"sheet name=""unit""|Merchant|desc|||/desc","Maintaining buildings and recruiting a Warband costs [Money]. Merchants generate steady income for your clan."
...
...
@@ -76,13 +76,13 @@
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge improved tools or weapons, powerful relics and the legendary Sword of Odin."
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
...
...
@@ -95,8 +95,22 @@
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Maiden02|desc|||/desc","Brave and arrogant, Borgild, bannermaiden of the Bear Clan, is a tough woman who bows to no one and shows little mercy for the weakhearted."
"sheet name=""unit""|Maiden02|flavor|||/flavor","Come at me, ye cowards!"
"sheet name=""unit""|Maiden03|desc|||/desc","Ambitious and pragmatic, Liv, the cunning bannermaiden of the Raven Clan, likes to control every parameter of a situation and hates wasting time or Kröwns on futile pursuits."
"sheet name=""unit""|Maiden03|flavor|||/flavor","The end always justifies the means."
"sheet name=""unit""|Hero06|desc|||/desc","Halvard, the elderly bannerman of the Goat Clan, is a wise and kind-hearted man focused on the survival of his people."
"sheet name=""unit""|Hero06|flavor|||/flavor","Is all this savagery indispensable?"
"sheet name=""unit""|Hero07|desc|||/desc","Proud and noble at heart, Brand, bannerman of the Stag Clan, is a loyal man who lives and fights with honor."
"sheet name=""unit""|Hero07|flavor|||/flavor","May our victories be sung for centuries!"
"sheet name=""unit""|Hero08|desc|||/desc","The taciturn Svarn, spiritual leader of the Boar Clan rebels, is both a sage and a warrior who lives a simple life, close to Nature and in accordance with the Old Ways."
"sheet name=""unit""|Hero08|flavor|||/flavor","I can... FEEL your presence. Yes... YOURS."
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|Berserker02|desc|||/desc","The mysterious leader of the Boar Clan, hellbent on bringing about Ragnarök. His actions were somehow foretold by the Runes. Some believe he is not a mere mortal."
"sheet name=""unit""|Berserker02|flavor|||/flavor","I shall be ""the villain"" if it makes things more comprehensible for your feeble mind. And yes: I know you are reading this."
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr"
"sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat."
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them, and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|IceWorm|desc|||/desc","A giant, near-invincible rime serpent living mostly underground. Only the Wurmslayer can make a dent in its diamond-hard icy scales."
"sheet name=""unit""|IceWorm|flavor|||/flavor","Said to be the spawn of Jörmungandr, imbued with Niflheim's fumes."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
...
...
@@ -239,16 +239,17 @@
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
"sheet name=""unit""|Sheep|flavor|||/flavor","Clicking this Sheep repeatedly is guaranteed to be 100% safe."
"sheet name=""unit""|Vedrfolnir|desc|||/desc","Vedrfolnir has been hurt. Once healed, he will scout certain areas for your clan. You will also gain 100 [Lore]."
"sheet name=""unit""|Vedrfolnir|flavor|||/flavor","Vedrfolnir is a hawk usually sitting between the eyes of the giant eagle perched atop Yggdrasil."
"sheet name=""building""|HunterLodge|desc|||/desc","Assign your villagers to become [Hunter]s who will track and kill deer."
...
...
@@ -297,19 +297,19 @@
"sheet name=""building""|Port|desc|||/desc","Sailors loot [Money] and [Lore] or [Fame] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Sailors loot [Money] and [Lore] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|HallOfPoetry|name|||/name","Hall of Skalds"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|langs.plural|||/langs.plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman]s to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract stone or iron from deposits."
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract [Stone], [Iron], [RimeSteel] or [Gemstone] ores from deposits."
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Temple|langs.plural|||/langs.plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value1::$icon(Happy). +::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money) and +::value4::$icon(Lore) for every ::value6::$icon(Fame) and +::value5::[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money) +::value4::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]."
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]. This one is invulnerable to Kraken attack events."
