Commit be04ff47 authored by w4t's avatar w4t

northgard v2.4.16.20634

parent 87a84264
...@@ -93,6 +93,8 @@ ...@@ -93,6 +93,8 @@
"sheet name=""unit""|Norn|name|||/name","Norn" "sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan." "sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden" "sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Trackers are ranged units that master deadly shooting styles, while not fighting in close combat.|name|||/name","Cooker"
"sheet name=""unit""|Cooker|desc|||/desc","The cooker can prepare dishes."
"sheet name=""unit""|Warrior|name|||/name","Warrior" "sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers." "sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen." "sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
...@@ -117,7 +119,7 @@ ...@@ -117,7 +119,7 @@
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction." "sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege." "sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Tracker|name|||/name","Tracker" "sheet name=""unit""|Tracker|name|||/name","Tracker"
"sheet name=""unit""|Tracker|desc|||/desc","Trackers are ranged units that master different shooting styles, but are struggling in melee combat. " "sheet name=""unit""|Tracker|desc|||/desc","Trackers are ranged units that master deadly shooting styles, while not fighting in close combat."
"sheet name=""unit""|Tracker|flavor|||/flavor","Definitely not a hunter." "sheet name=""unit""|Tracker|flavor|||/flavor","Definitely not a hunter."
"sheet name=""unit""|Hero01|name|||/name","Warchief" "sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat." "sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
...@@ -157,9 +159,12 @@ ...@@ -157,9 +159,12 @@
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard." "sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]" "sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]"
"sheet name=""unit""|LynxHero|name|||/name","Mielikki" "sheet name=""unit""|LynxHero|name|||/name","Mielikki"
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules on Northgard wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes." "sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules over Northgard's wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes."
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady." "sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|LynxHero|editor.name|||/editor.name","Warchief [Lynx]" "sheet name=""unit""|LynxHero|editor.name|||/editor.name","Warchief [Lynx]"
"sheet name=""unit""|SquirrelHero|name|||/name","Warchief"
"sheet name=""unit""|SquirrelHero|desc|||/desc","Definitly not a cooker."
"sheet name=""unit""|SquirrelHero|editor.name|||/editor.name","Warchief [Squirrel]"
"sheet name=""unit""|Berserker03|name|||/name","Egil" "sheet name=""unit""|Berserker03|name|||/name","Egil"
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem." "sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!" "sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
...@@ -187,8 +192,10 @@ ...@@ -187,8 +192,10 @@
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie" "sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army." "sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow" "sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn" "sheet name=""unit""|GiantHero|name|||/name","Jafnadr"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength." "sheet name=""unit""|GiantHero|desc|||/desc","[GiantHero] is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|GiantHero02|name|||/name","Lög"
"sheet name=""unit""|GiantHero02|desc|||/desc","[GiantHero02] is a legendary [Giant2] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Hero05|name|||/name","Hagen" "sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour." "sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!" "sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
...@@ -207,10 +214,14 @@ ...@@ -207,10 +214,14 @@
"sheet name=""unit""|Death|langs.plural|||/langs.plural","Draugar" "sheet name=""unit""|Death|langs.plural|||/langs.plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard." "sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard."
"sheet name=""unit""|Death|flavor|||/flavor","Only the most nefarious and greediest human beings turn into Draugar when they die." "sheet name=""unit""|Death|flavor|||/flavor","Only the most nefarious and greediest human beings turn into Draugar when they die."
"sheet name=""unit""|Giant|name|||/name","Jötunn" "sheet name=""unit""|Giant|name|||/name","Skrymir"
"sheet name=""unit""|Giant|langs.plural|||/langs.plural","Jötnar" "sheet name=""unit""|Giant|langs.plural|||/langs.plural","Skrymir"
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!" "sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves." "sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|Giant2|name|||/name","Fjolsvin"
"sheet name=""unit""|Giant2|langs.plural|||/langs.plural","Fjolsvin"
"sheet name=""unit""|Giant2|desc|||/desc","Ancient creatures from the Dark Ages, [Giant2]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant2|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|UndeadGiant|name|||/name","Draugr Jötunn" "sheet name=""unit""|UndeadGiant|name|||/name","Draugr Jötunn"
"sheet name=""unit""|UndeadGiant|langs.plural|||/langs.plural","Draugr Jötnar" "sheet name=""unit""|UndeadGiant|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiant|desc|||/desc","Jötnar aren't immune to becoming Draugar." "sheet name=""unit""|UndeadGiant|desc|||/desc","Jötnar aren't immune to becoming Draugar."
...@@ -232,11 +243,11 @@ ...@@ -232,11 +243,11 @@
"sheet name=""unit""|Wolf|flavor|||/flavor","Never corner a hungry wolf." "sheet name=""unit""|Wolf|flavor|||/flavor","Never corner a hungry wolf."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf" "sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves" "sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]" "sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves."
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world." "sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|SacredWolf|name|||/name","Mythical Wolf" "sheet name=""unit""|SacredWolf|name|||/name","Mythical Wolf"
"sheet name=""unit""|SacredWolf|langs.plural|||/langs.plural","Mythical Wolves" "sheet name=""unit""|SacredWolf|langs.plural|||/langs.plural","Mythical Wolves"
"sheet name=""unit""|SacredWolf|desc|||/desc","Mythical Wolves are the most dangerous of their kind. Beware of their [FerociousBite]." "sheet name=""unit""|SacredWolf|desc|||/desc","Mythical Wolves are the most dangerous of their kind."
"sheet name=""unit""|SpectralWolf|name|||/name","Wolf Spirit" "sheet name=""unit""|SpectralWolf|name|||/name","Wolf Spirit"
"sheet name=""unit""|SpectralWolf|langs.plural|||/langs.plural","Wolves Spirit" "sheet name=""unit""|SpectralWolf|langs.plural|||/langs.plural","Wolves Spirit"
"sheet name=""unit""|SpectralWolf|desc|||/desc","The spirit of a Mythical Wolf comes back to unleash his rage one more time." "sheet name=""unit""|SpectralWolf|desc|||/desc","The spirit of a Mythical Wolf comes back to unleash his rage one more time."
...@@ -299,6 +310,8 @@ ...@@ -299,6 +310,8 @@
"sheet name=""unit""|Vedrfolnir|flavor|||/flavor","Vedrfolnir is a hawk usually sitting between the eyes of the giant eagle perched atop Yggdrasil." "sheet name=""unit""|Vedrfolnir|flavor|||/flavor","Vedrfolnir is a hawk usually sitting between the eyes of the giant eagle perched atop Yggdrasil."
"sheet name=""unit""|Deer|name|||/name","Deer" "sheet name=""unit""|Deer|name|||/name","Deer"
"sheet name=""unit""|Deer|langs.plural|||/langs.plural","Deer" "sheet name=""unit""|Deer|langs.plural|||/langs.plural","Deer"
"sheet name=""unit""|SavageDeer|name|||/name","Savage Deer"
"sheet name=""unit""|SavageDeer|langs.plural|||/langs.plural","Savage Deer"
"sheet name=""unit""|Fish|name|||/name","Fish" "sheet name=""unit""|Fish|name|||/name","Fish"
"sheet name=""unit""|Fish|langs.plural|||/langs.plural","Fish" "sheet name=""unit""|Fish|langs.plural|||/langs.plural","Fish"
"sheet name=""unit""|Crow|name|||/name","Crow" "sheet name=""unit""|Crow|name|||/name","Crow"
...@@ -396,7 +409,7 @@ ...@@ -396,7 +409,7 @@
"sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::." "sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::."
"sheet name=""building""|Archery|name|||/name","Archery Range" "sheet name=""building""|Archery|name|||/name","Archery Range"
"sheet name=""building""|Archery|langs.plural|||/langs.plural","Archery Ranges" "sheet name=""building""|Archery|langs.plural|||/langs.plural","Archery Ranges"
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s, choose their arrows, and increases your [Warband] size by ::value::." "sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::." "sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::."
"sheet name=""building""|DragonmenCamp|name|||/name","Dragonkin Altar" "sheet name=""building""|DragonmenCamp|name|||/name","Dragonkin Altar"
"sheet name=""building""|DragonmenCamp|desc|||/desc","Permanently transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::." "sheet name=""building""|DragonmenCamp|desc|||/desc","Permanently transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::."
...@@ -422,8 +435,12 @@ ...@@ -422,8 +435,12 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here." "sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it." "sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|name|||/name","Mythical Lure" "sheet name=""building""|LureSacred|name|||/name","Mythical Lure"
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food. Assign your villagers to become [Hunter]s. Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::. Destroyed if an enemy colonizes the zone." "sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!" "sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|Lure|name|||/name","Standard Lure"
"sheet name=""building""|Lure|desc|||/desc","Attract deers in the zone. Assign your villagers to it to become [Hunter]s."
"sheet name=""building""|Hearth|name|||/name","Hearth"
"sheet name=""building""|Hearth|desc|||/desc","You can assign villager to become [Cooker]."
"sheet name=""building""|Drakkar|name|||/name","Drakkar" "sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall" "sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]." "sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
...@@ -470,9 +487,12 @@ ...@@ -470,9 +487,12 @@
"sheet name=""building""|MarshBuilding|desc|||/desc","Unstable ground makes it harder to build in this area." "sheet name=""building""|MarshBuilding|desc|||/desc","Unstable ground makes it harder to build in this area."
"sheet name=""building""|BrokenShores|name|||/name","Shipwreck" "sheet name=""building""|BrokenShores|name|||/name","Shipwreck"
"sheet name=""building""|BrokenShores|desc|||/desc","Colonize and use your [Scout]s to explore this wreck, where you will find [Money] and [Wood]." "sheet name=""building""|BrokenShores|desc|||/desc","Colonize and use your [Scout]s to explore this wreck, where you will find [Money] and [Wood]."
"sheet name=""building""|GiantCamp|name|||/name","Jötunn Camp" "sheet name=""building""|GiantCamp|name|||/name","Skyrymir's Camp"
"sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you." "sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner" "sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner"
"sheet name=""building""|GiantCamp2|name|||/name","Fjolsvin's Camp"
"sheet name=""building""|GiantCamp2|desc|||/desc","[Giant2]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""building""|GiantSpawner2|name|||/name","Giant Spawner"
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire" "sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire"
"sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp" "sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..." "sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
...@@ -550,16 +570,16 @@ ...@@ -550,16 +570,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month." "sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month."
"sheet name=""building""|RelicShield|name|||/name","Svalinn" "sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it." "sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir" "sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Feast Bonus, ::percent1:: Feast cost. Your units regenerate health during a feast" "sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Required happiness for your population is reduced."
"sheet name=""building""|RelicCup|name|||/name","Bragaful" "sheet name=""building""|RelicCup|name|||/name","Bragaful"
"sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])" "sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr" "sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore." "sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf" "sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free." "sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar" "sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced. You can build an additional [Sheepfold]." "sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Feast Bonus, ::percent1:: Feast cost. Your units regenerate health during a feast. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm" "sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control." "sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar" "sheet name=""building""|RelicRaven|name|||/name","Naglfar"
...@@ -580,6 +600,8 @@ ...@@ -580,6 +600,8 @@
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds." "sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""building""|RelicLynx|name|||/name","Gleipnir" "sheet name=""building""|RelicLynx|name|||/name","Gleipnir"
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds." "sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""building""|RelicSquirrel|name|||/name","ToBeDefined"
"sheet name=""building""|RelicSquirrel|desc|||/desc","To be defined"
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil" "sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil" "sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces." "sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
...@@ -820,7 +842,7 @@ ...@@ -820,7 +842,7 @@
"sheet name=""tech""|Bartering|name|||/name","Bartering" "sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them." "sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land" "sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living" "sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
"sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build." "sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build."
"sheet name=""tech""|Herbalism|name|||/name","Herbalism" "sheet name=""tech""|Herbalism|name|||/name","Herbalism"
...@@ -832,7 +854,7 @@ ...@@ -832,7 +854,7 @@
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market" "sheet name=""tech""|BlackMarket|name|||/name","Black Market"
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading." "sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|StolenLore|name|||/name","Stolen Lore" "sheet name=""tech""|StolenLore|name|||/name","Stolen Lore"
"sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans." "sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans."
