Commit a9f5d712 authored by w4t's avatar w4t

Northgard 2.2.7.17589 2020.06.26

parent bc56142e
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...@@ -84,7 +84,6 @@ ...@@ -84,7 +84,6 @@
"sheet name=""unit""|Norn|name|||/name","Norn" "sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan." "sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden" "sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Warden|desc|||/desc","The Wardens keep an eye on the [FountainHealth] at all time. They provide a healing bonus to help treat wounded. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Warrior|name|||/name","Warrior" "sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers." "sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen." "sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
...@@ -441,6 +440,7 @@ ...@@ -441,6 +440,7 @@
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!" "sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir" "sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir" "sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir"
"sheet name=""building""|Vegvisir|desc|||/desc","Source of incredible knowledge. Reduce building, repairing and forging time by ::percent::."
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath" "sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units." "sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!" "sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
...@@ -480,16 +480,18 @@ ...@@ -480,16 +480,18 @@
"sheet name=""building""|NidavellirGate|name|||/name","Gate Of Nidavellir" "sheet name=""building""|NidavellirGate|name|||/name","Gate Of Nidavellir"
"sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir" "sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir"
"sheet name=""building""|FountainFame|name|||/name","Mimirsbrunn" "sheet name=""building""|FountainFame|name|||/name","Mimirsbrunn"
"sheet name=""building""|FountainFame|langs.plural|||/langs.plural","Mimirsbrunn"
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan." "sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan."
"sheet name=""building""|NidavellirBeacon|name|||/name","Nidavellir Beacon" "sheet name=""building""|NidavellirBeacon|name|||/name","Nidavellir Beacon"
"sheet name=""building""|FountainHealth|name|||/name","Urdarbrunn" "sheet name=""building""|FountainHealth|name|||/name","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Assign a villager to become a [Warden] and offer a ::percent_value:: bonus of [Healing] to all your healers. You can activate the [Cleanse] ability." "sheet name=""building""|FountainHealth|langs.plural|||/langs.plural","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Gives a ::percent:: bonus of [Healing] to all your healers. Allows the use of [Cleanse] ability."
"sheet name=""building""|TallGrass|name|||/name","Landvidi" "sheet name=""building""|TallGrass|name|||/name","Landvidi"
"sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside." "sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside."
"sheet name=""building""|PoisonousSwamp|name|||/name","Poisonous Swamp" "sheet name=""building""|PoisonousSwamp|name|||/name","Poisonous Swamp"
"sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through." "sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through."
"sheet name=""building""|BrambleField|name|||/name","Naströnd" "sheet name=""building""|BrambleField|name|||/name","Naströnd"
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be harvested for some [Wood]." "sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be cleared by a [Scout] and will give some [Wood] afterward."
"sheet name=""building""|Meteor|name|||/name","Molten Rock" "sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks" "sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!" "sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
...@@ -518,7 +520,7 @@ ...@@ -518,7 +520,7 @@
"sheet name=""building""|RelicRaven|name|||/name","Naglfar" "sheet name=""building""|RelicRaven|name|||/name","Naglfar"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s" "sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram" "sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them." "sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +15% attack, +15% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti" "sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]." "sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicSnake|name|||/name","Gungnir" "sheet name=""building""|RelicSnake|name|||/name","Gungnir"
...@@ -553,8 +555,8 @@ ...@@ -553,8 +555,8 @@
"sheet name=""building""|ColliderSquare|desc|||/desc","An invisible square collider to give consistence to decorative elements." "sheet name=""building""|ColliderSquare|desc|||/desc","An invisible square collider to give consistence to decorative elements."
"sheet name=""building""|ColliderRectangle|name|||/name","Rectangle Collider" "sheet name=""building""|ColliderRectangle|name|||/name","Rectangle Collider"
"sheet name=""building""|ColliderRectangle|desc|||/desc","An invisible rectangle collider to give consistence to decorative elements." "sheet name=""building""|ColliderRectangle|desc|||/desc","An invisible rectangle collider to give consistence to decorative elements."
"sheet name=""building""|ColliderOcto|name|||/name","Octogonal Collider" "sheet name=""building""|ColliderOcto|name|||/name","Octagonal Collider"
"sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octogonal collider to give consistence to decorative elements." "sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octagonal collider to give consistence to decorative elements."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den" "sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic" "sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it." "sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
...@@ -608,7 +610,7 @@ ...@@ -608,7 +610,7 @@
"sheet name=""tech""|Pillage|desc|||/desc","Gain some [Money] for each enemy unit killed." "sheet name=""tech""|Pillage|desc|||/desc","Gain some [Money] for each enemy unit killed."
"sheet name=""tech""|Plunder|name|||/name","Plunder" "sheet name=""tech""|Plunder|name|||/name","Plunder"
"sheet name=""tech""|Plunder|desc|||/desc","When you decolonize an area, your units there gain +::percent:: health." "sheet name=""tech""|Plunder|desc|||/desc","When you decolonize an area, your units there gain +::percent:: health."
"sheet name=""tech""|Conqueror|name|||/name","Conqueror" "sheet name=""tech""|Conqueror|name|||/name","Invader"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast." "sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|name|||/name","Veiled Threats" "sheet name=""tech""|Threats|name|||/name","Veiled Threats"
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war." "sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
...@@ -788,7 +790,7 @@ ...@@ -788,7 +790,7 @@
"sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge" "sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory." "sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory."
"sheet name=""tech""|FountainWisdom|name|||/name","Fountain of Wisdom" "sheet name=""tech""|FountainWisdom|name|||/name","Fountain of Wisdom"
"sheet name=""tech""|FountainWisdom|desc|||/desc","You received the blessing from the [FountainFame], you can choose a knowledge from another clan." "sheet name=""tech""|FountainWisdom|desc|||/desc","You received blessing from the [FountainFame], you can choose a knowledge from another clan"
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED" "sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED"
"sheet name=""clan""|Wolf|name|||/name","Wolf" "sheet name=""clan""|Wolf|name|||/name","Wolf"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir" "sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
...@@ -918,6 +920,8 @@ ...@@ -918,6 +920,8 @@
"sheet name=""icon""|CanTrade|desc|||/desc","Available Trade Route." "sheet name=""icon""|CanTrade|desc|||/desc","Available Trade Route."
"sheet name=""icon""|CanTradePrestige|desc|||/desc","Available Great Route." "sheet name=""icon""|CanTradePrestige|desc|||/desc","Available Great Route."
"sheet name=""icon""|CanForge|desc|||/desc","Items waiting to be forged." "sheet name=""icon""|CanForge|desc|||/desc","Items waiting to be forged."
"sheet name=""icon""|ProductionBonus|name|||/name","DEPRECATED"
"sheet name=""icon""|ProductionMalus|name|||/name","DEPRECATED"
"sheet name=""icon""|HighTide|name|||/name","High Tide" "sheet name=""icon""|HighTide|name|||/name","High Tide"
"sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone." "sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone."
"sheet name=""icon""|Stilted|name|||/name","Shallow Waters" "sheet name=""icon""|Stilted|name|||/name","Shallow Waters"
...@@ -2101,6 +2105,26 @@ ...@@ -2101,6 +2105,26 @@
"sheet name=""achievement""|ADestructionDerby|desc|||/desc","Destroy 4 different buildings with the Ram ability in one game" "sheet name=""achievement""|ADestructionDerby|desc|||/desc","Destroy 4 different buildings with the Ram ability in one game"
"sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?" "sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?"
"sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population" "sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population"
"sheet name=""achievement""|APoisonousSwamp|name|||/name","I'm not in peak condition!"
"sheet name=""achievement""|APoisonousSwamp|desc|||/desc","Survive the poisonous swamps's effect for the first time"
"sheet name=""achievement""|APoisonousSwamp2|name|||/name","This is FINE..."
"sheet name=""achievement""|APoisonousSwamp2|desc|||/desc","Lose 3 units to the poisonous swamps in the same game"
"sheet name=""achievement""|ATallGrass|name|||/name","A wild Viking appears!"
"sheet name=""achievement""|ATallGrass|desc|||/desc","Attack an enemy in tall grass"
"sheet name=""achievement""|ATallGrassGhost|name|||/name","Poltergeist"
"sheet name=""achievement""|ATallGrassGhost|desc|||/desc","Attack an enemy with Ghost warriors tall grass"
"sheet name=""achievement""|AMimirsbrunn|name|||/name","Let me borrow this..."
"sheet name=""achievement""|AMimirsbrunn|desc|||/desc","Steal a technology for the first time"
"sheet name=""achievement""|AMimirsbrunn2|name|||/name","Mimirsbruh"
"sheet name=""achievement""|AMimirsbrunn2|desc|||/desc","Steal a technology 5 times"
"sheet name=""achievement""|AUrdarbrunn|name|||/name","It's just a scratch..."
"sheet name=""achievement""|AUrdarbrunn|desc|||/desc","Use the Cleanse active for the first time"
"sheet name=""achievement""|AUrdarbrunn2|name|||/name","Mass purification"
"sheet name=""achievement""|AUrdarbrunn2|desc|||/desc","Heal 8 sick units with a single Cleanse"
"sheet name=""achievement""|ABrambleField|name|||/name","Gardening"
"sheet name=""achievement""|ABrambleField|desc|||/desc","Clear a Bramble Field for the first time"
"sheet name=""achievement""|ABrambleField2|name|||/name","Another shrubbery!"
"sheet name=""achievement""|ABrambleField2|desc|||/desc","Clear Bramble Fields 5 times"
"sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner" "sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner"
"sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]" "sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]"
"sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner" "sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner"
...@@ -2302,7 +2326,7 @@ ...@@ -2302,7 +2326,7 @@
"sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow" "sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow"
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]." "sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|Cleanse|name|||/name","Cleanse" "sheet name=""ability""|Cleanse|name|||/name","Cleanse"
"sheet name=""ability""|Cleanse|desc|||/desc","Instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and give a ::value0:: seconds immunity from them." "sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them."
"sheet name=""ability""|WarEffort|name|||/name","War Effort" "sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore." "sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge" "sheet name=""ability""|WarriorCharge|name|||/name","Charge"
...@@ -2318,7 +2342,7 @@ ...@@ -2318,7 +2342,7 @@
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year." "sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Units within an area that contains an allied [WatchTower] gain +::percent_value:: defense." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|name|||/name","Garrison" "sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded).<br/>Each kill on allied territory gives +::percent_value2:: [MilitaryXP]." "sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded).<br/>Each kill on allied territory gives +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath" "sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
...@@ -2334,7 +2358,7 @@ ...@@ -2334,7 +2358,7 @@
"sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life." "sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life."
"sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence" "sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence"
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls units." "sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls human units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence" "sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
"sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health." "sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health."
"sheet name=""ability""|CanHide|name|||/name","Cloaked" "sheet name=""ability""|CanHide|name|||/name","Cloaked"
...@@ -2688,15 +2712,15 @@ ...@@ -2688,15 +2712,15 @@
"sheet name=""decoration""|19|name|||/name","Ford Rocks" "sheet name=""decoration""|19|name|||/name","Ford Rocks"
"sheet name=""decoration""|20|name|||/name","Magma Flow Rock" "sheet name=""decoration""|20|name|||/name","Magma Flow Rock"
"sheet name=""decoration""|21|name|||/name","Marsh Rock" "sheet name=""decoration""|21|name|||/name","Marsh Rock"
"sheet name=""decoration""|22|name|||/name","Ice Stone" "sheet name=""decoration""|22|name|||/name","Rock Cliff"
"sheet name=""decoration""|23|name|||/name","Ice Block" "sheet name=""decoration""|23|name|||/name","Coastal Rock Cliff"
"sheet name=""decoration""|24|name|||/name","Rock Cliff" "sheet name=""decoration""|24|name|||/name","Volcano Cliff"
"sheet name=""decoration""|25|name|||/name","Coastal Rock Cliff" "sheet name=""decoration""|25|name|||/name","Helheim Stone"
"sheet name=""decoration""|26|name|||/name","Volcano Cliff" "sheet name=""decoration""|26|name|||/name","Heilheim Small Rock"
"sheet name=""decoration""|27|name|||/name","Helheim Stone" "sheet name=""decoration""|27|name|||/name","Underwater Rock"
"sheet name=""decoration""|28|name|||/name","Underwater Rock" "sheet name=""decoration""|28|name|||/name","Dead Deer"
"sheet name=""decoration""|29|name|||/name","Dead Deer" "sheet name=""decoration""|29|name|||/name","Draugar Camp Item"
"sheet name=""decoration""|30|name|||/name","Draugr Camp Item" "sheet name=""decoration""|30|name|||/name","Pillar"
"sheet name=""decoration""|31|name|||/name","Pillar" "sheet name=""decoration""|31|name|||/name","Wolf Den Stone"
"sheet name=""decoration""|32|name|||/name","Wolf Den Stone" "sheet name=""decoration""|32|name|||/name","Bramble Field"
"sheet name=""decoration""|33|name|||/name","Bramble Field" "sheet name=""decoration""|33|name|||/name","Village Item"
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -84,7 +84,6 @@ ...@@ -84,7 +84,6 @@
"sheet name=""unit""|Norn|name|||/name","Norn" "sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan." "sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden" "sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Warden|desc|||/desc","The Wardens keep an eye on the [FountainHealth] at all time. They provide a healing bonus to help treat wounded. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Warrior|name|||/name","Warrior" "sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers." "sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen." "sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
...@@ -441,6 +440,7 @@ ...@@ -441,6 +440,7 @@
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!" "sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir" "sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir" "sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir"
"sheet name=""building""|Vegvisir|desc|||/desc","Source of incredible knowledge. Reduce building, repairing and forging time by ::percent::."
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath" "sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units." "sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!" "sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
...@@ -480,16 +480,18 @@ ...@@ -480,16 +480,18 @@
"sheet name=""building""|NidavellirGate|name|||/name","Gate Of Nidavellir" "sheet name=""building""|NidavellirGate|name|||/name","Gate Of Nidavellir"
"sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir" "sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir"
"sheet name=""building""|FountainFame|name|||/name","Mimirsbrunn" "sheet name=""building""|FountainFame|name|||/name","Mimirsbrunn"
"sheet name=""building""|FountainFame|langs.plural|||/langs.plural","Mimirsbrunn"
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan." "sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan."
"sheet name=""building""|NidavellirBeacon|name|||/name","Nidavellir Beacon" "sheet name=""building""|NidavellirBeacon|name|||/name","Nidavellir Beacon"
"sheet name=""building""|FountainHealth|name|||/name","Urdarbrunn" "sheet name=""building""|FountainHealth|name|||/name","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Assign a villager to become a [Warden] and offer a ::percent_value:: bonus of [Healing] to all your healers. You can activate the [Cleanse] ability." "sheet name=""building""|FountainHealth|langs.plural|||/langs.plural","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Gives a ::percent:: bonus of [Healing] to all your healers. Allows the use of [Cleanse] ability."
"sheet name=""building""|TallGrass|name|||/name","Landvidi" "sheet name=""building""|TallGrass|name|||/name","Landvidi"
"sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside." "sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside."
"sheet name=""building""|PoisonousSwamp|name|||/name","Poisonous Swamp" "sheet name=""building""|PoisonousSwamp|name|||/name","Poisonous Swamp"
"sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through." "sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through."
"sheet name=""building""|BrambleField|name|||/name","Naströnd" "sheet name=""building""|BrambleField|name|||/name","Naströnd"
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be harvested for some [Wood]." "sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be cleared by a [Scout] and will give some [Wood] afterward."
"sheet name=""building""|Meteor|name|||/name","Molten Rock" "sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks" "sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!" "sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
...@@ -518,7 +520,7 @@ ...@@ -518,7 +520,7 @@
"sheet name=""building""|RelicRaven|name|||/name","Naglfar" "sheet name=""building""|RelicRaven|name|||/name","Naglfar"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s" "sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram" "sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them." "sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +15% attack, +15% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti" "sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]." "sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicSnake|name|||/name","Gungnir" "sheet name=""building""|RelicSnake|name|||/name","Gungnir"
...@@ -553,8 +555,8 @@ ...@@ -553,8 +555,8 @@
"sheet name=""building""|ColliderSquare|desc|||/desc","An invisible square collider to give consistence to decorative elements." "sheet name=""building""|ColliderSquare|desc|||/desc","An invisible square collider to give consistence to decorative elements."
"sheet name=""building""|ColliderRectangle|name|||/name","Rectangle Collider" "sheet name=""building""|ColliderRectangle|name|||/name","Rectangle Collider"
"sheet name=""building""|ColliderRectangle|desc|||/desc","An invisible rectangle collider to give consistence to decorative elements." "sheet name=""building""|ColliderRectangle|desc|||/desc","An invisible rectangle collider to give consistence to decorative elements."
"sheet name=""building""|ColliderOcto|name|||/name","Octogonal Collider" "sheet name=""building""|ColliderOcto|name|||/name","Octagonal Collider"
"sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octogonal collider to give consistence to decorative elements." "sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octagonal collider to give consistence to decorative elements."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den" "sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic" "sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it." "sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
...@@ -608,7 +610,7 @@ ...@@ -608,7 +610,7 @@
"sheet name=""tech""|Pillage|desc|||/desc","Gain some [Money] for each enemy unit killed." "sheet name=""tech""|Pillage|desc|||/desc","Gain some [Money] for each enemy unit killed."
"sheet name=""tech""|Plunder|name|||/name","Plunder" "sheet name=""tech""|Plunder|name|||/name","Plunder"
"sheet name=""tech""|Plunder|desc|||/desc","When you decolonize an area, your units there gain +::percent:: health." "sheet name=""tech""|Plunder|desc|||/desc","When you decolonize an area, your units there gain +::percent:: health."
"sheet name=""tech""|Conqueror|name|||/name","Conqueror" "sheet name=""tech""|Conqueror|name|||/name","Invader"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast." "sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|name|||/name","Veiled Threats" "sheet name=""tech""|Threats|name|||/name","Veiled Threats"
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war." "sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
...@@ -788,7 +790,7 @@ ...@@ -788,7 +790,7 @@
"sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge" "sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory." "sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory."
"sheet name=""tech""|FountainWisdom|name|||/name","Fountain of Wisdom" "sheet name=""tech""|FountainWisdom|name|||/name","Fountain of Wisdom"
"sheet name=""tech""|FountainWisdom|desc|||/desc","You received the blessing from the [FountainFame], you can choose a knowledge from another clan." "sheet name=""tech""|FountainWisdom|desc|||/desc","You received blessing from the [FountainFame], you can choose a knowledge from another clan"
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED" "sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED"
"sheet name=""clan""|Wolf|name|||/name","Wolf" "sheet name=""clan""|Wolf|name|||/name","Wolf"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir" "sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
...@@ -918,6 +920,8 @@ ...@@ -918,6 +920,8 @@
"sheet name=""icon""|CanTrade|desc|||/desc","Available Trade Route." "sheet name=""icon""|CanTrade|desc|||/desc","Available Trade Route."
"sheet name=""icon""|CanTradePrestige|desc|||/desc","Available Great Route." "sheet name=""icon""|CanTradePrestige|desc|||/desc","Available Great Route."
"sheet name=""icon""|CanForge|desc|||/desc","Items waiting to be forged." "sheet name=""icon""|CanForge|desc|||/desc","Items waiting to be forged."
"sheet name=""icon""|ProductionBonus|name|||/name","DEPRECATED"
"sheet name=""icon""|ProductionMalus|name|||/name","DEPRECATED"
"sheet name=""icon""|HighTide|name|||/name","High Tide" "sheet name=""icon""|HighTide|name|||/name","High Tide"
"sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone." "sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone."
"sheet name=""icon""|Stilted|name|||/name","Shallow Waters" "sheet name=""icon""|Stilted|name|||/name","Shallow Waters"
...@@ -2101,6 +2105,26 @@ ...@@ -2101,6 +2105,26 @@
"sheet name=""achievement""|ADestructionDerby|desc|||/desc","Destroy 4 different buildings with the Ram ability in one game" "sheet name=""achievement""|ADestructionDerby|desc|||/desc","Destroy 4 different buildings with the Ram ability in one game"
"sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?" "sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?"
"sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population" "sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population"
"sheet name=""achievement""|APoisonousSwamp|name|||/name","I'm not in peak condition!"
"sheet name=""achievement""|APoisonousSwamp|desc|||/desc","Survive the poisonous swamps's effect for the first time"
"sheet name=""achievement""|APoisonousSwamp2|name|||/name","This is FINE..."
"sheet name=""achievement""|APoisonousSwamp2|desc|||/desc","Lose 3 units to the poisonous swamps in the same game"
"sheet name=""achievement""|ATallGrass|name|||/name","A wild Viking appears!"
"sheet name=""achievement""|ATallGrass|desc|||/desc","Attack an enemy in tall grass"
"sheet name=""achievement""|ATallGrassGhost|name|||/name","Poltergeist"
"sheet name=""achievement""|ATallGrassGhost|desc|||/desc","Attack an enemy with Ghost warriors tall grass"
"sheet name=""achievement""|AMimirsbrunn|name|||/name","Let me borrow this..."
"sheet name=""achievement""|AMimirsbrunn|desc|||/desc","Steal a technology for the first time"
"sheet name=""achievement""|AMimirsbrunn2|name|||/name","Mimirsbruh"
"sheet name=""achievement""|AMimirsbrunn2|desc|||/desc","Steal a technology 5 times"
"sheet name=""achievement""|AUrdarbrunn|name|||/name","It's just a scratch..."
"sheet name=""achievement""|AUrdarbrunn|desc|||/desc","Use the Cleanse active for the first time"
"sheet name=""achievement""|AUrdarbrunn2|name|||/name","Mass purification"
"sheet name=""achievement""|AUrdarbrunn2|desc|||/desc","Heal 8 sick units with a single Cleanse"
"sheet name=""achievement""|ABrambleField|name|||/name","Gardening"
"sheet name=""achievement""|ABrambleField|desc|||/desc","Clear a Bramble Field for the first time"
"sheet name=""achievement""|ABrambleField2|name|||/name","Another shrubbery!"
"sheet name=""achievement""|ABrambleField2|desc|||/desc","Clear Bramble Fields 5 times"
"sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner" "sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner"
"sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]" "sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]"
"sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner" "sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner"
...@@ -2302,7 +2326,7 @@ ...@@ -2302,7 +2326,7 @@
"sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow" "sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow"
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]." "sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|Cleanse|name|||/name","Cleanse" "sheet name=""ability""|Cleanse|name|||/name","Cleanse"
"sheet name=""ability""|Cleanse|desc|||/desc","Instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and give a ::value0:: seconds immunity from them." "sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them."
"sheet name=""ability""|WarEffort|name|||/name","War Effort" "sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore." "sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge" "sheet name=""ability""|WarriorCharge|name|||/name","Charge"
...@@ -2318,7 +2342,7 @@ ...@@ -2318,7 +2342,7 @@
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year." "sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire" "sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Units within an area that contains an allied [WatchTower] gain +::percent_value:: defense." "sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|name|||/name","Garrison" "sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded).<br/>Each kill on allied territory gives +::percent_value2:: [MilitaryXP]." "sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded).<br/>Each kill on allied territory gives +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath" "sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
...@@ -2334,7 +2358,7 @@ ...@@ -2334,7 +2358,7 @@
"sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters" "sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life." "sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life."
"sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence" "sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence"
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls units." "sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls human units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence" "sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
"sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health." "sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health."
"sheet name=""ability""|CanHide|name|||/name","Cloaked" "sheet name=""ability""|CanHide|name|||/name","Cloaked"
...@@ -2688,15 +2712,15 @@ ...@@ -2688,15 +2712,15 @@
"sheet name=""decoration""|19|name|||/name","Ford Rocks" "sheet name=""decoration""|19|name|||/name","Ford Rocks"
"sheet name=""decoration""|20|name|||/name","Magma Flow Rock" "sheet name=""decoration""|20|name|||/name","Magma Flow Rock"
"sheet name=""decoration""|21|name|||/name","Marsh Rock" "sheet name=""decoration""|21|name|||/name","Marsh Rock"
"sheet name=""decoration""|22|name|||/name","Ice Stone" "sheet name=""decoration""|22|name|||/name","Rock Cliff"
"sheet name=""decoration""|23|name|||/name","Ice Block" "sheet name=""decoration""|23|name|||/name","Coastal Rock Cliff"
"sheet name=""decoration""|24|name|||/name","Rock Cliff" "sheet name=""decoration""|24|name|||/name","Volcano Cliff"
"sheet name=""decoration""|25|name|||/name","Coastal Rock Cliff" "sheet name=""decoration""|25|name|||/name","Helheim Stone"
"sheet name=""decoration""|26|name|||/name","Volcano Cliff" "sheet name=""decoration""|26|name|||/name","Heilheim Small Rock"
"sheet name=""decoration""|27|name|||/name","Helheim Stone" "sheet name=""decoration""|27|name|||/name","Underwater Rock"
"sheet name=""decoration""|28|name|||/name","Underwater Rock" "sheet name=""decoration""|28|name|||/name","Dead Deer"
"sheet name=""decoration""|29|name|||/name","Dead Deer" "sheet name=""decoration""|29|name|||/name","Draugar Camp Item"
"sheet name=""decoration""|30|name|||/name","Draugr Camp Item" "sheet name=""decoration""|30|name|||/name","Pillar"
"sheet name=""decoration""|31|name|||/name","Pillar" "sheet name=""decoration""|31|name|||/name","Wolf Den Stone"
"sheet name=""decoration""|32|name|||/name","Wolf Den Stone" "sheet name=""decoration""|32|name|||/name","Bramble Field"
"sheet name=""decoration""|33|name|||/name","Bramble Field" "sheet name=""decoration""|33|name|||/name","Village Item"
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...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Handelsroute aufbauen" "g id=""buttons""|t id=""choose_trade_road""||||/t","Handelsroute aufbauen"
"g id=""buttons""|t id=""change_trade_road""||||/t","Handelsroute ändern" "g id=""buttons""|t id=""change_trade_road""||||/t","Handelsroute ändern"
"g id=""buttons""|t id=""upgrade_building""||||/t","Aufwerten" "g id=""buttons""|t id=""upgrade_building""||||/t","Aufwerten"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Schaltet Hauptverkehrsrouten frei" "g id=""buttons""|t id=""unlock_great_route""||||/t","Schaltet Hauptverkehrsrouten frei"
"g id=""buttons""|t id=""colonize""||||/t","Besiedelt für <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::" "g id=""buttons""|t id=""colonize""||||/t","Besiedelt für <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Nicht besiedelbar" "g id=""buttons""|t id=""cantColonize""||||/t","Nicht besiedelbar"
...@@ -273,7 +274,7 @@ ...@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","Keine|Niedrig|Mittel|Hoch|Sehr hoch" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","Keine|Niedrig|Mittel|Hoch|Sehr hoch"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","Hohe Bodentextur-Qualität" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","Hohe Bodentextur-Qualität"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Boden im Cache <font opacity=""0.7"">(verbesserte Leistung)</font>" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Boden im Cache <font opacity=""0.7"">(verbesserte Leistung)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Erstellt Geländetexturen vorab und speichert sie im Cache, um die Leistung zu verbessern (geht zulasten der Speicherkapazität)." "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Erstellt Geländetexturen vorab und speichert sie im Cache, um die Leistung zu verbessern (geht zulasten der Speicherkapazität). Im Karten-Editor deaktiviert."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Auflösung" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Auflösung"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Vollbild" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Vollbild"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exklusiv" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exklusiv"
...@@ -290,31 +291,31 @@ ...@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Umgebung" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Umgebung"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Soundeffekte" "g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Soundeffekte"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Mitwirkende" "g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Mitwirkende"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Ein Spiel von" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D-Grafik" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Grafikdesign" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programmierung" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Spieldesign" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Qualitätssicherung" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Musik" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Leitender Producer" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Verwaltung" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Danke fürs Spielen!" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","Danke fürs Spielen!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Diese Taste ist bereits zugewiesen. Überschreiben?" "g id=""ui""|t id=""confirm_key_overwrite""||||/t","Diese Taste ist bereits zugewiesen. Überschreiben?"
...@@ -350,7 +351,7 @@ ...@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">aktiviert</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">aktiviert</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">deaktiviert</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">deaktiviert</font>"
"g id=""ui""|t id=""server_name""||||/t","Servername" "g id=""ui""|t id=""server_name""||||/t","Servername"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded" "g id=""ui""|t id=""has_mods""||||/t","Das Spiel ist gemoddet."
"g id=""ui""|t id=""disable_tips""||||/t","Keine Tipps anzeigen" "g id=""ui""|t id=""disable_tips""||||/t","Keine Tipps anzeigen"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Verlasst das aktuelle Spiel, um diese Option zu ändern." "g id=""ui""|t id=""available_from_main_screen""||||/t","Verlasst das aktuelle Spiel, um diese Option zu ändern."
"g id=""ui""|t id=""all""||||/t","Alle" "g id=""ui""|t id=""all""||||/t","Alle"
...@@ -375,9 +376,9 @@ ...@@ -375,9 +376,9 @@
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Sonderkarte" "g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Sonderkarte"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Erweiterte Optionen" "g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Erweiterte Optionen"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods" "g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Custom map" "g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Benutzerdefinierte Karte"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Use map script" "g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Karten-Skript verwenden"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Data modifiers" "g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Datenmodifizierer"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Militärlaufbahnen" "g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Militärlaufbahnen"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","Taktiker" "g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","Taktiker"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","Beschützer" "g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","Beschützer"
...@@ -544,8 +545,8 @@ ...@@ -544,8 +545,8 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: erlerntes Wissen" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: erlerntes Wissen"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Erfordert ::count::/::max:: erlerntes Wissen." "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Erfordert ::count::/::max:: erlerntes Wissen."
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Wählt eine Technologie, um ::tech:: zu ersetzen." "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Wählt eine Technologie, um ::tech:: zu ersetzen."
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet." "g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","Ihr habt noch keinen Segen von einem [FountainFame] erhalten."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]" "g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Ein anderer Clan hat das Wissen des [FountainFame]gs beansprucht."
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Es verbleibt weniger als ein Monat.)" "g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Es verbleibt weniger als ein Monat.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(Noch ::nb:: Monate.)" "g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(Noch ::nb:: Monate.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(derzeit +::nb::%)" "g id=""dialogs""|t id=""dedication_currently""||||/t","(derzeit +::nb::%)"
...@@ -561,8 +562,8 @@ ...@@ -561,8 +562,8 @@
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","Ihr könnt nicht mit einem Clan handeln, mit dem Ihr Krieg führt." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","Ihr könnt nicht mit einem Clan handeln, mit dem Ihr Krieg führt."
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","Ihr könnt nicht mit der gegnerischen [Giant]p-Fraktion handeln." "g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","Ihr könnt nicht mit der gegnerischen [Giant]p-Fraktion handeln."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","Sie werden diese Ressource nicht akzeptieren." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","Sie werden diese Ressource nicht akzeptieren."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: kann nicht mit anderen Clans handeln." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","Der ::the_clan_of_the:: kann nicht mit anderen Clans handeln."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: kann nicht mit neutralen Fraktionen handeln." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","Der ::the_clan_of_the:: kann nicht mit neutralen Fraktionen handeln."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","Ihr könnt nicht mit diesem Clan handeln." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","Ihr könnt nicht mit diesem Clan handeln."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","Ihr könnt dieselbe Ressource nicht zwei Mal mit demselben Clan handeln." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","Ihr könnt dieselbe Ressource nicht zwei Mal mit demselben Clan handeln."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","Ihr seid noch keinen anderen Clans begegnet." "g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","Ihr seid noch keinen anderen Clans begegnet."
