Commit 61ef73cb authored by w4t's avatar w4t

northgard v2.4.21.20797

parent be04ff47
......@@ -187,8 +187,6 @@
"sheet name=""unit""|NornArmor|name|||/name","Walküre"
"sheet name=""unit""|NornArmor|desc|||/desc","Mit ihrer göttlichen Macht sind sie die stärksten Angehörigen der Krakenarmee."
"sheet name=""unit""|OxShadow|name|||/name","Torfins Schatten"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn ist ein legendärer [Giant], der sich mit Menschen angefreundet hat und ihnen seine unübertroffene Stärke leiht."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","Der zwielichtige Anführer des Rabe-Clans und Mörder Eures Vaters. Trotz seiner kompromisslosen Unbarmherzigkeit tendiert er zur Feigheit, sobald es brenzlig wird."
"sheet name=""unit""|Hero05|flavor|||/flavor","Kämpft für mich, und Ihr werdet reich!"
......@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Beschwört in einer Zone ein Unwetter, das allen Einheiten und Gebäuden für einen Monat Schaden zufügt."
"sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: Verteidigung für Einheiten in diesem Gebiet. Kann in eine andere Zone Eures Hoheitsgebiets verschoben werden. Schützt das Gebiet gegen negative Einflüsse, denen es ausgesetzt ist."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Festmahlbonus, ::percent1:: Festmahlkosten. Eure Einheiten regenerieren während eines Festmahls Gesundheit."
"sheet name=""building""|RelicGoat|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0:: Festmahlbonus, ::percent1:: Festmahlkosten. Eure Einheiten regenerieren während eines Festmahls Gesundheit."
"sheet name=""building""|RelicCup|name|||/name","Bragaful"
"sheet name=""building""|RelicCup|desc|||/desc","Je nach Eurem [Prestige] habt Ihr einen [Money]-Bonus. Mit Eurem [Lighthouse] wurde eine vierte Hauptverkehrsroute erschlossen (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","Je nach Anzahl der Gebiete in Eurem Hoheitsgebiet habt Ihr einen [Lore]-Bonus. Mit Wissen könnt Ihr Gebiete besiedeln."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Euer Kriegshäuptling erhält die Fähigkeit [Annexation]. Jedes Mal, wenn Euer Kriegshäuptling eine Zone dekolonisiert, könnt Ihr sie kostenlos besiedeln."
"sheet name=""building""|RelicGoat|name|||/name","Gefjuns Krug"
"sheet name=""building""|RelicGoat|desc|||/desc","Je nach Eurer Bevölkerung könnt Ihr neue Dorfbewohner mithilfe von [Food] beschwören. Sie werden per Schiff in Eurem [TownHall] eintreffen. [Sheep]p können manchmal einen Dorfbewohner ersetzen. Erfordert Zufriedenheit, da Eure Bevölkerung verringert ist. Ihr könnt einen zusätzlichen [Sheepfold] bauen."
"sheet name=""building""|RelicCauldron|name|||/name","Gefjuns Krug"
"sheet name=""building""|RelicCauldron|desc|||/desc","Je nach Eurer Bevölkerung könnt Ihr neue Dorfbewohner mithilfe von [Food] beschwören. Sie werden per Schiff in Eurem [TownHall] eintreffen. [Sheep]p können manchmal einen Dorfbewohner ersetzen. Erfordert Zufriedenheit, da Eure Bevölkerung verringert ist. Ihr könnt einen zusätzlichen [Sheepfold] bauen."
"sheet name=""building""|RelicWolf|name|||/name","Managarms Horn"
"sheet name=""building""|RelicWolf|desc|||/desc","Beschwört bis zu 3 [WhiteWolf]p unter Eurer Kontrolle."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
......@@ -883,8 +881,8 @@
"sheet name=""tech""|Warcraft|desc|||/desc","Erhaltene [MilitaryXP] bringt [Lore] und [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Fette Beute"
"sheet name=""tech""|GameDinner|desc|||/desc","Die Kosten für das nächste Festmahl werden für jedes von Eurem Clan erlegte Tier um ::percent_value1:: verringert (bis zu ::percent_value2::).<br/>+::value:: [Happy] während eines Festmahls.<br/>Gewährt zudem eine kostenlose [FoodSilo]-Aufwertung."
"sheet name=""tech""|TowerArrows|name|||/name","Verteidigungspfeile"
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]p sind mit den Pfeilen des [Tracker]g ausgestattet, die Ihr auf dem [Archery] gewählt habt."
"sheet name=""tech""|ArcheryMastery|name|||/name","Verteidigungspfeile"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","[WatchTower]p sind mit den Pfeilen des [Tracker]g ausgestattet, die Ihr auf dem [Archery] gewählt habt."
"sheet name=""tech""|Vitality|name|||/name","Flinke Pfoten"
"sheet name=""tech""|Vitality|desc|||/desc","Luchse springen häufig hoch und weichen in der Luft jedem Angriff aus. Gewährt [LynxBrown] und [LynxWhite] +::percent:: max. Leben."
"sheet name=""tech""|Poaching|name|||/name","Wilderei"
......@@ -2530,8 +2528,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Verbrennt ein beliebiges Gebiet über ::value0:: Monate hinweg.<br/>Verbranntes Gebiet: -::percent_value1:: Produktion, Einheiten und Gebäude der Schlange +::percent_value2:: Angriffskraft. Erhöht die Verteidigung des Benutzers beim Entfachen um ::percent5::. In feindlichen Gebieten erbeutet [WarchiefSnake] auch Ressourcen."
"sheet name=""ability""|Warcry|name|||/name","Schlachtruf"
"sheet name=""ability""|Warcry|desc|||/desc","Euer Kriegshäuptling versetzt (nicht neutrale) Einheiten für ::value0:: Sekunden in Furcht."
"sheet name=""ability""|WarcryLynx|name|||/name","Brüllen"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] versetzt (nicht neutrale) Einheiten für ::value0:: Sekunden in Furcht."
"sheet name=""ability""|Bodyguard|name|||/name","Leibwache"
"sheet name=""ability""|Bodyguard|desc|||/desc","Euer Kriegshäuptling bekommt eine Leibwache zur Seite gestellt. Der Kriegshäuptling erhält +::percent0:: Angriffskraft und ::percent_value1:: Schadensreduktion."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Straße nach Walhall"
......@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Diese Einheit ist verborgen und nur für andere Einheiten im selben Gebiet sichtbar."
"sheet name=""ability""|SwampPoison|name|||/name","Fäulnis"
"sheet name=""ability""|SwampPoison|desc|||/desc","Einheiten werden verlangsamt und erleiden Schaden über Zeit."
"sheet name=""ability""|Camouflage|name|||/name","Tarnung"
"sheet name=""ability""|Camouflage|desc|||/desc","Sie können sich mit [Camouflage] vor Gegnern verbergen."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Kann sich vor Gegnern verbergen - es sei denn, in dem Gebiet herrscht Krieg."
"sheet name=""ability""|ClawStrike|name|||/name","Krallenhieb"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxBrown]s erster Angriff ist ein mächtiger Hieb, der die Verteidigung des Gegners vorübergehend senkt."
"sheet name=""ability""|Cicatrization|name|||/name","Narbenbildung"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] heilt im selben Gebiet und außerhalb des Kampfes langsam ihre Luchse."
"sheet name=""ability""|FeralInstinct|name|||/name","Wilder Instinkt"
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]p, die ein Mythisches Tier erlegt haben, erhalten permanent +::percent_value:: Angriff (max. +::percent_value1::). Geht beim Tod verloren."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Derzeit +::nb::%."
"sheet name=""ability""|PathComplete|name|||/name","Weg abgeschlossen"
"sheet name=""ability""|PathComplete|desc|||/desc","Alle [Tracker]p erhalten +::percent_value:: Angriffsgeschwindigkeit, +::percent_value1:: Reichweite und +::percent_value2:: Bewegungsgeschwindigkeit bei jedem Kauf dieser Fähigkeit."
"sheet name=""ability""|CompanionshipBrown|name|||/name","Kameradschaft"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Er verfügt über +::percent:: Angriffskraft, während er sich im selben Gebiet wie [LynxWhite] aufhält."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] verfügt über +::percent:: Angriffskraft, während er sich im selben Gebiet wie [LynxWhite] aufhält."
"sheet name=""ability""|CompanionshipWhite|name|||/name","Kameradschaft"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Er verfügt über +::percent:: Verteidigung, während er sich im selben Gebiet wie [LynxBrown] aufhält."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] verfügt über +::percent:: Verteidigung, während er sich im selben Gebiet wie [LynxBrown] aufhält."
"sheet name=""ability""|ReducedArmor|name|||/name","Durchbrochene Rüstung"
"sheet name=""ability""|ReducedArmor|desc|||/desc","Die Rüstungseffizienz ist um ::inv_percent:: verringert."
"sheet name=""ability""|Ablaze|name|||/name","Lichterloh"
"sheet name=""ability""|Ablaze|desc|||/desc","Dieses Gebäude brennt unkontrollierbar. Ihr müsst unter Umständen das Gebäude reparieren, um das Feuer zu löschen!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Oskorei-Geist"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Geister, die im Rahmen der Wilden Jagd herbeigerufen wurden, können ihre körperliche Form nicht allzu lange aufrechterhalten. Sie verlieren im Lauf der Zeit Gesundheit und können nicht geheilt werden."
"sheet name=""ability""|FerociousBite|name|||/name","Brutaler Biss"
"sheet name=""ability""|FerociousBite|desc|||/desc","Jeder dritte Angriff ist ein brutaler Biss, der +::percent:: Schaden verursacht."
"sheet name=""ability""|BearStompAoE|name|||/name","Trampeln"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Jeder dritte Angriff wird ein erderschütterndes Trampeln, das allen Gegnern in der Nähe Schaden zufügt."
"sheet name=""ability""|BoneArrows|name|||/name","Knochenpfeile"
"sheet name=""ability""|BoneArrows|desc|||/desc","Eure [Tracker]p feuern Knochenpfeile ab. Sie sind Standardmunition und kosten kein Holz."
"sheet name=""ability""|HinderingArrows|name|||/name","Hemmpfeile"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Eure [Tracker]p feuern Hemmpfeile ab, die getroffene Ziele verlangsamen."
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","Ihre Verwendung im Kampf kostet Holz."
"sheet name=""ability""|NatureFreedom|name|||/name","Brutaler Biss"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Jeder dritte Angriff ist ein brutaler Biss, der +::percent:: Schaden verursacht."
"sheet name=""ability""|BrotherlyLove|name|||/name","Trampeln"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Jeder dritte Angriff wird ein erderschütterndes Trampeln, das allen Gegnern in der Nähe Schaden zufügt."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Knochenpfeile"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","Eure [Tracker]p feuern Knochenpfeile ab. Sie sind Standardmunition und kosten kein Holz."
"sheet name=""ability""|WildHunter|name|||/name","Hemmpfeile"
"sheet name=""ability""|WildHunter|desc|||/desc","Eure [Tracker]p feuern Hemmpfeile ab, die getroffene Ziele verlangsamen."
"sheet name=""ability""|GreatHunt|name|||/name","Ihre Verwendung im Kampf kostet Holz."
"sheet name=""ability""|MultiArrows|name|||/name","Doppelschuss"
"sheet name=""ability""|MultiArrows|desc|||/desc","Eure [Tracker]p feuern ::value1:: zusätzlichen Pfeil auf Gegner in der Nähe ihres Hauptziels ab. Nebenziele erleiden ::percent_value3:: Schaden."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Ihre Verwendung im Kampf kostet Holz."
"sheet name=""ability""|FireArrows|name|||/name","Feuerpfeile"
"sheet name=""ability""|FireArrows|desc|||/desc","Eure [Tracker]p verwenden Feuerpfeile, die Gebäuden +::percent1:: Schaden zufügen."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Ihre Verwendung im Kampf kostet Holz."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nannas Einfluss"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnirs Einfluss"
......@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] kann seinen eigenen Schatten beschwören, damit er ihm überall hin folgt."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduziert im Kampf den Verbrauch von [Wood] durch Pfeile um ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Verbündete militärische Einheiten erhalten +::percent:: Angriffskraft und +::percent:: Verteidigung, wenn sie sich in einem Gebiet mit einer [Trap] oder einem [LureSacred]ds befinden."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] ruft die letzten ::value:: Wellen erlegter Mythischer Tiere herbei."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Eure [WatchTower]p verwenden die von Eurem [Archery] ausgerüsteten Pfeile."
"sheet name=""bonus""|WeaponDef|name|||/name","Tyrs Kampfhandschuhe"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Erhöht die Angriffskraft um ::percent::. Reduziert Geschossschaden um ::inv_percent1::."
......
......@@ -93,7 +93,7 @@
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Trackers are ranged units that master deadly shooting styles, while not fighting in close combat.|name|||/name","Cooker"
"sheet name=""unit""|Cooker|name|||/name","Cooker"
"sheet name=""unit""|Cooker|desc|||/desc","The cooker can prepare dishes."
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
......@@ -297,10 +297,10 @@
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|GiantBoar|name|||/name","Giant Boar"
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|name|||/name","Colossal Boar"
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""||flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|Sheep|name|||/name","Sheep"
"sheet name=""unit""|Sheep|langs.plural|||/langs.plural","Sheep"
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
......@@ -808,7 +808,7 @@
"sheet name=""tech""|Barricades|name|||/name","Barricades"
"sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area."
"sheet name=""tech""|FoodTrade|name|||/name","Food Trade"
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your 'Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
......@@ -888,7 +888,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.&lt;br/&gt;All trade routes give you +::value1:: [Lore].&lt;br/&gt;Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.&lt;br/&gt;Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.&lt;br/&gt;Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Fresh Fish"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
......@@ -912,7 +912,9 @@
"sheet name=""tech""|Poaching|name|||/name","Poaching"
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].&lt;br/&gt; [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|name|||/name","The Wild Hunt"
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.&lt;br/&gt;While in the [LureSacred] zone, [LynxHero] can summon spectral beats to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.&lt;br/&gt;While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|Stockpiling|name|||/name","Stockpiling"
"sheet name=""tech""|Stockpiling|desc|||/desc","You gain +::value:: [Food] for each ::value1:: [Food] you have in stock (max +::value2::). Same for wood and krowns. This bonus isn’t affected by winter malus."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
......@@ -1038,11 +1040,11 @@
"sheet name=""clan""|Boar|title|||/title","The Clan of the Boar"
"sheet name=""clan""|Boar|title2|||/title2","the clan of the Boar"
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. while not healing, [Mender]s produce +::value::[Lore] and cost no food."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra ::percent:: cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Snake|name|||/name","Snake"
"sheet name=""clan""|Snake|totem|||/totem","Sváfnir"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
......@@ -2593,7 +2595,7 @@
"sheet name=""ability""|StandardLure|name|||/name","Lure"
"sheet name=""ability""|StandardLure|desc|||/desc","Places a lure that attracts [SavageDeer]s within the zone. You can assign [Hunter]s on it."
"sheet name=""ability""|WildCall|name|||/name","The Wild Call"
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] summon ::composition:: attached to her."
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] can summon spectral beasts to follow her. &lt;br/&gt;(::composition::)"
"sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.&lt;br/&gt;::composition::&lt;br/&gt;"
"sheet name=""ability""|WarEffort|name|||/name","War Effort"
......@@ -3079,6 +3081,84 @@
"sheet name=""seasonEvent""|ArtbookNews|news.title|||/news.title","The Art of Northgard - Official Artbook"
"sheet name=""seasonEvent""|ArtbookNews|news.desc|||/news.desc","Only 1000 copies!"
"sheet name=""seasonEvent""|ArtbookNews|news.link.name|||/news.link.name","Pre-order"
"sheet name=""recipe""|0 majorIngredient=""WildGoose""|name|||/name","Roasted Goose"
"sheet name=""recipe""|0 majorIngredient=""WildGoose""|desc|||/desc","A whole goose, simply roasted or a spit."
"sheet name=""recipe""|1 majorIngredient=""WildGoose"" minorIngredient=""Eggs""|name|||/name","Minced Goose Omelette"
"sheet name=""recipe""|1 majorIngredient=""WildGoose"" minorIngredient=""Eggs""|desc|||/desc","A delicious omelette with finely minced goose meat in it."
"sheet name=""recipe""|2 majorIngredient=""WildGoose"" minorIngredient=""Herbs""|name|||/name","Seasoned Goose Breast"
"sheet name=""recipe""|2 majorIngredient=""WildGoose"" minorIngredient=""Herbs""|desc|||/desc","A seared goose breast, seasoned with fine herbs. The difficulty is in the doneness!"
"sheet name=""recipe""|3 majorIngredient=""WildGoose"" minorIngredient=""Vegetables""|name|||/name","Goose Casserole"
"sheet name=""recipe""|3 majorIngredient=""WildGoose"" minorIngredient=""Vegetables""|desc|||/desc","A simple but hearty dish made with goose meat and coarsely cut vegetables, perfect for the whole family!"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|name|||/name","Boletus &amp; Goose Stew"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|desc|||/desc","Exquisite boleti simmered with goose fillets for hours can't go wrong!"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|name|||/name","Goose Fillet in Rye Bread"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|desc|||/desc","A surprisingly novel way of eating meat between slices of rye bread. Nutritive AND handy!"
"sheet name=""recipe""|6 majorIngredient=""WildGoose"" minorIngredient=""Salt""|name|||/name","Goose Foie Gras"
"sheet name=""recipe""|6 majorIngredient=""WildGoose"" minorIngredient=""Salt""|desc|||/desc","A mouth-watering delicacy, if you manage to overlook the amount of cruelty involved in its making..."
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|name|||/name","Wings in Sweet &amp; Savoury Sauce"
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|desc|||/desc","A dish of Goose wings with quite a kick! Surprising, but in a good way."
"sheet name=""recipe""|8 majorIngredient=""Salmon""|name|||/name","Grilled Salmon"
"sheet name=""recipe""|8 majorIngredient=""Salmon""|desc|||/desc","A salmon hastily grilled over a fire in a summary way."
