"sheet name=""resource""|BigGame|desc|||/desc","Meat is a good source of protein and iron, harvested from big mammals such as deer and wild boars. As a secondary ingredient, it usually increases the meal's effects' duration by making it more filling."
"sheet name=""resource""|FreshwaterFish|desc|||/desc","Fish is a source of protein and phoshorus harvested from both freshwater and saltwater specimens. As a secondary ingredient, its strong iodized flavor usually helps increase the meal's effects."
"sheet name=""resource""|Vegetables|desc|||/desc","""Vegetable"" is an umbrella word which covers pretty much every edible vegetal organism, including roots, and which are usually not consumed primarily for their sweetness. It is a useful side dish, served along meat or fish."
"sheet name=""resource""|Mushrooms|desc|||/desc","""Mushroom"" refers to any type of fungus that was found to be edible through painful-to-lethal trial and error. They are easy to find in most forests and make for a healthy side dish, along with meat or fish."
"sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter."
"sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!"
...
...
@@ -73,6 +83,8 @@
"sheet name=""unit""|Skald|name|||/name","Skald"
"sheet name=""unit""|Skald|desc|||/desc","Skalds' tales of your clan's deeds will increase your [Fame] and [Happy]."
"sheet name=""unit""|Skald|flavor|||/flavor","""Skald"" literally means ""poet."" Skaldic poetry is one of the two main forms of Old Norse poetry, the other being Eddic poetry."
"sheet name=""unit""|Cook|name|||/name","Cook"
"sheet name=""unit""|Cook|desc|||/desc","[Cook]s can prepare [Meal]s for your clan. They produce [Happy] and [Ingredients]."
"sheet name=""unit""|Miner|name|||/name","Miner"
"sheet name=""unit""|Miner|desc|||/desc","Miners extract [Stone] and [Iron] from the area until the deposits are depleted."
"sheet name=""unit""|Miner|flavor|||/flavor","What's yours is mine!"
...
...
@@ -93,8 +105,6 @@
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
...
...
@@ -162,8 +172,9 @@
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules over Northgard's wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes."
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] faster than [Cook]s and prepare [Meal]s. Forging [Cook] tool profit to him."
"sheet name=""unit""|SquirrelHero|flavor|||/flavor","So you're the ""chicken"" your clan keeps complaining about? Wait- you didn't know? Well, that's awkward..."
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
...
...
@@ -193,9 +204,9 @@
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|GiantHero|desc|||/desc","[GiantHero] is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|GiantHero|desc|||/desc","[GiantHero] is a legendary [Jotunn] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|GiantHero02|desc|||/desc","[GiantHero02] is a legendary [Giant2] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|GiantHero02|desc|||/desc","[GiantHero02] is a legendary [Jotunn] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
...
...
@@ -216,11 +227,11 @@
"sheet name=""unit""|Death|flavor|||/flavor","Only the most nefarious and greediest human beings turn into Draugar when they die."
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Jotunn]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|Giant2|desc|||/desc","Ancient creatures from the Dark Ages, [Giant2]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant2|desc|||/desc","Ancient creatures from the Dark Ages, [Jotunn]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant2|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|desc|||/desc","[GiantBoar] produces +10 [Food]. It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, it patrols to friendly forests."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerates quickly."
"sheet name=""unit""||flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]. The wood consumption effect of enclosed [Sheep] is active all year long."
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep]s to produce [Food]. The wood consumption effect of enclosed [Sheep]s is active all year long."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.<br/>Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].<br/>[SquirrelHero] can also be assigned to it.<br/>Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|upgrade|0|desc|/desc","[Cook]'s produce +::percent:: [Happy] and +::percent1:: [Ingredients]. Add an additional [UpgradedStoveStorage] max storage."
"sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::."
"sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Increases your [Warrior]s' attack by ::percent_value1::. You also gain +::value::[Warband]."
...
...
@@ -435,12 +452,10 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.<br/>Wave cleared: ::waves::."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan."
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan (doesn't count for Lore Victory)."
"sheet name=""building""|FountainHealth|desc|||/desc","Gives a ::percent:: bonus of [Healing] to all your healers. Allows the use of [Cleanse] ability."
...
...
@@ -557,6 +572,8 @@
"sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through."
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be cleared by a [Scout] and will give some [Wood] afterward."
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
...
...
@@ -587,7 +604,7 @@
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicBoar|desc|||/desc","Reveals all forests. You can pay 200 [Food] to summon one non controllable [GiantBoar] that produces +10 [Food] and defends your territory."
"sheet name=""building""|RelicSnake|desc|||/desc","Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
...
...
@@ -600,8 +617,8 @@
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". <br/>After every ::value:: month period, one zone in your territory adjacent to an eldritch zone also becomes Eldritch.<br/>Units in Eldritch zones benefit from periodical production bonuses.<br/>Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s and [Giant2]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","[LynxHero] can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.<br/>[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.<br/>[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|Stockpiling|desc|||/desc","You gain +::value:: [Food] for each ::value1:: [Food] you have in stock (max +::value2::). Same for wood and krowns. This bonus isn’t affected by winter malus."
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.<br/>[FoodSilo]s don't require a building slot."
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.<br/>All Meals gain additional effects : <br/>+::value1:: [Happy] <br/>+::value2:: [Money]."
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|Whispering|desc|||/desc","No other clan can befriend any neutral faction which has become your ally. This faction gains +::percent:: defense against all your enemies. <br/>It also becomes more aggressive towards them (this also affects [Jotunn]s).<br/>Your units gain [CanHide] within these factions' territories."
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|SnowHoarding|desc|||/desc","2 months before winter, you have +::percent:: prod.<br/>You receive ingredient by boat.<br/> You unlock new trade routes with your allies."
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.<br/>You can make Meals for your allies.<br/>You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|PlotThrone|name|||/name","Plot for the Throne"
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.<br/>Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""clan""|Boar|title|||/title","The Clan of the Boar"
"sheet name=""clan""|Boar|title2|||/title2","the clan of the Boar"
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. while not healing, [Mender]s produce +::value::[Lore] and cost no food."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. While not healing, [Mender]s produce +::value::[Lore] and cost no food."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
...
...
@@ -1102,12 +1130,14 @@
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","The [Archery] replaces the Axe Thrower Camp. The [Tracker]s they train are ranged units shooting a wide set of arrows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Spend [HuntTrophy]s to unlock powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. "
"sheet name=""clan""|Squirrel|title|||/title","The Clan of the Squirrel"
"sheet name=""clan""|Squirrel|title2|||/title2","the clan of the Squirrel"
"sheet name=""clan""|Squirrel|desc|||/desc","Definitly not Ratatosk."
"sheet name=""clan""|Squirrel|bonuses|0|desc|/desc","Civilians can gather ingredients on the tile they are working on. Ingredients depend on the tile."
"sheet name=""clan""|Squirrel|bonuses|1|desc|/desc","You started with a new building, [Hearth]. You can prepare some cooked food to have differents bonuses. Your [SquirrelHero] can be assigned to speed up the preparation."
"sheet name=""clan""|Squirrel|desc|||/desc","Led by the 'warchef' Andhrímnir, the people of the Squirrel generally want to enjoy good food as well as a playful lifestyle. Some (even their allies) would call them mischievous rather than helpful. In the end, nobody quite knows if they are (vaguely) trustworthy friends or just roguish rabble-rousers. Although all agree they can cook!"
"sheet name=""clan""|Squirrel|bonuses|0|desc|/desc","The clan hoards greedily in anticipation of winter 2 months before it starts and can count on a ::percent:: increase in production during this period. However, they have a harder time during winter itself as they consume more [Food] and [Wood]."