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics" "sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
...@@ -868,7 +890,7 @@ ...@@ -868,7 +890,7 @@
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond" "sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]." "sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Fresh Fish" "sheet name=""tech""|FreshFish|name|||/name","Fresh Fish"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is divided by ::value1::." "sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight" "sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]." "sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder" "sheet name=""tech""|CityBuilder|name|||/name","City Builder"
...@@ -882,15 +904,15 @@ ...@@ -882,15 +904,15 @@
"sheet name=""tech""|Warcraft|name|||/name","Warcraft" "sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]." "sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty" "sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed.<br/>+::value:: [Happy] during a feast.<br/>Also give one free [FoodSilo] upgrade." "sheet name=""tech""|GameDinner|desc|||/desc","[LynxHero] can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.<br/>[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|TowerArrows|name|||/name","Defensive Arrows" "sheet name=""tech""|ArcheryMastery|name|||/name","Archery Mastery"
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]s are equiped with the [Tracker]'s arrows you have selected in the [Archery]." "sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Vitality|name|||/name","Nimble Paws" "sheet name=""tech""|Vitality|name|||/name","Nimble Paws"
"sheet name=""tech""|Vitality|desc|||/desc","Lynxes frequently leap and dodge every attack while airbone. Gives [LynxBrown] and [LynxWhite] +::percent:: max life." "sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Poaching|name|||/name","Poaching" "sheet name=""tech""|Poaching|name|||/name","Poaching"
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace]. <br/> [Merchant]s produce +::percent:: more [Money]. " "sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|name|||/name","The Wild Hunt" "sheet name=""tech""|ExtraLure|name|||/name","The Wild Hunt"
"sheet name=""tech""|ExtraLure|desc|||/desc","[LynxHero] can place one additional lure at a time.<br/> [SummonWildHunt] spirits gain +::percent:: attack power." "sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beats to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion" "sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free." "sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault" "sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
...@@ -939,9 +961,11 @@ ...@@ -939,9 +961,11 @@
"sheet name=""tech""|TrueHero|name|||/name","The True Hero" "sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge." "sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures" "sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Assign your villagers to become [Hunter]s to help tracking the Mythical Beasts. Each wave cleared increases population growth." "sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|name|||/name","Oskoreia" "sheet name=""tech""|WildHunt|name|||/name","Oskoreia"
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. " "sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|SnowHoarding|name|||/name","First Snow Hoarding"
"sheet name=""tech""|SnowHoarding|desc|||/desc","2 months before winter, you have +::percent:: prod.<br/>You receive ingredient by boat.<br/> You unlock new trade routes with your allies."
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED" "sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED" "sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED" "sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
...@@ -958,6 +982,8 @@ ...@@ -958,6 +982,8 @@
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]." "sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|CommunalProd|name|||/name","DEPRECATED" "sheet name=""tech""|CommunalProd|name|||/name","DEPRECATED"
"sheet name=""tech""|CommunalProd|desc|||/desc","Each [Villager] produce some [Food], [Wood], [Money], [Lore] if they are produced in the same zone." "sheet name=""tech""|CommunalProd|desc|||/desc","Each [Villager] produce some [Food], [Wood], [Money], [Lore] if they are produced in the same zone."
"sheet name=""tech""|TowerArrows|name|||/name","DEPRECATED"
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]s are equiped with the [Tracker]'s arrows you have selected in the [Archery]."
"sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing"
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::." "sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing"
...@@ -1016,6 +1042,7 @@ ...@@ -1016,6 +1042,7 @@
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population." "sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]." "sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. " "sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra ::percent:: cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Snake|name|||/name","Snake" "sheet name=""clan""|Snake|name|||/name","Snake"
"sheet name=""clan""|Snake|totem|||/totem","Sváfnir" "sheet name=""clan""|Snake|totem|||/totem","Sváfnir"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake" "sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
...@@ -1072,6 +1099,13 @@ ...@@ -1072,6 +1099,13 @@
"sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. [LynxHero], the Beastmaster is weaker than other warchiefs but does not cost [Iron]. " "sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. [LynxHero], the Beastmaster is weaker than other warchiefs but does not cost [Iron]. "
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","The [Archery] replaces the Axe Thrower Camp. The [Tracker]s they train are ranged units shooting a wide set of arrows." "sheet name=""clan""|Lynx|bonuses|2|desc|/desc","The [Archery] replaces the Axe Thrower Camp. The [Tracker]s they train are ranged units shooting a wide set of arrows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Spend [HuntTrophy]s to unlock powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. " "sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Spend [HuntTrophy]s to unlock powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. "
"sheet name=""clan""|Squirrel|name|||/name","Squirrel"
"sheet name=""clan""|Squirrel|totem|||/totem","Ratatosk"
"sheet name=""clan""|Squirrel|title|||/title","The Clan of the Squirrel"
"sheet name=""clan""|Squirrel|title2|||/title2","the clan of the Squirrel"
"sheet name=""clan""|Squirrel|desc|||/desc","Definitly not Ratatosk."
"sheet name=""clan""|Squirrel|bonuses|0|desc|/desc","Civilians can gather ingredients on the tile they are working on. Ingredients depend on the tile."
"sheet name=""clan""|Squirrel|bonuses|1|desc|/desc","You started with a new building, [Hearth]. You can prepare some cooked food to have differents bonuses. Your [SquirrelHero] can be assigned to speed up the preparation."
"sheet name=""icon""|Wounded|name|||/name","Wounded" "sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production." "sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
"sheet name=""icon""|NoWork|name|||/name","Unemployed" "sheet name=""icon""|NoWork|name|||/name","Unemployed"
...@@ -2220,6 +2254,8 @@ ...@@ -2220,6 +2254,8 @@
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]" "sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxVictory|name|||/name","The cat's out of the bag" "sheet name=""achievement""|ALynxVictory|name|||/name","The cat's out of the bag"
"sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]" "sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ASquirrelVictory|name|||/name","Sneaky Squirrel"
"sheet name=""achievement""|ASquirrelVictory|desc|||/desc","Win with the Clan of the Squirrel [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master" "sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]" "sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagGold|name|||/name","Stag Master" "sheet name=""achievement""|AStagGold|name|||/name","Stag Master"
...@@ -2244,6 +2280,8 @@ ...@@ -2244,6 +2280,8 @@
"sheet name=""achievement""|AOxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Ox [not in Story Mode]" "sheet name=""achievement""|AOxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxGold|name|||/name","Lynx Master" "sheet name=""achievement""|ALynxGold|name|||/name","Lynx Master"
"sheet name=""achievement""|ALynxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Lynx [not in Story Mode]" "sheet name=""achievement""|ALynxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ASquirrelGold|name|||/name","Squirrel Master"
"sheet name=""achievement""|ASquirrelGold|desc|||/desc","Achieve 50 Victories with the Clan of the Squirrel [not in Story Mode]"
"sheet name=""achievement""|ADraugrKill|name|||/name","Purge" "sheet name=""achievement""|ADraugrKill|name|||/name","Purge"
"sheet name=""achievement""|ADraugrKill|desc|||/desc","Kill 20 Draugar in a single game [not in Story Mode]" "sheet name=""achievement""|ADraugrKill|desc|||/desc","Kill 20 Draugar in a single game [not in Story Mode]"
"sheet name=""achievement""|AWolfKill|name|||/name","Wolf Hunter" "sheet name=""achievement""|AWolfKill|name|||/name","Wolf Hunter"
...@@ -2474,6 +2512,8 @@ ...@@ -2474,6 +2512,8 @@
"sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox" "sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox"
"sheet name=""achievement""|ARelicLynx|name|||/name","It's a trap!" "sheet name=""achievement""|ARelicLynx|name|||/name","It's a trap!"
"sheet name=""achievement""|ARelicLynx|desc|||/desc","Build the Relic of the Clan of the Lynx" "sheet name=""achievement""|ARelicLynx|desc|||/desc","Build the Relic of the Clan of the Lynx"
"sheet name=""achievement""|ARelicSquirrel|name|||/name","To be defined"
"sheet name=""achievement""|ARelicSquirrel|desc|||/desc","Build the Relic of the Clan of the Squirrel"
"sheet name=""achievement""|AOvercooked|name|||/name","Overcooked" "sheet name=""achievement""|AOvercooked|name|||/name","Overcooked"
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder" "sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded" "sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
...@@ -2514,6 +2554,8 @@ ...@@ -2514,6 +2554,8 @@
"sheet name=""achievement""|AConquestOx|desc|||/desc","Finish a Conquest with the clan of the Ox" "sheet name=""achievement""|AConquestOx|desc|||/desc","Finish a Conquest with the clan of the Ox"
"sheet name=""achievement""|AConquestLynx|name|||/name","Lynx Conqueror" "sheet name=""achievement""|AConquestLynx|name|||/name","Lynx Conqueror"
"sheet name=""achievement""|AConquestLynx|desc|||/desc","Finish a Conquest with the clan of the Lynx" "sheet name=""achievement""|AConquestLynx|desc|||/desc","Finish a Conquest with the clan of the Lynx"
"sheet name=""achievement""|AConquestSquirrel|name|||/name","Squirrel Conqueror"
"sheet name=""achievement""|AConquestSquirrel|desc|||/desc","Finish a Conquest with the clan of the Squirrel"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination" "sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans" "sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist" "sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
...@@ -2530,8 +2572,6 @@ ...@@ -2530,8 +2572,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Warcry" "sheet name=""ability""|Warcry|name|||/name","Warcry"
"sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds." "sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|WarcryLynx|name|||/name","Roar"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|Bodyguard|name|||/name","Bodyguard" "sheet name=""ability""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction." "sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
...@@ -2549,9 +2589,13 @@ ...@@ -2549,9 +2589,13 @@
"sheet name=""ability""|SharpEye|name|||/name","Sharp Eye" "sheet name=""ability""|SharpEye|name|||/name","Sharp Eye"
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy area." "sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredLure|name|||/name","Mythical Lure" "sheet name=""ability""|SacredLure|name|||/name","Mythical Lure"
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s and helps your population growth." "sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|StandardLure|name|||/name","Lure"
"sheet name=""ability""|StandardLure|desc|||/desc","Places a lure that attracts [SavageDeer]s within the zone. You can assign [Hunter]s on it."
"sheet name=""ability""|WildCall|name|||/name","The Wild Call"
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] summon ::composition:: attached to her."
"sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia" "sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","Sacrifices your [LynxHero] to call the strongest wave of Mythical Animals you killed in their temporary spirit form, to assist you on the battlefield. <br/>::composition::<br/>Their presence increases your [Happy] by ::value2::. <br/>Hiring [LynxHero] won't cost anything after her sacrifice." "sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|WarEffort|name|||/name","War Effort" "sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore." "sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge" "sheet name=""ability""|WarriorCharge|name|||/name","Charge"
...@@ -2568,10 +2612,12 @@ ...@@ -2568,10 +2612,12 @@
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year." "sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|ReduceUpKeepTower|name|||/name","Reduced Upkeep"
"sheet name=""ability""|ReduceUpKeepTower|desc|||/desc","All your [WatchTower] have their upkeep costs reduced by ::percent_value::."
"sheet name=""ability""|Garrison|name|||/name","Garrison" "sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)." "sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms" "sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a self-sufficient unit that patrols within your territory and attack any threat coming in. <br/>You can have a maximum of ::nb:: [Militia] in your territory." "sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms" "sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]." "sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II" "sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
...@@ -2579,7 +2625,7 @@ ...@@ -2579,7 +2625,7 @@
"sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III" "sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III"
"sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory." "sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath" "sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area." "sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: seconds. The bonus is lost when units exit the area."
"sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarAxeThrower|desc|||/desc","[AxeWielder]s: +::percent_value:: attack range." "sheet name=""ability""|VeteranWarAxeThrower|desc|||/desc","[AxeWielder]s: +::percent_value:: attack range."
"sheet name=""ability""|VeteranWarWarrior|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarWarrior|name|||/name","Veteran Fighters"
...@@ -2616,45 +2662,30 @@ ...@@ -2616,45 +2662,30 @@
"sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone." "sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone."
"sheet name=""ability""|SwampPoison|name|||/name","Rot" "sheet name=""ability""|SwampPoison|name|||/name","Rot"
"sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time." "sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time."