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|name|||/name","Scrambled Eggs &amp; Salmon Dice"
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|desc|||/desc","Scrambled eggs and sliced and diced raw salmon. An odd combination that works better than it sounds."
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|name|||/name","Baked Salmon with Chive"
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|desc|||/desc","A staple of later nodic food, the chive seems to have been made to get along with salmon!"
"sheet name=""recipe""|11 majorIngredient=""Salmon"" minorIngredient=""Vegetables""|name|||/name","Smoked Salmon Salad"
"sheet name=""recipe""|11 majorIngredient=""Salmon"" minorIngredient=""Vegetables""|desc|||/desc","A simple and light but palatable salad consisting of various raw vegetables, topped with stripes of smoked salmon."
"sheet name=""recipe""|12 majorIngredient=""Salmon"" minorIngredient=""Mushrooms""|name|||/name","Salmon-stuffed Mushrooms"
"sheet name=""recipe""|12 majorIngredient=""Salmon"" minorIngredient=""Mushrooms""|desc|||/desc","Hollowed out button mushroom caps stuffed with a mix of the ground stems and salmon, baked at a somewhat low temperature to keep the caps juicy."
"sheet name=""recipe""|13 majorIngredient=""Salmon"" minorIngredient=""Cereals""|name|||/name","Breaded Salmon Sticks"
"sheet name=""recipe""|13 majorIngredient=""Salmon"" minorIngredient=""Cereals""|desc|||/desc","A somewhat stodgy snack made of fish and flour which is loved by kids, and also something of a comfort food for adult."
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|name|||/name","Salmon in a Salt Crust"
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|desc|||/desc","A whole salmon, cooked in a coarse sea salt crust. Best served with a fresh, light mead!"
"sheet name=""recipe""|15 majorIngredient=""Salmon"" minorIngredient=""Honey""|name|||/name","Honey-coated Salmon Fillets"
"sheet name=""recipe""|15 majorIngredient=""Salmon"" minorIngredient=""Honey""|desc|||/desc","Fillets of salmon brushed with honey and seared for a short amount of time. Comforting, especially in winter."
"sheet name=""recipe""|16 majorIngredient=""Deer""|name|||/name","Roasted Venison"
"sheet name=""recipe""|16 majorIngredient=""Deer""|desc|||/desc","A large piece of deer meat, simply roasted on a spit."
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|name|||/name","Deer Steak Topped with Fried Eggs"
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|desc|||/desc","A juicy steak stopped with two pan-fried eggs. For those Vikings who don't skimp on protein!"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|name|||/name","Grilled Deer with Aromatic Herbs"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|desc|||/desc","Big game can have a strong, well, gamey flavor. To make up for that, nothing quite tops a fine herbal seasoning!"
"sheet name=""recipe""|19 majorIngredient=""Deer"" minorIngredient=""Vegetables""|name|||/name","Deer Daube"
"sheet name=""recipe""|19 majorIngredient=""Deer"" minorIngredient=""Vegetables""|desc|||/desc","An exquisite meal with a long simmering time. Meat and veggies alike become extra tender and savoury in the process!"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|name|||/name","Deer &amp; Mushroom Stew"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|desc|||/desc","A dish that brings out the best of the deer meat and the juicy mushrooms. A favourite in Autumn!"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|name|||/name","Deer &amp; Beer Pie"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|desc|||/desc","Nothing quite beats the taste and texture of this beer-braised deer meat embedded in a crusty dough."
"sheet name=""recipe""|22 majorIngredient=""Deer"" minorIngredient=""Salt""|name|||/name","Deer Jerky"
"sheet name=""recipe""|23 majorIngredient=""Deer"" minorIngredient=""Honey""|name|||/name","Mead-Braised Deer Leg"
"sheet name=""recipe""|24 majorIngredient=""Boarlet""|name|||/name","Roasted Ham"
"sheet name=""recipe""|25 majorIngredient=""Boarlet"" minorIngredient=""Eggs""|name|||/name","Bacon &amp; Eggs"
"sheet name=""recipe""|26 majorIngredient=""Boarlet"" minorIngredient=""Herbs""|name|||/name","Boarlet Sausage with Herbs"
"sheet name=""recipe""|27 majorIngredient=""Boarlet"" minorIngredient=""Vegetables""|name|||/name","Filet Mignon &amp; Veggies"
"sheet name=""recipe""|28 majorIngredient=""Boarlet"" minorIngredient=""Mushrooms""|name|||/name","Pork Chops on Truffles"
"sheet name=""recipe""|29 majorIngredient=""Boarlet"" minorIngredient=""Cereals""|name|||/name","Boarlet Pâté"
"sheet name=""recipe""|30 majorIngredient=""Boarlet"" minorIngredient=""Salt""|name|||/name","Salt Pork"
"sheet name=""recipe""|31 majorIngredient=""Boarlet"" minorIngredient=""Honey""|name|||/name","Caramelized Ribs"
"sheet name=""recipe""|32 majorIngredient=""Rabbit""|name|||/name","Rabbit Skewers"
"sheet name=""recipe""|33 majorIngredient=""Rabbit"" minorIngredient=""Eggs""|name|||/name","Rabbit Legs &amp; Poached Eggs"
"sheet name=""recipe""|34 majorIngredient=""Rabbit"" minorIngredient=""Herbs""|name|||/name","Rabbit in Mustard Sauce"
"sheet name=""recipe""|35 majorIngredient=""Rabbit"" minorIngredient=""Vegetables""|name|||/name","Rabbit &amp; Ratatouille"
"sheet name=""recipe""|36 majorIngredient=""Rabbit"" minorIngredient=""Mushrooms""|name|||/name","Rabbit &amp; Horn of Plenty Stew"
"sheet name=""recipe""|37 majorIngredient=""Rabbit"" minorIngredient=""Cereals""|name|||/name","Beer-Braised Rabbit"
"sheet name=""recipe""|38 majorIngredient=""Rabbit"" minorIngredient=""Salt""|name|||/name","Finely Salted Rabbit Pâté"
"sheet name=""recipe""|39 majorIngredient=""Rabbit"" minorIngredient=""Honey""|name|||/name","Sweet &amp; Savoury Rabbit Legs"
"sheet name=""recipe""|40 majorIngredient=""Shellfish""|name|||/name","Raw Oysters"
"sheet name=""recipe""|41 majorIngredient=""Shellfish"" minorIngredient=""Eggs""|name|||/name","Urchin Omelette"
"sheet name=""recipe""|42 majorIngredient=""Shellfish"" minorIngredient=""Herbs""|name|||/name","Snails &amp; Parsley"
"sheet name=""recipe""|43 majorIngredient=""Shellfish"" minorIngredient=""Vegetables""|name|||/name","Steamed Lobster &amp; Veggies"
"sheet name=""recipe""|44 majorIngredient=""Shellfish"" minorIngredient=""Mushrooms""|name|||/name","Morels &amp; Mussels Stew"
"sheet name=""recipe""|45 majorIngredient=""Shellfish"" minorIngredient=""Cereals""|name|||/name","Clam &amp; Barley Chowder"
"sheet name=""recipe""|46 majorIngredient=""Shellfish"" minorIngredient=""Salt""|name|||/name","Finely Salted Scallops"
"sheet name=""recipe""|47 majorIngredient=""Shellfish"" minorIngredient=""Honey""|name|||/name","Sweet &amp; Savoury Shrimps"
"sheet name=""recipe""|48 majorIngredient=""Veal""|name|||/name","Roasted Calf"
"sheet name=""recipe""|49 majorIngredient=""Veal"" minorIngredient=""Eggs""|name|||/name","Steak Topped with Fried Eggs"
"sheet name=""recipe""|50 majorIngredient=""Veal"" minorIngredient=""Herbs""|name|||/name","Flavoured Sirloin Steak"
"sheet name=""recipe""|51 majorIngredient=""Veal"" minorIngredient=""Vegetables""|name|||/name","Club Steak &amp; Veggies"
"sheet name=""recipe""|52 majorIngredient=""Veal"" minorIngredient=""Mushrooms""|name|||/name","Calf Cheek Daube"
"sheet name=""recipe""|53 majorIngredient=""Veal"" minorIngredient=""Cereals""|name|||/name","Breaded Escalope"
"sheet name=""recipe""|54 majorIngredient=""Veal"" minorIngredient=""Salt""|name|||/name","Minced Steak topped with Coarse Salt"
"sheet name=""recipe""|55 majorIngredient=""Veal"" minorIngredient=""Honey""|name|||/name","Tender Veal with Mead Gravy"
"sheet name=""expedition""|Weekly1|name|||/name","Week-long Journey"
"sheet name=""expedition""|Weekly1|desc|||/desc","Achieve side goals during your battles that range from menial tasks to the most arduos endeavours, and reap the rewards to unlock Treasures!"
"sheet name=""expedition""|Weekly1|steps|0 comments=""""|name|/name","Common errand"
......
......@@ -187,8 +187,6 @@
"sheet name=""unit""|NornArmor|name|||/name","Valquiria"
"sheet name=""unit""|NornArmor|desc|||/desc","Con el poder divino, las valquirias son los miembros más poderosos del ejército de los kraken."
"sheet name=""unit""|OxShadow|name|||/name","Sombra de Torfin"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn es un [Giant] legendario que decidió hacerse amigo de los humanos y ofrecerles su fuerza sin igual."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","El turbio líder del Clan del Cuervo y asesino de tu padre. Aunque es feroz y despiadado, tiende a actuar con cobardía cuando las cosas se ponen feas."
"sheet name=""unit""|Hero05|flavor|||/flavor","¡Lucha para mí y serás rico!"
......@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Invoca una tormenta eléctrica en una zona que daña a todas las unidades y edificios durante un mes."
"sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: de defensa para las unidades en esta zona. Puede moverse a otra zona en tu territorio. Protege la zona contra algunos efectos negativos que la afectan."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: de bonificación de festín, ::percent1:: de coste de festín. Tus unidades regeneran salud durante un festín."
"sheet name=""building""|RelicGoat|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0:: de bonificación de festín, ::percent1:: de coste de festín. Tus unidades regeneran salud durante un festín."
"sheet name=""building""|RelicCup|name|||/name","Bragaful"
"sheet name=""building""|RelicCup|desc|||/desc","[Money] de bonificación dependiendo de tu [Prestige]. Tu [Lighthouse] tiene una cuarta gran ruta comercial (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","Tienes una bonificación de [Lore] dependiendo del número de zonas en tu territorio. Puedes colonizar zonas con sabiduría."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Tu caudillo consigue la habilidad [Annexation]. Cada vez que tu caudillo descolonice una zona, la colonizas gratis."
"sheet name=""building""|RelicGoat|name|||/name","Tarro de Gefjun"
"sheet name=""building""|RelicGoat|desc|||/desc","Puedes invocar a nuevos aldeanos por [Food] dependiendo de tu población. Llegarán a tu [TownHall] en barco. A veces, las [Sheep]s pueden sustituir a un aldeano. La felicidad necesaria para tu población se reduce. Puedes construir un [Sheepfold] adicional."
"sheet name=""building""|RelicCauldron|name|||/name","Tarro de Gefjun"
"sheet name=""building""|RelicCauldron|desc|||/desc","Puedes invocar a nuevos aldeanos por [Food] dependiendo de tu población. Llegarán a tu [TownHall] en barco. A veces, las [Sheep]s pueden sustituir a un aldeano. La felicidad necesaria para tu población se reduce. Puedes construir un [Sheepfold] adicional."
"sheet name=""building""|RelicWolf|name|||/name","Cuerno de Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Invoca hasta a 3 [WhiteWolf]s bajo tu control."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
......@@ -883,8 +881,8 @@
"sheet name=""tech""|Warcraft|desc|||/desc","Al ganar [MilitaryXP] consigues [Lore] y [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Botín de abundancia"
"sheet name=""tech""|GameDinner|desc|||/desc","El coste del siguiente festín se reduce en ::percent_value1:: (hasta ::percent_value2::) por animal que tu clan mate.<br/>+::value:: de [Happy] durante un festín.<br/>También da una mejora gratis de [FoodSilo]."
"sheet name=""tech""|TowerArrows|name|||/name","Flechas defensivas"
"sheet name=""tech""|TowerArrows|desc|||/desc","Las [WatchTower]s están equipadas con las flechas del [Tracker] que has elegido en el [Archery]."
"sheet name=""tech""|ArcheryMastery|name|||/name","Flechas defensivas"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Las [WatchTower]s están equipadas con las flechas del [Tracker] que has elegido en el [Archery]."
"sheet name=""tech""|Vitality|name|||/name","Patas ágiles"
"sheet name=""tech""|Vitality|desc|||/desc","Los linces saltan y esquivan con frecuencia cada ataque mientras están en el aire. Da a [LynxBrown] y [LynxWhite] +::percent:: de vida máx."
"sheet name=""tech""|Poaching|name|||/name","Caza furtiva"
......@@ -2530,8 +2528,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Quema cualquier zona durante ::value0:: meses.<br/>Zona quemada: -::percent_value1:: de producción, las unidades de serpientes y los edificios ganan +::percent_value2:: de poder de ataque. Aumenta la defensa del usuario en ::percent5:: durante el proceso de ignición. En una zona enemiga, [WarchiefSnake] también saquea recursos."
"sheet name=""ability""|Warcry|name|||/name","Grito de guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Tu caudillo puede temer a las unidades enemigas (no neutrales) durante ::value0:: segundos."
"sheet name=""ability""|WarcryLynx|name|||/name","Rugido"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] puede temer a las unidades enemigas (no neutrales) durante ::value0:: segundos."
"sheet name=""ability""|Bodyguard|name|||/name","Escolta"
"sheet name=""ability""|Bodyguard|desc|||/desc","Tu caudillo lleva escolta. Los caudillos ganan un +::percent0:: de poder de ataque y un ::percent_value1:: de reducción de daño."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Camino a Valhalla"
......@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Esta unidad está oculta y solo la pueden ver otras unidades en la misma zona."
"sheet name=""ability""|SwampPoison|name|||/name","Putrefacción"
"sheet name=""ability""|SwampPoison|desc|||/desc","Las unidades se ralentizan y reciben daño con el tiempo."
"sheet name=""ability""|Camouflage|name|||/name","Camuflaje"
"sheet name=""ability""|Camouflage|desc|||/desc","Pueden usar [Camouflage] para esconderse de los enemigos."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Pueden esconderse de los enemigos, a menos que se declare la guerra en la zona."
"sheet name=""ability""|ClawStrike|name|||/name","Zarpazo"
"sheet name=""ability""|ClawStrike|desc|||/desc","El primer ataque de [LynxBrown] es un poderoso zarpazo que reduce temporalmente las defensas del enemigo."
"sheet name=""ability""|Cicatrization|name|||/name","Cicatrización"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] cura lentamente a sus linces cuando están en la misma zona y fuera de combate."
"sheet name=""ability""|FeralInstinct|name|||/name","Instinto salvaje"
"sheet name=""ability""|FeralInstinct|desc|||/desc","Los [Tracker]s que participaron en una muerte de animal mítico consiguen permanentemente +::percent_value:: de ataque (máx. +::percent_value1::). Se pierde al morir."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Actualmente +::nb::%."
"sheet name=""ability""|PathComplete|name|||/name","Camino completado"
"sheet name=""ability""|PathComplete|desc|||/desc","Todos los [Tracker]s consiguen +::percent_value:: de velocidad de ataque, +::percent_value1:: de alcance y +::percent_value2:: de velocidad de movimiento cada vez que se adquiere esta habilidad."
"sheet name=""ability""|CompanionshipBrown|name|||/name","Compañerismo"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Tiene +::percent:: de poder de ataque mientras está en la misma zona que [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] tiene +::percent:: de poder de ataque mientras está en la misma zona que [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","Compañerismo"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Tiene +::percent:: de defensa mientras está en la misma zona que [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] tiene +::percent:: de defensa mientras está en la misma zona que [LynxBrown]."
"sheet name=""ability""|ReducedArmor|name|||/name","Armadura rota"
"sheet name=""ability""|ReducedArmor|desc|||/desc","La eficacia de la armadura se reduce un ::inv_percent::."
"sheet name=""ability""|Ablaze|name|||/name","Llamas"
"sheet name=""ability""|Ablaze|desc|||/desc","Este edificio está ardiendo descontroladamente. ¡Puede que tengas que repararlo para detener el incendio!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Espíritu de Oskoreia"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Los espíritus invocados para la caza salvaje no pueden mantener su forma física por mucho tiempo. Pierden salud con el tiempo y no se les puede curar."
"sheet name=""ability""|FerociousBite|name|||/name","Mordisco feroz"
"sheet name=""ability""|FerociousBite|desc|||/desc","Cada tercer ataque es un mordisco feroz que hace +::percent:: de daño."
"sheet name=""ability""|BearStompAoE|name|||/name","Pisotón"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Cada tercer ataque es un pisotón que causa daño a todos los enemigos cercanos."
"sheet name=""ability""|BoneArrows|name|||/name","Flechas de hueso"
"sheet name=""ability""|BoneArrows|desc|||/desc","Tus [Tracker]s lanzan flechas de hueso. Son la munición por defecto y no cuestan madera."
"sheet name=""ability""|HinderingArrows|name|||/name","Flechas obstaculizantes"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Tus [Tracker]s lanzan flechas obstaculizantes que ralentizan a los objetivos golpeados."
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","Usarlas en combate cuesta madera."
"sheet name=""ability""|NatureFreedom|name|||/name","Mordisco feroz"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Cada tercer ataque es un mordisco feroz que hace +::percent:: de daño."
"sheet name=""ability""|BrotherlyLove|name|||/name","Pisotón"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Cada tercer ataque es un pisotón que causa daño a todos los enemigos cercanos."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Flechas de hueso"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","Tus [Tracker]s lanzan flechas de hueso. Son la munición por defecto y no cuestan madera."
"sheet name=""ability""|WildHunter|name|||/name","Flechas obstaculizantes"
"sheet name=""ability""|WildHunter|desc|||/desc","Tus [Tracker]s lanzan flechas obstaculizantes que ralentizan a los objetivos golpeados."