"sheet name=""clan""|Squirrel|bonuses|1|desc|/desc","The Squirrel clan gather [Ingredients] in its territory, depending on the zone type."
"sheet name=""clan""|Squirrel|bonuses|2|desc|/desc","The [Stove] replaces the [Tavern], where [Cook]s can prepare meals, allowing great bonuses. [SquirrelHero] is your warchief and can be assigned to it to produce more [Ingredients]."
"sheet name=""clan""|Squirrel|bonuses|3|desc|/desc","The clan can achieve its specific Ratatoskr Victory."
"sheet name=""icon""|FarFromHome|desc|||/desc","Your military units have up to ::inv_percent:: reduced power depending on their distance from your territory."
"sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and doubles Firewood consumption."
"sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and increases Firewood consumption by [BlizzardConsumptionFactor]."
"sheet name=""event""|Blizzard|announce|||/announce","The weather is cold this year. We'll have a [Blizzard] this winter, so we need to store a large amount of [Food] and [Wood]!"
"sheet name=""event""|MoneyRequest|desc|||/desc","Spare Svarn some [Money]s as soon as you can afford to. Should you fail to provide the supplies in time, the rebels will have more trouble resisting the loyalists' assaults."
"sheet name=""event""|MoneyRequest|announce|||/announce","Svarn requests a supply of ::value:: [Money]s to help maintain the clan's troops. Help him and you will get some [Fame] and a [Happy] bonus until the next request."
"sheet name=""event""|GiantAttack|name|||/name","Attack of Giants"
"sheet name=""event""|GiantAttack|desc|||/desc","We should prepare appropriately to resist the next assault; [Giant]s pack quite a punch!"
"sheet name=""event""|GiantAttack|announce|||/announce","Our enemy will be sending [Giant]s to crush us. We should brace for an assault of epic proportions."
"sheet name=""event""|GiantAttack|desc|||/desc","We should prepare appropriately to resist the next assault; [Jotunn]s pack quite a punch!"
"sheet name=""event""|GiantAttack|announce|||/announce","Our enemy will be sending Jötnar to crush us. We should brace for an assault of epic proportions."
"sheet name=""event""|IceWormAttack|desc|||/desc","Hrímgandr will wreak havoc in your territory."
"sheet name=""event""|IceWormAttack|announce|||/announce","::value:: month(s) before Hrímgandr attacks."
...
...
@@ -1318,7 +1352,7 @@
"sheet name=""campaign""|Betrayal|cinematic|5|text|/text","Dozens of armed men suddenly poured into the Hall and put an abrupt end to our ambitions... and to our lives."
"sheet name=""campaign""|Betrayal|cinematic|6|text|/text","They were mercenaries led by a man named Hagen, from the Clan of the Raven."
"sheet name=""campaign""|Betrayal|cinematic|7|text|/text","In a matter of minutes, we were all slaughtered like sheep."
"sheet name=""campaign""|Betrayal|cinematic|8|text|/text","All… but me. Barely conscious and vastly outnumbered, I had no way to fight back, so I feigned death."
"sheet name=""campaign""|Betrayal|cinematic|8|text|/text","All... but me. Barely conscious and vastly outnumbered, I had no way to fight back, so I feigned death."
"sheet name=""campaign""|Betrayal|cinematic|9|text|/text","I seethed as he stole the map of Northgard and ripped the Regal Horn from my father's throne, a family heirloom and the very symbol of our royalty."
"sheet name=""campaign""|Betrayal|cinematic|10|text|/text","I had to avenge my father... and reclaim my kinghood!"
"sheet name=""campaign""|GameEnding|cinematic|3|text|/text","He went on: ""My work here is done; the men may not yet be free from Odin's yoke, but they now know that defiance is an option. This is the dawn of a new era. Do what you will with me, spare me or kill me; it matters not."""
"sheet name=""campaign""|GameEnding|cinematic|4|text|/text","Why those words pierced my soul, I shall never know. I suddenly lost all will to kill him, realizing how futile it would be. It would never bring my father back, and he was right; Ragnarök WAS happening."
"sheet name=""campaign""|GameEnding|cinematic|5|text|/text","Or rather... it IS happening. This is a new era indeed. Our story is not over; it is only beginning. Northgard needs to heal, and we will be here to tend to its wounds."
"sheet name=""campaign""|GameEnding|cinematic|6|text|/text","So, this continent we once called untamed and hostile... We shall now call it…"
"sheet name=""campaign""|GameEnding|cinematic|6|text|/text","So, this continent we once called untamed and hostile... We shall now call it..."
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troups in battle."
"sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troops in battle."
"sheet name=""ability""|GreatHunt|desc|||/desc","Get trophies on all mystical creatures. Military units have +::percent:: attack power on mystical creatures."
"sheet name=""ability""|Discord|desc|||/desc","Units turn against their own allies during ::value::seconds or until they are you last unit, or until the fight is over."
"sheet name=""ability""|MultiArrows|desc|||/desc","Your [Tracker]s can shoot ::value1:: additional arrow at enemies close to their primary target. Secondary targets take ::percent_value3:: damage."
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen for ::value3:: seconds, along with the area around them. They are slowed and their attack speed is reduced."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.<br/>You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BCook|desc|||/desc","[Stove] can have ::value:: more [Cook]s."
"sheet name=""bonus""|BSuperMeal|desc|||/desc","Your [Meal]s have ::value:: more level."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
...
...
@@ -2981,6 +3027,9 @@
"sheet name=""victory""|VFame|conds|0|desc|/desc","::value:: areas controlled"
"sheet name=""victory""|VYggdrasil|desc|||/desc","Find the legendary World Tree, <font color=""#R"">Yggdrasil</font>, and be the first to conquer it."
"sheet name=""victory""|VLoreSword|desc|||/desc","Become the wisest warchief. Achieve an Epic Lore Victory by deserving the 4 knowledge blessings and controlling the [BigSword]."
"sheet name=""victory""|VLoreSword|conds|0|desc|/desc","::value:: Blessings from the gods"
"sheet name=""recipe""|2 majorIngredient=""WildGoose"" minorIngredient=""Herbs""|desc|||/desc","A seared goose breast, seasoned with fine herbs. The difficulty is in the doneness!"
"sheet name=""recipe""|3 majorIngredient=""WildGoose"" minorIngredient=""Vegetables""|desc|||/desc","A simple but hearty dish made with goose meat and coarsely cut vegetables, perfect for the whole family!"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|name|||/name","Boletus & Goose Stew"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|desc|||/desc","Exquisite boleti simmered with goose fillets for hours can't go wrong!"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|name|||/name","Goose Fillet in Rye Bread"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|desc|||/desc","A surprisingly novel way of eating meat between slices of rye bread. Nutritive AND handy!"
"sheet name=""recipe""|6 majorIngredient=""WildGoose"" minorIngredient=""Salt""|desc|||/desc","A mouth-watering delicacy, if you manage to overlook the amount of cruelty involved in its making..."
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|name|||/name","Wings in Sweet & Savoury Sauce"
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|desc|||/desc","A dish of Goose wings with quite a kick! Surprising, but in a good way."
"sheet name=""recipe""|8 majorIngredient=""Salmon""|desc|||/desc","A salmon hastily grilled over a fire in a summary way."
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|name|||/name","Scrambled Eggs & Salmon Dice"
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|desc|||/desc","Scrambled eggs and sliced and diced raw salmon. An odd combination that works better than it sounds."
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|name|||/name","Baked Salmon with Chive"
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|desc|||/desc","A staple of later nodic food, the chive seems to have been made to get along with salmon!"
