Commit b9c2ccc3 authored by w4t's avatar w4t

northgard 2.1.9.16672 2020.03.18

parent b8963b0e
......@@ -49,7 +49,7 @@
"sheet name=""unit""|Hunter|name|||/name","Hunter"
"sheet name=""unit""|Hunter|desc|||/desc","Skilled Hunters will track and kill deer to provide [Meat] for your clan."
"sheet name=""unit""|Fisherman|name|||/name","Fisherman"
"sheet name=""unit""|Fisherman|plural|||/plural","Fishermen"
"sheet name=""unit""|Fisherman|langs.plural|||/langs.plural","Fishermen"
"sheet name=""unit""|Fisherman|desc|||/desc","Fishermen provide fresh [Fish] for your clan. Their production is not affected by winter."
"sheet name=""unit""|Merchant|name|||/name","Merchant"
"sheet name=""unit""|Merchant|desc|||/desc","Maintaining buildings and recruiting a Warband costs [Money]. Merchants generate steady income for your clan."
......@@ -76,13 +76,13 @@
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge improved tools or weapons, powerful relics and the legendary Sword of Odin."
"sheet name=""unit""|Scholar|name|||/name","Herald"
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Scholar|name|||/name","Herald"
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
......@@ -95,8 +95,22 @@
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|Dragonmen|name|||/name","Dragonkin"
"sheet name=""unit""|Dragonmen|plural|||/plural","Dragonkin"
"sheet name=""unit""|Dragonmen|langs.plural|||/langs.plural","Dragonkin"
"sheet name=""unit""|Dragonmen|desc|||/desc","Created through ancient sacrificial rites, the [Dragonmen]s will fight ferociously for all eternity."
"sheet name=""unit""|Mercenary|name|||/name","Mercenary"
"sheet name=""unit""|Mercenary|langs.plural|||/langs.plural","Mercenaries"
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Militia|name|||/name","Militia"
"sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors"
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero02|name|||/name","Warchief"
......@@ -114,89 +128,82 @@
"sheet name=""unit""|WarchiefSnake|flavor|||/flavor","The Snake will soon sink its fangs in Northgard!"
"sheet name=""unit""|WarchiefDragon|name|||/name","Warchief"
"sheet name=""unit""|WarchiefDragon|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Mercenary|name|||/name","Mercenary"
"sheet name=""unit""|Mercenary|plural|||/plural","Mercenaries"
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal."
"sheet name=""unit""|HorseHero|name|||/name","Brok"
"sheet name=""unit""|HorseHero|desc|||/desc","Strong and wise, Brok is happy to focus on his craft and leave politics to his sister."
"sheet name=""unit""|HorseMaiden|name|||/name","Eitria"
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|Berserker03|name|||/name","Egil"
"sheet name=""unit""|Berserker03|plural|||/plural","Egil"
"sheet name=""unit""|Berserker03|langs.plural|||/langs.plural","Egil"
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Maiden02|name|||/name","Borgild"
"sheet name=""unit""|Maiden02|plural|||/plural","Borgild"
"sheet name=""unit""|Maiden02|langs.plural|||/langs.plural","Borgild"
"sheet name=""unit""|Maiden02|desc|||/desc","Brave and arrogant, Borgild, bannermaiden of the Bear Clan, is a tough woman who bows to no one and shows little mercy for the weakhearted."
"sheet name=""unit""|Maiden02|flavor|||/flavor","Come at me, ye cowards!"
"sheet name=""unit""|Maiden03|name|||/name","Liv"
"sheet name=""unit""|Maiden03|plural|||/plural","Liv"
"sheet name=""unit""|Maiden03|langs.plural|||/langs.plural","Liv"
"sheet name=""unit""|Maiden03|desc|||/desc","Ambitious and pragmatic, Liv, the cunning bannermaiden of the Raven Clan, likes to control every parameter of a situation and hates wasting time or Kröwns on futile pursuits."
"sheet name=""unit""|Maiden03|flavor|||/flavor","The end always justifies the means."
"sheet name=""unit""|Hero06|name|||/name","Halvard"
"sheet name=""unit""|Hero06|plural|||/plural","Halvard"
"sheet name=""unit""|Hero06|langs.plural|||/langs.plural","Halvard"
"sheet name=""unit""|Hero06|desc|||/desc","Halvard, the elderly bannerman of the Goat Clan, is a wise and kind-hearted man focused on the survival of his people."
"sheet name=""unit""|Hero06|flavor|||/flavor","Is all this savagery indispensable?"
"sheet name=""unit""|Hero07|name|||/name","Brand"
"sheet name=""unit""|Hero07|plural|||/plural","Brand"
"sheet name=""unit""|Hero07|langs.plural|||/langs.plural","Brand"
"sheet name=""unit""|Hero07|desc|||/desc","Proud and noble at heart, Brand, bannerman of the Stag Clan, is a loyal man who lives and fights with honor."
"sheet name=""unit""|Hero07|flavor|||/flavor","May our victories be sung for centuries!"
"sheet name=""unit""|Hero08|name|||/name","Svarn"
"sheet name=""unit""|Hero08|plural|||/plural","Svarn"
"sheet name=""unit""|Hero08|langs.plural|||/langs.plural","Svarn"
"sheet name=""unit""|Hero08|desc|||/desc","The taciturn Svarn, spiritual leader of the Boar Clan rebels, is both a sage and a warrior who lives a simple life, close to Nature and in accordance with the Old Ways."
"sheet name=""unit""|Hero08|flavor|||/flavor","I can... FEEL your presence. Yes... YOURS."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|plural|||/plural","Hagen"
"sheet name=""unit""|Hero05|langs.plural|||/langs.plural","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|Hero09|name|||/name","Rig"
"sheet name=""unit""|Hero09|plural|||/plural","Rig"
"sheet name=""unit""|HorseHero|name|||/name","Brok"
"sheet name=""unit""|HorseHero|desc|||/desc","Strong and wise, Brok is happy to focus on his craft and leave politics to his sister."
"sheet name=""unit""|HorseMaiden|name|||/name","Eitria"
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|Hero09|langs.plural|||/langs.plural","Rig"
"sheet name=""unit""|Berserker02|name|||/name","Hvedrung"
"sheet name=""unit""|Berserker02|plural|||/plural","Hvedrung"
"sheet name=""unit""|Berserker02|langs.plural|||/langs.plural","Hvedrung"
"sheet name=""unit""|Berserker02|desc|||/desc","The mysterious leader of the Boar Clan, hellbent on bringing about Ragnarök. His actions were somehow foretold by the Runes. Some believe he is not a mere mortal."
"sheet name=""unit""|Berserker02|flavor|||/flavor","I shall be ""the villain"" if it makes things more comprehensible for your feeble mind. And yes: I know you are reading this."
"sheet name=""unit""|Militia|name|||/name","Militia"
"sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors"
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|plural|||/plural","Draugar"
"sheet name=""unit""|Death|langs.plural|||/langs.plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard."
"sheet name=""unit""|Death|flavor|||/flavor","Only the most nefarious and greediest human beings turn into Draugar when they die."
"sheet name=""unit""|Giant|name|||/name","Jötunn"
"sheet name=""unit""|Giant|plural|||/plural","Jötnar"
"sheet name=""unit""|Giant|langs.plural|||/langs.plural","Jötnar"
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|UndeadGiant|name|||/name","Draugr Jötunn"
"sheet name=""unit""|UndeadGiant|plural|||/plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiant|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiant|desc|||/desc","Jötnar aren't immune to becoming Draugar."
"sheet name=""unit""|UndeadGiant|flavor|||/flavor","Your undead problems are now available in extra-large."
"sheet name=""unit""|GiantFire|name|||/name","Eldthurs"
"sheet name=""unit""|GiantFire|plural|||/plural","Eldthursar"
"sheet name=""unit""|GiantFire|langs.plural|||/langs.plural","Eldthursar"
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr"
"sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat."