"sheet name=""ability""|GreatHunt|name|||/name","Usarlas en combate cuesta madera."
"sheet name=""ability""|MultiArrows|name|||/name","Disparo doble"
"sheet name=""ability""|MultiArrows|desc|||/desc","Tus [Tracker]s pueden disparar ::value1:: flecha adicional a los enemigos cercanos a su objetivo principal. Los objetivos secundarios sufren un ::percent_value3:: de daño."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Usarlas en combate cuesta madera."
"sheet name=""ability""|FireArrows|name|||/name","Flechas de fuego"
"sheet name=""ability""|FireArrows|desc|||/desc","Tus [Tracker]s usan flechas de fuego que infligen un +::percent1:: de daño a los edificios."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Usarlas en combate cuesta madera."
"sheet name=""ability""|SacrificeHappy|name|||/name","Influencia de Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Influencia de Andhrímnir"
......@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] puede invocar su propia sombra para que le siga a todas partes."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduce el consumo de flechas de [Wood] en combate en un ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Las unidades militares aliadas reciben +::percent:: de poder de ataque y +::percent:: de defensa siempre que estén en una zona con una [Trap] o un [LureSacred]."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] invoca las ::value:: últimas oleadas de animales míticos muertos."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Tus [WatchTower]s usan las flechas equipadas de tu [Archery]."
"sheet name=""bonus""|WeaponDef|name|||/name","Guantes de combate de Tyr"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Aumenta el poder de ataque en un ::percent::. Reduce el daño de proyectiles en un ::inv_percent1::."
......
......@@ -93,7 +93,7 @@
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Trackers are ranged units that master deadly shooting styles, while not fighting in close combat.|name|||/name","Cooker"
"sheet name=""unit""|Cooker|name|||/name","Cooker"
"sheet name=""unit""|Cooker|desc|||/desc","The cooker can prepare dishes."
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
......@@ -297,10 +297,10 @@
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|GiantBoar|name|||/name","Giant Boar"
"sheet name=""unit""|GiantBoar|desc|||/desc","Agressive if summoned in neutral or enemy territory. Friendly if summoned in allied territory. You can sacrifice it to earn [Food]. Giant Boars regenerate their health quickly."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|name|||/name","Colossal Boar"
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerate as quickly as any Giant Boar."
"sheet name=""unit""||flavor|||/flavor","The legend say that Gullinbursti can be eaten each day, because it regenerate itself every day. "
"sheet name=""unit""||flavor|||/flavor","A formidable beast with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|Sheep|name|||/name","Sheep"
"sheet name=""unit""|Sheep|langs.plural|||/langs.plural","Sheep"
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in an area reduces the need for Firewood by ::percent:: during winter for this area."
......@@ -808,7 +808,7 @@
"sheet name=""tech""|Barricades|name|||/name","Barricades"
"sheet name=""tech""|Barricades|desc|||/desc","Increases your civilians' resistance by ::percent:: per building in the area."
"sheet name=""tech""|FoodTrade|name|||/name","Food Trade"
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your 'Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on tiles with a natural food source. "
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","Increases [Food] production by +::value1:: and [Happy] by +::value2:: for each [FoodSilo] (+::value:: [Food] if upgraded)."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
......@@ -888,7 +888,7 @@
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.&lt;br/&gt;All trade routes give you +::value1:: [Lore].&lt;br/&gt;Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals all neutral factions.&lt;br/&gt;Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.&lt;br/&gt;Trade routes with neutral factions earn you +::percent:: more [Money]."
"sheet name=""tech""|FreshFish|name|||/name","Fresh Fish"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]s produce +::percent:: more [Food]. [Fisherman]s' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
......@@ -912,7 +912,9 @@
"sheet name=""tech""|Poaching|name|||/name","Poaching"
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].&lt;br/&gt; [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|name|||/name","The Wild Hunt"
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.&lt;br/&gt;While in the [LureSacred] zone, [LynxHero] can summon spectral beats to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.&lt;br/&gt;While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|Stockpiling|name|||/name","Stockpiling"
"sheet name=""tech""|Stockpiling|desc|||/desc","You gain +::value:: [Food] for each ::value1:: [Food] you have in stock (max +::value2::). Same for wood and krowns. This bonus isn’t affected by winter malus."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared areas for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
......@@ -1038,11 +1040,11 @@
"sheet name=""clan""|Boar|title|||/title","The Clan of the Boar"
"sheet name=""clan""|Boar|title2|||/title2","the clan of the Boar"
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. Menders produce +::value::[Lore] while not healing."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. while not healing, [Mender]s produce +::value::[Lore] and cost no food."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Learning a new knowledge gives a +::value:: Fame bonus. "
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra ::percent:: cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can now colonize neutral zones with wild life for an extra cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Snake|name|||/name","Snake"
"sheet name=""clan""|Snake|totem|||/totem","Sváfnir"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
......@@ -2593,7 +2595,7 @@
"sheet name=""ability""|StandardLure|name|||/name","Lure"
"sheet name=""ability""|StandardLure|desc|||/desc","Places a lure that attracts [SavageDeer]s within the zone. You can assign [Hunter]s on it."
"sheet name=""ability""|WildCall|name|||/name","The Wild Call"
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] summon ::composition:: attached to her."
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] can summon spectral beasts to follow her. &lt;br/&gt;(::composition::)"
"sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.&lt;br/&gt;::composition::&lt;br/&gt;"
"sheet name=""ability""|WarEffort|name|||/name","War Effort"
......@@ -3079,6 +3081,84 @@
"sheet name=""seasonEvent""|ArtbookNews|news.title|||/news.title","The Art of Northgard - Official Artbook"
"sheet name=""seasonEvent""|ArtbookNews|news.desc|||/news.desc","Only 1000 copies!"
"sheet name=""seasonEvent""|ArtbookNews|news.link.name|||/news.link.name","Pre-order"
"sheet name=""recipe""|0 majorIngredient=""WildGoose""|name|||/name","Roasted Goose"
"sheet name=""recipe""|0 majorIngredient=""WildGoose""|desc|||/desc","A whole goose, simply roasted or a spit."
"sheet name=""recipe""|1 majorIngredient=""WildGoose"" minorIngredient=""Eggs""|name|||/name","Minced Goose Omelette"
"sheet name=""recipe""|1 majorIngredient=""WildGoose"" minorIngredient=""Eggs""|desc|||/desc","A delicious omelette with finely minced goose meat in it."
"sheet name=""recipe""|2 majorIngredient=""WildGoose"" minorIngredient=""Herbs""|name|||/name","Seasoned Goose Breast"
"sheet name=""recipe""|2 majorIngredient=""WildGoose"" minorIngredient=""Herbs""|desc|||/desc","A seared goose breast, seasoned with fine herbs. The difficulty is in the doneness!"
"sheet name=""recipe""|3 majorIngredient=""WildGoose"" minorIngredient=""Vegetables""|name|||/name","Goose Casserole"
"sheet name=""recipe""|3 majorIngredient=""WildGoose"" minorIngredient=""Vegetables""|desc|||/desc","A simple but hearty dish made with goose meat and coarsely cut vegetables, perfect for the whole family!"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|name|||/name","Boletus &amp; Goose Stew"
"sheet name=""recipe""|4 majorIngredient=""WildGoose"" minorIngredient=""Mushrooms""|desc|||/desc","Exquisite boleti simmered with goose fillets for hours can't go wrong!"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|name|||/name","Goose Fillet in Rye Bread"
"sheet name=""recipe""|5 majorIngredient=""WildGoose"" minorIngredient=""Cereals""|desc|||/desc","A surprisingly novel way of eating meat between slices of rye bread. Nutritive AND handy!"
"sheet name=""recipe""|6 majorIngredient=""WildGoose"" minorIngredient=""Salt""|name|||/name","Goose Foie Gras"
"sheet name=""recipe""|6 majorIngredient=""WildGoose"" minorIngredient=""Salt""|desc|||/desc","A mouth-watering delicacy, if you manage to overlook the amount of cruelty involved in its making..."
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|name|||/name","Wings in Sweet &amp; Savoury Sauce"
"sheet name=""recipe""|7 majorIngredient=""WildGoose"" minorIngredient=""Honey""|desc|||/desc","A dish of Goose wings with quite a kick! Surprising, but in a good way."
"sheet name=""recipe""|8 majorIngredient=""Salmon""|name|||/name","Grilled Salmon"
"sheet name=""recipe""|8 majorIngredient=""Salmon""|desc|||/desc","A salmon hastily grilled over a fire in a summary way."
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|name|||/name","Scrambled Eggs &amp; Salmon Dice"
"sheet name=""recipe""|9 majorIngredient=""Salmon"" minorIngredient=""Eggs""|desc|||/desc","Scrambled eggs and sliced and diced raw salmon. An odd combination that works better than it sounds."
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|name|||/name","Baked Salmon with Chive"
"sheet name=""recipe""|10 majorIngredient=""Salmon"" minorIngredient=""Herbs""|desc|||/desc","A staple of later nodic food, the chive seems to have been made to get along with salmon!"
"sheet name=""recipe""|11 majorIngredient=""Salmon"" minorIngredient=""Vegetables""|name|||/name","Smoked Salmon Salad"
"sheet name=""recipe""|11 majorIngredient=""Salmon"" minorIngredient=""Vegetables""|desc|||/desc","A simple and light but palatable salad consisting of various raw vegetables, topped with stripes of smoked salmon."
"sheet name=""recipe""|12 majorIngredient=""Salmon"" minorIngredient=""Mushrooms""|name|||/name","Salmon-stuffed Mushrooms"
"sheet name=""recipe""|12 majorIngredient=""Salmon"" minorIngredient=""Mushrooms""|desc|||/desc","Hollowed out button mushroom caps stuffed with a mix of the ground stems and salmon, baked at a somewhat low temperature to keep the caps juicy."
"sheet name=""recipe""|13 majorIngredient=""Salmon"" minorIngredient=""Cereals""|name|||/name","Breaded Salmon Sticks"
"sheet name=""recipe""|13 majorIngredient=""Salmon"" minorIngredient=""Cereals""|desc|||/desc","A somewhat stodgy snack made of fish and flour which is loved by kids, and also something of a comfort food for adult."
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|name|||/name","Salmon in a Salt Crust"
"sheet name=""recipe""|14 majorIngredient=""Salmon"" minorIngredient=""Salt""|desc|||/desc","A whole salmon, cooked in a coarse sea salt crust. Best served with a fresh, light mead!"
"sheet name=""recipe""|15 majorIngredient=""Salmon"" minorIngredient=""Honey""|name|||/name","Honey-coated Salmon Fillets"
"sheet name=""recipe""|15 majorIngredient=""Salmon"" minorIngredient=""Honey""|desc|||/desc","Fillets of salmon brushed with honey and seared for a short amount of time. Comforting, especially in winter."
"sheet name=""recipe""|16 majorIngredient=""Deer""|name|||/name","Roasted Venison"
"sheet name=""recipe""|16 majorIngredient=""Deer""|desc|||/desc","A large piece of deer meat, simply roasted on a spit."
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|name|||/name","Deer Steak Topped with Fried Eggs"
"sheet name=""recipe""|17 majorIngredient=""Deer"" minorIngredient=""Eggs""|desc|||/desc","A juicy steak stopped with two pan-fried eggs. For those Vikings who don't skimp on protein!"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|name|||/name","Grilled Deer with Aromatic Herbs"
"sheet name=""recipe""|18 majorIngredient=""Deer"" minorIngredient=""Herbs""|desc|||/desc","Big game can have a strong, well, gamey flavor. To make up for that, nothing quite tops a fine herbal seasoning!"
"sheet name=""recipe""|19 majorIngredient=""Deer"" minorIngredient=""Vegetables""|name|||/name","Deer Daube"
"sheet name=""recipe""|19 majorIngredient=""Deer"" minorIngredient=""Vegetables""|desc|||/desc","An exquisite meal with a long simmering time. Meat and veggies alike become extra tender and savoury in the process!"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|name|||/name","Deer &amp; Mushroom Stew"
"sheet name=""recipe""|20 majorIngredient=""Deer"" minorIngredient=""Mushrooms""|desc|||/desc","A dish that brings out the best of the deer meat and the juicy mushrooms. A favourite in Autumn!"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|name|||/name","Deer &amp; Beer Pie"
"sheet name=""recipe""|21 majorIngredient=""Deer"" minorIngredient=""Cereals""|desc|||/desc","Nothing quite beats the taste and texture of this beer-braised deer meat embedded in a crusty dough."
"sheet name=""recipe""|22 majorIngredient=""Deer"" minorIngredient=""Salt""|name|||/name","Deer Jerky"
"sheet name=""recipe""|23 majorIngredient=""Deer"" minorIngredient=""Honey""|name|||/name","Mead-Braised Deer Leg"
"sheet name=""recipe""|24 majorIngredient=""Boarlet""|name|||/name","Roasted Ham"
"sheet name=""recipe""|25 majorIngredient=""Boarlet"" minorIngredient=""Eggs""|name|||/name","Bacon &amp; Eggs"
"sheet name=""recipe""|26 majorIngredient=""Boarlet"" minorIngredient=""Herbs""|name|||/name","Boarlet Sausage with Herbs"
"sheet name=""recipe""|27 majorIngredient=""Boarlet"" minorIngredient=""Vegetables""|name|||/name","Filet Mignon &amp; Veggies"
"sheet name=""recipe""|28 majorIngredient=""Boarlet"" minorIngredient=""Mushrooms""|name|||/name","Pork Chops on Truffles"
"sheet name=""recipe""|29 majorIngredient=""Boarlet"" minorIngredient=""Cereals""|name|||/name","Boarlet Pâté"
"sheet name=""recipe""|30 majorIngredient=""Boarlet"" minorIngredient=""Salt""|name|||/name","Salt Pork"
"sheet name=""recipe""|31 majorIngredient=""Boarlet"" minorIngredient=""Honey""|name|||/name","Caramelized Ribs"
"sheet name=""recipe""|32 majorIngredient=""Rabbit""|name|||/name","Rabbit Skewers"
"sheet name=""recipe""|33 majorIngredient=""Rabbit"" minorIngredient=""Eggs""|name|||/name","Rabbit Legs &amp; Poached Eggs"
"sheet name=""recipe""|34 majorIngredient=""Rabbit"" minorIngredient=""Herbs""|name|||/name","Rabbit in Mustard Sauce"
"sheet name=""recipe""|35 majorIngredient=""Rabbit"" minorIngredient=""Vegetables""|name|||/name","Rabbit &amp; Ratatouille"
"sheet name=""recipe""|36 majorIngredient=""Rabbit"" minorIngredient=""Mushrooms""|name|||/name","Rabbit &amp; Horn of Plenty Stew"
"sheet name=""recipe""|37 majorIngredient=""Rabbit"" minorIngredient=""Cereals""|name|||/name","Beer-Braised Rabbit"
"sheet name=""recipe""|38 majorIngredient=""Rabbit"" minorIngredient=""Salt""|name|||/name","Finely Salted Rabbit Pâté"
"sheet name=""recipe""|39 majorIngredient=""Rabbit"" minorIngredient=""Honey""|name|||/name","Sweet &amp; Savoury Rabbit Legs"
"sheet name=""recipe""|40 majorIngredient=""Shellfish""|name|||/name","Raw Oysters"
"sheet name=""recipe""|41 majorIngredient=""Shellfish"" minorIngredient=""Eggs""|name|||/name","Urchin Omelette"
"sheet name=""recipe""|42 majorIngredient=""Shellfish"" minorIngredient=""Herbs""|name|||/name","Snails &amp; Parsley"
"sheet name=""recipe""|43 majorIngredient=""Shellfish"" minorIngredient=""Vegetables""|name|||/name","Steamed Lobster &amp; Veggies"
"sheet name=""recipe""|44 majorIngredient=""Shellfish"" minorIngredient=""Mushrooms""|name|||/name","Morels &amp; Mussels Stew"
"sheet name=""recipe""|45 majorIngredient=""Shellfish"" minorIngredient=""Cereals""|name|||/name","Clam &amp; Barley Chowder"
"sheet name=""recipe""|46 majorIngredient=""Shellfish"" minorIngredient=""Salt""|name|||/name","Finely Salted Scallops"
"sheet name=""recipe""|47 majorIngredient=""Shellfish"" minorIngredient=""Honey""|name|||/name","Sweet &amp; Savoury Shrimps"
"sheet name=""recipe""|48 majorIngredient=""Veal""|name|||/name","Roasted Calf"
"sheet name=""recipe""|49 majorIngredient=""Veal"" minorIngredient=""Eggs""|name|||/name","Steak Topped with Fried Eggs"
"sheet name=""recipe""|50 majorIngredient=""Veal"" minorIngredient=""Herbs""|name|||/name","Flavoured Sirloin Steak"
"sheet name=""recipe""|51 majorIngredient=""Veal"" minorIngredient=""Vegetables""|name|||/name","Club Steak &amp; Veggies"
"sheet name=""recipe""|52 majorIngredient=""Veal"" minorIngredient=""Mushrooms""|name|||/name","Calf Cheek Daube"
"sheet name=""recipe""|53 majorIngredient=""Veal"" minorIngredient=""Cereals""|name|||/name","Breaded Escalope"
"sheet name=""recipe""|54 majorIngredient=""Veal"" minorIngredient=""Salt""|name|||/name","Minced Steak topped with Coarse Salt"
"sheet name=""recipe""|55 majorIngredient=""Veal"" minorIngredient=""Honey""|name|||/name","Tender Veal with Mead Gravy"
"sheet name=""expedition""|Weekly1|name|||/name","Week-long Journey"
"sheet name=""expedition""|Weekly1|desc|||/desc","Achieve side goals during your battles that range from menial tasks to the most arduos endeavours, and reap the rewards to unlock Treasures!"
"sheet name=""expedition""|Weekly1|steps|0 comments=""""|name|/name","Common errand"
......
......@@ -187,8 +187,6 @@
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Gardiennes divines, les Valkyries sont les membres les plus redoutables de l'armée du clan du Kraken."