"sheet name=""recipe""|11 majorIngredient=""Salmon"" minorIngredient=""Vegetables""|desc|||/desc","A simple and light but palatable salad consisting of various raw vegetables, topped with stripes of smoked salmon."
"sheet name=""recipe""|12 majorIngredient=""Salmon"" minorIngredient=""Mushrooms""|desc|||/desc","Hollowed out button mushroom caps stuffed with a mix of the ground stems and salmon, baked at a somewhat low temperature to keep the caps juicy."
"sheet name=""recipe""|13 majorIngredient=""Salmon"" minorIngredient=""Cereals""|desc|||/desc","A somewhat stodgy snack made of fish and flour which is loved by kids, and also something of a comfort food for adult."
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|name|||/name","Salmon in a Salt Crust"
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|desc|||/desc","A whole salmon, cooked in a coarse sea salt crust. Best served with a fresh, light mead!"
"sheet name=""recipe""|15 majorIngredient=""Salmon"" minorIngredient=""Honey""|desc|||/desc","Fillets of salmon brushed with honey and seared for a short amount of time. Comforting, especially in winter."
"sheet name=""recipe""|16 majorIngredient=""Deer""|desc|||/desc","A large piece of deer meat, simply roasted on a spit."
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|name|||/name","Deer Steak Topped with Fried Eggs"
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|desc|||/desc","A juicy steak stopped with two pan-fried eggs. For those Vikings who don't skimp on protein!"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|name|||/name","Grilled Deer with Aromatic Herbs"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|desc|||/desc","Big game can have a strong, well, gamey flavor. To make up for that, nothing quite tops a fine herbal seasoning!"
"sheet name=""recipe""|19 majorIngredient=""Deer"" minorIngredient=""Vegetables""|desc|||/desc","An exquisite meal with a long simmering time. Meat and veggies alike become extra tender and savoury in the process!"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|name|||/name","Deer & Mushroom Stew"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|desc|||/desc","A dish that brings out the best of the deer meat and the juicy mushrooms. A favourite in Autumn!"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|name|||/name","Deer & Beer Pie"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|desc|||/desc","Nothing quite beats the taste and texture of this beer-braised deer meat embedded in a crusty dough."
"sheet name=""expedition""|Weekly1|desc|||/desc","Achieve side goals during your battles that range from menial tasks to the most arduos endeavours, and reap the rewards to unlock Treasures!"
"sheet name=""recipe""|RecipeMiniFeast|names|0|text|/text","Venison & Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|1|text|/text","Hearty Venison & Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|2|text|/text","Seasoned Venison & Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|3|text|/text","Chef's Choice Venison & Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|desc|||/desc","A plate of vegetables and mushrooms with strips of deer meat. While it doesn't look like much, most Vikings are grateful for it as it keeps their belly full and their spirits high."
"sheet name=""recipe""|RecipeMiniFeast|flavor|||/flavor","Ratatouille is actually a recently invented dish, originating from Southeast France. It also has nothing to do with rats."
"sheet name=""recipe""|RecipeCraft|names|0|text|/text","Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|names|1|text|/text","Hearty Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|names|2|text|/text","Seasoned Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|names|3|text|/text","Chef's Choice Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|desc|||/desc","Breaded fish fillets pan-fried with a bit of oil and served with fresh vegetables. A light, healthy dish which keeps both mind and body sharp as a pickaxe."
"sheet name=""recipe""|RecipeCraft|flavor|||/flavor","Which kid doesn't love those?"
"sheet name=""recipe""|RecipeWinter|desc|||/desc","A delicious mix of venison, vegetables and mushrooms, simmered for hours in a cookpot and served piping hot. Perfect for sustaining those long, cold winter nights."
"sheet name=""recipe""|RecipeHealth|names|1|text|/text","Hearty Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|2|text|/text","Seasoned Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|3|text|/text","Chef's Choice Fish Soup"
"sheet name=""recipe""|RecipeHealth|desc|||/desc","Fish, vegetables and mushrooms cooked to a perfection in sea water, which most Vikings will find delicious, provided they don't mind a strong iodized flavour. Very healthy!"
"sheet name=""recipe""|RecipeDefense|desc|||/desc","A particularly filling buffet of seafood, vegetables and mushrooms. Not exactly the meal you'll want to eat before taking a hike, but very fortifying and comforting."
"sheet name=""recipe""|RecipeAttack|desc|||/desc","Wild boar ribs slightly caramelized with mead, served with roasted vegetables and mushrooms, for those Vikings who don't skimp on proteins."
"sheet name=""attribute""|AttackPower|desc|||/desc","Increases attack power by ::percent::."
"sheet name=""attribute""|MoveSpeed|desc|||/desc","Increases move speed by ::percent::."
"sheet name=""attribute""|WinterResist|desc|||/desc","Reduces [Food] and [Wood] consumption during winter by ::percent::."
"sheet name=""attribute""|DefensePower|desc|||/desc","Increases defensive power by ::percent::."
"sheet name=""attribute""|ProjectileResist|desc|||/desc","Increases projectile resistance by ::percent::."
"sheet name=""attribute""|ForgeSpeed|desc|||/desc","Increases forging speed by ::percent::."
"sheet name=""attribute""|MiningSpeed|desc|||/desc","Increases mining speed by ::percent::."
"sheet name=""attribute""|BuildingSpeed|desc|||/desc","Increases building speed by ::percent::."
"sheet name=""attribute""|NewVillagerSpeed|desc|||/desc","New villagers will arrive at the [TownHall] ::percent:: faster."
"sheet name=""attribute""|HealthRegen|desc|||/desc","Units in your territory or neutral zones will slowly regenerate their health over time."
"sheet name=""attribute""|ScoutSpeed|desc|||/desc","Increases scouting speed by ::percent::."
"sheet name=""attribute""|ProductionBonus|desc|||/desc","Increases production by ::percent::."
"sheet name=""attribute""|ProductionValue|desc|||/desc","Adds ::value:: to [Food], [Wood], [Money] and [Lore]."
"sheet name=""attribute""|HappyValue|desc|||/desc","Increases [Happy] by ::value::."
"sheet name=""attribute""|ScoutDamageImmune|desc|||/desc","[Scout] are immune to damage while scouting."
"sheet name=""attribute""|DodgeBonus|desc|||/desc","Units have ::percent:: more dodge chance."
"sheet name=""attribute""|MilitaryBonus|desc|||/desc","Military units gain ::percent:: more [MilitaryXP]"
"sheet name=""resource""|BigGame|desc|||/desc","Meat is a good source of protein and iron, harvested from big mammals such as deer and wild boars. As a secondary ingredient, it usually increases the meal's effects' duration by making it more filling."
"sheet name=""resource""|FreshwaterFish|desc|||/desc","Fish is a source of protein and phoshorus harvested from both freshwater and saltwater specimens. As a secondary ingredient, its strong iodized flavor usually helps increase the meal's effects."
"sheet name=""resource""|Vegetables|desc|||/desc","""Vegetable"" is an umbrella word which covers pretty much every edible vegetal organism, including roots, and which are usually not consumed primarily for their sweetness. It is a useful side dish, served along meat or fish."
"sheet name=""resource""|Mushrooms|desc|||/desc","""Mushroom"" refers to any type of fungus that was found to be edible through painful-to-lethal trial and error. They are easy to find in most forests and make for a healthy side dish, along with meat or fish."
"sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter."
"sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!"
...
...
@@ -73,6 +83,8 @@
"sheet name=""unit""|Skald|name|||/name","Skald"
"sheet name=""unit""|Skald|desc|||/desc","Skalds' tales of your clan's deeds will increase your [Fame] and [Happy]."
