"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn ist ein legendärer [Giant], der sich mit Menschen angefreundet hat und ihnen seine unübertroffene Stärke leiht."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","Der zwielichtige Anführer des Rabe-Clans und Mörder Eures Vaters. Trotz seiner kompromisslosen Unbarmherzigkeit tendiert er zur Feigheit, sobald es brenzlig wird."
"sheet name=""unit""|Hero05|desc|||/desc","Der zwielichtige Anführer des Rabe-Clans und Mörder Eures Vaters. Trotz seiner kompromisslosen Unbarmherzigkeit tendiert er zur Feigheit, sobald es brenzlig wird."
"sheet name=""unit""|Hero05|flavor|||/flavor","Kämpft für mich, und Ihr werdet reich!"
"sheet name=""unit""|Hero05|flavor|||/flavor","Kämpft für mich, und Ihr werdet reich!"
...
@@ -550,16 +548,16 @@
...
@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Beschwört in einer Zone ein Unwetter, das allen Einheiten und Gebäuden für einen Monat Schaden zufügt."
"sheet name=""building""|RelicHammer|desc|||/desc","Beschwört in einer Zone ein Unwetter, das allen Einheiten und Gebäuden für einen Monat Schaden zufügt."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: Verteidigung für Einheiten in diesem Gebiet. Kann in eine andere Zone Eures Hoheitsgebiets verschoben werden. Schützt das Gebiet gegen negative Einflüsse, denen es ausgesetzt ist."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: Verteidigung für Einheiten in diesem Gebiet. Kann in eine andere Zone Eures Hoheitsgebiets verschoben werden. Schützt das Gebiet gegen negative Einflüsse, denen es ausgesetzt ist."
"sheet name=""building""|RelicCup|desc|||/desc","Je nach Eurem [Prestige] habt Ihr einen [Money]-Bonus. Mit Eurem [Lighthouse] wurde eine vierte Hauptverkehrsroute erschlossen (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicCup|desc|||/desc","Je nach Eurem [Prestige] habt Ihr einen [Money]-Bonus. Mit Eurem [Lighthouse] wurde eine vierte Hauptverkehrsroute erschlossen (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|desc|||/desc","Je nach Anzahl der Gebiete in Eurem Hoheitsgebiet habt Ihr einen [Lore]-Bonus. Mit Wissen könnt Ihr Gebiete besiedeln."
"sheet name=""building""|RelicPillar|desc|||/desc","Je nach Anzahl der Gebiete in Eurem Hoheitsgebiet habt Ihr einen [Lore]-Bonus. Mit Wissen könnt Ihr Gebiete besiedeln."
"sheet name=""building""|RelicStag|desc|||/desc","Euer Kriegshäuptling erhält die Fähigkeit [Annexation]. Jedes Mal, wenn Euer Kriegshäuptling eine Zone dekolonisiert, könnt Ihr sie kostenlos besiedeln."
"sheet name=""building""|RelicStag|desc|||/desc","Euer Kriegshäuptling erhält die Fähigkeit [Annexation]. Jedes Mal, wenn Euer Kriegshäuptling eine Zone dekolonisiert, könnt Ihr sie kostenlos besiedeln."
"sheet name=""building""|RelicGoat|desc|||/desc","Je nach Eurer Bevölkerung könnt Ihr neue Dorfbewohner mithilfe von [Food] beschwören. Sie werden per Schiff in Eurem [TownHall] eintreffen. [Sheep]p können manchmal einen Dorfbewohner ersetzen. Erfordert Zufriedenheit, da Eure Bevölkerung verringert ist. Ihr könnt einen zusätzlichen [Sheepfold] bauen."
"sheet name=""building""|RelicCauldron|desc|||/desc","Je nach Eurer Bevölkerung könnt Ihr neue Dorfbewohner mithilfe von [Food] beschwören. Sie werden per Schiff in Eurem [TownHall] eintreffen. [Sheep]p können manchmal einen Dorfbewohner ersetzen. Erfordert Zufriedenheit, da Eure Bevölkerung verringert ist. Ihr könnt einen zusätzlichen [Sheepfold] bauen."
"sheet name=""tech""|GameDinner|desc|||/desc","Die Kosten für das nächste Festmahl werden für jedes von Eurem Clan erlegte Tier um ::percent_value1:: verringert (bis zu ::percent_value2::).<br/>+::value:: [Happy] während eines Festmahls.<br/>Gewährt zudem eine kostenlose [FoodSilo]-Aufwertung."
"sheet name=""tech""|GameDinner|desc|||/desc","Die Kosten für das nächste Festmahl werden für jedes von Eurem Clan erlegte Tier um ::percent_value1:: verringert (bis zu ::percent_value2::).<br/>+::value:: [Happy] während eines Festmahls.<br/>Gewährt zudem eine kostenlose [FoodSilo]-Aufwertung."
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]p sind mit den Pfeilen des [Tracker]g ausgestattet, die Ihr auf dem [Archery] gewählt habt."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","[WatchTower]p sind mit den Pfeilen des [Tracker]g ausgestattet, die Ihr auf dem [Archery] gewählt habt."
"sheet name=""tech""|Vitality|desc|||/desc","Luchse springen häufig hoch und weichen in der Luft jedem Angriff aus. Gewährt [LynxBrown] und [LynxWhite] +::percent:: max. Leben."
"sheet name=""tech""|Vitality|desc|||/desc","Luchse springen häufig hoch und weichen in der Luft jedem Angriff aus. Gewährt [LynxBrown] und [LynxWhite] +::percent:: max. Leben."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Verbrennt ein beliebiges Gebiet über ::value0:: Monate hinweg.<br/>Verbranntes Gebiet: -::percent_value1:: Produktion, Einheiten und Gebäude der Schlange +::percent_value2:: Angriffskraft. Erhöht die Verteidigung des Benutzers beim Entfachen um ::percent5::. In feindlichen Gebieten erbeutet [WarchiefSnake] auch Ressourcen."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Verbrennt ein beliebiges Gebiet über ::value0:: Monate hinweg.<br/>Verbranntes Gebiet: -::percent_value1:: Produktion, Einheiten und Gebäude der Schlange +::percent_value2:: Angriffskraft. Erhöht die Verteidigung des Benutzers beim Entfachen um ::percent5::. In feindlichen Gebieten erbeutet [WarchiefSnake] auch Ressourcen."
"sheet name=""ability""|Bodyguard|desc|||/desc","Euer Kriegshäuptling bekommt eine Leibwache zur Seite gestellt. Der Kriegshäuptling erhält +::percent0:: Angriffskraft und ::percent_value1:: Schadensreduktion."
"sheet name=""ability""|Bodyguard|desc|||/desc","Euer Kriegshäuptling bekommt eine Leibwache zur Seite gestellt. Der Kriegshäuptling erhält +::percent0:: Angriffskraft und ::percent_value1:: Schadensreduktion."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Straße nach Walhall"
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Straße nach Walhall"
...
@@ -2616,45 +2612,27 @@
...
@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Diese Einheit ist verborgen und nur für andere Einheiten im selben Gebiet sichtbar."
"sheet name=""ability""|Invisibility|desc|||/desc","Diese Einheit ist verborgen und nur für andere Einheiten im selben Gebiet sichtbar."
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxBrown]s erster Angriff ist ein mächtiger Hieb, der die Verteidigung des Gegners vorübergehend senkt."
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]p, die ein Mythisches Tier erlegt haben, erhalten permanent +::percent_value:: Angriff (max. +::percent_value1::). Geht beim Tod verloren."
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Er verfügt über +::percent:: Angriffskraft, während er sich im selben Gebiet wie [LynxWhite] aufhält."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] verfügt über +::percent:: Angriffskraft, während er sich im selben Gebiet wie [LynxWhite] aufhält."
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Er verfügt über +::percent:: Verteidigung, während er sich im selben Gebiet wie [LynxBrown] aufhält."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] verfügt über +::percent:: Verteidigung, während er sich im selben Gebiet wie [LynxBrown] aufhält."
"sheet name=""ability""|Ablaze|desc|||/desc","Dieses Gebäude brennt unkontrollierbar. Ihr müsst unter Umständen das Gebäude reparieren, um das Feuer zu löschen!"
"sheet name=""ability""|Ablaze|desc|||/desc","Dieses Gebäude brennt unkontrollierbar. Ihr müsst unter Umständen das Gebäude reparieren, um das Feuer zu löschen!"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Geister, die im Rahmen der Wilden Jagd herbeigerufen wurden, können ihre körperliche Form nicht allzu lange aufrechterhalten. Sie verlieren im Lauf der Zeit Gesundheit und können nicht geheilt werden."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Geister, die im Rahmen der Wilden Jagd herbeigerufen wurden, können ihre körperliche Form nicht allzu lange aufrechterhalten. Sie verlieren im Lauf der Zeit Gesundheit und können nicht geheilt werden."
"sheet name=""ability""|BearStompAoE|desc|||/desc","Jeder dritte Angriff wird ein erderschütterndes Trampeln, das allen Gegnern in der Nähe Schaden zufügt."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Jeder dritte Angriff wird ein erderschütterndes Trampeln, das allen Gegnern in der Nähe Schaden zufügt."
"sheet name=""ability""|MultiArrows|desc|||/desc","Eure [Tracker]p feuern ::value1:: zusätzlichen Pfeil auf Gegner in der Nähe ihres Hauptziels ab. Nebenziele erleiden ::percent_value3:: Schaden."
"sheet name=""ability""|MultiArrows|desc|||/desc","Eure [Tracker]p feuern ::value1:: zusätzlichen Pfeil auf Gegner in der Nähe ihres Hauptziels ab. Nebenziele erleiden ::percent_value3:: Schaden."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Ihre Verwendung im Kampf kostet Holz."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] kann seinen eigenen Schatten beschwören, damit er ihm überall hin folgt."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] kann seinen eigenen Schatten beschwören, damit er ihm überall hin folgt."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduziert im Kampf den Verbrauch von [Wood] durch Pfeile um ::percent::."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduziert im Kampf den Verbrauch von [Wood] durch Pfeile um ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Verbündete militärische Einheiten erhalten +::percent:: Angriffskraft und +::percent:: Verteidigung, wenn sie sich in einem Gebiet mit einer [Trap] oder einem [LureSacred]ds befinden."
"sheet name=""bonus""|BWarLures|desc|||/desc","Verbündete militärische Einheiten erhalten +::percent:: Angriffskraft und +::percent:: Verteidigung, wenn sie sich in einem Gebiet mit einer [Trap] oder einem [LureSacred]ds befinden."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] ruft die letzten ::value:: Wellen erlegter Mythischer Tiere herbei."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Eure [WatchTower]p verwenden die von Eurem [Archery] ausgerüsteten Pfeile."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Eure [WatchTower]p verwenden die von Eurem [Archery] ausgerüsteten Pfeile."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
...
@@ -297,10 +297,10 @@
...
@@ -297,10 +297,10 @@
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""||flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your 'Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beats to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|Stockpiling|desc|||/desc","You gain +::value:: [Food] for each ::value1:: [Food] you have in stock (max +::value2::). Same for wood and krowns. This bonus isn’t affected by winter malus."
"sheet name=""clan""|Boar|title|||/title","The Clan of the Boar"
"sheet name=""clan""|Boar|title|||/title","The Clan of the Boar"
"sheet name=""clan""|Boar|title2|||/title2","the clan of the Boar"
"sheet name=""clan""|Boar|title2|||/title2","the clan of the Boar"
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. while not healing, [Mender]s produce +::value::[Lore] and cost no food."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra ::percent:: cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""recipe""|2 majorIngredient=""WildGoose"" minorIngredient=""Herbs""|desc|||/desc","A seared goose breast, seasoned with fine herbs. The difficulty is in the doneness!"
"sheet name=""recipe""|3 majorIngredient=""WildGoose"" minorIngredient=""Vegetables""|desc|||/desc","A simple but hearty dish made with goose meat and coarsely cut vegetables, perfect for the whole family!"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|name|||/name","Boletus & Goose Stew"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|desc|||/desc","Exquisite boleti simmered with goose fillets for hours can't go wrong!"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|name|||/name","Goose Fillet in Rye Bread"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|desc|||/desc","A surprisingly novel way of eating meat between slices of rye bread. Nutritive AND handy!"
"sheet name=""recipe""|6 majorIngredient=""WildGoose"" minorIngredient=""Salt""|desc|||/desc","A mouth-watering delicacy, if you manage to overlook the amount of cruelty involved in its making..."