"sheet name=""unit""|OxShadow|name|||/name","Ombre de Torfin"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","[Giant] de légende, Bláinn s'est lié d'amitié avec les humains et leur prête son incommensurable force."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","Chef sans scrupule du clan du Corbeau et assassin de votre père, Hagen est aussi féroce que sanguinaire. Il n'est pourtant guère courageux lorsque les choses tournent au vinaigre."
"sheet name=""unit""|Hero05|flavor|||/flavor","Battez-vous pour moi et je vous promets la richesse !"
......@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Fait gronder l'orage sur une zone, ce qui inflige des dégâts à toutes les unités et à tous les bâtiments pendant un mois."
"sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","Les unités bénéficient d'un bonus de défense de +::percent0:: dans cette zone. Cette relique peut être déplacée ailleurs dans votre territoire. Elle protège la zone où elle se trouve des effets négatifs qui peuvent la cibler."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrímnir"
"sheet name=""building""|RelicCauldron|desc|||/desc","Octroie un bonus de festin +::percent0:: et réduit le coût d'un festin de ::percent1::. Vos unités se régénèrent lorsqu'elles festoient."
"sheet name=""building""|RelicGoat|name|||/name","Eldhrímnir"
"sheet name=""building""|RelicGoat|desc|||/desc","Octroie un bonus de festin +::percent0:: et réduit le coût d'un festin de ::percent1::. Vos unités se régénèrent lorsqu'elles festoient."
"sheet name=""building""|RelicCup|name|||/name","Bragafull"
"sheet name=""building""|RelicCup|desc|||/desc","Octroie un bonus de [Money]s dépendant de votre [Prestige]. Votre [Lighthouse] dispose d'une quatrième grande route commerciale (-60 [Money]s, +20 [Prestige], +9 [Happy])."
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","Octroie un bonus de [Lore] dépendant du nombre de zones qui composent votre territoire. Permet également de coloniser des zones avec du Savoir."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjálf"
"sheet name=""building""|RelicStag|desc|||/desc","Votre chef de guerre obtient la compétence [Annexation], qui lui permet de coloniser gratuitement la zone qu'il vient de décoloniser."
"sheet name=""building""|RelicGoat|name|||/name","Pot de Gefjon"
"sheet name=""building""|RelicGoat|desc|||/desc","Selon votre niveau de population, vous pouvez accueillir de nouveaux villageois en échange de [Food]. Ils rejoignent alors votre maison commune par bateau. Il peut arriver qu'un [Sheep] remplace un villageois. Le bonheur requis pour votre population diminue en conséquence. Une [Sheepfold] supplémentaire peut être construite."
"sheet name=""building""|RelicCauldron|name|||/name","Pot de Gefjon"
"sheet name=""building""|RelicCauldron|desc|||/desc","Selon votre niveau de population, vous pouvez accueillir de nouveaux villageois en échange de [Food]. Ils rejoignent alors votre maison commune par bateau. Il peut arriver qu'un [Sheep] remplace un villageois. Le bonheur requis pour votre population diminue en conséquence. Une [Sheepfold] supplémentaire peut être construite."
"sheet name=""building""|RelicWolf|name|||/name","Corne de Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Invoque jusqu'à 3 [WhiteWolf]s que vous contrôlez."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
......@@ -883,8 +881,8 @@
"sheet name=""tech""|Warcraft|desc|||/desc","Le gain d'[MilitaryXP] octroie du [Lore] et de la [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Butin d'abondance"
"sheet name=""tech""|GameDinner|desc|||/desc","Le coût du prochain festin est réduit de ::percent_value1:: (jusqu'à ::percent_value2::) par animal tué par votre clan.<br/>+::value:: [Happy] pendant un festin.<br/>Confère également une amélioration gratuite de [FoodSilo]."
"sheet name=""tech""|TowerArrows|name|||/name","Flèches défensives"
"sheet name=""tech""|TowerArrows|desc|||/desc","Les [WatchTower]s sont équipées des flèches sélectionnées pour vos [Tracker]s au [Archery]."
"sheet name=""tech""|ArcheryMastery|name|||/name","Flèches défensives"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Les [WatchTower]s sont équipées des flèches sélectionnées pour vos [Tracker]s au [Archery]."
"sheet name=""tech""|Vitality|name|||/name","Pattes agiles"
"sheet name=""tech""|Vitality|desc|||/desc","Les lynx bondissent fréquemment et esquivent les attaques tant qu'ils sont en l'air. Augmente de +::percent:: les points de vie maximum de [LynxBrown] et [LynxWhite]."
"sheet name=""tech""|Poaching|name|||/name","Braconnage"
......@@ -2530,8 +2528,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Brûle une zone pendant ::value0:: mois.<br/>Zone brûlée : -::percent_value1:: de production, +::percent_value2:: de puissance d'attaque pour les unités et bâtiments du Serpent. Augmente la défense du clan à l'origine de l'attaque de ::percent5:: pendant la durée du sort. [WarchiefSnake] peut également voler des ressources dans une zone ennemie."
"sheet name=""ability""|Warcry|name|||/name","Cri de guerre"
"sheet name=""ability""|Warcry|desc|||/desc","Votre chef de guerre peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes."
"sheet name=""ability""|WarcryLynx|name|||/name","Rugissement"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] peut apeurer des unités ennemies (non neutres) pendant ::value0:: secondes."
"sheet name=""ability""|Bodyguard|name|||/name","Garde du corps"
"sheet name=""ability""|Bodyguard|desc|||/desc","Un garde du corps accompagne votre chef de guerre. La puissance d'attaque de ce dernier augmente de ::percent0:: et sa défense de ::percent_value1::."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","La route du Valhalla"
......@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Dissimule une unité. Celle-ci peut être découverte uniquement par les unités se trouvant dans la même zone."
"sheet name=""ability""|SwampPoison|name|||/name","Putréfaction"
"sheet name=""ability""|SwampPoison|desc|||/desc","Les unités sont ralenties et subissent des dégâts sur la durée."
"sheet name=""ability""|Camouflage|name|||/name","Camouflage"
"sheet name=""ability""|Camouflage|desc|||/desc","Les lynx peuvent utiliser [Camouflage] pour se rendre invisibles aux yeux de l'ennemi."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Permet de se rendre invisible aux yeux de l'ennemi, à moins que la zone ne soit disputée."
"sheet name=""ability""|ClawStrike|name|||/name","Coup de griffe"
"sheet name=""ability""|ClawStrike|desc|||/desc","La première attaque de [LynxBrown] est une entaille profonde qui diminue temporairement la défense de l'ennemi."
"sheet name=""ability""|Cicatrization|name|||/name","Cicatrisation"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] rend des points de vie à ses lynx quand elle se trouve dans la même zone qu'eux, hors combat."
"sheet name=""ability""|FeralInstinct|name|||/name","Instinct sauvage"
"sheet name=""ability""|FeralInstinct|desc|||/desc","Les [Tracker]s qui participent à la mise à mort d'une créature mythique bénéficient d'un bonus d'attaque permanent de +::percent_value:: (+::percent_value1:: au maximum). Disparaît à la mort."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Actuellement +::nb::%."
"sheet name=""ability""|PathComplete|name|||/name","Voie terminée"
"sheet name=""ability""|PathComplete|desc|||/desc","Les [Tracker]s bénéficient d'un bonus de vitesse d'attaque de +::percent_value::, de portée de +::percent_value1:: et de vitesse de déplacement de +::percent_value2:: à chaque fois que cette compétence est achetée."
"sheet name=""ability""|CompanionshipBrown|name|||/name","Lien fraternel"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Bonus de +::percent:: de puissance d'attaque lorsque [LynxWhite] se trouve dans la même zone."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] bénéficie d'un bonus de puissance d'attaque de +::percent:: lorsqu'il se trouve dans la même zone que [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","Lien fraternel"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Bonus de +::percent:: de puissance d'attaque lorsque [LynxBrown] se trouve dans la même zone."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] bénéficie d'un bonus de puissance d'attaque de +::percent:: lorsqu'il se trouve dans la même zone que [LynxBrown]."
"sheet name=""ability""|ReducedArmor|name|||/name","Armure fêlée"
"sheet name=""ability""|ReducedArmor|desc|||/desc","Efficacité de l'armure réduite de ::inv_percent::."
"sheet name=""ability""|Ablaze|name|||/name","En flammes"
"sheet name=""ability""|Ablaze|desc|||/desc","Ce bâtiment est en proie à un incendie. Vous feriez bien de le réparer pour éteindre les flammes !"
"sheet name=""ability""|WildHuntDecay|name|||/name","Esprit d'Oskoreia"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Les esprits appelés pour la chasse sauvage ne peuvent se matérialiser indéfiniment. Ils finissent par perdre des points de vie et ne peuvent pas être soignés."
"sheet name=""ability""|FerociousBite|name|||/name","Morsure féroce"
"sheet name=""ability""|FerociousBite|desc|||/desc","Intervient toutes les trois attaques et inflige +::percent:: de dégâts."
"sheet name=""ability""|BearStompAoE|name|||/name","Piétinement"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Intervient toutes les trois attaques et inflige des dégâts aux ennemis proches."
"sheet name=""ability""|BoneArrows|name|||/name","Flèches en os"
"sheet name=""ability""|BoneArrows|desc|||/desc","Vos [Tracker]s tirent des flèches en os. Il s'agit des munitions par défaut et elles n'ont aucun coût en bois."
"sheet name=""ability""|HinderingArrows|name|||/name","Flèches entravantes"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Vos [Tracker]s tirent des flèches qui ralentissent les cibles touchées."
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","Leur utilisation au combat coûte du bois."
"sheet name=""ability""|NatureFreedom|name|||/name","Morsure féroce"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Intervient toutes les trois attaques et inflige +::percent:: de dégâts."
"sheet name=""ability""|BrotherlyLove|name|||/name","Piétinement"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Intervient toutes les trois attaques et inflige des dégâts aux ennemis proches."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Flèches en os"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","Vos [Tracker]s tirent des flèches en os. Il s'agit des munitions par défaut et elles n'ont aucun coût en bois."
"sheet name=""ability""|WildHunter|name|||/name","Flèches entravantes"
"sheet name=""ability""|WildHunter|desc|||/desc","Vos [Tracker]s tirent des flèches qui ralentissent les cibles touchées."
"sheet name=""ability""|GreatHunt|name|||/name","Leur utilisation au combat coûte du bois."
"sheet name=""ability""|MultiArrows|name|||/name","Tir double"
"sheet name=""ability""|MultiArrows|desc|||/desc","Vos [Tracker]s peuvent tirer ::value1:: flèche supplémentaire sur les ennemis proches de leur cible principale. Les cibles secondaires subissent ::percent_value3:: des dégâts infligés à la cible principale."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Leur utilisation au combat coûte du bois."
"sheet name=""ability""|FireArrows|name|||/name","Flèches enflammées"
"sheet name=""ability""|FireArrows|desc|||/desc","Vos [Tracker]s tirent des flèches enflammées qui infligent +::percent1:: de dégâts aux bâtiments."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Leur utilisation au combat coûte du bois."
"sheet name=""ability""|SacrificeHappy|name|||/name","Egide de Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Egide d'Andhrímnir"
......@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] peut invoquer sa propre ombre, qui le suit alors partout."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Les flèches consomment ::percent:: de [Wood] en moins pendant les combats."
"sheet name=""bonus""|BWarLures|desc|||/desc","Les unités militaires alliées obtiennent des bonus de +::percent:: à la puissance d'attaque et +::percent:: à la défense tant que ces unités se trouvent dans une zone contenant un [Trap] ou un [LureSacred]."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] fait appel aux ::value:: dernières meutes de créatures mythiques tuées."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Vos [WatchTower]s utilisent les flèches choisies dans votre [Archery]."
"sheet name=""bonus""|WeaponDef|name|||/name","Gants de combat de Tyr"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Augmente la puissance d'attaque de ::percent::. Réduit les dégâts infligés par les projectiles de ::inv_percent1::."
......
......@@ -187,8 +187,6 @@
"sheet name=""unit""|NornArmor|name|||/name","Valchiria"
"sheet name=""unit""|NornArmor|desc|||/desc","Le Valchirie detengono un potere divino e sono i membri più potenti dell’esercito dei Kraken."
"sheet name=""unit""|OxShadow|name|||/name","Ombra di Torfin"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn è un [Giant] leggendario che ha deciso di fare amicizia con gli umani e prestar loro la sua forza ineguagliabile."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","Il misterioso leader del clan del Corvo nonché assassino di tuo padre. Nonostante sia crudele e senza pietà, quando le cose si mettono male tende a essere abbastanza codardo."
"sheet name=""unit""|Hero05|flavor|||/flavor","Combatti per me e diventerai ricco!"
......@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Evoca un temporale su una zona, danneggiando tutte le unità e le strutture per un mese."
"sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: di difesa per le unità di questa zona. Può essere spostato in un'altra zona del tuo territorio. Proteggi la zona dagli effetti negativi che la affliggono."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: bonus banchetto, ::percent1:: costo banchetto. Le tue unità rigenerano salute durante un banchetto."
"sheet name=""building""|RelicGoat|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0:: bonus banchetto, ::percent1:: costo banchetto. Le tue unità rigenerano salute durante un banchetto."
"sheet name=""building""|RelicCup|name|||/name","Bragarful"
"sheet name=""building""|RelicCup|desc|||/desc","Bonus di [Money] in base al tuo [Prestige]. Il tuo [Lighthouse] riceve una quarta grande rotta commerciale (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","Ricevi un bonus di [Lore] in base al numero di zone nel tuo territorio. Con la conoscenza puoi colonizzare le zone."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Il tuo leader ottiene l'abilità [Annexation]. Quando il tuo leader decolonizza una zona, tu puoi colonizzarla gratis."
"sheet name=""building""|RelicGoat|name|||/name","Giara di Gefjun"
"sheet name=""building""|RelicGoat|desc|||/desc","Puoi evocare nuovi cittadini per [Food] in base alla tua popolazione. Arriveranno al tuo [TownHall] con le navi. A volte una [Sheep] può sostituire un cittadino. La felicità richiesta per la tua popolazione è ridotta. Puoi costruire un [Sheepfold] aggiuntivo."
"sheet name=""building""|RelicCauldron|name|||/name","Giara di Gefjun"
"sheet name=""building""|RelicCauldron|desc|||/desc","Puoi evocare nuovi cittadini per [Food] in base alla tua popolazione. Arriveranno al tuo [TownHall] con le navi. A volte una [Sheep] può sostituire un cittadino. La felicità richiesta per la tua popolazione è ridotta. Puoi costruire un [Sheepfold] aggiuntivo."
"sheet name=""building""|RelicWolf|name|||/name","Corno di Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Evoca fino a 3 [WhiteWolf]s sotto il tuo controllo."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
......@@ -883,8 +881,8 @@
"sheet name=""tech""|Warcraft|desc|||/desc","Ottenere [MilitaryXP] ti conferisce [Lore] e [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Bottino dell’abbondanza"
"sheet name=""tech""|GameDinner|desc|||/desc","Il costo della prossima festa è ridotto del ::percent_value1:: (fino al ::percent_value2::) per ogni animale ucciso del tuo clan.<br/>+::value:: [Happy] durante una festa.<br/>Ricevi anche un potenziamento per il [FoodSilo]."
"sheet name=""tech""|TowerArrows|name|||/name","Frecce difensive"
"sheet name=""tech""|TowerArrows|desc|||/desc","Le [WatchTower]s sono equipaggiate con le frecce dell’[Tracker] selezionate nel [Archery]."
"sheet name=""tech""|ArcheryMastery|name|||/name","Frecce difensive"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Le [WatchTower]s sono equipaggiate con le frecce dell’[Tracker] selezionate nel [Archery]."
"sheet name=""tech""|Vitality|name|||/name","Zampe leste"
"sheet name=""tech""|Vitality|desc|||/desc","Spesso la lince fa dei gran salti e scansa gli attacchi quando è in aria. Conferisce a [LynxBrown] e [LynxWhite] +::percent:: di vita massima."
"sheet name=""tech""|Poaching|name|||/name","Caccia di frodo"
......@@ -2530,8 +2528,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Incendia qualsiasi zona nell’arco di ::value0:: mesi.<br/>Zona bruciata: -::percent_value1:: di produzione, unità serpente e strutture con +::percent_value2:: di potenza d'attacco. Aumenta le difese dell’utente di ::percent5:: durante il processo di combustione. In qualsiasi zona nemica, [WarchiefSnake] saccheggia risorse."
"sheet name=""ability""|Warcry|name|||/name","Urlo di guerra"
"sheet name=""ability""|Warcry|desc|||/desc","Il tuoi leader può temere le unità nemiche (non neutrali) per ::value0:: secondi."
"sheet name=""ability""|WarcryLynx|name|||/name","Ruggito"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] teme le unità nemiche (non neutrali) per ::value0:: seconds."
"sheet name=""ability""|Bodyguard|name|||/name","Guardia del corpo"
"sheet name=""ability""|Bodyguard|desc|||/desc","Ogni leader è sempre accompagnato da una guardia del corpo. Il leader ottiene +::pecent0:: di potenza d'attacco e ::percent_value1:: di riduzione dei danni."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Strada per Valhalla"
......@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Questa unità è nascosta e può essere vista da altre unità nella stessa zona."
"sheet name=""ability""|SwampPoison|name|||/name","Impantanamento"
"sheet name=""ability""|SwampPoison|desc|||/desc","Le unità sono rallentate e subiscono danni nel tempo."
"sheet name=""ability""|Camouflage|name|||/name","Mimetizzazione"
"sheet name=""ability""|Camouflage|desc|||/desc","Sono in grado di usare [Camouflage] per nascondersi dal nemico."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Si nascondono dai nemici, a meno che non sia dichiarata guerra nella zona."
"sheet name=""ability""|ClawStrike|name|||/name","Attacco con artigli"
"sheet name=""ability""|ClawStrike|desc|||/desc","Il primo attacco di [LynxBrown] è un potente fendente che riduce temporaneamente le difese nemiche."
"sheet name=""ability""|Cicatrization|name|||/name","Cicatrizzazione"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] cura le sue linci quando sono nella stessa zona e sono fuori combattimento."
