Commit dfbcc602 authored by w4t's avatar w4t

northgard 2.5.18.22416

parent e387965f
......@@ -100,7 +100,7 @@
"sheet name=""unit""|Scholar|name|||/name","Herald"
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
......@@ -173,7 +173,7 @@
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|LynxHero|editor.name|||/editor.name","Warchief [Lynx]"
"sheet name=""unit""|SquirrelHero|name|||/name","Andhrímnir"
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] faster than [Cook]s and prepare [Meal]s. Forging [Cook] tool profit to him."
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] and prepare [Meal]s. Gains benefits from forging the [Cook] tool."
"sheet name=""unit""|SquirrelHero|flavor|||/flavor","So you're the ""chicken"" your clan keeps complaining about? Wait- you didn't know? Well, that's awkward..."
"sheet name=""unit""|SquirrelHero|editor.name|||/editor.name","Warchief [Squirrel]"
"sheet name=""unit""|Berserker03|name|||/name","Egil"
......@@ -237,6 +237,10 @@
"sheet name=""unit""|UndeadGiant|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiant|desc|||/desc","Jötnar aren't immune to becoming Draugar."
"sheet name=""unit""|UndeadGiant|flavor|||/flavor","Your undead problems are now available in extra-large."
"sheet name=""unit""|UndeadGiantDragon|name|||/name","Draugr Jötunn"
"sheet name=""unit""|UndeadGiantDragon|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiantDragon|desc|||/desc","Jötnar aren't immune to becoming Draugar."
"sheet name=""unit""|UndeadGiantDragon|flavor|||/flavor","Your undead problems are now available in extra-large."
"sheet name=""unit""|GiantFire|name|||/name","Eldthurs"
"sheet name=""unit""|GiantFire|langs.plural|||/langs.plural","Eldthursar"
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
......@@ -307,7 +311,7 @@
"sheet name=""unit""|IceGolem|name|||/name","Dark Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|GiantBoar|name|||/name","Giant Boar"
"sheet name=""unit""|GiantBoar|desc|||/desc","[GiantBoar] produces +10 [Food]. It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, it patrols to friendly forests."
"sheet name=""unit""|GiantBoar|desc|||/desc","It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, you can control it."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|name|||/name","Colossal Boar"
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerates quickly."
......@@ -409,7 +413,7 @@
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|Stove|name|||/name","Stove"
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.&lt;br/&gt;Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].&lt;br/&gt;[SquirrelHero] can also be assigned to it.&lt;br/&gt;Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.<br/>Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].<br/>[SquirrelHero] can also be assigned to it.<br/>Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|flavor|||/flavor","Hot soup comin' through!"
"sheet name=""building""|Stove|upgrade|0|desc|/desc","[Cook]'s produce +::percent:: [Happy] and +::percent1:: [Ingredients]. Add an additional [UpgradedStoveStorage] max storage."
"sheet name=""building""|TrainingCamp|name|||/name","Training Camp"
......@@ -452,10 +456,10 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|name|||/name","Mythical Lure"
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.&lt;br/&gt;Wave cleared: ::waves::."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.<br/>Wave cleared: ::waves::."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|Lure|name|||/name","Standard Lure"
"sheet name=""building""|Lure|desc|||/desc","Attract deers in the zone. Assign your villagers to it to become [Hunter]s."
"sheet name=""building""|Lure|desc|||/desc","Attract deers to the zone. Assign your villagers to it to become [Hunter]s with a production bonus."
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
......@@ -604,9 +608,9 @@
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","Reveals all forests. You can pay 200 [Food] to summon one non controllable [GiantBoar] that produces +10 [Food] and defends your territory."
"sheet name=""building""|RelicBoar|desc|||/desc","Produce +10 [Food].<br/>You can pay 200 [Lore] to summon one [GiantBoar]. It is controllable as long as it is not in combat"
"sheet name=""building""|RelicSnake|name|||/name","Gungnir"
"sheet name=""building""|RelicSnake|desc|||/desc","Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicSnake|desc|||/desc","All military units get ::percent:: dodge chance.<br/>Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif &amp; Tyrfing"
......@@ -618,7 +622,7 @@
"sheet name=""building""|RelicLynx|name|||/name","Gleipnir"
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""building""|RelicSquirrel|name|||/name","Yggdrasil's Root"
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". &lt;br/&gt;Every ::value:: month, another zone becomes eldritch.&lt;br/&gt;Units in Eldritch zones benefit from periodical production bonuses.&lt;br/&gt;Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". <br/>Every ::value:: month, another zone becomes eldritch.<br/>Units in Eldritch zones benefit from periodical production bonuses.<br/>Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
......@@ -802,7 +806,7 @@
"sheet name=""tech""|Heroes|name|||/name","Legendary Heroes"
"sheet name=""tech""|Heroes|desc|||/desc","Improves your [Hero01]'s attack and defense by ::percent::."
"sheet name=""tech""|MonsterSlayer|name|||/name","Monster Slayer"
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases ::xp_type:: gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent2:: against [Dragonmen] and by ::percent:: against other mystical creatures. Also increases ::xp_type:: gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Negociate|name|||/name","Negotiation"
"sheet name=""tech""|Negociate|desc|||/desc","Reduces Marketplace prices by ::inv_percent:: and stock replenishment is ::percent1:: faster."
"sheet name=""tech""|SlotWealth|name|||/name","Trading Caravan"
......@@ -816,37 +820,37 @@
"sheet name=""tech""|Conqueror|name|||/name","Invader"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|name|||/name","Veiled Threats"
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01]. <br/>After [Hero01] died at least once, -::inv_percent1:: [Money] costs and no [Iron] to recruit him again.<br/>You can trade even when at war."
"sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded Food-producing buildings can be assigned an additional villager."
"sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded buildings producing [Food] and [Happy] can be assigned an additional villager."
"sheet name=""tech""|FreeTools|name|||/name","Spare Tools"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is divided by ::value::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone."
"sheet name=""tech""|Barricades|name|||/name","Barricades"
"sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area."
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone.<br/>Periodically, a sheepfold containing 2 [Sheep]s makes a new [Sheep] appear."
"sheet name=""tech""|Barricades|name|||/name","Wool Trade"
"sheet name=""tech""|Barricades|desc|||/desc","[Sheep] in [Sheepfold] earn you +::value:: [Money].<br/>[Sheep]s can be sacrificed for ::value1:: [Money]."
"sheet name=""tech""|FoodTrade|name|||/name","Food Trade"
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. <br/>Trade routes with [Jotunn] earn you +::percent:: more relationship."
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","For each [FoodSilo], gain +::value1:: [Food] and +::value2:: [Happy].<br/>If upgraded, gain +::value:: [Food] and +::value3::[Happy] instead."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Stone] cost to build an [Temple] is reduced to ::value2::. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money].<br/>Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.&lt;br/&gt;Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Rangers"
"sheet name=""tech""|Rangers|desc|||/desc","Increases your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)&lt;br/&gt;Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Journeymen"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Increases your [Happy] based on the areas you have explored."
"sheet name=""tech""|Wealth|name|||/name","Exotic Goods"
"sheet name=""tech""|Wealth|desc|||/desc","Gain +::value::[Happy] per Harbor, +::value1::[Happy] if upgraded."
"sheet name=""tech""|Negociators|name|||/name","Negotiators"
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]."
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige].<br/>Increases [Sailor]s' resource production by ::percent2::.<br/>"
"sheet name=""tech""|Hibernate|name|||/name","Hibernation"
"sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter in allied territory."
"sheet name=""tech""|LandProtect|name|||/name","Protector of the Land"
......@@ -854,11 +858,11 @@
"sheet name=""tech""|ShieldMaster|name|||/name","Shield Mastery"
"sheet name=""tech""|ShieldMaster|desc|||/desc","[ShieldBearer]s cost less [Money], and their resistance is increased by ::percent::. [ShieldCenter] have no upkeep cost."
"sheet name=""tech""|Harpoons|name|||/name","Harpoons"
"sheet name=""tech""|Harpoons|desc|||/desc","Fisherman's Huts can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|Harpoons|desc|||/desc","[Fish] producing buildings can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them.<br/>Trade routes with neutral factions earn you +::percent1:: more [Money] and relationship."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
......@@ -872,21 +876,21 @@
"sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market"
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].&lt;br/&gt;You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|StolenLore|name|||/name","Stolen Lore"
"sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans."
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slain or lost in enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].&lt;br/&gt;Bonuses from special zones are doubled."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|UnderPressure|name|||/name","Under Pressure"
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)&lt;br/&gt;Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|name|||/name","Hard Labor"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat &amp; Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|name|||/name","Capture"
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.&lt;br/&gt;Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s and [Giant2]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s and [Giant2]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|SlaveTrade|name|||/name","Thrall Trade"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are ::inv_percent:: cheaper, and minimum price is also reduced by ::inv_percent::."
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
......@@ -900,47 +904,47 @@
"sheet name=""tech""|AncestralInfluence|name|||/name","Ancestral Influence"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)."
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per zone with upgraded civilian buildings (except houses)."
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.&lt;br/&gt;Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.&lt;br/&gt;Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Fresh Fish"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money] and relationship."
"sheet name=""tech""|FreshFish|name|||/name","Valhalla's reinforcement"
"sheet name=""tech""|FreshFish|desc|||/desc","::value:: [NornArmor] appears at your [TownHall]. You can control ::value:: more [NornArmor].<br/>[NornArmor] passive regeneration increases by ::percent1:: and works on [HighTide] tiles."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder"
"sheet name=""tech""|CityBuilder|desc|||/desc","Improving a zone is ::inv_percent2:: cheaper. In improved zones, specialized units get a +::percent:: production bonus and buildings have a -::inv_percent1:: upkeep cost."
"sheet name=""tech""|MilitaryTraining|name|||/name","Military Training"
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]<br/> Reduces [TrainingCamp]'s upgrade cost by ::inv_percent1::."
"sheet name=""tech""|Hydromel|name|||/name","Ferocious Charge"
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.&lt;br/&gt;Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|InvincibleHero|name|||/name","Unstoppable"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].&lt;br/&gt;Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.&lt;br/&gt;[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.&lt;br/&gt;[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put up to ::value2:: [Lure]s in your territory to attract [SavageDeer]s.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|ArcheryMastery|name|||/name","Archery Mastery"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.&lt;br/&gt;Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Vitality|name|||/name","Nimble Paws"
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health&lt;br/&gt; They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Poaching|name|||/name","Poaching"
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].&lt;br/&gt; [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|name|||/name","The Wild Hunt"
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.&lt;br/&gt;While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|MakingInterest|name|||/name","Stockpiling"
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.&lt;br/&gt;[FoodSilo]s don't require a building slot."
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.<br/>[FoodSilo]s don't require a building slot."
"sheet name=""tech""|CookingMastery|name|||/name","Cooking Mastery"
"sheet name=""tech""|CookingMastery|desc|||/desc","[Meal] have improved effects.&lt;br/&gt;[Meal] [Food] cost is reduced by ::percent::."
"sheet name=""tech""|CookingMastery|desc|||/desc","[Meal] have improved effects.<br/>[Meal] [Food] cost is reduced by ::percent::."
"sheet name=""tech""|Economics|name|||/name","Economics"
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.&lt;br/&gt;All Meals gain additional effects : &lt;br/&gt;+::value1:: [Happy] &lt;br/&gt;+::value2:: [Money]."
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.<br/>You gain ::value2:: [Money] during meals.<br/>All Meals gain +::value1:: [Happy]."
"sheet name=""tech""|KitchenNightmare|name|||/name","Kitchen Nightmare"
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. &lt;br/&gt;Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|Whispering|name|||/name","Rumor-mongering"
"sheet name=""tech""|Whispering|desc|||/desc","No other clan can befriend any neutral faction which has become your ally. This faction gains +::percent:: defense against all your enemies. &lt;br/&gt;It also becomes more aggressive towards them (this also affects [Jotunn]s).&lt;br/&gt;Your units gain [CanHide] within these factions' territories."
"sheet name=""tech""|Whispering|desc|||/desc","No other clan can befriend any neutral faction which has become your ally. This faction gains +::percent:: defense against all your enemies. <br/>It also becomes more aggressive towards them (this also affects [Jotunn]s).<br/>Your units gain [CanHide] within these factions' territories."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
......@@ -948,15 +952,15 @@
"sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|name|||/name","Teamwork"
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers gain ::percent:: resistance when feasting."
"sheet name=""tech""|Supply|name|||/name","Supplies"
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone]."
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone] for each completed year, and again at the start of every subsequent year."
"sheet name=""tech""|Dedication|name|||/name","Dedication"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.&lt;br/&gt;Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Recruits"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. [Sailor]s produce +::percent3:: [Fame]. Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|name|||/name","Mercenaries"
"sheet name=""tech""|Mercenaries|desc|||/desc","You can hire [Mercenary]s at your [RavenPort] and send them to raid coastal areas.&lt;br/&gt;You can assign ::value:: more [Sailor] in your [RavenPort]s."
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Mercenaries from Homeland"
"sheet name=""tech""|Recruits|desc|||/desc","You can hire [Mercenary]s from your [RavenPort] and send them to raid coastal areas without a [TownHall] on it.<br/>Upgrades for your raids are available at the [Forge].<br/>Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|name|||/name","Sea Supremacy"
"sheet name=""tech""|Mercenaries|desc|||/desc","You can send your [Mercenary]s to coastal zones with a [TownHall].<br/>More upgrades for your raids are available at the [Forge].<br/>You can assign ::value:: more [Sailor]s in your [RavenPort] with a [Lighthouse]."
"sheet name=""tech""|KindredSpirit|name|||/name","Kindred Spirit"
"sheet name=""tech""|KindredSpirit|desc|||/desc","Having [BearMaiden] or a [Maiden] in an area increases local production by ::percent::."
"sheet name=""tech""|BearAwake|name|||/name","The Bear Awakens"
......@@ -964,24 +968,24 @@
"sheet name=""tech""|OldKnowledge|name|||/name","Heritage"
"sheet name=""tech""|OldKnowledge|desc|||/desc","+::value:: free Knowledge (does not count toward a Lore victory or Blessing unlock)."
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2:: [Happy] and +::value4:: [Lore] production&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Your army and upgraded towers get +::percent_value3:: attack power"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/>&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2:: [Happy] and +::value4:: [Lore] production<br/>&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Your army and upgraded towers get +::percent_value3:: attack power"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through neutral zones without engaging in combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: months cooldown).&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: months cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of the Earth"
"sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased."
"sheet name=""tech""|Jealous|name|||/name","Tenacious Grudge"
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased."
"sheet name=""tech""|Craftsmen|name|||/name","Craftsmen"
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools for civilians get an additionnal +::percent0:: production bonus.&lt;br/&gt;Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools for civilians get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.&lt;br/&gt;You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|FutureSight|name|||/name","Future Sight"
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.&lt;br/&gt;Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|MilitaryPressure|name|||/name","Military Pressure"
......@@ -989,13 +993,15 @@
"sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.&lt;br/&gt;The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|name|||/name","Oskoreia"
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|Strategist|name|||/name","A Helping Hand"
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.&lt;br/&gt;You can make Meals for your allies.&lt;br/&gt;You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.<br/>You can make Meals for your allies.<br/>You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|PlotThrone|name|||/name","Plot for the Throne"
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.&lt;br/&gt;Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.<br/>Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""tech""|Banquet|name|||/name","Banquet of Valhöll"
"sheet name=""tech""|Banquet|desc|||/desc","Unlocks the specific new recipe Banquet of Valhöll. The clan of the Squirrel win the Game when prepared"
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
......@@ -1047,6 +1053,7 @@
"sheet name=""clan""|Goat|desc|||/desc","When it comes to surviving in dangerous conditions and building sturdy settlements, the Goat Clan has no rival. They will endure and survive no matter what."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build two [Sheepfold]s."
"sheet name=""clan""|Goat|bonuses|1|desc|/desc","Increases the production bonus of your feasts by ::percent::."
"sheet name=""clan""|Goat|bonuses|2|desc|/desc","All [MilitaryXP] suffer -::inv_percent:: penalty."
"sheet name=""clan""|Raven|name|||/name","Raven"
"sheet name=""clan""|Raven|totem|||/totem","Huginn and Muninn"
"sheet name=""clan""|Raven|title|||/title","The Clan of the Raven"
......@@ -1090,7 +1097,7 @@
"sheet name=""clan""|Dragon|bonuses|0|desc|/desc","Your civilians can go into neutral territory."
"sheet name=""clan""|Dragon|bonuses|1|desc|/desc","No Happiness or production penalty for being wounded."
"sheet name=""clan""|Dragon|bonuses|2|desc|/desc","You start with a [SacrificialPyre]. You can build a [DragonmenCamp] instead of other military camps."
"sheet name=""clan""|Dragon|bonuses|3|desc|/desc","Start with 2 [Slave]s and only 3 [Villager]s. You can buy thralls from your [Port]s."
"sheet name=""clan""|Dragon|bonuses|3|desc|/desc","Start with ::value:: [Slave]s and only ::value1:: [Villager]s. You can buy [slave]s from your [Port]s."
"sheet name=""clan""|Horse|name|||/name","Horse"
"sheet name=""clan""|Horse|totem|||/totem","Svadilfari"
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
......@@ -1108,9 +1115,10 @@
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonization and building costs on non-coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' attack power is reduced by ::inv_percent:: on non-coastal zone."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea. [Fisherman]s produce +::percent:: more [Food]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman]s into [Norn]. The [Norn] produce [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Kraken|bonuses|6|desc|/desc","[NornArmor] slowly regenerates near [Horgr]s."
"sheet name=""clan""|Ox|name|||/name","Ox"
"sheet name=""clan""|Ox|totem|||/totem","Himminbrjotir"
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
......@@ -1120,6 +1128,7 @@
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","[OxThrone] produce +::value:: [Lore] while [OxHero] is not summoned."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr and Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
......@@ -1170,6 +1179,13 @@
"sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|Taunted|name|||/name","Taunted"
"sheet name=""icon""|Discord|name|||/name","Discord"
"sheet name=""ability""|Wounded|name|||/name","Wounded"
"sheet name=""ability""|Wounded|desc|||/desc","Wounded clan members have reduced production."
"sheet name=""ability""|BurnWyvern|name|||/name","Fire Ball"
"sheet name=""ability""|BearHunting|name|||/name","Bear is hunting"
"sheet name=""ability""|BearHunting|desc|||/desc","This unit will regenerate overtime and produce food near [Shoal]."
"sheet name=""ability""|NornArmorHealing|name|||/name","Regenerate"
"sheet name=""ability""|NornArmorHealing|desc|||/desc","This unit will regenerate overtime near [Horgr] and on [HighTide] tiles with [FreshFish]."
