"t id=""ia_names"" skip=""true""|||||/t","Arvid|Asger|Audun|Balder|Bard|Bjorn|Brandt|Canute|Colby|Corey|Einar|Eirik|Erling|Fiske|Floki|Frey|Garth|Gunnar|Halstein|Haxe|Holger|Ivar|Jerrik|Keld|Knud|Lamont|Leif|Olaf|Olsen|Stein|Sven|Thorsen|Torvalds|Vidar|Hindaorf|Brynhild|Freydis|Gunnhild|Ranveig|Siv|Torunn|Vigdis|Harald|Magnus|Ulf"
"t id=""men_names"" skip=""true""|||||/t","Diarf|Gils|Thorvid|Ref|Hreidar|Rodmar|Jarn|Jarnseggid|Balli|Aron|Asgaut|Agram|Valandr|Sebashdian|Orrin|Brihoc|Broddi|Gardi|Ingimar|Bui|Thorlak|Arn|Bragi|Frodi|Floki|Ordr|Thorson|Slothi|Gnuppi|Suit|Wary|Ottar|Iarung|Iarund|Kalf|Throst|Ingi|Erp|Saxi|Valgard|Hreitar|Hallmund|Alfgeir|Solvi|Sigvhat|Gudvaer|Vandil|Snajbjorn|Thorred|Aslak|Arni|Ketil|Ingemar|Engil|Jomar|Anund|Thidrik|Geiterik|Haf|Bretakollr|Beinir|Steinhoff|Bjarko|Kori|Guthork|Skegg|Skopti|Sigfus|Bersi|Ham|Audun|Hrilfa|Arnvild|Arnid|Gudrod|Snorri|Ainrif|Ragnar|Veleif|Iric|Ongul|Hjord|Sighaerd|Audbjorn|Gamli|Thjodsoff|Sigehelm|Geirmund|Grimolf|Sigfast|Iorth|Skuli|Rodmar|Lopt|Bragi|Gaethir|Gunnleif|Orok|Orokia|Kaetilfast|Sigeferst|Hoskuld|Mursi|Thorberg|Odinkar|Styr|Olae|Grimolf|Grim|Gaut|Grimlof|Thorgauf|Skopti|Oybiorn|Bork|Ingvar|Skuld|Kotkell|Sketill|Knutr|Steinktill|Frodi|Bard|Orn|Käre|Osvald|Ivar|Alvi|Lodin|Geri|Bjarni|Kveldulf|Auti|Koptmann|Skuff|Thorfst|Hagi|Haeng|Guthere|Vekel|Orest|Mord|Ulfik|Gils|Alti|Steintor|Firthgeist|Vigbjorg|Torsten|Fugr|Krout|Nikhu|Hemak|Sakkam"
"t id=""women_names"" skip=""true""|||||/t","Asa|Ormhild|Jodis|Gyrid|Gaeielaug|Jolfrid|Flokser|Ranveig|Ljufu|Thorve|Torgärd|Jarngerd|Hungerd|Ginnlaug|Freydis|Arnkalta|Gudney|Asny|Salbjorg|Gudfrid|Tofa|Frida|Hallberta|Yri|Asa|Thora|Bothild|Melkorka|Aestrid|Siv|Liv|Borgild|Dotta|Skulk|Hallbera|Gunnvar|Meid|Hilde|Freygerd|Gerrid|Odindis|Oddbjord|Ragneid|Estrid|Hrefna|Malkorka|Saeunn|Ashild|Grelod|Turid|Gudny|Svala|Sala|Ragnhild|Thras|Thrasla|Inga|Vigdis|Kadlin|Luda|Luta|Lusa|Lura|Geirny|Isgerd|Inga|Tonna|Ingunn|Brynhild|Svanhild|Vigdis|Herkja|Gyrd|Gyrid|Geirny|Shaton|Gro|Olof|Ingegärd|Hervar|Hervor|Frifgerd|Fridgard|Fridal|Fridoh|Toffa|Freide|Frideburg|Osk|Oskmaer|Oski|Oska|Oskku|Malthilda|Matild|Herkja|Drifa|Asfrida|Inggrid|Ingridd|Asfny|Steinnun|Steinunn|Ingeltore|Abi|Abbi|Abbnis|Abisth|Holmfrid|Yri|Jofrid|Nodbiorg|Nibdjorg|Gudny|Gubny"
"t id=""soon""|||||/t","Coming soon..."
"t id=""yes""|||||/t","Yes"
"t id=""no""|||||/t","No"
"t id=""shiro_games""|||||/t","Shiro Games"
"t id=""flavor_quote""|||||/t","- ""::text::"""
"t id=""unknown_clan""|||||/t","Unknown"
"t id=""random""|||||/t","Random"
"t id=""months""|||||/t","January|February|March|April|May|June|July|August|September|October|November|December"
"t id=""months_short""|||||/t","Jan|Feb|Mar|Apr|May|Jun|Jul|Aug|Sep|Oct|Nov|Dec"
"t id=""date""|||||/t","::year:: AD - ::month::"
"t id=""dateCampaign""|||||/t","Year ::year:: - ::month::"
"g id=""titles""|t id=""population""||||/t","Population"
"g id=""titles""|t id=""civilians""||||/t","Civilians"
"g id=""titles""|t id=""slaves""||||/t","Thralls"
"g id=""titles""|t id=""warband""||||/t","Warband"
"g id=""titles""|t id=""allies""||||/t","Allies"
"g id=""titles""|t id=""buildings""||||/t","Buildings"
"g id=""titles""|t id=""standard""||||/t","Standard"
"g id=""titles""|t id=""military""||||/t","Military"
"g id=""titles""|t id=""advanced""||||/t","Advanced"
"g id=""titles""|t id=""village""||||/t","Village"
"g id=""titles""|t id=""production""||||/t","Production"
"g id=""titles""|t id=""trade""||||/t","Trade"
"g id=""titles""|t id=""mystic""||||/t","Mystic"
"g id=""menu2 skip=""next""""|g id=""main_bar""|t id=""expeditions""|||/t","Expeditions"
"g id=""menu2 skip=""next""""|g id=""main_bar""|t id=""collection""|||/t","Collection"
"g id=""menu2 skip=""next""""|g id=""navigation""|t id=""solo""|||/t","Solo"
"g id=""menu2 skip=""next""""|g id=""navigation"" skip=""next""|t id=""multi""|||/t","Multi"
"g id=""menu2 skip=""next""""|g id=""navigation""|t id=""custom""|||/t","Custom"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""main_story""|||/t","Main Story"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""coop""|||/t","Coop"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""get""|||/t","Get"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""installed""|||/t","Installed"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""create""|||/t","Create"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""edit""|||/t","Edit"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""upload""|||/t","Upload"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""profile""|||/t","Profile"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""ranked""|||/t","Ranked"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""history""|||/t","Game History"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""clans""|||/t","Clans"
"g id=""menu2 skip=""next""""|g id=""navigation|t id=""forge""|||/t","Treasures"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""campaign""|||/t","Campaign"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""battle""|||/t","Battle"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""conquest""|||/t","Conquest"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""creative""|||/t","Creative"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""game_option""|||/t","Game options"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""play""|||/t","Play"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""add_mods""|||/t","Add mods"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""clan_select""|||/t","Clan selection"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""play_chapter""|||/t","Play chapter"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""clan_info""|||/t","Clan infos"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""watch_again""|||/t","Watch again"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""load_game""|||/t","Load game"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""game""||/t","Game"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""graphics""||/t","Graphics"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""advanced""||/t","Advanced"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""sound""||/t","Sound"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""controls""||/t","Controls"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""camera""||/t","Camera"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""menus""||/t","Menus"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""selection""||/t","Selection and grouping"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""orders""||/t","Orders"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""information""||/t","Information"
"g id=""menu2 skip=""next""""|g id=""button""|g id=""options""|t id=""communication""||/t","Communication"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""restore_hotkeys""|||/t","Restore hotkeys by default"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""launch""|||/t","Create"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""overview""|||/t","Overview"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""advantages""|||/t","Advantages"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""skins""|||/t","Skins"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""prev""|||/t","Prev"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""next""|||/t","Next"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""replay_story""|||/t","Replay the story"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""unlock_clan""|||/t","Unlock the clan"
"g id=""menu2 skip=""next""""|g id=""button""|t id=""unlock_skins""|||/t","Unlock in your Treasures"
"g id=""menu2 skip=""next""""|g id=""tip""|t id=""cant_configure_mod""|||/t","Cannot configure a modded game with a map."
"g id=""menu2 skip=""next""""|g id=""tip""|g id=""no_play_reason""|t id=""mod_no_slot""||/t","You need to select a player slot to start a game."
"g id=""menu2 skip=""next""""|g id=""tip""|g id=""no_play_reason""|t id=""clan_locked""||/t","You don't have ::clanName::"
"g id=""menu2 skip=""next""""|g id=""tip""|t id=""settings_saved""|||/t","Changes saved."
"g id=""menu2 skip=""next""""|g id=""title""|t id=""bonus_objectives""|||/t","Bonus objectives"
"g id=""menu2 skip=""next""""|g id=""battle_game_info""|t id=""ai_count""|||/t","::number:: AI Players"
"g id=""menu2 skip=""next""""|g id=""battle_settings""|g id=""map_generation""|t id=""title""||/t","Map Generation"
"g id=""menu2 skip=""next""""|g id=""battle_settings""|g id=""map_generation""|t id=""random""||/t","Random"
"g id=""menu2 skip=""next""""|g id=""battle_settings""|g id=""map_generation""|t id=""balanced""||/t","Balanced"
"g id=""menu2 skip=""next""""|g id=""battle_settings""|g id=""victory_conditions""|t id=""title""||/t","Victory Conditions"
"g id=""menu2 skip=""next""""|g id=""battle_settings""|g id=""victory_conditions""|t id=""map_special""||/t","Map Special"
"g id=""menu2 skip=""next""""|g id=""battle_settings""|t id=""ai_players""|||/t","AI Players"
"g id=""menu2 skip=""next""""|g id=""battle_settings""|t id=""map_size""|||/t","Map Size"
"g id=""menu2 skip=""next""""|g id=""battle_settings""|t id=""map_type""|||/t","Map Type"
"g id=""menu2 skip=""next""""|g id=""campaign_northgard""|t id=""act1""|||/t","Act I"
"g id=""menu2 skip=""next""""|g id=""campaign_northgard""|t id=""act2""|||/t","Act II"
"g id=""menu2 skip=""next""""|g id=""campaign_northgard""|t id=""act3""|||/t","Act III"
"g id=""menu2 skip=""next""""|g id=""difficulty_select""|t id=""world_hostility""|||/t","World hostility"
"g id=""menu2 skip=""next""""|g id=""difficulty_select""|t id=""resources_penalty""|||/t","Resources penalty"
"g id=""menu2 skip=""next""""|t id=""oneVictory""||||/t","1 victory"
"g id=""menu2 skip=""next""""|t id=""nbVictories""||||/t","::nb:: victories"
"g id=""menu2 skip=""next""""|g id=""profile""|t id=""customization""|||/t","Customization"
"g id=""menu2 skip=""next""""|g id=""profile""|t id=""games_won""|||/t","::value:: games won"
"g id=""menu2 skip=""next""""|g id=""profile""|t id=""stats_story_completed_hard""|||/t","Chapters completed in Extreme difficulty"
"g id=""menu2 skip=""next""""|g id=""profile""|t id=""stats_story_objectives""|||/t","Secondary Objectives completed"
"g id=""menu2 skip=""next""""|g id=""profile""|t id=""townhall""|||/t","Town Hall"
"g id=""menu2 skip=""next""""|g id=""profile""|t id=""warchief""|||/t","Warchief"
"g id=""menu2 skip=""next""""|g id=""profile""|t id=""placeable""|||/t","Decorations"
"g id=""skins""|t id=""type_campaign""||||/t","Campaign"
"g id=""skins""|t id=""type_ceremonial""||||/t","Ceremonial"
"g id=""skins""|t id=""type_brutal""||||/t","Brutal"
"g id=""great_trade_route_names""|t id=""Small""||||/t","Home"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","All"
"t id=""domination_only""|||||/t","Domination only"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Domination"
"g id=""victories""|g id=""military""|t id=""desc""|||/t","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"g id=""victories""|g id=""lore""|t id=""title""|||/t","Wisdom"
"g id=""victories""|g id=""lore""|t id=""desc""|||/t","Discover ancient knowledge and become the <font color=""#R"">wisest Clan leader</font> in Northgard."
"g id=""victories""|g id=""yggdrasil""|t id=""title""|||/t","Yggdrasil"
"g id=""victories""|g id=""yggdrasil""|t id=""desc""|||/t","Find the legendary World Tree, <font color=""#R"">Yggdrasil</font>, and be the first to conquer it."
"g id=""victories""|g id=""helheim""|t id=""title""|||/t","Helheim"
"g id=""victories""|g id=""helheim""|t id=""desc""|||/t","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s."
"g id=""victories""|g id=""money""|t id=""title""|||/t","Trade"
"g id=""victories""|g id=""money""|t id=""desc""|||/t","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard."
"g id=""victories""|g id=""fame""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""fame""|t id=""desc""|||/t","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""fameWithoutTerritory""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""fameWithoutTerritory""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""loresword""|t id=""title""|||/t","Gods' Wisdom"
"g id=""victories""|g id=""loresword""|t id=""desc""|||/t","Become the wisest warchief. Achieve an Epic Lore Victory by deserving the 4 knowledge blessings and controlling the [BigSword]."
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Sword of Odin"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Colonize the Anvil of Gods and forge Odin's legendary sword using [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Story Mode"
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Kill [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Command your alliance and kill [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Survival"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Survive until ::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Glory"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Be the most famous when reaching ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Prevent the Invasion"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Colonize all [Helheim]s before year 4."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Activating Bifrost"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Activate [Bifrost] before ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","[Giant]s Slayer"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Kill ::nb:: [Giant]s and [GiantFire]s."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Monster Master"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Kill ::nb:: [Wyvern]s."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","[Giant]'s Friend"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defend the [Giant]s and befriend them."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protect meek"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protect your weak ally from enemies at any price."
"g id=""victories""|g id=""killcolossalboar""|t id=""title""|||/t","Epic Trophy"
"g id=""victories""|g id=""killcolossalboar""|t id=""desc""|||/t","Be the first to find and kill the [ColossalBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Helheim Invasion"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Control all [Helheim]s to block the invasion."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Common victories"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","You can achieve any victory: Domination, Fame, Trading or Wisdom."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""famesquirrel""|t id=""title""|||/t","Ratatoskr's Glory"
"g id=""victories""|g id=""famesquirrel""|t id=""desc""|||/t","Raise your [Fame] in the name of <font color=""#R"">Ratatoskr</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: areas controlled"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Fame gained"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained"
"g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a [Lighthouse]"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clans defeated"
"g id=""victories""|t id=""found_odinsword""||||/t","Colonize the Anvil of Gods"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: sword parts forged"
"g id=""victories""|t id=""found_ygg""||||/t","Discover Yggdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Take control of Yggdrasil"
"g id=""victories""|t id=""found_bigsword""||||/t","Discover the [BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Take control of the [BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","Jötnar must not be defeated."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: friendship."
"g id=""victories""|t id=""found_hel""||||/t","Discover Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Take control of Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","Controlled for ::p:: months"
"g id=""victories""|t id=""survive_time""||||/t","You have survived ::p:: years so far"
"g id=""victories""|t id=""kill_king""||||/t","Kill [LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","Colonize [BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: Jötnar killed"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: Wyverns killed"
"g id=""victories""|t id=""timed_helheim""||||/t","Control an additional gate each year after 801."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Control an additional gate every 6 months after 801."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] under your control."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> must survive."
"g id=""victories""|t id=""protect_for_time""||||/t","::p:: years remaining to protect your ally."
"g id=""victories""|t id=""kill_giantboar""||||/t","Kill the Colossal Boar"
"g id=""victories""|t id=""you""||||/t","You"
"g id=""victories""|t id=""no_fame_vict""||||/t","Your clan can't achieve this victory"
"g id=""victories""|t id=""unknown_player""||||/t","Unknown Clan"
"g id=""victories""|t id=""player""||||/t","<font color=""::color::"">::name::</font> from ::the_clan_of_the_animal::"
"g id=""victories""|t id=""title""||||/t","Victory Conditions"
"g id=""buttons""|t id=""build""||||/t","BUILD <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> "
"g id=""buttons""|t id=""buy_drakkar""||||/t","Build a Longship for <img src=""/r/Wood""/>::cost::"
"g id=""buttons""|t id=""start_raid""||||/t","Start Raid"
"g id=""buttons""|t id=""resume_raid""||||/t","Resume Raid"
"g id=""buttons""|t id=""stop_raid""||||/t","Stop Raid"
"g id=""buttons""|t id=""hearth""||||/t","Cook"
"g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route"
"g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""confirm_upgrade_building""||||/t","Confirm?"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Can't colonize"
"g id=""buttons""|t id=""cancel_colonize""||||/t","Cancel Colonization"
"g id=""buttons""|t id=""trigger_trap""||||/t","Activate Trap"
"g id=""buttons""|t id=""improve_tools""||||/t","<img src=""/r/Iron""/>Improve Tools"
"g id=""buttons""|t id=""forge_start""||||/t","<img src=""/r/Forge""/>Forge"
"g id=""buttons""|t id=""sacrifice""||||/t","Slaughter"
"g id=""buttons""|t id=""organize_feast""||||/t","Organize a Feast"
"g id=""buttons""|t id=""feasting""||||/t","Currently feasting..."
"g id=""buttons""|t id=""ally_feasting""||||/t","You ally is currently feasting..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>Retreat"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>Manage Harbor"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>Transfer Area"
"g id=""buttons""|t id=""claim_zone""||||/t","<img src=""/i/ClaimZone""/>Request Area"
"g id=""buttons""|t id=""defense_on""||||/t","Defend"
"g id=""buttons""|t id=""defense_off""||||/t","Auto"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Develop Area"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Develop Area (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Rallying"
"g id=""buttons""|t id=""spawn_bear""||||/t","Summon"
"g id=""buttons""|t id=""show_statistics""||||/t","Show Statistics"
"g id=""help""|t id=""zone_to_explore""||||/t","This area has not been explored yet. Send a [Scout] in first."
"g id=""help""|t id=""ruins_explored""||||/t","These Ruins have already been explored."
"g id=""help""|t id=""wreck_scavenged""||||/t","This Shipwreck has already been scavenged."
"g id=""help""|t id=""brokenHouse_visited""||||/t","This [BrokenHouse] has already been visited."
"g id=""help""|t id=""win_res_faction""||||/t","Eradicate this faction to gain ::resList::."
"g id=""help""|t id=""win_res""||||/t","Colonize this area to gain ::resList::."
"g id=""help""|t id=""kill_fame""||||/t","Kill the Wyvern and gain ::resList::."
"g id=""help""|t id=""forge_desc""||||/t","Forge the ::part:: of the Sword of Odin for <img src=""/r/::res::""/><font color=""::color::"">::count::</font>."
"g id=""help""|t id=""forge_count""||||/t","::nb:: done"
"g id=""help""|g id=""sword_parts""|t _id=""Hilt""|||/t","Hilt"
"g id=""help""|g id=""sword_parts""|t _id=""Guard""|||/t","Guard"
"g id=""help""|g id=""sword_parts""|t _id=""Blade""|||/t","Blade"
"g id=""help""|t id=""forge_progress""||||/t","Forging ::part:: (::percent::)"
"g id=""help""|t id=""faction_progress""||||/t","Relationship with [::faction::] ::percent::"
"g id=""help""|t id=""relation_faction""||||/t","See all relationships with this faction."
