Commit a9f5d712 authored by w4t's avatar w4t

Northgard 2.2.7.17589 2020.06.26

parent bc56142e
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -84,7 +84,6 @@
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Warden|desc|||/desc","The Wardens keep an eye on the [FountainHealth] at all time. They provide a healing bonus to help treat wounded. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
......@@ -441,6 +440,7 @@
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir"
"sheet name=""building""|Vegvisir|desc|||/desc","Source of incredible knowledge. Reduce building, repairing and forging time by ::percent::."
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
......@@ -480,16 +480,18 @@
"sheet name=""building""|NidavellirGate|name|||/name","Gate Of Nidavellir"
"sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir"
"sheet name=""building""|FountainFame|name|||/name","Mimirsbrunn"
"sheet name=""building""|FountainFame|langs.plural|||/langs.plural","Mimirsbrunn"
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan."
"sheet name=""building""|NidavellirBeacon|name|||/name","Nidavellir Beacon"
"sheet name=""building""|FountainHealth|name|||/name","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Assign a villager to become a [Warden] and offer a ::percent_value:: bonus of [Healing] to all your healers. You can activate the [Cleanse] ability."
"sheet name=""building""|FountainHealth|langs.plural|||/langs.plural","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Gives a ::percent:: bonus of [Healing] to all your healers. Allows the use of [Cleanse] ability."
"sheet name=""building""|TallGrass|name|||/name","Landvidi"
"sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside."
"sheet name=""building""|PoisonousSwamp|name|||/name","Poisonous Swamp"
"sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through."
"sheet name=""building""|BrambleField|name|||/name","Naströnd"
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be harvested for some [Wood]."
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be cleared by a [Scout] and will give some [Wood] afterward."
"sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
......@@ -518,7 +520,7 @@
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them."
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +15% attack, +15% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicSnake|name|||/name","Gungnir"
......@@ -553,8 +555,8 @@
"sheet name=""building""|ColliderSquare|desc|||/desc","An invisible square collider to give consistence to decorative elements."
"sheet name=""building""|ColliderRectangle|name|||/name","Rectangle Collider"
"sheet name=""building""|ColliderRectangle|desc|||/desc","An invisible rectangle collider to give consistence to decorative elements."
"sheet name=""building""|ColliderOcto|name|||/name","Octogonal Collider"
"sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octogonal collider to give consistence to decorative elements."
"sheet name=""building""|ColliderOcto|name|||/name","Octagonal Collider"
"sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octagonal collider to give consistence to decorative elements."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
......@@ -608,7 +610,7 @@
"sheet name=""tech""|Pillage|desc|||/desc","Gain some [Money] for each enemy unit killed."
"sheet name=""tech""|Plunder|name|||/name","Plunder"
"sheet name=""tech""|Plunder|desc|||/desc","When you decolonize an area, your units there gain +::percent:: health."
"sheet name=""tech""|Conqueror|name|||/name","Conqueror"
"sheet name=""tech""|Conqueror|name|||/name","Invader"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|name|||/name","Veiled Threats"
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
......@@ -788,7 +790,7 @@
"sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory."
"sheet name=""tech""|FountainWisdom|name|||/name","Fountain of Wisdom"
"sheet name=""tech""|FountainWisdom|desc|||/desc","You received the blessing from the [FountainFame], you can choose a knowledge from another clan."
"sheet name=""tech""|FountainWisdom|desc|||/desc","You received blessing from the [FountainFame], you can choose a knowledge from another clan"
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED"
"sheet name=""clan""|Wolf|name|||/name","Wolf"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
......@@ -918,6 +920,8 @@
"sheet name=""icon""|CanTrade|desc|||/desc","Available Trade Route."
"sheet name=""icon""|CanTradePrestige|desc|||/desc","Available Great Route."
"sheet name=""icon""|CanForge|desc|||/desc","Items waiting to be forged."
"sheet name=""icon""|ProductionBonus|name|||/name","DEPRECATED"
"sheet name=""icon""|ProductionMalus|name|||/name","DEPRECATED"
"sheet name=""icon""|HighTide|name|||/name","High Tide"
"sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone."
"sheet name=""icon""|Stilted|name|||/name","Shallow Waters"
......@@ -2101,6 +2105,26 @@
"sheet name=""achievement""|ADestructionDerby|desc|||/desc","Destroy 4 different buildings with the Ram ability in one game"
"sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?"
"sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population"
"sheet name=""achievement""|APoisonousSwamp|name|||/name","I'm not in peak condition!"
"sheet name=""achievement""|APoisonousSwamp|desc|||/desc","Survive the poisonous swamps's effect for the first time"
"sheet name=""achievement""|APoisonousSwamp2|name|||/name","This is FINE..."
"sheet name=""achievement""|APoisonousSwamp2|desc|||/desc","Lose 3 units to the poisonous swamps in the same game"
"sheet name=""achievement""|ATallGrass|name|||/name","A wild Viking appears!"
"sheet name=""achievement""|ATallGrass|desc|||/desc","Attack an enemy in tall grass"
"sheet name=""achievement""|ATallGrassGhost|name|||/name","Poltergeist"
"sheet name=""achievement""|ATallGrassGhost|desc|||/desc","Attack an enemy with Ghost warriors tall grass"
"sheet name=""achievement""|AMimirsbrunn|name|||/name","Let me borrow this..."
"sheet name=""achievement""|AMimirsbrunn|desc|||/desc","Steal a technology for the first time"
"sheet name=""achievement""|AMimirsbrunn2|name|||/name","Mimirsbruh"
"sheet name=""achievement""|AMimirsbrunn2|desc|||/desc","Steal a technology 5 times"
"sheet name=""achievement""|AUrdarbrunn|name|||/name","It's just a scratch..."
"sheet name=""achievement""|AUrdarbrunn|desc|||/desc","Use the Cleanse active for the first time"
"sheet name=""achievement""|AUrdarbrunn2|name|||/name","Mass purification"
"sheet name=""achievement""|AUrdarbrunn2|desc|||/desc","Heal 8 sick units with a single Cleanse"
"sheet name=""achievement""|ABrambleField|name|||/name","Gardening"
"sheet name=""achievement""|ABrambleField|desc|||/desc","Clear a Bramble Field for the first time"
"sheet name=""achievement""|ABrambleField2|name|||/name","Another shrubbery!"
"sheet name=""achievement""|ABrambleField2|desc|||/desc","Clear Bramble Fields 5 times"
"sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner"
"sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]"
"sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner"
......@@ -2302,7 +2326,7 @@
"sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow"
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|Cleanse|name|||/name","Cleanse"
"sheet name=""ability""|Cleanse|desc|||/desc","Instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and give a ::value0:: seconds immunity from them."
"sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them."
"sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge"
......@@ -2318,7 +2342,7 @@
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded).<br/>Each kill on allied territory gives +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
......@@ -2334,7 +2358,7 @@
"sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life."
"sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence"
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls units."
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls human units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
"sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health."
"sheet name=""ability""|CanHide|name|||/name","Cloaked"
......@@ -2688,15 +2712,15 @@
"sheet name=""decoration""|19|name|||/name","Ford Rocks"
"sheet name=""decoration""|20|name|||/name","Magma Flow Rock"
"sheet name=""decoration""|21|name|||/name","Marsh Rock"
"sheet name=""decoration""|22|name|||/name","Ice Stone"
"sheet name=""decoration""|23|name|||/name","Ice Block"
"sheet name=""decoration""|24|name|||/name","Rock Cliff"
"sheet name=""decoration""|25|name|||/name","Coastal Rock Cliff"
"sheet name=""decoration""|26|name|||/name","Volcano Cliff"
"sheet name=""decoration""|27|name|||/name","Helheim Stone"
"sheet name=""decoration""|28|name|||/name","Underwater Rock"
"sheet name=""decoration""|29|name|||/name","Dead Deer"
"sheet name=""decoration""|30|name|||/name","Draugr Camp Item"
"sheet name=""decoration""|31|name|||/name","Pillar"
"sheet name=""decoration""|32|name|||/name","Wolf Den Stone"
"sheet name=""decoration""|33|name|||/name","Bramble Field"
"sheet name=""decoration""|22|name|||/name","Rock Cliff"
"sheet name=""decoration""|23|name|||/name","Coastal Rock Cliff"
"sheet name=""decoration""|24|name|||/name","Volcano Cliff"
"sheet name=""decoration""|25|name|||/name","Helheim Stone"
"sheet name=""decoration""|26|name|||/name","Heilheim Small Rock"
"sheet name=""decoration""|27|name|||/name","Underwater Rock"
"sheet name=""decoration""|28|name|||/name","Dead Deer"
"sheet name=""decoration""|29|name|||/name","Draugar Camp Item"
"sheet name=""decoration""|30|name|||/name","Pillar"
"sheet name=""decoration""|31|name|||/name","Wolf Den Stone"
"sheet name=""decoration""|32|name|||/name","Bramble Field"
"sheet name=""decoration""|33|name|||/name","Village Item"
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -84,7 +84,6 @@
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Warden|desc|||/desc","The Wardens keep an eye on the [FountainHealth] at all time. They provide a healing bonus to help treat wounded. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
......@@ -441,6 +440,7 @@
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir"
"sheet name=""building""|Vegvisir|desc|||/desc","Source of incredible knowledge. Reduce building, repairing and forging time by ::percent::."
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
......@@ -480,16 +480,18 @@
"sheet name=""building""|NidavellirGate|name|||/name","Gate Of Nidavellir"
"sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir"
"sheet name=""building""|FountainFame|name|||/name","Mimirsbrunn"
"sheet name=""building""|FountainFame|langs.plural|||/langs.plural","Mimirsbrunn"
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan."
"sheet name=""building""|NidavellirBeacon|name|||/name","Nidavellir Beacon"
"sheet name=""building""|FountainHealth|name|||/name","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Assign a villager to become a [Warden] and offer a ::percent_value:: bonus of [Healing] to all your healers. You can activate the [Cleanse] ability."
"sheet name=""building""|FountainHealth|langs.plural|||/langs.plural","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Gives a ::percent:: bonus of [Healing] to all your healers. Allows the use of [Cleanse] ability."
"sheet name=""building""|TallGrass|name|||/name","Landvidi"
"sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside."
"sheet name=""building""|PoisonousSwamp|name|||/name","Poisonous Swamp"
"sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through."
"sheet name=""building""|BrambleField|name|||/name","Naströnd"
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be harvested for some [Wood]."
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be cleared by a [Scout] and will give some [Wood] afterward."
"sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
......@@ -518,7 +520,7 @@
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them."
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +15% attack, +15% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicSnake|name|||/name","Gungnir"
......@@ -553,8 +555,8 @@
"sheet name=""building""|ColliderSquare|desc|||/desc","An invisible square collider to give consistence to decorative elements."
"sheet name=""building""|ColliderRectangle|name|||/name","Rectangle Collider"
"sheet name=""building""|ColliderRectangle|desc|||/desc","An invisible rectangle collider to give consistence to decorative elements."
"sheet name=""building""|ColliderOcto|name|||/name","Octogonal Collider"
"sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octogonal collider to give consistence to decorative elements."
"sheet name=""building""|ColliderOcto|name|||/name","Octagonal Collider"
"sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octagonal collider to give consistence to decorative elements."
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
......@@ -608,7 +610,7 @@
"sheet name=""tech""|Pillage|desc|||/desc","Gain some [Money] for each enemy unit killed."
"sheet name=""tech""|Plunder|name|||/name","Plunder"
"sheet name=""tech""|Plunder|desc|||/desc","When you decolonize an area, your units there gain +::percent:: health."
"sheet name=""tech""|Conqueror|name|||/name","Conqueror"
"sheet name=""tech""|Conqueror|name|||/name","Invader"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|name|||/name","Veiled Threats"
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01] and by ::percent1:: with the [Hero01] in the same zone as the [TradingPost]. You can trade even when at war."
......@@ -788,7 +790,7 @@
"sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory."
"sheet name=""tech""|FountainWisdom|name|||/name","Fountain of Wisdom"
"sheet name=""tech""|FountainWisdom|desc|||/desc","You received the blessing from the [FountainFame], you can choose a knowledge from another clan."
"sheet name=""tech""|FountainWisdom|desc|||/desc","You received blessing from the [FountainFame], you can choose a knowledge from another clan"
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED"
"sheet name=""clan""|Wolf|name|||/name","Wolf"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
......@@ -918,6 +920,8 @@
"sheet name=""icon""|CanTrade|desc|||/desc","Available Trade Route."
"sheet name=""icon""|CanTradePrestige|desc|||/desc","Available Great Route."
"sheet name=""icon""|CanForge|desc|||/desc","Items waiting to be forged."
"sheet name=""icon""|ProductionBonus|name|||/name","DEPRECATED"
"sheet name=""icon""|ProductionMalus|name|||/name","DEPRECATED"
"sheet name=""icon""|HighTide|name|||/name","High Tide"
"sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone."
"sheet name=""icon""|Stilted|name|||/name","Shallow Waters"
......@@ -2101,6 +2105,26 @@
"sheet name=""achievement""|ADestructionDerby|desc|||/desc","Destroy 4 different buildings with the Ram ability in one game"
"sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?"
"sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population"
"sheet name=""achievement""|APoisonousSwamp|name|||/name","I'm not in peak condition!"
"sheet name=""achievement""|APoisonousSwamp|desc|||/desc","Survive the poisonous swamps's effect for the first time"
"sheet name=""achievement""|APoisonousSwamp2|name|||/name","This is FINE..."
"sheet name=""achievement""|APoisonousSwamp2|desc|||/desc","Lose 3 units to the poisonous swamps in the same game"
"sheet name=""achievement""|ATallGrass|name|||/name","A wild Viking appears!"
"sheet name=""achievement""|ATallGrass|desc|||/desc","Attack an enemy in tall grass"
"sheet name=""achievement""|ATallGrassGhost|name|||/name","Poltergeist"
"sheet name=""achievement""|ATallGrassGhost|desc|||/desc","Attack an enemy with Ghost warriors tall grass"
"sheet name=""achievement""|AMimirsbrunn|name|||/name","Let me borrow this..."
"sheet name=""achievement""|AMimirsbrunn|desc|||/desc","Steal a technology for the first time"
"sheet name=""achievement""|AMimirsbrunn2|name|||/name","Mimirsbruh"
"sheet name=""achievement""|AMimirsbrunn2|desc|||/desc","Steal a technology 5 times"
"sheet name=""achievement""|AUrdarbrunn|name|||/name","It's just a scratch..."
"sheet name=""achievement""|AUrdarbrunn|desc|||/desc","Use the Cleanse active for the first time"
"sheet name=""achievement""|AUrdarbrunn2|name|||/name","Mass purification"
"sheet name=""achievement""|AUrdarbrunn2|desc|||/desc","Heal 8 sick units with a single Cleanse"
"sheet name=""achievement""|ABrambleField|name|||/name","Gardening"
"sheet name=""achievement""|ABrambleField|desc|||/desc","Clear a Bramble Field for the first time"
"sheet name=""achievement""|ABrambleField2|name|||/name","Another shrubbery!"
"sheet name=""achievement""|ABrambleField2|desc|||/desc","Clear Bramble Fields 5 times"
"sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner"
"sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]"
"sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner"
......@@ -2302,7 +2326,7 @@
"sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow"
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|Cleanse|name|||/name","Cleanse"
"sheet name=""ability""|Cleanse|desc|||/desc","Instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and give a ::value0:: seconds immunity from them."
"sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them."
"sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge"
......@@ -2318,7 +2342,7 @@
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded).<br/>Each kill on allied territory gives +::percent_value2:: [MilitaryXP]."
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
......@@ -2334,7 +2358,7 @@
"sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life."
"sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence"
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls units."
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls human units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
"sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health."
"sheet name=""ability""|CanHide|name|||/name","Cloaked"
......@@ -2688,15 +2712,15 @@
"sheet name=""decoration""|19|name|||/name","Ford Rocks"
"sheet name=""decoration""|20|name|||/name","Magma Flow Rock"
"sheet name=""decoration""|21|name|||/name","Marsh Rock"
"sheet name=""decoration""|22|name|||/name","Ice Stone"
"sheet name=""decoration""|23|name|||/name","Ice Block"
"sheet name=""decoration""|24|name|||/name","Rock Cliff"
"sheet name=""decoration""|25|name|||/name","Coastal Rock Cliff"
"sheet name=""decoration""|26|name|||/name","Volcano Cliff"
"sheet name=""decoration""|27|name|||/name","Helheim Stone"
"sheet name=""decoration""|28|name|||/name","Underwater Rock"
"sheet name=""decoration""|29|name|||/name","Dead Deer"
"sheet name=""decoration""|30|name|||/name","Draugr Camp Item"
"sheet name=""decoration""|31|name|||/name","Pillar"
"sheet name=""decoration""|32|name|||/name","Wolf Den Stone"
"sheet name=""decoration""|33|name|||/name","Bramble Field"
"sheet name=""decoration""|22|name|||/name","Rock Cliff"
"sheet name=""decoration""|23|name|||/name","Coastal Rock Cliff"
"sheet name=""decoration""|24|name|||/name","Volcano Cliff"
"sheet name=""decoration""|25|name|||/name","Helheim Stone"
"sheet name=""decoration""|26|name|||/name","Heilheim Small Rock"
"sheet name=""decoration""|27|name|||/name","Underwater Rock"
"sheet name=""decoration""|28|name|||/name","Dead Deer"
"sheet name=""decoration""|29|name|||/name","Draugar Camp Item"
"sheet name=""decoration""|30|name|||/name","Pillar"
"sheet name=""decoration""|31|name|||/name","Wolf Den Stone"
"sheet name=""decoration""|32|name|||/name","Bramble Field"
"sheet name=""decoration""|33|name|||/name","Village Item"
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......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Handelsroute aufbauen"
"g id=""buttons""|t id=""change_trade_road""||||/t","Handelsroute ändern"
"g id=""buttons""|t id=""upgrade_building""||||/t","Aufwerten"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Schaltet Hauptverkehrsrouten frei"
"g id=""buttons""|t id=""colonize""||||/t","Besiedelt für <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Nicht besiedelbar"
......@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","Keine|Niedrig|Mittel|Hoch|Sehr hoch"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","Hohe Bodentextur-Qualität"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Boden im Cache <font opacity=""0.7"">(verbesserte Leistung)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Erstellt Geländetexturen vorab und speichert sie im Cache, um die Leistung zu verbessern (geht zulasten der Speicherkapazität)."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Erstellt Geländetexturen vorab und speichert sie im Cache, um die Leistung zu verbessern (geht zulasten der Speicherkapazität). Im Karten-Editor deaktiviert."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Auflösung"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Vollbild"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exklusiv"
......@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Umgebung"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Soundeffekte"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Mitwirkende"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Ein Spiel von"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D-Grafik"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Grafikdesign"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programmierung"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Spieldesign"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Qualitätssicherung"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Musik"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Leitender Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Verwaltung"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Danke fürs Spielen!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Diese Taste ist bereits zugewiesen. Überschreiben?"
......@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">aktiviert</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">deaktiviert</font>"
"g id=""ui""|t id=""server_name""||||/t","Servername"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""has_mods""||||/t","Das Spiel ist gemoddet."
"g id=""ui""|t id=""disable_tips""||||/t","Keine Tipps anzeigen"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Verlasst das aktuelle Spiel, um diese Option zu ändern."
"g id=""ui""|t id=""all""||||/t","Alle"
......@@ -375,9 +376,9 @@
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Sonderkarte"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Erweiterte Optionen"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Custom map"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Use map script"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Data modifiers"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Benutzerdefinierte Karte"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Karten-Skript verwenden"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Datenmodifizierer"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Militärlaufbahnen"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","Taktiker"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","Beschützer"
......@@ -544,8 +545,8 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: erlerntes Wissen"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Erfordert ::count::/::max:: erlerntes Wissen."
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Wählt eine Technologie, um ::tech:: zu ersetzen."
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","Ihr habt noch keinen Segen von einem [FountainFame] erhalten."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Ein anderer Clan hat das Wissen des [FountainFame]gs beansprucht."
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Es verbleibt weniger als ein Monat.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(Noch ::nb:: Monate.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(derzeit +::nb::%)"
......@@ -561,8 +562,8 @@
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","Ihr könnt nicht mit einem Clan handeln, mit dem Ihr Krieg führt."
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","Ihr könnt nicht mit der gegnerischen [Giant]p-Fraktion handeln."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","Sie werden diese Ressource nicht akzeptieren."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: kann nicht mit anderen Clans handeln."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: kann nicht mit neutralen Fraktionen handeln."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","Der ::the_clan_of_the:: kann nicht mit anderen Clans handeln."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","Der ::the_clan_of_the:: kann nicht mit neutralen Fraktionen handeln."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","Ihr könnt nicht mit diesem Clan handeln."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","Ihr könnt dieselbe Ressource nicht zwei Mal mit demselben Clan handeln."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","Ihr seid noch keinen anderen Clans begegnet."
......@@ -922,10 +923,11 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Bereits geplündert</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Bereits besucht</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> Gebäude in diesem Gebiet."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","In diesem Gebiet steht bereits ein/e [::building_name::]."
"g id=""tip_action""|t id=""not_with_building""||||/t","In diesem Gebiet steht bereits ein/e ::building_name::."
"g id=""tip_action""|t id=""not_with_building""||||/t","Kann nicht mit ""::building_name::"" platziert werden."
"g id=""tip_action""|t id=""sacrifice""||||/t","Opferung"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","ont color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","Wirkt [::ability_name::]"
"g id=""tip_action""|t id=""hightide_ok""||||/t","Wirkt [::ability_name::]. Kosten: ::qty::[::res::]"
"g id=""tip_action""|t id=""hightide_volcano""||||/t","[HighTide] kann nicht auf einem [Volcano] gewirkt werden."
......@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Das Schiff konnte nicht landen, weil Ihr keinen Strand kontrolliert."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Die uralten Geister haben ein [AncientBattleground] enthüllt. Dort werdet Ihr einen [Artifact] von [OxHero] finden."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Ihr habt dies in den [AncientBattleground]-Trümmern gefunden: [::item::]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Eure [RuneMaster]p haben neues Wissen entdeckt."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Eure [Scout]p sind mit dem Roden von [BrambleField] fertig und haben dabei ::qty_wood:: [Wood] gewonnen. Das Gebiet ist jetzt zugänglich."
