoau¤PIANO_RAMBLE_05">Dratted thing's outta tune...</string>
  <string name="pianoau¤PIANO_RAMBLE_06">Swear I'd wring a neck for a cup of coffee'n a cigarette...</string>
  <string name="pianoau¤PIANO_REQUEST_01">~sl:0.0:1.7~Found your tune, huh?~sl:0.6~Well, sure.</string>
  <string name="pianoau¤PIANO_REQUEST_02">An encore? Well, sure. If you insist.</string>
  <string name="pianoau¤PIANO_REQUEST_03">Again? Oh, we musta sounded good.</string>
  <string name="pianoau¤PIANO_REQUEST_04">Huh. Don't see why not. Another round!</string>
  <string name="pianoau¤PIANO_WASTED_01">~sl:0.0:1.8~Y'all better not get grabby.~sl:0.5~I don't like shooting my audience.</string>
  <string name="pianoau¤PIANO_WASTED_02">Jesus. Look at you fools.</string>
  <string name="pianoau¤PIANO_WASTED_03">Well, ain't this a mess?</string>
  <string name="pianoau¤PIANO_WASTED_04">So y'all decided one too many weren't near enough.</string>
  <string name="pkraud¤PKR_JOHN_CONV1_1">Why don't we up the ante here? Loser has to strip and jump in the water?</string>
  <string name="pkraud¤PKR_JOHN_CONV1_2">Oh wait, Marston can't swim.</string>
  <string name="pkraud¤PKR_JOHN_CONV1_3">I have no intention of losing anyway.</string>
  <string name="pkraud¤PKR_JOHN_CONV1_4">Nobody can say you suffer a crisis of confidence, John.</string>
  <string name="pkraud¤PKR_JOHN_CONV2_1">So Marston, what's this I hear about you wanting to be a rancher one day?</string>
  <string name="pkraud¤PKR_JOHN_CONV2_2">That's Abigail's dream, not mine. But maybe. We're supposed to be retiring, ain't we?</string>
  <string name="pkraud¤PKR_JOHN_CONV2_3">But you can't herd cattle for love, nor money.</string>
  <string name="pkraud¤PKR_JOHN_CONV2_4">Well I'll learn.</string>
  <string name="pkraud¤PKR_JOHN_CONV2_5">I'd like to see that...</string>
  <string name="pkraud¤PKR_LEN_CONV1_1">Nobody can say I've had a misspent youth.</string>
  <string name="pkraud¤PKR_LEN_CONV1_2">Poker builds character, as the saying goes.</string>
  <string name="pkraud¤PKR_LEN_CONV1_3">Who said that?</string>
  <string name="pkraud¤PKR_LEN_CONV1_4">I think Davey Callander did.</string>
  <string name="pkraud¤PKR_LEN_CONV1_5">Well, we can't speak ill of the dead.</string>
  <string name="pkraud¤PKR_PRS_CONV1_1">By the way, has anybody seen my compass?</string>
  <string name="pkraud¤PKR_PRS_CONV1_2">I ain't. I didn't know you had one.</string>
  <string name="pkraud¤PKR_PRS_CONV1_3">Yes, I had that since my first day in the navy. Can't believe I've gone and lost it.</string>
  <string name="pkraud¤PKR_PRS_CONV1_4">Well I'll keep my eye out for another one.</string>
  <string name="pkraud¤PKR_PRS_CONV1_5">Thank you, Mr. Morgan. The amount we move around, it's a useful thing to have.</string>
  <string name="pkraud¤PKR_REV1_CONV1_1">Let's see if you can stay awake for this, Reverend.</string>
  <string name="pkraud¤PKR_REV1_CONV1_2">I'm fine, Mr. Morgan. Though I could beat you with my eyes closed.</string>
  <string name="pkraud¤PKR_REV1_CONV1_3">We'll see about that.</string>
  <string name="pkraud¤PKR_REV1_CONV2_1">I wish Davey was still here... nobody loved a game of cards more than him.</string>
  <string name="pkraud¤PKR_REV1_CONV2_2">An incorrigible reprobate, but always good company.</string>
  <string name="pkraud¤PKR_REV1_CONV2_3">Sure he'd say the same about you... well, maybe not the good company part.</string>
  <string name="pkraud¤PKR_REV1_CONV2_4">Humor has unfortunately forsaken you, my child.</string>
  <string name="pkraud¤PKR_REV1_CONV2_5">Let's hope Luck hasn't done the same.</string>
  <string name="pkraud¤PKR_STR_CONV1_1">I also feel like the odds are especially stacked against me when I play with you, Strauss.</string>
  <string name="pkraud¤PKR_STR_CONV1_2">It is a game of pure chance, Mr Morgan.</string>
  <string name="pkraud¤PKR_STR_CONV1_3">Yeah, I bet you can name the last twenty cards.</string>
  <string name="pkraud¤PKR_STR_CONV1_4">Well, of course, you have to pay some attention...</string>
  <string name="pkraud¤PKR_STR_CONV2_1">You know, Strauss, I think you're tougher than you look.</string>
  <string name="pkraud¤PKR_STR_CONV2_2">I'll try to take that as a compliment.</string>
  <string name="pkraud¤PKR_STR_CONV2_3">I wasn't raised by outlaws but life wasn't easy for me growing up.</string>
  <string name="pkraud¤PKR_STR_CONV2_4">Robbing, robbing and selling, robbing and selling back to where it came from.</string>
  <string name="pkraud¤PKR_STR_CONV2_5">The young Austrian hustler.</string>
  <string name="pkraud¤PKR_STR_CONV2_6">I was pretty good at it.</string>
  <string name="pkraud¤PKR_STR_CONV2_7">I've no doubt.</string>
  <string name="pkraud¤PKR_SUS_CONV1_1">Remember the old days, Arthur? Me, you, Hosea, Dutch playing poker 'til all hours...</string>
  <string name="pkraud¤PKR_SUS_CONV1_2">You on Dutch's knee most of the time, from what I remember.</string>
  <string name="pkraud¤PKR_SUS_CONV1_3">Probably. Though mostly just so he could see my cards, I'm sure.</string>
  <string name="pkraud¤PKR_SUS_CONV1_4">Long time ago now.</string>
  <string name="pkraud¤PKR_SUS_CONV2_1">Remember that feller you caught cheating in that bar in Fort Collins, Miss Grimshaw?</string>
  <string name="pkraud¤PKR_SUS_CONV2_2">Why do you always bring this up?</string>
  <string name="pkraud¤PKR_SUS_CONV2_3">Never seen you so mad. I doubt he fathered any children again.</string>
  <string name="pkraud¤PKR_SUS_CONV2_4">I was doing the world a favor.</string>
  <string name="plains_stranded_rider¤0x00739B5F">You can do what you like, I'm not going to pay you any mind.</string>
  <string name="plains_stranded_rider¤0x03E85B5D">~sl:0.0:3.1:1~Come on, hold still now, I need to focus...</string>
  <string name="plains_stranded_rider¤0x0F8320E8">Typical. I suppose I should just accept this shit.</string>
  <string name="plains_stranded_rider¤0x0FDC0585">Thank goodness, folk here have grieved enough already.</string>
  <string name="plains_stranded_rider¤0x1A936470">~sl:0.0:2.8~Oh, poor thing, poor thing...~sl:0.1:3.1:1~Come here, come here... okay...</string>
  <string name="plains_stranded_rider¤0x1E6CBA42">Are you responsible for this?</string>
  <string name="plains_stranded_rider¤0x2B3D84F6">I need this! Fader cannot be kept waiting!</string>
  <string name="plains_stranded_rider¤0x3D437C68">Wonder what misery is next.</string>
  <string name="plains_stranded_rider¤0x3E275698">~sl:2.0:2.2~There we are, good as new.~sl:1.4:1.8:1~Wh-hey? Hey!</string>
  <string name="plains_stranded_rider¤0x8F38595D">Yeah, I know.</string>
  <string name="plains_stranded_rider¤0x71CF6324">No, please... what did that animal do to you?</string>
  <string name="plains_stranded_rider¤0x256C3784">I hope you're finished. I want nothing to do with this.</string>
  <string name="plains_stranded_rider¤0x337AE420">What are you waiting for? Move!</string>
  <string name="plains_stranded_rider¤0x416D8EAF">Hey, hey, come back! Oh no!</string>
  <string name="plains_stranded_rider¤0x713F0EC0">~sl:1.0:3.2:1~Hey sir, could you help me? My horse ran away.</string>
  <string name="plains_stranded_rider¤0x810EEF9D">Oh, please, I will be lost without that horse.</string>
  <string name="plains_stranded_rider¤0x918AC124">~sl:0.0:3.4~Hey, can you help me? My horse ran away...~sl:0.7:2.7:1~Or, actually, perhaps you are too sick...</string>
  <string name="plains_stranded_rider¤0x9169E242">~sl:0.0:4.1~Oh, this is really nice of you, thank you, thank you, thank you!~sl:0.1:4.0:1~Please, accept my thanks as reward... I won't forget this!</string>
  <string name="plains_stranded_rider¤0x12563F24">I can ignore you all day long.</string>
  <string name="plains_stranded_rider¤0x875113D4">No, I cannot take this!</string>
  <string name="plains_stranded_rider¤0x9221228A">Well, I guess you can get off now, friend?</string>
  <string name="plains_stranded_rider¤0x52085595">Hey, thank you. I can see you too are already fond of each other.</string>
  <string name="plains_stranded_rider¤0xA3394A8B">Oh, no, no, this is punishment from above!</string>
  <string name="plains_stranded_rider¤0xCA3C7AEB">Oh, no, wait... where are you going?</string>
  <string name="plains_stranded_rider¤0xD4DA2AC9">Goodbye.</string>
  <string name="plains_stranded_rider¤0xD8E9A400">Dammit.</string>
  <string name="plains_stranded_rider¤0xD48CA293">~sl:0.7:1.1~It's deep, this one.~sl:0.1:2.3:1~Sorry... I feel terrible...</string>
  <string name="plains_stranded_rider¤0xE5C4CC9E">Stay safe.</string>
  <string name="plains_stranded_rider¤0xE91B897E">Sounds good.</string>
  <string name="plains_stranded_rider¤0xE545F6D8">Oh, you kind man...</string>
  <string name="plains_stranded_rider¤0xF1472452">Go on.</string>
  <string name="plains_stranded_rider¤0xF2155657">Lord have mercy.</string>
  <string name="plyst¤0x1E0CF4C2">Respawn at your nearest property</string>
  <string name="plyst¤0x5F56CD8A">Player Menu</string>
  <string name="plyst¤0x7296A51B">You died</string>
  <string name="plyst¤0x8356C5A2">Spectating...</string>
  <string name="plyst¤0x8996A8B0">Scoreboard</string>
  <string name="plyst¤0x523536FE">You were killed by ~1p~</string>
  <string name="plyst¤0xBD6451D6">Camera</string>
  <string name="plyst¤SPEC_CAMP_SPWN_CAMPFLAG">Respawn at Camp (white flag)</string>
  <string name="plyst¤SPEC_CAM_CANCEL">Cancel</string>
  <string name="plyst¤SPEC_CAM_EXIT_SCTV">Exit SCTV</string>
  <string name="plyst¤SPEC_CAM_HIDE_HUD">Hide HUD</string>
  <string name="plyst¤SPEC_CAM_SHOW_HUD">Show HUD</string>
  <string name="plyst¤SPEC_CAM_SPECTATE">Spectate</string>
  <string name="plyst¤SPEC_CAM_SPWN_CAMP">Respawn at your Camp</string>
  <string name="plyst¤SPEC_CAM_SPWN_CLOSE">Respawn</string>
  <string name="plyst¤SPEC_CAM_SPWN_EXIT">Join New Match</string>
  <string name="plyst¤SPEC_CAM_SWITCH">Switch Players</string>
  <string name="plyst¤SPEC_CAM_TOGGLE">Toggle Respawn</string>
  <string name="pmnu¤0x01A49A48">Call Out</string>
  <string name="pmnu¤0x032403EC">HORSE INSURANCE</string>
  <string name="pmnu¤0x03307B33">Face 01</string>
  <string name="pmnu¤0x03840B42">Brow 04</string>
  <string name="pmnu¤0x04BD3639">Stubble 01</string>
  <string name="pmnu¤0x05E5242F">Options</string>
  <string name="pmnu¤0x063DA89A">Archetype 23</string>
  <string name="pmnu¤0x064CADC5">Foundation 07</string>
  <string name="pmnu¤0x065A7623">Cheek Shape 03</string>
  <string name="pmnu¤0x07488B36">Cheek Shape 04</string>
  <string name="pmnu¤0x0867C8C6">Gray</string>
  <string name="pmnu¤0x0916CC4F">Female Head 01</string>
  <string name="pmnu¤0x09FEC225">Facial Hair 04</string>
  <string name="pmnu¤0x0B4062EA">Points</string>
  <string name="pmnu¤0x0C043477">Archetype 21</string>
  <string name="pmnu¤0x0E0DCFDD">Options</string>
  <string name="pmnu¤0x0E436076">Face Paint 10</string>
  <string name="pmnu¤0x0F162D7F">Rewards</string>
  <string name="pmnu¤0x0F556C00">Ear Size 04</string>
  <string name="pmnu¤0x1A2076D0">Face Paint 06</string>
  <string name="pmnu¤0x1B413126">Style 5</string>
  <string name="pmnu¤0x1CA15F1C">Courage</string>
  <string name="pmnu¤0x1D9A4E91">Match Hair Colors</string>
  <string name="pmnu¤0x1D554CE2">Dark Ginger</string>
  <string name="pmnu¤0x1E8E5195">HORSE OPTIONS</string>
  <string name="pmnu¤0x1E21B8BB">Shallow</string>
  <string name="pmnu¤0x1E9578F7">Skin Tone 07</string>
  <string name="pmnu¤0x1FDB2AF1">Change your body settings.</string>
  <string name="pmnu¤0x2A9D33FE">Facial Hair</string>
  <string name="pmnu¤0x2A9F728E">Color</string>
  <string name="pmnu¤0x2B4E02C8">Repair</string>
  <string name="pmnu¤0x2C263C8C">Quick Join ~COLOR_MENU_GREY~[Posse Member]~s~</string>
  <string name="pmnu¤0x2D266A85">Face</string>
  <string name="pmnu¤0x2E083EBB">Beard</string>
  <string name="pmnu¤0x2E8702F8">Body</string>
  <string name="pmnu¤0x2F86D17C">Handling</string>
  <string name="pmnu¤0x3A95277C">Allow Formations</string>
  <string name="pmnu¤0x3C5B9B07">Stats</string>
  <string name="pmnu¤0x3D5AA933">Eye Color 04</string>
  <string name="pmnu¤0x3E8EA5CC">Stats</string>
  <string name="pmnu¤0x3F1D702A">Invited to Posse</string>
  <string name="pmnu¤0x3F4CED55">Player List - Invite Sent</string>
  <string name="pmnu¤0x4A1CC2B7">Eye Color 05</string>
  <string name="pmnu¤0x4ACC6165">Ear Lobe 04</string>
  <string name="pmnu¤0x4B8F13D6">You have received a telegram offering some solo work. Start now or look at the details.</string>
  <string name="pmnu¤0x4C28B383">Archetype 16</string>
  <string name="pmnu¤0x4DCD906C">Face 03</string>
  <string name="pmnu¤0x4F940A81">Awards</string>
  <string name="pmnu¤0x5A5948D4">Options</string>
  <string name="pmnu¤0x5B25DA4D">Lipstick 10</string>
  <string name="pmnu¤0x5BE32101">Ear Lobe 02</string>
  <string name="pmnu¤0x5C27D0FB">Mission Info</string>
  <string name="pmnu¤0x5C47AFCA">Head Shape</string>
  <string name="pmnu¤0x5DD86BB9">Main Menu</string>
  <string name="pmnu¤0x6BEAD9CA">Info</string>
  <string name="pmnu¤0x6C19580F">Ginger</string>
  <string name="pmnu¤0x6DAA9DE3">Face Paint 08</string>
  <string name="pmnu¤0x6DB367DF">Hide Facial Hair</string>
  <string name="pmnu¤0x6E8B2599">Awards empty. Check back later.</string>
  <string name="pmnu¤0x6E197C77">Challenges reset in ~1~mins</string>
  <string name="pmnu¤0x6EADA79F">Cheek Shape 01</string>
  <string name="pmnu¤0x6F57162A">Select your character's cheeks.</string>
  <string name="pmnu¤0x7AA8FBF6">Collector's Bag</string>
  <string name="pmnu¤0x7AFAD545">Light Ginger</string>
  <string name="pmnu¤0x7B77397C">Face Paint 09</string>
  <string name="pmnu¤0x7BC8AFF7">Hair</string>
  <string name="pmnu¤0x7CC9A29E">Light Blond</string>
  <string name="pmnu¤0x7EF9BB26">Custom</string>
  <string name="pmnu¤0x7F00D640">SEND TO VET</string>
  <string name="pmnu¤0x7F12987E">Archetype 08</string>
  <string name="pmnu¤0x8AB59285">Fine Tune</string>
  <string name="pmnu¤0x8C4F996D">Brown</string>
  <string name="pmnu¤0x8CD0CEE2">Stubble</string>
  <string name="pmnu¤0x8D8915B4">Style 3</string>
  <string name="pmnu¤0x8DF19C3A">View which vehicles you have set for Red Dead Online specialties</string>
  <string name="pmnu¤0x9A6FF0C8">Supplies Ordered ~1$~</string>
  <string name="pmnu¤0x9A31D00A">Choose the manner in which you walk</string>
  <string name="pmnu¤0x9AD47173">Skin Tone 02</string>
  <string name="pmnu¤0x9B9AD803">Foundation 04</string>
  <string name="pmnu¤0x9BB3956C">Change your character's eyes and brows.</string>
  <string name="pmnu¤0x9C9B8441">Color</string>
  <string name="pmnu¤0x9C215C5C">Facial Hair 03</string>
  <string name="pmnu¤0x9C505339">Archetype 01</string>
  <string name="pmnu¤0x9D8CBBFD">Roles</string>
  <string name="pmnu¤0x9D435E43">Lipstick 09</string>
  <string name="pmnu¤0x9D46883D">Hold ~INPUT_FRONTEND_Y~ to mute all players</string>
  <string name="pmnu¤0x9EB60CD8">Mustache</string>
  <string name="pmnu¤0x9F37E2D1">Current Positions</string>
  <string name="pmnu¤0x9F180D7B">Randomize</string>
  <string name="pmnu¤0x12F6F7FF">Delivery Location</string>
  <string name="pmnu¤0x14E39E99">Face 07</string>
  <string name="pmnu¤0x15A60313">Scabs</string>
  <string name="pmnu¤0x17C5A9C6">Missions</string>
  <string name="pmnu¤0x17C8542F">Lipstick 12</string>
  <string name="pmnu¤0x22C161A1">Archetype 25</string>
  <string name="pmnu¤0x25AC0724">Skin Tone 03</string>
  <string name="pmnu¤0x25FBAEFE">Outlaw</string>
  <string name="pmnu¤0x26A6E7AC">Archetype 03</string>
  <string name="pmnu¤0x27D27574">Lifestyle</string>
  <string name="pmnu¤0x27F4D09C">Start Resupply Mission</string>
  <string name="pmnu¤0x28B4B6EF">Player List - Out of invites</string>
  <string name="pmnu¤0x30FF3961">Style</string>
  <string name="pmnu¤0x34C36146">Change your character's looks based on their lifestyle.</string>
  <string name="pmnu¤0x39C627F0">Order Supplies</string>
  <string name="pmnu¤0x45A9471E">Skin Tone 05</string>
  <string name="pmnu¤0x45DFC461">Narrow</string>
  <string name="pmnu¤0x46ED741A">Change your character's ears.</string>
  <string name="pmnu¤0x53F6A290">Style 1</string>
  <string name="pmnu¤0x54BCEC08">Face Paint 03</string>
  <string name="pmnu¤0x55D6E519">Select your character's nose.</string>
  <string name="pmnu¤0x57B86B3C">Skin Tone 06</string>
  <string name="pmnu¤0x60D724D3">~1~ of ~2~ requested items collected</string>
  <string name="pmnu¤0x61E40939">Blond</string>
  <string name="pmnu¤0x70F51F9D">Select the background your character came from.</string>
  <string name="pmnu¤0x74FF79E1">Male Head 01</string>
  <string name="pmnu¤0x76DA88E6">Archetype 18</string>
  <string name="pmnu¤0x77C20F8D">Medium Brown</string>
  <string name="pmnu¤0x78F68D5C">Dark Blond</string>
  <string name="pmnu¤0x81AE8813">All</string>
  <string name="pmnu¤0x83C7EF76">Change your character's cheeks.</string>
  <string name="pmnu¤0x88EF86B3">Face 06</string>
  <string name="pmnu¤0x91ECE422">Speed</string>
  <string name="pmnu¤0x91F277B4">Ear Size 01</string>
  <string name="pmnu¤0x94EF4D97">Lipstick 07</string>
  <string name="pmnu¤0x97BCF207">Face Paint 07</string>
  <string name="pmnu¤0x99F2B1F5">Darkest Brown</string>
  <string name="pmnu¤0x118A5981">Brow 03</string>
  <string name="pmnu¤0x140ED690">Eye Color 01</string>
  <string name="pmnu¤0x173BAB8D">Dark Gray</string>
  <string name="pmnu¤0x195D5A40">Narrow</string>
  <string name="pmnu¤0x205CCDB0">Player List - Too many Persistent Posses</string>
  <string name="pmnu¤0x241F538E">Summon Coach</string>
  <string name="pmnu¤0x261D43D9">Color</string>
  <string name="pmnu¤0x352E8807">Whistle</string>
  <string name="pmnu¤0x496ED6CC">Face Paint 14</string>
  <string name="pmnu¤0x506DB0BE">Male Head 03</string>
  <string name="pmnu¤0x512BEE55">CHARACTER</string>
  <string name="pmnu¤0x584CA61B">Send Coach to Garage</string>
  <string name="pmnu¤0x629B8925">Face Paint 12</string>
  <string name="pmnu¤0x629C551B">Male Head 02</string>
  <string name="pmnu¤0x644E844C">Matchmaking currently unavailable</string>
  <string name="pmnu¤0x645AB2D6">Change your character's makeup.</string>
  <string name="pmnu¤0x673A1A46">Strawberry Blond</string>
  <string name="pmnu¤0x690E866C">Style</string>
  <string name="pmnu¤0x761D80B3">Salt Pepper</string>
  <string name="pmnu¤0x772EB24B">Face Paint 13</string>
  <string name="pmnu¤0x780CC279">Posse Invites</string>
  <string name="pmnu¤0x839D9C2E">Spots 17</string>
  <string name="pmnu¤0x850CA54A">Archetype 19</string>
  <string name="pmnu¤0x914A3CED">Archetype 09</string>
  <string name="pmnu¤0x1882E5B1">Select your character's mouth and lips.</string>
  <string name="pmnu¤0x2134E975">Select your beard style.</string>
  <string name="pmnu¤0x2425F6BE">Eye Color 06</string>
  <string name="pmnu¤0x2795F057">Foundation 06</string>
  <string name="pmnu¤0x3070A9DE">Change your default Gun Spinning Tricks</string>
  <string name="pmnu¤0x3461AB52">Face Paint 05</string>
  <string name="pmnu¤0x3824E80A">Coat</string>
  <string name="pmnu¤0x4886F3B1">Styles</string>
  <string name="pmnu¤0x5442D6AC">Facial Hair 05</string>
  <string name="pmnu¤0x5662BA8E">Lifestyle</string>
  <string name="pmnu¤0x6115D5EA">Ear Size 02</string>
  <string name="pmnu¤0x6611ECD1">Heal</string>
  <string name="pmnu¤0x6734BADF">Blemishes 2</string>
  <string name="pmnu¤0x7371EC8F">SPAWN LOCATION</string>
  <string name="pmnu¤0x7553ED0F">Invites</string>
  <string name="pmnu¤0x7963DEB5">Brow 01</string>
  <string name="pmnu¤0x9070E4CF">Face Paint 11</string>
  <string name="pmnu¤0x13238DEB">Facial Hair</string>
  <string name="pmnu¤0x19683A23">Donate Materials</string>
  <string name="pmnu¤0x26970FBD">Face Paint 04</string>
  <string name="pmnu¤0x31877FA2">Gender</string>
  <string name="pmnu¤0x37472A5A">Skin Tone 04</string>
  <string name="pmnu¤0x47300E45">Player List - Player is currently busy</string>
  <string name="pmnu¤0x67342F65">Player List - Unable to invite this player</string>
  <string name="pmnu¤0x79279FAD">Cranial Proportions</string>
  <string name="pmnu¤0x89304E2B">Skin Tone 01</string>
  <string name="pmnu¤0x89737A24">This will continue at a later time.</string>
  <string name="pmnu¤0x109692BB">Free Roam Success</string>
  <string name="pmnu¤0x123785E5">Challenges reset in ~1~h ~2~mins</string>
  <string name="pmnu¤0x361480BD">Select your hair style.</string>
  <string name="pmnu¤0x440077A4">Mission Rating</string>
  <string name="pmnu¤0x931795BD">Game Invites</string>
  <string name="pmnu¤0x4666076F">Style 2</string>
  <string name="pmnu¤0x6817785E">Change your character's base appearance.</string>
  <string name="pmnu¤0x14624323">Archetype 02</string>
  <string name="pmnu¤0x18597883">NOTIFICATIONS</string>
  <string name="pmnu¤0x28550059">Jet Black</string>
  <string name="pmnu¤0x32642113">Change your character's facial hair stubble.</string>
  <string name="pmnu¤0x52413936">Dismiss</string>
  <string name="pmnu¤0x58608801">Outlaw</string>
  <string name="pmnu¤0x70145472">Small</string>
  <string name="pmnu¤0x73949552">Acceleration</string>
  <string name="pmnu¤0x74347464">Insurance</string>
  <string name="pmnu¤0x83870468">Attributes</string>
  <string name="pmnu¤0xA03317A5">Blacksmith</string>
  <string name="pmnu¤0xA0DED393">Change your character's lips.</string>
  <string name="pmnu¤0xA1BB5F8F">Archetype 26</string>
  <string name="pmnu¤0xA2E1E97C">Lipstick 08</string>
  <string name="pmnu¤0xA3A4604A">Style</string>
  <string name="pmnu¤0xA4AABA72">Select your character's eyes and brows.</string>
  <string name="pmnu¤0xA6AB1C48">Options</string>
  <string name="pmnu¤0xA8A06C71">Archetype 17</string>
  <string name="pmnu¤0xA8D593D2">Jaw Shape 01</string>
  <string name="pmnu¤0xA9BF4E20">Style 4</string>
  <string name="pmnu¤0xA23E22D2">All challenges have been completed.</string>
  <string name="pmnu¤0xA976DBDF">Gender</string>
  <string name="pmnu¤0xA99718DC">~1~ of ~2~ tasks completed</string>
  <string name="pmnu¤0xA2322273">This is currently unavailable.</string>
  <string name="pmnu¤0xA2709343">Instanced</string>
  <string name="pmnu¤0xAA78F5BF">Foundation 05</string>
  <string name="pmnu¤0xAA5244D4">Young</string>
  <string name="pmnu¤0xAB61891B">Jaw Shape 02</string>
  <string name="pmnu¤0xAB99495A">Bounty Hunter Rank 5 required</string>
  <string name="pmnu¤0xAC5A4D88">Face 04</string>
  <string name="pmnu¤0xAED3C662">Head</string>
  <string name="pmnu¤0xAFBA0399">Facial Hair 01</string>
  <string name="pmnu¤0xB06E049C">Lipstick 05</string>
  <string name="pmnu¤0xB0E6B2FE">Scabs 11</string>
  <string name="pmnu¤0xB0E2352B">COACH CHOICE</string>
  <string name="pmnu¤0xB0FF6F84">Beard</string>
  <string name="pmnu¤0xB1EDBBD7">You have no pending invites.</string>
  <string name="pmnu¤0xB6DB633C">Ear Lobe 01</string>
  <string name="pmnu¤0xB7E40A28">Archetype 04</string>
  <string name="pmnu¤0xB9F40E01">Male</string>
  <string name="pmnu¤0xB40A5F22">All</string>
  <string name="pmnu¤0xB50CC416">Body</string>
  <string name="pmnu¤0xB77C9399">Lipstick 14</string>
  <string name="pmnu¤0xB670D731">Clean Shave</string>
  <string name="pmnu¤0xB774A3C6">Eye Depth</string>
  <string name="pmnu¤0xB6010C2B">Current Streak: ~1~ days</string>
  <string name="pmnu¤0xB16597E0">Head</string>
  <string name="pmnu¤0xBA18E905">Face 05</string>
  <string name="pmnu¤0xBA78ACB0">The ~1~ is now available for purchase as the Gunsmith.</string>
  <string name="pmnu¤0xBA4010A0">Archetype 28</string>
  <string name="pmnu¤0xBACE225C">Stubble 02</string>
  <string name="pmnu¤0xBC046838">Middle Aged</string>
  <string name="pmnu¤0xBDC22808">Base Appearance</string>
  <string name="pmnu¤0xBE14E651">Jaw Shape 03</string>
  <string name="pmnu¤0xBE59A073">Lipstick 06</string>
  <string name="pmnu¤0xBF7C1A30">Archetype 14</string>
  <string name="pmnu¤0xC08D9C2B">Archetype 10</string>
  <string name="pmnu¤0xC0D9AA25">Beard</string>
  <string name="pmnu¤0xC1AD45DB">Face Paint 01</string>
  <string name="pmnu¤0xC2D76317">View and track your Daily Challenges</string>
  <string name="pmnu¤0xC77F2FCB">Foundation 02</string>
  <string name="pmnu¤0xC91EACC0">~1~-~2~ Players</string>
  <string name="pmnu¤0xC92E9205">Log Tool Tip</string>
  <string name="pmnu¤0xC378A2C0">Skip Intro</string>
  <string name="pmnu¤0xC814A1D0">Deep</string>
  <string name="pmnu¤0xC23342E1">Color</string>
  <string name="pmnu¤0xC88617F3">Sideburns</string>
  <string name="pmnu¤0xC3106753">All Invites</string>
  <string name="pmnu¤0xC9323704">Lipstick 13</string>
  <string name="pmnu¤0xCA5BFCDE">Select your character's ears.</string>
  <string name="pmnu¤0xCA21AEA3">Archetype 05</string>
  <string name="pmnu¤0xCAAAEC94">Gunsmith</string>
  <string name="pmnu¤0xCB6C454C">Eye Color 02</string>
  <string name="pmnu¤0xCB8ACF88">$~a~</string>
  <string name="pmnu¤0xCB8BDB04">Face Paint 15</string>
  <string name="pmnu¤0xCB9D59EC">Change your character's jaw and chin.</string>
  <string name="pmnu¤0xCBE23A59">~1~ of ~2~ requested ingredients collected</string>
  <string name="pmnu¤0xCE12375C">Archetype 15</string>
  <string name="pmnu¤0xCEB80D9F">Old</string>
  <string name="pmnu¤0xCEBB3886">Archetype 11</string>
  <string name="pmnu¤0xCEE2E046">Face Paint 02</string>
  <string name="pmnu¤0xCF263A6C">Archetype 27</string>
  <string name="pmnu¤0xCF82020C">Gunsmith</string>
  <string name="pmnu¤0xD0C0C621">Lipstick 16</string>
  <string name="pmnu¤0xD1B89844">Face 02</string>
  <string name="pmnu¤0xD2BC7E5A">Player List - Invite Declined</string>
  <string name="pmnu¤0xD2DA6DF0">Select your facial hair color.</string>
  <string name="pmnu¤0xD3E2CD0A">Cranial Proportions</string>
  <string name="pmnu¤0xD4E5F610">Brow 02</string>
  <string name="pmnu¤0xD4E8C509">Archetype 12</string>
  <string name="pmnu¤0xD7FC3FD8">Broad</string>
  <string name="pmnu¤0xD9E516F7">Change your character's nose.</string>
  <string name="pmnu¤0xD25FA175">Current Streak: ~1~ day</string>
  <string name="pmnu¤0xD70A6D1E">GUN SPINNING</string>
  <string name="pmnu¤0xD95A6A63">Whistle</string>
  <string name="pmnu¤0xD548CB5E">Foundation 03</string>
  <string name="pmnu¤0xD868CCF1">Archetype 22</string>
  <string name="pmnu¤0xD918DF43">Female</string>
  <string name="pmnu¤0xD4796F7D">Archetype</string>
  <string name="pmnu¤0xD6620A58">Today's Challenges</string>
  <string name="pmnu¤0xD7058B4D">Appearance</string>
  <string name="pmnu¤0xD7539D2C">Hold ~INPUT_FRONTEND_Y~ to un-mute all players</string>
  <string name="pmnu¤0xD1767924">Makeup</string>
  <string name="pmnu¤0xDA2F0D82">Posse Stats</string>
  <string name="pmnu¤0xDA2850C0">Archetype 20</string>
  <string name="pmnu¤0xDAF1893A">Mottling 16</string>
  <string name="pmnu¤0xDB5AD115">Archetype 06</string>
  <string name="pmnu¤0xDBD5B4DC">Uncle Gray</string>
  <string name="pmnu¤0xDC8418C4">Select your character's gender.</string>
  <string name="pmnu¤0xDCC63B25">Sync All Hair Colors</string>
  <string name="pmnu¤0xDD05A314">Wanted for ~1$~</string>
  <string name="pmnu¤0xDF2539F3">Jaw Shape 04</string>
  <string name="pmnu¤0xE09DBDE4">Style</string>
  <string name="pmnu¤0xE4DD7A4D">Catalogue</string>
  <string name="pmnu¤0xE7CCB696">Light Brown</string>
  <string name="pmnu¤0xE7FC8D8B">Chin Hair</string>
  <string name="pmnu¤0xE608E1FE">SPECIALTY</string>
  <string name="pmnu¤0xE33661A4">Archetype 13</string>
  <string name="pmnu¤0xE5890534">Female Head 03</string>
  <string name="pmnu¤0xEADD61F1">Select your hair color.</string>
  <string name="pmnu¤0xEB7FFB9F">Lipstick 15</string>
  <string name="pmnu¤0xEB7062C4">Player List - Invite</string>
  <string name="pmnu¤0xEC2CA808">Player Options</string>
  <string name="pmnu¤0xED9D759A">Archetype 07</string>
  <string name="pmnu¤0xEE176AC5">Bring Coach To Me</string>
  <string name="pmnu¤0xEE553CD5">Player List - Player recently kicked</string>
  <string name="pmnu¤0xF1F6B904">Ear Lobe 03</string>
  <string name="pmnu¤0xF3A9CA5B">Blacksmith</string>
  <string name="pmnu¤0xF3CCA1BB">Female Head 02</string>
  <string name="pmnu¤0xF5B599DE">Eye Color 03</string>
  <string name="pmnu¤0xF7B6C55C">Select your character's jaw and chin.</string>
  <string name="pmnu¤0xF7BB96B3">Info</string>
  <string name="pmnu¤0xF8E1CEE3">Player recently kicked</string>
  <string name="pmnu¤0xF9DCB532">Show Facial Hair</string>
  <string name="pmnu¤0xF21EE750">None</string>
  <string name="pmnu¤0xF55B86D6">Archetype 24</string>
  <string name="pmnu¤0xF28709AD">Lipstick 11</string>
  <string name="pmnu¤0xF2523907">Light Gray</string>
  <string name="pmnu¤0xF7240166">Big</string>
  <string name="pmnu¤0xF7359287">Facial Hair 02</string>
  <string name="pmnu¤0xFB41025B">Face</string>
  <string name="pmnu¤0xFBCE2BB7">Change Appearance</string>
  <string name="pmnu¤0xFDCA29C4">Facial Hair 06</string>
  <string name="pmnu¤0xFE07A007">Spawn Location</string>
  <string name="pmnu¤0xFE628173">Ear Size 03</string>
  <string name="pmnu¤0xFEE8D290">Select your character's cranial proportions.</string>
  <string name="pmnu¤0xFFD8DFCF">Cheek Shape 02</string>
  <string name="pmnu¤ALLOW_LEADING_FOOTER">Set whether other Posse Members can lead your horse while you are riding it</string>
  <string name="pmnu¤ALLOW_LEADING_LINK">Allow Leading</string>
  <string name="pmnu¤ANIMAL_SIGHTINGS_SUBH">Legendary Animal Sightings</string>
  <string name="pmnu¤BOUNTY_HEADER_MP_OPEN_BOUNTIES">Open Bounties</string>
  <string name="pmnu¤BOUNTY_REPLAY_HEADER">BOUNTY BOARD</string>
  <string name="pmnu¤CAMP_AND_PROPERTIES_FOOTER">View your Camp and owned properties</string>
  <string name="pmnu¤CAMP_AND_PROPERTIES_HEADER">CAMP &amp; PROPERTIES</string>
  <string name="pmnu¤CAMP_AND_PROPERTIES_LINK">Camp &amp; Properties</string>
  <string name="pmnu¤CAMP_AND_PROPERTIES_SUBH">Management</string>
  <string name="pmnu¤CAMP_FOOTER">View and change Camp settings</string>
  <string name="pmnu¤CAMP_HEADER">CAMP</string>
  <string name="pmnu¤CAMP_LINK">Camp</string>
  <string name="pmnu¤CAMP_LOCATION_CATEGORY_ALL">All</string>
  <string name="pmnu¤CAMP_LOCATION_CATEGORY_NEARBY">Nearby</string>
  <string name="pmnu¤CAMP_LOCATION_HEADER">CAMP LOCATION</string>
  <string name="pmnu¤CAMP_SIZE_SUBH">Camp Size</string>
  <string name="pmnu¤CAMP_STATS_SUBH">Details</string>
  <string name="pmnu¤CAMP_SUBH">Management</string>
  <string name="pmnu¤CARGO_ACCESS_FOOTER">Set who can place or remove cargo on your horse</string>
  <string name="pmnu¤CHALLENGES_EMPTY">Challenges empty. Check back later.</string>
  <string name="pmnu¤CHALLENGES_HEADER">Challenges</string>
  <string name="pmnu¤CHANGE_NAME_LINK">Change Name</string>
  <string name="pmnu¤CHAR_CREATOR_AGE_TITLE">Age</string>
  <string name="pmnu¤CHAR_CREATOR_AGING">Aging</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_01">Aging 01</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_02">Aging 02</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_03">Aging 03</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_04">Aging 04</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_05">Aging 05</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_06">Aging 06</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_07">Aging 07</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_08">Aging 08</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_09">Aging 09</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_10">Aging 10</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_11">Aging 11</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_12">Aging 12</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_13">Aging 13</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_14">Aging 14</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_15">Aging 15</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_16">Aging 16</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_17">Aging 17</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_18">Aging 18</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_19">Aging 19</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_20">Aging 20</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_21">Aging 21</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_22">Aging 22</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_23">Aging 23</string>
  <string name="pmnu¤CHAR_CREATOR_AGING_24">Aging 24</string>
  <string name="pmnu¤CHAR_CREATOR_APPEARANCE_MAIN_BODY_TITLE">Body</string>
  <string name="pmnu¤CHAR_CREATOR_APPEARANCE_MAIN_FACE_TITLE">Face</string>
  <string name="pmnu¤CHAR_CREATOR_APPEARANCE_MAIN_HAIR_TITLE">Hair Style</string>
  <string name="pmnu¤CHAR_CREATOR_APPEARANCE_MAIN_HEAD_TITLE">Head</string>
  <string name="pmnu¤CHAR_CREATOR_APPEARANCE_TITLE">Appearance</string>
  <string name="pmnu¤CHAR_CREATOR_ATTRIBUTES_POOL_AMOUNT">~1~ of 2 points left to assign.</string>
  <string name="pmnu¤CHAR_CREATOR_ATTRIBUTES_TITLE">Attributes</string>
  <string name="pmnu¤CHAR_CREATOR_ATTRIBUTE_DEADEYE">Dead Eye</string>
  <string name="pmnu¤CHAR_CREATOR_ATTRIBUTE_HEALTH">Health</string>
  <string name="pmnu¤CHAR_CREATOR_ATTRIBUTE_STAMINA">Stamina</string>
  <string name="pmnu¤CHAR_CREATOR_BASE">Base Head</string>
  <string name="pmnu¤CHAR_CREATOR_BEARD_COLOR">Color</string>
  <string name="pmnu¤CHAR_CREATOR_BEARD_COLOR_LABEL">Facial Hair Color</string>
  <string name="pmnu¤CHAR_CREATOR_BEARD_COLOR_TOOLTIP">Change your character's facial hair color.</string>
  <string name="pmnu¤CHAR_CREATOR_BEARD_STUBBLE_LABEL">Facial Hair Stubble</string>
  <string name="pmnu¤CHAR_CREATOR_BEARD_STYLE">Style</string>
  <string name="pmnu¤CHAR_CREATOR_BEARD_STYLE_LABEL">Facial Hair</string>
  <string name="pmnu¤CHAR_CREATOR_BEARD_STYLE_TOOLTIP">Change your character's facial hair style.</string>
  <string name="pmnu¤CHAR_CREATOR_BEARD_TOOLTIP">Change your character's facial hair.</string>
  <string name="pmnu¤CHAR_CREATOR_BLUSHER">Blusher</string>
  <string name="pmnu¤CHAR_CREATOR_BLUSHER_01">Flushed</string>
  <string name="pmnu¤CHAR_CREATOR_BLUSHER_02">Rosy</string>
  <string name="pmnu¤CHAR_CREATOR_BLUSHER_03">Highbrow</string>
  <string name="pmnu¤CHAR_CREATOR_BLUSHER_04">Contoured</string>
  <string name="pmnu¤CHAR_CREATOR_BODY_PAGE_BUILD_OPTION">Body Build</string>
  <string name="pmnu¤CHAR_CREATOR_BROW_DEPTH">Brow Depth</string>
  <string name="pmnu¤CHAR_CREATOR_BROW_SHAPE">Brow Shape</string>
  <string name="pmnu¤CHAR_CREATOR_CHEEKS_LABEL">Cheeks</string>
  <string name="pmnu¤CHAR_CREATOR_CHEEK_DEPTH">Cheek Depth</string>
  <string name="pmnu¤CHAR_CREATOR_CHEEK_SHAPE">Cheek Shape</string>
  <string name="pmnu¤CHAR_CREATOR_CHIN_DEPTH">Chin Depth</string>
  <string name="pmnu¤CHAR_CREATOR_CHIN_HAIR_COLOR_TOOLTIP">Change your chin hair color.</string>
  <string name="pmnu¤CHAR_CREATOR_CHIN_HAIR_STYLE_TOOLTIP">Change your chin hair style.</string>
  <string name="pmnu¤CHAR_CREATOR_CHIN_SHAPE">Chin Shape</string>
  <string name="pmnu¤CHAR_CREATOR_CHIN_TILT">Chin Tilt</string>