"sheet name=""ability""|Camouflage|name|||/name","Camouflage"
"sheet name=""ability""|Camouflage|desc|||/desc","They can use [Camouflage] to hide from foes."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Can hide from foes, unless war is declared in the zone."
"sheet name=""ability""|ClawStrike|name|||/name","Claw Strike"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxBrown]'s first attack is a powerful slash that temporarily lowers the enemy's defenses."
"sheet name=""ability""|Cicatrization|name|||/name","Cicatrization"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] slowly heals her Lynxes when in the same zone and out of combat."
"sheet name=""ability""|FeralInstinct|name|||/name","Feral Instinct"
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s that participated in a mythical animal kill permanently gain +::percent_value:: attack power (max +::percent_value1::). Lost on death."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Currently +::nb::%."
"sheet name=""ability""|PathComplete|name|||/name","Path Complete" "sheet name=""ability""|PathComplete|name|||/name","Path Complete"
"sheet name=""ability""|PathComplete|desc|||/desc","All [Tracker]s gain +::percent_value:: attack speed, +::percent_value1:: range distance and +::percent_value2:: move speed each time this ability is bought." "sheet name=""ability""|PathComplete|desc|||/desc","All [Tracker]s gain +::percent_value:: attack speed when they can attack from distance, +::percent_value1:: range distance and +::percent_value2:: move speed each time this ability is bought."
"sheet name=""ability""|CompanionshipBrown|name|||/name","Companionship"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","He has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","Companionship"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","He has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|ReducedArmor|name|||/name","Breached Armor" "sheet name=""ability""|ReducedArmor|name|||/name","Breached Armor"
"sheet name=""ability""|ReducedArmor|desc|||/desc","Armor effectiveness is reduced by ::inv_percent::" "sheet name=""ability""|ReducedArmor|desc|||/desc","Armor effectiveness is reduced by ::inv_percent::"
"sheet name=""ability""|Ablaze|name|||/name","Ablaze" "sheet name=""ability""|Ablaze|name|||/name","Ablaze"
"sheet name=""ability""|Ablaze|desc|||/desc","This building is burning uncontrollably. You may need to repair the building to stop the fire!" "sheet name=""ability""|Ablaze|desc|||/desc","This building is burning uncontrollably. You may need to repair the building to stop the fire!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Oskoreia Spirit" "sheet name=""ability""|WildHuntDecay|name|||/name","Oskoreia Spirit"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed." "sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed."
"sheet name=""ability""|FerociousBite|name|||/name","Ferocious Bite" "sheet name=""ability""|NatureFreedom|name|||/name","Nature Takeover"
"sheet name=""ability""|FerociousBite|desc|||/desc","Every third attack is a ferocious bite that deals +::percent:: damage." "sheet name=""ability""|NatureFreedom|desc|||/desc","Increase the decolonization speed by ::percent_value:: for each [LynxHero], [LynxBrown] and [LynxWhite] in the zone."
"sheet name=""ability""|BearStompAoE|name|||/name","Stomp" "sheet name=""ability""|BrotherlyLove|name|||/name","Caring Siblings"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Every third attack is a trembling stomp that damages all nearby enemies." "sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|BoneArrows|name|||/name","Bone Arrows" "sheet name=""ability""|ProtectiveBrother|name|||/name","Sibling Rivalry"
"sheet name=""ability""|BoneArrows|desc|||/desc","Your [Tracker]s fire bone arrows. They are the ammunition by default and don't cost any wood. " "sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|HinderingArrows|name|||/name","Hindering Arrows" "sheet name=""ability""|WildHunter|name|||/name","Wild Hunter"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Your [Tracker]s fire hindering arrows, slowing targets hit." "sheet name=""ability""|WildHunter|desc|||/desc","Military Units don't suffer supply malus nor winter attack power penalty."
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","Using them in combat costs wood." "sheet name=""ability""|GreatHunt|name|||/name","The Great Hunt"
"sheet name=""ability""|GreatHunt|desc|||/desc","Get trophies on all mystical creatures. Military units have +::percent:: attack power on mystical creatures."
"sheet name=""ability""|TheWise|name|||/name","The Wise One"
"sheet name=""ability""|TheWise|desc|||/desc","[LynxHero] produce +::value:: [Lore] outside combat in your territory."
"sheet name=""ability""|MultiArrows|name|||/name","Double Shot" "sheet name=""ability""|MultiArrows|name|||/name","Double Shot"
"sheet name=""ability""|MultiArrows|desc|||/desc","Your [Tracker]s can shoot ::value1:: additional arrow at enemies close to their primary target. Secondary targets take ::percent_value3:: damage." "sheet name=""ability""|MultiArrows|desc|||/desc","Your [Tracker]s can shoot ::value1:: additional arrow at enemies close to their primary target. Secondary targets take ::percent_value3:: damage."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Using them in combat costs wood."
"sheet name=""ability""|FireArrows|name|||/name","Fire Arrows" "sheet name=""ability""|FireArrows|name|||/name","Fire Arrows"
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows that inflict +::percent1:: damage to buildings." "sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows that inflict +::percent1:: damage to buildings. Target has a chance to suffer ::value4:: damages for ::value5::sec."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Using them in combat costs wood."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence" "sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence" "sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
...@@ -2700,6 +2731,30 @@ ...@@ -2700,6 +2731,30 @@
"sheet name=""ability""|WarcryGiant|name|||/name","DEPRECATED" "sheet name=""ability""|WarcryGiant|name|||/name","DEPRECATED"
"sheet name=""ability""|Escape|name|||/name","DEPRECATED" "sheet name=""ability""|Escape|name|||/name","DEPRECATED"
"sheet name=""ability""|Escape|desc|||/desc","Runs to the border of the nearest safe zone upon getting hit." "sheet name=""ability""|Escape|desc|||/desc","Runs to the border of the nearest safe zone upon getting hit."
"sheet name=""ability""|FerociousBite|name|||/name","DEPRECATED"
"sheet name=""ability""|FerociousBite|desc|||/desc","Every third attack is a ferocious bite that deals +::percent:: damage."
"sheet name=""ability""|ClawStrike|name|||/name","DEPRECATED"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxBrown]'s first attack is a powerful slash that temporarily lowers the enemy's defenses."
"sheet name=""ability""|BearStompAoE|name|||/name","DEPRECATED"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Every third attack is a trembling stomp that damages all nearby enemies."
"sheet name=""ability""|HinderingArrows|name|||/name","DEPRECATED"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Your [Tracker]s fire hindering arrows, slowing targets hit."
"sheet name=""ability""|CompanionshipBrown|name|||/name","DEPRECATED"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","[LynxBrown] +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","DEPRECATED"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","[LynxWhite] +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|Cicatrization|name|||/name","DEPRECATED"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] slowly heals her Lynxes when in the same zone and out of combat."
"sheet name=""ability""|FeralInstinct|name|||/name","DEPRECATED"
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s that participated in a mythical animal kill permanently gain +::percent_value:: attack power (max +::percent_value1::). Lost on death."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Currently +::nb::%."
"sheet name=""ability""|BoneArrows|name|||/name","DEPRECATED"
"sheet name=""ability""|BoneArrows|desc|||/desc","Your [Tracker]s fire bone arrows. They are the ammunition by default and don't cost any wood. "
"sheet name=""ability""|Camouflage|name|||/name","DEPRECATED"
"sheet name=""ability""|Camouflage|desc|||/desc","They can use [Camouflage] to hide from foes."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Can hide from foes, unless war is declared in the zone."
"sheet name=""ability""|WarcryLynx|name|||/name","DEPRECATED"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""battle""|CallBlood|name|||/name","Call of Blood" "sheet name=""battle""|CallBlood|name|||/name","Call of Blood"
"sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala." "sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala."
"sheet name=""battle""|InnerSea|name|||/name","Inner Sea" "sheet name=""battle""|InnerSea|name|||/name","Inner Sea"
...@@ -2891,9 +2946,11 @@ ...@@ -2891,9 +2946,11 @@
"sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]." "sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]."
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health." "sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere." "sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::." "sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. " "sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows." "sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves" "sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Increases attack power by ::percent::. Reduces projectile damage by ::inv_percent1::." "sheet name=""artifact""|WeaponDef|desc|||/desc","Increases attack power by ::percent::. Reduces projectile damage by ::inv_percent1::."
...@@ -3127,7 +3184,7 @@ ...@@ -3127,7 +3184,7 @@
"sheet name=""expedition""|ConquestWolf|name|||/name","Fenrir's Conquest" "sheet name=""expedition""|ConquestWolf|name|||/name","Fenrir's Conquest"
"sheet name=""expedition""|ConquestRaven|name|||/name","Huginn & Munnin's Conquest" "sheet name=""expedition""|ConquestRaven|name|||/name","Huginn & Munnin's Conquest"
"sheet name=""expedition""|ConquestBear|name|||/name","Bjarki's Conquest" "sheet name=""expedition""|ConquestBear|name|||/name","Bjarki's Conquest"
"sheet name=""expedition""|ConquestBoar|name|||/name","Slidrugtani's Conquest" "sheet name=""expedition""|ConquestBoar|name|||/name","Slidrugtanni's Conquest"
"sheet name=""expedition""|ConquestSnake|name|||/name","Sváfnir's Conquest" "sheet name=""expedition""|ConquestSnake|name|||/name","Sváfnir's Conquest"
"sheet name=""expedition""|ConquestDragon|name|||/name","Nidhogg's Conquest" "sheet name=""expedition""|ConquestDragon|name|||/name","Nidhogg's Conquest"
"sheet name=""expedition""|ConquestHorse|name|||/name","Svadilfari's Conquest" "sheet name=""expedition""|ConquestHorse|name|||/name","Svadilfari's Conquest"
......
...@@ -93,6 +93,8 @@ ...@@ -93,6 +93,8 @@
"sheet name=""unit""|Norn|name|||/name","Norn" "sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan." "sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden" "sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Trackers are ranged units that master deadly shooting styles, while not fighting in close combat.|name|||/name","Cooker"
"sheet name=""unit""|Cooker|desc|||/desc","The cooker can prepare dishes."
"sheet name=""unit""|Warrior|name|||/name","Warrior" "sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers." "sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen." "sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
...@@ -117,7 +119,7 @@ ...@@ -117,7 +119,7 @@
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction." "sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege." "sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Tracker|name|||/name","Tracker" "sheet name=""unit""|Tracker|name|||/name","Tracker"
"sheet name=""unit""|Tracker|desc|||/desc","Trackers are ranged units that master different shooting styles, but are struggling in melee combat. " "sheet name=""unit""|Tracker|desc|||/desc","Trackers are ranged units that master deadly shooting styles, while not fighting in close combat."
"sheet name=""unit""|Tracker|flavor|||/flavor","Definitely not a hunter." "sheet name=""unit""|Tracker|flavor|||/flavor","Definitely not a hunter."
"sheet name=""unit""|Hero01|name|||/name","Warchief" "sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat." "sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
...@@ -157,9 +159,12 @@ ...@@ -157,9 +159,12 @@
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard." "sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]" "sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]"
"sheet name=""unit""|LynxHero|name|||/name","Mielikki" "sheet name=""unit""|LynxHero|name|||/name","Mielikki"
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules on Northgard wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes." "sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules over Northgard's wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes."
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady." "sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|LynxHero|editor.name|||/editor.name","Warchief [Lynx]" "sheet name=""unit""|LynxHero|editor.name|||/editor.name","Warchief [Lynx]"
"sheet name=""unit""|SquirrelHero|name|||/name","Warchief"
"sheet name=""unit""|SquirrelHero|desc|||/desc","Definitly not a cooker."
"sheet name=""unit""|SquirrelHero|editor.name|||/editor.name","Warchief [Squirrel]"
"sheet name=""unit""|Berserker03|name|||/name","Egil" "sheet name=""unit""|Berserker03|name|||/name","Egil"
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem." "sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!" "sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
...@@ -187,8 +192,10 @@ ...@@ -187,8 +192,10 @@
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie" "sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army." "sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow" "sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn" "sheet name=""unit""|GiantHero|name|||/name","Jafnadr"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength." "sheet name=""unit""|GiantHero|desc|||/desc","[GiantHero] is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|GiantHero02|name|||/name","Lög"
"sheet name=""unit""|GiantHero02|desc|||/desc","[GiantHero02] is a legendary [Giant2] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Hero05|name|||/name","Hagen" "sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour." "sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!" "sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
...@@ -207,10 +214,14 @@ ...@@ -207,10 +214,14 @@
"sheet name=""unit""|Death|langs.plural|||/langs.plural","Draugar" "sheet name=""unit""|Death|langs.plural|||/langs.plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard." "sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard."