...@@ -922,10 +923,11 @@ ...@@ -922,10 +923,11 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Bereits geplündert</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Bereits geplündert</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Bereits besucht</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Bereits besucht</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> Gebäude in diesem Gebiet." "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> Gebäude in diesem Gebiet."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","In diesem Gebiet steht bereits ein/e [::building_name::]." "g id=""tip_action""|t id=""already_same_building""||||/t","In diesem Gebiet steht bereits ein/e [::building_name::]."
"g id=""tip_action""|t id=""not_with_building""||||/t","In diesem Gebiet steht bereits ein/e ::building_name::." "g id=""tip_action""|t id=""not_with_building""||||/t","Kann nicht mit ""::building_name::"" platziert werden."
"g id=""tip_action""|t id=""sacrifice""||||/t","Opferung" "g id=""tip_action""|t id=""sacrifice""||||/t","Opferung"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","ont color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)" "g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","Wirkt [::ability_name::]" "g id=""tip_action""|t id=""ability_ok""||||/t","Wirkt [::ability_name::]"
"g id=""tip_action""|t id=""hightide_ok""||||/t","Wirkt [::ability_name::]. Kosten: ::qty::[::res::]" "g id=""tip_action""|t id=""hightide_ok""||||/t","Wirkt [::ability_name::]. Kosten: ::qty::[::res::]"
"g id=""tip_action""|t id=""hightide_volcano""||||/t","[HighTide] kann nicht auf einem [Volcano] gewirkt werden." "g id=""tip_action""|t id=""hightide_volcano""||||/t","[HighTide] kann nicht auf einem [Volcano] gewirkt werden."
...@@ -1068,8 +1070,8 @@ ...@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Das Schiff konnte nicht landen, weil Ihr keinen Strand kontrolliert." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Das Schiff konnte nicht landen, weil Ihr keinen Strand kontrolliert."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Die uralten Geister haben ein [AncientBattleground] enthüllt. Dort werdet Ihr einen [Artifact] von [OxHero] finden." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Die uralten Geister haben ein [AncientBattleground] enthüllt. Dort werdet Ihr einen [Artifact] von [OxHero] finden."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Ihr habt dies in den [AncientBattleground]-Trümmern gefunden: [::item::]!" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Ihr habt dies in den [AncientBattleground]-Trümmern gefunden: [::item::]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge." "g id=""notify""|t id=""fountain_wisdom""||||/t","Eure [RuneMaster]p haben neues Wissen entdeckt."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","Eure [Scout]p sind mit dem Roden von [BrambleField] fertig und haben dabei ::qty_wood:: [Wood] gewonnen. Das Gebiet ist jetzt zugänglich."
"g id=""endgame_event""|t id=""day""||||/t","Tag ::value::" "g id=""endgame_event""|t id=""day""||||/t","Tag ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> ist an der Küste von Northgard gelandet!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> ist an der Küste von Northgard gelandet!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> hat ein neues Gebiet besiedelt." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> hat ein neues Gebiet besiedelt."
...@@ -1223,259 +1225,252 @@ ...@@ -1223,259 +1225,252 @@
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","Nach der Besiedelung von [BifrostLore] wird Euer [Lore] zu seiner Aktivierung verwendet, anstatt Wissen freizuschalten.<br/><br/>Wollt Ihr [BifrostLore] besiedeln?" "g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","Nach der Besiedelung von [BifrostLore] wird Euer [Lore] zu seiner Aktivierung verwendet, anstatt Wissen freizuschalten.<br/><br/>Wollt Ihr [BifrostLore] besiedeln?"
"g id=""editor""|t id=""title""||||/t","Mods" "g id=""editor""|t id=""title""||||/t","Mods"
"g id=""editor""|t id=""tag""||||/t","Editor" "g id=""editor""|t id=""tag""||||/t","Editor"
"g id=""editor""|t id=""tag_mod""||||/t","Modded game" "g id=""editor""|t id=""tag_mod""||||/t","Gemoddetes Spiel"
"g id=""editor""|t id=""create""||||/t","Create map" "g id=""editor""|t id=""create""||||/t","Karte erstellen"
"g id=""editor""|t id=""load""||||/t","Edit map" "g id=""editor""|t id=""load""||||/t","Karte bearbeiten"
"g id=""editor""|t id=""save""||||/t","Save map" "g id=""editor""|t id=""save""||||/t","Karte speichern"
"g id=""editor""|t id=""saved_maps""||||/t","Saved maps" "g id=""editor""|t id=""saved_maps""||||/t","Gespeicherte Karten"
"g id=""editor""|t id=""back""||||/t","Return to map" "g id=""editor""|t id=""back""||||/t","Zurück zur Karte"
"g id=""editor""|t id=""how_to""||||/t","How to Mod" "g id=""editor""|t id=""how_to""||||/t","Mod-Anleitung"
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods" "g id=""editor""|t id=""mod_list""||||/t","Installierte Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods" "g id=""editor""|t id=""get_mod""||||/t","Mods erhalten"
"g id=""editor""|t id=""upload""||||/t","Upload Mod" "g id=""editor""|t id=""upload""||||/t","Mod hochladen"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::" "g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods" "g id=""editor""|t id=""zone_id""||||/t","Gebiet ::zoneId:::"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod." "g id=""editor""|t id=""bt_choose""||||/t","Mods hinzufügen"
"g id=""editor""|t id=""choose_win""||||/t","Select the Mods you want to add in your game:" "g id=""editor""|t id=""no_choose_mod""||||/t","Ihr habt keine gültige Mod."
"g id=""editor""|t id=""choose_win""||||/t","Wählt die Mods, die Ihr Eurem Spiel hinzufügen möchtet:"
"g id=""editor""|t id=""victory_desc""||||/t","Mods" "g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Local Mods" "g id=""editor""|t id=""local_mods""||||/t","Lokale Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods" "g id=""editor""|t id=""uploaded_mods""||||/t","Meine hochgeladenen Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""empty_mod""||||/t","Diese Mod ist leer."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""obsolete_mod""||||/t","Die Karte dieser Mod ist veraltet. Falls Ihr der Ersteller seid, müsst Ihr Eure Karte im Karten-Editor öffnen und speichern (und gegebenenfalls die Workshop-Version aktualisieren)."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map." "g id=""editor""|t id=""already_map_mod""||||/t","Ihr könnt bei einer bearbeiteten Karte nur eine Mod wählen."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map" "g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map" "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Diese Mod enthält eine bearbeitete Karte."
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script" "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Diese Mod enthält keine bearbeitete Karte."
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script" "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Diese Mod enthält ein Skript."
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data" "g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","Diese Mod enthält kein Skript."
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data" "g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","Diese Mod enthält modifizierte Daten."
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map" "g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","Diese Mod enthält keine modifizierten Daten."
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players" "g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Eine benutzerdefinierte Karte erstellen"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Create map" "g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Anzahl Spieler"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Warning! There are too many players." "g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Karte erstellen"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public" "g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Achtung! Zu viele Spieler."
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only" "g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Öffentlich"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private" "g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Nur Freunde"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one." "g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Privat"
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:" "g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Ihr habt keine hochladbare Mod. Im Menü ""Mod-Anleitung"" erfahrt Ihr, wie Ihr eine erstellen könnt."
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:" "g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Wählt die Mod, die Ihr erstellen oder aktualisieren wollt:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod" "g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Wählt die Mod, die im Steam Workshop ersetzt wird:"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload" "g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Neue Mod erstellen"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Upload" "g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Änderungen seit letztem Upload"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress" "g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Hochladen"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful" "g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload läuft"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::" "g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload erfolgreich"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical." "g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Hoppla ... Upload gescheitert.<br/>Fehlercode: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title" "g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Beide Mods sind identisch."
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod-Titel"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod-Beschreibung"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod-Inhalt"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?" "g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the" "g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Beschreibung für dieses Update hinzufügen"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","workshop terms of service" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Dadurch wird die Mod ::modName:: aktualisiert. Fortfahren?"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Wenn Ihr diesen Gegenstand übermittelt, stimmt Ihr den"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","Workshop-Servicebedingungen zu"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor" "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Ihr müsst den Workshop-Servicebedingungen zustimmen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Sichtbarkeit im Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Gebiet-Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modus"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Gebäude anzeigen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Show zones Ids" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Gebiet-IDs anzeigen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Show zones center" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Gebietszentrum anzeigen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_cell_pos"" skip=""admin""||/t","Show cells pos" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_cell_pos"" skip=""admin""||/t","Show cells pos"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Show all units" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Alle Einheiten anzeigen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_enemies"" skip=""admin""||/t","Show enemies" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_enemies"" skip=""admin""||/t","Show enemies"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_special_zones"" skip=""admin""||/t","Show special zones" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_special_zones"" skip=""admin""||/t","Show special zones"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunks"" skip=""admin""||/t","Show chunks" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunks"" skip=""admin""||/t","Show chunks"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunk_ids"" skip=""admin""||/t","Show chunks id" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunk_ids"" skip=""admin""||/t","Show chunks id"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Terrain height" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Geländehöhe"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Ändert die Höhe und Zugänglichkeit aller Gebiete"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Kriegsnebel"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Kriegsnebel für alle Spieler ändern"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Zellen ausblenden"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Zellen anzeigen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Änderungen übernehmen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Änderungen verwerfen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Orte zurücksetzen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Alle Orte wieder auf Leer zurücksetzen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Schließen, ohne die Änderungen zu übernehmen?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Alle Änderungen an der Karte übernehmen? Das Laden der neuen Karte wird ein paar Sekunden dauern."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Verwerfen und alle Änderungen an der Karte zurücksetzen?"
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Places" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Alle Orte (außer Gemeindehaus) zurücksetzen?"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Buildings" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Klickt auf ""Änderungen übernehmen"", um Eure Einstellungen zu speichern."
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Clear buildings in the zone" "g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Orte"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Select a zone to clear its buildings" "g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Gebäude"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Selected zone doesn't have any building" "g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Gebäude in dem Gebiet löschen"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Units" "g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Wählt ein Gebiet, um die Gebäude darin zu löschen."
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Clear units in the zone" "g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Gewähltes Gebiet enthält keine Gebäude"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Einheiten"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Einheiten in diesem Gebiet löschen"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Wählt ein Gebiet, um die Einheiten darin zu löschen."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Gewähltes Gebiet enthält keine Einheiten"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Fehler: Einheit kann nicht generiert werden"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Landschaftselemente"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Wählt weitere Elemente und platziert sie nach dem Zufallsprinzip."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Pflanzen"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Bäume"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Felsen"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Sonstiges"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Alle Elemente wählen"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pinsel"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Ändert den vom Pinsel abgedeckten Bereich."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Ändert die Anzahl der pro Quadratmeter platzierten Elemente"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Drehung"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Dreht die Landschaft."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Fügt jedem platzierten Element einen zufälligen Drehungs-Offset hinzu."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Skalierung"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Ändert die Skalierung eines Objekts."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Skalierung zufällig festlegen"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Legt die Skalierung zufällig fest."
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Elemente in dem Gebiet löschen"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Wählt ein Gebiet, um die Elemente darin zu löschen."
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Pflanzen"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Misc" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Bäume"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Brushes" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Felsen"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Grass" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Sonstiges"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Dirt" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Pinsel"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Forest" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Gras"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Replace grass only" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Erde"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Rock" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Wald"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Nur Gras ersetzen"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Fels"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texturen"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Werkzeuge"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Größe"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Ändert den vom Pinsel abgedeckten Bereich."
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Schärfe"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Brush" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Pinselhärte"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Paint a zone with your cursor" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Gebietfüllung"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Fill" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Pinsel"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Fill a whole zone with a single texture" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Malt ein Gebiet mit Eurem Mauszeiger an."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Factions" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Füllen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Players & AI" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Füllt ein ganzes Gebiet mit einer einzelnen Textur."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutral Factions" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Fraktionen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Add player" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Spieler und KI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Add a new player and his [TownHall] in the selected zone" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutrale Fraktionen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Add a new player without [TownHall]" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Spieler hinzufügen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","You have reached the maximum number of players" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Fügt dem gewählten Gebiet einen neuen Spieler und sein [TownHall] hinzu."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","The player doesn't own any zone" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Neuen Spieler ohne [TownHall] hinzufügen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","The player doesn't have any [TownHall]" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","Ihr habt die maximale Anzahl an Spielern erreicht."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","The faction isn't present on the map" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","Der Spieler besitzt kein Gebiet."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","The faction doesn't own any zone" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","Der Spieler hat kein [TownHall]."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Pan camera to the [TownHall]" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","Die Fraktion ist auf der Karte nicht anwesend."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Pan camera to territory" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","Die Fraktion besitzt kein Gebiet."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Select a zone to colonize it" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Kamera zum [TownHall] schwenken"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Colonize selected zone" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Kamera zum Hoheitsgebiet schwenken"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Decolonize selected zone" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Zu besiedelndes Gebiet wählen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Ausgewähltes Gebiet besiedeln"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Ausgewähltes Gebiet dekolonisieren"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Ersetzt den Gebietsbesitzer"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Löscht einen Spieler und entfernt sein Hoheitsgebiet von der Karte."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","Mindestens ein Spieler muss auf der Karte anwesend sein."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Wollt Ihr den Spieler ::playerName:: und sein Hoheitsgebiet wirklich von der Karte entfernen?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Menschlichen Spieler zulassen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Spieler als KI erzwingen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","KI-Modifizierer"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Zusätzlicher KI-Schwierigkeitsgrad"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::" "g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid." "g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Eure Karte ist gültig."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:" "g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Eure Karte ist ungültig:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Your map has warnings:" "g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Eure Karte enthält Warnungen:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: doesn't have a [TownHall]" "g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: hat kein [TownHall]."
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: doesn't own any zones" "g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: besitzt keine Gebiete."
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: doesn't have any discovered zones." "g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: besitzt keine entdeckten Gebiete."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]." "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: hat mehr als ein [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI." "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Ihr könnt nicht alle Spieler als KI erzwingen."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)" "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Eure Karte enthält extrem viele Elemente. (::nb_elements::)"
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl" "g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts" "g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Es ist kein See vorhanden, in dem Fische platziert werden könnten."
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise" "g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Ihr könnt im Meer keine Fische manuell platzieren."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Ihr könnt auf einem Küstenspielfeld keine Fische platzieren."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Dieses Gebiet ist zu klein, um Fische zu enthalten."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Strg"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Verknüpfungen"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Anheben"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Raise all zones" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Alle Gebiete anheben"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Senken"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Alle Gebiete senken"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase" "g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Pinselgröße erhöhen"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9" "g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Ziffernblock 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease" "g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Pinselgröße reduzieren"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7" "g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Ziffernblock 7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down" "g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Schärfe -"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4" "g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Ziffernblock 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up" "g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Schärfe +"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6" "g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Ziffernblock 6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up" "g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Skalierung +"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8" "g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Ziffernblock 8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down" "g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Skalierung -"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5" "g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Ziffernblock 5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left" "g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Drehung links"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4" "g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Ziffernblock 4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right" "g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Drehung rechts"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6" "g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Ziffernblock 6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous" "g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Gegen Vorheriges austauschen"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7" "g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Ziffernblock 7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next" "g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Gegen Nächstes austauschen"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9" "g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Ziffernblock 9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover" "g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Verhüllen"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover" "g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Enthüllen"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock" "g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Freigeben"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""open_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Sperren"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Elemente löschen"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|t id=""owner""||||/t","Owner:" "g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|t id=""delete""||||/t","Remove" "g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::" "g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]" "g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]" "g id=""editor""|t id=""owner""||||/t","Besitzer:"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview" "g id=""editor""|t id=""delete""||||/t","Löschen"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you." "g id=""editor""|t id=""missing_clan_building""||||/t","Achtung! Fehlendes Gebäude für ::clanName::-Clan: ::buildingName::"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder." "g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:" "g id=""editor""|t id=""add_shoal""||||/t","[Shoal]p hinzufügen"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data" "g id=""editor""|t id=""remove_shoal""||||/t","[Shoal]p entfernen"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name." "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Zivile Einheiten"
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Militärische Einheiten"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu." "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Helden"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message." "g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Einfache Gegner"
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script" "g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystische Gegner"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications." "g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive Einheiten"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app." "g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Produktionsgebäude"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser." "g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Militärgebäude"
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data" "g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Spezielle Gebäude"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it." "g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Ressourcen-Features"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action." "g id=""editor""|g id=""building_groups""|t id=""place""|||/t","Welt-Features"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously." "g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Fraktion"
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod" "g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawner"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop." "g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relikte"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu." "g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Sieggebäude"
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor" "g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Kollisionsobjekt"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe" "g id=""editor""|t id=""error""||||/t","Achtung"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>" "g id=""editor""|t id=""play""||||/t","Trotzdem fortfahren"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units" "g id=""editor""|t id=""quit""||||/t","Spiel beenden"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units" "g id=""editor""|t id=""failed_script""||||/t","Die Mod ::modName:: kann ihr Skript nicht laden. Der folgende Fehler ist aufgetreten:"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes" "g id=""editor""|t id=""contact_modder""||||/t","Kontaktiert bitte den Autor der Mod für weitere Informationen."
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Basic foes" "g id=""editor""|t id=""no_mods_installed""||||/t","Ihr habt keine Mods installiert."
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystical foes"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive units"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Production buildings"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Military buildings"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Special buildings"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Resources features"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","World features"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Faction"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relics"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Victory buildings"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Collider"
"g id=""editor""|t id=""error""||||/t","Warning"
"g id=""editor""|t id=""play""||||/t","Continue anyway"
"g id=""editor""|t id=""quit""||||/t","Quit game"
"g id=""editor""|t id=""failed_script""||||/t","The Mod ::modName:: cannot load its script due to the following error:"
"g id=""editor""|t id=""contact_modder""||||/t","Please contact the Mod author for more information."
"g id=""editor""|t id=""no_mods_installed""||||/t","You don't have any Mods installed."
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","Inselgelände wird geformt ..." "g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","Inselgelände wird geformt ..."
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","Berge werden generiert ..." "g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","Berge werden generiert ..."
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","Gletscherseen werden gestaltet ..." "g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","Gletscherseen werden gestaltet ..."
...@@ -1561,8 +1556,8 @@ ...@@ -1561,8 +1556,8 @@
"g id=""network""|t id=""joining_game""||||/t","Eintritt ins Spiel ..." "g id=""network""|t id=""joining_game""||||/t","Eintritt ins Spiel ..."
"g id=""network""|t id=""invite""||||/t","Einladen" "g id=""network""|t id=""invite""||||/t","Einladen"
"g id=""network""|t id=""invite_error""||||/t","Hoppla ... Beim Versuch, dem Spiel beizutreten, ist ein Fehler aufgetreten." "g id=""network""|t id=""invite_error""||||/t","Hoppla ... Beim Versuch, dem Spiel beizutreten, ist ein Fehler aufgetreten."
"g id=""network""|t id=""waiting_server""||||/t","Retrieving information from server" "g id=""network""|t id=""waiting_server""||||/t","Informationen werden vom Server abgerufen ..."
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::" "g id=""network""|t id=""rank_error""||||/t","Informationen können nicht vom Server abgerufen werden.<br/>Fehlercode: ::msg::"
"g id=""network""|t id=""exit""||||/t","Verlassen" "g id=""network""|t id=""exit""||||/t","Verlassen"
"g id=""network""|t id=""game_visibility""||||/t","Spieltyp" "g id=""network""|t id=""game_visibility""||||/t","Spieltyp"
"g id=""network""|t id=""game_visibilities""||||/t","Öffentlich|Nur Einladung|Rangliste" "g id=""network""|t id=""game_visibilities""||||/t","Öffentlich|Nur Einladung|Rangliste"
...@@ -1585,7 +1580,7 @@ ...@@ -1585,7 +1580,7 @@
"g id=""network""|t id=""chat""||||/t","Chat" "g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Nachricht" "g id=""network""|t id=""chat_message""||||/t","Nachricht"
"g id=""network""|t id=""chat_send_button""||||/t","Senden" "g id=""network""|t id=""chat_send_button""||||/t","Senden"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it." "g id=""network""|t id=""need_connect""||||/t","Ihr müsst Euch über ::platformName: einloggen, um auf dieses Menü zuzugreifen. Wenn ::platformName:: bereits angeschlossen ist, führt bitte einen Neustart durch."
"g id=""network""|t id=""team""||||/t","Team" "g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Farbe" "g id=""network""|t id=""color""||||/t","Farbe"
"g id=""network""|t id=""teams""||||/t","Zufällig|Team 1|Team 2|Team 3|Team 4" "g id=""network""|t id=""teams""||||/t","Zufällig|Team 1|Team 2|Team 3|Team 4"
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route" "g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route"
"g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route" "g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade" "g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes" "g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::" "g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Can't colonize" "g id=""buttons""|t id=""cantColonize""||||/t","Can't colonize"
...@@ -273,7 +274,7 @@ ...@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor." "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
...@@ -297,13 +298,13 @@ ...@@ -297,13 +298,13 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
...@@ -311,9 +312,9 @@ ...@@ -311,9 +312,9 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
...@@ -545,7 +546,7 @@ ...@@ -545,7 +546,7 @@
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet." "g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]" "g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of [FountainFame]"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)" "g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)" "g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)" "g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
...@@ -922,6 +923,7 @@ ...@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area." "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area." "g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::." "g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice" "g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
...@@ -1233,6 +1235,7 @@ ...@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods" "g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods" "g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod" "g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::" "g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods" "g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod." "g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
...@@ -1241,8 +1244,9 @@ ...@@ -1241,8 +1244,9 @@
"g id=""editor""|t id=""local_mods""||||/t","Local Mods" "g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods" "g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""obsolete_mod""||||/t","This Mod's map is obsolete. In case of a published Mod, the Mod author needs to re-open its map in the Map Editor, then save and update Steam Workshop with its new saved map."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map." "g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map" "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map" "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script" "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
...@@ -1265,10 +1269,11 @@ ...@@ -1265,10 +1269,11 @@
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress" "g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful" "g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::" "g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical." "g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","No major changes"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update" "g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
...@@ -1276,6 +1281,7 @@ ...@@ -1276,6 +1281,7 @@
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service" "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
...@@ -1297,6 +1303,8 @@ ...@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
...@@ -1312,25 +1320,25 @@ ...@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Scenery elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more elements to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the scenery"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed element"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear the elements in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
...@@ -1344,7 +1352,7 @@ ...@@ -1344,7 +1352,7 @@
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
...@@ -1386,6 +1394,11 @@ ...@@ -1386,6 +1394,11 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]." "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI." "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)" "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","There is no lake to place fishes in."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","You can't manually place fishes in the ocean."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","You can't place fishes on a coastal tile."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","The zone is too small to have fishes."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl" "g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts" "g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
...@@ -1397,25 +1410,25 @@ ...@@ -1397,25 +1410,25 @@
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase" "g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9" "g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 3"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease" "g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7" "g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 1"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down" "g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4" "g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 0"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up" "g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6" "g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 2"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up" "g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8" "g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down" "g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5" "g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left" "g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4" "g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right" "g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6" "g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous" "g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7" "g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next" "g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9" "g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover" "g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover" "g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
...@@ -1426,34 +1439,16 @@ ...@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Owner:" "g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove" "g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::" "g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]" "g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]" "g id=""editor""|t id=""add_shoal""||||/t","Add"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview" "g id=""editor""|t id=""remove_shoal""||||/t","Remove"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units" "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes" "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Construir ruta comercial" "g id=""buttons""|t id=""choose_trade_road""||||/t","Construir ruta comercial"
"g id=""buttons""|t id=""change_trade_road""||||/t","Cambiar ruta comercial" "g id=""buttons""|t id=""change_trade_road""||||/t","Cambiar ruta comercial"
"g id=""buttons""|t id=""upgrade_building""||||/t","Mejorar" "g id=""buttons""|t id=""upgrade_building""||||/t","Mejorar"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Desbloquea grandes rutas" "g id=""buttons""|t id=""unlock_great_route""||||/t","Desbloquea grandes rutas"
"g id=""buttons""|t id=""colonize""||||/t","Coloniza por <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::" "g id=""buttons""|t id=""colonize""||||/t","Coloniza por <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","No puedes colonizar" "g id=""buttons""|t id=""cantColonize""||||/t","No puedes colonizar"
...@@ -290,31 +291,31 @@ ...@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiente" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiente"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Efectos de sonido" "g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Efectos de sonido"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Créditos" "g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Créditos"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Un juego de" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Director creativo" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","Gráficos 3D" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski|" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animación" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Diseño gráfico" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programación" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Diseño del juego" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philipe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Control de calidad" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Música" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sonido" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relaciones con la comunidad" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Productor ejecutivo" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrativa" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","¡Gracias por jugar!" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","¡Gracias por jugar!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","La tecla ya está en uso. ¿Quieres sobrescribirla?" "g id=""ui""|t id=""confirm_key_overwrite""||||/t","La tecla ya está en uso. ¿Quieres sobrescribirla?"
...@@ -350,7 +351,7 @@ ...@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">habilitado</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">habilitado</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">deshabilitado</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">deshabilitado</font>"
"g id=""ui""|t id=""server_name""||||/t","Nombre del servidor" "g id=""ui""|t id=""server_name""||||/t","Nombre del servidor"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded" "g id=""ui""|t id=""has_mods""||||/t","La partida tiene un mod"
"g id=""ui""|t id=""disable_tips""||||/t","No mostrar consejos" "g id=""ui""|t id=""disable_tips""||||/t","No mostrar consejos"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Sal de la partida actual para cambiar esta opción." "g id=""ui""|t id=""available_from_main_screen""||||/t","Sal de la partida actual para cambiar esta opción."
"g id=""ui""|t id=""all""||||/t","Todo" "g id=""ui""|t id=""all""||||/t","Todo"
...@@ -922,6 +923,7 @@ ...@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Ya saqueado</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Ya saqueado</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Ya visitado</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Ya visitado</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> edificios en esta área." "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> edificios en esta área."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Ya hay otro [::building_name::] en esta zona." "g id=""tip_action""|t id=""already_same_building""||||/t","Ya hay otro [::building_name::] en esta zona."
"g id=""tip_action""|t id=""not_with_building""||||/t","No se puede colocar con un ::building_name::." "g id=""tip_action""|t id=""not_with_building""||||/t","No se puede colocar con un ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrificio" "g id=""tip_action""|t id=""sacrifice""||||/t","Sacrificio"
...@@ -1068,8 +1070,8 @@ ...@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","El barco no pudo abordar la costa ya que no controlas ninguna playa." "g id=""notify""|t id=""no_beach_to_accost""||||/t","El barco no pudo abordar la costa ya que no controlas ninguna playa."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Los espíritus antiguos han revelado un [AncientBattleground]. Allí encontrarás un [Artifact] de [OxHero]." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Los espíritus antiguos han revelado un [AncientBattleground]. Allí encontrarás un [Artifact] de [OxHero]."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","¡Has encontrado 1 [::item::] en los restos del [AncientBattleground]!" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","¡Has encontrado 1 [::item::] en los restos del [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Tus [Warden]s han encontrado un nuevo conocimiento." "g id=""notify""|t id=""fountain_wisdom""||||/t","Tus [RuneMaster]s han encontrado un nuevo conocimiento."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","Tus [Scout]s han terminado de explorar el [BrambleField] y han obtenido ::qty_wood:: de [Wood]. Ahora se puede acceder a la zona."
"g id=""endgame_event""|t id=""day""||||/t","Día ::value::" "g id=""endgame_event""|t id=""day""||||/t","Día ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">¡::name::</font> ha llegado a las costas de Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">¡::name::</font> ha llegado a las costas de Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizado un área nueva." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizado un área nueva."
...@@ -1233,6 +1235,7 @@ ...@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Mods instalados" "g id=""editor""|t id=""mod_list""||||/t","Mods instalados"
"g id=""editor""|t id=""get_mod""||||/t","Conseguir mods" "g id=""editor""|t id=""get_mod""||||/t","Conseguir mods"
"g id=""editor""|t id=""upload""||||/t","Cargar mod" "g id=""editor""|t id=""upload""||||/t","Cargar mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zona ::zoneId:::" "g id=""editor""|t id=""zone_id""||||/t","Zona ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Añadir mods" "g id=""editor""|t id=""bt_choose""||||/t","Añadir mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","No tienes ningún mod válido." "g id=""editor""|t id=""no_choose_mod""||||/t","No tienes ningún mod válido."
...@@ -1240,9 +1243,10 @@ ...@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Mods" "g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Mods locales" "g id=""editor""|t id=""local_mods""||||/t","Mods locales"
"g id=""editor""|t id=""uploaded_mods""||||/t","Mis mods cargados" "g id=""editor""|t id=""uploaded_mods""||||/t","Mis mods cargados"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""empty_mod""||||/t","Este mod está vacío."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""obsolete_mod""||||/t","El mapa de este mod es antiguo. Si eres el creador, debes abrir el mapa en el editor de mapas, guardarlo y actualizar la versión de Workshop si corresponde."
"g id=""editor""|t id=""already_map_mod""||||/t","Solo puedes seleccionar un mod con un mapa editado." "g id=""editor""|t id=""already_map_mod""||||/t","Solo puedes seleccionar un mod con un mapa editado."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Este mod contiene un mapa editado." "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Este mod contiene un mapa editado."
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Este mod no tiene ningún mapa editado." "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Este mod no tiene ningún mapa editado."
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Este mod contiene un script." "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Este mod contiene un script."
...@@ -1253,9 +1257,9 @@ ...@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Número de jugadores" "g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Número de jugadores"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Crear mapa" "g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Crear mapa"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","¡Aviso! Hay demasiados jugadores." "g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","¡Aviso! Hay demasiados jugadores."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public" "g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Público"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only" "g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Solo amigos"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private" "g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Privado"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","No tienes ningún mod para cargar. Visita el menú ""Cómo instalar un mod"" si quieres crear uno." "g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","No tienes ningún mod para cargar. Visita el menú ""Cómo instalar un mod"" si quieres crear uno."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Elige el mod que quieres crear o cargar:" "g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Elige el mod que quieres crear o cargar:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Elige el mod que se sustituirá en Steam Workshop:" "g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Elige el mod que se sustituirá en Steam Workshop:"
...@@ -1269,13 +1273,15 @@ ...@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Título del mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Título del mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Descripción del mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Descripción del mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Tipo de contenido del mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Tipo de contenido del mod"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Puedes añadir una descripción a tu actualización:" "g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Añade una descripción para esta actualización."
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Vas a actualizar el mod ::modName::. ¿Quieres continuar?" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Vas a actualizar el mod ::modName::. ¿Quieres continuar?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Al enviarlo, aceptas los" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Al enviarlo, aceptas los"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","términos de servicio de Workshop" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","términos de servicio de Workshop"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Tienes que aceptar los términos de servicio de Workshop." "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Tienes que aceptar los términos de servicio de Workshop."