  <string name="pmnu¤CHAR_CREATOR_CHIN_WIDTH">Chin Width</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION">Complexion</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_01">Exhausted</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_02">Ruddy</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_03">Chapped</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_04">Stippled</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_05">Flushed</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_06">Healthy Glow</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_07">Alcoholic</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_08">Wind-whipped</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_09">Reddening</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_2">Complexion 2</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_10">Toughened</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_11">Sunburnt</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_12">Weathered</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_13">Fatigued</string>
  <string name="pmnu¤CHAR_CREATOR_COMPLEXION_14">Damaged</string>
  <string name="pmnu¤CHAR_CREATOR_CONFIRM">Confirm</string>
  <string name="pmnu¤CHAR_CREATOR_CONFIRM_CHANGES">Confirm Changes (~1$~)</string>
  <string name="pmnu¤CHAR_CREATOR_CONFIRM_CHANGES_FREE">Confirm Changes (Free)</string>
  <string name="pmnu¤CHAR_CREATOR_CONFIRM_CHANGES_GOLD">Confirm Changes (~COLOR_CASH_GOLD~?~1~~s~)</string>
  <string name="pmnu¤CHAR_CREATOR_CUSTOMIZE_PROMPT">Customize</string>
  <string name="pmnu¤CHAR_CREATOR_EARS_LABEL">Ears</string>
  <string name="pmnu¤CHAR_CREATOR_EAR_LOBE">Ear Lobe</string>
  <string name="pmnu¤CHAR_CREATOR_EAR_SHAPE">Ear Shape</string>
  <string name="pmnu¤CHAR_CREATOR_EAR_SIZE">Ear Size</string>
  <string name="pmnu¤CHAR_CREATOR_EAR_SIZE_GRID_BOTTOM_TEXT_LOBE_BIG">Lobe Large</string>
  <string name="pmnu¤CHAR_CREATOR_EAR_SIZE_GRID_LEFT_TEXT_SMALL">Small</string>
  <string name="pmnu¤CHAR_CREATOR_EAR_SIZE_GRID_RIGHT_TEXT_LARGE">Large</string>
  <string name="pmnu¤CHAR_CREATOR_EAR_SIZE_GRID_TOP_TEXT_LOBE_SMALL">Lobe Small</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS">Eyebrows</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_01">Thick</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_02">Natural</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_03">Thin</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_04">Bushy</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_05">Low</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_07">Plucked</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_08">Arched</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_09">Neat</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_10">Sharp</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_11">Pointed</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_12">Full</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_13">Short</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_14">Blunt</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_15">Fluffy</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_16">Slight</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_F_01">Plucked</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_F_02">Full</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_F_03">Trimmed</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_F_04">Shaped</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_F_05">Thick</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_F_06">Fluffy</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_F_07">Natural</string>
  <string name="pmnu¤CHAR_CREATOR_EYEBROWS_F_08">Heavy</string>
  <string name="pmnu¤CHAR_CREATOR_EYELINER">Eyeliner</string>
  <string name="pmnu¤CHAR_CREATOR_EYELINER_01">Simple</string>
  <string name="pmnu¤CHAR_CREATOR_EYELINER_02">Winged</string>
  <string name="pmnu¤CHAR_CREATOR_EYELINER_03">Long</string>
  <string name="pmnu¤CHAR_CREATOR_EYELINER_04">Underlined</string>
  <string name="pmnu¤CHAR_CREATOR_EYELINER_05">Hooked</string>
  <string name="pmnu¤CHAR_CREATOR_EYELINER_06">Curved</string>
  <string name="pmnu¤CHAR_CREATOR_EYELINER_COLOR">Eyeliner Color</string>
  <string name="pmnu¤CHAR_CREATOR_EYESBROWS_TOOLTIP">Select your character's eyebrow shape.</string>
  <string name="pmnu¤CHAR_CREATOR_EYESHADOW">Eyeshadow</string>
  <string name="pmnu¤CHAR_CREATOR_EYESHADOW_01">Smoky Eye</string>
  <string name="pmnu¤CHAR_CREATOR_EYESHADOW_02">Neat Arc</string>
  <string name="pmnu¤CHAR_CREATOR_EYESHADOW_03">Heavy Wing</string>
  <string name="pmnu¤CHAR_CREATOR_EYESHADOW_04">Blended Flick</string>
  <string name="pmnu¤CHAR_CREATOR_EYESHADOW_05">Two-tone Wing</string>
  <string name="pmnu¤CHAR_CREATOR_EYESHADOW_06">Highlighted</string>
  <string name="pmnu¤CHAR_CREATOR_EYESHADOW_COLOR">Eyeshadow Color</string>
  <string name="pmnu¤CHAR_CREATOR_EYES_AND_BROWS_LABEL">Eyes &amp; Brows</string>
  <string name="pmnu¤CHAR_CREATOR_EYES_COLOR_TOOLTIP">Select your character's eye color.</string>
  <string name="pmnu¤CHAR_CREATOR_EYE_COLOR">Eye Color</string>
  <string name="pmnu¤CHAR_CREATOR_EYE_POSITION">Eye Position</string>
  <string name="pmnu¤CHAR_CREATOR_EYE_REDNESS">Tiredness</string>
  <string name="pmnu¤CHAR_CREATOR_EYE_REDNESS_GRID_RED">Tired</string>
  <string name="pmnu¤CHAR_CREATOR_EYE_REDNESS_GRID_WHITE">Awake</string>
  <string name="pmnu¤CHAR_CREATOR_EYE_SIZE">Eye Size</string>
  <string name="pmnu¤CHAR_CREATOR_EYE_SOCKET">Eye Socket</string>
  <string name="pmnu¤CHAR_CREATOR_FACE_PAINT">Face Paint</string>
  <string name="pmnu¤CHAR_CREATOR_FACE_TOOLTIP">Change your character's face settings.</string>
  <string name="pmnu¤CHAR_CREATOR_FINE_TUNING_LAYER_MOD_CHANNEL">Wear Type</string>
  <string name="pmnu¤CHAR_CREATOR_FINE_TUNING_LAYER_MOD_OPACITY">Wear Opacity</string>
  <string name="pmnu¤CHAR_CREATOR_FINE_TUNING_LAYER_OPACITY">Opacity</string>
  <string name="pmnu¤CHAR_CREATOR_FOUNDATION">Foundation</string>
  <string name="pmnu¤CHAR_CREATOR_FOUNDATION_01">Face Powder</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES">Freckles</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_01">Sunned</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_02">Cheeky</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_03">Random</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_04">Few</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_05">Several</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_06">Covered</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_07">Faded</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_08">Scattered</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_09">Nosy</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_10">Pinpricked</string>
  <string name="pmnu¤CHAR_CREATOR_FRECKLES_11">Spread</string>
  <string name="pmnu¤CHAR_CREATOR_GENERAL_CUSTOMIZATION_TOOLTIP">Use ~INPUT_FRONTEND_ACCEPT~ to customize.</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_ANGLE_INWARD">Tilt Inward</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_ANGLE_OUTWARD">Tilt Outward</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_DEPTH_DEEP">Deep</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_DEPTH_SHALLOW">Shallow</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_HEIGHT_HIGH">High</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_HEIGHT_LOW">Low</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_LENGTH_LONG">Long</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_LENGTH_SHORT">Short</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_POS_DOWN">Down</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_POS_INWARD">Inward</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_POS_LEFT">Left</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_POS_OUTWARD">Outward</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_POS_RIGHT">Right</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_POS_UP">Up</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_ROTATION_INWARD">Rotation Inward</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_ROTATION_OUTWARD">Rotation Outward</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_THICKNESS_THICK">Thick</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_THICKNESS_THIN">Thin</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_TILT_HIGH">Tilt High</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_TILT_LOW">Tilt Low</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_WIDTH_NARROW">Narrow</string>
  <string name="pmnu¤CHAR_CREATOR_GRID_TEXT_WIDTH_WIDE">Wide</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME">Grime</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_01">Sooty</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_02">Dirty</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_03">Greasy</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_04">Cracked</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_05">Splattered</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_06">Splashed</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_07">Oily</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_08">Earthy</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_09">Clay</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_10">Ashy</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_11">Caked</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_12">Unwashed</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_13">Coal</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_14">Soiled</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_15">Grubby</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_16">Filthy</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_WEAR">Grime Wear</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_WEAR_CHANNEL_01">Sloppy</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_WEAR_CHANNEL_02">Cracked</string>
  <string name="pmnu¤CHAR_CREATOR_GRIME_WEAR_CHANNEL_03">Faded</string>
  <string name="pmnu¤CHAR_CREATOR_HAIR_COLOR">Color</string>
  <string name="pmnu¤CHAR_CREATOR_HAIR_COLOR_LABEL">Hair Color</string>
  <string name="pmnu¤CHAR_CREATOR_HAIR_COLOR_TOOLTIP">Change your character's hair color.</string>
  <string name="pmnu¤CHAR_CREATOR_HAIR_LABEL">Hair</string>
  <string name="pmnu¤CHAR_CREATOR_HAIR_STYLE">Style</string>
  <string name="pmnu¤CHAR_CREATOR_HAIR_STYLE_LABEL">Hair</string>
  <string name="pmnu¤CHAR_CREATOR_HAIR_STYLE_TOOLTIP">Change your character's hair style.</string>
  <string name="pmnu¤CHAR_CREATOR_HAIR_TOOLTIP">Change your character's hair.</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_01">1 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_02">2 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_03">3 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_04">4 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_05">5 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_06">6 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_07">7 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_08">8 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_09">9 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_10">10 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_11">11 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_12">12 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_13">13 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_14">14 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_15">15 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_16">16 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_17">17 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_18">18 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_19">19 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_PAGE_PRESET_20">20 of 20</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_TOOLTIP">Change your character's head settings.</string>
  <string name="pmnu¤CHAR_CREATOR_HEAD_WIDTH">Head Width</string>
  <string name="pmnu¤CHAR_CREATOR_HERITAGE_TITLE">Heritage</string>
  <string name="pmnu¤CHAR_CREATOR_INPUT_ASSIGN_POINTS">Assign Points</string>
  <string name="pmnu¤CHAR_CREATOR_INPUT_FINE_TUNE">Fine-tune</string>
  <string name="pmnu¤CHAR_CREATOR_INPUT_ROTATE">Rotate</string>
  <string name="pmnu¤CHAR_CREATOR_INPUT_ZOOM">Zoom</string>
  <string name="pmnu¤CHAR_CREATOR_JAW_AND_CHIN_LABEL">Jaw &amp; Chin</string>
  <string name="pmnu¤CHAR_CREATOR_JAW_DEPTH">Jaw Depth</string>
  <string name="pmnu¤CHAR_CREATOR_JAW_SHAPE">Jaw Shape</string>
  <string name="pmnu¤CHAR_CREATOR_LAYER_NONE">None</string>
  <string name="pmnu¤CHAR_CREATOR_LIFESTYLE_LABEL">Lifestyle</string>
  <string name="pmnu¤CHAR_CREATOR_LIPSTICK">Lipstick</string>
  <string name="pmnu¤CHAR_CREATOR_LIPSTICK_01">Matte</string>
  <string name="pmnu¤CHAR_CREATOR_LIPSTICK_02">Lined</string>
  <string name="pmnu¤CHAR_CREATOR_LIPSTICK_03">Ombr</string>
  <string name="pmnu¤CHAR_CREATOR_LIPSTICK_04">Smudged</string>
  <string name="pmnu¤CHAR_CREATOR_LIPSTICK_COLOR">Lipstick Color</string>
  <string name="pmnu¤CHAR_CREATOR_LIPS_DEPTH">Lips Depth</string>
  <string name="pmnu¤CHAR_CREATOR_LIPS_DEPTH_BOTTOM_TEXT">Lower Lip Shallow</string>
  <string name="pmnu¤CHAR_CREATOR_LIPS_DEPTH_LEFT_TEXT">Upper Lip Shallow</string>
  <string name="pmnu¤CHAR_CREATOR_LIPS_DEPTH_RIGHT_TEXT">Upper Lip Deep</string>
  <string name="pmnu¤CHAR_CREATOR_LIPS_DEPTH_TOP_TEXT">Lower Lip Deep</string>
  <string name="pmnu¤CHAR_CREATOR_LOWER_LIP_SHAPE">Lower Lip Shape</string>
  <string name="pmnu¤CHAR_CREATOR_MAKEUP_LABEL">Makeup</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES">Moles</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_01">Odd</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_02">Flicked</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_03">Varied</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_04">Bunch</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_05">Scarce</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_06">Specked</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_07">Peppered</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_08">Pronounced</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_09">Dotted</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_10">Dwindling</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_11">Cast</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_12">Strewn</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_13">Set</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_14">Speckled</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_15">Group</string>
  <string name="pmnu¤CHAR_CREATOR_MOLES_16">Sparse</string>
  <string name="pmnu¤CHAR_CREATOR_MOUSTACHE_COLOR_TOOLTIP">Change your mustache color.</string>
  <string name="pmnu¤CHAR_CREATOR_MOUSTACHE_STYLE_TOOLTIP">Change your mustache style.</string>
  <string name="pmnu¤CHAR_CREATOR_MOUTH">Mouth</string>
  <string name="pmnu¤CHAR_CREATOR_MOUTH_AND_LIPS_LABEL">Mouth &amp; Lips</string>
  <string name="pmnu¤CHAR_CREATOR_MOUTH_POSITION">Mouth Position</string>
  <string name="pmnu¤CHAR_CREATOR_NOSE_LABEL">Nose</string>
  <string name="pmnu¤CHAR_CREATOR_NOSE_OPTION">Nose Size</string>
  <string name="pmnu¤CHAR_CREATOR_NOSE_SHAPE">Nose Shape</string>
  <string name="pmnu¤CHAR_CREATOR_NOSE_TIP">Nose Tip</string>
  <string name="pmnu¤CHAR_CREATOR_OBJECTIVE_MESSAGE_CHOOSE_CHARACTER">Choose a character</string>
  <string name="pmnu¤CHAR_CREATOR_OPACITY_FAINT">Faint</string>
  <string name="pmnu¤CHAR_CREATOR_OPACITY_STRONG">Strong</string>
  <string name="pmnu¤CHAR_CREATOR_PRESET">Preset</string>
  <string name="pmnu¤CHAR_CREATOR_RANDOMIZE_ALL_PROMPT">Randomize All</string>
  <string name="pmnu¤CHAR_CREATOR_RANDOMIZE_ALL_TOOLTIP">Hold ~INPUT_FRONTEND_ACCEPT~ to randomize.</string>
  <string name="pmnu¤CHAR_CREATOR_SAVE_GAME">Name</string>
  <string name="pmnu¤CHAR_CREATOR_SAVE_GAME_ENTER">Enter Name</string>
  <string name="pmnu¤CHAR_CREATOR_SCABS_01">Scabs 01</string>
  <string name="pmnu¤CHAR_CREATOR_SCABS_02">Scabs 02</string>
  <string name="pmnu¤CHAR_CREATOR_SCABS_03">Scabs 03</string>
  <string name="pmnu¤CHAR_CREATOR_SCABS_04">Scabs 04</string>
  <string name="pmnu¤CHAR_CREATOR_SCABS_05">Scabs 05</string>
  <string name="pmnu¤CHAR_CREATOR_SCABS_06">Scabs 06</string>
  <string name="pmnu¤CHAR_CREATOR_SCABS_07">Scabs 07</string>
  <string name="pmnu¤CHAR_CREATOR_SCABS_08">Scabs 08</string>
  <string name="pmnu¤CHAR_CREATOR_SCABS_09">Scabs 09</string>
  <string name="pmnu¤CHAR_CREATOR_SCABS_10">Scabs 10</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR">Scar</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_01">Slashed</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_02">Clawed</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_03">Split</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_04">Torn</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_05">Struck</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_06">Sliced</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_07">Hacked</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_08">Cracked</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_09">Smashed</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_10">Patched</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_11">Scraped</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_12">Broken</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_13">Marred</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_14">Raised</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_15">Blemished</string>
  <string name="pmnu¤CHAR_CREATOR_SCAR_16">Scalped</string>
  <string name="pmnu¤CHAR_CREATOR_SIDE_BURNS_COLOR_TOOLTIP">Change your sideburns color.</string>
  <string name="pmnu¤CHAR_CREATOR_SIDE_BURNS_STYLE_TOOLTIP">Change your sideburns style.</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING">Skin Mottling</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_01">Patchy</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_02">Rugged</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_03">Dappled</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_04">Speckled</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_05">Stippled</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_06">Constant</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_07">Uneven</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_08">Spotted</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_09">Minor</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_10">Hearty</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_11">Blotched</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_12">Flecked</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_13">Motley</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_14">Spread</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_MOTTLING_15">Coarse</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_TONE">Skin Tone</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_TONE_LABEL">Skin Tone</string>
  <string name="pmnu¤CHAR_CREATOR_SKIN_TONE_TOOLTIP">Select your character's skin tone.</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS">Blemishes</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_01">Forehead</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_02">Red-faced</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_03">Blotchy</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_04">Inflamed</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_05">Chin Rub</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_06">Rash</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_07">Irritated</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_08">Painful</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_09">The Pox</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_10">Swollen</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_11">Bulging</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_12">Cracking</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_13">Plagued</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_14">Prominent</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_15">Scarred</string>
  <string name="pmnu¤CHAR_CREATOR_SPOTS_16">Marked</string>
  <string name="pmnu¤CHAR_CREATOR_TEETH">Teeth</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_AGE">Select your character's age.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_APPEARANCE">Change your character's appearance.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_ARCHETYPE">Select your character archetype.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_ATTRIBUTES">Assign your character's attribute points.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_BUILD_OPTION">Select your character's body build type.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_CONFIRM">Continue when ready.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_ERROR_ASSIGN_ATTRIBUTES">You must assign your character's attributes.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_ERROR_CHANGE_SOMETHING">You must make changes to your appearance or name before you can confirm.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_ERROR_CHOOSE_NAME">You must give your character a name.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_HERITAGE">Select your heritage as a base.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_LIFESTYLE">Change your character's looks based on their lifestyle.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_MAKEUP">Change your character's makeup.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_SAVE_GAME">Give your character a name.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_SYNC_HAIR_COLOR">Apply the same color to all hair.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_TEETH">Select your character's teeth.</string>
  <string name="pmnu¤CHAR_CREATOR_TOOLTIP_WHISTLE">Adjust how your character's whistle sounds.</string>
  <string name="pmnu¤CHAR_CREATOR_UPPER_LIP_SHAPE">Upper Lip Shape</string>
  <string name="pmnu¤CHAR_CREATOR_VIRTUAL_KEYBOARD_TITLE">Enter your character's name (MAX 16 characters)</string>
  <string name="pmnu¤CHAR_CREATOR_WHISTLE_CLARITY">Clarity</string>
  <string name="pmnu¤CHAR_CREATOR_WHISTLE_CLARITY_TOOLTIP">Adjust your character's whistle clarity.</string>
  <string name="pmnu¤CHAR_CREATOR_WHISTLE_PITCH">Pitch</string>
  <string name="pmnu¤CHAR_CREATOR_WHISTLE_PITCH_TOOLTIP">Adjust your character's whistle pitch.</string>
  <string name="pmnu¤CHAR_CREATOR_WHISTLE_STYLE">Style</string>
  <string name="pmnu¤CHAR_CREATOR_WHISTLE_STYLE_TOOLTIP">Choose a whistle style.</string>
  <string name="pmnu¤CHAR_CREATOR_WHISTLE_TITLE">Whistle</string>
  <string name="pmnu¤CLOUD_DROP_DIFFICULTY_EASY">Standard</string>
  <string name="pmnu¤CLOUD_DROP_DIFFICULTY_HARD">Ruthless</string>
  <string name="pmnu¤CLOUD_DROP_DIFFICULTY_MEDIUM">Hard</string>
  <string name="pmnu¤CLOUD_DROP_LETTER_MISSION_COOLDOWN_IS_ACTIVE">Mission Cooldown: ~1~ mins</string>
  <string name="pmnu¤COMPETITIVE_DEFAULTS_LINK">Competitive</string>
  <string name="pmnu¤COOP_DEFAULTS_LINK">Story Mission</string>
  <string name="pmnu¤CUSTOM_CREATOR_REROLL_OPTION">Custom</string>
  <string name="pmnu¤CUSTOM_JOB_DURATION">Duration</string>
  <string name="pmnu¤CUSTOM_JOB_DURATION_5">5 mins</string>
  <string name="pmnu¤CUSTOM_JOB_DURATION_10">10 mins</string>
  <string name="pmnu¤CUSTOM_JOB_DURATION_30">30 mins</string>
  <string name="pmnu¤CUSTOM_JOB_DURATION_ANY">Any</string>
  <string name="pmnu¤CUSTOM_JOB_MODE">Mode</string>
  <string name="pmnu¤CUSTOM_JOB_MODE_ANY">Any</string>
  <string name="pmnu¤CUSTOM_JOB_MODE_DM">Deathmatch</string>
  <string name="pmnu¤CUSTOM_JOB_MODE_MISSION">Mission</string>
  <string name="pmnu¤CUSTOM_JOB_MODE_RACE">Race</string>
  <string name="pmnu¤CUSTOM_JOB_MODE_ROBBERY">Robbery</string>
  <string name="pmnu¤CUSTOM_JOB_PLAYWITH">Play With</string>
  <string name="pmnu¤CUSTOM_JOB_PLAYWITH_ANY">Anyone</string>
  <string name="pmnu¤CUSTOM_JOB_PLAYWITH_CREW">Crew</string>
  <string name="pmnu¤CUSTOM_JOB_PLAYWITH_FRIENDS">Friends</string>
  <string name="pmnu¤CUSTOM_JOB_PLAYWITH_PARTY">Party</string>
  <string name="pmnu¤CUSTOM_JOB_PRIVATE">Private Session</string>
  <string name="pmnu¤CUSTOM_JOB_PRIVATE_NO">No</string>
  <string name="pmnu¤CUSTOM_JOB_PRIVATE_YES">Yes</string>
  <string name="pmnu¤CUSTOM_JOB_SIZE">Size</string>
  <string name="pmnu¤CUSTOM_JOB_SIZE_ANY">Any</string>
  <string name="pmnu¤CUSTOM_JOB_SIZE_LARGE">Large</string>
  <string name="pmnu¤CUSTOM_JOB_SIZE_MEDIUM">Medium</string>
  <string name="pmnu¤CUSTOM_JOB_SIZE_SMALL">Small</string>
  <string name="pmnu¤CUSTOM_JOB_SUBH">Custom Job</string>
  <string name="pmnu¤CUSTOM_JOB_TYPE">Type</string>
  <string name="pmnu¤CUSTOM_JOB_TYPE_ANY">Any</string>
  <string name="pmnu¤CUSTOM_JOB_TYPE_FFA">Free For All</string>
  <string name="pmnu¤CUSTOM_JOB_TYPE_TEAMS">Teams</string>
  <string name="pmnu¤DAILY_DISABLED">Daily Challenges are currently disabled</string>
  <string name="pmnu¤DAILY_HEADER">DAILY CHALLENGES</string>
  <string name="pmnu¤DAILY_LINK">Daily Challenges</string>
  <string name="pmnu¤DISMOUNT_FOOTER">Force players to dismount from your horse</string>
  <string name="pmnu¤DISMOUNT_LINK">Dismount</string>
  <string name="pmnu¤DISMOUNT_VEHICLE_FOOTER">Force players to dismount from your vehicle</string>
  <string name="pmnu¤EMOTES_FOOTER">Change your default Emotes</string>
  <string name="pmnu¤EMOTES_HEADER">EMOTES</string>
  <string name="pmnu¤EMOTES_LINK">Emotes</string>
  <string name="pmnu¤EMOTE_TYPES_SUBH">Emote Types</string>
  <string name="pmnu¤EXPRESSION_PRESET_CHEEKS_00">Neutral</string>
  <string name="pmnu¤EXPRESSION_PRESET_CHEEKS_01">Sunken</string>
  <string name="pmnu¤EXPRESSION_PRESET_CHEEKS_02">Full</string>
  <string name="pmnu¤EXPRESSION_PRESET_CHEEKS_03">Gaunt</string>
  <string name="pmnu¤EXPRESSION_PRESET_CHEEKS_04">Wide</string>
  <string name="pmnu¤EXPRESSION_PRESET_EARS_00">Neutral</string>
  <string name="pmnu¤EXPRESSION_PRESET_EARS_01">Large</string>
  <string name="pmnu¤EXPRESSION_PRESET_EARS_02">Small</string>
  <string name="pmnu¤EXPRESSION_PRESET_EARS_03">Droopy</string>
  <string name="pmnu¤EXPRESSION_PRESET_EARS_04">Goofy</string>
  <string name="pmnu¤EXPRESSION_PRESET_EYES_00">Neutral</string>
  <string name="pmnu¤EXPRESSION_PRESET_EYES_01">Narrow</string>
  <string name="pmnu¤EXPRESSION_PRESET_EYES_02">Broad</string>
  <string name="pmnu¤EXPRESSION_PRESET_EYES_03">Furrowed</string>
  <string name="pmnu¤EXPRESSION_PRESET_EYES_04">Carefree</string>
  <string name="pmnu¤EXPRESSION_PRESET_HEAD_01">Head 1</string>
  <string name="pmnu¤EXPRESSION_PRESET_HEAD_02">Head 2</string>
  <string name="pmnu¤EXPRESSION_PRESET_HEAD_03">Head 3</string>
  <string name="pmnu¤EXPRESSION_PRESET_HEAD_04">Head 4</string>
  <string name="pmnu¤EXPRESSION_PRESET_HEAD_05">Head 5</string>
  <string name="pmnu¤EXPRESSION_PRESET_JAW_00">Neutral</string>
  <string name="pmnu¤EXPRESSION_PRESET_JAW_01">Wide</string>
  <string name="pmnu¤EXPRESSION_PRESET_JAW_02">Narrow</string>
  <string name="pmnu¤EXPRESSION_PRESET_JAW_03">Weak</string>
  <string name="pmnu¤EXPRESSION_PRESET_JAW_04">Squared</string>
  <string name="pmnu¤EXPRESSION_PRESET_MOUTH_00">Neutral</string>
  <string name="pmnu¤EXPRESSION_PRESET_MOUTH_01">Thin</string>
  <string name="pmnu¤EXPRESSION_PRESET_MOUTH_02">Full</string>
  <string name="pmnu¤EXPRESSION_PRESET_MOUTH_03">Upper Jut</string>
  <string name="pmnu¤EXPRESSION_PRESET_MOUTH_04">Lower Jut</string>
  <string name="pmnu¤EXPRESSION_PRESET_NOSE_00">Neutral</string>
  <string name="pmnu¤EXPRESSION_PRESET_NOSE_01">Thin</string>
  <string name="pmnu¤EXPRESSION_PRESET_NOSE_02">Wide</string>
  <string name="pmnu¤EXPRESSION_PRESET_NOSE_03">Turned Up</string>
  <string name="pmnu¤EXPRESSION_PRESET_NOSE_04">Hooked</string>
  <string name="pmnu¤FREEROAM_DEFAULTS_LINK">Free Roam</string>
  <string name="pmnu¤FREEROAM_HEADER">FREE ROAM</string>
  <string name="pmnu¤GAME_DETAILS_LINK">Game Details</string>
  <string name="pmnu¤GAME_DETAILS_SUBH">Game Details</string>
  <string name="pmnu¤GAME_INVITE_HEADER">Game Invite</string>
  <string name="pmnu¤GUN_SPINNING_SUBH">Tricks</string>
  <string name="pmnu¤HORSES_FOOTER">View the horses you own</string>
  <string name="pmnu¤HORSES_LINK">Owned Horses</string>
  <string name="pmnu¤HORSE_ACCESS_FOOTER">Set who can get on your horse</string>
  <string name="pmnu¤HORSE_ACCESS_LINK">Horse Access</string>
  <string name="pmnu¤HORSE_CARGO_ACCESS_LINK">Cargo Access</string>
  <string name="pmnu¤HORSE_INFO_BREED">Breed</string>
  <string name="pmnu¤HORSE_INFO_SUMMARY">Level ~3~ Bonding</string>
  <string name="pmnu¤HORSE_INFO_SUMMARY_UNSADDLED">The horse must be saddled before you can use it.</string>
  <string name="pmnu¤HORSE_INFO_TYPE">Type</string>
  <string name="pmnu¤HORSE_LIST_EMPTY">You don't own any horses.</string>
  <string name="pmnu¤HORSE_SPECIALTY_COMPETITIVE_SELECTION_HEADER">COMPETITIVE HORSE</string>
  <string name="pmnu¤HORSE_SPECIALTY_COOP_SELECTION_HEADER">STORY MISSION HORSE</string>
  <string name="pmnu¤HORSE_SPECIALTY_FREEROAM_SELECTION_HEADER">FREE ROAM HORSE</string>
  <string name="pmnu¤HORSE_SPECIALTY_HEADER">SPECIALTY</string>
  <string name="pmnu¤HORSE_SPECIALTY_RACE_SELECTION_HEADER">RACE HORSE</string>
  <string name="pmnu¤HORSE_SUMMARY_DEAD">Purchase insurance from the stables to heal your horse automatically.</string>
  <string name="pmnu¤HORSE_SUMMARY_DEAD_RECOVERING">Your horse will be fully healed in ~1~ minutes.</string>
  <string name="pmnu¤HORSE_SUMMARY_DEAD_RECOVERING_NO_PLURAL">Your horse will be fully healed in ~1~ minute.</string>
  <string name="pmnu¤HORSE_SUMMARY_HOTSWAP_RECOVERING">Your horse will be available again in ~1~ minutes.</string>
  <string name="pmnu¤HORSE_SUMMARY_HOTSWAP_RECOVERING_NO_PLURAL">Your horse will be available again in ~1~ minute.</string>
  <string name="pmnu¤HOSTILITY_HIGH">High</string>
  <string name="pmnu¤HOSTILITY_HIGH_DESCRIPTION">Your blip is visible to other players at long range. Other players may kill you without punishment.</string>
  <string name="pmnu¤HOSTILITY_HIGH_FOOTER">Forces Playing Style to be Offensive</string>
  <string name="pmnu¤HOSTILITY_LINK">Hostility</string>
  <string name="pmnu¤HOSTILITY_LOW">Low</string>
  <string name="pmnu¤HOSTILITY_LOW_DESCRIPTION">Your blip is only visible to other players at short range.</string>
  <string name="pmnu¤HOSTILITY_LOW_FOOTER">Killing other players can increase Hostility</string>
  <string name="pmnu¤HOSTILITY_MEDIUM">Medium</string>
  <string name="pmnu¤HOSTILITY_MEDIUM_DESCRIPTION">Your blip is visible to other players at medium range.</string>
  <string name="pmnu¤HOSTILITY_MEDIUM_FOOTER">Hostility decreases over time</string>
  <string name="pmnu¤INVITES_FOOTER">View Invites</string>
  <string name="pmnu¤INVITES_HEADER">INVITES</string>
  <string name="pmnu¤INVITES_LINK">Invites</string>
  <string name="pmnu¤INVITE_PLAYERS_LINK">Invite Players</string>
  <string name="pmnu¤INVITE_PLAYERS_PUBLIC_NOT_ALLOWED_FOOTER">Inviting not allowed in public games</string>
  <string name="pmnu¤INVITE_PLAYERS_TO_MINIGAME_FOOTER">Invite players to this minigame</string>
  <string name="pmnu¤INV_EXPIRE">Expires in ~1p~</string>
  <string name="pmnu¤JOBS_SUBH">Start Matchmaking</string>
  <string name="pmnu¤JOB_LEADER_ONLY_FOOTER">Only your Posse Leader can start a job</string>
  <string name="pmnu¤JOB_PLAYER_IN_JAIL_FOOTER">Quick Join is unavailable while you are in jail</string>
  <string name="pmnu¤JOB_POSSE_MEMBERS_IN_JAIL_FOOTER">Quick Join is unavailable while your Posse Members are in jail</string>
  <string name="pmnu¤LOG_EMPTY">Log empty. Check back later.</string>
  <string name="pmnu¤LOG_FOOTER">View recent notifications and mission information</string>
  <string name="pmnu¤LOG_HEADER">LOG</string>
  <string name="pmnu¤LOG_LINK">Log</string>
  <string name="pmnu¤MATCHMAKING_ACTIVE_LINK">Quick Join ~COLOR_MENU_GREY~[Matchmaking]~s~</string>
  <string name="pmnu¤MATCHMAKING_FOOTER">Join a Series or Story Mission</string>
  <string name="pmnu¤MATCHMAKING_HEADER">QUICK JOIN</string>
  <string name="pmnu¤MATCHMAKING_LINK">Quick Join</string>
  <string name="pmnu¤MATCHMAKING_SUBH">Finding match</string>
  <string name="pmnu¤MINIGAME_GAME_DETAILS_FOOTER">View the game details for this minigame</string>
  <string name="pmnu¤MINIGAME_PLAYERS_FOOTER">View current players in this minigame</string>
  <string name="pmnu¤MINIGAME_POKER_HEADER">POKER</string>
  <string name="pmnu¤MINIGAME_RULES_FOOTER">View the rules for this minigame</string>
  <string name="pmnu¤MISSION_BRIEF">Mission Brief</string>
  <string name="pmnu¤MISSION_CHECKLIST">Checklist</string>
  <string name="pmnu¤MISSION_CHECKLIST_DESC">~1~ of ~2~ objectives completed</string>
  <string name="pmnu¤MISSION_STREAM">History</string>
  <string name="pmnu¤MISSION_TOTAL_TAKE">Total Take</string>
  <string name="pmnu¤MOONSHINE_FOOTER">View and change shack locations</string>
  <string name="pmnu¤MOONSHINE_FOOTER_CONTENT">You cannot move your shack while on a mission</string>
  <string name="pmnu¤MOONSHINE_FOOTER_INTRO">Begin the Moonshiner role to unlock this property</string>
  <string name="pmnu¤MOONSHINE_FOOTER_LOCKED">Moonshine Shack not available</string>
  <string name="pmnu¤MOONSHINE_FOOTER_MEMBER">Only the Posse Leader can view and change these settings</string>
  <string name="pmnu¤MOONSHINE_INVITE_LINK">Invite to Moonshine Shack</string>
  <string name="pmnu¤MOONSHINE_LINK">Moonshine Shack</string>
  <string name="pmnu¤MOONSHINE_LOCATIONS_HEADER">SHACK LOCATION</string>
  <string name="pmnu¤MOONSHINE_LOCATION_LINK">Choose Shack Location</string>
  <string name="pmnu¤MOONSHINE_LOC_FILTER_CLOSEST">Closest</string>
  <string name="pmnu¤MOONSHINE_LOC_FILTER_DISTANCE">Distance</string>
  <string name="pmnu¤MOONSHINE_SHACK_SUBH">Moonshine Shack</string>
  <string name="pmnu¤MPBODY_BUILD_FEMALE_1">Skinny</string>
  <string name="pmnu¤MPBODY_BUILD_FEMALE_2">Athletic</string>
  <string name="pmnu¤MPBODY_BUILD_FEMALE_3">Average</string>
  <string name="pmnu¤MPBODY_BUILD_FEMALE_4">Heavy</string>
  <string name="pmnu¤MPBODY_BUILD_FEMALE_5">Brawny</string>
  <string name="pmnu¤MPBODY_BUILD_MALE_1">Skinny</string>
  <string name="pmnu¤MPBODY_BUILD_MALE_2">Athletic</string>
  <string name="pmnu¤MPBODY_BUILD_MALE_3">Average</string>
  <string name="pmnu¤MPBODY_BUILD_MALE_4">Heavy</string>
  <string name="pmnu¤MPBODY_BUILD_MALE_5">Brawny</string>
  <string name="pmnu¤NOTIFICATIONS_EMPTY">You have no pending notifications.</string>
  <string name="pmnu¤NOTIF_LINK">Notifications</string>
  <string name="pmnu¤NOTIF_SUBH">All Notifications</string>
  <string name="pmnu¤ONLINE_OPTIONS_HEADER">ONLINE OPTIONS</string>
  <string name="pmnu¤ONLINE_OPTIONS_LINK">Online Options</string>
  <string name="pmnu¤OPTIONS_FOOTER">Change your Free Roam settings</string>
  <string name="pmnu¤OPTIONS_FREEROAM_SUBH">Free Roam</string>
  <string name="pmnu¤OWNED_HORSES_HEADER">OWNED HORSES</string>
  <string name="pmnu¤OWNED_VEHICLES_HEADER">OWNED VEHICLES</string>