"sheet name=""unit""|Death|flavor|||/flavor","Only the most nefarious and greediest human beings turn into Draugar when they die." "sheet name=""unit""|Death|flavor|||/flavor","Only the most nefarious and greediest human beings turn into Draugar when they die."
"sheet name=""unit""|Giant|name|||/name","Jötunn" "sheet name=""unit""|Giant|name|||/name","Skrymir"
"sheet name=""unit""|Giant|langs.plural|||/langs.plural","Jötnar" "sheet name=""unit""|Giant|langs.plural|||/langs.plural","Skrymir"
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!" "sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves." "sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|Giant2|name|||/name","Fjolsvin"
"sheet name=""unit""|Giant2|langs.plural|||/langs.plural","Fjolsvin"
"sheet name=""unit""|Giant2|desc|||/desc","Ancient creatures from the Dark Ages, [Giant2]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant2|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|UndeadGiant|name|||/name","Draugr Jötunn" "sheet name=""unit""|UndeadGiant|name|||/name","Draugr Jötunn"
"sheet name=""unit""|UndeadGiant|langs.plural|||/langs.plural","Draugr Jötnar" "sheet name=""unit""|UndeadGiant|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiant|desc|||/desc","Jötnar aren't immune to becoming Draugar." "sheet name=""unit""|UndeadGiant|desc|||/desc","Jötnar aren't immune to becoming Draugar."
...@@ -232,11 +243,11 @@ ...@@ -232,11 +243,11 @@
"sheet name=""unit""|Wolf|flavor|||/flavor","Never corner a hungry wolf." "sheet name=""unit""|Wolf|flavor|||/flavor","Never corner a hungry wolf."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf" "sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves" "sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]" "sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves."
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world." "sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|SacredWolf|name|||/name","Mythical Wolf" "sheet name=""unit""|SacredWolf|name|||/name","Mythical Wolf"
"sheet name=""unit""|SacredWolf|langs.plural|||/langs.plural","Mythical Wolves" "sheet name=""unit""|SacredWolf|langs.plural|||/langs.plural","Mythical Wolves"
"sheet name=""unit""|SacredWolf|desc|||/desc","Mythical Wolves are the most dangerous of their kind. Beware of their [FerociousBite]." "sheet name=""unit""|SacredWolf|desc|||/desc","Mythical Wolves are the most dangerous of their kind."
"sheet name=""unit""|SpectralWolf|name|||/name","Wolf Spirit" "sheet name=""unit""|SpectralWolf|name|||/name","Wolf Spirit"
"sheet name=""unit""|SpectralWolf|langs.plural|||/langs.plural","Wolves Spirit" "sheet name=""unit""|SpectralWolf|langs.plural|||/langs.plural","Wolves Spirit"
"sheet name=""unit""|SpectralWolf|desc|||/desc","The spirit of a Mythical Wolf comes back to unleash his rage one more time." "sheet name=""unit""|SpectralWolf|desc|||/desc","The spirit of a Mythical Wolf comes back to unleash his rage one more time."
...@@ -299,6 +310,8 @@ ...@@ -299,6 +310,8 @@
"sheet name=""unit""|Vedrfolnir|flavor|||/flavor","Vedrfolnir is a hawk usually sitting between the eyes of the giant eagle perched atop Yggdrasil." "sheet name=""unit""|Vedrfolnir|flavor|||/flavor","Vedrfolnir is a hawk usually sitting between the eyes of the giant eagle perched atop Yggdrasil."
"sheet name=""unit""|Deer|name|||/name","Deer" "sheet name=""unit""|Deer|name|||/name","Deer"
"sheet name=""unit""|Deer|langs.plural|||/langs.plural","Deer" "sheet name=""unit""|Deer|langs.plural|||/langs.plural","Deer"
"sheet name=""unit""|SavageDeer|name|||/name","Savage Deer"
"sheet name=""unit""|SavageDeer|langs.plural|||/langs.plural","Savage Deer"
"sheet name=""unit""|Fish|name|||/name","Fish" "sheet name=""unit""|Fish|name|||/name","Fish"
"sheet name=""unit""|Fish|langs.plural|||/langs.plural","Fish" "sheet name=""unit""|Fish|langs.plural|||/langs.plural","Fish"
"sheet name=""unit""|Crow|name|||/name","Crow" "sheet name=""unit""|Crow|name|||/name","Crow"
...@@ -396,7 +409,7 @@ ...@@ -396,7 +409,7 @@
"sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::." "sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::."
"sheet name=""building""|Archery|name|||/name","Archery Range" "sheet name=""building""|Archery|name|||/name","Archery Range"
"sheet name=""building""|Archery|langs.plural|||/langs.plural","Archery Ranges" "sheet name=""building""|Archery|langs.plural|||/langs.plural","Archery Ranges"
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s, choose their arrows, and increases your [Warband] size by ::value::." "sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::." "sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::."
"sheet name=""building""|DragonmenCamp|name|||/name","Dragonkin Altar" "sheet name=""building""|DragonmenCamp|name|||/name","Dragonkin Altar"
"sheet name=""building""|DragonmenCamp|desc|||/desc","Permanently transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::." "sheet name=""building""|DragonmenCamp|desc|||/desc","Permanently transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::."
...@@ -422,8 +435,12 @@ ...@@ -422,8 +435,12 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here." "sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it." "sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|name|||/name","Mythical Lure" "sheet name=""building""|LureSacred|name|||/name","Mythical Lure"
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food. Assign your villagers to become [Hunter]s. Each wave cleared increases population growth by ::percent_value::, up to ::percent_value1::. Destroyed if an enemy colonizes the zone." "sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!" "sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|Lure|name|||/name","Standard Lure"
"sheet name=""building""|Lure|desc|||/desc","Attract deers in the zone. Assign your villagers to it to become [Hunter]s."
"sheet name=""building""|Hearth|name|||/name","Hearth"
"sheet name=""building""|Hearth|desc|||/desc","You can assign villager to become [Cooker]."
"sheet name=""building""|Drakkar|name|||/name","Drakkar" "sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall" "sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]." "sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
...@@ -470,9 +487,12 @@ ...@@ -470,9 +487,12 @@
"sheet name=""building""|MarshBuilding|desc|||/desc","Unstable ground makes it harder to build in this area." "sheet name=""building""|MarshBuilding|desc|||/desc","Unstable ground makes it harder to build in this area."
"sheet name=""building""|BrokenShores|name|||/name","Shipwreck" "sheet name=""building""|BrokenShores|name|||/name","Shipwreck"
"sheet name=""building""|BrokenShores|desc|||/desc","Colonize and use your [Scout]s to explore this wreck, where you will find [Money] and [Wood]." "sheet name=""building""|BrokenShores|desc|||/desc","Colonize and use your [Scout]s to explore this wreck, where you will find [Money] and [Wood]."
"sheet name=""building""|GiantCamp|name|||/name","Jötunn Camp" "sheet name=""building""|GiantCamp|name|||/name","Skyrymir's Camp"
"sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you." "sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner" "sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner"
"sheet name=""building""|GiantCamp2|name|||/name","Fjolsvin's Camp"
"sheet name=""building""|GiantCamp2|desc|||/desc","[Giant2]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""building""|GiantSpawner2|name|||/name","Giant Spawner"
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire" "sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire"
"sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp" "sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..." "sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
...@@ -550,16 +570,16 @@ ...@@ -550,16 +570,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month." "sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month."
"sheet name=""building""|RelicShield|name|||/name","Svalinn" "sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it." "sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir" "sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Feast Bonus, ::percent1:: Feast cost. Your units regenerate health during a feast" "sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Required happiness for your population is reduced."
"sheet name=""building""|RelicCup|name|||/name","Bragaful" "sheet name=""building""|RelicCup|name|||/name","Bragaful"
"sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])" "sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr" "sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore." "sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf" "sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free." "sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar" "sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced. You can build an additional [Sheepfold]." "sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Feast Bonus, ::percent1:: Feast cost. Your units regenerate health during a feast. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm" "sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control." "sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar" "sheet name=""building""|RelicRaven|name|||/name","Naglfar"
...@@ -580,6 +600,8 @@ ...@@ -580,6 +600,8 @@
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds." "sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""building""|RelicLynx|name|||/name","Gleipnir" "sheet name=""building""|RelicLynx|name|||/name","Gleipnir"
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds." "sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""building""|RelicSquirrel|name|||/name","ToBeDefined"
"sheet name=""building""|RelicSquirrel|desc|||/desc","To be defined"
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil" "sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil" "sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces." "sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
...@@ -820,7 +842,7 @@ ...@@ -820,7 +842,7 @@
"sheet name=""tech""|Bartering|name|||/name","Bartering" "sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them." "sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land" "sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living" "sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
"sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build." "sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build."
"sheet name=""tech""|Herbalism|name|||/name","Herbalism" "sheet name=""tech""|Herbalism|name|||/name","Herbalism"
...@@ -832,7 +854,7 @@ ...@@ -832,7 +854,7 @@
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market" "sheet name=""tech""|BlackMarket|name|||/name","Black Market"
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading." "sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|StolenLore|name|||/name","Stolen Lore" "sheet name=""tech""|StolenLore|name|||/name","Stolen Lore"
"sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans." "sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans."
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics" "sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
...@@ -868,7 +890,7 @@ ...@@ -868,7 +890,7 @@
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond" "sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]." "sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Fresh Fish" "sheet name=""tech""|FreshFish|name|||/name","Fresh Fish"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is divided by ::value1::." "sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight" "sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]." "sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder" "sheet name=""tech""|CityBuilder|name|||/name","City Builder"
...@@ -882,15 +904,15 @@ ...@@ -882,15 +904,15 @@
"sheet name=""tech""|Warcraft|name|||/name","Warcraft" "sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]." "sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty" "sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed.<br/>+::value:: [Happy] during a feast.<br/>Also give one free [FoodSilo] upgrade." "sheet name=""tech""|GameDinner|desc|||/desc","[LynxHero] can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.<br/>[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|TowerArrows|name|||/name","Defensive Arrows" "sheet name=""tech""|ArcheryMastery|name|||/name","Archery Mastery"
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]s are equiped with the [Tracker]'s arrows you have selected in the [Archery]." "sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Vitality|name|||/name","Nimble Paws" "sheet name=""tech""|Vitality|name|||/name","Nimble Paws"
"sheet name=""tech""|Vitality|desc|||/desc","Lynxes frequently leap and dodge every attack while airbone. Gives [LynxBrown] and [LynxWhite] +::percent:: max life." "sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Poaching|name|||/name","Poaching" "sheet name=""tech""|Poaching|name|||/name","Poaching"
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace]. <br/> [Merchant]s produce +::percent:: more [Money]. " "sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|name|||/name","The Wild Hunt" "sheet name=""tech""|ExtraLure|name|||/name","The Wild Hunt"
"sheet name=""tech""|ExtraLure|desc|||/desc","[LynxHero] can place one additional lure at a time.<br/> [SummonWildHunt] spirits gain +::percent:: attack power." "sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beats to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion" "sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free." "sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault" "sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
...@@ -939,9 +961,11 @@ ...@@ -939,9 +961,11 @@
"sheet name=""tech""|TrueHero|name|||/name","The True Hero" "sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge." "sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures" "sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Assign your villagers to become [Hunter]s to help tracking the Mythical Beasts. Each wave cleared increases population growth." "sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|name|||/name","Oskoreia" "sheet name=""tech""|WildHunt|name|||/name","Oskoreia"
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. " "sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|SnowHoarding|name|||/name","First Snow Hoarding"
"sheet name=""tech""|SnowHoarding|desc|||/desc","2 months before winter, you have +::percent:: prod.<br/>You receive ingredient by boat.<br/> You unlock new trade routes with your allies."
