Commit fac51866 authored by w4t's avatar w4t

Northgard 2.2.0.17260 2020.05.29

parent 2c8cd69a
......@@ -83,6 +83,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Warden|desc|||/desc","The Wardens keep an eye on the [FountainHealth] at all time. They provide a healing bonus to help treat wounded. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
......@@ -101,11 +103,6 @@
"sheet name=""unit""|Mercenary|langs.plural|||/langs.plural","Mercenaries"
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Militia|name|||/name","Militia"
"sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors"
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
......@@ -113,66 +110,84 @@
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero01|editor.name|||/editor.name","Warchief [Goat]"
"sheet name=""unit""|Hero02|name|||/name","Warchief"
"sheet name=""unit""|Hero02|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero02|editor.name|||/editor.name","Warchief [Raven]"
"sheet name=""unit""|Hero03|name|||/name","Warchief"
"sheet name=""unit""|Hero03|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero03|editor.name|||/editor.name","Warchief [Stag]"
"sheet name=""unit""|Hero04|name|||/name","Warchief"
"sheet name=""unit""|Hero04|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero04|editor.name|||/editor.name","Warchief [Boar]"
"sheet name=""unit""|Berserker|name|||/name","Berserker"
"sheet name=""unit""|Berserker|desc|||/desc","A powerful and reckless warrior, feared by all enemies of the Wolf Clan."
"sheet name=""unit""|Berserker|editor.name|||/editor.name","Warchief [Wolf]"
"sheet name=""unit""|Maiden|name|||/name","Shield Maiden"
"sheet name=""unit""|Maiden|desc|||/desc","Stalwart defender of her people, she is the reason the Bear Clan will never falter."
"sheet name=""unit""|Maiden|editor.name|||/editor.name","Warchief [Bear]"
"sheet name=""unit""|WarchiefSnake|name|||/name","Signy"
"sheet name=""unit""|WarchiefSnake|desc|||/desc","A shadowy leader with no regard for morals, Signy will stop at nothing to make a mark on Northgard."
"sheet name=""unit""|WarchiefSnake|flavor|||/flavor","The Snake will soon sink its fangs in Northgard!"
"sheet name=""unit""|WarchiefSnake|editor.name|||/editor.name","Warchief [Snake]"
"sheet name=""unit""|WarchiefDragon|name|||/name","Warchief"
"sheet name=""unit""|WarchiefDragon|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|WarchiefDragon|editor.name|||/editor.name","Warchief [Dragon]"
"sheet name=""unit""|HorseHero|name|||/name","Brok"
"sheet name=""unit""|HorseHero|desc|||/desc","Strong and wise, Brok is happy to focus on his craft and leave politics to his sister."
"sheet name=""unit""|HorseHero|editor.name|||/editor.name","Warchief [Horse]"
"sheet name=""unit""|HorseMaiden|name|||/name","Eitria"
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|HorseMaiden|editor.name|||/editor.name","Warchief [Horse]"
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|KrakenMaiden|editor.name|||/editor.name","Warchief [Kraken]"
"sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]"
"sheet name=""unit""|Berserker03|name|||/name","Egil"
"sheet name=""unit""|Berserker03|langs.plural|||/langs.plural","Egil"
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Berserker03|editor.name|||/editor.name","Bannerman [Wolf]"
"sheet name=""unit""|Maiden02|name|||/name","Borgild"
"sheet name=""unit""|Maiden02|langs.plural|||/langs.plural","Borgild"
"sheet name=""unit""|Maiden02|desc|||/desc","Brave and arrogant, Borgild, bannermaiden of the Bear Clan, is a tough woman who bows to no one and shows little mercy for the weakhearted."
"sheet name=""unit""|Maiden02|flavor|||/flavor","Come at me, ye cowards!"
"sheet name=""unit""|Maiden02|editor.name|||/editor.name","Bannerman [Bear]"
"sheet name=""unit""|Maiden03|name|||/name","Liv"
"sheet name=""unit""|Maiden03|langs.plural|||/langs.plural","Liv"
"sheet name=""unit""|Maiden03|desc|||/desc","Ambitious and pragmatic, Liv, the cunning bannermaiden of the Raven Clan, likes to control every parameter of a situation and hates wasting time or Kröwns on futile pursuits."
"sheet name=""unit""|Maiden03|flavor|||/flavor","The end always justifies the means."
"sheet name=""unit""|Maiden03|editor.name|||/editor.name","Bannerman [Raven]"
"sheet name=""unit""|Hero06|name|||/name","Halvard"
"sheet name=""unit""|Hero06|langs.plural|||/langs.plural","Halvard"
"sheet name=""unit""|Hero06|desc|||/desc","Halvard, the elderly bannerman of the Goat Clan, is a wise and kind-hearted man focused on the survival of his people."
"sheet name=""unit""|Hero06|flavor|||/flavor","Is all this savagery indispensable?"
"sheet name=""unit""|Hero06|editor.name|||/editor.name","Bannerman [Goat]"
"sheet name=""unit""|Hero07|name|||/name","Brand"
"sheet name=""unit""|Hero07|langs.plural|||/langs.plural","Brand"
"sheet name=""unit""|Hero07|desc|||/desc","Proud and noble at heart, Brand, bannerman of the Stag Clan, is a loyal man who lives and fights with honor."
