Commit fa279afa authored by w4t's avatar w4t

northgard v1.9.0.15259

parent 9a2dd836
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","Verdient [Prestige], indem Ihr mit einem [Lighthouse] Hauptverkehrsrouten erschließt."
"sheet name=""resource""|RimeSteel|name|||/name","Reifstahl"
"sheet name=""resource""|RimeSteel|desc|||/desc","[RimeSteel] wird zum Schmieden des mächtigen Lindwurmtöters benutzt."
"sheet name=""resource""|Gemstone|name|||/name","Edelstein"
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] ist eine wertvolle und bei Händlern in Übersee sehr begehrte Ressource."
"sheet name=""resource""|MilitaryXP|name|||/name","Militärische Erfahrung"
"sheet name=""resource""|MilitaryXP|desc|||/desc","Ihr erhaltet [MilitaryXP], indem Ihr feindliche Einheiten tötet oder Eure eigenen im Kampf verliert."
"sheet name=""unit""|Villager|name|||/name","Dorfbewohner"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Schwere Zeiten ..."
"sheet name=""unit""|Norn|name|||/name","Norne"
"sheet name=""unit""|Norn|desc|||/desc","Indem sie den Willen des Kraken ergründen, erhoffen sich die Nornen Voraussicht und Glück für ihren Clan."
"sheet name=""unit""|Scholar|name|||/name","Gelehrter"
"sheet name=""unit""|Scholar|desc|||/desc","Gelehrte studieren Politik, Legenden und Heldengedichte. Sie verändern sie auch nur allzu gern."
"sheet name=""unit""|Warrior|name|||/name","Krieger"
"sheet name=""unit""|Warrior|desc|||/desc","Krieger sind die häufigsten Einheiten einer [Warband]. Sie sind tüchtige Kämpfer mit einem Vorteil gegen Schildknappen."
"sheet name=""unit""|Warrior|flavor|||/flavor","Wissenswert: Wikingerkrieger trugen keine Helme mit Hörnern. Diese Darstellung stammt aus einer Aufführung von Wagners Ring der Nibelungen im Jahr 1876."
......@@ -92,8 +96,8 @@
"sheet name=""unit""|Hero01|name|||/name","Kriegshäuptling"
"sheet name=""unit""|Hero01|desc|||/desc","Kriegshäuptlinge sind erfahrene Einheiten, die ihre Stärke und Führungskraft mit in den Kampf bringen."
"sheet name=""unit""|Hero02|name|||/name","Kriegshäuptling"
"sheet name=""unit""|Hero02|desc|||/desc","ame>Kriegshäuptling</name>"
"sheet name=""unit""|Hero03|name|||/name","esc>Kriegshäuptlinge sind erfahrene Einheiten, die ihre Stärke und Führungskraft mit in den Kampf bringen.</desc>"
"sheet name=""unit""|Hero02|desc|||/desc","Kriegshäuptlinge sind erfahrene Einheiten, die ihre Stärke und Führungskraft mit in den Kampf bringen."
"sheet name=""unit""|Hero03|name|||/name","Kriegshäuptling"
"sheet name=""unit""|Hero03|desc|||/desc","Kriegshäuptlinge sind erfahrene Einheiten, die ihre Stärke und Führungskraft mit in den Kampf bringen."
"sheet name=""unit""|Hero04|name|||/name","Kriegshäuptling"
"sheet name=""unit""|Hero04|desc|||/desc","Kriegshäuptlinge sind erfahrene Einheiten, die ihre Stärke und Führungskraft mit in den Kampf bringen."
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","Leibwache"
"sheet name=""unit""|Bodyguard|desc|||/desc","Euer Kriegshäuptling bekommt eine Leibwache zur Seite gestellt. Der Kriegshäuptling erhält einen Bonus auf Angriffskraft und Schadensreduktion."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","Ihr werdet mich überleben, mein Herr."
"sheet name=""unit""|LichKing|name|||/name","Valdemar der Verfluchte"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar ist ein mächtiger toter Kriegshäuptling. Er kann nicht getroffen werden, wenn ein [IceGolem] bei ihm ist."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar war ein legendärer König, der bei einem Angriff auf Helheim starb. So hieß es zumindest ..."
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|plural|||/plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar sind halbtote, böse Kreaturen, die die Inseln von Northgard heimsuchen."
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","Wyvern"
"sheet name=""unit""|Wyvern|desc|||/desc","Die furchterregendsten aller uralten Kreaturen, die Northgard durchstreifen."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[unartikulierte Schreie]"
"sheet name=""unit""|WyvernUndead|name|||/name","Untoter Wyvern"
"sheet name=""unit""|WyvernUndead|desc|||/desc","Die furchterregendsten aller uralten Kreaturen, die Northgard durchstreifen."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[unartikulierte seltsame Schreie]"
"sheet name=""unit""|Valkyrie|name|||/name","Walküre"
"sheet name=""unit""|Valkyrie|plural|||/plural","Walküren"
"sheet name=""unit""|Valkyrie|desc|||/desc","Einst waren die Walküren Kämpferinnen der Götter; einige von ihnen wurden jedoch von den Mächten von Helheim verdorben."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Walküre bedeutet ""Erwählerin der Getöteten"", da sie entscheidet, welche gefallenen Krieger zu Odin in Vallhöll geschickt werden."
"sheet name=""unit""|SpecterWarrior|name|||/name","Geisterkrieger"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","Steingolem"
"sheet name=""unit""|Golem|desc|||/desc","[Golem]s sind mächtige Kreaturen, die ihre Gegner mit flüssiger Lava verbrennen können."
"sheet name=""unit""|Golem|flavor|||/flavor","[lautes Prasseln]"
"sheet name=""unit""|IceGolem|name|||/name","Dunkler Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Gottlose Eisgeister, die auf dieser Seite des Bifröst nicht leben sollten."
"sheet name=""unit""|WhiteWolf|name|||/name","Weißwolf"
"sheet name=""unit""|WhiteWolf|plural|||/plural","Weißwölfe"
"sheet name=""unit""|WhiteWolf|desc|||/desc","Weißwölfe sind stärker als normale Wölfe. Außerdem haben sie die Fähigkeit zur [CanHide]."
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","Klickt, um einen bestimmten Beruf in der Gruppe zu wählen:"
"sheet name=""unit""|Warchief|name|||/name","Kriegshäuptling"
"sheet name=""unit""|VillagerWoman|name|||/name","Dorfbewohnerin"
"sheet name=""unit""|Scholar|name|||/name","Gelehrter"
"sheet name=""unit""|Scholar|desc|||/desc","Gelehrte studieren Politik, Legenden und Heldengedichte. Sie verändern sie auch nur allzu gern."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolfsbau"
"sheet name=""building""|RelicGeneric|name|||/name","Relikt"
"sheet name=""building""|RelicGeneric|desc|||/desc","Ihr müsst ein Relikt in der [Forge] erschaffen, bevor Ihr es herstellen könnt."
......@@ -242,35 +253,35 @@
"sheet name=""building""|House|desc|||/desc","Bietet mehr Clanmitgliedern Schutz und Unterkunft."
"sheet name=""building""|House|upgrade|0|desc|/desc","Kann ::value:: zusätzliche Clanmitglieder aufnehmen und erhöht die Qualität der Unterkunft."
"sheet name=""building""|ScoutCamp|name|||/name","Späherlager"
"sheet name=""building""|ScoutCamp|desc|||/desc","Bildet Eure Dorfbewohner zu [Scout]n aus, die neue Gebiete erkunden können."
"sheet name=""building""|ScoutCamp|desc|||/desc","Macht Dorfbewohner zu [Scout]n, die neue Gebiete erkunden können."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Steht den Großteil des Jahres über leer."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Erhöht die Spähgeschwindigkeit aller [Scout] um ::percent::. Außerdem können sie feindliches Gebiet betreten."
"sheet name=""building""|WoodLodge|name|||/name","Holzfällerhütte"
"sheet name=""building""|WoodLodge|desc|||/desc","Bildet Eure Dorfbewohner zu [Woodcutter]n aus, die in diesem Gebiet Holz schlagen."
"sheet name=""building""|WoodLodge|desc|||/desc","Macht Dorfbewohner zu [Woodcutter]n, die in diesem Gebiet Holz schlagen können."
"sheet name=""building""|HealerHut|name|||/name","Heilerhütte"
"sheet name=""building""|HealerHut|desc|||/desc","Bildet Eure Dorfbewohner zu [Healer]n aus, die verwundete oder kranke Clanmitglieder in Eurem Hoheitsgebiet heilen."
"sheet name=""building""|HealerHut|desc|||/desc","Macht Dorfbewohner zu [Healer]n, die verwundete oder kranke Clanmitglieder in Eurem Hoheitsgebiet heilen können."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heilt Eure Clanmitglieder um ::percent:: schneller."
"sheet name=""building""|MenderHut|name|||/name","Heilkundigenhütte"
"sheet name=""building""|MenderHut|desc|||/desc","Bildet Eure Dorfbewohner zu [Mender]sn aus, die verwundete oder kranke Clanmitglieder in Eurem Hoheitsgebiet heilen und in ihrer freien Zeit [Lore] sammeln."
"sheet name=""building""|MenderHut|desc|||/desc","Macht Dorfbewohner zu [Mender]sn, die verwundete oder kranke Clanmitglieder in Eurem Hoheitsgebiet heilen und in ihrer freien Zeit [Lore] sammeln."
"sheet name=""building""|MenderHut|flavor|||/flavor","Riecht schwach nach Kohl."
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","Heilt Eure Clanmitglieder um ::percent:: schneller."
"sheet name=""building""|FishermanHouse|name|||/name","Fischerhütte"
"sheet name=""building""|FishermanHouse|desc|||/desc","Bildet Eure Dorfbewohner zu [Fisherman]n aus, die selbst im Winter [Food] produzieren."
"sheet name=""building""|FishermanHouse|desc|||/desc","Macht Dorfbewohner zu [Fisherman]n, die selbst im Winter [Food] produzieren."
"sheet name=""building""|Fishery|name|||/name","Fischerei"
"sheet name=""building""|Fishery|desc|||/desc","Bildet einen Dorfbewohner zum [Fisherman] aus, der [Food] produziert."
"sheet name=""building""|Fishery|desc|||/desc","Macht einen Dorfbewohner zum [Fisherman], der [Food] produziert."
"sheet name=""building""|Fishery|flavor|||/flavor","Nicht frisch? Meine Fische?"
"sheet name=""building""|Fields|name|||/name","Felder"
"sheet name=""building""|Fields|plural|||/plural","Felder"
"sheet name=""building""|Fields|desc|||/desc","Bildet Eure Dorfbewohner zu [Farmer]s aus, die im Sommer größere Mengen [Food] produzieren."
"sheet name=""building""|Fields|desc|||/desc","Macht Dorfbewohner zu [Farmer]n, die im Sommer größere Mengen [Food] produzieren."
"sheet name=""building""|HunterLodge|name|||/name","Jagdhütte"
"sheet name=""building""|HunterLodge|desc|||/desc","Bildet Eure Dorfbewohner zu [Hunter]n aus, die Jagd auf Rehe machen."
"sheet name=""building""|HunterLodge|desc|||/desc","Macht Dorfbewohner zu [Hunter]n, die Jagd auf Rehe machen."
"sheet name=""building""|FoodSilo|name|||/name","Nahrungssilo"
"sheet name=""building""|FoodSilo|desc|||/desc","Erhöht die Produktion von [Food] durch spezialisierte Arbeiter in diesem Gebiet um ::percent::. Erhöht die maximale Lagerungskapazität für Nahrung."
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","Erhöht die Produktion von [Food] in diesem Gebiet um ::percent::."
"sheet name=""building""|TradingPost|name|||/name","Handelsposten"
"sheet name=""building""|TradingPost|desc|||/desc","Bildet Eure Dorfbewohner zu [Merchant]n aus, die [Money] verdienen."
"sheet name=""building""|TradingPost|desc|||/desc","Macht Dorfbewohner zu [Merchant]n, die [Money] verdienen."
"sheet name=""building""|MarketPlace|name|||/name","Marktplatz"
"sheet name=""building""|MarketPlace|desc|||/desc","Bildet Eure Dorfbewohner zu [Merchant]n aus und gebt [Money] für verschiedene Ressourcen aus."
"sheet name=""building""|MarketPlace|desc|||/desc","Macht Dorfbewohner zu [Merchant]n und investiert [Money] in verschiedene Ressourcen."
"sheet name=""building""|MarketPlace|flavor|||/flavor","Kein Kauf auf Kredit."
"sheet name=""building""|RavenPort|name|||/name","Hafen"
"sheet name=""building""|RavenPort|desc|||/desc","Seefahrer erbeuten bei Raubzügen [Money] und [Lore] oder [Fame]. Ihr könnt Küstengebiete erkunden und [Mercenary] anheuern. Errichtet einen [Lighthouse], um Hauptverkehrsrouten zu erschließen."
......@@ -279,31 +290,33 @@
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Seefahrer erbeuten bei Raubzügen [Money] und [Lore]. Errichtet einen [Lighthouse], um Hauptverkehrsrouten zu erschließen."
"sheet name=""building""|HallOfPoetry|name|||/name","Skaldenhalle"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Skaldenhallen"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Bildet Eure Dorfbewohner zu [Skald]s aus, die [Fame] und [Happy] Eures Clans erhöhen."
"sheet name=""building""|HallOfPoetry|desc|||/desc","Macht Dorfbewohner zu [Skald]sn, die [Fame] und [Happy] Eures Clans erhöhen."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Bildet Eure Dorfbewohnerinnen zu [Norn]s aus. Sie werden die [Happy] Eures Clans und Euer [Prescience] erhöhen."
"sheet name=""building""|Horgr|desc|||/desc","Macht Dorfbewohnerinnen zu [Norn]s zu. Sie werden die [Happy] Eures Clans und Eure [Prescience] erhöhen."
"sheet name=""building""|Tavern|name|||/name","Brauerei"
"sheet name=""building""|Tavern|plural|||/plural","Brauereien"
"sheet name=""building""|Tavern|desc|||/desc","Bildet Eure Dorfbewohner zu [InnKeeper]n aus, die die [Happy] Eures Clans erhöhen."
"sheet name=""building""|Tavern|desc|||/desc","Macht Dorfbewohner zu [InnKeeper]sn, die die [Happy] Eures Clans erhöhen."
"sheet name=""building""|Tavern|flavor|||/flavor","Bringt Euren eigenen Krug!"
"sheet name=""building""|AllMines|name|||/name","Bergwerk"
"sheet name=""building""|AllMines|desc|||/desc","Bildet Eure Dorfbewohner zu [Miner]n aus, die Stein oder Eisen aus Vorkommen abbauen."
"sheet name=""building""|AllMines|desc|||/desc","Macht Dorfbewohner zu [Miner]n, die Stein oder Eisen aus Vorkommen abbauen."
"sheet name=""building""|Mine|name|||/name","Steinbruch"
"sheet name=""building""|Mine|plural|||/plural","Steinbrüche"
"sheet name=""building""|Mine|desc|||/desc","Bildet Eure Dorfbewohner zu [Miner]n aus, die [Stone] abbauen."
"sheet name=""building""|Mine|desc|||/desc","Macht Dorfbewohner zu [Miner]n, die [Stone] abbauen."
"sheet name=""building""|IronMine|name|||/name","Eisenmine"
"sheet name=""building""|IronMine|desc|||/desc","Bildet Eure Dorfbewohner zu [Miner]n aus, die [Iron]erz abbauen."
"sheet name=""building""|IronMine|desc|||/desc","Macht Dorfbewohner zu [Miner]n, die [Iron]erz abbauen."
"sheet name=""building""|RimeSteelMine|name|||/name","Reifstahlmine"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Bildet Eure Dorfbewohner zu [Miner]n aus, die [RimeSteel]erz abbauen."
"sheet name=""building""|RimeSteelMine|desc|||/desc","Macht Dorfbewohner zu [Miner]n, die [RimeSteel]erz abbauen."
"sheet name=""building""|GemStonesMine|name|||/name","Edelsteinmine"
"sheet name=""building""|GemStonesMine|desc|||/desc","Macht Dorfbewohner zu [Miner]n, die [Gemstone]erz abbauen."
"sheet name=""building""|Forge|name|||/name","Schmiede"
"sheet name=""building""|Forge|desc|||/desc","Bildet Eure Dorfbewohner zu [Smith]sn aus. Ihr könnt besseres Werkzeug, bessere Waffen und legendäre Relikte schmieden."
"sheet name=""building""|Forge|desc|||/desc","Macht Dorfbewohner zu [Smith]sn. Ihr könnt besseres Werkzeug, bessere Waffen und legendäre Relikte schmieden."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Erhöht die Schmiedegeschwindigkeit im Gebiet um ::percent::."
"sheet name=""building""|ForgeHorse|name|||/name","Völunds Schmiede"
"sheet name=""building""|ForgeHorse|desc|||/desc","Ihr könnt mit Euren Kriegshäuptlingen besseres Werkzeug, bessere Waffen und legendäre Relikte schmieden."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Erhöht die Schmiedegeschwindigkeit im Gebiet um ::percent::."
"sheet name=""building""|CarvedStone|name|||/name","Gemeißelter Stein"
"sheet name=""building""|CarvedStone|desc|||/desc","Bildet einen Dorfbewohner zum [RuneMaster] aus, der [Lore] produziert."
"sheet name=""building""|CarvedStone|desc|||/desc","Macht einen Dorfbewohner zum [RuneMaster], der [Lore] produziert."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Deutlich schwerer als ein Buch."
"sheet name=""building""|Sheepfold|name|||/name","Schafstall"
"sheet name=""building""|Sheepfold|desc|||/desc","Ihr könnt Eure [Sheep]s einsperren, um [Food] zu produzieren."
......@@ -335,14 +348,12 @@
"sheet name=""building""|Temple|plural|||/plural","Altare der Könige"
"sheet name=""building""|Temple|desc|||/desc","Für den Altar der Könige erhaltet Ihr +50[Fame] und Eure Produktion verbessert sich wie folgt: +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore)."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","Der Altar der Könige erhöht Eure Produktion um +::value::$icon(Food), +::value::$icon(Wood), +::value::$icon(Money) und +::value::$icon(Lore)."
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","Leuchtturm"
"sheet name=""building""|Lighthouse|desc|||/desc","Ihr könnt Hauptverkehrsrouten eröffnen. Muss in einem [Port] errichtet werden."
"sheet name=""building""|RavenLighthouse|name|||/name","Leuchtturm"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Ihr könnt Hauptverkehrsrouten eröffnen. Muss in einem [RavenPort] errichtet werden."
"sheet name=""building""|Anvil|name|||/name","Götteramboss"
"sheet name=""building""|Anvil|desc|||/desc","Bildet Eure Dorfbewohner zu [Smith]sn aus. Ihr könnt das Schwert des Odin schmieden."
"sheet name=""building""|Anvil|desc|||/desc","Macht Dorfbewohner zu [Smith]sn. Ihr könnt das Schwert des Odin schmieden."
"sheet name=""building""|Drakkar|name|||/name","Langschiff"
"sheet name=""building""|TownHall|name|||/name","Gemeindehaus"
"sheet name=""building""|TownHall|desc|||/desc","Generiert neue [Villager], wenn genug [Happy] herrscht."
......@@ -350,13 +361,12 @@
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","Runenstein"
"sheet name=""building""|RuneStone|desc|||/desc","Bildet einen Dorfbewohner zum [RuneMaster] aus, der [Lore] produziert."
"sheet name=""building""|RuneStone|desc|||/desc","Macht einen Dorfbewohner zum [RuneMaster], der [Lore] produziert."
"sheet name=""building""|CircleStone|name|||/name","Steinkreis"
"sheet name=""building""|CircleStone|plural|||/plural","Steinkreise"
"sheet name=""building""|CircleStone|desc|||/desc","Bildet Eure Dorfbewohner zu [RuneMaster]n aus. Alle Meister der Lehren in diesem Gebiet produzieren ::percent:: mehr [Lore]."
"sheet name=""building""|CircleStone|desc|||/desc","Macht Dorfbewohner zu [RuneMaster]n. Alle Meister der Lehren in diesem Gebiet produzieren ::percent:: mehr [Lore]."
"sheet name=""building""|CircleStone|flavor|||/flavor","Achtung, Spoiler: Odin stirbt."
"sheet name=""building""|Stones|name|||/name","Steine"
"sheet name=""building""|Stones|plural|||/plural","Steine"
"sheet name=""building""|Stones|name|||/name","Steinvorkommen"
"sheet name=""building""|Stones|desc|||/desc","Ihr könnt hier ein Bergwerk errichten, um [Stone] abzubauen."
"sheet name=""building""|Fertility|name|||/name","Ertragreiches Land"
"sheet name=""building""|Fertility|desc|||/desc","Ihr könnt hier [Fields] anlegen und [Farmer]s rekrutieren."
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","Reifstahlvorkommen"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","Ihr könnt hier ein Bergwerk errichten, um [RimeSteel]erz abzubauen."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","Ein geheimnisvolles Metall, das man nur in den kältesten Gebieten findet. Es soll das einzige Material sein, das in der Lage ist, den Panzer eines [IceWorm]s zu durchbohren."
"sheet name=""building""|GemstoneDeposit|name|||/name","Edelsteinvorkommen"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","Ihr könnt hier ein Bergwerk errichten, um [Gemstone]s abzubauen."
"sheet name=""building""|WolvesCave|name|||/name","Wolfsbau"
"sheet name=""building""|WolvesCave|desc|||/desc","Hier werden so lange [Wolf]s generiert, bis Ihr dieses Gebiet beansprucht."
"sheet name=""building""|Shoal|name|||/name","Fisch"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","Diese legendäre Brücke führt nach Asgard, wo die Æsir leben sollen, die wichtigsten aller Götter. Beschützt sie um jeden Preis!"
"sheet name=""building""|Bifrost|flavor|||/flavor","Bifröst soll so viel wie ""schimmernder Weg"" bedeuten und wird auch ""Asbru"" genannt, die Brücke der Æsir."
"sheet name=""building""|BifrostLore|name|||/name","Schlafender Bifröst"
"sheet name=""building""|BifrostLore|plural|||/plural","Schlafende Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","Ihr müsst zuerst das Gebiet besiedeln und dann Wissen sammeln, um diese legendäre Brücke zu aktivieren."
"sheet name=""building""|Muspell|name|||/name","Tor von Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Tore von Muspell"
"sheet name=""building""|Muspell|desc|||/desc","Dieses Tor verbindet Northgard und Muspelheim, das Reich des Feuers. Hier werden [GiantFire]s generiert, bis jemand tapfer genug ist, es zu versiegeln."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim ist die südlichste der Neun Welten und wird vom Weltenbaum Yggdrasil getragen."
"sheet name=""building""|MuspellConquest|name|||/name","Tor von Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Tore von Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","Dieses Tor verbindet Northgard und Muspelheim, das Reich des Feuers. Hier werden bis in alle Ewigkeit [GiantFire]s generiert."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim ist die südlichste der Neun Welten und wird vom Weltenbaum Yggdrasil getragen."
"sheet name=""building""|Niflheim|name|||/name","Tor von Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Tore von Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","Durch dieses Tor werden die Armeen aus eisigen Kriegern kommen. Es gibt keine Möglichkeit, sie aufzuhalten. Ihr könnt nur um Euer Überleben kämpfen."
"sheet name=""building""|IceWormDen|name|||/name","Eiswurmhöhle"
"sheet name=""building""|PillarOfGod|name|||/name","Säule des Ruhms"
"sheet name=""building""|PillarOfGod|plural|||/plural","Säulen des Ruhms"
"sheet name=""building""|PillarOfGod|desc|||/desc","Macht einen Dorfbewohner zum [Scholar]sn, der [Fame] produziert."
"sheet name=""building""|Meteor|name|||/name","Lavastein"
"sheet name=""building""|Meteor|plural|||/plural","Lavasteine"
"sheet name=""building""|Meteor|desc|||/desc","Von diesem Stein geht ein unnatürliches Leuchten aus. Baut ihn schnell ab oder werdet mit der Magie in seinem Inneren konfrontiert!"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Kämpft gegen den Wyvern, um viel [Fame] und [MilitaryXP] zu verdienen."
"sheet name=""building""|WyvernDen |flavor|||/flavor","Solange der Wyvern schläft, ist alles im Lot ..."
"sheet name=""building""|BigSword|name|||/name","Schwert der Götter"
"sheet name=""building""|BigSword|desc|||/desc","Bildet Eure Dorfbewohner zu [RuneMaster]n aus. Alle Meister der Lehren in diesem Gebiet produzieren ::percent:: mehr [Lore]."
"sheet name=""building""|Helheim|name|||/name","Tore von Helheim"
"sheet name=""building""|Helheim|desc|||/desc","Dieses Portal verbindet Northgard mit Helheim, dem Reich der Toten. Hier werden verdorbene [Valkyrie]s hervorgebracht, bis jemand tapfer genug ist, um sich ihnen entgegenzustellen."
"sheet name=""building""|BigSword|desc|||/desc","Macht Dorfbewohner zu [RuneMaster]n. Alle Meister der Lehren in diesem Gebiet produzieren ::percent:: mehr [Lore]."
"sheet name=""building""|Helheim|name|||/name","Tor von Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Tore von Helheim"
"sheet name=""building""|Helheim|desc|||/desc","Dieses Portal verbindet Northgard und Helheim, das Reich der Toten. Hier werden [Valkyrie]s und [Death]s generiert, bis jemand tapfer genug ist, um sich ihnen entgegenzustellen."
"sheet name=""building""|MagmaFlow|name|||/name","Magmastrom"
"sheet name=""building""|MagmaFlow|desc|||/desc","Das Magma in diesem Gebiet kann zur Fertigung mächtiger Waffen verwendet werden."
"sheet name=""building""|Volcano|name|||/name","Vulkan"
"sheet name=""building""|Volcano|plural|||/plural","Vulkane"
"sheet name=""building""|Volcano|desc|||/desc","Ein gefährlicher aktiver Vulkan. Nehmt Euch vor fliegenden [Meteor]sn in Acht!"
"sheet name=""building""|IceThrone|name|||/name","Siegel von Walhall"
"sheet name=""building""|IceThrone|desc|||/desc","Mit diesem Siegel verhindert der [LichKing], dass Seelen nach Walhall gelangen und zwingt sie, als Draugar zurückzukehren."
"sheet name=""tech""|Lumber|name|||/name","Scharfe Äxte"
"sheet name=""tech""|Lumber|desc|||/desc","Eure Holzfäller produzieren ::percent:: mehr Holz."
"sheet name=""tech""|Weaponsmith|name|||/name","Waffenschmied"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","Winterfest"
"sheet name=""tech""|WinterFestival|desc|||/desc","Der Produktionsverlust von [Food] im Winter ist um ::inv_percent:: verringert und die [Happy] um ::value1:: erhöht."
"sheet name=""tech""|Bartering|name|||/name","Tauschhandel"
"sheet name=""tech""|Bartering|desc|||./desc","+1[Money] pro ::value:: Clanmitglied(er). Ermöglicht Handelsrouten mit neutralen Fraktionen aus [TradingPost]. Ermöglicht außerdem Hauptverkehrsrouten mit einem [Leuchtturm]"
"sheet name=""tech""|Bartering|desc|||./desc","+::value::[Money] pro ::value1:: Clanmitglied. Ermöglicht Handelsrouten mit neutralen Fraktionen aus [TradingPost]. Ermöglicht außerdem Hauptverkehrsrouten mit einem [Lighthouse]"
"sheet name=""tech""|LayLayLand|name|||/name","Geländebeschaffenheit"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduziert die Feindseligkeit der Umwelt um ::inv_percent::. Erhöht die Produktion in Wäldern, Sümpfen und Fischgewässern um +::percent1::."
"sheet name=""tech""|SimpleLiving|name|||/name","Schlichtes Leben"
......@@ -620,7 +648,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","Endlose Gezeiten"
"sheet name=""tech""|EndlessTide|desc|||/desc","Erhöht die Angriffskraft all Eurer militärischen Einheiten um ::percent2::. Verringert die Kosten von militärischen Einheiten um ::inv_percent::. Jedes Militärlager ergibt +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Jenseitiges Wissen"
"sheet name=""tech""|FromBeyond|desc|||/desc","Alle Handelsrouten gewähren Euch +::value1:: [Lore].&lt;br/&gt;Handelsrouten mit neutralen Fraktionen bringen Euch +::percent:: mehr [Money] ein."
"sheet name=""tech""|FromBeyond|desc|||/desc","Deckt alle neutralen Fraktionen auf.&lt;br/&gt;Alle Handelsrouten gewähren Euch +::value1:: [Lore].&lt;br/&gt;Handelsrouten mit neutralen Fraktionen bringen Euch +::percent:: mehr [Money] ein."
"sheet name=""tech""|FreshFish|name|||/name","Frischfisch"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman] produzieren +::percent:: mehr [Food]. Werkzeugverbesserungen sind kostenlos und die Schmiedezeit wird um ::value1:: verringert."
"sheet name=""tech""|CarpeFuturem|name|||/name","Voraussicht"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","Die Angriffskraft aller Einheiten im Landesinneren wird um ::inv_percent:: verringert."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","Ihr könnt keine Langschiffdocks errichten. Handelssieg steht Euch nicht zur Verfügung."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","Die [Fishery] ersetzt Folgendes: [FishermanHouse]. Dadurch kann sowohl in Seen als auch im Meer gefischt werden."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","Ihr könnt den [Horgr] errichten, um Dorfbewohnerinnen zu [Norn]s auszubilden. Die [Norn]s erzeugen [Happy] und [Prescience]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","Die [Tavern] wird durch den [Horgr] ersetzt, um [VillagerWoman] zu [Norn] machen zu können. Die [Norn] erzeugt [Happy] und [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","[Prescience] kann zum Aktivieren besonderer Fähigkeiten benutzt werden."
"sheet name=""icon""|Wounded|name|||/name","Verwundet"
"sheet name=""icon""|Wounded|desc|||/desc","Die Produktivität verwundeter Clanmitglieder sinkt um ::inv_percent::."
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","Schneesturm"
"sheet name=""event""|Blizzard|desc|||/desc","Verringert die gesamte Produktion um ::inv_percent:: und verdoppelt den Verbrauch von Brennholz."
"sheet name=""event""|Blizzard|announce|||/announce","Dieses Jahr ist es kalt. Diesen Winter wird es einen <b>Schneesturm</b> geben, wir müssen also große Mengen [Food] und [Wood] einlagern!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","Das Ereignis ""[Blizzard]"" tritt häufiger auf."
"sheet name=""event""|Rats|name|||/name","Rattenplage"
"sheet name=""event""|Rats|desc|||/desc","Ratten fressen ::percent_value:: aller [Food], die nicht in Silos gelagert ist, und schleppen Krankheiten ein. Eure Silos schützen derzeit ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Es gibt Berichte von Ratten. Wir müssen unsere [Food] in <b>Silos</b> einlagern und brauchen [Healer]s, die uns vor Krankheiten schützen!"
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","Draugr-Invasion"
"sheet name=""event""|DraugrAttack|desc|||/desc","An den Portalen werden bald [Death] erscheinen."
"sheet name=""event""|DraugrAttack|announce|||/announce","Die Portale nach Helheim sind offen. Wir müssen unsere Verteidigung organisieren, bevor die [Death] eintreffen!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","Das Ereignis ""[DraugrAttack]"" tritt häufiger auf."
"sheet name=""event""|FallenSailors|name|||/name","Gefallene Seefahrer"
"sheet name=""event""|FallenSailors|desc|||/desc","Diese [SpecterWarrior] kämpften einst an unserer Seite ..."
"sheet name=""event""|FallenSailors|announce|||/announce","Ahoi! Gefallene Seefahrer nähern sich Euren Küsten!"
"sheet name=""event""|BloodMoon|name|||/name","Blutmond"
"sheet name=""event""|BloodMoon|desc|||/desc","Gewährt all Euren Einheiten +::percent_value:: Greift sie während des Blutmondes außerhalb ihres Hoheitsgebiets an."
"sheet name=""event""|BloodMoon|announce|||/announce","Der <b>Blutmond</b> kommt! Macht Euch auf einen Kampf gefasst!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","Das Ereignis ""[BloodMoon]"" tritt häufiger auf."
"sheet name=""event""|Eruption|name|||/name","Vulkanausbruch"
"sheet name=""event""|Eruption|desc|||/desc","Bald werden [Meteor]s auf Northgard herniederfallen. Sie sind eine gute Quelle für Stein, allerdings auch eine verborgene Gefahr."
"sheet name=""event""|Eruption|announce|||/announce","Lautes Grollen ertönt aus dem Vulkan! Macht Euch bereit!"
......@@ -897,6 +928,8 @@
"sheet name=""event""|GolemAwake|name|||/name","Erwachen der [Golem]s"
"sheet name=""event""|GolemAwake|desc|||/desc","Baut den Stein schnell ab oder nehmt es mit einem tobenden Widersacher auf!"
"sheet name=""event""|GolemAwake|announce|||/announce","[Meteor]s sind vom Himmel gefallen!"
"sheet name=""event""|GameEnd|name|||/name","Kein Weg zurück"
"sheet name=""event""|GameEnd|desc|||/desc","Erringt den Sieg, bevor Ihr diesen Punkt erreicht, oder Ihr werdet besiegt."
"sheet name=""event""|Unfreeze|name|||/name","Frühling"
"sheet name=""event""|Unfreeze|desc|||/desc","Die Armee der Untoten wird aus dem Eis auftauen und Euch zu Beginn des 5. Sommers angreifen. Wir müssen uns auf den Überlebenskampf vorbereiten!"
"sheet name=""event""|Unfreeze|announce|||/announce","Die Armee der Untoten wird aus dem Eis auftauen und Euch zu Beginn des 5. Sommers angreifen. Wir müssen uns auf den Überlebenskampf vorbereiten!"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","Suchtrupp"
"sheet name=""event""|HagenReinforcement|desc|||/desc","Bald werden Söldner an Euren Küsten landen."
"sheet name=""event""|HagenReinforcement|announce|||/announce","::value:: Monate, bis Hagens Suchtrupp eintrifft."
"sheet name=""event""|SupplyFromHomeland|name|||/name","Nachschub aus der Heimat"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","Ein Schiff aus der Heimat bringt Euch neue Dorfbewohner."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","Die Heimat schickt Euch neue Dorfbewohner per Schiff."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","Das Ereignis ""[SupplyFromHomeland]"" tritt häufiger auf."
"sheet name=""event""|Mercenaries|name|||/name","Söldnerraubzug"
"sheet name=""event""|Mercenaries|desc|||/desc","[Mercenary] haben ihr Ziel ausgemacht. Der Raubzug beginnt!"
"sheet name=""event""|Mercenaries|announce|||/announce","Vor Eurer Küste wurde ein Söldnerschiff gesichtet! Haltet Euch bereit!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","Das Ereignis ""[Mercenaries]"" tritt häufiger auf."
"sheet name=""event""|Elevation|name|||/name","Fluch"
"sheet name=""event""|Elevation|desc|||/desc","Ein Teil Eurer Bevölkerung wird in [SpecterWarrior]s verwandelt."
"sheet name=""event""|Elevation|announce|||/announce","Unsere Männer hat eine seltsame Krankheit befallen!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","Das Ereignis ""[Elevation]"" tritt häufiger auf."
"sheet name=""event""|FrozenAttack|name|||/name","Eisiger Angriff"
"sheet name=""event""|FrozenAttack|desc|||/desc","Eine Armee aus eisigen Untoten versammelt sich in der Nähe von [Niflheim] und wird Euch angreifen."
"sheet name=""event""|FrozenAttack|announce|||/announce","Die eisigen Toten kommen, ich fühle es."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","Das Ereignis ""[FrozenAttack]"" tritt häufiger auf."
"sheet name=""event""|FireGiant|name|||/name","Invasion aus Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","[GiantFire]s kommen durch die [Muspell]. Obacht!"
"sheet name=""event""|FireGiant|announce|||/announce","Die [Muspell]s leuchten. Bereitet Euch vor, die Eindringlinge abzuwehren!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","Das Ereignis ""[FireGiant]"" tritt häufiger auf."
"sheet name=""event""|HelheimInvasion|name|||/name","Invasion aus Helheim"
"sheet name=""event""|HelheimInvasion|announce|||/announce","Stoppt die Invasion! Ihr müsst mindestens ::value:: [Helheim] besiedeln."
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","Das Ereignis ""[HelheimInvasion]"" tritt häufiger auf."
"sheet name=""event""|HelheimInvasionStart|name|||/name","Invasion aus Helheim"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","Das [Helheim] erhält Verstärkung."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","Hütet Euch vor der Armee von Helheim!"
"sheet name=""campaign""|Betrayal|name|||/name","Tragödie"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","Ich bin Rig, Sohn des Hochkönigs Hargurof, und dies ist meine Saga."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","Alles begann ... mit einem verhängnisvollen Tag ..."
......@@ -950,7 +1009,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","Das höre ich gern. Eure Besonnenheit ehrt Euch. Zudem können wir uns nicht rächen, wenn wir vorher verhungern."
"sheet name=""campaign""|Journey|texts|5|text|/text","Es gibt übrigens viele Mäuler zu stopfen, also lasst uns nach Nahrungsquellen suchen. Holz ist ebenfalls lebenswichtig - als Heizstoff und als Baumaterial."
"sheet name=""campaign""|Journey|texts|6|text|/text","Außerdem müssen wir den Kontinent verlassen, um nach Northgard zu segeln. Um in See stechen zu können, müssen wir ein passendes Küstengebiet finden."
"sheet name=""campaign""|Journey|texts|7|text|/text","Da habt Ihr völlig recht. Ich schlage vor, Ihr tragt einigen Dorfbewohnern auf, ein Späherlager zu errichten und sich zu Spähern auszubilden, damit sie die Region erkunden können."
"sheet name=""campaign""|Journey|texts|7|text|/text","Ihr habt verdammt recht. Ich schlage vor, Ihr befehlt einigen Dorfbewohnern, ein Späherlager zu errichten. Macht sie dann zu Spähern, damit sie die Region erkunden können."
"sheet name=""campaign""|Journey|texts|8|text|/text","Hmm, es wird kälter. Bald bricht der Winter ein."
"sheet name=""campaign""|Journey|texts|9|text|/text","So ist es, mein Herr. Wir müssen damit rechnen, dass Nahrung knapper wird und unsere Leute mehr Feuerholz brauchen, um ihre Häuser warm zu halten."
"sheet name=""campaign""|Journey|texts|10|text|/text","Unseren militärischen Einheiten wird die Kälte ebenfalls zusetzen. Das ist vielleicht nicht die beste Zeit zum Kämpfen."
......@@ -964,7 +1023,7 @@
"sheet name=""campaign""|Journey|texts|18|text|/text","Euer Ende naht, Hagen."
"sheet name=""campaign""|Journey|tutorial|0|text|/text","Erste Schritte"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","Ihr befindet Euch in einem sicheren, abgelegenen Gebiet. Euer Ziel hier besteht darin, die Grundbedürfnisse zum Überleben Eures Clans zu decken: [Food], [Wood] und [House]s."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Bildet [Scout] aus, damit sie die Region erkunden und dann Euer Hoheitsgebiet durch die Besiedelung von nahen Gebieten erweitern. Findet ein Küstengebiet, um in unentdeckte Länder zu segeln."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Macht Dorfbewohner zu [Scout]n, damit sie die Region erkunden und Euer Hoheitsgebiet durch die Besiedelung von nahen Gebieten erweitern können. Findet ein Küstengebiet, um zu einer Entdeckungsreise aufzubrechen."
"sheet name=""campaign""|Foothold|name|||/name","Die Entdeckung"
"sheet name=""campaign""|Foothold|desc|||/desc","Northgard ist ein rauer Kontinent. Wenn Ihr diese Länder nicht bändigen könnt, werden wir ausradiert."
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","Besiedelt ::value::. Hoheitsgebiete"
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","Ich habe die Geschichten alter Männer über untote Krieger zwar gehört, schenkte ihnen bislang aber nie groß Glauben. Da habe ich mich wohl geirrt."
"sheet name=""campaign""|Foothold|texts|10|text|/text","Wie dem auch sei, wir sollten unser Volk verteidigen und dieses Scheusal töten!"
"sheet name=""campaign""|Foothold|texts|11|text|/text","Wir haben gerade ein Mineralvorkommen entdeckt. Es gibt zwei Arten: Stein und Eisenerz."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Beides sind wichtige Ressourcen, die von Bergarbeitern abgebaut werden können. Errichtet ein Bergwerk, um sie auszubilden."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Beides sind wichtige Ressourcen, die von Bergarbeitern abgebaut werden können. Errichtet ein Bergwerk und weist ihm Dorfbewohner als Bergarbeiter zu."
"sheet name=""campaign""|Foothold|texts|13|text|/text","Mit Steinen können unsere Gebäude verbessert werden. Mit Eisen können wir unser Werkzeug verbessern und einen Bannerträger - zum Beispiel mich - neu bewaffnen, wenn er im Kampf fällt."
"sheet name=""campaign""|Foothold|texts|14|text|/text","Denkt daran, dass Vorkommen begrenzt sind und üblicherweise wenig Material enthalten. Nutzt sie bitte überlegt."
"sheet name=""campaign""|Foothold|texts|15|text|/text","Gebieter, wir sind auf die Männer eines anderen Clans gestoßen. Was sollen wir tun?"
......@@ -1019,7 +1078,7 @@
"sheet name=""campaign""|Outpost|objectives|0|desc|/desc","Errichtet eine [Tavern] und einen [Temple]."
"sheet name=""campaign""|Outpost|objectives|1|desc|/desc","Erreicht ::value:: [Fame]."
"sheet name=""campaign""|Outpost|objectives|2|desc|/desc","Zerstört den Außenposten der Raben."
"sheet name=""campaign""|Outpost|objectives|3|desc|/desc","Haltet stets ::value:: [Sheep]s in [Sheepfold]sn."
"sheet name=""campaign""|Outpost|objectives|3|desc|/desc","Haltet stets ::value:: [Sheep]s in [Sheepfold]s."
"sheet name=""campaign""|Outpost|objectives|4|desc|/desc","Tötet alle [Valkyrie]s."
"sheet name=""campaign""|Outpost|objectives|5|desc|/desc","Organisiert ::value:: <img src=""/i/Feast""/><font color=""#R"">Festmähler</font>."
"sheet name=""campaign""|Outpost|objectives|6|desc|/desc","Haltet durch, bis Verstärkung eintrifft"
......@@ -1136,7 +1195,7 @@
"sheet name=""campaign""|Settling|texts|49|text|/text","Gebieter, das Geschäft geht gut ... Ich glaube, der Zweck wird bald erreicht sein."
"sheet name=""campaign""|Settling|texts|50|text|/text","Da könntet Ihr recht haben. Wir sollten uns aber trotzdem nicht auf unseren Lorbeeren ausruhen."
"sheet name=""campaign""|Settling|tutorial|0|text|/text","Handelssieg"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","Das Ziel dabei besteht nicht darin, Euren Gegner mit roher Gewalt zu zermalmen. Nehmt Kontakt mit anderen Clans auf, bildet [Sailor] und auch [Merchant] aus, um Handelsrouten mit der jeweiligen Bevölkerung einzurichten."
"sheet name=""campaign""|Settling|tutorial|1|text|/text","Das Ziel dabei besteht nicht darin, Euren Gegner mit roher Gewalt zu zermalmen. Nehmt Kontakt mit anderen Clans auf und ernennt [Sailor] und [Merchant], um Handelsrouten mit ihm aufzubauen."
"sheet name=""campaign""|Settling|tutorial|2|text|/text","Einen [Port] zu errichten und dort dann einen [Lighthouse] aufzustellen, ist unerlässlich, um Euren Einfluss zu erhöhen und Hauptverkehrsrouten einzurichten."
"sheet name=""campaign""|Skirmish|name|||/name","Strafexpedition"
"sheet name=""campaign""|Skirmish|desc|||/desc","Egil hat Hagen endlich gefunden. Ich werde zu ihm stoßen, um einen Straftrupp zu lancieren. Wir müssen schnell zuschlagen."
......@@ -1703,7 +1762,7 @@
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Fimbulwinter"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","Der Große Winter wird mehrere Jahre anhalten. Wartet, bis der Frühling den großen Eiswall zum Schmelzen bringt."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Wappnet Euch für die Zeit, wenn die Armee der Toten auftaut. Schützt Eure Verbündeten. Gemeinsam seid Ihr stärker!"
"sheet name=""campaign""|Bifrost|name|||/name","rozen>"
"sheet name=""campaign""|Bifrost|name|||/name","Bifröst"
"sheet name=""campaign""|Bifrost|desc|||/desc","Bifröst, die legendäre Brücke nach Asgard, befindet sich in dieser Region. Hvedrung ist bereits dort. Wir befinden uns am Rande von Ragnarök. Wir müssen ihn um jeden Preis aufhalten!"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","Schützt [Bifrost] um jeden Preis."
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","Erlegt Hvedrung."
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Krakenangriff"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Erlebt, wie der mächtige Kraken ein Boot versenkt."
"sheet name=""achievement""|APeopleSea|name|||/name","Meeresvolk"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Siegt in einem Spiel, ohne Gebiete im Landesinneren zu besiedeln."
"sheet name=""achievement""|APeopleSea|desc|||/desc","Siegt in einem Spiel mit dem Kraken-Clan, ohne Gebiete im Landesinneren zu besiedeln."
"sheet name=""achievement""|APathTactician|name|||/name","Taktik-Koryphäe"
"sheet name=""achievement""|APathTactician|desc|||/desc","Schaltet Stufe 3 der Taktiker-Laufbahn frei"
"sheet name=""achievement""|APathGuardian|name|||/name","Beschützer-Koryphäe"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Erobert ein feindliches Relikt"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Spiel abgeschlossen"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","Ihr habt das Spiel abgeschlossen"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Herrschaft"
"sheet name=""ability""|Dominion|desc|||/desc","Besiedelt das geräumte Gebiet kostenlos."
"sheet name=""ability""|ScorchedEarth|name|||/name","Verbrannte Erde"
......@@ -2111,7 +2200,7 @@
"sheet name=""ability""|WarriorCharge|name|||/name","Stürmen"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Erhöht die Laufgeschwindigkeit, wenn das anvisierte Ziel nahe genug ist."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Gift"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Verringert die Angriffskraft des Ziels und die Bewegungsgeschwindigkeit für ::value1:: Sek. um ::inv_percent0::."
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Verringert die Angriffs- und Bewegungsgeschwindigkeit des Ziels für ::value1:: Sek. um ::inv_percent0::."
"sheet name=""ability""|SwirlAttack|name|||/name","Wirbelwind"
"sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen]s führen häufig einen gewaltigen Wirbelschlag aus, der Feinden in der Umgebung Schaden zufügt."
"sheet name=""ability""|GolemBurn|name|||/name","Magmastoß"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","Kann sich vor Widersachern verbergen - es sei denn, in dem Gebiet herrscht Krieg."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Spezialangriff"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","Manchmal greifen sie mit ihren gewaltigen Kriegshämmern an und fügen allen Feinden in der Nähe Schaden zu."
"sheet name=""ability""|FrozenStrike|name|||/name","Eisiger Schlag"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Von Valdemar getroffene Feinde und ihre Umgebung werden zu Eis. (::value2:: Abzug auf Bewegungs- und Angriffsgeschwindigkeit)."
"sheet name=""ability""|KingsBodyguard|name|||/name","Königliche Leibwache"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","Der [LichKing] erleidet keinen Schaden, solange ein [IceGolem] in seiner Nähe ist."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Gnadenlos"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher] fügen Gegnern +::percent_value:: Schaden zu."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nannas Einfluss"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnirs Einfluss"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","Seichte Gewässer"
"sheet name=""ability""|Stilt|desc|||/desc","Verbessert ein Küstengebiet, um ::value:: zusätzliches Gebäude zu errichten."
"sheet name=""ability""|HighTide|name|||/name","Flut"
"sheet name=""ability""|HighTide|desc|||/desc","Widerruft das Gebäude des Kraken und die Angriffsabzüge in einem Gebiet im Landesinneren. &amp;lt;br/&amp;gt;Besiedelt ein neutrales Gebiet im Landesinneren zum normalen Preis."
"sheet name=""ability""|HighTide|desc|||/desc","Widerruft das Gebäude des Kraken und die Angriffsabzüge in einem Gebiet im Landesinneren.&lt;br/&gt;Ihr könnt ein neutrales Gebiet im Landesinneren zum normalen Preis besiedeln.&lt;br/&gt;Ihr könnt [HighTide] nur in einem Gebiet im Landesinneren wirken, das an Küsten oder von [HighTide] betroffene Gebiete angrenzt."
"sheet name=""ability""|RoadToValhalla|name|||/name","Straße nach Walhall"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Weiht eine Eurer [Norn]s. Sie wird dadurch zur [NornArmor] und schließt sich Eurer Armee an."
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","Uralter Geist"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","Beschwört ::value:: feindselige [SpecterWarrior]s in einem feindlichen Küstengebiet Eurer Wahl."
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","Uralter Geist"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Beschwört ::value:: feindselige [SpecterWarrior]s in einem feindlichen Küstengebiet Eurer Wahl."
"sheet name=""battle""|CallBlood|name|||/name","Der Ruf des Bluts"
"sheet name=""battle""|CallBlood|description|||/description","Andere Clans dürsten nach Eurem Blut. Überlebt und schickt sie nach Walhall."
"sheet name=""battle""|InnerSea|name|||/name","Binnenmeer"
"sheet name=""battle""|InnerSea|description|||/description","Befahrt das Binnenmeer und besiegt alle Gegner, einen nach dem anderen."
"sheet name=""battle""|Cursed|name|||/name","Der Verfluchte"
"sheet name=""battle""|Cursed|description|||/description","Valdemar beschwört neue Draugar herauf. Verbündet Euch mit anderen Clans, um seine eisigen Leibwächter zu besiegen und ihn zu töten."
"sheet name=""battle""|VikingsGlory|name|||/name","Ruhmreiche Wikinger"
"sheet name=""battle""|VikingsGlory|description|||/description","Nur die ruhmreichsten Clans erhalten die Belohnung."
"sheet name=""battle""|NewSettlers|name|||/name","Neue Siedler"
"sheet name=""battle""|NewSettlers|description|||/description","Ihr werdet massenhaft Dorfbewohner haben ... und damit auch einige neue Probleme."
"sheet name=""battle""|LazyVillagers|name|||/name","Faule Dorfbewohner"
"sheet name=""battle""|LazyVillagers|description|||/description","Dorfbewohner wollen keine Nahrung sammeln. Versucht, sie stattdessen Gebäuden zuzuweisen."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Das Rennen um Yggdrasil"
"sheet name=""battle""|RaceYggdrasil|description|||/description","Um Yggdrasil zu beanspruchen, müsst Ihr eine Menge Nahrung sammeln. Vergesst aber nicht, dass Ihr sie auch lagern müsst."
"sheet name=""battle""|SwampsDeath|name|||/name","Sümpfe des Todes"
"sheet name=""battle""|SwampsDeath|description|||/description","Ihr habt nicht viel Platz zum Bauen. Wählt weise, oder expandiert mehr als üblich."
"sheet name=""battle""|Invasion|name|||/name","Invasion aus Helheim"
"sheet name=""battle""|Invasion|description|||/description","Ihr müsst allein mit den Toren von Helheim fertigwerden. Expandiert und haltet den Druck aufrecht, bevor es zu spät ist."
"sheet name=""battle""|MarketSupplier|name|||/name","Meisterhafter Lieferant"
"sheet name=""battle""|MarketSupplier|description|||/description","Marktplätze sind günstig und effizient. Es wäre klug, viele davon zu bauen."
"sheet name=""battle""|BeyondSea|name|||/name","Jenseits des Meeres"
"sheet name=""battle""|BeyondSea|description|||/description","Den Sieg erringt Ihr nicht über das Festland. Baut Docks und werdet zum größten Händler der uns bekannten Welt."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Importiertes Wissen"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Verdient Geld und nutzt Eure Kaufkraft, um Wissen zu erwerben."
"sheet name=""battle""|WinterHere|name|||/name","Der Winter ist da"
"sheet name=""battle""|WinterHere|description|||/description","Ist es wirklich möglich, jeden Winter einen furchtbaren Schneesturm zu überstehen? Ihr werdet die Antwort auf diese Frage bald erfahren."
"sheet name=""battle""|Oppressed|name|||/name","Verteidigt die Unterdrückten"
"sheet name=""battle""|Oppressed|description|||/description","Vernichtet Eure Feinde, während Ihr einen schwächeren Verbündeten verteidigt."
"sheet name=""battle""|Surrounded|name|||/name","Umzingelt"
"sheet name=""battle""|Surrounded|description|||/description","Was tut Ihr, wenn Ihr von Feinden umringt seid? Hindert sie am Expandieren!"
"sheet name=""battle""|SaveBifrost|name|||/name","Bifröst"
"sheet name=""battle""|SaveBifrost|description|||/description","Rush to colonize [BifrostLore] and protect it from other clans!"
"sheet name=""battle""|KeepSimple|name|||/name","Immer schön einfach"
"sheet name=""battle""|KeepSimple|description|||/description","Keine Aufwertungen an zivilen Gebäuden und kein verbessertes Werkzeug. Ihr müsst mit sehr wenig sehr viel erreichen."
"sheet name=""battle""|WiseOne|name|||/name","Der Weise"
"sheet name=""battle""|WiseOne|description|||/description","Beansprucht das [BigSword] und sammelt Wissen, um den Sieg zu erringen."
"sheet name=""battle""|GreedPrice|name|||/name","Der Preis der Gier"
"sheet name=""battle""|GreedPrice|description|||/description","Erkundet das Land, um die Ressourcen zu finden, die Ihr nicht produzieren könnt."
"sheet name=""battle""|Dystopia|name|||/name","Dystopie"
"sheet name=""battle""|Dystopia|description|||/description","Es ist gut, immer glücklich zu sein. Kümmert Euch um den [SpecterWarrior], um Eure Zufriedenheit aufrechtzuerhalten."
"sheet name=""battle""|HostileLands|name|||/name","Feindseliges Land"
"sheet name=""battle""|HostileLands|description|||/description","Lasst Euch beim Expandieren nicht zu viel Zeit. Plänkler sind mächtig und können Euch leichte Siege bringen."
"sheet name=""battle""|Frozen|name|||/name","Eisige Tore"
"sheet name=""battle""|Frozen|description|||/description","Überlebt lange genug und hofft, dass die eisige Horde Eure Feinde vernichtet. Zwischen zwei eisigen Angriffen könnt Ihr sie natürlich auch selbst vernichten, sollte Euch das gelingen."
"sheet name=""battle""|MuspellWrath|name|||/name","Muspells Zorn"
"sheet name=""battle""|MuspellWrath|description|||/description","Tötet mehr [GiantFire]s als Eure Gegner. Gönnt Euch bei diesem Rennen bloß keine Pause!"
"sheet name=""battle""|Wyverns|name|||/name","Zu viele Wyvern"
"sheet name=""battle""|Wyverns|description|||/description","Wyvern, Zombiewyvern, Riesenwyvern ... Zeigen wir es den Schuppenviechern!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Massenhaft Walküren"
"sheet name=""battle""|ValkyrieGalore|description|||/description","Wenn Ihr Helheim nicht ausreichend kontrollieren könnt, lasst nicht zu, dass Eure Feinde es tun."
"sheet name=""battle""|GemCutter|name|||/name","Edelsteinproduzent"
"sheet name=""battle""|GemCutter|description|||/description","Der Verkauf von Edelsteinen ist der beste Weg, zu Geld zu kommen."
"sheet name=""battle""|OdinsGlory|name|||/name","Odin zum Ruhme"
"sheet name=""battle""|OdinsGlory|description|||/description","Expandiert schnell, um die vielen Eisenvorkommen vor Euren Feinden zu beanspruchen."
"sheet name=""battle""|BefriendJotnar|name|||/name","Freundet Euch mit den Jötnar an"
"sheet name=""battle""|BefriendJotnar|description|||/description","Verteidigt die Jötnar trotz ihres aggressiven Auftretens und freundet Euch dann mit ihnen an."
"sheet name=""battle""|KoboldInfestation|name|||/name","Koboldplage"
"sheet name=""battle""|KoboldInfestation|description|||/description","Ihr müsst viele Hoheitsgebiete kontrollieren, um zu gewinnen. Die Kobolde werden sich aber schnell ausbreiten ..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Myrkálfaraufstand"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Keine Frage, Ragnarök ist hart ... Doch die Myrkálfar sind aggressiv und greifen häufig an. Es wird schon schwierig sein, einfach nur zu überleben."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Aus jedem gestorbenen Wikinger kann ein neutraler [Death] werden."
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s werden in [DeathCamp] schneller regeneriert und kommen häufiger aus Portalen."
"sheet name=""rule""|LichKing|desc|||/desc","Der [LichKing] erwartet Euch. Er wird von [IceGolem]s beschützt."
"sheet name=""rule""|NoWalls|desc|||/desc","Keine natürlichen Mauern. Alle Gebiete sind miteinander verbunden."
"sheet name=""rule""|BeachOnly|desc|||/desc","Alle Küstengebiete sind Strände."
"sheet name=""rule""|ForceBigSword|desc|||/desc","Das [BigSword] ist in der Landesmitte und wurde schon entdeckt."
"sheet name=""rule""|ForceHelheim|desc|||/desc","Das [Helheim] ist in der Landesmitte und wurde schon entdeckt."
"sheet name=""rule""|ForceVolcano|desc|||/desc","Der [Volcano] ist in der Landesmitte und wurde schon entdeckt."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","Der [MagmaFlow] ist in der Landesmitte und wurde schon entdeckt."
"sheet name=""rule""|ManyLore|desc|||/desc","Es gibt mehr [CircleStone]s und [RuneStone]s als gewöhnlich."
"sheet name=""rule""|PillarOfGod|desc|||/desc","Ihr könnt ein paar [PillarOfGod]s finden. Ihr könnt ihnen [Scholar]s zuweisen, die für Euch dann [Fame] produzieren."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Immer zum Jahreswechsel erhält der Spieler mit dem meisten [Fame] Ressourcen, die per Schiff geliefert werden."
"sheet name=""rule""|Eruptions|desc|||/desc","Ab dem Jahr 802 gibt es jedes Jahr Vulkanausbrüche."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","Es gibt viele Lager voller aggressiver [Myrkalfar]. Nehmt Euch vor ihren häufigen und frühen Angriffen in Acht."
"sheet name=""rule""|ManyKobolds|desc|||/desc","Es gibt viele [KoboldHouse]s. [Kobold]s sind sehr aggressiv, breiten sich schnell aus und erholen sich zügig."
"sheet name=""rule""|KoboldFame|desc|||/desc","Jedes besiedelte [Kobold]gebiet liefert ::value:: [Fame]."
"sheet name=""rule""|MoreValkyries|desc|||/desc","In vielen Gebieten gibt es [Valkyrie]s. Sie sind sehr aggressiv."
"sheet name=""rule""|ManyFactions|desc|||/desc","Alle neutralen Fraktionen vorhanden. Die Feindseligkeit ist in allen Gebieten gesunken."
"sheet name=""rule""|WithGemstone|desc|||/desc","You can find [GemstoneDeposit]s, that produce [Gemstone] which can be sold for a lot of [Money]."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gathering or trading [Gemstone] increases [Happy]. Failing to do so decreases [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","Ihr beginnt in der Landesmitte."
"sheet name=""rule""|InnerSea|desc|||/desc","In der Landesmitte gibt es ein großes Gewässer."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Wellen gefrorener zombifizierter Gegner nutzen jeden Winter die [Niflheim]s, um die Clans anzugreifen."
"sheet name=""rule""|FrozenGate|desc|||/desc","Viele [Niflheim]s sind im Land geöffnet."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","Keine [Lore]sressource vorhanden. Kein Wissensbaum vorhanden. Das verdiente [Lore] wird nach abgeschlossener Besiedelung zum Aktivieren von [BifrostLore] genutzt."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","Die Preise von [Marketplace]sn werden durch ::value:: geteilt."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s verbrauchen keinen Bauplatz."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Handelsrouten bringen Euch +::percent_value:: ein."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Aufwerten von Gebäuden bzw. Schmieden von Werkzeug nicht möglich."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] erfordert kein aufgewertetes [Townhall]."
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s können feindliche Gebiete ohne ein aufgewertetes [ScoutCamp] auskundschaften."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] beträgt immer ::value::. Jeder [SpecterWarrior] verdirbt Euch den Tag."
"sheet name=""rule""|Elevation|desc|||/desc","Ein Fluch wird Eure Bevölkerung regelmäßig heimsuchen und einen Teil davon in [SpecterWarrior] verwandeln."
"sheet name=""rule""|MushroomsProd|desc|||/desc","Die gesamte Produktion ist um ::percent:: erhöht."
"sheet name=""rule""|DeathSwamp|desc|||/desc","In allen Gebieten wurde der Raum für Gebäude reduziert."
"sheet name=""rule""|ManySwamp|desc|||/desc","Es gibt mehr [MarshBuilding] als gewöhnlich."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","Es gibt mehr [Shoal]s, [Fertility] und [DeerSpawner] als gewöhnlich."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Ihr beginnt mit +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Eure [Villager] weigern sich, [Food] zu sammeln."
"sheet name=""rule""|MoreSheep|desc|||/desc","Es gibt mehr [Sheep]s als gewöhnlich."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] ist größer und die Besiedelung kostet doppelt so viel, dauert aber nur 1 Monat."
"sheet name=""rule""|BetterCauldron|desc|||/desc","Das Relikt [RelicCauldron] kostet kein [Iron], zählt nicht als Baurelikt und die Schmiedezeit ist halbiert."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Abgestufte Belohnungen für Handelseinfluss werden häufiger vergeben."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower]s können nicht aufgewertet werden."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher] erhalten die Fähigkeit ""[SkirmisherRuthless]"" und sind effektiver im Kampf gegen Tiere und mystische Kreaturen."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher] sind ::percent_value:: günstiger."
"sheet name=""rule""|ManyFoes|desc|||/desc","Die Feindseligkeit von Gebieten ist erhöht."
"sheet name=""rule""|ManyTreasure|desc|||/desc","Es gibt mehr verschollene Schätze als gewöhnlich."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Schätze in [Ruins]s und [BrokenHouse]s werden häufiger erneuert."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell] stehen überall offen und durch sie strömen regelmäßig [GiantFire]s ins Land. Niemand kann sie schließen."
"sheet name=""rule""|ManyJotuun|desc|||/desc","Das Land wird von [GiantFire]s überrannt."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","Es gibt weniger [Stones]s als gewöhnlich."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","Es gibt mehr [IronDeposit]s als gewöhnlich."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","Alle Vorkommen enthalten ::percent_value:: weniger Mineralien."
"sheet name=""rule""|BlessJotnar|desc|||/desc","Ein großes [GiantCamp] wurde in diesem Gebiet entdeckt."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Erobert und haltet alle [Helheim]s vor Ablauf der Zeit."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Viele [Wyvern]s wurden gesichtet. Die Jagdsaison ist eröffnet!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","Kein [Lore] vorhanden. Alle Gebäude, die [Lore] erzeugen, sind deaktiviert. Ihr erhaltet kein [Lore]."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","Ihr könnt sämtliches Wissen mit [Money] kaufen. Wissen ist aber sehr teuer."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","[TownHall]s werden bereits durch aufgewertete [Watchtower]s beschützt."
"sheet name=""rule""|IsWeakIA|desc|||/desc","Ihr müsst Euren schwachen Verbündeten gegen die anderen Clans verteidigen."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","Ihr erhaltet vor jedem [BloodMoon] neue militärische Einheiten."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","Ihr könnt keinen [MarketPlace] oder [TradingPost] bauen."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Euer [TownHall] produziert zusätzliche [Food]: +::value::."
"sheet name=""rule""|LethalRuins|desc|||/desc","Eure [Scout]s sterben, wenn sie eine [Ruins] oder [BrokenHouse] erkundet haben."
"sheet name=""rule""|NoTechMoney|desc|||/desc","Die verbesserten [ImprovedHall]s, [Bartering]s, [Negociators]s und [NearTheSea]s generieren keine [Money]."
"sheet name=""rule""|NoTHMoney|desc|||/desc","Das [Townhall] generiert keine [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Seefahrer generieren keine [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Eure Bevölkerung braucht mehr Zufriedenheit und muss mehr Nahrung essen."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: Schaden bei [WatchTower]sn"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: Angriffskraft für &lt;Unit&gt;s"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: Verteidigung für &lt;Unit&gt;s"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: Kosten und Abklingzeit bei der Wiederbelebung des Kriegshäuptlings"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","&lt;Unit&gt;s kosten ::inv_percent:: weniger"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Beginnt mit ::value:: [Warrior]n."
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Euer Kriegshäuptling hat +::percent:: Angriffskraft gegen [Valkyrie]s und [Death]s."
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: Abklingzeiten der Fähigkeiten von Kriegshäuptlingen und Relikten"
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","Die Waffen von &lt;Unit&gt;s kosten keine Ressourcen und die Schmiededauer wird durch ::value:: geteilt."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: &lt;Resource&gt;"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-inv_percent:: auf Besiedelungskosten"
"sheet name=""bonus""|BWinter|desc|||/desc","Der Winter wird inv_percent:: weniger streng."
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: &lt;Resource&gt; jeden Monat"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: Produktivität für &lt;Unit&gt;s"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: Bevölkerungswachstum"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]s lagern +::percent:: und Boni werden um ::percent1:: erhöht."
"sheet name=""bonus""|BFreeTool|desc|||/desc","Die Werkzeuge von &lt;Unit&gt;s kosten keine Ressourcen und die Schmiededauer wird durch ::value:: geteilt."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","Ihr könnt ::value:: &lt;Building&gt;s kostenlos aufwerten."
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","Ihr könnt ::value:: &lt;Building&gt;s kostenlos aufwerten."
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","&lt;Building&gt;s verbrauchen keinen Bauplatz."
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","&lt;Building&gt;s verbrauchen keinen Bauplatz."
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: Angriffe von neutralen Gebieten"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: Ressourcen aus [Ruin]s, [Shipwreck]s und [BrokenHouse]s und erhöhte Erkundungsgeschwindigkeit"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]s gewähren +::value:: Bevölkerung."
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Ihr erhaltet jedes Jahr ::value:: [Sheep]s pro ::value1:: in Eurem Besitz."
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Die Dauer und Kosten des Relikteschmiedens sind um ::inv_percent:: reduziert."
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: auf die [Skald]s-Produktion. Die Werkzeuge von [Skald]s kosten keine Ressourcen und die Schmiededauer wird durch 2 geteilt."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","[FoodSilo]s sind kostenlos, verbrauchen keinen Bauplatz und erhöhen die Menge der von [Villager]n gesammelten [Food]."
"sheet name=""bonus""|BStagFame2|desc|||/desc","Wenn Ihr 500 [Fame] erreicht, erhaltet Ihr: +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron]"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Ihr beginnt mit ::value:: [Sheep]sn anstatt 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","Ihr beginnt mit Wissen über [Barricades]. +::percent:: auf Boni von [Barricades]."
"sheet name=""bonus""|BFeast|desc|||/desc","Festmähler dauern nun ::value:: Monate anstatt 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","Durch [Wolf]s und [Bear]s geliefertes [Meat] ist um ::percent:: erhöht."
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Euer [Berserker] erhält +::percent:: Angriffskraft und Verteidigung und seine Rekrutierungskosten werden um ::inv_percent1:: reduziert."
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","Die durch Eure militärischen Einheiten gewährte [Happy] wird um ::percent:: erhöht."
"sheet name=""bonus""|BHomeland|desc|||/desc","Erhaltet den Bonus ""[Recruits]"" pro 200 [Fame]."
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Die Besiedelung durch [Money] kostet -::inv_percent::."
"sheet name=""bonus""|BMercenaries|desc|||/desc","Ihr erhaltet die doppelte Menge [Mercenary]s."
"sheet name=""bonus""|BKaija|desc|||/desc","Ihr beginnt mit der [BearMaiden] und einem Bonus von +::percent:: auf Angriffskraft und Verteidigung."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[ShieldBearer] beginnen mit ihrer Waffe."
"sheet name=""bonus""|BRelicBear|desc|||/desc","[RelicBear] ist beim Starten verfügbar"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: auf die [Mender]sn-Produktion. Die Werkzeuge von [Mender]sn kosten keine Ressourcen und die Schmiededauer wird durch 2 geteilt."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple]-Kosten ::percent:: und +::percent1:: auf alle Boni"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Für jede [Townhall]-Aufwertung erhaltet Ihr ::value:: kostenlose Gebäudeaufwertungen."
"sheet name=""bonus""|BSkirmisher|desc|||/desc","+::percent:: Angriffskraft und Verteidigung bei [Skirmisher]n"
"sheet name=""bonus""|BSigny|desc|||/desc","+::percent:: Angriffskraft und Verteidigung und +::value1:: Gesundheit beim [WarchiefSnake]"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] dauert ::value:: Jahre."
"sheet name=""bonus""|BDragonmen|desc|||/desc","+::value:: Gesundheit bei [Dragonmen]n"
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] für jede Opferung"
"sheet name=""bonus""|BSlaves|desc|||/desc","Schiffe bringen +::value:: [slave]s, Ihr könnt max. +::percent1:: [Slave]s besitzen und [Slave]s können nicht rebellieren."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Eure Kriegshäuptlinge regenerieren sich in Eurem Hoheitsgebiet."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","+::percent:: Produktionsbonus in Gebieten mit einem Kriegshäuptling"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Immer wenn ein [BFTower] zerstört wird, werden alle Einheiten in dem Gebiet getötet."
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: Produktionsbonus für [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","Ihr könnt +::value:: [NornArmor] kontrollieren."
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Feindliche Einheiten in Eurem Küstengebiet verlieren im Lauf der Zeit Leben."
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","[Prestige] can be earned by exploiting Great Trade Routes via a [Lighthouse]."
"sheet name=""resource""|RimeSteel|name|||/name","Rimesteel"
"sheet name=""resource""|RimeSteel|desc|||/desc","[RimeSteel] is used to forge the mighty Wurmslayer."
"sheet name=""resource""|Gemstone|name|||/name","Gemstone"
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants."
"sheet name=""resource""|MilitaryXP|name|||/name","Military Experience"
"sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle."
"sheet name=""unit""|Villager|name|||/name","Villager"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Scholar|name|||/name","Herald"
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|plural|||/plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard."
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","Wyvern"
"sheet name=""unit""|Wyvern|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieking]"
"sheet name=""unit""|WyvernUndead|name|||/name","Undead Wyvern"
"sheet name=""unit""|WyvernUndead|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[indistinct weird shrieking]"
"sheet name=""unit""|Valkyrie|name|||/name","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|plural|||/plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","Rock Golem"
"sheet name=""unit""|Golem|desc|||/desc","[Golem]s are powerful creatures that can burn their foes with molten lava."
"sheet name=""unit""|Golem|flavor|||/flavor","[loud crackling]"
"sheet name=""unit""|IceGolem|name|||/name","Dark Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|plural|||/plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerfull than standard wolves. They also have the ability [CanHide]"
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""unit""|Warchief|name|||/name","Warchief"
"sheet name=""unit""|VillagerWoman|name|||/name","Villager"
"sheet name=""unit""|Scholar|name|||/name","Scholar"
"sheet name=""unit""|Scholar|desc|||/desc","Scholars study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
......@@ -242,35 +253,35 @@
"sheet name=""building""|House|desc|||/desc","Provides shelter for more clan members."
"sheet name=""building""|House|upgrade|0|desc|/desc","Can shelter ::value:: additional clan members and improve housing quality."
"sheet name=""building""|ScoutCamp|name|||/name","Scout Camp"
"sheet name=""building""|ScoutCamp|desc|||/desc","Train your villagers to become [Scout]s who can explore new areas."
"sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new areas."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increase all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories."
"sheet name=""building""|WoodLodge|name|||/name","Woodcutter's Lodge"
"sheet name=""building""|WoodLodge|desc|||/desc","Train your villagers to become [Woodcutter]s who can harvest Wood in this area."
"sheet name=""building""|WoodLodge|desc|||/desc","Assign your villagers to become [Woodcutter]s who can harvest Wood in this area."
"sheet name=""building""|HealerHut|name|||/name","Healer's Hut"
"sheet name=""building""|HealerHut|desc|||/desc","Train your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory."
"sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|MenderHut|name|||/name","Mender's Hut"
"sheet name=""building""|MenderHut|desc|||/desc","Train your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
"sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
"sheet name=""building""|MenderHut|flavor|||/flavor","Smells faintly of cabbage."
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|FishermanHouse|name|||/name","Fisherman's Hut"
"sheet name=""building""|FishermanHouse|desc|||/desc","Train your villagers to become [Fisherman]s who will produce [Food] even during winter."
"sheet name=""building""|FishermanHouse|desc|||/desc","Assign your villagers to become [Fisherman]s who will produce [Food] even during winter."
"sheet name=""building""|Fishery|name|||/name","Fishery"
"sheet name=""building""|Fishery|desc|||/desc","Train a villager to become a [Fisherman] who will produce [Food]."
"sheet name=""building""|Fishery|desc|||/desc","Assign a villager to become a [Fisherman] who will produce [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","Not fresh? My fish?"
"sheet name=""building""|Fields|name|||/name","Fields"
"sheet name=""building""|Fields|plural|||/plural","Fields"
"sheet name=""building""|Fields|desc|||/desc","Train your villagers to become [Farmer]s who will produce [Food] in larger quantities during summer."
"sheet name=""building""|Fields|desc|||/desc","Assign your villagers to become [Farmer]s who will produce [Food] in larger quantities during summer."
"sheet name=""building""|HunterLodge|name|||/name","Hunter's Lodge"
"sheet name=""building""|HunterLodge|desc|||/desc","Train your villagers to become [Hunter]s who will track and kill deer."
"sheet name=""building""|HunterLodge|desc|||/desc","Assign your villagers to become [Hunter]s who will track and kill deer."
"sheet name=""building""|FoodSilo|name|||/name","Food Silo"
"sheet name=""building""|FoodSilo|desc|||/desc","Improves [Food] produced by specialized workers in this area by ::percent::. Increases your maximum food storage."
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","Improves [Food] produced in this area by ::percent::."
"sheet name=""building""|TradingPost|name|||/name","Trading Post"
"sheet name=""building""|TradingPost|desc|||/desc","Train your villagers to become [Merchant]s who will earn [Money]s."
"sheet name=""building""|TradingPost|desc|||/desc","Assign your villagers to become [Merchant]s who will earn [Money]s."
"sheet name=""building""|MarketPlace|name|||/name","Marketplace"
"sheet name=""building""|MarketPlace|desc|||/desc","Train your villagers to become [Merchant]s and spend [Money] to buy various resources."
"sheet name=""building""|MarketPlace|desc|||/desc","Assign your villagers to become [Merchant]s and spend [Money] to buy various resources."
"sheet name=""building""|MarketPlace|flavor|||/flavor","No credit given."
"sheet name=""building""|RavenPort|name|||/name","Harbor"
"sheet name=""building""|RavenPort|desc|||/desc","Sailors loot [Money] and [Lore] or [Fame] while raiding. You can scout shores and hire [Mercenary]s. Add a [Lighthouse] to exploit Great Trade Routes."
......@@ -279,31 +290,33 @@
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Sailors loot [Money] and [Lore] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|HallOfPoetry|name|||/name","Hall of Skalds"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Train your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Train your female [VillagerWoman] to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman] to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Brewery"
"sheet name=""building""|Tavern|plural|||/plural","Breweries"
"sheet name=""building""|Tavern|desc|||/desc","Train your villagers to become [InnKeeper]s who will increase your clan's [Happy]."
"sheet name=""building""|Tavern|desc|||/desc","Assign your villagers to become [InnKeeper]s who will increase your clan's [Happy]."
"sheet name=""building""|Tavern|flavor|||/flavor","Bring your own cup!"
"sheet name=""building""|AllMines|name|||/name","Mine"
"sheet name=""building""|AllMines|desc|||/desc","Train your villagers to become [Miner]s to extract stone or iron from deposits."
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract stone or iron from deposits."
"sheet name=""building""|Mine|name|||/name","Quarry"
"sheet name=""building""|Mine|plural|||/plural","Quarries"
"sheet name=""building""|Mine|desc|||/desc","Train your villagers to become [Miner]s who will quarry [Stone]."
"sheet name=""building""|Mine|desc|||/desc","Assign your villagers to become [Miner]s who will quarry [Stone]."
"sheet name=""building""|IronMine|name|||/name","Iron Mine"
"sheet name=""building""|IronMine|desc|||/desc","Train your villagers to become [Miner]s who will extract [Iron] ore."
"sheet name=""building""|IronMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Iron] ore."
"sheet name=""building""|RimeSteelMine|name|||/name","Rimesteel Mine"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Train your villagers to become [Miner]s who will extract [RimeSteel] ore."
"sheet name=""building""|RimeSteelMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [RimeSteel] ore."
"sheet name=""building""|GemStonesMine|name|||/name","Gemstone Mine"
"sheet name=""building""|GemStonesMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Gemstone] ore."
"sheet name=""building""|Forge|name|||/name","Forge"
"sheet name=""building""|Forge|desc|||/desc","Train your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Increase forge speed by ::percent:: in the zone."
"sheet name=""building""|ForgeHorse|name|||/name","Völund's Forge"
"sheet name=""building""|ForgeHorse|desc|||/desc","Allows you to forge better tools, weapons and legendary relics with your warchiefs."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Increase forge speed by ::percent:: in the zone."
"sheet name=""building""|CarvedStone|name|||/name","Carved Stone"
"sheet name=""building""|CarvedStone|desc|||/desc","Train a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CarvedStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Quite a bit heavier than a book."
"sheet name=""building""|Sheepfold|name|||/name","Sheepfold"
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]."
......@@ -335,14 +348,12 @@
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +50[Fame]"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production"
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","Lighthouse"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]."
"sheet name=""building""|RavenLighthouse|name|||/name","Lighthouse"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Train your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
......@@ -350,13 +361,12 @@
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","Runestone"
"sheet name=""building""|RuneStone|desc|||/desc","Train a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Circle of Stones"
"sheet name=""building""|CircleStone|plural|||/plural","Circles of Stones"
"sheet name=""building""|CircleStone|desc|||/desc","Train your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|CircleStone|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|CircleStone|flavor|||/flavor","Spoiler alert: Odin dies."
"sheet name=""building""|Stones|name|||/name","Stones"
"sheet name=""building""|Stones|plural|||/plural","Stones"
"sheet name=""building""|Stones|name|||/name","Stone Deposit"
"sheet name=""building""|Stones|desc|||/desc","You can build a mine here to extract [Stone]."
"sheet name=""building""|Fertility|name|||/name","Fertile Land"
"sheet name=""building""|Fertility|desc|||/desc","You can build [Fields] here and recruit [Farmer]s."
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","Rimesteel Deposit"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","You can build a Mine here to extract [RimeSteel] ore."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","A mysterious metal found only in the coldest environments. Said to be the only material that can pierce an [IceWorm]'s shell."
"sheet name=""building""|GemstoneDeposit|name|||/name","Gemstone Deposit"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","You can build a [Mine] here to extract [Gemstone]s."
"sheet name=""building""|WolvesCave|name|||/name","Wolf Den"
"sheet name=""building""|WolvesCave|desc|||/desc","[Wolf]s will spawn in this area until you claim it."
"sheet name=""building""|Shoal|name|||/name","Fish"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","The legendary bridge that leads to Asgard, where the major gods, the Æsir, are said to live. Protect it at all costs!"
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|name|||/name","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|plural|||/plural","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonise its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|MuspellConquest|name|||/name","Gate of Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here forever."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|Niflheim|name|||/name","Gate of Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","This gateway will summon armies of frozen warriors. There is no way to stop them, you must survive."
"sheet name=""building""|IceWormDen|name|||/name","Ice Worm Den"
"sheet name=""building""|PillarOfGod|name|||/name","Pillar Of Glory"
"sheet name=""building""|PillarOfGod|plural|||/plural","Pillars of Glory"
"sheet name=""building""|PillarOfGod|desc|||/desc","Assign a villager to become a [Scholar] who will produce [Fame]."
"sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|plural|||/plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","Everything is under control as long as the Wyvern is asleep ..."
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Train your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gates of Helheim"
"sheet name=""building""|Helheim|desc|||/desc","This portal connects Northgard to Helheim, the realm of the dead. Corrupted [Valkyrie]s will spawn here until someone is brave enough to confront them."
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Gates of Helheim"
"sheet name=""building""|Helheim|desc|||/desc","This portal connects Northgard to Helheim, the realm of the dead. [Valkyrie]s and [Death]s will spawn here until someone is brave enough to confront them."
"sheet name=""building""|MagmaFlow|name|||/name","Magma Flow"
"sheet name=""building""|MagmaFlow|desc|||/desc","The magma in this area can be used to craft very powerful weapons."
"sheet name=""building""|Volcano|name|||/name","Volcano"
"sheet name=""building""|Volcano|plural|||/plural","Volcanoes"
"sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!"
"sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar."
"sheet name=""tech""|Lumber|name|||/name","Sharp Axes"
"sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood."
"sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent:: and [Happy] is increased by ::value1::."
"sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||./desc","+1[Money] for each ::value:: clan member. Enables Trade Routes with neutral factions from [TradingPost]s. Also enables Great Trade Routes with a [Lighthouse]"
"sheet name=""tech""|Bartering|desc|||./desc","+::value:: [Money] for each ::value1:: clan member. Enables Trade Routes with neutral factions from [TradingPost]s. Also enables Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
......@@ -604,7 +632,7 @@
"sheet name=""tech""|SlaveTrade|name|||/name","Slave Trade"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are cheaper by ::inv_percent::, and minimum price is also reduced by ::inv_percent::."
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
"sheet name=""tech""|Frenzy|desc|||/desc","+1::percent:: Attack Power for a military unit with no other ally units in their zone."
"sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: Attack Power for a military unit with no other ally units in their zone."
"sheet name=""tech""|Metalcraft|name|||/name","Metalcraft"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::"
"sheet name=""tech""|BFTower|name|||/name","Great Tower"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' Attack is reduced by ::inv_percent:: on non coastal zone."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to train female [Villager] into [Norn]. The [Norn] produces [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman] into [Norn]. The [Norn] produces [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
......@@ -819,9 +847,9 @@
"sheet name=""icon""|WSheepSacrifice|name|||/name","Sheep Sacrifice"
"sheet name=""icon""|WBoarSacrifice|name|||/name","Giant Boar Sacrifice"
"sheet name=""icon""|WFeast|name|||/name","Organize a Feast"
"sheet name=""icon""|WColonizeFood|name|||/name","Colinize Area"
"sheet name=""icon""|WColonizeMoney|name|||/name","Colinize Area"
"sheet name=""icon""|WColonizeLore|name|||/name","Colinize Area"
"sheet name=""icon""|WColonizeFood|name|||/name","Colonize Area"
"sheet name=""icon""|WColonizeMoney|name|||/name","Colonize Area"
"sheet name=""icon""|WColonizeLore|name|||/name","Colonize Area"
"sheet name=""icon""|WMilitaryPath|name|||/name","Military Paths"
"sheet name=""icon""|WMilitaryPath|desc|||/desc","Accumulate military experience through combat and war, and decide what is your path."
"sheet name=""icon""|WPortMercenary|name|||/name","Deploy Mercenaries"
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","Blizzard"
"sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and doubles Firewood consumption."
"sheet name=""event""|Blizzard|announce|||/announce","The weather is cold this year. We'll have a &lt;b&gt;Blizzard&lt;/b&gt; this winter, so we need to store a large amount of [Food] and [Wood]!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","""[Blizzard]"" events appear frequently."
"sheet name=""event""|Rats|name|||/name","Rat Infestation"
"sheet name=""event""|Rats|desc|||/desc","Rats will devour ::percent_value:: of any [Food] not stored in Silos and bring disease. Your Silos currently protect ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Rats have been reported. We need to store our [Food] in &lt;b&gt;Silos&lt;/b&gt; and have [Healer]s to protect against disease."
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","Draugar Invasion"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals."
"sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","""[DraugrAttack]"" events appear frequently."
"sheet name=""event""|FallenSailors|name|||/name","Fallen Sailors"
"sheet name=""event""|FallenSailors|desc|||/desc","These [SpecterWarrior]s used to fight for our side..."
"sheet name=""event""|FallenSailors|announce|||/announce","Ahoy! Fallen Sailors are approaching your coasts!"
"sheet name=""event""|BloodMoon|name|||/name","Blood Moon"
"sheet name=""event""|BloodMoon|desc|||/desc","All units gain +::percent_value:: Attack outside of their territory for the duration of the Blood Moon."
"sheet name=""event""|BloodMoon|desc|||/desc","All units gain +::percent_value:: attack power when outside of their territory for the duration of the Blood Moon."
"sheet name=""event""|BloodMoon|announce|||/announce","The &lt;b&gt;Blood Moon&lt;/b&gt; is coming! Prepare for a fight!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","""[BloodMoon]"" events appear frequently."
"sheet name=""event""|Eruption|name|||/name","Volcanic Eruption"
"sheet name=""event""|Eruption|desc|||/desc","[Meteor] will soon fall on Northgard. They are a good source of stone, as well as a hidden threat."
"sheet name=""event""|Eruption|announce|||/announce","Loud rumbles come out of the volcano! Prepare yourselves!"
......@@ -893,10 +924,12 @@
"sheet name=""event""|FrozenSea|announce|||/announce","The Sea will freeze this winter. [Sailor]s won't be able to work until it thaws."
"sheet name=""event""|KrakenAttack|name|||/name","Kraken Attack"
"sheet name=""event""|KrakenAttack|desc|||/desc","The Kraken will prowl around the seas, randomly wrecking any ship it encounters."
"sheet name=""event""|KrakenAttack|announce|||/announce","An onimous shade prowl under the sea."
"sheet name=""event""|KrakenAttack|announce|||/announce","An ominous shade prowls under the sea."
"sheet name=""event""|GolemAwake|name|||/name","[Golem]s Awakening"
"sheet name=""event""|GolemAwake|desc|||/desc","Mine the stone quickly, or face a raging foe!"
"sheet name=""event""|GolemAwake|announce|||/announce","[Meteor] fell from the sky!"
"sheet name=""event""|GameEnd|name|||/name","No turning point"
"sheet name=""event""|GameEnd|desc|||/desc","Achieve victory before reaching this point or you will be defeated."
"sheet name=""event""|Unfreeze|name|||/name","Spring"
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","Search Party"
"sheet name=""event""|HagenReinforcement|desc|||/desc","Mercenaries will land on your coasts soon."
"sheet name=""event""|HagenReinforcement|announce|||/announce","::value:: month(s) before Hagen's search party arrives."
"sheet name=""event""|SupplyFromHomeland|name|||/name","Supply from Homeland"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","A ship from Homeland brings you new villagers."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","Homeland will send you new villagers by boat."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","""[SupplyFromHomeland]"" events appear frequently : New [Villager]s will come to your clan."
"sheet name=""event""|Mercenaries|name|||/name","Mercenary Raid "
"sheet name=""event""|Mercenaries|desc|||/desc","[Mercenary]s have chosen their target. The raid begins!"
"sheet name=""event""|Mercenaries|announce|||/announce","A mercenary ship has been spotted near your coasts! You must prepare!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","""[Mercenaries]"" events appear frequently : Boats of fearsome [Mercenary]s will attack you coasts."
"sheet name=""event""|Elevation|name|||/name","Curse"
"sheet name=""event""|Elevation|desc|||/desc","Some of your population turn into [SpecterWarrior]s."
"sheet name=""event""|Elevation|announce|||/announce","Our men got infected by a strange disease!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","""[Elevation]"" events appear frequently : Some of your population will become [SpecterWarrior]s"
"sheet name=""event""|FrozenAttack|name|||/name","Frozen Attack"
"sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you."
"sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appears to attack you."
"sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!"
"sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","""[FireGiant]"" events appear frequently : Waves of gigantic [GiantFire]s comes to destroy you."
"sheet name=""event""|HelheimInvasion|name|||/name","Invasion from Helheim"
"sheet name=""event""|HelheimInvasion|announce|||/announce","Stop the Invasion! You must colonize at least ::value:: [Helheim] gate."
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","""[HelheimInvasion]"" events appear frequently : [Helheim]s will summon quantity of [Death]s and [Valkyrie]s"
"sheet name=""event""|HelheimInvasionStart|name|||/name","Invasion from Helheim"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","[Helheim] will receive reinforcement."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","Beware the army of Helheim!"
"sheet name=""campaign""|Betrayal|name|||/name","Tragedy"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","I am Rig, son of the High King Hargurorf, and this is my saga."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","It all began... one fateful day..."
......@@ -964,7 +1023,7 @@
"sheet name=""campaign""|Journey|texts|18|text|/text","Your end draws near, Hagen."
"sheet name=""campaign""|Journey|tutorial|0|text|/text","Getting Started"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","You are in a safe, remote area. Your goal here is to meet the basic survival needs of your clan: [Food], [Wood] and [House]s."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Be sure to train [Scout]s so that they can explore the region, and then expand your territory by colonizing nearby areas. Find a shore to embark in search of undiscovered lands."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Be sure to assign [Scout]s so that they can explore the region, and then expand your territory by colonizing nearby areas. Find a shore to embark in search of undiscovered lands."
"sheet name=""campaign""|Foothold|name|||/name","Foothold"
"sheet name=""campaign""|Foothold|desc|||/desc","Northgard is a harsh continent. We must tame these lands, lest we be forgotten by history."
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","Colonize ::value:: territories."
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","I have heard old men's tales of undead warriors, but I never gave them much credit. Apparently I was wrong."
"sheet name=""campaign""|Foothold|texts|10|text|/text","At any rate, we should defend our people and slay this fiendish abomination!"
"sheet name=""campaign""|Foothold|texts|11|text|/text","We just discovered a mineral deposit. These come in two types: stone and iron ore."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Both are important resources, and both can be extracted by miners. Build a mine to train them."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Both are important resources, and both can be extracted by miners. Build a mine and assign villagers to them."
"sheet name=""campaign""|Foothold|texts|13|text|/text","Stone can be used to improve our buildings. Iron allows us to make our tools better, as well as to rearm a bannerman–such as myself–if they should fall in battle."
"sheet name=""campaign""|Foothold|texts|14|text|/text","Keep in mind that a deposit is finite and typically holds little ore. Be sure to make good use of it."
"sheet name=""campaign""|Foothold|texts|15|text|/text","My lord, we have encountered another clan. What shall we do?"
......@@ -1136,7 +1195,7 @@
"sheet name=""campaign""|Settling|texts|49|text|/text","My lord, our business is doing quite well... I think we will soon reach our ultimate goal."
"sheet name=""campaign""|Settling|texts|50|text|/text","You may be right, but we shouldn't rest on our laurels."
"sheet name=""campaign""|Settling|tutorial|0|text|/text","Trade Victory"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","The goal here is not to crush your foe by sheer force. Make contact with other clans, and train [Sailor]s and [Merchant]s to establish trade routes with them."
"sheet name=""campaign""|Settling|tutorial|1|text|/text","The goal here is not to crush your foe by sheer force. Make contact with other clans, and assign [Sailor]s and [Merchant]s to establish trade routes with them."
"sheet name=""campaign""|Settling|tutorial|2|text|/text","You must build a [Port], then add a [Lighthouse] to it, if you want to increase your influence and establish Great Trade Routes."
"sheet name=""campaign""|Skirmish|name|||/name","Punitive Expedition"
"sheet name=""campaign""|Skirmish|desc|||/desc","Egil has finally found Hagen. I am joining him to launch a punitive party. We must strike fast."
......@@ -1354,7 +1413,7 @@
"sheet name=""campaign""|Giants|texts|74|text|/text","Human, I couldn't help but notice you've been trading lots of food with us lately."
"sheet name=""campaign""|Giants|texts|75|text|/text","Indeed... Is this a bad thing?"
"sheet name=""campaign""|Giants|texts|76|text|/text","On the contrary. It gave me an idea. If you can supply more–much more, in fact–we should be able to fight Fjolsvin's forces on our own."
"sheet name=""campaign""|Giants|texts|77|text|/text","On the contrary. It gave me an idea. If you can supply more–much more, in fact–we should be able to fight Fjolsvin's forces on our own."
"sheet name=""campaign""|Giants|texts|77|text|/text","On the contrary. It gave me an idea. If you can supply more–much more, in fact–we should be able to fight Skrymir's forces on our own."
"sheet name=""campaign""|Giants|texts|78|text|/text","So, if we manage to provide enough food, you will let us through?"
"sheet name=""campaign""|Giants|texts|79|text|/text","Yes. You will not regret it, for we are by no means short on riches."
"sheet name=""campaign""|Giants|texts|80|text|/text","Yes. You will not regret it, for we are by no means short on riches."
......@@ -1699,7 +1758,7 @@
"sheet name=""campaign""|Frozen|texts|76|text|/text","Indeed... Beyond Bergelmir's Throat is Bifröst... and Hvedrung. We must STOP this madman."
"sheet name=""campaign""|Frozen|texts|77|text|/text","We must carry on. Whatever is next will be the end of our quest. We are nearing the northern borders of Northgard."
"sheet name=""campaign""|Frozen|texts|78|text|/text","Let us march on! TO BIFROST!"
"sheet name=""campaign""|Frozen|texts|79|text|/text","I can only promise you more blood and tears. But our fate, and that of Northgard-perhaps all of humanity-will soon be sealed."
"sheet name=""campaign""|Frozen|texts|79|text|/text","I can only promise you more blood and tears. But our fate, and that of Northgard–perhaps all of humanity–will soon be sealed."
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Fimbulvinter"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","The Great Winter will last several years. Wait for spring to melt the great ice wall."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Brace yourself for when the army of the dead will thaw out. Protect your allies, for you are stronger together!"
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Victorious Squid"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Witness a boat sunk by the mighty Kraken"
"sheet name=""achievement""|APeopleSea|name|||/name","Fresh Sea Air"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Win a game without colonizing any non coastal zone"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Win a game without colonizing any non coastal zone with the Kraken clan"
"sheet name=""achievement""|APathTactician|name|||/name","Tactician Expert"
"sheet name=""achievement""|APathTactician|desc|||/desc","Unlock level 3 of the Tactician Path"
"sheet name=""achievement""|APathGuardian|name|||/name","Guardian Expert"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Capture an enemy Relic"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Game Completed"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","You have completed the game"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Dominion"
"sheet name=""ability""|Dominion|desc|||/desc","Colonize cleared area for free."
"sheet name=""ability""|ScorchedEarth|name|||/name","Scorched Earth"
......@@ -2111,7 +2200,7 @@
"sheet name=""ability""|WarriorCharge|name|||/name","Charge"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Increases run speed when the engaged target is close enough."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Poison"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Decrease target attack power and move speed by ::inv_percent0:: during ::value1::sec."
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Decrease target attack speed and move speed by ::inv_percent0:: during ::value1:: sec."
"sheet name=""ability""|SwirlAttack|name|||/name","Whirlwind"
"sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen]s frequently execute a mighty swirling strike that damages all surrounding enemies."
"sheet name=""ability""|GolemBurn|name|||/name","Magma Strike"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless the war is declared in the zone."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Special Attack"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby ennemies."
"sheet name=""ability""|FrozenStrike|name|||/name","Frozen Strike"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""ability""|KingsBodyguard|name|||/name","King's Bodyguard"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] cannot take damages as long as he is close to an [IceGolem]."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes"
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
......@@ -2165,7 +2260,7 @@
"sheet name=""ability""|HammerThunder|name|||/name","Lightning Storm"
"sheet name=""ability""|HammerThunder|desc|||/desc","Sends a thunderstorm on a zone, damaging all units and buildings during one month."
"sheet name=""ability""|Annexation|name|||/name","Annexation"
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an ennemy zone for free just after decolonizing it."
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with 2 [GiantCrow]s."
"sheet name=""ability""|CallGiantBoar|name|||/name","Call of Gullinbursti"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","Shallow Waters"
"sheet name=""ability""|Stilt|desc|||/desc","Improve a coastal zone to accept one additional building."
"sheet name=""ability""|HighTide|name|||/name","High Tide"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.&lt;br/&gt;You can colonize a neutral non-coastal zone for the normal cost.&lt;br/&gt;You can only cast [HighTide] on a non-coastal zone adjacent to beach zones or zones affected by [HighTide]"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.&lt;br/&gt;You can colonize a neutral non-coastal zone for the normal cost.&lt;br/&gt;You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""battle""|CallBlood|name|||/name","Call of Blood"
"sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala."
"sheet name=""battle""|InnerSea|name|||/name","Inner Sea"
"sheet name=""battle""|InnerSea|description|||/description","Get around the inner sea and defeat all your opponents one by one."
"sheet name=""battle""|Cursed|name|||/name","The Cursed"
"sheet name=""battle""|Cursed|description|||/description","Valdemar summons new draugar from the dead. Team up with other clans to defeat his icy bodyguards and slay him."
"sheet name=""battle""|VikingsGlory|name|||/name","Viking's Glory"
"sheet name=""battle""|VikingsGlory|description|||/description","Only the clans with the most fame will claim the rewards."
"sheet name=""battle""|NewSettlers|name|||/name","New Settlers"
"sheet name=""battle""|NewSettlers|description|||/description","You'll have plenty of villagers, and all the problems that come with them."
"sheet name=""battle""|LazyVillagers|name|||/name","Lazy Villagers"
"sheet name=""battle""|LazyVillagers|description|||/description","Villagers will not gather food. Try to assign them to buildings instead."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Race to Yggdrasil"
"sheet name=""battle""|RaceYggdrasil|description|||/description","To claim Yggdrasil, you must gather a lot of food. But don't forget that you have to store it."
"sheet name=""battle""|SwampsDeath|name|||/name","Swamps of Death"
"sheet name=""battle""|SwampsDeath|description|||/description","You don't have much room for building. Choose wisely or expand more than usual."
"sheet name=""battle""|Invasion|name|||/name","Invasion from Helheim"
"sheet name=""battle""|Invasion|description|||/description","You are alone to deal with the gates to Helheim. Expand and maintain the pressure before the end of times."
"sheet name=""battle""|MarketSupplier|name|||/name","Master Supplier"
"sheet name=""battle""|MarketSupplier|description|||/description","Marketplaces are cheap and efficient, building a lot of them could be a good idea."
"sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea"
"sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant all over the known world."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Imported Knowledge"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Make money and purchase knowledge with the power of currency."
"sheet name=""battle""|WinterHere|name|||/name","Winter Is Here"
"sheet name=""battle""|WinterHere|description|||/description","Is it really possible to handle a terrible blizzard each winter? You will know the answer soon."
"sheet name=""battle""|Oppressed|name|||/name","Defend The Oppressed"
"sheet name=""battle""|Oppressed|description|||/description","Destroy your enemies while defending your weaker ally."
"sheet name=""battle""|Surrounded|name|||/name","Surrounded"
"sheet name=""battle""|Surrounded|description|||/description","What if all your enemies are around you? Don't let them expand too much!"
"sheet name=""battle""|SaveBifrost|name|||/name","Bifrost"
"sheet name=""battle""|SaveBifrost|description|||/description","Rush to colonize [BifrostLore] and protect it from other clans!"
"sheet name=""battle""|KeepSimple|name|||/name","Keep It simple"
"sheet name=""battle""|KeepSimple|description|||/description","No civilian building upgrade or tool improvement. You'll have to do a lot with very little."
"sheet name=""battle""|WiseOne|name|||/name","The Wise One"
"sheet name=""battle""|WiseOne|description|||/description","Claim the [BigSword] and accumulate Lore to reach victory."
"sheet name=""battle""|GreedPrice|name|||/name","Greed's Price"
"sheet name=""battle""|GreedPrice|description|||/description","Explore the land to find the resources you cannot produce."
"sheet name=""battle""|Dystopia|name|||/name","Dystopia"
"sheet name=""battle""|Dystopia|description|||/description","Being always happy is good news. Deal with the [SpecterWarrior] to maintain your happiness."
"sheet name=""battle""|HostileLands|name|||/name","Hostile Lands"
"sheet name=""battle""|HostileLands|description|||/description","Don't be too slow to expand. Skirmisher are powerful and can bring an easy victory."
"sheet name=""battle""|Frozen|name|||/name","Frozen Gates"
"sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself if you can."
"sheet name=""battle""|MuspellWrath|name|||/name","Muspell's Wrath"
"sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. It is a race, never take a break!"
"sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns"
"sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Valkyrie Galore"
"sheet name=""battle""|ValkyrieGalore|description|||/description","If you can't control Helheim enough, just don't let your enemies do it."
"sheet name=""battle""|GemCutter|name|||/name","Gem Cutter"
"sheet name=""battle""|GemCutter|description|||/description","Selling gemstones is the best way to make money."
"sheet name=""battle""|OdinsGlory|name|||/name","For Odin's Glory"
"sheet name=""battle""|OdinsGlory|description|||/description","Expand quickly, to get to the many iron deposits before your enemies."
"sheet name=""battle""|BefriendJotnar|name|||/name","Befriend the Jotnar"
"sheet name=""battle""|BefriendJotnar|description|||/description","Defend the Jotnär despite their aggressive tendancies, then befriend them."
"sheet name=""battle""|KoboldInfestation|name|||/name","Kobolds Infestation"
"sheet name=""battle""|KoboldInfestation|description|||/description","You must control many territories to win. But Kobolds will expand quickly..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Myrkalfar Uprising"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Every viking that dies has a chance to become a neutral [Death]."
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s."
"sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected."
"sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches"
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ManyLore|desc|||/desc","There is more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources coming by boat."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [Myrkalfar] camps. Beware of their frequent and early attacks."
"sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [Kobold]s are more aggressive, they respawn and expand quicker"
"sheet name=""rule""|KoboldFame|desc|||/desc","Each decolonized [Kobold] territory provides ::value:: [Fame]."
"sheet name=""rule""|MoreValkyries|desc|||/desc","There are [Valkyrie]s on many zones. They are more aggressive."
"sheet name=""rule""|ManyFactions|desc|||/desc","All neutral factions are present. There is less hostility in each zone."
"sheet name=""rule""|WithGemstone|desc|||/desc","You can find [GemstoneDeposit]s, that produce [Gemstone] which can be sold for a lot of [Money]."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gathering or trading [Gemstone] increases [Happy]. Failing to do so decreases [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","You start at the center of the land."
"sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter."
"sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","No [Lore] resource. There is no knowledge tree. The [Lore] earned is used to activate [BifrostLore] after you have colonized it."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]s prices are divided by ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s don't use a building slot."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]."
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]"
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day."
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","All zones have reduced available room for buildings."
"sheet name=""rule""|ManySwamp|desc|||/desc","There is more [MarshBuilding] than usual."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","There is more [Shoal], [Fertility] and [DeerSpawner] than usual."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","There is more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental Rewards for Commercial influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper."
"sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased."
"sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There is less [Stones] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There is more [IronDeposit] than usual."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: less minerals."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","There is no [Lore]. All buildings producing [Lore] are disabled. You can't gain [Lore]."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","All knowledge can be purchased with [Money]. Knowledge is more expensive."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","[TownHall]s are already protected by upgraded [Watchtower]s."
"sheet name=""rule""|IsWeakIA|desc|||/desc","You must defend your weak ally against the other clans."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","You will receive military units before each new [BloodMoon]."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","You can't build [MarketPlace] or [TradingPost]."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Your [TownHall] produces more [Food]."
"sheet name=""rule""|LethalRuins|desc|||/desc","Your [Scout]s die when they finish exploring a [Ruins] or [BrokenHouse]."
"sheet name=""rule""|NoTechMoney|desc|||/desc","The [ImprovedHall], [Bartering], [Negociators] and [NearTheSea] knowledge don't generate [Money]."
"sheet name=""rule""|NoTHMoney|desc|||/desc","The [Townhall] doesn't generate any [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Sailors don't produce any [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Your population needs more happiness and to eat more food."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: damage on [WatchTower]s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for &lt;Unit&gt;s"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: defense for &lt;Unit&gt;s"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: cost and revive cooldown for your Warchief"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","&lt;Unit&gt;s costs ::inv_percent:: less"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Your warchief has +::percent:: attack power against [Valkyrie]s and [Death]s"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: Warchiefs and relics ability cooldowns."
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","&lt;Unit&gt;s weapon costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: &lt;Resource&gt;"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: on colonization cost"
"sheet name=""bonus""|BWinter|desc|||/desc","Winter is ::inv_percent:: less harsh"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: &lt;Resource&gt; each month"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for &lt;Unit&gt;s"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: population growth"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]s store +::percent:: and bonus is increased by ::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","&lt;Unit&gt;s tools costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","You can upgrade ::value:: &lt;Building&gt;s for free"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","You can upgrade ::value:: &lt;Building&gt;s for free"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","&lt;Building&gt;s don't use a building slot"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","&lt;Building&gt;s don't use a building slot"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: attacks from neutral zones"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruin]s, [Shipwreck]s and [BrokenHouse]s resources and exploring speed"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]s give +::value:: population"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Each year, you gain ::value:: [Sheep]s for every ::value1:: you own"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Relics forge time and price is reduced by ::inv_percent::"
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: for [Skald]s production."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","[FoodSilo]s are free, use no building slot and improve [Food] gathering from [Villager]s"
"sheet name=""bonus""|BStagFame2|desc|||/desc","Gain +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron] when reaching 500 [Fame]"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by [Wolf]s an [Bear]s is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenarie]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[Sheildbearer]s start with their weapon."
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Whenever upgrading your [Townhall], you gain ::value:: free building upgrades"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::value1:: health"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] lasts ::value:: years."
"sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::value:: health"
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] for each sacrifice"
"sheet name=""bonus""|BSlaves|desc|||/desc","Boats bring +::value:: [slave]s, you can own +::percent1:: [Slave]s max. [Slave]s can't revolt."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Your warchiefs regenerate in your territory."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc"," +::percent:: bonus production in zones with a warchief"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Whenever a [BFTower] is destroyed, it kills all units in the zone"
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","Puedes conseguir [Prestige] explotando grandes rutas comerciales a través de un [Lighthouse]."
"sheet name=""resource""|RimeSteel|name|||/name","Acero de escarcha"
"sheet name=""resource""|RimeSteel|desc|||/desc","El [RimeSteel] se usa para forjar una poderosa matasierpes."
"sheet name=""resource""|Gemstone|name|||/name","Gema"
"sheet name=""resource""|Gemstone|desc|||/desc","La [Gemstone] es un valioso recurso codiciado por los comerciantes extranjeros."
"sheet name=""resource""|MilitaryXP|name|||/name","Experiencia militar"
"sheet name=""resource""|MilitaryXP|desc|||/desc","Consigues [MilitaryXP] matando unidades enemigas o perdiendo tus propias unidades en la batalla."
"sheet name=""unit""|Villager|name|||/name","Aldeano"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Son tiempos difíciles..."
"sheet name=""unit""|Norn|name|||/name","Norteño"
"sheet name=""unit""|Norn|desc|||/desc","Los norteños intentan dilucidar la voluntad de los kraken, ofreciendo previsión y buena fortuna al clan."
"sheet name=""unit""|Scholar|name|||/name","Erudito"
"sheet name=""unit""|Scholar|desc|||/desc","Los estudiosos estudian política, leyendas e historias épicas. También les gusta mucho alterarlas."
"sheet name=""unit""|Warrior|name|||/name","Guerrero"
"sheet name=""unit""|Warrior|desc|||/desc","Los guerreros son las unidades más comunes de la [Warband]. Son buenos guerreros que se imponen a los escuderos."
"sheet name=""unit""|Warrior|flavor|||/flavor","Dato curioso: Los guerreros vikingos no llevaban cascos con cuernos. Esta imagen se origina de la obra de 1876 ""El anillo del nibelungo"" de Wagner."
......@@ -92,8 +96,8 @@
"sheet name=""unit""|Hero01|name|||/name","Caudillo"
"sheet name=""unit""|Hero01|desc|||/desc","Los caudillos son unidades expertas que aportan su fuerza y liderazgo en la batalla."
"sheet name=""unit""|Hero02|name|||/name","Caudillo"
"sheet name=""unit""|Hero02|desc|||/desc","ame>Caudillo</name>"
"sheet name=""unit""|Hero03|name|||/name","esc>Los caudillos son unidades expertas que aportan su fuerza y liderazgo en la batalla.</desc>"
"sheet name=""unit""|Hero02|desc|||/desc","Los caudillos son unidades expertas que aportan su fuerza y liderazgo en la batalla."
"sheet name=""unit""|Hero03|name|||/name","Caudillo"
"sheet name=""unit""|Hero03|desc|||/desc","Los caudillos son unidades expertas que aportan su fuerza y liderazgo en la batalla."
"sheet name=""unit""|Hero04|name|||/name","Caudillo"
"sheet name=""unit""|Hero04|desc|||/desc","Los caudillos son unidades expertas que aportan su fuerza y liderazgo en la batalla."
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","Escolta"
"sheet name=""unit""|Bodyguard|desc|||/desc","Tu caudillo lleva escolta. Los caudillos ganan una bonificación de poder de ataque y reducción de daño."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","No morirás ante mí, mi Señor."
"sheet name=""unit""|LichKing|name|||/name","Valdemar"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar es un poderoso caudillo muerto. No se le puede golpear si hay un [IceGolem] con él."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar fue un rey legendario que murió luchando en Helheim. O al menos eso pensábamos..."
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|plural|||/plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Los draugar son criaturas malignas medio muertas que han infestado las islas de Northgard."
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","Guiverno"
"sheet name=""unit""|Wyvern|desc|||/desc","La criatura antigua más temible que vaga por las tierras de Northgard."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieks]"
"sheet name=""unit""|WyvernUndead|name|||/name","Guiverno no muerto"
"sheet name=""unit""|WyvernUndead|desc|||/desc","La criatura antigua más temible que vaga por las tierras de Northgard."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[chillidos extraños indistintos]"
"sheet name=""unit""|Valkyrie|name|||/name","Valquiria"
"sheet name=""unit""|Valkyrie|plural|||/plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|desc|||/desc","Originalmente las campeonas de los dioses, algunas valquirias han sido corrompidas por los poderes de Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valquiria significa ""la que elige a los muertos"", puesto que deciden qué guerreros caídos se unirán a Odín en Valhalla."
"sheet name=""unit""|SpecterWarrior|name|||/name","Guerrero espectral"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","Gólem de piedra"
"sheet name=""unit""|Golem|desc|||/desc","Los gólems de piedra son poderosas criaturas que pueden quemar a sus enemigos con lava fundida."
"sheet name=""unit""|Golem|flavor|||/flavor","[crepitar fuerte]"
"sheet name=""unit""|IceGolem|name|||/name","Vaettir oscuro"
"sheet name=""unit""|IceGolem|desc|||/desc","Espíritus de hielo impíos que no deberían vivir de este lado de Bifrost."
"sheet name=""unit""|WhiteWolf|name|||/name","Lobo blanco"
"sheet name=""unit""|WhiteWolf|plural|||/plural","Lobos blancos"
"sheet name=""unit""|WhiteWolf|desc|||/desc","Los lobos blancos son más poderosos que los normales. También pueden actuar con [CanHide]."
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","Pulsa para elegir un trabajo específico del grupo:"
"sheet name=""unit""|Warchief|name|||/name","Caudillo"
"sheet name=""unit""|VillagerWoman|name|||/name","Aldeana"
"sheet name=""unit""|Scholar|name|||/name","Erudito"
"sheet name=""unit""|Scholar|desc|||/desc","Los estudiosos estudian política, leyendas e historias épicas. También les gusta mucho alterarlas."
"sheet name=""building""|WolvesCaveOff|name|||/name","Guarida de lobos"
"sheet name=""building""|RelicGeneric|name|||/name","Reliquia"
"sheet name=""building""|RelicGeneric|desc|||/desc","Debes crear una reliquia en la [Forge] para poder construirla."
......@@ -242,35 +253,35 @@
"sheet name=""building""|House|desc|||/desc","Proporciona refugio para más miembros del clan."
"sheet name=""building""|House|upgrade|0|desc|/desc","Puede albergar a ::value:: miembros más del clan y mejorar la calidad de la vivienda."
"sheet name=""building""|ScoutCamp|name|||/name","Campamento de exploradores"
"sheet name=""building""|ScoutCamp|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Scout]es que puedan explorar nuevas áreas."
"sheet name=""building""|ScoutCamp|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Scout]es que puedan explorar nuevas áreas."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Está vacío durante la mayor parte del año."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Aumenta la velocidad de exploración de todos tus [Scout]es en un ::percent::. También pueden ir a territorios enemigos."
"sheet name=""building""|WoodLodge|name|||/name","Pabellón de leñadores"
"sheet name=""building""|WoodLodge|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Woodcutter]es que puedan recoger madera en esta área."
"sheet name=""building""|WoodLodge|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Woodcutter]es que puedan recoger madera en esta área."
"sheet name=""building""|HealerHut|name|||/name","Cabaña de curanderos"
"sheet name=""building""|HealerHut|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Healer]s que pueden curar a los miembros heridos o enfermos del clan en tu territorio."
"sheet name=""building""|HealerHut|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Healer]s que pueden curar a los miembros heridos o enfermos del clan en tu territorio."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Cura a los miembros de tu clan un ::percent:: más deprisa."
"sheet name=""building""|MenderHut|name|||/name","Cabaña de sanadores"
"sheet name=""building""|MenderHut|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Mender]s que pueden curar a los miembros heridos del clan en tu territorio y reunir [Lore] si no están ocupados."
"sheet name=""building""|MenderHut|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Mender]s que pueden curar a los miembros heridos del clan en tu territorio y reunir [Lore] si no están ocupados."
"sheet name=""building""|MenderHut|flavor|||/flavor","Huele ligeramente a repollo."
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","Cura a los miembros de tu clan un ::percent:: más deprisa."
"sheet name=""building""|FishermanHouse|name|||/name","Cabaña de pescadores"
"sheet name=""building""|FishermanHouse|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Fisherman]es que producirán [Food] incluso durante el invierno."
"sheet name=""building""|FishermanHouse|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Fisherman]es que producirán [Food] incluso durante el invierno."
"sheet name=""building""|Fishery|name|||/name","Explotación pesquera"
"sheet name=""building""|Fishery|desc|||/desc","Entrena a un aldeano para que se convierta en un [Fisherman] que producirá [Food]."
"sheet name=""building""|Fishery|desc|||/desc","Asigna a un aldeano para que se convierta en un [Fisherman] que producirá [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","¿Que mi pescado no está fresco?"
"sheet name=""building""|Fields|name|||/name","Campos"
"sheet name=""building""|Fields|plural|||/plural","Campos"
"sheet name=""building""|Fields|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Farmer]s que producirán [Food] en grandes cantidades durante el verano."
"sheet name=""building""|Fields|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Farmer]es que producirán [Food] en grandes cantidades durante el verano."
"sheet name=""building""|HunterLodge|name|||/name","Pabellón de cazadores"
"sheet name=""building""|HunterLodge|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Hunter]es que rastrearán y matarán ciervos."
"sheet name=""building""|HunterLodge|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Hunter]es que rastrearán y matarán ciervos."
"sheet name=""building""|FoodSilo|name|||/name","Silo de comida"
"sheet name=""building""|FoodSilo|desc|||/desc","Mejora en un ::percent:: la [Food] producida en esta área por los trabajadores especializados. Aumenta la capacidad máxima de almacenamiento de comida."
