Commit a71665e6 authored by w4t's avatar w4t

Northgard 2.0.0.15760 2019.12.15

parent 89a9a6e9
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...@@ -36,6 +36,10 @@ ...@@ -36,6 +36,10 @@
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants." "sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants."
"sheet name=""resource""|MilitaryXP|name|||/name","Military Experience" "sheet name=""resource""|MilitaryXP|name|||/name","Military Experience"
"sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle." "sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle."
"sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore"
"sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]."
"sheet name=""resource""|Artifact|name|||/name","Legendary Item"
"sheet name=""resource""|Artifact|desc|||/desc","[Artefact] can be found by [OxHero] in [Ruin]s."
"sheet name=""unit""|Villager|name|||/name","Villager" "sheet name=""unit""|Villager|name|||/name","Villager"
"sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter." "sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter."
"sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!" "sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!"
...@@ -67,7 +71,7 @@ ...@@ -67,7 +71,7 @@
"sheet name=""unit""|Scout|name|||/name","Scout" "sheet name=""unit""|Scout|name|||/name","Scout"
"sheet name=""unit""|Scout|desc|||/desc","Scouts explore new areas, allowing you to expand your territory. They can also explore Ruins and Shipwrecks." "sheet name=""unit""|Scout|desc|||/desc","Scouts explore new areas, allowing you to expand your territory. They can also explore Ruins and Shipwrecks."
"sheet name=""unit""|Healer|name|||/name","Healer" "sheet name=""unit""|Healer|name|||/name","Healer"
"sheet name=""unit""|Healer|desc|||/desc","Healers gather medicinal herbs that your wounded will use to heal themselves. The wounded must be within your territory to heal." "sheet name=""unit""|Healer|desc|||/desc","Healers gather medicinal herbs that your wounded will use to heal themselves. The wounded must be within your territory to heal. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Healer|flavor|||/flavor","Wolol...oh, sorry, wrong line." "sheet name=""unit""|Healer|flavor|||/flavor","Wolol...oh, sorry, wrong line."
"sheet name=""unit""|Mender|name|||/name","Mender" "sheet name=""unit""|Mender|name|||/name","Mender"
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy." "sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
...@@ -84,7 +88,7 @@ ...@@ -84,7 +88,7 @@
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers." "sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen." "sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
"sheet name=""unit""|ShieldBearer|name|||/name","Shield Bearer" "sheet name=""unit""|ShieldBearer|name|||/name","Shield Bearer"
"sheet name=""unit""|ShieldBearer|desc|||/desc","Shield Bearers are a strong defensive unit that take ::inv_percent:: less damage from projectiles." "sheet name=""unit""|ShieldBearer|desc|||/desc","Shield Bearers are a strong defensive unit that take less damage from projectiles."
"sheet name=""unit""|ShieldBearer|flavor|||/flavor","SHIELD WALL!" "sheet name=""unit""|ShieldBearer|flavor|||/flavor","SHIELD WALL!"
"sheet name=""unit""|AxeWielder|name|||/name","Axe Thrower" "sheet name=""unit""|AxeWielder|name|||/name","Axe Thrower"
"sheet name=""unit""|AxeWielder|desc|||/desc","Axe Throwers are ranged units that are more powerful than the average warrior but a bit more fragile." "sheet name=""unit""|AxeWielder|desc|||/desc","Axe Throwers are ranged units that are more powerful than the average warrior but a bit more fragile."
...@@ -152,6 +156,9 @@ ...@@ -152,6 +156,9 @@
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam." "sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief" "sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat." "sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, Torfin is a Hero both feared and respected all across Northgard."
"sheet name=""unit""|OxHero|flavor|||/flavor","Appel moi Zidane."
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie" "sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army." "sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|Berserker02|name|||/name","Hvedrung" "sheet name=""unit""|Berserker02|name|||/name","Hvedrung"
...@@ -183,7 +190,7 @@ ...@@ -183,7 +190,7 @@
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld." "sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|Myrkalfar|name|||/name","Myrkálf" "sheet name=""unit""|Myrkalfar|name|||/name","Myrkálf"
"sheet name=""unit""|Myrkalfar|plural|||/plural","Myrkálfar" "sheet name=""unit""|Myrkalfar|plural|||/plural","Myrkálfar"
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them and watch their moves carefully." "sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Kobold|name|||/name","Kobold" "sheet name=""unit""|Kobold|name|||/name","Kobold"
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land." "sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Wolf|name|||/name","Wolf" "sheet name=""unit""|Wolf|name|||/name","Wolf"
...@@ -346,20 +353,20 @@ ...@@ -346,20 +353,20 @@
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!" "sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings" "sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings" "sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +50[Fame]" "sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production" "sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Lighthouse|name|||/name","Lighthouse" "sheet name=""building""|Lighthouse|name|||/name","Lighthouse"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]." "sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]."
"sheet name=""building""|RavenLighthouse|name|||/name","Lighthouse" "sheet name=""building""|RavenLighthouse|name|||/name","Lighthouse"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]." "sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods" "sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin." "sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|OxThrone|name|||/name","Torfin's Throne"
"sheet name=""building""|OxThrone|desc|||/desc","Le trone de la barre de fer à tout faire."
"sheet name=""building""|Drakkar|name|||/name","Drakkar" "sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall" "sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]." "sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
"sheet name=""building""|TownHall|upgrade|0|desc|/desc","Allows you to upgrade other buildings. Increases maximum [Population] by ::value:: and population growth by ::percent1::." "sheet name=""building""|TownHall|upgrade|0|desc|/desc","Allows you to upgrade other buildings. Increases maximum [Population] by ::value:: and population growth by ::percent1::."
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","Runestone" "sheet name=""building""|RuneStone|name|||/name","Runestone"
"sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]." "sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Circle of Stones" "sheet name=""building""|CircleStone|name|||/name","Circle of Stones"
...@@ -406,7 +413,7 @@ ...@@ -406,7 +413,7 @@
"sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you." "sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner" "sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner"
"sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp" "sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operation. Destroying it might be the only way to stop them." "sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operation. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire" "sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire"
"sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkalfar Spawner" "sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkalfar Spawner"
"sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp" "sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp"
...@@ -418,10 +425,10 @@ ...@@ -418,10 +425,10 @@
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir" "sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|plural|||/plural","Vegvisir" "sheet name=""building""|Vegvisir|plural|||/plural","Vegvisir"
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath" "sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +10% attack bonus to military units." "sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!" "sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
"sheet name=""building""|Geyser|name|||/name","Geyser" "sheet name=""building""|Geyser|name|||/name","Geyser"
"sheet name=""building""|Geyser|desc|||/desc","A warm and pleasant area. Gives +2[Happy] and -10% [Wood] consumption in winter if controlled." "sheet name=""building""|Geyser|desc|||/desc","A warm and pleasant area. Gives +::value::[Happy] and ::inv_percent1:: [Wood] consumption in winter if controlled."
"sheet name=""building""|AncientGraveyard|name|||/name","Ancient Graveyard" "sheet name=""building""|AncientGraveyard|name|||/name","Ancient Graveyard"
"sheet name=""building""|AncientGraveyard|desc|||/desc","You can send [RuneMaster]s to study these burial grounds, and maybe find unexpected allies." "sheet name=""building""|AncientGraveyard|desc|||/desc","You can send [RuneMaster]s to study these burial grounds, and maybe find unexpected allies."
"sheet name=""building""|AncientGraveyard|flavor|||/flavor","To a trained eye, it is obvious that Seidr, an ancient form of sorcery Freyia taught the Æsir, was practiced here." "sheet name=""building""|AncientGraveyard|flavor|||/flavor","To a trained eye, it is obvious that Seidr, an ancient form of sorcery Freyia taught the Æsir, was practiced here."
...@@ -481,15 +488,17 @@ ...@@ -481,15 +488,17 @@
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram" "sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them." "sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti" "sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","Reveal all forests. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]" "sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicSnake|name|||/name","Gungnir" "sheet name=""building""|RelicSnake|name|||/name","Gungnir"
"sheet name=""building""|RelicSnake|desc|||/desc","Unlocks another Military Path once you have unlocked one." "sheet name=""building""|RelicSnake|desc|||/desc","Unlock the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir" "sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons an [UndeadGiant]." "sheet name=""building""|RelicDragon|desc|||/desc","Summons an [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing" "sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing"
"sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%." "sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%."
"sheet name=""building""|RelicKraken|name|||/name","Edda of Vor" "sheet name=""building""|RelicKraken|name|||/name","Edda of Vor"
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]." "sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicOx|name|||/name","EL CORRIDA !"
"sheet name=""building""|RelicOx|desc|||/desc","Ca fait des choses."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil" "sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|plural|||/plural","Yggdrasil" "sheet name=""building""|Yggdrasil|plural|||/plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces." "sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
...@@ -512,26 +521,26 @@ ...@@ -512,26 +521,26 @@
"sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood." "sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood."
"sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith" "sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith"
"sheet name=""tech""|Weaponsmith|desc|||/desc","Increases all your military units' attack power by ::percent::." "sheet name=""tech""|Weaponsmith|desc|||/desc","Increases all your military units' attack power by ::percent::."
"sheet name=""tech""|ImprovedHall|name|||/name","Trading" "sheet name=""tech""|Mining|name|||/name","Mining Efficiency"
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]." "sheet name=""tech""|Mining|desc|||/desc","[Miner]s extract ore from deposits ::percent:: faster."
"sheet name=""tech""|Colonize|name|||/name","Colonization" "sheet name=""tech""|Colonize|name|||/name","Colonization"
"sheet name=""tech""|Colonize|desc|||/desc","Reduces the amount of [Food] necessary to colonize one area by ::inv_percent::." "sheet name=""tech""|Colonize|desc|||/desc","Reduces the amount of [Food] necessary to colonize one area by ::inv_percent::."
"sheet name=""tech""|Mining|name|||/name","Mining Efficiency" "sheet name=""tech""|BetterSilo|name|||/name","Eradication"
"sheet name=""tech""|Mining|desc|||/desc","[Miner]s extract ::percent:: more ore from deposits." "sheet name=""tech""|BetterSilo|desc|||/desc","[FoodSilo]s gain a ::percent:: [Food] production bonus. Also reduces [FoodSilo] upgrade cost by ::percent_value1::."
"sheet name=""tech""|Coats|name|||/name","Fur Coats" "sheet name=""tech""|Coats|name|||/name","Fur Coats"
"sheet name=""tech""|Coats|desc|||/desc","Your units no longer have reduced power during winter." "sheet name=""tech""|Coats|desc|||/desc","Your units no longer have reduced power during winter."
"sheet name=""tech""|Defense|name|||/name","Defensive Strategy" "sheet name=""tech""|Defense|name|||/name","Defensive Strategy"
"sheet name=""tech""|Defense|desc|||/desc","Increases your civilians' attack and your Defense Towers' resistance by ::percent::." "sheet name=""tech""|Defense|desc|||/desc","Increases your civilians' attack and your Defense Towers' resistance by ::percent::."
"sheet name=""tech""|Drakkars|name|||/name","Shipbuilding" "sheet name=""tech""|Drakkars|name|||/name","Shipbuilding"
"sheet name=""tech""|Drakkars|desc|||/desc","Increases [Sailor]s' resource production by ::percent::." "sheet name=""tech""|Drakkars|desc|||/desc","Increases [Sailor]s' resource production by ::percent::.<br/>Unlocks the [Lighthouse]."
"sheet name=""tech""|Coinage|name|||/name","Coinage" "sheet name=""tech""|Coinage|name|||/name","Coinage"
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money]." "sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money].<br/>Unlocks trading routes at the [TradingPost]."
"sheet name=""tech""|Recruit|name|||/name","Recruitment" "sheet name=""tech""|Recruit|name|||/name","Recruitment"
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan." "sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Medecine|name|||/name","Medicine" "sheet name=""tech""|Medecine|name|||/name","Medicine"
"sheet name=""tech""|Medecine|desc|||/desc","Increases your [Healer]s' healing speed by ::percent::. Healers will gather food when they are not healing." "sheet name=""tech""|Medecine|desc|||/desc","Increases your [Healer]s' healing speed by ::percent::."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Military Strategy" "sheet name=""tech""|MilitaryStrategy|name|||/name","Military Strategy"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Military units gain +::percent:: attack for each type of friendly military unit in the area." "sheet name=""tech""|MilitaryStrategy|desc|||/desc","Military units gain +::percent_value:: attack for each type of friendly military unit in the area (max +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Feeling Safe" "sheet name=""tech""|Security|name|||/name","Feeling Safe"
"sheet name=""tech""|Security|desc|||/desc","Gain +::value::[Happy] if you have a [Hero01] and +::value1::[Happy] per upgraded military camp." "sheet name=""tech""|Security|desc|||/desc","Gain +::value::[Happy] if you have a [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gain +::value::[Happy] if you have [Hero01] and +::value1::[Happy] per upgraded military camp." "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gain +::value::[Happy] if you have [Hero01] and +::value1::[Happy] per upgraded military camp."
...@@ -541,14 +550,16 @@ ...@@ -541,14 +550,16 @@
"sheet name=""tech""|Upgrades|desc|||/desc","Reduces your buildings' upgrade costs by ::inv_percent::." "sheet name=""tech""|Upgrades|desc|||/desc","Reduces your buildings' upgrade costs by ::inv_percent::."
"sheet name=""tech""|HeartStone|name|||/name","Hearthstone" "sheet name=""tech""|HeartStone|name|||/name","Hearthstone"
"sheet name=""tech""|HeartStone|desc|||/desc","Reduces extra Firewood consumption during winter by ::inv_percent:: and reduces the winter food penalty by ::inv_percent1::." "sheet name=""tech""|HeartStone|desc|||/desc","Reduces extra Firewood consumption during winter by ::inv_percent:: and reduces the winter food penalty by ::inv_percent1::."
"sheet name=""tech""|SlotGrowth|name|||/name","UNUSED" "sheet name=""tech""|SlotGrowth|name|||/name","Shiny Happy People"
"sheet name=""tech""|SlotGrowth|desc|||/desc","-::inv_percent:: required happiness based on your population."
"sheet name=""tech""|Heroes|name|||/name","Legendary Heroes" "sheet name=""tech""|Heroes|name|||/name","Legendary Heroes"
"sheet name=""tech""|Heroes|desc|||/desc","Improves your [Hero01]'s attack and defense by ::percent::." "sheet name=""tech""|Heroes|desc|||/desc","Improves your [Hero01]'s attack and defense by ::percent::."
"sheet name=""tech""|MonsterSlayer|name|||/name","Monster Slayer" "sheet name=""tech""|MonsterSlayer|name|||/name","Monster Slayer"
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases [MilitaryXP] gains by ::percent_value1:: for each mystical creature killed." "sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases [MilitaryXP] gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Negociate|name|||/name","Negotiation" "sheet name=""tech""|Negociate|name|||/name","Negotiation"
"sheet name=""tech""|Negociate|desc|||/desc","Reduces Marketplace prices by ::inv_percent::." "sheet name=""tech""|Negociate|desc|||/desc","Reduces Marketplace prices by ::inv_percent::."
"sheet name=""tech""|SlotWealth|name|||/name","UNUSED" "sheet name=""tech""|SlotWealth|name|||/name","Trading Caravan"
"sheet name=""tech""|SlotWealth|desc|||/desc","Trading routes earn ::percent:: more [Money]. Relations with neutral factions improve ::percent1:: faster."
"sheet name=""tech""|Ascetic|name|||/name","Field Rations" "sheet name=""tech""|Ascetic|name|||/name","Field Rations"
"sheet name=""tech""|Ascetic|desc|||/desc","Reduces your military units' [Food] consumption by ::inv_percent::." "sheet name=""tech""|Ascetic|desc|||/desc","Reduces your military units' [Food] consumption by ::inv_percent::."
"sheet name=""tech""|Pillage|name|||/name","Spoils of War" "sheet name=""tech""|Pillage|name|||/name","Spoils of War"
...@@ -562,33 +573,33 @@ ...@@ -562,33 +573,33 @@
"sheet name=""tech""|MoreAssign|name|||/name","Industrious" "sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Food-producing buildings can be assigned an additional villager if they are upgraded." "sheet name=""tech""|MoreAssign|desc|||/desc","Food-producing buildings can be assigned an additional villager if they are upgraded."
"sheet name=""tech""|HomeCook|name|||/name","Shepherd" "sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. Increases the [Sheephold] [Food] production by +::percent1::." "sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities" "sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to add a building slot to an area." "sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone."
"sheet name=""tech""|Barricades|name|||/name","Barricades" "sheet name=""tech""|Barricades|name|||/name","Barricades"
"sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area." "sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area."
"sheet name=""tech""|FoodTrade|name|||/name","Food Trade" "sheet name=""tech""|FoodTrade|name|||/name","Food Trade"
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent::." "sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent::."
"sheet name=""tech""|BetterSilo|name|||/name","Eradication"
"sheet name=""tech""|BetterSilo|desc|||/desc","[FoodSilo]s gain a ::percent:: [Food] production bonus and you gain +::value2::[Happy] per [Silo]. Also reduce [FoodSilo] upgrade cost by ::percent_value1::."
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation" "sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: for each [FoodSilo] (+::value:: if upgraded)." "sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It give +::value:: [Happy] and produce [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud" "sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent:: for every positive [Happy] you have (currently ::nb::% - 25% max)." "sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds" "sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds tool improvement is free and forging time is reduced by ::value2::." "sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds tool improvement is free and forging time is reduced by ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan" "sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increase [Fame] by ::percent::.<br/>Increase all production by +::value1::% every ::value2:: [Fame]. (currently +::nb::%)" "sheet name=""tech""|GloryClan|desc|||/desc","Increase [Fame] by ::percent::.<br/>Increase gains on Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Rangers" "sheet name=""tech""|Rangers|name|||/name","Rangers"
"sheet name=""tech""|Rangers|desc|||/desc","Increase your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring." "sheet name=""tech""|Rangers|desc|||/desc","Increase your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade" "sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::value::% attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::value1::% max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Journeymen" "sheet name=""tech""|GreatExplorers|name|||/name","Journeymen"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Increases your [Happy] based on the areas you have explored." "sheet name=""tech""|GreatExplorers|desc|||/desc","Increases your [Happy] based on the areas you have explored."
"sheet name=""tech""|Wealth|name|||/name","Exotic Goods" "sheet name=""tech""|Wealth|name|||/name","Exotic Goods"
"sheet name=""tech""|Wealth|desc|||/desc","Gain +::value::[Happy] per Harbor, +::value1::[Happy] if upgraded." "sheet name=""tech""|Wealth|desc|||/desc","Gain +::value::[Happy] per Harbor, +::value1::[Happy] if upgraded."
"sheet name=""tech""|Negociators|name|||/name","Negotiators" "sheet name=""tech""|Negociators|name|||/name","Negotiators"
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]. [Lighthouse] is free." "sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]."
"sheet name=""tech""|Hibernate|name|||/name","Hibernation" "sheet name=""tech""|Hibernate|name|||/name","Hibernation"
"sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter when in your territory." "sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter when in your territory."
"sheet name=""tech""|LandProtect|name|||/name","Protector of the Land" "sheet name=""tech""|LandProtect|name|||/name","Protector of the Land"
...@@ -600,13 +611,13 @@ ...@@ -600,13 +611,13 @@
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival" "sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent:: and [Happy] is increased by ::value1::." "sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent:: and [Happy] is increased by ::value1::."
"sheet name=""tech""|Bartering|name|||/name","Bartering" "sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||./desc","+::value:: [Money] for each ::value1:: clan member. Enables Trade Routes with neutral factions from [TradingPost]s. Also enables Great Trade Routes with a [Lighthouse]." "sheet name=""tech""|Bartering|desc|||./desc","Unlocks trading routes at the [TradingPost].<br/>Reveals all neutral faction.<br/>Neutral factions will trade any resources."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land" "sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living" "sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
"sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build." "sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build."
"sheet name=""tech""|Herbalism|name|||/name","Herbalism" "sheet name=""tech""|Herbalism|name|||/name","Herbalism"
"sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory. Increases your [Mender]s' healing speed by ::percent1::." "sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory (+::percent2:: for [Lore] production). Increases your [Mender]s' healing speed by ::percent1::."
"sheet name=""tech""|Handiwork|name|||/name","Handiwork" "sheet name=""tech""|Handiwork|name|||/name","Handiwork"
"sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production." "sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production."
"sheet name=""tech""|Legacy|name|||/name","Legacy" "sheet name=""tech""|Legacy|name|||/name","Legacy"
...@@ -614,25 +625,25 @@ ...@@ -614,25 +625,25 @@
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market" "sheet name=""tech""|BlackMarket|name|||/name","Black Market"
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading." "sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>Unlocks trading routes at the [TradingPost].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading."
"sheet name=""tech""|StolenLore|name|||/name","Stolen Lore" "sheet name=""tech""|StolenLore|name|||/name","Stolen Lore"
"sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans." "sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans."
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics" "sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: per enemy civilian killed (currently ::nb::% - 40% max, ::nb2::/20 killed)." "sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation" "sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation"
"sheet name=""tech""|Rapacious|desc|||/desc","Your [Scout]s can explore [Ruins]s and [BrokenShores]s in neutral zones.<br/>Those in your territory provide +::value::[Happy]." "sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonus of special tiles is doubled."
"sheet name=""tech""|UnderPressure|name|||/name","Under Pressure" "sheet name=""tech""|UnderPressure|name|||/name","Under Pressure"
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each enemy clan having any of your military units stationed next to or within their borders.<br/>Increases the [Skirmisher]s' attack power by ::percent1::. They are less affected by the attack penalty from their distance to Town Hall." "sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|name|||/name","Hard Labor" "sheet name=""tech""|HardLabor|name|||/name","Hard Labor"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)." "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears" "sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings." "sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|name|||/name","Capture" "sheet name=""tech""|Capture|name|||/name","Capture"
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s." "sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s. Chances of capture are increased by ::value1:: if your warchief is in the zone."
"sheet name=""tech""|SlaveTrade|name|||/name","Slave Trade" "sheet name=""tech""|SlaveTrade|name|||/name","Slave Trade"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are cheaper by ::inv_percent::, and minimum price is also reduced by ::inv_percent::." "sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are cheaper by ::inv_percent::, and minimum price is also reduced by ::inv_percent::."
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy" "sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
"sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: Attack Power for a military unit with no other ally units in their zone." "sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: Attack Power for a military unit with no other military allies in their zone."
"sheet name=""tech""|Metalcraft|name|||/name","Metalcraft" "sheet name=""tech""|Metalcraft|name|||/name","Metalcraft"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::" "sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::"
"sheet name=""tech""|BFTower|name|||/name","Great Tower" "sheet name=""tech""|BFTower|name|||/name","Great Tower"
...@@ -644,15 +655,25 @@ ...@@ -644,15 +655,25 @@
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life" "sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)" "sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit" "sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] every ::value1:: buildings on coastal zones.<br/>Enables Trade Routes with [TradingPost]s." "sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Lore] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.<br/>Allows Trade Routes with [TradingPost]s."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide" "sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]." "sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond" "sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]." "sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]. Allows Trade Routes"
"sheet name=""tech""|FreshFish|name|||/name","Fresh Fish" "sheet name=""tech""|FreshFish|name|||/name","Fresh Fish"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is reduced by ::value1::." "sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is reduced by ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight" "sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]." "sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CommunalProd|name|||/name","Communal Production"
"sheet name=""tech""|CommunalProd|desc|||/desc","All civilians produce ::percent:: of the resources produced in the same zone."
"sheet name=""tech""|MilitaryTraining|name|||/name","Military Training"
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Military units in your territory produce [MilitaryXP]. [Warrior]'s [WarriorCharge] ability gain ::percent:: attack."
"sheet name=""tech""|InvincibleHero|name|||/name","Invincible Hero"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gains up to ::percent:: attack and defense the lower his health is."
"sheet name=""tech""|PrayTheHero|name|||/name","Pray The Hero"
"sheet name=""tech""|PrayTheHero|desc|||/desc","Recruting [OxHero] is free and he revives after the reviving cooldown"
"sheet name=""tech""|Hydromel|name|||/name","Mjod"
"sheet name=""tech""|Hydromel|desc|||/desc","[InnKeeper] produce ::percent:: more [Happy]."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion" "sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free." "sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault" "sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
...@@ -662,9 +683,9 @@ ...@@ -662,9 +683,9 @@
"sheet name=""tech""|FeastResist|name|||/name","Teamwork" "sheet name=""tech""|FeastResist|name|||/name","Teamwork"
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting." "sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting."
"sheet name=""tech""|Supply|name|||/name","Supplies" "sheet name=""tech""|Supply|name|||/name","Supplies"
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], and +::value1:: [Stone]." "sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone]."
"sheet name=""tech""|Dedication|name|||/name","Dedication" "sheet name=""tech""|Dedication|name|||/name","Dedication"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus." "sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently::"
"sheet name=""tech""|Recruits|name|||/name","Recruits" "sheet name=""tech""|Recruits|name|||/name","Recruits"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates." "sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates."
"sheet name=""tech""|Mercenaries|name|||/name","Mercenaries" "sheet name=""tech""|Mercenaries|name|||/name","Mercenaries"
...@@ -678,9 +699,9 @@ ...@@ -678,9 +699,9 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings" "sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: Attack" "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: Attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan" "sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster, can now attack at range and can go through tiles with foes without engaging combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth" "sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack.<br/>[WarchiefSnake] moves faster and can go through tiles with foes without engaging combat." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack.<br/>[WarchiefSnake] moves faster."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth"
"sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce" "sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased."
...@@ -693,7 +714,11 @@ ...@@ -693,7 +714,11 @@
"sheet name=""tech""|FutureSight|name|||/name","Future Sight" "sheet name=""tech""|FutureSight|name|||/name","Future Sight"
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. The events are now revealed long before other clans." "sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. The events are now revealed long before other clans."
"sheet name=""tech""|SeaHowl|name|||/name","Howl Of The Sea Master" "sheet name=""tech""|SeaHowl|name|||/name","Howl Of The Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders." "sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder"
"sheet name=""tech""|CityBuilder|desc|||/desc","All improved zones gets +::percent1:: to their production.<br/>You gain ::value:: free zone improvement.<br/>[OxHero] can carry two [Artifact]."
"sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can now use [Provocation] and can also carry three [Artifact]."
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED" "sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED" "sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED" "sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
...@@ -706,6 +731,8 @@ ...@@ -706,6 +731,8 @@
"sheet name=""tech""|NatureGift|name|||/name","DEPRECATED" "sheet name=""tech""|NatureGift|name|||/name","DEPRECATED"
"sheet name=""tech""|NatureGift|desc|||/desc","+1[Money] for each ::value:: clan member." "sheet name=""tech""|NatureGift|desc|||/desc","+1[Money] for each ::value:: clan member."
"sheet name=""tech""|GreatRoutes|name|||/name","DEPRECATED" "sheet name=""tech""|GreatRoutes|name|||/name","DEPRECATED"
"sheet name=""tech""|ImprovedHall|name|||/name","DEPRECATED"
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing"
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::." "sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing"
...@@ -714,6 +741,7 @@ ...@@ -714,6 +741,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","You gain ::value0:: [Stone] and ::value1:: [Iron]." "sheet name=""tech""|LokiBlessing|desc|||/desc","You gain ::value0:: [Stone] and ::value1:: [Iron]."
"sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge" "sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory." "sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory."
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED"
"sheet name=""clan""|Wolf|name|||/name","Wolf" "sheet name=""clan""|Wolf|name|||/name","Wolf"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir" "sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
"sheet name=""clan""|Wolf|title|||/title","The Clan of the Wolf" "sheet name=""clan""|Wolf|title|||/title","The Clan of the Wolf"
...@@ -727,7 +755,7 @@ ...@@ -727,7 +755,7 @@
"sheet name=""clan""|Stag|title|||/title","The Clan of the Stag" "sheet name=""clan""|Stag|title|||/title","The Clan of the Stag"
"sheet name=""clan""|Stag|title2|||/title2","the clan of the Stag" "sheet name=""clan""|Stag|title2|||/title2","the clan of the Stag"
"sheet name=""clan""|Stag|desc|||/desc","Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as for their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitious expansionists." "sheet name=""clan""|Stag|desc|||/desc","Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as for their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitious expansionists."
"sheet name=""clan""|Stag|bonuses|0|desc|/desc","You start with +::value::[Food], [Wood] and [Money]." "sheet name=""clan""|Stag|bonuses|0|desc|/desc","You start with +::value::[Food], +::value1::[Wood], +::value2::[Money] and +::value3::[Lore]."
"sheet name=""clan""|Stag|bonuses|1|desc|/desc","The Hall of [Skald]s replaces the Brewery and produces additional [Fame]." "sheet name=""clan""|Stag|bonuses|1|desc|/desc","The Hall of [Skald]s replaces the Brewery and produces additional [Fame]."
"sheet name=""clan""|Goat|name|||/name","Goat" "sheet name=""clan""|Goat|name|||/name","Goat"
"sheet name=""clan""|Goat|totem|||/totem","Heidrun" "sheet name=""clan""|Goat|totem|||/totem","Heidrun"
...@@ -759,15 +787,15 @@ ...@@ -759,15 +787,15 @@
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways." "sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing." "sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population." "sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded houses." "sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded houses and Townhall."
"sheet name=""clan""|Snake|name|||/name","Snake" "sheet name=""clan""|Snake|name|||/name","Snake"
"sheet name=""clan""|Snake|totem|||/totem","Sváfnir" "sheet name=""clan""|Snake|totem|||/totem","Sváfnir"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake" "sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
"sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake" "sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake"
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare." "sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Iron is not needed to summon Signy." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each years until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame. Signy grows up, getting stronger and unlocking new abilities instead." "sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Dragon|name|||/name","Dragon" "sheet name=""clan""|Dragon|name|||/name","Dragon"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon" "sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon"
...@@ -782,10 +810,10 @@ ...@@ -782,10 +810,10 @@
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse" "sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
"sheet name=""clan""|Horse|title2|||/title2","the clan of the Horse" "sheet name=""clan""|Horse|title2|||/title2","the clan of the Horse"
"sheet name=""clan""|Horse|desc|||/desc","Led by Brok and Eitria, two spirited siblings, the clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world." "sheet name=""clan""|Horse|desc|||/desc","Led by Brok and Eitria, two spirited siblings, the clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse]." "sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] whithout Iron."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Your Warchiefs can mine and forge (at +10% speed)." "sheet name=""clan""|Horse|bonuses|1|desc|/desc","Your Warchiefs can mine and forge (at +10% speed)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","You don't have access to mines, miners or smiths." "sheet name=""clan""|Horse|bonuses|2|desc|/desc","You don't have access to mines, miners or smiths."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Your villagers have +25% build and repair speed." "sheet name=""clan""|Horse|bonuses|3|desc|/desc","Your villagers have ::percent:: build and repair speed."
"sheet name=""clan""|Kraken|name|||/name","Kraken" "sheet name=""clan""|Kraken|name|||/name","Kraken"
"sheet name=""clan""|Kraken|totem|||/totem","Lyngbakr" "sheet name=""clan""|Kraken|totem|||/totem","Lyngbakr"
"sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken" "sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken"
...@@ -793,10 +821,21 @@ ...@@ -793,10 +821,21 @@
"sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them." "sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them."
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonisation and building costs on non coastal zone are ::percent:: more expensive." "sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonisation and building costs on non coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' Attack is reduced by ::inv_percent:: on non coastal zone." "sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' Attack is reduced by ::inv_percent:: on non coastal zone."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you." "sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea." "sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman] into [Norn]. The [Norn] produces [Happy] and [Prescience]." "sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman] into [Norn]. The [Norn] produces [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","[Prescience] may be used to activate special abilities." "sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Ox|name|||/name","Ox"
"sheet name=""clan""|Ox|totem|||/totem","Himminbrjotir"
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
"sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox"
"sheet name=""clan""|Ox|desc|||/desc","Le clan des bourrins qui coup de boule tout ce qui passe."
"sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your units are tougher and larger than the other clans."
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","All civilian units have a ::percent:: production bonus."
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","All military units have a ::percent:: attack and defence bonus."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any production building can hold one less unit"
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","Your warchief is the powerful [OxHero], revered by his peoples for his strength."
"sheet name=""clan""|Ox|bonuses|5|desc|/desc","[OxHero] can find and equip [Artifact]s to get stronger."
"sheet name=""icon""|Wounded|name|||/name","Wounded" "sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production." "sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
"sheet name=""icon""|NoWork|name|||/name","Unemployed" "sheet name=""icon""|NoWork|name|||/name","Unemployed"
...@@ -823,6 +862,7 @@ ...@@ -823,6 +862,7 @@
"sheet name=""icon""|Warcried|name|||/name","Scared" "sheet name=""icon""|Warcried|name|||/name","Scared"
"sheet name=""icon""|BloodBath|name|||/name","Enraged" "sheet name=""icon""|BloodBath|name|||/name","Enraged"
"sheet name=""icon""|Frozen|name|||/name","Frozen" "sheet name=""icon""|Frozen|name|||/name","Frozen"
"sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits." "sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits."
"sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder." "sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder."
"sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers." "sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers."
...@@ -897,11 +937,11 @@ ...@@ -897,11 +937,11 @@
"sheet name=""icon""|AMilitiaToVillager|name|||/name","Demobilize Militia" "sheet name=""icon""|AMilitiaToVillager|name|||/name","Demobilize Militia"
"sheet name=""event""|Blizzard|name|||/name","Blizzard" "sheet name=""event""|Blizzard|name|||/name","Blizzard"
"sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and doubles Firewood consumption." "sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and doubles Firewood consumption."
"sheet name=""event""|Blizzard|announce|||/announce","The weather is cold this year. We'll have a <b>Blizzard</b> this winter, so we need to store a large amount of [Food] and [Wood]!" "sheet name=""event""|Blizzard|announce|||/announce","The weather is cold this year. We'll have a [Blizzard] this winter, so we need to store a large amount of [Food] and [Wood]!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","""[Blizzard]"" events appear frequently." "sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","""[Blizzard]"" events appear frequently."
"sheet name=""event""|Rats|name|||/name","Rat Infestation" "sheet name=""event""|Rats|name|||/name","Rat Infestation"
"sheet name=""event""|Rats|desc|||/desc","Rats will devour ::percent_value:: of any [Food] not stored in Silos and bring disease. Your Silos currently protect ::silo::." "sheet name=""event""|Rats|desc|||/desc","Rats will devour ::percent_value:: of any [Food] not stored in Silos and bring disease. Your Silos currently protect ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Rats have been reported. We need to store our [Food] in <b>Silos</b> and have [Healer]s to protect against disease." "sheet name=""event""|Rats|announce|||/announce","Rats have been reported. We need to store our [Food] in [FoodSilo]s and have [Healer]s to protect against disease."
"sheet name=""event""|Earthquake|name|||/name","Earthquake" "sheet name=""event""|Earthquake|name|||/name","Earthquake"
"sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings." "sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings."
"sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them." "sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them."
...@@ -914,7 +954,7 @@ ...@@ -914,7 +954,7 @@
"sheet name=""event""|FallenSailors|announce|||/announce","Ahoy! Fallen Sailors are approaching your coasts!" "sheet name=""event""|FallenSailors|announce|||/announce","Ahoy! Fallen Sailors are approaching your coasts!"
"sheet name=""event""|BloodMoon|name|||/name","Blood Moon" "sheet name=""event""|BloodMoon|name|||/name","Blood Moon"
"sheet name=""event""|BloodMoon|desc|||/desc","All units gain +::percent_value:: attack power when outside of their territory for the duration of the Blood Moon." "sheet name=""event""|BloodMoon|desc|||/desc","All units gain +::percent_value:: attack power when outside of their territory for the duration of the Blood Moon."
"sheet name=""event""|BloodMoon|announce|||/announce","The <b>Blood Moon</b> is coming! Prepare for a fight!" "sheet name=""event""|BloodMoon|announce|||/announce","The [BloodMoon] is coming! Prepare for a fight!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","""[BloodMoon]"" events appear frequently." "sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","""[BloodMoon]"" events appear frequently."
"sheet name=""event""|Eruption|name|||/name","Volcanic Eruption" "sheet name=""event""|Eruption|name|||/name","Volcanic Eruption"
"sheet name=""event""|Eruption|desc|||/desc","[Meteor] will soon fall on Northgard. They are a good source of stone, as well as a hidden threat." "sheet name=""event""|Eruption|desc|||/desc","[Meteor] will soon fall on Northgard. They are a good source of stone, as well as a hidden threat."
...@@ -1009,7 +1049,7 @@ ...@@ -1009,7 +1049,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","Very good. Your restraint does you honor. Besides, none of us will be getting revenge if we starve to death first." "sheet name=""campaign""|Journey|texts|4|text|/text","Very good. Your restraint does you honor. Besides, none of us will be getting revenge if we starve to death first."
"sheet name=""campaign""|Journey|texts|5|text|/text","Speaking of which, there will be no shortage of mouths to feed, so let us seek out food. Wood is also a vital resource, being used for both heating and construction." "sheet name=""campaign""|Journey|texts|5|text|/text","Speaking of which, there will be no shortage of mouths to feed, so let us seek out food. Wood is also a vital resource, being used for both heating and construction."
"sheet name=""campaign""|Journey|texts|6|text|/text","We must also leave the continent and set sail for Northgard. We shall need a proper shore to go out to sea." "sheet name=""campaign""|Journey|texts|6|text|/text","We must also leave the continent and set sail for Northgard. We shall need a proper shore to go out to sea."
"sheet name=""campaign""|Journey|texts|7|text|/text","You are quite right. I suggest you instruct villagers to build a scout camp and train as scouts, so that they may explore the region." "sheet name=""campaign""|Journey|texts|7|text|/text","You are quite right. I suggest you instruct villagers to build a scout camp and assign them as scouts, so that they may explore the region."
"sheet name=""campaign""|Journey|texts|8|text|/text","Hmm, the air is getting colder... winter is almost upon us." "sheet name=""campaign""|Journey|texts|8|text|/text","Hmm, the air is getting colder... winter is almost upon us."
"sheet name=""campaign""|Journey|texts|9|text|/text","Indeed, my lord. We should expect food to be scarcer, and our people will consume more firewood to heat their homes." "sheet name=""campaign""|Journey|texts|9|text|/text","Indeed, my lord. We should expect food to be scarcer, and our people will consume more firewood to heat their homes."
"sheet name=""campaign""|Journey|texts|10|text|/text","Our military troops will also be weakened by the cold. It might not be the best time to fight." "sheet name=""campaign""|Journey|texts|10|text|/text","Our military troops will also be weakened by the cold. It might not be the best time to fight."
...@@ -1921,6 +1961,8 @@ ...@@ -1921,6 +1961,8 @@
"sheet name=""achievement""|AHorseVictory|desc|||/desc","Win with the Clan of the Horse [not in Story Mode]" "sheet name=""achievement""|AHorseVictory|desc|||/desc","Win with the Clan of the Horse [not in Story Mode]"
"sheet name=""achievement""|AKrakenVictory|name|||/name","Day of the Tentacle" "sheet name=""achievement""|AKrakenVictory|name|||/name","Day of the Tentacle"
"sheet name=""achievement""|AKrakenVictory|desc|||/desc","Win with the Clan of the Kraken [not in Story Mode]" "sheet name=""achievement""|AKrakenVictory|desc|||/desc","Win with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master" "sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Acheive 50 Victories with the Clan of the Wolf [not in Story Mode]" "sheet name=""achievement""|AWolfGold|desc|||/desc","Acheive 50 Victories with the Clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagGold|name|||/name","Stag Master" "sheet name=""achievement""|AStagGold|name|||/name","Stag Master"
...@@ -2135,6 +2177,8 @@ ...@@ -2135,6 +2177,8 @@
"sheet name=""achievement""|ARelicHorse|desc|||/desc","Build the Relic of Dainsleif & Tyrfing" "sheet name=""achievement""|ARelicHorse|desc|||/desc","Build the Relic of Dainsleif & Tyrfing"
"sheet name=""achievement""|ARelicKraken|name|||/name","Pride of the Kraken" "sheet name=""achievement""|ARelicKraken|name|||/name","Pride of the Kraken"
"sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]" "sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]"
"sheet name=""achievement""|ARelicOx|name|||/name","EL CORRIDA !"
"sheet name=""achievement""|ARelicOx|desc|||/desc","Build the tissu rouge [not in Story Mode]"
"sheet name=""achievement""|AOvercooked|name|||/name","Overcooked" "sheet name=""achievement""|AOvercooked|name|||/name","Overcooked"
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder" "sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded" "sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
...@@ -2171,6 +2215,8 @@ ...@@ -2171,6 +2215,8 @@
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse" "sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror" "sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken" "sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AConquestOx|name|||/name","Ox Conqueror"
"sheet name=""achievement""|AConquestOx|desc|||/desc","Finish a Conquest with the clan of the Ox"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination" "sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans" "sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist" "sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
...@@ -2195,6 +2241,8 @@ ...@@ -2195,6 +2241,8 @@
"sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troups in battle." "sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troups in battle."
"sheet name=""ability""|Purify|name|||/name","Purify" "sheet name=""ability""|Purify|name|||/name","Purify"
"sheet name=""ability""|Purify|desc|||/desc","Sacrifice your [NornArmor] to immediately colonize a neutral or enemy zone." "sheet name=""ability""|Purify|desc|||/desc","Sacrifice your [NornArmor] to immediately colonize a neutral or enemy zone."
"sheet name=""ability""|Provocation|name|||/name","Provocation"
"sheet name=""ability""|Provocation|desc|||/desc","Taunt the (non neutral) enemies around him and lower their defense."
"sheet name=""ability""|WarEffort|name|||/name","War Effort" "sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore." "sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge" "sheet name=""ability""|WarriorCharge|name|||/name","Charge"
...@@ -2229,7 +2277,7 @@ ...@@ -2229,7 +2277,7 @@
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non thralls units." "sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non thralls units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence" "sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
"sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health." "sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health."
"sheet name=""ability""|CanHide|name|||/name","Cloacked" "sheet name=""ability""|CanHide|name|||/name","Cloaked"
"sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless the war is declared in the zone." "sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless the war is declared in the zone."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Special Attack" "sheet name=""ability""|GiantCrowAoE|name|||/name","Special Attack"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby ennemies." "sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby ennemies."
...@@ -2239,6 +2287,10 @@ ...@@ -2239,6 +2287,10 @@
"sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] cannot take damages as long as he is close to an [IceGolem]." "sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] cannot take damages as long as he is close to an [IceGolem]."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless" "sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes" "sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes"
"sheet name=""ability""|ProjectileResist|name|||/name","Projectile Resistance"
"sheet name=""ability""|ProjectileResist|desc|||/desc","Reduces damages from projectiles by ::inv_percent::."
"sheet name=""ability""|Stealth|name|||/name","Stealth"
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence" "sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence" "sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
...@@ -2277,6 +2329,7 @@ ...@@ -2277,6 +2329,7 @@
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army." "sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit" "sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone." "sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""ability""|FreeMilitaryPath|name|||/name","DEPRECATED"
"sheet name=""battle""|CallBlood|name|||/name","Call of Blood" "sheet name=""battle""|CallBlood|name|||/name","Call of Blood"
"sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala." "sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala."
"sheet name=""battle""|InnerSea|name|||/name","Inner Sea" "sheet name=""battle""|InnerSea|name|||/name","Inner Sea"
...@@ -2346,7 +2399,7 @@ ...@@ -2346,7 +2399,7 @@
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered." "sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered." "sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered." "sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ManyLore|desc|||/desc","There is more [CircleStone]s and [RuneStone]s than usual." "sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]." "sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources coming by boat." "sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources coming by boat."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year." "sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
...@@ -2361,7 +2414,7 @@ ...@@ -2361,7 +2414,7 @@
"sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water." "sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter." "sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter."
"sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land." "sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","No [Lore] resource. There is no knowledge tree. The [Lore] earned is used to activate [BifrostLore] after you have colonized it." "sheet name=""rule""|BifrostNoLore|desc|||/desc","As soon as [BifrostLore] is colonised, the [Lore] you earn is used to activate it."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]s prices are divided by ::value::." "sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]s prices are divided by ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s don't use a building slot." "sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s don't use a building slot."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::." "sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::."
...@@ -2372,11 +2425,11 @@ ...@@ -2372,11 +2425,11 @@
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]." "sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::." "sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","All zones have reduced available room for buildings." "sheet name=""rule""|DeathSwamp|desc|||/desc","All zones have reduced available room for buildings."
"sheet name=""rule""|ManySwamp|desc|||/desc","There is more [MarshBuilding] than usual." "sheet name=""rule""|ManySwamp|desc|||/desc","There are more [MarshBuilding] than usual."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","There is more [Shoal], [Fertility] and [DeerSpawner] than usual." "sheet name=""rule""|MoreFoodSource|desc|||/desc","There are more [Shoal], [Fertility] and [DeerSpawner] than usual."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]." "sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]." "sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","There is more [Sheep]s than usual." "sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month." "sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic." "sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental Rewards for Commercial influence happens more frequently." "sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental Rewards for Commercial influence happens more frequently."
...@@ -2388,8 +2441,8 @@ ...@@ -2388,8 +2441,8 @@
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently." "sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring [GiantFire]s regularly. No one can close them." "sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s." "sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There is less [Stones] than usual." "sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are less [Stones] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There is more [IronDeposit] than usual." "sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: less minerals." "sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: less minerals."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land." "sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends." "sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
...@@ -2401,11 +2454,12 @@ ...@@ -2401,11 +2454,12 @@
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","You will receive military units before each new [BloodMoon]." "sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","You will receive military units before each new [BloodMoon]."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","You can't build [MarketPlace] or [TradingPost]." "sheet name=""rule""|NoKrownBuilding|desc|||/desc","You can't build [MarketPlace] or [TradingPost]."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Your [TownHall] produces more [Food]." "sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Your [TownHall] produces more [Food]."
"sheet name=""rule""|LethalRuins|desc|||/desc","Your [Scout]s die when they finish exploring a [Ruins] or [BrokenHouse]." "sheet name=""rule""|LethalRuins|desc|||/desc","Your [Scout]s die when they finish looting treasures."
"sheet name=""rule""|NoTechMoney|desc|||/desc","The [ImprovedHall], [Bartering], [Negociators] and [NearTheSea] knowledge don't generate [Money]." "sheet name=""rule""|NoTechMoney|desc|||/desc","Knowledge doesn't generate [Money]."
"sheet name=""rule""|NoTHMoney|desc|||/desc","The [Townhall] doesn't generate any [Money]." "sheet name=""rule""|NoTHMoney|desc|||/desc","The [Townhall] doesn't generate any [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Sailors don't produce any [Money]." "sheet name=""rule""|NoSailorMoney|desc|||/desc","Sailors don't produce any [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Your population needs more happiness and to eat more food." "sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Your population needs more happiness and to eat more food."
"sheet name=""rule""|SkirmisherAccess|desc|||/desc","All clans have access to [Skirmisher]s."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]" "sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: damage on [WatchTower]s" "sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: damage on [WatchTower]s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for <Unit>s" "sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for <Unit>s"
...@@ -2420,7 +2474,7 @@ ...@@ -2420,7 +2474,7 @@
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]" "sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: on colonization cost" "sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: on colonization cost"
"sheet name=""bonus""|BWinter|desc|||/desc","Winter is ::inv_percent:: less harsh" "sheet name=""bonus""|BWinter|desc|||/desc","Winter is ::inv_percent:: less harsh"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: <Resource> each month" "sheet name=""bonus""|BMineral|desc|||/desc","+::value:: <Resource> each ::value1:: months"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for <Unit>s" "sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for <Unit>s"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: population growth" "sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: population growth"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]s store +::percent:: and bonus is increased by ::percent1::" "sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]s store +::percent:: and bonus is increased by ::percent1::"
...@@ -2447,7 +2501,7 @@ ...@@ -2447,7 +2501,7 @@
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::" "sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenarie]s" "sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenarie]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense." "sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[Sheildbearer]s start with their weapon." "sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[Shieldbearer]s start with their weapon improved."