"sheet name=""unit""|Skald|flavor|||/flavor","""Skald"" literally means ""poet."" Skaldic poetry is one of the two main forms of Old Norse poetry, the other being Eddic poetry."
"sheet name=""unit""|Cook|name|||/name","Cook"
"sheet name=""unit""|Cook|desc|||/desc","[Cook]s can prepare [Meal]s for your clan. They produce [Happy] and [Ingredients]."
"sheet name=""unit""|Miner|name|||/name","Miner"
"sheet name=""unit""|Miner|desc|||/desc","Miners extract [Stone] and [Iron] from the area until the deposits are depleted."
"sheet name=""unit""|Miner|flavor|||/flavor","What's yours is mine!"
...
...
@@ -93,8 +105,6 @@
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
...
...
@@ -162,8 +172,9 @@
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules over Northgard's wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes."
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] faster than [Cook]s and prepare [Meal]s. Forging [Cook] tool profit to him."
"sheet name=""unit""|SquirrelHero|flavor|||/flavor","So you're the ""chicken"" your clan keeps complaining about? Wait- you didn't know? Well, that's awkward..."
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
...
...
@@ -193,9 +204,9 @@
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|GiantHero|desc|||/desc","[GiantHero] is a legendary [Giant] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|GiantHero|desc|||/desc","[GiantHero] is a legendary [Jotunn] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|GiantHero02|desc|||/desc","[GiantHero02] is a legendary [Giant2] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|GiantHero02|desc|||/desc","[GiantHero02] is a legendary [Jotunn] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
...
...
@@ -216,11 +227,11 @@
"sheet name=""unit""|Death|flavor|||/flavor","Only the most nefarious and greediest human beings turn into Draugar when they die."
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Giant]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [Jotunn]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|Giant2|desc|||/desc","Ancient creatures from the Dark Ages, [Giant2]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant2|desc|||/desc","Ancient creatures from the Dark Ages, [Jotunn]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant2|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|desc|||/desc","[GiantBoar] produces +10 [Food]. It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, it patrols to friendly forests."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerates quickly."
"sheet name=""unit""||flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep] to produce [Food]. The wood consumption effect of enclosed [Sheep] is active all year long."
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep]s to produce [Food]. The wood consumption effect of enclosed [Sheep]s is active all year long."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.<br/>Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].<br/>[SquirrelHero] can also be assigned to it.<br/>Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|upgrade|0|desc|/desc","[Cook]'s produce +::percent:: [Happy] and +::percent1:: [Ingredients]. Add an additional [UpgradedStoveStorage] max storage."
"sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::."
"sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Increases your [Warrior]s' attack by ::percent_value1::. You also gain +::value::[Warband]."
...
...
@@ -435,12 +452,10 @@
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food."
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.<br/>Wave cleared: ::waves::."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan."
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new knowledge from another clan (doesn't count for Lore Victory)."
"sheet name=""building""|FountainHealth|desc|||/desc","Gives a ::percent:: bonus of [Healing] to all your healers. Allows the use of [Cleanse] ability."
...
...
@@ -557,6 +572,8 @@
"sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through."
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be cleared by a [Scout] and will give some [Wood] afterward."
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
...
...
@@ -587,7 +604,7 @@
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food] production. Reveal all [Grove]s. Summon a non controllable [GiantBoar] in all forests. Boars in allied territory are pacified. You can sacrifice boars in your territory for [Food]."
"sheet name=""building""|RelicBoar|desc|||/desc","Reveals all forests. You can pay 200 [Food] to summon one non controllable [GiantBoar] that produces +10 [Food] and defends your territory."
"sheet name=""building""|RelicSnake|desc|||/desc","Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
...
...
@@ -600,8 +617,8 @@
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". <br/>After every ::value:: month period, one zone in your territory adjacent to an eldritch zone also becomes Eldritch.<br/>Units in Eldritch zones benefit from periodical production bonuses.<br/>Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [Myrkalfar]s count as ::value2:: [Slave]s, [Giant]s and [Giant2]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","[LynxHero] can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.<br/>[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put ::value2:: [Lure]s in a zone to attract [SavageDeer]s.<br/>[Villager]s can be assigned to a [Lure] to become [Hunter]s with ::percent1:: bonus production.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|Stockpiling|desc|||/desc","You gain +::value:: [Food] for each ::value1:: [Food] you have in stock (max +::value2::). Same for wood and krowns. This bonus isn’t affected by winter malus."
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.<br/>[FoodSilo]s don't require a building slot."
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.<br/>All Meals gain additional effects : <br/>+::value1:: [Happy] <br/>+::value2:: [Money]."
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|Whispering|desc|||/desc","No other clan can befriend any neutral faction which has become your ally. This faction gains +::percent:: defense against all your enemies. <br/>It also becomes more aggressive towards them (this also affects [Jotunn]s).<br/>Your units gain [CanHide] within these factions' territories."
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|SnowHoarding|desc|||/desc","2 months before winter, you have +::percent:: prod.<br/>You receive ingredient by boat.<br/> You unlock new trade routes with your allies."
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.<br/>You can make Meals for your allies.<br/>You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|PlotThrone|name|||/name","Plot for the Throne"
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.<br/>Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""clan""|Boar|title|||/title","The Clan of the Boar"
"sheet name=""clan""|Boar|title2|||/title2","the clan of the Boar"
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. while not healing, [Mender]s produce +::value::[Lore] and cost no food."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. While not healing, [Mender]s produce +::value::[Lore] and cost no food."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
...
...
@@ -1102,12 +1130,14 @@
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","The [Archery] replaces the Axe Thrower Camp. The [Tracker]s they train are ranged units shooting a wide set of arrows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Spend [HuntTrophy]s to unlock powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s. "
"sheet name=""clan""|Squirrel|title|||/title","The Clan of the Squirrel"
"sheet name=""clan""|Squirrel|title2|||/title2","the clan of the Squirrel"
"sheet name=""clan""|Squirrel|desc|||/desc","Definitly not Ratatosk."
"sheet name=""clan""|Squirrel|bonuses|0|desc|/desc","Civilians can gather ingredients on the tile they are working on. Ingredients depend on the tile."
"sheet name=""clan""|Squirrel|bonuses|1|desc|/desc","You started with a new building, [Hearth]. You can prepare some cooked food to have differents bonuses. Your [SquirrelHero] can be assigned to speed up the preparation."
"sheet name=""clan""|Squirrel|desc|||/desc","Led by the 'warchef' Andhrímnir, the people of the Squirrel generally want to enjoy good food as well as a playful lifestyle. Some (even their allies) would call them mischievous rather than helpful. In the end, nobody quite knows if they are (vaguely) trustworthy friends or just roguish rabble-rousers. Although all agree they can cook!"
"sheet name=""clan""|Squirrel|bonuses|0|desc|/desc","The clan hoards greedily in anticipation of winter 2 months before it starts and can count on a ::percent:: increase in production during this period. However, they have a harder time during winter itself as they consume more [Food] and [Wood]."
"sheet name=""clan""|Squirrel|bonuses|1|desc|/desc","The Squirrel clan gather [Ingredients] in its territory, depending on the zone type."
"sheet name=""clan""|Squirrel|bonuses|2|desc|/desc","The [Stove] replaces the [Tavern], where [Cook]s can prepare meals, allowing great bonuses. [SquirrelHero] is your warchief and can be assigned to it to produce more [Ingredients]."
"sheet name=""clan""|Squirrel|bonuses|3|desc|/desc","The clan can achieve its specific Ratatoskr Victory."