  <string name="pmnu¤PINNED_FOOTER">View currently tracked tasks</string>
  <string name="pmnu¤PINNED_LINK">Pinned</string>
  <string name="pmnu¤PLAYERS_CATEGORY_NAME_CREW">Crew</string>
  <string name="pmnu¤PLAYERS_CATEGORY_NAME_FRIENDS">Friends</string>
  <string name="pmnu¤PLAYERS_CATEGORY_NAME_NEARBY">Nearby</string>
  <string name="pmnu¤PLAYERS_CATEGORY_NAME_RECENT">Recent Players</string>
  <string name="pmnu¤PLAYERS_EMPTY">No players match the filter criteria.</string>
  <string name="pmnu¤PLAYERS_FAILED">Failed to retrieve player list.</string>
  <string name="pmnu¤PLAYERS_FOOTER">View, Join or Invite players</string>
  <string name="pmnu¤PLAYERS_HEADER">PLAYERS</string>
  <string name="pmnu¤PLAYERS_LINK">Players</string>
  <string name="pmnu¤PLAYERS_OPTIONS_HEADER">PLAYER OPTIONS</string>
  <string name="pmnu¤PLAYERS_SUBH">Info</string>
  <string name="pmnu¤PLAYERS_TITLE_SUBH">Title</string>
  <string name="pmnu¤PLAYER_ENTRY_FOOTER">Player List</string>
  <string name="pmnu¤PLAYER_ENTRY_INVITED_TO_SESSION_FOOTER">Invited to session</string>
  <string name="pmnu¤PLAYER_ENTRY_NO_INVITE_LEFT">Out of invites</string>
  <string name="pmnu¤PLAYER_ENTRY_PARLEY_REMAINING">Parley will expire in ~1~</string>
  <string name="pmnu¤PLAYER_ENTRY_POSSE_BLOCKED_INVITE">Unable to invite this player</string>
  <string name="pmnu¤PLAYER_ENTRY_POSSE_INVITE_ACCEPTED">Posse Invite accepted</string>
  <string name="pmnu¤PLAYER_ENTRY_POSSE_INVITE_REJECTED">Posse Invite rejected</string>
  <string name="pmnu¤PLAYER_ENTRY_POSSE_INVITE_SENT">Posse Invite sent</string>
  <string name="pmnu¤PLAYER_ENTRY_POSSE_RECENTLY_KICKED">Player recently kicked from Posse</string>
  <string name="pmnu¤PLAYER_ENTRY_SESSION_INVITE_ACCEPTED">Session Invite Accepted</string>
  <string name="pmnu¤PLAYER_ENTRY_SESSION_INVITE_REJECTED">Session Invite Rejected</string>
  <string name="pmnu¤PLAYER_ENTRY_SESSION_INVITE_SENT">Session Invite Sent</string>
  <string name="pmnu¤PLAYER_ENTRY_SHACK_ALREADY_INSIDE">Player is already in the shack</string>
  <string name="pmnu¤PLAYER_ENTRY_SHACK_INVITE_SENT">Shack Invite sent</string>
  <string name="pmnu¤PLAYER_ENTRY_SHACK_LEADER_NOT_IN">Visit the shack in order to invite players</string>
  <string name="pmnu¤PLAYER_GUN_SPINNING_LINK">Gun Spinning</string>
  <string name="pmnu¤PLAYER_MENU_CHLG_STREAK">Streak</string>
  <string name="pmnu¤PLAYER_MENU_CHLG_TODAY">General</string>
  <string name="pmnu¤PLAYER_ON_CONTENT">Player is currently busy</string>
  <string name="pmnu¤PLAYER_OPTIONS">Player Options</string>
  <string name="pmnu¤PLAYER_REPORT_HEADER">REPORT PLAYER</string>
  <string name="pmnu¤PLAYER_WALK_STYLES_FOOTER">Change your default Walk Style</string>
  <string name="pmnu¤PLAYER_WALK_STYLES_HEADER">WALKING STYLE</string>
  <string name="pmnu¤PLAYER_WALK_STYLES_LINK">Walking Style</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_CASUAL">Casual</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_CASUAL_DESC">Take a relaxed stroll</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_CRAZY">Crazy</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_CRAZY_DESC">Adopt a twitchy gait</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_DEFAULT">Default</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_DEFAULT_DESC">Walk naturally</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_DRUNK">Drunk</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_DRUNK_DESC">Stumble drunkenly</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_EASYRIDER">Easy Rider</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_EASYRIDER_DESC">Amble coolly</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_FLAMBOYANT">Flamboyant</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_FLAMBOYANT_DESC">Strut with confidence</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_GREENHORN">Greenhorn</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_GREENHORN_DESC">Step with spirit</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_GUNSLINGER">Gunslinger</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_GUNSLINGER_DESC">Boldly swagger</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_INQUISITIVE">Inquisitive</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_INQUISITIVE_DESC">Explore curiously</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_REFINED">Refined</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_REFINED_DESC">Stride with a superior air</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_SILENT">Silent</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_SILENT_DESC">Tread calmly and carefully</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_VETERAN">Veteran</string>
  <string name="pmnu¤PLAYER_WALK_TYPES_VETERAN_DESC">Walk with a stoop</string>
  <string name="pmnu¤PMNU_HEADER">PLAYER MENU</string>
  <string name="pmnu¤POSSE_CREATE_SUBH">Form Posse</string>
  <string name="pmnu¤POSSE_DEPUTIES_SUBH">All Members</string>
  <string name="pmnu¤POSSE_EMPTY">There are currently no Posses available for you to join. Press ~INPUT_GAME_MENU_OPTION~ to create and lead your own Posse.</string>
  <string name="pmnu¤POSSE_EMPTY_CONTENT">There are currently no Posses available for you to join. You cannot create a Posse while content is active.</string>
  <string name="pmnu¤POSSE_FOOTER">Form, view and change Posse settings</string>
  <string name="pmnu¤POSSE_HEADER">POSSE</string>
  <string name="pmnu¤POSSE_INVITE_DESC">Posse Invite Details Description</string>
  <string name="pmnu¤POSSE_INVITE_HDR">Posse Invite Details Header</string>
  <string name="pmnu¤POSSE_INVITE_HEADER">INVITE</string>
  <string name="pmnu¤POSSE_LINK">Posse</string>
  <string name="pmnu¤POSSE_MEMBERS_SUBH">Current Members</string>
  <string name="pmnu¤POSSE_SUBH">Posses Nearby</string>
  <string name="pmnu¤POSSE_VERSUS_INFIGHTING_HEADER">TEAM INFIGHTING</string>
  <string name="pmnu¤POST_OFFICE_EMPTY">You have no mail to receive.</string>
  <string name="pmnu¤POST_OFFICE_HEADER">DELIVERIES</string>
  <string name="pmnu¤POST_OFFICE_SUBH">Mailbox</string>
  <string name="pmnu¤PROPERTY_INVITE_HEADER">INVITE</string>
  <string name="pmnu¤RACE_DEFAULTS_LINK">Race</string>
  <string name="pmnu¤ROOT_SUBH">Menu</string>
  <string name="pmnu¤RULES_LINK">Rules</string>
  <string name="pmnu¤SET_AS_DEFAULT_LINK">Set as Default</string>
  <string name="pmnu¤SPECIALTY_COMPETITIVE_FOOTER">Set default horse for competitive matches</string>
  <string name="pmnu¤SPECIALTY_COOP_FOOTER">Set default horse for Story Missions</string>
  <string name="pmnu¤SPECIALTY_FOOTER">View which horses you have set for Red Dead Online specialties</string>
  <string name="pmnu¤SPECIALTY_FREEROAM_FOOTER">Set default horse for Free Roam</string>
  <string name="pmnu¤SPECIALTY_LINK">Specialty</string>
  <string name="pmnu¤SPECIALTY_RACE_FOOTER">Set default horse for Races</string>
  <string name="pmnu¤SPECIALTY_SUBH">Specialty</string>
  <string name="pmnu¤STABLES_FOOTER">Manage your horses and vehicles</string>
  <string name="pmnu¤STABLES_HEADER">STABLES</string>
  <string name="pmnu¤STABLES_HORSES_ENTRY_TOOLTIP">View your currently owned horses</string>
  <string name="pmnu¤STABLES_LINK">Stables</string>
  <string name="pmnu¤STABLES_VEHICLES_ENTRY_TOOLTIP">View your currently owned vehicles</string>
  <string name="pmnu¤STABLE_HORSES_LINK">Horses</string>
  <string name="pmnu¤STABLE_HORSES_SUBH">Horses</string>
  <string name="pmnu¤STABLE_HORSE_LINK">Stable Horse</string>
  <string name="pmnu¤STABLE_OPTIONS_SUBH">Options</string>
  <string name="pmnu¤STABLE_VEHICLES_LINK">Vehicles</string>
  <string name="pmnu¤STABLE_VEHICLES_SUBH">Vehicles</string>
  <string name="pmnu¤TRADER_DELIVERY_AMOUNT">Delivery Amount</string>
  <string name="pmnu¤TRADER_DONATE_DISTANT">~BLIP_MP_PLAYSTYLE_OFFENSIVE~Start Distant Delivery</string>
  <string name="pmnu¤TRADER_DONATE_LOCAL">Start Local Delivery</string>
  <string name="pmnu¤TRADER_GOODS">Goods</string>
  <string name="pmnu¤TRADER_GOODS_AMOUNT">~1~/~2~</string>
  <string name="pmnu¤TRADER_GOODS_HIGH_RISK">Rival players may attack distant deliveries.</string>
  <string name="pmnu¤TRADER_GOODS_LOW_RISK">Local deliveries are lower risk.</string>
  <string name="pmnu¤TRADER_GOODS_ONLY_LEADER">Only the Posse Leader can choose when to deliver goods</string>
  <string name="pmnu¤TRADER_HEADER">Cripps Trading Co.</string>
  <string name="pmnu¤TRADER_MATERIALS">Materials</string>
  <string name="pmnu¤TRADER_MATERIALS_EMPTY">Empty</string>
  <string name="pmnu¤TRADER_MATERIALS_FOOTER_LOW">Donations are required.</string>
  <string name="pmnu¤TRADER_MATERIALS_FOOTER_PLENT">Raw Materials are Plentiful.</string>
  <string name="pmnu¤TRADER_MATERIALS_INFO">Donate carcasses and skins to be broken down into Raw Materials. Better quality items have a higher Raw Material value.</string>
  <string name="pmnu¤TRADER_MATERIALS_LOW">Low</string>
  <string name="pmnu¤TRADER_MATERIALS_PLENT">Plentiful</string>
  <string name="pmnu¤TRADER_ON_MISSION">Missions locked while content running</string>
  <string name="pmnu¤TRADER_PRODUCTION">Production</string>
  <string name="pmnu¤TRADER_PRODUCTION_AFFORD">There are inadequate materials.</string>
  <string name="pmnu¤TRADER_PRODUCTION_CRIPPS">Cripps is unavailable.</string>
  <string name="pmnu¤TRADER_PRODUCTION_D_DELIVERY">Distant Delivery Value</string>
  <string name="pmnu¤TRADER_PRODUCTION_HALT">Halted</string>
  <string name="pmnu¤TRADER_PRODUCTION_LEADER">You are not the Posse Leader.</string>
  <string name="pmnu¤TRADER_PRODUCTION_L_DELIVERY">Local Delivery Value</string>
  <string name="pmnu¤TRADER_PRODUCTION_MAX">Production has reached maximum level.</string>
  <string name="pmnu¤TRADER_PRODUCTION_NOACTION">No action required.</string>
  <string name="pmnu¤TRADER_PRODUCTION_OPS">Operational</string>
  <string name="pmnu¤TRADER_PRODUCTION_ORDERED">Supplies arriving soon.</string>
  <string name="pmnu¤TRADER_PRODUCTION_QUICK">Order Supplies</string>
  <string name="pmnu¤TRADER_PRODUCTION_REQ">Resupply required.</string>
  <string name="pmnu¤TRADER_PRODUCTION_REQ_M">Only the Posse Leader can resupply Cripps Trading Co.</string>
  <string name="pmnu¤TRADER_PRODUCTION_RS1">Both materials and supplies are required to continue production. Supplies can be ordered or attained via resupply missions when needed.</string>
  <string name="pmnu¤TRADER_SUBHEADER">Finest Animal Goods</string>
  <string name="pmnu¤TRADER_TOTAL_GOODS">Total Goods Value</string>
  <string name="pmnu¤TRADER_WAGON_CAPACITY">Wagon Capacity</string>
  <string name="pmnu¤TRADER_WAGON_LARGE">Large</string>
  <string name="pmnu¤TRADER_WAGON_MEDIUM">Medium</string>
  <string name="pmnu¤TRADER_WAGON_SIZE">Wagon Size</string>
  <string name="pmnu¤TRADER_WAGON_SMALL">Small</string>
  <string name="pmnu¤VEHICLES_FOOTER">View the vehicles you own</string>
  <string name="pmnu¤VEHICLES_LINK">Owned Vehicles</string>
  <string name="pmnu¤VEHICLE_ACCESS_FOOTER">Set who can get on your vehicle</string>
  <string name="pmnu¤VEHICLE_ACCESS_LINK">Vehicle Access</string>
  <string name="pmnu¤VEHICLE_DISABLE_BOUNTYP_CALL">You can not call for another vehicle while you have an active Bounty Wagon transporting targets</string>
  <string name="pmnu¤VEHICLE_DISABLE_BOUNTYP_DISMISS">You can not dismiss a Bounty Wagon transporting targets</string>
  <string name="pmnu¤VEHICLE_DISABLE_BUSY_CALL">The stables are busy, your vehicle can not be called right now</string>
  <string name="pmnu¤VEHICLE_DISABLE_BUSY_DISMISS">The stables are busy, your vehicle can not be dismissed right now</string>
  <string name="pmnu¤VEHICLE_DISABLE_CALLING_DISABLED">Vehicle calling is temporarily disabled.</string>
  <string name="pmnu¤VEHICLE_DISABLE_MOUNT_CALL">You must flee your horse before calling for a vehicle</string>
  <string name="pmnu¤VEHICLE_DISABLE_ON_IT_CALL">You can not call for a vehicle while on your vehicle</string>
  <string name="pmnu¤VEHICLE_DISABLE_ON_IT_DISMISS">You may not dismiss a vehicle while on it</string>
  <string name="pmnu¤VEHICLE_DISABLE_PLAYER_ANIMAL">You can not call your vehicle while playing as an animal</string>
  <string name="pmnu¤VEHICLE_DISABLE_SUMMON_CALL">Your vehicle is being summoned</string>
  <string name="pmnu¤VEHICLE_INFO_SUMMARY_ACTIVE">This is your active vehicle.</string>
  <string name="pmnu¤VEHICLE_INFO_SUMMARY_STABLED">This vehicle is stabled.</string>
  <string name="pmnu¤VEHICLE_LIST_EMPTY">You don't own any vehicles.</string>
  <string name="pmnu¤VEHICLE_SUMMARY_DEAD">Purchase insurance from the stables to repair your vehicle automatically.</string>
  <string name="pmnu¤VEHICLE_SUMMARY_DEAD_RECOVERING">Your vehicle will be fully repaired in ~1~ minutes.</string>
  <string name="pmnu¤VEHICLE_SUMMARY_DEAD_RECOVERING_NO_PLURAL">Your vehicle will be fully repaired in ~1~ minute.</string>
  <string name="pmnu¤VEHICLE_SUMMARY_HOTSWAP_RECOVERING">Your vehicle will be available again in ~1~ minutes.</string>
  <string name="pmnu¤VEHICLE_SUMMARY_HOTSWAP_RECOVERING_NO_PLURAL">Your vehicle will be available again in ~1~ minute.</string>
  <string name="pmnu¤WALK_STYLES_SUBH">Styles</string>
  <string name="pmnu¤WEAPON_UNLOCKED_HEADER">Weapon Unlocked</string>
  <string name="poor_joe¤0xB96DC058">I seen the way you act, you're a peasant.</string>
  <string name="poor_joe¤0xCFABECD4">Go make trouble elsewhere, you ain't welcome here.</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_GOTO">Go to the convoy</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_HELP_INTRO">Intercept the convoy ~1b~ and assassinate the prisoner within the time limit to earn the full reward.</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_HELP_OBJECTIVE_ESCAPING">The prisoner ~1b~ is getting too far away and will soon escape.</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_HELP_OBJECTIVE_ESCAPING_ON_FOOT">The prisoner ~1b~ has escaped from the prison wagon. Take them out before they get away.</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_HELP_REMAINING_ATTACKERS">The prisoner has been assassinated. Take out the remaining ~COLOR_ENEMY~Bounty Hunters~s~.</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_HELP_UNLOCK_VEHICLE_APPROACH">Take out the Bounty Hunters to get to the prisoner ~1b~ inside the wagon.</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_OBJ_DESTROY">Eliminate the ~COLOR_MP_OBJECTIVE_ENEMY~prisoner~s~</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_OBJ_KILL_ATTACKERS">Take out the ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_OBJ_KILL_ATTACKERS_REMAINING">Take out the remaining ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_OBJ_LEAVE_AREA">Leave the ~COLOR_ENEMY~area~s~</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_OBJ_LEAVE_AREA_POSSE">Wait for your Posse to leave the ~COLOR_ENEMY~area~s~</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_SCORETIMER_PRIMARY_PASS">~1~ killed the prisoner</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_SCORETIMER_PRIMARY_PASS_NP">The prisoner has been killed</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_SCORETIMER_PRIMARY_PASS_YOU">You killed the prisoner</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_SCORETIMER_PRIMARY_PASS_YOUR">Your Posse killed the prisoner</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_SCORETIMER_TRIGGER_ACTION">~1~ alerted the ~COLOR_ENEMY~Bounty Hunters~s~</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_SHARD_DESC_PRIMARY">Assassinate the ~COLOR_MP_OBJECTIVE_ENEMY~prisoner~s~</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_SHARD_DESC_SECONDARY">Help the prisoner escape assassination</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_SHARD_OVER">Prisoner survived</string>
  <string name="prsas¤FETCH_PRISONER_ASSASSINATION_SHARD_PRIMARY_PASS">Prisoner assassinated</string>
  <string name="prsnaud¤PRSN_BOW_REMIND_01">The bow, Arthur? Come on.</string>
  <string name="prsnaud¤PRSN_BOW_REMIND_02">Come on, grab that bow off the horse.</string>
  <string name="prsnaud¤PRSN_BOW_REMIND_03">Well... there's no point setting off without that bow.</string>
  <string name="prsnaud¤PRSN_IG2_C_2">There's deer been here... recently.</string>
  <string name="prsnaud¤PRSN_IG2_C_3">How can you tell?</string>
  <string name="prsnaud¤PRSN_IG2_D_1">How can you not?</string>
  <string name="prsnaud¤PRSN_IG3_1">He must be real hungry, stay well back.</string>
  <string name="prsnaud¤PRSN_IG3_2">Spring storms like this are the worst for animals that sleep all winter.</string>
  <string name="prsnaud¤PRSN_NEED_BOW_1">You're going to need the bow, don't leave it on your horse.</string>
  <string name="prsnaud¤PRSN_NEED_BOW_2">A gun will scare everything around.</string>
  <string name="prsnaud¤PRSN_SKIN_HURRY_01">Come on, don't make me skin both of these.</string>
  <string name="prsnaud¤PRSN_SKIN_HURRY_02">Go on, Arthur, c'mon, get that knife working.</string>
  <string name="prsnaud¤PRSN_SKIN_HURRY_03">Hurry up, I want to get this meat in the pot.</string>
  <string name="prsnaud¤PRSN_SKIN_NOW_1">You skin that one y-you dumped on the floor there.</string>
  <string name="prsnaud¤PRSN_START_01">I'm serious, this is bad.</string>
  <string name="prsnaud¤PRSN_START_02">What is it, Arthur?</string>
  <string name="prsnaud¤PRSN_START_03">Is everything okay?</string>
  <string name="prsnaud¤PRS_CHANGEDEER_1">~sl:0.0:2.1~Oh, I thought you were getting the other one.~sl:1.0~Ok, I'll go grab it.</string>
  <string name="prsnaud¤PRS_EXT_1">Not too bad, Mr. Morgan.</string>
  <string name="prsnaud¤PRS_EXT_2">Yeah, they always said you were a butcher.</string>
  <string name="prsnaud¤PRS_EXT_3">You know you could trade these or sell these in pretty much any town...</string>
  <string name="prsnaud¤PRS_EXT_4">if you're looking to make a legitimate bit of money of course.</string>
  <string name="prsnaud¤PRS_EXT_5">Right now I'm just looking to get off this mountain alive.</string>
  <string name="prsnaud¤PRS_EXT_6">Yeah, well if you catch anything else...</string>
  <string name="prsnaud¤PRS_EXT_7">you bring it to me.</string>
  <string name="prsnaud¤PRS_EXT_8">Sure.</string>
  <string name="prsnaud¤PRS_EXT_9">Thank you, Mr. Morgan.</string>
  <string name="prsnaud¤PRS_EXT_10">Heck, Arthur Morgan's first decent bit of hunting, after all these years.</string>
  <string name="prsnaud¤PRS_EXT_11">Yeah well, we're on the run now...</string>
  <string name="prsnaud¤PRS_EXT_12">everyone's got to do their bit to survive.</string>
  <string name="prsnaud¤PRS_EXT_13">Just make a good stew, folk need it...</string>
  <string name="prsnaud¤PRS_EXT_14">it's been a tough few days.</string>
  <string name="prsnaud¤PRS_EXT_15">Just make a good stew, folk need it...</string>
  <string name="prsnaud¤PRS_EXT_16">it's been a tough few days.</string>
  <string name="prsnaud¤PRS_RSC1_LIA_2">~sl:0.0:1.7:1~We're gonna starve to death up here, Mr. Morgan.</string>
  <string name="prsnaud¤PRS_RSC1_LIC_1">We're okay...</string>
  <string name="prsnaud¤PRS_RSC2_LI2_1">~sl:0.0:1.5:1~Well, well, well...</string>
  <string name="prsnaud¤PRS_RSC2_LI_1">~sl:0.4:0.0~Come on, let's get these over to Pearson.</string>
  <string name="prsnaud¤PRS_RSC2_LI_2">Oh and, thank you, for showing me how to use the bow properly.</string>
  <string name="prsnaud¤PRS_RSC2_LI_3">I only showed you a little. Takes a lifetime of practice to master.</string>
  <string name="prsnaud¤PRS_RSC2_LI_CO1_1">Bring it over, then.</string>
  <string name="prsnaud¤PRS_RSC2_LI_CO2_1">Come on, Arthur.</string>
  <string name="prsnaud¤PRS_RSC2_LI_CO3_1">Just drop it down in here.</string>
  <string name="prsnaud¤PRS_RSC2_LI_CO4_1">Come on, let's get that meat in the pot.</string>
  <string name="prsnaud¤PRS_RSC2_LI_CO5_1">Let me have a look at her... come on, Arthur.</string>
  <string name="prsnaud¤PRS_RSC2_LI_CO6_1">Are you keeping that one for yourself, huh?</string>
  <string name="prsnaud¤PRS_RSC2_LI_CO7_1">What are you doing, Arthur?</string>
  <string name="prsnaud¤PRS_RSC_1_1">We have a few cans of food and a rabbit...</string>
  <string name="prsnaud¤PRS_RSC_1_2">for what, ten, twelve people?</string>
  <string name="prsnaud¤PRS_RSC_1_3">When I was in the Navy...</string>
  <string name="prsnaud¤PRS_RSC_1_4">I-I do not wish to hear about...</string>
  <string name="prsnaud¤PRS_RSC_1_5">what you got up to in the Navy, Mr. Pearson.</string>
  <string name="prsnaud¤PRS_RSC_1_6">We were stranded at sea...</string>
  <string name="prsnaud¤PRS_RSC_1_7">for fifty days.</string>
  <string name="prsnaud¤PRS_RSC_1_8">And you unfortunately survived...</string>
  <string name="prsnaud¤PRS_RSC_1_9">When we ran away from Blackwater...</string>
  <string name="prsnaud¤PRS_RSC_1_10">I wasn't able to get supplies in.</string>
  <string name="prsnaud¤PRS_RSC_1_11">Well when government agents are hunting you down...</string>
  <string name="prsnaud¤PRS_RSC_1_12">sometimes shopping trips need to be cut short.</string>
  <string name="prsnaud¤PRS_RSC_1_13">We'll survive...</string>
  <string name="prsnaud¤PRS_RSC_1_14">we always have...</string>
  <string name="prsnaud¤PRS_RSC_1_15">and if needs be, we can eat you...</string>
  <string name="prsnaud¤PRS_RSC_1_16">you're the fattest.</string>
  <string name="prsnaud¤PRS_RSC_1_17">I sent Lenny and Bill hunting and they found nothing.</string>
  <string name="prsnaud¤PRS_RSC_1_18">Well, Lenny's more into book learning than hunting.</string>
  <string name="prsnaud¤PRS_RSC_1_19">Bill's a fool.</string>
  <string name="prsnaud¤PRS_RSC_1_20">Unless those mountains are full of game that wanna read...</string>
  <string name="prsnaud¤PRS_RSC_1_21">ain't no wonder they found...</string>
  <string name="prsnaud¤PRS_RSC_1_22">Enough of this.</string>
  <string name="prsnaud¤PRS_RSC_1_23">We'll go find something.</string>
  <string name="prsnaud¤PRS_RSC_1_24">Come on, Arthur.</string>
  <string name="prsnaud¤PRS_RSC_1_25">Wait a second, hold on.</string>
  <string name="prsnaud¤PRS_RSC_1_26">Here...</string>
  <string name="prsnaud¤PRS_RSC_1_27">you're gonna need something to eat out there.</string>
  <string name="prsnaud¤PRS_RSC_1_28">\"Assorted, salted offal.\"</string>
  <string name="prsnaud¤PRS_RSC_1_29">Starving would be preferable.</string>
  <string name="prsnaud¤PRS_RSC_1_30">Come on, let's go.</string>
  <string name="prsnaud¤PRS_RSC_1_31">You can't go hunting. Look at your hand.</string>
  <string name="prsnaud¤PRS_RSC_1_32">I can't stay here listening to you two.</string>
  <string name="prsnaud¤PRS_RSC_1_33">Look, if there's game in those hills I'll find it...</string>
  <string name="prsnaud¤PRS_RSC_1_34">and you can kill it.</string>
  <string name="prsnaud¤PRS_RSC_1_35">You need to rest, Charles.</string>
  <string name="prsnaud¤PRS_RSC_1_36">You think this is rest?</string>
  <string name="prsnaud¤PRS_RSC_1_37">Come along.</string>
  <string name="prsnaud¤PRS_RSC_1_38">Here, you take this.</string>
  <string name="prsnaud¤PRS_RSC_1_39">I can't use it and you'll have to.</string>
  <string name="prsnaud¤PRS_RSC_1_40">Oh, you're joking...</string>
  <string name="prsnaud¤PRS_RSC_1_41">Use a gun...</string>
  <string name="prsnaud¤PRS_RSC_1_42">and we'll scare off every animal for miles around.</string>
  <string name="prsnaud¤PRS_RSC_1_43">You're never too old to learn...</string>
  <string name="prsnaud¤PRS_RSC_1_44">I imagine.</string>
  <string name="prsnaud¤PRS_RSC_2_1">What a surprise...</string>
  <string name="prsnaud¤PRS_RSC_2_2">to find the camp rat loitering around in the kitchen.</string>
  <string name="prsnaud¤PRS_RSC_2_3">Is that any way to greet an old friend?</string>
  <string name="prsnaud¤PRS_RSC_2_4">I feel like we haven't spoken for days.</string>
  <string name="prsnaud¤PRS_RSC_2_5">I do my utmost to avoid you.</string>
  <string name="prsnaud¤PRS_RSC_2_6">He loves me really...</string>
  <string name="prsnaud¤PRS_RSC_2_7">it's his sad way of showing affection.</string>
  <string name="prsnaud¤PRS_RSC_2_8">No it isn't.</string>
  <string name="prsnaud¤PRS_RSC_2_9">Now shoot, get lost.</string>
  <string name="prsnaud¤PRS_RSC_2_10">Well, see you gents later.</string>
  <string name="prsnaud¤PRS_RSC_2_11">See you got on just fine.</string>
  <string name="prsnaud¤PRS_RSC_2_12">Charles is a wonder.</string>
  <string name="prsnaud¤PRS_RSC_2_13">Have a drink boys...</string>
  <string name="prsnaud¤PRS_RSC_2_14">you earned it.</string>
  <string name="prsnaud¤PRS_RSC_2_15">Jesus, what is that?</string>
  <string name="prsnaud¤PRS_RSC_2_16">Navy rum, sir...</string>
  <string name="prsnaud¤PRS_RSC_2_17">it's the only thing...</string>
  <string name="prsnaud¤PRS_RSC_2_18">the only thing.</string>
  <string name="prsnaud¤PRS_RSC_2_19">Keeps you sane it does.</string>
  <string name="prsnaud¤PRS_RSC_2_20">Yes, seems to have done a treat on you.</string>
  <string name="prsnaud¤PRS_RSC_2_21">You go rest that hand, Charles.</string>
  <string name="prsnaud¤PRS_RSC_2_22">I'll be fine in a few days.</string>
  <string name="prsnaud¤PRS_RSC_2_23">You mind helping me with the skinning, Mr. Morgan?</string>
  <string name="prsnaud¤PRS_RSC_2_24">It's easier if we do it together.</string>
  <string name="prsnaud¤PRS_RSC_2_25">Do I get to skin you?</string>
  <string name="prsnaud¤PRS_RSC_2_26">You're always one with the jokes aren't you?</string>
  <string name="prsnaud¤PRS_RSC_2_27">Come on.</string>
  <string name="prsnaud¤PRS_RSC_2_28">This really isn't a job for a man with a burnt hand.</string>
  <string name="prsnaud¤PRS_RSC_2_LO_1">I'll see you both later.</string>
  <string name="prsnaud¤RPRNS_BADKILL_1">Watch yourself, Arthur, or we'll scare them all off.</string>
  <string name="prsnaud¤RPRNS_BADKILL_2">Now, let's try for another.</string>
  <string name="prsnaud¤RPRSN_AHURRY_1">Ready to head back when you are...</string>
  <string name="prsnaud¤RPRSN_AIM_1">~sl:0.0:1.3~That's a bad idea...~sl:0.3~have you seen the size of it?</string>
  <string name="prsnaud¤RPRSN_ARRIVE_1">Brought some food back, boys.</string>
  <string name="prsnaud¤RPRSN_ATTACK_01">Look out!</string>
  <string name="prsnaud¤RPRSN_ATTACK_02">Shoot!</string>
  <string name="prsnaud¤RPRSN_ATTACK_03">Get him!</string>
  <string name="prsnaud¤RPRSN_BEAR2_1">He's got a lot of meat on him.</string>
  <string name="prsnaud¤RPRSN_BEAR2_2">We've got enough here, no need to push our luck.</string>
  <string name="prsnaud¤RPRSN_BEAR_1">~sl:0.0:0.7~Watch out!~sl:0.8:0.9~Bear up ahead.~sl:0.9~Let's see if we can find another way around.</string>
  <string name="prsnaud¤RPRSN_BOW_01">Are you ready with that bow?</string>
  <string name="prsnaud¤RPRSN_BOW_02">Quick, get that bow out, Arthur.</string>
  <string name="prsnaud¤RPRSN_B_FLED_1">That thing was huge.</string>
  <string name="prsnaud¤RPRSN_B_FLED_2">~sl:0.4:1.3~Are you crazy?~sl:0.3:1.8~You're lucky it scared that easy.~sl:0.6~Come on, let's get back before it changes its mind.</string>
  <string name="prsnaud¤RPRSN_B_RESPAWN_1">Hey Arthur, you awake back there?</string>
  <string name="prsnaud¤RPRSN_B_RESPAWN_2">Yeah, just thinking.</string>
  <string name="prsnaud¤RPRSN_CLEAN_01">~sl:0.0:2.0~Aim for the head or neck...~sl:0.2~We want a good, clean kill.</string>
  <string name="prsnaud¤RPRSN_CLEAN_02">~sl:0.0:1.7~Try to hit them in the neck or head.~sl:0.5~Quick and clean.</string>
  <string name="prsnaud¤RPRSN_CLOSE_1">Arthur, stay back.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSHOUTED_2">~sl:0.0:4.4~We give the camp cook five minutes to grab the essentials and go,~sl:0.5~and ~rp~he doesn't even bring a crumb of food.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSHOUTED_3">~sl:0.0:1.6~Good that we caught more than one.~lr:0.3~A lot of mouths to feed.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSHOUTED_4">~sl:0.0:3.6~And that girl from the ranch now too, but...~sl:1.2~not sure she'll be eating much.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSHOUTED_6">~sl:0.0:1.1~You would too.~lr:0.6:2.5~She lost her husband, her home,~sl:0.3~everything she had.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSHOUTED_7">So what do we do with her?</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSHOUTED_8">~sl:0.0:3.5~Once we get out of here, and we're back on our feet, we'll see.~lr:0.7~She might have family somewhere.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSHOUTED_10">~sl:0.0:1.1~Yeah...~sl:1.0~last thing we was expecting.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSHOUTED_12">~sl:0.0:1.3~You ain't dealt with them?~lr:2.1~I suppose we ain't run into them much the last six months,</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSHOUTED_15">~sl:0.0:0.5~Well,~lr:0.6~we've been scrapping over scores with them for years.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSHOUTED_17">~sl:0.0:3.5~Their leader, ~rp~Colm, and Dutch go way back,~sl:0.5:1.4~and not in a good way.~lr:0.6~A proper blood feud.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSPOKEN_2">~sl:0.0:4.2~We give the camp cook five minutes to grab the essentials and go,~sl:0.3~and ~rp~he doesn't even bring a crumb of food.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSPOKEN_3">~sl:0.0:1.4~Good that we caught more than one.~lr:0.4~A lot of mouths to feed.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSPOKEN_4">~sl:0.0:3.0~And that girl from the ranch now too, but...~sl:1.1~not sure she'll be eating much.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSPOKEN_6">~sl:0.0:1.0~You would too.~lr:0.8:2.3~She lost her husband, her home,~sl:0.4~everything she had.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSPOKEN_7">~sl:1.2~So what do we do with her?</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSPOKEN_8">~sl:0.0:3.3~Once we get out of here, and we're back on our feet, we'll see.~lr:0.6~She might have family somewhere.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSPOKEN_10">~sl:0.0:0.7~Yeah...~sl:0.9~last thing we was expecting.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSPOKEN_12">~sl:0.0:1.1~You ain't dealt with them?~lr:0.9:4.0:1~I suppose we ain't run into them much the last six months,</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSPOKEN_15">~sl:0.0:1.0~Well,~lr:0.9~we've been scrapping over scores with them for years.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2BSPOKEN_17">~sl:0.0:3.2~Their leader, ~rp~Colm, and Dutch go way back,~sl:0.4:1.4~and not in a good way.~lr:0.5~A proper blood feud.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2B_1">~sl:0.0:3.3~You noticed how ~rp~Pearson's had a bottle in his hand~sl:~ever since we fled Blackwater?</string>
  <string name="prsnaud¤RPRSN_COLTBNT2B_5">She has a wild look in her eye.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2B_9">So it was O'Driscolls you ran into there?</string>
  <string name="prsnaud¤RPRSN_COLTBNT2B_11">What is it with the O'Driscolls?</string>
  <string name="prsnaud¤RPRSN_COLTBNT2B_13">I guess because they've been over this way.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2B_14">~sl:0.0:0.5~Yeah...~sl:0.5~I've heard a lot of talk about them...</string>
  <string name="prsnaud¤RPRSN_COLTBNT2B_16">A big gang, nasty sons of bitches.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2B_18">So I heard.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SHOUTED_1">~sl:0.0:3.1~You noticed how ~rp~Pearson's had a bottle in his hand~sl:~ever since we fled Blackwater?</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SHOUTED_2">~sl:0.0:4.4~We give the camp cook five minutes to grab the essentials and go,~sl:0.5~and ~rp~he doesn't even bring a crumb of food.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SHOUTED_5">~sl:0.0:0.9~One more.~lr:0.5~We ain't feeding the O'Driscoll a damn thing,</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SHOUTED_6">~sl:0.0:3.2~except maybe that can of salted offal~sl:~Pearson was kind enough to give us.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SHOUTED_7">~sl:0.0:0.6~The girl,~sl:0.5~she has a wild look in her eye.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SHOUTED_8">~sl:0.0:0.8~Of course.~lr:0.8:2.8~She lost her husband, her home,~sl:0.3~everything she had.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SHOUTED_13">~sl:1.7:2.7~I know who my money's on in that fight.~lr:0.6~He's weak, but that makes him much more useful.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SHOUTED_16">~sl:0.0:1.3~You ain't dealt with them?~lr:2.1~I suppose we ain't run into them much the last six months,</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SHOUTED_19">~sl:0.0:0.5~Well,~lr:0.6~we've been scrapping over scores with them for years.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SHOUTED_21">~sl:0.0:3.5~Their leader, ~rp~Colm, and Dutch go way back,~sl:0.5:1.4~and not in a good way.~lr:0.6~A proper blood feud.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SPOKEN_1">~sl:0.0:3.3~You noticed how ~rp~Pearson's had a bottle in his hand~sl:~ever since we fled Blackwater?</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SPOKEN_2">~sl:0.0:4.2~We give the camp cook five minutes to grab the essentials and go,~sl:0.3~and ~rp~he doesn't even bring a crumb of food.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SPOKEN_5">~sl:0.0:1.3~One more.~lr:0.4~We ain't feeding the O'Driscoll a damn thing,</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SPOKEN_6">~sl:0.0:2.3~except maybe that can of salted offal~sl:~Pearson was kind enough to give us.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SPOKEN_7">~sl:0.0:0.6~The girl,~sl:0.4~she has a wild look in her eye.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SPOKEN_8">~sl:0.7:0.8~Of course.~lr:0.7:2.1~She lost her husband, her home,~sl:0.5~everything she had.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SPOKEN_13">~sl:1.3:2.4~I know who my money's on in that fight.~lr:0.7~He's weak, but that makes him much more useful.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SPOKEN_16">~sl:0.0:1.1~You ain't dealt with them?~lr:0.9:4.0:1~I suppose we ain't run into them much the last six months,</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SPOKEN_19">~sl:0.0:1.0~Well,~lr:0.9~we've been scrapping over scores with them for years.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2SPOKEN_21">~sl:0.0:3.2~Their leader, ~rp~Colm, and Dutch go way back,~sl:0.4:1.4~and not in a good way.~lr:0.5~A proper blood feud.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_3">Good that we caught more than one.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_4">~sl:0.0:1.5~We've only been up here a few days~sl:~and have already picked up two more mouths to feed.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_9">So what do we do with her?</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_10">Once we get out of here, and we're back on our feet, we'll see.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_11">She might have family somewhere.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_12">Who knows, ~rp~maybe she'll deal with the O'Driscoll for us.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_14">Maybe we can get to them before they get to us.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_15">What is it with the O'Driscolls?</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_17">I guess because they've been over this way.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_18">~sl:0.0:0.5~Yeah...~sl:0.5~I've heard a lot of talk about them...</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_20">A big gang, nasty sons of bitches.</string>