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available" "sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2." "sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses" "sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
...@@ -2464,3 +2518,80 @@ ...@@ -2464,3 +2518,80 @@
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s" "sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]" "sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time" "sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Reduce projectile damage by ::inv_percent::."
"sheet name=""artifact""|WeaponDef|shortDesc|||/shortDesc","Proj. damage : <font color=""#G"">-::inv_percent::</font>"
"sheet name=""artifact""|ArmorDef|desc|||/desc","Increase defense by ::percent::."
"sheet name=""artifact""|ArmorDef|shortDesc|||/shortDesc","Defense : <font color=""#G"">+::percent::</font>"
"sheet name=""artifact""|LeggingDef|desc|||/desc","Reduce [EnragedCharge] cooldown by ::inv_percent::."
"sheet name=""artifact""|LeggingDef|shortDesc|||/shortDesc","Relic skill cooldown : <font color=""#G"">-::inv_percent::</font>"
"sheet name=""artifact""|WeaponAtk|desc|||/desc","Those hard gloves were once wore by a god. Add ::percent:: to attack."
"sheet name=""artifact""|WeaponAtk|shortDesc|||/shortDesc","Attack power : <font color=""#G"">+::percent::</font>"
"sheet name=""artifact""|ArmorAtk|desc|||/desc","Increase your attack speed by ::percent::."
"sheet name=""artifact""|ArmorAtk|shortDesc|||/shortDesc","Attack speed : <font color=""#G"">+::percent::</font>"
"sheet name=""artifact""|LeggingAtk|desc|||/desc","Increase walking speed by ::percent::."
"sheet name=""artifact""|LeggingAtk|shortDesc|||/shortDesc","Walk speed : <font color=""#G"">+::percent::</font>"
"sheet name=""victory""|VMilitary|name|||/name","Domination"
"sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"sheet name=""victory""|VMilitary|conds|0|desc|/desc","::value:: clans defeated"
"sheet name=""victory""|VLore|name|||/name","Wisdom"
"sheet name=""victory""|VLore|desc|||/desc","Discover ancient knowledge and become the <font color=""#R"">wisest Clan leader</font> in Northgard."
"sheet name=""victory""|VLore|conds|0|desc|/desc","::value:: Blessings from the gods"
"sheet name=""victory""|VMoney|name|||/name","Trade"
"sheet name=""victory""|VMoney|desc|||/desc","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard."
"sheet name=""victory""|VMoney|conds|0|desc|/desc","Build a Lighthouse"
"sheet name=""victory""|VMoney|conds|1|desc|/desc","::value:: Commercial Influence"
"sheet name=""victory""|VFame|name|||/name","Fame"
"sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"sheet name=""victory""|VFame|conds|0|desc|/desc","::value:: areas controlled"
"sheet name=""victory""|VFame|conds|2|desc|/desc","::value:: Fame gained"
"sheet name=""victory""|VFame|conds|3|desc|/desc","Build an [::id::]"
"sheet name=""victory""|VYggdrasil|name|||/name","Yggdrasil"
"sheet name=""victory""|VYggdrasil|desc|||/desc","Find the legendary World Tree, <font color=""#R"">Yggdrasil</font>, and be the first to conquer it."
"sheet name=""victory""|VYggdrasil|conds|0|desc|/desc","Discover Yggdrasil"
"sheet name=""victory""|VYggdrasil|conds|1|desc|/desc","Take control of Yggdrasil"
"sheet name=""victory""|VHelheim|name|||/name","Helheim"
"sheet name=""victory""|VHelheim|desc|||/desc","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s."
"sheet name=""victory""|VHelheim|conds|0|desc|/desc","Discover Helheim"
"sheet name=""victory""|VHelheim|conds|1|desc|/desc","Take control of Helheim"
"sheet name=""victory""|VHelheim|conds|2|desc|/desc","Controlled for ::value:: months"
"sheet name=""victory""|VOdinSword|name|||/name","Sword of Odin"
"sheet name=""victory""|VOdinSword|desc|||/desc","Colonize the Anvil of Gods and forge Odin's legendary sword using [Iron]."
"sheet name=""victory""|VOdinSword|conds|0|desc|/desc","Colonize the Anvil of Gods"
"sheet name=""victory""|VOdinSword|conds|1|desc|/desc","::value:: sword parts forged"
"sheet name=""victory""|VFameAlt|name|||/name","Fame"
"sheet name=""victory""|VFameAlt|desc|||/desc","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"sheet name=""victory""|VKillLichKing|name|||/name","Kill [LichKing]"
"sheet name=""victory""|VKillLichKing|desc|||/desc","Command your alliance and kill [LichKing]."
"sheet name=""victory""|VKillLichKing|conds|0|desc|/desc","Kill [LichKing]"
"sheet name=""victory""|VSurviveYears|name|||/name","Survival"
"sheet name=""victory""|VSurviveYears|desc|||/desc","Survive until ::date::"
"sheet name=""victory""|VColonizeAll|name|||/name","Prevent the Invasion"
"sheet name=""victory""|VColonizeAll|desc|||/desc","Colonize all [Helheim]s before year 4."
"sheet name=""victory""|VColonizeAll|conds|0|desc|/desc","::value:: areas controlled"
"sheet name=""victory""|VHelheimControl|name|||/name","Helheim Invasion"
"sheet name=""victory""|VHelheimControl|desc|||/desc","Control all [Helheim]s to block the invasion."
"sheet name=""victory""|VHelheimControl|conds|0|desc|/desc","Control an additional gate each year after 801."
"sheet name=""victory""|VHelheimControl|conds|1|desc|/desc","::value:: [Helheim] under your control."
"sheet name=""victory""|VBestFame|name|||/name","Glory"
"sheet name=""victory""|VBestFame|desc|||/desc","Be the most famous when reaching ::date::."
"sheet name=""victory""|VBestFame|conds|0|desc|/desc","::value:: Fame gained"
"sheet name=""victory""|VBifrost|name|||/name","Activating Bifrost"
"sheet name=""victory""|VBifrost|desc|||/desc","Activate [Bifrost] before ::date::."
"sheet name=""victory""|VKillGiants|name|||/name","[Giant]s Slayer"
"sheet name=""victory""|VKillGiants|desc|||/desc","Kill ::nb:: [Giant]s and [GiantFire]s."
"sheet name=""victory""|VKillGiants|conds|0|desc|/desc","::value:: Jötnar killed"
"sheet name=""victory""|VKillWyverns|name|||/name","Monster Master"
"sheet name=""victory""|VKillWyverns|desc|||/desc","Kill ::nb:: [Wyvern]s."
"sheet name=""victory""|VKillWyverns|conds|0|desc|/desc","::value:: Wyverns killed"
"sheet name=""victory""|VLoreSword|name|||/name","Gods' Wisdom"
"sheet name=""victory""|VLoreSword|desc|||/desc","Become the wisest warchief. Achieve an Epic Lore Victory by deserving the 4 knowledge blessings and controlling the [BigSword]."
"sheet name=""victory""|VLoreSword|conds|0|desc|/desc","::value:: Blessings from the gods"
"sheet name=""victory""|VDefendJotnar|name|||/name","[Giant]'s Frien"
"sheet name=""victory""|VDefendJotnar|desc|||/desc","Defend the [Giant]s and befriend them."
"sheet name=""victory""|VDefendJotnar|conds|0|desc|/desc","Jötnar must not be defeated"
"sheet name=""victory""|VDefendJotnar|conds|1|desc|/desc","::value:: friendship"
"sheet name=""victory""|VDefendAIAlly|name|||/name","Protect the meek"
"sheet name=""victory""|VDefendAIAlly|desc|||/desc","Protect your weak ally from enemies at any price."
"sheet name=""victory""|VKillGiantBoar|name|||/name","Epic Trophy"
"sheet name=""victory""|VKillGiantBoar|desc|||/desc","Be the first to find and kill the [GiantBoar]."
"sheet name=""victory""|VKillGiantBoar|conds|0|desc|/desc","Kill the Giant Boar"
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -36,6 +36,10 @@ ...@@ -36,6 +36,10 @@
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants." "sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants."
"sheet name=""resource""|MilitaryXP|name|||/name","Military Experience" "sheet name=""resource""|MilitaryXP|name|||/name","Military Experience"
"sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle." "sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle."
"sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore"
"sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]."
"sheet name=""resource""|Artifact|name|||/name","Legendary Item"
"sheet name=""resource""|Artifact|desc|||/desc","[Artefact] can be found by [OxHero] in [Ruin]s."
"sheet name=""unit""|Villager|name|||/name","Villager" "sheet name=""unit""|Villager|name|||/name","Villager"
"sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter." "sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter."
"sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!" "sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!"
...@@ -67,7 +71,7 @@ ...@@ -67,7 +71,7 @@
"sheet name=""unit""|Scout|name|||/name","Scout" "sheet name=""unit""|Scout|name|||/name","Scout"
"sheet name=""unit""|Scout|desc|||/desc","Scouts explore new areas, allowing you to expand your territory. They can also explore Ruins and Shipwrecks." "sheet name=""unit""|Scout|desc|||/desc","Scouts explore new areas, allowing you to expand your territory. They can also explore Ruins and Shipwrecks."
"sheet name=""unit""|Healer|name|||/name","Healer" "sheet name=""unit""|Healer|name|||/name","Healer"
"sheet name=""unit""|Healer|desc|||/desc","Healers gather medicinal herbs that your wounded will use to heal themselves. The wounded must be within your territory to heal." "sheet name=""unit""|Healer|desc|||/desc","Healers gather medicinal herbs that your wounded will use to heal themselves. The wounded must be within your territory to heal. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Healer|flavor|||/flavor","Wolol...oh, sorry, wrong line." "sheet name=""unit""|Healer|flavor|||/flavor","Wolol...oh, sorry, wrong line."
"sheet name=""unit""|Mender|name|||/name","Mender" "sheet name=""unit""|Mender|name|||/name","Mender"
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy." "sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
...@@ -84,7 +88,7 @@ ...@@ -84,7 +88,7 @@
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers." "sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen." "sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
"sheet name=""unit""|ShieldBearer|name|||/name","Shield Bearer" "sheet name=""unit""|ShieldBearer|name|||/name","Shield Bearer"
"sheet name=""unit""|ShieldBearer|desc|||/desc","Shield Bearers are a strong defensive unit that take ::inv_percent:: less damage from projectiles." "sheet name=""unit""|ShieldBearer|desc|||/desc","Shield Bearers are a strong defensive unit that take less damage from projectiles."
"sheet name=""unit""|ShieldBearer|flavor|||/flavor","SHIELD WALL!" "sheet name=""unit""|ShieldBearer|flavor|||/flavor","SHIELD WALL!"
"sheet name=""unit""|AxeWielder|name|||/name","Axe Thrower" "sheet name=""unit""|AxeWielder|name|||/name","Axe Thrower"
"sheet name=""unit""|AxeWielder|desc|||/desc","Axe Throwers are ranged units that are more powerful than the average warrior but a bit more fragile." "sheet name=""unit""|AxeWielder|desc|||/desc","Axe Throwers are ranged units that are more powerful than the average warrior but a bit more fragile."
...@@ -152,6 +156,9 @@ ...@@ -152,6 +156,9 @@
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam." "sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief" "sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat." "sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, Torfin is a Hero both feared and respected all across Northgard."
"sheet name=""unit""|OxHero|flavor|||/flavor","Appel moi Zidane."
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie" "sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army." "sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|Berserker02|name|||/name","Hvedrung" "sheet name=""unit""|Berserker02|name|||/name","Hvedrung"
...@@ -183,7 +190,7 @@ ...@@ -183,7 +190,7 @@
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld." "sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|Myrkalfar|name|||/name","Myrkálf" "sheet name=""unit""|Myrkalfar|name|||/name","Myrkálf"
"sheet name=""unit""|Myrkalfar|plural|||/plural","Myrkálfar" "sheet name=""unit""|Myrkalfar|plural|||/plural","Myrkálfar"
"sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them and watch their moves carefully." "sheet name=""unit""|Myrkalfar|desc|||/desc","The [Myrkalfar]s are an agressive and cunning native faction. Never trust them and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""unit""|Kobold|name|||/name","Kobold" "sheet name=""unit""|Kobold|name|||/name","Kobold"
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land." "sheet name=""unit""|Kobold|desc|||/desc","[Kobold]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Wolf|name|||/name","Wolf" "sheet name=""unit""|Wolf|name|||/name","Wolf"
...@@ -346,20 +353,20 @@ ...@@ -346,20 +353,20 @@
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!" "sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings" "sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|plural|||/plural","Altars of Kings" "sheet name=""building""|Temple|plural|||/plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +50[Fame]" "sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production, +::value1::$icon(Happy) and +50[Fame] when built"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production" "sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value::$icon(Wood) +::value::$icon(Money) +::value::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Lighthouse|name|||/name","Lighthouse" "sheet name=""building""|Lighthouse|name|||/name","Lighthouse"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]." "sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]."
"sheet name=""building""|RavenLighthouse|name|||/name","Lighthouse" "sheet name=""building""|RavenLighthouse|name|||/name","Lighthouse"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]." "sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods" "sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin." "sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|OxThrone|name|||/name","Torfin's Throne"
"sheet name=""building""|OxThrone|desc|||/desc","Le trone de la barre de fer à tout faire."
"sheet name=""building""|Drakkar|name|||/name","Drakkar" "sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall" "sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]." "sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
"sheet name=""building""|TownHall|upgrade|0|desc|/desc","Allows you to upgrade other buildings. Increases maximum [Population] by ::value:: and population growth by ::percent1::." "sheet name=""building""|TownHall|upgrade|0|desc|/desc","Allows you to upgrade other buildings. Increases maximum [Population] by ::value:: and population growth by ::percent1::."
"sheet name=""building""|SacredArea|name|||/name","Sacred Area"
"sheet name=""building""|SacredArea|desc|||/desc","Here you can build a [BFAltar]."
"sheet name=""building""|RuneStone|name|||/name","Runestone" "sheet name=""building""|RuneStone|name|||/name","Runestone"
"sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]." "sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Circle of Stones" "sheet name=""building""|CircleStone|name|||/name","Circle of Stones"
...@@ -406,7 +413,7 @@ ...@@ -406,7 +413,7 @@
"sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you." "sheet name=""building""|GiantCamp|desc|||/desc","[Giant]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner" "sheet name=""building""|GiantSpawner|name|||/name","Giant Spawner"
"sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp" "sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operation. Destroying it might be the only way to stop them." "sheet name=""building""|MyrkalfarHouse|desc|||/desc","The dwelling of the [Myrkalfar]s is also their base of operation. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire" "sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkalfar Campfire"
"sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkalfar Spawner" "sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkalfar Spawner"
"sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp" "sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp"
...@@ -418,10 +425,10 @@ ...@@ -418,10 +425,10 @@
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir" "sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|plural|||/plural","Vegvisir" "sheet name=""building""|Vegvisir|plural|||/plural","Vegvisir"
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath" "sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +10% attack bonus to military units." "sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!" "sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
"sheet name=""building""|Geyser|name|||/name","Geyser" "sheet name=""building""|Geyser|name|||/name","Geyser"
"sheet name=""building""|Geyser|desc|||/desc","A warm and pleasant area. Gives +2[Happy] and -10% [Wood] consumption in winter if controlled." "sheet name=""building""|Geyser|desc|||/desc","A warm and pleasant area. Gives +::value::[Happy] and ::inv_percent1:: [Wood] consumption in winter if controlled."
"sheet name=""building""|AncientGraveyard|name|||/name","Ancient Graveyard" "sheet name=""building""|AncientGraveyard|name|||/name","Ancient Graveyard"
"sheet name=""building""|AncientGraveyard|desc|||/desc","You can send [RuneMaster]s to study these burial grounds, and maybe find unexpected allies." "sheet name=""building""|AncientGraveyard|desc|||/desc","You can send [RuneMaster]s to study these burial grounds, and maybe find unexpected allies."
"sheet name=""building""|AncientGraveyard|flavor|||/flavor","To a trained eye, it is obvious that Seidr, an ancient form of sorcery Freyia taught the Æsir, was practiced here." "sheet name=""building""|AncientGraveyard|flavor|||/flavor","To a trained eye, it is obvious that Seidr, an ancient form of sorcery Freyia taught the Æsir, was practiced here."
...@@ -481,15 +488,17 @@ ...@@ -481,15 +488,17 @@
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram" "sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them." "sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti" "sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","Reveal all forests. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]" "sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicSnake|name|||/name","Gungnir" "sheet name=""building""|RelicSnake|name|||/name","Gungnir"
"sheet name=""building""|RelicSnake|desc|||/desc","Unlocks another Military Path once you have unlocked one." "sheet name=""building""|RelicSnake|desc|||/desc","Unlock the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir" "sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons an [UndeadGiant]." "sheet name=""building""|RelicDragon|desc|||/desc","Summons an [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing" "sheet name=""building""|RelicHorse|name|||/name","Dainsleif & Tyrfing"
"sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%." "sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%."
"sheet name=""building""|RelicKraken|name|||/name","Edda of Vor" "sheet name=""building""|RelicKraken|name|||/name","Edda of Vor"
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]." "sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicOx|name|||/name","EL CORRIDA !"
"sheet name=""building""|RelicOx|desc|||/desc","Ca fait des choses."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil" "sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|plural|||/plural","Yggdrasil" "sheet name=""building""|Yggdrasil|plural|||/plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces." "sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
...@@ -512,26 +521,26 @@ ...@@ -512,26 +521,26 @@
"sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood." "sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood."
"sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith" "sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith"
"sheet name=""tech""|Weaponsmith|desc|||/desc","Increases all your military units' attack power by ::percent::." "sheet name=""tech""|Weaponsmith|desc|||/desc","Increases all your military units' attack power by ::percent::."
"sheet name=""tech""|ImprovedHall|name|||/name","Trading" "sheet name=""tech""|Mining|name|||/name","Mining Efficiency"
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]." "sheet name=""tech""|Mining|desc|||/desc","[Miner]s extract ore from deposits ::percent:: faster."
"sheet name=""tech""|Colonize|name|||/name","Colonization" "sheet name=""tech""|Colonize|name|||/name","Colonization"
"sheet name=""tech""|Colonize|desc|||/desc","Reduces the amount of [Food] necessary to colonize one area by ::inv_percent::." "sheet name=""tech""|Colonize|desc|||/desc","Reduces the amount of [Food] necessary to colonize one area by ::inv_percent::."
"sheet name=""tech""|Mining|name|||/name","Mining Efficiency" "sheet name=""tech""|BetterSilo|name|||/name","Eradication"
"sheet name=""tech""|Mining|desc|||/desc","[Miner]s extract ::percent:: more ore from deposits." "sheet name=""tech""|BetterSilo|desc|||/desc","[FoodSilo]s gain a ::percent:: [Food] production bonus. Also reduces [FoodSilo] upgrade cost by ::percent_value1::."
"sheet name=""tech""|Coats|name|||/name","Fur Coats" "sheet name=""tech""|Coats|name|||/name","Fur Coats"
"sheet name=""tech""|Coats|desc|||/desc","Your units no longer have reduced power during winter." "sheet name=""tech""|Coats|desc|||/desc","Your units no longer have reduced power during winter."
"sheet name=""tech""|Defense|name|||/name","Defensive Strategy" "sheet name=""tech""|Defense|name|||/name","Defensive Strategy"
"sheet name=""tech""|Defense|desc|||/desc","Increases your civilians' attack and your Defense Towers' resistance by ::percent::." "sheet name=""tech""|Defense|desc|||/desc","Increases your civilians' attack and your Defense Towers' resistance by ::percent::."
"sheet name=""tech""|Drakkars|name|||/name","Shipbuilding" "sheet name=""tech""|Drakkars|name|||/name","Shipbuilding"
"sheet name=""tech""|Drakkars|desc|||/desc","Increases [Sailor]s' resource production by ::percent::." "sheet name=""tech""|Drakkars|desc|||/desc","Increases [Sailor]s' resource production by ::percent::.<br/>Unlocks the [Lighthouse]."
"sheet name=""tech""|Coinage|name|||/name","Coinage" "sheet name=""tech""|Coinage|name|||/name","Coinage"
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money]." "sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money].<br/>Unlocks trading routes at the [TradingPost]."
"sheet name=""tech""|Recruit|name|||/name","Recruitment" "sheet name=""tech""|Recruit|name|||/name","Recruitment"
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan." "sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. This raises to ::percent1:: during ::value2:: months if any unit from your clan is killed by an enemy clan or sacrified."
"sheet name=""tech""|Medecine|name|||/name","Medicine" "sheet name=""tech""|Medecine|name|||/name","Medicine"
"sheet name=""tech""|Medecine|desc|||/desc","Increases your [Healer]s' healing speed by ::percent::. Healers will gather food when they are not healing." "sheet name=""tech""|Medecine|desc|||/desc","Increases your [Healer]s' healing speed by ::percent::."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Military Strategy" "sheet name=""tech""|MilitaryStrategy|name|||/name","Military Strategy"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Military units gain +::percent:: attack for each type of friendly military unit in the area." "sheet name=""tech""|MilitaryStrategy|desc|||/desc","Military units gain +::percent_value:: attack for each type of friendly military unit in the area (max +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Feeling Safe" "sheet name=""tech""|Security|name|||/name","Feeling Safe"
"sheet name=""tech""|Security|desc|||/desc","Gain +::value::[Happy] if you have a [Hero01] and +::value1::[Happy] per upgraded military camp." "sheet name=""tech""|Security|desc|||/desc","Gain +::value::[Happy] if you have a [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gain +::value::[Happy] if you have [Hero01] and +::value1::[Happy] per upgraded military camp." "sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gain +::value::[Happy] if you have [Hero01] and +::value1::[Happy] per upgraded military camp."
...@@ -541,14 +550,16 @@ ...@@ -541,14 +550,16 @@
"sheet name=""tech""|Upgrades|desc|||/desc","Reduces your buildings' upgrade costs by ::inv_percent::." "sheet name=""tech""|Upgrades|desc|||/desc","Reduces your buildings' upgrade costs by ::inv_percent::."
"sheet name=""tech""|HeartStone|name|||/name","Hearthstone" "sheet name=""tech""|HeartStone|name|||/name","Hearthstone"
"sheet name=""tech""|HeartStone|desc|||/desc","Reduces extra Firewood consumption during winter by ::inv_percent:: and reduces the winter food penalty by ::inv_percent1::." "sheet name=""tech""|HeartStone|desc|||/desc","Reduces extra Firewood consumption during winter by ::inv_percent:: and reduces the winter food penalty by ::inv_percent1::."
"sheet name=""tech""|SlotGrowth|name|||/name","UNUSED" "sheet name=""tech""|SlotGrowth|name|||/name","Shiny Happy People"
"sheet name=""tech""|SlotGrowth|desc|||/desc","-::inv_percent:: required happiness based on your population."
"sheet name=""tech""|Heroes|name|||/name","Legendary Heroes" "sheet name=""tech""|Heroes|name|||/name","Legendary Heroes"
"sheet name=""tech""|Heroes|desc|||/desc","Improves your [Hero01]'s attack and defense by ::percent::." "sheet name=""tech""|Heroes|desc|||/desc","Improves your [Hero01]'s attack and defense by ::percent::."
"sheet name=""tech""|MonsterSlayer|name|||/name","Monster Slayer" "sheet name=""tech""|MonsterSlayer|name|||/name","Monster Slayer"
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases [MilitaryXP] gains by ::percent_value1:: for each mystical creature killed." "sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent:: against mystical creatures. Also increases [MilitaryXP] gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Negociate|name|||/name","Negotiation" "sheet name=""tech""|Negociate|name|||/name","Negotiation"
"sheet name=""tech""|Negociate|desc|||/desc","Reduces Marketplace prices by ::inv_percent::." "sheet name=""tech""|Negociate|desc|||/desc","Reduces Marketplace prices by ::inv_percent::."
"sheet name=""tech""|SlotWealth|name|||/name","UNUSED" "sheet name=""tech""|SlotWealth|name|||/name","Trading Caravan"
"sheet name=""tech""|SlotWealth|desc|||/desc","Trading routes earn ::percent:: more [Money]. Relations with neutral factions improve ::percent1:: faster."
"sheet name=""tech""|Ascetic|name|||/name","Field Rations" "sheet name=""tech""|Ascetic|name|||/name","Field Rations"
"sheet name=""tech""|Ascetic|desc|||/desc","Reduces your military units' [Food] consumption by ::inv_percent::." "sheet name=""tech""|Ascetic|desc|||/desc","Reduces your military units' [Food] consumption by ::inv_percent::."
"sheet name=""tech""|Pillage|name|||/name","Spoils of War" "sheet name=""tech""|Pillage|name|||/name","Spoils of War"
...@@ -562,33 +573,33 @@ ...@@ -562,33 +573,33 @@
"sheet name=""tech""|MoreAssign|name|||/name","Industrious" "sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Food-producing buildings can be assigned an additional villager if they are upgraded." "sheet name=""tech""|MoreAssign|desc|||/desc","Food-producing buildings can be assigned an additional villager if they are upgraded."
"sheet name=""tech""|HomeCook|name|||/name","Shepherd" "sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. Increases the [Sheephold] [Food] production by +::percent1::." "sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have a second [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities" "sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to add a building slot to an area." "sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone."
"sheet name=""tech""|Barricades|name|||/name","Barricades" "sheet name=""tech""|Barricades|name|||/name","Barricades"
"sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area." "sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area."
"sheet name=""tech""|FoodTrade|name|||/name","Food Trade" "sheet name=""tech""|FoodTrade|name|||/name","Food Trade"
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent::." "sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent::."
"sheet name=""tech""|BetterSilo|name|||/name","Eradication"
"sheet name=""tech""|BetterSilo|desc|||/desc","[FoodSilo]s gain a ::percent:: [Food] production bonus and you gain +::value2::[Happy] per [Silo]. Also reduce [FoodSilo] upgrade cost by ::percent_value1::."
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation" "sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: for each [FoodSilo] (+::value:: if upgraded)." "sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Temple] doesn't cost any [Stone] to build. It give +::value:: [Happy] and produce [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud" "sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent:: for every positive [Happy] you have (currently ::nb::% - 25% max)." "sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds" "sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds tool improvement is free and forging time is reduced by ::value2::." "sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money] (+::value1:: if their building is upgraded). Skalds tool improvement is free and forging time is reduced by ::value2::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan" "sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increase [Fame] by ::percent::.<br/>Increase all production by +::value1::% every ::value2:: [Fame]. (currently +::nb::%)" "sheet name=""tech""|GloryClan|desc|||/desc","Increase [Fame] by ::percent::.<br/>Increase gains on Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Rangers" "sheet name=""tech""|Rangers|name|||/name","Rangers"
"sheet name=""tech""|Rangers|desc|||/desc","Increase your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring." "sheet name=""tech""|Rangers|desc|||/desc","Increase your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade" "sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::value::% attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::value1::% max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::." "sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Journeymen" "sheet name=""tech""|GreatExplorers|name|||/name","Journeymen"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Increases your [Happy] based on the areas you have explored." "sheet name=""tech""|GreatExplorers|desc|||/desc","Increases your [Happy] based on the areas you have explored."
"sheet name=""tech""|Wealth|name|||/name","Exotic Goods" "sheet name=""tech""|Wealth|name|||/name","Exotic Goods"
"sheet name=""tech""|Wealth|desc|||/desc","Gain +::value::[Happy] per Harbor, +::value1::[Happy] if upgraded." "sheet name=""tech""|Wealth|desc|||/desc","Gain +::value::[Happy] per Harbor, +::value1::[Happy] if upgraded."
"sheet name=""tech""|Negociators|name|||/name","Negotiators" "sheet name=""tech""|Negociators|name|||/name","Negotiators"
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]. [Lighthouse] is free." "sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige]."
"sheet name=""tech""|Hibernate|name|||/name","Hibernation" "sheet name=""tech""|Hibernate|name|||/name","Hibernation"
"sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter when in your territory." "sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter when in your territory."
"sheet name=""tech""|LandProtect|name|||/name","Protector of the Land" "sheet name=""tech""|LandProtect|name|||/name","Protector of the Land"
...@@ -600,13 +611,13 @@ ...@@ -600,13 +611,13 @@
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival" "sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent:: and [Happy] is increased by ::value1::." "sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent:: and [Happy] is increased by ::value1::."
"sheet name=""tech""|Bartering|name|||/name","Bartering" "sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||./desc","+::value:: [Money] for each ::value1:: clan member. Enables Trade Routes with neutral factions from [TradingPost]s. Also enables Great Trade Routes with a [Lighthouse]." "sheet name=""tech""|Bartering|desc|||./desc","Unlocks trading routes at the [TradingPost].<br/>Reveals all neutral faction.<br/>Neutral factions will trade any resources."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land" "sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals." "sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases production by +::percent1:: in Forests, Swamps and Shoals."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living" "sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
"sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build." "sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build."
"sheet name=""tech""|Herbalism|name|||/name","Herbalism" "sheet name=""tech""|Herbalism|name|||/name","Herbalism"
"sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory. Increases your [Mender]s' healing speed by ::percent1::." "sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory (+::percent2:: for [Lore] production). Increases your [Mender]s' healing speed by ::percent1::."
"sheet name=""tech""|Handiwork|name|||/name","Handiwork" "sheet name=""tech""|Handiwork|name|||/name","Handiwork"
"sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production." "sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production."
"sheet name=""tech""|Legacy|name|||/name","Legacy" "sheet name=""tech""|Legacy|name|||/name","Legacy"
...@@ -614,25 +625,25 @@ ...@@ -614,25 +625,25 @@
"sheet name=""tech""|Osmosis|name|||/name","Osmosis" "sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]." "sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market" "sheet name=""tech""|BlackMarket|name|||/name","Black Market"
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading." "sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>Unlocks trading routes at the [TradingPost].<br/>You gain +::percent::[Money] when trading with enemy clan, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading."
"sheet name=""tech""|StolenLore|name|||/name","Stolen Lore" "sheet name=""tech""|StolenLore|name|||/name","Stolen Lore"
"sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans." "sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans."
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics" "sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: per enemy civilian killed (currently ::nb::% - 40% max, ::nb2::/20 killed)." "sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slayed or lost in an enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation" "sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation"
"sheet name=""tech""|Rapacious|desc|||/desc","Your [Scout]s can explore [Ruins]s and [BrokenShores]s in neutral zones.<br/>Those in your territory provide +::value::[Happy]." "sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonus of special tiles is doubled."
"sheet name=""tech""|UnderPressure|name|||/name","Under Pressure" "sheet name=""tech""|UnderPressure|name|||/name","Under Pressure"
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each enemy clan having any of your military units stationed next to or within their borders.<br/>Increases the [Skirmisher]s' attack power by ::percent1::. They are less affected by the attack penalty from their distance to Town Hall." "sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|name|||/name","Hard Labor" "sheet name=""tech""|HardLabor|name|||/name","Hard Labor"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)." "sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears" "sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat & Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings." "sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|name|||/name","Capture" "sheet name=""tech""|Capture|name|||/name","Capture"
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s." "sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to enslave wounded enemy civilians or neutral faction units.<br/>Enslaved [Myrkalfar]s count as 3 [Slave]s, [Giant]s count as 5 [Slave]s. Chances of capture are increased by ::value1:: if your warchief is in the zone."
"sheet name=""tech""|SlaveTrade|name|||/name","Slave Trade" "sheet name=""tech""|SlaveTrade|name|||/name","Slave Trade"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are cheaper by ::inv_percent::, and minimum price is also reduced by ::inv_percent::." "sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are cheaper by ::inv_percent::, and minimum price is also reduced by ::inv_percent::."
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy" "sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
"sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: Attack Power for a military unit with no other ally units in their zone." "sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: Attack Power for a military unit with no other military allies in their zone."
"sheet name=""tech""|Metalcraft|name|||/name","Metalcraft" "sheet name=""tech""|Metalcraft|name|||/name","Metalcraft"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::" "sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::"
"sheet name=""tech""|BFTower|name|||/name","Great Tower" "sheet name=""tech""|BFTower|name|||/name","Great Tower"
...@@ -644,15 +655,25 @@ ...@@ -644,15 +655,25 @@
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life" "sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)" "sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per territory with upgraded civilian buildings (except houses)"
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit" "sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] every ::value1:: buildings on coastal zones.<br/>Enables Trade Routes with [TradingPost]s." "sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Lore] and +::value:: [Prescience] every ::value1:: buildings on coastal zones.<br/>Allows Trade Routes with [TradingPost]s."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide" "sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]." "sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond" "sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]." "sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]. Allows Trade Routes"
"sheet name=""tech""|FreshFish|name|||/name","Fresh Fish" "sheet name=""tech""|FreshFish|name|||/name","Fresh Fish"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is reduced by ::value1::." "sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. Their tool improvements are free and their forging time is reduced by ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight" "sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]." "sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CommunalProd|name|||/name","Communal Production"
"sheet name=""tech""|CommunalProd|desc|||/desc","All civilians produce ::percent:: of the resources produced in the same zone."
"sheet name=""tech""|MilitaryTraining|name|||/name","Military Training"
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Military units in your territory produce [MilitaryXP]. [Warrior]'s [WarriorCharge] ability gain ::percent:: attack."
"sheet name=""tech""|InvincibleHero|name|||/name","Invincible Hero"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gains up to ::percent:: attack and defense the lower his health is."
"sheet name=""tech""|PrayTheHero|name|||/name","Pray The Hero"
"sheet name=""tech""|PrayTheHero|desc|||/desc","Recruting [OxHero] is free and he revives after the reviving cooldown"
"sheet name=""tech""|Hydromel|name|||/name","Mjod"
"sheet name=""tech""|Hydromel|desc|||/desc","[InnKeeper] produce ::percent:: more [Happy]."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion" "sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free." "sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault" "sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
...@@ -662,9 +683,9 @@ ...@@ -662,9 +683,9 @@
"sheet name=""tech""|FeastResist|name|||/name","Teamwork" "sheet name=""tech""|FeastResist|name|||/name","Teamwork"
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting." "sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers and all your military units gain ::percent:: resistance when feasting."
"sheet name=""tech""|Supply|name|||/name","Supplies" "sheet name=""tech""|Supply|name|||/name","Supplies"
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], and +::value1:: [Stone]." "sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone]."
"sheet name=""tech""|Dedication|name|||/name","Dedication" "sheet name=""tech""|Dedication|name|||/name","Dedication"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus." "sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently::"
"sheet name=""tech""|Recruits|name|||/name","Recruits" "sheet name=""tech""|Recruits|name|||/name","Recruits"
"sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates." "sheet name=""tech""|Recruits|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy]. Allows to trade with your Homeland at better rates."
"sheet name=""tech""|Mercenaries|name|||/name","Mercenaries" "sheet name=""tech""|Mercenaries|name|||/name","Mercenaries"
...@@ -678,9 +699,9 @@ ...@@ -678,9 +699,9 @@
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings" "sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: Attack" "sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2::[Happy]<br/><font color=""#R"">Jörd: </font> Warchief and upgraded towers get +::percent_value3:: Attack"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan" "sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range." "sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster, can now attack at range and can go through tiles with foes without engaging combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth" "sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack.<br/>[WarchiefSnake] moves faster and can go through tiles with foes without engaging combat." "sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any area during ::value0:: months (::value3:: month cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack.<br/>[WarchiefSnake] moves faster."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth" "sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of The Earth"
"sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce" "sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased." "sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased."
...@@ -693,7 +714,11 @@ ...@@ -693,7 +714,11 @@
"sheet name=""tech""|FutureSight|name|||/name","Future Sight" "sheet name=""tech""|FutureSight|name|||/name","Future Sight"
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. The events are now revealed long before other clans." "sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. The events are now revealed long before other clans."
"sheet name=""tech""|SeaHowl|name|||/name","Howl Of The Sea Master" "sheet name=""tech""|SeaHowl|name|||/name","Howl Of The Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders." "sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder"
"sheet name=""tech""|CityBuilder|desc|||/desc","All improved zones gets +::percent1:: to their production.<br/>You gain ::value:: free zone improvement.<br/>[OxHero] can carry two [Artifact]."
"sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","[OxHero] can now use [Provocation] and can also carry three [Artifact]."
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED" "sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED" "sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED" "sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
...@@ -706,6 +731,8 @@ ...@@ -706,6 +731,8 @@
"sheet name=""tech""|NatureGift|name|||/name","DEPRECATED" "sheet name=""tech""|NatureGift|name|||/name","DEPRECATED"
"sheet name=""tech""|NatureGift|desc|||/desc","+1[Money] for each ::value:: clan member." "sheet name=""tech""|NatureGift|desc|||/desc","+1[Money] for each ::value:: clan member."
"sheet name=""tech""|GreatRoutes|name|||/name","DEPRECATED" "sheet name=""tech""|GreatRoutes|name|||/name","DEPRECATED"
"sheet name=""tech""|ImprovedHall|name|||/name","DEPRECATED"
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing"
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::." "sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing" "sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing"
...@@ -714,6 +741,7 @@ ...@@ -714,6 +741,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","You gain ::value0:: [Stone] and ::value1:: [Iron]." "sheet name=""tech""|LokiBlessing|desc|||/desc","You gain ::value0:: [Stone] and ::value1:: [Iron]."
"sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge" "sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory." "sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory."
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED"
"sheet name=""clan""|Wolf|name|||/name","Wolf" "sheet name=""clan""|Wolf|name|||/name","Wolf"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir" "sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
"sheet name=""clan""|Wolf|title|||/title","The Clan of the Wolf" "sheet name=""clan""|Wolf|title|||/title","The Clan of the Wolf"
...@@ -727,7 +755,7 @@ ...@@ -727,7 +755,7 @@
"sheet name=""clan""|Stag|title|||/title","The Clan of the Stag" "sheet name=""clan""|Stag|title|||/title","The Clan of the Stag"
"sheet name=""clan""|Stag|title2|||/title2","the clan of the Stag" "sheet name=""clan""|Stag|title2|||/title2","the clan of the Stag"
"sheet name=""clan""|Stag|desc|||/desc","Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as for their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitious expansionists." "sheet name=""clan""|Stag|desc|||/desc","Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as for their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitious expansionists."
"sheet name=""clan""|Stag|bonuses|0|desc|/desc","You start with +::value::[Food], [Wood] and [Money]." "sheet name=""clan""|Stag|bonuses|0|desc|/desc","You start with +::value::[Food], +::value1::[Wood], +::value2::[Money] and +::value3::[Lore]."
"sheet name=""clan""|Stag|bonuses|1|desc|/desc","The Hall of [Skald]s replaces the Brewery and produces additional [Fame]." "sheet name=""clan""|Stag|bonuses|1|desc|/desc","The Hall of [Skald]s replaces the Brewery and produces additional [Fame]."
"sheet name=""clan""|Goat|name|||/name","Goat" "sheet name=""clan""|Goat|name|||/name","Goat"
"sheet name=""clan""|Goat|totem|||/totem","Heidrun" "sheet name=""clan""|Goat|totem|||/totem","Heidrun"
...@@ -759,15 +787,15 @@ ...@@ -759,15 +787,15 @@
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways." "sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing." "sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population." "sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded houses." "sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded houses and Townhall."
"sheet name=""clan""|Snake|name|||/name","Snake" "sheet name=""clan""|Snake|name|||/name","Snake"
"sheet name=""clan""|Snake|totem|||/totem","Sváfnir" "sheet name=""clan""|Snake|totem|||/totem","Sváfnir"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake" "sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
"sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake" "sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake"
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare." "sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy." "sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Iron is not needed to summon Signy." "sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each years until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame. Signy grows up, getting stronger and unlocking new abilities instead." "sheet name=""clan""|Snake|bonuses|2|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Dragon|name|||/name","Dragon" "sheet name=""clan""|Dragon|name|||/name","Dragon"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg" "sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon" "sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon"
...@@ -782,10 +810,10 @@ ...@@ -782,10 +810,10 @@
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse" "sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
"sheet name=""clan""|Horse|title2|||/title2","the clan of the Horse" "sheet name=""clan""|Horse|title2|||/title2","the clan of the Horse"
"sheet name=""clan""|Horse|desc|||/desc","Led by Brok and Eitria, two spirited siblings, the clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world." "sheet name=""clan""|Horse|desc|||/desc","Led by Brok and Eitria, two spirited siblings, the clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse]." "sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] whithout Iron."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Your Warchiefs can mine and forge (at +10% speed)." "sheet name=""clan""|Horse|bonuses|1|desc|/desc","Your Warchiefs can mine and forge (at +10% speed)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","You don't have access to mines, miners or smiths." "sheet name=""clan""|Horse|bonuses|2|desc|/desc","You don't have access to mines, miners or smiths."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Your villagers have +25% build and repair speed." "sheet name=""clan""|Horse|bonuses|3|desc|/desc","Your villagers have ::percent:: build and repair speed."
"sheet name=""clan""|Kraken|name|||/name","Kraken" "sheet name=""clan""|Kraken|name|||/name","Kraken"
"sheet name=""clan""|Kraken|totem|||/totem","Lyngbakr" "sheet name=""clan""|Kraken|totem|||/totem","Lyngbakr"
"sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken" "sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken"
...@@ -793,10 +821,21 @@ ...@@ -793,10 +821,21 @@
"sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them." "sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them."
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonisation and building costs on non coastal zone are ::percent:: more expensive." "sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonisation and building costs on non coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' Attack is reduced by ::inv_percent:: on non coastal zone." "sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' Attack is reduced by ::inv_percent:: on non coastal zone."
"sheet name=""clan""|Kraken|bonuses|2 comment=""Constant prescience gain.""|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you." "sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea." "sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman] into [Norn]. The [Norn] produces [Happy] and [Prescience]." "sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman] into [Norn]. The [Norn] produces [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5 comment=""Initial Prescience gain""|desc|/desc","[Prescience] may be used to activate special abilities." "sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Ox|name|||/name","Ox"
"sheet name=""clan""|Ox|totem|||/totem","Himminbrjotir"
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
"sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox"
"sheet name=""clan""|Ox|desc|||/desc","Le clan des bourrins qui coup de boule tout ce qui passe."
"sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your units are tougher and larger than the other clans."
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","All civilian units have a ::percent:: production bonus."
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","All military units have a ::percent:: attack and defence bonus."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any production building can hold one less unit"
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","Your warchief is the powerful [OxHero], revered by his peoples for his strength."
"sheet name=""clan""|Ox|bonuses|5|desc|/desc","[OxHero] can find and equip [Artifact]s to get stronger."
"sheet name=""icon""|Wounded|name|||/name","Wounded" "sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production." "sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
"sheet name=""icon""|NoWork|name|||/name","Unemployed" "sheet name=""icon""|NoWork|name|||/name","Unemployed"
...@@ -823,6 +862,7 @@ ...@@ -823,6 +862,7 @@
"sheet name=""icon""|Warcried|name|||/name","Scared" "sheet name=""icon""|Warcried|name|||/name","Scared"
"sheet name=""icon""|BloodBath|name|||/name","Enraged" "sheet name=""icon""|BloodBath|name|||/name","Enraged"
"sheet name=""icon""|Frozen|name|||/name","Frozen" "sheet name=""icon""|Frozen|name|||/name","Frozen"
"sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits." "sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits."
"sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder." "sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder."
"sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers." "sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers."
...@@ -897,11 +937,11 @@ ...@@ -897,11 +937,11 @@
"sheet name=""icon""|AMilitiaToVillager|name|||/name","Demobilize Militia" "sheet name=""icon""|AMilitiaToVillager|name|||/name","Demobilize Militia"
"sheet name=""event""|Blizzard|name|||/name","Blizzard" "sheet name=""event""|Blizzard|name|||/name","Blizzard"
"sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and doubles Firewood consumption." "sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and doubles Firewood consumption."
"sheet name=""event""|Blizzard|announce|||/announce","The weather is cold this year. We'll have a <b>Blizzard</b> this winter, so we need to store a large amount of [Food] and [Wood]!" "sheet name=""event""|Blizzard|announce|||/announce","The weather is cold this year. We'll have a [Blizzard] this winter, so we need to store a large amount of [Food] and [Wood]!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","""[Blizzard]"" events appear frequently." "sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","""[Blizzard]"" events appear frequently."
"sheet name=""event""|Rats|name|||/name","Rat Infestation" "sheet name=""event""|Rats|name|||/name","Rat Infestation"
"sheet name=""event""|Rats|desc|||/desc","Rats will devour ::percent_value:: of any [Food] not stored in Silos and bring disease. Your Silos currently protect ::silo::." "sheet name=""event""|Rats|desc|||/desc","Rats will devour ::percent_value:: of any [Food] not stored in Silos and bring disease. Your Silos currently protect ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Rats have been reported. We need to store our [Food] in <b>Silos</b> and have [Healer]s to protect against disease." "sheet name=""event""|Rats|announce|||/announce","Rats have been reported. We need to store our [Food] in [FoodSilo]s and have [Healer]s to protect against disease."
"sheet name=""event""|Earthquake|name|||/name","Earthquake" "sheet name=""event""|Earthquake|name|||/name","Earthquake"
"sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings." "sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings."
"sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them." "sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them."
...@@ -914,7 +954,7 @@ ...@@ -914,7 +954,7 @@
"sheet name=""event""|FallenSailors|announce|||/announce","Ahoy! Fallen Sailors are approaching your coasts!" "sheet name=""event""|FallenSailors|announce|||/announce","Ahoy! Fallen Sailors are approaching your coasts!"
"sheet name=""event""|BloodMoon|name|||/name","Blood Moon" "sheet name=""event""|BloodMoon|name|||/name","Blood Moon"
"sheet name=""event""|BloodMoon|desc|||/desc","All units gain +::percent_value:: attack power when outside of their territory for the duration of the Blood Moon." "sheet name=""event""|BloodMoon|desc|||/desc","All units gain +::percent_value:: attack power when outside of their territory for the duration of the Blood Moon."
"sheet name=""event""|BloodMoon|announce|||/announce","The <b>Blood Moon</b> is coming! Prepare for a fight!" "sheet name=""event""|BloodMoon|announce|||/announce","The [BloodMoon] is coming! Prepare for a fight!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","""[BloodMoon]"" events appear frequently." "sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","""[BloodMoon]"" events appear frequently."
"sheet name=""event""|Eruption|name|||/name","Volcanic Eruption" "sheet name=""event""|Eruption|name|||/name","Volcanic Eruption"
"sheet name=""event""|Eruption|desc|||/desc","[Meteor] will soon fall on Northgard. They are a good source of stone, as well as a hidden threat." "sheet name=""event""|Eruption|desc|||/desc","[Meteor] will soon fall on Northgard. They are a good source of stone, as well as a hidden threat."
...@@ -1009,7 +1049,7 @@ ...@@ -1009,7 +1049,7 @@
"sheet name=""campaign""|Journey|texts|4|text|/text","Very good. Your restraint does you honor. Besides, none of us will be getting revenge if we starve to death first." "sheet name=""campaign""|Journey|texts|4|text|/text","Very good. Your restraint does you honor. Besides, none of us will be getting revenge if we starve to death first."
"sheet name=""campaign""|Journey|texts|5|text|/text","Speaking of which, there will be no shortage of mouths to feed, so let us seek out food. Wood is also a vital resource, being used for both heating and construction." "sheet name=""campaign""|Journey|texts|5|text|/text","Speaking of which, there will be no shortage of mouths to feed, so let us seek out food. Wood is also a vital resource, being used for both heating and construction."