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibilidad en Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Editor de zonas" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Editor de zonas"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modo" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modo"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Información" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Información"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Mostrar edificios" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Mostrar edificios"
...@@ -1297,6 +1303,8 @@ ...@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancelar cambios" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancelar cambios"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reiniciar lugares" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reiniciar lugares"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Vacía de nuevo todos los lugares." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Vacía de nuevo todos los lugares."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","¿Quieres cerrar sin aplicar los cambios?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","¿Quieres cerrar sin aplicar los cambios?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","¿Quieres aplicar todos los cambios en el mapa? El mapa nuevo tardará algunos segundos en cargarse." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","¿Quieres aplicar todos los cambios en el mapa? El mapa nuevo tardará algunos segundos en cargarse."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","¿Quieres cancelar y anular todos los cambios en el mapa?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","¿Quieres cancelar y anular todos los cambios en el mapa?"
...@@ -1312,25 +1320,25 @@ ...@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Elige una zona para eliminar sus unidades." "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Elige una zona para eliminar sus unidades."
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","La zona seleccionada no tiene ninguna unidad." "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","La zona seleccionada no tiene ninguna unidad."
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: la unidad no se puede generar." "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: la unidad no se puede generar."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decoraciones" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Elementos del escenario"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Elige más decoraciones para colocarlas al azar." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Elige más elementos para colocarlos al azar."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plantas" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plantas"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Árboles" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Árboles"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocas" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocas"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Otras" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Otras"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Elige todas las decoraciones" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Elegir todos los elementos"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brocha" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brocha"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Cambia el área que abarca la brocha." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Cambia el área que abarca la brocha."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Cambia la cantidad de elementos colocados por metro cuadrado." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Cambia la cantidad de elementos colocados por metro cuadrado."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Girar" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Girar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Gira la decoración." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Girar el escenario"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Añade un giro al azar por cada decoración colocada." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Añade un giro al azar por cada elemento colocado."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Escala" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Escala"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Cambia la escala de un objeto." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Cambia la escala de un objeto."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Aleatorizar escala" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Aleatorizar escala"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Aleatoriza la escala." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Aleatoriza la escala."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Eliminar las decoraciones de la zona" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Eliminar los elementos de la zona"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Elige una zona para eliminar sus decoraciones." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Elige una zona para eliminar sus elementos."
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plantas" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plantas"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Árboles" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Árboles"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocas" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocas"
...@@ -1386,13 +1394,18 @@ ...@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: tiene más de un [TownHall]." "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: tiene más de un [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","No puedes forzar a todos tus jugadores como IA." "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","No puedes forzar a todos tus jugadores como IA."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Tu mapa tiene un gran número de elementos. (::nb_elements::)" "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Tu mapa tiene un gran número de elementos. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","No hay ningún lago en el que colocar peces."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","No puedes colocar peces manualmente en el océano."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","No puedes colocar peces en una casilla costera."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Esta zona es demasiado pequeña para que contenga peces."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl" "g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Atajos" "g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Atajos"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Elevar" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Elevar"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Elevar todas las zonas" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Elevar todas las zonas"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Bajar"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Bajar todas las zonas" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Bajar todas las zonas"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
...@@ -1426,34 +1439,16 @@ ...@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Eliminar elementos" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Eliminar elementos"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Dueño:" "g id=""editor""|t id=""owner""||||/t","Dueño:"
"g id=""editor""|t id=""delete""||||/t","Eliminar" "g id=""editor""|t id=""delete""||||/t","Eliminar"
"g id=""editor""|t id=""missing_clan_building""||||/t","¡Aviso! Falta el edificio del clan ::clanName:: ::buildingName::." "g id=""editor""|t id=""missing_clan_building""||||/t","¡Aviso! Falta el edificio del clan ::clanName:: ::buildingName::."
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Añadir [Shoal]" "g id=""editor""|t id=""add_shoal""||||/t","Añadir [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Eliminar [Shoal]" "g id=""editor""|t id=""remove_shoal""||||/t","Eliminar [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Descripción general"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Puedes crear tu propio mod para Northgard. Antes de cargarlo en Steam Workshop, tu mod será ""local"" y solo tú podrás probarlo."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Debes guardar tu mod local en una carpeta llamada ""mods"", en la carpeta raíz de los archivos locales de Northgard. Para abrir los archivos locales de Northgard, haz clic derecho en Northgard en Steam -> Propiedades -> Archivos locales -> Buscar archivos locales. Esta carpeta raíz se denominará carpeta ""Northgard""."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Cada carpeta en ""Northgard/mods"" corresponde a un mod local y puede contener uno o varios archivos nombrados exactamente así:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: un mapa editado<br/>- <b>script.hx</b>: un script, debe estar asociado a un mapa editado porque un script no puede existir sin él<br/>- <b>cdb.diff</b>: el archivo que modifica todos los datos permitidos del juego"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","El nombre del mod es el nombre de su carpeta."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Crear un mapa editado"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Para crear un mapa nuevo, haz clic en el botón ""Crear mapa"" en este menú."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","El editor de Northgard comprueba todo lo que escribes. Si tu código contiene una sintaxis no válida o funciones no autorizadas, el editor lo resaltará en rojo y mostrará un mensaje de error."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Crear un script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Abre la carpeta Northgard/NGEditor/res, copia el archivo llamado ""script.hx"" y pégalo en la carpeta del mod al que quieres añadir un script. Contiene las funciones mínimas permitidas para un script. A continuación, abre el editor de Northgard y arrastra tu ""script.hx"" pegado en él. Ahora puedes editar tu script y pulsar Ctrl + S para guardar tus modificaciones."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","El editor de Northgard comprueba todo lo que escribes: la validez de la sintaxis y que usas funciones permitidas. Si hay algún problema, el código se resaltará en rojo y se mostrará un mensaje de error en la parte inferior derecha de la aplicación."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Puedes acceder a la documentación del script online pulsando el botón ""Documentación"" en el editor de Northgard. También puedes ver la versión local de la documentación abriendo Northgard/NGEditor/documentation/index.html en el navegador que usas."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modificar los datos de juego"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Abre el editor de Northgard. Haz clic en Base de datos -> Diff -> Crear para crear el archivo .diff que representa el mod de datos. Guárdalo en el archivo de mod que quieras en Northgard/mods. Asegúrate de que el archivo se llama ""cdb.diff"". Una vez creado el archivo, ahora puedes pulsar ""Base de datos -> Diff -> Cargar"" para editarlo."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Puedes modificar cualquier campo editable de los datos de juego que veas. Cuando cargues un archivo .diff en el editor de Northgard, cualquier campo que cambies se añadirá al archivo. Ten cuidado, ya que hay un sistema de guardado automático que se activa con cada cambio que realices. Puedes pulsar Ctrl + Z para cancelar tu última acción."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Una vez que estés conforme con tu mod de datos o si quieres editar uno nuevo, puedes cerrar el archivo .diff que estás modificando actualmente usando el mismo menú que antes."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Probar tu mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Ahora que has creado tu mod, debes probarlo antes de ejecutarlo en Steam Workshop. En el menú de ""Partida nueva"" para un solo jugador, ahora puedes seleccionar tu mod local e iniciar el juego. También puedes guardar y cargar una partida con mods locales incluidos, como cualquier mod de Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Una vez que estés conforme con tu mod local, puedes cargarlo en Steam Workshop y ejecutarlo en el menú ""Cargar mod""."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Abrir el editor de Northgard"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Encontrarás el editor de Northgard aquí: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Por el momento, el editor de Northgard solo está disponible en PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unidades civiles" "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unidades civiles"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unidades militares" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unidades militares"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Héroes" "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Héroes"
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Choisir une route commerciale" "g id=""buttons""|t id=""choose_trade_road""||||/t","Choisir une route commerciale"
"g id=""buttons""|t id=""change_trade_road""||||/t","Modifier une route commerciale" "g id=""buttons""|t id=""change_trade_road""||||/t","Modifier une route commerciale"
"g id=""buttons""|t id=""upgrade_building""||||/t","Améliorer" "g id=""buttons""|t id=""upgrade_building""||||/t","Améliorer"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Débloquer les grandes routes" "g id=""buttons""|t id=""unlock_great_route""||||/t","Débloquer les grandes routes"
"g id=""buttons""|t id=""colonize""||||/t","Coloniser. Coût : <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::" "g id=""buttons""|t id=""colonize""||||/t","Coloniser. Coût : <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Impossible de coloniser" "g id=""buttons""|t id=""cantColonize""||||/t","Impossible de coloniser"
...@@ -290,31 +291,31 @@ ...@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiance" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiance"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Effets sonores" "g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Effets sonores"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Crédits" "g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Crédits"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Un jeu de" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Directeur créatif" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","Graphismes 3D" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Conception graphique" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programmation" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game design" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Contrôle qualité" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Musique" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Son" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relations communautaires" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Producteur exécutif" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administratif" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Merci d'avoir joué !" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","Merci d'avoir joué !"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Cette commande est déjà utilisée. Voulez-vous l'écraser ?" "g id=""ui""|t id=""confirm_key_overwrite""||||/t","Cette commande est déjà utilisée. Voulez-vous l'écraser ?"
...@@ -350,7 +351,7 @@ ...@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">activé</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">activé</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">désactivé</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">désactivé</font>"
"g id=""ui""|t id=""server_name""||||/t","Nom du serveur" "g id=""ui""|t id=""server_name""||||/t","Nom du serveur"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded" "g id=""ui""|t id=""has_mods""||||/t","Cette partie utilise un mod"
"g id=""ui""|t id=""disable_tips""||||/t","Désactiver les conseils" "g id=""ui""|t id=""disable_tips""||||/t","Désactiver les conseils"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Vous devez quitter la partie en cours pour pouvoir modifier cette option." "g id=""ui""|t id=""available_from_main_screen""||||/t","Vous devez quitter la partie en cours pour pouvoir modifier cette option."
"g id=""ui""|t id=""all""||||/t","Tout" "g id=""ui""|t id=""all""||||/t","Tout"
...@@ -922,8 +923,9 @@ ...@@ -922,8 +923,9 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Déjà fouillé</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Déjà fouillé</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Déjà fouillée</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Déjà fouillée</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> bâtiments dans cette zone." "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> bâtiments dans cette zone."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Cette zone dispose déjà de ce bâtiment ([::building_name::])." "g id=""tip_action""|t id=""already_same_building""||||/t","Cette zone dispose déjà de ce bâtiment ([::building_name::])."
"g id=""tip_action""|t id=""not_with_building""||||/t","Ne peut être placé sans le bâtiment ::building_name::." "g id=""tip_action""|t id=""not_with_building""||||/t","Ne peut être placé avec le bâtiment ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice" "g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)" "g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","Utiliser [::ability_name::]" "g id=""tip_action""|t id=""ability_ok""||||/t","Utiliser [::ability_name::]"
...@@ -1068,8 +1070,8 @@ ...@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Votre territoire ne contient aucune plage, le bateau n'a donc pas pu amarrer." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Votre territoire ne contient aucune plage, le bateau n'a donc pas pu amarrer."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Les esprits du passé ont révélé un [AncientBattleground]. Vous y trouverez un [Artifact] pour [OxHero]." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Les esprits du passé ont révélé un [AncientBattleground]. Vous y trouverez un [Artifact] pour [OxHero]."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Vous avez trouvé un objet dans les ruines du [AncientBattleground] : [::item::] !" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Vous avez trouvé un objet dans les ruines du [AncientBattleground] : [::item::] !"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Vos [Warden]s ont découvert un nouveau savoir." "g id=""notify""|t id=""fountain_wisdom""||||/t","Vos [RuneMaster]s ont découvert un nouveau savoir."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","Votre [Scout] a déblayé le [BrambleField] et en a tiré ::qty_wood:: [Wood]. La zone est à présent accessible."
"g id=""endgame_event""|t id=""day""||||/t","Jour ::value::" "g id=""endgame_event""|t id=""day""||||/t","Jour ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> a débarqué sur les côtes de Northgard !" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> a débarqué sur les côtes de Northgard !"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> a colonisé une nouvelle zone." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> a colonisé une nouvelle zone."
...@@ -1096,7 +1098,7 @@ ...@@ -1096,7 +1098,7 @@
"g id=""title""|t id=""accept""||||/t","Lancer la partie" "g id=""title""|t id=""accept""||||/t","Lancer la partie"
"g id=""title""|t id=""new_version""||||/t","Notes de version" "g id=""title""|t id=""new_version""||||/t","Notes de version"
"g id=""title""|t id=""soon""||||/t","Prochainement" "g id=""title""|t id=""soon""||||/t","Prochainement"
"g id=""title""|t id=""beta""||||/t","Beta" "g id=""title""|t id=""beta""||||/t","Bêta"
"g id=""title""|t id=""available""||||/t","DISPONIBLE" "g id=""title""|t id=""available""||||/t","DISPONIBLE"
"g id=""title""|t id=""buy""||||/t","Acheter maintenant" "g id=""title""|t id=""buy""||||/t","Acheter maintenant"
"g id=""title""|t id=""clans_bonus""||||/t","AVANTAGES DE DÉPART :" "g id=""title""|t id=""clans_bonus""||||/t","AVANTAGES DE DÉPART :"
...@@ -1233,6 +1235,7 @@ ...@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Mods installés" "g id=""editor""|t id=""mod_list""||||/t","Mods installés"
"g id=""editor""|t id=""get_mod""||||/t","Obtenir des mods" "g id=""editor""|t id=""get_mod""||||/t","Obtenir des mods"
"g id=""editor""|t id=""upload""||||/t","Publier un mod" "g id=""editor""|t id=""upload""||||/t","Publier un mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:: :" "g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:: :"
"g id=""editor""|t id=""bt_choose""||||/t","Ajouter des mods" "g id=""editor""|t id=""bt_choose""||||/t","Ajouter des mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","Vous n'avez aucun mod valide." "g id=""editor""|t id=""no_choose_mod""||||/t","Vous n'avez aucun mod valide."
...@@ -1240,9 +1243,10 @@ ...@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Mods" "g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Mods locaux" "g id=""editor""|t id=""local_mods""||||/t","Mods locaux"
"g id=""editor""|t id=""uploaded_mods""||||/t","Mes mods publiés" "g id=""editor""|t id=""uploaded_mods""||||/t","Mes mods publiés"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""empty_mod""||||/t","Ce mod est vide."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""obsolete_mod""||||/t","La carte de ce mod est obsolète. Si vous l'avez créée, veuillez l'ouvrir dans l'éditeur de carte, l'enregistrer et mettre à jour sa version dans le Steam Workshop, si nécessaire."
"g id=""editor""|t id=""already_map_mod""||||/t","Vous ne pouvez sélectionner qu'un seul mod par carte modifiée." "g id=""editor""|t id=""already_map_mod""||||/t","Vous ne pouvez sélectionner qu'un seul mod par carte modifiée."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Ce mod contient une carte modifiée." "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Ce mod contient une carte modifiée."
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Ce mod ne contient aucune carte modifiée." "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Ce mod ne contient aucune carte modifiée."
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Ce mod contient un script." "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Ce mod contient un script."
...@@ -1254,8 +1258,8 @@ ...@@ -1254,8 +1258,8 @@
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Créer une carte" "g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Créer une carte"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Attention ! Cette carte comporte trop de joueurs." "g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Attention ! Cette carte comporte trop de joueurs."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public" "g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only" "g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Réservé aux amis"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private" "g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Privé"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Vous n'avez aucun mod à publier. Consultez le menu "" Comment créer un mod "" pour en savoir plus." "g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Vous n'avez aucun mod à publier. Consultez le menu "" Comment créer un mod "" pour en savoir plus."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Sélectionnez le mod que vous souhaitez créer ou mettre à jour :" "g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Sélectionnez le mod que vous souhaitez créer ou mettre à jour :"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Sélectionnez le mod qui sera mis à jour dans le Steam Workshop :" "g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Sélectionnez le mod qui sera mis à jour dans le Steam Workshop :"
...@@ -1269,13 +1273,15 @@ ...@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Titre du mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Titre du mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Description du mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Description du mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Type de contenu du mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Type de contenu du mod"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Vous pouvez ajouter une description à votre mise à jour :" "g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Ajouter une description pour cette mise à jour"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Vous êtes sur le point de mettre à jour le mod ::modName::. Continuer ?" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Vous êtes sur le point de mettre à jour le mod ::modName::. Continuer ?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","En envoyant ce fichier, vous acceptez les conditions" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","En envoyant ce fichier, vous acceptez les conditions"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","générales d'utilisation du Steam Workshop." "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","générales d'utilisation du Steam Workshop."
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Vous devez accepter les conditions générales d'utilisation du Steam Workshop." "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Vous devez accepter les conditions générales d'utilisation du Steam Workshop."
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibilité dans le Steam Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Éditeur de zone" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Éditeur de zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Infos" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Infos"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Afficher les bâtiments" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Afficher les bâtiments"
...@@ -1297,6 +1303,8 @@ ...@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Annuler les modifications" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Annuler les modifications"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Réinitialiser les zones" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Réinitialiser les zones"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Videz toutes les zones." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Videz toutes les zones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Fermer sans appliquer les modifications ?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Fermer sans appliquer les modifications ?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Appliquer toutes les modifications à la carte ? Il faudra quelques secondes pour recharger la carte mise à jour." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Appliquer toutes les modifications à la carte ? Il faudra quelques secondes pour recharger la carte mise à jour."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Annuler toutes les modifications ?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Annuler toutes les modifications ?"
...@@ -1312,25 +1320,25 @@ ...@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Sélectionner une zone dans laquelle supprimer les unités" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Sélectionner une zone dans laquelle supprimer les unités"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","La zone sélectionnée ne comporte aucune unité" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","La zone sélectionnée ne comporte aucune unité"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Erreur : l'unité ne peut pas être générée" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Erreur : l'unité ne peut pas être générée"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Environnement" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Éléments d'environnement"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Sélectionner des éléments d'environnement à placer aléatoirement" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Sélectionner des éléments d'environnement à placer aléatoirement"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plantes" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plantes"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Arbres" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Arbres"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rochers" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rochers"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Divers" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Divers"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Sélectionner tous les éléments d'environnement" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Sélectionner tous les éléments"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pinceau" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pinceau"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Modifiez la zone couverte par le pinceau" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Modifiez la zone couverte par le pinceau"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Modifiez la quantité d'éléments placés par mètre au carré" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Modifiez la quantité d'éléments placés par mètre au carré"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Faites pivoter les éléments" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Faire pivoter l'élément"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Utilisez une rotation aléatoire pour chacun des éléments placés" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Ajouter une rotation aléatoire pour chacun des éléments placés"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Taille" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Taille"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Modifiez la taille d'un objet" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Modifiez la taille d'un objet"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Taille aléatoire" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Taille aléatoire"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Utilisez une taille aléatoire" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Utilisez une taille aléatoire"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Supprimer tous les éléments d'environnement de la zone" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Supprimer tous les éléments de la zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Sélectionner une zone dans laquelle supprimer les éléments d'environnement" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Sélectionner une zone dans laquelle supprimer les éléments"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plantes" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plantes"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Arbres" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Arbres"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rochers" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rochers"
...@@ -1386,13 +1394,18 @@ ...@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: possède plus d'une [TownHall]" "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: possède plus d'une [TownHall]"
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Les joueurs ne peuvent pas tous être remplacés par l'IA" "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Les joueurs ne peuvent pas tous être remplacés par l'IA"
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Votre carte comporte un nombre très élevé d'éléments (::nb_elements::)." "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Votre carte comporte un nombre très élevé d'éléments (::nb_elements::)."
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Il n'existe aucun lac dans lequel ajouter des poissons."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Vous ne pouvez pas ajouter manuellement de poissons dans l'océan."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Vous ne pouvez pas ajouter de poissons sur une zone côtière."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Cette zone est trop petite pour accueillir des poissons."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Crtl" "g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Crtl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Raccourcis" "g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Raccourcis"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Rehausser" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Rehausser"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Rehausser toutes les zones" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Rehausser toutes les zones"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Abaisser"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Abaisser toutes les zones" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Abaisser toutes les zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
...@@ -1426,34 +1439,16 @@ ...@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Supprimer éléments" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Supprimer éléments"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Propriétaire :" "g id=""editor""|t id=""owner""||||/t","Propriétaire :"
"g id=""editor""|t id=""delete""||||/t","Supprimer" "g id=""editor""|t id=""delete""||||/t","Supprimer"
"g id=""editor""|t id=""missing_clan_building""||||/t","Attention ! Il manque un bâtiment pour le clan ::clanName:: : ::buildingName::" "g id=""editor""|t id=""missing_clan_building""||||/t","Attention ! Il manque un bâtiment pour le clan ::clanName:: : ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Ajouter un [Shoal]" "g id=""editor""|t id=""add_shoal""||||/t","Ajouter un [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Supprimer un [Shoal]" "g id=""editor""|t id=""remove_shoal""||||/t","Supprimer un [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Aperçu"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Créez votre propre mod pour Northgard ! Tant que votre mod n'est pas publié dans le Steam Workshop, il restera "" local "" et pourra uniquement être testé par vous."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Votre mod local doit être placé dans un répertoire nommé "" mods "" à la racine des fichiers locaux de Northgard. Pour localiser ces fichiers, faites un clic droit sur Northgard dans Steam > Propriétés > onglet Fichiers Locaux > Parcourir les fichiers locaux. Il s'agit du répertoire Northgard."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Chaque dossier dans Northgard/mods correspond à un mod local et peut contenir un ou plusieurs fichiers nommés de la façon suivante :"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b> : une carte modifiée<br/>- <b>script.hx</b> : le script impérativement associé à une carte modifiée. Un script ne peut exister sans carte ! <br/>- <b>cdb.diff</b> : le fichier modifiant toutes les données de jeu autorisées."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","Le nom du mod est celui de son dossier."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Créer une carte modifiée"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Pour créer une nouvelle carte, cliquez sur le bouton "" Créer une carte "" dans ce menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","L’Éditeur de Northgard vérifie l’intégralité de votre code. Les erreurs de syntaxe ou les fonctions non-autorisées sont surlignées en rouge et s’accompagnent d’un message d’erreur."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Créer un script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Ouvrez le répertoire Northgard/NGEditor/res, copiez le fichier nommé "" script.hx "" et collez-le dans le répertoire du mod auquel vous souhaitez ajouter un script. Ce fichier comprend les fonctions de base autorisées pour un script. Ouvrez ensuite l'Éditeur de Northgard et faites glisser le fichier "" script.hx "" dans la fenêtre. Vous pouvez à présent modifier votre script et le sauvegarder à l'aide du raccourci Ctrl + S."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","L'Éditeur de Northgard vérifie l'intégralité de votre code, y compris la validité de la syntaxe et l'utilisation de fonctions autorisées. En cas d'erreur, la ligne de code concernée est surlignée en rouge et un message s'affiche dans le coin inférieur droit de l'application."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Vous pouvez accéder à la documentation du script en ligne en cliquant sur le bouton Documentation de l'Éditeur de Northgard. Il est également possible de consulter la version locale en ouvrant Northgard/NGEditor/documentation/index.html dans le navigateur de votre choix."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modifier les données du jeu"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Ouvrez l'Éditeur de Northgard. Cliquez sur Base de données > Diff > Créer pour créer le fichier .diff qui représente les données du mod. Sauvegardez-le dans le dossier du mod de votre choix dans Northgard/mods. Assurez-vous de nommer le fichier &quot;cdb.diff&quot;. Une fois le fichier créé, cliquez sur Base de données > Diff > Charger pour pouvoir le modifier."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Il est possible d'éditer les champs de données modifiables du jeu à l'écran. Lorsqu'un fichier .diff est chargé dans l'Éditeur de Northgard, le ou les champs modifiés sont ajoutés au fichier. Attention, chaque modification apportée est suivie d'une sauvegarde automatique. Utilisez le raccourci Ctrl + Z pour annuler la dernière action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Après avoir modifié les données, ou si vous souhaitez éditer un autre fichier .diff, vous pouvez fermer le fichier actuel via le même menu que précédemment."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Tester le mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Votre mod est créé ! Vous devez à présent le tester avant de le publier dans le Steam Workshop. Dans le menu Solo du jeu, sélectionnez un mod local avant de lancer une partie. Il est par ailleurs possible de sauvegarder et de charger une partie associée à un mod local ou tout mod obtenu sur le Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Si le résultat vous convient, publiez votre mod local sur le Steam Workshop via le menu "" Publier un mod ""."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Ouvrir l'Éditeur de Northgard"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","L'Éditeur de Northgard se trouve à l'emplacement suivant : Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Il est uniquement disponible sur PC pour l'instant.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unités civiles" "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unités civiles"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unités militaires" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unités militaires"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Héros" "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Héros"
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Crea rotta commerciale" "g id=""buttons""|t id=""choose_trade_road""||||/t","Crea rotta commerciale"
"g id=""buttons""|t id=""change_trade_road""||||/t","Cambia rotta commerciale" "g id=""buttons""|t id=""change_trade_road""||||/t","Cambia rotta commerciale"
"g id=""buttons""|t id=""upgrade_building""||||/t","Migliora" "g id=""buttons""|t id=""upgrade_building""||||/t","Migliora"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Sblocca grandi rotte" "g id=""buttons""|t id=""unlock_great_route""||||/t","Sblocca grandi rotte"
"g id=""buttons""|t id=""colonize""||||/t","Colonizza per <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::" "g id=""buttons""|t id=""colonize""||||/t","Colonizza per <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Impossibile colonizzare" "g id=""buttons""|t id=""cantColonize""||||/t","Impossibile colonizzare"
...@@ -273,7 +274,7 @@ ...@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","Nessuna|Poche|Medie|Molte|Moltissime" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","Nessuna|Poche|Medie|Molte|Moltissime"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","Texture terreno alta qualità" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","Texture terreno alta qualità"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Terreno in chace <font opacity=""0.7"">(prestazione migliore)</font>" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Terreno in chace <font opacity=""0.7"">(prestazione migliore)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prepara le texture dei terreni e conservale in una cache per migliorare le prestazioni a costo di minore memoria. Non abilitato nell’editor di mappa" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prepara le texture dei terreni e conservale in una cache per migliorare la prestazione a costo di minore memoria. Non abilitato nell’editor di mappa"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Risoluzione" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Risoluzione"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Schermo intero" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Schermo intero"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Esclusivo" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Esclusivo"
...@@ -290,31 +291,31 @@ ...@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiente" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiente"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Effetti sonori" "g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Effetti sonori"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Riconoscimenti" "g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Riconoscimenti"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Un gioco di" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Direttore creativo" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","Grafica 3D" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animazione" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programmazione" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Progettazione" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Controllo qualità" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Musica" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Audio" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relazioni community" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Produttori esecutivi" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Amministrativo" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Grazie per aver giocato!" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","Grazie per aver giocato!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Questo tasto è già in uso. Vuoi sovrascriverlo?" "g id=""ui""|t id=""confirm_key_overwrite""||||/t","Questo tasto è già in uso. Vuoi sovrascriverlo?"
...@@ -350,7 +351,7 @@ ...@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Attivo</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Attivo</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Non attivo</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Non attivo</font>"
"g id=""ui""|t id=""server_name""||||/t","Nome server" "g id=""ui""|t id=""server_name""||||/t","Nome server"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded" "g id=""ui""|t id=""has_mods""||||/t","La partita contiene mod"
"g id=""ui""|t id=""disable_tips""||||/t","Disattiva suggerimenti" "g id=""ui""|t id=""disable_tips""||||/t","Disattiva suggerimenti"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Esci dal gioco per modificare questa opzione." "g id=""ui""|t id=""available_from_main_screen""||||/t","Esci dal gioco per modificare questa opzione."
"g id=""ui""|t id=""all""||||/t","Tutti" "g id=""ui""|t id=""all""||||/t","Tutti"
...@@ -922,6 +923,7 @@ ...@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Hai già ripulito</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Hai già ripulito</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Hai già visitato</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Hai già visitato</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> strutture in quest'area." "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> strutture in quest'area."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Ancora 1 [::building_name::] presente in questa area." "g id=""tip_action""|t id=""already_same_building""||||/t","Ancora 1 [::building_name::] presente in questa area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Non è piazzabile con un ::building_name::." "g id=""tip_action""|t id=""not_with_building""||||/t","Non è piazzabile con un ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrificio" "g id=""tip_action""|t id=""sacrifice""||||/t","Sacrificio"
...@@ -1068,8 +1070,8 @@ ...@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","La nave non ha potuto attraccare perché non controlli zone costiere." "g id=""notify""|t id=""no_beach_to_accost""||||/t","La nave non ha potuto attraccare perché non controlli zone costiere."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Gli spiriti antichi hanno rivelato un [AncientBattleground]. Qui troverai uno dei [Artifact]s di [OxHero]." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Gli spiriti antichi hanno rivelato un [AncientBattleground]. Qui troverai uno dei [Artifact]s di [OxHero]."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Hai trovato: [::item::] nel [AncientBattleground]!" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Hai trovato: [::item::] nel [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","I tuoi [Warden]s hanno trovato una nuova conoscenza." "g id=""notify""|t id=""fountain_wisdom""||||/t","I tuoi [RuneMaster]s hanno trovato una nuova conoscenza."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","I tuoi [Scout] hanno finito di ripulire [BrambleField] recuperando ::qty_wood:: [Wood]. Adesso la zona è accessibile."
"g id=""endgame_event""|t id=""day""||||/t","Giorno ::value::" "g id=""endgame_event""|t id=""day""||||/t","Giorno ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> è sbarcato sulle coste di Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> è sbarcato sulle coste di Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizzato una nuova area." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizzato una nuova area."
...@@ -1233,6 +1235,7 @@ ...@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Mod installati" "g id=""editor""|t id=""mod_list""||||/t","Mod installati"
"g id=""editor""|t id=""get_mod""||||/t","Ottieni mod" "g id=""editor""|t id=""get_mod""||||/t","Ottieni mod"
"g id=""editor""|t id=""upload""||||/t","Carica mod" "g id=""editor""|t id=""upload""||||/t","Carica mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zona ::zoneId:::" "g id=""editor""|t id=""zone_id""||||/t","Zona ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Aggiungi mod" "g id=""editor""|t id=""bt_choose""||||/t","Aggiungi mod"
"g id=""editor""|t id=""no_choose_mod""||||/t","Non hai mod validi." "g id=""editor""|t id=""no_choose_mod""||||/t","Non hai mod validi."
...@@ -1240,9 +1243,10 @@ ...@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Mod" "g id=""editor""|t id=""victory_desc""||||/t","Mod"
"g id=""editor""|t id=""local_mods""||||/t","Mod locali" "g id=""editor""|t id=""local_mods""||||/t","Mod locali"
"g id=""editor""|t id=""uploaded_mods""||||/t","Mod caricati" "g id=""editor""|t id=""uploaded_mods""||||/t","Mod caricati"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""empty_mod""||||/t","Questo mod è vuoto."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""obsolete_mod""||||/t","La mappa di questo mod è obsoleta. Se l’hai creata tu, devi aprirla nell&apos;editor, salvarla e aggiornare la versione Workshop."
