"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] faster than [Cook]s and prepare [Meal]s. Forging [Cook] tool profit to him."
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] and prepare [Meal]s. Gains benefits from forging the [Cook] tool."
"sheet name=""unit""|SquirrelHero|flavor|||/flavor","So you're the ""chicken"" your clan keeps complaining about? Wait- you didn't know? Well, that's awkward..."
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|GiantBoar|desc|||/desc","[GiantBoar] produces +10 [Food]. It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, it patrols to friendly forests."
"sheet name=""unit""|GiantBoar|desc|||/desc","It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, you can control it."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerates quickly."
...
...
@@ -409,7 +413,7 @@
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.<br/>Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].<br/>[SquirrelHero] can also be assigned to it.<br/>Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.<br/>Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].<br/>[SquirrelHero] can also be assigned to it.<br/>Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|upgrade|0|desc|/desc","[Cook]'s produce +::percent:: [Happy] and +::percent1:: [Ingredients]. Add an additional [UpgradedStoveStorage] max storage."
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.<br/>Wave cleared: ::waves::."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.<br/>Wave cleared: ::waves::."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
...
...
@@ -604,9 +608,9 @@
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","Reveals all forests. You can pay 200 [Food] to summon one non controllable [GiantBoar] that produces +10 [Food] and defends your territory."
"sheet name=""building""|RelicBoar|desc|||/desc","Produce +10 [Food].<br/>You can pay 200 [Lore] to summon one [GiantBoar]. It is controllable as long as it is not in combat"
"sheet name=""building""|RelicSnake|desc|||/desc","Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicSnake|desc|||/desc","All military units get ::percent:: dodge chance.<br/>Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing"
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". <br/>Every ::value:: month, another zone becomes eldritch.<br/>Units in Eldritch zones benefit from periodical production bonuses.<br/>Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". <br/>Every ::value:: month, another zone becomes eldritch.<br/>Units in Eldritch zones benefit from periodical production bonuses.<br/>Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases ::xp_type:: gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent2:: against [Dragonmen] and by ::percent:: against other mystical creatures. Also increases ::xp_type:: gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01]. <br/>After [Hero01] died at least once, -::inv_percent1:: [Money] costs and no [Iron] to recruit him again.<br/>You can trade even when at war."
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is divided by ::value::."
"sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area."
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone.<br/>Periodically, a sheepfold containing 2 [Sheep]s makes a new [Sheep] appear."
"sheet name=""tech""|Barricades|desc|||/desc","[Sheep] in [Sheepfold] earn you +::value:: [Money].<br/>[Sheep]s can be sacrificed for ::value1:: [Money]."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. <br/>Trade routes with [Jotunn] earn you +::percent:: more relationship."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","For each [FoodSilo], gain +::value1:: [Food] and +::value2:: [Happy].<br/>If upgraded, gain +::value:: [Food] and +::value3::[Happy] instead."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Stone] cost to build an [Temple] is reduced to ::value2::. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money].<br/>Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|desc|||/desc","Increases your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]."
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige].<br/>Increases [Sailor]s' resource production by ::percent2::.<br/>"
"sheet name=""tech""|ShieldMaster|desc|||/desc","[ShieldBearer]s cost less [Money], and their resistance is increased by ::percent::. [ShieldCenter] have no upkeep cost."
"sheet name=""tech""|Harpoons|desc|||/desc","Fisherman's Huts can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|Harpoons|desc|||/desc","[Fish] producing buildings can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them.<br/>Trade routes with neutral factions earn you +::percent1:: more [Money] and relationship."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slain or lost in enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s and [Giant2]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s and [Giant2]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)."
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per zone with upgraded civilian buildings (except houses)."
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money] and relationship."
"sheet name=""tech""|FreshFish|desc|||/desc","::value:: [NornArmor] appears at your [TownHall]. You can control ::value:: more [NornArmor].<br/>[NornArmor] passive regeneration increases by ::percent1:: and works on [HighTide] tiles."
"sheet name=""tech""|CityBuilder|desc|||/desc","Improving a zone is ::inv_percent2:: cheaper. In improved zones, specialized units get a +::percent:: production bonus and buildings have a -::inv_percent1:: upkeep cost."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]<br/> Reduces [TrainingCamp]'s upgrade cost by ::inv_percent1::."
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.<br/>[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put up to ::value2:: [Lure]s in your territory to attract [SavageDeer]s.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.<br/>[FoodSilo]s don't require a building slot."
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.<br/>[FoodSilo]s don't require a building slot."
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.<br/>All Meals gain additional effects : <br/>+::value1:: [Happy] <br/>+::value2:: [Money]."