"sheet name=""unit""|Hero07|flavor|||/flavor","May our victories be sung for centuries!"
"sheet name=""unit""|Hero07|editor.name|||/editor.name","Bannerman [Stag]"
"sheet name=""unit""|Hero08|name|||/name","Svarn"
"sheet name=""unit""|Hero08|langs.plural|||/langs.plural","Svarn"
"sheet name=""unit""|Hero08|desc|||/desc","The taciturn Svarn, spiritual leader of the Boar Clan rebels, is both a sage and a warrior who lives a simple life, close to Nature and in accordance with the Old Ways."
"sheet name=""unit""|Hero08|flavor|||/flavor","I can... FEEL your presence. Yes... YOURS."
"sheet name=""unit""|Hero08|editor.name|||/editor.name","Bannerman [Boar]"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|langs.plural|||/langs.plural","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|Hero05|editor.name|||/editor.name","Campaign Warchief"
"sheet name=""unit""|Hero09|name|||/name","Rig"
"sheet name=""unit""|Hero09|langs.plural|||/langs.plural","Rig"
"sheet name=""unit""|Hero09|editor.name|||/editor.name","Campaign Hero"
"sheet name=""unit""|Berserker02|name|||/name","Hvedrung"
"sheet name=""unit""|Berserker02|langs.plural|||/langs.plural","Hvedrung"
"sheet name=""unit""|Berserker02|desc|||/desc","The mysterious leader of the Boar Clan, hellbent on bringing about Ragnarök. His actions were somehow foretold by the Runes. Some believe he is not a mere mortal."
"sheet name=""unit""|Berserker02|flavor|||/flavor","I shall be ""the villain"" if it makes things more comprehensible for your feeble mind. And yes: I know you are reading this."
"sheet name=""unit""|Berserker02|editor.name|||/editor.name","Campaign Final Warchief"
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""unit""|LichKing|editor.name|||/editor.name","Conquest Warchief"
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|langs.plural|||/langs.plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard."
......@@ -464,9 +479,17 @@
"sheet name=""building""|PillarOfGod|desc|||/desc","Assign a villager to become a [Scholar] who will produce [Fame]."
"sheet name=""building""|NidavellirGate|name|||/name","Gate Of Nidavellir"
"sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir"
"sheet name=""building""|FountainFame|name|||/name","Fountain of Fame"
"sheet name=""building""|FountainFame|langs.plural|||/langs.plural","Fountains of Fame"
"sheet name=""building""|FountainFame|name|||/name","Nidavellir Beacon"
"sheet name=""building""|FountainFame|name|||/name","Mimirsbrunn"
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan."
"sheet name=""building""|NidavellirBeacon|name|||/name","Nidavellir Beacon"
"sheet name=""building""|FountainHealth|name|||/name","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Assign a villager to become a [Warden] and offer a ::percent_value:: bonus of [Healing] to all your healers. You can activate the [Cleanse] ability."
"sheet name=""building""|TallGrass|name|||/name","Landvidi"
"sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside."
"sheet name=""building""|PoisonousSwamp|name|||/name","Poisonous Swamp"
"sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through."
"sheet name=""building""|BrambleField|name|||/name","Naströnd"
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be harvested for some [Wood]."
"sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
......@@ -526,6 +549,12 @@
"sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!"
"sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar."
"sheet name=""building""|ColliderSquare|name|||/name","Square Collider"
"sheet name=""building""|ColliderSquare|desc|||/desc","An invisible square collider to give consistence to decorative elements."
"sheet name=""building""|ColliderRectangle|name|||/name","Rectangle Collider"
"sheet name=""building""|ColliderRectangle|desc|||/desc","An invisible rectangle collider to give consistence to decorative elements."
"sheet name=""building""|ColliderOcto|name|||/name","Octogonal Collider"
"sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octogonal collider to give consistence to decorative elements."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
......@@ -586,7 +615,7 @@
"sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded Food-producing buildings can be assigned an additional villager."
"sheet name=""tech""|FreeTools|name|||/name","Spare Tools"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is divided by ::value::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone."
"sheet name=""tech""|Barricades|name|||/name","Barricades"
......@@ -758,6 +787,8 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","You gain ::value0:: [Stone] and ::value1:: [Iron]."
"sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory."
"sheet name=""tech""|FountainWisdom|name|||/name","Fountain of Wisdom"
"sheet name=""tech""|FountainWisdom|desc|||/desc","You received the blessing from the [FountainFame], you can choose a knowledge from another clan."
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED"
"sheet name=""clan""|Wolf|name|||/name","Wolf"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
......@@ -872,13 +903,14 @@
"sheet name=""icon""|FarFromHome|name|||/name","Supply Penalty"
"sheet name=""icon""|FarFromHome|desc|||/desc","Your military units have up to ::inv_percent:: reduced power depending on their distance from your territory."