"sheet name=""unit""|Myrkalfar|name|||/name","Myrkálf"
"sheet name=""unit""|Myrkalfar|plural|||/plural","Myrkálfar"
"sheet name=""unit""|Myrkalfar|langs.plural|||/langs.plural","Myrkálfar"
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them, and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Kobold|name|||/name","Kobold"
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Wolf|name|||/name","Wolf"
"sheet name=""unit""|Wolf|plural|||/plural","Wolves"
"sheet name=""unit""|Wolf|langs.plural|||/langs.plural","Wolves"
"sheet name=""unit""|Wolf|desc|||/desc","Vicious giant wolves roam the lands of Northgard. They will not hesitate to attack humans."
"sheet name=""unit""|Wolf|flavor|||/flavor","Never corner a hungry wolf."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]"
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|Bear|name|||/name","Brown Bear"
"sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|WhiteBear|name|||/name","Bear"
......@@ -210,14 +217,14 @@
"sheet name=""unit""|WyvernUndead|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[indistinct weird shrieking]"
"sheet name=""unit""|Valkyrie|name|||/name","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|plural|||/plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|langs.plural|||/langs.plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|plural|||/plural","Hrímgandar"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
"sheet name=""unit""|IceWorm|desc|||/desc","A giant, near-invincible rime serpent living mostly underground. Only the Wurmslayer can make a dent in its diamond-hard icy scales."
"sheet name=""unit""|IceWorm|flavor|||/flavor","Said to be the spawn of Jörmungandr, imbued with Niflheim's fumes."
"sheet name=""unit""|Golem|name|||/name","Rock Golem"
......@@ -225,13 +232,6 @@
"sheet name=""unit""|Golem|flavor|||/flavor","[loud crackling]"
"sheet name=""unit""|IceGolem|name|||/name","Dark Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|plural|||/plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]"
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr"
"sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat."
"sheet name=""unit""|GiantBoar|name|||/name","Giant Boar"
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
......@@ -239,16 +239,17 @@
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|Sheep|name|||/name","Sheep"
"sheet name=""unit""|Sheep|plural|||/plural","Sheep"
"sheet name=""unit""|Sheep|langs.plural|||/langs.plural","Sheep"
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
"sheet name=""unit""|Sheep|flavor|||/flavor","Clicking this Sheep repeatedly is guaranteed to be 100% safe."
"sheet name=""unit""|Vedrfolnir|name|||/name","Vedrfolnir"
"sheet name=""unit""|Vedrfolnir|desc|||/desc","Vedrfolnir has been hurt. Once healed, he will scout certain areas for your clan. You will also gain 100 [Lore]."
"sheet name=""unit""|Vedrfolnir|flavor|||/flavor","Vedrfolnir is a hawk usually sitting between the eyes of the giant eagle perched atop Yggdrasil."
"sheet name=""unit""|Deer|name|||/name","Deer"
"sheet name=""unit""|Deer|plural|||/plural","Deer"
"sheet name=""unit""|Deer|langs.plural|||/langs.plural","Deer"
"sheet name=""unit""|Fish|name|||/name","Fish"
"sheet name=""unit""|Fish|plural|||/plural","Fish"
"sheet name=""unit""|Fish|langs.plural|||/langs.plural","Fish"
"sheet name=""unit""|Crow|name|||/name","Crow"
"sheet name=""unit""|Drakkar|name|||/name","Drakkar"
"sheet name=""unit""|Kraken|name|||/name","Kraken"
"sheet name=""unit""|Tentacle|name|||/name","Tentacle"
......@@ -256,7 +257,6 @@
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""unit""|Warchief|name|||/name","Warchief"
"sheet name=""unit""|VillagerWoman|name|||/name","Villager"
"sheet name=""unit""|Crow|name|||/name","Crow"
"sheet name=""building""|House|name|||/name","House"
"sheet name=""building""|House|desc|||/desc","Provides shelter for more clan members."
"sheet name=""building""|House|upgrade|0|desc|/desc","Can shelter ::value:: additional clan members and improve housing quality."
......@@ -279,7 +279,7 @@
"sheet name=""building""|Fishery|desc|||/desc","Assign your villagers to become a [Fisherman]s who will produce [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","Not fresh? My fish?"
"sheet name=""building""|Fields|name|||/name","Fields"
"sheet name=""building""|Fields|plural|||/plural","Fields"
"sheet name=""building""|Fields|langs.plural|||/langs.plural","Fields"
"sheet name=""building""|Fields|desc|||/desc","Assign your villagers to become [Farmer]s who will produce [Food] in larger quantities during summer."
"sheet name=""building""|HunterLodge|name|||/name","Hunter's Lodge"
"sheet name=""building""|HunterLodge|desc|||/desc","Assign your villagers to become [Hunter]s who will track and kill deer."
......@@ -297,19 +297,19 @@
"sheet name=""building""|Port|desc|||/desc","Sailors loot [Money] and [Lore] or [Fame] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Sailors loot [Money] and [Lore] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|HallOfPoetry|name|||/name","Hall of Skalds"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|langs.plural|||/langs.plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|langs.plural|||/langs.plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman]s to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Brewery"
"sheet name=""building""|Tavern|plural|||/plural","Breweries"
"sheet name=""building""|Tavern|langs.plural|||/langs.plural","Breweries"
"sheet name=""building""|Tavern|desc|||/desc","Assign your villagers to become [InnKeeper]s who will increase your clan's [Happy]."
"sheet name=""building""|Tavern|flavor|||/flavor","Bring your own cup!"
"sheet name=""building""|AllMines|name|||/name","Mine"
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract stone or iron from deposits."
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract [Stone], [Iron], [RimeSteel] or [Gemstone] ores from deposits."
"sheet name=""building""|Mine|name|||/name","Quarry"
"sheet name=""building""|Mine|plural|||/plural","Quarries"
"sheet name=""building""|Mine|langs.plural|||/langs.plural","Quarries"
"sheet name=""building""|Mine|desc|||/desc","Assign your villagers to become [Miner]s who will quarry [Stone]."
"sheet name=""building""|IronMine|name|||/name","Iron Mine"
"sheet name=""building""|IronMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Iron] ore."
......@@ -348,20 +348,18 @@
"sheet name=""building""|WatchTower|name|||/name","Defense Tower"
"sheet name=""building""|WatchTower|desc|||/desc","Protects this area from enemies by shooting at them."
"sheet name=""building""|WatchTower|upgrade|0|desc|/desc","Increases the tower's attack and resistance by ::percent::."
"sheet name=""building""|SacrificialPyre|name|||/name","Sacrificial Pyre"
"sheet name=""building""|SacrificialPyre|desc|||/desc","Sacrifice your thralls or Vikings to gain [Blood]."
"sheet name=""building""|Totem|name|||/name","Carved Statue"
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Temple|langs.plural|||/langs.plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value1::$icon(Happy). +::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money) and +::value4::$icon(Lore) for every ::value6::$icon(Fame) and +::value5::[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money) +::value4::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Lighthouse|name|||/name","Lighthouse"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]."
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]. This one is invulnerable to Kraken attack events."
"sheet name=""building""|RavenLighthouse|name|||/name","Lighthouse"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]. This one is invulnerable to Kraken attack events."
"sheet name=""building""|SacrificialPyre|name|||/name","Sacrificial Pyre"
"sheet name=""building""|SacrificialPyre|desc|||/desc","Sacrifice your thralls or Vikings to gain [Blood]."
"sheet name=""building""|OxThrone|name|||/name","Torfin's Throne"
"sheet name=""building""|OxThrone|desc|||/desc","This is the throne of the legendary [OxHero]. You will summon him for your clan."
"sheet name=""building""|AncientBattleground|name|||/name","Ancient Battleground"
......@@ -374,22 +372,22 @@
"sheet name=""building""|RuneStone|name|||/name","Runestone"
"sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Circle of Stones"
"sheet name=""building""|CircleStone|plural|||/plural","Circles of Stones"
"sheet name=""building""|CircleStone|langs.plural|||/langs.plural","Circles of Stones"
"sheet name=""building""|CircleStone|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|CircleStone|flavor|||/flavor","Spoiler alert: Odin dies."
"sheet name=""building""|Stones|name|||/name","Stone Deposit"
"sheet name=""building""|Stones|desc|||/desc","You can build a mine here to extract [Stone]."
"sheet name=""building""|Fertility|name|||/name","Fertile Land"
"sheet name=""building""|Fertility|desc|||/desc","You can build [Fields] here and recruit [Farmer]s."