"g id=""endgame_event""|t id=""day""||||/t","Tag ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> ist an der Küste von Northgard gelandet!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> hat ein neues Gebiet besiedelt."
......@@ -1223,259 +1225,252 @@
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","Nach der Besiedelung von [BifrostLore] wird Euer [Lore] zu seiner Aktivierung verwendet, anstatt Wissen freizuschalten.<br/><br/>Wollt Ihr [BifrostLore] besiedeln?"
"g id=""editor""|t id=""title""||||/t","Mods"
"g id=""editor""|t id=""tag""||||/t","Editor"
"g id=""editor""|t id=""tag_mod""||||/t","Modded game"
"g id=""editor""|t id=""create""||||/t","Create map"
"g id=""editor""|t id=""load""||||/t","Edit map"
"g id=""editor""|t id=""save""||||/t","Save map"
"g id=""editor""|t id=""saved_maps""||||/t","Saved maps"
"g id=""editor""|t id=""back""||||/t","Return to map"
"g id=""editor""|t id=""how_to""||||/t","How to Mod"
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
"g id=""editor""|t id=""choose_win""||||/t","Select the Mods you want to add in your game:"
"g id=""editor""|t id=""tag_mod""||||/t","Gemoddetes Spiel"
"g id=""editor""|t id=""create""||||/t","Karte erstellen"
"g id=""editor""|t id=""load""||||/t","Karte bearbeiten"
"g id=""editor""|t id=""save""||||/t","Karte speichern"
"g id=""editor""|t id=""saved_maps""||||/t","Gespeicherte Karten"
"g id=""editor""|t id=""back""||||/t","Zurück zur Karte"
"g id=""editor""|t id=""how_to""||||/t","Mod-Anleitung"
"g id=""editor""|t id=""mod_list""||||/t","Installierte Mods"
"g id=""editor""|t id=""get_mod""||||/t","Mods erhalten"
"g id=""editor""|t id=""upload""||||/t","Mod hochladen"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Gebiet ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Mods hinzufügen"
"g id=""editor""|t id=""no_choose_mod""||||/t","Ihr habt keine gültige Mod."
"g id=""editor""|t id=""choose_win""||||/t","Wählt die Mods, die Ihr Eurem Spiel hinzufügen möchtet:"
"g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Create map"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Warning! There are too many players."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Upload"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical."
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|t id=""local_mods""||||/t","Lokale Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","Meine hochgeladenen Mods"
"g id=""editor""|t id=""empty_mod""||||/t","Diese Mod ist leer."
"g id=""editor""|t id=""obsolete_mod""||||/t","Die Karte dieser Mod ist veraltet. Falls Ihr der Ersteller seid, müsst Ihr Eure Karte im Karten-Editor öffnen und speichern (und gegebenenfalls die Workshop-Version aktualisieren)."
"g id=""editor""|t id=""already_map_mod""||||/t","Ihr könnt bei einer bearbeiteten Karte nur eine Mod wählen."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Diese Mod enthält eine bearbeitete Karte."
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Diese Mod enthält keine bearbeitete Karte."
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Diese Mod enthält ein Skript."
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","Diese Mod enthält kein Skript."
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","Diese Mod enthält modifizierte Daten."
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","Diese Mod enthält keine modifizierten Daten."
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Eine benutzerdefinierte Karte erstellen"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Anzahl Spieler"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Karte erstellen"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Achtung! Zu viele Spieler."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Öffentlich"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Nur Freunde"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Privat"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Ihr habt keine hochladbare Mod. Im Menü ""Mod-Anleitung"" erfahrt Ihr, wie Ihr eine erstellen könnt."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Wählt die Mod, die Ihr erstellen oder aktualisieren wollt:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Wählt die Mod, die im Steam Workshop ersetzt wird:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Neue Mod erstellen"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Änderungen seit letztem Upload"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Hochladen"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload läuft"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload erfolgreich"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Hoppla ... Upload gescheitert.<br/>Fehlercode: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Beide Mods sind identisch."
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod-Titel"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod-Beschreibung"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod-Inhalt"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Beschreibung für dieses Update hinzufügen"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Dadurch wird die Mod ::modName:: aktualisiert. Fortfahren?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Wenn Ihr diesen Gegenstand übermittelt, stimmt Ihr den"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","Workshop-Servicebedingungen zu"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Ihr müsst den Workshop-Servicebedingungen zustimmen"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Sichtbarkeit im Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Gebiet-Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modus"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Show zones Ids"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Show zones center"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Gebäude anzeigen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Gebiet-IDs anzeigen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Gebietszentrum anzeigen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_cell_pos"" skip=""admin""||/t","Show cells pos"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Show all units"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Alle Einheiten anzeigen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_enemies"" skip=""admin""||/t","Show enemies"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_special_zones"" skip=""admin""||/t","Show special zones"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunks"" skip=""admin""||/t","Show chunks"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunk_ids"" skip=""admin""||/t","Show chunks id"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Terrain height"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences."
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Places"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Clear buildings in the zone"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Select a zone to clear its buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Selected zone doesn't have any building"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Clear units in the zone"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Brushes"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Grass"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Dirt"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Forest"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Replace grass only"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Rock"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Paint a zone with your cursor"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Fill"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Fill a whole zone with a single texture"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Players & AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutral Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Add player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Add a new player and his [TownHall] in the selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Add a new player without [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","You have reached the maximum number of players"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","The player doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","The player doesn't have any [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","The faction isn't present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","The faction doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Pan camera to the [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Pan camera to territory"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Select a zone to colonize it"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Colonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Decolonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Geländehöhe"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Ändert die Höhe und Zugänglichkeit aller Gebiete"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Kriegsnebel"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Kriegsnebel für alle Spieler ändern"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Zellen ausblenden"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Zellen anzeigen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Änderungen übernehmen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Änderungen verwerfen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Orte zurücksetzen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Alle Orte wieder auf Leer zurücksetzen"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Schließen, ohne die Änderungen zu übernehmen?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Alle Änderungen an der Karte übernehmen? Das Laden der neuen Karte wird ein paar Sekunden dauern."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Verwerfen und alle Änderungen an der Karte zurücksetzen?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Alle Orte (außer Gemeindehaus) zurücksetzen?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Klickt auf ""Änderungen übernehmen"", um Eure Einstellungen zu speichern."
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Orte"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Gebäude"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Gebäude in dem Gebiet löschen"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Wählt ein Gebiet, um die Gebäude darin zu löschen."
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Gewähltes Gebiet enthält keine Gebäude"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Einheiten"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Einheiten in diesem Gebiet löschen"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Wählt ein Gebiet, um die Einheiten darin zu löschen."
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Gewähltes Gebiet enthält keine Einheiten"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Fehler: Einheit kann nicht generiert werden"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Landschaftselemente"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Wählt weitere Elemente und platziert sie nach dem Zufallsprinzip."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Pflanzen"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Bäume"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Felsen"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Sonstiges"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Alle Elemente wählen"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pinsel"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Ändert den vom Pinsel abgedeckten Bereich."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Ändert die Anzahl der pro Quadratmeter platzierten Elemente"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Drehung"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Dreht die Landschaft."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Fügt jedem platzierten Element einen zufälligen Drehungs-Offset hinzu."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Skalierung"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Ändert die Skalierung eines Objekts."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Skalierung zufällig festlegen"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Legt die Skalierung zufällig fest."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Elemente in dem Gebiet löschen"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Wählt ein Gebiet, um die Elemente darin zu löschen."
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Pflanzen"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Bäume"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Felsen"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Sonstiges"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Pinsel"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Gras"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Erde"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Wald"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Nur Gras ersetzen"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Fels"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texturen"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Werkzeuge"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Größe"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Ändert den vom Pinsel abgedeckten Bereich."
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Schärfe"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Pinselhärte"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Gebietfüllung"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Pinsel"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Malt ein Gebiet mit Eurem Mauszeiger an."
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Füllen"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Füllt ein ganzes Gebiet mit einer einzelnen Textur."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Fraktionen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Spieler und KI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutrale Fraktionen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Spieler hinzufügen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Fügt dem gewählten Gebiet einen neuen Spieler und sein [TownHall] hinzu."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Neuen Spieler ohne [TownHall] hinzufügen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","Ihr habt die maximale Anzahl an Spielern erreicht."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","Der Spieler besitzt kein Gebiet."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","Der Spieler hat kein [TownHall]."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","Die Fraktion ist auf der Karte nicht anwesend."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","Die Fraktion besitzt kein Gebiet."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Kamera zum [TownHall] schwenken"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Kamera zum Hoheitsgebiet schwenken"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Zu besiedelndes Gebiet wählen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Ausgewähltes Gebiet besiedeln"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Ausgewähltes Gebiet dekolonisieren"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Ersetzt den Gebietsbesitzer"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Löscht einen Spieler und entfernt sein Hoheitsgebiet von der Karte."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","Mindestens ein Spieler muss auf der Karte anwesend sein."
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Wollt Ihr den Spieler ::playerName:: und sein Hoheitsgebiet wirklich von der Karte entfernen?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Menschlichen Spieler zulassen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Spieler als KI erzwingen"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","KI-Modifizierer"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Zusätzlicher KI-Schwierigkeitsgrad"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Your map has warnings:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: doesn't have a [TownHall]"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: doesn't own any zones"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: doesn't have any discovered zones."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Eure Karte ist gültig."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Eure Karte ist ungültig:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Eure Karte enthält Warnungen:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: hat kein [TownHall]."
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: besitzt keine Gebiete."
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: besitzt keine entdeckten Gebiete."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: hat mehr als ein [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Ihr könnt nicht alle Spieler als KI erzwingen."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Eure Karte enthält extrem viele Elemente. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Es ist kein See vorhanden, in dem Fische platziert werden könnten."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Ihr könnt im Meer keine Fische manuell platzieren."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Ihr könnt auf einem Küstenspielfeld keine Fische platzieren."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Dieses Gebiet ist zu klein, um Fische zu enthalten."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Strg"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Verknüpfungen"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Anheben"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Raise all zones"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Alle Gebiete anheben"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Senken"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Alle Gebiete senken"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Pinselgröße erhöhen"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Ziffernblock 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Pinselgröße reduzieren"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Ziffernblock 7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Schärfe -"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Ziffernblock 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Schärfe +"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Ziffernblock 6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Skalierung +"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Ziffernblock 8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Skalierung -"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Ziffernblock 5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Drehung links"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Ziffernblock 4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Drehung rechts"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Ziffernblock 6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Gegen Vorheriges austauschen"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Ziffernblock 7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Gegen Nächstes austauschen"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Ziffernblock 9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Verhüllen"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Enthüllen"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Freigeben"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Sperren"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Elemente löschen"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Basic foes"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystical foes"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive units"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Production buildings"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Military buildings"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Special buildings"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Resources features"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","World features"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Faction"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relics"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Victory buildings"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Collider"
"g id=""editor""|t id=""error""||||/t","Warning"
"g id=""editor""|t id=""play""||||/t","Continue anyway"
"g id=""editor""|t id=""quit""||||/t","Quit game"
"g id=""editor""|t id=""failed_script""||||/t","The Mod ::modName:: cannot load its script due to the following error:"
"g id=""editor""|t id=""contact_modder""||||/t","Please contact the Mod author for more information."
"g id=""editor""|t id=""no_mods_installed""||||/t","You don't have any Mods installed."
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Besitzer:"
"g id=""editor""|t id=""delete""||||/t","Löschen"
"g id=""editor""|t id=""missing_clan_building""||||/t","Achtung! Fehlendes Gebäude für ::clanName::-Clan: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","[Shoal]p hinzufügen"
"g id=""editor""|t id=""remove_shoal""||||/t","[Shoal]p entfernen"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Zivile Einheiten"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Militärische Einheiten"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Helden"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Einfache Gegner"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystische Gegner"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive Einheiten"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Produktionsgebäude"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Militärgebäude"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Spezielle Gebäude"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Ressourcen-Features"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","Welt-Features"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Fraktion"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawner"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relikte"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Sieggebäude"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Kollisionsobjekt"
"g id=""editor""|t id=""error""||||/t","Achtung"
"g id=""editor""|t id=""play""||||/t","Trotzdem fortfahren"
"g id=""editor""|t id=""quit""||||/t","Spiel beenden"
"g id=""editor""|t id=""failed_script""||||/t","Die Mod ::modName:: kann ihr Skript nicht laden. Der folgende Fehler ist aufgetreten:"
"g id=""editor""|t id=""contact_modder""||||/t","Kontaktiert bitte den Autor der Mod für weitere Informationen."
"g id=""editor""|t id=""no_mods_installed""||||/t","Ihr habt keine Mods installiert."
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","Inselgelände wird geformt ..."
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","Berge werden generiert ..."
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","Gletscherseen werden gestaltet ..."
......@@ -1561,8 +1556,8 @@
"g id=""network""|t id=""joining_game""||||/t","Eintritt ins Spiel ..."
"g id=""network""|t id=""invite""||||/t","Einladen"
"g id=""network""|t id=""invite_error""||||/t","Hoppla ... Beim Versuch, dem Spiel beizutreten, ist ein Fehler aufgetreten."
"g id=""network""|t id=""waiting_server""||||/t","Retrieving information from server"
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::"
"g id=""network""|t id=""waiting_server""||||/t","Informationen werden vom Server abgerufen ..."
"g id=""network""|t id=""rank_error""||||/t","Informationen können nicht vom Server abgerufen werden.<br/>Fehlercode: ::msg::"
"g id=""network""|t id=""exit""||||/t","Verlassen"
"g id=""network""|t id=""game_visibility""||||/t","Spieltyp"
"g id=""network""|t id=""game_visibilities""||||/t","Öffentlich|Nur Einladung|Rangliste"
......@@ -1585,7 +1580,7 @@
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Nachricht"
"g id=""network""|t id=""chat_send_button""||||/t","Senden"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""need_connect""||||/t","Ihr müsst Euch über ::platformName: einloggen, um auf dieses Menü zuzugreifen. Wenn ::platformName:: bereits angeschlossen ist, führt bitte einen Neustart durch."
"g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Farbe"
"g id=""network""|t id=""teams""||||/t","Zufällig|Team 1|Team 2|Team 3|Team 4"
......
......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route"
"g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Can't colonize"
......@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
......@@ -297,13 +298,13 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
......@@ -311,9 +312,9 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
......@@ -545,7 +546,7 @@
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]"
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of [FountainFame]"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
......@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
......@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
......@@ -1241,8 +1244,9 @@
"g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""obsolete_mod""||||/t","This Mod's map is obsolete. In case of a published Mod, the Mod author needs to re-open its map in the Map Editor, then save and update Steam Workshop with its new saved map."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
......@@ -1265,10 +1269,11 @@
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical."
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","No major changes"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
......@@ -1276,6 +1281,7 @@
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
......@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
......@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Scenery elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more elements to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the scenery"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed element"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear the elements in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
......@@ -1344,7 +1352,7 @@
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
......@@ -1386,6 +1394,11 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","There is no lake to place fishes in."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","You can't manually place fishes in the ocean."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","You can't place fishes on a coastal tile."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","The zone is too small to have fishes."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
......@@ -1397,25 +1410,25 @@
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 3"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 1"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 0"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 2"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
......@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Add"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
......
......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Construir ruta comercial"
"g id=""buttons""|t id=""change_trade_road""||||/t","Cambiar ruta comercial"
"g id=""buttons""|t id=""upgrade_building""||||/t","Mejorar"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Desbloquea grandes rutas"
"g id=""buttons""|t id=""colonize""||||/t","Coloniza por <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","No puedes colonizar"
......@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiente"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Efectos de sonido"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Créditos"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Un juego de"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Director creativo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","Gráficos 3D"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski|"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animación"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Diseño gráfico"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programación"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Diseño del juego"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philipe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Control de calidad"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Música"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sonido"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relaciones con la comunidad"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Productor ejecutivo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrativa"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","¡Gracias por jugar!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","La tecla ya está en uso. ¿Quieres sobrescribirla?"
......@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">habilitado</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">deshabilitado</font>"
"g id=""ui""|t id=""server_name""||||/t","Nombre del servidor"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""has_mods""||||/t","La partida tiene un mod"
"g id=""ui""|t id=""disable_tips""||||/t","No mostrar consejos"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Sal de la partida actual para cambiar esta opción."
"g id=""ui""|t id=""all""||||/t","Todo"
......@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Ya saqueado</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Ya visitado</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> edificios en esta área."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Ya hay otro [::building_name::] en esta zona."
"g id=""tip_action""|t id=""not_with_building""||||/t","No se puede colocar con un ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrificio"
......@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","El barco no pudo abordar la costa ya que no controlas ninguna playa."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Los espíritus antiguos han revelado un [AncientBattleground]. Allí encontrarás un [Artifact] de [OxHero]."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","¡Has encontrado 1 [::item::] en los restos del [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Tus [Warden]s han encontrado un nuevo conocimiento."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Tus [RuneMaster]s han encontrado un nuevo conocimiento."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Tus [Scout]s han terminado de explorar el [BrambleField] y han obtenido ::qty_wood:: de [Wood]. Ahora se puede acceder a la zona."
"g id=""endgame_event""|t id=""day""||||/t","Día ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">¡::name::</font> ha llegado a las costas de Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizado un área nueva."
......@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Mods instalados"
"g id=""editor""|t id=""get_mod""||||/t","Conseguir mods"
"g id=""editor""|t id=""upload""||||/t","Cargar mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zona ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Añadir mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","No tienes ningún mod válido."
......@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Mods locales"
"g id=""editor""|t id=""uploaded_mods""||||/t","Mis mods cargados"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""empty_mod""||||/t","Este mod está vacío."
"g id=""editor""|t id=""obsolete_mod""||||/t","El mapa de este mod es antiguo. Si eres el creador, debes abrir el mapa en el editor de mapas, guardarlo y actualizar la versión de Workshop si corresponde."
"g id=""editor""|t id=""already_map_mod""||||/t","Solo puedes seleccionar un mod con un mapa editado."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Este mod contiene un mapa editado."
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Este mod no tiene ningún mapa editado."
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Este mod contiene un script."
......@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Número de jugadores"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Crear mapa"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","¡Aviso! Hay demasiados jugadores."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Público"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Solo amigos"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Privado"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","No tienes ningún mod para cargar. Visita el menú ""Cómo instalar un mod"" si quieres crear uno."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Elige el mod que quieres crear o cargar:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Elige el mod que se sustituirá en Steam Workshop:"
......@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Título del mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Descripción del mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Tipo de contenido del mod"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Puedes añadir una descripción a tu actualización:"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Añade una descripción para esta actualización."
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Vas a actualizar el mod ::modName::. ¿Quieres continuar?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Al enviarlo, aceptas los"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","términos de servicio de Workshop"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Tienes que aceptar los términos de servicio de Workshop."
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibilidad en Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Editor de zonas"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modo"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Información"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Mostrar edificios"
......@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancelar cambios"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reiniciar lugares"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Vacía de nuevo todos los lugares."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","¿Quieres cerrar sin aplicar los cambios?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","¿Quieres aplicar todos los cambios en el mapa? El mapa nuevo tardará algunos segundos en cargarse."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","¿Quieres cancelar y anular todos los cambios en el mapa?"
......@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Elige una zona para eliminar sus unidades."
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","La zona seleccionada no tiene ninguna unidad."
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: la unidad no se puede generar."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decoraciones"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Elige más decoraciones para colocarlas al azar."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Elementos del escenario"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Elige más elementos para colocarlos al azar."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plantas"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Árboles"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocas"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Otras"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Elige todas las decoraciones"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Elegir todos los elementos"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brocha"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Cambia el área que abarca la brocha."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Cambia la cantidad de elementos colocados por metro cuadrado."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Girar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Gira la decoración."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Añade un giro al azar por cada decoración colocada."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Girar el escenario"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Añade un giro al azar por cada elemento colocado."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Escala"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Cambia la escala de un objeto."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Aleatorizar escala"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Aleatoriza la escala."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Eliminar las decoraciones de la zona"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Elige una zona para eliminar sus decoraciones."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Eliminar los elementos de la zona"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Elige una zona para eliminar sus elementos."
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plantas"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Árboles"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocas"
......@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: tiene más de un [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","No puedes forzar a todos tus jugadores como IA."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Tu mapa tiene un gran número de elementos. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","No hay ningún lago en el que colocar peces."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","No puedes colocar peces manualmente en el océano."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","No puedes colocar peces en una casilla costera."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Esta zona es demasiado pequeña para que contenga peces."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Atajos"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Elevar"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Elevar todas las zonas"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Bajar"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Bajar todas las zonas"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
......@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Eliminar elementos"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Dueño:"
"g id=""editor""|t id=""delete""||||/t","Eliminar"
"g id=""editor""|t id=""missing_clan_building""||||/t","¡Aviso! Falta el edificio del clan ::clanName:: ::buildingName::."
