"sheet name=""resource""|Food|name|||/name","食物"
"sheet name=""resource""|Food|desc|||/desc","[Food]是你部落免遭挨饿的必需品。冬季以前囤积食物。不惜一切代价免遭挨饿。"
"sheet name=""resource""|Food|langs.plural|||/langs.plural","Food"
"sheet name=""resource""|Wood|name|||/name","木材"
"sheet name=""resource""|Wood|desc|||/desc","[Wood]用于建筑，特别是在冬季可当做柴火。"
"sheet name=""resource""|Wood|langs.plural|||/langs.plural","Wood"
"sheet name=""resource""|Money|name|||/name","克朗"
"sheet name=""resource""|Money|desc|||/desc","[Money]用于招募战团和维护建筑。"
"sheet name=""resource""|Building|name|||/name","建筑"
"sheet name=""resource""|Happy|name|||/name","幸福度"
"sheet name=""resource""|Happy|desc|||/desc","[Happy]将吸引新村民来到你的市政厅。提高自己人民的幸福度，以更快地吸引新村民。"
"sheet name=""resource""|Population|name|||/name","人口"
"sheet name=""resource""|Warband|name|||/name","战团"
"sheet name=""resource""|SlavePop|name|||/name","奴隶"
"sheet name=""resource""|Lore|name|||/name","知识"
"sheet name=""resource""|Lore|desc|||/desc","在北加尔发现的[Lore]可以增加你部落的知识。"
"sheet name=""resource""|Wheat|name|||/name","小麦"
"sheet name=""resource""|Fame|name|||/name","声望"
"sheet name=""resource""|Fame|desc|||/desc","增加[Fame]并成为北加尔国王！"
"sheet name=""resource""|Fish|name|||/name","鱼"
"sheet name=""resource""|Meat|name|||/name","肉"
"sheet name=""resource""|Sailors|name|||/name","水手"
"sheet name=""resource""|Territory|name|||/name","领地"
"sheet name=""resource""|Forge|name|||/name","锻造"
"sheet name=""resource""|Healing|name|||/name","治疗师"
"sheet name=""resource""|SheepFood|name|||/name","食物"
"sheet name=""resource""|Blood|name|||/name","龙之精华"
"sheet name=""resource""|Prescience|name|||/name","怀德"
"sheet name=""resource""|Stone|name|||/name","石头"
"sheet name=""resource""|Stone|desc|||/desc","可以用[Stone]升级部落建筑。"
"sheet name=""resource""|Iron|name|||/name","铁"
"sheet name=""resource""|Iron|desc|||/desc","[Iron]用于锻造强大的武器和制作更好的工具。"
"sheet name=""resource""|Prestige|name|||/name","商业影响"
"sheet name=""resource""|Prestige|desc|||/desc","可通过利用经由[Lighthouse]的重大贸易航线赚取[Prestige]。"
"sheet name=""resource""|RimeSteel|name|||/name","霜钢"
"sheet name=""resource""|RimeSteel|desc|||/desc","[RimeSteel]用来锻造威力无比的屠龙者。"
"sheet name=""resource""|Gemstone|name|||/name","宝石"
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone]是海外商人梦寐以求的宝贵资源。"
"sheet name=""resource""|MilitaryXP|name|||/name","军事经验"
"sheet name=""resource""|MilitaryXP|desc|||/desc","通过杀死敌军作战单位或战斗中牺牲己方作战资源而获得[MilitaryXP]。"
"sheet name=""resource""|HuntTrophy|name|||/name","狩猎奖杯"
"sheet name=""resource""|HuntTrophy|desc|||/desc","你可以通过杀死动物和他们的神话同伴来获得[HuntTrophy]。"
"sheet name=""resource""|HuntTrophy|langs.plural|||/langs.plural","Hunting Trophies"
"sheet name=""resource""|LoreBifrost|name|||/name","彩虹桥的知识"
"sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore]可以激活[BifrostLore]。"
"sheet name=""resource""|Artifact|name|||/name","祖传装备"
"sheet name=""resource""|Elo|name|||/name","荣耀点数"
"sheet name=""resource""|Xp|name|||/name","经验值"
"sheet name=""resource""|Silver|name|||/name","银条"
"sheet name=""resource""|TabletLeague|name|||/name","联盟牌匾"
"sheet name=""unit""|Villager|name|||/name","村民"
"sheet name=""unit""|Villager|desc|||/desc","村民在野外收集[Food]。储备食物，使部落在冬季不挨饿。"
"sheet name=""unit""|Villager|flavor|||/flavor","准备干活咯！"
"sheet name=""unit""|Woodcutter|name|||/name","伐木工"
"sheet name=""unit""|Woodcutter|desc|||/desc","擅长砍伐[Wood]，伐木工是改善部落居住条件必不可少的角色。"
"sheet name=""unit""|Farmer|name|||/name","农民"
"sheet name=""unit""|Farmer|desc|||/desc","种田经验丰富，农民在夏季可以生产更多[Food]。"
"sheet name=""unit""|Hunter|name|||/name","猎人"
"sheet name=""unit""|Hunter|desc|||/desc","技艺娴熟的猎人能够跟踪并杀死鹿，为部落提供[Meat]。"
"sheet name=""unit""|Fisherman|name|||/name","渔夫"
"sheet name=""unit""|Fisherman|langs.plural|||/langs.plural","Fishermen"
"sheet name=""unit""|Fisherman|desc|||/desc","渔夫为部落提供新鲜的[Fish]。他们的生产不受冬季影响。"
"sheet name=""unit""|Merchant|name|||/name","商人"
"sheet name=""unit""|Merchant|desc|||/desc","维护建筑和招募战团要花费[Money]。商人为部落提供稳定的资金。"
"sheet name=""unit""|Sailor|name|||/name","水手"
"sheet name=""unit""|Sailor|desc|||/desc","水手会在四周的海岸劫掠，为部落带来[Money]、[Fame]或[Lore]。"
"sheet name=""unit""|Sailor|props.noFameDesc|||/props.noFameDesc","水手会在四周的海岸劫掠，为你的部落带来 [Money] 和 [Lore]。"
"sheet name=""unit""|RuneMaster|name|||/name","学者"
"sheet name=""unit""|RuneMaster|desc|||/desc","古代[Lore]大师，他们能够学习符文，增加你的知识。"
"sheet name=""unit""|RuneMaster|flavor|||/flavor","基本上就是呆瓜海盗。"
"sheet name=""unit""|InnKeeper|name|||/name","酿酒师"
"sheet name=""unit""|InnKeeper|desc|||/desc","优秀的酿酒师可以稳定供应啤酒，提高部落的[Happy]。"
"sheet name=""unit""|Skald|name|||/name","吟游诗人"
"sheet name=""unit""|Skald|desc|||/desc","吟游诗人讲述你部落的事迹将提高你的[Fame]和[Happy]。"
"sheet name=""unit""|Skald|flavor|||/flavor","“吟游诗人""实际上就是“诗人""。吟游诗歌是古北欧诗歌的两种主要形式之一，另一种是冰岛诗歌。"
"sheet name=""unit""|Miner|name|||/name","矿工"
"sheet name=""unit""|Miner|desc|||/desc","矿工在一个地方开采[Stone]和[Iron]，直到矿床枯竭。"
"sheet name=""unit""|Miner|flavor|||/flavor","你的就是我的！"
"sheet name=""unit""|Scout|name|||/name","侦察兵"
"sheet name=""unit""|Scout|desc|||/desc","侦察兵探索新地区，帮助你扩大地盘。他们还能够探索废墟和船骸。"
"sheet name=""unit""|Healer|name|||/name","治疗师"
"sheet name=""unit""|Healer|desc|||/desc","治疗师采集草药治疗你的伤员。伤者必须位于你的领地内才能获得治疗。不忙时候，他们还会收集[Food]。"
"sheet name=""unit""|Healer|flavor|||/flavor","沃尔沃尔...哦，对不起，读错行了。"
"sheet name=""unit""|Mender|name|||/name","修护者"
"sheet name=""unit""|Mender|desc|||/desc","不忙时候，修补者会在你的领地内治愈受伤的维京人，还能做些采集工作[Lore]。"
"sheet name=""unit""|Smith|name|||/name","铁匠"
"sheet name=""unit""|Smith|desc|||/desc","铁匠可以锻造升级的工具或武器，以及威力强大的圣物和传说中的奥丁之剑。"
"sheet name=""unit""|Scholar|name|||/name","传令官"
"sheet name=""unit""|Scholar|desc|||/desc","传令官们研究政治、传说和史诗故事。他们也会改编很多内容。"
"sheet name=""unit""|Slave|name|||/name","奴隶"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]不计入人口量，也不需要住房。<br/>他们对[Food]和[Wood]消耗也更少，在收集资源时效率也较低。<br/>你可以从[Port]购买 更多[Slave]。"
"sheet name=""unit""|Slave|flavor|||/flavor","生计艰难......"
"sheet name=""unit""|Norn|name|||/name","诺恩"
"sheet name=""unit""|Norn|desc|||/desc","诺恩人想将克拉肯人的意愿发扬光大，给部落带来远大前程。"
"sheet name=""unit""|Warden|name|||/name","监狱长"
"sheet name=""unit""|Warrior|name|||/name","战士"
"sheet name=""unit""|Warrior|desc|||/desc","战士是最常见的[Warband]单位。他们是战斗能手，可对抗盾牌手。"
"sheet name=""unit""|Warrior|flavor|||/flavor","趣味小知识：维京战士不戴带角的头盔。这个失实的形象源于瓦格纳的《尼伯龙根的指环》；这部剧于1876年上演。"
"sheet name=""unit""|ShieldBearer|name|||/name","盾牌手"
"sheet name=""unit""|ShieldBearer|desc|||/desc","盾牌手是牢固的防御兵种，可减少弹丸伤害。"
"sheet name=""unit""|ShieldBearer|flavor|||/flavor","盾墙！"
"sheet name=""unit""|AxeWielder|name|||/name","投斧手"
"sheet name=""unit""|AxeWielder|desc|||/desc","投斧手是远程兵种，比一般的战士更加强大，但也更脆弱。"
"sheet name=""unit""|Skirmisher|name|||/name","前卫"
"sheet name=""unit""|Skirmisher|desc|||/desc","前卫属于轻装型军队，以攻击和保护以换取机动性和[CanHide]。"
"sheet name=""unit""|Skirmisher|flavor|||/flavor","当你遇见前卫时，那可能为时已晚了。"
"sheet name=""unit""|Dragonmen|name|||/name","龙族"
"sheet name=""unit""|Dragonmen|langs.plural|||/langs.plural","Dragonkin"
"sheet name=""unit""|Dragonmen|desc|||/desc","通过古老的祭祀仪式孕育而生，[Dragonmen]将激斗不休。"
"sheet name=""unit""|Mercenary|name|||/name","雇佣兵"
"sheet name=""unit""|Mercenary|langs.plural|||/langs.plural","Mercenaries"
"sheet name=""unit""|Mercenary|desc|||/desc","雇佣兵要花[Money]雇佣，并不是特别可靠，但将为受他们攻击的地方带来浩劫。"
"sheet name=""unit""|Mercenary|flavor|||/flavor","就事论事，无关个人。"
"sheet name=""unit""|Militia|name|||/name","民兵"
"sheet name=""unit""|Militia|desc|||/desc","自发的装甲市民会在你的领土内巡逻，并攻击任何未知的威胁。"
"sheet name=""unit""|Bodyguard|name|||/name","护卫"
"sheet name=""unit""|Bodyguard|desc|||/desc","战争首领配有一个专门的护卫。首领获取一个攻击力奖励，所受伤害减少。"
"sheet name=""unit""|Bodyguard|flavor|||/flavor","我不会让你有事，陛下。"
"sheet name=""unit""|Tracker|name|||/name","追踪者"
"sheet name=""unit""|Tracker|desc|||/desc","追踪者是远程单位，擅长各种射击技巧，但在近战中很吃力。"
"sheet name=""unit""|Tracker|flavor|||/flavor","肯定不能算是猎人。"
"sheet name=""unit""|Hero01|name|||/name","酋长"
"sheet name=""unit""|Hero01|desc|||/desc","酋长是经验丰富的作战单位，在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|Hero01|editor.name|||/editor.name","酋长[Goat]"
"sheet name=""unit""|Hero02|name|||/name","酋长"
"sheet name=""unit""|Hero02|desc|||/desc","酋长是经验丰富的作战单位，在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|Hero02|editor.name|||/editor.name","酋长[Raven]"
"sheet name=""unit""|Hero03|name|||/name","酋长"
"sheet name=""unit""|Hero03|desc|||/desc","酋长是经验丰富的作战单位，在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|Hero03|editor.name|||/editor.name","酋长[Stag]"
"sheet name=""unit""|Hero04|name|||/name","酋长"
"sheet name=""unit""|Hero04|desc|||/desc","酋长是经验丰富的作战单位，在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|Hero04|editor.name|||/editor.name","酋长[Boar]"
"sheet name=""unit""|Berserker|name|||/name","狂战士"
"sheet name=""unit""|Berserker|desc|||/desc","强大而鲁莽的战士，使得狼族部落威震所有敌人。"
"sheet name=""unit""|Berserker|editor.name|||/editor.name","酋长[Wolf]"
"sheet name=""unit""|Maiden|name|||/name","持盾少女"
"sheet name=""unit""|Maiden|desc|||/desc","坚定的捍卫者，她是熊族永不动摇的原因。"
"sheet name=""unit""|Maiden|editor.name|||/editor.name","酋长[Bear]"
"sheet name=""unit""|WarchiefSnake|name|||/name","希格妮"
"sheet name=""unit""|WarchiefSnake|desc|||/desc","作为一个无视道德的影子领袖，希格妮将不惜一切代价在北加尔留下深远影响。"
"sheet name=""unit""|WarchiefSnake|flavor|||/flavor","用不了多久，北加尔的蛇族将痛失其毒牙！"
"sheet name=""unit""|WarchiefSnake|editor.name|||/editor.name","酋长[Snake]"
"sheet name=""unit""|WarchiefDragon|name|||/name","酋长"
"sheet name=""unit""|WarchiefDragon|desc|||/desc","酋长是经验丰富的作战单位，在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|WarchiefDragon|editor.name|||/editor.name","酋长[Dragon]"
"sheet name=""unit""|HorseMaiden|name|||/name","艾特里亚"
"sheet name=""unit""|HorseMaiden|desc|||/desc","作为一个有天赋的工匠，艾特里亚更注重部落领导力，有情绪的时候就会拿起镐来发泄。"
"sheet name=""unit""|HorseMaiden|editor.name|||/editor.name","酋长[Horse]"
"sheet name=""unit""|HorseHero|name|||/name","布洛克"
"sheet name=""unit""|HorseHero|desc|||/desc","虚怀若谷的布洛克，觉得可以专注于自己的技艺很自在，把政治留给姊妹操心。"
"sheet name=""unit""|HorseHero|editor.name|||/editor.name","酋长[Horse]"
"sheet name=""unit""|KrakenMaiden|name|||/name","酋长"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","酋长是经验丰富的作战单位，在战斗中发挥其实力和领导能力。"
"sheet name=""unit""|KrakenMaiden|editor.name|||/editor.name","酋长[Kraken]"
"sheet name=""unit""|OxHero|name|||/name","托芬"
"sheet name=""unit""|OxHero|desc|||/desc","作为公牛部落的首领，[OxHero]是一位令整个北加尔敬畏的英雄。"
"sheet name=""unit""|OxHero|editor.name|||/editor.name","酋长[Ox]"
"sheet name=""unit""|LynxHero|name|||/name","梅莉凯"
"sheet name=""unit""|LynxHero|desc|||/desc","梅莉凯被称为“兽王""，她年轻时是凶猛的女猎手。现在她统治着北加尔的野生动物，她通过[LynxBrown]和[LynxWhite]的眼睛看这个世界。"
"sheet name=""unit""|LynxHero|flavor|||/flavor","不是一般的猫女。"
"sheet name=""unit""|LynxHero|editor.name|||/editor.name","酋长[Lynx]"
"sheet name=""unit""|Berserker03|name|||/name","埃吉尔"
"sheet name=""unit""|Berserker03|desc|||/desc","无情且狂躁的年轻狂战士埃吉尔，是狼族的旗手，主要为混战而生。"
"sheet name=""unit""|Berserker03|flavor|||/flavor","兄弟们，掠夺时间到了！"
"sheet name=""unit""|Berserker03|editor.name|||/editor.name","旗手[Wolf]"
"sheet name=""unit""|Maiden02|name|||/name","鲍格尔德"
"sheet name=""unit""|Maiden02|desc|||/desc","勇敢且傲慢的鲍格尔德是熊族的旗手，作为一个强悍的女人，不向任何人屈服，且对弱者毫不留情。"
"sheet name=""unit""|Maiden02|flavor|||/flavor","冲我来吧，你们这些懦夫！"
"sheet name=""unit""|Maiden02|editor.name|||/editor.name","旗手[Bear]"
"sheet name=""unit""|Maiden03|name|||/name","丽芙"
"sheet name=""unit""|Maiden03|desc|||/desc","既务实又野心勃勃的丽芙是鸦族的狡猾旗手，喜欢控制每件事的各个细节，痛恨将时间或克朗浪费在徒劳无果的事上。"
"sheet name=""unit""|Maiden03|flavor|||/flavor","总是只问目的，不问手段。"
"sheet name=""unit""|Maiden03|editor.name|||/editor.name","旗手[Raven]"
"sheet name=""unit""|Hero06|name|||/name","哈瓦德"
"sheet name=""unit""|Hero06|desc|||/desc","哈瓦德是山羊族年迈的旗手，智慧又善良，专注于保护自己人民的生存。"
"sheet name=""unit""|Hero06|flavor|||/flavor","这样的野蛮行为有必要吗？"
"sheet name=""unit""|Hero06|editor.name|||/editor.name","旗手[Goat]"
"sheet name=""unit""|Hero07|name|||/name","布兰德"
"sheet name=""unit""|Hero07|desc|||/desc","内心自豪且高尚的布兰德是雄鹿族的旗手，一个带着荣耀生活和战斗的忠诚战士。"
"sheet name=""unit""|Hero07|flavor|||/flavor","愿我们的胜利千载传讼！"
"sheet name=""unit""|Hero07|editor.name|||/editor.name","旗手[Stag]"
"sheet name=""unit""|Hero08|name|||/name","斯瓦尔恩"
"sheet name=""unit""|Hero08|desc|||/desc","沉默寡言的斯瓦尔恩是野猪族叛军的精神领袖，既是一位圣人，也是一名战士，按照传统方式过着简单的生活，亲近大自然。"
"sheet name=""unit""|Hero08|flavor|||/flavor","我可以*感受到*你的存在。是的……你的存在。"
"sheet name=""unit""|Hero08|editor.name|||/editor.name","旗手[Boar]"
"sheet name=""unit""|NornArmor|name|||/name","瓦尔基里"
"sheet name=""unit""|NornArmor|desc|||/desc","瓦尔基里人拥有神圣的力量，是克拉肯军队中最强大的成员。"
"sheet name=""unit""|OxShadow|name|||/name","托芬的影子"
"sheet name=""unit""|GiantHero|name|||/name","布林恩"
"sheet name=""unit""|GiantHero|desc|||/desc","布林恩是一位决定与人类交往，为他们提供无比实力的传奇[Giant]。"
"sheet name=""unit""|Hero05|name|||/name","哈根"
"sheet name=""unit""|Hero05|desc|||/desc","阴暗的鸦族领导人，杀害你父亲的凶手。尽管凶残无情，但当形势不利时，他倾向于缩头乌龟般地行事。"
"sheet name=""unit""|Hero05|flavor|||/flavor","为我而战，让你们发财！"
"sheet name=""unit""|Hero05|editor.name|||/editor.name","酋长战役"
"sheet name=""unit""|Hero09|name|||/name","瑞格"
"sheet name=""unit""|Hero09|editor.name|||/editor.name","英雄战役"
"sheet name=""unit""|Berserker02|name|||/name","洛基"
"sheet name=""unit""|Berserker02|desc|||/desc","野猪族的神秘领袖，致力于带来世界末日。他的行为在某种程度上受符文指引。有人认为他不仅仅是凡人。"
"sheet name=""unit""|Berserker02|flavor|||/flavor","如果这对于你的小脑瓜来说过于复杂的话，把它理解为“恶棍""就行。是的：我知道你正在读这行哦。"
"sheet name=""unit""|Berserker02|editor.name|||/editor.name","最终酋长战役"
"sheet name=""unit""|LichKing|name|||/name","瓦尔德马尔"
"sheet name=""unit""|LichKing|desc|||/desc","瓦尔德马尔是一位强大的死灵酋长。他带着[IceGolem]时是无法击败的。"
"sheet name=""unit""|LichKing|flavor|||/flavor","瓦尔德马尔是一位传奇国王，他的死亡给赫尔海姆带来了战争。反正大家都是这样流传的......"