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED" "sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED" "sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED" "sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
...@@ -958,6 +982,8 @@ ...@@ -958,6 +982,8 @@
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]." "sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|CommunalProd|name|||/name","DEPRECATED" "sheet name=""tech""|CommunalProd|name|||/name","DEPRECATED"
"sheet name=""tech""|CommunalProd|desc|||/desc","Each [Villager] produce some [Food], [Wood], [Money], [Lore] if they are produced in the same zone." "sheet name=""tech""|CommunalProd|desc|||/desc","Each [Villager] produce some [Food], [Wood], [Money], [Lore] if they are produced in the same zone."
"sheet name=""tech""|TowerArrows|name|||/name","DEPRECATED"
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]s are equiped with the [Tracker]'s arrows you have selected in the [Archery]."
"sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing"
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::." "sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing"
...@@ -1016,6 +1042,7 @@ ...@@ -1016,6 +1042,7 @@
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population." "sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]." "sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. " "sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra ::percent:: cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Snake|name|||/name","Snake" "sheet name=""clan""|Snake|name|||/name","Snake"
"sheet name=""clan""|Snake|totem|||/totem","Sváfnir" "sheet name=""clan""|Snake|totem|||/totem","Sváfnir"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake" "sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
...@@ -1072,6 +1099,13 @@ ...@@ -1072,6 +1099,13 @@
"sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. [LynxHero], the Beastmaster is weaker than other warchiefs but does not cost [Iron]. " "sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. [LynxHero], the Beastmaster is weaker than other warchiefs but does not cost [Iron]. "
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","The [Archery] replaces the Axe Thrower Camp. The [Tracker]s they train are ranged units shooting a wide set of arrows." "sheet name=""clan""|Lynx|bonuses|2|desc|/desc","The [Archery] replaces the Axe Thrower Camp. The [Tracker]s they train are ranged units shooting a wide set of arrows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Spend [HuntTrophy]s to unlock powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. " "sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Spend [HuntTrophy]s to unlock powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. "
"sheet name=""clan""|Squirrel|name|||/name","Squirrel"
"sheet name=""clan""|Squirrel|totem|||/totem","Ratatosk"
"sheet name=""clan""|Squirrel|title|||/title","The Clan of the Squirrel"
"sheet name=""clan""|Squirrel|title2|||/title2","the clan of the Squirrel"
"sheet name=""clan""|Squirrel|desc|||/desc","Definitly not Ratatosk."
"sheet name=""clan""|Squirrel|bonuses|0|desc|/desc","Civilians can gather ingredients on the tile they are working on. Ingredients depend on the tile."
"sheet name=""clan""|Squirrel|bonuses|1|desc|/desc","You started with a new building, [Hearth]. You can prepare some cooked food to have differents bonuses. Your [SquirrelHero] can be assigned to speed up the preparation."
"sheet name=""icon""|Wounded|name|||/name","Wounded" "sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production." "sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
"sheet name=""icon""|NoWork|name|||/name","Unemployed" "sheet name=""icon""|NoWork|name|||/name","Unemployed"
...@@ -2220,6 +2254,8 @@ ...@@ -2220,6 +2254,8 @@
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]" "sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxVictory|name|||/name","The cat's out of the bag" "sheet name=""achievement""|ALynxVictory|name|||/name","The cat's out of the bag"
"sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]" "sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ASquirrelVictory|name|||/name","Sneaky Squirrel"
"sheet name=""achievement""|ASquirrelVictory|desc|||/desc","Win with the Clan of the Squirrel [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master" "sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]" "sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagGold|name|||/name","Stag Master" "sheet name=""achievement""|AStagGold|name|||/name","Stag Master"
...@@ -2244,6 +2280,8 @@ ...@@ -2244,6 +2280,8 @@
"sheet name=""achievement""|AOxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Ox [not in Story Mode]" "sheet name=""achievement""|AOxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxGold|name|||/name","Lynx Master" "sheet name=""achievement""|ALynxGold|name|||/name","Lynx Master"
"sheet name=""achievement""|ALynxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Lynx [not in Story Mode]" "sheet name=""achievement""|ALynxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ASquirrelGold|name|||/name","Squirrel Master"
"sheet name=""achievement""|ASquirrelGold|desc|||/desc","Achieve 50 Victories with the Clan of the Squirrel [not in Story Mode]"
"sheet name=""achievement""|ADraugrKill|name|||/name","Purge" "sheet name=""achievement""|ADraugrKill|name|||/name","Purge"
"sheet name=""achievement""|ADraugrKill|desc|||/desc","Kill 20 Draugar in a single game [not in Story Mode]" "sheet name=""achievement""|ADraugrKill|desc|||/desc","Kill 20 Draugar in a single game [not in Story Mode]"
"sheet name=""achievement""|AWolfKill|name|||/name","Wolf Hunter" "sheet name=""achievement""|AWolfKill|name|||/name","Wolf Hunter"
...@@ -2474,6 +2512,8 @@ ...@@ -2474,6 +2512,8 @@
"sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox" "sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox"
"sheet name=""achievement""|ARelicLynx|name|||/name","It's a trap!" "sheet name=""achievement""|ARelicLynx|name|||/name","It's a trap!"
"sheet name=""achievement""|ARelicLynx|desc|||/desc","Build the Relic of the Clan of the Lynx" "sheet name=""achievement""|ARelicLynx|desc|||/desc","Build the Relic of the Clan of the Lynx"
"sheet name=""achievement""|ARelicSquirrel|name|||/name","To be defined"
"sheet name=""achievement""|ARelicSquirrel|desc|||/desc","Build the Relic of the Clan of the Squirrel"
"sheet name=""achievement""|AOvercooked|name|||/name","Overcooked" "sheet name=""achievement""|AOvercooked|name|||/name","Overcooked"
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder" "sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded" "sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
...@@ -2514,6 +2554,8 @@ ...@@ -2514,6 +2554,8 @@
"sheet name=""achievement""|AConquestOx|desc|||/desc","Finish a Conquest with the clan of the Ox" "sheet name=""achievement""|AConquestOx|desc|||/desc","Finish a Conquest with the clan of the Ox"
"sheet name=""achievement""|AConquestLynx|name|||/name","Lynx Conqueror" "sheet name=""achievement""|AConquestLynx|name|||/name","Lynx Conqueror"
"sheet name=""achievement""|AConquestLynx|desc|||/desc","Finish a Conquest with the clan of the Lynx" "sheet name=""achievement""|AConquestLynx|desc|||/desc","Finish a Conquest with the clan of the Lynx"
"sheet name=""achievement""|AConquestSquirrel|name|||/name","Squirrel Conqueror"
"sheet name=""achievement""|AConquestSquirrel|desc|||/desc","Finish a Conquest with the clan of the Squirrel"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination" "sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans" "sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist" "sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
...@@ -2530,8 +2572,6 @@ ...@@ -2530,8 +2572,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources." "sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Warcry" "sheet name=""ability""|Warcry|name|||/name","Warcry"
"sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds." "sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|WarcryLynx|name|||/name","Roar"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|Bodyguard|name|||/name","Bodyguard" "sheet name=""ability""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction." "sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla" "sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
...@@ -2549,9 +2589,13 @@ ...@@ -2549,9 +2589,13 @@
"sheet name=""ability""|SharpEye|name|||/name","Sharp Eye" "sheet name=""ability""|SharpEye|name|||/name","Sharp Eye"
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy area." "sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy area."
"sheet name=""ability""|SacredLure|name|||/name","Mythical Lure" "sheet name=""ability""|SacredLure|name|||/name","Mythical Lure"
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s and helps your population growth." "sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|StandardLure|name|||/name","Lure"
"sheet name=""ability""|StandardLure|desc|||/desc","Places a lure that attracts [SavageDeer]s within the zone. You can assign [Hunter]s on it."
"sheet name=""ability""|WildCall|name|||/name","The Wild Call"
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] summon ::composition:: attached to her."
"sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia" "sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","Sacrifices your [LynxHero] to call the strongest wave of Mythical Animals you killed in their temporary spirit form, to assist you on the battlefield. <br/>::composition::<br/>Their presence increases your [Happy] by ::value2::. <br/>Hiring [LynxHero] won't cost anything after her sacrifice." "sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|WarEffort|name|||/name","War Effort" "sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore." "sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge" "sheet name=""ability""|WarriorCharge|name|||/name","Charge"
...@@ -2568,10 +2612,12 @@ ...@@ -2568,10 +2612,12 @@
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year." "sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|ReduceUpKeepTower|name|||/name","Reduced Upkeep"
"sheet name=""ability""|ReduceUpKeepTower|desc|||/desc","All your [WatchTower] have their upkeep costs reduced by ::percent_value::."
"sheet name=""ability""|Garrison|name|||/name","Garrison" "sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)." "sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms" "sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a self-sufficient unit that patrols within your territory and attack any threat coming in. <br/>You can have a maximum of ::nb:: [Militia] in your territory." "sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms" "sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]." "sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II" "sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
...@@ -2579,7 +2625,7 @@ ...@@ -2579,7 +2625,7 @@
"sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III" "sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III"
"sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory." "sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath" "sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: month. The bonus is lost when units exit the area." "sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the area gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: seconds. The bonus is lost when units exit the area."
"sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarAxeThrower|desc|||/desc","[AxeWielder]s: +::percent_value:: attack range." "sheet name=""ability""|VeteranWarAxeThrower|desc|||/desc","[AxeWielder]s: +::percent_value:: attack range."
"sheet name=""ability""|VeteranWarWarrior|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarWarrior|name|||/name","Veteran Fighters"
...@@ -2616,45 +2662,30 @@ ...@@ -2616,45 +2662,30 @@
"sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone." "sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone."
"sheet name=""ability""|SwampPoison|name|||/name","Rot" "sheet name=""ability""|SwampPoison|name|||/name","Rot"
"sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time." "sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time."
"sheet name=""ability""|Camouflage|name|||/name","Camouflage"
"sheet name=""ability""|Camouflage|desc|||/desc","They can use [Camouflage] to hide from foes."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Can hide from foes, unless war is declared in the zone."
"sheet name=""ability""|ClawStrike|name|||/name","Claw Strike"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxBrown]'s first attack is a powerful slash that temporarily lowers the enemy's defenses."
"sheet name=""ability""|Cicatrization|name|||/name","Cicatrization"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] slowly heals her Lynxes when in the same zone and out of combat."
"sheet name=""ability""|FeralInstinct|name|||/name","Feral Instinct"
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s that participated in a mythical animal kill permanently gain +::percent_value:: attack power (max +::percent_value1::). Lost on death."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Currently +::nb::%."
"sheet name=""ability""|PathComplete|name|||/name","Path Complete" "sheet name=""ability""|PathComplete|name|||/name","Path Complete"
"sheet name=""ability""|PathComplete|desc|||/desc","All [Tracker]s gain +::percent_value:: attack speed, +::percent_value1:: range distance and +::percent_value2:: move speed each time this ability is bought." "sheet name=""ability""|PathComplete|desc|||/desc","All [Tracker]s gain +::percent_value:: attack speed when they can attack from distance, +::percent_value1:: range distance and +::percent_value2:: move speed each time this ability is bought."
"sheet name=""ability""|CompanionshipBrown|name|||/name","Companionship"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","He has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","Companionship"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","He has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|ReducedArmor|name|||/name","Breached Armor" "sheet name=""ability""|ReducedArmor|name|||/name","Breached Armor"
"sheet name=""ability""|ReducedArmor|desc|||/desc","Armor effectiveness is reduced by ::inv_percent::" "sheet name=""ability""|ReducedArmor|desc|||/desc","Armor effectiveness is reduced by ::inv_percent::"
"sheet name=""ability""|Ablaze|name|||/name","Ablaze" "sheet name=""ability""|Ablaze|name|||/name","Ablaze"
"sheet name=""ability""|Ablaze|desc|||/desc","This building is burning uncontrollably. You may need to repair the building to stop the fire!" "sheet name=""ability""|Ablaze|desc|||/desc","This building is burning uncontrollably. You may need to repair the building to stop the fire!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Oskoreia Spirit" "sheet name=""ability""|WildHuntDecay|name|||/name","Oskoreia Spirit"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed." "sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed."
"sheet name=""ability""|FerociousBite|name|||/name","Ferocious Bite" "sheet name=""ability""|NatureFreedom|name|||/name","Nature Takeover"
"sheet name=""ability""|FerociousBite|desc|||/desc","Every third attack is a ferocious bite that deals +::percent:: damage." "sheet name=""ability""|NatureFreedom|desc|||/desc","Increase the decolonization speed by ::percent_value:: for each [LynxHero], [LynxBrown] and [LynxWhite] in the zone."
