Commit 9ddd1f1a authored by w4t's avatar w4t

northgard v2.7.2.24728

parent 83350b2c
......@@ -25,6 +25,7 @@
"g id=""titles""|t id=""production""||||/t","Production"
"g id=""titles""|t id=""trade""||||/t","Trade"
"g id=""titles""|t id=""mystic""||||/t","Mystic"
"g id=""titles""|t id=""population_reserve""||||/t","Population Reserve"
"g id=""skins""|t id=""type_campaign""||||/t","Campaign"
"g id=""skins""|t id=""type_ceremonial""||||/t","Ceremonial"
"g id=""skins""|t id=""type_brutal""||||/t","Brutal"
......@@ -144,6 +145,8 @@
"g id=""buttons""|t id=""organize_feast""||||/t","Organize a Feast"
"g id=""buttons""|t id=""feasting""||||/t","Currently feasting..."
"g id=""buttons""|t id=""ally_feasting""||||/t","You ally is currently feasting..."
"g id=""buttons""|t id=""start_overwork""||||/t","Start Overwork"
"g id=""buttons""|t id=""overworking""||||/t","Currently overworking..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>Retreat"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>Manage Harbor"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>Transfer Zone"
......@@ -329,9 +332,11 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""borderless""||/t","Borderless"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""windowed""||/t","Windowed"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""monitor""||/t","Monitor"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""vsync""||/t","VSync"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""auto_on_off""||/t","Auto|ON|OFF"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ui_scale""||/t","UI Scaling"
......@@ -356,6 +361,7 @@
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Credits"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""game_by""||/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""creative_director""||/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""game_director""||/t","Game Director"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""graphic_3D""||/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""anim""||/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""graphic_design""||/t","Graphic Design"
......@@ -370,7 +376,7 @@
"g id=""ui""|g id=""options""|g id=""credits""|t id=""admin""||/t","Administrative"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
"g id=""ui""|t id=""key_overwrite_title""||||/t","Change key?"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","This hotkey is already in use. Do you want to overwrite it?"
"g id=""ui""|t id=""confirm_key_overwrite"" skip=""qol""||||/t","This hotkey is already in use. Do you want to overwrite it?"
"g id=""ui""|t id=""confirm_restore_keys_title""||||/t","Restore hotkeys"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Are you sure you want to restore hotkeys to default?"
"g id=""ui""|t id=""restore_keys""||||/t","Restore hotkeys to Default"
......@@ -654,6 +660,8 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_placed""|||/t","A trap is already set in a zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_discovered""|||/t","[::ability_name::] cannot be used on an undiscovered zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_use""|||/t","Already used."
"g id=""abilities""|g id=""no_use_reason""|t id=""pyre_being_used""|||/t","There is already a fire in a [HealerCamp]"
"g id=""abilities""|g id=""no_use_reason""|t id=""pyre_not_used""|||/t","The [Purification] has been extinguished"
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Play cinematic and introduction dialogs"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard and the Heidrun Clan have met their end."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","The mercenary search party will arrive in ::value:: months."
......@@ -772,6 +780,7 @@
"g id=""dialogs""|g id=""trade""|t id=""you_earn""|||/t","You earn"
"g id=""dialogs""|g id=""trade""|t id=""you_send""|||/t","You send"
"g id=""dialogs""|g id=""trade""|t id=""they_earn""|||/t","They gain"
"g id=""dialogs""|g id=""trade""|t id=""relation_earn""|||/t","Relation gain"
"g id=""dialogs""|t id=""colonize_progress""||||/t","Colonization (::v::%)"
"g id=""dialogs""|t id=""losing_control""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""taking_control""||||/t","Taking control (::v::%)"
......@@ -799,6 +808,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","Increases [::id::]s' attack power by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_fieldhealer""|||/t","Your [::id::]s' gain the [LastStand] ability, and will reduce close enemies defense."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved."
......@@ -810,6 +820,7 @@
"g id=""dialogs""|t id=""new_age""||||/t","::age:::"
"g id=""dialogs""|t id=""fame_level_up""||||/t","Word of your success as a leader has reached other clans, and you have gained a new ability."
"g id=""dialogs""|t id=""maxed_pop""||||/t","Not enough space to increase your population. You must build more [House]s."