"sheet name=""unit""|LichKing|editor.name|||/editor.name","不死酋长"
"sheet name=""unit""|Death|name|||/name","尸鬼"
"sheet name=""unit""|Death|langs.plural|||/langs.plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","尸鬼是半死的邪恶生物，已经大规模入侵北加尔的岛屿。"
"sheet name=""unit""|Death|flavor|||/flavor","只有最邪恶、最贪婪的人在死时才会变成尸鬼。"
"sheet name=""unit""|Giant|name|||/name","霜巨人"
"sheet name=""unit""|Giant|langs.plural|||/langs.plural","Jötnar"
"sheet name=""unit""|Giant|desc|||/desc","[Giant]是来自黑暗时代的古代生物，性情温和，除非受到攻击，不会主动攻击你。如果你惹怒了他们，那就勇敢面对吧！"
"sheet name=""unit""|Giant|flavor|||/flavor","据说原始巨人伊米尔是所有巨人和矮人的父亲。"
"sheet name=""unit""|UndeadGiant|name|||/name","尸鬼霜巨人"
"sheet name=""unit""|UndeadGiant|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiant|desc|||/desc","霜巨人必然会变成尸鬼。"
"sheet name=""unit""|UndeadGiant|flavor|||/flavor","你的这种不死烦恼现变成超大号问题。"
"sheet name=""unit""|GiantFire|name|||/name","烈焰巨人"
"sheet name=""unit""|GiantFire|langs.plural|||/langs.plural","Eldthursar"
"sheet name=""unit""|GiantFire|desc|||/desc","穆斯佩尔之子决意要毁灭这个世界。他们会在灰飞烟灭之前尽其所能地制造混乱，因为他们无法在家国之外生存太久。"
"sheet name=""unit""|GiantCrow|name|||/name","赫里姆尔之子"
"sheet name=""unit""|GiantCrow|desc|||/desc","他们有时用两把巨大的战锤攻击，摧毁附近所有敌人。"
"sheet name=""unit""|GiantCrow|flavor|||/flavor","体型最小的巨人，招募他们成为雇佣军，确保你的船队畅通无阻。"
"sheet name=""unit""|Myrkalfar|name|||/name","黑暗精灵"
"sheet name=""unit""|Myrkalfar|langs.plural|||/langs.plural","Myrkálfar"
"sheet name=""unit""|Myrkalfar|desc|||/desc","[Myrkalfar]是具侵略性和狡猾于一体的族类。不要相信他们，要密切关注他们的行动。别让他们进入你的领地，否则他们会偷你的资源 。"
"sheet name=""unit""|Kobold|name|||/name","地精"
"sheet name=""unit""|Kobold|desc|||/desc","[Kobold]是很好的贸易伙伴，但当他们夺走宝贵土地时也很让人头痛。"
"sheet name=""unit""|Wolf|name|||/name","狼"
"sheet name=""unit""|Wolf|langs.plural|||/langs.plural","Wolves"
"sheet name=""unit""|Wolf|desc|||/desc","邪恶的巨狼在北加尔大地上四下游荡。他们会毫不犹豫地攻击人类。"
"sheet name=""unit""|Wolf|flavor|||/flavor","绝对不要让饿狼陷入困境。"
"sheet name=""unit""|WhiteWolf|name|||/name","白狼"
"sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","白狼比普通狼更强大。他们也有[CanHide]的能力"
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","战斗的化身，他们在这个世界上找寻失落的太阳和月亮碎片。"
"sheet name=""unit""|SacredWolf|name|||/name","神话狼"
"sheet name=""unit""|SacredWolf|langs.plural|||/langs.plural","Mythical Wolves"
"sheet name=""unit""|SacredWolf|desc|||/desc","神话狼是同类中最危险的。当心他们的[FerociousBite]。"
"sheet name=""unit""|SpectralWolf|name|||/name","狼的灵魂"
"sheet name=""unit""|SpectralWolf|langs.plural|||/langs.plural","Wolves Spirit"
"sheet name=""unit""|SpectralWolf|desc|||/desc","神话狼的灵魂再次回来释放他的愤怒。"
"sheet name=""unit""|SpectralWolf|flavor|||/flavor","至死追杀你。"
"sheet name=""unit""|Bear|name|||/name","棕熊"
"sheet name=""unit""|Bear|desc|||/desc","凶猛捍卫自己领土的孤独生物。即使经验丰富的战士面对他们也会感到棘手。"
"sheet name=""unit""|WhiteBear|name|||/name","熊"
"sheet name=""unit""|WhiteBear|desc|||/desc","凶猛捍卫自己领土的孤独生物。即使经验丰富的战士面对他们也会感到棘手。"
"sheet name=""unit""|SacredBear|name|||/name","神话熊"
"sheet name=""unit""|SacredBear|desc|||/desc","神话熊的巨爪会让它们走过的大地颤抖。"
"sheet name=""unit""|SacredBear|flavor|||/flavor","跑啊，你们这些笨蛋！"
"sheet name=""unit""|SpectralBear|name|||/name","熊的灵魂"
"sheet name=""unit""|SpectralBear|desc|||/desc","神话熊的灵魂再次回来释放他的愤怒。"
"sheet name=""unit""|BearMaiden|name|||/name","铠甲，装甲熊"
"sheet name=""unit""|BearMaiden|desc|||/desc","铠甲是一种强大的防御部队，但不能进入敌方领地，除非你已经解锁[BearAwake]。"
"sheet name=""unit""|SacredRam|name|||/name","神话公羊"
"sheet name=""unit""|SacredRam|desc|||/desc","神话公羊是北加尔羊群之父，会不惜一切代价保护它们。"
"sheet name=""unit""|SpectralRam|name|||/name","公羊的灵魂"
"sheet name=""unit""|SpectralRam|desc|||/desc","神话公羊的灵魂再次回来释放他的愤怒。"
"sheet name=""unit""|LynxBrown|name|||/name","布兰德"
"sheet name=""unit""|LynxBrown|desc|||/desc","[LynxBrown]最年轻，也更玩。他可能看起来像一只无辜的猫，但他的爪子可不是闹着玩的。"
"sheet name=""unit""|LynxBrown|flavor|||/flavor","呼噜，呼噜，呼噜"
"sheet name=""unit""|LynxWhite|name|||/name","凯尔林"
"sheet name=""unit""|LynxWhite|desc|||/desc","[LynxWhite]试图保护他的弟弟不受北加尔上残忍敌人的伤害。他们害怕他的怒吼响彻大地。"
"sheet name=""unit""|LynxWhite|flavor|||/flavor","在灌木丛里的是萤火虫吗？嗷嗷嗷！"
"sheet name=""unit""|Wyvern|name|||/name","双足飞龙"
"sheet name=""unit""|Wyvern|desc|||/desc","在北加尔土地上漫游的最可怕的古代生物。"
"sheet name=""unit""|Wyvern|flavor|||/flavor","[indistinct shrieking]"
"sheet name=""unit""|WyvernUndead|name|||/name","不死双足飞龙"
"sheet name=""unit""|WyvernUndead|desc|||/desc","在北加尔土地上漫游的最可怕的古代生物。"
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","[indistinct weird shrieking]"
"sheet name=""unit""|Valkyrie|name|||/name","堕落女武神"
"sheet name=""unit""|Valkyrie|langs.plural|||/langs.plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|desc|||/desc","最初是上帝的护卫，有些女武神被赫尔海姆的力量腐蚀。"
"sheet name=""unit""|Valkyrie|flavor|||/flavor","女武神将从倒下的战士中选出去英灵殿加入奥丁的人。"
"sheet name=""unit""|SpecterWarrior|name|||/name","幽灵勇士"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","这些不死的维京人是危险的敌人，一旦出现在你的国土边界就会降低部落的[Happy]。炮弹有::percent_value::的几率射偏。"
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","一种繁复的“赛德""巫术埋葬仪式可以带回一个没有战死沙场的战士的灵魂，这使他们有一次为荣耀拼战沙场的机会，最终让灵魂得以安息。"
"sheet name=""unit""|IceWorm|name|||/name","赫明格德"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
"sheet name=""unit""|IceWorm|desc|||/desc","近乎无敌的巨型霜蛇，大部时间住在地下。只有屠龙者可在其冰冷的鳞片上留下凹痕。"
"sheet name=""unit""|IceWorm|flavor|||/flavor","据说是世界巨蛇的子嗣，受到冥界的烟雾感染。"
"sheet name=""unit""|Golem|name|||/name","熔岩傀儡"
"sheet name=""unit""|Golem|desc|||/desc","[Golem]是威力强大的生物，可以用熔岩把敌人烧成灰烬。"
"sheet name=""unit""|Golem|flavor|||/flavor","[loud crackling]"
"sheet name=""unit""|IceGolem|name|||/name","黑暗维提尔"
"sheet name=""unit""|IceGolem|desc|||/desc","邪恶的冰灵不应该出没在彩虹桥这边。"
"sheet name=""unit""|GiantBoar|name|||/name","大野猪"
"sheet name=""unit""|GiantBoar|desc|||/desc","在中立或敌军占区被召唤时攻击性强。如果在盟国领土上被召唤，则表现友好。你可以用它来换取[Food]。巨型野猪回血迅速。"
"sheet name=""unit""|GiantBoar|flavor|||/flavor","传说，古林布尔斯特天天吃都吃不完，因为每天都会再生。"
"sheet name=""unit""|ColossalBoar|name|||/name","超巨型野猪"
"sheet name=""unit""|ColossalBoar|desc|||/desc","这个巨大的生物就是你最理想的狩猎奖杯。其生命值恢复速度同任何一头大野猪一样快。"
"sheet name=""unit""||flavor|||/flavor","传说，古林布尔斯特天天吃都吃不完，因为每天都会再生。"
"sheet name=""unit""|Sheep|name|||/name","羊"
"sheet name=""unit""|Sheep|langs.plural|||/langs.plural","Sheep"
"sheet name=""unit""|Sheep|desc|||/desc","一片领地上至少有一头羊，那么这片领地冬季的柴火消耗量可以减少::percent::。"
"sheet name=""unit""|Sheep|flavor|||/flavor","反复单击这只羊绝对安全。"
"sheet name=""unit""|Vedrfolnir|name|||/name","维德佛尔尼尔"
"sheet name=""unit""|Vedrfolnir|desc|||/desc","维德佛尔尼尔受过伤。一旦痊愈后，它会帮助你的部落侦察一些区域。你还会获得100 [Lore]。"
"sheet name=""unit""|Vedrfolnir|flavor|||/flavor","维德佛尔尼尔是一只鹰，通常栖息在世界树巨鹰的双眼之间。"
"sheet name=""unit""|Deer|name|||/name","鹿"
"sheet name=""unit""|Deer|langs.plural|||/langs.plural","Deer"
"sheet name=""unit""|Fish|name|||/name","鱼"
"sheet name=""unit""|Fish|langs.plural|||/langs.plural","Fish"
"sheet name=""unit""|Crow|name|||/name","乌鸦"
"sheet name=""unit""|Drakkar|name|||/name","撞角战舰"
"sheet name=""unit""|Kraken|name|||/name","克拉肯"
"sheet name=""unit""|Tentacle|name|||/name","触手"
"sheet name=""unit""|Group|name|||/name","群组"
"sheet name=""unit""|Group|desc|||/desc","点击以在群组中选择一项具体工作："
"sheet name=""unit""|Warchief|name|||/name","酋长"
"sheet name=""unit""|VillagerWoman|name|||/name","村民"
"sheet name=""building""|House|name|||/name","房子"
"sheet name=""building""|House|desc|||/desc","为更多部落成员提供住处。"
"sheet name=""building""|House|upgrade|0|desc|/desc","可以再收容::value::个部落成员，并改善居住条件。"
"sheet name=""building""|ScoutCamp|name|||/name","侦察营"
"sheet name=""building""|ScoutCamp|desc|||/desc","将村民指派为可以探索新地区的[Scout]。"
"sheet name=""building""|ScoutCamp|flavor|||/flavor","全年的大部分时间都是空的。"
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","将所有[Scout]的侦查速度提高::percent::。他们还可以进入敌方领地。"
"sheet name=""building""|WoodLodge|name|||/name","伐木工小屋"
"sheet name=""building""|WoodLodge|desc|||/desc","将村民指派为能在这片地区砍伐木头的[Woodcutter]。"
"sheet name=""building""|HealerHut|name|||/name","治疗师小屋"
"sheet name=""building""|HealerHut|desc|||/desc","将村民指派为[Healer]，以治疗自己领地内的伤病部落成员。当不进行治疗时，他们收集[Food]。"
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","部落成员治疗速度提高::percent::。"
"sheet name=""building""|MenderHut|name|||/name","修护者小屋"
"sheet name=""building""|MenderHut|desc|||/desc","将村民指派为[Mender]，医治你领土内受伤的部落成员，并在闲暇时期为你收集[Lore]。"
"sheet name=""building""|MenderHut|flavor|||/flavor","淡淡的白菜气息。"
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","部落成员治疗速度提高::percent::。"
"sheet name=""building""|FishermanHouse|name|||/name","渔夫小屋"
"sheet name=""building""|FishermanHouse|desc|||/desc","将村民指派为[Fisherman]，这样即使在冬季，他们也能生产[Food]。"
"sheet name=""building""|Fishery|name|||/name","渔业"
"sheet name=""building""|Fishery|desc|||/desc","将一名村民指派为[Fisherman]，以生产[Food]。"
"sheet name=""building""|Fishery|flavor|||/flavor","不新鲜？你是说我的鱼？"
"sheet name=""building""|Fields|name|||/name","田地"
"sheet name=""building""|Fields|langs.plural|||/langs.plural","Fields"
"sheet name=""building""|Fields|desc|||/desc","将村民指派为[Farmer]，他们将在夏天生产大量[Food]。"
"sheet name=""building""|HunterLodge|name|||/name","猎人小屋"
"sheet name=""building""|HunterLodge|desc|||/desc","将村民指派为[Hunter]，以追踪和猎杀鹿。"
"sheet name=""building""|FoodSilo|name|||/name","食物筒仓"
"sheet name=""building""|FoodSilo|desc|||/desc","本地区特殊工种的工人将[Food]产量提高::percent::。提高食物最大储藏量。"
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","将本地区生产的[Food]量提高::percent::。"
"sheet name=""building""|TradingPost|name|||/name","商栈"
"sheet name=""building""|TradingPost|desc|||/desc","将村民指派为[Merchant]，以赚[Money]。"
"sheet name=""building""|MarketPlace|name|||/name","市场"
"sheet name=""building""|MarketPlace|desc|||/desc","将村民指派为[Merchant]，并花费[Money]购买各种资源。"
"sheet name=""building""|MarketPlace|flavor|||/flavor","不予信任。"
"sheet name=""building""|RavenPort|name|||/name","港口"
"sheet name=""building""|RavenPort|desc|||/desc","水手在突袭时掠夺[Money]和[Lore]或[Fame]。你可以侦察海岸并雇佣[Mercenary]。添加一个[Lighthouse]来利用重大贸易航线。"
"sheet name=""building""|Port|name|||/name","长船坞"
"sheet name=""building""|Port|desc|||/desc","水手在突袭时掠夺[Money]和[Lore]或[Fame]。添加一个[Lighthouse]来利用重大贸易航线。"
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","水手在突袭时掠夺 [Money] 和 [Lore]。添加一个 [Lighthouse] 来利用重大贸易航线。"
"sheet name=""building""|HallOfPoetry|name|||/name","吟游诗人堂"
"sheet name=""building""|HallOfPoetry|langs.plural|||/langs.plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|desc|||/desc","将村民指派为[Skald]，以提高部落[Fame]和[Happy]。"
"sheet name=""building""|Horgr|name|||/name","赫尔格尔"
"sheet name=""building""|Horgr|langs.plural|||/langs.plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","将女性[VillagerWoman]指派为[Norn]。她们将提高部落[Happy]和你的[Prescience]。"
"sheet name=""building""|Tavern|name|||/name","酿酒厂"
"sheet name=""building""|Tavern|langs.plural|||/langs.plural","Breweries"
"sheet name=""building""|Tavern|desc|||/desc","将村民指派为[InnKeeper]，他们将提高部落的[Happy]。"
"sheet name=""building""|Tavern|flavor|||/flavor","自带杯子！"
"sheet name=""building""|AllMines|name|||/name","矿场"
"sheet name=""building""|AllMines|desc|||/desc","将村民指派为[Miner]，以从矿床中挖掘[Stone]、[Iron]、[RimeSteel]或[Gemstone]矿。"
"sheet name=""building""|Mine|name|||/name","采石场"
"sheet name=""building""|Mine|langs.plural|||/langs.plural","Quarries"
"sheet name=""building""|Mine|desc|||/desc","将村民指派为[Miner]，以开采[Stone]。"
"sheet name=""building""|IronMine|name|||/name","铁矿"
"sheet name=""building""|IronMine|desc|||/desc","将村民指派为[Miner]，以挖掘[Iron]矿石。"
"sheet name=""building""|RimeSteelMine|name|||/name","霜钢矿藏"
"sheet name=""building""|RimeSteelMine|desc|||/desc","将村民指派为[Miner]，以挖掘[RimeSteel]矿石。"
"sheet name=""building""|GemStonesMine|name|||/name","宝石矿"
"sheet name=""building""|GemStonesMine|desc|||/desc","将村民指派为[Miner]，以挖掘[Gemstone]矿石。"
"sheet name=""building""|Forge|name|||/name","锻造"
"sheet name=""building""|Forge|desc|||/desc","将村民指派为[Smith]。可以拥有更好的工具，武器和传奇圣物。"
"sheet name=""building""|Forge|upgrade|0|desc|/desc","在区域内可提高::percent::的锻造速度。"
"sheet name=""building""|ForgeHorse|name|||/name","沃伦德的锻造"
"sheet name=""building""|ForgeHorse|desc|||/desc","通过酋长可以拥有更好的工具，武器和传奇圣物。"
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","在区域内可提高::percent::的锻造速度。"