"sheet name=""icon""|Healed|name|||/name","Healed"
"sheet name=""icon""|Poisoned|name|||/name","Poisoned"
"sheet name=""icon""|Slowed|name|||/name","Slowed"
"sheet name=""icon""|Burned|name|||/name","Burned"
"sheet name=""icon""|Warcried|name|||/name","Scared"
"sheet name=""icon""|BloodBath|name|||/name","Enraged"
"sheet name=""icon""|Frozen|name|||/name","Frozen"
"sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|Taunted|name|||/name","Taunted"
"sheet name=""icon""|Poisoned|name|||/name","Poisoned"
"sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits."
"sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder."
"sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers."
......@@ -2269,6 +2301,8 @@
"sheet name=""ability""|Dash|desc|||/desc","[OxHero] dashes toward a selected building and destroys it"
"sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow"
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|Cleanse|name|||/name","Cleanse"
"sheet name=""ability""|Cleanse|desc|||/desc","Instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and give a ::value0:: seconds immunity from them."
"sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge"
......@@ -2321,6 +2355,10 @@
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds."
"sheet name=""ability""|DamageReturn|name|||/name","Reflection"
"sheet name=""ability""|DamageReturn|desc|||/desc","Enemy attacking this unit will receive ::percent_value:: of their own damages back."
"sheet name=""ability""|Invisibility|name|||/name","Invisibility"
"sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone."
"sheet name=""ability""|SwampPoison|name|||/name","Rot"
"sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
......@@ -2515,7 +2553,7 @@
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","{Building}s don't use a building slot"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","{Building}s don't use a building slot"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: attacks from neutral zones"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruin]s, [Shipwreck]s and [BrokenHouse]s resources and exploring speed"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruins]s, [BrokenShores]s and [BrokenHouse]s resources and exploring speed"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]s give +::value:: population"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Each year, you gain ::value:: [Sheep]s for every ::value1:: you own"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Relics forge time and price is reduced by ::inv_percent::"
......@@ -2629,3 +2667,36 @@
"sheet name=""victory""|VKillColossalBoar|name|||/name","Epic Trophy"
"sheet name=""victory""|VKillColossalBoar|desc|||/desc","Be the first to find and kill the [ColossalBoar]."
"sheet name=""victory""|VKillColossalBoar|conds|0|desc|/desc","Kill the Giant Boar"
"sheet name=""decoration""|0|name|||/name","Grass"
"sheet name=""decoration""|1|name|||/name","Bush"
"sheet name=""decoration""|3|name|||/name","Clover"
"sheet name=""decoration""|4|name|||/name","Marsh Clover"
"sheet name=""decoration""|5|name|||/name","Herb"
"sheet name=""decoration""|6|name|||/name","Orange Flower"
"sheet name=""decoration""|7|name|||/name","White Flower"
"sheet name=""decoration""|8|name|||/name","Mushroom"
"sheet name=""decoration""|9|name|||/name","Water Lily"
"sheet name=""decoration""|10|name|||/name","Water Plant"
"sheet name=""decoration""|11|name|||/name","Underwater Grass"
"sheet name=""decoration""|12|name|||/name","Tree"
"sheet name=""decoration""|13|name|||/name","Grove Tree"
"sheet name=""decoration""|14|name|||/name","Dead Tree"
"sheet name=""decoration""|15|name|||/name","Magma Flow Tree"
"sheet name=""decoration""|16|name|||/name","Marsh Tree"
"sheet name=""decoration""|17|name|||/name","Marsh Trunk"
"sheet name=""decoration""|18|name|||/name","Rock"
"sheet name=""decoration""|19|name|||/name","Ford Rocks"
"sheet name=""decoration""|20|name|||/name","Magma Flow Rock"
"sheet name=""decoration""|21|name|||/name","Marsh Rock"
"sheet name=""decoration""|22|name|||/name","Ice Stone"
"sheet name=""decoration""|23|name|||/name","Ice Block"
"sheet name=""decoration""|24|name|||/name","Rock Cliff"
"sheet name=""decoration""|25|name|||/name","Coastal Rock Cliff"
"sheet name=""decoration""|26|name|||/name","Volcano Cliff"
"sheet name=""decoration""|27|name|||/name","Helheim Stone"
"sheet name=""decoration""|28|name|||/name","Underwater Rock"
"sheet name=""decoration""|29|name|||/name","Dead Deer"
"sheet name=""decoration""|30|name|||/name","Draugr Camp Item"
"sheet name=""decoration""|31|name|||/name","Pillar"
"sheet name=""decoration""|32|name|||/name","Wolf Den Stone"
"sheet name=""decoration""|33|name|||/name","Bramble Field"
......@@ -83,6 +83,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Warden|desc|||/desc","The Wardens keep an eye on the [FountainHealth] at all time. They provide a healing bonus to help treat wounded. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
......@@ -101,11 +103,6 @@
"sheet name=""unit""|Mercenary|langs.plural|||/langs.plural","Mercenaries"
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Militia|name|||/name","Militia"
"sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors"
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
......@@ -113,66 +110,84 @@
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero01|editor.name|||/editor.name","Warchief [Goat]"
"sheet name=""unit""|Hero02|name|||/name","Warchief"
"sheet name=""unit""|Hero02|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero02|editor.name|||/editor.name","Warchief [Raven]"
"sheet name=""unit""|Hero03|name|||/name","Warchief"
"sheet name=""unit""|Hero03|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero03|editor.name|||/editor.name","Warchief [Stag]"
"sheet name=""unit""|Hero04|name|||/name","Warchief"
"sheet name=""unit""|Hero04|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero04|editor.name|||/editor.name","Warchief [Boar]"
"sheet name=""unit""|Berserker|name|||/name","Berserker"
"sheet name=""unit""|Berserker|desc|||/desc","A powerful and reckless warrior, feared by all enemies of the Wolf Clan."