"sheet name=""building""|Fertility|flavor|||/flavor","A little gift from Gefjon, the goddess of plowing."
"sheet name=""building""|Stones|name|||/name","Stone Deposit"
"sheet name=""building""|Stones|desc|||/desc","You can build a mine here to extract [Stone]."
"sheet name=""building""|Wreck|name|||/name","Wreck"
"sheet name=""building""|Empty|name|||/name","Plain"
"sheet name=""building""|Empty|desc|||/desc","This area is empty."
"sheet name=""building""|DeathCamp|name|||/name","Draugr Tombs"
"sheet name=""building""|DeathCamp|plural|||/plural","Draugr Tombs"
"sheet name=""building""|DeathCamp|langs.plural|||/langs.plural","Draugr Tombs"
"sheet name=""building""|DeathCamp|desc|||/desc","[Death]s will rise from this place until you take control of it."
"sheet name=""building""|Ruins|name|||/name","Ruins"
"sheet name=""building""|Ruins|plural|||/plural","Ruins"
"sheet name=""building""|Ruins|langs.plural|||/langs.plural","Ruins"
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture within. Colonize first to explore."
"sheet name=""building""|IronDeposit|name|||/name","Iron Deposit"
"sheet name=""building""|IronDeposit|desc|||/desc","You can build an Iron Mine here to extract [Iron] ore."
......@@ -401,7 +399,7 @@
"sheet name=""building""|WolvesCave|name|||/name","Wolf Den"
"sheet name=""building""|WolvesCave|desc|||/desc","[Wolf]s will spawn in this area until you claim it."
"sheet name=""building""|Shoal|name|||/name","Fish"
"sheet name=""building""|Shoal|plural|||/plural","Fish"
"sheet name=""building""|Shoal|langs.plural|||/langs.plural","Fish"
"sheet name=""building""|Lake|name|||/name","Lake"
"sheet name=""building""|Lake|desc|||/desc","A great fishing spot."
"sheet name=""building""|Grove|name|||/name","Forest"
......@@ -416,9 +414,9 @@
"sheet name=""building""|GiantCamp|name|||/name","Jötunn Camp"
"sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner"
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire"
"sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire"
"sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkalfar Spawner"
"sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp"
"sheet name=""building""|KoboldHouse|desc|||/desc","[Kobold]s will spawn here and spread to nearby territories."
......@@ -427,7 +425,7 @@
"sheet name=""building""|DraugrPortal|name|||/name","Draugr Portal"
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|plural|||/plural","Vegvisir"
"sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir"
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
......@@ -441,34 +439,41 @@
"sheet name=""building""|BrokenHouse|desc|||/desc","Colonize and use your [Scout]s to explore this house, where you will find [Money] and [Wood]."
"sheet name=""building""|AsgardRunestone|name|||/name","Asgard Runestone"
"sheet name=""building""|Bifrost|name|||/name","Bifröst"
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|langs.plural|||/langs.plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","The legendary bridge that leads to Asgard, where the major gods, the Æsir, are said to live. Protect it at all costs!"
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|name|||/name","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|plural|||/plural","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|langs.plural|||/langs.plural","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonize its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|MuspellConquest|name|||/name","Gate of Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here forever."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|Niflheim|name|||/name","Gate of Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|langs.plural|||/langs.plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","This gateway will summon armies of frozen warriors. There is no way to stop them, you must survive."
"sheet name=""building""|IceWormDen|name|||/name","Ice Worm Den"
"sheet name=""building""|PillarOfGod|name|||/name","Pillar Of Glory"
"sheet name=""building""|PillarOfGod|plural|||/plural","Pillars of Glory"
"sheet name=""building""|PillarOfGod|name|||/name","Pillar of Glory"
"sheet name=""building""|PillarOfGod|langs.plural|||/langs.plural","Pillars of Glory"
"sheet name=""building""|PillarOfGod|desc|||/desc","Assign a villager to become a [Scholar] who will produce [Fame]."
"sheet name=""building""|NidavellirGate|name|||/name","Gate Of Nidavellir"
"sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir"
"sheet name=""building""|FountainFame|name|||/name","Fountain of Fame"
"sheet name=""building""|FountainFame|langs.plural|||/langs.plural","Fountains of Fame"
"sheet name=""building""|FountainFame|name|||/name","Nidavellir Beacon"
"sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|plural|||/plural","Molten Rocks"
"sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
"sheet name=""building""|VedrfolnirCrash|name|||/name","Vedrfolnir Crash"
"sheet name=""building""|VedrfolnirCrash|plural|||/plural","Vedrfolnir Crashes"
"sheet name=""building""|VedrfolnirCrash|langs.plural|||/langs.plural","Vedrfolnir Crashes"
"sheet name=""building""|Snowman|name|||/name","Snowman"
"sheet name=""building""|Snowman|plural|||/plural","Snowmen"
"sheet name=""building""|Snowman|langs.plural|||/langs.plural","Snowmen"
"sheet name=""building""|Snowman|desc|||/desc","A long lasting snowman thanks to the lovely Northgard Weather."
"sheet name=""building""|Snowman|flavor|||/flavor","Do you wanna build a snowman?"
"sheet name=""building""|RelicHammer|name|||/name","Mjöllnir"
......@@ -484,7 +489,7 @@
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar"
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
......@@ -504,7 +509,7 @@
"sheet name=""building""|RelicOx|name|||/name","Aegir"
"sheet name=""building""|RelicOx|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|plural|||/plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
"sheet name=""building""|WyvernDen |name|||/name","Wyvern's Den"
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
......@@ -512,18 +517,19 @@
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Gates of Helheim"
"sheet name=""building""|Helheim|langs.plural|||/langs.plural","Gates of Helheim"
"sheet name=""building""|Helheim|desc|||/desc","This portal connects Northgard to Helheim, the realm of the dead. [Valkyrie]s and [Death]s will spawn here until someone is brave enough to confront them."
"sheet name=""building""|MagmaFlow|name|||/name","Magma Flow"
"sheet name=""building""|MagmaFlow|desc|||/desc","The magma in this area can be used to craft very powerful weapons."
"sheet name=""building""|Volcano|name|||/name","Volcano"
"sheet name=""building""|Volcano|plural|||/plural","Volcanoes"
"sheet name=""building""|Volcano|langs.plural|||/langs.plural","Volcanoes"
"sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!"
"sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
"sheet name=""building""|Water|name|||/name","Ocean"
"sheet name=""tech""|Lumber|name|||/name","Sharp Axes"
"sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood."
"sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith"
......@@ -543,7 +549,7 @@
"sheet name=""tech""|Coinage|name|||/name","Coinage"
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money]."
"sheet name=""tech""|Recruit|name|||/name","Recruitment"
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. You gain an additional ::percent_value1:: during ::value2:: months for each unit from your clan killed by an enemy clan or sacrified (max ::percent_value3::)."
"sheet name=""tech""|Medecine|name|||/name","Medicine"
"sheet name=""tech""|Medecine|desc|||/desc","Increases your [Healer]s' healing speed by ::percent::."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Military Strategy"
......@@ -552,7 +558,7 @@
"sheet name=""tech""|Security|desc|||/desc","Gain +::value::[Happy] if you have a [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gain +::value::[Happy] if you have [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|Knowledge|name|||/name","Erudition"
"sheet name=""tech""|Knowledge|desc|||/desc","Increases [RuneMaster] production by ::percent::. Cost of Carved Stones is halved."
"sheet name=""tech""|Knowledge|desc|||/desc","Increases [RuneMaster] production by ::percent::. First [CarvedStone] is free."
"sheet name=""tech""|Upgrades|name|||/name","Carpentry Mastery"
"sheet name=""tech""|Upgrades|desc|||/desc","Reduces your buildings' upgrade costs by ::inv_percent::."
"sheet name=""tech""|HeartStone|name|||/name","Hearthstone"
......@@ -564,7 +570,7 @@
"sheet name=""tech""|MonsterSlayer|name|||/name","Monster Slayer"
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases [MilitaryXP] gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Negociate|name|||/name","Negotiation"
"sheet name=""tech""|Negociate|desc|||/desc","Reduces Marketplace prices by ::inv_percent::."