"g id=""help""|t id=""vedrfolnir_progress""||||/t","Vedrfolnir leaving (::percent::)"
"g id=""help""|t id=""rumor_monger_allies""||||/t","This faction has heard bad things about your enemy."
"g id=""help""|t id=""rumor_monger_enemies""||||/t","This faction has heard bad things about you."
"g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","Colonize the area to become protector of Northgard and achieve victory!"
"g id=""help""|g id=""victories""|t id=""helheim""|||/t","Colonize the Gates of Helheim and keep it under your control to achieve victory!"
"g id=""help""|g id=""victories""|t id=""magmaflow""|||/t","Build a Forge in this area and forge the Sword of Odin to achieve victory!"
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Assign your [Warchief]s to extract [Stone]."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assign your [Warchief]s to extract [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assign your [Warchief]s to extract [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assign your [Warchief]s to extract [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assign your [Warchief]s to forge the Sword of Odin."
"g id=""ui""|t id=""placeable_desc""||||/t","This purely cosmetic structure sends to your foes the message that you somehow find time to decorate your territory while crushing them."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Save Game"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Return to Game"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Quit"
"g id=""ui""|g id=""menu""|t id=""options""|||/t","Options"
"g id=""ui""|g id=""menu""|t id=""return_title""|||/t","Quit to Title"
"g id=""ui""|g id=""menu""|t id=""concede""|||/t","Concede Game"
"g id=""ui""|g id=""menu""|t id=""continue_game""|||/t","Keep Playing"
"g id=""ui""|g id=""menu""|t id=""continue_campaign""|||/t","Continue"
"g id=""ui""|g id=""menu""|t id=""retry_campaign""|||/t","Retry"
"g id=""ui""|g id=""menu""|t id=""watch_game""|||/t","Keep Watching Game"
"g id=""ui""|g id=""menu""|t id=""clan_select""|||/t","Select Clan"
"g id=""ui""|g id=""menu""|t id=""back""|||/t","Back"
"g id=""ui""|g id=""menu""|t id=""game_pause""|||/t","Pause Game"
"g id=""ui""|g id=""menu""|t id=""game_unpause""|||/t","Resume Game"
"g id=""ui""|g id=""menu""|t id=""show_victory_conditions""|||/t","View Victory Conditions"
"g id=""ui""|g id=""menu""|t id=""campaign_lore""|||/t","Replay Story"
"g id=""ui""|g id=""menu""|t id=""campaign_load""|||/t","Load"
"g id=""ui""|g id=""profile""|t id=""title""|||/t","Player Profile"
"g id=""ui""|g id=""profile""|t id=""overall""|||/t","Overall Progress"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""villager""||/t","Villager"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""warrior""||/t","Warrior"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""warchief""||/t","Warchief"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""thane""||/t","Thane"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""jarl""||/t","Jarl"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""king""||/t","King"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""highking""||/t","High King"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""norsegod""||/t","Norse God"
"g id=""ui""|g id=""profile""|t id=""level""|||/t","Level ::value::"
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Games won: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Next rank: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Clan Progress"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","You finished Conquest with this clan."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: games won <font color=""#T"" opacity=""0.5"">(::played:: played)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: games won <font color=""#T"" opacity=""0.5"">(::played:: played)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Bears killed: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_houses""|||/t","Houses built: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_killed""|||/t","Civilians lost: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_feasts""|||/t","Feasts held: ::count::"
"g id=""ui""|g id=""profile""|t id=""favorite_clan_color"" skip=""next""|||/t","Favorite clan color"
"g id=""ui""|g id=""profile""|t id=""stats_story_mode""|||/t","Story Mode"
"g id=""ui""|g id=""profile""|t id=""stats_story_completed""|||/t","Chapters completed in any difficulty: ::count::/::total::"
"g id=""ui""|g id=""profile""|t id=""stats_story_completed_hard""|||/t","Chapters completed in Extreme difficulty: ::count::/::total::"
"g id=""ui""|g id=""profile""|t id=""stats_story_objectives""|||/t","Secondary Objectives completed: ::count::/::total::"
"g id=""ui""|g id=""options""|t id=""title""|||/t","Options"
"g id=""ui""|g id=""options""|t id=""apply""|||/t","Apply Changes"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_camera""||/t","Camera"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_menus""||/t","Menus"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_group""||/t","Selection and grouping"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_orders""||/t","Orders"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_info""||/t","Information"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_communication""||/t","Communication"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""hold_input""||/t","(hold)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""title""|/t","Move Camera Up"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key1""|/t","W"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key2""|/t","Up"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""title""|/t","Move Camera Left"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""key1""|/t","A"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""key2""|/t","Left"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""title""|/t","Move Camera Down"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""key1""|/t","S"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""key2""|/t","Down"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""title""|/t","Move Camera Right"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""key1""|/t","D"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""key2""|/t","Right"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""e""|t id=""title""|/t","Build"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""e""|t id=""key1""|/t","B"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""f""|t id=""title""|/t","Lore"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""f""|t id=""key1""|/t","L"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""g""|t id=""title""|/t","Pause"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""g""|t id=""key1""|/t","P"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""h""|t id=""title""|/t","Victory Conditions"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""h""|t id=""key1""|/t","V"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""i""|t id=""title""|/t","View Notification"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""i""|t id=""key1""|/t","Space"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""j""|t id=""title""|/t","Minimap Display Type"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""j""|t id=""key1""|/t","T"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""title""|/t","Show World Info"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""key1""|/t","I"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""title""|/t","Flip Building"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""key1""|/t","F"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""title""|/t","Select next of same type"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""key1""|/t","Tab"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""title""|/t","Map Ping (Team)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""key1""|/t","Alt"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Return to Town Hall"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Single Unit Order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""tooltip""|/t","Only one unit from the selection group will respond to your order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Select Warband"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Select Idle Workers"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""key1""|/t","U"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""s""|t id=""title""|/t","Select All Villagers"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""s""|t id=""key1""|/t","G"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""t""|t id=""title""|/t","Select All Scouts"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""t""|t id=""key1""|/t","H"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""u""|t id=""title""|/t","Chat"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""u""|t id=""key1""|/t","Enter"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""v""|t id=""title""|/t","Cancel Order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""v""|t id=""key1""|/t","X"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""title""|/t","Military Paths / Hunting Board"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""key1""|/t","M"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""title""|/t","Wyrd Abilities"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""key1""|/t","Y"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""title""|/t","Assign to control group"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""tooltip""|/t","Assigned to corresponding group with 0 to 9 on numrow"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""key1""|/t","Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""title""|/t","Add / remove units from selection"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""tooltip""|/t","Pressing this when selecting units in any way will make them join or leave the selected group"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""key1""|/t","Shift"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z2""|t id=""title""|/t","Cooking"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z2""|t id=""key1""|/t","C"
"g id=""ui""|g id=""options""|t id=""gameplay""|||/t","Gameplay"
"g id=""ui""|g id=""options""|g id=""game""|t id=""title""||/t","General"
"g id=""ui""|g id=""options""|g id=""game""|t id=""scroll_speed""||/t","Scroll Speed"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_tuto""||/t","Enable Tips"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_auto_minimap_military""||/t","Use minimap's Military mode by default"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_auto_world_info""||/t","Show world infos by default"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_profanity_filter""||/t","Enable Profanity Filter"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_borderscroll""||/t","Enable Border Scrolling"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors""||/t","Enable Software Cursor"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_improved_calendar""||/t","Show calendar timers"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_reduce_notification""||/t","Set Fame and Military popup to notifications"
"g id=""ui""|g id=""options""|g id=""game""|t id=""confirm_upgrades""||/t","Need to confirm a building upgrade"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadows""||/t","Shadows"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""vsync""||/t","VSync"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""auto_on_off""||/t","Auto|ON|OFF"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ui_scale""||/t","UI Scaling"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title_advanced""||/t","Advanced"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof""||/t","Depth of Field"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof_tooltip""||/t","Blurs out far objects for a better mood at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""led""||/t","Backlighted device support"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""led_tooltip""||/t","Plays custom effects on colored backlighted devices."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection""||/t","Water Reflections"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom""||/t","Bloom"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom_tooltip""||/t","Glow from emissive."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""taa""||/t","TAA"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""taa_tooltip""||/t","Temporal Anti-Aliasing. This option can make the game blurry on some low-end computers."
"g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","Sound"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","Music"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambient"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Sound Effects"
"g id=""ui""|g id=""options""|g id=""network""|t id=""title""||/t","Network"
"g id=""ui""|g id=""options""|g id=""network""|t id=""link_egs_account""||/t","Connect Epic Games Account"
"g id=""ui""|g id=""options""|g id=""network""|t id=""unlink_egs_account""||/t","Disconnect Epic Games Account"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Credits"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""game_by""||/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""creative_director""||/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""graphic_3D""||/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""anim""||/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""graphic_design""||/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""programming""||/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""gd""||/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""qa""||/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""music""||/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""sound""||/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""community""||/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""executive_producer""||/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""associate_producer""||/t","Associate Producer"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""admin""||/t","Administrative"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
"g id=""ui""|t id=""key_overwrite_title""||||/t","Change key?"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","This hotkey is already in use. Do you want to overwrite it?"
"g id=""ui""|t id=""confirm_restore_keys_title""||||/t","Restore hotkeys"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Are you sure you want to restore hotkeys to default?"
"g id=""ui""|t id=""restore_keys""||||/t","Restore hotkeys to Default"
"g id=""ui""|t id=""campaign_choose""||||/t","Choose a Campaign"
"g id=""ui""|t id=""no_loaded_file""||||/t","No save file"
"g id=""ui""|t id=""loading_file""||||/t","Load Game"
"g id=""ui""|t id=""new_file""||||/t","New Save"
"g id=""ui""|t id=""saving_file""||||/t","Saved Games"
"g id=""ui""|t id=""new_game""||||/t","Create New Game"
"g id=""ui""|t id=""game_settings""||||/t","Game Settings"
"g id=""ui""|t id=""clan_name""||||/t","Player Name"
"g id=""ui""|t id=""team""||||/t","Team ::teamIndex::"
"g id=""ui""|t id=""clan_color""||||/t","Select Clan Color"
"g id=""ui""|t id=""game_difficulty""||||/t","World Hostility"
"g id=""ui""|t id=""difficulty_label""||||/t","Difficulty"
"g id=""ui""|t id=""no_cosmetics""||||/t","No cosmetics allowed"
"g id=""ui""|t id=""game_mapsize""||||/t","Map Size"
"g id=""ui""|t id=""game_maptype""||||/t","Map Type"
"g id=""ui""|t id=""game_major_mode""||||/t","Game Mode"
"g id=""ui""|t id=""northgard"" skip=""expedition""||||/t","Northgard"
"g id=""ui""|t id=""northgard_desc"" skip=""expedition""||||/t","Northgard mode desc"
"g id=""ui""|g id=""game_major_modes""|t id=""northgard""|||/t","Northgard"
"g id=""ui""|g id=""game_major_modes""|t id=""ragnarok""|||/t","Ragnarok"
"g id=""ui""|g id=""game_major_modes""|t id=""permafrost"" skip=""expedition""|||/t","Permafrost"
"g id=""ui""|t id=""ia_count""||||/t","AI Players"
"g id=""ui""|t id=""clan_choose""||||/t","OK"
"g id=""ui""|t id=""game_saved""||||/t","Game saved"
"g id=""ui""|t id=""add_tags""||||/t","Add tags..."
"g id=""ui""|t id=""tags""||||/t","Tags"
"g id=""ui""|t id=""search_keywords""||||/t","Search for keywords..."
"g id=""ui""|t id=""single_player""||||/t","Single Player"
"g id=""ui""|t id=""played_time""||||/t","Time Played"
"g id=""ui""|t id=""seed""||||/t","Seed"
"g id=""ui""|t id=""lobby_id""||||/t","Cross-platform lobby ID"
"g id=""ui""|t id=""create_lobby_id""||||/t","Create cross-platform lobby"
"g id=""ui""|t id=""join_lobby_id""||||/t","Join cross-platform game"
"g id=""ui""|t id=""version""||||/t","Version"
"g id=""ui""|t id=""nbClans""||||/t","Clans"
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Enabled</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Disabled</font>"
"g id=""ui""|t id=""server_name""||||/t","Server Name"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""disable_tips""||||/t","Disable Tips"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","All"
"g id=""ui""|g id=""difficulty""|t _id=""Easy""|||/t","Easy"
"g id=""ui""|g id=""difficulty""|t _id=""Normal""|||/t","Normal"
"g id=""ui""|g id=""difficulty""|t _id=""Hard""|||/t","Hard"
"g id=""ui""|g id=""difficulty""|t _id=""Extreme""|||/t","Extreme"
"g id=""ui""|g id=""map_size""|t _id=""Small""|||/t","Small"
"g id=""ui""|g id=""map_size""|t _id=""Medium""|||/t","Medium"
"g id=""ui""|g id=""map_size""|t _id=""Large""|||/t","Large"
"g id=""ui""|g id=""map_size""|t _id=""Huge""|||/t","Huge"
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","Victory Conditions"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Map Special"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Advanced Options"
"g id=""ui""|g id=""newgame""|t id=""restrictions""|||/t","Restrictions"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Custom map"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Use map script"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Data modifiers"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Military Paths"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","Tactician"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","Guardian"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Conqueror""||/t","Conqueror"
"g id=""ui""|g id=""military_paths""|t id=""choose_path_title""|||/t","Select a military path"
"g id=""ui""|g id=""military_paths""|t id=""choose_path_button""|||/t","Select"
"g id=""ui""|g id=""military_paths""|t id=""confirm_choose""|||/t","Are you sure you want to choose the ::category:: path?"
"g id=""ui""|g id=""military_paths""|t id=""level""|||/t","Level ::x::"
"g id=""ui""|g id=""military_paths""|t id=""ability_unlocked""|||/t","New Ability Unlocked"
"g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> has unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""military_paths""|t id=""notify_me_unlocked""|||/t","<font color=""::color::"">You</font> have unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""forge""|t id=""tip_forge""|||/t","Forge"
"g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","Civilians"
"g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","Warband"
"g id=""ui""|g id=""forge""|t id=""tab_relics""|||/t","Relics"
"g id=""ui""|g id=""forge""|t id=""title_civilian""|||/t","Improve tools"
"g id=""ui""|g id=""forge""|t id=""title_military""|||/t","Improve weapons"
"g id=""ui""|g id=""forge""|t id=""title_relics""|||/t","Forge relic"
"g id=""ui""|g id=""forge""|t id=""select_civilian""|||/t","Select a civilian unit to improve its tools."
"g id=""ui""|g id=""forge""|t id=""select_military""|||/t","Select a military unit to improve its weapons."
"g id=""ui""|g id=""forge""|t id=""select_relics""|||/t","Select a relic to start forging it."
"g id=""ui""|g id=""forge""|t id=""empty_waiting_list""|||/t","Waiting list:"
"g id=""ui""|g id=""forge""|t id=""no_res""|||/t","Not enough resources."
"g id=""ui""|g id=""forge""|t id=""waiting""|||/t","In the waiting list."
"g id=""ui""|g id=""forge""|t id=""tools_forged""|||/t","Already improved."
"g id=""ui""|g id=""forge""|t id=""free_tool""|||/t","Free tools available"
"g id=""ui""|g id=""forge""|t id=""cancel_upgrade""|||/t","Are you sure you want to stop forging this improvement?"
"g id=""ui""|g id=""forge""|t id=""cancel_relic""|||/t","Are you sure you want to stop forging this relic?"
"g id=""ui""|g id=""forge""|t id=""tools_waiting""|||/t","This tool will be forged soon."
"g id=""ui""|g id=""forge""|t id=""tools_start""|||/t","Click to start improving this tool."
"g id=""ui""|g id=""forge""|t id=""weapons_waiting""|||/t","This weapon will be forged soon."
"g id=""ui""|g id=""forge""|t id=""weapons_start""|||/t","Click to start improving this weapon."
"g id=""ui""|g id=""forge""|t id=""relic_forged""|||/t","Already forged"
"g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","This relic will be forged soon."
"g id=""ui""|g id=""forge""|t id=""relic_free_res""|||/t","No ::resourceName:: needed."
"g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","Already forged by ::player_name::."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","You can only forge 1 relic."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","You can only forge 1 relic, or ::nbRelics:: relics with [EarthLegacy] (500 [Fame])."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_exception""|||/t","[::not_counted_relic::] does not count in this battle."
"g id=""ui""|g id=""forge""|t id=""relic_req""|||/t","Requirement not satisfied."
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged"
"g id=""ui""|g id=""artifact""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact""|t id=""not_discovered""|||/t","Not yet discovered"
"g id=""ui""|g id=""artifact""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equipping any [Artifact]"
"g id=""ui""|g id=""artifact""|t id=""warchief_too_far""|||/t","[OxHero] is not in allied territory"
"g id=""ui""|g id=""artifact""|t id=""already_equiped""|||/t","Already equipped"
"g id=""ui""|g id=""artifact""|t id=""click_to_equip""|||/t","Click to equip"
"g id=""ui""|g id=""artifact""|t id=""select_below""|||/t","Click on an [Artifact] to equip it"
"g id=""ui""|g id=""artifact""|t id=""nothing_equiped""|||/t","- Nothing equipped -"
"g id=""ui""|g id=""artifact""|t id=""inventory_title""|||/t","Inventory"
"g id=""ui""|g id=""artifact""|t id=""desc""|||/t","[Artifact]s can be found in [AncientBattleground]s in Northgard. The more you fight, the more chance you have to discover new ones."
"g id=""ui""|g id=""artifact""|t id=""equiped""|||/t","Equipped legendary items:"
"g id=""ui""|g id=""artifact""|t id=""goto_inventory""|||/t","Open the inventory"
"g id=""ui""|g id=""artifact""|t id=""goto_battleground""|||/t","View current [AncientBattleground]"
"g id=""ui""|g id=""artifact""|t id=""no_more_battleground""|||/t","You have found all [Artifact]s"
"g id=""ui""|g id=""artifact""|t id=""wait_battleground""|||/t","Next one has not spawned yet"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack""||/t","Attack power : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""defense""||/t","Defense : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""health""||/t","Health : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack_speed""||/t","Attack speed : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""evasion""||/t","Evasion : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""projectile_resist""||/t","Proj. resist. : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""damage_return""||/t","Reflect : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_ally""||/t","Move speed (ally) : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_enemy""||/t","Move speed (enemy) : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""ui""|g id=""hunting_board""|t id=""title""|||/t","Hunting Board"
"g id=""ui""|g id=""hunting_board""|t id=""choose_path""|||/t","Select a hunt ability"
"g id=""ui""|g id=""hunting_board""|t id=""stealth""|||/t","Stealth"
"g id=""ui""|g id=""hunting_board""|t id=""hunt""|||/t","Hunt"
"g id=""ui""|g id=""hunting_board""|t id=""nature""|||/t","Nature"
"g id=""ui""|g id=""time""|t id=""hour""|||/t","::nb:: hour"
"g id=""ui""|g id=""time""|t id=""hour_plural""|||/t","::nb:: hours"
"g id=""ui""|g id=""time""|t id=""less_than_hour""|||/t","less than an hour"
"g id=""ui""|g id=""time""|t id=""minute""|||/t","::nb:: minute"
"g id=""ui""|g id=""time""|t id=""minute_plural""|||/t","::nb:: minutes"
"g id=""ui""|g id=""time""|t id=""less_than_minute""|||/t","less than an minute"
"g id=""ui""|g id=""time""|t id=""second""|||/t","::nb:: second"
"g id=""ui""|g id=""time""|t id=""second_plural""|||/t","::nb:: seconds"
"g id=""ui""|g id=""cooking""|t id=""title""|||/t","Cooking Recipes"
"g id=""ui""|g id=""cooking""|t id=""duration_month""|||/t","For $icon(VictControlTime)::nb_month:: month"
"g id=""ui""|g id=""cooking""|t id=""economics""|||/t","With [Economics]: [Happy]::happy_value:: and [Money]::money_value::."