"g id=""editor""|t id=""already_map_mod""||||/t","Puoi selezionare solo un mod per ogni mappa modificata" "g id=""editor""|t id=""already_map_mod""||||/t","Puoi selezionare solo un mod per ogni mappa modificata"
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Questo mod contiene una mappa modificata" "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Questo mod contiene una mappa modificata"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Questo mod non contiene mappe modificate" "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Questo mod non contiene mappe modificate"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Questo mod contiene uno script" "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Questo mod contiene uno script"
...@@ -1253,9 +1257,9 @@ ...@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Numero di giocatori" "g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Numero di giocatori"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Crea mappa" "g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Crea mappa"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Attenzione! Ci sono troppi giocatori." "g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Attenzione! Ci sono troppi giocatori."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public" "g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Pubblica"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only" "g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Solo amici"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private" "g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Privata"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Non hai mod da caricare. Vai al menu “Come modificare"" se vuoi crearne uno." "g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Non hai mod da caricare. Vai al menu “Come modificare"" se vuoi crearne uno."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Seleziona il mod che vuoi creare o aggiornare:" "g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Seleziona il mod che vuoi creare o aggiornare:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Seleziona il mod che sarà sostituito nel Workshop di Steam:" "g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Seleziona il mod che sarà sostituito nel Workshop di Steam:"
...@@ -1269,13 +1273,15 @@ ...@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Titolo del mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Titolo del mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Descrizione del mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Descrizione del mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Tipo di contenuto del mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Tipo di contenuto del mod"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Puoi aggiungere una descrizione al tuo aggiornamento:" "g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Aggiungi una descrizione per questo aggiornamento"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Stai per aggiornare il mod ::modName::. Continuare?" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Stai per aggiornare il mod ::modName::. Continuare?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Inviando questo elemento, accetti i" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Inviando questo elemento, accetti i"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","termini di servizio del workshop" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","termini di servizio del workshop"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Devi accettare i termini di servizio del workshop" "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Devi accettare i termini di servizio del workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibilità nel Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Editor zona" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Editor zona"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modalità" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modalità"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Mostra strutture" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Mostra strutture"
...@@ -1297,6 +1303,8 @@ ...@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Annulla modifiche" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Annulla modifiche"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Azzera luoghi" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Azzera luoghi"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Riporta tutti i luoghi allo stato di “vuoti""." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Riporta tutti i luoghi allo stato di “vuoti""."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Chiudere senza applicare le modifiche?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Chiudere senza applicare le modifiche?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Applicare tutte le modifiche alla mappa? Ci vorranno alcuni secondi per ricaricare la mappa." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Applicare tutte le modifiche alla mappa? Ci vorranno alcuni secondi per ricaricare la mappa."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Annullare tutte le modifiche alla mappa?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Annullare tutte le modifiche alla mappa?"
...@@ -1312,25 +1320,25 @@ ...@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Seleziona una zona da cui rimuovere le unità" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Seleziona una zona da cui rimuovere le unità"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","La zona selezionata non ha unità" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","La zona selezionata non ha unità"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Errore: le unità non possono essere generate." "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Errore: le unità non possono essere generate."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorazioni" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Elementi dello scenario"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Seleziona altre decorazioni per posizionarle casualmente" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Seleziona altri elementi per posizionarli casualmente"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Piante" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Piante"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Alberi" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Alberi"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Pietre" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Pietre"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Seleziona tutte le decorazioni" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Seleziona tutti gli elementi"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pennello" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pennello"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Cambia l’area coperta dal pennello" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Cambia l’area coperta dal pennello"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Cambia la quantità di elementi per metro quadrato" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Cambia la quantità di elementi per metro quadrato"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotazione" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotazione"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Ruota la decorazione" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Ruota lo scenario"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Aggiungi un parametro di rotazione casuale per ogni decorazione posizionata" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Aggiungi un parametro di rotazione casuale per ogni elemento posizionato"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scala" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scala"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Cambia la scala di un oggetto" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Cambia la scala di un oggetto"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Scala casuale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Scala casuale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Rendi scala casuale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Rendi scala casuale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Rimuovi le decorazioni della zona" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Elimina gli elementi della zona"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Seleziona una zona da cui rimuovere le decorazioni" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Seleziona una zona da cui rimuovere gli elementi"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Piante" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Piante"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Alberi" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Alberi"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Pietre" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Pietre"
...@@ -1386,13 +1394,18 @@ ...@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: ha più di un [TownHall]." "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: ha più di un [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Non puoi forzare tutti i tuoi giocatori in IA." "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Non puoi forzare tutti i tuoi giocatori in IA."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","La tua mappa ha un grandissimo numero di elementi. (::nb_elements::)" "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","La tua mappa ha un grandissimo numero di elementi. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Non ci sono laghi in cui mettere pesci."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Non puoi mettere pesci nell’oceano manualmente."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Non puoi mettere pesci su una casella costiera."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Questa zona è troppo piccola per contenere pesci."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl" "g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Collegamenti" "g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Collegamenti"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Innalza" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Innalza"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Innalza tutte le zone" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Innalza tutte le zone"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Abbassa"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Abbassa tutte le zone" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Abbassa tutte le zone"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
...@@ -1426,34 +1439,16 @@ ...@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Elimina elementi" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Elimina elementi"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Proprietario:" "g id=""editor""|t id=""owner""||||/t","Proprietario:"
"g id=""editor""|t id=""delete""||||/t","Rimuovi" "g id=""editor""|t id=""delete""||||/t","Rimuovi"
"g id=""editor""|t id=""missing_clan_building""||||/t","Attenzione! Struttura mancante per il clan ::clanName::: ::buildingName::" "g id=""editor""|t id=""missing_clan_building""||||/t","Attenzione! Struttura mancante per il clan ::clanName::: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Aggiungi [Shoal]" "g id=""editor""|t id=""add_shoal""||||/t","Aggiungi [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Rimuovi [Shoal]" "g id=""editor""|t id=""remove_shoal""||||/t","Rimuovi [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Panoramica"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Puoi creare il tuo mod personale per Northgard. Prima di caricarlo sul Workshop di Steam, il tuo mod sarà “locale"" e potrai collaudarlo."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Devi salvare il tuo mod locale in una cartella rinominata “mod"" nella cartella principale dei file locali di Northgard. Per aprire i file locali di Northgard fai clic sul pulsante destro in Steam -> Proprietà -> File locali -> Esplora file locali. Questa cartella principale si chiamerà cartella “Northgard""."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Ogni cartella in “Northgard/mod"" corrisponde a un mod locale e può contenere uno o più file rinominati nel seguente modo:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: una mappa modificata<br/>- <b>script.hx</b>: uno script che deve essere necessariamente associato a una mappa modificata<br/>- <b>cdb.diff</b>: il file che modifica i dati di gioco"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","Il nome del mod corrisponde al nome della cartella."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Crea una mappa modificata"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Per creare una nuova mappa, fai clic su “Crea mappa"" in questo menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","L’editor di Northgard controllo tutto quello che scrivi. Se il tuo codice contiene una sintassi non valida o funzioni non autorizzate, l’editor le evidenzierà in rosso e comparirà un messaggio di errore."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Crea uno script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Apri la cartella Northgard/NGEditor/res, copia il file chiamato &quot;script.hx&quot; e incollalo nella cartella del mod a cui vuoi aggiungere uno script. Contiene le funzioni minime consentite per uno script. Poi apri l’editor di Northgard e trascina dentro il tuo script &quot;script.hx"". Adesso puoi modificare il tuo script e usare Ctrl+S per salvare le tue modifiche."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","L’editor di Northgard controllo tutto quello che scrivi: la validità della sintassi e le funzioni concesse. Se si dovesse verificare un problema, il codice sarà evidenziato in rosso e comparirà un messaggio di errore in basso a destra."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Puoi accedere alla documentazione online dello script facendo clic su “Documentazione"" nell’editor di Northgard. Puoi anche visionare la versione locale della documentazione aprendo Northgard/NGEditor/documentation/index.html nel tuo browser preferito."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modifica i dati di gioco"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Apri l’editor di Northgard. Fai clic su Database -> Diff -> Crea per creare il file .diff che rappresenta il mod dei dati. Salvalo nella cartella dei mod desiderata in Northgard/mod. Assicurati di rinominare il tuo file con &quot;cdb.diff"". Una volta creato il tuo file, puoi fare clic su &quot;Database -> Diff -> Carica per modificarlo."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Puoi modificare tutti i campi in chiaro dei dati che vedi. Quando carichi un file .diff nell’editor di Northgard, qualsiasi campo cambi sarà aggiunto al file. Fai attenzione: è attivo il salvataggio automatico per ogni modifica che fai. Puoi premere Ctrl+Z per annullare la tua ultima azione."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Una volta che ti piace il tuo mod, o se vuoi crearne uno nuovo, puoi chiudere .diff che stai modificando nello stesso menu di prima."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Collauda il tuo mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Ora che hai creato il tuo mod, devi collaudarlo prima di caricarlo sul Workshop di Steam. Nel menu “Nuova partite"" in giocatore singolo potrai selezionare il tuo mod locale e avviare una partita. Puoi anche salvare e caricare una partita con mod locali già inclusi o con qualsiasi mod presenti nel Workshop di Steam."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Una volta soddisfatto del tuo mod locale, puoi caricarlo sul Workshop di Steam usando il menu “Carica mod""."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Apri l’editor di Northgard"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Trovi l’editor di Northgard qui: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Attualmente l’editor di Northgard è disponibile solo su PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unità civili" "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unità civili"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unità militari" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unità militari"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Eroi" "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Eroi"
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Otwórz szlak handlowy" "g id=""buttons""|t id=""choose_trade_road""||||/t","Otwórz szlak handlowy"
"g id=""buttons""|t id=""change_trade_road""||||/t","Zmień szlak handlowy" "g id=""buttons""|t id=""change_trade_road""||||/t","Zmień szlak handlowy"
"g id=""buttons""|t id=""upgrade_building""||||/t","Ulepsz" "g id=""buttons""|t id=""upgrade_building""||||/t","Ulepsz"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Odblokuj dochodowe szlaki handlowe" "g id=""buttons""|t id=""unlock_great_route""||||/t","Odblokuj dochodowe szlaki handlowe"
"g id=""buttons""|t id=""colonize""||||/t","Skolonizuj za <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::" "g id=""buttons""|t id=""colonize""||||/t","Skolonizuj za <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Nie można skolonizować" "g id=""buttons""|t id=""cantColonize""||||/t","Nie można skolonizować"
...@@ -290,31 +291,31 @@ ...@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Otoczenie" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Otoczenie"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Efekty dźwiękowe" "g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Efekty dźwiękowe"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Twórcy" "g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Twórcy"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Gra studia" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Dyrektor kreatywny" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","Grafika 3D" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animacje" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Projekt" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programowanie" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Projekt gry" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Kontrola jakości" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Muzyka" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Dźwięk" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relacje ze społecznością" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Producent wykonawczy" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administracja" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Dziękujemy za grę!" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","Dziękujemy za grę!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Klucz został już użyty. Czy chcesz go nadpisać?" "g id=""ui""|t id=""confirm_key_overwrite""||||/t","Klucz został już użyty. Czy chcesz go nadpisać?"
...@@ -350,7 +351,7 @@ ...@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">włączone</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">włączone</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">wyłączone</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">wyłączone</font>"
"g id=""ui""|t id=""server_name""||||/t","Nazwa serwera" "g id=""ui""|t id=""server_name""||||/t","Nazwa serwera"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded" "g id=""ui""|t id=""has_mods""||||/t","Gra jest zmodowana"
"g id=""ui""|t id=""disable_tips""||||/t","Nie pokazuj porad" "g id=""ui""|t id=""disable_tips""||||/t","Nie pokazuj porad"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Opuść bieżącą rozgrywkę, by zmienić tę opcję." "g id=""ui""|t id=""available_from_main_screen""||||/t","Opuść bieżącą rozgrywkę, by zmienić tę opcję."
"g id=""ui""|t id=""all""||||/t","Wszystkie" "g id=""ui""|t id=""all""||||/t","Wszystkie"
...@@ -922,6 +923,7 @@ ...@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Już splądrowano</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Już splądrowano</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Już odwiedzono</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Już odwiedzono</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> budynków na tym obszarze." "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> budynków na tym obszarze."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Na tym obszarze jest już [::building_name::]." "g id=""tip_action""|t id=""already_same_building""||||/t","Na tym obszarze jest już [::building_name::]."
"g id=""tip_action""|t id=""not_with_building""||||/t","Nie można umieszczać razem z budynkiem ::building_name::." "g id=""tip_action""|t id=""not_with_building""||||/t","Nie można umieszczać razem z budynkiem ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Ofiara" "g id=""tip_action""|t id=""sacrifice""||||/t","Ofiara"
...@@ -1068,8 +1070,8 @@ ...@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Łódź nie mogła przybyć, ponieważ nie kontrolujesz żadnego terenu przybrzeżnego." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Łódź nie mogła przybyć, ponieważ nie kontrolujesz żadnego terenu przybrzeżnego."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Starożytne duchy ukazały ci [AncientBattleground]. Możesz znaleźć tam jeden z [Artifact]ów [OxHero]a." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Starożytne duchy ukazały ci [AncientBattleground]. Możesz znaleźć tam jeden z [Artifact]ów [OxHero]a."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Przeszukując [AncientBattleground], znajdujesz następujący przedmiot: [::item::]!" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Przeszukując [AncientBattleground], znajdujesz następujący przedmiot: [::item::]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Twoi [Warden]owie odkryli nową wiedzę." "g id=""notify""|t id=""fountain_wisdom""||||/t","Twoi [RuneMaster]owie odkryli nową wiedzę."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","[Scout] ukończył oczyszczanie – [BrambleField] zapewniają [Wood] w wysokości ::qty_wood::. Można już wchodzić na obszar."
"g id=""endgame_event""|t id=""day""||||/t","Dzień ::value::" "g id=""endgame_event""|t id=""day""||||/t","Dzień ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">Gracz ::name::</font> przybił do brzegu Northgardu!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">Gracz ::name::</font> przybił do brzegu Northgardu!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">Gracz ::name::</font> skolonizował nowy obszar." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">Gracz ::name::</font> skolonizował nowy obszar."
...@@ -1233,6 +1235,7 @@ ...@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Zainstalowane mody" "g id=""editor""|t id=""mod_list""||||/t","Zainstalowane mody"
"g id=""editor""|t id=""get_mod""||||/t","Pobierz mody" "g id=""editor""|t id=""get_mod""||||/t","Pobierz mody"
"g id=""editor""|t id=""upload""||||/t","Prześlij mod" "g id=""editor""|t id=""upload""||||/t","Prześlij mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Obszar ::zoneId:::" "g id=""editor""|t id=""zone_id""||||/t","Obszar ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Dodaj mody" "g id=""editor""|t id=""bt_choose""||||/t","Dodaj mody"
"g id=""editor""|t id=""no_choose_mod""||||/t","Nie masz żadnych poprawnych modów." "g id=""editor""|t id=""no_choose_mod""||||/t","Nie masz żadnych poprawnych modów."
...@@ -1240,9 +1243,10 @@ ...@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Mody" "g id=""editor""|t id=""victory_desc""||||/t","Mody"
"g id=""editor""|t id=""local_mods""||||/t","Mody lokalne" "g id=""editor""|t id=""local_mods""||||/t","Mody lokalne"
"g id=""editor""|t id=""uploaded_mods""||||/t","Moje przesłane mody" "g id=""editor""|t id=""uploaded_mods""||||/t","Moje przesłane mody"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""empty_mod""||||/t","Ten mod nic nie zawiera."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""obsolete_mod""||||/t","Mapa w tym modzie jest nieaktualna. Jeśli jesteś twórcą, musisz otworzyć ją w edytorze map, zapisać i zaktualizować wersję moda w Warsztacie Steam, jeśli jakaś już tam istnieje."
"g id=""editor""|t id=""already_map_mod""||||/t","Możesz wybrać tylko jeden mod ze zmienioną mapą." "g id=""editor""|t id=""already_map_mod""||||/t","Możesz wybrać tylko jeden mod ze zmienioną mapą."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Ten mod zawiera zmienioną mapę." "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Ten mod zawiera zmienioną mapę."
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Ten mod nie zawiera zmienionej mapy." "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Ten mod nie zawiera zmienionej mapy."
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Ten mod zawiera skrypt." "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Ten mod zawiera skrypt."
...@@ -1253,9 +1257,9 @@ ...@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Liczba graczy" "g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Liczba graczy"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Stwórz mapę" "g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Stwórz mapę"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Uwaga! Zbyt wielu graczy." "g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Uwaga! Zbyt wielu graczy."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public" "g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Publiczny"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only" "g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Tylko dla znajomych"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private" "g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Prywatny"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Nie masz modów do przesłania. Zajrzyj do menu ""Jak modować"", jeśli chcesz jakiś stworzyć." "g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Nie masz modów do przesłania. Zajrzyj do menu ""Jak modować"", jeśli chcesz jakiś stworzyć."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Wybierz mod, który chcesz stworzyć lub zmienić:" "g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Wybierz mod, który chcesz stworzyć lub zmienić:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Wybierz mod, który ma być zmieniony w Warsztacie Steam:" "g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Wybierz mod, który ma być zmieniony w Warsztacie Steam:"
...@@ -1269,13 +1273,15 @@ ...@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Nazwa modu" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Nazwa modu"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Opis modu" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Opis modu"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Rodzaj modu" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Rodzaj modu"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Możesz dodać opis do aktualizacji:" "g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Dodaj opis do tej aktualizacji"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Za chwilę zaktualizujesz mod ::modName::. Czy chcesz kontynuować?" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Za chwilę zaktualizujesz mod ::modName::. Czy chcesz kontynuować?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Wysyłając to, zgadzasz się" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Wysyłając to, zgadzasz się"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","na warunki użytkowania Warsztatu." "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","na warunki użytkowania Warsztatu."
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Musisz zaakceptować warunki użytkowania Warsztatu." "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Musisz zaakceptować warunki użytkowania Warsztatu."
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Widoczność w Warsztacie Steam"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Edytor obszarów" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Edytor obszarów"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Tryb" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Tryb"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Informacja" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Informacja"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Pokaż budynki" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Pokaż budynki"
...@@ -1297,6 +1303,8 @@ ...@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Porzuć zmiany" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Porzuć zmiany"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Zresetuj miejsca" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Zresetuj miejsca"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Zmień wszystkie miejsca ponownie na puste." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Zmień wszystkie miejsca ponownie na puste."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Czy chcesz zamknąć bez zastosowania zmian?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Czy chcesz zamknąć bez zastosowania zmian?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Czy zastosować wszystkie zmiany do mapy? Nowa mapa zostanie przeładowana za kilka sekund." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Czy zastosować wszystkie zmiany do mapy? Nowa mapa zostanie przeładowana za kilka sekund."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Czy przywrócić mapę do postaci sprzed ostatnich zmian?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Czy przywrócić mapę do postaci sprzed ostatnich zmian?"
...@@ -1312,25 +1320,25 @@ ...@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Wybierz obszar, by oczyścić go z jednostek." "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Wybierz obszar, by oczyścić go z jednostek."
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Na wybranym obszarze nie ma jednostek." "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Na wybranym obszarze nie ma jednostek."
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Błąd: Jednostka nie może się pojawić" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Błąd: Jednostka nie może się pojawić"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Ozdoby" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Elementy scenerii"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Wybierz więcej ozdób, by je losowo umieścić." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Wybierz więcej elementów, by je losowo umieścić."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Rośliny" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Rośliny"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Drzewa" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Drzewa"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Skały" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Skały"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Różne" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Różne"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Wybierz wszystkie ozdoby" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Zaznacz wszystkie elementy"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pędzel" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pędzel"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Zmień obszar pokrywania pędzla." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Zmień obszar pokrywania pędzla."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Zmień liczbę elementów na metr kwadratowy." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Zmień liczbę elementów na metr kwadratowy."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Obrót" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Obrót"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Obróć ozdobę" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Obróć scenerię"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Dodaj losowy stopień obrotu każdej umieszczanej ozdobie." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Dodaj losowy stopień obrotu każdemu umieszczanemu elementowi."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Rozmiar" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Rozmiar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Zmień rozmiar obiektu." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Zmień rozmiar obiektu."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Losuj rozmiar" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Losuj rozmiar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Losuje rozmiary" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Losuje rozmiary"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Usuń ozdoby z tego obszaru" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Usuń elementy z tego obszaru"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Wybierz obszar, by oczyścić go z ozdób." "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Wybierz obszar, by oczyścić go z elementów."
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Rośliny" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Rośliny"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Drzewa" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Drzewa"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Skały" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Skały"
...@@ -1386,13 +1394,18 @@ ...@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: ma więcej niż jeden [TownHall]." "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: ma więcej niż jeden [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Nie można wymusić sterowania przez SI wszystkimi graczami." "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Nie można wymusić sterowania przez SI wszystkimi graczami."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Na mapie jest ogromna liczba elementów (::nb_elements::)." "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Na mapie jest ogromna liczba elementów (::nb_elements::)."
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Nie można umieścić ryb, bo nie ma jeziora."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Nie można ręcznie umieszczać ryb w oceanie."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Nie można umieszczać ryb na polach nabrzeża."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Ten obszar jest zbyt mały, by mogły tu być ryby."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl" "g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Skróty" "g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Skróty"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Unieś" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Unieś"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Podnieś poziom wszystkich obszarów" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Podnieś poziom wszystkich obszarów"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Obniż"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Obniż poziom wszystkich obszarów" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Obniż poziom wszystkich obszarów"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
...@@ -1426,34 +1439,16 @@ ...@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Usuń elementy" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Usuń elementy"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Właściciel:" "g id=""editor""|t id=""owner""||||/t","Właściciel:"
"g id=""editor""|t id=""delete""||||/t","Usuń" "g id=""editor""|t id=""delete""||||/t","Usuń"
"g id=""editor""|t id=""missing_clan_building""||||/t","Uwaga! Brakuje budynku dla klanu ::clanName::: ::buildingName::" "g id=""editor""|t id=""missing_clan_building""||||/t","Uwaga! Brakuje budynku dla klanu ::clanName::: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Dodaj: [Shoal]" "g id=""editor""|t id=""add_shoal""||||/t","Dodaj: [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Usuń: [Shoal]" "g id=""editor""|t id=""remove_shoal""||||/t","Usuń: [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Przegląd"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Możesz tworzyć własne mody do Northgardu. Dopóki nie prześlesz ich do Warsztatu Steam, mają charakter lokalny i tylko ty możesz je testować."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Swój lokalny mod możesz zapisać w folderze o nazwie ""mods"" w katalogu z plikami lokalnymi Northgardu. Aby go otworzyć, kliknij prawym przyciskiem myszy tytuł gry w Steam i wybierz: właściwości -> pliki lokalne -> przeglądaj pliki lokalne. Ten folder będziemy nazywać odtąd folderem ""Northgard""."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Każdy folder w ""Northgard/mods"" odpowiada jednemu lokalnemu modowi i może zawierać jeden lub więcej plików o następujących nazwach:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: edytowana mapa;<br/>- <b>script.hx</b>: skrypt, który jest skojarzony z edytowaną mapą, inaczej nie mógłby istnieć<br/>- <b>cdb.diff</b>: plik modyfikujący wszystkie dane gry, jakie można zmieniać."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","Nazwa modu odpowiada nazwie folderu, który go zawiera."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Stwórz edytowaną mapę"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Aby stworzyć nową mapę, kliknij przycisk ""Stwórz mapę"" w tym menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Edytor Northgardu sprawdza wszystko, co zapisujesz. Jeśli w kodzie znajdzie się błędna składnia lub nieautoryzowane polecenia, edytor oznaczy je na czerwono i wyświetli komunikat o błędzie."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Stwórz skrypt"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Otwórz folder Northgard/NGEditor/res folder, skopiuj plik o nazwie ""script.hx"" i wklej go do folderu z modem, do którego chcesz dodać skrypt. Zawiera on minimalną liczbę funkcji, jakie może zawierać skrypt. Następnie otwórz edytor Northgardu i przenieś tam wklejony przez ciebie ""script.hx"". Możesz teraz edytować skrypt i zapisywać zmiany, wciskając Ctrl+S."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","Edytor Northgardu sprawdza wszystko, co zapisujesz, pod kątem poprawności składni i dozwolonych funkcji. Jeśli znajdzie jakiś problem, fragment kodu zostanie oznaczony na czerwono, a w prawym dolnym rogu aplikacji wyświetli się komunikat o błędzie."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Dostęp do dokumentacji dotyczącej skryptów online zyskasz, klikając przycisk ""Dokumentacja"" w edytorze Northgardu. Możesz również wyświetlić lokalną wersję dokumentacji, otwierając w ulubionej przeglądarce Northgard/NGEditor/documentation/index.html."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modyfikacja danych gry"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Otwórz edytor Northgardu. Wejdź w bazę danych -> diff -> stwórz, by stworzyć plik .diff, który reprezentuje modyfikację danych gry. Zapisz go w folderze modu, nad którym pracujesz w Northgard/mods. Plik powinien się nazywać ""cdb.diff"". Gdy już zostanie utworzony, możesz go edytować, wybierając bazę danych -> diff -> wczytaj."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Możesz zmieniać każde edytowalne pole w danych gry, jakie widzisz. Gdy plik .diff jest wczytany do edytora Northgardu, każde zmienione pole zostanie dodane do pliku. Uważaj, bo istnieje system autozapisu, który włącza się po każdej dokonanej zmianie. Aby cofnąć ostatnie działanie, naciśnij Ctrl+Z."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Gdy modyfikacja danych będzie gotowa lub gdy zechcesz dokonać nowej, możesz zamknąć edytowany plik .diff, wchodząc w to samo menu, co poprzednio."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Przetestuj swój mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Gdy już stworzyłeś mod, przetestuj go, zanim zamieścisz go w Warsztacie Steam. W menu ""Nowa gra"" trybu jednoosobowego możesz wybrać lokalny mod i uruchomić grę. Możesz też zapisywać i wczytywać grę z lokalnymi modami, tak samo jak przy użyciu modów z Warsztatu Steam."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Gdy twój lokalny mod jest już gotowy, możesz go wysłać do Warsztatu Steam przez menu ""Prześlij mod""."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Otwórz edytor Northgardu"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Edytor Northgardu znajdziesz tutaj: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>W tej chwili edytor Northgardu jest dostępny wyłącznie na PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Jednostki wieśniaków" "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Jednostki wieśniaków"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Jednostki wojskowe" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Jednostki wojskowe"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Bohaterowie" "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Bohaterowie"
...@@ -1562,7 +1557,7 @@ ...@@ -1562,7 +1557,7 @@
"g id=""network""|t id=""invite""||||/t","Zaproś" "g id=""network""|t id=""invite""||||/t","Zaproś"
"g id=""network""|t id=""invite_error""||||/t","Ojoj. Podczas próby dołączenia do rozgrywki wystąpił błąd." "g id=""network""|t id=""invite_error""||||/t","Ojoj. Podczas próby dołączenia do rozgrywki wystąpił błąd."
"g id=""network""|t id=""waiting_server""||||/t","Pozyskiwanie informacji z serwera" "g id=""network""|t id=""waiting_server""||||/t","Pozyskiwanie informacji z serwera"
"g id=""network""|t id=""rank_error""||||/t","Nie można uzyskać informacji z serwera.<br/>Błąd: ::errorCode::" "g id=""network""|t id=""rank_error""||||/t","Nie można uzyskać informacji z serwera.<br/>Błąd: ::msg::"
"g id=""network""|t id=""exit""||||/t","Wyjdź" "g id=""network""|t id=""exit""||||/t","Wyjdź"
"g id=""network""|t id=""game_visibility""||||/t","Typ gry" "g id=""network""|t id=""game_visibility""||||/t","Typ gry"
"g id=""network""|t id=""game_visibilities""||||/t","Publiczna|Tylko z zaproszeniem|Rankingowa" "g id=""network""|t id=""game_visibilities""||||/t","Publiczna|Tylko z zaproszeniem|Rankingowa"
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Construir Rota de Comércio" "g id=""buttons""|t id=""choose_trade_road""||||/t","Construir Rota de Comércio"
"g id=""buttons""|t id=""change_trade_road""||||/t","Alterar Rota de Comércio" "g id=""buttons""|t id=""change_trade_road""||||/t","Alterar Rota de Comércio"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade" "g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Desbloquear Grandes Rotas" "g id=""buttons""|t id=""unlock_great_route""||||/t","Desbloquear Grandes Rotas"
"g id=""buttons""|t id=""colonize""||||/t","Colonizar por <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::" "g id=""buttons""|t id=""colonize""||||/t","Colonizar por <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Não pode colonizar" "g id=""buttons""|t id=""cantColonize""||||/t","Não pode colonizar"
...@@ -290,31 +291,31 @@ ...@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiente" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiente"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Efeitos sonoros" "g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Efeitos sonoros"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Créditos" "g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Créditos"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Um jogo da" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Diretor de Criação" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","Gráficos 3D" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animação" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Design Gráfico" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programação" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Design de Jogo" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Controle de Qualidade" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Música" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Som" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relações Comunitárias" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Produtor Executivo" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrativo" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Obrigado por jogar!" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","Obrigado por jogar!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Tecla já utilizada. Deseja substituir?" "g id=""ui""|t id=""confirm_key_overwrite""||||/t","Tecla já utilizada. Deseja substituir?"
...@@ -350,7 +351,7 @@ ...@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">ativado</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">ativado</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">desativado</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">desativado</font>"
"g id=""ui""|t id=""server_name""||||/t","Nome do Servidor" "g id=""ui""|t id=""server_name""||||/t","Nome do Servidor"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded" "g id=""ui""|t id=""has_mods""||||/t","Este jogo tem Mod."
"g id=""ui""|t id=""disable_tips""||||/t","Não Mostrar Dicas" "g id=""ui""|t id=""disable_tips""||||/t","Não Mostrar Dicas"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Você precisa sair do jogo atual para alterar esta opção." "g id=""ui""|t id=""available_from_main_screen""||||/t","Você precisa sair do jogo atual para alterar esta opção."
"g id=""ui""|t id=""all""||||/t","Todos" "g id=""ui""|t id=""all""||||/t","Todos"
...@@ -922,6 +923,7 @@ ...@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Já foi vasculhado</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Já foi vasculhado</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Já visitada</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Já visitada</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> construções nesta área." "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> construções nesta área."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Já existe outra unidade de [::building_name::] nesta área." "g id=""tip_action""|t id=""already_same_building""||||/t","Já existe outra unidade de [::building_name::] nesta área."
"g id=""tip_action""|t id=""not_with_building""||||/t","Não é possível colocar com um ::building_name::." "g id=""tip_action""|t id=""not_with_building""||||/t","Não é possível colocar com um ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifício" "g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifício"
...@@ -1068,8 +1070,8 @@ ...@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","O barco não pôde atracar, pois você não controla nenhuma praia." "g id=""notify""|t id=""no_beach_to_accost""||||/t","O barco não pôde atracar, pois você não controla nenhuma praia."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Os espíritos antigos revelaram um [AncientBattleground]. Nele, você encontrará um [Artifact] do [OxHero]." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Os espíritos antigos revelaram um [AncientBattleground]. Nele, você encontrará um [Artifact] do [OxHero]."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Você encontrou uma unidade de [::item::] nos destroços do [AncientBattleground]!" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Você encontrou uma unidade de [::item::] nos destroços do [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Seus [Warden]s encontraram um novo conhecimento." "g id=""notify""|t id=""fountain_wisdom""||||/t","Seus [RuneMaster]s encontraram um novo conhecimento."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","Seus [Scout]s terminaram de limpar o [BrambleField] e obtiveram ::qty_wood:: de [Wood]. A zona agora está acessível."
