"sheet name=""unit""|GiantBoar|desc|||/desc","It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, you can control it."
"sheet name=""unit""|GiantBoar|desc|||/desc","It can be sacrificed to gain 200 [Food] and it defends your territory. Outside of combat, you can control it."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerates quickly."
...
...
@@ -524,7 +524,7 @@
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be cleared by a [Scout] and will give some [Wood] afterward."
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal zone with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against [WatchTower]s by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01]. <br/>After [Hero01] died at least once, -::inv_percent1:: [Money] costs and no [Iron] to recruit him again.<br/>You can trade even when at war."
"sheet name=""tech""|Barricades|desc|||/desc","[Sheep] in [Sheepfold] earn you +::value:: [Money].<br/>[Sheep]s can be sacrificed for ::value1:: [Money]."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. <br/>Trade routes with [Jotunn] earn you +::percent:: more relationship."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on zones with a natural food source. <br/>Trade routes with [Jotunn] earn you +::percent:: more relationship."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","For each [FoodSilo], gain +::value1:: [Food] and +::value2:: [Happy].<br/>If upgraded, gain +::value:: [Food] and +::value3::[Happy] instead."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them.<br/>Trade routes with neutral factions earn you +::percent1:: more [Money] and relationship."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them.<br/>Trade routes with neutral factions earn you +::percent1:: more [Money] and a better relationship."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money] and relationship."
"sheet name=""tech""|FreshFish|desc|||/desc","::value:: [NornArmor] appears at your [TownHall]. You can control ::value:: more [NornArmor].<br/>[NornArmor] passive regeneration increases by ::percent1:: and works on [HighTide] tiles."
"sheet name=""tech""|FreshFish|desc|||/desc","You can control ::value:: more [NornArmor].<br/>[NornArmor] passive regeneration increases by ::percent1:: which also works on [HighTide] zones."
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.<br/>You gain ::value2:: [Money] during meals.<br/>All Meals gain +::value1:: [Happy]."
"sheet name=""tech""|Economics|desc|||/desc","All [Money] income is increased by ::percent::.<br/>You gain ::value2:: [Money] during meals.<br/>All Meals gain +::value1:: [Happy]."
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers gain ::percent:: resistance when feasting."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your [WatchTower]s and your units gain ::percent:: resistance in your territory when feasting."
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone] for each completed year, and again at the start of every subsequent year."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: [Happy] and +::value4:: [Lore] production<br/><font color=""#R"">Jörd: </font> Your army and upgraded towers get +::percent_value3:: attack power"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: [Happy] and +::value4:: [Lore] production<br/><font color=""#R"">Jörd: </font> Your army and upgraded [WatchTower]s get +::percent_value3:: attack power"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
...
...
@@ -1028,7 +1029,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","You gain ::value0:: [Stone] and ::value1:: [Iron]."
"sheet name=""clan""|Bear|title2|||/title2","the clan of the Bear"
"sheet name=""clan""|Bear|desc|||/desc","Stalwart protectors of the land, the Bjarki clan claims the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well equipped to survive the harsh winters of Northgard."
"sheet name=""clan""|Bear|bonuses|0|desc|/desc","Food and Firewood penalties in winter are reduced by ::inv_percent::."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your [TrainingCamp]."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your [TrainingCamp]. It regenerates and produce [Food] near [Shoal]."
"sheet name=""clan""|Bear|bonuses|2|desc|/desc","Instead of having reduced power, your military units gain ::percent:: resistance bonus during the winter."
"sheet name=""event""|CeremonialBonfire|desc|||/desc","Contribute to the Bonfire by sending [Wood]. Contributing awards [Lore], but the best contributor will be awarded a free knowledge."
"sheet name=""event""|CeremonialBonfire|announce|||/announce","The construction of the Bonfire has begun!"
"sheet name=""event""|DwarfGems|desc|||/desc","The [Dwarf]s are greedily looking for [Gemstone]. Mine it and send it to them... or sell it for your own profit!"
"sheet name=""event""|DwarfGems|announce|||/announce","[Gemstone]s have emerged from the earth!"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with ::value:: [GiantCrow]s. Cannot send a raid on tiles with a [TownHall] until [Mercenaries] is unlocked."
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with ::value:: [GiantCrow]s. Cannot send a raid on zones with a [TownHall] until [Mercenaries] is unlocked."
"sheet name=""ability""|CallGiantBoar|name|||/name","Call of Gullinbursti"
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a [GiantBoar]. It is not controllable while in combat."