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","Mejora la [Food] producida en esta área en un ::percent::."
"sheet name=""building""|TradingPost|name|||/name","Puesto comercial"
"sheet name=""building""|TradingPost|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Merchant]es que ganarán [Money]s."
"sheet name=""building""|TradingPost|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Merchant]es que ganarán [Money]s."
"sheet name=""building""|MarketPlace|name|||/name","Mercado"
"sheet name=""building""|MarketPlace|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Merchant]es y gasten [Money] para comprar varios recursos."
"sheet name=""building""|MarketPlace|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Merchant]es y gasten [Money] para comprar varios recursos."
"sheet name=""building""|MarketPlace|flavor|||/flavor","No se acepta crédito."
"sheet name=""building""|RavenPort|name|||/name","Puerto"
"sheet name=""building""|RavenPort|desc|||/desc","Los marineros saquean [Money] y [Lore] o [Fame] mientras asaltan. Puedes explorar las costas y contratar a [Mercenary]s. Añade un [Lighthouse] para explotar las grandes rutas comerciales."
......@@ -279,31 +290,33 @@
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Los marineros saquean [Money] y [Lore] mientras asaltan. Añade un [Lighthouse] para explotar las grandes rutas comerciales."
"sheet name=""building""|HallOfPoetry|name|||/name","Salón de escaldos"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Salones de escaldos"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Skald]s que aumentarán la [Fame] y [Happy] de tu clan."
"sheet name=""building""|HallOfPoetry|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Skald]s que aumentarán la [Fame] y [Happy] de tu clan."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Norn]s. Aumentarán la [Happy] del clan y tu [Prescience]."
"sheet name=""building""|Horgr|desc|||/desc","Asigna a tus unidades de [VillagerWoman] para que se conviertan en [Norn]s. Aumentarán la [Happy] del clan y tu [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Fábrica de cerveza"
"sheet name=""building""|Tavern|plural|||/plural","Fábricas de cerveza"
"sheet name=""building""|Tavern|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [InnKeeper]s que aumentarán la [Happy] de tu clan."
"sheet name=""building""|Tavern|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [InnKeeper]s que aumentarán la [Happy] de tu clan."
"sheet name=""building""|Tavern|flavor|||/flavor","¡Lleva tu propia jarra!"
"sheet name=""building""|AllMines|name|||/name","Mina"
"sheet name=""building""|AllMines|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Miner]s y extraigan piedra o hierro de los depósitos."
"sheet name=""building""|AllMines|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Miner]s y extraigan piedra o hierro de los depósitos."
"sheet name=""building""|Mine|name|||/name","Cantera"
"sheet name=""building""|Mine|plural|||/plural","Canteras"
"sheet name=""building""|Mine|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Miner]s que extraerán [Stone]."
"sheet name=""building""|Mine|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Miner]s que extraerán [Stone]."
"sheet name=""building""|IronMine|name|||/name","Mina de hierro"
"sheet name=""building""|IronMine|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Miner]s que extraerán mineral de [Iron]."
"sheet name=""building""|IronMine|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Miner]s que extraerán mineral de [Iron]."
"sheet name=""building""|RimeSteelMine|name|||/name","Mina de acero de escarcha"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Entrena a tus aldeanos para que se conviertan en [Miner]s que extraerán mineral de [RimeSteel]."
"sheet name=""building""|RimeSteelMine|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Miner]s que extraerán mineral de [RimeSteel]."
"sheet name=""building""|GemStonesMine|name|||/name","Mina de gemas"
"sheet name=""building""|GemStonesMine|desc|||/desc","Asigna a tus aldeanos para que se conviertan en [Miner]s que extraerán mineral de [Gemstone]."
"sheet name=""building""|Forge|name|||/name","Forja"
"sheet name=""building""|Forge|desc|||/desc","Entrena a tus aldeanos para que se conviertan en un [Smith]. Te permite forjar mejores herramientas, armas y reliquias legendarias."
"sheet name=""building""|Forge|desc|||/desc","Asigna a tus aldeanos para que se conviertan en un [Smith]. Te permite forjar mejores herramientas, armas y reliquias legendarias."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Aumenta la velocidad de forja en un ::percent:: en la zona."
"sheet name=""building""|ForgeHorse|name|||/name","Forja de Völund"
"sheet name=""building""|ForgeHorse|desc|||/desc","Te permite forjar mejores herramientas, armas y reliquias legendarias con tus caudillos."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Aumenta la velocidad de forja en un ::percent:: en la zona."
"sheet name=""building""|CarvedStone|name|||/name","Piedra tallada"
"sheet name=""building""|CarvedStone|desc|||/desc","Entrena a un aldeano para que se convierta en un [RuneMaster] que producirá [Lore]."
"sheet name=""building""|CarvedStone|desc|||/desc","Asigna a un aldeano para que se convierta en un [RuneMaster] que producirá [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Pesa bastante más que un libro."
"sheet name=""building""|Sheepfold|name|||/name","Corral"
"sheet name=""building""|Sheepfold|desc|||/desc","Permite cercar a tus [Sheep] para que produzcan [Food]."
......@@ -335,14 +348,12 @@
"sheet name=""building""|Temple|plural|||/plural","Altares de reyes"
"sheet name=""building""|Temple|desc|||/desc","Los altares de reyes proporcionan +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore), así como +50 [Fame]."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","Los altares de reyes proporcionan +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) y +::value::$icon(Lore)."
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","Faro"
"sheet name=""building""|Lighthouse|desc|||/desc","Permite la creación de grandes rutas. Se debe construir en un [Port]."
"sheet name=""building""|RavenLighthouse|name|||/name","Faro"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Permite la creación de grandes rutas. Se debe construir en un [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Yunque de los dioses"
"sheet name=""building""|Anvil|desc|||/desc","Entrena a tus aldeanos para que se conviertan en un [Smith]. Te permite reforjar la espada de Odín."
"sheet name=""building""|Anvil|desc|||/desc","Asigna a tus aldeanos para que se conviertan en un [Smith]. Te permite reforjar la espada de Odín."
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Ayuntamiento"
"sheet name=""building""|TownHall|desc|||/desc","Crea nuevos [Villager]s cuando tengas suficiente [Happy]."
......@@ -350,13 +361,12 @@
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","Piedra rúnica"
"sheet name=""building""|RuneStone|desc|||/desc","Entrena a un aldeano para que se convierta en un [RuneMaster] que producirá [Lore]."
"sheet name=""building""|RuneStone|desc|||/desc","Asigna a un aldeano para que se convierta en un [RuneMaster] que producirá [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Círculo de piedras"
"sheet name=""building""|CircleStone|plural|||/plural","Círculos de piedras"
"sheet name=""building""|CircleStone|desc|||/desc","Entrena a tus aldeanos para que se conviertan en un [RuneMaster]. Todos los sabios de esta área producirán un ::percent:: más de [Lore]."
"sheet name=""building""|CircleStone|desc|||/desc","Asigna a tus aldeanos para que se conviertan en un [RuneMaster]. Todos los sabios de esta área producirán un ::percent:: más de [Lore]."
"sheet name=""building""|CircleStone|flavor|||/flavor","Alerta de spoiler: Odín muere."
"sheet name=""building""|Stones|name|||/name","Piedras"
"sheet name=""building""|Stones|plural|||/plural","Piedras"
"sheet name=""building""|Stones|name|||/name","Depósito de piedra"
"sheet name=""building""|Stones|desc|||/desc","Puedes construir una mina aquí para extraer [Stone]."
"sheet name=""building""|Fertility|name|||/name","Tierra fértil"
"sheet name=""building""|Fertility|desc|||/desc","Puedes construir [Fields] aquí y reclutar [Farmer]s."
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","Depósito de acero de escarcha"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","Puedes construir una mina aquí para extraer [RimeSteel]."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","Un misterioso metal que solo se encuentra en los ambientes más fríos. Se dice que es el único material que puede atravesar a una [IceWorm]."
"sheet name=""building""|GemstoneDeposit|name|||/name","Depósito de gemas"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","Puedes construir una [Mine] aquí para extraer [Gemstone]s."
"sheet name=""building""|WolvesCave|name|||/name","Guarida de lobos"
"sheet name=""building""|WolvesCave|desc|||/desc","Aparecerán [Wolf]s en esta área hasta que la reclames."
"sheet name=""building""|Shoal|name|||/name","Pescado"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","El legendario puente que lleva a Asgard, donde se dice que viven los dioses principales, los Æsir. ¡Protégelo a toda costa!"
"sheet name=""building""|Bifrost|flavor|||/flavor","Se cree que ""Bifröst"" significa ""camino reluciente"" y también se le llama ""Asbru"", el puente de Æsir."
"sheet name=""building""|BifrostLore|name|||/name","Bifröst durmiente"
"sheet name=""building""|BifrostLore|plural|||/plural","Bifröst durmiente"
"sheet name=""building""|BifrostLore|desc|||/desc","Primero tienes que colonizar su zona y luego recabar conocimientos para activar este legendario puente."
"sheet name=""building""|Muspell|name|||/name","Puerta de Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Puertas de Muspell"
"sheet name=""building""|Muspell|desc|||/desc","Este portal conecta Northgard con Muspell, el reino del fuego. Aparecerán [FireGiants]s aquí hasta que alguien sea lo bastante valiente para sellarlo."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim es el más meridional de los nueve mundos y está sostenido por el árbol del mundo Yggdrasil."
"sheet name=""building""|MuspellConquest|name|||/name","Puerta de Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Puertas de Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","Esta entrada conecta Northgard con Muspelheim, el reino del fuego. Aparecerán [GiantFire]s aquí para siempre."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim es el más meridional de los nueve mundos y está sostenido por el árbol del universo Yggdrasil."
"sheet name=""building""|Niflheim|name|||/name","Puerta de Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Puertas de Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","Este portal invocará ejércitos de guerreros de hielo. No hay forma de detenerlos, deberás sobrevivir."
"sheet name=""building""|IceWormDen|name|||/name","Guarida de sierpes de hielo"
"sheet name=""building""|PillarOfGod|name|||/name","Pilar de gloria"
"sheet name=""building""|PillarOfGod|plural|||/plural","Pilares de gloria"
"sheet name=""building""|PillarOfGod|desc|||/desc","Asigna a un aldeano para que se convierta en un [Scholar] que producirá [Fame]."
"sheet name=""building""|Meteor|name|||/name","Roca fundida"
"sheet name=""building""|Meteor|plural|||/plural","Rocas fundidas"
"sheet name=""building""|Meteor|desc|||/desc","Un brillo sobrenatural rodea esta roca. ¡Extráela rápidamente o enfréntate a la magia que guarda en su interior!"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Lucha contra el guiverno para conseguir una gran cantidad de [Fame] y [MilitaryXP]."
"sheet name=""building""|WyvernDen |flavor|||/flavor","Todo está bajo control mientras el guiverno esté dormido..."
"sheet name=""building""|BigSword|name|||/name","Espada de los dioses"
"sheet name=""building""|BigSword|desc|||/desc","Entrena a tus aldeanos para que se conviertan en un [RuneMaster]. Todos los sabios de esta área producirán un ::percent:: más de [Lore]."
"sheet name=""building""|Helheim|name|||/name","Puertas de Helheim"
"sheet name=""building""|Helheim|desc|||/desc","Este portal conecta Northgard con Helheim, el reino de los muertos. Aquí aparecerán [Valkyrie]s corrompidas hasta que alguien sea lo bastante valiente para sellarlo."
"sheet name=""building""|BigSword|desc|||/desc","Asigna a tus aldeanos para que se conviertan en un [RuneMaster]. Todos los sabios de esta área producirán un ::percent:: más de [Lore]."
"sheet name=""building""|Helheim|name|||/name","Puerta de Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Puertas de Helheim"
"sheet name=""building""|Helheim|desc|||/desc","Este portal conecta Northgard con Helheim, el reino de los muertos. Aparecerán [Valkyrie]s y [Death]s aquí hasta que alguien sea lo bastante valiente para enfrentarse a ellos."
"sheet name=""building""|MagmaFlow|name|||/name","Río de magma"
"sheet name=""building""|MagmaFlow|desc|||/desc","Puedes usar el magma en esta área para fabricar armas muy poderosas."
"sheet name=""building""|Volcano|name|||/name","Volcán"
"sheet name=""building""|Volcano|plural|||/plural","Volcanes"
"sheet name=""building""|Volcano|desc|||/desc","Un volcán activo peligroso. ¡Ten cuidado con la [Meteor] que cae!"
"sheet name=""building""|IceThrone|name|||/name","Sello de Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","Al controlar este sello, [LichKing] evita que las almas vayan a Valhala y las traigan de vuelta como draugr."
"sheet name=""tech""|Lumber|name|||/name","Hachas afiladas"
"sheet name=""tech""|Lumber|desc|||/desc","Tus leñadores producirán un ::percent:: más de madera."
"sheet name=""tech""|Weaponsmith|name|||/name","Armeros"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","Festival de invierno"
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante el invierno, la pérdida de producción de [Food] se reduce en un ::inv_percent:: y la [Happy] se aumenta en ::value1::."
"sheet name=""tech""|Bartering|name|||/name","Trueque"
"sheet name=""tech""|Bartering|desc|||./desc","+1 [Money] por cada ::value:: miembro de clan. Habilita las rutas comerciales con facciones neutrales de [TradingPost]. También habilita las grandes rutas comerciales con un [Lighthouse]"
"sheet name=""tech""|Bartering|desc|||./desc","+::value:: [Money] por cada ::value1:: miembro del clan. Habilita las rutas comerciales con facciones del neutrales de los puestos comerciales. También habilita las grandes rutas comerciales con un [Lighthouse]"
"sheet name=""tech""|LayLayLand|name|||/name","Disposición del terreno"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduce la hostilidad del entorno en un ::inv_percent::. Aumenta la producción en los bosques, pantanos y bajíos en un +::percent1::."
"sheet name=""tech""|SimpleLiving|name|||/name","Vida simple"
......@@ -620,7 +648,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","Marea infinita"
"sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta el poder de ataque de todas tus unidades militares en un ::percent2::. Reduce el coste de las unidades militares en un ::inv_percent::. Cada campamento militar proporciona +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Conocimiento del más allá"
"sheet name=""tech""|FromBeyond|desc|||/desc","Todas las rutas comerciales te dan un +::value1:: de [Lore].&lt;br/&gt;Todas las rutas comerciales con facciones neutrales te dan +::percent:: más de [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Revela todas las facciones neutrales.&lt;br/&gt;Todas las rutas comerciales te dan un +::value1:: de [Lore].&lt;br/&gt;Las rutas comerciales con facciones neutrales te dan +::percent:: más de [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Pescado fresco"
"sheet name=""tech""|FreshFish|desc|||/desc","Los [Fisherman]s producen un +::percent:: más de [Food] Su mejora de herramientas es gratuita y el tiempo de forja se reduce en ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Previsión"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","El ataque de todas las unidades se reduce un ::inv_percent:: en zonas no costeras."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","No puedes construir muelles de drakkars. La victoria comercial no está disponible para ti."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","La [FishermanHouse] se sustituye por la [Fishery]. Sirve para pescar en los lagos y en el mar."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","Puedes construir el [Horgr] para entrenar a las aldeanas para que se conviertan en [Norn]s. Los [Norn]s producen [Happy] y [Prescience]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","La [Tavern] se sustituye por el [Horgr] para asignar a las aldeanas para que se conviertan en [Norn]s. Los [Norn]s producen [Happy] y [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","El [Prescience] se puede usar para activar habilidades especiales."
"sheet name=""icon""|Wounded|name|||/name","Herido"
"sheet name=""icon""|Wounded|desc|||/desc","Los miembros del clan heridos tienen un ::inv_percent:: menos de producción."
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","Ventisca"
"sheet name=""event""|Blizzard|desc|||/desc","Reduce toda la producción en un ::inv_percent:: y dobla el consumo de leña."
"sheet name=""event""|Blizzard|announce|||/announce","El tiempo es frío este año. ¡Tendremos una <b>ventisca</b> este invierno, así que necesitamos almacenar una gran cantidad de [Food] y [Wood]!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","Los eventos de ""[Blizzard]"" aparecen a menudo."
"sheet name=""event""|Rats|name|||/name","Infestación de ratas"
"sheet name=""event""|Rats|desc|||/desc","Las ratas devorarán un ::percent_value:: de la [Food] no almacenada en silos y propagarán enfermedades. Tus silos actualmente protegen ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Se han visto ratas. Necesitamos almacenar nuestra [Food] en <b>Silos</b> y que los [Healer]s nos protejan de la enfermedades."
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","Invasión de draugar"
"sheet name=""event""|DraugrAttack|desc|||/desc","Pronto saldrán [Death]s de los portales."
"sheet name=""event""|DraugrAttack|announce|||/announce","Los portales que conducen a Helheim están abiertos. ¡Debemos tomar medidas defensivas antes de que lleguen [Death]s!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","Los eventos de ""[DraugrAttack]"" aparecen a menudo."
"sheet name=""event""|FallenSailors|name|||/name","Marineros caídos"
"sheet name=""event""|FallenSailors|desc|||/desc","Estos guerreros espectrales solían luchar de nuestro lado..."
"sheet name=""event""|FallenSailors|announce|||/announce","¡Ah del barco! ¡Unos marineros caídos se están acercando a tus costas!"
"sheet name=""event""|BloodMoon|name|||/name","Luna azul"
"sheet name=""event""|BloodMoon|desc|||/desc","Todas las unidades ganan +::percent_value:: de ataque fuera de su territorio durante la luna azul."
"sheet name=""event""|BloodMoon|announce|||/announce","¡La <b>luna azul</b> ya está aquí! ¡Prepárate para luchar!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","Los eventos de ""[BloodMoon]"" aparecen a menudo."
"sheet name=""event""|Eruption|name|||/name","Erupción volcánica"
"sheet name=""event""|Eruption|desc|||/desc","Pronto caerá [Meteor] sobre Northgard. Son una buena fuente de piedra, pero también suponen una amenaza oculta."
"sheet name=""event""|Eruption|announce|||/announce","¡El volcán está rugiendo! ¡Preparaos!"
......@@ -897,6 +928,8 @@
"sheet name=""event""|GolemAwake|name|||/name","Despertar del [Golem]"
"sheet name=""event""|GolemAwake|desc|||/desc","¡Extrae la piedra rápidamente o enfréntate a un enemigo furioso!"
"sheet name=""event""|GolemAwake|announce|||/announce","¡Cae [Meteor] desde el cielo!"
"sheet name=""event""|GameEnd|name|||/name","No hay vuelta atrás"
"sheet name=""event""|GameEnd|desc|||/desc","Logra la victoria antes de llegar a este punto o serás derrotado."
"sheet name=""event""|Unfreeze|name|||/name","Primavera"
"sheet name=""event""|Unfreeze|desc|||/desc","El ejército de muertos vivientes se descongelará y te atacará al principio del 5.º verano. ¡Debemos prepararnos para sobrevivir!"
"sheet name=""event""|Unfreeze|announce|||/announce","El ejército de muertos vivientes se descongelará y te atacará al principio del 5.º verano. ¡Debemos prepararnos para sobrevivir!"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","Grupo de exploración"
"sheet name=""event""|HagenReinforcement|desc|||/desc","Los mercenarios llegarán pronto a tu costa."
"sheet name=""event""|HagenReinforcement|announce|||/announce","::value:: meses antes de que llegue el grupo de exploración de Hagen."
"sheet name=""event""|SupplyFromHomeland|name|||/name","Suministros desde la patria"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","Un barco procedente de la patria te trae nuevos aldeanos."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","La patria te enviará nuevos aldeanos en barco."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","Los eventos de ""[SupplyFromHomeland]"" aparecen a menudo."
"sheet name=""event""|Mercenaries|name|||/name","Asalto de mercenarios"
"sheet name=""event""|Mercenaries|desc|||/desc","Los [Mercenary]s han elegido su objetivo. ¡El asalto comienza!"
"sheet name=""event""|Mercenaries|announce|||/announce","Hemos avistado un barco de mercenarios cerca de tus costas. ¡Debes prepararte!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","Los eventos de ""[Mercenaries]"" aparecen a menudo."
"sheet name=""event""|Elevation|name|||/name","Maldición"
"sheet name=""event""|Elevation|desc|||/desc","Parte de tu población se convierte en guerreros espectrales."
"sheet name=""event""|Elevation|announce|||/announce","¡Nuestros hombres han quedado infectados por una extraña enfermedad!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","Los eventos de ""[Elevation]"" aparecen a menudo."
"sheet name=""event""|FrozenAttack|name|||/name","Ataque congelado"
"sheet name=""event""|FrozenAttack|desc|||/desc","Un ejército de no muertos congelados se reúne cerca de [Niflheim] y te atacará."
"sheet name=""event""|FrozenAttack|announce|||/announce","Lo presiento, los muertos congelados se acercan."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","Los eventos de ""[FrozenAttack]"" aparecen a menudo."
"sheet name=""event""|FireGiant|name|||/name","Invasión de Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Algunos [GiantFire]s aparecerán desde [Muspell]. ¡Cuidado!"
"sheet name=""event""|FireGiant|announce|||/announce","Las Puertas de Muspell están brillando. ¡Prepárate para defenderte de los invasores!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","Los eventos de ""[FireGiant]"" aparecen a menudo."
"sheet name=""event""|HelheimInvasion|name|||/name","Invasión de Helheim"
"sheet name=""event""|HelheimInvasion|announce|||/announce","¡Detén la invasión! Debes colonizar al menos value:: Puertas de Helheim."
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","Los eventos de ""[HelheimInvasion]"" aparecen a menudo."
"sheet name=""event""|HelheimInvasionStart|name|||/name","Invasión de Helheim"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","[Helheim] recibirá refuerzos."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","¡Cuidado con el ejército de Helheim!"
"sheet name=""campaign""|Betrayal|name|||/name","Tragedia"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","Soy Rig, hijo del gran rey Hargurorf, y esta es mi saga."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","Todo comenzó... un fatídico día..."
......@@ -950,7 +1009,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","Me alegra oír esto, tu templanza te honra. Además, no nos podemos vengar si primero nos morimos de hambre."
"sheet name=""campaign""|Journey|texts|5|text|/text","Hablando de lo cual, no nos faltarán bocas que alimentar, así que intentemos encontrar fuentes de comida. La madera también es un recurso vital, como combustible para calefacción y como material de construcción."
"sheet name=""campaign""|Journey|texts|6|text|/text","Y también tenemos que dejar el continente y navegar hacia Northgard. Tendremos que encontrar una costa adecuada para zarpar."
"sheet name=""campaign""|Journey|texts|7|text|/text","Tienes toda la razón del mundo. Sugiero que le pidas a algunos aldeanos que construyan un campamento de exploradores y se preparen para convertirse en exploradores para que puedan explorar la región."
"sheet name=""campaign""|Journey|texts|7|text|/text","Tienes razón. Sugiero que les ordenes a algunos aldeanos que construyan un campamento de exploradores y les asignes como exploradores para que puedan explorar la región."
"sheet name=""campaign""|Journey|texts|8|text|/text","Mmm, cada vez hace más frío... el invierno llegará pronto."
"sheet name=""campaign""|Journey|texts|9|text|/text","En efecto, mi señor. Debemos esperar que la comida sea más escasa, y nuestra gente consumirá más leña para calentar sus hogares."
"sheet name=""campaign""|Journey|texts|10|text|/text","Nuestras tropas militares también se verán debilitadas por el frío. Puede que no sea el mejor momento para luchar."
......@@ -964,7 +1023,7 @@
"sheet name=""campaign""|Journey|texts|18|text|/text","Se acerca tu fin, Hagen."
"sheet name=""campaign""|Journey|tutorial|0|text|/text","Cómo empezar"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","Estás en un área remota segura. Tu objetivo aquí es cumplir las necesidades básicas de supervivencia de tu clan: [Food], [Wood] y [House]s."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Asegúrate de entrenar [Scout]es para que exploren la región, luego expande tu territorio colonizando áreas cercanas. Encuentra una costa para navegar por tierras desconocidas."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Asegúrate de asignar [Scout]es para que exploren la región y luego expande tu territorio colonizando áreas cercanas. Encuentra una costa para navegar en busca de tierras desconocidas."
"sheet name=""campaign""|Foothold|name|||/name","Punto de apoyo"
"sheet name=""campaign""|Foothold|desc|||/desc","Northgard es un continente duro. Si no logramos domesticar estas tierras, seremos borrados de la historia."
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","Coloniza ::value:: Territorios"
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","He oído viejos cuentos sobre guerreros muertos vivientes, pero nunca les he dado mucho crédito. Parece que estaba equivocado."
"sheet name=""campaign""|Foothold|texts|10|text|/text","¡En cualquier caso, debemos defender a nuestra gente y matar a esta abominación diabólica!"
"sheet name=""campaign""|Foothold|texts|11|text|/text","Acabamos de descubrir un depósito de mineral. Hay de dos tipos: piedra y mineral de hierro."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Los dos son recursos importantes y los dos los pueden extraer los mineros. Construye una mina para entrenarlos."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Los dos son recursos importantes y los dos los pueden extraer los mineros. Construye una mina y asigna aldeanos."
"sheet name=""campaign""|Foothold|texts|13|text|/text","La piedra sirve para mejorar nuestros edificios. El hierro nos permite mejorar nuestras herramientas y rearmar a un portaestandarte —como yo— si cae en la batalla."
"sheet name=""campaign""|Foothold|texts|14|text|/text","Ten en cuenta que los depósitos son limitados y, por lo general, contienen poco material. Debemos aprovecharnos de ello."
"sheet name=""campaign""|Foothold|texts|15|text|/text","Mi señor, nos hemos cruzado con los hombres de otro clan. ¿Qué hacemos?"
......@@ -1136,7 +1195,7 @@
"sheet name=""campaign""|Settling|texts|49|text|/text","Mi señor, nuestro negocio va muy bien... Creo que pronto veremos el final."
"sheet name=""campaign""|Settling|texts|50|text|/text","Puede que tenga razón, pero aun así no debemos dormirnos en los laureles."
"sheet name=""campaign""|Settling|tutorial|0|text|/text","Victoria comercial"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","El objetivo aquí no es aplastar al enemigo por la fuerza, sino crear contactos con otros clanes y entrenar a [Sailor]s y [Merchant]s para establecer rutas comerciales con estas poblaciones."
"sheet name=""campaign""|Settling|tutorial|1|text|/text","El objetivo aquí no es aplastar al enemigo por la fuerza, sino establecer contacto con otros clanes y asignar a [Sailor]s y [Merchant]s para establecer rutas comerciales con ellos."
"sheet name=""campaign""|Settling|tutorial|2|text|/text","Construir un [Port] y luego añadirle un [Lighthouse] es vital para aumentar tu influencia y establecer grandes rutas comerciales."
"sheet name=""campaign""|Skirmish|name|||/name","Expedición punitiva"
"sheet name=""campaign""|Skirmish|desc|||/desc","Egil ha encontrado por fin a Hagen. Me uniré a él para iniciar una expedición punitiva. Tenemos que atacar con rapidez."
......@@ -1703,7 +1762,7 @@
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Fimbulvinter"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","El gran invierno durará varios años. Espera a que la primavera derrita el gran muro de hielo."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Prepárate para cuando el ejército de los muertos se descongele. Protege a tus aliados, ¡juntos, seréis más fuertes!"
"sheet name=""campaign""|Bifrost|name|||/name","rozen>"
"sheet name=""campaign""|Bifrost|name|||/name","Bifrost"
"sheet name=""campaign""|Bifrost|desc|||/desc","El Bifrost, el legendario puente que lleva a Asgard, se encuentra en esta región. Hvedrung ya está allí, estamos al borde de Ragnarök. ¡Debemos detenerle a toda costa!"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","Protege el [Bifrost] a toda costa"
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","Mata a Hvedrung"
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Ataque de kraken"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Sé testigo de cómo el poderoso kraken hunde un barco."
"sheet name=""achievement""|APeopleSea|name|||/name","Pueblo del mar"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Gana una partida sin colonizar ninguna zona costera."
"sheet name=""achievement""|APeopleSea|desc|||/desc","Gana una partida sin colonizar ninguna zona costera con el clan del Kraken."
"sheet name=""achievement""|APathTactician|name|||/name","Estratega experto"
"sheet name=""achievement""|APathTactician|desc|||/desc","Desbloquea el nivel 3 de la ruta de estratega"
"sheet name=""achievement""|APathGuardian|name|||/name","Guardián experto"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Captura una reliquia enemiga"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Juego completado"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","Has completado el juego"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Dominio"
"sheet name=""ability""|Dominion|desc|||/desc","Coloniza áreas despejadas gratis."
"sheet name=""ability""|ScorchedEarth|name|||/name","Tierra quemada"
......@@ -2111,7 +2200,7 @@
"sheet name=""ability""|WarriorCharge|name|||/name","Carga"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Aumenta la velocidad de carrera cuando el objetivo atacado está lo bastante cerca."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Veneno"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Reduce el poder de ataque del objetivo y la velocidad de movimiento en un ::inv_percent0:: durante ::value1:: s."
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Reduce la velocidad de ataque del objetivo y la velocidad de movimiento en un ::inv_percent0:: durante ::value1:: s."
"sheet name=""ability""|SwirlAttack|name|||/name","Torbellino"
"sheet name=""ability""|SwirlAttack|desc|||/desc","Las unidades de [Dragonmen] asestan frecuentemente un poderoso ataque giratorio que daña a todos los enemigos adyacentes."
"sheet name=""ability""|GolemBurn|name|||/name","Golpe de magma"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","Puede esconderse de los enemigos, a menos que se declare la guerra en la zona."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Ataque especial"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","A veces atacan con sus dos enormes martillos de guerra y dañan a todos los enemigos cercanos."
"sheet name=""ability""|FrozenStrike|name|||/name","Golpe congelado"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Los enemigos a los que alcance la espada Valdemar quedan congelados, junto con la zona adyacente. (::value2:: de penalización a la velocidad de movimiento y ataque)."
"sheet name=""ability""|KingsBodyguard|name|||/name","Escolta del rey"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] no puede sufrir daño mientras esté cerca de un [IceGolem]."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Implacable"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","Los [Skirmisher]s hacen +::percent_value:: de daño a los enemigos."
"sheet name=""ability""|SacrificeHappy|name|||/name","Influencia de Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Influencia de Andhrímnir"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","Bajíos"
"sheet name=""ability""|Stilt|desc|||/desc","Mejora una zona costera para que admita ::value:: edificio adicional."
"sheet name=""ability""|HighTide|name|||/name","Marea alta"
"sheet name=""ability""|HighTide|desc|||/desc","Cancela el edificio de los kraken y las penalizaciones de ataque en una zona no costera.&amp;lt;br/&amp;gt;Coloniza una zona no costera neutral por el coste normal."
"sheet name=""ability""|HighTide|desc|||/desc","Cancela el edificio del Clan del Kraken y las penalizaciones de ataque en una zona no costera.&lt;br/&gt;Puedes colonizar una zona no costera neutral por el coste normal.&lt;br/&gt;Solo puedes invocar la [HighTide] en una zona no costera adyacente a zonas costeras o zonas afectadas por la [HighTide]."
"sheet name=""ability""|RoadToValhalla|name|||/name","Camino a Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consagra una de tus unidades de [Norn]. Se convertirá en [NornArmor] y se unirá a tu ejército."
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","Espíritu antiguo"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","Invoca ::value:: guerreros espectrales en una zona costera enemiga elegida."
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","Espíritu antiguo"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Invoca ::value:: guerreros espectrales en una zona costera enemiga elegida."
"sheet name=""battle""|CallBlood|name|||/name","La llamada de la sangre"
"sheet name=""battle""|CallBlood|description|||/description","Hay otros clanes sedientos de tu sangre. Sobrevive y envíalos a Valhala."
"sheet name=""battle""|InnerSea|name|||/name","Mar interior"
"sheet name=""battle""|InnerSea|description|||/description","Recorre el mar interior y derrota a todos tus oponentes uno por uno."
"sheet name=""battle""|Cursed|name|||/name","El maldito"
"sheet name=""battle""|Cursed|description|||/description","Valdemar invoca a nuevos draugr de entre los muertos. Forma equipo con otros clanes para derrotar a su escolta de hielo y matarlo."
"sheet name=""battle""|VikingsGlory|name|||/name","Gloria del vikingo"
"sheet name=""battle""|VikingsGlory|description|||/description","Solo los clanes con más fama reclamarán las recompensas."
"sheet name=""battle""|NewSettlers|name|||/name","Nuevos colonos"
"sheet name=""battle""|NewSettlers|description|||/description","Tendrás muchos aldeanos y todos los problemas que traen."
"sheet name=""battle""|LazyVillagers|name|||/name","Aldeanos perezosos"
"sheet name=""battle""|LazyVillagers|description|||/description","Los aldeanos no recogerán comida. En lugar de eso, intenta asignarlos a edificios."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Carrera a Yggdrasil"
"sheet name=""battle""|RaceYggdrasil|description|||/description","Para reclamar Yggdrasil, debes recoger mucha comida. Pero no olvides que tienes que guardarla."
"sheet name=""battle""|SwampsDeath|name|||/name","Pantanos de la muerte"
"sheet name=""battle""|SwampsDeath|description|||/description","No tienes mucho espacio para construir. Elige bien o expándete más de lo habitual."
"sheet name=""battle""|Invasion|name|||/name","Invasión de Helheim"
"sheet name=""battle""|Invasion|description|||/description","Estás solo para lidiar con las puertas de Helheim. Expándete y mantén la presión antes del final de los tiempos."
"sheet name=""battle""|MarketSupplier|name|||/name","Proveedor maestro"
"sheet name=""battle""|MarketSupplier|description|||/description","Los mercados son baratos y eficientes, construir muchos podría ser una buena idea."
"sheet name=""battle""|BeyondSea|name|||/name","Más allá del mar"
"sheet name=""battle""|BeyondSea|description|||/description","La victoria no está en tierra firme. Construye muelles y sé el mejor comerciante en todo el mundo conocido."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Conocimiento importado"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Gana dinero y compra conocimiento con el poder de la moneda."
"sheet name=""battle""|WinterHere|name|||/name","Ya llega el invierno"
"sheet name=""battle""|WinterHere|description|||/description","¿Es realmente posible lidiar con una ventisca terrible cada invierno? Pronto sabrás la respuesta."
"sheet name=""battle""|Oppressed|name|||/name","Defiende a los oprimidos"
"sheet name=""battle""|Oppressed|description|||/description","Destruye a tus enemigos mientras defiendes a tus aliados más débiles."
"sheet name=""battle""|Surrounded|name|||/name","Rodeado"
"sheet name=""battle""|Surrounded|description|||/description","¿Y si estás rodeado de enemigos? ¡No dejes que se expandan demasiado!"
"sheet name=""battle""|SaveBifrost|name|||/name","Bifrost"
"sheet name=""battle""|SaveBifrost|description|||/description","Rush to colonize [BifrostLore] and protect it from other clans!"
"sheet name=""battle""|KeepSimple|name|||/name","No te compliques"
"sheet name=""battle""|KeepSimple|description|||/description","No mejores los edificios civiles ni las herramientas. Tendrás que hacer mucho con muy poco."
"sheet name=""battle""|WiseOne|name|||/name","El sabio"
"sheet name=""battle""|WiseOne|description|||/description","Reclama la [BigSword] y acumula sabiduría para alcanzar la victoria."
"sheet name=""battle""|GreedPrice|name|||/name","El precio de la avaricia"
"sheet name=""battle""|GreedPrice|description|||/description","Explora la tierra para encontrar los recursos que no puedes producir."
"sheet name=""battle""|Dystopia|name|||/name","Distopía"
"sheet name=""battle""|Dystopia|description|||/description","Estar siempre feliz es una buena noticia. Ocúpate del [SpecterWarrior] para mantener tu felicidad."
"sheet name=""battle""|HostileLands|name|||/name","Tierras hostiles"
"sheet name=""battle""|HostileLands|description|||/description","No sea demasiado lento para expandirte. Los escaramuzadores son poderosos y pueden lograr una victoria fácil."
"sheet name=""battle""|Frozen|name|||/name","Puertas congeladas"
"sheet name=""battle""|Frozen|description|||/description","Sobrevive el tiempo suficiente para que la horda congelada destruya a tus enemigos. Entre dos ataques helados, puedes matarlos tú también si eres capaz de ello."
"sheet name=""battle""|MuspellWrath|name|||/name","Ira de Muspell"
"sheet name=""battle""|MuspellWrath|description|||/description","Mata a más gigantes de fuego que tus rivales. ¡Se trata de una carrera, así que no descanses nunca!"
"sheet name=""battle""|Wyverns|name|||/name","Demasiados guivernos"
"sheet name=""battle""|Wyverns|description|||/description","Guivernos, guivernos zombi, guivernos enormes... ¡A por ellos!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Valquirias por doquier"
"sheet name=""battle""|ValkyrieGalore|description|||/description","Si no puedes controlar Helheim lo suficiente, no dejes que tus enemigos lo hagan."
"sheet name=""battle""|GemCutter|name|||/name","Traficante de gemas"
"sheet name=""battle""|GemCutter|description|||/description","Vender gemas es la mejor forma de ganar dinero."
"sheet name=""battle""|OdinsGlory|name|||/name","Por la gloria de Odín"
"sheet name=""battle""|OdinsGlory|description|||/description","Expándete rápidamente para llegar a los muchos depósitos de hierro antes que tus enemigos."
"sheet name=""battle""|BefriendJotnar|name|||/name","Hazte amigo de los jötnar"
"sheet name=""battle""|BefriendJotnar|description|||/description","Defiende a los jötnar a pesar de sus tendencias agresivas y luego hazte amigo de ellos."
"sheet name=""battle""|KoboldInfestation|name|||/name","Invasión de kobolds"
"sheet name=""battle""|KoboldInfestation|description|||/description","Debes controlar muchos territorios para ganar. Pero los kobolds se expandirán rápidamente..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Rebelión de myrkálfar"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","El Ragnarok es duro, los myrkálfar son agresivos y las erupciones son frecuentes. Ya solo la simple supervivencia será un reto."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Cada vikingo que muere tiene la oportunidad de convertirse en [Death] neutral."
"sheet name=""rule""|MoreDraugar|desc|||/desc","Los [Death]s reaparecen más rápido de [DeathCamp] y saldrán más frecuentemente de los portales."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] te espera protegido de sus unidades de [IceGolem]."
"sheet name=""rule""|NoWalls|desc|||/desc","No hay muros naturales, todas las zonas están conectadas."
"sheet name=""rule""|BeachOnly|desc|||/desc","Todas las zonas costeras son playas."
"sheet name=""rule""|ForceBigSword|desc|||/desc","La [BigSword] está en el centro de la tierra, ya descubierta."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] está en el centro de la tierra, ya descubierto."
"sheet name=""rule""|ForceVolcano|desc|||/desc","El [Volcano] está en el centro de la tierra, ya descubierto."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","El [MagmaFlow] está en el centro de la tierra, ya descubierto."
"sheet name=""rule""|ManyLore|desc|||/desc","Hay más círculos de piedra y piedras rúnicas de lo habitual."
"sheet name=""rule""|PillarOfGod|desc|||/desc","Puedes encontrar algunos Pilares de los Dioses. Puedes asignarles [Scholar]s, que producirán [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Cada año nuevo, el jugador con más [Fame] gana recursos en barco."
"sheet name=""rule""|Eruptions|desc|||/desc","A partir del año 802, las erupciones volcánicas ocurren cada año."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","Hay muchos campamentos de [Myrkalfar] agresivos. Ten cuidado con sus ataques frecuentes y tempranos."
"sheet name=""rule""|ManyKobolds|desc|||/desc","Hay muchos campamentos de kobolds. Los kobolds son más agresivos, y reaparecen y se expanden más rápido."
"sheet name=""rule""|KoboldFame|desc|||/desc","Cada territorio de kobolds colonizado proporciona value:: de [Fame]."
"sheet name=""rule""|MoreValkyries|desc|||/desc","Hay [Valkyrie]s en muchas zonas. Son más agresivas."
"sheet name=""rule""|ManyFactions|desc|||/desc","Todas las facciones neutrales están presentes. Hay menos hostilidad en cada zona."
"sheet name=""rule""|WithGemstone|desc|||/desc","You can find [GemstoneDeposit]s, that produce [Gemstone] which can be sold for a lot of [Money]."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gathering or trading [Gemstone] increases [Happy]. Failing to do so decreases [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","Empiezas en el centro de la tierra."
"sheet name=""rule""|InnerSea|desc|||/desc","El centro de la tierra está lleno de agua."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Hordas de zombis congelados provienen de las Puertas de Niflheim cada invierno para atacar a los clanes."
"sheet name=""rule""|FrozenGate|desc|||/desc","Hay muchos Portales de Niflheim por la tierra."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","No hay recurso de [Lore], pero sí un árbol de conocimientos. La [Lore] conseguida sirve para activar [BifrostLore] una vez que lo hayas colonizado."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","Los precios de los [Marketplace]s se dividen por ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","Los [Marketplace]s no usan un espacio de edificio."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Las rutas comerciales dan +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","No puedes mejorar edificios ni forjar herramientas."
"sheet name=""rule""|BasicAltar|desc|||/desc","El [Temple] no requiere un [Townhall] mejorado."
"sheet name=""rule""|SuperScout|desc|||/desc","Los [Scout]s pueden explorar el territorio enemigo sin un [ScoutCamp] mejorado."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","La [Happy] siempre tiene un valor de ::value::. Cualquier [SpecterWarrior] te arruinará el día."
"sheet name=""rule""|Elevation|desc|||/desc","Una maldición ocurrirá regularmente y convertirá a parte de tu población en guerreros espectrales."
"sheet name=""rule""|MushroomsProd|desc|||/desc","Todas las producciones aumentan en un ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","Todas las zonas tienen espacio disponible reducido para edificios."
"sheet name=""rule""|ManySwamp|desc|||/desc","Hay más [MarshBuilding]s de lo habitual."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","Hay más [Shoal], [Fertility] y [DeerSpawner] de lo habitual."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Empiezas con +::value:: de [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Tus [Villager]s se niegan a recoger [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Hay más [Sheep]s de lo habitual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] es mayor y cuesta el doble de colonizar, pero solo tarda 1 mes."
"sheet name=""rule""|BetterCauldron|desc|||/desc","La reliquia [RelicCauldron] no cuesta [Iron], tarda la mitad en forjarse y no cuenta como reliquia."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Las recompensas escalonadas por la influencia comercial ocurren con más frecuencia."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","No se puede mejorar la [WatchTower]."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","Los [Skirmisher]s tienen la habilidad [SkirmisherRuthless] y son más eficaces contra los animales y las criaturas místicas."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","Los [Skirmisher]s son un ::percent_value:: más baratos."
"sheet name=""rule""|ManyFoes|desc|||/desc","Se aumenta la hostilidad de las zonas."
"sheet name=""rule""|ManyTreasure|desc|||/desc","Hay más tesoros perdidos de lo habitual."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Los tesoros en las [Ruins] y [BrokenHouse] reaparecen frecuentemente."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","Hay Puertas de Muspell abiertos por todas partes, por donde salen gigantes de fuego regularmente. Nadie puede cerrarlos."
"sheet name=""rule""|ManyJotuun|desc|||/desc","La tierra está infestada de gigantes de fuego."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","Hay menos [Stones] de lo habitual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","Hay más depósitos de hierro de lo habitual."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","Todos los depósitos contienen un ::percent_value:: menos minerales."
"sheet name=""rule""|BlessJotnar|desc|||/desc","Han visto un gran [GiantCamp] en esta tierra."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Controla y mantén a raya las Puertas de Helheim antes de que termine el tiempo."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Se han avistado un montón de guivernos. ¡Es hora de cazar!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","No hay [Lore]. Todos los edificios que producen [Lore] se han deshabilitado. No puedes conseguir [Lore]."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","Todos los conocimientos se pueden comprar con [Money]. Los conocimientos son más caros."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","Los [TownHall]s ya están protegidos por las [Watchtower]s mejoradas."
"sheet name=""rule""|IsWeakIA|desc|||/desc","Debes defender a tus aliados débiles contra los otros clanes."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","Recibirás unidades militares antes de cada nueva [BloodMoon]."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","No puedes construir ningún [MarketPlace] ni [TradingPost]."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Tu [TownHall] produce [Food] extra: +::value::."
"sheet name=""rule""|LethalRuins|desc|||/desc","Tus [Scout]s morirán cuando terminen de explorar las [Ruins], [BrokenShores] o [BrokenHouse]."
"sheet name=""rule""|NoTechMoney|desc|||/desc","Los conocimientos de [ImprovedHall], [Bartering], [Negociators] y [NearTheSea] no generan [Money]."
"sheet name=""rule""|NoTHMoney|desc|||/desc","El [Townhall] no genera [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Los marineros no producen [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Tu población necesita más felicidad y comer más comida."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]."
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: de daño en las [WatchTower]s."
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: poder de ataque para las unidades de &lt;Unit&gt;."
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: de defensa para las unidades de &lt;Unit&gt;s."
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: de coste y tiempo de recarga de resurrección para tu caudillo."
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","Las unidades de &lt;Unit&gt; cuestan un ::inv_percent:: menos."
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Empiezas con ::value:: [Warrior]s."
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Tu caudillo tiene +::percent:: de poder de ataque contra las [Valkyrie]s y [Death]s."
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: de tiempo de recarga de las habilidades de caudillo y reliquias."
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","El arma de las unidades de &lt;Unit&gt; no cuesta recursos y el tiempo de forja se divide por ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: &lt;Resource&gt;."
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: de [Happy]."
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: en el coste de colonización."
"sheet name=""bonus""|BWinter|desc|||/desc","El invierno es un ::inv_percent:: menos duro."
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: &lt;Resource&gt; cada mes."
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: de producción para las unidades de &lt;Unit&gt;."
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: de crecimiento de población."
"sheet name=""bonus""|BSilo|desc|||/desc","El [FoodSilo] almacena +::percent:: y la bonificación se aumenta en un ::percent1::."
"sheet name=""bonus""|BFreeTool|desc|||/desc","Las herramientas de las unidades de &lt;Unit&gt; no cuesta recursos y el tiempo de forja se divide por ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","Puedes mejorar ::value:: edificios de &lt;Building&gt; gratis."
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","Puedes mejorar ::value:: edificios de &lt;Building&gt; gratis."
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","Los edificios de &lt;Building&gt; no usan un espacio."
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","Los edificios de &lt;Building&gt; no usan un espacio."
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: ataques de las zonas neutrales."
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: de recursos y velocidad de exploración para las [Ruin], [Shipwreck]s y [BrokenHouse]."
"sheet name=""bonus""|BHousePopulation|desc|||/desc","Las [House]s otorgan +::value:: de población."
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Cada año, consigues ::value:: [Sheep]s por cada ::value1:: que tengas."
"sheet name=""bonus""|BForgeRelics|desc|||/desc","El tiempo y precio de forja de las reliquias se reducen un ::inv_percent::."
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: para las producción de [Skald]s."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","El [FoodSilo] es gratis, no usa ningún espacio de edificio y mejora la capacidad de recogida de [Food] de los [Villager]s."
"sheet name=""bonus""|BStagFame2|desc|||/desc","Consigues +::value:: de [Food], +::value:: de [Wood], +::value:: [Money], +::value1:: de [Stone] y +::value2:: de [Iron] al alcanzar 500 de [Fame]."
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Empiezas con ::value:: [Sheep]s en lugar de 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","Empiezas con el conocimiento [Barricades]. +::percent:: en las bonificaciones de [Barricades]."
"sheet name=""bonus""|BFeast|desc|||/desc","Los festines duran ::value:: meses en lugar de 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","La [Meat] proporcionada por los [Wolf]s y los [Bear]s aumenta un ::percent::."
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Tu [Berserker] consigue +::percent:: de poder de ataque y defensa y su coste de reclutamiento se reduce un ::inv_percent1::."
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","La [Happy] que proporcionan tus unidades militares aumenta un ::percent::."
"sheet name=""bonus""|BHomeland|desc|||/desc","Recibe una bonificación de ""[Recruits]"" cada 200 de [Fame]."
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizar con [Money] cuesta -::inv_percent::."
"sheet name=""bonus""|BMercenaries|desc|||/desc","Obtienes el doble de [Mercenarie]s."
"sheet name=""bonus""|BKaija|desc|||/desc","Empiezas con [BearMaiden], bonificación de +::percent:: de poder de ataque y defensa."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","Los [Sheildbearer]s empiezan con su arma."
"sheet name=""bonus""|BRelicBear|desc|||/desc","Se puede empezar el juego con [RelicBear]."
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: de producción para [Mender]s. Las herramientas de los [Mender]s no cuestan recursos y el tiempo de forja se divide por 2."
"sheet name=""bonus""|BAltar|desc|||/desc","El [Temple] cuesta ::percent:: y consigue +::percent1:: para todas las bonificaciones."
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Cada vez que mejoras tu [Townhall], consigues ::value:: mejoras de edificios gratis."
"sheet name=""bonus""|BSkirmisher|desc|||/desc","Los [Skirmisher]s ganan +::percent:: de poder de ataque y defensa."
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] consigue +::percent:: de poder de ataque y defensa, así como +::value1:: de salud."
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] dura ::value:: años."
"sheet name=""bonus""|BDragonmen|desc|||/desc","Los [Dragonmen]s ganan +::value:: de salud."
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: de [Blood] por cada sacrificio."
"sheet name=""bonus""|BSlaves|desc|||/desc","Los barcos traen +::value:: [slave]s, puedes tener +::percent1:: [Slave]s máx. Los [Slave]s no pueden sublevarse."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Tus caudillos se regeneran en tu territorio."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","+::percent:: de bonificación de producción en zonas con un caudillo."
"sheet name=""bonus""|BGreatTower|desc|||/desc","Cada vez que se destruye una [BFTower], mata a todas las unidades de la zona."
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: de bonificación de producción para los [Norn]s."
"sheet name=""bonus""|BNornArmor|desc|||/desc","Puedes controlar +::value:: [NornArmor]."
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Las unidades enemigas en tu territorio costero pierden vida con el tiempo."
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","[Prestige] can be earned by exploiting Great Trade Routes via a [Lighthouse]."
"sheet name=""resource""|RimeSteel|name|||/name","Rimesteel"
"sheet name=""resource""|RimeSteel|desc|||/desc","[RimeSteel] is used to forge the mighty Wurmslayer."
"sheet name=""resource""|Gemstone|name|||/name","Gemstone"
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants."
"sheet name=""resource""|MilitaryXP|name|||/name","Military Experience"
"sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle."
"sheet name=""unit""|Villager|name|||/name","Villager"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Scholar|name|||/name","Herald"
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|plural|||/plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard."
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","Wyvern"
"sheet name=""unit""|Wyvern|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieking]"
"sheet name=""unit""|WyvernUndead|name|||/name","Undead Wyvern"
"sheet name=""unit""|WyvernUndead|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[indistinct weird shrieking]"
"sheet name=""unit""|Valkyrie|name|||/name","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|plural|||/plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","Rock Golem"
"sheet name=""unit""|Golem|desc|||/desc","[Golem]s are powerful creatures that can burn their foes with molten lava."
"sheet name=""unit""|Golem|flavor|||/flavor","[loud crackling]"
"sheet name=""unit""|IceGolem|name|||/name","Dark Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|plural|||/plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerfull than standard wolves. They also have the ability [CanHide]"
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""unit""|Warchief|name|||/name","Warchief"
"sheet name=""unit""|VillagerWoman|name|||/name","Villager"
"sheet name=""unit""|Scholar|name|||/name","Scholar"
"sheet name=""unit""|Scholar|desc|||/desc","Scholars study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
......@@ -242,35 +253,35 @@
"sheet name=""building""|House|desc|||/desc","Provides shelter for more clan members."
"sheet name=""building""|House|upgrade|0|desc|/desc","Can shelter ::value:: additional clan members and improve housing quality."
"sheet name=""building""|ScoutCamp|name|||/name","Scout Camp"
"sheet name=""building""|ScoutCamp|desc|||/desc","Train your villagers to become [Scout]s who can explore new areas."
"sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new areas."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increase all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories."
"sheet name=""building""|WoodLodge|name|||/name","Woodcutter's Lodge"
"sheet name=""building""|WoodLodge|desc|||/desc","Train your villagers to become [Woodcutter]s who can harvest Wood in this area."
"sheet name=""building""|WoodLodge|desc|||/desc","Assign your villagers to become [Woodcutter]s who can harvest Wood in this area."
"sheet name=""building""|HealerHut|name|||/name","Healer's Hut"
"sheet name=""building""|HealerHut|desc|||/desc","Train your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory."
"sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|MenderHut|name|||/name","Mender's Hut"
"sheet name=""building""|MenderHut|desc|||/desc","Train your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
"sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
"sheet name=""building""|MenderHut|flavor|||/flavor","Smells faintly of cabbage."
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|FishermanHouse|name|||/name","Fisherman's Hut"
"sheet name=""building""|FishermanHouse|desc|||/desc","Train your villagers to become [Fisherman]s who will produce [Food] even during winter."
"sheet name=""building""|FishermanHouse|desc|||/desc","Assign your villagers to become [Fisherman]s who will produce [Food] even during winter."
"sheet name=""building""|Fishery|name|||/name","Fishery"
"sheet name=""building""|Fishery|desc|||/desc","Train a villager to become a [Fisherman] who will produce [Food]."
"sheet name=""building""|Fishery|desc|||/desc","Assign a villager to become a [Fisherman] who will produce [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","Not fresh? My fish?"
"sheet name=""building""|Fields|name|||/name","Fields"
"sheet name=""building""|Fields|plural|||/plural","Fields"
"sheet name=""building""|Fields|desc|||/desc","Train your villagers to become [Farmer]s who will produce [Food] in larger quantities during summer."
"sheet name=""building""|Fields|desc|||/desc","Assign your villagers to become [Farmer]s who will produce [Food] in larger quantities during summer."
"sheet name=""building""|HunterLodge|name|||/name","Hunter's Lodge"
"sheet name=""building""|HunterLodge|desc|||/desc","Train your villagers to become [Hunter]s who will track and kill deer."
"sheet name=""building""|HunterLodge|desc|||/desc","Assign your villagers to become [Hunter]s who will track and kill deer."
"sheet name=""building""|FoodSilo|name|||/name","Food Silo"
"sheet name=""building""|FoodSilo|desc|||/desc","Improves [Food] produced by specialized workers in this area by ::percent::. Increases your maximum food storage."
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","Improves [Food] produced in this area by ::percent::."
"sheet name=""building""|TradingPost|name|||/name","Trading Post"
"sheet name=""building""|TradingPost|desc|||/desc","Train your villagers to become [Merchant]s who will earn [Money]s."
"sheet name=""building""|TradingPost|desc|||/desc","Assign your villagers to become [Merchant]s who will earn [Money]s."
"sheet name=""building""|MarketPlace|name|||/name","Marketplace"
"sheet name=""building""|MarketPlace|desc|||/desc","Train your villagers to become [Merchant]s and spend [Money] to buy various resources."
"sheet name=""building""|MarketPlace|desc|||/desc","Assign your villagers to become [Merchant]s and spend [Money] to buy various resources."
"sheet name=""building""|MarketPlace|flavor|||/flavor","No credit given."
"sheet name=""building""|RavenPort|name|||/name","Harbor"
"sheet name=""building""|RavenPort|desc|||/desc","Sailors loot [Money] and [Lore] or [Fame] while raiding. You can scout shores and hire [Mercenary]s. Add a [Lighthouse] to exploit Great Trade Routes."
......@@ -279,31 +290,33 @@
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Sailors loot [Money] and [Lore] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|HallOfPoetry|name|||/name","Hall of Skalds"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Train your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Train your female [VillagerWoman] to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman] to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Brewery"
"sheet name=""building""|Tavern|plural|||/plural","Breweries"
"sheet name=""building""|Tavern|desc|||/desc","Train your villagers to become [InnKeeper]s who will increase your clan's [Happy]."
"sheet name=""building""|Tavern|desc|||/desc","Assign your villagers to become [InnKeeper]s who will increase your clan's [Happy]."
"sheet name=""building""|Tavern|flavor|||/flavor","Bring your own cup!"
"sheet name=""building""|AllMines|name|||/name","Mine"
"sheet name=""building""|AllMines|desc|||/desc","Train your villagers to become [Miner]s to extract stone or iron from deposits."
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract stone or iron from deposits."
"sheet name=""building""|Mine|name|||/name","Quarry"
"sheet name=""building""|Mine|plural|||/plural","Quarries"
"sheet name=""building""|Mine|desc|||/desc","Train your villagers to become [Miner]s who will quarry [Stone]."
"sheet name=""building""|Mine|desc|||/desc","Assign your villagers to become [Miner]s who will quarry [Stone]."
"sheet name=""building""|IronMine|name|||/name","Iron Mine"
"sheet name=""building""|IronMine|desc|||/desc","Train your villagers to become [Miner]s who will extract [Iron] ore."
"sheet name=""building""|IronMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Iron] ore."
"sheet name=""building""|RimeSteelMine|name|||/name","Rimesteel Mine"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Train your villagers to become [Miner]s who will extract [RimeSteel] ore."
"sheet name=""building""|RimeSteelMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [RimeSteel] ore."
"sheet name=""building""|GemStonesMine|name|||/name","Gemstone Mine"
"sheet name=""building""|GemStonesMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Gemstone] ore."
"sheet name=""building""|Forge|name|||/name","Forge"
"sheet name=""building""|Forge|desc|||/desc","Train your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Increase forge speed by ::percent:: in the zone."
"sheet name=""building""|ForgeHorse|name|||/name","Völund's Forge"
"sheet name=""building""|ForgeHorse|desc|||/desc","Allows you to forge better tools, weapons and legendary relics with your warchiefs."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Increase forge speed by ::percent:: in the zone."
"sheet name=""building""|CarvedStone|name|||/name","Carved Stone"
"sheet name=""building""|CarvedStone|desc|||/desc","Train a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CarvedStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Quite a bit heavier than a book."
"sheet name=""building""|Sheepfold|name|||/name","Sheepfold"
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]."
......@@ -335,14 +348,12 @@
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +50[Fame]"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production"
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","Lighthouse"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]."
"sheet name=""building""|RavenLighthouse|name|||/name","Lighthouse"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Train your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
......@@ -350,13 +361,12 @@
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","Runestone"
"sheet name=""building""|RuneStone|desc|||/desc","Train a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Circle of Stones"
"sheet name=""building""|CircleStone|plural|||/plural","Circles of Stones"
"sheet name=""building""|CircleStone|desc|||/desc","Train your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|CircleStone|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|CircleStone|flavor|||/flavor","Spoiler alert: Odin dies."
"sheet name=""building""|Stones|name|||/name","Stones"
"sheet name=""building""|Stones|plural|||/plural","Stones"
"sheet name=""building""|Stones|name|||/name","Stone Deposit"
"sheet name=""building""|Stones|desc|||/desc","You can build a mine here to extract [Stone]."
"sheet name=""building""|Fertility|name|||/name","Fertile Land"
"sheet name=""building""|Fertility|desc|||/desc","You can build [Fields] here and recruit [Farmer]s."
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","Rimesteel Deposit"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","You can build a Mine here to extract [RimeSteel] ore."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","A mysterious metal found only in the coldest environments. Said to be the only material that can pierce an [IceWorm]'s shell."
"sheet name=""building""|GemstoneDeposit|name|||/name","Gemstone Deposit"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","You can build a [Mine] here to extract [Gemstone]s."
"sheet name=""building""|WolvesCave|name|||/name","Wolf Den"
"sheet name=""building""|WolvesCave|desc|||/desc","[Wolf]s will spawn in this area until you claim it."
"sheet name=""building""|Shoal|name|||/name","Fish"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","The legendary bridge that leads to Asgard, where the major gods, the Æsir, are said to live. Protect it at all costs!"
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|name|||/name","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|plural|||/plural","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonise its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|MuspellConquest|name|||/name","Gate of Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here forever."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|Niflheim|name|||/name","Gate of Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","This gateway will summon armies of frozen warriors. There is no way to stop them, you must survive."
"sheet name=""building""|IceWormDen|name|||/name","Ice Worm Den"
"sheet name=""building""|PillarOfGod|name|||/name","Pillar Of Glory"
"sheet name=""building""|PillarOfGod|plural|||/plural","Pillars of Glory"
"sheet name=""building""|PillarOfGod|desc|||/desc","Assign a villager to become a [Scholar] who will produce [Fame]."
"sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|plural|||/plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","Everything is under control as long as the Wyvern is asleep ..."
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Train your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gates of Helheim"
"sheet name=""building""|Helheim|desc|||/desc","This portal connects Northgard to Helheim, the realm of the dead. Corrupted [Valkyrie]s will spawn here until someone is brave enough to confront them."
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Gates of Helheim"
"sheet name=""building""|Helheim|desc|||/desc","This portal connects Northgard to Helheim, the realm of the dead. [Valkyrie]s and [Death]s will spawn here until someone is brave enough to confront them."
"sheet name=""building""|MagmaFlow|name|||/name","Magma Flow"
"sheet name=""building""|MagmaFlow|desc|||/desc","The magma in this area can be used to craft very powerful weapons."
"sheet name=""building""|Volcano|name|||/name","Volcano"
"sheet name=""building""|Volcano|plural|||/plural","Volcanoes"
"sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!"
"sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar."
"sheet name=""tech""|Lumber|name|||/name","Sharp Axes"
"sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood."
"sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent:: and [Happy] is increased by ::value1::."
"sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||./desc","+1[Money] for each ::value:: clan member. Enables Trade Routes with neutral factions from [TradingPost]s. Also enables Great Trade Routes with a [Lighthouse]"
"sheet name=""tech""|Bartering|desc|||./desc","+::value:: [Money] for each ::value1:: clan member. Enables Trade Routes with neutral factions from [TradingPost]s. Also enables Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
......@@ -604,7 +632,7 @@
"sheet name=""tech""|SlaveTrade|name|||/name","Slave Trade"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are cheaper by ::inv_percent::, and minimum price is also reduced by ::inv_percent::."
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
"sheet name=""tech""|Frenzy|desc|||/desc","+1::percent:: Attack Power for a military unit with no other ally units in their zone."
"sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: Attack Power for a military unit with no other ally units in their zone."
"sheet name=""tech""|Metalcraft|name|||/name","Metalcraft"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::"
"sheet name=""tech""|BFTower|name|||/name","Great Tower"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' Attack is reduced by ::inv_percent:: on non coastal zone."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to train female [Villager] into [Norn]. The [Norn] produces [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman] into [Norn]. The [Norn] produces [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
......@@ -819,9 +847,9 @@
"sheet name=""icon""|WSheepSacrifice|name|||/name","Sheep Sacrifice"
"sheet name=""icon""|WBoarSacrifice|name|||/name","Giant Boar Sacrifice"
"sheet name=""icon""|WFeast|name|||/name","Organize a Feast"
"sheet name=""icon""|WColonizeFood|name|||/name","Colinize Area"
"sheet name=""icon""|WColonizeMoney|name|||/name","Colinize Area"
"sheet name=""icon""|WColonizeLore|name|||/name","Colinize Area"
"sheet name=""icon""|WColonizeFood|name|||/name","Colonize Area"
"sheet name=""icon""|WColonizeMoney|name|||/name","Colonize Area"
"sheet name=""icon""|WColonizeLore|name|||/name","Colonize Area"
"sheet name=""icon""|WMilitaryPath|name|||/name","Military Paths"
"sheet name=""icon""|WMilitaryPath|desc|||/desc","Accumulate military experience through combat and war, and decide what is your path."
"sheet name=""icon""|WPortMercenary|name|||/name","Deploy Mercenaries"
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","Blizzard"
"sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and doubles Firewood consumption."
"sheet name=""event""|Blizzard|announce|||/announce","The weather is cold this year. We'll have a &lt;b&gt;Blizzard&lt;/b&gt; this winter, so we need to store a large amount of [Food] and [Wood]!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","""[Blizzard]"" events appear frequently."
"sheet name=""event""|Rats|name|||/name","Rat Infestation"
"sheet name=""event""|Rats|desc|||/desc","Rats will devour ::percent_value:: of any [Food] not stored in Silos and bring disease. Your Silos currently protect ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Rats have been reported. We need to store our [Food] in &lt;b&gt;Silos&lt;/b&gt; and have [Healer]s to protect against disease."
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","Draugar Invasion"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals."
"sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","""[DraugrAttack]"" events appear frequently."
"sheet name=""event""|FallenSailors|name|||/name","Fallen Sailors"
"sheet name=""event""|FallenSailors|desc|||/desc","These [SpecterWarrior]s used to fight for our side..."
"sheet name=""event""|FallenSailors|announce|||/announce","Ahoy! Fallen Sailors are approaching your coasts!"
"sheet name=""event""|BloodMoon|name|||/name","Blood Moon"
"sheet name=""event""|BloodMoon|desc|||/desc","All units gain +::percent_value:: Attack outside of their territory for the duration of the Blood Moon."
"sheet name=""event""|BloodMoon|desc|||/desc","All units gain +::percent_value:: attack power when outside of their territory for the duration of the Blood Moon."
"sheet name=""event""|BloodMoon|announce|||/announce","The &lt;b&gt;Blood Moon&lt;/b&gt; is coming! Prepare for a fight!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","""[BloodMoon]"" events appear frequently."
"sheet name=""event""|Eruption|name|||/name","Volcanic Eruption"
"sheet name=""event""|Eruption|desc|||/desc","[Meteor] will soon fall on Northgard. They are a good source of stone, as well as a hidden threat."
"sheet name=""event""|Eruption|announce|||/announce","Loud rumbles come out of the volcano! Prepare yourselves!"
......@@ -893,10 +924,12 @@
"sheet name=""event""|FrozenSea|announce|||/announce","The Sea will freeze this winter. [Sailor]s won't be able to work until it thaws."
"sheet name=""event""|KrakenAttack|name|||/name","Kraken Attack"
"sheet name=""event""|KrakenAttack|desc|||/desc","The Kraken will prowl around the seas, randomly wrecking any ship it encounters."
"sheet name=""event""|KrakenAttack|announce|||/announce","An onimous shade prowl under the sea."
"sheet name=""event""|KrakenAttack|announce|||/announce","An ominous shade prowls under the sea."
"sheet name=""event""|GolemAwake|name|||/name","[Golem]s Awakening"
"sheet name=""event""|GolemAwake|desc|||/desc","Mine the stone quickly, or face a raging foe!"
"sheet name=""event""|GolemAwake|announce|||/announce","[Meteor] fell from the sky!"
"sheet name=""event""|GameEnd|name|||/name","No turning point"
"sheet name=""event""|GameEnd|desc|||/desc","Achieve victory before reaching this point or you will be defeated."
"sheet name=""event""|Unfreeze|name|||/name","Spring"
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","Search Party"
"sheet name=""event""|HagenReinforcement|desc|||/desc","Mercenaries will land on your coasts soon."
"sheet name=""event""|HagenReinforcement|announce|||/announce","::value:: month(s) before Hagen's search party arrives."
"sheet name=""event""|SupplyFromHomeland|name|||/name","Supply from Homeland"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","A ship from Homeland brings you new villagers."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","Homeland will send you new villagers by boat."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","""[SupplyFromHomeland]"" events appear frequently : New [Villager]s will come to your clan."
"sheet name=""event""|Mercenaries|name|||/name","Mercenary Raid "
"sheet name=""event""|Mercenaries|desc|||/desc","[Mercenary]s have chosen their target. The raid begins!"
"sheet name=""event""|Mercenaries|announce|||/announce","A mercenary ship has been spotted near your coasts! You must prepare!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","""[Mercenaries]"" events appear frequently : Boats of fearsome [Mercenary]s will attack you coasts."
"sheet name=""event""|Elevation|name|||/name","Curse"
"sheet name=""event""|Elevation|desc|||/desc","Some of your population turn into [SpecterWarrior]s."
"sheet name=""event""|Elevation|announce|||/announce","Our men got infected by a strange disease!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","""[Elevation]"" events appear frequently : Some of your population will become [SpecterWarrior]s"
"sheet name=""event""|FrozenAttack|name|||/name","Frozen Attack"
"sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you."
"sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appears to attack you."
"sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!"
"sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","""[FireGiant]"" events appear frequently : Waves of gigantic [GiantFire]s comes to destroy you."
"sheet name=""event""|HelheimInvasion|name|||/name","Invasion from Helheim"
"sheet name=""event""|HelheimInvasion|announce|||/announce","Stop the Invasion! You must colonize at least ::value:: [Helheim] gate."
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","""[HelheimInvasion]"" events appear frequently : [Helheim]s will summon quantity of [Death]s and [Valkyrie]s"
"sheet name=""event""|HelheimInvasionStart|name|||/name","Invasion from Helheim"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","[Helheim] will receive reinforcement."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","Beware the army of Helheim!"
"sheet name=""campaign""|Betrayal|name|||/name","Tragedy"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","I am Rig, son of the High King Hargurorf, and this is my saga."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","It all began... one fateful day..."
......@@ -964,7 +1023,7 @@
"sheet name=""campaign""|Journey|texts|18|text|/text","Your end draws near, Hagen."
"sheet name=""campaign""|Journey|tutorial|0|text|/text","Getting Started"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","You are in a safe, remote area. Your goal here is to meet the basic survival needs of your clan: [Food], [Wood] and [House]s."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Be sure to train [Scout]s so that they can explore the region, and then expand your territory by colonizing nearby areas. Find a shore to embark in search of undiscovered lands."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Be sure to assign [Scout]s so that they can explore the region, and then expand your territory by colonizing nearby areas. Find a shore to embark in search of undiscovered lands."
"sheet name=""campaign""|Foothold|name|||/name","Foothold"
"sheet name=""campaign""|Foothold|desc|||/desc","Northgard is a harsh continent. We must tame these lands, lest we be forgotten by history."
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","Colonize ::value:: territories."
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","I have heard old men's tales of undead warriors, but I never gave them much credit. Apparently I was wrong."
"sheet name=""campaign""|Foothold|texts|10|text|/text","At any rate, we should defend our people and slay this fiendish abomination!"
"sheet name=""campaign""|Foothold|texts|11|text|/text","We just discovered a mineral deposit. These come in two types: stone and iron ore."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Both are important resources, and both can be extracted by miners. Build a mine to train them."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Both are important resources, and both can be extracted by miners. Build a mine and assign villagers to them."
"sheet name=""campaign""|Foothold|texts|13|text|/text","Stone can be used to improve our buildings. Iron allows us to make our tools better, as well as to rearm a bannerman–such as myself–if they should fall in battle."
"sheet name=""campaign""|Foothold|texts|14|text|/text","Keep in mind that a deposit is finite and typically holds little ore. Be sure to make good use of it."
"sheet name=""campaign""|Foothold|texts|15|text|/text","My lord, we have encountered another clan. What shall we do?"
......@@ -1136,7 +1195,7 @@
"sheet name=""campaign""|Settling|texts|49|text|/text","My lord, our business is doing quite well... I think we will soon reach our ultimate goal."
"sheet name=""campaign""|Settling|texts|50|text|/text","You may be right, but we shouldn't rest on our laurels."
"sheet name=""campaign""|Settling|tutorial|0|text|/text","Trade Victory"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","The goal here is not to crush your foe by sheer force. Make contact with other clans, and train [Sailor]s and [Merchant]s to establish trade routes with them."
"sheet name=""campaign""|Settling|tutorial|1|text|/text","The goal here is not to crush your foe by sheer force. Make contact with other clans, and assign [Sailor]s and [Merchant]s to establish trade routes with them."
"sheet name=""campaign""|Settling|tutorial|2|text|/text","You must build a [Port], then add a [Lighthouse] to it, if you want to increase your influence and establish Great Trade Routes."
"sheet name=""campaign""|Skirmish|name|||/name","Punitive Expedition"
"sheet name=""campaign""|Skirmish|desc|||/desc","Egil has finally found Hagen. I am joining him to launch a punitive party. We must strike fast."
......@@ -1354,7 +1413,7 @@
"sheet name=""campaign""|Giants|texts|74|text|/text","Human, I couldn't help but notice you've been trading lots of food with us lately."
"sheet name=""campaign""|Giants|texts|75|text|/text","Indeed... Is this a bad thing?"
"sheet name=""campaign""|Giants|texts|76|text|/text","On the contrary. It gave me an idea. If you can supply more–much more, in fact–we should be able to fight Fjolsvin's forces on our own."
"sheet name=""campaign""|Giants|texts|77|text|/text","On the contrary. It gave me an idea. If you can supply more–much more, in fact–we should be able to fight Fjolsvin's forces on our own."
"sheet name=""campaign""|Giants|texts|77|text|/text","On the contrary. It gave me an idea. If you can supply more–much more, in fact–we should be able to fight Skrymir's forces on our own."
"sheet name=""campaign""|Giants|texts|78|text|/text","So, if we manage to provide enough food, you will let us through?"
"sheet name=""campaign""|Giants|texts|79|text|/text","Yes. You will not regret it, for we are by no means short on riches."
"sheet name=""campaign""|Giants|texts|80|text|/text","Yes. You will not regret it, for we are by no means short on riches."
......@@ -1699,7 +1758,7 @@
"sheet name=""campaign""|Frozen|texts|76|text|/text","Indeed... Beyond Bergelmir's Throat is Bifröst... and Hvedrung. We must STOP this madman."
"sheet name=""campaign""|Frozen|texts|77|text|/text","We must carry on. Whatever is next will be the end of our quest. We are nearing the northern borders of Northgard."
"sheet name=""campaign""|Frozen|texts|78|text|/text","Let us march on! TO BIFROST!"
"sheet name=""campaign""|Frozen|texts|79|text|/text","I can only promise you more blood and tears. But our fate, and that of Northgard-perhaps all of humanity-will soon be sealed."
"sheet name=""campaign""|Frozen|texts|79|text|/text","I can only promise you more blood and tears. But our fate, and that of Northgard–perhaps all of humanity–will soon be sealed."
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Fimbulvinter"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","The Great Winter will last several years. Wait for spring to melt the great ice wall."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Brace yourself for when the army of the dead will thaw out. Protect your allies, for you are stronger together!"
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Victorious Squid"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Witness a boat sunk by the mighty Kraken"
"sheet name=""achievement""|APeopleSea|name|||/name","Fresh Sea Air"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Win a game without colonizing any non coastal zone"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Win a game without colonizing any non coastal zone with the Kraken clan"
"sheet name=""achievement""|APathTactician|name|||/name","Tactician Expert"
"sheet name=""achievement""|APathTactician|desc|||/desc","Unlock level 3 of the Tactician Path"
"sheet name=""achievement""|APathGuardian|name|||/name","Guardian Expert"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Capture an enemy Relic"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Game Completed"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","You have completed the game"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Dominion"
"sheet name=""ability""|Dominion|desc|||/desc","Colonize cleared area for free."
"sheet name=""ability""|ScorchedEarth|name|||/name","Scorched Earth"
......@@ -2111,7 +2200,7 @@
"sheet name=""ability""|WarriorCharge|name|||/name","Charge"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Increases run speed when the engaged target is close enough."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Poison"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Decrease target attack power and move speed by ::inv_percent0:: during ::value1::sec."
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Decrease target attack speed and move speed by ::inv_percent0:: during ::value1:: sec."
"sheet name=""ability""|SwirlAttack|name|||/name","Whirlwind"
"sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen]s frequently execute a mighty swirling strike that damages all surrounding enemies."
"sheet name=""ability""|GolemBurn|name|||/name","Magma Strike"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless the war is declared in the zone."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Special Attack"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby ennemies."
"sheet name=""ability""|FrozenStrike|name|||/name","Frozen Strike"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""ability""|KingsBodyguard|name|||/name","King's Bodyguard"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] cannot take damages as long as he is close to an [IceGolem]."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes"
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
......@@ -2165,7 +2260,7 @@
"sheet name=""ability""|HammerThunder|name|||/name","Lightning Storm"
"sheet name=""ability""|HammerThunder|desc|||/desc","Sends a thunderstorm on a zone, damaging all units and buildings during one month."
"sheet name=""ability""|Annexation|name|||/name","Annexation"
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an ennemy zone for free just after decolonizing it."
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with 2 [GiantCrow]s."
"sheet name=""ability""|CallGiantBoar|name|||/name","Call of Gullinbursti"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","Shallow Waters"
"sheet name=""ability""|Stilt|desc|||/desc","Improve a coastal zone to accept one additional building."
"sheet name=""ability""|HighTide|name|||/name","High Tide"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.&lt;br/&gt;You can colonize a neutral non-coastal zone for the normal cost.&lt;br/&gt;You can only cast [HighTide] on a non-coastal zone adjacent to beach zones or zones affected by [HighTide]"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.&lt;br/&gt;You can colonize a neutral non-coastal zone for the normal cost.&lt;br/&gt;You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""battle""|CallBlood|name|||/name","Call of Blood"
"sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala."
"sheet name=""battle""|InnerSea|name|||/name","Inner Sea"
"sheet name=""battle""|InnerSea|description|||/description","Get around the inner sea and defeat all your opponents one by one."
"sheet name=""battle""|Cursed|name|||/name","The Cursed"
"sheet name=""battle""|Cursed|description|||/description","Valdemar summons new draugar from the dead. Team up with other clans to defeat his icy bodyguards and slay him."
"sheet name=""battle""|VikingsGlory|name|||/name","Viking's Glory"
"sheet name=""battle""|VikingsGlory|description|||/description","Only the clans with the most fame will claim the rewards."
"sheet name=""battle""|NewSettlers|name|||/name","New Settlers"
"sheet name=""battle""|NewSettlers|description|||/description","You'll have plenty of villagers, and all the problems that come with them."
"sheet name=""battle""|LazyVillagers|name|||/name","Lazy Villagers"
"sheet name=""battle""|LazyVillagers|description|||/description","Villagers will not gather food. Try to assign them to buildings instead."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Race to Yggdrasil"
"sheet name=""battle""|RaceYggdrasil|description|||/description","To claim Yggdrasil, you must gather a lot of food. But don't forget that you have to store it."
"sheet name=""battle""|SwampsDeath|name|||/name","Swamps of Death"
"sheet name=""battle""|SwampsDeath|description|||/description","You don't have much room for building. Choose wisely or expand more than usual."
"sheet name=""battle""|Invasion|name|||/name","Invasion from Helheim"
"sheet name=""battle""|Invasion|description|||/description","You are alone to deal with the gates to Helheim. Expand and maintain the pressure before the end of times."
"sheet name=""battle""|MarketSupplier|name|||/name","Master Supplier"
"sheet name=""battle""|MarketSupplier|description|||/description","Marketplaces are cheap and efficient, building a lot of them could be a good idea."
"sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea"
"sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant all over the known world."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Imported Knowledge"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Make money and purchase knowledge with the power of currency."
"sheet name=""battle""|WinterHere|name|||/name","Winter Is Here"
"sheet name=""battle""|WinterHere|description|||/description","Is it really possible to handle a terrible blizzard each winter? You will know the answer soon."
"sheet name=""battle""|Oppressed|name|||/name","Defend The Oppressed"
"sheet name=""battle""|Oppressed|description|||/description","Destroy your enemies while defending your weaker ally."
"sheet name=""battle""|Surrounded|name|||/name","Surrounded"
"sheet name=""battle""|Surrounded|description|||/description","What if all your enemies are around you? Don't let them expand too much!"
"sheet name=""battle""|SaveBifrost|name|||/name","Bifrost"
"sheet name=""battle""|SaveBifrost|description|||/description","Rush to colonize [BifrostLore] and protect it from other clans!"
"sheet name=""battle""|KeepSimple|name|||/name","Keep It simple"
"sheet name=""battle""|KeepSimple|description|||/description","No civilian building upgrade or tool improvement. You'll have to do a lot with very little."
"sheet name=""battle""|WiseOne|name|||/name","The Wise One"
"sheet name=""battle""|WiseOne|description|||/description","Claim the [BigSword] and accumulate Lore to reach victory."
"sheet name=""battle""|GreedPrice|name|||/name","Greed's Price"
"sheet name=""battle""|GreedPrice|description|||/description","Explore the land to find the resources you cannot produce."
"sheet name=""battle""|Dystopia|name|||/name","Dystopia"
"sheet name=""battle""|Dystopia|description|||/description","Being always happy is good news. Deal with the [SpecterWarrior] to maintain your happiness."
"sheet name=""battle""|HostileLands|name|||/name","Hostile Lands"
"sheet name=""battle""|HostileLands|description|||/description","Don't be too slow to expand. Skirmisher are powerful and can bring an easy victory."
"sheet name=""battle""|Frozen|name|||/name","Frozen Gates"
"sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself if you can."
"sheet name=""battle""|MuspellWrath|name|||/name","Muspell's Wrath"
"sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. It is a race, never take a break!"
"sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns"
"sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Valkyrie Galore"
"sheet name=""battle""|ValkyrieGalore|description|||/description","If you can't control Helheim enough, just don't let your enemies do it."
"sheet name=""battle""|GemCutter|name|||/name","Gem Cutter"
"sheet name=""battle""|GemCutter|description|||/description","Selling gemstones is the best way to make money."
"sheet name=""battle""|OdinsGlory|name|||/name","For Odin's Glory"
"sheet name=""battle""|OdinsGlory|description|||/description","Expand quickly, to get to the many iron deposits before your enemies."
"sheet name=""battle""|BefriendJotnar|name|||/name","Befriend the Jotnar"
"sheet name=""battle""|BefriendJotnar|description|||/description","Defend the Jotnär despite their aggressive tendancies, then befriend them."
"sheet name=""battle""|KoboldInfestation|name|||/name","Kobolds Infestation"
"sheet name=""battle""|KoboldInfestation|description|||/description","You must control many territories to win. But Kobolds will expand quickly..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Myrkalfar Uprising"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Every viking that dies has a chance to become a neutral [Death]."
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s."
"sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected."
"sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches"
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ManyLore|desc|||/desc","There is more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources coming by boat."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [Myrkalfar] camps. Beware of their frequent and early attacks."
"sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [Kobold]s are more aggressive, they respawn and expand quicker"
"sheet name=""rule""|KoboldFame|desc|||/desc","Each decolonized [Kobold] territory provides ::value:: [Fame]."
"sheet name=""rule""|MoreValkyries|desc|||/desc","There are [Valkyrie]s on many zones. They are more aggressive."
"sheet name=""rule""|ManyFactions|desc|||/desc","All neutral factions are present. There is less hostility in each zone."
"sheet name=""rule""|WithGemstone|desc|||/desc","You can find [GemstoneDeposit]s, that produce [Gemstone] which can be sold for a lot of [Money]."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gathering or trading [Gemstone] increases [Happy]. Failing to do so decreases [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","You start at the center of the land."
"sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter."
"sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","No [Lore] resource. There is no knowledge tree. The [Lore] earned is used to activate [BifrostLore] after you have colonized it."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]s prices are divided by ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s don't use a building slot."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]."
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]"
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day."
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","All zones have reduced available room for buildings."
"sheet name=""rule""|ManySwamp|desc|||/desc","There is more [MarshBuilding] than usual."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","There is more [Shoal], [Fertility] and [DeerSpawner] than usual."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","There is more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental Rewards for Commercial influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper."
"sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased."
"sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There is less [Stones] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There is more [IronDeposit] than usual."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: less minerals."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","There is no [Lore]. All buildings producing [Lore] are disabled. You can't gain [Lore]."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","All knowledge can be purchased with [Money]. Knowledge is more expensive."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","[TownHall]s are already protected by upgraded [Watchtower]s."
"sheet name=""rule""|IsWeakIA|desc|||/desc","You must defend your weak ally against the other clans."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","You will receive military units before each new [BloodMoon]."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","You can't build [MarketPlace] or [TradingPost]."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Your [TownHall] produces more [Food]."
"sheet name=""rule""|LethalRuins|desc|||/desc","Your [Scout]s die when they finish exploring a [Ruins] or [BrokenHouse]."
"sheet name=""rule""|NoTechMoney|desc|||/desc","The [ImprovedHall], [Bartering], [Negociators] and [NearTheSea] knowledge don't generate [Money]."
"sheet name=""rule""|NoTHMoney|desc|||/desc","The [Townhall] doesn't generate any [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Sailors don't produce any [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Your population needs more happiness and to eat more food."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: damage on [WatchTower]s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for &lt;Unit&gt;s"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: defense for &lt;Unit&gt;s"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: cost and revive cooldown for your Warchief"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","&lt;Unit&gt;s costs ::inv_percent:: less"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Your warchief has +::percent:: attack power against [Valkyrie]s and [Death]s"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: Warchiefs and relics ability cooldowns."
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","&lt;Unit&gt;s weapon costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: &lt;Resource&gt;"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: on colonization cost"
"sheet name=""bonus""|BWinter|desc|||/desc","Winter is ::inv_percent:: less harsh"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: &lt;Resource&gt; each month"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for &lt;Unit&gt;s"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: population growth"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]s store +::percent:: and bonus is increased by ::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","&lt;Unit&gt;s tools costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","You can upgrade ::value:: &lt;Building&gt;s for free"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","You can upgrade ::value:: &lt;Building&gt;s for free"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","&lt;Building&gt;s don't use a building slot"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","&lt;Building&gt;s don't use a building slot"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: attacks from neutral zones"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruin]s, [Shipwreck]s and [BrokenHouse]s resources and exploring speed"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]s give +::value:: population"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Each year, you gain ::value:: [Sheep]s for every ::value1:: you own"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Relics forge time and price is reduced by ::inv_percent::"
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: for [Skald]s production."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","[FoodSilo]s are free, use no building slot and improve [Food] gathering from [Villager]s"
"sheet name=""bonus""|BStagFame2|desc|||/desc","Gain +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron] when reaching 500 [Fame]"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by [Wolf]s an [Bear]s is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenarie]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[Sheildbearer]s start with their weapon."
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Whenever upgrading your [Townhall], you gain ::value:: free building upgrades"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::value1:: health"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] lasts ::value:: years."
"sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::value:: health"
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] for each sacrifice"
"sheet name=""bonus""|BSlaves|desc|||/desc","Boats bring +::value:: [slave]s, you can own +::percent1:: [Slave]s max. [Slave]s can't revolt."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Your warchiefs regenerate in your territory."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc"," +::percent:: bonus production in zones with a warchief"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Whenever a [BFTower] is destroyed, it kills all units in the zone"
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","Le [Prestige] s'obtient en exploitant les Grandes routes commerciales disponibles via le [Lighthouse]."
"sheet name=""resource""|RimeSteel|name|||/name","Givracier"
"sheet name=""resource""|RimeSteel|desc|||/desc","Le [RimeSteel] permet de forger l'implacable Pourfendeur de wyrm."
"sheet name=""resource""|Gemstone|name|||/name","Gemme"
"sheet name=""resource""|Gemstone|desc|||/desc","Les [Gemstone]s sont des ressources très prisées des marchands étrangers."
"sheet name=""resource""|MilitaryXP|name|||/name","Expérience militaire"
"sheet name=""resource""|MilitaryXP|desc|||/desc","Vous gagnez des [MilitaryXP] en éliminant des unités ennemies ou en subissant des pertes au combat."
"sheet name=""unit""|Villager|name|||/name","Villageois"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Une bien cruelle époque..."
"sheet name=""unit""|Norn|name|||/name","Norne"
"sheet name=""unit""|Norn|desc|||/desc","Les Nornes étudient le mystérieux kraken, apportant prédictions et bons augures au clan."
"sheet name=""unit""|Scholar|name|||/name","Erudit"
"sheet name=""unit""|Scholar|desc|||/desc","Les érudits étudient la politique, les légendes et les sagas épiques, non sans y apporter leur grain de sel."
"sheet name=""unit""|Warrior|name|||/name","Guerrier"
"sheet name=""unit""|Warrior|desc|||/desc","Vos [Warband] sont essentiellement composées de Guerriers. Ce sont de bons combattants qui bénéficient d'un avantage contre les Porte-boucliers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Le saviez-vous ? Les guerriers vikings ne portaient pas de casques à cornes. C'est à l'opéra de Wagner de 1876, Der Ring des Nibelungen, que l'on doit cette représentation."
......@@ -92,8 +96,8 @@
"sheet name=""unit""|Hero01|name|||/name","Chef de guerre"
"sheet name=""unit""|Hero01|desc|||/desc","Les Chefs de guerre sont des unités endurcies qui transmettent leur force et leur charisme à leurs troupes au combat."
"sheet name=""unit""|Hero02|name|||/name","Chef de guerre"
"sheet name=""unit""|Hero02|desc|||/desc","ame>Chef de guerre</name>"
"sheet name=""unit""|Hero03|name|||/name","esc>Les Chefs de guerre sont des unités endurcies qui transmettent leur force et leur charisme à leurs troupes au combat.</desc>"
"sheet name=""unit""|Hero02|desc|||/desc","Les Chefs de guerre sont des unités endurcies qui transmettent leur force et leur charisme à leurs troupes au combat."
"sheet name=""unit""|Hero03|name|||/name","Chef de guerre"
"sheet name=""unit""|Hero03|desc|||/desc","Les Chefs de guerre sont des unités endurcies qui transmettent leur force et leur charisme à leurs troupes au combat."
"sheet name=""unit""|Hero04|name|||/name","Chef de guerre"
"sheet name=""unit""|Hero04|desc|||/desc","Les Chefs de guerre sont des unités endurcies qui transmettent leur force et leur charisme à leurs troupes au combat."
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","Garde du corps"
"sheet name=""unit""|Bodyguard|desc|||/desc","Un garde du corps accompagne votre Chef de guerre, qui bénéficie alors d'un bonus de puissance d'attaque et de résistance."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","Je vous protégerai envers et contre tout, mon seigneur."
"sheet name=""unit""|LichKing|name|||/name","Valdemar"
"sheet name=""unit""|LichKing|desc|||/desc","Puissant Chef de guerre mort-vivant, Valdemar ne peut être blessé tant qu'un [IceGolem] l'accompagne."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar est un roi légendaire ayant péri lors de la guerre qu'il avait déclarée à Helheim. Mais a-t-il vraiment disparu ?"
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|plural|||/plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Créatures démoniaques mort-vivantes, les Draugar ont envahi les îles de Northgard."
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","Wyverne"
"sheet name=""unit""|Wyvern|desc|||/desc","La plus redoutable de toutes les créatures errant sur les terres de Northgard."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[Cris incompréhensibles]"
"sheet name=""unit""|WyvernUndead|name|||/name","Wyverne morte-vivante"
"sheet name=""unit""|WyvernUndead|desc|||/desc","La plus terrifiante des créatures mythiques vivant sur les terres de Northgard."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[Hurlement étrange et mystérieux]"
"sheet name=""unit""|Valkyrie|name|||/name","Valkyrie"
"sheet name=""unit""|Valkyrie|plural|||/plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|desc|||/desc","Autrefois championnes des dieux, certaines Valkyries ont été corrompues par les pouvoirs de Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","« Valkyrie » signifie « qui choisit les tués ». Ce sont elles qui décident quels guerriers rejoindront Odin au Vallhöl."
"sheet name=""unit""|SpecterWarrior|name|||/name","Guerrier spectral"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","Golem de pierre"
"sheet name=""unit""|Golem|desc|||/desc","Les [Golem]s sont de puissantes créatures qui brûlent leurs ennemis à l'aide de roche en fusion."
"sheet name=""unit""|Golem|flavor|||/flavor","[Grondement tonitruant]"
"sheet name=""unit""|IceGolem|name|||/name","Sombre-Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Esprit de glace impie qui n'a rien à faire de ce côté du Bifröst."
"sheet name=""unit""|WhiteWolf|name|||/name","Loup blanc"
"sheet name=""unit""|WhiteWolf|plural|||/plural","Loups blancs"
"sheet name=""unit""|WhiteWolf|desc|||/desc","Les Loups blancs sont plus puissants que les loups des forêts ordinaires. Ils peuvent également devenir invisibles grâce à la compétence [CanHide]."
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","Cliquez pour sélectionner un métier :"
"sheet name=""unit""|Warchief|name|||/name","Chef de guerre"
"sheet name=""unit""|VillagerWoman|name|||/name","Villageoise"
"sheet name=""unit""|Scholar|name|||/name","Erudit"
"sheet name=""unit""|Scholar|desc|||/desc","Les érudits étudient la politique, les légendes et les sagas épiques, non sans y apporter leur grain de sel."
"sheet name=""building""|WolvesCaveOff|name|||/name","Tanière de loups"
"sheet name=""building""|RelicGeneric|name|||/name","Relique"
"sheet name=""building""|RelicGeneric|desc|||/desc","Vous devez créer une relique dans la [Forge] avant de pouvoir disposer de ses pouvoirs."
......@@ -242,35 +253,35 @@
"sheet name=""building""|House|desc|||/desc","Abrite un plus grand nombre de membres du clan."
"sheet name=""building""|House|upgrade|0|desc|/desc","Peut abriter ::value:: membres de clan supplémentaires et offre un logement de meilleure qualité."
"sheet name=""building""|ScoutCamp|name|||/name","Camp d'éclaireurs"
"sheet name=""building""|ScoutCamp|desc|||/desc","Forme vos villageois au métier d'[Scout] afin de les envoyer explorer de nouvelles zones."
"sheet name=""building""|ScoutCamp|desc|||/desc","Affecte vos villageois au rôle d'[Scout] afin de les envoyer explorer des zones inconnues."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Inoccupé la plus grande partie de l'année."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Augmente la vitesse d'exploration de vos [Scout]s de ::percent:: et leur permet de se rendre en territoire ennemi."
"sheet name=""building""|WoodLodge|name|||/name","Cabane de bûcherons"
"sheet name=""building""|WoodLodge|desc|||/desc","Forme vos villageois au métier de [Woodcutter] afin de les envoyer couper du bois dans la zone."
"sheet name=""building""|WoodLodge|desc|||/desc","Affecte vos villageois au rôle de [Woodcutter] afin de les envoyer couper du Bois dans cette zone."
"sheet name=""building""|HealerHut|name|||/name","Cabane de soin"
"sheet name=""building""|HealerHut|desc|||/desc","Permet de former des [Healer]s, qui soigneront blessures et maladies à l'intérieur de votre territoire."
"sheet name=""building""|HealerHut|desc|||/desc","Affecte vos villageois au rôle de [Healer] afin qu'ils soignent blessures et maladies à l'intérieur de votre territoire."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","La guérison des membres de votre clan est ::percent:: plus rapide."
"sheet name=""building""|MenderHut|name|||/name","Cabane de devin"
"sheet name=""building""|MenderHut|desc|||/desc","Permet de former des [Mender]s qui, quand ils ne sont pas occupés à soigner blessures et maladies à l'intérieur de votre territoire, recherchent du [Lore]."
"sheet name=""building""|MenderHut|desc|||/desc","Affecte vos villageois au rôle de [Mender] afin qu'ils soignent blessures et maladies à l'intérieur de votre territoire, et recherchent du [Lore]."
"sheet name=""building""|MenderHut|flavor|||/flavor","Une légère odeur de chou en émane."
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","Les soins prodigués aux membres de votre clan sont ::percent:: plus rapides."
"sheet name=""building""|FishermanHouse|name|||/name","Cabane de pêcheur"
"sheet name=""building""|FishermanHouse|desc|||/desc","Permet de former des [Fisherman]s, qui produiront de la [Food] même en hiver."
"sheet name=""building""|FishermanHouse|desc|||/desc","Affecte vos villageois au rôle de [Fisherman] afin qu'ils produisent de la [Food] même en hiver."
"sheet name=""building""|Fishery|name|||/name","Pêcherie"
"sheet name=""building""|Fishery|desc|||/desc","Permet de former des [Fisherman]s, qui produiront de la [Food]."
"sheet name=""building""|Fishery|desc|||/desc","Affecte vos villageois au rôle de [Fisherman] afin qu'ils produisent de la [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","Il est pas frais, mon poisson ?!"
"sheet name=""building""|Fields|name|||/name","Champs"
"sheet name=""building""|Fields|plural|||/plural","Champs"
"sheet name=""building""|Fields|desc|||/desc","Permet de former des [Farmer]s, qui produiront de la [Food] en plus grande quantité en été."
"sheet name=""building""|Fields|desc|||/desc","Affecte vos villageois au rôle de [Farmer] afin qu'ils produisent de la [Food] en plus grande quantité en été."
"sheet name=""building""|HunterLodge|name|||/name","Pavillon de chasse"
"sheet name=""building""|HunterLodge|desc|||/desc","Permet de former des[Hunter]s, capables de traquer et de tuer des cerfs."
"sheet name=""building""|HunterLodge|desc|||/desc","Affecte vos villageois au rôle de [Hunter] afin qu'ils traquent et tuent des cerfs."
"sheet name=""building""|FoodSilo|name|||/name","Silo"
"sheet name=""building""|FoodSilo|desc|||/desc","Augmente de ::percent:: la production de [Food] des ouvriers spécialisés de la zone. Augmente la capacité maximale de vos réserves de nourriture."
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","Augmente de ::percent:: la production de [Food] de la zone."
"sheet name=""building""|TradingPost|name|||/name","Comptoir"
"sheet name=""building""|TradingPost|desc|||/desc","Forme vos villageois au métier de [Merchant] afin de rapporter des [Money]."
"sheet name=""building""|TradingPost|desc|||/desc","Affecte vos villageois au rôle de [Merchant] afin qu'ils gagnent des [Money]s."
"sheet name=""building""|MarketPlace|name|||/name","Marché"
"sheet name=""building""|MarketPlace|desc|||/desc","Forme vos villageois au métier de [Merchant]. Vous pouvez également y dépenser des [Money] pour acquérir différentes ressources."
"sheet name=""building""|MarketPlace|desc|||/desc","Affecte vos villageois au rôle de [Merchant] afin qu'ils achètent différentes ressources avec des [Money]s."
"sheet name=""building""|MarketPlace|flavor|||/flavor","La maison ne fait pas crédit."
"sheet name=""building""|RavenPort|name|||/name","Port"
"sheet name=""building""|RavenPort|desc|||/desc","Les Marins rapportent des [Money], du [Lore] ou de la [Fame] lorsqu'ils sont en raid. Ils explorent des zones côtières et peuvent être engagés comme [Mercenary]s. Ajoutez un [Lighthouse] pour établir de Grandes routes commerciales."
......@@ -279,31 +290,33 @@
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Les Marins rapportent des [Money]s et du [Lore] lorsqu'ils partent en raid. Ajoutez un [Lighthouse] pour établir de Grandes routes commerciales."
"sheet name=""building""|HallOfPoetry|name|||/name","Cour des Skalds"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Cours des Skalds"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Forme vos villageois au métier de [Skald] afin d'accroître la [Fame] et le [Happy] de votre clan."
"sheet name=""building""|HallOfPoetry|desc|||/desc","Affecte vos villageois au rôle de [Skald] afin qu'ils augmentent la [Fame] et le [Happy] de votre clan."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Permet de transformer des villageoises en [Norn]s. Celles-ci participent au [Happy] de votre clan et au gain de [Prescience]."
"sheet name=""building""|Horgr|desc|||/desc","Affecte vos villageoises au rôle de [Norn] afin qu'elles participent au [Happy] de votre clan et gagnent du [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Brasserie"
"sheet name=""building""|Tavern|plural|||/plural","Brasseries"
"sheet name=""building""|Tavern|desc|||/desc","Forme vos villageois au métier de [InnKeeper] afin d'augmenter le [Happy] de votre clan."
"sheet name=""building""|Tavern|desc|||/desc","Affecte vos villageois au rôle de [InnKeeper] afin qu'ils augmentent le [Happy] de votre clan."
"sheet name=""building""|Tavern|flavor|||/flavor","Venez avec votre propre chopine !"
"sheet name=""building""|AllMines|name|||/name","Mine"
"sheet name=""building""|AllMines|desc|||/desc","Permet de former des [Miner]s, qui exploiteront les gisements de Pierre et de minerai de Fer."
"sheet name=""building""|AllMines|desc|||/desc","Affecte vos villageois au rôle de [Miner] afin qu'ils exploitent les gisements de pierre et de fer."
"sheet name=""building""|Mine|name|||/name","Carrière"
"sheet name=""building""|Mine|plural|||/plural","Carrières"
"sheet name=""building""|Mine|desc|||/desc","Permet de former des [Miner]s, capables d'extraire de la [Stone]."
"sheet name=""building""|Mine|desc|||/desc","Affecte vos villageois au rôle de [Miner] afin qu'ils extraient de la [Stone]."
"sheet name=""building""|IronMine|name|||/name","Mine de fer"
"sheet name=""building""|IronMine|desc|||/desc","Permet de former des [Miner]s, capables d'extraire du minerai de [Iron]."
"sheet name=""building""|IronMine|desc|||/desc","Affecte vos villageois au rôle de [Miner] afin qu'ils extraient du minerai de [Iron]."
"sheet name=""building""|RimeSteelMine|name|||/name","Mine de Givracier"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Permet de former des [Miner]s, capables d'extraire du minerai de [RimeSteel]."
"sheet name=""building""|RimeSteelMine|desc|||/desc","Affecte vos villageois au rôle de [Miner] afin qu'ils extraient du minerai de [RimeSteel]."
"sheet name=""building""|GemStonesMine|name|||/name","Mine de gemmes"
"sheet name=""building""|GemStonesMine|desc|||/desc","Affecte vos villageois au rôle de [Miner] afin qu'ils extraient des [Gemstone]s."
"sheet name=""building""|Forge|name|||/name","Forge"
"sheet name=""building""|Forge|desc|||/desc","Permet de former des [Smith]s capables de forger des outils et des armes améliorés, ainsi que des reliques légendaires."
"sheet name=""building""|Forge|desc|||/desc","Affecte vos villageois au rôle de [Smith] afin qu'ils forgent des améliorations d'outils et d'armes, ainsi que des reliques légendaires."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Augmente la vitesse de forge de ::percent:: dans la zone."
"sheet name=""building""|ForgeHorse|name|||/name","Forge de Völund"
"sheet name=""building""|ForgeHorse|desc|||/desc","Vos Chefs de guerre peuvent y forger de meilleurs outils et des armes améliorées, ainsi que des reliques légendaires."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Augmente la vitesse de forge de ::percent:: dans la zone."
"sheet name=""building""|CarvedStone|name|||/name","Pierres sculptées"
"sheet name=""building""|CarvedStone|desc|||/desc","Permet de former des [RuneMaster]s, qui produiront du [Lore]."
"sheet name=""building""|CarvedStone|desc|||/desc","Affecte vos villageois au rôle d'[RuneMaster] afin qu'ils produisent du [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Un tantinet plus lourd qu'un livre."
"sheet name=""building""|Sheepfold|name|||/name","Bergerie"
"sheet name=""building""|Sheepfold|desc|||/desc","Crée un enclos pour vos [Sheep]s, de façon à produire de la [Food]."
......@@ -335,14 +348,12 @@
"sheet name=""building""|Temple|plural|||/plural","Autels des rois"
"sheet name=""building""|Temple|desc|||/desc","L'Autel des rois accroît votre production de +::value::$icon(Food), +::value::$icon(Wood), +::value::$icon(Money) et +::value::$icon(Lore), et vous octroie +50[Fame]."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","L'Autel des rois accroît votre production de +::value::$icon(Food), +::value::$icon(Wood), +::value::$icon(Money) et +::value::$icon(Lore)."
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","Phare"
"sheet name=""building""|Lighthouse|desc|||/desc","Permet d'établir de Grandes routes. Doit être construit dans un [Port]."
"sheet name=""building""|RavenLighthouse|name|||/name","Phare"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Permet d'établir de Grandes routes. Doit être construit dans un [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Enclume des dieux"
"sheet name=""building""|Anvil|desc|||/desc","Permet de former des [Smith]s capables de reforger l'épée d'Odin."
"sheet name=""building""|Anvil|desc|||/desc","Affecte vos villageois au rôle de [Smith] afin qu'ils reforgent l'épée d'Odin."
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Maison Commune"
"sheet name=""building""|TownHall|desc|||/desc","Fait apparaître de nouveaux villageois en fonction de votre niveau de [Happy]."
......@@ -350,13 +361,12 @@
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","Pierre runique"
"sheet name=""building""|RuneStone|desc|||/desc","Permet de former des [RuneMaster]s, qui produiront du [Lore]."
"sheet name=""building""|RuneStone|desc|||/desc","Affecte vos villageois au rôle d'[RuneMaster] afin qu'ils produisent du [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Cromlech"
"sheet name=""building""|CircleStone|plural|||/plural","Cromlechs"
"sheet name=""building""|CircleStone|desc|||/desc","Permet de former des [RuneMaster]s. Les Erudits produisent ::percent:: de [Lore] supplémentaire dans la zone."
"sheet name=""building""|CircleStone|desc|||/desc","Affecte vos villageois au rôle d'[RuneMaster]. Tous les érudits dans cette zone produisent ::percent:: de [Lore] supplémentaire."
"sheet name=""building""|CircleStone|flavor|||/flavor","Attention, spoiler : Odin meurt."
"sheet name=""building""|Stones|name|||/name","Pierres"
"sheet name=""building""|Stones|plural|||/plural","Pierres"
"sheet name=""building""|Stones|name|||/name","Gisement de pierre"
"sheet name=""building""|Stones|desc|||/desc","Construisez une mine à cet endroit pour extraire de la [Stone]."
"sheet name=""building""|Fertility|name|||/name","Terre fertile"
"sheet name=""building""|Fertility|desc|||/desc","Défrichez des [Fields] ici pour former des [Farmer]s."
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","Gisement de Givracier"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","Construisez une mine à cet endroit pour extraire du [RimeSteel]."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","Métal mystérieux que l'on ne trouve que dans les environnements les plus froids. On dit qu'il s'agit du seul métal capable de transpercer les écailles d'un [IceWorm]."
"sheet name=""building""|GemstoneDeposit|name|||/name","Gisement de gemmes"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","Construisez une mine à cet endroit pour extraire des [Gemstone]s."
"sheet name=""building""|WolvesCave|name|||/name","Tanière de loups"
"sheet name=""building""|WolvesCave|desc|||/desc","Des [Wolf]s apparaîtront à cet endroit jusqu'à ce que vous en preniez le contrôle."
"sheet name=""building""|Shoal|name|||/name","Banc de poissons"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","Pont légendaire qui mène au royaume d'Asgard, où vivent les dieux majeurs, les Ases. Protégez-le par tous les moyens !"
"sheet name=""building""|Bifrost|flavor|||/flavor","Bifröst signifie ""chemin scintillant"" et est parfois appelé ""Asbru"", le pont des Ases."
"sheet name=""building""|BifrostLore|name|||/name","Bifröst inerte"
"sheet name=""building""|BifrostLore|plural|||/plural","Bifröst inerte"
"sheet name=""building""|BifrostLore|desc|||/desc","Vous devez coloniser cette zone puis accumuler le savoir nécessaire pour activer ce Pont légendaire."
"sheet name=""building""|Muspell|name|||/name","Porte de Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Portes de Muspell"
"sheet name=""building""|Muspell|desc|||/desc","Ce portail relie Northgard à Muspelheim, le royaume du feu. Des [GiantFire]s apparaîtront ici jusqu'à ce qu'un combattant assez téméraire réussisse à le sceller."
"sheet name=""building""|Muspell|flavor|||/flavor","Parmi les neuf royaumes reposant sur Yggrasil, l'Arbre du Monde, Muspelheim se trouve le plus au Sud."
"sheet name=""building""|MuspellConquest|name|||/name","Porte de Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Portes de Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","Ce portail relie Northgard à Muspelheim, le royaume du feu. Des [GiantFire]s apparaîtront constamment ici."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Parmi les neuf royaumes reposant sur Yggrasil, l'Arbre du Monde, Muspelheim se trouve le plus au Sud."
"sheet name=""building""|Niflheim|name|||/name","Porte de Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Portes de Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","Des armées de guerriers venus du froid franchiront ce portail. Il n'existe aucun moyen de les arrêter, vous devez survivre."
"sheet name=""building""|IceWormDen|name|||/name","IceWormDen"
"sheet name=""building""|PillarOfGod|name|||/name","Pilier de la gloire"
"sheet name=""building""|PillarOfGod|plural|||/plural","Piliers de la gloire"
"sheet name=""building""|PillarOfGod|desc|||/desc","Affecte vos villageois au rôle d'[Scholar] pour produire de la [Fame]."
"sheet name=""building""|Meteor|name|||/name","Roche en fusion"
"sheet name=""building""|Meteor|plural|||/plural","Roches en fusion"
"sheet name=""building""|Meteor|desc|||/desc","Une lueur surnaturelle émane de cette roche. Exploitez-la rapidement ou affrontez ce qu’elle renferme !"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Terrassez la Wyverne pour obtenir de la [Fame] et des [MilitaryXP]."
"sheet name=""building""|WyvernDen |flavor|||/flavor","Tant que la Wyverne dort, tout va pour le mieux..."
"sheet name=""building""|BigSword|name|||/name","Epée des dieux"
"sheet name=""building""|BigSword|desc|||/desc","Permet de former des [RuneMaster]s. Les Erudits produisent ::percent:: de [Lore] supplémentaire dans la zone."
"sheet name=""building""|Helheim|name|||/name","Portes de Helheim"
"sheet name=""building""|Helheim|desc|||/desc","Ce portail relie Northgard à Helheim, le royaume des morts. Des [Valkyrie]s corrompues apparaîtront ici jusqu'à ce qu'un combattant assez téméraire pour les affronter se présente."
"sheet name=""building""|BigSword|desc|||/desc","Affecte vos villageois au rôle d'[RuneMaster]. Tous les érudits dans cette zone produisent ::percent:: de [Lore] supplémentaire."
"sheet name=""building""|Helheim|name|||/name","Porte de Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Portes de Helheim"
"sheet name=""building""|Helheim|desc|||/desc","Ce portail relie Northgard à Helheim, le royaume des morts. Des [Valkyrie]s et des [Death]s apparaîtront ici jusqu'à ce qu'un combattant assez téméraire pour les affronter se présente."
"sheet name=""building""|MagmaFlow|name|||/name","Coulée de magma"
"sheet name=""building""|MagmaFlow|desc|||/desc","Le magma de cette zone peut être utilisé pour forger de puissantes armes."
"sheet name=""building""|Volcano|name|||/name","Volcan"
"sheet name=""building""|Volcano|plural|||/plural","Volcans"
"sheet name=""building""|Volcano|desc|||/desc","Ce volcan actif est très dangereux. Attention aux éruptions de [Meteor]s !"
"sheet name=""building""|IceThrone|name|||/name","Sceau du Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","Grâce à ce sceau, [LichKing] empêche les âmes de rejoindre le Valhalla et les fait revenir sous forme de Draugar."
"sheet name=""tech""|Lumber|name|||/name","Haches aiguisées"
"sheet name=""tech""|Lumber|desc|||/desc","Augmente de ::percent:: la production de Bois de vos Bûcherons."
"sheet name=""tech""|Weaponsmith|name|||/name","Armurier"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","Festival hivernal"
"sheet name=""tech""|WinterFestival|desc|||/desc","Pendant l'hiver, la baisse de production de [Food] est atténuée de ::inv_percent:: et le [Happy] est augmenté de ::value1::."
"sheet name=""tech""|Bartering|name|||/name","Troc"
"sheet name=""tech""|Bartering|desc|||./desc","+1[Money] pour chaque ::value:: membre du clan. Permet d'établir des routes commerciales avec des factions neutres grâce aux [TradingPost]s et des grandes routes commerciales grâce au [Lighthouse]"
"sheet name=""tech""|Bartering|desc|||./desc","+::value::[Money] pour chaque ::value1:: membre du clan. Permet d'établir des routes commerciales avec des factions neutres grâce aux [TradingPost]s et des grandes routes commerciales grâce au [Lighthouse]"
"sheet name=""tech""|LayLayLand|name|||/name","Connaissance du terrain"
"sheet name=""tech""|LayLayLand|desc|||/desc","Réduit de ::inv_percent:: l'hostilité de l'environnement. Augmente de ::percent1:: la production dans les forêts, les marais et les zones comptant un banc de poissons."
"sheet name=""tech""|SimpleLiving|name|||/name","Vie modeste"
......@@ -620,7 +648,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","Marée sans fin"
"sheet name=""tech""|EndlessTide|desc|||/desc","Augmente la puissance d'attaque de vos unités militaires de ::percent2::. Réduit le coût des unités militaires de ::inv_percent::. Chaque camp militaire augmente les [Warband] de +::value1::."
"sheet name=""tech""|FromBeyond|name|||/name","Savoir de l'au-delà"
"sheet name=""tech""|FromBeyond|desc|||/desc","Toutes les routes commerciales octroient +::value1:: [Lore].&lt;br/&gt;Les routes commerciales avec des factions neutres rapportent +::percent:: [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Révèle toutes les factions neutres.&lt;br/&gt;Toutes les routes commerciales octroient +::value1:: [Lore].&lt;br/&gt;Les routes commerciales avec des factions neutres rapportent +::percent:: [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Poisson frais"
"sheet name=""tech""|FreshFish|desc|||/desc","Les [Fisherman]s produisent +::percent:: de [Food]. Leur amélioration d'outil est gratuite et le temps nécessaire pour la forger est réduite de ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Prédiction"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","La puissance d'attaque de toutes vos unités est réduite de ::inv_percent:: sur les zones non côtières."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","Vous ne pouvez ni construire de Dock à drakkars ni remporter de victoire commerciale."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","La [Fishery] remplace la [FishermanHouse]. Elle permet d'exploiter à la fois les lacs et la mer."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","Vous pouvez construire un [Horgr] pour transformer des villageoises en [Norn]s. Ces dernières produisent du [Happy] et du [Prescience]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","La [Tavern] est remplacée par un [Horgr], auquel vous pouvez affecter des villageoises, qui sont alors transformées en [Norn]s. Celles-ci produisent du [Happy] et du [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","Le [Prescience] peut être utilisé pour activer des compétences uniques."
"sheet name=""icon""|Wounded|name|||/name","Blessé"
"sheet name=""icon""|Wounded|desc|||/desc","Les membres du clan blessés subissent un malus de production de ::inv_percent::."
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","Tempête de neige"
"sheet name=""event""|Blizzard|desc|||/desc","Réduit la production globale de ::inv_percent:: et double la consommation de bois de chauffage."
"sheet name=""event""|Blizzard|announce|||/announce","Les températures sont particulièrement basses cette année. Une <b>tempête de neige</b> nous frappera sans doute cet hiver, nous devons emmagasiner une grande quantité de [Food] et de [Wood] !"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","L'événement [Blizzard] est fréquent."
"sheet name=""event""|Rats|name|||/name","Prolifération de rats"
"sheet name=""event""|Rats|desc|||/desc","Les rats mangeront ::percent_value:: de toute la [Food] qui n'est pas entreposée dans un Silo et apporteront avec eux maux et maladies. Vos Silos abritent actuellement ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Des rats ont été aperçus. Nous devons entreposer notre [Food] dans des <b>Silos</b> et assigner des [Healer]s pour nous protéger des maladies."
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","Invasion de Draugar"
"sheet name=""event""|DraugrAttack|desc|||/desc","Des [Death]s franchiront bientôt les portails."
"sheet name=""event""|DraugrAttack|announce|||/announce","Les portails qui mènent à Helheim se sont ouverts. Nous devons impérativement développer nos défenses avant l'arrivée des [Death]s !"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","L'événement [DraugrAttack] est fréquent."
"sheet name=""event""|FallenSailors|name|||/name","Marins fantômes"
"sheet name=""event""|FallenSailors|desc|||/desc","Ces [SpecterWarrior]s étaient nos alliés autrefois..."