"sheet name=""tech""|Negociate|desc|||/desc","Reduces Marketplace prices by ::inv_percent:: and stock replenishment is ::percent1:: faster."
"sheet name=""tech""|SlotWealth|name|||/name","Trading Caravan"
"sheet name=""tech""|SlotWealth|desc|||/desc","Trading routes earn ::percent:: more [Money]. Relations with neutral factions improve ::percent1:: faster."
"sheet name=""tech""|Ascetic|name|||/name","Field Rations"
......@@ -579,8 +585,8 @@
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded Food-producing buildings can be assigned an additional villager."
"sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FreeTools|name|||/name","Spare Tools"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone."
"sheet name=""tech""|Barricades|name|||/name","Barricades"
......@@ -590,7 +596,7 @@
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Stone] cost to build an [Temple] is reduced to ::value2::. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
......@@ -620,7 +626,7 @@
"sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
"sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build."
"sheet name=""tech""|Herbalism|name|||/name","Herbalism"
......@@ -672,21 +678,21 @@
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder"
"sheet name=""tech""|CityBuilder|desc|||/desc","In improved zones, specialized units get a +::percent:: production bonus and buildings don't have an upkeep cost."
"sheet name=""tech""|CityBuilder|desc|||/desc","Improving a zone is ::inv_percent2:: cheaper. In improved zones, specialized units get a +::percent:: production bonus and buildings have a -::inv_percent1:: upkeep cost."
"sheet name=""tech""|MilitaryTraining|name|||/name","Military Training"
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|Hydromel|name|||/name","Ferocious Charge"
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|InvincibleHero|name|||/name","Unstoppable"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
"sheet name=""tech""|MilitaryWolf|desc|||/desc","Your military units gain a ::percent:: attack bonus when fighting outside your territory. [Berserker]'s Dominion cooldown is reduced by ::percent_value1::"
"sheet name=""tech""|FreeTools|name|||/name","Spare Tools"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|name|||/name","Teamwork"
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting."
"sheet name=""tech""|Supply|name|||/name","Supplies"
......@@ -725,7 +731,7 @@
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|MilitaryPressure|name|||/name","Military Pressure"
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Units productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
......@@ -773,7 +779,7 @@
"sheet name=""clan""|Goat|title|||/title","The Clan of the Goat"
"sheet name=""clan""|Goat|title2|||/title2","the clan of the Goat"
"sheet name=""clan""|Goat|desc|||/desc","When it comes to surviving in dangerous conditions and building sturdy settlements, the Goat Clan has no rival. They will endure and survive no matter what."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build the [Sheepfold]."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build two [Sheepfold]s."
"sheet name=""clan""|Goat|bonuses|1|desc|/desc","Increases the production bonus of your feasts by ::percent::."
"sheet name=""clan""|Raven|name|||/name","Raven"
"sheet name=""clan""|Raven|totem|||/totem","Huginn and Muninn"
......@@ -1198,7 +1204,7 @@
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a [Port] and a [Lighthouse], then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a Longship Dock and a Lighthouse, then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
......@@ -1221,8 +1227,8 @@
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her [Lighthouse]. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a [Lighthouse] of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her Lighthouse. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a Lighthouse of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
......@@ -1910,15 +1916,15 @@
"sheet name=""banner""|BannerBoar|desc|||/desc","The taciturn spiritual leader of the Boar Clan rebels is a sage and warrior who lives a simple life, close to nature and in accordance with the Old Ways. His uprising against Hvedrung was close to being crushed when you intervened. He is more than willing to help you, since you have a common nemesis."
"sheet name=""banner""|BannerBear|desc|||/desc","Brave and arrogant, the bannermaiden of the Bear Clan is a tough woman who bows to no one and shows little mercy for the weakhearted. She refused to recognize you as the rightful king since you lost the Regal Horn, and so she challenged you to a contest, from which you emerged victorious. She had no choice but to grudgingly pledge her allegiance."
"sheet name=""biome""|Meadow|name|||/name","Meadow"
"sheet name=""biome""|WildLands|name|||/name","Wild Lands"
"sheet name=""biome""|Taiga|name|||/name","Taiga"
"sheet name=""biome""|Foothills|name|||/name","Foothills"
"sheet name=""biome""|Steppe|name|||/name","Steppe"
"sheet name=""biome""|Autumn|name|||/name","Autumn"
"sheet name=""biome""|Toundra|name|||/name","Tundra"
"sheet name=""biome""|Christmas|name|||/name","Permafrost"
"sheet name=""biome""|Ragnarok|name|||/name","Ragnarok"
"sheet name=""biome""|Foothills|name|||/name","Foothills"
"sheet name=""biome""|Frosted|name|||/name","Frosted"
"sheet name=""biome""|Ragnarok|name|||/name","Ragnarok"
"sheet name=""biome""|Steppe|name|||/name","Steppe"
"sheet name=""biome""|Taiga|name|||/name","Taiga"
"sheet name=""biome""|Toundra|name|||/name","Tundra"
"sheet name=""biome""|WildLands|name|||/name","Wild Lands"
"sheet name=""achievement""|AVictoryMilitary|name|||/name","Warlord "
"sheet name=""achievement""|AVictoryMilitary|desc|||/desc","Achieve a Domination Victory [not in Story Mode]"
"sheet name=""achievement""|AVictoryMoney|name|||/name","Great Merchant "
......@@ -2276,7 +2282,7 @@
"sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have a ::percent_value:: chance of negating incoming attacks."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year (does not stack)."
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|name|||/name","Garrison"
......@@ -2290,9 +2296,9 @@
"sheet name=""ability""|VeteranWarShieldBearer|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarShieldBearer|desc|||/desc","[ShieldBearer]s: +::percent_value:: [ProjectileResist]."
"sheet name=""ability""|VeteranWarSkirmisher|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarSkirmisher|desc|||/desc","[Skirmisher]s: damage to Watch Towers cannot be repaired."
"sheet name=""ability""|VeteranWarSkirmisher|desc|||/desc","[Skirmisher]s: increase the decolonization speed by ::percent_value:: each. "
"sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: increase the decolonization speed by ::percent_value:: each."
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life."
"sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence"
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
......@@ -2487,27 +2493,27 @@
"sheet name=""rule""|SkirmisherAccess|desc|||/desc","All clans have access to [Skirmisher]s."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: damage on [WatchTower]s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for <Unit>s"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: defense for <Unit>s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for {Unit}s"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: defense for {Unit}s"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: cost and revive cooldown for your Warchief"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","<Unit>s costs ::inv_percent:: less"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","{Unit}s costs ::inv_percent:: less"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Your warchief has +::percent:: attack power against [Valkyrie]s and [Death]s"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: Warchiefs and relics ability cooldowns."
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","<Unit>s weapon costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: <Resource>"
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","{Unit}s weapon costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: {Resource}"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: on colonization cost"
"sheet name=""bonus""|BWinter|desc|||/desc","Winter is ::inv_percent:: less harsh"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: <Resource> each ::value1:: months"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for <Unit>s"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: {Resource} each ::value1:: months"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for {Unit}s"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: population growth"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]s store +::percent:: and bonus is increased by ::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","<Unit>s tools costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","You can upgrade ::value:: <Building>s for free"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","You can upgrade ::value:: <Building>s for free"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","<Building>s don't use a building slot"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","<Building>s don't use a building slot"
"sheet name=""bonus""|BFreeTool|desc|||/desc","{Unit}s tools costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","You can upgrade ::value:: {Building}s for free"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","You can upgrade ::value:: {Building}s for free"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","{Building}s don't use a building slot"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","{Building}s don't use a building slot"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: attacks from neutral zones"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruin]s, [Shipwreck]s and [BrokenHouse]s resources and exploring speed"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]s give +::value:: population"
......
......@@ -49,7 +49,7 @@
"sheet name=""unit""|Hunter|name|||/name","Hunter"
"sheet name=""unit""|Hunter|desc|||/desc","Skilled Hunters will track and kill deer to provide [Meat] for your clan."
"sheet name=""unit""|Fisherman|name|||/name","Fisherman"
"sheet name=""unit""|Fisherman|plural|||/plural","Fishermen"
"sheet name=""unit""|Fisherman|langs.plural|||/langs.plural","Fishermen"
"sheet name=""unit""|Fisherman|desc|||/desc","Fishermen provide fresh [Fish] for your clan. Their production is not affected by winter."