"sheet name=""unit""|Berserker|editor.name|||/editor.name","Warchief [Wolf]"
"sheet name=""unit""|Maiden|name|||/name","Shield Maiden"
"sheet name=""unit""|Maiden|desc|||/desc","Stalwart defender of her people, she is the reason the Bear Clan will never falter."
"sheet name=""unit""|Maiden|editor.name|||/editor.name","Warchief [Bear]"
"sheet name=""unit""|WarchiefSnake|name|||/name","Signy"
"sheet name=""unit""|WarchiefSnake|desc|||/desc","A shadowy leader with no regard for morals, Signy will stop at nothing to make a mark on Northgard."
"sheet name=""unit""|WarchiefSnake|flavor|||/flavor","The Snake will soon sink its fangs in Northgard!"
"sheet name=""unit""|WarchiefSnake|editor.name|||/editor.name","Warchief [Snake]"
"sheet name=""unit""|WarchiefDragon|name|||/name","Warchief"
"sheet name=""unit""|WarchiefDragon|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|WarchiefDragon|editor.name|||/editor.name","Warchief [Dragon]"
"sheet name=""unit""|HorseHero|name|||/name","Brok"
"sheet name=""unit""|HorseHero|desc|||/desc","Strong and wise, Brok is happy to focus on his craft and leave politics to his sister."
"sheet name=""unit""|HorseHero|editor.name|||/editor.name","Warchief [Horse]"
"sheet name=""unit""|HorseMaiden|name|||/name","Eitria"
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|HorseMaiden|editor.name|||/editor.name","Warchief [Horse]"
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|KrakenMaiden|editor.name|||/editor.name","Warchief [Kraken]"
"sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]"
"sheet name=""unit""|Berserker03|name|||/name","Egil"
"sheet name=""unit""|Berserker03|langs.plural|||/langs.plural","Egil"
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Berserker03|editor.name|||/editor.name","Bannerman [Wolf]"
"sheet name=""unit""|Maiden02|name|||/name","Borgild"
"sheet name=""unit""|Maiden02|langs.plural|||/langs.plural","Borgild"
"sheet name=""unit""|Maiden02|desc|||/desc","Brave and arrogant, Borgild, bannermaiden of the Bear Clan, is a tough woman who bows to no one and shows little mercy for the weakhearted."
"sheet name=""unit""|Maiden02|flavor|||/flavor","Come at me, ye cowards!"
"sheet name=""unit""|Maiden02|editor.name|||/editor.name","Bannerman [Bear]"
"sheet name=""unit""|Maiden03|name|||/name","Liv"
"sheet name=""unit""|Maiden03|langs.plural|||/langs.plural","Liv"
"sheet name=""unit""|Maiden03|desc|||/desc","Ambitious and pragmatic, Liv, the cunning bannermaiden of the Raven Clan, likes to control every parameter of a situation and hates wasting time or Kröwns on futile pursuits."
"sheet name=""unit""|Maiden03|flavor|||/flavor","The end always justifies the means."
"sheet name=""unit""|Maiden03|editor.name|||/editor.name","Bannerman [Raven]"
"sheet name=""unit""|Hero06|name|||/name","Halvard"
"sheet name=""unit""|Hero06|langs.plural|||/langs.plural","Halvard"
"sheet name=""unit""|Hero06|desc|||/desc","Halvard, the elderly bannerman of the Goat Clan, is a wise and kind-hearted man focused on the survival of his people."
"sheet name=""unit""|Hero06|flavor|||/flavor","Is all this savagery indispensable?"
"sheet name=""unit""|Hero06|editor.name|||/editor.name","Bannerman [Goat]"
"sheet name=""unit""|Hero07|name|||/name","Brand"
"sheet name=""unit""|Hero07|langs.plural|||/langs.plural","Brand"
"sheet name=""unit""|Hero07|desc|||/desc","Proud and noble at heart, Brand, bannerman of the Stag Clan, is a loyal man who lives and fights with honor."
"sheet name=""unit""|Hero07|flavor|||/flavor","May our victories be sung for centuries!"
"sheet name=""unit""|Hero07|editor.name|||/editor.name","Bannerman [Stag]"
"sheet name=""unit""|Hero08|name|||/name","Svarn"
"sheet name=""unit""|Hero08|langs.plural|||/langs.plural","Svarn"
"sheet name=""unit""|Hero08|desc|||/desc","The taciturn Svarn, spiritual leader of the Boar Clan rebels, is both a sage and a warrior who lives a simple life, close to Nature and in accordance with the Old Ways."