"g id=""endgame_event""|t id=""day""||||/t","Dia ::value::" "g id=""endgame_event""|t id=""day""||||/t","Dia ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> desembarcou na costa de Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> desembarcou na costa de Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> colonizou uma nova área." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> colonizou uma nova área."
...@@ -1233,6 +1235,7 @@ ...@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Mods instaladas" "g id=""editor""|t id=""mod_list""||||/t","Mods instaladas"
"g id=""editor""|t id=""get_mod""||||/t","Obter Mods" "g id=""editor""|t id=""get_mod""||||/t","Obter Mods"
"g id=""editor""|t id=""upload""||||/t","Enviar Mod" "g id=""editor""|t id=""upload""||||/t","Enviar Mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","::zoneId:: da zona:" "g id=""editor""|t id=""zone_id""||||/t","::zoneId:: da zona:"
"g id=""editor""|t id=""bt_choose""||||/t","Adicionar Mods" "g id=""editor""|t id=""bt_choose""||||/t","Adicionar Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","Você não possui nenhuma Mod válida." "g id=""editor""|t id=""no_choose_mod""||||/t","Você não possui nenhuma Mod válida."
...@@ -1240,9 +1243,10 @@ ...@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Mods" "g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Mods locais" "g id=""editor""|t id=""local_mods""||||/t","Mods locais"
"g id=""editor""|t id=""uploaded_mods""||||/t","Minhas Mods enviadas" "g id=""editor""|t id=""uploaded_mods""||||/t","Minhas Mods enviadas"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""empty_mod""||||/t","Esta Mod está vazia."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""obsolete_mod""||||/t","O mapa desta Mod está obsoleto. Se você é o criador, precisa abrir o mapa no Editor de Mapas, salvá-lo e atualizar a versão correspondente no Workshop."
"g id=""editor""|t id=""already_map_mod""||||/t","Você só pode selecionar uma Mod com um mapa editado" "g id=""editor""|t id=""already_map_mod""||||/t","Você só pode selecionar uma Mod com um mapa editado"
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Esta Mod contém um mapa editado" "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Esta Mod contém um mapa editado"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Esta Mod não tem nenhum mapa editado" "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Esta Mod não tem nenhum mapa editado"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Esta Mod contém um script" "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Esta Mod contém um script"
...@@ -1253,9 +1257,9 @@ ...@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Número de jogadores" "g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Número de jogadores"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Criar mapa" "g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Criar mapa"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Atenção! O número de jogadores é muito alto." "g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Atenção! O número de jogadores é muito alto."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public" "g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Pública"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only" "g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Apenas Amigos"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private" "g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Privada"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Você não possui nenhuma mod para enviar. Se você deseja criar uma, acesse o menu ""Como modificar""." "g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Você não possui nenhuma mod para enviar. Se você deseja criar uma, acesse o menu ""Como modificar""."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Selecione a mod que deseja criar ou atualizar:" "g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Selecione a mod que deseja criar ou atualizar:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Selecione a mod a ser substituída no Steam Workshop:" "g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Selecione a mod a ser substituída no Steam Workshop:"
...@@ -1269,13 +1273,15 @@ ...@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Título da mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Título da mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Descrição da mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Descrição da mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Tipo de conteúdo da mod" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Tipo de conteúdo da mod"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Você pode adicionar uma descrição à sua atualização:" "g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Adicione uma descrição para esta atualização"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Você está prestes a enviar a mod ::modName::. Continuar?" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Você está prestes a enviar a mod ::modName::. Continuar?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Ao enviar este item, você concorda com os" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Ao enviar este item, você concorda com os"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","termos de serviço do workshop" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","termos de serviço do workshop"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Você precisa aceitar os termos de serviço do workshop" "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Você precisa aceitar os termos de serviço do workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibilidade no Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Editor de Zonas" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Editor de Zonas"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modo" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modo"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Informações" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Informações"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Exibir construções" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Exibir construções"
...@@ -1297,6 +1303,8 @@ ...@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancelar alterações" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancelar alterações"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Redefinir locais" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Redefinir locais"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Limpar todos os locais" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Limpar todos os locais"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Fechar sem aplicar as alterações?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Fechar sem aplicar as alterações?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Aplicar todas as alterações ao mapa? Isso levará alguns segundos para recarregar o novo mapa." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Aplicar todas as alterações ao mapa? Isso levará alguns segundos para recarregar o novo mapa."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancelar e reverter todas as alterações ao mapa?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancelar e reverter todas as alterações ao mapa?"
...@@ -1312,25 +1320,25 @@ ...@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Selecione uma zona cujas unidades deseja limpar" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Selecione uma zona cujas unidades deseja limpar"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","A zona selecionada não tem nenhuma unidade" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","A zona selecionada não tem nenhuma unidade"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Erro: a unidade não pode ser gerada" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Erro: a unidade não pode ser gerada"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorações" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Elementos de cena"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Selecionar mais decorações para colocá-las de forma aleatória" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Selecione mais elementos para colocá-los de forma aleatória"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plantas" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plantas"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Árvores" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Árvores"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rochas" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rochas"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Variados" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Variados"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Selecionar todas as decorações" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Selecionar todos os elementos"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pincel" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pincel"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Alterar a área coberta pelo pincel" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Alterar a área coberta pelo pincel"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Alterar a quantidade de elementos colocados por metro quadrado" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Alterar a quantidade de elementos colocados por metro quadrado"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotação" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotação"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Girar a decoração" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Girar o cenário"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Adicionar um valor de rotação aleatório para cada decoração colocada" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Adicione um valor de rotação aleatório para cada elemento colocado"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Escala" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Escala"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Alterar a escala de um objeto" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Alterar a escala de um objeto"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Escala aleatória" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Escala aleatória"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Definir a escala de forma aleatória" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Definir a escala de forma aleatória"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Limpar decorações da zona" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Limpar elementos da zona"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Selecionar uma zona cujas decorações deseja limpar" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Selecione uma zona cujos elementos deseja limpar"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plantas" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plantas"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Árvores" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Árvores"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rochas" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rochas"
...@@ -1386,13 +1394,18 @@ ...@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: possui mais de uma [TownHall]" "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: possui mais de uma [TownHall]"
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Você não pode forçar todos os seus jogadores como IA." "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Você não pode forçar todos os seus jogadores como IA."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Seu mapa tem um número enorme de elementos. (::nb_elements::)" "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Seu mapa tem um número enorme de elementos. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Não existe nenhum lago onde colocar peixes."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Você não pode colocar peixes no oceano."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Você não pode colocar peixes em um bloco da costa."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Esta zona é muito pequena para conter peixes."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl" "g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Atalhos" "g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Atalhos"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Elevar" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Elevar"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Elevar todas as zonas" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Elevar todas as zonas"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Baixar"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Baixar todas as zonas" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Baixar todas as zonas"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
...@@ -1426,34 +1439,16 @@ ...@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Excluir elementos" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Excluir elementos"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Dono:" "g id=""editor""|t id=""owner""||||/t","Dono:"
"g id=""editor""|t id=""delete""||||/t","Excluir" "g id=""editor""|t id=""delete""||||/t","Excluir"
"g id=""editor""|t id=""missing_clan_building""||||/t","Atenção! Construção faltante para o clã ::clanName::: ::buildingName::" "g id=""editor""|t id=""missing_clan_building""||||/t","Atenção! Construção faltante para o clã ::clanName::: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Adicionar [Shoal]" "g id=""editor""|t id=""add_shoal""||||/t","Adicionar [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Remover [Shoal]" "g id=""editor""|t id=""remove_shoal""||||/t","Remover [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Visão geral"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Você pode criar sua própria mod para Northgard. Antes de enviar sua mod para o Steam Workshop, ela ficará ""local"" e só poderá ser testada por você."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Sua mod local deve ser colocada em uma pasta chamada ""mods"", na pasta raiz dos arquivos locais de Northgard. Para abrir os arquivos locais de Northgard, clique com o botão direito em Northgard na Steam -> Propriedades -> Arquivos locais -> Navegar pelos arquivos locais. A pasta raiz será referida como pasta ""Northgard""."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Cada pasta em ""Northgard/mods"" corresponde a uma mod local e pode conter um ou vários arquivos nomeados exatamente desta forma:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: um mapa editado<br/>- <b>script.hx</b>: um script, pode estar associado a um mapa editado porque um script não pode existir sem isso<br/>- <b>cdb.diff</b>: o arquivo que modifica todos os dados de jogo permitidos"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","O nome da mod é o nome da respectiva pasta."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Criar um mapa editado"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Para criar um novo mapa, clique no botão ""Criar mapa"" neste menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","O Editor de Northgard verifica tudo o que você está escrevendo. Caso seu código contenha sintaxe inválida ou funções não autorizadas, o editor marcará a ocorrência em vermelho e exibirá uma mensagem de erro."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Criar script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Abra a pasta Northgard/NGEditor/res, copie o arquivo ""script.hx"" e cole na pasta da mod à qual deseja adicionar um script. Esse arquivo contém as funções mínimas permitidas para um script. Em seguida, abra o Editor de Northgard e arraste o seu ""script.hx"" colado para dentro dele. Agora, você pode editar seu script e pressionar Ctrl + S para salvar as alterações."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","O Editor de Northgard verifica tudo o que você está escrevendo: a validade da sintaxe e se você utilizou funções permitidas. Se houver um erro, a parte do código será marcada em vermelho e uma mensagem de erro será exibida no canto inferior direito do aplicativo."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Você pode acessar documentação de script online clicando no botão ""Documentação"" do Editor de Northgard. Você também pode visualizar a versão local da documentação abrindo o arquivo Northgard/NGEditor/documentation/index.html no navegador de sua preferência."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modificar dados do jogo"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Abra o Editor de Northgard. Clique em Banco de Dados -> Dif -> Criar para criar o arquivo .diff que representa os dados modificados. Salve o arquivo na pasta mod que deseja dentro de Northgard/mods. Salve o arquivo como ""cdb.diff"". Depois de criar o arquivo, você pode clicar em ""Banco de Dados -> Dif -> Carregar para editá-lo."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Você pode modificar qualquer campo editável dos dados do jogo. Quando um arquivo .diff é carregado no Editor de Northgard, qualquer campo que você alterar será adicionado ao arquivo. Tenha cuidado, pois o sistema salva automaticamente após cada alteração que você faz. Você pode pressionar Ctrl + Z para cancelar a última ação."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Quando estiver contente com sua mod ou quiser editar uma nova, você pode usar o mesmo menu de antes para fechar o arquivo .diff em que está mexendo."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Teste sua mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Agora que você criou sua mod, precisa testá-la antes lançar no Steam Workshop. Na opção Jogador único do menu ""Novo jogo"", você pode agora selecionar sua mod e iniciar uma partida. Você também pode salvar e carregar um jogo com mods locais incluídas, como qualquer mod do Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Quando estiver satisfeito com sua mod local, você pode enviá-la para o Steam Workshop pelo menu ""Enviar Mod""."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Abra o Editor de Northgard"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","O Editor de Northgard está localizado em: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>No momento, o Editor de Northgard só está disponível para PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unidades civis" "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unidades civis"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unidades militares" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unidades militares"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heróis" "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heróis"
...@@ -1466,10 +1461,10 @@ ...@@ -1466,10 +1461,10 @@
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Características de recursos" "g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Características de recursos"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","Características de mundo" "g id=""editor""|g id=""building_groups""|t id=""place""|||/t","Características de mundo"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Facção" "g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Facção"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners" "g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Pontos de aparição"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relíquias" "g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relíquias"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Construções de vitória" "g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Construções de vitória"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Acabamento" "g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Espaçador"
"g id=""editor""|t id=""error""||||/t","Aviso" "g id=""editor""|t id=""error""||||/t","Aviso"
"g id=""editor""|t id=""play""||||/t","Continuar mesmo assim" "g id=""editor""|t id=""play""||||/t","Continuar mesmo assim"
"g id=""editor""|t id=""quit""||||/t","Abandonar jogo" "g id=""editor""|t id=""quit""||||/t","Abandonar jogo"
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Проложить торговый путь" "g id=""buttons""|t id=""choose_trade_road""||||/t","Проложить торговый путь"
"g id=""buttons""|t id=""change_trade_road""||||/t","Изменить торговый путь" "g id=""buttons""|t id=""change_trade_road""||||/t","Изменить торговый путь"
"g id=""buttons""|t id=""upgrade_building""||||/t","Улучшить" "g id=""buttons""|t id=""upgrade_building""||||/t","Улучшить"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Открыть великие пути" "g id=""buttons""|t id=""unlock_great_route""||||/t","Открыть великие пути"
"g id=""buttons""|t id=""colonize""||||/t","Колонизировать за <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::" "g id=""buttons""|t id=""colonize""||||/t","Колонизировать за <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Нельзя колонизировать" "g id=""buttons""|t id=""cantColonize""||||/t","Нельзя колонизировать"
...@@ -273,7 +274,7 @@ ...@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","Нет|Низкое|Среднее|Высокое|Очень высокое" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","Нет|Низкое|Среднее|Высокое|Очень высокое"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","Детализированные текстуры земли" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","Детализированные текстуры земли"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Кэширование земли <font opacity=""0.7"">(улучшает производительность)</font>" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Кэширование земли <font opacity=""0.7"">(улучшает производительность)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Загружает текстуры ландшафта и сохраняет их в кэше, улучшая производительность за счет памяти." "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Загружает текстуры ландшафта и сохраняет их в кэше, улучшая производительность за счет памяти. Отключено в редакторе карт."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Разрешение" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Разрешение"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","На весь экран" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","На весь экран"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","В окне" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","В окне"
...@@ -290,31 +291,31 @@ ...@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Шумы" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Шумы"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Звуковые эффекты" "g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Звуковые эффекты"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Создатели" "g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Создатели"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Игра студии" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Креативный директор" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D графика" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Анимация" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Графический дизайн" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Программирование" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Гейм-дизайн" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Контроль качества" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Музыка" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Звук" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Связи с сообществом" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Исполнительный продюсер" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Административная работа" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Спасибо за игру!" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","Спасибо за игру!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Клавиша уже используется. Переназначить?" "g id=""ui""|t id=""confirm_key_overwrite""||||/t","Клавиша уже используется. Переназначить?"
...@@ -350,7 +351,7 @@ ...@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">включено</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">включено</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">отключено</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">отключено</font>"
"g id=""ui""|t id=""server_name""||||/t","Имя сервера" "g id=""ui""|t id=""server_name""||||/t","Имя сервера"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded" "g id=""ui""|t id=""has_mods""||||/t","Игра модифицирована"
"g id=""ui""|t id=""disable_tips""||||/t","Скрыть подсказки" "g id=""ui""|t id=""disable_tips""||||/t","Скрыть подсказки"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Выйдите из игры, чтобы изменить этот параметр." "g id=""ui""|t id=""available_from_main_screen""||||/t","Выйдите из игры, чтобы изменить этот параметр."
"g id=""ui""|t id=""all""||||/t","Все" "g id=""ui""|t id=""all""||||/t","Все"
...@@ -374,10 +375,10 @@ ...@@ -374,10 +375,10 @@
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","Условия победы" "g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","Условия победы"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Особенности карты" "g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Особенности карты"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Расширенные настройки" "g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Расширенные настройки"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods" "g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Модификации"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Mapa personalizado" "g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Своя карта"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Usar script de mapa" "g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Использовать сценарий карты"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Modificadores de dados" "g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Модификаторы"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Карьера" "g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Карьера"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","Стратег" "g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","Стратег"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","Хранитель" "g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","Хранитель"
...@@ -544,8 +545,8 @@ ...@@ -544,8 +545,8 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: знаний получено." "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: знаний получено."
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Требуется ::count::/::max:: полученных знаний." "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Требуется ::count::/::max:: полученных знаний."
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Выберите технологию на смену текущей (::tech::)." "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Выберите технологию на смену текущей (::tech::)."
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet." "g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","Вы пока не получили благословение [FountainFame]g."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]" "g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Другой клан забрал знания [FountainFame]g"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/><br/>(Осталось меньше месяца)" "g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/><br/>(Осталось меньше месяца)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/><br/>(Осталось ::nb:: мес.)" "g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/><br/>(Осталось ::nb:: мес.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(сейчас +::nb::%)" "g id=""dialogs""|t id=""dedication_currently""||||/t","(сейчас +::nb::%)"
...@@ -768,7 +769,7 @@ ...@@ -768,7 +769,7 @@
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (осталось ::num::)" "g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (осталось ::num::)"
"g id=""tip""|t id=""max_not_reached""||||/t","Вы еще не построили максимальное количество зданий" "g id=""tip""|t id=""max_not_reached""||||/t","Вы еще не построили максимальное количество зданий"
"g id=""tip""|t id=""non_coastal""||||/t","Неприбрежная зона" "g id=""tip""|t id=""non_coastal""||||/t","Неприбрежная зона"
"g id=""tip""|t id=""building_creator""||||/t","Строитель здания: ::player_name::." "g id=""tip""|t id=""building_creator""||||/t","Это здание построил игрок ::player_name::"
"g id=""tip""|t id=""unlock_relic""||||/t","Выковать реликвию" "g id=""tip""|t id=""unlock_relic""||||/t","Выковать реликвию"
"g id=""tip""|t id=""relic_creator""||||/t","Только ::player_name:: может использовать эту реликвию" "g id=""tip""|t id=""relic_creator""||||/t","Только ::player_name:: может использовать эту реликвию"
"g id=""tip""|t id=""relic_already_built""||||/t","Создать можно не больше ::nb:: реликвий." "g id=""tip""|t id=""relic_already_built""||||/t","Создать можно не больше ::nb:: реликвий."
...@@ -922,8 +923,9 @@ ...@@ -922,8 +923,9 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Больше нечего забирать</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Больше нечего забирать</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Уже кто-то побывал</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Уже кто-то побывал</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> зданий в этой области." "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> зданий в этой области."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","[::building_name::] в этой области уже есть." "g id=""tip_action""|t id=""already_same_building""||||/t","[::building_name::] в этой области уже есть."
"g id=""tip_action""|t id=""not_with_building""||||/t","::building_name:: в этой области уже есть." "g id=""tip_action""|t id=""not_with_building""||||/t","Нельзя использовать с таким строением: ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Жертва" "g id=""tip_action""|t id=""sacrifice""||||/t","Жертва"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)" "g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","Использовать ""[::ability_name::]""" "g id=""tip_action""|t id=""ability_ok""||||/t","Использовать ""[::ability_name::]"""
...@@ -1068,8 +1070,8 @@ ...@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Корабль не смог пристать к берегу — побережье вам не принадлежит." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Корабль не смог пристать к берегу — побережье вам не принадлежит."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Древние духи раскрыли [AncientBattleground]a. Там вы найдете [Artifact]a для [OxHero]g." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Древние духи раскрыли [AncientBattleground]a. Там вы найдете [Artifact]a для [OxHero]g."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Близ [AncientBattleground]g вы кое-что нашли: [::item::]!" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Близ [AncientBattleground]g вы кое-что нашли: [::item::]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge." "g id=""notify""|t id=""fountain_wisdom""||||/t","Ваши [RuneMaster]lcp нашли новые знания."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","Ваши [Scout]lcp расчистили [BrambleField]lc и набрали ::qty_wood:: [Wood]g. Зона теперь доступна."
"g id=""endgame_event""|t id=""day""||||/t","День ::value::" "g id=""endgame_event""|t id=""day""||||/t","День ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> высаживается на берег Нордгарда!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> высаживается на берег Нордгарда!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> колонизирует новую область." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> колонизирует новую область."
...@@ -1096,7 +1098,7 @@ ...@@ -1096,7 +1098,7 @@
"g id=""title""|t id=""accept""||||/t","Начать игру" "g id=""title""|t id=""accept""||||/t","Начать игру"
"g id=""title""|t id=""new_version""||||/t","Описание обновления" "g id=""title""|t id=""new_version""||||/t","Описание обновления"
"g id=""title""|t id=""soon""||||/t","Скоро" "g id=""title""|t id=""soon""||||/t","Скоро"
"g id=""title""|t id=""beta""||||/t","Beta" "g id=""title""|t id=""beta""||||/t","Бета"
"g id=""title""|t id=""available""||||/t","ДОСТУПНО" "g id=""title""|t id=""available""||||/t","ДОСТУПНО"
"g id=""title""|t id=""buy""||||/t","Купить" "g id=""title""|t id=""buy""||||/t","Купить"
"g id=""title""|t id=""clans_bonus""||||/t","СТАРТОВЫЕ БОНУСЫ:" "g id=""title""|t id=""clans_bonus""||||/t","СТАРТОВЫЕ БОНУСЫ:"
...@@ -1221,261 +1223,254 @@ ...@@ -1221,261 +1223,254 @@
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Вы точно хотите покинуть свою группу и выйти из режима завоевания?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Вы точно хотите покинуть свою группу и выйти из режима завоевания?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Поджигает любую зону, эффект бесконечный.<br/><br/>Выжженная зона: -::v1:: к производству. Бойцы и постройки клана Змеи получают +::v2:: к атаке. Во время поджигания защита заклинателя повышается на ::v3::." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Поджигает любую зону, эффект бесконечный.<br/><br/>Выжженная зона: -::v1:: к производству. Бойцы и постройки клана Змеи получают +::v2:: к атаке. Во время поджигания защита заклинателя повышается на ::v3::."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","После колонизации [BifrostLore]g ваши [Lore]lc будут использованы для его активации, а не для знаний.<br/><br/>Хотите колонизировать [BifrostLore]a?" "g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","После колонизации [BifrostLore]g ваши [Lore]lc будут использованы для его активации, а не для знаний.<br/><br/>Хотите колонизировать [BifrostLore]a?"
"g id=""editor""|t id=""title""||||/t","Mods" "g id=""editor""|t id=""title""||||/t","Модификации"
"g id=""editor""|t id=""tag""||||/t","Editor" "g id=""editor""|t id=""tag""||||/t","Редактор"
"g id=""editor""|t id=""tag_mod""||||/t","Modded game" "g id=""editor""|t id=""tag_mod""||||/t","Модифицированная игра"
"g id=""editor""|t id=""create""||||/t","Create map" "g id=""editor""|t id=""create""||||/t","Создать карту"
"g id=""editor""|t id=""load""||||/t","Edit map" "g id=""editor""|t id=""load""||||/t","Изменить карту"
"g id=""editor""|t id=""save""||||/t","Save map" "g id=""editor""|t id=""save""||||/t","Сохранить карту"
"g id=""editor""|t id=""saved_maps""||||/t","Saved maps" "g id=""editor""|t id=""saved_maps""||||/t","Сохраненные карты"
"g id=""editor""|t id=""back""||||/t","Return to map" "g id=""editor""|t id=""back""||||/t","Вернуться к карте"
"g id=""editor""|t id=""how_to""||||/t","How to Mod" "g id=""editor""|t id=""how_to""||||/t","Как модифицировать"
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods" "g id=""editor""|t id=""mod_list""||||/t","Установленные модификации"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods" "g id=""editor""|t id=""get_mod""||||/t","Получить модификации"
"g id=""editor""|t id=""upload""||||/t","Upload Mod" "g id=""editor""|t id=""upload""||||/t","Загрузить модификацию"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::" "g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods" "g id=""editor""|t id=""zone_id""||||/t","Зона ::zoneId:::"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod." "g id=""editor""|t id=""bt_choose""||||/t","Добавить модификации"
"g id=""editor""|t id=""choose_win""||||/t","Select the Mods you want to add in your game:" "g id=""editor""|t id=""no_choose_mod""||||/t","У вас нет подходящих модификаций."
"g id=""editor""|t id=""victory_desc""||||/t","Mods" "g id=""editor""|t id=""choose_win""||||/t","Выберите модификации, которые хотите добавить в игру:"
"g id=""editor""|t id=""local_mods""||||/t","Local Mods" "g id=""editor""|t id=""victory_desc""||||/t","Модификации"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods" "g id=""editor""|t id=""local_mods""||||/t","Локальные модификации"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""uploaded_mods""||||/t","Загруженные модификации"
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""empty_mod""||||/t","Это пустая модификация."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map." "g id=""editor""|t id=""obsolete_mod""||||/t","Карта этой модификации устарела. Если вы ее создатель, откройте карту в редакторе карт, сохраните и обновите версию в мастерской."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map" "g id=""editor""|t id=""already_map_mod""||||/t","Можно выбрать только одну модификацию с измененной картой"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map" "g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script" "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","В этой модификации есть измененная карта"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script" "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","В этой модификации нет измененных карт"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data" "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","В этой модификации есть сценарий"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data" "g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","В этой модификации нет сценария"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map" "g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","В этой модификации есть измененные данные"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players" "g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","В этой модификации нет измененных данных"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Create map" "g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Создать свою карту"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Warning! There are too many players." "g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Число игроков"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public" "g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Создать карту"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only" "g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Внимание! Слишком много игроков."
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private" "g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Общий доступ"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one." "g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Только друзья"
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:" "g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Только я"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:" "g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","У вас нет модификаций, которые можно загрузить. Откройте меню ""Как модифицировать"", если хотите создать свою модификацию."
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod" "g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Выберите модификацию, которую хотите создать или обновить:"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload" "g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Выберите модификацию для замены в мастерской Steam:"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Upload" "g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Создать новую модификацию"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress" "g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Изменения с последнего обновления"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful" "g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Загрузить"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::" "g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Идет загрузка"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical." "g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Загрузка завершена"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title" "g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Ой... Загрузка не удалась.<br/>Код ошибки: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description" "g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Модификации идентичны."
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Название модификации"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Описание модификации"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Содержание модификации"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the" "g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","workshop terms of service" "g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Добавить описание обновления"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Вы собираетесь обновить модификацию ""::modName::"". Продолжить?"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Загружая модификацию, вы принимаете"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","условия использования мастерской"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode" "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Нужно принять условия использования мастерской"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Видимость в мастерской"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Редактор зон"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Show zones Ids" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Show zones center" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Режим"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Данные"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Показать здания"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Показать Id зданий"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Показать центры зон"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_cell_pos"" skip=""admin""||/t","Show cells pos" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_cell_pos"" skip=""admin""||/t","Show cells pos"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Show all units" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Показать всех существ"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_enemies"" skip=""admin""||/t","Show enemies" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_enemies"" skip=""admin""||/t","Show enemies"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_special_zones"" skip=""admin""||/t","Show special zones" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_special_zones"" skip=""admin""||/t","Show special zones"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunks"" skip=""admin""||/t","Show chunks" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunks"" skip=""admin""||/t","Show chunks"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunk_ids"" skip=""admin""||/t","Show chunks id" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunk_ids"" skip=""admin""||/t","Show chunks id"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Terrain height" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Высота рельефа"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Изменить высоту и доступность каждой зоны"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Туман войны"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Изменить туман войны для каждого игрока"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Скрыть клетки"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Показать клетки"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Применить изменения"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Отменить изменения"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Сбросить места"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Превратить все места в пустые."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Закрыть без сохранения?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Внести все изменения в карту? Для перезагрузки карты потребуется несколько секунд."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Отменить и обратить все изменения карты?"
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Places" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Сбросить все места (кроме ратуши)?"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Buildings" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Нажмите ""Применить изменения"", чтобы их сохранить."
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Clear buildings in the zone" "g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Места"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Select a zone to clear its buildings" "g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Здания"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Selected zone doesn't have any building" "g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Очистить здания в зоне"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Units" "g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Выберите зону для очищения зданий"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Clear units in the zone" "g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","В выбранной зоне нет зданий"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Существа"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Очистить существ в зоне"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Выберите зону, чтобы очистить существ"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","В выбранной зоне нет существ"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Ошибка: существо не может появиться"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Элементы пейзажа"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Выберите больше элементов, чтобы разместить их в случайном порядке"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Растения"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Деревья"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Камни"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Разное"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Выбрать все элементы"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Кисть"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Изменить местность под кистью"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Изменить количество элементов на квадратный метр"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Вращение"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Повернуть декорации"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Добавить случайное вращение для каждого элемента"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Масштаб"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Изменить масштаб объекта"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Случайный масштаб"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Масштабировать объект случайным образом"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Убрать элементы из зоны"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Выберите зону, чтобы очистить элементы"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Растения"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Misc" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Деревья"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Brushes" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Камни"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Grass" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Разное"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Dirt" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Кисти"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Forest" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Трава"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Replace grass only" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Грязь"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Rock" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Лес"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Заменить только траву"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Камень"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Текстура"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Инструменты"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Размер"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Изменить местность под кистью"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Резкость"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Brush" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Твердость кисти"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Paint a zone with your cursor" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Заполнить зону"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Fill" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Кисть"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Fill a whole zone with a single texture" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Раскрасить зону курсором"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Factions" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Заполнить"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Players & AI" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Заполнить всю зону одной текстурой"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutral Factions" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Народы"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Add player" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Игроки и ИИ"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Add a new player and his [TownHall] in the selected zone" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Нейтральные народы"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Add a new player without [TownHall]" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Добавить игрока"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","You have reached the maximum number of players" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Добавить нового игрока и его [TownHall]a в выбранную зону"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","The player doesn't own any zone" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Добавить нового игрока без [TownHall]g"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","The player doesn't have any [TownHall]" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","Достигнуто максимальное количество игроков"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","The faction isn't present on the map" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","У игрока нет зон"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","The faction doesn't own any zone" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","У игрока нет ни одной [TownHall]g"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Pan camera to the [TownHall]" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","Народа нет на карте"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Pan camera to territory" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","У народа нет ни одной зоны"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Select a zone to colonize it" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Навести камеру на [TownHall]a"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Colonize selected zone" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Навести камеру на территорию"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Decolonize selected zone" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Выбрать зону для колонизации"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Колонизировать выбранную зону"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Деколонизировать выбранную зону"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Это заменит владельца зоны"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Удалить игрока и убрать его территорию с карты"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","На карте должен быть минимум один игрок"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Вы точно хотите убрать игрока ::playerName:: и его территорию с карты?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Разрешить игрока-человека"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty" "g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Привязать игрока к ИИ"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","Модификатор ИИ"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Дополнительная сложность ИИ"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::" "g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid." "g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Карта действительна."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:" "g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Карта недействительна:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Your map has warnings:" "g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Предупреждения карты:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: doesn't have a [TownHall]" "g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","У игрока ::player_name:: нет [TownHall]g"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: doesn't own any zones" "g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","У игрока ::player_name:: нет зон"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: doesn't have any discovered zones." "g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","У игрока ::player_name:: нет открытых зон."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]." "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","У игрока ::player_name:: больше одной [TownHall]g."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI." "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Все игроки не могут играть за ИИ."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)" "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","На карте слишком много элементов (::nb_elements::)."