"sheet name=""icon""|Poisoned|name|||/name","Poisoned"
"sheet name=""icon""|Unarmored|name|||/name","Unarmored"
"sheet name=""icon""|Trapped|name|||/name","Trapped"
......@@ -1181,6 +1197,7 @@
"sheet name=""icon""|CanTradePrestige|desc|||/desc","Available Great Route."
"sheet name=""icon""|CanForge|desc|||/desc","Items waiting to be forged."
"sheet name=""icon""|CanCook|desc|||/desc","A meal is waiting to be cooked."
"sheet name=""icon""|BreedingIncoming|desc|||/desc","We have noticed that one of your sheep is expecting a baby."
"sheet name=""icon""|ProductionBonus|name|||/name","DEPRECATED"
"sheet name=""icon""|ProductionMalus|name|||/name","DEPRECATED"
"sheet name=""icon""|HighTide|name|||/name","High Tide"
......@@ -1293,6 +1310,8 @@
"sheet name=""event""|NewVillager|desc|||/desc","A new villager will soon join us."
"sheet name=""event""|FeastEnd|name|||/name","Feast End"
"sheet name=""event""|FeastEnd|desc|||/desc","We are enjoying a glorious feast!"
"sheet name=""event""|FreeFeast|name|||/name","[FeastResist]"
"sheet name=""event""|FreeFeast|desc|||/desc","A free Feast will be available."
"sheet name=""event""|Unfreeze|name|||/name","Spring"
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
......@@ -2290,7 +2309,7 @@
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxVictory|name|||/name","The cat's out of the bag"
"sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ASquirrelVictory|name|||/name","Aggressive Negociations"
"sheet name=""achievement""|ASquirrelVictory|name|||/name","Aggressive Negotiations"
"sheet name=""achievement""|ASquirrelVictory|desc|||/desc","Win with the Clan of the Squirrel [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]"
......@@ -2570,8 +2589,6 @@
"sheet name=""achievement""|A7Wonders|desc|||/desc","Play a game where 7 different Relics are built."
"sheet name=""achievement""|AWonderCollector|name|||/name","The Wonder Collector"
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Capture an enemy Relic"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Game Completed"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","You have completed the game"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
......@@ -2611,7 +2628,7 @@
"sheet name=""ability""|Dominion|name|||/name","Dominion"
"sheet name=""ability""|Dominion|desc|||/desc","Colonize cleared area for free."
"sheet name=""ability""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Warcry"
"sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|Bodyguard|name|||/name","Bodyguard"
......@@ -2631,13 +2648,13 @@
"sheet name=""ability""|SharpEye|name|||/name","Sharp Eye"
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredLure|name|||/name","Mythical Lure"
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.&lt;br/&gt;Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|StandardLure|name|||/name","Lure"
"sheet name=""ability""|StandardLure|desc|||/desc","Places a lure that attracts [SavageDeer]s within the zone. You can assign [Hunter]s on it."
"sheet name=""ability""|WildCall|name|||/name","The Wild Call"
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] can summon spectral beasts to follow her. &lt;br/&gt;(::composition::)"
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] can summon spectral beasts to follow her. <br/>(::composition::)"
"sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.&lt;br/&gt;::composition::&lt;br/&gt;"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge"
......@@ -2649,7 +2666,7 @@
"sheet name=""ability""|GolemBurn|name|||/name","Magma Strike"
"sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec."
"sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have a ::percent_value:: chance of negating incoming attacks."
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have ::percent_value:: more chance of dodging incoming attacks."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
......@@ -2659,7 +2676,7 @@
"sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. &lt;br/&gt;[Militia] is a defensive military unit that cannot leave your territory.&lt;br/&gt;You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
......@@ -2697,7 +2714,7 @@
"sheet name=""ability""|ProjectileResist|name|||/name","Projectile Resistance"
"sheet name=""ability""|ProjectileResist|desc|||/desc","Reduces damage from projectiles by ::inv_percent::."
"sheet name=""ability""|Stealth|name|||/name","Stealth"
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds."
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units until they attack it."
"sheet name=""ability""|DamageReturn|name|||/name","Reflection"
"sheet name=""ability""|DamageReturn|desc|||/desc","Enemy attacking this unit will receive ::percent_value:: of their own damages back."
"sheet name=""ability""|Invisibility|name|||/name","Invisibility"
......@@ -2715,9 +2732,9 @@
"sheet name=""ability""|NatureFreedom|name|||/name","Nature Takeover"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Increase the decolonization speed by ::percent_value:: for each [LynxHero], [LynxBrown] and [LynxWhite] in the zone."
"sheet name=""ability""|BrotherlyLove|name|||/name","Caring Siblings"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.&lt;br/&gt;[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Sibling Rivalry"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.&lt;br/&gt;[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|WildHunter|name|||/name","Wild Hunter"
"sheet name=""ability""|WildHunter|desc|||/desc","Military Units don't suffer supply malus nor winter attack power penalty."
"sheet name=""ability""|GreatHunt|name|||/name","The Great Hunt"
......@@ -2754,9 +2771,9 @@
"sheet name=""ability""|Annexation|name|||/name","Annexation"
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with 2 [GiantCrow]s."
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with ::value:: [GiantCrow]s. Cannot send a raid on tiles with a [TownHall] until [Mercenaries] is unlocked."
"sheet name=""ability""|CallGiantBoar|name|||/name","Call of Gullinbursti"
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a non controllable [GiantBoar]."
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a [GiantBoar]. It is not controllable while in combat."
"sheet name=""ability""|FrozenEarth|name|||/name","Chilling Aura"
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen for ::value3:: seconds, along with the area around them. They are slowed and their attack speed is reduced."
"sheet name=""ability""|MoveRelic|name|||/name","Move Relic"
......@@ -2767,11 +2784,22 @@
"sheet name=""ability""|Stilt|name|||/name","Shallow Waters"
"sheet name=""ability""|Stilt|desc|||/desc","Improve a coastal zone to accept one additional building."
"sheet name=""ability""|HighTide|name|||/name","High Tide"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.&lt;br/&gt;You can colonize a neutral non-coastal zone for the normal cost.&lt;br/&gt;You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.<br/>You can colonize a neutral non-coastal zone for the normal cost.<br/>Makes fish appear in lakes if there are none.<br/>You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army. They will produce [Happy] in your territory."
"sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""ability""|Sacrifice|name|||/name","Sacrifice"
"sheet name=""ability""|Sacrifice|desc|||/desc","Sacrifice this unit to gain &lt;img src=""/r/Food""/&gt;::food::"
"sheet name=""ability""|Selling|name|||/name","Selling"
"sheet name=""ability""|Selling|desc|||/desc","Sell this unit to gain &lt;img src=""/r/Money""/&gt;::money::"
"sheet name=""ability""|PillageMercenaries|name|||/name","More Mercenaries"
"sheet name=""ability""|PillageMercenaries|desc|||/desc","Add ::value1:: [Mercenary]s to the raid."
"sheet name=""ability""|PillageAnnounce|name|||/name","Better Preparation"
"sheet name=""ability""|PillageAnnounce|desc|||/desc","Reduces the time it takes for [Mercenary]s to be recruited by ::nb:: months."
"sheet name=""ability""|PillageFire|name|||/name","Fire Javelins"
"sheet name=""ability""|PillageFire|desc|||/desc","The mercenary fleet throws fire javelins that damage and burn the zone's buildings."
"sheet name=""ability""|PillageTownhall|desc|||/desc","The mercenary fleet can target enemy's [TownHall]."
"sheet name=""ability""|FreeMilitaryPath|name|||/name","DEPRECATED"
"sheet name=""ability""|WarcryGiant|name|||/name","DEPRECATED"
"sheet name=""ability""|Escape|name|||/name","DEPRECATED"
......@@ -2962,12 +2990,12 @@
"sheet name=""bonus""|BSiloImproved|desc|||/desc","[FoodSilo]s are free, use no building slot and improve [Food] gathering from [Villager]s"
"sheet name=""bonus""|BStagFame2|desc|||/desc","Gain +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron] when reaching 500 [Fame]"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Defense] Knowledge. +::percent:: on [Defense] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by animals such as [Wolf]s, [Bear]s and Lynxes is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
"sheet name=""bonus""|BHomeland|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy] every ::value2:: [Fame]."
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenary]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense."
......@@ -2986,20 +3014,21 @@
"sheet name=""bonus""|BWarchiefProd|desc|||/desc"," +::percent:: bonus production in zones with a warchief"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Whenever a [BFTower] is destroyed, it kills all units in the zone"
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|BSpectralWarrior|desc|||/desc","No more happiness penalty for [SpecterWarrior] in your territory"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
"sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]."
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.&lt;br/&gt;[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.&lt;br/&gt;You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.<br/>You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BCook|desc|||/desc","[Stove] can have ::value:: more [Cook]s."
"sheet name=""bonus""|BSuperMeal|desc|||/desc","Your [Meal]s have ::value:: more level."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Increases attack power by ::percent::. Reduces projectile damage by ::inv_percent1::."
"sheet name=""artifact""|ArmorDef|name|||/name","Tyr's Chain Pauldron"
......@@ -3027,9 +3056,8 @@
"sheet name=""victory""|VFame|conds|0|desc|/desc","::value:: areas controlled"
"sheet name=""victory""|VFame|conds|2|desc|/desc","::value:: Fame gained"
"sheet name=""victory""|VFame|conds|3|desc|/desc","Build an [::id::]"
"|VFameSquirrel|name|||/name","Ratatoskr's Glory"
"|VFameSquirrel|desc|||/desc","Gain enough [Fame] in the name of &lt;font color=""#R""&gt;Ratatoskr&lt;/font&gt;."
"|VFameSquirrel|conds|0|desc|/desc","::value:: Fame gained"
"|VMealSquirrel|name|||/name","Ratatoskr's Glory"
"|VMealSquirrel|desc|||/desc","Gain enough [Fame] in the name of &lt;font color=""#R""&gt;Ratatoskr&lt;/font&gt;."
"sheet name=""victory""|VYggdrasil|name|||/name","Yggdrasil"
"sheet name=""victory""|VYggdrasil|desc|||/desc","Find the legendary World Tree, &lt;font color=""#R""&gt;Yggdrasil&lt;/font&gt;, and be the first to conquer it."
"sheet name=""victory""|VYggdrasil|conds|0|desc|/desc","Discover Yggdrasil"
......@@ -3268,6 +3296,7 @@
"sheet name=""expedition""|VictoryKraken|name|||/name","Lyngbakr's Trials"
"sheet name=""expedition""|VictoryOx|name|||/name","Himminbrjotir's Trials"
"sheet name=""expedition""|VictoryLynx|name|||/name","Brundr &amp; Kaelinn's Trials"
"sheet name=""expedition""|VictorySquirrel|name|||/name","Ratatoskr's Trials"
"sheet name=""seasonEvent""|STrials|name|||/name","Trials"
"sheet name=""seasonEvent""|SRagnarok|name|||/name","Ragnarok"
"sheet name=""seasonEvent""|SRelics|name|||/name","Relics"
......@@ -3288,6 +3317,13 @@
"sheet name=""seasonEvent""|IOSNews|news.title|||/news.title","Northgard is now available on iOS!"
"sheet name=""seasonEvent""|IOSNews|news.desc|||/news.desc","Draw your axe, your shield and your iPhone and conquer these harsh lands on the go now!"
"sheet name=""seasonEvent""|IOSNews|news.link.name|||/news.link.name","Discover now"
"sheet name=""seasonEvent""|Wartales|news.title|||/news.title","Try our latest game, Wartales!"
"sheet name=""seasonEvent""|Wartales|news.desc|||/news.desc","The demo for our newest game, Wartales is available now on Steam, click here to check it out!"
"sheet name=""seasonEvent""|Wartales|news.link.name|||/news.link.name","Play now"
"sheet name=""seasonEvent""|PatchBalancing|name|||/name","Patch Balancing"
"sheet name=""seasonEvent""|PatchBalancing|news.title|||/news.title","Balancing Patch 7 - July 2021"
"sheet name=""seasonEvent""|PatchBalancing|news.desc|||/news.desc","Check out our last balancing patch !"
"sheet name=""seasonEvent""|PatchBalancing|news.link.name|||/news.link.name","Patch Notes"
"sheet name=""recipe""|RecipeMiniFeast|names|0|text|/text","Venison &amp; Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|1|text|/text","Hearty Venison &amp; Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|2|text|/text","Seasoned Venison &amp; Ratatouille"
......@@ -3305,21 +3341,28 @@
"sheet name=""recipe""|RecipeWinter|names|2|text|/text","Seasoned Meat Stew"
"sheet name=""recipe""|RecipeWinter|names|3|text|/text","Chef's Choice Meat Stew"
"sheet name=""recipe""|RecipeWinter|desc|||/desc","A delicious mix of venison, vegetables and mushrooms, simmered for hours in a cookpot and served piping hot. Perfect for sustaining those long, cold winter nights."
"sheet name=""recipe""|RecipeWinter|flavor|||/flavor","In French, the name of this rather delicious dish is ""daube"", which, oddly, is also used as slang for a bad movie, game, book etc."
"sheet name=""recipe""|RecipeHealth|names|0|text|/text","Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|1|text|/text","Hearty Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|2|text|/text","Seasoned Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|3|text|/text","Chef's Choice Fish Soup"
"sheet name=""recipe""|RecipeHealth|desc|||/desc","Fish, vegetables and mushrooms cooked to a perfection in sea water, which most Vikings will find delicious, provided they don't mind a strong iodized flavour. Very healthy!"
"sheet name=""recipe""|RecipeHealth|flavor|||/flavor","Do try ""bouillabaisse"" if you ever visit France!"
"sheet name=""recipe""|RecipeDefense|names|0|text|/text","Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|names|1|text|/text","Hearty Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|names|2|text|/text","Seasoned Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|names|3|text|/text","Chef's Choice Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|desc|||/desc","A particularly filling buffet of seafood, vegetables and mushrooms. Not exactly the meal you'll want to eat before taking a hike, but very fortifying and comforting."
"sheet name=""recipe""|RecipeDefense|flavor|||/flavor","Vikings probably didn't consume seafood raw and therefore missed out on sushis and the likes."
"sheet name=""recipe""|RecipeAttack|names|0|text|/text","Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|names|1|text|/text","Hearty Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|names|2|text|/text","Seasoned Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|names|3|text|/text","Chef's Choice Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|desc|||/desc","Wild boar ribs slightly caramelized with mead, served with roasted vegetables and mushrooms, for those Vikings who don't skimp on proteins."
"sheet name=""recipe""|RecipeAttack|flavor|||/flavor","SPAM! SPAM! SPAM! SPAM! LOVELY S-P-A-A-A-A-M, WONDERFUL S-P-A-A-A-A-M!"
"sheet name=""recipe""|RecipeVictory|names|0|text|/text","Banquet of Valhöll"
"sheet name=""recipe""|RecipeVictory|desc|||/desc","A wide variety of lavish meals, served cold, warm or piping hot. Odin himself would drool before such a feast!"
"sheet name=""recipe""|RecipeVictory|flavor|||/flavor","REGULAR ORDINARY VIKING MEAL TIME!!!!!!!!!!!!!!"
"sheet name=""attribute""|AttackPower|desc|||/desc","Increases attack power by ::percent::."
"sheet name=""attribute""|MoveSpeed|desc|||/desc","Increases move speed by ::percent::."
"sheet name=""attribute""|WinterResist|desc|||/desc","Reduces [Food] and [Wood] consumption during winter by ::percent::."
......@@ -3337,3 +3380,4 @@
"sheet name=""attribute""|ScoutDamageImmune|desc|||/desc","[Scout] are immune to damage while scouting."
"sheet name=""attribute""|DodgeBonus|desc|||/desc","Units have ::percent:: more dodge chance."
"sheet name=""attribute""|MilitaryBonus|desc|||/desc","Military units gain ::percent:: more [MilitaryXP]"
"sheet name=""attribute""|Victory|desc|||/desc","The clan of Squirrel and its allies win the game."
......@@ -100,7 +100,7 @@
"sheet name=""unit""|Scholar|name|||/name","Herald"
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.&lt;br/&gt;They also consume less [Food] and [Wood] and are less efficient when gathering resources.&lt;br/&gt;You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
......@@ -173,7 +173,7 @@
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|LynxHero|editor.name|||/editor.name","Warchief [Lynx]"
"sheet name=""unit""|SquirrelHero|name|||/name","Andhrímnir"
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] faster than [Cook]s and prepare [Meal]s. Forging [Cook] tool profit to him."
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] and prepare [Meal]s. Gains benefits from forging the [Cook] tool."
"sheet name=""unit""|SquirrelHero|flavor|||/flavor","So you're the ""chicken"" your clan keeps complaining about? Wait- you didn't know? Well, that's awkward..."
"sheet name=""unit""|SquirrelHero|editor.name|||/editor.name","Warchief [Squirrel]"
"sheet name=""unit""|Berserker03|name|||/name","Egil"
......@@ -237,6 +237,10 @@
"sheet name=""unit""|UndeadGiant|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiant|desc|||/desc","Jötnar aren't immune to becoming Draugar."
"sheet name=""unit""|UndeadGiant|flavor|||/flavor","Your undead problems are now available in extra-large."
"sheet name=""unit""|UndeadGiantDragon|name|||/name","Draugr Jötunn"
"sheet name=""unit""|UndeadGiantDragon|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiantDragon|desc|||/desc","Jötnar aren't immune to becoming Draugar."
"sheet name=""unit""|UndeadGiantDragon|flavor|||/flavor","Your undead problems are now available in extra-large."
"sheet name=""unit""|GiantFire|name|||/name","Eldthurs"
"sheet name=""unit""|GiantFire|langs.plural|||/langs.plural","Eldthursar"
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
......@@ -307,7 +311,7 @@
"sheet name=""unit""|IceGolem|name|||/name","Dark Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|GiantBoar|name|||/name","Giant Boar"
"sheet name=""unit""|GiantBoar|desc|||/desc","[GiantBoar] produces +10 [Food]. It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, it patrols to friendly forests."
"sheet name=""unit""|GiantBoar|desc|||/desc","It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, you can control it."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|name|||/name","Colossal Boar"
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerates quickly."
......@@ -409,7 +413,7 @@
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|Stove|name|||/name","Stove"
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.&lt;br/&gt;Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].&lt;br/&gt;[SquirrelHero] can also be assigned to it.&lt;br/&gt;Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.<br/>Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].<br/>[SquirrelHero] can also be assigned to it.<br/>Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|flavor|||/flavor","Hot soup comin' through!"