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.<br/>You gain ::value2:: [Money] during meals.<br/>All Meals gain +::value1:: [Happy]."
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|Whispering|desc|||/desc","No other clan can befriend any neutral faction which has become your ally. This faction gains +::percent:: defense against all your enemies. <br/>It also becomes more aggressive towards them (this also affects [Jotunn]s).<br/>Your units gain [CanHide] within these factions' territories."
"sheet name=""tech""|Whispering|desc|||/desc","No other clan can befriend any neutral faction which has become your ally. This faction gains +::percent:: defense against all your enemies. <br/>It also becomes more aggressive towards them (this also affects [Jotunn]s).<br/>Your units gain [CanHide] within these factions' territories."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers gain ::percent:: resistance when feasting."
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone]."
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone] for each completed year, and again at the start of every subsequent year."
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. [Sailor]s produce +::percent3:: [Fame]. Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|desc|||/desc","You can hire [Mercenary]s at your [RavenPort] and send them to raid coastal areas.<br/>You can assign ::value:: more [Sailor] in your [RavenPort]s."
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Mercenaries from Homeland"
"sheet name=""tech""|Recruits|desc|||/desc","You can hire [Mercenary]s from your [RavenPort] and send them to raid coastal areas without a [TownHall] on it.<br/>Upgrades for your raids are available at the [Forge].<br/>Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|desc|||/desc","You can send your [Mercenary]s to coastal zones with a [TownHall].<br/>More upgrades for your raids are available at the [Forge].<br/>You can assign ::value:: more [Sailor]s in your [RavenPort] with a [Lighthouse]."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: [Happy] and +::value4:: [Lore] production<br/><font color=""#R"">Jörd: </font> Your army and upgraded towers get +::percent_value3:: attack power"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: [Happy] and +::value4:: [Lore] production<br/><font color=""#R"">Jörd: </font> Your army and upgraded towers get +::percent_value3:: attack power"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through neutral zones without engaging in combat."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: months cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: months cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of the Earth"
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased."
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools for civilians get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools for civilians get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.<br/>You can make Meals for your allies.<br/>You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.<br/>You can make Meals for your allies.<br/>You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|PlotThrone|name|||/name","Plot for the Throne"
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.<br/>Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.<br/>Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""tech""|Banquet|name|||/name","Banquet of Valhöll"
"sheet name=""tech""|Banquet|desc|||/desc","Unlocks the specific new recipe Banquet of Valhöll. The clan of the Squirrel win the Game when prepared"
"sheet name=""clan""|Goat|desc|||/desc","When it comes to surviving in dangerous conditions and building sturdy settlements, the Goat Clan has no rival. They will endure and survive no matter what."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build two [Sheepfold]s."
"sheet name=""clan""|Goat|bonuses|1|desc|/desc","Increases the production bonus of your feasts by ::percent::."
"sheet name=""clan""|Raven|totem|||/totem","Huginn and Muninn"
"sheet name=""clan""|Raven|title|||/title","The Clan of the Raven"
...
...
@@ -1090,7 +1097,7 @@
"sheet name=""clan""|Dragon|bonuses|0|desc|/desc","Your civilians can go into neutral territory."
"sheet name=""clan""|Dragon|bonuses|1|desc|/desc","No Happiness or production penalty for being wounded."
"sheet name=""clan""|Dragon|bonuses|2|desc|/desc","You start with a [SacrificialPyre]. You can build a [DragonmenCamp] instead of other military camps."
"sheet name=""clan""|Dragon|bonuses|3|desc|/desc","Start with 2 [Slave]s and only 3 [Villager]s. You can buy thralls from your [Port]s."
"sheet name=""clan""|Dragon|bonuses|3|desc|/desc","Start with ::value:: [Slave]s and only ::value1:: [Villager]s. You can buy [slave]s from your [Port]s."
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
...
...
@@ -1108,9 +1115,10 @@
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonization and building costs on non-coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' attack power is reduced by ::inv_percent:: on non-coastal zone."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea. [Fisherman]s produce +::percent:: more [Food]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman]s into [Norn]. The [Norn] produce [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Kraken|bonuses|6|desc|/desc","[NornArmor] slowly regenerates near [Horgr]s."
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
...
...
@@ -1120,6 +1128,7 @@
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","[OxThrone] produce +::value:: [Lore] while [OxHero] is not summoned."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr and Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
...
...
@@ -2290,7 +2309,7 @@
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxVictory|name|||/name","The cat's out of the bag"
"sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Increase the decolonization speed by ::percent_value:: for each [LynxHero], [LynxBrown] and [LynxWhite] in the zone."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with 2 [GiantCrow]s."