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Тут нет озера, чтобы разместить рыб."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Нельзя вручную добавить рыб в океан."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Нельзя поместить рыб на прибрежную плитку."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Это слишком маленькая зона для рыб."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl" "g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts" "g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Быстрые клавиши"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Поднять"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Raise all zones" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Поднять все зоны"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Опустить"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Опустить все зоны"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase" "g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Увеличить размер кисти"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9" "g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Цифровая клавиатура 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease" "g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Уменьшить размер кисти"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7" "g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Цифровая клавиатура 7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down" "g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Уменьшить резкость"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4" "g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Цифровая клавиатура 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up" "g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Увеличить резкость"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6" "g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Цифровая клавиатура 6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up" "g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Увеличить масштаб"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8" "g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Цифровая клавиатура 8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down" "g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Уменьшить масштаб"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5" "g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Цифровая клавиатура 5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left" "g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Повернуть влево"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4" "g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Цифровая клавиатура 4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right" "g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Повернуть вправо"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6" "g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Цифровая клавиатура 6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous" "g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Поменять с предыдущим"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7" "g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Цифровая клавиатура 7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next" "g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Поменять со следующим"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9" "g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Цифровая клавиатура 9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover" "g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Закрыть"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover" "g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Открыть"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock" "g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Разблокировать"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""open_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Заблокировать"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Удалить элементы"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|t id=""owner""||||/t","Owner:" "g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|t id=""delete""||||/t","Remove" "g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::" "g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]" "g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]" "g id=""editor""|t id=""owner""||||/t","Владелец:"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview" "g id=""editor""|t id=""delete""||||/t","Удалить"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you." "g id=""editor""|t id=""missing_clan_building""||||/t","Внимание! Нет здания клана ::clanName::: ::buildingName::"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder." "g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:" "g id=""editor""|t id=""add_shoal""||||/t","Добавить [Shoal]a"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data" "g id=""editor""|t id=""remove_shoal""||||/t","Удалить [Shoal]a"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name." "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Гражданские"
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Бойцы"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu." "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Герои"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message." "g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Простые враги"
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script" "g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Мистические враги"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications." "g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Пассивные существа"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app." "g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Здания производства"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser." "g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Военные здания"
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data" "g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Особые здания"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it." "g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Функции ресурсов"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action." "g id=""editor""|g id=""building_groups""|t id=""place""|||/t","Мировые функции"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously." "g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Народы"
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod" "g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Производители"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop." "g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Реликвии"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu." "g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Победные здания"
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor" "g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Совместитель"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe" "g id=""editor""|t id=""error""||||/t","Предупреждение"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>" "g id=""editor""|t id=""play""||||/t","Все равно продолжить"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units" "g id=""editor""|t id=""quit""||||/t","Выйти из игры"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units" "g id=""editor""|t id=""failed_script""||||/t","Модификация ::modName:: не может загрузить свой сценарий из-за следующей ошибки:"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes" "g id=""editor""|t id=""contact_modder""||||/t","Обратитесь к автору модификации за дополнительной информацией."
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Basic foes" "g id=""editor""|t id=""no_mods_installed""||||/t","У вас нет установленных модификаций."
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystical foes"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive units"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Production buildings"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Military buildings"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Special buildings"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Resources features"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","World features"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Faction"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relics"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Victory buildings"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Collider"
"g id=""editor""|t id=""error""||||/t","Warning"
"g id=""editor""|t id=""play""||||/t","Continue anyway"
"g id=""editor""|t id=""quit""||||/t","Quit game"
"g id=""editor""|t id=""failed_script""||||/t","The Mod ::modName:: cannot load its script due to the following error:"
"g id=""editor""|t id=""contact_modder""||||/t","Please contact the Mod author for more information."
"g id=""editor""|t id=""no_mods_installed""||||/t","You don't have any Mods installed."
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","Создаем ландшафт" "g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","Создаем ландшафт"
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","Генерируем горы" "g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","Генерируем горы"
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","Наполняем ледяные озера" "g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","Наполняем ледяные озера"
...@@ -1561,8 +1556,8 @@ ...@@ -1561,8 +1556,8 @@
"g id=""network""|t id=""joining_game""||||/t","Вы вступаете в матч..." "g id=""network""|t id=""joining_game""||||/t","Вы вступаете в матч..."
"g id=""network""|t id=""invite""||||/t","Пригласить" "g id=""network""|t id=""invite""||||/t","Пригласить"
"g id=""network""|t id=""invite_error""||||/t","При вступлении в матч произошла ошибка." "g id=""network""|t id=""invite_error""||||/t","При вступлении в матч произошла ошибка."
"g id=""network""|t id=""waiting_server""||||/t","Retrieving information from server" "g id=""network""|t id=""waiting_server""||||/t","Получение информации с сервера"
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::" "g id=""network""|t id=""rank_error""||||/t","Невозможно получить информацию с сервера.<br/>Код ошибки: ::msg::"
"g id=""network""|t id=""exit""||||/t","Выйти" "g id=""network""|t id=""exit""||||/t","Выйти"
"g id=""network""|t id=""game_visibility""||||/t","Тип игры" "g id=""network""|t id=""game_visibility""||||/t","Тип игры"
"g id=""network""|t id=""game_visibilities""||||/t","Для всех|Только по приглашению|Рейтинг" "g id=""network""|t id=""game_visibilities""||||/t","Для всех|Только по приглашению|Рейтинг"
...@@ -1585,7 +1580,7 @@ ...@@ -1585,7 +1580,7 @@
"g id=""network""|t id=""chat""||||/t","Чат" "g id=""network""|t id=""chat""||||/t","Чат"
"g id=""network""|t id=""chat_message""||||/t","Сообщение" "g id=""network""|t id=""chat_message""||||/t","Сообщение"
"g id=""network""|t id=""chat_send_button""||||/t","Отправить" "g id=""network""|t id=""chat_send_button""||||/t","Отправить"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it." "g id=""network""|t id=""need_connect""||||/t","Нужно войти через ::platformName::, чтобы получить доступ к меню. Если ::platformName:: уже подключен, перезапустите его."
"g id=""network""|t id=""team""||||/t","Команда" "g id=""network""|t id=""team""||||/t","Команда"
"g id=""network""|t id=""color""||||/t","Цвет" "g id=""network""|t id=""color""||||/t","Цвет"
"g id=""network""|t id=""teams""||||/t","Случайная|Команда 1|Команда 2|Команда 3|Команда 4" "g id=""network""|t id=""teams""||||/t","Случайная|Команда 1|Команда 2|Команда 3|Команда 4"
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route" "g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route"
"g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route" "g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade" "g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes" "g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::" "g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Can't colonize" "g id=""buttons""|t id=""cantColonize""||||/t","Can't colonize"
...@@ -273,7 +274,7 @@ ...@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor." "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
...@@ -297,13 +298,13 @@ ...@@ -297,13 +298,13 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
...@@ -311,9 +312,9 @@ ...@@ -311,9 +312,9 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
...@@ -545,7 +546,7 @@ ...@@ -545,7 +546,7 @@
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet." "g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]" "g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of [FountainFame]"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)" "g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)" "g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)" "g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
...@@ -922,6 +923,7 @@ ...@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area." "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area." "g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::." "g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice" "g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
...@@ -1233,6 +1235,7 @@ ...@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods" "g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods" "g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod" "g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::" "g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods" "g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod." "g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
...@@ -1241,8 +1244,9 @@ ...@@ -1241,8 +1244,9 @@
"g id=""editor""|t id=""local_mods""||||/t","Local Mods" "g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods" "g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""obsolete_mod""||||/t","This Mod's map is obsolete. In case of a published Mod, the Mod author needs to re-open its map in the Map Editor, then save and update Steam Workshop with its new saved map."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map." "g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map" "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map" "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script" "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
...@@ -1265,10 +1269,11 @@ ...@@ -1265,10 +1269,11 @@
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress" "g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful" "g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::" "g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical." "g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","No major changes"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update" "g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
...@@ -1276,6 +1281,7 @@ ...@@ -1276,6 +1281,7 @@
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service" "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
...@@ -1297,6 +1303,8 @@ ...@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
...@@ -1312,25 +1320,25 @@ ...@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Scenery elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more elements to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the scenery"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed element"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear the elements in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
...@@ -1344,7 +1352,7 @@ ...@@ -1344,7 +1352,7 @@
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone" "g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
...@@ -1386,6 +1394,11 @@ ...@@ -1386,6 +1394,11 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]." "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI." "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)" "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","There is no lake to place fishes in."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","You can't manually place fishes in the ocean."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","You can't place fishes on a coastal tile."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","The zone is too small to have fishes."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl" "g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts" "g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
...@@ -1397,25 +1410,25 @@ ...@@ -1397,25 +1410,25 @@
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase" "g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9" "g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 3"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease" "g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7" "g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 1"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down" "g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4" "g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 0"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up" "g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6" "g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 2"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up" "g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8" "g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down" "g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5" "g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left" "g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4" "g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right" "g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6" "g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous" "g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7" "g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next" "g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9" "g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover" "g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover" "g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
...@@ -1426,34 +1439,16 @@ ...@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Owner:" "g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove" "g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::" "g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]" "g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]" "g id=""editor""|t id=""add_shoal""||||/t","Add"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview" "g id=""editor""|t id=""remove_shoal""||||/t","Remove"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units" "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes" "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Ticaret Rotası Kur" "g id=""buttons""|t id=""choose_trade_road""||||/t","Ticaret Rotası Kur"
"g id=""buttons""|t id=""change_trade_road""||||/t","Ticaret Rotasını Değiştir" "g id=""buttons""|t id=""change_trade_road""||||/t","Ticaret Rotasını Değiştir"
"g id=""buttons""|t id=""upgrade_building""||||/t","Geliştir" "g id=""buttons""|t id=""upgrade_building""||||/t","Geliştir"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Büyük rotaları aç" "g id=""buttons""|t id=""unlock_great_route""||||/t","Büyük rotaları aç"
"g id=""buttons""|t id=""colonize""||||/t","::cost:: karşılığı <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::" "g id=""buttons""|t id=""colonize""||||/t","::cost:: karşılığı <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Kolonileştirilemiyor" "g id=""buttons""|t id=""cantColonize""||||/t","Kolonileştirilemiyor"
...@@ -290,31 +291,31 @@ ...@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ortam" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ortam"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Ses Efektleri" "g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Ses Efektleri"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Emeği Geçenler" "g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Emeği Geçenler"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Oyun Yapımcısı" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Yaratıcı Yönetmen" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Grafikler" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski|" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animasyon" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Grafik Tasarım" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programlama" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Oyun Tasarımı" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philipe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Kalite Kontrol" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Müzik" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Ses" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Topluluk İlişkileri" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Baş Yapımcı" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Yönetim" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Oynadığınız için teşekkürler" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","Oynadığınız için teşekkürler"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Bu kısayol tuşu kullanımda. Üzerine yazmak istiyor musun ?" "g id=""ui""|t id=""confirm_key_overwrite""||||/t","Bu kısayol tuşu kullanımda. Üzerine yazmak istiyor musun ?"
...@@ -350,7 +351,7 @@ ...@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Açık</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Açık</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Kapalı</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Kapalı</font>"
"g id=""ui""|t id=""server_name""||||/t","Sunucu Adı" "g id=""ui""|t id=""server_name""||||/t","Sunucu Adı"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded" "g id=""ui""|t id=""has_mods""||||/t","Oyun modlanmış"
"g id=""ui""|t id=""disable_tips""||||/t","İpuçlarını Kapat" "g id=""ui""|t id=""disable_tips""||||/t","İpuçlarını Kapat"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Bu seçeneği değiştirmek için mevcut oyundan çık." "g id=""ui""|t id=""available_from_main_screen""||||/t","Bu seçeneği değiştirmek için mevcut oyundan çık."
"g id=""ui""|t id=""all""||||/t","Hepsi" "g id=""ui""|t id=""all""||||/t","Hepsi"
...@@ -561,10 +562,10 @@ ...@@ -561,10 +562,10 @@
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","Savaşta olduğun bir klanla ticaret yapamazsın." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","Savaşta olduğun bir klanla ticaret yapamazsın."
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","Karşı [Giant] grubu ile ticaret yapamazsın." "g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","Karşı [Giant] grubu ile ticaret yapamazsın."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","Bu kaynağı kabul etmeyecekler." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","Bu kaynağı kabul etmeyecekler."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t",">Bu klan ile ticaret yapamazsın." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: klanı, diğer klanlar ile ticaret yapamaz."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","kaynağın ticaretini aynı klan ile ikinci kez yapamazsın." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: klanı, tarafsız gruplar ile ticaret yapamaz."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","Bu klan ile ticaret yapamazsın."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan." "g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","Aynı kaynağın ticaretini aynı klan ile ikinci kez yapamazsın."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","Henüz diğer klanlarla tanışmadın." "g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","Henüz diğer klanlarla tanışmadın."
"g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","Ticaret Rotasını İptal Et" "g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","Ticaret Rotasını İptal Et"
"g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","Büyük Ticaret Rotasını İptal Et" "g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","Büyük Ticaret Rotasını İptal Et"
...@@ -768,7 +769,7 @@ ...@@ -768,7 +769,7 @@
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (::num:: kaldı)" "g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (::num:: kaldı)"
"g id=""tip""|t id=""max_not_reached""||||/t","Maksimum bina sayısına ulaşılmadı" "g id=""tip""|t id=""max_not_reached""||||/t","Maksimum bina sayısına ulaşılmadı"
"g id=""tip""|t id=""non_coastal""||||/t","Kıyısı olmayan bölge" "g id=""tip""|t id=""non_coastal""||||/t","Kıyısı olmayan bölge"
"g id=""tip""|t id=""building_creator""||||/t","This building has been constructed by ::player_name::" "g id=""tip""|t id=""building_creator""||||/t","Bu bina, ::player_name:: tarafından inşa edilmiştir"
"g id=""tip""|t id=""unlock_relic""||||/t","Bir eser yap" "g id=""tip""|t id=""unlock_relic""||||/t","Bir eser yap"
"g id=""tip""|t id=""relic_creator""||||/t","Bu eser sadece ::player_name:: tarafından kullanılabilir" "g id=""tip""|t id=""relic_creator""||||/t","Bu eser sadece ::player_name:: tarafından kullanılabilir"
"g id=""tip""|t id=""relic_already_built""||||/t","Sadece ::nb:: eserleri yapabilirsin." "g id=""tip""|t id=""relic_already_built""||||/t","Sadece ::nb:: eserleri yapabilirsin."
...@@ -922,6 +923,7 @@ ...@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Bulunacak Bir Şey Yok</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Bulunacak Bir Şey Yok</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Bu bölgede halihazırda</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Bu bölgede halihazırda</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> bina ziyaret edildi." "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> bina ziyaret edildi."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Bu bölgede zaten başka bir [::building_name::] var." "g id=""tip_action""|t id=""already_same_building""||||/t","Bu bölgede zaten başka bir [::building_name::] var."
"g id=""tip_action""|t id=""not_with_building""||||/t","Bir ::building_name:: yerleştiremezsin." "g id=""tip_action""|t id=""not_with_building""||||/t","Bir ::building_name:: yerleştiremezsin."
"g id=""tip_action""|t id=""sacrifice""||||/t","Kurban" "g id=""tip_action""|t id=""sacrifice""||||/t","Kurban"
...@@ -1068,8 +1070,8 @@ ...@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Hiçbir kumsalı kontrol etmediğin için gemi yanaşamıyor." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Hiçbir kumsalı kontrol etmediğin için gemi yanaşamıyor."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Kadim ruhlar, kayıp bir [AncientBattleground] açığa çıkardı. [OxHero]'in [Artifact]sını burada bulabilirsin." "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Kadim ruhlar, kayıp bir [AncientBattleground] açığa çıkardı. [OxHero]'in [Artifact]sını burada bulabilirsin."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","[AncientBattleground] kalıntılarında [::item::] buldun!" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","[AncientBattleground] kalıntılarında [::item::] buldun!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","[Warden]lerin yeni bir bilgi buldu." "g id=""notify""|t id=""fountain_wisdom""||||/t","[RuneMaster]lerin yeni bir bilgi buldu."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","[Scout]lerin [BrambleField] temizliğini bitirdi ve ::qty_wood:: [Wood] elde etti. Bölge şimdi erişebilir durumda."
"g id=""endgame_event""|t id=""day""||||/t","::value:: gün" "g id=""endgame_event""|t id=""day""||||/t","::value:: gün"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> Northgard kıyılarına ayak bastı." "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> Northgard kıyılarına ayak bastı."
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> yeni bir bölgeyi kolonileştirdi." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> yeni bir bölgeyi kolonileştirdi."
...@@ -1233,6 +1235,7 @@ ...@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Yüklü Modlar" "g id=""editor""|t id=""mod_list""||||/t","Yüklü Modlar"
"g id=""editor""|t id=""get_mod""||||/t","Mod Al" "g id=""editor""|t id=""get_mod""||||/t","Mod Al"
"g id=""editor""|t id=""upload""||||/t","Mod Gönder" "g id=""editor""|t id=""upload""||||/t","Mod Gönder"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Bölge ::zoneId:::" "g id=""editor""|t id=""zone_id""||||/t","Bölge ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Mod Ekle" "g id=""editor""|t id=""bt_choose""||||/t","Mod Ekle"
"g id=""editor""|t id=""no_choose_mod""||||/t","Geçerli bir Modun yok." "g id=""editor""|t id=""no_choose_mod""||||/t","Geçerli bir Modun yok."
...@@ -1240,9 +1243,10 @@ ...@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Modlar" "g id=""editor""|t id=""victory_desc""||||/t","Modlar"
"g id=""editor""|t id=""local_mods""||||/t","Yerel Modlar" "g id=""editor""|t id=""local_mods""||||/t","Yerel Modlar"
"g id=""editor""|t id=""uploaded_mods""||||/t","Gönderdiğim Modlar" "g id=""editor""|t id=""uploaded_mods""||||/t","Gönderdiğim Modlar"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""empty_mod""||||/t","Bu Mod boş."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""obsolete_mod""||||/t","Bu Modun haritası eskimiş. Üreticisi sensen, Harita Editöründen haritayı açarak kaydetmen ve Atölye'de güncellemen gerekmektedir."
"g id=""editor""|t id=""already_map_mod""||||/t","Düzenlenmiş bir haritada sadece bir Mod seçebilirsin" "g id=""editor""|t id=""already_map_mod""||||/t","Düzenlenmiş bir haritada sadece bir Mod seçebilirsin"
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Bu Modda, düzenlenmiş bir harita var" "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Bu Modda, düzenlenmiş bir harita var"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Bu Modda, düzenlenmiş bir harita yok" "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Bu Modda, düzenlenmiş bir harita yok"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Bu Modda, bir programcık var" "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Bu Modda, bir programcık var"
...@@ -1253,9 +1257,9 @@ ...@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Oyuncu sayısı" "g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Oyuncu sayısı"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Harita oluştur" "g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Harita oluştur"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Uyarı! Çok fazla oyuncu var." "g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Uyarı! Çok fazla oyuncu var."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public" "g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Açık"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only" "g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Sadece Arkadaşlar"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private" "g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Özel"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Gönderecek bir modun yok. Bir tane oluşturmak istiyorsan ""Nasıl Modlanır"" menüsüne bak." "g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Gönderecek bir modun yok. Bir tane oluşturmak istiyorsan ""Nasıl Modlanır"" menüsüne bak."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Oluşturmak veya güncellemek istediğin modu seç:" "g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Oluşturmak veya güncellemek istediğin modu seç:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Steam Atölye'de değiştirilecek olan modu seç:" "g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Steam Atölye'de değiştirilecek olan modu seç:"
...@@ -1269,13 +1273,15 @@ ...@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod başlığı:" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod başlığı:"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod açıklaması" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod açıklaması"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod içeriği kiti" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod içeriği kiti"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Güncellemene bir açıklama ekleyebilirsin:" "g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Bu güncellemeye bir açıklama ekle"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","::modName:: modunu güncellemek üzeresin. Devam edilsin mi?" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","::modName:: modunu güncellemek üzeresin. Devam edilsin mi?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Bu ögeyi göndererek atölye hizmet" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Bu ögeyi göndererek atölye hizmet"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","koşullarını kabul edersin" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","koşullarını kabul edersin"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Atölye hizmet koşullarını kabul etmek gerekiyor" "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Atölye hizmet koşullarını kabul etmek gerekiyor"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Atölye'de görünürlük"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Bölge Editörü" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Bölge Editörü"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mod" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mod"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Bilgi" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Bilgi"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Binaları göster" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Binaları göster"
...@@ -1297,6 +1303,8 @@ ...@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Değişiklikleri iptal et" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Değişiklikleri iptal et"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Yerleri sıfırla" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Yerleri sıfırla"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Tüm yerleri Boş olarak değiştir." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Tüm yerleri Boş olarak değiştir."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Değişiklikler kaydedilmeden kapatılsın mı?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Değişiklikler kaydedilmeden kapatılsın mı?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Haritaya tüm değişiklikler uygulansın mı? Yeni haritayı yeniden yüklemek birkaç saniye sürecektir." "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Haritaya tüm değişiklikler uygulansın mı? Yeni haritayı yeniden yüklemek birkaç saniye sürecektir."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Haritaya tüm değişiklikler iptal edilip geri alınsın mı?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Haritaya tüm değişiklikler iptal edilip geri alınsın mı?"
...@@ -1312,25 +1320,25 @@ ...@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Birimleri temizlemek için bir bölge seç" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Birimleri temizlemek için bir bölge seç"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Seçili bölgede bir birim yok" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Seçili bölgede bir birim yok"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Hata: Birimler doğurulamıyor" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Hata: Birimler doğurulamıyor"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Dekorasyonlar" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Dekor elemanları"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Rastgele yerleştirmek için daha fazla dekorasyon seç" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Rastgele yerleştirmek için daha fazla eleman seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Bitkiler" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Bitkiler"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Ağaçlar" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Ağaçlar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Kayalar" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Kayalar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Çeşitli" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Çeşitli"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Tüm dekorasyonları seç" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Tüm elemanları seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Fırça" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Fırça"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Fırçanın kapsayacağı alanı değiştir" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Fırçanın kapsayacağı alanı değiştir"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Metrekare başına yerleştirilecek eleman miktarını değiştir" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Metrekare başına yerleştirilecek eleman miktarını değiştir"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Döndürme" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Döndürme"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Dekorasyonu döndür" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Dekoru döndür"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Yerleştirilen her dekorasyon için rastgele bir döndürme açısı ekle" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Yerleştirilen her eleman için rastgele bir döndürme açısı ekle"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Ölçek" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Ölçek"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Bir nesnenin ölçeğini değiştir" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Bir nesnenin ölçeğini değiştir"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Ölçeği rastgele seç" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Ölçeği rastgele seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Ölçeği rastgele seç" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Ölçeği rastgele seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Bölgedeki dekorasyonları temizle" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Bölgedeki elemanları temizle"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Dekorasyonları temizlemek için bir bölge seç" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Elemanları temizlemek için bir bölge seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Bitkiler" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Bitkiler"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Ağaçlar" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Ağaçlar"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Kayalar" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Kayalar"
...@@ -1382,17 +1390,22 @@ ...@@ -1382,17 +1390,22 @@
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Haritanda uyarılar var:" "g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Haritanda uyarılar var:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: bir [TownHall]ne sahip değil." "g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: bir [TownHall]ne sahip değil."
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: bir bölge sahibi değil." "g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: bir bölge sahibi değil."
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","player_name:: bir bölge keşfetmemiş." "g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: bir bölge keşfetmemiş."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","player_name:: birden fazla [TownHall]ne sahip." "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: birden fazla [TownHall]ne sahip."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Tüm oyuncuları zorla YZ yapamazsın." "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Tüm oyuncuları zorla YZ yapamazsın."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Haritanda çok fazla eleman var. (::nb_elements::)" "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Haritanda çok fazla eleman var. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Balıkları yerleştirecek bir göl yok."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Okyanusa manuel olarak balık yerleştiremezsin."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Bir kıyı karosuna balık yerleştiremezsin."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Bölge, balık barındırmak için çok küçük."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl" "g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Kısayollar" "g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Kısayollar"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Yükselt" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Yükselt"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Tüm bölgeleri yükselt" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Tüm bölgeleri yükselt"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Alçalt"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Tüm bölgeleri alçalt" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Tüm bölgeleri alçalt"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
...@@ -1426,34 +1439,16 @@ ...@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Elemanları sil" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Elemanları sil"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Sahibi:" "g id=""editor""|t id=""owner""||||/t","Sahibi:"
"g id=""editor""|t id=""delete""||||/t","Kaldır" "g id=""editor""|t id=""delete""||||/t","Kaldır"
"g id=""editor""|t id=""missing_clan_building""||||/t","Uyarı! ::clanName:: için eksik bina klan: ::buildingName::" "g id=""editor""|t id=""missing_clan_building""||||/t","Uyarı! ::clanName:: için eksik bina klan: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","[Shoal] ekle" "g id=""editor""|t id=""add_shoal""||||/t","[Shoal] ekle"
"g id=""editor""|t id=""remove_shoal""||||/t","[Shoal] kaldır" "g id=""editor""|t id=""remove_shoal""||||/t","[Shoal] kaldır"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Genel bakış"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Northgard için kendi modunu oluşturabilirsin. Steam Atölye'ye göndermeden önce modun ""yerel"" olacak ve senin tarafından test edilecektir."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Yerel modunun, Northgard yerel dosyalarının bulunduğu ana klasör içindeki ""mods"" isimli klasöre yerleştirilmesi gerekmektedir. Northgard'ın yerel dosyalarını açmak için Steam üzerinde Northgard'a sağ tıklayarak Özellikler -> Yerel Dosyalar -> Yerel Dosyalara Göz At yolunu izle. Ana klasör, ""Northgard"" olarak oluşturulmuştur."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Northgard/mods klasöründeki her bir klasör, bir yerel moda denk gelmektedir ve şu isimlerde birçok dosya içerebilir:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: düzenlenmiş bir harita<br/>- <b>script.hx</b>: bir programcık, kendi başına var olamayacağı için düzenlenmiş bir harita ile ilişkilendirilmiş olmalıdır<br/>- <b>cdb.diff</b>: izin verilen tüm oyun verisini değiştiren dosya"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","Modun adı ile klasör adı aynıdır."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Düzenlenmiş bir harita oluştur"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Yeni bir harita oluşturmak için bu menüdeki ""Harita oluştur"" butonuna bas."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editörü yazdığın her şeyi kontrol eder. Kodunda geçersiz sözdizimi veya yetkisiz işlev tespit edilirse, editör bunları kırmızı ile işaretler ve bir hata mesajı gösterir."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Bir programcık oluştur"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Northgard/NGEditor/res klasörünü aç, ""script.hx"" isimli dosyayı kopyala ve bir programcık eklemek istediğin modun klasörüne yapıştır. Bir programcıkta izin verilen minimal işlevleri barındırır. Ardından Northgard Editörünü açarak yapıştırdığın ""script.hx"" dosyasını içine sürükle. Artık programcığını düzenleyebilir ve Ctrl + S tuşlarına basarak modifikasyonlarına kaydedebilirsin."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","Northgard Editörü yazdığın her şeyi kontrol eder: sözdizimi geçerliliği ve kullandığın izin verilen işlevler. Herhangi bir sorun varsa kodun bir kısmı kırmızı ile işaretlenir ve uygulamanın sağ alt tarafında bir hata mesajı gösterilir."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Northgard Editöründeki ""Dokümantasyon"" butonuna basarak çevrimiçi programcık dokümantasyonuna erişim sağlayabilirsin. Kullandığın tarayıcıda Northgard/NGEditor/documentation/index.html dosyasını açarak da dokümantasyonun yerel sürümünü görüntüleyebilirsin."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Oyun verisini modifiye et"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Northgard Editörünü aç. Veritabanı -> Diff -> Oluştur yolunu izleyerek veri modunu temsil eden .diff dosyasını oluştur. Bunu, Northgard/mods klasöründe bulunan ilgili modun klasörüne kaydet. Dosyanın ""cdb.diff"" olarak adlandırıldığından emin ol. Dosyanı oluşturduktan sonra Veritabanı -> Diff -> Yükle yolunu izleyerek düzenleyebilirsin."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Gördüğün herhangi bir düzenlenebilir oyun verisini modifiye edebilirsin. Bir .diff dosyası Northgard Editörüne yüklendiği zaman değiştirdiğin tüm alanlar dosyaya eklenir. Yaptığın her değişiklikte devreye giren otomatik kayıt sistemi sebebi ile dikkatli olmanı tavsiye ederiz. Ctrl + Z tuşlarına basarak son eylemini geri alabilirsin."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Veri modunu tamamladıktan sonra veya yeni bir tane düzenlemek istiyorsan, aynı menüyü kullanarak hâlihazırda üzerinde çalıştığın .diff dosyasını kapatabilirsin."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Modunu Test Et"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Modunu oluşturduktan sonra, Steam Atölye'de yayınlamadan önce test etmen gerekiyor. Tek Oyunculu ""Yeni Oyun"" menüsünde yerel modunu seçebilir ve oyunu başlatabilirsin. Ayrıca tıpkı Steam Atölye'deki herhangi bir mod gibi, yerel mod barındıran bir oyunu da kaydedebilir ve yükleyebilirsin."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Yerel modundan memnun olduğun zaman ""Mod Gönder"" menüsünü kullanarak Steam Atölye'ye yükleyebilirsin."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Northgard Editörünü Aç"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editörü şurada bulunabilir: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Şu anda Northgard Editörü sadece PC'de mevcuttur.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Sivil birimler" "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Sivil birimler"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Askeri birimler" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Askeri birimler"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Kahramanlar" "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Kahramanlar"
......
...@@ -115,6 +115,7 @@ ...@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","开发贸易线路" "g id=""buttons""|t id=""choose_trade_road""||||/t","开发贸易线路"
"g id=""buttons""|t id=""change_trade_road""||||/t","改变贸易线路" "g id=""buttons""|t id=""change_trade_road""||||/t","改变贸易线路"
"g id=""buttons""|t id=""upgrade_building""||||/t","升级" "g id=""buttons""|t id=""upgrade_building""||||/t","升级"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","解锁重大航线" "g id=""buttons""|t id=""unlock_great_route""||||/t","解锁重大航线"
"g id=""buttons""|t id=""colonize""||||/t","花费<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::殖民" "g id=""buttons""|t id=""colonize""||||/t","花费<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::殖民"
"g id=""buttons""|t id=""cantColonize""||||/t","无法殖民" "g id=""buttons""|t id=""cantColonize""||||/t","无法殖民"
...@@ -273,7 +274,7 @@ ...@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","无|低|中|高|很高" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","无|低|中|高|很高"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","高质量地面纹理" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","高质量地面纹理"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","缓存场 <font opacity=""0.7"">(性能提高)</font>" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","缓存场 <font opacity=""0.7"">(性能提高)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","预构建地形的纹理并将其存于缓存中,以提高性能,但内存降低。在地图编辑器中禁用。" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","预先构建地形纹理并将其存储在缓存中,消耗内存以提高性能。在地图编辑器中禁用。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","分辨率" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","分辨率"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","全屏" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","全屏"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","独有" "g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","独有"
...@@ -290,31 +291,31 @@ ...@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","环境" "g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","环境"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","音效" "g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","音效"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","制作人员" "g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","制作人员"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","游戏制作" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","创意总监" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D图像" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","动画" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","平面设计" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","程序" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","游戏设计" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","质量保证" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","音乐" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","声音" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","社区关系" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","执行制作人" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","行政" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou" "g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","感谢你玩此游戏!" "g id=""ui""|g id=""options""|t id=""thanks""|||/t","感谢你玩此游戏!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","此键已被占用。 你想覆盖它吗?" "g id=""ui""|t id=""confirm_key_overwrite""||||/t","此键已被占用。 你想覆盖它吗?"