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|name|||/name","Wings in Sweet & Savoury Sauce"
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|desc|||/desc","A dish of Goose wings with quite a kick! Surprising, but in a good way."
"sheet name=""recipe""|8 majorIngredient=""Salmon""|desc|||/desc","A salmon hastily grilled over a fire in a summary way."
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|name|||/name","Scrambled Eggs & Salmon Dice"
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|desc|||/desc","Scrambled eggs and sliced and diced raw salmon. An odd combination that works better than it sounds."
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|name|||/name","Baked Salmon with Chive"
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|desc|||/desc","A staple of later nodic food, the chive seems to have been made to get along with salmon!"
"sheet name=""recipe""|11 majorIngredient=""Salmon"" minorIngredient=""Vegetables""|desc|||/desc","A simple and light but palatable salad consisting of various raw vegetables, topped with stripes of smoked salmon."
"sheet name=""recipe""|12 majorIngredient=""Salmon"" minorIngredient=""Mushrooms""|desc|||/desc","Hollowed out button mushroom caps stuffed with a mix of the ground stems and salmon, baked at a somewhat low temperature to keep the caps juicy."
"sheet name=""recipe""|13 majorIngredient=""Salmon"" minorIngredient=""Cereals""|desc|||/desc","A somewhat stodgy snack made of fish and flour which is loved by kids, and also something of a comfort food for adult."
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|name|||/name","Salmon in a Salt Crust"
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|desc|||/desc","A whole salmon, cooked in a coarse sea salt crust. Best served with a fresh, light mead!"
"sheet name=""recipe""|15 majorIngredient=""Salmon"" minorIngredient=""Honey""|desc|||/desc","Fillets of salmon brushed with honey and seared for a short amount of time. Comforting, especially in winter."
"sheet name=""recipe""|16 majorIngredient=""Deer""|desc|||/desc","A large piece of deer meat, simply roasted on a spit."
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|name|||/name","Deer Steak Topped with Fried Eggs"
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|desc|||/desc","A juicy steak stopped with two pan-fried eggs. For those Vikings who don't skimp on protein!"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|name|||/name","Grilled Deer with Aromatic Herbs"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|desc|||/desc","Big game can have a strong, well, gamey flavor. To make up for that, nothing quite tops a fine herbal seasoning!"
"sheet name=""recipe""|19 majorIngredient=""Deer"" minorIngredient=""Vegetables""|desc|||/desc","An exquisite meal with a long simmering time. Meat and veggies alike become extra tender and savoury in the process!"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|name|||/name","Deer & Mushroom Stew"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|desc|||/desc","A dish that brings out the best of the deer meat and the juicy mushrooms. A favourite in Autumn!"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|name|||/name","Deer & Beer Pie"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|desc|||/desc","Nothing quite beats the taste and texture of this beer-braised deer meat embedded in a crusty dough."
"sheet name=""expedition""|Weekly1|desc|||/desc","Achieve side goals during your battles that range from menial tasks to the most arduos endeavours, and reap the rewards to unlock Treasures!"
"sheet name=""expedition""|Weekly1|desc|||/desc","Achieve side goals during your battles that range from menial tasks to the most arduos endeavours, and reap the rewards to unlock Treasures!"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn es un [Giant] legendario que decidió hacerse amigo de los humanos y ofrecerles su fuerza sin igual."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","El turbio líder del Clan del Cuervo y asesino de tu padre. Aunque es feroz y despiadado, tiende a actuar con cobardía cuando las cosas se ponen feas."
"sheet name=""unit""|Hero05|desc|||/desc","El turbio líder del Clan del Cuervo y asesino de tu padre. Aunque es feroz y despiadado, tiende a actuar con cobardía cuando las cosas se ponen feas."
"sheet name=""unit""|Hero05|flavor|||/flavor","¡Lucha para mí y serás rico!"
"sheet name=""unit""|Hero05|flavor|||/flavor","¡Lucha para mí y serás rico!"
...
@@ -550,16 +548,16 @@
...
@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Invoca una tormenta eléctrica en una zona que daña a todas las unidades y edificios durante un mes."
"sheet name=""building""|RelicHammer|desc|||/desc","Invoca una tormenta eléctrica en una zona que daña a todas las unidades y edificios durante un mes."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: de defensa para las unidades en esta zona. Puede moverse a otra zona en tu territorio. Protege la zona contra algunos efectos negativos que la afectan."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: de defensa para las unidades en esta zona. Puede moverse a otra zona en tu territorio. Protege la zona contra algunos efectos negativos que la afectan."
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: de bonificación de festín, ::percent1:: de coste de festín. Tus unidades regeneran salud durante un festín."
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0:: de bonificación de festín, ::percent1:: de coste de festín. Tus unidades regeneran salud durante un festín."
"sheet name=""building""|RelicCup|desc|||/desc","[Money] de bonificación dependiendo de tu [Prestige]. Tu [Lighthouse] tiene una cuarta gran ruta comercial (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicCup|desc|||/desc","[Money] de bonificación dependiendo de tu [Prestige]. Tu [Lighthouse] tiene una cuarta gran ruta comercial (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|desc|||/desc","Tienes una bonificación de [Lore] dependiendo del número de zonas en tu territorio. Puedes colonizar zonas con sabiduría."
"sheet name=""building""|RelicPillar|desc|||/desc","Tienes una bonificación de [Lore] dependiendo del número de zonas en tu territorio. Puedes colonizar zonas con sabiduría."
"sheet name=""building""|RelicStag|desc|||/desc","Tu caudillo consigue la habilidad [Annexation]. Cada vez que tu caudillo descolonice una zona, la colonizas gratis."
"sheet name=""building""|RelicStag|desc|||/desc","Tu caudillo consigue la habilidad [Annexation]. Cada vez que tu caudillo descolonice una zona, la colonizas gratis."
"sheet name=""building""|RelicGoat|name|||/name","Tarro de Gefjun"
"sheet name=""building""|RelicCauldron|name|||/name","Tarro de Gefjun"
"sheet name=""building""|RelicGoat|desc|||/desc","Puedes invocar a nuevos aldeanos por [Food] dependiendo de tu población. Llegarán a tu [TownHall] en barco. A veces, las [Sheep]s pueden sustituir a un aldeano. La felicidad necesaria para tu población se reduce. Puedes construir un [Sheepfold] adicional."
"sheet name=""building""|RelicCauldron|desc|||/desc","Puedes invocar a nuevos aldeanos por [Food] dependiendo de tu población. Llegarán a tu [TownHall] en barco. A veces, las [Sheep]s pueden sustituir a un aldeano. La felicidad necesaria para tu población se reduce. Puedes construir un [Sheepfold] adicional."
"sheet name=""building""|RelicWolf|name|||/name","Cuerno de Managarm"
"sheet name=""building""|RelicWolf|name|||/name","Cuerno de Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Invoca hasta a 3 [WhiteWolf]s bajo tu control."
"sheet name=""building""|RelicWolf|desc|||/desc","Invoca hasta a 3 [WhiteWolf]s bajo tu control."
"sheet name=""tech""|Warcraft|desc|||/desc","Al ganar [MilitaryXP] consigues [Lore] y [Fame]."
"sheet name=""tech""|Warcraft|desc|||/desc","Al ganar [MilitaryXP] consigues [Lore] y [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Botín de abundancia"
"sheet name=""tech""|GameDinner|name|||/name","Botín de abundancia"
"sheet name=""tech""|GameDinner|desc|||/desc","El coste del siguiente festín se reduce en ::percent_value1:: (hasta ::percent_value2::) por animal que tu clan mate.<br/>+::value:: de [Happy] durante un festín.<br/>También da una mejora gratis de [FoodSilo]."
"sheet name=""tech""|GameDinner|desc|||/desc","El coste del siguiente festín se reduce en ::percent_value1:: (hasta ::percent_value2::) por animal que tu clan mate.<br/>+::value:: de [Happy] durante un festín.<br/>También da una mejora gratis de [FoodSilo]."
"sheet name=""tech""|Vitality|desc|||/desc","Los linces saltan y esquivan con frecuencia cada ataque mientras están en el aire. Da a [LynxBrown] y [LynxWhite] +::percent:: de vida máx."
"sheet name=""tech""|Vitality|desc|||/desc","Los linces saltan y esquivan con frecuencia cada ataque mientras están en el aire. Da a [LynxBrown] y [LynxWhite] +::percent:: de vida máx."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Quema cualquier zona durante ::value0:: meses.<br/>Zona quemada: -::percent_value1:: de producción, las unidades de serpientes y los edificios ganan +::percent_value2:: de poder de ataque. Aumenta la defensa del usuario en ::percent5:: durante el proceso de ignición. En una zona enemiga, [WarchiefSnake] también saquea recursos."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Quema cualquier zona durante ::value0:: meses.<br/>Zona quemada: -::percent_value1:: de producción, las unidades de serpientes y los edificios ganan +::percent_value2:: de poder de ataque. Aumenta la defensa del usuario en ::percent5:: durante el proceso de ignición. En una zona enemiga, [WarchiefSnake] también saquea recursos."
"sheet name=""ability""|Warcry|name|||/name","Grito de guerra"
"sheet name=""ability""|Warcry|name|||/name","Grito de guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Tu caudillo puede temer a las unidades enemigas (no neutrales) durante ::value0:: segundos."
"sheet name=""ability""|Warcry|desc|||/desc","Tu caudillo puede temer a las unidades enemigas (no neutrales) durante ::value0:: segundos."
"sheet name=""ability""|Bodyguard|desc|||/desc","Tu caudillo lleva escolta. Los caudillos ganan un +::percent0:: de poder de ataque y un ::percent_value1:: de reducción de daño."
"sheet name=""ability""|Bodyguard|desc|||/desc","Tu caudillo lleva escolta. Los caudillos ganan un +::percent0:: de poder de ataque y un ::percent_value1:: de reducción de daño."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Camino a Valhalla"
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Camino a Valhalla"
...
@@ -2616,45 +2612,27 @@
...
@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Esta unidad está oculta y solo la pueden ver otras unidades en la misma zona."
"sheet name=""ability""|Invisibility|desc|||/desc","Esta unidad está oculta y solo la pueden ver otras unidades en la misma zona."
"sheet name=""ability""|ClawStrike|desc|||/desc","El primer ataque de [LynxBrown] es un poderoso zarpazo que reduce temporalmente las defensas del enemigo."
"sheet name=""ability""|FeralInstinct|desc|||/desc","Los [Tracker]s que participaron en una muerte de animal mítico consiguen permanentemente +::percent_value:: de ataque (máx. +::percent_value1::). Se pierde al morir."
"sheet name=""ability""|PathComplete|desc|||/desc","Todos los [Tracker]s consiguen +::percent_value:: de velocidad de ataque, +::percent_value1:: de alcance y +::percent_value2:: de velocidad de movimiento cada vez que se adquiere esta habilidad."
"sheet name=""ability""|PathComplete|desc|||/desc","Todos los [Tracker]s consiguen +::percent_value:: de velocidad de ataque, +::percent_value1:: de alcance y +::percent_value2:: de velocidad de movimiento cada vez que se adquiere esta habilidad."
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Tiene +::percent:: de poder de ataque mientras está en la misma zona que [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] tiene +::percent:: de poder de ataque mientras está en la misma zona que [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Tiene +::percent:: de defensa mientras está en la misma zona que [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] tiene +::percent:: de defensa mientras está en la misma zona que [LynxBrown]."
"sheet name=""ability""|Ablaze|desc|||/desc","Este edificio está ardiendo descontroladamente. ¡Puede que tengas que repararlo para detener el incendio!"
"sheet name=""ability""|Ablaze|desc|||/desc","Este edificio está ardiendo descontroladamente. ¡Puede que tengas que repararlo para detener el incendio!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Espíritu de Oskoreia"
"sheet name=""ability""|WildHuntDecay|name|||/name","Espíritu de Oskoreia"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Los espíritus invocados para la caza salvaje no pueden mantener su forma física por mucho tiempo. Pierden salud con el tiempo y no se les puede curar."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Los espíritus invocados para la caza salvaje no pueden mantener su forma física por mucho tiempo. Pierden salud con el tiempo y no se les puede curar."
"sheet name=""ability""|MultiArrows|desc|||/desc","Tus [Tracker]s pueden disparar ::value1:: flecha adicional a los enemigos cercanos a su objetivo principal. Los objetivos secundarios sufren un ::percent_value3:: de daño."
"sheet name=""ability""|MultiArrows|desc|||/desc","Tus [Tracker]s pueden disparar ::value1:: flecha adicional a los enemigos cercanos a su objetivo principal. Los objetivos secundarios sufren un ::percent_value3:: de daño."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Usarlas en combate cuesta madera."