"sheet name=""campaign""|Journey|texts|6|text|/text","We must also leave the continent and set sail for Northgard. We shall need a proper shore to go out to sea." "sheet name=""campaign""|Journey|texts|6|text|/text","We must also leave the continent and set sail for Northgard. We shall need a proper shore to go out to sea."
"sheet name=""campaign""|Journey|texts|7|text|/text","You are quite right. I suggest you instruct villagers to build a scout camp and train as scouts, so that they may explore the region." "sheet name=""campaign""|Journey|texts|7|text|/text","You are quite right. I suggest you instruct villagers to build a scout camp and assign them as scouts, so that they may explore the region."
"sheet name=""campaign""|Journey|texts|8|text|/text","Hmm, the air is getting colder... winter is almost upon us." "sheet name=""campaign""|Journey|texts|8|text|/text","Hmm, the air is getting colder... winter is almost upon us."
"sheet name=""campaign""|Journey|texts|9|text|/text","Indeed, my lord. We should expect food to be scarcer, and our people will consume more firewood to heat their homes." "sheet name=""campaign""|Journey|texts|9|text|/text","Indeed, my lord. We should expect food to be scarcer, and our people will consume more firewood to heat their homes."
"sheet name=""campaign""|Journey|texts|10|text|/text","Our military troops will also be weakened by the cold. It might not be the best time to fight." "sheet name=""campaign""|Journey|texts|10|text|/text","Our military troops will also be weakened by the cold. It might not be the best time to fight."
...@@ -1921,6 +1961,8 @@ ...@@ -1921,6 +1961,8 @@
"sheet name=""achievement""|AHorseVictory|desc|||/desc","Win with the Clan of the Horse [not in Story Mode]" "sheet name=""achievement""|AHorseVictory|desc|||/desc","Win with the Clan of the Horse [not in Story Mode]"
"sheet name=""achievement""|AKrakenVictory|name|||/name","Day of the Tentacle" "sheet name=""achievement""|AKrakenVictory|name|||/name","Day of the Tentacle"
"sheet name=""achievement""|AKrakenVictory|desc|||/desc","Win with the Clan of the Kraken [not in Story Mode]" "sheet name=""achievement""|AKrakenVictory|desc|||/desc","Win with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|AOxVictory|name|||/name","C'est la danse du coup de boule !"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master" "sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Acheive 50 Victories with the Clan of the Wolf [not in Story Mode]" "sheet name=""achievement""|AWolfGold|desc|||/desc","Acheive 50 Victories with the Clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagGold|name|||/name","Stag Master" "sheet name=""achievement""|AStagGold|name|||/name","Stag Master"
...@@ -2135,6 +2177,8 @@ ...@@ -2135,6 +2177,8 @@
"sheet name=""achievement""|ARelicHorse|desc|||/desc","Build the Relic of Dainsleif & Tyrfing" "sheet name=""achievement""|ARelicHorse|desc|||/desc","Build the Relic of Dainsleif & Tyrfing"
"sheet name=""achievement""|ARelicKraken|name|||/name","Pride of the Kraken" "sheet name=""achievement""|ARelicKraken|name|||/name","Pride of the Kraken"
"sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]" "sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]"
"sheet name=""achievement""|ARelicOx|name|||/name","EL CORRIDA !"
"sheet name=""achievement""|ARelicOx|desc|||/desc","Build the tissu rouge [not in Story Mode]"
"sheet name=""achievement""|AOvercooked|name|||/name","Overcooked" "sheet name=""achievement""|AOvercooked|name|||/name","Overcooked"
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder" "sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded" "sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
...@@ -2171,6 +2215,8 @@ ...@@ -2171,6 +2215,8 @@
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse" "sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror" "sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken" "sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AConquestOx|name|||/name","Ox Conqueror"
"sheet name=""achievement""|AConquestOx|desc|||/desc","Finish a Conquest with the clan of the Ox"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination" "sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans" "sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist" "sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
...@@ -2195,6 +2241,8 @@ ...@@ -2195,6 +2241,8 @@
"sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troups in battle." "sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troups in battle."
"sheet name=""ability""|Purify|name|||/name","Purify" "sheet name=""ability""|Purify|name|||/name","Purify"
"sheet name=""ability""|Purify|desc|||/desc","Sacrifice your [NornArmor] to immediately colonize a neutral or enemy zone." "sheet name=""ability""|Purify|desc|||/desc","Sacrifice your [NornArmor] to immediately colonize a neutral or enemy zone."
"sheet name=""ability""|Provocation|name|||/name","Provocation"
"sheet name=""ability""|Provocation|desc|||/desc","Taunt the (non neutral) enemies around him and lower their defense."
"sheet name=""ability""|WarEffort|name|||/name","War Effort" "sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore." "sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge" "sheet name=""ability""|WarriorCharge|name|||/name","Charge"
...@@ -2229,7 +2277,7 @@ ...@@ -2229,7 +2277,7 @@
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non thralls units." "sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non thralls units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence" "sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
"sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health." "sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health."
"sheet name=""ability""|CanHide|name|||/name","Cloacked" "sheet name=""ability""|CanHide|name|||/name","Cloaked"
"sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless the war is declared in the zone." "sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless the war is declared in the zone."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Special Attack" "sheet name=""ability""|GiantCrowAoE|name|||/name","Special Attack"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby ennemies." "sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby ennemies."
...@@ -2239,6 +2287,10 @@ ...@@ -2239,6 +2287,10 @@
"sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] cannot take damages as long as he is close to an [IceGolem]." "sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] cannot take damages as long as he is close to an [IceGolem]."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless" "sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes" "sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes"
"sheet name=""ability""|ProjectileResist|name|||/name","Projectile Resistance"
"sheet name=""ability""|ProjectileResist|desc|||/desc","Reduces damages from projectiles by ::inv_percent::."
"sheet name=""ability""|Stealth|name|||/name","Stealth"
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units for ::value:: seconds."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence" "sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]" "sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence" "sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
...@@ -2277,6 +2329,7 @@ ...@@ -2277,6 +2329,7 @@
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army." "sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit" "sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone." "sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""ability""|FreeMilitaryPath|name|||/name","DEPRECATED"
"sheet name=""battle""|CallBlood|name|||/name","Call of Blood" "sheet name=""battle""|CallBlood|name|||/name","Call of Blood"
"sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala." "sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala."
"sheet name=""battle""|InnerSea|name|||/name","Inner Sea" "sheet name=""battle""|InnerSea|name|||/name","Inner Sea"
...@@ -2346,7 +2399,7 @@ ...@@ -2346,7 +2399,7 @@
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered." "sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered." "sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered." "sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ManyLore|desc|||/desc","There is more [CircleStone]s and [RuneStone]s than usual." "sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]." "sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources coming by boat." "sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources coming by boat."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year." "sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
...@@ -2361,7 +2414,7 @@ ...@@ -2361,7 +2414,7 @@
"sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water." "sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter." "sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter."
"sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land." "sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","No [Lore] resource. There is no knowledge tree. The [Lore] earned is used to activate [BifrostLore] after you have colonized it." "sheet name=""rule""|BifrostNoLore|desc|||/desc","As soon as [BifrostLore] is colonised, the [Lore] you earn is used to activate it."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]s prices are divided by ::value::." "sheet name=""rule""|MarketLowPrice|desc|||/desc","[Marketplace]s prices are divided by ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s don't use a building slot." "sheet name=""rule""|MarketFreeSlot|desc|||/desc","[Marketplace]s don't use a building slot."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::." "sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::."
...@@ -2372,11 +2425,11 @@ ...@@ -2372,11 +2425,11 @@
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]." "sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::." "sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","All zones have reduced available room for buildings." "sheet name=""rule""|DeathSwamp|desc|||/desc","All zones have reduced available room for buildings."
"sheet name=""rule""|ManySwamp|desc|||/desc","There is more [MarshBuilding] than usual." "sheet name=""rule""|ManySwamp|desc|||/desc","There are more [MarshBuilding] than usual."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","There is more [Shoal], [Fertility] and [DeerSpawner] than usual." "sheet name=""rule""|MoreFoodSource|desc|||/desc","There are more [Shoal], [Fertility] and [DeerSpawner] than usual."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]." "sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]." "sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","There is more [Sheep]s than usual." "sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month." "sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs twice the price to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic." "sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental Rewards for Commercial influence happens more frequently." "sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental Rewards for Commercial influence happens more frequently."
...@@ -2388,8 +2441,8 @@ ...@@ -2388,8 +2441,8 @@
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently." "sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring [GiantFire]s regularly. No one can close them." "sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s." "sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There is less [Stones] than usual." "sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are less [Stones] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There is more [IronDeposit] than usual." "sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: less minerals." "sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: less minerals."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land." "sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends." "sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
...@@ -2401,11 +2454,12 @@ ...@@ -2401,11 +2454,12 @@
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","You will receive military units before each new [BloodMoon]." "sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","You will receive military units before each new [BloodMoon]."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","You can't build [MarketPlace] or [TradingPost]." "sheet name=""rule""|NoKrownBuilding|desc|||/desc","You can't build [MarketPlace] or [TradingPost]."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Your [TownHall] produces more [Food]." "sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Your [TownHall] produces more [Food]."
"sheet name=""rule""|LethalRuins|desc|||/desc","Your [Scout]s die when they finish exploring a [Ruins] or [BrokenHouse]." "sheet name=""rule""|LethalRuins|desc|||/desc","Your [Scout]s die when they finish looting treasures."
"sheet name=""rule""|NoTechMoney|desc|||/desc","The [ImprovedHall], [Bartering], [Negociators] and [NearTheSea] knowledge don't generate [Money]." "sheet name=""rule""|NoTechMoney|desc|||/desc","Knowledge doesn't generate [Money]."
"sheet name=""rule""|NoTHMoney|desc|||/desc","The [Townhall] doesn't generate any [Money]." "sheet name=""rule""|NoTHMoney|desc|||/desc","The [Townhall] doesn't generate any [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","Sailors don't produce any [Money]." "sheet name=""rule""|NoSailorMoney|desc|||/desc","Sailors don't produce any [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Your population needs more happiness and to eat more food." "sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Your population needs more happiness and to eat more food."
"sheet name=""rule""|SkirmisherAccess|desc|||/desc","All clans have access to [Skirmisher]s."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]" "sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: damage on [WatchTower]s" "sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: damage on [WatchTower]s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for <Unit>s" "sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for <Unit>s"
...@@ -2420,7 +2474,7 @@ ...@@ -2420,7 +2474,7 @@
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]" "sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: on colonization cost" "sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: on colonization cost"
"sheet name=""bonus""|BWinter|desc|||/desc","Winter is ::inv_percent:: less harsh" "sheet name=""bonus""|BWinter|desc|||/desc","Winter is ::inv_percent:: less harsh"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: <Resource> each month" "sheet name=""bonus""|BMineral|desc|||/desc","+::value:: <Resource> each ::value1:: months"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for <Unit>s" "sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for <Unit>s"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: population growth" "sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: population growth"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]s store +::percent:: and bonus is increased by ::percent1::" "sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]s store +::percent:: and bonus is increased by ::percent1::"
...@@ -2447,7 +2501,7 @@ ...@@ -2447,7 +2501,7 @@
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::" "sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenarie]s" "sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenarie]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense." "sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[Sheildbearer]s start with their weapon." "sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[Shieldbearer]s start with their weapon improved."
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available" "sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2." "sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses" "sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
...@@ -2464,3 +2518,80 @@ ...@@ -2464,3 +2518,80 @@
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s" "sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]" "sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time" "sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Reduce projectile damage by ::inv_percent::."
"sheet name=""artifact""|WeaponDef|shortDesc|||/shortDesc","Proj. damage : <font color=""#G"">-::inv_percent::</font>"
"sheet name=""artifact""|ArmorDef|desc|||/desc","Increase defense by ::percent::."
"sheet name=""artifact""|ArmorDef|shortDesc|||/shortDesc","Defense : <font color=""#G"">+::percent::</font>"
"sheet name=""artifact""|LeggingDef|desc|||/desc","Reduce [EnragedCharge] cooldown by ::inv_percent::."
"sheet name=""artifact""|LeggingDef|shortDesc|||/shortDesc","Relic skill cooldown : <font color=""#G"">-::inv_percent::</font>"
"sheet name=""artifact""|WeaponAtk|desc|||/desc","Those hard gloves were once wore by a god. Add ::percent:: to attack."
"sheet name=""artifact""|WeaponAtk|shortDesc|||/shortDesc","Attack power : <font color=""#G"">+::percent::</font>"
"sheet name=""artifact""|ArmorAtk|desc|||/desc","Increase your attack speed by ::percent::."
"sheet name=""artifact""|ArmorAtk|shortDesc|||/shortDesc","Attack speed : <font color=""#G"">+::percent::</font>"
"sheet name=""artifact""|LeggingAtk|desc|||/desc","Increase walking speed by ::percent::."
"sheet name=""artifact""|LeggingAtk|shortDesc|||/shortDesc","Walk speed : <font color=""#G"">+::percent::</font>"
"sheet name=""victory""|VMilitary|name|||/name","Domination"
"sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"sheet name=""victory""|VMilitary|conds|0|desc|/desc","::value:: clans defeated"
"sheet name=""victory""|VLore|name|||/name","Wisdom"
"sheet name=""victory""|VLore|desc|||/desc","Discover ancient knowledge and become the <font color=""#R"">wisest Clan leader</font> in Northgard."
"sheet name=""victory""|VLore|conds|0|desc|/desc","::value:: Blessings from the gods"
"sheet name=""victory""|VMoney|name|||/name","Trade"
"sheet name=""victory""|VMoney|desc|||/desc","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard."
"sheet name=""victory""|VMoney|conds|0|desc|/desc","Build a Lighthouse"
"sheet name=""victory""|VMoney|conds|1|desc|/desc","::value:: Commercial Influence"
"sheet name=""victory""|VFame|name|||/name","Fame"
"sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"sheet name=""victory""|VFame|conds|0|desc|/desc","::value:: areas controlled"
"sheet name=""victory""|VFame|conds|2|desc|/desc","::value:: Fame gained"
"sheet name=""victory""|VFame|conds|3|desc|/desc","Build an [::id::]"
"sheet name=""victory""|VYggdrasil|name|||/name","Yggdrasil"
"sheet name=""victory""|VYggdrasil|desc|||/desc","Find the legendary World Tree, <font color=""#R"">Yggdrasil</font>, and be the first to conquer it."
"sheet name=""victory""|VYggdrasil|conds|0|desc|/desc","Discover Yggdrasil"
"sheet name=""victory""|VYggdrasil|conds|1|desc|/desc","Take control of Yggdrasil"
"sheet name=""victory""|VHelheim|name|||/name","Helheim"
"sheet name=""victory""|VHelheim|desc|||/desc","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s."
"sheet name=""victory""|VHelheim|conds|0|desc|/desc","Discover Helheim"
"sheet name=""victory""|VHelheim|conds|1|desc|/desc","Take control of Helheim"
"sheet name=""victory""|VHelheim|conds|2|desc|/desc","Controlled for ::value:: months"
"sheet name=""victory""|VOdinSword|name|||/name","Sword of Odin"
"sheet name=""victory""|VOdinSword|desc|||/desc","Colonize the Anvil of Gods and forge Odin's legendary sword using [Iron]."
"sheet name=""victory""|VOdinSword|conds|0|desc|/desc","Colonize the Anvil of Gods"
"sheet name=""victory""|VOdinSword|conds|1|desc|/desc","::value:: sword parts forged"
"sheet name=""victory""|VFameAlt|name|||/name","Fame"
"sheet name=""victory""|VFameAlt|desc|||/desc","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"sheet name=""victory""|VKillLichKing|name|||/name","Kill [LichKing]"
"sheet name=""victory""|VKillLichKing|desc|||/desc","Command your alliance and kill [LichKing]."
"sheet name=""victory""|VKillLichKing|conds|0|desc|/desc","Kill [LichKing]"
"sheet name=""victory""|VSurviveYears|name|||/name","Survival"
"sheet name=""victory""|VSurviveYears|desc|||/desc","Survive until ::date::"
"sheet name=""victory""|VColonizeAll|name|||/name","Prevent the Invasion"
"sheet name=""victory""|VColonizeAll|desc|||/desc","Colonize all [Helheim]s before year 4."
"sheet name=""victory""|VColonizeAll|conds|0|desc|/desc","::value:: areas controlled"
"sheet name=""victory""|VHelheimControl|name|||/name","Helheim Invasion"
"sheet name=""victory""|VHelheimControl|desc|||/desc","Control all [Helheim]s to block the invasion."
"sheet name=""victory""|VHelheimControl|conds|0|desc|/desc","Control an additional gate each year after 801."
"sheet name=""victory""|VHelheimControl|conds|1|desc|/desc","::value:: [Helheim] under your control."
"sheet name=""victory""|VBestFame|name|||/name","Glory"
"sheet name=""victory""|VBestFame|desc|||/desc","Be the most famous when reaching ::date::."
"sheet name=""victory""|VBestFame|conds|0|desc|/desc","::value:: Fame gained"
"sheet name=""victory""|VBifrost|name|||/name","Activating Bifrost"
"sheet name=""victory""|VBifrost|desc|||/desc","Activate [Bifrost] before ::date::."
"sheet name=""victory""|VKillGiants|name|||/name","[Giant]s Slayer"
"sheet name=""victory""|VKillGiants|desc|||/desc","Kill ::nb:: [Giant]s and [GiantFire]s."
"sheet name=""victory""|VKillGiants|conds|0|desc|/desc","::value:: Jötnar killed"
"sheet name=""victory""|VKillWyverns|name|||/name","Monster Master"
"sheet name=""victory""|VKillWyverns|desc|||/desc","Kill ::nb:: [Wyvern]s."
"sheet name=""victory""|VKillWyverns|conds|0|desc|/desc","::value:: Wyverns killed"
"sheet name=""victory""|VLoreSword|name|||/name","Gods' Wisdom"
"sheet name=""victory""|VLoreSword|desc|||/desc","Become the wisest warchief. Achieve an Epic Lore Victory by deserving the 4 knowledge blessings and controlling the [BigSword]."
"sheet name=""victory""|VLoreSword|conds|0|desc|/desc","::value:: Blessings from the gods"
"sheet name=""victory""|VDefendJotnar|name|||/name","[Giant]'s Frien"
"sheet name=""victory""|VDefendJotnar|desc|||/desc","Defend the [Giant]s and befriend them."
"sheet name=""victory""|VDefendJotnar|conds|0|desc|/desc","Jötnar must not be defeated"
"sheet name=""victory""|VDefendJotnar|conds|1|desc|/desc","::value:: friendship"
"sheet name=""victory""|VDefendAIAlly|name|||/name","Protect the meek"
"sheet name=""victory""|VDefendAIAlly|desc|||/desc","Protect your weak ally from enemies at any price."
"sheet name=""victory""|VKillGiantBoar|name|||/name","Epic Trophy"
"sheet name=""victory""|VKillGiantBoar|desc|||/desc","Be the first to find and kill the [GiantBoar]."
"sheet name=""victory""|VKillGiantBoar|conds|0|desc|/desc","Kill the Giant Boar"
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...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","Jan|Feb|Mär|Apr|Mai|Jun|Jul|Aug|Sep|Okt|Nov|Dez" "t id=""months_short""|||||/t","Jan|Feb|Mär|Apr|Mai|Jun|Jul|Aug|Sep|Okt|Nov|Dez"
"t id=""date""|||||/t","::year:: A.D. - ::month::" "t id=""date""|||||/t","::year:: A.D. - ::month::"
"t id=""dateCampaign""|||||/t","Jahr ::year:: - ::month::" "t id=""dateCampaign""|||||/t","Jahr ::year:: - ::month::"
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","Bevölkerung" "g id=""titles""|t id=""population""||||/t","Bevölkerung"
"g id=""titles""|t id=""civilians""||||/t","Zivilisten" "g id=""titles""|t id=""civilians""||||/t","Zivilisten"
"g id=""titles""|t id=""slaves""||||/t","Sklaven" "g id=""titles""|t id=""slaves""||||/t","Sklaven"
...@@ -24,7 +21,7 @@ ...@@ -24,7 +21,7 @@
"g id=""great_trade_route_names""|t id=""Small""||||/t","Heimat" "g id=""great_trade_route_names""|t id=""Small""||||/t","Heimat"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård" "g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland" "g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragafull" "g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","Alle" "g id=""victories""|t id=""all""||||/t","Alle"
"t id=""domination_only""|||||/t","Nur Vorherrschaft" "t id=""domination_only""|||||/t","Nur Vorherrschaft"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Vorherrschaft" "g id=""victories""|g id=""military""|t id=""title""|||/t","Vorherrschaft"
...@@ -66,8 +63,8 @@ ...@@ -66,8 +63,8 @@
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Kontrolliert alle [Helheim]s, um den Invasoren den Zugang zu versperren." "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Kontrolliert alle [Helheim]s, um den Invasoren den Zugang zu versperren."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Gemeinsame Siege" "g id=""victories""|g id=""any""|t id=""title""|||/t","Gemeinsame Siege"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Erringt einen beliebigen Sieg: Vorherrschaft, Ruhm, Handel oder Weisheit." "g id=""victories""|g id=""any""|t id=""desc""|||/t","Erringt einen beliebigen Sieg: Vorherrschaft, Ruhm, Handel oder Weisheit."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame" "g id=""victories""|g id=""famealt""|t id=""title""|||/t","Ruhm"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Erhöht Euren [Fame], dann erhaltet Ihr den Titel <font color=""#R"">König</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>" "g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: Gebiete kontrolliert" "g id=""victories""|t id=""areas_controlled""||||/t","::p:: Gebiete kontrolliert"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Ruhm erhalten" "g id=""victories""|t id=""fame_collected""||||/t","::p:: Ruhm erhalten"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","Verteidigen" "g id=""buttons""|t id=""defense_on""||||/t","Verteidigen"
"g id=""buttons""|t id=""defense_off""||||/t","Automatisch" "g id=""buttons""|t id=""defense_off""||||/t","Automatisch"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Bereich entwickeln" "g id=""buttons""|t id=""upgrade_zone""||||/t","Bereich entwickeln"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Bereich entwickeln (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Sammeln" "g id=""buttons""|t id=""rally_warchief""||||/t","Sammeln"
"g id=""buttons""|t id=""spawn_bear""||||/t","Beschwören" "g id=""buttons""|t id=""spawn_bear""||||/t","Beschwören"
"g id=""buttons""|t id=""show_statistics""||||/t","Statistiken anzeigen" "g id=""buttons""|t id=""show_statistics""||||/t","Statistiken anzeigen"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Weist Eure [Warchief]s für den Abbau von [Iron] zu." "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Weist Eure [Warchief]s für den Abbau von [Iron] zu."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Weist Eure [Warchief]s für den Abbau von [Rimesteel] zu." "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Weist Eure [Warchief]s für den Abbau von [Rimesteel] zu."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Weist Eure [Warchief]s für den Abbau von [Gemstone]s zu." "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Weist Eure [Warchief]s für den Abbau von [Gemstone]s zu."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Weist Eure [Warchief]s für den Abbau von [Rimesteel] zu." "g id=""help""|t id=""horse_anvil_of_gods""||||/t","Weist Eure [Warchief]s für das Schmieden des Schwerts des Odin zu."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Spiel speichern" "g id=""ui""|g id=""menu""|t id=""save""|||/t","Spiel speichern"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Zurück zum Spiel" "g id=""ui""|g id=""menu""|t id=""play""|||/t","Zurück zum Spiel"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Beenden" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Beenden"
...@@ -410,6 +408,13 @@ ...@@ -410,6 +408,13 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Klickt, um dieses Relikt zu schmieden." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Klickt, um dieses Relikt zu schmieden."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- Relikt des ::the_clan_of_the_animal::s -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- Relikt des ::the_clan_of_the_animal::s -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Derzeit geschmiedet" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Derzeit geschmiedet"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Dieses Gebiet kann derzeit nicht besiedelt werden." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Dieses Gebiet kann derzeit nicht besiedelt werden."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Kein verbündeter Verteidigungsturm in diesem Gebiet." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Kein verbündeter Verteidigungsturm in diesem Gebiet."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Erfordert ein Gebäude für [Food], [Wood] oder [Money]." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Erfordert ein Gebäude für [Food], [Wood] oder [Money]."
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Fortsetzen ist in ::time:: Sek. möglich." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Fortsetzen ist in ::time:: Sek. möglich."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Ihr habt noch ::count:: Pausen." "g id=""dialogs""|t id=""pause_remaining""||||/t","Ihr habt noch ::count:: Pausen."
"g id=""dialogs""|t id=""resume_time""||||/t","Spiel wird in ::time:: Sek. fortgesetzt." "g id=""dialogs""|t id=""resume_time""||||/t","Spiel wird in ::time:: Sek. fortgesetzt."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","AN" "g id=""dialogs""|t id=""on""||||/t","AN"
"g id=""dialogs""|t id=""off""||||/t","AUS" "g id=""dialogs""|t id=""off""||||/t","AUS"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Beenden zum Desktop?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Beenden zum Desktop?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: erlerntes Wissen" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: erlerntes Wissen"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Erfordert ::count::/::max:: erlerntes Wissen." "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Erfordert ::count::/::max:: erlerntes Wissen."
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Wählt eine Technologie, um ::tech:: zu ersetzen." "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Wählt eine Technologie, um ::tech:: zu ersetzen."
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(derzeit +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd-Fähigkeiten" "g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd-Fähigkeiten"
"g id=""dialogs""|t id=""close""||||/t","Schließen" "g id=""dialogs""|t id=""close""||||/t","Schließen"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Ihr solltet Euch auf den Winter vorbereiten." "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Ihr solltet Euch auf den Winter vorbereiten."
...@@ -536,8 +546,7 @@ ...@@ -536,8 +546,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Erhöht die Bau- und Reparaturgeschwindigkeit der [Villager]s um ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Erhöht die Bau- und Reparaturgeschwindigkeit der [Villager]s um ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Erhöht die Heilungsgeschwindigkeit [Mender] um ::percent:: und produziert ::percent:: mehr [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Erhöht die Heilungsgeschwindigkeit [Mender] um ::percent:: und produziert ::percent:: mehr [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produzieren ::percent:: mehr [Fame] und [Happy] sowie ::percent:: mehr [Money] durch ""[GreatDeeds]""." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produzieren ::percent:: mehr [Fame] und [Happy] sowie ::percent:: mehr [Money] durch ""[GreatDeeds]""."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","Erhöht die Heilgeschwindigkeit der [Healer] um ::percent::. Sie produzieren zudem ::percent:: mehr [Food] durch [Medicine]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","Erhöht die Heilgeschwindigkeit der [Healer] um ::percent::. Sie produzieren zudem ::percent:: mehr [Food]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","Erhöht die Heilgeschwindigkeit der [Healer] um ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produzieren ::percent:: mehr [Money], [Lore] und [Fame]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produzieren ::percent:: mehr [Money], [Lore] und [Fame]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produzieren ::percent:: mehr [Money] und [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produzieren ::percent:: mehr [Money] und [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s erhalten die Fähigkeit [WarriorCharge] und ::percent:: Angriff." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s erhalten die Fähigkeit [WarriorCharge] und ::percent:: Angriff."
...@@ -548,6 +557,8 @@ ...@@ -548,6 +557,8 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Erhöht die Schmiedegeschwindigkeit Eurer [::id::]s um ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Erhöht die Schmiedegeschwindigkeit Eurer [::id::]s um ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzieren ::percent:: mehr [Happy] und [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzieren ::percent:: mehr [Happy] und [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] erhält die Fähigkeit ""[Purify]"" und ihre Angriffskraft wird um ::percent:: erhöht." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] erhält die Fähigkeit ""[Purify]"" und ihre Angriffskraft wird um ::percent:: erhöht."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s entdecken neue Gebiete und erkunden Ruinen um ::percent:: schneller. Außerdem rennen sie beim Spähen."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Bereits verbessert</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Bereits verbessert</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Gebäude erforderlich</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Gebäude erforderlich</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s können nicht verbessert werden." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s können nicht verbessert werden."
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Kann nicht während des Ereignisses ""Gefrorenes Meer"" verwendet werden." "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Kann nicht während des Ereignisses ""Gefrorenes Meer"" verwendet werden."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Häuptling|Thane|Jarl|König" "g id=""fame""|t id=""fame_titles""||||/t","Häuptling|Thane|Jarl|König"
"g id=""fame""|t id=""ages""||||/t","Im Alter von 15|Im Alter von 16|Im Alter von 18" "g id=""fame""|t id=""ages""||||/t","Im Alter von 15|Im Alter von 16|Im Alter von 17"
"g id=""fame""|t id=""age0_name""||||/t","Die List" "g id=""fame""|t id=""age0_name""||||/t","Die List"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Hoheitsgebiet" "g id=""happy_categories""|t id=""territory""||||/t","Hoheitsgebiet"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Opfer erforderlich" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","Opfer erforderlich"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Traumland" "g id=""happy_categories""|t id=""mushrooms""||||/t","Traumland"
"g id=""happy_categories""|t id=""gemstone""||||/t","Edelsteine" "g id=""happy_categories""|t id=""gemstone""||||/t","Edelsteine"
"g id=""happy_categories""|t id=""temple""||||/t","Altar der Könige"
"g id=""status_happy""|t id=""nohome""||||/t","Wir haben keine Häuser!" "g id=""status_happy""|t id=""nohome""||||/t","Wir haben keine Häuser!"
"g id=""status_happy""|t id=""nofood""||||/t","Wir haben Hunger!" "g id=""status_happy""|t id=""nofood""||||/t","Wir haben Hunger!"
"g id=""status_happy""|t id=""nowood""||||/t","Wir frieren!" "g id=""status_happy""|t id=""nowood""||||/t","Wir frieren!"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","Erfordert ein Stein-/Eisenvorkommen" "g id=""tip""|t id=""building_req_deposit""||||/t","Erfordert ein Stein-/Eisenvorkommen"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Erfordert ein Gebiet mit natürlichen Nahrungsressourcen" "g id=""tip""|t id=""building_req_food_tile""||||/t","Erfordert ein Gebiet mit natürlichen Nahrungsressourcen"
"g id=""tip""|t id=""building_single""||||/t","Ihr könnt nur ein Exemplar bauen." "g id=""tip""|t id=""building_single""||||/t","Ihr könnt nur ein Exemplar bauen."
"g id=""tip""|t id=""building_max_reached""||||/t","Baulimit erreicht: ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","All Eure Gebiete enthalten schon dieses Gebäude:"
"g id=""tip""|t id=""building_already_in_area""||||/t","Dieses Gebäude ist in diesem Gebiet bereits vorhanden." "g id=""tip""|t id=""building_already_in_area""||||/t","Dieses Gebäude ist in diesem Gebiet bereits vorhanden."
"g id=""tip""|t id=""building_no_place""||||/t","Platz nicht verfügbar" "g id=""tip""|t id=""building_no_place""||||/t","Platz nicht verfügbar"
"g id=""tip""|t id=""building_hostility""||||/t","Dieses Gebiet wird angegriffen" "g id=""tip""|t id=""building_hostility""||||/t","Dieses Gebiet wird angegriffen"
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Erfordert aufgewertetes Gemeindehaus" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Erfordert aufgewertetes Gemeindehaus"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Kann nicht beim Kämpfen aufgewertet werden." "g id=""tip""|t id=""upgrade_fighting""||||/t","Kann nicht beim Kämpfen aufgewertet werden."
"g id=""tip""|t id=""free_from_tech""||||/t","Kostenlos mit ::tech_name::" "g id=""tip""|t id=""free_from_tech""||||/t","Kostenlos mit ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","Gebiet im Landesinneren" "g id=""tip""|t id=""non_coastal""||||/t","Gebiet im Landesinneren"
"g id=""tip""|t id=""unlock_relic""||||/t","Ein Relikt schmieden" "g id=""tip""|t id=""unlock_relic""||||/t","Ein Relikt schmieden"
"g id=""tip""|t id=""relic_creator""||||/t","Dieses Relikt kann nur von ::player_name:: verwendet werden" "g id=""tip""|t id=""relic_creator""||||/t","Dieses Relikt kann nur von ::player_name:: verwendet werden"
"g id=""tip""|t id=""relic_already_built""||||/t","Ihr könnt nur ::nb:: Relikte bauen." "g id=""tip""|t id=""relic_already_built""||||/t","Ihr könnt nur ::nb:: Relikte bauen."
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: -::malusProd::% Produktion; militärische Einheiten und Gebäude der Schlange profitieren von +::snakeBonus::% Angriffskraft." "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: -::malusProd::% Produktion; militärische Einheiten und Gebäude der Schlange profitieren von +::snakeBonus::% Angriffskraft."
"g id=""tip""|t id=""can_cast_scorched""||||/t","Ihr könnt in diesem Bereich [ScorchedEarth] einsetzen." "g id=""tip""|t id=""can_cast_scorched""||||/t","Ihr könnt in diesem Bereich [ScorchedEarth] einsetzen (::loot::)."
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy muss sich in der Mitte des Bereichs befinden, um [ScorchedEarth] einzusetzen." "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy muss sich in der Mitte des Bereichs befinden, um [ScorchedEarth] einzusetzen."
"g id=""tip""|t id=""remaining_time""||||/t","Verbleibende Zeit: ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Verbleibende Zeit: ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Abklingzeit ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Abklingzeit ::p::%"
...@@ -743,7 +758,7 @@ ...@@ -743,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Derzeit ist der Handel ausgesetzt." "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Derzeit ist der Handel ausgesetzt."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Er hat derzeit <img src=""/r/Fame""/><font color=""#F"">::fame::</font>" "g id=""tip""|g id=""align""|t id=""fame""|||/t","Er hat derzeit <img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und ::percent:: Bonus auf die gesamte Produktion und ::happyVal:: [Happy] für einen Monat sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und ::percent:: Bonus auf die gesamte Produktion und ::happyVal:: [Happy] für einen Monat sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help_goat""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen Bonus von ::percent:: auf die gesamte Produktion und ::happyVal: [Happy] für zwei Monate sowie <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen ::percent:: Bonus auf die gesamte Produktion sowie ::happyVal:: [Happy] für einen Monat." "g id=""tip""|t id=""feast_help_no_fame""||||/t","Ein Festmahl gewährt <font color=""#G"">+::const::</font> und einen ::percent:: Bonus auf die gesamte Produktion sowie ::happyVal:: [Happy] für einen Monat."
"g id=""tip""|t id=""helheim_progress""||||/t","Kontrolliert für ::months::/::max:: Monate" "g id=""tip""|t id=""helheim_progress""||||/t","Kontrolliert für ::months::/::max:: Monate"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Angriffskraft" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Angriffskraft"
...@@ -844,7 +859,7 @@ ...@@ -844,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","Dieses Gebäude ist voll" "g id=""tip_action""|t id=""building_fully_assigned""||||/t","Dieses Gebäude ist voll"
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","Dieses Gebäude hat bereits einen Bauarbeiter." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","Dieses Gebäude hat bereits einen Bauarbeiter."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Errichtet mehr Lager, um Eure [Warband] zu vergrößern" "g id=""tip_action""|t id=""not_enough_warband""||||/t","Errichtet mehr Lager, um Eure [Warband] zu vergrößern"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Kostet <font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Kostet ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Reparieren <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>" "g id=""tip_action""|t id=""repair_cost""||||/t","Reparieren <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: kann dieses Gebäude nicht verwenden." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: kann dieses Gebäude nicht verwenden."
...@@ -966,13 +981,17 @@ ...@@ -966,13 +981,17 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> hat den Handel von [::res::] mit Euch begonnen!" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> hat den Handel von [::res::] mit Euch begonnen!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> hat den Handel von [::res::] mit Euch beendet." "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> hat den Handel von [::res::] mit Euch beendet."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> hat ein Festmahl organisiert." "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> hat ein Festmahl organisiert."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> hat zu Ehren des Kraken ein großes Festmahl organisiert."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> hat die Kontrolle über ein neues Gebiet auf Euch übertragen." "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> hat die Kontrolle über ein neues Gebiet auf Euch übertragen."
"g id=""notify""|t id=""ally_under_attack""||||/t","Euer Verbündeter <font color=""::allyColor::"">::allyName::</font> wird angegriffen von <font color=""::color::"">::name::</font>, er braucht vielleicht Eure Hilfe!" "g id=""notify""|t id=""ally_under_attack""||||/t","Euer Verbündeter <font color=""::allyColor::"">::allyName::</font> wird angegriffen von <font color=""::color::"">::name::</font>, er braucht vielleicht Eure Hilfe!"
"g id=""notify""|t id=""mercenary_loot""||||/t","Eure [Mercenary]s haben Folgendes geplündert: <img src=""/r/::r::""/>::q::" "g id=""notify""|t id=""mercenary_loot""||||/t","Eure [Mercenary]s haben Folgendes geplündert: <img src=""/r/::r::""/>::q::"
"g id=""notify""|t id=""signy_loot""||||/t","Eure [WarchiefSnake]s haben Folgendes geplündert: <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] wurde geheilt! Jetzt wird er bei der Erkundung von Northgard helfen. Ihr habt <img src=""/r/Lore""/><font color=""#G"">::lore::</font> erhalten." "g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] wurde geheilt! Jetzt wird er bei der Erkundung von Northgard helfen. Ihr habt <img src=""/r/Lore""/><font color=""#G"">::lore::</font> erhalten."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] wurde geheilt! Jetzt wird er bei der Erkundung von Northgard helfen."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] hat ein neues Gebiet erkundet!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] hat ein neues Gebiet erkundet!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] hat Northgard verlassen!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] hat Northgard verlassen!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","Ein Schiff ist von einer Hauptverkehrsroute zurückgekehrt. Ihr habt Folgendes erhalten ::res1::, ::res2:: und ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","Ein Schiff ist von einer Hauptverkehrsroute zurückgekehrt. Ihr habt Folgendes erhalten ::res1::, ::res2:: und ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Ein Schiff ist von einer Hauptverkehrsroute zurückgekehrt. Ihr habt Folgendes erhalten: res1:: und ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","Nachdem ein [AncientGraveyard] von Euch untersucht wurde, habt Ihr die Kontrolle über ::nb:: [SpecterWarrior] erhalten." "g id=""notify""|t id=""ancient_grave""||||/t","Nachdem ein [AncientGraveyard] von Euch untersucht wurde, habt Ihr die Kontrolle über ::nb:: [SpecterWarrior] erhalten."
"g id=""notify""|t id=""free_feast""||||/t","Ihr habt ein kostenloses Festmahl erhalten." "g id=""notify""|t id=""free_feast""||||/t","Ihr habt ein kostenloses Festmahl erhalten."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Ihr habt eine kostenlose [WatchTower]-Aufwertung erhalten." "g id=""notify""|t id=""free_tower_upgrade""||||/t","Ihr habt eine kostenlose [WatchTower]-Aufwertung erhalten."
...@@ -996,6 +1015,7 @@ ...@@ -996,6 +1015,7 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","Ihr belegt den ersten [Fame]-Rang! ::res:: wird in Kürze per Schiff eintreffen!" "g id=""notify""|t id=""fame_rank_owner""||||/t","Ihr belegt den ersten [Fame]-Rang! ::res:: wird in Kürze per Schiff eintreffen!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Ein Schiff hat gerade Eure Prämie abgeliefert." "g id=""notify""|t id=""fame_rank_boat""||||/t","Ein Schiff hat gerade Eure Prämie abgeliefert."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Das Schiff konnte nicht landen, weil Ihr keinen Strand kontrolliert." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Das Schiff konnte nicht landen, weil Ihr keinen Strand kontrolliert."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","Tag ::value::" "g id=""endgame_event""|t id=""day""||||/t","Tag ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> ist an der Küste von Northgard gelandet!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> ist an der Küste von Northgard gelandet!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> hat ein neues Gebiet besiedelt." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> hat ein neues Gebiet besiedelt."
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","Gebäude in diesem Kapitel nicht verfügbar" "g id=""campaign""|t id=""no_build""||||/t","Gebäude in diesem Kapitel nicht verfügbar"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Herzlichen Glückwunsch! Ihr könnt jetzt die Bannerträger des Feldzugs im Einzelspieler- und Mehrspielermodus als Kriegshäuptlinge einsetzen!" "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Herzlichen Glückwunsch! Ihr könnt jetzt die Bannerträger des Feldzugs im Einzelspieler- und Mehrspielermodus als Kriegshäuptlinge einsetzen!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Fortsetzen" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Fortsetzen"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Eroberung laden"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Neue Eroberung" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Neue Eroberung"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Freund einladen" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Freund einladen"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Gruppe verlassen" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Gruppe verlassen"
...@@ -1094,8 +1115,10 @@ ...@@ -1094,8 +1115,10 @@
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: hat das Spiel verlassen." "g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: hat das Spiel verlassen."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo" "g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Ko-op mit ::playerName::" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Ko-op mit ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::." "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: ist bereit für den Start von ""::battleName::""."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest." "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: ist bereit für den Start einer neuen Eroberung."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","::battleName:: startet gleich ..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Host wurde geändert: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Neue Eroberung" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Neue Eroberung"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Einstellungen" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Einstellungen"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Clanauswahl" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Clanauswahl"
...@@ -1122,6 +1145,7 @@ ...@@ -1122,6 +1145,7 @@
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Ihr" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Ihr"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Gewählt von ::playerName::" "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Gewählt von ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Von Euch gewählt" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Von Euch gewählt"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","Dieser Bonus ist für Euren Clan nutzlos"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Verbindung zum letzten Spiel wird wiederhergestellt ..." "g id=""conquest""|g id=""map""|t id=""recover""|||/t","Verbindung zum letzten Spiel wird wiederhergestellt ..."
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Ihr habt schon ein laufendes Spiel. Wollt Ihr es wirklich löschen und die Schlacht von vorne beginnen?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Ihr habt schon ein laufendes Spiel. Wollt Ihr es wirklich löschen und die Schlacht von vorne beginnen?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Herzlichen Glückwunsch!" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Herzlichen Glückwunsch!"
...@@ -1131,10 +1155,15 @@ ...@@ -1131,10 +1155,15 @@
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Angesichts Eurer Heldentaten gewähren wir Euch ein neues Aussehen für Euer [TownHall]." "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Angesichts Eurer Heldentaten gewähren wir Euch ein neues Aussehen für Euer [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Die Generierung wird bei jedem Start dieses Kampfes identisch sein." "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Die Generierung wird bei jedem Start dieses Kampfes identisch sein."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Die Generierung wird sich bei jedem Start dieses Kampfes ändern." "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Die Generierung wird sich bei jedem Start dieses Kampfes ändern."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europa"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","Nordamerika"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","China"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Wenn Ihr das Spiel verlasst, verliert Ihr und Euer Teamkamerad. Wollt Ihr Euch wirklich geschlagen geben?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Wenn Ihr das Spiel verlasst, verliert Ihr und Euer Teamkamerad. Wollt Ihr Euch wirklich geschlagen geben?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Zurück zur Eroberungskarte" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Zurück zur Eroberungskarte"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Wollt Ihr Eure Gruppe und den Eroberungsmodus wirklich verlassen?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Wollt Ihr Eure Gruppe und den Eroberungsmodus wirklich verlassen?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Verbrennt ein beliebiges Gebiet auf unbestimmte Zeit.<br/>Verbranntes Gebiet: -::v1:: Produktion, Einheiten und Gebäude der Schlange +::v2:: Angriff. Erhöht die Verteidigung des Benutzers beim Entfachen um ::v3::." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Verbrennt ein beliebiges Gebiet auf unbestimmte Zeit.<br/>Verbranntes Gebiet: -::v1:: Produktion, Einheiten und Gebäude der Schlange +::v2:: Angriff. Erhöht die Verteidigung des Benutzers beim Entfachen um ::v3::."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","Nach der Besiedelung von [BifrostLore] wird Euer [Lore] zu seiner Aktivierung verwendet, anstatt Wissen freizuschalten.<br/><br/>Wollt Ihr [BifrostLore] besiedeln?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Inselgelände wird geformt ..." "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Inselgelände wird geformt ..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Berge werden generiert ..." "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Berge werden generiert ..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Gletscherseen werden gestaltet ..." "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Gletscherseen werden gestaltet ..."
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","Zufällig" "g id=""network""|t id=""random_clan""||||/t","Zufällig"
"g id=""network""|t id=""player_color""||||/t","Farbe" "g id=""network""|t id=""player_color""||||/t","Farbe"
"g id=""network""|t id=""start_game""||||/t","Spiel starten" "g id=""network""|t id=""start_game""||||/t","Spiel starten"
"g id=""network""|t id=""started_game""||||/t","Spiel gestartet"
"g id=""network""|t id=""cant_join_started""||||/t","Ihr könnt keinem Spiel beitreten, das bereits gestartet wurde."
"g id=""network""|t id=""waiting_for_players""||||/t","Warten auf Spieler ..." "g id=""network""|t id=""waiting_for_players""||||/t","Warten auf Spieler ..."
"g id=""network""|t id=""waiting_for_teams""||||/t","Nicht genug verschiedene Teams" "g id=""network""|t id=""waiting_for_teams""||||/t","Nicht genug verschiedene Teams"
"g id=""network""|t id=""waiting_for_colors""||||/t","Spielerfarbenkonflikt" "g id=""network""|t id=""waiting_for_colors""||||/t","Spielerfarbenkonflikt"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","Warten auf Antwort ..." "g id=""network""|t id=""waiting_friend_answer""||||/t","Warten auf Antwort ..."
"g id=""network""|t id=""friend_invite_time""||||/t","Verbleibende Zeit: ::v:: Sek." "g id=""network""|t id=""friend_invite_time""||||/t","Verbleibende Zeit: ::v:: Sek."
"g id=""network""|t id=""server_zone""||||/t","Spielserver" "g id=""network""|t id=""server_zone""||||/t","Spielserver"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","Europa" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europa"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","Nordamerika" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","Nordamerika"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","Peer-to-Peer" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","China"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","Peer-to-Peer"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Holze" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Holze"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Stein" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Stein"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Eisen" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Eisen"
......
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","Jan|Feb|Mar|Apr|May|Jun|Jul|Aug|Sep|Oct|Nov|Dec" "t id=""months_short""|||||/t","Jan|Feb|Mar|Apr|May|Jun|Jul|Aug|Sep|Oct|Nov|Dec"
"t id=""date""|||||/t","::year:: AD - ::month::" "t id=""date""|||||/t","::year:: AD - ::month::"
"t id=""dateCampaign""|||||/t","Year ::year:: - ::month::" "t id=""dateCampaign""|||||/t","Year ::year:: - ::month::"
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","Population" "g id=""titles""|t id=""population""||||/t","Population"
"g id=""titles""|t id=""civilians""||||/t","Civilians" "g id=""titles""|t id=""civilians""||||/t","Civilians"
"g id=""titles""|t id=""slaves""||||/t","Thralls" "g id=""titles""|t id=""slaves""||||/t","Thralls"
...@@ -24,7 +21,7 @@ ...@@ -24,7 +21,7 @@
"g id=""great_trade_route_names""|t id=""Small""||||/t","Home" "g id=""great_trade_route_names""|t id=""Small""||||/t","Home"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård" "g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland" "g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragafull" "g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","All" "g id=""victories""|t id=""all""||||/t","All"
"t id=""domination_only""|||||/t","Domination only" "t id=""domination_only""|||||/t","Domination only"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Domination" "g id=""victories""|g id=""military""|t id=""title""|||/t","Domination"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","Defend" "g id=""buttons""|t id=""defense_on""||||/t","Defend"
"g id=""buttons""|t id=""defense_off""||||/t","Auto" "g id=""buttons""|t id=""defense_off""||||/t","Auto"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Develop Area" "g id=""buttons""|t id=""upgrade_zone""||||/t","Develop Area"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Develop Area (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Rallying" "g id=""buttons""|t id=""rally_warchief""||||/t","Rallying"
"g id=""buttons""|t id=""spawn_bear""||||/t","Summon" "g id=""buttons""|t id=""spawn_bear""||||/t","Summon"
"g id=""buttons""|t id=""show_statistics""||||/t","Show Statistics" "g id=""buttons""|t id=""show_statistics""||||/t","Show Statistics"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assign your [Warchief]s to extract [Iron]." "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assign your [Warchief]s to extract [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assign your [Warchief]s to extract [Rimesteel]." "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assign your [Warchief]s to extract [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assign your [Warchief]s to extract [Gemstone]." "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assign your [Warchief]s to extract [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assign your [Warchief]s to extract [Rimesteel]." "g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assign your [Warchief]s to forge the Sword of Odin."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Save Game" "g id=""ui""|g id=""menu""|t id=""save""|||/t","Save Game"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Return to Game" "g id=""ui""|g id=""menu""|t id=""play""|||/t","Return to Game"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Quit" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Quit"
...@@ -410,6 +408,13 @@ ...@@ -410,6 +408,13 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Resume will be available in ::time::s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Resume will be available in ::time::s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left." "g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left."