"sheet name=""building""|CarvedStone|name|||/name","石刻"
"sheet name=""building""|CarvedStone|desc|||/desc","将一名村民指派为[RuneMaster]，以生产[Lore]。"
"sheet name=""building""|CarvedStone|flavor|||/flavor","比书还重一点。"
"sheet name=""building""|Sheepfold|name|||/name","羊圈"
"sheet name=""building""|Sheepfold|desc|||/desc","允许你圈养你的[Sheep]以产出[Food]。圈养[Sheep]对木材消耗的影响常年活跃。"
"sheet name=""building""|Sheepfold|flavor|||/flavor","比屠宰那个可怜家伙要好，对吧？"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","使你可以分配一头或更多[Sheep]。[Food]生产率提高::percent::。"
"sheet name=""building""|TrainingCamp|name|||/name","训练营"
"sheet name=""building""|TrainingCamp|desc|||/desc","让你能够招募军事单位并将你的[Warband]规模扩大::value::倍。"
"sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","获得 +::value::[Warband] 并将你的[Warrior]攻击力提升::percent_value1::。"
"sheet name=""building""|SkirmishCenter|name|||/name","前卫营地"
"sheet name=""building""|SkirmishCenter|desc|||/desc","让你能够招募[Skirmisher]并将你的[Warband]规模扩大::value::倍。"
"sheet name=""building""|SkirmishCenter|upgrade|0|desc|/desc","获得 +::value::个[Warband]并将你的[Skirmisher]攻击力提升::percent_value1::。"
"sheet name=""building""|AxeCenter|name|||/name","投斧手营"
"sheet name=""building""|AxeCenter|desc|||/desc","让你能够招募[AxeWielder]，一种强大的远程单位，并将你的[Warband]规模扩大::value::倍。"
"sheet name=""building""|AxeCenter|upgrade|0|desc|/desc","获得 +::value::个[Warband]并将你的[AxeWielder]攻击力提升::percent_value1::。"
"sheet name=""building""|ShieldCenter|name|||/name","盾牌手营"
"sheet name=""building""|ShieldCenter|desc|||/desc","让你能够招募[ShieldBearer]，可保护你不受远程单位和炮塔的攻击，并将你的[Warband]规模扩大::value::倍。"
"sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","获得 +::value::个[Warband]并将你的[ShieldBearer]攻击力提升::percent_value1::。"
"sheet name=""building""|Archery|name|||/name","射箭场"
"sheet name=""building""|Archery|langs.plural|||/langs.plural","Archery Ranges"
"sheet name=""building""|Archery|desc|||/desc","让你能够招募[Tracker]，选择他们的箭，并将你的[Warband]规模扩大::value::倍。"
"sheet name=""building""|Archery|upgrade|0|desc|/desc","获得 +::value::个[Warband]并将你的[Tracker]攻击力提升::percent_value1::。"
"sheet name=""building""|DragonmenCamp|name|||/name","龙族祭坛"
"sheet name=""building""|DragonmenCamp|desc|||/desc","通过遗失的仪式将村民永远地转变为[Dragonmen]，并将你的[Warband]规模扩大::value::倍。"
"sheet name=""building""|DragonmenCamp|upgrade|0|desc|/desc","获得 +::value::[Warband]，并将你的[Dragonmen]攻击力提升::percent_value1::。"
"sheet name=""building""|WatchTower|name|||/name","防御塔"
"sheet name=""building""|WatchTower|desc|||/desc","射击敌人，保护己方地盘。"
"sheet name=""building""|WatchTower|upgrade|0|desc|/desc","防御塔防御力提高::percent::。"
"sheet name=""building""|Totem|name|||/name","雕像"
"sheet name=""building""|Totem|desc|||/desc","这个木雕向所有的维京人展示了你的威力！"
"sheet name=""building""|Temple|name|||/name","王者祭坛"
"sheet name=""building""|Temple|langs.plural|||/langs.plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","当修建成功后，王者祭坛为每个::value6::$icon(Fame)以及+::value5::[Fame]提供+::value1::$icon(Happy)。+::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money)以及+::value4::$icon(Lore)。"
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","王者祭坛为你提供+::value::$icon(Food)+::value2::$icon(Wood)+::value3::$icon(Money)+::value4::$icon(Lore)产量以及+::value1::$icon(Happy)"
"sheet name=""building""|Lighthouse|name|||/name","灯塔"
"sheet name=""building""|Lighthouse|desc|||/desc","可以创建重大航线。必须在一个[Port]上修建。这个在克拉肯攻击活动里是无敌的。"
"sheet name=""building""|RavenLighthouse|name|||/name","灯塔"
"sheet name=""building""|RavenLighthouse|desc|||/desc","可以创建重大航线。必须在一个[RavenPort]上修建。这个在克拉肯攻击活动里是无敌的。"
"sheet name=""building""|SacrificialPyre|name|||/name","祭祀的柴堆"
"sheet name=""building""|SacrificialPyre|desc|||/desc","牺牲你的奴隶或维京勇士以获取[Blood]。"
"sheet name=""building""|OxThrone|name|||/name","托芬的王座"
"sheet name=""building""|OxThrone|desc|||/desc","这是传奇[OxHero]的王座。你将为你的部落召唤他。"
"sheet name=""building""|AncientBattleground|name|||/name","古战场"
"sheet name=""building""|AncientBattleground|desc|||/desc","勇士在战火中倒下的地方。派[OxHero]去那里挖掘[Artifact]。"
"sheet name=""building""|AncientBattleground|flavor|||/flavor","惨烈战斗的记忆已随时间消逝，但强大的残骸留给那些配得上它之人。"
"sheet name=""building""|LureSacred|name|||/name","神话诱饵"
"sheet name=""building""|LureSacred|desc|||/desc","吸引神话野兽定期成群结队地前来觅食。将村民指派为[Hunter]。每清理一波就会增加::percent_value::的人口，最高至::percent_value1::。如果敌人在该区域殖民，就会被摧毁。"
"sheet name=""building""|LureSacred|flavor|||/flavor","确保你最后不会变成食物！"
"sheet name=""building""|Drakkar|name|||/name","撞角战舰"
"sheet name=""building""|TownHall|name|||/name","市政厅"
"sheet name=""building""|TownHall|desc|||/desc","当你有足够[Happy]时，大量产生新[Villager]。"
"sheet name=""building""|TownHall|upgrade|0|desc|/desc","可以升级其他建筑。最大[Population]加::value::，人口增长提高::percent1::。"
"sheet name=""building""|RuneStone|name|||/name","符文"
"sheet name=""building""|RuneStone|desc|||/desc","将一名村民指派为[RuneMaster]，以生产[Lore]。"
"sheet name=""building""|CircleStone|name|||/name","石头圈"
"sheet name=""building""|CircleStone|langs.plural|||/langs.plural","Circles of Stones"
"sheet name=""building""|CircleStone|desc|||/desc","将村民指派为[RuneMaster]。该地区所有学者将多创造::percent::的[Lore]。"
"sheet name=""building""|CircleStone|flavor|||/flavor","搅局者传言：奥丁已死。"
"sheet name=""building""|Fertility|name|||/name","良田"
"sheet name=""building""|Fertility|desc|||/desc","可以在此开垦[Fields]并招募[Farmer]。"
"sheet name=""building""|Fertility|flavor|||/flavor","来自耕作女神葛冯的小礼物。"
"sheet name=""building""|Stones|name|||/name","石矿"
"sheet name=""building""|Stones|desc|||/desc","可以在此修建一个矿场，开采[Stone]。"
"sheet name=""building""|Wreck|name|||/name","废骸"
"sheet name=""building""|Empty|name|||/name","平原"
"sheet name=""building""|Empty|desc|||/desc","这是片空地。"
"sheet name=""building""|DeathCamp|name|||/name","尸鬼墓"
"sheet name=""building""|DeathCamp|langs.plural|||/langs.plural","Draugr Tombs"
"sheet name=""building""|DeathCamp|desc|||/desc","[Death]将从这里出现，直到你掌控这里。"
"sheet name=""building""|Ruins|name|||/name","废墟"
"sheet name=""building""|Ruins|langs.plural|||/langs.plural","Ruins"
"sheet name=""building""|Ruins|desc|||/desc","这里的珍宝等待重见天日，但只有[Scout]敢于来此冒险。先殖民，再探索。"
"sheet name=""building""|IronDeposit|name|||/name","铁矿床"
"sheet name=""building""|IronDeposit|desc|||/desc","可以在此修建一个铁矿，开采[Iron]矿石。"
"sheet name=""building""|RimeSteelDeposit|name|||/name","霜钢库存"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","可以在此修建一个矿场，开采[RimeSteel]矿石。"
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","只有致冷环境中才会存在的一种神秘的金属。据说是唯一能穿透[IceWorm]甲壳的材料。"
"sheet name=""building""|GemstoneDeposit|name|||/name","宝石矿"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","可以在这里建造[Mine]来开采[Gemstone]。"
"sheet name=""building""|WolvesCave|name|||/name","狼窝"
"sheet name=""building""|WolvesCave|desc|||/desc","[Wolf]将在此繁衍，直到你占领此地。"
"sheet name=""building""|Shoal|name|||/name","鱼"
"sheet name=""building""|Shoal|langs.plural|||/langs.plural","Fish"
"sheet name=""building""|Lake|name|||/name","湖泊"
"sheet name=""building""|Lake|desc|||/desc","一个不错的钓鱼点。"
"sheet name=""building""|Grove|name|||/name","森林"
"sheet name=""building""|Grove|desc|||/desc","将本地区的[Wood]产量提高::percent::。"
"sheet name=""building""|Grove|flavor|||/flavor","在圣诞节，维京人会根据传统用雕刻、礼物和食物装饰高大的常青树，以鼓励春天更快回归。"
"sheet name=""building""|DeerSpawner|name|||/name","鹿"
"sheet name=""building""|DeerSpawner|desc|||/desc","这里到处都是鹿。这是个狩猎的好地方。"
"sheet name=""building""|MarshBuilding|name|||/name","沼泽"
"sheet name=""building""|MarshBuilding|desc|||/desc","不结实的地面增加了在这片地区进行建造的难度。"
"sheet name=""building""|BrokenShores|name|||/name","船骸"
"sheet name=""building""|BrokenShores|desc|||/desc","殖民并派遣[Scout]探索船骸，可以找到[Money]和[Wood]。"
"sheet name=""building""|GiantCamp|name|||/name","霜巨人营"
"sheet name=""building""|GiantCamp|desc|||/desc","[Giant]通常很温顺……用足够[Food]与他们交换，他们也许会加入你。"
"sheet name=""building""|GiantSpawner|name|||/name","巨人生成器"
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","暗影精灵营火"
"sheet name=""building""|MyrkalfarHouse|name|||/name","黑暗精灵营"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","[Myrkalfar]的居所，也是它们的基地。将其赶尽杀绝是阻止它们的唯一方式。别让他们进入你的领地，他们是一群小偷......"
"sheet name=""building""|MyrkalfarSpawner|name|||/name","黑暗精灵繁衍"
"sheet name=""building""|KoboldHouse|name|||/name","地精营"
"sheet name=""building""|KoboldHouse|desc|||/desc","[Kobold]将在此处繁衍，并入侵临近疆土。"
"sheet name=""building""|KoboldFirecamp|name|||/name","地精营火"
"sheet name=""building""|KoboldSpawner|name|||/name","地精生成器"
"sheet name=""building""|DraugrPortal|name|||/name","尸鬼之门"
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]将很快从这道门涌出。我们要做好准备！"
"sheet name=""building""|Vegvisir|name|||/name","罗盘"
"sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir"
"sheet name=""building""|Vegvisir|desc|||/desc","难以置信的知识来源。建筑、修理和锻造速度增加::percent::。"
"sheet name=""building""|ThorWrath|name|||/name","雷神之怒"
"sheet name=""building""|ThorWrath|desc|||/desc","一个力量的久远地带。军队获得+::percent::攻击力。"
"sheet name=""building""|ThorWrath|flavor|||/flavor","停！铁锤时间！"
"sheet name=""building""|Geyser|name|||/name","间歇泉"
"sheet name=""building""|Geyser|desc|||/desc","一个温暖宜人的区域。在控制得当的情况下，提供+::value::[Happy] ，和::inv_percent1:: [Wood]消耗量。"
"sheet name=""building""|AncientGraveyard|name|||/name","古墓"
"sheet name=""building""|AncientGraveyard|desc|||/desc","你可以派[RuneMaster]研究这些墓地，也许会找到意想不到的盟友。"
"sheet name=""building""|AncientGraveyard|flavor|||/flavor","很明显，这里曾进行过“赛德""——一种巫术，由弗蕾亚女神传授给阿萨神族的古老仪式。"
"sheet name=""building""|IceWall|name|||/name","冰墙"
"sheet name=""building""|BrokenHouse|name|||/name","破旧的房屋"
"sheet name=""building""|BrokenHouse|desc|||/desc","殖民并派遣[Scout]探索房屋，可以找到[Money]和[Wood]。"
"sheet name=""building""|AsgardRunestone|name|||/name","阿斯加德符石"
"sheet name=""building""|Bifrost|name|||/name","彩虹桥"
"sheet name=""building""|Bifrost|langs.plural|||/langs.plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","通往阿斯加德的传奇之桥，据说阿萨神族生活于此。不惜一切代价保护它！"
"sheet name=""building""|Bifrost|flavor|||/flavor","“彩虹桥""代表的意思是“闪闪发光的路径"",也被称为“阿斯布鲁""寓意——阿萨神族的桥。"
"sheet name=""building""|BifrostLore|name|||/name","沉睡彩虹桥"
"sheet name=""building""|BifrostLore|langs.plural|||/langs.plural","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","必须首先在其地区殖民，然后收集更多知识来激活这座传奇的桥。"
"sheet name=""building""|Anvil|name|||/name","神之铁砧"
"sheet name=""building""|Anvil|desc|||/desc","将村民指派为[Smith]。可以锻造奥丁之剑。"
"sheet name=""building""|Muspell|name|||/name","穆斯佩尔之门"
"sheet name=""building""|Muspell|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","这道门连接北加尔和穆斯佩尔——烈焰之境。[GiantFire]将从这里诞生，直到敢于将其封印的勇者出现。"
"sheet name=""building""|Muspell|flavor|||/flavor","穆斯贝尔海姆是九世中最南端的世界，由世界之树——尤克特拉希尔所支撑。"
"sheet name=""building""|MuspellConquest|name|||/name","穆斯佩尔之门"
"sheet name=""building""|MuspellConquest|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","这道门连接北加尔和穆斯贝尔海姆——烈焰之境。[GiantFire]在此将生生不息。"
"sheet name=""building""|MuspellConquest|flavor|||/flavor","穆斯贝尔海姆是九世中最南端的世界，由世界树尤克特拉希尔支撑。"
"sheet name=""building""|Niflheim|name|||/name","尼夫海姆之门"
"sheet name=""building""|Niflheim|langs.plural|||/langs.plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","这道门将召唤冷冻勇士大军。他们无可抵挡，你必须努力活下去。"
"sheet name=""building""|IceWormDen|name|||/name","冰虫洞"
"sheet name=""building""|PillarOfGod|name|||/name","荣誉之柱"
"sheet name=""building""|PillarOfGod|langs.plural|||/langs.plural","Pillars of Glory"
"sheet name=""building""|PillarOfGod|desc|||/desc","将一名村民指派为[Scholar]，以生产[Fame]。"
"sheet name=""building""|NidavellirGate|name|||/name","尼德威阿尔之门"
"sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir"
"sheet name=""building""|FountainFame|name|||/name","米尔斯布伦"
"sheet name=""building""|FountainFame|langs.plural|||/langs.plural","Mimirsbrunn"
"sheet name=""building""|FountainFame|desc|||/desc","将一名[Villager]指派为[RuneMaster]，以生产[Lore]。他们可能会从另一个部落中发现新知识。"
"sheet name=""building""|NidavellirBeacon|name|||/name","尼德威阿尔信标"
"sheet name=""building""|FountainHealth|name|||/name","乌达布伦"
"sheet name=""building""|FountainHealth|langs.plural|||/langs.plural","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","赋予你所有的治疗师一个::percent::的[Healing]奖励。允许使用[Cleanse]能力。"
"sheet name=""building""|TallGrass|name|||/name","兰德维迪"