"sheet name=""building""|Stove|upgrade|0|desc|/desc","[Cook]'s produce +::percent:: [Happy] and +::percent1:: [Ingredients]. Add an additional [UpgradedStoveStorage] max storage."
"sheet name=""building""|TrainingCamp|name|||/name","Training Camp"
......@@ -452,10 +456,10 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|name|||/name","Mythical Lure"
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.&lt;br/&gt;Wave cleared: ::waves::."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.<br/>Wave cleared: ::waves::."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|Lure|name|||/name","Standard Lure"
"sheet name=""building""|Lure|desc|||/desc","Attract deers in the zone. Assign your villagers to it to become [Hunter]s."
"sheet name=""building""|Lure|desc|||/desc","Attract deers to the zone. Assign your villagers to it to become [Hunter]s with a production bonus."
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
......@@ -604,9 +608,9 @@
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","Reveals all forests. You can pay 200 [Food] to summon one non controllable [GiantBoar] that produces +10 [Food] and defends your territory."
"sheet name=""building""|RelicBoar|desc|||/desc","Produce +10 [Food].<br/>You can pay 200 [Lore] to summon one [GiantBoar]. It is controllable as long as it is not in combat"
"sheet name=""building""|RelicSnake|name|||/name","Gungnir"
"sheet name=""building""|RelicSnake|desc|||/desc","Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicSnake|desc|||/desc","All military units get ::percent:: dodge chance.<br/>Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif &amp; Tyrfing"
......@@ -618,7 +622,7 @@
"sheet name=""building""|RelicLynx|name|||/name","Gleipnir"
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""building""|RelicSquirrel|name|||/name","Yggdrasil's Root"
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". &lt;br/&gt;Every ::value:: month, another zone becomes eldritch.&lt;br/&gt;Units in Eldritch zones benefit from periodical production bonuses.&lt;br/&gt;Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". <br/>Every ::value:: month, another zone becomes eldritch.<br/>Units in Eldritch zones benefit from periodical production bonuses.<br/>Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
......@@ -802,7 +806,7 @@
"sheet name=""tech""|Heroes|name|||/name","Legendary Heroes"
"sheet name=""tech""|Heroes|desc|||/desc","Improves your [Hero01]'s attack and defense by ::percent::."
"sheet name=""tech""|MonsterSlayer|name|||/name","Monster Slayer"
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases ::xp_type:: gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent2:: against [Dragonmen] and by ::percent:: against other mystical creatures. Also increases ::xp_type:: gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Negociate|name|||/name","Negotiation"
"sheet name=""tech""|Negociate|desc|||/desc","Reduces Marketplace prices by ::inv_percent:: and stock replenishment is ::percent1:: faster."
"sheet name=""tech""|SlotWealth|name|||/name","Trading Caravan"
......@@ -816,37 +820,37 @@
"sheet name=""tech""|Conqueror|name|||/name","Invader"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|name|||/name","Veiled Threats"
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01]. <br/>After [Hero01] died at least once, -::inv_percent1:: [Money] costs and no [Iron] to recruit him again.<br/>You can trade even when at war."
"sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded Food-producing buildings can be assigned an additional villager."
"sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded buildings producing [Food] and [Happy] can be assigned an additional villager."
"sheet name=""tech""|FreeTools|name|||/name","Spare Tools"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is divided by ::value::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone."
"sheet name=""tech""|Barricades|name|||/name","Barricades"
"sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area."
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone.<br/>Periodically, a sheepfold containing 2 [Sheep]s makes a new [Sheep] appear."
"sheet name=""tech""|Barricades|name|||/name","Wool Trade"
"sheet name=""tech""|Barricades|desc|||/desc","[Sheep] in [Sheepfold] earn you +::value:: [Money].<br/>[Sheep]s can be sacrificed for ::value1:: [Money]."
"sheet name=""tech""|FoodTrade|name|||/name","Food Trade"
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. <br/>Trade routes with [Jotunn] earn you +::percent:: more relationship."
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","For each [FoodSilo], gain +::value1:: [Food] and +::value2:: [Happy].<br/>If upgraded, gain +::value:: [Food] and +::value3::[Happy] instead."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Stone] cost to build an [Temple] is reduced to ::value2::. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money].<br/>Skalds' tool improvement is free and forging time is divided by ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.&lt;br/&gt;Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Rangers"
"sheet name=""tech""|Rangers|desc|||/desc","Increases your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)&lt;br/&gt;Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Journeymen"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Increases your [Happy] based on the areas you have explored."
"sheet name=""tech""|Wealth|name|||/name","Exotic Goods"
"sheet name=""tech""|Wealth|desc|||/desc","Gain +::value::[Happy] per Harbor, +::value1::[Happy] if upgraded."
"sheet name=""tech""|Negociators|name|||/name","Negotiators"
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]."
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige].<br/>Increases [Sailor]s' resource production by ::percent2::.<br/>"
"sheet name=""tech""|Hibernate|name|||/name","Hibernation"
"sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter in allied territory."
"sheet name=""tech""|LandProtect|name|||/name","Protector of the Land"
......@@ -854,11 +858,11 @@
"sheet name=""tech""|ShieldMaster|name|||/name","Shield Mastery"
"sheet name=""tech""|ShieldMaster|desc|||/desc","[ShieldBearer]s cost less [Money], and their resistance is increased by ::percent::. [ShieldCenter] have no upkeep cost."
"sheet name=""tech""|Harpoons|name|||/name","Harpoons"
"sheet name=""tech""|Harpoons|desc|||/desc","Fisherman's Huts can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|Harpoons|desc|||/desc","[Fish] producing buildings can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them.<br/>Trade routes with neutral factions earn you +::percent1:: more [Money] and relationship."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
......@@ -872,21 +876,21 @@
"sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market"
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].&lt;br/&gt;You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|StolenLore|name|||/name","Stolen Lore"
"sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans."
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slain or lost in enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].&lt;br/&gt;Bonuses from special zones are doubled."
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|UnderPressure|name|||/name","Under Pressure"
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)&lt;br/&gt;Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|name|||/name","Hard Labor"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat &amp; Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|name|||/name","Capture"
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.&lt;br/&gt;Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s and [Giant2]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s and [Giant2]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|SlaveTrade|name|||/name","Thrall Trade"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are ::inv_percent:: cheaper, and minimum price is also reduced by ::inv_percent::."
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
......@@ -900,47 +904,47 @@
"sheet name=""tech""|AncestralInfluence|name|||/name","Ancestral Influence"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)."
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per zone with upgraded civilian buildings (except houses)."
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.&lt;br/&gt;Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.&lt;br/&gt;Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Fresh Fish"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money] and relationship."
"sheet name=""tech""|FreshFish|name|||/name","Valhalla's reinforcement"
"sheet name=""tech""|FreshFish|desc|||/desc","::value:: [NornArmor] appears at your [TownHall]. You can control ::value:: more [NornArmor].<br/>[NornArmor] passive regeneration increases by ::percent1:: and works on [HighTide] tiles."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder"
"sheet name=""tech""|CityBuilder|desc|||/desc","Improving a zone is ::inv_percent2:: cheaper. In improved zones, specialized units get a +::percent:: production bonus and buildings have a -::inv_percent1:: upkeep cost."
"sheet name=""tech""|MilitaryTraining|name|||/name","Military Training"
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]<br/> Reduces [TrainingCamp]'s upgrade cost by ::inv_percent1::."
"sheet name=""tech""|Hydromel|name|||/name","Ferocious Charge"
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.&lt;br/&gt;Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|InvincibleHero|name|||/name","Unstoppable"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].&lt;br/&gt;Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.&lt;br/&gt;[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.&lt;br/&gt;[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put up to ::value2:: [Lure]s in your territory to attract [SavageDeer]s.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|ArcheryMastery|name|||/name","Archery Mastery"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.&lt;br/&gt;Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Vitality|name|||/name","Nimble Paws"
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health&lt;br/&gt; They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Poaching|name|||/name","Poaching"
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].&lt;br/&gt; [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|name|||/name","The Wild Hunt"
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.&lt;br/&gt;While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|MakingInterest|name|||/name","Stockpiling"
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.&lt;br/&gt;[FoodSilo]s don't require a building slot."
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.<br/>[FoodSilo]s don't require a building slot."
"sheet name=""tech""|CookingMastery|name|||/name","Cooking Mastery"
"sheet name=""tech""|CookingMastery|desc|||/desc","[Meal] have improved effects.&lt;br/&gt;[Meal] [Food] cost is reduced by ::percent::."
"sheet name=""tech""|CookingMastery|desc|||/desc","[Meal] have improved effects.<br/>[Meal] [Food] cost is reduced by ::percent::."
"sheet name=""tech""|Economics|name|||/name","Economics"
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.&lt;br/&gt;All Meals gain additional effects : &lt;br/&gt;+::value1:: [Happy] &lt;br/&gt;+::value2:: [Money]."
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.<br/>You gain ::value2:: [Money] during meals.<br/>All Meals gain +::value1:: [Happy]."
"sheet name=""tech""|KitchenNightmare|name|||/name","Kitchen Nightmare"
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. &lt;br/&gt;Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|Whispering|name|||/name","Rumor-mongering"
"sheet name=""tech""|Whispering|desc|||/desc","No other clan can befriend any neutral faction which has become your ally. This faction gains +::percent:: defense against all your enemies. &lt;br/&gt;It also becomes more aggressive towards them (this also affects [Jotunn]s).&lt;br/&gt;Your units gain [CanHide] within these factions' territories."
"sheet name=""tech""|Whispering|desc|||/desc","No other clan can befriend any neutral faction which has become your ally. This faction gains +::percent:: defense against all your enemies. <br/>It also becomes more aggressive towards them (this also affects [Jotunn]s).<br/>Your units gain [CanHide] within these factions' territories."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
......@@ -948,15 +952,15 @@
"sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|name|||/name","Teamwork"
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers gain ::percent:: resistance when feasting."
"sheet name=""tech""|Supply|name|||/name","Supplies"
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone]."
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone] for each completed year, and again at the start of every subsequent year."
"sheet name=""tech""|Dedication|name|||/name","Dedication"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.&lt;br/&gt;Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Recruits"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. [Sailor]s produce +::percent3:: [Fame]. Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|name|||/name","Mercenaries"
"sheet name=""tech""|Mercenaries|desc|||/desc","You can hire [Mercenary]s at your [RavenPort] and send them to raid coastal areas.&lt;br/&gt;You can assign ::value:: more [Sailor] in your [RavenPort]s."
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Mercenaries from Homeland"
"sheet name=""tech""|Recruits|desc|||/desc","You can hire [Mercenary]s from your [RavenPort] and send them to raid coastal areas without a [TownHall] on it.<br/>Upgrades for your raids are available at the [Forge].<br/>Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|name|||/name","Sea Supremacy"
"sheet name=""tech""|Mercenaries|desc|||/desc","You can send your [Mercenary]s to coastal zones with a [TownHall].<br/>More upgrades for your raids are available at the [Forge].<br/>You can assign ::value:: more [Sailor]s in your [RavenPort] with a [Lighthouse]."
"sheet name=""tech""|KindredSpirit|name|||/name","Kindred Spirit"
"sheet name=""tech""|KindredSpirit|desc|||/desc","Having [BearMaiden] or a [Maiden] in an area increases local production by ::percent::."
"sheet name=""tech""|BearAwake|name|||/name","The Bear Awakens"
......@@ -964,24 +968,24 @@
"sheet name=""tech""|OldKnowledge|name|||/name","Heritage"
"sheet name=""tech""|OldKnowledge|desc|||/desc","+::value:: free Knowledge (does not count toward a Lore victory or Blessing unlock)."
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])&lt;br/&gt;&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2:: [Happy] and +::value4:: [Lore] production&lt;br/&gt;&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Your army and upgraded towers get +::percent_value3:: attack power"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/>&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2:: [Happy] and +::value4:: [Lore] production<br/>&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Your army and upgraded towers get +::percent_value3:: attack power"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through neutral zones without engaging in combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: months cooldown).&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area over ::value0:: months (::value3:: months cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of the Earth"
"sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased."
"sheet name=""tech""|Jealous|name|||/name","Tenacious Grudge"
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Commerce, Lore and Fame). Your [Blood] gauge is complete, and bonuses are increased."
"sheet name=""tech""|Craftsmen|name|||/name","Craftsmen"
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools for civilians get an additionnal +::percent0:: production bonus.&lt;br/&gt;Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools for civilians get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.&lt;br/&gt;You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|FutureSight|name|||/name","Future Sight"
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.&lt;br/&gt;Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|MilitaryPressure|name|||/name","Military Pressure"
......@@ -989,13 +993,15 @@
"sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.&lt;br/&gt;The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|name|||/name","Oskoreia"
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|Strategist|name|||/name","A Helping Hand"
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.&lt;br/&gt;You can make Meals for your allies.&lt;br/&gt;You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.<br/>You can make Meals for your allies.<br/>You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|PlotThrone|name|||/name","Plot for the Throne"
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.&lt;br/&gt;Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.<br/>Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""tech""|Banquet|name|||/name","Banquet of Valhöll"
"sheet name=""tech""|Banquet|desc|||/desc","Unlocks the specific new recipe Banquet of Valhöll. The clan of the Squirrel win the Game when prepared"
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
......@@ -1047,6 +1053,7 @@
"sheet name=""clan""|Goat|desc|||/desc","When it comes to surviving in dangerous conditions and building sturdy settlements, the Goat Clan has no rival. They will endure and survive no matter what."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build two [Sheepfold]s."
"sheet name=""clan""|Goat|bonuses|1|desc|/desc","Increases the production bonus of your feasts by ::percent::."
"sheet name=""clan""|Goat|bonuses|2|desc|/desc","All [MilitaryXP] suffer -::inv_percent:: penalty."
"sheet name=""clan""|Raven|name|||/name","Raven"
"sheet name=""clan""|Raven|totem|||/totem","Huginn and Muninn"
"sheet name=""clan""|Raven|title|||/title","The Clan of the Raven"
......@@ -1090,7 +1097,7 @@
"sheet name=""clan""|Dragon|bonuses|0|desc|/desc","Your civilians can go into neutral territory."
"sheet name=""clan""|Dragon|bonuses|1|desc|/desc","No Happiness or production penalty for being wounded."
"sheet name=""clan""|Dragon|bonuses|2|desc|/desc","You start with a [SacrificialPyre]. You can build a [DragonmenCamp] instead of other military camps."
"sheet name=""clan""|Dragon|bonuses|3|desc|/desc","Start with 2 [Slave]s and only 3 [Villager]s. You can buy thralls from your [Port]s."
"sheet name=""clan""|Dragon|bonuses|3|desc|/desc","Start with ::value:: [Slave]s and only ::value1:: [Villager]s. You can buy [slave]s from your [Port]s."
"sheet name=""clan""|Horse|name|||/name","Horse"
"sheet name=""clan""|Horse|totem|||/totem","Svadilfari"
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
......@@ -1108,9 +1115,10 @@
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonization and building costs on non-coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' attack power is reduced by ::inv_percent:: on non-coastal zone."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea. [Fisherman]s produce +::percent:: more [Food]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman]s into [Norn]. The [Norn] produce [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Kraken|bonuses|6|desc|/desc","[NornArmor] slowly regenerates near [Horgr]s."
"sheet name=""clan""|Ox|name|||/name","Ox"
"sheet name=""clan""|Ox|totem|||/totem","Himminbrjotir"
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
......@@ -1120,6 +1128,7 @@
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","[OxThrone] produce +::value:: [Lore] while [OxHero] is not summoned."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr and Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
......@@ -1170,6 +1179,13 @@
"sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|Taunted|name|||/name","Taunted"
"sheet name=""icon""|Discord|name|||/name","Discord"
"sheet name=""ability""|Wounded|name|||/name","Wounded"
"sheet name=""ability""|Wounded|desc|||/desc","Wounded clan members have reduced production."
"sheet name=""ability""|BurnWyvern|name|||/name","Fire Ball"
"sheet name=""ability""|BearHunting|name|||/name","Bear is hunting"
"sheet name=""ability""|BearHunting|desc|||/desc","This unit will regenerate overtime and produce food near [Shoal]."
"sheet name=""ability""|NornArmorHealing|name|||/name","Regenerate"
"sheet name=""ability""|NornArmorHealing|desc|||/desc","This unit will regenerate overtime near [Horgr] and on [HighTide] tiles with [FreshFish]."
"sheet name=""icon""|Poisoned|name|||/name","Poisoned"
"sheet name=""icon""|Unarmored|name|||/name","Unarmored"
"sheet name=""icon""|Trapped|name|||/name","Trapped"
......@@ -1181,6 +1197,7 @@
"sheet name=""icon""|CanTradePrestige|desc|||/desc","Available Great Route."
"sheet name=""icon""|CanForge|desc|||/desc","Items waiting to be forged."
"sheet name=""icon""|CanCook|desc|||/desc","A meal is waiting to be cooked."
"sheet name=""icon""|BreedingIncoming|desc|||/desc","We have noticed that one of your sheep is expecting a baby."
"sheet name=""icon""|ProductionBonus|name|||/name","DEPRECATED"
"sheet name=""icon""|ProductionMalus|name|||/name","DEPRECATED"
"sheet name=""icon""|HighTide|name|||/name","High Tide"
......@@ -1293,6 +1310,8 @@
"sheet name=""event""|NewVillager|desc|||/desc","A new villager will soon join us."
"sheet name=""event""|FeastEnd|name|||/name","Feast End"
"sheet name=""event""|FeastEnd|desc|||/desc","We are enjoying a glorious feast!"
"sheet name=""event""|FreeFeast|name|||/name","[FeastResist]"
"sheet name=""event""|FreeFeast|desc|||/desc","A free Feast will be available."
"sheet name=""event""|Unfreeze|name|||/name","Spring"
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
......@@ -2290,7 +2309,7 @@
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxVictory|name|||/name","The cat's out of the bag"
"sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ASquirrelVictory|name|||/name","Aggressive Negociations"
"sheet name=""achievement""|ASquirrelVictory|name|||/name","Aggressive Negotiations"
"sheet name=""achievement""|ASquirrelVictory|desc|||/desc","Win with the Clan of the Squirrel [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]"
......@@ -2570,8 +2589,6 @@
"sheet name=""achievement""|A7Wonders|desc|||/desc","Play a game where 7 different Relics are built."
"sheet name=""achievement""|AWonderCollector|name|||/name","The Wonder Collector"
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Capture an enemy Relic"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Game Completed"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","You have completed the game"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
......@@ -2611,7 +2628,7 @@
"sheet name=""ability""|Dominion|name|||/name","Dominion"
"sheet name=""ability""|Dominion|desc|||/desc","Colonize cleared area for free."