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Añadir [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Eliminar [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Descripción general"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Puedes crear tu propio mod para Northgard. Antes de cargarlo en Steam Workshop, tu mod será ""local"" y solo tú podrás probarlo."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Debes guardar tu mod local en una carpeta llamada ""mods"", en la carpeta raíz de los archivos locales de Northgard. Para abrir los archivos locales de Northgard, haz clic derecho en Northgard en Steam -> Propiedades -> Archivos locales -> Buscar archivos locales. Esta carpeta raíz se denominará carpeta ""Northgard""."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Cada carpeta en ""Northgard/mods"" corresponde a un mod local y puede contener uno o varios archivos nombrados exactamente así:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: un mapa editado<br/>- <b>script.hx</b>: un script, debe estar asociado a un mapa editado porque un script no puede existir sin él<br/>- <b>cdb.diff</b>: el archivo que modifica todos los datos permitidos del juego"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","El nombre del mod es el nombre de su carpeta."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Crear un mapa editado"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Para crear un mapa nuevo, haz clic en el botón ""Crear mapa"" en este menú."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","El editor de Northgard comprueba todo lo que escribes. Si tu código contiene una sintaxis no válida o funciones no autorizadas, el editor lo resaltará en rojo y mostrará un mensaje de error."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Crear un script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Abre la carpeta Northgard/NGEditor/res, copia el archivo llamado ""script.hx"" y pégalo en la carpeta del mod al que quieres añadir un script. Contiene las funciones mínimas permitidas para un script. A continuación, abre el editor de Northgard y arrastra tu ""script.hx"" pegado en él. Ahora puedes editar tu script y pulsar Ctrl + S para guardar tus modificaciones."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","El editor de Northgard comprueba todo lo que escribes: la validez de la sintaxis y que usas funciones permitidas. Si hay algún problema, el código se resaltará en rojo y se mostrará un mensaje de error en la parte inferior derecha de la aplicación."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Puedes acceder a la documentación del script online pulsando el botón ""Documentación"" en el editor de Northgard. También puedes ver la versión local de la documentación abriendo Northgard/NGEditor/documentation/index.html en el navegador que usas."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modificar los datos de juego"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Abre el editor de Northgard. Haz clic en Base de datos -> Diff -> Crear para crear el archivo .diff que representa el mod de datos. Guárdalo en el archivo de mod que quieras en Northgard/mods. Asegúrate de que el archivo se llama ""cdb.diff"". Una vez creado el archivo, ahora puedes pulsar ""Base de datos -> Diff -> Cargar"" para editarlo."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Puedes modificar cualquier campo editable de los datos de juego que veas. Cuando cargues un archivo .diff en el editor de Northgard, cualquier campo que cambies se añadirá al archivo. Ten cuidado, ya que hay un sistema de guardado automático que se activa con cada cambio que realices. Puedes pulsar Ctrl + Z para cancelar tu última acción."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Una vez que estés conforme con tu mod de datos o si quieres editar uno nuevo, puedes cerrar el archivo .diff que estás modificando actualmente usando el mismo menú que antes."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Probar tu mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Ahora que has creado tu mod, debes probarlo antes de ejecutarlo en Steam Workshop. En el menú de ""Partida nueva"" para un solo jugador, ahora puedes seleccionar tu mod local e iniciar el juego. También puedes guardar y cargar una partida con mods locales incluidos, como cualquier mod de Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Una vez que estés conforme con tu mod local, puedes cargarlo en Steam Workshop y ejecutarlo en el menú ""Cargar mod""."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Abrir el editor de Northgard"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Encontrarás el editor de Northgard aquí: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Por el momento, el editor de Northgard solo está disponible en PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unidades civiles"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unidades militares"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Héroes"
......
......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Choisir une route commerciale"
"g id=""buttons""|t id=""change_trade_road""||||/t","Modifier une route commerciale"
"g id=""buttons""|t id=""upgrade_building""||||/t","Améliorer"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Débloquer les grandes routes"
"g id=""buttons""|t id=""colonize""||||/t","Coloniser. Coût : <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Impossible de coloniser"
......@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiance"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Effets sonores"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Crédits"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Un jeu de"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Directeur créatif"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","Graphismes 3D"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Conception graphique"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programmation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Contrôle qualité"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Musique"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Son"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relations communautaires"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Producteur exécutif"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administratif"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Merci d'avoir joué !"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Cette commande est déjà utilisée. Voulez-vous l'écraser ?"
......@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">activé</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">désactivé</font>"
"g id=""ui""|t id=""server_name""||||/t","Nom du serveur"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""has_mods""||||/t","Cette partie utilise un mod"
"g id=""ui""|t id=""disable_tips""||||/t","Désactiver les conseils"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Vous devez quitter la partie en cours pour pouvoir modifier cette option."
"g id=""ui""|t id=""all""||||/t","Tout"
......@@ -922,8 +923,9 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Déjà fouillé</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Déjà fouillée</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> bâtiments dans cette zone."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Cette zone dispose déjà de ce bâtiment ([::building_name::])."
"g id=""tip_action""|t id=""not_with_building""||||/t","Ne peut être placé sans le bâtiment ::building_name::."
"g id=""tip_action""|t id=""not_with_building""||||/t","Ne peut être placé avec le bâtiment ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","Utiliser [::ability_name::]"
......@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Votre territoire ne contient aucune plage, le bateau n'a donc pas pu amarrer."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Les esprits du passé ont révélé un [AncientBattleground]. Vous y trouverez un [Artifact] pour [OxHero]."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Vous avez trouvé un objet dans les ruines du [AncientBattleground] : [::item::] !"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Vos [Warden]s ont découvert un nouveau savoir."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Vos [RuneMaster]s ont découvert un nouveau savoir."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Votre [Scout] a déblayé le [BrambleField] et en a tiré ::qty_wood:: [Wood]. La zone est à présent accessible."
"g id=""endgame_event""|t id=""day""||||/t","Jour ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> a débarqué sur les côtes de Northgard !"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> a colonisé une nouvelle zone."
......@@ -1096,7 +1098,7 @@
"g id=""title""|t id=""accept""||||/t","Lancer la partie"
"g id=""title""|t id=""new_version""||||/t","Notes de version"
"g id=""title""|t id=""soon""||||/t","Prochainement"
"g id=""title""|t id=""beta""||||/t","Beta"
"g id=""title""|t id=""beta""||||/t","Bêta"
"g id=""title""|t id=""available""||||/t","DISPONIBLE"
"g id=""title""|t id=""buy""||||/t","Acheter maintenant"
"g id=""title""|t id=""clans_bonus""||||/t","AVANTAGES DE DÉPART :"
......@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Mods installés"
"g id=""editor""|t id=""get_mod""||||/t","Obtenir des mods"
"g id=""editor""|t id=""upload""||||/t","Publier un mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:: :"
"g id=""editor""|t id=""bt_choose""||||/t","Ajouter des mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","Vous n'avez aucun mod valide."
......@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Mods locaux"
"g id=""editor""|t id=""uploaded_mods""||||/t","Mes mods publiés"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""empty_mod""||||/t","Ce mod est vide."
"g id=""editor""|t id=""obsolete_mod""||||/t","La carte de ce mod est obsolète. Si vous l'avez créée, veuillez l'ouvrir dans l'éditeur de carte, l'enregistrer et mettre à jour sa version dans le Steam Workshop, si nécessaire."
"g id=""editor""|t id=""already_map_mod""||||/t","Vous ne pouvez sélectionner qu'un seul mod par carte modifiée."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Ce mod contient une carte modifiée."
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Ce mod ne contient aucune carte modifiée."
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Ce mod contient un script."
......@@ -1254,8 +1258,8 @@
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Créer une carte"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Attention ! Cette carte comporte trop de joueurs."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Réservé aux amis"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Privé"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Vous n'avez aucun mod à publier. Consultez le menu "" Comment créer un mod "" pour en savoir plus."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Sélectionnez le mod que vous souhaitez créer ou mettre à jour :"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Sélectionnez le mod qui sera mis à jour dans le Steam Workshop :"
......@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Titre du mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Description du mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Type de contenu du mod"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Vous pouvez ajouter une description à votre mise à jour :"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Ajouter une description pour cette mise à jour"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Vous êtes sur le point de mettre à jour le mod ::modName::. Continuer ?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","En envoyant ce fichier, vous acceptez les conditions"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","générales d'utilisation du Steam Workshop."
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Vous devez accepter les conditions générales d'utilisation du Steam Workshop."
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibilité dans le Steam Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Éditeur de zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Infos"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Afficher les bâtiments"
......@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Annuler les modifications"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Réinitialiser les zones"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Videz toutes les zones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Fermer sans appliquer les modifications ?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Appliquer toutes les modifications à la carte ? Il faudra quelques secondes pour recharger la carte mise à jour."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Annuler toutes les modifications ?"
......@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Sélectionner une zone dans laquelle supprimer les unités"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","La zone sélectionnée ne comporte aucune unité"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Erreur : l'unité ne peut pas être générée"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Environnement"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Éléments d'environnement"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Sélectionner des éléments d'environnement à placer aléatoirement"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plantes"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Arbres"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rochers"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Divers"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Sélectionner tous les éléments d'environnement"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Sélectionner tous les éléments"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pinceau"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Modifiez la zone couverte par le pinceau"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Modifiez la quantité d'éléments placés par mètre au carré"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Faites pivoter les éléments"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Utilisez une rotation aléatoire pour chacun des éléments placés"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Faire pivoter l'élément"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Ajouter une rotation aléatoire pour chacun des éléments placés"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Taille"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Modifiez la taille d'un objet"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Taille aléatoire"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Utilisez une taille aléatoire"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Supprimer tous les éléments d'environnement de la zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Sélectionner une zone dans laquelle supprimer les éléments d'environnement"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Supprimer tous les éléments de la zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Sélectionner une zone dans laquelle supprimer les éléments"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plantes"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Arbres"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rochers"
......@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: possède plus d'une [TownHall]"
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Les joueurs ne peuvent pas tous être remplacés par l'IA"
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Votre carte comporte un nombre très élevé d'éléments (::nb_elements::)."
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Il n'existe aucun lac dans lequel ajouter des poissons."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Vous ne pouvez pas ajouter manuellement de poissons dans l'océan."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Vous ne pouvez pas ajouter de poissons sur une zone côtière."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Cette zone est trop petite pour accueillir des poissons."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Crtl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Raccourcis"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Rehausser"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Rehausser toutes les zones"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Abaisser"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Abaisser toutes les zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
......@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Supprimer éléments"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Propriétaire :"
"g id=""editor""|t id=""delete""||||/t","Supprimer"
"g id=""editor""|t id=""missing_clan_building""||||/t","Attention ! Il manque un bâtiment pour le clan ::clanName:: : ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Ajouter un [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Supprimer un [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Aperçu"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Créez votre propre mod pour Northgard ! Tant que votre mod n'est pas publié dans le Steam Workshop, il restera "" local "" et pourra uniquement être testé par vous."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Votre mod local doit être placé dans un répertoire nommé "" mods "" à la racine des fichiers locaux de Northgard. Pour localiser ces fichiers, faites un clic droit sur Northgard dans Steam > Propriétés > onglet Fichiers Locaux > Parcourir les fichiers locaux. Il s'agit du répertoire Northgard."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Chaque dossier dans Northgard/mods correspond à un mod local et peut contenir un ou plusieurs fichiers nommés de la façon suivante :"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b> : une carte modifiée<br/>- <b>script.hx</b> : le script impérativement associé à une carte modifiée. Un script ne peut exister sans carte ! <br/>- <b>cdb.diff</b> : le fichier modifiant toutes les données de jeu autorisées."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","Le nom du mod est celui de son dossier."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Créer une carte modifiée"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Pour créer une nouvelle carte, cliquez sur le bouton "" Créer une carte "" dans ce menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","L’Éditeur de Northgard vérifie l’intégralité de votre code. Les erreurs de syntaxe ou les fonctions non-autorisées sont surlignées en rouge et s’accompagnent d’un message d’erreur."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Créer un script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Ouvrez le répertoire Northgard/NGEditor/res, copiez le fichier nommé "" script.hx "" et collez-le dans le répertoire du mod auquel vous souhaitez ajouter un script. Ce fichier comprend les fonctions de base autorisées pour un script. Ouvrez ensuite l'Éditeur de Northgard et faites glisser le fichier "" script.hx "" dans la fenêtre. Vous pouvez à présent modifier votre script et le sauvegarder à l'aide du raccourci Ctrl + S."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","L'Éditeur de Northgard vérifie l'intégralité de votre code, y compris la validité de la syntaxe et l'utilisation de fonctions autorisées. En cas d'erreur, la ligne de code concernée est surlignée en rouge et un message s'affiche dans le coin inférieur droit de l'application."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Vous pouvez accéder à la documentation du script en ligne en cliquant sur le bouton Documentation de l'Éditeur de Northgard. Il est également possible de consulter la version locale en ouvrant Northgard/NGEditor/documentation/index.html dans le navigateur de votre choix."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modifier les données du jeu"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Ouvrez l'Éditeur de Northgard. Cliquez sur Base de données > Diff > Créer pour créer le fichier .diff qui représente les données du mod. Sauvegardez-le dans le dossier du mod de votre choix dans Northgard/mods. Assurez-vous de nommer le fichier &quot;cdb.diff&quot;. Une fois le fichier créé, cliquez sur Base de données > Diff > Charger pour pouvoir le modifier."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Il est possible d'éditer les champs de données modifiables du jeu à l'écran. Lorsqu'un fichier .diff est chargé dans l'Éditeur de Northgard, le ou les champs modifiés sont ajoutés au fichier. Attention, chaque modification apportée est suivie d'une sauvegarde automatique. Utilisez le raccourci Ctrl + Z pour annuler la dernière action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Après avoir modifié les données, ou si vous souhaitez éditer un autre fichier .diff, vous pouvez fermer le fichier actuel via le même menu que précédemment."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Tester le mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Votre mod est créé ! Vous devez à présent le tester avant de le publier dans le Steam Workshop. Dans le menu Solo du jeu, sélectionnez un mod local avant de lancer une partie. Il est par ailleurs possible de sauvegarder et de charger une partie associée à un mod local ou tout mod obtenu sur le Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Si le résultat vous convient, publiez votre mod local sur le Steam Workshop via le menu "" Publier un mod ""."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Ouvrir l'Éditeur de Northgard"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","L'Éditeur de Northgard se trouve à l'emplacement suivant : Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Il est uniquement disponible sur PC pour l'instant.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unités civiles"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unités militaires"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Héros"
......
......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Crea rotta commerciale"
"g id=""buttons""|t id=""change_trade_road""||||/t","Cambia rotta commerciale"
"g id=""buttons""|t id=""upgrade_building""||||/t","Migliora"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Sblocca grandi rotte"
"g id=""buttons""|t id=""colonize""||||/t","Colonizza per <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Impossibile colonizzare"
......@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","Nessuna|Poche|Medie|Molte|Moltissime"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","Texture terreno alta qualità"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Terreno in chace <font opacity=""0.7"">(prestazione migliore)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prepara le texture dei terreni e conservale in una cache per migliorare le prestazioni a costo di minore memoria. Non abilitato nell’editor di mappa"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prepara le texture dei terreni e conservale in una cache per migliorare la prestazione a costo di minore memoria. Non abilitato nell’editor di mappa"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Risoluzione"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Schermo intero"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Esclusivo"
......@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiente"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Effetti sonori"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Riconoscimenti"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Un gioco di"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Direttore creativo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","Grafica 3D"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animazione"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programmazione"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Progettazione"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Controllo qualità"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Musica"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Audio"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relazioni community"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Produttori esecutivi"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Amministrativo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Grazie per aver giocato!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Questo tasto è già in uso. Vuoi sovrascriverlo?"
......@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Attivo</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Non attivo</font>"
"g id=""ui""|t id=""server_name""||||/t","Nome server"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""has_mods""||||/t","La partita contiene mod"
"g id=""ui""|t id=""disable_tips""||||/t","Disattiva suggerimenti"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Esci dal gioco per modificare questa opzione."
"g id=""ui""|t id=""all""||||/t","Tutti"
......@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Hai già ripulito</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Hai già visitato</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> strutture in quest'area."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Ancora 1 [::building_name::] presente in questa area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Non è piazzabile con un ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrificio"
......@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","La nave non ha potuto attraccare perché non controlli zone costiere."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Gli spiriti antichi hanno rivelato un [AncientBattleground]. Qui troverai uno dei [Artifact]s di [OxHero]."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Hai trovato: [::item::] nel [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","I tuoi [Warden]s hanno trovato una nuova conoscenza."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""fountain_wisdom""||||/t","I tuoi [RuneMaster]s hanno trovato una nuova conoscenza."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","I tuoi [Scout] hanno finito di ripulire [BrambleField] recuperando ::qty_wood:: [Wood]. Adesso la zona è accessibile."
"g id=""endgame_event""|t id=""day""||||/t","Giorno ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> è sbarcato sulle coste di Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizzato una nuova area."
......@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Mod installati"
"g id=""editor""|t id=""get_mod""||||/t","Ottieni mod"
"g id=""editor""|t id=""upload""||||/t","Carica mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zona ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Aggiungi mod"
"g id=""editor""|t id=""no_choose_mod""||||/t","Non hai mod validi."
......@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Mod"
"g id=""editor""|t id=""local_mods""||||/t","Mod locali"
"g id=""editor""|t id=""uploaded_mods""||||/t","Mod caricati"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""empty_mod""||||/t","Questo mod è vuoto."
"g id=""editor""|t id=""obsolete_mod""||||/t","La mappa di questo mod è obsoleta. Se l’hai creata tu, devi aprirla nell&apos;editor, salvarla e aggiornare la versione Workshop."
"g id=""editor""|t id=""already_map_mod""||||/t","Puoi selezionare solo un mod per ogni mappa modificata"
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Questo mod contiene una mappa modificata"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Questo mod non contiene mappe modificate"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Questo mod contiene uno script"
......@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Numero di giocatori"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Crea mappa"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Attenzione! Ci sono troppi giocatori."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Pubblica"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Solo amici"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Privata"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Non hai mod da caricare. Vai al menu “Come modificare"" se vuoi crearne uno."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Seleziona il mod che vuoi creare o aggiornare:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Seleziona il mod che sarà sostituito nel Workshop di Steam:"
......@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Titolo del mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Descrizione del mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Tipo di contenuto del mod"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Puoi aggiungere una descrizione al tuo aggiornamento:"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Aggiungi una descrizione per questo aggiornamento"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Stai per aggiornare il mod ::modName::. Continuare?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Inviando questo elemento, accetti i"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","termini di servizio del workshop"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Devi accettare i termini di servizio del workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibilità nel Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Editor zona"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modalità"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Mostra strutture"
......@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Annulla modifiche"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Azzera luoghi"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Riporta tutti i luoghi allo stato di “vuoti""."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Chiudere senza applicare le modifiche?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Applicare tutte le modifiche alla mappa? Ci vorranno alcuni secondi per ricaricare la mappa."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Annullare tutte le modifiche alla mappa?"
......@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Seleziona una zona da cui rimuovere le unità"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","La zona selezionata non ha unità"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Errore: le unità non possono essere generate."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorazioni"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Seleziona altre decorazioni per posizionarle casualmente"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Elementi dello scenario"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Seleziona altri elementi per posizionarli casualmente"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Piante"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Alberi"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Pietre"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Seleziona tutte le decorazioni"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Seleziona tutti gli elementi"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pennello"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Cambia l’area coperta dal pennello"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Cambia la quantità di elementi per metro quadrato"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotazione"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Ruota la decorazione"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Aggiungi un parametro di rotazione casuale per ogni decorazione posizionata"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Ruota lo scenario"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Aggiungi un parametro di rotazione casuale per ogni elemento posizionato"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scala"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Cambia la scala di un oggetto"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Scala casuale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Rendi scala casuale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Rimuovi le decorazioni della zona"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Seleziona una zona da cui rimuovere le decorazioni"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Elimina gli elementi della zona"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Seleziona una zona da cui rimuovere gli elementi"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Piante"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Alberi"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Pietre"
......@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: ha più di un [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Non puoi forzare tutti i tuoi giocatori in IA."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","La tua mappa ha un grandissimo numero di elementi. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Non ci sono laghi in cui mettere pesci."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Non puoi mettere pesci nell’oceano manualmente."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Non puoi mettere pesci su una casella costiera."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Questa zona è troppo piccola per contenere pesci."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Collegamenti"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Innalza"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Innalza tutte le zone"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Abbassa"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Abbassa tutte le zone"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
......@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Elimina elementi"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Proprietario:"
"g id=""editor""|t id=""delete""||||/t","Rimuovi"
"g id=""editor""|t id=""missing_clan_building""||||/t","Attenzione! Struttura mancante per il clan ::clanName::: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Aggiungi [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Rimuovi [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Panoramica"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Puoi creare il tuo mod personale per Northgard. Prima di caricarlo sul Workshop di Steam, il tuo mod sarà “locale"" e potrai collaudarlo."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Devi salvare il tuo mod locale in una cartella rinominata “mod"" nella cartella principale dei file locali di Northgard. Per aprire i file locali di Northgard fai clic sul pulsante destro in Steam -> Proprietà -> File locali -> Esplora file locali. Questa cartella principale si chiamerà cartella “Northgard""."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Ogni cartella in “Northgard/mod"" corrisponde a un mod locale e può contenere uno o più file rinominati nel seguente modo:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: una mappa modificata<br/>- <b>script.hx</b>: uno script che deve essere necessariamente associato a una mappa modificata<br/>- <b>cdb.diff</b>: il file che modifica i dati di gioco"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","Il nome del mod corrisponde al nome della cartella."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Crea una mappa modificata"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Per creare una nuova mappa, fai clic su “Crea mappa"" in questo menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","L’editor di Northgard controllo tutto quello che scrivi. Se il tuo codice contiene una sintassi non valida o funzioni non autorizzate, l’editor le evidenzierà in rosso e comparirà un messaggio di errore."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Crea uno script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Apri la cartella Northgard/NGEditor/res, copia il file chiamato &quot;script.hx&quot; e incollalo nella cartella del mod a cui vuoi aggiungere uno script. Contiene le funzioni minime consentite per uno script. Poi apri l’editor di Northgard e trascina dentro il tuo script &quot;script.hx"". Adesso puoi modificare il tuo script e usare Ctrl+S per salvare le tue modifiche."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","L’editor di Northgard controllo tutto quello che scrivi: la validità della sintassi e le funzioni concesse. Se si dovesse verificare un problema, il codice sarà evidenziato in rosso e comparirà un messaggio di errore in basso a destra."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Puoi accedere alla documentazione online dello script facendo clic su “Documentazione"" nell’editor di Northgard. Puoi anche visionare la versione locale della documentazione aprendo Northgard/NGEditor/documentation/index.html nel tuo browser preferito."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modifica i dati di gioco"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Apri l’editor di Northgard. Fai clic su Database -> Diff -> Crea per creare il file .diff che rappresenta il mod dei dati. Salvalo nella cartella dei mod desiderata in Northgard/mod. Assicurati di rinominare il tuo file con &quot;cdb.diff"". Una volta creato il tuo file, puoi fare clic su &quot;Database -> Diff -> Carica per modificarlo."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Puoi modificare tutti i campi in chiaro dei dati che vedi. Quando carichi un file .diff nell’editor di Northgard, qualsiasi campo cambi sarà aggiunto al file. Fai attenzione: è attivo il salvataggio automatico per ogni modifica che fai. Puoi premere Ctrl+Z per annullare la tua ultima azione."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Una volta che ti piace il tuo mod, o se vuoi crearne uno nuovo, puoi chiudere .diff che stai modificando nello stesso menu di prima."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Collauda il tuo mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Ora che hai creato il tuo mod, devi collaudarlo prima di caricarlo sul Workshop di Steam. Nel menu “Nuova partite"" in giocatore singolo potrai selezionare il tuo mod locale e avviare una partita. Puoi anche salvare e caricare una partita con mod locali già inclusi o con qualsiasi mod presenti nel Workshop di Steam."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Una volta soddisfatto del tuo mod locale, puoi caricarlo sul Workshop di Steam usando il menu “Carica mod""."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Apri l’editor di Northgard"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Trovi l’editor di Northgard qui: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Attualmente l’editor di Northgard è disponibile solo su PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unità civili"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unità militari"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Eroi"
......