"sheet name=""unit""|Merchant|name|||/name","Merchant"
"sheet name=""unit""|Merchant|desc|||/desc","Maintaining buildings and recruiting a Warband costs [Money]. Merchants generate steady income for your clan."
......@@ -76,13 +76,13 @@
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge improved tools or weapons, powerful relics and the legendary Sword of Odin."
"sheet name=""unit""|Scholar|name|||/name","Herald"
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Scholar|name|||/name","Herald"
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
......@@ -95,8 +95,22 @@
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|Dragonmen|name|||/name","Dragonkin"
"sheet name=""unit""|Dragonmen|plural|||/plural","Dragonkin"
"sheet name=""unit""|Dragonmen|langs.plural|||/langs.plural","Dragonkin"
"sheet name=""unit""|Dragonmen|desc|||/desc","Created through ancient sacrificial rites, the [Dragonmen]s will fight ferociously for all eternity."
"sheet name=""unit""|Mercenary|name|||/name","Mercenary"
"sheet name=""unit""|Mercenary|langs.plural|||/langs.plural","Mercenaries"
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Militia|name|||/name","Militia"
"sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors"
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero02|name|||/name","Warchief"
......@@ -114,89 +128,82 @@
"sheet name=""unit""|WarchiefSnake|flavor|||/flavor","The Snake will soon sink its fangs in Northgard!"
"sheet name=""unit""|WarchiefDragon|name|||/name","Warchief"
"sheet name=""unit""|WarchiefDragon|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Mercenary|name|||/name","Mercenary"
"sheet name=""unit""|Mercenary|plural|||/plural","Mercenaries"
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal."
"sheet name=""unit""|HorseHero|name|||/name","Brok"
"sheet name=""unit""|HorseHero|desc|||/desc","Strong and wise, Brok is happy to focus on his craft and leave politics to his sister."
"sheet name=""unit""|HorseMaiden|name|||/name","Eitria"
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|Berserker03|name|||/name","Egil"
"sheet name=""unit""|Berserker03|plural|||/plural","Egil"
"sheet name=""unit""|Berserker03|langs.plural|||/langs.plural","Egil"
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Maiden02|name|||/name","Borgild"
"sheet name=""unit""|Maiden02|plural|||/plural","Borgild"
"sheet name=""unit""|Maiden02|langs.plural|||/langs.plural","Borgild"
"sheet name=""unit""|Maiden02|desc|||/desc","Brave and arrogant, Borgild, bannermaiden of the Bear Clan, is a tough woman who bows to no one and shows little mercy for the weakhearted."
"sheet name=""unit""|Maiden02|flavor|||/flavor","Come at me, ye cowards!"
"sheet name=""unit""|Maiden03|name|||/name","Liv"
"sheet name=""unit""|Maiden03|plural|||/plural","Liv"
"sheet name=""unit""|Maiden03|langs.plural|||/langs.plural","Liv"
"sheet name=""unit""|Maiden03|desc|||/desc","Ambitious and pragmatic, Liv, the cunning bannermaiden of the Raven Clan, likes to control every parameter of a situation and hates wasting time or Kröwns on futile pursuits."
"sheet name=""unit""|Maiden03|flavor|||/flavor","The end always justifies the means."
"sheet name=""unit""|Hero06|name|||/name","Halvard"
"sheet name=""unit""|Hero06|plural|||/plural","Halvard"
"sheet name=""unit""|Hero06|langs.plural|||/langs.plural","Halvard"
"sheet name=""unit""|Hero06|desc|||/desc","Halvard, the elderly bannerman of the Goat Clan, is a wise and kind-hearted man focused on the survival of his people."
"sheet name=""unit""|Hero06|flavor|||/flavor","Is all this savagery indispensable?"
"sheet name=""unit""|Hero07|name|||/name","Brand"
"sheet name=""unit""|Hero07|plural|||/plural","Brand"
"sheet name=""unit""|Hero07|langs.plural|||/langs.plural","Brand"
"sheet name=""unit""|Hero07|desc|||/desc","Proud and noble at heart, Brand, bannerman of the Stag Clan, is a loyal man who lives and fights with honor."
"sheet name=""unit""|Hero07|flavor|||/flavor","May our victories be sung for centuries!"
"sheet name=""unit""|Hero08|name|||/name","Svarn"
"sheet name=""unit""|Hero08|plural|||/plural","Svarn"
"sheet name=""unit""|Hero08|langs.plural|||/langs.plural","Svarn"
"sheet name=""unit""|Hero08|desc|||/desc","The taciturn Svarn, spiritual leader of the Boar Clan rebels, is both a sage and a warrior who lives a simple life, close to Nature and in accordance with the Old Ways."
"sheet name=""unit""|Hero08|flavor|||/flavor","I can... FEEL your presence. Yes... YOURS."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|plural|||/plural","Hagen"
"sheet name=""unit""|Hero05|langs.plural|||/langs.plural","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|Hero09|name|||/name","Rig"
"sheet name=""unit""|Hero09|plural|||/plural","Rig"
"sheet name=""unit""|HorseHero|name|||/name","Brok"
"sheet name=""unit""|HorseHero|desc|||/desc","Strong and wise, Brok is happy to focus on his craft and leave politics to his sister."
"sheet name=""unit""|HorseMaiden|name|||/name","Eitria"
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|Hero09|langs.plural|||/langs.plural","Rig"
"sheet name=""unit""|Berserker02|name|||/name","Hvedrung"
"sheet name=""unit""|Berserker02|plural|||/plural","Hvedrung"
"sheet name=""unit""|Berserker02|langs.plural|||/langs.plural","Hvedrung"
"sheet name=""unit""|Berserker02|desc|||/desc","The mysterious leader of the Boar Clan, hellbent on bringing about Ragnarök. His actions were somehow foretold by the Runes. Some believe he is not a mere mortal."
"sheet name=""unit""|Berserker02|flavor|||/flavor","I shall be ""the villain"" if it makes things more comprehensible for your feeble mind. And yes: I know you are reading this."
"sheet name=""unit""|Militia|name|||/name","Militia"
"sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors"
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|plural|||/plural","Draugar"
"sheet name=""unit""|Death|langs.plural|||/langs.plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard."
"sheet name=""unit""|Death|flavor|||/flavor","Only the most nefarious and greediest human beings turn into Draugar when they die."
"sheet name=""unit""|Giant|name|||/name","Jötunn"
"sheet name=""unit""|Giant|plural|||/plural","Jötnar"
"sheet name=""unit""|Giant|langs.plural|||/langs.plural","Jötnar"
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|UndeadGiant|name|||/name","Draugr Jötunn"
"sheet name=""unit""|UndeadGiant|plural|||/plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiant|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiant|desc|||/desc","Jötnar aren't immune to becoming Draugar."
"sheet name=""unit""|UndeadGiant|flavor|||/flavor","Your undead problems are now available in extra-large."
"sheet name=""unit""|GiantFire|name|||/name","Eldthurs"
"sheet name=""unit""|GiantFire|plural|||/plural","Eldthursar"
"sheet name=""unit""|GiantFire|langs.plural|||/langs.plural","Eldthursar"
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr"
"sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat."
"sheet name=""unit""|Myrkalfar|name|||/name","Myrkálf"
"sheet name=""unit""|Myrkalfar|plural|||/plural","Myrkálfar"
"sheet name=""unit""|Myrkalfar|langs.plural|||/langs.plural","Myrkálfar"
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them, and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Kobold|name|||/name","Kobold"
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Wolf|name|||/name","Wolf"
"sheet name=""unit""|Wolf|plural|||/plural","Wolves"
"sheet name=""unit""|Wolf|langs.plural|||/langs.plural","Wolves"
"sheet name=""unit""|Wolf|desc|||/desc","Vicious giant wolves roam the lands of Northgard. They will not hesitate to attack humans."