"sheet name=""ability""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.&lt;br/&gt;Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Warcry"
"sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|Bodyguard|name|||/name","Bodyguard"
......@@ -2631,13 +2648,13 @@
"sheet name=""ability""|SharpEye|name|||/name","Sharp Eye"
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredLure|name|||/name","Mythical Lure"
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.&lt;br/&gt;Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|StandardLure|name|||/name","Lure"
"sheet name=""ability""|StandardLure|desc|||/desc","Places a lure that attracts [SavageDeer]s within the zone. You can assign [Hunter]s on it."
"sheet name=""ability""|WildCall|name|||/name","The Wild Call"
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] can summon spectral beasts to follow her. &lt;br/&gt;(::composition::)"
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] can summon spectral beasts to follow her. <br/>(::composition::)"
"sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.&lt;br/&gt;::composition::&lt;br/&gt;"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge"
......@@ -2649,7 +2666,7 @@
"sheet name=""ability""|GolemBurn|name|||/name","Magma Strike"
"sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec."
"sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have a ::percent_value:: chance of negating incoming attacks."
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have ::percent_value:: more chance of dodging incoming attacks."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
......@@ -2659,7 +2676,7 @@
"sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. &lt;br/&gt;[Militia] is a defensive military unit that cannot leave your territory.&lt;br/&gt;You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
......@@ -2697,7 +2714,7 @@
"sheet name=""ability""|ProjectileResist|name|||/name","Projectile Resistance"
"sheet name=""ability""|ProjectileResist|desc|||/desc","Reduces damage from projectiles by ::inv_percent::."
"sheet name=""ability""|Stealth|name|||/name","Stealth"
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds."
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units until they attack it."
"sheet name=""ability""|DamageReturn|name|||/name","Reflection"
"sheet name=""ability""|DamageReturn|desc|||/desc","Enemy attacking this unit will receive ::percent_value:: of their own damages back."
"sheet name=""ability""|Invisibility|name|||/name","Invisibility"
......@@ -2715,9 +2732,9 @@
"sheet name=""ability""|NatureFreedom|name|||/name","Nature Takeover"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Increase the decolonization speed by ::percent_value:: for each [LynxHero], [LynxBrown] and [LynxWhite] in the zone."
"sheet name=""ability""|BrotherlyLove|name|||/name","Caring Siblings"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.&lt;br/&gt;[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Sibling Rivalry"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.&lt;br/&gt;[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|WildHunter|name|||/name","Wild Hunter"
"sheet name=""ability""|WildHunter|desc|||/desc","Military Units don't suffer supply malus nor winter attack power penalty."
"sheet name=""ability""|GreatHunt|name|||/name","The Great Hunt"
......@@ -2754,9 +2771,9 @@
"sheet name=""ability""|Annexation|name|||/name","Annexation"
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with 2 [GiantCrow]s."
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with ::value:: [GiantCrow]s. Cannot send a raid on tiles with a [TownHall] until [Mercenaries] is unlocked."
"sheet name=""ability""|CallGiantBoar|name|||/name","Call of Gullinbursti"
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a non controllable [GiantBoar]."
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a [GiantBoar]. It is not controllable while in combat."
"sheet name=""ability""|FrozenEarth|name|||/name","Chilling Aura"
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen for ::value3:: seconds, along with the area around them. They are slowed and their attack speed is reduced."
"sheet name=""ability""|MoveRelic|name|||/name","Move Relic"
......@@ -2767,11 +2784,22 @@
"sheet name=""ability""|Stilt|name|||/name","Shallow Waters"
"sheet name=""ability""|Stilt|desc|||/desc","Improve a coastal zone to accept one additional building."
"sheet name=""ability""|HighTide|name|||/name","High Tide"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.&lt;br/&gt;You can colonize a neutral non-coastal zone for the normal cost.&lt;br/&gt;You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.<br/>You can colonize a neutral non-coastal zone for the normal cost.<br/>Makes fish appear in lakes if there are none.<br/>You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army. They will produce [Happy] in your territory."
"sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""ability""|Sacrifice|name|||/name","Sacrifice"
"sheet name=""ability""|Sacrifice|desc|||/desc","Sacrifice this unit to gain &lt;img src=""/r/Food""/&gt;::food::"
"sheet name=""ability""|Selling|name|||/name","Selling"
"sheet name=""ability""|Selling|desc|||/desc","Sell this unit to gain &lt;img src=""/r/Money""/&gt;::money::"
"sheet name=""ability""|PillageMercenaries|name|||/name","More Mercenaries"
"sheet name=""ability""|PillageMercenaries|desc|||/desc","Add ::value1:: [Mercenary]s to the raid."
"sheet name=""ability""|PillageAnnounce|name|||/name","Better Preparation"
"sheet name=""ability""|PillageAnnounce|desc|||/desc","Reduces the time it takes for [Mercenary]s to be recruited by ::nb:: months."
"sheet name=""ability""|PillageFire|name|||/name","Fire Javelins"
"sheet name=""ability""|PillageFire|desc|||/desc","The mercenary fleet throws fire javelins that damage and burn the zone's buildings."
"sheet name=""ability""|PillageTownhall|desc|||/desc","The mercenary fleet can target enemy's [TownHall]."
"sheet name=""ability""|FreeMilitaryPath|name|||/name","DEPRECATED"
"sheet name=""ability""|WarcryGiant|name|||/name","DEPRECATED"
"sheet name=""ability""|Escape|name|||/name","DEPRECATED"
......@@ -2962,12 +2990,12 @@
"sheet name=""bonus""|BSiloImproved|desc|||/desc","[FoodSilo]s are free, use no building slot and improve [Food] gathering from [Villager]s"
"sheet name=""bonus""|BStagFame2|desc|||/desc","Gain +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron] when reaching 500 [Fame]"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Barricades] Knowledge. +::percent:: on [Barricades] bonuses."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Defense] Knowledge. +::percent:: on [Defense] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by animals such as [Wolf]s, [Bear]s and Lynxes is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","Receive ""[Recruits]"" bonus every 200 [Fame]"
"sheet name=""bonus""|BHomeland|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy] every ::value2:: [Fame]."
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenary]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense."
......@@ -2986,20 +3014,21 @@
"sheet name=""bonus""|BWarchiefProd|desc|||/desc"," +::percent:: bonus production in zones with a warchief"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Whenever a [BFTower] is destroyed, it kills all units in the zone"
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|BSpectralWarrior|desc|||/desc","No more happiness penalty for [SpecterWarrior] in your territory"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
"sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]."
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.&lt;br/&gt;[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.&lt;br/&gt;You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.<br/>You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BCook|desc|||/desc","[Stove] can have ::value:: more [Cook]s."
"sheet name=""bonus""|BSuperMeal|desc|||/desc","Your [Meal]s have ::value:: more level."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Increases attack power by ::percent::. Reduces projectile damage by ::inv_percent1::."
"sheet name=""artifact""|ArmorDef|name|||/name","Tyr's Chain Pauldron"
......@@ -3027,9 +3056,8 @@
"sheet name=""victory""|VFame|conds|0|desc|/desc","::value:: areas controlled"
"sheet name=""victory""|VFame|conds|2|desc|/desc","::value:: Fame gained"
"sheet name=""victory""|VFame|conds|3|desc|/desc","Build an [::id::]"
"|VFameSquirrel|name|||/name","Ratatoskr's Glory"
"|VFameSquirrel|desc|||/desc","Gain enough [Fame] in the name of &lt;font color=""#R""&gt;Ratatoskr&lt;/font&gt;."
"|VFameSquirrel|conds|0|desc|/desc","::value:: Fame gained"
"|VMealSquirrel|name|||/name","Ratatoskr's Glory"
"|VMealSquirrel|desc|||/desc","Gain enough [Fame] in the name of &lt;font color=""#R""&gt;Ratatoskr&lt;/font&gt;."
"sheet name=""victory""|VYggdrasil|name|||/name","Yggdrasil"
"sheet name=""victory""|VYggdrasil|desc|||/desc","Find the legendary World Tree, &lt;font color=""#R""&gt;Yggdrasil&lt;/font&gt;, and be the first to conquer it."
"sheet name=""victory""|VYggdrasil|conds|0|desc|/desc","Discover Yggdrasil"
......@@ -3268,6 +3296,7 @@
"sheet name=""expedition""|VictoryKraken|name|||/name","Lyngbakr's Trials"
"sheet name=""expedition""|VictoryOx|name|||/name","Himminbrjotir's Trials"
"sheet name=""expedition""|VictoryLynx|name|||/name","Brundr &amp; Kaelinn's Trials"
"sheet name=""expedition""|VictorySquirrel|name|||/name","Ratatoskr's Trials"
"sheet name=""seasonEvent""|STrials|name|||/name","Trials"
"sheet name=""seasonEvent""|SRagnarok|name|||/name","Ragnarok"
"sheet name=""seasonEvent""|SRelics|name|||/name","Relics"
......@@ -3288,6 +3317,13 @@
"sheet name=""seasonEvent""|IOSNews|news.title|||/news.title","Northgard is now available on iOS!"
"sheet name=""seasonEvent""|IOSNews|news.desc|||/news.desc","Draw your axe, your shield and your iPhone and conquer these harsh lands on the go now!"
"sheet name=""seasonEvent""|IOSNews|news.link.name|||/news.link.name","Discover now"
"sheet name=""seasonEvent""|Wartales|news.title|||/news.title","Try our latest game, Wartales!"
"sheet name=""seasonEvent""|Wartales|news.desc|||/news.desc","The demo for our newest game, Wartales is available now on Steam, click here to check it out!"
"sheet name=""seasonEvent""|Wartales|news.link.name|||/news.link.name","Play now"
"sheet name=""seasonEvent""|PatchBalancing|name|||/name","Patch Balancing"
"sheet name=""seasonEvent""|PatchBalancing|news.title|||/news.title","Balancing Patch 7 - July 2021"
"sheet name=""seasonEvent""|PatchBalancing|news.desc|||/news.desc","Check out our last balancing patch !"
"sheet name=""seasonEvent""|PatchBalancing|news.link.name|||/news.link.name","Patch Notes"
"sheet name=""recipe""|RecipeMiniFeast|names|0|text|/text","Venison &amp; Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|1|text|/text","Hearty Venison &amp; Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|2|text|/text","Seasoned Venison &amp; Ratatouille"
......@@ -3305,21 +3341,28 @@
"sheet name=""recipe""|RecipeWinter|names|2|text|/text","Seasoned Meat Stew"
"sheet name=""recipe""|RecipeWinter|names|3|text|/text","Chef's Choice Meat Stew"
"sheet name=""recipe""|RecipeWinter|desc|||/desc","A delicious mix of venison, vegetables and mushrooms, simmered for hours in a cookpot and served piping hot. Perfect for sustaining those long, cold winter nights."
"sheet name=""recipe""|RecipeWinter|flavor|||/flavor","In French, the name of this rather delicious dish is ""daube"", which, oddly, is also used as slang for a bad movie, game, book etc."
"sheet name=""recipe""|RecipeHealth|names|0|text|/text","Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|1|text|/text","Hearty Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|2|text|/text","Seasoned Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|3|text|/text","Chef's Choice Fish Soup"
"sheet name=""recipe""|RecipeHealth|desc|||/desc","Fish, vegetables and mushrooms cooked to a perfection in sea water, which most Vikings will find delicious, provided they don't mind a strong iodized flavour. Very healthy!"
"sheet name=""recipe""|RecipeHealth|flavor|||/flavor","Do try ""bouillabaisse"" if you ever visit France!"
"sheet name=""recipe""|RecipeDefense|names|0|text|/text","Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|names|1|text|/text","Hearty Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|names|2|text|/text","Seasoned Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|names|3|text|/text","Chef's Choice Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|desc|||/desc","A particularly filling buffet of seafood, vegetables and mushrooms. Not exactly the meal you'll want to eat before taking a hike, but very fortifying and comforting."
"sheet name=""recipe""|RecipeDefense|flavor|||/flavor","Vikings probably didn't consume seafood raw and therefore missed out on sushis and the likes."
"sheet name=""recipe""|RecipeAttack|names|0|text|/text","Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|names|1|text|/text","Hearty Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|names|2|text|/text","Seasoned Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|names|3|text|/text","Chef's Choice Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|desc|||/desc","Wild boar ribs slightly caramelized with mead, served with roasted vegetables and mushrooms, for those Vikings who don't skimp on proteins."
"sheet name=""recipe""|RecipeAttack|flavor|||/flavor","SPAM! SPAM! SPAM! SPAM! LOVELY S-P-A-A-A-A-M, WONDERFUL S-P-A-A-A-A-M!"
"sheet name=""recipe""|RecipeVictory|names|0|text|/text","Banquet of Valhöll"
"sheet name=""recipe""|RecipeVictory|desc|||/desc","A wide variety of lavish meals, served cold, warm or piping hot. Odin himself would drool before such a feast!"
"sheet name=""recipe""|RecipeVictory|flavor|||/flavor","REGULAR ORDINARY VIKING MEAL TIME!!!!!!!!!!!!!!"
"sheet name=""attribute""|AttackPower|desc|||/desc","Increases attack power by ::percent::."
"sheet name=""attribute""|MoveSpeed|desc|||/desc","Increases move speed by ::percent::."
"sheet name=""attribute""|WinterResist|desc|||/desc","Reduces [Food] and [Wood] consumption during winter by ::percent::."
......@@ -3337,3 +3380,4 @@
"sheet name=""attribute""|ScoutDamageImmune|desc|||/desc","[Scout] are immune to damage while scouting."
"sheet name=""attribute""|DodgeBonus|desc|||/desc","Units have ::percent:: more dodge chance."
"sheet name=""attribute""|MilitaryBonus|desc|||/desc","Military units gain ::percent:: more [MilitaryXP]"
"sheet name=""attribute""|Victory|desc|||/desc","The clan of Squirrel and its allies win the game."
"t id=""ia_names"" skip=""true""|||||/t","Arvid|Asger|Audun|Balder|Bard|Bjorn|Brandt|Canute|Colby|Corey|Einar|Eirik|Erling|Fiske|Floki|Frey|Garth|Gunnar|Halstein|Haxe|Holger|Ivar|Jerrik|Keld|Knud|Lamont|Leif|Olaf|Olsen|Stein|Sven|Thorsen|Torvalds|Vidar|Hindaorf|Brynhild|Freydis|Gunnhild|Ranveig|Siv|Torunn|Vigdis|Harald|Magnus|Ulf"
"t id=""men_names"" skip=""true""|||||/t","Diarf|Gils|Thorvid|Ref|Hreidar|Rodmar|Jarn|Jarnseggid|Balli|Aron|Asgaut|Agram|Valandr|Sebashdian|Orrin|Brihoc|Broddi|Gardi|Ingimar|Bui|Thorlak|Arn|Bragi|Frodi|Floki|Ordr|Thorson|Slothi|Gnuppi|Suit|Wary|Ottar|Iarung|Iarund|Kalf|Throst|Ingi|Erp|Saxi|Valgard|Hreitar|Hallmund|Alfgeir|Solvi|Sigvhat|Gudvaer|Vandil|Snajbjorn|Thorred|Aslak|Arni|Ketil|Ingemar|Engil|Jomar|Anund|Thidrik|Geiterik|Haf|Bretakollr|Beinir|Steinhoff|Bjarko|Kori|Guthork|Skegg|Skopti|Sigfus|Bersi|Ham|Audun|Hrilfa|Arnvild|Arnid|Gudrod|Snorri|Ainrif|Ragnar|Veleif|Iric|Ongul|Hjord|Sighaerd|Audbjorn|Gamli|Thjodsoff|Sigehelm|Geirmund|Grimolf|Sigfast|Iorth|Skuli|Rodmar|Lopt|Bragi|Gaethir|Gunnleif|Orok|Orokia|Kaetilfast|Sigeferst|Hoskuld|Mursi|Thorberg|Odinkar|Styr|Olae|Grimolf|Grim|Gaut|Grimlof|Thorgauf|Skopti|Oybiorn|Bork|Ingvar|Skuld|Kotkell|Sketill|Knutr|Steinktill|Frodi|Bard|Orn|Käre|Osvald|Ivar|Alvi|Lodin|Geri|Bjarni|Kveldulf|Auti|Koptmann|Skuff|Thorfst|Hagi|Haeng|Guthere|Vekel|Orest|Mord|Ulfik|Gils|Alti|Steintor|Firthgeist|Vigbjorg|Torsten|Fugr|Krout|Nikhu|Hemak|Sakkam"
"t id=""women_names"" skip=""true""|||||/t","Asa|Ormhild|Jodis|Gyrid|Gaeielaug|Jolfrid|Flokser|Ranveig|Ljufu|Thorve|Torgärd|Jarngerd|Hungerd|Ginnlaug|Freydis|Arnkalta|Gudney|Asny|Salbjorg|Gudfrid|Tofa|Frida|Hallberta|Yri|Asa|Thora|Bothild|Melkorka|Aestrid|Siv|Liv|Borgild|Dotta|Skulk|Hallbera|Gunnvar|Meid|Hilde|Freygerd|Gerrid|Odindis|Oddbjord|Ragneid|Estrid|Hrefna|Malkorka|Saeunn|Ashild|Grelod|Turid|Gudny|Svala|Sala|Ragnhild|Thras|Thrasla|Inga|Vigdis|Kadlin|Luda|Luta|Lusa|Lura|Geirny|Isgerd|Inga|Tonna|Ingunn|Brynhild|Svanhild|Vigdis|Herkja|Gyrd|Gyrid|Geirny|Shaton|Gro|Olof|Ingegärd|Hervar|Hervor|Frifgerd|Fridgard|Fridal|Fridoh|Toffa|Freide|Frideburg|Osk|Oskmaer|Oski|Oska|Oskku|Malthilda|Matild|Herkja|Drifa|Asfrida|Inggrid|Ingridd|Asfny|Steinnun|Steinunn|Ingeltore|Abi|Abbi|Abbnis|Abisth|Holmfrid|Yri|Jofrid|Nodbiorg|Nibdjorg|Gudny|Gubny"
"t id=""ia_names""|||||/t","Arvid|Asger|Audun|Balder|Bard|Bjorn|Brandt|Canute|Colby|Corey|Einar|Eirik|Erling|Fiske|Floki|Frey|Garth|Gunnar|Halstein|Haxe|Holger|Ivar|Jerrik|Keld|Knud|Lamont|Leif|Olaf|Olsen|Stein|Sven|Thorsen|Torvalds|Vidar|Hindaorf|Brynhild|Freydis|Gunnhild|Ranveig|Siv|Torunn|Vigdis|Harald|Magnus|Ulf"
"t id=""men_names""|||||/t","Diarf|Gils|Thorvid|Ref|Hreidar|Rodmar|Jarn|Jarnseggid|Balli|Aron|Asgaut|Agram|Valandr|Sebashdian|Orrin|Brihoc|Broddi|Gardi|Ingimar|Bui|Thorlak|Arn|Bragi|Frodi|Floki|Ordr|Thorson|Slothi|Gnuppi|Suit|Wary|Ottar|Iarung|Iarund|Kalf|Throst|Ingi|Erp|Saxi|Valgard|Hreitar|Hallmund|Alfgeir|Solvi|Sigvhat|Gudvaer|Vandil|Snajbjorn|Thorred|Aslak|Arni|Ketil|Ingemar|Engil|Jomar|Anund|Thidrik|Geiterik|Haf|Bretakollr|Beinir|Steinhoff|Bjarko|Kori|Guthork|Skegg|Skopti|Sigfus|Bersi|Ham|Audun|Hrilfa|Arnvild|Arnid|Gudrod|Snorri|Ainrif|Ragnar|Veleif|Iric|Ongul|Hjord|Sighaerd|Audbjorn|Gamli|Thjodsoff|Sigehelm|Geirmund|Grimolf|Sigfast|Iorth|Skuli|Rodmar|Lopt|Bragi|Gaethir|Gunnleif|Orok|Orokia|Kaetilfast|Sigeferst|Hoskuld|Mursi|Thorberg|Odinkar|Styr|Olae|Grimolf|Grim|Gaut|Grimlof|Thorgauf|Skopti|Oybiorn|Bork|Ingvar|Skuld|Kotkell|Sketill|Knutr|Steinktill|Frodi|Bard|Orn|Käre|Osvald|Ivar|Alvi|Lodin|Geri|Bjarni|Kveldulf|Auti|Koptmann|Skuff|Thorfst|Hagi|Haeng|Guthere|Vekel|Orest|Mord|Ulfik|Gils|Alti|Steintor|Firthgeist|Vigbjorg|Torsten|Fugr|Krout|Nikhu|Hemak|Sakkam"
"t id=""women_names""|||||/t","Asa|Ormhild|Jodis|Gyrid|Gaeielaug|Jolfrid|Flokser|Ranveig|Ljufu|Thorve|Torgärd|Jarngerd|Hungerd|Ginnlaug|Freydis|Arnkalta|Gudney|Asny|Salbjorg|Gudfrid|Tofa|Frida|Hallberta|Yri|Asa|Thora|Bothild|Melkorka|Aestrid|Siv|Liv|Borgild|Dotta|Skulk|Hallbera|Gunnvar|Meid|Hilde|Freygerd|Gerrid|Odindis|Oddbjord|Ragneid|Estrid|Hrefna|Malkorka|Saeunn|Ashild|Grelod|Turid|Gudny|Svala|Sala|Ragnhild|Thras|Thrasla|Inga|Vigdis|Kadlin|Luda|Luta|Lusa|Lura|Geirny|Isgerd|Inga|Tonna|Ingunn|Brynhild|Svanhild|Vigdis|Herkja|Gyrd|Gyrid|Geirny|Shaton|Gro|Olof|Ingegärd|Hervar|Hervor|Frifgerd|Fridgard|Fridal|Fridoh|Toffa|Freide|Frideburg|Osk|Oskmaer|Oski|Oska|Oskku|Malthilda|Matild|Herkja|Drifa|Asfrida|Inggrid|Ingridd|Asfny|Steinnun|Steinunn|Ingeltore|Abi|Abbi|Abbnis|Abisth|Holmfrid|Yri|Jofrid|Nodbiorg|Nibdjorg|Gudny|Gubny"
"t id=""soon""|||||/t","Coming soon..."