"g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s." "g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","ON" "g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF" "g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities" "g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities"
"g id=""dialogs""|t id=""close""||||/t","Close" "g id=""dialogs""|t id=""close""||||/t","Close"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","You should prepare for winter." "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","You should prepare for winter."
...@@ -536,8 +546,7 @@ ...@@ -536,8 +546,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","Increases [Healer]s' healing speed by ::percent::. They also produce ::percent:: more [Food] with [Medecine]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","Increases [Healer]s' healing speed by ::percent::. They also produce ::percent:: more [Food]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","Increases [Healer]s' healing speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produce ::percent:: more [Money], [Lore] and [Fame]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produce ::percent:: more [Money], [Lore] and [Fame]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
...@@ -548,6 +557,8 @@ ...@@ -548,6 +557,8 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increase forge speed of your [::id::]s by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increase forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved."
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event." "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King" "g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King"
"g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 18" "g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 17|Age 18"
"g id=""fame""|t id=""age0_name""||||/t","The Cunning" "g id=""fame""|t id=""age0_name""||||/t","The Cunning"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Territory" "g id=""happy_categories""|t id=""territory""||||/t","Territory"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice needed" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice needed"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands" "g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones" "g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones"
"g id=""happy_categories""|t id=""temple""||||/t","Altar of Kings"
"g id=""status_happy""|t id=""nohome""||||/t","We don't have houses!" "g id=""status_happy""|t id=""nohome""||||/t","We don't have houses!"
"g id=""status_happy""|t id=""nofood""||||/t","We're starving!" "g id=""status_happy""|t id=""nofood""||||/t","We're starving!"
"g id=""status_happy""|t id=""nowood""||||/t","We're freezing!" "g id=""status_happy""|t id=""nowood""||||/t","We're freezing!"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","Requires Stone/Iron deposit" "g id=""tip""|t id=""building_req_deposit""||||/t","Requires Stone/Iron deposit"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Requires an area with a natural Food resource" "g id=""tip""|t id=""building_req_food_tile""||||/t","Requires an area with a natural Food resource"
"g id=""tip""|t id=""building_single""||||/t","You can only build one" "g id=""tip""|t id=""building_single""||||/t","You can only build one"
"g id=""tip""|t id=""building_max_reached""||||/t","You can only build ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","All of your zones already contains one"
"g id=""tip""|t id=""building_already_in_area""||||/t","This building is already present in this area" "g id=""tip""|t id=""building_already_in_area""||||/t","This building is already present in this area"
"g id=""tip""|t id=""building_no_place""||||/t","No slot available" "g id=""tip""|t id=""building_no_place""||||/t","No slot available"
"g id=""tip""|t id=""building_hostility""||||/t","The zone is under attack" "g id=""tip""|t id=""building_hostility""||||/t","The zone is under attack"
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting" "g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting"
"g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::" "g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone" "g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone"
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic" "g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::" "g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics" "g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack" "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area" "g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]" "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]"
"g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%"
...@@ -844,7 +859,7 @@ ...@@ -844,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","This building is full." "g id=""tip_action""|t id=""building_fully_assigned""||||/t","This building is full."
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","This building already has a builder." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","This building already has a builder."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Build more Camps to grow your [Warband] size" "g id=""tip_action""|t id=""not_enough_warband""||||/t","Build more Camps to grow your [Warband] size"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Costs <font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Costs ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::" "g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building."
...@@ -966,13 +981,17 @@ ...@@ -966,13 +981,17 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you." "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> has organized a feast." "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> has organized a feast."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> has organized a great feast in the honor of the Kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> has transferred control of a new area to you." "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> has transferred control of a new area to you."
"g id=""notify""|t id=""ally_under_attack""||||/t","Your ally <font color=""::allyColor::"">::allyName::</font> is being attacked by <font color=""::color::"">::name::</font>! He might need your help!" "g id=""notify""|t id=""ally_under_attack""||||/t","Your ally <font color=""::allyColor::"">::allyName::</font> is being attacked by <font color=""::color::"">::name::</font>! He might need your help!"
"g id=""notify""|t id=""mercenary_loot""||||/t","Your [Mercenary]s have looted <img src=""/r/::r::""/>::q::." "g id=""notify""|t id=""mercenary_loot""||||/t","Your [Mercenary]s have looted <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""signy_loot""||||/t","[WarchiefSnake] has looted <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard. You have gained <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard. You have gained <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] has revealed a new area!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] has revealed a new area!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] has left Northgard!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] has left Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","A ship came back from a Great Trade Route. You have gained ::res1::, ::res2:: and ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","A ship came back from a Great Trade Route. You have gained ::res1::, ::res2:: and ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","A ship came back from a Great Trade Route. You have gained ::res1:: and ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]" "g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast." "g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade." "g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
...@@ -995,7 +1014,8 @@ ...@@ -995,7 +1014,8 @@
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly." "g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!" "g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty." "g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beach." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::" "g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter" "g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use story mode Heroes as Warchiefs in single-player and multiplayer modes!" "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use story mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Load a Conquest"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
...@@ -1094,8 +1115,10 @@ ...@@ -1094,8 +1115,10 @@
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: has left." "g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: has left."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo" "g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Coop with ::playerName::" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Coop with ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::." "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ""::battleName::""."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest." "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","""::battleName::"" is about to start..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Host has been changed: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan"
...@@ -1122,6 +1145,7 @@ ...@@ -1122,6 +1145,7 @@
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","You" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","You"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Chosen by ::playerName::" "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Chosen by ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Chosen by you" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Chosen by you"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","This bonus is useless for your clan"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconnect to last game" "g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconnect to last game"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","You have an ongoing game. Are you sure you want to delete it and start again this battle?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","You have an ongoing game. Are you sure you want to delete it and start again this battle?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!"
...@@ -1131,10 +1155,15 @@ ...@@ -1131,10 +1155,15 @@
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]." "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle." "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle." "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europe"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","North America"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","China"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonising [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..." "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..." "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..." "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..."
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","Random" "g id=""network""|t id=""random_clan""||||/t","Random"
"g id=""network""|t id=""player_color""||||/t","Color" "g id=""network""|t id=""player_color""||||/t","Color"
"g id=""network""|t id=""start_game""||||/t","Start Game" "g id=""network""|t id=""start_game""||||/t","Start Game"
"g id=""network""|t id=""started_game""||||/t","Game started"
"g id=""network""|t id=""cant_join_started""||||/t","You can't join a game which is already started"
"g id=""network""|t id=""waiting_for_players""||||/t","Waiting for players..." "g id=""network""|t id=""waiting_for_players""||||/t","Waiting for players..."
"g id=""network""|t id=""waiting_for_teams""||||/t","Invalid team distribution" "g id=""network""|t id=""waiting_for_teams""||||/t","Invalid team distribution"
"g id=""network""|t id=""waiting_for_colors""||||/t","Player color conflict" "g id=""network""|t id=""waiting_for_colors""||||/t","Player color conflict"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","Waiting for answer..." "g id=""network""|t id=""waiting_friend_answer""||||/t","Waiting for answer..."
"g id=""network""|t id=""friend_invite_time""||||/t","Time remaining: ::v::s." "g id=""network""|t id=""friend_invite_time""||||/t","Time remaining: ::v::s."
"g id=""network""|t id=""server_zone""||||/t","Game Server" "g id=""network""|t id=""server_zone""||||/t","Game Server"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","Europe" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europe"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","North America" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","North America"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","Peer to Peer" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","China"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","Peer to Peer"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Wood" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Wood"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Stone" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Stone"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Iron" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Iron"
......
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","Ene|Feb|Mar|Abr|May|Jun|Jul|Ago|Sep|Oct|Nov|Dic" "t id=""months_short""|||||/t","Ene|Feb|Mar|Abr|May|Jun|Jul|Ago|Sep|Oct|Nov|Dic"
"t id=""date""|||||/t","::year:: D. C. - ::month::" "t id=""date""|||||/t","::year:: D. C. - ::month::"
"t id=""dateCampaign""|||||/t","Año ::year:: - ::month::" "t id=""dateCampaign""|||||/t","Año ::year:: - ::month::"
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","Población" "g id=""titles""|t id=""population""||||/t","Población"
"g id=""titles""|t id=""civilians""||||/t","Civiles" "g id=""titles""|t id=""civilians""||||/t","Civiles"
"g id=""titles""|t id=""slaves""||||/t","Esclavos" "g id=""titles""|t id=""slaves""||||/t","Esclavos"
...@@ -24,7 +21,7 @@ ...@@ -24,7 +21,7 @@
"g id=""great_trade_route_names""|t id=""Small""||||/t","Destino" "g id=""great_trade_route_names""|t id=""Small""||||/t","Destino"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård" "g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland" "g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragafull" "g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","Todos" "g id=""victories""|t id=""all""||||/t","Todos"
"t id=""domination_only""|||||/t","Solo dominación" "t id=""domination_only""|||||/t","Solo dominación"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Dominación" "g id=""victories""|g id=""military""|t id=""title""|||/t","Dominación"
...@@ -66,8 +63,8 @@ ...@@ -66,8 +63,8 @@
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Controla todas las puertas de [Helheim] y bloquea la invasión." "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Controla todas las puertas de [Helheim] y bloquea la invasión."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Victorias comunes" "g id=""victories""|g id=""any""|t id=""title""|||/t","Victorias comunes"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Puedes lograr cualquier victoria: dominación, fama, comercio o sabiduría." "g id=""victories""|g id=""any""|t id=""desc""|||/t","Puedes lograr cualquier victoria: dominación, fama, comercio o sabiduría."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame" "g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fama"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Aumenta tu [Fame] para obtener el título de <font color=""#R"">Rey</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>" "g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: áreas controladas" "g id=""victories""|t id=""areas_controlled""||||/t","::p:: áreas controladas"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: de fama ganada" "g id=""victories""|t id=""fame_collected""||||/t","::p:: de fama ganada"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","Defender" "g id=""buttons""|t id=""defense_on""||||/t","Defender"
"g id=""buttons""|t id=""defense_off""||||/t","Automático" "g id=""buttons""|t id=""defense_off""||||/t","Automático"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Desarrollar área" "g id=""buttons""|t id=""upgrade_zone""||||/t","Desarrollar área"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Desarrollar área (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Reagrupándote" "g id=""buttons""|t id=""rally_warchief""||||/t","Reagrupándote"
"g id=""buttons""|t id=""spawn_bear""||||/t","Convocar" "g id=""buttons""|t id=""spawn_bear""||||/t","Convocar"
"g id=""buttons""|t id=""show_statistics""||||/t","Mostrar estadísticas" "g id=""buttons""|t id=""show_statistics""||||/t","Mostrar estadísticas"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Asigna a tus [Warchief]s para que extraigan [Iron]." "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Asigna a tus [Warchief]s para que extraigan [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Asigna a tus [Warchief]s para que extraigan [Rimesteel]." "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Asigna a tus [Warchief]s para que extraigan [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Asigna a tus [Warchief]s para que extraigan gemas." "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Asigna a tus [Warchief]s para que extraigan gemas."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Asigna a tus [Warchief]s para que extraigan [Rimesteel]." "g id=""help""|t id=""horse_anvil_of_gods""||||/t","Asigna a tus [Warchief]s para que forjen la espada de Odín."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Guardar partida" "g id=""ui""|g id=""menu""|t id=""save""|||/t","Guardar partida"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Regresar a la partida" "g id=""ui""|g id=""menu""|t id=""play""|||/t","Regresar a la partida"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Salir" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Salir"
...@@ -410,6 +408,13 @@ ...@@ -410,6 +408,13 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Pulsa para empezar a forjar esta reliquia." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Pulsa para empezar a forjar esta reliquia."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- reliquia del ::the_clan_of_the_animal:: -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- reliquia del ::the_clan_of_the_animal:: -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Actualmente forjada" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Actualmente forjada"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","No se puede colonizar esta área en este momento." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","No se puede colonizar esta área en este momento."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No hay ninguna torre defensiva aliada en esta área." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No hay ninguna torre defensiva aliada en esta área."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Necesitas un edificio de [Food], [Wood] o [Money]." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Necesitas un edificio de [Food], [Wood] o [Money]."
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Podrás continuar dentro de ::time:: s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Podrás continuar dentro de ::time:: s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Pausas restantes: ::count::." "g id=""dialogs""|t id=""pause_remaining""||||/t","Pausas restantes: ::count::."
"g id=""dialogs""|t id=""resume_time""||||/t","La partida se reanudará dentro de ::time:: s." "g id=""dialogs""|t id=""resume_time""||||/t","La partida se reanudará dentro de ::time:: s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","SÍ" "g id=""dialogs""|t id=""on""||||/t","SÍ"
"g id=""dialogs""|t id=""off""||||/t","¡NO!" "g id=""dialogs""|t id=""off""||||/t","¡NO!"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","¿Salir al escritorio?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","¿Salir al escritorio?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: conocimiento aprendido" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: conocimiento aprendido"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requiere ::count::/::max:: conocimiento aprendido" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requiere ::count::/::max:: conocimiento aprendido"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Elige una tecnología para sustituir a la tecnología ::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Elige una tecnología para sustituir a la tecnología ::tech::"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(Actualmente +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Habilidades de wyrd" "g id=""dialogs""|t id=""prescience_ability""||||/t","Habilidades de wyrd"
"g id=""dialogs""|t id=""close""||||/t","Cerrar" "g id=""dialogs""|t id=""close""||||/t","Cerrar"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Debes prepararte para el invierno." "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Debes prepararte para el invierno."
...@@ -536,8 +546,7 @@ ...@@ -536,8 +546,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Aumenta la velocidad de construcción y reparación de los [Villager]s en un ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Aumenta la velocidad de construcción y reparación de los [Villager]s en un ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Aumenta la velocidad de curación de los [Mender]es en un ::percent:: y produce un ::percent:: más de [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Aumenta la velocidad de curación de los [Mender]es en un ::percent:: y produce un ::percent:: más de [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","Las unidades de [::id::]s producen un ::percent:: más de [Fame] y [Happy], y un ::percent:: más [Money] con [GreatDeeds]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","Las unidades de [::id::]s producen un ::percent:: más de [Fame] y [Happy], y un ::percent:: más [Money] con [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","Aumenta la velocidad de curación de los [Healer]s en un ::percent::. También producen un ::percent:: más de [Food] con la [Medicine]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","Aumenta la velocidad de curación de los [Healer]s en un ::percent::. También producen un ::percent:: más [Food]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","Aumenta la velocidad de curación de los [Healer]s en un ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","Las unidades de [::id::]s producen un ::percent:: más [Money], [Lore] y [Fame]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","Las unidades de [::id::]s producen un ::percent:: más [Money], [Lore] y [Fame]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","Las unidades de [::id::]s producen un ::percent:: más [Money] y [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","Las unidades de [::id::]s producen un ::percent:: más [Money] y [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","Las unidades de [::id::]s consiguen la habilidad [WarriorCharge] y un ::percent:: de ataque." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","Las unidades de [::id::]s consiguen la habilidad [WarriorCharge] y un ::percent:: de ataque."
...@@ -548,6 +557,8 @@ ...@@ -548,6 +557,8 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Aumenta la velocidad de forja de tus unidades de [::id::] en un ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Aumenta la velocidad de forja de tus unidades de [::id::] en un ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","Las unidades de [::id::]s producirán un ::percent:: más de [Happy] y [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","Las unidades de [::id::]s producirán un ::percent:: más de [Happy] y [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] consigue la habilidad [Purify] y aumenta su poder de ataque en un ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] consigue la habilidad [Purify] y aumenta su poder de ataque en un ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Las unidades de [::id::] descubren nuevas zonas y exploran las ruinas un ::percent:: más deprisa. También corren siempre mientras exploran."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Ya mejorado</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Ya mejorado</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Edificio necesario</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Edificio necesario</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","No puedes mejorar: [::id::]." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","No puedes mejorar: [::id::]."
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","No se puede utilizar durante el evento Mar congelado." "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","No se puede utilizar durante el evento Mar congelado."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Cacique|Thane |Jarl|Rey" "g id=""fame""|t id=""fame_titles""||||/t","Cacique|Thane |Jarl|Rey"
"g id=""fame""|t id=""ages""||||/t","Edad 15|Edad 16|Edad 18" "g id=""fame""|t id=""ages""||||/t","Edad 15|Edad 16|Edad 17"
"g id=""fame""|t id=""age0_name""||||/t","La astuta" "g id=""fame""|t id=""age0_name""||||/t","La astuta"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Territorio" "g id=""happy_categories""|t id=""territory""||||/t","Territorio"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrificio necesario" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrificio necesario"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Tierras de los sueños" "g id=""happy_categories""|t id=""mushrooms""||||/t","Tierras de los sueños"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemas" "g id=""happy_categories""|t id=""gemstone""||||/t","Gemas"
"g id=""happy_categories""|t id=""temple""||||/t","Altar de reyes"
"g id=""status_happy""|t id=""nohome""||||/t","¡No tenemos casas!" "g id=""status_happy""|t id=""nohome""||||/t","¡No tenemos casas!"
"g id=""status_happy""|t id=""nofood""||||/t","¡Nos morimos de hambre!" "g id=""status_happy""|t id=""nofood""||||/t","¡Nos morimos de hambre!"
"g id=""status_happy""|t id=""nowood""||||/t","¡Nos congelamos!" "g id=""status_happy""|t id=""nowood""||||/t","¡Nos congelamos!"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","Requiere un depósito de piedra/hierro" "g id=""tip""|t id=""building_req_deposit""||||/t","Requiere un depósito de piedra/hierro"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Requiere un área de fuentes naturales de alimentos" "g id=""tip""|t id=""building_req_food_tile""||||/t","Requiere un área de fuentes naturales de alimentos"
"g id=""tip""|t id=""building_single""||||/t","Solo puedes construir uno." "g id=""tip""|t id=""building_single""||||/t","Solo puedes construir uno."
"g id=""tip""|t id=""building_max_reached""||||/t","Solo puedes construir ::nbMax::."
"g id=""tip""|t id=""building_all_zones_full""||||/t","Todas tus zonas ya tienen uno."
"g id=""tip""|t id=""building_already_in_area""||||/t","Este edificio ya está construido en esta área." "g id=""tip""|t id=""building_already_in_area""||||/t","Este edificio ya está construido en esta área."
"g id=""tip""|t id=""building_no_place""||||/t","No hay espacio disponible" "g id=""tip""|t id=""building_no_place""||||/t","No hay espacio disponible"
"g id=""tip""|t id=""building_hostility""||||/t","Están atacando la zona" "g id=""tip""|t id=""building_hostility""||||/t","Están atacando la zona"
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Requiere un ayuntamiento mejorado" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Requiere un ayuntamiento mejorado"
"g id=""tip""|t id=""upgrade_fighting""||||/t","No se puede mejorar al luchar." "g id=""tip""|t id=""upgrade_fighting""||||/t","No se puede mejorar al luchar."
"g id=""tip""|t id=""free_from_tech""||||/t","Gratis con ::tech_name::" "g id=""tip""|t id=""free_from_tech""||||/t","Gratis con ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","Zona no costera" "g id=""tip""|t id=""non_coastal""||||/t","Zona no costera"
"g id=""tip""|t id=""unlock_relic""||||/t","Forja una reliquia" "g id=""tip""|t id=""unlock_relic""||||/t","Forja una reliquia"
"g id=""tip""|t id=""relic_creator""||||/t","Esta reliquia solo la puede usar ::player_name::" "g id=""tip""|t id=""relic_creator""||||/t","Esta reliquia solo la puede usar ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","Solo puedes construir ::nb:: reliquias." "g id=""tip""|t id=""relic_already_built""||||/t","Solo puedes construir ::nb:: reliquias."
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: -::malusProd::% de producción; las unidades militares del Clan de la Serpiente y los edificios tienen un +::snakeBonus::% de poder de ataque." "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: -::malusProd::% de producción; las unidades militares del Clan de la Serpiente y los edificios tienen un +::snakeBonus::% de poder de ataque."
"g id=""tip""|t id=""can_cast_scorched""||||/t","Puedes usar [ScorchedEarth] en esta zona." "g id=""tip""|t id=""can_cast_scorched""||||/t","Puedes usar [ScorchedEarth] en esta zona (::loot::)."
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy debe estar en el centro del territorio para usar [ScorchedEarth]." "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy debe estar en el centro del territorio para usar [ScorchedEarth]."
"g id=""tip""|t id=""remaining_time""||||/t","Tiempo restante: ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Tiempo restante: ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Tiempo de espera ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Tiempo de espera ::p::%"
...@@ -743,7 +758,7 @@ ...@@ -743,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","El comercio está suspendido durante este tiempo." "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","El comercio está suspendido durante este tiempo."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Actualmente tiene <img src=""/r/Fame""/><font color=""#F"">::fame::.</font>" "g id=""tip""|g id=""align""|t id=""fame""|||/t","Actualmente tiene <img src=""/r/Fame""/><font color=""#F"">::fame::.</font>"
"g id=""tip""|t id=""feast_help""||||/t","Un festín proporciona <font color=""#G"">+::const::</font> y ::percent:: de bonificación a toda la producción y ::happyVal:: [Happy] durante un mes, así como <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help""||||/t","Un festín proporciona <font color=""#G"">+::const::</font> y ::percent:: de bonificación a toda la producción y ::happyVal:: [Happy] durante un mes, así como <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help_goat""||||/t","Un festín proporciona <font color=""#G"">+ ::const::</font> y una bonificación del ::percent:: a toda la producción y ::happyVal:: de [Happy] durante dos meses, así como <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Un festín proporciona <font color=""#G"">+ ::const::</font> y una bonificación del ::percent:: a toda la producción y ::happyVal:: [Happy] durante un mes." "g id=""tip""|t id=""feast_help_no_fame""||||/t","Un festín proporciona <font color=""#G"">+ ::const::</font> y una bonificación del ::percent:: a toda la producción y ::happyVal:: [Happy] durante un mes."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlado durante ::months::/::max:: meses" "g id=""tip""|t id=""helheim_progress""||||/t","Controlado durante ::months::/::max:: meses"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Poder de ataque" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Poder de ataque"
...@@ -844,7 +859,7 @@ ...@@ -844,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","Este edificio está lleno." "g id=""tip_action""|t id=""building_fully_assigned""||||/t","Este edificio está lleno."
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","Este edificio ya tiene un constructor." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","Este edificio ya tiene un constructor."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Construye más campamentos para aumentar el tamaño de tu [Warband]" "g id=""tip_action""|t id=""not_enough_warband""||||/t","Construye más campamentos para aumentar el tamaño de tu [Warband]"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Cuesta <font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Cuesta ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Reparar <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>" "g id=""tip_action""|t id=""repair_cost""||||/t","Reparar <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: no puede usar este edificio." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: no puede usar este edificio."
...@@ -966,13 +981,17 @@ ...@@ -966,13 +981,17 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">¡::name::</font> ha iniciado el comercio de [::res::] contigo!" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">¡::name::</font> ha iniciado el comercio de [::res::] contigo!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> ha dejado de comerciar [::res::] contigo." "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> ha dejado de comerciar [::res::] contigo."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> ha organizado un festín." "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> ha organizado un festín."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> ha organizado un gran festín en honor al Kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> te ha transferido el control de un área nueva." "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> te ha transferido el control de un área nueva."
"g id=""notify""|t id=""ally_under_attack""||||/t","Tu aliado <font color=""::allyColor::"">::allyName::</font> está siendo atacado por <font color=""::color::"">::name::</font>, ¡podría necesitar tu ayuda!" "g id=""notify""|t id=""ally_under_attack""||||/t","Tu aliado <font color=""::allyColor::"">::allyName::</font> está siendo atacado por <font color=""::color::"">::name::</font>, ¡podría necesitar tu ayuda!"
"g id=""notify""|t id=""mercenary_loot""||||/t","Tus [Mercenary]s han saqueado <img src=""/r/::r::""/>::q::" "g id=""notify""|t id=""mercenary_loot""||||/t","Tus [Mercenary]s han saqueado <img src=""/r/::r::""/>::q::"
"g id=""notify""|t id=""signy_loot""||||/t","Tu [WarchiefSnake] ha saqueado <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","¡[Vedrfolnir] está curado! Ahora te ayudará a explorar Northgard. Has conseguido <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""vedrfolnir_healed""||||/t","¡[Vedrfolnir] está curado! Ahora te ayudará a explorar Northgard. Has conseguido <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","¡[Vedrfolnir] está curado! Ahora te ayudará a explorar Northgard."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","¡[Vedrfolnir] ha revelado un área nueva!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","¡[Vedrfolnir] ha revelado un área nueva!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","¡[Vedrfolnir] ha abandonado Northgard!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","¡[Vedrfolnir] ha abandonado Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","Un barco ha regresado de una gran ruta comercial! Has conseguido ::res1::, ::res2:: y ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","Un barco ha regresado de una gran ruta comercial! Has conseguido ::res1::, ::res2:: y ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Un barco ha regresado de la gran ruta comercial. Has conseguido ::res:: y ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","Has adquirido el control de ::nb:: unidades de [SpecterWarrior] estudiando un [AncientGraveyard]" "g id=""notify""|t id=""ancient_grave""||||/t","Has adquirido el control de ::nb:: unidades de [SpecterWarrior] estudiando un [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","Has conseguido un festín gratis." "g id=""notify""|t id=""free_feast""||||/t","Has conseguido un festín gratis."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Has conseguido una mejora de [WatchTower] gratis." "g id=""notify""|t id=""free_tower_upgrade""||||/t","Has conseguido una mejora de [WatchTower] gratis."
...@@ -996,6 +1015,7 @@ ...@@ -996,6 +1015,7 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","¡Eres el que tiene más [Fame]! ¡Recibirás ::res:: en barco dentro de poco!" "g id=""notify""|t id=""fame_rank_owner""||||/t","¡Eres el que tiene más [Fame]! ¡Recibirás ::res:: en barco dentro de poco!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Un barco acaba de traer su recompensa." "g id=""notify""|t id=""fame_rank_boat""||||/t","Un barco acaba de traer su recompensa."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","El barco no pudo abordar la costa ya que no controlas ninguna playa." "g id=""notify""|t id=""no_beach_to_accost""||||/t","El barco no pudo abordar la costa ya que no controlas ninguna playa."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","Día ::value::" "g id=""endgame_event""|t id=""day""||||/t","Día ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">¡::name::</font> ha llegado a las costas de Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">¡::name::</font> ha llegado a las costas de Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizado un área nueva." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizado un área nueva."
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","Construcción no disponible en este capítulo" "g id=""campaign""|t id=""no_build""||||/t","Construcción no disponible en este capítulo"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","¡Enhorabuena! ¡Ahora puedes usar los portaestandartes de la campaña como caudillos en los modos para un jugador y multijugador!" "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","¡Enhorabuena! ¡Ahora puedes usar los portaestandartes de la campaña como caudillos en los modos para un jugador y multijugador!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continuar" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continuar"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Carga una conquista"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nueva conquista" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nueva conquista"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invitar a un amigo" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invitar a un amigo"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Salir del grupo" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Salir del grupo"
...@@ -1094,8 +1115,10 @@ ...@@ -1094,8 +1115,10 @@
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: ha abandonado." "g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: ha abandonado."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solitario" "g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solitario"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Cooperativo con ::playerName::" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Cooperativo con ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::." "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: lo tiene todo listo para empezar ""::battleName::""."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest." "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: lo tiene todo listo para empezar una nueva conquista."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","::battleName:: está a punto de comenzar..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","El anfitrión se ha cambiado: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nueva conquista" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nueva conquista"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parámetros" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parámetros"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Elegir clan" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Elegir clan"
...@@ -1122,6 +1145,7 @@ ...@@ -1122,6 +1145,7 @@
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Tú" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Tú"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Elegido por ::playerName::" "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Elegido por ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Elegido por ti" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Elegido por ti"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","Esta bonificación no le sirve a tu clan"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconectar a la última partida" "g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconectar a la última partida"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Tienes una partida disputándose. ¿Seguro que quieres borrarla y comenzar de nuevo esta batalla?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Tienes una partida disputándose. ¿Seguro que quieres borrarla y comenzar de nuevo esta batalla?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","¡Enhorabuena!" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","¡Enhorabuena!"
...@@ -1131,10 +1155,15 @@ ...@@ -1131,10 +1155,15 @@
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Por tus grandes hazañas, te hemos concedido un nuevo aspecto para tu [TownHall]." "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Por tus grandes hazañas, te hemos concedido un nuevo aspecto para tu [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","La generación será la misma cada vez que empiece esta batalla." "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","La generación será la misma cada vez que empiece esta batalla."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","La generación cambiará cada vez que empiece esta batalla." "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","La generación cambiará cada vez que empiece esta batalla."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europa"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","Norteamérica"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","China"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P: ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Si abandonas, tú y tu compañero perderéis la partida. ¿Seguro?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Si abandonas, tú y tu compañero perderéis la partida. ¿Seguro?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Regresar al mapa de Conquista" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Regresar al mapa de Conquista"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","¿Seguro que quieres abandonar tu grupo y salir del modo Conquista?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","¿Seguro que quieres abandonar tu grupo y salir del modo Conquista?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Quema cualquier zona indefinidamente.<br/>Zona quemada: -::v1:: de producción, las unidades de serpientes y los edificios ganan +::v2:: de ataque. Aumenta la defensa del usuario en ::v3:: durante el proceso de ignición." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Quema cualquier zona indefinidamente.<br/>Zona quemada: -::v1:: de producción, las unidades de serpientes y los edificios ganan +::v2:: de ataque. Aumenta la defensa del usuario en ::v3:: durante el proceso de ignición."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","Tras colonizar [BifrostLore], tu [Lore] se utilizará para activarlo y no para desbloquear conocimiento.<br/><br/>¿Quieres colonizar [BifrostLore]?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Esculpiendo terreno de isla" "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Esculpiendo terreno de isla"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generando montañas" "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generando montañas"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Creando lagos helados" "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Creando lagos helados"
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","Aleatorio" "g id=""network""|t id=""random_clan""||||/t","Aleatorio"
"g id=""network""|t id=""player_color""||||/t","Color" "g id=""network""|t id=""player_color""||||/t","Color"
"g id=""network""|t id=""start_game""||||/t","Iniciar partida" "g id=""network""|t id=""start_game""||||/t","Iniciar partida"
"g id=""network""|t id=""started_game""||||/t","Partida comenzada"
"g id=""network""|t id=""cant_join_started""||||/t","No puedes unirte a una partida que ya ha empezado"
"g id=""network""|t id=""waiting_for_players""||||/t","Esperando a los jugadores" "g id=""network""|t id=""waiting_for_players""||||/t","Esperando a los jugadores"
"g id=""network""|t id=""waiting_for_teams""||||/t","Distribución de equipos no válida" "g id=""network""|t id=""waiting_for_teams""||||/t","Distribución de equipos no válida"
"g id=""network""|t id=""waiting_for_colors""||||/t","Conflicto de colores de jugadores" "g id=""network""|t id=""waiting_for_colors""||||/t","Conflicto de colores de jugadores"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","Esperando respuesta..." "g id=""network""|t id=""waiting_friend_answer""||||/t","Esperando respuesta..."
"g id=""network""|t id=""friend_invite_time""||||/t","Tiempo restante ::v::s." "g id=""network""|t id=""friend_invite_time""||||/t","Tiempo restante ::v::s."
"g id=""network""|t id=""server_zone""||||/t","Servidor del juego" "g id=""network""|t id=""server_zone""||||/t","Servidor del juego"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","Europa" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europa"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","Norteamérica" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","Norteamérica"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","P2P" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","China"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","P2P"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Madera" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Madera"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Piedra" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Piedra"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Hierro" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Hierro"
......
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","Jan|Fév|Mar|Avr|Mai|Juin|Juil|Août|Sept|Oct|Nov|Déc" "t id=""months_short""|||||/t","Jan|Fév|Mar|Avr|Mai|Juin|Juil|Août|Sept|Oct|Nov|Déc"
"t id=""date""|||||/t","::month:: ::year:: apr. J.-C." "t id=""date""|||||/t","::month:: ::year:: apr. J.-C."
"t id=""dateCampaign""|||||/t","Année ::year:: - ::month::" "t id=""dateCampaign""|||||/t","Année ::year:: - ::month::"
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","Population" "g id=""titles""|t id=""population""||||/t","Population"
"g id=""titles""|t id=""civilians""||||/t","Civils" "g id=""titles""|t id=""civilians""||||/t","Civils"
"g id=""titles""|t id=""slaves""||||/t","Esclaves" "g id=""titles""|t id=""slaves""||||/t","Esclaves"
...@@ -24,7 +21,7 @@ ...@@ -24,7 +21,7 @@
"g id=""great_trade_route_names""|t id=""Small""||||/t","Origine" "g id=""great_trade_route_names""|t id=""Small""||||/t","Origine"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård" "g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland" "g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragafull" "g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","Tout" "g id=""victories""|t id=""all""||||/t","Tout"
"t id=""domination_only""|||||/t","Victoire de domination uniquement" "t id=""domination_only""|||||/t","Victoire de domination uniquement"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Domination" "g id=""victories""|g id=""military""|t id=""title""|||/t","Domination"
...@@ -66,8 +63,8 @@ ...@@ -66,8 +63,8 @@
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Contrôlez toutes les [Helheim]s afin de repousser l'invasion." "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Contrôlez toutes les [Helheim]s afin de repousser l'invasion."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Victoires normales" "g id=""victories""|g id=""any""|t id=""title""|||/t","Victoires normales"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Vous pouvez rechercher l'une des quatre victoires habituelles : domination, renommée, commerce ou savoir." "g id=""victories""|g id=""any""|t id=""desc""|||/t","Vous pouvez rechercher l'une des quatre victoires habituelles : domination, renommée, commerce ou savoir."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame" "g id=""victories""|g id=""famealt""|t id=""title""|||/t","Renommée"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Augmentez votre [Fame] afin d'obtenir le titre de <font color=""#R"">Roi</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>" "g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: zones contrôlées" "g id=""victories""|t id=""areas_controlled""||||/t","::p:: zones contrôlées"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Renommée gagnée" "g id=""victories""|t id=""fame_collected""||||/t","::p:: Renommée gagnée"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","Défendre" "g id=""buttons""|t id=""defense_on""||||/t","Défendre"
"g id=""buttons""|t id=""defense_off""||||/t","Auto" "g id=""buttons""|t id=""defense_off""||||/t","Auto"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Développer la zone" "g id=""buttons""|t id=""upgrade_zone""||||/t","Développer la zone"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Développer la zone (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Point de ralliement" "g id=""buttons""|t id=""rally_warchief""||||/t","Point de ralliement"
"g id=""buttons""|t id=""spawn_bear""||||/t","Invoquer" "g id=""buttons""|t id=""spawn_bear""||||/t","Invoquer"
"g id=""buttons""|t id=""show_statistics""||||/t","Afficher les statistiques" "g id=""buttons""|t id=""show_statistics""||||/t","Afficher les statistiques"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Affectez vos [Warchief]s à l'extraction de [Iron]." "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Affectez vos [Warchief]s à l'extraction de [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Affectez vos [Warchief]s à l'extraction de [Rimesteel]." "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Affectez vos [Warchief]s à l'extraction de [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Affecter ses [Warchief]s à l'extraction de [Gemstone]s." "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Affecter ses [Warchief]s à l'extraction de [Gemstone]s."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Affectez vos [Warchief]s à l'extraction de [Rimesteel]." "g id=""help""|t id=""horse_anvil_of_gods""||||/t","Affectez vos [Warchief]s à la restauration de l'épée d'Odin."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Sauvegarder" "g id=""ui""|g id=""menu""|t id=""save""|||/t","Sauvegarder"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Revenir à la partie" "g id=""ui""|g id=""menu""|t id=""play""|||/t","Revenir à la partie"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Quitter" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Quitter"
...@@ -410,6 +408,13 @@ ...@@ -410,6 +408,13 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Cliquez pour commencer à forger cette relique." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Cliquez pour commencer à forger cette relique."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- Relique du ::the_clan_of_the_animal:: -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- Relique du ::the_clan_of_the_animal:: -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","En cours de création" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","En cours de création"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Il n'est pas possible de coloniser cette zone pour le moment." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Il n'est pas possible de coloniser cette zone pour le moment."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Cette zone ne dispose d'aucune Tour de défense alliée." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Cette zone ne dispose d'aucune Tour de défense alliée."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Nécessite un bâtiment produisant de la [Food], du [Wood] ou des [Money]s." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Nécessite un bâtiment produisant de la [Food], du [Wood] ou des [Money]s."
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Vous pourrez reprendre la partie dans ::time:: s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Vous pourrez reprendre la partie dans ::time:: s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Il vous reste ::count:: pause(s)." "g id=""dialogs""|t id=""pause_remaining""||||/t","Il vous reste ::count:: pause(s)."
"g id=""dialogs""|t id=""resume_time""||||/t","La partie reprendra dans ::time:: s." "g id=""dialogs""|t id=""resume_time""||||/t","La partie reprendra dans ::time:: s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","ON" "g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF" "g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Quitter et revenir au Bureau ?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Quitter et revenir au Bureau ?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: connaissances acquises" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: connaissances acquises"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Nécessite ::count::/::max:: connaissances acquises" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Nécessite ::count::/::max:: connaissances acquises"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choisissez le savoir qui remplacera ::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choisissez le savoir qui remplacera ::tech::"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Pouvoirs du Wyrd" "g id=""dialogs""|t id=""prescience_ability""||||/t","Pouvoirs du Wyrd"
"g id=""dialogs""|t id=""close""||||/t","Fermer" "g id=""dialogs""|t id=""close""||||/t","Fermer"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Vous devriez vous préparer à affronter l'hiver." "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Vous devriez vous préparer à affronter l'hiver."
...@@ -536,8 +546,7 @@ ...@@ -536,8 +546,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Augmente la vitesse de réparation et de construction des [Villager] de ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Augmente la vitesse de réparation et de construction des [Villager] de ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Accélère de ::percent:: la vitesse de soin de vos [Mender]s et augmente de ::percent:: leur production de [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Accélère de ::percent:: la vitesse de soin de vos [Mender]s et augmente de ::percent:: leur production de [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","Vos [::id::]s produisent ::percent:: de [Fame] et de [Happy] supplémentaires et ::percent:: de [Money]s supplémentaires avec [GreatDeeds]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","Vos [::id::]s produisent ::percent:: de [Fame] et de [Happy] supplémentaires et ::percent:: de [Money]s supplémentaires avec [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","Accélère de ::percent:: la vitesse de soin de vos [Healer]s. Ils produisent également ::percent:: de [Food] supplémentaire avec [Medicine]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","Augmente la vitesse de soin de vos [Healer]s de ::percent::. Ils produisent également ::percent:: de [Food] supplémentaire."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","Accélère de ::percent:: la vitesse de soin de vos [Healer]s."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","Vos [::id::]s rapportent +::percent:: de [Money]s, [Lore] et [Fame]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","Vos [::id::]s rapportent +::percent:: de [Money]s, [Lore] et [Fame]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","Vos [::id::]s rapportent +::percent:: de [Money]s et de [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","Vos [::id::]s rapportent +::percent:: de [Money]s et de [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","Vos [::id::]s obtiennent la compétence [WarriorCharge] et leur puissance d'attaque est augmentée de ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","Vos [::id::]s obtiennent la compétence [WarriorCharge] et leur puissance d'attaque est augmentée de ::percent::."
...@@ -548,6 +557,8 @@ ...@@ -548,6 +557,8 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Augmente de ::percent:: la vitesse de forge de vos [::id::]s." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Augmente de ::percent:: la vitesse de forge de vos [::id::]s."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","Les [::id::]s produisent ::percent:: de [Happy] et de [Prescience] supplémentaires." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","Les [::id::]s produisent ::percent:: de [Happy] et de [Prescience] supplémentaires."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtient la compétence [Purify] et sa puissance d'attaque est augmentée de ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtient la compétence [Purify] et sa puissance d'attaque est augmentée de ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Vos [::id::]s découvrent les nouvelles zones et explorent des ruines ::percent:: plus vite. Et ils courent systématiquement entre deux points d'exploration !"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Outil déjà amélioré</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Outil déjà amélioré</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Bâtiment nécessaire</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Bâtiment nécessaire</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","Impossible d'améliorer les [::id::]s." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","Impossible d'améliorer les [::id::]s."
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Inutilisable pendant l'événement Mer gelée." "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Inutilisable pendant l'événement Mer gelée."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Chef de tribu|Thane|Jarl|Roi" "g id=""fame""|t id=""fame_titles""||||/t","Chef de tribu|Thane|Jarl|Roi"
"g id=""fame""|t id=""ages""||||/t","15 ans |16 ans |18 ans" "g id=""fame""|t id=""ages""||||/t","15 ans |16 ans |17 ans"
"g id=""fame""|t id=""age0_name""||||/t","La Rusée" "g id=""fame""|t id=""age0_name""||||/t","La Rusée"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Territoire" "g id=""happy_categories""|t id=""territory""||||/t","Territoire"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice nécessaire" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice nécessaire"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Terres oniriques" "g id=""happy_categories""|t id=""mushrooms""||||/t","Terres oniriques"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemmes" "g id=""happy_categories""|t id=""gemstone""||||/t","Gemmes"
"g id=""happy_categories""|t id=""temple""||||/t","Autel des rois"
"g id=""status_happy""|t id=""nohome""||||/t","Nous n'avons pas de maison !" "g id=""status_happy""|t id=""nohome""||||/t","Nous n'avons pas de maison !"
"g id=""status_happy""|t id=""nofood""||||/t","Nous mourons de faim !" "g id=""status_happy""|t id=""nofood""||||/t","Nous mourons de faim !"
"g id=""status_happy""|t id=""nowood""||||/t","Nous mourons de froid !" "g id=""status_happy""|t id=""nowood""||||/t","Nous mourons de froid !"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","Nécessite un gisement de Pierre/Fer." "g id=""tip""|t id=""building_req_deposit""||||/t","Nécessite un gisement de Pierre/Fer."
"g id=""tip""|t id=""building_req_food_tile""||||/t","Nécessite une zone avec une source naturelle de nourriture." "g id=""tip""|t id=""building_req_food_tile""||||/t","Nécessite une zone avec une source naturelle de nourriture."
"g id=""tip""|t id=""building_single""||||/t","Ce bâtiment ne peut être construit qu'en un seul exemplaire." "g id=""tip""|t id=""building_single""||||/t","Ce bâtiment ne peut être construit qu'en un seul exemplaire."
"g id=""tip""|t id=""building_max_reached""||||/t","Limite de construction atteinte : ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","Toutes vos zones contiennent déjà ce bâtiment"
"g id=""tip""|t id=""building_already_in_area""||||/t","Ce bâtiment se trouve déjà dans la zone." "g id=""tip""|t id=""building_already_in_area""||||/t","Ce bâtiment se trouve déjà dans la zone."
"g id=""tip""|t id=""building_no_place""||||/t","Aucun emplacement disponible." "g id=""tip""|t id=""building_no_place""||||/t","Aucun emplacement disponible."
"g id=""tip""|t id=""building_hostility""||||/t","Cette zone est attaquée." "g id=""tip""|t id=""building_hostility""||||/t","Cette zone est attaquée."
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Nécessite une Maison Commune améliorée" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Nécessite une Maison Commune améliorée"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Ne peut pas être amélioré au combat." "g id=""tip""|t id=""upgrade_fighting""||||/t","Ne peut pas être amélioré au combat."
"g id=""tip""|t id=""free_from_tech""||||/t","Gratuit avec ::tech_name::." "g id=""tip""|t id=""free_from_tech""||||/t","Gratuit avec ::tech_name::."
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","Zone non côtière" "g id=""tip""|t id=""non_coastal""||||/t","Zone non côtière"
"g id=""tip""|t id=""unlock_relic""||||/t","Forger une relique" "g id=""tip""|t id=""unlock_relic""||||/t","Forger une relique"
"g id=""tip""|t id=""relic_creator""||||/t","Cette relique peut être uniquement utilisée par ::player_name::" "g id=""tip""|t id=""relic_creator""||||/t","Cette relique peut être uniquement utilisée par ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","Vous ne pouvez construire que ::nb:: reliques." "g id=""tip""|t id=""relic_already_built""||||/t","Vous ne pouvez construire que ::nb:: reliques."
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: -::malusProd::% de production ; +::snakeBonus::% de puissance d'attaque pour les unités militaires et les tours du Serpent." "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: -::malusProd::% de production ; +::snakeBonus::% de puissance d'attaque pour les unités militaires et les tours du Serpent."
"g id=""tip""|t id=""can_cast_scorched""||||/t","Vous pouvez lancer [ScorchedEarth] dans cette zone." "g id=""tip""|t id=""can_cast_scorched""||||/t","Vous pouvez utiliser [ScorchedEarth] dans cette zone (::loot::)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy doit se trouver au centre du territoire pour lancer [ScorchedEarth]." "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy doit se trouver au centre du territoire pour lancer [ScorchedEarth]."
"g id=""tip""|t id=""remaining_time""||||/t","Temps restant : ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Temps restant : ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Temps de recharge ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Temps de recharge ::p::%"
...@@ -743,7 +758,7 @@ ...@@ -743,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Le commerce est suspendu pendant cette période." "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Le commerce est suspendu pendant cette période."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Sa Renommée est de <img src=""/r/Fame""/><font color=""#F"">::fame::</font>" "g id=""tip""|g id=""align""|t id=""fame""|||/t","Sa Renommée est de <img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","Un festin octroie des bonus de <font color=""#G"">+::const::</font> et ::percent:: à toute la production et ::happyVal:: [Happy] pendant un mois ; il confère également <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help""||||/t","Un festin octroie des bonus de <font color=""#G"">+::const::</font> et ::percent:: à toute la production et ::happyVal:: [Happy] pendant un mois ; il confère également <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help_goat""||||/t","Un festin octroie des bonus de <font color=""#G"">+::const::</font> et ::percent:: à toute la production et ::happyVal::[Happy] pendant deux mois ; il confère également <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Un festin octroie des bonus de <font color=""#G"">+::const::</font> et ::percent:: à toute la production et ::happyVal:: [Happy] pendant un mois." "g id=""tip""|t id=""feast_help_no_fame""||||/t","Un festin octroie des bonus de <font color=""#G"">+::const::</font> et ::percent:: à toute la production et ::happyVal:: [Happy] pendant un mois."
"g id=""tip""|t id=""helheim_progress""||||/t","Contrôle ::months::/::max:: mois" "g id=""tip""|t id=""helheim_progress""||||/t","Contrôle ::months::/::max:: mois"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Puissance d'attaque" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Puissance d'attaque"
...@@ -844,7 +859,7 @@ ...@@ -844,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","Ce bâtiment est plein." "g id=""tip_action""|t id=""building_fully_assigned""||||/t","Ce bâtiment est plein."
