"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
...
...
@@ -117,7 +119,7 @@
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules on Northgard wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes."
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules over Northgard's wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes."
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|GiantHero02|desc|||/desc","[GiantHero02] is a legendary [Giant2] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|Giant2|desc|||/desc","Ancient creatures from the Dark Ages, [Giant2]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant2|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::."
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s, choose their arrows, and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::."
"sheet name=""building""|DragonmenCamp|desc|||/desc","Permanently transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::."
...
...
@@ -422,8 +435,12 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food. Assign your villagers to become [Hunter]s. Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::. Destroyed if an enemy colonizes the zone."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
...
...
@@ -550,16 +570,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Required happiness for your population is reduced."
"sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore."
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Feast Bonus, ::percent1:: Feast cost. Your units regenerate health during a feast. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is divided by ::value1::."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed.<br/>+::value:: [Happy] during a feast.<br/>Also give one free [FoodSilo] upgrade."
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]s are equiped with the [Tracker]'s arrows you have selected in the [Archery]."
"sheet name=""tech""|GameDinner|desc|||/desc","[LynxHero] can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.<br/>[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Vitality|desc|||/desc","Lynxes frequently leap and dodge every attack while airbone. Gives [LynxBrown] and [LynxWhite] +::percent:: max life."
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace]. <br/> [Merchant]s produce +::percent:: more [Money]. "
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|desc|||/desc","[LynxHero] can place one additional lure at a time.<br/> [SummonWildHunt] spirits gain +::percent:: attack power."
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beats to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Assign your villagers to become [Hunter]s to help tracking the Mythical Beasts. Each wave cleared increases population growth."
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|SnowHoarding|desc|||/desc","2 months before winter, you have +::percent:: prod.<br/>You receive ingredient by boat.<br/> You unlock new trade routes with your allies."
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra ::percent:: cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
...
...
@@ -1072,6 +1099,13 @@
"sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. [LynxHero], the Beastmaster is weaker than other warchiefs but does not cost [Iron]. "
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","The [Archery] replaces the Axe Thrower Camp. The [Tracker]s they train are ranged units shooting a wide set of arrows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Spend [HuntTrophy]s to unlock powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. "
"sheet name=""clan""|Squirrel|title|||/title","The Clan of the Squirrel"
"sheet name=""clan""|Squirrel|title2|||/title2","the clan of the Squirrel"
"sheet name=""clan""|Squirrel|desc|||/desc","Definitly not Ratatosk."
"sheet name=""clan""|Squirrel|bonuses|0|desc|/desc","Civilians can gather ingredients on the tile they are working on. Ingredients depend on the tile."
"sheet name=""clan""|Squirrel|bonuses|1|desc|/desc","You started with a new building, [Hearth]. You can prepare some cooked food to have differents bonuses. Your [SquirrelHero] can be assigned to speed up the preparation."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s and helps your population growth."
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|SummonWildHunt|desc|||/desc","Sacrifices your [LynxHero] to call the strongest wave of Mythical Animals you killed in their temporary spirit form, to assist you on the battlefield. <br/>::composition::<br/>Their presence increases your [Happy] by ::value2::. <br/>Hiring [LynxHero] won't cost anything after her sacrifice."
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a self-sufficient unit that patrols within your territory and attack any threat coming in. <br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
...
...
@@ -2579,7 +2625,7 @@
"sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III"
"sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: seconds. The bonus is lost when units exit the area."
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s that participated in a mythical animal kill permanently gain +::percent_value:: attack power (max +::percent_value1::). Lost on death."
"sheet name=""ability""|PathComplete|desc|||/desc","All [Tracker]s gain +::percent_value:: attack speed, +::percent_value1:: range distance and +::percent_value2:: move speed each time this ability is bought."
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","He has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|PathComplete|desc|||/desc","All [Tracker]s gain +::percent_value:: attack speed when they can attack from distance, +::percent_value1:: range distance and +::percent_value2:: move speed each time this ability is bought."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed."
"sheet name=""ability""|NatureFreedom|desc|||/desc","Increase the decolonization speed by ::percent_value:: for each [LynxHero], [LynxBrown] and [LynxWhite] in the zone."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|WildHunter|desc|||/desc","Military Units don't suffer supply malus nor winter attack power penalty."
"sheet name=""ability""|GreatHunt|name|||/name","The Great Hunt"
"sheet name=""ability""|GreatHunt|desc|||/desc","Get trophies on all mystical creatures. Military units have +::percent:: attack power on mystical creatures."
"sheet name=""ability""|MultiArrows|desc|||/desc","Your [Tracker]s can shoot ::value1:: additional arrow at enemies close to their primary target. Secondary targets take ::percent_value3:: damage."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Using them in combat costs wood."
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows that inflict +::percent1:: damage to buildings."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Using them in combat costs wood."
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows that inflict +::percent1:: damage to buildings. Target has a chance to suffer ::value4:: damages for ::value5::sec."