"sheet name=""building""|TallGrass|desc|||/desc","别在高草丛中迷路。所有内部军队获得[Invisibility]，使他们无法被外界察觉。"
"sheet name=""building""|PoisonousSwamp|name|||/name","毒沼泽"
"sheet name=""building""|PoisonousSwamp|desc|||/desc","传播一种有毒气体，能伤害和减缓任何通过它的东西。"
"sheet name=""building""|BrambleField|name|||/name","纳斯特伦德"
"sheet name=""building""|BrambleField|desc|||/desc","除了最敏捷的人，任何东西都无法通过它的粗刺。它们可以被[Scout]清空，并且之后可以获得一些[Wood]。"
"sheet name=""building""|Meteor|name|||/name","熔岩"
"sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","这块岩石绽放着奇异的光。赶快将其挖掘出来，不然后果不堪设想！"
"sheet name=""building""|VedrfolnirCrash|name|||/name","维德佛尔尼尔崩溃"
"sheet name=""building""|VedrfolnirCrash|langs.plural|||/langs.plural","Vedrfolnir Crashes"
"sheet name=""building""|Snowman|name|||/name","雪人"
"sheet name=""building""|Snowman|langs.plural|||/langs.plural","Snowmen"
"sheet name=""building""|Snowman|desc|||/desc","归功于可爱的北加尔天气，这个雪人得以长久不化。"
"sheet name=""building""|Snowman|flavor|||/flavor","你想堆个雪人吗？"
"sheet name=""building""|RelicHammer|name|||/name","米约尔尼尔"
"sheet name=""building""|RelicHammer|desc|||/desc","可以召唤一个领地的雷暴，一个月内摧毁所有单位和建筑物。"
"sheet name=""building""|RelicShield|name|||/name","斯瓦林"
"sheet name=""building""|RelicShield|desc|||/desc","这个区域中单位的防御力+::percent0::。可移至你所属领地的另一个区域。保护区域免受针对它的一些负面攻击。"
"sheet name=""building""|RelicCauldron|name|||/name","埃尔德姆尼尔"
"sheet name=""building""|RelicCauldron|desc|||/desc","+::percent0::宴会奖励，::percent1::宴会费用。你的单位在宴会期间可恢复生命值"
"sheet name=""building""|RelicCup|name|||/name","布拉加富尔"
"sheet name=""building""|RelicCup|desc|||/desc","[Money]奖励取决于你的[Prestige]。你的[Lighthouse]有四条重大贸易航线（-60[Money]，+20 [Prestige]，+9 [Happy]）"
"sheet name=""building""|RelicPillar|name|||/name","约尔蒙尔"
"sheet name=""building""|RelicPillar|desc|||/desc","根据领地内的区域数量，你可以获得[Lore]奖励。你可以利用知识殖民区域。"
"sheet name=""building""|RelicStag|name|||/name","赫利德斯贾尔夫"
"sheet name=""building""|RelicStag|desc|||/desc","酋长有[Annexation]的能力。每当酋长对一个领土进行非殖民化时，你不用开销就能其进行殖民。"
"sheet name=""building""|RelicGoat|name|||/name","格芬君之吼"
"sheet name=""building""|RelicGoat|desc|||/desc","你可以根据人口召集新村民获取[Food]。他们会乘坐船只抵达你的[TownHall]。偶尔，[Sheep]可以替代一个村民。人口所需幸福度已降 低。你能够修建另一个[Sheepfold]。"
"sheet name=""building""|RelicWolf|name|||/name","玛纳加尔姆之角"
"sheet name=""building""|RelicWolf|desc|||/desc","在你的控制下最多可召唤3只[WhiteWolf]。"
"sheet name=""building""|RelicRaven|name|||/name","纳格尔法"
"sheet name=""building""|RelicRaven|desc|||/desc","通过2只[GiantCrow]向沿岸发动突袭"
"sheet name=""building""|RelicBear|name|||/name","格拉姆的剑鞘"
"sheet name=""building""|RelicBear|desc|||/desc","酋长挥舞着格拉姆之剑。被格拉姆击中的敌人将和周边地区一起被冻结。赋予持盾少女+10%攻击以及+10%防御。"
"sheet name=""building""|RelicBoar|name|||/name","古林布尔蒂面具"
"sheet name=""building""|RelicBoar|desc|||/desc","+::value::[Food]生产力。显示所有[Grove]。可在所有森林地区召唤一只不可控的[GiantBoar]。将平定盟军领地上的野猪。你可以在 你的地盘上献祭野猪获取[Food]。"
"sheet name=""building""|RelicSnake|name|||/name","贡尼尔"
"sheet name=""building""|RelicSnake|desc|||/desc","解锁军队的[Stealth]能力。"
"sheet name=""building""|RelicDragon|name|||/name","赫朗格尼尔头骨"
"sheet name=""building""|RelicDragon|desc|||/desc","可召唤[UndeadGiant]。"
"sheet name=""building""|RelicHorse|name|||/name","丹斯利夫 & amp;提尔锋"
"sheet name=""building""|RelicHorse|desc|||/desc","你的酋长攻击力+ 20% ；防御力+ 20%；生命上限+ 20%。他们的采矿和锻造速度也增加了+ 20%。"
"sheet name=""building""|RelicKraken|name|||/name","沃尔埃达"
"sheet name=""building""|RelicKraken|desc|||/desc","当你建造此圣物你将获得1000[Prescience]。你的[Norn]也生产[Fame]。"
"sheet name=""building""|RelicOx|name|||/name","埃吉尔"
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero]可以使用[Provocation]：所有敌方单位在短时间内瞄准[OxHero]，而他的防御会在::value::秒内增加::percent1::。"
"sheet name=""building""|RelicLynx|name|||/name","格莱普尼尔"
"sheet name=""building""|RelicLynx|desc|||/desc","在非敌人区域放置一个陷阱。当敌人在内的时候，可以根据需要激活，以生出长刺伤害并减慢敌人的速度。持续::value1::秒。"
"sheet name=""building""|Yggdrasil|name|||/name","尤克特拉希尔"
"sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","世界树受到邪恶力量威胁。"
"sheet name=""building""|WyvernDen |name|||/name","双足飞龙的巢穴"
"sheet name=""building""|WyvernDen |desc|||/desc","与双足飞龙对战获得很多[Fame]和[MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","只要双足飞龙在沉睡，那么一切都在控制之中......"
"sheet name=""building""|BigSword|name|||/name","神之剑"
"|BigSword|langs.plural|||/langs.plural","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","将村民指派为[RuneMaster]。该地区所有学者将多创造::percent::的[Lore]。"
"sheet name=""building""|Helheim|name|||/name","赫尔海姆之门"
"sheet name=""building""|Helheim|langs.plural|||/langs.plural","Gates of Helheim"
"sheet name=""building""|Helheim|desc|||/desc","这道传送门连接北加尔和赫尔海姆——死亡之域。[Valkyrie]和[Death]将从这里诞生，直到敢于与之抗衡的勇者出现。"
"sheet name=""building""|MagmaFlow|name|||/name","岩浆流"
"sheet name=""building""|MagmaFlow|desc|||/desc","这个地区的岩浆可以用来锻造非常强大的武器。"
"sheet name=""building""|Volcano|name|||/name","火山"
"sheet name=""building""|Volcano|langs.plural|||/langs.plural","Volcanoes"
"sheet name=""building""|Volcano|desc|||/desc","一座危险的活火山。当心乱飞的[Meteor]！"
"sheet name=""building""|IceThrone|name|||/name","瓦尔哈拉封印"
"sheet name=""building""|IceThrone|desc|||/desc","通过控制这个封印，[LichKing]阻止灵魂去瓦尔哈拉并把他们变成尸鬼带回来。"
"sheet name=""building""|TownHallGoat|name|||/name","海德龙"
"sheet name=""building""|TownHallStag|name|||/name","艾克斯涅尔"
"sheet name=""building""|TownHallWolf|name|||/name","芬里尔"
"sheet name=""building""|TownHallBear|name|||/name","比尔基"
"sheet name=""building""|TownHallRaven|name|||/name","富金&雾尼"
"sheet name=""building""|TownHallBoar|name|||/name","斯利卓格丹尼"
"sheet name=""building""|TownHallSnake|name|||/name","Sváfnir"
"sheet name=""building""|TownHallDragon|name|||/name","尼德霍格"
"sheet name=""building""|TownHallHorse|name|||/name","斯瓦迪法里"
"sheet name=""building""|TownHallOx|name|||/name","Himminbrjotir"
"sheet name=""building""|TownHallKraken|name|||/name","伦格巴克尔"
"sheet name=""building""|TownHallLynx|name|||/name","布兰德&凯尔林"
"sheet name=""building""|TownHall01|name|||/name","多夫科特"
"sheet name=""building""|TownHall02|name|||/name","拉古兹"
"sheet name=""building""|TownHall03|name|||/name","鲸瑞格"
"sheet name=""building""|TownHall04|name|||/name","海角"
"sheet name=""building""|TownHall05|name|||/name","顶峰"
"sheet name=""building""|TownHall06|name|||/name","登山者"
"sheet name=""building""|TownHall07|name|||/name","战士靴"
"sheet name=""building""|TownHall08|name|||/name","斗篷女巫"
"sheet name=""building""|TownHall09|name|||/name","基石"
"sheet name=""building""|TownHall10|name|||/name","爬行空间"
"sheet name=""building""|TownHall11|name|||/name","水磨"
"sheet name=""building""|TownHall12|name|||/name","开放集市"
"sheet name=""building""|TownHall13|name|||/name","池塘"
"sheet name=""building""|TownHall14|name|||/name","食场"
"sheet name=""building""|TownHall15|name|||/name","卵石场"
"sheet name=""building""|TownHall16|name|||/name","猪头"
"sheet name=""building""|TownHall17|name|||/name","瞭望台"
"sheet name=""building""|TownHall18|name|||/name","剑架"
"sheet name=""building""|TownHall19|name|||/name","鸟居"
"sheet name=""building""|TownHall20|name|||/name","麂皮"
"sheet name=""building""|TownHall21|name|||/name","葡萄园"
"sheet name=""building""|TownHall22|name|||/name","讲坛"
"sheet name=""building""|TownHall23|name|||/name","乌古斯"
"sheet name=""building""|TownHall24|name|||/name","工作间"
"sheet name=""building""|TownHall25|name|||/name","杀人鲸"
"sheet name=""building""|TownHall26|name|||/name","干船坞"
"sheet name=""building""|TownHall27|name|||/name","圆石阵"
"sheet name=""building""|TownHall28|name|||/name","侧臂"
"sheet name=""building""|TownHall29|name|||/name","护林族"
"sheet name=""building""|TownHall30|name|||/name","湖边"
"sheet name=""building""|TownHall31|name|||/name","首领的审判庭"
"sheet name=""building""|TownHall32|name|||/name","风箱"
"sheet name=""building""|TownHall33|name|||/name","桩墙"
"sheet name=""building""|TownHall34|name|||/name","双子厅"
"sheet name=""building""|TownHall35|name|||/name","林地守卫"
"sheet name=""building""|TownHall36|name|||/name","斜板"
"sheet name=""building""|TownHall37|name|||/name","制桶工人的棚"
"sheet name=""building""|TownHall38|name|||/name","攀爬架"
"sheet name=""building""|TownHall39|name|||/name","智慧老人"
"sheet name=""building""|TownHall40|name|||/name","漂流者"
"sheet name=""building""|TownHallArtbook|name|||/name","画集的市政厅"
"sheet name=""building""|Banquet01|name|||/name","伐木工人的休息"
"sheet name=""building""|Banquet01|flavor|||/flavor","小树林的剩余树桩，现在成了伐木工人们的临时桌子。"
"sheet name=""building""|Banquet02|name|||/name","战士的早饭"
"sheet name=""building""|Banquet02|flavor|||/flavor","简单且实用的带长凳的桌子，让战士们快速吃早饭。总是乱糟糟。"
"sheet name=""building""|Banquet03|name|||/name","“不可移动"""
"sheet name=""building""|Banquet03|flavor|||/flavor","一套非常结实的桌子和长凳，用螺栓固定在地上。只要你不撬开他们，可以用几十年。"
"sheet name=""building""|Banquet04|name|||/name","首领的桌子"
"sheet name=""building""|Banquet04|flavor|||/flavor","带有王座的豪华桌子，只供国王和他们偶尔到访的贵宾使用。"
"sheet name=""building""|Banquet05|name|||/name","狼的喜悦"
"sheet name=""building""|Banquet05|flavor|||/flavor","这张桌子的顶部有点黏糊糊的，上面洒满了肉汁和蜂蜜酒，所以闻起来也很香。"
"sheet name=""building""|Banquet06|name|||/name","双子聚会"
"sheet name=""building""|Banquet06|flavor|||/flavor","一套石制的桌子和长凳，可以承受好几个醉酒跳舞的维京人的重量。"
"sheet name=""building""|Fireplace01|name|||/name","枪骑兵的营火"
"sheet name=""building""|Fireplace01|flavor|||/flavor","供侦察兵和散兵在野外休息的隐蔽场所。"
"sheet name=""building""|Fireplace02|name|||/name","父上的祸根"
"sheet name=""building""|Fireplace02|flavor|||/flavor","点燃时，这堆篝火象征着奥丁无助地站在穆斯佩尔的火焰前。把恐惧灌输给那些坐在周围的人。"
"sheet name=""building""|Fireplace03|name|||/name","黄金野猪"
"sheet name=""building""|Fireplace03|flavor|||/flavor","点燃时，这堆篝火酷似传说中的野猪古林布尔斯特，长着獠牙和燃烧的鬃毛。"
"sheet name=""building""|Fireplace04|name|||/name","火葬堆"
"sheet name=""building""|Fireplace04|flavor|||/flavor","这个柴堆是为了纪念那些在为你服务时倒下的维京人。向周围人灌输悲伤和骄傲。"
"sheet name=""building""|Fireplace05|name|||/name","醉汉的解脱"
"sheet name=""building""|Fireplace05|flavor|||/flavor","双桶设计可以让多个维京人不需要站起来就能解渴。"
"sheet name=""building""|Fireplace06|name|||/name","霜巨人的烤炉"
"sheet name=""building""|Fireplace06|flavor|||/flavor","在这个大营火周围的类人遗骸并不能激发周围人的信任，但是嘿，营火就是营火。"
"sheet name=""building""|Fireplace07|name|||/name","高卢陷阱"
"sheet name=""building""|Fireplace07|flavor|||/flavor","温柔地在这堆篝火上烤一整只野猪，这曾经被认为是吸引美食家高卢人的可靠办法。"
"sheet name=""building""|Gate01|name|||/name","克拉肯的拥抱"
"sheet name=""building""|Gate01|flavor|||/flavor","两个触角形的装饰门。更迷信的水手们会坚决拒绝通过它。"
"sheet name=""building""|Gate02|name|||/name","恋人门槛"
"sheet name=""building""|Gate02|flavor|||/flavor","情侣们一起穿过门，以表示他们已经象征性地准备好要和对方结婚。人们相信，穿过门却不结婚会给他们未来的恋情带去霉运。"
"sheet name=""building""|Gate03|name|||/name","伊瓦迪之子"
"sheet name=""building""|Gate03|flavor|||/flavor","木雕的框架，代表着两个小矮人互相挽着肩膀。通常用作工匠集市的装饰入口。"
"sheet name=""building""|Gate04|name|||/name","遗忘的巨龙"
"sheet name=""building""|Gate04|flavor|||/flavor","木雕的门，代表着两条龙遥望远方。只有年老或者重伤的战士才能穿过这扇门，因为它们已经无力战斗，不得不放下武器，希望能通过此举仍然可以前往英灵殿。"
"sheet name=""building""|Gate05|name|||/name","诅咒之门"
"sheet name=""building""|Gate05|flavor|||/flavor","赛德女巫们秘密地命令这些刻有人类面孔的阴森大门，把多管闲事的人从他们的生意场上赶走，因为人们相信这些雕刻是被困在木头里的受诅咒的人的灵魂。"
"sheet name=""building""|Gate06|name|||/name","石桌坟"
"sheet name=""building""|Gate06|flavor|||/flavor","这些建筑已经存在很久了，但没有人知道是谁建造的。这个传统一直延续着，虽然没有人真正知道它们代表着什么。"
"sheet name=""building""|Gate07|name|||/name","尤敦黑姆"
"sheet name=""building""|Gate07|flavor|||/flavor","用一些巨大的海洋生物遗骸建造的大门，通常（但不总是）由霜巨人建造。人们通常要么喜欢它，要么讨厌它，没有中立态度。"
"sheet name=""building""|Lighting01|name|||/name","枪骑兵的灯塔"
"sheet name=""building""|Lighting01|flavor|||/flavor","周围放置着武器的火炬杆，以便随时准备攻击。"
"sheet name=""building""|Lighting02|name|||/name","弗蕾亚的眨眼"
"sheet name=""building""|Lighting02|flavor|||/flavor","顶部有火盆并装饰有植物花环的木杆，被认为受到弗蕾亚的青睐。"
"sheet name=""building""|Lighting03|name|||/name","开明的旗手"
"sheet name=""building""|Lighting03|flavor|||/flavor","主要用于战士们作战前的集合点的灯塔。激发勇气和团结。"
"sheet name=""building""|Lighting04|name|||/name","十字路口"
"sheet name=""building""|Lighting04|flavor|||/flavor","用来照亮十字路口的灯塔。很朴素，但非常坚固实用。"
"sheet name=""building""|Lighting05|name|||/name","公鸭的眩光"
"sheet name=""building""|Lighting05|flavor|||/flavor","顶部有类似鸭形金属外壳的木杆。用来模仿眼睛可以在黑暗中发光的魔法生物，让敌人感到恐惧。"
"sheet name=""building""|Lighting06|name|||/name","“不祥之兆"""