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","Un villageois est déjà affecté à la construction de ce bâtiment." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","Un villageois est déjà affecté à la construction de ce bâtiment."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Construisez davantage de camps militaires pour augmenter la taille de vos [Warband]." "g id=""tip_action""|t id=""not_enough_warband""||||/t","Construisez davantage de camps militaires pour augmenter la taille de vos [Warband]."
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Coût : <font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Coût : ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] : ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] : ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Coût de la réparation : <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>" "g id=""tip_action""|t id=""repair_cost""||||/t","Coût de la réparation : <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: ne peut pas utiliser ce bâtiment." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: ne peut pas utiliser ce bâtiment."
...@@ -966,13 +981,17 @@ ...@@ -966,13 +981,17 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> a commencé à échanger cette ressource avec vous : [::res::]  !" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> a commencé à échanger cette ressource avec vous : [::res::]  !"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> ne veut plus échanger cette ressource avec vous : [::res::]." "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> ne veut plus échanger cette ressource avec vous : [::res::]."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> a organisé un festin." "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> a organisé un festin."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> a organisé un festin digne de ce nom en l'honneur du kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> vous a transféré le contrôle d'une nouvelle zone." "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> vous a transféré le contrôle d'une nouvelle zone."
"g id=""notify""|t id=""ally_under_attack""||||/t","<font color=""::color::"">::name::</font> s'en prend à <font color=""::allyColor::"">::allyName::</font>, qui fait partie de vos alliés ! Venez-lui en aide !" "g id=""notify""|t id=""ally_under_attack""||||/t","<font color=""::color::"">::name::</font> s'en prend à <font color=""::allyColor::"">::allyName::</font>, qui fait partie de vos alliés ! Venez-lui en aide !"
"g id=""notify""|t id=""mercenary_loot""||||/t","Vos [Mercenary]s ont pillé ::q:: <img src=""/r/::r::""/>." "g id=""notify""|t id=""mercenary_loot""||||/t","Vos [Mercenary]s ont pillé ::q:: <img src=""/r/::r::""/>."
"g id=""notify""|t id=""signy_loot""||||/t","[WarchiefSnake] a pillé ::q:: <img src=""/r/::r::""/>."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] a recouvré ses forces ! Il va vous aider à explorer Northgard. Vous avez gagné <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] a recouvré ses forces ! Il va vous aider à explorer Northgard. Vous avez gagné <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] a recouvré ses forces ! Il va vous aider à explorer Northgard."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] a exploré une nouvelle zone !" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] a exploré une nouvelle zone !"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] a quitté Northgard !" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] a quitté Northgard !"
"g id=""notify""|t id=""prestige_drakkar""||||/t","Un navire revient d'une Grande route commerciale avec ::res1::, ::res2:: et ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","Un navire revient d'une Grande route commerciale avec ::res1::, ::res2:: et ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Un navire revient d'une Grande route commerciale avec ::res1:: et ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","Grâce à votre étude du [AncientGraveyard], ::nb:: [SpecterWarrior]s se sont joints à vous." "g id=""notify""|t id=""ancient_grave""||||/t","Grâce à votre étude du [AncientGraveyard], ::nb:: [SpecterWarrior]s se sont joints à vous."
"g id=""notify""|t id=""free_feast""||||/t","Vous avez obtenu un festin gratuit." "g id=""notify""|t id=""free_feast""||||/t","Vous avez obtenu un festin gratuit."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Vous avez obtenu une amélioration de [WatchTower] gratuite." "g id=""notify""|t id=""free_tower_upgrade""||||/t","Vous avez obtenu une amélioration de [WatchTower] gratuite."
...@@ -996,6 +1015,7 @@ ...@@ -996,6 +1015,7 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","Vous avez atteint le rang [Fame] en premier ! Les ressources suivantes arriveront bientôt par bateau : ::res::." "g id=""notify""|t id=""fame_rank_owner""||||/t","Vous avez atteint le rang [Fame] en premier ! Les ressources suivantes arriveront bientôt par bateau : ::res::."
"g id=""notify""|t id=""fame_rank_boat""||||/t","Un bateau vient de vous livrer ses marchandises." "g id=""notify""|t id=""fame_rank_boat""||||/t","Un bateau vient de vous livrer ses marchandises."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Votre territoire ne contient aucune plage, le bateau n'a donc pas pu amarrer." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Votre territoire ne contient aucune plage, le bateau n'a donc pas pu amarrer."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","Jour ::value::" "g id=""endgame_event""|t id=""day""||||/t","Jour ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> a débarqué sur les côtes de Northgard !" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> a débarqué sur les côtes de Northgard !"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> a colonisé une nouvelle zone." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> a colonisé une nouvelle zone."
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","Il n’est pas possible de construire ce bâtiment dans ce chapitre." "g id=""campaign""|t id=""no_build""||||/t","Il n’est pas possible de construire ce bâtiment dans ce chapitre."
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Félicitations ! Vous pouvez à présent utiliser les hérauts de la campagne en tant que Chefs de guerre, en mode solo ou multijoueur !" "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Félicitations ! Vous pouvez à présent utiliser les hérauts de la campagne en tant que Chefs de guerre, en mode solo ou multijoueur !"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continuer" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continuer"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Charger une Conquête"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nouvelle conquête" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nouvelle conquête"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Inviter un contact" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Inviter un contact"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Quitter le groupe" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Quitter le groupe"
...@@ -1094,8 +1115,10 @@ ...@@ -1094,8 +1115,10 @@
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: a quitté le jeu." "g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: a quitté le jeu."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo" "g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","En coopération avec ::playerName::" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","En coopération avec ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::." "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: est prêt à lancer ""::battleName::""."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest." "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: est prêt à lancer une nouvelle Conquête."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","::battleName:: est sur le point de commencer..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","L'hôte a changé : ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nouvelle conquête" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nouvelle conquête"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Paramètres" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Paramètres"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Sélectionner un clan" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Sélectionner un clan"
...@@ -1122,6 +1145,7 @@ ...@@ -1122,6 +1145,7 @@
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Vous" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Vous"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Choisi par ::playerName::" "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Choisi par ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Sélectionné par vous" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Sélectionné par vous"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","Votre clan n'a que faire de ce bonus."
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Se reconnecter à la dernière partie" "g id=""conquest""|g id=""map""|t id=""recover""|||/t","Se reconnecter à la dernière partie"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Vous avez une partie en cours. Voulez-vous vraiment supprimer cette bataille et la recommencer ?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Vous avez une partie en cours. Voulez-vous vraiment supprimer cette bataille et la recommencer ?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Félicitations !" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Félicitations !"
...@@ -1131,10 +1155,15 @@ ...@@ -1131,10 +1155,15 @@
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Cet exploit mérite d'être célébré par une nouvelle apparence pour votre [TownHall] !" "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Cet exploit mérite d'être célébré par une nouvelle apparence pour votre [TownHall] !"
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Les paramètres sont les mêmes à chaque fois que vous commencez cette bataille." "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Les paramètres sont les mêmes à chaque fois que vous commencez cette bataille."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Les paramètres changent à chaque fois que vous commencez cette bataille." "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Les paramètres changent à chaque fois que vous commencez cette bataille."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europe"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","Amérique du Nord"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","Chine"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Si vous quittez cette partie, vos coéquipiers et vous la perdrez. Voulez-vous vraiment capituler ?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Si vous quittez cette partie, vos coéquipiers et vous la perdrez. Voulez-vous vraiment capituler ?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Revenir à la carte des conquêtes" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Revenir à la carte des conquêtes"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Voulez-vous vraiment quitter votre groupe et le mode Conquest ?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Voulez-vous vraiment quitter votre groupe et le mode Conquest ?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Brûle une zone de façon permanente.<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée du sort." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Brûle une zone de façon permanente.<br/>Zone brûlée : -::v1:: de production, +::v2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::v3:: pendant la durée du sort."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","Après avoir colonisé la zone du [BifrostLore], le [Lore] accumulé servira à l'activer et non à débloquer des connaissances.<br/><br/>Voulez-vous coloniser le [BifrostLore] ?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Façonnage des îles" "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Façonnage des îles"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Génération des montagnes" "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Génération des montagnes"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Aménagement des lacs gelés" "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Aménagement des lacs gelés"
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","Aléatoire" "g id=""network""|t id=""random_clan""||||/t","Aléatoire"
"g id=""network""|t id=""player_color""||||/t","Couleur" "g id=""network""|t id=""player_color""||||/t","Couleur"
"g id=""network""|t id=""start_game""||||/t","Lancer la partie" "g id=""network""|t id=""start_game""||||/t","Lancer la partie"
"g id=""network""|t id=""started_game""||||/t","Partie en cours"
"g id=""network""|t id=""cant_join_started""||||/t","Vous ne pouvez pas rejoindre une partie déjà en cours."
"g id=""network""|t id=""waiting_for_players""||||/t","En attente de joueurs..." "g id=""network""|t id=""waiting_for_players""||||/t","En attente de joueurs..."
"g id=""network""|t id=""waiting_for_teams""||||/t","Equipes incomplètes" "g id=""network""|t id=""waiting_for_teams""||||/t","Equipes incomplètes"
"g id=""network""|t id=""waiting_for_colors""||||/t","Conflit de couleurs" "g id=""network""|t id=""waiting_for_colors""||||/t","Conflit de couleurs"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","En attente de réponse..." "g id=""network""|t id=""waiting_friend_answer""||||/t","En attente de réponse..."
"g id=""network""|t id=""friend_invite_time""||||/t","Temps restant : ::v:: s." "g id=""network""|t id=""friend_invite_time""||||/t","Temps restant : ::v:: s."
"g id=""network""|t id=""server_zone""||||/t","Serveur de jeu" "g id=""network""|t id=""server_zone""||||/t","Serveur de jeu"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","Europe" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europe"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","Amérique du Nord" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","Amérique du Nord"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","P2P" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","Chine"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","P2P"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","de Bois" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","de Bois"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","de Pierre" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","de Pierre"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","de Fer" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","de Fer"
......
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","Gen|Feb|Mar|Apr|Mag|Giu|Log|Ago|Set|Ott|Nov|Dic" "t id=""months_short""|||||/t","Gen|Feb|Mar|Apr|Mag|Giu|Log|Ago|Set|Ott|Nov|Dic"
"t id=""date""|||||/t","::year:: DC - ::month::" "t id=""date""|||||/t","::year:: DC - ::month::"
"t id=""dateCampaign""|||||/t","Anno ::year:: - ::month::" "t id=""dateCampaign""|||||/t","Anno ::year:: - ::month::"
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","Popolazione" "g id=""titles""|t id=""population""||||/t","Popolazione"
"g id=""titles""|t id=""civilians""||||/t","Civili" "g id=""titles""|t id=""civilians""||||/t","Civili"
"g id=""titles""|t id=""slaves""||||/t","Schiavi" "g id=""titles""|t id=""slaves""||||/t","Schiavi"
...@@ -24,7 +21,7 @@ ...@@ -24,7 +21,7 @@
"g id=""great_trade_route_names""|t id=""Small""||||/t","Casa" "g id=""great_trade_route_names""|t id=""Small""||||/t","Casa"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård" "g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland" "g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragarfull" "g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragarful"
"g id=""victories""|t id=""all""||||/t","Tutti" "g id=""victories""|t id=""all""||||/t","Tutti"
"t id=""domination_only""|||||/t","Solo Dominio sulla mappa" "t id=""domination_only""|||||/t","Solo Dominio sulla mappa"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Dominazione" "g id=""victories""|g id=""military""|t id=""title""|||/t","Dominazione"
...@@ -66,8 +63,8 @@ ...@@ -66,8 +63,8 @@
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Controlla tutte le [Helheim] per fermare l’invasione." "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Controlla tutte le [Helheim] per fermare l’invasione."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Vittorie comuni" "g id=""victories""|g id=""any""|t id=""title""|||/t","Vittorie comuni"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Puoi ottenere qualsiasi vittoria: per Dominio, Fama, Commercio o Saggezza." "g id=""victories""|g id=""any""|t id=""desc""|||/t","Puoi ottenere qualsiasi vittoria: per Dominio, Fama, Commercio o Saggezza."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame" "g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fama"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Aumenta la tua [Fame] per ottenere il titolo di <font color=""#R"">Re</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>" "g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: aree controllate" "g id=""victories""|t id=""areas_controlled""||||/t","::p:: aree controllate"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Fama ottenuta" "g id=""victories""|t id=""fame_collected""||||/t","::p:: Fama ottenuta"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","Difendi" "g id=""buttons""|t id=""defense_on""||||/t","Difendi"
"g id=""buttons""|t id=""defense_off""||||/t","Difesa automatica" "g id=""buttons""|t id=""defense_off""||||/t","Difesa automatica"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Sviluppa area" "g id=""buttons""|t id=""upgrade_zone""||||/t","Sviluppa area"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Sviluppa area (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Raduna" "g id=""buttons""|t id=""rally_warchief""||||/t","Raduna"
"g id=""buttons""|t id=""spawn_bear""||||/t","Evoca" "g id=""buttons""|t id=""spawn_bear""||||/t","Evoca"
"g id=""buttons""|t id=""show_statistics""||||/t","Mostra statistiche" "g id=""buttons""|t id=""show_statistics""||||/t","Mostra statistiche"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assegna i [Warchief]s per estrarre [Iron]." "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assegna i [Warchief]s per estrarre [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assegna i [Warchief]s per estrarre [Rimesteel]." "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assegna i [Warchief]s per estrarre [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assegna i tuoi [Warchief]s per estrarre [Gemstone]." "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assegna i tuoi [Warchief]s per estrarre [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assegna i [Warchief]s per estrarre [Rimesteel]." "g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assegna i tuoi [Warchief]s alla forgiatura della spada di Odino."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Salva partita" "g id=""ui""|g id=""menu""|t id=""save""|||/t","Salva partita"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Torna alla partita" "g id=""ui""|g id=""menu""|t id=""play""|||/t","Torna alla partita"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Esci" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Esci"
...@@ -410,6 +408,13 @@ ...@@ -410,6 +408,13 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Fai clic per iniziare a forgiare questa reliquia." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Fai clic per iniziare a forgiare questa reliquia."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- reliquia del ::the_clan_of_the_animal:: -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- reliquia del ::the_clan_of_the_animal:: -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Attualmente forgiata" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Attualmente forgiata"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Al momento questa area non può essere colonizzata." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Al momento questa area non può essere colonizzata."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Nessuna torre di difesa alleata in questa area." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Nessuna torre di difesa alleata in questa area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Ti serve una struttura per [Food], [Wood] o [Money]." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Ti serve una struttura per [Food], [Wood] o [Money]."
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Puoi riprendere la partita tra ::time::s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Puoi riprendere la partita tra ::time::s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Ti restano ::count:: pause." "g id=""dialogs""|t id=""pause_remaining""||||/t","Ti restano ::count:: pause."
"g id=""dialogs""|t id=""resume_time""||||/t","La partita riprenderà tra ::time::s." "g id=""dialogs""|t id=""resume_time""||||/t","La partita riprenderà tra ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","ON" "g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF" "g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Tornare al Desktop?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Tornare al Desktop?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Sapienza" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Sapienza"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Richiede ::count::/::max:: Sapienza" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Richiede ::count::/::max:: Sapienza"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Scegli una tecnologia per sostituire ::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Scegli una tecnologia per sostituire ::tech::"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(progresso +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Abilità del Wyrd" "g id=""dialogs""|t id=""prescience_ability""||||/t","Abilità del Wyrd"
"g id=""dialogs""|t id=""close""||||/t","Chiudi" "g id=""dialogs""|t id=""close""||||/t","Chiudi"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Dovresti prepararti per l'inverno." "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Dovresti prepararti per l'inverno."
...@@ -536,8 +546,7 @@ ...@@ -536,8 +546,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Aumenta di ::percent:: la velocità di costruzione e riparazione degli [Villager]s." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Aumenta di ::percent:: la velocità di costruzione e riparazione degli [Villager]s."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Aumenta di ::percent:: la velocità di guarigione dei [Mender]s e produce ::percent:: più [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Aumenta di ::percent:: la velocità di guarigione dei [Mender]s e produce ::percent:: più [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","I [::id::]s producono ::percent:: più [Fame] e [Happy], e ::percent:: più [Money] con [GreatDeeds]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","I [::id::]s producono ::percent:: più [Fame] e [Happy], e ::percent:: più [Money] con [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","Aumenta di ::percent:: la velocità di guarigione dei [Healer]s. Producono anche ::percent:: più [Food] con la [Medecine]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","Aumenta la velocità di guarigione dei [Healer]s del: ::percent::. Producono anche ::percent:: in più di [Food]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","Aumenta di ::percent:: la velocità di guarigione dei [Healer]s."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","I [::id::]s producono ::percent:: più [Money], [Lore] e [Fame]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","I [::id::]s producono ::percent:: più [Money], [Lore] e [Fame]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","I [::id::]s producono ::percent:: più [Money] e [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","I [::id::]s producono ::percent:: più [Money] e [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","I [::id::]s ottengono l'abilità [WarriorCharge] e ::percent:: di attacco." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","I [::id::]s ottengono l'abilità [WarriorCharge] e ::percent:: di attacco."
...@@ -548,6 +557,8 @@ ...@@ -548,6 +557,8 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Aumenta di ::percent:: la velocità di forgiatura dei tuoi [::id::]s." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Aumenta di ::percent:: la velocità di forgiatura dei tuoi [::id::]s."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","I [::id::]s producono ::percent:: più [Happy] e [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","I [::id::]s producono ::percent:: più [Happy] e [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","Un [::id::] ottiene l’abilità [Purify] e vede la sua potenza aumentata del ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","Un [::id::] ottiene l’abilità [Purify] e vede la sua potenza aumentata del ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","I [::id::]s scoprono nuove zone ed esplorano le rovine ::percent:: più velocemente. Corrono sempre mentre esplorano."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Già migliorato.</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Già migliorato.</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Struttura necessaria</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Struttura necessaria</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","I [::id::]s non possono essere migliorati." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","I [::id::]s non possono essere migliorati."
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Non puoi usarle durante l'evento Mare gelato." "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Non puoi usarle durante l'evento Mare gelato."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Capoclan|Nobile|Jarl|Re" "g id=""fame""|t id=""fame_titles""||||/t","Capoclan|Nobile|Jarl|Re"
"g id=""fame""|t id=""ages""||||/t","Età 15|Età 16|Età 18" "g id=""fame""|t id=""ages""||||/t","Età 15|Età 16|Età 17"
"g id=""fame""|t id=""age0_name""||||/t","L'astuto" "g id=""fame""|t id=""age0_name""||||/t","L'astuto"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Territorio" "g id=""happy_categories""|t id=""territory""||||/t","Territorio"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrificio richiesto" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrificio richiesto"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Mondo dei sogni" "g id=""happy_categories""|t id=""mushrooms""||||/t","Mondo dei sogni"
"g id=""happy_categories""|t id=""gemstone""||||/t","Pietre preziose" "g id=""happy_categories""|t id=""gemstone""||||/t","Pietre preziose"
"g id=""happy_categories""|t id=""temple""||||/t","Altare dei re"
"g id=""status_happy""|t id=""nohome""||||/t","Non abbiamo case!" "g id=""status_happy""|t id=""nohome""||||/t","Non abbiamo case!"
"g id=""status_happy""|t id=""nofood""||||/t","Stiamo morendo di fame!" "g id=""status_happy""|t id=""nofood""||||/t","Stiamo morendo di fame!"
"g id=""status_happy""|t id=""nowood""||||/t","Stiamo morendo di freddo!" "g id=""status_happy""|t id=""nowood""||||/t","Stiamo morendo di freddo!"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","Richiede un deposito di pietra/ferro" "g id=""tip""|t id=""building_req_deposit""||||/t","Richiede un deposito di pietra/ferro"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Richiede un'area con una risorsa naturale di cibo" "g id=""tip""|t id=""building_req_food_tile""||||/t","Richiede un'area con una risorsa naturale di cibo"
"g id=""tip""|t id=""building_single""||||/t","Ne puoi costruire solo una" "g id=""tip""|t id=""building_single""||||/t","Ne puoi costruire solo una"
"g id=""tip""|t id=""building_max_reached""||||/t","Puoi costruirne solo ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","Tutte le tue zone già ne contengono uno"
"g id=""tip""|t id=""building_already_in_area""||||/t","Questa struttura è già presente in quest'area" "g id=""tip""|t id=""building_already_in_area""||||/t","Questa struttura è già presente in quest'area"
"g id=""tip""|t id=""building_no_place""||||/t","Nessuno spazio disponibile" "g id=""tip""|t id=""building_no_place""||||/t","Nessuno spazio disponibile"
"g id=""tip""|t id=""building_hostility""||||/t","La zona è stata attaccata" "g id=""tip""|t id=""building_hostility""||||/t","La zona è stata attaccata"
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Richiede un municipio potenziato" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Richiede un municipio potenziato"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Non si può potenziare in combattimento" "g id=""tip""|t id=""upgrade_fighting""||||/t","Non si può potenziare in combattimento"
"g id=""tip""|t id=""free_from_tech""||||/t","Gratis se hai ::tech_name::" "g id=""tip""|t id=""free_from_tech""||||/t","Gratis se hai ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","Zona non costiera" "g id=""tip""|t id=""non_coastal""||||/t","Zona non costiera"
"g id=""tip""|t id=""unlock_relic""||||/t","Forgia una reliquia" "g id=""tip""|t id=""unlock_relic""||||/t","Forgia una reliquia"
"g id=""tip""|t id=""relic_creator""||||/t","Questa reliquia può essere usata soltanto da ::player_name::" "g id=""tip""|t id=""relic_creator""||||/t","Questa reliquia può essere usata soltanto da ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","Puoi costruire solo ::nb:: reliquie" "g id=""tip""|t id=""relic_already_built""||||/t","Puoi costruire solo ::nb:: reliquie"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: -::malusProd::% di produzione, +::snakeBonus::% attacco bonus unità militari serpenti e strutture" "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: -::malusProd::% di produzione, +::snakeBonus::% attacco bonus unità militari serpenti e strutture"
"g id=""tip""|t id=""can_cast_scorched""||||/t","Puoi usare [ScorchedEarth] in quest'area" "g id=""tip""|t id=""can_cast_scorched""||||/t","Puoi usare [ScorchedEarth] in questa area (::loot::)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy deve trovarsi al centro del territorio per utilizzare [ScorchedEarth]" "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy deve trovarsi al centro del territorio per utilizzare [ScorchedEarth]"
"g id=""tip""|t id=""remaining_time""||||/t","Tempo rimanente: ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Tempo rimanente: ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Ricarica a ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Ricarica a ::p::%"
...@@ -743,7 +758,7 @@ ...@@ -743,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Il commercio è sospeso in questo periodo." "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Il commercio è sospeso in questo periodo."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Attualmente ha <img src=""/r/Fame""/><font color=""#F"">::fame::</font>." "g id=""tip""|g id=""align""|t id=""fame""|||/t","Attualmente ha <img src=""/r/Fame""/><font color=""#F"">::fame::</font>."
"g id=""tip""|t id=""feast_help""||||/t","Un banchetto conferisce <font color=""#G"">+::const::</font> e ::percent:: di bonus a tutte le produzioni e ::happyVal:: [Happy] per un mese, oltre che <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help""||||/t","Un banchetto conferisce <font color=""#G"">+::const::</font> e ::percent:: di bonus a tutte le produzioni e ::happyVal:: [Happy] per un mese, oltre che <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help_goat""||||/t","Una festa conferisce <font color=""#G"">+::const::</font> e ::percent:: di bonus a tutte le produzioni e ::happyVal:: [Happy] per due mesi, oltre che <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Un banchetto conferisce <font color=""#G"">+::const::</font> e ::percent:: di bonus a tutte le produzioni e ::happyVal:: [Happy] per un mese." "g id=""tip""|t id=""feast_help_no_fame""||||/t","Un banchetto conferisce <font color=""#G"">+::const::</font> e ::percent:: di bonus a tutte le produzioni e ::happyVal:: [Happy] per un mese."
"g id=""tip""|t id=""helheim_progress""||||/t","Controllata per ::months::/::max:: mesi" "g id=""tip""|t id=""helheim_progress""||||/t","Controllata per ::months::/::max:: mesi"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Potenza d'attacco" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Potenza d'attacco"
...@@ -844,7 +859,7 @@ ...@@ -844,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","Questa struttura è piena." "g id=""tip_action""|t id=""building_fully_assigned""||||/t","Questa struttura è piena."
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","Questa struttura ha già un muratore." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","Questa struttura ha già un muratore."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Costruisci più accampamenti per accrescere le tue [Warband]" "g id=""tip_action""|t id=""not_enough_warband""||||/t","Costruisci più accampamenti per accrescere le tue [Warband]"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Costo: <font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Costi ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Ripara <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>" "g id=""tip_action""|t id=""repair_cost""||||/t","Ripara <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: non può usare questa struttura." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: non può usare questa struttura."
...@@ -966,13 +981,17 @@ ...@@ -966,13 +981,17 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> ha iniziato a scambiare [::res::] con te!" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> ha iniziato a scambiare [::res::] con te!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> ha smesso di scambiare [::res::] con te." "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> ha smesso di scambiare [::res::] con te."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> ha organizzato un banchetto." "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> ha organizzato un banchetto."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> ha organizzato un grande banchetto in onore del Kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> Ti ha trasferito il controllo di una nuova area." "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> Ti ha trasferito il controllo di una nuova area."
"g id=""notify""|t id=""ally_under_attack""||||/t","Il tuo alleato <font color=""::allyColor::"">::allyName::</font> è stato attaccato da <font color=""::color::"">::name::</font>! Potrebbe aver bisogno di aiuto!" "g id=""notify""|t id=""ally_under_attack""||||/t","Il tuo alleato <font color=""::allyColor::"">::allyName::</font> è stato attaccato da <font color=""::color::"">::name::</font>! Potrebbe aver bisogno di aiuto!"
"g id=""notify""|t id=""mercenary_loot""||||/t","I tuoi [Mercenary]s hanno saccheggiato <img src=""/r/::r::""/>::q::." "g id=""notify""|t id=""mercenary_loot""||||/t","I tuoi [Mercenary]s hanno saccheggiato <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""signy_loot""||||/t","[WarchiefSnake] ha saccheggiato <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] è guarito! Ora ti aiuterà a esplorare Northgard. Hai ottenuto <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] è guarito! Ora ti aiuterà a esplorare Northgard. Hai ottenuto <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] è guarito! Ti aiuterà a esplorare Northgard."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] ha scoperto una nuova area!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] ha scoperto una nuova area!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] ha lasciato Northgard!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] ha lasciato Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","Una nave è tornata da una grande rotta commerciale. Hai ottenuto ::res1::, ::res2:: e ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","Una nave è tornata da una grande rotta commerciale. Hai ottenuto ::res1::, ::res2:: e ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Una nave è tornata da una grande rotta commerciale. Hai ottenuto ::res1:: and ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","Hai preso il controllo di ::nb:: [SpecterWarrior]s studiando un [AncientGraveyard]" "g id=""notify""|t id=""ancient_grave""||||/t","Hai preso il controllo di ::nb:: [SpecterWarrior]s studiando un [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","Hai ottenuto un banchetto gratuito." "g id=""notify""|t id=""free_feast""||||/t","Hai ottenuto un banchetto gratuito."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Hai ottenuto un potenziamento [WatchTower] gratuito." "g id=""notify""|t id=""free_tower_upgrade""||||/t","Hai ottenuto un potenziamento [WatchTower] gratuito."
...@@ -996,6 +1015,7 @@ ...@@ -996,6 +1015,7 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","Sei al primo posto per [Fame]! ::res:: arriverà tra poco via nave!" "g id=""notify""|t id=""fame_rank_owner""||||/t","Sei al primo posto per [Fame]! ::res:: arriverà tra poco via nave!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Una nave ha appena consegnato il tuo bottino." "g id=""notify""|t id=""fame_rank_boat""||||/t","Una nave ha appena consegnato il tuo bottino."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","La nave non ha potuto attraccare perché non controlli zone costiere." "g id=""notify""|t id=""no_beach_to_accost""||||/t","La nave non ha potuto attraccare perché non controlli zone costiere."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","Giorno ::value::" "g id=""endgame_event""|t id=""day""||||/t","Giorno ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> è sbarcato sulle coste di Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> è sbarcato sulle coste di Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizzato una nuova area." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> ha colonizzato una nuova area."
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","Struttura non disponibile in questo capitolo" "g id=""campaign""|t id=""no_build""||||/t","Struttura non disponibile in questo capitolo"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Complimenti! Ora puoi usare gli eroi della modalità Storia come capi leader in modalità giocatore singolo e multigiocatore!" "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Complimenti! Ora puoi usare gli eroi della modalità Storia come capi leader in modalità giocatore singolo e multigiocatore!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continua" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continua"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Carica una Conquista"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nuova conquista" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nuova conquista"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invita un amico" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invita un amico"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Lascia gruppo" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Lascia gruppo"
...@@ -1094,8 +1115,10 @@ ...@@ -1094,8 +1115,10 @@
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: ha abbandonato." "g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: ha abbandonato."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Giocatore singolo" "g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Giocatore singolo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Cooperativa con ::playerName::" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Cooperativa con ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::." "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: può iniziare ::battleName::."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest." "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: può iniziare una nuova Conquista."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","::battleName:: sta per iniziare..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","L’host è cambiato: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nuova conquista" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nuova conquista"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parametri" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parametri"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Seleziona clan" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Seleziona clan"
...@@ -1122,6 +1145,7 @@ ...@@ -1122,6 +1145,7 @@
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Tu" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Tu"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Scelto da ::playerName::" "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Scelto da ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Scelta" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Scelta"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","Questo bonus non serve al tuo clan"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Rientra nell’ultima partita" "g id=""conquest""|g id=""map""|t id=""recover""|||/t","Rientra nell’ultima partita"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Hai una partita in corso. Vuoi davvero eliminarla e ricominciare questa battaglia?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Hai una partita in corso. Vuoi davvero eliminarla e ricominciare questa battaglia?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Complimenti!" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Complimenti!"
...@@ -1131,10 +1155,15 @@ ...@@ -1131,10 +1155,15 @@
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Per le tue valorose azioni ti regaliamo un nuovo look per il tuo [TownHall]." "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Per le tue valorose azioni ti regaliamo un nuovo look per il tuo [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","La generazione della mappa sarà la stessa ogni volta che inizi questa battaglia." "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","La generazione della mappa sarà la stessa ogni volta che inizi questa battaglia."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","La generazione della mappa cambierà ogni volta che inizi questa battaglia." "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","La generazione della mappa cambierà ogni volta che inizi questa battaglia."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europa"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","Nord America"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","Cina"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Se abbandoni, tu e il tuo compagno di squadra perderete la partita. Vuoi davvero arrenderti?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Se abbandoni, tu e il tuo compagno di squadra perderete la partita. Vuoi davvero arrenderti?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Torna alla mappa di conquista" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Torna alla mappa di conquista"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Vuoi davvero lasciare il tuo gruppo e uscire dalla modalità Conquista?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Vuoi davvero lasciare il tuo gruppo e uscire dalla modalità Conquista?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Incendia una zona a caso.<br/>Zona bruciata : -::v1:: di produzione, unità serpente e strutture con +::v2:: d’attacco. Aumenta le difese dell’utente di ::v3:: durante il processo di combustione." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Incendia una zona a caso.<br/>Zona bruciata : -::v1:: di produzione, unità serpente e strutture con +::v2:: d’attacco. Aumenta le difese dell’utente di ::v3:: durante il processo di combustione."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","Dopo aver colonizzato [BifrostLore], la tua [Lore] sarà utilizzata per attivarla e non per sbloccare Conoscenza.<br/><br/>Vuoi colonizzare [BifrostLore] ?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Formazione del terreno dell'isola..." "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Formazione del terreno dell'isola..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Creazione di montagne..." "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Creazione di montagne..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Introduzione di laghi ghiacciati..." "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Introduzione di laghi ghiacciati..."
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","Casuale" "g id=""network""|t id=""random_clan""||||/t","Casuale"
"g id=""network""|t id=""player_color""||||/t","Colore" "g id=""network""|t id=""player_color""||||/t","Colore"
"g id=""network""|t id=""start_game""||||/t","Avvia partita" "g id=""network""|t id=""start_game""||||/t","Avvia partita"
"g id=""network""|t id=""started_game""||||/t","Partita iniziata"
"g id=""network""|t id=""cant_join_started""||||/t","Non puoi unirti a una partita già iniziata"
"g id=""network""|t id=""waiting_for_players""||||/t","In attesa dei giocatori..." "g id=""network""|t id=""waiting_for_players""||||/t","In attesa dei giocatori..."
"g id=""network""|t id=""waiting_for_teams""||||/t","Distribuzione squadra non valida" "g id=""network""|t id=""waiting_for_teams""||||/t","Distribuzione squadra non valida"
"g id=""network""|t id=""waiting_for_colors""||||/t","Conflitto colore giocatori" "g id=""network""|t id=""waiting_for_colors""||||/t","Conflitto colore giocatori"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","In attesa di una risposta..." "g id=""network""|t id=""waiting_friend_answer""||||/t","In attesa di una risposta..."
"g id=""network""|t id=""friend_invite_time""||||/t","Tempo rimasto: ::v::s." "g id=""network""|t id=""friend_invite_time""||||/t","Tempo rimasto: ::v::s."
"g id=""network""|t id=""server_zone""||||/t","Server di gioco" "g id=""network""|t id=""server_zone""||||/t","Server di gioco"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","Europa" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europa"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","Nord America" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","Nord America"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","Peer to peer" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","Cina"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","Peer to peer"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Legna" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Legna"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Pietra" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Pietra"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Ferro" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Ferro"
......
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","Sty|Lut|Mar|Kwi|Maj|Cze|Lip|Sie|Wrze|Paź|Lis|Gru" "t id=""months_short""|||||/t","Sty|Lut|Mar|Kwi|Maj|Cze|Lip|Sie|Wrze|Paź|Lis|Gru"
"t id=""date""|||||/t","::year:: n.e. - ::month::" "t id=""date""|||||/t","::year:: n.e. - ::month::"
"t id=""dateCampaign""|||||/t","Rok ::year:: - ::month::" "t id=""dateCampaign""|||||/t","Rok ::year:: - ::month::"
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","Populacja" "g id=""titles""|t id=""population""||||/t","Populacja"
"g id=""titles""|t id=""civilians""||||/t","Wieśniacy" "g id=""titles""|t id=""civilians""||||/t","Wieśniacy"
"g id=""titles""|t id=""slaves""||||/t","Niewolnicy" "g id=""titles""|t id=""slaves""||||/t","Niewolnicy"
...@@ -24,7 +21,7 @@ ...@@ -24,7 +21,7 @@
"g id=""great_trade_route_names""|t id=""Small""||||/t","Domowy" "g id=""great_trade_route_names""|t id=""Small""||||/t","Domowy"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård" "g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Winlandia" "g id=""great_trade_route_names""|t id=""Big""||||/t","Winlandia"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragafull" "g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","Wszystkie" "g id=""victories""|t id=""all""||||/t","Wszystkie"
"t id=""domination_only""|||||/t","Tylko dominacja" "t id=""domination_only""|||||/t","Tylko dominacja"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Dominacja" "g id=""victories""|g id=""military""|t id=""title""|||/t","Dominacja"
...@@ -66,8 +63,8 @@ ...@@ -66,8 +63,8 @@
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Kontroluj wszystkie [Helheim]y, żeby zablokować inwazję." "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Kontroluj wszystkie [Helheim]y, żeby zablokować inwazję."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Częste zwycięstwa" "g id=""victories""|g id=""any""|t id=""title""|||/t","Częste zwycięstwa"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Możesz odnieść dowolne zwycięstwo: dominacji, sławy, handlu lub mądrości." "g id=""victories""|g id=""any""|t id=""desc""|||/t","Możesz odnieść dowolne zwycięstwo: dominacji, sławy, handlu lub mądrości."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame" "g id=""victories""|g id=""famealt""|t id=""title""|||/t","Sława"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Zdobywana [Fame] pozwoli ci uzyskać tytuł <font color=""#R"">króla</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>" "g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: - kontrolowane obszary" "g id=""victories""|t id=""areas_controlled""||||/t","::p:: - kontrolowane obszary"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: - zdobyta sława" "g id=""victories""|t id=""fame_collected""||||/t","::p:: - zdobyta sława"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","Broń" "g id=""buttons""|t id=""defense_on""||||/t","Broń"
"g id=""buttons""|t id=""defense_off""||||/t","Auto" "g id=""buttons""|t id=""defense_off""||||/t","Auto"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Rozwiń obszar" "g id=""buttons""|t id=""upgrade_zone""||||/t","Rozwiń obszar"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Rozwiń obszar (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Mobilizowanie" "g id=""buttons""|t id=""rally_warchief""||||/t","Mobilizowanie"
"g id=""buttons""|t id=""spawn_bear""||||/t","Przyzwij" "g id=""buttons""|t id=""spawn_bear""||||/t","Przyzwij"
"g id=""buttons""|t id=""show_statistics""||||/t","Pokaż statystyki" "g id=""buttons""|t id=""show_statistics""||||/t","Pokaż statystyki"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Przypisz swoich wodzów, by wydobywali [Iron]." "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Przypisz swoich wodzów, by wydobywali [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Przypisz swoich wodzów, by wydobywali [Rimesteel]." "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Przypisz swoich wodzów, by wydobywali [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Każdy [Warchief] może być przypisany, by wydobywał [Gemstone]." "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Każdy [Warchief] może być przypisany, by wydobywał [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Przypisz swoich wodzów, by wydobywali [Rimesteel]." "g id=""help""|t id=""horse_anvil_of_gods""||||/t","Przydziel swoich wodzów, by przekuli Miecz Odyna."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Zapisz grę" "g id=""ui""|g id=""menu""|t id=""save""|||/t","Zapisz grę"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Wróć do gry" "g id=""ui""|g id=""menu""|t id=""play""|||/t","Wróć do gry"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Wyjdź" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Wyjdź"
...@@ -410,6 +408,13 @@ ...@@ -410,6 +408,13 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Kliknij, aby zacząć tworzyć ten artefakt." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Kliknij, aby zacząć tworzyć ten artefakt."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- artefakt (::the_clan_of_the_animal::) -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- artefakt (::the_clan_of_the_animal::) -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","W produkcji" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","W produkcji"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Nie można teraz skolonizować tego obszaru." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Nie można teraz skolonizować tego obszaru."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Brak sojuszniczych wież obronnych na tym obszarze." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Brak sojuszniczych wież obronnych na tym obszarze."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Potrzebny budynek produkujący [Food], [Wood] lub [Money]." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Potrzebny budynek produkujący [Food], [Wood] lub [Money]."
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Wznowienie będzie dostępne za ::time:: s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Wznowienie będzie dostępne za ::time:: s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Możesz wstrzymać grę jeszcze ::count:: razy." "g id=""dialogs""|t id=""pause_remaining""||||/t","Możesz wstrzymać grę jeszcze ::count:: razy."
"g id=""dialogs""|t id=""resume_time""||||/t","Gra zostanie wznowiona za ::time:: s." "g id=""dialogs""|t id=""resume_time""||||/t","Gra zostanie wznowiona za ::time:: s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","WŁ." "g id=""dialogs""|t id=""on""||||/t","WŁ."
"g id=""dialogs""|t id=""off""||||/t","WYŁ." "g id=""dialogs""|t id=""off""||||/t","WYŁ."
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Wyjść do pulpitu?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Wyjść do pulpitu?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: - zdobyta wiedza" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: - zdobyta wiedza"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Potrzebna wiedza - ::count::/::max::" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Potrzebna wiedza - ::count::/::max::"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","::tech:: zastąpi następująca technologia:" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","::tech:: zastąpi następująca technologia:"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(obecnie +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Umiejętności związane z Wyrdem." "g id=""dialogs""|t id=""prescience_ability""||||/t","Umiejętności związane z Wyrdem."
"g id=""dialogs""|t id=""close""||||/t","Zamknij" "g id=""dialogs""|t id=""close""||||/t","Zamknij"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Przygotuj się na nadejście zimy." "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Przygotuj się na nadejście zimy."
...@@ -536,8 +546,7 @@ ...@@ -536,8 +546,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","[Villager] buduje i naprawia o ::percent:: szybciej." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","[Villager] buduje i naprawia o ::percent:: szybciej."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","[Mender] leczy szybciej o ::percent:: i zwiększa produkcję o ::percent:: ([Lore])." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","[Mender] leczy szybciej o ::percent:: i zwiększa produkcję o ::percent:: ([Lore])."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::] zwiększa produkcję o ::percent:: ([Fame] i [Happy]), a [GreatDeeds] zapewniają o ::percent:: więcej [Money]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::] zwiększa produkcję o ::percent:: ([Fame] i [Happy]), a [GreatDeeds] zapewniają o ::percent:: więcej [Money]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","[Healer] leczy szybciej o ::percent::, a [Medicine] pozwala mu zwiększyć produkcję [Food] o ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","[Healer] leczy szybciej o ::percent:: i produkuje [Food] o ::percent:: szybciej."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","[Healer] leczy szybciej o ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::] zwiększa produkcję o ::percent:: ([Money], [Lore] i [Fame])." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::] zwiększa produkcję o ::percent:: ([Money], [Lore] i [Fame])."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::] zwiększa produkcję o ::percent:: ([Money] i [Lore])." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::] zwiększa produkcję o ::percent:: ([Money] i [Lore])."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::] zdobywa umiejętność [WarriorCharge]. Siła ataku jednostki zwiększa się o ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::] zdobywa umiejętność [WarriorCharge]. Siła ataku jednostki zwiększa się o ::percent::."
...@@ -548,6 +557,8 @@ ...@@ -548,6 +557,8 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Każdy [::id::] tworzy o ::percent:: szybciej." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Każdy [::id::] tworzy o ::percent:: szybciej."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] produkuje o ::percent:: więcej następujących zasobów: [Happy] i [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] produkuje o ::percent:: więcej następujących zasobów: [Happy] i [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] otrzymuje umiejętność [Purify], która zwiększa moc ataku tej jednostki o ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] otrzymuje umiejętność [Purify], która zwiększa moc ataku tej jednostki o ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Każdy [::id::] odkrywa nowe obszary i bada ruiny o ::percent:: szybciej. Podczas eksploracji przez cały czas biegnie."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Już ulepszono</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Już ulepszono</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Potrzebny budynek</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Potrzebny budynek</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] - brak usprawnień." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] - brak usprawnień."
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Nie można używać, gdy morze jest zamarznięte." "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Nie można używać, gdy morze jest zamarznięte."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Herszt|Wódz|Jarl|Król" "g id=""fame""|t id=""fame_titles""||||/t","Herszt|Wódz|Jarl|Król"
"g id=""fame""|t id=""ages""||||/t","15 lat|16 lat|18 lat" "g id=""fame""|t id=""ages""||||/t","15 lat|16 lat|17 lat"
"g id=""fame""|t id=""age0_name""||||/t","Przebiegły" "g id=""fame""|t id=""age0_name""||||/t","Przebiegły"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Terytorium" "g id=""happy_categories""|t id=""territory""||||/t","Terytorium"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Potrzebna ofiara" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","Potrzebna ofiara"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Kraina snów" "g id=""happy_categories""|t id=""mushrooms""||||/t","Kraina snów"
"g id=""happy_categories""|t id=""gemstone""||||/t","Klejnoty" "g id=""happy_categories""|t id=""gemstone""||||/t","Klejnoty"
"g id=""happy_categories""|t id=""temple""||||/t","Ołtarz królów"
"g id=""status_happy""|t id=""nohome""||||/t","Nie mamy domów!" "g id=""status_happy""|t id=""nohome""||||/t","Nie mamy domów!"
"g id=""status_happy""|t id=""nofood""||||/t","Głodujemy!" "g id=""status_happy""|t id=""nofood""||||/t","Głodujemy!"
"g id=""status_happy""|t id=""nowood""||||/t","Zamarzamy!" "g id=""status_happy""|t id=""nowood""||||/t","Zamarzamy!"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","Wymaga złoża kamieni/żelaza" "g id=""tip""|t id=""building_req_deposit""||||/t","Wymaga złoża kamieni/żelaza"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Potrzebny jest obszar z naturalnymi zasobami żywności." "g id=""tip""|t id=""building_req_food_tile""||||/t","Potrzebny jest obszar z naturalnymi zasobami żywności."
"g id=""tip""|t id=""building_single""||||/t","Dozwolony jest tylko jeden budynek tego rodzaju." "g id=""tip""|t id=""building_single""||||/t","Dozwolony jest tylko jeden budynek tego rodzaju."
"g id=""tip""|t id=""building_max_reached""||||/t","Można stworzyć tylko ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","Każdy twój obszar zawiera już jeden"
"g id=""tip""|t id=""building_already_in_area""||||/t","Na tym obszarze jest już ten budynek." "g id=""tip""|t id=""building_already_in_area""||||/t","Na tym obszarze jest już ten budynek."
"g id=""tip""|t id=""building_no_place""||||/t","Brak wolnych miejsc." "g id=""tip""|t id=""building_no_place""||||/t","Brak wolnych miejsc."
"g id=""tip""|t id=""building_hostility""||||/t","Ten obszar jest atakowany" "g id=""tip""|t id=""building_hostility""||||/t","Ten obszar jest atakowany"
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Wymaga ulepszonego ratusza" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Wymaga ulepszonego ratusza"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Nie można ulepszać podczas walki." "g id=""tip""|t id=""upgrade_fighting""||||/t","Nie można ulepszać podczas walki."
"g id=""tip""|t id=""free_from_tech""||||/t","::tech_name:: pozwala zdobyć to za darmo." "g id=""tip""|t id=""free_from_tech""||||/t","::tech_name:: pozwala zdobyć to za darmo."
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","Obszar niegraniczący z morzem" "g id=""tip""|t id=""non_coastal""||||/t","Obszar niegraniczący z morzem"
"g id=""tip""|t id=""unlock_relic""||||/t","Stwórz artefakt" "g id=""tip""|t id=""unlock_relic""||||/t","Stwórz artefakt"
"g id=""tip""|t id=""relic_creator""||||/t","Tego artefaktu może używać jedynie gracz ::player_name::" "g id=""tip""|t id=""relic_creator""||||/t","Tego artefaktu może używać jedynie gracz ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","Można stworzyć tylko następującą liczbę artefaktów: ::nb::" "g id=""tip""|t id=""relic_already_built""||||/t","Można stworzyć tylko następującą liczbę artefaktów: ::nb::"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% produkcji, jednostki wojskowe i budynki Węża otrzymują premię +::snakeBonus::% do ataku." "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% produkcji, jednostki wojskowe i budynki Węża otrzymują premię +::snakeBonus::% do ataku."
"g id=""tip""|t id=""can_cast_scorched""||||/t","[ScorchedEarth] może zostać użyta na tym obszarze." "g id=""tip""|t id=""can_cast_scorched""||||/t","[ScorchedEarth] może zostać użyta na tym obszarze (::loot::)."
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","[ScorchedEarth] może zostać użyta tylko wówczas, gdy Signy jest w centrum terytorium." "g id=""tip""|t id=""cannot_cast_scorched""||||/t","[ScorchedEarth] może zostać użyta tylko wówczas, gdy Signy jest w centrum terytorium."