"sheet name=""ability""|FeralInstinct|name|||/name","Istinto selvatico"
"sheet name=""ability""|FeralInstinct|desc|||/desc","Gli [Tracker]s che hanno partecipato all’uccisione di un animale mitologico ricevono in modo permanente +::percent_value:: di attacco (max +::percent_value1::). Si perde in caso di morte."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Attualmente +::nb::%."
"sheet name=""ability""|PathComplete|name|||/name","Sentiero completato"
"sheet name=""ability""|PathComplete|desc|||/desc","Tutti gli [Tracker]s ricevono +::percent_value:: velocità d’attacco, +::percent_value1:: gittata e +::percent_value2:: velocità di movimento ogni volta che si compra questa abilità."
"sheet name=""ability""|CompanionshipBrown|name|||/name","Compagnia"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Dispone di +::percent:: di potenza d’attacco se si trova nella stessa zona di [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] ha +::percent:: di potenza d’attacco se si trova nella stessa zona di [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","Compagnia"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Dispone di +::percent:: di difesa se si trova nella stessa zona di [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] ha +::percent:: di difesa se si trova nella stessa zona di [LynxBrown]."
"sheet name=""ability""|ReducedArmor|name|||/name","Corazza perforata"
"sheet name=""ability""|ReducedArmor|desc|||/desc","L’efficacia della corazza è ridotta del ::inv_percent::"
"sheet name=""ability""|Ablaze|name|||/name","In fiamme"
"sheet name=""ability""|Ablaze|desc|||/desc","Questa struttura sta bruciando in modo incontrollato. Per formare il fuoco, devi riparare la struttura!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Spirito Oskoreia"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Gli spiriti chiamati per la caccia selvaggia non sono in grado di restare in forma fisica per molto tempo. Perdono salute con il tempo e non possono essere guariti."
"sheet name=""ability""|FerociousBite|name|||/name","Morso feroce"
"sheet name=""ability""|FerociousBite|desc|||/desc","Il terzo attacco è sempre un morso feroce che infligge +::percent:: di danni."
"sheet name=""ability""|BearStompAoE|name|||/name","Pestaggio"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Il terzo attacco è sempre un pestaggio che danneggia tutti i nemici vicini."
"sheet name=""ability""|BoneArrows|name|||/name","Frecce di osso"
"sheet name=""ability""|BoneArrows|desc|||/desc","I tuoi [Tracker]s scoccano frecce di osso. Sono le loro munizioni predefinite e non costano legna."
"sheet name=""ability""|HinderingArrows|name|||/name","Frecce rallentanti"
"sheet name=""ability""|HinderingArrows|desc|||/desc","I tuoi [Tracker]s scoccano frecce rallentanti che rallentano i bersagli colpiti."
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","Usarle in combattimento costa legna."
"sheet name=""ability""|NatureFreedom|name|||/name","Morso feroce"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Il terzo attacco è sempre un morso feroce che infligge +::percent:: di danni."
"sheet name=""ability""|BrotherlyLove|name|||/name","Pestaggio"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Il terzo attacco è sempre un pestaggio che danneggia tutti i nemici vicini."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Frecce di osso"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","I tuoi [Tracker]s scoccano frecce di osso. Sono le loro munizioni predefinite e non costano legna."
"sheet name=""ability""|WildHunter|name|||/name","Frecce rallentanti"
"sheet name=""ability""|WildHunter|desc|||/desc","I tuoi [Tracker]s scoccano frecce rallentanti che rallentano i bersagli colpiti."
"sheet name=""ability""|GreatHunt|name|||/name","Usarle in combattimento costa legna."
"sheet name=""ability""|MultiArrows|name|||/name","Tiro doppio"
"sheet name=""ability""|MultiArrows|desc|||/desc","I tuoi [Tracker]s scoccano ::value1:: frecce aggiuntive contro i nemici vicini al bersaglio primario. I bersagli secondari subiscono ::percent_value3:: di danni."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Usarle in combattimento costa legna."
"sheet name=""ability""|FireArrows|name|||/name","Frecce infuocate"
"sheet name=""ability""|FireArrows|desc|||/desc","I tuoi [Tracker]s usano le frecce infuocate che infliggono +::percent1:: di danni alle strutture."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Usarle in combattimento costa legna."
"sheet name=""ability""|SacrificeHappy|name|||/name","Influenza di Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: di [Happy]."
"sheet name=""ability""|SacrificeFood|name|||/name","Influenza di Andhrímnir"
......@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] può evocare la sua ombra che lo seguirà ovunque."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Riduce il consumo di [Wood] delle frecce nei combattimenti del ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Le unità militari alleate ricevono +::percent:: di potenza d’attacco e +::percent:: di difesa perché si trovano in una zona contenente una [Trap] o una [LureSacred]."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","La [WildHunt] chiama le ultime ::value:: ondate di animali mitologici uccisi."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Le tue [WatchTower]s usano le frecce equipaggiate nel tuo [Archery]."
"sheet name=""bonus""|WeaponDef|name|||/name","Guanti da combattimento di Tyr"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Aumenta la potenza d'attacco del ::percent::. Riduce i danni dei proiettili del ::inv_percent1::."
......
......@@ -187,8 +187,6 @@
"sheet name=""unit""|NornArmor|name|||/name","Walkiria"
"sheet name=""unit""|NornArmor|desc|||/desc","Walkirie dysponują boską mocą i są najpotężniejszymi istotami z armii Krakena."
"sheet name=""unit""|OxShadow|name|||/name","Cień Torfina"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn to legendarny [Giant], który postanowił zaprzyjaźnić się z ludźmi i użyczyć im swej niezwykłej siły."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","Nieuchwytny wódz Klanu Kruka, morderca twego ojca. Jest srogi i bezlitosny, choć bywa tchórzliwy, kiedy sprawy idą nie po jego myśli."
"sheet name=""unit""|Hero05|flavor|||/flavor","Walcz dla mnie, a obsypię cię złotem!"
......@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Przywołuje nad obszar burzę, która w ciągu miesiąca zadaje obrażenia wszystkim jednostkom i uszkadza wszystkie budynki."
"sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: obrony dla jednostek w tym obszarze. Można przenieść na inny obszar na twoim terytorium. Chroni obszar przed niektórymi negatywnymi efektami."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrímnir"
"sheet name=""building""|RelicCauldron|desc|||/desc","Premia od uczty +::percent0:: , koszt uczty ::percent1::. Podczas uczty twoje jednostki odzyskują zdrowie."
"sheet name=""building""|RelicGoat|name|||/name","Eldhrímnir"
"sheet name=""building""|RelicGoat|desc|||/desc","Premia od uczty +::percent0:: , koszt uczty ::percent1::. Podczas uczty twoje jednostki odzyskują zdrowie."
"sheet name=""building""|RelicCup|name|||/name","Bragaful"
"sheet name=""building""|RelicCup|desc|||/desc","[Money] – premia, przy obliczeniu której ważny jest twój [Prestige]. [Lighthouse] otrzymuje czwarty dochodowy szlak handlowy (-60 [Money], +20 [Prestige], +9 [Happy])."
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","Otrzymujesz [Lore] w ilości zależnej od liczby posiadanych obszarów. Możesz kolonizować, wykorzystując folklor."
"sheet name=""building""|RelicStag|name|||/name","Hliðskjálf"
"sheet name=""building""|RelicStag|desc|||/desc","Twój wódz otrzymuje umiejętność o nazwie [Annexation]. Za każdym razem gdy usunie jakąś kolonię, możesz skolonizować ten obszar za darmo."
"sheet name=""building""|RelicGoat|name|||/name","Dzban Gefjun"
"sheet name=""building""|RelicGoat|desc|||/desc","Możesz sprowadzić nowych mieszkańców za [Food] w liczbie zależnej od twojej populacji. Przybędą na łodziach tam, gdzie twój [TownHall]. Czasem jednego mieszkańca może zastąpić [Sheep]. Wymaganie dotyczące szczęścia twojej populacji zostaje zmniejszone. Może zostać wybudowana dodatkowa [Sheepfold]."
"sheet name=""building""|RelicCauldron|name|||/name","Dzban Gefjun"
"sheet name=""building""|RelicCauldron|desc|||/desc","Możesz sprowadzić nowych mieszkańców za [Food] w liczbie zależnej od twojej populacji. Przybędą na łodziach tam, gdzie twój [TownHall]. Czasem jednego mieszkańca może zastąpić [Sheep]. Wymaganie dotyczące szczęścia twojej populacji zostaje zmniejszone. Może zostać wybudowana dodatkowa [Sheepfold]."
"sheet name=""building""|RelicWolf|name|||/name","Róg Mánagarmra"
"sheet name=""building""|RelicWolf|desc|||/desc","Przyzywa pod twoją kontrolę maksymalnie 3 [Whitewolf]s."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
......@@ -883,8 +881,8 @@
"sheet name=""tech""|Warcraft|desc|||/desc","Gdy rośnie [MilitaryXP], wzrasta również [Lore] i [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Obfite łupy"
"sheet name=""tech""|GameDinner|desc|||/desc","Koszt kolejnej uczty jest niższy o ::percent_value1:: (maksymalnie do ::percent_value2::) za zwierzę zabite przez twój klan.<br/>+::value:: pkt. [Happy]g podczas uczty.<br/>Zapewnia również jedno darmowe ulepszenie [FoodSilo]g."
"sheet name=""tech""|TowerArrows|name|||/name","Strzały obronne"
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]p są wyposażone w strzały [Tracker]gp wybrane przez ciebie w [Archery]g."
"sheet name=""tech""|ArcheryMastery|name|||/name","Strzały obronne"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","[WatchTower]p są wyposażone w strzały [Tracker]gp wybrane przez ciebie w [Archery]g."
"sheet name=""tech""|Vitality|name|||/name","Zwinne łapy"
"sheet name=""tech""|Vitality|desc|||/desc","Rysie są wyjątkowo skoczne i unikają każdego ataku, gdy znajdują się w powietrzu. Zapewniają [LynxBrown]d i [LynxWhite]d +::percent:: maksymalnego zdrowia."
"sheet name=""tech""|Poaching|name|||/name","Kłusownictwo"
......@@ -2530,8 +2528,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Wypal dowolny obszar w ciągu ::value0:: miesięcy.<br/>Wypalony obszar: -::percent_value1:: produkcji; budowle i jednostki węży: +::percent_value2:: siły ataku. W trakcie wypalania podnosi obronę używającego umiejętności o ::percent5::. [WarchiefSnake] łupi z zasobów również wrogie obszary."
"sheet name=""ability""|Warcry|name|||/name","Okrzyk wojenny"
"sheet name=""ability""|Warcry|desc|||/desc","Twój wódz może przerazić wrogie (nieneutralne) jednostki na ::value0:: s."
"sheet name=""ability""|WarcryLynx|name|||/name","Ryk"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] może przerazić wrogie (nieneutralne) jednostki na ::value0:: s."
"sheet name=""ability""|Bodyguard|name|||/name","Straż przyboczna"
"sheet name=""ability""|Bodyguard|desc|||/desc","Straż przyboczna jest przypisana do twojego wodza. Wódz otrzymuje +::percent0:: siły ataku i ::percent_value1:: redukcji obrażeń."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Droga do Valhalli"
......@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Ta jednostka ukrywa się i widzieć ją mogą tylko inne jednostki na tym samym obszarze."
"sheet name=""ability""|SwampPoison|name|||/name","Zgnilizna"
"sheet name=""ability""|SwampPoison|desc|||/desc","Jednostki zostają spowolnione i otrzymują obrażenia rozłożone w czasie."
"sheet name=""ability""|Camouflage|name|||/name","Kamuflaż"
"sheet name=""ability""|Camouflage|desc|||/desc","Mogą stosować [Camouflage], aby ukrywać się przed wrogiem."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Umożliwia ukrywanie się przed wrogiem, chyba że w danej strefie wypowiedziano wojnę."
"sheet name=""ability""|ClawStrike|name|||/name","Cios pazura"
"sheet name=""ability""|ClawStrike|desc|||/desc","Pierwszy atak [LynxBrown]g to potężne cięcie, które na pewien czas osłabia obronę wroga."
"sheet name=""ability""|Cicatrization|name|||/name","Zabliźnianie"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] stopniowo uzdrawia swoje Rysie, gdy znajdują się w tej samej strefie i nie walczą."
"sheet name=""ability""|FeralInstinct|name|||/name","Pierwotny instynkt"
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]p, którzy uczestniczyli w zabijaniu mitycznych zwierząt, na stałe zyskują +::percent_value:: ataku (maksymalnie +::percent_value1::). W chwili śmierci tracą tę korzyść."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Aktualnie +::nb::%."
"sheet name=""ability""|PathComplete|name|||/name","Kres szlaku"
"sheet name=""ability""|PathComplete|desc|||/desc","Wszyscy [Tracker]lcp zwiększają szybkość ataku o +::percent_value::, zasięg o +::percent_value1::, a szybkość ruchu o +::percent_value2:: za każdym razem, gdy ta zdolność zostanie kupiona."
"sheet name=""ability""|CompanionshipBrown|name|||/name","Braterstwo broni"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Zyskuje +::percent:: siły ataku, gdy znajduje się w tej samej strefie co [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] zyskuje +::percent:: siły ataku, gdy znajduje się w tej samej strefie co [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","Braterstwo broni"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Zyskuje +::percent:: obrony, gdy znajduje się w tej samej strefie co [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] zyskuje +::percent:: obrony, gdy znajduje się w tej samej strefie co [LynxBrown]."
"sheet name=""ability""|ReducedArmor|name|||/name","Zdruzgotany pancerz"
"sheet name=""ability""|ReducedArmor|desc|||/desc","Skuteczność pancerza spada o ::inv_percent::"
"sheet name=""ability""|Ablaze|name|||/name","Pożoga"
"sheet name=""ability""|Ablaze|desc|||/desc","Ten budynek płonie i nie można zapanować nad ogniem. Być może trzeba go naprawić, aby ugasić pożar!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Duch Oskorei"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Duchy przywołane na Dziki Łów nie mogą zbyt długo pozostawać w fizycznej postaci. Z czasem tracą zdrowie i nie można ich już uzdrowić."
"sheet name=""ability""|FerociousBite|name|||/name","Mordercze ugryzienie"
"sheet name=""ability""|FerociousBite|desc|||/desc","Co trzeci atak to mordercze ugryzienie, które zadaje +::percent:: obrażeń."
"sheet name=""ability""|BearStompAoE|name|||/name","Tupnięcie"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Co trzeci atak to potężne tupnięcie, które zadaje obrażenia wszystkim wrogom w pobliżu."
"sheet name=""ability""|BoneArrows|name|||/name","Kościane strzały"
"sheet name=""ability""|BoneArrows|desc|||/desc","Twoi [Tracker]lcp wypuszczają kościane strzały. Stanowią one domyślną amunicję, na którą nie zużywasz drewna."
"sheet name=""ability""|HinderingArrows|name|||/name","Strzały spowalniające"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Twoi [Tracker]lcp wypuszczają strzały, które spowalniają trafione cele."
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","Korzystając z nich w trakcie walki, zużywasz drewno."
"sheet name=""ability""|NatureFreedom|name|||/name","Mordercze ugryzienie"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Co trzeci atak to mordercze ugryzienie, które zadaje +::percent:: obrażeń."
"sheet name=""ability""|BrotherlyLove|name|||/name","Tupnięcie"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Co trzeci atak to potężne tupnięcie, które zadaje obrażenia wszystkim wrogom w pobliżu."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Kościane strzały"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","Twoi [Tracker]lcp wypuszczają kościane strzały. Stanowią one domyślną amunicję, na którą nie zużywasz drewna."
"sheet name=""ability""|WildHunter|name|||/name","Strzały spowalniające"
"sheet name=""ability""|WildHunter|desc|||/desc","Twoi [Tracker]lcp wypuszczają strzały, które spowalniają trafione cele."
"sheet name=""ability""|GreatHunt|name|||/name","Korzystając z nich w trakcie walki, zużywasz drewno."
"sheet name=""ability""|MultiArrows|name|||/name","Podwójny strzał"
"sheet name=""ability""|MultiArrows|desc|||/desc","Twoi [Tracker]lcp mogą wypuścić dodatkowo ::value1:: szt. strzał w kierunku wrogów w pobliżu pierwotnego celu. Dodatkowe cele doznają ::percent_value3:: obrażeń."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Korzystając z nich w trakcie walki, zużywasz drewno."
"sheet name=""ability""|FireArrows|name|||/name","Ogniste strzały"
"sheet name=""ability""|FireArrows|desc|||/desc","Twoi [Tracker]lcp wypuszczają ogniste strzały, które zwiększają uszkodzenia budynków o ::percent1::."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Korzystając z nich w trakcie walki, zużywasz drewno."
"sheet name=""ability""|SacrificeHappy|name|||/name","Wpływ Nanny"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","[Happy] rośnie o ::value::."
"sheet name=""ability""|SacrificeFood|name|||/name","Wpływ Andhrímnira"
......@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] może przyzwać własny cień, który będzie za nim podążać."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Zmniejsza zużycie [Wood]g na strzały w walce o ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Sojusznicze jednostki bojowe zyskują +::percent:: siły ataku i +::percent:: obrony, o ile są w strefie zawierającej [Trap]a lub [LureSacred]a."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] przyzywa serię ::value:: ostatnich watah złożonych z zabitych mitycznych zwierząt."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Twoje [WatchTower]lcp używają strzał wyposażonych w [Archery]d."
"sheet name=""bonus""|WeaponDef|name|||/name","Bojowe Rękawice Tyra"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Zwiększają siłę ataku o ::percent::. Zmniejszają obrażenia od pocisków o::inv_percent1::."
......
......@@ -187,8 +187,6 @@
"sheet name=""unit""|NornArmor|name|||/name","Valkíria"
"sheet name=""unit""|NornArmor|desc|||/desc","Ostentando poder divino, as Valkírias são os membros mais poderosos do exército do Kraken."