"sheet name=""ability""|BearStompAoE|name|||/name","Stomp" "sheet name=""ability""|BrotherlyLove|name|||/name","Caring Siblings"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Every third attack is a trembling stomp that damages all nearby enemies." "sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|BoneArrows|name|||/name","Bone Arrows" "sheet name=""ability""|ProtectiveBrother|name|||/name","Sibling Rivalry"
"sheet name=""ability""|BoneArrows|desc|||/desc","Your [Tracker]s fire bone arrows. They are the ammunition by default and don't cost any wood. " "sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|HinderingArrows|name|||/name","Hindering Arrows" "sheet name=""ability""|WildHunter|name|||/name","Wild Hunter"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Your [Tracker]s fire hindering arrows, slowing targets hit." "sheet name=""ability""|WildHunter|desc|||/desc","Military Units don't suffer supply malus nor winter attack power penalty."
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","Using them in combat costs wood." "sheet name=""ability""|GreatHunt|name|||/name","The Great Hunt"
"sheet name=""ability""|GreatHunt|desc|||/desc","Get trophies on all mystical creatures. Military units have +::percent:: attack power on mystical creatures."
"sheet name=""ability""|TheWise|name|||/name","The Wise One"
"sheet name=""ability""|TheWise|desc|||/desc","[LynxHero] produce +::value:: [Lore] outside combat in your territory."
"sheet name=""ability""|MultiArrows|name|||/name","Double Shot" "sheet name=""ability""|MultiArrows|name|||/name","Double Shot"
"sheet name=""ability""|MultiArrows|desc|||/desc","Your [Tracker]s can shoot ::value1:: additional arrow at enemies close to their primary target. Secondary targets take ::percent_value3:: damage." "sheet name=""ability""|MultiArrows|desc|||/desc","Your [Tracker]s can shoot ::value1:: additional arrow at enemies close to their primary target. Secondary targets take ::percent_value3:: damage."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Using them in combat costs wood."
"sheet name=""ability""|FireArrows|name|||/name","Fire Arrows" "sheet name=""ability""|FireArrows|name|||/name","Fire Arrows"
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows that inflict +::percent1:: damage to buildings." "sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows that inflict +::percent1:: damage to buildings. Target has a chance to suffer ::value4:: damages for ::value5::sec."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Using them in combat costs wood."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence" "sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence" "sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
...@@ -2700,6 +2731,30 @@ ...@@ -2700,6 +2731,30 @@
"sheet name=""ability""|WarcryGiant|name|||/name","DEPRECATED" "sheet name=""ability""|WarcryGiant|name|||/name","DEPRECATED"
"sheet name=""ability""|Escape|name|||/name","DEPRECATED" "sheet name=""ability""|Escape|name|||/name","DEPRECATED"
"sheet name=""ability""|Escape|desc|||/desc","Runs to the border of the nearest safe zone upon getting hit." "sheet name=""ability""|Escape|desc|||/desc","Runs to the border of the nearest safe zone upon getting hit."
"sheet name=""ability""|FerociousBite|name|||/name","DEPRECATED"
"sheet name=""ability""|FerociousBite|desc|||/desc","Every third attack is a ferocious bite that deals +::percent:: damage."
"sheet name=""ability""|ClawStrike|name|||/name","DEPRECATED"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxBrown]'s first attack is a powerful slash that temporarily lowers the enemy's defenses."
"sheet name=""ability""|BearStompAoE|name|||/name","DEPRECATED"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Every third attack is a trembling stomp that damages all nearby enemies."
"sheet name=""ability""|HinderingArrows|name|||/name","DEPRECATED"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Your [Tracker]s fire hindering arrows, slowing targets hit."
"sheet name=""ability""|CompanionshipBrown|name|||/name","DEPRECATED"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","[LynxBrown] +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","DEPRECATED"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","[LynxWhite] +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|Cicatrization|name|||/name","DEPRECATED"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] slowly heals her Lynxes when in the same zone and out of combat."
"sheet name=""ability""|FeralInstinct|name|||/name","DEPRECATED"
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s that participated in a mythical animal kill permanently gain +::percent_value:: attack power (max +::percent_value1::). Lost on death."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Currently +::nb::%."
"sheet name=""ability""|BoneArrows|name|||/name","DEPRECATED"
"sheet name=""ability""|BoneArrows|desc|||/desc","Your [Tracker]s fire bone arrows. They are the ammunition by default and don't cost any wood. "
"sheet name=""ability""|Camouflage|name|||/name","DEPRECATED"
"sheet name=""ability""|Camouflage|desc|||/desc","They can use [Camouflage] to hide from foes."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Can hide from foes, unless war is declared in the zone."
"sheet name=""ability""|WarcryLynx|name|||/name","DEPRECATED"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""battle""|CallBlood|name|||/name","Call of Blood" "sheet name=""battle""|CallBlood|name|||/name","Call of Blood"
"sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala." "sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala."
"sheet name=""battle""|InnerSea|name|||/name","Inner Sea" "sheet name=""battle""|InnerSea|name|||/name","Inner Sea"
...@@ -2891,9 +2946,11 @@ ...@@ -2891,9 +2946,11 @@
"sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]." "sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]."
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health." "sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere." "sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::." "sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. " "sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows." "sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves" "sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Increases attack power by ::percent::. Reduces projectile damage by ::inv_percent1::." "sheet name=""artifact""|WeaponDef|desc|||/desc","Increases attack power by ::percent::. Reduces projectile damage by ::inv_percent1::."
...@@ -3127,7 +3184,7 @@ ...@@ -3127,7 +3184,7 @@
"sheet name=""expedition""|ConquestWolf|name|||/name","Fenrir's Conquest" "sheet name=""expedition""|ConquestWolf|name|||/name","Fenrir's Conquest"
"sheet name=""expedition""|ConquestRaven|name|||/name","Huginn & Munnin's Conquest" "sheet name=""expedition""|ConquestRaven|name|||/name","Huginn & Munnin's Conquest"
"sheet name=""expedition""|ConquestBear|name|||/name","Bjarki's Conquest" "sheet name=""expedition""|ConquestBear|name|||/name","Bjarki's Conquest"
"sheet name=""expedition""|ConquestBoar|name|||/name","Slidrugtani's Conquest" "sheet name=""expedition""|ConquestBoar|name|||/name","Slidrugtanni's Conquest"
"sheet name=""expedition""|ConquestSnake|name|||/name","Sváfnir's Conquest" "sheet name=""expedition""|ConquestSnake|name|||/name","Sváfnir's Conquest"
"sheet name=""expedition""|ConquestDragon|name|||/name","Nidhogg's Conquest" "sheet name=""expedition""|ConquestDragon|name|||/name","Nidhogg's Conquest"
"sheet name=""expedition""|ConquestHorse|name|||/name","Svadilfari's Conquest" "sheet name=""expedition""|ConquestHorse|name|||/name","Svadilfari's Conquest"
......
...@@ -237,7 +237,8 @@ ...@@ -237,7 +237,8 @@
"g id=""help""|g id=""sword_parts""|t _id=""Guard""|||/t","Guard" "g id=""help""|g id=""sword_parts""|t _id=""Guard""|||/t","Guard"
"g id=""help""|g id=""sword_parts""|t _id=""Blade""|||/t","Blade" "g id=""help""|g id=""sword_parts""|t _id=""Blade""|||/t","Blade"
"g id=""help""|t id=""forge_progress""||||/t","Forging ::part:: (::p::%)" "g id=""help""|t id=""forge_progress""||||/t","Forging ::part:: (::p::%)"
"g id=""help""|t id=""giants_progress""||||/t","Relationship with giants (::p::%)" "g id=""help""|t id=""giants_progress""||||/t","Relationship with giants ::p::%"
"g id=""help""|t id=""relation_faction""||||/t","See all relationships with this faction."
"g id=""help""|t id=""myrk_progress""||||/t","Relationship with myrkálfar (::p::%)" "g id=""help""|t id=""myrk_progress""||||/t","Relationship with myrkálfar (::p::%)"
"g id=""help""|t id=""vedrfolnir_progress""||||/t","Vedrfolnir leaving (::p::%)" "g id=""help""|t id=""vedrfolnir_progress""||||/t","Vedrfolnir leaving (::p::%)"
"g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","Colonize the area to become protector of Northgard and achieve victory!" "g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","Colonize the area to become protector of Northgard and achieve victory!"
...@@ -372,6 +373,9 @@ ...@@ -372,6 +373,9 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language" "g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use Story Mode Warchiefs" "g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use Story Mode Warchiefs"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest Mode" "g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest Mode"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_improved_calendar""||/t","Show calendar timers"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_reduce_notification""||/t","Set Fame and Military popup to notifications"
"g id=""ui""|g id=""options""|g id=""game""|t id=""confirm_upgrades""||/t","Need to confirm a building upgrade"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion"
...@@ -453,6 +457,9 @@ ...@@ -453,6 +457,9 @@
"g id=""ui""|t id=""single_player""||||/t","Single Player" "g id=""ui""|t id=""single_player""||||/t","Single Player"
"g id=""ui""|t id=""played_time""||||/t","Time Played" "g id=""ui""|t id=""played_time""||||/t","Time Played"
"g id=""ui""|t id=""seed""||||/t","Seed" "g id=""ui""|t id=""seed""||||/t","Seed"
"g id=""ui""|t id=""lobby_id""||||/t","Lobby ID"
"g id=""ui""|t id=""create_lobby_id""||||/t","Create lobby ID"
"g id=""ui""|t id=""join_lobby_id""||||/t","Join Private Game"
"g id=""ui""|t id=""version""||||/t","Version" "g id=""ui""|t id=""version""||||/t","Version"
"g id=""ui""|t id=""nbClans""||||/t","Clans" "g id=""ui""|t id=""nbClans""||||/t","Clans"
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Enabled</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Enabled</font>"
...@@ -487,6 +494,7 @@ ...@@ -487,6 +494,7 @@
"g id=""ui""|g id=""military_paths""|t id=""level""|||/t","Level ::x::" "g id=""ui""|g id=""military_paths""|t id=""level""|||/t","Level ::x::"
"g id=""ui""|g id=""military_paths""|t id=""ability_unlocked""|||/t","New Ability Unlocked" "g id=""ui""|g id=""military_paths""|t id=""ability_unlocked""|||/t","New Ability Unlocked"
"g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> has unlocked a new military ability.<br/><font color=""#A"">::ability::</font>" "g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> has unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""military_paths""|t id=""notify_me_unlocked""|||/t","<font color=""::color::"">You</font> have unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""forge""|t id=""tip_forge""|||/t","Forge" "g id=""ui""|g id=""forge""|t id=""tip_forge""|||/t","Forge"
"g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","Civilians" "g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","Civilians"
"g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","Warband" "g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","Warband"
...@@ -546,6 +554,9 @@ ...@@ -546,6 +554,9 @@
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>" "g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""ui""|g id=""hunting_board""|t id=""title""|||/t","Hunting Board" "g id=""ui""|g id=""hunting_board""|t id=""title""|||/t","Hunting Board"
"g id=""ui""|g id=""hunting_board""|t id=""choose_path""|||/t","Select a hunt ability" "g id=""ui""|g id=""hunting_board""|t id=""choose_path""|||/t","Select a hunt ability"
"g id=""ui""|g id=""hunting_board""|t id=""stealth""|||/t","Stealth"
"g id=""ui""|g id=""hunting_board""|t id=""hunt""|||/t","Hunt"
"g id=""ui""|g id=""hunting_board""|t id=""nature""|||/t","Nature"
"g id=""ui""|g id=""time""|t id=""hour""|||/t","::nb:: hour" "g id=""ui""|g id=""time""|t id=""hour""|||/t","::nb:: hour"
"g id=""ui""|g id=""time""|t id=""hour_plural""|||/t","::nb:: hours" "g id=""ui""|g id=""time""|t id=""hour_plural""|||/t","::nb:: hours"
"g id=""ui""|g id=""time""|t id=""less_than_hour""|||/t","less than an hour" "g id=""ui""|g id=""time""|t id=""less_than_hour""|||/t","less than an hour"
...@@ -574,8 +585,9 @@ ...@@ -574,8 +585,9 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone." "g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]." "g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
"g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]." "g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_installed""|||/t","You already have a [SpikeTrap] set in this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_setup""|||/t","A [SpikeTrap] is already active on this zone." "g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_setup""|||/t","A [SpikeTrap] is already active on this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on your or your allies' territory." "g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on allied or neutral territories, and free of any hostiles."