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]. This one is invulnerable to Kraken attack events."
"sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Circle of Stones"
"sheet name=""building""|CircleStone|plural|||/plural","Circles of Stones"
"sheet name=""building""|CircleStone|langs.plural|||/langs.plural","Circles of Stones"
"sheet name=""building""|CircleStone|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture within. Colonize first to explore."
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|Bifrost|desc|||/desc","The legendary bridge that leads to Asgard, where the major gods, the Æsir, are said to live. Protect it at all costs!"
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonize its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|MuspellConquest|name|||/name","Gate of Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here forever."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|Niflheim|name|||/name","Gate of Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|langs.plural|||/langs.plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","This gateway will summon armies of frozen warriors. There is no way to stop them, you must survive."
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicOx|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
...
...
@@ -512,18 +517,19 @@
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Gates of Helheim"
"sheet name=""building""|Helheim|langs.plural|||/langs.plural","Gates of Helheim"
"sheet name=""building""|Helheim|desc|||/desc","This portal connects Northgard to Helheim, the realm of the dead. [Valkyrie]s and [Death]s will spawn here until someone is brave enough to confront them."
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. You gain an additional ::percent_value1:: during ::value2:: months for each unit from your clan killed by an enemy clan or sacrified (max ::percent_value3::)."
"sheet name=""tech""|Security|desc|||/desc","Gain +::value::[Happy] if you have a [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gain +::value::[Happy] if you have [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases [MilitaryXP] gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Stone] cost to build an [Temple] is reduced to ::value2::. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|CityBuilder|desc|||/desc","In improved zones, specialized units get a +::percent:: production bonus and buildings don't have an upkeep cost."
"sheet name=""tech""|CityBuilder|desc|||/desc","Improving a zone is ::inv_percent2:: cheaper. In improved zones, specialized units get a +::percent:: production bonus and buildings have a -::inv_percent1:: upkeep cost."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|MilitaryWolf|desc|||/desc","Your military units gain a ::percent:: attack bonus when fighting outside your territory. [Berserker]'s Dominion cooldown is reduced by ::percent_value1::"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting."
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Units productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""clan""|Goat|title|||/title","The Clan of the Goat"
"sheet name=""clan""|Goat|title2|||/title2","the clan of the Goat"
"sheet name=""clan""|Goat|desc|||/desc","When it comes to surviving in dangerous conditions and building sturdy settlements, the Goat Clan has no rival. They will endure and survive no matter what."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build the [Sheepfold]."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build two [Sheepfold]s."
"sheet name=""clan""|Goat|bonuses|1|desc|/desc","Increases the production bonus of your feasts by ::percent::."
"sheet name=""clan""|Raven|name|||/name","Raven"
"sheet name=""clan""|Raven|totem|||/totem","Huginn and Muninn"
...
...
@@ -1198,7 +1204,7 @@
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a [Port] and a [Lighthouse], then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a Longship Dock and a Lighthouse, then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
...
...
@@ -1221,8 +1227,8 @@
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her [Lighthouse]. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a [Lighthouse] of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her Lighthouse. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a Lighthouse of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
...
...
@@ -1910,15 +1916,15 @@
"sheet name=""banner""|BannerBoar|desc|||/desc","The taciturn spiritual leader of the Boar Clan rebels is a sage and warrior who lives a simple life, close to nature and in accordance with the Old Ways. His uprising against Hvedrung was close to being crushed when you intervened. He is more than willing to help you, since you have a common nemesis."
"sheet name=""banner""|BannerBear|desc|||/desc","Brave and arrogant, the bannermaiden of the Bear Clan is a tough woman who bows to no one and shows little mercy for the weakhearted. She refused to recognize you as the rightful king since you lost the Regal Horn, and so she challenged you to a contest, from which you emerged victorious. She had no choice but to grudgingly pledge her allegiance."
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: increase the decolonization speed by ::percent_value:: each."
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life."
"sheet name=""unit""|Merchant|desc|||/desc","Maintaining buildings and recruiting a Warband costs [Money]. Merchants generate steady income for your clan."