"sheet name=""unit""|Hero08|flavor|||/flavor","I can... FEEL your presence. Yes... YOURS."
"sheet name=""unit""|Hero08|editor.name|||/editor.name","Bannerman [Boar]"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|langs.plural|||/langs.plural","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|Hero05|editor.name|||/editor.name","Campaign Warchief"
"sheet name=""unit""|Hero09|name|||/name","Rig"
"sheet name=""unit""|Hero09|langs.plural|||/langs.plural","Rig"
"sheet name=""unit""|Hero09|editor.name|||/editor.name","Campaign Hero"
"sheet name=""unit""|Berserker02|name|||/name","Hvedrung"
"sheet name=""unit""|Berserker02|langs.plural|||/langs.plural","Hvedrung"
"sheet name=""unit""|Berserker02|desc|||/desc","The mysterious leader of the Boar Clan, hellbent on bringing about Ragnarök. His actions were somehow foretold by the Runes. Some believe he is not a mere mortal."
"sheet name=""unit""|Berserker02|flavor|||/flavor","I shall be ""the villain"" if it makes things more comprehensible for your feeble mind. And yes: I know you are reading this."
"sheet name=""unit""|Berserker02|editor.name|||/editor.name","Campaign Final Warchief"
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""unit""|LichKing|editor.name|||/editor.name","Conquest Warchief"
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|langs.plural|||/langs.plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard."
......@@ -464,9 +479,17 @@
"sheet name=""building""|PillarOfGod|desc|||/desc","Assign a villager to become a [Scholar] who will produce [Fame]."
"sheet name=""building""|NidavellirGate|name|||/name","Gate Of Nidavellir"
"sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir"
"sheet name=""building""|FountainFame|name|||/name","Fountain of Fame"
"sheet name=""building""|FountainFame|langs.plural|||/langs.plural","Fountains of Fame"
"sheet name=""building""|FountainFame|name|||/name","Nidavellir Beacon"
"sheet name=""building""|FountainFame|name|||/name","Mimirsbrunn"
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan."
"sheet name=""building""|NidavellirBeacon|name|||/name","Nidavellir Beacon"
"sheet name=""building""|FountainHealth|name|||/name","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Assign a villager to become a [Warden] and offer a ::percent_value:: bonus of [Healing] to all your healers. You can activate the [Cleanse] ability."
"sheet name=""building""|TallGrass|name|||/name","Landvidi"
"sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside."
"sheet name=""building""|PoisonousSwamp|name|||/name","Poisonous Swamp"
"sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through."
"sheet name=""building""|BrambleField|name|||/name","Naströnd"
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be harvested for some [Wood]."
"sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
......@@ -526,6 +549,12 @@
"sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!"
"sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar."
"sheet name=""building""|ColliderSquare|name|||/name","Square Collider"
"sheet name=""building""|ColliderSquare|desc|||/desc","An invisible square collider to give consistence to decorative elements."
"sheet name=""building""|ColliderRectangle|name|||/name","Rectangle Collider"
"sheet name=""building""|ColliderRectangle|desc|||/desc","An invisible rectangle collider to give consistence to decorative elements."
"sheet name=""building""|ColliderOcto|name|||/name","Octogonal Collider"
"sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octogonal collider to give consistence to decorative elements."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
......@@ -586,7 +615,7 @@
"sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded Food-producing buildings can be assigned an additional villager."
"sheet name=""tech""|FreeTools|name|||/name","Spare Tools"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is divided by ::value::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone."
"sheet name=""tech""|Barricades|name|||/name","Barricades"
......@@ -758,6 +787,8 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","You gain ::value0:: [Stone] and ::value1:: [Iron]."
"sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory."
"sheet name=""tech""|FountainWisdom|name|||/name","Fountain of Wisdom"
"sheet name=""tech""|FountainWisdom|desc|||/desc","You received the blessing from the [FountainFame], you can choose a knowledge from another clan."
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED"
"sheet name=""clan""|Wolf|name|||/name","Wolf"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
......@@ -872,13 +903,14 @@
"sheet name=""icon""|FarFromHome|name|||/name","Supply Penalty"
"sheet name=""icon""|FarFromHome|desc|||/desc","Your military units have up to ::inv_percent:: reduced power depending on their distance from your territory."
"sheet name=""icon""|Healed|name|||/name","Healed"
"sheet name=""icon""|Poisoned|name|||/name","Poisoned"
"sheet name=""icon""|Slowed|name|||/name","Slowed"
"sheet name=""icon""|Burned|name|||/name","Burned"
"sheet name=""icon""|Warcried|name|||/name","Scared"
"sheet name=""icon""|BloodBath|name|||/name","Enraged"
"sheet name=""icon""|Frozen|name|||/name","Frozen"
"sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|Taunted|name|||/name","Taunted"
"sheet name=""icon""|Poisoned|name|||/name","Poisoned"
"sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits."
"sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder."
"sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers."