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.<br/>You can colonize a neutral non-coastal zone for the normal cost.<br/>Makes fish appear in lakes if there are none.<br/>You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army. They will produce [Happy] in your territory."
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""neutral""|FactionFaction|relation.friendlyDesc|||/relation.friendlyDesc","You gain ::value:: [Fame].<br/>[Giant] gives you one of their strongest champion."
"sheet name=""neutral""|FactionFaction|relation.enemyDesc|||/relation.enemyDesc","[Giant]s attacks you regularly."
"sheet name=""neutral""|KoboldFaction|relation.friendlyDesc|||/relation.friendlyDesc","You gain ::value:: [Fame].<br/>Trade routes with [Kobold]s earn +::value1::[Money]."
"sheet name=""neutral""|KoboldFaction|relation.enemyDesc|||/relation.enemyDesc","[Kobold]s attacks you in priority and more aggressively."
"sheet name=""neutral""|MyrkalfarFaction|relation.friendlyDesc|||/relation.friendlyDesc","You gain ::value:: [Fame]. [Myrkalfar]s will mainly target clans you are hostile or in war with."
"sheet name=""neutral""|MyrkalfarFaction|relation.enemyDesc|||/relation.enemyDesc","[Myrkalfar]s attacks you in priority and steals ::value2:: [Food], ::value2::[Wood] and ::value2::[Money] each time."
"sheet name=""unit""|GiantBoar|desc|||/desc","It can be sacrificed to gain 200 [Food] and it defends you territory. Outside combat, you can control it."
"sheet name=""unit""|GiantBoar|desc|||/desc","It can be sacrificed to gain 200 [Food] and it defends your territory. Outside of combat, you can control it."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerates quickly."
...
...
@@ -524,7 +524,7 @@
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be cleared by a [Scout] and will give some [Wood] afterward."
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal tile with 2 [GiantCrow]s"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal zone with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against Defense Towers by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against [WatchTower]s by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01]. <br/>After [Hero01] died at least once, -::inv_percent1:: [Money] costs and no [Iron] to recruit him again.<br/>You can trade even when at war."
"sheet name=""tech""|Barricades|desc|||/desc","[Sheep] in [Sheepfold] earn you +::value:: [Money].<br/>[Sheep]s can be sacrificed for ::value1:: [Money]."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. <br/>Trade routes with [Jotunn] earn you +::percent:: more relationship."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on zones with a natural food source. <br/>Trade routes with [Jotunn] earn you +::percent:: more relationship."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","For each [FoodSilo], gain +::value1:: [Food] and +::value2:: [Happy].<br/>If upgraded, gain +::value:: [Food] and +::value3::[Happy] instead."
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them.<br/>Trade routes with neutral factions earn you +::percent1:: more [Money] and relationship."
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them.<br/>Trade routes with neutral factions earn you +::percent1:: more [Money] and a better relationship."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money] and relationship."
"sheet name=""tech""|FreshFish|desc|||/desc","::value:: [NornArmor] appears at your [TownHall]. You can control ::value:: more [NornArmor].<br/>[NornArmor] passive regeneration increases by ::percent1:: and works on [HighTide] tiles."
"sheet name=""tech""|FreshFish|desc|||/desc","You can control ::value:: more [NornArmor].<br/>[NornArmor] passive regeneration increases by ::percent1:: which also works on [HighTide] zones."
"sheet name=""tech""|Economics|desc|||/desc","Every [Money] income is increase by ::percent::.<br/>You gain ::value2:: [Money] during meals.<br/>All Meals gain +::value1:: [Happy]."
"sheet name=""tech""|Economics|desc|||/desc","All [Money] income is increased by ::percent::.<br/>You gain ::value2:: [Money] during meals.<br/>All Meals gain +::value1:: [Happy]."
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your Defense Towers gain ::percent:: resistance when feasting."
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your [WatchTower]s and your units gain ::percent:: resistance in your territory when feasting."
"sheet name=""tech""|Supply|desc|||/desc","You gain +::value:: [Food], [Wood] and [Money], +::value2::[Lore] and +::value1:: [Stone] for each completed year, and again at the start of every subsequent year."
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: [Happy] and +::value4:: [Lore] production<br/><font color=""#R"">Jörd: </font> Your army and upgraded towers get +::percent_value3:: attack power"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">Freya: </font>Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/><font color=""#R"">Baldr: </font> +::value2:: [Happy] and +::value4:: [Lore] production<br/><font color=""#R"">Jörd: </font> Your army and upgraded [WatchTower]s get +::percent_value3:: attack power"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
...