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with ::value:: [GiantCrow]s. Cannot send a raid on tiles with a [TownHall] until [Mercenaries] is unlocked."
"sheet name=""ability""|CallGiantBoar|name|||/name","Call of Gullinbursti"
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a non controllable [GiantBoar]."
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a [GiantBoar]. It is not controllable while in combat."
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen for ::value3:: seconds, along with the area around them. They are slowed and their attack speed is reduced."
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.<br/>You can colonize a neutral non-coastal zone for the normal cost.<br/>You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.<br/>You can colonize a neutral non-coastal zone for the normal cost.<br/>Makes fish appear in lakes if there are none.<br/>You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army. They will produce [Happy] in your territory."
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Defense] Knowledge. +::percent:: on [Defense] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by animals such as [Wolf]s, [Bear]s and Lynxes is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
"sheet name=""bonus""|BHomeland|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy] every ::value2:: [Fame]."
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenary]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense."
...
...
@@ -2986,20 +3014,21 @@
"sheet name=""bonus""|BWarchiefProd|desc|||/desc"," +::percent:: bonus production in zones with a warchief"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Whenever a [BFTower] is destroyed, it kills all units in the zone"
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|BSpectralWarrior|desc|||/desc","No more happiness penalty for [SpecterWarrior] in your territory"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
"sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]."
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.<br/>You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.<br/>You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BCook|desc|||/desc","[Stove] can have ::value:: more [Cook]s."
"sheet name=""bonus""|BSuperMeal|desc|||/desc","Your [Meal]s have ::value:: more level."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""victory""|VYggdrasil|desc|||/desc","Find the legendary World Tree, <font color=""#R"">Yggdrasil</font>, and be the first to conquer it."
"sheet name=""seasonEvent""|Wartales|news.desc|||/news.desc","The demo for our newest game, Wartales is available now on Steam, click here to check it out!"
"sheet name=""recipe""|RecipeWinter|desc|||/desc","A delicious mix of venison, vegetables and mushrooms, simmered for hours in a cookpot and served piping hot. Perfect for sustaining those long, cold winter nights."
"sheet name=""recipe""|RecipeWinter|flavor|||/flavor","In French, the name of this rather delicious dish is ""daube"", which, oddly, is also used as slang for a bad movie, game, book etc."
"sheet name=""recipe""|RecipeHealth|names|1|text|/text","Hearty Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|2|text|/text","Seasoned Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|3|text|/text","Chef's Choice Fish Soup"
"sheet name=""recipe""|RecipeHealth|desc|||/desc","Fish, vegetables and mushrooms cooked to a perfection in sea water, which most Vikings will find delicious, provided they don't mind a strong iodized flavour. Very healthy!"
"sheet name=""recipe""|RecipeHealth|flavor|||/flavor","Do try ""bouillabaisse"" if you ever visit France!"
"sheet name=""recipe""|RecipeDefense|desc|||/desc","A particularly filling buffet of seafood, vegetables and mushrooms. Not exactly the meal you'll want to eat before taking a hike, but very fortifying and comforting."
"sheet name=""recipe""|RecipeDefense|flavor|||/flavor","Vikings probably didn't consume seafood raw and therefore missed out on sushis and the likes."
"sheet name=""recipe""|RecipeAttack|desc|||/desc","Wild boar ribs slightly caramelized with mead, served with roasted vegetables and mushrooms, for those Vikings who don't skimp on proteins."
"sheet name=""recipe""|RecipeVictory|names|0|text|/text","Banquet of Valhöll"
"sheet name=""recipe""|RecipeVictory|desc|||/desc","A wide variety of lavish meals, served cold, warm or piping hot. Odin himself would drool before such a feast!"
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] faster than [Cook]s and prepare [Meal]s. Forging [Cook] tool profit to him."
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] and prepare [Meal]s. Gains benefits from forging the [Cook] tool."
"sheet name=""unit""|SquirrelHero|flavor|||/flavor","So you're the ""chicken"" your clan keeps complaining about? Wait- you didn't know? Well, that's awkward..."
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|GiantBoar|desc|||/desc","[GiantBoar] produces +10 [Food]. It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, it patrols to friendly forests."
"sheet name=""unit""|GiantBoar|desc|||/desc","It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, you can control it."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerates quickly."
...
...
@@ -409,7 +413,7 @@
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.<br/>Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].<br/>[SquirrelHero] can also be assigned to it.<br/>Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.<br/>Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].<br/>[SquirrelHero] can also be assigned to it.<br/>Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|upgrade|0|desc|/desc","[Cook]'s produce +::percent:: [Happy] and +::percent1:: [Ingredients]. Add an additional [UpgradedStoveStorage] max storage."