  <string name="prsnaud¤RPRSN_COLTBNT2_22">So I heard.</string>
  <string name="prsnaud¤RPRSN_COLTER_1">I'm going to hitch Taima over here.</string>
  <string name="prsnaud¤RPRSN_COMEON_01">Keep going.</string>
  <string name="prsnaud¤RPRSN_COMEON_02">Let's keep moving</string>
  <string name="prsnaud¤RPRSN_COMEON_03">What are you waiting for?</string>
  <string name="prsnaud¤RPRSN_DAWD2_01">~sl:0.0:0.5~Come on.~sl:0.2~Stow that deer on and let's go.</string>
  <string name="prsnaud¤RPRSN_DAWD2_02">Are you going to put that on your horse?</string>
  <string name="prsnaud¤RPRSN_DAWD2_03">~sl:0.0:0.6~What are you doing?~sl:0.6~Let's get out of here.</string>
  <string name="prsnaud¤RPRSN_DISMOUNT_01">Let's walk it from here.</string>
  <string name="prsnaud¤RPRSN_DISMOUNT_02">We'll track them on foot.</string>
  <string name="prsnaud¤RPRSN_DONE_1">~sl:0.0:0.6~Come on then,~sl:0.3~let's head back.</string>
  <string name="prsnaud¤RPRSN_DONTRUN_01">~sl:0.0:0.5~Hey.~sl:0.4~I said slow and quiet, Arthur.</string>
  <string name="prsnaud¤RPRSN_DONTRUN_02">~sl:0.0:0.8~Don't run.~sl:0.5~They'll hear you coming a mile off.</string>
  <string name="prsnaud¤RPRSN_DONTRUN_03">~sl:0.0:1.3~Stop running.~sl:0.4~You're making too much noise.</string>
  <string name="prsnaud¤RPRSN_EAGLE_EYE_1">You see the tracks?</string>
  <string name="prsnaud¤RPRSN_EAGLE_EYE_2">I think so...maybe not.</string>
  <string name="prsnaud¤RPRSN_EAGLE_EYE_3">Focus.</string>
  <string name="prsnaud¤RPRSN_FINISH_01">Don't leave her like that.</string>
  <string name="prsnaud¤RPRSN_FINISH_02">Come on, Arthur, end it.</string>
  <string name="prsnaud¤RPRSN_FINISH_03">~sl:0.0:0.5~Hurry up,~sl:0.5~she's in pain.</string>
  <string name="prsnaud¤RPRSN_FIRED_1">~sl:0.0:1.0~Don't use your gun...~sl:0.5~you'll scare them all off.</string>
  <string name="prsnaud¤RPRSN_FIRST_01">~sl:0.0:0.5~Shh.~sl:0.5:0.9~Down there,~sl:0.5~you see them?</string>
  <string name="prsnaud¤RPRSN_FIRST_02">~sl:0.0:0.6~Wait, look...~sl:0.9~there they are.</string>
  <string name="prsnaud¤RPRSN_GRASS_01">~sl:0.0:1.6~There's some patches of grass here,~sl:0.8~this is good.</string>
  <string name="prsnaud¤RPRSN_GRASS_02">See some of the ground uncovered here.</string>
  <string name="prsnaud¤RPRSN_HITCH_01">You should really tether that horse, Arthur.</string>
  <string name="prsnaud¤RPRSN_HITCH_02">~sl:0.0:0.8~Hitch next to mine,~sl:0.2~we don't want him running off.</string>
  <string name="prsnaud¤RPRSN_HURRY_1">Ready to head back when you are...</string>
  <string name="prsnaud¤RPRSN_HURRY_2">~sl:0.0:0.5~Sure...~sl:0.2~I just need to finish up here.</string>
  <string name="prsnaud¤RPRSN_KILL1_01">~sl:0.0:0.7~Nice.~sl:0.6~See if you can get another one.</string>
  <string name="prsnaud¤RPRSN_KILL1_02">~sl:0.0:0.8~Good shot.~sl:0.7~Now, let's try for another.</string>
  <string name="prsnaud¤RPRSN_KILL2_1">Got it.</string>
  <string name="prsnaud¤RPRSN_KILL2_2">~sl:0.0:0.7~Well done,~sl:0.7~I think that's all we can carry.</string>
  <string name="prsnaud¤RPRSN_KILL2_BL_1">Well, it's dead now.</string>
  <string name="prsnaud¤RPRSN_KILL2_BL_2">Okay, that'll do. I think that's all we can carry.</string>
  <string name="prsnaud¤RPRSN_KILL2_WND_1">~sl:0.5~Done.</string>
  <string name="prsnaud¤RPRSN_KILL2_WND_2">Okay, that'll do it. I think that's all we can carry.</string>
  <string name="prsnaud¤RPRSN_LOW_01">Keep low.</string>
  <string name="prsnaud¤RPRSN_LOW_02">Stay crouched.</string>
  <string name="prsnaud¤RPRSN_MISS_01">~sl:0.6:0.9~Unlucky...~sl:0.9~take your time.</string>
  <string name="prsnaud¤RPRSN_MISS_02">~sl:0.0:0.7~That's okay...~sl:0.9~try again.</string>
  <string name="prsnaud¤RPRSN_MISS_03">~sl:0.0:1.1~Focus, Arthur.~sl:0.2~We need this meat.</string>
  <string name="prsnaud¤RPRSN_NOGUN_1">~sl:0.0:1.9~No, use the bow I gave you...~sl:0.4~that'll make too much noise.</string>
  <string name="prsnaud¤RPRSN_NOW_01">Take the shot.</string>
  <string name="prsnaud¤RPRSN_NOW_02">Now, Arthur.</string>
  <string name="prsnaud¤RPRSN_NOW_03">~sl:0.0:0.5~Quick,~sl:0.1~before they move.</string>
  <string name="prsnaud¤RPRSN_OFFROAD2SHOUTED_1">~sl:0.0:1.0~We'll head up this way.~lr:0.3~Find some higher ground.</string>
  <string name="prsnaud¤RPRSN_OFFROAD2SPOKEN_1">~sl:0.0:1.0~We'll head up this way.~lr:0.2~Find some higher ground.</string>
  <string name="prsnaud¤RPRSN_OFF_1">~sl:0.0:0.6~Cut up here,~sl:0.2~off the trail.</string>
  <string name="prsnaud¤RPRSN_OTHER_1">~sl:0.0:0.5~Okay,~sl:~I'll go grab the other one.</string>
  <string name="prsnaud¤RPRSN_OVERKILL1_1">~sl:0.0:2.0~The horses won't be able to carry any more...~sl:0.6~leave the others.</string>
  <string name="prsnaud¤RPRSN_OVERKILL2_1">~sl:0.0:1.0~That's a waste...~sl:0.2~they're just going to rot.</string>
  <string name="prsnaud¤RPRSN_OVERKILL2_2">We could have got them another day.</string>
  <string name="prsnaud¤RPRSN_PICK_1">~sl:0.0:0.5~Okay,~sl:0.3:1.0~you pick up one,~sl:~I'll get the other.</string>
  <string name="prsnaud¤RPRSN_PICK_2">You sure your hand's okay?</string>
  <string name="prsnaud¤RPRSN_PICK_3">It'll be fine once I get it on my shoulder.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_1">~sl:0.0:2.6~We ain't ever talked that much, you and me.~lr:0.8:1.9~How long have you been with us now?~lr:0.5~Five, six months?</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_5">~sl:0.0:1.0~Any of this.~lr:0.5:1.9~The Blackwater mess,~sl:~being up here.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_6">~sl:0.7:2.5~Sooner or later a job's going to go wrong.~sl:0.5~Nature of life.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_7">Just thought you might have moved on by now.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_9">~sl:0.0:0.5~No,~sl:0.6:0.9~not at all.~lr:1.0~I just know you could run it alone, no problem.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_10">~sl:0.0:2.1~I did that for a long time.~lr:0.5~I'm done with it.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_12">~sl:1.1:~I still wonder that most nights.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_13">~sl:1.0~I reckon you're okay...</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_14">~sl:0.0:0.9~This suits me.~sl:0.4:2.9~Sure, ~rp~I could fall in with another gang, but Dutch...~lr:0.7:0.6~you know...~sl:1.0~Dutch is different.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_15">~sl:0.0:1.2~Oh yes,~sl:0.8~Dutch is certainly different.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_16">~sl:0.0:1.1~He treats me fair.~sl:0.6~Most of you do.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_17">~sl:0.0:2.6~And for a feller with a black father and an Indian mother,~lr:0.3~that ain't normally the case.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_18">~sl:0.0:0.5~Well,~lr:1.3:1.3~we need you now,~sl:0.4~more than ever.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_19">~sl:0.0:0.6~Good...~sl:0.8:2.0~and ~rp~how long have you been with these boys?~lr:0.3~Why ain't you run off?</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_20">~sl:0.0:0.5~Me?</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_21">~sl:0.0:2.0~Twenty years? Something like that.~sl:0.7~Since I was a boy.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_23">~sl:0.0:0.8~Yeah,~sl:0.9:1.4~he taught me to read,~sl:0.6:1.0~John too.~lr:0.6:3.1:1~Taught me a few other things. Him and Hosea.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_25">~sl:0.0:1.2~Dutch saved me,~sl:0.7~saved most of us.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SHOUTED_26">~sl:0.0:2.7~That's why we need to stick by him through this.~lr:0.9~He always sees us right.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_1">~sl:0.0:2.2~We ain't ever talked that much, you and me.~lr:1.0:1.7~How long have you been with us now?~lr:0.4~Five, six months?</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_5">~sl:0.0:1.2~Any of this.~lr:1.0:1.5~The Blackwater mess,~sl:0.9~being up here.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_6">~sl:0.9:2.2~Sooner or later a job's going to go wrong.~sl:0.5~Nature of life.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_7">~sl:0.2~Just thought you might have moved on by now.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_9">~sl:0.0:2.5~No, no, not at all, I just...~lr:0.7~I know you could run it alone, no problem.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_10">~sl:0.0:1.9~I did that for a long time.~lr:0.7~I'm done with it.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_12">I still wonder that most nights.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_13">~sl:0.8~I reckon you're okay...</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_14">~sl:0.0:0.8~This suits me.~sl:0.7:3.0~Sure, ~rp~I could fall in with another gang, but Dutch...~lr:0.8:0.7~you know...~sl:1.4~Dutch is different.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_15">~sl:0.0:0.8~Oh yes,~sl:0.7~Dutch is certainly different.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_16">~sl:0.0:1.0~He treats me fair.~sl:0.7~Most of you do.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_17">~sl:0.0:2.5~And for a feller with a black father and an Indian mother,~lr:0.5~that ain't normally the case.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_18">~sl:0.0:0.5~Well,~lr:1.4:1.2~we need you now,~sl:0.8~more than ever.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_19">~sl:0.0:0.6~Good...~sl:1.3:1.8~and ~rp~how long have you been with these boys?~lr:0.4~Why ain't you run off?</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_20">~sl:0.0:0.6~Me?</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_21">~sl:1.5:1.8~Twenty years, something like that.~sl:0.9~Since I was a boy.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_23">~sl:0.0:0.9~Yeah,~sl:1.4:1.6~he taught me to read.~sl:1.0:1.6~John, too.~lr:~Taught me a few other things, him and Hosea.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_25">~sl:0.0:1.4~Dutch saved me,~sl:0.8~saved most of us.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1SPOKEN_26">~sl:0.0:3.2~That's why we need to stick by him through this.~lr:0.6~He always sees us right.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1_2">Something like that.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1_3">Bet you didn't expect this.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1_4">What?</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1_8">You want me to move on?</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1_11">Always wondering if someone's going to kill you in your sleep.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1_22">Twenty years?</string>
  <string name="prsnaud¤RPRSN_POSTBEAR1_24">~sl:0.8~I'm sure.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2SHOUTED_2">~sl:0.0:2.6~He's alright,~rp~ he'll do for now.~sl:0.8~~rp~Appreciate you letting me take Taima the other night.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2SHOUTED_5">Yeah... same with Bill and Brown Jack.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2SHOUTED_6">~sl:0.0:3.6:1~He's a drunk, miserable bastard but he loves that horse.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2SHOUTED_7">~sl:1.4:0.0~I hope they all make it.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2SHOUTED_8">~sl:0.0:2.1~I tried to ride the Count once...~sl:0.6:2.3~bucked me faster than a bull.~sl:0.5~Won't take nobody but him.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2SPOKEN_2">~sl:0.0:2.9~He's alright,~rp~ he'll do for now.~sl:0.8~~rp~Appreciate you letting me take Taima the other night.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2SPOKEN_5">Same with Bill and Brown Jack.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2SPOKEN_6">He's a drunk, miserable bastard, but... he loves that horse.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2SPOKEN_7">~sl:0.9:0.0~I hope they all make it.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2SPOKEN_8">~sl:0.0:2.1~I tried to ride the Count once...~sl:1.5:2.2~bucked me faster than a bull.~sl:~Won't take nobody but him.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2_1">How's that new horse?</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2_3">She's a strong one.~rp~ It's been as hard on the horses as on the rest of us.</string>
  <string name="prsnaud¤RPRSN_POSTBEAR2_4">I don't know what Dutch would do if something happened to the Count.</string>
  <string name="prsnaud¤RPRSN_PREBOWSHOUTED_3">I knew you'd be okay with that bow.</string>
  <string name="prsnaud¤RPRSN_PREBOWSHOUTED_5">We've seen enough of that.</string>
  <string name="prsnaud¤RPRSN_PREBOWSHOUTED_6">~sl:0.0:3.1~Considering how things were looking a couple of days back,~lr:0.6~maybe our luck is finally on the turn.</string>
  <string name="prsnaud¤RPRSN_PREBOWSHOUTED_7">~sl:0.0:1.8~Seems to me we should be putting our effort~sl:~into getting off this mountain now.</string>
  <string name="prsnaud¤RPRSN_PREBOWSHOUTED_8">~sl:0.0:0.8~Soon.~lr:0.7:1.7~People are still weak,~sl:0.3~and you've seen how snowed in those wagons are...</string>
  <string name="prsnaud¤RPRSN_PREBOWSHOUTED_10">~sl:0.0:1.0~You're probably right.~lr:0.7~And even if we do get off here, what then?</string>
  <string name="prsnaud¤RPRSN_PREBOWSHOUTED_12">~sl:0.0:1.9~This is a big country...~lr:0.3:2.0~we'll find somewhere to lie low.~lr:0.8~Dutch and Hosea will have a plan.</string>
  <string name="prsnaud¤RPRSN_PREBOWSPOKEN_3">~sl:0.7~I knew you'd be okay with that bow.</string>
  <string name="prsnaud¤RPRSN_PREBOWSPOKEN_5">~sl:0.9~We've seen enough of that.</string>
  <string name="prsnaud¤RPRSN_PREBOWSPOKEN_6">~sl:0.0:3.4~Considering how things were looking a couple of days back,~lr:1.0~maybe our luck is finally on the turn.</string>
  <string name="prsnaud¤RPRSN_PREBOWSPOKEN_7">~sl:0.0:1.7~Seems to me we should be putting our effort~sl:~into getting off this mountain now.</string>
  <string name="prsnaud¤RPRSN_PREBOWSPOKEN_8">~sl:0.0:0.7~Soon.~lr:0.8:1.7~People are still weak and~sl:~you've seen how snowed in those wagons are...</string>
  <string name="prsnaud¤RPRSN_PREBOWSPOKEN_10">~sl:0.5:1.2~You're probably right.~lr:0.8:2.3~And, even if we do get off here...~sl:0.2~what then?</string>
  <string name="prsnaud¤RPRSN_PREBOWSPOKEN_12">~sl:0.0:1.4~This is a big country...~lr:0.7:1.9~we'll find somewhere to lie low.~lr:0.6~Dutch and Hosea will have a plan.</string>
  <string name="prsnaud¤RPRSN_PREBOW_1">~sl:0.0:1.2~Nice work, Arthur.~lr:0.1~Should be enough meat here to keep us all fed for a few days.</string>
  <string name="prsnaud¤RPRSN_PREBOW_2">You found 'em.</string>
  <string name="prsnaud¤RPRSN_PREBOW_4">It's easier when they ain't shooting back.</string>
  <string name="prsnaud¤RPRSN_PREBOW_9">they ain't going nowhere until we get some more thaw.</string>
  <string name="prsnaud¤RPRSN_PREBOW_11">We'll still have a big price on our heads.</string>
  <string name="prsnaud¤RPRSN_PREGUNSHOUTED_1">~sl:0.0:1.2~Nice work, Arthur.~lr:0.3~Should be enough meat here to keep us all fed for a few days.</string>
  <string name="prsnaud¤RPRSN_PREGUNSHOUTED_3">~sl:0.0:1.4~Hoped you'd use the bow, but...~lr:0.8~you're a good shot.</string>
  <string name="prsnaud¤RPRSN_PREGUNSHOUTED_5">We've seen enough of that.</string>
  <string name="prsnaud¤RPRSN_PREGUNSHOUTED_6">~sl:0.0:3.1~Considering how things were looking a couple of days back,~lr:0.6~maybe our luck is finally on the turn.</string>
  <string name="prsnaud¤RPRSN_PREGUNSHOUTED_7">~sl:0.0:1.8~Seems to me we should be putting our effort~sl:~into getting off this mountain now.</string>
  <string name="prsnaud¤RPRSN_PREGUNSHOUTED_8">~sl:0.0:0.8~Soon.~lr:0.7:1.7~People are still weak,~sl:0.3~and you've seen how snowed in those wagons are...</string>
  <string name="prsnaud¤RPRSN_PREGUNSHOUTED_10">~sl:0.0:1.0~You're probably right.~lr:0.7~And even if we do get off here, what then?</string>
  <string name="prsnaud¤RPRSN_PREGUNSHOUTED_12">~sl:0.0:1.9~This is a big country...~lr:0.3:2.0~we'll find somewhere to lie low.~lr:0.8~Dutch and Hosea will have a plan.</string>
  <string name="prsnaud¤RPRSN_PREGUNSPOKEN_1">~sl:0.0:1.0~Nice work, Arthur.~lr:0.4~Should be enough meat here to keep us all fed for a few days.</string>
  <string name="prsnaud¤RPRSN_PREGUNSPOKEN_3">~sl:0.0:1.5~Hoped you'd use the bow, but...~lr:0.4~you're a good shot.</string>
  <string name="prsnaud¤RPRSN_PREGUNSPOKEN_5">~sl:0.9~We've seen enough of that.</string>
  <string name="prsnaud¤RPRSN_PREGUNSPOKEN_6">~sl:0.0:3.3~Considering how things were looking a couple of days back,~lr:1.1~maybe our luck is finally on the turn.</string>
  <string name="prsnaud¤RPRSN_PREGUNSPOKEN_7">~sl:0.0:1.7~Seems to me we should be putting our effort~sl:~into getting off this mountain now.</string>
  <string name="prsnaud¤RPRSN_PREGUNSPOKEN_8">~sl:0.0:0.7~Soon.~lr:0.8:1.7~People are still weak and~sl:~you've seen how snowed in those wagons are...</string>
  <string name="prsnaud¤RPRSN_PREGUNSPOKEN_10">~sl:0.5:1.2~You're probably right.~lr:0.8:2.3~And, even if we do get off here...~sl:0.2~what then?</string>
  <string name="prsnaud¤RPRSN_PREGUNSPOKEN_12">~sl:0.0:1.4~This is a big country...~lr:0.7:1.9~we'll find somewhere to lie low.~lr:0.6~Dutch and Hosea will have a plan.</string>
  <string name="prsnaud¤RPRSN_PREGUN_2">You found 'em.</string>
  <string name="prsnaud¤RPRSN_PREGUN_4">It's easier when they ain't shooting back.</string>
  <string name="prsnaud¤RPRSN_PREGUN_9">they ain't going nowhere until we get some more thaw.</string>
  <string name="prsnaud¤RPRSN_PREGUN_11">We'll still have a big price on our heads.</string>
  <string name="prsnaud¤RPRSN_PUT_1">I'm going to get this packed on my horse.</string>
  <string name="prsnaud¤RPRSN_QUIET_01">~sl:0.0:1.0~Quiet as you can.~sl:0.4~Stay low and move slowly.</string>
  <string name="prsnaud¤RPRSN_QUIET_02">~sl:0.0:0.6~Keep down.~sl:0.4~Move quietly and slowly.</string>
  <string name="prsnaud¤RPRSN_REACT_1">What are you doing?</string>
  <string name="prsnaud¤RPRSN_REMIND_01">Keep your head down.</string>
  <string name="prsnaud¤RPRSN_REMIND_02">Try to stay low.</string>
  <string name="prsnaud¤RPRSN_REMIND_03">Crouch down a bit.</string>
  <string name="prsnaud¤RPRSN_RIDEOUTSHOUTED_2">~sl:0.0:2.1~I'm okay, apart from this hand.~lr:0.6~Stupid mistake.</string>
  <string name="prsnaud¤RPRSN_RIDEOUTSHOUTED_4">~sl:0.0:1.6~It'll be fine in a day or two.~lr:~I just can't pull a bow right now.</string>
  <string name="prsnaud¤RPRSN_RIDEOUTSHOUTED_7">~sl:0.0:0.5~So...~lr:1.2:2.3~you reckon we're gonna find something to kill~sl:~that ain't an O'Driscoll?</string>
  <string name="prsnaud¤RPRSN_RIDEOUTSHOUTED_8">~sl:0.8:1.9~There's meat up here for sure.~lr:0.1~Pearson doesn't know what he's talking about.</string>
  <string name="prsnaud¤RPRSN_RIDEOUTSHOUTED_9">~sl:0.0:1.5~Now the weather's eased off a bit,~sl:0.1~they'll be needing to feed.</string>
  <string name="prsnaud¤RPRSN_RIDEOUTSPOKEN_2">~sl:0.0:2.0~I'm okay, apart from this hand.~lr:0.5~Stupid mistake.</string>
  <string name="prsnaud¤RPRSN_RIDEOUTSPOKEN_4">~sl:0.0:1.5~It will be fine in a day or two.~lr:0.4~I just can't pull a bow right now.</string>
  <string name="prsnaud¤RPRSN_RIDEOUTSPOKEN_7">~sl:1.4:1.1~So...~lr:0.8:1.9~you reckon we're gonna find something to kill~sl:~that ain't an O'Driscoll?</string>
  <string name="prsnaud¤RPRSN_RIDEOUTSPOKEN_8">~sl:0.8:1.7~There's meat up here for sure.~lr:0.4~Pearson doesn't know what he's talking about.</string>
  <string name="prsnaud¤RPRSN_RIDEOUTSPOKEN_9">~sl:0.0:1.4~Now the weather's eased off a bit,~sl:~they'll be needing to feed.</string>
  <string name="prsnaud¤RPRSN_RIDEOUT_1">How are you holding up, Charles?</string>
  <string name="prsnaud¤RPRSN_RIDEOUT_3">Still bad?</string>
  <string name="prsnaud¤RPRSN_RIDEOUT_5">I sure hope I can. I never really got the hang of it.</string>
  <string name="prsnaud¤RPRSN_RIDEOUT_6">You'll be fine.</string>
  <string name="prsnaud¤RPRSN_SCARE_01">Watch yourself, Arthur, or we'll scare them all off.</string>
  <string name="prsnaud¤RPRSN_SCARE_02">Come on, you're making yourself too obvious.</string>
  <string name="prsnaud¤RPRSN_SCARE_03">Careful, this might be our only chance for a good meal.</string>
  <string name="prsnaud¤RPRSN_SET_01">~sl:0.0:0.6~Come on,~sl:0.3~this way.</string>
  <string name="prsnaud¤RPRSN_SET_02">~sl:0.0:0.6~Alright,~sl:0.6~let's head out.</string>
  <string name="prsnaud¤RPRSN_START_01">Let's look down this way.</string>
  <string name="prsnaud¤RPRSN_START_02">~sl:0.0:1.7~Come on, let's try this way.~sl:0.4~Keep your eyes peeled for movement.</string>
  <string name="prsnaud¤RPRSN_STOP_1">~sl:0.0:0.5~Hey,~sl:0.0:1.3~stop here a second.~sl:0.4~I see something.</string>
  <string name="prsnaud¤RPRSN_TIME_01">~sl:0.0:0.6~Your kill...~sl:0.5~you pick which one you want to carry.</string>
  <string name="prsnaud¤RPRSN_TIME_02">Are you grabbing one of them or not?</string>
  <string name="prsnaud¤RPRSN_TIME_03">~sl:0.0:0.5~Come on,~sl:0.2~we should really be getting back.</string>
  <string name="prsnaud¤RPRSN_TIP_01">~sl:0.0:1.7~You can pull back quite hard,~sl:0.4~you'll feel when it's too much.</string>
  <string name="prsnaud¤RPRSN_TIP_02">~sl:0.0:2.4~Get good tension on the string before releasing.~sl:0.2~Just, don't overdo it.</string>
  <string name="prsnaud¤RPRSN_TLKBOTHSHOUTED_1">~sl:2.3~Been a wild few days alright.</string>
  <string name="prsnaud¤RPRSN_TLKBOTHSHOUTED_2">~sl:0.0:1.9~That ride north from Blackwater,~lr:0.5:2.0~getting stuck in this storm,~sl:0.6:1.4~going out for John,~lr:~that thing with the O'Driscolls.</string>
  <string name="prsnaud¤RPRSN_TLKBOTHSHOUTED_3">~sl:0.0:1.6~You've had a lot put on you.~lr:0.5~I wish I could have done more.</string>
  <string name="prsnaud¤RPRSN_TLKBOTHSHOUTED_4">~sl:0.0:2.2~I didn't mean it like that...~lr:1.0~just a lot to think back on.</string>
  <string name="prsnaud¤RPRSN_TLKBOTHSHOUTED_6">~sl:0.0:0.8~Me neither...~lr:0.7:2.4~well, Javier told me a bit, but...~sl:0.6~it sure weren't good.</string>
  <string name="prsnaud¤RPRSN_TLKBOTHSPOKEN_1">~sl:2.0:2.2~Been a wild few days alright.</string>
  <string name="prsnaud¤RPRSN_TLKBOTHSPOKEN_2">~sl:0.0:1.9~That ride north from Blackwater,~lr:0.3:1.9~getting stuck in this storm,~sl:0.0:1.4~going out for John,~lr:0.1~that thing with the O'Driscolls.</string>
  <string name="prsnaud¤RPRSN_TLKBOTHSPOKEN_3">~sl:0.0:1.6~You've had a lot put on you.~lr:0.4~I wish I could have done more.</string>
  <string name="prsnaud¤RPRSN_TLKBOTHSPOKEN_4">~sl:0.0:2.3~I didn't mean it like that, just...~lr:0.5~a lot to think back on.</string>
  <string name="prsnaud¤RPRSN_TLKBOTHSPOKEN_6">~sl:0.0:0.8~Me neither...~lr:1.4:2.5~well, Javier told me a bit, but...~sl:0.5~it sure weren't good.</string>
  <string name="prsnaud¤RPRSN_TLKBOTH_5">I still don't really know what happened on that boat.</string>
  <string name="prsnaud¤RPRSN_TLKWNTSHOUTED_1">~sl:2.3~Been a wild few days alright.</string>
  <string name="prsnaud¤RPRSN_TLKWNTSHOUTED_2">~sl:0.0:1.9~That ride north from Blackwater,~lr:0.3:2.0~getting stuck in this storm,~lr:0.5~bringing John back in...</string>
  <string name="prsnaud¤RPRSN_TLKWNTSHOUTED_3">~sl:0.0:1.6~You've had a lot put on you.~lr:0.5~I wish I could have done more.</string>
  <string name="prsnaud¤RPRSN_TLKWNTSHOUTED_4">~sl:0.0:2.2~I didn't mean it like that...~lr:1.0~just a lot to think back on.</string>
  <string name="prsnaud¤RPRSN_TLKWNTSHOUTED_6">~sl:0.0:0.8~Me neither...~lr:0.7:2.4~well, Javier told me a bit, but...~sl:0.6~it sure weren't good.</string>
  <string name="prsnaud¤RPRSN_TLKWNTSPOKEN_1">~sl:2.0:2.2~Been a wild few days alright.</string>
  <string name="prsnaud¤RPRSN_TLKWNTSPOKEN_2">~sl:0.0:1.5~That ride north from Blackwater,~lr:0.6:1.7~getting stuck in this storm,~lr:0.2~bringing John back in...</string>
  <string name="prsnaud¤RPRSN_TLKWNTSPOKEN_3">~sl:0.0:1.6~You've had a lot put on you.~lr:0.4~I wish I could have done more.</string>
  <string name="prsnaud¤RPRSN_TLKWNTSPOKEN_4">~sl:0.0:2.3~I didn't mean it like that, just...~lr:0.5~a lot to think back on.</string>
  <string name="prsnaud¤RPRSN_TLKWNTSPOKEN_6">~sl:0.0:0.8~Me neither...~lr:1.4:2.5~well, Javier told me a bit, but...~sl:0.5~it sure weren't good.</string>
  <string name="prsnaud¤RPRSN_TLKWNT_5">I still don't really know what happened on that boat.</string>
  <string name="prsnaud¤RPRSN_TOWOUND_01">~sl:0.0:1.3~Poor animal's in pain.~sl:0.5~You should finish it with your knife.</string>
  <string name="prsnaud¤RPRSN_TOWOUND_02">~sl:0.0:1.3~Go and use your knife on her.~sl:0.6~It'll be the quickest.</string>
  <string name="prsnaud¤RPRSN_TRACKSNOW_1">It's easier in the snow but, once you get your eye in, you'll be able to track nearly as well in grass and woods.</string>
  <string name="prsnaud¤RPRSN_WIND_1">~sl:0.9~The wind's died down too.</string>
  <string name="prsnaud¤RPRSN_WIND_2">And that's good?</string>
  <string name="prsnaud¤RPRSN_WIND_3">~sl:0.0:2.5~No wind at all is bad, but if it's too strong,~sl:0.2~they won't move.</string>
  <string name="prsnaud¤RPRSN_WIND_4">~sl:0.0:0.6~Now, shh...~sl:0.3~stay quiet.</string>
  <string name="prsnaud¤RPRSN_WITHOUT_01">What about the deer?</string>
  <string name="prsnaud¤RPRSN_WITHOUT_02">Don't just leave it on your horse.</string>
  <string name="prsnaud¤RPRSN_WITHOUT_03">~sl:0.0:0.9~What are you doing?~sl:~Bring the deer over.</string>
  <string name="prsnaud¤RPRSN_WOUNDED_01">~sl:0.0:1.0~You just wounded it,~sl:0.6~better go put it out of its misery.</string>
  <string name="prsnaud¤RPRSN_WOUNDED_02">~sl:0.5:1.1~That didn't kill it,~sl:0.5~you should go finish it off.</string>
  <string name="prsnaud¤RPRSN_WWAY_01">~sl:0.0:0.8~Where are you going?~sl:0.5~Follow the tracks.</string>
  <string name="prsnaud¤RPRSN_WWAY_02">~sl:0.0:0.9~Not that way...~sl:0.4~what are you doing?</string>
  <string name="prsnaud¤RPRSN_WWAY_03">Keep following the tracks, Arthur.</string>
  <string name="psng1au¤PSNG1_ACT_1">Come all of you, my brother scouts;</string>
  <string name="psng1au¤PSNG1_ACT_2">And join me in my song.</string>
  <string name="psng1au¤PSNG1_ACT_3">Come, let us sing together;</string>
  <string name="psng1au¤PSNG1_ACT_4">Though the shadows fall so long.</string>
  <string name="psng1au¤PSNG1_ACT_5">Of all the old frontiersmen;</string>
  <string name="psng1au¤PSNG1_ACT_6">That used to scour the plain.</string>
  <string name="psng1au¤PSNG1_ACT_7">There are but very few of them;</string>
  <string name="psng1au¤PSNG1_ACT_8">That with us still remain.</string>
  <string name="psng1au¤PSNG1_ACT_9">Day after day, they're dropping off;</string>
  <string name="psng1au¤PSNG1_ACT_10">They are going, one by one.</string>
  <string name="psng1au¤PSNG1_ACT_11">Our clan is fast decreasing;</string>
  <string name="psng1au¤PSNG1_ACT_12">Our race is almost run.</string>
  <string name="psng1au¤PSNG1_ACT_13">They are many of our numbers;</string>
  <string name="psng1au¤PSNG1_ACT_14">They never wore the blue;</string>
  <string name="psng1au¤PSNG1_ACT_15">But, faithfully, they did their part.</string>
  <string name="psng1au¤PSNG1_ACT_16">As Brave men, tried and true.</string>
  <string name="psng1au¤PSNG1_ACT_17">They never joined the army;</string>
  <string name="psng1au¤PSNG1_ACT_18">But had other work to do.</string>
  <string name="psng1au¤PSNG1_ACT_19">In piloting the coming folks;</string>
  <string name="psng1au¤PSNG1_ACT_20">To help them safely through.</string>
  <string name="psng1au¤PSNG1_ACT_21">But brothers, we are failing;</string>
  <string name="psng1au¤PSNG1_ACT_22">Our race is almost run.</string>
  <string name="psng1au¤PSNG1_ACT_23">The days of the elk and buffalo;</string>
  <string name="psng1au¤PSNG1_ACT_24">And beaver traps, are done.</string>
  <string name="psng1au¤PSNG1_ACT_25">Oh! The days of the elk and buffalo;</string>
  <string name="psng1au¤PSNG1_ACT_26">It fills my heart with pain.</string>
  <string name="psng1au¤PSNG1_ACT_27">To know those days are passed and gone;</string>
  <string name="psng1au¤PSNG1_ACT_28">To never come again.</string>
  <string name="psng1au¤PSNG1_ACT_29">We fought against the redskins;</string>
  <string name="psng1au¤PSNG1_ACT_30">Over valley, hill and plain.</string>
  <string name="psng1au¤PSNG1_ACT_31">We fought him in the mountain top;</string>
  <string name="psng1au¤PSNG1_ACT_32">And fought him down again.</string>
  <string name="psng1au¤PSNG1_ACT_33">But those fighting days are over;</string>
  <string name="psng1au¤PSNG1_ACT_34">The Indian yell resounds;</string>
  <string name="psng1au¤PSNG1_ACT_35">No more along the border;</string>
  <string name="psng1au¤PSNG1_ACT_36">Peace sends far sweeter sounds.</string>
  <string name="psng1au¤PSNG1_ACT_37">But we found great joy, our comrades;</string>
  <string name="psng1au¤PSNG1_ACT_38">To hear and make it die.</string>
  <string name="psng1au¤PSNG1_ACT_39">We won bright homes for gentle ones;</string>
  <string name="psng1au¤PSNG1_ACT_40">And now, our west, goodbye.</string>
  <string name="rabi1¤0x6C173BB2">Jack fell in the river.</string>
  <string name="rabi1¤0x6CAC0CDC">Jack</string>
  <string name="rabi1¤0x488CF6FE">Don't leave ~o~Jack ~s~too far behind</string>
  <string name="rabi1¤0x726F780B">Approach Jack on your horse~s~</string>
  <string name="rabi1¤0x1460ABC2">Meet Jack at the hitching post</string>
  <string name="rabi1¤0x31773E6E">Find ~o~Jack~s~</string>
  <string name="rabi1¤0xB9B18EFA">Abigail</string>
  <string name="rabi1¤RABI1_ABANCAMP">You failed to return Jack to Horseshoe Overlook.</string>
  <string name="rabi1¤RABI1_ABANFISH">You failed to take Jack to the fishing area.</string>
  <string name="rabi1¤RABI1_ABIDEAD">Abigail has died.</string>
  <string name="rabi1¤RABI1_CBLIP">Horseshoe Overlook</string>
  <string name="rabi1¤RABI1_COMIC">Companions will sometimes ask for help retrieving an item. Find and return it to them in camp for a reward.</string>
  <string name="rabi1¤RABI1_FAILWARN">Take Jack to the ~o~fishing area</string>
  <string name="rabi1¤RABI1_FBLIP">Fishing Spot</string>
  <string name="rabi1¤RABI1_FISHCLOSE">Use a ~o~fishing spot~s~ that's closer to Jack</string>
  <string name="rabi1¤RABI1_GOFISH">Go to the ~o~fishing spot~s~</string>
  <string name="rabi1¤RABI1_GOJACK">Go to ~o~Jack</string>
  <string name="rabi1¤RABI1_GOMOUNT">Mount your ~o~horse~s~</string>
  <string name="rabi1¤RABI1_GORIVER">Walk to the ~o~riverbank~s~ to start fishing</string>
  <string name="rabi1¤RABI1_GREET">Greet</string>
  <string name="rabi1¤RABI1_HRSDEAD">Your horse has died.</string>
  <string name="rabi1¤RABI1_JACKABAN">Jack was abandoned.</string>
  <string name="rabi1¤RABI1_JACKHARM">Jack was frightened.</string>
  <string name="rabi1¤RABI1_JKANNOY">You annoyed Jack.</string>
  <string name="rabi1¤RABI1_NOGUNS">While responsible for Jack, you will not be able to use any weapons.</string>
  <string name="rabi1¤RABI1_RETCAMP">Head back to ~o~Horseshoe Overlook~s~</string>
  <string name="rabi1¤RABI1_RETFISH">Return to the ~o~fishing spot~s~</string>
  <string name="rabi1¤RABI1_RETJACK">Return to ~o~Jack~s~</string>
  <string name="rabi1¤RABI1_WAITJK">Wait for ~o~Jack~s~</string>
  <string name="rabi1¤RABI1_WANTED">The law were alerted.</string>
  <string name="rabi3¤0x68BB8558">Abigail</string>
  <string name="rabi3¤0x99F4B35E">Boat</string>
  <string name="rabi3¤ABI31_B_BLACKW">Blackwater</string>
  <string name="rabi3¤ABI31_B_CINEMA">Imperial Theatre</string>
  <string name="rabi3¤ABI31_B_LAKE">Flat Iron Lake</string>
  <string name="rabi3¤ABI31_B_PHOTO">Photo Studio</string>
  <string name="rabi3¤ABI31_B_SHORE">Shore</string>
  <string name="rabi3¤ABI31_B_TICKETS">Ticket Office</string>
  <string name="rabi3¤ABI31_B_WAGON">Wagon</string>
  <string name="rabi3¤ABI31_C_BACK">Confirm Backdrop</string>
  <string name="rabi3¤ABI31_C_BACKS">Select Backdrop</string>
  <string name="rabi3¤ABI31_C_HUG">Put arm around Abigail</string>
  <string name="rabi3¤ABI31_C_LEAVE">Leave</string>
  <string name="rabi3¤ABI31_C_POSES">Select Pose</string>
  <string name="rabi3¤ABI31_C_PROP">Propose</string>
  <string name="rabi3¤ABI31_C_SKIP">Skip</string>
  <string name="rabi3¤ABI31_C_TAKE_PHOTO">Take Photo</string>
  <string name="rabi3¤ABI31_C_VIEWFINDER">Preview Photo</string>
  <string name="rabi3¤ABI31_F_ABA">Abigail was abandoned.</string>
  <string name="rabi3¤ABI31_F_ABH">Abigail was injured.</string>
  <string name="rabi3¤ABI31_F_ABI">Abigail has died.</string>
  <string name="rabi3¤ABI31_F_BOA">The boat was wrecked.</string>
  <string name="rabi3¤ABI31_F_CH">Charles was injured.</string>
  <string name="rabi3¤ABI31_F_COMBAT">You attracted the attention of the law.</string>
  <string name="rabi3¤ABI31_F_JH">Jack was frightened.</string>
  <string name="rabi3¤ABI31_F_LAKE">You rowed too far away.</string>
  <string name="rabi3¤ABI31_F_PHO">The photographer has died.</string>
  <string name="rabi3¤ABI31_F_SCARE">You scared Abigail.</string>
  <string name="rabi3¤ABI31_F_UH">Uncle was injured.</string>
  <string name="rabi3¤ABI31_F_WAG">The wagon became inoperable.</string>
  <string name="rabi3¤ABI31_F_WAN">You became wanted.</string>
  <string name="rabi3¤ABI31_H_SC">Photographs can be viewed on the Social Club section of the Pause menu and online on the Rockstar Games Social Club website.</string>
  <string name="rabi3¤ABI31_ILO_TICKETS">Buy Tickets</string>
  <string name="rabi3¤ABI31_O_GCINEMA">Go to the ~o~Imperial Theatre~s~</string>
  <string name="rabi3¤ABI31_O_GETBOAT">Get in the ~o~boat~s~</string>
  <string name="rabi3¤ABI31_O_GETWAGON">Get on the ~o~Wagon~s~</string>
  <string name="rabi3¤ABI31_O_GPHOTO">Go to the ~o~photo studio~s~</string>
  <string name="rabi3¤ABI31_O_GRIDGE">Go to the ~o~shore~s~</string>
  <string name="rabi3¤ABI31_O_PROP">Propose to ~o~Abigail~s~</string>
  <string name="rabi3¤ABI31_O_RIDEBLAC">Ride to ~o~Blackwater~s~</string>
  <string name="rabi3¤ABI31_O_ROWSEA">Row out onto the ~o~lake~s~</string>
  <string name="rabi3¤ABI31_O_TICKETS">Buy ~o~tickets~s~</string>
  <string name="rally_leader¤0x01B11FB0">What? I don't have a damn thing, except my pride...</string>
  <string name="rally_leader¤0x0543C8D6">Oh, you devil! Just leave me be...</string>
  <string name="rally_leader¤0x1A4A847C">Come on, come on, show me something! You better not drop it! You better not!</string>