"sheet name=""ability""|FireArrows|name|||/name","Flechas de fuego"
"sheet name=""ability""|FireArrows|name|||/name","Flechas de fuego"
"sheet name=""ability""|FireArrows|desc|||/desc","Tus [Tracker]s usan flechas de fuego que infligen un +::percent1:: de daño a los edificios."
"sheet name=""ability""|FireArrows|desc|||/desc","Tus [Tracker]s usan flechas de fuego que infligen un +::percent1:: de daño a los edificios."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Usarlas en combate cuesta madera."
"sheet name=""ability""|SacrificeHappy|name|||/name","Influencia de Nanna"
"sheet name=""ability""|SacrificeHappy|name|||/name","Influencia de Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Influencia de Andhrímnir"
"sheet name=""ability""|SacrificeFood|name|||/name","Influencia de Andhrímnir"
...
@@ -2893,7 +2871,6 @@
...
@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] puede invocar su propia sombra para que le siga a todas partes."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] puede invocar su propia sombra para que le siga a todas partes."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduce el consumo de flechas de [Wood] en combate en un ::percent::."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduce el consumo de flechas de [Wood] en combate en un ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Las unidades militares aliadas reciben +::percent:: de poder de ataque y +::percent:: de defensa siempre que estén en una zona con una [Trap] o un [LureSacred]."
"sheet name=""bonus""|BWarLures|desc|||/desc","Las unidades militares aliadas reciben +::percent:: de poder de ataque y +::percent:: de defensa siempre que estén en una zona con una [Trap] o un [LureSacred]."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] invoca las ::value:: últimas oleadas de animales míticos muertos."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Tus [WatchTower]s usan las flechas equipadas de tu [Archery]."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Tus [WatchTower]s usan las flechas equipadas de tu [Archery]."
"sheet name=""bonus""|WeaponDef|name|||/name","Guantes de combate de Tyr"
"sheet name=""bonus""|WeaponDef|name|||/name","Guantes de combate de Tyr"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Aumenta el poder de ataque en un ::percent::. Reduce el daño de proyectiles en un ::inv_percent1::."
"sheet name=""artifact""|WeaponDef|desc|||/desc","Aumenta el poder de ataque en un ::percent::. Reduce el daño de proyectiles en un ::inv_percent1::."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
...
@@ -297,10 +297,10 @@
...
@@ -297,10 +297,10 @@
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""||flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your 'Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>All trade routes give you +::value1:: [Lore].<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beats to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|Stockpiling|desc|||/desc","You gain +::value:: [Food] for each ::value1:: [Food] you have in stock (max +::value2::). Same for wood and krowns. This bonus isn’t affected by winter malus."
"sheet name=""clan""|Boar|title|||/title","The Clan of the Boar"
"sheet name=""clan""|Boar|title|||/title","The Clan of the Boar"
"sheet name=""clan""|Boar|title2|||/title2","the clan of the Boar"
"sheet name=""clan""|Boar|title2|||/title2","the clan of the Boar"
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. while not healing, [Mender]s produce +::value::[Lore] and cost no food."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra ::percent:: cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""recipe""|2 majorIngredient=""WildGoose"" minorIngredient=""Herbs""|desc|||/desc","A seared goose breast, seasoned with fine herbs. The difficulty is in the doneness!"
"sheet name=""recipe""|3 majorIngredient=""WildGoose"" minorIngredient=""Vegetables""|desc|||/desc","A simple but hearty dish made with goose meat and coarsely cut vegetables, perfect for the whole family!"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|name|||/name","Boletus & Goose Stew"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|desc|||/desc","Exquisite boleti simmered with goose fillets for hours can't go wrong!"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|name|||/name","Goose Fillet in Rye Bread"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|desc|||/desc","A surprisingly novel way of eating meat between slices of rye bread. Nutritive AND handy!"
"sheet name=""recipe""|6 majorIngredient=""WildGoose"" minorIngredient=""Salt""|desc|||/desc","A mouth-watering delicacy, if you manage to overlook the amount of cruelty involved in its making..."
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|name|||/name","Wings in Sweet & Savoury Sauce"
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|desc|||/desc","A dish of Goose wings with quite a kick! Surprising, but in a good way."
"sheet name=""recipe""|8 majorIngredient=""Salmon""|desc|||/desc","A salmon hastily grilled over a fire in a summary way."
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|name|||/name","Scrambled Eggs & Salmon Dice"
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|desc|||/desc","Scrambled eggs and sliced and diced raw salmon. An odd combination that works better than it sounds."
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|name|||/name","Baked Salmon with Chive"
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|desc|||/desc","A staple of later nodic food, the chive seems to have been made to get along with salmon!"
"sheet name=""recipe""|11 majorIngredient=""Salmon"" minorIngredient=""Vegetables""|desc|||/desc","A simple and light but palatable salad consisting of various raw vegetables, topped with stripes of smoked salmon."
"sheet name=""recipe""|12 majorIngredient=""Salmon"" minorIngredient=""Mushrooms""|desc|||/desc","Hollowed out button mushroom caps stuffed with a mix of the ground stems and salmon, baked at a somewhat low temperature to keep the caps juicy."
"sheet name=""recipe""|13 majorIngredient=""Salmon"" minorIngredient=""Cereals""|desc|||/desc","A somewhat stodgy snack made of fish and flour which is loved by kids, and also something of a comfort food for adult."
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|name|||/name","Salmon in a Salt Crust"
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|desc|||/desc","A whole salmon, cooked in a coarse sea salt crust. Best served with a fresh, light mead!"
"sheet name=""recipe""|15 majorIngredient=""Salmon"" minorIngredient=""Honey""|desc|||/desc","Fillets of salmon brushed with honey and seared for a short amount of time. Comforting, especially in winter."
"sheet name=""recipe""|16 majorIngredient=""Deer""|desc|||/desc","A large piece of deer meat, simply roasted on a spit."
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|name|||/name","Deer Steak Topped with Fried Eggs"
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|desc|||/desc","A juicy steak stopped with two pan-fried eggs. For those Vikings who don't skimp on protein!"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|name|||/name","Grilled Deer with Aromatic Herbs"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|desc|||/desc","Big game can have a strong, well, gamey flavor. To make up for that, nothing quite tops a fine herbal seasoning!"
"sheet name=""recipe""|19 majorIngredient=""Deer"" minorIngredient=""Vegetables""|desc|||/desc","An exquisite meal with a long simmering time. Meat and veggies alike become extra tender and savoury in the process!"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|name|||/name","Deer & Mushroom Stew"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|desc|||/desc","A dish that brings out the best of the deer meat and the juicy mushrooms. A favourite in Autumn!"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|name|||/name","Deer & Beer Pie"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|desc|||/desc","Nothing quite beats the taste and texture of this beer-braised deer meat embedded in a crusty dough."
"sheet name=""expedition""|Weekly1|desc|||/desc","Achieve side goals during your battles that range from menial tasks to the most arduos endeavours, and reap the rewards to unlock Treasures!"
"sheet name=""expedition""|Weekly1|desc|||/desc","Achieve side goals during your battles that range from menial tasks to the most arduos endeavours, and reap the rewards to unlock Treasures!"
"sheet name=""unit""|GiantHero|desc|||/desc","[Giant] de légende, Bláinn s'est lié d'amitié avec les humains et leur prête son incommensurable force."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","Chef sans scrupule du clan du Corbeau et assassin de votre père, Hagen est aussi féroce que sanguinaire. Il n'est pourtant guère courageux lorsque les choses tournent au vinaigre."
"sheet name=""unit""|Hero05|desc|||/desc","Chef sans scrupule du clan du Corbeau et assassin de votre père, Hagen est aussi féroce que sanguinaire. Il n'est pourtant guère courageux lorsque les choses tournent au vinaigre."
"sheet name=""unit""|Hero05|flavor|||/flavor","Battez-vous pour moi et je vous promets la richesse !"
"sheet name=""unit""|Hero05|flavor|||/flavor","Battez-vous pour moi et je vous promets la richesse !"
...
@@ -550,16 +548,16 @@
...
@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Fait gronder l'orage sur une zone, ce qui inflige des dégâts à toutes les unités et à tous les bâtiments pendant un mois."
"sheet name=""building""|RelicHammer|desc|||/desc","Fait gronder l'orage sur une zone, ce qui inflige des dégâts à toutes les unités et à tous les bâtiments pendant un mois."
"sheet name=""building""|RelicShield|desc|||/desc","Les unités bénéficient d'un bonus de défense de +::percent0:: dans cette zone. Cette relique peut être déplacée ailleurs dans votre territoire. Elle protège la zone où elle se trouve des effets négatifs qui peuvent la cibler."
"sheet name=""building""|RelicShield|desc|||/desc","Les unités bénéficient d'un bonus de défense de +::percent0:: dans cette zone. Cette relique peut être déplacée ailleurs dans votre territoire. Elle protège la zone où elle se trouve des effets négatifs qui peuvent la cibler."
"sheet name=""building""|RelicCauldron|desc|||/desc","Octroie un bonus de festin +::percent0:: et réduit le coût d'un festin de ::percent1::. Vos unités se régénèrent lorsqu'elles festoient."
"sheet name=""building""|RelicGoat|desc|||/desc","Octroie un bonus de festin +::percent0:: et réduit le coût d'un festin de ::percent1::. Vos unités se régénèrent lorsqu'elles festoient."
"sheet name=""building""|RelicCup|desc|||/desc","Octroie un bonus de [Money]s dépendant de votre [Prestige]. Votre [Lighthouse] dispose d'une quatrième grande route commerciale (-60 [Money]s, +20 [Prestige], +9 [Happy])."
"sheet name=""building""|RelicCup|desc|||/desc","Octroie un bonus de [Money]s dépendant de votre [Prestige]. Votre [Lighthouse] dispose d'une quatrième grande route commerciale (-60 [Money]s, +20 [Prestige], +9 [Happy])."
"sheet name=""building""|RelicPillar|desc|||/desc","Octroie un bonus de [Lore] dépendant du nombre de zones qui composent votre territoire. Permet également de coloniser des zones avec du Savoir."
"sheet name=""building""|RelicPillar|desc|||/desc","Octroie un bonus de [Lore] dépendant du nombre de zones qui composent votre territoire. Permet également de coloniser des zones avec du Savoir."
"sheet name=""building""|RelicStag|desc|||/desc","Votre chef de guerre obtient la compétence [Annexation], qui lui permet de coloniser gratuitement la zone qu'il vient de décoloniser."
"sheet name=""building""|RelicStag|desc|||/desc","Votre chef de guerre obtient la compétence [Annexation], qui lui permet de coloniser gratuitement la zone qu'il vient de décoloniser."
"sheet name=""building""|RelicGoat|name|||/name","Pot de Gefjon"
"sheet name=""building""|RelicCauldron|name|||/name","Pot de Gefjon"
"sheet name=""building""|RelicGoat|desc|||/desc","Selon votre niveau de population, vous pouvez accueillir de nouveaux villageois en échange de [Food]. Ils rejoignent alors votre maison commune par bateau. Il peut arriver qu'un [Sheep] remplace un villageois. Le bonheur requis pour votre population diminue en conséquence. Une [Sheepfold] supplémentaire peut être construite."
"sheet name=""building""|RelicCauldron|desc|||/desc","Selon votre niveau de population, vous pouvez accueillir de nouveaux villageois en échange de [Food]. Ils rejoignent alors votre maison commune par bateau. Il peut arriver qu'un [Sheep] remplace un villageois. Le bonheur requis pour votre population diminue en conséquence. Une [Sheepfold] supplémentaire peut être construite."
"sheet name=""building""|RelicWolf|name|||/name","Corne de Managarm"
"sheet name=""building""|RelicWolf|name|||/name","Corne de Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Invoque jusqu'à 3 [WhiteWolf]s que vous contrôlez."
"sheet name=""building""|RelicWolf|desc|||/desc","Invoque jusqu'à 3 [WhiteWolf]s que vous contrôlez."
"sheet name=""tech""|GameDinner|desc|||/desc","Le coût du prochain festin est réduit de ::percent_value1:: (jusqu'à ::percent_value2::) par animal tué par votre clan.<br/>+::value:: [Happy] pendant un festin.<br/>Confère également une amélioration gratuite de [FoodSilo]."
"sheet name=""tech""|GameDinner|desc|||/desc","Le coût du prochain festin est réduit de ::percent_value1:: (jusqu'à ::percent_value2::) par animal tué par votre clan.<br/>+::value:: [Happy] pendant un festin.<br/>Confère également une amélioration gratuite de [FoodSilo]."