"t id=""yes""|||||/t","Yes"
"t id=""no""|||||/t","No"
......@@ -157,8 +157,8 @@
"g id=""victories""|g id=""any""|t id=""desc""|||/t","You can achieve any victory: Domination, Fame, Trading or Wisdom."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""famesquirrel""|t id=""title""|||/t","Ratatoskr's Glory"
"g id=""victories""|g id=""famesquirrel""|t id=""desc""|||/t","Raise your [Fame] in the name of <font color=""#R"">Ratatoskr</font>."
"g id=""victories""|g id=""mealsquirrel""|t id=""title""|||/t","Banquet of Valhöll"
"g id=""victories""|g id=""mealsquirrel""|t id=""desc""|||/t","Prepare the Banquet of Valhöll."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: areas controlled"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Fame gained"
......@@ -169,6 +169,8 @@
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
"g id=""victories""|t id=""ingredient_stock""||||/t","::p:: Maximum [Ingredients] storage"
"g id=""victories""|t id=""meal_preparation""||||/t","::p:: Banquet of Valhöll"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clans defeated"
"g id=""victories""|t id=""found_odinsword""||||/t","Colonize the Anvil of Gods"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: sword parts forged"
......@@ -200,6 +202,7 @@
"g id=""buttons""|t id=""build""||||/t","BUILD <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> "
"g id=""buttons""|t id=""buy_drakkar""||||/t","Build a Longship for <img src=""/r/Wood""/>::cost::"
"g id=""buttons""|t id=""start_raid""||||/t","Start Raid"
"g id=""buttons""|t id=""no_raid""||||/t","There are no ongoing raids"
"g id=""buttons""|t id=""resume_raid""||||/t","Resume Raid"
"g id=""buttons""|t id=""stop_raid""||||/t","Stop Raid"
"g id=""buttons""|t id=""hearth""||||/t","Cook"
......@@ -383,6 +386,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_improved_calendar""||/t","Show calendar timers"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_reduce_notification""||/t","Set Fame and Military popup to notifications"
"g id=""ui""|g id=""options""|g id=""game""|t id=""show_production_icon""||/t","Show production icons in building menu"
"g id=""ui""|g id=""options""|g id=""game""|t id=""confirm_upgrades""||/t","Need to confirm a building upgrade"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
......@@ -450,14 +454,12 @@
"g id=""ui""|t id=""game_difficulty""||||/t","World Hostility"
"g id=""ui""|t id=""difficulty_label""||||/t","Difficulty"
"g id=""ui""|t id=""no_cosmetics""||||/t","No cosmetics allowed"
"g id=""ui""|t id=""game_mapsize""||||/t","Map Size"
"g id=""ui""|t id=""game_maptype""||||/t","Map Type"
"g id=""ui""|t id=""game_mapsize""||||/t","Size"
"g id=""ui""|t id=""game_maptype""||||/t","Type"
"g id=""ui""|t id=""game_major_mode""||||/t","Game Mode"
"g id=""ui""|t id=""northgard"" skip=""expedition""||||/t","Northgard"
"g id=""ui""|t id=""northgard_desc"" skip=""expedition""||||/t","Northgard mode desc"
"g id=""ui""|t id=""northgard""||||/t","Northgard"
"g id=""ui""|g id=""game_major_modes""|t id=""northgard""|||/t","Northgard"
"g id=""ui""|g id=""game_major_modes""|t id=""ragnarok""|||/t","Ragnarok"
"g id=""ui""|g id=""game_major_modes""|t id=""permafrost"" skip=""expedition""|||/t","Permafrost"
"g id=""ui""|t id=""ia_count""||||/t","AI Players"
"g id=""ui""|t id=""clan_choose""||||/t","OK"
"g id=""ui""|t id=""game_saved""||||/t","Game saved"
......@@ -487,9 +489,17 @@
"g id=""ui""|g id=""map_size""|t _id=""Medium""|||/t","Medium"
"g id=""ui""|g id=""map_size""|t _id=""Large""|||/t","Large"
"g id=""ui""|g id=""map_size""|t _id=""Huge""|||/t","Huge"
"g id=""ui""|t id=""not_available""||||/t","You cannot change team placement due to the following settings :"
"g id=""ui""|t id=""grouped_tip""||||/t","Players are grouped together by team."
"g id=""ui""|t id=""separate_tip""||||/t","Players are all separated from their team."
"g id=""ui""|t id=""separate_error""||||/t","Not available in Free Team mode."
"g id=""ui""|t id=""random_tip""||||/t","Players are randomly spread on the available spawn zones."
"g id=""ui""|t id=""random_error""||||/t","Available in Free Team mode only."
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","Victory Conditions"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Map Special"
"g id=""ui""|g id=""newgame""|t id=""game_options""|||/t","Game Options"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Advanced Options"
"g id=""ui""|g id=""newgame""|t id=""map_options""|||/t","Map Options"
"g id=""ui""|g id=""newgame""|t id=""restrictions""|||/t","Restrictions"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Custom map"
......@@ -510,12 +520,15 @@
"g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","Civilians"
"g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","Warband"
"g id=""ui""|g id=""forge""|t id=""tab_relics""|||/t","Relics"
"g id=""ui""|g id=""forge""|t id=""tab_pillage""|||/t","Raids"
"g id=""ui""|g id=""forge""|t id=""title_civilian""|||/t","Improve tools"
"g id=""ui""|g id=""forge""|t id=""title_military""|||/t","Improve weapons"
"g id=""ui""|g id=""forge""|t id=""title_relics""|||/t","Forge relic"
"g id=""ui""|g id=""forge""|t id=""title_pillage""|||/t","Improve mercenary raids"
"g id=""ui""|g id=""forge""|t id=""select_civilian""|||/t","Select a civilian unit to improve its tools."
"g id=""ui""|g id=""forge""|t id=""select_military""|||/t","Select a military unit to improve its weapons."
"g id=""ui""|g id=""forge""|t id=""select_relics""|||/t","Select a relic to start forging it."
"g id=""ui""|g id=""forge""|t id=""select_pillage""|||/t","Select a mercenary raid upgrade to start forging it."
"g id=""ui""|g id=""forge""|t id=""empty_waiting_list""|||/t","Waiting list:"
"g id=""ui""|g id=""forge""|t id=""no_res""|||/t","Not enough resources."
"g id=""ui""|g id=""forge""|t id=""waiting""|||/t","In the waiting list."
......@@ -537,6 +550,9 @@
"g id=""ui""|g id=""forge""|t id=""relic_req""|||/t","Requirement not satisfied."
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -"
"g id=""ui""|g id=""forge""|t id=""pillage_forged""|||/t","Already upgraded"
"g id=""ui""|g id=""forge""|t id=""pillage_start""|||/t","Click to start this mercenary raid upgrade."
"g id=""ui""|g id=""forge""|t id=""pillage_fame""|||/t","Unlocked at ::fame::[Fame]"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged"
"g id=""ui""|g id=""artifact""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact""|t id=""not_discovered""|||/t","Not yet discovered"
......@@ -578,7 +594,7 @@
"g id=""ui""|g id=""time""|t id=""second_plural""|||/t","::nb:: seconds"
"g id=""ui""|g id=""cooking""|t id=""title""|||/t","Cooking Recipes"
"g id=""ui""|g id=""cooking""|t id=""duration_month""|||/t","For $icon(VictControlTime)::nb_month:: month"
"g id=""ui""|g id=""cooking""|t id=""economics""|||/t","With [Economics]: [Happy]::happy_value:: and [Money]::money_value::."
"g id=""ui""|g id=""cooking""|t id=""economics""|||/t","With [Economics]: [Happy]::happy_value::."
"g id=""ui""|g id=""cooking""|t id=""cooking_time""|||/t","::nb_sec:: second to cook."
"g id=""ui""|g id=""cooking""|t id=""effect_end""|||/t","Effect ends in ::date::"
"g id=""ui""|g id=""cooking""|t id=""cooked_by""|||/t","Prepared by"
......@@ -591,13 +607,14 @@
"g id=""ui""|g id=""cooking""|g id=""no_cook_reason""|t id=""no_food""||/t","You don't have enough [Food] to cook this meal."
"g id=""ui""|g id=""cooking""|g id=""no_cook_reason""|t id=""no_ingredient""||/t","You don't have enough ingredients to cook this meal."
"g id=""ui""|g id=""cooking""|t id=""boost_power""|||/t","Improve the bonuses of the meal to the next level."
"g id=""ui""|g id=""cooking""|t id=""boost_duration""|||/t","Increase the duration of the meal of one extra month."
"g id=""ui""|g id=""cooking""|t id=""boost_duration""|||/t","Increase the duration of the meal by one extra month."
"g id=""ui""|g id=""cooking""|t id=""total_population""|||/t","Total [Population]:"
"g id=""ui""|g id=""cooking""|t id=""food_cost""|||/t","[Food] cost: ::cost::"
"g id=""ui""|g id=""cooking""|t id=""start_cooking""|||/t","Start cooking"
"g id=""ui""|g id=""cooking""|t id=""cooking_in_progress""|||/t","Cooking in progress..."
"g id=""ui""|g id=""cooking""|t id=""cancel_cooking""|||/t","Cancel cooking"
"g id=""ui""|g id=""cooking""|t id=""open_cooking""|||/t","Cook"
"g id=""ui""|g id=""cooking""|t id=""victory_tab""|||/t","Unlocked when your reach ::fame:: [Fame]"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
......@@ -610,8 +627,9 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","Already in use."
"g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","Can't be used while fighting."
"g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","Crowd Control cooldown. Remaining ::time::"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own ::number:: [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building_nornarmor""|||/t","Requires [::building_name::] or [::zone::] tile"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [::building::]."
......@@ -712,7 +730,6 @@
"g id=""dialogs""|t id=""confirm_save_delete""||||/t","Delete file ::name::?"
"g id=""dialogs""|t id=""save_format""||||/t","::name::"
"g id=""dialogs""|t id=""user_format""||||/t","::user::"
"g id=""dialogs""|t id=""difficulty_format"" skip=""expedition""||||/t","Difficulty: ::diff::"
"g id=""dialogs""|t id=""info_format""||||/t","::clan:: Clan - Difficulty: ::diff::"
"g id=""dialogs""|t id=""time_format""||||/t","::time:: min."
"g id=""dialogs""|t id=""tech_title""||||/t","Lore"
......@@ -783,7 +800,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","Increases [::id::]s' attack power by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
......@@ -813,7 +830,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_noarea""|||/t","There is no area left for your [Sailor]s to explore."
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raven_port""|||/t","Mercenaries"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_desc""|||/t","Mercenaries will attack a selected coastal area and stay there if they emerge victorious."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy""|||/t","Deploy Mercenaries"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy""|||/t","Deploy"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy_help""|||/t","Choose a coastal area in which to deploy [Mercenary]s."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cooldown""|||/t","Recruiting (::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cant_deploy""|||/t","You have not discovered a coastal area for deployment."
......@@ -881,6 +898,7 @@
"g id=""tip""|t id=""feast_bonus""||||/t","Feast Bonus"
"g id=""tip""|t id=""meal""||||/t","Meal"
"g id=""tip""|t id=""meal_from""||||/t","Meal (::name::)"
"g id=""tip""|t id=""winter_inc_cons""||||/t","Increased winter consumption"
"g id=""tip""|t id=""temple_bonus""||||/t","Altar of Kings"
"g id=""tip""|t id=""food_consumption""||||/t","Consumption"
"g id=""tip""|t id=""territory_money""||||/t","Town Hall"
......@@ -900,6 +918,7 @@
"g id=""tip""|t id=""require_res_limit""||||/t","Requires <font color=""::color::""><img src=""/r/::id::""/>::value::</font>"
"g id=""tip""|t id=""percent_explored""||||/t","::p::% explored"
"g id=""tip""|t id=""percent_built""||||/t","::p::% built"
"g id=""tip""|t id=""percent_breeding""||||/t","New birth expected during ::month::."
"g id=""tip""|t id=""cant_upgrade""||||/t","This building can't be upgraded."
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore] allows you to activate [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Open Main Menu <font color=""#T"" opacity=""0.5"">[Esc]"
......@@ -908,6 +927,11 @@
"g id=""tip""|t id=""minimap_mode""||||/t","Toggle Minimap Display: <font color=""#T"" opacity=""0.7"">[::hotkey::] Icons/Military</font>"
"g id=""tip""|t id=""open_chat""||||/t","Write a Chat Message <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""ping_team""||||/t","Ping Team <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""filter_basic""||||/t","Food and Wood"
"g id=""tip""|t id=""filter_lore""||||/t","Lore"
"g id=""tip""|t id=""filter_mine""||||/t","Stone and Iron"
"g id=""tip""|t id=""filter_foes""||||/t","Foes"
"g id=""tip""|t id=""filter_special""||||/t","Special places"
"g id=""tip""|g id=""fame""|t id=""current_title""|||/t","Current title: <font color=""#R"">::title::</font>"
"g id=""tip""|g id=""fame""|t id=""next_title""|||/t","Next title: <font color=""#R"">::title::</font>; requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|g id=""fame""|t id=""territory""|||/t","Territory"
......@@ -950,7 +974,7 @@
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","You clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","Your clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""cooking_end""|||/t","Effect ends in ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_specific""||||/t","Number of assigned [::unitName::]s"
......@@ -1019,6 +1043,7 @@
"g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
"g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::"
"g id=""tip""|t id=""sell""||||/t","Sell a [::ukind::] to gain <img src=""/r/Money""/>::money::"
"g id=""tip""|t id=""repair_building""||||/t","Repair for <img src=""/r/::r::""/>::count::"
"g id=""tip""|t id=""victory_conditions""||||/t","Click or press <font color=""#R"">[::hotkey::]</font> to view conditions for victory."
"g id=""tip""|t id=""team_player""||||/t","Allied Clan"
......@@ -1047,6 +1072,7 @@
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
"g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","Health"
"g id=""tip""|g id=""stats""|t id=""dodge""|||/t","Dodge"
"g id=""tip""|t id=""inf_fame_req""||||/t","<font color=""#B"">(requires <img src=""/r/Fame""/><font color=""#F"">::req::</font>)</font>"
"g id=""tip""|t id=""improve_tools""||||/t","Allows you to improve your units' tools, increasing their abilities."
"g id=""tip""|t id=""free_tools""||||/t","You have some free tool improvements available!"
......@@ -1105,11 +1131,9 @@
"g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Area to <font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","Request Area from <font color=""::color::"">::name::</font> (friendly AI only)"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available."
"g id=""tip""|t id=""missing_dlc_short"" skip=""expedition""||||/t","Missing DLC"
"g id=""tip""|t id=""missing_dlc""||||/t","You don't own ::the_clan_of_the_animal::."
"g id=""tip""|t id=""missing_mod_short""||||/t","Missing mods"
"g id=""tip""|t id=""missing_mod""||||/t","Missing mods: ::mod_list::."