"sheet name=""unit""|Wolf|flavor|||/flavor","Never corner a hungry wolf."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]"
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|Bear|name|||/name","Brown Bear"
"sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|WhiteBear|name|||/name","Bear"
......@@ -210,14 +217,14 @@
"sheet name=""unit""|WyvernUndead|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[indistinct weird shrieking]"
"sheet name=""unit""|Valkyrie|name|||/name","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|plural|||/plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|langs.plural|||/langs.plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|plural|||/plural","Hrímgandar"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
"sheet name=""unit""|IceWorm|desc|||/desc","A giant, near-invincible rime serpent living mostly underground. Only the Wurmslayer can make a dent in its diamond-hard icy scales."
"sheet name=""unit""|IceWorm|flavor|||/flavor","Said to be the spawn of Jörmungandr, imbued with Niflheim's fumes."
"sheet name=""unit""|Golem|name|||/name","Rock Golem"
......@@ -225,13 +232,6 @@
"sheet name=""unit""|Golem|flavor|||/flavor","[loud crackling]"
"sheet name=""unit""|IceGolem|name|||/name","Dark Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|plural|||/plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves. They also have the ability [CanHide]"
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr"
"sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat."
"sheet name=""unit""|GiantBoar|name|||/name","Giant Boar"
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
......@@ -239,16 +239,17 @@
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|Sheep|name|||/name","Sheep"
"sheet name=""unit""|Sheep|plural|||/plural","Sheep"
"sheet name=""unit""|Sheep|langs.plural|||/langs.plural","Sheep"
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
"sheet name=""unit""|Sheep|flavor|||/flavor","Clicking this Sheep repeatedly is guaranteed to be 100% safe."
"sheet name=""unit""|Vedrfolnir|name|||/name","Vedrfolnir"
"sheet name=""unit""|Vedrfolnir|desc|||/desc","Vedrfolnir has been hurt. Once healed, he will scout certain areas for your clan. You will also gain 100 [Lore]."
"sheet name=""unit""|Vedrfolnir|flavor|||/flavor","Vedrfolnir is a hawk usually sitting between the eyes of the giant eagle perched atop Yggdrasil."
"sheet name=""unit""|Deer|name|||/name","Deer"
"sheet name=""unit""|Deer|plural|||/plural","Deer"
"sheet name=""unit""|Deer|langs.plural|||/langs.plural","Deer"
"sheet name=""unit""|Fish|name|||/name","Fish"
"sheet name=""unit""|Fish|plural|||/plural","Fish"
"sheet name=""unit""|Fish|langs.plural|||/langs.plural","Fish"
"sheet name=""unit""|Crow|name|||/name","Crow"
"sheet name=""unit""|Drakkar|name|||/name","Drakkar"
"sheet name=""unit""|Kraken|name|||/name","Kraken"
"sheet name=""unit""|Tentacle|name|||/name","Tentacle"
......@@ -256,7 +257,6 @@
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""unit""|Warchief|name|||/name","Warchief"
"sheet name=""unit""|VillagerWoman|name|||/name","Villager"
"sheet name=""unit""|Crow|name|||/name","Crow"
"sheet name=""building""|House|name|||/name","House"
"sheet name=""building""|House|desc|||/desc","Provides shelter for more clan members."
"sheet name=""building""|House|upgrade|0|desc|/desc","Can shelter ::value:: additional clan members and improve housing quality."
......@@ -279,7 +279,7 @@
"sheet name=""building""|Fishery|desc|||/desc","Assign your villagers to become a [Fisherman]s who will produce [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","Not fresh? My fish?"
"sheet name=""building""|Fields|name|||/name","Fields"
"sheet name=""building""|Fields|plural|||/plural","Fields"
"sheet name=""building""|Fields|langs.plural|||/langs.plural","Fields"
"sheet name=""building""|Fields|desc|||/desc","Assign your villagers to become [Farmer]s who will produce [Food] in larger quantities during summer."
"sheet name=""building""|HunterLodge|name|||/name","Hunter's Lodge"
"sheet name=""building""|HunterLodge|desc|||/desc","Assign your villagers to become [Hunter]s who will track and kill deer."
......@@ -297,19 +297,19 @@
"sheet name=""building""|Port|desc|||/desc","Sailors loot [Money] and [Lore] or [Fame] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Sailors loot [Money] and [Lore] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|HallOfPoetry|name|||/name","Hall of Skalds"
"sheet name=""building""|HallOfPoetry|plural|||/plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|langs.plural|||/langs.plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|plural|||/plural","Hörgar"
"sheet name=""building""|Horgr|langs.plural|||/langs.plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman]s to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Brewery"
"sheet name=""building""|Tavern|plural|||/plural","Breweries"
"sheet name=""building""|Tavern|langs.plural|||/langs.plural","Breweries"
"sheet name=""building""|Tavern|desc|||/desc","Assign your villagers to become [InnKeeper]s who will increase your clan's [Happy]."
"sheet name=""building""|Tavern|flavor|||/flavor","Bring your own cup!"
"sheet name=""building""|AllMines|name|||/name","Mine"
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract stone or iron from deposits."
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract [Stone], [Iron], [RimeSteel] or [Gemstone] ores from deposits."
"sheet name=""building""|Mine|name|||/name","Quarry"
"sheet name=""building""|Mine|plural|||/plural","Quarries"
"sheet name=""building""|Mine|langs.plural|||/langs.plural","Quarries"
"sheet name=""building""|Mine|desc|||/desc","Assign your villagers to become [Miner]s who will quarry [Stone]."
"sheet name=""building""|IronMine|name|||/name","Iron Mine"
"sheet name=""building""|IronMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Iron] ore."
......@@ -348,20 +348,18 @@
"sheet name=""building""|WatchTower|name|||/name","Defense Tower"
"sheet name=""building""|WatchTower|desc|||/desc","Protects this area from enemies by shooting at them."
"sheet name=""building""|WatchTower|upgrade|0|desc|/desc","Increases the tower's attack and resistance by ::percent::."
"sheet name=""building""|SacrificialPyre|name|||/name","Sacrificial Pyre"
"sheet name=""building""|SacrificialPyre|desc|||/desc","Sacrifice your thralls or Vikings to gain [Blood]."
"sheet name=""building""|Totem|name|||/name","Carved Statue"
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Temple|langs.plural|||/langs.plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value1::$icon(Happy). +::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money) and +::value4::$icon(Lore) for every ::value6::$icon(Fame) and +::value5::[Fame] when built."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money) +::value4::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Lighthouse|name|||/name","Lighthouse"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]."
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]. This one is invulnerable to Kraken attack events."
"sheet name=""building""|RavenLighthouse|name|||/name","Lighthouse"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]. This one is invulnerable to Kraken attack events."
"sheet name=""building""|SacrificialPyre|name|||/name","Sacrificial Pyre"
"sheet name=""building""|SacrificialPyre|desc|||/desc","Sacrifice your thralls or Vikings to gain [Blood]."
"sheet name=""building""|OxThrone|name|||/name","Torfin's Throne"
"sheet name=""building""|OxThrone|desc|||/desc","This is the throne of the legendary [OxHero]. You will summon him for your clan."
"sheet name=""building""|AncientBattleground|name|||/name","Ancient Battleground"
......@@ -374,22 +372,22 @@
"sheet name=""building""|RuneStone|name|||/name","Runestone"
"sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Circle of Stones"
"sheet name=""building""|CircleStone|plural|||/plural","Circles of Stones"
"sheet name=""building""|CircleStone|langs.plural|||/langs.plural","Circles of Stones"
"sheet name=""building""|CircleStone|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|CircleStone|flavor|||/flavor","Spoiler alert: Odin dies."
"sheet name=""building""|Stones|name|||/name","Stone Deposit"
"sheet name=""building""|Stones|desc|||/desc","You can build a mine here to extract [Stone]."
"sheet name=""building""|Fertility|name|||/name","Fertile Land"
"sheet name=""building""|Fertility|desc|||/desc","You can build [Fields] here and recruit [Farmer]s."
"sheet name=""building""|Fertility|flavor|||/flavor","A little gift from Gefjon, the goddess of plowing."
"sheet name=""building""|Stones|name|||/name","Stone Deposit"
"sheet name=""building""|Stones|desc|||/desc","You can build a mine here to extract [Stone]."
"sheet name=""building""|Wreck|name|||/name","Wreck"
"sheet name=""building""|Empty|name|||/name","Plain"
"sheet name=""building""|Empty|desc|||/desc","This area is empty."