"sheet name=""unit""|OxShadow|name|||/name","Sombra de Torfin"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn é um [Giant] lendário que decidiu ficar amigo dos humanos e emprestar a eles sua força inigualável."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","O desonesto líder do Clã do Corvo e assassino do seu pai. Apesar de ser violento e implacável, ele tende a agir covardemente quando as coisas dão errado."
"sheet name=""unit""|Hero05|flavor|||/flavor","Lute por mim e você ficará rico!"
......@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Evoca uma violenta tempestade em uma zona, danificando todas as unidades e construções por um mês."
"sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: de defesa para unidades nesta zona. Pode ser deslocado de outra zona para o seu território. Protege a zona de alguns efeitos negativos que a ameaçam."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: de Bônus de Banquete, reduz Custo do Banquete em ::percent1::. Suas unidades regeneram a saúde durante um banquete."
"sheet name=""building""|RelicGoat|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0:: de Bônus de Banquete, reduz Custo do Banquete em ::percent1::. Suas unidades regeneram a saúde durante um banquete."
"sheet name=""building""|RelicCup|name|||/name","Bragaful"
"sheet name=""building""|RelicCup|desc|||/desc","Bônus de [Money] dependendo do seu [Prestige]. Seu [Lighthouse] tem uma quarta grande rota de comércio (-60 [Money], +20 [Prestige], +9 [Happy])."
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","Você possui um bônus de [Lore] dependendo do número de zonas no território. Você pode colonizar zonas usando Sabedoria."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Seu chefe de guerra obtém a habilidade de [Annexation]. Sempre que o seu chefe de guerra descolonizar um território, você o coloniza de graça."
"sheet name=""building""|RelicGoat|name|||/name","Pote de Gefjun"
"sheet name=""building""|RelicGoat|desc|||/desc","Você pode convocar novos aldeões por [Food], dependendo da sua população. Eles chegarão à sua [TownHall] em barcos. Às vezes, uma [Sheep] pode substituir um aldeão. A felicidade demandada pela sua população é reduzida. Você pode construir um [Sheepfold] adicional."
"sheet name=""building""|RelicCauldron|name|||/name","Pote de Gefjun"
"sheet name=""building""|RelicCauldron|desc|||/desc","Você pode convocar novos aldeões por [Food], dependendo da sua população. Eles chegarão à sua [TownHall] em barcos. Às vezes, uma [Sheep] pode substituir um aldeão. A felicidade demandada pela sua população é reduzida. Você pode construir um [Sheepfold] adicional."
"sheet name=""building""|RelicWolf|name|||/name","Trompa de Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Evoca até 3 [WhiteWolf]s sob seu controle."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
......@@ -883,8 +881,8 @@
"sheet name=""tech""|Warcraft|desc|||/desc","Obter [MilitaryXP] gera [Lore] e [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Quem Planta, Colhe"
"sheet name=""tech""|GameDinner|desc|||/desc","O custo do próximo banquete é reduzido em ::percent_value1:: (até um máximo de ::percent_value2::) por animal morto pelo seu clã.<br/>+::value:: de [Happy] durante um banquete.<br/>Oferece ainda uma atualização de [FoodSilo] grátis."
"sheet name=""tech""|TowerArrows|name|||/name","Flechas de Defesa"
"sheet name=""tech""|TowerArrows|desc|||/desc","As [WatchTower]s são equipadas com as flechas de [Tracker] que você selecionou no [Archery]."
"sheet name=""tech""|ArcheryMastery|name|||/name","Flechas de Defesa"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","As [WatchTower]s são equipadas com as flechas de [Tracker] que você selecionou no [Archery]."
"sheet name=""tech""|Vitality|name|||/name","Agilidade na Ponta das Patas"
"sheet name=""tech""|Vitality|desc|||/desc","É comum os Linces se esquivarem de todos os ataques enquanto no ar. Oferece a [LynxBrown] e [LynxWhite] +::percent:: de vida máxima."
"sheet name=""tech""|Poaching|name|||/name","Caça Ilegal"
......@@ -2530,8 +2528,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Queime qualquer área por ::value0:: meses.<br/>Área queimada: -::percent_value1:: de produção, unidades da serpente e construções; +::percent_value2:: de poder de ataque. Aumente a defesa do usuário em ::percent5:: durante o processo de ignição. Em uma zona inimiga, o [WarchiefSnake] também pode fazer o saqueio de recursos."
"sheet name=""ability""|Warcry|name|||/name","Grito de Guerra"
"sheet name=""ability""|Warcry|desc|||/desc","O seu Chefe de Guerra pode afugentar unidades inimigas (não neutras) por ::value:: segundos."
"sheet name=""ability""|WarcryLynx|name|||/name","Rugido"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] pode afugentar unidades inimigas (não neutras) por ::value0:: segundos."
"sheet name=""ability""|Bodyguard|name|||/name","Guarda-costas"
"sheet name=""ability""|Bodyguard|desc|||/desc","Um guarda-costas fica junto ao seu chefe de guerra. O Chefe de Guerra obtém +::percent0:: de poder de ataque e ::percent_value1:: de redução de danos."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Rumo a Valhalla"
......@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Esta unidade fica oculta e só pode ser vista por outras unidades na mesma zona."
"sheet name=""ability""|SwampPoison|name|||/name","Praga"
"sheet name=""ability""|SwampPoison|desc|||/desc","As unidades desaceleram e tomam dano ao longo do tempo."
"sheet name=""ability""|Camouflage|name|||/name","Camuflagem"
"sheet name=""ability""|Camouflage|desc|||/desc","Eles podem usar a [Camouflage] para se esconder de inimigos."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Capaz de se esconder de inimigos, a menos que seja declarada guerra na zona."
"sheet name=""ability""|ClawStrike|name|||/name","Ataque de Garra"
"sheet name=""ability""|ClawStrike|desc|||/desc","O primeiro ataque de [LynxBrown] é um golpe cortante poderoso que enfraquece as defesas inimigas temporariamente."
"sheet name=""ability""|Cicatrization|name|||/name","Cicatrização"
"sheet name=""ability""|Cicatrization|desc|||/desc","O [LynxHero] cura seus Linces lentamente quando está na mesma zona que eles e fora de combate."
"sheet name=""ability""|FeralInstinct|name|||/name","Instinto Selvagem"
"sheet name=""ability""|FeralInstinct|desc|||/desc","Os [Tracker]s que participaram na morte de uma animal mítico obtêm +::percent_value:: de ataque permanentemente (máx.: +::percent_value1::). Isso é perdido em caso de morte."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Atualmente +::nb::%."
"sheet name=""ability""|PathComplete|name|||/name","Caminho Zerado"
"sheet name=""ability""|PathComplete|desc|||/desc","Todos os [Tracker]s obtêm +::percent_value:: de velocidade de ataque, +::percent_value1:: de alcance de tiro e +::percent_value2:: de velocidade de deslocamento cada vez que essa habilidade é comprada."
"sheet name=""ability""|CompanionshipBrown|name|||/name","Companheirismo"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Possui +::percent:: de poder de ataque enquanto na mesma zona de [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] possui +::percent:: de poder de ataque enquanto na mesma zona de [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","Companheirismo"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Possui +::percent:: de defesa enquanto na mesma zona de [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] possui +::percent:: de defesa enquanto na mesma zona de [LynxBrown]."
"sheet name=""ability""|ReducedArmor|name|||/name","Armadura Danificada"
"sheet name=""ability""|ReducedArmor|desc|||/desc","A eficiência da armadura é reduzida em ::inv_percent::."
"sheet name=""ability""|Ablaze|name|||/name","Em Chamas"
"sheet name=""ability""|Ablaze|desc|||/desc","Esta construção está queimando de forma descontrolada. Talvez você tenha que consertá-la para dar fim ao incêndio!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Espírito de Oskoreia"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Os espíritos evocados para a caçada selvagem não conseguem assumir uma forma física por muito tempo. Eles perdem saúde com o passar do tempo e não podem ser curados."
"sheet name=""ability""|FerociousBite|name|||/name","Mordida Selvagem"
"sheet name=""ability""|FerociousBite|desc|||/desc","Um a cada três ataques é uma mordida selvagem que causa +::percent:: de dano."
"sheet name=""ability""|BearStompAoE|name|||/name","Pisão"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Um a cada três ataques é um pisão esmagador que atinge todos os inimigos próximos."
"sheet name=""ability""|BoneArrows|name|||/name","Flechas de Osso"
"sheet name=""ability""|BoneArrows|desc|||/desc","Seus [Tracker]s atiram flechas de osso. Elas são a munição padrão e não gastam madeira."
"sheet name=""ability""|HinderingArrows|name|||/name","Flechas de Retardo"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Seus [Tracker]s atiram flechas de retardo, deixando lentos os alvos que atingem."
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","O uso delas em combate gera gasto de madeira."
"sheet name=""ability""|NatureFreedom|name|||/name","Mordida Selvagem"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Um a cada três ataques é uma mordida selvagem que causa +::percent:: de dano."
"sheet name=""ability""|BrotherlyLove|name|||/name","Pisão"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Um a cada três ataques é um pisão esmagador que atinge todos os inimigos próximos."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Flechas de Osso"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","Seus [Tracker]s atiram flechas de osso. Elas são a munição padrão e não gastam madeira."
"sheet name=""ability""|WildHunter|name|||/name","Flechas de Retardo"
"sheet name=""ability""|WildHunter|desc|||/desc","Seus [Tracker]s atiram flechas de retardo, deixando lentos os alvos que atingem."
"sheet name=""ability""|GreatHunt|name|||/name","O uso delas em combate gera gasto de madeira."
"sheet name=""ability""|MultiArrows|name|||/name","Tiro Duplo"
"sheet name=""ability""|MultiArrows|desc|||/desc","Seus [Tracker]s podem atirar ::value1:: flecha extra contra inimigos próximos a seu algo original. Alvos secundários sofrem dano de ::percent_value3::."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","O uso delas em combate gera gasto de madeira."
"sheet name=""ability""|FireArrows|name|||/name","Flechas de Fogo"
"sheet name=""ability""|FireArrows|desc|||/desc","Seus [Tracker]s usam flechas de fogo que geram dano de +::percent1:: a estruturas."
"sheet name=""ability""|FireArrows|texts|0|text|/text","O uso delas em combate gera gasto de madeira."
"sheet name=""ability""|SacrificeHappy|name|||/name","Influência de Nanna"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: de [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Influência de Andhrímnir"
......@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","O [OxHero] pode convocar sua própria sombra para segui-lo por toda parte."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduz em ::percent:: o consumo de [Wood] com as flechas em combate."
"sheet name=""bonus""|BWarLures|desc|||/desc","Unidades militares aliadas recebem +::percent:: de poder de ataque e +::percent:: de defesa desde que estejam em uma zona com uma [Trap] ou [LureSacred]."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","A [WildHunt] evoca as últimas ::value:: ondas de animais míticos assassinados."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Suas [WatchTower]s utilizam as flechas equipadas para o seu [Archery]."
"sheet name=""bonus""|WeaponDef|name|||/name","Luvas de Combate de Tyr"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Aumentam o poder de ataque em ::percent::. Reduzem o dano por projéteis em ::inv_percent1::."
......
......@@ -187,8 +187,6 @@
"sheet name=""unit""|NornArmor|name|||/name","Валькирия"
"sheet name=""unit""|NornArmor|desc|||/desc","Валькирии обладают божественной силой и считаются самыми могущественными воинами армии кракена."
"sheet name=""unit""|OxShadow|name|||/name","Тень Торфина"
"sheet name=""unit""|GiantHero|name|||/name","Блаин"
"sheet name=""unit""|GiantHero|desc|||/desc","Блаин — легендарный [Giant]lc, который предложил людям свою дружбу, а с ней и свою неимоверную силу."
"sheet name=""unit""|Hero05|name|||/name","Хаген"
"sheet name=""unit""|Hero05|desc|||/desc","Бесчестный предводитель клана Ворона и убийца вашего отца. Он свиреп и жестокосерден, но при малейшей угрозе поджимает хвост."
"sheet name=""unit""|Hero05|flavor|||/flavor","Сражайтесь за меня и разбогатеете!"
......@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Призывает грозу, которая в течение месяца наносит урон всем существам и постройкам в зоне."
"sheet name=""building""|RelicShield|name|||/name","Свалинн"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: к защите существ в зоне. Можно переместить в другую зону на вашей территории. Защищает зону от ряда отрицательных эффектов."
"sheet name=""building""|RelicCauldron|name|||/name","Эльдхрумнир"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: к бонусу пира, ::percent1:: к цене пира. Ваши существа восстанавливают на пиру здоровье."
"sheet name=""building""|RelicGoat|name|||/name","Эльдхрумнир"
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0:: к бонусу пира, ::percent1:: к цене пира. Ваши существа восстанавливают на пиру здоровье."
"sheet name=""building""|RelicCup|name|||/name","Брагафул"
"sheet name=""building""|RelicCup|desc|||/desc","Бонус к [Money]d на основе [Prestige]g. 4-й великий торговый путь на маяке (-60 к [Money]d, +20 к [Prestige]d, +9 [Happy]d)."
"sheet name=""building""|RelicPillar|name|||/name","Йормун"
"sheet name=""building""|RelicPillar|desc|||/desc","Бонус к [Lore]dp (зависит от количества зон на территории). Возможна колонизация с помощью преданий."
"sheet name=""building""|RelicStag|name|||/name","Хлидскьяльв"
"sheet name=""building""|RelicStag|desc|||/desc","Ваш воевода получает способность [Annexation]. Когда он деколонизирует земли, вы можете колонизировать их бесплатно."
"sheet name=""building""|RelicGoat|name|||/name","Кувшин Гевьон"
"sheet name=""building""|RelicGoat|desc|||/desc","Призовите новых поселян, потратив [Food]a (количество зависит от населения). Они прибудут к ратуше по воде. Иногда одного поселянина заменяет [Sheep]lc. Потребность населения в счастье снижена. Можно построить еще один [Sheepfold]lc."
"sheet name=""building""|RelicCauldron|name|||/name","Кувшин Гевьон"
"sheet name=""building""|RelicCauldron|desc|||/desc","Призовите новых поселян, потратив [Food]a (количество зависит от населения). Они прибудут к ратуше по воде. Иногда одного поселянина заменяет [Sheep]lc. Потребность населения в счастье снижена. Можно построить еще один [Sheepfold]lc."
"sheet name=""building""|RelicWolf|name|||/name","Рог Манагарма"
"sheet name=""building""|RelicWolf|desc|||/desc","Призывает на вашу сторону до 3 [WhiteWolf]gp."
"sheet name=""building""|RelicRaven|name|||/name","Нагльфар"
......@@ -883,8 +881,8 @@
"sheet name=""tech""|Warcraft|desc|||/desc","Получение [MilitaryXP] приносит [Lore]ap и [Fame]a."
"sheet name=""tech""|GameDinner|name|||/name","Охотничья добыча"
"sheet name=""tech""|GameDinner|desc|||/desc","Стоимость следующего пира уменьшается на ::percent_value1:: (до ::percent_value2::) за каждое убитое кланом животное.<br/>+::value:: [Happy]g во время пира.<br/>+1 бесплатное улучшение [FoodSilo]g."
"sheet name=""tech""|TowerArrows|name|||/name","Защитные стрелы"
"sheet name=""tech""|TowerArrows|desc|||/desc","В [WatchTower]lcp используют те же стрелы, что выбраны для [Tracker]gs в [Archery]lc."
"sheet name=""tech""|ArcheryMastery|name|||/name","Защитные стрелы"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","В [WatchTower]lcp используют те же стрелы, что выбраны для [Tracker]gs в [Archery]lc."
"sheet name=""tech""|Vitality|name|||/name","Ловкие лапы"
"sheet name=""tech""|Vitality|desc|||/desc","Рыси часто прыгают и в воздухе уклоняются от атаки. Дает [LynxBrown]d и [LynxWhite]d +::percent:: к максимуму жизни."
"sheet name=""tech""|Poaching|name|||/name","Браконьерство"
......@@ -2530,8 +2528,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Поджигает любую зону на ::value0:: мес.<br/>Выжженная зона: -::percent_value1:: к производству. Бойцы и постройки клана Змея получают +::percent_value2:: к атаке. Во время поджигания защита Сигни повышается на ::percent5::. Также во вражеских зонах [WarchiefSnake] добывает ресурсы."
"sheet name=""ability""|Warcry|name|||/name","Боевой клич"
"sheet name=""ability""|Warcry|desc|||/desc","Ваш воевода запугивает вражеских (не нейтральных) бойцов на ::value0:: сек."
"sheet name=""ability""|WarcryLynx|name|||/name","Рык"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] запугивает вражеских (не нейтральных) бойцов на ::value0:: сек."
"sheet name=""ability""|Bodyguard|name|||/name","Телохранитель"
"sheet name=""ability""|Bodyguard|desc|||/desc","Телохранитель всюду следует за воеводой. Воевода получает +::percent0:: к силе атаки и -::percent_value1:: к урону."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Дорога в Вальгаллу"
......@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Существо скрыто, его могут увидеть только существа в той же зоне."
"sheet name=""ability""|SwampPoison|name|||/name","Упадок"
"sheet name=""ability""|SwampPoison|desc|||/desc","Существа замедляются и получают урон со временем."
"sheet name=""ability""|Camouflage|name|||/name","Камуфляж"
"sheet name=""ability""|Camouflage|desc|||/desc","Они могут использовать [Camouflage], чтобы укрыться от вражеских глаз."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Может прятаться от врагов, если в зоне не объявлена война."
"sheet name=""ability""|ClawStrike|name|||/name","Удар когтей"
"sheet name=""ability""|ClawStrike|desc|||/desc","Первая атака [LynxBrown]g — мощный удар, временно понижающий защиту врага."
"sheet name=""ability""|Cicatrization|name|||/name","Заживление"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] медленно исцеляет своих рысей, если находится в той же зоне и не участвует в бою."
"sheet name=""ability""|FeralInstinct|name|||/name","Звериный инстинкт"
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s, участвовавшие в убийстве мифических животных, получают постоянный +::percent_value:: к атаке (макс.+::percent_value1::). Теряется после смерти."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Сейчас +::nb::%."