"g id=""ui""|g id=""cooking""|t id=""cooking_time""|||/t","::nb_sec:: second to cook."
"g id=""ui""|g id=""cooking""|t id=""effect_end""|||/t","Effect ends in ::date::"
"g id=""ui""|g id=""cooking""|t id=""cooked_by""|||/t","Prepared by"
"g id=""ui""|g id=""cooking""|t id=""select_recipe""|||/t","Select a recipe to prepare a meal"
"g id=""ui""|g id=""cooking""|t id=""need_tech""|||/t","You need to unlock [::tech_name::] to cook for your allies."
"g id=""ui""|g id=""cooking""|g id=""no_cook_reason""|t id=""no_recipe""||/t","You need to select a recipe to start cooking."
"g id=""ui""|g id=""cooking""|g id=""no_cook_reason""|t id=""no_targets""||/t","You need to select a player to serve the meal to."
"g id=""ui""|g id=""cooking""|g id=""no_cook_reason""|t id=""no_stove""||/t","You need to build at least one [Stove] to begin cooking."
"g id=""ui""|g id=""cooking""|g id=""no_cook_reason""|t id=""already_cooking""||/t","You are already cooking a meal."
"g id=""ui""|g id=""cooking""|g id=""no_cook_reason""|t id=""no_food""||/t","You don't have enough [Food] to cook this meal."
"g id=""ui""|g id=""cooking""|g id=""no_cook_reason""|t id=""no_ingredient""||/t","You don't have enough ingredients to cook this meal."
"g id=""ui""|g id=""cooking""|t id=""boost_power""|||/t","Improve the bonuses of the meal to the next level."
"g id=""ui""|g id=""cooking""|t id=""boost_duration""|||/t","Increase the duration of the meal of one extra month."
"g id=""ui""|g id=""cooking""|t id=""total_population""|||/t","Total [Population]:"
"g id=""ui""|g id=""cooking""|t id=""food_cost""|||/t","[Food] cost: ::cost::"
"g id=""ui""|g id=""cooking""|t id=""start_cooking""|||/t","Start cooking"
"g id=""ui""|g id=""cooking""|t id=""cooking_in_progress""|||/t","Cooking in progress..."
"g id=""ui""|g id=""cooking""|t id=""cancel_cooking""|||/t","Cancel cooking"
"g id=""ui""|g id=""cooking""|t id=""open_cooking""|||/t","Cook"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_building""|||/t","There is no building in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_relic_creator""|||/t","You can't use this relic, you aren't its creator."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_civilians""|||/t","There are no civilians in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_enemy_area""|||/t","Enemy area required."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_military_camp""|||/t","There is no Military Camp in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_enemy_building""|||/t","There is no enemy building in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","Already in use."
"g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","Can't be used while fighting."
"g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","Crowd Control cooldown. Remaining ::time::"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [::building::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
"g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_installed""|||/t","You already have a [SpikeTrap] set in this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_setup""|||/t","A [SpikeTrap] is already active on this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on allied or neutral territories, and free of any hostiles."
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","Requires a [::unit_name::] in your clan."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","You need to discover this zone to cast [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","You cannot purify [Yggdrasil]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","You cannot purify a zone with a [TownHall]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_lonely""|||/t","You can only purify an area adjacent to your territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_unlock_arrows""|||/t","You must unlock those arrows in the hunting board."
"g id=""abilities""|g id=""no_use_reason""|t id=""cannot_change_in_fight""|||/t","You cannot change you arrows if your trackers are in combat."
"g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_brown""|||/t","[LynxBrown] needs to be in the same zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_white""|||/t","[LynxWhite] needs to be in the same zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""enemy_zone""|||/t","Can't be used on enemy territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""lure_already_in_zone""|||/t","A lure is already affecting this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_deers_in_zone""|||/t","There are already some [Deer]s in this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_mythical_lure""|||/t","Your [LynxHero] can summon protector beasts only near [LureSacred]."
"g id=""abilities""|g id=""no_use_reason""|t id=""wild_call_no_wave""|||/t","You have to hunt at least 1 mythical wave."
"g id=""abilities""|g id=""no_use_reason""|t id=""wild_call_full""|||/t","Your [LynxHero] already has all spirits."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_lures""|||/t","You can't place more lures. Destroy one of your active lures to place a new one."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_placing_lure""|||/t","Your [LynxHero] is already trying to place a lure."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_animal_spirits""|||/t","You haven't captured any mythical animals' spirit yet."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_placed""|||/t","A trap is already set in a zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_discovered""|||/t","[::ability_name::] cannot be used on an undiscovered zone."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Play cinematic and introduction dialogs"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard and the Heidrun Clan have met their end."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","The mercenary search party will arrive in ::value:: months."
"g id=""specialCampaign""|t id=""giants_giantAttack""||||/t","The [Giant]s are attacking you."
"g id=""specialCampaign""|t id=""bifrost_bifrostEvent""||||/t","Hvedrung will soon blow the Gjallarhorn. You should brace yourself!"
"g id=""specialCampaign""|t id=""footholdSwampDesc""||||/t","This area is uninhabitable due to toxic fumes, sullied water and disease-bearing insects."
"g id=""specialCampaign""|t id=""footholdSwampName""||||/t","Noxious Swamp"
"g id=""specialCampaign""|t id=""giantSwordName""||||/t","Ancient Jötunn Relic"
"g id=""specialCampaign""|t id=""giantHeroNameA""||||/t","Jafnadr"
"g id=""specialCampaign""|t id=""giantHeroDescA""||||/t","The powerful Champion of Jötunnheim's workers, here to help you overthrow the lords who have inherited the land."
"g id=""specialCampaign""|t id=""giantHeroFlavorA""||||/t","Seize the means of wool production!"
"g id=""specialCampaign""|t id=""giantHeroNameB""||||/t","Lög"
"g id=""specialCampaign""|t id=""giantHeroDescB""||||/t","The dreaded Judicator of Jötunnheim, supreme enforcer of the lords' inherited authority and defender of private property."
"g id=""specialCampaign""|t id=""giantHeroFlavorB""||||/t","I am the law!"
"g id=""specialCampaign""|t id=""chooseGiantClan""||||/t","Choose a faction or assist in crushing the other."
"g id=""specialCampaign""|t id=""chooseGiantSkrymirDesc""||||/t","Skrymir is the king of Jötunnheim and owner of the land. His people strongly believe this entitles them to the products of the sheep."
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin leads the workers of Jötunnheim. This faction believes their hard work should prevail over inherited property in the distribution of goods."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Join Faction"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Main Trading Post"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Assign your villagers to become [Smith]s. Allows you to forge better tools and weapons. You can also forge the mighty Wurmslayer using [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Only a Smith of the Bear Clan can forge the famed Wurmslayer."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Forge the Wurmslayer"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Assign your villagers to become [Smith]s and forge the Wurmslayer."
"g id=""specialCampaign""|t id=""startForge""||||/t","Collect enough [RimeSteel] and you'll be able to start forging the Wurmslayer."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Wurmslayer""|||/t","Wurmslayer"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Grip""|||/t","Grip"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Blade""|||/t","Blade"
"g id=""specialCampaign""|t id=""bannerRecovering""||||/t","[::unit::] is gravely wounded and will return to fight the Hrímgandr after recovering."
"g id=""dialogs""|t id=""button_ok""||||/t","OK"
"g id=""dialogs""|t id=""button_cancel""||||/t","Cancel"
"g id=""dialogs""|t id=""button_back""||||/t","Back"
"g id=""dialogs""|t id=""button_agree""||||/t","I accept"
"g id=""dialogs""|t id=""button_save""||||/t","Save"
"g id=""dialogs""|t id=""button_confirm_exit""||||/t","Confirm Quit"
"g id=""dialogs""|t id=""congrats""||||/t","Congratulations!"
"g id=""dialogs""|t id=""destroy_confirm""||||/t","Are you sure you want to destroy this building?"
"g id=""dialogs""|t id=""clean_lure_confirm""||||/t","Are you sure you want to remove this [LureSacred]?"
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Transfer area to <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","VICTORY"
"g id=""dialogs""|t id=""defeat_title""||||/t","DEFEAT"
"g id=""dialogs""|t id=""conquered_title""||||/t","CONQUERED"
"g id=""dialogs""|t id=""won""||||/t","Congratulations! You have achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""team_won""||||/t","Congratulations! Your team has achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> has achieved a <font color=""#R"">::vname::</font> victory..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","You have reached the time limit."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","All the [Giant]s camps have been eradicated."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Your ally has been defeated."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[ColossalBoar] was killed by another clan."
"g id=""dialogs""|t id=""helheim_control""||||/t","You failed to stop the invasion."
"g id=""dialogs""|t id=""defeat""||||/t","You <font color=""#B"">lost</font> your Town Hall. Your clan is defeated..."
"g id=""dialogs""|t id=""game_paused""||||/t","Game Paused"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Overwrite existing file ::name::?"
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Resume will be available in ::time::s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left."
"g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?"
"g id=""dialogs""|t id=""confirm_exit""||||/t","Quit game without saving your progress?"
"g id=""dialogs""|t id=""confirm_exit_game""||||/t","Are you sure you want to quit?"
"g id=""dialogs""|t id=""confirm_concede""||||/t","Are you sure you want to concede the game?"
"g id=""dialogs""|t id=""confirm_exit_multi""||||/t","Leaving the game now will end the session and disconnect all players!"
"g id=""dialogs""|t id=""confirm_save_delete""||||/t","Delete file ::name::?"
"g id=""dialogs""|t id=""save_format""||||/t","::name::"
"g id=""dialogs""|t id=""user_format""||||/t","::user::"
"g id=""dialogs""|t id=""difficulty_format"" skip=""expedition""||||/t","Difficulty: ::diff::"
"g id=""dialogs""|t id=""info_format""||||/t","::clan:: Clan - Difficulty: ::diff::"
"g id=""dialogs""|t id=""time_format""||||/t","::time:: min."
"g id=""dialogs""|t id=""tech_title""||||/t","Lore"
"g id=""dialogs""|t id=""tech_free""||||/t","Obtained for free with ::desc::"
"g id=""dialogs""|t id=""tech_blessings_extra""||||/t","Unlock all Blessings to achieve a Wisdom victory!"
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of [FountainFame]."
"g id=""dialogs""|t id=""fountain_wisdom_granted""||||/t","This is a gift from [FountainFame] (does not count toward a Lore victory or Blessing unlock)."
"g id=""dialogs""|t id=""fountain_wisdom_lost""||||/t","You need [FountainFame] to benefit from this tech."
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities"
"g id=""dialogs""|t id=""trophy_buy_several""||||/t","Can be bought several times."
"g id=""dialogs""|t id=""trophy_bought_once""||||/t","Ability bought 1 / ::max:: time."
"g id=""dialogs""|t id=""trophy_bought""||||/t","Ability bought ::nb:: / ::max:: times."
"g id=""dialogs""|t id=""close""||||/t","Close"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","You should prepare for winter."
"g id=""dialogs""|g id=""meteo""|t id=""winter""|||/t","Your Food production is reduced."
"g id=""dialogs""|g id=""meteo""|t id=""stockpiling""|||/t","Your production is increased."
"g id=""dialogs""|g id=""trade""|t id=""title""|||/t","Trading"
"g id=""dialogs""|g id=""trade""|t id=""desc""|||/t","Choose which resource your merchants will sell to earn [Money]:"
"g id=""dialogs""|g id=""trade""|t id=""need_resource""|||/t","No [::id::] in stock"
"g id=""dialogs""|g id=""trade""|t id=""trade_with""|||/t","Choose which faction to trade with:"
"g id=""dialogs""|g id=""trade""|t id=""button""|||/t","Start Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_other_giant_faction""|||/t","::the_clan_of_the:: can't trade with other giant factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_need_tech""|||/t","You can't trade with other factions without ::name::"
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
"g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","Cancel Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","Cancel Great Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""motherland""|||/t","Homeland"
"g id=""dialogs""|g id=""trade""|t id=""common_trade""|||/t","Common Trade"
"g id=""dialogs""|g id=""trade""|t id=""gift""|||/t","Gift"
"g id=""dialogs""|g id=""trade""|t id=""you_earn""|||/t","You earn"
"g id=""dialogs""|g id=""trade""|t id=""you_send""|||/t","You send"
"g id=""dialogs""|g id=""trade""|t id=""they_earn""|||/t","They gain"
"g id=""dialogs""|t id=""colonize_progress""||||/t","Colonization (::v::%)"
"g id=""dialogs""|t id=""losing_control""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""taking_control""||||/t","Taking control (::v::%)"
"g id=""dialogs""|t id=""mine_depleted""||||/t","This mine is depleted. You can destroy it."
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|t id=""gift_bonus""||||/t","You are currently giving [::res::] to <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increases extracting speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","Increases [Healer]s' healing speed by ::percent::. They also produce ::percent:: more [Food]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produce ::percent:: more [Money], [Lore] and [Fame]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Increases [::id::]s' resistance by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_cook""|||/t","[::id::]s produce ::percent:: more [Happy] and [Ingredients]. [SquirrelHero] also produces ::percent:: more [Ingredients]."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved."
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool_ally""|||/t","You can't improve ally units."
"g id=""dialogs""|t id=""scout_req_camp""||||/t","Your [Scout] needs a Scouting Camp to explore new areas."
"g id=""dialogs""|t id=""hero_cooldown""||||/t","Waiting for ::name:: (::p::%)"
"g id=""dialogs""|t id=""waiting_drakkar""||||/t","Waiting for the Longship to return..."
"g id=""dialogs""|t id=""new_title""||||/t","New title:"
"g id=""dialogs""|t id=""new_age""||||/t","::age:::"
"g id=""dialogs""|t id=""fame_level_up""||||/t","Word of your success as a leader has reached other clans, and you have gained a new ability."
"g id=""dialogs""|t id=""maxed_pop""||||/t","Not enough space to increase your population. You must build more [House]s."
"g id=""dialogs""|t id=""no_unit_to_heal""||||/t","There are no wounded or sick units to heal within your territory."
"g id=""dialogs""|t id=""currently_healing""||||/t","Healing: ::name:: (::p::%)"
"g id=""dialogs""|t id=""no_growth""||||/t","You need more [Happy] to grow your population."
"g id=""dialogs""|t id=""drakkar_bring_fame""||||/t","Sailors will fight for [Fame]"
"g id=""dialogs""|t id=""drakkar_bring_no_fame""||||/t","Your clan can't fight for [Fame]"
"g id=""dialogs""|t id=""drakkar_bring_lore""||||/t","Sailors will discover [Lore]"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raid""|||/t","Raid"
"g id=""dialogs""|g id=""manage_harbor""|t id=""raid_desc""|||/t","Choose an additional resource for your [Sailor]s to look for:"
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_raid_nosailor""|||/t","You need to assign [Sailor]s to launch a raid."
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore""|||/t","Explore"
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore_tip""|||/t","Your [Sailor]s will explore a new coastal area while raiding."
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore_progress""|||/t","Exploring (::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_nosailor""|||/t","You need to have active [Sailor]s to explore."
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_noarea""|||/t","There is no area left for your [Sailor]s to explore."
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raven_port""|||/t","Mercenaries"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_desc""|||/t","Mercenaries will attack a selected coastal area and stay there if they emerge victorious."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy""|||/t","Deploy Mercenaries"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy_help""|||/t","Choose a coastal area in which to deploy [Mercenary]s."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cooldown""|||/t","Recruiting (::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cant_deploy""|||/t","You have not discovered a coastal area for deployment."
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_great_routes""|||/t","Great Trade Routes"
"g id=""dialogs""|g id=""manage_harbor""|t id=""great_route_desc""|||/t","Earn [Prestige] with Great Trade Routes and work toward a Trade victory."
"g id=""dialogs""|g id=""manage_harbor""|t id=""start_route""|||/t","Start Great Trade Route"
"g id=""dialogs""|g id=""manage_harbor""|t id=""stop_route""|||/t","Stop Route"
"g id=""dialogs""|g id=""manage_harbor""|t id=""no_money""|||/t","You don't have enough [Money]s to create a Great Trade Route."
"g id=""dialogs""|g id=""manage_harbor""|t id=""noLighthouse""|||/t","Build a [Lighthouse] on this [::portKind::] to unlock Great Trade Routes."
"g id=""dialogs""|g id=""manage_harbor""|t id=""uniqueLighthouse""|||/t","One [::portKind::] already has a [Lighthouse]."
"g id=""dialogs""|g id=""manage_harbor""|t id=""loot_zone""|||/t","Loot <img src=""/r/::r::""/>::q::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_buy_slaves""|||/t","Buy thralls"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_desc""|||/t","Buy ::nb:: [Slave]s.<br/>Price increases +::slave_cost::[Money] each time.<br/>Price decreases -::decrease_cost::[Money] each month."
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_bt""|||/t","Buy for <img src=""/r/::res::""/>::cost::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_cooldown""|||/t","Cooldown ::val::%"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_cantPay""|||/t","You don't have enough [Money] to buy [Slave]s."
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","You don't have enough space for new [Slave]s. The maximum thrall population depends on your clan size."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]s don't produce resources. Great Trade Routes are suspended."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""dialogs""|g id=""quit_dialog""|t id=""title""|||/t","Quit the game?"
"g id=""dialogs""|g id=""quit_dialog""|t id=""quit_button""|||/t","Confirm quit ::remaining_time::"
"g id=""dialogs""|g id=""quit_dialog""|t id=""text""|||/t","Are you willing to quit the game?"
"g id=""dialogs""|g id=""quit_dialog""|g id=""reasons""|t id=""in_lobby""||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""dialogs""|g id=""quit_dialog""|g id=""reasons""|t id=""in_multi_game""||/t","Quitting now might disrupt other players' game and result in a penalty."
"g id=""dialogs""|t id=""change_user_name""||||/t","Change name?"
"g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King"
"g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 17|Age 18"
"g id=""fame""|t id=""age0_name""||||/t","The Cunning"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Territory"
"g id=""happy_categories""|t id=""taverns""||||/t","Brewers"
"g id=""happy_categories""|t id=""hearth""||||/t","Cooks"
"g id=""happy_categories""|t id=""horgrs""||||/t","Norns"
"g id=""happy_categories""|t id=""military""||||/t","Military Units"
"g id=""happy_categories""|t id=""buildings""||||/t","Building Bonus"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Food Reserves"
"g id=""happy_categories""|t id=""_old""||||/t","Wealth"
"g id=""happy_categories""|t id=""feasts""||||/t","Feast"
"g id=""happy_categories""|t id=""heroes""||||/t","Warchief Glory"
"g id=""happy_categories""|t id=""housing""||||/t","Your clan wants better [House]s!"
"g id=""happy_categories""|t id=""wounded""||||/t","You have too many wounded!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Your clan wants a better [TownHall]!"
"g id=""happy_categories""|t id=""geyser""||||/t","Geyser"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Svarn's Gratitude"
"g id=""happy_categories""|t id=""greatroute""||||/t","Great Trade Route"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice needed"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones"
"g id=""happy_categories""|t id=""temple""||||/t","Altar of Kings"
"g id=""happy_categories""|t id=""wild_hunt""||||/t","Wild Hunt"
"g id=""status_happy""|t id=""nohome""||||/t","We don't have [House]s!"
"g id=""status_happy""|t id=""nofood""||||/t","We're starving!"
"g id=""status_happy""|t id=""nowood""||||/t","We're freezing!"
"g id=""status_happy""|t id=""sick""||||/t","We're sick!"