"sheet name=""tech""|Vitality|desc|||/desc","Les lynx bondissent fréquemment et esquivent les attaques tant qu'ils sont en l'air. Augmente de +::percent:: les points de vie maximum de [LynxBrown] et [LynxWhite]."
"sheet name=""tech""|Vitality|desc|||/desc","Les lynx bondissent fréquemment et esquivent les attaques tant qu'ils sont en l'air. Augmente de +::percent:: les points de vie maximum de [LynxBrown] et [LynxWhite]."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Brûle une zone pendant ::value0:: mois.<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée du sort. [WarchiefSnake] peut également voler des ressources dans une zone ennemie."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Brûle une zone pendant ::value0:: mois.<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée du sort. [WarchiefSnake] peut également voler des ressources dans une zone ennemie."
"sheet name=""ability""|Warcry|name|||/name","Cri de guerre"
"sheet name=""ability""|Warcry|name|||/name","Cri de guerre"
"sheet name=""ability""|Warcry|desc|||/desc","Votre chef de guerre peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes."
"sheet name=""ability""|Warcry|desc|||/desc","Votre chef de guerre peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes."
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes."
"sheet name=""ability""|Bodyguard|name|||/name","Garde du corps"
"sheet name=""ability""|Bodyguard|name|||/name","Garde du corps"
"sheet name=""ability""|Bodyguard|desc|||/desc","Un garde du corps accompagne votre chef de guerre. La puissance d'attaque de ce dernier augmente de ::percent0:: et sa défense de ::percent_value1::."
"sheet name=""ability""|Bodyguard|desc|||/desc","Un garde du corps accompagne votre chef de guerre. La puissance d'attaque de ce dernier augmente de ::percent0:: et sa défense de ::percent_value1::."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","La route du Valhalla"
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","La route du Valhalla"
...
@@ -2616,45 +2612,27 @@
...
@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Dissimule une unité. Celle-ci peut être découverte uniquement par les unités se trouvant dans la même zone."
"sheet name=""ability""|Invisibility|desc|||/desc","Dissimule une unité. Celle-ci peut être découverte uniquement par les unités se trouvant dans la même zone."
"sheet name=""ability""|Camouflage|desc|||/desc","Les lynx peuvent utiliser [Camouflage] pour se rendre invisibles aux yeux de l'ennemi."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Permet de se rendre invisible aux yeux de l'ennemi, à moins que la zone ne soit disputée."
"sheet name=""ability""|ClawStrike|name|||/name","Coup de griffe"
"sheet name=""ability""|ClawStrike|desc|||/desc","La première attaque de [LynxBrown] est une entaille profonde qui diminue temporairement la défense de l'ennemi."
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] rend des points de vie à ses lynx quand elle se trouve dans la même zone qu'eux, hors combat."
"sheet name=""ability""|FeralInstinct|desc|||/desc","Les [Tracker]s qui participent à la mise à mort d'une créature mythique bénéficient d'un bonus d'attaque permanent de +::percent_value:: (+::percent_value1:: au maximum). Disparaît à la mort."
"sheet name=""ability""|PathComplete|desc|||/desc","Les [Tracker]s bénéficient d'un bonus de vitesse d'attaque de +::percent_value::, de portée de +::percent_value1:: et de vitesse de déplacement de +::percent_value2:: à chaque fois que cette compétence est achetée."
"sheet name=""ability""|PathComplete|desc|||/desc","Les [Tracker]s bénéficient d'un bonus de vitesse d'attaque de +::percent_value::, de portée de +::percent_value1:: et de vitesse de déplacement de +::percent_value2:: à chaque fois que cette compétence est achetée."
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Bonus de +::percent:: de puissance d'attaque lorsque [LynxWhite] se trouve dans la même zone."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] bénéficie d'un bonus de puissance d'attaque de +::percent:: lorsqu'il se trouve dans la même zone que [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Bonus de +::percent:: de puissance d'attaque lorsque [LynxBrown] se trouve dans la même zone."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] bénéficie d'un bonus de puissance d'attaque de +::percent:: lorsqu'il se trouve dans la même zone que [LynxBrown]."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Les esprits appelés pour la chasse sauvage ne peuvent se matérialiser indéfiniment. Ils finissent par perdre des points de vie et ne peuvent pas être soignés."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Les esprits appelés pour la chasse sauvage ne peuvent se matérialiser indéfiniment. Ils finissent par perdre des points de vie et ne peuvent pas être soignés."
"sheet name=""ability""|BearStompAoE|desc|||/desc","Intervient toutes les trois attaques et inflige des dégâts aux ennemis proches."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Intervient toutes les trois attaques et inflige des dégâts aux ennemis proches."
"sheet name=""ability""|BoneArrows|name|||/name","Flèches en os"
"sheet name=""ability""|ProtectiveBrother|name|||/name","Flèches en os"
"sheet name=""ability""|BoneArrows|desc|||/desc","Vos [Tracker]s tirent des flèches en os. Il s'agit des munitions par défaut et elles n'ont aucun coût en bois."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","Vos [Tracker]s tirent des flèches en os. Il s'agit des munitions par défaut et elles n'ont aucun coût en bois."
"sheet name=""ability""|MultiArrows|desc|||/desc","Vos [Tracker]s peuvent tirer ::value1:: flèche supplémentaire sur les ennemis proches de leur cible principale. Les cibles secondaires subissent ::percent_value3:: des dégâts infligés à la cible principale."
"sheet name=""ability""|MultiArrows|desc|||/desc","Vos [Tracker]s peuvent tirer ::value1:: flèche supplémentaire sur les ennemis proches de leur cible principale. Les cibles secondaires subissent ::percent_value3:: des dégâts infligés à la cible principale."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Leur utilisation au combat coûte du bois."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] peut invoquer sa propre ombre, qui le suit alors partout."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] peut invoquer sa propre ombre, qui le suit alors partout."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Les flèches consomment ::percent:: de [Wood] en moins pendant les combats."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Les flèches consomment ::percent:: de [Wood] en moins pendant les combats."
"sheet name=""bonus""|BWarLures|desc|||/desc","Les unités militaires alliées obtiennent des bonus de +::percent:: à la puissance d'attaque et +::percent:: à la défense tant que ces unités se trouvent dans une zone contenant un [Trap] ou un [LureSacred]."
"sheet name=""bonus""|BWarLures|desc|||/desc","Les unités militaires alliées obtiennent des bonus de +::percent:: à la puissance d'attaque et +::percent:: à la défense tant que ces unités se trouvent dans une zone contenant un [Trap] ou un [LureSacred]."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] fait appel aux ::value:: dernières meutes de créatures mythiques tuées."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Vos [WatchTower]s utilisent les flèches choisies dans votre [Archery]."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Vos [WatchTower]s utilisent les flèches choisies dans votre [Archery]."
"sheet name=""bonus""|WeaponDef|name|||/name","Gants de combat de Tyr"
"sheet name=""bonus""|WeaponDef|name|||/name","Gants de combat de Tyr"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Augmente la puissance d'attaque de ::percent::. Réduit les dégâts infligés par les projectiles de ::inv_percent1::."
"sheet name=""artifact""|WeaponDef|desc|||/desc","Augmente la puissance d'attaque de ::percent::. Réduit les dégâts infligés par les projectiles de ::inv_percent1::."
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn è un [Giant] leggendario che ha deciso di fare amicizia con gli umani e prestar loro la sua forza ineguagliabile."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","Il misterioso leader del clan del Corvo nonché assassino di tuo padre. Nonostante sia crudele e senza pietà, quando le cose si mettono male tende a essere abbastanza codardo."
"sheet name=""unit""|Hero05|desc|||/desc","Il misterioso leader del clan del Corvo nonché assassino di tuo padre. Nonostante sia crudele e senza pietà, quando le cose si mettono male tende a essere abbastanza codardo."
"sheet name=""unit""|Hero05|flavor|||/flavor","Combatti per me e diventerai ricco!"
"sheet name=""unit""|Hero05|flavor|||/flavor","Combatti per me e diventerai ricco!"
...
@@ -550,16 +548,16 @@
...
@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Evoca un temporale su una zona, danneggiando tutte le unità e le strutture per un mese."
"sheet name=""building""|RelicHammer|desc|||/desc","Evoca un temporale su una zona, danneggiando tutte le unità e le strutture per un mese."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: di difesa per le unità di questa zona. Può essere spostato in un'altra zona del tuo territorio. Proteggi la zona dagli effetti negativi che la affliggono."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: di difesa per le unità di questa zona. Può essere spostato in un'altra zona del tuo territorio. Proteggi la zona dagli effetti negativi che la affliggono."
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: bonus banchetto, ::percent1:: costo banchetto. Le tue unità rigenerano salute durante un banchetto."
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0:: bonus banchetto, ::percent1:: costo banchetto. Le tue unità rigenerano salute durante un banchetto."
"sheet name=""building""|RelicCup|desc|||/desc","Bonus di [Money] in base al tuo [Prestige]. Il tuo [Lighthouse] riceve una quarta grande rotta commerciale (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicCup|desc|||/desc","Bonus di [Money] in base al tuo [Prestige]. Il tuo [Lighthouse] riceve una quarta grande rotta commerciale (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|desc|||/desc","Ricevi un bonus di [Lore] in base al numero di zone nel tuo territorio. Con la conoscenza puoi colonizzare le zone."
"sheet name=""building""|RelicPillar|desc|||/desc","Ricevi un bonus di [Lore] in base al numero di zone nel tuo territorio. Con la conoscenza puoi colonizzare le zone."
"sheet name=""building""|RelicStag|desc|||/desc","Il tuo leader ottiene l'abilità [Annexation]. Quando il tuo leader decolonizza una zona, tu puoi colonizzarla gratis."
"sheet name=""building""|RelicStag|desc|||/desc","Il tuo leader ottiene l'abilità [Annexation]. Quando il tuo leader decolonizza una zona, tu puoi colonizzarla gratis."
"sheet name=""building""|RelicGoat|name|||/name","Giara di Gefjun"
"sheet name=""building""|RelicCauldron|name|||/name","Giara di Gefjun"
"sheet name=""building""|RelicGoat|desc|||/desc","Puoi evocare nuovi cittadini per [Food] in base alla tua popolazione. Arriveranno al tuo [TownHall] con le navi. A volte una [Sheep] può sostituire un cittadino. La felicità richiesta per la tua popolazione è ridotta. Puoi costruire un [Sheepfold] aggiuntivo."
"sheet name=""building""|RelicCauldron|desc|||/desc","Puoi evocare nuovi cittadini per [Food] in base alla tua popolazione. Arriveranno al tuo [TownHall] con le navi. A volte una [Sheep] può sostituire un cittadino. La felicità richiesta per la tua popolazione è ridotta. Puoi costruire un [Sheepfold] aggiuntivo."
"sheet name=""building""|RelicWolf|name|||/name","Corno di Managarm"
"sheet name=""building""|RelicWolf|name|||/name","Corno di Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Evoca fino a 3 [WhiteWolf]s sotto il tuo controllo."
"sheet name=""building""|RelicWolf|desc|||/desc","Evoca fino a 3 [WhiteWolf]s sotto il tuo controllo."
"sheet name=""tech""|GameDinner|desc|||/desc","Il costo della prossima festa è ridotto del ::percent_value1:: (fino al ::percent_value2::) per ogni animale ucciso del tuo clan.<br/>+::value:: [Happy] durante una festa.<br/>Ricevi anche un potenziamento per il [FoodSilo]."
"sheet name=""tech""|GameDinner|desc|||/desc","Il costo della prossima festa è ridotto del ::percent_value1:: (fino al ::percent_value2::) per ogni animale ucciso del tuo clan.<br/>+::value:: [Happy] durante una festa.<br/>Ricevi anche un potenziamento per il [FoodSilo]."
"sheet name=""tech""|Vitality|desc|||/desc","Spesso la lince fa dei gran salti e scansa gli attacchi quando è in aria. Conferisce a [LynxBrown] e [LynxWhite] +::percent:: di vita massima."
"sheet name=""tech""|Vitality|desc|||/desc","Spesso la lince fa dei gran salti e scansa gli attacchi quando è in aria. Conferisce a [LynxBrown] e [LynxWhite] +::percent:: di vita massima."
"sheet name=""tech""|Poaching|name|||/name","Caccia di frodo"
"sheet name=""tech""|Poaching|name|||/name","Caccia di frodo"
...
@@ -2530,8 +2528,6 @@
...