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","Requires a [::unit_name::] in your clan." "g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","Requires a [::unit_name::] in your clan."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","You need to discover this zone to cast [::ability_name::]." "g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","You need to discover this zone to cast [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]." "g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
...@@ -588,10 +600,15 @@ ...@@ -588,10 +600,15 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_white""|||/t","[LynxWhite] needs to be in the same zone." "g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_white""|||/t","[LynxWhite] needs to be in the same zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""enemy_zone""|||/t","Can't be used on enemy territory." "g id=""abilities""|g id=""no_use_reason""|t id=""enemy_zone""|||/t","Can't be used on enemy territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""lure_already_in_zone""|||/t","A lure is already affecting this zone." "g id=""abilities""|g id=""no_use_reason""|t id=""lure_already_in_zone""|||/t","A lure is already affecting this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_deers_in_zone""|||/t","There are already some [Deer]s in this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_mythical_lure""|||/t","Your [LynxHero] can summon protector beasts only near [LureSacred]."
"g id=""abilities""|g id=""no_use_reason""|t id=""wild_call_no_wave""|||/t","You have to hunt at least 1 mythical wave."
"g id=""abilities""|g id=""no_use_reason""|t id=""wild_call_full""|||/t","Your [LynxHero] already has all spirits."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_lures""|||/t","You can't place more lures. Destroy one of your active lures to place a new one." "g id=""abilities""|g id=""no_use_reason""|t id=""max_lures""|||/t","You can't place more lures. Destroy one of your active lures to place a new one."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_placing_lure""|||/t","Your [LynxHero] is already trying to place a lure." "g id=""abilities""|g id=""no_use_reason""|t id=""already_placing_lure""|||/t","Your [LynxHero] is already trying to place a lure."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_animal_spirits""|||/t","You haven't captured any mythical animals' spirit yet." "g id=""abilities""|g id=""no_use_reason""|t id=""no_animal_spirits""|||/t","You haven't captured any mythical animals' spirit yet."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_placed""|||/t","A trap is already set in a zone." "g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_placed""|||/t","A trap is already set in a zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_discovered""|||/t","[::ability_name::] cannot be used on an undiscovered zone."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here." "g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize." "g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here." "g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
...@@ -695,8 +712,10 @@ ...@@ -695,8 +712,10 @@
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_other_giant_faction""|||/t","::the_clan_of_the:: can't trade with other giant factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_need_tech""|||/t","You can't trade with other factions without ::name::"
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet." "g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
"g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","Cancel Trade Route" "g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","Cancel Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","Cancel Great Trade Route" "g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","Cancel Great Trade Route"
...@@ -874,6 +893,7 @@ ...@@ -874,6 +893,7 @@
"g id=""tip""|t id=""destroy_building""||||/t","Destroy Building" "g id=""tip""|t id=""destroy_building""||||/t","Destroy Building"
"g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction" "g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction"
"g id=""tip""|t id=""clean_up_lure""||||/t","Clean up [LureSacred]" "g id=""tip""|t id=""clean_up_lure""||||/t","Clean up [LureSacred]"
"g id=""tip""|t id=""assign_hunter""||||/t","Assign your villagers to become [Hunter]s."
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>" "g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!" "g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased." "g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
...@@ -901,6 +921,7 @@ ...@@ -901,6 +921,7 @@
"g id=""tip""|t id=""current_sell_stock""||||/t","Current stock : <img src=""/r/::rCost::""/>::qty::" "g id=""tip""|t id=""current_sell_stock""||||/t","Current stock : <img src=""/r/::rCost::""/>::qty::"
"g id=""tip""|t id=""building_no_slot""||||/t","This building doesn't take up a slot in the area." "g id=""tip""|t id=""building_no_slot""||||/t","This building doesn't take up a slot in the area."
"g id=""tip""|t id=""building_require""||||/t","Requires ::name::" "g id=""tip""|t id=""building_require""||||/t","Requires ::name::"
"g id=""tip""|t id=""require_res_wood_limit""||||/t","Not enough ::res:: for ::building::."
"g id=""tip""|t id=""building_req_fame""||||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>" "g id=""tip""|t id=""building_req_fame""||||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|t id=""building_req_tech""||||/t","Requires ::name:: tech unlock" "g id=""tip""|t id=""building_req_tech""||||/t","Requires ::name:: tech unlock"
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach" "g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
...@@ -937,7 +958,10 @@ ...@@ -937,7 +958,10 @@
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him." "g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""wild_hunt_no_animals""||||/t","Clear a wave of the [LureSacred] to capture animal spirits." "g id=""tip""|t id=""wild_hunt_no_animals""||||/t","Clear a wave of the [LureSacred] to capture animal spirits."
"g id=""tip""|t id=""wild_hunt_composition""||||/t","You have captured these spirits: ::units::." "g id=""tip""|t id=""wild_hunt_composition""||||/t","You have captured these spirits: ::units::."
"g id=""tip""|t id=""wild_call_no_spirit""||||/t","You have no spirits to summon."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::." "g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""require_tech_raven""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods." "g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Your army and upgraded towers get +::percent::% attack power" "g id=""tip""|t id=""greater_jord""||||/t","Your army and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""greater_baldr""||||/t","+::value:: [Lore] production" "g id=""tip""|t id=""greater_baldr""||||/t","+::value:: [Lore] production"
...@@ -948,7 +972,7 @@ ...@@ -948,7 +972,7 @@
"g id=""tip""|t id=""victory_conditions""||||/t","Click or press <font color=""#R"">[::hotkey::]</font> to view conditions for victory." "g id=""tip""|t id=""victory_conditions""||||/t","Click or press <font color=""#R"">[::hotkey::]</font> to view conditions for victory."
"g id=""tip""|t id=""team_player""||||/t","Allied Clan" "g id=""tip""|t id=""team_player""||||/t","Allied Clan"
"g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market." "g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market."
"g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the homeland." "g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the Homeland."
"g id=""tip""|t id=""can_cast_dash""||||/t","You can use [Dash] on this building" "g id=""tip""|t id=""can_cast_dash""||||/t","You can use [Dash] on this building"
"g id=""tip""|t id=""dash_blocked""||||/t","An obstacle is preventing you from using [Dash] here" "g id=""tip""|t id=""dash_blocked""||||/t","An obstacle is preventing you from using [Dash] here"
"g id=""tip""|t id=""dash_no_target""||||/t","Target an enemy building to use [Dash]" "g id=""tip""|t id=""dash_no_target""||||/t","Target an enemy building to use [Dash]"
...@@ -1023,6 +1047,7 @@ ...@@ -1023,6 +1047,7 @@
"g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable." "g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable."
"g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","You can't colonize another territory using [Lore] for ::nb:: more months." "g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","You can't colonize another territory using [Lore] for ::nb:: more months."
"g id=""tip""|t id=""cant_colonize_building""||||/t","You cannot colonize a zone with a [::buildingName::]." "g id=""tip""|t id=""cant_colonize_building""||||/t","You cannot colonize a zone with a [::buildingName::]."
"g id=""tip""|t id=""cant_colonize_tech""||||/t","You need to unlock [::tech_name::] to colonize this zone."
"g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization." "g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization."
"g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed." "g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed."
"g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)." "g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)."
...@@ -1112,6 +1137,7 @@ ...@@ -1112,6 +1137,7 @@
"g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones" "g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones" "g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones"
"g id=""tip_action""|t id=""already_stilted""||||/t","This zone is already stilted" "g id=""tip_action""|t id=""already_stilted""||||/t","This zone is already stilted"
"g id=""tip_action""|t id=""lure_same_zone""||||/t","You can only place the ::buildingName:: in the same zone as [LynxHero]."
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""discovered""|||/t","Already discovered" "g id=""tip_action""|g id=""no_scouting_reason""|t id=""discovered""|||/t","Already discovered"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""cant_reach""|||/t","Can't reach Area" "g id=""tip_action""|g id=""no_scouting_reason""|t id=""cant_reach""|||/t","Can't reach Area"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","Requires a [Scout]" "g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","Requires a [Scout]"
...@@ -1130,6 +1156,9 @@ ...@@ -1130,6 +1156,9 @@
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!" "g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!" "g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped." "g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""notify""|t id=""no_merchant_trade_stop""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_great_trade""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with Homeland has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped." "g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
"g id=""notify""|t id=""zone_explored""||||/t","Your [Scout]s have explored a new area!" "g id=""notify""|t id=""zone_explored""||||/t","Your [Scout]s have explored a new area!"
"g id=""notify""|t id=""build_finished""||||/t","Construction of <font color=""#G"">::name::</font> is complete." "g id=""notify""|t id=""build_finished""||||/t","Construction of <font color=""#G"">::name::</font> is complete."
...@@ -1141,6 +1170,7 @@ ...@@ -1141,6 +1170,7 @@
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>." "g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>." "g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!" "g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""fame_me_reached_title""||||/t","<font color=""::color::"">You</font> have gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?" "g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::." "g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
"g id=""notify""|t id=""wyvern_defeated""||||/t","You defeated the Wyvern! You have gained ::resList::." "g id=""notify""|t id=""wyvern_defeated""||||/t","You defeated the Wyvern! You have gained ::resList::."
...@@ -1767,6 +1797,7 @@ ...@@ -1767,6 +1797,7 @@
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""me""||/t","You"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::" "g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid." "g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:" "g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:"
......
...@@ -237,7 +237,8 @@ ...@@ -237,7 +237,8 @@
"g id=""help""|g id=""sword_parts""|t _id=""Guard""|||/t","Guard" "g id=""help""|g id=""sword_parts""|t _id=""Guard""|||/t","Guard"
"g id=""help""|g id=""sword_parts""|t _id=""Blade""|||/t","Blade" "g id=""help""|g id=""sword_parts""|t _id=""Blade""|||/t","Blade"
"g id=""help""|t id=""forge_progress""||||/t","Forging ::part:: (::p::%)" "g id=""help""|t id=""forge_progress""||||/t","Forging ::part:: (::p::%)"
"g id=""help""|t id=""giants_progress""||||/t","Relationship with giants (::p::%)" "g id=""help""|t id=""giants_progress""||||/t","Relationship with giants ::p::%"
"g id=""help""|t id=""relation_faction""||||/t","See all relationships with this faction."
"g id=""help""|t id=""myrk_progress""||||/t","Relationship with myrkálfar (::p::%)" "g id=""help""|t id=""myrk_progress""||||/t","Relationship with myrkálfar (::p::%)"
"g id=""help""|t id=""vedrfolnir_progress""||||/t","Vedrfolnir leaving (::p::%)" "g id=""help""|t id=""vedrfolnir_progress""||||/t","Vedrfolnir leaving (::p::%)"
"g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","Colonize the area to become protector of Northgard and achieve victory!" "g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","Colonize the area to become protector of Northgard and achieve victory!"