"g id=""status_happy""|t id=""total""||||/t","Current Happiness"
"g id=""status_happy""|t id=""population_malus""||||/t","Population"
"g id=""status_happy""|t id=""current""||||/t","Expected Happiness"
"g id=""status_happy""|t id=""next""||||/t","We currently have <img src=""/r/Happy""/><font color=""#G"">+::v::</font>. One new villager will join your clan every <font color=""#R"">::time::</font> days."
"g id=""tip""|t id=""happy_progress""||||/t","Next villager: ::p::%"
"g id=""tip""|t id=""cycle""||||/t","Cycle"
"g id=""tip""|t id=""select_all""||||/t","Select All"
"g id=""tip""|t id=""sheep_production""||||/t","Sheepfold"
"g id=""tip""|t id=""feast_bonus""||||/t","Feast Bonus"
"g id=""tip""|t id=""meal""||||/t","Meal"
"g id=""tip""|t id=""meal_from""||||/t","Meal (::name::)"
"g id=""tip""|t id=""temple_bonus""||||/t","Altar of Kings"
"g id=""tip""|t id=""food_consumption""||||/t","Consumption"
"g id=""tip""|t id=""territory_money""||||/t","Town Hall"
"g id=""tip""|t id=""buildings_upkeep""||||/t","Building Upkeep"
"g id=""tip""|t id=""building_upkeep_year""||||/t","Building upkeep per year"
"g id=""tip""|t id=""wood_consumption""||||/t","Firewood"
"g id=""tip""|t id=""arrows_consumption""||||/t","Arrows"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> [Slave]s. This number depends on your clan size. You can buy more [Slave]s in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, or they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""population_lore""||||/t","Population"
"g id=""tip""|t id=""trade_in""||||/t","Incoming Trade"
"g id=""tip""|t id=""trade_out""||||/t","Outgoing Trade"
"g id=""tip""|t id=""trade_prestige""||||/t","Great Trade Routes"
"g id=""tip""|t id=""friend_no_attack""||||/t","You are friendly with the [Myrkalfar]s. They will not attack you anymore."
"g id=""tip""|t id=""require_res_limit""||||/t","Requires <font color=""::color::""><img src=""/r/::id::""/>::value::</font>"
"g id=""tip""|t id=""percent_explored""||||/t","::p::% explored"
"g id=""tip""|t id=""percent_built""||||/t","::p::% built"
"g id=""tip""|t id=""cant_upgrade""||||/t","This building can't be upgraded."
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore] allows you to activate [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Open Main Menu <font color=""#T"" opacity=""0.5"">[Esc]"
"g id=""tip""|t id=""game_pause""||||/t","Pause Game <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Toggle World Info <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""minimap_mode""||||/t","Toggle Minimap Display: <font color=""#T"" opacity=""0.7"">[::hotkey::] Icons/Military</font>"
"g id=""tip""|t id=""open_chat""||||/t","Write a Chat Message <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""ping_team""||||/t","Ping Team <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|g id=""fame""|t id=""current_title""|||/t","Current title: <font color=""#R"">::title::</font>"
"g id=""tip""|g id=""fame""|t id=""next_title""|||/t","Next title: <font color=""#R"">::title::</font>; requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|g id=""fame""|t id=""territory""|||/t","Territory"
"g id=""tip""|g id=""fame""|t id=""feasts""|||/t","Feasts held"
"g id=""tip""|g id=""fame""|t id=""uncolonize""|||/t","Areas sacked"
"g id=""tip""|g id=""fame""|t id=""knowledge""|||/t","Lore discovered"
"g id=""tip""|g id=""fame""|t id=""upgrades""|||/t","Buildings upgraded"
"g id=""tip""|g id=""fame""|t id=""defeated""|||/t","Defeated ::name::"
"g id=""tip""|g id=""fame""|t id=""faction""|||/t","Defeated ::name::"
"g id=""tip""|g id=""fame""|t id=""friend_with""|||/t","Friends with ::name::"
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: requests"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","[Kobold] zones decolonized"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","The Clan of the Snake cannot gain [Fame]."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Current age: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy will reach <font color=""#R"">::name::</font> in <font color=""#F"">::date::</font>"
"g id=""tip""|g id=""status""|t id=""wounded_no_malus""|||/t","Wounded clan members."
"g id=""tip""|t id=""tech_unlock_trading""||||/t","Unlocks Trading Routes at the [TradingPost]."
"g id=""tip""|t id=""tech_unlock_trading_neutral""||||/t","Unlock trading routes with neutral factions at the [TradingPost]."
"g id=""tip""|t id=""tech_unlock_great_route""||||/t","Unlocks the [Lighthouse]."
"g id=""tip""|t id=""cooldown""||||/t","Cooldown: ::value:: months"
"g id=""tip""|t id=""cooldown_seconds""||||/t","Cooldown: ::value:: seconds"
"g id=""tip""|t id=""passive""||||/t","Passive"
"g id=""tip""|t id=""ability_crowd_control""||||/t","Crowd Control"
"g id=""tip""|t id=""ammo""||||/t","Ammunition"
"g id=""tip""|t id=""fame_score""||||/t","Clan Fame"
"g id=""tip""|t id=""zone_upgraded""||||/t","Zone has been developed"
"g id=""tip""|t id=""destroy_building""||||/t","Destroy Building"
"g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction"
"g id=""tip""|t id=""clean_up_lure""||||/t","Clean up [LureSacred]"
"g id=""tip""|t id=""assign_hunter""||||/t","Assign your villagers to become [Hunter]s."
"g id=""tip""|t id=""free_cost_tips""||||/t","Free"
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""calendar_stockpiling""||||/t","<font color=""#R"">Stockpiling:</font> hurry up! Your units get ::percent:: bonus production."
"g id=""tip""|g id=""calendar""|t id=""next_villager""|||/t","A new villager will join us in ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""no_happiness""|||/t","Your clan is unhappy, no one will want to join."
"g id=""tip""|g id=""calendar""|t id=""population_full""|||/t","We cannot lodge any additional [Villager]."
"g id=""tip""|g id=""calendar""|t id=""feast_time""|||/t","Your village is feasting! It will last for ::day_number:: days."
"g id=""tip""|g id=""calendar""|t id=""stockpiling""|||/t","You clan's production is increased by ::percent:: in preparation for winter."
"g id=""tip""|g id=""calendar""|t id=""cooking_end""|||/t","Effect ends in ::day_number:: days."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_specific""||||/t","Number of assigned [::unitName::]s"
"g id=""tip""|t id=""goat_sheep_bonus""||||/t","This effect lasts all year long if the [Sheep] is in a [Sheepfold]."
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""squirrel_stove_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""hero_no_recruit""||||/t","You can hire [::unitName::] from the [::buildingName::]."
"g id=""tip""|t id=""wild_hunt_free_hero""||||/t","Sacrificed by [SummonWildHunt]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
"g id=""tip""|t id=""rally_several_warchiefs""||||/t","When activated, newly trained [::unit::]s will automatically rally to your closest warchief."
"g id=""tip""|t id=""rally_warchief_campaign""||||/t","When activated, newly trained [::unit::]s will automatically rally to [::name::]."
"g id=""tip""|t id=""buy_marketplace""||||/t","Buy <img src=""/r/::r::""/><font color=""#R"">::count::</font> for <img src=""/r/::rCost::""/><font color=""::color::"">::cost::</font>"
"g id=""tip""|t id=""sell_marketplace""||||/t","Sell <img src=""/r/::rCost::""/><font color=""::color::"">::cost::</font> for <img src=""/r/::r::""/><font color=""#R"">::count::</font>"
"g id=""tip""|t id=""current_sell_stock""||||/t","Current stock : <img src=""/r/::rCost::""/>::qty::"
"g id=""tip""|t id=""building_no_slot""||||/t","This building doesn't take up a slot in the area."
"g id=""tip""|t id=""building_require""||||/t","Requires ::name::"
"g id=""tip""|t id=""require_res_wood_limit""||||/t","Not enough ::res:: for ::building::."
"g id=""tip""|t id=""building_without_woodcutter""||||/t"," You will not have enough [Wood] to build [WoodLodge].<br/>Are you sure you want to build it ? "
"g id=""tip""|t id=""building_req_fame""||||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|t id=""building_req_tech""||||/t","Requires ::name:: tech unlock"
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
"g id=""tip""|t id=""building_req_deposit""||||/t","Requires Stone/Iron deposit"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Requires an area with a natural Food resource"
"g id=""tip""|t id=""building_single""||||/t","You can only build one"
"g id=""tip""|t id=""building_max_reached""||||/t","You can only build ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","All of your zones already contains one"
"g id=""tip""|t id=""building_all_zones_full_special""||||/t","All of your zones where this building is allowed already contains one"
"g id=""tip""|t id=""building_already_in_area""||||/t","This building is already present in this area"
"g id=""tip""|t id=""building_no_place""||||/t","No slot available"
"g id=""tip""|t id=""building_hostility""||||/t","The zone is under attack"
"g id=""tip""|t id=""building_defeated""||||/t","Your clan has been defeated"
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting"
"g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""max_not_reached""||||/t","The maximum number of buildings hasn't been reached"
"g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone"
"g id=""tip""|t id=""building_creator""||||/t","This building has been constructed by ::player_name::"
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""lure_creator""||||/t","This lure has been set by ::player_name::."
"g id=""tip""|t id=""cannot_cast_zone_center_ability""||||/t","[::hero::] must be in the center of the territory to use [::ability::]"
"g id=""tip""|t id=""obstacle_to_zone_center_ability""||||/t","[::ability::] cannot be started here"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)"
"g id=""tip""|t id=""can_cast_scorched_no_loot""||||/t","You can use [ScorchedEarth] in this area (no loot)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]"
"g id=""tip""|t id=""can_place_bait""||||/t","You can place a [SacredLure] in this area"
"g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%"
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""wild_hunt_no_animals""||||/t","Clear a wave of the [LureSacred] to capture animal spirits."
"g id=""tip""|t id=""wild_hunt_composition""||||/t","You have captured these spirits: ::units::."
"g id=""tip""|t id=""wild_call_no_spirit""||||/t","You have no spirits to summon."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""require_tech_raven""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Your army and upgraded towers get +::percent:: attack power"
"g id=""tip""|t id=""greater_baldr""||||/t","+::value:: [Lore] production"
"g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
"g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::"
"g id=""tip""|t id=""repair_building""||||/t","Repair for <img src=""/r/::r::""/>::count::"
"g id=""tip""|t id=""victory_conditions""||||/t","Click or press <font color=""#R"">[::hotkey::]</font> to view conditions for victory."
"g id=""tip""|t id=""team_player""||||/t","Allied Clan"
"g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market."
"g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the Homeland."
"g id=""tip""|t id=""can_cast_dash""||||/t","You can use [Dash] on this building"
"g id=""tip""|t id=""dash_blocked""||||/t","An obstacle is preventing you from using [Dash] here"
"g id=""tip""|t id=""dash_no_target""||||/t","Target an enemy building to use [Dash]"
"g id=""tip""|t id=""dash_player_built""||||/t","You can only use [Dash] on enemy clan buildings."
"g id=""tip""|t id=""dash_is_special""||||/t","You cannot use [Dash] on [::building_kind::]."
"g id=""tip""|t id=""dash_same_zone""||||/t","You can only use [Dash] in the same zone as [OxHero]"
"g id=""tip""|g id=""align""|t id=""color""|||/t","<font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""align""|t id=""clan""|||/t",", leader of <font color=""#R"">::the_clan_of_the_animal::"
"g id=""tip""|g id=""align""|t id=""war""|||/t","You are currently <font color=""#B"">at war</font> with ::name::!"
"g id=""tip""|g id=""align""|t id=""neutral""|||/t","You have <font color=""#R"">neutral relations</font> with ::name::."
"g id=""tip""|g id=""align""|t id=""angry""|||/t","You have <font color=""#B"">bad relations</font> with ::name::."
"g id=""tip""|g id=""align""|t id=""peace""|||/t","You have <font color=""#G"">good relations</font> with ::name::."
"g id=""tip""|g id=""align""|t id=""improve_relation""|||/t","Trade with him to improve them."
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Trading is suspended during this time."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","He currently has <img src=""/r/Fame""/><font color=""#F"">::fame::</font>."
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[Baits] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
"g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","Health"
"g id=""tip""|t id=""inf_fame_req""||||/t","<font color=""#B"">(requires <img src=""/r/Fame""/><font color=""#F"">::req::</font>)</font>"
"g id=""tip""|t id=""improve_tools""||||/t","Allows you to improve your units' tools, increasing their abilities."
"g id=""tip""|t id=""free_tools""||||/t","You have some free tool improvements available!"
"g id=""tip""|t id=""free_cost""||||/t","::count:: free tools"
"g id=""tip""|t id=""military_select_all""||||/t","Select Warband <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Press <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> again to deselect [BearMaiden]"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","You have free tower upgrades available!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","You have ::nb_upgrade:: free [::building_name::] upgrades available!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","You have ::nb_upgrade:: free global upgrades available!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Your clan is starving! You need to gather more Food!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Your Food reserves are maxed out! You need to build more Silos!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!"
"g id=""tip""|g id=""warnings""|t id=""money""|||/t","You can't maintain your buildings! You need more Kröwns!"
"g id=""tip""|g id=""warnings""|t id=""pop""|||/t","Your population cannot grow! You need more [House]s!"
"g id=""tip""|g id=""warnings""|t id=""happy""|||/t","Your population isn't growing! You need more happiness!"
"g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","Your people are surviving... but they could definitely be happier."
"g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","Your people are decently happy. Don't rest on your laurels, though!"
"g id=""tip""|g id=""warnings""|t id=""excellenthappiness""|||/t","Your people are overjoyed and grateful to you. Keep it up!"
"g id=""tip""|g id=""warnings""|t id=""slave_happiness""|||/t","Your [Slave]s' status doesn't affect your happiness."
"g id=""tip""|g id=""warnings""|t id=""notconstructing""|||/t","You need to bring a villager here to advance the construction!"
"g id=""tip""|g id=""warnings""|t id=""nobodyassigned""|||/t","You don't have any clan member working here."
"g id=""tip""|g id=""warnings""|t id=""clan_cant_use""|||/t","Cannot be used by ::the_clan_of_the_animal::."
"g id=""tip""|g id=""warnings""|t id=""burning""|||/t","Your building is damaged! You need to send a [Villager] to repair it!"
"g id=""tip""|g id=""warnings""|t id=""nowork""|||/t","Some members don't have anything to do for now..."
"g id=""tip""|g id=""warnings""|t id=""nohome""|||/t","Some members don't have a [House]!"
"g id=""tip""|g id=""warnings""|t id=""nothappy""|||/t","Your clan is not happy!"
"g id=""tip""|g id=""warnings""|t id=""nofood""|||/t","We're starving! You need to gather more Food!"
"g id=""tip""|g id=""warnings""|t id=""nowood""|||/t","We're freezing! You need to gather more Wood!"
"g id=""tip""|g id=""warnings""|t id=""sick""|||/t","Some members are sick! You need to heal them before they die!"
"g id=""tip""|g id=""warnings""|t id=""tech_available""|||/t","You have enough [Lore] to acquire Knowledge!"
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","You can obtain a new blessing from the gods!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Your units are too far from your territory! Attack power is reduced by ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""hunt_trophy_available""|||/t","Choose a Hunt Ability"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently activated"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No activate Bonus"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]."
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is activated."
"g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","(incl. <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>)"
"g id=""tip""|t id=""cant_colonize_occupied""||||/t","You can't colonize an area that is defended."
"g id=""tip""|t id=""cant_colonize_adjacent""||||/t","You can only colonize an area adjacent to your territory."
"g id=""tip""|t id=""cant_colonize_warring""||||/t","You can't colonize if you don't have a safe area you control next to it."
"g id=""tip""|t id=""cant_colonize_attacked""||||/t","You can't colonize while your nearby territory is under attack!"
"g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable."
"g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","You can't colonize another territory using [Lore] for ::nb:: more months."
"g id=""tip""|t id=""cant_colonize_building""||||/t","You cannot colonize a zone with a [::buildingName::]."
"g id=""tip""|t id=""cant_colonize_tech""||||/t","You need to unlock [::tech_name::] to colonize this zone."
"g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization."
"g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed."
"g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)."
"g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Area to <font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","Request Area from <font color=""::color::"">::name::</font> (friendly AI only)"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available."
"g id=""tip""|t id=""missing_dlc_short"" skip=""expedition""||||/t","Missing DLC"
"g id=""tip""|t id=""missing_dlc""||||/t","You don't own ::the_clan_of_the_animal::."
"g id=""tip""|t id=""missing_mod_short""||||/t","Missing mods"
"g id=""tip""|t id=""missing_mod""||||/t","Missing mods: ::mod_list::."
"g id=""tip""|t id=""invalid_save_version_short"" skip=""expedition""||||/t","Invalid version"
"g id=""tip""|t id=""invalid_save_version""||||/t","This save is unstable and can't be loaded. We apologize for the inconvenience."
"g id=""tip""|t id=""beta_save""||||/t","This save has been created during a beta. Major gameplay changes could impact its validity, and the stability is not ensured."
"g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game."
"g id=""tip""|t id=""victory_progress""||||/t","Victory Progress"
"g id=""tip""|t id=""already_one_bear""||||/t","[BearMaiden] is already under your control."
"g id=""tip""|t id=""need_in_territory""||||/t","You can only use this action inside your territory."
"g id=""tip""|t id=""friend_needed""||||/t","<font color=""#T"">::name::</font> must be in your friends list to join the game!"
"g id=""tip""|t id=""friend_send_invite""||||/t","Resend Invitation"
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Requires an upgraded Scout Camp"
"g id=""tip""|t id=""subselect_unit""||||/t","Select Unit"
"g id=""tip""|t id=""subselect_group""||||/t","Select Similar Units"
"g id=""tip""|t id=""heal_current""||||/t","Currently healed"
"g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]"
"g id=""tip""|t id=""heal_select""||||/t","Heal This Unit"
"g id=""tip""|t id=""trade_out_recap""||||/t","You are trading <img src=""/r/::res::""/><font color=""#B"">::amount::</font> for <img src=""/r/Money""/><font color=""#G"">::money::</font>."
"g id=""tip""|t id=""trade_in_recap""||||/t","You gain <img src=""/r/::res::""/><font color=""#00BB00"">::amount::</font> with <font color=""::color::"">::name::</font>'s trade route."
"g id=""tip""|t id=""gift_out_recap""||||/t","You are giving <img src=""/r/::res::""/><font color=""#00BB00"">::amount::</font>."
"g id=""tip""|t id=""gift_in_recap""||||/t","<font color=""::color::"">::name::</font> is giving you <img src=""/r/::res::""/><font color=""#00BB00"">::amount::</font>."
"g id=""tip""|t id=""chat_mute""||||/t","Mute Options<br/><font color=""#T"" opacity=""0.5"">Toggle channels and/or players messages</font>"
"g id=""tip""|t id=""slave""||||/t","Thrall"
"g id=""tip""|g id=""transfer_area""|t id=""has_townhall""|||/t","Can't transfer Townhall area."
"g id=""tip""|g id=""transfer_area""|t id=""warring""|||/t","Can't transfer while area is warring."
"g id=""tip""|g id=""transfer_area""|t id=""not_owner""|||/t","You don't control this Area."
"g id=""tip""|g id=""transfer_area""|t id=""no_frontier""|||/t","This area has no frontier with <font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""transfer_area""|t id=""not_ally""|||/t","<font color=""::color::"">::name::</font> is not in your team"
"g id=""tip""|g id=""under_pressure""|t id=""start_pressure_desc""|||/t","Send an available [Skirmisher] to pressure <font color=""::color::"">::name::</font>. He will keep his role while he can reach an available area and will ignore global army move orders."