"g id=""tip""|t id=""remaining_time""||||/t","Pozostały czas: ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Pozostały czas: ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Czas odnowienia ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Czas odnowienia ::p::%"
...@@ -743,7 +758,7 @@ ...@@ -743,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","W tym czasie handel jest wstrzymany." "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","W tym czasie handel jest wstrzymany."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Jego poziom sławy to <img src=""/r/Fame""/><font color=""#F"">::fame::.</font>" "g id=""tip""|g id=""align""|t id=""fame""|||/t","Jego poziom sławy to <img src=""/r/Fame""/><font color=""#F"">::fame::.</font>"
"g id=""tip""|t id=""feast_help""||||/t","Uczta zapewnia <font color=""#G"">+::const::</font> oraz ::percent:: premii do produkcji, a także ::happyVal:: [Happy] przez cały miesiąc i <font color=""#F""><img src=""/r/Fame""/>+::fame::.</font>." "g id=""tip""|t id=""feast_help""||||/t","Uczta zapewnia <font color=""#G"">+::const::</font> oraz ::percent:: premii do produkcji, a także ::happyVal:: [Happy] przez cały miesiąc i <font color=""#F""><img src=""/r/Fame""/>+::fame::.</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help_goat""||||/t","Uczta zapewnia <font color=""#G"">+::const::,</font> ::percent:: premii do produkcji, [Happy] w wysokości ::happyVal:: przez dwa miesiące, a także <font color=""#F""><img src=""/r/Fame""/>+::fame::.</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Uczta zapewnia <font color=""#G"">+::const::</font> oraz ::happyVal:: [Happy] i zwiększenie całej produkcji o ::percent:: na 1 miesiąc." "g id=""tip""|t id=""feast_help_no_fame""||||/t","Uczta zapewnia <font color=""#G"">+::const::</font> oraz ::happyVal:: [Happy] i zwiększenie całej produkcji o ::percent:: na 1 miesiąc."
"g id=""tip""|t id=""helheim_progress""||||/t","Pod kontrolą przez ::months::/::max:: miesięcy" "g id=""tip""|t id=""helheim_progress""||||/t","Pod kontrolą przez ::months::/::max:: miesięcy"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Siła ataku" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Siła ataku"
...@@ -844,7 +859,7 @@ ...@@ -844,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","Nie ma już miejsca w tym budynku." "g id=""tip_action""|t id=""building_fully_assigned""||||/t","Nie ma już miejsca w tym budynku."
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","Do tej budowli jest już przypisany budowniczy." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","Do tej budowli jest już przypisany budowniczy."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Zbuduj więcej obozów, by [Warband] mogła zwiększyć liczebność." "g id=""tip_action""|t id=""not_enough_warband""||||/t","Zbuduj więcej obozów, by [Warband] mogła zwiększyć liczebność."
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Kosztuje <font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Kosztuje ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Napraw <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>" "g id=""tip_action""|t id=""repair_cost""||||/t","Napraw <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: nie może korzystać z tego budynku." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: nie może korzystać z tego budynku."
...@@ -966,13 +981,17 @@ ...@@ -966,13 +981,17 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">Gracz ::name::</font> zaczął z tobą handlować (zasób: [::res::])!" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">Gracz ::name::</font> zaczął z tobą handlować (zasób: [::res::])!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">Gracz ::name::</font> przestał z tobą handlować (zasób: [::res::])." "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">Gracz ::name::</font> przestał z tobą handlować (zasób: [::res::])."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">Gracz ::name::</font> zorganizował ucztę." "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">Gracz ::name::</font> zorganizował ucztę."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> organizuje wielką ucztę na cześć Krakena."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">Gracz ::name::</font> przekazał ci kontrolę nad nowym obszarem." "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">Gracz ::name::</font> przekazał ci kontrolę nad nowym obszarem."
"g id=""notify""|t id=""ally_under_attack""||||/t","Twój sprzymierzeniec <font color=""::allyColor::"">::allyName::</font> jest atakowany przez gracza <font color=""::color::"">::name::</font>i może potrzebować twojej pomocy!" "g id=""notify""|t id=""ally_under_attack""||||/t","Twój sprzymierzeniec <font color=""::allyColor::"">::allyName::</font> jest atakowany przez gracza <font color=""::color::"">::name::</font>i może potrzebować twojej pomocy!"
"g id=""notify""|t id=""mercenary_loot""||||/t","Twoja grupa [Mercenary]ów splądrowała <img src=""/r/::r::""/>::q::" "g id=""notify""|t id=""mercenary_loot""||||/t","Twoja grupa [Mercenary]ów splądrowała <img src=""/r/::r::""/>::q::"
"g id=""notify""|t id=""signy_loot""||||/t","Twoja grupa [WarchiefSnake]ów splądrowała <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] został uleczony! W zamian pomoże ci w eksploracji Northgardu. Zyskujesz <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] został uleczony! W zamian pomoże ci w eksploracji Northgardu. Zyskujesz <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] został uleczony! W zamian pomoże ci w eksploracji Northgardu."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] odkrył nowy obszar!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] odkrył nowy obszar!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] opuścił Northgard!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] opuścił Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","Statek wrócił z dochodowego szlaku handlowego. Zyskujesz ::res1::, ::res2:: oraz ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","Statek wrócił z dochodowego szlaku handlowego. Zyskujesz ::res1::, ::res2:: oraz ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Statek wrócił z dochodowego szlaku handlowego. Zyskujesz ::res1:: i ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","[AncientGraveyard] został zbadany – zdobywasz kontrolę nad ::nb:: wojownikami widmo." "g id=""notify""|t id=""ancient_grave""||||/t","[AncientGraveyard] został zbadany – zdobywasz kontrolę nad ::nb:: wojownikami widmo."
"g id=""notify""|t id=""free_feast""||||/t","Otrzymujesz darmową ucztę." "g id=""notify""|t id=""free_feast""||||/t","Otrzymujesz darmową ucztę."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Twoja [WatchTower] może zostać ulepszona za darmo." "g id=""notify""|t id=""free_tower_upgrade""||||/t","Twoja [WatchTower] może zostać ulepszona za darmo."
...@@ -996,6 +1015,7 @@ ...@@ -996,6 +1015,7 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","Twoja [Fame] osiąga pierwszą rangę! Wkrótce łódź dostarczy ci ::res::!" "g id=""notify""|t id=""fame_rank_owner""||||/t","Twoja [Fame] osiąga pierwszą rangę! Wkrótce łódź dostarczy ci ::res::!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Łódź właśnie przywiozła twoją nagrodę." "g id=""notify""|t id=""fame_rank_boat""||||/t","Łódź właśnie przywiozła twoją nagrodę."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Łódź nie mogła przybyć, ponieważ nie kontrolujesz żadnego terenu przybrzeżnego." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Łódź nie mogła przybyć, ponieważ nie kontrolujesz żadnego terenu przybrzeżnego."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","Dzień ::value::" "g id=""endgame_event""|t id=""day""||||/t","Dzień ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">Gracz ::name::</font> przybił do brzegu Northgardu!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">Gracz ::name::</font> przybił do brzegu Northgardu!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">Gracz ::name::</font> skolonizował nowy obszar." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">Gracz ::name::</font> skolonizował nowy obszar."
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","W tym rozdziale nie można budować." "g id=""campaign""|t id=""no_build""||||/t","W tym rozdziale nie można budować."
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Gratulacje! Możesz teraz używać bohaterów kampanii jako wodzów w grze zwykłej i wieloosobowej!" "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Gratulacje! Możesz teraz używać bohaterów kampanii jako wodzów w grze zwykłej i wieloosobowej!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Kontynuuj" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Kontynuuj"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Wczytaj podbój"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nowy podbój" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nowy podbój"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Zaproś znajomego" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Zaproś znajomego"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Opuść grupę" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Opuść grupę"
...@@ -1096,6 +1117,8 @@ ...@@ -1096,6 +1117,8 @@
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Współpraca z graczem ::playerName::" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Współpraca z graczem ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: może już rozpocząć bitwę „::battleName::”." "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: może już rozpocząć bitwę „::battleName::”."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: może już rozpocząć nowy podbój." "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: może już rozpocząć nowy podbój."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","„::battleName::” wkrótce się zacznie..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Zmienił się gospodarz: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nowy podbój" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nowy podbój"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parametry" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parametry"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Wybierz klan" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Wybierz klan"
...@@ -1122,6 +1145,7 @@ ...@@ -1122,6 +1145,7 @@
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Ty" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Ty"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Wybór gracza ::playerName::." "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Wybór gracza ::playerName::."
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Twój wybór" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Twój wybór"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","Ta premia nie przyda się twojemu klanowi"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Połącz z ostatnią grą." "g id=""conquest""|g id=""map""|t id=""recover""|||/t","Połącz z ostatnią grą."
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Trwa rozgrywka. Czy na pewno chcesz ją usunąć i rozpocząć tę bitwę ponownie?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Trwa rozgrywka. Czy na pewno chcesz ją usunąć i rozpocząć tę bitwę ponownie?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Gratulacje!" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Gratulacje!"
...@@ -1131,10 +1155,15 @@ ...@@ -1131,10 +1155,15 @@
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Za twe wielkie czyny nagrodziliśmy cię nowym wyglądem [TownHall]a." "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Za twe wielkie czyny nagrodziliśmy cię nowym wyglądem [TownHall]a."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Za każdym razem, gdy zaczniesz tę bitwę, mapa będzie taka sama." "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Za każdym razem, gdy zaczniesz tę bitwę, mapa będzie taka sama."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Za każdym razem, gdy zaczniesz tę bitwę, zostanie wygenerowana nowa mapa." "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Za każdym razem, gdy zaczniesz tę bitwę, zostanie wygenerowana nowa mapa."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europa"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","Ameryka Północna"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","Chiny"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P – ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Jeśli odpuścisz grę, przegrasz razem z sojusznikiem. Czy na pewno chcesz się poddać?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Jeśli odpuścisz grę, przegrasz razem z sojusznikiem. Czy na pewno chcesz się poddać?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Wróć do mapy podboju" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Wróć do mapy podboju"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Czy na pewno chcesz opuścić twoją grupę i wyjść z trybu podboju?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Czy na pewno chcesz opuścić twoją grupę i wyjść z trybu podboju?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Wypal dowolny obszar w dowolnym terminie.<br/>Wypalony obszar: -::v1:: produkcji; budowle i jednostki węży: +::v2:: ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::v3::." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Wypal dowolny obszar w dowolnym terminie.<br/>Wypalony obszar: -::v1:: produkcji; budowle i jednostki węży: +::v2:: ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::v3::."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","Gdy [BifrostLore] zostanie skolonizowany, twój [Lore] zamiast do odblokowywania wiedzy będzie wykorzystywany do jego aktywacji.<br/><br/>Czy chcesz skolonizować [BifrostLore]?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Rzeźbienie terenu wyspy" "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Rzeźbienie terenu wyspy"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generowanie gór" "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generowanie gór"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Wycinanie lodowych jezior" "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Wycinanie lodowych jezior"
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","Losowo" "g id=""network""|t id=""random_clan""||||/t","Losowo"
"g id=""network""|t id=""player_color""||||/t","Kolor" "g id=""network""|t id=""player_color""||||/t","Kolor"
"g id=""network""|t id=""start_game""||||/t","Rozpocznij grę" "g id=""network""|t id=""start_game""||||/t","Rozpocznij grę"
"g id=""network""|t id=""started_game""||||/t","Gra rozpoczęta"
"g id=""network""|t id=""cant_join_started""||||/t","Nie możesz dołączyć do już rozpoczętej rozgrywki."
"g id=""network""|t id=""waiting_for_players""||||/t","Oczekiwanie na graczy" "g id=""network""|t id=""waiting_for_players""||||/t","Oczekiwanie na graczy"
"g id=""network""|t id=""waiting_for_teams""||||/t","Nieprawidłowe rozmieszczenie zespołów" "g id=""network""|t id=""waiting_for_teams""||||/t","Nieprawidłowe rozmieszczenie zespołów"
"g id=""network""|t id=""waiting_for_colors""||||/t","Konflikt kolorów graczy" "g id=""network""|t id=""waiting_for_colors""||||/t","Konflikt kolorów graczy"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","Oczekiwanie na odpowiedź..." "g id=""network""|t id=""waiting_friend_answer""||||/t","Oczekiwanie na odpowiedź..."
"g id=""network""|t id=""friend_invite_time""||||/t","Pozostały czas: ::v:: s." "g id=""network""|t id=""friend_invite_time""||||/t","Pozostały czas: ::v:: s."
"g id=""network""|t id=""server_zone""||||/t","Serwer gry" "g id=""network""|t id=""server_zone""||||/t","Serwer gry"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","Europa" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europa"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","Ameryka Północna" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","Ameryka Północna"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","Peer to peer" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","Chiny"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","Peer to peer"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Drewno" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Drewno"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Kamień" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Kamień"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Żelazo" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Żelazo"
......
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","Jan|Fev|Mar|Abr|Mai|Jun|Jul|Ago|Set|Out|Nov|Dez" "t id=""months_short""|||||/t","Jan|Fev|Mar|Abr|Mai|Jun|Jul|Ago|Set|Out|Nov|Dez"
"t id=""date""|||||/t","::year:: A.D. - ::month::" "t id=""date""|||||/t","::year:: A.D. - ::month::"
"t id=""dateCampaign""|||||/t","Ano ::year:: - ::month::" "t id=""dateCampaign""|||||/t","Ano ::year:: - ::month::"
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","População" "g id=""titles""|t id=""population""||||/t","População"
"g id=""titles""|t id=""civilians""||||/t","Civis" "g id=""titles""|t id=""civilians""||||/t","Civis"
"g id=""titles""|t id=""slaves""||||/t","Escravos" "g id=""titles""|t id=""slaves""||||/t","Escravos"
...@@ -24,7 +21,7 @@ ...@@ -24,7 +21,7 @@
"g id=""great_trade_route_names""|t id=""Small""||||/t","Home" "g id=""great_trade_route_names""|t id=""Small""||||/t","Home"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård" "g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland" "g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragafull" "g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","Todos" "g id=""victories""|t id=""all""||||/t","Todos"
"t id=""domination_only""|||||/t","Apenas dominação" "t id=""domination_only""|||||/t","Apenas dominação"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Dominação" "g id=""victories""|g id=""military""|t id=""title""|||/t","Dominação"
...@@ -66,8 +63,8 @@ ...@@ -66,8 +63,8 @@
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Controle todos os [Helheim]s para evitar a invasão." "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Controle todos os [Helheim]s para evitar a invasão."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Vitórias comuns" "g id=""victories""|g id=""any""|t id=""title""|||/t","Vitórias comuns"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Você pode obter uma vitória por qualquer modo: Dominação, Fama, Comércio ou Sabedoria." "g id=""victories""|g id=""any""|t id=""desc""|||/t","Você pode obter uma vitória por qualquer modo: Dominação, Fama, Comércio ou Sabedoria."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame" "g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fama"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Aumente sua [Fame] para obter o título de <font color=""#R"">Rei</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>" "g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: áreas controladas" "g id=""victories""|t id=""areas_controlled""||||/t","::p:: áreas controladas"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: fama obtida" "g id=""victories""|t id=""fame_collected""||||/t","::p:: fama obtida"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","Defender" "g id=""buttons""|t id=""defense_on""||||/t","Defender"
"g id=""buttons""|t id=""defense_off""||||/t","Auto" "g id=""buttons""|t id=""defense_off""||||/t","Auto"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Desenvolver Área" "g id=""buttons""|t id=""upgrade_zone""||||/t","Desenvolver Área"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Desenvolver Área (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Reunir" "g id=""buttons""|t id=""rally_warchief""||||/t","Reunir"
"g id=""buttons""|t id=""spawn_bear""||||/t","Convocar" "g id=""buttons""|t id=""spawn_bear""||||/t","Convocar"
"g id=""buttons""|t id=""show_statistics""||||/t","Visualizar Estatística" "g id=""buttons""|t id=""show_statistics""||||/t","Visualizar Estatística"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Encarregue seus [Warchief]s de extraírem [Iron]." "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Encarregue seus [Warchief]s de extraírem [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Encarregue seus [Warchief]s de extraírem [Rimesteel]." "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Encarregue seus [Warchief]s de extraírem [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Determine que seus [Warchief]s extraiam [Gemstone]." "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Determine que seus [Warchief]s extraiam [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Encarregue seus [Warchief]s de extraírem [Rimesteel]." "g id=""help""|t id=""horse_anvil_of_gods""||||/t","Use seus [Warchief]s para forjar a Espada de Odin."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Salvar jogo" "g id=""ui""|g id=""menu""|t id=""save""|||/t","Salvar jogo"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Retornar ao jogo" "g id=""ui""|g id=""menu""|t id=""play""|||/t","Retornar ao jogo"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Encerrar" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Encerrar"
...@@ -410,6 +408,13 @@ ...@@ -410,6 +408,13 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Clique para começar a forjar esta relíquia." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Clique para começar a forjar esta relíquia."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- relíquia do ::the_clan_of_the_animal:: -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- relíquia do ::the_clan_of_the_animal:: -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Item já forjado" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Item já forjado"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Esta área não pode ser colonizada no momento." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Esta área não pode ser colonizada no momento."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Não há torres de defesa aliadas na área." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Não há torres de defesa aliadas na área."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Uma construção de [Food], [Wood] ou [Money] precisa existir." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Uma construção de [Food], [Wood] ou [Money] precisa existir."
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","A retomada estará disponível em ::time::s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","A retomada estará disponível em ::time::s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Você só tem mais ::count:: pausas." "g id=""dialogs""|t id=""pause_remaining""||||/t","Você só tem mais ::count:: pausas."
"g id=""dialogs""|t id=""resume_time""||||/t","O jogo será retomado em ::time::s." "g id=""dialogs""|t id=""resume_time""||||/t","O jogo será retomado em ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","Liga" "g id=""dialogs""|t id=""on""||||/t","Liga"
"g id=""dialogs""|t id=""off""||||/t","Desliga" "g id=""dialogs""|t id=""off""||||/t","Desliga"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Sair para o desktop?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Sair para o desktop?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: conhecimento aprendido" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: conhecimento aprendido"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requer ::count::/::max:: conhecimento aprendido" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requer ::count::/::max:: conhecimento aprendido"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Escolha um item de tecnologia para substituir ::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Escolha um item de tecnologia para substituir ::tech::"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Habilidades Urd" "g id=""dialogs""|t id=""prescience_ability""||||/t","Habilidades Urd"
"g id=""dialogs""|t id=""close""||||/t","Fechar" "g id=""dialogs""|t id=""close""||||/t","Fechar"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Você deve se preparar para o inverno." "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Você deve se preparar para o inverno."
...@@ -536,8 +546,7 @@ ...@@ -536,8 +546,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Aumenta a velocidade de construção e reparo do [Villager]s em ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Aumenta a velocidade de construção e reparo do [Villager]s em ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Aumenta a velocidade de cura do [Mender] em ::percent:: e produz ::percent:: mais [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Aumenta a velocidade de cura do [Mender] em ::percent:: e produz ::percent:: mais [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produzem ::percent:: mais [Fame] e [Happy], além de ::percent:: mais [Money] a partir de [GreatDeeds]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produzem ::percent:: mais [Fame] e [Happy], além de ::percent:: mais [Money] a partir de [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","Aumenta a velocidade de cura dos [Healer]s em ::percent::. Eles também produzem ::percent:: mais [Food] a partir de [Medicine]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","Aumenta a velocidade de cura dos [Healer]s em ::percent::. Eles também produzem ::percent:: mais [Food]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","Aumenta a velocidade de cura dos [Healer]s em ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produzem ::percent:: mais [Money], [Lore] e [Fame]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produzem ::percent:: mais [Money], [Lore] e [Fame]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produzem ::percent:: mais [Money] e [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produzem ::percent:: mais [Money] e [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s recebem a habilidade de [WarriorCharge] e ::percent:: de ataque." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s recebem a habilidade de [WarriorCharge] e ::percent:: de ataque."
...@@ -548,6 +557,8 @@ ...@@ -548,6 +557,8 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Aumente a velocidade de forja de seus [::id::]s em ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Aumente a velocidade de forja de seus [::id::]s em ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzem ::percent:: mais [Happy] e [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produzem ::percent:: mais [Happy] e [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtém a habilidade da [Purify] e seu poder de ataque é ampliado em ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] obtém a habilidade da [Purify] e seu poder de ataque é ampliado em ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","Os [::id::]s descobrem novas zonas e exploram ruínas ::percent:: mais rápido. Eles também correm continuamente enquanto estão explorando."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Já recebeu melhorias</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Já recebeu melhorias</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Construção necessária</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Construção necessária</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s não podem receber melhorias." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s não podem receber melhorias."
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Não pode ser utilizada durante o evento do Mar Congelado." "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Não pode ser utilizada durante o evento do Mar Congelado."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Chefe Tribal|Barão|Jarl|Rei" "g id=""fame""|t id=""fame_titles""||||/t","Chefe Tribal|Barão|Jarl|Rei"
"g id=""fame""|t id=""ages""||||/t","Idade 15|Idade 16|Idade 18" "g id=""fame""|t id=""ages""||||/t","Idade 15|Idade 16|Idade 17"
"g id=""fame""|t id=""age0_name""||||/t","A Astúcia" "g id=""fame""|t id=""age0_name""||||/t","A Astúcia"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Território" "g id=""happy_categories""|t id=""territory""||||/t","Território"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Um sacrifício é necessário" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","Um sacrifício é necessário"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Terras dos Sonhos" "g id=""happy_categories""|t id=""mushrooms""||||/t","Terras dos Sonhos"
"g id=""happy_categories""|t id=""gemstone""||||/t","Pedras Preciosas" "g id=""happy_categories""|t id=""gemstone""||||/t","Pedras Preciosas"
"g id=""happy_categories""|t id=""temple""||||/t","Altar dos Reis"
"g id=""status_happy""|t id=""nohome""||||/t","Não temos casas!" "g id=""status_happy""|t id=""nohome""||||/t","Não temos casas!"
"g id=""status_happy""|t id=""nofood""||||/t","Estamos famintos!" "g id=""status_happy""|t id=""nofood""||||/t","Estamos famintos!"
"g id=""status_happy""|t id=""nowood""||||/t","Estamos congelando!" "g id=""status_happy""|t id=""nowood""||||/t","Estamos congelando!"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","Exige uma reserva de Pedra/Ferro" "g id=""tip""|t id=""building_req_deposit""||||/t","Exige uma reserva de Pedra/Ferro"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Requer uma área com recursos naturais de comida." "g id=""tip""|t id=""building_req_food_tile""||||/t","Requer uma área com recursos naturais de comida."
"g id=""tip""|t id=""building_single""||||/t","Você só pode construir um." "g id=""tip""|t id=""building_single""||||/t","Você só pode construir um."
"g id=""tip""|t id=""building_max_reached""||||/t","Você só pode construir ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","Todas as suas zonas já têm um"
"g id=""tip""|t id=""building_already_in_area""||||/t","Estrutura já existente nesta área" "g id=""tip""|t id=""building_already_in_area""||||/t","Estrutura já existente nesta área"
"g id=""tip""|t id=""building_no_place""||||/t","Nenhuma casa disponível" "g id=""tip""|t id=""building_no_place""||||/t","Nenhuma casa disponível"
"g id=""tip""|t id=""building_hostility""||||/t","A zona está sob ataque" "g id=""tip""|t id=""building_hostility""||||/t","A zona está sob ataque"
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Exige Prefeitura com upgrade" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Exige Prefeitura com upgrade"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Não é possível atualizar durante luta." "g id=""tip""|t id=""upgrade_fighting""||||/t","Não é possível atualizar durante luta."
"g id=""tip""|t id=""free_from_tech""||||/t","Gratuito com ::tech_name::" "g id=""tip""|t id=""free_from_tech""||||/t","Gratuito com ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","Zona não litorânea" "g id=""tip""|t id=""non_coastal""||||/t","Zona não litorânea"
"g id=""tip""|t id=""unlock_relic""||||/t","Forge uma relíquia" "g id=""tip""|t id=""unlock_relic""||||/t","Forge uma relíquia"
"g id=""tip""|t id=""relic_creator""||||/t","Esta relíquia não pode ser usada por ::player_name::" "g id=""tip""|t id=""relic_creator""||||/t","Esta relíquia não pode ser usada por ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","Você só pode construir ::nb:: relíquia(s)." "g id=""tip""|t id=""relic_already_built""||||/t","Você só pode construir ::nb:: relíquia(s)."
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: produção de -::malusProd::%; unidades militares e instalações da Cobra possuem +::snakeBonus::% de poder de ataque." "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: produção de -::malusProd::%; unidades militares e instalações da Cobra possuem +::snakeBonus::% de poder de ataque."
"g id=""tip""|t id=""can_cast_scorched""||||/t","Você pode utilizar [ScorchedEarth] nesta área." "g id=""tip""|t id=""can_cast_scorched""||||/t","Você pode utilizar [ScorchedEarth] nesta área (::loot::)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy precisa estar no centro do território para utilizar a [ScorchedEarth]." "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy precisa estar no centro do território para utilizar a [ScorchedEarth]."
"g id=""tip""|t id=""remaining_time""||||/t","Tempo restante ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Tempo restante ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Tempo de recarga ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Tempo de recarga ::p::%"
...@@ -743,7 +758,7 @@ ...@@ -743,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","O comércio está suspenso durante este período." "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","O comércio está suspenso durante este período."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Ele atualmente tem <img src=""/r/Fame""/><font color=""#F"">::fame::</font>" "g id=""tip""|g id=""align""|t id=""fame""|||/t","Ele atualmente tem <img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","Um banquete oferece <font color=""#G"">+::const::</font> e ::percent:: de bônus para toda a produção e ::happyVal:: [Happy] por um mês, além de <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help""||||/t","Um banquete oferece <font color=""#G"">+::const::</font> e ::percent:: de bônus para toda a produção e ::happyVal:: [Happy] por um mês, além de <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help_goat""||||/t","Um banquete oferece <font color=""#G"">+::const::</font> e ::percent:: de bônus para toda a produção e ::happyVal:: de [Happy] por um mês, além de <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Um banquete oferece <font color=""#G"">+::const::</font> e bônus de ::percent:: para toda a produção, bem ::happyVal:: [Happy] por um mês." "g id=""tip""|t id=""feast_help_no_fame""||||/t","Um banquete oferece <font color=""#G"">+::const::</font> e bônus de ::percent:: para toda a produção, bem ::happyVal:: [Happy] por um mês."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlado por ::months::/::max:: meses" "g id=""tip""|t id=""helheim_progress""||||/t","Controlado por ::months::/::max:: meses"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Poder de ataque" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Poder de ataque"
...@@ -844,7 +859,7 @@ ...@@ -844,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","Esta construção está lotada" "g id=""tip_action""|t id=""building_fully_assigned""||||/t","Esta construção está lotada"
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","Esta estrutura já tem um construtor." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","Esta estrutura já tem um construtor."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Construa mais acampamentos para ampliar o tamanho do seu [Warband]" "g id=""tip_action""|t id=""not_enough_warband""||||/t","Construa mais acampamentos para ampliar o tamanho do seu [Warband]"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Custos <font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Custos ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Conserto <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>" "g id=""tip_action""|t id=""repair_cost""||||/t","Conserto <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: não pode usar esta estrutura." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: não pode usar esta estrutura."
...@@ -966,13 +981,17 @@ ...@@ -966,13 +981,17 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> começou a fazer comércio [::res::] com você!" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> começou a fazer comércio [::res::] com você!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> parou de fazer comércio [::res::] com você." "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> parou de fazer comércio [::res::] com você."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> organizou um banquete." "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> organizou um banquete."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> ofereceu um grande banquete em homenagem ao Kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> transferiu o controle de uma nova área para você." "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> transferiu o controle de uma nova área para você."
"g id=""notify""|t id=""ally_under_attack""||||/t","Seu aliado <font color=""::allyColor::"">::allyName::</font> está sendo atacado por <font color=""::color::"">::name::</font> e pode precisar da sua ajuda!" "g id=""notify""|t id=""ally_under_attack""||||/t","Seu aliado <font color=""::allyColor::"">::allyName::</font> está sendo atacado por <font color=""::color::"">::name::</font> e pode precisar da sua ajuda!"
"g id=""notify""|t id=""mercenary_loot""||||/t","Seus [Mercenary]s saquearam <img src=""/r/::r::""/>::q::" "g id=""notify""|t id=""mercenary_loot""||||/t","Seus [Mercenary]s saquearam <img src=""/r/::r::""/>::q::"
"g id=""notify""|t id=""signy_loot""||||/t","Sua [WarchiefSnake] saqueou <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] foi curado! Agora, ele lhe ajudará a explorar Northgard. Você recebeu <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] foi curado! Agora, ele lhe ajudará a explorar Northgard. Você recebeu <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] foi curado! Agora, ele ajudará você a explorar Northgard."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] revelou uma nova área!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] revelou uma nova área!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] partiu de Northgard!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] partiu de Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","Um navio voltou da Grande Rota de Comércio. Você obteve ::res1::, ::res2:: e ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","Um navio voltou da Grande Rota de Comércio. Você obteve ::res1::, ::res2:: e ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Um navio voltou da Grande Rota de Comércio. Você obteve ::res1:: e ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","Conseguimos o controle de ::nb:: [SpecterWarrior]s por meio de estudos de uma [AncientGraveyard]" "g id=""notify""|t id=""ancient_grave""||||/t","Conseguimos o controle de ::nb:: [SpecterWarrior]s por meio de estudos de uma [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","Você ganhou um banquete grátis." "g id=""notify""|t id=""free_feast""||||/t","Você ganhou um banquete grátis."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Você ganhou um upgrade grátis para a [WatchTower]." "g id=""notify""|t id=""free_tower_upgrade""||||/t","Você ganhou um upgrade grátis para a [WatchTower]."
...@@ -996,6 +1015,7 @@ ...@@ -996,6 +1015,7 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","Você está em primeiro lugar no ranking de [Fame] e em breve receberá ::res:: por barco!" "g id=""notify""|t id=""fame_rank_owner""||||/t","Você está em primeiro lugar no ranking de [Fame] e em breve receberá ::res:: por barco!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Um barco acaba de chegar com o seu prêmio." "g id=""notify""|t id=""fame_rank_boat""||||/t","Um barco acaba de chegar com o seu prêmio."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","O barco não pôde atracar, pois você não detém o controle de nenhuma praia." "g id=""notify""|t id=""no_beach_to_accost""||||/t","O barco não pôde atracar, pois você não detém o controle de nenhuma praia."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","Dia ::value::" "g id=""endgame_event""|t id=""day""||||/t","Dia ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> desembarcou na costa de Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> desembarcou na costa de Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> colonizou uma nova área." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> colonizou uma nova área."
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","Construção indisponível neste capítulo" "g id=""campaign""|t id=""no_build""||||/t","Construção indisponível neste capítulo"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Parabéns! Agora você pode usar os porta-estandartes da campanha como Chefes de Guerra em modo solo ou multiplayer." "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Parabéns! Agora você pode usar os porta-estandartes da campanha como Chefes de Guerra em modo solo ou multiplayer."
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continuar" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continuar"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Carregar Conquista"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nova Conquista" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Nova Conquista"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Convidar Amigo" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Convidar Amigo"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Sair do Grupo" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Sair do Grupo"
...@@ -1094,8 +1115,10 @@ ...@@ -1094,8 +1115,10 @@
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: saiu." "g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: saiu."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo" "g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Co-op com ::playerName::" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Co-op com ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::." "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: está a postos para iniciar a ""::battleName::""."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest." "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: está a postos para iniciar uma nova Conquista."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","A ""::battleName::"" está prestes a começar..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","O host foi alterado: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nova Conquista" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Nova Conquista"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parâmetros" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parâmetros"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Selecionar clã" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Selecionar clã"
...@@ -1122,6 +1145,7 @@ ...@@ -1122,6 +1145,7 @@
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Você" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Você"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Escolhido por ::playerName::" "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Escolhido por ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Escolhido por você" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Escolhido por você"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","Este bônus não tem uso para o seu clã"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconectar com último jogo" "g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconectar com último jogo"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Você possui um jogo em andamento. Tem certeza que deseja excluí-lo e recomeçar a batalha do zero?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Você possui um jogo em andamento. Tem certeza que deseja excluí-lo e recomeçar a batalha do zero?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Parabéns!" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Parabéns!"
...@@ -1131,10 +1155,15 @@ ...@@ -1131,10 +1155,15 @@
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Por seus grandes feitos, oferecemos uma nova cara para a sua [TownHall]." "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Por seus grandes feitos, oferecemos uma nova cara para a sua [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","A geração será a mesma cada vez que você inicia esta batalha." "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","A geração será a mesma cada vez que você inicia esta batalha."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","A geração mudará cada vez que você inicia esta batalha." "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","A geração mudará cada vez que você inicia esta batalha."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europa"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","América do Norte"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","China"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Se você sair, o jogador que está na sua equipe perderá o jogo. Você tem certeza de que quer desistir?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Se você sair, o jogador que está na sua equipe perderá o jogo. Você tem certeza de que quer desistir?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Retornar ao Mapa de Conquista" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Retornar ao Mapa de Conquista"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Tem certeza que deseja sair do grupo e do modo Conquista?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Tem certeza que deseja sair do grupo e do modo Conquista?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Queime qualquer área por tempo indeterminado.<br/>Área queimada: -::v1:: de produção, construções e unidades cobra +::v2:: de ataque. Aumenta a defesa do usuário em ::v3:: durante a queimada." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Queime qualquer área por tempo indeterminado.<br/>Área queimada: -::v1:: de produção, construções e unidades cobra +::v2:: de ataque. Aumenta a defesa do usuário em ::v3:: durante a queimada."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","Após colonizar a [BifrostLore], sua [Lore] será utilizada para ativá-la e não para desbloquear o conhecimento.<br/><br/>Você quer colonizar a [BifrostLore]?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Esculpindo o terreno da ilha" "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Esculpindo o terreno da ilha"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Criando montanhas" "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Criando montanhas"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Talhando lagos congelados" "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Talhando lagos congelados"
...@@ -1210,7 +1239,7 @@ ...@@ -1210,7 +1239,7 @@
"g id=""network""|t id=""game_name""||||/t","Nome do jogo" "g id=""network""|t id=""game_name""||||/t","Nome do jogo"
"g id=""network""|t id=""game_mode""||||/t","Jogadores" "g id=""network""|t id=""game_mode""||||/t","Jogadores"
"g id=""network""|t id=""game_modes""||||/t","Duelo|Cada um por si|Time 2x2|Time 3x3|Time 2x2x2|Time 4x4|Time 2x2x2x2" "g id=""network""|t id=""game_modes""||||/t","Duelo|Cada um por si|Time 2x2|Time 3x3|Time 2x2x2|Time 4x4|Time 2x2x2x2"
"g id=""network""|t id=""game_mode_allies""||||/t","Todos os Aliados" "g id=""network""|t id=""game_mode_allies""||||/t","Todos Unidos"
"g id=""network""|t id=""game_mode_team""||||/t","Equipe" "g id=""network""|t id=""game_mode_team""||||/t","Equipe"
"g id=""network""|t id=""game_generation""||||/t","Criação de Mapa" "g id=""network""|t id=""game_generation""||||/t","Criação de Mapa"
"g id=""network""|t id=""game_generation_types""||||/t","Aleatório|Ponderado" "g id=""network""|t id=""game_generation_types""||||/t","Aleatório|Ponderado"
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","Aleatório" "g id=""network""|t id=""random_clan""||||/t","Aleatório"
"g id=""network""|t id=""player_color""||||/t","Cor" "g id=""network""|t id=""player_color""||||/t","Cor"
"g id=""network""|t id=""start_game""||||/t","Começar jogo" "g id=""network""|t id=""start_game""||||/t","Começar jogo"
"g id=""network""|t id=""started_game""||||/t","Jogo iniciado"
"g id=""network""|t id=""cant_join_started""||||/t","Você não pode participar de um jogo que já foi iniciado."
"g id=""network""|t id=""waiting_for_players""||||/t","Esperando jogadores" "g id=""network""|t id=""waiting_for_players""||||/t","Esperando jogadores"
"g id=""network""|t id=""waiting_for_teams""||||/t","Não há times distintos suficientes." "g id=""network""|t id=""waiting_for_teams""||||/t","Não há times distintos suficientes."
"g id=""network""|t id=""waiting_for_colors""||||/t","Conflito de cor entre jogadores" "g id=""network""|t id=""waiting_for_colors""||||/t","Conflito de cor entre jogadores"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","Esperando resposta..." "g id=""network""|t id=""waiting_friend_answer""||||/t","Esperando resposta..."
"g id=""network""|t id=""friend_invite_time""||||/t","Tempo restante: ::v::s." "g id=""network""|t id=""friend_invite_time""||||/t","Tempo restante: ::v::s."
"g id=""network""|t id=""server_zone""||||/t","Servidor do jogo" "g id=""network""|t id=""server_zone""||||/t","Servidor do jogo"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","Europa" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europa"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","North America" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","North America"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","Peer to Peer" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","China"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","Peer to Peer"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Madeira" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Madeira"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Pedra" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Pedra"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Ferro" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Ferro"
......
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","Янв|Фев|Мар|Апр|Май|Июн|Июл|Авг|Сен|Окт|Ноя|Дек" "t id=""months_short""|||||/t","Янв|Фев|Мар|Апр|Май|Июн|Июл|Авг|Сен|Окт|Ноя|Дек"
"t id=""date""|||||/t","::year:: AD - ::month::" "t id=""date""|||||/t","::year:: AD - ::month::"
"t id=""dateCampaign""|||||/t","::year:: - ::month:: г." "t id=""dateCampaign""|||||/t","::year:: - ::month:: г."
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","Население" "g id=""titles""|t id=""population""||||/t","Население"
"g id=""titles""|t id=""civilians""||||/t","Мирные жители" "g id=""titles""|t id=""civilians""||||/t","Мирные жители"
"g id=""titles""|t id=""slaves""||||/t","Рабы" "g id=""titles""|t id=""slaves""||||/t","Рабы"
...@@ -49,7 +46,7 @@ ...@@ -49,7 +46,7 @@
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Слава" "g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Слава"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Добейтесь известности, достигнув: ::date::." "g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Добейтесь известности, достигнув: ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Остановите вторжение" "g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Остановите вторжение"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Колонизируйте все $icon(Helheim)врата Хельхейма до наступления 4-го года." "g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Колонизируйте все врата Хельхейма до наступления 4-го года."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Активация Бивреста" "g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Активация Бивреста"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Активируйте Биврест до ::date::." "g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Активируйте Биврест до ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","Убийца $icon(Giant)йотунов" "g id=""victories""|g id=""killgiants""|t id=""title""|||/t","Убийца $icon(Giant)йотунов"
...@@ -63,11 +60,11 @@ ...@@ -63,11 +60,11 @@
"g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Эпичный трофей" "g id=""victories""|g id=""killgiantboar""|t id=""title""|||/t","Эпичный трофей"
"g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Первым найдите и убейте $icon(GiantBoar)вепря-великана." "g id=""victories""|g id=""killgiantboar""|t id=""desc""|||/t","Первым найдите и убейте $icon(GiantBoar)вепря-великана."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Вторжение из Хельхейма" "g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Вторжение из Хельхейма"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Возьмите под контроль все врата $icon(Helheim)Хельхейма, чтобы остановить вторжение." "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Возьмите под контроль все врата Хельхейма, чтобы остановить вторжение."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Простые победы" "g id=""victories""|g id=""any""|t id=""title""|||/t","Простые победы"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Добейтесь победы любого типа: «Господство», «Слава», «Торговля» или «Мудрость»." "g id=""victories""|g id=""any""|t id=""desc""|||/t","Добейтесь победы любого типа: «Господство», «Слава», «Торговля» или «Мудрость»."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame" "g id=""victories""|g id=""famealt""|t id=""title""|||/t","Слава"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Повысьте уровень $icon(Fame)славы, чтобы получить титул <font color=""#R"">конунга</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>" "g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","Областей захвачено: ::p::" "g id=""victories""|t id=""areas_controlled""||||/t","Областей захвачено: ::p::"
"g id=""victories""|t id=""fame_collected""||||/t","Славы получено: ::p::" "g id=""victories""|t id=""fame_collected""||||/t","Славы получено: ::p::"
...@@ -83,8 +80,8 @@ ...@@ -83,8 +80,8 @@
"g id=""victories""|t id=""forged_parts""||||/t","Частей меча выковано: ::p::" "g id=""victories""|t id=""forged_parts""||||/t","Частей меча выковано: ::p::"
"g id=""victories""|t id=""found_ygg""||||/t","Отыщите Иггдрасиль" "g id=""victories""|t id=""found_ygg""||||/t","Отыщите Иггдрасиль"
"g id=""victories""|t id=""colonize_ygg""||||/t","Захватите Иггдрасиль" "g id=""victories""|t id=""colonize_ygg""||||/t","Захватите Иггдрасиль"
"g id=""victories""|t id=""found_bigsword""||||/t","Найдите $icon(BigSword)Меч богов" "g id=""victories""|t id=""found_bigsword""||||/t","Найдите Меч богов"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Захватите $icon(BigSword)Меч богов" "g id=""victories""|t id=""colonize_bigsword""||||/t","Захватите Меч богов"
"g id=""victories""|t id=""protect_giants""||||/t","Йотуны не должны потерпеть поражение" "g id=""victories""|t id=""protect_giants""||||/t","Йотуны не должны потерпеть поражение"
"g id=""victories""|t id=""befriend_giants""||||/t","Дружеские йотуны: ::p::" "g id=""victories""|t id=""befriend_giants""||||/t","Дружеские йотуны: ::p::"
"g id=""victories""|t id=""found_hel""||||/t","Отыщите Хельхейм" "g id=""victories""|t id=""found_hel""||||/t","Отыщите Хельхейм"
...@@ -97,7 +94,7 @@ ...@@ -97,7 +94,7 @@
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","Убито виверн: ::p::" "g id=""victories""|t id=""nb_wyvern_killed""||||/t","Убито виверн: ::p::"
"g id=""victories""|t id=""timed_helheim""||||/t","Захватывайте новые врата каждый год после 801 года." "g id=""victories""|t id=""timed_helheim""||||/t","Захватывайте новые врата каждый год после 801 года."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Захватывайте новые врата каждые 6 месяцев после 801 года." "g id=""victories""|t id=""timed_helheim_coop""||||/t","Захватывайте новые врата каждые 6 месяцев после 801 года."
"g id=""victories""|t id=""controlled_helheim""||||/t","$icon(Helheim)Врата Хельхейма под вашим контролем: ::p::" "g id=""victories""|t id=""controlled_helheim""||||/t","Врата Хельхейма под вашим контролем: ::p::"
"g id=""victories""|t id=""protect_ally""||||/t","Союзник «<font color=""::color::"">::name::</font>» должен выжить" "g id=""victories""|t id=""protect_ally""||||/t","Союзник «<font color=""::color::"">::name::</font>» должен выжить"
"g id=""victories""|t id=""protect_for_time""||||/t","Защищайте союзника еще несколько лет (::p::)." "g id=""victories""|t id=""protect_for_time""||||/t","Защищайте союзника еще несколько лет (::p::)."
"g id=""victories""|t id=""kill_giantboar""||||/t","Убейте $icon(GiantBoar)вепря-великана" "g id=""victories""|t id=""kill_giantboar""||||/t","Убейте $icon(GiantBoar)вепря-великана"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","Защищать" "g id=""buttons""|t id=""defense_on""||||/t","Защищать"
"g id=""buttons""|t id=""defense_off""||||/t","Авто" "g id=""buttons""|t id=""defense_off""||||/t","Авто"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Развить область" "g id=""buttons""|t id=""upgrade_zone""||||/t","Развить область"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Развить область (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Сбор" "g id=""buttons""|t id=""rally_warchief""||||/t","Сбор"
"g id=""buttons""|t id=""spawn_bear""||||/t","Призвать" "g id=""buttons""|t id=""spawn_bear""||||/t","Призвать"
"g id=""buttons""|t id=""show_statistics""||||/t","Показать статистику" "g id=""buttons""|t id=""show_statistics""||||/t","Показать статистику"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Iron)железа." "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Iron)железа."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Rimesteel)инеистой стали." "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Rimesteel)инеистой стали."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Gemstone)самоцветов" "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Gemstone)самоцветов"
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Отправьте $icon(Warchief)воевод на добычу $icon(Rimesteel)инеистой стали." "g id=""help""|t id=""horse_anvil_of_gods""||||/t","Отправьте $icon(Warchief)воевод на ковку меча Одина."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Сохранить игру" "g id=""ui""|g id=""menu""|t id=""save""|||/t","Сохранить игру"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Вернуться в игру" "g id=""ui""|g id=""menu""|t id=""play""|||/t","Вернуться в игру"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Выйти" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Выйти"
...@@ -405,11 +403,18 @@ ...@@ -405,11 +403,18 @@
"g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","Эта реликвия скоро будет выкована." "g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","Эта реликвия скоро будет выкована."
"g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","Уже выковано игроком ::player_name::." "g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","Уже выковано игроком ::player_name::."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","Выковать можно только 1 реликвию." "g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","Выковать можно только 1 реликвию."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","Выковать можно только 1 реликвию (::nbRelics:: с $icon(EarthLegacy)Наследием Земли, 500 $icon(Fame)славы)." "g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","Выковать можно только 1 реликвию (::nbRelics:: с Наследием Земли, 500 $icon(Fame)славы)."
"g id=""ui""|g id=""forge""|t id=""relic_req""|||/t","Требования не выполнены." "g id=""ui""|g id=""forge""|t id=""relic_req""|||/t","Требования не выполнены."
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Щелкните, чтобы начать создавать реликвию." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Щелкните, чтобы начать создавать реликвию."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- реликвия клана ::the_clan_of_the_animal:: -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- реликвия клана ::the_clan_of_the_animal:: -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Выковано" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Выковано"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Сейчас эту область колонизировать нельзя." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Сейчас эту область колонизировать нельзя."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","В области нет союзных защитных башен." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","В области нет союзных защитных башен."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Нужно здание, производящее $icon(Food)еду, $icon(Wood)древесину или $icon(Money)золото." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Нужно здание, производящее $icon(Food)еду, $icon(Wood)древесину или $icon(Money)золото."
...@@ -431,7 +436,7 @@ ...@@ -431,7 +436,7 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","[::ability_name::] используется только в уже открытой зоне." "g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","[::ability_name::] используется только в уже открытой зоне."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","[::ability_name::] требует улучшенного инструмента этого существа." "g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","[::ability_name::] требует улучшенного инструмента этого существа."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","Очистить [Yggdrasil] невозможно." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","Очистить [Yggdrasil] невозможно."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","Очистить зону с $icon(TownHall)ратушей невозможно." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","Очистить зону с ратушей невозможно."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here." "g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize." "g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here." "g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Возобновить можно через ::time:: сек." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Возобновить можно через ::time:: сек."
"g id=""dialogs""|t id=""pause_remaining""||||/t","Осталось пауз: ::count::" "g id=""dialogs""|t id=""pause_remaining""||||/t","Осталось пауз: ::count::"
"g id=""dialogs""|t id=""resume_time""||||/t","Игра возобновится через ::time:: сек." "g id=""dialogs""|t id=""resume_time""||||/t","Игра возобновится через ::time:: сек."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","ВКЛ" "g id=""dialogs""|t id=""on""||||/t","ВКЛ"
"g id=""dialogs""|t id=""off""||||/t","ВЫКЛ" "g id=""dialogs""|t id=""off""||||/t","ВЫКЛ"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Выйти на рабочий стол?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Выйти на рабочий стол?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: знаний получено." "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: знаний получено."
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Требуется ::count::/::max:: полученных знаний." "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Требуется ::count::/::max:: полученных знаний."
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Выберите технологию на смену текущей (::tech::)." "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Выберите технологию на смену текущей (::tech::)."
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(сейчас +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Способности вирда" "g id=""dialogs""|t id=""prescience_ability""||||/t","Способности вирда"
"g id=""dialogs""|t id=""close""||||/t","Закрыть" "g id=""dialogs""|t id=""close""||||/t","Закрыть"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Пора готовиться к зиме." "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Пора готовиться к зиме."