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.<br/>Wave cleared: ::waves::."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.<br/>Wave cleared: ::waves::."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
...
...
@@ -604,9 +608,9 @@
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","Reveals all forests. You can pay 200 [Food] to summon one non controllable [GiantBoar] that produces +10 [Food] and defends your territory."
"sheet name=""building""|RelicBoar|desc|||/desc","Produce +10 [Food].<br/>You can pay 200 [Lore] to summon one [GiantBoar]. It is controllable as long as it is not in combat"
"sheet name=""building""|RelicSnake|desc|||/desc","Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicSnake|desc|||/desc","All military units get ::percent:: dodge chance.<br/>Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing"
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". <br/>Every ::value:: month, another zone becomes eldritch.<br/>Units in Eldritch zones benefit from periodical production bonuses.<br/>Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". <br/>Every ::value:: month, another zone becomes eldritch.<br/>Units in Eldritch zones benefit from periodical production bonuses.<br/>Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases ::xp_type:: gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent2:: against [Dragonmen] and by ::percent:: against other mystical creatures. Also increases ::xp_type:: gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01]. <br/>After [Hero01] died at least once, -::inv_percent1:: [Money] costs and no [Iron] to recruit him again.<br/>You can trade even when at war."
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is divided by ::value::."
"sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area."
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone.<br/>Periodically, a sheepfold containing 2 [Sheep]s makes a new [Sheep] appear."
"sheet name=""tech""|Barricades|desc|||/desc","[Sheep] in [Sheepfold] earn you +::value:: [Money].<br/>[Sheep]s can be sacrificed for ::value1:: [Money]."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. <br/>Trade routes with [Jotunn] earn you +::percent:: more relationship."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","For each [FoodSilo], gain +::value1:: [Food] and +::value2:: [Happy].<br/>If upgraded, gain +::value:: [Food] and +::value3::[Happy] instead."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Stone] cost to build an [Temple] is reduced to ::value2::. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money].<br/>Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|desc|||/desc","Increases your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]."
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige].<br/>Increases [Sailor]s' resource production by ::percent2::.<br/>"
"sheet name=""tech""|ShieldMaster|desc|||/desc","[ShieldBearer]s cost less [Money], and their resistance is increased by ::percent::. [ShieldCenter] have no upkeep cost."
"sheet name=""tech""|Harpoons|desc|||/desc","Fisherman's Huts can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|Harpoons|desc|||/desc","[Fish] producing buildings can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them.<br/>Trade routes with neutral factions earn you +::percent1:: more [Money] and relationship."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slain or lost in enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s and [Giant2]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s and [Giant2]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)."
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per zone with upgraded civilian buildings (except houses)."
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money] and relationship."
"sheet name=""tech""|FreshFish|desc|||/desc","::value:: [NornArmor] appears at your [TownHall]. You can control ::value:: more [NornArmor].<br/>[NornArmor] passive regeneration increases by ::percent1:: and works on [HighTide] tiles."
"sheet name=""tech""|CityBuilder|desc|||/desc","Improving a zone is ::inv_percent2:: cheaper. In improved zones, specialized units get a +::percent:: production bonus and buildings have a -::inv_percent1:: upkeep cost."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]<br/> Reduces [TrainingCamp]'s upgrade cost by ::inv_percent1::."
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.<br/>[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put up to ::value2:: [Lure]s in your territory to attract [SavageDeer]s.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.<br/>[FoodSilo]s don't require a building slot."
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.<br/>[FoodSilo]s don't require a building slot."
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.<br/>All Meals gain additional effects : <br/>+::value1:: [Happy] <br/>+::value2:: [Money]."
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.<br/>You gain ::value2:: [Money] during meals.<br/>All Meals gain +::value1:: [Happy]."
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|Whispering|desc|||/desc","No other clan can befriend any neutral faction which has become your ally. This faction gains +::percent:: defense against all your enemies. <br/>It also becomes more aggressive towards them (this also affects [Jotunn]s).<br/>Your units gain [CanHide] within these factions' territories."
"sheet name=""tech""|Whispering|desc|||/desc","No other clan can befriend any neutral faction which has become your ally. This faction gains +::percent:: defense against all your enemies. <br/>It also becomes more aggressive towards them (this also affects [Jotunn]s).<br/>Your units gain [CanHide] within these factions' territories."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers gain ::percent:: resistance when feasting."
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone]."