"sheet name=""icon""|FarFromHome|desc|||/desc","Your military units have up to ::inv_percent:: reduced power depending on their distance from your territory."
"sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and doubles Firewood consumption."
"sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and increases Firewood consumption by [BlizzardConsumptionFactor]."
"sheet name=""event""|Blizzard|announce|||/announce","The weather is cold this year. We'll have a [Blizzard] this winter, so we need to store a large amount of [Food] and [Wood]!"
"sheet name=""event""|MoneyRequest|desc|||/desc","Spare Svarn some [Money]s as soon as you can afford to. Should you fail to provide the supplies in time, the rebels will have more trouble resisting the loyalists' assaults."
"sheet name=""event""|MoneyRequest|announce|||/announce","Svarn requests a supply of ::value:: [Money]s to help maintain the clan's troops. Help him and you will get some [Fame] and a [Happy] bonus until the next request."
"sheet name=""event""|GiantAttack|name|||/name","Attack of Giants"
"sheet name=""event""|GiantAttack|desc|||/desc","We should prepare appropriately to resist the next assault; [Giant]s pack quite a punch!"
"sheet name=""event""|GiantAttack|announce|||/announce","Our enemy will be sending [Giant]s to crush us. We should brace for an assault of epic proportions."
"sheet name=""event""|GiantAttack|desc|||/desc","We should prepare appropriately to resist the next assault; [Jotunn]s pack quite a punch!"
"sheet name=""event""|GiantAttack|announce|||/announce","Our enemy will be sending Jötnar to crush us. We should brace for an assault of epic proportions."
"sheet name=""event""|IceWormAttack|desc|||/desc","Hrímgandr will wreak havoc in your territory."
"sheet name=""event""|IceWormAttack|announce|||/announce","::value:: month(s) before Hrímgandr attacks."
...
...
@@ -1318,7 +1352,7 @@
"sheet name=""campaign""|Betrayal|cinematic|5|text|/text","Dozens of armed men suddenly poured into the Hall and put an abrupt end to our ambitions... and to our lives."
"sheet name=""campaign""|Betrayal|cinematic|6|text|/text","They were mercenaries led by a man named Hagen, from the Clan of the Raven."
"sheet name=""campaign""|Betrayal|cinematic|7|text|/text","In a matter of minutes, we were all slaughtered like sheep."
"sheet name=""campaign""|Betrayal|cinematic|8|text|/text","All… but me. Barely conscious and vastly outnumbered, I had no way to fight back, so I feigned death."
"sheet name=""campaign""|Betrayal|cinematic|8|text|/text","All... but me. Barely conscious and vastly outnumbered, I had no way to fight back, so I feigned death."
"sheet name=""campaign""|Betrayal|cinematic|9|text|/text","I seethed as he stole the map of Northgard and ripped the Regal Horn from my father's throne, a family heirloom and the very symbol of our royalty."
"sheet name=""campaign""|Betrayal|cinematic|10|text|/text","I had to avenge my father... and reclaim my kinghood!"
"sheet name=""campaign""|GameEnding|cinematic|3|text|/text","He went on: ""My work here is done; the men may not yet be free from Odin's yoke, but they now know that defiance is an option. This is the dawn of a new era. Do what you will with me, spare me or kill me; it matters not."""
"sheet name=""campaign""|GameEnding|cinematic|4|text|/text","Why those words pierced my soul, I shall never know. I suddenly lost all will to kill him, realizing how futile it would be. It would never bring my father back, and he was right; Ragnarök WAS happening."
"sheet name=""campaign""|GameEnding|cinematic|5|text|/text","Or rather... it IS happening. This is a new era indeed. Our story is not over; it is only beginning. Northgard needs to heal, and we will be here to tend to its wounds."
"sheet name=""campaign""|GameEnding|cinematic|6|text|/text","So, this continent we once called untamed and hostile... We shall now call it…"
"sheet name=""campaign""|GameEnding|cinematic|6|text|/text","So, this continent we once called untamed and hostile... We shall now call it..."
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troups in battle."
"sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troops in battle."
"sheet name=""ability""|GreatHunt|desc|||/desc","Get trophies on all mystical creatures. Military units have +::percent:: attack power on mystical creatures."
"sheet name=""ability""|Discord|desc|||/desc","Units turn against their own allies during ::value::seconds or until they are you last unit, or until the fight is over."
"sheet name=""ability""|MultiArrows|desc|||/desc","Your [Tracker]s can shoot ::value1:: additional arrow at enemies close to their primary target. Secondary targets take ::percent_value3:: damage."
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen for ::value3:: seconds, along with the area around them. They are slowed and their attack speed is reduced."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.<br/>You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BCook|desc|||/desc","[Stove] can have ::value:: more [Cook]s."
"sheet name=""bonus""|BSuperMeal|desc|||/desc","Your [Meal]s have ::value:: more level."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
...
...
@@ -2981,6 +3027,9 @@
"sheet name=""victory""|VFame|conds|0|desc|/desc","::value:: areas controlled"
"sheet name=""victory""|VYggdrasil|desc|||/desc","Find the legendary World Tree, <font color=""#R"">Yggdrasil</font>, and be the first to conquer it."
"sheet name=""victory""|VLoreSword|desc|||/desc","Become the wisest warchief. Achieve an Epic Lore Victory by deserving the 4 knowledge blessings and controlling the [BigSword]."
"sheet name=""victory""|VLoreSword|conds|0|desc|/desc","::value:: Blessings from the gods"
"sheet name=""recipe""|2 majorIngredient=""WildGoose"" minorIngredient=""Herbs""|desc|||/desc","A seared goose breast, seasoned with fine herbs. The difficulty is in the doneness!"
"sheet name=""recipe""|3 majorIngredient=""WildGoose"" minorIngredient=""Vegetables""|desc|||/desc","A simple but hearty dish made with goose meat and coarsely cut vegetables, perfect for the whole family!"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|name|||/name","Boletus & Goose Stew"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|desc|||/desc","Exquisite boleti simmered with goose fillets for hours can't go wrong!"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|name|||/name","Goose Fillet in Rye Bread"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|desc|||/desc","A surprisingly novel way of eating meat between slices of rye bread. Nutritive AND handy!"
"sheet name=""recipe""|6 majorIngredient=""WildGoose"" minorIngredient=""Salt""|desc|||/desc","A mouth-watering delicacy, if you manage to overlook the amount of cruelty involved in its making..."
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|name|||/name","Wings in Sweet & Savoury Sauce"
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|desc|||/desc","A dish of Goose wings with quite a kick! Surprising, but in a good way."
"sheet name=""recipe""|8 majorIngredient=""Salmon""|desc|||/desc","A salmon hastily grilled over a fire in a summary way."
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|name|||/name","Scrambled Eggs & Salmon Dice"
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|desc|||/desc","Scrambled eggs and sliced and diced raw salmon. An odd combination that works better than it sounds."
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|name|||/name","Baked Salmon with Chive"
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|desc|||/desc","A staple of later nodic food, the chive seems to have been made to get along with salmon!"
"sheet name=""recipe""|11 majorIngredient=""Salmon"" minorIngredient=""Vegetables""|desc|||/desc","A simple and light but palatable salad consisting of various raw vegetables, topped with stripes of smoked salmon."
"sheet name=""recipe""|12 majorIngredient=""Salmon"" minorIngredient=""Mushrooms""|desc|||/desc","Hollowed out button mushroom caps stuffed with a mix of the ground stems and salmon, baked at a somewhat low temperature to keep the caps juicy."