"sheet name=""event""|FallenSailors|announce|||/announce","Ohé ! Marins fantômes en vue ! Ils s'approchent de vos côtes !"
"sheet name=""event""|BloodMoon|name|||/name","Lune rousse"
"sheet name=""event""|BloodMoon|desc|||/desc","La puissance d'attaque des unités qui se battent en dehors de leur territoire est augmentée de +::percent_value:: tant que dure la Lune rousse."
"sheet name=""event""|BloodMoon|announce|||/announce","La <b>Lune rousse</b> va bientôt se lever ! Préparez-vous à vous battre !"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","L'événement [BloodMoon] est fréquent."
"sheet name=""event""|Eruption|name|||/name","Eruption volcanique"
"sheet name=""event""|Eruption|desc|||/desc","Des [Meteor]s s'abattront prochainement sur Northgard. S'ils apportent une quantité importante de pierre, ils n'en constituent pas moins un danger caché."
"sheet name=""event""|Eruption|announce|||/announce","Un terrible grondement s'échappe du volcan ! Tenez-vous prêt !"
......@@ -897,6 +928,8 @@
"sheet name=""event""|GolemAwake|name|||/name","Réveil des [Golem]s"
"sheet name=""event""|GolemAwake|desc|||/desc","Minez rapidement la pierre sous peine de subir l'ire d'un redoutable ennemi !"
"sheet name=""event""|GolemAwake|announce|||/announce","Des [Meteor]s tombent du ciel !"
"sheet name=""event""|GameEnd|name|||/name","Moment décisif"
"sheet name=""event""|GameEnd|desc|||/desc","Remportez la victoire avant cette condition de fin de partie."
"sheet name=""event""|Unfreeze|name|||/name","Printemps"
"sheet name=""event""|Unfreeze|desc|||/desc","L'armée des morts-vivants s'animera pour nous attaquer au début du cinquième été. Nous devons être prêts à nous défendre !"
"sheet name=""event""|Unfreeze|announce|||/announce","L'armée des morts-vivants s'animera pour nous attaquer au début du cinquième été. Nous devons être prêts à nous défendre !"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","Traque"
"sheet name=""event""|HagenReinforcement|desc|||/desc","Des mercenaires vont bientôt débarquer sur vos côtes."
"sheet name=""event""|HagenReinforcement|announce|||/announce","Plus que ::value:: mois avant l'arrivée des troupes d'Hagen lancées à votre poursuite."
"sheet name=""event""|SupplyFromHomeland|name|||/name","Renforts du pays"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","De nouveaux villageois en provenance votre terre d'origine arrivent par bateau."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","Votre terre d'origine va vous faire parvenir de nouveaux villageois par bateau."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","L'événement [SupplyFromHomeland] est fréquent."
"sheet name=""event""|Mercenaries|name|||/name","Raid de mercenaires"
"sheet name=""event""|Mercenaries|desc|||/desc","Les [Mercenary]s ont choisi leur cible. Le raid est lancé !"
"sheet name=""event""|Mercenaries|announce|||/announce","Un navire de mercenaires a été aperçu au large de vos côtes, préparez-vous !"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","L'événement [Mercenaries] est fréquent."
"sheet name=""event""|Elevation|name|||/name","Malédiction"
"sheet name=""event""|Elevation|desc|||/desc","Une partie de votre population se transforme en [SpecterWarrior]s."
"sheet name=""event""|Elevation|announce|||/announce","Une étrange maladie frappe les membres de notre clan !"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","L'événement [Elevation] est fréquent."
"sheet name=""event""|FrozenAttack|name|||/name","Attaque venue du froid"
"sheet name=""event""|FrozenAttack|desc|||/desc","Une armée de morts-vivants gelés s'est rassemblée près des [Niflheim]s et s'apprête à vous attaquer."
"sheet name=""event""|FrozenAttack|announce|||/announce","J'ai un pressentiment. Les morts venus du froid sont proches."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","L'événement [FrozenAttack] est fréquent."
"sheet name=""event""|FireGiant|name|||/name","Invasion de Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Des [GiantFire]s franchissent les [Muspell]s, restez sur vos gardes !"
"sheet name=""event""|FireGiant|announce|||/announce","Les [Muspell]s brillent. Préparez-vous à repousser l'envahisseur !"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","L'événement [FireGiant] est fréquent."
"sheet name=""event""|HelheimInvasion|name|||/name","Invasion de Helheim"
"sheet name=""event""|HelheimInvasion|announce|||/announce","Mettez un terme à l'invasion ! Colonisez au moins ::value:: [Helheim]."
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","L'événement [HelheimInvasion] est fréquent."
"sheet name=""event""|HelheimInvasionStart|name|||/name","Invasion de Helheim"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","La [Helheim] va recevoir des renforts."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","Gare à l'armée de Helheim !"
"sheet name=""campaign""|Betrayal|name|||/name","Tragédie"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","Mon nom est Rig, fils du haut roi Hargurorf, et voici ma saga."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","Tout commença... un sombre jour..."
......@@ -950,7 +1009,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","Vous m'en voyez ravi, cette tempérance est tout à votre honneur. Sans compter qu'il sera difficile de nous venger si nous mourons tous de faim."
"sheet name=""campaign""|Journey|texts|5|text|/text","A ce propos, nous avons des bouches à nourrir. Nous ferions bien de partir en quête de nourriture. Il nous faudra également du bois, qui nous servira aussi bien de matériau de construction que de source de chaleur."
"sheet name=""campaign""|Journey|texts|6|text|/text","Sans oublier que nous devons quitter ce continent pour rejoindre Northgard. Il nous faut trouver un rivage depuis lequel larguer les amarres."
"sheet name=""campaign""|Journey|texts|7|text|/text","Vous avez raison. Je vous conseille d'ordonner aux villageois de construire un camp d'éclaireurs. Vous pourrez alors les former et les envoyer explorer la région."
"sheet name=""campaign""|Journey|texts|7|text|/text","Vous avez raison. Je vous conseille d'ordonner aux villageois de construire un camp d'éclaireurs. Vous pourrez alors les assigner à ce rôle et les envoyer explorer la région."
"sheet name=""campaign""|Journey|texts|8|text|/text","Hum, l'air se refroidit... L'hiver approche."
"sheet name=""campaign""|Journey|texts|9|text|/text","En effet, sire. La nourriture va se faire plus rare et nous allons consommer davantage de bois pour chauffer nos maisons."
"sheet name=""campaign""|Journey|texts|10|text|/text","Nos unités militaires seront désavantagées par le froid, elles aussi. Il serait plus prudent d'éviter les combats."
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","Certains récits folkloriques évoquent des guerriers morts-vivants, mais je ne les avais jamais pris au sérieux. J'avais tort."
"sheet name=""campaign""|Foothold|texts|10|text|/text","Quoi qu'il en soit, nous devons défendre notre peuple et tuer cette abomination !"
"sheet name=""campaign""|Foothold|texts|11|text|/text","Nous avons découvert un gisement exploitable. Nous pourrons en extraire de la pierre ou du minerai de fer."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Ces ressources sont importantes et peuvent toutes deux être extraites par des mineurs. Construisez une mine pour ces unités."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Ces ressources sont cruciales et peuvent toutes deux être extraites par des mineurs. Construisez une mine et affectez-y des villageois."
"sheet name=""campaign""|Foothold|texts|13|text|/text","La pierre sert à améliorer nos bâtiments, tandis que le fer nous permet d'optimiser nos outils et de recruter un héraut, si je devais tomber au combat."
"sheet name=""campaign""|Foothold|texts|14|text|/text","N'oubliez pas qu'un gisement finit toujours par s'épuiser, ses ressources sont limitées. Faites-en bon usage."
"sheet name=""campaign""|Foothold|texts|15|text|/text","Nous avons croisé les membres d'un autre clan, sire. Quels sont vos ordres ?"
......@@ -1136,7 +1195,7 @@
"sheet name=""campaign""|Settling|texts|49|text|/text","Sire, nos affaires se portent à merveille... Nous devrions bientôt remporter la victoire."
"sheet name=""campaign""|Settling|texts|50|text|/text","Vous avez sûrement raison, mais ne nous reposons pas sur nos lauriers pour autant."
"sheet name=""campaign""|Settling|tutorial|0|text|/text","Victoire commerciale"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","Il ne s'agit pas ici d'utiliser la force brute pour écraser l'adversaire, mais plutôt de nouer des liens avec d'autres clans, de former des [Sailor]s et des [Merchant]s, et d'établir des routes commerciales."
"sheet name=""campaign""|Settling|tutorial|1|text|/text","Il ne s'agit pas ici d'utiliser la force brute pour écraser l'adversaire, mais plutôt de nouer des liens avec d'autres clans, de confier à des [Sailor]s et des [Merchant]s le soin d'établir des routes commerciales."
"sheet name=""campaign""|Settling|tutorial|2|text|/text","Construire un [Port], puis y ajouter un [Lighthouse] est essentiel pour ouvrir de grandes routes commerciales et gagner en influence."
"sheet name=""campaign""|Skirmish|name|||/name","Expédition punitive"
"sheet name=""campaign""|Skirmish|desc|||/desc","Egil a enfin retrouvé la trace de Hagen, je dois le rejoindre pour lancer une expédition punitive. Nous devons frapper au plus vite."
......@@ -1703,7 +1762,7 @@
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Fimbulvinter"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","Ce grand hiver dure plusieurs années. Attendez l'arrivée du printemps qui fera fondre le mur de glace."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Préparez-vous à affronter l'armée des morts-vivants au moment de leur dégel. Protégez vos alliés : ensemble, vous serez plus forts !"
"sheet name=""campaign""|Bifrost|name|||/name","rozen>"
"sheet name=""campaign""|Bifrost|name|||/name","Bifröst"
"sheet name=""campaign""|Bifrost|desc|||/desc","Bifröst, le légendaire pont menant à Asgard, se trouve dans cette région. Hvedrung est déjà sur place et le Ragnarök est imminent. Nous devons à tout prix l'arrêter !"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","Protéger le [Bifrost] à tout prix"
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","Tuer Hvedrung"
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Attaque du kraken"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Assister au naufrage d'un navire par le puissant kraken"
"sheet name=""achievement""|APeopleSea|name|||/name","Peuple des mers"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Gagner une partie sans coloniser une seule zone non côtière"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Gagner une partie sans coloniser une seule zone non côtière avec le clan du Kraken"
"sheet name=""achievement""|APathTactician|name|||/name","Tacticien expert"
"sheet name=""achievement""|APathTactician|desc|||/desc","Débloquer le niveau 3 de la voie du Tacticien"
"sheet name=""achievement""|APathGuardian|name|||/name","Gardien expert"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Capturer une relique ennemie"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Jeu terminé"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","Vous avez terminé le jeu"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Dominion"
"sheet name=""ability""|Dominion|desc|||/desc","Colonise gratuitement des zones non occupées."
"sheet name=""ability""|ScorchedEarth|name|||/name","Terre brûlée"
......@@ -2111,7 +2200,7 @@
"sheet name=""ability""|WarriorCharge|name|||/name","Charge"
"sheet name=""ability""|WarriorCharge|desc|||/desc","L'unité se rue sur sa cible lorsqu'elle est suffisamment près."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Poison"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","La puissance d'attaque et la vitesse de déplacement de la cible sont réduites de ::inv_percent0:: pendant ::value1:: s."
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Les vitesses d'attaque et de déplacement de la cible sont réduites de ::inv_percent0:: pendant ::value1:: s."
"sheet name=""ability""|SwirlAttack|name|||/name","Tourbillon"
"sheet name=""ability""|SwirlAttack|desc|||/desc","Les [Dragonmen]s exécutent une frappe tournoyante dévastatrice qui inflige des dégâts à tous les ennemis à proximité."
"sheet name=""ability""|GolemBurn|name|||/name","Frappe de magma"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","Permet de se rendre invisible aux yeux de l'ennemi, à moins que la zone ne soit disputée."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Attaque spéciale"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","Armés de deux gigantesques marteaux de guerre, ils infligent parfois des dégâts à tous les ennemis à proximité."
"sheet name=""ability""|FrozenStrike|name|||/name","Frappe gelée"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Les ennemis touchés par Valdemar sont gelés. La zone qui les entoure l'est également. (Malus de ::value2:: aux vitesses de déplacement et d'attaque)."
"sheet name=""ability""|KingsBodyguard|name|||/name","Garde rapprochée"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] ne subit aucun dégât tant qu'un [IceGolem] se trouve à ses côtés."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Impitoyable"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","Les [Skirmisher]s infligent +::percent_value:: de dégâts supplémentaires."
"sheet name=""ability""|SacrificeHappy|name|||/name","Egide de Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Egide d'Andhrímnir"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","Bas-fonds"
"sheet name=""ability""|Stilt|desc|||/desc","Améliore une zone côtière de façon à pouvoir y construire ::value:: bâtiment supplémentaire."
"sheet name=""ability""|HighTide|name|||/name","Marée haute"
"sheet name=""ability""|HighTide|desc|||/desc","Annule les pénalités d'attaque et les restrictions de construction du clan du Kraken sur les zones non côtières.&lt;br/&gt;Colonise une zone non côtière neutre pour un coût normal."
"sheet name=""ability""|HighTide|desc|||/desc","Annule les pénalités d'attaque et de construction du Kraken dans une zone non côtière.&lt;br/&gt;Vous pouvez coloniser une zone non côtière au coût normal.&lt;br/&gt;Il est uniquement possible de lancer [HighTide] sur une zone non côtière adjacente à une zone côtière ou à une zone affectée par [HighTide]."
"sheet name=""ability""|RoadToValhalla|name|||/name","La route du Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Transforme une [Norn] en [NornArmor]. Celle-ci rejoint alors vos troupes."
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","Esprit ancestral"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","Fait apparaître ::value:: [SpecterWarrior]s sur une zone côtière ennemie choisie."
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","Esprit ancestral"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Fait apparaître ::value:: [SpecterWarrior]s sur une zone côtière ennemie choisie."
"sheet name=""battle""|CallBlood|name|||/name","L'appel du sang"
"sheet name=""battle""|CallBlood|description|||/description","Les autres clans s'en prennent à vous avec violence. Envoyez-les au Valhalla et survivez."
"sheet name=""battle""|InnerSea|name|||/name","Mer intérieure"
"sheet name=""battle""|InnerSea|description|||/description","Faites le tour de la mer intérieure et triomphez de tous vos adversaires."
"sheet name=""battle""|Cursed|name|||/name","Le maudit"
"sheet name=""battle""|Cursed|description|||/description","Valdemar ressuscite les morts sous forme de Draugar. Collaborez avec les autres clans pour vaincre ses protecteurs et le tuer."
"sheet name=""battle""|VikingsGlory|name|||/name","Gloire des Vikings"
"sheet name=""battle""|VikingsGlory|description|||/description","Seuls les clans jouissant de la plus grande renommée pourront prétendre aux récompenses."
"sheet name=""battle""|NewSettlers|name|||/name","Nouveaux colons"
"sheet name=""battle""|NewSettlers|description|||/description","Vous ne manquerez jamais de villageois, avec tous les problèmes que cela entraîne."
"sheet name=""battle""|LazyVillagers|name|||/name","Tire-au-flanc"
"sheet name=""battle""|LazyVillagers|description|||/description","Vos villageois refusent de récolter de la nourriture. Affectez-les à d'autres bâtiments."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Course à Yggdrasil"
"sheet name=""battle""|RaceYggdrasil|description|||/description","Pour coloniser Yggdrasil, vous avez besoin d'une grande quantité de nourriture. Mais n'oubliez pas qu'il faut également la stocker !"
"sheet name=""battle""|SwampsDeath|name|||/name","Marais mortels"
"sheet name=""battle""|SwampsDeath|description|||/description","Les possibilités de construction sont très limitées. Choisissez vos bâtiments avec soin et cherchez à étendre votre territoire."
"sheet name=""battle""|Invasion|name|||/name","Invasion de Helheim"
"sheet name=""battle""|Invasion|description|||/description","Vous ne pouvez compter que sur vous-même pour contrer l'invasion venue de Helheim. Étendez votre territoire et ne relâchez pas vos efforts, la fin est proche."
"sheet name=""battle""|MarketSupplier|name|||/name","Maître approvisionneur"
"sheet name=""battle""|MarketSupplier|description|||/description","Le coût des marchés est réduit et leur efficacité augmente. En construire le plus possible semble donc être une bonne idée."
"sheet name=""battle""|BeyondSea|name|||/name","Par-delà les mers"
"sheet name=""battle""|BeyondSea|description|||/description","La victoire ne s'obtient pas sur terre. Construisez des ports et devenez le plus grand marchand du monde connu."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Savoir importé"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Gagnez des Kröwns et achetez du savoir avec le pouvoir d'une économie florissante."
"sheet name=""battle""|WinterHere|name|||/name","L'hiver est là"
"sheet name=""battle""|WinterHere|description|||/description","Est-il possible de survivre à un blizzard dévastateur chaque hiver ? Vous le saurez vite."
"sheet name=""battle""|Oppressed|name|||/name","Défense des opprimés"
"sheet name=""battle""|Oppressed|description|||/description","Éliminez vos ennemis tout en défendant votre faible allié."
"sheet name=""battle""|Surrounded|name|||/name","Encerclement"
"sheet name=""battle""|Surrounded|description|||/description","Comment triompher quand vos ennemis vous encerclent ? Empêchez-les de s'étendre !"
"sheet name=""battle""|SaveBifrost|name|||/name","Bifröst"
"sheet name=""battle""|SaveBifrost|description|||/description","Rush to colonize [BifrostLore] and protect it from other clans!"
"sheet name=""battle""|KeepSimple|name|||/name","En toute simplicité"
"sheet name=""battle""|KeepSimple|description|||/description","Vous ne pouvez améliorer ni les bâtiments ni les outils. Il faudra accomplir de véritables exploits avec très peu."
"sheet name=""battle""|WiseOne|name|||/name","Le sage"
"sheet name=""battle""|WiseOne|description|||/description","Colonisez la zone de l'[BigSword] et accumulez le savoir nécessaire pour décrocher la victoire."
"sheet name=""battle""|GreedPrice|name|||/name","Le prix de la cupidité"
"sheet name=""battle""|GreedPrice|description|||/description","Explorez la carte à la recherche des ressources que vous ne pouvez pas produire."
"sheet name=""battle""|Dystopia|name|||/name","Dystopie"
"sheet name=""battle""|Dystopia|description|||/description","Votre clan nage dans le bonheur, mais saurez-vous faire face à la menace des [SpecterWarrior]s ?"
"sheet name=""battle""|HostileLands|name|||/name","Terres hostiles"
"sheet name=""battle""|HostileLands|description|||/description","Ne tardez pas à vous étendre. Les Tirailleurs sont très puissants et peuvent rapidement faire pencher la balance en votre faveur."
"sheet name=""battle""|Frozen|name|||/name","Portes gelées"
"sheet name=""battle""|Frozen|description|||/description","Vous devez survivre suffisamment longtemps et espérer que vos adversaires tombent sous les coups de la horde venue du froid. Entre deux assauts gelés, n'hésitez pas à tuer certains de ces envahisseurs."
"sheet name=""battle""|MuspellWrath|name|||/name","Courroux de Muspell"
"sheet name=""battle""|MuspellWrath|description|||/description","Tuez plus de [GiantFire]s que vos adversaires. Cette course ne vous laissera aucun répit !"
"sheet name=""battle""|Wyverns|name|||/name","Wyvernes à foison"
"sheet name=""battle""|Wyverns|description|||/description","Wyvernes, wyvernes morts-vivantes, wyverne géante... Mettez le paquet !"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Valse des Valkyries"
"sheet name=""battle""|ValkyrieGalore|description|||/description","Si vous ne parvenez pas à contrôler l'afflux de Helheim, ne laissez pas vos ennemis le faire."
"sheet name=""battle""|GemCutter|name|||/name","Joaillier"
"sheet name=""battle""|GemCutter|description|||/description","Vendre des gemmes est la meilleure façon de s'enrichir."
"sheet name=""battle""|OdinsGlory|name|||/name","Au nom d'Odin"
"sheet name=""battle""|OdinsGlory|description|||/description","Étendez-vous rapidement afin de mettre la main sur autant de gisements de fer que possible avant vos adversaires."
"sheet name=""battle""|BefriendJotnar|name|||/name","Alliance avec les Jotnär"
"sheet name=""battle""|BefriendJotnar|description|||/description","Défendez-vous contre les tendances agressives des Jotnär, puis faites alliance avec eux."
"sheet name=""battle""|KoboldInfestation|name|||/name","Invasion de Kobolds"
"sheet name=""battle""|KoboldInfestation|description|||/description","Vous devez contrôler de nombreuses zones pour remporter la victoire. Mais les Kobolds ont également des velléités de conquêtes..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Soulèvement des Myrkálfar"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarök n'est pas une partie de plaisir, surtout quand les Myrkálfar sont de la partie et que les éruptions s'enchaînent. Le simple fait de survivre est un véritable défi."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Tous les Vikings qui meurent ont une chance de se transformer en [Death] neutre."
"sheet name=""rule""|MoreDraugar|desc|||/desc","Les [Death]s apparaissent plus souvent depuis les [DeathCamp] et les portes."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] vous attend, protégé par ses [IceGolem]s."
"sheet name=""rule""|NoWalls|desc|||/desc","Aucun mur naturel ne sépare les zones, qui sont toutes reliées."
"sheet name=""rule""|BeachOnly|desc|||/desc","Les zones côtières sont toutes des plages."
"sheet name=""rule""|ForceBigSword|desc|||/desc","L'[BigSword] se trouve au centre de la carte et a déjà été découverte."
"sheet name=""rule""|ForceHelheim|desc|||/desc","La [Helheim] se trouve au centre de la carte et a déjà été découverte."
"sheet name=""rule""|ForceVolcano|desc|||/desc","Le [Volcano] se trouve au centre de la carte et a déjà été découvert."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","La [MagmaFlow] se trouve au centre de la carte et a déjà été découverte."
"sheet name=""rule""|ManyLore|desc|||/desc","La carte compte plus de [CircleStone]s et de [RuneStone]s que d'habitude."
"sheet name=""rule""|PillarOfGod|desc|||/desc","Plusieurs [PillarOfGod]s sont répartis sur la carte. Affectez-y des [Scholar]s pour obtenir de la [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Au début de chaque nouvelle année, le joueur ayant la [Fame] la plus élevée obtient des ressources qui arrivent par bateau."
"sheet name=""rule""|Eruptions|desc|||/desc","A partir de l'an 802. Des éruptions volcaniques se déclenchent chaque année."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","Les [Myrkalfar]s sont plus agressifs que d'habitude et leurs camps, plus nombreux. Protégez-vous contre leurs attaques fréquentes et précoces."
"sheet name=""rule""|ManyKobolds|desc|||/desc","La carte compte de nombreux [KoboldHouse]s. Les [Kobold]s sont plus agressifs, apparaissent plus fréquemment et s'étendent plus vite."
"sheet name=""rule""|KoboldFame|desc|||/desc","Chaque territoire des [Kobold]s colonisé octroie ::value:: [Fame]."
"sheet name=""rule""|MoreValkyries|desc|||/desc","Les [Valkyrie]s occupent de nombreuses zones et se montrent plus agressives."
"sheet name=""rule""|ManyFactions|desc|||/desc","Toutes les factions neutres sont présentes et les zones sont moins hostiles."
"sheet name=""rule""|WithGemstone|desc|||/desc","You can find [GemstoneDeposit]s, that produce [Gemstone] which can be sold for a lot of [Money]."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gathering or trading [Gemstone] increases [Happy]. Failing to do so decreases [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","Vous commencez au centre de la carte."
"sheet name=""rule""|InnerSea|desc|||/desc","Le centre de la carte est une mer intérieure."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Des vagues d'ennemis morts-vivants et gelés surgissent des [Niflheim]s pour attaquer les clans tous les hivers."
"sheet name=""rule""|FrozenGate|desc|||/desc","La carte comporte plusieurs [Niflheim]s ouvertes."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","Vous ne cumulé pas de [Lore] et l'arbre des connaissances est inaccessible. Le [Lore] gagné sert à activer le [BifrostLore] une fois que vous avez colonisé la zone où il se trouve."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","Les prix du [Marketplace] sont divisés par ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","Les [Marketplace]s n'occupent pas d'emplacement dans la zone."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Les routes commerciales rapportent +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Vous ne pouvez ni améliorer les bâtiments ni forger d'outils."
"sheet name=""rule""|BasicAltar|desc|||/desc","L'[Temple] ne nécessite pas d'améliorer la [Townhall]."
"sheet name=""rule""|SuperScout|desc|||/desc","Les [Scout]s peuvent explorer le territoire ennemi sans que le [ScoutCamp] ait besoin d'être amélioré."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","Le niveau de [Happy] est toujours de ::value::. Les [SpecterWarrior]s le mettront à mal."
"sheet name=""rule""|Elevation|desc|||/desc","Une malédiction plane sur votre clan et s'abat régulièrement sur vos villageois, dont une partie se transforme en [SpecterWarrior]s."
"sheet name=""rule""|MushroomsProd|desc|||/desc","La production générale augmente de ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","Les zones disposent de moins d'emplacements de construction."
"sheet name=""rule""|ManySwamp|desc|||/desc","Les zones de [MarshBuilding] sont plus fréquentes."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","Les zones de [Shoal], [Fertility] et [DeerSpawner] sont plus fréquentes."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Vous commencez avec +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Vos [Villager]s refusent de produire de la [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Les [Sheep]s sont plus nombreux."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] est plus grand et nécessite deux fois plus de [Food] pour être colonisé, mais cela ne nécessite qu'un mois."
"sheet name=""rule""|BetterCauldron|desc|||/desc","La relique [RelicCauldron] ne coûte aucun [Iron], prend deux fois moins de temps à être forgée et ne compte pas dans la limite de construction de relique."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Les paliers de récompenses pour l'influence commerciale sont plus nombreux."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","Les [WatchTower]s ne peuvent pas être améliorées."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","Les [Skirmisher]s disposent de la compétence [SkirmisherRuthless]. Ils sont plus efficaces contre les bêtes et les créatures mystiques."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","Les [Skirmisher]s coûtent ::percent_value:: moins cher."
"sheet name=""rule""|ManyFoes|desc|||/desc","L'hostilité des zones est augmentée."
"sheet name=""rule""|ManyTreasure|desc|||/desc","Les trésors cachés sont plus nombreux."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Les trésors des [Ruins]s et des [BrokenHouse]s réapparaissent fréquemment."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","Des [GiantFire]s franchissent régulièrement les [Muspell]s ouvertes un peu partout sur la carte. Rien ni personne ne peut les fermer."
"sheet name=""rule""|ManyJotuun|desc|||/desc","La carte est envahie de [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","Les [Stones]s sont plus rares que d'habitude."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","Les [IronDeposit]s sont plus nombreux que d'habitude."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","Les gisements contiennent ::percent_value:: de minerai en moins."
"sheet name=""rule""|BlessJotnar|desc|||/desc","Un imposant [GiantCamp] a été repéré sur cette carte."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Prenez le contrôle de toutes les [Helheim]s et gardez-les avant la fin du monde."
"sheet name=""rule""|ManyWyverns|desc|||/desc","De nombreuses [Wyvern]s peuplent cette carte. C'est l'heure de partir à la chasse !"
"sheet name=""rule""|NoResourceLore|desc|||/desc","Cette carte est dépourvue de [Lore]. Les bâtiments qui en produisent sont désactivés et vos unités ne peuvent pas en produire."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","Le savoir peut uniquement être acheté avec des [Money]s et coûte plus cher."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","Les [TownHall]s sont protégées par des [Watchtower]s."
"sheet name=""rule""|IsWeakIA|desc|||/desc","Vous devez défendre votre allié le plus en difficulté contre les autres clans."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","Vous bénéficierez d'unités militaires avant chaque nouvelle [BloodMoon]."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","Vous ne pouvez construire ni [MarketPlace] ni [TradingPost]."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Votre [TownHall] produit +::value:: [Food]."
"sheet name=""rule""|LethalRuins|desc|||/desc","Vos [Scout]s meurent après avoir exploré des [Ruins], des [BrokenShores] ou des [BrokenHouse]s."
"sheet name=""rule""|NoTechMoney|desc|||/desc","Les connaissances [ImprovedHall], [Bartering], [Negociators] et [NearTheSea] ne génèrent pas de [Money]s."
"sheet name=""rule""|NoTHMoney|desc|||/desc","Votre [TownHall] ne génère pas de [Money]s."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Les marins ne rapportent pas de [Money]s."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Votre population réclame un niveau plus élevé de bonheur et consomme davantage de nourriture."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]."
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: de dégâts contre les [WatchTower]s."
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: de puissance d'attaque pour les &lt;Unit&gt;s."
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: de défense pour les &lt;Unit&gt;s."
"sheet name=""bonus""|BWarchief|desc|||/desc","Votre Chef de guerre coûte -::inv_percent:: et son délai de réapparition est plus court."
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","Les &lt;Unit&gt;s coûtent ::inv_percent:: moins cher."
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Vous commencez avec ::value:: [Warrior]s."
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","La puissance d'attaque de votre Chef de guerre augmente de +::percent:: face aux [Valkyrie]s et aux [Death]s."
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","Le temps de recharge des compétences de vos Chefs de guerre et de vos reliques est diminué de -::inv_percent::."
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","L'amélioration des armes des &lt;Unit&gt;s ne coûte pas de ressources et son temps de forge est divisé par ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: &lt;Resource&gt;."
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]."
"sheet name=""bonus""|BColonizeCost|desc|||/desc","Coût de colonisation réduit de -::inv_percent::."
"sheet name=""bonus""|BWinter|desc|||/desc","L'hiver est ::inv_percent:: moins rigoureux."
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: &lt;Resource&gt; tous les mois."
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: de production pour les &lt;Unit&gt;s."
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: de croissance de la population."
"sheet name=""bonus""|BSilo|desc|||/desc","Les [FoodSilo]s stockent +::percent:: de nourriture et leur bonus est augmenté de ::percent1::."
"sheet name=""bonus""|BFreeTool|desc|||/desc","L'amélioration d'outil des &lt;Unit&gt;s ne coûte pas de ressources et son temps de forge est divisé par ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","Vous pouvez améliorer ::value:: &lt;Building&gt;s gratuitement."
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","Vous pouvez améliorer ::value:: &lt;Building&gt;s gratuitement."
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","Les &lt;Building&gt;s n'occupent pas d'emplacement dans la zone."
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","Les &lt;Building&gt;s n'occupent pas d'emplacement dans la zone."
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: d'attaques venues des zones neutres."
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: de ressources dans les [Ruin]s, [Shipwreck]s et [BrokenHouse]s. La vitesse d'exploration augmente également de +::percent::."
"sheet name=""bonus""|BHousePopulation|desc|||/desc","Les [House]s abritent +::value:: villageois."
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Tous les ans, vous gagnez ::value:: [Sheep]s par tranche de ::value1:: en votre possession."
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Le temps de forge et son prix est réduit de ::inv_percent::."
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: de production pour les [Skald]s."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","Les [FoodSilo]s sont gratuits, n'occupent aucun emplacement dans la zone et améliorent la production de [Food] des [Villager]s."
"sheet name=""bonus""|BStagFame2|desc|||/desc","Vous gagnez +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron] lorsque vous atteignez 500 [Fame]."
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Vous commencez avec ::value:: [Sheep]s, et non 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","Vous commencez avec la connaissance [Barricades]. Les bonus octroyés par [Barricades] augmentent de +::percent::."
"sheet name=""bonus""|BFeast|desc|||/desc","Les festins durent ::value:: mois, plutôt qu'1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","La [Meat] fournie par les [Wolf]s et les [Bear]s augmente de ::percent::."
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","+::percent:: de puissance d'attaque et de défense pour votre [Berserker] et son coût de recrutement est réduit de ::inv_percent1::."
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","Le [Happy] fourni par vos unités militaires est augmentée de ::percent::."
"sheet name=""bonus""|BHomeland|desc|||/desc","Vous bénéficiez du bonus [Recruits] tous les 200 points de [Fame]."
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","La colonisation avec des [Money]s coûte -::inv_percent::."
"sheet name=""bonus""|BMercenaries|desc|||/desc","Vos [Mercenaries] sont deux fois plus nombreux."
"sheet name=""bonus""|BKaija|desc|||/desc","Vous commencez avec [BearMaiden] et elle bénéficie d'un bonus de +::percent:: de puissance d'attaque et de défense."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","Les armes des [Shieldbearer]s sont améliorées dès le départ."
"sheet name=""bonus""|BRelicBear|desc|||/desc","La [RelicBear] vous est accessible dès le départ."
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: de production pour les [Mender]s. L'amélioration d'outil des [Mender]s ne coûte pas de ressources et son temps de forge est divisé par 2."
"sheet name=""bonus""|BAltar|desc|||/desc","L'[Temple] coûte ::percent:: de son prix et ses bonus sont augmentés de +::percent1::."
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Vous gagnez ::value:: améliorations de bâtiment gratuites dès que vous améliorez votre [Townhall]."
"sheet name=""bonus""|BSkirmisher|desc|||/desc","La puissance d'attaque et de défense des [Skirmisher]s est augmentée de +::percent::."
"sheet name=""bonus""|BSigny|desc|||/desc","La puissance d'attaque et de défense de [WarchiefSnake] est augmentée de +::percent:: et ses points de vie de +::value1::."
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] dure ::value:: ans."
"sheet name=""bonus""|BDragonmen|desc|||/desc","+::value:: points de vie pour les [Dragonmen]s."
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] par sacrifice."
"sheet name=""bonus""|BSlaves|desc|||/desc","Les bateaux transportent +::value:: [Slave]s et votre maximum d'[Slave]s augmente de +::percent1::. Ils ne peuvent pas se révolter."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Les points de vie de vos Chefs de guerre se régénèrent sur votre territoire."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","+::percent:: de bonus de production dans les zones où se trouve un Chef de guerre."
"sheet name=""bonus""|BGreatTower|desc|||/desc","Chaque destruction de [BFTower] tue toutes les unités de la zone."
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: de bonus de production pour les [Norn]."
"sheet name=""bonus""|BNornArmor|desc|||/desc","Vous pouvez contrôler +::value:: [NornArmor]."
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Les unités ennemies sur vos zones côtières perdent des points de vie sur la durée."
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","Ottieni [Prestige] sfruttando le grandi rotte commerciali con l'aiuto del [Lighthouse]."
"sheet name=""resource""|RimeSteel|name|||/name","ferroghiaccio"
"sheet name=""resource""|RimeSteel|desc|||/desc","Il [RimeSteel] viene utilizzato per forgiare il possente Wurmslayer."
"sheet name=""resource""|Gemstone|name|||/name","Pietre preziose"
"sheet name=""resource""|Gemstone|desc|||/desc","Le [Gemstone] sono una preziosa risorsa molto ambita dai mercanti di oltreoceano."
"sheet name=""resource""|MilitaryXP|name|||/name","Esperienza militare"
"sheet name=""resource""|MilitaryXP|desc|||/desc","Guadagni [MilitaryXP] uccidendo unità nemiche o perdendo le tue in battaglia."
"sheet name=""unit""|Villager|name|||/name","abitante"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Tempi duri..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","I Norn cercano di divulgare la volontà del Kraken, portando preveggenza e buona fortuna al clan."
"sheet name=""unit""|Scholar|name|||/name","scienziato"
"sheet name=""unit""|Scholar|desc|||/desc","Gli scienziati studiano la politica, le leggende e le storie epiche. Amano molto anche modificarle a loro piacimento."
"sheet name=""unit""|Warrior|name|||/name","guerriero"
"sheet name=""unit""|Warrior|desc|||/desc","I guerrieri sono le unità di [Warband] più comuni. Sono ottimi combattenti e hanno un vantaggio contro i portatori di scudo."
"sheet name=""unit""|Warrior|flavor|||/flavor","Curiosità: i guerrieri vichinghi non indossavano elmi con le corna. L'immagine trova la sua origine nella versione del 1876 di ""Der Ring des Nibelungen di Wagner""."
......@@ -92,8 +96,8 @@
"sheet name=""unit""|Hero01|name|||/name","leader"
"sheet name=""unit""|Hero01|desc|||/desc","I leader sono unità con molta esperienza che portano sul campo di battaglia forza e leadership."
"sheet name=""unit""|Hero02|name|||/name","leader"
"sheet name=""unit""|Hero02|desc|||/desc","ame>leader</name>"
"sheet name=""unit""|Hero03|name|||/name","esc>I leader sono unità con molta esperienza che portano sul campo di battaglia forza e leadership.</desc>"
"sheet name=""unit""|Hero02|desc|||/desc","I leader sono unità con molta esperienza che portano sul campo di battaglia forza e leadership."
"sheet name=""unit""|Hero03|name|||/name","leader"
"sheet name=""unit""|Hero03|desc|||/desc","I leader sono unità con molta esperienza che portano sul campo di battaglia forza e leadership."
"sheet name=""unit""|Hero04|name|||/name","leader"
"sheet name=""unit""|Hero04|desc|||/desc","I leader sono unità con molta esperienza che portano sul campo di battaglia forza e leadership."
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","guardia del corpo"
"sheet name=""unit""|Bodyguard|desc|||/desc","Ogni leader è sempre accompagnato da una guardia del corpo. Il leader ottiene un bonus di potenza d'attacco e riduzione dei danni."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","Non morirete mai prima di me, mio signore."
"sheet name=""unit""|LichKing|name|||/name","Valdemar"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar è un leader deceduto molto potente. Non puoi colpirlo se insieme a lui c’è un [IceGolem]."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar è stato un sovrano leggendario deceduto in battaglia a Helheim. O almeno così pensavamo..."
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|plural|||/plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","I Draugar sono malefiche creature semi-morte che hanno infestato le isole di Northgard."
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","Viverna"
"sheet name=""unit""|Wyvern|desc|||/desc","La più spaventosa tra le antiche creature che vagano per le terre di Northgard."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieking]"
"sheet name=""unit""|WyvernUndead|name|||/name","Viverna zombie"
"sheet name=""unit""|WyvernUndead|desc|||/desc","La più spaventosa tra le antiche creature che vagano per le terre di Northgard."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[indistinct weird shrieking]"
"sheet name=""unit""|Valkyrie|name|||/name","Valchiria"
"sheet name=""unit""|Valkyrie|plural|||/plural","Valchirie"
"sheet name=""unit""|Valkyrie|desc|||/desc","In origine erano i più valorosi rappresentanti degli dei, ma poi alcune Valchirie sono state corrotte dai poteri di Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valchiria significa ""colei che sceglie i guerrieri caduti in battaglia"", perché sono loro a decidere chi potrà unirsi a Odino nel Valhalla."
"sheet name=""unit""|SpecterWarrior|name|||/name","guerriero spettrale"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","golem di pietra"
"sheet name=""unit""|Golem|desc|||/desc","I [Golem] sono potenti creature in grado di incenerire gli avversari con lava liquida."
"sheet name=""unit""|Golem|flavor|||/flavor","[loud crackling]"
"sheet name=""unit""|IceGolem|name|||/name","Dark Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Spiriti del ghiaccio profani che non dovrebbero vivere da questo lato di Bifröst."
"sheet name=""unit""|WhiteWolf|name|||/name","lupo bianco"
"sheet name=""unit""|WhiteWolf|plural|||/plural","lupi bianchi"
"sheet name=""unit""|WhiteWolf|desc|||/desc","I lupi bianchi sono più forti dei lupi normali. Hanno anche l'abilità [CanHide]."
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","Fai clic per selezionare una professione specifica del gruppo:"
"sheet name=""unit""|Warchief|name|||/name","leader"
"sheet name=""unit""|VillagerWoman|name|||/name","Abitante"
"sheet name=""unit""|Scholar|name|||/name","scienziato"
"sheet name=""unit""|Scholar|desc|||/desc","Gli scienziati studiano la politica, le leggende e le storie epiche. Amano molto anche modificarle a loro piacimento."
"sheet name=""building""|WolvesCaveOff|name|||/name","tana del lupo"
"sheet name=""building""|RelicGeneric|name|||/name","reliquia"
"sheet name=""building""|RelicGeneric|desc|||/desc","Devi fabbricare la reliquia nella [Forge] prima di poterla costruire."
......@@ -242,35 +253,35 @@
"sheet name=""building""|House|desc|||/desc","Rifugio per più membri di un clan."
"sheet name=""building""|House|upgrade|0|desc|/desc","Può ospitare altri ::value:: membri del clan e migliorare la qualità della vita domestica."
"sheet name=""building""|ScoutCamp|name|||/name","accampamento scout"
"sheet name=""building""|ScoutCamp|desc|||/desc","Trasforma i tuoi abitanti in [Scout] per esplorare nuove aree."
"sheet name=""building""|ScoutCamp|desc|||/desc","Assegna i tuoi cittadini per farli diventare [Scout] che esplorano nuove aree."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Vuoto per gran parte dell'anno."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Aumenta di ::percent:: la velocità di tutti i tuoi [Scout]. Possono anche andare nei territori nemici."
"sheet name=""building""|WoodLodge|name|||/name","capanno del taglialegna"
"sheet name=""building""|WoodLodge|desc|||/desc","Trasforma i tuoi abitanti in [Woodcutter] per raccogliere legna in questa area."
"sheet name=""building""|WoodLodge|desc|||/desc","Assegna i tuoi cittadini per farli diventare [Woodcutter] per raccogliere legna in questa area."
"sheet name=""building""|HealerHut|name|||/name","capanna del guaritore"
"sheet name=""building""|HealerHut|desc|||/desc","Trasforma i tuoi abitanti in [Healer]s per curare i membri del clan malati o feriti nel tuo territorio."
"sheet name=""building""|HealerHut|desc|||/desc","Assegna i tuoi cittadini per farli diventare [Healer]s per curare i membri del clan malati o feriti nel tuo territorio."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Guarisci i membri del tuo clan ::percent:: più velocemente."
"sheet name=""building""|MenderHut|name|||/name","capanna del medico"
"sheet name=""building""|MenderHut|desc|||/desc","Trasforma i tuoi abitanti in [Mender]s. Potrai curare i membri del tuo clan malati o feriti e raccogliere [Lore] nel tempo libero."
"sheet name=""building""|MenderHut|desc|||/desc","Assegna i tuoi cittadini per farli diventare [Mender]s. Potrai curare i membri del tuo clan malati o feriti e raccogliere [Lore] nel tempo libero."
"sheet name=""building""|MenderHut|flavor|||/flavor","Ha un leggero odore di cavolo."
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","Guarisci i membri del tuo clan ::percent:: più velocemente."
"sheet name=""building""|FishermanHouse|name|||/name","capanna del pescatore"
"sheet name=""building""|FishermanHouse|desc|||/desc","Trasforma i tuoi abitanti in [Fisherman]s per produrre [Food] anche durante l'inverno."
"sheet name=""building""|FishermanHouse|desc|||/desc","Assegna i tuoi cittadini per farli diventare [Fisherman]s e produrre [Food] anche durante l’inverno."
"sheet name=""building""|Fishery|name|||/name","pesca"
"sheet name=""building""|Fishery|desc|||/desc","Trasforma un abitante in un [Fisherman] per produrre [Food]."
"sheet name=""building""|Fishery|desc|||/desc","Assegna un cittadino e fallo diventare [Fisherman] per produrre [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","Non è fresco?! Il MIO pesce?!"
"sheet name=""building""|Fields|name|||/name","campi"
"sheet name=""building""|Fields|plural|||/plural","campi"
"sheet name=""building""|Fields|desc|||/desc","Trasforma i tuoi abitanti in [Farmer]s per produrre [Food] in quantità superiore durante l'estate."
"sheet name=""building""|Fields|desc|||/desc","Assegna i tuoi cittadini per farli diventare [Farmer]s per produrre [Food] anche durante l’inverno."
"sheet name=""building""|HunterLodge|name|||/name","capanno del cacciatore"
"sheet name=""building""|HunterLodge|desc|||/desc","Trasforma i tuoi abitanti in [Hunter]s per trovare e uccidere i cervi."
"sheet name=""building""|HunterLodge|desc|||/desc","Assegna i tuoi cittadini in [Hunter]s per trovare e uccidere i cervi."
"sheet name=""building""|FoodSilo|name|||/name","deposito di cibo"
"sheet name=""building""|FoodSilo|desc|||/desc","Migliora di ::percent:: il [Food] prodotto dagli operai specializzati in questa area. Aumenta la capienza massima per il tuo cibo."
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","Migliora di ::percent:: la produzione di [Food] in questa area."
"sheet name=""building""|TradingPost|name|||/name","emporio"
"sheet name=""building""|TradingPost|desc|||/desc","Trasforma i tuoi abitanti in [Merchant]s che guadagneranno [Money]."
"sheet name=""building""|TradingPost|desc|||/desc","Assegna i tuoi cittadini in [Merchant]s che guadagneranno [Money]."
"sheet name=""building""|MarketPlace|name|||/name","mercato"
"sheet name=""building""|MarketPlace|desc|||/desc","Trasforma i tuoi abitanti in [Merchant]s e spendi [Money] per l'acquisto di varie risorse."
"sheet name=""building""|MarketPlace|desc|||/desc","Assegna i tuoi cittadini in [Merchant]s e spendi [Money] per l&apos;acquisto di varie risorse."
"sheet name=""building""|MarketPlace|flavor|||/flavor","Non si fa credito."
"sheet name=""building""|RavenPort|name|||/name","baia"
"sheet name=""building""|RavenPort|desc|||/desc","Durante i raid i marinai saccheggiano [Money] e [Lore] o [Fame]. Puoi esplorare le coste e assumere [Mercenary]s. Aggiungi un [Lighthouse] per sfruttare le grandi rotte commerciali."
......@@ -279,31 +290,33 @@
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Durante i raid i marinai saccheggiano [Money] e [Lore]. Aggiungi un [Lighthouse] per sfruttare le grandi rotte commerciali."
"sheet name=""building""|HallOfPoetry|name|||/name","sala degli scaldi"
"sheet name=""building""|HallOfPoetry|plural|||/plural","sale degli scaldi"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Trasforma i tuoi abitanti in [Skald]s che aumentano [Fame] e [Happy] del tuo clan."
"sheet name=""building""|HallOfPoetry|desc|||/desc","Assegna i tuoi cittadini in [Skald]s che aumentano [Fame] e [Happy] del tuo clan."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Trasforma la tua abitante [VillagerWoman] in [Norn]s. Andrà ad aumentare [Happy] e [Prescience] del tuo clan."
"sheet name=""building""|Horgr|desc|||/desc","Assegna il tuo [VillagerWoman] per farlo diventare [Norn]s. Andrà ad aumentare [Happy] e [Prescience] del tuo clan."
"sheet name=""building""|Tavern|name|||/name","taverna"
"sheet name=""building""|Tavern|plural|||/plural","taverne"
"sheet name=""building""|Tavern|desc|||/desc","Trasforma i tuoi abitanti in [InnKepper]s che aumentano la [Happy] del tuo clan."
"sheet name=""building""|Tavern|desc|||/desc","Assegna i tuoi cittadini in [InnKepper]s che aumentano la [Happy] del tuo clan."
"sheet name=""building""|Tavern|flavor|||/flavor","Portati il boccale!"
"sheet name=""building""|AllMines|name|||/name","miniera"
"sheet name=""building""|AllMines|desc|||/desc","Trasforma i tuoi abitanti in [Miner]s per estrarre pietra o ferro dai depositi."
"sheet name=""building""|AllMines|desc|||/desc","Assegna i tuoi cittadini in [Miner]s per estrarre Pietra o Ferro dai depositi."
"sheet name=""building""|Mine|name|||/name","cava"
"sheet name=""building""|Mine|plural|||/plural","cave"
"sheet name=""building""|Mine|desc|||/desc","Trasforma i tuoi abitanti in [Miner]s per estrarre [Stone]."
"sheet name=""building""|Mine|desc|||/desc","Assegna i tuoi cittadini in [Miner]s per estrarre [Stone]."
"sheet name=""building""|IronMine|name|||/name","miniera di ferro"
"sheet name=""building""|IronMine|desc|||/desc","Trasforma i tuoi abitanti in [Miner]s per estrarre [Iron]."
"sheet name=""building""|IronMine|desc|||/desc","Assegna i tuoi cittadini in [Miner]s per estrarre [Iron]."
"sheet name=""building""|RimeSteelMine|name|||/name","miniera di ferroghiaccio"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Trasforma i tuoi abitanti in [Miner]s per estrarre [RimeSteel]."
"sheet name=""building""|RimeSteelMine|desc|||/desc","Assegna i tuoi cittadini in [Miner]s per estrarre [RimeSteel]."
"sheet name=""building""|GemStonesMine|name|||/name","Miniera di gemme"
"sheet name=""building""|GemStonesMine|desc|||/desc","Assegna i tuoi cittadini per trasformarli in [Miner]s per estrarre [RimeSteel]."
"sheet name=""building""|Forge|name|||/name","forgia"
"sheet name=""building""|Forge|desc|||/desc","Trasforma i tuoi abitanti in [Smith]s. Potrai forgiare attrezzi, armi e reliquie leggendarie migliori."
"sheet name=""building""|Forge|desc|||/desc","Assegna i tuoi cittadini per trasformarli in [Smith]s. Potrai forgiare attrezzi, armi e reliquie leggendarie migliori."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Aumenta la velocità di forgiatura di ::percent:: nella zona."
"sheet name=""building""|ForgeHorse|name|||/name","forgia di Völund"
"sheet name=""building""|ForgeHorse|desc|||/desc","Ti consente di forgiare attrezzi, armi e reliquie leggendarie migliori con i tuoi leader."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Aumenta la velocità di forgiatura di ::percent:: nella zona."
"sheet name=""building""|CarvedStone|name|||/name","pietra intagliata"
"sheet name=""building""|CarvedStone|desc|||/desc","Trasforma un abitante in [RuneMaster] per produrre [Lore]."
"sheet name=""building""|CarvedStone|desc|||/desc","Assegna un cittadino per trasformarlo in [RuneMaster] per produrre [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Pesa un bel po' di più di un libro."
"sheet name=""building""|Sheepfold|name|||/name","ovile"
"sheet name=""building""|Sheepfold|desc|||/desc","Ti consente di allevare [Sheep]s per produrre [Food]."
......@@ -335,14 +348,12 @@
"sheet name=""building""|Temple|plural|||/plural","altari dei re"
"sheet name=""building""|Temple|desc|||/desc","L'altare dei re fornisce +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) di produzione e +50[Fame]"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","L'altare dei re ti dà +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) di produzione"
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","faro"
"sheet name=""building""|Lighthouse|desc|||/desc","Consente di creare le grandi rotte. Deve essere costruito su un [Port]."
"sheet name=""building""|RavenLighthouse|name|||/name","faro"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Consente di creare le grandi rotte. Deve essere costruito su un [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","incudine divina"
"sheet name=""building""|Anvil|desc|||/desc","Trasforma i tuoi abitanti in [Smith]s. Potrai forgiare la spada di Odino."
"sheet name=""building""|Anvil|desc|||/desc","Assegna i tuoi cittadini per trasformarli in [Smith]s. Potrai forgiare la spada di Odino."
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","municipio"
"sheet name=""building""|TownHall|desc|||/desc","Genera nuovi [Villager]s quando hai abbastanza [Happy]."
......@@ -350,13 +361,12 @@
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","pietra runica"
"sheet name=""building""|RuneStone|desc|||/desc","Trasforma un abitante in [RuneMaster] per produrre [Lore]."
"sheet name=""building""|RuneStone|desc|||/desc","Assegna un cittadino in [RuneMaster] per produrre [Lore]."
"sheet name=""building""|CircleStone|name|||/name","cerchio di pietre"
"sheet name=""building""|CircleStone|plural|||/plural","cerchi di pietre"
"sheet name=""building""|CircleStone|desc|||/desc","Trasforma i tuoi abitanti in [RuneMaster]s. Tutti quelli di questa area produrranno ::percent:: più [Lore]."
"sheet name=""building""|CircleStone|desc|||/desc","Assegna i tuoi cittadini per trasformarli in [RuneMaster]s. Tutti i quelli di questa area produrranno ::percent:: più [Lore]."
"sheet name=""building""|CircleStone|flavor|||/flavor","Avviso spoiler: Odino muore."
"sheet name=""building""|Stones|name|||/name","pietra"
"sheet name=""building""|Stones|plural|||/plural","pietre"
"sheet name=""building""|Stones|name|||/name","Deposito di pietre"
"sheet name=""building""|Stones|desc|||/desc","Puoi costruire una miniera qui per estrarre [Stone]."
"sheet name=""building""|Fertility|name|||/name","terreno fertile"
"sheet name=""building""|Fertility|desc|||/desc","Qui puoi creare dei [Fields] e reclutare [Farmer]s."
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","deposito di ferroghiaccio"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","Puoi costruire una miniera qui per estrarre [Rimesteel]."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","Misterioso metallo che si trova solo nei territori molto freddi. Si dice che sia l'unico materiale in grado di perforare un [IceWorm]."
"sheet name=""building""|GemstoneDeposit|name|||/name","Deposito di gemme"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","Puoi costruire una [Mine] qui per estrarre [Gemstone]."
"sheet name=""building""|WolvesCave|name|||/name","tana del lupo"
"sheet name=""building""|WolvesCave|desc|||/desc","Questa zona sarà infestata dai [Wolf]s fino a che non ne prenderai il controllo."
"sheet name=""building""|Shoal|name|||/name","pesce"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","Il leggendario ponte che porta ad Asgard, dove si dice vivano gli dei maggiori, gli Asi. Proteggilo a tutti i costi!"
"sheet name=""building""|Bifrost|flavor|||/flavor","Si dice che ""Bifröst"" significhi ""sentiero scintillante"". Il ponte è anche chiamato ""Asbru,"" il ponte degli Asi."
"sheet name=""building""|BifrostLore|name|||/name","Bifröst assopito"
"sheet name=""building""|BifrostLore|plural|||/plural","Bifröst assopiti"
"sheet name=""building""|BifrostLore|desc|||/desc","Per attivare questo ponte leggendario, devi prima colonizzare la sua zona, poi raccogliere saggezza."
"sheet name=""building""|Muspell|name|||/name","porta di Muspell"
"sheet name=""building""|Muspell|plural|||/plural","porte di Muspell"
"sheet name=""building""|Muspell|desc|||/desc","Questo portale collega Northgard a Múspellsheimr, il regno del fuoco. Qui saranno generati [GiantFire]s fino a quando non arriverà qualcuno di coraggioso a sigillare questo portale."
"sheet name=""building""|Muspell|flavor|||/flavor","Múspellsheimr è il mondo più a sud tra i nove sostenuti da Yggdrasil, l'albero del mondo."
"sheet name=""building""|MuspellConquest|name|||/name","Porta di Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Porte di Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","Questo portale collega Northgard a Múspellsheimr, il regno del fuoco. Qui verranno generati gli [GiantFire]s per sempre."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim è il mondo più a sud tra i nove sostenuti dall’Albero del mondo Yggdrasil."
"sheet name=""building""|Niflheim|name|||/name","Porta di Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Porte di Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","Questa porta evoca eserciti di guerrieri congelati. Non c’è modo di fermarli, devi solo cercare di sopravvivere."
"sheet name=""building""|IceWormDen|name|||/name","tana del serpente dei ghiacci"
"sheet name=""building""|PillarOfGod|name|||/name","colonna di Gloria"
"sheet name=""building""|PillarOfGod|plural|||/plural","colonne di Gloria"
"sheet name=""building""|PillarOfGod|desc|||/desc","Assegna un cittadino per farlo diventare [Scienziato] e produrre [Lore]."
"sheet name=""building""|Meteor|name|||/name","roccia sciolta"
"sheet name=""building""|Meteor|plural|||/plural","rocce sciolte"
"sheet name=""building""|Meteor|desc|||/desc","Un bagliore innaturale circonda questa pietra. Recuperalo velocemente o subirai la sua magia!"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Combatti contro la Viverna per ottenere [Fame] e [MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","Tutto è sotto controllo finché la Viverna dorme..."
"sheet name=""building""|BigSword|name|||/name","spada degli dei"
"sheet name=""building""|BigSword|desc|||/desc","Trasforma i tuoi abitanti in [RuneMaster]s. Tutti quelli di questa area produrranno ::percent:: più [Lore]."
"sheet name=""building""|Helheim|name|||/name","Porte di Helheim"
"sheet name=""building""|Helheim|desc|||/desc","Questo portale collega Northgard a Helheim, il regno dei morti. Qui verranno generate [Valchiria]s corrotte fino a quando non arriverà qualcuno di coraggioso a sigillarlo."
"sheet name=""building""|BigSword|desc|||/desc","Assegna i tuoi cittadini in [RuneMaster]s. Tutti i quelli di questa area produrranno ::percent:: più [Lore]."
"sheet name=""building""|Helheim|name|||/name","Porta di Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Porte di Helheim"
"sheet name=""building""|Helheim|desc|||/desc","Questo portale collega Northgard a Helheim, il regno dei morti. Qui verranno generate [Valchiria]s e [Death]s fino a quando non arriverà qualcuno di coraggioso ad affrontarli."
"sheet name=""building""|MagmaFlow|name|||/name","Flusso di magma"
"sheet name=""building""|MagmaFlow|desc|||/desc","Il magma di quest'area può essere usato per la fabbricazione di armi molto potenti."
"sheet name=""building""|Volcano|name|||/name","vulcano"
"sheet name=""building""|Volcano|plural|||/plural","vulcani"
"sheet name=""building""|Volcano|desc|||/desc","Vulcano attivo molto pericoloso. Occhio alle [Meteor]s volanti!"
"sheet name=""building""|IceThrone|name|||/name","Sigillo di Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","Controllando questo sigillo, [LichKing] impedisce alle anime di raggiungere il Valhalla e ritornare sotto forma di draugar."
"sheet name=""tech""|Lumber|name|||/name","Asce affilate"
"sheet name=""tech""|Lumber|desc|||/desc","I tuoi taglialegna produrranno ::percent:: in più di legna."
"sheet name=""tech""|Weaponsmith|name|||/name","Forgiatura di armi"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","Festival invernale"
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante l'inverno la diminuzione della produzione di [Food] viene ridotta di ::inv_percent:: e la [Happy] aumenta di ::value1::."
"sheet name=""tech""|Bartering|name|||/name","Baratto"
"sheet name=""tech""|Bartering|desc|||./desc","+1[Money] ogni ::value:: membri del clan. Attiva le rotte commerciali con le fazioni neutrali negli [TradingPost]s. Attiva anche le grandi rotte commerciali con un [Lighthouse]"
"sheet name=""tech""|Bartering|desc|||./desc","+::value::[Money] ogni ::value1:: membri del clan. Attiva le rotte commerciali con le fazioni neutrali negli [TradingPost]s. Attiva anche le grandi rotte commerciali con un [Lighthouse]"
"sheet name=""tech""|LayLayLand|name|||/name","Conoscenza del territorio"
"sheet name=""tech""|LayLayLand|desc|||/desc","Riduce di ::inv_percent:: i pericoli dell'ambiente. Aumenta di +::percent1:: la produzione nelle foreste, nelle paludi e nelle acque basse."
"sheet name=""tech""|SimpleLiving|name|||/name","Vita semplice"
......@@ -604,7 +632,7 @@
"sheet name=""tech""|SlaveTrade|name|||/name","Commercio di schiavi"
"sheet name=""tech""|SlaveTrade|desc|||/desc","Gli [Slave]s costano ::inv_percent:: in meno e anche il prezzo minimo si riduce di ::inv_percent::."
"sheet name=""tech""|Frenzy|name|||/name","Frenesia del drago"
"sheet name=""tech""|Frenzy|desc|||/desc","#ERROR!"
"sheet name=""tech""|Frenzy|desc|||/desc","+:: percent:: di potenza d'attacco per una unità militare che non ha altre unità alleate nella propria zona."
"sheet name=""tech""|Metalcraft|name|||/name","Metallurgia"
"sheet name=""tech""|Metalcraft|desc|||/desc","La velocità di estrazione nelle miniere e di forgiatura dei leader aumenta di ::percent::."
"sheet name=""tech""|BFTower|name|||/name","Grande torre"
......@@ -620,7 +648,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","Marea infinita"
"sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta la potenza d&apos;attacco delle tue unità militari del: ::percent2::. Riduce il costo delle unità militari del ::inv_percent::. Ogni accampamento militare dà +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Conoscenza mistica"
"sheet name=""tech""|FromBeyond|desc|||/desc","Tutte le rotte commerciali ti danno +::value1:: [Lore].&lt;br/&gt;Le rotte commerciali con le fazioni neutrali ti fanno guadagnare +::percent:: più [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Rivela tutte le fazioni neutrali.&lt;br/&gt;Tutte le rotte commerciali ti danno +::value1:: [Lore].&lt;br/&gt;Le rotte commerciali con le fazioni neutrali ti fanno guadagnare +::percent:: più [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Pesce fresco"
"sheet name=""tech""|FreshFish|desc|||/desc","I [Fisherman]s producono ::percent:: in più di [Food]. Gli attrezzi dei [Fisherman]s sono gratuiti e vengono forgiati con una velocità superiore di ::percent::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Carpe futurum"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","Gli attacchi di tutte le unità sono ridotti di ::inv_percent:: nelle zone dell'entroterra."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","Impossibile costruire [Port]s. (No vittoria commerciale)"
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","Al posto della [FishermanHouse] c'è la [Fishery]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","La [Fishery] è in grado di formare i [Fisherman]s in modo che imparino a pescare sia nelle acque basse che in mare aperto."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","La [Tavern] è sostituita da [Horgr] per trasformare le cittadine in [Norn]. I [Norn] producono [Happy] e [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","Può costruire [Horgr] per formare le [Villager] e farle diventare [Norn]. I [Norn] producono [Happy] e [Prescience]."
"sheet name=""icon""|Wounded|name|||/name","Ferite"
"sheet name=""icon""|Wounded|desc|||/desc","La produzione dei membri del clan feriti si riduce di ::inv_percent::."
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","Bufera di neve"
"sheet name=""event""|Blizzard|desc|||/desc","Riduce di ::inv_percent:: tutta la produzione e raddoppia il consumo di legna da ardere."
"sheet name=""event""|Blizzard|announce|||/announce","Quest'anno fa molto freddo. Quest'inverno ci sarà una &lt;b&gt;bufera di neve&lt;/b&gt;. Dobbiamo fare rifornimento di [Food] e [Wood]!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","La &quot;[Blizzard]&quot; si verifica spesso."
"sheet name=""event""|Rats|name|||/name","Infestazione di ratti"
"sheet name=""event""|Rats|desc|||/desc","I ratti divoreranno ::percent_value:: del [Food] non conservato nei sili e porteranno malattie. Al momento i tuoi sili proteggono ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Segnalata la presenza di ratti. Dobbiamo conservare il nostro [Food] nei &lt;b&gt;sili&lt;/b&gt; e avere [Healer]s per proteggerci contro le malattie."
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","Invasione Draugar"
"sheet name=""event""|DraugrAttack|desc|||/desc","Presto arriveranno i [Death]s dai portali."
"sheet name=""event""|DraugrAttack|announce|||/announce","I portali di ingresso a Helheim si sono aperti. Dobbiamo pensare a un'azione difensiva prima che arrivino i [Death]!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","L’“[DraugrAttack]&quot; si verifica spesso."
"sheet name=""event""|FallenSailors|name|||/name","Marinai caduti"
"sheet name=""event""|FallenSailors|desc|||/desc","Questi [SpecterWarrior]s un tempo combattevano con noi..."
"sheet name=""event""|FallenSailors|announce|||/announce","Ahoy! I marinai caduti si stanno avvicinando alle tue coste!"
"sheet name=""event""|BloodMoon|name|||/name","Luna di sangue"
"sheet name=""event""|BloodMoon|desc|||/desc","Tutte le unità ottengono +::percent_value:: di attacco fuori dal loro territorio per tutta la durata della luna di sangue."
"sheet name=""event""|BloodMoon|announce|||/announce","La &lt;b&gt;luna di sangue&lt;/b&gt; sta arrivando! Preparati a combattere!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","La &quot;[BloodMoon]&quot; si verifica spesso."
"sheet name=""event""|Eruption|name|||/name","Eruzione vulcanica"
"sheet name=""event""|Eruption|desc|||/desc","Presto su Northgard cadrà un [Meteor]. Rappresenta un'ottima fonte di pietra, ma anche una subdola minaccia."
"sheet name=""event""|Eruption|announce|||/announce","Forti brontolii arrivano dal vulcano! Preparatevi!"
......@@ -897,6 +928,8 @@
"sheet name=""event""|GolemAwake|name|||/name","Risveglio dei [Golem]"
"sheet name=""event""|GolemAwake|desc|||/desc","Recupera subito la pietra, o dovrai affrontare un furioso nemico."
"sheet name=""event""|GolemAwake|announce|||/announce","Un [Meteor] è piovuto dal cielo!"
"sheet name=""event""|GameEnd|name|||/name","Punto di non ritorno"
"sheet name=""event""|GameEnd|desc|||/desc","Ottieni la vittoria prima di arrivare a questo punto, non sarai sconfitto."
"sheet name=""event""|Unfreeze|name|||/name","Primavera"
"sheet name=""event""|Unfreeze|desc|||/desc","L'esercito di zombie si scongelerà e ti attaccherà all'inizio della quinta estate. Dobbiamo prepararci a sopravvivere!"
"sheet name=""event""|Unfreeze|announce|||/announce","L'esercito di zombie si scongelerà e ti attaccherà all'inizio della quinta estate. Dobbiamo prepararci a sopravvivere!"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","Squadra di ricerca"
"sheet name=""event""|HagenReinforcement|desc|||/desc","I mercenari arriveranno presto sulle tue coste."
"sheet name=""event""|HagenReinforcement|announce|||/announce","Mesi all'arrivo della squadra di ricerca di Hagen: ::value::."
"sheet name=""event""|SupplyFromHomeland|name|||/name","rifornimenti da casa"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","Una nave piena di rifornimenti provenienti dalla tua terra ti consegna nuovi cittadini."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","La tua terra ti invierà nuovi cittadini via nave."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","I &quot;[BloodMoon]&quot; si verificano spesso."
"sheet name=""event""|Mercenaries|name|||/name","assalti mercenari"
"sheet name=""event""|Mercenaries|desc|||/desc","I [Mercenary]s hanno scelto il loro bersaglio. Inizia l’assalto!"
"sheet name=""event""|Mercenaries|announce|||/announce","Un nave mercenaria è stata avvistata vicino alle tue coste! Preparati!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","Gli &quot;[Mercenaries]&quot; si verificano spesso."
"sheet name=""event""|Elevation|name|||/name","maledizione"
"sheet name=""event""|Elevation|desc|||/desc","Parte della tua popolazione si trasforma in [SpecterWarrior]s."
"sheet name=""event""|Elevation|announce|||/announce","I nostri uomini sono stati infettati da una strana malattia!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","La &quot;[Elevation]&quot; si verifica spesso."
"sheet name=""event""|FrozenAttack|name|||/name","attacco ghiacciato"
"sheet name=""event""|FrozenAttack|desc|||/desc","Un esercito di zombie congelati si raduna nei pressi dei [Niflheim]s ed è in procinto di attaccarti."
"sheet name=""event""|FrozenAttack|announce|||/announce","Lo sento, stanno arrivando i morti congelati."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","L’&quot;[FrozenAttack]&quot; si verifica spesso."
"sheet name=""event""|FireGiant|name|||/name","invasione da Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Alcuni [GiantFire]s arrivano da [Muspell]. Attenzione!"
"sheet name=""event""|FireGiant|announce|||/announce","Le [Muspell]s sono luminose. Preparati a respingere gli invasori!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","L’&quot;[FireGiant]&quot; si verifica spesso."
"sheet name=""event""|HelheimInvasion|name|||/name","invasione da Helheim"
"sheet name=""event""|HelheimInvasion|announce|||/announce","Ferma l’invasione! Devi colonizzare almeno ::value:: [Helheim]."
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","L’&quot;[HelheimInvasion]&quot; si verifica spesso."
"sheet name=""event""|HelheimInvasionStart|name|||/name","invasione da Helheim"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","[Helheim] riceve rinforzi."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","Attenzione all’esercito di Helheim!"
"sheet name=""campaign""|Betrayal|name|||/name","Tragedia"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","Io sono Rig, figlio del grande re Hargurof, e questa è la mia saga."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","Tutto iniziò... il fatidico giorno in cui..."
......@@ -950,7 +1009,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","Molto bene. La tua compostezza ti fa onore. E poi nessuno di noi avrà vendetta se prima moriamo di fame."
"sheet name=""campaign""|Journey|texts|5|text|/text","A proposito, ci saranno un bel po' di bocche da sfamare, quindi procuriamoci del cibo. Anche il legno è una risorsa fondamentale perché serve per riscaldarci e costruire."
"sheet name=""campaign""|Journey|texts|6|text|/text","Dobbiamo lasciare il continente e salpare verso Northgard. Per andare in mare aperto ci servirà un tratto di costa idoneo."
"sheet name=""campaign""|Journey|texts|7|text|/text","Hai ragione. Ti consiglio di ordinare agli abitanti di costruire accampamenti scout e trasformarli in scout, in modo che possano esplorare la regione."
"sheet name=""campaign""|Journey|texts|7|text|/text","Hai ragione. Ti consiglio di ordinare agli abitanti di costruire campi scout e assegnarli come scout, in modo che possano esplorare la regione."
"sheet name=""campaign""|Journey|texts|8|text|/text","Mmm, l'aria si fa più fresca... sta arrivando l'inverno."
"sheet name=""campaign""|Journey|texts|9|text|/text","Certo, mio signore. Il cibo scarseggerà e la nostra gente consumerà più legna da ardere per scaldare le proprie abitazioni."
"sheet name=""campaign""|Journey|texts|10|text|/text","Le nostre truppe saranno indebolite dal freddo. Non sarà il momento ideale per combattere."
......@@ -964,7 +1023,7 @@
"sheet name=""campaign""|Journey|texts|18|text|/text","La tua fine si avvicina, Hagen."
"sheet name=""campaign""|Journey|tutorial|0|text|/text","Introduzione"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","Sei in una zona remota, al sicuro. Il tuo obiettivo qui è soddisfare i bisogni basilari del tuo clan: [Food], [Wood] e [House]s."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Trasforma degli abitanti in [Scout] in modo che possano esplorare la regione e darti modo di colonizzare le aree circostanti. Trova un tratto di costa per salpare alla ricerca di terre inesplorate."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Assegna degli abitanti in [Scout] in modo che possano esplorare la regione e darti modo di colonizzare le aree circostanti. Trova un tratto di costa per salpare alla ricerca di terre ancora non scoperte."
"sheet name=""campaign""|Foothold|name|||/name","Campo base"
"sheet name=""campaign""|Foothold|desc|||/desc","Northgard è un continente impervio e difficile. Dovremo domare queste terre, o la storia ci dimenticherà presto."
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","Colonizza ::value:: territori."
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","Ho sentito molte storie riguardanti guerrieri non-morti, ma non ci avevo mai creduto più di tanto. Dunque mi sbagliavo."
"sheet name=""campaign""|Foothold|texts|10|text|/text","Dobbiamo difendere la nostra gente e ammazzare questi abomini!"
"sheet name=""campaign""|Foothold|texts|11|text|/text","Abbiamo scoperto un giacimento minerario. Esistono due tipi di giacimenti: pietra e ferro."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Entrambe sono risorse molto importanti che possono essere estratte dai minatori. Costruisci una miniera per creare minatori."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Entrambe sono risorse molto importanti che possono essere estratte dai minatori. Costruisci una miniera e assegna dei cittadini."
"sheet name=""campaign""|Foothold|texts|13|text|/text","Puoi usare la pietra per migliorare le strutture. Il ferro ti permette di costruire attrezzi migliori e riarmare un portabandiera, tipo me, se dovesse cadere in battaglia."
"sheet name=""campaign""|Foothold|texts|14|text|/text","Ricorda che un giacimento non è una fonte inesauribile di minerale. Fanne un buon uso."
"sheet name=""campaign""|Foothold|texts|15|text|/text","Mio signore, abbiamo incontrato un altro clan. Cosa facciamo?"
......@@ -1136,7 +1195,7 @@
"sheet name=""campaign""|Settling|texts|49|text|/text","Mio signore, i nostri affari vanno a gonfie vele... Presto raggiungeremo il nostro obiettivo finale."
"sheet name=""campaign""|Settling|texts|50|text|/text","Forse hai ragione, ma è meglio non riposare troppo sugli allori."
"sheet name=""campaign""|Settling|tutorial|0|text|/text","Vittoria commerciale"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","Qui l'obiettivo non è schiacciare il nemico con la forza. Prendi contatto con gli altri clan e trasforma i tuoi abitanti in [Sailor]s e [Merchant]s in modo da stabilire con loro delle rotte commerciali."
"sheet name=""campaign""|Settling|tutorial|1|text|/text","Qui l’obiettivo non è schiacciare il nemico con la forza. Prendi contatto con gli altri clan e assegna i tuoi abitanti come [Sailor]s e [Merchant]s in modo da stabilire con loro delle rotte commerciali."
"sheet name=""campaign""|Settling|tutorial|2|text|/text","Devi costruire un [Port], poi aggiungi un [Lighthouse] per far crescere la tua influenza e creare grandi rotte commerciali."
"sheet name=""campaign""|Skirmish|name|||/name","Spedizione punitiva"
"sheet name=""campaign""|Skirmish|desc|||/desc","Egil ha finalmente trovato Hagen. Mi unisco a lui per lanciare una spedizione punitiva. Dobbiamo sferrare un attacco molto veloce."
......@@ -1703,7 +1762,7 @@
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Fimbulvinter"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","Il grande inverno durerà molti anni. Aspetta la primavera e il disgelo che farà sciogliere la grande parete di ghiaccio."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Preparati all'arrivo dell'esercito dei morti. Proteggi i tuoi alleati, perché insieme siete più forti!"
"sheet name=""campaign""|Bifrost|name|||/name","rozen>"
"sheet name=""campaign""|Bifrost|name|||/name","Bifröst"
"sheet name=""campaign""|Bifrost|desc|||/desc","In questa regione si trova il Bifröst, il leggendario ponte che porta ad Asgard. Hvedrung si trova già lì, e noi siamo quasi nel Ragnarök. Dobbiamo fermarlo a tutti i costi!"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","Proteggi il [Bifrost] a tutti i costi."
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","Uccidi Hvedrung."
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Calamaro vittorioso"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Assisti all&apos;affondamento di una barca da parte del possente Kraken"
"sheet name=""achievement""|APeopleSea|name|||/name","Brezza marina"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Vinci una partita senza colonizzare alcuna zona non costiera"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Vinci una partita senza colonizzare zone non costiere con il clan del Kraken"
"sheet name=""achievement""|APathTactician|name|||/name","Esperto tattico"
"sheet name=""achievement""|APathTactician|desc|||/desc","Sblocca il livello 3 del sentiero tattico"
"sheet name=""achievement""|APathGuardian|name|||/name","Esperto guardiano"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Conquista una reliquia nemica"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Partita completata"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","Hai completato la partita"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Dominio"
"sheet name=""ability""|Dominion|desc|||/desc","Colonizza l'area libera gratuitamente."
"sheet name=""ability""|ScorchedEarth|name|||/name","Terra bruciata"
......@@ -2111,7 +2200,7 @@
"sheet name=""ability""|WarriorCharge|name|||/name","Carica"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Aumenta la velocità di corsa quando il bersaglio è abbastanza vicino."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Veleno"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Riduce la potenza di attacco e la velocità di movimento del bersaglio di ::inv_percent0:: per ::value1::sec."
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Riduci la velocità di attacco e di movimento sul bersaglio del ::inv_percent0:: during ::value1::sec."
"sheet name=""ability""|SwirlAttack|name|||/name","Vortice"
"sheet name=""ability""|SwirlAttack|desc|||/desc","I [Dragonmen]s eseguono frequentemente un attacco possente che infligge danni a tutti i nemici circostanti."
"sheet name=""ability""|GolemBurn|name|||/name","Attacco di magma"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","Può nascondersi dai nemici, a meno che non venga dichiarata guerra nella sua zona."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Attacco speciale"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","A volte attaccano con i loro enormi martelli di guerra, provocando danni a tutti i nemici vicini."
"sheet name=""ability""|FrozenStrike|name|||/name","Attacco congelato"
"sheet name=""ability""|FrozenStrike|desc|||/desc","I nemici colpiti da Valdemar si congelano, e con essi l’area circostante. (::value2:: di penalità sulla velocità di movimento e di attacco)."
"sheet name=""ability""|KingsBodyguard|name|||/name","Guardia del corpo del re"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] non subisce danni quando è vicino a un [IceGolem]."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Spietato"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","I [Skirmisher]s infliggono +::percent_value:: di danno sugli avversari"
"sheet name=""ability""|SacrificeHappy|name|||/name","Influenza di Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: di [Happy]."
"sheet name=""ability""|SacrificeFood|name|||/name","Influenza di Andhrímnir"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","Acque basse"
"sheet name=""ability""|Stilt|desc|||/desc","Migliora una zona costiera per accettare un altro edificio."
"sheet name=""ability""|HighTide|name|||/name","Alta marea"
"sheet name=""ability""|HighTide|desc|||/desc","Annulla la costruzione del Kraken e le penalità d’attacco in una zona non costiera. &amp;lt;br/&amp;gt;Colonizza una zona non costiera neutrale al suo costo normale."
"sheet name=""ability""|HighTide|desc|||/desc","Annulla la costruzione del Kraken e le penalità d’attacco in una zona non costiera.&lt;br/&gt;Puoi colonizzare una zona non costiera neutrale a un costo normale.&lt;br/&gt;Puoi usare [HighTide] solo su una zona non costiera adiacente a zone costiere o zone già colpite da [HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","Strada per Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consacra uno dei tuoi [Norn]. Diventa una [NornArmor] e si unisce al tuo esercito."
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","Spirito antico"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","Evoca ::value:: [SpecterWarrior]s ostili su una determinata zona costiera nemica."
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","Spirito antico"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Evoca ::value:: [SpecterWarrior]s ostili su una determinata zona costiera nemica."
"sheet name=""battle""|CallBlood|name|||/name","Chiamata di sangue"
"sheet name=""battle""|CallBlood|description|||/description","Altri clan sono assetati del tuo sangue. Sopravvivi e mandali tutti al Valhalla."
"sheet name=""battle""|InnerSea|name|||/name","Mare interno"
"sheet name=""battle""|InnerSea|description|||/description","Esplora il mare interno e sconfiggi tutti gli avversari, uno a uno."
"sheet name=""battle""|Cursed|name|||/name","Il maledetto"
"sheet name=""battle""|Cursed|description|||/description","Valdemar evoca nuovi draugar tra i morti. Alleati con altri clan per sconfiggere le sue guardie del corpo congelate e uccidilo."
"sheet name=""battle""|VikingsGlory|name|||/name","Gloria vichinga"
"sheet name=""battle""|VikingsGlory|description|||/description","Solo i clan con più fama riceveranno le ricompense."
"sheet name=""battle""|NewSettlers|name|||/name","Nuovi colonizzatori"
"sheet name=""battle""|NewSettlers|description|||/description","Hai molti cittadini... e con essi tutti i problemi correlati."
"sheet name=""battle""|LazyVillagers|name|||/name","Cittadini pigri"
"sheet name=""battle""|LazyVillagers|description|||/description","I cittadini non raccolgono cibo. Prova ad assegnarli alle strutture."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Conquista di Yggdrasil"
"sheet name=""battle""|RaceYggdrasil|description|||/description","Per conquistare Yggdrasil, devi raccogliere molto cibo. Ma ricorda di conservarlo."
"sheet name=""battle""|SwampsDeath|name|||/name","Paludi della morte"
"sheet name=""battle""|SwampsDeath|description|||/description","Non hai molto spazio per costruire. Scegli con saggezza o espandi il tuo territorio."
"sheet name=""battle""|Invasion|name|||/name","Invasione da Helheim"
"sheet name=""battle""|Invasion|description|||/description","Sei solo a proteggere le porte di Helheim. Espanditi e tieni la guardia alta prima della fine dei tempi."
"sheet name=""battle""|MarketSupplier|name|||/name","Rifornimenti super"
"sheet name=""battle""|MarketSupplier|description|||/description","I mercati sono convenienti ed efficienti: costruirne molti potrebbe essere una buona idea."
"sheet name=""battle""|BeyondSea|name|||/name","Oltre il mare"
"sheet name=""battle""|BeyondSea|description|||/description","La vittoria non si ottiene sulla terraferma. Costruisci moli e diventa il miglior mercante del mondo conosciuto."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Conoscenza importata"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Fai soldi e acquista conoscenza con il potere della moneta."
"sheet name=""battle""|WinterHere|name|||/name","È arrivato l’inverno"
"sheet name=""battle""|WinterHere|description|||/description","È possibile gestire una terribile bufera di neve ogni inverno? Presto conoscerai la risposta."
"sheet name=""battle""|Oppressed|name|||/name","Difendi gli oppressi"
"sheet name=""battle""|Oppressed|description|||/description","Distruggi i tuoi nemici e difendi i tuoi alleati più deboli."
"sheet name=""battle""|Surrounded|name|||/name","Circondati"
"sheet name=""battle""|Surrounded|description|||/description","Che fai se sei circondati dai nemici? Non li far espandere!"
"sheet name=""battle""|SaveBifrost|name|||/name","Bifröst"
"sheet name=""battle""|SaveBifrost|description|||/description","Rush to colonize [BifrostLore] and protect it from other clans!"
"sheet name=""battle""|KeepSimple|name|||/name","Semplicità"
"sheet name=""battle""|KeepSimple|description|||/description","Non si possono potenziare le strutture civili, né migliorare gli attrezzi. Dovrai fare molto con poco."
"sheet name=""battle""|WiseOne|name|||/name","Il saggio"
"sheet name=""battle""|WiseOne|description|||/description","Ottieni la [BigSword] e accumula saggezza per vincere."
"sheet name=""battle""|GreedPrice|name|||/name","Il prezzo dell’avidità"
"sheet name=""battle""|GreedPrice|description|||/description","Esplora la terra e trova le risorse che non puoi produrre."
"sheet name=""battle""|Dystopia|name|||/name","Distopia"
"sheet name=""battle""|Dystopia|description|||/description","Essere sempre felici è un’ottima notizia. Affronta il [SpecterWarrior] per mantenere la tua felicità."
"sheet name=""battle""|HostileLands|name|||/name","Terre ostili"
"sheet name=""battle""|HostileLands|description|||/description","Non espanderti troppo lentamente. I soldati di pattuglia sono potenti e possono procurarti una vittoria facile."
"sheet name=""battle""|Frozen|name|||/name","Porte congelate"
"sheet name=""battle""|Frozen|description|||/description","Sopravvivi abbastanza a lungoe spera che l’orda congelata distrugga i tuoi nemici. Prova a ucciderli anche tu tra un attacco e l’altro."
"sheet name=""battle""|MuspellWrath|name|||/name","L’ira di Muspell"
"sheet name=""battle""|MuspellWrath|description|||/description","Uccidi più [GiantFire]s dei tuoi avversari. È una gara! Non fermarti mai!"
"sheet name=""battle""|Wyverns|name|||/name","Troppe Viverne"
"sheet name=""battle""|Wyverns|description|||/description","Viverne, Viverne zombie, Viverne enormi... Distruggiamole!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Valchirie a profusione"
"sheet name=""battle""|ValkyrieGalore|description|||/description","Se non riesci a controllare Helheim, non lascia che che lo facciano i tuoi nemici."
"sheet name=""battle""|GemCutter|name|||/name","Orafo"
"sheet name=""battle""|GemCutter|description|||/description","Vendere pietre preziose è il modo migliore per fare soldi."
"sheet name=""battle""|OdinsGlory|name|||/name","Per la gloria di Odino"
"sheet name=""battle""|OdinsGlory|description|||/description","Espanditi rapidamente e anticipa i tuoi nemici accaparrandoti più depositi di ferro che puoi."
"sheet name=""battle""|BefriendJotnar|name|||/name","Alleati con gli Jotnär"
"sheet name=""battle""|BefriendJotnar|description|||/description","Difendi gli Jotnär nonostante il loro atteggiamento aggressivo, poi diventa loro alleato."
"sheet name=""battle""|KoboldInfestation|name|||/name","Infestazione Kobold"
"sheet name=""battle""|KoboldInfestation|description|||/description","Per vincere devi controllare molti territori. I Kobold si espandono rapidamente..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Rivolta dei Myrkalfar"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Il Ragnarök è tosto, i Myrkalfar sono aggressivi e le eruzioni molto frequenti. Sopravvivere sarà una sfida senza precedenti."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Ogni vichingo che muore ha la possibilità di diventare un [Death] neutrale."
"sheet name=""rule""|MoreDraugar|desc|||/desc","I [Death]s si rigenerano più velocemente dalle [DeathCamp] e compaiono più frequentemente dai portali."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] ti attende, protetto dai [IceGolem]s."
"sheet name=""rule""|NoWalls|desc|||/desc","Nessun muro naturale. Tutte le zone sono collegate."
"sheet name=""rule""|BeachOnly|desc|||/desc","Tutte le zone costiere sono spiagge"
"sheet name=""rule""|ForceBigSword|desc|||/desc","La [BigSword] si trova al centro del territorio ed è già stata scoperta."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] si trova al centro del territorio ed è già stato scoperto."
"sheet name=""rule""|ForceVolcano|desc|||/desc","Il [Volcano] si trova al centro del territorio ed è già stato scoperto."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","Il [MagmaFlow] si trova al centro del territorio ed è già stato scoperto."
"sheet name=""rule""|ManyLore|desc|||/desc","Ci sono più [CircleStone]s e [RuneStone]s del solito."
"sheet name=""rule""|PillarOfGod|desc|||/desc","Puoi trovare alcune [PillarOfGod]s. Assegna loro [Scholar]s in modo che producano [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","A ogni inizio anno il giocatore con più [Fame] ottiene risorse via nave."
"sheet name=""rule""|Eruptions|desc|||/desc","A partire dall’anno 802, ogni anno si verificano eruzioni vulcaniche."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","Ci sono molti campi di [Myrkalfar] aggressivi. Occhio ai loro attacchi frequenti e improvvisi."
"sheet name=""rule""|ManyKobolds|desc|||/desc","Ci sono molti [KoboldHouse]s. I [Kobold] sono più aggressivi e si rigenerano e si espandono più rapidamente"
"sheet name=""rule""|KoboldFame|desc|||/desc","Ogni territorio dei [Kobold] colonizzato fornisce ::value:: [Fame]."
"sheet name=""rule""|MoreValkyries|desc|||/desc","In molte zone ci sono le [Valkyrie]s. Sono molto aggressive."
"sheet name=""rule""|ManyFactions|desc|||/desc","Sono presenti tutte le fazioni neutrali. C’è meno ostilità in tutte le zone."
"sheet name=""rule""|WithGemstone|desc|||/desc","You can find [GemstoneDeposit]s, that produce [Gemstone] which can be sold for a lot of [Money]."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gathering or trading [Gemstone] increases [Happy]. Failing to do so decreases [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","Inizi al centro del territorio."
"sheet name=""rule""|InnerSea|desc|||/desc","La parte centrale è ricca di acqua."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Ogni inverno ondate di nemici zombie congelati provengono dalle [Niflheim]s per attaccare i clan."
"sheet name=""rule""|FrozenGate|desc|||/desc","Molte [Niflheim]s sono aperte sul territorio."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","Nessuna risorsa di [Lore]. Non ci sono alberi della conoscenza. La [Lore] ottenuta è utilizzata per attivare [BifrostLore] dopo averla colonizzata."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","I prezzi dei [Marketplace]s sono divisi per ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","I [Marketplace]s non occupano slot di strutture."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Le rotte commerciali guadagnano +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Impossibile potenziare strutture o forgiare attrezzi."
"sheet name=""rule""|BasicAltar|desc|||/desc","I [Temple]s non richiedono il [Townhall] potenziato."
"sheet name=""rule""|SuperScout|desc|||/desc","Gli [Scout]s possono esplorare il territorio nemico senza un [ScoutCamp] potenziato"
"sheet name=""rule""|MushroomsHappy|desc|||/desc","Il valore della [Happy] è sempre a ::value::. Qualsiasi [SpecterWarrior] ti rovinerà la giornata."
"sheet name=""rule""|Elevation|desc|||/desc","Con cadenza regolare si verificherà una maledizione, che trasformerà parte dei tuoi cittadini in [SpecterWarrior]s."
"sheet name=""rule""|MushroomsProd|desc|||/desc","Tutte le produzioni aumentano del ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","Tutte le zone avranno meno spazio disponibile per le strutture."
"sheet name=""rule""|ManySwamp|desc|||/desc","Ci sono più [MarshBuilding]s del solito."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","Ci sono più [Shoal]s, [Fertility] e [DeerSpawner] del solito."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Inizi con +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","I tuoi [Villager]s si rifiutano di raccogliere [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Ci sono più [Sheep]s del normale."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] è più grande e colonizzarlo costa il doppio, ma ci impieghi solo 1 mese."
"sheet name=""rule""|BetterCauldron|desc|||/desc","La reliquia [RelicCauldron] non costa [Iron], richiede metà del tempo per essere forgiato e non conta come reliquia struttura."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Le ricompense incrementali per l’influenza commerciale si verificano più spesso."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","La [WatchTower] non può essere potenziata."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","I [Skirmisher]s danno l’abilità [SkirmisherRuthless], sono più efficaci contro gli animali e le creature mitologiche."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","I [Skirmisher]s sono ::percent_value:: più convenienti."
"sheet name=""rule""|ManyFoes|desc|||/desc","Ostilità delle zone aumentata."
"sheet name=""rule""|ManyTreasure|desc|||/desc","Ci sono più tesori perduti del solito."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","I tesori di [Ruins] e [BrokenHouse] si rigenerano frequentemente."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell] si aprono ovunque, riversando [GiantFire]s con cadenza regolare. Nessuno può chiuderle."
"sheet name=""rule""|ManyJotuun|desc|||/desc","La tua terra è invasa da [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","Ci sono meno [Stones] del solito."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","C’è più [IronDeposit] del solito."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","Tutti i depositi contengono ::percent_value:: meno minerali."
"sheet name=""rule""|BlessJotnar|desc|||/desc","Un grande [GiantCamp] è stato avvistato in questo territorio."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Conquista e controlla tutta [Helheim] prima dello scadere del tempo."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Si vedono molte [Wyvern]s. È tempo di andare a caccia!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","Non c’è [Lore]. Tutte le strutture che producono [Lore] sono disattivate. Non puoi ottenere [Lore]."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","Tutta la saggezza è acquistabile con [Money]. La conoscenza è più costosa."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","I [TownHall]s sono già protetti dalle [Watchtower]s potenziate."
"sheet name=""rule""|IsWeakIA|desc|||/desc","Devi difendere il tuo alleato debole dagli altri clan."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","Riceverai unità militari prima di ogni [BloodMoon]."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","Non puoi costruire [MarketPlace]s o [TradingPost]s."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Il tuo [TownHall] produce [Food] extra: +::value::."
"sheet name=""rule""|LethalRuins|desc|||/desc","I tuoi [Scout]s muoiono quando completano l’esplorazione di [Ruins] o [BrokenHouse]."
"sheet name=""rule""|NoTechMoney|desc|||/desc","Le conoscenze [ImprovedHall], [Bartering], [Negociators] e [NearTheSea] non generano [Money]."
"sheet name=""rule""|NoTHMoney|desc|||/desc","Il [Townhall] non genera [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","I marinai non producono [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","La tua popolazione necessita di più Felicità e Cibo."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: di danno su [WatchTower]s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: potenza d’attacco per &lt;Unit&gt;s"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: difesa per &lt;Unit&gt;s"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: di costo e ricarica per il tuo leader"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","&lt;Unit&gt;s costano ::inv_percent:: meno"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Inizi con ::value:: [Warrior]s"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Il tuo leader ha +::percent:: di potenza d’attacco contro le [Valkyrie]s e i [Death]s"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: ricariche leader e reliquie."
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","L’arma di: &lt;Unit&gt;s non costa risorse e il tempo di forgiatura è suddiviso per ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: &lt;Resource&gt;"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: sul costo di colonizzazione"
"sheet name=""bonus""|BWinter|desc|||/desc","L’inverno è ::inv_percent:: meno rigido"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: &lt;Resource&gt; ogni mese"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: di produzione per &lt;Unit&gt;s"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: di crescita della popolazione"
"sheet name=""bonus""|BSilo|desc|||/desc","I [FoodSilo]s conservano +::percent:: e il bonus aumenta del ::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","Gli attrezzi di: &lt;Unit&gt;s non costano risorse e il tempo di forgiatura è suddiviso per ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","Puoi potenziare ::value:: &lt;Building&gt;s gratis"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","Puoi potenziare ::value:: &lt;Building&gt;s gratis"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","Le &lt;Building&gt;s non occupano slot di strutture"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","Le &lt;Building&gt;s non occupano slot di strutture"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: di attacchi dalle zone neutrali"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: di risorse da [Ruin]s, [Shipwreck]s e [BrokenHouse]s e velocità di esplorazione"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","Le [House]s danno +::value:: popolazione"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Ogni anno ottieni ::value:: di [Sheep]s ogni ::value1:: possedute"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Il tempo di forgiatura e il prezzo delle reliquie ridotto del ::inv_percent::"
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: per la produzione di [Skald]s."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","I [FoodSilo]s sono gratuiti, non occupano slot di strutture e migliorano la raccolta di [Food] dei [Villager]s"
"sheet name=""bonus""|BStagFame2|desc|||/desc","Ottieni +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron] se arrivi a 500 [Fame]"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Inizi con ::value:: [Sheep]s invece che 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","Inizi con la conoscenza delle [Barricades]. +::percent:: sui bonus [Barricades]."
"sheet name=""bonus""|BFeast|desc|||/desc","Le feste durano ::value:: mesi invece che 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","La [Meat] dei [Wolf]s e degli [Bear]s aumenta del ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Il tuo [Berserker] ottiene +::percent:: di potenza d’attacco e difesa e il suo costo di reclutamento è ridotto del ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","La [Happy] fornita dalle tue unità militari aumenta del ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Ricevi bonus &quot;[Recruits]&quot; ogni 200 [Fame]"
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizzare usando [Money] costa -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","Ricevi il doppio dei [Mercenarie]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Inizi con [BearMaiden], bonus di +::percent:: di potenza d&apos;attacco e difesa."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","I [Shieldbearer]s iniziano con la propria arma."
"sheet name=""bonus""|BRelicBear|desc|||/desc","Inizi con [RelicBear] disponibile"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: per la produzione di [Mender]s. L’attrezzo dei [Mender]s non costa risorse e il tempo di forgiatura è diviso per 2."
"sheet name=""bonus""|BAltar|desc|||/desc","Il [Temple] costa ::percent:: e conferisce +::percent1:: per tutti i bonus"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Quando potenzi il tuo [Townhall], ottieni ::value:: potenziamenti alle strutture gratis"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","+::percent:: di potenza d’attacco e difesa per i [Skirmisher]s"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] riceve +::percent:: di potenza d’attacco e difesa e +::value1:: di salute"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] dura ::value:: anni."
"sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::value:: salute"
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] per ogni sacrificio"
"sheet name=""bonus""|BSlaves|desc|||/desc","Le navi portano +::value:: [slave]s, puoi possederne max +::percent1:: . Gli [Slave]s non possono ribellarsi."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","I tuoi leader si rigenerano nel tuo territorio."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","+::percent:: di bonus produzione nelle zone con un leader"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Quando una [BFTower] va distrutta, uccide tutte le unità nella zona"
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: di bonus di produzione per i [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","Controlli +::value:: [NornArmor]"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Le unità nemiche nel tuo territorio costiero perdono la vita nel tempo"
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","[Lighthouse] pozwala otworzyć dochodowe szlaki handlowe, które umożliwiają zdobycie punktów reputacji ([Prestige])."
"sheet name=""resource""|RimeSteel|name|||/name","Mroźna stal"
"sheet name=""resource""|RimeSteel|desc|||/desc","[RimeSteel] jest potrzebna do tego, by wykuć potężnego Pogromcę Czerwi."
"sheet name=""resource""|Gemstone|name|||/name","Klejnot"
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] to cenny towar pożądany przez zamorskich kupców."
"sheet name=""resource""|MilitaryXP|name|||/name","Doświadczenie bojowe"
"sheet name=""resource""|MilitaryXP|desc|||/desc","Otrzymujesz [MilitaryXP], zabijając jednostki wroga lub tracąc w bitwie własne."
"sheet name=""unit""|Villager|name|||/name","Mieszkaniec"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Ciężkie czasy..."
"sheet name=""unit""|Norn|name|||/name","Norna"
"sheet name=""unit""|Norn|desc|||/desc","Norny starają się wyjawić wolę Krakena. Zapewniają klanowi przepowiednie i pomyślność losu."
"sheet name=""unit""|Scholar|name|||/name","Gawędziarz"
"sheet name=""unit""|Scholar|desc|||/desc","Gawędziarze zgłębiają wiedzę o polityce, gromadzą legendy i opowieści. Lubią je także przeinaczać."
"sheet name=""unit""|Warrior|name|||/name","Wojownik"
"sheet name=""unit""|Warrior|desc|||/desc","Wojownicy to podstawowe jednostki, z których składa się [Warband]. Są sprawni w walce, szczególnie przeciw tarczownikom."
"sheet name=""unit""|Warrior|flavor|||/flavor","Ciekawostka: wojownicy wikingów nie nosili hełmów z rogami. Wymyślono je w 1876 roku jako ilustrację do Pierścienia Nibelunga autorstwa Wagnera."
......@@ -92,8 +96,8 @@
"sheet name=""unit""|Hero01|name|||/name","Wódz"
"sheet name=""unit""|Hero01|desc|||/desc","Wódz jest doświadczoną jednostką, która wykorzystuje swoją siłę i zdolności przywódcze w walce."
"sheet name=""unit""|Hero02|name|||/name","Wódz"
"sheet name=""unit""|Hero02|desc|||/desc","ame>Wódz</name>"
"sheet name=""unit""|Hero03|name|||/name","esc>Wódz jest doświadczoną jednostką, która wykorzystuje swoją siłę i zdolności przywódcze w walce.</desc>"
"sheet name=""unit""|Hero02|desc|||/desc","Wódz jest doświadczoną jednostką, która wykorzystuje swoją siłę i zdolności przywódcze w walce."
"sheet name=""unit""|Hero03|name|||/name","Wódz"
"sheet name=""unit""|Hero03|desc|||/desc","Wódz jest doświadczoną jednostką, która wykorzystuje swoją siłę i zdolności przywódcze w walce."
"sheet name=""unit""|Hero04|name|||/name","Wódz"
"sheet name=""unit""|Hero04|desc|||/desc","Wódz jest doświadczoną jednostką, która wykorzystuje swoją siłę i zdolności przywódcze w walce."
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","Straż przyboczna"
"sheet name=""unit""|Bodyguard|desc|||/desc","Straż przyboczna jest przypisana do twojego wodza. Wódz otrzymuje premię do siły ataku i redukcję obrażeń."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","Pierwej sam zginę, mój wodzu."
"sheet name=""unit""|LichKing|name|||/name","Valdemar"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar to potężny martwy wódz. Nie można go trafić, jeśli jest z nim [IceGolem]."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar był legendarnym królem, który zginął w czasie ataku na Helheim. A przynajmniej tak sądziliśmy..."
"sheet name=""unit""|Death|name|||/name","Draugar"
"sheet name=""unit""|Death|plural|||/plural","Draugary"
"sheet name=""unit""|Death|desc|||/desc","Draugary to podłe, nieumarłe kreatury, które nawiedziły wyspy Northgardu."
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","Wiwerna"
"sheet name=""unit""|Wyvern|desc|||/desc","Najbardziej przerażająca ze starożytnych stworzeń kreatura przemierzająca ziemie Northgardu."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieks]"
"sheet name=""unit""|WyvernUndead|name|||/name","Nieumarła wiwerna"
"sheet name=""unit""|WyvernUndead|desc|||/desc","Najbardziej przerażająca ze starożytnych stworzeń kreatura przemierzająca ziemie Northgardu."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[indistinct weird shrieking]"
"sheet name=""unit""|Valkyrie|name|||/name","Walkiria"
"sheet name=""unit""|Valkyrie|plural|||/plural","Poległa Walkiria"
"sheet name=""unit""|Valkyrie|desc|||/desc","Walkirie to oblubienice bogów. Niektóre z nich padły ofiarą złych mocy Helheimu."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Walkiria oznacza ""tę, która wybiera pokonanych"". To właśnie one decydują, którzy z poległych wojowników dołączą do Odyna w Walhalli."
"sheet name=""unit""|SpecterWarrior|name|||/name","Wojownik widmo"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","Golem skalny"
"sheet name=""unit""|Golem|desc|||/desc","[Golem]y to potężne stworzenia zdolne palić przeciwników płynną lawą."
"sheet name=""unit""|Golem|flavor|||/flavor","[loud crackling]"
"sheet name=""unit""|IceGolem|name|||/name","Mroczny vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Plugawe duchy lodowe, które nie powinny żyć po tej stronie Bifrostu."
"sheet name=""unit""|WhiteWolf|name|||/name","Biały Wilk"
"sheet name=""unit""|WhiteWolf|plural|||/plural","Białe Wilki"
"sheet name=""unit""|WhiteWolf|desc|||/desc","Białe wilki są silniejsze niż ich pospolici pobratymcy. Wyróżnia ich też [CanHide]."
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","Kliknij, by wybrać określoną profesję w grupie:"
"sheet name=""unit""|Warchief|name|||/name","Wódz"
"sheet name=""unit""|VillagerWoman|name|||/name","Mieszkaniec"
"sheet name=""unit""|Scholar|name|||/name","Uczony"
"sheet name=""unit""|Scholar|desc|||/desc","Uczeni zgłębiają nauki polityczne, legendy i opowieści. Lubią je także przeinaczać."
"sheet name=""building""|WolvesCaveOff|name|||/name","Legowisko wilków"
"sheet name=""building""|RelicGeneric|name|||/name","Artefakt"
"sheet name=""building""|RelicGeneric|desc|||/desc","Nim twoja [Forge] wykona artefakt, musisz go w niej utworzyć."
......@@ -242,33 +253,33 @@
"sheet name=""building""|House|desc|||/desc","Zapewnia schronienie kolejnym członkom klanu."
"sheet name=""building""|House|upgrade|0|desc|/desc","Pozwala przyjąć dodatkowych członków klanu (+::value::) i poprawia jakość domostwa."
"sheet name=""building""|ScoutCamp|name|||/name","Obóz zwiadowców"
"sheet name=""building""|ScoutCamp|desc|||/desc","Szkoleni tu mieszkańcy stają się [Scout]mi, którzy mogą odkrywać nowe obszary."
"sheet name=""building""|ScoutCamp|desc|||/desc","Wyznacz mieszkańców, którzy zostaną [Scout]mi mogącymi odkrywać nowe obszary."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Pusty przez większą część roku."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Każdy [Scout] odkrywa obszary o ::percent:: szybciej. Mogą oni też poruszać się na terytorium wroga."
"sheet name=""building""|WoodLodge|name|||/name","Chata drwala"
"sheet name=""building""|WoodLodge|desc|||/desc","Szkoleni tu mieszkańcy stają się [Woodcutter]ami, którzy mogą zbierać drewno na danym obszarze."
"sheet name=""building""|WoodLodge|desc|||/desc","Wyznacz mieszkańców, którzy zostaną [Woodcutter]ami mogącymi zbierać drewno w tym obszarze."
"sheet name=""building""|HealerHut|name|||/name","Chata uzdrowiciela"
"sheet name=""building""|HealerHut|desc|||/desc","Pozwala rekrutować [Healer]i, którzy będą leczyć rannych i chorych członków klanu."
"sheet name=""building""|HealerHut|desc|||/desc","Wyznacz mieszkańców, którzy zostaną [Healer]ami leczącymi rannych lub chorych członków klanu na twoim terytorium."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Leczenie członków klanu jest o ::percent:: szybsze."
"sheet name=""building""|MenderHut|name|||/name","Chata znachora"
"sheet name=""building""|MenderHut|desc|||/desc","Szkoleni tu mieszkańcy stają się [Mender]ami, którzy będą leczyć rannych członków klanu na twoim terytorium, a w wolnych chwilach gromadzić [Lore]."
"sheet name=""building""|MenderHut|desc|||/desc","Wyznacz mieszkańców, którzy zostaną [Mender]ami leczącymi rannych członków klanu na twoim terytorium, a w wolnych chwilach gromadzącymi [Lore]."
"sheet name=""building""|MenderHut|flavor|||/flavor","W powietrzu unosi się dyskretny zapach kapusty."
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","Leczenie członków klanu jest o ::percent:: szybsze."
"sheet name=""building""|FishermanHouse|name|||/name","Chata rybaka"
"sheet name=""building""|FishermanHouse|desc|||/desc","Mieszkańcy będą mogli łowić na tym obszarze [Fish], produkując w ten sposób żywność nawet zimą."
"sheet name=""building""|FishermanHouse|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Fisherman]ami wytwarzającymi [Food] nawet w zimie."
"sheet name=""building""|Fishery|name|||/name","Dom rybaków"
"sheet name=""building""|Fishery|desc|||/desc","Szkolony tu mieszkaniec staje się inną jednostką – [Fisherman]iem. Może produkować [Food]."
"sheet name=""building""|Fishery|desc|||/desc","Wyznacz mieszkańca, który stanie się [Fisherman]iem. Może produkować [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","Moja ryba? Nieświeża?"
"sheet name=""building""|Fields|name|||/name","Pola uprawne"
"sheet name=""building""|Fields|plural|||/plural","Pola uprawne"
"sheet name=""building""|Fields|desc|||/desc","Pozwala rekrutować [Farmer]ów, którzy latem produkują [Food] w większych ilościach."
"sheet name=""building""|Fields|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Farmer]ami produkującymi latem [Food] w dużych ilościach."
"sheet name=""building""|HunterLodge|name|||/name","Chata łowcy"
"sheet name=""building""|HunterLodge|desc|||/desc","Zwerbowany tu [Hunter] będzie polował na jelenie."
"sheet name=""building""|HunterLodge|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Hunter]mi polującymi na jelenie."
"sheet name=""building""|FoodSilo|name|||/name","Spichlerz"
"sheet name=""building""|FoodSilo|desc|||/desc","[Food] produkowana na tym obszarze przez wyspecjalizowanych pracowników przyrasta o ::percent:: szybciej. Zwiększa maksymalną ilość żywności, jaką można przechowywać."
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","[Food] na tym obszarze produkowana jest o ::percent:: szybciej."
"sheet name=""building""|TradingPost|name|||/name","Skład handlowy"
"sheet name=""building""|TradingPost|desc|||/desc","Wyszkolony tu [Merchant] może zarabiać [Money]."
"sheet name=""building""|TradingPost|desc|||/desc","Każdy wyszkolony tu [Merchant] może zarabiać [Money]."
"sheet name=""building""|MarketPlace|name|||/name","Targowisko"
"sheet name=""building""|MarketPlace|desc|||/desc","Wyszkolony tu [Merchant] może wydawać [Money] na zakup różnych surowców."
"sheet name=""building""|MarketPlace|flavor|||/flavor","Na zeszyt nie sprzedajemy."
......@@ -279,31 +290,33 @@
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Podczas napadów żeglarze zdobywają [Money] i [Lore]. [Lighthouse] pozwala korzystać z dochodowych szlaków handlowych."
"sheet name=""building""|HallOfPoetry|name|||/name","Sala skaldów"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Sale skaldów"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Szkoleni tu mieszkańcy stają się [Skald]ami, dzięki którym zwiększa się [Fame] i [Happy] klanu."
"sheet name=""building""|HallOfPoetry|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Skald]ami zwiększającymi [Fame] i [Happy] klanu."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Szkoleni tu mieszkańcy stają się [Norn]mi. Dzięki nim zwiększa się [Happy] klanu oraz twój [Prescience]."
"sheet name=""building""|Horgr|desc|||/desc","Wyznacz [VillagerWoman], które staną się [Norn]mi. Dzięki nim zwiększa się [Happy] klanu oraz twój [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Warzelnia"
"sheet name=""building""|Tavern|plural|||/plural","Warzelnie"
"sheet name=""building""|Tavern|desc|||/desc","Szkoleni tu mieszkańcy stają się [InnKeeper]ami i zwiększają [Happy] klanu."
"sheet name=""building""|Tavern|desc|||/desc","Wyznacz mieszkańców, którzy staną się [InnKeeper]ami zwiększającymi [Happy] klanu."
"sheet name=""building""|Tavern|flavor|||/flavor","Przynieś swój kufel!"
"sheet name=""building""|AllMines|name|||/name","Kopalnia"
"sheet name=""building""|AllMines|desc|||/desc","Pozwala rekrutować [Miner]ów, którzy mogą wydobywać kamień lub żelazo ze złóż."
"sheet name=""building""|AllMines|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Miner]ami wydobywającymi kamień lub żelazo ze złóż."
"sheet name=""building""|Mine|name|||/name","Kamieniołom"
"sheet name=""building""|Mine|plural|||/plural","Kamieniołomy"
"sheet name=""building""|Mine|desc|||/desc","Pozwala rekrutować [Miner]ów, którzy mogą wydobywać [Stone]."
"sheet name=""building""|Mine|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Miner]ami wydobywającymi [Stone]."
"sheet name=""building""|IronMine|name|||/name","Kopalnia żelaza"
"sheet name=""building""|IronMine|desc|||/desc","Pozwala rekrutować [Miner]ów, którzy mogą wydobywać [Iron]."
"sheet name=""building""|IronMine|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Miner]ami wydobywającymi [Iron]."
"sheet name=""building""|RimeSteelMine|name|||/name","Kopalnia mroźnej stali"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Szkoleni tu mieszkańcy stają się [Miner]ami, którzy wydobywają specjalne złoża - [Rimesteel]."
"sheet name=""building""|RimeSteelMine|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Miner]ami wydobywającymi specjalne złoża ([Rimesteel])."
"sheet name=""building""|GemStonesMine|name|||/name","Kopalnia klejnotów"
"sheet name=""building""|GemStonesMine|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Miner]ami wydobywającymi specjalne złoża ([Gemstone])."
"sheet name=""building""|Forge|name|||/name","Kuźnia"
"sheet name=""building""|Forge|desc|||/desc","Szkol mieszkańców na [Smith]i. Otrzymasz możliwość tworzenia lepszych narzędzi, broni i legendarnych artefaktów."
"sheet name=""building""|Forge|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Smith]ami. Otrzymasz możliwość tworzenia lepszych narzędzi, broni i legendarnych artefaktów."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Zwiększa szybkość działania kuźni na obszarze o ::percent::."
"sheet name=""building""|ForgeHorse|name|||/name","Kuźnia Völunda"
"sheet name=""building""|ForgeHorse|desc|||/desc","Zapewnia wodzom możliwość tworzenia lepszych narzędzi, broni i legendarnych artefaktów."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Zwiększa szybkość działania kuźni na obszarze o ::percent::."
"sheet name=""building""|CarvedStone|name|||/name","Rzeźbiony głaz"
"sheet name=""building""|CarvedStone|desc|||/desc","Pozwala rekrutować nowe jednostki ([RuneMaster]), które będą produkować [Lore]."
"sheet name=""building""|CarvedStone|desc|||/desc","[RuneMaster] – wyznacz mieszkańca, który nauczy się tej profesji. Może produkować [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Waży trochę więcej niż książka."
"sheet name=""building""|Sheepfold|name|||/name","Owczarnia"
"sheet name=""building""|Sheepfold|desc|||/desc","Pozwala ogradzać trzodę ([Sheep]) i produkować [Food]."
......@@ -335,14 +348,12 @@
"sheet name=""building""|Temple|plural|||/plural","Ołtarze królów"
"sheet name=""building""|Temple|desc|||/desc","Ołtarz Królów zapewnia premię do produkcji +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) oraz +50[Fame]"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","Ołtarz Królów zapewnia premie do produkcji: +::value::$icon(Food), +::value::$icon(Wood), +::value::$icon(Money), +::value::$icon(Lore)."
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","Latarnia"
"sheet name=""building""|Lighthouse|desc|||/desc","Pozwala na organizowanie dochodowych szlaków handlowych. Musi być zbudowana tam, gdzie [Port]."
"sheet name=""building""|RavenLighthouse|name|||/name","Latarnia"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Pozwala na organizowanie dochodowych szlaków handlowych. Musi być zbudowana tam, gdzie [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Kowadło Bogów"
"sheet name=""building""|Anvil|desc|||/desc","Szkol mieszkańców na [Smith]i. Otrzymasz możliwość stworzenia Miecza Odyna."
"sheet name=""building""|Anvil|desc|||/desc","Wyznacz mieszkańców, którzy staną się [Smith]ami. Otrzymasz możliwość stworzenia Miecza Odyna."
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Ratusz"
"sheet name=""building""|TownHall|desc|||/desc","Co pewien czas wychodzi stąd nowy [Villager], o ile [Happy] jest na odpowiednio wysokim poziomie."
......@@ -350,13 +361,12 @@
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","Kamień runiczny"
"sheet name=""building""|RuneStone|desc|||/desc","Pozwala rekrutować nowe jednostki ([RuneMaster]), które będą produkować [Lore]."
"sheet name=""building""|RuneStone|desc|||/desc","[RuneMaster] – wyznacz mieszkańca, który nauczy się tej profesji. Może produkować [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Kamienny krąg"
"sheet name=""building""|CircleStone|plural|||/plural","Kamienne kręgi"
"sheet name=""building""|CircleStone|desc|||/desc","Pozwala rekrutować nowe jednostki ([RuneMaster]). Mędrcy będą produkować o ::percent:: więcej [Lore]u na tym obszarze."
"sheet name=""building""|CircleStone|desc|||/desc","[RuneMaster] – wyznacz mieszkańców, którzy nauczą się tej profesji. Wszyscy mędrcy na tym obszarze będą produkować o ::percent:: więcej [Lore]u."
"sheet name=""building""|CircleStone|flavor|||/flavor","Uwaga, spoiler: Odyn ginie."
"sheet name=""building""|Stones|name|||/name","Skały"
"sheet name=""building""|Stones|plural|||/plural","Skały"
"sheet name=""building""|Stones|name|||/name","Złoża kamienia"
"sheet name=""building""|Stones|desc|||/desc","Możesz tu wybudować kopalnię, by wydobywać [Stone]."
"sheet name=""building""|Fertility|name|||/name","Żyzne gleby"
"sheet name=""building""|Fertility|desc|||/desc","Możesz tu wybudować pola uprawne i rekrutować [Farmer]ów."
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","Złoża mroźnej stali"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","[RimeSteel] może być wydobywana właśnie tu, o ile wybudujesz kopalnię."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","Tajemniczy metal, którego złoża znaleźć można tylko w najzimniejszych regionach. Według legend to jedyny materiał, który może przebić pancerz potwora znanego jako [IceWorm]."
"sheet name=""building""|GemstoneDeposit|name|||/name","Złoża klejnotów"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","Może tu powstać [Mine], by wydobywać [Gemstone]y."
"sheet name=""building""|WolvesCave|name|||/name","Jaskinia wilków"
"sheet name=""building""|WolvesCave|desc|||/desc","[Wolf]i będą pojawiać się w tym miejscu, dopóki go nie zdobędziesz."
"sheet name=""building""|Shoal|name|||/name","Ryba"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","Legendarny most prowadzący do Asgardu, gdzie według podań żyją Azowie, najwięksi bogowie. Chroń go za wszelką cenę!"
