"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""dialogs""|t id=""losing_control""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""taking_control""||||/t","Taking control (::v::%)"
...
...
@@ -799,6 +808,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","Increases [::id::]s' attack power by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_fieldhealer""|||/t","Your [::id::]s' gain the [LastStand] ability, and will reduce close enemies defense."
"g id=""status_happy""|t id=""next""||||/t","We currently have <img src=""/r/Happy""/><font color=""#G"">+::v::</font>. One new villager will join your clan every <font color=""#R"">::time::</font> days."
"g id=""tip""|t id=""rats_inc""||||/t","Rats are eating your food"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""population_desc_alt""||||/t","This is your current clan size. You have enough housing for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""population_reserve_desc""||||/t","Those are additional villagers waiting in your [TownHall] who will appear as soon as there is room for them. The reserve can hold a maximum of <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> [Slave]s. This number depends on your clan size. You can buy more [Slave]s from your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, as they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
...
...
@@ -976,6 +995,8 @@
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""overwork_time""|||/t","Your units are overworking! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""purification_time""|||/t","The [Purification] is ignited! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","Your clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""cooking_end""|||/t","Effect ends in ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
...
...
@@ -986,7 +1007,9 @@
"g id=""tip""|t id=""squirrel_stove_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this zone gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this zone gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_rat_maiden_desc""||||/t","To recruit [RatMaiden] you need at least ::number:: $icon(Wounded)wounded units."
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""hire_hero_no_wounded""||||/t","You need at least ::number::$icon(Wounded)wounded units."
"g id=""tip""|t id=""hero_no_recruit""||||/t","You can hire [::unitName::] from the [::buildingName::]."
"g id=""tip""|t id=""wild_hunt_free_hero""||||/t","Sacrificed by [SummonWildHunt]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
...
...
@@ -1075,6 +1098,8 @@
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[Baits] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""overwork""||||/t","Overworking gives ::percent:: bonus to all production at the cost of their health."
"g id=""tip""|t id=""overwork_wounded""||||/t","Some of your civilian units are wounded."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_housing""||||/t","Your clan can't grow because it needs <font color=""#B"">more buildings</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""already_max_relation""||||/t","You have already befriended <font color=""::color::"">::name::</font>. Your gifting trade route has stopped."
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""dialogs""|t id=""losing_control""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""taking_control""||||/t","Taking control (::v::%)"
...
...
@@ -799,6 +808,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","Increases [::id::]s' attack power by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_fieldhealer""|||/t","Your [::id::]s' gain the [LastStand] ability, and will reduce close enemies defense."
"g id=""status_happy""|t id=""next""||||/t","We currently have <img src=""/r/Happy""/><font color=""#G"">+::v::</font>. One new villager will join your clan every <font color=""#R"">::time::</font> days."
"g id=""tip""|t id=""rats_inc""||||/t","Rats are eating your food"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""population_desc_alt""||||/t","This is your current clan size. You have enough housing for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""population_reserve_desc""||||/t","Those are additional villagers waiting in your [TownHall] who will appear as soon as there is room for them. The reserve can hold a maximum of <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> [Slave]s. This number depends on your clan size. You can buy more [Slave]s from your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, as they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
...
...
@@ -976,6 +995,8 @@
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""overwork_time""|||/t","Your units are overworking! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""purification_time""|||/t","The [Purification] is ignited! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","Your clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""cooking_end""|||/t","Effect ends in ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
...
...
@@ -986,7 +1007,9 @@
"g id=""tip""|t id=""squirrel_stove_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this zone gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this zone gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_rat_maiden_desc""||||/t","To recruit [RatMaiden] you need at least ::number:: $icon(Wounded)wounded units."
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""hire_hero_no_wounded""||||/t","You need at least ::number::$icon(Wounded)wounded units."
"g id=""tip""|t id=""hero_no_recruit""||||/t","You can hire [::unitName::] from the [::buildingName::]."
"g id=""tip""|t id=""wild_hunt_free_hero""||||/t","Sacrificed by [SummonWildHunt]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
...
...
@@ -1075,6 +1098,8 @@
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[Baits] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""overwork""||||/t","Overworking gives ::percent:: bonus to all production at the cost of their health."
"g id=""tip""|t id=""overwork_wounded""||||/t","Some of your civilian units are wounded."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_housing""||||/t","Your clan can't grow because it needs <font color=""#B"">more buildings</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""already_max_relation""||||/t","You have already befriended <font color=""::color::"">::name::</font>. Your gifting trade route has stopped."
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"