"sheet name=""recipe""|13 majorIngredient=""Salmon"" minorIngredient=""Cereals""|desc|||/desc","A somewhat stodgy snack made of fish and flour which is loved by kids, and also something of a comfort food for adult."
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|name|||/name","Salmon in a Salt Crust"
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|desc|||/desc","A whole salmon, cooked in a coarse sea salt crust. Best served with a fresh, light mead!"
"sheet name=""recipe""|15 majorIngredient=""Salmon"" minorIngredient=""Honey""|desc|||/desc","Fillets of salmon brushed with honey and seared for a short amount of time. Comforting, especially in winter."
"sheet name=""recipe""|16 majorIngredient=""Deer""|desc|||/desc","A large piece of deer meat, simply roasted on a spit."
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|name|||/name","Deer Steak Topped with Fried Eggs"
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|desc|||/desc","A juicy steak stopped with two pan-fried eggs. For those Vikings who don't skimp on protein!"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|name|||/name","Grilled Deer with Aromatic Herbs"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|desc|||/desc","Big game can have a strong, well, gamey flavor. To make up for that, nothing quite tops a fine herbal seasoning!"
"sheet name=""recipe""|19 majorIngredient=""Deer"" minorIngredient=""Vegetables""|desc|||/desc","An exquisite meal with a long simmering time. Meat and veggies alike become extra tender and savoury in the process!"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|name|||/name","Deer & Mushroom Stew"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|desc|||/desc","A dish that brings out the best of the deer meat and the juicy mushrooms. A favourite in Autumn!"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|name|||/name","Deer & Beer Pie"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|desc|||/desc","Nothing quite beats the taste and texture of this beer-braised deer meat embedded in a crusty dough."
"sheet name=""expedition""|Weekly1|desc|||/desc","Achieve side goals during your battles that range from menial tasks to the most arduos endeavours, and reap the rewards to unlock Treasures!"
"sheet name=""recipe""|RecipeMiniFeast|names|0|text|/text","Venison & Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|1|text|/text","Hearty Venison & Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|2|text|/text","Seasoned Venison & Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|3|text|/text","Chef's Choice Venison & Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|desc|||/desc","A plate of vegetables and mushrooms with strips of deer meat. While it doesn't look like much, most Vikings are grateful for it as it keeps their belly full and their spirits high."
"sheet name=""recipe""|RecipeMiniFeast|flavor|||/flavor","Ratatouille is actually a recently invented dish, originating from Southeast France. It also has nothing to do with rats."
"sheet name=""recipe""|RecipeCraft|names|0|text|/text","Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|names|1|text|/text","Hearty Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|names|2|text|/text","Seasoned Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|names|3|text|/text","Chef's Choice Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|desc|||/desc","Breaded fish fillets pan-fried with a bit of oil and served with fresh vegetables. A light, healthy dish which keeps both mind and body sharp as a pickaxe."
"sheet name=""recipe""|RecipeCraft|flavor|||/flavor","Which kid doesn't love those?"
"sheet name=""recipe""|RecipeWinter|desc|||/desc","A delicious mix of venison, vegetables and mushrooms, simmered for hours in a cookpot and served piping hot. Perfect for sustaining those long, cold winter nights."
"sheet name=""recipe""|RecipeHealth|names|1|text|/text","Hearty Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|2|text|/text","Seasoned Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|3|text|/text","Chef's Choice Fish Soup"
"sheet name=""recipe""|RecipeHealth|desc|||/desc","Fish, vegetables and mushrooms cooked to a perfection in sea water, which most Vikings will find delicious, provided they don't mind a strong iodized flavour. Very healthy!"
"sheet name=""recipe""|RecipeDefense|desc|||/desc","A particularly filling buffet of seafood, vegetables and mushrooms. Not exactly the meal you'll want to eat before taking a hike, but very fortifying and comforting."
"sheet name=""recipe""|RecipeAttack|desc|||/desc","Wild boar ribs slightly caramelized with mead, served with roasted vegetables and mushrooms, for those Vikings who don't skimp on proteins."
"sheet name=""attribute""|AttackPower|desc|||/desc","Increases attack power by ::percent::."
"sheet name=""attribute""|MoveSpeed|desc|||/desc","Increases move speed by ::percent::."
"sheet name=""attribute""|WinterResist|desc|||/desc","Reduces [Food] and [Wood] consumption during winter by ::percent::."
"sheet name=""attribute""|DefensePower|desc|||/desc","Increases defensive power by ::percent::."
"sheet name=""attribute""|ProjectileResist|desc|||/desc","Increases projectile resistance by ::percent::."
"sheet name=""attribute""|ForgeSpeed|desc|||/desc","Increases forging speed by ::percent::."
"sheet name=""attribute""|MiningSpeed|desc|||/desc","Increases mining speed by ::percent::."
"sheet name=""attribute""|BuildingSpeed|desc|||/desc","Increases building speed by ::percent::."
"sheet name=""attribute""|NewVillagerSpeed|desc|||/desc","New villagers will arrive at the [TownHall] ::percent:: faster."
"sheet name=""attribute""|HealthRegen|desc|||/desc","Units in your territory or neutral zones will slowly regenerate their health over time."
"sheet name=""attribute""|ScoutSpeed|desc|||/desc","Increases scouting speed by ::percent::."
"sheet name=""attribute""|ProductionBonus|desc|||/desc","Increases production by ::percent::."
"sheet name=""attribute""|ProductionValue|desc|||/desc","Adds ::value:: to [Food], [Wood], [Money] and [Lore]."
"sheet name=""attribute""|HappyValue|desc|||/desc","Increases [Happy] by ::value::."
"sheet name=""attribute""|ScoutDamageImmune|desc|||/desc","[Scout] are immune to damage while scouting."
"sheet name=""attribute""|DodgeBonus|desc|||/desc","Units have ::percent:: more dodge chance."
"sheet name=""attribute""|MilitaryBonus|desc|||/desc","Military units gain ::percent:: more [MilitaryXP]"
"g id=""help""|t id=""rumor_monger_allies""||||/t","This faction has heard bad things about your enemy."
"g id=""help""|t id=""rumor_monger_enemies""||||/t","This faction has heard bad things about you."
"g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","Colonize the area to become protector of Northgard and achieve victory!"
"g id=""help""|g id=""victories""|t id=""helheim""|||/t","Colonize the Gates of Helheim and keep it under your control to achieve victory!"
"g id=""help""|g id=""victories""|t id=""magmaflow""|||/t","Build a Forge in this area and forge the Sword of Odin to achieve victory!"
...
...
@@ -361,7 +368,10 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""title""|/t","Add / remove units from selection"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""tooltip""|/t","Pressing this when selecting units in any way will make them join or leave the selected group"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [RelicShield]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [::building::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
"g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]."
...
...
@@ -690,7 +720,7 @@
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of [FountainFame]."
"g id=""dialogs""|t id=""fountain_wisdom_granted""||||/t","This is a gift from [FountainFame]."
"g id=""dialogs""|t id=""fountain_wisdom_granted""||||/t","This is a gift from [FountainFame] (does not count toward a Lore victory or Blessing unlock)."
"g id=""dialogs""|t id=""fountain_wisdom_lost""||||/t","You need [FountainFame] to benefit from this tech."
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""uncolonize_progress""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""losing_control""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""taking_control""||||/t","Taking control (::v::%)"
"g id=""dialogs""|t id=""mine_depleted""||||/t","This mine is depleted. You can destroy it."
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|t id=""gift_bonus""||||/t","You are currently giving [::res::] to <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increases extracting speed by ::percent::."
...
...