......@@ -2269,6 +2301,8 @@
"sheet name=""ability""|Dash|desc|||/desc","[OxHero] dashes toward a selected building and destroys it"
"sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow"
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|Cleanse|name|||/name","Cleanse"
"sheet name=""ability""|Cleanse|desc|||/desc","Instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and give a ::value0:: seconds immunity from them."
"sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge"
......@@ -2321,6 +2355,10 @@
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds."
"sheet name=""ability""|DamageReturn|name|||/name","Reflection"
"sheet name=""ability""|DamageReturn|desc|||/desc","Enemy attacking this unit will receive ::percent_value:: of their own damages back."
"sheet name=""ability""|Invisibility|name|||/name","Invisibility"
"sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone."
"sheet name=""ability""|SwampPoison|name|||/name","Rot"
"sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
......@@ -2515,7 +2553,7 @@
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","{Building}s don't use a building slot"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","{Building}s don't use a building slot"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: attacks from neutral zones"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruin]s, [Shipwreck]s and [BrokenHouse]s resources and exploring speed"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruins]s, [BrokenShores]s and [BrokenHouse]s resources and exploring speed"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]s give +::value:: population"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Each year, you gain ::value:: [Sheep]s for every ::value1:: you own"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Relics forge time and price is reduced by ::inv_percent::"
......@@ -2629,3 +2667,36 @@
"sheet name=""victory""|VKillColossalBoar|name|||/name","Epic Trophy"
"sheet name=""victory""|VKillColossalBoar|desc|||/desc","Be the first to find and kill the [ColossalBoar]."
"sheet name=""victory""|VKillColossalBoar|conds|0|desc|/desc","Kill the Giant Boar"
"sheet name=""decoration""|0|name|||/name","Grass"
"sheet name=""decoration""|1|name|||/name","Bush"
"sheet name=""decoration""|3|name|||/name","Clover"
"sheet name=""decoration""|4|name|||/name","Marsh Clover"
"sheet name=""decoration""|5|name|||/name","Herb"
"sheet name=""decoration""|6|name|||/name","Orange Flower"
"sheet name=""decoration""|7|name|||/name","White Flower"
"sheet name=""decoration""|8|name|||/name","Mushroom"
"sheet name=""decoration""|9|name|||/name","Water Lily"
"sheet name=""decoration""|10|name|||/name","Water Plant"
"sheet name=""decoration""|11|name|||/name","Underwater Grass"
"sheet name=""decoration""|12|name|||/name","Tree"
"sheet name=""decoration""|13|name|||/name","Grove Tree"
"sheet name=""decoration""|14|name|||/name","Dead Tree"
"sheet name=""decoration""|15|name|||/name","Magma Flow Tree"
"sheet name=""decoration""|16|name|||/name","Marsh Tree"
"sheet name=""decoration""|17|name|||/name","Marsh Trunk"
"sheet name=""decoration""|18|name|||/name","Rock"
"sheet name=""decoration""|19|name|||/name","Ford Rocks"
"sheet name=""decoration""|20|name|||/name","Magma Flow Rock"
"sheet name=""decoration""|21|name|||/name","Marsh Rock"
"sheet name=""decoration""|22|name|||/name","Ice Stone"
"sheet name=""decoration""|23|name|||/name","Ice Block"
"sheet name=""decoration""|24|name|||/name","Rock Cliff"
"sheet name=""decoration""|25|name|||/name","Coastal Rock Cliff"
"sheet name=""decoration""|26|name|||/name","Volcano Cliff"
"sheet name=""decoration""|27|name|||/name","Helheim Stone"
"sheet name=""decoration""|28|name|||/name","Underwater Rock"
"sheet name=""decoration""|29|name|||/name","Dead Deer"
"sheet name=""decoration""|30|name|||/name","Draugr Camp Item"
"sheet name=""decoration""|31|name|||/name","Pillar"
"sheet name=""decoration""|32|name|||/name","Wolf Den Stone"
"sheet name=""decoration""|33|name|||/name","Bramble Field"
......@@ -75,7 +75,7 @@
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained"
"g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a [Lightouse]"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a [Lighthouse]"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
......@@ -265,7 +265,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use Story Mode Warchiefs"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest mode"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest Mode"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion"
......@@ -273,7 +273,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
......@@ -350,6 +350,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Enabled</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Disabled</font>"
"g id=""ui""|t id=""server_name""||||/t","Server Name"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""disable_tips""||||/t","Disable Tips"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","All"
......@@ -373,6 +374,10 @@
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","Victory Conditions"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Map Special"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Advanced Options"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Custom map"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Use map script"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Data modifiers"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Military Paths"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""tactician""||/t","Tactician"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""guardian""||/t","Guardian"
......@@ -539,6 +544,8 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
......@@ -916,9 +923,9 @@
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","There already a ::building_name:: in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
"g id=""tip_action""|t id=""sacrifice_win_res""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","Cast [::ability_name::]"
"g id=""tip_action""|t id=""hightide_ok""||||/t","Cast [::ability_name::], cost ::qty::[::res::]."
"g id=""tip_action""|t id=""hightide_volcano""||||/t","You cannot cast [HighTide] on a [Volcano]."