"g id=""dialogs""|t id=""maxed_pop_rat""||||/t","Not enough space to increase your population. You must build more buildings."
"g id=""dialogs""|t id=""no_unit_to_heal""||||/t","There are no wounded or sick units to heal within your territory."
"g id=""dialogs""|t id=""currently_healing""||||/t","Healing: ::name:: (::p::%)"
"g id=""dialogs""|t id=""no_growth""||||/t","You need more [Happy] to grow your population."
......@@ -885,6 +896,7 @@
"g id=""status_happy""|t id=""sick""||||/t","We're sick!"
"g id=""status_happy""|t id=""total""||||/t","Current Happiness"
"g id=""status_happy""|t id=""population_malus""||||/t","Population"
"g id=""status_happy""|t id=""population_malus_rat""||||/t","Population (::nb:: without ::icon:: wounded units)"
"g id=""status_happy""|t id=""current""||||/t","Expected Happiness"
"g id=""status_happy""|t id=""next""||||/t","We currently have <img src=""/r/Happy""/><font color=""#G"">+::v::</font>. One new villager will join your clan every <font color=""#R"">::time::</font> days."
"g id=""tip""|t id=""happy_progress""||||/t","Next villager: ::p::%"
......@@ -899,13 +911,20 @@
"g id=""tip""|t id=""money_inc_raven""||||/t","Financial optimization"
"g id=""tip""|t id=""temple_bonus""||||/t","Altar of Kings"
"g id=""tip""|t id=""food_consumption""||||/t","Consumption"
"g id=""tip""|t id=""clan_bonus""||||/t","Clan"
"g id=""tip""|t id=""growth_speed""||||/t","Current population growth speed"
"g id=""tip""|t id=""growth_bonus""||||/t","Growth speed bonus"
"g id=""tip""|t id=""territory_money""||||/t","Town Hall"
"g id=""tip""|t id=""buildings_upkeep""||||/t","Building Upkeep"
"g id=""tip""|t id=""building_upkeep_year""||||/t","Building upkeep per year"
"g id=""tip""|t id=""building_pop_space""||||/t","Population housing"
"g id=""tip""|t id=""wood_consumption""||||/t","Firewood"
"g id=""tip""|t id=""arrows_consumption""||||/t","Arrows"
"g id=""tip""|t id=""relation_trade""||||/t","Trade"
"g id=""tip""|t id=""rats_inc""||||/t","Rats are eating your food"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""population_desc_alt""||||/t","This is your current clan size. You have enough housing for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""population_reserve_desc""||||/t","Those are additional villagers waiting in your [TownHall] who will appear as soon as there is room for them. The reserve can hold a maximum of <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> [Slave]s. This number depends on your clan size. You can buy more [Slave]s from your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, as they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
......@@ -976,6 +995,8 @@
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""overwork_time""|||/t","Your units are overworking! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""purification_time""|||/t","The [Purification] is ignited! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","Your clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""cooking_end""|||/t","Effect ends in ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
......@@ -986,7 +1007,9 @@
"g id=""tip""|t id=""squirrel_stove_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this zone gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this zone gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]"
"g id=""tip""|t id=""hire_rat_maiden_desc""||||/t","To recruit [RatMaiden] you need at least ::number:: $icon(Wounded)wounded units."
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""hire_hero_no_wounded""||||/t","You need at least ::number::$icon(Wounded)wounded units."
"g id=""tip""|t id=""hero_no_recruit""||||/t","You can hire [::unitName::] from the [::buildingName::]."
"g id=""tip""|t id=""wild_hunt_free_hero""||||/t","Sacrificed by [SummonWildHunt]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
......@@ -1075,6 +1098,8 @@
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[Baits] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""overwork""||||/t","Overworking gives ::percent:: bonus to all production at the cost of their health."
"g id=""tip""|t id=""overwork_wounded""||||/t","Some of your civilian units are wounded."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
......@@ -1094,6 +1119,7 @@
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!"
"g id=""tip""|g id=""warnings""|t id=""money""|||/t","You can't maintain your buildings! You need more Kröwns!"
"g id=""tip""|g id=""warnings""|t id=""pop""|||/t","Your population cannot grow! You need more [House]s!"
"g id=""tip""|g id=""warnings""|t id=""pop_alt""|||/t","Your population cannot grow! You need more housing!"