@@ -744,6 +782,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""calendar_stockpiling""||||/t","<font color=""#R"">Stockpiling:</font> hurry up! Your units get ::percent:: bonus production."
"g id=""tip""|g id=""calendar""|t id=""next_villager""|||/t","A new villager will join us in ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","You clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""cooking_end""|||/t","Effect ends in ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
"g id=""tip""|t id=""assigned_specific""||||/t","Number of assigned [::unitName::]s"
"g id=""tip""|t id=""goat_sheep_bonus""||||/t","This effect lasts all year long if the [Sheep] is in a [Sheepfold]."
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""squirrel_stove_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""require_res_wood_limit""||||/t","Not enough ::res:: for ::building::."
"g id=""tip""|t id=""building_without_woodcutter""||||/t"," You will not have enough wood to build [WoodLodge].<br/>Are you sure to build it ? "
"g id=""tip""|t id=""building_without_woodcutter""||||/t"," You will not have enough [Wood] to build [WoodLodge].<br/>Are you sure you want to build it ? "
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
...
...
@@ -1075,7 +1122,9 @@
"g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]"
"g id=""tip""|t id=""heal_select""||||/t","Heal This Unit"
"g id=""tip""|t id=""trade_out_recap""||||/t","You are trading <img src=""/r/::res::""/><font color=""#B"">::amount::</font> for <img src=""/r/Money""/><font color=""#G"">::money::</font>."
"g id=""tip""|t id=""trade_in_recap""||||/t","<font color=""::color::"">::name::</font> is trading you <img src=""/r/::res::""/><font color=""#B"">::amount::</font> for <img src=""/r/Money""/><font color=""#G"">::money::</font>."
"g id=""tip""|t id=""trade_in_recap""||||/t","You gain <img src=""/r/::res::""/><font color=""#00BB00"">::amount::</font> with <font color=""::color::"">::name::</font>'s trade route."
"g id=""tip""|t id=""gift_out_recap""||||/t","You are giving <img src=""/r/::res::""/><font color=""#00BB00"">::amount::</font>."
"g id=""tip""|t id=""gift_in_recap""||||/t","<font color=""::color::"">::name::</font> is giving you <img src=""/r/::res::""/><font color=""#00BB00"">::amount::</font>."
"g id=""tip""|g id=""transfer_area""|t id=""has_townhall""|||/t","Can't transfer Townhall area."
...
...
@@ -1186,10 +1235,12 @@
"g id=""notify""|t id=""faction_conceded""||||/t","<font color=""::color::"">::name::</font> has conceded!"
"g id=""notify""|t id=""faction_defeated_by""||||/t","<font color=""::color::"">::name::</font> has been defeated by <font color=""::byColor::"">::by::</font>!"
"g id=""notify""|t id=""faction_defeated_by_res""||||/t","<font color=""::color::"">::name::</font> has been defeated by <font color=""::byColor::"">::by::</font>! You gain ::resList::."
"g id=""notify""|t id=""giants_friends""||||/t","<font color=""::color::"">::name::</font> are now your friends! [GiantHero] has joined your clan and is waiting at your Town Hall!"
"g id=""notify""|t id=""giants_friends_with""||||/t","<font color=""::color::"">::name::</font> has befriended <font color=""::byColor::"">::by::</font>! He has gained tremendous power with this alliance!"
"g id=""notify""|t id=""giants_friends""||||/t","::name:: are now your friends! You received ::fame:: [Fame] and [GiantHero] has joined your clan and is waiting at your Town Hall!"
"g id=""notify""|t id=""giants_friends_with""||||/t","::name:: has befriended ::by::! He has gained tremendous power with this alliance!"
"g id=""notify""|t id=""giants_friends_no_hero""||||/t","::name:: are now your friends! You received ::fame:: [Fame]."
"g id=""notify""|t id=""myrk_attack""||||/t","[Myrkalfar]s have launched an assault against <font color=""::color::"">::name::</font>."
"g id=""notify""|t id=""friend_no_attack""||||/t","You have befriended the [Myrkalfar]s. They will no longer attack you."
"g id=""notify""|t id=""friend_no_attack""||||/t","You have befriended the [Myrkalfar]s. You receive ::fame:: [Fame] and they will no longer attack you."
"g id=""notify""|t id=""kobolds_friends""||||/t","You are friendly with the [Kobold]s. You received ::fame:: [Fame]."
"g id=""notify""|t id=""lost_align""||||/t","Your attack has <font color=""#B"">soured relations</font> with <font color=""::color::"">::name::</font>!"
"g id=""notify""|t id=""scout_hurt""||||/t","Your [Scout] was hurt while exploring a new area."
"g id=""notify""|t id=""scout_die""||||/t","Your [Scout] <font color=""#R"">died</font> while exploring a new area."
...
...
@@ -1230,8 +1281,12 @@
"g id=""notify""|t id=""incoming_raid_other""||||/t","A mercenary ship has been spotted nearby."
"g id=""notify""|t id=""incoming_raid_giant""||||/t","A [Giant] ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","A [Giant] ship has been spotted nearby."
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive against you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive against your enemies!"
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_gift""||||/t","<font color=""::color::"">::name::</font> has started giving you [::res::]!"
"g id=""notify""|t id=""ally_gift_off""||||/t","<font color=""::color::"">::name::</font> has stopped giving you [::res::]."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> has organized a feast."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> has organized a great feast in the honor of the Kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> has transferred control of a new area to you."
...
...
@@ -1244,6 +1299,7 @@
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] has left Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","A ship came back from a Great Trade Route. You have gained ::res1::, ::res2:: and ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","A ship came back from a Great Trade Route. You have gained ::res1:: and ::res2::."
"g id=""notify""|t id=""ingredients_drakkar""||||/t","A ship delivered you a set of ingredients for cooking."
"g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
...
...
@@ -1277,6 +1333,12 @@
"g id=""notify""|t id=""sacred_lure_ally_ended""||||/t","Your [::lureKind::] has been removed from your ally's territory."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [RuneMaster]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""self_fame""||||/t","You finished preparing ::dish_name:: and earned ::fame_gain:: [Fame], your clan is enjoying the meal."
"g id=""notify""|t id=""self""||||/t","You finished preparing ::dish_name::, your clan is enjoying the meal."
"g id=""notify""|t id=""other""||||/t","You received ::dish_name:: from ::player_name::, your clan will enjoy the benefits of the meal for ::duration:: months."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcefully cancelled."
"g id=""notify""|t id=""ai_plan""||||/t","::player_name:: is planning to prepare ::dish_name:: next month."
"g id=""notify""|t id=""stockpiling_winter""||||/t","Winter approaches, your clan is gathering more resources for the bitter cold to come."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby_desc"" skip=""expedition""||/t","If you leave Conquest Coop, you will close your lobby. Continue?"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now finish the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""help""|t id=""rumor_monger_allies""||||/t","This faction has heard bad things about your enemy."
"g id=""help""|t id=""rumor_monger_enemies""||||/t","This faction has heard bad things about you."
"g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","Colonize the area to become protector of Northgard and achieve victory!"
"g id=""help""|g id=""victories""|t id=""helheim""|||/t","Colonize the Gates of Helheim and keep it under your control to achieve victory!"
"g id=""help""|g id=""victories""|t id=""magmaflow""|||/t","Build a Forge in this area and forge the Sword of Odin to achieve victory!"
...
...
@@ -361,7 +368,10 @@
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""title""|/t","Add / remove units from selection"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""tooltip""|/t","Pressing this when selecting units in any way will make them join or leave the selected group"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [RelicShield]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [::building::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
"g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]."
...
...
@@ -690,7 +720,7 @@
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of [FountainFame]."