@@ -2530,8 +2528,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Incendia qualsiasi zona nell’arco di ::value0:: mesi.<br/>Zona bruciata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: di potenza d'attacco. Aumenta le difese dell’utente di ::percent5:: durante il processo di combustione. In qualsiasi zona nemica, [WarchiefSnake] saccheggia risorse."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Incendia qualsiasi zona nell’arco di ::value0:: mesi.<br/>Zona bruciata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: di potenza d'attacco. Aumenta le difese dell’utente di ::percent5:: durante il processo di combustione. In qualsiasi zona nemica, [WarchiefSnake] saccheggia risorse."
"sheet name=""ability""|Warcry|name|||/name","Urlo di guerra"
"sheet name=""ability""|Warcry|name|||/name","Urlo di guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Il tuoi leader può temere le unità nemiche (non neutrali) per ::value0:: secondi."
"sheet name=""ability""|Warcry|desc|||/desc","Il tuoi leader può temere le unità nemiche (non neutrali) per ::value0:: secondi."
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] teme le unità nemiche (non neutrali) per ::value0:: seconds."
"sheet name=""ability""|Bodyguard|name|||/name","Guardia del corpo"
"sheet name=""ability""|Bodyguard|name|||/name","Guardia del corpo"
"sheet name=""ability""|Bodyguard|desc|||/desc","Ogni leader è sempre accompagnato da una guardia del corpo. Il leader ottiene +::pecent0:: di potenza d'attacco e ::percent_value1:: di riduzione dei danni."
"sheet name=""ability""|Bodyguard|desc|||/desc","Ogni leader è sempre accompagnato da una guardia del corpo. Il leader ottiene +::pecent0:: di potenza d'attacco e ::percent_value1:: di riduzione dei danni."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Strada per Valhalla"
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Strada per Valhalla"
...
@@ -2616,45 +2612,27 @@
...
@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Questa unità è nascosta e può essere vista da altre unità nella stessa zona."
"sheet name=""ability""|Invisibility|desc|||/desc","Questa unità è nascosta e può essere vista da altre unità nella stessa zona."
"sheet name=""ability""|FeralInstinct|desc|||/desc","Gli [Tracker]s che hanno partecipato all’uccisione di un animale mitologico ricevono in modo permanente +::percent_value:: di attacco (max +::percent_value1::). Si perde in caso di morte."
"sheet name=""ability""|PathComplete|desc|||/desc","Tutti gli [Tracker]s ricevono +::percent_value:: velocità d’attacco, +::percent_value1:: gittata e +::percent_value2:: velocità di movimento ogni volta che si compra questa abilità."
"sheet name=""ability""|PathComplete|desc|||/desc","Tutti gli [Tracker]s ricevono +::percent_value:: velocità d’attacco, +::percent_value1:: gittata e +::percent_value2:: velocità di movimento ogni volta che si compra questa abilità."
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Dispone di +::percent:: di potenza d’attacco se si trova nella stessa zona di [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] ha +::percent:: di potenza d’attacco se si trova nella stessa zona di [LynxWhite]."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Gli spiriti chiamati per la caccia selvaggia non sono in grado di restare in forma fisica per molto tempo. Perdono salute con il tempo e non possono essere guariti."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Gli spiriti chiamati per la caccia selvaggia non sono in grado di restare in forma fisica per molto tempo. Perdono salute con il tempo e non possono essere guariti."
"sheet name=""ability""|BearStompAoE|desc|||/desc","Il terzo attacco è sempre un pestaggio che danneggia tutti i nemici vicini."
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Il terzo attacco è sempre un pestaggio che danneggia tutti i nemici vicini."
"sheet name=""ability""|BoneArrows|name|||/name","Frecce di osso"
"sheet name=""ability""|ProtectiveBrother|name|||/name","Frecce di osso"
"sheet name=""ability""|BoneArrows|desc|||/desc","I tuoi [Tracker]s scoccano frecce di osso. Sono le loro munizioni predefinite e non costano legna."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","I tuoi [Tracker]s scoccano frecce di osso. Sono le loro munizioni predefinite e non costano legna."
"sheet name=""ability""|MultiArrows|desc|||/desc","I tuoi [Tracker]s scoccano ::value1:: frecce aggiuntive contro i nemici vicini al bersaglio primario. I bersagli secondari subiscono ::percent_value3:: di danni."
"sheet name=""ability""|MultiArrows|desc|||/desc","I tuoi [Tracker]s scoccano ::value1:: frecce aggiuntive contro i nemici vicini al bersaglio primario. I bersagli secondari subiscono ::percent_value3:: di danni."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Usarle in combattimento costa legna."
"sheet name=""ability""|FireArrows|desc|||/desc","I tuoi [Tracker]s usano le frecce infuocate che infliggono +::percent1:: di danni alle strutture."
"sheet name=""ability""|FireArrows|desc|||/desc","I tuoi [Tracker]s usano le frecce infuocate che infliggono +::percent1:: di danni alle strutture."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Usarle in combattimento costa legna."
"sheet name=""ability""|SacrificeHappy|name|||/name","Influenza di Nanna"
"sheet name=""ability""|SacrificeHappy|name|||/name","Influenza di Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: di [Happy]."
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: di [Happy]."
"sheet name=""ability""|SacrificeFood|name|||/name","Influenza di Andhrímnir"
"sheet name=""ability""|SacrificeFood|name|||/name","Influenza di Andhrímnir"
...
@@ -2893,7 +2871,6 @@
...
@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] può evocare la sua ombra che lo seguirà ovunque."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] può evocare la sua ombra che lo seguirà ovunque."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Riduce il consumo di [Wood] delle frecce nei combattimenti del ::percent::."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Riduce il consumo di [Wood] delle frecce nei combattimenti del ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Le unità militari alleate ricevono +::percent:: di potenza d’attacco e +::percent:: di difesa perché si trovano in una zona contenente una [Trap] o una [LureSacred]."
"sheet name=""bonus""|BWarLures|desc|||/desc","Le unità militari alleate ricevono +::percent:: di potenza d’attacco e +::percent:: di difesa perché si trovano in una zona contenente una [Trap] o una [LureSacred]."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","La [WildHunt] chiama le ultime ::value:: ondate di animali mitologici uccisi."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Le tue [WatchTower]s usano le frecce equipaggiate nel tuo [Archery]."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Le tue [WatchTower]s usano le frecce equipaggiate nel tuo [Archery]."
"sheet name=""bonus""|WeaponDef|name|||/name","Guanti da combattimento di Tyr"
"sheet name=""bonus""|WeaponDef|name|||/name","Guanti da combattimento di Tyr"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Aumenta la potenza d'attacco del ::percent::. Riduce i danni dei proiettili del ::inv_percent1::."
"sheet name=""artifact""|WeaponDef|desc|||/desc","Aumenta la potenza d'attacco del ::percent::. Riduce i danni dei proiettili del ::inv_percent1::."
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn to legendarny [Giant], który postanowił zaprzyjaźnić się z ludźmi i użyczyć im swej niezwykłej siły."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","Nieuchwytny wódz Klanu Kruka, morderca twego ojca. Jest srogi i bezlitosny, choć bywa tchórzliwy, kiedy sprawy idą nie po jego myśli."
"sheet name=""unit""|Hero05|desc|||/desc","Nieuchwytny wódz Klanu Kruka, morderca twego ojca. Jest srogi i bezlitosny, choć bywa tchórzliwy, kiedy sprawy idą nie po jego myśli."
"sheet name=""unit""|Hero05|flavor|||/flavor","Walcz dla mnie, a obsypię cię złotem!"
"sheet name=""unit""|Hero05|flavor|||/flavor","Walcz dla mnie, a obsypię cię złotem!"
...
@@ -550,16 +548,16 @@
...
@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Przywołuje nad obszar burzę, która w ciągu miesiąca zadaje obrażenia wszystkim jednostkom i uszkadza wszystkie budynki."
"sheet name=""building""|RelicHammer|desc|||/desc","Przywołuje nad obszar burzę, która w ciągu miesiąca zadaje obrażenia wszystkim jednostkom i uszkadza wszystkie budynki."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: obrony dla jednostek w tym obszarze. Można przenieść na inny obszar na twoim terytorium. Chroni obszar przed niektórymi negatywnymi efektami."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: obrony dla jednostek w tym obszarze. Można przenieść na inny obszar na twoim terytorium. Chroni obszar przed niektórymi negatywnymi efektami."
"sheet name=""building""|RelicCauldron|desc|||/desc","Premia od uczty +::percent0:: , koszt uczty ::percent1::. Podczas uczty twoje jednostki odzyskują zdrowie."
"sheet name=""building""|RelicGoat|desc|||/desc","Premia od uczty +::percent0:: , koszt uczty ::percent1::. Podczas uczty twoje jednostki odzyskują zdrowie."
"sheet name=""building""|RelicCup|desc|||/desc","[Money] – premia, przy obliczeniu której ważny jest twój [Prestige]. [Lighthouse] otrzymuje czwarty dochodowy szlak handlowy (-60 [Money], +20 [Prestige], +9 [Happy])."
"sheet name=""building""|RelicCup|desc|||/desc","[Money] – premia, przy obliczeniu której ważny jest twój [Prestige]. [Lighthouse] otrzymuje czwarty dochodowy szlak handlowy (-60 [Money], +20 [Prestige], +9 [Happy])."
"sheet name=""building""|RelicPillar|desc|||/desc","Otrzymujesz [Lore] w ilości zależnej od liczby posiadanych obszarów. Możesz kolonizować, wykorzystując folklor."
"sheet name=""building""|RelicPillar|desc|||/desc","Otrzymujesz [Lore] w ilości zależnej od liczby posiadanych obszarów. Możesz kolonizować, wykorzystując folklor."
"sheet name=""building""|RelicStag|desc|||/desc","Twój wódz otrzymuje umiejętność o nazwie [Annexation]. Za każdym razem gdy usunie jakąś kolonię, możesz skolonizować ten obszar za darmo."
"sheet name=""building""|RelicStag|desc|||/desc","Twój wódz otrzymuje umiejętność o nazwie [Annexation]. Za każdym razem gdy usunie jakąś kolonię, możesz skolonizować ten obszar za darmo."
"sheet name=""building""|RelicGoat|desc|||/desc","Możesz sprowadzić nowych mieszkańców za [Food] w liczbie zależnej od twojej populacji. Przybędą na łodziach tam, gdzie twój [TownHall]. Czasem jednego mieszkańca może zastąpić [Sheep]. Wymaganie dotyczące szczęścia twojej populacji zostaje zmniejszone. Może zostać wybudowana dodatkowa [Sheepfold]."
"sheet name=""building""|RelicCauldron|desc|||/desc","Możesz sprowadzić nowych mieszkańców za [Food] w liczbie zależnej od twojej populacji. Przybędą na łodziach tam, gdzie twój [TownHall]. Czasem jednego mieszkańca może zastąpić [Sheep]. Wymaganie dotyczące szczęścia twojej populacji zostaje zmniejszone. Może zostać wybudowana dodatkowa [Sheepfold]."
"sheet name=""tech""|GameDinner|desc|||/desc","Koszt kolejnej uczty jest niższy o ::percent_value1:: (maksymalnie do ::percent_value2::) za zwierzę zabite przez twój klan.<br/>+::value:: pkt. [Happy]g podczas uczty.<br/>Zapewnia również jedno darmowe ulepszenie [FoodSilo]g."
"sheet name=""tech""|GameDinner|desc|||/desc","Koszt kolejnej uczty jest niższy o ::percent_value1:: (maksymalnie do ::percent_value2::) za zwierzę zabite przez twój klan.<br/>+::value:: pkt. [Happy]g podczas uczty.<br/>Zapewnia również jedno darmowe ulepszenie [FoodSilo]g."
"sheet name=""tech""|Vitality|desc|||/desc","Rysie są wyjątkowo skoczne i unikają każdego ataku, gdy znajdują się w powietrzu. Zapewniają [LynxBrown]d i [LynxWhite]d +::percent:: maksymalnego zdrowia."
"sheet name=""tech""|Vitality|desc|||/desc","Rysie są wyjątkowo skoczne i unikają każdego ataku, gdy znajdują się w powietrzu. Zapewniają [LynxBrown]d i [LynxWhite]d +::percent:: maksymalnego zdrowia."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Wypal dowolny obszar w ciągu ::value0:: miesięcy.<br/>Wypalony obszar: -::percent_value1:: produkcji; budowle i jednostki węży: +::percent_value2:: siły ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::percent5::. [WarchiefSnake] łupi z zasobów również wrogie obszary."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Wypal dowolny obszar w ciągu ::value0:: miesięcy.<br/>Wypalony obszar: -::percent_value1:: produkcji; budowle i jednostki węży: +::percent_value2:: siły ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::percent5::. [WarchiefSnake] łupi z zasobów również wrogie obszary."