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s that participated in a mythical animal kill permanently gain +::percent_value:: attack power (max +::percent_value1::). Lost on death."
"sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]."
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
...
...
@@ -117,7 +119,7 @@
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules on Northgard wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes."
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules over Northgard's wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes."
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|GiantHero02|desc|||/desc","[GiantHero02] is a legendary [Giant2] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|Giant2|desc|||/desc","Ancient creatures from the Dark Ages, [Giant2]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant2|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::."
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s, choose their arrows, and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::."
"sheet name=""building""|DragonmenCamp|desc|||/desc","Permanently transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::."
...
...
@@ -422,8 +435,12 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food. Assign your villagers to become [Hunter]s. Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::. Destroyed if an enemy colonizes the zone."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
...
...
@@ -550,16 +570,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Required happiness for your population is reduced."
"sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore."
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Feast Bonus, ::percent1:: Feast cost. Your units regenerate health during a feast. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading."
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is divided by ::value1::."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed.<br/>+::value:: [Happy] during a feast.<br/>Also give one free [FoodSilo] upgrade."
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]s are equiped with the [Tracker]'s arrows you have selected in the [Archery]."
"sheet name=""tech""|GameDinner|desc|||/desc","[LynxHero] can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.<br/>[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Vitality|desc|||/desc","Lynxes frequently leap and dodge every attack while airbone. Gives [LynxBrown] and [LynxWhite] +::percent:: max life."
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace]. <br/> [Merchant]s produce +::percent:: more [Money]. "
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|desc|||/desc","[LynxHero] can place one additional lure at a time.<br/> [SummonWildHunt] spirits gain +::percent:: attack power."
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beats to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Assign your villagers to become [Hunter]s to help tracking the Mythical Beasts. Each wave cleared increases population growth."
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|SnowHoarding|desc|||/desc","2 months before winter, you have +::percent:: prod.<br/>You receive ingredient by boat.<br/> You unlock new trade routes with your allies."
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra ::percent:: cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
...
...
@@ -1072,6 +1099,13 @@
"sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. [LynxHero], the Beastmaster is weaker than other warchiefs but does not cost [Iron]. "
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","The [Archery] replaces the Axe Thrower Camp. The [Tracker]s they train are ranged units shooting a wide set of arrows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Spend [HuntTrophy]s to unlock powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. "
"sheet name=""clan""|Squirrel|title|||/title","The Clan of the Squirrel"
"sheet name=""clan""|Squirrel|title2|||/title2","the clan of the Squirrel"
"sheet name=""clan""|Squirrel|desc|||/desc","Definitly not Ratatosk."
"sheet name=""clan""|Squirrel|bonuses|0|desc|/desc","Civilians can gather ingredients on the tile they are working on. Ingredients depend on the tile."
"sheet name=""clan""|Squirrel|bonuses|1|desc|/desc","You started with a new building, [Hearth]. You can prepare some cooked food to have differents bonuses. Your [SquirrelHero] can be assigned to speed up the preparation."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s and helps your population growth."
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|SummonWildHunt|desc|||/desc","Sacrifices your [LynxHero] to call the strongest wave of Mythical Animals you killed in their temporary spirit form, to assist you on the battlefield. <br/>::composition::<br/>Their presence increases your [Happy] by ::value2::. <br/>Hiring [LynxHero] won't cost anything after her sacrifice."
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a self-sufficient unit that patrols within your territory and attack any threat coming in. <br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
...
...
@@ -2579,7 +2625,7 @@
"sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III"
"sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area."
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: seconds. The bonus is lost when units exit the area."
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s that participated in a mythical animal kill permanently gain +::percent_value:: attack power (max +::percent_value1::). Lost on death."
"sheet name=""ability""|PathComplete|desc|||/desc","All [Tracker]s gain +::percent_value:: attack speed, +::percent_value1:: range distance and +::percent_value2:: move speed each time this ability is bought."
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","He has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|PathComplete|desc|||/desc","All [Tracker]s gain +::percent_value:: attack speed when they can attack from distance, +::percent_value1:: range distance and +::percent_value2:: move speed each time this ability is bought."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed."
"sheet name=""ability""|NatureFreedom|desc|||/desc","Increase the decolonization speed by ::percent_value:: for each [LynxHero], [LynxBrown] and [LynxWhite] in the zone."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|WildHunter|desc|||/desc","Military Units don't suffer supply malus nor winter attack power penalty."
"sheet name=""ability""|GreatHunt|name|||/name","The Great Hunt"
"sheet name=""ability""|GreatHunt|desc|||/desc","Get trophies on all mystical creatures. Military units have +::percent:: attack power on mystical creatures."
"sheet name=""ability""|MultiArrows|desc|||/desc","Your [Tracker]s can shoot ::value1:: additional arrow at enemies close to their primary target. Secondary targets take ::percent_value3:: damage."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Using them in combat costs wood."