"g id=""dialogs""|t id=""fountain_wisdom_granted""||||/t","This is a gift from [FountainFame]."
"g id=""dialogs""|t id=""fountain_wisdom_granted""||||/t","This is a gift from [FountainFame] (does not count toward a Lore victory or Blessing unlock)."
"g id=""dialogs""|t id=""fountain_wisdom_lost""||||/t","You need [FountainFame] to benefit from this tech."
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""uncolonize_progress""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""losing_control""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""taking_control""||||/t","Taking control (::v::%)"
"g id=""dialogs""|t id=""mine_depleted""||||/t","This mine is depleted. You can destroy it."
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|t id=""gift_bonus""||||/t","You are currently giving [::res::] to <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increases extracting speed by ::percent::."
...
...
@@ -744,6 +782,7 @@
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""calendar_stockpiling""||||/t","<font color=""#R"">Stockpiling:</font> hurry up! Your units get ::percent:: bonus production."
"g id=""tip""|g id=""calendar""|t id=""next_villager""|||/t","A new villager will join us in ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","You clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""cooking_end""|||/t","Effect ends in ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
"g id=""tip""|t id=""assigned_specific""||||/t","Number of assigned [::unitName::]s"
"g id=""tip""|t id=""goat_sheep_bonus""||||/t","This effect lasts all year long if the [Sheep] is in a [Sheepfold]."
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""squirrel_stove_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""require_res_wood_limit""||||/t","Not enough ::res:: for ::building::."
"g id=""tip""|t id=""building_without_woodcutter""||||/t"," You will not have enough wood to build [WoodLodge].<br/>Are you sure to build it ? "
"g id=""tip""|t id=""building_without_woodcutter""||||/t"," You will not have enough [Wood] to build [WoodLodge].<br/>Are you sure you want to build it ? "
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
...
...
@@ -1075,7 +1122,9 @@
"g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]"
"g id=""tip""|t id=""heal_select""||||/t","Heal This Unit"
"g id=""tip""|t id=""trade_out_recap""||||/t","You are trading <img src=""/r/::res::""/><font color=""#B"">::amount::</font> for <img src=""/r/Money""/><font color=""#G"">::money::</font>."
"g id=""tip""|t id=""trade_in_recap""||||/t","<font color=""::color::"">::name::</font> is trading you <img src=""/r/::res::""/><font color=""#B"">::amount::</font> for <img src=""/r/Money""/><font color=""#G"">::money::</font>."
"g id=""tip""|t id=""trade_in_recap""||||/t","You gain <img src=""/r/::res::""/><font color=""#00BB00"">::amount::</font> with <font color=""::color::"">::name::</font>'s trade route."
"g id=""tip""|t id=""gift_out_recap""||||/t","You are giving <img src=""/r/::res::""/><font color=""#00BB00"">::amount::</font>."
"g id=""tip""|t id=""gift_in_recap""||||/t","<font color=""::color::"">::name::</font> is giving you <img src=""/r/::res::""/><font color=""#00BB00"">::amount::</font>."
"g id=""tip""|g id=""transfer_area""|t id=""has_townhall""|||/t","Can't transfer Townhall area."
...
...
@@ -1186,10 +1235,12 @@
"g id=""notify""|t id=""faction_conceded""||||/t","<font color=""::color::"">::name::</font> has conceded!"
"g id=""notify""|t id=""faction_defeated_by""||||/t","<font color=""::color::"">::name::</font> has been defeated by <font color=""::byColor::"">::by::</font>!"
"g id=""notify""|t id=""faction_defeated_by_res""||||/t","<font color=""::color::"">::name::</font> has been defeated by <font color=""::byColor::"">::by::</font>! You gain ::resList::."
"g id=""notify""|t id=""giants_friends""||||/t","<font color=""::color::"">::name::</font> are now your friends! [GiantHero] has joined your clan and is waiting at your Town Hall!"
"g id=""notify""|t id=""giants_friends_with""||||/t","<font color=""::color::"">::name::</font> has befriended <font color=""::byColor::"">::by::</font>! He has gained tremendous power with this alliance!"
"g id=""notify""|t id=""giants_friends""||||/t","::name:: are now your friends! You received ::fame:: [Fame] and [GiantHero] has joined your clan and is waiting at your Town Hall!"
"g id=""notify""|t id=""giants_friends_with""||||/t","::name:: has befriended ::by::! He has gained tremendous power with this alliance!"
"g id=""notify""|t id=""giants_friends_no_hero""||||/t","::name:: are now your friends! You received ::fame:: [Fame]."
"g id=""notify""|t id=""myrk_attack""||||/t","[Myrkalfar]s have launched an assault against <font color=""::color::"">::name::</font>."
"g id=""notify""|t id=""friend_no_attack""||||/t","You have befriended the [Myrkalfar]s. They will no longer attack you."
"g id=""notify""|t id=""friend_no_attack""||||/t","You have befriended the [Myrkalfar]s. You receive ::fame:: [Fame] and they will no longer attack you."
"g id=""notify""|t id=""kobolds_friends""||||/t","You are friendly with the [Kobold]s. You received ::fame:: [Fame]."
"g id=""notify""|t id=""lost_align""||||/t","Your attack has <font color=""#B"">soured relations</font> with <font color=""::color::"">::name::</font>!"
"g id=""notify""|t id=""scout_hurt""||||/t","Your [Scout] was hurt while exploring a new area."
"g id=""notify""|t id=""scout_die""||||/t","Your [Scout] <font color=""#R"">died</font> while exploring a new area."
...
...
@@ -1230,8 +1281,12 @@
"g id=""notify""|t id=""incoming_raid_other""||||/t","A mercenary ship has been spotted nearby."
"g id=""notify""|t id=""incoming_raid_giant""||||/t","A [Giant] ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","A [Giant] ship has been spotted nearby."
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive against you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive against your enemies!"
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_gift""||||/t","<font color=""::color::"">::name::</font> has started giving you [::res::]!"
"g id=""notify""|t id=""ally_gift_off""||||/t","<font color=""::color::"">::name::</font> has stopped giving you [::res::]."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> has organized a feast."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> has organized a great feast in the honor of the Kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> has transferred control of a new area to you."
...
...
@@ -1244,6 +1299,7 @@
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] has left Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","A ship came back from a Great Trade Route. You have gained ::res1::, ::res2:: and ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","A ship came back from a Great Trade Route. You have gained ::res1:: and ::res2::."
"g id=""notify""|t id=""ingredients_drakkar""||||/t","A ship delivered you a set of ingredients for cooking."
"g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
...
...
@@ -1277,6 +1333,12 @@
"g id=""notify""|t id=""sacred_lure_ally_ended""||||/t","Your [::lureKind::] has been removed from your ally's territory."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [RuneMaster]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""self_fame""||||/t","You finished preparing ::dish_name:: and earned ::fame_gain:: [Fame], your clan is enjoying the meal."
"g id=""notify""|t id=""self""||||/t","You finished preparing ::dish_name::, your clan is enjoying the meal."
"g id=""notify""|t id=""other""||||/t","You received ::dish_name:: from ::player_name::, your clan will enjoy the benefits of the meal for ::duration:: months."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcefully cancelled."
"g id=""notify""|t id=""ai_plan""||||/t","::player_name:: is planning to prepare ::dish_name:: next month."
"g id=""notify""|t id=""stockpiling_winter""||||/t","Winter approaches, your clan is gathering more resources for the bitter cold to come."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby_desc"" skip=""expedition""||/t","If you leave Conquest Coop, you will close your lobby. Continue?"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now finish the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."