"g id=""tip""|t id=""invalid_save_version_short"" skip=""expedition""||||/t","Invalid version"
"g id=""tip""|t id=""invalid_save_version""||||/t","This save is unstable and can't be loaded. We apologize for the inconvenience."
"g id=""tip""|t id=""beta_save""||||/t","This save has been created during a beta. Major gameplay changes could impact its validity, and the stability is not ensured."
"g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game."
......@@ -1147,6 +1171,7 @@
"g id=""tip""|t id=""stats_trophy_sold""||||/t","Sold at [MarketPlace]"
"g id=""tip""|t id=""free_tech""||||/t","Free"
"g id=""tip""|t id=""only_ai""||||/t","Only AI"
"g id=""tip""|t id=""relic_forging""||||/t","This relic is being forged."
"g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::] can't be assigned to this building"
"g id=""tip_action""|t id=""no_smith_horse""||||/t","Only [HorseMaiden] and [HorseHero] can be assigned to this building"
"g id=""tip_action""|t id=""no_slave_military""||||/t","[Slave]s can't be assigned to this building"
......@@ -1186,6 +1211,9 @@
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","You can only launch a raid on an enemy or neutral beach"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","A mercenary ship is already on its way to this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","There are already troops of this type in this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_townhall""||||/t","You need [Mercenaries] (::fame:: [Fame]) to launch raids on an enemy tile with a [TownHall]."
"g id=""tip_action""|t id=""mercenaries_add""||||/t","Add ::value:: [Mercenary]s to the raid."
"g id=""tip_action""|t id=""pillage_warning""||||/t","Need to upgrade the raid in the forge."
"g id=""tip_action""|t id=""giant_mercenaries_ok""||||/t","Launch raid"
"g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones"
......@@ -1209,6 +1237,7 @@
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""already_max_relation""||||/t","You have already befriended <font color=""::color::"">::name::</font>. Your gifting trade route has stopped."
"g id=""notify""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""notify""|t id=""no_merchant_trade_stop""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_great_trade""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with Homeland has stopped."
......@@ -1284,8 +1313,8 @@
"g id=""notify""|t id=""incoming_raid_other""||||/t","A mercenary ship has been spotted nearby."
"g id=""notify""|t id=""incoming_raid_giant""||||/t","A [Giant] ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","A [Giant] ship has been spotted nearby."
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive against you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive against your enemies!"
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive towards you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive towards your enemies!"
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_gift""||||/t","<font color=""::color::"">::name::</font> has started giving you [::res::]!"
......@@ -1312,8 +1341,10 @@
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
"g id=""notify""|t id=""weapon_upgraded""||||/t","[::unit_id::]s' weapon has been improved."
"g id=""notify""|t id=""relic_start_forging""||||/t","<font color=""::color::"">::name::</font> has started to forge the relic: [::relic_name::]."
"g id=""notify""|t id=""my_relic_forged""||||/t","New relic forged: [::relic_name::]."
"g id=""notify""|t id=""relic_forged""||||/t","<font color=""::color::"">::name::</font> has forged the relic: [::relic_name::]."
"g id=""notify""|t id=""pillage_upgraded""||||/t","Your mercenary raid has been upgraded with [::ability_name::]."
"g id=""notify""|t id=""ancient_spirit_attack""||||/t","<font color=""::color::"">::name::</font> sent [SpecterWarrior]s to your territory!"
"g id=""notify""|t id=""kraken_me_attacked""||||/t","The Kraken has attacked one of your [::port_name::]s. It's been damaged and the Longship destroyed. Repair it quickly."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
......@@ -1328,6 +1359,7 @@
"g id=""notify""|t id=""frozen_army""||||/t","An army of frozen corpse is marching toward us!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_supply_owner""||||/t","You have completed a new year! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
......@@ -1339,9 +1371,11 @@
"g id=""notify""|t id=""self_fame""||||/t","You finished preparing ::dish_name:: and earned ::fame_gain:: [Fame], your clan is enjoying the meal."
"g id=""notify""|t id=""self""||||/t","You finished preparing ::dish_name::, your clan is enjoying the meal."
"g id=""notify""|t id=""other""||||/t","You received ::dish_name:: from ::player_name::, your clan will enjoy the benefits of the meal for ::duration:: months."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcefully cancelled."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcibly cancelled."
"g id=""notify""|t id=""ai_plan""||||/t","::player_name:: is planning to prepare ::dish_name:: next month."
"g id=""notify""|t id=""victory_meal""||||/t","<font color=""::color::"">::name::</font> is preparing the Banquet of Valhöll. ::nb:: more months and they will achieve victory! "
"g id=""notify""|t id=""stockpiling_winter""||||/t","Winter approaches, your clan is gathering more resources for the bitter cold to come."
"g id=""notify""|t id=""mercenary_upgrade_available""||||/t","Upgrades for your raids are available at the forge."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
......@@ -1435,7 +1469,13 @@
"g id=""multi_menu""|g id=""profile_sub""|t id=""history""|||/t","Match History"
"g id=""multi_menu""|g id=""profile_sub""|t id=""flavor""|||/t","Covering the last ::nb:: games"
"g id=""multi_menu""|g id=""profile_sub""|t id=""clan""|||/t","::clan:: Clan"
"g id=""multi_menu""|g id=""profile_sub""|t id=""gameMode""|||/t","Duel|Free For All|2V2|3V3|2V2V2|4V4|2V2V2V2"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","Duel"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","Free For All"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","2V2"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","3V3"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","2V2V2"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","4V4"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","2V2V2V2"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_title""|||/t","Welcome to the ::name:: Season!"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_desc""|||/t","Season ::name:: is now over. Fight for your spot on the leaderboards now! ::gloryPoints:: have been reset. The new season is now open until the next major update."
"g id=""multi_menu""|g id=""profile_sub""|t id=""current_season""|||/t","Season ::nb::: ::name::"
......@@ -1456,6 +1496,9 @@
"g id=""expe""|t id=""waiting_network""||||/t","Trying to connect with server. Please wait."
"g id=""expe""|t id=""no_expeditions""||||/t","New expeditions coming soon."
"g id=""expe""|t id=""no_reward_ingame""||||/t","Finish the game to claim"
"g id=""expe""|t id=""go_expedition""||||/t","Go to Expeditions."
"g id=""expe""|t id=""unlock_thskin""||||/t","Unlock [!TownHall] Skin!"
"g id=""expe""|t id=""unlock_skin""||||/t","You have unlocked this skin!"
"g id=""expe""|g id=""goals""|t id=""GProduce""|||/t","Produce ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GGather""|||/t","Collect ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GGain""|||/t","Gain ::value:: {Resource}"
......@@ -1536,6 +1579,8 @@
"g id=""expe""|t id=""reward_list""||||/t","Reward:"
"g id=""expe""|t id=""step_unlock""||||/t","Congrats, you have unlocked a new step! You win:"
"g id=""expe""|t id=""step_unlock_error""||||/t","This step can't be unlocked. Network error: ::errorCode::"
"g id=""expe""|t id=""step_unlock_error_null""||||/t","This step can't be unlocked due to an unkown network error."
"g id=""expe""|t id=""step_unlock_error_quota""||||/t","You already obtained the reward."
"g id=""expe""|t id=""weekly_expeditions""||||/t","Weekly Expeditions"
"g id=""expe""|t id=""current_expeditions""||||/t","Current Expeditions"
"g id=""expe""|t id=""past_expeditions""||||/t","Past Expeditions"
......@@ -1551,6 +1596,7 @@
"g id=""expe""|g id=""forge""|t id=""tab_resources""|||/t","Tablets"
"g id=""expe""|g id=""forge""|t id=""tab_townhalls""|||/t","Town Halls"
"g id=""expe""|g id=""forge""|t id=""tab_warchiefs""|||/t","Warchiefs"
"g id=""expe""|g id=""forge""|t id=""tab_units""|||/t","Units"
"g id=""expe""|g id=""forge""|t id=""tab_placeables""|||/t","Decorations"
"g id=""expe""|g id=""forge""|t id=""filter""|||/t","Filter"
"g id=""expe""|g id=""forge""|t id=""filter_all""|||/t","All"
......@@ -1561,11 +1607,13 @@
"g id=""expe""|g id=""forge""|t id=""skin_owned""|||/t","Owned"
"g id=""expe""|g id=""forge""|t id=""skin_locked_dlc""|||/t","Locked"
"g id=""expe""|g id=""forge""|t id=""skin_locked_expe""|||/t","Special"
"g id=""expe""|g id=""forge""|t id=""skin_locked_redeem""|||/t","Special"
"g id=""expe""|g id=""forge""|t id=""unlock""|||/t","Unlock"
"g id=""expe""|g id=""forge""|t id=""confirm_unlock""|||/t","Are you sure you want to unlock ::cosmetic_name:: at the cost of ::price::?"
"g id=""expe""|g id=""forge""|t id=""buy_clan""|||/t","Buy clan"
"g id=""expe""|g id=""forge""|t id=""need_clan""|||/t","You need to unlock ::theClanOfTheAnimal:: to be able to unlock this skin."
"g id=""expe""|g id=""forge""|t id=""need_expe""|||/t","You need to complete ::expeditionName:: expedition to be able to unlock this skin."
"g id=""expe""|g id=""forge""|t id=""need_redeem""|||/t","You need to use a redeem code to be able to unlock this skin."
"g id=""expe""|g id=""forge""|t id=""expe_completed""|||/t","You own this skin because you have completed ::expeditionName:: expedition."
"g id=""expe""|g id=""forge""|t id=""replace""|||/t","Click to replace"
"g id=""expe""|g id=""forge""|t id=""equip""|||/t","Click to equip"
......@@ -1636,10 +1684,7 @@
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""title""||/t","Cross-platform lobby created"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""error_title""||/t","Network error"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""pending_title"" skip=""expedition""||/t","Creating lobby..."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""error""||/t","An error occurred while creating the lobby, please try again later."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby"" skip=""expedition""||/t","Close lobby?"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby_desc"" skip=""expedition""||/t","If you leave Conquest Coop, you will close your lobby. Continue?"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby_confirm""||/t","Close"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""menu_button""||/t","Join lobby"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""title""||/t","Join a cross-platform lobby"
......@@ -1668,7 +1713,7 @@
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battle_in_progress""||/t","::name:: in progress!"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Completed"
"g id=""conquest""|t id=""bonus""||||/t","Conquest Bonus"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","Homeland earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","No special rules"
......@@ -1676,7 +1721,7 @@
"g id=""conquest""|g id=""map""|t id=""defeat_time_desc""|||/t","You have ::nb:: years to win."
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""choose_a_bonus"" skip=""expedition""|||/t","Choose a new bonus"
"g id=""conquest""|g id=""map""|t id=""choose_a_bonus""|||/t","Choose a new bonus"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continue"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Complete one of the previous missions first."
......@@ -1693,10 +1738,9 @@
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","This bonus is unlocked for this conquest."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now finish the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now claim the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""server_options"" skip=""expedition""|||/t","Server options"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europe"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","North America"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","China"
......@@ -1719,7 +1763,6 @@
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""edit_mod"" skip=""expedition""||||/t","Edit a Mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
......@@ -1756,7 +1799,6 @@
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","No major changes"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_to_upload"" skip=""expedition""|||/t","Mod to upload"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
......@@ -1778,6 +1820,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_lock""||/t","Lock/Unlock terrai"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_lock_tip""||/t","Lock the textures and decorative elements while changing heights"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes"
......@@ -1909,6 +1953,8 @@
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
"g id=""editor""|g id=""controls""|g id=""unlock""|t id=""title""||/t","Lock"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unlock"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
......@@ -2019,12 +2065,24 @@
"g id=""network""|t id=""refreshing""||||/t","Refreshing List..."
"g id=""network""|t id=""game_name""||||/t","Game Name"
"g id=""network""|t id=""game_mode""||||/t","Players"
"g id=""network""|t id=""game_modes""||||/t","Duel|Free For All|Team 2v2|Team 3v3|Team 2v2v2|Team 4v4|Team 2v2v2v2"
"g id=""network""|g id=""game_modes""|t|||/t","Duel"
"g id=""network""|g id=""game_modes""|t|||/t","Free For All"
"g id=""network""|g id=""game_modes""|t|||/t","Team 2v2"
"g id=""network""|g id=""game_modes""|t|||/t","Team 3v3"
"g id=""network""|g id=""game_modes""|t|||/t","Team 2v2v2"
"g id=""network""|g id=""game_modes""|t|||/t","Team 4v4"
"g id=""network""|g id=""game_modes""|t|||/t","Team 2v2v2v2"
"g id=""network""|g id=""game_modes""|t|||/t","Free Teams"
"g id=""network""|t id=""versusSeparator""||||/t","v"
"g id=""network""|t id=""game_mode_allies""||||/t","All Allied"
"g id=""network""|t id=""game_mode_team""||||/t","Team"
"g id=""network""|t id=""game_generation""||||/t","Map Generation"
"g id=""network""|t id=""game_generation_types""||||/t","Random|Balanced"
"g id=""network""|t id=""game_generation""||||/t","Generation"
"g id=""network""|g id=""game_generation_types""|t|||/t","Random"
"g id=""network""|g id=""game_generation_types""|t|||/t","Balanced"
"g id=""network""|t id=""team_placement""||||/t","Team Grouping"
"g id=""network""|g id=""team_placement_types""|t|||/t","Grouped"
"g id=""network""|g id=""team_placement_types""|t|||/t","Separated"
"g id=""network""|g id=""team_placement_types""|t|||/t","Random"
"g id=""network""|t id=""modes_all""||||/t","All"
"g id=""network""|t id=""open_game""||||/t","Open Game"
"g id=""network""|t id=""join_game""||||/t","Join Game"
......@@ -2040,7 +2098,9 @@
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::"
"g id=""network""|t id=""exit""||||/t","Exit"
"g id=""network""|t id=""game_visibility""||||/t","Game Type"
"g id=""network""|t id=""game_visibilities""||||/t","Public|Invite Only|Ranked"
"g id=""network""|g id=""game_visibilities""|t|||/t","Public"
"g id=""network""|g id=""game_visibilities""|t|||/t","Invite Only"
"g id=""network""|g id=""game_visibilities""|t|||/t","Ranked"
"g id=""network""|t id=""game_visibility_info""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>"
"g id=""network""|t id=""game_distance""||||/t","Local|Regional|Continental|WorldWide"
"g id=""network""|t id=""players""||||/t","Players"
......@@ -2067,8 +2127,18 @@
"g id=""network""|t id=""need_multi""||||/t","Please connect to the Internet to access this menu."
"g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Color"
"g id=""network""|t id=""teams""||||/t","Random|Team 1|Team 2|Team 3|Team 4"
"g id=""network""|t id=""AIlevel""||||/t","Random|Easy|Medium|Hard"
"g id=""network""|g id=""teams""|t|||/t","Random"
"g id=""network""|g id=""teams""|t|||/t","Team 1"
"g id=""network""|g id=""teams""|t|||/t","Team 2"
"g id=""network""|g id=""teams""|t|||/t","Team 3"
"g id=""network""|g id=""teams""|t|||/t","Team 4"
"g id=""network""|g id=""teams""|t|||/t","Team 5"
"g id=""network""|g id=""teams""|t|||/t","Team 6"
"g id=""network""|g id=""teams""|t|||/t","Team 7"
"g id=""network""|g id=""AIlevel""|t|||/t","Random"
"g id=""network""|g id=""AIlevel""|t|||/t","Easy"
"g id=""network""|g id=""AIlevel""|t|||/t","Medium"
"g id=""network""|g id=""AIlevel""|t|||/t","Hard"
"g id=""network""|t id=""connecting""||||/t","Connecting to server..."
"g id=""network""|t id=""server_error""||||/t","An error occurred while opening the server socket."
"g id=""network""|t id=""client_error""||||/t","Failed to connect to game server."
......@@ -2137,6 +2207,7 @@
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","Server zone"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","Select your server zone:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","International"
"g id=""network""|t id=""free_teams_ready_reset""||||/t","In Free Teams mode, players will lose their ready status each time someone changes team. "
"g id=""network""|t id=""leave_penalty_create""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to create a new game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_join""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to join a game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_warning""||||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
......