"g id=""tip""|g id=""warnings""|t id=""happy""|||/t","Your population isn't growing! You need more happiness!"
"g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","Your people are surviving... but they could definitely be happier."
"g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","Your people are decently happy. Don't rest on your laurels, though!"
......@@ -1138,6 +1164,7 @@
"g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Zone to <font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","Request Zone from <font color=""::color::"">::name::</font> (friendly AI only)"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available."
"g id=""tip""|t id=""cant_handle_buildings""||||/t","::player_name:: is not allowed to have duplicate [::building_kind::]s."
"g id=""tip""|t id=""missing_dlc""||||/t","You don't own ::the_clan_of_the_animal::."
"g id=""tip""|t id=""missing_mod_short""||||/t","Missing mods"
"g id=""tip""|t id=""missing_mod""||||/t","Missing mods: ::mod_list::."
......@@ -1172,6 +1199,7 @@
"g id=""tip""|g id=""under_pressure""|t id=""already_pressured""|||/t","<font color=""::color::"">::name::</font> is already under pressure"
"g id=""tip""|g id=""under_pressure""|t id=""not_reachable_player""|||/t","<font color=""::color::"">::name::</font> can't be reached."
"g id=""tip""|g id=""under_pressure""|t id=""no_skirmisher_available""|||/t","You have no available skirmisher."
"g id=""tip""|t id=""overwork_at_risk""||||/t","::number:: units might die during overwork."
"g id=""tip""|g id=""voice_chat""|t id=""mute""|||/t","Mute"
"g id=""tip""|g id=""voice_chat""|t id=""unmute""|||/t","Unmute"
"g id=""tip""|t id=""show_profile_card""||||/t","Display Gamercards"
......@@ -1267,6 +1295,7 @@
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_housing""||||/t","Your clan can't grow because it needs <font color=""#B"">more buildings</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""already_max_relation""||||/t","You have already befriended <font color=""::color::"">::name::</font>. Your gifting trade route has stopped."
......@@ -1714,6 +1743,7 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Ally"
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""campaign""|t id=""fame_bear""||||/t","Inherited lineage"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Load a Conquest"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
......
......@@ -25,6 +25,7 @@
"g id=""titles""|t id=""production""||||/t","Production"
"g id=""titles""|t id=""trade""||||/t","Trade"
"g id=""titles""|t id=""mystic""||||/t","Mystic"
"g id=""titles""|t id=""population_reserve""||||/t","Population Reserve"
"g id=""skins""|t id=""type_campaign""||||/t","Campaign"
"g id=""skins""|t id=""type_ceremonial""||||/t","Ceremonial"
"g id=""skins""|t id=""type_brutal""||||/t","Brutal"
......@@ -144,6 +145,8 @@
"g id=""buttons""|t id=""organize_feast""||||/t","Organize a Feast"
"g id=""buttons""|t id=""feasting""||||/t","Currently feasting..."
"g id=""buttons""|t id=""ally_feasting""||||/t","You ally is currently feasting..."
"g id=""buttons""|t id=""start_overwork""||||/t","Start Overwork"
"g id=""buttons""|t id=""overworking""||||/t","Currently overworking..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>Retreat"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>Manage Harbor"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>Transfer Zone"
......@@ -329,9 +332,11 @@
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""borderless""||/t","Borderless"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""windowed""||/t","Windowed"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""monitor""||/t","Monitor"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""vsync""||/t","VSync"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""auto_on_off""||/t","Auto|ON|OFF"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ui_scale""||/t","UI Scaling"
......@@ -356,6 +361,7 @@
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Credits"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""game_by""||/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""creative_director""||/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""game_director""||/t","Game Director"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""graphic_3D""||/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""anim""||/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""graphic_design""||/t","Graphic Design"
......@@ -370,7 +376,7 @@
"g id=""ui""|g id=""options""|g id=""credits""|t id=""admin""||/t","Administrative"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
"g id=""ui""|t id=""key_overwrite_title""||||/t","Change key?"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","This hotkey is already in use. Do you want to overwrite it?"
"g id=""ui""|t id=""confirm_key_overwrite"" skip=""qol""||||/t","This hotkey is already in use. Do you want to overwrite it?"