...@@ -350,7 +351,7 @@ ...@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">启用</font>" "g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">启用</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">禁用</font>" "g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">禁用</font>"
"g id=""ui""|t id=""server_name""||||/t","服务器名称" "g id=""ui""|t id=""server_name""||||/t","服务器名称"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded" "g id=""ui""|t id=""has_mods""||||/t","游戏已修改"
"g id=""ui""|t id=""disable_tips""||||/t","请勿显示提示" "g id=""ui""|t id=""disable_tips""||||/t","请勿显示提示"
"g id=""ui""|t id=""available_from_main_screen""||||/t","退出当前游戏以便改变该选项。" "g id=""ui""|t id=""available_from_main_screen""||||/t","退出当前游戏以便改变该选项。"
"g id=""ui""|t id=""all""||||/t","全部" "g id=""ui""|t id=""all""||||/t","全部"
...@@ -561,8 +562,8 @@ ...@@ -561,8 +562,8 @@
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","你不能与正在交战的部落进行交易" "g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","你不能与正在交战的部落进行交易"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","你不能和敌对[Giant]阵营交易!" "g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","你不能和敌对[Giant]阵营交易!"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","他们不会接受这种资源。" "g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","他们不会接受这种资源。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: 不能与其他部落进行交易。" "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the::不能与其他部落进行交易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:::不能和中立派系交易。" "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the::不能和中立派系交易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","您无法与这个部分进行贸易。" "g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","您无法与这个部分进行贸易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","不能两次使用相同资源与同一个部落交易。" "g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","不能两次使用相同资源与同一个部落交易。"
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","你尚未遇到任何其他部落。" "g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","你尚未遇到任何其他部落。"
...@@ -768,7 +769,7 @@ ...@@ -768,7 +769,7 @@
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name::(剩下::num::)" "g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name::(剩下::num::)"
"g id=""tip""|t id=""max_not_reached""||||/t","尚未达到建筑数量上限" "g id=""tip""|t id=""max_not_reached""||||/t","尚未达到建筑数量上限"
"g id=""tip""|t id=""non_coastal""||||/t","非沿海地区" "g id=""tip""|t id=""non_coastal""||||/t","非沿海地区"
"g id=""tip""|t id=""building_creator""||||/t","该建筑由::player_name::建造" "g id=""tip""|t id=""building_creator""||||/t","该建筑由::player_name::建造"
"g id=""tip""|t id=""unlock_relic""||||/t","锻造一件圣物" "g id=""tip""|t id=""unlock_relic""||||/t","锻造一件圣物"
"g id=""tip""|t id=""relic_creator""||||/t","此圣物只能为::player_name::所用。" "g id=""tip""|t id=""relic_creator""||||/t","此圣物只能为::player_name::所用。"
"g id=""tip""|t id=""relic_already_built""||||/t","你只能建造::nb::个圣物。" "g id=""tip""|t id=""relic_already_built""||||/t","你只能建造::nb::个圣物。"
...@@ -922,6 +923,7 @@ ...@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">已经彻底搜查</font>" "g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">已经彻底搜查</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">已访问</font>" "g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">已访问</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font>此地的建筑。" "g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font>此地的建筑。"
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","这一带已经有另一个[::building_name::]了。" "g id=""tip_action""|t id=""already_same_building""||||/t","这一带已经有另一个[::building_name::]了。"
"g id=""tip_action""|t id=""not_with_building""||||/t","无法配置一个::building_name::。" "g id=""tip_action""|t id=""not_with_building""||||/t","无法配置一个::building_name::。"
"g id=""tip_action""|t id=""sacrifice""||||/t","牺牲" "g id=""tip_action""|t id=""sacrifice""||||/t","牺牲"
...@@ -1068,8 +1070,8 @@ ...@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","因为你没有控制港口,所以船靠不过来。" "g id=""notify""|t id=""no_beach_to_accost""||||/t","因为你没有控制港口,所以船靠不过来。"
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","远古的灵魂揭示了一个[AncientBattleground]。你将在那里找到[OxHero]的一个[Artifact]。" "g id=""notify""|t id=""ancient_battleground_spawn""||||/t","远古的灵魂揭示了一个[AncientBattleground]。你将在那里找到[OxHero]的一个[Artifact]。"
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","你在[AncientBattleground]的遗迹里找到了[::item::]!" "g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","你在[AncientBattleground]的遗迹里找到了[::item::]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","你的[Warden]已经发现了一个新的知识。" "g id=""notify""|t id=""fountain_wisdom""||||/t","你的[RuneMaster]已经发现了一个新的知识。"
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible." "g id=""notify""|t id=""bramble_field_cleared""||||/t","你的[Scout]已经清理完了[BrambleField],并拾取了::qty_wood::[Wood]。现在可以进入这个区域了。"
"g id=""endgame_event""|t id=""day""||||/t","第::value::天" "g id=""endgame_event""|t id=""day""||||/t","第::value::天"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font>已登上北加尔海岸!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font>已登上北加尔海岸!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font>已殖民一个新地区。" "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font>已殖民一个新地区。"
...@@ -1096,7 +1098,7 @@ ...@@ -1096,7 +1098,7 @@
"g id=""title""|t id=""accept""||||/t","开始游戏" "g id=""title""|t id=""accept""||||/t","开始游戏"
"g id=""title""|t id=""new_version""||||/t","补丁说明" "g id=""title""|t id=""new_version""||||/t","补丁说明"
"g id=""title""|t id=""soon""||||/t","敬请期待" "g id=""title""|t id=""soon""||||/t","敬请期待"
"g id=""title""|t id=""beta""||||/t","Beta" "g id=""title""|t id=""beta""||||/t","测试"
"g id=""title""|t id=""available""||||/t","可用" "g id=""title""|t id=""available""||||/t","可用"
"g id=""title""|t id=""buy""||||/t","立即购买" "g id=""title""|t id=""buy""||||/t","立即购买"
"g id=""title""|t id=""clans_bonus""||||/t","开始奖励:" "g id=""title""|t id=""clans_bonus""||||/t","开始奖励:"
...@@ -1233,6 +1235,7 @@ ...@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","已安装的模组" "g id=""editor""|t id=""mod_list""||||/t","已安装的模组"
"g id=""editor""|t id=""get_mod""||||/t","获得模组" "g id=""editor""|t id=""get_mod""||||/t","获得模组"
"g id=""editor""|t id=""upload""||||/t","上传模组" "g id=""editor""|t id=""upload""||||/t","上传模组"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","区域::zoneId:::" "g id=""editor""|t id=""zone_id""||||/t","区域::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","添加模组" "g id=""editor""|t id=""bt_choose""||||/t","添加模组"
"g id=""editor""|t id=""no_choose_mod""||||/t","你没有任何有效的模组。" "g id=""editor""|t id=""no_choose_mod""||||/t","你没有任何有效的模组。"
...@@ -1240,9 +1243,10 @@ ...@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","模组" "g id=""editor""|t id=""victory_desc""||||/t","模组"
"g id=""editor""|t id=""local_mods""||||/t","本地模组" "g id=""editor""|t id=""local_mods""||||/t","本地模组"
"g id=""editor""|t id=""uploaded_mods""||||/t","我上传的模组" "g id=""editor""|t id=""uploaded_mods""||||/t","我上传的模组"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty." "g id=""editor""|t id=""empty_mod""||||/t","这个模组是空的。"
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned." "g id=""editor""|t id=""obsolete_mod""||||/t","这个模组的地图已经过时了。如果你是创建者,你需要在地图编辑器中打开地图,保存并更新创意工坊版本。"
"g id=""editor""|t id=""already_map_mod""||||/t","你只能选择一个带有编辑过的地图的模组" "g id=""editor""|t id=""already_map_mod""||||/t","你只能选择一个带有编辑过的地图的模组"
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","这个模组里有一个编辑过的地图" "g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","这个模组里有一个编辑过的地图"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","这个模组里没有编辑过的地图" "g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","这个模组里没有编辑过的地图"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","这个模组里有一个脚本" "g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","这个模组里有一个脚本"
...@@ -1253,9 +1257,9 @@ ...@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","玩家人数" "g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","玩家人数"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","创建地图" "g id=""editor""|g id=""new_map""|t id=""ok""|||/t","创建地图"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","警告!这里有太多的玩家。" "g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","警告!这里有太多的玩家。"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public" "g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","公开"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only" "g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","仅限好友"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private" "g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","私密"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","你没有可上传的模组。如果你想创建模组,请查看“如何模组""菜单。" "g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","你没有可上传的模组。如果你想创建模组,请查看“如何模组""菜单。"
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","选择你想要创建或更新的模组:" "g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","选择你想要创建或更新的模组:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","选择你要在Steam创意工坊上替换的模组:" "g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","选择你要在Steam创意工坊上替换的模组:"
...@@ -1269,13 +1273,15 @@ ...@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","模组标题" "g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","模组标题"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","模组描述" "g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","模组描述"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","模组内容类型" "g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","模组内容类型"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","你可以给你的更新添加一个说明:" "g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","添加此更新的说明"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","你即将要更新模组::modName::。继续吗?" "g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","你即将要更新模组::modName::。继续吗?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","提交此项目,即表示你同意" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","提交此项目,即表示你同意"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","创意工坊服务条款" "g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","创意工坊服务条款"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","你需要接受创意工坊服务条款" "g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","你需要接受创意工坊服务条款"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop" "g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","创意工坊里的可见性"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","区域编辑器" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","区域编辑器"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","模式" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","模式"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","信息" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","信息"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","显示建筑" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","显示建筑"
...@@ -1297,6 +1303,8 @@ ...@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","取消修改" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","取消修改"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","重置场所" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","重置场所"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","把所有的场所都换回空的。" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","把所有的场所都换回空的。"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","关闭而不应用修改?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","关闭而不应用修改?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","对地图应用所有修改?这将需要几秒钟来重新加载新地图。" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","对地图应用所有修改?这将需要几秒钟来重新加载新地图。"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","取消并撤回所有应用于地图的修改?" "g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","取消并撤回所有应用于地图的修改?"
...@@ -1312,25 +1320,25 @@ ...@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","选择一个区域以清空内部军队" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","选择一个区域以清空内部军队"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","选择没有任何军队的区域" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","选择没有任何军队的区域"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","错误:无法生成军队" "g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","错误:无法生成军队"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","装饰" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","风景元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","随机选择并放置更多装饰品" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","随机选择并放置更多元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","植物" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","植物"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","树" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","树"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","岩石" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","岩石"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","混合" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","混合"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","选择所有装饰" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","选择所有元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","画笔" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","画笔"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","修改画笔覆盖的区域" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","修改画笔覆盖的区域"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","修改每平方米放置的元素数量" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","修改每平方米放置的元素数量"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","旋转" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","旋转"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","旋转装饰" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","旋转风景"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","为每个放置的装饰添加随机旋转偏移" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","为每个放置的元素添加随机旋转偏移"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","比例" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","修改对象的比例" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","修改对象的比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","随机比例" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","随机比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","随机设置比例" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","随机设置比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","清空区域内装饰" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","清空区域内元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","选择一个区域以清空内部装饰" "g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","选择一个区域以清空内部元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","植物" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","植物"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","树" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","树"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","岩石" "g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","岩石"
...@@ -1386,13 +1394,18 @@ ...@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name::拥有超过一个的[TownHall]。" "g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name::拥有超过一个的[TownHall]。"
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","你无法将所有玩家都设为AI。" "g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","你无法将所有玩家都设为AI。"
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","你的地图有太多元素。(::nb_elements::)" "g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","你的地图有太多元素。(::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","没有湖可以放鱼。"
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","你不能手动把鱼放在海里。"
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","你不能把鱼放在海岸。"
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","这个区域太小,放不下鱼。"
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl" "g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","快捷方式" "g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","快捷方式"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","提高" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","提高"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","提高所有区域" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","提高所有区域"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","降低"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","降低所有区域" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","降低所有区域"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
...@@ -1426,34 +1439,16 @@ ...@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)" "g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","删除元素" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","删除元素"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)" "g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","拥有者:" "g id=""editor""|t id=""owner""||||/t","拥有者:"
"g id=""editor""|t id=""delete""||||/t","移除" "g id=""editor""|t id=""delete""||||/t","移除"
"g id=""editor""|t id=""missing_clan_building""||||/t","警告!缺少::clanName::部落的建筑:::buildingName::" "g id=""editor""|t id=""missing_clan_building""||||/t","警告!缺少::clanName::部落的建筑:::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","添加[Shoal]" "g id=""editor""|t id=""add_shoal""||||/t","添加[Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","移除[Shoal]" "g id=""editor""|t id=""remove_shoal""||||/t","移除[Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","概览"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","你可以创建你自己的《北加尔》模组。在将其上传到Steam创意工坊之前,你的模组将会是“本地""的,也只能被你自己测试。"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","本地模组必须被放在名为“模组""的文件夹中,该文件夹位于北加尔本地文件的根文件夹中。要想打开北加尔本地文件,右击Steam上的北 加尔 ->属性 ->本地文件 ->浏览本地文件。根文件夹将被称为“北加尔""文件夹。"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","“北加尔/模组""中的每个文件夹都对应了一个本地模组,并可以包含一个或多个名称完全相同的文件:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>:一张编辑过的地图<br/>- <b>script.hx</b>:一个脚本,必须关联编辑过的地图,因为脚本无法单独存在<br/>- <b>cdb.diff</b>:修改所有允许的游戏数据的文件"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","模组的名字就是它的文件夹名。"
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","创建一张编辑过的地图"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","要创建一张新地图,点击菜单上的“创建地图""按钮。"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","北加尔编辑器会检查你写的所有内容。如果你的代码包含无效语法或未经授权的函数,编辑器会将其高亮为红色,并显示错误消息。"
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","创建一个脚本"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","打开北加尔/NGEditor/res文件夹,复制名为“script.hx""的文件,并将其粘贴到你想要添加的模组文件夹里。它包含脚本允许的最小函数。然后打开北加尔编辑器,将你复制的“script.hx""拖进去。你现在就能编辑脚本了,然后按Ctrl+S保存你的修改。"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","北加尔编辑器会检查你正在编写的所有内容:语法有效性和使用的允许函数。如果有任何问题,这段代码将被用红色突出显示,并且应用程序的右下角会显示一条错误消息。"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","您可以通过单击北加尔编辑器中的“文档""按钮访问联机脚本文档。你还可以通过在你最喜欢的浏览器里打开Northgard/NGEditor/documentation/index.html 查看你的本地文档。"
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","修改游戏数据"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","打开北加尔编辑器。点击数据库 -> Diff -> 创建,来创建表示数据模组的.diff文件。把它保存在北加尔/模组里的模组文件夹里。确保你的文件名是“cdb.diff""。一旦你创建了文件,你就可以通过点击“数据库 -> Diff -> 加载""来编辑它。"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","你可以修改你看到的游戏数据的任何可编辑字段。当你在北加尔编辑器里加载了.diff文件,你更改的任何字段都将被添加到文件中。小 心,因为有一个自动保存系统会在每次更改时触发。你可以通过按Ctrl+Z来撤销你之前的动作。"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","一旦你对你的数据模型满意,或者你想编辑一个新的,你可以通过和之前一样的菜单来关闭你当前正在修改的.diff文件。"
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","测试你的模组"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","现在你已经创建了你的模组,在将其发布到Steam创意工坊之前,你需要测试它。在单人游戏“新游戏""菜单,你可以选择你的本地模组, 开始游戏。你也可以保存并加载包含了本地模组或者Steam创意工坊里的任何模组的游戏。"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","一旦你对自己的本地模组感到满意,你可以通过“上传模组""菜单将其上传到Steam创意工坊上。"
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","打开北加尔编辑器。"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","你可以在这里找到北加尔编辑器:Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>当前,北加尔编辑器仅在电脑上可用。</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","民用单位" "g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","民用单位"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","军队" "g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","军队"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","英雄" "g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","英雄"
...@@ -1476,264 +1471,271 @@ ...@@ -1476,264 +1471,271 @@
"g id=""editor""|t id=""failed_script""||||/t","模组::modName::无法加载脚本,原因如下:" "g id=""editor""|t id=""failed_script""||||/t","模组::modName::无法加载脚本,原因如下:"
"g id=""editor""|t id=""contact_modder""||||/t","更多信息请联系模组创作者。" "g id=""editor""|t id=""contact_modder""||||/t","更多信息请联系模组创作者。"
"g id=""editor""|t id=""no_mods_installed""||||/t","你没有安装任何模组。" "g id=""editor""|t id=""no_mods_installed""||||/t","你没有安装任何模组。"
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","塑造岛屿地形……" "g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t",">塑造岛屿地形……
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","生成山脉……" >生成山脉……"
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","刻画冰湖……" "g id=""generation_quotes""|t _id=""Generatingmountains""||||/t",">刻画冰湖……
"g id=""generation_quotes""|t _id=""Growingforests""||||/t","长出森林……" >长出森林……"
"g id=""generation_quotes""|t _id=""Spawningunfriendlycreatures""||||/t","孕育危险生物……" "g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t",">孕育危险生物……
"g id=""generation_quotes""|t _id=""Almostready""||||/t","快好了!" >快好了!"
"g id=""map_loading_quotes""|t _id=""Locatingisland""||||/t","定位岛屿……" "g id=""generation_quotes""|t _id=""Growingforests""||||/t",">定位岛屿……
"g id=""map_loading_quotes""|t _id=""HeadingtoTownHall""||||/t","前往市政厅……" >前往市政厅……"
"g id=""map_loading_quotes""|t _id=""Almostready""||||/t","快好了!" "g id=""generation_quotes""|t _id=""Spawningunfriendlycreatures""||||/t",">快好了!
"g id=""client_loading_quotes""|t id=""waiting""||||/t","等待服务器准备就绪……" 等待服务器准备就绪……
"g id=""client_loading_quotes""|t id=""ready""||||/t","快好了!" 快好了!
"g id=""tuto""|t id=""build""|LF|||/t","点击<font color=""#G"">建造</font>按钮,建造建筑。" 点击<font color=#G"">建造</font>按钮,建造建筑。"
"g id=""tuto""|t id=""build""|LF2|||/t","选择此地任何地点以安放该建筑。" "g id=""generation_quotes""|t _id=""Almostready""||||/t","选择此地任何地点以安放该建筑。"
"g id=""tuto""|t id=""if_house""|LF|||/t","点击<font color=""#G"">建造</font>按钮,建造另一座建筑。" "g id=""map_loading_quotes""|t _id=""Locatingisland""||||/t","点击<font color=""#G"">建造</font>按钮,建造另一座建筑。"
"g id=""tuto""|t id=""if_house""|LF2|||/t","选择<font color=""#R"">伐木工小屋</font>以生产[Wood],或<font color=""#R"">侦察营</font>以侦查新地区。" "g id=""map_loading_quotes""|t _id=""HeadingtoTownHall""||||/t","选择<font color=""#R"">伐木工小屋</font>以生产[Wood],或<font color=""#R"">侦察营</font>以侦查新地区。"
"g id=""tuto""|t id=""click_villager""|LF|||/t","你的建筑好了!点击选择[Villager]。" "g id=""map_loading_quotes""|t _id=""Almostready""||||/t","你的建筑好了!点击选择[Villager]。"
"g id=""tuto""|t id=""click_villager""|LF2|||/t","双击可以选择指定地区做同种工作的<font color=""#G"">所有单位</font>。" "g id=""client_loading_quotes""|t id=""waiting""||||/t","双击可以选择指定地区做同种工作的<font color=""#G"">所有单位</font>。"
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","选择一个单位并右键单击<font color=""#G"">伐木工小屋</font>以将自己的[Villager]变成[Woodcutter]。" "g id=""client_loading_quotes""|t id=""ready""||||/t","选择一个单位并右键单击<font color=""#G"">伐木工小屋</font>以将自己的[Villager]变成[Woodcutter]。"
"g id=""tuto""|t id=""recruit_wood""|LF2|||/t","可以右键点击多次,从而多次发出指令。" "g id=""tuto""|t id=""build""|LF|||/t","可以右键点击多次,从而多次发出指令。"
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","选择一个单位并右键单击<font color=""#G"">侦察营</font>以将自己的[Villager]变成[Scout]。" "g id=""tuto""|t id=""build""|LF2|||/t","选择一个单位并右键单击<font color=""#G"">侦察营</font>以将自己的[Villager]变成[Scout]。"
"g id=""tuto""|t id=""need_scout""|LF|||/t","需要[Scout]探索北加尔。" "g id=""tuto""|t id=""if_house""|LF|||/t","需要[Scout]探索北加尔。"
"g id=""tuto""|t id=""need_scout""|LF2|||/t","建造一座<font color=""#G"">侦察营</font>并将一个[Villager]转变为[Scout]。" "g id=""tuto""|t id=""if_house""|LF2|||/t","建造一座<font color=""#G"">侦察营</font>并将一个[Villager]转变为[Scout]。"
"g id=""tuto""|t id=""need_wood""|LF|||/t","需要[Woodcutter]生产[Wood]。" "g id=""tuto""|t id=""click_villager""|LF|||/t","需要[Woodcutter]生产[Wood]。"
"g id=""tuto""|t id=""need_wood""|LF2|||/t","建造一座<font color=""#G"">伐木工小屋</font>并将一个[Villager]转变为伐木工。" "g id=""tuto""|t id=""click_villager""|LF2|||/t","建造一座<font color=""#G"">伐木工小屋</font>并将一个[Villager]转变为伐木工。"
"g id=""tuto""|t id=""wait_discover""|LF|||/t","[Scout]将发现新地区。" "g id=""tuto""|t id=""recruit_wood""|LF|||/t","[Scout]将发现新地区。"
"g id=""tuto""|t id=""wait_discover""|LF2|||/t","请等待,直到[Scout]完成探索某个地区。" "g id=""tuto""|t id=""recruit_wood""|LF2|||/t","请等待,直到[Scout]完成探索某个地区。"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","这个新区域由敌人防卫!" "g id=""tuto""|t id=""recruit_scout""|LF|||/t","这个新区域由敌人防卫!"
"g id=""tuto""|t id=""recruit_warrior""|LF2|||/t","修建一个 <font color=""#G"">$build(::building::)</font> 把你的一个[Villager]升级为[::unit::]。" "g id=""tuto""|t id=""need_scout""|LF|||/t","修建一个 <font color=""#G"">$build(::building::)</font> 把你的一个[Villager]升级为[::unit::]。"
"g id=""tuto""|t id=""attack""|LF|||/t","选择你的[::military_unit::],并右键单击敌人占领的地区进行攻击!" "g id=""tuto""|t id=""need_scout""|LF2|||/t","选择你的[::military_unit::],并右键单击敌人占领的地区进行攻击!"
"g id=""tuto""|t id=""colonize""|LF|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区,从而扩大领土。" "g id=""tuto""|t id=""need_wood""|LF|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区,从而扩大领土。"
"g id=""tuto""|t id=""colonize""|LF2|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区,从而扩大领土。" "g id=""tuto""|t id=""need_wood""|LF2|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区,从而扩大领土。"
"g id=""tuto""|t id=""end""|LF|||/t","你可以在殖民地建造新建筑。" "g id=""tuto""|t id=""wait_discover""|LF|||/t","你可以在殖民地建造新建筑。"
"g id=""tuto""|t id=""end""|LF2|||/t","一定要储备足够[Food]和[Wood]来度过北加尔的寒冬。" "g id=""tuto""|t id=""wait_discover""|LF2|||/t","一定要储备足够[Food]和[Wood]来度过北加尔的寒冬。"
"g id=""tuto""|t id=""happy""|LF|||/t","[Happy]至关重要。不要让它降到0以下。" "g id=""tuto""|t id=""recruit_warrior""|LF|||/t","[Happy]至关重要。不要让它降到0以下。"
"g id=""tuto""|t id=""happy""|LF2|||/t","它会自动为你赢得新村民,当它增加的时候操作得更快。" "g id=""tuto""|t id=""recruit_warrior""|LF2|||/t","它会自动为你赢得新村民,当它增加的时候操作得更快。"
"g id=""tuto""|t id=""happy""|LF3|||/t","@尽可能保持高数值。" "g id=""tuto""|t id=""attack""|LF|||/t","@尽可能保持高数值。"
"g id=""tuto_pad""|t id=""build""|LF|||/t","选择<font color=""#G"">区域操作</font> 然后 <font color=""#G"">建筑菜单</font>建造一座建筑。" "g id=""tuto""|t id=""colonize""|LF|||/t","选择<font color=""#G"">区域操作</font> 然后 <font color=""#G"">建筑菜单</font>建造一座建筑。"
"g id=""tuto_pad""|t id=""build""|LF2|||/t","选择该区域中的任何空位来放置建筑物。" "g id=""tuto""|t id=""colonize""|LF2|||/t","选择该区域中的任何空位来放置建筑物。"
"g id=""tuto_pad""|t id=""if_house""|LF|||/t","选择<font color=""#G"">区域操作</font> 再建一座楼。" "g id=""tuto""|t id=""end""|LF|||/t","选择<font color=""#G"">区域操作</font> 再建一座楼。"
"g id=""tuto_pad""|t id=""if_house""|LF2|||/t","选择一个<font color=""#R"">伐木工小屋</font>生产[Wood]或一座 <font color=""#R"">侦察营</font>侦查新地区。" "g id=""tuto""|t id=""end""|LF2|||/t","选择一个<font color=""#R"">伐木工小屋</font>生产[Wood]或一座 <font color=""#R"">侦察营</font>侦查新地区。"
"g id=""tuto_pad""|t id=""recruit_wood""|LF|||/t","移动至 <font color=""#G"">伐木工小屋</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Woodcutter]。" "g id=""tuto""|t id=""happy""|LF|||/t","移动至 <font color=""#G"">伐木工小屋</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Woodcutter]。"
"g id=""tuto_pad""|t id=""recruit_scout""|LF|||/t","移动至 <font color=""#G"">侦察营</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Scout]。" "g id=""tuto""|t id=""happy""|LF2|||/t","移动至 <font color=""#G"">侦察营</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Scout]。"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF|||/t","这个新区域由敌人防卫!" "g id=""tuto""|t id=""happy""|LF3|||/t","这个新区域由敌人防卫!"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF2|||/t","建造一个 <font color=""#G"">$build(::building::)</font> 放置在军事建筑区块中,把你的[Villager]变成[::unit::]。" "g id=""tuto_pad""|t id=""build""|LF|||/t","建造一个 <font color=""#G"">$build(::building::)</font> 放置在军事建筑区块中,把你的[Villager]变成[::unit::]。"
"g id=""tuto_pad""|t id=""attack""|LF|||/t","按住 <font color=""#G"">军队</font> 按钮,发送己方[::military_unit::]至敌军占领区域并发动攻击!" "g id=""tuto_pad""|t id=""build""|LF2|||/t","按住 <font color=""#G"">军队</font> 按钮,发送己方[::military_unit::]至敌军占领区域并发动攻击!"
"g id=""tuto_pad""|t id=""colonize""|LF|||/t","需要使用<font color=""#G"">来</font>殖民[Food]新地区,从而扩大领土。" "g id=""tuto_pad""|t id=""if_house""|LF|||/t","需要使用<font color=""#G"">来</font>殖民[Food]新地区,从而扩大领土。"
"g id=""tuto_pad""|t id=""colonize""|LF2|||/t","前往旷野区,进行殖民。" "g id=""tuto_pad""|t id=""if_house""|LF2|||/t","前往旷野区,进行殖民。"
"g id=""events""|t id=""rats_lost_food""||||/t","老鼠污染了你的食物储备,你失去了 <img src=""/r/Food""/><font color=""#B"">::count::</font>!你应该修建更多[FoodSilo]!" "g id=""tuto_pad""|t id=""recruit_wood""|LF|||/t","老鼠污染了你的食物储备,你失去了 <img src=""/r/Food""/><font color=""#B"">::count::</font>!你应该修建更多[FoodSilo]!"
"g id=""events""|t id=""rats_sickness""||||/t","老鼠传播疾病。 <font color=""#B"">::count::</font> 部落成员 <font color=""#B"">生病了</font>!" "g id=""tuto_pad""|t id=""recruit_scout""|LF|||/t","老鼠传播疾病。 <font color=""#B"">::count::</font> 部落成员 <font color=""#B"">生病了</font>!"
"g id=""events""|t id=""rats_protected""||||/t","你的筒仓让你免受老鼠的侵袭。" "g id=""tuto_pad""|t id=""recruit_warrior""|LF|||/t","你的筒仓让你免受老鼠的侵袭。"
"g id=""events""|t id=""earthquake""||||/t","一场地震 <font color=""#B"">损坏了你的::count::处建筑</font>。你需要迅速修复它们!" "g id=""tuto_pad""|t id=""recruit_warrior""|LF2|||/t","一场地震 <font color=""#B"">损坏了你的::count::处建筑</font>。你需要迅速修复它们!"
"g id=""events""|t id=""resourceGiven""||||/t","干得好!你帮助了斯瓦尔恩,给了他::nbRes:: [::res::]。你获得::fame:: [Fame]与一份[Happy]奖励,直至下个任务。" "g id=""tuto_pad""|t id=""attack""|LF|||/t","干得好!你帮助了斯瓦尔恩,给了他::nbRes:: [::res::]。你获得::fame:: [Fame]与一份[Happy]奖励,直至下个任务。"
"g id=""events""|t id=""resourceFailed""||||/t","你未能提供[::res::],没有帮到斯瓦尔恩!" "g id=""tuto_pad""|t id=""colonize""|LF|||/t","你未能提供[::res::],没有帮到斯瓦尔恩!"
"g id=""events""|t id=""frozensea_dragon""||||/t","无法购买 [Slave]" "g id=""tuto_pad""|t id=""colonize""|LF2|||/t","无法购买 [Slave]"
"g id=""events""|t id=""frozensea_raven""||||/t","无法雇佣 [Mercenarie]" "g id=""events""|t id=""rats_lost_food""||||/t","无法雇佣 [Mercenarie]"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight]推出了一个活动:[::eventName::]!" "g id=""events""|t id=""rats_sickness""||||/t","[FutureSight]推出了一个活动:[::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","新活动即将推出!" "g id=""events""|t id=""rats_protected""||||/t","新活动即将推出!"
"g id=""network""|t id=""elo""||||/t","荣耀点数" "g id=""events""|t id=""earthquake""||||/t","荣耀点数"
"g id=""network""|t id=""elo_shortcut""||||/t","GP" "g id=""events""|t id=""resourceGiven""||||/t","GP"
"g id=""network""|t id=""multi_menu""||||/t","多人玩家" "g id=""events""|t id=""resourceFailed""||||/t","多人玩家"
"g id=""network""|t id=""multi_title""||||/t","多人游戏" "g id=""events""|t id=""frozensea_dragon""||||/t","多人游戏"
"g id=""network""|t id=""multi_create""||||/t","创建多人游戏" "g id=""events""|t id=""frozensea_raven""||||/t","创建多人游戏"
"g id=""network""|t id=""multi_load""||||/t","加载多人游戏" "g id=""events""|t id=""kraken_announce""||||/t","加载多人游戏"
"g id=""network""|t id=""multi_info_title""||||/t","游戏信息" "g id=""events""|t id=""kraken_tooltip""||||/t","游戏信息"
"g id=""network""|t id=""no_game_found""||||/t","没找到适用游戏。" "g id=""network""|t id=""elo""||||/t","没找到适用游戏。"
"g id=""network""|t id=""could_not_join""||||/t","无法加入游戏。" "g id=""network""|t id=""elo_shortcut""||||/t","无法加入游戏。"
"g id=""network""|t id=""owner_has_quit""||||/t","主机已离开。" "g id=""network""|t id=""multi_menu""||||/t","主机已离开。"
"g id=""network""|t id=""confirm_kick_player""||||/t","从大厅中删除::name::吗?" "g id=""network""|t id=""multi_title""||||/t","从大厅中删除::name::吗?"