"sheet name=""ability""|Bodyguard|desc|||/desc","Straż przyboczna jest przypisana do twojego wodza. Wódz otrzymuje +::percent0:: siły ataku i ::percent_value1:: redukcji obrażeń."
"sheet name=""ability""|Bodyguard|desc|||/desc","Straż przyboczna jest przypisana do twojego wodza. Wódz otrzymuje +::percent0:: siły ataku i ::percent_value1:: redukcji obrażeń."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Droga do Valhalli"
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Droga do Valhalli"
...
@@ -2616,45 +2612,27 @@
...
@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Ta jednostka ukrywa się i widzieć ją mogą tylko inne jednostki na tym samym obszarze."
"sheet name=""ability""|Invisibility|desc|||/desc","Ta jednostka ukrywa się i widzieć ją mogą tylko inne jednostki na tym samym obszarze."
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]p, którzy uczestniczyli w zabijaniu mitycznych zwierząt, na stałe zyskują +::percent_value:: ataku (maksymalnie +::percent_value1::). W chwili śmierci tracą tę korzyść."
"sheet name=""ability""|PathComplete|desc|||/desc","Wszyscy [Tracker]lcp zwiększają szybkość ataku o +::percent_value::, zasięg o +::percent_value1::, a szybkość ruchu o +::percent_value2:: za każdym razem, gdy ta zdolność zostanie kupiona."
"sheet name=""ability""|PathComplete|desc|||/desc","Wszyscy [Tracker]lcp zwiększają szybkość ataku o +::percent_value::, zasięg o +::percent_value1::, a szybkość ruchu o +::percent_value2:: za każdym razem, gdy ta zdolność zostanie kupiona."
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Zyskuje +::percent:: siły ataku, gdy znajduje się w tej samej strefie co [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] zyskuje +::percent:: siły ataku, gdy znajduje się w tej samej strefie co [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Zyskuje +::percent:: obrony, gdy znajduje się w tej samej strefie co [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] zyskuje +::percent:: obrony, gdy znajduje się w tej samej strefie co [LynxBrown]."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Duchy przywołane na Dziki Łów nie mogą zbyt długo pozostawać w fizycznej postaci. Z czasem tracą zdrowie i nie można ich już uzdrowić."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Duchy przywołane na Dziki Łów nie mogą zbyt długo pozostawać w fizycznej postaci. Z czasem tracą zdrowie i nie można ich już uzdrowić."
"sheet name=""ability""|BoneArrows|desc|||/desc","Twoi [Tracker]lcp wypuszczają kościane strzały. Stanowią one domyślną amunicję, na którą nie zużywasz drewna."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","Twoi [Tracker]lcp wypuszczają kościane strzały. Stanowią one domyślną amunicję, na którą nie zużywasz drewna."
"sheet name=""ability""|MultiArrows|desc|||/desc","Twoi [Tracker]lcp mogą wypuścić dodatkowo ::value1:: szt. strzał w kierunku wrogów w pobliżu pierwotnego celu. Dodatkowe cele doznają ::percent_value3:: obrażeń."
"sheet name=""ability""|MultiArrows|desc|||/desc","Twoi [Tracker]lcp mogą wypuścić dodatkowo ::value1:: szt. strzał w kierunku wrogów w pobliżu pierwotnego celu. Dodatkowe cele doznają ::percent_value3:: obrażeń."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Korzystając z nich w trakcie walki, zużywasz drewno."
"sheet name=""ability""|FireArrows|desc|||/desc","Twoi [Tracker]lcp wypuszczają ogniste strzały, które zwiększają uszkodzenia budynków o ::percent1::."
"sheet name=""ability""|FireArrows|desc|||/desc","Twoi [Tracker]lcp wypuszczają ogniste strzały, które zwiększają uszkodzenia budynków o ::percent1::."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Korzystając z nich w trakcie walki, zużywasz drewno."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] może przyzwać własny cień, który będzie za nim podążać."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] może przyzwać własny cień, który będzie za nim podążać."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Zmniejsza zużycie [Wood]g na strzały w walce o ::percent::."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Zmniejsza zużycie [Wood]g na strzały w walce o ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Sojusznicze jednostki bojowe zyskują +::percent:: siły ataku i +::percent:: obrony, o ile są w strefie zawierającej [Trap]a lub [LureSacred]a."
"sheet name=""bonus""|BWarLures|desc|||/desc","Sojusznicze jednostki bojowe zyskują +::percent:: siły ataku i +::percent:: obrony, o ile są w strefie zawierającej [Trap]a lub [LureSacred]a."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] przyzywa serię ::value:: ostatnich watah złożonych z zabitych mitycznych zwierząt."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Twoje [WatchTower]lcp używają strzał wyposażonych w [Archery]d."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Twoje [WatchTower]lcp używają strzał wyposażonych w [Archery]d."
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn é um [Giant] lendário que decidiu ficar amigo dos humanos e emprestar a eles sua força inigualável."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","O desonesto líder do Clã do Corvo e assassino do seu pai. Apesar de ser violento e implacável, ele tende a agir covardemente quando as coisas dão errado."
"sheet name=""unit""|Hero05|desc|||/desc","O desonesto líder do Clã do Corvo e assassino do seu pai. Apesar de ser violento e implacável, ele tende a agir covardemente quando as coisas dão errado."
"sheet name=""unit""|Hero05|flavor|||/flavor","Lute por mim e você ficará rico!"
"sheet name=""unit""|Hero05|flavor|||/flavor","Lute por mim e você ficará rico!"
...
@@ -550,16 +548,16 @@
...
@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Evoca uma violenta tempestade em uma zona, danificando todas as unidades e construções por um mês."
"sheet name=""building""|RelicHammer|desc|||/desc","Evoca uma violenta tempestade em uma zona, danificando todas as unidades e construções por um mês."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: de defesa para unidades nesta zona. Pode ser deslocado de outra zona para o seu território. Protege a zona de alguns efeitos negativos que a ameaçam."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: de defesa para unidades nesta zona. Pode ser deslocado de outra zona para o seu território. Protege a zona de alguns efeitos negativos que a ameaçam."
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: de Bônus de Banquete, reduz Custo do Banquete em ::percent1::. Suas unidades regeneram a saúde durante um banquete."
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0:: de Bônus de Banquete, reduz Custo do Banquete em ::percent1::. Suas unidades regeneram a saúde durante um banquete."
"sheet name=""building""|RelicCup|desc|||/desc","Bônus de [Money] dependendo do seu [Prestige]. Seu [Lighthouse] tem uma quarta grande rota de comércio (-60 [Money], +20 [Prestige], +9 [Happy])."
"sheet name=""building""|RelicCup|desc|||/desc","Bônus de [Money] dependendo do seu [Prestige]. Seu [Lighthouse] tem uma quarta grande rota de comércio (-60 [Money], +20 [Prestige], +9 [Happy])."
"sheet name=""building""|RelicPillar|desc|||/desc","Você possui um bônus de [Lore] dependendo do número de zonas no território. Você pode colonizar zonas usando Sabedoria."
"sheet name=""building""|RelicPillar|desc|||/desc","Você possui um bônus de [Lore] dependendo do número de zonas no território. Você pode colonizar zonas usando Sabedoria."
"sheet name=""building""|RelicStag|desc|||/desc","Seu chefe de guerra obtém a habilidade de [Annexation]. Sempre que o seu chefe de guerra descolonizar um território, você o coloniza de graça."
"sheet name=""building""|RelicStag|desc|||/desc","Seu chefe de guerra obtém a habilidade de [Annexation]. Sempre que o seu chefe de guerra descolonizar um território, você o coloniza de graça."
"sheet name=""building""|RelicGoat|name|||/name","Pote de Gefjun"
"sheet name=""building""|RelicCauldron|name|||/name","Pote de Gefjun"
"sheet name=""building""|RelicGoat|desc|||/desc","Você pode convocar novos aldeões por [Food], dependendo da sua população. Eles chegarão à sua [TownHall] em barcos. Às vezes, uma [Sheep] pode substituir um aldeão. A felicidade demandada pela sua população é reduzida. Você pode construir um [Sheepfold] adicional."
"sheet name=""building""|RelicCauldron|desc|||/desc","Você pode convocar novos aldeões por [Food], dependendo da sua população. Eles chegarão à sua [TownHall] em barcos. Às vezes, uma [Sheep] pode substituir um aldeão. A felicidade demandada pela sua população é reduzida. Você pode construir um [Sheepfold] adicional."
"sheet name=""building""|RelicWolf|name|||/name","Trompa de Managarm"
"sheet name=""building""|RelicWolf|name|||/name","Trompa de Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Evoca até 3 [WhiteWolf]s sob seu controle."
"sheet name=""building""|RelicWolf|desc|||/desc","Evoca até 3 [WhiteWolf]s sob seu controle."
"sheet name=""tech""|GameDinner|desc|||/desc","O custo do próximo banquete é reduzido em ::percent_value1:: (até um máximo de ::percent_value2::) por animal morto pelo seu clã.<br/>+::value:: de [Happy] durante um banquete.<br/>Oferece ainda uma atualização de [FoodSilo] grátis."
"sheet name=""tech""|GameDinner|desc|||/desc","O custo do próximo banquete é reduzido em ::percent_value1:: (até um máximo de ::percent_value2::) por animal morto pelo seu clã.<br/>+::value:: de [Happy] durante um banquete.<br/>Oferece ainda uma atualização de [FoodSilo] grátis."
"sheet name=""tech""|TowerArrows|name|||/name","Flechas de Defesa"
"sheet name=""tech""|ArcheryMastery|name|||/name","Flechas de Defesa"
"sheet name=""tech""|TowerArrows|desc|||/desc","As [WatchTower]s são equipadas com as flechas de [Tracker] que você selecionou no [Archery]."
"sheet name=""tech""|ArcheryMastery|desc|||/desc","As [WatchTower]s são equipadas com as flechas de [Tracker] que você selecionou no [Archery]."
"sheet name=""tech""|Vitality|name|||/name","Agilidade na Ponta das Patas"
"sheet name=""tech""|Vitality|name|||/name","Agilidade na Ponta das Patas"
"sheet name=""tech""|Vitality|desc|||/desc","É comum os Linces se esquivarem de todos os ataques enquanto no ar. Oferece a [LynxBrown] e [LynxWhite] +::percent:: de vida máxima."
"sheet name=""tech""|Vitality|desc|||/desc","É comum os Linces se esquivarem de todos os ataques enquanto no ar. Oferece a [LynxBrown] e [LynxWhite] +::percent:: de vida máxima."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Queime qualquer área por ::value0:: meses.<br/>Área queimada: -::percent_value1:: de produção, unidades da serpente e construções; +::percent_value2:: de poder de ataque. Aumente a defesa do usuário em ::percent5:: durante o processo de ignição. Em uma zona inimiga, o [WarchiefSnake] também pode fazer o saqueio de recursos."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Queime qualquer área por ::value0:: meses.<br/>Área queimada: -::percent_value1:: de produção, unidades da serpente e construções; +::percent_value2:: de poder de ataque. Aumente a defesa do usuário em ::percent5:: durante o processo de ignição. Em uma zona inimiga, o [WarchiefSnake] também pode fazer o saqueio de recursos."
"sheet name=""ability""|Warcry|name|||/name","Grito de Guerra"
"sheet name=""ability""|Warcry|name|||/name","Grito de Guerra"
"sheet name=""ability""|Warcry|desc|||/desc","O seu Chefe de Guerra pode afugentar unidades inimigas (não neutras) por ::value:: segundos."
"sheet name=""ability""|Warcry|desc|||/desc","O seu Chefe de Guerra pode afugentar unidades inimigas (não neutras) por ::value:: segundos."
"sheet name=""ability""|Bodyguard|desc|||/desc","Um guarda-costas fica junto ao seu chefe de guerra. O Chefe de Guerra obtém +::percent0:: de poder de ataque e ::percent_value1:: de redução de danos."
"sheet name=""ability""|Bodyguard|desc|||/desc","Um guarda-costas fica junto ao seu chefe de guerra. O Chefe de Guerra obtém +::percent0:: de poder de ataque e ::percent_value1:: de redução de danos."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Rumo a Valhalla"
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Rumo a Valhalla"
...
@@ -2616,45 +2612,27 @@
...