"sheet name=""building""|Bifrost|flavor|||/flavor","Wierzy się, że ""Bifröst"" znaczy ""płonący most"". Używa się również nazwy ""Asbru"", co oznacza ""most Azów""."
"sheet name=""building""|BifrostLore|name|||/name","Śpiący Bifröst"
"sheet name=""building""|BifrostLore|plural|||/plural","Śpiący Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","Najpierw musisz skolonizować ten obszar, a później zgromadzić folklor, żeby uruchomić ten legendarny most."
"sheet name=""building""|Muspell|name|||/name","Brama Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Bramy Muspell"
"sheet name=""building""|Muspell|desc|||/desc","Ta brama łączy Northgard z krainą ognia - Muspelheimem. Siły zła ([GiantFire]) będą pojawiać się na tym obszarze, aż ktoś odważny go zamknie."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim to najbardziej wysunięty na południe świat z dziewięciu krain oplecionych gałęziami Yggdrasila, Drzewa Świata."
"sheet name=""building""|MuspellConquest|name|||/name","Brama Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Bramy Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","Ta brama łączy Northgard z krainą ognia – Muspelheimem. Siły zła ([GiantFire]) będą ciągle pojawiać się na tym obszarze."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim to najbardziej wysunięty na południe świat z dziewięciu krain oplecionych gałęziami Yggdrasila, Drzewa Świata."
"sheet name=""building""|Niflheim|name|||/name","Brama Niflheimu"
"sheet name=""building""|Niflheim|plural|||/plural","Bramy Niflheimu"
"sheet name=""building""|Niflheim|desc|||/desc","Ta brama przyzywa armie zamrożonych wojowników. Nie można ich zatrzymać, musisz przetrwać."
"sheet name=""building""|IceWormDen|name|||/name","IceWormDen"
"sheet name=""building""|PillarOfGod|name|||/name","Filar chwały"
"sheet name=""building""|PillarOfGod|plural|||/plural","Filary chwały"
"sheet name=""building""|PillarOfGod|desc|||/desc","Wyznacz mieszkańca, który stanie się [Scholar]m. Z jego pomocą jest produkowana [Fame]."
"sheet name=""building""|Meteor|name|||/name","Roztopiona skała"
"sheet name=""building""|Meteor|plural|||/plural","Roztopione skały"
"sheet name=""building""|Meteor|desc|||/desc","Skałę otacza ponadnaturalna poświata. Rozbij ją szybko lub staw czoła znajdującej się wewnątrz magii!"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Walcz z wiwerną, a czeka cię [Fame] i [MilitaryXP]."
"sheet name=""building""|WyvernDen |flavor|||/flavor","Wszystko gra, dopóki wiwerna smacznie śpi..."
"sheet name=""building""|BigSword|name|||/name","Miecz Bogów"
"sheet name=""building""|BigSword|desc|||/desc","Pozwala rekrutować 3 nowe jednostki ([RuneMaster]). Mędrcy będą produkować o ::percent:: więcej [Lore]u na tym obszarze."
"sheet name=""building""|Helheim|name|||/name","Bramy Helheimu"
"sheet name=""building""|Helheim|desc|||/desc","Ten portal łączy Northgard z Helheimem, krainą umarłych. Opanowane przez siły zła istoty ([Valkyrie]) będą pojawiać się na tym obszarze, aż ktoś odważny stawi im czoła."
"sheet name=""building""|BigSword|desc|||/desc","[RuneMaster] – wyznacz mieszkańców, którzy nauczą się tej profesji. Wszyscy mędrcy na tym obszarze będą produkować o ::percent:: więcej [Lore]u."
"sheet name=""building""|Helheim|name|||/name","Brama Helheimu"
"sheet name=""building""|Helheim|plural|||/plural","Bramy Helheimu"
"sheet name=""building""|Helheim|desc|||/desc","Ten portal łączy Northgard z Helheimem, krainą umarłych. Opanowane przez siły zła istoty ([Valkyrie] i [Death]) będą pojawiać się na tym obszarze, aż ktoś odważny stawi im czoła."
"sheet name=""building""|MagmaFlow|name|||/name","Strumień magmy"
"sheet name=""building""|MagmaFlow|desc|||/desc","Magmę znajdującą się na tym obszarze możemy wykorzystać do stworzenia potężnej broni."
"sheet name=""building""|Volcano|name|||/name","Wulkan"
"sheet name=""building""|Volcano|plural|||/plural","Wulkany"
"sheet name=""building""|Volcano|desc|||/desc","Niebezpieczny, aktywny wulkan. Uwaga na latające [Meteor]y!"
"sheet name=""building""|IceThrone|name|||/name","Pieczęć Valhalli"
"sheet name=""building""|IceThrone|desc|||/desc","Kontrolując tę pieczęć, [LichKing] uniemożliwia duszom wejście do Valhalli i sprowadza je z powrotem jako draugary."
"sheet name=""tech""|Lumber|name|||/name","Ostre topory"
"sheet name=""tech""|Lumber|desc|||/desc","Twoi drwale będą produkować o ::percent:: więcej drewna."
"sheet name=""tech""|Weaponsmith|name|||/name","Zbrojmistrz"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","Zimowy festyn"
"sheet name=""tech""|WinterFestival|desc|||/desc","Podczas zimy spadek produkcji pożywienia ([Food]) jest mniejszy o ::inv_percent::, a [Happy] wzrasta o ::value1::."
"sheet name=""tech""|Bartering|name|||/name","Handel wymienny"
"sheet name=""tech""|Bartering|desc|||./desc","Zwiększa przychód (+::value::[Money]). Pozwala na otwieranie szlaków handlowych do neutralnych frakcji posiadających składy handlowe"
"sheet name=""tech""|Bartering|desc|||./desc","[Money] +::value:: za każdego członka klanu ::value1::. Umożliwia otwieranie szlaków handlowych z frakcjami neutralnymi (potrzebny [TradingPost]). Dodatkowo [Lighthouse] pozwala na otwarcie dochodowych szlaków handlowych"
"sheet name=""tech""|LayLayLand|name|||/name","Ukształtowanie terenu"
"sheet name=""tech""|LayLayLand|desc|||/desc","Zmniejsza wrogość otoczenia o ::inv_percent::. Zwiększa o ::percent1:: produkcję w lasach, na bagnach i płyciznach."
"sheet name=""tech""|SimpleLiving|name|||/name","Proste życie"
......@@ -620,7 +648,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","Nieskończony przypływ"
"sheet name=""tech""|EndlessTide|desc|||/desc","Zwiększa siłę ataku wszystkich twoich jednostek wojskowych o ::percent2::. Zmniejsza koszt jednostek wojskowych o ::inv_percent::. [Warband] zwiększa liczebność o ::value1:: dzięki każdemu obozowi wojskowemu."
"sheet name=""tech""|FromBeyond|name|||/name","Wiedza nadprzyrodzona"
"sheet name=""tech""|FromBeyond|desc|||/desc","Każdy szlak handlowy sprawia, że [Lore] zwiększa się o ::value1::.&lt;br/&gt;Szlaki handlowe z frakcjami neutralnymi przynoszą [Money] w ilości o ::percent:: większej."
"sheet name=""tech""|FromBeyond|desc|||/desc","Wszystkie neutralne frakcje stają się widoczne.&lt;br/&gt;Każdy szlak handlowy sprawia, że [Lore] zwiększa się o ::value1::.&lt;br/&gt;Szlaki handlowe z frakcjami neutralnymi przynoszą [Money] w ilości o ::percent:: większej."
"sheet name=""tech""|FreshFish|name|||/name","Świeży narybek"
"sheet name=""tech""|FreshFish|desc|||/desc","Każdy z [Fisherman]ów produkuje [Food] w ilości o ::percent:: większej. Ich narzędzia stają się darmowe i są wytwarzane o ::value1:: szybciej."
"sheet name=""tech""|CarpeFuturem|name|||/name","Przepowiadanie"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","Atak wszystkich jednostek jest mniejszy o ::inv_percent:: na obszarach innych niż przybrzeżne."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","Nie możesz budować doków okrętowych ani osiągnąć zwycięstwa dzięki handlowi."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","[FishermanHouse] zostaje zastąpiona przez [Fishery]. Można je wykorzystywać do łowienia ryb zarówno w jeziorze, jak i w morzu."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","Możesz wznieść [Horgr], dzięki któremu żeński [Villager] może stać się Norną. Każda [Norn] zapewnia [Happy] i [Prescience]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","[Tavern] zostaje zastąpiona przez [Horgr], dzięki któremu [Villager] płci żeńskiej może stać się Norną. Każda [Norn] zapewnia [Happy] i [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","Możesz wykorzystywać [Prescience], by aktywować specjalne umiejętności."
"sheet name=""icon""|Wounded|name|||/name","Ranni"
"sheet name=""icon""|Wounded|desc|||/desc","Ranni członkowie klanu produkują o ::inv_percent:: mniej zasobów."
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","Zamieć"
"sheet name=""event""|Blizzard|desc|||/desc","Ogranicza produkcję wszystkich zasobów o ::inv_percent::, a podwaja zużycie drewna."
"sheet name=""event""|Blizzard|announce|||/announce","w tym roku będzie wyjątkowo chłodno. Na zimę spodziewamy się <b>zamieci</b>, dlatego trzeba zapewnić [Food] oraz [Wood] w dużej ilości!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","Często występuje zdarzenie ""[Blizzard]""."
"sheet name=""event""|Rats|name|||/name","Plaga szczurów"
"sheet name=""event""|Rats|desc|||/desc","Szczury będą pożerały [Food] - ::percent_value:: tej, która nie jest przechowywana w spichlerzach. Ponadto sprowadzą zarazę. Twoje spichlerze obecnie chronią ::silo:: żywności."
"sheet name=""event""|Rats|announce|||/announce","W naszej osadzie pojawiły się szczury. Musimy przechowywać [Food] w <b>spichlerzach</b> i wyszkolić [Healer]i, by chronili nas przed zarazą."
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","Inwazja draugarów"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]y wkrótce pojawią się w pobliżu portali."
"sheet name=""event""|DraugrAttack|announce|||/announce","Otworzyły się portale prowadzące do Helheimu. Musimy przygotować się do obrony, nim przybędą [Death]y!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","Często występuje zdarzenie ""[DraugrAttack]""."
"sheet name=""event""|FallenSailors|name|||/name","Martwi żeglarze"
"sheet name=""event""|FallenSailors|desc|||/desc","Ten [SpecterWarrior] wraz z towarzyszami walczył po naszej stronie..."
"sheet name=""event""|FallenSailors|announce|||/announce","Ahoj! Do brzegów zbliżają się martwi żeglarze!"
"sheet name=""event""|BloodMoon|name|||/name","Krwawy księżyc"
"sheet name=""event""|BloodMoon|desc|||/desc","Na czas krwawego księżyca wszystkie jednostki otrzymują +::percent_value:: ataku poza swoim terytorium."
"sheet name=""event""|BloodMoon|announce|||/announce","Krwawy <b>księżyc</b> się zbliża! Przygotuj się do walki!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","Często występuje zdarzenie ""[BloodMoon]""."
"sheet name=""event""|Eruption|name|||/name","Wybuch wulkanu"
"sheet name=""event""|Eruption|desc|||/desc","Wkrótce na Northgard spadnie [Meteor]. To dobre źródło kamienia, lecz skrywa także niebezpieczeństwo."
"sheet name=""event""|Eruption|announce|||/announce","Głośne dudnienie wstrząsa wulkanem! Przygotujcie się!"
......@@ -897,6 +928,8 @@
"sheet name=""event""|GolemAwake|name|||/name","Budzą się [Golem]y"
"sheet name=""event""|GolemAwake|desc|||/desc","Szybko pozyskaj kamień lub zmierz się z zaciętym wrogiem!"
"sheet name=""event""|GolemAwake|announce|||/announce","[Meteor] spadł z nieba!"
"sheet name=""event""|GameEnd|name|||/name","Bez odwrotu"
"sheet name=""event""|GameEnd|desc|||/desc","Wygraj, zanim dotrzesz do tego punktu, inaczej przegrasz."
"sheet name=""event""|Unfreeze|name|||/name","Wiosna"
"sheet name=""event""|Unfreeze|desc|||/desc","Armia nieumarłych odtaje i zaatakuje twój klan na początku 5. lata. Musimy dobrze się przygotować, by przeżyć!"
"sheet name=""event""|Unfreeze|announce|||/announce","Armia nieumarłych odtaje i zaatakuje twój klan na początku 5. lata. Musimy dobrze się przygotować, by przeżyć!"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","Grupa poszukiwawcza"
"sheet name=""event""|HagenReinforcement|desc|||/desc","Wkrótce najemnicy przybiją do twego wybrzeża."
"sheet name=""event""|HagenReinforcement|announce|||/announce","Liczba miesięcy do przybycia poszukiwawczej grupy Hagena: ::value::."
"sheet name=""event""|SupplyFromHomeland|name|||/name","Zapasy z kraju ojczystego"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","Statek z kraju ojczystego przywiózł nowych mieszkańców."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","Z kraju ojczystego zostanie wysłany statek z nowymi mieszkańcami."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","Często występuje zdarzenie „[SupplyFromHomeland]”: w klanie pojawią się nowi mieszkańcy."
"sheet name=""event""|Mercenaries|name|||/name","Atak najemników"
"sheet name=""event""|Mercenaries|desc|||/desc","Jednostki wroga ([Mercenary]) wybrały cel. Rozpoczyna się atak!"
"sheet name=""event""|Mercenaries|announce|||/announce","Przy twoim wybrzeżu pojawił się okręt najemników. Przygotuj się!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","Często występuje zdarzenie „[Mercenaries]”: do twych brzegów przybiją łodzie wypełnione straszliwymi [Mercenary]ami, którzy cię zaatakują."
"sheet name=""event""|Elevation|name|||/name","Klątwa"
"sheet name=""event""|Elevation|desc|||/desc","Część twojej populacji zamienia się w potwory ([SpecterWarrior])."
"sheet name=""event""|Elevation|announce|||/announce","Nasi ludzie zostali zarażeni dziwną chorobą!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","Często występuje zdarzenie „[Elevation]”: część twojej populacji zamieni się w potwory ([SpecterWarrior])."
"sheet name=""event""|FrozenAttack|name|||/name","Atak zamrożonych"
"sheet name=""event""|FrozenAttack|desc|||/desc","Armia zamrożonych gromadzi się w pobliżu [Niflheim]u i zamierza cię zaatakować."
"sheet name=""event""|FrozenAttack|announce|||/announce","Czuję, że nadchodzą zamrożeni umarli."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","Często występuje zdarzenie „[FrozenAttack]”: będą atakować cię hordy zamrożonych potworów."
"sheet name=""event""|FireGiant|name|||/name","Inwazja z Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Siły zła ([GiantFire]) przybyły z [Muspell]. Strzeż się!"
"sheet name=""event""|FireGiant|announce|||/announce","Mieszkańcy [Muspell] jarzą się światłem. Przygotuj się do odparcia najeźdźców!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","Często występuje zdarzenie „[FireGiant]”: hordy gigantycznych potworów ([GiantFire]) przybędą, by cię zniszczyć."
"sheet name=""event""|HelheimInvasion|name|||/name","Inwazja z Helheimu"
"sheet name=""event""|HelheimInvasion|announce|||/announce","Zatrzymaj inwazję! Musisz skolonizować co najmniej następującą liczbę bram [Helheim]u: ::value::"
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","Często występuje zdarzenie „[HelheimInvasion]”: każda [Helheim] zaroi się od istot typu [Valkyrie] i [Death]."
"sheet name=""event""|HelheimInvasionStart|name|||/name","Inwazja z Helheimu"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","Siły [Helheim]u otrzymają posiłki."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","Strzeż się armii Helheimu!"
"sheet name=""campaign""|Betrayal|name|||/name","Tragedia"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","Nazywam się Rig, jestem synem Najwyższego Króla Hargurorfa, a to jest moja opowieść."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","Wszystko zaczęło się pewnego nieszczęsnego dnia..."
......@@ -950,7 +1009,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","Miło mi to słyszeć, twoja powściągliwość jest godna podziwu. To prawda, nie zemścimy się, jeśli wcześniej umrzemy z głodu."
"sheet name=""campaign""|Journey|texts|5|text|/text","Skoro o tym mowa, nie zabraknie nam gąb do wykarmienia, trzeba nam więc poszukać żywności. Drewno jest równie ważnym surowcem - to opał, a jednocześnie materiał budowlany."
"sheet name=""campaign""|Journey|texts|6|text|/text","Musimy wreszcie opuścić kontynent i pożeglować do Northgardu. Trzeba znaleźć odpowiedni brzeg, by zwodować okręty."
"sheet name=""campaign""|Journey|texts|7|text|/text","Masz całkowitą rację. Sugeruję poprosić mieszkańców o zbudowanie obozu zwiadowców. Tam odbiorą szkolenie, które pozwoli im zbadać ten region."
"sheet name=""campaign""|Journey|texts|7|text|/text","Masz całkowitą rację. Sugeruję nakazać mieszkańcom zbudowanie obozu zwiadowców. Tam wyznaczysz ludzi do tego zadania, będą oni mogli zbadać ten region."
"sheet name=""campaign""|Journey|texts|8|text|/text","Hmm, powietrze robi się chłodniejsze... Wkrótce nadejdzie zima."
"sheet name=""campaign""|Journey|texts|9|text|/text","W rzeczy samej, mój panie. Trzeba przygotować się na to, że żywność będzie trudniej dostępna, a nasi ludzie będą zużywali więcej drewna, by ogrzać swoje domy."
"sheet name=""campaign""|Journey|texts|10|text|/text","Ziąb osłabi też nasze wojsko, dlatego w zimie warto unikać wszelkich starć."
......@@ -964,7 +1023,7 @@
"sheet name=""campaign""|Journey|texts|18|text|/text","Wkrótce nadejdzie twój koniec, Hagenie."
"sheet name=""campaign""|Journey|tutorial|0|text|/text","Pierwsze kroki"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","Znajdujesz się na bezpiecznym i odległym obszarze. Twoim celem jest zadbać o podstawowe potrzeby twojego klanu: zgromadzić [Food] oraz [Wood] i wybudować [House]y."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Wytrenuj jednostki typu [Scout], by móc zbadać cały region, a następnie poszerz swoje terytorium, kolonizując pobliskie obszary. Znajdź brzeg, by pożeglować na podbój nieznanych lądów."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Wyznacz jednostki typu [Scout], by móc zbadać cały region, a następnie poszerz swoje terytorium, kolonizując pobliskie obszary. Znajdź brzeg, by pożeglować na poszukiwania nieznanych lądów."
"sheet name=""campaign""|Foothold|name|||/name","Przyczółek"
"sheet name=""campaign""|Foothold|desc|||/desc","Northgard to niegościnna kraina. Nie sposób określić, kto kogo okiełzna. Jeśli nie uda nam się zdominować tych ziem, wszelka pamięć o nas zaginie."
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","Skolonizuj ::value:: terytoriów"
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","Starcy opowiadali kiedyś o nieumarłych wojownikach, ale nikt nie dawał temu wiary. Cóż, byliśmy w błędzie."
"sheet name=""campaign""|Foothold|texts|10|text|/text","Nie ma co zwlekać, musimy obronić naszych ludzi i zarżnąć tę piekielną obrzydliwość!"
"sheet name=""campaign""|Foothold|texts|11|text|/text","Właśnie odkryliśmy złoża minerałów. Są ich dwa rodzaje: kamień i żelazo."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Oba surowce są bardzo ważne. Aby je wydobywać, potrzebujemy górników. Wybuduj kopalnię i wytrenuj ich."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Oba surowce są bardzo ważne. Aby je wydobywać, potrzebujemy górników. Wybuduj kopalnię i wyznacz do niej mieszkańców."
"sheet name=""campaign""|Foothold|texts|13|text|/text","Kamień może posłużyć do usprawnienia naszych budynków. Żelazo pozwala wykuć lepsze narzędzia i ponownie uzbroić chorążego - takiego jak ja - jeśli w walce ulegnie wrogowi."
"sheet name=""campaign""|Foothold|texts|14|text|/text","Pamiętaj, że złoża nie są nieskończone - zwykle zawierają niewiele surowca, dlatego trzeba go dobrze wykorzystać."
"sheet name=""campaign""|Foothold|texts|15|text|/text","Mój panie, natknęliśmy się na członków innego klanu. Co mamy zrobić?"
......@@ -1136,7 +1195,7 @@
"sheet name=""campaign""|Settling|texts|49|text|/text","Mój panie, nasze interesy mają się bardzo dobrze. Myślę, że już wkrótce będzie po wszystkim."
"sheet name=""campaign""|Settling|texts|50|text|/text","Być możesz masz rację, mimo to nie powinniśmy spoczywać na laurach."
"sheet name=""campaign""|Settling|tutorial|0|text|/text","Zwycięstwo handlowe"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","Celem w tym przypadku nie jest zorganizowanie pokazu siły. Nawiąż kontakt z innymi klanami, wytrenuj [Sailor]y oraz handlowców ([Merchant]), by otworzyć szlaki handlowe."
"sheet name=""campaign""|Settling|tutorial|1|text|/text","Celem w tym przypadku nie jest zorganizowanie pokazu siły. Nawiąż kontakt z innymi klanami, wyznacz [Sailor]y oraz handlowców ([Merchant]), by otworzyć szlaki handlowe."
"sheet name=""campaign""|Settling|tutorial|2|text|/text","Aby zwiększyć wpływy i otworzyć dochodowe szlaki handlowe, trzeba najpierw zbudować [Port], przy którym musi następnie stanąć [Lighthouse]."
"sheet name=""campaign""|Skirmish|name|||/name","Ekspedycja karna"
"sheet name=""campaign""|Skirmish|desc|||/desc","Egil nareszcie znalazł Hagena. Dołączę do niego, by zorganizować ekspedycję karną. Musimy uderzyć jak najszybciej."
......@@ -1703,7 +1762,7 @@
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Fimbulvinter"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","Wielka Zima potrwa wiele lat. Poczekaj do wiosny, która roztopi wielką lodową ścianę."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Przygotuj się na moment, w którym armia nieumarłych rozmarznie. Chroń swoich sprzymierzeńców. Razem jesteście silniejsi!"
"sheet name=""campaign""|Bifrost|name|||/name","rozen>"
"sheet name=""campaign""|Bifrost|name|||/name","Bifrost"
"sheet name=""campaign""|Bifrost|desc|||/desc","Bifrost, legendarny most prowadzący do Asgardu, znajduje się w tym regionie. Hvedrung już tam jest, grozi nam nadejście Ragnaröku. Musimy go powstrzymać za wszelką cenę!"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","Chroń Bifrost za wszelką cenę"
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","Zabij Hvedrunga"
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Atak Krakena"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Bądź świadkiem zatopienia łodzi przez potężnego Krakena."
"sheet name=""achievement""|APeopleSea|name|||/name","Lud morza"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Osiągnij zwycięstwo, nie kolonizując żadnego obszaru, który nie graniczy z morzem."
"sheet name=""achievement""|APeopleSea|desc|||/desc","Osiągnij zwycięstwo, grając klanem Krakena, nie kolonizując żadnego obszaru, który nie graniczy z morzem."
"sheet name=""achievement""|APathTactician|name|||/name","Mistrz taktyk"
"sheet name=""achievement""|APathTactician|desc|||/desc","Odblokuj 3 poziom ścieżki taktyka."
"sheet name=""achievement""|APathGuardian|name|||/name","Posterunkowy roku"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Przejmij artefakt przeciwnika."
"sheet name=""achievement""|APlatinumPS4|name|||/name","Gra ukończona"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","Ukończ grę."
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Dominium"
"sheet name=""ability""|Dominion|desc|||/desc","Skolonizuj za darmo oczyszczony obszar."
"sheet name=""ability""|ScorchedEarth|name|||/name","Spalona ziemia"
......@@ -2111,7 +2200,7 @@
"sheet name=""ability""|WarriorCharge|name|||/name","Szarża"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Zwiększa szybkość biegu, gdy cel ataku jest wystarczająco blisko."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Trucizna"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Zmniejsza siłę ataku i szybkość ruchu celu o ::inv_percent0:: przez ::value1:: s."
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Zmniejsza szybkość ataku i ruchu celu o ::inv_percent0:: przez ::value1:: s."
"sheet name=""ability""|SwirlAttack|name|||/name","Trąba powietrzna"
"sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen] często przeprowadza potężny obrotowy atak, który zadaje obrażenia wszystkim przeciwnikom dookoła."
"sheet name=""ability""|GolemBurn|name|||/name","Uderzenie magmy"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","Mogą ukrywać się przed wrogiem, chyba że na obszarze trwa wojna."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Atak specjalny"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","Czasem atakują za pomocą swych młotów, rażąc wszystkich pobliskich wrogów."
"sheet name=""ability""|FrozenStrike|name|||/name","Zamrażający cios"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Trafieni przez Valdemara wrogowie oraz ich otoczenie zamarzają. (Kara ::value2:: do szybkości ruchu i ataku)."
"sheet name=""ability""|KingsBodyguard|name|||/name","Straż królewska"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] nie odniesie obrażeń, dopóki blisko niego znajduje się [IceGolem]."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Bezwzględność"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher] zadaje wrogom +::percent_value:: obrażeń"
"sheet name=""ability""|SacrificeHappy|name|||/name","Wpływ Nanny"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","[Happy] rośnie o ::value::."
"sheet name=""ability""|SacrificeFood|name|||/name","Wpływ Andhrímnira"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","Płycizna"
"sheet name=""ability""|Stilt|desc|||/desc","Ulepsz obszar przybrzeżny, by móc zbudować dodatkowe budynki w liczbie ::value::."
"sheet name=""ability""|HighTide|name|||/name","Wysoka fala"
"sheet name=""ability""|HighTide|desc|||/desc","Unieważnia kary do budowy i ataku powodowane przez Krakena na obszarach niegraniczących z morzem.&amp;lt;br/&amp;gt;Neutralne obszary tego typu można kolonizować, ponosząc normalne koszty."
"sheet name=""ability""|HighTide|desc|||/desc","Unieważnia kary do budowy i ataku powodowane przez Krakena na obszarach niegraniczących z morzem.&lt;br/&gt;Neutralne obszary tego typu można kolonizować, ponosząc normalny koszt.&lt;br/&gt;[HighTide] może zostać rzucona tylko na obszar niegraniczący z morzem, który sąsiaduje z obszarem przybrzeżnym lub takim, na którym [HighTide] już działa."
"sheet name=""ability""|RoadToValhalla|name|||/name","Droga do Valhalli"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Niech twoja [Norn] zostanie wyświęcona. Przyłączy się wówczas do twojej armii jako [NornArmor]."
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","Starożytny duch"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","Przywołaj ::value:: wrogich nieumarłych wikingów na wybrany obszar przybrzeżny przeciwnika."
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","Starożytny duch"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Przywołaj ::value:: wrogich nieumarłych wikingów na wybrany obszar przybrzeżny przeciwnika."
"sheet name=""battle""|CallBlood|name|||/name","Zew krwi"
"sheet name=""battle""|CallBlood|description|||/description","Pozostałe klany chcą twojej krwi. Przetrwaj i wyślij ich do Valhalli."
"sheet name=""battle""|InnerSea|name|||/name","Morze wewnętrzne"
"sheet name=""battle""|InnerSea|description|||/description","Przejdź wybrzeżem morza wewnętrznego i kolejno pokonaj wszystkich przeciwników."
"sheet name=""battle""|Cursed|name|||/name","Przeklęci"
"sheet name=""battle""|Cursed|description|||/description","Valdemar przyzywa z zaświatów nowe draugary. Połącz siły z innymi klanami, żeby pokonać jego lodowych strażników i zgładź go."
"sheet name=""battle""|VikingsGlory|name|||/name","Chwała wikinga"
"sheet name=""battle""|VikingsGlory|description|||/description","Nagrody otrzymają tylko klany, które zyskają największą sławę."
"sheet name=""battle""|NewSettlers|name|||/name","Nowi osadnicy"
"sheet name=""battle""|NewSettlers|description|||/description","Masz wielu mieszkańców i wszystkie związane z tym kłopoty."
"sheet name=""battle""|LazyVillagers|name|||/name","Leniwi mieszkańcy"
"sheet name=""battle""|LazyVillagers|description|||/description","Mieszkańcy nie zbierają żywności. Spróbuj przydzielić ich do budynków."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Wyścig do Yggdrasila"
"sheet name=""battle""|RaceYggdrasil|description|||/description","Żeby zdobyć Yggdrasil, musisz zgromadzić dużo żywności. Tylko pamiętaj, że musisz ją przechowywać."
"sheet name=""battle""|SwampsDeath|name|||/name","Bagna Śmierci"
"sheet name=""battle""|SwampsDeath|description|||/description","Masz niewiele miejsca pod budowę. Wybieraj rozsądnie i działaj bardziej ekspansywnie niż zwykle."
"sheet name=""battle""|Invasion|name|||/name","Inwazja z Helheimu"
"sheet name=""battle""|Invasion|description|||/description","Samodzielnie musisz zająć się bramami do Helheimu. Rozwijaj się i nie przestawaj naciskać, zanim skończy się świat."
"sheet name=""battle""|MarketSupplier|name|||/name","Główny dostawca"
"sheet name=""battle""|MarketSupplier|description|||/description","Targi są tanie i wydajne, warto zbudować ich jak najwięcej."
"sheet name=""battle""|BeyondSea|name|||/name","Za morzem"
"sheet name=""battle""|BeyondSea|description|||/description","Klucz do zwycięstwa nie znajduje się na kontynencie. Buduj doki i zostań najlepszym kupcem na świecie."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Importowana wiedza"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Zarabiaj pieniądze i kupuj wiedzę dzięki sile waluty."
"sheet name=""battle""|WinterHere|name|||/name","Nadeszła zima"
"sheet name=""battle""|WinterHere|description|||/description","Czy naprawdę można każdej zimy przetrwać straszliwą zamieć? Wkrótce się przekonasz."
"sheet name=""battle""|Oppressed|name|||/name","Broń uciśnionych"
"sheet name=""battle""|Oppressed|description|||/description","Zniszcz swoich wrogów, broniąc słabszego sojusznika."
"sheet name=""battle""|Surrounded|name|||/name","W okrążeniu"
"sheet name=""battle""|Surrounded|description|||/description","A co, jeśli wrogowie są wszędzie wokół? Nie pozwól im się za bardzo rozwinąć!"
"sheet name=""battle""|SaveBifrost|name|||/name","Bifrost"
"sheet name=""battle""|SaveBifrost|description|||/description","Pospiesz się – niech [BifrostLore] zostanie skolonizowany. Ochroń go przed innymi klanami!"
"sheet name=""battle""|KeepSimple|name|||/name","Prostota"
"sheet name=""battle""|KeepSimple|description|||/description","Bez ulepszeń budynków cywilnych i narzędzi. Musisz zrobić wiele, niewielkimi środkami."
"sheet name=""battle""|WiseOne|name|||/name","Mędrzec"
"sheet name=""battle""|WiseOne|description|||/description","Zdobądź [BigSword] i zgromadź folklor, żeby zwyciężyć."
"sheet name=""battle""|GreedPrice|name|||/name","Cena zachłanności"
"sheet name=""battle""|GreedPrice|description|||/description","Eksploruj krainę, żeby znaleźć zasoby, których nie możesz wytwarzać."
"sheet name=""battle""|Dystopia|name|||/name","Dystopia"
"sheet name=""battle""|Dystopia|description|||/description","Dobrze, jeśli zawsze jesteśmy szczęśliwi. [SpecterWarrior] musi zginąć, jeśli chcesz nadal odczuwać szczęście."
"sheet name=""battle""|HostileLands|name|||/name","Wrogie ziemie"
"sheet name=""battle""|HostileLands|description|||/description","Nie zwlekaj z rozwijaniem się. Harcownicy to silne jednostki, które mogą dać ci łatwe zwycięstwo."
"sheet name=""battle""|Frozen|name|||/name","Zamarznięte bramy"
"sheet name=""battle""|Frozen|description|||/description","Przetrwaj wystarczająco długo z nadzieją, że zamrożona horda zniszczy twoich wrogów. Pomiędzy atakami hordy możesz walczyć samodzielnie, jeśli potrafisz."
"sheet name=""battle""|MuspellWrath|name|||/name","Gniew Muspell"
"sheet name=""battle""|MuspellWrath|description|||/description","Zabij więcej wrogów ([GiantFire]) niż twoi przeciwnicy. To wyścig, więc nie trać czasu na odpoczynek!"
"sheet name=""battle""|Wyverns|name|||/name","Zbyt wiele wiwern"
"sheet name=""battle""|Wyverns|description|||/description","Wiwerny, wiweny-zombie, olbrzymie wiwerny... Chodźmy do miasta!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Masa walkirii"
"sheet name=""battle""|ValkyrieGalore|description|||/description","Jeśli nie możesz kontrolować Helheimu jak należy, to przynajmniej nie pozwól na to wrogom."
"sheet name=""battle""|GemCutter|name|||/name","Szlifierz"
"sheet name=""battle""|GemCutter|description|||/description","Sprzedaż klejnotów to najlepszy sposób zarabiania pieniędzy."
"sheet name=""battle""|OdinsGlory|name|||/name","Na chwałę Odyna"
"sheet name=""battle""|OdinsGlory|description|||/description","Rozwijaj się szybko, żeby zdobyć wiele złóż żelaza, nim uczynią to wrogowie."
"sheet name=""battle""|BefriendJotnar|name|||/name","Zaprzyjaźnij się z Jötunnami."
"sheet name=""battle""|BefriendJotnar|description|||/description","Broń Jötunnów mimo ich agresywnych skłonności, a potem zaprzyjaźnij się z nimi."
"sheet name=""battle""|KoboldInfestation|name|||/name","Plaga koboldów"
"sheet name=""battle""|KoboldInfestation|description|||/description","Żeby wygrać, musisz kontrolować wiele terytoriów. Jednak koboldy będą szybko się rozwijać..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Powstanie myrkálfów"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok jest brutalny, myrkálfowie są agresywni, często dochodzi do erupcji. Samo przetrwanie będzie nie lada wyzwaniem."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Każdy zabity wiking ma szanse stać się jednostką neutralną ([Death])."
"sheet name=""rule""|MoreDraugar|desc|||/desc","Jednostki typu [Death] odradzają się szybciej w odpowiednim miejscu ([DeathCamp]) i częściej wychodzą z portali."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] czeka na ciebie, ale ma ochronę ([IceGolem])."
"sheet name=""rule""|NoWalls|desc|||/desc","Brak naturalnych ścian, wszystkie strefy są połączone."
"sheet name=""rule""|BeachOnly|desc|||/desc","Wszystkie obszary przybrzeżne są plażami"
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] znajduje się w samym centrum krainy, już został odkryty."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] znajduje się w samym centrum krainy, już został odkryty."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] znajduje się w samym centrum krainy, już został odkryty."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] znajduje się w samym centrum krainy, już został odkryty."
"sheet name=""rule""|ManyLore|desc|||/desc","Jest więcej takich elementów jak [CircleStone] i [RuneStone]."
"sheet name=""rule""|PillarOfGod|desc|||/desc","[PillarOfGod] – możesz znaleźć kilka takich obiektów. Przez przydzielonych do nich [Scholar]ch będzie wytwarzana [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","W każdym nowym roku gracz, którego [Fame] jest największa, otrzymuje zasoby dostarczane statkiem."
"sheet name=""rule""|Eruptions|desc|||/desc","Począwszy od roku 802 erupcje wulkanów będą zdarzały się co rok."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","Jest wiele obozów agresywnych [Myrkalfar]ów. Uważaj na ich częste i wczesne ataki."
"sheet name=""rule""|ManyKobolds|desc|||/desc","[KoboldHouse] to popularna budowla. [Kobold]y są bardziej agresywne, szybciej się odradzają i rozbudowują."
"sheet name=""rule""|KoboldFame|desc|||/desc","Każde zdekolonizowane terytorium [Kobold]ów sprawia, że [Fame] rośnie o ::value::."
"sheet name=""rule""|MoreValkyries|desc|||/desc","[Valkyrie] to jednostka znajdująca się w wielu strefach. Są one bardziej agresywne."
"sheet name=""rule""|ManyFactions|desc|||/desc","Wszystkie neutralne frakcje są obecne. W każdej strefie jest mniej wrogości."
"sheet name=""rule""|WithGemstone|desc|||/desc","[GemstoneDeposit] to obiekt, który warto znaleźć. Wytwarza się tam [Gemstone]y, które można sprzedać za [Money] w dużej ilości."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gromadzenie i handel [Gemstone]ami zwiększa [Happy]. Nieczynienie tego zmniejsza [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","Zaczynasz w centrum krainy."
"sheet name=""rule""|InnerSea|desc|||/desc","W centrum krainy znajduje się mnóstwo wody."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Co zimę fale zamrożonych zombie wychodzą z [Niflheim]u i atakują klany."
"sheet name=""rule""|FrozenGate|desc|||/desc","W krainie jest wiele otwartych [Niflheim]ów."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","Brak zasobu [Lore]. Nie ma drzewa wiedzy. [BifrostLore] jest aktywowany za pomocą zgromadzonego [Lore]u, ale najpierw musisz go skolonizować."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","Ceny na [Marketplace]ach są dzielone przez ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]i nie zajmują miejsca na budynki."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Szlaki handlowe zarabiają +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Nie można ulepszać budynków ani wytwarzać narzędzi."
"sheet name=""rule""|BasicAltar|desc|||/desc","Żadna [Temple] nie wymaga ulepszonego [Townhall]a."
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout] może prowadzić rozpoznanie na terenie wroga, nawet jeśli [ScoutCamp] nie został ulepszony."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] zawsze wynosi ::value::. Każdy [SpecterWarrior] zepsuje ci dzień."
"sheet name=""rule""|Elevation|desc|||/desc","Klątwa będzie pojawiać się regularnie i zamieniać część twojej populacji w: [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc","Cała produkcja rośnie o ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","Wszystkie strefy mają ograniczone miejsce na budynki."
"sheet name=""rule""|ManySwamp|desc|||/desc","Jest więcej takich elementów jak [MarshBuilding] niż zwykle."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","Jest więcej takich elementów jak [Shoal], [Fertility] i [DeerSpawner] niż zwykle."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Rozpoczynasz z +::value:: [Food]"
"sheet name=""rule""|VillagerStrike|desc|||/desc","Żaden [Villager] nie chce zbierać zasobów ([Food])."
"sheet name=""rule""|MoreSheep|desc|||/desc","Jest więcej takich elementów jak [Sheep] niż zwykle."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] jest większy, a jego kolonizacja kosztuje dwukrotnie więcej, choć trwa tylko miesiąc."
"sheet name=""rule""|BetterCauldron|desc|||/desc","[Iron] nie jest potrzebne do stworzenia artefaktu [RelicCauldron], powstaje on o połowę szybciej i nie liczy się jako budowa reliktu."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Nagrody częściowe za wpływy handlowe zdarzają się częściej."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] nie może być ulepszana."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","Każdy [Skirmisher] ma zdolność [SkirmisherRuthless]. Dzięki niej wszyscy są skuteczniejsi w walce ze zwierzętami i istotami mistycznymi."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher] kosztuje o ::percent_value:: mniej."
"sheet name=""rule""|ManyFoes|desc|||/desc","Wzrosła wrogość stref."
"sheet name=""rule""|ManyTreasure|desc|||/desc","Zagubionych skarbów jest więcej niż zwykle."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","[Ruins] i [BrokenHouse] to miejsca, gdzie skarby odnawiają się częściej."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell] są wszędzie otwarte, regularnie wychodzą z nich jednostki ([GiantFire]). Nikt nie może ich zamknąć."
"sheet name=""rule""|ManyJotuun|desc|||/desc","Kraina jest opanowana przez wrogie jednostki ([GiantFire])."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","Jest mniej takich elementów jak [Stones] niż zwykle."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","Jest mniej takich elementów jak [IronDeposit] niż zwykle."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","Wszystkie złoża zawierają o ::percent_value:: mniej minerałów."
"sheet name=""rule""|BlessJotnar|desc|||/desc","W tej krainie zauważono duży [GiantCamp]."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Zajmij i utrzymaj cały [Helheim], zanim czas dobiegnie końca."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Zauważono wiele potworów ([Wyvern]). Czas na polowanie!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","Nie ma [Lore]u. Wszystkie budynki wytwarzające [Lore] nie działają. Nie można zdobywać [Lore]u."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","Całą wiedzę można kupować za [Money]. Wiedza jest droższa."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","[TownHall]e są od razu chronione przez budynki typu [Watchtower]."
"sheet name=""rule""|IsWeakIA|desc|||/desc","Musisz chronić swojego słabego sojusznika przed innymi klanami."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","Otrzymasz jednostki wojskowe, nim nastanie każdy nowy [BloodMoon]."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","[MarketPlace] lub [TradingPost] nie mogą zostać zbudowane."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Twój [TownHall] wytwarza dodatkową [Food]."
"sheet name=""rule""|LethalRuins|desc|||/desc","Gdy twój [Scout] zbada [Ruins] lub [BrokenHouse], ginie."
"sheet name=""rule""|NoTechMoney|desc|||/desc","[Money] nie są wytwarzane przez: [ImprovedHall], [Bartering], [Negociators] i [NearTheSea]."
"sheet name=""rule""|NoTHMoney|desc|||/desc","[Money] nie są wytwarzane przez [Townhall]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","[Money] nie są wytwarzane przez marynarzy."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Twoi mieszkańcy muszą być bardziej zadowoleni i więcej jeść."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: uszkodzeń zadawanych jednostkom typu [WatchTower]"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: do siły ataku dla: &lt;Unit&gt;"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: do obrony dla: &lt;Unit&gt;"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: do ceny i czasu odnawiania wskrzeszenia twojego wodza"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","Każda &lt;Unit&gt; kosztuje o ::inv_percent:: mniej"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Rozpoczynasz z ::value:: [Warrior]"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Twój wódz ma +::percent:: do siły ataku przeciwko jednostkom typu [Valkyrie] i [Death]"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: do czasu odnawiania wodzów i zdolności reliktów."
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","&lt;Unit&gt; – za broń nie płaci się zasobami, a czas wytwarzania zostaje podzielony przez ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","&lt;Resource&gt; rośnie o ::value::."
"sheet name=""bonus""|BHappyBonus|desc|||/desc","[Happy] rośnie o ::value::."
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: do kosztu kolonizacji"
"sheet name=""bonus""|BWinter|desc|||/desc","Zima jest o ::inv_percent:: mniej surowa"
"sheet name=""bonus""|BMineral|desc|||/desc","&lt;Resource&gt; co miesiąc rośnie o ::value each::."
"sheet name=""bonus""|BJobProd|desc|||/desc","Każda &lt;Unit&gt; otrzymuje +::percent:: do produkcji"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: do przyrostu populacji"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo] rośnie o +::percent::, a premia zwiększa się o ::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","&lt;Unit&gt; – za narzędzia nie płaci się zasobami, a czas wytwarzania zostaje podzielony przez ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","Możesz ulepszyć za darmo ::value:: elementów typu &lt;Building&gt;"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","Możesz ulepszyć za darmo ::value:: elementów typu &lt;Building&gt;"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","Żaden &lt;Building&gt; nie zajmuje miejsca na budynki."
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","Żaden &lt;Building&gt; nie zajmuje miejsca na budynki."
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: ataków ze stref neutralnych"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: do zasobów i szybkości eksploracji takich elementów jak: [Ruin], [Shipwreck] i [BrokenHouse]"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]y dają +::value:: do populacji"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Co roku zyskujesz: [Sheep] – ::value:: za każe posiadane ::value1::"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Czas wytwarzania i cena artefaktów są mniejsze o ::inv_percent::"
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: za produkcję [Skald]ów."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","Każdy [FoodSilo] jest darmowy, nie zajmuje miejsca na budynek. Każdy [Villager] dostarcza więcej zasobu [Food]"
"sheet name=""bonus""|BStagFame2|desc|||/desc","Otrzymasz +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron] gdy twoja [Fame] osiągnie poziom 500"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","[Sheep] – rozpoczynasz, mając nie jedną, ale ::value::"
"sheet name=""bonus""|BBarricades|desc|||/desc","Zaczynasz, znając [Barricades]. +::percent:: do premii za [Barricades]."
"sheet name=""bonus""|BFeast|desc|||/desc","Uczty nie trwają jeden miesiąc, ale ::value::."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","Każdy [Wolf] i [Bear] dostarczają [Meat] w ilości większej o ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Twój [Berserker] otrzymuje +::percent:: do siły ataku i obrony, a koszt jego rekrutacji jest mniejszy o ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] dostarczane przez jednostki wojskowe jest większe o ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","[Fame] – za każde 200 pkt. otrzymujesz premię ""[Recruits]"""
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Koszt kolonizacji za [Money]: -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","Otrzymujesz dwukrotnie więcej najemników ([Mercenarie])"
"sheet name=""bonus""|BKaija|desc|||/desc","Zaczynasz, mając: [BearMaiden], premię +::percent:: do siły ataku i obrony."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","Każdy [Sheildbearer] zaczyna, mając swoją broń."
"sheet name=""bonus""|BRelicBear|desc|||/desc","Zaczynasz, mając dostępny relikt [RelicBear]"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: za produkcję [Mender]ów. Za narzędzia [Mender]ów nie płaci się zasobami, a czas wytwarzania jest podzielony przez dwa."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] kosztuje ::percent:: i otrzymuje +::percent1:: do wszystkich premii"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Zawsze, kiedy ulepszasz [Townhall], otrzymujesz darmowe ulepszenia budynków (::value::)"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","Każdy [Skirmisher] ma +::percent:: do siły ataku i obrony"
"sheet name=""bonus""|BSigny|desc|||/desc","Każdy [WarchiefSnake] otrzymuje +::percent:: do siły ataku i obrony, a także +::value1:: zdrowia"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] trwa ::value:: l."
"sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] ma +::value:: do zdrowia"
"sheet name=""bonus""|BSacrifice|desc|||/desc","[Blood]: +::value:: za każdą ofiarę"
"sheet name=""bonus""|BSlaves|desc|||/desc","Łodzie dostarczają +::value:: [slave]ów, możesz posiadać maksymalnie +::percent1:: [Slave]ów. Nie może dojść do buntu [Slave]ów."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Twoi wodzowie leczą się na twoim terytorium."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","+::percent:: premii do produkcji w strefach, w których znajduje się twój wódz"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Każda zniszczona [BFTower] zabija wszystkie jednostki w strefie"
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: premii do produkcji dla jednostek typu [Norn]"
"sheet name=""bonus""|BNornArmor|desc|||/desc","[NornArmor]: możesz kontrolować +::value::"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Wrogie jednostki na twoim terytorium przybrzeżnym przez cały czas tracą życie"
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","[Prestige] pode ser obtido com a exploração de Grandes Rotas de Comércio via um [Lighthouse]."
"sheet name=""resource""|RimeSteel|name|||/name","Rimesteel"
"sheet name=""resource""|RimeSteel|desc|||/desc","[RimeSteel] é utilizado para fabricar Wurmslayer."
"sheet name=""resource""|Gemstone|name|||/name","Pedra Preciosa"
"sheet name=""resource""|Gemstone|desc|||/desc","A [Gemstone] é um valioso recurso cobiçado por mercadores estrangeiros."
"sheet name=""resource""|MilitaryXP|name|||/name","Experiência Militar"
"sheet name=""resource""|MilitaryXP|desc|||/desc","Você recebe [MilitaryXP] ao matar unidades inimigas ou perder as suas em batalha."
"sheet name=""unit""|Villager|name|||/name","Aldeão"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Tempos árduos..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","As Norns tentam desvendar a vontade do Kraken, trazendo presciência e boa sorte ao clã."
"sheet name=""unit""|Scholar|name|||/name","Acadêmico"
"sheet name=""unit""|Scholar|desc|||/desc","Acadêmicos estudam política, lendas e histórias épicas. Eles também têm mania de alterar uma boa parte disso tudo."
"sheet name=""unit""|Warrior|name|||/name","Guerreiro"
"sheet name=""unit""|Warrior|desc|||/desc","Os guerreiros são as unidades mais comuns do [Warband]. Eles são bons lutadores e têm vantagem contra Escudeiros."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fato interessante: os guerreiros vikings não usavam capacetes com chifres. Essa imagem tem origem na versão de 1876 de Der Ring des Nibelungen, de Wagner."
......@@ -92,9 +96,9 @@
"sheet name=""unit""|Hero01|name|||/name","Chefe de Guerra"
"sheet name=""unit""|Hero01|desc|||/desc","Chefes de Guerra são unidades experientes que trazem sua força e liderança ao combate."
"sheet name=""unit""|Hero02|name|||/name","Chefe de Guerra"
"sheet name=""unit""|Hero02|desc|||/desc","ame>Chefe de Guerra</name>"
"sheet name=""unit""|Hero03|name|||/name","esc>Chefes de Guerra são unidades experientes que emprestam sua força e liderança em combate.</desc>"
"sheet name=""unit""|Hero03|desc|||/desc","Chefes de Guerra são unidades experientes que trazem sua força e liderança ao combate."
"sheet name=""unit""|Hero02|desc|||/desc","Chefes de Guerra são unidades experientes que emprestam sua força e liderança em combate."
"sheet name=""unit""|Hero03|name|||/name","Chefe de Guerra"
"sheet name=""unit""|Hero03|desc|||/desc","Chefes de Guerra são unidades experientes que emprestam sua força e liderança em combate."
"sheet name=""unit""|Hero04|name|||/name","Chefe de Guerra"
"sheet name=""unit""|Hero04|desc|||/desc","Chefes de Guerra são unidades experientes que emprestam sua força e liderança em combate."
"sheet name=""unit""|Berserker|name|||/name","Berserker"
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","Guarda-costas"
"sheet name=""unit""|Bodyguard|desc|||/desc","Um guarda-costas fica junto ao seu chefe de guerra. O Chefe de Guerra obtém um bônus de poder de ataque e redução de danos."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","O senhor não morrerá diante dos meus olhos."
"sheet name=""unit""|LichKing|name|||/name","Valdemar"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar é um poderoso chefe de guerra morto. Ele não pode ser atingido se estiver acompanhado de pelo menos um [IceGolem]."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar foi um rei lendário que morreu liderando uma batalha em Helheim. Pelo menos era o que pensávamos..."
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|plural|||/plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar são seres mortos-vivos malignos que infestaram as ilhas de Northgard."
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","Serpe"
"sheet name=""unit""|Wyvern|desc|||/desc","A mais temível das criaturas ancestrais perambulando pelas terras de Northgard."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[urros ininteligíveis]"
"sheet name=""unit""|WyvernUndead|name|||/name","Serpe Morta-Viva"
"sheet name=""unit""|WyvernUndead|desc|||/desc","A mais temida das criaturas da antiguidade que ainda vagam pelas terras de Northgard."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[grito rasgado e estridente]"
"sheet name=""unit""|Valkyrie|name|||/name","Valkíria"
"sheet name=""unit""|Valkyrie|plural|||/plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|desc|||/desc","Originalmente aliadas dos deuses, algumas Valquírias foram corrompidas pelos poderes de Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","”Valquíria” significa “a que escolhe os mortos,” já que elas decidem quais guerreiros mortos se juntarão a Odin em Vallhöl."
"sheet name=""unit""|SpecterWarrior|name|||/name","Guerreiro Fantasma"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","Golem de Pedra"
"sheet name=""unit""|Golem|desc|||/desc","[Golem]s são poderosas criaturas que podem queimar seus inimigos com lava."
"sheet name=""unit""|Golem|flavor|||/flavor","[estalo ruidoso]"
"sheet name=""unit""|IceGolem|name|||/name","Dark Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Espíritos ímpios de gelo que não deveriam viver deste lado da Bifrost."
"sheet name=""unit""|WhiteWolf|name|||/name","Lobo Branco"
"sheet name=""unit""|WhiteWolf|plural|||/plural","Lobos Brancos"
"sheet name=""unit""|WhiteWolf|desc|||/desc","Lobos brancos são mais fortes do que os lobos comuns. Além disso, possuem a habilidade de [CanHide]"
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","Clique para selecionar um trabalho específico entre o grupo:"
"sheet name=""unit""|Warchief|name|||/name","Chefe de Guerra"
"sheet name=""unit""|VillagerWoman|name|||/name","Aldeã"
"sheet name=""unit""|Scholar|name|||/name","Acadêmico"
"sheet name=""unit""|Scholar|desc|||/desc","Acadêmicos estudam política, lendas e histórias épicas. Eles também têm mania de alterar uma boa parte disso tudo."
"sheet name=""building""|WolvesCaveOff|name|||/name","Toca do Lobo"
"sheet name=""building""|RelicGeneric|name|||/name","Relíquia"
"sheet name=""building""|RelicGeneric|desc|||/desc","Você precisa criar uma relíquia na [Forge] antes de poder construí-la."
......@@ -242,35 +253,35 @@
"sheet name=""building""|House|desc|||/desc","Fornece abrigo para mais membros do clã."
"sheet name=""building""|House|upgrade|0|desc|/desc","Pode abrigar mais ::value:: membros do clã e melhorar a qualidade da habitação."
"sheet name=""building""|ScoutCamp|name|||/name","Campo do Explorador"
"sheet name=""building""|ScoutCamp|desc|||/desc","Treina seus aldeões para se tornarem [Scout]s que podem desbravar novas áreas."
"sheet name=""building""|ScoutCamp|desc|||/desc","Use seus aldeões como [Scout]s para explorar novas áreas."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Vazio durante a maior parte do ano."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Aumente a velocidade de exploração de seus [Scout]s em ::percent::. Eles podem também entrar em territórios inimigos."
"sheet name=""building""|WoodLodge|name|||/name","Chalé do Lenhador"
"sheet name=""building""|WoodLodge|desc|||/desc","Treina seus aldeões para se tornarem [Woodcutter]s que podem coletar madeira nesta área."
"sheet name=""building""|WoodLodge|desc|||/desc","Use seus aldeões como [Woodcutter]s para coletar madeira nesta área."
"sheet name=""building""|HealerHut|name|||/name","Cabana do Curandeiro"
"sheet name=""building""|HealerHut|desc|||/desc","Treine seus aldeões para se tornarem [Healer]s que curarão os membros do seu clã feridos ou doentes no seu território."
"sheet name=""building""|HealerHut|desc|||/desc","Use seus aldeões como [Healer]s para curar membros do clã que estiverem feridos ou doentes em seu território."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Cure os membros do clã ::percent:: mais rápido."
"sheet name=""building""|MenderHut|name|||/name","Cabana do Reparador"
"sheet name=""building""|MenderHut|desc|||/desc","Treine seus aldeões para que eles se tornem [Mender]s e possam curar, dentro de seu território, os membros feridos do seu clã. Além disso, eles podem obter [Lore] quando não estiverem ocupados."
"sheet name=""building""|MenderHut|desc|||/desc","Use seus aldeões como [Mender]s para curar membros do clã que estiverem feridos em seu território e obter [Lore] quando não estiverem ocupados."
"sheet name=""building""|MenderHut|flavor|||/flavor","Tem um leve cheiro de repolho."
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","Cure os membros do seu clã ::percent:: mais rápido."
"sheet name=""building""|FishermanHouse|name|||/name","Cabana do Pescador"
"sheet name=""building""|FishermanHouse|desc|||/desc","Treine seus aldeões para se tornarem [Fisherman]s que produzirão [Food] mesmo durante o inverno."
"sheet name=""building""|FishermanHouse|desc|||/desc","Use seus aldeões como [Fisherman]s para produzir [Food] mesmo durante o inverno."
"sheet name=""building""|Fishery|name|||/name","Pesca"
"sheet name=""building""|Fishery|desc|||/desc","Treine um aldeão para se tornar um [Fisherman] que produzirá [Food]."
"sheet name=""building""|Fishery|desc|||/desc","Use um aldeão como [Fisherman] para produzir [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","O meu peixe não é fresco!?"
"sheet name=""building""|Fields|name|||/name","Campos"
"sheet name=""building""|Fields|plural|||/plural","Campos"
"sheet name=""building""|Fields|desc|||/desc","Treine seus aldeões para se tornarem [Farmer]s que produzirão [Food] em grandes quantidades durante o verão."
"sheet name=""building""|Fields|desc|||/desc","Use seus aldeões como [Farmer]s para produzir [Food] em grande quantidade durante o verão."
"sheet name=""building""|HunterLodge|name|||/name","Toca do Caçador"
"sheet name=""building""|HunterLodge|desc|||/desc","Treine seus aldeões para se tornarem [Hunter]s que rastearão e matarão cervos."
"sheet name=""building""|HunterLodge|desc|||/desc","Use seus aldeões como [Hunter]s para rastrear e matar veados."
"sheet name=""building""|FoodSilo|name|||/name","Silo para Comida"
"sheet name=""building""|FoodSilo|desc|||/desc","Aumenta em ::percent:: a [Food] produzida nesta área por trabalhadores especializados. Aumenta sua capacidade máxima de armazenamento de comida."
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","Aumenta a produção de [Food] nesta área em ::percent::."
"sheet name=""building""|TradingPost|name|||/name","Entreposto Comercial"
"sheet name=""building""|TradingPost|desc|||/desc","Treina seus aldeões para se tornarem [Merchant]s que ganharão [Money]s."
"sheet name=""building""|TradingPost|desc|||/desc","Use seus aldeões como [Merchant]s para gerar [Money]."
"sheet name=""building""|MarketPlace|name|||/name","Mercado"
"sheet name=""building""|MarketPlace|desc|||/desc","Treina seus aldeões para se tornarem [Merchant]s e você pode gastar [Money] para comprar recursos variados."
"sheet name=""building""|MarketPlace|desc|||/desc","Use seus aldeões como [Merchant]s e use [Money] para comprar diversos recursos."
"sheet name=""building""|MarketPlace|flavor|||/flavor","Não vendemos fiado."
"sheet name=""building""|RavenPort|name|||/name","Porto"
"sheet name=""building""|RavenPort|desc|||/desc","Marinheiros saqueiam [Money] e [Lore] ou [Fame] durante ataques. Você pode explorar costas e contratar [Mercenary]s. Acrescente um [Lighthouse] para explorar Grandes Rotas de Comércio."
......@@ -279,31 +290,33 @@
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Durante incursões, os marinheiros saqueiam [Money] e [Lore]. Adicione um [Lighthouse] para explorar as Grandes Rotas de Comércio."
"sheet name=""building""|HallOfPoetry|name|||/name","Salão dos Escaldos"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Salões dos Escaldos"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Treina seus aldeões para se tornarem [Skald]s que aumentarão a [Fame] e [Happy] do seu clã."
"sheet name=""building""|HallOfPoetry|desc|||/desc","Use seus aldeões como [Skald]s para aumentar a [Fame] e [Happy] do clã."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Treine suas aldeãs para que se tornem [Norn]s. Elas elevarão a [Happy] do seu clã e a sua [Prescience]."
"sheet name=""building""|Horgr|desc|||/desc","Use suas [VillagerWoman]s como [Norn]s. Elas elevarão a [Happy] do seu clã e a sua [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Cervejaria"
"sheet name=""building""|Tavern|plural|||/plural","Cervejarias"
"sheet name=""building""|Tavern|desc|||/desc","Treina seus aldeões para se tornarem [InnKeeper]s que aumentarão a [Happy] do seu clã."
"sheet name=""building""|Tavern|desc|||/desc","Use seus aldeões como [InnKeeper]s para aumentar a [Happy] do clã."
"sheet name=""building""|Tavern|flavor|||/flavor","Traga seu próprio copo!"
"sheet name=""building""|AllMines|name|||/name","Mina"
"sheet name=""building""|AllMines|desc|||/desc","Treine seus aldeões para se tornarem [Miner]s que podem extrair pedra ou ferro de depósitos."
"sheet name=""building""|AllMines|desc|||/desc","Use seus aldeões como [Miner]s para extrair pedra ou ferro de jazidas."
"sheet name=""building""|Mine|name|||/name","Pedreira"
"sheet name=""building""|Mine|plural|||/plural","Pedreiras"
"sheet name=""building""|Mine|desc|||/desc","Treine seus aldeões para se tornarem [Miner]s que extrairão [Stone]."
"sheet name=""building""|Mine|desc|||/desc","Use seus aldeões como [Miner]s para extrair [Stone]."
"sheet name=""building""|IronMine|name|||/name","Mina de Ferro"
"sheet name=""building""|IronMine|desc|||/desc","Treine seus aldeões para se tornarem [Miner]s que extrairão minério de [Iron]."
"sheet name=""building""|IronMine|desc|||/desc","Use seus aldeões como [Miner]s para extrair minério de [Iron]."
"sheet name=""building""|RimeSteelMine|name|||/name","Mina de Rimesteel"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Treine seus aldeões como [Miner]s para que possam garimpar [RimeSteel]."
"sheet name=""building""|RimeSteelMine|desc|||/desc","Use seus aldeões como [Miner]s para extrair minério de [RimeSteel]."
"sheet name=""building""|GemStonesMine|name|||/name","Mina de Pedra Preciosa"
"sheet name=""building""|GemStonesMine|desc|||/desc","Use seus aldeões como [Miner]s para extrair minério de [Gemstone]."
"sheet name=""building""|Forge|name|||/name","Ferraria"
"sheet name=""building""|Forge|desc|||/desc","Treine seus aldeões para que se tornem [Smith]s. Isso permite que eles forjem melhores ferramentas, armas e relíquias lendárias."
"sheet name=""building""|Forge|desc|||/desc","Use seus aldeões como [Smith]s. Isso permite que eles forjem melhores ferramentas, armas e relíquias lendárias."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Aumenta a velocidade de forja na zona em ::percent::."
"sheet name=""building""|ForgeHorse|name|||/name","Ferraria de Völund"
"sheet name=""building""|ForgeHorse|desc|||/desc","Permite que você forje melhores ferramentas, armas e relíquias lendárias com seus chefes de guerra."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Aumenta a velocidade de forja na zona em ::percent::."
"sheet name=""building""|CarvedStone|name|||/name","Pedra Talhada"
"sheet name=""building""|CarvedStone|desc|||/desc","Treine um aldeão para se tornar um [RuneMaster] que produzirá [Lore]."
"sheet name=""building""|CarvedStone|desc|||/desc","Use um aldeão como [RuneMaster] para produzir [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Bem mais pesado que um livro."
"sheet name=""building""|Sheepfold|name|||/name","Curral"
"sheet name=""building""|Sheepfold|desc|||/desc","Permite que você cerque as suas [Sheep]s para produzir [Food]."
......@@ -335,14 +348,12 @@
"sheet name=""building""|Temple|plural|||/plural","Altares dos Reis"
"sheet name=""building""|Temple|desc|||/desc","O Altar dos Reis proporciona produção de +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) assim como +50[Fame]"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","O Altar dos Reis oferece +::value::$icon(Food), +::value::$icon(Wood), +::value::$icon(Money) e +::value::$icon(Lore) na produção."
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","Farol"
"sheet name=""building""|Lighthouse|desc|||/desc","Permite a construção de Grandes Rotas. Deve ser construído em um [Port]."
"sheet name=""building""|RavenLighthouse|name|||/name","Farol"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Permite a criação de Grandes Rotas. Deve ser construído em um [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Bigorna dos Deuses"
"sheet name=""building""|Anvil|desc|||/desc","Treine seus aldeões para que se tornem [Smith]s. Isso permite que você forje a Espada de Odin."
"sheet name=""building""|Anvil|desc|||/desc","Use seus aldeões como [Smith]s. Isso permite que você forje a Espada de Odin."
"sheet name=""building""|Drakkar|name|||/name","Dracar"
"sheet name=""building""|TownHall|name|||/name","Prefeitura"
"sheet name=""building""|TownHall|desc|||/desc","Gera novos [Villager]s quando você tiver [Happy] suficiente."
......@@ -350,13 +361,12 @@
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","Pedra Rúnica"
"sheet name=""building""|RuneStone|desc|||/desc","Treine um aldeão para se tornar um [RuneMaster] que produzirá [Lore]."
"sheet name=""building""|RuneStone|desc|||/desc","Use um aldeão como [RuneMaster] para produzir [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Círculo de Pedras"
"sheet name=""building""|CircleStone|plural|||/plural","Círculos de Pedras"
"sheet name=""building""|CircleStone|desc|||/desc","Treine seus aldeões para se tornarem [RuneMaster]s. Todos os Sábios nesta área produzirão ::percent:: mais [Lore]."
"sheet name=""building""|CircleStone|desc|||/desc","Use seus aldeões como [RuneMaster]s. Todos os sábios desta área produzirão ::percent:: a mais de [Lore]."
"sheet name=""building""|CircleStone|flavor|||/flavor","Alerta de spoiler: Odin morre."
"sheet name=""building""|Stones|name|||/name","Pedras"
"sheet name=""building""|Stones|plural|||/plural","Pedras"
"sheet name=""building""|Stones|name|||/name","Jazida de Pedra"
"sheet name=""building""|Stones|desc|||/desc","Você pode construir uma mina aqui para extrair [Stone]."
"sheet name=""building""|Fertility|name|||/name","Terra Fértil"
"sheet name=""building""|Fertility|desc|||/desc","Você pode construir [Fields] aqui e recrutar [Farmer]s."
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","Jazida de Rimesteel"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","Você pode construir uma mina aqui para garimpar [RimeSteel]."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","Misterioso metal encontrado apenas nos ambientes mais gelados. Conhecido como o único material capaz de penetrar as escamas duríssimas do [IceWorm]."
"sheet name=""building""|GemstoneDeposit|name|||/name","Jazida de Pedra Preciosa"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","Você pode construir uma [Mine] aqui para extrair [Gemstone]s."
"sheet name=""building""|WolvesCave|name|||/name","Toca do Lobo"
"sheet name=""building""|WolvesCave|desc|||/desc","[Wolf]s procriarão nesta área até você reivindicá-la."
"sheet name=""building""|Shoal|name|||/name","Peixe"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","Lendária ponte que leva a Asgard, local onde se acredita viverem os principais deuses, os Æsir. Proteja esta ponte a todo custo!"
"sheet name=""building""|Bifrost|flavor|||/flavor","Acredita-se que ""Bifröst"" signifique ""caminho cintilante"". Ela é conhecida também como ""Asbru"", a ponte de Æsir."
"sheet name=""building""|BifrostLore|name|||/name","Bifrost Adormecida"
"sheet name=""building""|BifrostLore|plural|||/plural","Bifrost Adormecida"
"sheet name=""building""|BifrostLore|desc|||/desc","Primeiro você precisa colonizar a zona para então obter sabedoria e poder ativar esta ponte lendária."
"sheet name=""building""|Muspell|name|||/name","Portão de Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Portões de Muspell"
"sheet name=""building""|Muspell|desc|||/desc","Este portal conecta Northgard a Muspelheim, o reino do fogo. [GiantFire]s surgirão aqui até que alguém seja destemido o bastante para fechá-lo."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim é o mundo mais ao sul dentre os nove mundos suportados pela Yggdrasil, a árvore dos mundos."
"sheet name=""building""|MuspellConquest|name|||/name","Portão de Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Portões de Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","Este portal conecta Northgard a Muspelheim, o reino do fogo. [GiantFire]s surgirão aqui para sempre."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim é o mundo mais ao sul dentre os nove mundos sustentados pela Yggdrasil, a árvore dos mundos."
"sheet name=""building""|Niflheim|name|||/name","Portão de Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Portões de Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","Este portal convoca exércitos de guerreiros de gelo. É impossível pará-los, você precisa sobreviver."
"sheet name=""building""|IceWormDen|name|||/name","IceWormDen"
"sheet name=""building""|PillarOfGod|name|||/name","Pilar da Glória"
"sheet name=""building""|PillarOfGod|plural|||/plural","Pilares da Glória"
"sheet name=""building""|PillarOfGod|desc|||/desc","Use um aldeão como [Scholar] para produzir [Fama]."
"sheet name=""building""|Meteor|name|||/name","Rocha Derretida"
"sheet name=""building""|Meteor|plural|||/plural","Rochas Derretidas"
"sheet name=""building""|Meteor|desc|||/desc","Um brilho anormal rodeia esta rocha. Minere-a logo ou encare a magia que emana dela!"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Lute com a serpe para obter mais [Fame] e [MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","Enquanto a serpe estiver adormecida, tudo estará sob controle..."
"sheet name=""building""|BigSword|name|||/name","Espada dos Deuses"
"sheet name=""building""|BigSword|desc|||/desc","Treine seus aldeões para se tornarem [RuneMaster]s. Todos os Sábios nesta área produzirão ::percent:: mais [Lore]."
"sheet name=""building""|Helheim|name|||/name","Portões de Helheim"
"sheet name=""building""|Helheim|desc|||/desc","Este portal conecta Northgard e Helheim, o reino dos mortos. [Valkyrie]s corruptas procriarão aqui até que alguém tenha a coragem de confrontá-las."
"sheet name=""building""|BigSword|desc|||/desc","Use seus aldeões como [RuneMaster]s. Todos os sábios desta área produzirão ::percent:: a mais de [Lore]."
"sheet name=""building""|Helheim|name|||/name","Portão de Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Portões de Helheim"
"sheet name=""building""|Helheim|desc|||/desc","Este portal conecta Northgard a Helheim, o reino dos mortos. [Valkyrie]s e [Death]s surgirão aqui até que alguém seja destemido o bastante para fechá-lo."
"sheet name=""building""|MagmaFlow|name|||/name","Fluxo de Magma"
"sheet name=""building""|MagmaFlow|desc|||/desc","O magma desta área pode ser usado para forjar armas bastante poderosas."
"sheet name=""building""|Volcano|name|||/name","Vulcão"
"sheet name=""building""|Volcano|plural|||/plural","Vulcões"
"sheet name=""building""|Volcano|desc|||/desc","Um vulcão ativo e perigoso. Cuidado com [Meteor]s!"
"sheet name=""building""|IceThrone|name|||/name","Lacre de Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","Ao controlar este lacre, o [LichKing] previne que almas sigam para Valhalla, trazendo-as de volta na forma de draugar."
"sheet name=""tech""|Lumber|name|||/name","Machados Afiados"
"sheet name=""tech""|Lumber|desc|||/desc","Os seus Lenhadores produzirão ::percent:: mais madeira."
"sheet name=""tech""|Weaponsmith|name|||/name","Armeiro"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","Festival de Inverno"
"sheet name=""tech""|WinterFestival|desc|||/desc","Durante o inverno, a perda na produção de [Food] é reduzida em ::inv_percent:: e [Happy] tem um aumento de ::value1::."
"sheet name=""tech""|Bartering|name|||/name","Escambo"
"sheet name=""tech""|Bartering|desc|||./desc","+1[Money] para cada ::value:: membro do clã. Habilita rotas comerciais com facções neutras de [TradingPost]s. Também habilita Grandes Rotas de Comércio com um [Lighthouse]"
"sheet name=""tech""|Bartering|desc|||./desc","+::value::[Money] para cada ::value1:: membro do clã. Habilita Rotas Comerciais com facções neutras a partir de [TradingPost]s. Também habilita as Grandes Rotas Comerciais com um [Lighthouse]"
"sheet name=""tech""|LayLayLand|name|||/name","Reconhecimento do Terreno"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduz a hostilidade do ambiente em ::inv_percent::. Aumenta a produção em +::percent1:: em Florestas, Pântanos e Bancos de Areia."
"sheet name=""tech""|SimpleLiving|name|||/name","Vida Simples"
......@@ -620,7 +648,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","Maré Infinita"
"sheet name=""tech""|EndlessTide|desc|||/desc","Aumenta o poder de ataque de todas as suas unidades militares em ::percent2::. Reduz o custo de unidades militares em ::inv_percent::. Cada acampamento militar gera +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Conhecimento do Além"
"sheet name=""tech""|FromBeyond|desc|||/desc","Todas as rotas comerciais rendem +::value1:: de [Lore].&lt;br/&gt;Rotas comerciais com facções neutras rendem +::percent:: a mais de [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Revela todas as facções neutras.&lt;br/&gt;Todas as rotas comerciais rendem +::value1:: de [Lore].&lt;br/&gt;Rotas comerciais com facções neutras rendem +::percent:: de [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Peixe Fresco"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produzem +::percent:: de [Food]. A melhoria de suas ferramentas é gratuita e o tempo de forja é reduzido em ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Presciência"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","O ataque de todas as unidades é reduzido em ::inv_percent:: em zona não litorânea."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","Você não pode construir Docas de Dracares. A Vitória por Comércio não está disponível para você."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","A [FishermanHouse] é substituída pela [Fishery]. Ela pode ser utilizada para pescar tanto em lagos quanto no mar."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","Você pode construir o [Horgr] para treinar uma [Villager] do sexo feminino para se tornar [Norn]. A [Norn] produz [Happy] e [Prescience]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","A [Tavern] é substituída pelo [Horgr] para que uma [VillagerWoman] trabalhe como [Norn]. [Norn]s produzem [Happy] e [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","A [Prescience] pode ser usada para ativar habilidades especiais."
"sheet name=""icon""|Wounded|name|||/name","Ferido"
"sheet name=""icon""|Wounded|desc|||/desc","Membros do clã feridos têm ::inv_percent:: de redução na produtividade."
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","Nevasca"
"sheet name=""event""|Blizzard|desc|||/desc","Reduz toda a produção em ::inv_percent:: e dobra o consumo de lenha."
"sheet name=""event""|Blizzard|announce|||/announce","Faz muito frio neste ano. Nós teremos uma <b>Blizzard</b> neste inverno, então precisamos estocar grandes quantidades de [Food] e [Wood]!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","Eventos de ""[Blizzard]"" acontecem com frequência."
"sheet name=""event""|Rats|name|||/name","Infestação de Ratos"
"sheet name=""event""|Rats|desc|||/desc","Ratos devorarão ::percent_value:: de qualquer [Food] que não estiver guardada em silos e também trarão doenças. Seus silos atualmente protegem ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Recebemos relatos de ratos. Precisamos guardar nossa [Food] em <b>Silos</b> e ter [Healer]s para nos proteger de doenças."
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","Invasão de Draugar"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s logo passarão pelos portais."
"sheet name=""event""|DraugrAttack|announce|||/announce","Portais que levam a Helheim foram abertos. Precisamos preparar uma ação defensiva antes da chegada dos [Death]s!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","Eventos de ""[DraugrAttack]"" acontecem com frequência."
"sheet name=""event""|FallenSailors|name|||/name","Marinheiros Mortos"
"sheet name=""event""|FallenSailors|desc|||/desc","Estes [SpecterWarrior]s costumavam lutar ao nosso lado..."
"sheet name=""event""|FallenSailors|announce|||/announce","Ahoy! Marinheiros Mortos se aproximam de suas costas!"
"sheet name=""event""|BloodMoon|name|||/name","Lua de Sangue"
"sheet name=""event""|BloodMoon|desc|||/desc","Todas as unidades recebem +::percent_value:: Efetue ataques fora do território deles durante a Lua de Sangue."
"sheet name=""event""|BloodMoon|announce|||/announce","A <b>Lua de Sangue</b> está chegando! Preparem-se para uma luta!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","Eventos de ""[BloodMoon]"" acontecem com frequência."
"sheet name=""event""|Eruption|name|||/name","Erupção Vulcânica"
"sheet name=""event""|Eruption|desc|||/desc","[Meteor]s logo cairão sobre Northgard. São uma ótima fonte de pedra, mas também são uma ameaça oculta."
"sheet name=""event""|Eruption|announce|||/announce","O vulcão está emanando estrondos enormes! Preparem-se!"
......@@ -897,6 +928,8 @@
"sheet name=""event""|GolemAwake|name|||/name","O Despertar dos [Golem]s"
"sheet name=""event""|GolemAwake|desc|||/desc","Minere-as logo ou encare um furioso inimigo!"
"sheet name=""event""|GolemAwake|announce|||/announce","[Meteor]s caíram do céu!"
"sheet name=""event""|GameEnd|name|||/name","Fim da linha"
"sheet name=""event""|GameEnd|desc|||/desc","Conquiste a vitória antes de chegar neste ponto ou você será derrotado."
"sheet name=""event""|Unfreeze|name|||/name","Primavera"
"sheet name=""event""|Unfreeze|desc|||/desc","O exército de mortos-vivos vai se descongelar e atacar no início do 5º verão. Precisamos nos preparar para sobreviver!"
"sheet name=""event""|Unfreeze|announce|||/announce","O exército de mortos-vivos vai se descongelar e atacar no início do 5º verão. Precisamos nos preparar para sobreviver!"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","Grupo de Busca"
"sheet name=""event""|HagenReinforcement|desc|||/desc","Mercenários chegarão à sua costa em breve."
"sheet name=""event""|HagenReinforcement|announce|||/announce","::value:: meses antes da chegada do grupo de busca de Hagen."
"sheet name=""event""|SupplyFromHomeland|name|||/name","Suprimento da Terra Natal"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","Um navio da Terra Natal chega com novos aldeões para você."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","A Terra Natal enviará novos aldeões para você por navio."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","Eventos de ""[SupplyFromHomeland]"" acontecem com frequência."
"sheet name=""event""|Mercenaries|name|||/name","Incursão de Mercenários"
"sheet name=""event""|Mercenaries|desc|||/desc","Os [Mercenary]s escolheram seu alvo. Começa a incursão!"
"sheet name=""event""|Mercenaries|announce|||/announce","Um navio mercenário foi visto perto do seu litoral! Você precisa estar preparado!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","Eventos de ""[Mercenaries]"" acontecem com frequência."
"sheet name=""event""|Elevation|name|||/name","Maldição"
"sheet name=""event""|Elevation|desc|||/desc","Parte da sua população é transformada em [SpecterWarrior]s."
"sheet name=""event""|Elevation|announce|||/announce","Nossos homens foram infectados com uma doença estranha!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","Eventos de ""[Elevation]"" acontecem com frequência."
"sheet name=""event""|FrozenAttack|name|||/name","Ataque de Gelo"
"sheet name=""event""|FrozenAttack|desc|||/desc","Um exército de mortos-vivos se concentra perto dos [Niflheim]s e irá lhe atacar."
"sheet name=""event""|FrozenAttack|announce|||/announce","Posso sentir, os mortos de gelo estão vindo."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","Eventos de ""[FrozenAttack]"" acontecem com frequência."
"sheet name=""event""|FireGiant|name|||/name","Enviados de Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Alguns [GiantFire]s vindos de [Muspell] aparecem. Cuidado!"
"sheet name=""event""|FireGiant|announce|||/announce","Os [Muspell]s estão fervendo. Prepare-se para segurar os invasores!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","Eventos de ""[FireGiant]"" acontecem com frequência."
"sheet name=""event""|HelheimInvasion|name|||/name","Enviados de Helheim"
"sheet name=""event""|HelheimInvasion|announce|||/announce","Pare a invasão! Você precisar colonizar pelo menos ::value:: [Helheim]."
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","Eventos de ""[HelheimInvasion]"" acontecem com frequência."
"sheet name=""event""|HelheimInvasionStart|name|||/name","Enviados de Helheim"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","[Helheim] receberá reforços."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","Cuidado com o exército de Helheim!"
"sheet name=""campaign""|Betrayal|name|||/name","Tragédia"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","Eu sou Rig, filho do Rei Supremo Hargurorf, e esta é a minha saga."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","Tudo começou... num fatídico dia..."
......@@ -950,7 +1009,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","Fico feliz em ouvir isso, sua temperança honra você. Além do mais, não podemos exercer vingança alguma se antes morrermos de fome."
"sheet name=""campaign""|Journey|texts|5|text|/text","Falando nisso, não faltarão bocas para alimentar, então vamos nos empenhar para encontrar fontes de comida. A madeira também é um recurso vital, como combustível para aquecimento e também material de construção."
"sheet name=""campaign""|Journey|texts|6|text|/text","E nós também precisamos deixar o continente e navegar até Northgard. Precisaremos achar uma costa adequada para nos lançarmos ao mar."
"sheet name=""campaign""|Journey|texts|7|text|/text","Você está absolutamente certo. Eu sugiro que você peça que alguns aldeões construam um campo de exploração e se treinem para virar exploradores que poderão desbravar a região."
"sheet name=""campaign""|Journey|texts|7|text|/text","Você tem toda a razão. Sugiro que você instrua os aldeões a construir um acampamento de exploração e use-os como exploradores para fazer o reconhecimento da região."
"sheet name=""campaign""|Journey|texts|8|text|/text","Hmm, o ar está esfriando… o inverno chegará logo."
"sheet name=""campaign""|Journey|texts|9|text|/text","Certamente, meu lorde. Nós devemos nos preparar para a escassez de comida, e nosso povo consumirá mais lenha para aquecer suas casas."
"sheet name=""campaign""|Journey|texts|10|text|/text","Nossas tropas militares também serão enfraquecidas pelo frio. Essa pode não ser a melhor hora de lutar."
......@@ -964,7 +1023,7 @@
"sheet name=""campaign""|Journey|texts|18|text|/text","O seu fim está próximo, Hagen."
"sheet name=""campaign""|Journey|tutorial|0|text|/text","Primeiros Passos"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","Você está em uma região afastada e segura. Seu objetivo por ora é satisfazer as necessidades básicas para a sobrevivência do seu clã: [Food], [Wood] e [House]s."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Não deixe de treinar [Scout]s para desbravar a região, então expanda seu território colonizando as áreas próximas. Encontre uma região costeira para zarpar rumo a terras ainda não descobertas."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Não deixe de colocar [Scout]s para desbravar a região, então colonize as áreas próximas para expandir seu território. Encontre uma região costeira para embarcar em busca de terras ainda não descobertas."
"sheet name=""campaign""|Foothold|name|||/name","Base"
"sheet name=""campaign""|Foothold|desc|||/desc","Northgard é um continente hostil. Se nós não conseguirmos domar essas terras, seremos exterminados e esquecidos para sempre."
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","Colonize ::value:: territórios."
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","Eu ouvi lendas antigas sobre guerreiros mortos-vivos, mas nunca levei muito a sério. Aparentemente, eu estava errado."
"sheet name=""campaign""|Foothold|texts|10|text|/text","De qualquer forma, precisamos defender nosso povo e exterminar essa diabólica abominação!"
"sheet name=""campaign""|Foothold|texts|11|text|/text","Acabamos de descobrir um depósito mineral. Ele contém dois tipos de material: pedra e minério de ferro."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Os dois são recursos importantes e ambos podem ser extraídos por mineiros. Construa uma mina para treiná-los."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Ambos são recursos importantes e podem ser extraídos por mineiros. Construa uma mina e envie aldeões para lá."
"sheet name=""campaign""|Foothold|texts|13|text|/text","A pedra pode ser usada para melhorias em nossas construções. O ferro permite a produção de ferramentas melhores e também serve para armar novamente um porta-estandarte – como eu – após uma batalha."
"sheet name=""campaign""|Foothold|texts|14|text|/text","Não esqueça que um depósito é finito e, tipicamente, só contém um pouco de material. Faça bom uso dele."
"sheet name=""campaign""|Foothold|texts|15|text|/text","Meu lorde, nos deparamos com os homens de outro clã. O que devemos fazer?"
......@@ -1136,7 +1195,7 @@
"sheet name=""campaign""|Settling|texts|49|text|/text","Milorde, os negócios vão de vento em popa... Acredito que terminaremos em breve."
"sheet name=""campaign""|Settling|texts|50|text|/text","Talvez tenha razão, mas não devemos cantar vitória antes da hora."
"sheet name=""campaign""|Settling|tutorial|0|text|/text","Vitória por Comércio"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","O objetivo neste caso não é destruir seus oponentes por pura força; faça contato com outros clãs, treine [Sailor]s e [Merchant]s de modo a estabelecer rotas de comércio com esses povoados."
"sheet name=""campaign""|Settling|tutorial|1|text|/text","O objetivo não é destruir seus oponentes por pura força. Faça contato com outros clãs e mande [Sailor]s e [Merchant]s para estabelecer rotas de comércio com eles."
"sheet name=""campaign""|Settling|tutorial|2|text|/text","Construir um [Port] e então acrescentar um [Lighthouse] é fundamental para ampliar sua influência e estabelecer grandes rotas de comércio."
"sheet name=""campaign""|Skirmish|name|||/name","Expedição Punitiva"
"sheet name=""campaign""|Skirmish|desc|||/desc","Egil finalmente encontrou Hagen. Estou me juntando a ele para lançar uma expedição punitiva. Precisamos agir rapidamente."
......@@ -1703,7 +1762,7 @@
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Fimbulvinter"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","O Grande Inverno irá durar vários anos. Espere que a primavera derreta o grande paredão de gelo."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Prepare-se para quando o exército de mortos-vivos descongelar. Proteja seus aliados; juntos, vocês serão mais fortes!"
"sheet name=""campaign""|Bifrost|name|||/name","rozen>"
"sheet name=""campaign""|Bifrost|name|||/name","Bifrost"
"sheet name=""campaign""|Bifrost|desc|||/desc","A Bifrost, lendária ponte que leva a Asgard, se encontra nesta região. Hvedrung já está por aqui e estamos à beira do Ragnarök. Temos que pará-lo a qualquer custo!"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","Proteja a [Bifrost] a todo custo."
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","Mate Hvedrung."
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Ataque do Kraken"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Testemunhe um naufrágio de um barco pelo poderoso Kraken"
"sheet name=""achievement""|APeopleSea|name|||/name","Povo do Mar"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Vença uma partida sem colonizar qualquer zona não litorânea"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Vença uma partida com o clã do Kraken sem colonizar qualquer zona não litorânea."
"sheet name=""achievement""|APathTactician|name|||/name","Especialista Tático"
"sheet name=""achievement""|APathTactician|desc|||/desc","Desbloqueie o nível 3 da Carreira de Tático"
"sheet name=""achievement""|APathGuardian|name|||/name","Guardião Especialista"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Capture a Relíquia de um inimigo"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Jogo Zerado"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","Você zerou o jogo"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Território"
"sheet name=""ability""|Dominion|desc|||/desc","Colonize áreas desocupadas de graça."
"sheet name=""ability""|ScorchedEarth|name|||/name","Terra Arrasada"
......@@ -2111,7 +2200,7 @@
"sheet name=""ability""|WarriorCharge|name|||/name","Investida"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Aumenta a velocidade da corrida ao investir contra um alvo próximo o bastante."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Veneno"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Diminui o poder de ataque do alvo e a velocidade de deslocamento em ::inv_percent0:: durante ::value1:: segundos."
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Diminui a velocidade de ataque e a velocidade de deslocamento em ::inv_percent0:: por ::value1::sec."
"sheet name=""ability""|SwirlAttack|name|||/name","Turbilhão"
"sheet name=""ability""|SwirlAttack|desc|||/desc","Os [Dragonmen]s muitas vezes lançam ataques intensos em redemoinho que afetam todos os inimigos próximos."
"sheet name=""ability""|GolemBurn|name|||/name","Ataque de Magma"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","Capaz de se esconder de inimigos, a menos que seja declarada guerra na zona."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Ataque especial"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","Às vezes, atacam com seus dois enormes martelos de guerra, atingindo todos os inimigos próximos."
"sheet name=""ability""|FrozenStrike|name|||/name","Golpe de Gelo"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Inimigos atingidos por Valdemar são congelados, bem como a área à sua volta. (Penalidade de ::value2:: sobre a velocidade de locomoção e ataque)."
"sheet name=""ability""|KingsBodyguard|name|||/name","Guarda-Costas do Rei"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","O [LichKing] não sofre qualquer dano se estiver próximo de um [IceGolem]."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Brutal"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s causam dano de +::percent_value:: nos inimigos."
"sheet name=""ability""|SacrificeHappy|name|||/name","Influência de Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Influência de Andhrímnir"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","Águas Rasas"
"sheet name=""ability""|Stilt|desc|||/desc","Melhore uma zona litorânea para aceitar ::value:: construção adicional."
"sheet name=""ability""|HighTide|name|||/name","Maré Alta"
"sheet name=""ability""|HighTide|desc|||/desc","Anule as penalidades de construção e ataque ligadas ao Kraken em zona não litorânea. &amp;lt;br/&amp;gt;Colonize uma zona não litorânea neutra pelo preço normal."
"sheet name=""ability""|HighTide|desc|||/desc","Anula as penalidades de construção e ataque ligadas ao Kraken em zona não litorânea.&lt;br/&gt;Você pode colonizar uma zona não litorânea neutra pelo preço normal.&lt;br/&gt;Você só pode lançar a [HighTide] sobre uma zona não litorânea adjacente ou sobre zonas afetadas por [HighTide]."
"sheet name=""ability""|RoadToValhalla|name|||/name","Rumo a Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consagre uma [Norn]. Ela se torna uma [NornArmor] e se une ao seu exército."
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","Espírito Ancestral"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","Convoque ::value:: [SpecterWarrior]s hostis para uma zona litorânea inimiga à escolha."
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","Espírito Ancestral"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Convoque ::value:: [SpecterWarrior]s hostis para uma zona litorânea inimiga à escolha."
"sheet name=""battle""|CallBlood|name|||/name","Em Busca de Sangue"
"sheet name=""battle""|CallBlood|description|||/description","Outros clãs estão sedentos pelo seu sangue. Sobreviva e mande-os para Valhalla."
"sheet name=""battle""|InnerSea|name|||/name","Mar Interior"
"sheet name=""battle""|InnerSea|description|||/description","Use o mar interior para se deslocar e derrotar seus oponentes um a um."
"sheet name=""battle""|Cursed|name|||/name","Os Amaldiçoados"
"sheet name=""battle""|Cursed|description|||/description","Valdemar conclama novos draugar do mundo dos mortos. Una-se a outros clãs para derrotar esses guarda-costas de gelo e destruí-lo."
"sheet name=""battle""|VikingsGlory|name|||/name","Glória Viking"
"sheet name=""battle""|VikingsGlory|description|||/description","Só os clãs com índice mais alto de fama poderão receber os prêmios."
"sheet name=""battle""|NewSettlers|name|||/name","Novos Colonizadores"
"sheet name=""battle""|NewSettlers|description|||/description","Você contará com grande quantidade de aldeões, e todos os problemas que isso pode trazer."
"sheet name=""battle""|LazyVillagers|name|||/name","Aldeões Preguiçosos"
"sheet name=""battle""|LazyVillagers|description|||/description","Os Aldeões não vão atrás de alimento. Tente usá-los na construção."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Corrida por Yggdrasil"
"sheet name=""battle""|RaceYggdrasil|description|||/description","Para conquistar Yggdrasil, você precisa juntar bastante comida. Mas não se esqueça de armazená-la."
"sheet name=""battle""|SwampsDeath|name|||/name","Pântanos da Morte"
"sheet name=""battle""|SwampsDeath|description|||/description","Você não tem muito espaço para construção. Seja inteligente na escolha ou expanda mais do que o normal."
"sheet name=""battle""|Invasion|name|||/name","Enviados de Helheim"
"sheet name=""battle""|Invasion|description|||/description","Você não tem mais ninguém na luta pelos portões de Helheim. Expanda o território e mantenha a pressão antes que o fim dos tempos seja inevitável."
"sheet name=""battle""|MarketSupplier|name|||/name","Mestre Fornecedor"
"sheet name=""battle""|MarketSupplier|description|||/description","Mercados são baratos e eficientes. Pode ser uma boa ideia construir vários deles."
"sheet name=""battle""|BeyondSea|name|||/name","Além do Mar"
"sheet name=""battle""|BeyondSea|description|||/description","A vitória não está no continente. Construa portos e seja o melhor mercador que o mundo conhece."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Conhecimento Importado"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Ganhe dinheiro e compre conhecimento com o poder da moeda."
"sheet name=""battle""|WinterHere|name|||/name","O Inverno Chegou"
"sheet name=""battle""|WinterHere|description|||/description","Dá mesmo para encarar uma nevasca terrível cada vez que chega o inverno? Logo você saberá."
"sheet name=""battle""|Oppressed|name|||/name","Defenda os Oprimidos"
"sheet name=""battle""|Oppressed|description|||/description","Destrua seus inimigos ao mesmo tempo em que defende seu aliado mais fraco."
"sheet name=""battle""|Surrounded|name|||/name","Cercado"
"sheet name=""battle""|Surrounded|description|||/description","E se todos os seus inimigos estiverem lhe cercando? Não permita que expandam muito!"
"sheet name=""battle""|SaveBifrost|name|||/name","Bifrost"
"sheet name=""battle""|SaveBifrost|description|||/description","Rush to colonize [BifrostLore] and protect it from other clans!"
"sheet name=""battle""|KeepSimple|name|||/name","Na Humildade"
"sheet name=""battle""|KeepSimple|description|||/description","Nada de upgrade em ferramentas ou estruturas civis. Você terá que fazer muita coisa com muito pouco."
"sheet name=""battle""|WiseOne|name|||/name","O Sábio"
"sheet name=""battle""|WiseOne|description|||/description","Conquiste a [BigSword] e acumule Sabedoria para chegar à vitória."
"sheet name=""battle""|GreedPrice|name|||/name","O Preço da Ganância"
"sheet name=""battle""|GreedPrice|description|||/description","Explore a terra em busca de recursos que você não tem como produzir."
"sheet name=""battle""|Dystopia|name|||/name","Distopia"
"sheet name=""battle""|Dystopia|description|||/description","Estar sempre feliz é muito bom. Dê um jeito no [SpecterWarrior] para manter a felicidade."
"sheet name=""battle""|HostileLands|name|||/name","Terras Hostis"
"sheet name=""battle""|HostileLands|description|||/description","Não demore muito para expandir seu território. Escaramuçadores são poderosos e podem proporcionar uma vitória fácil."
"sheet name=""battle""|Frozen|name|||/name","Portões Congelados"
"sheet name=""battle""|Frozen|description|||/description","Sobreviva o bastante e torça para que a horda de gelo destrua seus inimigos. Entre dois ataques de gelo, fique à vontade para matá-los você mesmo se conseguir."
"sheet name=""battle""|MuspellWrath|name|||/name","A Ira de Muspell"
"sheet name=""battle""|MuspellWrath|description|||/description","Mate mais [GiantFire]s que seus oponentes. E não diminua o ritmo, os outros também vão querer ganhar."
"sheet name=""battle""|Wyverns|name|||/name","Muitas Serpes"
"sheet name=""battle""|Wyverns|description|||/description","Serpes, serpes zumbi, serpes gigantes... Mãos à massa!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Valkírias para Todo Lado"
"sheet name=""battle""|ValkyrieGalore|description|||/description","Se você não conseguir o controle necessário sobre Helheim, não permita que seus inimigos o façam."
"sheet name=""battle""|GemCutter|name|||/name","Vendedor de Pedras"
"sheet name=""battle""|GemCutter|description|||/description","Vender pedras preciosas é a melhor forma de ganhar dinheiro."
"sheet name=""battle""|OdinsGlory|name|||/name","Pela Glória de Odin"
"sheet name=""battle""|OdinsGlory|description|||/description","Expanda rapidamente para tomar o máximo de jazidas antes de seus inimigos."
"sheet name=""battle""|BefriendJotnar|name|||/name","Torne-se amigo dos Jötnar"
"sheet name=""battle""|BefriendJotnar|description|||/description","Defenda os Jötnar apesar de suas tendências agressivas, então fique amigo deles."
"sheet name=""battle""|KoboldInfestation|name|||/name","Infestação de Kobolds"
"sheet name=""battle""|KoboldInfestation|description|||/description","Você precisa controlar vários territórios para vencer. Mas os Kobolds devem expandir seus domínios rapidamente..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Levante Myrkalfar"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","O Ragnarok é pesado, os Myrkalfar são agressivos e as erupções são frequentes. A sobrevivência em si já será um desafio e tanto."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Todo viking que morre tem a chance de se tornar um [Death] neutro."
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s ressurgem mais rápido do [DeathCamp] e aparecem com mais frequência nos portais."
"sheet name=""rule""|LichKing|desc|||/desc","O [LichKing] está à espera, protegido pelos [IceGolem]s."
"sheet name=""rule""|NoWalls|desc|||/desc","Sem barreiras naturais, todas as zonas estão conectadas."
"sheet name=""rule""|BeachOnly|desc|||/desc","Todas as zonas litorâneas são praias"
"sheet name=""rule""|ForceBigSword|desc|||/desc","A [BigSword] está no centro do território, já descoberto."
"sheet name=""rule""|ForceHelheim|desc|||/desc","O [Helheim] está no centro do território, já descoberto."
"sheet name=""rule""|ForceVolcano|desc|||/desc","O [Volcano] está no centro do território, já descoberto."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","O [MagmaFlow] está no centro do território, já descoberto."
"sheet name=""rule""|ManyLore|desc|||/desc","Há mais [CircleStone]s e [RuneStone]s do que o normal."
"sheet name=""rule""|PillarOfGod|desc|||/desc","Você pode encontrar alguns [PillarOfGod]s. Você pode mandar alguns [Scholar]s até eles para gerar [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","A cada novo ano, o jogador com o maior índice de [Fama] ganha recursos que chegam de barco."
"sheet name=""rule""|Eruptions|desc|||/desc","Desde o ano 802, as erupções vulcânicas acontecem anualmente."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","Há muitos acampamentos [Myrkalfar] agressivos. Cuidado com ataques frequentes e precoces."
"sheet name=""rule""|ManyKobolds|desc|||/desc","Há muitos [KoboldHouse]s. Os [Kobold]s são mais agressivos, além de ressurgir e se expandir mais rapidamente."
"sheet name=""rule""|KoboldFame|desc|||/desc","Cada território [Kobold] colonizado oferece ::value:: de [Fame]."
"sheet name=""rule""|MoreValkyries|desc|||/desc","Há [Valkyrie]s em muitas zonas. Elas são mais agressivas."
"sheet name=""rule""|ManyFactions|desc|||/desc","Todas as facções neutras estão presentes. Há menos hostilidade em cada zona."
"sheet name=""rule""|WithGemstone|desc|||/desc","You can find [GemstoneDeposit]s, that produce [Gemstone] which can be sold for a lot of [Money]."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gathering or trading [Gemstone] increases [Happy]. Failing to do so decreases [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","Você começa no centro do território."
"sheet name=""rule""|InnerSea|desc|||/desc","O centro do território está cheio de água."
"sheet name=""rule""|FrozenZombies|desc|||/desc","A cada inverno, ondas de inimigos de gelo zumbificados chegam de [Niflheim] para atacar os clãs."
"sheet name=""rule""|FrozenGate|desc|||/desc","Muitos [Niflheim]s são abertos no território."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","Sem [Lore]. Sem árvore do conhecimento. A [Lore] obtida é utilizada para ativar a [BifrostLore] após ser colonizada por você."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","Os preços dos [Marketplace]s são divididos por ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","Os [Marketplace]s não ocupam nenhuma casa disponível para construção."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Rotas comerciais rendem +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Não é possível fazer upgrade das estruturas ou ferramentas de ferraria."
"sheet name=""rule""|BasicAltar|desc|||/desc","Os [Temple]s não requerem uma [Townhall] com upgrade."
"sheet name=""rule""|SuperScout|desc|||/desc","Os [Scout]s podem sondar o território inimigo mesmo sem você ter um [ScoutCamp] com upgrade."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","A [Happy] fica sempre em ::value::. Qualquer [SpecterWarrior] consegue estragar o seu dia."
"sheet name=""rule""|Elevation|desc|||/desc","Maldições acontecem com frequência, transformando parte da sua população em [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc","Todas as produções aumentam em ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","Todas as zonas têm espaço reduzido para construções."
"sheet name=""rule""|ManySwamp|desc|||/desc","Há mais [MarshBuilding]s do que o normal."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","Há mais [Shoal]s, [Fertility] e [DeerSpawner]s do que o normal."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Você começa com +::value:: de [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Seus [Villager]s se recusam a coletar [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","Há mais [Sheep]s do que o normal."
"sheet name=""rule""|Biggdrasil|desc|||/desc","A [Yggdrasil] é maior e custa o dobro para colonizar, mas leva apenas 1 mês."
"sheet name=""rule""|BetterCauldron|desc|||/desc","A relíquia [RelicCauldron] não custa nada de [Iron], leva metade do tempo para forjar e não conta como relíquia construída."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Prêmios por faixa de influência comercial são oferecidos com mais frequência."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","A [WatchTower] não pode receber upgrades."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s possuem a habilidade de [SkirmisherRuthless], sendo mais eficientes contra animais e criaturas místicas."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s são ::percent_value:: mais baratos."
"sheet name=""rule""|ManyFoes|desc|||/desc","A hostilidade nas zonas é elevada."
"sheet name=""rule""|ManyTreasure|desc|||/desc","Há mais tesouros perdidos do que o normal."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Tesouros em [Ruins]s e [BrokenHouse]s ressurgem com frequência."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s são abertos por toda a parte, despejando [GiantFire]s regularmente. Ninguém consegue fechá-los."
"sheet name=""rule""|ManyJotuun|desc|||/desc","O território é infestado por [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","Há menos [Stone]s do que o normal."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","Há mais [IronDeposit]s do que o normal."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","Todas as jazidas contêm ::percent_value:: menos minérios."
"sheet name=""rule""|BlessJotnar|desc|||/desc","Um [GiantCamp] de grande porte foi avistado neste território."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Assuma e mantenha o controle total sobre o [Helheim] antes que o tempo acabe."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Muitas [Wyvern]s avistadas. Hora da caça!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","Sem [Lore] disponível. Todas as estruturas que produzem [Lore] estão desativadas. Você não pode obter [Lore]."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","Todo o conhecimento pode ser comprado com [Money]. O conhecimento é mais caro."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","[TownHall]s já protegidas por [Watchtower]s com upgrade."
"sheet name=""rule""|IsWeakIA|desc|||/desc","Você tem que defender seu aliado mais fraco contra os outros clãs."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","Você receberá unidades militares antes de cada [BloodMoon]."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","Você não pode construir um [MarketPlace] ou [TradingPost]."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","A sua [TownHall] produz [Food] extra: +::value::."
"sheet name=""rule""|LethalRuins|desc|||/desc","Seus [Scout]s morrem quando terminam de explorar uma [Ruins], [BrokenShores] ou [BrokenHouse]."
"sheet name=""rule""|NoTechMoney|desc|||/desc","[ImprovedHall], [Bartering], [Negociators] e [NearTheSea] não geram nenhum [Money]."
"sheet name=""rule""|NoTHMoney|desc|||/desc","A [Townhall] não gera nenhum [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Os marinheiros não produzem nenhum [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Sua população precisa ser mais feliz e comer mais."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: de [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: de dano sobre as [WatchTower]s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: de poder de ataque para as &lt;Unit&gt;s"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: de defesa para as &lt;Unit&gt;s"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: de custo e tempo de recarga para o seu Chefe de Guerra"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","As &lt;Unit&gt;s custam ::inv_percent:: menos"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Comece com ::value:: [Warrior]s"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Seu chefe de guerra possui +::percent:: de poder de ataque contra [Valkyrie]s e [Death]s"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: de tempo de recarga para chefes de guerra e habilidades de relíquia"
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","As armas das &lt;Unit&gt;s não custam recursos e o tempo de forja é divido por ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: de &lt;Resource&gt;"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: de [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: no custo de colonização"
"sheet name=""bonus""|BWinter|desc|||/desc","O inverno é ::inv_percent:: menos hostil"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: de &lt;Resource&gt; a cada mês"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: de produção as &lt;Unit&gt;s"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: de crescimento populacional"
"sheet name=""bonus""|BSilo|desc|||/desc","Os [FoodSilo]s armazenam +::percent:: e o bônus é aumentado em ::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","As ferramentas das &lt;Unit&gt;s não custam recursos e o tempo de forja é divido por ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","Você pode fazer upgrade grátis em ::value:: &lt;Building&gt;s"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","Você pode fazer upgrade grátis em ::value:: &lt;Building&gt;s"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","As &lt;Building&gt;s não ocupam casas"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","As &lt;Building&gt;s não ocupam casas"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: de ataques oriundos de zonas neutras"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: de recursos e velocidade de exploração em [Ruin]s, [Shipwreck]s e [BrokenHouse]s"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]s geram +::value:: de população"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","A cada ano, você recebe ::value:: [Sheep]s para cada ::value1:: que possui"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","O tempo de forja e preço de relíquias é reduzido em ::inv_percent::"
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: para a produção de [Skald]s."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","[FoodSilo]s são gratuitos, não ocupam casas e melhoram a obtenção de [Food] pelos dos [Villager]s"
"sheet name=""bonus""|BStagFame2|desc|||/desc","Ao atingir 500 de [Fame], receba +::value:: de [Food], +::value:: de [Wood], +::value:: de [Money], +::value1:: de [Stone] e +::value2:: de [Iron]"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Comece com ::value:: [Sheep]s em vez de 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","Você começa com o conhecimento de [Barricades]. +::percent:: em bônus de [Barricades]."
"sheet name=""bonus""|BFeast|desc|||/desc","Os banquetes duram ::value:: meses em vez de 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","A [Meat] fornecida por [Wolf]s e [Bear]s aumenta em ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Seu [Berserker] recebe +::percent:: de poder de ataque e defesa e o custo para recrutá-lo é reduzido em ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","A [Happy] gerada por suas unidades militares é aumentada em ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receba bônus por ""[Recruits]"" a cada 200 de [Fame]"
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizar com [Money] custa -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","Você recebe o dobro de [Mercenarie]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Comece com [BearMaiden], bônus de +::percent:: de poder de ataque e de defesa."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[Shieldbearer]s começam com suas respectivas armas."
"sheet name=""bonus""|BRelicBear|desc|||/desc","Começo com [RelicBear] disponível"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: para a produção de [Mender]s. As ferramentas dos [Mender]s não custam recursos e o tempo de forja é dividido por 2."
"sheet name=""bonus""|BAltar|desc|||/desc","O [Temple] custa ::percent:: e adiciona +::percent1:: a todos os bônus"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","Sempre que fizer um upgrade na sua [Townhall], você receberá ::value:: upgrades grátis para estruturas"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s recebem +::percent:: de poder de ataque e defesa"
"sheet name=""bonus""|BSigny|desc|||/desc","O [WarchiefSnake] recebe +::percent:: de poder de ataque e defesa, e +::value1:: de saúde"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","A [ScorchedEarth] dura ::value:: anos."
"sheet name=""bonus""|BDragonmen|desc|||/desc","O [Dragonmen] recebe +::value:: de saúde"
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: de [Blood] para cada sacrifício"
"sheet name=""bonus""|BSlaves|desc|||/desc","Barcos trazem +::value:: de [Slave]s. Você pode ter um máximo de +::percent1:: de [Slave]s. [Slave]s não podem se rebelar."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Seus chefes de guerra se regeram no seu território."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","+::percent:: de produção de bônus em zonas com um chefe de guerra"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Sempre que uma [BFTower] é destruída, todas as unidades da zona são mortas"
"sheet name=""bonus""|BNorn|desc|||/desc","Bônus de +::percent:: para a produção de [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","Você pode controlar +::value:: [NornArmor]"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","As unidades inimigas na porção costeira do seu território perdem vida com o passar do tempo"
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","[Prestige] можно заработать на великих торговых путях с помощью $icon(Lighthouse)маяка."
"sheet name=""resource""|RimeSteel|name|||/name","Инеистая сталь"
"sheet name=""resource""|RimeSteel|desc|||/desc","[RimeSteel] нужна, чтобы выковать могучий Змееборец."
"sheet name=""resource""|Gemstone|name|||/name","Самоцвет"
"sheet name=""resource""|Gemstone|desc|||/desc","$icon(Gemstone)Самоцветы — это редкий ресурс, который высоко ценится заморскими торговцами."
"sheet name=""resource""|MilitaryXP|name|||/name","Боевой опыт"
"sheet name=""resource""|MilitaryXP|desc|||/desc","Вы получаете [MilitaryXP], убивая врагов и теряя своих бойцов в битве."
"sheet name=""unit""|Villager|name|||/name","Поселянин"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Трудные времена..."
"sheet name=""unit""|Norn|name|||/name","Норна"
"sheet name=""unit""|Norn|desc|||/desc","Норны толкуют волю кракена, заглядывают в будущее и приносят клану удачу."
"sheet name=""unit""|Scholar|name|||/name","Ученый"
"sheet name=""unit""|Scholar|desc|||/desc","Ученые изучают политику, легенды и эпические сказания и обожают переписывать все вышеперечисленное."
"sheet name=""unit""|Warrior|name|||/name","Воин"
"sheet name=""unit""|Warrior|desc|||/desc","Чаще всего $icon(Warband)дружина состоит из воинов. Это отличные бойцы, у которых есть преимущество в бою с щитоносцами."
"sheet name=""unit""|Warrior|flavor|||/flavor","Забавный факт: викинги не носили рогатых шлемов. Они появились в 1876 году в постановке оперы Вагнера «Кольцо Нибелунга»."
......@@ -92,8 +96,8 @@
"sheet name=""unit""|Hero01|name|||/name","Воевода"
"sheet name=""unit""|Hero01|desc|||/desc","Воеводы — опытные бойцы, чья сила и руководство помогают выжить в сражении."
"sheet name=""unit""|Hero02|name|||/name","Воевода"
"sheet name=""unit""|Hero02|desc|||/desc","ame>Воевода</name>"
"sheet name=""unit""|Hero03|name|||/name","esc>Воеводы — опытные бойцы, чья сила и руководство помогают выжить в сражении.</desc>"
"sheet name=""unit""|Hero02|desc|||/desc","Воеводы — опытные бойцы, чья сила и руководство помогают выжить в сражении."
"sheet name=""unit""|Hero03|name|||/name","Воевода"
"sheet name=""unit""|Hero03|desc|||/desc","Воеводы — опытные бойцы, чья сила и руководство помогают выжить в сражении."
"sheet name=""unit""|Hero04|name|||/name","Воевода"
"sheet name=""unit""|Hero04|desc|||/desc","Воеводы — опытные бойцы, чья сила и руководство помогают выжить в сражении."
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","Телохранитель"
"sheet name=""unit""|Bodyguard|desc|||/desc","Телохранитель всюду следует за воеводой. Воевода получает меньше урона и атакует сильнее."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LichKing|name|||/name","Вальдемар"
"sheet name=""unit""|LichKing|desc|||/desc","Вальдемар — могучий военачальник мертвецов. Он неуязвим, пока с ним есть $icon(IceGolem)темные Вэттиры."
"sheet name=""unit""|LichKing|flavor|||/flavor","Вальдемар был легендарным королем, который погиб во время военного похода на Хельхейм. Вернее, так все думали..."
"sheet name=""unit""|Death|name|||/name","Драугр"
"sheet name=""unit""|Death|plural|||/plural","Драугры"
"sheet name=""unit""|Death|desc|||/desc","Драугры — зловещие живые мертвецы, которыми кишат острова Нордгарда."
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","Виверна"
"sheet name=""unit""|Wyvern|desc|||/desc","Ужаснейшее из всех древних созданий, которые населяют земли Нордгарда."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[неразборчивые вопли]"
"sheet name=""unit""|WyvernUndead|name|||/name","Виверна-нежить"
"sheet name=""unit""|WyvernUndead|desc|||/desc","Ужаснейшее из всех древних созданий, которые населяют земли Нордгарда."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[неразборчивые жуткие вопли]"
"sheet name=""unit""|Valkyrie|name|||/name","Валькирия"
"sheet name=""unit""|Valkyrie|plural|||/plural","Валькирии"
"sheet name=""unit""|Valkyrie|desc|||/desc","Эти валькирии были защитницами богов, но попали под тлетворное влияние Хельхейма."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Валькирии, или «избирающие убитых», решают, кто из павших воинов присоединится к Одину в Вальгалле."
"sheet name=""unit""|SpecterWarrior|name|||/name","Призрачный воин"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","Каменный голем"
"sheet name=""unit""|Golem|desc|||/desc","$icon(Golem)Големы — могучие создания, которые сжигают врагов расплавленной лавой."
"sheet name=""unit""|Golem|flavor|||/flavor","(громкий треск)"
"sheet name=""unit""|IceGolem|name|||/name","Темные Вэттиры"
"sheet name=""unit""|IceGolem|desc|||/desc","Нечестивые ледяные духи, которым не место в Бивресте."
"sheet name=""unit""|WhiteWolf|name|||/name","Белый волк"
"sheet name=""unit""|WhiteWolf|plural|||/plural","Белые волки"
"sheet name=""unit""|WhiteWolf|desc|||/desc","Белые волки куда сильнее обычных волков и обладают способностью к $icon(CanHide)маскировке."
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","Щелкните, чтобы выбрать для группы занятие:"
"sheet name=""unit""|Warchief|name|||/name","Воевода"
"sheet name=""unit""|VillagerWoman|name|||/name","Поселянка"
"sheet name=""unit""|Scholar|name|||/name","Ученый"
"sheet name=""unit""|Scholar|desc|||/desc","Ученые изучают политику, легенды и эпические сказания и обожают переписывать все вышеперечисленное."
"sheet name=""building""|WolvesCaveOff|name|||/name","Волчье логово"
"sheet name=""building""|RelicGeneric|name|||/name","Реликвия"
"sheet name=""building""|RelicGeneric|desc|||/desc","Для постройки нужна реликвия (создается в $icon(Forge)кузнице)."
......@@ -257,7 +268,7 @@
"sheet name=""building""|FishermanHouse|name|||/name","Хижина рыбака"
"sheet name=""building""|FishermanHouse|desc|||/desc","Обучите поселян ремеслу $icon(Fisherman)рыбака, чтобы они добывали $icon(Food)еду даже зимой."
"sheet name=""building""|Fishery|name|||/name","Рыбное хозяйство"
"sheet name=""building""|Fishery|desc|||/desc","Сделайте поселянина $icon(Fisherman)рыбаком, и он будет производить $icon(Food)еду."
"sheet name=""building""|Fishery|desc|||/desc","Обучите поселянина ремеслу $icon(Fisherman)рыбака, чтобы он добывал $icon(Food)еду."
"sheet name=""building""|Fishery|flavor|||/flavor","Несвежая? Моя-то рыба?"
"sheet name=""building""|Fields|name|||/name","Поля"
"sheet name=""building""|Fields|plural|||/plural","Поля"
......@@ -282,10 +293,10 @@
"sheet name=""building""|HallOfPoetry|desc|||/desc","Обучите поселян ремеслу $icon(Skald)скальда. Благодаря им будет расти $icon(Fame)слава и $icon(Happy)счастье вашего клана."
"sheet name=""building""|Horgr|name|||/name","Херг"
"sheet name=""building""|Horgr|plural|||/plural","Херги"
"sheet name=""building""|Horgr|desc|||/desc","Обучите женщин ремеслу $icon(Norn)норн. Они увеличивают $icon(Happy)счастье вашего клана и ваш $icon(Prescience)вирд."
"sheet name=""building""|Horgr|desc|||/desc","Обучите $icon(VillagerWoman)поселянок ремеслу $icon(Norn)норн. Они увеличивают $icon(Happy)счастье вашего клана и ваш $icon(Prescience)вирд."
"sheet name=""building""|Tavern|name|||/name","Пивоварня"
"sheet name=""building""|Tavern|plural|||/plural","Пивоварни"
"sheet name=""building""|Tavern|desc|||/desc","Обучите поселян ремеслу $icon(InnKeeper)пивовара, чтобы они могли увеличивать $icon(Happy)счастье вашего клана."
"sheet name=""building""|Tavern|desc|||/desc","Обучите поселян ремеслу $icon(InnKeeper)пивовара. Благодаря им будет расти $icon(Happy)счастье вашего клана."
"sheet name=""building""|Tavern|flavor|||/flavor","Только со своей кружкой!"