"g id=""network""|t id=""confirm_exit_player""||||/t","退出大厅吗?" "g id=""network""|t id=""multi_create""||||/t","退出大厅吗?"
"g id=""network""|t id=""create_game""||||/t","创建游戏" "g id=""network""|t id=""multi_load""||||/t","创建游戏"
"g id=""network""|t id=""refresh_list""||||/t","刷新列表" "g id=""network""|t id=""multi_info_title""||||/t","刷新列表"
"g id=""network""|t id=""refreshing""||||/t","正在刷新列表……" "g id=""network""|t id=""no_game_found""||||/t","正在刷新列表……"
"g id=""network""|t id=""game_name""||||/t","游戏名称" "g id=""network""|t id=""could_not_join""||||/t","游戏名称"
"g id=""network""|t id=""game_mode""||||/t","玩家" "g id=""network""|t id=""owner_has_quit""||||/t","玩家"
"g id=""network""|t id=""game_modes""||||/t","决斗|全部免费|2对2组团|3对3组团|2对2对2组团|4对4组团|2对2对2对2组团" "g id=""network""|t id=""confirm_kick_player""||||/t","决斗|全部免费|2对2组团|3对3组团|2对2对2组团|4对4组团|2对2对2对2组团"
"g id=""network""|t id=""game_mode_allies""||||/t","所有同盟" "g id=""network""|t id=""confirm_exit_player""||||/t","所有同盟"
"g id=""network""|t id=""game_mode_team""||||/t","团队" "g id=""network""|t id=""create_game""||||/t","团队"
"g id=""network""|t id=""game_generation""||||/t","地图生成" "g id=""network""|t id=""refresh_list""||||/t","地图生成"
"g id=""network""|t id=""game_generation_types""||||/t","随机|平衡" "g id=""network""|t id=""refreshing""||||/t","随机|平衡"
"g id=""network""|t id=""modes_all""||||/t","全部" "g id=""network""|t id=""game_name""||||/t","全部"
"g id=""network""|t id=""open_game""||||/t","打开游戏" "g id=""network""|t id=""game_mode""||||/t","打开游戏"
"g id=""network""|t id=""join_game""||||/t","加入游戏" "g id=""network""|t id=""game_modes""||||/t","加入游戏"
"g id=""network""|t id=""joining_game""||||/t","正在加入游戏……" "g id=""network""|t id=""game_mode_allies""||||/t","正在加入游戏……"
"g id=""network""|t id=""invite""||||/t","邀请" "g id=""network""|t id=""game_mode_team""||||/t","邀请"
"g id=""network""|t id=""invite_error""||||/t","糟糕……试图加入游戏时发生错误。" "g id=""network""|t id=""game_generation""||||/t","糟糕……试图加入游戏时发生错误。"
"g id=""network""|t id=""waiting_server""||||/t","从服务器检索信息" "g id=""network""|t id=""game_generation_types""||||/t","从服务器检索信息"
"g id=""network""|t id=""rank_error""||||/t","无法从服务器检索信息。<br/>错误代码:::msg::" "g id=""network""|t id=""modes_all""||||/t","无法从服务器检索信息。<br/>错误代码:::msg::"
"g id=""network""|t id=""exit""||||/t","退出" "g id=""network""|t id=""open_game""||||/t","退出"
"g id=""network""|t id=""game_visibility""||||/t","游戏类型" "g id=""network""|t id=""join_game""||||/t","游戏类型"
"g id=""network""|t id=""game_visibilities""||||/t","公开|仅限邀请|排名" "g id=""network""|t id=""joining_game""||||/t","公开|仅限邀请|排名"
"g id=""network""|t id=""game_visibility_info""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>" "g id=""network""|t id=""invite""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>"
"g id=""network""|t id=""game_distance""||||/t","本地|地区性|州际|全球" "g id=""network""|t id=""invite_error""||||/t","本地|地区性|州际|全球"
"g id=""network""|t id=""players""||||/t","玩家" "g id=""network""|t id=""waiting_server""||||/t","玩家"
"g id=""network""|t id=""options""||||/t","选项" "g id=""network""|t id=""rank_error""||||/t","选项"
"g id=""network""|t id=""clan_choice""||||/t","部落" "g id=""network""|t id=""exit""||||/t","部落"
"g id=""network""|t id=""random_clan""||||/t","随机" "g id=""network""|t id=""game_visibility""||||/t","随机"
"g id=""network""|t id=""player_color""||||/t","颜色" "g id=""network""|t id=""game_visibilities""||||/t","颜色"
"g id=""network""|t id=""start_game""||||/t","开始游戏" "g id=""network""|t id=""game_visibility_info""||||/t","开始游戏"
"g id=""network""|t id=""started_game""||||/t","游戏开始" "g id=""network""|t id=""game_distance""||||/t","游戏开始"
"g id=""network""|t id=""cant_join_started""||||/t","你无法加入已经开始的游戏" "g id=""network""|t id=""players""||||/t","你无法加入已经开始的游戏"
"g id=""network""|t id=""waiting_for_players""||||/t","正在等待玩家……" "g id=""network""|t id=""options""||||/t","正在等待玩家……"
"g id=""network""|t id=""waiting_for_teams""||||/t","团队分配无效" "g id=""network""|t id=""clan_choice""||||/t","团队分配无效"
"g id=""network""|t id=""waiting_for_colors""||||/t","玩家颜色冲突" "g id=""network""|t id=""random_clan""||||/t","玩家颜色冲突"
"g id=""network""|t id=""waiting_for_player""||||/t","正在等待玩家……" "g id=""network""|t id=""player_color""||||/t","正在等待玩家……"
"g id=""network""|t id=""player_ready""||||/t","就绪!" "g id=""network""|t id=""start_game""||||/t","就绪!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font>邀请你加入多人游戏,你是否愿意加入?" "g id=""network""|t id=""started_game""||||/t","<font color=""#R"">::name::</font>邀请你加入多人游戏,你是否愿意加入?"
"g id=""network""|t id=""chat""||||/t","聊天" "g id=""network""|t id=""cant_join_started""||||/t","聊天"
"g id=""network""|t id=""chat_message""||||/t","消息" "g id=""network""|t id=""waiting_for_players""||||/t","消息"
"g id=""network""|t id=""chat_send_button""||||/t","发送" "g id=""network""|t id=""waiting_for_teams""||||/t","发送"
"g id=""network""|t id=""need_connect""||||/t","你需要通过::platformName::登录来访问该菜单。如果::platformName::已连接,请重新开始。" "g id=""network""|t id=""waiting_for_colors""||||/t","你需要通过::platformName::登录来访问该菜单。如果::platformName::已连接,请重新开始。"
"g id=""network""|t id=""team""||||/t","团队" "g id=""network""|t id=""waiting_for_player""||||/t","团队"
"g id=""network""|t id=""color""||||/t","颜色" "g id=""network""|t id=""player_ready""||||/t","颜色"
"g id=""network""|t id=""teams""||||/t","随机|团队1|团队2|团队3|团队4" "g id=""network""|t id=""invited_by""||||/t","随机|团队1|团队2|团队3|团队4"
"g id=""network""|t id=""AIlevel""||||/t","随机|容易|中等|困难" "g id=""network""|t id=""chat""||||/t","随机|容易|中等|困难"
"g id=""network""|t id=""connecting""||||/t","正在连接到服务器……" "g id=""network""|t id=""chat_message""||||/t","正在连接到服务器……"
"g id=""network""|t id=""server_error""||||/t","打开服务器套接字时出错。" "g id=""network""|t id=""chat_send_button""||||/t","打开服务器套接字时出错。"
"g id=""network""|t id=""client_error""||||/t","连接游戏服务器失败。" "g id=""network""|t id=""need_connect""||||/t","连接游戏服务器失败。"
"g id=""network""|t id=""client_lost""||||/t","与游戏服务器失去连接。正在重试……" "g id=""network""|t id=""team""||||/t","与游戏服务器失去连接。正在重试……"
"g id=""network""|t id=""retry_button""||||/t","重试" "g id=""network""|t id=""color""||||/t","重试"
"g id=""network""|t id=""host""||||/t","主机" "g id=""network""|t id=""teams""||||/t","主机"
"g id=""network""|t id=""slot""||||/t","打开|AI|关闭" "g id=""network""|t id=""AIlevel""||||/t","打开|AI|关闭"
"g id=""network""|t id=""chat_channels""||||/t","普通|团队" "g id=""network""|t id=""connecting""||||/t","普通|团队"
"g id=""network""|t id=""chat_team""||||/t","团队" "g id=""network""|t id=""server_error""||||/t","团队"
"g id=""network""|t id=""tab_cycle""||||/t","按下TAB键以循环通道" "g id=""network""|t id=""client_error""||||/t","按下TAB键以循环通道"
"g id=""network""|t id=""rejoin_ranked""||||/t","你已经有了一个正在进行中的排名游戏。" "g id=""network""|t id=""client_lost""||||/t","你已经有了一个正在进行中的排名游戏。"
"g id=""network""|t id=""rejoin_game""||||/t","重新连接到上次游戏" "g id=""network""|t id=""retry_button""||||/t","重新连接到上次游戏"
"g id=""network""|t id=""transfer_ownership""||||/t","转移游戏所有权……" "g id=""network""|t id=""host""||||/t","转移游戏所有权……"
"g id=""network""|t id=""changing_host""||||/t","主机已退出,切换主机……" "g id=""network""|t id=""slot""||||/t","主机已退出,切换主机……"
"g id=""network""|t id=""start_counter""||||/t","::time::秒后开始游戏。" "g id=""network""|t id=""chat_channels""||||/t","::time::秒后开始游戏。"
"g id=""network""|t id=""game_launch""||||/t","开始游戏!" "g id=""network""|t id=""chat_team""||||/t","开始游戏!"
"g id=""network""|t id=""start_game_cancel""||||/t","停止倒计时" "g id=""network""|t id=""tab_cycle""||||/t","停止倒计时"
"g id=""network""|t id=""start_game_canceled""||||/t","游戏启动过程被打断……" "g id=""network""|t id=""rejoin_ranked""||||/t","游戏启动过程被打断……"
"g id=""network""|t id=""lobby_full""||||/t","已满" "g id=""network""|t id=""rejoin_game""||||/t","已满"
"g id=""network""|t id=""version_mismatch""||||/t","你的游戏版本和主机版本不匹配。" "g id=""network""|t id=""transfer_ownership""||||/t","你的游戏版本和主机版本不匹配。"
"g id=""network""|t id=""player_join""||||/t","<font color=""::color::"">::name::</font>已加入游戏。" "g id=""network""|t id=""changing_host""||||/t","<font color=""::color::"">::name::</font>已加入游戏。"
"g id=""network""|t id=""player_left""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已离开游戏。</font>" "g id=""network""|t id=""start_counter""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已离开游戏。</font>"
"g id=""network""|t id=""player_disconnected""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已经断开连接。</font>" "g id=""network""|t id=""game_launch""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已经断开连接。</font>"
"g id=""network""|t id=""AI_take_control""||||/t","<font color=""#W""><font color=""::color::"">::name::</font>断开连接用时已有::time::。现由AI暂时控制部落。</font>" "g id=""network""|t id=""start_game_cancel""||||/t","<font color=""#W""><font color=""::color::"">::name::</font>断开连接用时已有::time::。现由AI暂时控制部落。</font>"
"g id=""network""|t id=""AI_has_control""||||/t","<font color=""#W"">AI已经接管了部落。</font>" "g id=""network""|t id=""start_game_canceled""||||/t","<font color=""#W"">AI已经接管了部落。</font>"
"g id=""network""|t id=""add_friend""||||/t","添加好友" "g id=""network""|t id=""lobby_full""||||/t","添加好友"
"g id=""network""|t id=""waiting_friend_answer""||||/t","正在等待回答……" "g id=""network""|t id=""version_mismatch""||||/t","正在等待回答……"
"g id=""network""|t id=""friend_invite_time""||||/t","剩余时间:::v::。" "g id=""network""|t id=""player_join""||||/t","剩余时间:::v::。"
"g id=""network""|t id=""server_zone""||||/t","游戏服务器" "g id=""network""|t id=""player_left""||||/t","游戏服务器"
"g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","欧洲" "g id=""network""|t id=""player_disconnected""||||/t","欧洲"
"g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","北美洲" "g id=""network""|t id=""AI_take_control""||||/t","北美洲"
"g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","中国" "g id=""network""|t id=""AI_has_control""||||/t","中国"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","对等" "g id=""network""|t id=""add_friend""||||/t","对等"
"g id=""network""|g id=""leagueKind""|t _id=""Wood""|||/t","木材" "g id=""network""|t id=""waiting_friend_answer""||||/t","d"">木材"
"g id=""network""|g id=""leagueKind""|t _id=""Stone""|||/t","石头" "g id=""network""|t id=""friend_invite_time""||||/t","e"">石头"
"g id=""network""|g id=""leagueKind""|t _id=""Iron""|||/t","铁" "g id=""network""|t id=""server_zone""||||/t","n"">铁"
"g id=""network""|g id=""leagueKind""|t _id=""Gold""|||/t","黄金" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","d"">黄金"
"g id=""network""|g id=""leagueKind""|t _id=""Rimesteel""|||/t","霜钢" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","l"">霜钢"
"g id=""network""|t id=""league""||||/t","::kind::联盟" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","::kind::联盟"
"g id=""network""|t id=""db_timeout""||||/t","服务器没有响应。检查一下你的连接,或者稍后再试。" "g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","服务器没有响应。检查一下你的连接,或者稍后再试。"
"g id=""network""|t id=""db_invite_timeout""||||/t","你已被邀请参加一个排名游戏,但无法从服务器检索出你的排名。" "g id=""network""|g id=""leagueKind""|t _id=""Wood""|||/t","你已被邀请参加一个排名游戏,但无法从服务器检索出你的排名。"
"g id=""network""|t id=""rematch""||||/t","::name::提出了复赛" "g id=""network""|g id=""leagueKind""|t _id=""Stone""|||/t","::name::提出了复赛"
"g id=""network""|t id=""rematch_yes""||||/t","复赛于……" "g id=""network""|g id=""leagueKind""|t _id=""Iron""|||/t","复赛于……"
"g id=""network""|t id=""rematch_no""||||/t","投票失败" "g id=""network""|g id=""leagueKind""|t _id=""Gold""|||/t","投票失败"
"g id=""network""|g id=""elo_update""|t id=""progress""|||/t","::newElo:: ::pts::" "g id=""network""|g id=""leagueKind""|t _id=""Rimesteel""|||/t","::newElo:: ::pts::"
"g id=""network""|g id=""elo_update""|t id=""not_long_enough""|||/t","(玩游戏必须持续超过::nbMinutes::分钟。)" "g id=""network""|t id=""league""||||/t","(玩游戏必须持续超过::nbMinutes::分钟。)"
"g id=""network""|g id=""elo_update""|t id=""not_yet""|||/t","你的排名将在比赛结束时更新。" "g id=""network""|t id=""db_timeout""||||/t","你的排名将在比赛结束时更新。"
"g id=""network""|g id=""elo_update""|t id=""waiting""|||/t","等待更新排名" "g id=""network""|t id=""db_invite_timeout""||||/t","等待更新排名"
"g id=""network""|g id=""elo_update""|t id=""error""|||/t","服务器没有响应。你的排名无法更新。" "g id=""network""|t id=""rematch""||||/t","服务器没有响应。你的排名无法更新。"
"g id=""network""|g id=""elo_update""|t id=""league_reached""|||/t","恭喜你,你达到了一个新的联盟!" "g id=""network""|t id=""rematch_yes""||||/t","恭喜你,你达到了一个新的联盟!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted""|||/t","你被联盟降级了……" "g id=""network""|t id=""rematch_no""||||/t","你被联盟降级了……"
"g id=""network""|g id=""elo_update""|t id=""league_reached1""|||/t","上帝降福于你!" "g id=""network""|g id=""elo_update""|t id=""progress""|||/t","上帝降福于你!"
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","你已经晋升到更高的联盟!" "g id=""network""|g id=""elo_update""|t id=""not_long_enough""|||/t","你已经晋升到更高的联盟!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","天神众怒。" "g id=""network""|g id=""elo_update""|t id=""not_yet""|||/t","天神众怒。"
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","你被降至低级别联盟了。" "g id=""network""|g id=""elo_update""|t id=""waiting""|||/t","你被降至低级别联盟了。"
"g id=""network""|t id=""user_joined""||||/t","::playerName::已加入游戏。" "g id=""network""|g id=""elo_update""|t id=""error""|||/t","::playerName::已加入游戏。"
"g id=""network""|t id=""user_left""||||/t","::playerName::已离开游戏。" "g id=""network""|g id=""elo_update""|t id=""league_reached""|||/t","::playerName::已离开游戏。"
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","服务器区" "g id=""network""|g id=""elo_update""|t id=""league_demoted""|||/t","服务器区"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","选择你的服务器区:" "g id=""network""|g id=""elo_update""|t id=""league_reached1""|||/t","选择你的服务器区:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","国际" "g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","国际"
"g id=""pad""|t id=""main_menu""||||/t","主菜单" "g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","主菜单"
"g id=""pad""|t id=""game_menus""||||/t","菜单" "g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","菜单"
"g id=""pad""|t id=""zone_actions""||||/t","区域操作" "g id=""network""|t id=""user_joined""||||/t","区域操作"
"g id=""pad""|t id=""building_actions""||||/t","::name::操作" "g id=""network""|t id=""user_left""||||/t","::name::操作"
"g id=""pad""|t id=""building_select""||||/t","选择建筑" "g id=""network""|g id=""master_server""|t id=""title_option""|||/t","选择建筑"
"g id=""pad""|t id=""category_select""||||/t","选择类别" "g id=""network""|g id=""master_server""|t id=""title_window""|||/t","选择类别"
"g id=""pad""|t id=""category_choose""||||/t","选择建筑类别" "g id=""network""|g id=""master_server""|t id=""international""|||/t","选择建筑类别"
"g id=""pad""|t id=""action_select""||||/t","选择操作" "g id=""pad""|t id=""main_menu""||||/t","选择操作"
"g id=""pad""|t id=""action_choose""||||/t","选取操作" "g id=""pad""|t id=""game_menus""||||/t","选取操作"
"g id=""pad""|t id=""close_radial_menu""||||/t","关闭" "g id=""pad""|t id=""zone_actions""||||/t","关闭"
"g id=""pad""|t id=""forbidden_action""||||/t","禁止操作。" "g id=""pad""|t id=""building_actions""||||/t","禁止操作。"
"g id=""pad""|t id=""choose_sacrifice_unit""||||/t","选择要牺牲的单位" "g id=""pad""|t id=""building_select""||||/t","选择要牺牲的单位"
"g id=""pad""|t id=""hero""||||/t","英雄" "g id=""pad""|t id=""category_select""||||/t","英雄"
"g id=""pad""|t id=""buy""||||/t","购买" "g id=""pad""|t id=""category_choose""||||/t","购买"
"g id=""pad""|t id=""zone_full""||||/t","区域已满。" "g id=""pad""|t id=""action_select""||||/t","区域已满。"
"g id=""pad""|t id=""building_repair""||||/t","正在对建筑物进行维修:::value::%" "g id=""pad""|t id=""action_choose""||||/t","正在对建筑物进行维修:::value::%"
"g id=""pad""|t id=""building_damaged""||||/t","建筑损毁。" "g id=""pad""|t id=""close_radial_menu""||||/t","建筑损毁。"
"g id=""pad""|t id=""building_undamaged""||||/t","建筑未受损。" "g id=""pad""|t id=""forbidden_action""||||/t","建筑未受损。"
"g id=""pad""|t id=""building_upgraded""||||/t","建筑已升级。" "g id=""pad""|t id=""choose_sacrifice_unit""||||/t","建筑已升级。"
"g id=""pad""|t id=""building_cant_upgrade""||||/t","目前无法升级。" "g id=""pad""|t id=""hero""||||/t","目前无法升级。"
"g id=""pad""|t id=""military_group""||||/t","军事队伍::number::" "g id=""pad""|t id=""buy""||||/t","军事队伍::number::"
"g id=""pad""|t id=""military_nogroup""||||/t","未分组的军事单位" "g id=""pad""|t id=""zone_full""||||/t","未分组的军事单位"
"g id=""pad""|t id=""open_military_group""||||/t","军事队伍" "g id=""pad""|t id=""building_repair""||||/t","军事队伍"
"g id=""pad""|t id=""open_lore_tree""||||/t","知识树" "g id=""pad""|t id=""building_damaged""||||/t","知识树"
"g id=""pad""|t id=""group_assign""||||/t","分配至队伍::number::" "g id=""pad""|t id=""building_undamaged""||||/t","分配至队伍::number::"
"g id=""pad""|t id=""group_unassign""||||/t","取消指派" "g id=""pad""|t id=""building_upgraded""||||/t","取消指派"
"g id=""pad""|t id=""tool_upgrade""||||/t","改进工具" "g id=""pad""|t id=""building_cant_upgrade""||||/t","改进工具"
"g id=""pad""|t id=""choose_category""||||/t","选择类别" "g id=""pad""|t id=""military_group""||||/t","选择类别"
"g id=""pad""|t id=""choose_building""||||/t","选择建筑" "g id=""pad""|t id=""military_nogroup""||||/t","选择建筑"
"g id=""pad""|t id=""no_sheep""||||/t","这个区域没有羊。" "g id=""pad""|t id=""open_military_group""||||/t","这个区域没有羊。"
"g id=""pad""|t id=""zone_upgrade""||||/t","开发区域" "g id=""pad""|t id=""open_lore_tree""||||/t","开发区域"
"g id=""pad""|t id=""already_upgraded""||||/t","区域已升级。" "g id=""pad""|t id=""group_assign""||||/t","区域已升级。"
"g id=""pad""|t id=""area_not_full""||||/t","区域未满。" "g id=""pad""|t id=""group_unassign""||||/t","区域未满。"
"g id=""pad""|t id=""cancel""||||/t","取消" "g id=""pad""|t id=""tool_upgrade""||||/t","取消"
"g id=""pad""|t id=""build""||||/t","建筑" "g id=""pad""|t id=""choose_category""||||/t","建筑"
"g id=""pad""|t id=""flip""||||/t","翻转" "g id=""pad""|t id=""choose_building""||||/t","翻转"
"g id=""pad""|t id=""repair""||||/t","修复" "g id=""pad""|t id=""no_sheep""||||/t","修复"
"g id=""pad""|t id=""activate""||||/t","激活" "g id=""pad""|t id=""zone_upgrade""||||/t","激活"
"g id=""pad""|t id=""attack""||||/t","攻击" "g id=""pad""|t id=""already_upgraded""||||/t","攻击"
"g id=""pad""|t id=""send_army_group""||||/t","发送小组::n::" "g id=""pad""|t id=""area_not_full""||||/t","发送小组::n::"
"g id=""pad""|t id=""send_army_all""||||/t","派遣军队" "g id=""pad""|t id=""cancel""||||/t","派遣军队"
"g id=""pad""|t id=""army_group_menu""||||/t","军队" "g id=""pad""|t id=""build""||||/t","军队"
"g id=""pad""|t id=""abilities_menu""||||/t","技能" "g id=""pad""|t id=""flip""||||/t","技能"
"g id=""pad""|t id=""use_ability""||||/t","使用::name::" "g id=""pad""|t id=""repair""||||/t","使用::name::"
"g id=""pad""|t id=""colonize""||||/t","殖民区域: <img src=""/r/::res::""/><font color=""::color::"">::cost::</font>" "g id=""pad""|t id=""activate""||||/t","殖民区域: <img src=""/r/::res::""/><font color=""::color::"">::cost::</font>"
"g id=""pad""|t id=""explore_area""||||/t","探索区域" "g id=""pad""|t id=""attack""||||/t","探索区域"
"g id=""pad""|t id=""explore_ruins""||||/t","探索废墟" "g id=""pad""|t id=""send_army_group""||||/t","探索废墟"
"g id=""pad""|t id=""civil_assist""||||/t","平民协助" "g id=""pad""|t id=""send_army_all""||||/t","平民协助"
"g id=""pad""|t id=""civil_move""||||/t","转移平民" "g id=""pad""|t id=""army_group_menu""||||/t","转移平民"
"g id=""pad""|t id=""retreat_civil""||||/t","撤退平民" "g id=""pad""|t id=""abilities_menu""||||/t","撤退平民"
"g id=""pad""|t id=""retreat""||||/t","撤退军事单位" "g id=""pad""|t id=""use_ability""||||/t","撤退军事单位"
"g id=""pad""|t id=""target_tower""||||/t","瞄准塔楼" "g id=""pad""|t id=""colonize""||||/t","瞄准塔楼"
"g id=""pad""|t id=""target_tower_stop""||||/t","停止瞄准塔楼" "g id=""pad""|t id=""explore_area""||||/t","停止瞄准塔楼"
"g id=""pad""|t id=""target_units""||||/t","目标军队" "g id=""pad""|t id=""explore_ruins""||||/t","目标军队"
"g id=""pad""|t id=""no_event""||||/t","未有公布活动。" "g id=""pad""|t id=""civil_assist""||||/t","未有公布活动。"
"g id=""pad""|t id=""no_abilities""||||/t","没有可用技能" "g id=""pad""|t id=""civil_move""||||/t","没有可用技能"
"g id=""pad""|t id=""ruins_exploring""||||/t","正在探索......" "g id=""pad""|t id=""retreat_civil""||||/t","正在探索......"
"g id=""pad""|t id=""zone_choose""||||/t","选择区域" "g id=""pad""|t id=""retreat""||||/t","选择区域"
"g id=""pad""|t id=""previous""||||/t","前一页" "g id=""pad""|t id=""target_tower""||||/t","前一页"
"g id=""pad""|t id=""target_tower_stop""||||/t","下一页"
"g id=""pad""|t id=""target_units""||||/t","播放/暂停"
"g id=""pad""|t id=""no_event""||||/t","删除"
"g id=""pad""|t id=""no_abilities""||||/t","选择"
"g id=""pad""|t id=""ruins_exploring""||||/t","按[key]开始"
"g id=""pad""|t id=""zone_choose""||||/t","保存正在进行中"
"g id=""pad""|t id=""previous""||||/t","上一页"
"g id=""pad""|t id=""next""||||/t","下一页" "g id=""pad""|t id=""next""||||/t","下一页"
"g id=""pad""|t id=""play_pause""||||/t","播放/暂停" "g id=""pad""|t id=""play_pause""||||/t","选择一个盟友转换此区域。"
"g id=""pad""|t id=""save_delete""||||/t","删除" "g id=""pad""|t id=""save_delete""||||/t","专注于酋长"
"g id=""pad""|t id=""save_select""||||/t","选择" "g id=""pad""|t id=""save_select""||||/t","通知队伍"
"g id=""pad""|t id=""start_menu""||||/t","按[key]开始" "g id=""pad""|t id=""start_menu""||||/t","从大厅中删除"
"g id=""pad""|t id=""save_progress""||||/t","保存正在进行中" "g id=""pad""|t id=""save_progress""||||/t","屏幕"
"g id=""pad""|t id=""previous_page""||||/t","上一页" "g id=""pad""|t id=""previous_page""||||/t","边距设置"
"g id=""pad""|t id=""next_page""||||/t","下一页" "g id=""pad""|t id=""next_page""||||/t","调整显示器屏幕边距。"
"g id=""pad""|t id=""choose_transfer_ally""||||/t","选择一个盟友转换此区域。" "g id=""pad""|t id=""choose_transfer_ally""||||/t","保存设置"
"g id=""pad""|t id=""focus_warchief""||||/t","专注于酋长" "g id=""pad""|t id=""focus_warchief""||||/t","取消"
"g id=""pad""|t id=""ping_team""||||/t","通知队伍" "g id=""pad""|t id=""ping_team""||||/t","前往最后一个活动"
"g id=""pad""|t id=""lobby_kick_player""||||/t","从大厅中删除" "g id=""pad""|t id=""lobby_kick_player""||||/t","切换小地图显示"
"g id=""margin""|t id=""option_category""||||/t","屏幕" "g id=""margin""|t id=""option_category""||||/t","切换世界信息"
"g id=""margin""|t id=""button_label""||||/t","边距设置" "g id=""margin""|t id=""button_label""||||/t","切换日历信息"
"g id=""margin""|t id=""desc""||||/t","调整显示器屏幕边距。" "g id=""margin""|t id=""desc""||||/t","镜头移动"
"g id=""margin""|t id=""save_settings""||||/t","保存设置" "g id=""margin""|t id=""save_settings""||||/t","镜头速度加快"
"g id=""margin""|t id=""cancel""||||/t","取消" "g id=""margin""|t id=""cancel""||||/t","放大/缩小"
"g id=""keys_label""|t id=""event_focus""||||/t","前往最后一个活动" "g id=""keys_label""|t id=""event_focus""||||/t","返回市政厅"
"g id=""keys_label""|t id=""minimap_display""||||/t","切换小地图显示" "g id=""keys_label""|t id=""minimap_display""||||/t","打开特殊菜单"
"g id=""keys_label""|t id=""world_info""||||/t","切换世界信息" "g id=""keys_label""|t id=""world_info""||||/t","打开游戏菜单"
"g id=""keys_label""|t id=""calendar_info""||||/t","切换日历信息" "g id=""keys_label""|t id=""calendar_info""||||/t","上下文操作"
"g id=""keys_label""|t id=""camera_move""||||/t","镜头移动" "g id=""keys_label""|t id=""camera_move""||||/t","(按住)显示技能操作"
"g id=""keys_label""|t id=""camera_speed_up""||||/t","镜头速度加快" "g id=""keys_label""|t id=""camera_speed_up""||||/t","(按住)显示军队操作"
"g id=""keys_label""|t id=""zoom_in_out""||||/t","放大/缩小" "g id=""keys_label""|t id=""zoom_in_out""||||/t","显示知识树"
"g id=""keys_label""|t id=""townhall_back""||||/t","返回市政厅" "g id=""keys_label""|t id=""townhall_back""||||/t","显示军事队伍"
"g id=""keys_label""|t id=""special_menu""||||/t","打开特殊菜单" "g id=""keys_label""|t id=""special_menu""||||/t","打开特殊菜单"
"g id=""keys_label""|t id=""game_menu""||||/t","打开游戏菜单" "g id=""keys_label""|t id=""game_menu""||||/t","打开游戏菜单"
"g id=""keys_label""|t id=""contextual_buttons""||||/t","上下文操作" "g id=""keys_label""|t id=""contextual_buttons""||||/t","上下文操作"
......
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