"sheet name=""building""|Lighting06|flavor|||/flavor","扭曲的木皮，曾是一棵苍天大树，树根旁堆着头骨。被认为是不祥之兆，所以人们都会避开视线。"
"sheet name=""building""|Totem01|name|||/name","木雕柱"
"sheet name=""building""|Totem01|flavor|||/flavor","给注视它的镇民们带去骄傲的笑容。年轻的情侣会在上面刻上名字的首字母，但老一辈们却反对这习俗。"
"sheet name=""building""|Totem02|name|||/name","石刻柱"
"sheet name=""building""|Totem02|flavor|||/flavor","激发注视它的镇民们的自信。裂缝里长满了苔藓，所以雨后闻起来很香。"
"sheet name=""building""|Totem03|name|||/name","铁铸柱"
"sheet name=""building""|Totem03|flavor|||/flavor","激发注视它的镇民们强烈的凝聚力。这座铁和木头制成的建筑提醒着大家，胜利需要集体努力。"
"sheet name=""building""|Totem04|name|||/name","金刻柱"
"sheet name=""building""|Totem04|flavor|||/flavor","激发注视它的镇民们强烈的自豪感和力量。金色部分在阳光的照耀下闪闪发光，敦促所有人不要被傲慢蒙蔽双眼。"
"sheet name=""building""|Totem05|name|||/name","霜钢铸柱"
"sheet name=""building""|Totem05|flavor|||/flavor","让注视它的镇民们感到无敌。纪念碑的霜钢部分散发出极度的寒冷，提醒人们胜利总要付出代价。"
"sheet name=""building""|ColliderSquare|name|||/name","方形对撞机"
"sheet name=""building""|ColliderSquare|desc|||/desc","一种隐形的方形对撞机，使装饰元素保持一致。"
"sheet name=""building""|ColliderRectangle|name|||/name","矩形对撞机"
"sheet name=""building""|ColliderRectangle|desc|||/desc","一种隐形的矩形对撞机，使装饰元素保持一致。"
"sheet name=""building""|ColliderOcto|name|||/name","八角对撞机"
"sheet name=""building""|ColliderOcto|desc|||/desc","一种隐形的八角对撞机，使装饰元素保持一致。"
"sheet name=""building""|WolvesCaveOff|name|||/name","狼窝"
"sheet name=""building""|RelicGeneric|name|||/name","圣物"
"sheet name=""building""|RelicGeneric|desc|||/desc","在构建一件圣物之前，必须先在[Forge]创造。"
"sheet name=""building""|Water|name|||/name","海洋"
"sheet name=""tech""|Lumber|name|||/name","利斧"
"sheet name=""tech""|Lumber|desc|||/desc","伐木工采伐量增加::percent::。"
"sheet name=""tech""|Weaponsmith|name|||/name","武器匠"
"sheet name=""tech""|Weaponsmith|desc|||/desc","所有军队攻击力提高::percent::。"
"sheet name=""tech""|Mining|name|||/name","采矿效率"
"sheet name=""tech""|Mining|desc|||/desc","[Miner]从矿床采矿速度加快::percent::。"
"sheet name=""tech""|Colonize|name|||/name","殖民"
"sheet name=""tech""|Colonize|desc|||/desc","将殖民某地所需[Food]量降低::inv_percent::。"
"sheet name=""tech""|BetterSilo|name|||/name","根除"
"sheet name=""tech""|BetterSilo|desc|||/desc","[FoodSilo]获得::percent::[Food]增产奖励。同时[FoodSilo]升级成本降低::percent_value1::。"
"sheet name=""tech""|Coats|name|||/name","皮衣"
"sheet name=""tech""|Coats|desc|||/desc","你的军队再也不会在冬季降低战力。"
"sheet name=""tech""|Defense|name|||/name","防御策略"
"sheet name=""tech""|Defense|desc|||/desc","将平民的攻击力和防御塔的抵抗力提升::percent::。"
"sheet name=""tech""|Drakkars|name|||/name","造船"
"sheet name=""tech""|Drakkars|desc|||/desc","[Sailor]的资源产量提高::percent::。"
"sheet name=""tech""|Coinage|name|||/name","造币"
"sheet name=""tech""|Coinage|desc|||/desc","您的[Merchant]赚[Money]速度提高::percent::。"
"sheet name=""tech""|Recruit|name|||/name","招募"
"sheet name=""tech""|Recruit|desc|||/desc","永久将人口增长速度提高::percent0::。如果你的部落在::value2::个月内有任何单位被敌方部落杀死或牺牲，那么你将会获得额外的::percent_value1::(最大::percent_value3::)。"
"sheet name=""tech""|Medecine|name|||/name","医学"
"sheet name=""tech""|Medecine|desc|||/desc","使[Healer]的治疗速度提高::percent::。"
"sheet name=""tech""|MilitaryStrategy|name|||/name","军事战略"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","区域内各类友军单位的攻击力提升::percent_value::（最大+::percent_value1::）。"
"sheet name=""tech""|Security|name|||/name","安全感"
"sheet name=""tech""|Security|desc|||/desc","如果你有一个[Hero01]，获得+::value::[Happy]，并且每个升级后的军营+::value1::[Happy]。"
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","如果你有一个[Hero01]，获得+::value::[Happy]，并且每个升级后的军营+::value1::[Happy]。"
"sheet name=""tech""|Knowledge|name|||/name","博学"
"sheet name=""tech""|Knowledge|desc|||/desc","[RuneMaster]的资源产量提高::percent::。首次[CarvedStone]免费。"
"sheet name=""tech""|Upgrades|name|||/name","精通木工"
"sheet name=""tech""|Upgrades|desc|||/desc","建筑升级成本降低::inv_percent::。"
"sheet name=""tech""|HeartStone|name|||/name","炉石"
"sheet name=""tech""|HeartStone|desc|||/desc","在冬季期间，将额外柴火消耗减少::inv_percent::，并将冬季食物处罚降低::inv_percent1::。"
"sheet name=""tech""|SlotGrowth|name|||/name","人民安居乐业"
"sheet name=""tech""|SlotGrowth|desc|||/desc","根据你的人口，需要::inv_percent::的幸福度。"
"sheet name=""tech""|Heroes|name|||/name","传奇英雄"
"sheet name=""tech""|Heroes|desc|||/desc","使你[Hero01]的攻击力和防御力提高::percent::。"
"sheet name=""tech""|MonsterSlayer|name|||/name","怪物杀手"
"sheet name=""tech""|MonsterSlayer|desc|||/desc","将自己军事单位对神话生物的攻击力提升::percent::。同时，每杀一个神话生物将提升::percent_value1::的::xp_type::增益。"
"sheet name=""tech""|Negociate|name|||/name","谈判"
"sheet name=""tech""|Negociate|desc|||/desc","价格降低::inv_percent::并储存补给速度提高::percent1::。"
"sheet name=""tech""|SlotWealth|name|||/name","商队"
"sheet name=""tech""|SlotWealth|desc|||/desc","贸易路线赚[Money]增加::percent::。改善与中立派系的关系加速::percent1::。"
"sheet name=""tech""|Ascetic|name|||/name","种田效率"
"sheet name=""tech""|Ascetic|desc|||/desc","军队[Food]消耗量降低::inv_percent::。"
"sheet name=""tech""|Pillage|name|||/name","战利品"
"sheet name=""tech""|Pillage|desc|||/desc","每杀死一个敌方军队就获得[Money]。"
"sheet name=""tech""|Plunder|name|||/name","劫掠"
"sheet name=""tech""|Plunder|desc|||/desc","当你取消对一个区域的殖民时，你在那里的单位的生命值增加 +::percent::。"
"sheet name=""tech""|Conqueror|name|||/name","入侵者"
"sheet name=""tech""|Conqueror|desc|||/desc","军队对防御塔的抵抗力提高::percent::，摆脱殖民的速度翻倍。"
"sheet name=""tech""|Threats|name|||/name","暗藏杀机"
"sheet name=""tech""|Threats|desc|||/desc","贸易线路[Money]收入将提高::percent::，如果你拥有[Hero01]；如果[Hero01]和[TradingPost]在同一板块，则收入提高::percent1:: 。你甚至可以在战时交易。"
"sheet name=""tech""|MoreAssign|name|||/name","勤劳"
"sheet name=""tech""|MoreAssign|desc|||/desc","产粮建筑升级后可以多容纳一个村民。"
"sheet name=""tech""|FreeTools|name|||/name","备用工具"
"sheet name=""tech""|FreeTools|desc|||/desc","对于[Farmer]、[Hunter]和[Fisherman]的工具改良不会耗费[Money]或[Iron]，并且这些工具的锻造时间也会除以::value::。"
"sheet name=""tech""|MoreBuildings|name|||/name","便利设施"
"sheet name=""tech""|MoreBuildings|desc|||/desc","开发新区域的成本降低::inv_percent::。"
"sheet name=""tech""|Barricades|name|||/name","路障"
"sheet name=""tech""|Barricades|desc|||/desc","此地每座建筑中村民防御力增强::percent::。"
"sheet name=""tech""|FoodTrade|name|||/name","食物交易"
"sheet name=""tech""|FoodTrade|desc|||/desc","交易食物使你的贸易线路收入的[Money]提高::percent::，以及自然食物来源提高::percent1::。"
"sheet name=""tech""|BuildingUpkeep|name|||/name","食物储存"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","每[FoodSilo]的[Food]产量+::value1::，[Happy]+::value2::（如果升级+::value::[Food]）。"
"sheet name=""tech""|HeroEmblem|name|||/name","英雄徽章"
"sheet name=""tech""|HeroEmblem|desc|||/desc","建造一个[Temple]的[Stone]消耗减低至::value2::。其能够赋予+::value:: [Happy]以及获得[Fame]。"
"sheet name=""tech""|ProudStag|name|||/name","年轻气盛"
"sheet name=""tech""|ProudStag|desc|||/desc","对于你每个积极的[Happy]（当前 ::nb::% - 25% 最高），军队攻击力提高 ::percent_value::。"
"sheet name=""tech""|GreatDeeds|name|||/name","伟大契约的价值"
"sheet name=""tech""|GreatDeeds|desc|||/desc","吟游诗人将产出 +::value::[Money]（如果他们的建筑升级则+::value1::）。吟游诗人工具改良是免费的，锻造时间缩短::value2::。"
"sheet name=""tech""|GloryClan|name|||/name","部落荣光"
"sheet name=""tech""|GloryClan|desc|||/desc","[Fame]提高::percent::。<br/>贸易路线和重大贸易航线的收益增加::percent1::。"
"sheet name=""tech""|Rangers|name|||/name","游骑战士"
"sheet name=""tech""|Rangers|desc|||/desc","侦察和探索速度提高::percent::。侦察兵探索时不会消耗[Food]并且不会受伤。"
"sheet name=""tech""|MilitaryFunds|name|||/name","装备升级"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","为你每一位活跃的[Sailor]和[Merchant]提供::percent_value::的攻击和防御。（当前为::nb::% - 最大::percent_value1::）<br/>武器改良的价格会减少::inv_percent2::。"
"sheet name=""tech""|GreatExplorers|name|||/name","旅行者"
"sheet name=""tech""|GreatExplorers|desc|||/desc","根据你已探索的区域提高你的[Happy]。"
"sheet name=""tech""|Wealth|name|||/name","舶来品"
"sheet name=""tech""|Wealth|desc|||/desc","每个港口获得 +::value::[Happy]，升级后则 +::value1::[Happy]。"
"sheet name=""tech""|Negociators|name|||/name","谈判代表"
"sheet name=""tech""|Negociators|desc|||/desc","获得+::value::[Money]的产量和::percent1::[Prestige]。"
"sheet name=""tech""|Hibernate|name|||/name","冬眠"
"sheet name=""tech""|Hibernate|desc|||/desc","在冬天，你所有没生病的部落成员都可以在同盟领土上进行治疗。"
"sheet name=""tech""|LandProtect|name|||/name","土地保护者"
"sheet name=""tech""|LandProtect|desc|||/desc","至少有一座军营的地区获得+::value::[Happy]。"
"sheet name=""tech""|ShieldMaster|name|||/name","精通盾牌"
"sheet name=""tech""|ShieldMaster|desc|||/desc","[ShieldBearer]花费更少[Money]，他们的抵抗力提高::percent::。[ShieldCenter]无需维护费用。"
"sheet name=""tech""|Harpoons|name|||/name","鱼叉"
"sheet name=""tech""|Harpoons|desc|||/desc","渔夫小屋可以多容纳一个[Fisherman]，他们的产量提高::percent::"
"sheet name=""tech""|WinterFestival|name|||/name","冬节"
"sheet name=""tech""|WinterFestival|desc|||/desc","冬季期间，[Food]的生产损失会减少::inv_percent::，[Happy]将增加::value1::，并且通过贸易路线所赚的[Money]会增加::percent2::。"
"sheet name=""tech""|Bartering|name|||/name","以物易物"
"sheet name=""tech""|Bartering|desc|||/desc","中立派系会接受任何资源，并且你在与他们交易时可以赢得+::value::[Happy]。"
"sheet name=""tech""|LayLayLand|name|||/name","形势"
"sheet name=""tech""|LayLayLand|desc|||/desc","环境敌意降低::inv_percent::。在[Grove]、[MarshBuilding]或者[Shoal]的非村民生产提高+::percent1::。"
"sheet name=""tech""|SimpleLiving|name|||/name","简单的生活"
"sheet name=""tech""|SimpleLiving|desc|||/desc","建筑消耗-::percent::木材来搭建。"
"sheet name=""tech""|Herbalism|name|||/name","草药医术"
"sheet name=""tech""|Herbalism|desc|||/desc","每个有效的[Mender]将在[MenderHut]领地内增产::percent::（[Lore]产量增加::percent2::）。使[Mender]的治疗速度提高::percent1::。"
"sheet name=""tech""|Handiwork|name|||/name","手工"
"sheet name=""tech""|Handiwork|desc|||/desc","非升级建筑获得 +::percent::的产量。-::inv_percent1::建筑保养花费。"
"sheet name=""tech""|Legacy|name|||/name","遗产"
"sheet name=""tech""|Legacy|desc|||/desc","[Temple]生产以及[Happy] +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","渗透"
"sheet name=""tech""|Osmosis|desc|||/desc","从每::value2::个殖民地区你能获得::value1::份[Happy]。拥有[Grove]、[MarshBuilding]、[PoisonousSwamp]或[Shoal]的区域，可获得::value::份[Happy]。"
"sheet name=""tech""|BlackMarket|name|||/name","黑市"
"sheet name=""tech""|BlackMarket|desc|||/desc","与敌人部落交易和降低外交关系时，[Merchant]赚[Money]增加::percent1::。<br/>你的[Money]增收::percent::。你甚至可以在战时交易。敌人部落没有从黑市交易中获得资源。"
"sheet name=""tech""|StolenLore|name|||/name","被盗走的知识"
"sheet name=""tech""|StolenLore|desc|||/desc","从其他部落盗取知识。"
"sheet name=""tech""|Guerilla|name|||/name","游击战术"
"sheet name=""tech""|Guerilla|desc|||/desc","在敌方领地杀死或失去任何单位，可以永久提高军队攻击力::percent::（当前::nb::%-::max::%最高）。"
"sheet name=""tech""|Rapacious|name|||/name","贪婪的剥削"
"sheet name=""tech""|Rapacious|desc|||/desc","你领地内的[Ruins]和[BrokenShores]可以+::value::[Happy]。<br/>特殊格子奖金加倍。"
"sheet name=""tech""|UnderPressure|name|||/name","在压力之下"
"sheet name=""tech""|UnderPressure|desc|||/desc","你每个驻扎在非同盟区域或在敌方领地内的军事单位都将获得+::value::[Happy]和+::value2::[Food]。（当前::nb::）<br/>[Skirmisher]的攻击力提高::percent1::，其他军事单位攻击力提高::percent3::。从[Skirmisher]到市政厅的距离来看，他们受攻击惩罚的影响 较小。"
"sheet name=""tech""|HardLabor|name|||/name","苦工"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]可以被征召到建筑施工，以增加产量（每个建筑最多增加 1）。"
"sheet name=""tech""|BloodTears|name|||/name","血、汗、泪"
"sheet name=""tech""|BloodTears|desc|||/desc","你可以指派::value::额外的[Slave]进行建筑施工。"
"sheet name=""tech""|Capture|name|||/name","捕获"
"sheet name=""tech""|Capture|desc|||/desc","军事单位有机会捕获受伤的敌方平民或中立派别部队。<br/>被捕获[Myrkalfar]的算做::value2:: [Slave]个，[Giant]算做::value3:: [Slave]个。如果你的::value1::在这片区域，则捕获机率提高[Hero01]。"
"sheet name=""tech""|SlaveTrade|name|||/name","奴隶贸易"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]便宜::inv_percent::，最低价格也便宜::inv_percent::。"
"sheet name=""tech""|Frenzy|name|||/name","狂龙风暴"
"sheet name=""tech""|Frenzy|desc|||/desc","在其领土内没有其他友军的情况下，军队攻击力+::percent::。"
"sheet name=""tech""|Metalcraft|name|||/name","工艺"
"sheet name=""tech""|Metalcraft|desc|||/desc","酋长的采矿和锻造速度也增加了+::percent::。"
"sheet name=""tech""|BFTower|name|||/name","巨塔"
"sheet name=""tech""|BFTower|desc|||/desc","监视塔的第二次升级，攻击力+ 50%；建筑牢固性+ 50%。"
"sheet name=""tech""|Excavation|name|||/name","挖掘"
"sheet name=""tech""|Excavation|desc|||/desc","每个酋长开采[Stone]或[Iron]可获得+::value::[Lore]。"
"sheet name=""tech""|AncestralInfluence|name|||/name","祖荫"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","圣物不会占用建筑槽位。拥有或临近一个激活圣物的区域生产力+::percent::。"
"sheet name=""tech""|QualityLife|name|||/name","生活质量"