"sheet name=""building""|DeathCamp|name|||/name","Draugr Tombs"
"sheet name=""building""|DeathCamp|plural|||/plural","Draugr Tombs"
"sheet name=""building""|DeathCamp|langs.plural|||/langs.plural","Draugr Tombs"
"sheet name=""building""|DeathCamp|desc|||/desc","[Death]s will rise from this place until you take control of it."
"sheet name=""building""|Ruins|name|||/name","Ruins"
"sheet name=""building""|Ruins|plural|||/plural","Ruins"
"sheet name=""building""|Ruins|langs.plural|||/langs.plural","Ruins"
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture within. Colonize first to explore."
"sheet name=""building""|IronDeposit|name|||/name","Iron Deposit"
"sheet name=""building""|IronDeposit|desc|||/desc","You can build an Iron Mine here to extract [Iron] ore."
......@@ -401,7 +399,7 @@
"sheet name=""building""|WolvesCave|name|||/name","Wolf Den"
"sheet name=""building""|WolvesCave|desc|||/desc","[Wolf]s will spawn in this area until you claim it."
"sheet name=""building""|Shoal|name|||/name","Fish"
"sheet name=""building""|Shoal|plural|||/plural","Fish"
"sheet name=""building""|Shoal|langs.plural|||/langs.plural","Fish"
"sheet name=""building""|Lake|name|||/name","Lake"
"sheet name=""building""|Lake|desc|||/desc","A great fishing spot."
"sheet name=""building""|Grove|name|||/name","Forest"
......@@ -416,9 +414,9 @@
"sheet name=""building""|GiantCamp|name|||/name","Jötunn Camp"
"sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner"
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire"
"sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire"
"sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkalfar Spawner"
"sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp"
"sheet name=""building""|KoboldHouse|desc|||/desc","[Kobold]s will spawn here and spread to nearby territories."
......@@ -427,7 +425,7 @@
"sheet name=""building""|DraugrPortal|name|||/name","Draugr Portal"
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|plural|||/plural","Vegvisir"
"sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir"
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
......@@ -441,34 +439,41 @@
"sheet name=""building""|BrokenHouse|desc|||/desc","Colonize and use your [Scout]s to explore this house, where you will find [Money] and [Wood]."
"sheet name=""building""|AsgardRunestone|name|||/name","Asgard Runestone"
"sheet name=""building""|Bifrost|name|||/name","Bifröst"
"sheet name=""building""|Bifrost|plural|||/plural","Bifröst"
"sheet name=""building""|Bifrost|langs.plural|||/langs.plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","The legendary bridge that leads to Asgard, where the major gods, the Æsir, are said to live. Protect it at all costs!"
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|name|||/name","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|plural|||/plural","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|langs.plural|||/langs.plural","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonize its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|plural|||/plural","Gates of Muspell"
"sheet name=""building""|Muspell|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|MuspellConquest|name|||/name","Gate of Muspell"
"sheet name=""building""|MuspellConquest|plural|||/plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here forever."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|Niflheim|name|||/name","Gate of Niflheim"
"sheet name=""building""|Niflheim|plural|||/plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|langs.plural|||/langs.plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","This gateway will summon armies of frozen warriors. There is no way to stop them, you must survive."
"sheet name=""building""|IceWormDen|name|||/name","Ice Worm Den"
"sheet name=""building""|PillarOfGod|name|||/name","Pillar Of Glory"
"sheet name=""building""|PillarOfGod|plural|||/plural","Pillars of Glory"
"sheet name=""building""|PillarOfGod|name|||/name","Pillar of Glory"
"sheet name=""building""|PillarOfGod|langs.plural|||/langs.plural","Pillars of Glory"
"sheet name=""building""|PillarOfGod|desc|||/desc","Assign a villager to become a [Scholar] who will produce [Fame]."
"sheet name=""building""|NidavellirGate|name|||/name","Gate Of Nidavellir"
"sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir"
"sheet name=""building""|FountainFame|name|||/name","Fountain of Fame"
"sheet name=""building""|FountainFame|langs.plural|||/langs.plural","Fountains of Fame"
"sheet name=""building""|FountainFame|name|||/name","Nidavellir Beacon"
"sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|plural|||/plural","Molten Rocks"
"sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
"sheet name=""building""|VedrfolnirCrash|name|||/name","Vedrfolnir Crash"
"sheet name=""building""|VedrfolnirCrash|plural|||/plural","Vedrfolnir Crashes"
"sheet name=""building""|VedrfolnirCrash|langs.plural|||/langs.plural","Vedrfolnir Crashes"
"sheet name=""building""|Snowman|name|||/name","Snowman"
"sheet name=""building""|Snowman|plural|||/plural","Snowmen"
"sheet name=""building""|Snowman|langs.plural|||/langs.plural","Snowmen"
"sheet name=""building""|Snowman|desc|||/desc","A long lasting snowman thanks to the lovely Northgard Weather."
"sheet name=""building""|Snowman|flavor|||/flavor","Do you wanna build a snowman?"
"sheet name=""building""|RelicHammer|name|||/name","Mjöllnir"
......@@ -484,7 +489,7 @@
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar"
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced."
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Sometimes, [Sheep] can replace one villager. Required happiness for your population is reduced. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
......@@ -504,7 +509,7 @@
"sheet name=""building""|RelicOx|name|||/name","Aegir"
"sheet name=""building""|RelicOx|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|plural|||/plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
"sheet name=""building""|WyvernDen |name|||/name","Wyvern's Den"
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
......@@ -512,18 +517,19 @@
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All Loremasters in this area will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|plural|||/plural","Gates of Helheim"
"sheet name=""building""|Helheim|langs.plural|||/langs.plural","Gates of Helheim"
"sheet name=""building""|Helheim|desc|||/desc","This portal connects Northgard to Helheim, the realm of the dead. [Valkyrie]s and [Death]s will spawn here until someone is brave enough to confront them."
"sheet name=""building""|MagmaFlow|name|||/name","Magma Flow"
"sheet name=""building""|MagmaFlow|desc|||/desc","The magma in this area can be used to craft very powerful weapons."
"sheet name=""building""|Volcano|name|||/name","Volcano"
"sheet name=""building""|Volcano|plural|||/plural","Volcanoes"
"sheet name=""building""|Volcano|langs.plural|||/langs.plural","Volcanoes"
"sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!"
"sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
"sheet name=""building""|Water|name|||/name","Ocean"
"sheet name=""tech""|Lumber|name|||/name","Sharp Axes"
"sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood."
"sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith"
......@@ -543,7 +549,7 @@
"sheet name=""tech""|Coinage|name|||/name","Coinage"
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money]."
"sheet name=""tech""|Recruit|name|||/name","Recruitment"
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. You gain an additional ::percent_value1:: during ::value2:: months for each unit from your clan killed by an enemy clan or sacrified (max ::percent_value3::)."
"sheet name=""tech""|Medecine|name|||/name","Medicine"
"sheet name=""tech""|Medecine|desc|||/desc","Increases your [Healer]s' healing speed by ::percent::."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Military Strategy"
......@@ -552,7 +558,7 @@
"sheet name=""tech""|Security|desc|||/desc","Gain +::value::[Happy] if you have a [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gain +::value::[Happy] if you have [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|Knowledge|name|||/name","Erudition"
"sheet name=""tech""|Knowledge|desc|||/desc","Increases [RuneMaster] production by ::percent::. Cost of Carved Stones is halved."
"sheet name=""tech""|Knowledge|desc|||/desc","Increases [RuneMaster] production by ::percent::. First [CarvedStone] is free."
"sheet name=""tech""|Upgrades|name|||/name","Carpentry Mastery"
"sheet name=""tech""|Upgrades|desc|||/desc","Reduces your buildings' upgrade costs by ::inv_percent::."
"sheet name=""tech""|HeartStone|name|||/name","Hearthstone"
......@@ -564,7 +570,7 @@
"sheet name=""tech""|MonsterSlayer|name|||/name","Monster Slayer"
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases [MilitaryXP] gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Negociate|name|||/name","Negotiation"
"sheet name=""tech""|Negociate|desc|||/desc","Reduces Marketplace prices by ::inv_percent::."