"g id=""ui""|t id=""confirm_restore_keys_title""||||/t","Restore hotkeys"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Are you sure you want to restore hotkeys to default?"
"g id=""ui""|t id=""restore_keys""||||/t","Restore hotkeys to Default"
......@@ -654,6 +660,8 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_placed""|||/t","A trap is already set in a zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_discovered""|||/t","[::ability_name::] cannot be used on an undiscovered zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_use""|||/t","Already used."
"g id=""abilities""|g id=""no_use_reason""|t id=""pyre_being_used""|||/t","There is already a fire in a [HealerCamp]"
"g id=""abilities""|g id=""no_use_reason""|t id=""pyre_not_used""|||/t","The [Purification] has been extinguished"
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Play cinematic and introduction dialogs"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard and the Heidrun Clan have met their end."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","The mercenary search party will arrive in ::value:: months."
......@@ -772,6 +780,7 @@
"g id=""dialogs""|g id=""trade""|t id=""you_earn""|||/t","You earn"
"g id=""dialogs""|g id=""trade""|t id=""you_send""|||/t","You send"
"g id=""dialogs""|g id=""trade""|t id=""they_earn""|||/t","They gain"
"g id=""dialogs""|g id=""trade""|t id=""relation_earn""|||/t","Relation gain"
"g id=""dialogs""|t id=""colonize_progress""||||/t","Colonization (::v::%)"
"g id=""dialogs""|t id=""losing_control""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""taking_control""||||/t","Taking control (::v::%)"
......@@ -799,6 +808,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","Increases [::id::]s' attack power by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_fieldhealer""|||/t","Your [::id::]s' gain the [LastStand] ability, and will reduce close enemies defense."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved."
......@@ -810,6 +820,7 @@
"g id=""dialogs""|t id=""new_age""||||/t","::age:::"
"g id=""dialogs""|t id=""fame_level_up""||||/t","Word of your success as a leader has reached other clans, and you have gained a new ability."
"g id=""dialogs""|t id=""maxed_pop""||||/t","Not enough space to increase your population. You must build more [House]s."
"g id=""dialogs""|t id=""maxed_pop_rat""||||/t","Not enough space to increase your population. You must build more buildings."
"g id=""dialogs""|t id=""no_unit_to_heal""||||/t","There are no wounded or sick units to heal within your territory."
"g id=""dialogs""|t id=""currently_healing""||||/t","Healing: ::name:: (::p::%)"
"g id=""dialogs""|t id=""no_growth""||||/t","You need more [Happy] to grow your population."
......@@ -885,6 +896,7 @@
"g id=""status_happy""|t id=""sick""||||/t","We're sick!"
"g id=""status_happy""|t id=""total""||||/t","Current Happiness"
"g id=""status_happy""|t id=""population_malus""||||/t","Population"
"g id=""status_happy""|t id=""population_malus_rat""||||/t","Population (::nb:: without ::icon:: wounded units)"
"g id=""status_happy""|t id=""current""||||/t","Expected Happiness"
"g id=""status_happy""|t id=""next""||||/t","We currently have <img src=""/r/Happy""/><font color=""#G"">+::v::</font>. One new villager will join your clan every <font color=""#R"">::time::</font> days."
"g id=""tip""|t id=""happy_progress""||||/t","Next villager: ::p::%"
......@@ -899,13 +911,20 @@
"g id=""tip""|t id=""money_inc_raven""||||/t","Financial optimization"
"g id=""tip""|t id=""temple_bonus""||||/t","Altar of Kings"
"g id=""tip""|t id=""food_consumption""||||/t","Consumption"
"g id=""tip""|t id=""clan_bonus""||||/t","Clan"
"g id=""tip""|t id=""growth_speed""||||/t","Current population growth speed"
"g id=""tip""|t id=""growth_bonus""||||/t","Growth speed bonus"
"g id=""tip""|t id=""territory_money""||||/t","Town Hall"
"g id=""tip""|t id=""buildings_upkeep""||||/t","Building Upkeep"
"g id=""tip""|t id=""building_upkeep_year""||||/t","Building upkeep per year"
"g id=""tip""|t id=""building_pop_space""||||/t","Population housing"
"g id=""tip""|t id=""wood_consumption""||||/t","Firewood"
"g id=""tip""|t id=""arrows_consumption""||||/t","Arrows"
"g id=""tip""|t id=""relation_trade""||||/t","Trade"
"g id=""tip""|t id=""rats_inc""||||/t","Rats are eating your food"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""population_desc_alt""||||/t","This is your current clan size. You have enough housing for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""population_reserve_desc""||||/t","Those are additional villagers waiting in your [TownHall] who will appear as soon as there is room for them. The reserve can hold a maximum of <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> [Slave]s. This number depends on your clan size. You can buy more [Slave]s from your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, as they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
......@@ -976,6 +995,8 @@
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""overwork_time""|||/t","Your units are overworking! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""purification_time""|||/t","The [Purification] is ignited! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","Your clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""cooking_end""|||/t","Effect ends in ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
......@@ -986,7 +1007,9 @@
"g id=""tip""|t id=""squirrel_stove_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this zone gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this zone gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]"
"g id=""tip""|t id=""hire_rat_maiden_desc""||||/t","To recruit [RatMaiden] you need at least ::number:: $icon(Wounded)wounded units."