...
@@ -1028,7 +1029,7 @@
"sheet name=""tech""|LokiBlessing|desc|||/desc","You gain ::value0:: [Stone] and ::value1:: [Iron]."
"sheet name=""clan""|Bear|title2|||/title2","the clan of the Bear"
"sheet name=""clan""|Bear|desc|||/desc","Stalwart protectors of the land, the Bjarki clan claims the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well equipped to survive the harsh winters of Northgard."
"sheet name=""clan""|Bear|bonuses|0|desc|/desc","Food and Firewood penalties in winter are reduced by ::inv_percent::."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your [TrainingCamp]."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your [TrainingCamp]. It regenerates and produce [Food] near [Shoal]."
"sheet name=""clan""|Bear|bonuses|2|desc|/desc","Instead of having reduced power, your military units gain ::percent:: resistance bonus during the winter."
"sheet name=""event""|CeremonialBonfire|desc|||/desc","Contribute to the Bonfire by sending [Wood]. Contributing awards [Lore], but the best contributor will be awarded a free knowledge."
"sheet name=""event""|CeremonialBonfire|announce|||/announce","The construction of the Bonfire has begun!"
"sheet name=""event""|DwarfGems|desc|||/desc","The [Dwarf]s are greedily looking for [Gemstone]. Mine it and send it to them... or sell it for your own profit!"
"sheet name=""event""|DwarfGems|announce|||/announce","[Gemstone]s have emerged from the earth!"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within an area that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with ::value:: [GiantCrow]s. Cannot send a raid on tiles with a [TownHall] until [Mercenaries] is unlocked."
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with ::value:: [GiantCrow]s. Cannot send a raid on zones with a [TownHall] until [Mercenaries] is unlocked."
"sheet name=""ability""|CallGiantBoar|name|||/name","Call of Gullinbursti"
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a [GiantBoar]. It is not controllable while in combat."
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.<br/>You can colonize a neutral non-coastal zone for the normal cost.<br/>Makes fish appear in lakes if there are none.<br/>You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army. They will produce [Happy] in your territory."
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""neutral""|FactionFaction|relation.friendlyDesc|||/relation.friendlyDesc","You gain ::value:: [Fame].<br/>[Giant] gives you one of their strongest champion."
"sheet name=""neutral""|FactionFaction|relation.enemyDesc|||/relation.enemyDesc","[Giant]s attacks you regularly."
"sheet name=""neutral""|KoboldFaction|relation.friendlyDesc|||/relation.friendlyDesc","You gain ::value:: [Fame].<br/>Trade routes with [Kobold]s earn +::value1::[Money]."
"sheet name=""neutral""|KoboldFaction|relation.enemyDesc|||/relation.enemyDesc","[Kobold]s attacks you in priority and more aggressively."
"sheet name=""neutral""|MyrkalfarFaction|relation.friendlyDesc|||/relation.friendlyDesc","You gain ::value:: [Fame]. [Myrkalfar]s will mainly target clans you are hostile or in war with."
"sheet name=""neutral""|MyrkalfarFaction|relation.enemyDesc|||/relation.enemyDesc","[Myrkalfar]s attacks you in priority and steals ::value2:: [Food], ::value2::[Wood] and ::value2::[Money] each time."
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|t id=""cancel""|||/t","Event has been cancel."
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""ceremonial_bonfire""|t id=""discovered""||/t","You discovered the Bonfire's foundation!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""ceremonial_bonfire""|t id=""win""||/t","You were the best contributor to the Bonfire! You earned one free knowledge!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""myrkalfar_ransom""|t id=""lose""||/t","The [Myrkalfar]s are dissatisfied by your contribution... expect retaliation!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""kobold_ritual""|t id=""discovered""||/t","You discovered the Kobold Idol!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""kobold_ritual""|t id=""win""||/t","The [Kobold]s regard you as their protector!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""jotun_war""|t id=""win""||/t","The [Jotunn]s you sided with have emerged victorious!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""marmenill_call""|t id=""win""||/t","Your effort in the [Marmenill]s' raids paid off!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""dawarf_gems""|t id=""win""||/t","The [Dwarf]s are thankful for your mining efforts!"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied [WatchTower] in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_building""|||/t","There is no building in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_relic_creator""|||/t","You can't use this relic, you aren't its creator."
...
...