"sheet name=""ability""|PathComplete|name|||/name","Путь завершен"
"sheet name=""ability""|PathComplete|desc|||/desc","Все [Tracker]s получают +::percent_value:: к скорости атаки, +::percent_value1:: к дальности стрельбы и +::percent_value2:: к скорости движения каждый раз, когда приобретается эта способность."
"sheet name=""ability""|CompanionshipBrown|name|||/name","Братство"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","Получает +::percent:: силы атаки, если находится в той же зоне, что и [LynxWhite]."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown] получает +::percent:: силы атаки, если находится в той же зоне, что и [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","Братство"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","Получает +::percent:: защиты, если находится в той же зоне, что и [LynxBrown]."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite] получает +::percent:: защиты, если находится в той же зоне, что и [LynxWhite]."
"sheet name=""ability""|ReducedArmor|name|||/name","Пробитая броня"
"sheet name=""ability""|ReducedArmor|desc|||/desc","Эффективность брони уменьшается на ::inv_percent::."
"sheet name=""ability""|Ablaze|name|||/name","Пламя"
"sheet name=""ability""|Ablaze|desc|||/desc","Здание горит. Нужно починить здание, чтобы остановить пожар!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Дух Оскореи"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Духи, призванные для дикой охоты, не могут долго сохранять физическую форму. Они постепенно теряют здоровье и их нельзя исцелить."
"sheet name=""ability""|FerociousBite|name|||/name","Свирепый укус"
"sheet name=""ability""|FerociousBite|desc|||/desc","Каждая третья атака — свирепый укус, наносящий +::percent:: урона."
"sheet name=""ability""|BearStompAoE|name|||/name","Топот"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Каждая третья атака — ужасающий топот, наносящий урон всем врагам поблизости."
"sheet name=""ability""|BoneArrows|name|||/name","Костяные стрелы"
"sheet name=""ability""|BoneArrows|desc|||/desc","Ваши [Tracker]lcp стреляют костяными стрелами. Это боеприпасы по умолчанию, не расходующие древесину."
"sheet name=""ability""|HinderingArrows|name|||/name","Замедляющие стрелы"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Ваши [Tracker]lcp стреляют замедляющими стрелами, тормозя цели."
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","Использование в бою расходует древесину."
"sheet name=""ability""|NatureFreedom|name|||/name","Свирепый укус"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Каждая третья атака — свирепый укус, наносящий +::percent:: урона."
"sheet name=""ability""|BrotherlyLove|name|||/name","Топот"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Каждая третья атака — ужасающий топот, наносящий урон всем врагам поблизости."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Костяные стрелы"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","Ваши [Tracker]lcp стреляют костяными стрелами. Это боеприпасы по умолчанию, не расходующие древесину."
"sheet name=""ability""|WildHunter|name|||/name","Замедляющие стрелы"
"sheet name=""ability""|WildHunter|desc|||/desc","Ваши [Tracker]lcp стреляют замедляющими стрелами, тормозя цели."
"sheet name=""ability""|GreatHunt|name|||/name","Использование в бою расходует древесину."
"sheet name=""ability""|MultiArrows|name|||/name","Двойной выстрел"
"sheet name=""ability""|MultiArrows|desc|||/desc","Ваши [Tracker]lcp могут выстрелить ::value1:: дополнительной стрелой во врагов поблизости от основной цели. Дополнительные цели получают ::percent_value3:: урона."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Использование в бою расходует древесину."
"sheet name=""ability""|FireArrows|name|||/name","Огненные стрелы"
"sheet name=""ability""|FireArrows|desc|||/desc","Ваши [Tracker]lcp используют огненные стрелы, наносящие +::percent1:: урона зданиям."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Использование в бою расходует древесину."
"sheet name=""ability""|SacrificeHappy|name|||/name","Влияние Нанны"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: к [Happy]d."
"sheet name=""ability""|SacrificeFood|name|||/name","Влияние Андхримнира"
......@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] может призвать собственную тень для сопровождения."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Уменьшает расход [Wood]g на стрелы в битве на ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Бойцы-союзники получают +::percent:: силы атаки и +::percent:: защиты, пока находятся в зоне, где есть [Trap]lc или [LureSacred]lc."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] призывает последние ::value:: волны убитых мифических животных."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","[WatchTower]s использует стрелы из [Archery]g."
"sheet name=""bonus""|WeaponDef|name|||/name","Боевые перчатки Тира"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Увеличивают силу атаки на ::percent::. Уменьшают урон от снарядов на ::inv_percent1::."
......
......@@ -187,8 +187,6 @@
"sheet name=""unit""|NornArmor|name|||/name","Valkür"
"sheet name=""unit""|NornArmor|desc|||/desc","İlahi güçleri kullanan Valkürler, Kraken ordusunun en güçlü üyeleridir."
"sheet name=""unit""|OxShadow|name|||/name","Torfin'in Gölgesi"
"sheet name=""unit""|GiantHero|name|||/name","Bláinn"
"sheet name=""unit""|GiantHero|desc|||/desc","Bláinn insanlarla dost olmayı ve karşı konulmaz gücünü onların hizmetine sunmayı seçen efsanevi bir [Giant]dir."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","Kuzgun Klanının karanlık lideri ve babanın katili. Her ne kadar vahşi ve acımasız olsa da zoru gördüğünde bir korkak gibi hareket etmeye meyillidir."
"sheet name=""unit""|Hero05|flavor|||/flavor","Benim için savaşın ki hepinizi zengin edeyim!"
......@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","Bir bölgede yıldırım fırtınası oluşturarak bir ay boyunca tüm birimlere ve binalara hasar verir."
"sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","Bu bölgedeki birimler için +::percent0:: savunma. Bölgendeki farklı bir alana taşınabilir. Bölgeyi, hedefleyen bazı olumsuz etkilerden koru."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0:: Ziyafet Bonusu, ::percent1:: Ziyafet bedeli. Birimlerinin canları bir ziyafet sırasında yenilenir"
"sheet name=""building""|RelicGoat|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0:: Ziyafet Bonusu, ::percent1:: Ziyafet bedeli. Birimlerinin canları bir ziyafet sırasında yenilenir"
"sheet name=""building""|RelicCup|name|||/name","Bragaful"
"sheet name=""building""|RelicCup|desc|||/desc","[Prestige]ine göre bonus [Money]. [Lighthouse]inin dördüncü büyük ticaret rotası var (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","Bölgendeki alan sayısında bağlı olan bir [Lore] bonusuna sahipsin. Bilgi ile alanları kolonileştirebilirsin."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Savaş şefin [Annexation] yeteneğine sahip olur. Savaş şefin bir bölgeye bağımsızlık verdiğinde o bölgeyi ücretsiz olarak kolonileştirebilirsin."
"sheet name=""building""|RelicGoat|name|||/name","Gefjun'un Küpü"
"sheet name=""building""|RelicGoat|desc|||/desc","Nüfusuna bağlı olarak [Food] karşılığı yeni köylüler çağırabilirsin. [TownHall]ne teknelerle gelirler. Bazen bir köylü yerine [Sheep] gelebilir. Nüfusun için gereken mutluluk azaldı. Ek bir [Sheepfold] inşa edebilirsin."
"sheet name=""building""|RelicCauldron|name|||/name","Gefjun'un Küpü"
"sheet name=""building""|RelicCauldron|desc|||/desc","Nüfusuna bağlı olarak [Food] karşılığı yeni köylüler çağırabilirsin. [TownHall]ne teknelerle gelirler. Bazen bir köylü yerine [Sheep] gelebilir. Nüfusun için gereken mutluluk azaldı. Ek bir [Sheepfold] inşa edebilirsin."
"sheet name=""building""|RelicWolf|name|||/name","Managarm Boynuzu"
"sheet name=""building""|RelicWolf|desc|||/desc","Kontrolün altına girecek 3 taneye kadar [WhiteWolf] çağırır."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
......@@ -883,8 +881,8 @@
"sheet name=""tech""|Warcraft|desc|||/desc","[MilitaryXP] kazanmak, [Lore] ve [Fame] verir."
"sheet name=""tech""|GameDinner|name|||/name","Bolluk Ganimetleri"
"sheet name=""tech""|GameDinner|desc|||/desc","Bir sonraki ziyafetin maliyeti, klanýnýn öldürdüðü hayvan baþýna ::percent_value1:: (en fazla ::percent_value2::) azalýr.<br/>Bir ziyafet sýrasýnda +::value:: [Happy].<br/>Ayrýca ücretsiz bir [FoodSilo] yükseltmesi verir."
"sheet name=""tech""|TowerArrows|name|||/name","Savunma Oklarý"
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]leri [Archery] binasýnda seçtiðin [Tracker] oklarý ile kuþandýrýlýr."
"sheet name=""tech""|ArcheryMastery|name|||/name","Savunma Oklarý"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","[WatchTower]leri [Archery] binasýnda seçtiðin [Tracker] oklarý ile kuþandýrýlýr."
"sheet name=""tech""|Vitality|name|||/name","Çevik Pençeler"
"sheet name=""tech""|Vitality|desc|||/desc","Vaþaklar sýkça sýçrar ve havadayken her saldýrýdan kaçýnýr. [LynxBrown] ve [LynxWhite] +::percent:: maks. can kazanýr."
"sheet name=""tech""|Poaching|name|||/name","Kaçak Avlanma"
......@@ -2530,8 +2528,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","::value0:: ay boyunca herhangi bir bölgeyi yak.<br/>Yanmış bölge : -::percent_value1:: üretim, birimleri ve binaları yanıltır +::percent_value2:: saldırı gücü. Tutuşma sürecinde kullanıcının savunmasını ::percent5:: artır. [WarchiefSnake] bir düşman bölgesinde de kaynak toplayabilir."
"sheet name=""ability""|Warcry|name|||/name","Savaş Narası"
"sheet name=""ability""|Warcry|desc|||/desc","Savaş Şefin (tarafsız olmayan) düşman birimlerini ::value0:: saniye korkutabilir."
"sheet name=""ability""|WarcryLynx|name|||/name","Kükreme"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] (tarafsýz olmayan) düþman birimlerini ::value0:: saniye korkutabilir."
"sheet name=""ability""|Bodyguard|name|||/name","Koruma"
"sheet name=""ability""|Bodyguard|desc|||/desc","Bir koruma Savaş Şefi'ne bağlandı. Savaş Şefi +::percent0:: saldırı gücü ve ::percent_value1:: hasar azaltma kazanır."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Valhalla Yolu"
......@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","Bu birim gizlenmiştir ve sadece aynı bölgede olan diğer birimler tarafından görülebilir."
"sheet name=""ability""|SwampPoison|name|||/name","Çürüme"
"sheet name=""ability""|SwampPoison|desc|||/desc","Birimler yavaşlatılır ve zaman içinde hasar alır."
"sheet name=""ability""|Camouflage|name|||/name","Kamuflaj"
"sheet name=""ability""|Camouflage|desc|||/desc","Düşmanlardan saklanmak için [Camouflage] kullanabilirler."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Bölgede savaş ilan edilmediği sürece düşmanlardan saklanabilir."
"sheet name=""ability""|ClawStrike|name|||/name","Pençe Vuruþu"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxBrown]'in ilk saldýrýsý, düþmanýn savunmasýný geçici olarak düþüren güçlü bir darbedir."
"sheet name=""ability""|Cicatrization|name|||/name","Şifalanma"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] aynı bölgede ve savaş dışında olduklarında Vaşakları yavaşça iyileştirir."
"sheet name=""ability""|FeralInstinct|name|||/name","Kedi Ýçgüdüsü"
"sheet name=""ability""|FeralInstinct|desc|||/desc","Efsanevi hayvan öldürmeye katýlan [Tracker]ler kalýcý olarak +::percent_value:: saldýrý kazanýr (en fazla +::percent_value1::). Ölüp kayboldu."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Þu an %+::nb::"
"sheet name=""ability""|PathComplete|name|||/name","Yol Tamamlandý"
"sheet name=""ability""|PathComplete|desc|||/desc","Bu yetenek satın alındığı her seferde tüm [Trackler]ler +::percent:: saldırı hızı, +::percent1:: menzil mesafesi ve +::percent2:: hareket hızı kazanır."
"sheet name=""ability""|CompanionshipBrown|name|||/name","Yoldaþlýk"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","[LynxWhite] ile ayný bölgede olduðu zaman +::percent:: saldýrý gücüne sahip olur."
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxWhite] ile ayný bölgede olduðu zaman [LynxBrown] +::percent:: saldýrý gücüne sahip olur."
"sheet name=""ability""|CompanionshipWhite|name|||/name","Yoldaþlýk"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","[LynxBrown] ile ayný bölgede olduðu zaman +::percent:: savunma gücüne sahip olur."
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxBrown] ile ayný bölgede olduðu zaman [LynxWhite] +::percent:: savunma gücüne sahip olur."
"sheet name=""ability""|ReducedArmor|name|||/name","Gedikli Zýrh"
"sheet name=""ability""|ReducedArmor|desc|||/desc","Zýrh etkililiði ::inv_percent:: azalýr."
"sheet name=""ability""|Ablaze|name|||/name","Alev Alev"
"sheet name=""ability""|Ablaze|desc|||/desc","Bu bina kontrolsüz olarak yanýyor. Yangýný durdurmak için tamir etmen gerekebilir!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Oskoreia Ruhu"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Vahþi ava çaðrýlan ruhlar, fiziksel hâllerini uzun süre koruyamaz. Zamanla can kaybederler ve iyileþtirilemezler."
"sheet name=""ability""|FerociousBite|name|||/name","Hýrçýn Isýrýk"
"sheet name=""ability""|FerociousBite|desc|||/desc","Her üçüncü saldýrý, +::percent:: hasar veren bir hýrçýn ýsýrýktýr."
"sheet name=""ability""|BearStompAoE|name|||/name","Tepinme"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Her üçüncü saldýrý, yakýndaki tüm düþmanlara hasar veren sarsýcý bir tepinmedir."
"sheet name=""ability""|BoneArrows|name|||/name","Kemik Oklar"
"sheet name=""ability""|BoneArrows|desc|||/desc","[Tracker]lerin kemikten oklar atar. Varsayýlan cephanelerdir ve odun harcamaz."
"sheet name=""ability""|HinderingArrows|name|||/name","Engelleyici Oklar"
"sheet name=""ability""|HinderingArrows|desc|||/desc","[Tracker]lerin engelleyici oklar atarak vurulan hedefleri yavaþlatýr."
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","Dövüþte kullanmak odun harcar."
"sheet name=""ability""|NatureFreedom|name|||/name","Hýrçýn Isýrýk"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Her üçüncü saldýrý, +::percent:: hasar veren bir hýrçýn ýsýrýktýr."
"sheet name=""ability""|BrotherlyLove|name|||/name","Tepinme"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","Her üçüncü saldýrý, yakýndaki tüm düþmanlara hasar veren sarsýcý bir tepinmedir."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Kemik Oklar"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[Tracker]lerin kemikten oklar atar. Varsayýlan cephanelerdir ve odun harcamaz."
"sheet name=""ability""|WildHunter|name|||/name","Engelleyici Oklar"
"sheet name=""ability""|WildHunter|desc|||/desc","[Tracker]lerin engelleyici oklar atarak vurulan hedefleri yavaþlatýr."
"sheet name=""ability""|GreatHunt|name|||/name","Dövüþte kullanmak odun harcar."
"sheet name=""ability""|MultiArrows|name|||/name","Çifte Vuruþ"
"sheet name=""ability""|MultiArrows|desc|||/desc","[Tracker]lerin birincil hedeflerine yakýn olan düþmanlara ek ::value1:: ok atabilir. Ýkincil hedefler ::percent_value3:: hasar alýr."
"sheet name=""ability""|MultiArrows|texts|0|text|/text","Dövüþte kullanmak odun harcar."
"sheet name=""ability""|FireArrows|name|||/name","Alevli Oklar"
"sheet name=""ability""|FireArrows|desc|||/desc","[Tracker]lerin binalara +::percent1:: hasar veren alevli oklar atar."
"sheet name=""ability""|FireArrows|texts|0|text|/text","Dövüþte kullanmak odun harcar."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna Etkisi"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir Etkisi"
......@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero], her yerde peşinden gelmesi için kendi gölgesini çağırabilir."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Dövüþte oklarýn [Wood] tüketimini ::percent:: azaltýr."
"sheet name=""bonus""|BWarLures|desc|||/desc","Müttefik askeri birimler bir [Trap] veya bir [LureSacred] bulunan bir bölgede bulunduğu sürece +::percent:: saldırı gücü ve +::percent:: savunma alır."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] çaðrýlarý, öldürülen efsanevi hayvan dalgalarýnýn ::value:: kadarý kadar sürer."
"sheet name=""bonus""|BTowerArrows|desc|||/desc","[WatchTower] binalarýn [Archery] tarafýndan kuþanýlan oklarý kullanýr."
"sheet name=""bonus""|WeaponDef|name|||/name","Tyr'ın Dövüş Eldivenleri"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Saldırı gücünü ::percent:: artırır. Mermi hasarını ::inv_percent1:: azaltır."
......
......@@ -187,8 +187,6 @@
"sheet name=""unit""|NornArmor|name|||/name","瓦尔基里"
"sheet name=""unit""|NornArmor|desc|||/desc","瓦尔基里人拥有神圣的力量,是克拉肯军队中最强大的成员。"
"sheet name=""unit""|OxShadow|name|||/name","托芬的影子"
"sheet name=""unit""|GiantHero|name|||/name","布林恩"
"sheet name=""unit""|GiantHero|desc|||/desc","布林恩是一位决定与人类交往,为他们提供无比实力的传奇[Giant]。"
"sheet name=""unit""|Hero05|name|||/name","哈根"
"sheet name=""unit""|Hero05|desc|||/desc","阴暗的鸦族领导人,杀害你父亲的凶手。尽管凶残无情,但当形势不利时,他倾向于缩头乌龟般地行事。"
"sheet name=""unit""|Hero05|flavor|||/flavor","为我而战,让你们发财!"