......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Otwórz szlak handlowy"
"g id=""buttons""|t id=""change_trade_road""||||/t","Zmień szlak handlowy"
"g id=""buttons""|t id=""upgrade_building""||||/t","Ulepsz"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Odblokuj dochodowe szlaki handlowe"
"g id=""buttons""|t id=""colonize""||||/t","Skolonizuj za <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Nie można skolonizować"
......@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Otoczenie"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Efekty dźwiękowe"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Twórcy"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Gra studia"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Dyrektor kreatywny"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","Grafika 3D"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animacje"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Projekt"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programowanie"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Projekt gry"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Kontrola jakości"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Muzyka"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Dźwięk"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relacje ze społecznością"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Producent wykonawczy"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administracja"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Dziękujemy za grę!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Klucz został już użyty. Czy chcesz go nadpisać?"
......@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">włączone</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">wyłączone</font>"
"g id=""ui""|t id=""server_name""||||/t","Nazwa serwera"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""has_mods""||||/t","Gra jest zmodowana"
"g id=""ui""|t id=""disable_tips""||||/t","Nie pokazuj porad"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Opuść bieżącą rozgrywkę, by zmienić tę opcję."
"g id=""ui""|t id=""all""||||/t","Wszystkie"
......@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Już splądrowano</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Już odwiedzono</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> budynków na tym obszarze."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Na tym obszarze jest już [::building_name::]."
"g id=""tip_action""|t id=""not_with_building""||||/t","Nie można umieszczać razem z budynkiem ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Ofiara"
......@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Łódź nie mogła przybyć, ponieważ nie kontrolujesz żadnego terenu przybrzeżnego."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Starożytne duchy ukazały ci [AncientBattleground]. Możesz znaleźć tam jeden z [Artifact]ów [OxHero]a."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Przeszukując [AncientBattleground], znajdujesz następujący przedmiot: [::item::]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Twoi [Warden]owie odkryli nową wiedzę."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Twoi [RuneMaster]owie odkryli nową wiedzę."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","[Scout] ukończył oczyszczanie – [BrambleField] zapewniają [Wood] w wysokości ::qty_wood::. Można już wchodzić na obszar."
"g id=""endgame_event""|t id=""day""||||/t","Dzień ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">Gracz ::name::</font> przybił do brzegu Northgardu!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">Gracz ::name::</font> skolonizował nowy obszar."
......@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Zainstalowane mody"
"g id=""editor""|t id=""get_mod""||||/t","Pobierz mody"
"g id=""editor""|t id=""upload""||||/t","Prześlij mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Obszar ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Dodaj mody"
"g id=""editor""|t id=""no_choose_mod""||||/t","Nie masz żadnych poprawnych modów."
......@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Mody"
"g id=""editor""|t id=""local_mods""||||/t","Mody lokalne"
"g id=""editor""|t id=""uploaded_mods""||||/t","Moje przesłane mody"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""empty_mod""||||/t","Ten mod nic nie zawiera."
"g id=""editor""|t id=""obsolete_mod""||||/t","Mapa w tym modzie jest nieaktualna. Jeśli jesteś twórcą, musisz otworzyć ją w edytorze map, zapisać i zaktualizować wersję moda w Warsztacie Steam, jeśli jakaś już tam istnieje."
"g id=""editor""|t id=""already_map_mod""||||/t","Możesz wybrać tylko jeden mod ze zmienioną mapą."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Ten mod zawiera zmienioną mapę."
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Ten mod nie zawiera zmienionej mapy."
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Ten mod zawiera skrypt."
......@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Liczba graczy"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Stwórz mapę"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Uwaga! Zbyt wielu graczy."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Publiczny"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Tylko dla znajomych"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Prywatny"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Nie masz modów do przesłania. Zajrzyj do menu ""Jak modować"", jeśli chcesz jakiś stworzyć."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Wybierz mod, który chcesz stworzyć lub zmienić:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Wybierz mod, który ma być zmieniony w Warsztacie Steam:"
......@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Nazwa modu"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Opis modu"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Rodzaj modu"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Możesz dodać opis do aktualizacji:"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Dodaj opis do tej aktualizacji"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Za chwilę zaktualizujesz mod ::modName::. Czy chcesz kontynuować?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Wysyłając to, zgadzasz się"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","na warunki użytkowania Warsztatu."
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Musisz zaakceptować warunki użytkowania Warsztatu."
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Widoczność w Warsztacie Steam"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Edytor obszarów"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Tryb"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Informacja"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Pokaż budynki"
......@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Porzuć zmiany"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Zresetuj miejsca"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Zmień wszystkie miejsca ponownie na puste."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Czy chcesz zamknąć bez zastosowania zmian?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Czy zastosować wszystkie zmiany do mapy? Nowa mapa zostanie przeładowana za kilka sekund."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Czy przywrócić mapę do postaci sprzed ostatnich zmian?"
......@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Wybierz obszar, by oczyścić go z jednostek."
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Na wybranym obszarze nie ma jednostek."
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Błąd: Jednostka nie może się pojawić"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Ozdoby"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Wybierz więcej ozdób, by je losowo umieścić."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Elementy scenerii"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Wybierz więcej elementów, by je losowo umieścić."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Rośliny"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Drzewa"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Skały"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Różne"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Wybierz wszystkie ozdoby"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Zaznacz wszystkie elementy"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pędzel"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Zmień obszar pokrywania pędzla."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Zmień liczbę elementów na metr kwadratowy."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Obrót"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Obróć ozdobę"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Dodaj losowy stopień obrotu każdej umieszczanej ozdobie."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Obróć scenerię"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Dodaj losowy stopień obrotu każdemu umieszczanemu elementowi."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Rozmiar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Zmień rozmiar obiektu."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Losuj rozmiar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Losuje rozmiary"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Usuń ozdoby z tego obszaru"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Wybierz obszar, by oczyścić go z ozdób."
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Usuń elementy z tego obszaru"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Wybierz obszar, by oczyścić go z elementów."
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Rośliny"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Drzewa"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Skały"
......@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: ma więcej niż jeden [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Nie można wymusić sterowania przez SI wszystkimi graczami."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Na mapie jest ogromna liczba elementów (::nb_elements::)."
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Nie można umieścić ryb, bo nie ma jeziora."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Nie można ręcznie umieszczać ryb w oceanie."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Nie można umieszczać ryb na polach nabrzeża."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Ten obszar jest zbyt mały, by mogły tu być ryby."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Skróty"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Unieś"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Podnieś poziom wszystkich obszarów"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Obniż"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Obniż poziom wszystkich obszarów"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
......@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Usuń elementy"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Właściciel:"
"g id=""editor""|t id=""delete""||||/t","Usuń"
"g id=""editor""|t id=""missing_clan_building""||||/t","Uwaga! Brakuje budynku dla klanu ::clanName::: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Dodaj: [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Usuń: [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Przegląd"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Możesz tworzyć własne mody do Northgardu. Dopóki nie prześlesz ich do Warsztatu Steam, mają charakter lokalny i tylko ty możesz je testować."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Swój lokalny mod możesz zapisać w folderze o nazwie ""mods"" w katalogu z plikami lokalnymi Northgardu. Aby go otworzyć, kliknij prawym przyciskiem myszy tytuł gry w Steam i wybierz: właściwości -> pliki lokalne -> przeglądaj pliki lokalne. Ten folder będziemy nazywać odtąd folderem ""Northgard""."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Każdy folder w ""Northgard/mods"" odpowiada jednemu lokalnemu modowi i może zawierać jeden lub więcej plików o następujących nazwach:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: edytowana mapa;<br/>- <b>script.hx</b>: skrypt, który jest skojarzony z edytowaną mapą, inaczej nie mógłby istnieć<br/>- <b>cdb.diff</b>: plik modyfikujący wszystkie dane gry, jakie można zmieniać."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","Nazwa modu odpowiada nazwie folderu, który go zawiera."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Stwórz edytowaną mapę"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Aby stworzyć nową mapę, kliknij przycisk ""Stwórz mapę"" w tym menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Edytor Northgardu sprawdza wszystko, co zapisujesz. Jeśli w kodzie znajdzie się błędna składnia lub nieautoryzowane polecenia, edytor oznaczy je na czerwono i wyświetli komunikat o błędzie."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Stwórz skrypt"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Otwórz folder Northgard/NGEditor/res folder, skopiuj plik o nazwie ""script.hx"" i wklej go do folderu z modem, do którego chcesz dodać skrypt. Zawiera on minimalną liczbę funkcji, jakie może zawierać skrypt. Następnie otwórz edytor Northgardu i przenieś tam wklejony przez ciebie ""script.hx"". Możesz teraz edytować skrypt i zapisywać zmiany, wciskając Ctrl+S."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","Edytor Northgardu sprawdza wszystko, co zapisujesz, pod kątem poprawności składni i dozwolonych funkcji. Jeśli znajdzie jakiś problem, fragment kodu zostanie oznaczony na czerwono, a w prawym dolnym rogu aplikacji wyświetli się komunikat o błędzie."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Dostęp do dokumentacji dotyczącej skryptów online zyskasz, klikając przycisk ""Dokumentacja"" w edytorze Northgardu. Możesz również wyświetlić lokalną wersję dokumentacji, otwierając w ulubionej przeglądarce Northgard/NGEditor/documentation/index.html."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modyfikacja danych gry"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Otwórz edytor Northgardu. Wejdź w bazę danych -> diff -> stwórz, by stworzyć plik .diff, który reprezentuje modyfikację danych gry. Zapisz go w folderze modu, nad którym pracujesz w Northgard/mods. Plik powinien się nazywać ""cdb.diff"". Gdy już zostanie utworzony, możesz go edytować, wybierając bazę danych -> diff -> wczytaj."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Możesz zmieniać każde edytowalne pole w danych gry, jakie widzisz. Gdy plik .diff jest wczytany do edytora Northgardu, każde zmienione pole zostanie dodane do pliku. Uważaj, bo istnieje system autozapisu, który włącza się po każdej dokonanej zmianie. Aby cofnąć ostatnie działanie, naciśnij Ctrl+Z."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Gdy modyfikacja danych będzie gotowa lub gdy zechcesz dokonać nowej, możesz zamknąć edytowany plik .diff, wchodząc w to samo menu, co poprzednio."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Przetestuj swój mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Gdy już stworzyłeś mod, przetestuj go, zanim zamieścisz go w Warsztacie Steam. W menu ""Nowa gra"" trybu jednoosobowego możesz wybrać lokalny mod i uruchomić grę. Możesz też zapisywać i wczytywać grę z lokalnymi modami, tak samo jak przy użyciu modów z Warsztatu Steam."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Gdy twój lokalny mod jest już gotowy, możesz go wysłać do Warsztatu Steam przez menu ""Prześlij mod""."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Otwórz edytor Northgardu"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Edytor Northgardu znajdziesz tutaj: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>W tej chwili edytor Northgardu jest dostępny wyłącznie na PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Jednostki wieśniaków"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Jednostki wojskowe"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Bohaterowie"
......@@ -1562,7 +1557,7 @@
"g id=""network""|t id=""invite""||||/t","Zaproś"
"g id=""network""|t id=""invite_error""||||/t","Ojoj. Podczas próby dołączenia do rozgrywki wystąpił błąd."
"g id=""network""|t id=""waiting_server""||||/t","Pozyskiwanie informacji z serwera"
"g id=""network""|t id=""rank_error""||||/t","Nie można uzyskać informacji z serwera.<br/>Błąd: ::errorCode::"
"g id=""network""|t id=""rank_error""||||/t","Nie można uzyskać informacji z serwera.<br/>Błąd: ::msg::"
"g id=""network""|t id=""exit""||||/t","Wyjdź"
"g id=""network""|t id=""game_visibility""||||/t","Typ gry"
"g id=""network""|t id=""game_visibilities""||||/t","Publiczna|Tylko z zaproszeniem|Rankingowa"
......
......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Construir Rota de Comércio"
"g id=""buttons""|t id=""change_trade_road""||||/t","Alterar Rota de Comércio"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Desbloquear Grandes Rotas"
"g id=""buttons""|t id=""colonize""||||/t","Colonizar por <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Não pode colonizar"
......@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambiente"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Efeitos sonoros"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Créditos"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Um jogo da"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Diretor de Criação"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","Gráficos 3D"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animação"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Design Gráfico"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programação"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Design de Jogo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Controle de Qualidade"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Música"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Som"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Relações Comunitárias"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Produtor Executivo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrativo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Obrigado por jogar!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Tecla já utilizada. Deseja substituir?"
......@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">ativado</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">desativado</font>"
"g id=""ui""|t id=""server_name""||||/t","Nome do Servidor"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""has_mods""||||/t","Este jogo tem Mod."
"g id=""ui""|t id=""disable_tips""||||/t","Não Mostrar Dicas"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Você precisa sair do jogo atual para alterar esta opção."
"g id=""ui""|t id=""all""||||/t","Todos"
......@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Já foi vasculhado</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Já visitada</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> construções nesta área."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Já existe outra unidade de [::building_name::] nesta área."
"g id=""tip_action""|t id=""not_with_building""||||/t","Não é possível colocar com um ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifício"
......@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","O barco não pôde atracar, pois você não controla nenhuma praia."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Os espíritos antigos revelaram um [AncientBattleground]. Nele, você encontrará um [Artifact] do [OxHero]."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Você encontrou uma unidade de [::item::] nos destroços do [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Seus [Warden]s encontraram um novo conhecimento."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Seus [RuneMaster]s encontraram um novo conhecimento."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Seus [Scout]s terminaram de limpar o [BrambleField] e obtiveram ::qty_wood:: de [Wood]. A zona agora está acessível."
"g id=""endgame_event""|t id=""day""||||/t","Dia ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> desembarcou na costa de Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> colonizou uma nova área."
......@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Mods instaladas"
"g id=""editor""|t id=""get_mod""||||/t","Obter Mods"
"g id=""editor""|t id=""upload""||||/t","Enviar Mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","::zoneId:: da zona:"
"g id=""editor""|t id=""bt_choose""||||/t","Adicionar Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","Você não possui nenhuma Mod válida."
......@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Mods locais"
"g id=""editor""|t id=""uploaded_mods""||||/t","Minhas Mods enviadas"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""empty_mod""||||/t","Esta Mod está vazia."
"g id=""editor""|t id=""obsolete_mod""||||/t","O mapa desta Mod está obsoleto. Se você é o criador, precisa abrir o mapa no Editor de Mapas, salvá-lo e atualizar a versão correspondente no Workshop."
"g id=""editor""|t id=""already_map_mod""||||/t","Você só pode selecionar uma Mod com um mapa editado"
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Esta Mod contém um mapa editado"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Esta Mod não tem nenhum mapa editado"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Esta Mod contém um script"
......@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Número de jogadores"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Criar mapa"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Atenção! O número de jogadores é muito alto."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Pública"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Apenas Amigos"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Privada"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Você não possui nenhuma mod para enviar. Se você deseja criar uma, acesse o menu ""Como modificar""."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Selecione a mod que deseja criar ou atualizar:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Selecione a mod a ser substituída no Steam Workshop:"
......@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Título da mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Descrição da mod"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Tipo de conteúdo da mod"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Você pode adicionar uma descrição à sua atualização:"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Adicione uma descrição para esta atualização"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Você está prestes a enviar a mod ::modName::. Continuar?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Ao enviar este item, você concorda com os"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","termos de serviço do workshop"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Você precisa aceitar os termos de serviço do workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibilidade no Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Editor de Zonas"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Modo"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Informações"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Exibir construções"
......@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancelar alterações"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Redefinir locais"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Limpar todos os locais"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Fechar sem aplicar as alterações?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Aplicar todas as alterações ao mapa? Isso levará alguns segundos para recarregar o novo mapa."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancelar e reverter todas as alterações ao mapa?"
......@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Selecione uma zona cujas unidades deseja limpar"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","A zona selecionada não tem nenhuma unidade"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Erro: a unidade não pode ser gerada"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorações"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Selecionar mais decorações para colocá-las de forma aleatória"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Elementos de cena"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Selecione mais elementos para colocá-los de forma aleatória"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plantas"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Árvores"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rochas"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Variados"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Selecionar todas as decorações"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Selecionar todos os elementos"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Pincel"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Alterar a área coberta pelo pincel"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Alterar a quantidade de elementos colocados por metro quadrado"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotação"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Girar a decoração"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Adicionar um valor de rotação aleatório para cada decoração colocada"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Girar o cenário"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Adicione um valor de rotação aleatório para cada elemento colocado"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Escala"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Alterar a escala de um objeto"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Escala aleatória"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Definir a escala de forma aleatória"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Limpar decorações da zona"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Selecionar uma zona cujas decorações deseja limpar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Limpar elementos da zona"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Selecione uma zona cujos elementos deseja limpar"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plantas"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Árvores"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rochas"
......@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: possui mais de uma [TownHall]"
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Você não pode forçar todos os seus jogadores como IA."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Seu mapa tem um número enorme de elementos. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Não existe nenhum lago onde colocar peixes."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Você não pode colocar peixes no oceano."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Você não pode colocar peixes em um bloco da costa."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Esta zona é muito pequena para conter peixes."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Atalhos"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Elevar"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Elevar todas as zonas"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Baixar"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Baixar todas as zonas"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
......@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Excluir elementos"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Dono:"
"g id=""editor""|t id=""delete""||||/t","Excluir"
"g id=""editor""|t id=""missing_clan_building""||||/t","Atenção! Construção faltante para o clã ::clanName::: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Adicionar [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Remover [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Visão geral"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Você pode criar sua própria mod para Northgard. Antes de enviar sua mod para o Steam Workshop, ela ficará ""local"" e só poderá ser testada por você."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Sua mod local deve ser colocada em uma pasta chamada ""mods"", na pasta raiz dos arquivos locais de Northgard. Para abrir os arquivos locais de Northgard, clique com o botão direito em Northgard na Steam -> Propriedades -> Arquivos locais -> Navegar pelos arquivos locais. A pasta raiz será referida como pasta ""Northgard""."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Cada pasta em ""Northgard/mods"" corresponde a uma mod local e pode conter um ou vários arquivos nomeados exatamente desta forma:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: um mapa editado<br/>- <b>script.hx</b>: um script, pode estar associado a um mapa editado porque um script não pode existir sem isso<br/>- <b>cdb.diff</b>: o arquivo que modifica todos os dados de jogo permitidos"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","O nome da mod é o nome da respectiva pasta."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Criar um mapa editado"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Para criar um novo mapa, clique no botão ""Criar mapa"" neste menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","O Editor de Northgard verifica tudo o que você está escrevendo. Caso seu código contenha sintaxe inválida ou funções não autorizadas, o editor marcará a ocorrência em vermelho e exibirá uma mensagem de erro."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Criar script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Abra a pasta Northgard/NGEditor/res, copie o arquivo ""script.hx"" e cole na pasta da mod à qual deseja adicionar um script. Esse arquivo contém as funções mínimas permitidas para um script. Em seguida, abra o Editor de Northgard e arraste o seu ""script.hx"" colado para dentro dele. Agora, você pode editar seu script e pressionar Ctrl + S para salvar as alterações."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","O Editor de Northgard verifica tudo o que você está escrevendo: a validade da sintaxe e se você utilizou funções permitidas. Se houver um erro, a parte do código será marcada em vermelho e uma mensagem de erro será exibida no canto inferior direito do aplicativo."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Você pode acessar documentação de script online clicando no botão ""Documentação"" do Editor de Northgard. Você também pode visualizar a versão local da documentação abrindo o arquivo Northgard/NGEditor/documentation/index.html no navegador de sua preferência."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modificar dados do jogo"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Abra o Editor de Northgard. Clique em Banco de Dados -> Dif -> Criar para criar o arquivo .diff que representa os dados modificados. Salve o arquivo na pasta mod que deseja dentro de Northgard/mods. Salve o arquivo como ""cdb.diff"". Depois de criar o arquivo, você pode clicar em ""Banco de Dados -> Dif -> Carregar para editá-lo."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Você pode modificar qualquer campo editável dos dados do jogo. Quando um arquivo .diff é carregado no Editor de Northgard, qualquer campo que você alterar será adicionado ao arquivo. Tenha cuidado, pois o sistema salva automaticamente após cada alteração que você faz. Você pode pressionar Ctrl + Z para cancelar a última ação."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Quando estiver contente com sua mod ou quiser editar uma nova, você pode usar o mesmo menu de antes para fechar o arquivo .diff em que está mexendo."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Teste sua mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Agora que você criou sua mod, precisa testá-la antes lançar no Steam Workshop. Na opção Jogador único do menu ""Novo jogo"", você pode agora selecionar sua mod e iniciar uma partida. Você também pode salvar e carregar um jogo com mods locais incluídas, como qualquer mod do Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Quando estiver satisfeito com sua mod local, você pode enviá-la para o Steam Workshop pelo menu ""Enviar Mod""."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Abra o Editor de Northgard"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","O Editor de Northgard está localizado em: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>No momento, o Editor de Northgard só está disponível para PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Unidades civis"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Unidades militares"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heróis"
......@@ -1466,10 +1461,10 @@
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Características de recursos"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","Características de mundo"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Facção"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Pontos de aparição"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relíquias"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Construções de vitória"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Acabamento"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Espaçador"
"g id=""editor""|t id=""error""||||/t","Aviso"
"g id=""editor""|t id=""play""||||/t","Continuar mesmo assim"
"g id=""editor""|t id=""quit""||||/t","Abandonar jogo"
......