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows that inflict +::percent1:: damage to buildings."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Using them in combat costs wood."
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows that inflict +::percent1:: damage to buildings. Target has a chance to suffer ::value4:: damages for ::value5::sec."
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s that participated in a mythical animal kill permanently gain +::percent_value:: attack power (max +::percent_value1::). Lost on death."
"sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]."
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> has unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""military_paths""|t id=""notify_me_unlocked""|||/t","<font color=""::color::"">You</font> have unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""time""|t id=""less_than_hour""|||/t","less than an hour"
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@@ -574,8 +585,9 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
"g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_installed""|||/t","You already have a [SpikeTrap] set in this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_setup""|||/t","A [SpikeTrap] is already active on this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on your or your allies' territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on allied or neutral territories, and free of any hostiles."
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","Requires a [::unit_name::] in your clan."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","You need to discover this zone to cast [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
...
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@@ -588,10 +600,15 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_white""|||/t","[LynxWhite] needs to be in the same zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""enemy_zone""|||/t","Can't be used on enemy territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""lure_already_in_zone""|||/t","A lure is already affecting this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_deers_in_zone""|||/t","There are already some [Deer]s in this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_mythical_lure""|||/t","Your [LynxHero] can summon protector beasts only near [LureSacred]."
"g id=""abilities""|g id=""no_use_reason""|t id=""wild_call_no_wave""|||/t","You have to hunt at least 1 mythical wave."
"g id=""abilities""|g id=""no_use_reason""|t id=""wild_call_full""|||/t","Your [LynxHero] already has all spirits."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_lures""|||/t","You can't place more lures. Destroy one of your active lures to place a new one."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_placing_lure""|||/t","Your [LynxHero] is already trying to place a lure."
"g id=""tip""|t id=""clean_up_lure""||||/t","Clean up [LureSacred]"
"g id=""tip""|t id=""assign_hunter""||||/t","Assign your villagers to become [Hunter]s."
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","Requires a [Scout]"
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...
@@ -1130,6 +1156,9 @@
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""notify""|t id=""no_merchant_trade_stop""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_great_trade""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with Homeland has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
"g id=""notify""|t id=""zone_explored""||||/t","Your [Scout]s have explored a new area!"
"g id=""notify""|t id=""build_finished""||||/t","Construction of <font color=""#G"">::name::</font> is complete."
...
...
@@ -1141,6 +1170,7 @@
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""fame_me_reached_title""||||/t","<font color=""::color::"">You</font> have gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
"g id=""notify""|t id=""wyvern_defeated""||||/t","You defeated the Wyvern! You have gained ::resList::."
...
...
@@ -1767,6 +1797,7 @@
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> has unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""military_paths""|t id=""notify_me_unlocked""|||/t","<font color=""::color::"">You</font> have unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""time""|t id=""less_than_hour""|||/t","less than an hour"
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@@ -574,8 +585,9 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
"g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_installed""|||/t","You already have a [SpikeTrap] set in this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_setup""|||/t","A [SpikeTrap] is already active on this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on your or your allies' territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on allied or neutral territories, and free of any hostiles."
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","Requires a [::unit_name::] in your clan."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","You need to discover this zone to cast [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
...
...
@@ -588,10 +600,15 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_white""|||/t","[LynxWhite] needs to be in the same zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""enemy_zone""|||/t","Can't be used on enemy territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""lure_already_in_zone""|||/t","A lure is already affecting this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_deers_in_zone""|||/t","There are already some [Deer]s in this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_mythical_lure""|||/t","Your [LynxHero] can summon protector beasts only near [LureSacred]."
"g id=""abilities""|g id=""no_use_reason""|t id=""wild_call_no_wave""|||/t","You have to hunt at least 1 mythical wave."
"g id=""abilities""|g id=""no_use_reason""|t id=""wild_call_full""|||/t","Your [LynxHero] already has all spirits."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_lures""|||/t","You can't place more lures. Destroy one of your active lures to place a new one."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_placing_lure""|||/t","Your [LynxHero] is already trying to place a lure."
"g id=""tip""|t id=""clean_up_lure""||||/t","Clean up [LureSacred]"
"g id=""tip""|t id=""assign_hunter""||||/t","Assign your villagers to become [Hunter]s."
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","Requires a [Scout]"
...
...
@@ -1130,6 +1156,9 @@
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""notify""|t id=""no_merchant_trade_stop""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_great_trade""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with Homeland has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
"g id=""notify""|t id=""zone_explored""||||/t","Your [Scout]s have explored a new area!"
"g id=""notify""|t id=""build_finished""||||/t","Construction of <font color=""#G"">::name::</font> is complete."
...
...
@@ -1141,6 +1170,7 @@
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""fame_me_reached_title""||||/t","<font color=""::color::"">You</font> have gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
"g id=""notify""|t id=""wyvern_defeated""||||/t","You defeated the Wyvern! You have gained ::resList::."
...
...
@@ -1767,6 +1797,7 @@
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"