"g id=""tip""|g id=""under_pressure""|t id=""stop_pressure_desc""|||/t","Call back into your territory the [Skirmisher]s currently pressuring <font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""under_pressure""|t id=""is_ally""|||/t","Allies can't be pressured."
"g id=""tip""|g id=""under_pressure""|t id=""already_pressured""|||/t","<font color=""::color::"">::name::</font> is already under pressure"
"g id=""tip""|g id=""under_pressure""|t id=""not_reachable_player""|||/t","<font color=""::color::"">::name::</font> can't be reached."
"g id=""tip""|g id=""under_pressure""|t id=""no_skirmisher_available""|||/t","You have no available skirmisher."
"g id=""tip""|g id=""voice_chat""|t id=""mute""|||/t","Mute"
"g id=""tip""|g id=""voice_chat""|t id=""unmute""|||/t","Unmute"
"g id=""tip""|t id=""show_profile_card""||||/t","Display Gamercards"
"g id=""tip""|t id=""stats_trophy_sold""||||/t","Sold at [MarketPlace]"
"g id=""tip""|t id=""free_tech""||||/t","Free"
"g id=""tip""|t id=""only_ai""||||/t","Only AI"
"g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::] can't be assigned to this building"
"g id=""tip_action""|t id=""no_smith_horse""||||/t","Only [HorseMaiden] and [HorseHero] can be assigned to this building"
"g id=""tip_action""|t id=""no_slave_military""||||/t","[Slave]s can't be assigned to this building"
"g id=""tip_action""|t id=""need_kind""||||/t","[::id::] required"
"g id=""tip_action""|t id=""already_assigned""||||/t","Already assigned to this building"
"g id=""tip_action""|t id=""already_repaired""||||/t","Already being repaired"
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","This building is full."
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","This building already has a builder."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Build more Camps to grow your [Warband] size"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Costs ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building."
"g id=""tip_action""|t id=""women_only""||||/t","Only women can be assigned to this building."
"g id=""tip_action""|t id=""player_only""||||/t","Only <font color=""::color::"">::player_name::</font>'s units can be assigned to this building."
"g id=""tip_action""|t id=""creator_only""||||/t","This building belong to <font color=""::color::"">::player_name::</font>."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Explore"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Scavenge"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visit"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">Your [Scout]s will die after exploring!"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Already explored</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
"g id=""tip_action""|t id=""ability_ok""||||/t","Cast [::ability_name::]"
"g id=""tip_action""|t id=""hightide_ok""||||/t","Cast [::ability_name::], cost ::qty::[::res::]."
"g id=""tip_action""|t id=""hightide_volcano""||||/t","You cannot cast [HighTide] on a [Volcano]."
"g id=""tip_action""|t id=""hightide_cost""||||/t","Not enough resources (<font color=""#B"">::qty::</font>[::res::] required)"
"g id=""tip_action""|t id=""thunder_not_ok""||||/t","You can only cast [HammerThunder] on an enemy border zone"
"g id=""tip_action""|t id=""hightide_not_ok""||||/t","You can only cast [HighTide] on a non-coastal zone adjacent to beach zones or zones affected by [HighTide]"
"g id=""tip_action""|t id=""stilt_not_ok""||||/t","You can only cast [Stilt] on your own coastal zones"
"g id=""tip_action""|t id=""ancient_spirit_not_ok""||||/t","You can only cast [AncientSpirit] on a coastal zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","You can only launch a raid on an enemy or neutral beach"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","A mercenary ship is already on its way to this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","There are already troops of this type in this zone"
"g id=""tip_action""|t id=""giant_mercenaries_ok""||||/t","Launch raid"
"g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones"
"g id=""tip_action""|t id=""already_stilted""||||/t","This zone is already stilted"
"g id=""tip_action""|t id=""lure_same_zone""||||/t","You can only place the ::buildingName:: in the same zone as [LynxHero]."
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""discovered""|||/t","Already discovered"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""cant_reach""|||/t","Can't reach Area"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","Requires a [Scout]"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scoutcamp""|||/t","Requires a [ScoutCamp]"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_upgraded_scoutcamp""|||/t","Requires an upgraded [ScoutCamp]"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""occupied""|||/t","Area is defended"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Nearby area is under attack"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Area is not exploitable."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Not enough resources."
"g id=""notify""|t id=""test""||||/t","Testing Notifications"
"g id=""notify""|t id=""unknown_player""||||/t","An Unknown Clan"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Your clan is starving! You need to produce and store more [Food]!"
"g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_trade""||||/t","You have no [Merchant] in this [TradingPost]."
"g id=""notify""|t id=""no_merchant_trade_stop""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""no_merchant_great_trade""||||/t","You have no [Merchant] in this [TradingPost]. Trade Route with Homeland has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
"g id=""notify""|t id=""zone_explored""||||/t","Your [Scout]s have explored a new area!"
"g id=""notify""|t id=""build_finished""||||/t","Construction of <font color=""#G"">::name::</font> is complete."
"g id=""notify""|t id=""territory_under_attack""||||/t","Your territory is <font color=""#B"">under attack!</font> You need to defend yourself!"
"g id=""notify""|t id=""units_under_attack""||||/t","Some of your units are <font color=""#B"">under attack!</font> You need to defend yourself!"
"g id=""notify""|t id=""zone_lost""||||/t","You've lost control of this area! Let's take it back!"
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""fame_me_reached_title""||||/t","<font color=""::color::"">You</font> have gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
"g id=""notify""|t id=""wyvern_defeated""||||/t","You defeated the Wyvern! You have gained ::resList::."
"g id=""notify""|t id=""wyvern_defeated_no_fame""||||/t","You defeated the Wyvern!"
"g id=""notify""|t id=""wyvern_defeated_by""||||/t","The mighty Wyvern has been defeated by <font color=""::color::"">::name::</font>!"
"g id=""notify""|t id=""beware""||||/t","<font color=""#B"">BEWARE:</font>"
"g id=""notify""|t id=""beware_under_attack""||||/t","You are under attack!"
"g id=""notify""|t id=""beware_ally_under_attack""||||/t","Your ally is under attack!"
"g id=""notify""|t id=""food_maxed""||||/t","You <font color=""#R"">can't store</font> any more <img src=""/r/Food""/>Food! Build more [FoodSilo]s."
"g id=""notify""|t id=""faction_defeated""||||/t","<font color=""::color::"">::name::</font> has been defeated!"
"g id=""notify""|t id=""faction_defeated_res""||||/t","<font color=""::color::"">::name::</font> has been defeated! You gain ::resList::."
"g id=""notify""|t id=""faction_conceded""||||/t","<font color=""::color::"">::name::</font> has conceded!"
"g id=""notify""|t id=""faction_defeated_by""||||/t","<font color=""::color::"">::name::</font> has been defeated by <font color=""::byColor::"">::by::</font>!"
"g id=""notify""|t id=""faction_defeated_by_res""||||/t","<font color=""::color::"">::name::</font> has been defeated by <font color=""::byColor::"">::by::</font>! You gain ::resList::."
"g id=""notify""|t id=""giants_friends""||||/t","::name:: are now your friends! You received ::fame:: [Fame] and [GiantHero] has joined your clan and is waiting at your Town Hall!"
"g id=""notify""|t id=""giants_friends_with""||||/t","::name:: has befriended ::by::! He has gained tremendous power with this alliance!"
"g id=""notify""|t id=""giants_friends_no_hero""||||/t","::name:: are now your friends! You received ::fame:: [Fame]."
"g id=""notify""|t id=""myrk_attack""||||/t","[Myrkalfar]s have launched an assault against <font color=""::color::"">::name::</font>."
"g id=""notify""|t id=""friend_no_attack""||||/t","You have befriended the [Myrkalfar]s. You receive ::fame:: [Fame] and they will no longer attack you."
"g id=""notify""|t id=""kobolds_friends""||||/t","You are friendly with the [Kobold]s. You received ::fame:: [Fame]."
"g id=""notify""|t id=""lost_align""||||/t","Your attack has <font color=""#B"">soured relations</font> with <font color=""::color::"">::name::</font>!"
"g id=""notify""|t id=""scout_hurt""||||/t","Your [Scout] was hurt while exploring a new area."
"g id=""notify""|t id=""scout_die""||||/t","Your [Scout] <font color=""#R"">died</font> while exploring a new area."
"g id=""notify""|t id=""victory_zone_discovered""||||/t","You have discovered the <font color=""#G"">::name::</font>. You should take control of it to achieve victory (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_no_fame""||||/t","You have discovered the <font color=""#G"">::name::</font>. You should take control of it to achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_by""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>! Let's take control of it to achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","You have discovered the <font color=""#G"">::name::</font>: it will help you achieve victory (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","You have discovered the <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>! It could help you achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","You have discovered an active <font color=""#G"">::name::</font>! (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","You have discovered an active <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> has discovered an active <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""waiting_lore""||||/t","You have enough [Lore] to acquire new Knowledge."
"g id=""notify""|t id=""new_year""||||/t","Congratulations! Your clan has made it to a <font color=""#G"">new year!</font>"
"g id=""notify""|t id=""player_unlocked_blessing""||||/t","<font color=""::color::"">::name::</font> has obtained ::blessing::! ::count:: more and they will achieve victory!"
"g id=""notify""|g id=""player_blessing_count""|t _id=""Three""|||/t","Three"
"g id=""notify""|g id=""player_blessing_count""|t _id=""Two""|||/t","Two"
"g id=""notify""|g id=""player_blessing_count""|t _id=""One""|||/t","One"
"g id=""notify""|t id=""zone_explored_sailors""||||/t","Your [Sailor]s have explored a new area!"
"g id=""notify""|t id=""prescience_ability_ready""||||/t","You now have enough [Prescience] to cast [::ability_name::]."
"g id=""notify""|t id=""camp_destroyed""||||/t","You have destroyed a <font color=""#R"">::bname::</font> and gained ::resList::."
"g id=""notify""|t id=""bonus_colonize""||||/t","You have colonized ::bname:: and gained ::resList::."
"g id=""notify""|t id=""yggdrasil_colonize_start""||||/t","<font color=""::color::"">::name::</font> has started colonizing the Yggdrasil! You need to hurry and stop them!"
"g id=""notify""|t id=""trading_step""||||/t","<font color=""::color::"">::name::</font> has already produced <img src=""/r/Money""/><font color=""#B"">::amount::</font>!"
"g id=""notify""|t id=""trading_step_prestige""||||/t","<font color=""::color::"">::name::</font> has already reached <img src=""/r/Prestige""/><font color=""#B"">::amount::</font>!"
"g id=""notify""|t id=""trading_step_prestige_owner""||||/t","You reached <img src=""/r/Prestige""/><font color=""#G"">::amount::</font>! New riches are coming to you!"
"g id=""notify""|t id=""altar_built""||||/t","<font color=""::color::"">::name::</font> has built a [Temple]!"
"g id=""notify""|t id=""lighthouse_built""||||/t","<font color=""::color::"">::name::</font> has built a [Lighthouse]!"
"g id=""notify""|t id=""forged_part""||||/t","<font color=""::color::"">::name::</font> has just finished forging the <font color=""#R"">::part::</font> to the Sword of Odin!"
"g id=""notify""|t id=""fame_step""||||/t","<font color=""::color::"">::name::</font> has already reached <img src=""/r/Fame""/><font color=""#B"">::amount::</font>!"
"g id=""notify""|t id=""age_step""||||/t","Signy is becoming stronger!"
"g id=""notify""|t id=""snake_hero_cooldown""||||/t","[ScorchedEarth] is now available again"
"g id=""notify""|t id=""wolf_hero_cooldown""||||/t","[Dominion] is now available again"
"g id=""notify""|t id=""mercenaries_cooldown""||||/t","[Mercenaries] is now available again"
"g id=""notify""|t id=""place_control""||||/t","<font color=""::color::"">::name::</font> just gained control of ::bname::!"
"g id=""notify""|t id=""incoming_raid""||||/t","A mercenary ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other""||||/t","A mercenary ship has been spotted nearby."
"g id=""notify""|t id=""incoming_raid_giant""||||/t","A [Giant] ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","A [Giant] ship has been spotted nearby."
"g id=""notify""|t id=""rumor_monger""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Because of [Whispering], they will be more aggressive against you!"
"g id=""notify""|t id=""rumor_monger_allies""||||/t","<font color=""::color::"">::name::</font>, clan of the Squirrel, is friends with the [::faction::]. Thanks to [Whispering], they will be more aggressive against your enemies!"
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_gift""||||/t","<font color=""::color::"">::name::</font> has started giving you [::res::]!"
"g id=""notify""|t id=""ally_gift_off""||||/t","<font color=""::color::"">::name::</font> has stopped giving you [::res::]."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> has organized a feast."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> has organized a great feast in the honor of the Kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> has transferred control of a new area to you."
"g id=""notify""|t id=""ally_under_attack""||||/t","Your ally <font color=""::allyColor::"">::allyName::</font> is being attacked by <font color=""::color::"">::name::</font>! He might need your help!"
"g id=""notify""|t id=""mercenary_loot""||||/t","Your [Mercenary]s have looted <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""signy_loot""||||/t","[WarchiefSnake] has looted <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard. You have gained <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] has revealed a new area!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] has left Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","A ship came back from a Great Trade Route. You have gained ::res1::, ::res2:: and ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","A ship came back from a Great Trade Route. You have gained ::res1:: and ::res2::."
"g id=""notify""|t id=""ingredients_drakkar""||||/t","A ship delivered you a set of ingredients for cooking."
"g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""free_zone_upgrade""||||/t","You've gained a free zone development."
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
"g id=""notify""|t id=""weapon_upgraded""||||/t","[::unit_id::]s' weapon has been improved."
"g id=""notify""|t id=""my_relic_forged""||||/t","New relic forged: [::relic_name::]."
"g id=""notify""|t id=""relic_forged""||||/t","<font color=""::color::"">::name::</font> has forged the relic: [::relic_name::]."
"g id=""notify""|t id=""ancient_spirit_attack""||||/t","<font color=""::color::"">::name::</font> sent [SpecterWarrior]s to your territory!"
"g id=""notify""|t id=""kraken_me_attacked""||||/t","The Kraken has attacked one of your [::port_name::]s. It's been damaged and the Longship destroyed. Repair it quickly."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken."
"g id=""notify""|t id=""no_wood_for_arrows""||||/t","You no longer have enough wood to use [::arrows::], your [Tracker]s went back to using [BoneArrows]."
"g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::."
"g id=""notify""|t id=""reinforcement_drakkar""||||/t","Reinforcements were sent from Homeland. ::nb:: [::unit_id::] arrived in your territory."
"g id=""notify""|t id=""spirits_captured""||||/t","You captured the spirits of the mythical animals you've hunted. Your next [SummonWildHunt] will call ::units::."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!"
"g id=""notify""|t id=""frozen_army""||||/t","An army of frozen corpse is marching toward us!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""sacred_lure_ended""||||/t","Your [::lureKind::]'s effects have ended."
"g id=""notify""|t id=""sacred_lure_ally_ended""||||/t","Your [::lureKind::] has been removed from your ally's territory."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [RuneMaster]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""notify""|t id=""self_fame""||||/t","You finished preparing ::dish_name:: and earned ::fame_gain:: [Fame], your clan is enjoying the meal."
"g id=""notify""|t id=""self""||||/t","You finished preparing ::dish_name::, your clan is enjoying the meal."
"g id=""notify""|t id=""other""||||/t","You received ::dish_name:: from ::player_name::, your clan will enjoy the benefits of the meal for ::duration:: months."
"g id=""notify""|t id=""cancel""||||/t","Your meal preparation was forcefully cancelled."
"g id=""notify""|t id=""ai_plan""||||/t","::player_name:: is planning to prepare ::dish_name:: next month."
"g id=""notify""|t id=""stockpiling_winter""||||/t","Winter approaches, your clan is gathering more resources for the bitter cold to come."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
"g id=""endgame_event""|t id=""uncolonize""||||/t","<font color=""::color::"">::name::</font> has lost an area."
"g id=""endgame_event""|t id=""ruin_explore""||||/t","<font color=""::color::"">::name::</font> has explored ::bname::."
"g id=""endgame_event""|t id=""fametitle""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""endgame_event""|t id=""mapevent""||||/t","New event in Northgard: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font> was defeated!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> is now King of Northgard!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> is the winner!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> is under attack."
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> is being attacked by <font color=""::colorBy::"">::nameBy::</font>."
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> has transferred an area to <font color=""::colorTo::"">::nameTo::</font>."
"g id=""title""|t id=""battle""||||/t","Battle"
"g id=""title""|t id=""solo""||||/t","Single"
"g id=""title""|t id=""campaign""||||/t","Story Mode"
"g id=""title""|t id=""multiplayer""||||/t","Multiplayer"
"g id=""title""|t id=""conquest""||||/t","Conquest"
"g id=""title""|t id=""new_game""||||/t","Single Player"
"g id=""title""|t id=""load_game""||||/t","Load Game"
"g id=""title""|t id=""profile""||||/t","Profile"
"g id=""title""|t id=""options""||||/t","Options"
"g id=""title""|t id=""game_replay""||||/t","Show Replay"
"g id=""title""|t id=""exit""||||/t","Quit Game"
"g id=""title""|t id=""back""||||/t","Back"
"g id=""title""|t id=""accept""||||/t","Start Game"
"g id=""title""|t id=""new_version""||||/t","Patch Notes"
"g id=""title""|t id=""soon""||||/t","Coming Soon"
"g id=""title""|t id=""beta""||||/t","Beta"
"g id=""title""|t id=""available""||||/t","AVAILABLE NOW"
"g id=""title""|t id=""buy""||||/t","Buy Now"
"g id=""title""|t id=""clans_bonus""||||/t","STARTING BONUSES:"
"g id=""title""|t id=""clans_advantages""||||/t","Starting advantages"
"g id=""title""|t id=""clans_fame""||||/t","FAME BONUSES:"
"g id=""title""|t id=""clans_bonuses""||||/t","BONUSES:"
"g id=""title""|t id=""clans_relic""||||/t","RELIC:"
"g id=""title""|t id=""clan_fame_desc""||||/t","<font color=""#F"">::name:::</font> (requires <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)<br/>::desc::"
"g id=""title""|t id=""relic_desc""||||/t","<font color=""#R"">::relic_name:::</font><br/>::relic_desc::"
"g id=""title""|t id=""statistics""||||/t","Statistics"
"g id=""title""|g id=""new_ragnarok""|t id=""title""|||/t","Ragnarok Update"
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!"
"g id=""title""|g id=""new_kickstarter""|t id=""title""|||/t","Northgard: Uncharted Lands is now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""desc""|||/t","The board game based on Northgard is now live on Kickstarter!<br/>Northgard: Uncharted Lands is a card-driven 4X game (exploration, expansion, exploitation, extermination) including deck building mechanics. Discover and support the game now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""link""|||/t","Go to Website"
"g id=""title""|g id=""vinyl""|t id=""title""|||/t","Limited Edition Northgard Vinyl!"
"g id=""title""|g id=""vinyl""|t id=""desc""|||/t","Pre-order the Northgard Soundtrack on a Vinyl now! Only a couple of hundred copies still available..."
"g id=""title""|g id=""vinyl""|t id=""link""|||/t","Pre-order"
"g id=""title""|g id=""survey""|t id=""title""|||/t","Player Satisfaction Survey"
"g id=""title""|g id=""survey""|t id=""desc""|||/t","Help us make Northgard a better experience for everyone by filling out our player satisfaction survey!"
"g id=""title""|g id=""survey""|t id=""link""|||/t","Participate"
"g id=""title""|t id=""new_lynx""||||/t","The Clan of the Lynx is out now!<br/><br/>Head over to Steam and take charge of the latest and fiercest clan to have stepped upon the shores of Northgard, the Clan of the Lynx!"