"sheet name=""building""|AllMines|name|||/name","Рудник"
"sheet name=""building""|AllMines|desc|||/desc","Обучите поселян ремеслу $icon(Miner)горняка, чтобы добывать камень и железо на месторождениях."
......@@ -296,6 +307,8 @@
"sheet name=""building""|IronMine|desc|||/desc","Обучите поселян ремеслу $icon(Miner)горняка, чтобы они добывали $icon(Iron)железную руду."
"sheet name=""building""|RimeSteelMine|name|||/name","Инеистый рудник"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Обучите поселян ремеслу $icon(Miner)горняка, чтобы они добывали $icon(RimeSteel)инеистую руду."
"sheet name=""building""|GemStonesMine|name|||/name","Рудник самоцветов"
"sheet name=""building""|GemStonesMine|desc|||/desc","Обучите поселян ремеслу $icon(Miner)горняка, чтобы они добывали $icon(Gemstone)самоцветы."
"sheet name=""building""|Forge|name|||/name","Кузница"
"sheet name=""building""|Forge|desc|||/desc","Обучите поселян ремеслу $icon(Smith)кузнеца, чтобы ковать крепкие инструменты, оружие и реликвии."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Кузнецы в зоне работают на ::percent:: быстрее."
......@@ -335,8 +348,6 @@
"sheet name=""building""|Temple|plural|||/plural","Алтари конунгов"
"sheet name=""building""|Temple|desc|||/desc","Алтарь конунгов: +::value:: к $icon(Food)еде, +::value:: к $icon(Wood)древесине, +::value:: к $icon(Money)золоту, +::value:: к $icon(Lore)преданиям, +50 $icon(Fame)славе"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","Алтарь конунгов дает +::value:: к $icon(Food)еде, +::value:: к $icon(Wood)древесине, +::value:: к $icon(Money)золоту и +::value:: к $icon(Lore)преданиям."
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","Маяк"
"sheet name=""building""|Lighthouse|desc|||/desc","Позволяет прокладывать великие пути. Место строительства: [Port]"
"sheet name=""building""|RavenLighthouse|name|||/name","Маяк"
......@@ -353,10 +364,9 @@
"sheet name=""building""|RuneStone|desc|||/desc","Сделайте поселянина $icon(RuneMaster)мудрецом, чтобы он создавал $icon(Lore)предания."
"sheet name=""building""|CircleStone|name|||/name","Круг камней"
"sheet name=""building""|CircleStone|plural|||/plural","Круги камней"
"sheet name=""building""|CircleStone|desc|||/desc","Делайте из поселян $icon(RuneMaster)мудрецов. Мудрецы в этой области производят на ::percent:: больше $icon(Lore)преданий."
"sheet name=""building""|CircleStone|desc|||/desc","Сделайте поселян $icon(RuneMaster)мудрецами. Мудрецы в этой области будут производить на ::percent:: больше $icon(Lore)преданий."
"sheet name=""building""|CircleStone|flavor|||/flavor","Внимание, спойлер: Один умрет."
"sheet name=""building""|Stones|name|||/name","Камень"
"sheet name=""building""|Stones|plural|||/plural","Камни"
"sheet name=""building""|Stones|name|||/name","Месторождение камня"
"sheet name=""building""|Stones|desc|||/desc","Здесь можно построить рудник, чтобы добывать $icon(Stone)камень."
"sheet name=""building""|Fertility|name|||/name","Плодородная земля"
"sheet name=""building""|Fertility|desc|||/desc","Здесь можно засеять [Fields] поля и нанять $icon(Farmer)крестьян."
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","Инеистое месторождение"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","Здесь можно построить рудник, чтобы добывать $icon(RimeSteel)инеистую руду."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","Загадочный металл, встретить который можно только в самом суровом климате. Говорят, это единственный материал, способный пробить панцирь $icon(IceWorm)хримгандра."
"sheet name=""building""|GemstoneDeposit|name|||/name","Месторождение самоцветов"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","Здесь можно построить $icon(Mine)каменоломню, чтобы добывать $icon(Gemstone)самоцветы."
"sheet name=""building""|WolvesCave|name|||/name","Волчье логово"
"sheet name=""building""|WolvesCave|desc|||/desc","[Wolf] будут появляться в этой области, пока вы ее не захватите."
"sheet name=""building""|Shoal|name|||/name","Рыба"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","Биврест"
"sheet name=""building""|Bifrost|desc|||/desc","Легендарный мост, ведущий в Асгард, где обитают асы — главные боги. Защищайте его любой ценой!"
"sheet name=""building""|Bifrost|flavor|||/flavor","Считается, что «Биврест» означает «дрожащий путь». Другое его название — Асбру, мост асов."
"sheet name=""building""|BifrostLore|name|||/name","Спящий Биврест"
"sheet name=""building""|BifrostLore|plural|||/plural","Спящий Биврест"
"sheet name=""building""|BifrostLore|desc|||/desc","Организуйте поселение в этой зоне и соберите предания, чтобы активировать легендарный мост."
"sheet name=""building""|Muspell|name|||/name","Врата Муспеля"
"sheet name=""building""|Muspell|plural|||/plural","Врата Муспелля"
"sheet name=""building""|Muspell|desc|||/desc","Соединяют Нордгард с Муспельхеймом, царством огня. $icon(GiantFire)Огненные великаны будут появляться здесь, пока не найдется смельчак, готовый запечатать врата."
"sheet name=""building""|Muspell|flavor|||/flavor","Муспельхейм — самый южный из девяти миров, расположенных вокруг мирового дерева Иггдрасиля."
"sheet name=""building""|MuspellConquest|name|||/name","Врата Муспеля"
"sheet name=""building""|MuspellConquest|plural|||/plural","Врата Муспеля"
"sheet name=""building""|MuspellConquest|desc|||/desc","Соединяют Нордгард с Муспельхеймом, царством огня. Здесь постоянно будут появляться $icon(GiantFire)эльдтурсы."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Муспельхейм — самый южный из девяти миров, расположенных вокруг Мирового дерева Иггдрасиля."
"sheet name=""building""|Niflheim|name|||/name","Врата Нифльхейма"
"sheet name=""building""|Niflheim|plural|||/plural","Врата Нифльхейма"
"sheet name=""building""|Niflheim|desc|||/desc","Эти врата призывают армии ледяных воинов. Им нет числа, поэтому главное тут — выжить."
"sheet name=""building""|IceWormDen|name|||/name","Логово ледяного змея"
"sheet name=""building""|PillarOfGod|name|||/name","Оплот славы"
"sheet name=""building""|PillarOfGod|plural|||/plural","Оплоты славы"
"sheet name=""building""|PillarOfGod|desc|||/desc","Сделайте поселянина $icon(Scholar)ученым, чтобы он приносил $icon(Fame)славу."
"sheet name=""building""|Meteor|name|||/name","Расплавленный камень"
"sheet name=""building""|Meteor|plural|||/plural","Расплавленные камни"
"sheet name=""building""|Meteor|desc|||/desc","Этот камень окружает загадочное свечение. Скорее выкопайте его, или придется иметь дело с магией!"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Сразитесь с виверной ради $icon(Fame)славы и $icon(MilitaryXP)опыта."
"sheet name=""building""|WyvernDen |flavor|||/flavor","Все спокойно, пока виверна спит..."
"sheet name=""building""|BigSword|name|||/name","Меч богов"
"sheet name=""building""|BigSword|desc|||/desc","Делайте из поселян $icon(RuneMaster)мудрецов. Мудрецы в этой области производят на ::percent:: больше $icon(Lore)преданий."
"sheet name=""building""|BigSword|desc|||/desc","Сделайте поселян $icon(RuneMaster)мудрецами. Мудрецы в этой области будут производить на ::percent:: больше $icon(Lore)преданий."
"sheet name=""building""|Helheim|name|||/name","Врата Хельхейма"
"sheet name=""building""|Helheim|desc|||/desc","Этот портал соединяет Нордгард с Хельхеймом, царством мертвых. Оскверненные $icon(Valkyrie)валькирии будут появляться здесь, пока не найдется смельчак, готовый с ними сразиться."
"sheet name=""building""|Helheim|plural|||/plural","Врата Хельхейма"
"sheet name=""building""|Helheim|desc|||/desc","Этот портал соединяет Нордгард с Хельхеймом, царством мертвых. $icon(Valkyrie)Валькирии и $icon(Death)умертвия будут появляться здесь, пока не найдется смельчак, готовый с ними сразиться."
"sheet name=""building""|MagmaFlow|name|||/name","Поток магмы"
"sheet name=""building""|MagmaFlow|desc|||/desc","Магму в этой области можно использовать для создания мощного оружия."
"sheet name=""building""|Volcano|name|||/name","Вулкан"
"sheet name=""building""|Volcano|plural|||/plural","Вулканы"
"sheet name=""building""|Volcano|desc|||/desc","Опасный активный вулкан. Берегитесь $icon(Meteor)падающих камней!"
"sheet name=""building""|IceThrone|name|||/name","Печать Вальхаллы"
"sheet name=""building""|IceThrone|desc|||/desc","Управляя печатью, $icon(LichKing)Вальдемар Проклятый не позволяет душам павших попасть в Вальхаллу и возвращает их с того света в виде драугров."
"sheet name=""tech""|Lumber|name|||/name","Острые топоры"
"sheet name=""tech""|Lumber|desc|||/desc","Лесорубы будут добывать на ::percent:: больше дерева."
"sheet name=""tech""|Weaponsmith|name|||/name","Оружейник"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","Зимний праздник"
"sheet name=""tech""|WinterFestival|desc|||/desc","Штраф к производству $icon(Food)еды зимой уменьшается на ::inv_percent::, а уровень $icon(Happy)счастья увеличивается на ::value1::."
"sheet name=""tech""|Bartering|name|||/name","Обмен"
"sheet name=""tech""|Bartering|desc|||./desc","+1 к $icon(Money)золоту за каждого ::value::-го члена клана. Позволяет торговать с нейтральными народами на $icon(TradingPost)торговых постах. Также позволяет прокладывать великие пути с $icon(Lighthouse)маяком"
"sheet name=""tech""|Bartering|desc|||./desc","+::value::$icon(Money)золота за каждого ::value1:: члена клана. Позволяет торговать с нейтральными народами на $icon(TradingPost)торговых постах. Также прокладывает великие пути с $icon(Lighthouse)маяком"
"sheet name=""tech""|LayLayLand|name|||/name","Рельеф местности"
"sheet name=""tech""|LayLayLand|desc|||/desc","Снижает враждебность среды на ::inv_percent::. Увеличивает производство на ::percent1:: в лесах, болотах и на мелководье."
"sheet name=""tech""|SimpleLiving|name|||/name","Простая жизнь"
......@@ -620,7 +648,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","Бесконечный прилив"
"sheet name=""tech""|EndlessTide|desc|||/desc","Увеличивает силу атаки всех ваших бойцов на ::percent2::. Снижает стоимость бойцов на ::inv_percent::. Каждый военный лагерь дает +::value1:: к $icon(Warband)дружине."
"sheet name=""tech""|FromBeyond|name|||/name","Знание из иного мира"
"sheet name=""tech""|FromBeyond|desc|||/desc","Все торговые пути дают +::value1:: к $icon(Lore)преданиям.&lt;br/>Торговые пути с нейтральными фракциями приносят на ::percent:: больше $icon(Money)золота."
"sheet name=""tech""|FromBeyond|desc|||/desc","Показывает все нейтральные фракции.&lt;br/>Все торговые пути дают +::value1:: к $icon(Lore)преданиям.&lt;br/>Торговые пути с нейтральными фракциями приносят на ::percent:: больше $icon(Money)золота."
"sheet name=""tech""|FreshFish|name|||/name","Свежая рыба"
"sheet name=""tech""|FreshFish|desc|||/desc","$icon(Fisherman)Рыбаки производят на [Fisherman] больше $icon(Food)еды. Улучшения их инструментов бесплатны и создаются на ::value1:: быстрее."
"sheet name=""tech""|CarpeFuturem|name|||/name","Предвидение"
......@@ -715,7 +743,7 @@
"sheet name=""clan""|Raven|desc|||/desc","Вороны — прекрасные исследователи и торговцы, чьи быстрые корабли позволили им первыми ступить на земли Нордгарда. С ними выгодно иметь торговые отношения (если, конечно, вас устраивают постоянные интриги). Порой дерзких и проворных членов этого клана можно встретить в самых неожиданных местах."
"sheet name=""clan""|Raven|bonuses|0|desc|/desc","Для колонизации может использоваться $icon(Money)золото, а не $icon(Food)еду."
"sheet name=""clan""|Raven|bonuses|1|desc|/desc","Можно построить [RavenPort], чтобы исследовать прибрежные области. [Mercenary] могут отправляться оттуда в набеги."
"sheet name=""clan""|Raven|bonuses|2|desc|/desc","#ERROR!"
"sheet name=""clan""|Raven|bonuses|2|desc|/desc","+::percent:: к $icon(Money)золоту от $icon(Merchant)торговцев и $icon(Sailor)мореходов."
"sheet name=""clan""|Bear|name|||/name","Медведь"
"sheet name=""clan""|Bear|totem|||/totem","Бьярки"
"sheet name=""clan""|Bear|title|||/title","Клан Медведя"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","На неприбрежных зонах атака всех отрядов снижена на ::inv_percent::."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","Вы не можете строить пристани драккаров. Торговая победа вам недоступна."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","[FishermanHouse] заменяется $icon(Fishery)Рыбным хозяйством. С ним рыбу можно ловить и в озерах, и в море."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","Вы можете построить $icon(Horgr)херг, чтобы обучать $icon(Villager)селянок ремеслу $icon(Norn)норн. $icon(Norn)Норны производят $icon(Happy)счастье и $icon(Prescience)вирд."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","$icon(Tavern)Пивоварня заменяется на $icon(Horgr)херг, где $icon(VillagerWoman)женщины обучаются ремеслу $icon(Norn)норн. $icon(Norn)Норны увеличивают $icon(Happy)счастье и $icon(Prescience)вирд."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","[Prescience] можно использовать для активации особых способностей."
"sheet name=""icon""|Wounded|name|||/name","Раненые"
"sheet name=""icon""|Wounded|desc|||/desc","Раненые члены клана производят на ::inv_percent:: меньше ресурсов."
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","Метель"
"sheet name=""event""|Blizzard|desc|||/desc","Уменьшает производство всех ресурсов на ::inv_percent:: и удваивает потребление дров."
"sheet name=""event""|Blizzard|announce|||/announce","Этот год будет холодным. Зимой ожидается <b>метель</b>, так что $icon(Food)еда и $icon(Wood)древесина понадобятся в больших количествах!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","Высокая частота появления события «[Blizzard]»."
"sheet name=""event""|Rats|name|||/name","Нападение крыс"
"sheet name=""event""|Rats|desc|||/desc","Крысы съедят ::percent_value:: всей $icon(Food)еды, которая не хранится на складе. Ваши склады защищают ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Rats have been reported. We need to store our [Food] in <b>Silos</b> and have [Healer]s to protect against disease."
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","Нашествие драугров"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death] скоро появятся из порталов."
"sheet name=""event""|DraugrAttack|announce|||/announce","Порталы в Хельхейм открыты. Нужно принять оборонительные меры, прежде чем появятся $icon(Death)драугры!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","Высокая частота появления события «[DraugrAttack]»."
"sheet name=""event""|FallenSailors|name|||/name","Павшие мореходы"
"sheet name=""event""|FallenSailors|desc|||/desc","Когда-то эти $icon(SpecterWarrior)призрачные воины сражались за нас..."
"sheet name=""event""|FallenSailors|announce|||/announce","Эге-гей! К вашим берегам приближаются павшие мореходы!"
"sheet name=""event""|BloodMoon|name|||/name","Кровавая луна"
"sheet name=""event""|BloodMoon|desc|||/desc","Во время Кровавой луны все бойцы получают +::percent_value:: к атаке за пределами своей территории."
"sheet name=""event""|BloodMoon|announce|||/announce","The <b>Кровавая луна</b> is coming! Prepare for a fight!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","Высокая частота появления события «[BloodMoon]»."
"sheet name=""event""|Eruption|name|||/name","Извержение вулкана"
"sheet name=""event""|Eruption|desc|||/desc","Скоро на Нордгард обрушатся $icon(Meteor)расплавленные камни! Это отличный источник камня, но он таит в себе угрозу."
"sheet name=""event""|Eruption|announce|||/announce","Вулкан страшно грохочет! Готовьтесь!"
......@@ -897,6 +928,8 @@
"sheet name=""event""|GolemAwake|name|||/name","Пробуждение $icon(Golem)големов"
"sheet name=""event""|GolemAwake|desc|||/desc","Скорее перевезите их на склад, или придется хвататься за оружие!"
"sheet name=""event""|GolemAwake|announce|||/announce","С неба упали $icon(Meteor)расплавленные камни!"
"sheet name=""event""|GameEnd|name|||/name","Точка невозврата"
"sheet name=""event""|GameEnd|desc|||/desc","Успейте одержать победу, иначе познаете горечь поражения."
"sheet name=""event""|Unfreeze|name|||/name","Ручей"
"sheet name=""event""|Unfreeze|desc|||/desc","Армия мертвецов оттает и нападет на вас в начале пятого лета. Мы должны подготовиться!"
"sheet name=""event""|Unfreeze|announce|||/announce","Армия мертвецов оттает и нападет на вас в начале пятого лета. Мы должны подготовиться!"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","Поисковый отряд"
"sheet name=""event""|HagenReinforcement|desc|||/desc","Скоро на ваши берега высадятся наемники."
"sheet name=""event""|HagenReinforcement|announce|||/announce","::value:: мес. до прибытия поискового отряда Хагена."
"sheet name=""event""|SupplyFromHomeland|name|||/name","Припасы с родины"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","Корабль из родных земель привез новых поселян."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","К вам на лодке приедут новые поселяне из родных земель."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","Высокая частота появления события «[SupplyFromHomeland]»."
"sheet name=""event""|Mercenaries|name|||/name","Поход наемников"
"sheet name=""event""|Mercenaries|desc|||/desc","$icon(Mercenary)Наемники выбрали цель. Поход начинается!"
"sheet name=""event""|Mercenaries|announce|||/announce","Неподалеку от берега замечен корабль наемников. Готовьтесь!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","Высокая частота появления события «[Mercenaries]»."
"sheet name=""event""|Elevation|name|||/name","Проклятье"
"sheet name=""event""|Elevation|desc|||/desc","Часть вашего населения превращается в $icon(SpecterWarrior)призрачных воинов."
"sheet name=""event""|Elevation|announce|||/announce","Наших людей поразила странная болезнь!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","Высокая частота появления события «[Elevation]»."
"sheet name=""event""|FrozenAttack|name|||/name","Ледяная атака"
"sheet name=""event""|FrozenAttack|desc|||/desc","Ледяная армия мертвецов собирается возле $icon(Niflheim)врат Нифльхейма, чтобы напасть на вас."
"sheet name=""event""|FrozenAttack|announce|||/announce","Я чувствую приближение окутанных хладом мертвецов."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","Высокая частота появления события «[FrozenAttack]»."
"sheet name=""event""|FireGiant|name|||/name","Нашествие из Муспеля"
"sheet name=""event""|FireGiant|desc|||/desc","Из $icon(Muspell)врат Муспелля вышли $icon(GiantFire)эльдтурсы. Берегитесь!"
"sheet name=""event""|FireGiant|announce|||/announce","$icon(Muspell)Врата Муспелля так и сияют. Приготовьтесь дать отпор захватчикам!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","Высокая частота появления события «[FireGiant]»."
"sheet name=""event""|HelheimInvasion|name|||/name","Нашествие из Хельхейма"
"sheet name=""event""|HelheimInvasion|announce|||/announce","Остановите нашествие! Вам нужно колонизировать не менее ::value:: $icon(Helheim)врат Хельхейма."
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","Высокая частота появления события «[HelheimInvasion]»."
"sheet name=""event""|HelheimInvasionStart|name|||/name","Нашествие из Хельхейма"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","$icon(Helheim)Врата Хельхейма получат подкрепление."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","Берегитесь армии Хельхейма!"
"sheet name=""campaign""|Betrayal|name|||/name","Трагедия"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","Я Риг, сын покойного конунга Харгурорфа, и это моя сага."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","Все началось... в один роковой день..."
......@@ -950,7 +1009,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","Приятно слышать. Твоя сдержанность делает тебе честь. И потом, о каком возмездии может идти речь, если мы умрем с голоду?"
"sheet name=""campaign""|Journey|texts|5|text|/text","Кстати об этом: у нас полно голодных ртов, так что давай поищем источники пищи. Вдобавок нам очень нужна древесина — как для обогрева, так и для строительства."
"sheet name=""campaign""|Journey|texts|6|text|/text","А еще мы должны покинуть эти земли и отплыть в Нордгард. Нужно поискать подходящее место для выхода в море."
"sheet name=""campaign""|Journey|texts|7|text|/text","Твоя правда. Думаю, стоит попросить нескольких поселян разбить лагерь и обучиться разведке, чтобы исследовать регион."
"sheet name=""campaign""|Journey|texts|7|text|/text","Вы правы. Думаю, стоит приказать нескольким поселянам разбить лагерь и обучить их разведке, чтобы они смогли исследовать регион."
"sheet name=""campaign""|Journey|texts|8|text|/text","Гм-м, холодает... приближается зима."
"sheet name=""campaign""|Journey|texts|9|text|/text","Верно, государь. Скоро еды станет меньше, а нашим людям придется жечь больше дров, чтобы поддерживать тепло в домах."
"sheet name=""campaign""|Journey|texts|10|text|/text","Холод ослабит и наших бойцов. Зима — не лучшее время для битв."
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","Я слышал сказки стариков о живых мертвецах, но считал их выдумками. Очевидно, я ошибался."
"sheet name=""campaign""|Foothold|texts|10|text|/text","В любом случае, мы должны защитить наш народ и избавиться от этого чудовища!"
"sheet name=""campaign""|Foothold|texts|11|text|/text","Мы обнаружили месторождение минералов. Их здесь два типа: камень и железная руда."
"sheet name=""campaign""|Foothold|texts|12|text|/text","И то, и другое — важные ресурсы, которые могут добывать горняки. Построй рудник, чтобы обучить людей."
"sheet name=""campaign""|Foothold|texts|12|text|/text","И то, и другое — важные ресурсы, которые могут добывать горняки. Постройте рудник, чтобы поселяне начали работу."
"sheet name=""campaign""|Foothold|texts|13|text|/text","Камень можно использовать для укрепления зданий. С помощью железа можно улучшать инструменты и перевооружать знаменосцев — таких как я, — если они падут в бою."
"sheet name=""campaign""|Foothold|texts|14|text|/text","Помни, что месторождения исчерпаемы и, как правило, не очень богаты. Используй их с умом."
"sheet name=""campaign""|Foothold|texts|15|text|/text","Государь, мы столкнулись с чужаками. Как нам поступить?"
......@@ -1703,7 +1762,7 @@
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Фимбулвинтер"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","Великая зима продлится несколько лет. Дождитесь весны, когда великая ледяная стена оттает."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Набирайтесь сил: весной войско мертвецов оттает. Защищайте союзников: вместе вы сильнее!"
"sheet name=""campaign""|Bifrost|name|||/name","rozen>"
"sheet name=""campaign""|Bifrost|name|||/name","Биврест"
"sheet name=""campaign""|Bifrost|desc|||/desc","В этом регионе находится Биврест, легендарный мост в Асгард. Хведрунг уже там. Мы стоим на пороге Рагнарека. Нужно остановить его любой ценой!"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","Защищайте [Bifrost] любой ценой."
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","Убейте Хведрунга."
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Атака Кракена"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Станьте свидетелем того, как могучий Кракен топит корабль"
"sheet name=""achievement""|APeopleSea|name|||/name","Морской народ"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Победите, не колонизировав ни одной неприбрежной зоны"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Победите, не колонизировав ни одной неприбрежной зоны с кланом Кракена"
"sheet name=""achievement""|APathTactician|name|||/name","Великий стратег"
"sheet name=""achievement""|APathTactician|desc|||/desc","Откройте 3-й уровень пути стратега"
"sheet name=""achievement""|APathGuardian|name|||/name","Великий хранитель"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Захватите вражескую реликвию"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Игра окончена"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","Вы прошли игру"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Владение"
"sheet name=""ability""|Dominion|desc|||/desc","Колонизируйте зачищенную область бесплатно."
"sheet name=""ability""|ScorchedEarth|name|||/name","Выжженная земля"
......@@ -2111,7 +2200,7 @@
"sheet name=""ability""|WarriorCharge|name|||/name","Натиск"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Ускоряет бег, когда цель оказывается рядом."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Яд"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Снижает силу атаки и скорость передвижения цели на ::inv_percent0:: в течение ::value1:: сек."
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Снижает скорость атаки и передвижения цели на ::inv_percent0:: в течение ::value1:: сек."
"sheet name=""ability""|SwirlAttack|name|||/name","Вихрь"
"sheet name=""ability""|SwirlAttack|desc|||/desc","$icon(Dragonmen)Дракониды часто используют мощный удар в развороте, направленный на всех врагов вокруг."
"sheet name=""ability""|GolemBurn|name|||/name","Удар магмы"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","Может прятаться от врагов, если в зоне нет войны."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Особая атака"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","Иногда атакуют парой огромных молотов, сокрушая всех врагов поблизости."
"sheet name=""ability""|FrozenStrike|name|||/name","Ледяной удар"
"sheet name=""ability""|FrozenStrike|desc|||/desc","После атаки Вальдемара враги и область вокруг них покрываются льдом (-::value2:: к передвижению и скорости атаки)."
"sheet name=""ability""|KingsBodyguard|name|||/name","Телохранитель короля"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","$icon(LichKing)Вальдемар Проклятый не получает урона, пока рядом с ним есть $icon(IceGolem)темные Вэттиры."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Жестокость"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","$icon(Skirmisher)Зачинщики наносят +::percent_value:: урона врагам"
"sheet name=""ability""|SacrificeHappy|name|||/name","Влияние Нанны"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: к $icon(Happy)счастью"
"sheet name=""ability""|SacrificeFood|name|||/name","Влияние Андхримнира"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","Мелководье"
"sheet name=""ability""|Stilt|desc|||/desc","Укрепите прибрежную зону, чтобы на ней можно было построить еще ::value:: доп. здание."
"sheet name=""ability""|HighTide|name|||/name","Прилив"
"sheet name=""ability""|HighTide|desc|||/desc","Отменяет штрафы к строительству и атаке клана Кракена в неприбрежных зонах.&amp;lt;br/&amp;gt;Колонизация нейтральных неприбрежных зон возможна за обычную стоимость."
"sheet name=""ability""|HighTide|desc|||/desc","Отменяет штрафы к строительству и атаке клана Кракена в неприбрежных зонах.&lt;br/&gt;Колонизация нейтральных неприбрежных зон возможна за обычную стоимость.&lt;br/&gt;Применить $icon(HighTide)прилив можно только в неприбрежной зоне, примыкающей к берегу или зонам, где действует $icon(HighTide)прилив."
"sheet name=""ability""|RoadToValhalla|name|||/name","Дорога в Вальгаллу"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Освятите $icon(Norn)норну. Она станет $icon(NornArmor)валькирией и присоединится к вашему войску."
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","Древний дух"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","Призовите ::value:: враждебных $icon(SpecterWarrior)призрачных воинов в выбранную прибрежную зону врага."
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","Древний дух"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Призовите ::value:: враждебных $icon(SpecterWarrior)призрачных воинов в выбранную прибрежную зону врага."
"sheet name=""battle""|CallBlood|name|||/name","Зов крови"
"sheet name=""battle""|CallBlood|description|||/description","Другие кланы жаждут вашей крови. Выживите и отправьте их прямиком в Вальхаллу."
"sheet name=""battle""|InnerSea|name|||/name","Внутреннее море"
"sheet name=""battle""|InnerSea|description|||/description","Доберитесь до внутреннего моря и разгромите всех противников одного за другим."
"sheet name=""battle""|Cursed|name|||/name","Проклятый"
"sheet name=""battle""|Cursed|description|||/description","Вальдемар призвал новых драугров. Объединитесь с другими кланами, чтобы одолеть ледяных защитников и убить его самого."
"sheet name=""battle""|VikingsGlory|name|||/name","Слава викинга"
"sheet name=""battle""|VikingsGlory|description|||/description","Получить награду смогут только кланы, снискавшие больше всего славы."
"sheet name=""battle""|NewSettlers|name|||/name","Новые поселенцы"
"sheet name=""battle""|NewSettlers|description|||/description","У вас появится множество поселян, но и проблем с ними станет больше."
"sheet name=""battle""|LazyVillagers|name|||/name","Ленивые поселяне"
"sheet name=""battle""|LazyVillagers|description|||/description","Поселяне не будут собирать еду. Попробуйте отправить их в здания."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Поход в Иггдрасиль"
"sheet name=""battle""|RaceYggdrasil|description|||/description","Для захвата Иггдрасиля потребуется собрать много еды. И помните, что ее надо где-то хранить."
"sheet name=""battle""|SwampsDeath|name|||/name","Болота смерти"
"sheet name=""battle""|SwampsDeath|description|||/description","У вас мало места для зданий. Подходите к строительству с умом или чаще расширяйте земли."
"sheet name=""battle""|Invasion|name|||/name","Нашествие из Хельхейма"
"sheet name=""battle""|Invasion|description|||/description","С вратами Хельхейма вам придется справляться в одиночку. Расширяйте земли и продержитесь до конца — или всему конец."
"sheet name=""battle""|MarketSupplier|name|||/name","Умелый поставщик"
"sheet name=""battle""|MarketSupplier|description|||/description","Рынки дешевы, но приносят много пользы. Возможно, построить больше рынков — хорошая идея."
"sheet name=""battle""|BeyondSea|name|||/name","Дела заморские"
"sheet name=""battle""|BeyondSea|description|||/description","Материк — это лишь начало. Постройте пристани и станьте лучшим торговцем, прославленным на весь мир."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Чужие знания"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Накопите денег и потратьте их на приобретение знаний."
"sheet name=""battle""|WinterHere|name|||/name","Зима уже пришла"
"sheet name=""battle""|WinterHere|description|||/description","Можно ли выжить, если каждую зиму случается лютая метель? Скоро узнаете."
"sheet name=""battle""|Oppressed|name|||/name","Защита угнетенных"
"sheet name=""battle""|Oppressed|description|||/description","Уничтожьте врагов, защищая своего слабого союзника."
"sheet name=""battle""|Surrounded|name|||/name","В окружении"
"sheet name=""battle""|Surrounded|description|||/description","А если вокруг вас одни враги? Не позволяйте им расширять земли!"
"sheet name=""battle""|SaveBifrost|name|||/name","Биврест"
"sheet name=""battle""|SaveBifrost|description|||/description","Rush to colonize [BifrostLore] and protect it from other clans!"
"sheet name=""battle""|KeepSimple|name|||/name","Проще говоря"
"sheet name=""battle""|KeepSimple|description|||/description","Улучшения мирных построек и инструментов отсутствуют. Достигните большого малыми силами."
"sheet name=""battle""|WiseOne|name|||/name","Мудрейший"
"sheet name=""battle""|WiseOne|description|||/description","Заполучите $icon(BigSword)Меч богов и накопите предания, чтобы одержать победу."
"sheet name=""battle""|GreedPrice|name|||/name","Цена алчности"
"sheet name=""battle""|GreedPrice|description|||/description","Исследуйте земли, чтобы найти ресурсы, которые вы не можете производить."
"sheet name=""battle""|Dystopia|name|||/name","Темное будущее"
"sheet name=""battle""|Dystopia|description|||/description","Чем больше счастья, тем лучше. Разберитесь с $icon(SpecterWarrior)призрачными воинами, чтобы все были счастливы."
"sheet name=""battle""|HostileLands|name|||/name","Враждебные земли"
"sheet name=""battle""|HostileLands|description|||/description","Не медлите с расширением земель. Зачинщики очень сильны и могут быстро принести победу."
"sheet name=""battle""|Frozen|name|||/name","Ледяные врата"
"sheet name=""battle""|Frozen|description|||/description","Постарайтесь продержаться до момента, когда ледяная орда уничтожит ваших врагов. В перерывах между нападениями орды никто не мешает вам ей помочь."
"sheet name=""battle""|MuspellWrath|name|||/name","Гнев Муспеля"
"sheet name=""battle""|MuspellWrath|description|||/description","Убейте больше $icon(GiantFire)эльдтурсов, чем ваши враги. Времени на отдых нет!"
"sheet name=""battle""|Wyverns|name|||/name","Легион виверн"
"sheet name=""battle""|Wyverns|description|||/description","Повсюду виверны: маленькие, огромные и даже восставшие из мертвых... Повеселимся!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Небо в валькириях"
"sheet name=""battle""|ValkyrieGalore|description|||/description","Если вы не можете сами захватить Хельхейм, не дайте это сделать врагам."
"sheet name=""battle""|GemCutter|name|||/name","Огранщик"
"sheet name=""battle""|GemCutter|description|||/description","Продажа самоцветов — лучший способ пополнить запасы золота."
"sheet name=""battle""|OdinsGlory|name|||/name","Во славу Одина"
"sheet name=""battle""|OdinsGlory|description|||/description","Быстро расширьте свои земли и захватите больше месторождений железа, чем ваши враги."
"sheet name=""battle""|BefriendJotnar|name|||/name","Дружба с йотуном"
"sheet name=""battle""|BefriendJotnar|description|||/description","Забудьте на время о жестокости йотунов, защитите их, а затем подружитесь с ними."
"sheet name=""battle""|KoboldInfestation|name|||/name","Нападение кобольдов"
"sheet name=""battle""|KoboldInfestation|description|||/description","Для победы вам нужно захватить как можно больше территорий. Но и кобольды на месте сидеть не будут..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Восстание темных альвов"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Рагнарек суров, темные альвы жестоки, а вулканы то и дело извергаются. Просто выжить — уже подвиг."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Каждый умерший викинг может стать нейтральным $icon(Death)драугром."
"sheet name=""rule""|MoreDraugar|desc|||/desc","$icon(Death)Драугры возрождаются быстрее в $icon(DeathCamp)могилах драугров и чаще появляются из порталов."
"sheet name=""rule""|LichKing|desc|||/desc","$icon(LichKing)Вальдемар Проклятый ждет вас, окруженный $icon(IceGolem)темными Вэттирами."
"sheet name=""rule""|NoWalls|desc|||/desc","Никаких естественных стен, все зоны связаны."
"sheet name=""rule""|BeachOnly|desc|||/desc","Все прибрежные зоны превращены в пляжи."
"sheet name=""rule""|ForceBigSword|desc|||/desc","$icon(BigSword)Меч богов прямо в центре этих земель. Место уже разведано."
"sheet name=""rule""|ForceHelheim|desc|||/desc","$icon(Helheim)Врата Хельхейма прямо в центре этих земель. Место уже разведано."
"sheet name=""rule""|ForceVolcano|desc|||/desc","$icon(Volcano)Вулкан прямо в центре этих земель. Место уже разведано."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","$icon(MagmaFlow)Поток магмы прямо в центре этих земель. Место уже разведано."
"sheet name=""rule""|ManyLore|desc|||/desc","$icon(CircleStone)Круги камней и $icon(RuneStone)рунные камни встречаются чаще, чем обычно."
"sheet name=""rule""|PillarOfGod|desc|||/desc","Можно находить $icon(PillarOfGod)Оплоты славы. Отправьте к ним $icon(Scholar)ученых, чтобы получать $icon(Fame)славу."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Каждый новый год к игроку, обладающему наибольшей $icon(Fame)славой, прибывает корабль с ресурсами."
"sheet name=""rule""|Eruptions|desc|||/desc","Начиная с 802 года, извержения вулканов происходят ежегодно."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","Здесь множество лагерей враждебных $icon(Myrkalfar)темных альвов. Берегитесь их ранних и частых набегов."
"sheet name=""rule""|ManyKobolds|desc|||/desc","Здесь множество $icon(KoboldHouse)лагерей кобольдов. $icon(Kobold)Кобольды гораздо агрессивнее, возрождаются чаще и быстрее расширяют свои владения."
"sheet name=""rule""|KoboldFame|desc|||/desc","Каждая колонизированная территория $icon(Kobold)кобольдов приносит ::value:: $icon(Fame)славы."
"sheet name=""rule""|MoreValkyries|desc|||/desc","В зонах можно чаще встретить $icon(Valkyrie)валькирий. Они гораздо агрессивнее."
"sheet name=""rule""|ManyFactions|desc|||/desc","Представлены все нейтральные народы. Враждебность в зонах уменьшена."
"sheet name=""rule""|WithGemstone|desc|||/desc","You can find [GemstoneDeposit]s, that produce [Gemstone] which can be sold for a lot of [Money]."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gathering or trading [Gemstone] increases [Happy]. Failing to do so decreases [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","Вы начинаете игру в центре этих земель."
"sheet name=""rule""|InnerSea|desc|||/desc","В центре этих земель — огромный водоем."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Волны ледяных мертвецов из $icon(Niflheim)Нифльхейма нападают на кланы каждую зиму."
"sheet name=""rule""|FrozenGate|desc|||/desc","Открыто множество $icon(Niflheim)врат Нифльхейма."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","Ресурса $icon(Lore)«предания» нет. Дерева знаний не существует. Получаемые $icon(Lore)предания используются для активации $icon(BifrostLore)Спящего Бифреста после его колонизации."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","Цены на $icon(Marketplace)рынках уменьшены в ::value:: р."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","$icon(Marketplace)Рынки не требуют места для строительства."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Торговые пути приносят +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Нельзя улучшать здания или ковать инструменты."
"sheet name=""rule""|BasicAltar|desc|||/desc","Для $icon(Temple)алтаря конунгов не требуется улучшенная $icon(Townhall)ратуша."
"sheet name=""rule""|SuperScout|desc|||/desc","$icon(Scout)Разведчики могут исследовать вражескую территорию без улучшенного $icon(ScoutCamp)лагеря разведчиков."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","Показатель $icon(Happy)счастья всегда составляет ::value::. Любой $icon(SpecterWarrior)призрачный воин может стать вашей погибелью."
"sheet name=""rule""|Elevation|desc|||/desc","Проклятье будет регулярно обрушиваться на вас, превращая часть вашего населения в $icon(SpecterWarrior)призрачных воинов."
"sheet name=""rule""|MushroomsProd|desc|||/desc","Производство увеличено на ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","Во всех зонах меньше места для новых построек."
"sheet name=""rule""|ManySwamp|desc|||/desc","$icon(MarshBuilding)Болот здесь больше, чем обычно."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","$icon(Shoal)Рыбы и $icon(DeerSpawner)оленей и $icon(Fertility)плодородной земли здесь больше, чем обычно."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","Вы начинаете игру с запасом $icon(Food)еды: +::value::."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Ваши $icon(Villager)поселяне отказываются собирать $icon(Food)еду."
"sheet name=""rule""|MoreSheep|desc|||/desc","$icon(Sheep)Овец здесь больше, чем обычно."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] больше, а его колонизация стоит вдвое выше, но занимает всего 1 месяц."
"sheet name=""rule""|BetterCauldron|desc|||/desc","Для создания $icon(RelicCauldron)Эльдхрумнира не требуется $icon(Iron)железо, ковка завершается вдвое быстрее и не считается созданием реликвии."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Награды за торговое влияние выдаются чаще."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","$icon(WatchTower)Защитную башню нельзя улучшить."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","У $icon(Skirmisher)зачинщиков появляется способность $icon(SkirmisherRuthless)«Жестокость», они эффективнее сражаются с дикими животными и таинственными существами."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","$icon(Skirmisher)Зачинщики дешевле на ::percent_value::."
"sheet name=""rule""|ManyFoes|desc|||/desc","Враждебность зон увеличена."
"sheet name=""rule""|ManyTreasure|desc|||/desc","Сокровищ становится больше, чем обычно."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","В $icon(Ruins)руинах и $icon(BrokenHouse)разрушенном доме чаще появляются сокровища."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","$icon(Muspell)Врата Муспелля открываются повсюду, из них регулярно вырываются $icon(GiantFire)эльдтурсы. Врата нельзя закрыть."
"sheet name=""rule""|ManyJotuun|desc|||/desc","Эти земли захвачены $icon(GiantFire)эльдтурсами."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","$icon(Stones)Камня здесь меньше, чем обычно."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","$icon(IronDeposit)Месторождений железа здесь больше, чем обычно."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","Во всех месторождениях на ::percent_value:: меньше минералов."
"sheet name=""rule""|BlessJotnar|desc|||/desc","В этих землях обнаружен $icon(GiantCamp)лагерь йотунов."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Захватите и удерживайте все $icon(Helheim)врата Хельхейма, пока не закончится время."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Замечено множество $icon(Wyvern)виверн. Пора на охоту!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","Ресурса $icon(Lore)«предания» нет. Все постройки, которые приносят $icon(Lore)предания, отключены. $icon(Lore)Предания нельзя получить."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","Все знания можно купить за $icon(Money)золото. Знания стоят дороже."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","$icon(TownHall)Ратуши уже защищены улучшенными $icon(WatchTower)защитными башнями."
"sheet name=""rule""|IsWeakIA|desc|||/desc","Вам придется защищать слабых союзников от других кланов."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","Перед каждой новой $icon(BloodMoon)Кровавой луной вы будете получать новых бойцов."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","Нельзя строить $icon(MarketPlace)рынки и $icon(TradingPost)торговые посты."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Ваша $icon(TownHall)ратуша приносит дополнительную $icon(Food)еду: +::value::."
"sheet name=""rule""|LethalRuins|desc|||/desc","Ваши $icon(Scout)разведчики погибают, когда завершают исследование $icon(Ruins)руин, $icon(BrokenShores)обломков кораблей или $icon(BrokenHouse)разрушенного дома."
"sheet name=""rule""|NoTechMoney|desc|||/desc","$icon(ImprovedHall)«Торговля», $icon(Bartering)«Обмен», $icon(Negociators)«Переговоры» и $icon(NearTheSea)«Рядом с духом морей» не приносят $icon(Money)золота."
"sheet name=""rule""|NoTHMoney|desc|||/desc","$icon(Townhall)Ратуша не приносит $icon(Money)золота."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Мореходы не приносят $icon(Money)золота."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Вашим людям не хватает счастья и еды."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: к $icon(Warband)дружине"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: к урону $icon(WatchTower)защитной башни"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","&lt;Unit&gt;: +::percent:: к силе атаки"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: к защите (&lt;Unit&gt;)"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: к стоимости и времени на возрождение для воеводы"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","&lt;Unit&gt;: стоимость снижена на ::inv_percent::"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Вы начинаете игру с ::value:: $icon(Warrior)воинами"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Воевода получает +::percent:: к силе атаки против $icon(Valkyrie)валькирий и $icon(Death)драугров"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: к времени восстановления способностей воеводы и реликвий"
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","&lt;Unit&gt;: оружие не требует ресурсов, а время ковки уменьшено в ::value:: р."
"sheet name=""bonus""|BResBonus|desc|||/desc","&lt;Resource&gt;: +::value::"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: к $icon(Happy)счастью"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: к стоимости колонизации"
"sheet name=""bonus""|BWinter|desc|||/desc","Зима мягче в ::inv_percent:: р."
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: ресурса «&lt;Resource&gt;» каждый месяц"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: к производству (&lt;Unit&gt;)"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: к росту населения"
"sheet name=""bonus""|BSilo|desc|||/desc","$icon(FoodSilo)Склады вмещают на +::percent:: больше, бонус увеличен на ::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","&lt;Unit&gt;: инструменты не требуют ресурсов, а время ковки уменьшено в ::value:: р."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","&lt;Building&gt;: можно улучшить бесплатно ::value:: шт."
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","&lt;Building&gt;: можно улучшить бесплатно ::value:: шт."
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","&lt;Building&gt;: не требуют места для строительства"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","&lt;Building&gt;: не требуют места для строительства"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: к атакам из нейтральных зон"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: к скорости исследования и ресурсов с $icon(Ruin)руин, $icon(Shipwreck)обломков кораблей и $icon(BrokenHouse)разрушенных домов"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","$icon(House)Дома увеличивают население на ::value::"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Каждый год вы получаете еще ::value:: $icon(Sheep)овец за каждые имеющиеся ::value1::"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Время ковки реликвий и их стоимость снижены на ::inv_percent::"
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: к эффективности $icon(Skald)скальдов."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","$icon(FoodSilo)Склады бесплатны, не требуют участка для строительства и увеличивают сбор $icon(Food)еды $icon(Villager)поселянами"
"sheet name=""bonus""|BStagFame2|desc|||/desc","Набрав 500 ед. $icon(Fame)славы, вы получите ::value:: $icon(Food)еды, ::value:: $icon(Wood)древесины, ::value:: $icon(Money)золота, ::value1:: $icon(Stone)камня и ::value2:: $icon(Iron)железа"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Вы начинаете игру с ::value:: $icon(Sheep)овцами вместо 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","Вы начинаете игру со знанием $icon(Barricades)баррикад. +::percent:: к бонусу $icon(Barricades)баррикад"
"sheet name=""bonus""|BFeast|desc|||/desc","Пиры длятся не один месяц, а ::value::."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","Количество $icon(Meat)мяса с $icon(Wolf)волков и $icon(Bear)медведей увеличено на ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Ваши $icon(Berserker)берсерки получают +::percent:: к силе атаки и защите, стоимость их найма снижена на ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","$icon(Happy)Счастье, которое приносят ваши бойцы, увеличено на ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","За каждые 200 ед. $icon(Fame)славы вы получаете бонус [Recruits]"
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Колонизация при помощи $icon(Money)золота дешевле на ::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","Вы получаете вдвое больше $icon(Mercenary)наемников"
"sheet name=""bonus""|BKaija|desc|||/desc","Вы начинаете игру с $icon(BearMaiden)Кайей, бронированным медведем, и бонусом +::percent:: к силе атаки и защите."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","$icon(Shieldbearer)Щитоносцы начинают игру со своим оружием."
"sheet name=""bonus""|BRelicBear|desc|||/desc","У вас сразу есть возможность выковать $icon(RelicBear)Ножна Грама."
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: к эффективности $icon(Mender)шаманов. Инструменты $icon(Mender)шаманов не требуют ресурсов, а время ковки уменьшено вдвое."
"sheet name=""bonus""|BAltar|desc|||/desc","$icon(Temple)Алтарь конунгов стоит на ::percent:: меньше и получает +::percent1:: ко всем бонусам"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","После каждого улучшения $icon(Townhall)ратуши ::value:: из ваших зданий улучшаются бесплатно"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","$icon(Skirmisher)Зачинщики получают +::percent:: к силе атаки и защите"
"sheet name=""bonus""|BSigny|desc|||/desc","$icon(WarchiefSnake)Сигни получает +::percent:: к силе атаки и защите, а также +::value1:: к здоровью"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","Длительность эффекта способности «[ScorchedEarth]» в годах — ::value::"
"sheet name=""bonus""|BDragonmen|desc|||/desc","$icon(Dragonmen)Дракониды получают +::value:: к здоровью"
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: к $icon(Blood)сущности дракона за каждую жертву"
"sheet name=""bonus""|BSlaves|desc|||/desc","Корабли привозят +::value:: $icon(slave)рабов, максимум $icon(Slave)рабов увеличен на +::percent1::. $icon(Slave)Рабы не могут поднять восстание"
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Ваши воеводы восстанавливают здоровье на вашей территории"
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","+::percent:: к бонусу производства для зон с воеводами"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Если $icon(BFTower)Великая башня уничтожена, она убивает всех бойцов в зоне"
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: к эффективности $icon(Norn)норн"
"sheet name=""bonus""|BNornArmor|desc|||/desc","Вы можете управлять еще ::value:: $icon(NornArmor)валькирией"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Вражеские бойцы на вашей прибрежной территории постепенно теряют здоровье"
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","[Prestige] bir [Lighthouse] vasıtasıyla Büyük Ticaret Rotalarından faydalanarak elde edilebilir."
"sheet name=""resource""|RimeSteel|name|||/name","Kırağı Çeliği"
"sheet name=""resource""|RimeSteel|desc|||/desc","[RimeSteel] Solucan Kesen kılıcını dövmek için kullanılır."
"sheet name=""resource""|Gemstone|name|||/name","Cevher"
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone], denizaşırı tüccarların arzu ettiği değerli bir kaynaktır."
"sheet name=""resource""|MilitaryXP|name|||/name","Askeri Deneyimi"
"sheet name=""resource""|MilitaryXP|desc|||/desc","Düşman birimlerini katlederek ya da kendi birliklerini kaybederek [MilitaryXP] kazanırsın."
"sheet name=""unit""|Villager|name|||/name","Köylü"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","Zor zamanlar..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","Nornlar, öngörü yaparak ve klana iyi şans getirerek Kraken'in niyetini ortaya çıkarmaya çalışırlar."
"sheet name=""unit""|Scholar|name|||/name","Alim"
"sheet name=""unit""|Scholar|desc|||/desc","Alimler politika, efsaneler ve destansı hikayeler üzerine çalışırlar. Ayrıca bunları abartmaya da bayılırlar."
"sheet name=""unit""|Warrior|name|||/name","Savaşçı"
"sheet name=""unit""|Warrior|desc|||/desc","Savaşçılar en yaygın [Warband] birimlerdir. Özel bir güçlü ya da zayıf yanları yoktur ve iyi savaşırlar."
"sheet name=""unit""|Warrior|flavor|||/flavor","İlginç Bilgi: Viking savaşçıları boynuzlu miğfer takmazdı. Boynuzlu Viking miğferi tasviri 1876'da Wagner'in Nibelung Yüzüğü eserinin sahnelenişinde ortaya çıkar."
......@@ -92,8 +96,8 @@
"sheet name=""unit""|Hero01|name|||/name","Savaş Şefi"
"sheet name=""unit""|Hero01|desc|||/desc","Savaş Şefleri savaş alanında güçlerini ve liderliklerini konuşturan tecrübeli askerlerdir."
"sheet name=""unit""|Hero02|name|||/name","Savaş Şefi"
"sheet name=""unit""|Hero02|desc|||/desc","ame>Savaş Şefi</name>"
"sheet name=""unit""|Hero03|name|||/name","esc>Savaş Şefleri savaş alanında güçlerini ve liderliklerini konuşturan tecrübeli askerlerdir.</desc>"
"sheet name=""unit""|Hero02|desc|||/desc","Savaş Şefleri savaş alanında güçlerini ve liderliklerini konuşturan tecrübeli askerlerdir."
"sheet name=""unit""|Hero03|name|||/name","Savaş Şefi"
"sheet name=""unit""|Hero03|desc|||/desc","Savaş Şefleri savaş alanında güçlerini ve liderliklerini konuşturan tecrübeli askerlerdir."
"sheet name=""unit""|Hero04|name|||/name","Savaş Şefi"
"sheet name=""unit""|Hero04|desc|||/desc","Savaş Şefleri savaş alanında güçlerini ve liderliklerini konuşturan tecrübeli askerlerdir."
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","Koruma"
"sheet name=""unit""|Bodyguard|desc|||/desc","Savaş şefine bir koruma atandı. Savaş Şefi, saldırı gücü bonusu ve hasar azaltma kazanır."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","Yanımda ölmeyeceksiniz beyim."
"sheet name=""unit""|LichKing|name|||/name","Valdemar"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar güçlü bir ölü savaş şefidir. Yanında [IceGolem] varsa vurulamaz."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar, Helheim'a savaşı getirirken ölen efsanevi bir kraldı. Ya da biz öyle zannettik..."
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|plural|||/plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugarlar, Northgard adalarını istila eden yarı ölü şeytani yaratıklardır."
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","Wyvern"
"sheet name=""unit""|Wyvern|desc|||/desc","Northgard topraklarında gezen korkutucu kadim yaratıklar."
"sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieks]"
"sheet name=""unit""|WyvernUndead|name|||/name","Zombi Wyvern"
"sheet name=""unit""|WyvernUndead|desc|||/desc","Northgard topraklarında gezen en korkutucu kadim yaratıklar."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[belirsiz bir garip çığlık]"
"sheet name=""unit""|Valkyrie|name|||/name","Valkür"
"sheet name=""unit""|Valkyrie|plural|||/plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|desc|||/desc","Özünde tanrıların şampiyon savaşçıları olan Valkürlerin bazıları Helheim'in gücünün etkisi ile yozlaşmaktadır."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","Valkürler ölen savaşçılardan hangilerinin Valhalla'da Odin'e katılacağına karar verdikleri için ""Valkür"" kelime olarak ""öldürülenlerin seçicisi"" anlamına gelir."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spektral Savaşçı"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","Kaya Golemi"
"sheet name=""unit""|Golem|desc|||/desc","[Golem]ler erimiş lav ile düşmanları yakabilen güçlü yaratıklardır."
"sheet name=""unit""|Golem|flavor|||/flavor","[loud crackling]"
"sheet name=""unit""|IceGolem|name|||/name","Kara Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Bifrost'un bu tarafında yaşamaması gereken kötü buz ruhları."
"sheet name=""unit""|WhiteWolf|name|||/name","Beyaz Kurt"
"sheet name=""unit""|WhiteWolf|plural|||/plural","Beyaz Kurt"
"sheet name=""unit""|WhiteWolf|desc|||/desc","Beyaz kurtlar, standart kurtlardan daha güçlüdürler. Ayrıca [CanHide] yetenekleri vardır."
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","Grup için belirli bir işi seçmek için tıkla:"
"sheet name=""unit""|Warchief|name|||/name","Savaþ Þefi"
"sheet name=""unit""|VillagerWoman|name|||/name","Köylü"
"sheet name=""unit""|Scholar|name|||/name","Alim"
"sheet name=""unit""|Scholar|desc|||/desc","Alimler politika, efsaneler ve destansı hikayeler üzerine çalışırlar. Ayrıca bunları abartmaya da bayılırlar."
"sheet name=""building""|WolvesCaveOff|name|||/name","Kurt İni"
"sheet name=""building""|RelicGeneric|name|||/name","Eser"
"sheet name=""building""|RelicGeneric|desc|||/desc","Üretmeden önce [Forge]nda bir eser oluşturmalısın."
......@@ -242,35 +253,35 @@
"sheet name=""building""|House|desc|||/desc","Daha fazla klan üyesi için mesken sağlar."
"sheet name=""building""|House|upgrade|0|desc|/desc","::value:: daha fazla klan üyesine mesken sağlar ve barınma kalitesini artırır."
"sheet name=""building""|ScoutCamp|name|||/name","İzci Kampı"
"sheet name=""building""|ScoutCamp|desc|||/desc","Köylüleri yeni alanlar keşfedebilen [Scout]lere dönüştürür."
"sheet name=""building""|ScoutCamp|desc|||/desc","Köylüleri yeni alanlar keşfedebilen [Scout]lere dönüştür."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Yılın büyük bir bölümünde boştur."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Tüm [Scout]lerinin keşfetme hızını ::percent:: artır. Ayrıca düşman topraklarına da gidebilirler."
"sheet name=""building""|WoodLodge|name|||/name","Oduncu Barınağı"
"sheet name=""building""|WoodLodge|desc|||/desc","Köylüleri bölgedeki odunları toplayabilen [Woodcutter]lara dönüştürür."
"sheet name=""building""|WoodLodge|desc|||/desc","Köylüleri bölgedeki odunları toplayabilen [Woodcutter]lara dönüştür."
"sheet name=""building""|HealerHut|name|||/name","Hekim Kulübesi"
"sheet name=""building""|HealerHut|desc|||/desc","Bölgendeki köylüleri yaralı veya hasta klan üyelerini iyileştiren [Healer]lere dönüştürür."
"sheet name=""building""|HealerHut|desc|||/desc","Bölgendeki köylüleri yaralı veya hasta klan üyelerini iyileştiren [Healer]lere dönüştür."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Klan üyelerini ::percent:: daha hızlı iyileştirir."
"sheet name=""building""|MenderHut|name|||/name","Şifacı Kulübesi"
"sheet name=""building""|MenderHut|desc|||/desc","Bölgenizdeki köylüleri [Mender] olmaları için eğitin, böylece yaralı klan üyelerini iyileştirir ve işleri olmadığında da [Lore] kazanabilirler."
"sheet name=""building""|MenderHut|desc|||/desc","Bölgendeki köylüleri, yaralı veya hasta klan üyelerini iyileştiren [Mender]lara dönüştür ve başka işleri yoksa [Lore] topla."
"sheet name=""building""|MenderHut|flavor|||/flavor","Biraz lahana gibi kokar."
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","Klan üyelerini ::percent:: daha hızlı iyileştirir."
"sheet name=""building""|FishermanHouse|name|||/name","Balıkçı Barakası"
"sheet name=""building""|FishermanHouse|desc|||/desc","Köylüleri kış ayı da dahil [Food] üreten [Fisherman]lara dönüştürür."
"sheet name=""building""|FishermanHouse|desc|||/desc","Köylüleri kış ayı da dahil [Food] üreten [Fisherman]lara dönüştür."
"sheet name=""building""|Fishery|name|||/name","Balık Yatağı"
"sheet name=""building""|Fishery|desc|||/desc","Bir köylüyü [Food] üreten [Fisherman]ya dönüştürmek için eğit."
"sheet name=""building""|Fishery|desc|||/desc","Bir köylüyü [Food] üreten [Fisherman]ya dönüştür."
"sheet name=""building""|Fishery|flavor|||/flavor","Taze değil? Benim balığım?"
"sheet name=""building""|Fields|name|||/name","Tarla"
"sheet name=""building""|Fields|plural|||/plural","Tarla"
"sheet name=""building""|Fields|desc|||/desc","Köylüleri yaz aylarında yüksek miktarda [Food] üreten [Farmer]lere dönüştürür."
"sheet name=""building""|Fields|desc|||/desc","Köylüleri yaz aylarında yüksek miktarda [Food] üreten [Farmer]lere dönüştür."
"sheet name=""building""|HunterLodge|name|||/name","Avcı Barakası"
"sheet name=""building""|HunterLodge|desc|||/desc","Köylüleri geyiklerin izini sürüp avlayan [Hunter]lara dönüştürür."
"sheet name=""building""|HunterLodge|desc|||/desc","Köylüleri geyiklerin izini sürüp avlayan [Hunter]lara dönüştür."
"sheet name=""building""|FoodSilo|name|||/name","Yiyecek Deposu"
"sheet name=""building""|FoodSilo|desc|||/desc","Bu bölgedeki [Food] üretimini ::percent:: kadar artırır. Maksimum yiyecek depolama sınırını artırır."
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","Bu bölgedeki [Food] üretimini ::percent:: kadar artırır."
"sheet name=""building""|TradingPost|name|||/name","Ticaret Merkezi"
"sheet name=""building""|TradingPost|desc|||/desc","Köylüleri [Money] kaynağı sağlayan [Merchant]lara dönüştürür."
"sheet name=""building""|TradingPost|desc|||/desc","Köylüleri [Money] kaynağı sağlayan [Merchant]lara dönüştür."
"sheet name=""building""|MarketPlace|name|||/name","Pazar Yeri"
"sheet name=""building""|MarketPlace|desc|||/desc","Köylüleri [Money] ile çeşitli kaynaklar satın alabilen [Merchant]lara dönüştürür."
"sheet name=""building""|MarketPlace|desc|||/desc","Köylüleri [Money] ile çeşitli kaynaklar satın alabilen [Merchant]lara dönüştür."
"sheet name=""building""|MarketPlace|flavor|||/flavor","Veresiye kabul edilmez."
"sheet name=""building""|RavenPort|name|||/name","Liman"
"sheet name=""building""|RavenPort|desc|||/desc","Denizciler yağma yaparak klana [Money] ve [Lore] veya [Fame] getirir. Kıyıları keşfedebilir ve [Mercenary] tutabilirsin. Büyük Ticaret Rotalarından faydalanmak için bir [Lighthouse] ekle."
......@@ -279,31 +290,33 @@
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Denizciler yağma yaparken [Money] ve [Lore] getirir. Büyük Ticaret Rotalarından faydalanmak için bir [Lighthouse] ekle."
"sheet name=""building""|HallOfPoetry|name|||/name","Skaldların Konağı"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Skaldların Konağı"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Köylülerinizi klana [Fame] ve [Happy] kazandıran [Skald]lara dönüştürür."
"sheet name=""building""|HallOfPoetry|desc|||/desc","Köylüleri klana [Fame] ve [Happy] kazandıran [Skald]lara dönüştür."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Kadın köylülerini [Norn] olmaları için eğit. Klanının [Happy] ve [Prescience] oranını artırırlar."
"sheet name=""building""|Horgr|desc|||/desc","[VillagerWoman]leri [Norn] yap. Klanının [Happy] ve [Prescience] oranını artırırlar."
"sheet name=""building""|Tavern|name|||/name","Birahane"
"sheet name=""building""|Tavern|plural|||/plural","Birahane"
"sheet name=""building""|Tavern|desc|||/desc","Köylüleri klana [Happy] sağlayan hancılara dönüştürür."
"sheet name=""building""|Tavern|desc|||/desc","Köylüleri klana [Happy] sağlayan hancılara dönüştür."
"sheet name=""building""|Tavern|flavor|||/flavor","Herkes kendi bardağını getirsin!"
"sheet name=""building""|AllMines|name|||/name","Maden"
"sheet name=""building""|AllMines|desc|||/desc","Köylüleri taş veya demir kaynaklarını çıkarabilen [Miner]lere dönüştürür."
"sheet name=""building""|AllMines|desc|||/desc","Köylüleri taş veya demir kaynaklarını çıkarabilen [Miner]lere dönüştür."
"sheet name=""building""|Mine|name|||/name","Taş Ocağı"
"sheet name=""building""|Mine|plural|||/plural","Taş Ocakları"
"sheet name=""building""|Mine|desc|||/desc","Köylüleri [Stone] ocaktan taş çıkarabilen [Miner]lere dönüştürür."
"sheet name=""building""|Mine|desc|||/desc","Köylüleri [Stone] ocaktan taş çıkarabilen [Miner]lere dönüştür."
"sheet name=""building""|IronMine|name|||/name","Demir Madeni"
"sheet name=""building""|IronMine|desc|||/desc","Köylüleri [Iron] kaynağı çıkarabilen [Miner]lere dönüştürür."
"sheet name=""building""|IronMine|desc|||/desc","Köylüleri [Iron] kaynağı çıkarabilen [Miner]lere dönüştür."
"sheet name=""building""|RimeSteelMine|name|||/name","Kırağı Çeliği Madeni"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Köylüleri [RimeSteel] kaynağı çıkarabilen [Miner]lere dönüştürür."
"sheet name=""building""|RimeSteelMine|desc|||/desc","Köylüleri [RimeSteel] kaynağı çıkarabilen [Miner]lere dönüştür."
"sheet name=""building""|GemStonesMine|name|||/name","Cevher Madeni"
"sheet name=""building""|GemStonesMine|desc|||/desc","Köylüleri [Gemstone] kaynağı çıkarabilen [Miner]lere dönüştür."
"sheet name=""building""|Forge|name|||/name","Demirci Ocağı"
"sheet name=""building""|Forge|desc|||/desc","Köylüleri [Smith] olmaları için eğit. Daha iyi aletler, silahlar ve efsanevi eserler yapmana imkan tanır."
"sheet name=""building""|Forge|desc|||/desc","Köylüleri [Smith] yap. Daha iyi aletler, silahlar ve efsanevi eserler yapmana imkan tanır."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Bölgede yapým hýzýný ::percent:: artýr."
"sheet name=""building""|ForgeHorse|name|||/name","Völund'un Demirci Ocaðý"
"sheet name=""building""|ForgeHorse|desc|||/desc","Savaþ þeflerin için daha iyi aletler, silahlar ve efsanevi eserler yapmana imkan tanýr."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Bölgede yapým hýzýný ::percent:: artýr."
"sheet name=""building""|CarvedStone|name|||/name","Yazılı Taş"
"sheet name=""building""|CarvedStone|desc|||/desc","Bir köylüyü [Lore] üreten [RuneMaster]na dönüştürür."
"sheet name=""building""|CarvedStone|desc|||/desc","Bir köylüyü [Lore] üreten [RuneMaster]na dönüştür."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Bu şey bir kitaptan biraz daha ağır"
"sheet name=""building""|Sheepfold|name|||/name","Koyun Ağılı"
"sheet name=""building""|Sheepfold|desc|||/desc","[Sheep]ları ağıla kapatarak [Food] üretilmesini sağlar"
......@@ -335,14 +348,12 @@
"sheet name=""building""|Temple|plural|||/plural","Kralların Mihrabı"
"sheet name=""building""|Temple|desc|||/desc","Kralların Mihrabı +::value::$icon(Yiyecek) +::value::$icon(Odun) +::value::$icon(Para) +::value::$icon(Bilgi) üretimi ile birlikte +50[Fame] verir"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","Kralların Mihrabı +::value::$icon(Food), +::value::$icon(Wood), +::value::$icon(Money), ave +::value::$icon(Lore) üretimi sağlar."
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","Deniz Feneri"
"sheet name=""building""|Lighthouse|desc|||/desc","Büyük Ticaret Rotaları oluşturmayı sağlar. Bir [Port] üzerine inşa edilmelidir."
"sheet name=""building""|RavenLighthouse|name|||/name","Deniz Feneri"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Büyük Ticaret Rotaları oluşturmayı sağlar. Bir [Port] üzerine inşa edilmelidir."
"sheet name=""building""|Anvil|name|||/name","Tanrıların Örsü"
"sheet name=""building""|Anvil|desc|||/desc","Köylüleri [Smith] olmaları için eğit. Odin'in Kılıcı'nı yapmana imkan verir."
"sheet name=""building""|Anvil|desc|||/desc","Köylüleri [Smith] yap. Odin'in Kılıcı'nı yapmana imkan verir."
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Köy Merkezi"
"sheet name=""building""|TownHall|desc|||/desc","[Happy] seviyesi yeterli olduğunda yeni [Villager]ler üretir."
......@@ -350,13 +361,12 @@
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","Gizemli Taş"
"sheet name=""building""|RuneStone|desc|||/desc","Bir köylüyü [Lore] üreten [RuneMaster]na dönüştürür."
"sheet name=""building""|RuneStone|desc|||/desc","Bir köylüyü [Lore] üreten [RuneMaster]na dönüştür."
"sheet name=""building""|CircleStone|name|||/name","Taş Çemberi"
"sheet name=""building""|CircleStone|plural|||/plural","Taş Çemberleri"
"sheet name=""building""|CircleStone|desc|||/desc","Köylüleri [RuneMaster]larına dönüştürür. Bu bölgedeki tüm bilgeler ::percent:: daha fazla [Lore] üretir."
"sheet name=""building""|CircleStone|desc|||/desc","Köylüleri [RuneMaster] yap. Bu bölgedeki tüm bilgeler ::percent:: daha fazla [Lore] üretir."
"sheet name=""building""|CircleStone|flavor|||/flavor","Spoiler uyarısı: Odin ölüyor."
"sheet name=""building""|Stones|name|||/name","Taşlar"
"sheet name=""building""|Stones|plural|||/plural","Taşlar"
"sheet name=""building""|Stones|name|||/name","Taş Kaynağı"
"sheet name=""building""|Stones|desc|||/desc","[Stone] çıkarmak için buraya bir maden inşa edebilirsin."
"sheet name=""building""|Fertility|name|||/name","Verimli Toprak"
"sheet name=""building""|Fertility|desc|||/desc","Bu alana [Fields] inşa edip [Farmer] çalıştırabilirsin."
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","Kırağı Çeliği Kaynağı"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","[RimeSteel] çıkarmak için buraya bir maden inşa edebilirsin."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","Sadece en soğuk bölgelerde bulunan gizemli bir metal. Bir [IceWorm] kabuğunu sadece bu çelikten yapılan silahların delebildiği söyleniyor."
"sheet name=""building""|GemstoneDeposit|name|||/name","Cevher Kaynağı"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","[Stone] çıkarmak için buraya bir [Mine] inşa edebilirsin."
"sheet name=""building""|WolvesCave|name|||/name","Kurt İni"
"sheet name=""building""|WolvesCave|desc|||/desc","Bu bölgeyi ele geçirinceye kadar [Wolf] burada ortaya çıkmaya devam edecek."
"sheet name=""building""|Shoal|name|||/name","Balık"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","İçinde büyük tanrıların, Æsir'in, yaşadığına inanılan Asgard'a bağlı olan efsanevi köprü Ne pahasına olursa olsun Bifröst'ü koru!"
"sheet name=""building""|Bifrost|flavor|||/flavor","Parlayan yol anlamına geldiği düşünülen ""Bifröst"" aynı zamanda""Asbru"", Æsir'in köprüsü olarak da bilinir. Köprü aynı zamanda""Asbru"", Æsir'in köprüsü olarak da bilinir."
"sheet name=""building""|BifrostLore|name|||/name","Uyuyan Bifröst"
"sheet name=""building""|BifrostLore|plural|||/plural","Uyuyan Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","İlk önce bölgesini kolonileştirmeli ve sonra bu efsanevi Köprüyü etkinleştirmek için bilgi toplamalısın."
"sheet name=""building""|Muspell|name|||/name","Muspell Kapısı"
"sheet name=""building""|Muspell|plural|||/plural","Muspell Kapısı"
"sheet name=""building""|Muspell|desc|||/desc","Bu geçit Northgard'ı Ateşin diyarı olan Muspell'e bağlar. Cesur biri geçiti mühürleyinceye kadar [FireGiants] buradan ortaya çıkmaya devam edecek."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim, dünya ağacı Yggdrasile dayanan dokuz dünyanın en güneyinde olanıdır."
"sheet name=""building""|MuspellConquest|name|||/name","Muspell Kapısı"
"sheet name=""building""|MuspellConquest|plural|||/plural","Muspell Kapısı"
"sheet name=""building""|MuspellConquest|desc|||/desc","Bu geçit Northgard'ı Ateşin diyarı olan Muspell'e bağlar. [GiantFire] buradan ortaya çıkmaya devam edecek."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim, dünya ağacı Yggdrasile'in desteklediği dokuz dünyanın en güneyinde olanıdır."
"sheet name=""building""|Niflheim|name|||/name","Niflheim Kapısı"
"sheet name=""building""|Niflheim|plural|||/plural","Niflheim Kapısı"
"sheet name=""building""|Niflheim|desc|||/desc","Bu geçitten donuk savaşçı orduları gelir. Onları durdurmanın yolu yok, hayatta kalmalısın."
"sheet name=""building""|IceWormDen|name|||/name","Buz Solucanı saldırısı"
"sheet name=""building""|PillarOfGod|name|||/name","Görkem Sütunları"
"sheet name=""building""|PillarOfGod|plural|||/plural","Görkem Sütunları"
"sheet name=""building""|PillarOfGod|desc|||/desc","Bir köylüyü [Fame] üreten [Scholar]e dönüştür."
"sheet name=""building""|Meteor|name|||/name","Erimiş Kaya"
"sheet name=""building""|Meteor|plural|||/plural","Erimiş Kayalar"
"sheet name=""building""|Meteor|desc|||/desc","Doğal olmayan bir parıltı bu taşı sarar. Ya hemen burayı kaz, ya da içindeki sihirle yüzleş!"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","Çokça [Fame] ve [MilitaryXP] kazanmak için Wyvern ile dövüþ"
"sheet name=""building""|WyvernDen |flavor|||/flavor","Wyvern uykuda olduðu sürece her þey kontrol altýnda..."
"sheet name=""building""|BigSword|name|||/name","Tanrıların Kılıcı"
"sheet name=""building""|BigSword|desc|||/desc","Köylüleri [RuneMaster]larına dönüştürür. Bu bölgedeki tüm bilgeler ::percent:: daha fazla [Lore] üretir."
"sheet name=""building""|BigSword|desc|||/desc","Köylüleri [RuneMaster] yap. Bu bölgedeki tüm bilgeler ::percent:: daha fazla [Lore] üretir."
"sheet name=""building""|Helheim|name|||/name","Helheim Kapısı"
"sheet name=""building""|Helheim|desc|||/desc","Bu geçit Northgard'ı ölülerin diyarı olan Helheim'e bağlar. Yeterince cesur biri gelip mühürleyinceye kadar yozlaşmış [Valkyrie]ler bu geçitten ortaya çıkmaya devam edecek."
"sheet name=""building""|Helheim|plural|||/plural","Helheim Kapısı"
"sheet name=""building""|Helheim|desc|||/desc","Bu geçit Northgard'ı ölüler diyarı Helheim'a bağlar. Cesur biri geçidi mühürleyinceye kadar [Valkyrie]ler ve [Death]ler buradan ortaya çıkmaya devam edecekler."
"sheet name=""building""|MagmaFlow|name|||/name","Magma Akıntısı"
"sheet name=""building""|MagmaFlow|desc|||/desc","Bu bölgedeki magma oldukça güçlü silahlar [Forge] için kullanılabilir."
"sheet name=""building""|Volcano|name|||/name","Volkan"
"sheet name=""building""|Volcano|plural|||/plural","Volkanlar"
"sheet name=""building""|Volcano|desc|||/desc","Tehlikeli aktif bir volkan. Düşen [Meteor]lara dikkat et!"
"sheet name=""building""|IceThrone|name|||/name","Valhala Mührü"
"sheet name=""building""|IceThrone|desc|||/desc","Bu mührü kontrol ederek [LichKing] ruhların Valhala'ya girmesini engeller ve onları draugar olarak geri getirir."
"sheet name=""tech""|Lumber|name|||/name","Keskin Baltalar"
"sheet name=""tech""|Lumber|desc|||/desc","Oduncular ::percent:: daha fazla üretim yapar."
"sheet name=""tech""|Weaponsmith|name|||/name","Silah Ustası"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","Kış Festivali"
"sheet name=""tech""|WinterFestival|desc|||/desc","Kış boyunca [Food] üretimindeki düşüş ::inv_percent:: azalır ve [Happy] ::value1:: birim artar."
"sheet name=""tech""|Bartering|name|||/name","Takar"
"sheet name=""tech""|Bartering|desc|||./desc","Her bir ::value:: klan üyesi için +1[Money] kazandırır. [TradingPost]nde tarafsız gruplarla ticaret rotalarının kurulmasına izin verir. Ayrıca [Lighthouse] ile Büyük Ticaret Rotalarının kurulmasını sağlar"
"sheet name=""tech""|Bartering|desc|||./desc","Her ::value1:: klan üyesi için +::value::[Money] kazandırır. [TradingPost]nde tarafsız gruplarla Ticaret Rotalarının kurulmasına izin verir. Ayrıca [Lighthouse] ile Büyük Ticaret Rotalarının kurulmasını sağlar"
"sheet name=""tech""|LayLayLand|name|||/name","Arazi Koşulları"
"sheet name=""tech""|LayLayLand|desc|||/desc","Çevre koşullarının sertliğini ::inv_percent:: azaltır. Ormanlarda, Bataklıklarda ve Kumluklarda üretimi +::percent1:: artırır."
"sheet name=""tech""|SimpleLiving|name|||/name","Mütevazı Yaşam"
......@@ -604,7 +632,7 @@
"sheet name=""tech""|SlaveTrade|name|||/name","Köle Ticareti"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]ler ::inv_percent:: daha ucuzdur ve minimum fiyat da ::inv_percent:: daha azdır."
"sheet name=""tech""|Frenzy|name|||/name","Ejder Taşkınlığı"
"sheet name=""tech""|Frenzy|desc|||/desc","#ERROR!"
"sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: Bölgelerinde hiçbir müttefik birim yokken bir askeri birim için Saldırı Gücü."
"sheet name=""tech""|Metalcraft|name|||/name","Metal Ýþleri"
"sheet name=""tech""|Metalcraft|desc|||/desc","Savaþ þeflerinin madencilik ve yapým hýzý +::percent:: arttý"
"sheet name=""tech""|BFTower|name|||/name","Büyük Kule"
......@@ -620,7 +648,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","Sonsuz Dalga"
"sheet name=""tech""|EndlessTide|desc|||/desc","Tüm askeri birimlerinin saldırı gücünü ::percent2:: artırır. Askeri birimlerin maliyetini ::inv_percent2:: azaltır. Her askeri kamp +::value1:: [Warband] verir."
"sheet name=""tech""|FromBeyond|name|||/name","Derinlerden Gelen İrfan"
"sheet name=""tech""|FromBeyond|desc|||/desc","Tüm ticaret rotaları +::value1:: [Lore] verir.&lt;br/&gt;Tarafsız grupların ticaret rotalarından +::percent:: daha fazla [Money] kazanırsın."
"sheet name=""tech""|FromBeyond|desc|||/desc","Tüm tarafsız grupları açığa çıkarır.&lt;br/&gt;Tüm ticaret rotaları +::value1:: [Lore] verir.&lt;br/&gt;Tarafsız gruplu ticaret rotalarından +::percent:: daha fazla [Money] kazanırsın."
"sheet name=""tech""|FreshFish|name|||/name","Taze Balık"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]lar +::percent:: daha fazla [Food] üretir. Alet yükseltmeleri ücretsizdir ve yapım süresi ::value1:: azalır."
"sheet name=""tech""|CarpeFuturem|name|||/name","Öngörü"
......@@ -699,7 +727,7 @@
"sheet name=""clan""|Stag|title|||/title","Geyik Klanı"
"sheet name=""clan""|Stag|title2|||/title2","Geyik Klanı"
"sheet name=""clan""|Stag|desc|||/desc","Atalarından aldıkları başarı dolu mirasla gurur duyan bu klan katı adalet ve sıra dışı güçlerinin yanında onurlu ve soylu davranışlarıyla da bilinirler. Paraya ve şana değer veren bu klan son derece hırslı bir yayılmacı ruha sahiptir."
"sheet name=""clan""|Stag|bonuses|0|desc|/desc","#ERROR!"
"sheet name=""clan""|Stag|bonuses|0|desc|/desc","+::value::[Food] [Wood] ve [Money] ile başlarsın"
"sheet name=""clan""|Stag|bonuses|1|desc|/desc","[Skald]ların Konağı birahanenin yerini alır ve ilave [Fame] kazandırır"
"sheet name=""clan""|Goat|name|||/name","Keçi"
"sheet name=""clan""|Goat|totem|||/totem","Heidrun"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","Kıyısı olmayan bölgelerde tüm birimlerin Saldırması ::inv_percent:: azalır."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","Viking Gemisi Limanı inşa edemezsin. Ticari Zafer kazanamazsın."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","[FishermanHouse], [Fishery] ile değişir. Hem göllerde hem de denizde balık avlamak için kullanılabilir."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","Kadın [Villager]yü [Norn] yapmak için [Horgr] inşa edebilirsin. [Norn], [Happy] ve [Prescience] üretir."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","[VillagerWoman]yü [Norn] yapmak için [Tavern], [Horgr] ile değiştirilmiştir. [Norn], [Happy] ve [Prescience] üretir."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","[Prescience], özel yetenekleri etkinleştirmek için kullanılabilir."
"sheet name=""icon""|Wounded|name|||/name","Yaralı"
"sheet name=""icon""|Wounded|desc|||/desc","Yaralı klan üyeleri ::inv_percent:: daha az korunmaya sahip olur."
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","Kar Fırtınası"
"sheet name=""event""|Blizzard|desc|||/desc","Tüm üretimi ::inv_percent:: azaltır ve yakacak odun tüketimini iki kat artırır."
"sheet name=""event""|Blizzard|announce|||/announce","Bu yıl hava soğuk. Bu kış <b>Blizzard</b> kar fırtınası gelecek, o yüzden [Food] ve [Wood] stoklamalıyız!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","[Blizzard] olayları sıkça yaşanır."
"sheet name=""event""|Rats|name|||/name","Fare İstilası"
"sheet name=""event""|Rats|desc|||/desc","Fareler depolarda stoklanmayan tüm [Food]lerin ::percent_value:: kısmını silip süpürür ve hastalık getirir. Depoların mevcut durumda ::silo:: muhafaza ediyor."
"sheet name=""event""|Rats|announce|||/announce","Fare istilasına dair haberler var. [Food]lerimizi <b>Depolara</b> koymalıyız ve hastalıklara karşı [Healer] bulundurmalıyız."
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","Draugar İstilası"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death] çok yakında geçitlerden ortaya çıkacak."
"sheet name=""event""|DraugrAttack|announce|||/announce","Helheim'e açılan geçitlerin görüldüğü söyleniyor. [Death] buraya ulaşmadan önce savunma tedbirlerini almalıyız!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","[DraugrAttack] olayları sıkça yaşanır."
"sheet name=""event""|FallenSailors|name|||/name","Yenilmiş Denizciler"
"sheet name=""event""|FallenSailors|desc|||/desc","Bu [SpecterWarrior]lar bizim tarafımızda savaşırlardı..."
"sheet name=""event""|FallenSailors|announce|||/announce","Ahoy! Yenilmiş Denizciler kıyılarına yaklaşıyor!"
"sheet name=""event""|BloodMoon|name|||/name","Ay"
"sheet name=""event""|BloodMoon|desc|||/desc","Tüm birimler +::percent_value:: kazanır Kanlı Ay süresince kendi toprakları dışına saldırır."
"sheet name=""event""|BloodMoon|announce|||/announce","Kanlı <b>Ay</b> geliyor! Savaşa hazır ol!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","[BloodMoon] olayları sıkça yaşanır."
"sheet name=""event""|Eruption|name|||/name","Volkanik Patlama"
"sheet name=""event""|Eruption|desc|||/desc","Northgard'a yakında [Meteor] yağacak. Gizli bir tehdit oldukları kadar da iyi bir taş kaynağıdırlar."
"sheet name=""event""|Eruption|announce|||/announce","Volkandan gürültüler yükseliyor! Kendinizi hazırlayın!"
......@@ -897,6 +928,8 @@
"sheet name=""event""|GolemAwake|name|||/name","[Golem]in Uyanışı"
"sheet name=""event""|GolemAwake|desc|||/desc","Taşı hemen çıkar ya da öfkeli bir düşmanla yüzleş!"
"sheet name=""event""|GolemAwake|announce|||/announce","Gökten [Meteor] yağdı!"
"sheet name=""event""|GameEnd|name|||/name","Dönüşü olmayan yer"
"sheet name=""event""|GameEnd|desc|||/desc","Bu noktaya gelmeden önce zafere ulaş ya da mağlup olacaksın."
"sheet name=""event""|Unfreeze|name|||/name","Bahar"
"sheet name=""event""|Unfreeze|desc|||/desc","Yaşayan ölülerin ordusu 5. yazın başlangıcında canlanacak ve saldırıya geçecek. Hayatta kalmak için tedbir almalıyız!"
"sheet name=""event""|Unfreeze|announce|||/announce","Yaşayan ölülerin ordusu 5. yazın başlangıcında canlanacak ve saldırıya geçecek. Hayatta kalmak için tedbir almalıyız!"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","Öncü Takımı"
"sheet name=""event""|HagenReinforcement|desc|||/desc","Paralı Askerler çok yakında kıyıya ayak basacak."
"sheet name=""event""|HagenReinforcement|announce|||/announce","Hagen'ın öncü takımının ulaşmasına ::value:: ay var."
"sheet name=""event""|SupplyFromHomeland|name|||/name","Anavatandan İkmal"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","Anavatandan gelen bir gemi yeni köylüler getiriyor."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","Anavatandan gemiyle yeni köylüler gelecek."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","[SupplyFromHomeland] olayları sıkça yaşanır."
"sheet name=""event""|Mercenaries|name|||/name","Paralı Asker Akını"
"sheet name=""event""|Mercenaries|desc|||/desc","[Mercenary]ler hedeflerini seçtiler. Yağma başlıyor!"
"sheet name=""event""|Mercenaries|announce|||/announce","Kıyılarının yakınlarında bir paralı asker gemisi tespit edildi! Hazırlık yapmalısın!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","[Mercenaries] olayları sıkça yaşanır."
"sheet name=""event""|Elevation|name|||/name","Lanet"
"sheet name=""event""|Elevation|desc|||/desc","Nüfusunun bir kısmı [SpecterWarrior]lara dönüşür."
"sheet name=""event""|Elevation|announce|||/announce","Adamlarımız garip bir hastalığa yakalandılar!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","[Elevation] olayları sıkça yaşanır."
"sheet name=""event""|FrozenAttack|name|||/name","Donuk Saldırı"
"sheet name=""event""|FrozenAttack|desc|||/desc","Donuk ölülerden oluşan bir ordu [Niflheim] yakınlarında toplandı ve sana saldıracaklar."
"sheet name=""event""|FrozenAttack|announce|||/announce","Hissediyorum, donuk ölüler geliyorlar."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","[FrozenAttack] olayları sıkça yaşanır."
"sheet name=""event""|FireGiant|name|||/name","Muspell'den Gelen İşgal"
"sheet name=""event""|FireGiant|desc|||/desc","Bazı [GiantFire]ler [Muspell]'den gelecekler. Dikkat!"
"sheet name=""event""|FireGiant|announce|||/announce","[Muspell]ler parıldıyorlar. İşgalcileri kovmaya hazırlan!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","[FireGiant] olayları sıkça yaşanır."
"sheet name=""event""|HelheimInvasion|name|||/name","Helheim'dan Gelen İşgal"
"sheet name=""event""|HelheimInvasion|announce|||/announce","İşgali Durdur! En az ::value:: [Helheim] kapısını kolonileştirmelisin."
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","[HelheimInvasion] olayları sıkça yaşanır."
"sheet name=""event""|HelheimInvasionStart|name|||/name","Helheim'dan Gelen İşgal"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","[Helheim], destek kuvveti alacak."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","Helheim ordusuna dikkat!"
"sheet name=""campaign""|Betrayal|name|||/name","Trajedi"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","Ben son Yüce Kral Hargurorf'un oğlu Rig, ve bu da benim destanım."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","Her şey uğursuz bir gün yaşananlarla başladı..."
......@@ -950,7 +1009,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","Çok iyi. İtidalli olmanız sizi daha da yüceltiyor Üstelik açlıktan ölürsek geriye intikam alacak kimse kalmaz."
"sheet name=""campaign""|Journey|texts|5|text|/text","Açlık demişken yiyecek bekleyen bir sürü aç insan var, hadi önce gidip yiyecek kaynağı bulalım. Yakacak ve inşaat malzemesi olarak kullanılan odun da hayati bir kaynaktır."
"sheet name=""campaign""|Journey|texts|6|text|/text","Ve ayrıca bu kıtayı terk edip Northgard'a doğru denize açılmalıyız. Denize açılmak için uygun bir sahil bulmalıyız."
"sheet name=""campaign""|Journey|texts|7|text|/text","Kesinlikle haklısın. Birkaç köylüye bir izci kampı inşa etmelerini ve bölgeyi keşfetmeleri için izci olarak eğitimden geçmelerini isteyebilirsiniz."
"sheet name=""campaign""|Journey|texts|7|text|/text","Oldukça haklısın. Köylülere bir izci kampı inşa etmeyi öğretmeni ve bölgeyi keşfetmeleri için izci olarak atamanı tavsiye ederim."
"sheet name=""campaign""|Journey|texts|8|text|/text","Hmm, hava giderek soğuyor...kış çok yakında gelecek."
"sheet name=""campaign""|Journey|texts|9|text|/text","Kesinlikle, lordum. Azalan yiyeceğe ve evlerin ısınması için artan yakacak odun tüketimine karşı hazırlıklı olmalıyız."
"sheet name=""campaign""|Journey|texts|10|text|/text","Askeri birliklerimiz de kış aylarında daha da güçsüzleşecek. Savaşmak için daha iyi bir zamanı bekleyebiliriz."
......@@ -964,7 +1023,7 @@
"sheet name=""campaign""|Journey|texts|18|text|/text","Sonun çok yakın Hagen."
"sheet name=""campaign""|Journey|tutorial|0|text|/text","Başlarken"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","Issız bir bölgede güvendesin. Buradaki amacın klanının hayatta kalması için gerekli olan temel ihtiyaçları karşılamak: [Food], [Wood] ve [House]ler."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Bölgeyi keşfetmek ve çevredeki bölgeleri kolonileştirerek sınırlarını genişletmek için [Scout] eğitmelisin. Keşfedilmemiş topraklara yelken açmak için bir sahil kıyısı bul."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Bölgeyi keşfetmeleri için [Scout] atamayı unutma ardından çevredeki bölgeleri kolonileştirerek sınırlarını genişletebilirsin. Keşfedilmemiş topraklara açılmak için bir kıyı bul."
"sheet name=""campaign""|Foothold|name|||/name","Karaya Çıkış"
"sheet name=""campaign""|Foothold|desc|||/desc","Northgard son derece acımasız bir kıta. Bu vahşi toprakları yaşam için elverişli kılalım ki tarihte silinip gitmeyelim."
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","::value:: bölgeyi kolonileştir."
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","Eskilerin yaşayan ölü savaşçılara dair anlattığı hikayeleri duyardık hep, ama hikayelerin gerçek olduğunu hiç düşünmedim. Görünüşe göre yanılmışım."
"sheet name=""campaign""|Foothold|texts|10|text|/text","Ne pahasına olursa olsun halkımızı korumalı ve bu şeytani canavarların kökünü kazımalıyız."
"sheet name=""campaign""|Foothold|texts|11|text|/text","Az önce bir mineral kaynağı bulduk. İki tür maden kaynağı vardır: taş ve demir."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Her ikisi de madenciler tarafından çıkarılabilen önemli maden kaynaklarıdır. Köylüleri madenci yapmak için bir maden ocağı inşa et."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Her ikisi de madenciler tarafından çıkarılabilen önemli maden kaynaklarıdır. Bir maden inşa et ve köylüleri buraya ata."
"sheet name=""campaign""|Foothold|texts|13|text|/text","Taş, binaları geliştirmek için kullanılabilir. Demir daha iyi aletler yapılmasını ve benim gibi sancak taşıyıcıların savaşta ölmesi durumunda yeniden silahlandırılmasını sağlar."
"sheet name=""campaign""|Foothold|texts|14|text|/text","Maden kaynağının sınırlı olduğunu ve belirli bir miktarda maden barındırdığını unutmayın. Elde ettiğiniz maden kaynaklarını iyi kullanın."
"sheet name=""campaign""|Foothold|texts|15|text|/text","Lordum, başka bir klanın mensupları ile karşılaştık. Ne yapmamızı emredersiniz?"
......@@ -1136,7 +1195,7 @@
"sheet name=""campaign""|Settling|texts|49|text|/text","Lordum, işlerimiz çok iyi gidiyor... Sanırım çok yakında bu işin sonunu göreceğiz."
"sheet name=""campaign""|Settling|texts|50|text|/text","Haklı olabilirsin, fakat yine de rehavete kapılmamalıyız."
"sheet name=""campaign""|Settling|tutorial|0|text|/text","Ticaret Zaferi"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","Burada amaç düşmanları kaba güçle yenmek değil, diğer klanlarla iletişim kurmak, [Sailor]ler ve[Merchant]lar yetiştirerek bu nüfuslarla ticaret rotaları oluşturmaktır. Burada amaç düşmanları kaba güçle yenmek değil, diğer klanlarla iletişim kurmak, [Sailor]ler ve[Merchant]lar yetiştirerek bu nüfuslarla ticaret rotaları oluşturmaktır."
"sheet name=""campaign""|Settling|tutorial|1|text|/text","Burada amaç düşmanları kaba güçle yenmek değildir. Diğer klanlarla iletişim kurmak ve [Sailor]ler ve [Merchant]lar yetiştirerek ticaret rotaları oluşturmaktır."
"sheet name=""campaign""|Settling|tutorial|2|text|/text","Bir [Port] inşa etmek ve üzerine de [Lighthouse] eklemek ticari nüfuzunu arttırmak ve Büyük Ticaret Rotaları inşa etmek için önemlidir."
"sheet name=""campaign""|Skirmish|name|||/name","Bedel Ödetme"
"sheet name=""campaign""|Skirmish|desc|||/desc","Egil nihayet Hagen'ı buldu. Bir cezalandırma ekibi oluşturmak için ona katılacağım. En hızlı şekilde saldırmalıyız."
......@@ -1703,7 +1762,7 @@
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Fimbulvinter"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","Büyük Kış Mevsimi birkaç yıl sürecek. Baharın büyük buz duvarı eritmesini bekle."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Ölümün donmuş ordusunun buzları çözülüyor... Müttefiklerinizi koruyun, zira birlikten kuvvet doğar."
"sheet name=""campaign""|Bifrost|name|||/name","rozen>"
"sheet name=""campaign""|Bifrost|name|||/name","Bifröst"
"sheet name=""campaign""|Bifrost|desc|||/desc","Asgard'a giden efsanevi köprü Bifrost bu bölgede yer alıyor. Hvedrung çoktan buraya varmış, Ragnarök'ün ortaya çıkması an meselesi. Ne pahasına olursa olsun onu durdurmalıyız!"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","Bifrost'u ne pahasına olursa olsun korumalıyız!"
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","Hvedrung'u öldür."
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","Kraken Saldırısı"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Kudretli Kraken'in bir gemiyi batırmasına şahit ol"
"sheet name=""achievement""|APeopleSea|name|||/name","Deniz İnsanları"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Kıyısı olmayan bir bölgede koloni kurmadan bir oyun kazan"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Kraken klanı ile kıyısı olmayan bir bölgede koloni kurmadan bir oyun kazan"
"sheet name=""achievement""|APathTactician|name|||/name","Taktisyen Uzman"
"sheet name=""achievement""|APathTactician|desc|||/desc","3. seviye Taktisyen Yolu'nu aç"
"sheet name=""achievement""|APathGuardian|name|||/name","Muhafız Uzman"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Bir düşman Eseri ele geçir"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Oyun Tamamlandı"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","Oyunu tamamladın"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Hakimiyet"
"sheet name=""ability""|Dominion|desc|||/desc","Temizlediğin bölgeyi ücretsiz kolonileştir."
"sheet name=""ability""|ScorchedEarth|name|||/name","Arazi Yakma"
......@@ -2111,7 +2200,7 @@
"sheet name=""ability""|WarriorCharge|name|||/name","Taarruz"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Takip edilen hedef yeteri kadar yakınsa koşma hızını artırır."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Zehir"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Hedefin saldırı gücünü ve hareket hızını ::value1:: saniyeliğine ::inv_percent0:: azaltır."
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","::value1:: sn. boyunca hedef saldırı hızını ve hareket hızını ::inv_percent0:: azalt."
"sheet name=""ability""|SwirlAttack|name|||/name","Kasırga"
"sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen]lar sıklıkla tüm etraftaki düşmanlara hasar veren kudretli bir dönen darbe gerçekleştirir."
"sheet name=""ability""|GolemBurn|name|||/name","Magma Saldırısı"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","Bölgede savaş ilan edilmediği sürece düşmanlardan saklanabilir."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Özel Saldırı"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","Bazen iki devasa savaş çekici ile saldırarak etraftaki tüm düşmanlara hasar verirler."
"sheet name=""ability""|FrozenStrike|name|||/name","Donuk Vuruş"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Valdemar ile vurulan düşmanlar, etraflarındaki alan ile birlikte donarlar. (Hareket ve saldırı hızına ::value2:: ceza)."
"sheet name=""ability""|KingsBodyguard|name|||/name","Kralın Muhafızı"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] bir [IceGolem] yakınında olduğu sürece hasar almaz."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","İnsafsız"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher] düşmanlara +::percent_value:: hasar verir"
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna Etkisi"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir Etkisi"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","Sığ Sular"
"sheet name=""ability""|Stilt|desc|||/desc","::value:: ek bina yapmak için bir kıyı bölgesini geliştir."
"sheet name=""ability""|HighTide|name|||/name","Yüksek Dalgalar"
"sheet name=""ability""|HighTide|desc|||/desc","Kıyısı olmayan bir bölgede Kraken'in bina ve saldırı cezalarını kaldır.&amp;lt;br/&amp;gt;Normal bedelle kıyısı olmayan tarafsız bir bölgeyi kolonileştir."
"sheet name=""ability""|HighTide|desc|||/desc","Kıyısı olmayan bir bölgede Kraken'in inşa ve saldırı cezalarını iptal et.&lt;br/&gt;Kıyısı olmayan tarafsız bir bölgeyi normal bedelle kolonileştirebilirsin.&lt;br/&gt;[HighTide]'ı sadece kumsal bölgelerine bitişik olan kıyısı olmayan bölgelerde ya da [HighTide]'dan etkilenmiş bölgelerde kullanabilirsin"
"sheet name=""ability""|RoadToValhalla|name|||/name","Valhalla Yolu"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Bir [Norn]unu kutsa. [NornArmor] olarak orduna katılır."
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","Kadim Ruh"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","Seçilmiş bir düşman kıyı bölgesine ::value:: düşman [SpecterWarrior] çağır."
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","Kadim Ruh"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Seçilmiş bir düşman kıyı bölgesine ::value:: düşman [SpecterWarrior] çağır."
"sheet name=""battle""|CallBlood|name|||/name","Kan Arayışı"
"sheet name=""battle""|CallBlood|description|||/description","Diğer klanlar senin kanına susamışlar. Hayatta kal ve onları Valhala'ya gönder."
"sheet name=""battle""|InnerSea|name|||/name","İç Deniz"
"sheet name=""battle""|InnerSea|description|||/description","İç denize gir ve tüm rakiplerini tek tek mağlup et."
"sheet name=""battle""|Cursed|name|||/name","Lanetli"
"sheet name=""battle""|Cursed|description|||/description","Valdemar, ölülerden yeni Draugar çağırır. Diğer klanlarla iş birliği yaparak buzlu muhafızlarını mağlup et ve onu katlet."
"sheet name=""battle""|VikingsGlory|name|||/name","Viking İhtişamı"
"sheet name=""battle""|VikingsGlory|description|||/description","Sadece en yüksek şana sahip olan klanlar ödül alabilirler."
"sheet name=""battle""|NewSettlers|name|||/name","Yeni Yerleşimciler"
"sheet name=""battle""|NewSettlers|description|||/description","Birçok köylün var ve tüm sıkıntılar bunlardan geliyor."
"sheet name=""battle""|LazyVillagers|name|||/name","Tembel Köylüler"
"sheet name=""battle""|LazyVillagers|description|||/description","Köylüler yiyecek toplamayacaklar. Onları binalara atamaya çalış."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Yggdrasil Yarışı"
"sheet name=""battle""|RaceYggdrasil|description|||/description","Yggdrasil'i almak için bolca yiyecek toplamalısın. Ancak bunları depolaman gerektiğini unutma."
"sheet name=""battle""|SwampsDeath|name|||/name","Ölüler Bataklığı"
"sheet name=""battle""|SwampsDeath|description|||/description","İnşa için yeterli yerin yok. Akıllıca seç ya da olağandan daha fazla genişlet."
"sheet name=""battle""|Invasion|name|||/name","Helheim'dan Gelen İşgal"
"sheet name=""battle""|Invasion|description|||/description","Helheim kapıları ile mücadele etmek için yalnız sen varsın. Süre sona ermeden önce genişlet ve baskıyı yönet."
"sheet name=""battle""|MarketSupplier|name|||/name","Usta Tedarikçi"
"sheet name=""battle""|MarketSupplier|description|||/description","Pazar yerleri ucuz ve verimlidir, böyle birçok bina iyi bir fikir olabilir."
"sheet name=""battle""|BeyondSea|name|||/name","Denizin Ötesi"
"sheet name=""battle""|BeyondSea|description|||/description","Zafer anakarada değildir. Liman inşa et ve dünyanın bilinen en iyi tüccarı hâline gel."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Alınmış Bilgi"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Para kazan ve paranın gücüyle bilgi satın al."
"sheet name=""battle""|WinterHere|name|||/name","Kış Geldi"
"sheet name=""battle""|WinterHere|description|||/description","Her kış korkunç bir kar fırtınası ile başa çıkmak gerçekten mümkün müdür? Cevabı kısa süre sonra öğreneceksin."
"sheet name=""battle""|Oppressed|name|||/name","Mazlumları Koru"
"sheet name=""battle""|Oppressed|description|||/description","Düşmanlarını yok ederken daha zayıf olan müttefikini koru."
"sheet name=""battle""|Surrounded|name|||/name","Kuşatılmış"
"sheet name=""battle""|Surrounded|description|||/description","Ya bütün düşmanların etrafını sararsa? Çok fazla genişlemelerine izin verme!"
"sheet name=""battle""|SaveBifrost|name|||/name","Bifrost"
"sheet name=""battle""|SaveBifrost|description|||/description","Rush to colonize [BifrostLore] and protect it from other clans!"
"sheet name=""battle""|KeepSimple|name|||/name","Basit Düşün"
"sheet name=""battle""|KeepSimple|description|||/description","Hiçbir sivil bina yükseltmesi veya alet geliştirmesi yok. Çok az şeyle çok şey başarmalısın."
"sheet name=""battle""|WiseOne|name|||/name","Bilge Adam"
"sheet name=""battle""|WiseOne|description|||/description","[BigSword]'ı al ve Bilgi toplayarak zafere ulaş."
"sheet name=""battle""|GreedPrice|name|||/name","Açgözlülüğün Bedeli"
"sheet name=""battle""|GreedPrice|description|||/description","Üretemediğin kaynakları bulmak için araziyi keşfet."
"sheet name=""battle""|Dystopia|name|||/name","Distopya"
"sheet name=""battle""|Dystopia|description|||/description","Daima mutlu olmak iyiye habercidir. Mutluluğu korumak için [SpecterWarrior] ile başa çık."
"sheet name=""battle""|HostileLands|name|||/name","Düşman Topraklar"
"sheet name=""battle""|HostileLands|description|||/description","Genişlemek için yavaş hareket etme. Avcı Erleri güçlüdürler ve kolayca zafere ulaştırabilirler."
"sheet name=""battle""|Frozen|name|||/name","Donmuş Kapılar"
"sheet name=""battle""|Frozen|description|||/description","Yeterince uzun hayatta kalarak donuk sürüsünün senin düşmanlarını yok etmesini ümit et. Becerebilirsen, iki donuk saldırı arasında katletmekten çekinme."
"sheet name=""battle""|MuspellWrath|name|||/name","Muspell'in Gazabı"
"sheet name=""battle""|MuspellWrath|description|||/description","Rakiplerinden daha fazla [GiantFire] katlet. Bu bir yarış, asla durma!"
"sheet name=""battle""|Wyverns|name|||/name","Çok Fazla Wyvern Var!"
"sheet name=""battle""|Wyverns|description|||/description","Wyvernler, zombi wyvernler, dev wyvern, ... Şehre gidelim!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Valkür Bolluğu"
"sheet name=""battle""|ValkyrieGalore|description|||/description","Helheim'ı yeterince kontrol edemiyorsan düşmanlarının yapmasına da izin verme."
"sheet name=""battle""|GemCutter|name|||/name","Cevher Kesici"
"sheet name=""battle""|GemCutter|description|||/description","Cevher satmak, para kazanmanın en iyi yoludur."
"sheet name=""battle""|OdinsGlory|name|||/name","Odin'in Aşkına"
"sheet name=""battle""|OdinsGlory|description|||/description","Düşmanlarından önce daha fazla demir kaynağına ulaşmak için hızlıca genişle."
"sheet name=""battle""|BefriendJotnar|name|||/name","Jötnar ile Dost Ol"
"sheet name=""battle""|BefriendJotnar|description|||/description","Agresif tavırlarına bakmadan Jötnarları savun sonra da arkadaş ol."
"sheet name=""battle""|KoboldInfestation|name|||/name","Kobold İstilası"
"sheet name=""battle""|KoboldInfestation|description|||/description","Kazanmak için birçok bölgeyi kontrol altına almalısın. Ancak Koboldlar hızlıca genişlerler..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Myrkalfar İsyanı"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok zor, Myrkalfarlar agresif, püskürmeler sıktır. Temel hayatta kalma biraz sorun olacak gibi."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Ölen her vikingin tarafsız bir [Death] olma şansı vardır."
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]ler, [DeathCamp]'ndan hızlıca doğarlar ve geçitlerden daha sık ortaya çıkarlar."
"sheet name=""rule""|LichKing|desc|||/desc","[IceGolem] korumasındaki [LichKing] seni bekliyor."
"sheet name=""rule""|NoWalls|desc|||/desc","Doğal duvarlar yok, tüm bölgeler birbirine bağlı."
"sheet name=""rule""|BeachOnly|desc|||/desc","Tüm kıyı bölgeleri plajlardır."
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] arazinin ortasında bulunur, hâlihazırda keşfedilmiştir."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] arazinin ortasında bulunur, hâlihazırda keşfedilmiştir."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] arazinin ortasında bulunur, hâlihazırda keşfedilmiştir."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[Magmaflow] arazinin ortasında bulunur, hâlihazırda keşfedilmiştir."
"sheet name=""rule""|ManyLore|desc|||/desc","Normalden daha çok [CircleStone] ve [RuneStone] bulunmaktadır."
"sheet name=""rule""|PillarOfGod|desc|||/desc","Az [PillarOfGod] bulabilirsin. Onlara [Fame] üreten [Scholar]ler atayabilirsin."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Her yeni yılda en yüksek [Fame]a sahip olan oyuncuya gemiyle kaynaklar gelir."
"sheet name=""rule""|Eruptions|desc|||/desc","802 yılından başlayarak her yıl volkanik püskürmeler yaşanır."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","Birçok agresif [Myrkalfar] kampı bulunmaktadır. Sık ve erken saldırılarına karşı dikkatli ol."
"sheet name=""rule""|ManyKobolds|desc|||/desc","Birçok [KoboldHouse] bulunmaktadır. [Kobold]lar daha afresiflerdir, hızlıca doğarlar ve genişlerler."
"sheet name=""rule""|KoboldFame|desc|||/desc","Kolonileştirilmiş her [Kobold] bölgesi ::value:: [Fame] verir."
"sheet name=""rule""|MoreValkyries|desc|||/desc","Birçok bölgede [Valkyrie]ler bulunur. Daha da agresiflerdir."
"sheet name=""rule""|ManyFactions|desc|||/desc","Tüm tarafsız bölgeler mevcut. Her bölgede daha az düşmanlık var."
"sheet name=""rule""|WithGemstone|desc|||/desc","You can find [GemstoneDeposit]s, that produce [Gemstone] which can be sold for a lot of [Money]."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gathering or trading [Gemstone] increases [Happy]. Failing to do so decreases [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","Arazinin ortasından başlarsın."
"sheet name=""rule""|InnerSea|desc|||/desc","Arazinin ortası suyla doludur."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Her kış klanlara saldırmak için [Niflheim]'dan donuk zombi düşman dalgaları gelir."
"sheet name=""rule""|FrozenGate|desc|||/desc","Arazide birçok [Niflheim] açılır."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","Hiç [Lore] kaynağı yok. Hiç bilgi ağacı yok. Kazanılan [Lore], kolonileştirdikten sonra [BifrostLore]ni etkinleştirmek için kullanılır."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace] fiyatları ::value:: ile bölünür."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace] bir bina yeri kullanmaz."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Ticaret Rotaları +::percent_value:: kazanır."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Binaları geliştiremez veya alet yapamazsın."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple]lar geliştirilmiş bir [Townhall] gerektirir."
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]ler, geliştirilmiş bir [ScoutCamp] gerektirmeden düşman bölgelerini keşfe çıkabilirler."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] daima ::value:: seviyesindedir. Bir [SpecterWarrior] gününü mahvedebilir."
"sheet name=""rule""|Elevation|desc|||/desc","Bir lanet düzenli olarak gerçekleşerek nüfusunun bir kısmını [SpecterWarrior] hâline dönüştürür."
"sheet name=""rule""|MushroomsProd|desc|||/desc","Tüm üretimler ::percent:: arttı."
"sheet name=""rule""|DeathSwamp|desc|||/desc","Tüm bölgelerde binalar için mevcut alan azaltıldı."
"sheet name=""rule""|ManySwamp|desc|||/desc","Normalden daha çok [MarshBuilding] var."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","Normalden daha çok [Shoal], [Fertility] ve [DeerSpawner] var."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","+::value:: [Food] ile başlarsın."
"sheet name=""rule""|VillagerStrike|desc|||/desc","[Villager]lerin [Food] toplamayı reddediyorlar."
"sheet name=""rule""|MoreSheep|desc|||/desc","Normalden daha çok [Sheep] var."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] daha büyüktür ve kolonileştirmek iki katı bedele mal olur ancak sadece 1 ay sürer."
"sheet name=""rule""|BetterCauldron|desc|||/desc","[RelicCauldron]; [Iron] harcamaz, normalden iki kat hızla yapılır ve bir yapım eseri olarak sayılmaz."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Ticari Nüfuz için Adım Ödülleri daha sık yaşanır."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] yükseltilemez."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher], [SkirmisherRuthless] yeteneğine sahiptir, hayvanlara ve mistik yaratıklara karşı daha etkilidirler."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher] ::percent_value:: daha ucuzdur."
"sheet name=""rule""|ManyFoes|desc|||/desc","Bölgenin düşmanlığı arttı."
"sheet name=""rule""|ManyTreasure|desc|||/desc","Normalde daha fazla kayıp hazine var."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","[Ruins] ve [BrokenHouse] hazineleri daha sık ortaya çıkarlar."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell] her yerde açılarak düzenli hâlde ortaya [GiantFire] salar. Kimse onlara yaklaşamaz."
"sheet name=""rule""|ManyJotuun|desc|||/desc","Arazi [GiantFire] istilasına uğradı."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","Normalden daha az [Stones] var."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","Normalden daha çok [IronDeposit] var."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","Tüm kaynaklar ::percent_value:: daha az mineral barındırır."
"sheet name=""rule""|BlessJotnar|desc|||/desc","Bu arazide büyük bir [GiantCamp] görüldü."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Süre sona ermeden önce tüm [Helheim]ları kontrol et ve tut."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Birçok [Wyvern] görüldü. Ava çıkma zamanı!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","Hiç [Lore] yok. [Lore] üreten tüm binalar devre dışı bırakıldı. [Lore] kazanamazsın."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","Tüm bilgi [Money] ile alınabilir. Bilgi daha pahalıdır."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","[TownHall] zaten yükseltilmiş [Watchtower] ile korunuyor."
"sheet name=""rule""|IsWeakIA|desc|||/desc","Güçsüz müttefikini diğer klanlara karşı savunmalısın."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","Her yeni [BloodMoon] öncesi askeri birimler alacaksın."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","[MarketPlace] veya [TradingPost] inşa edemezsin."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","[TownHall]n ekstra [Food] üretir: +::value::."
"sheet name=""rule""|LethalRuins|desc|||/desc","[Scout]lerin [Ruin], [BrokenShores] veya [BrokenHouse] keşfini bitirdikten sonra ölürler."
"sheet name=""rule""|NoTechMoney|desc|||/desc","[ImprovedHall], [Bartering], [Negociators] ve [NearTheSea] hiç [Money] üretmez."
"sheet name=""rule""|NoTHMoney|desc|||/desc","[Townhall], hiç [Money] üretmez."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Denizciler hiç [Money] üretmez."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Nüfusunun daha fazla mutluluğa ve daha fazla gıda tüketmeye ihtiyacı var."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","[WatchTower]ne +::percent:: hasar"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","&lt;Unit&gt;ler için +::percent:: saldırı gücü"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","&lt;Unit&gt;ler için +::percent:: savunma"
"sheet name=""bonus""|BWarchief|desc|||/desc","Savaş Şefin için -::inv_percent:: maliyet ve diriltme beklemesi"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","&lt;Unit&gt;ler ::inv_percent:: daha az maliyetlidir"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","::value:: [Warrior] ile başla"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Savaş Şefin, [Valkyrie] ve [Death] karşısında +::percent:: saldırı gücüne sahiptir"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: Savaş şefleri ve eserler bekleme süresine sahiptir."
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","&lt;Unit&gt; silah maliyeti kaynak harcamaz ve yapım süresi ::value:: kat daha azdır."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: &lt;Resource&gt;"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-inv_percent:: kolonileştirme bedeli"
"sheet name=""bonus""|BWinter|desc|||/desc","Kış ::inv_percent:: daha az şiddetlidir"
"sheet name=""bonus""|BMineral|desc|||/desc","Her ay +::value:: &lt;Resource&gt;"
"sheet name=""bonus""|BJobProd|desc|||/desc","&lt;Unit&gt; için +::percent:: üretim"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: nüfus büyümesi"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]ları +::percent:: depolar ve bonusu ::percent1:: artar"
"sheet name=""bonus""|BFreeTool|desc|||/desc","&lt;Unit&gt; alet maliyeti kaynak harcamaz ve yapım süresi ::value:: kat daha azdır."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","::value:: &lt;Building&gt; ücretsiz olarak yükseltilebilir"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","::value:: &lt;Building&gt; ücretsiz olarak yükseltilebilir"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","&lt;Building&gt; bir bina yeri kullanmaz."
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","&lt;Building&gt; bir bina yeri kullanmaz."
"sheet name=""bonus""|BFoesAttack|desc|||/desc","Tarafsız bölgelerden -::inv_percent:: saldırı"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruin], [Shipwreck] ve [BrokenHouse] kaynağı ve keşif hızı"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]ler +::value:: nüfus verir"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Her yıl, sahip olduğun her ::value1:: tanesi için ::value:: [Sheep] kazanırsın"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Eser yapım süresi ve bedeli ::inv_percent:: azaltıldı"
"sheet name=""bonus""|BSkalds|desc|||/desc","[Skald] üretimi için +::percent::."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","[FoodSilo] ücretsizdir, bina slotu kullanmaz ve [Villager]lerin [Food] toplamasını artırır"
"sheet name=""bonus""|BStagFame2|desc|||/desc","500 [Fame]a ulaşınca +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: kazan"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","1 yerine ::value:: [Sheep] ile başla."
"sheet name=""bonus""|BBarricades|desc|||/desc","[Barricades] Bilgisi ile başlarsın. [Barricades] bonuslarında +::percent::."
"sheet name=""bonus""|BFeast|desc|||/desc","Ziyafet, 1 yerine ::value:: ay sürer."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Wolf] ve [Bear]dan sağlanan [Meat] ::percent:: artırıldı"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","[Berserker]n +::percent:: saldırı gücü ve savunma kazanır, alım bedeli ::inv_percent1:: azalır"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","Askeri birimlerinden sağlanan [Happy] ::percent:: artırıldı"
"sheet name=""bonus""|BHomeland|desc|||/desc","Her 200 [Fame] için ""[Recruits]"" bonusu alırsın"
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","[Money] ile kolonileştirme -::inv_percent:: ucuzdur"
"sheet name=""bonus""|BMercenaries|desc|||/desc","İki kat [Mercenarie] alırsın"
"sheet name=""bonus""|BKaija|desc|||/desc","+::percent:: saldırı gücüne ve savunmaya sahip [BearMaiden] ile başla."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[Sheildbearer]lar silahları ile başlarlar."
"sheet name=""bonus""|BRelicBear|desc|||/desc","[RelicBear] hazır olarak başla."
"sheet name=""bonus""|BMender|desc|||/desc","[Mender] üretimi için +::percent::. [Mender] alet maliyeti kaynak harcar ve yapım süresi 2 kat hızlıdır."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] ::percent:: maliyetlidir ve tüm bonusları +::percent1:: artar"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","[Townhall]ni yükselttiğin zaman ::value:: ücretsiz bina yükseltmesi kazanırsın"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher] +::percent:: saldırı gücü ve savunma"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] +::percent:: saldırı gücü ve savunmanın yanı sıra +::value1:: can kazanır"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] ::value:: yıl sürer."
"sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::value:: can"
"sheet name=""bonus""|BSacrifice|desc|||/desc","Her kurban etme için +::value:: [Blood]"
"sheet name=""bonus""|BSlaves|desc|||/desc","Gemiler +::value:: [slave] getirir. En fazla +::percent1:: [Slave] sahibi olabilirsin. [Slave] isyan edemez."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Savaş şeflerin senin bölgende can yenilerler."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","Savaş şefi olan bölgelerde +::percent:: bonus üretim"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Bir [BFTower] yok edildiğinde bölgedeki tüm birimleri öldürür"
"sheet name=""bonus""|BNorn|desc|||/desc","[Norn]lar için +::percent:: bonus üretim"
"sheet name=""bonus""|BNornArmor|desc|||/desc","+::value:: [NornArmor] kontrol edebilirsin"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Sahil bölgendeki düşman birimleri zamanla can kaybederler"
......@@ -32,6 +32,8 @@
"sheet name=""resource""|Prestige|desc|||/desc","可通过利用经由[Lighthouse]的重大贸易航线赚取[Prestige]。"
"sheet name=""resource""|RimeSteel|name|||/name","霜钢"
"sheet name=""resource""|RimeSteel|desc|||/desc","[RimeSteel]用来锻造威力无比的屠龙者。"
"sheet name=""resource""|Gemstone|name|||/name","宝石"
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone]是海外商人梦寐以求的宝贵资源。"
"sheet name=""resource""|MilitaryXP|name|||/name","军事经验"
"sheet name=""resource""|MilitaryXP|desc|||/desc","通过杀死敌军作战单位或战斗中牺牲己方作战资源而获得[MilitaryXP]。"
"sheet name=""unit""|Villager|name|||/name","村民"
......@@ -76,6 +78,8 @@
"sheet name=""unit""|Slave|flavor|||/flavor","生计艰难......"
"sheet name=""unit""|Norn|name|||/name","诺恩"
"sheet name=""unit""|Norn|desc|||/desc","诺恩人想将克拉肯人的意愿发扬光大,给部落带来远大前程。"
"sheet name=""unit""|Scholar|name|||/name","传令官"
"sheet name=""unit""|Scholar|desc|||/desc","传令官们研究政治、传说和史诗故事。他们也会改编很多内容。"
"sheet name=""unit""|Warrior|name|||/name","战士"
"sheet name=""unit""|Warrior|desc|||/desc","战士是最常见的[Warband]单位。他们是战斗能手,可对抗盾牌手。"
"sheet name=""unit""|Warrior|flavor|||/flavor","趣味小知识:维京战士不戴带角的头盔。这个失实的形象源于瓦格纳的《尼伯龙根的指环》;这部剧于1876年上演。"
......@@ -92,9 +96,9 @@
"sheet name=""unit""|Hero01|name|||/name","酋长"
"sheet name=""unit""|Hero01|desc|||/desc","酋长是经验丰富的单位,在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|Hero02|name|||/name","酋长"
"sheet name=""unit""|Hero02|desc|||/desc","ame>酋长</name>"
"sheet name=""unit""|Hero03|name|||/name","esc>酋长是经验丰富的作战单位,在战斗中发挥其实力和领导能力。</desc>"
"sheet name=""unit""|Hero03|desc|||/desc","酋长是经验丰富的单位,在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|Hero02|desc|||/desc","酋长是经验丰富的作战单位,在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|Hero03|name|||/name","酋长"
"sheet name=""unit""|Hero03|desc|||/desc","酋长是经验丰富的作战单位,在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|Hero04|name|||/name","酋长"
"sheet name=""unit""|Hero04|desc|||/desc","酋长是经验丰富的作战单位,在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|Berserker|name|||/name","狂战士"
......@@ -159,6 +163,9 @@
"sheet name=""unit""|Bodyguard|name|||/name","护卫"
"sheet name=""unit""|Bodyguard|desc|||/desc","战争首领配有一个专门的护卫。首领获取一个攻击力奖励,所受伤害减少。"
"sheet name=""unit""|Bodyguard|flavor|||/flavor","我不会让你有事,陛下。"
"sheet name=""unit""|LichKing|name|||/name","瓦尔德马尔"
"sheet name=""unit""|LichKing|desc|||/desc","瓦尔德马尔是一位强大的死灵酋长。他带着[IceGolem]时是无法击败的。"
"sheet name=""unit""|LichKing|flavor|||/flavor","瓦尔德马尔是一位传奇国王,他的死亡给赫尔海姆带来了战争。反正大家都是这样流传的......"
"sheet name=""unit""|Death|name|||/name","尸鬼"
"sheet name=""unit""|Death|plural|||/plural","尸鬼"
"sheet name=""unit""|Death|desc|||/desc","尸鬼是半死的邪恶生物,已经大规模入侵Northgard的岛屿。"
......@@ -192,7 +199,11 @@
"sheet name=""unit""|Wyvern|name|||/name","双足飞龙"
"sheet name=""unit""|Wyvern|desc|||/desc","在Northgard土地上漫游的最可怕的古代生物。"
"sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieks]"
"sheet name=""unit""|WyvernUndead|name|||/name","不死双足飞龙"
"sheet name=""unit""|WyvernUndead|desc|||/desc","在Northgard土地上漫游的最可怕的古代生物。"
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[indistinct weird shrieking]"
"sheet name=""unit""|Valkyrie|name|||/name","瓦尔基里"
"sheet name=""unit""|Valkyrie|plural|||/plural","堕落女武神"
"sheet name=""unit""|Valkyrie|desc|||/desc","最初是上帝的护卫,有些女武神被Helheim的力量腐蚀。"
"sheet name=""unit""|Valkyrie|flavor|||/flavor","女武神将从倒下的战士中选出去英灵殿加入奥丁的人。"
"sheet name=""unit""|SpecterWarrior|name|||/name","幽灵勇士"
......@@ -205,6 +216,8 @@
"sheet name=""unit""|Golem|name|||/name","熔岩傀儡"
"sheet name=""unit""|Golem|desc|||/desc","[Golem]是威力强大的生物,可以用熔岩把敌人烧成灰烬。"
"sheet name=""unit""|Golem|flavor|||/flavor","[loud crackling]"
"sheet name=""unit""|IceGolem|name|||/name","黑暗Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","邪恶的冰灵不应该出没在彩虹桥这边。"
"sheet name=""unit""|WhiteWolf|name|||/name","白狼"
"sheet name=""unit""|WhiteWolf|plural|||/plural","白狼"
"sheet name=""unit""|WhiteWolf|desc|||/desc","白狼比普通狼更强大。他们也有[CanHide]的能力"
......@@ -233,8 +246,6 @@
"sheet name=""unit""|Group|desc|||/desc","点击以在群组中选择一项具体工作:"
"sheet name=""unit""|Warchief|name|||/name","酋长"
"sheet name=""unit""|VillagerWoman|name|||/name","村民"
"sheet name=""unit""|Scholar|name|||/name","学者"
"sheet name=""unit""|Scholar|desc|||/desc","学者们研究政治、传说和史诗故事。当然,他们也会改编很多内容。"
"sheet name=""building""|WolvesCaveOff|name|||/name","狼窝"
"sheet name=""building""|RelicGeneric|name|||/name","圣物"
"sheet name=""building""|RelicGeneric|desc|||/desc","在构建一件圣物之前,必须先在[Forge]创造。"
......@@ -242,35 +253,35 @@
"sheet name=""building""|House|desc|||/desc","为更多部落成员提供住处。"
"sheet name=""building""|House|upgrade|0|desc|/desc","可以再收容::value::个部落成员,并改善居住条件。"
"sheet name=""building""|ScoutCamp|name|||/name","侦察营"
"sheet name=""building""|ScoutCamp|desc|||/desc","把村民训练成可以探索新地区的[Scout]。"
"sheet name=""building""|ScoutCamp|desc|||/desc","将村民指派为可以探索新地区的[Scout]。"
"sheet name=""building""|ScoutCamp|flavor|||/flavor","全年的大部分时间都是空的。"
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","将所有 [Scout] 的侦查速度提高 ::percent::。他们还可以进入敌方领地。"
"sheet name=""building""|WoodLodge|name|||/name","伐木工小屋"
"sheet name=""building""|WoodLodge|desc|||/desc","把村民训练成能在这片地区砍伐木头的[Woodcutter]。"
"sheet name=""building""|WoodLodge|desc|||/desc","将村民指派为能在这片地区砍伐木头的[Woodcutter]。"
"sheet name=""building""|HealerHut|name|||/name","治疗师小屋"
"sheet name=""building""|HealerHut|desc|||/desc","将你的村民训练成[Healer],以治疗自己领地内的伤病部落成员。"
"sheet name=""building""|HealerHut|desc|||/desc","将村民指派为[Healer],以治疗自己领地内的伤病部落成员。"
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","部落成员治疗速度提高::percent::。"
"sheet name=""building""|MenderHut|name|||/name","修护者小屋"
"sheet name=""building""|MenderHut|desc|||/desc","将你的村民训练成[Mender],在你的领土内,为你医治受伤的部落成员,并在闲暇时期为你收集[Lore]。"
"sheet name=""building""|MenderHut|desc|||/desc","将村民指派为指派为[Mender],医治你领土内受伤的部落成员,并在闲暇时期为你收集[Lore]。"
"sheet name=""building""|MenderHut|flavor|||/flavor","淡淡的白菜气息。"
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","部落成员治疗速度提高::percent::。"
"sheet name=""building""|FishermanHouse|name|||/name","渔夫小屋"
"sheet name=""building""|FishermanHouse|desc|||/desc","将你的村民训练成[Fisherman],这样即使在冬季,他们也能生产[Food]。"
"sheet name=""building""|FishermanHouse|desc|||/desc","将村民指派为[Fisherman],这样即使在冬季,他们也能生产[Food]。"
"sheet name=""building""|Fishery|name|||/name","渔业"
"sheet name=""building""|Fishery|desc|||/desc","将你的村民训练成[Fisherman],以生产[Food]。"
"sheet name=""building""|Fishery|desc|||/desc","将一名村民指派为[Fisherman],以生产[Food]。"
"sheet name=""building""|Fishery|flavor|||/flavor","不新鲜?我的鱼?"
"sheet name=""building""|Fields|name|||/name","田地"
"sheet name=""building""|Fields|plural|||/plural","田地"
"sheet name=""building""|Fields|desc|||/desc","将你的村民训练成[Farmer],以提高夏季的[Food]产量。"
"sheet name=""building""|Fields|desc|||/desc","将村民指派为[Farmer],他们将在夏天生产大量[Food]。"
"sheet name=""building""|HunterLodge|name|||/name","猎人小屋"
"sheet name=""building""|HunterLodge|desc|||/desc","将你的村民训练成[Hunter],以追踪和猎杀鹿。"
"sheet name=""building""|HunterLodge|desc|||/desc","将村民指派为[Hunter],以追踪和猎杀鹿。"
"sheet name=""building""|FoodSilo|name|||/name","食物筒仓"
"sheet name=""building""|FoodSilo|desc|||/desc","本地区特殊工种的工人将[Food]产量提高::percent::。提高食物最大储藏量。"
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","将本地区生产的[Food]量提高::percent::。"
"sheet name=""building""|TradingPost|name|||/name","商栈"
"sheet name=""building""|TradingPost|desc|||/desc","把村民培训为[Merchant],他们可以赚[Money]。"
"sheet name=""building""|TradingPost|desc|||/desc","将村民指派为[Merchant],以赚[Money]。"
"sheet name=""building""|MarketPlace|name|||/name","市场"
"sheet name=""building""|MarketPlace|desc|||/desc","把村民培训为[Merchant],并花[Money]购买各种资源。"
"sheet name=""building""|MarketPlace|desc|||/desc","将村民指派为[Merchant],并花费[Money]购买各种资源。"
"sheet name=""building""|MarketPlace|flavor|||/flavor","不予信任。"
"sheet name=""building""|RavenPort|name|||/name","港口"
"sheet name=""building""|RavenPort|desc|||/desc","水手在突袭时掠夺[Money]和[Lore]或[Fame]。你可以侦察海岸并雇佣[Mercenary]。添加一个[Lighthouse]来利用重大贸易航线。"
......@@ -279,31 +290,33 @@
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","水手在突袭时掠夺 [Money] 和 [Lore]。添加一个 [Lighthouse] 来利用重大贸易航线。"
"sheet name=""building""|HallOfPoetry|name|||/name","吟游诗人堂"
"sheet name=""building""|HallOfPoetry|plural|||/plural","吟游诗人堂"
"sheet name=""building""|HallOfPoetry|desc|||/desc","把村民训练为[Skald],他们将提高部落的[Fame]和[Happy]。"
"sheet name=""building""|HallOfPoetry|desc|||/desc","将村民指派为[Skald],以提高部落[Fame]和[Happy]。"
"sheet name=""building""|Horgr|name|||/name","赫尔格尔"
"sheet name=""building""|Horgr|plural|||/plural","赫尔加尔"
"sheet name=""building""|Horgr|desc|||/desc","训练你的女性村民成为[Norn]。她们将提高部落[Happy]和你的[Prescience]。"
"sheet name=""building""|Horgr|desc|||/desc","将女性[VillagerWoman]指派为[Norn]。她们将提高部落[Happy]和你的[Prescience]。"
"sheet name=""building""|Tavern|name|||/name","酿酒厂"
"sheet name=""building""|Tavern|plural|||/plural","酿酒厂"
"sheet name=""building""|Tavern|desc|||/desc","把村民训练为[InnKeeper],他们将提高部落的[Happy]。"
"sheet name=""building""|Tavern|desc|||/desc","将村民指派为[InnKeeper],他们将提高部落的[Happy]。"
"sheet name=""building""|Tavern|flavor|||/flavor","自带杯子!"
"sheet name=""building""|AllMines|name|||/name","矿场"
"sheet name=""building""|AllMines|desc|||/desc","将你的村民训练成[Miner],以从矿床中挖掘石料或铁。"
"sheet name=""building""|AllMines|desc|||/desc","将村民指派为[Miner],以从矿床中挖掘石料或铁。"
"sheet name=""building""|Mine|name|||/name","采石场"
"sheet name=""building""|Mine|plural|||/plural","采石场"
"sheet name=""building""|Mine|desc|||/desc","将你的村民训练成[Miner],以开采[Stone]。"
"sheet name=""building""|Mine|desc|||/desc","将村民指派为[Miner],以开采[Stone]。"
"sheet name=""building""|IronMine|name|||/name","铁矿"
"sheet name=""building""|IronMine|desc|||/desc","将你的村民训练成[Miner],以挖掘[Iron]矿石。"
"sheet name=""building""|IronMine|desc|||/desc","将村民指派为[Miner],以挖掘[Iron]矿石。"
"sheet name=""building""|RimeSteelMine|name|||/name","霜钢矿藏"
"sheet name=""building""|RimeSteelMine|desc|||/desc","将你的村民训练成[Miner],以挖掘[RimeSteel]矿石。"
"sheet name=""building""|RimeSteelMine|desc|||/desc","将村民指派为[Miner],以挖掘[RimeSteel]矿石。"
"sheet name=""building""|GemStonesMine|name|||/name","宝石矿"
"sheet name=""building""|GemStonesMine|desc|||/desc","将村民指派为[Miner],以挖掘[Gemstone]矿石。"
"sheet name=""building""|Forge|name|||/name","锻造"
"sheet name=""building""|Forge|desc|||/desc","训练你的村民成为[Smith]。可以拥有更好的工具,武器和传奇圣物。"
"sheet name=""building""|Forge|desc|||/desc","将村民指派为[Smith]。可以拥有更好的工具,武器和传奇圣物。"
"sheet name=""building""|Forge|upgrade|0|desc|/desc","在区域内可提高::percent::的锻造速度。"
"sheet name=""building""|ForgeHorse|name|||/name","沃伦德的锻造"
"sheet name=""building""|ForgeHorse|desc|||/desc","通过酋长可以拥有更好的工具,武器和传奇圣物。"
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","在区域内可提高::percent::的锻造速度。"
"sheet name=""building""|CarvedStone|name|||/name","石刻"
"sheet name=""building""|CarvedStone|desc|||/desc","将你的村民训练成[RuneMaster],以生产[Lore]。"
"sheet name=""building""|CarvedStone|desc|||/desc","将一名村民指派为[RuneMaster],以生产[Lore]。"
"sheet name=""building""|CarvedStone|flavor|||/flavor","比书还重一点。"
"sheet name=""building""|Sheepfold|name|||/name","羊圈"
"sheet name=""building""|Sheepfold|desc|||/desc","把羊关到[Sheep]里产出[Food]"
......@@ -335,14 +348,12 @@
"sheet name=""building""|Temple|plural|||/plural","王者祭坛"
"sheet name=""building""|Temple|desc|||/desc","王者祭坛将为你提供 +::value::$icon(食物)+::value::$icon(木材)+::value::$icon(钱)+::value::$icon(知识)以及+50[Fame]"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","王者祭坛为你提供 +::value::$icon(食物)+::value::$icon(木材)+::value::$icon(金钱)+::value::$icon(知识)产量"
"sheet name=""building""|BFAltar|name|||/name","Upsala Temple"
"sheet name=""building""|BFAltar|desc|||/desc","Build this Altar to win"
"sheet name=""building""|Lighthouse|name|||/name","灯塔"
"sheet name=""building""|Lighthouse|desc|||/desc","允许建造重大航线。必须建立在[Port]之上"
"sheet name=""building""|RavenLighthouse|name|||/name","灯塔"
"sheet name=""building""|RavenLighthouse|desc|||/desc","允许建造重大航线。必须建立在[RavenPort]之上"
"sheet name=""building""|Anvil|name|||/name","神之铁砧"
"sheet name=""building""|Anvil|desc|||/desc","训练你的村民成为[Smith]。可以锻造奥丁之剑。"
"sheet name=""building""|Anvil|desc|||/desc","将村民指派为[Smith]。可以锻造奥丁之剑。"
"sheet name=""building""|Drakkar|name|||/name","撞角战舰"
"sheet name=""building""|TownHall|name|||/name","市政厅"
"sheet name=""building""|TownHall|desc|||/desc","当你有足够[Happy]时,大量产生新[Villager]。"
......@@ -350,13 +361,12 @@
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","符文"
"sheet name=""building""|RuneStone|desc|||/desc","将你的村民训练成[RuneMaster],以生产[Lore]。"
"sheet name=""building""|RuneStone|desc|||/desc","将一名村民指派为[RuneMaster],以生产[Lore]。"
"sheet name=""building""|CircleStone|name|||/name","石头圈"
"sheet name=""building""|CircleStone|plural|||/plural","石头圈"
"sheet name=""building""|CircleStone|desc|||/desc","将你的村民训练成[RuneMaster]。这个地区所有学者的[Lore]产量将增加{percent}。"
"sheet name=""building""|CircleStone|desc|||/desc","将村民指派为[RuneMaster]。该地区所有学者将多创造::percent::的[Lore]。"
"sheet name=""building""|CircleStone|flavor|||/flavor","搅局者传言:奥丁已死。"
"sheet name=""building""|Stones|name|||/name","石头"
"sheet name=""building""|Stones|plural|||/plural","石料"
"sheet name=""building""|Stones|name|||/name","石矿"
"sheet name=""building""|Stones|desc|||/desc","可以在此修建一个矿场,开采[Stone]。"
"sheet name=""building""|Fertility|name|||/name","良田"
"sheet name=""building""|Fertility|desc|||/desc","可以在此开垦[Fields]并招募[Farmer]。"
......@@ -375,6 +385,8 @@
"sheet name=""building""|RimeSteelDeposit|name|||/name","霜钢库存"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","可以在此修建一个矿场,开采[RimeSteel]矿石。"
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","只有致冷环境中才会存在的一种神秘的金属。据说是唯一能穿透[IceWorm]甲壳的材料。"
"sheet name=""building""|GemstoneDeposit|name|||/name","宝石矿"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","可以在这里建造[Mine]来开采[Gemstone]。"
"sheet name=""building""|WolvesCave|name|||/name","狼窝"
"sheet name=""building""|WolvesCave|desc|||/desc","[Wolf]将在此繁衍,直到你占领此地。"
"sheet name=""building""|Shoal|name|||/name","鱼"
......@@ -421,11 +433,24 @@
"sheet name=""building""|Bifrost|plural|||/plural","彩虹桥"
"sheet name=""building""|Bifrost|desc|||/desc","通往阿斯加德的传奇之桥,据说阿萨神族生活于此。不惜一切代价保护它!"
"sheet name=""building""|Bifrost|flavor|||/flavor","“彩虹桥”代表的意思是“闪闪发光的路径”,也被称为“阿斯布鲁”寓意——阿萨神族的桥。"
"sheet name=""building""|BifrostLore|name|||/name","沉睡彩虹桥"
"sheet name=""building""|BifrostLore|plural|||/plural","沉睡彩虹桥"
"sheet name=""building""|BifrostLore|desc|||/desc","必须首先在其地区殖民,然后收集更多知识来激活这座传奇的桥。"
"sheet name=""building""|Muspell|name|||/name","穆斯佩尔之门"
"sheet name=""building""|Muspell|plural|||/plural","Muspell之门"
"sheet name=""building""|Muspell|desc|||/desc","这道门连接北加尔和穆斯佩尔——烈焰之境。[FireGiants]将从这里诞生,直到敢于将其封印的勇者出现。"
"sheet name=""building""|Muspell|flavor|||/flavor","穆斯贝尔海姆是九世中最南端的世界,由世界之树——尤克特拉希尔所支撑。"
"sheet name=""building""|MuspellConquest|name|||/name","穆斯佩尔之门"
"sheet name=""building""|MuspellConquest|plural|||/plural","Muspell之门"
"sheet name=""building""|MuspellConquest|desc|||/desc","这道门连接北加尔和穆斯贝尔海姆——烈焰之境。[GiantFire]在此将生生不息。"
"sheet name=""building""|MuspellConquest|flavor|||/flavor","穆斯贝尔海姆是九世中最南端的世界,由世界树尤克特拉希尔支撑。"
"sheet name=""building""|Niflheim|name|||/name","尼夫海姆之门"
"sheet name=""building""|Niflheim|plural|||/plural","尼夫海姆之门"
"sheet name=""building""|Niflheim|desc|||/desc","这道门将召唤冷冻勇士大军。他们无可抵挡,你必须努力活下去。"
"sheet name=""building""|IceWormDen|name|||/name","冰虫洞"
"sheet name=""building""|PillarOfGod|name|||/name","荣誉之柱"
"sheet name=""building""|PillarOfGod|plural|||/plural","荣誉之柱"
"sheet name=""building""|PillarOfGod|desc|||/desc","将一名村民指派为[Scholar],以生产[Fame]。"
"sheet name=""building""|Meteor|name|||/name","熔岩"
"sheet name=""building""|Meteor|plural|||/plural","熔岩"
"sheet name=""building""|Meteor|desc|||/desc","这块岩石绽放着奇异的光。赶快将其挖掘出来,不然后果不堪设想!"
......@@ -472,14 +497,17 @@
"sheet name=""building""|WyvernDen |desc|||/desc","与双足飞龙对战获得很多[Fame]和[MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","只要双足飞龙在沉睡,那么一切都在控制之中......"
"sheet name=""building""|BigSword|name|||/name","神之剑"
"sheet name=""building""|BigSword|desc|||/desc","将你的村民训练成[RuneMaster]。这个地区所有学者的[Lore]产量将增加{percent}。"
"sheet name=""building""|Helheim|name|||/name","Helheim之门"
"sheet name=""building""|Helheim|desc|||/desc","这道门连接Northgard和亡者之境Helheim。堕落的[Valkyrie]从这里诞生,直到敢于与之抗衡的勇者出现。"
"sheet name=""building""|BigSword|desc|||/desc","将村民指派为[RuneMaster]。该地区所有学者将多创造::percent::的[Lore]。"
"sheet name=""building""|Helheim|name|||/name","赫尔海姆之门"
"sheet name=""building""|Helheim|plural|||/plural","Helheim之门"
"sheet name=""building""|Helheim|desc|||/desc","这道传送门连接北加尔和赫尔海姆——死亡之域。[Valkyrie]和[Death]将从这里诞生,直到敢于与之抗衡的勇者出现。"
"sheet name=""building""|MagmaFlow|name|||/name","岩浆流"
"sheet name=""building""|MagmaFlow|desc|||/desc","这个地区的岩浆可以用来锻造非常强大的武器。"
"sheet name=""building""|Volcano|name|||/name","火山"
"sheet name=""building""|Volcano|plural|||/plural","火山"
"sheet name=""building""|Volcano|desc|||/desc","一座危险的活火山。当心乱飞的[Meteor]!"
"sheet name=""building""|IceThrone|name|||/name","瓦尔哈拉封印"
"sheet name=""building""|IceThrone|desc|||/desc","通过控制这个封印,[LichKing]阻止灵魂去瓦尔哈拉并把他们变成尸鬼带回来。"
"sheet name=""tech""|Lumber|name|||/name","利斧"
"sheet name=""tech""|Lumber|desc|||/desc","伐木工采伐量增加::percent::。"
"sheet name=""tech""|Weaponsmith|name|||/name","武器匠"
......@@ -572,7 +600,7 @@
"sheet name=""tech""|WinterFestival|name|||/name","冬节"
"sheet name=""tech""|WinterFestival|desc|||/desc","冬季期间,[Food] 产量减产率降低 ::inv_percent:: 而 [Happy] 提高 ::value1::。"
"sheet name=""tech""|Bartering|name|||/name","以物易物"
"sheet name=""tech""|Bartering|desc|||./desc","每个{value}部落成员 +1[Money]。与[TradingPost]的中立派系开启贸易航线。也可用[Lighthouse]开启重大贸易航线。</desc>"
"sheet name=""tech""|Bartering|desc|||./desc","每个::value1::部落成员+::value::[Money]。支持与中立派从[TradingPost]开始的贸易路线。也可用[Lighthouse]开启重大贸易航线。</desc>"
"sheet name=""tech""|LayLayLand|name|||/name","形势"
"sheet name=""tech""|LayLayLand|desc|||/desc","将环境严酷程度减少::inv_percent::。将森林、沼泽和浅滩的产量增加+::percent1::。"
"sheet name=""tech""|SimpleLiving|name|||/name","简单的生活"
......@@ -620,7 +648,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","无尽的潮汐"
"sheet name=""tech""|EndlessTide|desc|||/desc","所有军队攻击力提高::percent2::。将军事单位的成本降低::inv_percent::。每个军营提供+::value1::[Warband]。"
"sheet name=""tech""|FromBeyond|name|||/name","尖端知识"
"sheet name=""tech""|FromBeyond|desc|||/desc","与中立派系的贸易路线可多赚+::value1::的[Lore]。&lt;br/&gt;所有贸易路线都多为你提供+::percent::的[Money]。"
"sheet name=""tech""|FromBeyond|desc|||/desc","显示所有中立派系。&lt;br/&gt;所有贸易路线都为你提供+::value1:: [Lore]。&lt;br/&gt;与中立派系的贸易路线可多赚+::percent::的[Money]。"
"sheet name=""tech""|FreshFish|name|||/name","新鲜的鱼"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]可多产出 + ::percent::的[Food] 。他们的工具是免费的,且锻造时间减少::value1::。"
"sheet name=""tech""|CarpeFuturem|name|||/name","远见"
......@@ -767,7 +795,7 @@
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","在非沿海地区的所有单位攻击都减少了::inv_percent::。"
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","你无法建造长船码头。无法使用商业胜利。"
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","[FishermanHouse]被替换为[Fishery]。可在湖泊和海洋中捕鱼。"
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","你可以建立[Horgr]来训练女性[Villager]成为[Norn]。[Norn]可提供[Happy]和[Prescience]。"
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","[Tavern]被[Horgr]替换,以指派女[VillagerWoman]进入[Norn]。[Norn]可提供[Happy]和[Prescience]。"
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","[Prescience]可用于激活特殊技能。"
"sheet name=""icon""|Wounded|name|||/name","负伤"
"sheet name=""icon""|Wounded|desc|||/desc","受伤的部落成员生产力降低::inv_percent::。"
......@@ -870,6 +898,7 @@
"sheet name=""event""|Blizzard|name|||/name","暴风雪"
"sheet name=""event""|Blizzard|desc|||/desc","所有生产降低::inv_percent::,柴火消耗翻倍。"
"sheet name=""event""|Blizzard|announce|||/announce","今年很冷。今年冬季将会有<b>暴风雪</b>,因此我们需要大量储备[Food]和[Wood]!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","经常出现”[Blizzard]“事件。"
"sheet name=""event""|Rats|name|||/name","鼠患"
"sheet name=""event""|Rats|desc|||/desc","老鼠会吞食::percent_value::的未储存到筒仓中的[Food]并传播疾病。你的筒仓目前保护::silo::。"
"sheet name=""event""|Rats|announce|||/announce","已发现老鼠。我们需要把[Food]储存到<b>筒仓</b>内,并让[Healer]抵御疾病!"
......@@ -879,12 +908,14 @@
"sheet name=""event""|DraugrAttack|name|||/name","尸鬼入侵"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]即将从门后涌出。"
"sheet name=""event""|DraugrAttack|announce|||/announce","通向Helheim的大门已经打开。我们必须在[Death]到来之前采取防御措施!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","经常出现”[DraugrAttack]“事件。"
"sheet name=""event""|FallenSailors|name|||/name","堕落水手"
"sheet name=""event""|FallenSailors|desc|||/desc","这些[SpecterWarrior]曾和我们一起并肩作战......"
"sheet name=""event""|FallenSailors|announce|||/announce","啊嘿!堕落水手正接近你的海岸!"
"sheet name=""event""|BloodMoon|name|||/name","血月"
"sheet name=""event""|BloodMoon|desc|||/desc","在血月期间,在领土外攻击的所有作战单位+::percent_value::。"
"sheet name=""event""|BloodMoon|announce|||/announce","血 <b>血月</b> 来了!准备战斗!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","经常出现”[BloodMoon]“事件。"
"sheet name=""event""|Eruption|name|||/name","火山喷发"
"sheet name=""event""|Eruption|desc|||/desc","[Meteor]将很快落在北加尔( Northgard)。冷却后就能当成石头来用,但也是潜在的威胁。"
"sheet name=""event""|Eruption|announce|||/announce","雷鸣般的轰隆声从火山中爆发!准备战斗!"
......@@ -897,6 +928,8 @@
"sheet name=""event""|GolemAwake|name|||/name","[Golem]正在觉醒"
"sheet name=""event""|GolemAwake|desc|||/desc","迅速采掘石矿,否则就要面对愤怒的敌人!"
"sheet name=""event""|GolemAwake|announce|||/announce","[Meteor]从天而降!"
"sheet name=""event""|GameEnd|name|||/name","没有回头路"
"sheet name=""event""|GameEnd|desc|||/desc","到达这点前赢得胜利,否则你将失败。"
"sheet name=""event""|Unfreeze|name|||/name","春天"
"sheet name=""event""|Unfreeze|desc|||/desc","亡灵军队将会在第5个夏天开始时解冻并攻击你。我们必须做好生存的准备!"
"sheet name=""event""|Unfreeze|announce|||/announce","亡灵军队将会在第5个夏天开始时解冻并攻击你。我们必须做好生存的准备!"
......@@ -921,6 +954,32 @@
"sheet name=""event""|HagenReinforcement|name|||/name","搜索小队"
"sheet name=""event""|HagenReinforcement|desc|||/desc","那些雇佣兵将马上抵达你的海岸。"
"sheet name=""event""|HagenReinforcement|announce|||/announce","在哈根的搜索队到达前的::value::个月。"
"sheet name=""event""|SupplyFromHomeland|name|||/name","来自家园的补给"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","来自家园的船为你带来新的村民。"
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","家园将用船为你带来新村民。"
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","经常会出现“[SupplyFromHomeland]”事件:新的[Villager]会来到你的部落。"
"sheet name=""event""|Mercenaries|name|||/name","雇佣兵突袭"
"sheet name=""event""|Mercenaries|desc|||/desc","[Mercenary]已选定目标。突袭开始!"
"sheet name=""event""|Mercenaries|announce|||/announce","在你的海岸附近发现了一艘雇佣兵船!你必须严阵以待!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","经常会出现“[Mercenaries]”事件:成群结队的可怕的[Mercenary]会袭击你的海岸。"
"sheet name=""event""|Elevation|name|||/name","诅咒"
"sheet name=""event""|Elevation|desc|||/desc","你的一些人口成为[SpecterWarrior]。"
"sheet name=""event""|Elevation|announce|||/announce","我们的人被一种奇怪的病毒感染了!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","经常会出现“[Elevation]”事件:你的一些人口成为[SpecterWarrior]。"
"sheet name=""event""|FrozenAttack|name|||/name","冷冻攻击"
"sheet name=""event""|FrozenAttack|desc|||/desc","聚集在[Niflheim]附近的冰冻亡灵军团将攻击你。"
"sheet name=""event""|FrozenAttack|announce|||/announce","我感觉到了,冰冻亡灵正在接近。"
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","经常会出现“[FrozenAttack]”事件:好几拨冰兽会出现来攻击你。"
"sheet name=""event""|FireGiant|name|||/name","来自穆斯佩尔的入侵"
"sheet name=""event""|FireGiant|desc|||/desc","有些[GiantFire]从[Muspell]出现。注意!"
"sheet name=""event""|FireGiant|announce|||/announce","[Muspell]在发光。准备抵御入侵者!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","经常会出现“[FireGiant]”事件:好几拨巨大的[GiantFire]会来摧毁你。"
"sheet name=""event""|HelheimInvasion|name|||/name","来自赫尔海姆的入侵"
"sheet name=""event""|HelheimInvasion|announce|||/announce","阻止入侵!必须至少在::value::个[Helheim]门殖民。"
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","经常会出现“[HelheimInvasion]”事件:[Helheim]会召唤大量的[Death]和[Valkyrie]"
"sheet name=""event""|HelheimInvasionStart|name|||/name","来自赫尔海姆的入侵"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","[Helheim]将得到增援。"
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","注意赫尔海姆大军!"
"sheet name=""campaign""|Betrayal|name|||/name","悲剧"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","我是瑞格,大领主哈尔古洛夫的儿子,这是我的传奇故事。"
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","一切的一切都起始于……关乎宿命的那一日……"
......@@ -950,7 +1009,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","很高兴听到你这么说,你的克制令人尊敬。而且,如果我们先饿死,那也就没法报仇了。"
"sheet name=""campaign""|Journey|texts|5|text|/text","说到这个,我们有很多张嘴嗷嗷待哺,所以先努力找食物来源。木材也是重要的资源,可用作取暖燃料和建筑材料。"
"sheet name=""campaign""|Journey|texts|6|text|/text","而且我们还需要离开这片大陆,然后坐船前往 Northgard。我们需要找到合适的海岸来登船远航。"
"sheet name=""campaign""|Journey|texts|7|text|/text","你完全正确。我建议你让村民建一个侦察营,并将他们训练成为侦察兵,以便他们可以探索这个区域。"
"sheet name=""campaign""|Journey|texts|7|text|/text","你说得很对。我建议你指示村民建立一个侦察兵营地,并将其指派为侦察兵,以便他们可以探索该地区。"
"sheet name=""campaign""|Journey|texts|8|text|/text","嗯,空气越来越冷...寒冬即将来临。"
"sheet name=""campaign""|Journey|texts|9|text|/text","的确如此,主上。可以预见的是,食物会越来越稀少,人们会消耗更多的柴火以在家中取暖。"
"sheet name=""campaign""|Journey|texts|10|text|/text","我们的军队也会因寒冷而变弱。寒冬绝不是最佳战斗时间。"
......@@ -964,7 +1023,7 @@
"sheet name=""campaign""|Journey|texts|18|text|/text","你的末日越来越近,哈根。"
"sheet name=""campaign""|Journey|tutorial|0|text|/text","拉开序幕"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","你身处一个安全的边远地区。你的目标是保障族人基本的生存要素:[Food]、[Wood]和[House]等。"
"sheet name=""campaign""|Journey|tutorial|2|text|/text","一定要训练[Scout],因为他们可以探索该区域,殖民附近地区,为你开疆拓土。找到一个能启航前往未知地段的海岸。"
"sheet name=""campaign""|Journey|tutorial|2|text|/text","确保指派[Scout],以便他们探索该地区,然后在附近地区殖民,从而扩大地盘。找一道海岸去寻找未发现的土地。"
"sheet name=""campaign""|Foothold|name|||/name","据点"
"sheet name=""campaign""|Foothold|desc|||/desc","Northgard 是一片艰难的大陆。如果我们不能驯服这些土地,我们会被历史遗忘。"
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","殖民::value::块领地"
......@@ -988,7 +1047,7 @@
"sheet name=""campaign""|Foothold|texts|9|text|/text","我听过老人讲关于亡灵战士的故事,但我从来没有信过。很显然,我错了。"
"sheet name=""campaign""|Foothold|texts|10|text|/text","无论如何,我们都要保卫自己的人民,杀死这些恶魔!"
"sheet name=""campaign""|Foothold|texts|11|text|/text","我们刚刚发现了一个矿床。这个矿床产两种矿:石料和铁矿石。"
"sheet name=""campaign""|Foothold|texts|12|text|/text","两者都是重要的资源,均可由矿工挖掘。建个矿井来训练矿工。"
"sheet name=""campaign""|Foothold|texts|12|text|/text","两者都是重要的资源,均可由矿工挖掘。建造一个矿场,并为其指派村民。"
"sheet name=""campaign""|Foothold|texts|13|text|/text","石料可用来改善我们的建筑。铁让我们能够使工具变好,并且重新武装一名在战斗中倒下的旗手,比如说我。"
"sheet name=""campaign""|Foothold|texts|14|text|/text","请记住,矿床储量是有限的,而且通常只包含少量物料。请充分利用。"
"sheet name=""campaign""|Foothold|texts|15|text|/text","主上,我们碰上另一个部落的人。我们该怎么办?"
......@@ -1136,7 +1195,7 @@
"sheet name=""campaign""|Settling|texts|49|text|/text","主上,我们的生意一切运营良好……我想应该很快会见成果的。"
"sheet name=""campaign""|Settling|texts|50|text|/text","你也许是对的,但是,我们不应该固步自封。"
"sheet name=""campaign""|Settling|tutorial|0|text|/text","商贸胜利"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","此时的目标不是通过纯粹的武力摧毁你的敌人,而是应当发展与其他部落的来往联系;训练[Sailor]和[Merchant],与这些民众建立贸易路线。"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","此时的目标不是通过纯粹的武力摧毁你的敌人,而是应当发展与其他部落的来往联系,指派[Sailor]和[Merchant],与这些部落建立贸易路线。"
"sheet name=""campaign""|Settling|tutorial|2|text|/text","搭建一个[Port],在其上加入[Lighthouse],对于增加你的影响力和建立重大贸易航线至关重要。"
"sheet name=""campaign""|Skirmish|name|||/name","惩罚性远航"
"sheet name=""campaign""|Skirmish|desc|||/desc","埃吉尔终于找到了哈根。我和他一起复仇。我们必须迅速攻击。"
......@@ -1703,7 +1762,7 @@
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","芬布尔之冬"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","这场严冬将持续好几年。等待春天来临,冰墙消融。"
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","当亡灵军团再次复苏,做好殊死抵抗,背水一战的准备。盟友间相互扶持,我们团结一心,才会更加强大!"
"sheet name=""campaign""|Bifrost|name|||/name","rozen>"
"sheet name=""campaign""|Bifrost|name|||/name","彩虹桥"
"sheet name=""campaign""|Bifrost|desc|||/desc","彩虹桥,传说中通向阿斯加德之桥,就在这里。洛基已经在那儿了,世界末日即将来临。我们必须不惜一切代价阻止他!"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","不惜一切代价保护[Bifrost]"
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","杀死洛基"
......@@ -1987,7 +2046,7 @@
"sheet name=""achievement""|AKrakenAttack|name|||/name","克拉肯攻击"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","见证一艘船被强大的克拉肯击沉"
"sheet name=""achievement""|APeopleSea|name|||/name","海洋之民"
"sheet name=""achievement""|APeopleSea|desc|||/desc","在不殖民任何非沿海地区的情况下赢得一场比赛。"
"sheet name=""achievement""|APeopleSea|desc|||/desc","在不殖民任何非沿海地区的情况下以克拉肯部落赢得一场比赛。"
"sheet name=""achievement""|APathTactician|name|||/name","战术专家"
"sheet name=""achievement""|APathTactician|desc|||/desc","解锁第3级战术路径"
"sheet name=""achievement""|APathGuardian|name|||/name","守卫专家"
......@@ -2092,6 +2151,36 @@
"sheet name=""achievement""|AWonderCollector|desc|||/desc","截获敌军圣物"
"sheet name=""achievement""|APlatinumPS4|name|||/name","游戏已完成"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","你已完成游戏"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","领土"
"sheet name=""ability""|Dominion|desc|||/desc","免费开拓清空区域殖民地。"
"sheet name=""ability""|ScorchedEarth|name|||/name","焦土政策"
......@@ -2144,6 +2233,12 @@
"sheet name=""ability""|CanHide|desc|||/desc","可以躲避敌人,除非在该地区内宣战。"
"sheet name=""ability""|GiantCrowAoE|name|||/name","特殊攻击"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","他们有时用两把巨大的战锤攻击,摧毁附近所有的敌人。"
"sheet name=""ability""|FrozenStrike|name|||/name","冷冻冲击"
"sheet name=""ability""|FrozenStrike|desc|||/desc","被瓦尔德马尔击中的敌人将和周边地区一起被冻结。(移动和攻击速度处罚::value2::)。"
"sheet name=""ability""|KingsBodyguard|name|||/name","御前侍卫"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","只要[LichKing]靠近[IceGolem],他就无法承受伤害。"
"sheet name=""ability""|SkirmisherRuthless|name|||/name","无情的"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]对敌人的伤害+::percent_value::"
"sheet name=""ability""|SacrificeHappy|name|||/name","娜娜的影响"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value::[Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","安瑞姆尼尔的影响"
......@@ -2177,36 +2272,195 @@
"sheet name=""ability""|Stilt|name|||/name","浅海"
"sheet name=""ability""|Stilt|desc|||/desc","改善沿海地区,接受额外::value::的建筑。"
"sheet name=""ability""|HighTide|name|||/name","高潮"
"sheet name=""ability""|HighTide|desc|||/desc","免除克拉肯在非海岸区域的建筑和攻击惩罚。&amp;lt;br/&amp;gt;以常规成本殖民一个中立的非沿海地区。"
"sheet name=""ability""|HighTide|desc|||/desc","免除克拉肯在非沿海地区的建筑和攻击惩罚。&lt;br/&gt;你能以常规成本殖民一个中立的非沿海地区。&lt;br/&gt;你只能在沿海地区附近的非沿海地区或受[HighTide]影响地区施放[HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","瓦尔哈拉之路"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","献祭你的一个[Norn]。她将成为[NornArmor],并加入你的军队。"
"sheet name=""conquestBattle""|AncientSpirit|name|||/name","远古意念"
"sheet name=""conquestBattle""|AncientSpirit|desc|||/desc","向选定的敌方沿海地区召唤::value::杀气的[SpecterWarrior]。"
"sheet name=""conquestBattle""|TotalChaos|name|||/name","Total chaos"
"sheet name=""conquestBattle""|JotuunSword|name|||/name","Jötunn's sword"
"sheet name=""conquestBattle""|VikingsGlory|name|||/name","Viking's glory"
"sheet name=""conquestBattle""|MyrkalfarUprising|name|||/name","Myrkalfar uprising"
"sheet name=""conquestBattle""|KoboldInvasion|name|||/name","Kobold invasion"
"sheet name=""conquestBattle""|WinterComing|name|||/name","Winter is here"
"sheet name=""conquestBattle""|Helheim|name|||/name","Helheim"
"sheet name=""conquestBattle""|Trading|name|||/name","Trading"
"sheet name=""conquestBattle""|Marvelous|name|||/name","Marvelous"
"sheet name=""conquestBattle""|Surrounded|name|||/name","Surrounded"
"sheet name=""conquestBattle""|InnerSea|name|||/name","Inner sea"
"sheet name=""conquestBattle""|Frozen|name|||/name","Frozen"
"sheet name=""conquestBattle""|RaidBoss|name|||/name","Raid boss"
"sheet name=""conquestBattle""|NightKing|name|||/name","The Night King"
"sheet name=""modifier""|Invasion|name|||/name","There's nothing like an invasion to make friends"
"sheet name=""modifier""|SaveBifrost|name|||/name","Save Bifrost"
"sheet name=""modifier""|MilitaryCost|desc|||/desc","Recruiting military units costs ::inv_percent:: [Money]"
"sheet name=""modifier""|MilitaryCost|shortDesc|||/shortDesc","::inv_percent::"
"sheet name=""modifier""|Warband|desc|||/desc","+::value:: max Warband"
"sheet name=""modifier""|StartMilitary|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""modifier""|BonusFood|desc|||/desc","+::value:: [Food]"
"sheet name=""modifier""|BonusWood|desc|||/desc","+::value:: [Wood]"
"sheet name=""modifier""|BonusMoney|desc|||/desc","+::value:: [Money]"
"sheet name=""modifier""|SacredAreas|desc|||/desc","::value:: sacred areas are placed on the map."
"sheet name=""modifier""|ZombieDraugr|desc|||/desc","Every viking that die becomes a neutral draugr."
"sheet name=""modifier""|MoreDraugar|desc|||/desc","Draugs respawn more often and appear from portals."
"sheet name=""modifier""|LichKing|desc|||/desc","Lich King is on the center of the map, protected by ice golems."
"sheet name=""modifier""|Placeholder|desc|||/desc","This is the description of a placeholder sub rule."
"sheet name=""ability""|AncientSpirit|name|||/name","远古意念"
"sheet name=""ability""|AncientSpirit|desc|||/desc","向选定的敌方沿海地区召唤::value::杀气的[SpecterWarrior]。"
"sheet name=""battle""|CallBlood|name|||/name","鲜血的召唤"
"sheet name=""battle""|CallBlood|description|||/description","其他部落对你的血液趋之若鹜。幸存下来并把他们送到瓦尔哈拉。"
"sheet name=""battle""|InnerSea|name|||/name","内海"
"sheet name=""battle""|InnerSea|description|||/description","在内海到处巡游,逐个击败所有敌人。"
"sheet name=""battle""|Cursed|name|||/name","被诅咒者"
"sheet name=""battle""|Cursed|description|||/description","瓦尔德马尔从死域召唤来新的尸鬼。与其他部落联手击败他冰冷的保镖并杀死他。"
"sheet name=""battle""|VikingsGlory|name|||/name","维京的荣誉"
"sheet name=""battle""|VikingsGlory|description|||/description","只有声誉最高的部落才能领奖。"
"sheet name=""battle""|NewSettlers|name|||/name","新定居者"
"sheet name=""battle""|NewSettlers|description|||/description","你将拥有很多村民,而所有问题都因此而起。"
"sheet name=""battle""|LazyVillagers|name|||/name","懒村民"
"sheet name=""battle""|LazyVillagers|description|||/description","不收集食物的村民。试试改派他们去建造。"
"sheet name=""battle""|RaceYggdrasil|name|||/name","奔向世界树尤克特拉希尔"
"sheet name=""battle""|RaceYggdrasil|description|||/description","必须收集大量食物才能领取世界树。但别忘了存储它。"
"sheet name=""battle""|SwampsDeath|name|||/name","死亡沼泽"
"sheet name=""battle""|SwampsDeath|description|||/description","你没有太多可以建造的地方了。谨慎利用可用空间,或者向外扩张领地。"
"sheet name=""battle""|Invasion|name|||/name","来自赫尔海姆的入侵"
"sheet name=""battle""|Invasion|description|||/description","你独自应对赫尔海姆之门。在时间结束前一直扩张并且保持施压。"
"sheet name=""battle""|MarketSupplier|name|||/name","主供应商"
"sheet name=""battle""|MarketSupplier|description|||/description","市场既便宜又高效,建很多市场可能是个好主意。"
"sheet name=""battle""|BeyondSea|name|||/name","超越海洋"
"sheet name=""battle""|BeyondSea|description|||/description","胜利并不是在陆地上取得的。建造船坞并且成为世界上最有名气的商人。"
"sheet name=""battle""|ImportedKnowledge|name|||/name","知识引进"
"sheet name=""battle""|ImportedKnowledge|description|||/description","赚钱并且依靠货币的力量购买知识。"
"sheet name=""battle""|WinterHere|name|||/name","冬天来了"
"sheet name=""battle""|WinterHere|description|||/description","真有可能每年冬天都能应对一场巨大的暴风雪吗?你很快就会知道答案。"
"sheet name=""battle""|Oppressed|name|||/name","保卫受压迫者"
"sheet name=""battle""|Oppressed|description|||/description","摧毁你的敌人,同时保护你弱小的盟友。"
"sheet name=""battle""|Surrounded|name|||/name","被包围了"
"sheet name=""battle""|Surrounded|description|||/description","如果你被所有敌人包围了会怎样?别让他们扩张太快!"
"sheet name=""battle""|SaveBifrost|name|||/name","彩虹桥"
"sheet name=""battle""|SaveBifrost|description|||/description","快速对[BifrostLore]进行殖民,保护其他部落!"
"sheet name=""battle""|KeepSimple|name|||/name","最简法则"
"sheet name=""battle""|KeepSimple|description|||/description","没有民用建筑升级或工具改进。你必须精打细算。"
"sheet name=""battle""|WiseOne|name|||/name","智者"
"sheet name=""battle""|WiseOne|description|||/description","领取[BigSword]并且积累知识以便获得胜利。"
"sheet name=""battle""|GreedPrice|name|||/name","贪婪代价"
"sheet name=""battle""|GreedPrice|description|||/description","探索土地,找到自己无法生产的资源。"
"sheet name=""battle""|Dystopia|name|||/name","反乌托邦"
"sheet name=""battle""|Dystopia|description|||/description","永远快乐最好不过。和[SpecterWarrior]做交易,以保持幸福指数。"
"sheet name=""battle""|HostileLands|name|||/name","敌国"
"sheet name=""battle""|HostileLands|description|||/description","扩张速度不能太慢。突袭者很强大,可以轻松取得胜利。"
"sheet name=""battle""|Frozen|name|||/name","冰封之门"
"sheet name=""battle""|Frozen|description|||/description","生存足够时间,希望冰封部落能够消灭你的敌人。在两次冰冻袭击的间隔期间,如果可以的话你随时可以大开杀戒。"
"sheet name=""battle""|MuspellWrath|name|||/name","穆斯佩尔之怒"
"sheet name=""battle""|MuspellWrath|description|||/description","比你的敌人杀死更多[GiantFire]。这是一场比赛,绝不要休息!"
"sheet name=""battle""|Wyverns|name|||/name","数不清的双足飞龙"
"sheet name=""battle""|Wyverns|description|||/description","双足飞龙、僵尸双足飞龙、巨型双足飞龙......我们去城里吧!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","瓦尔基里的荣耀"
"sheet name=""battle""|ValkyrieGalore|description|||/description","如果你不能牢牢掌控赫尔海姆,那么别让你的敌人做到。"
"sheet name=""battle""|GemCutter|name|||/name","宝石切割工"
"sheet name=""battle""|GemCutter|description|||/description","卖掉宝石是最好的赚钱方法。"
"sheet name=""battle""|OdinsGlory|name|||/name","奥丁的荣耀"
"sheet name=""battle""|OdinsGlory|description|||/description","迅速扩张,在你的敌人之前获得许多铁矿。"
"sheet name=""battle""|BefriendJotnar|name|||/name","与霜巨人成为朋友"
"sheet name=""battle""|BefriendJotnar|description|||/description","尽管霜巨人有攻击倾向,但是保卫它们可与其交好。"
"sheet name=""battle""|KoboldInfestation|name|||/name","地精侵扰"
"sheet name=""battle""|KoboldInfestation|description|||/description","必须控制很多领地才能赢。但地精扩张很快......"
"sheet name=""battle""|MyrkalfarUprising|name|||/name","黑暗精灵起义"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","诸神黄昏很难对付,黑暗精灵来势汹汹,火山又频繁爆发。要活下来都是一个不小的挑战。"
"sheet name=""rule""|ZombieDraugr|desc|||/desc","每个死去的维京人都有机会成为中立[Death]。"
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]很快从[DeathCamp]重生,并且在传送门出现的概率更高。"
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing]在等你,受到[IceGolem]保护。"
"sheet name=""rule""|NoWalls|desc|||/desc","没有天然屏障,所有区域都已连接。"
"sheet name=""rule""|BeachOnly|desc|||/desc","所有沿海地区都是海滩"
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword]在这片土地正中,已被发现。"
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim]在这片土地正中,已被发现。"
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano]在这片土地正中,已被发现。"
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow]在这片土地正中,已被发现。"
"sheet name=""rule""|ManyLore|desc|||/desc","这里的[CircleStone]和[RuneStone]含量不一般。"
"sheet name=""rule""|PillarOfGod|desc|||/desc","你可以找到一些[PillarOfGod]。你可以为他们指派[Scholar],他们可以产生[Fame]。"
"sheet name=""rule""|BoatResourceFame|desc|||/desc","每年新年,[Fame]最高的玩家可以从船上获得资源。"
"sheet name=""rule""|Eruptions|desc|||/desc","自802年起,每年都有火山爆发。"
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","有许多侵略性的[Myrkalfar]军营。注意他们频繁不断的攻击。"
"sheet name=""rule""|ManyKobolds|desc|||/desc","有很多[KoboldHouse]。[Kobold]更具攻击性,他们会重新疯长并且快速扩张"
"sheet name=""rule""|KoboldFame|desc|||/desc","每个摆脱殖民的[Kobold]领地均可提供::value::[Fame]。"
"sheet name=""rule""|MoreValkyries|desc|||/desc","在很多地区都有[Valkyrie]。他们更有攻击性。"
"sheet name=""rule""|ManyFactions|desc|||/desc","所有中立派都在。他们对每个地区的敌意较少。"
"sheet name=""rule""|WithGemstone|desc|||/desc","你可以找到出产[Gemstone]的[GemstoneDeposit],售卖后能够获得大量[Money]。"
"sheet name=""rule""|HappinessGemstone|desc|||/desc","收集或者使用[Gemstone]进行交易可以增加[Happy]。不然的话[Happy]会降低。"
"sheet name=""rule""|StartCenter|desc|||/desc","你从这片土地的正中开始。"
"sheet name=""rule""|InnerSea|desc|||/desc","这片土地全是水。"
"sheet name=""rule""|FrozenZombies|desc|||/desc","每年冬季,来自[Niflheim]的寒冰僵尸潮会攻击部落。"
"sheet name=""rule""|FrozenGate|desc|||/desc","很多[Niflheim]都在土地上开放。"
"sheet name=""rule""|BifrostNoLore|desc|||/desc","没有[Lore]资源。没有知识树。殖民后,挣得的[Lore]用于激活[BifrostLore]。"
"sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]价减为1/::value::。"
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]不占用建筑槽位。"
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","贸易路线所得+::percent_value::。"
"sheet name=""rule""|BasicUpgrade|desc|||/desc","不能升级建筑或锻造工具。"
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple]无需升级[Townhall]。"
"sheet name=""rule""|SuperScout|desc|||/desc","无需升级[ScoutCamp],[Scout]即可侦察地方领地。"
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy]总是保持在::value::。任何[SpecterWarrior]将会毁掉你的一天。"
"sheet name=""rule""|Elevation|desc|||/desc","经常发生诅咒,使一些你的人变成[SpecterWarrior]。"
"sheet name=""rule""|MushroomsProd|desc|||/desc","所有产量都提高::percent::。"
"sheet name=""rule""|DeathSwamp|desc|||/desc","所有区域都减少了可以建筑的空间。"
"sheet name=""rule""|ManySwamp|desc|||/desc","这里的[MarshBuilding]超于以往。"
"sheet name=""rule""|MoreFoodSource|desc|||/desc","这里的[Shoal]、[Fertility]和[DeerSpawner]超于以往。"
"sheet name=""rule""|FoodStarterPack|desc|||/desc","你一开始有+::value:: [Food]。"
"sheet name=""rule""|VillagerStrike|desc|||/desc","你的[Villager]拒绝收集[Food]。"
"sheet name=""rule""|MoreSheep|desc|||/desc","这里的[Sheep]数量不一般。"
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil]更大,而且殖民成本翻倍,但是只需要1个月的时间。"
"sheet name=""rule""|BetterCauldron|desc|||/desc","[RelicCauldron]圣物不需要[Iron],锻造时间减半,而且不作为建筑圣物计算。"
"sheet name=""rule""|HeavyPrestige|desc|||/desc","更加频繁地获得商业影响力的步骤奖励。"
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower]不能升级。"
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]具有[SkirmisherRuthless]能力,与动物和神秘生物相比,它们更有效。"
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]便宜::percent_value::。"
"sheet name=""rule""|ManyFoes|desc|||/desc","区域敌意上升。"
"sheet name=""rule""|ManyTreasure|desc|||/desc","丢失的宝物比平时更多。"
"sheet name=""rule""|TreasureRespawn|desc|||/desc","宝物在[Ruins]和[BrokenHouse]再生更频繁。"
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]四下开放,定期倾泻[GiantFire]。无人可以关闭它们。"
"sheet name=""rule""|ManyJotuun|desc|||/desc","土地被[GiantFire]占领。"
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","[Stones]少于以往。"
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","这里的[IronDeposit]储量不一般。"
"sheet name=""rule""|LowStockDeposit|desc|||/desc","所有矿床的矿物含量都减少::percent_value::。"
"sheet name=""rule""|BlessJotnar|desc|||/desc","在这片土地上发现了一个[GiantCamp]。"
"sheet name=""rule""|HelheimInvasion|desc|||/desc","时间结束前控制和保留所有[Helheim]。"
"sheet name=""rule""|ManyWyverns|desc|||/desc","发现大量[Wyvern]。狩猎时间到!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","没有[Lore]。禁用所有产生[Lore]的建筑。你不能获得[Lore]。"
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","可以用[Money]购买所有知识。知识更贵。"
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","[TownHall]已经受到升级的[Watchtower]保护。"
"sheet name=""rule""|IsWeakIA|desc|||/desc","你必须帮助弱小的同盟抵抗其他部落。"
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","你将在每次[BloodMoon]前获得部队。"
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","不能建造[MarketPlace]或[TradingPost]。"
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","你的[TownHall]生产出更多的[Food]。"
"sheet name=""rule""|LethalRuins|desc|||/desc","你的[Scout]在探索完[Ruins]或[BrokenHouse]后会死亡。"
"sheet name=""rule""|NoTechMoney|desc|||/desc","[ImprovedHall]、[Bartering]、[Negociators]和[NearTheSea]不会产生[Money]。"
"sheet name=""rule""|NoTHMoney|desc|||/desc","[Townhall]不会产生[Money]。"
"sheet name=""rule""|NoSailorMoney|desc|||/desc","水手不会产生[Money]。"
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","你的人民需要更多的幸福感和食物。"
"sheet name=""bonus""|BWarband|desc|||/desc","+::value::[Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent::对[WatchTower]的伤害"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent::对&lt;Unit&gt;的攻击力"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent::对&lt;Unit&gt;的防御力"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent::的费用和酋长冷却时间"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","&lt;Unit&gt;费用减少::inv_percent::"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","一开始有::value::个[Warrior]"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","你的酋长对[Valkyrie]和[Death]的攻击力+::percent::"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent::酋长和圣物冷却时间。"
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","&lt;Unit&gt;的武器不消耗资源,而且锻造时间减为1/::value::。"
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value::&lt;Resource&gt;"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value::[Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent::的殖民成本"
"sheet name=""bonus""|BWinter|desc|||/desc","冬天严酷程度降低::inv_percent::"
"sheet name=""bonus""|BMineral|desc|||/desc","每个月+::value::&lt;Resource&gt;"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent::生产&lt;Unit&gt;速度"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent::人口增长速度"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]存储+::percent::,奖励提高::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","&lt;Unit&gt;的工具不消耗资源,而且锻造时间减为1/::value::。"
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","不能免费升级::value::座&lt;Building&gt;"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","不能免费升级::value::座&lt;Building&gt;"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","&lt;Building&gt;不使用建筑槽位"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","&lt;Building&gt;不使用建筑槽位"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent::中立地区攻击"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruin]、[Shipwreck]和[BrokenHouse]资源和探索速度"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]提供+::value::人口"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","每年,对于你拥有的每::value1::,你获得::value::头[Sheep]"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","圣物锻造时间和价格减少::inv_percent::"
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: [Skald]生产。"
"sheet name=""bonus""|BSiloImproved|desc|||/desc","[FoodSilo]免费,不适用建筑槽位,并且改善[Villager]收集[Food]"
"sheet name=""bonus""|BStagFame2|desc|||/desc","当[Fame]达到500时,获得 +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron]"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","一开始有::value::头[Sheep]而不是1头。"
"sheet name=""bonus""|BBarricades|desc|||/desc","你一开始有[Barricades]知识。+::percent::的[Barricades]奖励。"
"sheet name=""bonus""|BFeast|desc|||/desc","宴会持续::value::个月而不是1个月。"
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Wolf]和[Bear]提供[Meat]的增加::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","你的[Berserker]获得+::percent::攻击力和防御力,而且他的招募费用减少::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","你的部队提供的[Happy]增加::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","每200[Fame]获得“[Recruits]”奖励"
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","用[Money]殖民的花费 -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","你的[Mercenarie]数量翻倍"
"sheet name=""bonus""|BKaija|desc|||/desc","一开始拥有[BearMaiden],奖励攻击和防御力+::percent::。"
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[Sheildbearer]一开始使用自己的武器。"
"sheet name=""bonus""|BRelicBear|desc|||/desc","一开始拥有[RelicBear]"
"sheet name=""bonus""|BMender|desc|||/desc","[Mender]生产+::percent::。[Mender]的工具不消耗资源,而且锻造时间减半。"
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple]花费::percent::,获得各种奖励+::percent1::"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","每次升级[Townhall]时,你会获得::value::免费建筑升级"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]攻击和防御+::percent::"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake]攻击和防御+::percent::,生命+::value1::"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth]持续了::value::年。"
"sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::value::生命值"
"sheet name=""bonus""|BSacrifice|desc|||/desc","每次献祭+::value:: [Blood]"
"sheet name=""bonus""|BSlaves|desc|||/desc","船运载量+::value::个[slave],最多拥有[Slave]数量+::percent1::个。[Slave]不能反抗。"
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","你的酋长在你的领地再生。"
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","有酋长的地区产量+::percent::"
"sheet name=""bonus""|BGreatTower|desc|||/desc","每当摧毁[BFTower]时,它将杀死该区域的所有单位"
"sheet name=""bonus""|BNorn|desc|||/desc","[Norn]产量+::percent::"
"sheet name=""bonus""|BNornArmor|desc|||/desc","你不能控制+::value:: [NornArmor]"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","在你沿海领土上的敌方单位会随时间推移而失去生命"
......@@ -42,28 +42,65 @@
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Odins Schwert"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Besiedelt den Götteramboss und schmiedet Odins legendäres Schwert mit [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Geschichtenmodus"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Tötet den [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Führt Eure Allianz an und tötet den [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Überleben"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Überlebt bis ::date::."
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Ruhm"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Werdet berühmt, wenn Ihr den ::date:: erreicht."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Verhindert die Invasion"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Besiedelt alle [Helheim]s vor Jahr 4."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Aktivierung von Bifröst"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Aktiviert [Bifrost] vor dem ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","[Giant]s-Töter"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Tötet ::nb:: [Giant]s und [GiantFire]s."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Monstermeister"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Tötet ::nb:: [Wyvern]s."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","Freund der [Giant]s"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Verteidigt die [Giant]s und schließt Freundschaft mit ihnen."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Großer Bruder"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Beschützt Euren schwachen Verbündeten um jeden Preis vor seinen Feinden."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Epische Trophäe"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Findet und tötet als Erster den [GiantBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Invasion aus Helheim"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Kontrolliert alle [Helheim]s, um den Invasoren den Zugang zu versperren."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Gemeinsame Siege"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Erringt einen beliebigen Sieg: Vorherrschaft, Ruhm, Handel oder Weisheit."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: Gebiete kontrolliert"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Ruhm erhalten"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Wissen erlangt"
"g id=""victories""|t id=""built_hall""||||/t","Errichtet einen Altar der Könige"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns gesammelt"
"g id=""victories""|t id=""built_lighthouse""||||/t","Errichtet einen Leuchtturm"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Handelseinfluss"
"g id=""victories""|t id=""merchants""||||/t","::p:: aktive Händler/Seefahrer"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns gelagert"
"g id=""victories""|t id=""lore_masters""||||/t","::p:: aktive Meister der Lehren oder Seefahrer"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p:: aktive Meister der Lehren / Seefahrer / Heilkundige"
"g id=""victories""|t id=""blessings""||||/t","::p:: Segen der Götter"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: Clans besiegt"
"g id=""victories""|t id=""found_odinsword""||||/t","Besiedelt den Götteramboss."
"g id=""victories""|t id=""forged_parts""||||/t","::p:: Schwertteile geschmiedet"
"g id=""victories""|t id=""found_ygg""||||/t","Entdeckt Yggdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Kontrolliert Yggdrasil"
"g id=""victories""|t id=""found_bigsword""||||/t","Entdeckt das [BigSword]."
"g id=""victories""|t id=""colonize_bigsword""||||/t","Kontrolliert das [BigSword]."
"g id=""victories""|t id=""protect_giants""||||/t","Die Jötnar dürfen nicht besiegt werden."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: Freundschaft."
"g id=""victories""|t id=""found_hel""||||/t","Entdeckt Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Kontrolliert Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","::p:: Monate lang kontrolliert"
"g id=""victories""|t id=""survive_time""||||/t","Ihr habt bis jetzt ::p:: Jahre überlebt."
"g id=""victories""|t id=""kill_king""||||/t","Tötet den [LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","Besiedelt [BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: Jötnar getötet"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: Wyvern getötet"
"g id=""victories""|t id=""timed_helheim""||||/t","Kontrolliert ein zusätzliches Tor pro Jahr vor 801."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Kontrolliert ein zusätzliches Tor alle 6 Monate vor 801."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] unter Eurer Kontrolle."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> müssen überleben."
"g id=""victories""|t id=""protect_for_time""||||/t","Noch ::p:: Jahre, um Euren Verbündeten zu schützen."
"g id=""victories""|t id=""kill_giantboar""||||/t","Tötet den Rieseneber"
"g id=""victories""|t id=""you""||||/t","Ihr"
"g id=""victories""|t id=""no_fame_vict""||||/t","Euer Clan kann diesen Sieg nicht erringen."
"g id=""victories""|t id=""unknown_player""||||/t","Unbekannter Clan"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","Schlachten"
"g id=""buttons""|t id=""organize_feast""||||/t","Festmahl organisieren"
"g id=""buttons""|t id=""feasting""||||/t","Festmahl im Gang ..."
"g id=""buttons""|t id=""ally_feasting""||||/t","Euer Verbündeter genießt gerade ein Festmahl ..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/> Zurückziehen"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/> Hafen verwalten"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/> Transferzone"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Weist Eure [Warchief]s für den Abbau von [Stone] zu."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Weist Eure [Warchief]s für den Abbau von [Iron] zu."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Weist Eure [Warchief]s für den Abbau von [Rimesteel] zu."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Weist Eure [Warchief]s für den Abbau von [Gemstone]s zu."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Weist Eure [Warchief]s für den Abbau von [Rimesteel] zu."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Spiel speichern"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Zurück zum Spiel"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Gewonnene Spiele: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Nächster Rang: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Clanfortschritt"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","Ihr habt eine Eroberung mit diesem Clan abgeschlossen."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: Spiele gewonnen <font color=""#T"" opacity=""0.5"">(::played:: gespielt)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: Spiele gewonnen <font color=""#T"" opacity=""0.5"">(::played:: gespielt)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Bären getötet: ::count::"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Cursor nicht mit dem Betriebssystem sondern der Spiel-Engine darstellen. Verbessert die Leistung (geht zulasten der Reaktionszeit)."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Sprache"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Geschichtenmodus-Kriegshäuptlinge verwenden"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Verwendet besondere freigeschaltete Gemeindehäuser aus dem Eroberungsmodus"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Grafik"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Bildschirm-Umgebungsverdeckung</font>, verdunkelt die Winkel der 3D-Szene, um visuelle Objekte zu verbessern (geht zulasten der Leistung)."
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Spieldesign"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Musik"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Effekte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Community"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Leitender Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Verwaltung"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Qualitätssicherung"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Musik"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Leitender Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Verwaltung"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Danke fürs Spielen!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Diese Taste ist bereits zugewiesen. Überschreiben?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Standardtasten wirklich wiederherstellen?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","Schwer"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","Extrem"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","Einfach"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","Schwer"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","Extrem"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","Klein"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","Mittel"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","Groß"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","Ihr müsst das Werkzeug dieser Einheit verbessern, um die Fähigkeit ""[::ability_name::]"" freizuschalten."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","Ihr könnt [Yggdrasil] nicht läutern."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","Ihr könnt ein Gebiet mit einem [TownHall] nicht läutern."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Zwischensequenzen und einleitende Dialoge abspielen"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard und der Heidrun-Clan haben den Tod gefunden."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","::value:: Monate, bis der Söldnersuchtrupp eintrifft."
......@@ -404,10 +455,10 @@
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin ist der Anführer der hart arbeitenden Bevölkerung von Jötunnheim. Sie glaubt, dass ihre Anstrengungen bei der Verteilung von Gütern größeres Gewicht haben sollten als ererbter Besitz."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Fraktion beitreten"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Haupthandelsposten"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Bildet Eure Dorfbewohner zu [Smith]sn aus. Ihr könnt besseres Werkzeug und bessere Waffen schmieden. Außerdem könnt Ihr den mächtigen Lindwurmtöter mit [RimeSteel] schmieden."
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Macht Dorfbewohner zu [Smith]sn. Ihr könnt besseres Werkzeug und bessere Waffen schmieden. Außerdem könnt Ihr den mächtigen Lindwurmtöter mit [RimeSteel] schmieden."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Nur ein Schmied des Bär-Clans weiß, wie man den berühmten Lindwurmtöter schmiedet."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Schmiedet den Lindwurmtöter"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Bildet Eure Dorfbewohner zu [Smith]sn aus, um den Lindwurmtöter wiederherzustellen."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Macht Dorfbewohner zu [Smith]sn und schmiedet den Lindwurmtöter."
"g id=""specialCampaign""|t id=""startForge""||||/t","Sammelt genug [RimeSteel], dann könnt Ihr mit dem Schmieden des Lindwurmtöters beginnen."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","Lindwurmtöter"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","Griff"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Transferbereich zu <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","SIEG"
"g id=""dialogs""|t id=""defeat_title""||||/t","NIEDERLAGE"
"g id=""dialogs""|t id=""conquered_title""||||/t","EROBERT"
"g id=""dialogs""|t id=""won""||||/t","Herzlichen Glückwunsch! Ihr habt einen <font color=""#G"">::vname::</font>-Sieg erreicht!"
"g id=""dialogs""|t id=""team_won""||||/t","Herzlichen Glückwunsch! Euer Team hat einen <font color=""#G"">::vname::</font>-Sieg erreicht!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> hat einen <font color=""#R"">::vname::</font>-Sieg erreicht ..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","Ihr habt das Zeitlimit erreicht."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","Alle Lager der [Giant]s wurden vernichtet."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Euer Verbündeter wurde besiegt."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","Der [GiantBoar] wurde von einem anderen Clan getötet."
"g id=""dialogs""|t id=""helheim_control""||||/t","Ihr konntet die Invasion nicht aufhalten."
"g id=""dialogs""|t id=""defeat""||||/t","Ihr <font color=""#B"">verlort</font> Euer Gemeindehaus. Euer Clan wurde besiegt ..."
"g id=""dialogs""|t id=""game_paused""||||/t","Spiel angehalten"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Vorhandene Datei ::name:: überschreiben?"
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","Ihr habt nicht genug Platz für neue [Slave]s. Die Maximalgröße der Sklavenbevölkerung hängt von der Größe Eures Clans ab."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor] produzieren keine Ressourcen. Hauptverkehrsrouten sind ausgesetzt."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Kann nicht während des Ereignisses ""Gefrorenes Meer"" verwendet werden."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Häuptling|Thane|Jarl|König"
"g id=""fame""|t id=""ages""||||/t","Im Alter von 15|Im Alter von 16|Im Alter von 18"
"g id=""fame""|t id=""age0_name""||||/t","Die List"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","Baubonus"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Nahrungsreserven"
"g id=""happy_categories""|t id=""_old""||||/t","Wohlstand"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","Festmahl"
"g id=""happy_categories""|t id=""heroes""||||/t","Kriegshäuptlings-Ruhm"
"g id=""happy_categories""|t id=""housing""||||/t","Wir wollen bessere Häuser!"
"g id=""happy_categories""|t id=""wounded""||||/t","Wir haben zu viele Verletzte!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Wir wollen ein besseres Gemeindehaus!"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","Geysir"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Svarns Dankbarkeit"
"g id=""happy_categories""|t id=""greatroute""||||/t","Hauptverkehrsroute"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Opfer erforderlich"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Traumland"
"g id=""happy_categories""|t id=""gemstone""||||/t","Edelsteine"
"g id=""status_happy""|t id=""nohome""||||/t","Wir haben keine Häuser!"
"g id=""status_happy""|t id=""nofood""||||/t","Wir haben Hunger!"
"g id=""status_happy""|t id=""nowood""||||/t","Wir frieren!"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Gebäudeinstandhaltung pro Jahr"
"g id=""tip""|t id=""wood_consumption""||||/t","Brennholz"
"g id=""tip""|t id=""population_desc""||||/t","Eure aktuelle Clangröße. Ihr habt genug Häuser für <font color=""#R"">::max::</font> Leute."
"g id=""tip""|t id=""slaves_desc""||||/t","Dies ist die aktuelle Anzahl an [Slave]s in Eurem Clan. Ihr könnt bis zu <font color=""#R"">::max::</font> Sklaven haben. Die Anzahl hängt von der Größe Eures Clans ab. Sorgt dafür, dass [Slave]s Eure Wikinger niemals zahlenmäßig übertreffen, sonst könnten sie gegen Euch rebellieren ..."
"g id=""tip""|t id=""slaves_desc""||||/t","Dies ist die aktuelle Anzahl an [Slave]s in Eurem Clan. Ihr könnt bis zu <font color=""#R"">::max::</font> Leibeigene haben. Die Anzahl hängt von der Größe Eures Clans ab. Ihr könnt sie in Eurem [Harbor] erwerben. Sorgt dafür, dass [Slave]s Eure Wikinger niemals zahlenmäßig übertreffen, sonst könnten sie gegen Euch rebellieren ..."
"g id=""tip""|t id=""warband_default""||||/t","Die aktuelle Größe Eurer Kriegsmeute. Baut Militärlager, um sie zu vergrößern."
"g id=""tip""|t id=""warband_maxed""||||/t","Baut mehr Militärlager, um Eure Kriegsmeute zu vergrößern!"
"g id=""tip""|t id=""population_lore""||||/t","Bevölkerung"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","::p::% erkundet"
"g id=""tip""|t id=""percent_built""||||/t","::p::% gebaut"
"g id=""tip""|t id=""cant_upgrade""||||/t","Dieses Gebäude kann nicht aufgewertet werden."
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore] erlaubt Euch das Aktivieren von [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Hauptmenü öffnen <font color=""#T"" opacity=""0.5"">[Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","Spiel anhalten <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Weltinfo Ein/Aus <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: fordert"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","[Kobold]-Gebiete unbesiedelt"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","Der Schlange-Clan kann keinen [Fame] erlangen."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Derzeitiges Alter: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy wird am <font color=""#F"">::date::</font> <font color=""#R"">::name::</font> erreichen."
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","Anzahl zugewiesener [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Anzahl zugewiesener [Sheep]s"
"g id=""tip""|t id=""available_resources""||||/t","Im Gebiet verbleibendes ::name::-Vorkommen"
"g id=""tip""|t id=""default_upgrade""||||/t","Ein weiterer [::unit::] kann ausbildet werden, und alle [::unit::]s in diesem Gebiet erhalten einen Produktionsbonus von ::percent:: [::res::]."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Eine weitere [::unit::]-Einheit kann ausbildet werden. Alle [::unit::]s in diesem Gebiet erhalten einen Produktionsbonus von ::percent:: [::res::]. Zudem ist die Erkundungszeit um ::percent1:: verringert."
"g id=""tip""|t id=""default_upgrade""||||/t","Eine weitere [::unit::]-Einheit kann zugewiesen werden. Alle [::unit::]s in diesem Gebiet erhalten einen Produktionsbonus von ::percent:: [::res::]."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Eine weitere [::unit::]-Einheit kann zugewiesen werden. Alle [::unit::]s in diesem Gebiet erhalten einen Produktionsbonus von ::percent:: [::res::]. Zudem ist die Erkundungszeit um ::percent1:: verringert."
"g id=""tip""|t id=""hire_hero""||||/t","Anheuern: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","Ihr könnt nur eine [::unit::]-Einheit haben."
"g id=""tip""|t id=""rally_warchief""||||/t","Bei Aktivierung sammeln sich neu ausgebildete [::unit::]s bei Eurem/Eurer [::name::]."
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Derzeit ist der Handel ausgesetzt."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Er hat derzeit <img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und ::percent:: Bonus auf die gesamte Produktion und ::happyVal:: [Happy] für einen Monat sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen ::percent:: Bonus auf die gesamte Produktion sowie ::happyVal:: [Happy] für einen Monat."
"g id=""tip""|t id=""helheim_progress""||||/t","Kontrolliert für ::months::/::max:: Monate"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Angriffskraft"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","Kriegsmeute wählen <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Drückt <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> erneut, um [BearMaiden] zu deaktivieren"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","Euch stehen kostenlose Turmaufwertungen zur Verfügung!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","Ihr habt ::nb_upgrade:: verfügbare kostenlose [::building_name::]-Aufwertungen!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","Ihr habt ::nb_upgrade:: verfügbare kostenlose globale Aufwertungen!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Euer Clan hungert! Ihr müsst mehr Nahrung sammeln!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Ihr habt zu viele Nahrungsreserven! Ihr müsst mehr Silos bauen!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Euer Clan friert! Ihr müsst mehr Holz sammeln!"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","Ihr könnt einen neuen Segen der Götter erlangen!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Eure Einheiten sind zu weit von Eurem Hoheitsgebiet entfernt! Die Angriffskraft ist um ::inv_percent:: reduziert."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Militärlaufbahn wählen"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Besiedelt das [BifrostLore]-Gebiet, um mit der Aktivierung zu beginnen."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Derzeit aktiv"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood]-Anzeige ist voll"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","Kein aktiver Bonus"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Reparieren <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: kann dieses Gebäude nicht verwenden."
"g id=""tip_action""|t id=""women_only""||||/t","In diesem Gebäude werden nur Frauen ausgebildet."
"g id=""tip_action""|t id=""women_only""||||/t","Diesem Gebäude können nur Frauen zugewiesen werden."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Erkunden"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Plündern"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Besuchen"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">Eure [Scout]s sterben nach dem Erkunden!</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Bereits erkundet</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Bereits geplündert</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Bereits besucht</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Nahes Gebiet wird angegriffen."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Gebiet ist nicht erschließbar."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Nicht genug Ressourcen."
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","Testbenachrichtigungen"
"g id=""notify""|t id=""unknown_player""||||/t","Ein unbekannter Clan"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Euer Clan hungert! Ihr müsst mehr [Food] produzieren und lagern!"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","Einige Eurer Einheiten stehen <font color=""#B"">unter Angriff!</font> Ihr müsst Euch verteidigen!"
"g id=""notify""|t id=""zone_lost""||||/t","Wir haben die Kontrolle über dieses Gebiet verloren. Erobern wir es zurück!"
"g id=""notify""|t id=""ruin_explored""||||/t","Eure Späher haben in den Ruinen uralte Schätze gefunden. Ihr habt <img src=""/r/Money""/><font color=""#G"">::gold::</font> und <img src=""/r/Lore""/><font color=""#G"">::lore::</font> erhalten."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Eure Späher haben in den Ruinen uralte Schätze gefunden. Ihr habt <img src=""/r/Money""/><font color=""#G"">::gold::</font>erhalten."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Eure Späher haben ein Schiffswrack geplündert. Ihr habt <img src=""/r/Wood""/><font color=""#G"">::wood::</font> und <img src=""/r/Money""/><font color=""#G"">::gold::</font> erhalten."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Eure Späher haben in den verlassenen Häusern Schätze gefunden. Ihr habt <img src=""/r/Wood""/><font color=""#G"">::wood::</font> und <img src=""/r/Money""/><font color=""#G"">::gold::</font> erhalten."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> hat den folgenden Ruhmtitel erreicht: <font color=""#G"">::title::</font>!"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","Ihr habt Folgendes entdeckt: <font color=""#G"">::name::</font>: Das wird Euch zum Sieg verhelfen (Ihr erhaltet: <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","Ihr habt Folgendes entdeckt: <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> hat Folgendes entdeckt: <font color=""#G"">::bname::</font>! Das könnte Euch zum Sieg verhelfen."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> hat Folgendes entdeckt: <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","Ihr habt Folgendes (aktiv) entdeckt: <font color=""#G"">::name::</font>! (Ihr erhaltet <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","Ihr habt Folgendes (aktiv) entdeckt: <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> hat einen aktiven <font color=""#G"">::bname::</font> entdeckt!"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","Nachdem ein [AncientGraveyard] von Euch untersucht wurde, habt Ihr die Kontrolle über ::nb:: [SpecterWarrior] erhalten."
"g id=""notify""|t id=""free_feast""||||/t","Ihr habt ein kostenloses Festmahl erhalten."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Ihr habt eine kostenlose [WatchTower]-Aufwertung erhalten."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","Ihr habt ::sheep_count:: neue [Sheep]s erhalten!"
"g id=""notify""|t id=""slaves_revolution""||||/t","Ihr habt mehr [Slave]s als andere Einheiten in Eurem Clan! Eine Rebellion steht kurz bevor!"
"g id=""notify""|t id=""no_blood""||||/t","Ihr habt kein [Blood] und Euer Clan ist unzufrieden. Bringt den Göttern ein Opfer dar, um ihre Gunst zu gewinnen!"
"g id=""notify""|t id=""tool_upgraded""||||/t","Das Werkzeug von [::unit_id::] wurde verbessert."
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","Der Kraken hat einen Eurer [::port_name::] angegriffen. Er wurde beschädigt und das Langschiff zerstört. Führt schnell Reparaturen durch."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","Der Kraken hat <font color=""::color::"">::player_name::</font>'s [::port_name::] angegriffen."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","Ein unbekannter Clan wurde vom Kraken angegriffen."
"g id=""notify""|t id=""supply_drakkar""||||/t","Ein Versorgungsschiff aus der Heimat hat angedockt. Ihr habt ::res:: erhalten."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: Eurer Einwohner wurden in [SpecterWarrior]s verwandelt!"
"g id=""notify""|t id=""giant_attack""||||/t","Ein [GiantFire] marschiert auf unser Land zu!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s marschieren auf unser Land zu!"
"g id=""notify""|t id=""frozen_army""||||/t","Eine Armee aus Frostleichen marschiert auf uns zu!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> belegt den ersten [Fame]-Rang! Er erhält in Kürze ::res:: per Schiff."
"g id=""notify""|t id=""fame_rank_owner""||||/t","Ihr belegt den ersten [Fame]-Rang! ::res:: wird in Kürze per Schiff eintreffen!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Ein Schiff hat gerade Eure Prämie abgeliefert."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Das Schiff konnte nicht landen, weil Ihr keinen Strand kontrolliert."
"g id=""endgame_event""|t id=""day""||||/t","Tag ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> ist an der Küste von Northgard gelandet!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> hat ein neues Gebiet besiedelt."
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","Neues Ereignis in Northgard: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font> wurde besiegt!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> ist jetzt der König von Northgard!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> ist der Gewinner!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> wird angegriffen."
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> wird angegriffen von <font color=""::colorBy::"">::nameBy::</font>"
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> transferierte den Bereich zu <font color=""::colorTo::"">::nameTo::</font>"
"g id=""title""|t id=""campaign""||||/t","Geschichtenmodus"
"g id=""title""|t id=""multiplayer""||||/t","Mehrspieler"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","Eroberung"
"g id=""title""|t id=""new_game""||||/t","Einzelspieler"
"g id=""title""|t id=""load_game""||||/t","Spiel laden"
"g id=""title""|t id=""profile""||||/t","Profil"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Verbündeter"
"g id=""campaign""|t id=""no_build""||||/t","Gebäude in diesem Kapitel nicht verfügbar"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Herzlichen Glückwunsch! Ihr könnt jetzt die Bannerträger des Feldzugs im Einzelspieler- und Mehrspielermodus als Kriegshäuptlinge einsetzen!"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Fortsetzen"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Neue Eroberung"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Freund einladen"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Gruppe verlassen"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Zurück zum Menü"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","Ihr habt Euch ::playerName:: angeschlossen."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: hat Eure Einladung angenommen."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: hat das Spiel verlassen."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Ko-op mit ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Neue Eroberung"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Einstellungen"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Clanauswahl"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Anführer wechseln"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Schwierigkeitsgrad: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","Alle Spieler müssen eine unterschiedliche Farbe haben."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Eroberung: ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Eroberung: ::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: Kämpfe absolviert"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Abgeschlossen"
"g id=""conquest""|t id=""bonus""||||/t","Eroberungsbonus"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","Ihr habt durch ""[Recruits]"" Folgendes erhalten: ::num_villager:: [Villager], ::num_pop:: max. [Population] und ::num_happy:: [Happy]."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Boni"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Sonderregeln"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","Keine Sonderregeln"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Siegbedingungen"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Boni"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Starten"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Fortsetzen"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Schließt zuerst eine der vorherigen Missionen ab."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","Ihr müsst einen Bonus auswählen."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","Ihr habt diese Mission schon abgeschlossen."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","KI"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Ihr"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Gewählt von ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Von Euch gewählt"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Verbindung zum letzten Spiel wird wiederhergestellt ..."
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Ihr habt schon ein laufendes Spiel. Wollt Ihr es wirklich löschen und die Schlacht von vorne beginnen?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Herzlichen Glückwunsch!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","Dieser Bonus wurde für diese Eroberung freigeschaltet."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Herzlichen Glückwunsch!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","Ihr habt den Eroberungsmodus zum ersten Mal mit dem ::theClanoftheName:: abgeschlossen."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Angesichts Eurer Heldentaten gewähren wir Euch ein neues Aussehen für Euer [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Die Generierung wird bei jedem Start dieses Kampfes identisch sein."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Die Generierung wird sich bei jedem Start dieses Kampfes ändern."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Wenn Ihr das Spiel verlasst, verliert Ihr und Euer Teamkamerad. Wollt Ihr Euch wirklich geschlagen geben?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Zurück zur Eroberungskarte"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Wollt Ihr Eure Gruppe und den Eroberungsmodus wirklich verlassen?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Verbrennt ein beliebiges Gebiet auf unbestimmte Zeit.<br/>Verbranntes Gebiet: -::v1:: Produktion, Einheiten und Gebäude der Schlange +::v2:: Angriff. Erhöht die Verteidigung des Benutzers beim Entfachen um ::v3::."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Inselgelände wird geformt ..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Berge werden generiert ..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Gletscherseen werden gestaltet ..."
......@@ -1044,7 +1154,7 @@
"g id=""tuto""|t id=""click_villager""|LF|||/t","weimal klicken wählt <font color=""#G"">alle Einheiten</font> mit demselben Auftrag in einem bestimmten Gebiet."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Wählt eine Einheit und rechtsklickt auf die <font color=""#G"">Holzfällerhütte</font> , um Eure [Villager] in [Woodcutter] umzuwandeln."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Mit wiederholten Rechtsklicks könnt Ihr mehrere Befehle erteilen."
"g id=""tuto""|t id=""recruit_scout""||||/t","und rechtsklickt auf die <font color=""#G"">Späherlager</font> , um Eure [Villager] in [Scout] zu verwandeln."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Wählt eine Einheit und rechtsklickt auf die <font color=""#G"">Späherlager</font> , um Eure [Villager] in [Scout] zu verwandeln."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Ihr braucht [Scout], um Northgard zu erkunden."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Errichtet ein <font color=""#G"">Späherlager</font> und macht einen [Villager] zum [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","Ihr braucht [Woodcutter], um [Wood] zu produzieren."
......@@ -1053,7 +1163,7 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Wartet bitte, bis Euer [Scout] die Entdeckung eines Gebiets abgeschlossen hat."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Dieses neue Gebiet wird von Feinden verteidigt!"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Errichtet ein/en <font color=""#G"">$build(::building::)</font> und macht einen [Villager] zum [::unit::]."
"g id=""tuto""|t id=""attack""||||/t","litary_unit::] aus und rechtsklickt auf das vom Feind besetzte Gebiet, um anzugreifen!"
"g id=""tuto""|t id=""attack""|LF|||/t","Wählt [::military_unit::] aus und rechtsklickt auf das vom Feind besetzte Gebiet, um anzugreifen!"
"g id=""tuto""|t id=""colonize""|LF|||/t","Um Euer Hoheitsgebiet zu erweitern, ist die <font color=""#G"">Besiedelung</font> des neuen Gebiets mithilfe von [Food] erforderlich."
"g id=""tuto""|t id=""colonize""|LF|||/t","Klickt auf das Gebiet und gebt [Food] aus, um es zu besiedeln."
"g id=""tuto""|t id=""end""|LF|||/t","Die besiedelten Gebiete lassen Euch neue Gebäude errichten."
......@@ -1080,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","Dank Eurer Weigerung, ihm [::res::] zu geben, wart Ihr Svarn keine Hilfe!"
"g id=""events""|t id=""frozensea_dragon""||||/t","Kann keine [Slave]s kaufen"
"g id=""events""|t id=""frozensea_raven""||||/t","Kann keine [Mercenary] anheuern"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] offenbart, dass das Ereignis ""[::eventName::]"" bevorsteht!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Ereignis durch [FutureSight] offenbart"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] offenbart ein Ereignis: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Ein Ereignis wird in Kürze verkündet!"
"g id=""network""|t id=""elo""||||/t","Ruhmpunkte"
"g id=""network""|t id=""elo_shortcut""||||/t","RP"
"g id=""network""|t id=""multi_menu""||||/t","Mehrspieler"
......@@ -1100,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","Spielname"
"g id=""network""|t id=""game_mode""||||/t","Spieler"
"g id=""network""|t id=""game_modes""||||/t","Duell|Free-for-All|Team 2v2|Team 3v3|Team 2v2v2|Team 4v4|Team 2v2v2v2"
"g id=""network""|t id=""game_mode_allies""||||/t","Alle Verbündeten"
"g id=""network""|t id=""game_mode_team""||||/t","Team"
"g id=""network""|t id=""game_generation""||||/t","Kartengenerierung"
"g id=""network""|t id=""game_generation_types""||||/t","Zufällig|Ausgeglichen"
"g id=""network""|t id=""modes_all""||||/t","Alle"
......@@ -1123,7 +1235,7 @@
"g id=""network""|t id=""waiting_for_teams""||||/t","Nicht genug verschiedene Teams"
"g id=""network""|t id=""waiting_for_colors""||||/t","Spielerfarbenkonflikt"
"g id=""network""|t id=""waiting_for_player""||||/t","Warten auf Spieler ..."
"g id=""network""|t id=""player_ready""||||/t","BEREIT!"
"g id=""network""|t id=""player_ready""||||/t","Bereit!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> hat Euch zu einem Mehrspieler-Spiel eingeladen. Möchtet Ihr teilnehmen?"
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Nachricht"
......@@ -1186,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","Ihr seid in eine höhere Liga aufgestiegen!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","Die Götter sind ungehalten."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","Ihr wurdet in eine niedrigere Liga zurückgestuft."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: ist dem Spiel beigetreten."
"g id=""network""|t id=""user_left""||||/t","::playerName:: hat das Spiel verlassen."
"g id=""pad""|t id=""main_menu""||||/t","Hauptmenü"
"g id=""pad""|t id=""game_menus""||||/t","Menüs"
"g id=""pad""|t id=""zone_actions""||||/t","Gebietsaktionen"
......
......@@ -36,34 +36,71 @@
"g id=""victories""|g id=""helheim""|t id=""title""|||/t","Helheim"
"g id=""victories""|g id=""helheim""|t id=""desc""|||/t","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s."
"g id=""victories""|g id=""money""|t id=""title""|||/t","Trade"
"g id=""victories""|g id=""money""|t id=""desc""|||/t","Amass riches to become the <font color=""#R"">greatest merchant</font> in Northgard."
"g id=""victories""|g id=""money""|t id=""desc""|||/t","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard."
"g id=""victories""|g id=""fame""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""fame""|t id=""desc""|||/t","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Sword of Odin"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Colonize the Anvil of Gods and forge Odin's legendary sword using [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Story Mode"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Kill [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Command your alliance and kill [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Survival"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Survive until ::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Glory"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Be the most famous when reaching ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Prevent the Invasion"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Colonize all [Helheim]s before year 4."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Activating Bifrost"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Activate [Bifrost] before ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","[Giant]s Slayer"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Kill ::nb:: [Giant]s and [GiantFire]s."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Monster Master"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Kill ::nb:: [Wyvern]s."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","[Giant]'s Friend"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defend the [Giant]s and befriend them."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protect meek"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protect your weak ally from enemies at any price."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Epic Trophy"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Be the first to find and kill the [GiantBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Helheim Invasion"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Control all [Helheim]s to block the invasion."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Common victories"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","You can achieve any victory: Domination, Fame, Trading or Wisdom."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: areas controlled"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Fame gained"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained"
"g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a Lighthouse"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""merchants""||||/t","::p:: active Merchants/Sailors"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""lore_masters""||||/t","::p:: active Loremasters/Sailors"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p:: active Loremasters/Sailors/Menders"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clans defeated"
"g id=""victories""|t id=""found_odinsword""||||/t","Colonize the Anvil of Gods"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: sword parts forged"
"g id=""victories""|t id=""found_ygg""||||/t","Discover Yggdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Take control of Yggdrasil"
"g id=""victories""|t id=""found_bigsword""||||/t","Discover the [BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Take control of the [BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","Jötnar must not be defeated."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: friendship."
"g id=""victories""|t id=""found_hel""||||/t","Discover Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Take control of Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","Controlled for ::p:: months"
"g id=""victories""|t id=""survive_time""||||/t","You have survived ::p:: years so far"
"g id=""victories""|t id=""kill_king""||||/t","Kill [LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","Colonize [BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: Jötnar killed"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: Wyverns killed"
"g id=""victories""|t id=""timed_helheim""||||/t","Control an additional gate each year after 801."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Control an additional gate every 6 months after 801."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] under your control."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> must survive."
"g id=""victories""|t id=""protect_for_time""||||/t","::p:: years remaining to protect your ally."
"g id=""victories""|t id=""kill_giantboar""||||/t","Kill the Giant Boar"
"g id=""victories""|t id=""you""||||/t","You"
"g id=""victories""|t id=""no_fame_vict""||||/t","Your clan can't achieve this victory"
"g id=""victories""|t id=""unknown_player""||||/t","Unknown Clan"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","Slaughter"
"g id=""buttons""|t id=""organize_feast""||||/t","Organize a Feast"
"g id=""buttons""|t id=""feasting""||||/t","Currently feasting..."
"g id=""buttons""|t id=""ally_feasting""||||/t","You ally is currently feasting..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>Retreat"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>Manage Harbor"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>Transfer Area"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Assign your [Warchief]s to extract [Stone]."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assign your [Warchief]s to extract [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assign your [Warchief]s to extract [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assign your [Warchief]s to extract [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assign your [Warchief]s to extract [Rimesteel]."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Save Game"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Return to Game"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Games won: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Next rank: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Clan Progress"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","You finished Conquest with this clan."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: games won <font color=""#T"" opacity=""0.5"">(::played:: played)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: games won <font color=""#T"" opacity=""0.5"">(::played:: played)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Bears killed: ::count::"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use Story Mode Warchiefs"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest mode"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion"
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","This hotkey is already in use. Do you want to overwrite it?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Are you sure you want to restore hotkeys to default?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","Hard"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","Extreme"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","Easy"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","Hard"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","Extreme"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","Small"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","Medium"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","Large"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","You cannot purify [Yggdrasil]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","You cannot purify a zone with a [TownHall]."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Play cinematic and introduction dialogs"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard and the Heidrun Clan have met their end."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","The mercenary search party will arrive in ::value:: months."
......@@ -404,10 +455,10 @@
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin leads the workers of Jötunnheim. This faction believes their hard work should prevail over inherited property in the distribution of goods."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Join Faction"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Main Trading Post"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Train your villagers to become [Smith]s. Allows you to forge better tools and weapons. You can also forge the mighty Wurmslayer using [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Assign your villagers to become [Smith]s. Allows you to forge better tools and weapons. You can also forge the mighty Wurmslayer using [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Only a Smith of the Bear Clan can forge the famed Wurmslayer."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Forge the Wurmslayer"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Train your villagers to become [Smith]s and forge the Wurmslayer."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Assign your villagers to become [Smith]s and forge the Wurmslayer."
"g id=""specialCampaign""|t id=""startForge""||||/t","Collect enough [RimeSteel] and you'll be able to start forging the Wurmslayer."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","Wurmslayer"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","Grip"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Transfer area to <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","VICTORY"
"g id=""dialogs""|t id=""defeat_title""||||/t","DEFEAT"
"g id=""dialogs""|t id=""conquered_title""||||/t","CONQUERED"
"g id=""dialogs""|t id=""won""||||/t","Congratulations! You have achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""team_won""||||/t","Congratulations! Your team has achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> has achieved a <font color=""#R"">::vname::</font> victory..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","You have reached the time limit."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","All the [Giant]s camp have been eradicated."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Your ally has been defeated."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[GiantBoar] was killed by another clan."
"g id=""dialogs""|t id=""helheim_control""||||/t","You failed to stop the invasion."
"g id=""dialogs""|t id=""defeat""||||/t","You <font color=""#B"">lost</font> your Town Hall. Your clan is defeated..."
"g id=""dialogs""|t id=""game_paused""||||/t","Game Paused"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Overwrite existing file ::name::?"
......@@ -490,7 +547,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increase forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power inscreased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved."
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","You don't have enough space for new [Slave]s. The maximum thrall population depends on your clan size."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]s don't produce resources. Great Trade Routes are suspended."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King"
"g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 18"
"g id=""fame""|t id=""age0_name""||||/t","The Cunning"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","Building Bonus"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Food Reserves"
"g id=""happy_categories""|t id=""_old""||||/t","Wealth"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","Feast"
"g id=""happy_categories""|t id=""heroes""||||/t","Warchief Glory"
"g id=""happy_categories""|t id=""housing""||||/t","Your clan wants better houses!"
"g id=""happy_categories""|t id=""wounded""||||/t","You have too many wounded!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Your clan wants a better [TownHall]!"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","Geyser"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Svarn's Gratitude"
"g id=""happy_categories""|t id=""greatroute""||||/t","Great Trade Route"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice needed"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones"
"g id=""status_happy""|t id=""nohome""||||/t","We don't have houses!"
"g id=""status_happy""|t id=""nofood""||||/t","We're starving!"
"g id=""status_happy""|t id=""nowood""||||/t","We're freezing!"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Building Upkeep Per Year"
"g id=""tip""|t id=""wood_consumption""||||/t","Firewood"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough houses for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. Make sure that [Slave]s never outnumber your Vikings, otherwise they could rebel against you..."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy them in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, otherwise they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""population_lore""||||/t","Population"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","::p::% explored"
"g id=""tip""|t id=""percent_built""||||/t","::p::% built"
"g id=""tip""|t id=""cant_upgrade""||||/t","This building can't be upgraded."
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore] allows you to activate [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Open Main Menu <font color=""#T"" opacity=""0.5"">[Esc]"
"g id=""tip""|t id=""game_pause""||||/t","Pause Game <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Toggle World Info <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: requests"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","[Kobold] zones decolonized"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","The Clan of the Snake cannot gain [Fame]."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Current age: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy will reach <font color=""#R"">::name::</font> in <font color=""#F"">::date::</font>"
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to train one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to train one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Trading is suspended during this time."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","He currently has <img src=""/r/Fame""/><font color=""#F"">::fame::</font>."
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","Select Warband <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Press <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> again to deselect [BearMaiden]"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","You have free tower upgrades available!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","You have ::nb_upgrade:: free [::building_name::] upgrades available!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","You have ::nb_upgrade:: free global upgrades available!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Your clan is starving! You need to gather more Food!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Your Food reserves are maxed out! You need to build more Silos!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","You can obtain a new blessing from the gods!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Your units are too far from your territory! Attack power is reduced by ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently active"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No active Bonus"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building."
"g id=""tip_action""|t id=""women_only""||||/t","This building can only train women."
"g id=""tip_action""|t id=""women_only""||||/t","Only women can be assigned to this building."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Explore"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Scavenge"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visit"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">Your [Scout]s will die after exploring!"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Already explored</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Nearby area is under attack"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Area is not exploitable."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Not enough resources."
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","Testing Notifications"
"g id=""notify""|t id=""unknown_player""||||/t","An Unknown Clan"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Your clan is starving! You need to produce and store more [Food]!"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","Some of your units are <font color=""#B"">under attack!</font> You need to defend yourself!"
"g id=""notify""|t id=""zone_lost""||||/t","You've lost control of this area! Let's take it back!"
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the abandoned houses. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","You have discovered the <font color=""#G"">::name::</font>: it will help you achieve victory (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","You have discovered the <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>! It could help you achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","You have discovered an active <font color=""#G"">::name::</font>! (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","You have discovered an active <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> has discovered an active <font color=""#G"">::bname::</font>!"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","The Kraken has attacked one of your [::port_name::]s. It's been damaged and the Longship destroyed. Repair it quickly."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken."
"g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!"
"g id=""notify""|t id=""frozen_army""||||/t","An army of frozen corpse is marching toward us!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beach."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","New event in Northgard: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font> was defeated!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> is now King of Northgard!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> is the winner!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> is under attack."
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> is being attacked by <font color=""::colorBy::"">::nameBy::</font>."
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> has transferred an area to <font color=""::colorTo::"">::nameTo::</font>."
"g id=""title""|t id=""campaign""||||/t","Story Mode"
"g id=""title""|t id=""multiplayer""||||/t","Multiplayer"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","Conquest"
"g id=""title""|t id=""new_game""||||/t","Single Player"
"g id=""title""|t id=""load_game""||||/t","Load Game"
"g id=""title""|t id=""profile""||||/t","Profile"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Ally"
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use story mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","You have joined ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: has accepted your invite."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: has left."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Coop with ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Switch Leadership"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Difficulty: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","All players must have a different color."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Conquest ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Conquest ::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: battles done"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Completed"
"g id=""conquest""|t id=""bonus""||||/t","Conquest Bonus"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","No special rules"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continue"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Complete one of the previous missions first."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","You need to select a bonus."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","You have already completed this mission."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","AI"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","You"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Chosen by ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Chosen by you"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconnect to last game"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","You have an ongoing game. Are you sure you want to delete it and start again this battle?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","This bonus is unlocked for this conquest."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..."
......@@ -1036,18 +1146,15 @@
"g id=""map_loading_quotes""|t _id=""almostready""||||/t","Almost ready!"
"g id=""client_loading_quotes""|t id=""waiting""||||/t","Waiting for server..."
"g id=""client_loading_quotes""|t id=""ready""||||/t","Almost ready!"
"g id=""tuto""|t id=""build""|LF|||/t","Click the <font color=""#G"">Build</font> button to construct a building.
"
"g id=""tuto""|t id=""build""|LF|||/t","Click the <font color=""#G"">Build</font> button to construct a building."
"g id=""tuto""|t id=""build""|LF|||/t","Select any spot in the area to place the building."
"g id=""tuto""|t id=""if_house""|LF|||/t","Click <font color=""#G"">Build</font> to construct another building.
"
"g id=""tuto""|t id=""if_house""|LF|||/t","Click <font color=""#G"">Build</font> to construct another building."
"g id=""tuto""|t id=""if_house""|LF|||/t","Select either a <font color=""#R"">Woodcutter's Lodge</font> to produce [Wood] or a <font color=""#R"">Scout Camp</font> to discover new areas."
"g id=""tuto""|t id=""click_villager""|LF|||/t","Your building is ready! Click to select a [Villager].
"
"g id=""tuto""|t id=""click_villager""|LF|||/t","Your building is ready! Click to select a [Villager]."
"g id=""tuto""|t id=""click_villager""|LF|||/t","Clicking twice will select <font color=""#G"">all units</font> with the same job in a given area."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Select a unit and right-click on the <font color=""#G"">Woodcutter's Lodge</font> to turn your [Villager]s into [Woodcutter]s."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","You can right-click several times to issue multiple orders."
"g id=""tuto""|t id=""recruit_scout""||||/t","Select a unit and right-click on the <font color=""#G"">Scout Camp</font> to turn your [Villager]s into [Scout]s."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Select a unit and right-click on the <font color=""#G"">Scout Camp</font> to turn your [Villager]s into [Scout]s."
"g id=""tuto""|t id=""need_scout""|LF|||/t","You need [Scout]s to explore Northgard."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Build a <font color=""#G"">Scout Camp</font> and turn one of your [Villager]s into a [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","You need [Woodcutter]s to produce [Wood]."
......@@ -1056,12 +1163,11 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Please wait until your [Scout] has finished discovering an area."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","This new area is defended by enemies!"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Build a <font color=""#G"">$build(::building::)</font> and turn one of your [Villager]s into a [::unit::]."
"g id=""tuto""|t id=""attack""||||/t","Select your [::military_unit::] and right-click on the area occupied by foes to attack them!"
"g id=""tuto""|t id=""attack""|LF|||/t","Select your [::military_unit::] and right-click on the area occupied by foes to attack them!"
"g id=""tuto""|t id=""colonize""|LF|||/t","To expand your territory, you need to <font color=""#G"">colonize</font> the new area using [Food]."
"g id=""tuto""|t id=""colonize""|LF|||/t","Click on the area and spend some [Food] to colonize it."
"g id=""tuto""|t id=""end""|LF|||/t","The colonized areas will allow you to construct new buildings."
"g id=""tuto""|t id=""end""|LF|||/t","Make sure to store enough [Food] and [Wood] to survive Northgard's harsh winters.
"
"g id=""tuto""|t id=""end""|LF|||/t","Make sure to store enough [Food] and [Wood] to survive Northgard's harsh winters."
"g id=""tuto""|t id=""happy""|LF|||/t","[Happy] is of paramount importance. DO NOT let it fall below 0."
"g id=""tuto""|t id=""happy""|LF|||/t","It automatically earns you new villagers, doing so faster as it increases."
"g id=""tuto""|t id=""happy""|LF|||/t","Keep it as high as you possibly can."
......@@ -1084,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","You failed to help Svarn with [::res::]!"
"g id=""events""|t id=""frozensea_dragon""||||/t","Can't buy [Slave]s"
"g id=""events""|t id=""frozensea_raven""||||/t","Can't hire [Mercenarie]s"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] reveals a [::eventName::] event is coming!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Event revealed thanks to [FutureSight]"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] reveals an event: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","An event will be announced soon!"
"g id=""network""|t id=""elo""||||/t","Glory Points"
"g id=""network""|t id=""elo_shortcut""||||/t","GP"
"g id=""network""|t id=""multi_menu""||||/t","Multiplayer"
......@@ -1104,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","Game Name"
"g id=""network""|t id=""game_mode""||||/t","Players"
"g id=""network""|t id=""game_modes""||||/t","Duel|Free For All|Team 2v2|Team 3v3|Team 2v2v2|Team 4v4|Team 2v2v2v2"
"g id=""network""|t id=""game_mode_allies""||||/t","All Allied"
"g id=""network""|t id=""game_mode_team""||||/t","Team"
"g id=""network""|t id=""game_generation""||||/t","Map Generation"
"g id=""network""|t id=""game_generation_types""||||/t","Random|Balanced"
"g id=""network""|t id=""modes_all""||||/t","All"
......@@ -1127,7 +1235,7 @@
"g id=""network""|t id=""waiting_for_teams""||||/t","Invalid team distribution"
"g id=""network""|t id=""waiting_for_colors""||||/t","Player color conflict"
"g id=""network""|t id=""waiting_for_player""||||/t","Waiting for player..."
"g id=""network""|t id=""player_ready""||||/t","READY!"
"g id=""network""|t id=""player_ready""||||/t","Ready!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> has invited you to a multiplayer game. Do you wish to join?"
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Message"
......@@ -1190,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","You have been promoted to a higher league!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","The Gods are displeased."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","You have been demoted to a lower league."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: has joined the game."
"g id=""network""|t id=""user_left""||||/t","::playerName:: has left the game."
"g id=""pad""|t id=""main_menu""||||/t","Main Menu"
"g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Zone Actions"
......
......@@ -42,28 +42,65 @@
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Espada de Odín"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Coloniza el yunque de los dioses y crea la espada legendaria de Odín usando [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Modo historia"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Mata a [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Dirige a tu alianza y mata a [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Supervivencia"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Sobrevive hasta el ::date::."
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Gloria"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Sé el más famoso al llegar al ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Impide la invasión"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Coloniza todas las Puertas de Helheim antes del año 4."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Activa el Bifrost"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Activa [Bifrost] antes del ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","Asesino de gigantes"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Mata a ::nb:: gigantes y gigantes de fuego."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Maestro de monstruos"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Mata a ::nb:: [Wyvern]s."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","Amigo de los gigantes"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defiende a los [Giant]s y hazte amigos de ellos."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protege a los débiles"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protege a tus aliados débiles de los enemigos a cualquier precio."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Trofeo épico"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Sé el primero en encontrar y matar al [GiantBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Invasión de Helheim"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Controla todas las puertas de [Helheim] y bloquea la invasión."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Victorias comunes"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Puedes lograr cualquier victoria: dominación, fama, comercio o sabiduría."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: áreas controladas"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: de fama ganada"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: de sabiduría conseguida"
"g id=""victories""|t id=""built_hall""||||/t","Construye un altar de reyes"
"g id=""victories""|t id=""produced_money""||||/t","::p:: coronas conseguidas"
"g id=""victories""|t id=""built_lighthouse""||||/t","Construye un faro"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: de influencia comercial"
"g id=""victories""|t id=""merchants""||||/t","::p:: mercaderes/marineros activos"
"g id=""victories""|t id=""money_stock""||||/t","::p:: coronas en reserva"
"g id=""victories""|t id=""lore_masters""||||/t","::p:: sabios o marineros activos"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p:: sabios/marineros/sanadores activos"
"g id=""victories""|t id=""blessings""||||/t","::p:: bendiciones de los dioses"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clanes derrotados"
"g id=""victories""|t id=""found_odinsword""||||/t","Coloniza el yunque de los dioses"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: partes de espada forjadas"
"g id=""victories""|t id=""found_ygg""||||/t","Descubre Ygdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Controla Yggdrasil"
"g id=""victories""|t id=""found_bigsword""||||/t","Descubre la [BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Hazte con el control de la [BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","Los jotun no deben ser derrotados."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: de amistad."
"g id=""victories""|t id=""found_hel""||||/t","Descubre Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Controla Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","::p:: meses controlados"
"g id=""victories""|t id=""survive_time""||||/t","Has sobrevivido ::p:: años hasta ahora."
"g id=""victories""|t id=""kill_king""||||/t","Mata a [LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","Coloniza [BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: jotun matados"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: guivernos matados"
"g id=""victories""|t id=""timed_helheim""||||/t","Controla una puerta adicional cada año después del 801."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Controla una puerta adicional cada 6 meses después del 801."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: puertas de [Helheim] bajo tu control."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> debe sobrevivir."
"g id=""victories""|t id=""protect_for_time""||||/t","::p:: años restantes para proteger a tu aliado."
"g id=""victories""|t id=""kill_giantboar""||||/t","Mata al jabalí gigante"
"g id=""victories""|t id=""you""||||/t","Tú"
"g id=""victories""|t id=""no_fame_vict""||||/t","Tu clan no puede conseguir esta victoria."
"g id=""victories""|t id=""unknown_player""||||/t","Clan desconocido"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","Matanza"
"g id=""buttons""|t id=""organize_feast""||||/t","Organizar un festín"
"g id=""buttons""|t id=""feasting""||||/t","En un festín..."
"g id=""buttons""|t id=""ally_feasting""||||/t","Tu aliado se está dando un festín..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/> Retirarse"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/> Gestionar puerto"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/> Transferir área"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Asigna a tus [Warchief]s para que extraigan [Stone]."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Asigna a tus [Warchief]s para que extraigan [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Asigna a tus [Warchief]s para que extraigan [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Asigna a tus [Warchief]s para que extraigan gemas."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Asigna a tus [Warchief]s para que extraigan [Rimesteel]."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Guardar partida"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Regresar a la partida"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Partidas ganadas: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Siguiente rango: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Progreso del clan"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","Has terminado el modo Conquista con este clan."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: partidas ganadas <font color=""#T"" opacity=""0.5"">(::played:: jugadas)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: partidas ganadas <font color=""#T"" opacity=""0.5"">(::played:: jugadas)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Osos matados: ::count::"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Procesa el movimiento del cursor con el motor del juego en lugar de con el sistema operativo. Mejora el rendimiento a costa del tiempo de respuesta."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Idioma"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Usa los caudillos del modo historia"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Usa los ayuntamientos especiales desbloqueados en el modo Conquista"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Gráficos"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Oclusión ambiental del espacio en pantalla</font>, oscurece las esquinas de la escena 3D para ofrecer mejores imágenes a costa del rendimiento."
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Diseño del juego"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philipe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Música"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Sonido"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Relaciones con la comunidad"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Productor ejecutivo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Administrativo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Control de calidad"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Música"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sonido"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relaciones con la comunidad"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Productor ejecutivo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrativa"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","¡Gracias por jugar!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","La tecla ya está en uso. ¿Quieres sobrescribirla?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","¿Quieres restaurar las teclas predeterminadas?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","Difícil"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","Extremo"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","Fácil"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","Difícil"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","Extremo"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","Pequeño"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","Medio"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","Grande"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","Necesitas mejorar la herramienta de esta unidad para desbloquear [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","No puedes purificar a [Yggdrasil]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","No puedes purificar una zona con un [TownHall]."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Ver las escenas cinemáticas y los diálogos de introducción"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard y el Clan de Heidrun han encontrado su final."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","::value:: meses antes de que llegue el grupo de exploración de mercenarios."
......@@ -404,10 +455,10 @@
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin es el jefe de la población trabajadora de Jötunnheim. Creen que sus esfuerzos deberían prevalecer sobre la propiedad heredada en el reparto de bienes."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Únete a la facción"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Puesto comercial principal"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Entrena a tus aldeanos para que se conviertan en un [Smith]. Te permite forjar mejores herramientas y armas. También puedes forjar la poderosa matasierpes usando [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Asigna a tus aldeanos para que se conviertan en un [Smith]. Te permite forjar mejores herramientas y armas. También puedes forjar la poderosa matasierpes usando [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Solo un herrero del Clan del Oso sabe cómo forjar la famosa matasierpes."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Forja la matasierpes"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Entrena a tus aldeanos para que se conviertan en [Smith]s y puedas reforjar la matasierpes."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Asigna a tus aldeanos para que se conviertan en un [Smith] y forjen la matasierpes."