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone] for each completed year, and again at the start of every subsequent year."
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. [Sailor]s produce +::percent3:: [Fame]. Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|desc|||/desc","You can hire [Mercenary]s at your [RavenPort] and send them to raid coastal areas.<br/>You can assign ::value:: more [Sailor] in your [RavenPort]s."
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Mercenaries from Homeland"
"sheet name=""tech""|Recruits|desc|||/desc","You can hire [Mercenary]s from your [RavenPort] and send them to raid coastal areas without a [TownHall] on it.<br/>Upgrades for your raids are available at the [Forge].<br/>Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|desc|||/desc","You can send your [Mercenary]s to coastal zones with a [TownHall].<br/>More upgrades for your raids are available at the [Forge].<br/>You can assign ::value:: more [Sailor]s in your [RavenPort] with a [Lighthouse]."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: [Happy] and +::value4:: [Lore] production<br/><font color=""#R"">Jörd: </font> Your army and upgraded towers get +::percent_value3:: attack power"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: [Happy] and +::value4:: [Lore] production<br/><font color=""#R"">Jörd: </font> Your army and upgraded towers get +::percent_value3:: attack power"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through neutral zones without engaging in combat."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: months cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: months cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of the Earth"
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased."
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools for civilians get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools for civilians get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.<br/>You can make Meals for your allies.<br/>You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.<br/>You can make Meals for your allies.<br/>You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|PlotThrone|name|||/name","Plot for the Throne"
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.<br/>Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.<br/>Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""tech""|Banquet|name|||/name","Banquet of Valhöll"
"sheet name=""tech""|Banquet|desc|||/desc","Unlocks the specific new recipe Banquet of Valhöll. The clan of the Squirrel win the Game when prepared"
"sheet name=""clan""|Goat|desc|||/desc","When it comes to surviving in dangerous conditions and building sturdy settlements, the Goat Clan has no rival. They will endure and survive no matter what."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build two [Sheepfold]s."
"sheet name=""clan""|Goat|bonuses|1|desc|/desc","Increases the production bonus of your feasts by ::percent::."
"sheet name=""clan""|Raven|totem|||/totem","Huginn and Muninn"
"sheet name=""clan""|Raven|title|||/title","The Clan of the Raven"
...
...
@@ -1090,7 +1097,7 @@
"sheet name=""clan""|Dragon|bonuses|0|desc|/desc","Your civilians can go into neutral territory."
"sheet name=""clan""|Dragon|bonuses|1|desc|/desc","No Happiness or production penalty for being wounded."
"sheet name=""clan""|Dragon|bonuses|2|desc|/desc","You start with a [SacrificialPyre]. You can build a [DragonmenCamp] instead of other military camps."
"sheet name=""clan""|Dragon|bonuses|3|desc|/desc","Start with 2 [Slave]s and only 3 [Villager]s. You can buy thralls from your [Port]s."
"sheet name=""clan""|Dragon|bonuses|3|desc|/desc","Start with ::value:: [Slave]s and only ::value1:: [Villager]s. You can buy [slave]s from your [Port]s."
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
...
...
@@ -1108,9 +1115,10 @@
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonization and building costs on non-coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' attack power is reduced by ::inv_percent:: on non-coastal zone."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea. [Fisherman]s produce +::percent:: more [Food]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman]s into [Norn]. The [Norn] produce [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Kraken|bonuses|6|desc|/desc","[NornArmor] slowly regenerates near [Horgr]s."
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
...
...
@@ -1120,6 +1128,7 @@
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","[OxThrone] produce +::value:: [Lore] while [OxHero] is not summoned."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr and Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
...
...
@@ -2290,7 +2309,7 @@
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxVictory|name|||/name","The cat's out of the bag"
"sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Increase the decolonization speed by ::percent_value:: for each [LynxHero], [LynxBrown] and [LynxWhite] in the zone."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with 2 [GiantCrow]s."
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with ::value:: [GiantCrow]s. Cannot send a raid on tiles with a [TownHall] until [Mercenaries] is unlocked."
"sheet name=""ability""|CallGiantBoar|name|||/name","Call of Gullinbursti"
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a non controllable [GiantBoar]."
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a [GiantBoar]. It is not controllable while in combat."
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen for ::value3:: seconds, along with the area around them. They are slowed and their attack speed is reduced."
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.<br/>You can colonize a neutral non-coastal zone for the normal cost.<br/>You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.<br/>You can colonize a neutral non-coastal zone for the normal cost.<br/>Makes fish appear in lakes if there are none.<br/>You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army. They will produce [Happy] in your territory."