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""hire_hero_no_wounded""||||/t","You need at least ::number::$icon(Wounded)wounded units."
"g id=""tip""|t id=""hero_no_recruit""||||/t","You can hire [::unitName::] from the [::buildingName::]."
"g id=""tip""|t id=""wild_hunt_free_hero""||||/t","Sacrificed by [SummonWildHunt]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
......@@ -1075,6 +1098,8 @@
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[Baits] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""overwork""||||/t","Overworking gives ::percent:: bonus to all production at the cost of their health."
"g id=""tip""|t id=""overwork_wounded""||||/t","Some of your civilian units are wounded."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
......@@ -1094,6 +1119,7 @@
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!"
"g id=""tip""|g id=""warnings""|t id=""money""|||/t","You can't maintain your buildings! You need more Kröwns!"
"g id=""tip""|g id=""warnings""|t id=""pop""|||/t","Your population cannot grow! You need more [House]s!"
"g id=""tip""|g id=""warnings""|t id=""pop_alt""|||/t","Your population cannot grow! You need more housing!"
"g id=""tip""|g id=""warnings""|t id=""happy""|||/t","Your population isn't growing! You need more happiness!"
"g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","Your people are surviving... but they could definitely be happier."
"g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","Your people are decently happy. Don't rest on your laurels, though!"
......@@ -1138,6 +1164,7 @@
"g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Zone to <font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","Request Zone from <font color=""::color::"">::name::</font> (friendly AI only)"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available."
"g id=""tip""|t id=""cant_handle_buildings""||||/t","::player_name:: is not allowed to have duplicate [::building_kind::]s."
"g id=""tip""|t id=""missing_dlc""||||/t","You don't own ::the_clan_of_the_animal::."
"g id=""tip""|t id=""missing_mod_short""||||/t","Missing mods"
"g id=""tip""|t id=""missing_mod""||||/t","Missing mods: ::mod_list::."
......@@ -1172,6 +1199,7 @@
"g id=""tip""|g id=""under_pressure""|t id=""already_pressured""|||/t","<font color=""::color::"">::name::</font> is already under pressure"
"g id=""tip""|g id=""under_pressure""|t id=""not_reachable_player""|||/t","<font color=""::color::"">::name::</font> can't be reached."
"g id=""tip""|g id=""under_pressure""|t id=""no_skirmisher_available""|||/t","You have no available skirmisher."
"g id=""tip""|t id=""overwork_at_risk""||||/t","::number:: units might die during overwork."
"g id=""tip""|g id=""voice_chat""|t id=""mute""|||/t","Mute"
"g id=""tip""|g id=""voice_chat""|t id=""unmute""|||/t","Unmute"
"g id=""tip""|t id=""show_profile_card""||||/t","Display Gamercards"
......@@ -1267,6 +1295,7 @@
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_housing""||||/t","Your clan can't grow because it needs <font color=""#B"">more buildings</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""already_max_relation""||||/t","You have already befriended <font color=""::color::"">::name::</font>. Your gifting trade route has stopped."
......@@ -1714,6 +1743,7 @@
"g id=""campaign""|t id=""allied_banner""||||/t","Ally"
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""campaign""|t id=""fame_bear""||||/t","Inherited lineage"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Load a Conquest"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
......
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