"g id=""title""|t id=""new_lynx_gog""||||/t","The Clan of the Lynx is out now!<br/><br/>Head over to GOG and take charge of the latest and fiercest clan to have stepped upon the shores of Northgard, the Clan of the Lynx!"
"g id=""title""|t id=""new_lynx_origin""||||/t","The Clan of the Lynx is out now!<br/><br/>Head over to Origin and take charge of the latest and fiercest clan to have stepped upon the shores of Northgard, the Clan of the Lynx!"
"g id=""multi_menu""|t id=""new_game""||||/t","Create Game"
"g id=""multi_menu""|t id=""join""||||/t","Join Game"
"g id=""multi_menu""|t id=""leaderboard""||||/t","Leaderboard"
"g id=""multi_menu""|t id=""profile""||||/t","Player Ranking"
"g id=""multi_menu""|t id=""back""||||/t","Back to menu"
"g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play."
"g id=""multi_menu""|t id=""banned_user""||||/t","Banned from ranked games."
"g id=""multi_menu""|t id=""banned""||||/t","You are currently banned from ranked games."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate words have been found in your game's name. Please change it and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate words have been found in your game's tags. Please amend your tags and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition."
"g id=""multi_menu""|g id=""join_sub""|t id=""game_name""|||/t","NAME"
"g id=""multi_menu""|g id=""join_sub""|t id=""game_mode""|||/t","MODE"
"g id=""multi_menu""|g id=""join_sub""|t id=""average_elo""|||/t","Average ::elo:::"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""top_rank""|||/t","Top Ranked Players"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""last_season_title""|||/t","Ranked Stats"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""current_rank""|||/t","Your rank"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""win_rate""|||/t","Win rate"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""games_played""|||/t","Games Played"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""unranked""|||/t","Unranked"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""not_ranked""|||/t","Play a ranked game to be in the leaderboard"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""banned""|||/t","You are currently banned from the leaderboard.<br/>Contact us for more informations."
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""currentSeason""|||/t","Current Season"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""lastSeason""|||/t","Last Seasons"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""seasonRules""|||/t","Season Rules"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""seasonRules_desc""|||/t","Ranked game is competitive mode. Each time you complete a game, you will earn or lose points that influence your position in the ladder.<br />The Ranked mode is divided into segments called seasons. After each season, the ladder is reset."
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""winrate""|||/t","::nb::% Win Rate"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""season""|||/t","Season ::nb::"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""endSeasonDays""|||/t","Season ends in ::nb:: days"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""endSeasonHours""|||/t","Season ends in ::nb:: hours"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""endSeason""|||/t","Season Ended"
"g id=""multi_menu""|g id=""profile_sub""|t id=""title""|||/t","Player Ranking"
"g id=""multi_menu""|g id=""profile_sub""|t id=""match_played""|||/t","Matches played: ::nb::"
"g id=""multi_menu""|g id=""profile_sub""|t id=""win_rate""|||/t","Win rate: ::nb::%"
"g id=""multi_menu""|g id=""profile_sub""|t id=""history""|||/t","Match History"
"g id=""multi_menu""|g id=""profile_sub""|t id=""flavor""|||/t","Covering the last ::nb:: games"
"g id=""multi_menu""|g id=""profile_sub""|t id=""clan""|||/t","::clan:: Clan"
"g id=""multi_menu""|g id=""profile_sub""|t id=""gameMode""|||/t","Duel|Free For All|2V2|3V3|2V2V2|4V4|2V2V2V2"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_title""|||/t","Welcome to the ::name:: Season!"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_desc""|||/t","Season ::name:: is now over. Fight for your spot on the leaderboards now! ::gloryPoints:: have been reset. The new season is now open until the next major update."
"g id=""multi_menu""|g id=""profile_sub""|t id=""current_season""|||/t","Season ::nb::: ::name::"
"g id=""multi_menu""|g id=""profile_sub""|t id=""prev_season""|||/t","Previous Seasons"
"g id=""multi_menu""|g id=""profile_sub""|t id=""next_season""|||/t","Next Seasons"
"g id=""multi_menu""|g id=""profile_sub""|t id=""rank""|||/t","Rank ::nb::"
"g id=""expe""|t id=""menu_button""||||/t","Expeditions"
"g id=""expe""|t id=""ach_complete""||||/t","Completed"
"g id=""expe""|t id=""uncomplete""||||/t","Ongoing"
"g id=""expe""|t id=""expedition_complete""||||/t","Completed"
"g id=""expe""|t id=""remaining_days""||||/t","::nb:: days left"
"g id=""expe""|t id=""remaining_one_day""||||/t","1 day left"
"g id=""expe""|t id=""remaining_hours""||||/t","::nb:: hours left"
"g id=""expe""|t id=""remaining_one_hour""||||/t","1 hour left"
"g id=""expe""|t id=""new_expeditions""||||/t","New Expeditions available!"
"g id=""expe""|t id=""need_network""||||/t","A new week has begun. Please connect to the Internet to get new weekly Expeditions."
"g id=""expe""|t id=""need_client_update""||||/t","A new week has begun. Please update your game on ::platformName:: to get new weekly Expeditions."
"g id=""expe""|t id=""waiting_network""||||/t","Trying to connect with server. Please wait."
"g id=""expe""|t id=""no_expeditions""||||/t","New expeditions coming soon."
"g id=""expe""|t id=""no_reward_ingame""||||/t","Finish the game to claim"
"g id=""expe""|g id=""goals""|t id=""GProduce""|||/t","Produce ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GGather""|||/t","Collect ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GGain""|||/t","Gain ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GSpend""|||/t","Spend ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GUnlockTechGeneric""|||/t","Unlock knowledge: ::value::"
"g id=""expe""|g id=""goals""|t id=""GUnlockTech""|||/t","Unlock ::value:: times {Tech} knowledge"
"g id=""expe""|g id=""goals""|t id=""GUnlockBlessingGeneric""|||/t","Unlock ::value:: blessings"
"g id=""expe""|g id=""goals""|t id=""GUnlockBlessing""|||/t","Unlock {Tech} ::value:: times"
"g id=""expe""|g id=""goals""|t id=""GMilitaryPath""|||/t","Choose the {Path} Military Path ::value:: times"
"g id=""expe""|g id=""goals""|t id=""GUnlockAbility""|||/t","Unlock {Ability} ::value:: times"
"g id=""expe""|g id=""goals""|t id=""GReach""|||/t","Reach ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GExplore""|||/t","Explore ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GDiscover""|||/t","Discover ::value:: zones"
"g id=""expe""|g id=""goals""|t id=""GColonizeBuilding""|||/t","Colonize ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GColonizeZone""|||/t","Colonize ::value:: zones"
"g id=""expe""|g id=""goals""|t id=""GDevelopZone""|||/t","Develop ::value:: zones"
"g id=""expe""|g id=""goals""|t id=""GBuildGeneric""|||/t","Build ::value:: buildings"
"g id=""expe""|g id=""goals""|t id=""GBuild""|||/t","Build ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GImproveBuildingGeneric""|||/t","Improve ::value:: buildings"
"g id=""expe""|g id=""goals""|t id=""GImproveBuilding""|||/t","Improve ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GRepair""|||/t","Repair ::value:: buildings"
"g id=""expe""|g id=""goals""|t id=""GDestroyTH""|||/t","Destroy ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GDestroyBuilding""|||/t","Destroy ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GRecruit""|||/t","Recruit ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GRecruitOfClan""|||/t","Recruit ::value:: {Unit} of {TheClanOfTheAnimal}"
"g id=""expe""|g id=""goals""|t id=""GSacrifice""|||/t","Sacrifice ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GAssign""|||/t","Assign ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GInvoke""|||/t","Summon ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GDmgWithUnitGeneric""|||/t","Deal ::value:: damage with your units"
"g id=""expe""|g id=""goals""|t id=""GDmgWithUnit""|||/t","Deal ::value:: damage with {Unit}"
"g id=""expe""|g id=""goals""|t id=""GDmgWithUnitOfClan""|||/t","Deal ::value:: damage with {Unit} of {TheClanOfTheAnimal}"
"g id=""expe""|g id=""goals""|t id=""GMjollnir""|||/t","Deal ::value:: damage with [RelicHammer]"
"g id=""expe""|g id=""goals""|t id=""GGleipnir""|||/t","Deal ::value:: damage with [RelicLynx]"
"g id=""expe""|g id=""goals""|t id=""GKill""|||/t","Kill ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GHeal""|||/t","Heal ::value:: hitpoints"
"g id=""expe""|g id=""goals""|t id=""GHealUnit""|||/t","Heal ::value:: units"
"g id=""expe""|g id=""goals""|t id=""GHealVedr""|||/t","Heal ::value:: {Unit}"
"g id=""expe""|g id=""goals""|t id=""GBefriend""|||/t","Befriend the {Unit}s ::value:: times"
"g id=""expe""|g id=""goals""|t id=""GTrade""|||/t","Trade ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GBuyRes""|||/t","Buy ::value:: {Resource}"
"g id=""expe""|g id=""goals""|t id=""GForgeToolGeneric""|||/t","Improve ::value:: tools"
"g id=""expe""|g id=""goals""|t id=""GForgeTool""|||/t","Improve ::value:: {Unit}'s tools"
"g id=""expe""|g id=""goals""|t id=""GForgeWeaponGeneric""|||/t","Improve ::value:: weapons"
"g id=""expe""|g id=""goals""|t id=""GForgeWeapon""|||/t","Improve ::value:: {Unit}'s weapons"
"g id=""expe""|g id=""goals""|t id=""GSurviveKraken""|||/t","Go through the [KrakenAttack] ::value:: times unscathed"
"g id=""expe""|g id=""goals""|t id=""GHaveEvent"" skip=""expeditions""|||/t","Have ::value:: {Event}"
"g id=""expe""|g id=""goals""|t id=""GFeast""|||/t","Throw ::value:: feasts"
"g id=""expe""|g id=""goals""|t id=""GClean""|||/t","Clean ::value:: {Building}"
"g id=""expe""|g id=""goals""|t id=""GWinYears""|||/t","Achieve a victory in less than ::value:: years"
"g id=""expe""|g id=""goals""|t id=""GWinKind""|||/t","Achieve a {WinKind} victory"
"g id=""expe""|g id=""goals""|t id=""GEquipTH""|||/t","Equip ::value:: Town Hall skins from the Treasures menu"
"g id=""expe""|g id=""goals""|t id=""GEquipWC""|||/t","Equip ::value:: Warchief skins from the Treasures menu"
"g id=""expe""|g id=""goals""|t id=""GEquipPlaceable""|||/t","Equip ::value:: decorations from the Treasures menu"
"g id=""expe""|g id=""goals""|t id=""GFinishBattle""|||/t","Finish the ""{Battle}"" battle ::value:: times"
"g id=""expe""|g id=""goals""|t id=""GFinishGame""|||/t","Finish one game"
"g id=""expe""|g id=""goals""|t id=""GWinGame""|||/t","Win one game"
"g id=""expe""|g id=""goals""|t id=""GRank""|||/t","Reach level ::value:: to unlock the {Title} title"
"g id=""expe""|g id=""goals""|t id=""GReachLvl""|||/t","Reach level ::value::"
"g id=""expe""|g id=""goals""|t id=""GWinXP""|||/t","Win ::value:: XP"
"g id=""expe""|g id=""goals""|t id=""GWinGP""|||/t","Win ::value:: [Elo]"
"g id=""expe""|g id=""goals""|t id=""GMultiplayer""|||/t","Play ::value:: games in Multiplayer"
"g id=""expe""|g id=""goals""|t id=""GLeague""|||/t","Reach at least the {League} rank"
"g id=""expe""|t id=""step_conquest_desc""||||/t","Finish the ""::battleName::"" Conquest battle with ::theClanOfTheAnimal::."
"g id=""expe""|g id=""tabs_name""|t id=""settler""|||/t","Discovery Expeditions"
"g id=""expe""|g id=""tabs_name""|t id=""weekly""|||/t","Periodic Expeditions"
"g id=""expe""|g id=""tabs_name""|t id=""feats""|||/t","Master Expeditions"
"g id=""expe""|g id=""tabs_name""|t id=""season""|||/t","Seasonal Expeditions"
"g id=""expe""|g id=""cat_name""|t id=""weekly""|||/t","Weekly Expeditions"
"g id=""expe""|g id=""cat_name""|t id=""daily""|||/t","Recurring Expeditions"
"g id=""expe""|g id=""cat_name""|t id=""tutorial""|||/t","Discovery Expeditions"
"g id=""expe""|g id=""cat_name""|t id=""season""|||/t","Seasonal Expeditions"
"g id=""expe""|g id=""cat_name""|t id=""event""|||/t","Event Expeditions"
"g id=""expe""|g id=""cat_name""|t id=""leveling""|||/t","Ranks Expeditions"
"g id=""expe""|g id=""cat_name""|t id=""ranked""|||/t","Ranked Expeditions"
"g id=""expe""|g id=""cat_name""|t id=""campaign""|||/t","Campaign Expeditions"
"g id=""expe""|g id=""cat_name""|t id=""conquest""|||/t","Conquest Expeditions"
"g id=""expe""|g id=""cat_name""|t id=""achievement""|||/t","Achievement Expeditions"
"g id=""expe""|t id=""reward_list""||||/t","Reward:"
"g id=""expe""|t id=""step_unlock""||||/t","Congrats, you have unlocked a new step! You win:"
"g id=""expe""|t id=""step_unlock_error""||||/t","This step can't be unlocked. Network error: ::errorCode::"
"g id=""expe""|t id=""weekly_expeditions""||||/t","Weekly Expeditions"
"g id=""expe""|t id=""current_expeditions""||||/t","Current Expeditions"
"g id=""expe""|t id=""past_expeditions""||||/t","Past Expeditions"
"g id=""expe""|g id=""forge""|t id=""menu_button""|||/t","Treasures"
"g id=""expe""|g id=""forge""|t id=""sort_by""|||/t","Sort by"
"g id=""expe""|g id=""forge""|t id=""sort_clan""|||/t","Clan"
"g id=""expe""|g id=""forge""|t id=""sort_default""|||/t","Default"
"g id=""expe""|g id=""forge""|t id=""sort_name""|||/t","Name A->Z"
"g id=""expe""|g id=""forge""|t id=""sort_name_inv""|||/t","Name Z->A"
"g id=""expe""|g id=""forge""|t id=""sort_rarity""|||/t","Rarity (ascending)"
"g id=""expe""|g id=""forge""|t id=""sort_rarity_inv""|||/t","Rarity (descending)"
"g id=""expe""|g id=""forge""|t id=""sort_date""|||/t","Date"
"g id=""expe""|g id=""forge""|t id=""tab_resources""|||/t","Tablets"
"g id=""expe""|g id=""forge""|t id=""tab_townhalls""|||/t","Town Halls"
"g id=""expe""|g id=""forge""|t id=""tab_warchiefs""|||/t","Warchiefs"
"g id=""expe""|g id=""forge""|t id=""tab_placeables""|||/t","Decorations"
"g id=""expe""|g id=""forge""|t id=""filter""|||/t","Filter"
"g id=""expe""|g id=""forge""|t id=""filter_all""|||/t","All"
"g id=""expe""|g id=""forge""|t id=""filter_unlockable""|||/t","Unlockable "
"g id=""expe""|g id=""forge""|t id=""filter_owned""|||/t","Owned"
"g id=""expe""|g id=""forge""|t id=""filter_equiped""|||/t","Equipped"
"g id=""expe""|g id=""forge""|t id=""filter_generic""|||/t","Generic"
"g id=""expe""|g id=""forge""|t id=""skin_owned""|||/t","Owned"
"g id=""expe""|g id=""forge""|t id=""skin_locked_dlc""|||/t","Locked"
"g id=""expe""|g id=""forge""|t id=""skin_locked_expe""|||/t","Special"
"g id=""expe""|g id=""forge""|t id=""unlock""|||/t","Unlock"
"g id=""expe""|g id=""forge""|t id=""confirm_unlock""|||/t","Are you sure you want to unlock ::cosmetic_name:: at the cost of ::price::?"
"g id=""expe""|g id=""forge""|t id=""buy_clan""|||/t","Buy clan"
"g id=""expe""|g id=""forge""|t id=""need_clan""|||/t","You need to unlock ::theClanOfTheAnimal:: to be able to unlock this skin."
"g id=""expe""|g id=""forge""|t id=""need_expe""|||/t","You need to complete ::expeditionName:: expedition to be able to unlock this skin."
"g id=""expe""|g id=""forge""|t id=""expe_completed""|||/t","You own this skin because you have completed ::expeditionName:: expedition."
"g id=""expe""|g id=""forge""|t id=""replace""|||/t","Click to replace"
"g id=""expe""|g id=""forge""|t id=""equip""|||/t","Click to equip"
"g id=""expe""|g id=""forge""|t id=""unequip""|||/t","Click to unequip"
"g id=""expe""|g id=""forge""|t id=""equipped""|||/t","Equipped"
"g id=""expe""|g id=""forge""|t id=""equip_for""|||/t","Equip for:"
"g id=""expe""|g id=""forge""|t id=""equip_placeable""|||/t","Equip:"
"g id=""expe""|g id=""forge""|t id=""no_resources""|||/t","No resource to display."
"g id=""expe""|g id=""forge""|t id=""no_townhalls""|||/t","No Town Hall to display."
"g id=""expe""|g id=""forge""|t id=""no_warchiefs""|||/t","No Warchief to display."
"g id=""expe""|g id=""forge""|t id=""no_placeables""|||/t","No Decoration to display."
"g id=""expe""|g id=""forge""|t id=""more_wc_coming_soon""|||/t","More warchief skins coming soon for this clan."
"g id=""expe""|g id=""forge""|t id=""more_th_coming_soon""|||/t","More town hall skins coming soon for this clan."
"g id=""expe""|g id=""forge""|t id=""convert""|||/t","Convert your Stones"
"g id=""expe""|g id=""forge""|t id=""convert_gain""|||/t","to gain"
"g id=""expe""|g id=""forge""|t id=""nothing_covert""|||/t","Choose some Stones to convert"
"g id=""expe""|g id=""forge""|t id=""cant_convert""|||/t","You don't have enough resources to convert"
"g id=""expe""|g id=""forge""|t id=""cant_unlock""|||/t","You don't have enough resources to unlock"
"g id=""expe""|g id=""forge""|t id=""do_convert""|||/t","Convert"
"g id=""expe""|g id=""forge""|g id=""redeem""|t id=""title""||/t","Redeem Code"
"g id=""expe""|g id=""forge""|g id=""redeem""|t id=""button""||/t","Redeem"
"g id=""expe""|g id=""forge""|g id=""redeem""|t id=""enter_code""||/t","Enter Code"
"g id=""expe""|g id=""forge""|g id=""redeem""|t id=""explanation""||/t","Here you can redeem codes you obtained from our communication platforms or partners to unlock one or more cosmetics for free."
"g id=""expe""|g id=""forge""|g id=""redeem""|t id=""successful""||/t","You obtained the following items:"
"g id=""expe""|g id=""forge""|g id=""redeem""|g id=""error""|t id=""unavailable""|/t","Too many wrong codes were submitted recently, please try again later."
"g id=""expe""|g id=""forge""|g id=""redeem""|g id=""error""|t id=""already_used""|/t","This code has already been used."
"g id=""expe""|g id=""forge""|g id=""redeem""|g id=""error""|t id=""already_got""|/t","You already have this cosmetic."
"g id=""expe""|g id=""forge""|g id=""redeem""|g id=""error""|t id=""unknown""|/t","An unknown error has occured."