......@@ -1061,6 +1068,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
......@@ -1087,6 +1096,7 @@
"g id=""title""|t id=""accept""||||/t","Start Game"
"g id=""title""|t id=""new_version""||||/t","Patch Notes"
"g id=""title""|t id=""soon""||||/t","Coming Soon"
"g id=""title""|t id=""beta""||||/t","Beta"
"g id=""title""|t id=""available""||||/t","AVAILABLE NOW"
"g id=""title""|t id=""buy""||||/t","Buy Now"
"g id=""title""|t id=""clans_bonus""||||/t","STARTING BONUSES:"
......@@ -1148,7 +1158,7 @@
"g id=""campaign""|t id=""skip""||||/t","Skip >"
"g id=""campaign""|t id=""allied_banner""||||/t","Ally"
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use story mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Load a Conquest"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
......@@ -1198,7 +1208,7 @@
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","This bonus is unlocked for this conquest."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
......@@ -1208,9 +1218,264 @@
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest Mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""editor""|t id=""title""||||/t","Mods"
"g id=""editor""|t id=""tag""||||/t","Editor"
"g id=""editor""|t id=""tag_mod""||||/t","Modded game"
"g id=""editor""|t id=""create""||||/t","Create map"
"g id=""editor""|t id=""load""||||/t","Edit map"
"g id=""editor""|t id=""save""||||/t","Save map"
"g id=""editor""|t id=""saved_maps""||||/t","Saved maps"
"g id=""editor""|t id=""back""||||/t","Return to map"
"g id=""editor""|t id=""how_to""||||/t","How to Mod"
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
"g id=""editor""|t id=""choose_win""||||/t","Select the Mods you want to add in your game:"
"g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Create map"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Warning! There are too many players."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Upload"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical."
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Show zones Ids"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Show zones center"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_cell_pos"" skip=""admin""||/t","Show cells pos"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Show all units"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_enemies"" skip=""admin""||/t","Show enemies"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_special_zones"" skip=""admin""||/t","Show special zones"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunks"" skip=""admin""||/t","Show chunks"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunk_ids"" skip=""admin""||/t","Show chunks id"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Terrain height"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences."
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Places"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Clear buildings in the zone"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Select a zone to clear its buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Selected zone doesn't have any building"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Clear units in the zone"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Brushes"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Grass"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Dirt"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Forest"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Replace grass only"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Rock"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Paint a zone with your cursor"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Fill"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Fill a whole zone with a single texture"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Players & AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutral Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Add player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Add a new player and his [TownHall] in the selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Add a new player without [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","You have reached the maximum number of players"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","The player doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","The player doesn't have any [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","The faction isn't present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","The faction doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Pan camera to the [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Pan camera to territory"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Select a zone to colonize it"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Colonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Decolonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Your map has warnings:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: doesn't have a [TownHall]"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: doesn't own any zones"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: doesn't have any discovered zones."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Raise all zones"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Basic foes"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystical foes"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive units"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Production buildings"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Military buildings"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Special buildings"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Resources features"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","World features"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Faction"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relics"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Victory buildings"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Collider"
"g id=""editor""|t id=""error""||||/t","Warning"
"g id=""editor""|t id=""play""||||/t","Continue anyway"
"g id=""editor""|t id=""quit""||||/t","Quit game"
"g id=""editor""|t id=""failed_script""||||/t","The Mod ::modName:: cannot load its script due to the following error:"
"g id=""editor""|t id=""contact_modder""||||/t","Please contact the Mod author for more information."
"g id=""editor""|t id=""no_mods_installed""||||/t","You don't have any Mods installed."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..."
......@@ -1296,6 +1561,8 @@
"g id=""network""|t id=""joining_game""||||/t","Joining Game..."
"g id=""network""|t id=""invite""||||/t","Invite"
"g id=""network""|t id=""invite_error""||||/t","Oops... an error has occured while trying to join the game."
"g id=""network""|t id=""waiting_server""||||/t","Retrieving information from server"
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::"
"g id=""network""|t id=""exit""||||/t","Exit"
"g id=""network""|t id=""game_visibility""||||/t","Game Type"
"g id=""network""|t id=""game_visibilities""||||/t","Public|Invite Only|Ranked"
......@@ -1318,7 +1585,7 @@
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Message"
"g id=""network""|t id=""chat_send_button""||||/t","Send"
"g id=""network""|t id=""no_steam""||||/t","You need to log in through Steam to access multiplayer. If Steam is already connected, please restart it."
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Color"
"g id=""network""|t id=""teams""||||/t","Random|Team 1|Team 2|Team 3|Team 4"
......
......@@ -75,7 +75,7 @@
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained"
"g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a [Lightouse]"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a [Lighthouse]"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
......@@ -265,7 +265,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use Story Mode Warchiefs"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest mode"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest Mode"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion"
......@@ -273,7 +273,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
......@@ -350,6 +350,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Enabled</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Disabled</font>"
"g id=""ui""|t id=""server_name""||||/t","Server Name"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""disable_tips""||||/t","Disable Tips"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","All"
......@@ -373,6 +374,10 @@
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","Victory Conditions"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Map Special"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Advanced Options"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Custom map"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Use map script"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Data modifiers"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Military Paths"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""tactician""||/t","Tactician"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""guardian""||/t","Guardian"
......@@ -539,6 +544,8 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
......@@ -916,9 +923,9 @@
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","There already a ::building_name:: in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
"g id=""tip_action""|t id=""sacrifice_win_res""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","Cast [::ability_name::]"
"g id=""tip_action""|t id=""hightide_ok""||||/t","Cast [::ability_name::], cost ::qty::[::res::]."