......@@ -550,16 +548,16 @@
"sheet name=""building""|RelicHammer|desc|||/desc","可以召唤一个领地的雷暴,一个月内摧毁所有单位和建筑物。"
"sheet name=""building""|RelicShield|name|||/name","斯瓦林"
"sheet name=""building""|RelicShield|desc|||/desc","这个区域中单位的防御力+::percent0::。可移至你所属领地的另一个区域。保护区域免受针对它的一些负面攻击。"
"sheet name=""building""|RelicCauldron|name|||/name","埃尔德姆尼尔"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0::宴会奖励,::percent1::宴会费用。你的单位在宴会期间可恢复生命值"
"sheet name=""building""|RelicGoat|name|||/name","埃尔德姆尼尔"
"sheet name=""building""|RelicGoat|desc|||/desc","+::percent0::宴会奖励,::percent1::宴会费用。你的单位在宴会期间可恢复生命值"
"sheet name=""building""|RelicCup|name|||/name","布拉加富尔"
"sheet name=""building""|RelicCup|desc|||/desc","[Money]奖励取决于你的[Prestige]。你的[Lighthouse]有四条重大贸易航线(-60[Money],+20 [Prestige],+9 [Happy])"
"sheet name=""building""|RelicPillar|name|||/name","约尔蒙尔"
"sheet name=""building""|RelicPillar|desc|||/desc","根据领地内的区域数量,你可以获得[Lore]奖励。你可以利用知识殖民区域。"
"sheet name=""building""|RelicStag|name|||/name","赫利德斯贾尔夫"
"sheet name=""building""|RelicStag|desc|||/desc","酋长有[Annexation]的能力。每当酋长对一个领土进行非殖民化时,你不用开销就能其进行殖民。"
"sheet name=""building""|RelicGoat|name|||/name","格芬君之吼"
"sheet name=""building""|RelicGoat|desc|||/desc","你可以根据人口召集新村民获取[Food]。他们会乘坐船只抵达你的[TownHall]。偶尔,[Sheep]可以替代一个村民。人口所需幸福度已降 低。你能够修建另一个[Sheepfold]。"
"sheet name=""building""|RelicCauldron|name|||/name","格芬君之吼"
"sheet name=""building""|RelicCauldron|desc|||/desc","你可以根据人口召集新村民获取[Food]。他们会乘坐船只抵达你的[TownHall]。偶尔,[Sheep]可以替代一个村民。人口所需幸福度已降 低。你能够修建另一个[Sheepfold]。"
"sheet name=""building""|RelicWolf|name|||/name","玛纳加尔姆之角"
"sheet name=""building""|RelicWolf|desc|||/desc","在你的控制下最多可召唤3只[WhiteWolf]。"
"sheet name=""building""|RelicRaven|name|||/name","纳格尔法"
......@@ -883,8 +881,8 @@
"sheet name=""tech""|Warcraft|desc|||/desc","获得[MilitaryXP]可以增加[Lore]和[Fame]。"
"sheet name=""tech""|GameDinner|name|||/name","丰盛的战利品"
"sheet name=""tech""|GameDinner|desc|||/desc","你的部落每杀死一只动物,下一次宴会的花费就减少::percent_value1::(最多::percent_value2::)。<br/>在宴会中+::value::[Happy]。<br/>同时获得一次免费[FoodSilo]升级。"
"sheet name=""tech""|TowerArrows|name|||/name","防御弓箭"
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]会装备你在[Archery]中选择的[Tracker]箭。"
"sheet name=""tech""|ArcheryMastery|name|||/name","防御弓箭"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","[WatchTower]会装备你在[Archery]中选择的[Tracker]箭。"
"sheet name=""tech""|Vitality|name|||/name","灵活利爪"
"sheet name=""tech""|Vitality|desc|||/desc","猞猁在空中时经常跳跃,躲避每次攻击。给予[LynxBrown],同时[LynxWhite] 最大生命+::percent::。"
"sheet name=""tech""|Poaching|name|||/name","偷猎"
......@@ -2530,8 +2528,6 @@
"sheet name=""ability""|ScorchedEarth|desc|||/desc","在::value0::个月内燃烧任何区域。<br/>已烧毁区域:-::percent_value1::产量、蛇族军队和建筑物攻击威力+::percent_value2::。 在点火过程中将玩家的防御能力提高::percent5::。在敌人的区域里,[WarchiefSnake]也会掠夺资源。"
"sheet name=""ability""|Warcry|name|||/name","战嚎"
"sheet name=""ability""|Warcry|desc|||/desc","你的首领可以震慑 (非中立的) 敌人单位::value0::秒。"
"sheet name=""ability""|WarcryLynx|name|||/name","吼叫"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite]可以震慑 (非中立的) 敌人单位::value0::秒。"
"sheet name=""ability""|Bodyguard|name|||/name","护卫"
"sheet name=""ability""|Bodyguard|desc|||/desc","战争首领配有一个专门的护卫。首领获取 +::percent0::攻击力和减少::percent_value1::伤害。"
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","瓦尔哈拉之路"
......@@ -2616,45 +2612,27 @@
"sheet name=""ability""|Invisibility|desc|||/desc","这个军队是隐形的,只能被同一区域内的其他军队看到。"
"sheet name=""ability""|SwampPoison|name|||/name","腐烂"
"sheet name=""ability""|SwampPoison|desc|||/desc","军队被减速并且随着时间的推移受到伤害。"
"sheet name=""ability""|Camouflage|name|||/name","伪装"
"sheet name=""ability""|Camouflage|desc|||/desc","你可以使用[Camouflage]躲避敌人。"
"sheet name=""ability""|Camouflage|texts|0|text|/text","可以躲避敌人,除非已在该地区内宣战。"
"sheet name=""ability""|ClawStrike|name|||/name","利爪冲击"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxBrown]的第一次攻击是强力的猛砍,可以暂时降低敌人的防御。"
"sheet name=""ability""|Cicatrization|name|||/name","愈合"
"sheet name=""ability""|Cicatrization|desc|||/desc","在同一区域并退出战斗时,[LynxHero]会缓慢治愈她的猞猁。"
"sheet name=""ability""|FeralInstinct|name|||/name","野性本能"
"sheet name=""ability""|FeralInstinct|desc|||/desc","参与杀死神话动物的[Tracker]永久性获得+::percent_value::攻击力(最大+::percent_value1::)。死后丢失。"
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","当前+::nb::%。"
"sheet name=""ability""|PathComplete|name|||/name","路线完成"
"sheet name=""ability""|PathComplete|desc|||/desc","每次购买此能力,所有[Tracker]获得+::percent_value::攻击力,+::percent_value1::射程和+::percent_value2::移动速度。"
"sheet name=""ability""|CompanionshipBrown|name|||/name","友谊"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","在和[LynxWhite]处于同一区域时,他获得+::percent::攻击力。"
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown]在和[LynxWhite]处于同一区域时,他获得+::percent::攻击力。"
"sheet name=""ability""|CompanionshipWhite|name|||/name","友谊"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","在和::percent::处于同一区域时,他获得+[LynxBrown]防御。"
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite]在和[LynxBrown]处于同一区域时,他获得+::percent::防御。"
"sheet name=""ability""|ReducedArmor|name|||/name","违反护甲"
"sheet name=""ability""|ReducedArmor|desc|||/desc","护甲效能降低::inv_percent::"
"sheet name=""ability""|Ablaze|name|||/name","燃烧"
"sheet name=""ability""|Ablaze|desc|||/desc","该建筑正不受控制地燃烧。你可能需要修理建筑来阻止火势!"
"sheet name=""ability""|WildHuntDecay|name|||/name","奥斯科雷亚灵魂"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","被召唤来进行野外狩猎的灵魂无法保持物质形态太久。他们会随着时间的推移失去生命,并无法被治愈。"
"sheet name=""ability""|FerociousBite|name|||/name","凶猛撕咬"
"sheet name=""ability""|FerociousBite|desc|||/desc","每第三次攻击都是一次凶猛撕咬,造成+::percent::伤害。"
"sheet name=""ability""|BearStompAoE|name|||/name","践踏"
"sheet name=""ability""|BearStompAoE|desc|||/desc","每第三次攻击都是一次颤抖的践踏,伤害周围所有敌人。"
"sheet name=""ability""|BoneArrows|name|||/name","骨箭"
"sheet name=""ability""|BoneArrows|desc|||/desc","你的[Tracker]发射骨箭。它们是默认的弹药,不需要任何木材。"
"sheet name=""ability""|HinderingArrows|name|||/name","妨碍弓箭"
"sheet name=""ability""|HinderingArrows|desc|||/desc","你的[Tracker]发射妨碍弓箭,减缓目标攻击。"
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","在战斗中使用它们要花费木材。"
"sheet name=""ability""|NatureFreedom|name|||/name","凶猛撕咬"
"sheet name=""ability""|NatureFreedom|desc|||/desc","每第三次攻击都是一次凶猛撕咬,造成+::percent::伤害。"
"sheet name=""ability""|BrotherlyLove|name|||/name","践踏"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","每第三次攻击都是一次颤抖的践踏,伤害周围所有敌人。"
"sheet name=""ability""|ProtectiveBrother|name|||/name","骨箭"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","你的[Tracker]发射骨箭。它们是默认的弹药,不需要任何木材。"
"sheet name=""ability""|WildHunter|name|||/name","妨碍弓箭"
"sheet name=""ability""|WildHunter|desc|||/desc","你的[Tracker]发射妨碍弓箭,减缓目标攻击。"
"sheet name=""ability""|GreatHunt|name|||/name","在战斗中使用它们要花费木材。"
"sheet name=""ability""|MultiArrows|name|||/name","双重射击"
"sheet name=""ability""|MultiArrows|desc|||/desc","你的[Tracker]可以朝着他们主要目标附近的敌人射出::value1::支额外的箭。第二目标获得::percent_value3::伤害。"
"sheet name=""ability""|MultiArrows|texts|0|text|/text","在战斗中使用它们要花费木材。"
"sheet name=""ability""|FireArrows|name|||/name","燃烧箭"
"sheet name=""ability""|FireArrows|desc|||/desc","你的[Tracker]发射燃烧箭,对建筑造成+::percent1::伤害。"
"sheet name=""ability""|FireArrows|texts|0|text|/text","在战斗中使用它们要花费木材。"
"sheet name=""ability""|SacrificeHappy|name|||/name","娜娜的影响"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value::[Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","安瑞姆尼尔的影响"
......@@ -2893,7 +2871,6 @@
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero]可以召唤自己的影子紧随其后。"
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","在战斗中使得箭的[Wood]消耗减少::percent::。"
"sheet name=""bonus""|BWarLures|desc|||/desc","在有[Trap] 或者[LureSacred]的区域里的盟军军队获得+::percent::攻击力和+::percent::防御。"
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt]召唤其杀死的最后::value::波神话动物。"
"sheet name=""bonus""|BTowerArrows|desc|||/desc","你的[WatchTower]使用你的[Archery]装备的箭。"
"sheet name=""bonus""|WeaponDef|name|||/name","提尔的战斗手套"
"sheet name=""artifact""|WeaponDef|desc|||/desc","攻击力增加::percent::。减少弹丸伤害::inv_percent1::。"
......
......@@ -922,6 +922,7 @@
"g id=""tip""|t id=""building_no_slot""||||/t","This building doesn't take up a slot in the area."
"g id=""tip""|t id=""building_require""||||/t","Requires ::name::"
"g id=""tip""|t id=""require_res_wood_limit""||||/t","Not enough ::res:: for ::building::."
"g id=""tip""|t id=""building_without_woodcutter""||||/t"," You will not have enough wood to build [WoodLodge].<br/>Are you sure to build it ? "
"g id=""tip""|t id=""building_req_fame""||||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|t id=""building_req_tech""||||/t","Requires ::name:: tech unlock"
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
......@@ -945,7 +946,7 @@
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""lure_creator""||||/t","This lure has been set by ::player_name::. Only him can benefeat from mythical animals for [SummonWildHunt]."
"g id=""tip""|t id=""lure_creator""||||/t","This lure has been set by ::player_name::."
"g id=""tip""|t id=""cannot_cast_zone_center_ability""||||/t","[::hero::] must be in the center of the territory to use [::ability::]"
"g id=""tip""|t id=""obstacle_to_zone_center_ability""||||/t","[::ability::] cannot be started here"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
......@@ -991,7 +992,7 @@
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[GameDinner] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[Baits] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
......@@ -1413,11 +1414,13 @@
"g id=""expe""|g id=""goals""|t id=""GDestroyTH""|||/t","Destroy ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GDestroyBuilding""|||/t","Destroy ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GRecruit""|||/t","Recruit ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GRecruitOfClan""|||/t","Recruit ::value:: {Unit} of {TheClanOfTheAnimal}"
"g id=""expe""|g id=""goals""|t id=""GSacrifice""|||/t","Sacrifice ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GAssign""|||/t","Assign ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GInvoke""|||/t","Summon ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GDmgWithUnitGeneric""|||/t","Deal ::value:: damage with your units"
"g id=""expe""|g id=""goals""|t id=""GDmgWithUnit""|||/t","Deal ::value:: damage with {Unit}"
"g id=""expe""|g id=""goals""|t id=""GDmgWithUnitOfClan""|||/t","Deal ::value:: damage with {Unit} of {TheClanOfTheAnimal}"
"g id=""expe""|g id=""goals""|t id=""GMjollnir""|||/t","Deal ::value:: damage with [RelicHammer]"
"g id=""expe""|g id=""goals""|t id=""GGleipnir""|||/t","Deal ::value:: damage with [RelicLynx]"
"g id=""expe""|g id=""goals""|t id=""GKill""|||/t","Kill ::value:: {Unit}"
......@@ -1942,6 +1945,7 @@
"g id=""network""|t id=""multi_load""||||/t","Load Multiplayer Game"
"g id=""network""|t id=""multi_info_title""||||/t","GAME INFO"
"g id=""network""|t id=""no_game_found""||||/t","No available game was found."
"g id=""network""|t id=""disable_ranked""||||/t","Temporarily disabled in ranked match."
"g id=""network""|t id=""could_not_join""||||/t","Could not join the game."
"g id=""network""|t id=""owner_has_quit""||||/t","Host has left."
"g id=""network""|t id=""confirm_exit_player""||||/t","Exit lobby?"
......@@ -1990,6 +1994,7 @@
"g id=""network""|t id=""chat_message""||||/t","Message"
"g id=""network""|t id=""chat_send_button""||||/t","Send"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""need_multi""||||/t","Please connect to the Internet to access this menu."
"g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Color"
"g id=""network""|t id=""teams""||||/t","Random|Team 1|Team 2|Team 3|Team 4"
......
......@@ -922,6 +922,7 @@
"g id=""tip""|t id=""building_no_slot""||||/t","This building doesn't take up a slot in the area."
"g id=""tip""|t id=""building_require""||||/t","Requires ::name::"
"g id=""tip""|t id=""require_res_wood_limit""||||/t","Not enough ::res:: for ::building::."
"g id=""tip""|t id=""building_without_woodcutter""||||/t"," You will not have enough wood to build [WoodLodge].<br/>Are you sure to build it ? "
"g id=""tip""|t id=""building_req_fame""||||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|t id=""building_req_tech""||||/t","Requires ::name:: tech unlock"
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
......@@ -945,7 +946,7 @@
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""lure_creator""||||/t","This lure has been set by ::player_name::. Only him can benefeat from mythical animals for [SummonWildHunt]."
"g id=""tip""|t id=""lure_creator""||||/t","This lure has been set by ::player_name::."
"g id=""tip""|t id=""cannot_cast_zone_center_ability""||||/t","[::hero::] must be in the center of the territory to use [::ability::]"
"g id=""tip""|t id=""obstacle_to_zone_center_ability""||||/t","[::ability::] cannot be started here"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
......@@ -991,7 +992,7 @@
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[GameDinner] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[Baits] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
......@@ -1413,11 +1414,13 @@
"g id=""expe""|g id=""goals""|t id=""GDestroyTH""|||/t","Destroy ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GDestroyBuilding""|||/t","Destroy ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GRecruit""|||/t","Recruit ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GRecruitOfClan""|||/t","Recruit ::value:: {Unit} of {TheClanOfTheAnimal}"
"g id=""expe""|g id=""goals""|t id=""GSacrifice""|||/t","Sacrifice ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GAssign""|||/t","Assign ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GInvoke""|||/t","Summon ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GDmgWithUnitGeneric""|||/t","Deal ::value:: damage with your units"
"g id=""expe""|g id=""goals""|t id=""GDmgWithUnit""|||/t","Deal ::value:: damage with {Unit}"
"g id=""expe""|g id=""goals""|t id=""GDmgWithUnitOfClan""|||/t","Deal ::value:: damage with {Unit} of {TheClanOfTheAnimal}"
"g id=""expe""|g id=""goals""|t id=""GMjollnir""|||/t","Deal ::value:: damage with [RelicHammer]"
"g id=""expe""|g id=""goals""|t id=""GGleipnir""|||/t","Deal ::value:: damage with [RelicLynx]"
"g id=""expe""|g id=""goals""|t id=""GKill""|||/t","Kill ::value:: {Unit}"
......@@ -1942,6 +1945,7 @@
"g id=""network""|t id=""multi_load""||||/t","Load Multiplayer Game"
"g id=""network""|t id=""multi_info_title""||||/t","GAME INFO"
"g id=""network""|t id=""no_game_found""||||/t","No available game was found."
"g id=""network""|t id=""disable_ranked""||||/t","Temporarily disabled in ranked match."
"g id=""network""|t id=""could_not_join""||||/t","Could not join the game."
"g id=""network""|t id=""owner_has_quit""||||/t","Host has left."
"g id=""network""|t id=""confirm_exit_player""||||/t","Exit lobby?"
......@@ -1990,6 +1994,7 @@
"g id=""network""|t id=""chat_message""||||/t","Message"
"g id=""network""|t id=""chat_send_button""||||/t","Send"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""need_multi""||||/t","Please connect to the Internet to access this menu."
"g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Color"
"g id=""network""|t id=""teams""||||/t","Random|Team 1|Team 2|Team 3|Team 4"
......
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