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Defense] Knowledge. +::percent:: on [Defense] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by animals such as [Wolf]s, [Bear]s and Lynxes is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
"sheet name=""bonus""|BHomeland|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy] every ::value2:: [Fame]."
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenary]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense."
...
...
@@ -2986,20 +3014,21 @@
"sheet name=""bonus""|BWarchiefProd|desc|||/desc"," +::percent:: bonus production in zones with a warchief"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Whenever a [BFTower] is destroyed, it kills all units in the zone"
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|BSpectralWarrior|desc|||/desc","No more happiness penalty for [SpecterWarrior] in your territory"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
"sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]."
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.<br/>You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.<br/>You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BCook|desc|||/desc","[Stove] can have ::value:: more [Cook]s."
"sheet name=""bonus""|BSuperMeal|desc|||/desc","Your [Meal]s have ::value:: more level."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""victory""|VYggdrasil|desc|||/desc","Find the legendary World Tree, <font color=""#R"">Yggdrasil</font>, and be the first to conquer it."
"sheet name=""seasonEvent""|Wartales|news.desc|||/news.desc","The demo for our newest game, Wartales is available now on Steam, click here to check it out!"
"sheet name=""recipe""|RecipeWinter|desc|||/desc","A delicious mix of venison, vegetables and mushrooms, simmered for hours in a cookpot and served piping hot. Perfect for sustaining those long, cold winter nights."
"sheet name=""recipe""|RecipeWinter|flavor|||/flavor","In French, the name of this rather delicious dish is ""daube"", which, oddly, is also used as slang for a bad movie, game, book etc."
"sheet name=""recipe""|RecipeHealth|names|1|text|/text","Hearty Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|2|text|/text","Seasoned Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|3|text|/text","Chef's Choice Fish Soup"
"sheet name=""recipe""|RecipeHealth|desc|||/desc","Fish, vegetables and mushrooms cooked to a perfection in sea water, which most Vikings will find delicious, provided they don't mind a strong iodized flavour. Very healthy!"
"sheet name=""recipe""|RecipeHealth|flavor|||/flavor","Do try ""bouillabaisse"" if you ever visit France!"
"sheet name=""recipe""|RecipeDefense|desc|||/desc","A particularly filling buffet of seafood, vegetables and mushrooms. Not exactly the meal you'll want to eat before taking a hike, but very fortifying and comforting."
"sheet name=""recipe""|RecipeDefense|flavor|||/flavor","Vikings probably didn't consume seafood raw and therefore missed out on sushis and the likes."
"sheet name=""recipe""|RecipeAttack|desc|||/desc","Wild boar ribs slightly caramelized with mead, served with roasted vegetables and mushrooms, for those Vikings who don't skimp on proteins."
"sheet name=""recipe""|RecipeVictory|names|0|text|/text","Banquet of Valhöll"
"sheet name=""recipe""|RecipeVictory|desc|||/desc","A wide variety of lavish meals, served cold, warm or piping hot. Odin himself would drool before such a feast!"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","Increases [::id::]s' attack power by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_desc""|||/t","Mercenaries will attack a selected coastal area and stay there if they emerge victorious."
"g id=""tip""|t id=""invalid_save_version""||||/t","This save is unstable and can't be loaded. We apologize for the inconvenience."
"g id=""tip""|t id=""beta_save""||||/t","This save has been created during a beta. Major gameplay changes could impact its validity, and the stability is not ensured."
"g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game."
...
...
@@ -1147,6 +1171,7 @@
"g id=""tip""|t id=""stats_trophy_sold""||||/t","Sold at [MarketPlace]"
"g id=""tip""|t id=""free_tech""||||/t","Free"
"g id=""tip""|t id=""only_ai""||||/t","Only AI"
"g id=""tip""|t id=""relic_forging""||||/t","This relic is being forged."
"g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::] can't be assigned to this building"
"g id=""tip_action""|t id=""no_smith_horse""||||/t","Only [HorseMaiden] and [HorseHero] can be assigned to this building"
"g id=""tip_action""|t id=""no_slave_military""||||/t","[Slave]s can't be assigned to this building"
...
...
@@ -1186,6 +1211,9 @@
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","You can only launch a raid on an enemy or neutral beach"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","A mercenary ship is already on its way to this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","There are already troops of this type in this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_townhall""||||/t","You need [Mercenaries] (::fame:: [Fame]) to launch raids on an enemy tile with a [TownHall]."
"g id=""tip_action""|t id=""mercenaries_add""||||/t","Add ::value:: [Mercenary]s to the raid."