...@@ -533,11 +543,10 @@ ...@@ -533,11 +543,10 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Выберите инструмент для улучшения" "g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Выберите инструмент для улучшения"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::] производит на [::percent::] больше ресурса «::res::»." "g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::] производит на [::percent::] больше ресурса «::res::»."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Ускорьте добычу на ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Ускорьте добычу на ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","$icon(Villagers) Поселяне получают +::percent:: к скорости строительства и ремонта." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","$icon(Villager) Поселяне получают +::percent:: к скорости строительства и ремонта."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","$icon(Mender)Шаман исцеляет на ::percent:: быстрее и производит на ::percent:: больше $icon(Lore)преданий." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","$icon(Mender)Шаман исцеляет на ::percent:: быстрее и производит на ::percent:: больше $icon(Lore)преданий."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::] приносит на ::percent:: больше $icon(Fame)славы и $icon(Happy)счастья, а также на ::percent:: больше $icon(Money)золота за [GreatDeeds]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::] приносит на ::percent:: больше $icon(Fame)славы и $icon(Happy)счастья, а также на ::percent:: больше $icon(Money)золота за [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","$icon(Healer)Знахари будут лечить на ::percent:: быстрее. Кроме того, они производят на ::percent:: больше $icon(Food)еды из $icon(Medicine)лекарств." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","$icon(Healer)Знахари будут лечить на ::percent:: быстрее. Кроме того, они производят на ::percent:: больше $icon(Food)еды."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","$icon(Healer)Знахари будут лечить на ::percent:: быстрее."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::] приносит на ::percent:: больше $icon(Money)золота, $icon(Lore)преданий и $icon(Money)золота." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::] приносит на ::percent:: больше $icon(Money)золота, $icon(Lore)преданий и $icon(Money)золота."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::] приносит на ::percent:: больше $icon(Money)золота и $icon(Lore)преданий." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::] приносит на ::percent:: больше $icon(Money)золота и $icon(Lore)преданий."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::] получает способность [WarriorCharge] и ::percent:: к атаке." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::] получает способность [WarriorCharge] и ::percent:: к атаке."
...@@ -547,7 +556,9 @@ ...@@ -547,7 +556,9 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::] получает ::percent:: к силе атаки и способность [SwirlAttack]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::] получает ::percent:: к силе атаки и способность [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","[::id::] Кузнецы работают на ::percent:: быстрее." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","[::id::] Кузнецы работают на ::percent:: быстрее."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] Норны производят на ::percent:: больше $icon(Happy)счастья и $icon(Prescience)вирда." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::] Норны производят на ::percent:: больше $icon(Happy)счастья и $icon(Prescience)вирда."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","::id:: получают способность $icon(Purify)«Очищение», а их сила атаки увеличивается на ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","::id:: получают способность «Очищение», а их сила атаки увеличивается на ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","$icon(::id::)Разведчики находят новые зоны и исследуют руины на ::percent:: быстрее. Также они проводят разведку на бегу."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Уже улучшено</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Уже улучшено</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Требуется здание</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Требуется здание</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] не улучшаются." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] не улучшаются."
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Использование невозможно до окончания события «Замерзшие воды»." "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Использование невозможно до окончания события «Замерзшие воды»."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Вождь|Тан|Ярл|Конунг" "g id=""fame""|t id=""fame_titles""||||/t","Вождь|Тан|Ярл|Конунг"
"g id=""fame""|t id=""ages""||||/t","15 лет|16 лет|18 лет" "g id=""fame""|t id=""ages""||||/t","15 лет|16 лет|17 лет"
"g id=""fame""|t id=""age0_name""||||/t","Вероломная" "g id=""fame""|t id=""age0_name""||||/t","Вероломная"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Территория" "g id=""happy_categories""|t id=""territory""||||/t","Территория"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Ќужна жертва" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","Ќужна жертва"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Мир грез" "g id=""happy_categories""|t id=""mushrooms""||||/t","Мир грез"
"g id=""happy_categories""|t id=""gemstone""||||/t","Самоцветы" "g id=""happy_categories""|t id=""gemstone""||||/t","Самоцветы"
"g id=""happy_categories""|t id=""temple""||||/t","Алтарь конунгов"
"g id=""status_happy""|t id=""nohome""||||/t","У нас нет домов!" "g id=""status_happy""|t id=""nohome""||||/t","У нас нет домов!"
"g id=""status_happy""|t id=""nofood""||||/t","Мы голодаем!" "g id=""status_happy""|t id=""nofood""||||/t","Мы голодаем!"
"g id=""status_happy""|t id=""nowood""||||/t","Мы замерзаем!" "g id=""status_happy""|t id=""nowood""||||/t","Мы замерзаем!"
...@@ -639,7 +651,7 @@ ...@@ -639,7 +651,7 @@
"g id=""tip""|t id=""building_upkeep_year""||||/t","Содержание здания в год" "g id=""tip""|t id=""building_upkeep_year""||||/t","Содержание здания в год"
"g id=""tip""|t id=""wood_consumption""||||/t","Дрова" "g id=""tip""|t id=""wood_consumption""||||/t","Дрова"
"g id=""tip""|t id=""population_desc""||||/t","Текущий размер вашего клана. У вас достаточно домов для <font color=""#R"">::max::</font> чел." "g id=""tip""|t id=""population_desc""||||/t","Текущий размер вашего клана. У вас достаточно домов для <font color=""#R"">::max::</font> чел."
"g id=""tip""|t id=""slaves_desc""||||/t","Это текущее количество $icon(Slave)рабов в вашем клане. У вас может быть до <font color=""#R"">::max::</font> рабов. Это число зависит от размера вашего клана. Рабов можно покупать в $icon(Harbor)гавани. $icon(Slave)Рабов всегда должно быть меньше, чем викингов, иначе рабы могут поднять восстание..." "g id=""tip""|t id=""slaves_desc""||||/t","Это текущее количество $icon(Slave)рабов в вашем клане. У вас может быть до <font color=""#R"">::max::</font> рабов. Это число зависит от размера вашего клана. Рабов можно покупать в гавани. $icon(Slave)Рабов всегда должно быть меньше, чем викингов, иначе рабы могут поднять восстание..."
"g id=""tip""|t id=""warband_default""||||/t","Текущий размер вашей дружины. Для увеличения стройте военные лагеря." "g id=""tip""|t id=""warband_default""||||/t","Текущий размер вашей дружины. Для увеличения стройте военные лагеря."
"g id=""tip""|t id=""warband_maxed""||||/t","Постройте больше военных лагерей, чтобы увеличить размер дружины!" "g id=""tip""|t id=""warband_maxed""||||/t","Постройте больше военных лагерей, чтобы увеличить размер дружины!"
"g id=""tip""|t id=""population_lore""||||/t","Население" "g id=""tip""|t id=""population_lore""||||/t","Население"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","Требуется месторождение камня/железа." "g id=""tip""|t id=""building_req_deposit""||||/t","Требуется месторождение камня/железа."
"g id=""tip""|t id=""building_req_food_tile""||||/t","Нужна область с природным источником пищи." "g id=""tip""|t id=""building_req_food_tile""||||/t","Нужна область с природным источником пищи."
"g id=""tip""|t id=""building_single""||||/t","Можно построить только одно такое здание." "g id=""tip""|t id=""building_single""||||/t","Можно построить только одно такое здание."
"g id=""tip""|t id=""building_max_reached""||||/t","Можно построить не больше ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","Уже есть во всех ваших зонах"
"g id=""tip""|t id=""building_already_in_area""||||/t","Такое здание уже есть в этой области." "g id=""tip""|t id=""building_already_in_area""||||/t","Такое здание уже есть в этой области."
"g id=""tip""|t id=""building_no_place""||||/t","Нет мест" "g id=""tip""|t id=""building_no_place""||||/t","Нет мест"
"g id=""tip""|t id=""building_hostility""||||/t","Зону атакуют" "g id=""tip""|t id=""building_hostility""||||/t","Зону атакуют"
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Требуется улучшенная ратуша" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Требуется улучшенная ратуша"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Улучшить в бою нельзя." "g id=""tip""|t id=""upgrade_fighting""||||/t","Улучшить в бою нельзя."
"g id=""tip""|t id=""free_from_tech""||||/t","Бесплатно при наличии: ::tech_name::" "g id=""tip""|t id=""free_from_tech""||||/t","Бесплатно при наличии: ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","Неприбрежная зона" "g id=""tip""|t id=""non_coastal""||||/t","Неприбрежная зона"
"g id=""tip""|t id=""unlock_relic""||||/t","Выковать реликвию" "g id=""tip""|t id=""unlock_relic""||||/t","Выковать реликвию"
"g id=""tip""|t id=""relic_creator""||||/t","Только ::player_name:: может использовать эту реликвию" "g id=""tip""|t id=""relic_creator""||||/t","Только ::player_name:: может использовать эту реликвию"
"g id=""tip""|t id=""relic_already_built""||||/t","Создать можно не больше ::nb:: реликвий." "g id=""tip""|t id=""relic_already_built""||||/t","Создать можно не больше ::nb:: реликвий."
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: производство снижается на ::malusProd::%, а бойцы и постройки клана Змея получают +::snakeBonus:: к силе атаки." "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: производство снижается на ::malusProd::%, а бойцы и постройки клана Змея получают +::snakeBonus:: к силе атаки."
"g id=""tip""|t id=""can_cast_scorched""||||/t","Здесь можно использовать способность «[ScorchedEarth]»." "g id=""tip""|t id=""can_cast_scorched""||||/t","Здесь можно использовать способность «[ScorchedEarth]» (::loot::)."
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Чтобы использовать «[ScorchedEarth]», Сигни должна стоять в центре области." "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Чтобы использовать «[ScorchedEarth]», Сигни должна стоять в центре области."
"g id=""tip""|t id=""remaining_time""||||/t","Осталось: ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Осталось: ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Восстановление ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Восстановление ::p::%"
...@@ -743,7 +758,7 @@ ...@@ -743,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","На данный момент торговля невозможна." "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","На данный момент торговля невозможна."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Сейчас у него <img src=""/r/Fame""/><font color=""#F"">::fame::</font>" "g id=""tip""|g id=""align""|t id=""fame""|||/t","Сейчас у него <img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","Пир дает <font color=""#G"">+::const::</font>и ::percent::ко всему производству и ::happyVal:: $icon(Happy)счастью на 1 месяц, а также <font color=""#F"">+::fame::</font>." "g id=""tip""|t id=""feast_help""||||/t","Пир дает <font color=""#G"">+::const::</font>и ::percent::ко всему производству и ::happyVal:: $icon(Happy)счастью на 1 месяц, а также <font color=""#F"">+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help_goat""||||/t","Пир дает <font color=""#G"">+::const::</font> и ::percent:: ко всему производству и ::happyVal:: $icon(Happy)счастья на 2 месяца, а также <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","После пира вы получаете <font color=""#G"">+::const::</font> и ::percent:: ко всему производству и ::happyVal:: $icon(Happy)счастью на 1 месяц." "g id=""tip""|t id=""feast_help_no_fame""||||/t","После пира вы получаете <font color=""#G"">+::const::</font> и ::percent:: ко всему производству и ::happyVal:: $icon(Happy)счастью на 1 месяц."
"g id=""tip""|t id=""helheim_progress""||||/t","Принадлежат вам ::months::/::max:: мес." "g id=""tip""|t id=""helheim_progress""||||/t","Принадлежат вам ::months::/::max:: мес."
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Сила атаки" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Сила атаки"
...@@ -788,7 +803,7 @@ ...@@ -788,7 +803,7 @@
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Сейчас действует" "g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Сейчас действует"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","Шкала $icon(Blood)крови полна" "g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","Шкала $icon(Blood)крови полна"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","Бонуса нет" "g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","Бонуса нет"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","Это ваш запас $icon(Blood)крови. Вы можете отправлять своих людей на $build(SacrificialPyre)жертвенный костер и получать новые могущественные благословения. Не дайте шкале опустеть!" "g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","Это ваш запас $icon(Blood)крови. Вы можете отправлять своих людей на жертвенный костер и получать новые могущественные благословения. Не дайте шкале опустеть!"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Пожертвуйте существами и получите $icon(Blood)кровь" "g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Пожертвуйте существами и получите $icon(Blood)кровь"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Требуется <img src=""/r/Fame""/><font color=""#F"">::req::</font>, чтобы открыть" "g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Требуется <img src=""/r/Fame""/><font color=""#F"">::req::</font>, чтобы открыть"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Прикрепленные $icon(Slave)рабы производят только $icon(Money)золото." "g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Прикрепленные $icon(Slave)рабы производят только $icon(Money)золото."
...@@ -837,14 +852,14 @@ ...@@ -837,14 +852,14 @@
"g id=""tip""|t id=""show_profile_card""||||/t","Отображать карты профиля" "g id=""tip""|t id=""show_profile_card""||||/t","Отображать карты профиля"
"g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::]s не работают в этом здании" "g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::]s не работают в этом здании"
"g id=""tip_action""|t id=""no_smith_horse""||||/t","В этом здании могут работать только [HorseMaiden] и [HorseHero]" "g id=""tip_action""|t id=""no_smith_horse""||||/t","В этом здании могут работать только [HorseMaiden] и [HorseHero]"
"g id=""tip_action""|t id=""no_slave_military""||||/t","$icon(Slaves)Рабы не работают в этом здании" "g id=""tip_action""|t id=""no_slave_military""||||/t","$icon(Slave)Рабы не работают в этом здании"
"g id=""tip_action""|t id=""need_kind""||||/t","Требуется: [::id::]" "g id=""tip_action""|t id=""need_kind""||||/t","Требуется: [::id::]"
"g id=""tip_action""|t id=""already_assigned""||||/t","Уже работает в этом здании" "g id=""tip_action""|t id=""already_assigned""||||/t","Уже работает в этом здании"
"g id=""tip_action""|t id=""already_repaired""||||/t","Уже ремонтируется" "g id=""tip_action""|t id=""already_repaired""||||/t","Уже ремонтируется"
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","Это здание заполнено" "g id=""tip_action""|t id=""building_fully_assigned""||||/t","Это здание заполнено"
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","В этом здании уже есть строитель." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","В этом здании уже есть строитель."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Стройте лагеря, чтобы увеличить $icon(Warband)дружину" "g id=""tip_action""|t id=""not_enough_warband""||||/t","Стройте лагеря, чтобы увеличить $icon(Warband)дружину"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Цена: <font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Цена: ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Ремонтировать<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>" "g id=""tip_action""|t id=""repair_cost""||||/t","Ремонтировать<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","клан ::the_clan_of_the_animal:: не может использовать это здание" "g id=""tip_action""|t id=""not_for_clan""||||/t","клан ::the_clan_of_the_animal:: не может использовать это здание"
...@@ -863,7 +878,7 @@ ...@@ -863,7 +878,7 @@
"g id=""tip_action""|t id=""sacrifice_win_res""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)" "g id=""tip_action""|t id=""sacrifice_win_res""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/> $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","Использовать «[::ability_name::]»" "g id=""tip_action""|t id=""ability_ok""||||/t","Использовать «[::ability_name::]»"
"g id=""tip_action""|t id=""hightide_ok""||||/t","Применить «[::ability_name::]», цена: ::qty::[::res::]" "g id=""tip_action""|t id=""hightide_ok""||||/t","Применить «[::ability_name::]», цена: ::qty::[::res::]"
"g id=""tip_action""|t id=""hightide_volcano""||||/t","Применить «[HighTide]» на $icon(Volcano)вулкане нельзя." "g id=""tip_action""|t id=""hightide_volcano""||||/t","Применить «[HighTide]» на вулкане нельзя."
"g id=""tip_action""|t id=""hightide_cost""||||/t","Недостаточно ресурсов (требуется <font color=""#B"">::qty::</font>[::res::])" "g id=""tip_action""|t id=""hightide_cost""||||/t","Недостаточно ресурсов (требуется <font color=""#B"">::qty::</font>[::res::])"
"g id=""tip_action""|t id=""thunder_not_ok""||||/t","[HammerThunder] применяется только на границе вражеской зоны" "g id=""tip_action""|t id=""thunder_not_ok""||||/t","[HammerThunder] применяется только на границе вражеской зоны"
"g id=""tip_action""|t id=""hightide_not_ok""||||/t","Применить «[HighTide]» можно только в неприбрежной зоне, примыкающей к прибрежным зонам или зонам, где действует «[HighTide]»." "g id=""tip_action""|t id=""hightide_not_ok""||||/t","Применить «[HighTide]» можно только в неприбрежной зоне, примыкающей к прибрежным зонам или зонам, где действует «[HighTide]»."
...@@ -889,7 +904,7 @@ ...@@ -889,7 +904,7 @@
"g id=""notify""|t id=""unknown_player""||||/t","Неизвестный клан" "g id=""notify""|t id=""unknown_player""||||/t","Неизвестный клан"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Ваш клан голодает! Производите и запасайте больше $icon(Food)еды!" "g id=""notify""|g id=""low""|t id=""food""|||/t","Ваш клан голодает! Производите и запасайте больше $icon(Food)еды!"
"g id=""notify""|g id=""low""|t id=""wood""|||/t","Ваш клан замерзает! Производите и запасайте больше $icon(Wood)древесины!" "g id=""notify""|g id=""low""|t id=""wood""|||/t","Ваш клан замерзает! Производите и запасайте больше $icon(Wood)древесины!"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Ваш клан несчастен! Чтобы увеличить $icon(Happy)счастье, нужны $icon(Innkeeper)пивовары!" "g id=""notify""|g id=""low""|t id=""happy""|||/t","Ваш клан несчастен! Чтобы увеличить $icon(Happy)счастье, нужны $icon(InnKeeper)пивовары!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">на содержание здания!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!" "g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">на содержание здания!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Ваш клан не может расти. Нужно <font color=""#B"">больше домов</font>!" "g id=""notify""|t id=""not_enough_houses""||||/t","Ваш клан не может расти. Нужно <font color=""#B"">больше домов</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Ваш клан не может расти. Люди <font color=""#B"">несчастны</font>!" "g id=""notify""|t id=""not_enough_happy""||||/t","Ваш клан не может расти. Люди <font color=""#B"">несчастны</font>!"
...@@ -966,16 +981,20 @@ ...@@ -966,16 +981,20 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> начинает торговать с вами ресурсом [::res::]!" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> начинает торговать с вами ресурсом [::res::]!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> прекращает торговать с вами ресурсом [::res::]." "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> прекращает торговать с вами ресурсом [::res::]."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> устраивает пир." "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> устраивает пир."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> устраивает большой пир в честь Кракена."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> передает вам контроль над новой областью." "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> передает вам контроль над новой областью."
"g id=""notify""|t id=""ally_under_attack""||||/t","На вашего союзника <font color=""::allyColor::"">::allyName::</font> нападает <font color=""::color::"">::name::</font>, возможно, ему нужна помощь!" "g id=""notify""|t id=""ally_under_attack""||||/t","На вашего союзника <font color=""::allyColor::"">::allyName::</font> нападает <font color=""::color::"">::name::</font>, возможно, ему нужна помощь!"
"g id=""notify""|t id=""mercenary_loot""||||/t","Ваши $icon(Mercenary)наемники добыли: <img src=""/r/::r::""/>::q::" "g id=""notify""|t id=""mercenary_loot""||||/t","Ваши $icon(Mercenary)наемники добыли: <img src=""/r/::r::""/>::q::"
"g id=""notify""|t id=""signy_loot""||||/t","$icon(WarchiefSnake)Сигни добыла: <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] исцелен! Теперь он поможет вам исследовать Нордгард. Вы получили <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] исцелен! Теперь он поможет вам исследовать Нордгард. Вы получили <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] исцелен! Теперь он поможет вам исследовать Нордгард."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] обнаружил новые земли!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] обнаружил новые земли!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] покинул Нордгард!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] покинул Нордгард!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","С великого торгового пути вернулся корабль. Получено: ::res1::, ::res2:: и ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","С великого торгового пути вернулся корабль. Получено: ::res1::, ::res2:: и ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","С великого торгового пути вернулся корабль. Получено: ::res1:: и ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","Вы осмотрели [AncientGraveyard]. ::nb:: $icon(SpecterWarrior)Призрачные воины переходят под ваш контроль." "g id=""notify""|t id=""ancient_grave""||||/t","Вы осмотрели [AncientGraveyard]. ::nb:: $icon(SpecterWarrior)Призрачные воины переходят под ваш контроль."
"g id=""notify""|t id=""free_feast""||||/t","Вы получили бесплатный пир." "g id=""notify""|t id=""free_feast""||||/t","Вы получили бесплатный пир."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Вы получили бесплатное улучшение для $icon(WatchTower)защитной башни." "g id=""notify""|t id=""free_tower_upgrade""||||/t","Вы получили бесплатное улучшение для защитной башни."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","Вы получили ::sheep_count:: $icon(Sheep)овец!" "g id=""notify""|t id=""free_sheeps_bonus""||||/t","Вы получили ::sheep_count:: $icon(Sheep)овец!"
"g id=""notify""|t id=""slaves_revolution""||||/t","$icon(Slave)Рабов в вашем клане больше, чем остальных существ! Восстание неминуемо!" "g id=""notify""|t id=""slaves_revolution""||||/t","$icon(Slave)Рабов в вашем клане больше, чем остальных существ! Восстание неминуемо!"
"g id=""notify""|t id=""no_blood""||||/t","У вас нет $icon(Blood)крови, и ваш клан несчастен. Принесите богам жертву, чтобы заслужить их расположение!" "g id=""notify""|t id=""no_blood""||||/t","У вас нет $icon(Blood)крови, и ваш клан несчастен. Принесите богам жертву, чтобы заслужить их расположение!"
...@@ -996,6 +1015,7 @@ ...@@ -996,6 +1015,7 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","Вы зарабатываете больше всех $icon(Fame)славы! Скоро приплывает корабль и привезет вам ресурс: ::res::!" "g id=""notify""|t id=""fame_rank_owner""||||/t","Вы зарабатываете больше всех $icon(Fame)славы! Скоро приплывает корабль и привезет вам ресурс: ::res::!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","Корабль привез вам награду." "g id=""notify""|t id=""fame_rank_boat""||||/t","Корабль привез вам награду."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Корабль не смог пристать к берегу — побережье вам не принадлежит." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Корабль не смог пристать к берегу — побережье вам не принадлежит."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","День ::value::" "g id=""endgame_event""|t id=""day""||||/t","День ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> высаживается на берег Нордгарда!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> высаживается на берег Нордгарда!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> колонизирует новую область." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> колонизирует новую область."
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","В этой главе строительство недоступно." "g id=""campaign""|t id=""no_build""||||/t","В этой главе строительство недоступно."
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Поздравляем! Теперь вы можете использовать знаменосцев кампании как воевод в одиночном и сетевом режимах!" "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Поздравляем! Теперь вы можете использовать знаменосцев кампании как воевод в одиночном и сетевом режимах!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Продолжить" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Продолжить"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Загрузить завоевание"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Новое завоевание" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Новое завоевание"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Пригласить друга" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Пригласить друга"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Покинуть группу" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Покинуть группу"
...@@ -1094,8 +1115,10 @@ ...@@ -1094,8 +1115,10 @@
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: покидает игру." "g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: покидает игру."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","В одиночку" "g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","В одиночку"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Вместе с ::playerName::" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Вместе с ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::." "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: может начать: ""::battleName::""."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest." "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: может начать новое завоевание."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","«::battleName::» вот-вот начнется..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Владелец поменялся: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Новое завоевание" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Новое завоевание"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Параметры" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Параметры"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Выбрать клан" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Выбрать клан"
...@@ -1122,19 +1145,25 @@ ...@@ -1122,19 +1145,25 @@
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Вы" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Вы"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Выбор сделан игроком «::playerName::»" "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Выбор сделан игроком «::playerName::»"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Выбрано вами" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Выбрано вами"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","Этот бонус бесполезен для вашего клана."
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Подключиться к прошлой игре" "g id=""conquest""|g id=""map""|t id=""recover""|||/t","Подключиться к прошлой игре"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Вы еще не завершили текущую игру. Вы точно хотите удалить ее и начать сражение заново?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Вы еще не завершили текущую игру. Вы точно хотите удалить ее и начать сражение заново?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Поздравляем!" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Поздравляем!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","Открыт бонус для этого завоевания." "g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","Открыт бонус для этого завоевания."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Поздравляем!" "g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Поздравляем!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","Под вашим руководством ::theClanoftheName:: впервые завершил завоевание." "g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","Под вашим руководством ::theClanoftheName:: впервые завершил завоевание."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","За ваши великие деяния мы дарим вам новый облик для $icon(TownHall)ратуши." "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","За ваши великие деяния мы дарим вам новый облик для ратуши."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Карта для этой битвы будет всегда одинаковой." "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Карта для этой битвы будет всегда одинаковой."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Карта для этой битвы будет создаваться каждый раз заново." "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Карта для этой битвы будет создаваться каждый раз заново."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Европа"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","Северная Америка"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","Китай"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P — ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Если вы уйдете, вы и ваш союзник проиграете. Вы точно хотите сдаться?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Если вы уйдете, вы и ваш союзник проиграете. Вы точно хотите сдаться?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Вернуться на карту завоевания" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Вернуться на карту завоевания"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Вы точно хотите покинуть свою группу и выйти из режима завоевания?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Вы точно хотите покинуть свою группу и выйти из режима завоевания?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Поджигает любую зону, эффект бесконечный.<br></br>Выжженная зона: -::v1:: к производству. Бойцы и постройки клана Змея получают +::v2:: к атаке. Во время поджигания защита заклинателя повышается на ::v3::." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Поджигает любую зону, эффект бесконечный.<br></br>Выжженная зона: -::v1:: к производству. Бойцы и постройки клана Змея получают +::v2:: к атаке. Во время поджигания защита заклинателя повышается на ::v3::."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","После колонизации $icon(BifrostLore)Спящего Бивреста ваши $icon(Lore)предания будут использованы для его активации, а не для знаний.<br/><br/>Хотите колонизировать $icon(BifrostLore)Спящий Биврест?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Создаем ландшафт" "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Создаем ландшафт"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Генерируем горы" "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Генерируем горы"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Наполняем ледяные озера" "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Наполняем ледяные озера"
...@@ -1182,7 +1211,7 @@ ...@@ -1182,7 +1211,7 @@
"g id=""tuto_pad""|t id=""attack""|LF|||/t","Удерживайте кнопку <font color=""#G"">«Армии»</font>, чтобы [::military_unit::] отправился в занятую врагом область и вступил в бой!" "g id=""tuto_pad""|t id=""attack""|LF|||/t","Удерживайте кнопку <font color=""#G"">«Армии»</font>, чтобы [::military_unit::] отправился в занятую врагом область и вступил в бой!"
"g id=""tuto_pad""|t id=""colonize""|LF|||/t","Чтобы расширять свои земли, <font color=""#G"">колонизируйте</font> новые области. Для этого нужна $icon(Food)еда." "g id=""tuto_pad""|t id=""colonize""|LF|||/t","Чтобы расширять свои земли, <font color=""#G"">колонизируйте</font> новые области. Для этого нужна $icon(Food)еда."
"g id=""tuto_pad""|t id=""colonize""|LF|||/t","Перейдите к пустой области и колонизируйте ее." "g id=""tuto_pad""|t id=""colonize""|LF|||/t","Перейдите к пустой области и колонизируйте ее."
"g id=""events""|t id=""rats_lost_food""||||/t","Крысы сожрали ваши запасы еды! Вы потеряли: <img src=""/r/Food""/><font color=""#B"">::count::</font>. Постройте больше $icon(FoodSilo)складов!" "g id=""events""|t id=""rats_lost_food""||||/t","Крысы сожрали ваши запасы еды! Вы потеряли: <img src=""/r/Food""/><font color=""#B"">::count::</font>. Постройте больше складов!"
"g id=""events""|t id=""rats_sickness""||||/t","Крысы распространяют болезни. <font color=""#B"">::count::</font>ваших викингов <font color=""#B"">больны</font>!" "g id=""events""|t id=""rats_sickness""||||/t","Крысы распространяют болезни. <font color=""#B"">::count::</font>ваших викингов <font color=""#B"">больны</font>!"
"g id=""events""|t id=""rats_protected""||||/t","Со складами крысы вам не грозят." "g id=""events""|t id=""rats_protected""||||/t","Со складами крысы вам не грозят."
"g id=""events""|t id=""earthquake""||||/t","An earthquake has <font color=""#B"">пострадало ::count:: ваших зданий</font>. You need to repair them quickly!" "g id=""events""|t id=""earthquake""||||/t","An earthquake has <font color=""#B"">пострадало ::count:: ваших зданий</font>. You need to repair them quickly!"
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","Случайно" "g id=""network""|t id=""random_clan""||||/t","Случайно"
"g id=""network""|t id=""player_color""||||/t","Цвет" "g id=""network""|t id=""player_color""||||/t","Цвет"
"g id=""network""|t id=""start_game""||||/t","Начать игру" "g id=""network""|t id=""start_game""||||/t","Начать игру"
"g id=""network""|t id=""started_game""||||/t","Игра началась"
"g id=""network""|t id=""cant_join_started""||||/t","Вы не можете присоединиться к уже начатой игре."
"g id=""network""|t id=""waiting_for_players""||||/t","Ожидаем игроков" "g id=""network""|t id=""waiting_for_players""||||/t","Ожидаем игроков"
"g id=""network""|t id=""waiting_for_teams""||||/t","Недостаточно команд" "g id=""network""|t id=""waiting_for_teams""||||/t","Недостаточно команд"
"g id=""network""|t id=""waiting_for_colors""||||/t","Конфликт цветов игрока" "g id=""network""|t id=""waiting_for_colors""||||/t","Конфликт цветов игрока"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","Ожидание ответа..." "g id=""network""|t id=""waiting_friend_answer""||||/t","Ожидание ответа..."
"g id=""network""|t id=""friend_invite_time""||||/t","Осталось ::v:: сек." "g id=""network""|t id=""friend_invite_time""||||/t","Осталось ::v:: сек."
"g id=""network""|t id=""server_zone""||||/t","Игровой сервер" "g id=""network""|t id=""server_zone""||||/t","Игровой сервер"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","Европа" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Европа"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","North America" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","North America"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","P2P-сеть" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","Китай"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","P2P-сеть"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Древесина" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Древесина"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Камень" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Камень"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Железо" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Железо"
......
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","Jan|Feb|Mar|Apr|May|Jun|Jul|Aug|Sep|Oct|Nov|Dec" "t id=""months_short""|||||/t","Jan|Feb|Mar|Apr|May|Jun|Jul|Aug|Sep|Oct|Nov|Dec"
"t id=""date""|||||/t","::year:: AD - ::month::" "t id=""date""|||||/t","::year:: AD - ::month::"
"t id=""dateCampaign""|||||/t","Year ::year:: - ::month::" "t id=""dateCampaign""|||||/t","Year ::year:: - ::month::"
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","Population" "g id=""titles""|t id=""population""||||/t","Population"
"g id=""titles""|t id=""civilians""||||/t","Civilians" "g id=""titles""|t id=""civilians""||||/t","Civilians"
"g id=""titles""|t id=""slaves""||||/t","Thralls" "g id=""titles""|t id=""slaves""||||/t","Thralls"
...@@ -24,7 +21,7 @@ ...@@ -24,7 +21,7 @@
"g id=""great_trade_route_names""|t id=""Small""||||/t","Home" "g id=""great_trade_route_names""|t id=""Small""||||/t","Home"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård" "g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland" "g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragafull" "g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","All" "g id=""victories""|t id=""all""||||/t","All"
"t id=""domination_only""|||||/t","Domination only" "t id=""domination_only""|||||/t","Domination only"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Domination" "g id=""victories""|g id=""military""|t id=""title""|||/t","Domination"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","Defend" "g id=""buttons""|t id=""defense_on""||||/t","Defend"
"g id=""buttons""|t id=""defense_off""||||/t","Auto" "g id=""buttons""|t id=""defense_off""||||/t","Auto"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Develop Area" "g id=""buttons""|t id=""upgrade_zone""||||/t","Develop Area"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Develop Area (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Rallying" "g id=""buttons""|t id=""rally_warchief""||||/t","Rallying"
"g id=""buttons""|t id=""spawn_bear""||||/t","Summon" "g id=""buttons""|t id=""spawn_bear""||||/t","Summon"
"g id=""buttons""|t id=""show_statistics""||||/t","Show Statistics" "g id=""buttons""|t id=""show_statistics""||||/t","Show Statistics"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assign your [Warchief]s to extract [Iron]." "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assign your [Warchief]s to extract [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assign your [Warchief]s to extract [Rimesteel]." "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assign your [Warchief]s to extract [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assign your [Warchief]s to extract [Gemstone]." "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assign your [Warchief]s to extract [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assign your [Warchief]s to extract [Rimesteel]." "g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assign your [Warchief]s to forge the Sword of Odin."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Save Game" "g id=""ui""|g id=""menu""|t id=""save""|||/t","Save Game"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Return to Game" "g id=""ui""|g id=""menu""|t id=""play""|||/t","Return to Game"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Quit" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Quit"
...@@ -410,6 +408,13 @@ ...@@ -410,6 +408,13 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Resume will be available in ::time::s." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Resume will be available in ::time::s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left." "g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left."
"g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s." "g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","ON" "g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF" "g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities" "g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities"
"g id=""dialogs""|t id=""close""||||/t","Close" "g id=""dialogs""|t id=""close""||||/t","Close"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","You should prepare for winter." "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","You should prepare for winter."
...@@ -536,8 +546,7 @@ ...@@ -536,8 +546,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","Increases [Healer]s' healing speed by ::percent::. They also produce ::percent:: more [Food] with [Medecine]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","Increases [Healer]s' healing speed by ::percent::. They also produce ::percent:: more [Food]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","Increases [Healer]s' healing speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produce ::percent:: more [Money], [Lore] and [Fame]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produce ::percent:: more [Money], [Lore] and [Fame]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
...@@ -548,6 +557,8 @@ ...@@ -548,6 +557,8 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increase forge speed of your [::id::]s by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increase forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved."
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event." "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King" "g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King"
"g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 18" "g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 17|Age 18"
"g id=""fame""|t id=""age0_name""||||/t","The Cunning" "g id=""fame""|t id=""age0_name""||||/t","The Cunning"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Territory" "g id=""happy_categories""|t id=""territory""||||/t","Territory"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice needed" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice needed"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands" "g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones" "g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones"
"g id=""happy_categories""|t id=""temple""||||/t","Altar of Kings"
"g id=""status_happy""|t id=""nohome""||||/t","We don't have houses!" "g id=""status_happy""|t id=""nohome""||||/t","We don't have houses!"
"g id=""status_happy""|t id=""nofood""||||/t","We're starving!" "g id=""status_happy""|t id=""nofood""||||/t","We're starving!"
"g id=""status_happy""|t id=""nowood""||||/t","We're freezing!" "g id=""status_happy""|t id=""nowood""||||/t","We're freezing!"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","Requires Stone/Iron deposit" "g id=""tip""|t id=""building_req_deposit""||||/t","Requires Stone/Iron deposit"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Requires an area with a natural Food resource" "g id=""tip""|t id=""building_req_food_tile""||||/t","Requires an area with a natural Food resource"
"g id=""tip""|t id=""building_single""||||/t","You can only build one" "g id=""tip""|t id=""building_single""||||/t","You can only build one"
"g id=""tip""|t id=""building_max_reached""||||/t","You can only build ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","All of your zones already contains one"
"g id=""tip""|t id=""building_already_in_area""||||/t","This building is already present in this area" "g id=""tip""|t id=""building_already_in_area""||||/t","This building is already present in this area"
"g id=""tip""|t id=""building_no_place""||||/t","No slot available" "g id=""tip""|t id=""building_no_place""||||/t","No slot available"
"g id=""tip""|t id=""building_hostility""||||/t","The zone is under attack" "g id=""tip""|t id=""building_hostility""||||/t","The zone is under attack"
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall" "g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting" "g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting"
"g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::" "g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone" "g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone"
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic" "g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::" "g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics" "g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack" "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area" "g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]" "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]"
"g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%"
...@@ -844,7 +859,7 @@ ...@@ -844,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","This building is full." "g id=""tip_action""|t id=""building_fully_assigned""||||/t","This building is full."
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","This building already has a builder." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","This building already has a builder."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Build more Camps to grow your [Warband] size" "g id=""tip_action""|t id=""not_enough_warband""||||/t","Build more Camps to grow your [Warband] size"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Costs <font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Costs ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::" "g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building."
...@@ -966,13 +981,17 @@ ...@@ -966,13 +981,17 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you." "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> has organized a feast." "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> has organized a feast."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> has organized a great feast in the honor of the Kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> has transferred control of a new area to you." "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> has transferred control of a new area to you."
"g id=""notify""|t id=""ally_under_attack""||||/t","Your ally <font color=""::allyColor::"">::allyName::</font> is being attacked by <font color=""::color::"">::name::</font>! He might need your help!" "g id=""notify""|t id=""ally_under_attack""||||/t","Your ally <font color=""::allyColor::"">::allyName::</font> is being attacked by <font color=""::color::"">::name::</font>! He might need your help!"
"g id=""notify""|t id=""mercenary_loot""||||/t","Your [Mercenary]s have looted <img src=""/r/::r::""/>::q::." "g id=""notify""|t id=""mercenary_loot""||||/t","Your [Mercenary]s have looted <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""signy_loot""||||/t","[WarchiefSnake] has looted <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard. You have gained <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard. You have gained <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] has revealed a new area!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] has revealed a new area!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] has left Northgard!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] has left Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","A ship came back from a Great Trade Route. You have gained ::res1::, ::res2:: and ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","A ship came back from a Great Trade Route. You have gained ::res1::, ::res2:: and ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","A ship came back from a Great Trade Route. You have gained ::res1:: and ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]" "g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast." "g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade." "g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
...@@ -995,7 +1014,8 @@ ...@@ -995,7 +1014,8 @@
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly." "g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!" "g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty." "g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beach." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::" "g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter" "g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use story mode Heroes as Warchiefs in single-player and multiplayer modes!" "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use story mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Load a Conquest"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
...@@ -1094,8 +1115,10 @@ ...@@ -1094,8 +1115,10 @@
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: has left." "g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: has left."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo" "g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Coop with ::playerName::" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Coop with ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::." "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ""::battleName::""."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest." "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","""::battleName::"" is about to start..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Host has been changed: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan"
...@@ -1122,6 +1145,7 @@ ...@@ -1122,6 +1145,7 @@
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","You" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","You"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Chosen by ::playerName::" "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Chosen by ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Chosen by you" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Chosen by you"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","This bonus is useless for your clan"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconnect to last game" "g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconnect to last game"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","You have an ongoing game. Are you sure you want to delete it and start again this battle?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","You have an ongoing game. Are you sure you want to delete it and start again this battle?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!"
...@@ -1131,10 +1155,15 @@ ...@@ -1131,10 +1155,15 @@
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]." "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle." "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle." "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europe"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","North America"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","China"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonising [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..." "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..." "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..." "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Carving icy lakes..."
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","Random" "g id=""network""|t id=""random_clan""||||/t","Random"
"g id=""network""|t id=""player_color""||||/t","Color" "g id=""network""|t id=""player_color""||||/t","Color"
"g id=""network""|t id=""start_game""||||/t","Start Game" "g id=""network""|t id=""start_game""||||/t","Start Game"
"g id=""network""|t id=""started_game""||||/t","Game started"
"g id=""network""|t id=""cant_join_started""||||/t","You can't join a game which is already started"
"g id=""network""|t id=""waiting_for_players""||||/t","Waiting for players..." "g id=""network""|t id=""waiting_for_players""||||/t","Waiting for players..."
"g id=""network""|t id=""waiting_for_teams""||||/t","Invalid team distribution" "g id=""network""|t id=""waiting_for_teams""||||/t","Invalid team distribution"
"g id=""network""|t id=""waiting_for_colors""||||/t","Player color conflict" "g id=""network""|t id=""waiting_for_colors""||||/t","Player color conflict"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","Waiting for answer..." "g id=""network""|t id=""waiting_friend_answer""||||/t","Waiting for answer..."
"g id=""network""|t id=""friend_invite_time""||||/t","Time remaining: ::v::s." "g id=""network""|t id=""friend_invite_time""||||/t","Time remaining: ::v::s."
"g id=""network""|t id=""server_zone""||||/t","Game Server" "g id=""network""|t id=""server_zone""||||/t","Game Server"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","Europe" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europe"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","North America" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","North America"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","Peer to Peer" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","China"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","Peer to Peer"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Wood" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Wood"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Stone" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Stone"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Iron" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Iron"
......
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","Oca|Şub|Mar|Nis|May|Haz|Tem|Ağu|Eyl|Eki|Kas|Ara" "t id=""months_short""|||||/t","Oca|Şub|Mar|Nis|May|Haz|Tem|Ağu|Eyl|Eki|Kas|Ara"
"t id=""date""|||||/t","::year:: MS - ::month::" "t id=""date""|||||/t","::year:: MS - ::month::"
"t id=""dateCampaign""|||||/t","Yıl ::year:: - ::month::" "t id=""dateCampaign""|||||/t","Yıl ::year:: - ::month::"
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","Nüfus" "g id=""titles""|t id=""population""||||/t","Nüfus"
"g id=""titles""|t id=""civilians""||||/t","Siviller" "g id=""titles""|t id=""civilians""||||/t","Siviller"
"g id=""titles""|t id=""slaves""||||/t","Köle" "g id=""titles""|t id=""slaves""||||/t","Köle"
...@@ -24,7 +21,7 @@ ...@@ -24,7 +21,7 @@
"g id=""great_trade_route_names""|t id=""Small""||||/t","Yurt" "g id=""great_trade_route_names""|t id=""Small""||||/t","Yurt"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård" "g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland" "g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragafull" "g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","Hepsi" "g id=""victories""|t id=""all""||||/t","Hepsi"
"t id=""domination_only""|||||/t","Sadece Hakimiyet" "t id=""domination_only""|||||/t","Sadece Hakimiyet"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Hakimiyet" "g id=""victories""|g id=""military""|t id=""title""|||/t","Hakimiyet"
...@@ -66,8 +63,8 @@ ...@@ -66,8 +63,8 @@
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","İstilayı önlemek için tüm [Helheim]ları kontrol et." "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","İstilayı önlemek için tüm [Helheim]ları kontrol et."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Genel zaferler" "g id=""victories""|g id=""any""|t id=""title""|||/t","Genel zaferler"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","Tüm zaferleri başarabilirsin: Hakimiyet, Şan, Ticaret veya Bilgelik." "g id=""victories""|g id=""any""|t id=""desc""|||/t","Tüm zaferleri başarabilirsin: Hakimiyet, Şan, Ticaret veya Bilgelik."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame" "g id=""victories""|g id=""famealt""|t id=""title""|||/t","Şan"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "g id=""victories""|g id=""famealt""|t id=""desc""|||/t","[Fame]ını yükselterek <font color=""#R"">Kral</font>unvanını elde edebilirsin."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>" "g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: alan kontrol edildi" "g id=""victories""|t id=""areas_controlled""||||/t","::p:: alan kontrol edildi"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: şan kazanıldı" "g id=""victories""|t id=""fame_collected""||||/t","::p:: şan kazanıldı"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","Savun" "g id=""buttons""|t id=""defense_on""||||/t","Savun"
"g id=""buttons""|t id=""defense_off""||||/t","Otomatik" "g id=""buttons""|t id=""defense_off""||||/t","Otomatik"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Bölgeyi Geliştir" "g id=""buttons""|t id=""upgrade_zone""||||/t","Bölgeyi Geliştir"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Bölgeyi Geliştir (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Toplan" "g id=""buttons""|t id=""rally_warchief""||||/t","Toplan"
"g id=""buttons""|t id=""spawn_bear""||||/t","Çağır" "g id=""buttons""|t id=""spawn_bear""||||/t","Çağır"
"g id=""buttons""|t id=""show_statistics""||||/t","İstatistikleri Göster" "g id=""buttons""|t id=""show_statistics""||||/t","İstatistikleri Göster"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","[Warchief]lerini [Iron] çýkarmaya gönder" "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","[Warchief]lerini [Iron] çýkarmaya gönder"
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","[Warchief]lerini [Rimesteel] çýkarmaya gönder" "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","[Warchief]lerini [Rimesteel] çýkarmaya gönder"
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","[Gemstone] çıkarmak için [Warchief] ata." "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","[Gemstone] çıkarmak için [Warchief] ata."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","[Warchief]lerini [Rimesteel] çýkarmaya gönder" "g id=""help""|t id=""horse_anvil_of_gods""||||/t","[Warchief]ni Odin'in Kılıcı'nı yapması için ata."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Oyunu Kaydet" "g id=""ui""|g id=""menu""|t id=""save""|||/t","Oyunu Kaydet"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Oyuna Dön" "g id=""ui""|g id=""menu""|t id=""play""|||/t","Oyuna Dön"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Çıkış" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Çıkış"
...@@ -410,6 +408,13 @@ ...@@ -410,6 +408,13 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Bu eseri yapmaya başlamak için tıkla." "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Bu eseri yapmaya başlamak için tıkla."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: eseri -" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: eseri -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Şu anda yapılıyor" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Şu anda yapılıyor"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Bu alan şu anda kolonileştirilemez." "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","Bu alan şu anda kolonileştirilemez."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Bu alanda hiçbir müttefik savunma kulesi yok." "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","Bu alanda hiçbir müttefik savunma kulesi yok."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","[Food], [Wood] veya [Money] binasına ihtiyaç var." "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","[Food], [Wood] veya [Money] binasına ihtiyaç var."
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Oyuna ::time:: sn sonra devam edilebilir." "g id=""dialogs""|t id=""resume_game_wait""||||/t","Oyuna ::time:: sn sonra devam edilebilir."
"g id=""dialogs""|t id=""pause_remaining""||||/t","::count:: durdurma hakkın kaldı." "g id=""dialogs""|t id=""pause_remaining""||||/t","::count:: durdurma hakkın kaldı."
"g id=""dialogs""|t id=""resume_time""||||/t","Oyun ::time:: sn sonra devam edecek." "g id=""dialogs""|t id=""resume_time""||||/t","Oyun ::time:: sn sonra devam edecek."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","AÇIK" "g id=""dialogs""|t id=""on""||||/t","AÇIK"
"g id=""dialogs""|t id=""off""||||/t","KAPALI" "g id=""dialogs""|t id=""off""||||/t","KAPALI"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Masaüstüne çıkılsın mı?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Masaüstüne çıkılsın mı?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Bilgi gerektirir" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Bilgi gerektirir"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","::count::/::max:: Bilgi gerektirir" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","::count::/::max:: Bilgi gerektirir"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","::tech:: değiştirmek için bir teknoloji seç" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","::tech:: değiştirmek için bir teknoloji seç"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(şu an %+::nb::)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Yetenekleri" "g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Yetenekleri"
"g id=""dialogs""|t id=""close""||||/t","Kapat" "g id=""dialogs""|t id=""close""||||/t","Kapat"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Kış için hazırlık yapmalısın." "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","Kış için hazırlık yapmalısın."
...@@ -536,8 +546,7 @@ ...@@ -536,8 +546,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","[Villager]lerin bina inşa etme ve onarma hızını ::percent:: artırır." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","[Villager]lerin bina inşa etme ve onarma hızını ::percent:: artırır."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","[Mender] iyileştirme hızı ::percent:: artar ve ::percent:: daha fazla [Lore] üretimi kazanırsın." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","[Mender] iyileştirme hızı ::percent:: artar ve ::percent:: daha fazla [Lore] üretimi kazanırsın."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::] ::percent:: daha fazla [Fame] ve [Happy] üretir ve [GreatDeeds] sonucu gelen [Money] ::percent:: artar." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::] ::percent:: daha fazla [Fame] ve [Happy] üretir ve [GreatDeeds] sonucu gelen [Money] ::percent:: artar."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","[Healer] iyileştirme hızını ::percent:: arttırır. Aynı zamanda [Medicine] ile gelen [Food] üretimi ::percent:: artar." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","[Healer]lerin iyileştirme hızını ::percent:: arttırır. Ayrıca ::percent:: daha fazla [Food] üretir."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","[Healer] iyileştirme hızını ::percent:: arttırır."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::] ::percent:: daha fazla [Money], [Lore] ve [Fame] üretir." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::] ::percent:: daha fazla [Money], [Lore] ve [Fame] üretir."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::] ::percent:: daha fazla [Money] ve [Lore] üretir." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::] ::percent:: daha fazla [Money] ve [Lore] üretir."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]ler [WarriorCharge] yeteneği ve ::percent:: saldırı kazanır." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]ler [WarriorCharge] yeteneği ve ::percent:: saldırı kazanır."