"t id=""ia_names"" skip=""true""|||||/t","Arvid|Asger|Audun|Balder|Bard|Bjorn|Brandt|Canute|Colby|Corey|Einar|Eirik|Erling|Fiske|Floki|Frey|Garth|Gunnar|Halstein|Haxe|Holger|Ivar|Jerrik|Keld|Knud|Lamont|Leif|Olaf|Olsen|Stein|Sven|Thorsen|Torvalds|Vidar|Hindaorf|Brynhild|Freydis|Gunnhild|Ranveig|Siv|Torunn|Vigdis|Harald|Magnus|Ulf"
"t id=""men_names"" skip=""true""|||||/t","Diarf|Gils|Thorvid|Ref|Hreidar|Rodmar|Jarn|Jarnseggid|Balli|Aron|Asgaut|Agram|Valandr|Sebashdian|Orrin|Brihoc|Broddi|Gardi|Ingimar|Bui|Thorlak|Arn|Bragi|Frodi|Floki|Ordr|Thorson|Slothi|Gnuppi|Suit|Wary|Ottar|Iarung|Iarund|Kalf|Throst|Ingi|Erp|Saxi|Valgard|Hreitar|Hallmund|Alfgeir|Solvi|Sigvhat|Gudvaer|Vandil|Snajbjorn|Thorred|Aslak|Arni|Ketil|Ingemar|Engil|Jomar|Anund|Thidrik|Geiterik|Haf|Bretakollr|Beinir|Steinhoff|Bjarko|Kori|Guthork|Skegg|Skopti|Sigfus|Bersi|Ham|Audun|Hrilfa|Arnvild|Arnid|Gudrod|Snorri|Ainrif|Ragnar|Veleif|Iric|Ongul|Hjord|Sighaerd|Audbjorn|Gamli|Thjodsoff|Sigehelm|Geirmund|Grimolf|Sigfast|Iorth|Skuli|Rodmar|Lopt|Bragi|Gaethir|Gunnleif|Orok|Orokia|Kaetilfast|Sigeferst|Hoskuld|Mursi|Thorberg|Odinkar|Styr|Olae|Grimolf|Grim|Gaut|Grimlof|Thorgauf|Skopti|Oybiorn|Bork|Ingvar|Skuld|Kotkell|Sketill|Knutr|Steinktill|Frodi|Bard|Orn|Käre|Osvald|Ivar|Alvi|Lodin|Geri|Bjarni|Kveldulf|Auti|Koptmann|Skuff|Thorfst|Hagi|Haeng|Guthere|Vekel|Orest|Mord|Ulfik|Gils|Alti|Steintor|Firthgeist|Vigbjorg|Torsten|Fugr|Krout|Nikhu|Hemak|Sakkam"
"t id=""women_names"" skip=""true""|||||/t","Asa|Ormhild|Jodis|Gyrid|Gaeielaug|Jolfrid|Flokser|Ranveig|Ljufu|Thorve|Torgärd|Jarngerd|Hungerd|Ginnlaug|Freydis|Arnkalta|Gudney|Asny|Salbjorg|Gudfrid|Tofa|Frida|Hallberta|Yri|Asa|Thora|Bothild|Melkorka|Aestrid|Siv|Liv|Borgild|Dotta|Skulk|Hallbera|Gunnvar|Meid|Hilde|Freygerd|Gerrid|Odindis|Oddbjord|Ragneid|Estrid|Hrefna|Malkorka|Saeunn|Ashild|Grelod|Turid|Gudny|Svala|Sala|Ragnhild|Thras|Thrasla|Inga|Vigdis|Kadlin|Luda|Luta|Lusa|Lura|Geirny|Isgerd|Inga|Tonna|Ingunn|Brynhild|Svanhild|Vigdis|Herkja|Gyrd|Gyrid|Geirny|Shaton|Gro|Olof|Ingegärd|Hervar|Hervor|Frifgerd|Fridgard|Fridal|Fridoh|Toffa|Freide|Frideburg|Osk|Oskmaer|Oski|Oska|Oskku|Malthilda|Matild|Herkja|Drifa|Asfrida|Inggrid|Ingridd|Asfny|Steinnun|Steinunn|Ingeltore|Abi|Abbi|Abbnis|Abisth|Holmfrid|Yri|Jofrid|Nodbiorg|Nibdjorg|Gudny|Gubny"
"t id=""ia_names""|||||/t","Arvid|Asger|Audun|Balder|Bard|Bjorn|Brandt|Canute|Colby|Corey|Einar|Eirik|Erling|Fiske|Floki|Frey|Garth|Gunnar|Halstein|Haxe|Holger|Ivar|Jerrik|Keld|Knud|Lamont|Leif|Olaf|Olsen|Stein|Sven|Thorsen|Torvalds|Vidar|Hindaorf|Brynhild|Freydis|Gunnhild|Ranveig|Siv|Torunn|Vigdis|Harald|Magnus|Ulf"
"t id=""men_names""|||||/t","Diarf|Gils|Thorvid|Ref|Hreidar|Rodmar|Jarn|Jarnseggid|Balli|Aron|Asgaut|Agram|Valandr|Sebashdian|Orrin|Brihoc|Broddi|Gardi|Ingimar|Bui|Thorlak|Arn|Bragi|Frodi|Floki|Ordr|Thorson|Slothi|Gnuppi|Suit|Wary|Ottar|Iarung|Iarund|Kalf|Throst|Ingi|Erp|Saxi|Valgard|Hreitar|Hallmund|Alfgeir|Solvi|Sigvhat|Gudvaer|Vandil|Snajbjorn|Thorred|Aslak|Arni|Ketil|Ingemar|Engil|Jomar|Anund|Thidrik|Geiterik|Haf|Bretakollr|Beinir|Steinhoff|Bjarko|Kori|Guthork|Skegg|Skopti|Sigfus|Bersi|Ham|Audun|Hrilfa|Arnvild|Arnid|Gudrod|Snorri|Ainrif|Ragnar|Veleif|Iric|Ongul|Hjord|Sighaerd|Audbjorn|Gamli|Thjodsoff|Sigehelm|Geirmund|Grimolf|Sigfast|Iorth|Skuli|Rodmar|Lopt|Bragi|Gaethir|Gunnleif|Orok|Orokia|Kaetilfast|Sigeferst|Hoskuld|Mursi|Thorberg|Odinkar|Styr|Olae|Grimolf|Grim|Gaut|Grimlof|Thorgauf|Skopti|Oybiorn|Bork|Ingvar|Skuld|Kotkell|Sketill|Knutr|Steinktill|Frodi|Bard|Orn|Käre|Osvald|Ivar|Alvi|Lodin|Geri|Bjarni|Kveldulf|Auti|Koptmann|Skuff|Thorfst|Hagi|Haeng|Guthere|Vekel|Orest|Mord|Ulfik|Gils|Alti|Steintor|Firthgeist|Vigbjorg|Torsten|Fugr|Krout|Nikhu|Hemak|Sakkam"
"t id=""women_names""|||||/t","Asa|Ormhild|Jodis|Gyrid|Gaeielaug|Jolfrid|Flokser|Ranveig|Ljufu|Thorve|Torgärd|Jarngerd|Hungerd|Ginnlaug|Freydis|Arnkalta|Gudney|Asny|Salbjorg|Gudfrid|Tofa|Frida|Hallberta|Yri|Asa|Thora|Bothild|Melkorka|Aestrid|Siv|Liv|Borgild|Dotta|Skulk|Hallbera|Gunnvar|Meid|Hilde|Freygerd|Gerrid|Odindis|Oddbjord|Ragneid|Estrid|Hrefna|Malkorka|Saeunn|Ashild|Grelod|Turid|Gudny|Svala|Sala|Ragnhild|Thras|Thrasla|Inga|Vigdis|Kadlin|Luda|Luta|Lusa|Lura|Geirny|Isgerd|Inga|Tonna|Ingunn|Brynhild|Svanhild|Vigdis|Herkja|Gyrd|Gyrid|Geirny|Shaton|Gro|Olof|Ingegärd|Hervar|Hervor|Frifgerd|Fridgard|Fridal|Fridoh|Toffa|Freide|Frideburg|Osk|Oskmaer|Oski|Oska|Oskku|Malthilda|Matild|Herkja|Drifa|Asfrida|Inggrid|Ingridd|Asfny|Steinnun|Steinunn|Ingeltore|Abi|Abbi|Abbnis|Abisth|Holmfrid|Yri|Jofrid|Nodbiorg|Nibdjorg|Gudny|Gubny"
"t id=""soon""|||||/t","Coming soon..."
"t id=""yes""|||||/t","Yes"
"t id=""no""|||||/t","No"
......@@ -157,8 +157,8 @@
"g id=""victories""|g id=""any""|t id=""desc""|||/t","You can achieve any victory: Domination, Fame, Trading or Wisdom."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""famesquirrel""|t id=""title""|||/t","Ratatoskr's Glory"
"g id=""victories""|g id=""famesquirrel""|t id=""desc""|||/t","Raise your [Fame] in the name of <font color=""#R"">Ratatoskr</font>."
"g id=""victories""|g id=""mealsquirrel""|t id=""title""|||/t","Banquet of Valhöll"
"g id=""victories""|g id=""mealsquirrel""|t id=""desc""|||/t","Prepare the Banquet of Valhöll."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: areas controlled"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Fame gained"
......@@ -169,6 +169,8 @@
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
"g id=""victories""|t id=""ingredient_stock""||||/t","::p:: Maximum [Ingredients] storage"
"g id=""victories""|t id=""meal_preparation""||||/t","::p:: Banquet of Valhöll"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clans defeated"
"g id=""victories""|t id=""found_odinsword""||||/t","Colonize the Anvil of Gods"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: sword parts forged"
......@@ -200,6 +202,7 @@
"g id=""buttons""|t id=""build""||||/t","BUILD <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> "
"g id=""buttons""|t id=""buy_drakkar""||||/t","Build a Longship for <img src=""/r/Wood""/>::cost::"
"g id=""buttons""|t id=""start_raid""||||/t","Start Raid"
"g id=""buttons""|t id=""no_raid""||||/t","There are no ongoing raids"
"g id=""buttons""|t id=""resume_raid""||||/t","Resume Raid"
"g id=""buttons""|t id=""stop_raid""||||/t","Stop Raid"
"g id=""buttons""|t id=""hearth""||||/t","Cook"
......@@ -383,6 +386,7 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_improved_calendar""||/t","Show calendar timers"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_reduce_notification""||/t","Set Fame and Military popup to notifications"
"g id=""ui""|g id=""options""|g id=""game""|t id=""show_production_icon""||/t","Show production icons in building menu"
"g id=""ui""|g id=""options""|g id=""game""|t id=""confirm_upgrades""||/t","Need to confirm a building upgrade"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
......@@ -450,14 +454,12 @@
"g id=""ui""|t id=""game_difficulty""||||/t","World Hostility"
"g id=""ui""|t id=""difficulty_label""||||/t","Difficulty"
"g id=""ui""|t id=""no_cosmetics""||||/t","No cosmetics allowed"
"g id=""ui""|t id=""game_mapsize""||||/t","Map Size"
"g id=""ui""|t id=""game_maptype""||||/t","Map Type"
"g id=""ui""|t id=""game_mapsize""||||/t","Size"
"g id=""ui""|t id=""game_maptype""||||/t","Type"
"g id=""ui""|t id=""game_major_mode""||||/t","Game Mode"
"g id=""ui""|t id=""northgard"" skip=""expedition""||||/t","Northgard"
"g id=""ui""|t id=""northgard_desc"" skip=""expedition""||||/t","Northgard mode desc"
"g id=""ui""|t id=""northgard""||||/t","Northgard"
"g id=""ui""|g id=""game_major_modes""|t id=""northgard""|||/t","Northgard"
"g id=""ui""|g id=""game_major_modes""|t id=""ragnarok""|||/t","Ragnarok"
"g id=""ui""|g id=""game_major_modes""|t id=""permafrost"" skip=""expedition""|||/t","Permafrost"
"g id=""ui""|t id=""ia_count""||||/t","AI Players"
"g id=""ui""|t id=""clan_choose""||||/t","OK"
"g id=""ui""|t id=""game_saved""||||/t","Game saved"
......@@ -487,9 +489,17 @@
"g id=""ui""|g id=""map_size""|t _id=""Medium""|||/t","Medium"
"g id=""ui""|g id=""map_size""|t _id=""Large""|||/t","Large"
"g id=""ui""|g id=""map_size""|t _id=""Huge""|||/t","Huge"
"g id=""ui""|t id=""not_available""||||/t","You cannot change team placement due to the following settings :"
"g id=""ui""|t id=""grouped_tip""||||/t","Players are grouped together by team."
"g id=""ui""|t id=""separate_tip""||||/t","Players are all separated from their team."
"g id=""ui""|t id=""separate_error""||||/t","Not available in Free Team mode."
"g id=""ui""|t id=""random_tip""||||/t","Players are randomly spread on the available spawn zones."
"g id=""ui""|t id=""random_error""||||/t","Available in Free Team mode only."
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","Victory Conditions"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Map Special"
"g id=""ui""|g id=""newgame""|t id=""game_options""|||/t","Game Options"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Advanced Options"
"g id=""ui""|g id=""newgame""|t id=""map_options""|||/t","Map Options"
"g id=""ui""|g id=""newgame""|t id=""restrictions""|||/t","Restrictions"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Custom map"
......@@ -510,12 +520,15 @@
"g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","Civilians"
"g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","Warband"
"g id=""ui""|g id=""forge""|t id=""tab_relics""|||/t","Relics"
"g id=""ui""|g id=""forge""|t id=""tab_pillage""|||/t","Raids"
"g id=""ui""|g id=""forge""|t id=""title_civilian""|||/t","Improve tools"
"g id=""ui""|g id=""forge""|t id=""title_military""|||/t","Improve weapons"
"g id=""ui""|g id=""forge""|t id=""title_relics""|||/t","Forge relic"
"g id=""ui""|g id=""forge""|t id=""title_pillage""|||/t","Improve mercenary raids"
"g id=""ui""|g id=""forge""|t id=""select_civilian""|||/t","Select a civilian unit to improve its tools."
"g id=""ui""|g id=""forge""|t id=""select_military""|||/t","Select a military unit to improve its weapons."
"g id=""ui""|g id=""forge""|t id=""select_relics""|||/t","Select a relic to start forging it."
"g id=""ui""|g id=""forge""|t id=""select_pillage""|||/t","Select a mercenary raid upgrade to start forging it."
"g id=""ui""|g id=""forge""|t id=""empty_waiting_list""|||/t","Waiting list:"
"g id=""ui""|g id=""forge""|t id=""no_res""|||/t","Not enough resources."
"g id=""ui""|g id=""forge""|t id=""waiting""|||/t","In the waiting list."
......@@ -537,6 +550,9 @@
"g id=""ui""|g id=""forge""|t id=""relic_req""|||/t","Requirement not satisfied."
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -"
"g id=""ui""|g id=""forge""|t id=""pillage_forged""|||/t","Already upgraded"
"g id=""ui""|g id=""forge""|t id=""pillage_start""|||/t","Click to start this mercenary raid upgrade."
"g id=""ui""|g id=""forge""|t id=""pillage_fame""|||/t","Unlocked at ::fame::[Fame]"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged"
"g id=""ui""|g id=""artifact""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact""|t id=""not_discovered""|||/t","Not yet discovered"
......@@ -578,7 +594,7 @@
"g id=""ui""|g id=""time""|t id=""second_plural""|||/t","::nb:: seconds"
"g id=""ui""|g id=""cooking""|t id=""title""|||/t","Cooking Recipes"
"g id=""ui""|g id=""cooking""|t id=""duration_month""|||/t","For $icon(VictControlTime)::nb_month:: month"
"g id=""ui""|g id=""cooking""|t id=""economics""|||/t","With [Economics]: [Happy]::happy_value:: and [Money]::money_value::."
"g id=""ui""|g id=""cooking""|t id=""economics""|||/t","With [Economics]: [Happy]::happy_value::."
"g id=""ui""|g id=""cooking""|t id=""cooking_time""|||/t","::nb_sec:: second to cook."
"g id=""ui""|g id=""cooking""|t id=""effect_end""|||/t","Effect ends in ::date::"
"g id=""ui""|g id=""cooking""|t id=""cooked_by""|||/t","Prepared by"
......@@ -591,13 +607,14 @@
"g id=""ui""|g id=""cooking""|g id=""no_cook_reason""|t id=""no_food""||/t","You don't have enough [Food] to cook this meal."
"g id=""ui""|g id=""cooking""|g id=""no_cook_reason""|t id=""no_ingredient""||/t","You don't have enough ingredients to cook this meal."
"g id=""ui""|g id=""cooking""|t id=""boost_power""|||/t","Improve the bonuses of the meal to the next level."
"g id=""ui""|g id=""cooking""|t id=""boost_duration""|||/t","Increase the duration of the meal of one extra month."
"g id=""ui""|g id=""cooking""|t id=""boost_duration""|||/t","Increase the duration of the meal by one extra month."
"g id=""ui""|g id=""cooking""|t id=""total_population""|||/t","Total [Population]:"
"g id=""ui""|g id=""cooking""|t id=""food_cost""|||/t","[Food] cost: ::cost::"
"g id=""ui""|g id=""cooking""|t id=""start_cooking""|||/t","Start cooking"
"g id=""ui""|g id=""cooking""|t id=""cooking_in_progress""|||/t","Cooking in progress..."
"g id=""ui""|g id=""cooking""|t id=""cancel_cooking""|||/t","Cancel cooking"
"g id=""ui""|g id=""cooking""|t id=""open_cooking""|||/t","Cook"
"g id=""ui""|g id=""cooking""|t id=""victory_tab""|||/t","Unlocked when your reach ::fame:: [Fame]"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
......@@ -610,8 +627,9 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","Already in use."
"g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","Can't be used while fighting."
"g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","Crowd Control cooldown. Remaining ::time::"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own ::number:: [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building_nornarmor""|||/t","Requires [::building_name::] or [::zone::] tile"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [::building::]."
......@@ -712,7 +730,6 @@
"g id=""dialogs""|t id=""confirm_save_delete""||||/t","Delete file ::name::?"
"g id=""dialogs""|t id=""save_format""||||/t","::name::"
"g id=""dialogs""|t id=""user_format""||||/t","::user::"
"g id=""dialogs""|t id=""difficulty_format"" skip=""expedition""||||/t","Difficulty: ::diff::"
"g id=""dialogs""|t id=""info_format""||||/t","::clan:: Clan - Difficulty: ::diff::"
"g id=""dialogs""|t id=""time_format""||||/t","::time:: min."
"g id=""dialogs""|t id=""tech_title""||||/t","Lore"
......@@ -783,7 +800,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","Increases [::id::]s' attack power by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
......@@ -813,7 +830,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_noarea""|||/t","There is no area left for your [Sailor]s to explore."
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raven_port""|||/t","Mercenaries"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_desc""|||/t","Mercenaries will attack a selected coastal area and stay there if they emerge victorious."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy""|||/t","Deploy Mercenaries"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy""|||/t","Deploy"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy_help""|||/t","Choose a coastal area in which to deploy [Mercenary]s."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cooldown""|||/t","Recruiting (::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cant_deploy""|||/t","You have not discovered a coastal area for deployment."
......@@ -881,6 +898,7 @@
"g id=""tip""|t id=""feast_bonus""||||/t","Feast Bonus"
"g id=""tip""|t id=""meal""||||/t","Meal"
"g id=""tip""|t id=""meal_from""||||/t","Meal (::name::)"
"g id=""tip""|t id=""winter_inc_cons""||||/t","Increased winter consumption"
"g id=""tip""|t id=""temple_bonus""||||/t","Altar of Kings"
"g id=""tip""|t id=""food_consumption""||||/t","Consumption"
"g id=""tip""|t id=""territory_money""||||/t","Town Hall"
......@@ -900,6 +918,7 @@
"g id=""tip""|t id=""require_res_limit""||||/t","Requires <font color=""::color::""><img src=""/r/::id::""/>::value::</font>"
"g id=""tip""|t id=""percent_explored""||||/t","::p::% explored"
"g id=""tip""|t id=""percent_built""||||/t","::p::% built"
"g id=""tip""|t id=""percent_breeding""||||/t","New birth expected during ::month::."
"g id=""tip""|t id=""cant_upgrade""||||/t","This building can't be upgraded."