@@ -629,7 +652,7 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","Crowd Control cooldown. Remaining ::time::"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own ::number:: [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building_nornarmor""|||/t","Requires [::building_name::] or [::zone::] tile"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building_nornarmor""|||/t","Requires [::building_name::] or [::zone::] zone"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [::building::]."
...
...
@@ -1211,7 +1234,7 @@
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","You can only launch a raid on an enemy or neutral beach"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","A mercenary ship is already on its way to this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","There are already troops of this type in this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_townhall""||||/t","You need [Mercenaries] (::fame:: [Fame]) to launch raids on an enemy tile with a [TownHall]."
"g id=""tip_action""|t id=""mercenaries_not_ok_townhall""||||/t","You need [Mercenaries] (::fame:: [Fame]) to launch raids on an enemy zone with a [TownHall]."
"g id=""tip_action""|t id=""mercenaries_add""||||/t","Add ::value:: [Mercenary]s to the raid."
"g id=""tip_action""|t id=""pillage_warning""||||/t","Need to upgrade the raid in the forge."
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new zones, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!"
"g id=""title""|g id=""new_kickstarter""|t id=""title""|||/t","Northgard: Uncharted Lands is now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""desc""|||/t","The board game based on Northgard is now live on Kickstarter!<br/>Northgard: Uncharted Lands is a card-driven 4X game (exploration, expansion, exploitation, extermination) including deck building mechanics. Discover and support the game now on Kickstarter!"
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@@ -1923,7 +1946,7 @@
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","There is no lake to place fishes in."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","You can't manually place fishes in the ocean."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","You can't place fishes on a coastal tile."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","You can't place fishes on a coastal zone."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","The zone is too small to have fishes."
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|t id=""cancel""|||/t","Event has been cancel."
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""ceremonial_bonfire""|t id=""discovered""||/t","You discovered the Bonfire's foundation!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""ceremonial_bonfire""|t id=""win""||/t","You were the best contributor to the Bonfire! You earned one free knowledge!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""myrkalfar_ransom""|t id=""lose""||/t","The [Myrkalfar]s are dissatisfied by your contribution... expect retaliation!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""kobold_ritual""|t id=""discovered""||/t","You discovered the Kobold Idol!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""kobold_ritual""|t id=""win""||/t","The [Kobold]s regard you as their protector!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""jotun_war""|t id=""win""||/t","The [Jotunn]s you sided with have emerged victorious!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""marmenill_call""|t id=""win""||/t","Your effort in the [Marmenill]s' raids paid off!"
"g id=""ui""|g id=""competitive_events"" skip=""KaD""|g id=""dawarf_gems""|t id=""win""||/t","The [Dwarf]s are thankful for your mining efforts!"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied [WatchTower] in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_building""|||/t","There is no building in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_relic_creator""|||/t","You can't use this relic, you aren't its creator."
...
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@@ -629,7 +652,7 @@
"g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","Crowd Control cooldown. Remaining ::time::"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own ::number:: [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building_nornarmor""|||/t","Requires [::building_name::] or [::zone::] tile"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building_nornarmor""|||/t","Requires [::building_name::] or [::zone::] zone"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [::building::]."
...
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@@ -1211,7 +1234,7 @@
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","You can only launch a raid on an enemy or neutral beach"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","A mercenary ship is already on its way to this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","There are already troops of this type in this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_townhall""||||/t","You need [Mercenaries] (::fame:: [Fame]) to launch raids on an enemy tile with a [TownHall]."
"g id=""tip_action""|t id=""mercenaries_not_ok_townhall""||||/t","You need [Mercenaries] (::fame:: [Fame]) to launch raids on an enemy zone with a [TownHall]."
"g id=""tip_action""|t id=""mercenaries_add""||||/t","Add ::value:: [Mercenary]s to the raid."
"g id=""tip_action""|t id=""pillage_warning""||||/t","Need to upgrade the raid in the forge."
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new zones, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!"
"g id=""title""|g id=""new_kickstarter""|t id=""title""|||/t","Northgard: Uncharted Lands is now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""desc""|||/t","The board game based on Northgard is now live on Kickstarter!<br/>Northgard: Uncharted Lands is a card-driven 4X game (exploration, expansion, exploitation, extermination) including deck building mechanics. Discover and support the game now on Kickstarter!"
...
...
@@ -1923,7 +1946,7 @@
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","There is no lake to place fishes in."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","You can't manually place fishes in the ocean."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","You can't place fishes on a coastal tile."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","You can't place fishes on a coastal zone."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","The zone is too small to have fishes."