"g id=""tip_action""|t id=""pillage_warning""||||/t","Need to upgrade the raid in the forge."
"g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones"
...
...
@@ -1209,6 +1237,7 @@
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""already_max_relation""||||/t","You have already befriended <font color=""::color::"">::name::</font>. Your gifting trade route has stopped."
"g id=""notify""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""notify""|t id=""no_merchant_trade_stop""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_great_trade""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with Homeland has stopped."
...
...
@@ -1284,8 +1313,8 @@
"g id=""notify""|t id=""incoming_raid_other""||||/t","A mercenary ship has been spotted nearby."
"g id=""notify""|t id=""incoming_raid_giant""||||/t","A [Giant] ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","A [Giant] ship has been spotted nearby."
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive against you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive against your enemies!"
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive towards you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive towards your enemies!"
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_gift""||||/t","<font color=""::color::"">::name::</font> has started giving you [::res::]!"
...
...
@@ -1312,8 +1341,10 @@
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
"g id=""notify""|t id=""weapon_upgraded""||||/t","[::unit_id::]s' weapon has been improved."
"g id=""notify""|t id=""relic_start_forging""||||/t","<font color=""::color::"">::name::</font> has started to forge the relic: [::relic_name::]."
"g id=""notify""|t id=""relic_forged""||||/t","<font color=""::color::"">::name::</font> has forged the relic: [::relic_name::]."
"g id=""notify""|t id=""pillage_upgraded""||||/t","Your mercenary raid has been upgraded with [::ability_name::]."
"g id=""notify""|t id=""ancient_spirit_attack""||||/t","<font color=""::color::"">::name::</font> sent [SpecterWarrior]s to your territory!"
"g id=""notify""|t id=""kraken_me_attacked""||||/t","The Kraken has attacked one of your [::port_name::]s. It's been damaged and the Longship destroyed. Repair it quickly."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
...
...
@@ -1328,6 +1359,7 @@
"g id=""notify""|t id=""frozen_army""||||/t","An army of frozen corpse is marching toward us!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_supply_owner""||||/t","You have completed a new year! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
...
...
@@ -1339,9 +1371,11 @@
"g id=""notify""|t id=""self_fame""||||/t","You finished preparing ::dish_name:: and earned ::fame_gain:: [Fame], your clan is enjoying the meal."
"g id=""notify""|t id=""self""||||/t","You finished preparing ::dish_name::, your clan is enjoying the meal."
"g id=""notify""|t id=""other""||||/t","You received ::dish_name:: from ::player_name::, your clan will enjoy the benefits of the meal for ::duration:: months."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcefully cancelled."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcibly cancelled."
"g id=""notify""|t id=""ai_plan""||||/t","::player_name:: is planning to prepare ::dish_name:: next month."
"g id=""notify""|t id=""victory_meal""||||/t","<font color=""::color::"">::name::</font> is preparing the Banquet of Valhöll. ::nb:: more months and they will achieve victory! "
"g id=""notify""|t id=""stockpiling_winter""||||/t","Winter approaches, your clan is gathering more resources for the bitter cold to come."
"g id=""notify""|t id=""mercenary_upgrade_available""||||/t","Upgrades for your raids are available at the forge."
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_title""|||/t","Welcome to the ::name:: Season!"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_desc""|||/t","Season ::name:: is now over. Fight for your spot on the leaderboards now! ::gloryPoints:: have been reset. The new season is now open until the next major update."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby_desc"" skip=""expedition""||/t","If you leave Conquest Coop, you will close your lobby. Continue?"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","Homeland earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now finish the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now claim the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""network""|t id=""free_teams_ready_reset""||||/t","In Free Teams mode, players will lose their ready status each time someone changes team. "
"g id=""network""|t id=""leave_penalty_create""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to create a new game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_join""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to join a game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_warning""||||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","Increases [::id::]s' attack power by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_desc""|||/t","Mercenaries will attack a selected coastal area and stay there if they emerge victorious."
"g id=""tip""|t id=""invalid_save_version""||||/t","This save is unstable and can't be loaded. We apologize for the inconvenience."
"g id=""tip""|t id=""beta_save""||||/t","This save has been created during a beta. Major gameplay changes could impact its validity, and the stability is not ensured."
"g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game."
...
...
@@ -1147,6 +1171,7 @@
"g id=""tip""|t id=""stats_trophy_sold""||||/t","Sold at [MarketPlace]"
"g id=""tip""|t id=""free_tech""||||/t","Free"
"g id=""tip""|t id=""only_ai""||||/t","Only AI"
"g id=""tip""|t id=""relic_forging""||||/t","This relic is being forged."