"g id=""specialCampaign""|t id=""startForge""||||/t","Consigue suficiente [RimeSteel] y podrás comenzar a forjar la matasierpes."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","Matasierpes"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","Empuñadura"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","¿Transferir área a <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","VICTORIA"
"g id=""dialogs""|t id=""defeat_title""||||/t","DERROTA"
"g id=""dialogs""|t id=""conquered_title""||||/t","CONQUISTADO"
"g id=""dialogs""|t id=""won""||||/t","¡Enhorabuena! ¡Has logrado una <font color=""#G"">victoria de</font> ::vname::!"
"g id=""dialogs""|t id=""team_won""||||/t","¡Enhorabuena! ¡Tu equipo ha logrado una <font color=""#G"">victoria de</font> ::vname::!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> ha logrado una <font color=""#R"">victoria de</font> ::vname::..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","Has alcanzado el límite de tiempo."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","Todo el campamento de gigantes se ha erradicado."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Han derrotado a tu aliado."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","El [GiantBoar] ha muerto a manos de otro clan."
"g id=""dialogs""|t id=""helheim_control""||||/t","No has logrado detener la invasión."
"g id=""dialogs""|t id=""defeat""||||/t","Has <font color=""#B"">perdido</font> tu ayuntamiento. Tu clan ha sido derrotado..."
"g id=""dialogs""|t id=""game_paused""||||/t","Partida en pausa"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","¿Sobrescribir el archivo ::name::?"
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","No tienes espacio suficiente para [Slave]s nuevos. La población máxima de esclavos depende del tamaño de tu clan."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","Los [Sailor]s no producen recursos. Las grandes rutas comerciales están suspendidas."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","No se puede utilizar durante el evento Mar congelado."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Cacique|Thane |Jarl|Rey"
"g id=""fame""|t id=""ages""||||/t","Edad 15|Edad 16|Edad 18"
"g id=""fame""|t id=""age0_name""||||/t","La astuta"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","Bonificación de construcción"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Reservas de comida"
"g id=""happy_categories""|t id=""_old""||||/t","Riquezas"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","Festines"
"g id=""happy_categories""|t id=""heroes""||||/t","Gloria del caudillo"
"g id=""happy_categories""|t id=""housing""||||/t","¡Queremos mejores casas!"
"g id=""happy_categories""|t id=""wounded""||||/t","¡Nosotros también tenemos muchos heridos!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","¡Queremos un ayuntamiento mejor!"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","Géiser"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Gratitud de Svarn"
"g id=""happy_categories""|t id=""greatroute""||||/t","Gran ruta comercial"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrificio necesario"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Tierras de los sueños"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemas"
"g id=""status_happy""|t id=""nohome""||||/t","¡No tenemos casas!"
"g id=""status_happy""|t id=""nofood""||||/t","¡Nos morimos de hambre!"
"g id=""status_happy""|t id=""nowood""||||/t","¡Nos congelamos!"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Mantenimiento de edificios por año"
"g id=""tip""|t id=""wood_consumption""||||/t","Leña"
"g id=""tip""|t id=""population_desc""||||/t","Tamaño actual de tu clan. Tienes suficientes casas para <font color=""#R"">::max::</font> personas."
"g id=""tip""|t id=""slaves_desc""||||/t","Este es el número de [Slave]s que tienes en tu clan. Puedes tener un máximo de <font color=""#R"">::max::</font> esclavos. Esta cantidad depende del tamaño de tu clan. Asegúrate de que no tienes más [Slave]s que vikingos, de lo contrario podrían rebelarse contra ti..."
"g id=""tip""|t id=""slaves_desc""||||/t","Este es el número actual de [Slave]s que tienes en tu clan. Puedes tener un máximo de <font color=""#R"">::max::</font> esclavos. Este número depende del tamaño de tu clan. Puedes comprarlos en tus [Harbor]. Asegúrate de que no tienes más [Slave]s que vikingos, de lo contrario podrían rebelarse contra ti..."
"g id=""tip""|t id=""warband_default""||||/t","Tamaño actual de tu tropa. Construye campamentos militares para aumentarla."
"g id=""tip""|t id=""warband_maxed""||||/t","¡Construye más campamentos militares para aumentar el tamaño de tu tropa!"
"g id=""tip""|t id=""population_lore""||||/t","Población"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","::p::% explorado"
"g id=""tip""|t id=""percent_built""||||/t","::p::% construido"
"g id=""tip""|t id=""cant_upgrade""||||/t","Este edificio no se puede mejorar."
"g id=""tip""|t id=""bifrost_lore""||||/t","La [Lore] te permite activar [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Abrir el menú principal <font color=""#T"" opacity=""0.5"">[Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","Pausa <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Ver información del mundo <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::."
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::."
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","Solicitudes de ::name::"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","Zonas de kobolds sin colonizar"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","El Clan de la Serpiente no puede conseguir [Fame]."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Edad actual: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy alcanzará a <font color=""#R"">::name::</font> en <font color=""#F"">::date::</font>."
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","Número de [Slave]s asignados"
"g id=""tip""|t id=""assigned_sheep""||||/t","Número de [Sheep]s asignadas"
"g id=""tip""|t id=""available_resources""||||/t","::name:: restantes en esta área"
"g id=""tip""|t id=""default_upgrade""||||/t","Puedes entrenar 1 [::unit::] más y todas las unidades de [::unit::]s en esta área ganan una bonificación de producción de [::res::] del ::percent::."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Te permite entrenar 1 [::unit::] más y todas las unidades de [::unit::] en esta área ganan una bonificación de producción de [::res::] del ::percent::. También reduce el tiempo de exploración en un ::percent1::"
"g id=""tip""|t id=""default_upgrade""||||/t","Te permite asignar 1 [::unit::] más y todas las unidades de [::unit::] en esta área ganan una bonificación de producción de [::res::] del ::percent::."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Te permite asignar 1 [::unit::] más y todas las unidades de [::unit::] en esta área ganan una bonificación de producción de [::res::] del ::percent::. También reduce el tiempo de exploración en un ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Contratar [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","Solo puedes tener 1 [::unit::]."
"g id=""tip""|t id=""rally_warchief""||||/t","Al activarse, las unidades de [::unit::]s recién entrenadas se reunirán automáticamente en tu [::name::]."
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","El comercio está suspendido durante este tiempo."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Actualmente tiene <img src=""/r/Fame""/><font color=""#F"">::fame::.</font>"
"g id=""tip""|t id=""feast_help""||||/t","Un festín proporciona <font color=""#G"">+::const::</font> y ::percent:: de bonificación a toda la producción y ::happyVal:: [Happy] durante un mes, así como <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Un festín proporciona <font color=""#G"">+ ::const::</font> y una bonificación del ::percent:: a toda la producción y ::happyVal:: [Happy] durante un mes."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlado durante ::months::/::max:: meses"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Poder de ataque"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","Elegir tropa <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Pulsa <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> de nuevo para quitar a [BearMaiden]"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","¡Tienes mejoras de torre gratis disponibles!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","¡Tienes ::nb_upgrade:: mejoras de [::building_name::] gratis!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","¡Tienes ::nb_upgrade:: mejoras globales gratis!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","¡Tu clan está hambriento! ¡Necesitas reunir más comida!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","¡Tus reservas de comida están al máximo! ¡Necesitas construir más silos!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","¡Tu clan está congelado! ¡Necesitas reunir más madera!"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","¡Puedes obtener una nueva bendición de los dioses!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","¡Tus unidades están demasiado lejos de tu territorio! El poder de ataque se ha reducido en un ::inv_percent::"
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Elige una ruta militar"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Coloniza la zona de [BifrostLore] para empezar a activarla."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Actualmente activo"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","El medidor de [Blood] está lleno"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No hay bonificación activa"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Reparar <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: no puede usar este edificio."
"g id=""tip_action""|t id=""women_only""||||/t","Este edificio solo puede entrenar a mujeres."
"g id=""tip_action""|t id=""women_only""||||/t","Solo se pueden asignar mujeres a este edificio."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Explorar"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Saquear"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visitar"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">¡Tus [Scout]s morirán después de explorar!</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Ya explorado</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Ya saqueado</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Ya visitado</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Están atacando la zona cercana"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","La zona no se puede explotar."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","No tienes suficientes recursos."
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","Notificaciones de pruebas"
"g id=""notify""|t id=""unknown_player""||||/t","Un clan desconocido"
"g id=""notify""|g id=""low""|t id=""food""|||/t","¡Tu clan está hambriento! ¡Necesitas producir y almacenar más [Food]!"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","¡Algunas de tus unidades están <font color=""#B"">siendo atacadas!</font> ¡Necesitas defenderte!"
"g id=""notify""|t id=""zone_lost""||||/t","¡Has perdido el control de esta área, debemos recuperarla!"
"g id=""notify""|t id=""ruin_explored""||||/t","Tus exploradores han encontrado antiguas riquezas en las ruinas. Has conseguido <img src=""/r/Money""/><font color=""#G"">::gold::</font> y <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Tus exploradores han encontrado antiguas riquezas en las ruinas. Has conseguido <img src=""/r/Money""/><font color=""#G"">::gold::</font>de oro."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Tus exploradores han saqueado un naufragio. Has conseguido <img src=""/r/Wood""/><font color=""#G"">::wood::</font> y <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Tus exploradores han encontrado algunas riquezas en las casas abandonadas. Has conseguido <img src=""/r/Wood""/><font color=""#G"">::wood::</font> y <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> ha logrado el título de fama <font color=""#G"">::title::</font>!"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","Has descubierto: <font color=""#G"">::name::</font>. Te ayudará a lograr la victoria (consigues <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","Has descubierto: <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">¡::name::</font> ha descubierto: <font color=""#G"">::bname::</font>! Te podría ayudar a conseguir la victoria."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> ha descubierto: <font color=""#G"">::bname::</font>."
"g id=""notify""|t id=""volcan_discovered""||||/t","¡Has descubierto un <font color=""#G"">::name::</font>activo! (Consigues <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","¡Has descubierto un <font color=""#G"">::name::</font>activo!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">¡::name::</font> ha descubierto un <font color=""#G"">::bname::</font>activo!"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","Has adquirido el control de ::nb:: unidades de [SpecterWarrior] estudiando un [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","Has conseguido un festín gratis."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Has conseguido una mejora de [WatchTower] gratis."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","¡Has obtenido ::sheep_count:: [Sheep]s nuevas!"
"g id=""notify""|t id=""slaves_revolution""||||/t","¡Hay más unidades de [Slave]s que de otro tipo en tu clan! ¡La rebelión es inminente!"
"g id=""notify""|t id=""no_blood""||||/t","No tienes [Blood] y tu clan no es feliz. ¡Tienes que ofrecer un sacrificio a los dioses para conseguir su beneplácito!"
"g id=""notify""|t id=""tool_upgraded""||||/t","Se ha mejorado la herramienta de [::unit_id::]."
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","El kraken ha atacado un [::port_name::]. Ha sido dañado y ha destruido el drakkar. Repáralo rápido."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","El kraken ha atacado un [::port_name::] de <font color=""::color::"">::player_name::</font>."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","El kraken ha atacado a un clan desconocido."
"g id=""notify""|t id=""supply_drakkar""||||/t","Un barco de suministros ha atracado procedente de la patria. Has conseguido ::res::."
"g id=""notify""|t id=""elevation""||||/t","¡::num_specter:: de los nuestros se han transformado en [SpecterWarrior]!"
"g id=""notify""|t id=""giant_attack""||||/t","¡Un gigante de fuego está avanzando hacia nuestra tierra!"
"g id=""notify""|t id=""giant_attacks""||||/t","¡::num_giant:: gigantes de fuego están avanzando hacia nuestra tierra!"
"g id=""notify""|t id=""frozen_army""||||/t","¡Un ejército de cadáveres congelados está avanzando hacia nosotros!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">¡::name::</font> es el que tiene más [Fame]! Recibirá ::res:: en barco dentro de poco."
"g id=""notify""|t id=""fame_rank_owner""||||/t","¡Eres el que tiene más [Fame]! ¡Recibirás ::res:: en barco dentro de poco!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Un barco acaba de traer su recompensa."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","El barco no pudo abordar la costa ya que no controlas ninguna playa."
"g id=""endgame_event""|t id=""day""||||/t","Día ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">¡::name::</font> ha llegado a las costas de Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizado un área nueva."
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","Nuevo evento en Northgard: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">¡::name::</font> ha sido derrotado!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">¡::name::</font> es ahora el rey de Northgard!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">¡::name::</font> ha ganado!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> está siendo atacado."
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> está siendo atacado por <font color=""::colorBy::"">::nameBy::</font>"
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> ha transferido el área a <font color=""::colorTo::"">::nameTo::</font>"
"g id=""title""|t id=""campaign""||||/t","Modo historia"
"g id=""title""|t id=""multiplayer""||||/t","Multijugador"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","Conquista"
"g id=""title""|t id=""new_game""||||/t","Un jugador"
"g id=""title""|t id=""load_game""||||/t","Cargar partida"
"g id=""title""|t id=""profile""||||/t","Perfil"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Aliado"
"g id=""campaign""|t id=""no_build""||||/t","Construcción no disponible en este capítulo"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","¡Enhorabuena! ¡Ahora puedes usar los portaestandartes de la campaña como caudillos en los modos para un jugador y multijugador!"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continuar"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nueva conquista"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invitar a un amigo"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Salir del grupo"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Regresar al menú"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","Te has unido a ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: ha aceptado tu invitación."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: ha abandonado."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solitario"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Cooperativo con ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nueva conquista"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parámetros"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Elegir clan"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Cambiar de liderazgo"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Dificultad: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","Todos los jugadores deben tener un color distinto."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Conquista el ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Conquista el ::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: batallas terminadas"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Completado"
"g id=""conquest""|t id=""bonus""||||/t","Bonificación de conquista"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","Los [Recruits] te consiguieron ::num_villager:: [Villager]s, ::num_pop:: [Population] máx. y ::num_happy:: de [Happy] de nuevo."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonificaciones"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Reglas especiales"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","No hay reglas especiales"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Condiciones de victoria"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonificaciones"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Empezar"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continuar"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Completa una de las misiones anteriores primero."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","Tienes que seleccionar una bonificación."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","Ya has completado esta misión."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","IA"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Tú"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Elegido por ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Elegido por ti"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconectar a la última partida"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Tienes una partida disputándose. ¿Seguro que quieres borrarla y comenzar de nuevo esta batalla?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","¡Enhorabuena!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","Esta bonificación se ha desbloqueado para esta conquista."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","¡Enhorabuena!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","Has terminado el modo Conquista con ::theClanoftheName:: por primera vez."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Por tus grandes hazañas, te hemos concedido un nuevo aspecto para tu [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","La generación será la misma cada vez que empiece esta batalla."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","La generación cambiará cada vez que empiece esta batalla."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Si abandonas, tú y tu compañero perderéis la partida. ¿Seguro?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Regresar al mapa de Conquista"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","¿Seguro que quieres abandonar tu grupo y salir del modo Conquista?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Quema cualquier zona indefinidamente.<br/>Zona quemada: -::v1:: de producción, las unidades de serpientes y los edificios ganan +::v2:: de ataque. Aumenta la defensa del usuario en ::v3:: durante el proceso de ignición."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Esculpiendo terreno de isla"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generando montañas"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Creando lagos helados"
......@@ -1044,7 +1154,7 @@
"g id=""tuto""|t id=""click_villager""|LF|||/t","Si haces doble clic, elegirás a <font color=""#G"">todas las unidades</font> con el mismo trabajo en una zona concreta."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Elige a un unidad y haz clic derecho en el <font color=""#G"">Pabellón de leñadores</font> para convertir a tus [Villager]s en [Woodcutter]es."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Puedes hacer clic derecho varias veces para dar múltiples órdenes."
"g id=""tuto""|t id=""recruit_scout""||||/t","y haz clic derecho en el <font color=""#G"">Campamento de exploradores</font> para convertir a tus [Villager]s en [Scout]es."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Elige a un unidad y haz clic derecho en el <font color=""#G"">Campamento de exploradores</font> para convertir a tus [Villager]s en [Scout]es."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Necesitas [Scout]es para explorar Northgard."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Construye un <font color=""#G"">Campamento de exploradores</font> y convierte a uno de tus [Villager]s en un [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","Necesitas [Woodcutter]es para producir [Wood]."
......@@ -1053,7 +1163,7 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Espera hasta que tu [Scout] haya terminado de descubrir un área."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","¡Esta área está defendida por enemigos!"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Construye 1 <font color=""#G"">$build(::building::)</font> y convierte a uno de tus [Villager]s en una unidad de [::unit::]."
"g id=""tuto""|t id=""attack""||||/t","[::military_unit::] y haz clic derecho en el área ocupada por enemigos para atacarlos!"
"g id=""tuto""|t id=""attack""|LF|||/t","¡Elige a tu [::military_unit::] y haz clic derecho en el área ocupada por enemigos para atacarlos!"
"g id=""tuto""|t id=""colonize""|LF|||/t","Para expandir tu territorio, necesitas <font color=""#G"">colonizar</font> la nueva área usando [Food]."
"g id=""tuto""|t id=""colonize""|LF|||/t","Haz clic en el área y gasta algo de [Food] para colonizarla."
"g id=""tuto""|t id=""end""|LF|||/t","Las áreas colonizadas te permitirán construir nuevos edificios."
......@@ -1080,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","¡No has conseguido ayudar a Svarn con [::res::]!"
"g id=""events""|t id=""frozensea_dragon""||||/t","No puedes comprar [Slave]s."
"g id=""events""|t id=""frozensea_raven""||||/t","No puedes contratar [Mercenary]s"
"g id=""events""|t id=""kraken_announce""||||/t","¡La [FutureSight] revela un evento [::eventName::] próximo!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Evento revelado gracias a la [FutureSight]"
"g id=""events""|t id=""kraken_announce""||||/t","¡[FutureSight] revela un evento: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","¡Pronto se anunciará un evento!"
"g id=""network""|t id=""elo""||||/t","Puntos de gloria"
"g id=""network""|t id=""elo_shortcut""||||/t","PG"
"g id=""network""|t id=""multi_menu""||||/t","Multijugador"
......@@ -1100,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","Nombre de la partida"
"g id=""network""|t id=""game_mode""||||/t","Jugadores"
"g id=""network""|t id=""game_modes""||||/t","Duelo|Modo libre|Equipos 2v2|Equipos 3v3|Equipos 2v2v2|Equipos 4v4|Equipos 2v2v2v2"
"g id=""network""|t id=""game_mode_allies""||||/t","Todos aliados"
"g id=""network""|t id=""game_mode_team""||||/t","Equipo"
"g id=""network""|t id=""game_generation""||||/t","Generación de mapas"
"g id=""network""|t id=""game_generation_types""||||/t","Aleatorio|Equilibrado"
"g id=""network""|t id=""modes_all""||||/t","Todos"
......@@ -1123,7 +1235,7 @@
"g id=""network""|t id=""waiting_for_teams""||||/t","Distribución de equipos no válida"
"g id=""network""|t id=""waiting_for_colors""||||/t","Conflicto de colores de jugadores"
"g id=""network""|t id=""waiting_for_player""||||/t","Esperando al jugador..."
"g id=""network""|t id=""player_ready""||||/t","¡LISTO!"
"g id=""network""|t id=""player_ready""||||/t","¡Listo!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> te ha invitado a unirte a una partida multijugador, ¿quieres unirte?"
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Mensaje"
......@@ -1186,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","¡Has ascendido a una liga más alta!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","Los dioses están disgustados."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","Has descendido a una liga más baja."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: se ha unido a la partida."
"g id=""network""|t id=""user_left""||||/t","::playerName:: ha abandonado la partida."
"g id=""pad""|t id=""main_menu""||||/t","Menú principal"
"g id=""pad""|t id=""game_menus""||||/t","Menús"
"g id=""pad""|t id=""zone_actions""||||/t","Zonas de acción"
......
......@@ -42,28 +42,65 @@
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Epée d'Odin"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Coloniser la zone de l'Enclume des dieux et forger l'épée légendaire d'Odin avec du [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Mode Histoire"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Tuer [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Prenez la tête de votre alliance et mettez fin au règne de [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Survie"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Restez en vie jusqu'en ::date::."
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Gloire"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Soyez le plus célèbre des chefs de clan en ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Empêcher l'invasion"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Colonisez toutes les [Helheim]s avant la 4e année."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Ranimer le Bifröst"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Activez le [Bifrost] avant l'an ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","Tueur de [Giant]s"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Tuez ::nb:: [Giant]s et [GiantFire]s."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Dompteur de monstres"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Tuez ::nb:: [Wyvern]s."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","Ami des [Giant]s"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Défendez les [Giant]s et devenez leur allié."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protecteur des faibles"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protégez votre faible allié contre vos ennemis, quel qu'en soit le prix."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Trophée épique"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Soyez le premier à trouver et à tuer le [GiantBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Ultime défenseur"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Contrôlez toutes les [Helheim]s afin de repousser l'invasion."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Victoires normales"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Vous pouvez rechercher l'une des quatre victoires habituelles : domination, renommée, commerce ou savoir."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: zones contrôlées"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Renommée gagnée"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Savoir gagné."
"g id=""victories""|t id=""built_hall""||||/t","Construisez un Autel des rois"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns amassés"
"g id=""victories""|t id=""built_lighthouse""||||/t","Construisez un Phare"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: influence commerciale"
"g id=""victories""|t id=""merchants""||||/t","::p:: Marchands/Marins actifs"
"g id=""victories""|t id=""money_stock""||||/t","::p:: en réserve"
"g id=""victories""|t id=""lore_masters""||||/t","::p:: Erudits ou Marins actifs"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p:: Erudits, Marins ou Devins actifs"
"g id=""victories""|t id=""blessings""||||/t","::p:: dons des dieux"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clans vaincus"
"g id=""victories""|t id=""found_odinsword""||||/t","Coloniser l'Enclume des dieux"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: fragments d'épée reforgés"
"g id=""victories""|t id=""found_ygg""||||/t","Découvrez Yggdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Prenez le contrôle d'Yggdrasil"
"g id=""victories""|t id=""found_bigsword""||||/t","Découvrir l'[BigSword]."
"g id=""victories""|t id=""colonize_bigsword""||||/t","Prendre le contrôle de l'[BigSword]."
"g id=""victories""|t id=""protect_giants""||||/t","Les Jötnar ne doivent pas être vaincus."
"g id=""victories""|t id=""befriend_giants""||||/t","Relation : ::p::"
"g id=""victories""|t id=""found_hel""||||/t","Découvrez Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Contrôlez Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","::p:: mois sous votre contrôle"
"g id=""victories""|t id=""survive_time""||||/t","Vous avez survécu ::p:: ans jusqu'ici."
"g id=""victories""|t id=""kill_king""||||/t","Tuer [LichKing]."
"g id=""victories""|t id=""col_bifrost""||||/t","Coloniser le [BifrostLore]."
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: Jötnar tués."
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: Wyvernes tuées."
"g id=""victories""|t id=""timed_helheim""||||/t","Contrôlez une porte supplémentaire tous les ans après l'an 801."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Contrôlez une porte supplémentaire tous les six mois après l'an 801."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim]s sous votre contrôle."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> doit survivre."
"g id=""victories""|t id=""protect_for_time""||||/t","Vous devez protéger votre allié pendant encore ::p:: an(s)."
"g id=""victories""|t id=""kill_giantboar""||||/t","Tuez le Sanglier géant."
"g id=""victories""|t id=""you""||||/t","Vous"
"g id=""victories""|t id=""no_fame_vict""||||/t","Votre clan ne peut obtenir cette victoire."
"g id=""victories""|t id=""unknown_player""||||/t","Un clan inconnu"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","Abattre"
"g id=""buttons""|t id=""organize_feast""||||/t","Organiser un festin"
"g id=""buttons""|t id=""feasting""||||/t","Festin en cours..."
"g id=""buttons""|t id=""ally_feasting""||||/t","Votre allié profite actuellement d'un festin..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/> Battre en retraite"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/> Gérer le Port"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/> Zone de transfert"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Affectez vos [Warchief]s à l'extraction de [Stone]."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Affectez vos [Warchief]s à l'extraction de [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Affectez vos [Warchief]s à l'extraction de [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Affecter ses [Warchief]s à l'extraction de [Gemstone]s."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Affectez vos [Warchief]s à l'extraction de [Rimesteel]."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Sauvegarder"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Revenir à la partie"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Victoires : ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Prochain rang : ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Progression du clan"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","Vous avez terminé le mode Conquest avec ce clan."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: parties remportées <font color=""#T"" opacity=""0.5"">(::played:: jouées)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: parties remportées <font color=""#T"" opacity=""0.5"">(::played:: jouées)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Ours tués : ::count::"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","L'affichage du curseur utilise le moteur du jeu plutôt que le système d'exploitation. Améliore les performances, mais augmente le temps de réponse."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Langue"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Utiliser les Chefs de guerre du mode Histoire"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Utiliser l'apparence de Maison commune spéciale du mode Conquest."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphismes"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Occlusion ambiante (SSAO)</font> assombrit les angles de la 3D afin d'améliorer les graphismes, ce qui peut diminuer les performances."
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Musique"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Son"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Relations communautaires"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Producteur exécutif"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Administratif"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Contrôle qualité"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Musique"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Son"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relations communautaires"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Producteur exécutif"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administratif"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Merci d'avoir joué !"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Cette commande est déjà utilisée. Voulez-vous l'écraser ?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Voulez-vous vraiment rétablir les commandes par défaut ?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","Difficile"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","Extrême"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","Facile"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","Difficile"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","Extrême"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","Petite"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","Moyenne"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","Grande"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","Vous devez améliorer l'outil de cette unité pour débloquer [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","[Yggdrasil] ne peut pas être purifié."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","Une zone disposant d'une [TownHall] ne peut pas être purifiée."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Jouer les scènes cinématiques et les dialogues de préambule"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard et le clan d'Heidrun ont péri."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","::value:: mois restants avant l'arrivée des mercenaires."
......@@ -404,10 +455,10 @@
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin est le chef des ouvriers de Jötunnheim. Ces derniers estiment que dans la distribution des ressources, leurs efforts devraient prévaloir sur toute notion d'héritage."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Choisir cette faction"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Comptoir principal"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Permet de former des [Smith]s capables de forger de meilleurs outils, des armes améliorées et, avec du [RimeSteel], le redoutable Pourfendeur de wyrm."
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Affectez vos villageois au rôle de [Smith] afin qu'ils forgent de meilleurs outils et des armes plus efficaces. Vous pourrez également forger le redoutable Pourfendeur de wyrm grâce au [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Seul un Forgeron du clan de l'Ours sait forger le célèbre Pourfendeur de wyrm."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Forger le Pourfendeur de wyrm"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Permet de former des [Smith]s capables de reforger le Pourfendeur de wyrm."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Affectez vos villageois au rôle de [Smith] et forgez le Pourfendeur de wyrm."
"g id=""specialCampaign""|t id=""startForge""||||/t","Récupérez suffisamment de [RimeSteel] pour forger le Pourfendeur de wyrm."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","Pourfendeur de wyrm"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","Poignée"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Transférer la zone à <font color=""::color::"">::name:: </font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","VICTOIRE"
"g id=""dialogs""|t id=""defeat_title""||||/t","DÉFAITE"
"g id=""dialogs""|t id=""conquered_title""||||/t","CONQUIS"
"g id=""dialogs""|t id=""won""||||/t","Félicitations ! Vous avez remporté une victoire de <font color=""#G"">::vname::</font> !"
"g id=""dialogs""|t id=""team_won""||||/t","Félicitations ! Votre équipe a remporté une victoire de <font color=""#G"">::vname::</font> !"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> a remporté une victoire de <font color=""#R"">::vname::</font>..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","Le temps imparti s'est écoulé."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","Tous les camps de [Giant]s ont été détruits."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Votre allié a été vaincu."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","Le [GiantBoar] a été tué par un autre clan."
"g id=""dialogs""|t id=""helheim_control""||||/t","Vous n'avez pas pu repousser l'invasion."
"g id=""dialogs""|t id=""defeat""||||/t","Vous avez <font color=""#B"">perdu</font> votre Maison Commune. Votre clan a été vaincu..."
"g id=""dialogs""|t id=""game_paused""||||/t","Jeu en pause"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Ecraser la sauvegarde ::name:: existante ?"
......@@ -490,7 +547,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","La puissance d'attaque des [::id::]s est augmentée de ::percent:: et ils gagnent la compétence [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Augmente de ::percent:: la vitesse de forge de vos [::id::]s."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","Les [::id::]s produisent ::percent:: de [Happy] et de [Prescience] supplémentaires."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","Les [::id::]s obtiennent la compétence [Purify] et leur puissance d'attaque augmente de ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtient la compétence [Purify] et sa puissance d'attaque est augmentée de ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Outil déjà amélioré</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Bâtiment nécessaire</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","Impossible d'améliorer les [::id::]s."
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","Vous n'avez pas assez de place pour de nouveaux [Slave]s. Le nombre maximum d'esclaves dépend de la taille de votre clan."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","Les [Sailor]s ne produisent pas de ressources. Les grandes routes commerciales sont interrompues."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Inutilisable pendant l'événement Mer gelée."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Chef de tribu|Thane|Jarl|Roi"
"g id=""fame""|t id=""ages""||||/t","15 ans |16 ans |18 ans"
"g id=""fame""|t id=""age0_name""||||/t","La Rusée"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","Bonus de bâtiment"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Réserves de nourriture"
"g id=""happy_categories""|t id=""_old""||||/t","Richesse"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","Festin"
"g id=""happy_categories""|t id=""heroes""||||/t","Gloire du Chef de guerre"
"g id=""happy_categories""|t id=""housing""||||/t","Nous exigeons des maisons plus confortables !"
"g id=""happy_categories""|t id=""wounded""||||/t","Il y a trop de blessés parmi nous !"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Nous exigeons une Maison Commune digne de ce nom !"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","Geyser"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Gratitude de Svarn"
"g id=""happy_categories""|t id=""greatroute""||||/t","Grande route commerciale"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice nécessaire"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Terres oniriques"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemmes"
"g id=""status_happy""|t id=""nohome""||||/t","Nous n'avons pas de maison !"
"g id=""status_happy""|t id=""nofood""||||/t","Nous mourons de faim !"
"g id=""status_happy""|t id=""nowood""||||/t","Nous mourons de froid !"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Entretien des bâtiments par an"
"g id=""tip""|t id=""wood_consumption""||||/t","Bois de chauffage"
"g id=""tip""|t id=""population_desc""||||/t","La taille actuelle de votre clan. Vous pouvez abriter <font color=""#R"">::max::</font> villageois."
"g id=""tip""|t id=""slaves_desc""||||/t","Nombre actuel d'[Slave]s dans votre clan. Vous pouvez en avoir jusqu'à <font color=""#R"">::max::</font> et ce nombre dépend de la taille de votre clan. Veillez à ce que vos Vikings restent plus nombreux que vos [Slave]s, au risque de voir ces derniers se révolter..."
"g id=""tip""|t id=""slaves_desc""||||/t","Nombre d'[Slave]s actuellement dans votre clan. Vous pouvez en avoir jusqu'à <font color=""#R"">::max::</font>, ce nombre dépendant de la taille de votre clan. Il est possible de vous en procurer d'autres dans vos [Port]s. Veillez à ce que vos Vikings restent plus nombreux que vos [Slave]s, sous peine de voir ces derniers se révolter..."
"g id=""tip""|t id=""warband_default""||||/t","Taille actuelle de vos Troupes. Construisez des camps militaires pour en recruter davantage."
"g id=""tip""|t id=""warband_maxed""||||/t","Construisez davantage de camps militaires pour augmenter la taille de vos Troupes !"
"g id=""tip""|t id=""population_lore""||||/t","Population"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","Exploration : ::p:: %"
"g id=""tip""|t id=""percent_built""||||/t","Progression : ::p:: %"
"g id=""tip""|t id=""cant_upgrade""||||/t","Ce bâtiment ne peut pas être amélioré."
"g id=""tip""|t id=""bifrost_lore""||||/t","Le [Lore] vous permet d'activer le [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Ouvrir le menu principal <font color=""#T"" opacity=""0.5"">[Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","Mettre en pause <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Afficher infos sur le monde <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: a besoin de"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","Zones de [Kobold]s non colonisées"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","Le clan du Serpent ne peut pas gagner de [Fame]."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Âge actuel : <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy aura <font color=""#R"">::name::</font> dans <font color=""#F"">::date::</font>."
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","Nombre d'[Slave]s affectés"
"g id=""tip""|t id=""assigned_sheep""||||/t","Nombre de [Sheep]s affectés"
"g id=""tip""|t id=""available_resources""||||/t","::name:: encore disponibles dans la zone"
"g id=""tip""|t id=""default_upgrade""||||/t","Vous pouvez former un [::unit::] supplémentaire. Tous les [::unit::]s de la zone produiront par ailleurs ::percent:: de [::res::] en plus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Permet de former une unité [::unit::] supplémentaire. Tous les [::unit::]s dans cette zone gagnent un bonus de production de [::res::] de ::percent::. L'exploration est également ::percent1:: plus rapide."
"g id=""tip""|t id=""default_upgrade""||||/t","Permet d'affecter une unité [::unit::] supplémentaire. Les [::unit::]s dans cette zone gagnent un bonus de production de [::res::] de ::percent::."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Permet d'affecter une unité [::unit::] supplémentaire. Les [::unit::]s dans cette zone gagnent un bonus de production de [::res::] de ::percent::. L'exploration est également ::percent1:: plus rapide."
"g id=""tip""|t id=""hire_hero""||||/t","Recruter [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","Vous ne pouvez disposer que d'un seul [::unit::]"
"g id=""tip""|t id=""rally_warchief""||||/t","Au moment de leur création, les nouveaux [::unit::]s rejoindront automatiquement votre [::name::]."
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Le commerce est suspendu pendant cette période."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Sa Renommée est de <img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","Un festin octroie des bonus de <font color=""#G"">+::const::</font> et ::percent:: à toute la production et ::happyVal:: [Happy] pendant un mois ; il confère également <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Un festin octroie des bonus de <font color=""#G"">+::const::</font> et ::percent:: à toute la production et ::happyVal:: [Happy] pendant un mois."
"g id=""tip""|t id=""helheim_progress""||||/t","Contrôle ::months::/::max:: mois"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Puissance d'attaque"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","Sélectionner Troupes <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Appuyer sur <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> une seconde fois pour exclure la [BearMaiden]"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","Vous disposez d'améliorations de Tour gratuites !"
"g id=""tip""|t id=""free_building_upgrade""||||/t","Vous disposez de ::nb_upgrade:: améliorations gratuites pour le bâtiment [::building_name::] !"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","Vous disposez de ::nb_upgrade:: améliorations gratuites !"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Votre clan meurt de faim, il vous faut plus de nourriture !"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Vos réserves de nourriture sont pleines, il faut construire davantage de silos !"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Votre clan meurt de froid, il vous faut plus de bois !"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","Les dieux vous récompensent d'un don !"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Vos unités sont trop loin de votre territoire ! Leur puissance d'attaque est réduite de ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choisissez une voie militaire"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonisez la zone du [BifrostLore] pour pouvoir l'activer."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Bonus en cours"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","Jauge d’[Blood] pleine"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","Aucun bonus en cours"
......@@ -730,7 +793,7 @@
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Déverrouiller avec <img src=""/r/Fame""/><font color=""#F"">::req::</font>"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Les [Slave]s affectés ici ne produisent que des [Money]."
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","Le bonus [SacrificeFame] est actif."
"g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","(y compris <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>)"
"g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","(dont <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>)"
"g id=""tip""|t id=""cant_colonize_occupied""||||/t","Vous ne pouvez pas coloniser une zone défendue."
"g id=""tip""|t id=""cant_colonize_warring""||||/t","Pour coloniser une zone, il est nécessaire de contrôler une zone sûre adjacente."
"g id=""tip""|t id=""cant_colonize_attacked""||||/t","Il est impossible de coloniser une zone si le territoire adjacent est attaqué !"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] : ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Coût de la réparation : <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: ne peut pas utiliser ce bâtiment."
"g id=""tip_action""|t id=""women_only""||||/t","Ce bâtiment est réservé aux femmes."
"g id=""tip_action""|t id=""women_only""||||/t","Seules les villageoises peuvent être affectées à ce bâtiment."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Explorer"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Fouiller"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Fouiller"
"g id=""tip_action""|t id=""lethal_explore""||||/t","<font color=""#W"">L'exploration coûte la vie à vos [Scout]s !</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Déjà exploré</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Déjà fouillé</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Déjà fouillée</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","La zone voisine est attaquée."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Cette zone n’est pas exploitable."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Ressources insuffisantes."
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","Test des notifications"
"g id=""notify""|t id=""unknown_player""||||/t","Un clan inconnu"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Votre clan meurt de faim ! Vous devez produire plus de [Food] et faire des réserves !"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","Certaines de vos unités sont <font color=""#B"">attaquées</font> ! Vous devez vous défendre !"
"g id=""notify""|t id=""zone_lost""||||/t","Vous avez perdu le contrôle de cette zone ! Reprenez-la !"
"g id=""notify""|t id=""ruin_explored""||||/t","Vos éclaireurs ont découvert des trésors antiques dans ces ruines. Vous avez récupéré <img src=""/r/Money""/><font color=""#G"">::gold::</font> et <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Vos éclaireurs ont découvert des trésors antiques dans ces ruines. Vous avez récupéré <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Vos éclaireurs ont fouillé une épave. Vous avez récupéré <img src=""/r/Wood""/><font color=""#G"">::wood::</font> et <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Vos éclaireurs ont découvert des ressources dans une maison abandonnée. Vous avez récupéré <img src=""/r/Wood""/><font color=""#G"">::wood::</font> et <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> a obtenu le titre de <font color=""#G"">::title::</font> !"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","Vous avez découvert la zone <font color=""#G"">::name::</font>. Cela va vous aider à remporter la victoire (vous avez obtenu <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","Vous avez découvert la zone <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> a découvert la zone <font color=""#G"">::bname::</font> ! Voilà qui devrait vous aider à remporter la victoire !"
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> a découvert <font color=""#G"">::bname::</font> !"
"g id=""notify""|t id=""volcan_discovered""||||/t","Vous avez découvert un <font color=""#G"">::name::</font> actif ! (+ <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","Vous avez découvert un <font color=""#G"">::name::</font> actif !"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> a découvert un <font color=""#G"">::bname::</font> actif !"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","Grâce à votre étude du [AncientGraveyard], ::nb:: [SpecterWarrior]s se sont joints à vous."
"g id=""notify""|t id=""free_feast""||||/t","Vous avez obtenu un festin gratuit."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Vous avez obtenu une amélioration de [WatchTower] gratuite."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","Vous avez obtenu ::sheep_count:: nouveaux [Sheep]s !"
"g id=""notify""|t id=""slaves_revolution""||||/t","Votre clan compte plus d'[Slaves] que de citoyens libres ! La révolte gronde !"
"g id=""notify""|t id=""no_blood""||||/t","Vous êtes à court d'[Blood] et votre clan est mécontent. Vous devez offrir un sacrifice aux dieux pour obtenir leurs faveurs !"
"g id=""notify""|t id=""tool_upgraded""||||/t","L'outil de l'unité [::unit_id::] a été amélioré."
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","Le kraken a attaqué l'un de vos [::port_name::]s. Votre installation a été endommagée et votre drakkar a coulé. Réparez le bâtiment rapidement."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","Le kraken s'en est pris à <font color=""::color::"">::player_name::</font> et a attaqué l'un de ses [::port_name::]s."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","Un clan inconnu a été attaqué par le kraken."
"g id=""notify""|t id=""supply_drakkar""||||/t","Un bateau de marchandises en provenance de votre terre d'origine vient d'arriver. Vous avez reçu ::res::."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: des membres de votre clan se sont transformés en [SpecterWarrior]s !"
"g id=""notify""|t id=""giant_attack""||||/t","Un [GiantFire] se dirige vers notre territoire !"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s se dirigent vers notre territoire !"
"g id=""notify""|t id=""frozen_army""||||/t","Une armée de morts-vivants gelés se dirige vers nous !"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> a atteint le rang [Fame] en premier ! Les ressources suivantes lui seront bientôt livrées par bateau : ::res::."
"g id=""notify""|t id=""fame_rank_owner""||||/t","Vous avez atteint le rang [Fame] en premier ! Les ressources suivantes arriveront bientôt par bateau : ::res::."
"g id=""notify""|t id=""fame_rank_boat""||||/t","Un bateau vient de vous livrer ses marchandises."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Votre territoire ne contient aucune plage, le bateau n'a donc pas pu amarrer."
"g id=""endgame_event""|t id=""day""||||/t","Jour ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> a débarqué sur les côtes de Northgard !"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> a colonisé une nouvelle zone."
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","Nouvel événement dans Northgard : <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","Le clan de <font color=""::color::"">::name::</font> a été vaincu !"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> est désormais Roi de Northgard !"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> a remporté victoire !"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> se fait attaquer !"
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::colorBy::"">::nameBy::</font> s'en prend à <font color=""::color::"">::name::</font>."
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> a transféré une zone à <font color=""::colorTo::"">::nameTo::</font>."
"g id=""title""|t id=""campaign""||||/t","Mode Histoire"
"g id=""title""|t id=""multiplayer""||||/t","Multijoueur"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","Conquest"
"g id=""title""|t id=""new_game""||||/t","Solo"
"g id=""title""|t id=""load_game""||||/t","Charger"
"g id=""title""|t id=""profile""||||/t","Profil"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Allié"
"g id=""campaign""|t id=""no_build""||||/t","Il n’est pas possible de construire ce bâtiment dans ce chapitre."
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Félicitations ! Vous pouvez à présent utiliser les hérauts de la campagne en tant que Chefs de guerre, en mode solo ou multijoueur !"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continuer"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nouvelle conquête"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Inviter un contact"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Quitter le groupe"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Retour au menu"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","Vous avez rejoint ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: a accepté votre invitation."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: a quitté le jeu."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","En coopération avec ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nouvelle conquête"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Paramètres"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Sélectionner un clan"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Changer de chef"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Niveau de difficulté : ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","Les joueurs doivent choisir une couleur différente."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Conquest (::clanName::)"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Conquest (::clanName:: - ::clanName2::)"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: batailles jouées"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Terminé"
"g id=""conquest""|t id=""bonus""||||/t","Bonus de l'extension Conquest"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] vous octroie ::num_villager:: [Villager]s, un maximum de [Population] de ::num_pop:: et ::num_happy:: [Happy]."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonus"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Règles spéciales"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","Aucune règle spéciale"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Conditions de victoire"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonus"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Commencer"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continuer"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Vous devez d'abord terminer l'une des missions précédentes."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","Vous devez sélectionner un bonus."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","Vous avez déjà terminé cette mission."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","IA"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Vous"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Choisi par ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Sélectionné par vous"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Se reconnecter à la dernière partie"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Vous avez une partie en cours. Voulez-vous vraiment supprimer cette bataille et la recommencer ?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Félicitations !"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","Ce bonus a été débloqué pour cette conquête."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Félicitations !"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","Vous avez terminé le mode Conquest avec le ::theClanoftheName:: pour la première fois."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Cet exploit mérite d'être célébré par une nouvelle apparence pour votre [TownHall] !"
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Les paramètres sont les mêmes à chaque fois que vous commencez cette bataille."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Les paramètres changent à chaque fois que vous commencez cette bataille."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Si vous quittez cette partie, vos coéquipiers et vous la perdrez. Voulez-vous vraiment capituler ?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Revenir à la carte des conquêtes"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Voulez-vous vraiment quitter votre groupe et le mode Conquest ?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Brûle une zone de façon permanente.<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée du sort."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Façonnage des îles"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Génération des montagnes"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Aménagement des lacs gelés"
......@@ -1044,7 +1154,7 @@
"g id=""tuto""|t id=""click_villager""|LF|||/t","Un double-clic permet de sélectionner <font color=""#G"">toutes les unités</font> faisant le même métier dans une zone donnée."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Sélectionnez une unité et faites un clic droit sur la <font color=""#G"">Cabane de bûcherons</font> pour transformer vos [Villager]s en [Woodcutter]s."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Vous pouvez faire plusieurs clics droits pour donner plusieurs ordres."
"g id=""tuto""|t id=""recruit_scout""||||/t","nité et faites un clic droit sur le <font color=""#G"">Camp d'éclaireurs</font> pour transformer vos [Villager]s en [Scout]s."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Sélectionnez une unité et faites un clic droit sur le <font color=""#G"">Camp d'éclaireurs</font> pour transformer vos [Villager]s en [Scout]s."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Pour explorer Northgard, il vous faut des [Scout]s."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Construisez un <font color=""#G"">Camp d'éclaireurs</font> et transformez l'un de vos [Villager] en [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","Des [Woodcutter]s sont nécessaires pour produire du [Wood]."
......@@ -1053,7 +1163,7 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Patientez le temps que votre [Scout] finisse de découvrir une zone."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Cette nouvelle zone est défendue par des ennemis !"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Construisez un <font color=""#G"">$build(::building::)</font> et transformez l'un de vos [Villager]s en [::unit::]."
"g id=""tuto""|t id=""attack""||||/t","z votre [::military_unit::] et faites un clic droit sur la zone occupée par des ennemis pour les attaquer !"
"g id=""tuto""|t id=""attack""|LF|||/t","Sélectionnez votre [::military_unit::] et faites un clic droit sur la zone occupée par des ennemis pour les attaquer !"
"g id=""tuto""|t id=""colonize""|LF|||/t","Pour étendre votre territoire, vous devez <font color=""#G"">coloniser</font> une nouvelle zone en dépensant de la [Food]."
"g id=""tuto""|t id=""colonize""|LF|||/t","Cliquez sur la zone et dépensez de la [Food] pour la conquérir."
"g id=""tuto""|t id=""end""|LF|||/t","Les zones colonisées vous permettront de construire de nouveaux bâtiments."
......@@ -1080,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","Vous n'avez pas pu fournir de [::res::] à Svarn !"
"g id=""events""|t id=""frozensea_dragon""||||/t","Impossible d'acheter des [Slave]s"
"g id=""events""|t id=""frozensea_raven""||||/t","Impossible d'engager des [Mercenary]s"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] a révélé l'avenir ! [::eventName::] va frapper Northgard !"
"g id=""events""|t id=""kraken_tooltip""||||/t","Evénement révélé grâce à [FutureSight]."
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] a prédit un événement : [::eventName::] !"
"g id=""events""|t id=""kraken_tooltip""||||/t","Un événement sera bientôt prédit !"
"g id=""network""|t id=""elo""||||/t","Points de gloire"
"g id=""network""|t id=""elo_shortcut""||||/t","PG"
"g id=""network""|t id=""multi_menu""||||/t","Multijoueur"
......@@ -1100,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","Nom de la partie"
"g id=""network""|t id=""game_mode""||||/t","Joueurs"
"g id=""network""|t id=""game_modes""||||/t","Duel|Chacun pour soi|Equipe 2v2|Equipe 3v3|Equipe 2v2v2|Equipe 4v4|Equipe 2v2v2v2"
"g id=""network""|t id=""game_mode_allies""||||/t","Tous les alliés"
"g id=""network""|t id=""game_mode_team""||||/t","Équipe"
"g id=""network""|t id=""game_generation""||||/t","Génération de carte"
"g id=""network""|t id=""game_generation_types""||||/t","Aléatoire|Equilibrée"
"g id=""network""|t id=""modes_all""||||/t","Tout"
......@@ -1123,7 +1235,7 @@
"g id=""network""|t id=""waiting_for_teams""||||/t","Equipes incomplètes"
"g id=""network""|t id=""waiting_for_colors""||||/t","Conflit de couleurs"
"g id=""network""|t id=""waiting_for_player""||||/t","En attente d'un joueur..."
"g id=""network""|t id=""player_ready""||||/t","PRET !"
"g id=""network""|t id=""player_ready""||||/t","Prêt !"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> vous a proposé de rejoindre une partie multijoueur. Souhaitez-vous la rejoindre ?"
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Message"
......@@ -1186,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","Vous rejoignez la ligue de rang supérieur !"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","Les dieux sont mécontents."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","Vous rejoignez la ligue de rang inférieur."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: a rejoint la partie."
"g id=""network""|t id=""user_left""||||/t","::playerName:: a quitté la partie."
"g id=""pad""|t id=""main_menu""||||/t","Menu principal"
"g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Actions de zone"
......
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -42,28 +42,65 @@
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Spada di Odino"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Colonizza l'incudine divina e forgia la leggendaria spada di Odino usando il [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Modalità Storia"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Uccidi [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Prendi il comando della tua alleanza e uccidi [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Sopravvivenza"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Sopravvivenza fino al ::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Gloria"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Diventa il più famoso di tutti quando arrivi al ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Previeni l’invasione"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Colonizza tutte le [Helheim]s prima dell’anno 4."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Attivare Bifröst"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Attiva [Bifrost] prima del ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","Uccisore di [Giant]s"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Uccidi ::nb:: [Giant]s e [GiantFire]s."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Domatore di mostri"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Uccidi ::nb:: [Wyvern]s."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","Amico dei [Giant]'s"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Difendi i [Giant]s e diventa loro amico."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Proteggi i deboli"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Proteggi il tuo alleato debole dai nemici a ogni costo."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Trofeo epico"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Sii il primo a trovare e uccidere il [GiantBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Invasione di Helheim"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Controlla tutte le [Helheim] per fermare l’invasione."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Vittorie comuni"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Puoi ottenere qualsiasi vittoria: per Dominio, Fama, Commercio o Saggezza."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: aree controllate"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Fama ottenuta"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Saggezza ottenuta"
"g id=""victories""|t id=""built_hall""||||/t","Costruisci un altare dei re"
"g id=""victories""|t id=""produced_money""||||/t","::p:: corone raccolte"
"g id=""victories""|t id=""built_lighthouse""||||/t","Costruisci un faro"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Influenza commerciale"
"g id=""victories""|t id=""merchants""||||/t","::p:: marinai/mercanti attivi"
"g id=""victories""|t id=""money_stock""||||/t","::p:: corone disponibili"
"g id=""victories""|t id=""lore_masters""||||/t","::p:: saggi/marinai attivi"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p:: saggi/marinai/medici attivi"
"g id=""victories""|t id=""blessings""||||/t","::p:: benedizioni degli dei"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clan sconfitti"
"g id=""victories""|t id=""found_odinsword""||||/t","Colonizza l'incudine divina"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: parti di spada forgiate"
"g id=""victories""|t id=""found_ygg""||||/t","Scopri Yggdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Prendi il controllo di Yggdrasil"
"g id=""victories""|t id=""found_bigsword""||||/t","Scopri la [BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Prendi il controllo della [BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","Gli Jötnar non devono essere sconfitti."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: amicizia."
"g id=""victories""|t id=""found_hel""||||/t","Scopri Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Prendi il controllo di Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","Controllata per ::p:: mesi"
"g id=""victories""|t id=""survive_time""||||/t","Finora sei sopravvissuto ::p:: anni"
"g id=""victories""|t id=""kill_king""||||/t","Uccidi [LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","Colonizza [BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: Jötnar uccisi"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: Viverne uccise"
"g id=""victories""|t id=""timed_helheim""||||/t","Controlla una porta extra ogni anno a partire dal 801."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Controlla una porta extra ogni 6 mesi a partire dal 801."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] sotto il tuo controllo."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> deve sopravvivere."
"g id=""victories""|t id=""protect_for_time""||||/t","Ancora ::p:: anni per proteggere il tuo alleato."
"g id=""victories""|t id=""kill_giantboar""||||/t","Uccidi il cinghiale gigante"
"g id=""victories""|t id=""you""||||/t","Tu"
"g id=""victories""|t id=""no_fame_vict""||||/t","Il tuo clan non può vincere"
"g id=""victories""|t id=""unknown_player""||||/t","Clan sconosciuto"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","Macella"
"g id=""buttons""|t id=""organize_feast""||||/t","Organizza un banchetto"
"g id=""buttons""|t id=""feasting""||||/t","Banchetto in corso..."
"g id=""buttons""|t id=""ally_feasting""||||/t","Il tuo alleato sta festeggiando..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>Vai in ritirata"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>Gestisci porto"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>Trasferisci area"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Assegna i [Warchief]s per estrarre [Stone]."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assegna i [Warchief]s per estrarre [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assegna i [Warchief]s per estrarre [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assegna i tuoi [Warchief]s per estrarre [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assegna i [Warchief]s per estrarre [Rimesteel]."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Salva partita"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Torna alla partita"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Partite vinte: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Prossima posizione: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Progressi del clan"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","Hai completato la modalità Conquista con questo clan"
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: partite vinte <font color=""#T"" opacity=""0.5"">(::played:: giocate)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: partite vinte <font color=""#T"" opacity=""0.5"">(::played:: giocate)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Orsi uccisi: ::count::"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Renderizza il cursore con il motore di gioco invece del sistema operativo. Migliora le prestazioni, ma il tempo di risposta aumenta."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Lingua"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Usa i leader della modalità Storia"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Usa i Municipi speciali sbloccati nella modalità Conquista"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Grafica"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">L'occlusione ambientale Screen Space</font>scurisce gli angoli delle scene 3D per garantire visuali migliori a scapito delle prestazioni."
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Progettazione"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Musica"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Audio"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Relazioni community"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Produttori esecutivi"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Amministrazione"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Controllo qualità"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Musica"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Audio"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relazioni community"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Produttori esecutivi"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Amministrativo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Grazie per aver giocato!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Questo tasto è già in uso. Vuoi sovrascriverlo?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Vuoi davvero ripristinare i comandi predefiniti?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","Normale"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","Difficile"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","Estrema"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","Facile"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","Normale"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","Difficile"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","Estrema"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","Piccola"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","Media"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","Grande"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","Devi migliorare lo strumento di questa unità per sbloccare [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","Non puoi purificare [Yggdrasil]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","Non puoi purificare una zona con un [TownHall]."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Visualizza filmati e dialoghi introduttivi"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard e il clan Heidrun hanno fatto una brutta fine."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","Il gruppo dei mercenari arriverà tra ::value:: mesi."
......@@ -404,10 +455,10 @@
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin dirige i lavoratori di Jötunnheim. Questa fazione è convinta che il suo duro lavoro prevalga sul diritto di eredità nella distribuzione dei beni."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Entra nella fazione"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Emporio principale"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Trasforma i tuoi abitanti in [Smith]s. Potrai forgiare attrezzi e armi migliori. Puoi anche forgiare il potente Wurmslayer usando [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Assegna i tuoi cittadini per farli diventare [Smith]s. Potrai forgiare attrezzi e armi migliori. Puoi anche forgiare il potente Wurmslayer usando [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Solo un fabbro del clan dell'Orso è in grado di forgiare il famoso Wurmslayer."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Forgia il Wurmslayer"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Trasforma i tuoi abitanti in [Smith]s e forgia il Wurmslayer."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Assegna i tuoi cittadini per farli diventare [Smith]s e forgiare il Wurmslayer."
"g id=""specialCampaign""|t id=""startForge""||||/t","Raccogli abbastanza [RimeSteel] e potrai iniziare a forgiare il Wurmslayer."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","Wurmslayer"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","Impugnatura"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Trasferire area a: <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","VITTORIA"
"g id=""dialogs""|t id=""defeat_title""||||/t","SCONFITTA"
"g id=""dialogs""|t id=""conquered_title""||||/t","CONQUISTATO"
"g id=""dialogs""|t id=""won""||||/t","Complimenti! Hai ottenuto una <font color=""#G"">vittoria per</font> ::vname::"
"g id=""dialogs""|t id=""team_won""||||/t","Complimenti! La tua squadra ha ottenuto una <font color=""#G"">vittoria per</font> ::vname::"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> ha ottenuto una <font color=""#R"">vittoria per</font> ::vname::"
"g id=""dialogs""|t id=""lost_time_over""||||/t","Hai raggiunto il limite di tempo."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","Tutti gli accampamenti dei [Giant]s sono stati distrutti."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Il tuo alleato è stato sconfitto."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","Il [GiantBoar] è stato ucciso da un altro clan."
"g id=""dialogs""|t id=""helheim_control""||||/t","Non hai fermato l’invasione."
"g id=""dialogs""|t id=""defeat""||||/t","Hai <font color=""#B"">perso</font> il tuo municipio. Il tuo clan è stato sconfitto..."
"g id=""dialogs""|t id=""game_paused""||||/t","Partita in pausa"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Sovrascrivere il file esistente ::name::?"
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","Non hai spazio sufficiente per nuovi [Slave]s. Il numero massimo dipende dalle dimensioni del tuo clan."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","I [Sailor]s non producono risorse. Le grandi rotte commerciali sono sospese."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Non puoi usarle durante l'evento Mare gelato."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Capoclan|Nobile|Jarl|Re"
"g id=""fame""|t id=""ages""||||/t","Età 15|Età 16|Età 18"
"g id=""fame""|t id=""age0_name""||||/t","L'astuto"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","Bonus costruzione"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Riserve di cibo"
"g id=""happy_categories""|t id=""_old""||||/t","Ricchezza"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","Banchetto"
"g id=""happy_categories""|t id=""heroes""||||/t","Gloria leader"
"g id=""happy_categories""|t id=""housing""||||/t","Il tuo clan reclama case migliori!"
"g id=""happy_categories""|t id=""wounded""||||/t","Hai troppi feriti!"
"g id=""happy_categories""|t id=""_old2""||||/t","Il nostro clan non è famoso!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Il tuo clan reclama un [TownHall] migliore!"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","Geyser"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Gratitudine di Svarn"
"g id=""happy_categories""|t id=""greatroute""||||/t","Grande rotta commerciale"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrificio richiesto"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Mondo dei sogni"
"g id=""happy_categories""|t id=""gemstone""||||/t","Pietre preziose"
"g id=""status_happy""|t id=""nohome""||||/t","Non abbiamo case!"
"g id=""status_happy""|t id=""nofood""||||/t","Stiamo morendo di fame!"
"g id=""status_happy""|t id=""nowood""||||/t","Stiamo morendo di freddo!"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Manutenzione annuale struttura"
"g id=""tip""|t id=""wood_consumption""||||/t","Legna da ardere"
"g id=""tip""|t id=""population_desc""||||/t","Queste sono le dimensioni attuali del tuo clan. Hai case a sufficienza per <font color=""#R"">::max::</font> persone."
"g id=""tip""|t id=""slaves_desc""||||/t","Questo è il numero attuale di [Slave]s nel tuo clan. Puoi averne massimo <font color=""#R"">::max::</font> . Il numero dipende dalle dimensioni del tuo clan. Assicurati che gli [Slave]s non siano mai più dei tuoi vichinghi, altrimenti potrebbero ribellarsi..."
"g id=""tip""|t id=""slaves_desc""||||/t","Questo è il numero attuale di [Slave]s nel tuo clan. Puoi avere <font color=""#R"">::max::</font> schiavi. Il numero dipende dalle dimensioni del tuo clan. Puoi comprarli al [Harbor]. Assicurati che gli [Slave]s non siano mai più dei tuoi vichinghi, altrimenti potrebbero ribellarsi..."
"g id=""tip""|t id=""warband_default""||||/t","Le truppe attualmente in tuo possesso. Costruisci accampamenti militari per aumentarle."
"g id=""tip""|t id=""warband_maxed""||||/t","Costruisci più accampamenti militari per aumentare le tue truppe!"
"g id=""tip""|t id=""population_lore""||||/t","Popolazione"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","Esplorazione ::p::%"
"g id=""tip""|t id=""percent_built""||||/t","Costruzione ::p::%"
"g id=""tip""|t id=""cant_upgrade""||||/t","Questa struttura non può essere potenziata."
"g id=""tip""|t id=""bifrost_lore""||||/t","La [Lore] ti consente di attivare [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Apri menu principale <font color=""#T"" opacity=""0.5"">[Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","Metti in pausa <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Mostra informazioni mondo <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: richiede"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","Zone [Kobold] non colonizzate"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","Il clan del Serpente non è in grado di ottenere [Fame]."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Età attuale: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy raggiungerà <font color=""#R"">::name::</font> in data: <font color=""#F"">::date::</font>"
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","Numero di [Slave]s assegnati"
"g id=""tip""|t id=""assigned_sheep""||||/t","Numero di [Sheep]s assegnate"
"g id=""tip""|t id=""available_resources""||||/t","::name:: rimanente in questa area"
"g id=""tip""|t id=""default_upgrade""||||/t","Consente di trasformare un [::unit::] extra e tutti i [::unit::]s di questa area ottengono ::percent:: di [::res::] bonus di produzione."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Consente di trasformare un [::unit::] extra e tutti i [::unit::]s di questa area ottengono ::percent:: di [::res::] bonus di produzione. Riduce anche di ::percent1:: il tempo di esplorazione."
"g id=""tip""|t id=""default_upgrade""||||/t","Consente di assegnare un [::unit::] extra e tutti i [::unit::]s di questa area ottengono ::percent:: di [::res::] bonus di produzione."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Consente di assegnare un [::unit::] extra e tutti i [::unit::]s di questa area ottengono ::percent:: di [::res::] bonus di produzione. Riduce anche il tempo di esplorazione di: ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Assumi: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","Puoi avere solo 1 [::unit::]."
"g id=""tip""|t id=""rally_warchief""||||/t","Le unità appena create ([::unit::]) si raduneranno automaticamente presso [::name::]."
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Il commercio è sospeso in questo periodo."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Attualmente ha <img src=""/r/Fame""/><font color=""#F"">::fame::</font>."
"g id=""tip""|t id=""feast_help""||||/t","Un banchetto conferisce <font color=""#G"">+::const::</font> e ::percent:: di bonus a tutte le produzioni e ::happyVal:: [Happy] per un mese, oltre che <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Un banchetto conferisce <font color=""#G"">+::const::</font> e ::percent:: di bonus a tutte le produzioni e ::happyVal:: [Happy] per un mese."
"g id=""tip""|t id=""helheim_progress""||||/t","Controllata per ::months::/::max:: mesi"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Potenza d'attacco"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","Seleziona truppe <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Premi <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> di nuovo per deselezionare [BearMaiden]"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","Sono disponibili potenziamenti torre gratuiti!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","Hai disponibili ::nb_upgrade:: potenziamenti [::building_name::] gratis!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","Hai disponibili ::nb_upgrade:: potenziamenti globali gratis!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Il tuo clan sta morendo di fame! Devi raccogliere più cibo!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Le tue riserve di cibo sono piene! Devi costruire più sili!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Il tuo clan sta morendo di freddo! Devi raccogliere più legna!"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","Puoi ottenere una nuova benedizione divina!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Le tue unità sono troppo lontane dal territorio! La potenza d'attacco viene ridotta di ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Scegli un sentiero militare"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonizza la zona [BifrostLore] per iniziare ad attivarla."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Attivo"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","L'indicatore di [Blood] è pieno"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","Nessun bonus attivo"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Ripara <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: non può usare questa struttura."
"g id=""tip_action""|t id=""women_only""||||/t","Questa struttura può trasformare solo donne."
"g id=""tip_action""|t id=""women_only""||||/t","Solo donne possono essere assegnate a questa struttura."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Esplora"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Ripulisci"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visita"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">I tuoi [Scout]s muoiono a esplorazione completata!</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Hai già esplorato</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Hai già ripulito</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Hai già visitato</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","L'area vicina è sotto attacco"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","L'area non è sfruttabile."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Risorse insufficienti."
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","Testing Notifications"
"g id=""notify""|t id=""unknown_player""||||/t","Clan sconosciuto"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Il tuo clan sta morendo di fame! Devi produrre e conservare più [Food]!"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","Alcune delle tue unità sono <font color=""#B"">sotto attacco!</font> Devi difenderti!"
"g id=""notify""|t id=""zone_lost""||||/t","Hai perso il controllo di questa area! Riprendiamocela!"
"g id=""notify""|t id=""ruin_explored""||||/t","I tuoi scout hanno trovato dei tesori antichi in queste rovine. Hai ottenuto <img src=""/r/Money""/><font color=""#G"">::gold::</font> e <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","I tuoi scout hanno trovato dei tesori antichi in queste Rovine. Hai ottenuto <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","I tuoi scout hanno depredato un relitto. Hai ottenuto <img src=""/r/Wood""/><font color=""#G"">::wood::</font> e <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","I tuoi scout hanno trovato dei tesori antichi in queste case abbandonate. Hai ottenuto <img src=""/r/Wood""/><font color=""#G"">::wood::</font> e <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> ha conseguito il titolo di: <font color=""#G"">::title::</font>!"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","Hai scoperto: <font color=""#G"">::name::</font>; ti aiuterà a vincere (ottieni <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","Hai scoperto: <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> ha scoperto <font color=""#G"">::bname::</font>! Potrebbe aiutarti a vincere."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> ha scoperto: <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","Hai scoperto un <font color=""#G"">::name::</font>attivo! (ottieni <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","Hai scoperto un <font color=""#G"">::name::</font>attivo!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> ha scoperto un <font color=""#G"">::bname::</font>attivo!"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","Hai preso il controllo di ::nb:: [SpecterWarrior]s studiando un [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","Hai ottenuto un banchetto gratuito."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Hai ottenuto un potenziamento [WatchTower] gratuito."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","Hai ottenuto ::sheep_count:: nuove [Sheep]s!"
"g id=""notify""|t id=""slaves_revolution""||||/t","Ci sono più [Slave]s che altre unità nel tuo clan! La rivolta è imminente!"
"g id=""notify""|t id=""no_blood""||||/t","Non hai [Blood] e il tuo clan è infelice. Devi offrire un sacrificio alle divinità per ottenere il loro favore!"
"g id=""notify""|t id=""tool_upgraded""||||/t","L'attrezzo di [::unit_id::] è stato migliorato."
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","Il Kraken ha attaccato uno dei tuoi [::port_name::]s. Ha subito dei danni e il Drakkar è stato distrutto. Riparalo velocemente."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","Il Kraken ha attaccato un [::port_name::] di <font color=""::color::"">::player_name::</font>."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","Un clan sconosciuto è stato attaccato dal Kraken."
"g id=""notify""|t id=""supply_drakkar""||||/t","Ha attraccato una nave di rifornimenti provenienti dalla tua terra. Hai ottenuto ::res::."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: dalla nostra gente trasformata in [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","Un [GiantFire] sta marciando verso le nostre terre!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s stanno marciando verso le nostre terre!"
"g id=""notify""|t id=""frozen_army""||||/t","Un esercito di corpi congelati sta marciando verso di noi!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> è al primo posto per [Fame]! Riceverà ::res:: via nave tra poco."
"g id=""notify""|t id=""fame_rank_owner""||||/t","Sei al primo posto per [Fame]! ::res:: arriverà tra poco via nave!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Una nave ha appena consegnato il tuo bottino."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","La nave non ha potuto attraccare perché non controlli zone costiere."
"g id=""endgame_event""|t id=""day""||||/t","Giorno ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> è sbarcato sulle coste di Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizzato una nuova area."
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","Nuovo evento a Northgard: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font> è stato sconfitto!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> è re di Northgard!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","Vince <font color=""::color::"">::name::</font>!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> è sotto attacco!"
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> è stato attaccato da <font color=""::colorBy::"">::nameBy::</font>."
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> ha trasferito un'area a <font color=""::colorTo::"">::nameTo::</font>."
"g id=""title""|t id=""campaign""||||/t","Modalità Storia"
"g id=""title""|t id=""multiplayer""||||/t","Multigiocatore"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","Conquista"
"g id=""title""|t id=""new_game""||||/t","Giocatore singolo"
"g id=""title""|t id=""load_game""||||/t","Carica partita"
"g id=""title""|t id=""profile""||||/t","Profilo"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Alleato"
"g id=""campaign""|t id=""no_build""||||/t","Struttura non disponibile in questo capitolo"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Complimenti! Ora puoi usare gli eroi della modalità Storia come capi leader in modalità giocatore singolo e multigiocatore!"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continua"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nuova conquista"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invita un amico"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Lascia gruppo"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Torna al menu"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","Giocherai insieme a ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: ha accettato il tuo invito."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: ha abbandonato."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Giocatore singolo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Cooperativa con ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nuova conquista"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parametri"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Seleziona clan"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Cambia leadership"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Difficoltà: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","I giocatori devono usare un colore diverso."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Conquista ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Conquista ::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: battaglie completate"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Completate"
"g id=""conquest""|t id=""bonus""||||/t","Bonus conquista"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","Le [Recruits] ti hanno fatto guadagnare ::num_villager:: [Villager]s, ::num_pop:: max [Population] e ::num_happy:: [Happy]."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonus"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Regole speciali"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","Nessuna regola speciale"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Condizioni di vittoria"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonus"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Inizia"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continua"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Completa prima una delle missioni precedenti."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","Devi selezionare un bonus."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","Hai già completato questa missione."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","IA"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Tu"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Scelto da ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Scelta"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Rientra nell’ultima partita"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Hai una partita in corso. Vuoi davvero eliminarla e ricominciare questa battaglia?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Complimenti!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","Questo bonus si sblocca per questa conquista."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Complimenti!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","Hai completato la modalità Conquista con il ::theClanoftheName:: per la prima volta."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Per le tue valorose azioni ti regaliamo un nuovo look per il tuo [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","La generazione della mappa sarà la stessa ogni volta che inizi questa battaglia."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","La generazione della mappa cambierà ogni volta che inizi questa battaglia."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Se abbandoni, tu e il tuo compagno di squadra perderete la partita. Vuoi davvero arrenderti?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Torna alla mappa di conquista"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Vuoi davvero lasciare il tuo gruppo e uscire dalla modalità Conquista?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Incendia una zona a caso.<br/>Zona bruciata : -::v1:: di produzione, unità serpente e strutture con +::v2:: d’attacco. Aumenta le difese dell’utente di ::v3:: durante il processo di combustione."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Formazione del terreno dell'isola..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Creazione di montagne..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Introduzione di laghi ghiacciati..."
......@@ -1044,7 +1154,7 @@
"g id=""tuto""|t id=""click_villager""|LF|||/t","Fai clic due volte per selezionare <font color=""#G"">tutte le unità</font> della stessa professione in una determinata area.ű"
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Seleziona un'unità e fai clic con il pulsante destro sul <font color=""#G"">capanno del taglialegna</font> per trasformare i tuoi [Villager]s in [Woodcutter]s."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Puoi fare clic con il pulsante destro più volte per impartire più ordini."
"g id=""tuto""|t id=""recruit_scout""||||/t","e fai clic con il pulsante destro sul <font color=""#G"">accampamento scout</font> per trasformare i tuoi [Villager]s in [Scout]s."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Seleziona un'unità e fai clic con il pulsante destro sul <font color=""#G"">accampamento scout</font> per trasformare i tuoi [Villager]s in [Scout]s."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Hai bisogno di [Scout]s per esplorare Northgard."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Costruisci un <font color=""#G"">accampamento scout</font> per trasformare uno dei tuoi [Villager]s in uno [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","Hai bisogno di [Woodcutter]s per produrre [Wood]."
......@@ -1053,7 +1163,7 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Aspetta che il tuo [Scout] abbia finito di scoprire un'area."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Questa nuova area è difesa dai nemici!"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Costruisci: <font color=""#G"">$build(::building::)</font> poi trasforma uno dei tuoi [Villager]s in: [::unit::]."
"g id=""tuto""|t id=""attack""||||/t","::military_unit::] e fai clic con il pulsante destro sull'area occupata dai nemici per attaccarli!"
"g id=""tuto""|t id=""attack""|LF|||/t","Seleziona [::military_unit::] e fai clic con il pulsante destro sull'area occupata dai nemici per attaccarli!"
"g id=""tuto""|t id=""colonize""|LF|||/t","Per espandere il tuo territorio, devi <font color=""#G"">colonizzare</font> la nuova area utilizzando [Food]."
"g id=""tuto""|t id=""colonize""|LF|||/t","Fai clic sull'area e usa del [Food] per colonizzarla."
"g id=""tuto""|t id=""end""|LF|||/t","Le aree colonizzate ti consentiranno di costruire nuove strutture."
......@@ -1080,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","Non sei riuscito ad aiutare Svarn con [::res::]!"
"g id=""events""|t id=""frozensea_dragon""||||/t","Impossibile acquistare [Slave]s"
"g id=""events""|t id=""frozensea_raven""||||/t","Impossibile assoldare [Mercenary]s"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] rivela l’arrivo di un evento: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Evento rivelato grazie a [FutureSight]"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] rivela un evento: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Presto sarà annunciato un evento!"
"g id=""network""|t id=""elo""||||/t","Punti gloria"
"g id=""network""|t id=""elo_shortcut""||||/t","PG"
"g id=""network""|t id=""multi_menu""||||/t","Multigiocatore"
......@@ -1100,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","Nome partita"
"g id=""network""|t id=""game_mode""||||/t","Giocatori"
"g id=""network""|t id=""game_modes""||||/t","Duello|Gratis per tutti|Squadra 2v2|Squadra 3v3|Squadra 2v2v2|Squadra 4v4|Squadra 2v2v2v2"
"g id=""network""|t id=""game_mode_allies""||||/t","Tutti alleati"
"g id=""network""|t id=""game_mode_team""||||/t","Squadra"
"g id=""network""|t id=""game_generation""||||/t","Generazione mappa"
"g id=""network""|t id=""game_generation_types""||||/t","Casuale|Bilanciata"
"g id=""network""|t id=""modes_all""||||/t","Tutti"
......@@ -1123,7 +1235,7 @@
"g id=""network""|t id=""waiting_for_teams""||||/t","Distribuzione squadra non valida"
"g id=""network""|t id=""waiting_for_colors""||||/t","Conflitto colore giocatori"
"g id=""network""|t id=""waiting_for_player""||||/t","In attesa del giocatore..."
"g id=""network""|t id=""player_ready""||||/t","TUTTO PRONTO!"
"g id=""network""|t id=""player_ready""||||/t","Tutto pronto!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> ti ha invitato a una partita multigiocatore. Vuoi partecipare?"
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Messaggio"
......@@ -1186,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","Hai ricevuto una promozione a una Lega superiore!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","Gli dei sono delusi."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","Sei stato retrocesso a una Lega inferiore."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: è entrato in partita."
"g id=""network""|t id=""user_left""||||/t","::playerName:: ha lasciato la partita."
"g id=""pad""|t id=""main_menu""||||/t","Menu principale"
"g id=""pad""|t id=""game_menus""||||/t","Menu"
"g id=""pad""|t id=""zone_actions""||||/t","Azioni nella zona"
......
......@@ -42,28 +42,65 @@
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Miecz Odyna"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Skolonizuj obszar z Kowadłem Bogów i wykuj legendarny miecz Odyna, wykorzystując [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Tryb fabularny"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Zabij: [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Stań na czele sojuszu i zabij: [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Przetrwanie"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Przetrwaj do ::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Chwała"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Ciesz się największą sławą, gdy nadejdzie ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Zapobiegnij inwazji"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Niech każda [Helheim] zostanie skolonizowana przed nadejściem 4. roku."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Aktywacja Bifrostu"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Aktywuj [Bifrost] przed ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","Pogromca [Giant]ów"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Zabij ::nb:: [Giant]ów i jednostek typu [GiantFire]."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Zaklinacz potworów"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Zabij ::nb:: potworów gatunku [Wyvern]."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","Przyjaciel [Giant]ów"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Obroń [Giant]y i zaprzyjaźnij się z nimi."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Chroń pokornych"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Za wszelką cenę ochroń twojego słabego sojusznika przed wrogami."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Epickie trofeum"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","[GiantBoar]: znajdź i zabij go przed innymi."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Inwazja Helheimu"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Kontroluj wszystkie [Helheim]y, żeby zablokować inwazję."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Częste zwycięstwa"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Możesz odnieść dowolne zwycięstwo: dominacji, sławy, handlu lub mądrości."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: - kontrolowane obszary"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: - zdobyta sława"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: – zdobyty folklor"
"g id=""victories""|t id=""built_hall""||||/t","Zbuduj Ołtarz Królów"
"g id=""victories""|t id=""produced_money""||||/t","::p:: - zebrane koröny"
"g id=""victories""|t id=""built_lighthouse""||||/t","Zbuduj Latarnię"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: - wpływ handlowy"
"g id=""victories""|t id=""merchants""||||/t","::p:: - aktywni kupcy/żeglarze"
"g id=""victories""|t id=""money_stock""||||/t","::p:: - koröny w skarbcu"
"g id=""victories""|t id=""lore_masters""||||/t","::p:: - aktywni mędrcy lub żeglarze"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p:: - aktywni mędrcy/żeglarze/znachorzy"
"g id=""victories""|t id=""blessings""||||/t","::p:: - błogosławieństwa od bogów"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: - pokonane klany"
"g id=""victories""|t id=""found_odinsword""||||/t","Skolonizuj obszar z Kowadłem Bogów"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: - przekute fragmenty miecza"
"g id=""victories""|t id=""found_ygg""||||/t","Odkryj Yggdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Przejmij kontrolę nad Yggdrasilem"
"g id=""victories""|t id=""found_bigsword""||||/t","Odkryj [BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Zdobądź [BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","Jötunnowie nie mogą zostać pokonani."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: – przyjaźń."
"g id=""victories""|t id=""found_hel""||||/t","Odkryj Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Przejmij kontrolę nad Helheimem"
"g id=""victories""|t id=""timer_hel""||||/t","::p:: - liczba miesięcy pod kontrolą"
"g id=""victories""|t id=""survive_time""||||/t","Na razie udało ci się przetrwać ::p:: l."
"g id=""victories""|t id=""kill_king""||||/t","Zabij: [LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","Skolonizuj: [BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","Zabici Jötunnowie: ::p::"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","Zabite wiwerny: ::p::"
"g id=""victories""|t id=""timed_helheim""||||/t","Po 801 r. co roku kontroluj nową bramę."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Po 801 r. co 6 miesięcy kontroluj nową bramę."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] pod twoją kontrolą."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> musi przetrwać."
"g id=""victories""|t id=""protect_for_time""||||/t","Musisz chronić sojusznika jeszcze przez tyle lat: ::p::"
"g id=""victories""|t id=""kill_giantboar""||||/t","Zabij: [GiantBoar]"
"g id=""victories""|t id=""you""||||/t","Ty"
"g id=""victories""|t id=""no_fame_vict""||||/t","Twój klan nie może osiągnąć takiego zwycięstwa."
"g id=""victories""|t id=""unknown_player""||||/t","Nieznany klan"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","Zarżnij"
"g id=""buttons""|t id=""organize_feast""||||/t","<img src=""/i/Feast""/> Zorganizuj ucztę"
"g id=""buttons""|t id=""feasting""||||/t","<img src=""/i/Feast""/> Trwa uczta..."
"g id=""buttons""|t id=""ally_feasting""||||/t","U sojusznika trwa obecnie uczta..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/> Wycofaj się"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/> Zarządzaj przystanią"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/> Przekaż obszar"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Przypisz swoich wodzów, by wydobywali [Stone]."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Przypisz swoich wodzów, by wydobywali [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Przypisz swoich wodzów, by wydobywali [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Każdy [Warchief] może być przypisany, by wydobywał [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Przypisz swoich wodzów, by wydobywali [Rimesteel]."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Zapisz grę"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Wróć do gry"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Wygrane rozgrywki: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Następna ranga: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Postępy klanu"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","Ukończono podbój z tym klanem."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: - wygrane rozgrywki <font color=""#T"" opacity=""0.5"">(rozegrano ::played::)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: - wygrane rozgrywki <font color=""#T"" opacity=""0.5"">(rozegrano ::played::)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Zabite niedźwiedzie: ::count::"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Renderowanie kursora odbywa się za pomocą silnika gry, a nie poprzez system operacyjny. Zwiększa wydajność kosztem czasu reakcji."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Język"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Użyj wodzów z trybu fabularnego"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Wykorzystaj odblokowane specjalne ratusze z trybu podboju."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Grafika"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Okluzja otoczenia przestrzeni ekranowej</font>przyciemnia narożniki podczas scen trójwymiarowych, poprawiając estetykę kosztem wydajności."
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Projekt gry"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Muzyka"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Dźwięki"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Menedżer ds. Społeczności"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Producent wykonawczy"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Administracja"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Kontrola jakości"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Muzyka"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Dźwięk"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relacje ze społecznością"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Producent wykonawczy"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne „Emak” Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administracja"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Dziękujemy za grę!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Klucz został już użyty. Czy chcesz go nadpisać?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Czy na pewno chcesz przywrócić domyślne ustawienia klawiatury?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","Normalny"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","Trudny"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","Ekstremalny"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","Łatwy"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","Normalny"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","Trudny"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","Ekstremalny"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","Mała"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","Średnia"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","Duża"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","Aby odblokować umiejętność [::ability_name::], musisz ulepszyć narzędzia tej jednostki."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","[Yggdrasil] nie może zostać oczyszczony."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","Nie można oczyścić obszaru, na którym znajduje się [TownHall]."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Odgrywaj filmy i sceny wstępne"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Dla Halvarda i Klanu Heidrun nadszedł koniec."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","Liczba miesięcy do przybycia poszukiwawczej grupy najemników: ::value::."
......@@ -404,10 +455,10 @@
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin stoi na czele ciężko pracującej populacji Jötunnheimu. Jego ludzie wierzą, iż ich wysiłki powinny mieć większy wpływ na podział dóbr niż dziedziczone pochodzenie."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Dołącz do frakcji"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Główny skład handlowy"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Szkol mieszkańców na [Smith]i. Otrzymasz możliwość tworzenia lepszych narzędzi i broni. Wykujesz też potężnego Pogromcę Czerwi, wykorzystując surowiec o nazwie [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Przypisuj mieszkańców, by zostawali [Smith]ami. Otrzymasz możliwość tworzenia lepszych narzędzi i broni. Wykujesz też potężnego Pogromcę Czerwi, wykorzystując surowiec o nazwie [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Tylko kowal z Klanu Niedźwiedzia wie, jak wykuć legendarnego Pogromcę Czerwi."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Wykuj Pogromcę Czerwi"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Szkoleni tu mieszkańcy stają się [Smith]ami, którzy będą w stanie przekuć Pogromcę Czerwi."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Przypisuj mieszkańców, żeby zostawali [Smith]ami, którzy będą w stanie wykuć Pogromcę Czerwi."
"g id=""specialCampaign""|t id=""startForge""||||/t","Gdy [RimeSteel] w odpowiedniej ilości znajdzie się w twoim posiadaniu, będzie można rozpocząć wykuwanie Pogromcy Czerwi."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","Pogromca Czerwi"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","Rękojeść"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Przekazać obszar graczowi <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","ZWYCIĘSTWO"
"g id=""dialogs""|t id=""defeat_title""||||/t","PORAŻKA"
"g id=""dialogs""|t id=""conquered_title""||||/t","ZDOBYTO"
"g id=""dialogs""|t id=""won""||||/t","Gratulacje! Udało ci się odnieść zwycięstwo - <font color=""#G"">::vname::</font> !"
"g id=""dialogs""|t id=""team_won""||||/t","Gratulacje! Twoja drużyna odniosła zwycięstwo - <font color=""#G"">::vname::</font> !"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">Gracz ::name::</font> odniósł zwycięstwo - <font color=""#R"">::vname::</font> ..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","Limit czasu upłynął."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","Wszystkie obozy [Giant]ów zostały zniszczone."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Twój sprzymierzeniec został pokonany."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[GiantBoar] został zabity przez inny klan."
"g id=""dialogs""|t id=""helheim_control""||||/t","Nie udało ci się powstrzymać inwazji."
"g id=""dialogs""|t id=""defeat""||||/t","Ratusz <font color=""#B"">uległ</font> zniszczeniu. Twój klan został pokonany..."
"g id=""dialogs""|t id=""game_paused""||||/t","Gra wstrzymana"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Nadpisać istniejący plik ""::name::""?"
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","Nie masz miejsca na nowych [Slave]ów. Ich maksymalna liczba zależy od liczebności twojego klanu."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]e nie zdobywają zasobów. Dochodowe szlaki handlowe są wstrzymane."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Nie można używać, gdy morze jest zamarznięte."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Herszt|Wódz|Jarl|Król"
"g id=""fame""|t id=""ages""||||/t","15 lat|16 lat|18 lat"
"g id=""fame""|t id=""age0_name""||||/t","Przebiegły"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","Premia do budowy"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Zapasy żywności"
"g id=""happy_categories""|t id=""_old""||||/t","Bogactwo"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","Uczta"
"g id=""happy_categories""|t id=""heroes""||||/t","Chwała wodzowi"
"g id=""happy_categories""|t id=""housing""||||/t","Chcemy lepszych domów!"
"g id=""happy_categories""|t id=""wounded""||||/t","Mamy zbyt wielu rannych!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Chcemy lepszego ratusza!"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","Gejzer"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Wdzięczność Svarna"
"g id=""happy_categories""|t id=""greatroute""||||/t","Dochodowy szlak handlowy"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Potrzebna ofiara"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Kraina snów"
"g id=""happy_categories""|t id=""gemstone""||||/t","Klejnoty"
"g id=""status_happy""|t id=""nohome""||||/t","Nie mamy domów!"
"g id=""status_happy""|t id=""nofood""||||/t","Głodujemy!"
"g id=""status_happy""|t id=""nowood""||||/t","Zamarzamy!"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Roczne utrzymanie budynku"
"g id=""tip""|t id=""wood_consumption""||||/t","Opał"
"g id=""tip""|t id=""population_desc""||||/t","Liczebność klanu. Twoje domy pomieszczą <font color=""#R"">::max::</font> ludzi."
"g id=""tip""|t id=""slaves_desc""||||/t","Oto obecna liczba [Slave]ów w twoim klanie. Możesz mieć maksymalnie <font color=""#R"">::max::</font> niewolników. Ta liczba zależy od liczebności twojego klanu. Pilnuj, by [Slave]ów nigdy nie było więcej niż wikingów, inaczej mogą oni wystąpić przeciwko tobie..."
"g id=""tip""|t id=""slaves_desc""||||/t","Oto obecna liczba [Slave]ów w twoim klanie. Możesz mieć maksymalnie <font color=""#R"">::max::</font> sług. Ta liczba zależy od liczebności twojego klanu. Miejscem, w którym możesz ich kupić, jest [Harbor]. Pilnuj, by [Slave]ów nigdy nie było więcej niż wikingów, inaczej mogą oni wystąpić przeciwko tobie..."
"g id=""tip""|t id=""warband_default""||||/t","Liczebność drużyny. Aby ją zwiększać, buduj obozy wojskowe."
"g id=""tip""|t id=""warband_maxed""||||/t","Zbuduj więcej obozów wojskowych, by zwiększyć liczebność drużyny!"
"g id=""tip""|t id=""population_lore""||||/t","Populacja"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","Zbadano ::p::%"
"g id=""tip""|t id=""percent_built""||||/t","Zbudowano ::p::%"
"g id=""tip""|t id=""cant_upgrade""||||/t","Nie można ulepszać tego budynku."
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore] pozwala aktywować: [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Otwórz główne menu <font color=""#T"" opacity=""0.5"">[Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","Wstrzymaj grę <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Informacje o świecie <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: prosi o"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","Obszary [Kobold]ów nie są skolonizowane"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","[Fame] nie może być zdobywana przez Klan Węża."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Obecny wiek: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy osiągnie wiek <font color=""#R"">::name::</font> w następującym dniu: <font color=""#F"">::date::</font>"
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","Liczba przypisanych [Slave]ów"
"g id=""tip""|t id=""assigned_sheep""||||/t","[Sheep] – liczba przypisanych sztuk"
"g id=""tip""|t id=""available_resources""||||/t","::name:: pozostałe na tym obszarze"
"g id=""tip""|t id=""default_upgrade""||||/t","Może wyszkolić dodatkową jednostkę - [::unit::]. Wszystkie jednostki [::unit::] na tym obszarze zyskują ::percent:: premii do produkcji zasobu [::res::]."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Może zostać wyszkolona dodatkowa [::unit::]. Wszystkie jednostki na tym obszarze zyskują ::percent:: premii do produkcji zasobu [::res::]. Skraca też o ::percent1:: czas odkrywania nowego terenu."
"g id=""tip""|t id=""default_upgrade""||||/t","Może zostać przypisana dodatkowa [::unit::]. Wszystkie jednostki na tym obszarze zyskują ::percent:: premii do produkcji zasobu [::res::]."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Może zostać przypisana [::unit::]. Wszystkie jednostki na tym obszarze zyskują ::percent:: premii do produkcji zasobu [::res::]. Skraca też o ::percent1:: czas odkrywania nowego terenu."
"g id=""tip""|t id=""hire_hero""||||/t","Wynajmij: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","Możesz mieć tylko jedną jednostkę typu [::unit::]."
"g id=""tip""|t id=""rally_warchief""||||/t","Po aktywowaniu każdy nowo przeszkolony [::unit::] automatycznie podąży do jednostki [::name::]."
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","W tym czasie handel jest wstrzymany."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Jego poziom sławy to <img src=""/r/Fame""/><font color=""#F"">::fame::.</font>"
"g id=""tip""|t id=""feast_help""||||/t","Uczta zapewnia <font color=""#G"">+::const::</font> oraz ::percent:: premii do produkcji, a także ::happyVal:: [Happy] przez cały miesiąc i <font color=""#F""><img src=""/r/Fame""/>+::fame::.</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Uczta zapewnia <font color=""#G"">+::const::</font> oraz ::happyVal:: [Happy] i zwiększenie całej produkcji o ::percent:: na 1 miesiąc."
"g id=""tip""|t id=""helheim_progress""||||/t","Pod kontrolą przez ::months::/::max:: miesięcy"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Siła ataku"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","Zaznacz drużynę <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Naciśnij <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> jeszcze raz, by usunąć zaznaczenie jednostki [BearMaiden]."
"g id=""tip""|t id=""free_tower_upgrade""||||/t","Masz darmowe ulepszenia wież!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","[::building_name::] – masz do dyspozycji następującą liczbę darmowych ulepszeń: ::nb_upgrade::!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","Masz do dyspozycji następującą liczbę darmowych ulepszeń ogólnych: ::nb_upgrade::!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Twój klan głoduje, musisz zebrać więcej żywności!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Nie masz gdzie pomieścić żywności, musisz zbudować więcej spichlerzy!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Twój klan marznie, musisz zebrać więcej drewna!"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","Możesz uzyskać nowe błogosławieństwo od bogów!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Twoje jednostki są zbyt daleko od swego terytorium! Ich siła ataku zmniejsza się o ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Wybierz ścieżkę wojny"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Skolonizuj obszar [BifrostLore], żeby rozpocząć jego aktywację."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Aktywna"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] osiągnęła maksimum."
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","Brak aktywnych premii"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Napraw <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: nie może korzystać z tego budynku."
"g id=""tip_action""|t id=""women_only""||||/t","W tym budynku można szkolić wyłącznie kobiety."
"g id=""tip_action""|t id=""women_only""||||/t","Tylko kobiety mogą być przypisane do tego budynku."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Zbadaj"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Splądruj"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Odwiedź"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">Każdy [Scout] badający to miejsce zginie!</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Już zbadano</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Już splądrowano</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Już odwiedzono</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Pobliski obszar jest atakowany"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Nie można eksploatować obszaru."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Niewystarczające zasoby."
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","Test de notification"
"g id=""notify""|t id=""unknown_player""||||/t","Nieznany klan"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Twój klan głoduje! Potrzebna jest [Food] – trzeba ją wyprodukować i przechować!"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","Niektóre z twoich jednostek <font color=""#B"">jest atakowane!</font> Musisz się bronić!"
"g id=""notify""|t id=""zone_lost""||||/t","Tracisz kontrolę nad tym obszarem! Odbijmy go!"
"g id=""notify""|t id=""ruin_explored""||||/t","Twoi zwiadowcy znaleźli w ruinach starożytne bogactwa. Zyskujesz <img src=""/r/Money""/><font color=""#G"">::gold::</font> oraz <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Twoi zwiadowcy znaleźli w ruinach starożytne bogactwa. Zyskujesz <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Twoi zwiadowcy splądrowali wrak okrętu. Zyskujesz <img src=""/r/Wood""/><font color=""#G"">::wood::</font> oraz <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Twoi zwiadowcy znaleźli kosztowności w opuszczonych domach. Zyskujesz <img src=""/r/Wood""/><font color=""#G"">::wood::</font> oraz <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">Gracz ::name::</font> zdobył sławę i jego obecny tytuł to <font color=""#G"">::title::</font>!"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","Odkrywasz <font color=""#G"">::name::</font>. Pomoże ci osiągnąć zwycięstwo (zdobywasz <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","Odkrywasz <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> odkrył miejsce – <font color=""#G"">::bname::</font>! Mogłoby pomóc ci odnieść zwycięstwo."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> odkrył miejsce – <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","Odkrywasz aktywny <font color=""#G"">::name::</font>! (zdobywasz <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","Odkrywasz aktywny <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> odkrywa aktywny <font color=""#G"">::bname::</font>!"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","[AncientGraveyard] został zbadany – zdobywasz kontrolę nad ::nb:: wojownikami widmo."
"g id=""notify""|t id=""free_feast""||||/t","Otrzymujesz darmową ucztę."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Twoja [WatchTower] może zostać ulepszona za darmo."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","Nowe zwierzęta ([Sheep]): ::sheep_count::!"
"g id=""notify""|t id=""slaves_revolution""||||/t","Masz więcej [Slave]ów niż innych jednostek! Bunt jest bliski!"
"g id=""notify""|t id=""no_blood""||||/t","Skończyła ci się [Blood] i twój klan popadł w niezadowolenie. Musisz złożyć ofiarę bogom, by zyskać ich przychylność!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::] może już korzystać z ulepszonych narzędzi."
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","Kraken zaatakował twój [::port_name::]. Napraw go szybko – został uszkodzony, a langskip uległ zniszczeniu."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","Kraken zaatakował [::port_name::], któego właścicielem jest <font color=""::color::"">::player_name::</font>."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","Kraken zaatakował nieznany klan."
"g id=""notify""|t id=""supply_drakkar""||||/t","Przybył statek z kraju ojczystego. Otrzymujesz: ::res::."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: naszych ludzi to teraz potwory ([SpecterWarrior])!"
"g id=""notify""|t id=""giant_attack""||||/t","Jeden [GiantFire] zmierza ku naszej krainie!"
"g id=""notify""|t id=""giant_attacks""||||/t","Potwory (::num_giant:: x[GiantFire]) zmierzają ku naszej krainie!"
"g id=""notify""|t id=""frozen_army""||||/t","Zmierza ku nam armia zamrożonych trupów!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> jego [Fame] osiąga pierwszą rangę! Wkrótce łódź dostarczy mu ::res::."
"g id=""notify""|t id=""fame_rank_owner""||||/t","Twoja [Fame] osiąga pierwszą rangę! Wkrótce łódź dostarczy ci ::res::!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Łódź właśnie przywiozła twoją nagrodę."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Łódź nie mogła przybyć, ponieważ nie kontrolujesz żadnego terenu przybrzeżnego."
"g id=""endgame_event""|t id=""day""||||/t","Dzień ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">Gracz ::name::</font> przybił do brzegu Northgardu!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">Gracz ::name::</font> skolonizował nowy obszar."
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","Nowe wydarzenie w Northgardzie: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">Gracz ::name::</font> został pokonany!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">Gracz ::name::</font> jest teraz królem Northgardu!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> zostaje zwycięzcą!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">Gracz ::name::</font> jest atakowany."
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">Gracz ::name::</font> jest atakowany przez gracza <font color=""::colorBy::"">::nameBy::.</font>"
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">Gracz ::name::</font> przekazał obszar graczowi <font color=""::colorTo::"">::nameTo::</font>"
"g id=""title""|t id=""campaign""||||/t","Tryb fabularny"
"g id=""title""|t id=""multiplayer""||||/t","Gra wieloosobowa"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","Podbój"
"g id=""title""|t id=""new_game""||||/t","Gra jednoosobowa"
"g id=""title""|t id=""load_game""||||/t","Wczytaj grę"
"g id=""title""|t id=""profile""||||/t","Profil"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Sprzymierzeniec"
"g id=""campaign""|t id=""no_build""||||/t","W tym rozdziale nie można budować."
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Gratulacje! Możesz teraz używać bohaterów kampanii jako wodzów w grze zwykłej i wieloosobowej!"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Kontynuuj"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nowy podbój"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Zaproś znajomego"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Opuść grupę"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Wróć do menu"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","Przyłączasz się do gracza ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: akceptuje twoje zaproszenie."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: odchodzi."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Współpraca z graczem ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: może już rozpocząć bitwę „::battleName::”."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: może już rozpocząć nowy podbój."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nowy podbój"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parametry"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Wybierz klan"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Zmień przywódcę"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Poziom trudności: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","Każdy gracz musi mieć inny kolor."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Podbój ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Podbój ::clanName:: – ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","Ukończone bitwy - ::nb::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Ukończono"
"g id=""conquest""|t id=""bonus""||||/t","Premia podboju"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] dali ci ::num_villager:: jednotek ([Villager]), maksymalna [Population] ::num_pop:: i [Happy] ::num_happy::."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Premie"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Zasady specjalne"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","Brak zasad specjalnych"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Warunki zwycięstwa"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Premie"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Rozpocznij"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Kontynuuj"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Najpierw ukończ jedną z poprzednich misji."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","Musisz wybrać premię."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","Ta misja już została ukończona."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","SI"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Ty"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Wybór gracza ::playerName::."
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Twój wybór"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Połącz z ostatnią grą."
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Trwa rozgrywka. Czy na pewno chcesz ją usunąć i rozpocząć tę bitwę ponownie?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Gratulacje!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","Ta premia jest odblokowana podczas tego podboju."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Gratulacje!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","Udało ci się ukończyć tryb podboju, grając po raz pierwszy klanem ::theClanoftheName::."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Za twe wielkie czyny nagrodziliśmy cię nowym wyglądem [TownHall]a."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Za każdym razem, gdy zaczniesz tę bitwę, mapa będzie taka sama."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Za każdym razem, gdy zaczniesz tę bitwę, zostanie wygenerowana nowa mapa."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Jeśli odpuścisz grę, przegrasz razem z sojusznikiem. Czy na pewno chcesz się poddać?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Wróć do mapy podboju"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Czy na pewno chcesz opuścić twoją grupę i wyjść z trybu podboju?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Wypal dowolny obszar w dowolnym terminie.<br/>Wypalony obszar: -::v1:: produkcji; budowle i jednostki węży: +::v2:: ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::v3::."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Rzeźbienie terenu wyspy"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generowanie gór"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Wycinanie lodowych jezior"
......@@ -1044,7 +1154,7 @@
"g id=""tuto""|t id=""click_villager""|LF|||/t","Dwukrotne kliknięcie pozwala zaznaczyć <font color=""#G"">wszystkie jednostki</font> tego samego rodzaju na danym obszarze."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Kliknij prawym przyciskiem myszy <font color=""#G"">chatę drwala</font> , aby [Villager] stał się [Woodcutter]em."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Możesz kliknąć prawym przyciskiem kilka razy, by wydać więcej niż jeden rozkaz."
"g id=""tuto""|t id=""recruit_scout""||||/t","yciskiem myszy <font color=""#G"">obóz zwiadowców</font> , aby [Villager] otrzymał nowy zawód - [Scout]."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Kliknij prawym przyciskiem myszy <font color=""#G"">obóz zwiadowców</font> , aby [Villager] otrzymał nowy zawód - [Scout]."
"g id=""tuto""|t id=""need_scout""|LF|||/t","[Scout] pozwala odkryć obszary Northgardu."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Zbuduj <font color=""#G"">obóz zwiadowców</font> i spraw, by dowolny [Villager] otrzymał nowy zawód - [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","[Woodcutter] pozwala produkować [Wood]."
......@@ -1053,7 +1163,7 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Poczekaj, aż [Scout] skończy odkrywanie obszaru."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Wróg broni tego nowego obszaru!"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Zbuduj <font color=""#G"">$build(::building::)</font> i spraw, by dowolny [Villager] otrzymał nowy zawód – [::unit::]."
"g id=""tuto""|t id=""attack""||||/t","nostkę ([::military_unit::]) i kliknij prawym przyciskiem myszy obszar zajęty przez wroga, by go zaatakować!"
"g id=""tuto""|t id=""attack""|LF|||/t","Zaznacz jednostkę ([::military_unit::]) i kliknij prawym przyciskiem myszy obszar zajęty przez wroga, by go zaatakować!"
"g id=""tuto""|t id=""colonize""|LF|||/t","Aby poszerzyć swoje terytorium, musisz <font color=""#G"">skolonizować</font> nowy obszar, przeznaczając na ten cel [Food]."
"g id=""tuto""|t id=""colonize""|LF|||/t","Kliknij obszar i przeznacz [Food], aby go skolonizować."
"g id=""tuto""|t id=""end""|LF|||/t","Na skolonizowanych obszarach możesz wznosić nowe budynki."
......@@ -1080,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","Nie udało ci się pomóc Svarnowi w zgromadzeniu zasobów ([::res::])!"
"g id=""events""|t id=""frozensea_dragon""||||/t","Nie można kupić [Slave]ów"
"g id=""events""|t id=""frozensea_raven""||||/t","Nie można zatrudnić [Mercenarie]ów"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] sprawia, że wiesz o nadchodzącym wydarzeniu: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","[FutureSight] sprawia, że wiesz o nadchodzącym wydarzeniu."
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] ujawnia wydarzenie: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Wkrótce zostanie ogłoszone wydarzenie!"
"g id=""network""|t id=""elo""||||/t","Punkty chwały"
"g id=""network""|t id=""elo_shortcut""||||/t","PC"
"g id=""network""|t id=""multi_menu""||||/t","Wieloosobowa"
......@@ -1100,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","Nazwa gry"
"g id=""network""|t id=""game_mode""||||/t","Gracze"
"g id=""network""|t id=""game_modes""||||/t","Pojedynek|Każdy na każdego|Drużynowa 2 na 2|Drużynowa 3 na 3|Drużynowa 2 na 2 na 2|Drużynowa 4 na 4|Drużynowa 2 na 2 na 2 na 2"
"g id=""network""|t id=""game_mode_allies""||||/t","Wszyscy sprzymierzeńcy"
"g id=""network""|t id=""game_mode_team""||||/t","Drużyna"
"g id=""network""|t id=""game_generation""||||/t","Generowanie mapy"
"g id=""network""|t id=""game_generation_types""||||/t","Losowe|Równomierne"
"g id=""network""|t id=""modes_all""||||/t","Wszystkie"
......@@ -1123,7 +1235,7 @@
"g id=""network""|t id=""waiting_for_teams""||||/t","Nieprawidłowe rozmieszczenie zespołów"
"g id=""network""|t id=""waiting_for_colors""||||/t","Konflikt kolorów graczy"
"g id=""network""|t id=""waiting_for_player""||||/t","Oczekiwanie na gracza..."
"g id=""network""|t id=""player_ready""||||/t","GOTOWE!"
"g id=""network""|t id=""player_ready""||||/t","Gotowe!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">Gracz ::name::</font> wysłał ci zaproszenie do gry wieloosobowej. Czy chcesz dołączyć?"
"g id=""network""|t id=""chat""||||/t","Czat"
"g id=""network""|t id=""chat_message""||||/t","Wiadomość"
......@@ -1186,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","Awansowano cię do wyższej ligi!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","Bogowie są niezadowoleni."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","Zdegradowano cię do niższej ligi."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: dołącza do gry."
"g id=""network""|t id=""user_left""||||/t","::playerName:: opuszcza grę."
"g id=""pad""|t id=""main_menu""||||/t","Menu główne"
"g id=""pad""|t id=""game_menus""||||/t","Menu"
"g id=""pad""|t id=""zone_actions""||||/t","Działania obszarowe"
......
......@@ -42,28 +42,65 @@
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Espada de Odin"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Colonize a Bigorna dos Deuses e forje a lendária espada de Odin utilizando [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Modo História"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Mate o [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Comande a sua aliança e mate o [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Sobrevivência"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Sobreviva até ::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Glória"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Seja a pessoa com mais fama quando o dia ::date:: chegar."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Previna a Invasão"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Colonize todos os [Helheim]s antes do ano 4."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Ativando a Bifrost"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Ative a [Bifrost] antes de ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","Matador de [Giant]s"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Mate ::nb:: [Giant]s e [GiantFire]s."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Mestre dos Monstros"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Mate ::nb:: [Wyvern]s."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","Amigo dos [Giant]s"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defenda os [Giant]s e torne-se amigo deles."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Proteja os vulneráveis"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Proteja seus aliados mais fracos dos inimigos, custe o que custar."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Troféu Épico"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Seja o primeiro a encontrar e matar o [GiantBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Invasão de Helheim"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Controle todos os [Helheim]s para evitar a invasão."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Vitórias comuns"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Você pode obter uma vitória por qualquer modo: Dominação, Fama, Comércio ou Sabedoria."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: áreas controladas"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: fama obtida"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Você ganhou Sabedoria"
"g id=""victories""|t id=""built_hall""||||/t","Construir um Altar dos Reis"
"g id=""victories""|t id=""produced_money""||||/t","::p:: kröwns coletados"
"g id=""victories""|t id=""built_lighthouse""||||/t","Construir um Farol"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: influência comercial"
"g id=""victories""|t id=""merchants""||||/t","::p:: mercadores/marinheiros ativos"
"g id=""victories""|t id=""money_stock""||||/t","::p:: kröwns em estoque"
"g id=""victories""|t id=""lore_masters""||||/t","::p:: sábios ou marinheiros ativos"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p:: sábios / marinheiros / reparadores ativos"
"g id=""victories""|t id=""blessings""||||/t","::p:: bênçãos dos deuses"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clãs derrotados"
"g id=""victories""|t id=""found_odinsword""||||/t","Colonize a Bigorna dos Deuses"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: partes de espadas forjadas"
"g id=""victories""|t id=""found_ygg""||||/t","Descubra Yggdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Tome o controle de Yggdrasil"
"g id=""victories""|t id=""found_bigsword""||||/t","Descubra a [BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Tome o controle da [BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","Não permita que os Jötnar sejam derrotados."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: amizade."
"g id=""victories""|t id=""found_hel""||||/t","Descubra Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Tome o controle de Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","::p:: meses sob controle"
"g id=""victories""|t id=""survive_time""||||/t","Você sobreviveu ::p:: anos até aqui"
"g id=""victories""|t id=""kill_king""||||/t","Mate o [LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","Colonize a [BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: Os Jötnar foram mortos"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: A Serpe foi morta"
"g id=""victories""|t id=""timed_helheim""||||/t","Controle um portão a mais a cada ano depois de 801."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Controle um portão a mais a cada 6 meses depois de 801."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] está sob o seu controle."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> precisa sobreviver."
"g id=""victories""|t id=""protect_for_time""||||/t","Restam ::p:: anos protegendo seu aliado."
"g id=""victories""|t id=""kill_giantboar""||||/t","Mate o Javali Gigante"
"g id=""victories""|t id=""you""||||/t","Você"
"g id=""victories""|t id=""no_fame_vict""||||/t","O seu clã não consegue levar esta vitória."
"g id=""victories""|t id=""unknown_player""||||/t","Clã desconhecido"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","Massacre"
"g id=""buttons""|t id=""organize_feast""||||/t","Organizar Banquete"
"g id=""buttons""|t id=""feasting""||||/t","Banqueteando..."
"g id=""buttons""|t id=""ally_feasting""||||/t","Seu aliado está desfrutando de um banquete no momento..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/> Recuar"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/> Administrar Porto"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/> Transferir Zona"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Encarregue seus [Warchief]s de extraírem [Stone]."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Encarregue seus [Warchief]s de extraírem [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Encarregue seus [Warchief]s de extraírem [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Determine que seus [Warchief]s extraiam [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Encarregue seus [Warchief]s de extraírem [Rimesteel]."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Salvar jogo"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Retornar ao jogo"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Jogos vencidos: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Próximo nível: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Progresso do clã"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","Você concluiu a Conquista com este clã."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: jogos vencidos <font color=""#T"" opacity=""0.5"">(::played:: jogados)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: jogos vencidos <font color=""#T"" opacity=""0.5"">(::played:: jogados)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Ursos mortos: ::count::"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Renderizar o cursor no mecanismo do jogo em vez de fazê-lo no sistema operacional. Melhora o desempenho, mas pode exigir um maior tempo de resposta."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Idioma"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use os Chefes de Guerra do Modo História."
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use Prefeituras Especiais desbloqueadas pelo modo Conquista"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Gráficos"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","A <font color=""#FFFFFF"">Oclusão de Ambiente no Espaço de Tela</font> escurece os cantos de uma cena em 3D para oferecer uma melhor apresentação visual, mas pode afetar o desempenho."
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Design de jogo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Música"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Sons"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Relações comunitárias"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Produção Executiva"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Administrativo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Controle de Qualidade"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Música"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Som"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relações Comunitárias"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Produtor Executivo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrativo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Obrigado por jogar!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Tecla já utilizada. Deseja substituir?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Tem certeza de que deseja recuperar as teclas padrão?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","Difícil"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","Extremo"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","Fácil"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","Difícil"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","Extremo"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","Pequeno"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","Médio"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","Grande"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","Você precisa melhorar a ferramenta desta unidade para desbloquear a habilidade de [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","Não é possível purificar a [Yggdrasil]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","Não é possível purificar uma zona com [TownHall]."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Reproduzir cenas cinematográficas e diálogos de introdução."
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard e o Clã Heidrun encontraram seu fim."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","::value:: meses antes da chegada do grupo de busca de mercenários."
......@@ -404,10 +455,10 @@
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin é o chefe do dedicado povo de Jötunnheim. Eles acreditam que, na partilha de produtos, o trabalho em si deve contar mais do que a propriedade herdada."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Entrar na facção"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Posto Comercial Principal"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Treine seus aldeões para que se tornem [Smith]s. Isso permitirá que forjem ferramentas e armas melhores. Você pode ainda forjar a poderosa Wurmslayer usando [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Determine que seus aldeões se tornem [Smith]s. Isso permitirá que forjem ferramentas e armas melhores. Você pode ainda forjar a poderosa Wurmslayer usando [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Ferreiros do Clã do Urso são os únicos que sabem forjar a famosa Wurmslayer."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Forje a Wurmslayer"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Treine seus aldeões como [Smith]s para forjar a Wurmslayer novamente."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Determine que aldeões se tornem [Smith]s e forjem a Wurmslayer."
"g id=""specialCampaign""|t id=""startForge""||||/t","Colete [RimeSteel] suficiente e poderá começar a forjar a Wurmslayer."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","Forje a Wurmslayer"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","Cabo"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Transferir área para <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","VITÓRIA"
"g id=""dialogs""|t id=""defeat_title""||||/t","DERROTA"
"g id=""dialogs""|t id=""conquered_title""||||/t","CONQUISTADO"
"g id=""dialogs""|t id=""won""||||/t","Parabéns! Você alcançou uma <font color=""#G"">::vname::</font> vitória!"
"g id=""dialogs""|t id=""team_won""||||/t","Parabéns! O seu time alcançou uma <font color=""#G"">::vname::</font> vitória!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> alcançou uma <font color=""#R"">::vname::</font> vitória..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","Tempo limite esgotado."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","Os acampamentos dos [Giant]s foram todos erradicados."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Seu aliado foi derrotado."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","O [GiantBoar] foi morto por outro clã."
"g id=""dialogs""|t id=""helheim_control""||||/t","Você não conseguiu parar a invasão."
"g id=""dialogs""|t id=""defeat""||||/t","Você <font color=""#B"">perdeu</font> sua Prefeitura. Seu clã foi derrotado..."
"g id=""dialogs""|t id=""game_paused""||||/t","Jogo pausado"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Sobrescrever o arquivo existente ::name::?"
......@@ -490,7 +547,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s recebem ::percent:: de ataque e de [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Aumente a velocidade de forja de seus [::id::]s em ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzem ::percent:: mais [Happy] e [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtém a habilidade de [Purify] e seu poder de ataque aumenta ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtém a habilidade da [Purify] e seu poder de ataque é ampliado em ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Já recebeu melhorias</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Construção necessária</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s não podem receber melhorias."
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","Você não tem espaço o suficiente para novos [Slave]s. O número máximo de escravos depende do tamanho do seu clã."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]s não produzem recursos. As Grandes Rotas Comerciais estão suspensas."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Não pode ser utilizada durante o evento do Mar Congelado."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Chefe Tribal|Barão|Jarl|Rei"
"g id=""fame""|t id=""ages""||||/t","Idade 15|Idade 16|Idade 18"
"g id=""fame""|t id=""age0_name""||||/t","A Astúcia"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","Bônus de Construção"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Reservas de Comida"
"g id=""happy_categories""|t id=""_old""||||/t","Riqueza"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","Banquete"
"g id=""happy_categories""|t id=""heroes""||||/t","Glória de Chefe de Guerra"
"g id=""happy_categories""|t id=""housing""||||/t","Queremos casas melhores!"
"g id=""happy_categories""|t id=""wounded""||||/t","Temos feridos demais!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Queremos uma Prefeitura melhor!"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","Gêiser"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Gratidão de Svarn"
"g id=""happy_categories""|t id=""greatroute""||||/t","Great Trade Route"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Um sacrifício é necessário"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Terras dos Sonhos"
"g id=""happy_categories""|t id=""gemstone""||||/t","Pedras Preciosas"
"g id=""status_happy""|t id=""nohome""||||/t","Não temos casas!"
"g id=""status_happy""|t id=""nofood""||||/t","Estamos famintos!"
"g id=""status_happy""|t id=""nowood""||||/t","Estamos congelando!"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Manutenção de construção por ano r"
"g id=""tip""|t id=""wood_consumption""||||/t","Lenha"
"g id=""tip""|t id=""population_desc""||||/t","Tamanho atual do seu clã. Você tem casas suficientes para <font color=""#R"">::max::</font> pessoas."
"g id=""tip""|t id=""slaves_desc""||||/t","Este é o número de [Slave]s no seu clã no momento. Você pode ter até <font color=""#R"">::max::</font> escravos. Esse número depende do tamanho do seu clã. Cuide para que os [Slave]s nunca estejam em maior número que os seus vikings, do contrário eles poderão se rebelar contra você."
"g id=""tip""|t id=""slaves_desc""||||/t","Este é o número de [Slave]s no seu clã no momento. Você pode ter até <font color=""#R"">::max::</font> servos. Esse número depende do tamanho do seu clã. Você pode comprá-los em seus [Harbor]s. Cuide para que os [Slave]s nunca estejam em maior número que os seus vikings, do contrário eles poderão se rebelar contra você."
"g id=""tip""|t id=""warband_default""||||/t","Tamanho do seu Bando de Guerra no momento. Construa acampamentos militares para aumentá-lo."
"g id=""tip""|t id=""warband_maxed""||||/t","Construa mais acampamentos militares para aumentar o tamanho do seu Bando de Guerra!"
"g id=""tip""|t id=""population_lore""||||/t","População"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","::p::% explorado"
"g id=""tip""|t id=""percent_built""||||/t","::p::% construído"
"g id=""tip""|t id=""cant_upgrade""||||/t","Esta construção não pode receber upgrade."
"g id=""tip""|t id=""bifrost_lore""||||/t","A [Sabedoria] permite que você ative a [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Abrir menu principal <font color=""#T"" opacity=""0.5"">[Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","Pausar jogo <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Alternar informação de mundo <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: solicita"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","Zonas [Kobold] não colonizadas."
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","O Clã do Cobra não pode obter [Fame]."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Idade atual: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy terá <font color=""#R"">::name::</font> em <font color=""#F"">::date::</font>."