......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Проложить торговый путь"
"g id=""buttons""|t id=""change_trade_road""||||/t","Изменить торговый путь"
"g id=""buttons""|t id=""upgrade_building""||||/t","Улучшить"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Открыть великие пути"
"g id=""buttons""|t id=""colonize""||||/t","Колонизировать за <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Нельзя колонизировать"
......@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","Нет|Низкое|Среднее|Высокое|Очень высокое"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","Детализированные текстуры земли"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Кэширование земли <font opacity=""0.7"">(улучшает производительность)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Загружает текстуры ландшафта и сохраняет их в кэше, улучшая производительность за счет памяти."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Загружает текстуры ландшафта и сохраняет их в кэше, улучшая производительность за счет памяти. Отключено в редакторе карт."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Разрешение"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","На весь экран"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","В окне"
......@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Шумы"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Звуковые эффекты"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Создатели"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Игра студии"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Креативный директор"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D графика"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Анимация"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Графический дизайн"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Программирование"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Гейм-дизайн"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Контроль качества"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Музыка"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Звук"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Связи с сообществом"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Исполнительный продюсер"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Административная работа"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Спасибо за игру!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Клавиша уже используется. Переназначить?"
......@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">включено</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">отключено</font>"
"g id=""ui""|t id=""server_name""||||/t","Имя сервера"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""has_mods""||||/t","Игра модифицирована"
"g id=""ui""|t id=""disable_tips""||||/t","Скрыть подсказки"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Выйдите из игры, чтобы изменить этот параметр."
"g id=""ui""|t id=""all""||||/t","Все"
......@@ -374,10 +375,10 @@
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","Условия победы"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Особенности карты"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Расширенные настройки"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Mapa personalizado"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Usar script de mapa"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Modificadores de dados"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Модификации"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Своя карта"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Использовать сценарий карты"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Модификаторы"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Карьера"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","Стратег"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","Хранитель"
......@@ -544,8 +545,8 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: знаний получено."
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Требуется ::count::/::max:: полученных знаний."
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Выберите технологию на смену текущей (::tech::)."
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","Вы пока не получили благословение [FountainFame]g."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Другой клан забрал знания [FountainFame]g"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/><br/>(Осталось меньше месяца)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/><br/>(Осталось ::nb:: мес.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(сейчас +::nb::%)"
......@@ -768,7 +769,7 @@
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (осталось ::num::)"
"g id=""tip""|t id=""max_not_reached""||||/t","Вы еще не построили максимальное количество зданий"
"g id=""tip""|t id=""non_coastal""||||/t","Неприбрежная зона"
"g id=""tip""|t id=""building_creator""||||/t","Строитель здания: ::player_name::."
"g id=""tip""|t id=""building_creator""||||/t","Это здание построил игрок ::player_name::"
"g id=""tip""|t id=""unlock_relic""||||/t","Выковать реликвию"
"g id=""tip""|t id=""relic_creator""||||/t","Только ::player_name:: может использовать эту реликвию"
"g id=""tip""|t id=""relic_already_built""||||/t","Создать можно не больше ::nb:: реликвий."
......@@ -922,8 +923,9 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Больше нечего забирать</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Уже кто-то побывал</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> зданий в этой области."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","[::building_name::] в этой области уже есть."
"g id=""tip_action""|t id=""not_with_building""||||/t","::building_name:: в этой области уже есть."
"g id=""tip_action""|t id=""not_with_building""||||/t","Нельзя использовать с таким строением: ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Жертва"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","Использовать ""[::ability_name::]"""
......@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Корабль не смог пристать к берегу — побережье вам не принадлежит."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Древние духи раскрыли [AncientBattleground]a. Там вы найдете [Artifact]a для [OxHero]g."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","Близ [AncientBattleground]g вы кое-что нашли: [::item::]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Ваши [RuneMaster]lcp нашли новые знания."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Ваши [Scout]lcp расчистили [BrambleField]lc и набрали ::qty_wood:: [Wood]g. Зона теперь доступна."
"g id=""endgame_event""|t id=""day""||||/t","День ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> высаживается на берег Нордгарда!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> колонизирует новую область."
......@@ -1096,7 +1098,7 @@
"g id=""title""|t id=""accept""||||/t","Начать игру"
"g id=""title""|t id=""new_version""||||/t","Описание обновления"
"g id=""title""|t id=""soon""||||/t","Скоро"
"g id=""title""|t id=""beta""||||/t","Beta"
"g id=""title""|t id=""beta""||||/t","Бета"
"g id=""title""|t id=""available""||||/t","ДОСТУПНО"
"g id=""title""|t id=""buy""||||/t","Купить"
"g id=""title""|t id=""clans_bonus""||||/t","СТАРТОВЫЕ БОНУСЫ:"
......@@ -1221,261 +1223,254 @@
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Вы точно хотите покинуть свою группу и выйти из режима завоевания?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Поджигает любую зону, эффект бесконечный.<br/><br/>Выжженная зона: -::v1:: к производству. Бойцы и постройки клана Змеи получают +::v2:: к атаке. Во время поджигания защита заклинателя повышается на ::v3::."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","После колонизации [BifrostLore]g ваши [Lore]lc будут использованы для его активации, а не для знаний.<br/><br/>Хотите колонизировать [BifrostLore]a?"
"g id=""editor""|t id=""title""||||/t","Mods"
"g id=""editor""|t id=""tag""||||/t","Editor"
"g id=""editor""|t id=""tag_mod""||||/t","Modded game"
"g id=""editor""|t id=""create""||||/t","Create map"
"g id=""editor""|t id=""load""||||/t","Edit map"
"g id=""editor""|t id=""save""||||/t","Save map"
"g id=""editor""|t id=""saved_maps""||||/t","Saved maps"
"g id=""editor""|t id=""back""||||/t","Return to map"
"g id=""editor""|t id=""how_to""||||/t","How to Mod"
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
"g id=""editor""|t id=""choose_win""||||/t","Select the Mods you want to add in your game:"
"g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Create map"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Warning! There are too many players."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Upload"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical."
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Show zones Ids"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Show zones center"
"g id=""editor""|t id=""title""||||/t","Модификации"
"g id=""editor""|t id=""tag""||||/t","Редактор"
"g id=""editor""|t id=""tag_mod""||||/t","Модифицированная игра"
"g id=""editor""|t id=""create""||||/t","Создать карту"
"g id=""editor""|t id=""load""||||/t","Изменить карту"
"g id=""editor""|t id=""save""||||/t","Сохранить карту"
"g id=""editor""|t id=""saved_maps""||||/t","Сохраненные карты"
"g id=""editor""|t id=""back""||||/t","Вернуться к карте"
"g id=""editor""|t id=""how_to""||||/t","Как модифицировать"
"g id=""editor""|t id=""mod_list""||||/t","Установленные модификации"
"g id=""editor""|t id=""get_mod""||||/t","Получить модификации"
"g id=""editor""|t id=""upload""||||/t","Загрузить модификацию"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Зона ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Добавить модификации"
"g id=""editor""|t id=""no_choose_mod""||||/t","У вас нет подходящих модификаций."
"g id=""editor""|t id=""choose_win""||||/t","Выберите модификации, которые хотите добавить в игру:"
"g id=""editor""|t id=""victory_desc""||||/t","Модификации"
"g id=""editor""|t id=""local_mods""||||/t","Локальные модификации"
"g id=""editor""|t id=""uploaded_mods""||||/t","Загруженные модификации"
"g id=""editor""|t id=""empty_mod""||||/t","Это пустая модификация."
"g id=""editor""|t id=""obsolete_mod""||||/t","Карта этой модификации устарела. Если вы ее создатель, откройте карту в редакторе карт, сохраните и обновите версию в мастерской."
"g id=""editor""|t id=""already_map_mod""||||/t","Можно выбрать только одну модификацию с измененной картой"
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","В этой модификации есть измененная карта"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","В этой модификации нет измененных карт"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","В этой модификации есть сценарий"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","В этой модификации нет сценария"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","В этой модификации есть измененные данные"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","В этой модификации нет измененных данных"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Создать свою карту"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Число игроков"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Создать карту"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Внимание! Слишком много игроков."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Общий доступ"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Только друзья"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Только я"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","У вас нет модификаций, которые можно загрузить. Откройте меню ""Как модифицировать"", если хотите создать свою модификацию."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Выберите модификацию, которую хотите создать или обновить:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Выберите модификацию для замены в мастерской Steam:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Создать новую модификацию"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Изменения с последнего обновления"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Загрузить"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Идет загрузка"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Загрузка завершена"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Ой... Загрузка не удалась.<br/>Код ошибки: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Модификации идентичны."
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Название модификации"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Описание модификации"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Содержание модификации"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Добавить описание обновления"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","Вы собираетесь обновить модификацию ""::modName::"". Продолжить?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Загружая модификацию, вы принимаете"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","условия использования мастерской"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Нужно принять условия использования мастерской"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Видимость в мастерской"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Редактор зон"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Режим"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Данные"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Показать здания"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Показать Id зданий"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Показать центры зон"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_cell_pos"" skip=""admin""||/t","Show cells pos"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Show all units"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Показать всех существ"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_enemies"" skip=""admin""||/t","Show enemies"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_special_zones"" skip=""admin""||/t","Show special zones"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunks"" skip=""admin""||/t","Show chunks"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunk_ids"" skip=""admin""||/t","Show chunks id"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Terrain height"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences."
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Places"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Clear buildings in the zone"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Select a zone to clear its buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Selected zone doesn't have any building"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Clear units in the zone"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Brushes"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Grass"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Dirt"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Forest"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Replace grass only"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Rock"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Paint a zone with your cursor"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Fill"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Fill a whole zone with a single texture"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Players & AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutral Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Add player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Add a new player and his [TownHall] in the selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Add a new player without [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","You have reached the maximum number of players"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","The player doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","The player doesn't have any [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","The faction isn't present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","The faction doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Pan camera to the [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Pan camera to territory"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Select a zone to colonize it"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Colonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Decolonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Высота рельефа"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Изменить высоту и доступность каждой зоны"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Туман войны"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Изменить туман войны для каждого игрока"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Скрыть клетки"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Показать клетки"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Применить изменения"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Отменить изменения"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Сбросить места"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Превратить все места в пустые."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Закрыть без сохранения?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Внести все изменения в карту? Для перезагрузки карты потребуется несколько секунд."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Отменить и обратить все изменения карты?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Сбросить все места (кроме ратуши)?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Нажмите ""Применить изменения"", чтобы их сохранить."
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Места"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Здания"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Очистить здания в зоне"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Выберите зону для очищения зданий"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","В выбранной зоне нет зданий"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Существа"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Очистить существ в зоне"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Выберите зону, чтобы очистить существ"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","В выбранной зоне нет существ"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Ошибка: существо не может появиться"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Элементы пейзажа"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Выберите больше элементов, чтобы разместить их в случайном порядке"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Растения"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Деревья"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Камни"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Разное"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Выбрать все элементы"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Кисть"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Изменить местность под кистью"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Изменить количество элементов на квадратный метр"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Вращение"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Повернуть декорации"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Добавить случайное вращение для каждого элемента"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Масштаб"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Изменить масштаб объекта"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Случайный масштаб"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Масштабировать объект случайным образом"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Убрать элементы из зоны"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Выберите зону, чтобы очистить элементы"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Растения"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Деревья"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Камни"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Разное"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Кисти"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Трава"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Грязь"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Лес"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Заменить только траву"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Камень"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Текстура"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Инструменты"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Размер"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Изменить местность под кистью"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Резкость"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Твердость кисти"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Заполнить зону"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Кисть"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Раскрасить зону курсором"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Заполнить"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Заполнить всю зону одной текстурой"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Народы"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Игроки и ИИ"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Нейтральные народы"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Добавить игрока"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Добавить нового игрока и его [TownHall]a в выбранную зону"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Добавить нового игрока без [TownHall]g"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","Достигнуто максимальное количество игроков"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","У игрока нет зон"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","У игрока нет ни одной [TownHall]g"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","Народа нет на карте"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","У народа нет ни одной зоны"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Навести камеру на [TownHall]a"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Навести камеру на территорию"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Выбрать зону для колонизации"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Колонизировать выбранную зону"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Деколонизировать выбранную зону"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Это заменит владельца зоны"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Удалить игрока и убрать его территорию с карты"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","На карте должен быть минимум один игрок"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Вы точно хотите убрать игрока ::playerName:: и его территорию с карты?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Разрешить игрока-человека"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Привязать игрока к ИИ"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","Модификатор ИИ"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Дополнительная сложность ИИ"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Your map has warnings:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: doesn't have a [TownHall]"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: doesn't own any zones"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: doesn't have any discovered zones."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Карта действительна."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Карта недействительна:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Предупреждения карты:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","У игрока ::player_name:: нет [TownHall]g"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","У игрока ::player_name:: нет зон"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","У игрока ::player_name:: нет открытых зон."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","У игрока ::player_name:: больше одной [TownHall]g."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Все игроки не могут играть за ИИ."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","На карте слишком много элементов (::nb_elements::)."
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Тут нет озера, чтобы разместить рыб."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Нельзя вручную добавить рыб в океан."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Нельзя поместить рыб на прибрежную плитку."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Это слишком маленькая зона для рыб."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Быстрые клавиши"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Поднять"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Raise all zones"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Поднять все зоны"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Опустить"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Опустить все зоны"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Увеличить размер кисти"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Цифровая клавиатура 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Уменьшить размер кисти"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Цифровая клавиатура 7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Уменьшить резкость"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Цифровая клавиатура 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Увеличить резкость"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Цифровая клавиатура 6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Увеличить масштаб"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Цифровая клавиатура 8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Уменьшить масштаб"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Цифровая клавиатура 5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Повернуть влево"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Цифровая клавиатура 4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Повернуть вправо"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Цифровая клавиатура 6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Поменять с предыдущим"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Цифровая клавиатура 7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Поменять со следующим"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Цифровая клавиатура 9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Закрыть"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Открыть"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Разблокировать"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Заблокировать"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Удалить элементы"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Basic foes"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystical foes"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive units"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Production buildings"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Military buildings"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Special buildings"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Resources features"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","World features"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Faction"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relics"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Victory buildings"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Collider"
"g id=""editor""|t id=""error""||||/t","Warning"
"g id=""editor""|t id=""play""||||/t","Continue anyway"
"g id=""editor""|t id=""quit""||||/t","Quit game"
"g id=""editor""|t id=""failed_script""||||/t","The Mod ::modName:: cannot load its script due to the following error:"
"g id=""editor""|t id=""contact_modder""||||/t","Please contact the Mod author for more information."
"g id=""editor""|t id=""no_mods_installed""||||/t","You don't have any Mods installed."
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Владелец:"
"g id=""editor""|t id=""delete""||||/t","Удалить"
"g id=""editor""|t id=""missing_clan_building""||||/t","Внимание! Нет здания клана ::clanName::: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Добавить [Shoal]a"
"g id=""editor""|t id=""remove_shoal""||||/t","Удалить [Shoal]a"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Гражданские"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Бойцы"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Герои"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Простые враги"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Мистические враги"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Пассивные существа"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Здания производства"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Военные здания"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Особые здания"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Функции ресурсов"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","Мировые функции"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Народы"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Производители"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Реликвии"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Победные здания"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Совместитель"
"g id=""editor""|t id=""error""||||/t","Предупреждение"
"g id=""editor""|t id=""play""||||/t","Все равно продолжить"
"g id=""editor""|t id=""quit""||||/t","Выйти из игры"
"g id=""editor""|t id=""failed_script""||||/t","Модификация ::modName:: не может загрузить свой сценарий из-за следующей ошибки:"
"g id=""editor""|t id=""contact_modder""||||/t","Обратитесь к автору модификации за дополнительной информацией."
"g id=""editor""|t id=""no_mods_installed""||||/t","У вас нет установленных модификаций."
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","Создаем ландшафт"
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","Генерируем горы"
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","Наполняем ледяные озера"
......@@ -1561,8 +1556,8 @@
"g id=""network""|t id=""joining_game""||||/t","Вы вступаете в матч..."
"g id=""network""|t id=""invite""||||/t","Пригласить"
"g id=""network""|t id=""invite_error""||||/t","При вступлении в матч произошла ошибка."
"g id=""network""|t id=""waiting_server""||||/t","Retrieving information from server"
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::"
"g id=""network""|t id=""waiting_server""||||/t","Получение информации с сервера"
"g id=""network""|t id=""rank_error""||||/t","Невозможно получить информацию с сервера.<br/>Код ошибки: ::msg::"
"g id=""network""|t id=""exit""||||/t","Выйти"
"g id=""network""|t id=""game_visibility""||||/t","Тип игры"
"g id=""network""|t id=""game_visibilities""||||/t","Для всех|Только по приглашению|Рейтинг"
......@@ -1585,7 +1580,7 @@
"g id=""network""|t id=""chat""||||/t","Чат"
"g id=""network""|t id=""chat_message""||||/t","Сообщение"
"g id=""network""|t id=""chat_send_button""||||/t","Отправить"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""need_connect""||||/t","Нужно войти через ::platformName::, чтобы получить доступ к меню. Если ::platformName:: уже подключен, перезапустите его."
"g id=""network""|t id=""team""||||/t","Команда"
"g id=""network""|t id=""color""||||/t","Цвет"
"g id=""network""|t id=""teams""||||/t","Случайная|Команда 1|Команда 2|Команда 3|Команда 4"
......
......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route"
"g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Can't colonize"
......@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
......@@ -297,13 +298,13 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
......@@ -311,9 +312,9 @@
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
......@@ -545,7 +546,7 @@
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]"
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of [FountainFame]"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
......@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
......@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
......@@ -1241,8 +1244,9 @@
"g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""obsolete_mod""||||/t","This Mod's map is obsolete. In case of a published Mod, the Mod author needs to re-open its map in the Map Editor, then save and update Steam Workshop with its new saved map."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
......@@ -1265,10 +1269,11 @@
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical."
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","No major changes"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
......@@ -1276,6 +1281,7 @@
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
......@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
......@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Scenery elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more elements to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the scenery"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed element"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear the elements in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
......@@ -1344,7 +1352,7 @@
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
......@@ -1386,6 +1394,11 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","There is no lake to place fishes in."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","You can't manually place fishes in the ocean."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","You can't place fishes on a coastal tile."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","The zone is too small to have fishes."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
......@@ -1397,25 +1410,25 @@
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 3"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 1"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 0"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 2"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
......@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Add"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
......
......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","Ticaret Rotası Kur"
"g id=""buttons""|t id=""change_trade_road""||||/t","Ticaret Rotasını Değiştir"
"g id=""buttons""|t id=""upgrade_building""||||/t","Geliştir"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Büyük rotaları aç"
"g id=""buttons""|t id=""colonize""||||/t","::cost:: karşılığı <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Kolonileştirilemiyor"
......@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ortam"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Ses Efektleri"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Emeği Geçenler"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","Oyun Yapımcısı"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Yaratıcı Yönetmen"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Grafikler"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski|"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animasyon"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Grafik Tasarım"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programlama"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Oyun Tasarımı"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philipe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Kalite Kontrol"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Müzik"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Ses"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Topluluk İlişkileri"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Baş Yapımcı"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Yönetim"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Oynadığınız için teşekkürler"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","Bu kısayol tuşu kullanımda. Üzerine yazmak istiyor musun ?"
......@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Açık</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Kapalı</font>"
"g id=""ui""|t id=""server_name""||||/t","Sunucu Adı"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""has_mods""||||/t","Oyun modlanmış"
"g id=""ui""|t id=""disable_tips""||||/t","İpuçlarını Kapat"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Bu seçeneği değiştirmek için mevcut oyundan çık."
"g id=""ui""|t id=""all""||||/t","Hepsi"
......@@ -561,10 +562,10 @@
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","Savaşta olduğun bir klanla ticaret yapamazsın."
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","Karşı [Giant] grubu ile ticaret yapamazsın."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","Bu kaynağı kabul etmeyecekler."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t",">Bu klan ile ticaret yapamazsın."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","kaynağın ticaretini aynı klan ile ikinci kez yapamazsın."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: klanı, diğer klanlar ile ticaret yapamaz."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: klanı, tarafsız gruplar ile ticaret yapamaz."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","Bu klan ile ticaret yapamazsın."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","Aynı kaynağın ticaretini aynı klan ile ikinci kez yapamazsın."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","Henüz diğer klanlarla tanışmadın."
"g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","Ticaret Rotasını İptal Et"
"g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","Büyük Ticaret Rotasını İptal Et"
......@@ -768,7 +769,7 @@
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (::num:: kaldı)"
"g id=""tip""|t id=""max_not_reached""||||/t","Maksimum bina sayısına ulaşılmadı"
"g id=""tip""|t id=""non_coastal""||||/t","Kıyısı olmayan bölge"
"g id=""tip""|t id=""building_creator""||||/t","This building has been constructed by ::player_name::"
"g id=""tip""|t id=""building_creator""||||/t","Bu bina, ::player_name:: tarafından inşa edilmiştir"
"g id=""tip""|t id=""unlock_relic""||||/t","Bir eser yap"
"g id=""tip""|t id=""relic_creator""||||/t","Bu eser sadece ::player_name:: tarafından kullanılabilir"
"g id=""tip""|t id=""relic_already_built""||||/t","Sadece ::nb:: eserleri yapabilirsin."
......@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Bulunacak Bir Şey Yok</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Bu bölgede halihazırda</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> bina ziyaret edildi."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","Bu bölgede zaten başka bir [::building_name::] var."
"g id=""tip_action""|t id=""not_with_building""||||/t","Bir ::building_name:: yerleştiremezsin."
"g id=""tip_action""|t id=""sacrifice""||||/t","Kurban"
......@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Hiçbir kumsalı kontrol etmediğin için gemi yanaşamıyor."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","Kadim ruhlar, kayıp bir [AncientBattleground] açığa çıkardı. [OxHero]'in [Artifact]sını burada bulabilirsin."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","[AncientBattleground] kalıntılarında [::item::] buldun!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","[Warden]lerin yeni bir bilgi buldu."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""fountain_wisdom""||||/t","[RuneMaster]lerin yeni bir bilgi buldu."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","[Scout]lerin [BrambleField] temizliğini bitirdi ve ::qty_wood:: [Wood] elde etti. Bölge şimdi erişebilir durumda."
"g id=""endgame_event""|t id=""day""||||/t","::value:: gün"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> Northgard kıyılarına ayak bastı."
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> yeni bir bölgeyi kolonileştirdi."
......@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","Yüklü Modlar"
"g id=""editor""|t id=""get_mod""||||/t","Mod Al"
"g id=""editor""|t id=""upload""||||/t","Mod Gönder"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Bölge ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Mod Ekle"
"g id=""editor""|t id=""no_choose_mod""||||/t","Geçerli bir Modun yok."