  <string name="rally_leader¤0x1C8F6CCE">Oh, you just like the rest of them. Lazy, ignorant, polluted in body and mind. Just leave me alone, will you?</string>
  <string name="rally_leader¤0x1D94EA28">I just can't win!</string>
  <string name="rally_leader¤0x1F1FD4FD">You better keep away from me!</string>
  <string name="rally_leader¤0x3D2A211B">Alright, come on, boys. Get your backs into it!</string>
  <string name="rally_leader¤0x4A7AACE4">Wait, wait! Where y'all going? Come back! Come back! Shit...</string>
  <string name="rally_leader¤0x4D2D75B7">Let the eternal light shine bright!</string>
  <string name="rally_leader¤0x4DFE3ADD">A test, that's all. A test of devotion to our great cause.</string>
  <string name="rally_leader¤0x5ED4EBB5">Come on, you pair of cream pies! Do you want this rally to happen or not?</string>
  <string name="rally_leader¤0x6C192D4D">You take that back. I'll make you take that back!</string>
  <string name="rally_leader¤0x6E0C2397">Somebody save him! Somebody save him!</string>
  <string name="rally_leader¤0x6E4C3612">Have some respect. Just leave me be.</string>
  <string name="rally_leader¤0x7C1A69AC">Oh, oh Lord...</string>
  <string name="rally_leader¤0x8D14E6C9">Why does this always happen to me?</string>
  <string name="rally_leader¤0x9B6CF446">You dirty son of a bitch, I'll show you!</string>
  <string name="rally_leader¤0x9B1493AE">Do you choose to accept the light?</string>
  <string name="rally_leader¤0x34AC3A5A">Treacherous scum! Deal with him!</string>
  <string name="rally_leader¤0x34CB85A8">We're erecting a symbol in declaration of the truth.</string>
  <string name="rally_leader¤0x61AB0DDC">It just ain't fair...</string>
  <string name="rally_leader¤0x61DAB649">Then rise, and use the torch to light the cross.</string>
  <string name="rally_leader¤0x69D9B493">Won't someone protect me?</string>
  <string name="rally_leader¤0x77A35026">Oh, Lord, I'm in trouble!</string>
  <string name="rally_leader¤0x86D29564">Oh, how dare you! Those men were true heroes.</string>
  <string name="rally_leader¤0x88A61B2D">Black-hearted demon!</string>
  <string name="rally_leader¤0x96F837D1">Idolator!</string>
  <string name="rally_leader¤0x488A5E02">But today... we grow one stronger! As we anoint a new brother... into our sacred cause.</string>
  <string name="rally_leader¤0x598B1356">Will you please... Wait, you again? Why are you always around when tragedy strikes?</string>
  <string name="rally_leader¤0x721E1F80">You leave me alone! Leave me alone!</string>
  <string name="rally_leader¤0x755C4A0F">Use your legs! That's what you have 'em for, for pete's sake!</string>
  <string name="rally_leader¤0x841F061F">No, put your hands higher, and push!</string>
  <string name="rally_leader¤0x927F98F2">Who are you? You look like a ghost! You keep away from me!</string>
  <string name="rally_leader¤0x1591BDED">Okay, okay, here, just take it! Don't hurt me!</string>
  <string name="rally_leader¤0x5258AC78">What's this? Mayhem itself! The horrors of modernity personified!</string>
  <string name="rally_leader¤0x7858AE6F">Don't you touch me!</string>
  <string name="rally_leader¤0x8137CE3F">Do you mind? I can't cure your idiocy.</string>
  <string name="rally_leader¤0x8960C7AA">Corruption personified. I will cut you down!</string>
  <string name="rally_leader¤0x8994A9AD">You stay away from me!</string>
  <string name="rally_leader¤0x25868546">Will you leave me alone? I have just suffered a personal tragedy.</string>
  <string name="rally_leader¤0x45000548">It is imperative that we re-establish sanity and supremacy before it is too late!</string>
  <string name="rally_leader¤0xA2D4055A">Hey! We got a horse thief! You know what we do with thieves...</string>
  <string name="rally_leader¤0xA53C4664">You damn fool, look what you did! Oh, Lord...</string>
  <string name="rally_leader¤0xA71E4D6F">You petty, small-minded fool. You and your kind will be the end of this country!</string>
  <string name="rally_leader¤0xAAB2CDD4">Look at you... devil only know who you've been familiar with. Keep your distance!</string>
  <string name="rally_leader¤0xABCFB721">Our numbers are waning, thanks to the fools in Congress and their ludicrous ideas!</string>
  <string name="rally_leader¤0xAC77A49A">You there! You just stood and watched a good man die, and did nothing?</string>
  <string name="rally_leader¤0xB5BE9808">Hey! That's my cart! Get out of there, you heathen!</string>
  <string name="rally_leader¤0xB9C3D62B">Well, there's two more...</string>
  <string name="rally_leader¤0xBC9F34BC">Please step forward and kneel.</string>
  <string name="rally_leader¤0xC14A71DD">No! Spare me, please!</string>
  <string name="rally_leader¤0xC35AE527">You, you, you rotten bastard! You leave me alone!</string>
  <string name="rally_leader¤0xC52D2D30">You're right, sir. They died doing what they love.</string>
  <string name="rally_leader¤0xC132ACFA">Show some decency. Those were good men...</string>
  <string name="rally_leader¤0xD4451741">Oh, you are just  you... you just leave me alone!</string>
  <string name="rally_leader¤0xDCA28EB4">Oh, Jesus!</string>
  <string name="rally_leader¤0xE8505169">Here! Take this, and leave me be!</string>
  <string name="rally_leader¤0xEB45CC91">Settle down, settle down, now, settle down, my friends, settle down... because we are here today for a very special occasion.</string>
  <string name="rbch1¤0x2FB90BA2">STRANGER</string>
  <string name="rbch1¤0xC3E16D1D">TELLER</string>
  <string name="rbch1¤BEECHERS11_OBJ_ENTB">Enter the ~o~bank</string>
  <string name="rbch1¤BEECHERS11_OBJ_MYHO">Mount your ~o~horse</string>
  <string name="rbch1¤BEECHERS12_ILO_G">GREET</string>
  <string name="rbch1¤RBCH1_F_ABUN">Uncle was abandoned.</string>
  <string name="rbch1¤RBCH1_F_BANK">You killed the banker.</string>
  <string name="rbch1¤RBCH1_F_HRSD">Your horse has died.</string>
  <string name="rbch1¤RBCH1_F_LEFT">You fled from the squatters.</string>
  <string name="rbch1¤RBCH1_F_UNCD">Uncle has died.</string>
  <string name="rbch1¤RBCH1_F_UNCMD">Uncle's mount has died.</string>
  <string name="rbch1¤RBCH1_F_WNTD">You have committed a crime.</string>
  <string name="rbch1¤RBCH1_GIVEM">Give Money</string>
  <string name="rbch1¤RBCH1_INTIM">Intimidate</string>
  <string name="rbch1¤RBCH1_O_CONF">Confront the ~o~squatters~s~</string>
  <string name="rbch1¤RBCH1_O_KILL">Deal with the ~e~squatters~s~</string>
  <string name="rbch1¤RBCH1_O_LSLW">Lose your Wanted level</string>
  <string name="rbch1¤RBCH1_O_MNT">Mount your ~o~horse~s~</string>
  <string name="rbch1¤RBCH1_O_RBCH">Return to ~o~Beecher's Hope~s~ with Uncle</string>
  <string name="rbch1¤RBCH1_O_RTUN">Return to ~o~Uncle~s~</string>
  <string name="rbch1¤RBCH1_O_SHCK">Return to ~o~Beecher's Hope~s~</string>
  <string name="rbch2¤BE21_OBJ_PULL">Demolish the shack</string>
  <string name="rbch2¤BE21_UC_PULL">Lean Back</string>
  <string name="rbch2¤BE21_UC_TAP">Pull Reins</string>
  <string name="rbcon¤BCON_O_INVEST">~s~Investigate the ~o~fort~s~</string>
  <string name="rbcon¤BNTY_BCON_F_DEAD">Lindsey Wofford has died.</string>
  <string name="rbcon¤BNTY_BCON_F_ESCP">Lindsey Wofford escaped.</string>
  <string name="rbcon¤BNTY_BCON_F_LEFT_A">Lindsey Wofford was left behind.</string>
  <string name="rbcon¤BNTY_BCON_F_LEFT_D">Lindsey Wofford's corpse was left behind.</string>
  <string name="rbcon¤BNTY_BCON_F_LOST">Lindsey Wofford's corpse could not be retrieved.</string>
  <string name="rbco_target¤0x08DE3B9D">I didn't know you were a friend.</string>
  <string name="rbco_target¤0x0A15CBFF">I will! We'll fight the autocrats together!</string>
  <string name="rbco_target¤0x1AF444B6">Collaborator. Look at you.</string>
  <string name="rbco_target¤0x2C1C7CF5">You lily-liver.</string>
  <string name="rbco_target¤0x2DF45A28">You ain't well, is you? Come on, do something.</string>
  <string name="rbco_target¤0x5DA9005D">Someone! Shoot the rope!</string>
  <string name="rbco_target¤0x7DE62910">Collaborators! Watching this, you're collaborators... the lot of you.</string>
  <string name="rbco_target¤0x8A6C783F">This is a political execution! No matter what they tell you, this ain't a free country.</string>
  <string name="rbco_target¤0x8D5F2478">Lies. And perversions of the truth.</string>
  <string name="rbco_target¤0x9C81B667">You bastard... Don't say that... you bastard!</string>
  <string name="rbco_target¤0x9EBC27B0">He's shooting!</string>
  <string name="rbco_target¤0x43FAE40F">They're going to hear my call, either from this world or the next. I die, it's gonna change things.</string>
  <string name="rbco_target¤0x83B19EE2">You're all going to stand by while these thugs march us to tyranny?</string>
  <string name="rbco_target¤0x451A1351">Any true son of the State, make yourself known.</string>
  <string name="rbco_target¤0x3120D935">Freedom!</string>
  <string name="rbco_target¤0x6911BE1A">You're just going to leave me here? You goddamned coward!</string>
  <string name="rbco_target¤0x20074E73">The oppressor don't see struggle. That don't mean it ain't there.</string>
  <string name="rbco_target¤0xAD32EF43">If I got a brother here, free me!</string>
  <string name="rbco_target¤0xC2FD9329">This is a goddamned travesty. A federation built on lies!</string>
  <string name="rbco_target¤0xC5A839EC">What in hell?</string>
  <string name="rbco_target¤0xD1C37A36">You hate the government more than you hate me... That puts us on the same side of this!</string>
  <string name="rbco_target¤0xE961BCFA">Stop that man!</string>
  <string name="rbco_target¤0xEC9375C1">Look here, even got carpetbaggers taking bounty jobs.</string>
  <string name="rbco_target¤0xF02E367B">Don't you pull that lever!</string>
  <string name="rbco_target¤0xF67311A3">Control yourself!</string>
  <string name="rbdul¤0x2F08E93E">~s~Joshua Brown~s~</string>
  <string name="rbdul¤BDUL_F_ADJL">You abandoned the jail.</string>
  <string name="rbdul¤BDUL_F_ATCK">You attacked the sheriff.</string>
  <string name="rbdul¤BDUL_F_ESCAPED">Joshua Brown escaped.</string>
  <string name="rbdul¤BDUL_F_TARGDEAD">Joshua Brown has died.</string>
  <string name="rbdul¤BDUL_F_TLEFT_A">Joshua Brown was left behind.</string>
  <string name="rbdul¤BDUL_F_TLEFT_D">Joshua Brown's corpse was left behind.</string>
  <string name="rbdul¤BDUL_F_TLOST">Joshua Brown's corpse could not be retrieved.</string>
  <string name="rbdul¤BDUL_F_WANT">You became wanted.</string>
  <string name="rbdul¤BDUL_O_CATCH">~s~Capture ~e~Joshua Brown~s~ alive~s~</string>
  <string name="rbdul¤BDUL_O_DISARM">~s~Disarm ~e~Joshua Brown~s~</string>
  <string name="rbh_target18¤0x00C197AB">You're serious about your business, aren't you? I like that.</string>
  <string name="rbh_target18¤0x097A3AA1">That depends on how you viewing it!</string>
  <string name="rbh_target18¤0x3A98A5B8">Shoot.</string>
  <string name="rbh_target18¤0x7E8FA23D">It's fun ain't it partner? Watching fellers die.</string>
  <string name="rbh_target18¤0x9D356A9F">You understand me... come on! Show 'em.</string>
  <string name="rbh_target18¤0x54E8DA58">This ain't the execution I was promised.</string>
  <string name="rbh_target18¤0x57AC5E19">That ain't why you did this. No, sir.</string>
  <string name="rbh_target18¤0x61C30711">Stop this! Show these people.</string>
  <string name="rbh_target18¤0x65B33466">I will do you proud! I will!</string>
  <string name="rbh_target18¤0x90AB113B">Come on, more! Do it!</string>
  <string name="rbh_target18¤0x90B61842">You're a killer too though, ain't you? But what? Doing it for money makes it good?</string>
  <string name="rbh_target18¤0x310F5D09">You know you could free me, and show these folk what fools they are.</string>
  <string name="rbh_target18¤0x736EC562">These folk want death. Pull the lever. Give it to 'em. Ha!</string>
  <string name="rbh_target18¤0x981C05B9">I knew you'd show 'em. Little people with little minds.</string>
  <string name="rbh_target18¤0x9901BCBE">All that to leave me here? You're a strange kind of evil!</string>
  <string name="rbh_target18¤0x65370AEB">Oh, with pleasure.</string>
  <string name="rbh_target18¤0xA35AE561">All these walls you're putting up, they ain't going to last. They'll all come tumbling down one day.</string>
  <string name="rbh_target18¤0xA330B646">This ain't a fair fight.</string>
  <string name="rbh_target18¤0xAF0686A4">You're looking for meaning in a void, friend. That's the road to insanity.</string>
  <string name="rbh_target18¤0xCEE1081E">You here to see it through? I admire that, mister.</string>
  <string name="rbh_target18¤0xDBD2188B">Your banks and your barber shops ain't gonna stop folk dying. You're building on a burial ground.</string>
  <string name="rbh_target20¤0x5A0BEC54">Baying for blood. He's baying for blood!</string>
  <string name="rbh_target20¤0x6A40B2C6">See how brave they are when I'm free.</string>
  <string name="rbh_target20¤0x8F3FA295">I'm coming back... for all you!</string>
  <string name="rbh_target20¤0x11F80B5C">Look at this! Bounty hunter's got his blood up.</string>
  <string name="rbh_target20¤0x95BEA8F8">I ain't the one getting hunted!</string>
  <string name="rbh_target20¤0x707C1B99">Anarchy reigns!</string>
  <string name="rbh_target20¤0x760EA1E4">I want blood, mister. Pools of blood.</string>
  <string name="rbh_target20¤0x8951FE87">You better kill me. You better.</string>
  <string name="rbh_target20¤0x95438D69">You can't scare me.</string>
  <string name="rbh_target20¤0x42315423">Here to watch, bounty hunter? Or you here to do something?</string>
  <string name="rbh_target20¤0xAA58503C">I seen fear. I seen it in the faces of plenty.</string>
  <string name="rbh_target20¤0xAAA922A7">You there! Set me free.</string>
  <string name="rbh_target20¤0xABF01875">Less you want to shoot the rope, huh?</string>
  <string name="rbh_target20¤0xCD94ACC7">I will, and I'll see you soon to finish this.</string>
  <string name="rbh_target20¤0xD5ABA2BA">You gonna do it? You gonna kill me? No, no...</string>
  <string name="rbh_target20¤0xDF8221E5">I ain't scared of you.</string>
  <string name="rbh_target20¤0xE61588A0">Look at him.</string>
  <string name="rbh_target20¤0xF5F136DC">Wait! Where are you going?</string>
  <string name="rbh_target20¤0xF329F8E6">You just going to let me hang, are you? Huh?</string>
  <string name="rbh_target20¤0xF719FA21">We got some excitement!</string>
  <string name="rbh_target20¤0xFB32EE87">Your kin died, and they died crying, they died begging.</string>
  <string name="rbh_target20¤0xFC5BB52C">You got your blood up.</string>
  <string name="rbh_target22¤0x08C3227A">Oh, real uppity!</string>
  <string name="rbh_target22¤0x1B228565">Hey! You there!</string>
  <string name="rbh_target22¤0x1C93678D">Come on, can we get there already?</string>
  <string name="rbh_target22¤0x2E1DC124">How foolish you are!</string>
  <string name="rbh_target22¤0x8F925E9F">Not quite! Let's just say he no longer believes in a world without suffering. His world turned red and was filled with the sounds of his screaming.</string>
  <string name="rbh_target22¤0x33FA73A8">We got really drunk, and we started to believe in him, and the revolution, and the world that was possible. We were behind him all the way.</string>
  <string name="rbh_target22¤0x75BB8884">Hey, hey, how about a little sport? You see him over there?</string>
  <string name="rbh_target22¤0x98E32445">You... you mean the self-important blowhard? Forget about him. Let's just ride.</string>
  <string name="rbh_target22¤0x4021E9F9">I have his heart in a tin, if you would like to see it?</string>
  <string name="rbh_target22¤0x8535BF48">Looks like we have a follower...</string>
  <string name="rbh_target22¤0x65383DBD">Come on. Thieves Landing. Is that all you care about? Ask about the women, the beautiful women... Ask about your brothers...</string>
  <string name="rbh_target22¤0x197165C4">Who?</string>
  <string name="rbh_target22¤0xA316CECE">Ha! No. Not anymore.</string>
  <string name="rbh_target22¤0xB1E0C4B4">And then, the next day, we were hungover, and he starts to speak again, and we didn't want to listen anymore.</string>
  <string name="rbh_target22¤0xB7F04362">Let's just ride.</string>
  <string name="rbh_target22¤0xB9BCF6D7">You haven't missed much.</string>
  <string name="rbh_target22¤0xB9F02F58">Hey, these university people. What do they expect? we are killers, we are men of force. It's not something you can understand from a book.</string>
  <string name="rbh_target22¤0xCB83D323">who fight alongside you. Ask about the camp dog for God's sake! Don't ask about that stuck up little prick.</string>
  <string name="rbh_target22¤0xD4A75DF8">So... can we ride in silence? ?Ya podemos cabalgar en silencio?</string>
  <string name="rbh_target22¤0xE95BE3C7">Well, we listened to him. And we listened to him. For weeks! The same stories, equality for all men. And then we drank!</string>
  <string name="rbh_target22¤0xEBD99EA4">Can't we just ride?</string>
  <string name="rbh_target22¤0xEF4425C5">Americans and their ropes!</string>
  <string name="rbh_target22¤0xFD78A662">Funny man!</string>
  <string name="rbnp1¤0x0D251CFF">Rhodes</string>
  <string name="rbnp1¤0x2CC7EC83">Speak to ~o~Beau~s~</string>
  <string name="rbnp1¤0x6C18B9E7">Go to ~o~Rhodes~s~</string>
  <string name="rbnp1¤0x6D6696D5">Beau's Cousin</string>
  <string name="rbnp1¤0x8B05AF20">Escape</string>
  <string name="rbnp1¤0x9AF7A37F">Worker</string>
  <string name="rbnp1¤0x24A83353">Guard</string>
  <string name="rbnp1¤0x44E79A7C">Wagon</string>
  <string name="rbnp1¤0x75D692BF">Meet Penelope later</string>
  <string name="rbnp1¤0x989A9A7B">Continue to the ~o~church~s~</string>
  <string name="rbnp1¤0xA6E972BC">The rally was disrupted.</string>
  <string name="rbnp1¤0xD3E75EED">Penelope was abandoned.</string>
  <string name="rbnp1¤0xDDA122E7">Give Penelope's letter to Beau</string>
  <string name="rbnp1¤0xE7568DC0">Beau</string>
  <string name="rbnp1¤0xF171BC0F">Move slowly while crouching to sneak past enemies when they aren't looking. An enemy's field of vision is displayed on the radar.</string>
  <string name="rbnp1¤BAP10_I_BADG">Show Deputy Badge</string>
  <string name="rbnp1¤BAP10_I_BEAU">Question</string>
  <string name="rbnp1¤BAP10_I_SPEA">Greet</string>
  <string name="rbnp1¤BAP10_O_INVE">Ask around at ~o~Caliga Hall~s~ to find out more about the Grays</string>
  <string name="rbnp1¤BAP11_H_HORSE">You are more likely to be spotted on horseback. Dismount and move quietly to avoid attention. Do not attack the guards.</string>
  <string name="rbnp1¤BAP11_I_GREET">Greet</string>
  <string name="rbnp1¤BAP11_O_BRAIT">Sneak into the grounds around ~o~Braithwaite Manor~s~</string>
  <string name="rbnp1¤BAP11_O_ESCAPE">Leave the ~e~area~s~ without being seen.</string>
  <string name="rbnp1¤BAP11_O_SNEAK">Sneak past the guards to ~o~Penelope~s~</string>
  <string name="rbnp1¤BAP11_R_BEAU">You attacked Beau.</string>
  <string name="rbnp1¤BAP11_R_GRAY">You attacked the Grays.</string>
  <string name="rbnp1¤BAP11_R_GUARD">The guards were alerted.</string>
  <string name="rbnp1¤BAP11_R_GUARK">You killed a guard.</string>
  <string name="rbnp1¤BAP11_R_PEN">You attacked Penelope.</string>
  <string name="rbnp1¤BAP11_R_PENS">You scared Penelope.</string>
  <string name="rbnp1¤BAP12_B_BEAU">Beau</string>
  <string name="rbnp1¤BAP12_B_CHURC">Bank</string>
  <string name="rbnp1¤BAP12_B_COUS">Beau's Cousin</string>
  <string name="rbnp1¤BAP12_B_PENE">Penelope</string>
  <string name="rbnp1¤BAP12_C_ANTA">Antagonize</string>
  <string name="rbnp1¤BAP12_C_BEAU">Greet</string>
  <string name="rbnp1¤BAP12_C_CALM">Defuse</string>
  <string name="rbnp1¤BAP12_F_ABAN1">Beau was abandoned.</string>
  <string name="rbnp1¤BAP12_F_ABAN2">The route was abandoned.</string>
  <string name="rbnp1¤BAP12_F_ABAN3">The wagon was abandoned.</string>
  <string name="rbnp1¤BAP12_F_ABAN5">You attacked Beau.</string>
  <string name="rbnp1¤BAP12_F_ABAN6">You attacked Penelope.</string>
  <string name="rbnp1¤BAP12_F_ABAN7">You attacked the protesters.</string>
  <string name="rbnp1¤BAP12_F_ABAN8">You attacked Beau's horse.</string>
  <string name="rbnp1¤BAP12_F_ABAN9">The wagon became inoperable.</string>
  <string name="rbnp1¤BAP12_F_BEAUD">Beau has died.</string>
  <string name="rbnp1¤BAP12_F_BROKE">You broke the peace.</string>
  <string name="rbnp1¤BAP12_F_COUS">Beau was attacked by his cousin.</string>
  <string name="rbnp1¤BAP12_F_GRAY">You attacked the Gray family.</string>
  <string name="rbnp1¤BAP12_O_ALLEY">Lead Beau to the ~o~Alley~s~</string>
  <string name="rbnp1¤BAP12_O_BEAT">Knock out the ~e~Cousins~s~</string>
  <string name="rbnp1¤BAP12_O_COAC">Talk to the Cousins</string>
  <string name="rbnp1¤BAP12_O_COOL">Follow ~o~Beau~s~</string>
  <string name="rbnp1¤BAP12_O_DRIVE">Drive to the ~o~Bank~s~</string>
  <string name="rbnp1¤BAP12_O_GET_HORSE">Get on a horse</string>
  <string name="rbnp1¤BAP12_O_HORSE">Mount your ~o~horse~s~</string>
  <string name="rbnp1¤BAP12_O_LEAVE">Lead Beau away from the ~o~rally~s~</string>
  <string name="rbnp1¤BAP12_O_RETURN">Return to ~o~Beau~s~</string>
  <string name="rbnp1¤BAP12_O_STOP">Stop the wagon</string>
  <string name="rbnp1¤BAP12_O_WAGON">Get on the ~o~wagon~s~</string>
  <string name="rbnp1¤BAP12_O_WARN1">Return to the ~o~route~s~</string>
  <string name="rbnp1¤BAP12_O_WARN2">Return to ~o~Beau~s~</string>
  <string name="rbnp1¤BAP12_O_WARN3">Return to the ~f~wagon~s~</string>
  <string name="rbnp1¤BAP12_O_WARN4">Return to ~f~Penelope~s~</string>
  <string name="rbnp2¤0x1EF156E7">Penelope Braithwaite</string>
  <string name="rbnp2¤0x2BB0237B">Read letter</string>
  <string name="rbnp2¤0x3A75FA8C">Station Master</string>
  <string name="rbnp2¤0x4C75E0A6">You alerted Penelope's family to her escape.</string>
  <string name="rbnp2¤0x5F1E4E7E">Skip</string>
  <string name="rbnp2¤0x8AD17B36">Return to ~o~Beau~s~</string>
  <string name="rbnp2¤0x58ABE248">Train Whistle</string>
  <string name="rbnp2¤0x69DF6DBE">Start the train</string>
  <string name="rbnp2¤0x89049F8C">Hold ~INPUT_VEH_ACCELERATE~ to increase Train Speed. Hold ~INPUT_VEH_BRAKE~ to apply the brakes.</string>
  <string name="rbnp2¤0xE92BB65D">Meet Penelope Braithwaite</string>
  <string name="rbnp2¤0xE575311E">You gained honor as you helped Beau and Penelope escape together.</string>
  <string name="rbnp2¤BNP21_B_BEAU">Beau</string>
  <string name="rbnp2¤BNP21_B_BRAI">Braithwaite thugs</string>
  <string name="rbnp2¤BNP21_B_GRAY">Gray thugs</string>
  <string name="rbnp2¤BNP21_B_PENE">Penelope</string>
  <string name="rbnp2¤BNP21_B_RIGG">Fort Riggs</string>
  <string name="rbnp2¤BNP21_B_STAT">Rhodes Station</string>
  <string name="rbnp2¤BNP21_C_ACCE">Accept</string>
  <string name="rbnp2¤BNP21_C_REJE">Reject</string>
  <string name="rbnp2¤BNP21_C_TICK">Buy Ticket</string>
  <string name="rbnp2¤BNP21_G_PENE">Greet</string>
  <string name="rbnp2¤BNP21_O_DRIVE">Get the ~o~train~s~ moving</string>
  <string name="rbnp2¤BNP21_O_GETON">Get on the ~o~train~s~</string>
  <string name="rbnp2¤BNP21_O_GO_STATION">Go to ~o~Rhodes Station~s~</string>
  <string name="rbnp2¤BNP21_O_INVES">Investigate why the ~f~train~s~ has stopped</string>
  <string name="rbnp2¤BNP21_O_MEET_BEAU">Meet ~o~Beau~s~</string>
  <string name="rbnp2¤BNP21_O_MONEY">Approach ~f~Penelope~s~ on foot</string>
  <string name="rbnp2¤BNP21_O_RBAP">Return to ~o~Beau~s~ and ~o~Penelope~s~</string>
  <string name="rbnp2¤BNP21_O_STATION">Beat up ~e~Beau's Cousins~s~</string>
  <string name="rbnp2¤BNP21_O_STOP">Stop the horse for ~f~Penelope~s~</string>
  <string name="rbnp2¤BNP21_O_THUGS">Take out the ~e~thugs~s~</string>
  <string name="rbnp2¤BNP21_O_TICKET">Buy tickets from the ~o~Station~s~</string>
  <string name="rbnp2¤BNP21_O_TRAIN">Meet ~o~Beau~s~ and ~o~Penelope~s~</string>
  <string name="rbnp2¤BNP21_O_VALEN">Drive the train towards ~o~Fort Riggs~s~</string>
  <string name="rbnp2¤BNP21_O_WAIT">Wait for ~o~Penelope~s~</string>
  <string name="rbnp2¤BNP21_O_WPENE">Return to ~o~Penelope~s~</string>
  <string name="rbnp2¤BNP21_O_WTRAI">Catch up with the ~f~train~s~</string>
  <string name="rbnp2¤BNP21_R_BEAUA">You attacked Beau.</string>
  <string name="rbnp2¤BNP21_R_BEAUD">Beau has died.</string>
  <string name="rbnp2¤BNP21_R_CIVIL">You attacked a civilian.</string>
  <string name="rbnp2¤BNP21_R_DRIVE">The train driver has died.</string>
  <string name="rbnp2¤BNP21_R_LAW">The law were alerted.</string>
  <string name="rbnp2¤BNP21_R_PENEA">You attacked Penelope.</string>
  <string name="rbnp2¤BNP21_R_PENED">Penelope has died.</string>
  <string name="rbnp2¤BNP21_R_TRAIN">The train was destroyed.</string>
  <string name="rbnp2¤BNP21_R_WBEAU">Beau and Penelope were abandoned.</string>
  <string name="rbnp2¤BNP21_R_WPENE">Penelope was abandoned.</string>
  <string name="rbnp2¤BNP21_R_WTRAI">You lost the train.</string>
  <string name="rbran¤BRAN_CNTXT_N">Decline</string>
  <string name="rbran¤BRAN_CNTXT_Y">Accept</string>
  <string name="rbran¤BRAN_F_DEAD">Mark Johnson has died.</string>
  <string name="rbran¤BRAN_F_ESCP">Mark Johnson escaped.</string>
  <string name="rbran¤BRAN_F_KID">The kid was frightened.</string>
  <string name="rbran¤BRAN_F_LEFT_A">Mark Johnson was left behind.</string>
  <string name="rbra_target¤0x06BE370D">I don't understand you, but I'll forgive you, mister.</string>
  <string name="rbra_target¤0x2B020DF1">You killed those boys, and you killed me, all for a few measly bucks. I believed in second chances, and changing my fate. Now I don't. Whatever caught up with me is getting you tenfold, mister.</string>
  <string name="rbra_target¤0x2C603FA7">That don't seem to matter to any of you. You want my blood, you will have it soon.</string>
  <string name="rbra_target¤0x2CBAFD62">Leave me alone.</string>
  <string name="rbra_target¤0x4A50A1B7">You know my family, my boy. Let me take care of 'em.</string>
  <string name="rbra_target¤0x4CBA80CA">Don't shoot me now.</string>
  <string name="rbra_target¤0x6A4D042F">You see something interesting? Leave me be.</string>
  <string name="rbra_target¤0x7BF19CA4">I will!</string>
  <string name="rbra_target¤0x7C08584E">Listen. I did terrible things, but I was reformed. In my own way I was trying to be good.</string>
  <string name="rbra_target¤0x10FF05CA">Is that it?</string>
  <string name="rbra_target¤0x56F5B42A">Well. You again. Seeing your work through, huh?</string>
  <string name="rbra_target¤0x71AB5C67">You don't look well, mister. Guess there's worse than the noose, huh?</string>
  <string name="rbra_target¤0x136A4045">What, you did this all for fun? Free me! Come on and free me...</string>
  <string name="rbra_target¤0x895CFA0E">I'm already set to hang.</string>
  <string name="rbra_target¤0x7493AC98">You son of a bitch. And I'm the one they're hanging after all this?</string>
  <string name="rbra_target¤0x682299CB">I'd run too, if I was you!</string>
  <string name="rbra_target¤0xC9010DCE">I did.</string>
  <string name="rbra_target¤0xC82060EA">You the executioner too, now? Huh?</string>
  <string name="rbra_target¤0xC6940998">Jesus, where's the law, huh?</string>
  <string name="rbra_target¤0xCB012B23">You can undo all this. Just shoot the rope.</string>
  <string name="rbra_target¤0xD21C6B71">I believe you would.</string>
  <string name="rbra_target¤0xE7A8D76B">Come on, already. We gotta give them the show.</string>
  <string name="rbra_target¤0xEA2AAF91">And I almost respected you, until you shot 'em.</string>
  <string name="rbra_target¤0xFCE948B4">I've seen enough of your face. Give me a last moment of peace.</string>
  <string name="rbra_target¤0xFD5D1EA7">You bastard.</string>
  <string name="rbrt0¤0x6DF44B36">Go to John</string>
  <string name="rbrt0¤RBRT0_F_KLABI">Abigail was killed.</string>
  <string name="rbt03¤RBT03_F_ESCP">Bart Cavanaugh escaped.</string>
  <string name="rbt03¤RBT03_F_LEFT_A">Bart Cavanaugh was left behind.</string>
  <string name="rbt03¤RBT03_F_LEFT_C">The camp was left behind.</string>
  <string name="rbt03¤RBT03_F_LEFT_D">Bart Cavanaugh's corpse was left behind.</string>
  <string name="rbt03¤RBT03_F_LOST">Bart Cavanaugh's corpse could not be retrieved.</string>
  <string name="rbt03¤RBT03_OBJ_1">Search the ~o~camp~s~ for Bart Cavanaugh</string>
  <string name="rbt03¤RBT03_OBJ_2">Return to the ~o~camp</string>
  <string name="rbt05¤BNTY_RBT05_F_DEAD">Ellie Anne Swan has died.</string>
  <string name="rbt05¤BNTY_RBT05_F_ESCP">Ellie Anne Swan escaped.</string>
  <string name="rbt05¤BNTY_RBT05_F_LEFT_A">Ellie Anne Swan was left behind.</string>
  <string name="rbt05¤RBT05_CALLOUT">Call out</string>
  <string name="rbt12¤BHCR_F_ESCP">Camille de Millemont escaped.</string>
  <string name="rbt12¤BHCR_F_LEFT_A">Camille de Millemont was left behind.</string>
  <string name="rbt12¤BHCR_F_LEFT_C">The camp was left behind.</string>
  <string name="rbt12¤BHCR_F_LEFT_D">Camille de Millemont's corpse was left behind.</string>
  <string name="rbt12¤BHCR_F_LOST">Camille de Millemont's corpse could not be retrieved.</string>
  <string name="rbt12¤BHCR_OBJ_1">Investigate the ~o~camp</string>
  <string name="rbt12¤BHCR_OBJ_2">Return to the ~o~camp</string>
  <string name="rbt14¤BNTY_RBT14_F_DEAD">Robbie Laidlaw has died.</string>
  <string name="rbt14¤BNTY_RBT14_F_ESCP">Robbie Laidlaw escaped.</string>
  <string name="rbt14¤BNTY_RBT14_F_LEFT_A">Robbie Laidlaw was left behind.</string>
  <string name="rbt14¤RBT14_BLIP_FIELD">Field</string>
  <string name="rbt14¤RBT14_BLIP_SHACK">Shack</string>
  <string name="rbt14¤RBT14_OBJ_2">Search the ~o~field</string>
  <string name="rbt14¤RBT14_OBJ_SHACK">Investigate the ~o~shack</string>
  <string name="rbt15¤BNTY_RBT15_F_AWAY">Anthony Foreman got away.</string>
  <string name="rbt15¤BNTY_RBT15_F_DEAD">Anthony Foreman has died.</string>
  <string name="rbt15¤BNTY_RBT15_F_ESCP">Anthony Foreman escaped.</string>
  <string name="rbt15¤BNTY_RBT15_F_LEFT_A">Anthony Foreman was left behind.</string>
  <string name="rbt15¤BNTY_RBT15_F_WARN">Return to the saloon.</string>
  <string name="rbt15¤RBT15_BLIP_BAR">Bartender</string>
  <string name="rbt15¤RBT15_CALLOUT">Call out</string>
  <string name="rbt15¤RBT15_CNTXT_N">Threaten</string>
  <string name="rbt15¤RBT15_CNTXT_Y">Question</string>
  <string name="rbt15¤RBT15_OBJ_2">Question the ~o~bartender</string>
  <string name="rbt18¤BNTY_RBT18_F_DEAD">Otis Skinner has died.</string>
  <string name="rbt18¤BNTY_RBT18_F_ESCP">Otis Skinner escaped.</string>
  <string name="rbt18¤BNTY_RBT18_F_LEFT_A">Otis Skinner was left behind.</string>
  <string name="rbt18¤BNTY_RBT18_F_LEFT_D">Otis Skinner's corpse was left behind.</string>
  <string name="rbt18¤BNTY_RBT18_F_LOST">Otis Skinner's corpse could not be retrieved.</string>
  <string name="rbt20¤RBT20_HELP_EE">Press ~INPUT_SPECIAL_ABILITY~ and ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ to view tracks.</string>
  <string name="rbt20¤RBT20_HELP_EE_KM">Press ~INPUT_SPECIAL_ABILITY~ to view tracks.</string>
  <string name="rbt20¤RBT20_OBJ_1">Investigate the ~o~camp~s~</string>
  <string name="rbt20¤RBT20_OBJ_2">Search deeper into ~o~Skinner territory~s~</string>
  <string name="rbt20¤RBT20_OBJ_2A">Investigate the gunshots in ~o~Skinner territory~s~</string>
  <string name="rbt21¤BNTY_RBT21_F_DEAD">Herman Zizendorf died.</string>
  <string name="rbt21¤BNTY_RBT21_F_ESCP">Herman Zizendorf escaped.</string>
  <string name="rbt21¤BNTY_RBT21_F_LEFT_A">Herman Zizendorf was left behind.</string>
  <string name="rbt21¤BNTY_RBT21_F_LEFT_W">The worksites were left behind.</string>
  <string name="rbt21¤BNTY_RBT21_F_LOST">Herman Zizendorf could not be retrieved.</string>
  <string name="rbt21¤RBT21_O_INVEST">Investigate the ~o~worksites~s~</string>
  <string name="rbt21¤RBT21_O_INVEST2">Investigate the other ~o~worksite~s~</string>
  <string name="rbt21¤RBT21_O_RETURN1">Return to the ~o~worksites</string>
  <string name="rbt22¤RBT22_ABANDON">The search area was abandoned.</string>
  <string name="rbt22¤RBT22_BLIP">Search area</string>
  <string name="rbt22¤RBT22_CLUES">Search for clues in the ~o~area~s~</string>
  <string name="rbt22¤RBT22_FOLLOW">Follow the trail</string>
  <string name="rbt22¤RBT22_H_TRACK">Press ~INPUT_SPECIAL_ABILITY~ and ~INPUT_SECONDARY_SPECIAL_ABILITY_SECONDARY~ to view tracks.</string>
  <string name="rbt22¤RBT22_H_TRACK_KM">Press ~INPUT_SPECIAL_ABILITY~ to view tracks.</string>
  <string name="rbt22¤RBT22_INTER">Interrogate the ~o~Del Lobo~s~</string>
  <string name="rbt22¤RBT22_NOTE">Examine Arroyo's map in your Satchel</string>
  <string name="rbt22¤RBT22_QU_OBJ">Question the ~e~Del Lobos~s~</string>
  <string name="rbt22¤RBT22_RELEASE">Dismiss</string>
  <string name="rbt22¤RBT22_RETURN">Return to the ~o~search area~s~</string>
  <string name="rbt22¤RBT22_SEARCH">Search ~o~near the railroad~s~</string>
  <string name="rbt23¤RBT23_ATTACKED_SHERIFF">You attacked the Sheriff.</string>
  <string name="rbt23¤RBT23_CORTEZ_ESCAPED">Esteban Cortez escaped.</string>
  <string name="rbt23¤RBT23_DEAD_BODY_LOST">Esteban Cortez's body could not be retrieved.</string>
  <string name="rbt23¤RBT23_ILO">Del Lobo</string>
  <string name="rbt23¤RBT23_LEFT_BEHIND_ALIVE">Esteban Cortez was left behind.</string>
  <string name="rbt23¤RBT23_LEFT_BEHIND_DEAD">Esteban Cortez's corpse was left behind.</string>
  <string name="rbt23¤RBT23_RETURN">Return to the mine</string>
  <string name="rbt23¤RBT23_WANTED">You became wanted.</string>
  <string name="rbwcg¤0x264E2E6B">Ask For The Poster</string>
  <string name="rbwcg¤0x81609D19">Take</string>
  <string name="rbwcg¤0xDBD5C948">Take the other convict to the ~o~Rhodes jail</string>
  <string name="rbwcg¤0xEED86823">Find a health cure elsewhere</string>
  <string name="rbwcg¤CHAINGANG1_HELP">Take down the wanted posters ~BLIP_PROC_BOUNTY_POSTER~ around Rhodes to stop Bounty Hunters searching for Mr. Black and Mr. White.</string>
  <string name="rbwcg¤RBWCG1_LAWFOUND">The law discovered the convicts.</string>
  <string name="rbwcg¤RBWCG1_POSTCOUNT">~1~/~2~ Chain Gang posters found</string>
  <string name="rbwcg¤RBWCG1_POSTER">Bounty poster</string>
  <string name="rbwcg¤RBWCG2_CAPTURE">Capture the convicts alive for their bounty</string>
  <string name="rbwcg¤RBWCG2_FAIL">You left the convicts without handing over the bounty posters.</string>
  <string name="rbwcg¤RBWCG2_FAILWNT">You attracted the attention of the law.</string>
  <string name="rbwcg¤RBWCG2_POSTCUTOBJ">Burn the posters or capture the convicts for their bounty</string>
  <string name="rbwcg¤RBWCG3_GIVEITEMS">Burn</string>
  <string name="rbwcg¤RBWCG3_POSTER">Posters</string>
  <string name="rbwcg¤RBWCG4_GIVEITEMS">Give health cure</string>
  <string name="rbwcg¤RBWCG4_OBJMED">Buy or craft a health cure for the men</string>
  <string name="rbwcg¤RBWCG_BHLABEL">Bounty Hunter</string>
  <string name="rbwcg¤RBWCG_GETCASH">Pick up the ~o~reward</string>
  <string name="rbwcg¤RBWCG_GETOPRISONER">Capture the ~e~other convict</string>
  <string name="rbwcg¤RBWCG_INCELL">Put the convict in the cell</string>