"g id=""tip_action""|t id=""hightide_volcano""||||/t","You cannot cast [HighTide] on a [Volcano]."
......@@ -1061,6 +1068,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
......@@ -1087,6 +1096,7 @@
"g id=""title""|t id=""accept""||||/t","Start Game"
"g id=""title""|t id=""new_version""||||/t","Patch Notes"
"g id=""title""|t id=""soon""||||/t","Coming Soon"
"g id=""title""|t id=""beta""||||/t","Beta"
"g id=""title""|t id=""available""||||/t","AVAILABLE NOW"
"g id=""title""|t id=""buy""||||/t","Buy Now"
"g id=""title""|t id=""clans_bonus""||||/t","STARTING BONUSES:"
......@@ -1148,7 +1158,7 @@
"g id=""campaign""|t id=""skip""||||/t","Skip >"
"g id=""campaign""|t id=""allied_banner""||||/t","Ally"
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use story mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Load a Conquest"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
......@@ -1198,7 +1208,7 @@
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","This bonus is unlocked for this conquest."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
......@@ -1208,9 +1218,264 @@
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest Mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""editor""|t id=""title""||||/t","Mods"
"g id=""editor""|t id=""tag""||||/t","Editor"
"g id=""editor""|t id=""tag_mod""||||/t","Modded game"
"g id=""editor""|t id=""create""||||/t","Create map"
"g id=""editor""|t id=""load""||||/t","Edit map"
"g id=""editor""|t id=""save""||||/t","Save map"
"g id=""editor""|t id=""saved_maps""||||/t","Saved maps"
"g id=""editor""|t id=""back""||||/t","Return to map"
"g id=""editor""|t id=""how_to""||||/t","How to Mod"
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
"g id=""editor""|t id=""choose_win""||||/t","Select the Mods you want to add in your game:"
"g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Create map"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Warning! There are too many players."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Upload"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical."
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Show zones Ids"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Show zones center"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_cell_pos"" skip=""admin""||/t","Show cells pos"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Show all units"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_enemies"" skip=""admin""||/t","Show enemies"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_special_zones"" skip=""admin""||/t","Show special zones"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunks"" skip=""admin""||/t","Show chunks"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunk_ids"" skip=""admin""||/t","Show chunks id"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Terrain height"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences."
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Places"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Clear buildings in the zone"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Select a zone to clear its buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Selected zone doesn't have any building"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Clear units in the zone"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Brushes"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Grass"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Dirt"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Forest"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Replace grass only"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Rock"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Paint a zone with your cursor"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Fill"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Fill a whole zone with a single texture"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Players & AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutral Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Add player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Add a new player and his [TownHall] in the selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Add a new player without [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","You have reached the maximum number of players"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","The player doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","The player doesn't have any [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","The faction isn't present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","The faction doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Pan camera to the [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Pan camera to territory"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Select a zone to colonize it"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Colonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Decolonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Your map has warnings:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: doesn't have a [TownHall]"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: doesn't own any zones"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: doesn't have any discovered zones."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Raise all zones"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Basic foes"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystical foes"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive units"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Production buildings"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Military buildings"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Special buildings"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Resources features"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","World features"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Faction"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relics"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Victory buildings"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Collider"
"g id=""editor""|t id=""error""||||/t","Warning"
"g id=""editor""|t id=""play""||||/t","Continue anyway"
"g id=""editor""|t id=""quit""||||/t","Quit game"
"g id=""editor""|t id=""failed_script""||||/t","The Mod ::modName:: cannot load its script due to the following error:"
"g id=""editor""|t id=""contact_modder""||||/t","Please contact the Mod author for more information."
"g id=""editor""|t id=""no_mods_installed""||||/t","You don't have any Mods installed."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..."
......@@ -1296,6 +1561,8 @@
"g id=""network""|t id=""joining_game""||||/t","Joining Game..."
"g id=""network""|t id=""invite""||||/t","Invite"
"g id=""network""|t id=""invite_error""||||/t","Oops... an error has occured while trying to join the game."
"g id=""network""|t id=""waiting_server""||||/t","Retrieving information from server"
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::"
"g id=""network""|t id=""exit""||||/t","Exit"
"g id=""network""|t id=""game_visibility""||||/t","Game Type"
"g id=""network""|t id=""game_visibilities""||||/t","Public|Invite Only|Ranked"
......@@ -1318,7 +1585,7 @@
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Message"
"g id=""network""|t id=""chat_send_button""||||/t","Send"
"g id=""network""|t id=""no_steam""||||/t","You need to log in through Steam to access multiplayer. If Steam is already connected, please restart it."
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Color"
"g id=""network""|t id=""teams""||||/t","Random|Team 1|Team 2|Team 3|Team 4"
......
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