......@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","Modlar"
"g id=""editor""|t id=""local_mods""||||/t","Yerel Modlar"
"g id=""editor""|t id=""uploaded_mods""||||/t","Gönderdiğim Modlar"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""empty_mod""||||/t","Bu Mod boş."
"g id=""editor""|t id=""obsolete_mod""||||/t","Bu Modun haritası eskimiş. Üreticisi sensen, Harita Editöründen haritayı açarak kaydetmen ve Atölye'de güncellemen gerekmektedir."
"g id=""editor""|t id=""already_map_mod""||||/t","Düzenlenmiş bir haritada sadece bir Mod seçebilirsin"
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","Bu Modda, düzenlenmiş bir harita var"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","Bu Modda, düzenlenmiş bir harita yok"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","Bu Modda, bir programcık var"
......@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Oyuncu sayısı"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Harita oluştur"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Uyarı! Çok fazla oyuncu var."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Açık"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Sadece Arkadaşlar"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Özel"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","Gönderecek bir modun yok. Bir tane oluşturmak istiyorsan ""Nasıl Modlanır"" menüsüne bak."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Oluşturmak veya güncellemek istediğin modu seç:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Steam Atölye'de değiştirilecek olan modu seç:"
......@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod başlığı:"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod açıklaması"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod içeriği kiti"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Güncellemene bir açıklama ekleyebilirsin:"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Bu güncellemeye bir açıklama ekle"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","::modName:: modunu güncellemek üzeresin. Devam edilsin mi?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","Bu ögeyi göndererek atölye hizmet"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","koşullarını kabul edersin"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","Atölye hizmet koşullarını kabul etmek gerekiyor"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Atölye'de görünürlük"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Bölge Editörü"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mod"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Bilgi"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Binaları göster"
......@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Değişiklikleri iptal et"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Yerleri sıfırla"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Tüm yerleri Boş olarak değiştir."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Değişiklikler kaydedilmeden kapatılsın mı?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Haritaya tüm değişiklikler uygulansın mı? Yeni haritayı yeniden yüklemek birkaç saniye sürecektir."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Haritaya tüm değişiklikler iptal edilip geri alınsın mı?"
......@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Birimleri temizlemek için bir bölge seç"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Seçili bölgede bir birim yok"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Hata: Birimler doğurulamıyor"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Dekorasyonlar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Rastgele yerleştirmek için daha fazla dekorasyon seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Dekor elemanları"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Rastgele yerleştirmek için daha fazla eleman seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Bitkiler"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Ağaçlar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Kayalar"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Çeşitli"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Tüm dekorasyonları seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Tüm elemanları seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Fırça"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Fırçanın kapsayacağı alanı değiştir"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Metrekare başına yerleştirilecek eleman miktarını değiştir"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Döndürme"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Dekorasyonu döndür"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Yerleştirilen her dekorasyon için rastgele bir döndürme açısı ekle"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Dekoru döndür"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Yerleştirilen her eleman için rastgele bir döndürme açısı ekle"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Ölçek"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Bir nesnenin ölçeğini değiştir"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Ölçeği rastgele seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Ölçeği rastgele seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Bölgedeki dekorasyonları temizle"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Dekorasyonları temizlemek için bir bölge seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Bölgedeki elemanları temizle"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Elemanları temizlemek için bir bölge seç"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Bitkiler"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Ağaçlar"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Kayalar"
......@@ -1382,17 +1390,22 @@
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Haritanda uyarılar var:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: bir [TownHall]ne sahip değil."
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: bir bölge sahibi değil."
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","player_name:: bir bölge keşfetmemiş."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","player_name:: birden fazla [TownHall]ne sahip."
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: bir bölge keşfetmemiş."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: birden fazla [TownHall]ne sahip."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","Tüm oyuncuları zorla YZ yapamazsın."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Haritanda çok fazla eleman var. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","Balıkları yerleştirecek bir göl yok."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","Okyanusa manuel olarak balık yerleştiremezsin."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","Bir kıyı karosuna balık yerleştiremezsin."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","Bölge, balık barındırmak için çok küçük."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Kısayollar"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Yükselt"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Tüm bölgeleri yükselt"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Alçalt"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Tüm bölgeleri alçalt"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
......@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Elemanları sil"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Sahibi:"
"g id=""editor""|t id=""delete""||||/t","Kaldır"
"g id=""editor""|t id=""missing_clan_building""||||/t","Uyarı! ::clanName:: için eksik bina klan: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","[Shoal] ekle"
"g id=""editor""|t id=""remove_shoal""||||/t","[Shoal] kaldır"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Genel bakış"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","Northgard için kendi modunu oluşturabilirsin. Steam Atölye'ye göndermeden önce modun ""yerel"" olacak ve senin tarafından test edilecektir."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Yerel modunun, Northgard yerel dosyalarının bulunduğu ana klasör içindeki ""mods"" isimli klasöre yerleştirilmesi gerekmektedir. Northgard'ın yerel dosyalarını açmak için Steam üzerinde Northgard'a sağ tıklayarak Özellikler -> Yerel Dosyalar -> Yerel Dosyalara Göz At yolunu izle. Ana klasör, ""Northgard"" olarak oluşturulmuştur."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Northgard/mods klasöründeki her bir klasör, bir yerel moda denk gelmektedir ve şu isimlerde birçok dosya içerebilir:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: düzenlenmiş bir harita<br/>- <b>script.hx</b>: bir programcık, kendi başına var olamayacağı için düzenlenmiş bir harita ile ilişkilendirilmiş olmalıdır<br/>- <b>cdb.diff</b>: izin verilen tüm oyun verisini değiştiren dosya"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","Modun adı ile klasör adı aynıdır."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Düzenlenmiş bir harita oluştur"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","Yeni bir harita oluşturmak için bu menüdeki ""Harita oluştur"" butonuna bas."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editörü yazdığın her şeyi kontrol eder. Kodunda geçersiz sözdizimi veya yetkisiz işlev tespit edilirse, editör bunları kırmızı ile işaretler ve bir hata mesajı gösterir."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Bir programcık oluştur"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Northgard/NGEditor/res klasörünü aç, ""script.hx"" isimli dosyayı kopyala ve bir programcık eklemek istediğin modun klasörüne yapıştır. Bir programcıkta izin verilen minimal işlevleri barındırır. Ardından Northgard Editörünü açarak yapıştırdığın ""script.hx"" dosyasını içine sürükle. Artık programcığını düzenleyebilir ve Ctrl + S tuşlarına basarak modifikasyonlarına kaydedebilirsin."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","Northgard Editörü yazdığın her şeyi kontrol eder: sözdizimi geçerliliği ve kullandığın izin verilen işlevler. Herhangi bir sorun varsa kodun bir kısmı kırmızı ile işaretlenir ve uygulamanın sağ alt tarafında bir hata mesajı gösterilir."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","Northgard Editöründeki ""Dokümantasyon"" butonuna basarak çevrimiçi programcık dokümantasyonuna erişim sağlayabilirsin. Kullandığın tarayıcıda Northgard/NGEditor/documentation/index.html dosyasını açarak da dokümantasyonun yerel sürümünü görüntüleyebilirsin."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Oyun verisini modifiye et"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Northgard Editörünü aç. Veritabanı -> Diff -> Oluştur yolunu izleyerek veri modunu temsil eden .diff dosyasını oluştur. Bunu, Northgard/mods klasöründe bulunan ilgili modun klasörüne kaydet. Dosyanın ""cdb.diff"" olarak adlandırıldığından emin ol. Dosyanı oluşturduktan sonra Veritabanı -> Diff -> Yükle yolunu izleyerek düzenleyebilirsin."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","Gördüğün herhangi bir düzenlenebilir oyun verisini modifiye edebilirsin. Bir .diff dosyası Northgard Editörüne yüklendiği zaman değiştirdiğin tüm alanlar dosyaya eklenir. Yaptığın her değişiklikte devreye giren otomatik kayıt sistemi sebebi ile dikkatli olmanı tavsiye ederiz. Ctrl + Z tuşlarına basarak son eylemini geri alabilirsin."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Veri modunu tamamladıktan sonra veya yeni bir tane düzenlemek istiyorsan, aynı menüyü kullanarak hâlihazırda üzerinde çalıştığın .diff dosyasını kapatabilirsin."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Modunu Test Et"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Modunu oluşturduktan sonra, Steam Atölye'de yayınlamadan önce test etmen gerekiyor. Tek Oyunculu ""Yeni Oyun"" menüsünde yerel modunu seçebilir ve oyunu başlatabilirsin. Ayrıca tıpkı Steam Atölye'deki herhangi bir mod gibi, yerel mod barındıran bir oyunu da kaydedebilir ve yükleyebilirsin."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Yerel modundan memnun olduğun zaman ""Mod Gönder"" menüsünü kullanarak Steam Atölye'ye yükleyebilirsin."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Northgard Editörünü Aç"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editörü şurada bulunabilir: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Şu anda Northgard Editörü sadece PC'de mevcuttur.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Sivil birimler"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Askeri birimler"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Kahramanlar"
......
......@@ -115,6 +115,7 @@
"g id=""buttons""|t id=""choose_trade_road""||||/t","开发贸易线路"
"g id=""buttons""|t id=""change_trade_road""||||/t","改变贸易线路"
"g id=""buttons""|t id=""upgrade_building""||||/t","升级"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","解锁重大航线"
"g id=""buttons""|t id=""colonize""||||/t","花费<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::殖民"
"g id=""buttons""|t id=""cantColonize""||||/t","无法殖民"
......@@ -273,7 +274,7 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","无|低|中|高|很高"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","高质量地面纹理"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","缓存场 <font opacity=""0.7"">(性能提高)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","预构建地形的纹理并将其存于缓存中,以提高性能,但内存降低。在地图编辑器中禁用。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","预先构建地形纹理并将其存储在缓存中,消耗内存以提高性能。在地图编辑器中禁用。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","分辨率"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","全屏"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","独有"
......@@ -290,31 +291,31 @@
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","环境"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","音效"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","制作人员"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","游戏制作"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","创意总监"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D图像"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","动画"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","平面设计"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","程序"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","游戏设计"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","质量保证"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Etienne ""Emak"" Makowski|Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Etienne ""Emak"" Makowski|Jeremy Vitry|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Amandine Guilhaumon|Rémi Boullerne|Bernard Stouls|Nicolas Cannasse|Nicolas Leroy|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Gwenaëlle Wozniak|Sébastien Vidal|Nicolas Cannasse|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","音乐"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","声音"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","社区关系"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","执行制作人"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","行政"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|James Croucher|Paul-Louis Hardouin|Craig Nicholson"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Gwenaëlle Wozniak|Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","感谢你玩此游戏!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","此键已被占用。 你想覆盖它吗?"
......@@ -350,7 +351,7 @@
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">启用</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">禁用</font>"
"g id=""ui""|t id=""server_name""||||/t","服务器名称"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""has_mods""||||/t","游戏已修改"
"g id=""ui""|t id=""disable_tips""||||/t","请勿显示提示"
"g id=""ui""|t id=""available_from_main_screen""||||/t","退出当前游戏以便改变该选项。"
"g id=""ui""|t id=""all""||||/t","全部"
......@@ -561,8 +562,8 @@
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","你不能与正在交战的部落进行交易"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","你不能和敌对[Giant]阵营交易!"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","他们不会接受这种资源。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: 不能与其他部落进行交易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:::不能和中立派系交易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the::不能与其他部落进行交易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the::不能和中立派系交易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","您无法与这个部分进行贸易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","不能两次使用相同资源与同一个部落交易。"
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","你尚未遇到任何其他部落。"
......@@ -768,7 +769,7 @@
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name::(剩下::num::)"
"g id=""tip""|t id=""max_not_reached""||||/t","尚未达到建筑数量上限"
"g id=""tip""|t id=""non_coastal""||||/t","非沿海地区"
"g id=""tip""|t id=""building_creator""||||/t","该建筑由::player_name::建造"
"g id=""tip""|t id=""building_creator""||||/t","该建筑由::player_name::建造"
"g id=""tip""|t id=""unlock_relic""||||/t","锻造一件圣物"
"g id=""tip""|t id=""relic_creator""||||/t","此圣物只能为::player_name::所用。"
"g id=""tip""|t id=""relic_already_built""||||/t","你只能建造::nb::个圣物。"
......@@ -922,6 +923,7 @@
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">已经彻底搜查</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">已访问</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font>此地的建筑。"
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","这一带已经有另一个[::building_name::]了。"
"g id=""tip_action""|t id=""not_with_building""||||/t","无法配置一个::building_name::。"
"g id=""tip_action""|t id=""sacrifice""||||/t","牺牲"
......@@ -1068,8 +1070,8 @@
"g id=""notify""|t id=""no_beach_to_accost""||||/t","因为你没有控制港口,所以船靠不过来。"
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","远古的灵魂揭示了一个[AncientBattleground]。你将在那里找到[OxHero]的一个[Artifact]。"
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","你在[AncientBattleground]的遗迹里找到了[::item::]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","你的[Warden]已经发现了一个新的知识。"
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""fountain_wisdom""||||/t","你的[RuneMaster]已经发现了一个新的知识。"
"g id=""notify""|t id=""bramble_field_cleared""||||/t","你的[Scout]已经清理完了[BrambleField],并拾取了::qty_wood::[Wood]。现在可以进入这个区域了。"
"g id=""endgame_event""|t id=""day""||||/t","第::value::天"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font>已登上北加尔海岸!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font>已殖民一个新地区。"
......@@ -1096,7 +1098,7 @@
"g id=""title""|t id=""accept""||||/t","开始游戏"
"g id=""title""|t id=""new_version""||||/t","补丁说明"
"g id=""title""|t id=""soon""||||/t","敬请期待"
"g id=""title""|t id=""beta""||||/t","Beta"
"g id=""title""|t id=""beta""||||/t","测试"
"g id=""title""|t id=""available""||||/t","可用"
"g id=""title""|t id=""buy""||||/t","立即购买"
"g id=""title""|t id=""clans_bonus""||||/t","开始奖励:"
......@@ -1233,6 +1235,7 @@
"g id=""editor""|t id=""mod_list""||||/t","已安装的模组"
"g id=""editor""|t id=""get_mod""||||/t","获得模组"
"g id=""editor""|t id=""upload""||||/t","上传模组"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","区域::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","添加模组"
"g id=""editor""|t id=""no_choose_mod""||||/t","你没有任何有效的模组。"
......@@ -1240,9 +1243,10 @@
"g id=""editor""|t id=""victory_desc""||||/t","模组"
"g id=""editor""|t id=""local_mods""||||/t","本地模组"
"g id=""editor""|t id=""uploaded_mods""||||/t","我上传的模组"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""empty_mod""||||/t","这个模组是空的。"
"g id=""editor""|t id=""obsolete_mod""||||/t","这个模组的地图已经过时了。如果你是创建者,你需要在地图编辑器中打开地图,保存并更新创意工坊版本。"
"g id=""editor""|t id=""already_map_mod""||||/t","你只能选择一个带有编辑过的地图的模组"
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","这个模组里有一个编辑过的地图"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","这个模组里没有编辑过的地图"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","这个模组里有一个脚本"
......@@ -1253,9 +1257,9 @@
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","玩家人数"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","创建地图"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","警告!这里有太多的玩家。"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","公开"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","仅限好友"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","私密"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","你没有可上传的模组。如果你想创建模组,请查看“如何模组""菜单。"
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","选择你想要创建或更新的模组:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","选择你要在Steam创意工坊上替换的模组:"
......@@ -1269,13 +1273,15 @@
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","模组标题"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","模组描述"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","模组内容类型"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","你可以给你的更新添加一个说明:"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","添加此更新的说明"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","你即将要更新模组::modName::。继续吗?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","提交此项目,即表示你同意"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","创意工坊服务条款"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","你需要接受创意工坊服务条款"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","创意工坊里的可见性"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","区域编辑器"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","模式"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","信息"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","显示建筑"
......@@ -1297,6 +1303,8 @@
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","取消修改"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","重置场所"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","把所有的场所都换回空的。"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","关闭而不应用修改?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","对地图应用所有修改?这将需要几秒钟来重新加载新地图。"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","取消并撤回所有应用于地图的修改?"
......@@ -1312,25 +1320,25 @@
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","选择一个区域以清空内部军队"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","选择没有任何军队的区域"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","错误:无法生成军队"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","装饰"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","随机选择并放置更多装饰品"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","风景元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","随机选择并放置更多元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","植物"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","树"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","岩石"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","混合"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","选择所有装饰"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","选择所有元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","画笔"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","修改画笔覆盖的区域"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","修改每平方米放置的元素数量"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","旋转"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","旋转装饰"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","为每个放置的装饰添加随机旋转偏移"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","旋转风景"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","为每个放置的元素添加随机旋转偏移"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","修改对象的比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","随机比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","随机设置比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","清空区域内装饰"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","选择一个区域以清空内部装饰"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","清空区域内元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","选择一个区域以清空内部元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","植物"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","树"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","岩石"
......@@ -1386,13 +1394,18 @@
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name::拥有超过一个的[TownHall]。"
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","你无法将所有玩家都设为AI。"
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","你的地图有太多元素。(::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","没有湖可以放鱼。"
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","你不能手动把鱼放在海里。"
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","你不能把鱼放在海岸。"
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","这个区域太小,放不下鱼。"
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","快捷方式"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","提高"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","提高所有区域"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","降低"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","降低所有区域"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
......@@ -1426,34 +1439,16 @@
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","删除元素"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","拥有者:"
"g id=""editor""|t id=""delete""||||/t","移除"
"g id=""editor""|t id=""missing_clan_building""||||/t","警告!缺少::clanName::部落的建筑:::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","添加[Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","移除[Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","概览"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","你可以创建你自己的《北加尔》模组。在将其上传到Steam创意工坊之前,你的模组将会是“本地""的,也只能被你自己测试。"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","本地模组必须被放在名为“模组""的文件夹中,该文件夹位于北加尔本地文件的根文件夹中。要想打开北加尔本地文件,右击Steam上的北 加尔 ->属性 ->本地文件 ->浏览本地文件。根文件夹将被称为“北加尔""文件夹。"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","“北加尔/模组""中的每个文件夹都对应了一个本地模组,并可以包含一个或多个名称完全相同的文件:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>:一张编辑过的地图<br/>- <b>script.hx</b>:一个脚本,必须关联编辑过的地图,因为脚本无法单独存在<br/>- <b>cdb.diff</b>:修改所有允许的游戏数据的文件"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","模组的名字就是它的文件夹名。"
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","创建一张编辑过的地图"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","要创建一张新地图,点击菜单上的“创建地图""按钮。"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","北加尔编辑器会检查你写的所有内容。如果你的代码包含无效语法或未经授权的函数,编辑器会将其高亮为红色,并显示错误消息。"
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","创建一个脚本"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","打开北加尔/NGEditor/res文件夹,复制名为“script.hx""的文件,并将其粘贴到你想要添加的模组文件夹里。它包含脚本允许的最小函数。然后打开北加尔编辑器,将你复制的“script.hx""拖进去。你现在就能编辑脚本了,然后按Ctrl+S保存你的修改。"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","北加尔编辑器会检查你正在编写的所有内容:语法有效性和使用的允许函数。如果有任何问题,这段代码将被用红色突出显示,并且应用程序的右下角会显示一条错误消息。"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","您可以通过单击北加尔编辑器中的“文档""按钮访问联机脚本文档。你还可以通过在你最喜欢的浏览器里打开Northgard/NGEditor/documentation/index.html 查看你的本地文档。"
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","修改游戏数据"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","打开北加尔编辑器。点击数据库 -> Diff -> 创建,来创建表示数据模组的.diff文件。把它保存在北加尔/模组里的模组文件夹里。确保你的文件名是“cdb.diff""。一旦你创建了文件,你就可以通过点击“数据库 -> Diff -> 加载""来编辑它。"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","你可以修改你看到的游戏数据的任何可编辑字段。当你在北加尔编辑器里加载了.diff文件,你更改的任何字段都将被添加到文件中。小 心,因为有一个自动保存系统会在每次更改时触发。你可以通过按Ctrl+Z来撤销你之前的动作。"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","一旦你对你的数据模型满意,或者你想编辑一个新的,你可以通过和之前一样的菜单来关闭你当前正在修改的.diff文件。"
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","测试你的模组"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","现在你已经创建了你的模组,在将其发布到Steam创意工坊之前,你需要测试它。在单人游戏“新游戏""菜单,你可以选择你的本地模组, 开始游戏。你也可以保存并加载包含了本地模组或者Steam创意工坊里的任何模组的游戏。"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","一旦你对自己的本地模组感到满意,你可以通过“上传模组""菜单将其上传到Steam创意工坊上。"
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","打开北加尔编辑器。"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","你可以在这里找到北加尔编辑器:Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>当前,北加尔编辑器仅在电脑上可用。</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","民用单位"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","军队"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","英雄"
......@@ -1476,264 +1471,271 @@
"g id=""editor""|t id=""failed_script""||||/t","模组::modName::无法加载脚本,原因如下:"
"g id=""editor""|t id=""contact_modder""||||/t","更多信息请联系模组创作者。"
"g id=""editor""|t id=""no_mods_installed""||||/t","你没有安装任何模组。"
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","塑造岛屿地形……"
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","生成山脉……"
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","刻画冰湖……"
"g id=""generation_quotes""|t _id=""Growingforests""||||/t","长出森林……"
"g id=""generation_quotes""|t _id=""Spawningunfriendlycreatures""||||/t","孕育危险生物……"
"g id=""generation_quotes""|t _id=""Almostready""||||/t","快好了!"
"g id=""map_loading_quotes""|t _id=""Locatingisland""||||/t","定位岛屿……"
"g id=""map_loading_quotes""|t _id=""HeadingtoTownHall""||||/t","前往市政厅……"
"g id=""map_loading_quotes""|t _id=""Almostready""||||/t","快好了!"
"g id=""client_loading_quotes""|t id=""waiting""||||/t","等待服务器准备就绪……"
"g id=""client_loading_quotes""|t id=""ready""||||/t","快好了!"