...
...
@@ -76,13 +76,13 @@
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge improved tools or weapons, powerful relics and the legendary Sword of Odin."
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
...
...
@@ -95,8 +95,22 @@
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Maiden02|desc|||/desc","Brave and arrogant, Borgild, bannermaiden of the Bear Clan, is a tough woman who bows to no one and shows little mercy for the weakhearted."
"sheet name=""unit""|Maiden02|flavor|||/flavor","Come at me, ye cowards!"
"sheet name=""unit""|Maiden03|desc|||/desc","Ambitious and pragmatic, Liv, the cunning bannermaiden of the Raven Clan, likes to control every parameter of a situation and hates wasting time or Kröwns on futile pursuits."
"sheet name=""unit""|Maiden03|flavor|||/flavor","The end always justifies the means."
"sheet name=""unit""|Hero06|desc|||/desc","Halvard, the elderly bannerman of the Goat Clan, is a wise and kind-hearted man focused on the survival of his people."
"sheet name=""unit""|Hero06|flavor|||/flavor","Is all this savagery indispensable?"
"sheet name=""unit""|Hero07|desc|||/desc","Proud and noble at heart, Brand, bannerman of the Stag Clan, is a loyal man who lives and fights with honor."
"sheet name=""unit""|Hero07|flavor|||/flavor","May our victories be sung for centuries!"
"sheet name=""unit""|Hero08|desc|||/desc","The taciturn Svarn, spiritual leader of the Boar Clan rebels, is both a sage and a warrior who lives a simple life, close to Nature and in accordance with the Old Ways."
"sheet name=""unit""|Hero08|flavor|||/flavor","I can... FEEL your presence. Yes... YOURS."
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|Berserker02|desc|||/desc","The mysterious leader of the Boar Clan, hellbent on bringing about Ragnarök. His actions were somehow foretold by the Runes. Some believe he is not a mere mortal."
"sheet name=""unit""|Berserker02|flavor|||/flavor","I shall be ""the villain"" if it makes things more comprehensible for your feeble mind. And yes: I know you are reading this."
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr"
"sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat."
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them, and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|IceWorm|desc|||/desc","A giant, near-invincible rime serpent living mostly underground. Only the Wurmslayer can make a dent in its diamond-hard icy scales."
"sheet name=""unit""|IceWorm|flavor|||/flavor","Said to be the spawn of Jörmungandr, imbued with Niflheim's fumes."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
...
...
@@ -239,16 +239,17 @@
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
"sheet name=""unit""|Sheep|flavor|||/flavor","Clicking this Sheep repeatedly is guaranteed to be 100% safe."
"sheet name=""unit""|Vedrfolnir|desc|||/desc","Vedrfolnir has been hurt. Once healed, he will scout certain areas for your clan. You will also gain 100 [Lore]."
"sheet name=""unit""|Vedrfolnir|flavor|||/flavor","Vedrfolnir is a hawk usually sitting between the eyes of the giant eagle perched atop Yggdrasil."
"sheet name=""building""|HunterLodge|desc|||/desc","Assign your villagers to become [Hunter]s who will track and kill deer."
...
...
@@ -297,19 +297,19 @@
"sheet name=""building""|Port|desc|||/desc","Sailors loot [Money] and [Lore] or [Fame] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Sailors loot [Money] and [Lore] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|HallOfPoetry|name|||/name","Hall of Skalds"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|langs.plural|||/langs.plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman]s to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract stone or iron from deposits."
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract [Stone], [Iron], [RimeSteel] or [Gemstone] ores from deposits."
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Temple|langs.plural|||/langs.plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value1::$icon(Happy). +::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money) and +::value4::$icon(Lore) for every ::value6::$icon(Fame) and +::value5::[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money) +::value4::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]."
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]. This one is invulnerable to Kraken attack events."
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]. This one is invulnerable to Kraken attack events."
"sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Circle of Stones"
"sheet name=""building""|CircleStone|plural|||/plural","Circles of Stones"
"sheet name=""building""|CircleStone|langs.plural|||/langs.plural","Circles of Stones"
"sheet name=""building""|CircleStone|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture within. Colonize first to explore."
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|Bifrost|desc|||/desc","The legendary bridge that leads to Asgard, where the major gods, the Æsir, are said to live. Protect it at all costs!"
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonize its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|MuspellConquest|name|||/name","Gate of Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here forever."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|Niflheim|name|||/name","Gate of Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|langs.plural|||/langs.plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","This gateway will summon armies of frozen warriors. There is no way to stop them, you must survive."
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicOx|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
...
...
@@ -512,18 +517,19 @@
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Gates of Helheim"
"sheet name=""building""|Helheim|langs.plural|||/langs.plural","Gates of Helheim"
"sheet name=""building""|Helheim|desc|||/desc","This portal connects Northgard to Helheim, the realm of the dead. [Valkyrie]s and [Death]s will spawn here until someone is brave enough to confront them."
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. You gain an additional ::percent_value1:: during ::value2:: months for each unit from your clan killed by an enemy clan or sacrified (max ::percent_value3::)."
"sheet name=""tech""|Security|desc|||/desc","Gain +::value::[Happy] if you have a [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gain +::value::[Happy] if you have [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases [MilitaryXP] gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Stone] cost to build an [Temple] is reduced to ::value2::. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|CityBuilder|desc|||/desc","In improved zones, specialized units get a +::percent:: production bonus and buildings don't have an upkeep cost."
"sheet name=""tech""|CityBuilder|desc|||/desc","Improving a zone is ::inv_percent2:: cheaper. In improved zones, specialized units get a +::percent:: production bonus and buildings have a -::inv_percent1:: upkeep cost."
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|MilitaryWolf|desc|||/desc","Your military units gain a ::percent:: attack bonus when fighting outside your territory. [Berserker]'s Dominion cooldown is reduced by ::percent_value1::"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting."
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Units productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""clan""|Goat|title|||/title","The Clan of the Goat"
"sheet name=""clan""|Goat|title2|||/title2","the clan of the Goat"
"sheet name=""clan""|Goat|desc|||/desc","When it comes to surviving in dangerous conditions and building sturdy settlements, the Goat Clan has no rival. They will endure and survive no matter what."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build the [Sheepfold]."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build two [Sheepfold]s."
"sheet name=""clan""|Goat|bonuses|1|desc|/desc","Increases the production bonus of your feasts by ::percent::."
"sheet name=""clan""|Raven|name|||/name","Raven"
"sheet name=""clan""|Raven|totem|||/totem","Huginn and Muninn"
...
...
@@ -1198,7 +1204,7 @@
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a [Port] and a [Lighthouse], then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a Longship Dock and a Lighthouse, then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
...
...
@@ -1221,8 +1227,8 @@
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her [Lighthouse]. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a [Lighthouse] of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her Lighthouse. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a Lighthouse of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
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@@ -1910,15 +1916,15 @@
"sheet name=""banner""|BannerBoar|desc|||/desc","The taciturn spiritual leader of the Boar Clan rebels is a sage and warrior who lives a simple life, close to nature and in accordance with the Old Ways. His uprising against Hvedrung was close to being crushed when you intervened. He is more than willing to help you, since you have a common nemesis."
"sheet name=""banner""|BannerBear|desc|||/desc","Brave and arrogant, the bannermaiden of the Bear Clan is a tough woman who bows to no one and shows little mercy for the weakhearted. She refused to recognize you as the rightful king since you lost the Regal Horn, and so she challenged you to a contest, from which you emerged victorious. She had no choice but to grudgingly pledge her allegiance."
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: increase the decolonization speed by ::percent_value:: each."
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","[::id::]s' resistance and [ProjectileResist] +::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Increases [::id::]s' resistance by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","[::id::]s' resistance and [ProjectileResist] +::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Increases [::id::]s' resistance by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."