  <string name="rbwcg¤RBWCG_OTHERPOS">Remove any remaining bounty posters around Rhodes</string>
  <string name="rbwcg¤RBWCG_RETRIEVE">Retrieve the ~o~poster~s~ from the bounty hunter</string>
  <string name="rbwcg¤RBWCG_RTNPRISONER">Take the convict to the ~o~Rhodes jail</string>
  <string name="rbwcg_black¤0x8CF8193B">Just know, I'm wary of you.</string>
  <string name="rbwcg_black¤0x73C8E6DD">I got an eye on you, you hear?</string>
  <string name="rbwcg_white¤0x5C39CDD9">I ain't gonna trifle with you again?</string>
  <string name="rbwcg_white¤0x32FDFB66">You playing nice now?</string>
  <string name="rcal1¤0x12C7F7CC">Calloway</string>
  <string name="rcal1¤0x58D1BFB7">Avoid getting spotted by witnesses when kidnapping Slim Grant.</string>
  <string name="rcal1¤0x2272A091">Theodore Levin has died.</string>
  <string name="rcal1¤0x3034EA91">Bartender</string>
  <string name="rcal1¤0xF186A85C">Stranger</string>
  <string name="rcal1¤CAL1_POS">Greet</string>
  <string name="rcal1¤CAL1_POSPM">Gunslingers?</string>
  <string name="rcal1¤CAL2_ILO">Guard</string>
  <string name="rcal1¤CAL3_BLIP_CAMP">Outlaw Camp</string>
  <string name="rcal1¤CAL3_BLIP_DROPOFF">Drop Off Point</string>
  <string name="rcal1¤CAL3_BLIP_GRANT">Slim Grant</string>
  <string name="rcal1¤CAL3_BLIP_LEVIN">Levin</string>
  <string name="rcal1¤CAL3_BLIP_OUTLAW">Outlaw</string>
  <string name="rcal1¤CAL3_CTX_TREE">Cut Free</string>
  <string name="rcal1¤CAL3_FAIL_01">Slim Grant has died.</string>
  <string name="rcal1¤CAL3_FAIL_02">Slim Grant was abandoned.</string>
  <string name="rcal1¤CAL3_FAIL_04">Theodore Levin was abandoned.</string>
  <string name="rcal1¤CAL3_FAIL_05">Theodore Levin was spooked.</string>
  <string name="rcal1¤CAL3_FAIL_08">You became wanted.</string>
  <string name="rcal1¤CAL3_OBJ_DELIVER">Deliver Slim Grant to the ~o~drop off point~s~</string>
  <string name="rcal1¤CAL3_OBJ_KILL">Deal with ~e~Calloway~s~</string>
  <string name="rcal1¤CAL3_OBJ_PICKUP">Pick up ~o~Slim Grant~s~</string>
  <string name="rcal1¤CAL3_OBJ_PLACE">Place Slim Grant by ~o~Levin~s~</string>
  <string name="rcal1¤CAL3_OBJ_RECAPTURE">Capture ~e~Slim Grant~s~ alive</string>
  <string name="rcal1¤CAL3_OBJ_RETURN">Return to ~o~Slim Grant~s~</string>
  <string name="rcal1¤CAL3_OBJ_SEARCH">Capture ~o~Slim Grant~s~ alive</string>
  <string name="rcal1¤CAL3_OBJ_TRACK">Locate Slim Grant at the ~o~outlaw camp~s~</string>
  <string name="rcal1¤CAL12_POS">Ask after Calloway</string>
  <string name="rccig¤0x8E2945DE">Collect all the cigarette cards and mail the completed sets to Phineas</string>
  <string name="rccig¤0x5194DF53">Stranger</string>
  <string name="rccig¤CCIG1_UC_GRT">Greet</string>
  <string name="rcdin¤0x231A503C">Find the dinosaur bones and mail their locations to Deborah</string>
  <string name="rcdin¤CDIN1_ILO_LI">Stranger</string>
  <string name="rcdin¤CDIN1_UC_GRT">Greet</string>
  <string name="rcdinau¤CDINPSTILODLGA_1">Good luck. I'll keep my eye out for you.</string>
  <string name="rcdinau¤CDINPSTILODLGJ_1">Good luck. I'll keep my eye out for you.</string>
  <string name="rcdinau¤RCDIN_RSC1_1">Did the university send you?</string>
  <string name="rcdinau¤RCDIN_RSC1_2">Excuse me?</string>
  <string name="rcdinau¤RCDIN_RSC1_3">Because if they did, they can get lost.</string>
  <string name="rcdinau¤RCDIN_RSC1_4">I have never been so insulted in all my life.</string>
  <string name="rcdinau¤RCDIN_RSC1_5">Really...</string>
  <string name="rcdinau¤RCDIN_RSC1_6">laughed at...</string>
  <string name="rcdinau¤RCDIN_RSC1_7">balderdash.</string>
  <string name="rcdinau¤RCDIN_RSC1_8">What are you doing?</string>
  <string name="rcdinau¤RCDIN_RSC1_9">Are you quite certain you're not a spy?</string>
  <string name="rcdinau¤RCDIN_RSC1_10">A spy?</string>
  <string name="rcdinau¤RCDIN_RSC1_11">Those wretches will do anything to destroy me.</string>
  <string name="rcdinau¤RCDIN_RSC1_12">My theories are correct and I can prove it.</string>
  <string name="rcdinau¤RCDIN_RSC1_13">What theories?</string>
  <string name="rcdinau¤RCDIN_RSC1_14">I am the leading amateur paleontologist in the nation...</string>
  <string name="rcdinau¤RCDIN_RSC1_15">and not one university will hire me...</string>
  <string name="rcdinau¤RCDIN_RSC1_16">because unlike them I actually have ideas.</string>
  <string name="rcdinau¤RCDIN_RSC1_17">You're a what?</string>
  <string name="rcdinau¤RCDIN_RSC1_18">I study dinosaurs...</string>
  <string name="rcdinau¤RCDIN_RSC1_19">you know...</string>
  <string name="rcdinau¤RCDIN_RSC1_20">big lizards.</string>
  <string name="rcdinau¤RCDIN_RSC1_21">Are they real?</string>
  <string name="rcdinau¤RCDIN_RSC1_22">Of course they're real you nincompoop...</string>
  <string name="rcdinau¤RCDIN_RSC1_23">and everywhere.</string>
  <string name="rcdinau¤RCDIN_RSC1_24">Everywhere?</string>
  <string name="rcdinau¤RCDIN_RSC1_25">This state was once a vast shallow sea...</string>
  <string name="rcdinau¤RCDIN_RSC1_26">that had the most incredible animal...</string>
  <string name="rcdinau¤RCDIN_RSC1_27">that could walk, swim and fly...</string>
  <string name="rcdinau¤RCDIN_RSC1_28">quite unique.</string>
  <string name="rcdinau¤RCDIN_RSC1_29">I call it Totalisaurus...</string>
  <string name="rcdinau¤RCDIN_RSC1_30">just for now.</string>
  <string name="rcdinau¤RCDIN_RSC1_31">I'm trying to gather all the evidence.</string>
  <string name="rcdinau¤RCDIN_RSC1_32">Miss Deborah MacGuiness.</string>
  <string name="rcdinau¤RCDIN_RSC1_33">Arthur.</string>
  <string name="rcdinau¤RCDIN_RSC1_34">Good to meet you.</string>
  <string name="rcdinau¤RCDIN_RSC1_35">Could ya give me a hand here, please?</string>
  <string name="rcdinau¤RCDIN_RSC1_36">Course.</string>
  <string name="rcdinau¤RCDIN_RSC1_37">Listen...</string>
  <string name="rcdinau¤RCDIN_RSC1_38">if ya find any of these bones around the country...</string>
  <string name="rcdinau¤RCDIN_RSC1_39">send them to my homestead...</string>
  <string name="rcdinau¤RCDIN_RSC1_40">at Firwood Rise...</string>
  <string name="rcdinau¤RCDIN_RSC1_41">in Cumberland Forest.</string>
  <string name="rcdinau¤RCDIN_RSC1_42">or...</string>
  <string name="rcdinau¤RCDIN_RSC1_43">mail me the locations.</string>
  <string name="rcdinau¤RCDIN_RSC1_44">I'll reward you handsomely for your efforts.</string>
  <string name="rcdinau¤RCDIN_RSC1_45">Sure, why not?</string>
  <string name="rcdinau¤RCDIN_RSC1_46">Actually, I think I found some.</string>
  <string name="rcdinau¤RCDIN_RSC1_47">Here.</string>
  <string name="rcdinau¤RCDIN_RSC1_48">Excellent.</string>
  <string name="rcdinau¤RCDIN_RSC1_49">I will go and investigate.</string>
  <string name="rcdinau¤RCDIN_RSC1_50">And we'll be proving a lot of stuck up buffoons...</string>
  <string name="rcdinau¤RCDIN_RSC1_51">very, very wrong...</string>
  <string name="rcdinau¤RCDIN_RSC1_52">which, trust me, is the very best thing about science.</string>
  <string name="rcdinau¤RCDIN_RSC1_53">Good day to you, sir.</string>
  <string name="rcdinau¤RCDIN_RSC1_54">Excuse me?</string>
  <string name="rcdinau¤RCDIN_RSC1_55">What are you doing?</string>
  <string name="rcdinau¤RCDIN_RSC1_56">A spy?</string>
  <string name="rcdinau¤RCDIN_RSC1_57">What theories?</string>
  <string name="rcdinau¤RCDIN_RSC1_58">You're a...</string>
  <string name="rcdinau¤RCDIN_RSC1_59">you're a what?</string>
  <string name="rcdinau¤RCDIN_RSC1_60">Are they real?</string>
  <string name="rcdinau¤RCDIN_RSC1_61">Everywhere?</string>
  <string name="rcdinau¤RCDIN_RSC1_62">John.</string>
  <string name="rcdinau¤RCDIN_RSC1_63">Course.</string>
  <string name="rcdinau¤RCDIN_RSC1_64">Sure, why not?</string>
  <string name="rcdinau¤RCDIN_RSC1_65">Well, I think...</string>
  <string name="rcdinau¤RCDIN_RSC1_66">I already found some.</string>
  <string name="rcdinau¤RCDIN_RSC1_67">Here.</string>
  <string name="rcdinau¤RCDIN_RSC1_LIA_1">Did the university send you?</string>
  <string name="rcdinau¤RCDIN_RSC1_LIBA_1">Excuse me?</string>
  <string name="rcdinau¤RCDIN_RSC1_LIBJ_1">Excuse me?</string>
  <string name="rcdinau¤RCDIN_RSC1_LIC_1">Because if they did, they can get lost...</string>
  <string name="rcdinau¤RCDIN_RSC1_LIC_2">I have never been so insulted in all my life, really, laughed at. Balderdash.</string>
  <string name="rcdinau¤RCDIN_RSC1_LIDA_1">What're you doing?</string>
  <string name="rcdinau¤RCDIN_RSC1_LIDJ_1">What are you doing?</string>
  <string name="rcdinau¤RCDIN_RSC1_LIEA_1">Are you quite certain you're not a spy?</string>
  <string name="rcdinau¤RCDIN_RSC1_LIEA_2">Those wretches will do anything to destroy me... my theories are correct and I can prove it!</string>
  <string name="rcdinau¤RCDIN_RSC1_LIEJ_1">Are you quite certain you're not a spy?</string>
  <string name="rcdinau¤RCDIN_RSC1_LIEJ_2">Those wretches will do anything to destroy me... my theories are correct and I can prove it!</string>
  <string name="rcdinau¤RCDIN_RSC2_1">The Elizabethan Megasaur.</string>
  <string name="rcdinau¤RCDIN_RSC2_2">That's quite a monster.</string>
  <string name="rcdinau¤RCDIN_RSC2_3">It'll change everything.</string>
  <string name="rcdinau¤RCDIN_RSC2_4">It's incredible.</string>
  <string name="rcdinau¤RCDIN_RSC2_5">Tail.</string>
  <string name="rcdinau¤RCDIN_RSC2_6">Fins for swimming.</string>
  <string name="rcdinau¤RCDIN_RSC2_7">Three pairs of legs...</string>
  <string name="rcdinau¤RCDIN_RSC2_8">so it could run extra fast...</string>
  <string name="rcdinau¤RCDIN_RSC2_9">even in mud.</string>
  <string name="rcdinau¤RCDIN_RSC2_10">Large tusks for doing tusky type things...</string>
  <string name="rcdinau¤RCDIN_RSC2_11">and long spines that acted as wings.</string>
  <string name="rcdinau¤RCDIN_RSC2_12">They said I was a fool...</string>
  <string name="rcdinau¤RCDIN_RSC2_13">a silly old woman.</string>
  <string name="rcdinau¤RCDIN_RSC2_14">I was right all along.</string>
  <string name="rcdinau¤RCDIN_RSC2_15">Oh, this is the happiest day since...</string>
  <string name="rcdinau¤RCDIN_RSC2_16">well, since my sister died...</string>
  <string name="rcdinau¤RCDIN_RSC2_17">but that's another story.</string>
  <string name="rcdinau¤RCDIN_RSC2_18">Thank you.</string>
  <string name="rcdinau¤RCDIN_RSC2_19">I will of course share the credit.</string>
  <string name="rcdinau¤RCDIN_RSC2_20">Oh th-that's okay...</string>
  <string name="rcdinau¤RCDIN_RSC2_21">I like to keep a low profile.</string>
  <string name="rcdinau¤RCDIN_RSC2_22">Really?</string>
  <string name="rcdinau¤RCDIN_RSC2_23">Yeah.</string>
  <string name="rcdinau¤RCDIN_RSC2_24">I must give you something...</string>
  <string name="rcdinau¤RCDIN_RSC2_25">something valuable.</string>
  <string name="rcdinau¤RCDIN_RSC2_26">Here, take this...</string>
  <string name="rcdinau¤RCDIN_RSC2_27">the handle is genuine Stegosaurus bone.</string>
  <string name="rcdinau¤RCDIN_RSC2_28">Wow, thank you.</string>
  <string name="rcdinau¤RCDIN_RSC2_29">All the best.</string>
  <string name="rcdinau¤RCDIN_RSC2_30">The same to you, sir.</string>
  <string name="rcdinau¤RCDIN_RSC2_31">Whoa, that's quite a monster.</string>
  <string name="rcdinau¤RCDIN_RSC2_32">Oh, no, th-that's okay...</string>
  <string name="rcdinau¤RCDIN_RSC2_33">I, I like to keep a low profile.</string>
  <string name="rcdinau¤RCDIN_RSC2_34">Yeah.</string>
  <string name="rcdinau¤RCDIN_RSC2_35">Wow, thank you.</string>
  <string name="rcdinau¤RCDIN_RSC2_36">All the best.</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_1">~sl:0.9:2.9:1~How lovely to see you!</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_2">Come in, come in! I cannot wait to show you the fruits of your labor...</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_3">I think you'll be quite amazed...</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_4">~sl:0.0:3.2:1~I was right, of course. Quite right.</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_J_1">Hello there, who are you?</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_J_2">I'm a friend of Arthur's. He passed a few years back, unfortunately.</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_J_3">Oh, uh... sorry to hear that.</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_J_4">I've been sending you the bones since then.</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_J_5">Oh! I wondered why there was such a hiatus. Well, come in, come in!</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_J_6">~sl:0.5:3.9~I cannot wait to show you the fruits of your labor...~sl:0.0:1.8:1~you'll be quite amazed!</string>
  <string name="rcdinau¤RCDIN_RSC2_CO_J_7">~sl:0.0:3.0:1~I was right, of course. Quite right.</string>
  <string name="rcdinau¤RCDIN_RSC2_LI_1">Lovely to see you...</string>
  <string name="rcdinau¤RCDIN_RSC2_LI_2">here... just as I thought...</string>
  <string name="rcdinau¤RCDIN_RSC2_LI_3">Totalisaurus West Elizabethus...</string>
  <string name="rcexo¤0x6265E6E3">Find all the items Algernon requested and bring them to him</string>
  <string name="rcexo¤0xA95BCA15">Find all the items Algernon requested and bring them to him</string>
  <string name="rcexo¤0xB4F1F86F">Find all the items Algernon requested and bring them to him</string>
  <string name="rcexo¤0xD0845769">Find all the items Algernon requested and bring them to him</string>
  <string name="rcexo¤0xFA4516FF">Stranger</string>
  <string name="rcexo¤0xFBFB0285">Find all the items Algernon requested and bring them to him</string>
  <string name="rcexo¤CEXO1_UC_GRT">Greet</string>
  <string name="rcexo¤ON_HORSE_SPEED_RESTRICTION_IGNORE_MOUNT_CLASS">Good day, sir... oh, Mr. Milton...</string>
  <string name="rcexo¤RCEXO_ATTK_STRE_01">Stop that immediately.</string>
  <string name="rcexo¤RCEXO_ATTK_STRE_02">Are you out of your mind?</string>
  <string name="rcexo¤RCEXO_ATTK_STRE_03">Oh my God, what are you doing?</string>
  <string name="rcexo¤RCEXO_ATTK_STRE_04">No! Stop, please! The detailing is very fragile.</string>
  <string name="rcexo¤RCEXO_ATTK_STRE_05">What do you want, you lunatic?</string>
  <string name="rcexo¤RCEXO_ATTK_STRE_06">I warn you I am very good friends with the chief of police.</string>
  <string name="rcexo¤RCEXO_ATTK_STRE_07">I don't know what you're trying to do, but I'm not coming out.</string>
  <string name="rcexo¤RCEXO_FLEE_01">Oh my Lord!</string>
  <string name="rcexo¤RCEXO_FLEE_02">No, please!</string>
  <string name="rcexo¤RCEXO_FLEE_03">Don't hurt me!</string>
  <string name="rcexo¤RCEXO_FLEE_04">Help me!</string>
  <string name="rcexo¤RCEXO_FLEE_05">Get away from me, you lunatic!</string>
  <string name="rcexo¤RCEXO_GREET_A_1">Hey.</string>
  <string name="rcexo¤RCEXO_GREET_J_1">Hey.</string>
  <string name="rcexo¤RCEXO_RCS3_LIA_1">Thank God you came, Tacitus. I was panicking.</string>
  <string name="rcexo¤RCEXO_RCS3_LIJ_1">Thank God you came, James. I was panicking.</string>
  <string name="rcexo¤RCEXO_RCS4_1">Oh hello, stranger.</string>
  <string name="rcexo¤RCEXO_RCS4_2">Hello, Algernon.</string>
  <string name="rcexo¤RCEXO_RCS4_3">Yes, can I help you?</string>
  <string name="rcexo¤RCEXO_RCS4_4">I'm an old friend of Tacitus Kilgore...</string>
  <string name="rcexo¤RCEXO_RCS4_5">you used to pay him to go find some items for you.</string>
  <string name="rcexo¤RCEXO_RCS4_6">He's moved on now I'm afraid.</string>
  <string name="rcexo¤RCEXO_RCS4_7">Tacitus...</string>
  <string name="rcexo¤RCEXO_RCS4_8">how can I forget?</string>
  <string name="rcexo¤RCEXO_RCS4_9">Well, better seven years late than never I suppose.</string>
  <string name="rcexo¤RCEXO_RCS4_10">Jim Milton.</string>
  <string name="rcexo¤RCEXO_RCS4_11">Charmed.</string>
  <string name="rcexo¤RCEXO_RCS4_12">Well then... did you get those eggs?</string>
  <string name="rcexo¤RCEXO_RCS4_13">Oh yes.</string>
  <string name="rcexo¤RCEXO_RCS4_14">You're a wonderful fellow, James.</string>
  <string name="rcexo¤RCEXO_RCS4_15">A man of a rare distinction.</string>
  <string name="rcexo¤RCEXO_RCS4_16">Herculean labors performed almost effortlessly...</string>
  <string name="rcexo¤RCEXO_RCS4_17">in the pursuit of art.</string>
  <string name="rcexo¤RCEXO_RCS4_18">The Contessa, well, she's a terrible hag, but...</string>
  <string name="rcexo¤RCEXO_RCS4_19">she'll be...</string>
  <string name="rcexo¤RCEXO_RCS4_20">Well then... did you get those eggs?</string>
  <string name="rcexo¤RCEXO_RCS4_21">You're a wonderful fellow, Tacitus.</string>
  <string name="rcexo¤RCEXO_RCS4_22">A man of a rare distinction.</string>
  <string name="rcexo¤RCEXO_RCS4_23">Herculean labors performed almost effortlessly...</string>
  <string name="rcexo¤RCEXO_RCS4_24">in the pursuit of art.</string>
  <string name="rcexo¤RCEXO_RCS4_25">The Contessa, well, she's a terrible hag, but...</string>
  <string name="rcexo¤RCEXO_RCS4_26">she'll be...</string>
  <string name="rcexo¤RCEXO_RCS4_27">happy.</string>
  <string name="rcexo¤RCEXO_RCS4_28">I hope so.</string>
  <string name="rcexo¤RCEXO_RCS4_29">What do you think of this hat?</string>
  <string name="rcexo¤RCEXO_RCS4_30">Very...</string>
  <string name="rcexo¤RCEXO_RCS4_31">exotic.</string>
  <string name="rcexo¤RCEXO_RCS4_32">I made it for you.</string>
  <string name="rcexo¤RCEXO_RCS4_33">For me?</string>
  <string name="rcexo¤RCEXO_RCS4_34">I'm just... it's...</string>
  <string name="rcexo¤RCEXO_RCS4_35">it'd be wasted on me, Algernon.</string>
  <string name="rcexo¤RCEXO_RCS4_36">It's too fine, for a man of my... coarseness.</string>
  <string name="rcexo¤RCEXO_RCS4_37">At least try it on.</string>
  <string name="rcexo¤RCEXO_RCS4_38">No...</string>
  <string name="rcexo¤RCEXO_RCS4_39">Please?</string>
  <string name="rcexo¤RCEXO_RCS4_40">Okay...</string>
  <string name="rcexo¤RCEXO_RCS4_41">Okay...</string>
  <string name="rcexo¤RCEXO_RCS4_42">here we go.</string>
  <string name="rcexo¤RCEXO_RCS4_43">As you see...</string>
  <string name="rcexo¤RCEXO_RCS4_44">it's not exactly me.</string>
  <string name="rcexo¤RCEXO_RCS4_45">No, you're right...</string>
  <string name="rcexo¤RCEXO_RCS4_46">it's all wrong.</string>
  <string name="rcexo¤RCEXO_RCS4_47">I went forte and I should've gone molto adagio.</string>
  <string name="rcexo¤RCEXO_RCS4_48">Here's your money for the eggs and the flowers.</string>
  <string name="rcexo¤RCEXO_RCS4_49">You got anything else?</string>
  <string name="rcexo¤RCEXO_RCS4_50">But I've imposed too much already...</string>
  <string name="rcexo¤RCEXO_RCS4_51">and I'm ashamed of the millinery.</string>
  <string name="rcexo¤RCEXO_RCS4_52">You pay well...</string>
  <string name="rcexo¤RCEXO_RCS4_53">it's easy enough work.</string>
  <string name="rcexo¤RCEXO_RCS4_54">I do need some more orchids...</string>
  <string name="rcexo¤RCEXO_RCS4_55">fairly rare ones, quite a few.</string>
  <string name="rcexo¤RCEXO_RCS4_56">It's for a cabinet I'm making for a...</string>
  <string name="rcexo¤RCEXO_RCS4_57">wonderfully spoilt little girl on Fifth Avenue.</string>
  <string name="rcexo¤RCEXO_RCS4_58">I...</string>
  <string name="rcexo¤RCEXO_RCS4_59">thought you hated New Yorkers?</string>
  <string name="rcexo¤RCEXO_RCS4_60">I do... I'm just so dreadfully weak willed.</string>
  <string name="rcexo¤RCEXO_RCS4_61">It's not the money...</string>
  <string name="rcexo¤RCEXO_RCS4_62">it's the chance to make these things.</string>
  <string name="rcexo¤RCEXO_RCS4_63">Oh, I wanted to say no James, I really did...</string>
  <string name="rcexo¤RCEXO_RCS4_64">but somehow...</string>
  <string name="rcexo¤RCEXO_RCS4_65">I never can.</string>
  <string name="rcexo¤RCEXO_RCS4_66">I'll see what I can do.</string>
  <string name="rcexo¤RCEXO_RCS4_67">Oh, and James...</string>
  <string name="rcexo¤RCEXO_RCS4_68">I'll make you something.</string>
  <string name="rcexo¤RCEXO_RCS4_69">I do... I'm just so dreadfully weak willed.</string>
  <string name="rcexo¤RCEXO_RCS4_70">It's not the money...</string>
  <string name="rcexo¤RCEXO_RCS4_71">it's the chance to make these things.</string>
  <string name="rcexo¤RCEXO_RCS4_72">Oh, I wanted to say no Tacitus, I really did...</string>
  <string name="rcexo¤RCEXO_RCS4_73">but somehow...</string>
  <string name="rcexo¤RCEXO_RCS4_74">I never can.</string>
  <string name="rcexo¤RCEXO_RCS4_75">Oh, and Tacitus...</string>
  <string name="rcexo¤RCEXO_RCS4_76">I'll make you something.</string>
  <string name="rcexo¤RCEXO_RCS4_77">Honestly, I'm fine.</string>
  <string name="rcexo¤RCEXO_RCS4_78">Oh yes.</string>
  <string name="rcexo¤RCEXO_RCS4_79">I hope so.</string>
  <string name="rcexo¤RCEXO_RCS4_80">Well...</string>
  <string name="rcexo¤RCEXO_RCS4_81">very exotic.</string>
  <string name="rcexo¤RCEXO_RCS4_82">For me?</string>
  <string name="rcexo¤RCEXO_RCS4_83">I'm just a...</string>
  <string name="rcexo¤RCEXO_RCS4_84">it's...</string>
  <string name="rcexo¤RCEXO_RCS4_85">it would be wasted on me, Algernon.</string>
  <string name="rcexo¤RCEXO_RCS4_86">It's too fine for a...</string>
  <string name="rcexo¤RCEXO_RCS4_87">man of my coarsness.</string>
  <string name="rcexo¤RCEXO_RCS4_88">No.</string>
  <string name="rcexo¤RCEXO_RCS4_89">Okay.</string>
  <string name="rcexo¤RCEXO_RCS4_90">Okay.</string>
  <string name="rcexo¤RCEXO_RCS4_91">Here you go.</string>
  <string name="rcexo¤RCEXO_RCS4_92">Yeah...</string>
  <string name="rcexo¤RCEXO_RCS4_93">it's not exactly me.</string>
  <string name="rcexo¤RCEXO_RCS4_94">You got anything else?</string>
  <string name="rcexo¤RCEXO_RCS4_95">You pay well...</string>
  <string name="rcexo¤RCEXO_RCS4_96">and it's easy enough work.</string>
  <string name="rcexo¤RCEXO_RCS4_97">I...</string>
  <string name="rcexo¤RCEXO_RCS4_98">thought you hated New Yorkers?</string>
  <string name="rcexo¤RCEXO_RCS4_99">I'll see what I can do.</string>
  <string name="rcexo¤RCEXO_RCS4_100">Honestly, I'm fine.</string>
  <string name="rcexo¤RCEXO_RCS4_LIA_1">Oh, hello stranger....</string>
  <string name="rcexo¤RCEXO_RCS4_LIA_2">Hello, Algernon.</string>
  <string name="rcexo¤RCEXO_RCS4_LIJ_1">Oh, hello stranger...</string>
  <string name="rcexo¤RCEXO_RCS4_LIJ_2">Hello, Algernon.</string>
  <string name="rcexo¤RCEXO_RSC1_1">One moment, please...</string>
  <string name="rcexo¤RCEXO_RSC1_2">this is extremely delicate.</string>
  <string name="rcexo¤RCEXO_RSC1_3">There...</string>
  <string name="rcexo¤RCEXO_RSC1_4">wonderful.</string>
  <string name="rcexo¤RCEXO_RSC1_5">May I help you?</string>
  <string name="rcexo¤RCEXO_RSC1_6">Oh, yes.</string>
  <string name="rcexo¤RCEXO_RSC1_7">You saved my life.</string>
  <string name="rcexo¤RCEXO_RSC1_8">I am eternally yours.</string>
  <string name="rcexo¤RCEXO_RSC1_9">Algernon Wasp, purveyor of the exotic and the exquisite.</string>
  <string name="rcexo¤RCEXO_RSC1_10">Enchant.</string>
  <string name="rcexo¤RCEXO_RSC1_11">Algernon Wasp, purveyor of the exotic and the exquisite.</string>
  <string name="rcexo¤RCEXO_RSC1_12">Enchant.</string>
  <string name="rcexo¤RCEXO_RSC1_13">Jim Milton.</string>
  <string name="rcexo¤RCEXO_RSC1_14">How can I help you?</string>
  <string name="rcexo¤RCEXO_RSC1_15">May I interest you in a hat, perhaps?</string>
  <string name="rcexo¤RCEXO_RSC1_16">How about a nymph?</string>
  <string name="rcexo¤RCEXO_RSC1_17">I import them from Brussels.</string>
  <string name="rcexo¤RCEXO_RSC1_18">The idiots in this town all want Italian nymphs...</string>
  <string name="rcexo¤RCEXO_RSC1_19">but the Italians make the coarsest of marble.</string>
  <string name="rcexo¤RCEXO_RSC1_20">I mean, quite frankly, the baroque is an abomination.</string>
  <string name="rcexo¤RCEXO_RSC1_21">Belgium...</string>
  <string name="rcexo¤RCEXO_RSC1_22">now that is a land for the connoisseur.</string>
  <string name="rcexo¤RCEXO_RSC1_23">Yeah, as I always say.</string>
  <string name="rcexo¤RCEXO_RSC1_24">But you know, I'm not really a nymph kind of man.</string>
  <string name="rcexo¤RCEXO_RSC1_25">Oh, of course, too ephemeral...</string>
  <string name="rcexo¤RCEXO_RSC1_26">you want something more tangible...</string>
  <string name="rcexo¤RCEXO_RSC1_27">more gothic.</string>
  <string name="rcexo¤RCEXO_RSC1_28">I also make corsets. Would you like a corset?</string>
  <string name="rcexo¤RCEXO_RSC1_29">I always wear one.</string>
  <string name="rcexo¤RCEXO_RSC1_30">No, I don't think so.</string>
  <string name="rcexo¤RCEXO_RSC1_31">I ride a lot of horses.</string>
  <string name="rcexo¤RCEXO_RSC1_32">I'm afraid the whale bone might stick in.</string>
  <string name="rcexo¤RCEXO_RSC1_33">Hm, well...</string>
  <string name="rcexo¤RCEXO_RSC1_34">a cup of tea?</string>
  <string name="rcexo¤RCEXO_RSC1_35">Sure.</string>
  <string name="rcexo¤RCEXO_RSC1_36">Now what is it you do, Mr. Milton?</string>
  <string name="rcexo¤RCEXO_RSC1_37">Are you a gentleman of leisure, an aesthete...</string>
  <string name="rcexo¤RCEXO_RSC1_38">an artist?</string>
  <string name="rcexo¤RCEXO_RSC1_39">I suppose I'm kind of an adventurer.</string>
  <string name="rcexo¤RCEXO_RSC1_40">And what is it you do, Mr. Kilgore?</string>
  <string name="rcexo¤RCEXO_RSC1_41">Are you a gentleman of leisure, an aesthete...</string>
  <string name="rcexo¤RCEXO_RSC1_42">an artist?</string>
  <string name="rcexo¤RCEXO_RSC1_43">Yes, of course you are.</string>
  <string name="rcexo¤RCEXO_RSC1_44">Here, be careful with the china, sir...</string>
  <string name="rcexo¤RCEXO_RSC1_45">it is French.</string>
  <string name="rcexo¤RCEXO_RSC1_46">Not Belgian?</string>
  <string name="rcexo¤RCEXO_RSC1_47">Oh, no, no, no, no, no...</string>
  <string name="rcexo¤RCEXO_RSC1_48">they are philistines in that area...</string>
  <string name="rcexo¤RCEXO_RSC1_49">not to be trusted.</string>
  <string name="rcexo¤RCEXO_RSC1_50">Youth, eternally preserved in marble is more their specialty.</string>
  <string name="rcexo¤RCEXO_RSC1_51">I fear china will always elude them.</string>
  <string name="rcexo¤RCEXO_RSC1_52">Now, why are you here exactly?</string>
  <string name="rcexo¤RCEXO_RSC1_53">I don't know.</string>
  <string name="rcexo¤RCEXO_RSC1_54">You're an adventurer...</string>
  <string name="rcexo¤RCEXO_RSC1_55">a wanderer, a lost soul cast out from heaven.</string>
  <string name="rcexo¤RCEXO_RSC1_56">Sure.</string>
  <string name="rcexo¤RCEXO_RSC1_57">Well, I do pay exceptionally well...</string>
  <string name="rcexo¤RCEXO_RSC1_58">for certain objects needed for my art.</string>
  <string name="rcexo¤RCEXO_RSC1_59">You do?</string>
  <string name="rcexo¤RCEXO_RSC1_60">I do...</string>
  <string name="rcexo¤RCEXO_RSC1_61">exceptionally well.</string>
  <string name="rcexo¤RCEXO_RSC1_62">Well...</string>
  <string name="rcexo¤RCEXO_RSC1_63">what do you need?</string>
  <string name="rcexo¤RCEXO_RSC1_64">Let's see...</string>
  <string name="rcexo¤RCEXO_RSC1_65">right now I have a couple of commissions.</string>
  <string name="rcexo¤RCEXO_RSC1_66">I need at least fifteen egret plumes...</string>
  <string name="rcexo¤RCEXO_RSC1_67">good ones, obviously.</string>
  <string name="rcexo¤RCEXO_RSC1_68">Also need...</string>
  <string name="rcexo¤RCEXO_RSC1_69">fifteen assorted orchids.</string>
  <string name="rcexo¤RCEXO_RSC1_70">Here's a list.</string>
  <string name="rcexo¤RCEXO_RSC1_71">Okay...</string>
  <string name="rcexo¤RCEXO_RSC1_72">see what I can do.</string>
  <string name="rcexo¤RCEXO_RSC1_73">Thanks for the tea.</string>
  <string name="rcexo¤RCEXO_RSC1_74">Thank you, Mr. Milton...</string>
  <string name="rcexo¤RCEXO_RSC1_75">Thank you, Tacitus...</string>
  <string name="rcexo¤RCEXO_RSC1_76">it'll be very worth your while.</string>
  <string name="rcexo¤RCEXO_RSC1_77">Hey.</string>
  <string name="rcexo¤RCEXO_RSC1_78">Well, I...</string>
  <string name="rcexo¤RCEXO_RSC1_79">I don't know.</string>
  <string name="rcexo¤RCEXO_RSC1_80">I met you, remember?</string>
  <string name="rcexo¤RCEXO_RSC1_81">At that party.</string>
  <string name="rcexo¤RCEXO_RSC1_82">Tacitus Kilgore.</string>
  <string name="rcexo¤RCEXO_RSC1_83">Oh, yes, yeah... as I always say.</string>
  <string name="rcexo¤RCEXO_RSC1_84">But you know, I'm not really a nymph kind of man.</string>
  <string name="rcexo¤RCEXO_RSC1_85">Uhh, no... I don't think so.</string>
  <string name="rcexo¤RCEXO_RSC1_86">I ride a lot of horses...</string>
  <string name="rcexo¤RCEXO_RSC1_87">the whale bone might stick in.</string>
  <string name="rcexo¤RCEXO_RSC1_88">Sure.</string>
  <string name="rcexo¤RCEXO_RSC1_89">I suppose I'm...</string>
  <string name="rcexo¤RCEXO_RSC1_90">kind of an adventurer.</string>
  <string name="rcexo¤RCEXO_RSC1_91">Not Belgian?</string>
  <string name="rcexo¤RCEXO_RSC1_92">I don't know.</string>
  <string name="rcexo¤RCEXO_RSC1_93">Sure.</string>
  <string name="rcexo¤RCEXO_RSC1_94">You do?</string>
  <string name="rcexo¤RCEXO_RSC1_95">Well...</string>
  <string name="rcexo¤RCEXO_RSC1_96">what do you need?</string>
  <string name="rcexo¤RCEXO_RSC1_97">Okay...</string>
  <string name="rcexo¤RCEXO_RSC1_98">I'll see what I can do.</string>
  <string name="rcexo¤RCEXO_RSC1_99">Thanks for the tea.</string>
  <string name="rcexo¤RCEXO_RSC1_LIG_1">One moment please... this is extremely delicate.</string>
  <string name="rcexo¤RCEXO_RSC1_LI_1">There... wonderful.</string>
  <string name="rcexo¤RCEXO_RSC2_1">Good day, sir.</string>
  <string name="rcexo¤RCEXO_RSC2_2">Oh... Mr. Milton.</string>
  <string name="rcexo¤RCEXO_RSC2_3">Mr. Kilgore.</string>
  <string name="rcexo¤RCEXO_RSC2_4">How are you?</string>
  <string name="rcexo¤RCEXO_RSC2_5">Well, I trust.</string>
  <string name="rcexo¤RCEXO_RSC2_6">Yes, can I help you?</string>
  <string name="rcexo¤RCEXO_RSC2_7">I'm an old friend of Tacitus Kilgore.</string>
  <string name="rcexo¤RCEXO_RSC2_8">You used to pay him to go find some items for you.</string>
  <string name="rcexo¤RCEXO_RSC2_9">He's moved on now I'm afraid.</string>
  <string name="rcexo¤RCEXO_RSC2_10">Tacitus...</string>
  <string name="rcexo¤RCEXO_RSC2_11">how can I forget?</string>
  <string name="rcexo¤RCEXO_RSC2_12">Well, better seven years late than never I suppose.</string>
  <string name="rcexo¤RCEXO_RSC2_13">Jim Milton.</string>
  <string name="rcexo¤RCEXO_RSC2_14">Charmed.</string>
  <string name="rcexo¤RCEXO_RSC2_15">I got the plumes and the orchids that you asked for.</string>
  <string name="rcexo¤RCEXO_RSC2_16">You did?</string>
  <string name="rcexo¤RCEXO_RSC2_17">The Duchess of Sorrento will be most happy with you.</string>
  <string name="rcexo¤RCEXO_RSC2_18">She's an old friend, the Duchess.</string>
  <string name="rcexo¤RCEXO_RSC2_19">Gone to seed a little now, but in her youth...</string>
  <string name="rcexo¤RCEXO_RSC2_20">oh, she was the most beautiful woman in all of Italy.</string>
  <string name="rcexo¤RCEXO_RSC2_21">A Neapolitan pearl, and even I would have...</string>
  <string name="rcexo¤RCEXO_RSC2_22">Oh...</string>
  <string name="rcexo¤RCEXO_RSC2_23">bellissima.</string>
  <string name="rcexo¤RCEXO_RSC2_24">Quite astonishing.</string>
  <string name="rcexo¤RCEXO_RSC2_25">You're good... oh, you're very good.</string>
  <string name="rcexo¤RCEXO_RSC2_26">Algernon, I whispered to myself...</string>
  <string name="rcexo¤RCEXO_RSC2_27">I said this man has the eye of an artist.</string>
  <string name="rcexo¤RCEXO_RSC2_28">No... he's better than an artist...</string>
  <string name="rcexo¤RCEXO_RSC2_29">he's a man of taste...</string>
  <string name="rcexo¤RCEXO_RSC2_30">a connoisseur, like you.</string>
  <string name="rcexo¤RCEXO_RSC2_31">That's what I murmured to myself...</string>
  <string name="rcexo¤RCEXO_RSC2_32">and I wasn't wrong.</string>
  <string name="rcexo¤RCEXO_RSC2_33">No, sir, I was quite right.</string>
  <string name="rcexo¤RCEXO_RSC2_34">Marvelous...</string>
  <string name="rcexo¤RCEXO_RSC2_35">How much do I get?</string>
  <string name="rcexo¤RCEXO_RSC2_36">Well, ah, I don't, well...</string>
  <string name="rcexo¤RCEXO_RSC2_37">at least a hundred dollars.</string>
  <string name="rcexo¤RCEXO_RSC2_38">This should set you right.</string>
  <string name="rcexo¤RCEXO_RSC2_39">I'm sorry, it's cash, I prefer something less vulgar, but...</string>
  <string name="rcexo¤RCEXO_RSC2_40">such is life.</string>
  <string name="rcexo¤RCEXO_RSC2_41">I'm fine with cash.</string>
  <string name="rcexo¤RCEXO_RSC2_42">Anything else you need?</string>
  <string name="rcexo¤RCEXO_RSC2_43">Me, no, I'm fine.</string>
  <string name="rcexo¤RCEXO_RSC2_44">There is one thing...</string>
  <string name="rcexo¤RCEXO_RSC2_45">more orchids.</string>
  <string name="rcexo¤RCEXO_RSC2_46">Quite a particular list...</string>
  <string name="rcexo¤RCEXO_RSC2_47">but once again I will make it worth your troubles.</string>
  <string name="rcexo¤RCEXO_RSC2_48">Okay.</string>
  <string name="rcexo¤RCEXO_RSC2_49">It's a little something I'm making for the Baroness Von Buchwald.</string>
  <string name="rcexo¤RCEXO_RSC2_50">You know how she is?</string>
  <string name="rcexo¤RCEXO_RSC2_51">Very demanding.</string>
  <string name="rcexo¤RCEXO_RSC2_52">Dreadfully so...</string>
  <string name="rcexo¤RCEXO_RSC2_53">the best ones, they always are.</string>
  <string name="rcexo¤RCEXO_RSC2_54">I got you the plumes and the orchids that you asked for.</string>
  <string name="rcexo¤RCEXO_RSC2_55">How much do I get?</string>
  <string name="rcexo¤RCEXO_RSC2_56">I'm fine with cash.</string>
  <string name="rcexo¤RCEXO_RSC2_57">Anything else you need?</string>
  <string name="rcexo¤RCEXO_RSC2_58">Okay.</string>
  <string name="rcexo¤RCEXO_RSC2_59">Oh, very demanding.</string>
  <string name="rcexo¤RCEXO_RSC2_LIA_1">Good day, sir... oh, Mr. Kilgore...</string>
  <string name="rcexo¤RCEXO_RSC3_1">Yes, can I help you?</string>
  <string name="rcexo¤RCEXO_RSC3_2">I'm an old friend of Tacitus Kilgore...</string>
  <string name="rcexo¤RCEXO_RSC3_3">you used to pay him to go find some items for ya.</string>
  <string name="rcexo¤RCEXO_RSC3_4">He's moved on now I'm afraid.</string>
  <string name="rcexo¤RCEXO_RSC3_5">Tacitus...</string>
  <string name="rcexo¤RCEXO_RSC3_6">how can I forget?</string>
  <string name="rcexo¤RCEXO_RSC3_7">Well, better seven years late than never I suppose.</string>
  <string name="rcexo¤RCEXO_RSC3_8">Jim Milton.</string>
  <string name="rcexo¤RCEXO_RSC3_9">Charmed.</string>
  <string name="rcexo¤RCEXO_RSC3_10">Thank God you came, James...</string>
  <string name="rcexo¤RCEXO_RSC3_11">I was panicking...</string>
  <string name="rcexo¤RCEXO_RSC3_12">Thank God you came, Tacitus...</string>
  <string name="rcexo¤RCEXO_RSC3_13">I was panicking...</string>
  <string name="rcexo¤RCEXO_RSC3_14">I cannot believe the pressure this woman puts me under.</string>
  <string name="rcexo¤RCEXO_RSC3_15">Which woman?</string>
  <string name="rcexo¤RCEXO_RSC3_16">The Baroness, of course.</string>
  <string name="rcexo¤RCEXO_RSC3_17">She writes the most dreadful missives from Baden Baden.</string>
  <string name="rcexo¤RCEXO_RSC3_18">Still, now I will finish her creation.</string>
  <string name="rcexo¤RCEXO_RSC3_19">Oh, my Lord...</string>
  <string name="rcexo¤RCEXO_RSC3_20">and after that...</string>
  <string name="rcexo¤RCEXO_RSC3_21">it's never ending.</string>
  <string name="rcexo¤RCEXO_RSC3_22">If you keep paying...</string>