"g id=""campaign""|t id=""back""||||/t","Back to Menu"
"g id=""campaign""|t id=""chapter""||||/t","CHAPTER ::x::"
"g id=""campaign""|t id=""act""||||/t","Act ::x::"
"g id=""campaign""|t id=""cinematic_play""||||/t","PLAY"
"g id=""campaign""|t id=""cinematic_locked""||||/t","LOCKED"
"g id=""campaign""|t id=""cinematic_act_ending""||||/t","ACT ENDING"
"g id=""campaign""|t id=""cinematic_prologue""||||/t","PROLOGUE"
"g id=""campaign""|t id=""cinematic_epilogue""||||/t","EPILOGUE"
"g id=""campaign""|t id=""main_objectives""||||/t","Objectives"
"g id=""campaign""|t id=""bonus""||||/t","Bonus"
"g id=""campaign""|t id=""bonus_objectives""||||/t","Bonus Objectives"
"g id=""campaign""|t id=""bonus_hidden""||||/t","Bonus objectives will be revealed once you complete the chapter for the first time."
"g id=""campaign""|t id=""select_bannerman""||||/t","Select a Bannerman"
"g id=""campaign""|t id=""change_bannerman""||||/t","Change Bannerman"
"g id=""campaign""|t id=""skip""||||/t","Skip >"
"g id=""campaign""|t id=""allied_banner""||||/t","Ally"
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Load a Conquest"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","You have joined ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: has accepted your invite."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: has left."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Coop with ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ""::battleName::""."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|t id=""pstate_ready_battle""|||/t","ready for battle!"
"g id=""conquest""|g id=""menu""|t id=""pstate_ready_conquest""|||/t","ready for a new Conquest!"
"g id=""conquest""|g id=""menu""|t id=""pstate_clan""|||/t","choosing a clan..."
"g id=""conquest""|g id=""menu""|t id=""pstate_map""|||/t","choosing a battle..."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","""::battleName::"" is about to start..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Host has been changed: ::serverName::"
"g id=""conquest""|g id=""menu""|t id=""lobby_id""|||/t","Lobby ID: ::id::"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""menu_button""||/t","Create lobby"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""title""||/t","Cross-platform lobby created"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""desc""||/t","Your friend has to click on ""Join lobby"" and enter this lobby identifier to join you."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""error_title""||/t","Network error"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""pending_title"" skip=""expedition""||/t","Creating lobby..."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""error""||/t","An error occurred while creating the lobby, please try again later."
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby"" skip=""expedition""||/t","Close lobby?"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby_desc"" skip=""expedition""||/t","If you leave Conquest Coop, you will close your lobby. Continue?"
"g id=""conquest""|g id=""menu""|g id=""create_lobby""|t id=""close_lobby_confirm""||/t","Close"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""menu_button""||/t","Join lobby"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""title""||/t","Join a cross-platform lobby"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""desc""||/t","Enter a lobby identifier to join a friend:"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""action""||/t","Connect"
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""invalid_id""||/t","You must enter a valid identifier."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""search_lobby""||/t","Searching lobby."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""no_lobby""||/t","No lobby corresponding to this identifier."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""my_lobby""||/t","You can't join your own lobby."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""full_lobby""||/t","This lobby is already full."
"g id=""conquest""|g id=""menu""|g id=""join_lobby""|t id=""network_error""||/t","An error occurred while joining the lobby, please try again later."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Switch Leadership"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Difficulty: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","All players must have a different color."
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""new_conquest_pick""||/t","New Conquest"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""new_conquest_start""||/t","Start New Conquest"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""title""||/t","Choose Conquest"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""save_continue""||/t","Resume Conquest"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Conquest ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Conquest ::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""save_name""||/t","::conqName:: (::difficultyName::)"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: battles done"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battle_in_progress""||/t","::name:: in progress!"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Completed"
"g id=""conquest""|t id=""bonus""||||/t","Conquest Bonus"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","No special rules"
"g id=""conquest""|g id=""map""|t id=""defeat_time_title""|||/t","Time limit"
"g id=""conquest""|g id=""map""|t id=""defeat_time_desc""|||/t","You have ::nb:: years to win."
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""choose_a_bonus"" skip=""expedition""|||/t","Choose a new bonus"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continue"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Complete one of the previous missions first."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","You need to select a bonus."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","You have already completed this mission."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","AI"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","You"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Chosen by ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Chosen by you"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","This bonus is useless for your clan"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconnect to last game"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","You have an ongoing game. Are you sure you want to delete it and start again this battle?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","This bonus is unlocked for this conquest."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","You can now finish the ::expeditionName:: Expedition. It will unlock a new skin for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""server_options"" skip=""expedition""|||/t","Server options"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europe"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","North America"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","China"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""as""||/t","Eastern Asia"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest Mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""editor""|t id=""title""||||/t","Creative"
"g id=""editor""|t id=""tag""||||/t","Editor"
"g id=""editor""|t id=""tag_mod""||||/t","Modded game"
"g id=""editor""|t id=""create""||||/t","Create map"
"g id=""editor""|t id=""load""||||/t","Edit map"
"g id=""editor""|t id=""save""||||/t","Save map"
"g id=""editor""|t id=""saved_maps""||||/t","Saved maps"
"g id=""editor""|t id=""back""||||/t","Return to map"
"g id=""editor""|t id=""how_to""||||/t","How to Mod"
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""edit_mod"" skip=""expedition""||||/t","Edit a Mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
"g id=""editor""|t id=""choose_win""||||/t","Select the Mods you want to add in your game:"
"g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","This Mod's map is obsolete. In case of a published Mod, the Mod author needs to re-open its map in the Map Editor, then save and update Steam Workshop with its new saved map."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Create map"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Warning! There are too many players."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Upload"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","No major changes"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_to_upload"" skip=""expedition""|||/t","Mod to upload"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Show zones Ids"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Show zones center"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Show all units"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Terrain height"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences."
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Places"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Clear buildings in the zone"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Select a zone to clear its buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Selected zone doesn't have any building"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Clear units in the zone"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Scenery elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more elements to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the scenery"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed element"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear the elements in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Brushes"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Grass"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Dirt"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Forest"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Replace grass only"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Rock"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Paint a zone with your cursor"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Fill"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Fill a whole zone with a single texture"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Players & AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutral Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Add player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Add a new player and his [TownHall] in the selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Add a new player without [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","You have reached the maximum number of players"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","The player doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","The player doesn't have any [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","The faction isn't present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","The faction doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Pan camera to the [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Pan camera to territory"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Select a zone to colonize it"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Colonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Decolonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""me""||/t","You"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Your map has warnings:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: doesn't have a [TownHall]"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: doesn't own any zones"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: doesn't have any discovered zones."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","There is no lake to place fishes in."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","You can't manually place fishes in the ocean."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","You can't place fishes on a coastal tile."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","The zone is too small to have fishes."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Raise all zones"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 3"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 1"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 0"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 2"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Add"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Basic foes"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystical foes"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive units"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Production buildings"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Military buildings"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Special buildings"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Resources features"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","World features"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Faction"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relics"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Victory buildings"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Collider"
"g id=""editor""|t id=""error""||||/t","Warning"
"g id=""editor""|t id=""play""||||/t","Continue anyway"
"g id=""editor""|t id=""quit""||||/t","Quit game"
"g id=""editor""|t id=""failed_script""||||/t","The Mod ::modName:: cannot load its script due to the following error:"
"g id=""editor""|t id=""contact_modder""||||/t","Please contact the Mod author for more information."
"g id=""editor""|t id=""no_mods_installed""||||/t","You don't have any Mods installed."
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","Carving icy lakes..."
"g id=""generation_quotes""|t _id=""Growingforests""||||/t","Growing forests..."
"g id=""generation_quotes""|t _id=""Spawningunfriendlycreatures""||||/t","Spawning unfriendly creatures..."
"g id=""generation_quotes""|t _id=""Almostready""||||/t","Almost ready!"
"g id=""map_loading_quotes""|t _id=""Locatingisland""||||/t","Locating island..."
"g id=""map_loading_quotes""|t _id=""HeadingtoTownHall""||||/t","Heading to Town Hall..."
"g id=""map_loading_quotes""|t _id=""Almostready""||||/t","Almost ready!"
"g id=""client_loading_quotes""|t id=""waiting""||||/t","Waiting for server..."
"g id=""client_loading_quotes""|t id=""ready""||||/t","Almost ready!"
"g id=""tuto""|t id=""build""|LF|||/t","Click the <font color=""#G"">Build</font> button to construct a building."
"g id=""tuto""|t id=""build""|LF2|||/t","Select any spot in the area to place the building."
"g id=""tuto""|t id=""if_house""|LF|||/t","Click <font color=""#G"">Build</font> to construct another building."
"g id=""tuto""|t id=""if_house""|LF2|||/t","Select either a <font color=""#R"">Woodcutter's Lodge</font> to produce [Wood] or a <font color=""#R"">Scout Camp</font> to discover new areas."
"g id=""tuto""|t id=""click_villager""|LF|||/t","Your building is ready! Click to select a [Villager]."
"g id=""tuto""|t id=""click_villager""|LF2|||/t","Clicking twice will select <font color=""#G"">all units</font> with the same job in a given area."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Select a unit and right-click on the <font color=""#G"">Woodcutter's Lodge</font> to turn your [Villager]s into [Woodcutter]s."
"g id=""tuto""|t id=""recruit_wood""|LF2|||/t","You can right-click several times to issue multiple orders."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Select a unit and right-click on the <font color=""#G"">Scout Camp</font> to turn your [Villager]s into [Scout]s."
"g id=""tuto""|t id=""need_scout""|LF|||/t","You need [Scout]s to explore Northgard."
"g id=""tuto""|t id=""need_scout""|LF2|||/t","Build a <font color=""#G"">Scout Camp</font> and turn one of your [Villager]s into a [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","You need [Woodcutter]s to produce [Wood]."
"g id=""tuto""|t id=""need_wood""|LF2|||/t","Build a <font color=""#G"">Woodcutter's Lodge</font> and turn one of your [Villager]s into a Woodcutter."
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Your [Scout]s will discover new areas."
"g id=""tuto""|t id=""wait_discover""|LF2|||/t","Please wait until your [Scout] has finished discovering an area."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","This new area is defended by enemies!"
"g id=""tuto""|t id=""recruit_warrior""|LF2|||/t","Build a <font color=""#G"">$build(::building::)</font> and turn one of your [Villager]s into a [::unit::]."
"g id=""tuto""|t id=""attack""|LF|||/t","Select your [::military_unit::] and right-click on the area occupied by foes to attack them!"
"g id=""tuto""|t id=""colonize""|LF|||/t","To expand your territory, you need to <font color=""#G"">colonize</font> the new area using [Food]."
"g id=""tuto""|t id=""colonize""|LF2|||/t","Click on the area and spend some [Food] to colonize it."
"g id=""tuto""|t id=""end""|LF|||/t","The colonized areas will allow you to construct new buildings."
"g id=""tuto""|t id=""end""|LF2|||/t","Make sure to store enough [Food] and [Wood] to survive Northgard's harsh winters."
"g id=""tuto""|t id=""happy""|LF|||/t","[Happy] is of paramount importance. DO NOT let it fall below 0."
"g id=""tuto""|t id=""happy""|LF2|||/t","It automatically earns you new villagers, doing so faster as it increases."
"g id=""tuto""|t id=""happy""|LF3|||/t","Keep it as high as you possibly can."
"g id=""tuto_pad""|t id=""build""|LF|||/t","Select <font color=""#G"">Zone Actions</font> then <font color=""#G"">Build Menu</font> to construct a building."
"g id=""tuto_pad""|t id=""build""|LF2|||/t","Select any empty spot in the area to place the building."
"g id=""tuto_pad""|t id=""if_house""|LF|||/t","Select <font color=""#G"">Zone Actions</font> to construct another building."
"g id=""tuto_pad""|t id=""if_house""|LF2|||/t","Select either a <font color=""#R"">Woodcutter's Lodge</font> to produce [Wood] or a <font color=""#R"">Scout Camp</font> to discover new areas."
"g id=""tuto_pad""|t id=""recruit_wood""|LF|||/t","Move to your <font color=""#G"">Woodcutter's Lodge</font> and use <font color=""#G"">Assign</font> to turn your [Villager]s into [Woodcutter]s."
"g id=""tuto_pad""|t id=""recruit_scout""|LF|||/t","Move to your <font color=""#G"">Scout Camp</font> and use <font color=""#G"">Assign</font> to turn your [Villager]s into [Scout]s."
"g id=""tuto_pad""|t id=""recruit_warrior""|LF|||/t","This new area is defended by enemies!"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF2|||/t","Build a <font color=""#G"">$build(::building::)</font> in the Military Buildings section and turn one of your [Villager]s into a [::unit::]."
"g id=""tuto_pad""|t id=""attack""|LF|||/t","Hold <font color=""#G"">Armies</font> button, send your [::military_unit::] to the area occupied by foes to attack them!"
"g id=""tuto_pad""|t id=""colonize""|LF|||/t","To expand your territory, you need to <font color=""#G"">colonize</font> the new area using [Food]."
"g id=""tuto_pad""|t id=""colonize""|LF2|||/t","Move to the empty area and colonize it."
"g id=""events""|t id=""title""||||/t","Events"
"g id=""events""|t id=""rats_lost_food""||||/t","Rats have infested your Food reserves, and you lost <img src=""/r/Food""/><font color=""#B"">::count::</font>! You should build more [FoodSilo]!"
"g id=""events""|t id=""rats_sickness""||||/t","Rats have spread disease. <font color=""#B"">::count::</font> of your members are <font color=""#B"">sick</font>!"
"g id=""events""|t id=""rats_protected""||||/t","Your silos have protected you from the rat infestation."
"g id=""events""|t id=""earthquake""||||/t","An earthquake has <font color=""#B"">damaged ::count:: of your buildings</font>. You need to repair them quickly!"
"g id=""events""|t id=""resourceGiven""||||/t","Well done! You helped Svarn by giving him ::nbRes:: [::res::]. You get ::fame:: [Fame] and a [Happy] bonus until the next request."
"g id=""events""|t id=""resourceFailed""||||/t","You failed to help Svarn with [::res::]!"
"g id=""events""|t id=""frozensea_dragon""||||/t","Can't buy [Slave]s"
"g id=""events""|t id=""frozensea_raven""||||/t","Can't hire [Mercenary]s"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] reveals an event: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","An event will be announced soon!"
"g id=""network""|t id=""elo""||||/t","Glory Points"
"g id=""network""|t id=""elo_shortcut""||||/t","GP"
"g id=""network""|t id=""multi_menu""||||/t","Multiplayer"
"g id=""network""|t id=""multi_title""||||/t","Multiplayer Game"
"g id=""network""|t id=""multi_create""||||/t","Create Multiplayer Game"
"g id=""network""|t id=""multi_load""||||/t","Load Multiplayer Game"
"g id=""network""|t id=""multi_info_title""||||/t","GAME INFO"
"g id=""network""|t id=""no_game_found""||||/t","No available game was found."
"g id=""network""|t id=""disable_ranked""||||/t","Temporarily disabled in ranked match."
"g id=""network""|t id=""could_not_join""||||/t","Could not join the game."
"g id=""network""|t id=""owner_has_quit""||||/t","Host has left."
"g id=""network""|t id=""confirm_exit_player""||||/t","Exit lobby?"
"g id=""network""|t id=""create_game""||||/t","Create Game"
"g id=""network""|t id=""refresh_list""||||/t","Refresh List"
"g id=""network""|t id=""refreshing""||||/t","Refreshing List..."
"g id=""network""|t id=""game_name""||||/t","Game Name"
"g id=""network""|t id=""game_mode""||||/t","Players"
"g id=""network""|t id=""game_modes""||||/t","Duel|Free For All|Team 2v2|Team 3v3|Team 2v2v2|Team 4v4|Team 2v2v2v2"
"g id=""network""|t id=""versusSeparator""||||/t","v"
"g id=""network""|t id=""game_mode_allies""||||/t","All Allied"
"g id=""network""|t id=""game_mode_team""||||/t","Team"
"g id=""network""|t id=""game_generation""||||/t","Map Generation"
"g id=""network""|t id=""game_generation_types""||||/t","Random|Balanced"
"g id=""network""|t id=""modes_all""||||/t","All"
"g id=""network""|t id=""open_game""||||/t","Open Game"
"g id=""network""|t id=""join_game""||||/t","Join Game"
"g id=""network""|t id=""joining_game""||||/t","Joining Game..."
"g id=""network""|t id=""invite""||||/t","Invite"
"g id=""network""|t id=""invited""||||/t","Invited"
"g id=""network""|t id=""invite_error""||||/t","Oops... an error has occured while trying to join the game."
"g id=""network""|t id=""invite_eg""||||/t","Invite from Epic Games"
"g id=""network""|t id=""invited_to_play""||||/t","::name:: invited you to play"
"g id=""network""|t id=""error_egs_invalid_user""||||/t","There is no Epic Games account associated with your Steam account.<br/>Please connect your Steam account from your Epic Games manager."
"g id=""network""|t id=""error_egs""||||/t","Failed to connect with your Epic Games account (::code::)"
"g id=""network""|t id=""waiting_server""||||/t","Retrieving information from server"
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::"
"g id=""network""|t id=""exit""||||/t","Exit"
"g id=""network""|t id=""game_visibility""||||/t","Game Type"
"g id=""network""|t id=""game_visibilities""||||/t","Public|Invite Only|Ranked"
"g id=""network""|t id=""game_visibility_info""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>"
"g id=""network""|t id=""game_distance""||||/t","Local|Regional|Continental|WorldWide"
"g id=""network""|t id=""players""||||/t","Players"
"g id=""network""|t id=""options""||||/t","Options"
"g id=""network""|t id=""clan_choice""||||/t","Clan"
"g id=""network""|t id=""random_clan""||||/t","Random"
"g id=""network""|t id=""player_color""||||/t","Color"
"g id=""network""|t id=""start_game""||||/t","Start Game"
"g id=""network""|t id=""started_game""||||/t","Game started"
"g id=""network""|t id=""not_all_mods""||||/t","You need to install all required Mods to join this game."
"g id=""network""|t id=""required_mods""||||/t","Required mods: ::namesList::."
"g id=""network""|t id=""cant_join_started""||||/t","You can't join a game which is already started"
"g id=""network""|t id=""waiting_for_players""||||/t","Waiting for players..."
"g id=""network""|t id=""waiting_for_teams""||||/t","Invalid team distribution"
"g id=""network""|t id=""waiting_for_colors""||||/t","Player color conflict"
"g id=""network""|t id=""waiting_for_clan""||||/t","Player clan conflict"
"g id=""network""|t id=""waiting_for_player""||||/t","Waiting for player..."
"g id=""network""|t id=""player_ready""||||/t","Ready!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> has invited you to a multiplayer game. Do you wish to join?"
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Message"
"g id=""network""|t id=""chat_send_button""||||/t","Send"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""need_multi""||||/t","Please connect to the Internet to access this menu."
"g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Color"
"g id=""network""|t id=""teams""||||/t","Random|Team 1|Team 2|Team 3|Team 4"
"g id=""network""|t id=""AIlevel""||||/t","Random|Easy|Medium|Hard"
"g id=""network""|t id=""connecting""||||/t","Connecting to server..."
"g id=""network""|t id=""server_error""||||/t","An error occurred while opening the server socket."
"g id=""network""|t id=""client_error""||||/t","Failed to connect to game server."
"g id=""network""|t id=""client_lost""||||/t","Connection to game server lost. Retrying..."
"g id=""network""|t id=""retry_button""||||/t","Retry"
"g id=""network""|t id=""host""||||/t","Host"
"g id=""network""|t id=""slot""||||/t","Open|AI|Close"
"g id=""network""|t id=""chat_channels""||||/t","General|Team"
"g id=""network""|t id=""chat_team""||||/t","TEAM"
"g id=""network""|t id=""offline""||||/t","Offline"
"g id=""network""|t id=""tab_cycle""||||/t","Press TAB to Cycle Channels"
"g id=""network""|t id=""rejoin_ranked""||||/t","You already have a ranked game in progress."