"sheet name=""tech""|Negociate|desc|||/desc","Reduces Marketplace prices by ::inv_percent:: and stock replenishment is ::percent1:: faster."
"sheet name=""tech""|SlotWealth|name|||/name","Trading Caravan"
"sheet name=""tech""|SlotWealth|desc|||/desc","Trading routes earn ::percent:: more [Money]. Relations with neutral factions improve ::percent1:: faster."
"sheet name=""tech""|Ascetic|name|||/name","Field Rations"
......@@ -579,8 +585,8 @@
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
"sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded Food-producing buildings can be assigned an additional villager."
"sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FreeTools|name|||/name","Spare Tools"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone."
"sheet name=""tech""|Barricades|name|||/name","Barricades"
......@@ -590,7 +596,7 @@
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Stone] cost to build an [Temple] is reduced to ::value2::. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
......@@ -620,7 +626,7 @@
"sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
"sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build."
"sheet name=""tech""|Herbalism|name|||/name","Herbalism"
......@@ -672,21 +678,21 @@
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder"
"sheet name=""tech""|CityBuilder|desc|||/desc","In improved zones, specialized units get a +::percent:: production bonus and buildings don't have an upkeep cost."
"sheet name=""tech""|CityBuilder|desc|||/desc","Improving a zone is ::inv_percent2:: cheaper. In improved zones, specialized units get a +::percent:: production bonus and buildings have a -::inv_percent1:: upkeep cost."
"sheet name=""tech""|MilitaryTraining|name|||/name","Military Training"
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]. Upgrading [TrainingCamp] costs ::percent_value1:: of its normal costs."
"sheet name=""tech""|Hydromel|name|||/name","Ferocious Charge"
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|InvincibleHero|name|||/name","Unstoppable"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
"sheet name=""tech""|MilitaryWolf|desc|||/desc","Your military units gain a ::percent:: attack bonus when fighting outside your territory. [Berserker]'s Dominion cooldown is reduced by ::percent_value1::"
"sheet name=""tech""|FreeTools|name|||/name","Spare Tools"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is decreased by ::value::."
"sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|name|||/name","Teamwork"
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting."
"sheet name=""tech""|Supply|name|||/name","Supplies"
......@@ -725,7 +731,7 @@
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|MilitaryPressure|name|||/name","Military Pressure"
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Units productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
......@@ -773,7 +779,7 @@
"sheet name=""clan""|Goat|title|||/title","The Clan of the Goat"
"sheet name=""clan""|Goat|title2|||/title2","the clan of the Goat"
"sheet name=""clan""|Goat|desc|||/desc","When it comes to surviving in dangerous conditions and building sturdy settlements, the Goat Clan has no rival. They will endure and survive no matter what."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build the [Sheepfold]."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build two [Sheepfold]s."
"sheet name=""clan""|Goat|bonuses|1|desc|/desc","Increases the production bonus of your feasts by ::percent::."
"sheet name=""clan""|Raven|name|||/name","Raven"
"sheet name=""clan""|Raven|totem|||/totem","Huginn and Muninn"
......@@ -1198,7 +1204,7 @@
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a [Port] and a [Lighthouse], then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a Longship Dock and a Lighthouse, then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
......@@ -1221,8 +1227,8 @@
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her [Lighthouse]. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a [Lighthouse] of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her Lighthouse. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a Lighthouse of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
......@@ -1910,15 +1916,15 @@
"sheet name=""banner""|BannerBoar|desc|||/desc","The taciturn spiritual leader of the Boar Clan rebels is a sage and warrior who lives a simple life, close to nature and in accordance with the Old Ways. His uprising against Hvedrung was close to being crushed when you intervened. He is more than willing to help you, since you have a common nemesis."
"sheet name=""banner""|BannerBear|desc|||/desc","Brave and arrogant, the bannermaiden of the Bear Clan is a tough woman who bows to no one and shows little mercy for the weakhearted. She refused to recognize you as the rightful king since you lost the Regal Horn, and so she challenged you to a contest, from which you emerged victorious. She had no choice but to grudgingly pledge her allegiance."
"sheet name=""biome""|Meadow|name|||/name","Meadow"
"sheet name=""biome""|WildLands|name|||/name","Wild Lands"
"sheet name=""biome""|Taiga|name|||/name","Taiga"
"sheet name=""biome""|Foothills|name|||/name","Foothills"
"sheet name=""biome""|Steppe|name|||/name","Steppe"
"sheet name=""biome""|Autumn|name|||/name","Autumn"
"sheet name=""biome""|Toundra|name|||/name","Tundra"
"sheet name=""biome""|Christmas|name|||/name","Permafrost"
"sheet name=""biome""|Ragnarok|name|||/name","Ragnarok"
"sheet name=""biome""|Foothills|name|||/name","Foothills"
"sheet name=""biome""|Frosted|name|||/name","Frosted"
"sheet name=""biome""|Ragnarok|name|||/name","Ragnarok"
"sheet name=""biome""|Steppe|name|||/name","Steppe"
"sheet name=""biome""|Taiga|name|||/name","Taiga"
"sheet name=""biome""|Toundra|name|||/name","Tundra"
"sheet name=""biome""|WildLands|name|||/name","Wild Lands"
"sheet name=""achievement""|AVictoryMilitary|name|||/name","Warlord "
"sheet name=""achievement""|AVictoryMilitary|desc|||/desc","Achieve a Domination Victory [not in Story Mode]"
"sheet name=""achievement""|AVictoryMoney|name|||/name","Great Merchant "
......@@ -2276,7 +2282,7 @@
"sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have a ::percent_value:: chance of negating incoming attacks."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year (does not stack)."
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|name|||/name","Garrison"
......@@ -2290,9 +2296,9 @@
"sheet name=""ability""|VeteranWarShieldBearer|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarShieldBearer|desc|||/desc","[ShieldBearer]s: +::percent_value:: [ProjectileResist]."
"sheet name=""ability""|VeteranWarSkirmisher|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarSkirmisher|desc|||/desc","[Skirmisher]s: damage to Watch Towers cannot be repaired."
"sheet name=""ability""|VeteranWarSkirmisher|desc|||/desc","[Skirmisher]s: increase the decolonization speed by ::percent_value:: each. "
"sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: increase the decolonization speed by ::percent_value:: each."
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life."
"sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence"
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
......@@ -2487,27 +2493,27 @@
"sheet name=""rule""|SkirmisherAccess|desc|||/desc","All clans have access to [Skirmisher]s."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: damage on [WatchTower]s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for <Unit>s"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: defense for <Unit>s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for {Unit}s"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: defense for {Unit}s"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: cost and revive cooldown for your Warchief"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","<Unit>s costs ::inv_percent:: less"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","{Unit}s costs ::inv_percent:: less"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Your warchief has +::percent:: attack power against [Valkyrie]s and [Death]s"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: Warchiefs and relics ability cooldowns."
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","<Unit>s weapon costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: <Resource>"
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","{Unit}s weapon costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: {Resource}"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: on colonization cost"
"sheet name=""bonus""|BWinter|desc|||/desc","Winter is ::inv_percent:: less harsh"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: <Resource> each ::value1:: months"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for <Unit>s"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: {Resource} each ::value1:: months"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for {Unit}s"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: population growth"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]s store +::percent:: and bonus is increased by ::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","<Unit>s tools costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","You can upgrade ::value:: <Building>s for free"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","You can upgrade ::value:: <Building>s for free"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","<Building>s don't use a building slot"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","<Building>s don't use a building slot"
"sheet name=""bonus""|BFreeTool|desc|||/desc","{Unit}s tools costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","You can upgrade ::value:: {Building}s for free"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","You can upgrade ::value:: {Building}s for free"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","{Building}s don't use a building slot"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","{Building}s don't use a building slot"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: attacks from neutral zones"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruin]s, [Shipwreck]s and [BrokenHouse]s resources and exploring speed"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]s give +::value:: population"
......
......@@ -577,7 +577,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","[::id::]s' resistance and [ProjectileResist] +::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Increases [::id::]s' resistance by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."
......
......@@ -577,7 +577,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","[::id::]s' resistance and [ProjectileResist] +::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Increases [::id::]s' resistance by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."
......
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