  <string name="rcexo¤RCEXO_RSC3_23">I can keep looking.</string>
  <string name="rcexo¤RCEXO_RSC3_24">I don't like to impose.</string>
  <string name="rcexo¤RCEXO_RSC3_25">Oh, keep paying me and it's not an imposition.</string>
  <string name="rcexo¤RCEXO_RSC3_26">Well...</string>
  <string name="rcexo¤RCEXO_RSC3_27">here's the money for the orchids...</string>
  <string name="rcexo¤RCEXO_RSC3_28">for that ghastly Baroness...</string>
  <string name="rcexo¤RCEXO_RSC3_29">and next I think we'll work on this.</string>
  <string name="rcexo¤RCEXO_RSC3_30">It's a displayer cabinet of curios...</string>
  <string name="rcexo¤RCEXO_RSC3_31">for the Contessa Di Bellagio's new palazzo on Lake Garda.</string>
  <string name="rcexo¤RCEXO_RSC3_32">She's asked me to summer with her there next year...</string>
  <string name="rcexo¤RCEXO_RSC3_33">but, well...</string>
  <string name="rcexo¤RCEXO_RSC3_34">I find the whole thing a little gaudy.</string>
  <string name="rcexo¤RCEXO_RSC3_35">Italy is just so over run with Americans just now...</string>
  <string name="rcexo¤RCEXO_RSC3_36">don't you find?</string>
  <string name="rcexo¤RCEXO_RSC3_37">Yeah, it's a real problem.</string>
  <string name="rcexo¤RCEXO_RSC3_38">And it's the worst kind of Americans...</string>
  <string name="rcexo¤RCEXO_RSC3_39">financiers, New Yorkers...</string>
  <string name="rcexo¤RCEXO_RSC3_40">they're just such vulgarians.</string>
  <string name="rcexo¤RCEXO_RSC3_41">And, what do you need?</string>
  <string name="rcexo¤RCEXO_RSC3_42">The silly old thing has a penchant for lizards.</string>
  <string name="rcexo¤RCEXO_RSC3_43">So, I'm making her a series of centerpieces...</string>
  <string name="rcexo¤RCEXO_RSC3_44">focused on...</string>
  <string name="rcexo¤RCEXO_RSC3_45">alligator eggs and orchids.</string>
  <string name="rcexo¤RCEXO_RSC3_46">It's about duality.</string>
  <string name="rcexo¤RCEXO_RSC3_47">I'm all about duality.</string>
  <string name="rcexo¤RCEXO_RSC3_48">Here...</string>
  <string name="rcexo¤RCEXO_RSC3_49">and remember, James.</string>
  <string name="rcexo¤RCEXO_RSC3_50">Take your time and bring me nothing...</string>
  <string name="rcexo¤RCEXO_RSC3_51">nothing but the best.</string>
  <string name="rcexo¤RCEXO_RSC3_52">Ah, well.</string>
  <string name="rcexo¤RCEXO_RSC3_53">Here...</string>
  <string name="rcexo¤RCEXO_RSC3_54">and remember, Tacitus.</string>
  <string name="rcexo¤RCEXO_RSC3_55">Take your time and bring me nothing...</string>
  <string name="rcexo¤RCEXO_RSC3_56">nothing but the best.</string>
  <string name="rcexo¤RCEXO_RSC3_57">I'll try.</string>
  <string name="rcexo¤RCEXO_RSC3_58">Which woman?</string>
  <string name="rcexo¤RCEXO_RSC3_59">If you keep paying...</string>
  <string name="rcexo¤RCEXO_RSC3_60">I'll keep looking.</string>
  <string name="rcexo¤RCEXO_RSC3_61">Keep paying me and it's not an imposition.</string>
  <string name="rcexo¤RCEXO_RSC3_62">Yeah, it's a real problem.</string>
  <string name="rcexo¤RCEXO_RSC3_63">What is it that you need?</string>
  <string name="rcexo¤RCEXO_RSC3_64">I'm all about duality.</string>
  <string name="rcexo¤RCEXO_RSC3_65">I'll try.</string>
  <string name="rcexo¤RCEXO_RSC5_1">It's the Contessa.</string>
  <string name="rcexo¤RCEXO_RSC5_2">She's insatiable...</string>
  <string name="rcexo¤RCEXO_RSC5_3">insatiable!</string>
  <string name="rcexo¤RCEXO_RSC5_4">Thank God you're here...</string>
  <string name="rcexo¤RCEXO_RSC5_5">thank you, God.</string>
  <string name="rcexo¤RCEXO_RSC5_6">I've been eating for days.</string>
  <string name="rcexo¤RCEXO_RSC5_7">I've gained...</string>
  <string name="rcexo¤RCEXO_RSC5_8">so much weight.</string>
  <string name="rcexo¤RCEXO_RSC5_9">It's the worry, James, it's...</string>
  <string name="rcexo¤RCEXO_RSC5_10">killing me.</string>
  <string name="rcexo¤RCEXO_RSC5_11">Calm down, Algernon.</string>
  <string name="rcexo¤RCEXO_RSC5_12">This is calm.</string>
  <string name="rcexo¤RCEXO_RSC5_13">so much weight.</string>
  <string name="rcexo¤RCEXO_RSC5_14">It's the worry, Tacitus, it's...</string>
  <string name="rcexo¤RCEXO_RSC5_15">killing me.</string>
  <string name="rcexo¤RCEXO_RSC5_16">This is calm.</string>
  <string name="rcexo¤RCEXO_RSC5_17">You should've seen me yesterday...</string>
  <string name="rcexo¤RCEXO_RSC5_18">I nearly ate the cat.</string>
  <string name="rcexo¤RCEXO_RSC5_19">She says such cruel things.</string>
  <string name="rcexo¤RCEXO_RSC5_20">Yes, can I help you?</string>
  <string name="rcexo¤RCEXO_RSC5_21">I'm an old friend of Tacitus Kilgore.</string>
  <string name="rcexo¤RCEXO_RSC5_22">You used to pay him to go find some items for ya.</string>
  <string name="rcexo¤RCEXO_RSC5_23">He's moved on now I'm afraid.</string>
  <string name="rcexo¤RCEXO_RSC5_24">Tacitus, how can I forget?</string>
  <string name="rcexo¤RCEXO_RSC5_25">Well, better seven years late than never I suppose.</string>
  <string name="rcexo¤RCEXO_RSC5_26">Jim Milton.</string>
  <string name="rcexo¤RCEXO_RSC5_27">Charmed.</string>
  <string name="rcexo¤RCEXO_RSC5_28">Well...</string>
  <string name="rcexo¤RCEXO_RSC5_29">I got the things for the girl in New York.</string>
  <string name="rcexo¤RCEXO_RSC5_30">That strumpet, I don't care about her...</string>
  <string name="rcexo¤RCEXO_RSC5_31">she's trade, she's common...</string>
  <string name="rcexo¤RCEXO_RSC5_32">her father lends money, it's so vulgar.</string>
  <string name="rcexo¤RCEXO_RSC5_33">Oh, damn her.</string>
  <string name="rcexo¤RCEXO_RSC5_34">It's the aristocracy...</string>
  <string name="rcexo¤RCEXO_RSC5_35">it's the old families...</string>
  <string name="rcexo¤RCEXO_RSC5_36">it's the last of the old guard.</string>
  <string name="rcexo¤RCEXO_RSC5_37">It's the Contessa, James.</string>
  <string name="rcexo¤RCEXO_RSC5_38">I love her.</string>
  <string name="rcexo¤RCEXO_RSC5_39">It's the aristocracy...</string>
  <string name="rcexo¤RCEXO_RSC5_40">it's the old families...</string>
  <string name="rcexo¤RCEXO_RSC5_41">it's the last of the old guard.</string>
  <string name="rcexo¤RCEXO_RSC5_42">It's the Contessa, Tacitus.</string>
  <string name="rcexo¤RCEXO_RSC5_43">I love her.</string>
  <string name="rcexo¤RCEXO_RSC5_44">Well...</string>
  <string name="rcexo¤RCEXO_RSC5_45">love or not...</string>
  <string name="rcexo¤RCEXO_RSC5_46">you owe me for these.</string>
  <string name="rcexo¤RCEXO_RSC5_47">Oh, money, dear boy...</string>
  <string name="rcexo¤RCEXO_RSC5_48">I don't give a fig for money.</string>
  <string name="rcexo¤RCEXO_RSC5_49">Here, here, take this money.</string>
  <string name="rcexo¤RCEXO_RSC5_50">Money...</string>
  <string name="rcexo¤RCEXO_RSC5_51">is beneath me.</string>
  <string name="rcexo¤RCEXO_RSC5_52">Thi...</string>
  <string name="rcexo¤RCEXO_RSC5_53">This is quite a lot...</string>
  <string name="rcexo¤RCEXO_RSC5_54">Enjoy it.</string>
  <string name="rcexo¤RCEXO_RSC5_55">Spend it on love...</string>
  <string name="rcexo¤RCEXO_RSC5_56">on beauty...</string>
  <string name="rcexo¤RCEXO_RSC5_57">on amore.</string>
  <string name="rcexo¤RCEXO_RSC5_58">Sure.</string>
  <string name="rcexo¤RCEXO_RSC5_59">Now...</string>
  <string name="rcexo¤RCEXO_RSC5_60">James, I need more...</string>
  <string name="rcexo¤RCEXO_RSC5_61">Tacitus, I need more...</string>
  <string name="rcexo¤RCEXO_RSC5_62">orchids.</string>
  <string name="rcexo¤RCEXO_RSC5_63">Here, here's the list.</string>
  <string name="rcexo¤RCEXO_RSC5_64">These are very rare.</string>
  <string name="rcexo¤RCEXO_RSC5_65">I plan to declare my love like a god...</string>
  <string name="rcexo¤RCEXO_RSC5_66">in flowers, in beauty.</string>
  <string name="rcexo¤RCEXO_RSC5_67">All my life...</string>
  <string name="rcexo¤RCEXO_RSC5_68">the times we shall spend...</string>
  <string name="rcexo¤RCEXO_RSC5_69">by the lake in Lombardy.</string>
  <string name="rcexo¤RCEXO_RSC5_70">Oh, James.</string>
  <string name="rcexo¤RCEXO_RSC5_71">It sounds...</string>
  <string name="rcexo¤RCEXO_RSC5_72">Divine.</string>
  <string name="rcexo¤RCEXO_RSC5_73">It sounds...</string>
  <string name="rcexo¤RCEXO_RSC5_74">in flowers, in beauty.</string>
  <string name="rcexo¤RCEXO_RSC5_75">All my life...</string>
  <string name="rcexo¤RCEXO_RSC5_76">the times we shall spend...</string>
  <string name="rcexo¤RCEXO_RSC5_77">by the lake in Lombardy.</string>
  <string name="rcexo¤RCEXO_RSC5_78">Oh, Tacitus.</string>
  <string name="rcexo¤RCEXO_RSC5_79">Divine.</string>
  <string name="rcexo¤RCEXO_RSC5_80">It sounds...</string>
  <string name="rcexo¤RCEXO_RSC5_81">divine.</string>
  <string name="rcexo¤RCEXO_RSC5_82">Calm down, Algernon.</string>
  <string name="rcexo¤RCEXO_RSC5_83">Well...</string>
  <string name="rcexo¤RCEXO_RSC5_84">I got you the things for the girl in New York.</string>
  <string name="rcexo¤RCEXO_RSC5_85">Well...</string>
  <string name="rcexo¤RCEXO_RSC5_86">love or not...</string>
  <string name="rcexo¤RCEXO_RSC5_87">you owe me for these.</string>
  <string name="rcexo¤RCEXO_RSC5_88">This?</string>
  <string name="rcexo¤RCEXO_RSC5_89">It's quite a bit...</string>
  <string name="rcexo¤RCEXO_RSC5_90">Sure.</string>
  <string name="rcexo¤RCEXO_RSC5_91">Well...</string>
  <string name="rcexo¤RCEXO_RSC5_92">it sounds...</string>
  <string name="rcexo¤RCEXO_RSC5_LI_1">Oh, it's the Contessa... she's insatiable, insatiable.</string>
  <string name="rcexo¤RCEXO_RSC6_1">Oh, there you are.</string>
  <string name="rcexo¤RCEXO_RSC6_2">I got you those orchids.</string>
  <string name="rcexo¤RCEXO_RSC6_3">I'm...</string>
  <string name="rcexo¤RCEXO_RSC6_4">not seeing customers right now.</string>
  <string name="rcexo¤RCEXO_RSC6_5">I'm not a customer...</string>
  <string name="rcexo¤RCEXO_RSC6_6"> I'm an old friend of Tacitus Kilgore.</string>
  <string name="rcexo¤RCEXO_RSC6_7">You used to pay him to go find some items for you.</string>
  <string name="rcexo¤RCEXO_RSC6_8">He's moved on now, I'm afraid.</string>
  <string name="rcexo¤RCEXO_RSC6_9">Tacitus, I...</string>
  <string name="rcexo¤RCEXO_RSC6_10">haven't seen him in years.</string>
  <string name="rcexo¤RCEXO_RSC6_11">My name's Jim Milton...</string>
  <string name="rcexo¤RCEXO_RSC6_12">I've got those orchids for you, if you still want 'em.</string>
  <string name="rcexo¤RCEXO_RSC6_13">I don't need them anymore.</string>
  <string name="rcexo¤RCEXO_RSC6_14">Why, what happened?</string>
  <string name="rcexo¤RCEXO_RSC6_15">It's the Contessa...</string>
  <string name="rcexo¤RCEXO_RSC6_16">she's...</string>
  <string name="rcexo¤RCEXO_RSC6_17">she's married another.</string>
  <string name="rcexo¤RCEXO_RSC6_18">I'm...</string>
  <string name="rcexo¤RCEXO_RSC6_19">I'm so sad.</string>
  <string name="rcexo¤RCEXO_RSC6_20">I'm sorry.</string>
  <string name="rcexo¤RCEXO_RSC6_21">She left me for a postman.</string>
  <string name="rcexo¤RCEXO_RSC6_22">She married a postman.</string>
  <string name="rcexo¤RCEXO_RSC6_23">She's...</string>
  <string name="rcexo¤RCEXO_RSC6_24">she's a countess...</string>
  <string name="rcexo¤RCEXO_RSC6_25">and a postman...</string>
  <string name="rcexo¤RCEXO_RSC6_26">the shame of it.</string>
  <string name="rcexo¤RCEXO_RSC6_27">I mean if it was a prince, I could have coped with it...</string>
  <string name="rcexo¤RCEXO_RSC6_28">but a... a postman?</string>
  <string name="rcexo¤RCEXO_RSC6_29">Life is extremely challenging at times.</string>
  <string name="rcexo¤RCEXO_RSC6_30">James...</string>
  <string name="rcexo¤RCEXO_RSC6_31">Tacitus...</string>
  <string name="rcexo¤RCEXO_RSC6_32">I want you to kill me.</string>
  <string name="rcexo¤RCEXO_RSC6_33">What?</string>
  <string name="rcexo¤RCEXO_RSC6_34">I-I have a gun.</string>
  <string name="rcexo¤RCEXO_RSC6_35">That's quite a weapon.</string>
  <string name="rcexo¤RCEXO_RSC6_36">These are Tahitian pearls.</string>
  <string name="rcexo¤RCEXO_RSC6_37">Tahiti?</string>
  <string name="rcexo¤RCEXO_RSC6_38">Have you been?</string>
  <string name="rcexo¤RCEXO_RSC6_39">Nearly, but...</string>
  <string name="rcexo¤RCEXO_RSC6_40">I guess we never made it.</string>
  <string name="rcexo¤RCEXO_RSC6_41">It's not for people like us, James.</string>
  <string name="rcexo¤RCEXO_RSC6_42">Please just...</string>
  <string name="rcexo¤RCEXO_RSC6_43">kill me.</string>
  <string name="rcexo¤RCEXO_RSC6_44">No.</string>
  <string name="rcexo¤RCEXO_RSC6_45">It's not for people like us, Tacitus.</string>
  <string name="rcexo¤RCEXO_RSC6_46">Please just...</string>
  <string name="rcexo¤RCEXO_RSC6_47">kill me.</string>
  <string name="rcexo¤RCEXO_RSC6_48">Then give me the gun!</string>
  <string name="rcexo¤RCEXO_RSC6_49">Calm down!</string>
  <string name="rcexo¤RCEXO_RSC6_50">Think it's best for both of us if I hold onto the gun.</string>
  <string name="rcexo¤RCEXO_RSC6_51">I'm so ashamed, James.</string>
  <string name="rcexo¤RCEXO_RSC6_52">Don't worry about it.</string>
  <string name="rcexo¤RCEXO_RSC6_53">I'm so ashamed, Tacitus.</string>
  <string name="rcexo¤RCEXO_RSC6_54">Now, I'll have to go to Baltimore to see my awful sister...</string>
  <string name="rcexo¤RCEXO_RSC6_55">not to Lake Garda, to smell the gardenias.</string>
  <string name="rcexo¤RCEXO_RSC6_56">I'm not sure what to say.</string>
  <string name="rcexo¤RCEXO_RSC6_57">Here's your payment for the orchids.</string>
  <string name="rcexo¤RCEXO_RSC6_58">Thank you.</string>
  <string name="rcexo¤RCEXO_RSC6_59">I'm too old for love, James...</string>
  <string name="rcexo¤RCEXO_RSC6_60">too old to live without it.</string>
  <string name="rcexo¤RCEXO_RSC6_61">But art will see me through, James...</string>
  <string name="rcexo¤RCEXO_RSC6_62">Wise words.</string>
  <string name="rcexo¤RCEXO_RSC6_63">Here's your payment for the orchids.</string>
  <string name="rcexo¤RCEXO_RSC6_64">I'm too old for love, Tacitus...</string>
  <string name="rcexo¤RCEXO_RSC6_65">too old to live without it.</string>
  <string name="rcexo¤RCEXO_RSC6_66">But art will see me through, Tacitus...</string>
  <string name="rcexo¤RCEXO_RSC6_67">surely it shall.</string>
  <string name="rcexo¤RCEXO_RSC6_68">Ah, here...</string>
  <string name="rcexo¤RCEXO_RSC6_69">I promised you I'd make something.</string>
  <string name="rcexo¤RCEXO_RSC6_70">too old to live without it.</string>
  <string name="rcexo¤RCEXO_RSC6_71">Wise words.</string>
  <string name="rcexo¤RCEXO_RSC6_72">But art will see me through, James...</string>
  <string name="rcexo¤RCEXO_RSC6_73">surely it shall.</string>
  <string name="rcexo¤RCEXO_RSC6_74">Ah, here...</string>
  <string name="rcexo¤RCEXO_RSC6_75">I have your hat.</string>
  <string name="rcexo¤RCEXO_RSC6_76">Pretend to like it, I couldn't have another...</string>
  <string name="rcexo¤RCEXO_RSC6_77">rejection, not... now.</string>
  <string name="rcexo¤RCEXO_RSC6_78">It's wonderful.</string>
  <string name="rcexo¤RCEXO_RSC6_79">Take care of yourself, Algernon.</string>
  <string name="rcexo¤RCEXO_RSC6_80">Goodbye, James.</string>
  <string name="rcexo¤RCEXO_RSC6_81">Think of me fondly.</string>
  <string name="rcexo¤RCEXO_RSC6_82">Goodbye, Tacitus.</string>
  <string name="rcexo¤RCEXO_RSC6_83">Think of me fondly.</string>
  <string name="rcexo¤RCEXO_RSC6_84">I got you those orchids.</string>
  <string name="rcexo¤RCEXO_RSC6_85">Why, what happened?</string>
  <string name="rcexo¤RCEXO_RSC6_86">Oh, I'm sorry.</string>
  <string name="rcexo¤RCEXO_RSC6_87">Life is extremely challenging at times.</string>
  <string name="rcexo¤RCEXO_RSC6_88">Huh?</string>
  <string name="rcexo¤RCEXO_RSC6_89">Quite a gun.</string>
  <string name="rcexo¤RCEXO_RSC6_90">Tahiti?</string>
  <string name="rcexo¤RCEXO_RSC6_91">Nearly, but...</string>
  <string name="rcexo¤RCEXO_RSC6_92">I guess we never made it.</string>
  <string name="rcexo¤RCEXO_RSC6_93">What?</string>
  <string name="rcexo¤RCEXO_RSC6_94">No!</string>
  <string name="rcexo¤RCEXO_RSC6_95">Calm down</string>
  <string name="rcexo¤RCEXO_RSC6_96">I think it best for both of us if I keep the gun.</string>
  <string name="rcexo¤RCEXO_RSC6_97">Don't worry about it, jeez...</string>
  <string name="rcexo¤RCEXO_RSC6_98">I'm not sure...</string>
  <string name="rcexo¤RCEXO_RSC6_99">sure what to tell ya.</string>
  <string name="rcexo¤RCEXO_RSC6_100">Thank you.</string>
  <string name="rcexo¤RCEXO_RSC6_101">Wise words.</string>
  <string name="rcexo¤RCEXO_RSC6_102">It's wonderful.</string>
  <string name="rcexo¤RCEXO_RSC6_103">You take care, Algernon.</string>
  <string name="rcexo¤RCEXO_RSC6_LI_A_1">Oh... there you are...</string>
  <string name="rcexo¤RCEXO_RSC6_LI_B_1">I'm, uh... not seeing customers right now.</string>
  <string name="rcfsh¤0x5F058B52">Dismount your horse</string>
  <string name="rcfsh¤0x8A5E9219">Catch and mail the legendary fish to Gill</string>
  <string name="rcfsh¤0x8F854BE2">You killed your horse.</string>
  <string name="rcfsh¤0xAA543104">Stranger</string>
  <string name="rcfsh¤CFSH21_F_KGMT">You killed Gill's horse.</string>
  <string name="rcfsh¤CFSH21_F_KLGL">You killed Gill.</string>
  <string name="rcfsh¤CFSH21_F_KPMT">You killed your horse.</string>
  <string name="rcfsh¤CFSH21_F_PHGL">You failed to photograph Gill.</string>
  <string name="rcfsh¤CFSH_F_ABGL">Gill was abandoned.</string>
  <string name="rcfsh¤CFSH_F_BKLW">You broke the law.</string>
  <string name="rcfsh¤CFSH_O_CTGL">Return to ~o~Gill~s~</string>
  <string name="rcfsh¤CFSH_O_FLGL">Follow ~o~Gill~s~ to the fishing location</string>
  <string name="rcfsh¤CFSH_O_GTFSH">Go to the ~o~fishing spot~s~</string>
  <string name="rcfsh¤CFSH_O_GTPH">Find a ~o~location~s~ to photograph Gill fishing</string>
  <string name="rcfsh¤CFSH_O_MNT">Mount your ~o~horse~s~</string>
  <string name="rcfsh¤CFSH_O_PKSPN">Pick up the ~o~Special Spinner~s~</string>
  <string name="rcfsh¤CFSH_O_TKPH">Photograph ~o~Gill~s~ while he fishes</string>
  <string name="rcfsh¤CFSH_UC_GRT">Greet</string>
  <string name="rcfshau¤RCFSH_ATKHOUSE_01">What are you doing?</string>
  <string name="rcfshau¤RCFSH_ATKHOUSE_02">Hey! Are you insane?</string>
  <string name="rcfshau¤RCFSH_ATKHOUSE_03">Stop that right now!</string>
  <string name="rcfshau¤RCFSH_ATKHOUSE_04">You can cut that out! You're not getting in here.</string>
  <string name="rcfshau¤RCFSH_CHASE_01">Get away from me!</string>
  <string name="rcfshau¤RCFSH_CHASE_02">Oh God! Another crazed fan!</string>
  <string name="rcfshau¤RCFSH_CHASE_03">Help! This man's trying to kill me!</string>
  <string name="rcfshau¤RCFSH_CHASE_04">Help me! I'm Jeremy Gill!</string>
  <string name="rcfshau¤RCFSH_CLOSE_1">Nearly there. This is it, chum.</string>
  <string name="rcfshau¤RCFSH_EXT_1">My God...</string>
  <string name="rcfshau¤RCFSH_EXT_2">My God...</string>
  <string name="rcfshau¤RCFSH_GRIEF_1">My God! What the hell are you doing?</string>
  <string name="rcfshau¤RCFSH_IG1_ARTHR_1">Hello... I need to send these...</string>
  <string name="rcfshau¤RCFSH_IG1_ARTHR_2">Let me guess, to Jeremy Gill.</string>
  <string name="rcfshau¤RCFSH_IG1_ARTHR_3">How did you know?</string>
  <string name="rcfshau¤RCFSH_IG1_ARTHR_4">There's a bunch of you fellers, feller gets sent a lot of fish...</string>
  <string name="rcfshau¤RCFSH_IG1_ARTHR_5">That so?</string>
  <string name="rcfshau¤RCFSH_IG1_ARTHR_6">Sure.</string>
  <string name="rcfshau¤RCFSH_IG1_ARTHR_7">He says he's really famous.</string>
  <string name="rcfshau¤RCFSH_IG1_ARTHR_8">I wouldn't know about that, good luck.</string>
  <string name="rcfshau¤RCFSH_IG1_ARTHR_9">And you.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_1">Like I said, fame hasn't changed me.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_2">But it has opened a lot of doors that were previously closed.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_3">I'm actually planning on turning fishing into a way of, well, uniting nations.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_4">I'm gonna head to DC, discuss it with the president.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_5">Then I'm gonna head over to Europe... bring the royal families together, while I teach them how to fish.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_6">Hurry up... let's catch this fish and go home.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_7">Oh, I'm ready.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_8">And now we wait... that's the thing about fish... they can sense when you're desperate.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_9">Sure.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_10">Yeah... so we gotta stay calm, just... relax...</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_11">Hurray.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_12">You know, I write poems. Would you like to hear...</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_13">No, thank you.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_14">Okay.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_15">I got invited to China. I'm gonna fish with the emperor there.</string>
  <string name="rcfshau¤RCFSH_IG2_CV1_J_16">Where's this goddamn catfish?</string>
  <string name="rcfshau¤RCFSH_IG2_CV2_J_1">So then I said, listen sister...</string>
  <string name="rcfshau¤RCFSH_IG2_CV2_J_2">I don't care if you're The Queen of Sheba, not just of England... fishing is an art form...</string>
  <string name="rcfshau¤RCFSH_IG2_CV2_J_3">Yeah and she kept quiet after that... until dinner...</string>
  <string name="rcfshau¤RCFSH_IG2_CV2_J_5">Hey, chum! Wake up, the fish can tell if you're sleeping.</string>
  <string name="rcfshau¤RCFSH_IG2_CV2_J_6">Yeah, sorry... where is that damn fish?</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_1">I was out there for five days wrestling that monster... but I got 'em in the end!</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_2">You know, the villagers were so grateful, the chief gave me his daughter....</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_3">Hey, chum!</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_4">Sorry.</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_5">Oh, oh, oh. I think we got something...</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_6">Oh, we got something!</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_7">Is it that catfish?</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_8">It's something big!</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_9">Good, hurry up.</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_10">Don't you rush me, chum...</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_11">This is me and the gods wrestling for immortality... oh my God! It's a monster!</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_12">Oh God, he's gone again.</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_13">Damn!</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_14">Oh, oh, no! I still got him on the line...</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_15">You get ready!</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_16">He's gonna come back again, I'm gonna pull him in just a little bit...</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_17">And I'm gonna tire him out... get the camera ready!</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_18">I'm ready.</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_19">Oh, come on, boy! Come on, boy.</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_20">Oh, come on, he's huge! Come on! Here... get this, get this!</string>
  <string name="rcfshau¤RCFSH_IG2_CV3_J_21">Here he comes, here he comes... here comes immo-oh...</string>
  <string name="rcfshau¤RCFSH_INWAY_01">Out of the way.</string>
  <string name="rcfshau¤RCFSH_INWAY_02">Move before I hook you too.</string>
  <string name="rcfshau¤RCFSH_INWAY_03">What are you doing? Move.</string>
  <string name="rcfshau¤RCFSH_INWAY_04">Hey, you're in the way.</string>
  <string name="rcfshau¤RCFSH_LEFT_1">Alright, let's cut left here down to the river.</string>
  <string name="rcfshau¤RCFSH_MOUNTUP_01">Mount up, we have quite a ride ahead of us.</string>
  <string name="rcfshau¤RCFSH_MOUNTUP_02">Come along then.</string>
  <string name="rcfshau¤RCFSH_MOUNTUP_03">I hope you move faster than this with that camera.</string>
  <string name="rcfshau¤RCFSH_NEAR_01">Yes, can I help you?</string>
  <string name="rcfshau¤RCFSH_NEAR_02">Who are you?</string>
  <string name="rcfshau¤RCFSH_NEAR_03">Can I get five minutes without a fan badgering me?</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_1">A catfish in the desert,~rp~ is that normal?</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_2">No, not at all.~rp~ That's why it's so fascinating.~rp~ It's adapted to a new environment.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_3">Turned a horrible pallid yellow color and weighs close to two hundred pounds, by all accounts.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_4">What?</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_5">Oh yes.~rp~ I still need a good name for it...~rp~ the fans love a name.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_6">Old Chalky,~rp~ El Diablo Amarillo... oh I'll come up with something, I always do.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_7">I already have a draft of this written for my newspaper column.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_8">You haven't caught it yet.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_9">Yes, but never has a conclusion been more foregone.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_10">So~rp~ what exactly am I getting out of this again?</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_11">What are you getting out of it?~rp~ Only the best day of your mundane little existence.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_12">How often do you get to be part of a legend?~rp~ To experience a masterclass in extreme angling up close and personal?</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_13">To watch an artist paint his masterpiece.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_14">I was talking about money.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_15">Good God. The avarice.</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_16">Do you think Hannibal was haggling as he went over the Alps?</string>
  <string name="rcfshau¤RCFSH_RBANTP1J_17">You'll be handsomely rewarded, don't you worry about that.</string>
  <string name="rcfshau¤RCFSH_RBANTP2J_1">A Japanese man once offered me five hundred dollars just for an hour of my company.</string>
  <string name="rcfshau¤RCFSH_RBANTP2J_2">I told him add a zero and maybe then we can talk, chum!.</string>
  <string name="rcfshau¤RCFSH_RBANTP2J_3">A whole hour, huh?</string>
  <string name="rcfshau¤RCFSH_RSC1_1">Hello, chum.</string>
  <string name="rcfshau¤RCFSH_RSC1_2">Chum?</string>
  <string name="rcfshau¤RCFSH_RSC1_3">Do you want an autograph?</string>
  <string name="rcfshau¤RCFSH_RSC1_4">Or a photograph?</string>
  <string name="rcfshau¤RCFSH_RSC1_5">I'm sorry?</string>
  <string name="rcfshau¤RCFSH_RSC1_6">People often get nervous...</string>
  <string name="rcfshau¤RCFSH_RSC1_7">but there's really no need to...</string>
  <string name="rcfshau¤RCFSH_RSC1_8">I-I'm just a, j-j-just a normal guy.</string>
  <string name="rcfshau¤RCFSH_RSC1_9">Who, well, happens to be...</string>
  <string name="rcfshau¤RCFSH_RSC1_10">very famous.</string>
  <string name="rcfshau¤RCFSH_RSC1_11">Who are you?</string>
  <string name="rcfshau¤RCFSH_RSC1_12">Jeremy Gill.</string>
  <string name="rcfshau¤RCFSH_RSC1_13">Who?</string>
  <string name="rcfshau¤RCFSH_RSC1_14">The famous fisherman?</string>
  <string name="rcfshau¤RCFSH_RSC1_15">I've written a lot of books.</string>
  <string name="rcfshau¤RCFSH_RSC1_16">I'm in the newspaper all the time...</string>
  <string name="rcfshau¤RCFSH_RSC1_17">here's one from the New Hanover Gazette...</string>
  <string name="rcfshau¤RCFSH_RSC1_18">from a few years back, and this is a book I wrote.</string>
  <string name="rcfshau¤RCFSH_RSC1_19">I wrote it.</string>
  <string name="rcfshau¤RCFSH_RSC1_20">Good for you.</string>
  <string name="rcfshau¤RCFSH_RSC1_21">You really don't know who I am?</string>
  <string name="rcfshau¤RCFSH_RSC1_22">Ah, well...</string>
  <string name="rcfshau¤RCFSH_RSC1_23">nice to meet you.</string>
  <string name="rcfshau¤RCFSH_RSC1_24">You too.</string>
  <string name="rcfshau¤RCFSH_RSC1_25">Yeah.</string>
  <string name="rcfshau¤RCFSH_RSC1_26">John.</string>
  <string name="rcfshau¤RCFSH_RSC1_27">Sure you don't want a photo?</string>
  <string name="rcfshau¤RCFSH_RSC1_28">Not right now.</string>
  <string name="rcfshau¤RCFSH_RSC1_29">You know, mothers, they often offer me their daughters.</string>
  <string name="rcfshau¤RCFSH_RSC1_30">Just for a photograph?</string>
  <string name="rcfshau¤RCFSH_RSC1_31">No, to marry...</string>
  <string name="rcfshau¤RCFSH_RSC1_32">but I say no...</string>
  <string name="rcfshau¤RCFSH_RSC1_33">I'm married to the fish.</string>
  <string name="rcfshau¤RCFSH_RSC1_34">So you're... you're famous for fishing?</string>
  <string name="rcfshau¤RCFSH_RSC1_35">Very.</string>
  <string name="rcfshau¤RCFSH_RSC1_36">And that pays well?</string>
  <string name="rcfshau¤RCFSH_RSC1_37">Pretty well.</string>
  <string name="rcfshau¤RCFSH_RSC1_38">What I mostly do is send fans stuffed fish.</string>
  <string name="rcfshau¤RCFSH_RSC1_39">Stuffed fish?</string>
  <string name="rcfshau¤RCFSH_RSC1_40">Yeah, here...</string>
  <string name="rcfshau¤RCFSH_RSC1_41">let me show you.</string>
  <string name="rcfshau¤RCFSH_RSC1_42">Come with me.</string>
  <string name="rcfshau¤RCFSH_RSC1_43">You're selling these?</string>
  <string name="rcfshau¤RCFSH_RSC1_44">Yes, how many do you want?</string>
  <string name="rcfshau¤RCFSH_RSC1_45">If you get three, we can do a photograph together...</string>
  <string name="rcfshau¤RCFSH_RSC1_46">like actual friends.</string>
  <string name="rcfshau¤RCFSH_RSC1_47">No, I'm fine, it's...</string>
  <string name="rcfshau¤RCFSH_RSC1_48">sort of ridiculous.</string>
  <string name="rcfshau¤RCFSH_RSC1_49">Listen, chum...</string>
  <string name="rcfshau¤RCFSH_RSC1_50">people love it...</string>
  <string name="rcfshau¤RCFSH_RSC1_51">and I could sell even more fish, if I had them.</string>
  <string name="rcfshau¤RCFSH_RSC1_52">It helps them to know that out there...</string>
  <string name="rcfshau¤RCFSH_RSC1_53">there's some man fighting with Neptune on a daily basis...</string>
  <string name="rcfshau¤RCFSH_RSC1_54">and winning.</string>
  <string name="rcfshau¤RCFSH_RSC1_55">Okay.</string>
  <string name="rcfshau¤RCFSH_RSC1_56">But I can't catch enough of 'em...</string>
  <string name="rcfshau¤RCFSH_RSC1_57">and there's really good money in this.</string>
  <string name="rcfshau¤RCFSH_RSC1_58">I fish a little.</string>
  <string name="rcfshau¤RCFSH_RSC1_59">You do?</string>
  <string name="rcfshau¤RCFSH_RSC1_60">Well, in that case, send them to me...</string>
  <string name="rcfshau¤RCFSH_RSC1_61">o-of course, not if they're too rotten.</string>
  <string name="rcfshau¤RCFSH_RSC1_62">Do you like that bass?</string>
  <string name="rcfshau¤RCFSH_RSC1_63">I'd sell this for fifty dollars...</string>
  <string name="rcfshau¤RCFSH_RSC1_64">I'd give you fifteen.</string>
  <string name="rcfshau¤RCFSH_RSC1_65">Send you fish?</string>
  <string name="rcfshau¤RCFSH_RSC1_66">My card, and a map.</string>
  <string name="rcfshau¤RCFSH_RSC1_67">Maybe I shall.</string>
  <string name="rcfshau¤RCFSH_RSC1_68">Only the decent ones.</string>
  <string name="rcfshau¤RCFSH_RSC1_69">They have to be at least twenty four inches in length...</string>
  <string name="rcfshau¤RCFSH_RSC1_70">and ten pounds in weight.</string>
  <string name="rcfshau¤RCFSH_RSC1_71">No one wants to imagine Jeremy Gill catching a tiddler...</string>
  <string name="rcfshau¤RCFSH_RSC1_72">there's no money in tiddlers.</string>
  <string name="rcfshau¤RCFSH_RSC1_73">So I hear.</string>
  <string name="rcfshau¤RCFSH_RSC1_74">Chum?</string>
  <string name="rcfshau¤RCFSH_RSC1_75">I'm sorry?</string>
  <string name="rcfshau¤RCFSH_RSC1_76">Okay.</string>
  <string name="rcfshau¤RCFSH_RSC1_77">Who are you?</string>
  <string name="rcfshau¤RCFSH_RSC1_78">Who?</string>
  <string name="rcfshau¤RCFSH_RSC1_79">Good for you.</string>
  <string name="rcfshau¤RCFSH_RSC1_80">You too.</string>
  <string name="rcfshau¤RCFSH_RSC1_81">Arthur.</string>
  <string name="rcfshau¤RCFSH_RSC1_82">Not right now.</string>
  <string name="rcfshau¤RCFSH_RSC1_83">Just for a photograph?</string>
  <string name="rcfshau¤RCFSH_RSC1_84">So...</string>
  <string name="rcfshau¤RCFSH_RSC1_85">you're famous for fishing?</string>
  <string name="rcfshau¤RCFSH_RSC1_86">And that pays well?</string>
  <string name="rcfshau¤RCFSH_RSC1_87">Stuffed fish?</string>
  <string name="rcfshau¤RCFSH_RSC1_88">And you're selling these?</string>
  <string name="rcfshau¤RCFSH_RSC1_89">No, I'm fine, it's...</string>
  <string name="rcfshau¤RCFSH_RSC1_90">it's sort of ridiculous.</string>
  <string name="rcfshau¤RCFSH_RSC1_91">Okay.</string>
  <string name="rcfshau¤RCFSH_RSC1_92">I fish a little.</string>
  <string name="rcfshau¤RCFSH_RSC1_93">Send you fish?</string>
  <string name="rcfshau¤RCFSH_RSC1_94">Well, maybe I shall.</string>
  <string name="rcfshau¤RCFSH_RSC1_95">So I hear.</string>
  <string name="rcfshau¤RCFSH_RSC1_LI_A_1">Hey.</string>
  <string name="rcfshau¤RCFSH_RSC1_LI_J_1">Hey.</string>
  <string name="rcfshau¤RCFSH_RSC2_1">There you are.</string>
  <string name="rcfshau¤RCFSH_RSC2_2">Did you bring your camera?</string>
  <string name="rcfshau¤RCFSH_RSC2_3">Sure, but what are you talking about?</string>
  <string name="rcfshau¤RCFSH_RSC2_4">Liars!</string>
  <string name="rcfshau¤RCFSH_RSC2_5">Damn liars.</string>
  <string name="rcfshau¤RCFSH_RSC2_6">You know, they're the liars.</string>
  <string name="rcfshau¤RCFSH_RSC2_7">Hey, are you the guy that took the photos?</string>
  <string name="rcfshau¤RCFSH_RSC2_8">I don't think so.</string>
  <string name="rcfshau¤RCFSH_RSC2_9">Oh, must've been that feller from Quebec.</string>
  <string name="rcfshau¤RCFSH_RSC2_10">I...</string>
  <string name="rcfshau¤RCFSH_RSC2_11">Did you say you had a camera?</string>
  <string name="rcfshau¤RCFSH_RSC2_12">Yeah...</string>
  <string name="rcfshau¤RCFSH_RSC2_13">Good, you'll do then.</string>
  <string name="rcfshau¤RCFSH_RSC2_14">What do you need?</string>
  <string name="rcfshau¤RCFSH_RSC2_15">I found a giant catfish...</string>
  <string name="rcfshau¤RCFSH_RSC2_16">up near Frontera Bridge...</string>
  <string name="rcfshau¤RCFSH_RSC2_17">over in Rio Bravo.</string>
  <string name="rcfshau¤RCFSH_RSC2_18">Ain't that out in the desert?</string>
  <string name="rcfshau¤RCFSH_RSC2_19">Yes...</string>
  <string name="rcfshau¤RCFSH_RSC2_20">and I'm going to catch it...</string>
  <string name="rcfshau¤RCFSH_RSC2_21">and you are going to photograph me catching it...</string>
  <string name="rcfshau¤RCFSH_RSC2_22">and then these bastards who call me a fake...</string>