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","Número de [Slave]s alocados"
"g id=""tip""|t id=""assigned_sheep""||||/t","Número de [Sheep] designadas"
"g id=""tip""|t id=""available_resources""||||/t","::name:: restantes nesta área"
"g id=""tip""|t id=""default_upgrade""||||/t","Pode treinar mais um [::unit::] e todos os [::unit::]s nesta área ganham um bônus de produção de ::percent:: [::res::]."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Permite que você treine uma [::unit::] ou mais, sendo que todas as [::unit::]s da área obtêm um bônus de produção de ::percent:: [::res::]. Além disso, diminui o tempo de Exploração em ::percent1::"
"g id=""tip""|t id=""default_upgrade""||||/t","Permite alocar uma [::unit::] a mais, sendo que todas as [::unit::]s da área recebem um bônus de produção de [::res::] de ::percent::."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Permite alocar uma [::unit::] a mais, sendo que todas as [::unit::]s da área recebem um bônus de produção de [::res::] de ::percent::. Além disso, diminui o tempo de Exploração em ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Contrate um [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","Você só pode ter um [::unit::]"
"g id=""tip""|t id=""rally_warchief""||||/t","Quando ativado, [::unit::]s recém-treinadas irão automaticamente se reunir [::name::] área atual."
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","O comércio está suspenso durante este período."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Ele atualmente tem <img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","Um banquete oferece <font color=""#G"">+::const::</font> e ::percent:: de bônus para toda a produção e ::happyVal:: [Happy] por um mês, além de <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Um banquete oferece <font color=""#G"">+::const::</font> e bônus de ::percent:: para toda a produção, bem ::happyVal:: [Happy] por um mês."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlado por ::months::/::max:: meses"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Poder de ataque"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","Selecionar bando de guerra <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Pressione <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> novamente para desmarcar [BearMaiden]."
"g id=""tip""|t id=""free_tower_upgrade""||||/t","Você tem upgrades de torre gratuitos disponíveis!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","Você tem ::nb_upgrade:: upgrades grátis de [::building_name::]!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","Você tem ::nb_upgrade:: upgrades gerais grátis!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","O seu clã está faminto! Você precisa coletar mais Comida!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Suas reservas de Comida atingiram a capacidade máxima! Você precisa construir mais silos!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","O seu clã está congelando! Você precisa coletar mais Madeira!"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","Você pode receber uma nova benção dos deuses!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Suas unidades estão muito distantes do seu território! O poder de ataque está reduzido em ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Selecione uma Carreira Militar"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize a zona da [BifrostLore] para iniciar a ativação."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Ativo no momento"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","O nível de [Blood] está cheio"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","Nenhum bônus ativo"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Conserto <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: não pode usar esta estrutura."
"g id=""tip_action""|t id=""women_only""||||/t","Esta estrutura só pode treinar mulheres."
"g id=""tip_action""|t id=""women_only""||||/t","Apenas mulheres podem ser alocadas nesta construção."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Explorar"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Vasculhar"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visitar"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">Seus [Scout]s morrerão após concluir a exploração!</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Já foi explorado</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Já foi vasculhado</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Já visitada</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Área próxima está sob ataque."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Área não explorável."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Recursos insuficientes."
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","Testando notificações"
"g id=""notify""|t id=""unknown_player""||||/t","Um clã desconhecido"
"g id=""notify""|g id=""low""|t id=""food""|||/t","O seu clã está faminto! Você precisa produzir e armazenar mais [Food]!"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","Algumas de suas unidades estão <font color=""#B"">sob ataque!</font> Você precisa se defender!"
"g id=""notify""|t id=""zone_lost""||||/t","Você perdeu o controle desta área! Vamos retomá-la!"
"g id=""notify""|t id=""ruin_explored""||||/t","Seus exploradores encontraram riquezas ancestrais nas ruínas. Você recebeu <img src=""/r/Money""/><font color=""#G"">::gold::</font> e <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Seus exploradores encontraram riquezas ancestrais nas ruínas. Você recebeu <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Seus exploradores vasculharam um naufrágio. Você recebeu <img src=""/r/Wood""/><font color=""#G"">::wood::</font> e <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Seus exploradores encontraram algumas riquezas nas casas abandonadas. Você recebeu <img src=""/r/Wood""/><font color=""#G"">::wood::</font> e <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> atingiu o título de <font color=""#G"">::title::</font>!"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","Você descobriu <font color=""#G"">::name::</font>: isso lhe ajudará a chegar à vitória (você obtém <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","Você descobriu <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> descobriu <font color=""#G"">::bname::</font>! Isso pode lhe ajudar a chegar à vitória."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> descobriu <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","Você descobriu um <font color=""#G"">::name::</font>ativo! (Você recebe <img src=""/r/Fame""/><font color=""#F"">::fame::</font>.)"
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","Você descobriu um <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> descobriu um <font color=""#G"">::bname::</font>ativo!"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","Conseguimos o controle de ::nb:: [SpecterWarrior]s por meio de estudos de uma [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","Você ganhou um banquete grátis."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Você ganhou um upgrade grátis para a [WatchTower]."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","Você obteve ::sheep_count:: novas [Sheep]s!"
"g id=""notify""|t id=""slaves_revolution""||||/t","Tem mais [Slave]s do que outras unidades no seu clã! Uma rebelião é iminente!"
"g id=""notify""|t id=""no_blood""||||/t","Você não possui [Blood] e o seu clã está infeliz. Você deve oferecer um sacrifício aos deuses para receber sua graça!"
"g id=""notify""|t id=""tool_upgraded""||||/t","A ferramenta dos [::unit_id::]s foi melhorada."
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","O Kraken atacou um de seus [::port_name::]s. Ele foi danificado e a dracar foi destruída. Conserte-o rapidamente."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","O Kraken atacou um dos [::port_name::]s de <font color=""::color::"">::player_name::</font>."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","Um clã desconhecido foi atacado pelo Kraken."
"g id=""notify""|t id=""supply_drakkar""||||/t","Um navio de suprimentos vindo da Terra Natal acaba de atracar. Você recebeu ::res::."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: das pessoas sob seu comando se tornaram [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","Um [GiantFire] está marchando rumo à nossa terra!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s estão marchando rumo à nossa terra!"
"g id=""notify""|t id=""frozen_army""||||/t","Um exército de cadáveres de gelo está marchando em nossa direção!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> está em primeiro lugar no ranking de [Fame] e em breve receberá ::res:: por barco!"
"g id=""notify""|t id=""fame_rank_owner""||||/t","Você está em primeiro lugar no ranking de [Fame] e em breve receberá ::res:: por barco!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Um barco acaba de chegar com o seu prêmio."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","O barco não pôde atracar, pois você não detém o controle de nenhuma praia."
"g id=""endgame_event""|t id=""day""||||/t","Dia ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> desembarcou na costa de Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> colonizou uma nova área."
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","Novo evento em Northgard: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font> foi derrotado!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> é agora o Rei de Northgard!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> venceu!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> está sob ataque"
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> está sob ataque de <font color=""::colorBy::"">::nameBy::</font>"
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> transferiu área para <font color=""::colorTo::"">::nameTo::</font>"
"g id=""title""|t id=""campaign""||||/t","Modo História"
"g id=""title""|t id=""multiplayer""||||/t","Multijogador"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","Conquista"
"g id=""title""|t id=""new_game""||||/t","Jogador único"
"g id=""title""|t id=""load_game""||||/t","Carregar jogo"
"g id=""title""|t id=""profile""||||/t","Perfil"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Aliado"
"g id=""campaign""|t id=""no_build""||||/t","Construção indisponível neste capítulo"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Parabéns! Agora você pode usar os porta-estandartes da campanha como Chefes de Guerra em modo solo ou multiplayer."
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continuar"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nova Conquista"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Convidar Amigo"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Sair do Grupo"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Voltar ao Menu"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","Você se juntou a ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: aceitou seu convite."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: saiu."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Co-op com ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nova Conquista"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parâmetros"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Selecionar clã"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Trocar Liderança"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Dificuldade: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","Todos os jogadores precisam ter uma cor diferente."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Conquista ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Conquista ::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: batalhas realizadas"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Concluída"
"g id=""conquest""|t id=""bonus""||||/t","Bônus por Conquista"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] lhe renderam ::num_villager:: [Villager]s, [Population] máxima de ::num_pop:: e ::num_happy:: de [Happy] novamente."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bônus"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Regras especiais"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","Sem regras especiais"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Condições de vitória"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bônus"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Começar"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continuar"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Primeiro complete uma das missões anteriores."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","Você precisa selecionar um bônus."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","Você já concluiu essa missão."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","IA"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Você"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Escolhido por ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Escolhido por você"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconectar com último jogo"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Você possui um jogo em andamento. Tem certeza que deseja excluí-lo e recomeçar a batalha do zero?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Parabéns!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","Este bônus está desbloqueado para esta conquista."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Parabéns!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","Você concluiu o modo Conquista com ::theClanoftheName:: pela primeira vez."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Por seus grandes feitos, oferecemos uma nova cara para a sua [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","A geração será a mesma cada vez que você inicia esta batalha."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","A geração mudará cada vez que você inicia esta batalha."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Se você sair, o jogador que está na sua equipe perderá o jogo. Você tem certeza de que quer desistir?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Retornar ao Mapa de Conquista"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Tem certeza que deseja sair do grupo e do modo Conquista?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Queime qualquer área por tempo indeterminado.<br/>Área queimada: -::v1:: de produção, construções e unidades cobra +::v2:: de ataque. Aumenta a defesa do usuário em ::v3:: durante a queimada."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Esculpindo o terreno da ilha"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Criando montanhas"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Talhando lagos congelados"
......@@ -1044,7 +1154,7 @@
"g id=""tuto""|t id=""click_villager""|LF|||/t","Clicar duas vezes selecionará <font color=""#G"">todas as unidades</font> com o mesmo trabalho em uma determinada área."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Selecione uma unidade e clique com o botão direito no <font color=""#G"">Chalé do Lenhador</font> para transformar seus [Villager]s em [Woodcutter]s."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Você pode clicar com o botão direito várias vezes para emitir múltiplas ordens."
"g id=""tuto""|t id=""recruit_scout""||||/t","ade e clique com o botão direito no <font color=""#G"">Campo do Explorador</font> para transformar seus [Villager]s em [Scout]s."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Selecione uma unidade e clique com o botão direito no <font color=""#G"">Campo do Explorador</font> para transformar seus [Villager]s em [Scout]s."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Você precisa de [Scout]s para explorar Northgard."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Construa um <font color=""#G"">Campo de Exploradores</font> e transforme um de seus [Villager]s em [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","Você precisa de [Woodcutter]s para produzir [Wood]."
......@@ -1053,7 +1163,7 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Espere até que seu [Scout] termine de descobrir uma área."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Esta nova área é defendida por inimigos!"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Construa um <font color=""#G"">$build(::building::)</font> e transforme um de seus [Villager]s em [::unit::]."
"g id=""tuto""|t id=""attack""||||/t","sua [::military_unit::] e clique com o botão direito em uma área ocupada por inimigos para atacá-los!"
"g id=""tuto""|t id=""attack""|LF|||/t","Selecione a sua [::military_unit::] e clique com o botão direito em uma área ocupada por inimigos para atacá-los!"
"g id=""tuto""|t id=""colonize""|LF|||/t","Para expandir o seu território, você precisa <font color=""#G"">colonizar</font> a nova área usando [Food]."
"g id=""tuto""|t id=""colonize""|LF|||/t","Clique na área e gaste um pouco de [Food] para colonizá-la."
"g id=""tuto""|t id=""end""|LF|||/t","As áreas colonizadas permitirão que você crie novas construções."
......@@ -1080,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","Você não conseguiu ajudar Svarn com [::res::]!"
"g id=""events""|t id=""frozensea_dragon""||||/t","Não é possível comprar [Slave]s"
"g id=""events""|t id=""frozensea_raven""||||/t","Não é possível contratar [Mercenary]s"
"g id=""events""|t id=""kraken_announce""||||/t","A [FutureSight] revela que um [::eventName::] se aproxima!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Evento revelado graças à [FutureSight]"
"g id=""events""|t id=""kraken_announce""||||/t","A [FutureSight] revela um evento: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Em breve um evento será anunciado!"
"g id=""network""|t id=""elo""||||/t","Pontos de Glória"
"g id=""network""|t id=""elo_shortcut""||||/t","PG"
"g id=""network""|t id=""multi_menu""||||/t","Multijogador"
......@@ -1100,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","Nome do jogo"
"g id=""network""|t id=""game_mode""||||/t","Jogadores"
"g id=""network""|t id=""game_modes""||||/t","Duelo|Cada um por si|Time 2x2|Time 3x3|Time 2x2x2|Time 4x4|Time 2x2x2x2"
"g id=""network""|t id=""game_mode_allies""||||/t","Todos os Aliados"
"g id=""network""|t id=""game_mode_team""||||/t","Equipe"
"g id=""network""|t id=""game_generation""||||/t","Criação de Mapa"
"g id=""network""|t id=""game_generation_types""||||/t","Aleatório|Ponderado"
"g id=""network""|t id=""modes_all""||||/t","Todos"
......@@ -1123,7 +1235,7 @@
"g id=""network""|t id=""waiting_for_teams""||||/t","Não há times distintos suficientes."
"g id=""network""|t id=""waiting_for_colors""||||/t","Conflito de cor entre jogadores"
"g id=""network""|t id=""waiting_for_player""||||/t","Esperando jogador…"
"g id=""network""|t id=""player_ready""||||/t","PRONTO!"
"g id=""network""|t id=""player_ready""||||/t","Pronto!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> convidou você para entrar em um jogo multijogador. Você quer participar?"
"g id=""network""|t id=""chat""||||/t","Bate-papo"
"g id=""network""|t id=""chat_message""||||/t","Mensagem"
......@@ -1186,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","Você se classificou para uma liga superior!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","Os Deuses estão desgostosos."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","Você foi rebaixado(a) a uma liga inferior."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: entrou no jogo."
"g id=""network""|t id=""user_left""||||/t","::playerName:: saiu do jogo."
"g id=""pad""|t id=""main_menu""||||/t","Menu Principal"
"g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Ações da Zona"
......
......@@ -42,28 +42,65 @@
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Меч Одина"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Колонизируйте Наковальню богов и выкуйте легендарный меч Одина из $icon(Iron)железа."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Режим истории"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Убейте $icon(LichKing)Вальдемара Проклятого"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Возглавьте войско союзников и убейте $icon(LichKing)Вальдемара Проклятого."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Выживание"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Продержитесь до ::date::."
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Слава"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Добейтесь известности, достигнув: ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Остановите вторжение"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Колонизируйте все $icon(Helheim)врата Хельхейма до наступления 4-го года."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Активация Бивреста"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Активируйте Биврест до ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","Убийца $icon(Giant)йотунов"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Убейте не менее ::nb:: $icon(Giant)йотунов и $icon(GiantFire)эльдтурсов."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Повелитель чудовищ"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Убейте не менее ::nb:: $icon(Wyvern)виверн."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","Друг $icon(Giant)йотунов"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Защищайте $icon(Giant)йотунов и подружитесь с ними."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Защитник слабых"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Защитите слабых союзников от врагов любой ценой."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Эпичный трофей"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Первым найдите и убейте $icon(GiantBoar)вепря-великана."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Вторжение из Хельхейма"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Возьмите под контроль все врата $icon(Helheim)Хельхейма, чтобы остановить вторжение."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Простые победы"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Добейтесь победы любого типа: «Господство», «Слава», «Торговля» или «Мудрость»."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","Областей захвачено: ::p::"
"g id=""victories""|t id=""fame_collected""||||/t","Славы получено: ::p::"
"g id=""victories""|t id=""lore_collected""||||/t","Получено ::p:: ед. преданий"
"g id=""victories""|t id=""built_hall""||||/t","Постройте алтарь конунгов"
"g id=""victories""|t id=""produced_money""||||/t","Золота заработано: ::p::"
"g id=""victories""|t id=""built_lighthouse""||||/t","Постройте маяк"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: ед. торгового влияния"
"g id=""victories""|t id=""merchants""||||/t","Активных торговцев/мореходов: ::p::"
"g id=""victories""|t id=""money_stock""||||/t","Золота в наличии: ::p::"
"g id=""victories""|t id=""lore_masters""||||/t","::p:: активных мудрецов/мореходов"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p:: активных мудрецов/мореходов/шаманов"
"g id=""victories""|t id=""blessings""||||/t","Благословений богов: ::p::"
"g id=""victories""|t id=""defeated_players""||||/t","Кланов побеждено: ::p::"
"g id=""victories""|t id=""found_odinsword""||||/t","Колонизируйте Наковальню богов."
"g id=""victories""|t id=""forged_parts""||||/t","Частей меча выковано: ::p::"
"g id=""victories""|t id=""found_ygg""||||/t","Отыщите Иггдрасиль"
"g id=""victories""|t id=""colonize_ygg""||||/t","Захватите Иггдрасиль"
"g id=""victories""|t id=""found_bigsword""||||/t","Найдите $icon(BigSword)Меч богов"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Захватите $icon(BigSword)Меч богов"
"g id=""victories""|t id=""protect_giants""||||/t","Йотуны не должны потерпеть поражение"
"g id=""victories""|t id=""befriend_giants""||||/t","Дружеские йотуны: ::p::"
"g id=""victories""|t id=""found_hel""||||/t","Отыщите Хельхейм"
"g id=""victories""|t id=""colonize_hel""||||/t","Захватите Хельхейм"
"g id=""victories""|t id=""timer_hel""||||/t","Месяцев контроля: ::p::"
"g id=""victories""|t id=""survive_time""||||/t","Вы уже продержались лет: ::p::"
"g id=""victories""|t id=""kill_king""||||/t","Убейте $icon(LichKing)Вальдемара Проклятого"
"g id=""victories""|t id=""col_bifrost""||||/t","Колонизируйте $icon(BifrostLore)Спящий Биврест"
"g id=""victories""|t id=""nb_giant_killed""||||/t","Убито йотунов: ::p::"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","Убито виверн: ::p::"
"g id=""victories""|t id=""timed_helheim""||||/t","Захватывайте новые врата каждый год после 801 года."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Захватывайте новые врата каждые 6 месяцев после 801 года."
"g id=""victories""|t id=""controlled_helheim""||||/t","$icon(Helheim)Врата Хельхейма под вашим контролем: ::p::"
"g id=""victories""|t id=""protect_ally""||||/t","Союзник «<font color=""::color::"">::name::</font>» должен выжить"
"g id=""victories""|t id=""protect_for_time""||||/t","Защищайте союзника еще несколько лет (::p::)."
"g id=""victories""|t id=""kill_giantboar""||||/t","Убейте $icon(GiantBoar)вепря-великана"
"g id=""victories""|t id=""you""||||/t","Вы"
"g id=""victories""|t id=""no_fame_vict""||||/t","Эта победа не по силам вашему клану."
"g id=""victories""|t id=""unknown_player""||||/t","Неизвестный клан"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","Зарезать"
"g id=""buttons""|t id=""organize_feast""||||/t","Устроить пир"
"g id=""buttons""|t id=""feasting""||||/t","Идет пир..."
"g id=""buttons""|t id=""ally_feasting""||||/t","Ваш союзник пирует..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/> Отступить"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/> Управлять гаванью"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/> Передать зону"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Stone)камня."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Iron)железа."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Rimesteel)инеистой стали."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Gemstone)самоцветов"
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Rimesteel)инеистой стали."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Сохранить игру"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Вернуться в игру"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Побед: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","След. ранг: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Прогресс клана"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","Вы завершили завоевание с этим кланом."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: побед <font color=""#T"" opacity=""0.5"">(::played:: сыграно)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: побед <font color=""#T"" opacity=""0.5"">(::played:: сыграно)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Убито медведей: ::count::"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","При обработке курсора задействуются ресурсы игрового движка, а не операционной системы. Улучшает производительность за счет времени отклика."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Язык"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Используйте режим истории «Воеводы»"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Используйте открытые особые ратуши из режима завоевания"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Графика"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Рассеянное затенение экранного пространства</font>, затемняет углы 3D-сцены и улучшает изображение за счет производительности."
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Гейм-дизайн"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Музыка"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Звук"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Связи с сообществом"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Исполнительный продюсер"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Административная работа"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Контроль качества"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Музыка"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Звук"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Связи с сообществом"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Исполнительный продюсер"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Административная работа"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Спасибо за игру!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Клавиша уже используется. Переназначить?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Вернуться к управлению по умолчанию?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","Обычная"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","Высокая"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","Смертельная"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","Низкая"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","Обычная"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","Высокая"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","Смертельная"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","Маленькая"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","Средняя"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","Большая"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","[::ability_name::] требует улучшенного инструмента этого существа."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","Очистить [Yggdrasil] невозможно."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","Очистить зону с $icon(TownHall)ратушей невозможно."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Посмотреть ролик и вступительные диалоги"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Хальвард и клан Хейдрун встретили свой конец."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","::value:: мес. до прибытия поискового отряда наемников."
......@@ -407,7 +458,7 @@
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Обучите поселян ремеслу $icon(Smith)кузнеца, чтобы ковать крепкие инструменты и оружие. Позволяет выковать из $icon(RimeSteel)инеистой стали могучий Змееборец."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Только кузнец из клана Медведя знает, как выковать знаменитый Змееборец."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Выкуйте Змееборец."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Обучите поселян ремеслу $icon(Smith)кузнеца. Позволяет выковать Змееборец."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Обучите поселян ремеслу $icon(Smith)кузнеца, чтобы выковать Змееборец."
"g id=""specialCampaign""|t id=""startForge""||||/t","Соберите достаточно $icon(RimeSteel)инеистой стали, чтобы начать ковать Змееборец."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","Змееборец"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","рукоять"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Передать область игроку <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","ПОБЕДА"
"g id=""dialogs""|t id=""defeat_title""||||/t","ПОРАЖЕНИЕ"
"g id=""dialogs""|t id=""conquered_title""||||/t","ЗАХВАЧЕНО"
"g id=""dialogs""|t id=""won""||||/t","Поздравляем! Вы достигаете победы <font color=""#G"">«::vname::»</font>!"
"g id=""dialogs""|t id=""team_won""||||/t","Поздравляем! Ваша команда достигает победы <font color=""#G"">«::vname::»</font>!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font>достигает победы <font color=""#R"">«::vname::»</font>..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","Время вышло."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","Все лагеря $icon(Giant)йотунов были зачищены."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Ваш союзник потерпел поражение."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","$icon(GiantBoar)Вепрь-великан был убит другим кланом."
"g id=""dialogs""|t id=""helheim_control""||||/t","Вам не удалось остановить вторжение."
"g id=""dialogs""|t id=""defeat""||||/t","Вы <font color=""#B"">потеряли</font> свою Ратушу. Ваш клан был разбит..."
"g id=""dialogs""|t id=""game_paused""||||/t","Пауза"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Заменить существующий файл ::name::?"
......@@ -490,7 +547,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::] получает ::percent:: к силе атаки и способность [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","[::id::] Кузнецы работают на ::percent:: быстрее."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] Норны производят на ::percent:: больше $icon(Happy)счастья и $icon(Prescience)вирда."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] Валькирии получают способность [Purify], а их сила атаки увеличивается на ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","::id:: получают способность $icon(Purify)«Очищение», а их сила атаки увеличивается на ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Уже улучшено</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Требуется здание</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] не улучшаются."
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","У вас нет места для новых $icon(Slave)рабов. Максимальное количество рабов зависит от размера клана."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","$icon(Sailor)Мореходы не производят ресурсы. Торговля на великих путях приостановлена."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Использование невозможно до окончания события «Замерзшие воды»."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Вождь|Тан|Ярл|Конунг"
"g id=""fame""|t id=""ages""||||/t","15 лет|16 лет|18 лет"
"g id=""fame""|t id=""age0_name""||||/t","Вероломная"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","Бонус здания"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Запасы еды"
"g id=""happy_categories""|t id=""_old""||||/t","Достаток"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","Пир"
"g id=""happy_categories""|t id=""heroes""||||/t","Гордость воеводы"
"g id=""happy_categories""|t id=""housing""||||/t","Нам нужны дома получше!"
"g id=""happy_categories""|t id=""wounded""||||/t","У нас слишком много раненых!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Нам нужна ратуша получше!"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","Гейзер"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Признательность Сварна"
"g id=""happy_categories""|t id=""greatroute""||||/t","Великий торговый путь"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Ќужна жертва"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Мир грез"
"g id=""happy_categories""|t id=""gemstone""||||/t","Самоцветы"
"g id=""status_happy""|t id=""nohome""||||/t","У нас нет домов!"
"g id=""status_happy""|t id=""nofood""||||/t","Мы голодаем!"
"g id=""status_happy""|t id=""nowood""||||/t","Мы замерзаем!"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Содержание здания в год"
"g id=""tip""|t id=""wood_consumption""||||/t","Дрова"
"g id=""tip""|t id=""population_desc""||||/t","Текущий размер вашего клана. У вас достаточно домов для <font color=""#R"">::max::</font> чел."
"g id=""tip""|t id=""slaves_desc""||||/t","Текущее количество $icon(Slave)рабов в вашем клане. Максимальное число рабов: <font color=""#R"">::max::</font>. Это число зависит от размера вашего клана. $icon(Slave)Рабов всегда должно быть меньше викингов, иначе рабы могут поднять восстание..."
"g id=""tip""|t id=""slaves_desc""||||/t","Это текущее количество $icon(Slave)рабов в вашем клане. У вас может быть до <font color=""#R"">::max::</font> рабов. Это число зависит от размера вашего клана. Рабов можно покупать в $icon(Harbor)гавани. $icon(Slave)Рабов всегда должно быть меньше, чем викингов, иначе рабы могут поднять восстание..."
"g id=""tip""|t id=""warband_default""||||/t","Текущий размер вашей дружины. Для увеличения стройте военные лагеря."
"g id=""tip""|t id=""warband_maxed""||||/t","Постройте больше военных лагерей, чтобы увеличить размер дружины!"
"g id=""tip""|t id=""population_lore""||||/t","Население"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","::p::% исследовано"
"g id=""tip""|t id=""percent_built""||||/t","::p::% построено"
"g id=""tip""|t id=""cant_upgrade""||||/t","Эту постройку нельзя улучшить."
"g id=""tip""|t id=""bifrost_lore""||||/t","$icon(Lore)Предания позволят вам активировать $icon(BifrostLore)Спящий Биврест."
"g id=""tip""|t id=""open_main_menu""||||/t","Открыть главное меню<font color=""#T"" opacity=""0.5"">[Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","Пауза<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Переключить информацию о мире<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: просит"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","Зоны $icon(Kobold)кобольдов не колонизированы"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","Клан Змея не может получать $icon(Fame)славу."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Возраст: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Сигни получит <font color=""#R"">::name::</font> через <font color=""#F"">::date::</font>."
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","Прикрепленные $icon(Slave)рабы"
"g id=""tip""|t id=""assigned_sheep""||||/t","$icon(Sheep)Овцы в загоне"
"g id=""tip""|t id=""available_resources""||||/t","::name:: в этой области"
"g id=""tip""|t id=""default_upgrade""||||/t","Еще один [::unit::]. Все [::unit::] в этой области получают бонус к производству: ::percent:: [::res::]."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Еще один [::unit::]. Все такие существа в этой области получают бонус к производству: ::percent:: [::res::]. Сокращает время исследования на ::percent1::."
"g id=""tip""|t id=""default_upgrade""||||/t","::unit::: теперь можно обучить еще 1. ::unit::: в этой области получают бонус ::percent:: к производству ресурса: ::res::"
"g id=""tip""|t id=""raven_port_upgrade""||||/t","::unit::: теперь можно обучить еще 1. ::unit::: в этой области получают бонус ::percent:: к производству: ::res::. Кроме того, исследования завершаются быстрее на ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Нанять: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","[::unit::] может быть только один."
"g id=""tip""|t id=""rally_warchief""||||/t","Пока функция активна, новые [::unit::] автоматически собираются в области [::name::]."
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","На данный момент торговля невозможна."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Сейчас у него <img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","Пир дает <font color=""#G"">+::const::</font>и ::percent::ко всему производству и ::happyVal:: $icon(Happy)счастью на 1 месяц, а также <font color=""#F"">+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","После пира вы получаете <font color=""#G"">+::const::</font> и ::percent:: ко всему производству и ::happyVal:: $icon(Happy)счастью на 1 месяц."
"g id=""tip""|t id=""helheim_progress""||||/t","Принадлежат вам ::months::/::max:: мес."
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Сила атаки"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","Выбрать дружину <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Нажмите <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> еще раз, чтобы снять выделение с $icon(BearMaiden)медведя."
"g id=""tip""|t id=""free_tower_upgrade""||||/t","Вам доступно бесплатное улучшение башни!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","Вам доступно не менее ::nb_upgrade:: бесплатных улучшений для: ::building_name::!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","Вам доступно не менее ::nb_upgrade:: бесплатных глобальных улучшений!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Ваш клан голодает! Соберите больше еды!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Запас еды достиг максимума! Постройте больше складов!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Ваш клан замерзает! Запасите больше дерева!"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","Боги даруют вам новое благословение!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Ваши бойцы слишком далеко от своей территории! Сила атаки снижена на ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Выберите карьеру"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Колонизируйте зону $icon(BifrostLore)«Спящий Биврест», чтобы начать ее активацию."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Сейчас действует"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","Шкала $icon(Blood)крови полна"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","Бонуса нет"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Ремонтировать<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","клан ::the_clan_of_the_animal:: не может использовать это здание"
"g id=""tip_action""|t id=""women_only""||||/t","Здесь могут обучаться только женщины."
"g id=""tip_action""|t id=""women_only""||||/t","В этом здании могут работать только женщины."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Исследовать"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Забрать ценности"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Зайти"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">После исследования $icon(Scout)разведчики погибнут!</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Уже исследовано</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Больше нечего забирать</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Уже кто-то побывал</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Соседнюю зону атакуют"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Область непригодна для использования."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Недостаточно ресурсов."
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","Тестирование уведомлений"
"g id=""notify""|t id=""unknown_player""||||/t","Неизвестный клан"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Ваш клан голодает! Производите и запасайте больше $icon(Food)еды!"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","На ваших бойцов <font color=""#B"">напали!</font>Защищайтесь!"
"g id=""notify""|t id=""zone_lost""||||/t","Вы потеряли контроль над этой областью! Нужно его вернуть!"
"g id=""notify""|t id=""ruin_explored""||||/t","Ваши разведчики обнаружили в руинах сокровища. Вы получили <img src=""/r/Money""/><font color=""#G"">::gold::</font>и <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Ваши разведчики обнаружили в руинах сокровища. Вы получили <img src=""/r/Money""></img><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Ваши разведчики исследовали обломки корабля. Вы получили <img src=""/r/Wood""/><font color=""#G"">::wood::</font>и <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Ваши разведчики обнаружили в заброшенных домах сокровища. Вы получили <img src=""/r/Wood""/><font color=""#G"">::wood::</font>и <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> получил новый титул: <font color=""#G"">::title::</font>!"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","Вы обнаружили <font color=""#G"">::name::</font>: это поможет вам победить. Вы получите <img src=""/r/Fame""/><font color=""#F"">::fame::</font>."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","Вы обнаружили <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font>обнаруживает <font color=""#G"">::bname::</font>! Это поможет вам победить."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> обнаруживает зону «<font color=""#G"">::bname::</font>»!"
"g id=""notify""|t id=""volcan_discovered""||||/t","Вы обнаружили <font color=""#G"">::name::</font>! Вы получаете <img src=""/r/Fame""/><font color=""#F"">::fame::</font>."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","Вы обнаружили <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font>обнаруживает <font color=""#G"">::bname::</font>!"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","Вы осмотрели [AncientGraveyard]. ::nb:: $icon(SpecterWarrior)Призрачные воины переходят под ваш контроль."
"g id=""notify""|t id=""free_feast""||||/t","Вы получили бесплатный пир."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Вы получили бесплатное улучшение для $icon(WatchTower)защитной башни."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","Вы получили ::sheep_count:: $icon(Sheep)овец!"
"g id=""notify""|t id=""slaves_revolution""||||/t","$icon(Slave)Рабов в вашем клане больше, чем остальных существ! Восстание неминуемо!"
"g id=""notify""|t id=""no_blood""||||/t","У вас нет $icon(Blood)крови, и ваш клан несчастен. Принесите богам жертву, чтобы заслужить их расположение!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]: инструмент улучшен."
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","Кракен напал на одну из ваших пристаней. Пристань повреждена, а драккар уничтожен. Скорее ее почините."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","[::port_name::] игрока <font color=""::color::"">::player_name::</font> под атакой Кракена."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","Кракен атаковал неизвестный клан."
"g id=""notify""|t id=""supply_drakkar""||||/t","Из родных земель прибыл корабль с припасами. Вы получили ::res::."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: наших людей превратились в $icon(SpecterWarrior)призрачных воинов!"
"g id=""notify""|t id=""giant_attack""||||/t","В наши земли направляется $icon(GiantFire)эльдтурс!"
"g id=""notify""|t id=""giant_attacks""||||/t","В наши земли направляется группа из ::num_giant:: $icon(GiantFire)эльдтурсов!"
"g id=""notify""|t id=""frozen_army""||||/t","На нас наступает ледяное войско мертвецов!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> зарабатывает больше всех $icon(Fame)славы! Скоро к нему приплывет корабль и привезет ресурс: ::res::."
"g id=""notify""|t id=""fame_rank_owner""||||/t","Вы зарабатываете больше всех $icon(Fame)славы! Скоро приплывает корабль и привезет вам ресурс: ::res::!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Корабль привез вам награду."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Корабль не смог пристать к берегу — побережье вам не принадлежит."
"g id=""endgame_event""|t id=""day""||||/t","День ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> высаживается на берег Нордгарда!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> колонизирует новую область."
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","Новое событие в Нордгарде: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font> терпит поражение!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> теперь конунг Нордгарда!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> побеждает!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> подвергается атаке"
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> подвергается атаке. Агрессор: <font color=""::colorBy::"">::nameBy::</font>"
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> передает область игроку <font color=""::colorTo::"">::nameTo::</font>"
"g id=""title""|t id=""campaign""||||/t","Режим истории"
"g id=""title""|t id=""multiplayer""||||/t","Сетевая игра"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","Завоевание"
"g id=""title""|t id=""new_game""||||/t","Один игрок"
"g id=""title""|t id=""load_game""||||/t","Загрузить игру"
"g id=""title""|t id=""profile""||||/t","Профиль"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Союзник"
"g id=""campaign""|t id=""no_build""||||/t","В этой главе строительство недоступно."
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Поздравляем! Теперь вы можете использовать знаменосцев кампании как воевод в одиночном и сетевом режимах!"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Продолжить"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Новое завоевание"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Пригласить друга"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Покинуть группу"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Вернуться в меню"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","Вы присоединились к игроку ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: принимает ваше приглашение."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: покидает игру."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","В одиночку"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Вместе с ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Новое завоевание"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Параметры"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Выбрать клан"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Сменить лидера"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Сложность: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","У игроков должны быть разные цвета."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Завоевание: ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Завоевание: ::clanName:: — ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","Битв завершено: ::nb::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Завершено"
"g id=""conquest""|t id=""bonus""||||/t","Бонус завоевания"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","Бонус [Recruits] приносит вам ::num_villager:: $icon(Villager)поселян, +::num_pop:: к максимуму $icon(Population)населения и +::num_happy:: к $icon(Happy)счастью."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Бонусы"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Особые правила"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","Без особых правил"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Условия победы"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Бонусы"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Начать"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Продолжить"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Сначала завершите одно из предыдущих заданий."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","Вам нужно выбрать бонус."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","Вы уже завершили это задание."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","ИИ"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Вы"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Выбор сделан игроком «::playerName::»"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Выбрано вами"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Подключиться к прошлой игре"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Вы еще не завершили текущую игру. Вы точно хотите удалить ее и начать сражение заново?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Поздравляем!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","Открыт бонус для этого завоевания."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Поздравляем!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","Под вашим руководством ::theClanoftheName:: впервые завершил завоевание."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","За ваши великие деяния мы дарим вам новый облик для $icon(TownHall)ратуши."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Карта для этой битвы будет всегда одинаковой."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Карта для этой битвы будет создаваться каждый раз заново."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Если вы уйдете, вы и ваш союзник проиграете. Вы точно хотите сдаться?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Вернуться на карту завоевания"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Вы точно хотите покинуть свою группу и выйти из режима завоевания?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Поджигает любую зону, эффект бесконечный.<br></br>Выжженная зона: -::v1:: к производству. Бойцы и постройки клана Змея получают +::v2:: к атаке. Во время поджигания защита заклинателя повышается на ::v3::."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Создаем ландшафт"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Генерируем горы"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Наполняем ледяные озера"
......@@ -1044,7 +1154,7 @@
"g id=""tuto""|t id=""click_villager""|LF|||/t","Щелкните дважды, чтобы выбрать <font color=""#G"">всех</font>, кто занят одной работой в этой области."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Выберите существо и щелкните ПКМ по <font color=""#G"">Woodcutter's Lodge</font>, чтобы $icon(Villager)поселяне стали $icon(Woodcutter)лесорубами."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Щелкните ПКМ несколько раз, чтобы раздать несколько приказов."
"g id=""tuto""|t id=""recruit_scout""||||/t","и щелкните ПКМ по <font color=""#G"">Scout Camp</font>, чтобы $icon(Villager)поселяне стали $icon(Scout)разведчиками."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Выберите существо и щелкните ПКМ по <font color=""#G"">Scout Camp</font>, чтобы $icon(Villager)поселяне стали $icon(Scout)разведчиками."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Чтобы исследовать Нордгард, вам нужны $icon(Scout)разведчики."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Постройте <font color=""#G"">лагерь разведчиков</font> и прикажите какому-нибудь $icon(Villager)поселянину выучить ремесло $icon(Scout)разведчика."
"g id=""tuto""|t id=""need_wood""|LF|||/t","Чтобы добывать $icon(Wood)древесину, вам нужны $icon(Woodcutter)лесорубы."
......@@ -1053,7 +1163,7 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Подождите, пока ваш $icon(Scout)разведчик закончит исследование области."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Эту область защищают ваши враги!"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Вам требуется <font color=""#G"">$build(::building::)</font>: из одного из ваших $icon(Villager)поселян выйдет отличный [::unit::]."
"g id=""tuto""|t id=""attack""||||/t","litary_unit::] атаковал врагов, выберите его и щелкните по занятой области правой кнопкой мыши!"
"g id=""tuto""|t id=""attack""|LF|||/t","Чтобы [::military_unit::] атаковал врагов, выберите его и щелкните по занятой области правой кнопкой мыши!"
"g id=""tuto""|t id=""colonize""|LF|||/t","Чтобы расширять свои земли, <font color=""#G"">колонизируйте</font> новые области. Для этого нужна $icon(Food)еда."
"g id=""tuto""|t id=""colonize""|LF|||/t","Щелкните по области, чтобы использовать $icon(Food)еду для колонизации."
"g id=""tuto""|t id=""end""|LF|||/t","Колонизация областей позволяет строить новые здания."
......@@ -1080,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","Вам не удалось помочь Сварну ресурсами ([::res::])!"
"g id=""events""|t id=""frozensea_dragon""||||/t","Купить $icon(Slave)рабов нельзя"
"g id=""events""|t id=""frozensea_raven""||||/t","Нанять $icon(Mercenary)наемников нельзя"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] приоткрывает завесу будущего: близится [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","[FutureSight] позволило узнать о предстоящем событии"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] открывает событие «::eventName::»!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Скоро будет объявлено новое событие!"
"g id=""network""|t id=""elo""||||/t","Очки славы"
"g id=""network""|t id=""elo_shortcut""||||/t","ОС"
"g id=""network""|t id=""multi_menu""||||/t","Сетевая игра"
......@@ -1100,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","Название игры"
"g id=""network""|t id=""game_mode""||||/t","Игроки"
"g id=""network""|t id=""game_modes""||||/t","Дуэль|Все против всех|Команды 2 на 2|Команды 3 на 3|Команды 2 на 2 на 2 | Команды 4 на 4|Команды 2 на 2 на 2 на 2"
"g id=""network""|t id=""game_mode_allies""||||/t","Все союзники"
"g id=""network""|t id=""game_mode_team""||||/t","Команда"
"g id=""network""|t id=""game_generation""||||/t","Создание карты"
"g id=""network""|t id=""game_generation_types""||||/t","Случайно|Сбалансировано"
"g id=""network""|t id=""modes_all""||||/t","Все"
......@@ -1123,7 +1235,7 @@
"g id=""network""|t id=""waiting_for_teams""||||/t","Недостаточно команд"
"g id=""network""|t id=""waiting_for_colors""||||/t","Конфликт цветов игрока"
"g id=""network""|t id=""waiting_for_player""||||/t","Ожидаем игрока..."
"g id=""network""|t id=""player_ready""||||/t","ГОТОВО!"
"g id=""network""|t id=""player_ready""||||/t","Готово!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> приглашает вас в сетевую игру. Присоединиться?"
"g id=""network""|t id=""chat""||||/t","Чат"
"g id=""network""|t id=""chat_message""||||/t","Сообщение"
......@@ -1186,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","Вы перешли в лигу уровнем выше."
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","Боги недовольны."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","Вы перешли в лигу уровнем ниже."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: присоединяется к игре."
"g id=""network""|t id=""user_left""||||/t","::playerName:: покидает игру."
"g id=""pad""|t id=""main_menu""||||/t","Главное меню"
"g id=""pad""|t id=""game_menus""||||/t","Меню"
"g id=""pad""|t id=""zone_actions""||||/t","Действия в зоне"
......
......@@ -36,34 +36,71 @@
"g id=""victories""|g id=""helheim""|t id=""title""|||/t","Helheim"
"g id=""victories""|g id=""helheim""|t id=""desc""|||/t","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s."
"g id=""victories""|g id=""money""|t id=""title""|||/t","Trade"
"g id=""victories""|g id=""money""|t id=""desc""|||/t","Amass riches to become the <font color=""#R"">greatest merchant</font> in Northgard."
"g id=""victories""|g id=""money""|t id=""desc""|||/t","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard."
"g id=""victories""|g id=""fame""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""fame""|t id=""desc""|||/t","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Sword of Odin"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Colonize the Anvil of Gods and forge Odin's legendary sword using [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Story Mode"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Kill [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Command your alliance and kill [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Survival"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Survive until ::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Glory"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Be the most famous when reaching ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Prevent the Invasion"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Colonize all [Helheim]s before year 4."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Activating Bifrost"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Activate [Bifrost] before ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","[Giant]s Slayer"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Kill ::nb:: [Giant]s and [GiantFire]s."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Monster Master"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Kill ::nb:: [Wyvern]s."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","[Giant]'s Friend"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defend the [Giant]s and befriend them."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protect meek"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protect your weak ally from enemies at any price."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Epic Trophy"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Be the first to find and kill the [GiantBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Helheim Invasion"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Control all [Helheim]s to block the invasion."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Common victories"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","You can achieve any victory: Domination, Fame, Trading or Wisdom."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: areas controlled"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Fame gained"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained"
"g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a Lighthouse"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""merchants""||||/t","::p:: active Merchants/Sailors"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""lore_masters""||||/t","::p:: active Loremasters/Sailors"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p:: active Loremasters/Sailors/Menders"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clans defeated"
"g id=""victories""|t id=""found_odinsword""||||/t","Colonize the Anvil of Gods"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: sword parts forged"
"g id=""victories""|t id=""found_ygg""||||/t","Discover Yggdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Take control of Yggdrasil"
"g id=""victories""|t id=""found_bigsword""||||/t","Discover the [BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Take control of the [BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","Jötnar must not be defeated."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: friendship."
"g id=""victories""|t id=""found_hel""||||/t","Discover Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Take control of Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","Controlled for ::p:: months"
"g id=""victories""|t id=""survive_time""||||/t","You have survived ::p:: years so far"
"g id=""victories""|t id=""kill_king""||||/t","Kill [LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","Colonize [BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: Jötnar killed"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: Wyverns killed"
"g id=""victories""|t id=""timed_helheim""||||/t","Control an additional gate each year after 801."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Control an additional gate every 6 months after 801."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] under your control."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> must survive."
"g id=""victories""|t id=""protect_for_time""||||/t","::p:: years remaining to protect your ally."
"g id=""victories""|t id=""kill_giantboar""||||/t","Kill the Giant Boar"
"g id=""victories""|t id=""you""||||/t","You"
"g id=""victories""|t id=""no_fame_vict""||||/t","Your clan can't achieve this victory"
"g id=""victories""|t id=""unknown_player""||||/t","Unknown Clan"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","Slaughter"
"g id=""buttons""|t id=""organize_feast""||||/t","Organize a Feast"
"g id=""buttons""|t id=""feasting""||||/t","Currently feasting..."
"g id=""buttons""|t id=""ally_feasting""||||/t","You ally is currently feasting..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>Retreat"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>Manage Harbor"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>Transfer Area"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Assign your [Warchief]s to extract [Stone]."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assign your [Warchief]s to extract [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assign your [Warchief]s to extract [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assign your [Warchief]s to extract [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assign your [Warchief]s to extract [Rimesteel]."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Save Game"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Return to Game"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Games won: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Next rank: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Clan Progress"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","You finished Conquest with this clan."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: games won <font color=""#T"" opacity=""0.5"">(::played:: played)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: games won <font color=""#T"" opacity=""0.5"">(::played:: played)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Bears killed: ::count::"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use Story Mode Warchiefs"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest mode"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion"
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","This hotkey is already in use. Do you want to overwrite it?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Are you sure you want to restore hotkeys to default?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","Hard"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","Extreme"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","Easy"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","Hard"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","Extreme"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","Small"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","Medium"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","Large"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","You cannot purify [Yggdrasil]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","You cannot purify a zone with a [TownHall]."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Play cinematic and introduction dialogs"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard and the Heidrun Clan have met their end."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","The mercenary search party will arrive in ::value:: months."
......@@ -404,10 +455,10 @@
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin leads the workers of Jötunnheim. This faction believes their hard work should prevail over inherited property in the distribution of goods."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Join Faction"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Main Trading Post"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Train your villagers to become [Smith]s. Allows you to forge better tools and weapons. You can also forge the mighty Wurmslayer using [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Assign your villagers to become [Smith]s. Allows you to forge better tools and weapons. You can also forge the mighty Wurmslayer using [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Only a Smith of the Bear Clan can forge the famed Wurmslayer."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Forge the Wurmslayer"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Train your villagers to become [Smith]s and forge the Wurmslayer."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Assign your villagers to become [Smith]s and forge the Wurmslayer."
"g id=""specialCampaign""|t id=""startForge""||||/t","Collect enough [RimeSteel] and you'll be able to start forging the Wurmslayer."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","Wurmslayer"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","Grip"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Transfer area to <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","VICTORY"
"g id=""dialogs""|t id=""defeat_title""||||/t","DEFEAT"
"g id=""dialogs""|t id=""conquered_title""||||/t","CONQUERED"
"g id=""dialogs""|t id=""won""||||/t","Congratulations! You have achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""team_won""||||/t","Congratulations! Your team has achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> has achieved a <font color=""#R"">::vname::</font> victory..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","You have reached the time limit."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","All the [Giant]s camp have been eradicated."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Your ally has been defeated."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[GiantBoar] was killed by another clan."
"g id=""dialogs""|t id=""helheim_control""||||/t","You failed to stop the invasion."
"g id=""dialogs""|t id=""defeat""||||/t","You <font color=""#B"">lost</font> your Town Hall. Your clan is defeated..."
"g id=""dialogs""|t id=""game_paused""||||/t","Game Paused"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Overwrite existing file ::name::?"
......@@ -490,7 +547,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increase forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power inscreased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved."
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","You don't have enough space for new [Slave]s. The maximum thrall population depends on your clan size."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]s don't produce resources. Great Trade Routes are suspended."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King"
"g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 18"
"g id=""fame""|t id=""age0_name""||||/t","The Cunning"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","Building Bonus"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Food Reserves"
"g id=""happy_categories""|t id=""_old""||||/t","Wealth"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","Feast"
"g id=""happy_categories""|t id=""heroes""||||/t","Warchief Glory"
"g id=""happy_categories""|t id=""housing""||||/t","Your clan wants better houses!"
"g id=""happy_categories""|t id=""wounded""||||/t","You have too many wounded!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Your clan wants a better [TownHall]!"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","Geyser"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Svarn's Gratitude"
"g id=""happy_categories""|t id=""greatroute""||||/t","Great Trade Route"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice needed"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones"
"g id=""status_happy""|t id=""nohome""||||/t","We don't have houses!"
"g id=""status_happy""|t id=""nofood""||||/t","We're starving!"
"g id=""status_happy""|t id=""nowood""||||/t","We're freezing!"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Building Upkeep Per Year"
"g id=""tip""|t id=""wood_consumption""||||/t","Firewood"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough houses for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. Make sure that [Slave]s never outnumber your Vikings, otherwise they could rebel against you..."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy them in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, otherwise they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""population_lore""||||/t","Population"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","::p::% explored"
"g id=""tip""|t id=""percent_built""||||/t","::p::% built"
"g id=""tip""|t id=""cant_upgrade""||||/t","This building can't be upgraded."
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore] allows you to activate [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Open Main Menu <font color=""#T"" opacity=""0.5"">[Esc]"
"g id=""tip""|t id=""game_pause""||||/t","Pause Game <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Toggle World Info <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: requests"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","[Kobold] zones decolonized"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","The Clan of the Snake cannot gain [Fame]."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Current age: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy will reach <font color=""#R"">::name::</font> in <font color=""#F"">::date::</font>"
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to train one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to train one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Trading is suspended during this time."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","He currently has <img src=""/r/Fame""/><font color=""#F"">::fame::</font>."
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","Select Warband <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Press <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> again to deselect [BearMaiden]"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","You have free tower upgrades available!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","You have ::nb_upgrade:: free [::building_name::] upgrades available!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","You have ::nb_upgrade:: free global upgrades available!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Your clan is starving! You need to gather more Food!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Your Food reserves are maxed out! You need to build more Silos!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","You can obtain a new blessing from the gods!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Your units are too far from your territory! Attack power is reduced by ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently active"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No active Bonus"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building."
"g id=""tip_action""|t id=""women_only""||||/t","This building can only train women."
"g id=""tip_action""|t id=""women_only""||||/t","Only women can be assigned to this building."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Explore"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Scavenge"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visit"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">Your [Scout]s will die after exploring!"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Already explored</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Nearby area is under attack"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Area is not exploitable."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Not enough resources."
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","Testing Notifications"
"g id=""notify""|t id=""unknown_player""||||/t","An Unknown Clan"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Your clan is starving! You need to produce and store more [Food]!"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","Some of your units are <font color=""#B"">under attack!</font> You need to defend yourself!"
"g id=""notify""|t id=""zone_lost""||||/t","You've lost control of this area! Let's take it back!"
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the abandoned houses. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","You have discovered the <font color=""#G"">::name::</font>: it will help you achieve victory (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","You have discovered the <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>! It could help you achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","You have discovered an active <font color=""#G"">::name::</font>! (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","You have discovered an active <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> has discovered an active <font color=""#G"">::bname::</font>!"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","The Kraken has attacked one of your [::port_name::]s. It's been damaged and the Longship destroyed. Repair it quickly."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken."
"g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!"
"g id=""notify""|t id=""frozen_army""||||/t","An army of frozen corpse is marching toward us!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beach."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","New event in Northgard: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font> was defeated!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> is now King of Northgard!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> is the winner!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> is under attack."
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> is being attacked by <font color=""::colorBy::"">::nameBy::</font>."
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> has transferred an area to <font color=""::colorTo::"">::nameTo::</font>."
"g id=""title""|t id=""campaign""||||/t","Story Mode"
"g id=""title""|t id=""multiplayer""||||/t","Multiplayer"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","Conquest"
"g id=""title""|t id=""new_game""||||/t","Single Player"
"g id=""title""|t id=""load_game""||||/t","Load Game"
"g id=""title""|t id=""profile""||||/t","Profile"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Ally"
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use story mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","You have joined ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: has accepted your invite."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: has left."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Coop with ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Switch Leadership"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Difficulty: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","All players must have a different color."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Conquest ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Conquest ::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: battles done"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Completed"
"g id=""conquest""|t id=""bonus""||||/t","Conquest Bonus"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","No special rules"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continue"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Complete one of the previous missions first."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","You need to select a bonus."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","You have already completed this mission."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","AI"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","You"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Chosen by ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Chosen by you"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconnect to last game"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","You have an ongoing game. Are you sure you want to delete it and start again this battle?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","This bonus is unlocked for this conquest."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..."
......@@ -1036,18 +1146,15 @@
"g id=""map_loading_quotes""|t _id=""almostready""||||/t","Almost ready!"
"g id=""client_loading_quotes""|t id=""waiting""||||/t","Waiting for server..."
"g id=""client_loading_quotes""|t id=""ready""||||/t","Almost ready!"
"g id=""tuto""|t id=""build""|LF|||/t","Click the <font color=""#G"">Build</font> button to construct a building.
"
"g id=""tuto""|t id=""build""|LF|||/t","Click the <font color=""#G"">Build</font> button to construct a building."
"g id=""tuto""|t id=""build""|LF|||/t","Select any spot in the area to place the building."
"g id=""tuto""|t id=""if_house""|LF|||/t","Click <font color=""#G"">Build</font> to construct another building.
"
"g id=""tuto""|t id=""if_house""|LF|||/t","Click <font color=""#G"">Build</font> to construct another building."
"g id=""tuto""|t id=""if_house""|LF|||/t","Select either a <font color=""#R"">Woodcutter's Lodge</font> to produce [Wood] or a <font color=""#R"">Scout Camp</font> to discover new areas."
"g id=""tuto""|t id=""click_villager""|LF|||/t","Your building is ready! Click to select a [Villager].
"
"g id=""tuto""|t id=""click_villager""|LF|||/t","Your building is ready! Click to select a [Villager]."
"g id=""tuto""|t id=""click_villager""|LF|||/t","Clicking twice will select <font color=""#G"">all units</font> with the same job in a given area."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Select a unit and right-click on the <font color=""#G"">Woodcutter's Lodge</font> to turn your [Villager]s into [Woodcutter]s."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","You can right-click several times to issue multiple orders."
"g id=""tuto""|t id=""recruit_scout""||||/t","Select a unit and right-click on the <font color=""#G"">Scout Camp</font> to turn your [Villager]s into [Scout]s."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Select a unit and right-click on the <font color=""#G"">Scout Camp</font> to turn your [Villager]s into [Scout]s."
"g id=""tuto""|t id=""need_scout""|LF|||/t","You need [Scout]s to explore Northgard."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Build a <font color=""#G"">Scout Camp</font> and turn one of your [Villager]s into a [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","You need [Woodcutter]s to produce [Wood]."
......@@ -1056,12 +1163,11 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Please wait until your [Scout] has finished discovering an area."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","This new area is defended by enemies!"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Build a <font color=""#G"">$build(::building::)</font> and turn one of your [Villager]s into a [::unit::]."
"g id=""tuto""|t id=""attack""||||/t","Select your [::military_unit::] and right-click on the area occupied by foes to attack them!"
"g id=""tuto""|t id=""attack""|LF|||/t","Select your [::military_unit::] and right-click on the area occupied by foes to attack them!"
"g id=""tuto""|t id=""colonize""|LF|||/t","To expand your territory, you need to <font color=""#G"">colonize</font> the new area using [Food]."
"g id=""tuto""|t id=""colonize""|LF|||/t","Click on the area and spend some [Food] to colonize it."
"g id=""tuto""|t id=""end""|LF|||/t","The colonized areas will allow you to construct new buildings."
"g id=""tuto""|t id=""end""|LF|||/t","Make sure to store enough [Food] and [Wood] to survive Northgard's harsh winters.
"
"g id=""tuto""|t id=""end""|LF|||/t","Make sure to store enough [Food] and [Wood] to survive Northgard's harsh winters."
"g id=""tuto""|t id=""happy""|LF|||/t","[Happy] is of paramount importance. DO NOT let it fall below 0."
"g id=""tuto""|t id=""happy""|LF|||/t","It automatically earns you new villagers, doing so faster as it increases."
"g id=""tuto""|t id=""happy""|LF|||/t","Keep it as high as you possibly can."
......@@ -1084,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","You failed to help Svarn with [::res::]!"
"g id=""events""|t id=""frozensea_dragon""||||/t","Can't buy [Slave]s"
"g id=""events""|t id=""frozensea_raven""||||/t","Can't hire [Mercenarie]s"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] reveals a [::eventName::] event is coming!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Event revealed thanks to [FutureSight]"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] reveals an event: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","An event will be announced soon!"
"g id=""network""|t id=""elo""||||/t","Glory Points"
"g id=""network""|t id=""elo_shortcut""||||/t","GP"
"g id=""network""|t id=""multi_menu""||||/t","Multiplayer"
......@@ -1104,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","Game Name"
"g id=""network""|t id=""game_mode""||||/t","Players"
"g id=""network""|t id=""game_modes""||||/t","Duel|Free For All|Team 2v2|Team 3v3|Team 2v2v2|Team 4v4|Team 2v2v2v2"
"g id=""network""|t id=""game_mode_allies""||||/t","All Allied"
"g id=""network""|t id=""game_mode_team""||||/t","Team"
"g id=""network""|t id=""game_generation""||||/t","Map Generation"
"g id=""network""|t id=""game_generation_types""||||/t","Random|Balanced"
"g id=""network""|t id=""modes_all""||||/t","All"
......@@ -1127,7 +1235,7 @@
"g id=""network""|t id=""waiting_for_teams""||||/t","Invalid team distribution"
"g id=""network""|t id=""waiting_for_colors""||||/t","Player color conflict"
"g id=""network""|t id=""waiting_for_player""||||/t","Waiting for player..."
"g id=""network""|t id=""player_ready""||||/t","READY!"
"g id=""network""|t id=""player_ready""||||/t","Ready!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> has invited you to a multiplayer game. Do you wish to join?"
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Message"
......@@ -1190,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","You have been promoted to a higher league!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","The Gods are displeased."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","You have been demoted to a lower league."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: has joined the game."
"g id=""network""|t id=""user_left""||||/t","::playerName:: has left the game."
"g id=""pad""|t id=""main_menu""||||/t","Main Menu"
"g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Zone Actions"
......
......@@ -42,28 +42,65 @@
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Odin'in Kılıcının"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Tanrıların Örsü'nü kolonileştir ve Odin'in efsanevi kılıcını [Iron] kullanarak yap."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Hikaye Modu"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","[LichKing]'i katlet"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","İttifakına komuta et ve [LichKing]'i katlet"
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Beka"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","::date:: tarihine kadar hayatta kal."
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Görkem"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","::date:: tarihine ulaştığında en ünlü ol."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","İşgali Durdur"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","4 yılından önce tüm [Hellheim]ları kolonileştir."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Bifrost Aktifleştirme"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","::date:: tarihinden önce [Bifrost]'u aktifleştir"
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","[Giant] Kesen"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","::nb:: [Giant] ve [GiantFire] katlet."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Canavar Ustası"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","::nb:: [Wyvern] katlet."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","[Giant] Dostu"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","[Giant]leri savun ve onlarla arkadaş ol."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Mazlumları Koru"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Ne pahasına olursa olsun güçsüz müttefikini düşmanlardan koru."
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Destansı Ödül"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","[GiantBoar] bulan ve katleden ilk kişi ol."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Helheim İstilası"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","İstilayı önlemek için tüm [Helheim]ları kontrol et."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Genel zaferler"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Tüm zaferleri başarabilirsin: Hakimiyet, Şan, Ticaret veya Bilgelik."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: alan kontrol edildi"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: şan kazanıldı"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Bilgi kazanıldı"
"g id=""victories""|t id=""built_hall""||||/t","Kralların Mihrabını inşa et"
"g id=""victories""|t id=""produced_money""||||/t","::p:: ::p:: kröwn toplandı"
"g id=""victories""|t id=""built_lighthouse""||||/t","Bir Deniz Feneri inşa et"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Ticari Nüfuz"
"g id=""victories""|t id=""merchants""||||/t","::p:: aktif tüccar/denizci"
"g id=""victories""|t id=""money_stock""||||/t","::p:: ::p:: kröwn stokta"
"g id=""victories""|t id=""lore_masters""||||/t","::p:: aktif Bilgeler/Denizciler/Şifacılar"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p:: aktif Bilgeler/Denizciler/Şifacılar"
"g id=""victories""|t id=""blessings""||||/t","::p:: tanrılardan lütuf"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: klan mağlup edildi"
"g id=""victories""|t id=""found_odinsword""||||/t","Tanrıların Örsü'nü Kolonileştir"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: kılıç parçası dövüldü"
"g id=""victories""|t id=""found_ygg""||||/t","Yggdrasil'i keşfet"
"g id=""victories""|t id=""colonize_ygg""||||/t","Yggdrasil'in kontrolünü ele geçir"
"g id=""victories""|t id=""found_bigsword""||||/t","[BigSword]'ı keşfet"
"g id=""victories""|t id=""colonize_bigsword""||||/t","[BigSword] kontrolünü ele geçir"
"g id=""victories""|t id=""protect_giants""||||/t","Jötnar mağlup edilmemelidir."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: arkadaşlık."
"g id=""victories""|t id=""found_hel""||||/t","Helheim'i keşfet"
"g id=""victories""|t id=""colonize_hel""||||/t","Helheim'in kontrolünü ele geçir"
"g id=""victories""|t id=""timer_hel""||||/t","kontrol altında olduğu süre ::p:: ay"
"g id=""victories""|t id=""survive_time""||||/t","Şimdiye kadar ::p:: yıl hayatta kaldın"
"g id=""victories""|t id=""kill_king""||||/t","[LichKing]'i katlet"
"g id=""victories""|t id=""col_bifrost""||||/t","[BifrostLore]sini kolonileştir"
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: Jötnar katledildi"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: Wyvern katledildi"
"g id=""victories""|t id=""timed_helheim""||||/t","801'den sonra her yıl bir kapıyı daha kontrol et."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","801'den sonra her 6 ayda bir kapıyı daha kontrol et."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] kontrol altında."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> hayatta kalmalı."
"g id=""victories""|t id=""protect_for_time""||||/t","Müttefikini korumak için ::p:: yıl kaldı."
"g id=""victories""|t id=""kill_giantboar""||||/t","Dev Yaban Domuzunu katlet."
"g id=""victories""|t id=""you""||||/t","Sen"
"g id=""victories""|t id=""no_fame_vict""||||/t","Klanın zafere ulaşamaz."
"g id=""victories""|t id=""unknown_player""||||/t","Bilinmeyen Klan"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","Kes"
"g id=""buttons""|t id=""organize_feast""||||/t","Ziyafet Düzenle"
"g id=""buttons""|t id=""feasting""||||/t","Ziyafet sürüyor..."
"g id=""buttons""|t id=""ally_feasting""||||/t","Müttefikin şu anda ziyafet çekiyor..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>Geri çekil"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>Limanı Yönet"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>Bölgeyi Aktar"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","[Warchief]lerini [Stone] çýkarmaya gönder"
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","[Warchief]lerini [Iron] çýkarmaya gönder"
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","[Warchief]lerini [Rimesteel] çýkarmaya gönder"
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","[Gemstone] çıkarmak için [Warchief] ata."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","[Warchief]lerini [Rimesteel] çýkarmaya gönder"
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Oyunu Kaydet"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Oyuna Dön"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Kazanılan Oyunlar: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Bir Sonraki Derece: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Klan İlerlemesi"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","Bu klan ile Fethi bitirdin."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: oyun kazanıldı <font color=""#T"" opacity=""0.5"">(::played:: oynandı)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: oyun kazanıldı <font color=""#T"" opacity=""0.5"">(::played:: oynandı)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","::count:: ayı öldürüldü"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","İşaretçiyi işletim sistemi yerine oyun motoru ile işlet. Tepki süresinden ödün vererek performansı artırır."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Dil"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Hikaye Modu Savaş Şeflerini Kullan"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Fetih modundan kilidi açılmış Özel Köy Merkezlerini kullan"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Grafikler"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Ekran Boşluğu Ortam Oklüzyonu</font>, 3 boyutlu sahnenin köşelerini karartarak performanstan ödün verip daha iyi görseller sunar."
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Oyun Tasarımı"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philipe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Müzik"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Ses"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Topluluk İlişkileri"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Baş Yapımcı"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Yönetimsel"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Kalite Kontrol"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Müzik"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Ses"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Topluluk İlişkileri"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Baş Yapımcı"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Yönetim"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Oynadığınız için teşekkürler"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Bu kısayol tuşu kullanımda. Üzerine yazmak istiyor musun ?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Kısayol tuşlarını varsayılana sıfırlamak istediğinden emin misin?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","Zor"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","Aşırı Zor"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","Kolay"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","Normal"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","Zor"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","Çok Zor"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","Küçük"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","Orta"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","Büyük"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","[::ability_name::] kilidini açmak için bu birimin aletini geliştirmen gerekir."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","[Yggdrasil]'i saflaştıramazsın."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","[TownHall] olan bir bölgeyi saflaştıramazsın."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Sinematik ve giriş diyaloglarını oynat"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard ve Heidrun Klanı sonlarına ulaştı."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","Paralı asker arama grubu ::value:: ay sonra ulaşacak."
......@@ -404,10 +455,10 @@
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin Jötunnheim'ın işçilerine liderlik eder. Bu grup çalışanların emeğinin soy ile devralınan mülk ve üretilen ürünlerin paylaşımında hak oluşturduğuna inanıyor."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Bir gruba katıl"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Ana Ticaret Merkezi"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Köylüleri [Smith] olmaları için eğit. Daha iyi aletler ve silahlar yapmana imkan tanır. [RimeSteel] kullanarak muhteşem Solucan Kesen kılıcını yapabilirsin."
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Köylüleri [Smith] yap. Daha iyi aletler ve silahlar yapmana imkan tanır. [RimeSteel] kullanarak muhteşem Solucan Kesen kılıcını yapabilirsin."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Sadece Ayı Klanının demircileri meşhur Solucan Kesen kılıcını dövebilir."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Solucan Kesen'i Yap"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Köylüleri [Smith]lere dönüştür ve Solucan Kesen kılcını döv."
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Köylüleri [Smith] yap ve Solucan Kesen'i üret."
"g id=""specialCampaign""|t id=""startForge""||||/t","Yeteri kadar [RimeSteel] toplayarak Solucan Kesen kılıcını yapmaya başlayabilirsin."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","Solucan Kesen"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","Kabza"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Bölgeyi aktar: <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","ZAFER"
"g id=""dialogs""|t id=""defeat_title""||||/t","BOZGUN"
"g id=""dialogs""|t id=""conquered_title""||||/t","FETHEDİLDİ"
"g id=""dialogs""|t id=""won""||||/t","Tebrikler! Şunu başardın: <font color=""#G"">::vname::</font> zafer!"
"g id=""dialogs""|t id=""team_won""||||/t","Tebrikler! Takımın şunu başardı: <font color=""#G"">::vname::</font> zafer!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> şunu başardı: <font color=""#R"">::vname::</font> zafer..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","Süre sınırına ulaştın."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","Tüm [Giant] kampları imha edildi."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Müttefikin mağlup edildi!"
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[GiantBoar] başka bir klan tarafından katledildi."
"g id=""dialogs""|t id=""helheim_control""||||/t","İşgali durduramadın."
"g id=""dialogs""|t id=""defeat""||||/t","Köy <font color=""#B"">Merkezini</font> kaybettin. Klanın mağlup edildi..."
"g id=""dialogs""|t id=""game_paused""||||/t","Oyun Durduruldu"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Mevcut kayıt dosyası ::name:: üzerine yazılsın mı?"
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","Yeni [Slave]ler için yeterli alanın yok. Maksimum köle nüfusu, klanının boyutuna bağlıdır."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]ler kaynak üretmez. Büyük Ticaret Rotaları durduruldu."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Donmuş Deniz etkinliği sırasında kullanılamaz."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Şef|Soylu|Kont|Kral"
"g id=""fame""|t id=""ages""||||/t","15 Yaş|16 Yaş|18 Yaş"
"g id=""fame""|t id=""age0_name""||||/t","Sinsi"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","Bina Bonusu"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Yiyecek Rezervi"
"g id=""happy_categories""|t id=""_old""||||/t","Servet"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","Ziyafet"
"g id=""happy_categories""|t id=""heroes""||||/t","Savaş Şefi İhtişamı"
"g id=""happy_categories""|t id=""housing""||||/t","Daha iyi evler istiyoruz!"
"g id=""happy_categories""|t id=""wounded""||||/t","Çok fazla yaralımız var!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Daha iyi bir Köy Merkezi istiyoruz!"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","Gayzer"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Svarn'ın Minnettarlığı"
"g id=""happy_categories""|t id=""greatroute""||||/t","Büyük Ticaret Rotası"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Kurban gerekiyor"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Masal Ülkesi"
"g id=""happy_categories""|t id=""gemstone""||||/t","Cevher"
"g id=""status_happy""|t id=""nohome""||||/t","Evlerimiz yok!"
"g id=""status_happy""|t id=""nofood""||||/t","Açlıktan ölüyoruz!"
"g id=""status_happy""|t id=""nowood""||||/t","Donuyoruz!"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Bir Yıldaki Bina Masrafları"
"g id=""tip""|t id=""wood_consumption""||||/t","Yakacak Odun"
"g id=""tip""|t id=""population_desc""||||/t","Mevcut Klan Büyüklüğü En fazla <font color=""#R"">::max::</font> insanı barındıracak kadar evin var."
"g id=""tip""|t id=""slaves_desc""||||/t","Bu, klanındaki mevcut [Slave] sayısıdır. En fazla <font color=""#R"">::max::</font> köle sahibi olabilirsin. Bu sayı klanının boyutuna bağlıdır. [Slave] sayısının Viking sayısını geçmesine izin verme. Aksi halde sana karşı isyan çıkarabilirler..."
"g id=""tip""|t id=""slaves_desc""||||/t","Bu, klanındaki mevcut [Slave] sayısıdır. En fazla <font color=""#R"">::max::</font> thrall sahibi olabilirsin. Bu sayı klanının boyutuna bağlıdır. [Harbor]ından satın alabilirsin. [Slave] sayısının Viking sayısını geçmesine izin verme. Aksi halde sana karşı isyan çıkarabilirler..."
"g id=""tip""|t id=""warband_default""||||/t","Mevcut Askeri Birliğinin büyüklüğü. Büyütmek için askeri kamplar inşa et."
"g id=""tip""|t id=""warband_maxed""||||/t","Askeri Birliğinin boyutunu büyütmek için daha fazla askeri kamp inşa et!"
"g id=""tip""|t id=""population_lore""||||/t","Nüfus"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","::p::% keşfedildi"
"g id=""tip""|t id=""percent_built""||||/t","::p::% inşa edildi"
"g id=""tip""|t id=""cant_upgrade""||||/t","Bu bina yükseltilemez."
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore] ile [BifrostLore] aktifleştirilebilir."
"g id=""tip""|t id=""open_main_menu""||||/t","Ana Menüyü Aç <font color=""#T"" opacity=""0.5"">Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","Oyunu Durdur <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Dünya Bilgilerini Aç/Kapat <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: talep ediyor"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","[Kobold] bölgeleri kolonileştirilmedi"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","Yılan Klanı [Fame] kazanamaz."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Şu andaki yaşı: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy <font color=""#R"">::date::</font> tarihinde <font color=""#F"">::name::</font>ulaşmış olacak."
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","Atanmış [Slave] sayısı"
"g id=""tip""|t id=""assigned_sheep""||||/t","Seçilen [Sheep] sayısı"
"g id=""tip""|t id=""available_resources""||||/t","Bu bölgede ::name:: mevcut"
"g id=""tip""|t id=""default_upgrade""||||/t","Bu bölgede bir [::unit::] daha eğitim alır ve tüm [::unit::]ler ::percent:: [::res::] üretim bonusu kazanır."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Bir [::unit::] daha eğitim alabilir ve bu bölgedeki tüm [::unit::] birimleri ::percent:: [::res::] üretim bonusu kazanır. Ayrıca Keşif süresini ::percent1:: kısaltır"
"g id=""tip""|t id=""default_upgrade""||||/t","Bir [::unit::] daha atamana izin verir ve bu bölgedeki tüm [::unit::] birimleri ::percent:: [::res::] üretim bonusu kazanır."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Bir [::unit::] daha atamana izin verir ve bu bölgedeki tüm [::unit::] birimleri ::percent:: [::res::] üretim bonusu kazanır. Ayrıca Keşif süresini ::percent1:: kısaltır"
"g id=""tip""|t id=""hire_hero""||||/t","[::unit::] işe al"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","Sadece tek bir [::unit::] sahibi olabilirsin"
"g id=""tip""|t id=""rally_warchief""||||/t","Etkinleştirildiğinde yeni eğitilen [::unit::] otomatik olarak [::name::] için destek sağlayacaktır."
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Savaş sırasında ticaret yapılamaz."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Halihazırda <img src=""/r/Fame""/><font color=""#F"">::fame::</font>bulunuyor."
"g id=""tip""|t id=""feast_help""||||/t","Bir ziyafet tüm üretime <font color=""#G"">+::const::</font> ve ::percent:: bonus ve bir aylığına ::happyVal:: [Happy] verirken <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>de verir."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Ziyafet bir ay boyunca <font color=""#G"">+::const::</font> ve tüm üretimlere ::percent:: ve ::happyVal:: [Happy] verir."
"g id=""tip""|t id=""helheim_progress""||||/t","::months::/::max:: ay süresince kontrol altında"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Saldırı Gücü"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","Askeri Birlik seç <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","[BearMaiden]'ı seçmeyi geri almak için tekrar <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> tuşuna bas"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","Ücretsiz kule yükseltmelerin var."
"g id=""tip""|t id=""free_building_upgrade""||||/t","::nb_upgrade:: ücretsiz [::building_name::] yükseltmesine sahipsin!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","::nb_upgrade:: ücretsiz genel yükseltmeye sahipsin!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Klanın açlıktan kırılıyor! Daha fazla Yiyecek toplamalısın!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Yiyecek depoların tamamen doldu! Daha fazla Depo inşa etmelisin!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Klanın soğuktan donuyor! Daha fazla Odun toplamalısın!"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","Tanrılardan yeni bir lütuf edinebilirsin!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Birimlerin bölgenden çok uzakta! Saldırı gücü ::inv_percent:: azaldı."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Bir askeri yol seçin"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Aktifleştirmeye başlamak için [BifrostLore] bölgesini kolonileştir."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Şu anda etkin"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] göstergesi dolu"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","Etkin Bonus yok"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Onarım bedeli: <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: bu binayı kullanamaz."
"g id=""tip_action""|t id=""women_only""||||/t","Bu bina sadece kadınları eğitebilir."
"g id=""tip_action""|t id=""women_only""||||/t","Bu binaya sadece kadınlar atanabilir."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Keşfet"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Bir Şeyler Ara"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Ziyaret Et"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">[Scout]lerin keşif sonrası ölüler!</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Daha önce keşfedildi</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Bulunacak Bir Şey Yok</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Bu bölgede halihazırda</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Yakın bir alan saldırı altında"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Alan sömürülemez."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Yeterli kaynak yok."
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","Test bildirimleri"
"g id=""notify""|t id=""unknown_player""||||/t","Bilinmeyen bir klan"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Klanın açlıktan kırılıyor! Daha fazla [Food] üretmeli ve stoklamalısın!"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","Birimlerinin bir kısmı <font color=""#B"">saldırı altında!</font> Kendini savunman gerekiyor!"
"g id=""notify""|t id=""zone_lost""||||/t","Bu bölgenin kontrolünü kaybettin! Gidip geri alalım!"
"g id=""notify""|t id=""ruin_explored""||||/t","İzcilerimiz Harabelerde kadim zenginlikler buldu. Şunları kazandın: <img src=""/r/Money""/><font color=""#G"">::gold::</font> ve <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","İzcilerin Harabelerde kadim zenginlikler buldu. Şunları kazandın: <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","İzcilerin bir Gemi Enkazını aradı. Şunları kazandın: <img src=""/r/Wood""/><font color=""#G"">::wood::</font> ve <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","İzcilerin terk edilmiş evde değerli kaynaklar buldu. Şunları kazandın: <img src=""/r/Wood""/><font color=""#G"">::wood::</font> ve <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> şu Şan Unvanını aldı: <font color=""#G"">::title::</font>!"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","Yeni bir bölge keşfettin: <font color=""#G"">::name::</font>: galibiyete ulaşmana katkıda bulunabilir <img src=""/r/Fame""/><font color=""#F"">(::fame::</font>kazanırsın)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","Yeni bir bölge keşfettin: <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> yeni bir bölge keşfetti: <font color=""#G"">::bname::</font>! Galibiyete ulaşmana katkıda bulunabilir."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> yeni bir bölge keşfetti: <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","Etkin olan şunu keşfettin: <font color=""#G"">::name::</font>! <img src=""/r/Fame""/><font color=""#F"">(::fame::</font>kazanırsın)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","Etkin olan şunu keşfettin: <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> aktif bir <font color=""#G"">::bname:: keşfetti</font> tarafından alt edildi!"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","[AncientGraveyard] öğrenerek ::nb:: [SpecterWarrior] kontrolünü ele geçirdin::]"
"g id=""notify""|t id=""free_feast""||||/t","Bedelsiz bir ziyafet kazandın."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Bedelsiz bir [WatchTower] yükseltmesi kazandın."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","::sheep_count:: yeni [Sheep] kazandın!"
"g id=""notify""|t id=""slaves_revolution""||||/t","Klanında diğer birimlerden daha fazla [Slave] var! Başkaldırı kaçınılmaz!"
"g id=""notify""|t id=""no_blood""||||/t","Hiç [Blood]ın yok ve klanın mutlu değil. Tanrıların lütfunu almak için kurban etmelisin!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::] aleti geliştirildi."
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","Kraken, [::port_name::] binalarından birine saldırdı. Hasar gördü ve Viking Gemisi parçalandı. Hızlıca tamir et."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","Kraken, <font color=""::color::"">::player_name::</font> oyuncusunun [::port_name::] binalarından birine saldırdı."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","Bilinmeyen bir klana Kraken saldırdı."
"g id=""notify""|t id=""supply_drakkar""||||/t","Anavatandan bir ikmal gemisi yola çıktı. ::res:: aldın."
"g id=""notify""|t id=""elevation""||||/t","Halkında ::num_specter:: kişi [SpecterWarrior]ya dönüştü!"
"g id=""notify""|t id=""giant_attack""||||/t","Bir [GiantFire] bölgemize doğru geliyor!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire] bölgemize doğru geliyor!"
"g id=""notify""|t id=""frozen_army""||||/t","Bir donuk ceset ordusu bize doğru geliyor!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> en yüksek [Fame] derecesine sahip! Birazdan ona gemiyle ::res:: gelecek."
"g id=""notify""|t id=""fame_rank_owner""||||/t","En yüksek [Fame] derecesine sahipsin! Birazdan sana gemiyle ::res:: gelecek."
"g id=""notify""|t id=""fame_rank_boat""||||/t","Bir gemi malzemelerini getirdi."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Hiçbir kumsalı kontrol etmediğin için gemi yanaşamıyor."
"g id=""endgame_event""|t id=""day""||||/t","::value:: gün"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> Northgard kıyılarına ayak bastı."
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> yeni bir bölgeyi kolonileştirdi."
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","Northgard'da yeni olay: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font> mağlup edildi!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> Northgard'ın Kralı oldu!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> galip geldi!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> saldırı altında"
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> ::name:: <font color=""::colorBy::"">::nameBy::</font>elde ettik."
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> bir bölgesini aktardı: Aktardığı kişi: <font color=""::colorTo::"">::nameTo::</font>elde ettik."
"g id=""title""|t id=""campaign""||||/t","Hikaye Modu"
"g id=""title""|t id=""multiplayer""||||/t","Çok Oyunculu"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","Fetih"
"g id=""title""|t id=""new_game""||||/t","Tek Oyunculu"
"g id=""title""|t id=""load_game""||||/t","Oyun Yükle"
"g id=""title""|t id=""profile""||||/t","Profil"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Dost"
"g id=""campaign""|t id=""no_build""||||/t","Bu bölümde bina yapımı açık değil"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Tebrikler! Artık hikaye modundaki Kahramanları tek oyunculu ve çok oyunculu modlarda savaş şefi olarak kullanabilirsin!"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Devam Et"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Yeni Fetih"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Bir Arkadaş Davet Et"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Gruptan Ayrıl"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Menüye Dön"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","::playerName:: adlı oyuncuya katıldın."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName::, davetini kabul etti."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: ayrıldı."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Tek"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","::playerName:: ile kooperatif"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Yeni Fetih"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parametreler"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Klan Seç"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Liderliği Değiştir"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Zorluk: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","Tüm oyuncuların farklı renklere sahip olması gerekiyor."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","::clanName:: klanını fethet"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","::clanName:: - ::clanName2:: klanlarını fethet"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: savaş yapıldı"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Tamamlandı"
"g id=""conquest""|t id=""bonus""||||/t","Fetih Bonusu"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] sana yine ::num_villager:: [Villager], ::num_pop:: maksimum [Population] ve ::num_happy:: [Happy] kazandırdı."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonuslar"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Özel kurallar"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","Özel kural yok"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Galibiyet şartları"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuslar"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Başlat"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Devam Et"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Evvela önceki görevlerden birini tamamla."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","Bir bonus seçmelisin."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","Bu görevi zaten tamamladın."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","YZ"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Sen"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","::player_name:: tarafından seçildi"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Sen seçtin"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Son oyuna yeniden bağlan"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Devam eden bir oyunun var. Silmek istediğinden ve bu savaşa tekrar başlamak istediğinden emin misin?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Tebrikler!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","Bu bonus, bu fetih için açıldı."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Tebrikler!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","::theClanoftheName:: klanı ile ilk defa Fetih modunu tamamladın."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Yapacağın büyük işler için [TownHall]ne yeni bir görünüş verdik."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Bu savaşa başladığın her seferde nesil aynı olacak."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Bu savaşa başladığın her seferde nesil değişecek."
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Ayrılırsan, sen ve takım arkadaşın oyunu kaybedeceksiniz. Oyunu bırakmak istediğinden emin misin?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Fetih Haritasına Dön"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Gruptan ayrılmak ve Fetih modundan çıkmak istediğinden emin misin?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Herhangi bir bölgeyi süresiz yak.<br/>Yanmış bölge : -::v1:: üretim, yılan birimleri ve bina +::v2:: saldırı. Tutuşma sürecinde kullanıcının savunmasını ::v3:: artır."
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Ada arazileri şekillendiriliyor"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Dağlar oluşturuluyor"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Buzlu göller oyuluyor"
......@@ -1044,7 +1154,7 @@
"g id=""tuto""|t id=""click_villager""|LF|||/t","İki kere tıkladığında <font color=""#G"">bölgede aynı işi yapan</font> tüm birimleri seçmiş olursun."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","[Villager]leri [Woodcutter]lara dönüştürmek için <font color=""#G"">Oduncu Barınağı</font> üzerine sağ tıkla."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Birden fazla komut vermek için birkaç kere sağ tuşla tıklayabilirsin."
"g id=""tuto""|t id=""recruit_scout""||||/t","odcutter]lara dönüştürmek için <font color=""#G"">İzci Kampı</font> üzerine sağ tıkla."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","[Villager]leri [Woodcutter]lara dönüştürmek için <font color=""#G"">İzci Kampı</font> üzerine sağ tıkla."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Northgard'ı keşfetmek için [Scout]ye ihtiyacın var."
"g id=""tuto""|t id=""need_scout""|LF|||/t","Bir <font color=""#G"">İzci Kampı</font> inşa et ve bir [Villager]nü [Scout]ye dönüştür."
"g id=""tuto""|t id=""need_wood""|LF|||/t","[Wood] üretmek için [Woodcutter] gerekmektedir."
......@@ -1053,7 +1163,7 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","[Scout]n yeni bir bölgeyi keşfedinceye kadar lütfen bekle."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Bu yeni bölge düşmanlar tarafından savunuluyor!"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","Bir <font color=""#G"">$build(::building::)</font> inşa et ve bir [Villager]nü [::unit::] haline dönüştür."
"g id=""tuto""|t id=""attack""||||/t","_unit::]ini seç ve düşmanın işgali altındaki bölgeye sağ tıklayarak gönder!"
"g id=""tuto""|t id=""attack""|LF|||/t","[::military_unit::]ini seç ve düşmanın işgali altındaki bölgeye sağ tıklayarak gönder!"
"g id=""tuto""|t id=""colonize""|LF|||/t","Bölgeni genişletmek için <font color=""#G"">yeni bölgeleri</font> [Food] karşılığında kolonileştirmelisin."
"g id=""tuto""|t id=""colonize""|LF|||/t","Bölgenin üzerine tıklayarak bir miktar [Food] karşılığında kolonileştirebilirsin."
"g id=""tuto""|t id=""end""|LF|||/t","Kolonileştirilen bölgeler yeni binalar inşa etmenin önünü açacaktır."
......@@ -1080,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","Svarn'a yardım etmede başarısız oldun [::res::]."
"g id=""events""|t id=""frozensea_dragon""||||/t","[Slave] satın alamazsın."
"g id=""events""|t id=""frozensea_raven""||||/t","[Mercenary] kiralayamazsın."
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] bir [::eventName::] etkinliğinin olacağını haber verir!"
"g id=""events""|t id=""kraken_tooltip""||||/t","[FutureSight] sayesinde etkinlik açığa çıktı"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] bir olay doğurur: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","Yakında bir olay duyurulacak!"
"g id=""network""|t id=""elo""||||/t","Şan Puanları"
"g id=""network""|t id=""elo_shortcut""||||/t","ŞP"
"g id=""network""|t id=""multi_menu""||||/t","Çok Oyunculu"
......@@ -1100,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","Oyun Adı"
"g id=""network""|t id=""game_mode""||||/t","Oyuncular"
"g id=""network""|t id=""game_modes""||||/t","Düello|Herkes Tek|2v2 Takım|3v3Takım|2v2v2 Takım|Takım 4v4|Takım 2v2v2v2"
"g id=""network""|t id=""game_mode_allies""||||/t","Tümü Müttefik"
"g id=""network""|t id=""game_mode_team""||||/t","Takım"
"g id=""network""|t id=""game_generation""||||/t","Harita Oluşumu"
"g id=""network""|t id=""game_generation_types""||||/t","Rastgele|Dengeli"
"g id=""network""|t id=""modes_all""||||/t","Hepsi"
......@@ -1123,7 +1235,7 @@
"g id=""network""|t id=""waiting_for_teams""||||/t","Geçersiz Takım dağılımı"
"g id=""network""|t id=""waiting_for_colors""||||/t","Oyuncu rengi uyuşmazlığı"
"g id=""network""|t id=""waiting_for_player""||||/t","Oyuncu bekleniyor..."
"g id=""network""|t id=""player_ready""||||/t","HAZIR!"
"g id=""network""|t id=""player_ready""||||/t","Hazır!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> seni bir çok oyunculu oyununa davet ediyor. Katılmak istiyor musun?"
"g id=""network""|t id=""chat""||||/t","Sohbet"
"g id=""network""|t id=""chat_message""||||/t","Mesaj"
......@@ -1186,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","Daha yüksek bir lige çıktın!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","Tanrılar Hoşnutsuz"
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","Daha düşük bir lige düştün."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: oyuna katıldı."
"g id=""network""|t id=""user_left""||||/t","::playerName:: oyundan çıktı."
"g id=""pad""|t id=""main_menu""||||/t","Ana Menü"
"g id=""pad""|t id=""game_menus""||||/t","Menüler"
"g id=""pad""|t id=""zone_actions""||||/t","Bölge Eylemleri"
......
......@@ -42,28 +42,65 @@
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","奥丁之剑"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","殖民神之铁锤并使用[Iron]锻造奥丁的传奇之剑。"
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","故事模式"
"g id=""buildbfaltar"" skip=""conquest""|t id=""desc""||||/t","Build the [UpsalaTemple] before your opponents."
"g id=""killlichking"" skip=""conquest""|t id=""desc""||||/t","Be the first to vanquish the [LichKing]."
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","杀死[LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","指挥你的同盟并杀死[LichKing]。"
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","幸存"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","一直活到::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","荣誉"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","在::date::时达到出类拔萃的程度。"
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","防止入侵"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","在第4年之前殖民所有的[Helheim]。"
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","激活彩虹桥"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","在::date::之前激活[Bifrost]。"
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","[Giant]杀手"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","杀死::nb::个[Giant]和[GiantFire]。"
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","怪物大师"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","杀死::nb::头[Wyvern]。"
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","[Giant]之友"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","保卫[Giant]并成为他们的朋友。"
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","保护米克"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","不惜任何代价保护弱小盟友不受敌人伤害。"
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","史诗级奖杯"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","成为第一个找到并杀死[GiantBoar]之人。"
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","赫尔海姆入侵"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","控制所有[Helheim]以阻挡入侵。"
"g id=""victories""|g id=""any""|t id=""title""|||/t","常见胜利"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","你可实现各种胜利:统治、名望、交易或智慧。"
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p::已控制地区"
"g id=""victories""|t id=""fame_collected""||||/t","::p::已获得声望"
"g id=""victories""|t id=""lore_collected""||||/t","获得::p::知识"
"g id=""victories""|t id=""built_hall""||||/t","建造王者祭坛"
"g id=""victories""|t id=""produced_money""||||/t","::p::已收集克朗"
"g id=""victories""|t id=""built_lighthouse""||||/t","建造一座灯塔"
"g id=""victories""|t id=""total_prestige""||||/t","::p::商业影响"
"g id=""victories""|t id=""merchants""||||/t","::p::活跃的商人/水手"
"g id=""victories""|t id=""money_stock""||||/t","::p::存储的克朗"
"g id=""victories""|t id=""lore_masters""||||/t","::p::个活跃的学者或水手"
"g id=""victories""|t id=""lore_masters_boar""||||/t","::p::个活跃的学者/水手/修护者"
"g id=""victories""|t id=""blessings""||||/t","::p::来自上帝的保佑"
"g id=""victories""|t id=""defeated_players""||||/t","::p::击败的部落"
"g id=""victories""|t id=""found_odinsword""||||/t","殖民神之铁锤"
"g id=""victories""|t id=""forged_parts""||||/t","::p::已锻造剑的零件"
"g id=""victories""|t id=""found_ygg""||||/t","发现世界树"
"g id=""victories""|t id=""colonize_ygg""||||/t","控制世界树"
"g id=""victories""|t id=""found_bigsword""||||/t","发现[BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","控制[BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","霜巨人绝不能被打败。"
"g id=""victories""|t id=""befriend_giants""||||/t","友谊::p::。"
"g id=""victories""|t id=""found_hel""||||/t","发现Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","控制Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","::p::已控制月份"
"g id=""victories""|t id=""survive_time""||||/t","你已经活了::p::年"
"g id=""victories""|t id=""kill_king""||||/t","杀死[LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","殖民[BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","杀死::p::个霜巨人"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","杀死::p::头双足飞龙"
"g id=""victories""|t id=""timed_helheim""||||/t","在801年后每年控制一个额外的大门。"
"g id=""victories""|t id=""timed_helheim_coop""||||/t","在801年后每半年控制一个额外的大门。"
"g id=""victories""|t id=""controlled_helheim""||||/t","你控制了::p::个[Helheim]。"
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> 必须幸存。"
"g id=""victories""|t id=""protect_for_time""||||/t","还剩::p::年可以保护你的盟友。"
"g id=""victories""|t id=""kill_giantboar""||||/t","杀死巨型野猪"
"g id=""victories""|t id=""you""||||/t","你"
"g id=""victories""|t id=""no_fame_vict""||||/t","你的部落无法取得这场胜利"
"g id=""victories""|t id=""unknown_player""||||/t","未知部落"
......@@ -86,6 +123,7 @@
"g id=""buttons""|t id=""sacrifice""||||/t","屠宰"
"g id=""buttons""|t id=""organize_feast""||||/t","组织一次宴会"
"g id=""buttons""|t id=""feasting""||||/t","当前宴会..."
"g id=""buttons""|t id=""ally_feasting""||||/t","你的盟友正在享受宴会……"
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/> 撤退"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/> 管理港口"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/> 转让地盘"
......@@ -118,6 +156,7 @@
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","安排[Warchief]提取[Stone]。"
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","安排[Warchief]提取[Iron]。"
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","安排[Warchief]提取[Rimesteel]。"
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","安排[Warchief]提取[Gemstone]。"
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","安排[Warchief]提取[Rimesteel]。"
"g id=""ui""|g id=""menu""|t id=""save""|||/t","保存游戏"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","返回游戏"
......@@ -149,6 +188,7 @@
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","游戏赢得:::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","下一级:::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","部落进度"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","你使用这个部落完成了征服。"
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win::场游戏获胜<font color=""#T"" opacity=""0.5"">(已玩::played::场)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win::场游戏获胜<font color=""#T"" opacity=""0.5"">(已玩::played::场)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","杀死熊:::count::"
......@@ -223,6 +263,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","使用游戏引擎取代操作系统渲染光标。性能提高,响应时间拉长。"
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","语言"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","使用故事模式战争首领"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","在征服模式下使用已解锁的特别市政厅"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","图像"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">屏幕空间环境闭塞</font>,使 3D 场景的各个角落变暗,以此提升视觉效果,但性能降低。"
......@@ -261,16 +302,18 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","游戏设计"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","音乐"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","音效"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","社区关系"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","监制"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","管理"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","质量保证"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","音乐"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","音效"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","社区关系"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","执行制作人"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","行政"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","感谢你玩此游戏!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","此键已被占用。 你想覆盖它吗?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","确定要恢复默认键盘设置吗?"
......@@ -316,6 +359,10 @@
"g id=""ui""|g id=""campaign_difficulty""|t _id=""normal""|||/t","普通"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""hard""|||/t","困难"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""extreme""|||/t","极其困难"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""easy""|||/t","容易"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""normal""|||/t","普通"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""hard""|||/t","困难"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""extreme""|||/t","极其困难"
"g id=""ui""|g id=""map_size""|t _id=""small""|||/t","小"
"g id=""ui""|g id=""map_size""|t _id=""medium""|||/t","中"
"g id=""ui""|g id=""map_size""|t _id=""large""|||/t","大"
......@@ -385,6 +432,10 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","你需要改进这个单位的工具来解锁[::ability_name::]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","你无法净化[Yggdrasil]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","你无法净化一个有[TownHall]的区域。"
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","播放影片和介绍对话框"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","哈瓦德和海德伦部落天数已尽。"
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","在雇佣军的搜索队到达前的::value::个月。"
......@@ -404,10 +455,10 @@
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","尤士云是尤敦黑姆辛勤工作的人民的领袖。他们认为,在重新划分资源时,应该靠辛勤劳动说话,而不是什么都不做就继承财富。"
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","加入阵营"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","主商栈"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","训练你的村民成为[Smith]。可以锻造更好的工具和武器。你也可以通过[RimeSteel]锻造无敌的屠龙者。"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","将村民指派为[Smith]。可以锻造更好的工具和武器。你也可以通过[RimeSteel]锻造无敌的屠龙者。"
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","只有熊族的铁匠才知道如何锻造著名的屠龙者。"
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","锻造屠龙者"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","将你的村民训练成[Smith],以锻造屠龙者。"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","将村民指派为[Smith],并锻造屠龙者。"
"g id=""specialCampaign""|t id=""startForge""||||/t","收集足够的[RimeSteel],你就可以开始锻造屠龙者。"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""wurmslayer""|||/t","屠龙者"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""grip""|||/t","剑柄"
......@@ -423,9 +474,15 @@
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","把地盘转让给<font color=""::color::"">::name::</font>吗?"
"g id=""dialogs""|t id=""victory_title""||||/t","VICTORY"
"g id=""dialogs""|t id=""defeat_title""||||/t","DEFEAT"
"g id=""dialogs""|t id=""conquered_title""||||/t","已征服"
"g id=""dialogs""|t id=""won""||||/t","恭喜!你获得了<font color=""#G"">::vname::</font>胜利!"
"g id=""dialogs""|t id=""team_won""||||/t","恭喜!你的团队获得了<font color=""#G"">::vname::</font>胜利!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font>获得了<font color=""#R"">::vname::</font>胜利!"
"g id=""dialogs""|t id=""lost_time_over""||||/t","你已达到时限。"
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","已经消灭了所有[Giant]营地。"
"g id=""dialogs""|t id=""ally_defeated""||||/t","你的盟友被击败了。"
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[GiantBoar]被另一个部落杀死。"
"g id=""dialogs""|t id=""helheim_control""||||/t","你没能阻止入侵。"
"g id=""dialogs""|t id=""defeat""||||/t","你<font color=""#B"">失去</font>了市政厅。你的部落失败了..."
"g id=""dialogs""|t id=""game_paused""||||/t","游戏已暂停"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","覆盖现有文件::name::吗?"
......@@ -490,7 +547,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]获得::percent::攻击和[SwirlAttack]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","将锻造[::id::]的速度提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]可多产出::percent::的[Happy]和[Prescience] 。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::]获得[Purify]技能,其攻击力增强了::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::]获得[Purify]能力,并且攻击力提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">已改进</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">需要建筑</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]无法改进。"
......@@ -538,6 +595,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","你没有足够的空间容纳新的[Slave]。奴隶人口上限取决于你的部落规模。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]无法产生资源。重大贸易航线已暂停。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","无法在冻海活动期间使用。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","酋长|领主|首领|国王"
"g id=""fame""|t id=""ages""||||/t","15 岁|16 岁|18 岁"
"g id=""fame""|t id=""age0_name""||||/t","狡猾"
......@@ -549,20 +607,19 @@
"g id=""happy_categories""|t id=""buildings""||||/t","建造奖励"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","食物储备"
"g id=""happy_categories""|t id=""_old""||||/t","财富"
"g id=""happy_categories""|t id=""knowledge""||||/t",""
"g id=""happy_categories""|t id=""feasts""||||/t","宴会"
"g id=""happy_categories""|t id=""heroes""||||/t","酋长荣誉"
"g id=""happy_categories""|t id=""housing""||||/t","我们要更好的房屋!"
"g id=""happy_categories""|t id=""wounded""||||/t","我们的伤员太多!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","我们要更好的市政厅!"
"g id=""happy_categories""|t id=""unitsmalus""||||/t",""
"g id=""happy_categories""|t id=""population""||||/t",""
"g id=""happy_categories""|t id=""geyser""||||/t","间歇泉"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","斯瓦尔恩的谢礼"
"g id=""happy_categories""|t id=""greatroute""||||/t","重大贸易航线"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","需要献祭"
"g id=""happy_categories""|t id=""mushrooms""||||/t","梦境"
"g id=""happy_categories""|t id=""gemstone""||||/t","宝石"
"g id=""status_happy""|t id=""nohome""||||/t","我们没有房子!"
"g id=""status_happy""|t id=""nofood""||||/t","我们饿了!"
"g id=""status_happy""|t id=""nowood""||||/t","我们冷死了!"
......@@ -582,7 +639,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","每年维护建筑"
"g id=""tip""|t id=""wood_consumption""||||/t","柴火"
"g id=""tip""|t id=""population_desc""||||/t","你的部落当前大小。你有足够房屋容纳<font color=""#R"">::max::</font>人。"
"g id=""tip""|t id=""slaves_desc""||||/t","这是当前部落[Slave]的数量。你可以最多拥有 <font color=""#R"">::max::</font> 个奴隶。此数字取决于你的部落规模。确保[Slave] 数量不要超过维京勇士,否则他们可能会起兵造反......"
"g id=""tip""|t id=""slaves_desc""||||/t","这是当前部落[Slave]的数量。你可以最多拥有 <font color=""#R"">::max::</font> 个奴隶。此数字取决于你的部落规模。可以在[Harbor]购买他们。确保[Slave]数量不要超过维京勇士,否则他们可能会起兵造反......"
"g id=""tip""|t id=""warband_default""||||/t","你的战团当前大小。建立军营来增强兵力。"
"g id=""tip""|t id=""warband_maxed""||||/t","建立更多的军营,以增加战团(Warband) 的规模!"
"g id=""tip""|t id=""population_lore""||||/t","人口"
......@@ -594,6 +651,7 @@
"g id=""tip""|t id=""percent_explored""||||/t","::p::%已探索"
"g id=""tip""|t id=""percent_built""||||/t","::p::%已建造"
"g id=""tip""|t id=""cant_upgrade""||||/t","此建筑无法升级。"
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore]可以激活[BifrostLore]。"
"g id=""tip""|t id=""open_main_menu""||||/t","打开主菜单<font color=""#T"" opacity=""0.5"">[Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","暂停游戏<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","切换世界信息<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
......@@ -613,6 +671,7 @@
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name::请求"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","[Kobold]地区未殖民"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","蛇族无法获得 [Fame]。"
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","当前年龄:<font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy 将于<font color=""#F"">::date::</font>到达<font color=""#R"">::name::</font>"
......@@ -630,8 +689,8 @@
"g id=""tip""|t id=""assigned_slaves""||||/t","已分配 [Slave]的数量"
"g id=""tip""|t id=""assigned_sheep""||||/t","已分配 [Sheep] 的数量"
"g id=""tip""|t id=""available_resources""||||/t","此地还剩下::name::"
"g id=""tip""|t id=""default_upgrade""||||/t","还能再训练[::unit::],此地的所有[::unit::]将获得::percent:: [::res::]生产奖励。"
"g id=""tip""|t id=""raven_port_upgrade""||||/t","你可以在再训练一个[::unit::],并且这一领地的所有[::unit::]都能获得::percent::[::res::]生产奖金。探索时间缩短::percent1::"
"g id=""tip""|t id=""default_upgrade""||||/t","让你可以分配更多[::unit::],而且该地区的所有[::unit::]都将获得::percent:: [::res::]的生产奖金。"
"g id=""tip""|t id=""raven_port_upgrade""||||/t","让你可以分配更多[::unit::],而且该地区的所有[::unit::]都将获得::percent:: [::res::]的生产奖金。探索时间缩短::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","雇佣[::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","你只能有一个[::unit::]"
"g id=""tip""|t id=""rally_warchief""||||/t","激活后,新训练的[::unit::]将自动集结到你的[::name::]。"
......@@ -684,6 +743,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","在此期间暂停交易。"
"g id=""tip""|g id=""align""|t id=""fame""|||/t","他目前有<img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","盛宴赋予 <font color=""#G"">+::const::</font> 和 ::percent:: 对所有生产和::happyVal:: [Happy]都有一个月的增益,还包括 <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>。"
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","一顿飨宴可获得 <font color=""#G"">+::const::</font>,并且一个月内所有产量将获得 ::percent:: 奖励和 ::happyVal:: [Happy]。"
"g id=""tip""|t id=""helheim_progress""||||/t","已控制::months::/::max::月"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","攻击力"
......@@ -698,6 +758,8 @@
"g id=""tip""|t id=""military_select_all""||||/t","选择战团<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","<font color=""#T"" opacity=""0.5"">[::hotkey::]再次移除[BearMaiden]</font>"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","你有免费的塔楼升级可用!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","你有::nb_upgrade::免费[::building_name::]升级!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","你有::nb_upgrade::免费全球升级!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","你的部落正饥肠辘辘!你需要收集更多的食物!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","你的食物储备额已经用完了!你需要建立更多的筒仓!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","你的部落正在受冻!你需要收集更多的木材!"
......@@ -722,6 +784,7 @@
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","你可以从神那里获得新的赐福!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","你的部落单位离你的领地太远了!攻击力减少::inv_percent::。"
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","选择军事路线"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","殖民[BifrostLore]地区,开始激活。"
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","当前处于活动状态"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood]仪表已满"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","无有效奖金"
......@@ -785,10 +848,11 @@
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","修理花费<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal::不能使用这座建筑。"
"g id=""tip_action""|t id=""women_only""||||/t","这栋建筑只能培训女性。"
"g id=""tip_action""|t id=""women_only""||||/t","这个建筑只能分配女性。"
"g id=""tip_action""|t id=""ruin_explore""||||/t","探索"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","彻底搜查"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","访问"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">你的[Scout]在探索完后会死亡!</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">已经探索</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">已经彻底搜查</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">已访问</font>"
......@@ -821,7 +885,6 @@
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","附近地区正受到攻击"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","区域不可用。"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","资源不足。"
"g id=""tip_help""|t id=""s1""||||/t",""
"g id=""notify""|t id=""test""||||/t","测试通知"
"g id=""notify""|t id=""unknown_player""||||/t","一个未知部落"
"g id=""notify""|g id=""low""|t id=""food""|||/t","你的部落正饥肠辘辘!你需要生产和存储更多[Food]!"
......@@ -838,6 +901,7 @@
"g id=""notify""|t id=""units_under_attack""||||/t","你旗下的一些单位 <font color=""#B"">正在遭受攻击!</font> 你要奋起反抗!"
"g id=""notify""|t id=""zone_lost""||||/t","你已经失去了对这个领地的控制!让我们把它夺回来!"
"g id=""notify""|t id=""ruin_explored""||||/t","你的斥候在废墟中发现了年代久远的财宝。你已经获得了 <img src=""/r/Money""/><font color=""#G"">::gold::</font> 和 <img src=""/r/Lore""/><font color=""#G"">::lore::</font>。"
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","你的斥候在废墟中发现了年代久远的财宝。你已经获得了 <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","你的斥候扫荡了一艘沉船。你已经获得了 <img src=""/r/Wood""/><font color=""#G"">::wood::</font> 和 <img src=""/r/Money""/><font color=""#G"">::gold::</font>。"
"g id=""notify""|t id=""brokenHouse_visited""||||/t","我们的斥候在废弃的房屋内里发现了宝藏。你已经获得了 <img src=""/r/Wood""/><font color=""#G"">::wood::</font> 和 <img src=""/r/Money""/><font color=""#G"">::gold::</font>。"
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font>已达到声望头衔<font color=""#G"">::title::</font>!"
......@@ -868,6 +932,7 @@
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","你已经发现了 <font color=""#G"">::name::</font>: 它将助你取得胜利(你获得 <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)。"
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","你已经发现了 <font color=""#G"">::name::</font>。"
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> 已经发现了 <font color=""#G"">::bname::</font>!它可以助你取得胜利。"
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> 已经发现了 <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","你已经发现了一个活跃的 <font color=""#G"">::name::</font>!(你获得 <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)。"
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","你已经发现了一个活跃的 <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::发起攻击</font> 我们发现了一个活跃的 <font color=""#G"">::bname::</font>!"
......@@ -911,6 +976,7 @@
"g id=""notify""|t id=""ancient_grave""||||/t","通过学习[AncientGraveyard],你已经可以控制::nb::[SpecterWarrior]"
"g id=""notify""|t id=""free_feast""||||/t","你获得了一次免费宴会。"
"g id=""notify""|t id=""free_tower_upgrade""||||/t","你已获得一次免费[WatchTower]升级。"
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","你新获得了::sheep_count::头[Sheep]!"
"g id=""notify""|t id=""slaves_revolution""||||/t","你的部落里[Slave]的人数比其他单位更多!叛乱蓄势待发!"
"g id=""notify""|t id=""no_blood""||||/t","你没有[Blood],你的部落幸福值很低。你必须向众神献祭,以获得他们的赐福!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]的工具已得到提升。"
......@@ -921,6 +987,15 @@
"g id=""notify""|t id=""kraken_me_attacked""||||/t","克拉肯人袭击了你的一个[::port_name::]。破坏程度严重,长船也毁了。快速修复。"
"g id=""notify""|t id=""kraken_other_attacked""||||/t","克拉肯人袭击了<font color=""::color::"">::player_name::</font>的一个[::port_name::]。"
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","一个未知部落受到克拉肯人袭击。"
"g id=""notify""|t id=""supply_drakkar""||||/t","从家园来的补给船进港了。你已经获得了::res::。"
"g id=""notify""|t id=""elevation""||||/t","我们的人中有::num_specter::个转变成[SpecterWarrior]!"
"g id=""notify""|t id=""giant_attack""||||/t","一个[GiantFire]正向我们的领地进发!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant::个[GiantFire]正向我们的领地进发!"
"g id=""notify""|t id=""frozen_army""||||/t","一支冰尸大军正向我们袭来!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> 的[Fame]排名第一!他很快就会从船上获得::res::。"
"g id=""notify""|t id=""fame_rank_owner""||||/t","你的[Fame]排名第一!很快将用船送来::res::!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","一艘船把你的奖金送来了。"
"g id=""notify""|t id=""no_beach_to_accost""||||/t","因为你没有控制港口,所以船靠不过来。"
"g id=""endgame_event""|t id=""day""||||/t","第::value::天"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font>已登上Northgard海岸!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font>已殖民一个新地区。"
......@@ -930,12 +1005,13 @@
"g id=""endgame_event""|t id=""mapevent""||||/t","Northgard的新事件:<font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font>被打败了!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font>现在是Northgard国王!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> 为获胜者!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font>受到攻击"
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font>正在被<font color=""::colorBy::"">::nameBy::</font>攻击"
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font>已转区至<font color=""::colorTo::"">::nameTo::</font>"
"g id=""title""|t id=""campaign""||||/t","故事模式"
"g id=""title""|t id=""multiplayer""||||/t","多人玩家"
"g id=""title""|t id=""conquest"" skip=""conquest""||||/t","Conquest"
"g id=""title""|t id=""conquest""||||/t","征服"
"g id=""title""|t id=""new_game""||||/t","单人游戏"
"g id=""title""|t id=""load_game""||||/t","载入游戏"
"g id=""title""|t id=""profile""||||/t","个人资料"
......@@ -1008,23 +1084,57 @@
"g id=""campaign""|t id=""allied_banner""||||/t","同盟"
"g id=""campaign""|t id=""no_build""||||/t","此章节中不再进行建造"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","恭喜!你现在可以在单人和多人模式中使用战役旗手作为作战指挥官!"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""load""|||/t","Load"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""palmares""|||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Choose a clan"
"g id=""conquest"" skip=""conquest""|g id=""menu""|g id=""conquest_palmares""|t id=""title""||/t","Palmares"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""rewards""|||/t","Rewards"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""no_rule""|||/t","No rule"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest"" skip=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","继续"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","新征服"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","邀请朋友"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","离开团队"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","返回菜单"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","你加入了::playerName::。"
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName::已接受你的邀请。"
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName::已离开。"
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","单人"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","与::playerName::合作"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName::已准备好开始::battleName::。"
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName::已准备好开始新的征途。"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","新征服"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","参数"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","选择部落"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","换领导"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","难度:::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","必须用不同颜色代表各玩家。"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","征服::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","征服::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","已结束::nb::场战斗"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","已完成"
"g id=""conquest""|t id=""bonus""||||/t","征服奖金"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits]为你挣得::num_villager::个[Villager],最大[Population]达到::num_pop::,[Happy]再次达到::num_happy::。"
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","奖励"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","特别规则"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","没有特别规则"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","胜利条件"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","奖励"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","开始"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","继续"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","首先完成以前的一个任务。"
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","需要选择一种奖励。"
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","你已经完成这项任务。"
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","AI"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","你"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","按::playerName::选择"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","由你选择"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","重新连接上一场游戏"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","游戏正在进行。是否确定要删除并重新开始这场战斗?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","恭喜!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","为这次征服解锁了该奖励。"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","恭喜!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","你首次用::theClanoftheName::完成了征服模式。"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","由于你的丰功伟绩,我们授予你的[TownHall]全新的外观。"
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","每次开始这场战斗时都会是同一代人。"
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","每次开始这场战斗时都会是不同的一代人。"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","如果从你离开,你和你的队友将会游戏失败。是否确定要认输?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","返回征服地图"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","你确定要离开团队并且退出征服模式吗?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","无限期烧毁所有区域。<br/>烧毁区域:-::v1::产量,蛇族军队和建筑物+::v2::攻击力。在点火过程中将玩家的防御能力提高::v3::。"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","塑造岛屿地形"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","生成山脉"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","刻画冰湖"
......@@ -1044,7 +1154,7 @@
"g id=""tuto""|t id=""click_villager""|LF|||/t","双击可以选择指定地区做同种工作的<font color=""#G"">所有单位</font>。"
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","选择一个单位并右键单击<font color=""#G"">伐木工小屋</font>以将自己的[Villager]变成[Woodcutter]。"
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","可以右键点击多次,从而多次发出指令。"
"g id=""tuto""|t id=""recruit_scout""||||/t","olor=""#G"">侦察营</font>以将自己的[Villager]变成[Scout]。"
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","选择一个单位并右键单击<font color=""#G"">侦察营</font>以将自己的[Villager]变成[Scout]。"
"g id=""tuto""|t id=""need_scout""|LF|||/t","需要[Scout]探索Northgard。"
"g id=""tuto""|t id=""need_scout""|LF|||/t","建造一座<font color=""#G"">侦察营</font>并将一个[Villager]转变为[Scout]。"
"g id=""tuto""|t id=""need_wood""|LF|||/t","需要[Woodcutter]生产[Wood]。"
......@@ -1053,7 +1163,7 @@
"g id=""tuto""|t id=""wait_discover""|LF|||/t","请等待,直到[Scout]完成探索某个地区。"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","敌人在防御这个地区!"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","修建一个 <font color=""#G"">$build(::building::)</font> 把你的一个[Villager]升级为[::unit::]。"
"g id=""tuto""|t id=""attack""||||/t","tary_unit::],并右键单击敌人占领的地区进行攻击!"
"g id=""tuto""|t id=""attack""|LF|||/t","选择你的[::military_unit::],并右键单击敌人占领的地区进行攻击!"
"g id=""tuto""|t id=""colonize""|LF|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区,从而扩大领土。"
"g id=""tuto""|t id=""colonize""|LF|||/t","点击该区域,并花掉一些[Food]来殖民该区域。"
"g id=""tuto""|t id=""end""|LF|||/t","你可以在殖民地建造新建筑。"
......@@ -1080,8 +1190,8 @@
"g id=""events""|t id=""resourceFailed""||||/t","你未能提供[::res::],没有帮到斯瓦尔恩!"
"g id=""events""|t id=""frozensea_dragon""||||/t","无法购买 [Slave]"
"g id=""events""|t id=""frozensea_raven""||||/t","无法雇佣 [Mercenary]"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight]预见[::eventName::]活动即将上线!"
"g id=""events""|t id=""kraken_tooltip""||||/t","多亏了[FutureSight]才知晓活动要开始了"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight]推出了一个活动:[::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","新活动即将推出!"
"g id=""network""|t id=""elo""||||/t","荣耀点数"
"g id=""network""|t id=""elo_shortcut""||||/t","GP"
"g id=""network""|t id=""multi_menu""||||/t","多人玩家"
......@@ -1100,6 +1210,8 @@
"g id=""network""|t id=""game_name""||||/t","游戏名称"
"g id=""network""|t id=""game_mode""||||/t","玩家"
"g id=""network""|t id=""game_modes""||||/t","决斗|全部免费|2对2组团|3对3组团|2对2对2组团|4对4组团|2对2对2对2组团"
"g id=""network""|t id=""game_mode_allies""||||/t","所有同盟"
"g id=""network""|t id=""game_mode_team""||||/t","团队"
"g id=""network""|t id=""game_generation""||||/t","地图生成"
"g id=""network""|t id=""game_generation_types""||||/t","随机|平衡"
"g id=""network""|t id=""modes_all""||||/t","全部"
......@@ -1186,6 +1298,8 @@
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","你已经晋升到更高的联盟!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","天神众怒。"
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","你被降至低级别联盟了。"
"g id=""network""|t id=""user_joined""||||/t","::playerName::已加入游戏。"
"g id=""network""|t id=""user_left""||||/t","::playerName::已离开游戏。"
"g id=""pad""|t id=""main_menu""||||/t","主菜单"
"g id=""pad""|t id=""game_menus""||||/t","菜单"
"g id=""pad""|t id=""zone_actions""||||/t","区域操作"
......
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