...@@ -372,6 +373,9 @@ ...@@ -372,6 +373,9 @@
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language" "g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use Story Mode Warchiefs" "g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use Story Mode Warchiefs"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest Mode" "g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest Mode"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_improved_calendar""||/t","Show calendar timers"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_reduce_notification""||/t","Set Fame and Military popup to notifications"
"g id=""ui""|g id=""options""|g id=""game""|t id=""confirm_upgrades""||/t","Need to confirm a building upgrade"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion"
...@@ -453,6 +457,9 @@ ...@@ -453,6 +457,9 @@
"g id=""ui""|t id=""single_player""||||/t","Single Player" "g id=""ui""|t id=""single_player""||||/t","Single Player"
"g id=""ui""|t id=""played_time""||||/t","Time Played" "g id=""ui""|t id=""played_time""||||/t","Time Played"
"g id=""ui""|t id=""seed""||||/t","Seed" "g id=""ui""|t id=""seed""||||/t","Seed"
"g id=""ui""|t id=""lobby_id""||||/t","Lobby ID"
"g id=""ui""|t id=""create_lobby_id""||||/t","Create lobby ID"
"g id=""ui""|t id=""join_lobby_id""||||/t","Join Private Game"
"g id=""ui""|t id=""version""||||/t","Version" "g id=""ui""|t id=""version""||||/t","Version"
"g id=""ui""|t id=""nbClans""||||/t","Clans" "g id=""ui""|t id=""nbClans""||||/t","Clans"
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Enabled</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Enabled</font>"
...@@ -487,6 +494,7 @@ ...@@ -487,6 +494,7 @@
"g id=""ui""|g id=""military_paths""|t id=""level""|||/t","Level ::x::" "g id=""ui""|g id=""military_paths""|t id=""level""|||/t","Level ::x::"
"g id=""ui""|g id=""military_paths""|t id=""ability_unlocked""|||/t","New Ability Unlocked" "g id=""ui""|g id=""military_paths""|t id=""ability_unlocked""|||/t","New Ability Unlocked"
"g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> has unlocked a new military ability.<br/><font color=""#A"">::ability::</font>" "g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> has unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""military_paths""|t id=""notify_me_unlocked""|||/t","<font color=""::color::"">You</font> have unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""forge""|t id=""tip_forge""|||/t","Forge" "g id=""ui""|g id=""forge""|t id=""tip_forge""|||/t","Forge"
"g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","Civilians" "g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","Civilians"
"g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","Warband" "g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","Warband"
...@@ -546,6 +554,9 @@ ...@@ -546,6 +554,9 @@
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>" "g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""ui""|g id=""hunting_board""|t id=""title""|||/t","Hunting Board" "g id=""ui""|g id=""hunting_board""|t id=""title""|||/t","Hunting Board"
"g id=""ui""|g id=""hunting_board""|t id=""choose_path""|||/t","Select a hunt ability" "g id=""ui""|g id=""hunting_board""|t id=""choose_path""|||/t","Select a hunt ability"
"g id=""ui""|g id=""hunting_board""|t id=""stealth""|||/t","Stealth"
"g id=""ui""|g id=""hunting_board""|t id=""hunt""|||/t","Hunt"
"g id=""ui""|g id=""hunting_board""|t id=""nature""|||/t","Nature"
"g id=""ui""|g id=""time""|t id=""hour""|||/t","::nb:: hour" "g id=""ui""|g id=""time""|t id=""hour""|||/t","::nb:: hour"
"g id=""ui""|g id=""time""|t id=""hour_plural""|||/t","::nb:: hours" "g id=""ui""|g id=""time""|t id=""hour_plural""|||/t","::nb:: hours"
"g id=""ui""|g id=""time""|t id=""less_than_hour""|||/t","less than an hour" "g id=""ui""|g id=""time""|t id=""less_than_hour""|||/t","less than an hour"
...@@ -574,8 +585,9 @@ ...@@ -574,8 +585,9 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone." "g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]." "g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
"g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]." "g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_installed""|||/t","You already have a [SpikeTrap] set in this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_setup""|||/t","A [SpikeTrap] is already active on this zone." "g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_setup""|||/t","A [SpikeTrap] is already active on this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on your or your allies' territory." "g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on allied or neutral territories, and free of any hostiles."
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","Requires a [::unit_name::] in your clan." "g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","Requires a [::unit_name::] in your clan."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","You need to discover this zone to cast [::ability_name::]." "g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","You need to discover this zone to cast [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]." "g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
...@@ -588,10 +600,15 @@ ...@@ -588,10 +600,15 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_white""|||/t","[LynxWhite] needs to be in the same zone." "g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_white""|||/t","[LynxWhite] needs to be in the same zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""enemy_zone""|||/t","Can't be used on enemy territory." "g id=""abilities""|g id=""no_use_reason""|t id=""enemy_zone""|||/t","Can't be used on enemy territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""lure_already_in_zone""|||/t","A lure is already affecting this zone." "g id=""abilities""|g id=""no_use_reason""|t id=""lure_already_in_zone""|||/t","A lure is already affecting this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_deers_in_zone""|||/t","There are already some [Deer]s in this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_mythical_lure""|||/t","Your [LynxHero] can summon protector beasts only near [LureSacred]."
"g id=""abilities""|g id=""no_use_reason""|t id=""wild_call_no_wave""|||/t","You have to hunt at least 1 mythical wave."
"g id=""abilities""|g id=""no_use_reason""|t id=""wild_call_full""|||/t","Your [LynxHero] already has all spirits."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_lures""|||/t","You can't place more lures. Destroy one of your active lures to place a new one." "g id=""abilities""|g id=""no_use_reason""|t id=""max_lures""|||/t","You can't place more lures. Destroy one of your active lures to place a new one."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_placing_lure""|||/t","Your [LynxHero] is already trying to place a lure." "g id=""abilities""|g id=""no_use_reason""|t id=""already_placing_lure""|||/t","Your [LynxHero] is already trying to place a lure."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_animal_spirits""|||/t","You haven't captured any mythical animals' spirit yet." "g id=""abilities""|g id=""no_use_reason""|t id=""no_animal_spirits""|||/t","You haven't captured any mythical animals' spirit yet."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_placed""|||/t","A trap is already set in a zone." "g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_placed""|||/t","A trap is already set in a zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_discovered""|||/t","[::ability_name::] cannot be used on an undiscovered zone."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here." "g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize." "g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here." "g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
...@@ -695,8 +712,10 @@ ...@@ -695,8 +712,10 @@
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_other_giant_faction""|||/t","::the_clan_of_the:: can't trade with other giant factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_need_tech""|||/t","You can't trade with other factions without ::name::"
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet." "g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
"g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","Cancel Trade Route" "g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","Cancel Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","Cancel Great Trade Route" "g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","Cancel Great Trade Route"
...@@ -874,6 +893,7 @@ ...@@ -874,6 +893,7 @@
"g id=""tip""|t id=""destroy_building""||||/t","Destroy Building" "g id=""tip""|t id=""destroy_building""||||/t","Destroy Building"
"g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction" "g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction"
"g id=""tip""|t id=""clean_up_lure""||||/t","Clean up [LureSacred]" "g id=""tip""|t id=""clean_up_lure""||||/t","Clean up [LureSacred]"
"g id=""tip""|t id=""assign_hunter""||||/t","Assign your villagers to become [Hunter]s."
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>" "g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!" "g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased." "g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
...@@ -901,6 +921,7 @@ ...@@ -901,6 +921,7 @@
"g id=""tip""|t id=""current_sell_stock""||||/t","Current stock : <img src=""/r/::rCost::""/>::qty::" "g id=""tip""|t id=""current_sell_stock""||||/t","Current stock : <img src=""/r/::rCost::""/>::qty::"
"g id=""tip""|t id=""building_no_slot""||||/t","This building doesn't take up a slot in the area." "g id=""tip""|t id=""building_no_slot""||||/t","This building doesn't take up a slot in the area."
"g id=""tip""|t id=""building_require""||||/t","Requires ::name::" "g id=""tip""|t id=""building_require""||||/t","Requires ::name::"
"g id=""tip""|t id=""require_res_wood_limit""||||/t","Not enough ::res:: for ::building::."
"g id=""tip""|t id=""building_req_fame""||||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>" "g id=""tip""|t id=""building_req_fame""||||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|t id=""building_req_tech""||||/t","Requires ::name:: tech unlock" "g id=""tip""|t id=""building_req_tech""||||/t","Requires ::name:: tech unlock"
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach" "g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
...@@ -937,7 +958,10 @@ ...@@ -937,7 +958,10 @@
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him." "g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""wild_hunt_no_animals""||||/t","Clear a wave of the [LureSacred] to capture animal spirits." "g id=""tip""|t id=""wild_hunt_no_animals""||||/t","Clear a wave of the [LureSacred] to capture animal spirits."
"g id=""tip""|t id=""wild_hunt_composition""||||/t","You have captured these spirits: ::units::." "g id=""tip""|t id=""wild_hunt_composition""||||/t","You have captured these spirits: ::units::."
"g id=""tip""|t id=""wild_call_no_spirit""||||/t","You have no spirits to summon."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::." "g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""require_tech_raven""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods." "g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Your army and upgraded towers get +::percent::% attack power" "g id=""tip""|t id=""greater_jord""||||/t","Your army and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""greater_baldr""||||/t","+::value:: [Lore] production" "g id=""tip""|t id=""greater_baldr""||||/t","+::value:: [Lore] production"
...@@ -948,7 +972,7 @@ ...@@ -948,7 +972,7 @@
"g id=""tip""|t id=""victory_conditions""||||/t","Click or press <font color=""#R"">[::hotkey::]</font> to view conditions for victory." "g id=""tip""|t id=""victory_conditions""||||/t","Click or press <font color=""#R"">[::hotkey::]</font> to view conditions for victory."
"g id=""tip""|t id=""team_player""||||/t","Allied Clan" "g id=""tip""|t id=""team_player""||||/t","Allied Clan"
"g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market." "g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market."
"g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the homeland." "g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the Homeland."
"g id=""tip""|t id=""can_cast_dash""||||/t","You can use [Dash] on this building" "g id=""tip""|t id=""can_cast_dash""||||/t","You can use [Dash] on this building"
"g id=""tip""|t id=""dash_blocked""||||/t","An obstacle is preventing you from using [Dash] here" "g id=""tip""|t id=""dash_blocked""||||/t","An obstacle is preventing you from using [Dash] here"
"g id=""tip""|t id=""dash_no_target""||||/t","Target an enemy building to use [Dash]" "g id=""tip""|t id=""dash_no_target""||||/t","Target an enemy building to use [Dash]"
...@@ -1023,6 +1047,7 @@ ...@@ -1023,6 +1047,7 @@
"g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable." "g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable."
"g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","You can't colonize another territory using [Lore] for ::nb:: more months." "g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","You can't colonize another territory using [Lore] for ::nb:: more months."
"g id=""tip""|t id=""cant_colonize_building""||||/t","You cannot colonize a zone with a [::buildingName::]." "g id=""tip""|t id=""cant_colonize_building""||||/t","You cannot colonize a zone with a [::buildingName::]."
"g id=""tip""|t id=""cant_colonize_tech""||||/t","You need to unlock [::tech_name::] to colonize this zone."
"g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization." "g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization."
"g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed." "g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed."
"g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)." "g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)."
...@@ -1112,6 +1137,7 @@ ...@@ -1112,6 +1137,7 @@
"g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones" "g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones" "g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones"
"g id=""tip_action""|t id=""already_stilted""||||/t","This zone is already stilted" "g id=""tip_action""|t id=""already_stilted""||||/t","This zone is already stilted"
"g id=""tip_action""|t id=""lure_same_zone""||||/t","You can only place the ::buildingName:: in the same zone as [LynxHero]."
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""discovered""|||/t","Already discovered" "g id=""tip_action""|g id=""no_scouting_reason""|t id=""discovered""|||/t","Already discovered"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""cant_reach""|||/t","Can't reach Area" "g id=""tip_action""|g id=""no_scouting_reason""|t id=""cant_reach""|||/t","Can't reach Area"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","Requires a [Scout]" "g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","Requires a [Scout]"
...@@ -1130,6 +1156,9 @@ ...@@ -1130,6 +1156,9 @@
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!" "g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!" "g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped." "g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""notify""|t id=""no_merchant_trade_stop""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_great_trade""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with Homeland has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped." "g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
"g id=""notify""|t id=""zone_explored""||||/t","Your [Scout]s have explored a new area!" "g id=""notify""|t id=""zone_explored""||||/t","Your [Scout]s have explored a new area!"
"g id=""notify""|t id=""build_finished""||||/t","Construction of <font color=""#G"">::name::</font> is complete." "g id=""notify""|t id=""build_finished""||||/t","Construction of <font color=""#G"">::name::</font> is complete."
...@@ -1141,6 +1170,7 @@ ...@@ -1141,6 +1170,7 @@
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>." "g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>." "g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!" "g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""fame_me_reached_title""||||/t","<font color=""::color::"">You</font> have gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?" "g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::." "g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
"g id=""notify""|t id=""wyvern_defeated""||||/t","You defeated the Wyvern! You have gained ::resList::." "g id=""notify""|t id=""wyvern_defeated""||||/t","You defeated the Wyvern! You have gained ::resList::."
...@@ -1767,6 +1797,7 @@ ...@@ -1767,6 +1797,7 @@
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""me""||/t","You"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::" "g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid." "g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:" "g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:"
......
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