  <string name="rcfshau¤RCFSH_RSC2_23">will discover who really catches these fish.</string>
  <string name="rcfshau¤RCFSH_RSC2_24">You do, right?</string>
  <string name="rcfshau¤RCFSH_RSC2_25">Well, you know, some of 'em.</string>
  <string name="rcfshau¤RCFSH_RSC2_26">Listen...</string>
  <string name="rcfshau¤RCFSH_RSC2_27">I know how to catch fish.</string>
  <string name="rcfshau¤RCFSH_RSC2_28">Come on.</string>
  <string name="rcfshau¤RCFSH_RSC2_29">I don't wanna go out to Rio Bravo.</string>
  <string name="rcfshau¤RCFSH_RSC2_30">Ah, it'll be an adventure, come on.</string>
  <string name="rcfshau¤RCFSH_RSC2_31">I've got quite enough adventures.</string>
  <string name="rcfshau¤RCFSH_RSC2_32">I'll give ya something ya really love.</string>
  <string name="rcfshau¤RCFSH_RSC2_33">Okay then.</string>
  <string name="rcfshau¤RCFSH_RSC2_34">Sure, but what are you talking about?</string>
  <string name="rcfshau¤RCFSH_RSC2_35">I don't think so.</string>
  <string name="rcfshau¤RCFSH_RSC2_36">Yeah, but...</string>
  <string name="rcfshau¤RCFSH_RSC2_37">Wh-What do ya need?</string>
  <string name="rcfshau¤RCFSH_RSC2_38">Ain't that out in the desert?</string>
  <string name="rcfshau¤RCFSH_RSC2_39">I catch 'em.</string>
  <string name="rcfshau¤RCFSH_RSC2_40">I don't wanna head out to Rio Bravo.</string>
  <string name="rcfshau¤RCFSH_RSC2_41">I've got quite enough adventures.</string>
  <string name="rcfshau¤RCFSH_RSC2_42">Oh, okay then.</string>
  <string name="rcfshau¤RCFSH_RSC2_LI_J_1">A fan, good timing. Do you have a camera?</string>
  <string name="rcfshau¤RCFSH_RSC3_1">Ah, this is the place.</string>
  <string name="rcfshau¤RCFSH_RSC3_2">Okay.</string>
  <string name="rcfshau¤RCFSH_RSC3_3">What's the plan?</string>
  <string name="rcfshau¤RCFSH_RSC3_4">Catfish are easy...</string>
  <string name="rcfshau¤RCFSH_RSC3_5">just a couple of rashers of bacon...</string>
  <string name="rcfshau¤RCFSH_RSC3_6">and that boy will be fine.</string>
  <string name="rcfshau¤RCFSH_RSC3_7">Listen...</string>
  <string name="rcfshau¤RCFSH_RSC3_8">I want you to get a picture of me...</string>
  <string name="rcfshau¤RCFSH_RSC3_9">actually landing the thing.</string>
  <string name="rcfshau¤RCFSH_RSC3_10">I'll try.</string>
  <string name="rcfshau¤RCFSH_RSC3_11">No, you do your best.</string>
  <string name="rcfshau¤RCFSH_RSC3_12">Okay, chum?</string>
  <string name="rcfshau¤RCFSH_RSC3_13">Set up over there.</string>
  <string name="rcfshau¤RCFSH_RSC3_14">Yes, boss.</string>
  <string name="rcfshau¤RCFSH_RSC3_15">Okay...</string>
  <string name="rcfshau¤RCFSH_RSC3_16">and what's the plan?</string>
  <string name="rcfshau¤RCFSH_RSC3_17">I'll try.</string>
  <string name="rcfshau¤RCFSH_RSC3_18">Yes, boss.</string>
  <string name="rcfshau¤RCFSH_SHAT_1">Maybe buy yourself a less ridiculous hat.</string>
  <string name="rcfshau¤RCFSH_SOUTFIT_1">Maybe buy yourself something less ridiculous to wear.</string>
  <string name="rcfshau¤RCFSH_SPOTDAWD_01">You won't get much of a shot from there, chum.</string>
  <string name="rcfshau¤RCFSH_SPOTDAWD_02">Find a good position before you miss all the action.</string>
  <string name="rcfshau¤RCFSH_SPOTDAWD_03">There's no good, man. Haven't you ever taken a photograph before?</string>
  <string name="rcfshau¤RCFSH_TOOCLOSE_01">Will you give me some room here?</string>
  <string name="rcfshau¤RCFSH_TOOCLOSE_02">Hey back it up, chum.</string>
  <string name="rcfshau¤RCFSH_TOOCLOSE_03">Stop crowding me.</string>
  <string name="rcfshau¤RCFSH_WAIT_01">Stop dawdling and get over here.</string>
  <string name="rcfshau¤RCFSH_WAIT_02">Come on, let's get started.</string>
  <string name="rcfshau¤RCFSH_WAIT_03">Come here and let me talk you through this.</string>
  <string name="rcfshau¤RCFSH_WATER_01">Hey, you'll scare her off.</string>
  <string name="rcfshau¤RCFSH_WATER_02">What the hell? Get out of there.</string>
  <string name="rcfshau¤RCFSH_WATER_03">What are you going in the water for? My God, it's like dealing with a child.</string>
  <string name="rch1aud¤RRCH1_IG1P1_1">Hey Pa.</string>
  <string name="rch1aud¤RRCH1_IG1P1_2">Is that your boy?</string>
  <string name="rch1aud¤RRCH1_IG1P1_3">Sure. Abe, Lancelot.</string>
  <string name="rch1aud¤RRCH1_IG1P1_4">Hey, Lancelot.</string>
  <string name="rch1aud¤RRCH1_IG1P1_5">Hey.</string>
  <string name="rch1aud¤RRCH1_IG2P1_1">That's enough, Jim. Now, come on.</string>
  <string name="rch1aud¤RRCH1_IG2P1_2">How about you and the boy, uh, help me clean out stables?</string>
  <string name="rch1aud¤RRCH1_IG2P1_3">~sl:0.6~Sure... Come on, son.</string>
  <string name="rch1aud¤RRCH1_IG2P2_1">How old are you now, Lancelot?</string>
  <string name="rch1aud¤RRCH1_IG2P2_2">Twelve, sir.</string>
  <string name="rch1aud¤RRCH1_IG2P2_3">Ain't that grand. And such a fine name.</string>
  <string name="rch1aud¤RRCH1_IG2P2_4">I... like it. I got...</string>
  <string name="rch1aud¤RRCH1_IG2P2_5">I got imaginative parents, sir.</string>
  <string name="rch1aud¤RRCH1_IG2P2_6">~sl:0.8~I can tell.</string>
  <string name="rch1aud¤RRCH1_IG3P1_1">I reckon even your mother would say we were almost done here.</string>
  <string name="rch1aud¤RRCH1_IG3P1_2">You finish things up, I'll go check on her.</string>
  <string name="rch1aud¤RRCH1_IG3P1_3">Okay...</string>
  <string name="rch1aud¤RRCH1_IG3P1_4">Lancelot.</string>
  <string name="rch1aud¤RRCH1_RSC1_1">Milton,</string>
  <string name="rch1aud¤RRCH1_RSC1_2">get over here.</string>
  <string name="rch1aud¤RRCH1_RSC1_3">Mr. Geddes,</string>
  <string name="rch1aud¤RRCH1_RSC1_4">this is the new ranch hand I told you about.</string>
  <string name="rch1aud¤RRCH1_RSC1_5">I heard you found some trouble with your welcome,</string>
  <string name="rch1aud¤RRCH1_RSC1_6">but you kept your nerve and protected my property.</string>
  <string name="rch1aud¤RRCH1_RSC1_7">Ah it was nothing, sir.</string>
  <string name="rch1aud¤RRCH1_RSC1_8">I'm David Geddes.</string>
  <string name="rch1aud¤RRCH1_RSC1_9">Pleased to meet you.</string>
  <string name="rch1aud¤RRCH1_RSC1_10">John...</string>
  <string name="rch1aud¤RRCH1_RSC1_11">Jim Milton.</string>
  <string name="rch1aud¤RRCH1_RSC1_12">Thank you for the opportunity Sir.</string>
  <string name="rch1aud¤RRCH1_RSC1_13">You and Mr. Dickens.</string>
  <string name="rch1aud¤RRCH1_RSC1_14">You work hard,</string>
  <string name="rch1aud¤RRCH1_RSC1_15">you be honest,</string>
  <string name="rch1aud¤RRCH1_RSC1_16">you'll get your keep.</string>
  <string name="rch1aud¤RRCH1_RSC1_17">I promise you that.</string>
  <string name="rch1aud¤RRCH1_RSC1_18">Boy has a family.</string>
  <string name="rch1aud¤RRCH1_RSC1_19">Lucky man.</string>
  <string name="rch1aud¤RRCH1_RSC1_20">Then you better work extra hard.</string>
  <string name="rch1aud¤RRCH1_RSC1_21">Good day, gentlemen.</string>
  <string name="rch1aud¤RRCH1_RSC1_22">Sir.</string>
  <string name="rch1aud¤RRCH1_RSC1_23">You hear that John Jim...</string>
  <string name="rch1aud¤RRCH1_RSC1_24">extra hard.</string>
  <string name="rch1aud¤RRCH1_RSC1_25">Abe...</string>
  <string name="rch1aud¤RRCH1_RSC1_26">Abe, get over here.</string>
  <string name="rch1aud¤RRCH1_RSC1_27">Mr. Dickens?</string>
  <string name="rch1aud¤RRCH1_RSC1_28">Go find ole Jim Milton here something to do...</string>
  <string name="rch1aud¤RRCH1_RSC1_29">make sure he works extra hard.</string>
  <string name="rch1aud¤RRCH1_RSC1_30">Yes Mr. Dickens.</string>
  <string name="rch1aud¤RRCH1_RSC2_1">Mrs. Milton!</string>
  <string name="rch1aud¤RRCH1_RSC2_2">Jim Milton,</string>
  <string name="rch1aud¤RRCH1_RSC2_3">how fine you seem.</string>
  <string name="rch1aud¤RRCH1_RSC2_4">This kind man just collected us.</string>
  <string name="rch1aud¤RRCH1_RSC2_5">Thank you sir.</string>
  <string name="rch1aud¤RRCH1_RSC2_6">I think we can be okay here...</string>
  <string name="rch1aud¤RRCH1_RSC2_7">it's ranching work.</string>
  <string name="rch1aud¤RRCH1_RSC2_8">This place is kinda...</string>
  <string name="rch1aud¤RRCH1_RSC2_9">It's fine...</string>
  <string name="rch1aud¤RRCH1_RSC2_10">but I hear you began your career as a rancher,</string>
  <string name="rch1aud¤RRCH1_RSC2_11">by shooting holes in folks.</string>
  <string name="rch1aud¤RRCH1_RSC2_12">Real wise, Jim</string>
  <string name="rch1aud¤RRCH1_RSC2_13">What was I supposed to do?</string>
  <string name="rch1aud¤RRCH1_RSC2_14">The place was getting robbed.</string>
  <string name="rch1aud¤RRCH1_RSC2_15">So you show everyone who was boss?</string>
  <string name="rch1aud¤RRCH1_RSC2_16">Real fine.</string>
  <string name="rch1aud¤RRCH1_RSC2_17">We didn't have much of a choice...</string>
  <string name="rch1aud¤RRCH1_RSC2_18">I gotta go.</string>
  <string name="rch1aud¤RRCH1_RSC2_19">Jack, when you're done in here,</string>
  <string name="rch1aud¤RRCH1_RSC2_20">come on out and lend a hand.</string>
  <string name="rch1aud¤RRCH1_RSC3_1">Yup. We used to have a bunch of women here did most of the milking...</string>
  <string name="rch1aud¤RRCH1_RSC3_2">but most of them drifted off.</string>
  <string name="rch1aud¤RRCH1_RSC3_3">Okay.</string>
  <string name="rch1aud¤RRCH1_RSC3_4">You fine with milking?</string>
  <string name="rch1aud¤RRCH1_RSC3_5">You know...</string>
  <string name="rch1aud¤RRCH1_RSC3_6">I ain't really done much of it...</string>
  <string name="rch1aud¤RRCH1_RSC3_7">could never...</string>
  <string name="rch1aud¤RRCH1_RSC3_8">never really get the hang of it.</string>
  <string name="rch1aud¤RRCH1_RSC3_9">Are you serious, mister?</string>
  <string name="rch1aud¤RRCH1_RSC3_10">Sure...</string>
  <string name="rch1aud¤RRCH1_RSC3_11">and it's Jim.</string>
  <string name="rch1aud¤RRCH1_RSC3_12">Jim Milton.</string>
  <string name="rch1aud¤RRCH1_RSC3_13">Abe.</string>
  <string name="rch1aud¤RRCH1_RSC3_14">Sit down, I'll show you how...</string>
  <string name="rch1aud¤RRCH1_RSC3_15">Approach her calm now.</string>
  <string name="rch1aud¤RRCH1_RSC3_16">She don't take too kindly to surprises.</string>
  <string name="rch1aud¤RRCH1_RSC4B_1">Hey.</string>
  <string name="rch1aud¤RRCH1_RSC4B_2">Hey.</string>
  <string name="rch1aud¤RRCH1_RSC4B_3">Where's Jack.</string>
  <string name="rch1aud¤RRCH1_RSC4B_4">Shoveling shit,</string>
  <string name="rch1aud¤RRCH1_RSC4B_5">in pursuit of the better life you want.</string>
  <string name="rch1aud¤RRCH1_RSC4B_6">Same as I've been...</string>
  <string name="rch1aud¤RRCH1_RSC4B_7">Won't do him no harm.</string>
  <string name="rch1aud¤RRCH1_RSC4B_8">I know...</string>
  <string name="rch1aud¤RRCH1_RSC4B_9">Guess maybe we can last here.</string>
  <string name="rch1aud¤RRCH1_RSC4B_10">Survive...</string>
  <string name="rch1aud¤RRCH1_RSC4B_11">Do a little better than survive, for once.</string>
  <string name="rch1aud¤RRCH1_RSC4B_12">I'm tired of fleeing John.</string>
  <string name="rch1aud¤RRCH1_RSC4B_13">So...</string>
  <string name="rch1aud¤RRCH1_RSC4B_14">well you know...</string>
  <string name="rch1aud¤RRCH1_RSC4B_15">Me too...</string>
  <string name="rch1aud¤RRCH1_RSC4_1">Hey.</string>
  <string name="rch1aud¤RRCH1_RSC4_2">Hey.</string>
  <string name="rch1aud¤RRCH1_RSC4_3">Where's Jack?</string>
  <string name="rch1aud¤RRCH1_RSC4_4">Shoveling shit,</string>
  <string name="rch1aud¤RRCH1_RSC4_5">in pursuit of the better life you want.</string>
  <string name="rch1aud¤RRCH1_RSC4_6">Same as I've been...</string>
  <string name="rch1aud¤RRCH1_RSC4_7">Won't do him no harm.</string>
  <string name="rch1aud¤RRCH1_RSC4_8">I know...</string>
  <string name="rch1aud¤RRCH1_RSC4_9">Hey.</string>
  <string name="rch1aud¤RRCH1_RSC4_10">Hey.</string>
  <string name="rch1aud¤RRCH1_RSC4_11">Where's Jack.</string>
  <string name="rch1aud¤RRCH1_RSC4_12">Shoveling shit,</string>
  <string name="rch1aud¤RRCH1_RSC4_13">in pursuit of the better life you want.</string>
  <string name="rch1aud¤RRCH1_RSC4_14">Same as I've been...</string>
  <string name="rch1aud¤RRCH1_RSC4_15">Won't do him no harm.</string>
  <string name="rch1aud¤RRCH1_RSC4_16">I know...</string>
  <string name="rch1aud¤RRCH1_RSC4_17">Guess maybe we can last here.</string>
  <string name="rch1aud¤RRCH1_RSC4_18">Survive...</string>
  <string name="rch1aud¤RRCH1_RSC4_19">Do a little better than survive, for once.</string>
  <string name="rch1aud¤RRCH1_RSC4_20">I'm tired of fleeing John.</string>
  <string name="rch1aud¤RRCH1_RSC4_21">So...</string>
  <string name="rch1aud¤RRCH1_RSC4_22">well you know...</string>
  <string name="rch1aud¤RRCH1_RSC4_23">Me too...</string>
  <string name="rch2aud¤RCH2_RSC1_1">Hey Milton,</string>
  <string name="rch2aud¤RCH2_RSC1_2">can you give me a hand with this fence?</string>
  <string name="rch2aud¤RCH2_RSC1_3">Sure...</string>
  <string name="rch2aud¤RCH2_RSC1_4">Know much about fence building?</string>
  <string name="rch2aud¤RCH2_RSC1_5">Not really.</string>
  <string name="rch2aud¤RCH2_RSC1_6">Can't build a fence,</string>
  <string name="rch2aud¤RCH2_RSC1_7">can't milk a cow,</string>
  <string name="rch2aud¤RCH2_RSC1_8">ain't used to shoveling shits,</string>
  <string name="rch2aud¤RCH2_RSC1_9">but drops a gang of robbers single handed.</string>
  <string name="rch2aud¤RCH2_RSC1_10">Guess we all got our peculiarities, Mr. Dickens.</string>
  <string name="rch2aud¤RCH2_RSC1_11">What was you doing before you came here?</string>
  <string name="rch2aud¤RCH2_RSC1_12">I told you,</string>
  <string name="rch2aud¤RCH2_RSC1_13">wife got cheated out of inheritance,</string>
  <string name="rch2aud¤RCH2_RSC1_14">we was in a legal dispute.</string>
  <string name="rch2aud¤RCH2_RSC1_15">It was a bad time.</string>
  <string name="rch2aud¤RCH2_RSC1_16">That sounds awful,</string>
  <string name="rch2aud¤RCH2_RSC1_17">but I guess I don't believe a word of it.</string>
  <string name="rch2aud¤RCH2_RSC1_18">I was raised to take a man at his word,</string>
  <string name="rch2aud¤RCH2_RSC1_19">and also to believe this is a free country,</string>
  <string name="rch2aud¤RCH2_RSC1_20">so free that I can't tell you what to think,</string>
  <string name="rch2aud¤RCH2_RSC1_21">so I guess it don't much matter what you believe.</string>
  <string name="rch2aud¤RCH2_RSC1_22">But I will work hard,</string>
  <string name="rch2aud¤RCH2_RSC1_23">and I learn fast.</string>
  <string name="rch2aud¤RCH2_RSC1_24">Okay...</string>
  <string name="rch2aud¤RCH2_RSC1_25">gimme a hand with this fence.</string>
  <string name="rch2aud¤RCH2_RSC1_26">Well, there's plenty more to do.</string>
  <string name="rch2aud¤RCH2_RSC1_LI_1">Hey Milton, can you give me a hand with this fence?</string>
  <string name="rch2aud¤RCH2_RSC2_1">Milton, get over here.</string>
  <string name="rch2aud¤RCH2_RSC2_2">Coming.</string>
  <string name="rch2aud¤RCH2_RSC2_3">Come on, give us a hand.</string>
  <string name="rch2aud¤RCH2_RSC2_4">Know much about bulls, Milton?</string>
  <string name="rch2aud¤RCH2_RSC2_5">Ah, just the basics...</string>
  <string name="rch2aud¤RCH2_RSC2_6">don't make them mad.</string>
  <string name="rch2aud¤RCH2_RSC2_7">Angus Geddes,</string>
  <string name="rch2aud¤RCH2_RSC2_8">this is Jim Milton.</string>
  <string name="rch2aud¤RCH2_RSC2_9">Mr. Milton.</string>
  <string name="rch2aud¤RCH2_RSC2_10">Angus is your boss' son.</string>
  <string name="rch2aud¤RCH2_RSC2_11">Nice to meet you.</string>
  <string name="rch2aud¤RCH2_RSC2_12">Well let's try and move this great hunk of chuck.</string>
  <string name="rch2aud¤RCH2_RSC2_13">Come on,</string>
  <string name="rch2aud¤RCH2_RSC2_14">move.</string>
  <string name="rch2aud¤RCH2_RSC2_15">Shit...</string>
  <string name="rch2aud¤RCH2_RSC2_16">I'll get him!</string>
  <string name="rch2aud¤RCH2_RSC2_LI_1">Milton, get over here.</string>
  <string name="rch2aud¤RCH2_RSC2_LI_2">Coming.</string>
  <string name="rch2aud¤RCH2_RSC2_LI_3">Come on, give us a hand.</string>
  <string name="rch2aud¤RCH2_RSC2_LI_4">Know much about bulls, Milton?</string>
  <string name="rch2aud¤RCH2_RSC3_1">Got him, Mr. Dickens.</string>
  <string name="rch2aud¤RCH2_RSC3_2">Ah good...</string>
  <string name="rch2aud¤RCH2_RSC3_3">How you doing son?</string>
  <string name="rch2aud¤RCH2_RSC3_4">A bit sore but I'll be okay.</string>
  <string name="rch2aud¤RCH2_RSC3_5">Thank you, Mr. Milton.</string>
  <string name="rch2aud¤RCH2_RSC3_6">My pleasure.</string>
  <string name="rch2aud¤RCH2_RSC3_7">And you, mister?</string>
  <string name="rch2aud¤RCH2_RSC3_8">Fine.</string>
  <string name="rch2aud¤RCH2_RSC3_9">He just hit...</string>
  <string name="rch2aud¤RCH2_RSC3_10">got my head.</string>
  <string name="rch2aud¤RCH2_RSC3_11">Good.</string>
  <string name="rch2aud¤RCH2_RSC3_12">There he is.</string>
  <string name="rch2aud¤RCH2_RSC3_13">See you later, Jim Milton.</string>
  <string name="rch2aud¤RCH2_RSC3_14">We'll make a rancher of you yet.</string>
  <string name="rch2aud¤RCH2_RSC3_LI_1">Got him, Mr. Dickens.</string>
  <string name="rch2aud¤RCH2_RSC3_LI_2">~sl:0.1~Ah good...</string>
  <string name="rch2aud¤RCH2_RSC3_LI_3">~sl:0.7~How you doing son?</string>
  <string name="rch3aud¤RCH3_IG1P1_1">You Mr. Milton?</string>
  <string name="rch3aud¤RCH3_IG1P1_2">I thought you were gonna help me?</string>
  <string name="rch3aud¤RCH3_IG1P1_3">I am. I... was.</string>
  <string name="rch3aud¤RCH3_IG1P1_4">I'm sorry.</string>
  <string name="rch3aud¤RCH3_IG1P1_5">Come on. I need a man's help.</string>
  <string name="rch3aud¤RCH3_IG1P1_6">Duncan, what have I told you about distracting the hands?</string>
  <string name="rch3aud¤RCH3_IG1P1_7">I'm sorry, Ma.</string>
  <string name="rch3aud¤RCH3_IG1P1_8">Well, I hope you'll listen to me better than my husband.</string>
  <string name="rch3aud¤RCH3_RSC1_1">I said, Abe...</string>
  <string name="rch3aud¤RCH3_RSC1_2">Yes, sir?</string>
  <string name="rch3aud¤RCH3_RSC1_3">where are the other hands?</string>
  <string name="rch3aud¤RCH3_RSC1_4">I-I thought I said I don't rightly know, Mr. Geddes, sir.</string>
  <string name="rch3aud¤RCH3_RSC1_5">Well, what good is that to me?</string>
  <string name="rch3aud¤RCH3_RSC1_6">We got three horses lost, possibly more...</string>
  <string name="rch3aud¤RCH3_RSC1_7">a mare about to foal...</string>
  <string name="rch3aud¤RCH3_RSC1_8">Sir.</string>
  <string name="rch3aud¤RCH3_RSC1_9">and no hands to help with any of it.</string>
  <string name="rch3aud¤RCH3_RSC1_10">I'm supposed to be heading into town...</string>
  <string name="rch3aud¤RCH3_RSC1_11">this place is chaos.</string>
  <string name="rch3aud¤RCH3_RSC1_12">Hey, Pa!</string>
  <string name="rch3aud¤RCH3_RSC1_13">Can I get some help?</string>
  <string name="rch3aud¤RCH3_RSC1_14">Pa!</string>
  <string name="rch3aud¤RCH3_RSC1_15">Milton, Milton, you good with horses?</string>
  <string name="rch3aud¤RCH3_RSC1_16">I'm okay.</string>
  <string name="rch3aud¤RCH3_RSC1_17">I'll do whatever needs doing, sir.</string>
  <string name="rch3aud¤RCH3_RSC1_18">Good man.</string>
  <string name="rch3aud¤RCH3_RSC1_19">Can you help my boy, my youngest, Duncan?</string>
  <string name="rch3aud¤RCH3_RSC1_20">He will insist on riding Jeremiah...</string>
  <string name="rch3aud¤RCH3_RSC1_21">a horse that is far too strong for him...</string>
  <string name="rch3aud¤RCH3_RSC1_22">and my wife will need help with this mare.</string>
  <string name="rch3aud¤RCH3_RSC1_23">Abe.</string>
  <string name="rch3aud¤RCH3_RSC1_24">Sir?</string>
  <string name="rch3aud¤RCH3_RSC1_25">You and Dickens better not make any more mistakes...</string>
  <string name="rch3aud¤RCH3_RSC1_26">like you did today, you hear?</string>
  <string name="rch3aud¤RCH3_RSC1_27">No, sir.</string>
  <string name="rch3aud¤RCH3_RSC1_28">Thank you.</string>
  <string name="rch3aud¤RCH3_RSC1_29">Both of you.</string>
  <string name="rch3aud¤RCH3_RSC1_LI_1">I said, Abe...</string>
  <string name="rch3aud¤RCH3_RSC1_LI_2">Yes sir?</string>
  <string name="rch3aud¤RCH3_RSC1_LI_3">Where are the other hands?</string>
  <string name="rch3aud¤RCH3_RSC1_LI_4">I-I thought I said I don't rightly know, Mr. Geddes, sir...</string>
  <string name="rch3aud¤RCH3_RSC1_LI_5">Well, what good is that to me? We got three horses lost,</string>
  <string name="rch3aud¤RCH3_RSC1_LI_6">possibly more, a mare about to foal...</string>
  <string name="rch3aud¤RCH3_RSC1_LI_7">Sir.</string>
  <string name="rch3aud¤RCH3_RSC1_LI_8">And no hands to help with any of it.</string>
  <string name="rch3aud¤RCH3_RSC1_LI_9">I'm supposed to be heading into town, this place is chaos.</string>
  <string name="rch3aud¤RCH3_RSC1_LI_10">Hey Pa!</string>
  <string name="rch3aud¤RCH3_RSC2_1">You Duncan?</string>
  <string name="rch3aud¤RCH3_RSC2_2">I'm Jim...</string>
  <string name="rch3aud¤RCH3_RSC2_3">Jim Milton.</string>
  <string name="rch3aud¤RCH3_RSC2_4">Hey.</string>
  <string name="rch3aud¤RCH3_RSC2_5">Need a hand with that horse?</string>
  <string name="rch3aud¤RCH3_RSC2_6">No!</string>
  <string name="rch3aud¤RCH3_RSC2_7">Okay, yes...</string>
  <string name="rch3aud¤RCH3_RSC2_8">yes, I do.</string>
  <string name="rch3aud¤RCH3_RSC2_9">It's a pretty big one...</string>
  <string name="rch3aud¤RCH3_RSC2_10">Jeremiah and I have a bond.</string>
  <string name="rch3aud¤RCH3_RSC2_11">You sure about that?</string>
  <string name="rch3aud¤RCH3_RSC2_12">Come on...</string>
  <string name="rch3aud¤RCH3_RSC2_13">easy boy...</string>
  <string name="rch3aud¤RCH3_RSC2_14">Someone put some onions on their oats,</string>
  <string name="rch3aud¤RCH3_RSC2_15">didn't they, boy?</string>
  <string name="rch3aud¤RCH3_RSC2_16">Calm down...</string>
  <string name="rch3aud¤RCH3_RSC2_17">He likes you!</string>
  <string name="rch3aud¤RCH3_RSC2_18">I ain't sure he likes any of us but...</string>
  <string name="rch3aud¤RCH3_RSC2_19">I'll make him respect me, and behave.</string>
  <string name="rch3aud¤RCH3_RSC2_20">Come on, here boy...</string>
  <string name="rch3aud¤RCH3_RSC2_21">You really should find a different horse to ride.</string>
  <string name="rch3aud¤RCH3_RSC2_22">I'm afraid that I will not.</string>
  <string name="rch3aud¤RCH3_RSC2_23">Then you'll regret it.</string>
  <string name="rch3aud¤RCH3_RSC2_24">Why's he like you so much?</string>
  <string name="rch3aud¤RCH3_RSC2_25">Can't you teach me how to make him behave,</string>
  <string name="rch3aud¤RCH3_RSC2_26">same way as he does for you?</string>
  <string name="rch3aud¤RCH3_RSC2_27">I'm supposed to go help your mother...</string>
  <string name="rch3aud¤RCH3_RSC2_28">she's got a horse in foal.</string>
  <string name="rch3aud¤RCH3_RSC2_29">That'll take hours.</string>
  <string name="rch3aud¤RCH3_RSC2_30">Well, training a horse can take hours.</string>
  <string name="rch3aud¤RCH3_RSC2_31">Just give me a quick lesson, sir.</string>
  <string name="rch3aud¤RCH3_RSC2_32">Please.</string>
  <string name="rch3aud¤RCH3_RSC2_33">Okay.</string>
  <string name="rch3aud¤RCH3_RSC2_LI_1">You Duncan?</string>
  <string name="rch3aud¤RCH3_RSC2_LI_3">I'm Jim... Jim Milton.</string>
  <string name="rch3aud¤RCH3_RSC2_LI_4">~sl:0.5~Hey.</string>
  <string name="rchrb¤0x7CBE59E6">Bring an eagle talon to Trelawny at camp.</string>
  <string name="rchrb¤0x87EE06EF">Wait for the stagecoach to arrive</string>
  <string name="rchrb¤0xEF1BE190">Trelawny</string>
  <string name="rchrb¤CHRB1_CLO_HELP">Stay back from the coach to avoid being spotted.</string>
  <string name="rchrb¤CR1_CAM_F">Trelawny</string>
  <string name="rchrb¤RCHRB1_ABAN">Trelawny was abandoned.</string>
  <string name="rchrb¤RCHRB1_CABAN">The stagecoach was abandoned.</string>
  <string name="rchrb¤RCHRB1_CDEAD">The clerk has died.</string>
  <string name="rchrb¤RCHRB1_CSPOK">The clerk was spooked.</string>
  <string name="rchrb¤RCHRB1_DAMSEN_W">Wait for Mrs. Damsen to exit the ~o~stagecoach~s~</string>
  <string name="rchrb¤RCHRB1_ESCP">The stagecoach escaped.</string>
  <string name="rchrb¤RCHRB1_FLAW">The law were alerted.</string>
  <string name="rchrb¤RCHRB1_FRHO">You didn't go to Rhodes.</string>
  <string name="rchrb¤RCHRB1_HATT">Trelawny's horse was injured.</string>
  <string name="rchrb¤RCHRB1_HDEAD">Trelawny's horse has died.</string>
  <string name="rchrb¤RCHRB1_LDES">The loot was destroyed.</string>
  <string name="rchrb¤RCHRB1_LOOT">Loot the ~o~strongbox~s~</string>
  <string name="rchrb¤RCHRB1_LOOT_S">Loot the ~o~strongbox~s~ without being detected</string>
  <string name="rchrb¤RCHRB1_OBJ1">Follow ~o~Trelawny~s~</string>
  <string name="rchrb¤RCHRB1_OBJ1A">Go to ~o~Rhodes station~s~</string>
  <string name="rchrb¤RCHRB1_OBJ1B">Hitch your horse at the ~o~hitching post~s~</string>
  <string name="rchrb¤RCHRB1_OBJ1C">Leave undetected</string>
  <string name="rchrb¤RCHRB1_OBJ1H">Mount your ~o~Horse~s~</string>
  <string name="rchrb¤RCHRB1_OBJ2">Follow ~o~Trelawny~s~ to Siltwater Strand</string>
  <string name="rchrb¤RCHRB1_OBJ3">Force the ~o~stagecoach~s~ to stop</string>
  <string name="rchrb¤RCHRB1_OBJ5">Go to ~o~Trelawny~s~</string>
  <string name="rchrb¤RCHRB1_OBJ6">Tail the ~o~stagecoach~s~</string>
  <string name="rchrb¤RCHRB1_OBJ7">Take out the ~e~guards~s~</string>
  <string name="rchrb¤RCHRB1_OBJ8">Meet Trelawny at the ~o~crossroads~s~</string>
  <string name="rchrb¤RCHRB1_OBJ9">Wait for the coach</string>
  <string name="rchrb¤RCHRB1_PHDEAD">Your horse was injured.</string>
  <string name="rchrb¤RCHRB1_RET2">Return to ~o~Trelawny~s~</string>
  <string name="rchrb¤RCHRB1_TATT">You attacked Trelawny.</string>
  <string name="rchrb¤RCHRB1_TDEAD">Trelawny has died.</string>
  <string name="rchrb¤RCHRB1_WTCL">Wait for the stagecoach to leave</string>
  <string name="rchrb¤RCHRB_GREET">Greet</string>
  <string name="rchrb¤RCHRB_O_PAYTIP">Pay ~o~Alden~s~</string>
  <string name="rchrb¤RCHRB_PAYTIP">Pay Alden</string>
  <string name="rckpt¤0x0A220406">Right switch</string>
  <string name="rckpt¤0x10D3A966">Electric Lantern</string>
  <string name="rckpt¤0x428E5A7F">Middle switch</string>
  <string name="rckpt¤0x731C52DC">A sailboat reached the other side.~s~</string>
  <string name="rckpt¤0x33654DB6">Left switch</string>
  <string name="rckpt¤0x98127188">Stranger</string>
  <string name="rckpt¤0xA1A9BF3E">Aim the detector to find another electrostatic field~s~</string>
  <string name="rckpt¤CKPT1_BL_D">Dock</string>
  <string name="rckpt¤CKPT1_BL_I">Marko Dragic</string>
  <string name="rckpt¤CKPT1_BL_M">Mine</string>
  <string name="rckpt¤CKPT1_BL_T">Warship</string>
  <string name="rckpt¤CKPT1_BL_T2">Sailboat</string>
  <string name="rckpt¤CKPT4_FAIL01">You attacked Marko Dragic.~s~</string>
  <string name="rckpt¤CKPT4_FAIL02">You attacked the crowd.~s~</string>
  <string name="rckpt¤CKPT4_FAIL03">The boat was destroyed.~s~</string>
  <string name="rckpt¤CKPT4_FAIL03B">The boat was beached.~s~</string>
  <string name="rckpt¤CKPT4_FAIL04">The demonstration was abandoned.~s~</string>
  <string name="rckpt¤CKPT4_FAIL07">You attacked the assistants.~s~</string>
  <string name="rckpt¤CKPT4_FAIL08">You wrecked Marko's rowboat.~s~</string>
  <string name="rckpt¤CKPT_5_DISTWARN">Return to the experiment area.</string>
  <string name="rckpt¤CKPT_5_FAIL01">The conduction device was damaged.</string>
  <string name="rckpt¤CKPT_5_FAIL02">The equipment was damaged.</string>
  <string name="rckpt¤CKPT_5_FAIL03">Marko Dragic has died.</string>
  <string name="rckpt¤CKPT_5_FAIL04">The experiment was abandoned.</string>
  <string name="rckpt¤CKPT_5_HELP1">Hold ~INPUT_AIM~ and use ~INPUT_LOOK_LR~ to aim the detector. The coil inside the detector will flash quickly when aimed in the direction of an electrostatic field.</string>
  <string name="rckpt¤CKPT_5_HELP2">The coil will glow brighter as you get closer to an electrostatic field.</string>
  <string name="rckpt¤CKPT_5_OBJ1">Aim the detector to find an electrostatic field~s~</string>
  <string name="rckpt¤CKPT_5_OBJ2">Return to ~o~Marko Dragic~s~</string>
  <string name="rckpt¤CKPT_5_OBJ4">Place a conductor in the ~o~electrostatic field~s~</string>
  <string name="rckpt¤CKPT_5_OBJ6">Climb the ~o~tower~s~ and operate the switching array</string>
  <string name="rckpt¤CKPT_5_OBJ6B">Climb the tower and operate the ~o~switching array~s~</string>
  <string name="rckpt¤CKPT_5_OBJ7">Toggle the switches until all the lights turn on</string>
  <string name="rckpt¤CKPT_5_OBJZ">Hold ~INPUT_AIM~ and use ~INPUT_LOOK_LR~ to aim the detector to find an electrostatic field</string>
  <string name="rckpt¤CKPT_AIM">Aim Detector</string>
  <string name="rckpt¤CKPT_ANTAG">Antagonize</string>
  <string name="rckpt¤CKPT_BL_C">Conduction device</string>
  <string name="rckpt¤CKPT_BL_E">Electrostatic field</string>
  <string name="rckpt¤CKPT_BL_L">Laboratory</string>
  <string name="rckpt¤CKPT_BL_SA">Switching array</string>
  <string name="rckpt¤CKPT_BL_SE">Search area</string>
  <string name="rckpt¤CKPT_BL_T">Tower</string>
  <string name="rckpt¤CKPT_BT_MH">The ~e~mines~s~ will be attracted towards the boat if it gets too close.</string>
  <string name="rckpt¤CKPT_BT_N1">Destroy the ~e~warships~s~ while avoiding the ~e~mines~s~</string>
  <string name="rckpt¤CKPT_BT_N2">Return the boat to the ~o~dock~s~</string>
  <string name="rckpt¤CKPT_BT_NB">Destroy the ~e~sailboats~s~ while avoiding the ~e~mines~s~</string>
  <string name="rckpt¤CKPT_DET_HLP">The detector can be equipped from the Item Wheel, hold ~INPUT_OPEN_WHEEL_MENU~ ~s~to open the Weapon Wheel, then press ~INPUT_SELECT_NEXT_WHEEL~ ~s~to view the Item Wheel.</string>
  <string name="rckpt¤CKPT_GREET">Greet</string>
  <string name="rckpt¤CKPT_OBJSEARCH">Search the ~o~area~s~ for the electrostatic field~s~</string>
  <string name="rckpt¤CKPT_S_GEN">Operate switch</string>
  <string name="rckpt¤CKPT_S_LEAVE">Leave</string>
  <string name="rckpt¤CKPT_S_SLCT">Select switch</string>
  <string name="rckpt¤CKPT_S_START">Operate</string>
  <string name="rckpt¤CKPT_UCPL">Place conductor</string>
  <string name="rckpt¤RC_BOAT_NEW_A">Accelerate</string>
  <string name="rckpt¤RC_BOAT_NEW_AM">Aim</string>
  <string name="rckpt¤RC_BOAT_NEW_B">Reverse</string>
  <string name="rckpt¤RC_BOAT_NEW_C">Change camera</string>
  <string name="rckpt¤RC_BOAT_NEW_F">Fire</string>
  <string name="rckpt¤RC_BOAT_NEW_S">Steer</string>
  <string name="rcld2¤0x05A6E50E">Return to Sister Caldern with the food</string>
  <string name="rcld2¤0x11F12A86">Donate to Sister Caldern</string>
  <string name="rcld2¤0xF7A1CB7E">Gather more food for Sister Caldern</string>
  <string name="rcld2¤CLD2_CNCASH">Donate ~1$~</string>
  <string name="rcld2¤CLD2_CNTXT">Donate Food</string>
  <string name="rcld2¤CLD2_HELP">Food donated: ~1~ / 4</string>
  <string name="rcld2¤CLD22_HELP">Bring fish, meat or canned food to donate to Sister Caldern.</string>
  <string name="rcldn¤0x71F582FF">Greet</string>
  <string name="rcldn¤0x407193CF">You attacked Sister Caldern.</string>
  <string name="rcldn¤0xB4D3BCF3">Pull: ~INPUT_MOVE_DOWN_ONLY|PromptId=Cld1Pull,Gutter~ Force: ~INPUT_CONTEXT_A|PromptId=Cld1Force,Gutter~</string>
  <string name="rcldn¤0xB9257739">Ask Politely</string>
  <string name="rcldn¤CALDERON1_DONATE">Donate</string>
  <string name="rcldn¤CALDERON1_F1">The monk has died.</string>
  <string name="rcldn¤CALDERON1_F2">You left the market area.</string>
  <string name="rcldn¤CALDERON1_F3">A captive has died.</string>
  <string name="rcldn¤CALDERON1_F4">You attacked one of the captives.</string>
  <string name="rcldn¤CALDERON1_F4A">One of the captives was hurt.</string>
  <string name="rcldn¤CALDERON1_F5">You attacked the monk.</string>
  <string name="rcldn¤CALDERON1_F6">You attracted the attention of the law.</string>
  <string name="rcldn¤CALDERON1_F7">The monk was scared away.</string>
  <string name="rcldn¤CALDERON1_NODONATE">Don't donate</string>
  <string name="rcldn¤CALDERON1_REFUSE">Give to the poor</string>
  <string name="rcldn¤CALDERON1_TAKE">Take payment</string>
  <string name="rcldn¤CALDERON1_W2">Return to the ~o~market area</string>
  <string name="rcldn¤CALDERON4_F1">Sister Caldern has died.</string>
  <string name="rcldn¤CALDERON4_F3">Brother Dorkins has died.</string>
  <string name="rcldn¤CALDERON4_F4">You attacked Brother Dorkins.</string>
  <string name="rcldn¤CALDERON4_F7">The kid got away.</string>
  <string name="rcldn¤CALDERON4_F8">You didn't retrieve the crucifix.</string>
  <string name="rcldn¤CALDERON4_F9">The priest has died.</string>
  <string name="rcldn¤CALDERON4_F10">You attacked the priest.</string>
  <string name="rcldn¤CALDERON4_F11">You didn't return the crucifix to Sister Caldern.</string>
  <string name="rcldn¤CALDERON4_F12">Sister Caldern was scared away.</string>
  <string name="rcldn¤CALDERON4_F13">You attracted the attention of the law.</string>
  <string name="rcldn¤CALDERON4_F14">You didn't help the kid.</string>
  <string name="rcldn¤CALDERON4_OBJ2">Escape the ~e~law</string>
  <string name="rcldn¤CALDERON4_OBJ3">Find ~o~Sister Caldern~s~ without alerting the law</string>
  <string name="rcldn¤CLD2_BASE">Basement</string>
  <string name="rcldn¤CLD2_BOOKCASE">Bookcase</string>
  <string name="rcldn¤CLD2_CANCEL">Let go</string>
  <string name="rcldn¤CLD2_CONFRONT">Intimidate the ~o~shopkeeper</string>
  <string name="rcldn¤CLD2_CUTFREE">Free</string>
  <string name="rcldn¤CLD2_DOOROBJ">Switch</string>
  <string name="rcldn¤CLD2_DORKOBJ">Monk</string>
  <string name="rcldn¤CLD2_FORCECTX">Force</string>
  <string name="rcldn¤CLD2_FORCEDOOR">Force open</string>
  <string name="rcldn¤CLD2_FORCEOBJ">Force open the ~o~hidden door</string>
  <string name="rcldn¤CLD2_FREESL">~s~Free the ~o~captives~s~</string>
  <string name="rcldn¤CLD2_GOBASE">Investigate the ~o~basement</string>
  <string name="rcldn¤CLD2_GOSHOP_OBJ">Investigate the ~o~shop~s~</string>
  <string name="rcldn¤CLD2_INTIMIDATE">Intimidate the ~e~shopkeeper</string>
  <string name="rcldn¤CLD2_OPENDOOR">Open door</string>
  <string name="rcldn¤CLD2_PULLCTX">Pull</string>
  <string name="rcldn¤CLD2_RETDORK">Return to the ~o~monk</string>
  <string name="rcldn¤CLD2_ROBTILL">Give Cash To Captives</string>
  <string name="rcldn¤CLD2_SCRATCHBK">Scratches from bookcase</string>
  <string name="rcldn¤CLD2_SCRATCHES">Scratches</string>
  <string name="rcldn¤CLD2_SHOP">Shop</string>
  <string name="rcldn¤CLD2_SHOPK">Shopkeeper</string>
  <string name="rcldn¤CLD2_SLAVE">Captive</string>
  <string name="rcldn¤CLD2_SLAVE_OBJ">Search for ~o~clues~s~ of the captives' whereabouts</string>
  <string name="rcldn¤CLD2_SWITCHOBJ">Open the ~o~fake bookcase</string>
  <string name="rcldn¤CLD4_CLDLBL">Sister Caldern</string>
  <string name="rcldn¤CLD4_CRUC">Crucifix</string>
  <string name="rcldn¤CLD4_PICKUPGODTXT">Pick up the ~o~crucifix~s~</string>
  <string name="rcldn¤CLD_FINDCLUES">Find ~o~clues~s~ to where the kid has gone</string>
  <string name="rcldn¤CLD_FINDKID">Find the ~o~kid~s~ and recover the crucifix</string>
  <string name="rcldn¤CLD_GENT">Gentleman</string>
  <string name="rcldn¤CLD_HELPKID">Help the ~o~kid~s~</string>
  <string name="rcldn¤CLD_KID">Kid</string>
  <string name="rcldn¤CLD_QUESTION">Question</string>
  <string name="rcldn¤CLD_THREATEN">Threaten</string>
</resources>