"g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::] can't be assigned to this building"
"g id=""tip_action""|t id=""no_smith_horse""||||/t","Only [HorseMaiden] and [HorseHero] can be assigned to this building"
"g id=""tip_action""|t id=""no_slave_military""||||/t","[Slave]s can't be assigned to this building"
...
...
@@ -1186,6 +1211,9 @@
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","You can only launch a raid on an enemy or neutral beach"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","A mercenary ship is already on its way to this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","There are already troops of this type in this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_townhall""||||/t","You need [Mercenaries] (::fame:: [Fame]) to launch raids on an enemy tile with a [TownHall]."
"g id=""tip_action""|t id=""mercenaries_add""||||/t","Add ::value:: [Mercenary]s to the raid."
"g id=""tip_action""|t id=""pillage_warning""||||/t","Need to upgrade the raid in the forge."
"g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones"
...
...
@@ -1209,6 +1237,7 @@
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""already_max_relation""||||/t","You have already befriended <font color=""::color::"">::name::</font>. Your gifting trade route has stopped."
"g id=""notify""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""notify""|t id=""no_merchant_trade_stop""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_great_trade""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with Homeland has stopped."
...
...
@@ -1284,8 +1313,8 @@
"g id=""notify""|t id=""incoming_raid_other""||||/t","A mercenary ship has been spotted nearby."
"g id=""notify""|t id=""incoming_raid_giant""||||/t","A [Giant] ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","A [Giant] ship has been spotted nearby."
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive against you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive against your enemies!"
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive towards you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive towards your enemies!"
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_gift""||||/t","<font color=""::color::"">::name::</font> has started giving you [::res::]!"
...
...
@@ -1312,8 +1341,10 @@
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
"g id=""notify""|t id=""weapon_upgraded""||||/t","[::unit_id::]s' weapon has been improved."
"g id=""notify""|t id=""relic_start_forging""||||/t","<font color=""::color::"">::name::</font> has started to forge the relic: [::relic_name::]."
"g id=""notify""|t id=""relic_forged""||||/t","<font color=""::color::"">::name::</font> has forged the relic: [::relic_name::]."
"g id=""notify""|t id=""pillage_upgraded""||||/t","Your mercenary raid has been upgraded with [::ability_name::]."
"g id=""notify""|t id=""ancient_spirit_attack""||||/t","<font color=""::color::"">::name::</font> sent [SpecterWarrior]s to your territory!"
"g id=""notify""|t id=""kraken_me_attacked""||||/t","The Kraken has attacked one of your [::port_name::]s. It's been damaged and the Longship destroyed. Repair it quickly."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
...
...
@@ -1328,6 +1359,7 @@
"g id=""notify""|t id=""frozen_army""||||/t","An army of frozen corpse is marching toward us!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_supply_owner""||||/t","You have completed a new year! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
...
...
@@ -1339,9 +1371,11 @@
"g id=""notify""|t id=""self_fame""||||/t","You finished preparing ::dish_name:: and earned ::fame_gain:: [Fame], your clan is enjoying the meal."
"g id=""notify""|t id=""self""||||/t","You finished preparing ::dish_name::, your clan is enjoying the meal."
"g id=""notify""|t id=""other""||||/t","You received ::dish_name:: from ::player_name::, your clan will enjoy the benefits of the meal for ::duration:: months."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcefully cancelled."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcibly cancelled."
"g id=""notify""|t id=""ai_plan""||||/t","::player_name:: is planning to prepare ::dish_name:: next month."
"g id=""notify""|t id=""victory_meal""||||/t","<font color=""::color::"">::name::</font> is preparing the Banquet of Valhöll. ::nb:: more months and they will achieve victory! "
"g id=""notify""|t id=""stockpiling_winter""||||/t","Winter approaches, your clan is gathering more resources for the bitter cold to come."
"g id=""notify""|t id=""mercenary_upgrade_available""||||/t","Upgrades for your raids are available at the forge."
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_title""|||/t","Welcome to the ::name:: Season!"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_desc""|||/t","Season ::name:: is now over. Fight for your spot on the leaderboards now! ::gloryPoints:: have been reset. The new season is now open until the next major update."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby_desc"" skip=""expedition""||/t","If you leave Conquest Coop, you will close your lobby. Continue?"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","Homeland earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now finish the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now claim the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""network""|t id=""free_teams_ready_reset""||||/t","In Free Teams mode, players will lose their ready status each time someone changes team. "
"g id=""network""|t id=""leave_penalty_create""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to create a new game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_join""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to join a game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_warning""||||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."