"g id=""tuto""|t id=""build""|LF|||/t","点击<font color=""#G"">建造</font>按钮,建造建筑。"
"g id=""tuto""|t id=""build""|LF2|||/t","选择此地任何地点以安放该建筑。"
"g id=""tuto""|t id=""if_house""|LF|||/t","点击<font color=""#G"">建造</font>按钮,建造另一座建筑。"
"g id=""tuto""|t id=""if_house""|LF2|||/t","选择<font color=""#R"">伐木工小屋</font>以生产[Wood],或<font color=""#R"">侦察营</font>以侦查新地区。"
"g id=""tuto""|t id=""click_villager""|LF|||/t","你的建筑好了!点击选择[Villager]。"
"g id=""tuto""|t id=""click_villager""|LF2|||/t","双击可以选择指定地区做同种工作的<font color=""#G"">所有单位</font>。"
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","选择一个单位并右键单击<font color=""#G"">伐木工小屋</font>以将自己的[Villager]变成[Woodcutter]。"
"g id=""tuto""|t id=""recruit_wood""|LF2|||/t","可以右键点击多次,从而多次发出指令。"
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","选择一个单位并右键单击<font color=""#G"">侦察营</font>以将自己的[Villager]变成[Scout]。"
"g id=""tuto""|t id=""need_scout""|LF|||/t","需要[Scout]探索北加尔。"
"g id=""tuto""|t id=""need_scout""|LF2|||/t","建造一座<font color=""#G"">侦察营</font>并将一个[Villager]转变为[Scout]。"
"g id=""tuto""|t id=""need_wood""|LF|||/t","需要[Woodcutter]生产[Wood]。"
"g id=""tuto""|t id=""need_wood""|LF2|||/t","建造一座<font color=""#G"">伐木工小屋</font>并将一个[Villager]转变为伐木工。"
"g id=""tuto""|t id=""wait_discover""|LF|||/t","[Scout]将发现新地区。"
"g id=""tuto""|t id=""wait_discover""|LF2|||/t","请等待,直到[Scout]完成探索某个地区。"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","这个新区域由敌人防卫!"
"g id=""tuto""|t id=""recruit_warrior""|LF2|||/t","修建一个 <font color=""#G"">$build(::building::)</font> 把你的一个[Villager]升级为[::unit::]。"
"g id=""tuto""|t id=""attack""|LF|||/t","选择你的[::military_unit::],并右键单击敌人占领的地区进行攻击!"
"g id=""tuto""|t id=""colonize""|LF|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区,从而扩大领土。"
"g id=""tuto""|t id=""colonize""|LF2|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区,从而扩大领土。"
"g id=""tuto""|t id=""end""|LF|||/t","你可以在殖民地建造新建筑。"
"g id=""tuto""|t id=""end""|LF2|||/t","一定要储备足够[Food]和[Wood]来度过北加尔的寒冬。"
"g id=""tuto""|t id=""happy""|LF|||/t","[Happy]至关重要。不要让它降到0以下。"
"g id=""tuto""|t id=""happy""|LF2|||/t","它会自动为你赢得新村民,当它增加的时候操作得更快。"
"g id=""tuto""|t id=""happy""|LF3|||/t","@尽可能保持高数值。"
"g id=""tuto_pad""|t id=""build""|LF|||/t","选择<font color=""#G"">区域操作</font> 然后 <font color=""#G"">建筑菜单</font>建造一座建筑。"
"g id=""tuto_pad""|t id=""build""|LF2|||/t","选择该区域中的任何空位来放置建筑物。"
"g id=""tuto_pad""|t id=""if_house""|LF|||/t","选择<font color=""#G"">区域操作</font> 再建一座楼。"
"g id=""tuto_pad""|t id=""if_house""|LF2|||/t","选择一个<font color=""#R"">伐木工小屋</font>生产[Wood]或一座 <font color=""#R"">侦察营</font>侦查新地区。"
"g id=""tuto_pad""|t id=""recruit_wood""|LF|||/t","移动至 <font color=""#G"">伐木工小屋</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Woodcutter]。"
"g id=""tuto_pad""|t id=""recruit_scout""|LF|||/t","移动至 <font color=""#G"">侦察营</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Scout]。"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF|||/t","这个新区域由敌人防卫!"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF2|||/t","建造一个 <font color=""#G"">$build(::building::)</font> 放置在军事建筑区块中,把你的[Villager]变成[::unit::]。"
"g id=""tuto_pad""|t id=""attack""|LF|||/t","按住 <font color=""#G"">军队</font> 按钮,发送己方[::military_unit::]至敌军占领区域并发动攻击!"
"g id=""tuto_pad""|t id=""colonize""|LF|||/t","需要使用<font color=""#G"">来</font>殖民[Food]新地区,从而扩大领土。"
"g id=""tuto_pad""|t id=""colonize""|LF2|||/t","前往旷野区,进行殖民。"
"g id=""events""|t id=""rats_lost_food""||||/t","老鼠污染了你的食物储备,你失去了 <img src=""/r/Food""/><font color=""#B"">::count::</font>!你应该修建更多[FoodSilo]!"
"g id=""events""|t id=""rats_sickness""||||/t","老鼠传播疾病。 <font color=""#B"">::count::</font> 部落成员 <font color=""#B"">生病了</font>!"
"g id=""events""|t id=""rats_protected""||||/t","你的筒仓让你免受老鼠的侵袭。"
"g id=""events""|t id=""earthquake""||||/t","一场地震 <font color=""#B"">损坏了你的::count::处建筑</font>。你需要迅速修复它们!"
"g id=""events""|t id=""resourceGiven""||||/t","干得好!你帮助了斯瓦尔恩,给了他::nbRes:: [::res::]。你获得::fame:: [Fame]与一份[Happy]奖励,直至下个任务。"
"g id=""events""|t id=""resourceFailed""||||/t","你未能提供[::res::],没有帮到斯瓦尔恩!"
"g id=""events""|t id=""frozensea_dragon""||||/t","无法购买 [Slave]"
"g id=""events""|t id=""frozensea_raven""||||/t","无法雇佣 [Mercenarie]"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight]推出了一个活动:[::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","新活动即将推出!"
"g id=""network""|t id=""elo""||||/t","荣耀点数"
"g id=""network""|t id=""elo_shortcut""||||/t","GP"
"g id=""network""|t id=""multi_menu""||||/t","多人玩家"
"g id=""network""|t id=""multi_title""||||/t","多人游戏"
"g id=""network""|t id=""multi_create""||||/t","创建多人游戏"
"g id=""network""|t id=""multi_load""||||/t","加载多人游戏"
"g id=""network""|t id=""multi_info_title""||||/t","游戏信息"
"g id=""network""|t id=""no_game_found""||||/t","没找到适用游戏。"
"g id=""network""|t id=""could_not_join""||||/t","无法加入游戏。"
"g id=""network""|t id=""owner_has_quit""||||/t","主机已离开。"
"g id=""network""|t id=""confirm_kick_player""||||/t","从大厅中删除::name::吗?"
"g id=""network""|t id=""confirm_exit_player""||||/t","退出大厅吗?"
"g id=""network""|t id=""create_game""||||/t","创建游戏"
"g id=""network""|t id=""refresh_list""||||/t","刷新列表"
"g id=""network""|t id=""refreshing""||||/t","正在刷新列表……"
"g id=""network""|t id=""game_name""||||/t","游戏名称"
"g id=""network""|t id=""game_mode""||||/t","玩家"
"g id=""network""|t id=""game_modes""||||/t","决斗|全部免费|2对2组团|3对3组团|2对2对2组团|4对4组团|2对2对2对2组团"
"g id=""network""|t id=""game_mode_allies""||||/t","所有同盟"
"g id=""network""|t id=""game_mode_team""||||/t","团队"
"g id=""network""|t id=""game_generation""||||/t","地图生成"
"g id=""network""|t id=""game_generation_types""||||/t","随机|平衡"
"g id=""network""|t id=""modes_all""||||/t","全部"
"g id=""network""|t id=""open_game""||||/t","打开游戏"
"g id=""network""|t id=""join_game""||||/t","加入游戏"
"g id=""network""|t id=""joining_game""||||/t","正在加入游戏……"
"g id=""network""|t id=""invite""||||/t","邀请"
"g id=""network""|t id=""invite_error""||||/t","糟糕……试图加入游戏时发生错误。"
"g id=""network""|t id=""waiting_server""||||/t","从服务器检索信息"
"g id=""network""|t id=""rank_error""||||/t","无法从服务器检索信息。<br/>错误代码:::msg::"
"g id=""network""|t id=""exit""||||/t","退出"
"g id=""network""|t id=""game_visibility""||||/t","游戏类型"
"g id=""network""|t id=""game_visibilities""||||/t","公开|仅限邀请|排名"
"g id=""network""|t id=""game_visibility_info""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>"
"g id=""network""|t id=""game_distance""||||/t","本地|地区性|州际|全球"
"g id=""network""|t id=""players""||||/t","玩家"
"g id=""network""|t id=""options""||||/t","选项"
"g id=""network""|t id=""clan_choice""||||/t","部落"
"g id=""network""|t id=""random_clan""||||/t","随机"
"g id=""network""|t id=""player_color""||||/t","颜色"
"g id=""network""|t id=""start_game""||||/t","开始游戏"
"g id=""network""|t id=""started_game""||||/t","游戏开始"
"g id=""network""|t id=""cant_join_started""||||/t","你无法加入已经开始的游戏"
"g id=""network""|t id=""waiting_for_players""||||/t","正在等待玩家……"
"g id=""network""|t id=""waiting_for_teams""||||/t","团队分配无效"
"g id=""network""|t id=""waiting_for_colors""||||/t","玩家颜色冲突"
"g id=""network""|t id=""waiting_for_player""||||/t","正在等待玩家……"
"g id=""network""|t id=""player_ready""||||/t","就绪!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font>邀请你加入多人游戏,你是否愿意加入?"
"g id=""network""|t id=""chat""||||/t","聊天"
"g id=""network""|t id=""chat_message""||||/t","消息"
"g id=""network""|t id=""chat_send_button""||||/t","发送"
"g id=""network""|t id=""need_connect""||||/t","你需要通过::platformName::登录来访问该菜单。如果::platformName::已连接,请重新开始。"
"g id=""network""|t id=""team""||||/t","团队"
"g id=""network""|t id=""color""||||/t","颜色"
"g id=""network""|t id=""teams""||||/t","随机|团队1|团队2|团队3|团队4"
"g id=""network""|t id=""AIlevel""||||/t","随机|容易|中等|困难"
"g id=""network""|t id=""connecting""||||/t","正在连接到服务器……"
"g id=""network""|t id=""server_error""||||/t","打开服务器套接字时出错。"
"g id=""network""|t id=""client_error""||||/t","连接游戏服务器失败。"
"g id=""network""|t id=""client_lost""||||/t","与游戏服务器失去连接。正在重试……"
"g id=""network""|t id=""retry_button""||||/t","重试"
"g id=""network""|t id=""host""||||/t","主机"
"g id=""network""|t id=""slot""||||/t","打开|AI|关闭"
"g id=""network""|t id=""chat_channels""||||/t","普通|团队"
"g id=""network""|t id=""chat_team""||||/t","团队"
"g id=""network""|t id=""tab_cycle""||||/t","按下TAB键以循环通道"
"g id=""network""|t id=""rejoin_ranked""||||/t","你已经有了一个正在进行中的排名游戏。"
"g id=""network""|t id=""rejoin_game""||||/t","重新连接到上次游戏"
"g id=""network""|t id=""transfer_ownership""||||/t","转移游戏所有权……"
"g id=""network""|t id=""changing_host""||||/t","主机已退出,切换主机……"
"g id=""network""|t id=""start_counter""||||/t","::time::秒后开始游戏。"
"g id=""network""|t id=""game_launch""||||/t","开始游戏!"
"g id=""network""|t id=""start_game_cancel""||||/t","停止倒计时"
"g id=""network""|t id=""start_game_canceled""||||/t","游戏启动过程被打断……"
"g id=""network""|t id=""lobby_full""||||/t","已满"
"g id=""network""|t id=""version_mismatch""||||/t","你的游戏版本和主机版本不匹配。"
"g id=""network""|t id=""player_join""||||/t","<font color=""::color::"">::name::</font>已加入游戏。"
"g id=""network""|t id=""player_left""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已离开游戏。</font>"
"g id=""network""|t id=""player_disconnected""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已经断开连接。</font>"
"g id=""network""|t id=""AI_take_control""||||/t","<font color=""#W""><font color=""::color::"">::name::</font>断开连接用时已有::time::。现由AI暂时控制部落。</font>"
"g id=""network""|t id=""AI_has_control""||||/t","<font color=""#W"">AI已经接管了部落。</font>"
"g id=""network""|t id=""add_friend""||||/t","添加好友"
"g id=""network""|t id=""waiting_friend_answer""||||/t","正在等待回答……"
"g id=""network""|t id=""friend_invite_time""||||/t","剩余时间:::v::。"
"g id=""network""|t id=""server_zone""||||/t","游戏服务器"
"g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","欧洲"
"g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","北美洲"
"g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","中国"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","对等"
"g id=""network""|g id=""leagueKind""|t _id=""Wood""|||/t","木材"
"g id=""network""|g id=""leagueKind""|t _id=""Stone""|||/t","石头"
"g id=""network""|g id=""leagueKind""|t _id=""Iron""|||/t","铁"
"g id=""network""|g id=""leagueKind""|t _id=""Gold""|||/t","黄金"
"g id=""network""|g id=""leagueKind""|t _id=""Rimesteel""|||/t","霜钢"
"g id=""network""|t id=""league""||||/t","::kind::联盟"
"g id=""network""|t id=""db_timeout""||||/t","服务器没有响应。检查一下你的连接,或者稍后再试。"
"g id=""network""|t id=""db_invite_timeout""||||/t","你已被邀请参加一个排名游戏,但无法从服务器检索出你的排名。"
"g id=""network""|t id=""rematch""||||/t","::name::提出了复赛"
"g id=""network""|t id=""rematch_yes""||||/t","复赛于……"
"g id=""network""|t id=""rematch_no""||||/t","投票失败"
"g id=""network""|g id=""elo_update""|t id=""progress""|||/t","::newElo:: ::pts::"
"g id=""network""|g id=""elo_update""|t id=""not_long_enough""|||/t","(玩游戏必须持续超过::nbMinutes::分钟。)"
"g id=""network""|g id=""elo_update""|t id=""not_yet""|||/t","你的排名将在比赛结束时更新。"
"g id=""network""|g id=""elo_update""|t id=""waiting""|||/t","等待更新排名"
"g id=""network""|g id=""elo_update""|t id=""error""|||/t","服务器没有响应。你的排名无法更新。"
"g id=""network""|g id=""elo_update""|t id=""league_reached""|||/t","恭喜你,你达到了一个新的联盟!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted""|||/t","你被联盟降级了……"
"g id=""network""|g id=""elo_update""|t id=""league_reached1""|||/t","上帝降福于你!"
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","你已经晋升到更高的联盟!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","天神众怒。"
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","你被降至低级别联盟了。"
"g id=""network""|t id=""user_joined""||||/t","::playerName::已加入游戏。"
"g id=""network""|t id=""user_left""||||/t","::playerName::已离开游戏。"
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","服务器区"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","选择你的服务器区:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","国际"
"g id=""pad""|t id=""main_menu""||||/t","主菜单"
"g id=""pad""|t id=""game_menus""||||/t","菜单"
"g id=""pad""|t id=""zone_actions""||||/t","区域操作"
"g id=""pad""|t id=""building_actions""||||/t","::name::操作"
"g id=""pad""|t id=""building_select""||||/t","选择建筑"
"g id=""pad""|t id=""category_select""||||/t","选择类别"
"g id=""pad""|t id=""category_choose""||||/t","选择建筑类别"
"g id=""pad""|t id=""action_select""||||/t","选择操作"
"g id=""pad""|t id=""action_choose""||||/t","选取操作"
"g id=""pad""|t id=""close_radial_menu""||||/t","关闭"
"g id=""pad""|t id=""forbidden_action""||||/t","禁止操作。"
"g id=""pad""|t id=""choose_sacrifice_unit""||||/t","选择要牺牲的单位"
"g id=""pad""|t id=""hero""||||/t","英雄"
"g id=""pad""|t id=""buy""||||/t","购买"
"g id=""pad""|t id=""zone_full""||||/t","区域已满。"
"g id=""pad""|t id=""building_repair""||||/t","正在对建筑物进行维修:::value::%"
"g id=""pad""|t id=""building_damaged""||||/t","建筑损毁。"
"g id=""pad""|t id=""building_undamaged""||||/t","建筑未受损。"
"g id=""pad""|t id=""building_upgraded""||||/t","建筑已升级。"
"g id=""pad""|t id=""building_cant_upgrade""||||/t","目前无法升级。"
"g id=""pad""|t id=""military_group""||||/t","军事队伍::number::"
"g id=""pad""|t id=""military_nogroup""||||/t","未分组的军事单位"
"g id=""pad""|t id=""open_military_group""||||/t","军事队伍"
"g id=""pad""|t id=""open_lore_tree""||||/t","知识树"
"g id=""pad""|t id=""group_assign""||||/t","分配至队伍::number::"
"g id=""pad""|t id=""group_unassign""||||/t","取消指派"
"g id=""pad""|t id=""tool_upgrade""||||/t","改进工具"
"g id=""pad""|t id=""choose_category""||||/t","选择类别"
"g id=""pad""|t id=""choose_building""||||/t","选择建筑"
"g id=""pad""|t id=""no_sheep""||||/t","这个区域没有羊。"
"g id=""pad""|t id=""zone_upgrade""||||/t","开发区域"
"g id=""pad""|t id=""already_upgraded""||||/t","区域已升级。"
"g id=""pad""|t id=""area_not_full""||||/t","区域未满。"
"g id=""pad""|t id=""cancel""||||/t","取消"
"g id=""pad""|t id=""build""||||/t","建筑"
"g id=""pad""|t id=""flip""||||/t","翻转"
"g id=""pad""|t id=""repair""||||/t","修复"
"g id=""pad""|t id=""activate""||||/t","激活"
"g id=""pad""|t id=""attack""||||/t","攻击"
"g id=""pad""|t id=""send_army_group""||||/t","发送小组::n::"
"g id=""pad""|t id=""send_army_all""||||/t","派遣军队"
"g id=""pad""|t id=""army_group_menu""||||/t","军队"
"g id=""pad""|t id=""abilities_menu""||||/t","技能"
"g id=""pad""|t id=""use_ability""||||/t","使用::name::"
"g id=""pad""|t id=""colonize""||||/t","殖民区域: <img src=""/r/::res::""/><font color=""::color::"">::cost::</font>"
"g id=""pad""|t id=""explore_area""||||/t","探索区域"
"g id=""pad""|t id=""explore_ruins""||||/t","探索废墟"
"g id=""pad""|t id=""civil_assist""||||/t","平民协助"
"g id=""pad""|t id=""civil_move""||||/t","转移平民"
"g id=""pad""|t id=""retreat_civil""||||/t","撤退平民"
"g id=""pad""|t id=""retreat""||||/t","撤退军事单位"
"g id=""pad""|t id=""target_tower""||||/t","瞄准塔楼"
"g id=""pad""|t id=""target_tower_stop""||||/t","停止瞄准塔楼"
"g id=""pad""|t id=""target_units""||||/t","目标军队"
"g id=""pad""|t id=""no_event""||||/t","未有公布活动。"
"g id=""pad""|t id=""no_abilities""||||/t","没有可用技能"
"g id=""pad""|t id=""ruins_exploring""||||/t","正在探索......"
"g id=""pad""|t id=""zone_choose""||||/t","选择区域"
"g id=""pad""|t id=""previous""||||/t","前一页"
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t",">塑造岛屿地形……
>生成山脉……"
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t",">刻画冰湖……
>长出森林……"
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t",">孕育危险生物……
>快好了!"
"g id=""generation_quotes""|t _id=""Growingforests""||||/t",">定位岛屿……
>前往市政厅……"
"g id=""generation_quotes""|t _id=""Spawningunfriendlycreatures""||||/t",">快好了!
等待服务器准备就绪……
快好了!
点击<font color=#G"">建造</font>按钮,建造建筑。"
"g id=""generation_quotes""|t _id=""Almostready""||||/t","选择此地任何地点以安放该建筑。"
"g id=""map_loading_quotes""|t _id=""Locatingisland""||||/t","点击<font color=""#G"">建造</font>按钮,建造另一座建筑。"
"g id=""map_loading_quotes""|t _id=""HeadingtoTownHall""||||/t","选择<font color=""#R"">伐木工小屋</font>以生产[Wood],或<font color=""#R"">侦察营</font>以侦查新地区。"
"g id=""map_loading_quotes""|t _id=""Almostready""||||/t","你的建筑好了!点击选择[Villager]。"
"g id=""client_loading_quotes""|t id=""waiting""||||/t","双击可以选择指定地区做同种工作的<font color=""#G"">所有单位</font>。"
"g id=""client_loading_quotes""|t id=""ready""||||/t","选择一个单位并右键单击<font color=""#G"">伐木工小屋</font>以将自己的[Villager]变成[Woodcutter]。"
"g id=""tuto""|t id=""build""|LF|||/t","可以右键点击多次,从而多次发出指令。"
"g id=""tuto""|t id=""build""|LF2|||/t","选择一个单位并右键单击<font color=""#G"">侦察营</font>以将自己的[Villager]变成[Scout]。"
"g id=""tuto""|t id=""if_house""|LF|||/t","需要[Scout]探索北加尔。"
"g id=""tuto""|t id=""if_house""|LF2|||/t","建造一座<font color=""#G"">侦察营</font>并将一个[Villager]转变为[Scout]。"
"g id=""tuto""|t id=""click_villager""|LF|||/t","需要[Woodcutter]生产[Wood]。"
"g id=""tuto""|t id=""click_villager""|LF2|||/t","建造一座<font color=""#G"">伐木工小屋</font>并将一个[Villager]转变为伐木工。"
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","[Scout]将发现新地区。"
"g id=""tuto""|t id=""recruit_wood""|LF2|||/t","请等待,直到[Scout]完成探索某个地区。"
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","这个新区域由敌人防卫!"
"g id=""tuto""|t id=""need_scout""|LF|||/t","修建一个 <font color=""#G"">$build(::building::)</font> 把你的一个[Villager]升级为[::unit::]。"
"g id=""tuto""|t id=""need_scout""|LF2|||/t","选择你的[::military_unit::],并右键单击敌人占领的地区进行攻击!"