"sheet name=""tech""|QualityLife|desc|||/desc","升级后的民用建筑可获得::value:: [Happy]（房子除外）。"
"sheet name=""tech""|NearTheSea|name|||/name","靠近大海的精灵"
"sheet name=""tech""|NearTheSea|desc|||/desc","每::value1::栋沿海区域上的建筑生成+::value::[Money]和+::value::[Prescience]。"
"sheet name=""tech""|EndlessTide|name|||/name","无尽的潮汐"
"sheet name=""tech""|EndlessTide|desc|||/desc","所有军队攻击力提高::percent2::。将军事单位的成本降低::inv_percent::。每个军营提供+::value1::[Warband]。"
"sheet name=""tech""|FromBeyond|name|||/name","尖端知识"
"sheet name=""tech""|FromBeyond|desc|||/desc","显示所有中立派系。<br/>所有贸易路线都为你提供+::value1:: [Lore]。<br/>与中立派系的贸易路线可多赚+::percent::的[Money]。"
"sheet name=""tech""|FreshFish|name|||/name","新鲜的鱼"
"sheet name=""tech""|FreshFish|desc|||/desc","[Fisherman]可多产出 +::percent::的[Food]。他们的工具是免费的，且锻造时间减少::value1::。"
"sheet name=""tech""|CarpeFuturem|name|||/name","远见"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]可多产出::percent::的[Prescience]，以及多提供::percent1::的[Happy]。"
"sheet name=""tech""|CityBuilder|name|||/name","城市建设者"
"sheet name=""tech""|CityBuilder|desc|||/desc","改善区域便宜::inv_percent2::。在改善过的区域，特殊部队生产获得+::percent::的生产奖励，而且建筑拥有::inv_percent1::的保养费。"
"sheet name=""tech""|MilitaryTraining|name|||/name","军事训练"
"sheet name=""tech""|MilitaryTraining|desc|||/desc","你领地中的闲置军队获得[MilitaryXP]。升级[TrainingCamp]成本为其普通花费的::percent_value1::。"
"sheet name=""tech""|Hydromel|name|||/name","凶猛冲锋"
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]的蓄力攻击可以增加::percent::的伤害。<br/>锻造武器的速度增加::percent1::、花费减少::percent_value2::。"
"sheet name=""tech""|InvincibleHero|name|||/name","无人能挡"
"sheet name=""tech""|InvincibleHero|desc|||/desc","每发现[Artifact]，则[OxHero]的攻击和防御加成::percent::。<br/>每当一个单位在同一地区作为[OxHero]而亡，其生命值重生为该死亡单位最大生命值的::percent_value1::。"
"sheet name=""tech""|Warcraft|name|||/name","魔兽争霸"
"sheet name=""tech""|Warcraft|desc|||/desc","获得[MilitaryXP]可以增加[Lore]和[Fame]。"
"sheet name=""tech""|GameDinner|name|||/name","丰盛的战利品"
"sheet name=""tech""|GameDinner|desc|||/desc","你的部落每杀死一只动物，下一次宴会的花费就减少::percent_value1::（最多::percent_value2::）。<br/>在宴会中+::value::[Happy]。<br/>同时获得一次免费[FoodSilo]升级。"
"sheet name=""tech""|TowerArrows|name|||/name","防御弓箭"
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]会装备你在[Archery]中选择的[Tracker]箭。"
"sheet name=""tech""|Vitality|name|||/name","灵活利爪"
"sheet name=""tech""|Vitality|desc|||/desc","猞猁在空中时经常跳跃，躲避每次攻击。给予[LynxBrown]，同时[LynxWhite] 最大生命+::percent::。"
"sheet name=""tech""|Poaching|name|||/name","偷猎"
"sheet name=""tech""|Poaching|desc|||/desc","允许你在[MarketPlace]里出售[HuntTrophy]。 <br/> [Merchant]生产多出::percent::的[Money]。"
"sheet name=""tech""|ExtraLure|name|||/name","荒野狩猎"
"sheet name=""tech""|ExtraLure|desc|||/desc","[LynxHero]一次可以额外多放置一个诱饵。<br/> [SummonWildHunt]的灵魂获得+::percent::攻击力。"
"sheet name=""tech""|GotBerserk|name|||/name","领土"
"sheet name=""tech""|GotBerserk|desc|||/desc","[Berserker]可以免费殖民已探索的地区。"
"sheet name=""tech""|MilitaryWolf|name|||/name","袭击"
"sheet name=""tech""|MilitaryWolf|desc|||/desc","军队在你的领地外战斗时，攻击力提高 ::percent::。[Berserker]的统治战场冷却时间降低 ::percent_value1::"
"sheet name=""tech""|HomeCook|name|||/name","牧羊人"
"sheet name=""tech""|HomeCook|desc|||/desc","给予::value::只免费[Sheep]。你可以拥有第二个[Sheepfold]，且他们的[Food]产量提高+::percent1::。"
"sheet name=""tech""|FeastResist|name|||/name","团队合作"
"sheet name=""tech""|FeastResist|desc|||/desc","你每年获得::value1::份免费盛宴。宴会时，你的防御塔和所有军队获得::percent::抵抗力。"
"sheet name=""tech""|Supply|name|||/name","补给"
"sheet name=""tech""|Supply|desc|||/desc","你获得+::value::[Food]，[Wood]和[Money]，+::value2::[Lore]和+::value1::[Stone]。"
"sheet name=""tech""|Dedication|name|||/name","奉献"
"sheet name=""tech""|Dedication|desc|||/desc","建筑升级后额外奖励增产::percent::。<br/>每::value2::[Fame]，可以全面增产::percent_value1::%。::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","招募"
"sheet name=""tech""|Recruits|desc|||/desc","你获得::value::个[Villager]，人口上限达::value::和::value1::份[Happy]。[Sailor]的产出+::percent3:: [Fame]。可以以更好的 价格与你的家园进行交易。"
"sheet name=""tech""|Mercenaries|name|||/name","雇佣兵"
"sheet name=""tech""|Mercenaries|desc|||/desc","你可以在己方[RavenPort]雇佣[Mercenary]，并派遣他们去袭击沿海地区。<br/>你可以在己方[RavenPort]派遣::value::额外的[Sailor]。"
"sheet name=""tech""|KindredSpirit|name|||/name","志趣相投"
"sheet name=""tech""|KindredSpirit|desc|||/desc","某地区拥有一个[BearMaiden]或一个[Maiden]后，当地生产提高::percent::。"
"sheet name=""tech""|BearAwake|name|||/name","熊唤醒者"
"sheet name=""tech""|BearAwake|desc|||/desc","在拥有 [Maiden] 的地区，每杀死一个敌军获得 +::value::[Fame]。你的军队每个 ::value2::[Fame] 获得 +::percent_value1::。[BearMaiden] 现在可以进入敌方领地。"
"sheet name=""tech""|OldKnowledge|name|||/name","遗产"
"sheet name=""tech""|OldKnowledge|desc|||/desc","+::value::免费知识（不计入知识胜利或加持解锁）"
"sheet name=""tech""|GreaterBlessings|name|||/name","伟大的加持"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","<font color=""#R"">芙蕾雅： </font>冬季处罚大幅减少（[Food]为::inv_percent0::、[Wood]为::inv_percent1::） <br/><font color=""#R"">巴德尔： </font> [Happy]+::value2::以及生产量+ ::value4::[Lore]<br/><font color=""#R"">佐徳： </font> 你的军队和升级的塔楼获得 +::percent_value3::攻击威力"
"sheet name=""tech""|PrideSnake|name|||/name","部落荣光"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake]移动速度更快，并且现在可以远距离攻击。"
"sheet name=""tech""|SignyStealth|name|||/name","旷野之影"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake]无需战斗即可穿过有敌人的区域。"
"sheet name=""tech""|ScorchedEarth|name|||/name","焦土政策"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake]可以在::value0::个月（::value3::月冷却）内使用[ScorchedEarth]烧毁任何区域。<br/>烧毁区域：-::percent_value1::产量、蛇族军队和建筑物攻击力+::percent_value2::。搜刮敌方资源。"
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","地球之泪"
"sheet name=""tech""|EmpireGrowth|name|||/name","不情愿的劳动力"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","接收5份[Slave]。你的[Blood]计量表延申，奖金也增加了。"
"sheet name=""tech""|Jealous|name|||/name","宿怨"
"sheet name=""tech""|Jealous|desc|||/desc","攻击力+::percent_value::，针对对手在各个方面 (商业、知识和名望)远胜于你的情况下。你的[Blood]计量表已满，奖金也增加了。"
"sheet name=""tech""|Craftsmen|name|||/name","工匠"
"sheet name=""tech""|Craftsmen|desc|||/desc","升级后的平民工具可获得额外的+::percent0:: 生产奖励。<br/>出售石头或铁可获取+::percent1::克朗。盟友获得双倍资源。"
"sheet name=""tech""|EarthLegacy|name|||/name","地球遗产"
"sheet name=""tech""|EarthLegacy|desc|||/desc","你会在领地发现::value::石和::value::铁的矿床。<br/>你可以打造第二个圣物（每个区域最多1个圣物）。"
"sheet name=""tech""|FutureSight|name|||/name","未来展望"
"sheet name=""tech""|FutureSight|desc|||/desc","你获得::value::[Prescience]。这些活动比其他部落要早开始得多。<br/>每当克拉肯接近海岸时，你的部落都会大摆宴席。"
"sheet name=""tech""|SeaHowl|name|||/name","海洋之主的咆哮"
"sheet name=""tech""|SeaHowl|desc|||/desc","在中立或敌区阵亡的军队有机会成为[SpecterWarrior]，加入你的军队并听从你得命令。"
"sheet name=""tech""|MilitaryPressure|name|||/name","军事压力"
"sheet name=""tech""|MilitaryPressure|desc|||/desc","非村民单位的奖励取决于你控制的部队数量。"
"sheet name=""tech""|TrueHero|name|||/name","真正的英雄"
"sheet name=""tech""|TrueHero|desc|||/desc","为[OxHero]解锁[Dash]能力。他可以瞄准敌方建筑，随后立刻冲向并摧毁它。冲锋过程中敌人万分恐惧。"
"sheet name=""tech""|Baits|name|||/name","诱饵"
"sheet name=""tech""|Baits|desc|||/desc","为[LynxHero]解锁[SacredLure]能力。一旦被放置，它就会周期性地吸引神话中的野兽来到这个区域，随着时间的推移，数量会越来越多。将村民指派为[Hunter]，以帮助追踪神话中的野兽。每清理一波就会增加的人口。"
"sheet name=""tech""|WildHunt|name|||/name","奥斯科雷亚"
"sheet name=""tech""|WildHunt|desc|||/desc","为[SummonWildHunt]解锁[LynxHero]能力。她能召唤出部落杀死的最强的、最后一波神话动物。他们以精神形态回归，在地球上进行最后的暴行。"
"sheet name=""tech""|UnlockHall|name|||/name","弃用"
"sheet name=""tech""|HappyProd|name|||/name","弃用"
"sheet name=""tech""|Feasting|name|||/name","弃用"
"sheet name=""tech""|HealFood|name|||/name","弃用"
"sheet name=""tech""|Militia|name|||/name","弃用"
"sheet name=""tech""|Cartography|name|||/name","弃用"
"sheet name=""tech""|Cartography|desc|||/desc","探索被其他部落控制区域的速度提高::percent::。"
"sheet name=""tech""|SharpWeapons|name|||/name","弃用"
"sheet name=""tech""|SharpWeapons|desc|||/desc","军队攻击力提高::percent::。"
"sheet name=""tech""|NatureGift|name|||/name","弃用"
"sheet name=""tech""|NatureGift|desc|||/desc","每个::value::部落成员 +1[Money]"
"sheet name=""tech""|GreatRoutes|name|||/name","弃用"
"sheet name=""tech""|ImprovedHall|name|||/name","弃用"
"sheet name=""tech""|ImprovedHall|desc|||/desc","产量 +::value::[Money]。用[TradingPost]开启贸易航线，用[Lighthouse]开启重大贸易航线。"
"sheet name=""tech""|CommunalProd|name|||/name","弃用"
"sheet name=""tech""|CommunalProd|desc|||/desc","如果在同一地区生产，那么每位[Villager]可以生产一些[Food]、[Wood]、[Money]、[Lore]。"
"sheet name=""tech""|FreyaBlessing|name|||/name","菲娅的祝福"
"sheet name=""tech""|FreyaBlessing|desc|||/desc","在冬季时，[Food]产量耗损减少::inv_percent0::；[Wood]消耗量减少::inv_percent1::。"
"sheet name=""tech""|FreyaBlessing|name|||/name","巴德尔的祝福"
"sheet name=""tech""|ThorBlessing|desc|||/desc","获得::value::[Happy]"
"sheet name=""tech""|LokiBlessing|name|||/name","佐徳的祝福"
"sheet name=""tech""|LokiBlessing|desc|||/desc","你获得::value0:: [Stone]和::value1:: [Iron]。"
"sheet name=""tech""|FinalBlessing|name|||/name","传承知识"
"sheet name=""tech""|FinalBlessing|desc|||/desc","实现智慧胜利的必要条件。"
"sheet name=""tech""|FountainWisdom|name|||/name","智慧喷泉"
"sheet name=""tech""|FountainWisdom|desc|||/desc","你得到了来自[FountainFame]的祝福，你可以从另一个部落中选择一种知识。"
"sheet name=""tech""|TempleTodo|name|||/name","弃用"
"sheet name=""clan""|Wolf|name|||/name","狼"
"sheet name=""clan""|Wolf|totem|||/totem","芬里尔"
"sheet name=""clan""|Wolf|title|||/title","狼族"
"sheet name=""clan""|Wolf|title2|||/title2","狼族"
"sheet name=""clan""|Wolf|desc|||/desc","好斗、捍卫自己的自由，有点鲁莽。他们已准备好面对北加尔的危险，他们力量和灵活性兼备，除了适应力最强之人，其他对手几乎毫无机会。"
"sheet name=""clan""|Wolf|bonuses|0|desc|/desc","杀死几头[Wolf]和[Bear]获得[Meat]。"
"sheet name=""clan""|Wolf|bonuses|1|desc|/desc","你的军队[Food]消耗减少::inv_percent::并提供[Happy]。"
"sheet name=""clan""|Wolf|bonuses|2|desc|/desc","如果你没有军队，你招募的第一支军队是免费的。"
"sheet name=""clan""|Stag|name|||/name","雄鹿"
"sheet name=""clan""|Stag|totem|||/totem","艾克斯涅尔"
"sheet name=""clan""|Stag|title|||/title","鹿族"
"sheet name=""clan""|Stag|title2|||/title2","鹿族"
"sheet name=""clan""|Stag|desc|||/desc","他们为自己惊人的成就而骄傲，因其高贵和庄严的举止、严守正义和强硬的实力而闻名。重视财富和声望，是雄心勃勃的扩张主义者。"
"sheet name=""clan""|Stag|bonuses|0|desc|/desc","你一开始会+::value::[Food]，+::value1::[Wood]，+::value2::[Money]和+::value3::[Lore]。"
"sheet name=""clan""|Stag|bonuses|1|desc|/desc","[Skald]大厅代替[Tavern]并产生额外的[Fame]。"
"sheet name=""clan""|Goat|name|||/name","山羊"
"sheet name=""clan""|Goat|totem|||/totem","海德龙"
"sheet name=""clan""|Goat|title|||/title","羊族"
"sheet name=""clan""|Goat|title2|||/title2","羊族"
"sheet name=""clan""|Goat|desc|||/desc","羊族在危险环境下生存和建造坚固的住房的能力举世无双。他们可以挺过任何苦难并生存下来。"
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","以一个[Sheep]开始并能够建造两个[Sheepfold]。"
"sheet name=""clan""|Goat|bonuses|1|desc|/desc","可将盛宴生产奖励提到::percent::。"
"sheet name=""clan""|Raven|name|||/name","乌鸦"
"sheet name=""clan""|Raven|totem|||/totem","富金和雾尼"
"sheet name=""clan""|Raven|title|||/title","乌鸦族"
"sheet name=""clan""|Raven|title2|||/title2","乌鸦族"
"sheet name=""clan""|Raven|desc|||/desc","伟大的探险家和商人，他们强大的舰队使其最先登陆北加尔。如果不介意他们总是诡计多端，那么他们是强大的贸易伙伴。来无影，去无踪，他们经常在你最意想不到的地方出没。"
"sheet name=""clan""|Raven|bonuses|0|desc|/desc","可以用[Money]而不是[Food]殖民。"
"sheet name=""clan""|Raven|bonuses|1|desc|/desc","可以建造[RavenPort]探索海岸地区，然后派遣[Mercenary]去攻击。"
"sheet name=""clan""|Raven|bonuses|2|desc|/desc","从[Merchant]和[Sailor]中获得 +::percent::[Money]"
"sheet name=""clan""|Bear|name|||/name","熊"
"sheet name=""clan""|Bear|totem|||/totem","比尔基"
"sheet name=""clan""|Bear|title|||/title","熊族"
"sheet name=""clan""|Bear|title2|||/title2","熊族"
"sheet name=""clan""|Bear|desc|||/desc","守卫领土的中坚力量，比尔基部落是适应力最强的战士之乡。来自北方领土，他们装备精良,足以应对北加尔冬季寒冷的气候。"
"sheet name=""clan""|Bear|bonuses|0|desc|/desc","冬季食物和柴火消耗降低::inv_percent::"
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","可以在训练营召唤一名[BearMaiden]。"
"sheet name=""clan""|Bear|bonuses|2|desc|/desc","你的军队力量没有降低，反而获得::percent::的冬季抵抗力奖励。"
"sheet name=""clan""|Boar|name|||/name","野猪"
"sheet name=""clan""|Boar|totem|||/totem","斯利卓格丹尼"
"sheet name=""clan""|Boar|title|||/title","野猪族"
"sheet name=""clan""|Boar|title2|||/title2","野猪族"
"sheet name=""clan""|Boar|desc|||/desc","被其他氏族遗忘的隐居族群——野猪族既神秘又未被驯服，最近，它重新被发现了。他们的三观与这个世界格格不入，而他们粗野和原始的行为也证明如此。"
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","那间[Mender]小屋取代了治疗师小屋。当不进行治疗时，修护者产生 +::value::[Lore]。"