@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Esta unidade fica oculta e só pode ser vista por outras unidades na mesma zona."
"sheet name=""ability""|Invisibility|desc|||/desc","Esta unidade fica oculta e só pode ser vista por outras unidades na mesma zona."
"sheet name=""ability""|Camouflage|desc|||/desc","Eles podem usar a [Camouflage] para se esconder de inimigos."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Capaz de se esconder de inimigos, a menos que seja declarada guerra na zona."
"sheet name=""ability""|ClawStrike|name|||/name","Ataque de Garra"
"sheet name=""ability""|ClawStrike|desc|||/desc","O primeiro ataque de [LynxBrown] é um golpe cortante poderoso que enfraquece as defesas inimigas temporariamente."
"sheet name=""ability""|FeralInstinct|desc|||/desc","Os [Tracker]s que participaram na morte de uma animal mítico obtêm +::percent_value:: de ataque permanentemente (máx.: +::percent_value1::). Isso é perdido em caso de morte."
"sheet name=""ability""|PathComplete|desc|||/desc","Todos os [Tracker]s obtêm +::percent_value:: de velocidade de ataque, +::percent_value1:: de alcance de tiro e +::percent_value2:: de velocidade de deslocamento cada vez que essa habilidade é comprada."
"sheet name=""ability""|PathComplete|desc|||/desc","Todos os [Tracker]s obtêm +::percent_value:: de velocidade de ataque, +::percent_value1:: de alcance de tiro e +::percent_value2:: de velocidade de deslocamento cada vez que essa habilidade é comprada."
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Possui +::percent:: de poder de ataque enquanto na mesma zona de [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] possui +::percent:: de poder de ataque enquanto na mesma zona de [LynxWhite]."
"sheet name=""ability""|Ablaze|desc|||/desc","Esta construção está queimando de forma descontrolada. Talvez você tenha que consertá-la para dar fim ao incêndio!"
"sheet name=""ability""|Ablaze|desc|||/desc","Esta construção está queimando de forma descontrolada. Talvez você tenha que consertá-la para dar fim ao incêndio!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Espírito de Oskoreia"
"sheet name=""ability""|WildHuntDecay|name|||/name","Espírito de Oskoreia"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Os espíritos evocados para a caçada selvagem não conseguem assumir uma forma física por muito tempo. Eles perdem saúde com o passar do tempo e não podem ser curados."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Os espíritos evocados para a caçada selvagem não conseguem assumir uma forma física por muito tempo. Eles perdem saúde com o passar do tempo e não podem ser curados."
"sheet name=""ability""|MultiArrows|desc|||/desc","Seus [Tracker]s podem atirar ::value1:: flecha extra contra inimigos próximos a seu algo original. Alvos secundários sofrem dano de ::percent_value3::."
"sheet name=""ability""|MultiArrows|desc|||/desc","Seus [Tracker]s podem atirar ::value1:: flecha extra contra inimigos próximos a seu algo original. Alvos secundários sofrem dano de ::percent_value3::."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","O uso delas em combate gera gasto de madeira."
"sheet name=""ability""|FireArrows|name|||/name","Flechas de Fogo"
"sheet name=""ability""|FireArrows|name|||/name","Flechas de Fogo"
"sheet name=""ability""|FireArrows|desc|||/desc","Seus [Tracker]s usam flechas de fogo que geram dano de +::percent1:: a estruturas."
"sheet name=""ability""|FireArrows|desc|||/desc","Seus [Tracker]s usam flechas de fogo que geram dano de +::percent1:: a estruturas."
"sheet name=""ability""|FireArrows|texts|0|text|/text","O uso delas em combate gera gasto de madeira."
"sheet name=""ability""|SacrificeHappy|name|||/name","Influência de Nanna"
"sheet name=""ability""|SacrificeHappy|name|||/name","Influência de Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Influência de Andhrímnir"
"sheet name=""ability""|SacrificeFood|name|||/name","Influência de Andhrímnir"
...
@@ -2893,7 +2871,6 @@
...
@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","O [OxHero] pode convocar sua própria sombra para segui-lo por toda parte."
"sheet name=""bonus""|BOxShadow|desc|||/desc","O [OxHero] pode convocar sua própria sombra para segui-lo por toda parte."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduz em ::percent:: o consumo de [Wood] com as flechas em combate."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduz em ::percent:: o consumo de [Wood] com as flechas em combate."
"sheet name=""bonus""|BWarLures|desc|||/desc","Unidades militares aliadas recebem +::percent:: de poder de ataque e +::percent:: de defesa desde que estejam em uma zona com uma [Trap] ou [LureSacred]."
"sheet name=""bonus""|BWarLures|desc|||/desc","Unidades militares aliadas recebem +::percent:: de poder de ataque e +::percent:: de defesa desde que estejam em uma zona com uma [Trap] ou [LureSacred]."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","A [WildHunt] evoca as últimas ::value:: ondas de animais míticos assassinados."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Suas [WatchTower]s utilizam as flechas equipadas para o seu [Archery]."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Suas [WatchTower]s utilizam as flechas equipadas para o seu [Archery]."
"sheet name=""bonus""|WeaponDef|name|||/name","Luvas de Combate de Tyr"
"sheet name=""bonus""|WeaponDef|name|||/name","Luvas de Combate de Tyr"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Aumentam o poder de ataque em ::percent::. Reduzem o dano por projéteis em ::inv_percent1::."
"sheet name=""artifact""|WeaponDef|desc|||/desc","Aumentam o poder de ataque em ::percent::. Reduzem o dano por projéteis em ::inv_percent1::."
"sheet name=""unit""|GiantHero|desc|||/desc","Блаин — легендарный [Giant]lc, который предложил людям свою дружбу, а с ней и свою неимоверную силу."
"sheet name=""unit""|Hero05|name|||/name","Хаген"
"sheet name=""unit""|Hero05|name|||/name","Хаген"
"sheet name=""unit""|Hero05|desc|||/desc","Бесчестный предводитель клана Ворона и убийца вашего отца. Он свиреп и жестокосерден, но при малейшей угрозе поджимает хвост."
"sheet name=""unit""|Hero05|desc|||/desc","Бесчестный предводитель клана Ворона и убийца вашего отца. Он свиреп и жестокосерден, но при малейшей угрозе поджимает хвост."
"sheet name=""unit""|Hero05|flavor|||/flavor","Сражайтесь за меня и разбогатеете!"
"sheet name=""unit""|Hero05|flavor|||/flavor","Сражайтесь за меня и разбогатеете!"
...
@@ -550,16 +548,16 @@
...
@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Призывает грозу, которая в течение месяца наносит урон всем существам и постройкам в зоне."
"sheet name=""building""|RelicHammer|desc|||/desc","Призывает грозу, которая в течение месяца наносит урон всем существам и постройкам в зоне."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: к защите существ в зоне. Можно переместить в другую зону на вашей территории. Защищает зону от ряда отрицательных эффектов."
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: к защите существ в зоне. Можно переместить в другую зону на вашей территории. Защищает зону от ряда отрицательных эффектов."
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: к бонусу пира, ::percent1:: к цене пира. Ваши существа восстанавливают на пиру здоровье."
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0:: к бонусу пира, ::percent1:: к цене пира. Ваши существа восстанавливают на пиру здоровье."
"sheet name=""building""|RelicCup|desc|||/desc","Бонус к [Money]d на основе [Prestige]g. 4-й великий торговый путь на маяке (-60 к [Money]d, +20 к [Prestige]d, +9 [Happy]d)."
"sheet name=""building""|RelicCup|desc|||/desc","Бонус к [Money]d на основе [Prestige]g. 4-й великий торговый путь на маяке (-60 к [Money]d, +20 к [Prestige]d, +9 [Happy]d)."
"sheet name=""building""|RelicPillar|desc|||/desc","Бонус к [Lore]dp (зависит от количества зон на территории). Возможна колонизация с помощью преданий."
"sheet name=""building""|RelicPillar|desc|||/desc","Бонус к [Lore]dp (зависит от количества зон на территории). Возможна колонизация с помощью преданий."
"sheet name=""building""|RelicStag|desc|||/desc","Ваш воевода получает способность [Annexation]. Когда он деколонизирует земли, вы можете колонизировать их бесплатно."
"sheet name=""building""|RelicStag|desc|||/desc","Ваш воевода получает способность [Annexation]. Когда он деколонизирует земли, вы можете колонизировать их бесплатно."
"sheet name=""building""|RelicGoat|desc|||/desc","Призовите новых поселян, потратив [Food]a (количество зависит от населения). Они прибудут к ратуше по воде. Иногда одного поселянина заменяет [Sheep]lc. Потребность населения в счастье снижена. Можно построить еще один [Sheepfold]lc."
"sheet name=""building""|RelicCauldron|desc|||/desc","Призовите новых поселян, потратив [Food]a (количество зависит от населения). Они прибудут к ратуше по воде. Иногда одного поселянина заменяет [Sheep]lc. Потребность населения в счастье снижена. Можно построить еще один [Sheepfold]lc."
"sheet name=""tech""|GameDinner|desc|||/desc","Стоимость следующего пира уменьшается на ::percent_value1:: (до ::percent_value2::) за каждое убитое кланом животное.<br/>+::value:: [Happy]g во время пира.<br/>+1 бесплатное улучшение [FoodSilo]g."
"sheet name=""tech""|GameDinner|desc|||/desc","Стоимость следующего пира уменьшается на ::percent_value1:: (до ::percent_value2::) за каждое убитое кланом животное.<br/>+::value:: [Happy]g во время пира.<br/>+1 бесплатное улучшение [FoodSilo]g."
"sheet name=""tech""|Vitality|desc|||/desc","Рыси часто прыгают и в воздухе уклоняются от атаки. Дает [LynxBrown]d и [LynxWhite]d +::percent:: к максимуму жизни."
"sheet name=""tech""|Vitality|desc|||/desc","Рыси часто прыгают и в воздухе уклоняются от атаки. Дает [LynxBrown]d и [LynxWhite]d +::percent:: к максимуму жизни."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Поджигает любую зону на ::value0:: мес.<br/>Выжженная зона: -::percent_value1:: к производству. Бойцы и постройки клана Змея получают +::percent_value2:: к атаке. Во время поджигания защита Сигни повышается на ::percent5::. Также во вражеских зонах [WarchiefSnake] добывает ресурсы."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Поджигает любую зону на ::value0:: мес.<br/>Выжженная зона: -::percent_value1:: к производству. Бойцы и постройки клана Змея получают +::percent_value2:: к атаке. Во время поджигания защита Сигни повышается на ::percent5::. Также во вражеских зонах [WarchiefSnake] добывает ресурсы."
"sheet name=""ability""|Bodyguard|desc|||/desc","Телохранитель всюду следует за воеводой. Воевода получает +::percent0:: к силе атаки и -::percent_value1:: к урону."
"sheet name=""ability""|Bodyguard|desc|||/desc","Телохранитель всюду следует за воеводой. Воевода получает +::percent0:: к силе атаки и -::percent_value1:: к урону."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Дорога в Вальгаллу"
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Дорога в Вальгаллу"
...
@@ -2616,45 +2612,27 @@
...
@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Существо скрыто, его могут увидеть только существа в той же зоне."
"sheet name=""ability""|Invisibility|desc|||/desc","Существо скрыто, его могут увидеть только существа в той же зоне."
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s, участвовавшие в убийстве мифических животных, получают постоянный +::percent_value:: к атаке (макс.+::percent_value1::). Теряется после смерти."
"sheet name=""ability""|PathComplete|desc|||/desc","Все [Tracker]s получают +::percent_value:: к скорости атаки, +::percent_value1:: к дальности стрельбы и +::percent_value2:: к скорости движения каждый раз, когда приобретается эта способность."
"sheet name=""ability""|PathComplete|desc|||/desc","Все [Tracker]s получают +::percent_value:: к скорости атаки, +::percent_value1:: к дальности стрельбы и +::percent_value2:: к скорости движения каждый раз, когда приобретается эта способность."
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Получает +::percent:: силы атаки, если находится в той же зоне, что и [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] получает +::percent:: силы атаки, если находится в той же зоне, что и [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Получает +::percent:: защиты, если находится в той же зоне, что и [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] получает +::percent:: защиты, если находится в той же зоне, что и [LynxWhite]."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Духи, призванные для дикой охоты, не могут долго сохранять физическую форму. Они постепенно теряют здоровье и их нельзя исцелить."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Духи, призванные для дикой охоты, не могут долго сохранять физическую форму. Они постепенно теряют здоровье и их нельзя исцелить."