"g id=""tuto""|t id=""need_wood""|LF|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区,从而扩大领土。"
"g id=""tuto""|t id=""need_wood""|LF2|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区,从而扩大领土。"
"g id=""tuto""|t id=""wait_discover""|LF|||/t","你可以在殖民地建造新建筑。"
"g id=""tuto""|t id=""wait_discover""|LF2|||/t","一定要储备足够[Food]和[Wood]来度过北加尔的寒冬。"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","[Happy]至关重要。不要让它降到0以下。"
"g id=""tuto""|t id=""recruit_warrior""|LF2|||/t","它会自动为你赢得新村民,当它增加的时候操作得更快。"
"g id=""tuto""|t id=""attack""|LF|||/t","@尽可能保持高数值。"
"g id=""tuto""|t id=""colonize""|LF|||/t","选择<font color=""#G"">区域操作</font> 然后 <font color=""#G"">建筑菜单</font>建造一座建筑。"
"g id=""tuto""|t id=""colonize""|LF2|||/t","选择该区域中的任何空位来放置建筑物。"
"g id=""tuto""|t id=""end""|LF|||/t","选择<font color=""#G"">区域操作</font> 再建一座楼。"
"g id=""tuto""|t id=""end""|LF2|||/t","选择一个<font color=""#R"">伐木工小屋</font>生产[Wood]或一座 <font color=""#R"">侦察营</font>侦查新地区。"
"g id=""tuto""|t id=""happy""|LF|||/t","移动至 <font color=""#G"">伐木工小屋</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Woodcutter]。"
"g id=""tuto""|t id=""happy""|LF2|||/t","移动至 <font color=""#G"">侦察营</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Scout]。"
"g id=""tuto""|t id=""happy""|LF3|||/t","这个新区域由敌人防卫!"
"g id=""tuto_pad""|t id=""build""|LF|||/t","建造一个 <font color=""#G"">$build(::building::)</font> 放置在军事建筑区块中,把你的[Villager]变成[::unit::]。"
"g id=""tuto_pad""|t id=""build""|LF2|||/t","按住 <font color=""#G"">军队</font> 按钮,发送己方[::military_unit::]至敌军占领区域并发动攻击!"
"g id=""tuto_pad""|t id=""if_house""|LF|||/t","需要使用<font color=""#G"">来</font>殖民[Food]新地区,从而扩大领土。"
"g id=""tuto_pad""|t id=""if_house""|LF2|||/t","前往旷野区,进行殖民。"
"g id=""tuto_pad""|t id=""recruit_wood""|LF|||/t","老鼠污染了你的食物储备,你失去了 <img src=""/r/Food""/><font color=""#B"">::count::</font>!你应该修建更多[FoodSilo]!"
"g id=""tuto_pad""|t id=""recruit_scout""|LF|||/t","老鼠传播疾病。 <font color=""#B"">::count::</font> 部落成员 <font color=""#B"">生病了</font>!"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF|||/t","你的筒仓让你免受老鼠的侵袭。"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF2|||/t","一场地震 <font color=""#B"">损坏了你的::count::处建筑</font>。你需要迅速修复它们!"
"g id=""tuto_pad""|t id=""attack""|LF|||/t","干得好!你帮助了斯瓦尔恩,给了他::nbRes:: [::res::]。你获得::fame:: [Fame]与一份[Happy]奖励,直至下个任务。"
"g id=""tuto_pad""|t id=""colonize""|LF|||/t","你未能提供[::res::],没有帮到斯瓦尔恩!"
"g id=""tuto_pad""|t id=""colonize""|LF2|||/t","无法购买 [Slave]"
"g id=""events""|t id=""rats_lost_food""||||/t","无法雇佣 [Mercenarie]"
"g id=""events""|t id=""rats_sickness""||||/t","[FutureSight]推出了一个活动:[::eventName::]!"
"g id=""events""|t id=""rats_protected""||||/t","新活动即将推出!"
"g id=""events""|t id=""earthquake""||||/t","荣耀点数"
"g id=""events""|t id=""resourceGiven""||||/t","GP"
"g id=""events""|t id=""resourceFailed""||||/t","多人玩家"
"g id=""events""|t id=""frozensea_dragon""||||/t","多人游戏"
"g id=""events""|t id=""frozensea_raven""||||/t","创建多人游戏"
"g id=""events""|t id=""kraken_announce""||||/t","加载多人游戏"
"g id=""events""|t id=""kraken_tooltip""||||/t","游戏信息"
"g id=""network""|t id=""elo""||||/t","没找到适用游戏。"
"g id=""network""|t id=""elo_shortcut""||||/t","无法加入游戏。"
"g id=""network""|t id=""multi_menu""||||/t","主机已离开。"
"g id=""network""|t id=""multi_title""||||/t","从大厅中删除::name::吗?"
"g id=""network""|t id=""multi_create""||||/t","退出大厅吗?"
"g id=""network""|t id=""multi_load""||||/t","创建游戏"
"g id=""network""|t id=""multi_info_title""||||/t","刷新列表"
"g id=""network""|t id=""no_game_found""||||/t","正在刷新列表……"
"g id=""network""|t id=""could_not_join""||||/t","游戏名称"
"g id=""network""|t id=""owner_has_quit""||||/t","玩家"
"g id=""network""|t id=""confirm_kick_player""||||/t","决斗|全部免费|2对2组团|3对3组团|2对2对2组团|4对4组团|2对2对2对2组团"
"g id=""network""|t id=""confirm_exit_player""||||/t","所有同盟"
"g id=""network""|t id=""create_game""||||/t","团队"
"g id=""network""|t id=""refresh_list""||||/t","地图生成"
"g id=""network""|t id=""refreshing""||||/t","随机|平衡"
"g id=""network""|t id=""game_name""||||/t","全部"
"g id=""network""|t id=""game_mode""||||/t","打开游戏"
"g id=""network""|t id=""game_modes""||||/t","加入游戏"
"g id=""network""|t id=""game_mode_allies""||||/t","正在加入游戏……"
"g id=""network""|t id=""game_mode_team""||||/t","邀请"
"g id=""network""|t id=""game_generation""||||/t","糟糕……试图加入游戏时发生错误。"
"g id=""network""|t id=""game_generation_types""||||/t","从服务器检索信息"
"g id=""network""|t id=""modes_all""||||/t","无法从服务器检索信息。<br/>错误代码:::msg::"
"g id=""network""|t id=""open_game""||||/t","退出"
"g id=""network""|t id=""join_game""||||/t","游戏类型"
"g id=""network""|t id=""joining_game""||||/t","公开|仅限邀请|排名"
"g id=""network""|t id=""invite""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>"
"g id=""network""|t id=""invite_error""||||/t","本地|地区性|州际|全球"
"g id=""network""|t id=""waiting_server""||||/t","玩家"
"g id=""network""|t id=""rank_error""||||/t","选项"
"g id=""network""|t id=""exit""||||/t","部落"
"g id=""network""|t id=""game_visibility""||||/t","随机"
"g id=""network""|t id=""game_visibilities""||||/t","颜色"
"g id=""network""|t id=""game_visibility_info""||||/t","开始游戏"
"g id=""network""|t id=""game_distance""||||/t","游戏开始"
"g id=""network""|t id=""players""||||/t","你无法加入已经开始的游戏"
"g id=""network""|t id=""options""||||/t","正在等待玩家……"
"g id=""network""|t id=""clan_choice""||||/t","团队分配无效"
"g id=""network""|t id=""random_clan""||||/t","玩家颜色冲突"
"g id=""network""|t id=""player_color""||||/t","正在等待玩家……"
"g id=""network""|t id=""start_game""||||/t","就绪!"
"g id=""network""|t id=""started_game""||||/t","<font color=""#R"">::name::</font>邀请你加入多人游戏,你是否愿意加入?"
"g id=""network""|t id=""cant_join_started""||||/t","聊天"
"g id=""network""|t id=""waiting_for_players""||||/t","消息"
"g id=""network""|t id=""waiting_for_teams""||||/t","发送"
"g id=""network""|t id=""waiting_for_colors""||||/t","你需要通过::platformName::登录来访问该菜单。如果::platformName::已连接,请重新开始。"
"g id=""network""|t id=""waiting_for_player""||||/t","团队"
"g id=""network""|t id=""player_ready""||||/t","颜色"
"g id=""network""|t id=""invited_by""||||/t","随机|团队1|团队2|团队3|团队4"
"g id=""network""|t id=""chat""||||/t","随机|容易|中等|困难"
"g id=""network""|t id=""chat_message""||||/t","正在连接到服务器……"
"g id=""network""|t id=""chat_send_button""||||/t","打开服务器套接字时出错。"
"g id=""network""|t id=""need_connect""||||/t","连接游戏服务器失败。"
"g id=""network""|t id=""team""||||/t","与游戏服务器失去连接。正在重试……"
"g id=""network""|t id=""color""||||/t","重试"
"g id=""network""|t id=""teams""||||/t","主机"
"g id=""network""|t id=""AIlevel""||||/t","打开|AI|关闭"
"g id=""network""|t id=""connecting""||||/t","普通|团队"
"g id=""network""|t id=""server_error""||||/t","团队"
"g id=""network""|t id=""client_error""||||/t","按下TAB键以循环通道"
"g id=""network""|t id=""client_lost""||||/t","你已经有了一个正在进行中的排名游戏。"
"g id=""network""|t id=""retry_button""||||/t","重新连接到上次游戏"
"g id=""network""|t id=""host""||||/t","转移游戏所有权……"
"g id=""network""|t id=""slot""||||/t","主机已退出,切换主机……"
"g id=""network""|t id=""chat_channels""||||/t","::time::秒后开始游戏。"
"g id=""network""|t id=""chat_team""||||/t","开始游戏!"
"g id=""network""|t id=""tab_cycle""||||/t","停止倒计时"
"g id=""network""|t id=""rejoin_ranked""||||/t","游戏启动过程被打断……"
"g id=""network""|t id=""rejoin_game""||||/t","已满"
"g id=""network""|t id=""transfer_ownership""||||/t","你的游戏版本和主机版本不匹配。"
"g id=""network""|t id=""changing_host""||||/t","<font color=""::color::"">::name::</font>已加入游戏。"
"g id=""network""|t id=""start_counter""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已离开游戏。</font>"
"g id=""network""|t id=""game_launch""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已经断开连接。</font>"
"g id=""network""|t id=""start_game_cancel""||||/t","<font color=""#W""><font color=""::color::"">::name::</font>断开连接用时已有::time::。现由AI暂时控制部落。</font>"
"g id=""network""|t id=""start_game_canceled""||||/t","<font color=""#W"">AI已经接管了部落。</font>"
"g id=""network""|t id=""lobby_full""||||/t","添加好友"
"g id=""network""|t id=""version_mismatch""||||/t","正在等待回答……"
"g id=""network""|t id=""player_join""||||/t","剩余时间:::v::。"
"g id=""network""|t id=""player_left""||||/t","游戏服务器"
"g id=""network""|t id=""player_disconnected""||||/t","欧洲"
"g id=""network""|t id=""AI_take_control""||||/t","北美洲"
"g id=""network""|t id=""AI_has_control""||||/t","中国"
"g id=""network""|t id=""add_friend""||||/t","对等"
"g id=""network""|t id=""waiting_friend_answer""||||/t","d"">木材"
"g id=""network""|t id=""friend_invite_time""||||/t","e"">石头"
"g id=""network""|t id=""server_zone""||||/t","n"">铁"
"g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","d"">黄金"
"g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","l"">霜钢"
"g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","::kind::联盟"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","服务器没有响应。检查一下你的连接,或者稍后再试。"
"g id=""network""|g id=""leagueKind""|t _id=""Wood""|||/t","你已被邀请参加一个排名游戏,但无法从服务器检索出你的排名。"
"g id=""network""|g id=""leagueKind""|t _id=""Stone""|||/t","::name::提出了复赛"
"g id=""network""|g id=""leagueKind""|t _id=""Iron""|||/t","复赛于……"
"g id=""network""|g id=""leagueKind""|t _id=""Gold""|||/t","投票失败"
"g id=""network""|g id=""leagueKind""|t _id=""Rimesteel""|||/t","::newElo:: ::pts::"
"g id=""network""|t id=""league""||||/t","(玩游戏必须持续超过::nbMinutes::分钟。)"
"g id=""network""|t id=""db_timeout""||||/t","你的排名将在比赛结束时更新。"
"g id=""network""|t id=""db_invite_timeout""||||/t","等待更新排名"
"g id=""network""|t id=""rematch""||||/t","服务器没有响应。你的排名无法更新。"
"g id=""network""|t id=""rematch_yes""||||/t","恭喜你,你达到了一个新的联盟!"
"g id=""network""|t id=""rematch_no""||||/t","你被联盟降级了……"
"g id=""network""|g id=""elo_update""|t id=""progress""|||/t","上帝降福于你!"
"g id=""network""|g id=""elo_update""|t id=""not_long_enough""|||/t","你已经晋升到更高的联盟!"
"g id=""network""|g id=""elo_update""|t id=""not_yet""|||/t","天神众怒。"
"g id=""network""|g id=""elo_update""|t id=""waiting""|||/t","你被降至低级别联盟了。"
"g id=""network""|g id=""elo_update""|t id=""error""|||/t","::playerName::已加入游戏。"
"g id=""network""|g id=""elo_update""|t id=""league_reached""|||/t","::playerName::已离开游戏。"
"g id=""network""|g id=""elo_update""|t id=""league_demoted""|||/t","服务器区"
"g id=""network""|g id=""elo_update""|t id=""league_reached1""|||/t","选择你的服务器区:"
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","国际"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","主菜单"
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","菜单"
"g id=""network""|t id=""user_joined""||||/t","区域操作"
"g id=""network""|t id=""user_left""||||/t","::name::操作"
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","选择建筑"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","选择类别"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","选择建筑类别"
"g id=""pad""|t id=""main_menu""||||/t","选择操作"
"g id=""pad""|t id=""game_menus""||||/t","选取操作"
"g id=""pad""|t id=""zone_actions""||||/t","关闭"
"g id=""pad""|t id=""building_actions""||||/t","禁止操作。"
"g id=""pad""|t id=""building_select""||||/t","选择要牺牲的单位"
"g id=""pad""|t id=""category_select""||||/t","英雄"
"g id=""pad""|t id=""category_choose""||||/t","购买"
"g id=""pad""|t id=""action_select""||||/t","区域已满。"
"g id=""pad""|t id=""action_choose""||||/t","正在对建筑物进行维修:::value::%"
"g id=""pad""|t id=""close_radial_menu""||||/t","建筑损毁。"
"g id=""pad""|t id=""forbidden_action""||||/t","建筑未受损。"
"g id=""pad""|t id=""choose_sacrifice_unit""||||/t","建筑已升级。"
"g id=""pad""|t id=""hero""||||/t","目前无法升级。"
"g id=""pad""|t id=""buy""||||/t","军事队伍::number::"
"g id=""pad""|t id=""zone_full""||||/t","未分组的军事单位"
"g id=""pad""|t id=""building_repair""||||/t","军事队伍"
"g id=""pad""|t id=""building_damaged""||||/t","知识树"
"g id=""pad""|t id=""building_undamaged""||||/t","分配至队伍::number::"
"g id=""pad""|t id=""building_upgraded""||||/t","取消指派"
"g id=""pad""|t id=""building_cant_upgrade""||||/t","改进工具"
"g id=""pad""|t id=""military_group""||||/t","选择类别"
"g id=""pad""|t id=""military_nogroup""||||/t","选择建筑"
"g id=""pad""|t id=""open_military_group""||||/t","这个区域没有羊。"
"g id=""pad""|t id=""open_lore_tree""||||/t","开发区域"
"g id=""pad""|t id=""group_assign""||||/t","区域已升级。"
"g id=""pad""|t id=""group_unassign""||||/t","区域未满。"
"g id=""pad""|t id=""tool_upgrade""||||/t","取消"
"g id=""pad""|t id=""choose_category""||||/t","建筑"
"g id=""pad""|t id=""choose_building""||||/t","翻转"
"g id=""pad""|t id=""no_sheep""||||/t","修复"
"g id=""pad""|t id=""zone_upgrade""||||/t","激活"
"g id=""pad""|t id=""already_upgraded""||||/t","攻击"
"g id=""pad""|t id=""area_not_full""||||/t","发送小组::n::"
"g id=""pad""|t id=""cancel""||||/t","派遣军队"
"g id=""pad""|t id=""build""||||/t","军队"
"g id=""pad""|t id=""flip""||||/t","技能"
"g id=""pad""|t id=""repair""||||/t","使用::name::"
"g id=""pad""|t id=""activate""||||/t","殖民区域: <img src=""/r/::res::""/><font color=""::color::"">::cost::</font>"
"g id=""pad""|t id=""attack""||||/t","探索区域"
"g id=""pad""|t id=""send_army_group""||||/t","探索废墟"
"g id=""pad""|t id=""send_army_all""||||/t","平民协助"
"g id=""pad""|t id=""army_group_menu""||||/t","转移平民"
"g id=""pad""|t id=""abilities_menu""||||/t","撤退平民"
"g id=""pad""|t id=""use_ability""||||/t","撤退军事单位"
"g id=""pad""|t id=""colonize""||||/t","瞄准塔楼"
"g id=""pad""|t id=""explore_area""||||/t","停止瞄准塔楼"
"g id=""pad""|t id=""explore_ruins""||||/t","目标军队"
"g id=""pad""|t id=""civil_assist""||||/t","未有公布活动。"
"g id=""pad""|t id=""civil_move""||||/t","没有可用技能"
"g id=""pad""|t id=""retreat_civil""||||/t","正在探索......"
"g id=""pad""|t id=""retreat""||||/t","选择区域"
"g id=""pad""|t id=""target_tower""||||/t","前一页"
"g id=""pad""|t id=""target_tower_stop""||||/t","下一页"
"g id=""pad""|t id=""target_units""||||/t","播放/暂停"
"g id=""pad""|t id=""no_event""||||/t","删除"
"g id=""pad""|t id=""no_abilities""||||/t","选择"
"g id=""pad""|t id=""ruins_exploring""||||/t","按[key]开始"
"g id=""pad""|t id=""zone_choose""||||/t","保存正在进行中"
"g id=""pad""|t id=""previous""||||/t","上一页"
"g id=""pad""|t id=""next""||||/t","下一页"
"g id=""pad""|t id=""play_pause""||||/t","播放/暂停"
"g id=""pad""|t id=""save_delete""||||/t","删除"
"g id=""pad""|t id=""save_select""||||/t","选择"
"g id=""pad""|t id=""start_menu""||||/t","按[key]开始"
"g id=""pad""|t id=""save_progress""||||/t","保存正在进行中"
"g id=""pad""|t id=""previous_page""||||/t","上一页"
"g id=""pad""|t id=""next_page""||||/t","下一页"
"g id=""pad""|t id=""choose_transfer_ally""||||/t","选择一个盟友转换此区域。"
"g id=""pad""|t id=""focus_warchief""||||/t","专注于酋长"
"g id=""pad""|t id=""ping_team""||||/t","通知队伍"
"g id=""pad""|t id=""lobby_kick_player""||||/t","从大厅中删除"
"g id=""margin""|t id=""option_category""||||/t","屏幕"
"g id=""margin""|t id=""button_label""||||/t","边距设置"
"g id=""margin""|t id=""desc""||||/t","调整显示器屏幕边距。"
"g id=""margin""|t id=""save_settings""||||/t","保存设置"
"g id=""margin""|t id=""cancel""||||/t","取消"
"g id=""keys_label""|t id=""event_focus""||||/t","前往最后一个活动"
"g id=""keys_label""|t id=""minimap_display""||||/t","切换小地图显示"
"g id=""keys_label""|t id=""world_info""||||/t","切换世界信息"
"g id=""keys_label""|t id=""calendar_info""||||/t","切换日历信息"
"g id=""keys_label""|t id=""camera_move""||||/t","镜头移动"
"g id=""keys_label""|t id=""camera_speed_up""||||/t","镜头速度加快"
"g id=""keys_label""|t id=""zoom_in_out""||||/t","放大/缩小"
"g id=""keys_label""|t id=""townhall_back""||||/t","返回市政厅"
"g id=""pad""|t id=""play_pause""||||/t","选择一个盟友转换此区域。"
"g id=""pad""|t id=""save_delete""||||/t","专注于酋长"
"g id=""pad""|t id=""save_select""||||/t","通知队伍"
"g id=""pad""|t id=""start_menu""||||/t","从大厅中删除"
"g id=""pad""|t id=""save_progress""||||/t","屏幕"
"g id=""pad""|t id=""previous_page""||||/t","边距设置"
"g id=""pad""|t id=""next_page""||||/t","调整显示器屏幕边距。"
"g id=""pad""|t id=""choose_transfer_ally""||||/t","保存设置"
"g id=""pad""|t id=""focus_warchief""||||/t","取消"
"g id=""pad""|t id=""ping_team""||||/t","前往最后一个活动"
"g id=""pad""|t id=""lobby_kick_player""||||/t","切换小地图显示"
"g id=""margin""|t id=""option_category""||||/t","切换世界信息"
"g id=""margin""|t id=""button_label""||||/t","切换日历信息"
"g id=""margin""|t id=""desc""||||/t","镜头移动"
"g id=""margin""|t id=""save_settings""||||/t","镜头速度加快"
"g id=""margin""|t id=""cancel""||||/t","放大/缩小"
"g id=""keys_label""|t id=""event_focus""||||/t","返回市政厅"
"g id=""keys_label""|t id=""minimap_display""||||/t","打开特殊菜单"
"g id=""keys_label""|t id=""world_info""||||/t","打开游戏菜单"
"g id=""keys_label""|t id=""calendar_info""||||/t","上下文操作"
"g id=""keys_label""|t id=""camera_move""||||/t","(按住)显示技能操作"
"g id=""keys_label""|t id=""camera_speed_up""||||/t","(按住)显示军队操作"
"g id=""keys_label""|t id=""zoom_in_out""||||/t","显示知识树"
"g id=""keys_label""|t id=""townhall_back""||||/t","显示军事队伍"
"g id=""keys_label""|t id=""special_menu""||||/t","打开特殊菜单"
"g id=""keys_label""|t id=""game_menu""||||/t","打开游戏菜单"
"g id=""keys_label""|t id=""contextual_buttons""||||/t","上下文操作"
......
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