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore] allows you to activate [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Open Main Menu <font color=""#T"" opacity=""0.5"">[Esc]"
......@@ -908,6 +927,11 @@
"g id=""tip""|t id=""minimap_mode""||||/t","Toggle Minimap Display: <font color=""#T"" opacity=""0.7"">[::hotkey::] Icons/Military</font>"
"g id=""tip""|t id=""open_chat""||||/t","Write a Chat Message <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""ping_team""||||/t","Ping Team <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""filter_basic""||||/t","Food and Wood"
"g id=""tip""|t id=""filter_lore""||||/t","Lore"
"g id=""tip""|t id=""filter_mine""||||/t","Stone and Iron"
"g id=""tip""|t id=""filter_foes""||||/t","Foes"
"g id=""tip""|t id=""filter_special""||||/t","Special places"
"g id=""tip""|g id=""fame""|t id=""current_title""|||/t","Current title: <font color=""#R"">::title::</font>"
"g id=""tip""|g id=""fame""|t id=""next_title""|||/t","Next title: <font color=""#R"">::title::</font>; requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|g id=""fame""|t id=""territory""|||/t","Territory"
......@@ -950,7 +974,7 @@
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","You clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","Your clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""cooking_end""|||/t","Effect ends in ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_specific""||||/t","Number of assigned [::unitName::]s"
......@@ -1019,6 +1043,7 @@
"g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
"g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::"
"g id=""tip""|t id=""sell""||||/t","Sell a [::ukind::] to gain <img src=""/r/Money""/>::money::"
"g id=""tip""|t id=""repair_building""||||/t","Repair for <img src=""/r/::r::""/>::count::"
"g id=""tip""|t id=""victory_conditions""||||/t","Click or press <font color=""#R"">[::hotkey::]</font> to view conditions for victory."
"g id=""tip""|t id=""team_player""||||/t","Allied Clan"
......@@ -1047,6 +1072,7 @@
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
"g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","Health"
"g id=""tip""|g id=""stats""|t id=""dodge""|||/t","Dodge"
"g id=""tip""|t id=""inf_fame_req""||||/t","<font color=""#B"">(requires <img src=""/r/Fame""/><font color=""#F"">::req::</font>)</font>"
"g id=""tip""|t id=""improve_tools""||||/t","Allows you to improve your units' tools, increasing their abilities."
"g id=""tip""|t id=""free_tools""||||/t","You have some free tool improvements available!"
......@@ -1105,11 +1131,9 @@
"g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Area to <font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","Request Area from <font color=""::color::"">::name::</font> (friendly AI only)"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available."
"g id=""tip""|t id=""missing_dlc_short"" skip=""expedition""||||/t","Missing DLC"
"g id=""tip""|t id=""missing_dlc""||||/t","You don't own ::the_clan_of_the_animal::."
"g id=""tip""|t id=""missing_mod_short""||||/t","Missing mods"
"g id=""tip""|t id=""missing_mod""||||/t","Missing mods: ::mod_list::."
"g id=""tip""|t id=""invalid_save_version_short"" skip=""expedition""||||/t","Invalid version"
"g id=""tip""|t id=""invalid_save_version""||||/t","This save is unstable and can't be loaded. We apologize for the inconvenience."
"g id=""tip""|t id=""beta_save""||||/t","This save has been created during a beta. Major gameplay changes could impact its validity, and the stability is not ensured."
"g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game."
......@@ -1147,6 +1171,7 @@
"g id=""tip""|t id=""stats_trophy_sold""||||/t","Sold at [MarketPlace]"
"g id=""tip""|t id=""free_tech""||||/t","Free"
"g id=""tip""|t id=""only_ai""||||/t","Only AI"
"g id=""tip""|t id=""relic_forging""||||/t","This relic is being forged."
"g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::] can't be assigned to this building"
"g id=""tip_action""|t id=""no_smith_horse""||||/t","Only [HorseMaiden] and [HorseHero] can be assigned to this building"
"g id=""tip_action""|t id=""no_slave_military""||||/t","[Slave]s can't be assigned to this building"
......@@ -1186,6 +1211,9 @@
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","You can only launch a raid on an enemy or neutral beach"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","A mercenary ship is already on its way to this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","There are already troops of this type in this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_townhall""||||/t","You need [Mercenaries] (::fame:: [Fame]) to launch raids on an enemy tile with a [TownHall]."
"g id=""tip_action""|t id=""mercenaries_add""||||/t","Add ::value:: [Mercenary]s to the raid."
"g id=""tip_action""|t id=""pillage_warning""||||/t","Need to upgrade the raid in the forge."
"g id=""tip_action""|t id=""giant_mercenaries_ok""||||/t","Launch raid"
"g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones"
......@@ -1209,6 +1237,7 @@
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""already_max_relation""||||/t","You have already befriended <font color=""::color::"">::name::</font>. Your gifting trade route has stopped."
"g id=""notify""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""notify""|t id=""no_merchant_trade_stop""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_great_trade""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with Homeland has stopped."
......@@ -1284,8 +1313,8 @@
"g id=""notify""|t id=""incoming_raid_other""||||/t","A mercenary ship has been spotted nearby."
"g id=""notify""|t id=""incoming_raid_giant""||||/t","A [Giant] ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","A [Giant] ship has been spotted nearby."
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive against you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive against your enemies!"
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive towards you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive towards your enemies!"
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_gift""||||/t","<font color=""::color::"">::name::</font> has started giving you [::res::]!"
......@@ -1312,8 +1341,10 @@
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
"g id=""notify""|t id=""weapon_upgraded""||||/t","[::unit_id::]s' weapon has been improved."
"g id=""notify""|t id=""relic_start_forging""||||/t","<font color=""::color::"">::name::</font> has started to forge the relic: [::relic_name::]."
"g id=""notify""|t id=""my_relic_forged""||||/t","New relic forged: [::relic_name::]."
"g id=""notify""|t id=""relic_forged""||||/t","<font color=""::color::"">::name::</font> has forged the relic: [::relic_name::]."
"g id=""notify""|t id=""pillage_upgraded""||||/t","Your mercenary raid has been upgraded with [::ability_name::]."
"g id=""notify""|t id=""ancient_spirit_attack""||||/t","<font color=""::color::"">::name::</font> sent [SpecterWarrior]s to your territory!"
"g id=""notify""|t id=""kraken_me_attacked""||||/t","The Kraken has attacked one of your [::port_name::]s. It's been damaged and the Longship destroyed. Repair it quickly."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
......@@ -1328,6 +1359,7 @@
"g id=""notify""|t id=""frozen_army""||||/t","An army of frozen corpse is marching toward us!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_supply_owner""||||/t","You have completed a new year! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
......@@ -1339,9 +1371,11 @@
"g id=""notify""|t id=""self_fame""||||/t","You finished preparing ::dish_name:: and earned ::fame_gain:: [Fame], your clan is enjoying the meal."
"g id=""notify""|t id=""self""||||/t","You finished preparing ::dish_name::, your clan is enjoying the meal."
"g id=""notify""|t id=""other""||||/t","You received ::dish_name:: from ::player_name::, your clan will enjoy the benefits of the meal for ::duration:: months."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcefully cancelled."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcibly cancelled."
"g id=""notify""|t id=""ai_plan""||||/t","::player_name:: is planning to prepare ::dish_name:: next month."
"g id=""notify""|t id=""victory_meal""||||/t","<font color=""::color::"">::name::</font> is preparing the Banquet of Valhöll. ::nb:: more months and they will achieve victory! "
"g id=""notify""|t id=""stockpiling_winter""||||/t","Winter approaches, your clan is gathering more resources for the bitter cold to come."
"g id=""notify""|t id=""mercenary_upgrade_available""||||/t","Upgrades for your raids are available at the forge."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
......@@ -1435,7 +1469,13 @@
"g id=""multi_menu""|g id=""profile_sub""|t id=""history""|||/t","Match History"
"g id=""multi_menu""|g id=""profile_sub""|t id=""flavor""|||/t","Covering the last ::nb:: games"
"g id=""multi_menu""|g id=""profile_sub""|t id=""clan""|||/t","::clan:: Clan"
"g id=""multi_menu""|g id=""profile_sub""|t id=""gameMode""|||/t","Duel|Free For All|2V2|3V3|2V2V2|4V4|2V2V2V2"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","Duel"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","Free For All"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","2V2"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","3V3"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","2V2V2"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","4V4"
"g id=""multi_menu""|g id=""profile_sub""|g id=""gameMode""|t||/t","2V2V2V2"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_title""|||/t","Welcome to the ::name:: Season!"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_desc""|||/t","Season ::name:: is now over. Fight for your spot on the leaderboards now! ::gloryPoints:: have been reset. The new season is now open until the next major update."
"g id=""multi_menu""|g id=""profile_sub""|t id=""current_season""|||/t","Season ::nb::: ::name::"
......@@ -1456,6 +1496,9 @@
"g id=""expe""|t id=""waiting_network""||||/t","Trying to connect with server. Please wait."
"g id=""expe""|t id=""no_expeditions""||||/t","New expeditions coming soon."
"g id=""expe""|t id=""no_reward_ingame""||||/t","Finish the game to claim"
"g id=""expe""|t id=""go_expedition""||||/t","Go to Expeditions."
"g id=""expe""|t id=""unlock_thskin""||||/t","Unlock [!TownHall] Skin!"
"g id=""expe""|t id=""unlock_skin""||||/t","You have unlocked this skin!"
"g id=""expe""|g id=""goals""|t id=""GProduce""|||/t","Produce ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GGather""|||/t","Collect ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GGain""|||/t","Gain ::value:: {Resource}"
......@@ -1536,6 +1579,8 @@
"g id=""expe""|t id=""reward_list""||||/t","Reward:"
"g id=""expe""|t id=""step_unlock""||||/t","Congrats, you have unlocked a new step! You win:"
"g id=""expe""|t id=""step_unlock_error""||||/t","This step can't be unlocked. Network error: ::errorCode::"
"g id=""expe""|t id=""step_unlock_error_null""||||/t","This step can't be unlocked due to an unkown network error."
"g id=""expe""|t id=""step_unlock_error_quota""||||/t","You already obtained the reward."
"g id=""expe""|t id=""weekly_expeditions""||||/t","Weekly Expeditions"
"g id=""expe""|t id=""current_expeditions""||||/t","Current Expeditions"
"g id=""expe""|t id=""past_expeditions""||||/t","Past Expeditions"
......@@ -1551,6 +1596,7 @@
"g id=""expe""|g id=""forge""|t id=""tab_resources""|||/t","Tablets"
"g id=""expe""|g id=""forge""|t id=""tab_townhalls""|||/t","Town Halls"
"g id=""expe""|g id=""forge""|t id=""tab_warchiefs""|||/t","Warchiefs"
"g id=""expe""|g id=""forge""|t id=""tab_units""|||/t","Units"
"g id=""expe""|g id=""forge""|t id=""tab_placeables""|||/t","Decorations"
"g id=""expe""|g id=""forge""|t id=""filter""|||/t","Filter"
"g id=""expe""|g id=""forge""|t id=""filter_all""|||/t","All"
......@@ -1561,11 +1607,13 @@
"g id=""expe""|g id=""forge""|t id=""skin_owned""|||/t","Owned"
"g id=""expe""|g id=""forge""|t id=""skin_locked_dlc""|||/t","Locked"
"g id=""expe""|g id=""forge""|t id=""skin_locked_expe""|||/t","Special"
"g id=""expe""|g id=""forge""|t id=""skin_locked_redeem""|||/t","Special"
"g id=""expe""|g id=""forge""|t id=""unlock""|||/t","Unlock"
"g id=""expe""|g id=""forge""|t id=""confirm_unlock""|||/t","Are you sure you want to unlock ::cosmetic_name:: at the cost of ::price::?"
"g id=""expe""|g id=""forge""|t id=""buy_clan""|||/t","Buy clan"
"g id=""expe""|g id=""forge""|t id=""need_clan""|||/t","You need to unlock ::theClanOfTheAnimal:: to be able to unlock this skin."
"g id=""expe""|g id=""forge""|t id=""need_expe""|||/t","You need to complete ::expeditionName:: expedition to be able to unlock this skin."
"g id=""expe""|g id=""forge""|t id=""need_redeem""|||/t","You need to use a redeem code to be able to unlock this skin."
"g id=""expe""|g id=""forge""|t id=""expe_completed""|||/t","You own this skin because you have completed ::expeditionName:: expedition."
"g id=""expe""|g id=""forge""|t id=""replace""|||/t","Click to replace"
"g id=""expe""|g id=""forge""|t id=""equip""|||/t","Click to equip"
......@@ -1636,10 +1684,7 @@
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""title""||/t","Cross-platform lobby created"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""error_title""||/t","Network error"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""pending_title"" skip=""expedition""||/t","Creating lobby..."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""error""||/t","An error occurred while creating the lobby, please try again later."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby"" skip=""expedition""||/t","Close lobby?"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby_desc"" skip=""expedition""||/t","If you leave Conquest Coop, you will close your lobby. Continue?"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby_confirm""||/t","Close"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""menu_button""||/t","Join lobby"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""title""||/t","Join a cross-platform lobby"
......@@ -1668,7 +1713,7 @@
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battle_in_progress""||/t","::name:: in progress!"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Completed"
"g id=""conquest""|t id=""bonus""||||/t","Conquest Bonus"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","Homeland earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","No special rules"
......@@ -1676,7 +1721,7 @@
"g id=""conquest""|g id=""map""|t id=""defeat_time_desc""|||/t","You have ::nb:: years to win."
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""choose_a_bonus"" skip=""expedition""|||/t","Choose a new bonus"
"g id=""conquest""|g id=""map""|t id=""choose_a_bonus""|||/t","Choose a new bonus"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continue"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Complete one of the previous missions first."
......@@ -1693,10 +1738,9 @@
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","This bonus is unlocked for this conquest."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now finish the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now claim the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""server_options"" skip=""expedition""|||/t","Server options"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europe"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","North America"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","China"
......@@ -1719,7 +1763,6 @@
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""edit_mod"" skip=""expedition""||||/t","Edit a Mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
......@@ -1756,7 +1799,6 @@
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","No major changes"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_to_upload"" skip=""expedition""|||/t","Mod to upload"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
......@@ -1778,6 +1820,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_lock""||/t","Lock/Unlock terrai"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_lock_tip""||/t","Lock the textures and decorative elements while changing heights"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes"
......@@ -1909,6 +1953,8 @@
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
"g id=""editor""|g id=""controls""|g id=""unlock""|t id=""title""||/t","Lock"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unlock"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
......@@ -2019,12 +2065,24 @@
"g id=""network""|t id=""refreshing""||||/t","Refreshing List..."
"g id=""network""|t id=""game_name""||||/t","Game Name"
"g id=""network""|t id=""game_mode""||||/t","Players"
"g id=""network""|t id=""game_modes""||||/t","Duel|Free For All|Team 2v2|Team 3v3|Team 2v2v2|Team 4v4|Team 2v2v2v2"
"g id=""network""|g id=""game_modes""|t|||/t","Duel"
"g id=""network""|g id=""game_modes""|t|||/t","Free For All"
"g id=""network""|g id=""game_modes""|t|||/t","Team 2v2"
"g id=""network""|g id=""game_modes""|t|||/t","Team 3v3"
"g id=""network""|g id=""game_modes""|t|||/t","Team 2v2v2"
"g id=""network""|g id=""game_modes""|t|||/t","Team 4v4"
"g id=""network""|g id=""game_modes""|t|||/t","Team 2v2v2v2"
"g id=""network""|g id=""game_modes""|t|||/t","Free Teams"
"g id=""network""|t id=""versusSeparator""||||/t","v"
"g id=""network""|t id=""game_mode_allies""||||/t","All Allied"
"g id=""network""|t id=""game_mode_team""||||/t","Team"
"g id=""network""|t id=""game_generation""||||/t","Map Generation"
"g id=""network""|t id=""game_generation_types""||||/t","Random|Balanced"
"g id=""network""|t id=""game_generation""||||/t","Generation"
"g id=""network""|g id=""game_generation_types""|t|||/t","Random"
"g id=""network""|g id=""game_generation_types""|t|||/t","Balanced"
"g id=""network""|t id=""team_placement""||||/t","Team Grouping"
"g id=""network""|g id=""team_placement_types""|t|||/t","Grouped"
"g id=""network""|g id=""team_placement_types""|t|||/t","Separated"
"g id=""network""|g id=""team_placement_types""|t|||/t","Random"
"g id=""network""|t id=""modes_all""||||/t","All"
"g id=""network""|t id=""open_game""||||/t","Open Game"
"g id=""network""|t id=""join_game""||||/t","Join Game"
......@@ -2040,7 +2098,9 @@
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::"
"g id=""network""|t id=""exit""||||/t","Exit"
"g id=""network""|t id=""game_visibility""||||/t","Game Type"
"g id=""network""|t id=""game_visibilities""||||/t","Public|Invite Only|Ranked"
"g id=""network""|g id=""game_visibilities""|t|||/t","Public"
"g id=""network""|g id=""game_visibilities""|t|||/t","Invite Only"
"g id=""network""|g id=""game_visibilities""|t|||/t","Ranked"
"g id=""network""|t id=""game_visibility_info""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>"
"g id=""network""|t id=""game_distance""||||/t","Local|Regional|Continental|WorldWide"
"g id=""network""|t id=""players""||||/t","Players"
......@@ -2067,8 +2127,18 @@
"g id=""network""|t id=""need_multi""||||/t","Please connect to the Internet to access this menu."
"g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Color"
"g id=""network""|t id=""teams""||||/t","Random|Team 1|Team 2|Team 3|Team 4"
"g id=""network""|t id=""AIlevel""||||/t","Random|Easy|Medium|Hard"
"g id=""network""|g id=""teams""|t|||/t","Random"
"g id=""network""|g id=""teams""|t|||/t","Team 1"
"g id=""network""|g id=""teams""|t|||/t","Team 2"
"g id=""network""|g id=""teams""|t|||/t","Team 3"
"g id=""network""|g id=""teams""|t|||/t","Team 4"
"g id=""network""|g id=""teams""|t|||/t","Team 5"
"g id=""network""|g id=""teams""|t|||/t","Team 6"
"g id=""network""|g id=""teams""|t|||/t","Team 7"
"g id=""network""|g id=""AIlevel""|t|||/t","Random"
"g id=""network""|g id=""AIlevel""|t|||/t","Easy"
"g id=""network""|g id=""AIlevel""|t|||/t","Medium"
"g id=""network""|g id=""AIlevel""|t|||/t","Hard"
"g id=""network""|t id=""connecting""||||/t","Connecting to server..."
"g id=""network""|t id=""server_error""||||/t","An error occurred while opening the server socket."
"g id=""network""|t id=""client_error""||||/t","Failed to connect to game server."
......@@ -2137,6 +2207,7 @@
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","Server zone"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","Select your server zone:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","International"
"g id=""network""|t id=""free_teams_ready_reset""||||/t","In Free Teams mode, players will lose their ready status each time someone changes team. "
"g id=""network""|t id=""leave_penalty_create""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to create a new game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_join""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to join a game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_warning""||||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
......
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