"g id=""network""|t id=""rejoin_game""||||/t","Reconnect to Last Game"
"g id=""network""|t id=""transfer_ownership""||||/t","Transferring game ownership..."
"g id=""network""|t id=""changing_host""||||/t","Host has quit, switching host..."
"g id=""network""|t id=""start_counter""||||/t","Game will start in ::time::s."
"g id=""network""|t id=""game_launch""||||/t","Starting game!"
"g id=""network""|t id=""start_game_cancel""||||/t","Stop Countdown"
"g id=""network""|t id=""start_game_canceled""||||/t","Game start was interrupted..."
"g id=""network""|t id=""lobby_full""||||/t","Full"
"g id=""network""|t id=""version_mismatch""||||/t","Your game version and the host version do not match."
"g id=""network""|t id=""player_join""||||/t","<font color=""::color::"">::name::</font> has joined the game."
"g id=""network""|t id=""player_left""||||/t","<font color=""#B""><font color=""::color::"">::name::</font> has left the game.</font>"
"g id=""network""|t id=""player_disconnected""||||/t","<font color=""#B""><font color=""::color::"">::name::</font> has disconnected.</font>"
"g id=""network""|t id=""AI_take_control""||||/t","<font color=""#W""><font color=""::color::"">::name::</font> has been disconnected for ::time::mn. An AI has temporarily taken control of the clan.</font>"
"g id=""network""|t id=""AI_has_control""||||/t","<font color=""#W"">An AI has taken control of the clan.</font>"
"g id=""network""|t id=""add_friend""||||/t","Add a Friend"
"g id=""network""|t id=""waiting_friend_answer""||||/t","Waiting for answer..."
"g id=""network""|t id=""friend_invite_time""||||/t","Time remaining: ::v::s."
"g id=""network""|t id=""mods""||||/t","Mods"
"g id=""network""|t id=""cosmetics_allowed""||||/t","Cosmetics are allowed"
"g id=""network""|t id=""server_zone""||||/t","Game Server"
"g id=""network""|t id=""master_server_china""||||/t","Mainland China"
"g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europe"
"g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","North America"
"g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","China"
"g id=""network""|g id=""server_zones_labels""|t id=""as""|||/t","Asia"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","Peer to Peer"
"g id=""network""|g id=""leagueKind""|t _id=""Wood""|||/t","Wood"
"g id=""network""|g id=""leagueKind""|t _id=""Stone""|||/t","Stone"
"g id=""network""|g id=""leagueKind""|t _id=""Iron""|||/t","Iron"
"g id=""network""|g id=""leagueKind""|t _id=""Gold""|||/t","Gold"
"g id=""network""|g id=""leagueKind""|t _id=""Rimesteel""|||/t","Rimesteel"
"g id=""network""|t id=""league""||||/t","::kind:: League"
"g id=""network""|t id=""db_timeout""||||/t","The server is not responding. Check your connexion or try again later."
"g id=""network""|t id=""db_invite_timeout""||||/t","You've been invited to a Ranked game but your ranking couldn't be retrieved from the server."
"g id=""network""|t id=""rematch""||||/t","::name:: has proposed a rematch"
"g id=""network""|t id=""rematch_yes""||||/t","Rematch in..."
"g id=""network""|t id=""rematch_no""||||/t","Vote failed"
"g id=""network""|g id=""elo_update""|t id=""progress""|||/t","::newElo:: ::pts::"
"g id=""network""|g id=""elo_update""|t id=""not_long_enough""|||/t","(Your game must last more than ::nbMinutes:: min.)"
"g id=""network""|g id=""elo_update""|t id=""not_yet""|||/t","Your ranking will be updated at the end of the game."
"g id=""network""|g id=""elo_update""|t id=""waiting""|||/t","Waiting for rank update"
"g id=""network""|g id=""elo_update""|t id=""error""|||/t","The server is not responding. Your ranking can't be updated."
"g id=""network""|g id=""elo_update""|t id=""league_reached""|||/t","Congratulations, you have reached a new league!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted""|||/t","You have been demoted from your league..."
"g id=""network""|g id=""elo_update""|t id=""league_reached1""|||/t","The Gods smile upon you!"
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","You have been promoted to a higher league!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","The Gods are displeased."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","You have been demoted to a lower league."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: has joined the game."
"g id=""network""|t id=""user_left""||||/t","::playerName:: has left the game."
"g id=""network""|t id=""mods_ranked""||||/t","You can't play a ranked game with mods."
"g id=""network""|t id=""mods_need_dlc""||||/t","You don't own all needed clans: ::clanList::"
"g id=""network""|t id=""mods_need_dlc_invite""||||/t","You can't join this modded game because you don't own all needed clans: ::clanList::"
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","Server zone"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","Select your server zone:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","International"
"g id=""network""|t id=""leave_penalty_create""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to create a new game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_join""||||/t","You've been leaving lobbies early too often and thus received a penalty. You'll be able to join a game in ::remaining_time:: seconds."
"g id=""network""|t id=""leave_penalty_warning""||||/t","You have left lobbies early too frequently. Leaving this lobby now will result in a ::penalty_time:: second wait before you can create or join another lobby."
"g id=""network""|g id=""kick""|t id=""unselected_kick_reason""|||/t","Choose a reason..."
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Unsportsmanlike conduct"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Inactivity"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Abusive chat"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Exploiting or cheating"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""user""|t|/t","Ladder placement gap"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""system""|t|/t","Lobby is full"
"g id=""network""|g id=""kick""|g id=""reasons""|g id=""system""|t|/t","Blacklisted"
"g id=""network""|g id=""kick""|t id=""confirm_kick_player""|||/t","Kick ::name:: from lobby?"
"g id=""network""|g id=""kick""|t id=""kick_reason""|||/t","Reason"
"g id=""network""|g id=""kick""|t id=""button_start_vote""|||/t","Start a vote"
"g id=""network""|g id=""kick""|t id=""remaining_time_to_vote""|||/t","Remaining time : ::time::s"
"g id=""network""|g id=""kick""|t id=""vote_kick_pending""|||/t","A player submitted a vote to kick ::player_name:: for ::reason::."
"g id=""network""|g id=""kick""|t id=""vote_kick_pending_you""|||/t","A player submitted a vote to kick you for ::reason::."
"g id=""network""|g id=""kick""|t id=""voted_kick""|||/t","You voted to <b>kick</b> ::player_name::."
"g id=""network""|g id=""kick""|t id=""voted_keep""|||/t","You voted to <b>keep</b> ::player_name::."
"g id=""network""|g id=""kick""|t id=""button_vote_yes""|||/t","Vote Yes"
"g id=""network""|g id=""kick""|t id=""button_vote_no""|||/t","Vote No"
"g id=""network""|g id=""kick""|t id=""time_out""|||/t","Time out!"
"g id=""network""|g id=""kick""|t id=""not_enough_voters""|||/t","Not enough voters to complete."
"g id=""network""|g id=""kick""|t id=""vote_successful""|||/t","::playerName:: has been kicked."
"g id=""network""|g id=""kick""|t id=""vote_failed""|||/t","Unsuccessful vote."
"g id=""network""|g id=""kick""|g id=""cancel""|t id=""default_cancelled""||/t","Vote kick got cancelled."
"g id=""network""|g id=""kick""|g id=""cancel""|t id=""kicked_player_left""||/t","The player subject to the vote kick left the lobby."
"g id=""network""|g id=""kick""|g id=""cancel""|t id=""not_enough_voters""||/t","Not enough voters to complete the vote kick."
"g id=""network""|g id=""kick""|g id=""error""|t id=""already_exists""||/t","A vote is already in progress."
"g id=""network""|g id=""kick""|g id=""error""|t id=""cooldown""||/t","Next vote kick will be available in ::num_seconds:: seconds."
"g id=""network""|g id=""kick""|g id=""error""|t id=""no_vote""||/t","No vote kick in progress."
"g id=""network""|g id=""kick""|g id=""error""|t id=""uninvited""||/t","You joined after the vote was initiated."
"g id=""network""|g id=""report""|g id=""reasons""|g id=""unsportmanlike_conduct""|t id=""name""|/t","Unsportsmanlike conduct"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""unsportmanlike_conduct""|t id=""info""|/t","Collusion, match fixing, wintrading, assisting the enemy"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""inactivity""|t id=""name""|/t","Inactivity"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""inactivity""|t id=""info""|/t","Leaving games, early conceding, ignoring teamplay"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""abusive_chat""|t id=""name""|/t","Abusive chat"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""abusive_chat""|t id=""info""|/t","Harassment, offensive language, hate speech"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""griefing""|t id=""name""|/t","Griefing"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""griefing""|t id=""info""|/t","Disrupting lobbies, unjustified social exclusion, smurfing"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""exploiting_cheating""|t id=""name""|/t","Exploiting or cheating"
"g id=""network""|g id=""report""|g id=""reasons""|g id=""offensive_name""|t id=""name""|/t","Offensive name"
"g id=""network""|g id=""report""|g id=""submit_button""|t id=""title""||/t","Submit report"
"g id=""network""|g id=""report""|g id=""submit_button""|t id=""tip_select_reason""||/t","Select a reason to report."
"g id=""network""|g id=""report""|g id=""submit_button""|t id=""tip_cannot_report""||/t","You already spent all your daily reports."
"g id=""network""|g id=""report""|t id=""report_player""|||/t","Report ::player_name:: behaviour"
"g id=""network""|g id=""report""|t id=""reports_left""|||/t","::number:: daily reports left"
"g id=""network""|g id=""report""|t id=""reason""|||/t","Choose a reason:"
"g id=""network""|g id=""report""|t id=""ingame_report_tip""|||/t","Report ::player_name::"
"g id=""network""|g id=""report""|t id=""report_not_sent""|||/t","Your report couldn't be submitted to the Northgard team. Please try again later."
"g id=""network""|g id=""report""|t id=""report_sent""|||/t","Your report have been submitted to the Northgard team. Thank you."
"g id=""pad""|t id=""main_menu""||||/t","Main Menu"
"g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Zone Actions"
"g id=""pad""|t id=""building_actions""||||/t","::name:: Actions"
"g id=""pad""|t id=""building_select""||||/t","Select Building"
"g id=""pad""|t id=""category_select""||||/t","Select Category"
"g id=""pad""|t id=""category_choose""||||/t","Choose Building Category"
"g id=""pad""|t id=""action_select""||||/t","Select Action"
"g id=""pad""|t id=""action_choose""||||/t","Choose Action"
"g id=""pad""|t id=""close_radial_menu""||||/t","Close"
"g id=""pad""|t id=""forbidden_action""||||/t","Forbidden Action."
"g id=""pad""|t id=""choose_sacrifice_unit""||||/t","Choose unit to sacrifice"
"g id=""pad""|t id=""hero""||||/t","Hero"
"g id=""pad""|t id=""buy""||||/t","Buy"
"g id=""pad""|t id=""zone_full""||||/t","Zone is full."
"g id=""pad""|t id=""building_repair""||||/t","Building is being repaired: ::value:: %"""
"g id=""pad""|t id=""building_damaged""||||/t","Building is damage."
"g id=""pad""|t id=""building_undamaged""||||/t","Building is undamaged."
"g id=""pad""|t id=""building_upgraded""||||/t","Building is upgraded."
"g id=""pad""|t id=""building_cant_upgrade""||||/t","Can't be upgraded at the moment."
"g id=""pad""|t id=""military_group""||||/t","Military Group ::number::"
"g id=""pad""|t id=""military_nogroup""||||/t","Ungrouped Military Units"
"g id=""pad""|t id=""open_military_group""||||/t","Military Groups"
"g id=""pad""|t id=""open_lore_tree""||||/t","Lore Tree"
"g id=""pad""|t id=""group_assign""||||/t","Assign to ::number::"
"g id=""pad""|t id=""group_unassign""||||/t","Unassign"
"g id=""pad""|t id=""tool_upgrade""||||/t","Improve Tool"
"g id=""pad""|t id=""choose_category""||||/t","Choose Category"
"g id=""pad""|t id=""choose_building""||||/t","Choose Building"
"g id=""pad""|t id=""no_sheep""||||/t","There is no sheep in this area."
"g id=""pad""|t id=""zone_upgrade""||||/t","Develop Area"
"g id=""pad""|t id=""already_upgraded""||||/t","Area is already upgraded."
"g id=""pad""|t id=""area_not_full""||||/t","Area is not full."
"g id=""pad""|t id=""cancel""||||/t","Cancel"
"g id=""pad""|t id=""build""||||/t","Build"
"g id=""pad""|t id=""flip""||||/t","Flip"
"g id=""pad""|t id=""repair""||||/t","Repair"
"g id=""pad""|t id=""activate""||||/t","Activate"
"g id=""pad""|t id=""attack""||||/t","Attack"
"g id=""pad""|t id=""send_army_group""||||/t","Send Group ::n::"
"g id=""pad""|t id=""send_army_all""||||/t","Send Army"
"g id=""pad""|t id=""army_group_menu""||||/t","Armies"
"g id=""pad""|t id=""abilities_menu""||||/t","Abilities"
"g id=""pad""|t id=""use_ability""||||/t","Use ::name:: "
"g id=""pad""|t id=""colonize""||||/t","Colonize Area : <img src=""/r/::res::""/><font color=""::color::"">::cost::</font>"
"g id=""pad""|t id=""explore_area""||||/t","Explore Area"
"g id=""pad""|t id=""explore_ruins""||||/t","Explore Ruins"
"g id=""pad""|t id=""civil_assist""||||/t","Civilian assist"
"g id=""pad""|t id=""civil_move""||||/t","Move Civilian"
"g id=""pad""|t id=""retreat_civil""||||/t","Retreat Civilians"
"g id=""pad""|t id=""retreat""||||/t","Retreat Units"
"g id=""pad""|t id=""target_tower""||||/t","Target Tower"
"g id=""pad""|t id=""target_tower_stop""||||/t","Stop Target Tower"
"g id=""pad""|t id=""target_units""||||/t","Target Units"
"g id=""pad""|t id=""no_event""||||/t","No Event announced."
"g id=""pad""|t id=""no_abilities""||||/t","No abilities available"
"g id=""pad""|t id=""ruins_exploring""||||/t","Currently Exploring..."
"g id=""pad""|t id=""zone_choose""||||/t","Choose Area"
"g id=""pad""|t id=""previous""||||/t","Previous"
"g id=""pad""|t id=""next""||||/t","Next"
"g id=""pad""|t id=""play_pause""||||/t","Play/Pause"
"g id=""pad""|t id=""save_delete""||||/t","Delete"
"g id=""pad""|t id=""save_select""||||/t","Select"
"g id=""pad""|t id=""start_menu""||||/t","Press [key] to Start"
"g id=""pad""|t id=""save_progress""||||/t","Save in progress"
"g id=""pad""|t id=""previous_page""||||/t","Previous page"
"g id=""pad""|t id=""next_page""||||/t","Next Page"
"g id=""pad""|t id=""choose_transfer_ally""||||/t","Choose an Ally to transfer this area."
"g id=""pad""|t id=""focus_warchief""||||/t","Warchief Focus"
"g id=""pad""|t id=""ping_team""||||/t","Ping Team"
"g id=""pad""|t id=""lobby_kick_player""||||/t","Remove from lobby"
"g id=""margin""|t id=""option_category""||||/t","Screen"
"g id=""margin""|t id=""button_label""||||/t","Margin Settings"
"g id=""margin""|t id=""desc""||||/t","Adjust Screen Margin to fit your display."
"g id=""margin""|t id=""save_settings""||||/t","Save Settings"
"g id=""margin""|t id=""cancel""||||/t","Cancel"
"g id=""keys_label""|t id=""event_focus""||||/t","Goto Last Event"
"g id=""keys_label""|t id=""minimap_display""||||/t","Toggle Minimap Display"
"g id=""keys_label""|t id=""world_info""||||/t","Toggle World Info"
"g id=""keys_label""|t id=""calendar_info""||||/t","Toggle Calendar Info"
"g id=""keys_label""|t id=""camera_move""||||/t","Camera Move"
"g id=""keys_label""|t id=""camera_speed_up""||||/t","Camera Speed Up"
"g id=""keys_label""|t id=""zoom_in_out""||||/t","Zoom In/Out"
"g id=""keys_label""|t id=""townhall_back""||||/t","Back to Townhall"
"g id=""keys_label""|t id=""special_menu""||||/t","Open Special Menu"
"g id=""keys_label""|t id=""game_menu""||||/t","Open Game Menu"
"g id=""keys_label""|t id=""contextual_buttons""||||/t","Contextual Actions"
"g id=""keys_label""|t id=""menu_abilities""||||/t","(Hold) Display Abilities Actions"
"g id=""keys_label""|t id=""menu_armies""||||/t","(Hold) Display Armies Actions"
"g id=""keys_label""|t id=""menu_lore_tree""||||/t","Display Lore Tree"
"g id=""keys_label""|t id=""menu_military_group""||||/t","Display Military Groups"
"g id=""multi_agreement""|t id=""desc0""||||/t","At Shiro Games we strive to ensure that our players can enjoy a safe and welcoming online experience in all of our games, and with that we have created this community conduct agreement to ensure that the multiplayer environment remains an enjoyable and friendly place for all involved."
"g id=""multi_agreement""|t id=""title1""||||/t","Community conduct:"
"g id=""multi_agreement""|t id=""desc1""||||/t","By clicking ""I accept"" on this page, you acknowledge and agree that the following conduct is unacceptable within the Northgard multiplayer community and may result in further action being taken by the Northgard team:<br/>- Trolling<br/>- Leaving and reentering lobbies with the intent of disruption/trolling<br/>- Leaving ranked team games<br/>- Obscene language, abuse or hostility towards fellow players<br/>- Teaming with friends against another player/s in FFA<br/>- Wintrading<br/>- Impersonation of another user or Shiro Games staff member<br/>- Racist or offensive lobby names<br/>- Racist or offensive language in chat<br/>- Stalking or harassment of other players"
"g id=""multi_agreement""|t id=""title2""||||/t","Your account is your responsibility:"
"g id=""multi_agreement""|t id=""desc2""||||/t","You are solely responsible and liable for any and all activities conducted on your account, even if your account has been compromised through no fault of your own. (In this scenario, we encourage you to contact a Shiro Games employee immediately for further investigation)"
"g id=""multi_agreement""|t id=""title3""||||/t","Consequences:"
"g id=""multi_agreement""|t id=""desc3""||||/t","Behavior that puts other players at risk, impacts their enjoyment of the game or makes them feel unwelcome has no place in the Northgard community. And depending on severity, examples of unacceptable conduct such as outlined above may result in disciplinary action from the team here at Shiro Games such as:<br/>- An initial formal warning<br/>- Temporary removal of the ability to use the messaging system in Northgard<br/>- Temporary restrictions to the use of online services"
"g id=""multi_agreement""|t id=""desc4""||||/t","Repeat or severe offenses may result in:<br/>- Temporary bans scaling in length, potentially culminating in a permanent ban<br/>- Permanent removal of the Northgard messaging system<br/>- A permanent ban from the online services in Northgard"
"g id=""multi_agreement""|t id=""desc5""||||/t","In order to maintain these rules and guidelines, we have in place a reporting system for players to alert us of any behaviour that specifically violates the terms of service as outlined above."
"g id=""multi_agreement""|t id=""desc6""||||/t","All reports received will be thoroughly investigated by the Shiro Games community team, and in cases where we find evidence of any unacceptable behaviour appropriate measures will be taken in response."
"g id=""multi_agreement""|t id=""desc7""||||/t","Clicking I accept constitutes acceptance of these terms and your agreement to be bound by them."
"g id=""multi_agreement""|t id=""signature""||||/t","The Shiro Games Team"