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","每个额外领地将人口上限提高::value::。"
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","对于未升级的[House]和[TownHall]没有[Happy]惩罚。"
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","学习新知识会+::value::声望奖励"
"sheet name=""clan""|Snake|name|||/name","蛇"
"sheet name=""clan""|Snake|totem|||/totem","Sváfnir"
"sheet name=""clan""|Snake|title|||/title","蛇族"
"sheet name=""clan""|Snake|title2|||/title2","蛇族"
"sheet name=""clan""|Snake|desc|||/desc","狡猾而狡诈，蛇族对名誉或者荣誉几乎不感兴趣。蛇族人喜欢在暗处谋事，使用游击战术，而不是正面交战。"
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","你将与你的酋长——年少有志的希格妮并肩前行。无需铁即可再次召唤她。"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","希格妮长大了，一年比一年更加强壮，直到第10年。"
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","你能建造一个[SkirmishCenter]。他们训练的[Skirmisher]是专门从事骚扰工作的机动轻型部队。"
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","部落无法获得名望。"
"sheet name=""clan""|Dragon|name|||/name","巨龙"
"sheet name=""clan""|Dragon|totem|||/totem","尼德霍格"
"sheet name=""clan""|Dragon|title|||/title","龙族"
"sheet name=""clan""|Dragon|title2|||/title2","龙族"
"sheet name=""clan""|Dragon|desc|||/desc","巨龙是所有部落中最古怪的，他们遵循古老的习俗。他们通过献祭和捕获来达成目标，常令其他部落所不齿。"
"sheet name=""clan""|Dragon|bonuses|0|desc|/desc","你的平民可以进入中立领土。"
"sheet name=""clan""|Dragon|bonuses|1|desc|/desc","受伤不会受到的幸福或生产处罚。"
"sheet name=""clan""|Dragon|bonuses|2|desc|/desc","你以[SacrificialPyre]起家。你可以建造一个[DragonmenCamp]而不是其他的军营。"
"sheet name=""clan""|Dragon|bonuses|3|desc|/desc","以2 个[Slave]及仅仅 3 个[Villager]起家。你可以从[Port]购买奴隶。"
"sheet name=""clan""|Horse|name|||/name","马"
"sheet name=""clan""|Horse|totem|||/totem","斯瓦迪法里"
"sheet name=""clan""|Horse|title|||/title","马之部落"
"sheet name=""clan""|Horse|title2|||/title2","马之部落"
"sheet name=""clan""|Horse|desc|||/desc","在布洛克和艾特里亚这两个朝气蓬勃的兄弟姐妹的带领下，马之部落是一个脚踏实地的民族。他们也是公认的已知世界中最好的工匠。"
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","你有两个酋长，他们无需用铁即可从[ForgeHorse]召唤。"
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","你的酋长可以挖掘和锻造（速度+ 10%）。"
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","你无法采矿，启用矿工或铁匠。"
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","你的村民建设和维修速度::percent:: 。"
"sheet name=""clan""|Kraken|name|||/name","克拉肯"
"sheet name=""clan""|Kraken|totem|||/totem","伦格巴克尔"
"sheet name=""clan""|Kraken|title|||/title","克拉肯部落"
"sheet name=""clan""|Kraken|title2|||/title2","克拉肯部落"
"sheet name=""clan""|Kraken|desc|||/desc","克拉肯部落深知大海的危险性。他们崇拜这个庞然大物，敬畏它的凶残威力，尊重它的天生本领，并在它俯首称王时利用它的力量。"
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","非沿海地区的殖民化和建设成本要高出::percent::。"
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","在非沿海地区的所有单位攻击都减少了::inv_percent::。"
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","你无法建造长船码头。无法使用商业胜利。"
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","[FishermanHouse]被替换为[Fishery]。可在湖泊和海洋中捕鱼。"
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","[Tavern]被[Horgr]替换，以指派女[VillagerWoman]进入[Norn]。[Norn]可提供[Happy]和[Prescience]。"
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience]可用于激活特殊技能。"
"sheet name=""clan""|Ox|name|||/name","公牛"
"sheet name=""clan""|Ox|totem|||/totem","Himminbrjotir"
"sheet name=""clan""|Ox|title|||/title","公牛族"
"sheet name=""clan""|Ox|title2|||/title2","公牛族"
"sheet name=""clan""|Ox|desc|||/desc","由古代领袖托芬领导，他回来帮助自己的后裔，该部落以其巨大的力量和对祖先的无私奉献而闻名。虽然他们可能一开始不是最快的，但一旦获得一些动力，他们就势不可挡。"
"sheet name=""clan""|Ox|bonuses|0|desc|/desc","你的酋长是强大的[OxHero]。他可以装备来自[Artifact]的[AncientBattleground]，变得更加强大。"
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","你的部队比其他部落更坚韧、健壮，而且食量也更大，得到::percent::攻击力和防御力加成。"
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","除了[RuneMaster]之外，特种民用单位有::percent::生产加成。"
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","建筑最多可以容纳一个单位，[House]容纳更少人。"
"sheet name=""clan""|Lynx|name|||/name","猞猁"
"sheet name=""clan""|Lynx|totem|||/totem","布兰德和凯尔林"
"sheet name=""clan""|Lynx|title|||/title","猞猁部落"
"sheet name=""clan""|Lynx|title2|||/title2","猞猁部落"
"sheet name=""clan""|Lynx|desc|||/desc","以狩猎为生，部族成员以其高超的射箭技巧和独特的诱饵而闻名。由兽王领导，在布兰德和凯尔林还是幼崽的时候就将其护在旗下。现在他们是她的眼睛。"
"sheet name=""clan""|Lynx|bonuses|0|desc|/desc","杀死动物获得[HuntTrophy]。"
"sheet name=""clan""|Lynx|bonuses|1|desc|/desc","你可以召唤[LynxBrown]和[LynxWhite]至你的[TrainingCamp]。[LynxHero]，这位兽王比其他酋长要弱，但不花费[Iron]。"
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","[Archery]取代投斧手营。他们训练的[Tracker]是远程单位，会射出一片箭雨。"
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","猎人之路取代军事路线。花费[HuntTrophy]为[LynxBrown]、[LynxWhite]和[Tracker]解锁强大的技能。"
"sheet name=""icon""|Wounded|name|||/name","负伤"
"sheet name=""icon""|Wounded|desc|||/desc","受伤的部落成员生产力降低::inv_percent::。"
"sheet name=""icon""|NoWork|name|||/name","失业"
"sheet name=""icon""|NoWork|desc|||/desc","无业部落成员。"
"sheet name=""icon""|NoHome|name|||/name","无家可归"
"sheet name=""icon""|NoHome|desc|||/desc","无家可归的部落成员。"
"sheet name=""icon""|NoFood|name|||/name","挨饿"
"sheet name=""icon""|NoFood|desc|||/desc","挨饿的部落成员。"
"sheet name=""icon""|NotHappy|name|||/name","幸福值低"
"sheet name=""icon""|NotHappy|desc|||/desc","不快乐的部落成员生产力降低::inv_percent::。"
"sheet name=""icon""|NoWood|name|||/name","寒冷"
"sheet name=""icon""|NoWood|desc|||/desc","挨冻的部落成员。"
"sheet name=""icon""|Sick|name|||/name","生病"
"sheet name=""icon""|Sick|desc|||/desc","生病的部落成员。"
"sheet name=""icon""|Dead|name|||/name","死亡"
"sheet name=""icon""|WinterMalus|name|||/name","恶劣条件"
"sheet name=""icon""|WinterMalus|desc|||/desc","在冬季，你的军队力量在你的领地之外下降::inv_percent::，在领地之内下降10%。"
"sheet name=""icon""|Defending|name|||/name","防御"
"sheet name=""icon""|FarFromHome|name|||/name","补给惩处"
"sheet name=""icon""|FarFromHome|desc|||/desc","你的军队根据与领土之间的相隔的距离，可以减少高达::inv_percent::的能量。"
"sheet name=""icon""|Healed|name|||/name","疗愈"
"sheet name=""icon""|Hindered|name|||/name","阻碍"
"sheet name=""icon""|Venom|name|||/name","毒液"
"sheet name=""icon""|Burned|name|||/name","烧伤"
"sheet name=""icon""|Warcried|name|||/name","恐惧"
"sheet name=""icon""|BloodBath|name|||/name","激怒"
"sheet name=""icon""|Frozen|name|||/name","冷冻"
"sheet name=""icon""|Stealthed|name|||/name","隐形"
"sheet name=""icon""|Taunted|name|||/name","奚落"
"sheet name=""icon""|Poisoned|name|||/name","中毒"
"sheet name=""icon""|Unarmored|name|||/name","无装甲"
"sheet name=""icon""|Trapped|name|||/name","受困"
"sheet name=""icon""|DepletedMine|desc|||/desc","枯竭矿床。"
"sheet name=""icon""|NotConstructing|desc|||/desc","等待建筑者施工。"
"sheet name=""icon""|NobodyAssigned|desc|||/desc","无工人施工的建筑。"
"sheet name=""icon""|Burning|desc|||/desc","着火的建筑。"
"sheet name=""icon""|CanTrade|desc|||/desc","可用的贸易线路。"
"sheet name=""icon""|CanTradePrestige|desc|||/desc","可用的重大航线。"
"sheet name=""icon""|CanForge|desc|||/desc","等待锻造的道具。"
"sheet name=""icon""|ProductionBonus|name|||/name","弃用"
"sheet name=""icon""|ProductionMalus|name|||/name","弃用"
"sheet name=""icon""|HighTide|name|||/name","高潮"
"sheet name=""icon""|HighTide|desc|||/desc","克拉肯人建筑和攻击惩罚不再影响此区域。"
"sheet name=""icon""|Stilted|name|||/name","浅海"
"sheet name=""icon""|Stilted|desc|||/desc","这个区域还可以装得下一个额外的建筑。会随着区域发展并驾齐驱。"
"sheet name=""icon""|TrapStake|name|||/name","尖刺陷阱"
"sheet name=""icon""|TrapStake|desc|||/desc","军队无法进入或退出此区域。"
"sheet name=""icon""|Lure|name|||/name","神话诱饵"
"sheet name=""icon""|LureRam|name|||/name","公羊诱饵"
"sheet name=""icon""|LureWolf|name|||/name","狼诱饵"
"sheet name=""icon""|LureBear|name|||/name","熊诱饵"
"sheet name=""icon""|BuildingUpgrade|name|||/name","建筑升级"
"sheet name=""icon""|UnitUpgrade|name|||/name","单位升级"
"sheet name=""icon""|OwnedZone|name|||/name","控制区"
"sheet name=""icon""|WBuildMenu|name|||/name","建筑菜单"
"sheet name=""icon""|WBuildStandard|name|||/name","公共建筑"
"sheet name=""icon""|WBuildMilitary|name|||/name","军用建筑"
"sheet name=""icon""|WBuildAdvanced|name|||/name","高级建筑"
"sheet name=""icon""|WZoneUpgrade|name|||/name","区域升级"
"sheet name=""icon""|WSheepSacrifice|name|||/name","羊群献祭"
"sheet name=""icon""|WBoarSacrifice|name|||/name","大野猪献祭"
"sheet name=""icon""|WFeast|name|||/name","组织盛宴"
"sheet name=""icon""|WColonizeFood|name|||/name","殖民区域"
"sheet name=""icon""|WColonizeMoney|name|||/name","殖民区域"
"sheet name=""icon""|WColonizeLore|name|||/name","殖民区域"
"sheet name=""icon""|WMilitaryPath|name|||/name","军事路径"
"sheet name=""icon""|WMilitaryPath|desc|||/desc","通过冲突和战争积累军事经验，并决定自已的路径。"
"sheet name=""icon""|WPortMercenary|name|||/name","部署雇佣军"
"sheet name=""icon""|WRepair|name|||/name","维修建筑"
"sheet name=""icon""|WUpgrade|name|||/name","升级建筑"
"sheet name=""icon""|WDestroy|name|||/name","销毁建筑"
"sheet name=""icon""|WAssign|name|||/name","指派"
"sheet name=""icon""|WUnassign|name|||/name","取消指派"
"sheet name=""icon""|WSacrificeVillager|name|||/name","牺牲"
"sheet name=""icon""|WCancelSacrifice|name|||/name","取消献祭"
"sheet name=""icon""|WAssignSlave|name|||/name","牺牲"
"sheet name=""icon""|WUnassignSlave|name|||/name","取消献祭"
"sheet name=""icon""|WAssignDragonmen|name|||/name","指派"
"sheet name=""icon""|WSacrificeUnit|name|||/name","牺牲单位"
"sheet name=""icon""|WAssignBrok|name|||/name","指派"
"sheet name=""icon""|WAssignEitria|name|||/name","指派"
"sheet name=""icon""|WSacrificialBonus|name|||/name","牺牲奖金"
"sheet name=""icon""|WExplore|name|||/name","探索"
"sheet name=""icon""|WMarketPlace|name|||/name","市场"
"sheet name=""icon""|WHealerHut|name|||/name","治疗小屋"
"sheet name=""icon""|WForge|name|||/name","锻造"
"sheet name=""icon""|WResourcesInfos|name|||/name","资源信息"
"sheet name=""icon""|WResourcesInfos|desc|||/desc","所有资源说明及变动细节。"
"sheet name=""icon""|WPortRaid|name|||/name","指挥突袭"
"sheet name=""icon""|WPortGreatRoutes|name|||/name","开放大贸易路线"
"sheet name=""icon""|WTradingPost|name|||/name","开放贸易路线"
"sheet name=""icon""|WMilitaryGroup1|name|||/name","分组为空"
"sheet name=""icon""|WMilitaryGroup2|name|||/name","分组为空"
"sheet name=""icon""|WMilitaryGroup3|name|||/name","分组为空"
"sheet name=""icon""|WMilitaryGroup|name|||/name","军事部队部署"
"sheet name=""icon""|WMilitaryGroup|desc|||/desc","你的所有的部队都可以通过主要军事队伍访问。另外，你可以把部分部队划分小组。"
"sheet name=""icon""|WVictory|name|||/name","胜利条件"
"sheet name=""icon""|WVictory|desc|||/desc","通过统治、名望、贸易、知识和特殊条件赢得胜利。选择你的荣耀之路！"
"sheet name=""icon""|WUnitStatus|name|||/name","状态图标"
"sheet name=""icon""|WUnitStatus|desc|||/desc","单位、区域或建筑图标说明。"
"sheet name=""icon""|WManageUnits|name|||/name","指挥单位"
"sheet name=""icon""|WManageUnits|desc|||/desc","按工作划分所有的人口。"
"sheet name=""icon""|WClaimArea|name|||/name","要求区域"
"sheet name=""icon""|WTransferArea|name|||/name","转换区域"
"sheet name=""icon""|WPressure|name|||/name","施压"
"sheet name=""icon""|WCancelPressure|name|||/name","停止施压"
"sheet name=""icon""|WVoiceChatOptions|name|||/name","静音选项"
"sheet name=""icon""|WVoiceChatOptions|desc|||/desc","选择一个玩家将语音聊天静音/解除静音"
"sheet name=""icon""|WSocialOptions|name|||/name","社交选项"
"sheet name=""icon""|AMilitiaToVillager|name|||/name","遣散民兵"
"sheet name=""event""|Blizzard|name|||/name","暴风雪"
"sheet name=""event""|Blizzard|desc|||/desc","所有生产降低::inv_percent::，柴火消耗翻倍。"
"sheet name=""event""|Blizzard|announce|||/announce","今年很冷。今年冬季将会有[Blizzard]，因此我们需要大量储备[Food]和[Wood]！"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","经常出现""[Blizzard]“事件。"
"sheet name=""event""|Rats|name|||/name","鼠患"
"sheet name=""event""|Rats|desc|||/desc","老鼠会吞食::percent_value::的未储存到筒仓中的[Food]并传播疾病。你的筒仓目前保护::silo::。"
"sheet name=""event""|Rats|announce|||/announce","已发现老鼠。我们需要把[Food]储存到[FoodSilo]内，并让[Healer]抵御疾病！"
"sheet name=""event""|Earthquake|name|||/name","地震"
"sheet name=""event""|Earthquake|desc|||/desc","地震将破坏一些你的建筑。"
"sheet name=""event""|Earthquake|announce|||/announce","已发现震动。强烈的地震将严重破坏我们的建筑，除非我们储存[Wood]来修理建筑。"
"sheet name=""event""|DraugrAttack|name|||/name","尸鬼入侵"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]即将从门后涌出。"
"sheet name=""event""|DraugrAttack|announce|||/announce","通向赫尔海姆的大门已经打开。我们必须在[Death]到来之前采取防御措施！"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","经常出现""[DraugrAttack]“事件。"
"sheet name=""event""|FallenSailors|name|||/name","堕落水手"
"sheet name=""event""|FallenSailors|desc|||/desc","这些[SpecterWarrior]曾和我们一起并肩作战......"