...@@ -548,6 +557,8 @@ ...@@ -548,6 +557,8 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","[::id::] için yapım hızını ::percent:: artır." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","[::id::] için yapım hızını ::percent:: artır."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::], ::percent:: daha fazla [Happy] ve [Prescience] üretir." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::], ::percent:: daha fazla [Happy] ve [Prescience] üretir."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::], [Purify] yeteneğini kazanır ve saldırı gücü ::percent:: artar." "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::], [Purify] yeteneğini kazanır ve saldırı gücü ::percent:: artar."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::] yeni bölgeler keşfeder ve harabeleri ::percent:: daha hızlı keşfeder. Ayrıca tüm zamanlarını keşifle geçirirler."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Daha önce geliştirildi</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Daha önce geliştirildi</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Bina gereksinimi var</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Bina gereksinimi var</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] geliştirilemez." "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::] geliştirilemez."
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Donmuş Deniz etkinliği sırasında kullanılamaz." "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Donmuş Deniz etkinliği sırasında kullanılamaz."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Şef|Soylu|Kont|Kral" "g id=""fame""|t id=""fame_titles""||||/t","Şef|Soylu|Kont|Kral"
"g id=""fame""|t id=""ages""||||/t","15 Yaş|16 Yaş|18 Yaş" "g id=""fame""|t id=""ages""||||/t","15 Yaş|16 Yaş|17 Yaş"
"g id=""fame""|t id=""age0_name""||||/t","Sinsi" "g id=""fame""|t id=""age0_name""||||/t","Sinsi"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Bölge" "g id=""happy_categories""|t id=""territory""||||/t","Bölge"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Kurban gerekiyor" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","Kurban gerekiyor"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Masal Ülkesi" "g id=""happy_categories""|t id=""mushrooms""||||/t","Masal Ülkesi"
"g id=""happy_categories""|t id=""gemstone""||||/t","Cevher" "g id=""happy_categories""|t id=""gemstone""||||/t","Cevher"
"g id=""happy_categories""|t id=""temple""||||/t","Kralların Mihrabı"
"g id=""status_happy""|t id=""nohome""||||/t","Evlerimiz yok!" "g id=""status_happy""|t id=""nohome""||||/t","Evlerimiz yok!"
"g id=""status_happy""|t id=""nofood""||||/t","Açlıktan ölüyoruz!" "g id=""status_happy""|t id=""nofood""||||/t","Açlıktan ölüyoruz!"
"g id=""status_happy""|t id=""nowood""||||/t","Donuyoruz!" "g id=""status_happy""|t id=""nowood""||||/t","Donuyoruz!"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","Taş/Demir kaynağı gerektirir" "g id=""tip""|t id=""building_req_deposit""||||/t","Taş/Demir kaynağı gerektirir"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Yiyecek kaynağı olan bir bölge gerektirir" "g id=""tip""|t id=""building_req_food_tile""||||/t","Yiyecek kaynağı olan bir bölge gerektirir"
"g id=""tip""|t id=""building_single""||||/t","Sadece bir tane inşa edebilirsin." "g id=""tip""|t id=""building_single""||||/t","Sadece bir tane inşa edebilirsin."
"g id=""tip""|t id=""building_max_reached""||||/t","Sadece ::nbMax:: tane inşa edebilirsin."
"g id=""tip""|t id=""building_all_zones_full""||||/t","Zaten tüm bölgelerinde bir tane var."
"g id=""tip""|t id=""building_already_in_area""||||/t","Bu bina zaten bu bölgede mevcut." "g id=""tip""|t id=""building_already_in_area""||||/t","Bu bina zaten bu bölgede mevcut."
"g id=""tip""|t id=""building_no_place""||||/t","Yer yok" "g id=""tip""|t id=""building_no_place""||||/t","Yer yok"
"g id=""tip""|t id=""building_hostility""||||/t","Bölge saldırı altında" "g id=""tip""|t id=""building_hostility""||||/t","Bölge saldırı altında"
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Geliştirilmiş Köy Merkezi gerektirir." "g id=""tip""|t id=""need_thall_upgrade""||||/t","Geliştirilmiş Köy Merkezi gerektirir."
"g id=""tip""|t id=""upgrade_fighting""||||/t","Savaşırken yükseltilemez." "g id=""tip""|t id=""upgrade_fighting""||||/t","Savaşırken yükseltilemez."
"g id=""tip""|t id=""free_from_tech""||||/t","::tech_name:: ile ücretsiz" "g id=""tip""|t id=""free_from_tech""||||/t","::tech_name:: ile ücretsiz"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","Kıyısı olmayan bölge" "g id=""tip""|t id=""non_coastal""||||/t","Kıyısı olmayan bölge"
"g id=""tip""|t id=""unlock_relic""||||/t","Bir eser yap" "g id=""tip""|t id=""unlock_relic""||||/t","Bir eser yap"
"g id=""tip""|t id=""relic_creator""||||/t","Bu eser sadece ::player_name:: tarafından kullanılabilir" "g id=""tip""|t id=""relic_creator""||||/t","Bu eser sadece ::player_name:: tarafından kullanılabilir"
"g id=""tip""|t id=""relic_already_built""||||/t","Sadece ::nb:: eserleri yapabilirsin." "g id=""tip""|t id=""relic_already_built""||||/t","Sadece ::nb:: eserleri yapabilirsin."
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: -%::malusProd:: üretimi; Yılan askeri birimleri ve binaları +%::snakeBonus:: saldırı gücü kazanır." "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]: -%::malusProd:: üretimi; Yılan askeri birimleri ve binaları +%::snakeBonus:: saldırı gücü kazanır."
"g id=""tip""|t id=""can_cast_scorched""||||/t","[ScorchedEarth] yeteneğini bu alanda kullanabilirsin." "g id=""tip""|t id=""can_cast_scorched""||||/t","Bu bölgede [ScorchedEarth] kullanabilirsin (::loot::)."
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","[ScorchedEarth] yeteneğini kullanmak için Signy bölgenin ortasında olmalı." "g id=""tip""|t id=""cannot_cast_scorched""||||/t","[ScorchedEarth] yeteneğini kullanmak için Signy bölgenin ortasında olmalı."
"g id=""tip""|t id=""remaining_time""||||/t","Kalan süre ::value::" "g id=""tip""|t id=""remaining_time""||||/t","Kalan süre ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Yeniden dolma süresi ::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","Yeniden dolma süresi ::p::%"
...@@ -743,7 +758,7 @@ ...@@ -743,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Savaş sırasında ticaret yapılamaz." "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Savaş sırasında ticaret yapılamaz."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","Halihazırda <img src=""/r/Fame""/><font color=""#F"">::fame::</font>bulunuyor." "g id=""tip""|g id=""align""|t id=""fame""|||/t","Halihazırda <img src=""/r/Fame""/><font color=""#F"">::fame::</font>bulunuyor."
"g id=""tip""|t id=""feast_help""||||/t","Bir ziyafet tüm üretime <font color=""#G"">+::const::</font> ve ::percent:: bonus ve bir aylığına ::happyVal:: [Happy] verirken <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>de verir." "g id=""tip""|t id=""feast_help""||||/t","Bir ziyafet tüm üretime <font color=""#G"">+::const::</font> ve ::percent:: bonus ve bir aylığına ::happyVal:: [Happy] verirken <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>de verir."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help_goat""||||/t","Bir ziyafet <font color=""#G"">+::const::</font> ve tüm üretime ::percent bonus, iki aylığına ::happyVAl:: [Happy] ve <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>verir."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","Ziyafet bir ay boyunca <font color=""#G"">+::const::</font> ve tüm üretimlere ::percent:: ve ::happyVal:: [Happy] verir." "g id=""tip""|t id=""feast_help_no_fame""||||/t","Ziyafet bir ay boyunca <font color=""#G"">+::const::</font> ve tüm üretimlere ::percent:: ve ::happyVal:: [Happy] verir."
"g id=""tip""|t id=""helheim_progress""||||/t","::months::/::max:: ay süresince kontrol altında" "g id=""tip""|t id=""helheim_progress""||||/t","::months::/::max:: ay süresince kontrol altında"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Saldırı Gücü" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","Saldırı Gücü"
...@@ -844,7 +859,7 @@ ...@@ -844,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","Bu bina dolu" "g id=""tip_action""|t id=""building_fully_assigned""||||/t","Bu bina dolu"
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","Bu binayı zaten biri yapıyor." "g id=""tip_action""|t id=""building_enougth_builder""||||/t","Bu binayı zaten biri yapıyor."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","[Warband] boyutunu büyütmek için daha fazla Kamp inşa et" "g id=""tip_action""|t id=""not_enough_warband""||||/t","[Warband] boyutunu büyütmek için daha fazla Kamp inşa et"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Bedeli <font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","::restList:: bedelindedir."
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Onarım bedeli: <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>" "g id=""tip_action""|t id=""repair_cost""||||/t","Onarım bedeli: <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: bu binayı kullanamaz." "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: bu binayı kullanamaz."
...@@ -966,13 +981,17 @@ ...@@ -966,13 +981,17 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> seninle [::res::] ticareti yapmaya başladı!" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> seninle [::res::] ticareti yapmaya başladı!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> seninle [::res::] ticareti yapmayı durdurdu!." "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> seninle [::res::] ticareti yapmayı durdurdu!."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> bir ziyafet düzenledi." "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> bir ziyafet düzenledi."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::,</font> Kraken onuruna büyük bir ziyafet düzenledi."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> yeni bir bölgenin kontrolünü sana aktardı." "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> yeni bir bölgenin kontrolünü sana aktardı."
"g id=""notify""|t id=""ally_under_attack""||||/t","Dostun <font color=""::allyColor::"">::allyName::,</font> ::name:: <font color=""::color::"">::name::</font>! Yardımına ihtiyacı olabilir!" "g id=""notify""|t id=""ally_under_attack""||||/t","Dostun <font color=""::allyColor::"">::allyName::,</font> ::name:: <font color=""::color::"">::name::</font>! Yardımına ihtiyacı olabilir!"
"g id=""notify""|t id=""mercenary_loot""||||/t","[Mercenary]in yağmadan döndü: <img src=""/r/::r::""/>::q:: kazanıldı" "g id=""notify""|t id=""mercenary_loot""||||/t","[Mercenary]in yağmadan döndü: <img src=""/r/::r::""/>::q:: kazanıldı"
"g id=""notify""|t id=""signy_loot""||||/t","[WarchiefSnake]ların şurayı yağmaladı: <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] iyileşti! Artık Northgard'ı keşfetmene yardım edebilir. Şunu kazandın: <img src=""/r/Lore""/><font color=""#G"">::lore::</font>." "g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] iyileşti! Artık Northgard'ı keşfetmene yardım edebilir. Şunu kazandın: <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] iyileşti! Artık Northgard'ı keşfetmene yardım edebilir."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] yeni bir bölge keşfetti!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] yeni bir bölge keşfetti!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] Northgard'ı terk etti!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] Northgard'ı terk etti!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","Bir gemi Büyük Ticaret Rotası'ndan geri geldi. Şunları kazandın: ::res1::, ::res2:: ve ::res3::." "g id=""notify""|t id=""prestige_drakkar""||||/t","Bir gemi Büyük Ticaret Rotası'ndan geri geldi. Şunları kazandın: ::res1::, ::res2:: ve ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","Bir gemi Büyük Ticaret Rotası'ndan geri geldi. ::res1:: ve ::res2:: kazandın."
"g id=""notify""|t id=""ancient_grave""||||/t","[AncientGraveyard] öğrenerek ::nb:: [SpecterWarrior] kontrolünü ele geçirdin::]" "g id=""notify""|t id=""ancient_grave""||||/t","[AncientGraveyard] öğrenerek ::nb:: [SpecterWarrior] kontrolünü ele geçirdin::]"
"g id=""notify""|t id=""free_feast""||||/t","Bedelsiz bir ziyafet kazandın." "g id=""notify""|t id=""free_feast""||||/t","Bedelsiz bir ziyafet kazandın."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","Bedelsiz bir [WatchTower] yükseltmesi kazandın." "g id=""notify""|t id=""free_tower_upgrade""||||/t","Bedelsiz bir [WatchTower] yükseltmesi kazandın."
...@@ -996,6 +1015,7 @@ ...@@ -996,6 +1015,7 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","En yüksek [Fame] derecesine sahipsin! Birazdan sana gemiyle ::res:: gelecek." "g id=""notify""|t id=""fame_rank_owner""||||/t","En yüksek [Fame] derecesine sahipsin! Birazdan sana gemiyle ::res:: gelecek."
"g id=""notify""|t id=""fame_rank_boat""||||/t","Bir gemi malzemelerini getirdi." "g id=""notify""|t id=""fame_rank_boat""||||/t","Bir gemi malzemelerini getirdi."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Hiçbir kumsalı kontrol etmediğin için gemi yanaşamıyor." "g id=""notify""|t id=""no_beach_to_accost""||||/t","Hiçbir kumsalı kontrol etmediğin için gemi yanaşamıyor."
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","::value:: gün" "g id=""endgame_event""|t id=""day""||||/t","::value:: gün"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> Northgard kıyılarına ayak bastı." "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> Northgard kıyılarına ayak bastı."
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> yeni bir bölgeyi kolonileştirdi." "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> yeni bir bölgeyi kolonileştirdi."
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","Bu bölümde bina yapımı açık değil" "g id=""campaign""|t id=""no_build""||||/t","Bu bölümde bina yapımı açık değil"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Tebrikler! Artık hikaye modundaki Kahramanları tek oyunculu ve çok oyunculu modlarda savaş şefi olarak kullanabilirsin!" "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Tebrikler! Artık hikaye modundaki Kahramanları tek oyunculu ve çok oyunculu modlarda savaş şefi olarak kullanabilirsin!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Devam Et" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Devam Et"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Bir Fetih Yükle"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Yeni Fetih" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","Yeni Fetih"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Bir Arkadaş Davet Et" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Bir Arkadaş Davet Et"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Gruptan Ayrıl" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Gruptan Ayrıl"
...@@ -1094,8 +1115,10 @@ ...@@ -1094,8 +1115,10 @@
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: ayrıldı." "g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: ayrıldı."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Tek" "g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Tek"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","::playerName:: ile kooperatif" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","::playerName:: ile kooperatif"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ::battleName::." "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName::, ""::battleName::"" başlangıcına hazır."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest." "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName::, yeni bir Fetih başlangıcına hazır."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","::battleName:: başlamak üzere..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Oyun Kurucu değişti: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Yeni Fetih" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","Yeni Fetih"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parametreler" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parametreler"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Klan Seç" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Klan Seç"
...@@ -1120,8 +1143,9 @@ ...@@ -1120,8 +1143,9 @@
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","Bu görevi zaten tamamladın." "g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","Bu görevi zaten tamamladın."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","YZ" "g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","YZ"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Sen" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","Sen"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","::player_name:: tarafından seçildi" "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","::playerName:: tarafından seçildi"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Sen seçtin" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Sen seçtin"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","Bu bonus klanına fayda sağlamaz."
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Son oyuna yeniden bağlan" "g id=""conquest""|g id=""map""|t id=""recover""|||/t","Son oyuna yeniden bağlan"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Devam eden bir oyunun var. Silmek istediğinden ve bu savaşa tekrar başlamak istediğinden emin misin?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","Devam eden bir oyunun var. Silmek istediğinden ve bu savaşa tekrar başlamak istediğinden emin misin?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Tebrikler!" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Tebrikler!"
...@@ -1131,10 +1155,15 @@ ...@@ -1131,10 +1155,15 @@
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Yapacağın büyük işler için [TownHall]ne yeni bir görünüş verdik." "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","Yapacağın büyük işler için [TownHall]ne yeni bir görünüş verdik."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Bu savaşa başladığın her seferde nesil aynı olacak." "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","Bu savaşa başladığın her seferde nesil aynı olacak."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Bu savaşa başladığın her seferde nesil değişecek." "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","Bu savaşa başladığın her seferde nesil değişecek."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Avrupa"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","Kuzey Amerika"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","Çin"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Ayrılırsan, sen ve takım arkadaşın oyunu kaybedeceksiniz. Oyunu bırakmak istediğinden emin misin?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","Ayrılırsan, sen ve takım arkadaşın oyunu kaybedeceksiniz. Oyunu bırakmak istediğinden emin misin?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Fetih Haritasına Dön" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Fetih Haritasına Dön"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Gruptan ayrılmak ve Fetih modundan çıkmak istediğinden emin misin?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Gruptan ayrılmak ve Fetih modundan çıkmak istediğinden emin misin?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Herhangi bir bölgeyi süresiz yak.<br/>Yanmış bölge : -::v1:: üretim, yılan birimleri ve bina +::v2:: saldırı. Tutuşma sürecinde kullanıcının savunmasını ::v3:: artır." "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Herhangi bir bölgeyi süresiz yak.<br/>Yanmış bölge : -::v1:: üretim, yılan birimleri ve bina +::v2:: saldırı. Tutuşma sürecinde kullanıcının savunmasını ::v3:: artır."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","[BifrostLore]yi kolonileştirdikten sonra etkinleştirmek için [Lore]n kullanılacak, bilgiyi etkinleştirmek için değil.<br/><br/>[BifrostLore]yi kolonileştirmek istiyor musun?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Ada arazileri şekillendiriliyor" "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","Ada arazileri şekillendiriliyor"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Dağlar oluşturuluyor" "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","Dağlar oluşturuluyor"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Buzlu göller oyuluyor" "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","Buzlu göller oyuluyor"
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","Rastgele" "g id=""network""|t id=""random_clan""||||/t","Rastgele"
"g id=""network""|t id=""player_color""||||/t","Renk" "g id=""network""|t id=""player_color""||||/t","Renk"
"g id=""network""|t id=""start_game""||||/t","Oyunu Başlat" "g id=""network""|t id=""start_game""||||/t","Oyunu Başlat"
"g id=""network""|t id=""started_game""||||/t","Oyun başladı"
"g id=""network""|t id=""cant_join_started""||||/t","Başlamış olan bir oyuna katılamazsın"
"g id=""network""|t id=""waiting_for_players""||||/t","Oyuncular Bekleniyor" "g id=""network""|t id=""waiting_for_players""||||/t","Oyuncular Bekleniyor"
"g id=""network""|t id=""waiting_for_teams""||||/t","Geçersiz Takım dağılımı" "g id=""network""|t id=""waiting_for_teams""||||/t","Geçersiz Takım dağılımı"
"g id=""network""|t id=""waiting_for_colors""||||/t","Oyuncu rengi uyuşmazlığı" "g id=""network""|t id=""waiting_for_colors""||||/t","Oyuncu rengi uyuşmazlığı"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","Cevap bekleniyor..." "g id=""network""|t id=""waiting_friend_answer""||||/t","Cevap bekleniyor..."
"g id=""network""|t id=""friend_invite_time""||||/t","Kalan süre: ::v::s." "g id=""network""|t id=""friend_invite_time""||||/t","Kalan süre: ::v::s."
"g id=""network""|t id=""server_zone""||||/t","Oyun Sunucusu" "g id=""network""|t id=""server_zone""||||/t","Oyun Sunucusu"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","Avrupa" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Avrupa"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","Kuzey Amerika" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","Kuzey Amerika"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","Uçtan Uca" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","Çin"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","Uçtan Uca"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Odun" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","Odun"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Taş" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","Taş"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Demir" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","Demir"
......
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
"t id=""months_short""|||||/t","1月|2月|3月|4月|5月|6月|7月|8月|9月|10月|11月|12月" "t id=""months_short""|||||/t","1月|2月|3月|4月|5月|6月|7月|8月|9月|10月|11月|12月"
"t id=""date""|||||/t","::year:: AD - ::month::" "t id=""date""|||||/t","::year:: AD - ::month::"
"t id=""dateCampaign""|||||/t","Year ::year:: - ::month::" "t id=""dateCampaign""|||||/t","Year ::year:: - ::month::"
"t id=""res""|||||/t","<img src=""/r/::res::""/><font color=""#G"">::qty::</font>"
"t id=""res_bad""|||||/t","<img src=""/r/::res::""/><font color=""#B"">::qty::</font>"
"t id=""res_fame""|||||/t","<img src=""/r/Fame""/><font color=""#F"">::qty::</font>"
"g id=""titles""|t id=""population""||||/t","人口" "g id=""titles""|t id=""population""||||/t","人口"
"g id=""titles""|t id=""civilians""||||/t","平民" "g id=""titles""|t id=""civilians""||||/t","平民"
"g id=""titles""|t id=""slaves""||||/t","奴隶" "g id=""titles""|t id=""slaves""||||/t","奴隶"
...@@ -24,7 +21,7 @@ ...@@ -24,7 +21,7 @@
"g id=""great_trade_route_names""|t id=""Small""||||/t","家园" "g id=""great_trade_route_names""|t id=""Small""||||/t","家园"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","米克拉加德" "g id=""great_trade_route_names""|t id=""Medium""||||/t","米克拉加德"
"g id=""great_trade_route_names""|t id=""Big""||||/t","文兰" "g id=""great_trade_route_names""|t id=""Big""||||/t","文兰"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","布拉富尔" "g id=""great_trade_route_names""|t id=""RelicCup""||||/t","布拉富尔"
"g id=""victories""|t id=""all""||||/t","全部" "g id=""victories""|t id=""all""||||/t","全部"
"t id=""domination_only""|||||/t","仅限统治" "t id=""domination_only""|||||/t","仅限统治"
"g id=""victories""|g id=""military""|t id=""title""|||/t","统治" "g id=""victories""|g id=""military""|t id=""title""|||/t","统治"
...@@ -66,8 +63,8 @@ ...@@ -66,8 +63,8 @@
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","控制所有[Helheim]以阻挡入侵。" "g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","控制所有[Helheim]以阻挡入侵。"
"g id=""victories""|g id=""any""|t id=""title""|||/t","常见胜利" "g id=""victories""|g id=""any""|t id=""title""|||/t","常见胜利"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","你可实现各种胜利:统治、名望、交易或智慧。" "g id=""victories""|g id=""any""|t id=""desc""|||/t","你可实现各种胜利:统治、名望、交易或智慧。"
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame" "g id=""victories""|g id=""famealt""|t id=""title""|||/t","声望"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>." "g id=""victories""|g id=""famealt""|t id=""desc""|||/t","提升你的[Fame]才可获得称号 <font color=""#R"">国王</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>" "g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p::已控制地区" "g id=""victories""|t id=""areas_controlled""||||/t","::p::已控制地区"
"g id=""victories""|t id=""fame_collected""||||/t","::p::已获得声望" "g id=""victories""|t id=""fame_collected""||||/t","::p::已获得声望"
...@@ -131,6 +128,7 @@ ...@@ -131,6 +128,7 @@
"g id=""buttons""|t id=""defense_on""||||/t","防御" "g id=""buttons""|t id=""defense_on""||||/t","防御"
"g id=""buttons""|t id=""defense_off""||||/t","自动" "g id=""buttons""|t id=""defense_off""||||/t","自动"
"g id=""buttons""|t id=""upgrade_zone""||||/t","开发区" "g id=""buttons""|t id=""upgrade_zone""||||/t","开发区"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">开发区域(::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","集结" "g id=""buttons""|t id=""rally_warchief""||||/t","集结"
"g id=""buttons""|t id=""spawn_bear""||||/t","召唤" "g id=""buttons""|t id=""spawn_bear""||||/t","召唤"
"g id=""buttons""|t id=""show_statistics""||||/t","显示属性" "g id=""buttons""|t id=""show_statistics""||||/t","显示属性"
...@@ -157,7 +155,7 @@ ...@@ -157,7 +155,7 @@
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","安排[Warchief]提取[Iron]。" "g id=""help""|t id=""horse_deposit_iron_desc""||||/t","安排[Warchief]提取[Iron]。"
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","安排[Warchief]提取[Rimesteel]。" "g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","安排[Warchief]提取[Rimesteel]。"
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","安排[Warchief]提取[Gemstone]。" "g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","安排[Warchief]提取[Gemstone]。"
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","安排[Warchief]提取[Rimesteel]。" "g id=""help""|t id=""horse_anvil_of_gods""||||/t","指派你的[Warchief]锻造奥丁之剑。"
"g id=""ui""|g id=""menu""|t id=""save""|||/t","保存游戏" "g id=""ui""|g id=""menu""|t id=""save""|||/t","保存游戏"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","返回游戏" "g id=""ui""|g id=""menu""|t id=""play""|||/t","返回游戏"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","退出" "g id=""ui""|g id=""menu""|t id=""return_map""|||/t","退出"
...@@ -410,6 +408,13 @@ ...@@ -410,6 +408,13 @@
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","单击以开始锻造此圣物。" "g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","单击以开始锻造此圣物。"
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","-::the_clan_of_the_animal::圣物-" "g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","-::the_clan_of_the_animal::圣物-"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","当前锻造" "g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","当前锻造"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""not_discovered""|||/t","Not yet discovered."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equiping any [Artifact]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""warchief_too_far""|||/t","[OxHero] is not in the same zone as his [OxThrone]."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""already_equiped""|||/t","Already equiped."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""click_to_equip""|||/t","Click to equip."
"g id=""ui""|g id=""artifact"" skip=""Ox""|t id=""select_below""|||/t","Click on an [Artifact] to equip it."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","该地区不能在这个时候被殖民。" "g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","该地区不能在这个时候被殖民。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","这一带没有盟军防御塔" "g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","这一带没有盟军防御塔"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","需要一个[Food]、[Wood]或[Money]建筑。" "g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","需要一个[Food]、[Wood]或[Money]建筑。"
...@@ -489,6 +494,8 @@ ...@@ -489,6 +494,8 @@
"g id=""dialogs""|t id=""resume_game_wait""||||/t","::time::秒后继续。" "g id=""dialogs""|t id=""resume_game_wait""||||/t","::time::秒后继续。"
"g id=""dialogs""|t id=""pause_remaining""||||/t","你剩下 ::count:: 次暂停。" "g id=""dialogs""|t id=""pause_remaining""||||/t","你剩下 ::count:: 次暂停。"
"g id=""dialogs""|t id=""resume_time""||||/t","::time::秒后继续游戏。" "g id=""dialogs""|t id=""resume_time""||||/t","::time::秒后继续游戏。"
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""cannot_unpause""||||/t","Use the Escape menu to unpause the game."
"g id=""dialogs""|t id=""on""||||/t","开启" "g id=""dialogs""|t id=""on""||||/t","开启"
"g id=""dialogs""|t id=""off""||||/t","关闭" "g id=""dialogs""|t id=""off""||||/t","关闭"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","退到桌面?" "g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","退到桌面?"
...@@ -507,6 +514,9 @@ ...@@ -507,6 +514,9 @@
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max::已学到的知识" "g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max::已学到的知识"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","需要::count::/::max::已学到的知识" "g id=""dialogs""|t id=""tech_req_blessing""||||/t","需要::count::/::max::已学到的知识"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","选择要替换的技术才能::tech::" "g id=""dialogs""|t id=""choose_clone_tech""||||/t","选择要替换的技术才能::tech::"
"g id=""dialogs""|t id=""recruit_month_left"" skip=""Ox""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left"" skip=""Ox""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(当前+::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","怀德技能" "g id=""dialogs""|t id=""prescience_ability""||||/t","怀德技能"
"g id=""dialogs""|t id=""close""||||/t","关闭" "g id=""dialogs""|t id=""close""||||/t","关闭"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","你应该为冬天做准备。" "g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","你应该为冬天做准备。"
...@@ -536,8 +546,7 @@ ...@@ -536,8 +546,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","[Villager]的建造和修理速度提高::percent::。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","[Villager]的建造和修理速度提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","使 [Mender] 的治疗速度提高 ::percent:: 并且生产多出 ::percent:: 的 [Lore]。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","使 [Mender] 的治疗速度提高 ::percent:: 并且生产多出 ::percent:: 的 [Lore]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::] 促成多出 ::percent:: 的 [Fame] 和 [Happy],以及多出 ::percent:: 的 [Money]。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::] 促成多出 ::percent:: 的 [Fame] 和 [Happy],以及多出 ::percent:: 的 [Money]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerWithMedecine""|||/t","使 [Healer] 的治疗速度提高 ::percent::。利用 [Medecine],他们还生产多出 ::percent:: 的 [Food]。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","使[Healer]的治疗速度提高::percent::。他们还多生产::percent::的[Food]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healerNoMedicine""|||/t","使 [Healer] 的治疗速度提高 ::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::] 生产多出 ::percent:: 的 [Money]、[Lore] 和 [Fame]。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::] 生产多出 ::percent:: 的 [Money]、[Lore] 和 [Fame]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::] 生产多出 ::percent:: 的 [Money] 和 [Lore]。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::] 生产多出 ::percent:: 的 [Money] 和 [Lore]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]获得 [WarriorCharge] 技能以及 ::percent:: 攻击力。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]获得 [WarriorCharge] 技能以及 ::percent:: 攻击力。"
...@@ -548,6 +557,8 @@ ...@@ -548,6 +557,8 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","将锻造[::id::]的速度提高::percent::。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","将锻造[::id::]的速度提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]可多产出::percent::的[Happy]和[Prescience] 。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]可多产出::percent::的[Happy]和[Prescience] 。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::]获得[Purify]能力,并且攻击力提高::percent::。" "g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::]获得[Purify]能力,并且攻击力提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]发现新区域并且探索遗迹的速度加快::percent::。他们侦察时也一直在跑。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">已改进</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">已改进</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">需要建筑</font>" "g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">需要建筑</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]无法改进。" "g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]无法改进。"
...@@ -597,7 +608,7 @@ ...@@ -597,7 +608,7 @@
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","无法在冻海活动期间使用。" "g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","无法在冻海活动期间使用。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island." "g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","酋长|领主|首领|国王" "g id=""fame""|t id=""fame_titles""||||/t","酋长|领主|首领|国王"
"g id=""fame""|t id=""ages""||||/t","15 岁|16 岁|18 岁" "g id=""fame""|t id=""ages""||||/t","15 岁|16 岁|17 岁"
"g id=""fame""|t id=""age0_name""||||/t","狡猾" "g id=""fame""|t id=""age0_name""||||/t","狡猾"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>" "g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","领地" "g id=""happy_categories""|t id=""territory""||||/t","领地"
...@@ -620,6 +631,7 @@ ...@@ -620,6 +631,7 @@
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","需要献祭" "g id=""happy_categories""|t id=""need_sacrifice""||||/t","需要献祭"
"g id=""happy_categories""|t id=""mushrooms""||||/t","梦境" "g id=""happy_categories""|t id=""mushrooms""||||/t","梦境"
"g id=""happy_categories""|t id=""gemstone""||||/t","宝石" "g id=""happy_categories""|t id=""gemstone""||||/t","宝石"
"g id=""happy_categories""|t id=""temple""||||/t","王者祭坛"
"g id=""status_happy""|t id=""nohome""||||/t","我们没有房子!" "g id=""status_happy""|t id=""nohome""||||/t","我们没有房子!"
"g id=""status_happy""|t id=""nofood""||||/t","我们饿了!" "g id=""status_happy""|t id=""nofood""||||/t","我们饿了!"
"g id=""status_happy""|t id=""nowood""||||/t","我们冷死了!" "g id=""status_happy""|t id=""nowood""||||/t","我们冷死了!"
...@@ -705,6 +717,8 @@ ...@@ -705,6 +717,8 @@
"g id=""tip""|t id=""building_req_deposit""||||/t","需要石头/铁矿床" "g id=""tip""|t id=""building_req_deposit""||||/t","需要石头/铁矿床"
"g id=""tip""|t id=""building_req_food_tile""||||/t","需要有天然食物资源的区域。" "g id=""tip""|t id=""building_req_food_tile""||||/t","需要有天然食物资源的区域。"
"g id=""tip""|t id=""building_single""||||/t","你只能建造一个。" "g id=""tip""|t id=""building_single""||||/t","你只能建造一个。"
"g id=""tip""|t id=""building_max_reached""||||/t","你只能建造一个::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","你的所有区域已经有一个"
"g id=""tip""|t id=""building_already_in_area""||||/t","这种建筑已经在此地区存在。" "g id=""tip""|t id=""building_already_in_area""||||/t","这种建筑已经在此地区存在。"
"g id=""tip""|t id=""building_no_place""||||/t","没有可用的栏位" "g id=""tip""|t id=""building_no_place""||||/t","没有可用的栏位"
"g id=""tip""|t id=""building_hostility""||||/t","该区域正受到攻击" "g id=""tip""|t id=""building_hostility""||||/t","该区域正受到攻击"
...@@ -712,12 +726,13 @@ ...@@ -712,12 +726,13 @@
"g id=""tip""|t id=""need_thall_upgrade""||||/t","需要升级市政厅" "g id=""tip""|t id=""need_thall_upgrade""||||/t","需要升级市政厅"
"g id=""tip""|t id=""upgrade_fighting""||||/t","战斗时无法升级。" "g id=""tip""|t id=""upgrade_fighting""||||/t","战斗时无法升级。"
"g id=""tip""|t id=""free_from_tech""||||/t","有::tech_name::免费" "g id=""tip""|t id=""free_from_tech""||||/t","有::tech_name::免费"
"g id=""tip""|t id=""limited_free_from_tech"" skip=""Ox""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""non_coastal""||||/t","非沿海地区" "g id=""tip""|t id=""non_coastal""||||/t","非沿海地区"
"g id=""tip""|t id=""unlock_relic""||||/t","锻造一件圣物" "g id=""tip""|t id=""unlock_relic""||||/t","锻造一件圣物"
"g id=""tip""|t id=""relic_creator""||||/t","此圣物只能为::player_name::所用。" "g id=""tip""|t id=""relic_creator""||||/t","此圣物只能为::player_name::所用。"
"g id=""tip""|t id=""relic_already_built""||||/t","你只能建造::nb::个圣物。" "g id=""tip""|t id=""relic_already_built""||||/t","你只能建造::nb::个圣物。"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]:-::malusProd::% 产量,蛇族军队和建筑物 +::snakeBonus::% 额外攻击力" "g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]:-::malusProd::% 产量,蛇族军队和建筑物 +::snakeBonus::% 额外攻击力"
"g id=""tip""|t id=""can_cast_scorched""||||/t","在这个区域,你能使用 [ScorchedEarth]" "g id=""tip""|t id=""can_cast_scorched""||||/t","在这个区域(::loot::),你能使用[ScorchedEarth]"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy 必须位于领地的中心才能使用 [ScorchedEarth]" "g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy 必须位于领地的中心才能使用 [ScorchedEarth]"
"g id=""tip""|t id=""remaining_time""||||/t","剩余时间::value::" "g id=""tip""|t id=""remaining_time""||||/t","剩余时间::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","冷却::p::%" "g id=""tip""|t id=""berserk_cooldown""||||/t","冷却::p::%"
...@@ -743,7 +758,7 @@ ...@@ -743,7 +758,7 @@
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","在此期间暂停交易。" "g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","在此期间暂停交易。"
"g id=""tip""|g id=""align""|t id=""fame""|||/t","他目前有<img src=""/r/Fame""/><font color=""#F"">::fame::</font>" "g id=""tip""|g id=""align""|t id=""fame""|||/t","他目前有<img src=""/r/Fame""/><font color=""#F"">::fame::</font>"
"g id=""tip""|t id=""feast_help""||||/t","盛宴赋予 <font color=""#G"">+::const::</font> 和 ::percent:: 对所有生产和::happyVal:: [Happy]都有一个月的增益,还包括 <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>。" "g id=""tip""|t id=""feast_help""||||/t","盛宴赋予 <font color=""#G"">+::const::</font> 和 ::percent:: 对所有生产和::happyVal:: [Happy]都有一个月的增益,还包括 <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>。"
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>." "g id=""tip""|t id=""feast_help_goat""||||/t","盛宴赋予 <font color=""#G"">+::const::</font> 对所有生产和::happyVal::[Happy]都有两个月的::percent::增益,还包括 <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","一顿飨宴可获得 <font color=""#G"">+::const::</font>,并且一个月内所有产量将获得 ::percent:: 奖励和 ::happyVal:: [Happy]。" "g id=""tip""|t id=""feast_help_no_fame""||||/t","一顿飨宴可获得 <font color=""#G"">+::const::</font>,并且一个月内所有产量将获得 ::percent:: 奖励和 ::happyVal:: [Happy]。"
"g id=""tip""|t id=""helheim_progress""||||/t","已控制::months::/::max::月" "g id=""tip""|t id=""helheim_progress""||||/t","已控制::months::/::max::月"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","攻击力" "g id=""tip""|g id=""stats""|t id=""attack""|||/t","攻击力"
...@@ -844,7 +859,7 @@ ...@@ -844,7 +859,7 @@
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","该建筑已满" "g id=""tip_action""|t id=""building_fully_assigned""||||/t","该建筑已满"
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","这座大楼已经有了一个建筑者。" "g id=""tip_action""|t id=""building_enougth_builder""||||/t","这座大楼已经有了一个建筑者。"
"g id=""tip_action""|t id=""not_enough_warband""||||/t","建立更多的营地来发展你的[Warband]规模" "g id=""tip_action""|t id=""not_enough_warband""||||/t","建立更多的营地来发展你的[Warband]规模"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","花费<font color=""#B"">::resList::</font>" "g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","花费::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::" "g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","修理花费<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>" "g id=""tip_action""|t id=""repair_cost""||||/t","修理花费<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal::不能使用这座建筑。" "g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal::不能使用这座建筑。"
...@@ -966,13 +981,17 @@ ...@@ -966,13 +981,17 @@
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font>已开始和你交易[::res::]!" "g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font>已开始和你交易[::res::]!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font>已停止和你交易[::res::]!" "g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font>已停止和你交易[::res::]!"
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font>已组织一次宴会。" "g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font>已组织一次宴会。"
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> 以克拉肯的名义大摆盛宴。"
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font>向你转交了一块新地区的控制权。" "g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font>向你转交了一块新地区的控制权。"
"g id=""notify""|t id=""ally_under_attack""||||/t","你的盟友<font color=""::allyColor::"">::allyName::</font>正受到<font color=""::color::"">::name::</font>攻击,他可能需要你的帮助!" "g id=""notify""|t id=""ally_under_attack""||||/t","你的盟友<font color=""::allyColor::"">::allyName::</font>正受到<font color=""::color::"">::name::</font>攻击,他可能需要你的帮助!"
"g id=""notify""|t id=""mercenary_loot""||||/t","你的[Mercenary]抢劫了<img src=""/r/::r::""/>::q::" "g id=""notify""|t id=""mercenary_loot""||||/t","你的[Mercenary]抢劫了<img src=""/r/::r::""/>::q::"
"g id=""notify""|t id=""signy_loot""||||/t","你的[WarchiefSnake]已经洗劫了 <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir]都痊愈了!他现在将帮助你探索北加尔(Northgard)。你已经获得了 <img src=""/r/Lore""/><font color=""#G"">::lore::</font>。" "g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir]都痊愈了!他现在将帮助你探索北加尔(Northgard)。你已经获得了 <img src=""/r/Lore""/><font color=""#G"">::lore::</font>。"
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir]都痊愈了!他现在将帮助你探索北加尔(Northgard)。"
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir]已经发现了一个新区域!" "g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir]已经发现了一个新区域!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir]已经离开了Northgard!" "g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir]已经离开了Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","一艘船从重大贸易航线返回。你已经获得了::res1::、::res2::和::res3::。" "g id=""notify""|t id=""prestige_drakkar""||||/t","一艘船从重大贸易航线返回。你已经获得了::res1::、::res2::和::res3::。"
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","一艘船从重大贸易航线返回。你已经获得了::res1::和::res2::。"
"g id=""notify""|t id=""ancient_grave""||||/t","通过学习[AncientGraveyard],你已经可以控制::nb::[SpecterWarrior]" "g id=""notify""|t id=""ancient_grave""||||/t","通过学习[AncientGraveyard],你已经可以控制::nb::[SpecterWarrior]"
"g id=""notify""|t id=""free_feast""||||/t","你获得了一次免费宴会。" "g id=""notify""|t id=""free_feast""||||/t","你获得了一次免费宴会。"
"g id=""notify""|t id=""free_tower_upgrade""||||/t","你已获得一次免费[WatchTower]升级。" "g id=""notify""|t id=""free_tower_upgrade""||||/t","你已获得一次免费[WatchTower]升级。"
...@@ -996,6 +1015,7 @@ ...@@ -996,6 +1015,7 @@
"g id=""notify""|t id=""fame_rank_owner""||||/t","你的[Fame]排名第一!很快将用船送来::res::!" "g id=""notify""|t id=""fame_rank_owner""||||/t","你的[Fame]排名第一!很快将用船送来::res::!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","一艘船把你的奖金送来了。" "g id=""notify""|t id=""fame_rank_boat""||||/t","一艘船把你的奖金送来了。"
"g id=""notify""|t id=""no_beach_to_accost""||||/t","因为你没有控制港口,所以船靠不过来。" "g id=""notify""|t id=""no_beach_to_accost""||||/t","因为你没有控制港口,所以船靠不过来。"
"g id=""notify""|t id=""ox_hero_auto_hire"" skip=""Ox""||||/t","::hero_name:: woke up on his throne."
"g id=""endgame_event""|t id=""day""||||/t","第::value::天" "g id=""endgame_event""|t id=""day""||||/t","第::value::天"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font>已登上Northgard海岸!" "g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font>已登上Northgard海岸!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font>已殖民一个新地区。" "g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font>已殖民一个新地区。"
...@@ -1085,6 +1105,7 @@ ...@@ -1085,6 +1105,7 @@
"g id=""campaign""|t id=""no_build""||||/t","此章节中不再进行建造" "g id=""campaign""|t id=""no_build""||||/t","此章节中不再进行建造"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","恭喜!你现在可以在单人和多人模式中使用战役旗手作为作战指挥官!" "g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","恭喜!你现在可以在单人和多人模式中使用战役旗手作为作战指挥官!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","继续" "g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","继续"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","加载征服"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","新征服" "g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","新征服"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","邀请朋友" "g id=""conquest""|g id=""menu""|t id=""invite""|||/t","邀请朋友"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","离开团队" "g id=""conquest""|g id=""menu""|t id=""leave""|||/t","离开团队"
...@@ -1094,8 +1115,10 @@ ...@@ -1094,8 +1115,10 @@
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName::已离开。" "g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName::已离开。"
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","单人" "g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","单人"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","与::playerName::合作" "g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","与::playerName::合作"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName::已准备好开始::battleName::。" "g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName::已准备好开始""::battleName::""。"
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName::已准备好开始新的征途。" "g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName::已准备好开始新的征途。"
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","“::battleName::”就要开始了……"
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","主机已更换:::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","新征服" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","新征服"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","参数" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","参数"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","选择部落" "g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","选择部落"
...@@ -1122,6 +1145,7 @@ ...@@ -1122,6 +1145,7 @@
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","你" "g id=""conquest""|g id=""map""|t id=""team_you""|||/t","你"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","按::playerName::选择" "g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","按::playerName::选择"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","由你选择" "g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","由你选择"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","这个奖励对你的部落毫无用处"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","重新连接上一场游戏" "g id=""conquest""|g id=""map""|t id=""recover""|||/t","重新连接上一场游戏"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","游戏正在进行。是否确定要删除并重新开始这场战斗?" "g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","游戏正在进行。是否确定要删除并重新开始这场战斗?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","恭喜!" "g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","恭喜!"
...@@ -1131,10 +1155,15 @@ ...@@ -1131,10 +1155,15 @@
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","由于你的丰功伟绩,我们授予你的[TownHall]全新的外观。" "g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","由于你的丰功伟绩,我们授予你的[TownHall]全新的外观。"
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","每次开始这场战斗时都会是同一代人。" "g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","每次开始这场战斗时都会是同一代人。"
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","每次开始这场战斗时都会是不同的一代人。" "g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","每次开始这场战斗时都会是不同的一代人。"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","欧洲"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","北美洲"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","中国"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","如果从你离开,你和你的队友将会游戏失败。是否确定要认输?" "g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","如果从你离开,你和你的队友将会游戏失败。是否确定要认输?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","返回征服地图" "g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","返回征服地图"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","你确定要离开团队并且退出征服模式吗?" "g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","你确定要离开团队并且退出征服模式吗?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","无限期烧毁所有区域。<br/>烧毁区域:-::v1::产量,蛇族军队和建筑物+::v2::攻击力。在点火过程中将玩家的防御能力提高::v3::。" "g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","无限期烧毁所有区域。<br/>烧毁区域:-::v1::产量,蛇族军队和建筑物+::v2::攻击力。在点火过程中将玩家的防御能力提高::v3::。"
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","殖民[BifrostLore]后,你的[Lore]会被用来激活它,而不会解锁知识。<br/><br/>你想要殖民[BifrostLore]吗?"
"g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","塑造岛屿地形" "g id=""generation_quotes""|t _id=""sculptingislandterrain""||||/t","塑造岛屿地形"
"g id=""generation_quotes""|t _id=""generatingmountains""||||/t","生成山脉" "g id=""generation_quotes""|t _id=""generatingmountains""||||/t","生成山脉"
"g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","刻画冰湖" "g id=""generation_quotes""|t _id=""carvingicylakes""||||/t","刻画冰湖"
...@@ -1231,6 +1260,8 @@ ...@@ -1231,6 +1260,8 @@
"g id=""network""|t id=""random_clan""||||/t","随机" "g id=""network""|t id=""random_clan""||||/t","随机"
"g id=""network""|t id=""player_color""||||/t","颜色" "g id=""network""|t id=""player_color""||||/t","颜色"
"g id=""network""|t id=""start_game""||||/t","开始游戏" "g id=""network""|t id=""start_game""||||/t","开始游戏"
"g id=""network""|t id=""started_game""||||/t","游戏开始"
"g id=""network""|t id=""cant_join_started""||||/t","你无法加入已经开始的游戏"
"g id=""network""|t id=""waiting_for_players""||||/t","正在等待玩家" "g id=""network""|t id=""waiting_for_players""||||/t","正在等待玩家"
"g id=""network""|t id=""waiting_for_teams""||||/t","团队分配无效" "g id=""network""|t id=""waiting_for_teams""||||/t","团队分配无效"
"g id=""network""|t id=""waiting_for_colors""||||/t","玩家颜色冲突" "g id=""network""|t id=""waiting_for_colors""||||/t","玩家颜色冲突"
...@@ -1274,9 +1305,10 @@ ...@@ -1274,9 +1305,10 @@
"g id=""network""|t id=""waiting_friend_answer""||||/t","正在等待回答..." "g id=""network""|t id=""waiting_friend_answer""||||/t","正在等待回答..."
"g id=""network""|t id=""friend_invite_time""||||/t","剩余时间:::v::s." "g id=""network""|t id=""friend_invite_time""||||/t","剩余时间:::v::s."
"g id=""network""|t id=""server_zone""||||/t","游戏服务器" "g id=""network""|t id=""server_zone""||||/t","游戏服务器"
"g id=""network""|g id=""server_zones_labels""|t _id=""europe""|||/t","欧洲" "g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","欧洲"
"g id=""network""|g id=""server_zones_labels""|t _id=""northamerica""|||/t","北美" "g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","北美"
"g id=""network""|g id=""server_zones_labels""|t _id=""peertopeer""|||/t","对等" "g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","中国"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","对等"
"g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","木材" "g id=""network""|g id=""leagueKind""|t _id=""wood""|||/t","木材"
"g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","石头" "g id=""network""|g id=""leagueKind""|t _id=""stone""|||/t","石头"
"g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","铁矿" "g id=""network""|g id=""leagueKind""|t _id=""iron""|||/t","铁矿"
......
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