"sheet name=""ability""|BoneArrows|desc|||/desc","Ваши [Tracker]lcp стреляют костяными стрелами. Это боеприпасы по умолчанию, не расходующие древесину."
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","Ваши [Tracker]lcp стреляют костяными стрелами. Это боеприпасы по умолчанию, не расходующие древесину."
"sheet name=""ability""|MultiArrows|desc|||/desc","Ваши [Tracker]lcp могут выстрелить ::value1:: дополнительной стрелой во врагов поблизости от основной цели. Дополнительные цели получают ::percent_value3:: урона."
"sheet name=""ability""|MultiArrows|desc|||/desc","Ваши [Tracker]lcp могут выстрелить ::value1:: дополнительной стрелой во врагов поблизости от основной цели. Дополнительные цели получают ::percent_value3:: урона."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Использование в бою расходует древесину."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] может призвать собственную тень для сопровождения."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] может призвать собственную тень для сопровождения."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Уменьшает расход [Wood]g на стрелы в битве на ::percent::."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Уменьшает расход [Wood]g на стрелы в битве на ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Бойцы-союзники получают +::percent:: силы атаки и +::percent:: защиты, пока находятся в зоне, где есть [Trap]lc или [LureSacred]lc."
"sheet name=""bonus""|BWarLures|desc|||/desc","Бойцы-союзники получают +::percent:: силы атаки и +::percent:: защиты, пока находятся в зоне, где есть [Trap]lc или [LureSacred]lc."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] призывает последние ::value:: волны убитых мифических животных."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","[WatchTower]s использует стрелы из [Archery]g."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","[WatchTower]s использует стрелы из [Archery]g."
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn insanlarla dost olmayı ve karşı konulmaz gücünü onların hizmetine sunmayı seçen efsanevi bir [Giant]dir."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","Kuzgun Klanının karanlık lideri ve babanın katili. Her ne kadar vahşi ve acımasız olsa da zoru gördüğünde bir korkak gibi hareket etmeye meyillidir."
"sheet name=""unit""|Hero05|desc|||/desc","Kuzgun Klanının karanlık lideri ve babanın katili. Her ne kadar vahşi ve acımasız olsa da zoru gördüğünde bir korkak gibi hareket etmeye meyillidir."
"sheet name=""unit""|Hero05|flavor|||/flavor","Benim için savaşın ki hepinizi zengin edeyim!"
"sheet name=""unit""|Hero05|flavor|||/flavor","Benim için savaşın ki hepinizi zengin edeyim!"
...
@@ -550,16 +548,16 @@
...
@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Bir bölgede yıldırım fırtınası oluşturarak bir ay boyunca tüm birimlere ve binalara hasar verir."
"sheet name=""building""|RelicHammer|desc|||/desc","Bir bölgede yıldırım fırtınası oluşturarak bir ay boyunca tüm birimlere ve binalara hasar verir."
"sheet name=""building""|RelicShield|desc|||/desc","Bu bölgedeki birimler için +::percent0:: savunma. Bölgendeki farklı bir alana taşınabilir. Bölgeyi, hedefleyen bazı olumsuz etkilerden koru."
"sheet name=""building""|RelicShield|desc|||/desc","Bu bölgedeki birimler için +::percent0:: savunma. Bölgendeki farklı bir alana taşınabilir. Bölgeyi, hedefleyen bazı olumsuz etkilerden koru."
"sheet name=""building""|RelicCup|desc|||/desc","[Prestige]ine göre bonus [Money]. [Lighthouse]inin dördüncü büyük ticaret rotası var (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicCup|desc|||/desc","[Prestige]ine göre bonus [Money]. [Lighthouse]inin dördüncü büyük ticaret rotası var (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|desc|||/desc","Bölgendeki alan sayısında bağlı olan bir [Lore] bonusuna sahipsin. Bilgi ile alanları kolonileştirebilirsin."
"sheet name=""building""|RelicPillar|desc|||/desc","Bölgendeki alan sayısında bağlı olan bir [Lore] bonusuna sahipsin. Bilgi ile alanları kolonileştirebilirsin."
"sheet name=""building""|RelicStag|desc|||/desc","Savaş şefin [Annexation] yeteneğine sahip olur. Savaş şefin bir bölgeye bağımsızlık verdiğinde o bölgeyi ücretsiz olarak kolonileştirebilirsin."
"sheet name=""building""|RelicStag|desc|||/desc","Savaş şefin [Annexation] yeteneğine sahip olur. Savaş şefin bir bölgeye bağımsızlık verdiğinde o bölgeyi ücretsiz olarak kolonileştirebilirsin."
"sheet name=""building""|RelicGoat|desc|||/desc","Nüfusuna bağlı olarak [Food] karşılığı yeni köylüler çağırabilirsin. [TownHall]ne teknelerle gelirler. Bazen bir köylü yerine [Sheep] gelebilir. Nüfusun için gereken mutluluk azaldı. Ek bir [Sheepfold] inşa edebilirsin."
"sheet name=""building""|RelicCauldron|desc|||/desc","Nüfusuna bağlı olarak [Food] karşılığı yeni köylüler çağırabilirsin. [TownHall]ne teknelerle gelirler. Bazen bir köylü yerine [Sheep] gelebilir. Nüfusun için gereken mutluluk azaldı. Ek bir [Sheepfold] inşa edebilirsin."
"sheet name=""tech""|GameDinner|desc|||/desc","Bir sonraki ziyafetin maliyeti, klanýnýn öldürdüðü hayvan baþýna ::percent_value1:: (en fazla ::percent_value2::) azalýr.<br/>Bir ziyafet sýrasýnda +::value:: [Happy].<br/>Ayrýca ücretsiz bir [FoodSilo] yükseltmesi verir."
"sheet name=""tech""|GameDinner|desc|||/desc","Bir sonraki ziyafetin maliyeti, klanýnýn öldürdüðü hayvan baþýna ::percent_value1:: (en fazla ::percent_value2::) azalýr.<br/>Bir ziyafet sýrasýnda +::value:: [Happy].<br/>Ayrýca ücretsiz bir [FoodSilo] yükseltmesi verir."
"sheet name=""tech""|Vitality|desc|||/desc","Vaþaklar sýkça sýçrar ve havadayken her saldýrýdan kaçýnýr. [LynxBrown] ve [LynxWhite] +::percent:: maks. can kazanýr."
"sheet name=""tech""|Vitality|desc|||/desc","Vaþaklar sýkça sýçrar ve havadayken her saldýrýdan kaçýnýr. [LynxBrown] ve [LynxWhite] +::percent:: maks. can kazanýr."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","::value0:: ay boyunca herhangi bir bölgeyi yak.<br/>Yanmış bölge : -::percent_value1:: üretim, birimleri ve binaları yanıltır +::percent_value2:: saldırı gücü. Tutuşma sürecinde kullanıcının savunmasını ::percent5:: artır. [WarchiefSnake] bir düşman bölgesinde de kaynak toplayabilir."
"sheet name=""ability""|ScorchedEarth|desc|||/desc","::value0:: ay boyunca herhangi bir bölgeyi yak.<br/>Yanmış bölge : -::percent_value1:: üretim, birimleri ve binaları yanıltır +::percent_value2:: saldırı gücü. Tutuşma sürecinde kullanıcının savunmasını ::percent5:: artır. [WarchiefSnake] bir düşman bölgesinde de kaynak toplayabilir."
"sheet name=""ability""|Bodyguard|desc|||/desc","Bir koruma Savaş Şefi'ne bağlandı. Savaş Şefi +::percent0:: saldırı gücü ve ::percent_value1:: hasar azaltma kazanır."
"sheet name=""ability""|Bodyguard|desc|||/desc","Bir koruma Savaş Şefi'ne bağlandı. Savaş Şefi +::percent0:: saldırı gücü ve ::percent_value1:: hasar azaltma kazanır."
"sheet name=""ability""|FeralInstinct|desc|||/desc","Efsanevi hayvan öldürmeye katýlan [Tracker]ler kalýcý olarak +::percent_value:: saldýrý kazanýr (en fazla +::percent_value1::). Ölüp kayboldu."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Þu an %+::nb::"
"sheet name=""ability""|PathComplete|desc|||/desc","Bu yetenek satın alındığı her seferde tüm [Trackler]ler +::percent:: saldırı hızı, +::percent1:: menzil mesafesi ve +::percent2:: hareket hızı kazanır."
"sheet name=""ability""|PathComplete|desc|||/desc","Bu yetenek satın alındığı her seferde tüm [Trackler]ler +::percent:: saldırı hızı, +::percent1:: menzil mesafesi ve +::percent2:: hareket hızı kazanır."
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","[LynxWhite] ile ayný bölgede olduðu zaman +::percent:: saldýrý gücüne sahip olur."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxWhite] ile ayný bölgede olduðu zaman [LynxBrown] +::percent:: saldýrý gücüne sahip olur."
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","[LynxBrown] ile ayný bölgede olduðu zaman +::percent:: savunma gücüne sahip olur."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxBrown] ile ayný bölgede olduðu zaman [LynxWhite] +::percent:: savunma gücüne sahip olur."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Vahþi ava çaðrýlan ruhlar, fiziksel hâllerini uzun süre koruyamaz. Zamanla can kaybederler ve iyileþtirilemezler."
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Vahþi ava çaðrýlan ruhlar, fiziksel hâllerini uzun süre koruyamaz. Zamanla can kaybederler ve iyileþtirilemezler."
"sheet name=""ability""|MultiArrows|desc|||/desc","[Tracker]lerin birincil hedeflerine yakýn olan düþmanlara ek ::value1:: ok atabilir. Ýkincil hedefler ::percent_value3:: hasar alýr."
"sheet name=""ability""|MultiArrows|desc|||/desc","[Tracker]lerin birincil hedeflerine yakýn olan düþmanlara ek ::value1:: ok atabilir. Ýkincil hedefler ::percent_value3:: hasar alýr."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Dövüþte kullanmak odun harcar."
"sheet name=""bonus""|BWarLures|desc|||/desc","Müttefik askeri birimler bir [Trap] veya bir [LureSacred] bulunan bir bölgede bulunduğu sürece +::percent:: saldırı gücü ve +::percent:: savunma alır."
"sheet name=""bonus""|BWarLures|desc|||/desc","Müttefik askeri birimler bir [Trap] veya bir [LureSacred] bulunan bir bölgede bulunduğu sürece +::percent:: saldırı gücü ve +::percent:: savunma alır."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] çaðrýlarý, öldürülen efsanevi hayvan dalgalarýnýn ::value:: kadarý kadar sürer."
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
...
@@ -945,7 +946,7 @@
...
@@ -945,7 +946,7 @@
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""lure_creator""||||/t","This lure has been set by ::player_name::. Only him can benefeat from mythical animals for [SummonWildHunt]."
"g id=""tip""|t id=""lure_creator""||||/t","This lure has been set by ::player_name::."
"g id=""tip""|t id=""cannot_cast_zone_center_ability""||||/t","[::hero::] must be in the center of the territory to use [::ability::]"
"g id=""tip""|t id=""cannot_cast_zone_center_ability""||||/t","[::hero::] must be in the center of the territory to use [::ability::]"
"g id=""tip""|t id=""obstacle_to_zone_center_ability""||||/t","[::ability::] cannot be started here"
"g id=""tip""|t id=""obstacle_to_zone_center_ability""||||/t","[::ability::] cannot be started here"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
...
@@ -991,7 +992,7 @@
...
@@ -991,7 +992,7 @@
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[GameDinner] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[Baits] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""need_multi""||||/t","Please connect to the Internet to access this menu."
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
...
@@ -945,7 +946,7 @@
...
@@ -945,7 +946,7 @@
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""lure_creator""||||/t","This lure has been set by ::player_name::. Only him can benefeat from mythical animals for [SummonWildHunt]."
"g id=""tip""|t id=""lure_creator""||||/t","This lure has been set by ::player_name::."
"g id=""tip""|t id=""cannot_cast_zone_center_ability""||||/t","[::hero::] must be in the center of the territory to use [::ability::]"
"g id=""tip""|t id=""cannot_cast_zone_center_ability""||||/t","[::hero::] must be in the center of the territory to use [::ability::]"
"g id=""tip""|t id=""obstacle_to_zone_center_ability""||||/t","[::ability::] cannot be started here"
"g id=""tip""|t id=""obstacle_to_zone_center_ability""||||/t","[::ability::] cannot be started here"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
...
@@ -991,7 +992,7 @@
...
@@ -991,7 +992,7 @@
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[GameDinner] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[Baits] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""need_multi""||||/t","Please connect to the Internet to access this menu."