"sheet name=""unit""|Warden|desc|||/desc","The Wardens keep an eye on the [FountainHealth] at all time. They provide a healing bonus to help treat wounded. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Maiden02|desc|||/desc","Brave and arrogant, Borgild, bannermaiden of the Bear Clan, is a tough woman who bows to no one and shows little mercy for the weakhearted."
"sheet name=""unit""|Maiden02|flavor|||/flavor","Come at me, ye cowards!"
"sheet name=""unit""|Maiden03|desc|||/desc","Ambitious and pragmatic, Liv, the cunning bannermaiden of the Raven Clan, likes to control every parameter of a situation and hates wasting time or Kröwns on futile pursuits."
"sheet name=""unit""|Maiden03|flavor|||/flavor","The end always justifies the means."
"sheet name=""unit""|Hero06|desc|||/desc","Halvard, the elderly bannerman of the Goat Clan, is a wise and kind-hearted man focused on the survival of his people."
"sheet name=""unit""|Hero06|flavor|||/flavor","Is all this savagery indispensable?"
"sheet name=""unit""|Hero07|desc|||/desc","Proud and noble at heart, Brand, bannerman of the Stag Clan, is a loyal man who lives and fights with honor."
"sheet name=""unit""|Hero07|flavor|||/flavor","May our victories be sung for centuries!"
"sheet name=""unit""|Hero08|desc|||/desc","The taciturn Svarn, spiritual leader of the Boar Clan rebels, is both a sage and a warrior who lives a simple life, close to Nature and in accordance with the Old Ways."
"sheet name=""unit""|Hero08|flavor|||/flavor","I can... FEEL your presence. Yes... YOURS."
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|Berserker02|desc|||/desc","The mysterious leader of the Boar Clan, hellbent on bringing about Ragnarök. His actions were somehow foretold by the Runes. Some believe he is not a mere mortal."
"sheet name=""unit""|Berserker02|flavor|||/flavor","I shall be ""the villain"" if it makes things more comprehensible for your feeble mind. And yes: I know you are reading this."
"sheet name=""unit""|Berserker02|editor.name|||/editor.name","Campaign Final Warchief"
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan."
"sheet name=""building""|FountainHealth|desc|||/desc","Assign a villager to become a [Warden] and offer a ::percent_value:: bonus of [Healing] to all your healers. You can activate the [Cleanse] ability."
"sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside."
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be harvested for some [Wood]."
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is divided by ::value::."
"sheet name=""icon""|FarFromHome|desc|||/desc","Your military units have up to ::inv_percent:: reduced power depending on their distance from your territory."
"sheet name=""ability""|Cleanse|desc|||/desc","Instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and give a ::value0:: seconds immunity from them."
"sheet name=""unit""|Warden|desc|||/desc","The Wardens keep an eye on the [FountainHealth] at all time. They provide a healing bonus to help treat wounded. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Maiden02|desc|||/desc","Brave and arrogant, Borgild, bannermaiden of the Bear Clan, is a tough woman who bows to no one and shows little mercy for the weakhearted."
"sheet name=""unit""|Maiden02|flavor|||/flavor","Come at me, ye cowards!"
"sheet name=""unit""|Maiden03|desc|||/desc","Ambitious and pragmatic, Liv, the cunning bannermaiden of the Raven Clan, likes to control every parameter of a situation and hates wasting time or Kröwns on futile pursuits."
"sheet name=""unit""|Maiden03|flavor|||/flavor","The end always justifies the means."
"sheet name=""unit""|Hero06|desc|||/desc","Halvard, the elderly bannerman of the Goat Clan, is a wise and kind-hearted man focused on the survival of his people."
"sheet name=""unit""|Hero06|flavor|||/flavor","Is all this savagery indispensable?"
"sheet name=""unit""|Hero07|desc|||/desc","Proud and noble at heart, Brand, bannerman of the Stag Clan, is a loyal man who lives and fights with honor."
"sheet name=""unit""|Hero07|flavor|||/flavor","May our victories be sung for centuries!"
"sheet name=""unit""|Hero08|desc|||/desc","The taciturn Svarn, spiritual leader of the Boar Clan rebels, is both a sage and a warrior who lives a simple life, close to Nature and in accordance with the Old Ways."
"sheet name=""unit""|Hero08|flavor|||/flavor","I can... FEEL your presence. Yes... YOURS."
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|Berserker02|desc|||/desc","The mysterious leader of the Boar Clan, hellbent on bringing about Ragnarök. His actions were somehow foretold by the Runes. Some believe he is not a mere mortal."
"sheet name=""unit""|Berserker02|flavor|||/flavor","I shall be ""the villain"" if it makes things more comprehensible for your feeble mind. And yes: I know you are reading this."
"sheet name=""unit""|Berserker02|editor.name|||/editor.name","Campaign Final Warchief"
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan."
"sheet name=""building""|FountainHealth|desc|||/desc","Assign a villager to become a [Warden] and offer a ::percent_value:: bonus of [Healing] to all your healers. You can activate the [Cleanse] ability."
"sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside."
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be harvested for some [Wood]."
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is divided by ::value::."
"sheet name=""icon""|FarFromHome|desc|||/desc","Your military units have up to ::inv_percent:: reduced power depending on their distance from your territory."
"sheet name=""ability""|Cleanse|desc|||/desc","Instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and give a ::value0:: seconds immunity from them."
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
...
...
@@ -265,7 +265,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","There already a ::building_name:: in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""hightide_volcano""||||/t","You cannot cast [HighTide] on a [Volcano]."
...
...
@@ -1061,6 +1068,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use story mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest Mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""network""|t id=""no_steam""||||/t","You need to log in through Steam to access multiplayer. If Steam is already connected, please restart it."
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
...
...
@@ -265,7 +265,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","There already a ::building_name:: in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""hightide_volcano""||||/t","You cannot cast [HighTide] on a [Volcano]."
...
...
@@ -1061,6 +1068,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use story mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest Mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""network""|t id=""no_steam""||||/t","You need to log in through Steam to access multiplayer. If Steam is already connected, please restart it."
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."