"sheet name=""event""|FallenSailors|announce|||/announce","啊嘿！堕落水手正接近你的海岸！"
"sheet name=""event""|BloodMoon|name|||/name","血月"
"sheet name=""event""|BloodMoon|desc|||/desc","在血月期间，在领土外攻击的所有作战单位+::percent_value::。"
"sheet name=""event""|BloodMoon|announce|||/announce","[BloodMoon]来了！准备战斗！"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","经常出现“[BloodMoon]“事件。"
"sheet name=""event""|Eruption|name|||/name","火山喷发"
"sheet name=""event""|Eruption|desc|||/desc","[Meteor]将很快落在北加尔。冷却后就能当成石头来用，但也是潜在的威胁。"
"sheet name=""event""|Eruption|announce|||/announce","雷鸣般的轰隆声从火山中爆发！准备战斗！"
"sheet name=""event""|FrozenSea|name|||/name","冻海"
"sheet name=""event""|FrozenSea|desc|||/desc","在这个冬天，[Sailor]无法产生资源。重大贸易航线将停止。"
"sheet name=""event""|FrozenSea|announce|||/announce","这片海将在这个冬季封冻。在解冻之前，[Sailor]无法出海。"
"sheet name=""event""|KrakenAttack|name|||/name","克拉肯攻击"
"sheet name=""event""|KrakenAttack|desc|||/desc","克拉肯号将在海上肆虐，随意破坏其遇到的任何船只。"
"sheet name=""event""|KrakenAttack|announce|||/announce","一片孤影在海底徘徊。"
"sheet name=""event""|GolemAwake|name|||/name","[Golem]正在觉醒"
"sheet name=""event""|GolemAwake|desc|||/desc","迅速采掘石矿，否则就要面对愤怒的敌人！"
"sheet name=""event""|GolemAwake|announce|||/announce","[Meteor]从天而降！"
"sheet name=""event""|GameEnd|name|||/name","没有回头路"
"sheet name=""event""|GameEnd|desc|||/desc","到达这点前赢得胜利，否则你将失败。"
"sheet name=""event""|LureWaveStart|name|||/name","野兽攻击"
"sheet name=""event""|LureWaveStart|desc|||/desc","神话野兽正在你的[LureSacred]周围徘徊。他们永远无法抵抗它，会积极地接近它。"
"sheet name=""event""|NewVillager|name|||/name","新村民"
"sheet name=""event""|NewVillager|desc|||/desc","一位新村民即将加入我们。"
"sheet name=""event""|FeastEnd|name|||/name","宴会结束"
"sheet name=""event""|FeastEnd|desc|||/desc","我们正在享受一场盛大的宴会！"
"sheet name=""event""|Unfreeze|name|||/name","春天"
"sheet name=""event""|Unfreeze|desc|||/desc","亡灵军队将会在第5个夏天开始时解冻并攻击你。我们必须做好生存的准备！"
"sheet name=""event""|Unfreeze|announce|||/announce","亡灵军队将会在第5个夏天开始时解冻并攻击你。我们必须做好生存的准备！"
"sheet name=""event""|FoodRequest|name|||/name","食物请求"
"sheet name=""event""|FoodRequest|desc|||/desc","一旦你有富余的钱，派发[Food]给斯瓦尔恩。你如果不能及时提供补给，叛军抵抗忠臣党羽的攻击将会有更多麻烦。"
"sheet name=""event""|FoodRequest|announce|||/announce","斯瓦尔恩请求供应 ::value:: [Food]，以安然过冬。帮助他，你将会在下个任务前获得[Fame]和[Happy]奖励。"
"sheet name=""event""|WoodRequest|name|||/name","木材请求"
"sheet name=""event""|WoodRequest|desc|||/desc","一旦你有富余的钱，派发[Wood]给斯瓦尔恩。你如果不能及时提供补给，叛军抵抗忠臣党羽的攻击将会有更多麻烦。"
"sheet name=""event""|WoodRequest|announce|||/announce","斯瓦尔恩请求供应::value:: [Wood]，以为他们的家园供暖并修建房屋。帮助他，你将会在下个任务前获得[Fame]和[Happy]奖励。"
"sheet name=""event""|MoneyRequest|name|||/name","克朗请求"
"sheet name=""event""|MoneyRequest|desc|||/desc","一旦你有富余的钱，派发[Money]给斯瓦尔恩。你如果不能及时提供补给，叛军抵抗忠臣党羽的攻击将会有更多麻烦。"
"sheet name=""event""|MoneyRequest|announce|||/announce","斯瓦尔恩请求供应::value:: [Money]，以帮助维持部队生活。帮助他，你将会在下个任务前获得[Fame]和[Happy]奖励。"
"sheet name=""event""|GiantAttack|name|||/name","巨人的进攻"
"sheet name=""event""|GiantAttack|desc|||/desc","我们应该准备好抵御下一次袭击； [Giant]将挥出有力一击！"
"sheet name=""event""|GiantAttack|announce|||/announce","敌人将派遣[Giant]来击溃我们。我们应该为迎战史诗级规模的攻击做好准备。"
"sheet name=""event""|BifrostEvent|name|||/name","洛基召唤烈焰巨人"
"sheet name=""event""|BifrostEvent|desc|||/desc","准备守护彩虹桥，免受烈焰巨人袭击"
"sheet name=""event""|BifrostEvent|announce|||/announce","洛基正召唤来自穆斯佩尔的烈焰巨人去摧毁彩虹桥。"
"sheet name=""event""|IceWormAttack|name|||/name","攻击冰虫"
"sheet name=""event""|IceWormAttack|desc|||/desc","冰虫攻击"
"sheet name=""event""|IceWormAttack|announce|||/announce","冰虫攻击前::value::个月。"
"sheet name=""event""|HagenReinforcement|name|||/name","搜索小队"
"sheet name=""event""|HagenReinforcement|desc|||/desc","那些雇佣兵将马上抵达你的海岸。"
"sheet name=""event""|HagenReinforcement|announce|||/announce","在哈根的搜索队到达前的::value::个月。"
"sheet name=""event""|SupplyFromHomeland|name|||/name","来自家园的补给"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","来自家园的船为你带来新的村民。"
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","家园将用船为你带来新村民。"
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","经常会出现“[SupplyFromHomeland]""事件：新的[Villager]会来到你的部落。"
"sheet name=""event""|Mercenaries|name|||/name","雇佣兵突袭"
"sheet name=""event""|Mercenaries|desc|||/desc","[Mercenary]已选定目标。突袭开始！"
"sheet name=""event""|Mercenaries|announce|||/announce","在你的海岸附近发现了一艘雇佣兵船！你必须严阵以待！"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","经常会出现“[Mercenaries]""事件：成群结队的可怕的[Mercenary]会袭击你的海岸。"
"sheet name=""event""|Elevation|name|||/name","诅咒"
"sheet name=""event""|Elevation|desc|||/desc","你的一些人口成为[SpecterWarrior]。"
"sheet name=""event""|Elevation|announce|||/announce","我们的人被一种奇怪的病毒感染了！"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","经常会出现“[Elevation]""事件：你的一些人口成为[SpecterWarrior]。"
"sheet name=""event""|FrozenAttack|name|||/name","冷冻攻击"
"sheet name=""event""|FrozenAttack|desc|||/desc","聚集在[Niflheim]附近的冰冻亡灵军团将攻击你。"
"sheet name=""event""|FrozenAttack|announce|||/announce","我感觉到了，冰冻亡灵正在接近。"
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","经常会出现“[FrozenAttack]""事件：好几拨冰兽会出现来攻击你。"
"sheet name=""event""|FireGiant|name|||/name","来自穆斯佩尔的入侵"
"sheet name=""event""|FireGiant|desc|||/desc","有些[GiantFire]从[Muspell]出现。注意！"
"sheet name=""event""|FireGiant|announce|||/announce","[Muspell]在发光。准备抵御入侵者！"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","经常会出现“[FireGiant]""事件：好几拨巨大的[GiantFire]会来摧毁你。"
"sheet name=""event""|HelheimInvasion|name|||/name","来自赫尔海姆的入侵"
"sheet name=""event""|HelheimInvasion|announce|||/announce","阻止入侵！必须至少在::value::个[Helheim]门殖民。"
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","经常会出现“[HelheimInvasion]""事件：[Helheim]会召唤大量的[Death]和[Valkyrie]"
"sheet name=""event""|HelheimInvasionStart|name|||/name","来自赫尔海姆的入侵"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","[Helheim]将得到增援。"
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","注意赫尔海姆大军！"
"sheet name=""campaign""|Betrayal|name|||/name","悲剧"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","我是瑞格，大领主哈尔古洛夫的儿子，这是我的传奇故事。"
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","一切的一切都起始于……关乎宿命的那一日……"
"sheet name=""campaign""|Betrayal|cinematic|2|text|/text","我父亲召集了所有的首领，并宣布了一件要事。"
"sheet name=""campaign""|Betrayal|cinematic|3|text|/text","我们决定要踏上北加尔那方乐土；财富、征服和无尽荣耀都在这个神秘的新大陆上等着我们。"
"sheet name=""campaign""|Betrayal|cinematic|4|text|/text","但命运女神偏偏和我们的计划相左……"
"sheet name=""campaign""|Betrayal|cinematic|5|text|/text","一群武装人员突然涌进大厅，硬生生地熄灭了我们的雄心壮志……并结束了我们的生命。"
"sheet name=""campaign""|Betrayal|cinematic|6|text|/text","那些佣兵听命于一个叫哈根的乌鸦族人。"
"sheet name=""campaign""|Betrayal|cinematic|7|text|/text","顷刻之间，我的族人们有如羔羊般被生生斩杀。"
"sheet name=""campaign""|Betrayal|cinematic|8|text|/text","所有人……除了我。面对突如其来的变故和寡不敌众的劣势，我毫无还击之力，在混沌之中，只能装死。"
"sheet name=""campaign""|Betrayal|cinematic|9|text|/text","当我看到他偷走了北加尔的地图，并从我父亲的宝座上扯下了帝王之角，这不仅仅是一个传家宝，更是皇族的象征！我怒火滔天。"
"sheet name=""campaign""|Betrayal|cinematic|10|text|/text","我必须为我的父皇报仇……夺回王位！"
"sheet name=""campaign""|Journey|name|||/name","撤离"
"sheet name=""campaign""|Journey|desc|||/desc","我们已经安全地逃到了偏远地区。我们现在必须找到一个能坐船前往北加尔的海岸。"
"sheet name=""campaign""|Journey|objectives|0|desc|/desc","到达向北海岸。"
"sheet name=""campaign""|Journey|objectives|1|desc|/desc","修建一个[Port]"
"sheet name=""campaign""|Journey|objectives|2|desc|/desc","达到::value:: [Food]的最低要求。"
"sheet name=""campaign""|Journey|objectives|3|desc|/desc","探索所有[BrokenHouse]。"
"sheet name=""campaign""|Journey|objectives|4|desc|/desc","在第::value::年前，修建[Port]。"
"sheet name=""campaign""|Journey|cinematic|0|text|/text","当我遇到一群雄鹿族人的时候，我已经奄奄一息了。他们的领头人是个骄傲的年轻人，名叫布兰德。"
"sheet name=""campaign""|Journey|cinematic|1|text|/text","哈根的人将他的城镇夷为平地，包括他的父亲和部落的首领都死在了那恶魔的手里。如今他也和我一样一无所有。"
"sheet name=""campaign""|Journey|cinematic|2|text|/text","而我们共同的敌人正拿着地图，启航前往北加尔。我脑中只想着为我父皇报仇并夺回帝王之角。"
"sheet name=""campaign""|Journey|texts|0|text|/text","很高兴看到你已恢复如常，主上。实际上，我很惊讶于你的恢复速度。"
"sheet name=""campaign""|Journey|texts|1|text|/text","我想那种愤怒是一剂良药。然而，我们已浪费了太多时间。我们必须尽快地追赶哈根。"
"sheet name=""campaign""|Journey|texts|2|text|/text","确实，时间是关键。虽然我们已在远离敌人的位置搭好营地，但是我们现被困在贵王国外围的一个未知省份。"
"sheet name=""campaign""|Journey|texts|3|text|/text","我将证明自己值得他们的信任。虽然，我尽管想迫不及待地找出那个败类报仇，我的首要任务是确保他们的生存。"
"sheet name=""campaign""|Journey|texts|4|text|/text","很高兴听到你这么说，你的克制令人尊敬。而且，如果我们先饿死，那也就没法报仇了。"
"sheet name=""campaign""|Journey|texts|5|text|/text","说到这个，我们有很多张嘴嗷嗷待哺，所以先努力找食物来源。木材也是重要的资源，可用作取暖燃料和建筑材料。"
"sheet name=""campaign""|Journey|texts|6|text|/text","而且我们还需要离开这片大陆，然后坐船前往北加尔。我们需要找到合适的海岸来登船远航。"
"sheet name=""campaign""|Journey|texts|7|text|/text","你说得很对。我建议你指示村民建立一个侦察兵营地，并将其指派为侦察兵，以便他们可以探索该地区。"
"sheet name=""campaign""|Journey|texts|8|text|/text","嗯，空气越来越冷……寒冬即将来临。"
"sheet name=""campaign""|Journey|texts|9|text|/text","的确如此，主上。可以预见的是，食物会越来越稀少，人们会消耗更多的柴火以在家中取暖。"
"sheet name=""campaign""|Journey|texts|10|text|/text","我们的军队也会因寒冷而变弱。寒冬绝不是最佳战斗时间。"
"sheet name=""campaign""|Journey|texts|11|text|/text","主上，对此地区的侦察找到了一间被遗弃的小屋。"
"sheet name=""campaign""|Journey|texts|12|text|/text","也许我们应该命令一个侦察兵去搜索它；他们或许能设法挽救一些资源。"
"sheet name=""campaign""|Journey|texts|13|text|/text","我同意。尽管如此，在他们能够探索废墟之前，我们仍必须对此地区进行殖民。"
"sheet name=""campaign""|Journey|texts|14|text|/text","主上，一名侦察兵回报说，他们找到了一个适合建造港口的海岸。"
"sheet name=""campaign""|Journey|texts|15|text|/text","好极了。我们应该努力殖民这些区域，直至到达那个岸边，以便我们的建筑者能够到那里开始工作。"
"sheet name=""campaign""|Journey|texts|16|text|/text","终于！归功于你们的努力，我们的部落现在登船远航了。"
"sheet name=""campaign""|Journey|texts|17|text|/text","起锚，骄傲的维京人！我们准备好向北加尔远航！"
"sheet name=""campaign""|Journey|texts|18|text|/text","你的末日越来越近，哈根。"
"sheet name=""campaign""|Journey|tutorial|0|text|/text","拉开序幕"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","你身处一个安全的边远地区。你的目标是保障族人基本的生存要素：[Food]、[Wood]和[House]等。"
"sheet name=""campaign""|Journey|tutorial|2|text|/text","确保指派[Scout]，以便他们探索该地区，然后在附近地区殖民，从而扩大地盘。找一道海岸去寻找未发现的土地。"
"sheet name=""campaign""|Foothold|name|||/name","据点"
"sheet name=""campaign""|Foothold|desc|||/desc","北加尔是一片艰难的大陆。如果我们不能驯服这些土地，我们会被历史遗忘。"
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","殖民::value::块领地。"
"sheet name=""campaign""|Foothold|objectives|1|desc|/desc","达到::value:: [Fame]。"
"sheet name=""campaign""|Foothold|objectives|2|desc|/desc","派遣军队，消灭所有在哈瓦德驻扎地附近的[Wolf]。"
"sheet name=""campaign""|Foothold|objectives|3|desc|/desc","达到::value:: [Happy]。"
"sheet name=""campaign""|Foothold|objectives|4|desc|/desc","消灭所有[WolvesCave]。"
"sheet name=""campaign""|Foothold|objectives|5|desc|/desc","通过2条贸易路径，与哈瓦德交易[Food]和[Wood]，每条路径至少持续::value::个月。"
"sheet name=""campaign""|Foothold|cinematic|0|text|/text","我的同伴个个眼中闪烁着雄心壮志，他们渴望踏上那片未被开发的北加尔土地，渴望收获奇迹。"
"sheet name=""campaign""|Foothold|cinematic|1|text|/text","而我的心却被黑暗的欲望所拉扯。"
"sheet name=""campaign""|Foothold|cinematic|2|text|/text","那就是复仇。"
"sheet name=""campaign""|Foothold|texts|0|text|/text","陆地！！我们终于踏上了北加尔的土地！"
"sheet name=""campaign""|Foothold|texts|1|text|/text","主上，我们已拆解了长船，并用木料在岸边建了一个市政厅。"
"sheet name=""campaign""|Foothold|texts|2|text|/text","现已没有回头路了。感谢你的奉献。"
"sheet name=""campaign""|Foothold|texts|3|text|/text","我们正在等待你的命令，以占领整个区域并扩大自己的部落。"
"sheet name=""campaign""|Foothold|texts|4|text|/text","有很多事情要做。我们必须殖民附近的区域，以扩大生活空间，并寻找资源…"
"sheet name=""campaign""|Foothold|texts|5|text|/text","...我们还需要提高自己的声望，以正义地占领此区域。"
"sheet name=""campaign""|Foothold|texts|6|text|/text","请注意安全，带领我们走向胜利，主上！"
"sheet name=""campaign""|Foothold|texts|7|text|/text","这个残缺的生物是什么？"
"sheet name=""campaign""|Foothold|texts|8|text|/text","那可能是……一个尸鬼吗？"
"sheet name=""campaign""|Foothold|texts|9|text|/text","我听过老人讲关于亡灵战士的故事，但我从来没有信过。很显然，我错了。"
"sheet name=""campaign""|Foothold|texts|10|text|/text","无论如何，我们都要保卫自己的人民，杀死这些恶魔！"
"sheet name=""campaign""|Foothold|texts|11|text|/text","我们刚刚发现了一个矿床。这个矿床产两种矿：石料和铁矿石。"
"sheet name=""campaign""|Foothold|texts|12|text|/text","两者都是重要的资源，均可由矿工挖掘。建造一个矿场，并为其指派村民。"
"sheet name=""campaign""|Foothold|texts|13|text|/text","石料可用来改善我们的建筑。铁让我们能够使工具变好，并且重新武装一名在战斗中倒下的旗手，比如说我。"
"sheet name=""campaign""|Foothold|texts|14|text|/text","请记住，矿床储量是有限的，而且通常只包含少量物料。请充分利用。"
"sheet name=""campaign""|Foothold|texts|15|text|/text","主上，我们碰上另一个部落的人。我们该怎么办？"
"sheet name=""campaign""|Foothold|texts|16 |text|/text","他们是否与坏蛋哈根在一起？"
"sheet name=""campaign""|Foothold|texts|17|text|/text","我们为和平而来！我是海德伦族，也就是山羊族的哈瓦德。我们没有恶意！请帮助我们！"
"sheet name=""campaign""|Foothold|texts|18|text|/text","你好，山羊族的哈瓦德。我是瑞格，已故大领主哈尔古洛夫的儿子。你们有什么麻烦？"
"sheet name=""campaign""|Foothold|texts|19|text|/text","请接受我最深切的哀悼，我少主。我们最近也失去了很多亲人好友。"
"sheet name=""campaign""|Foothold|texts|20|text|/text","我们的旅行遇到了问题。长话短说，我们的船沉在一片荒凉的海岸上。"
"sheet name=""campaign""|Foothold|texts|21|text|/text","我们什么都没有了，很快就会泯没于荒野之中……求求你，帮帮我们！"
"sheet name=""campaign""|Foothold|texts|22|text|/text","我们会提供帮助。到底要我们做什么？"
"sheet name=""campaign""|Foothold|texts|23|text|/text","谢谢！应该不算大麻烦……"
"sheet name=""campaign""|Foothold|texts|24|text|/text","你的战士只需要消灭威胁我们脆弱营地的狼群。"
"sheet name=""campaign""|Foothold|texts|25|text|/text","我们已获得足够的知识来培养新技能。请明智地选择，因为这会对我们的扩张和生存产生影响。"
"sheet name=""campaign""|Foothold|texts|26|text|/text","务必研究任何遇到的符石或石圈。这让我们的学者能够收集知识并发展自己的知识。"
"sheet name=""campaign""|Foothold|texts|27|text|/text","少主！野兽正对我们虎视眈眈！我们需要帮助！请尽快派出援军！"
"sheet name=""campaign""|Foothold|texts|28|text|/text","主上，我欣然报告称，哈瓦德的营地现在是安全的，未受任何野兽威胁。"
"sheet name=""campaign""|Foothold|texts|29|text|/text","好极了。请确保他的人得到所需的各种食物。但伤者优先。"
"sheet name=""campaign""|Foothold|texts|30|text|/text","我代表整个海德伦部落，表示最衷心的感谢。没有你们，我们已经完蛋了。"
"sheet name=""campaign""|Foothold|texts|31|text|/text","从今往后，直至时间尽头，你们都可以依靠山羊族的援手与忠诚。我特此立誓向您效忠。"
"sheet name=""campaign""|Foothold|texts|32|text|/text","真棒！我们氏族的声誉已达到知名的程度。我们对此区域的影响力变强，我们人民的心充满了骄傲！"
"sheet name=""campaign""|Foothold|texts|33|text|/text","太棒了！我们的领地已达到相当可观的规模。在我们出发前往下一个区域后，民众将能够在这里繁荣昌盛。"
"sheet name=""campaign""|Foothold|texts|34|text|/text","灾难即将降临！你们来不及赶到；我们完了。我们无怨无悔地走向坟墓。祝你们在我们失败的地方成功！"
"sheet name=""campaign""|Foothold|tutorial|0|text|/text","鹿族"
"sheet name=""campaign""|Foothold|tutorial|1|text|/text","雄鹿族由于丰富的资源而得以繁衍生息。"
"sheet name=""campaign""|Foothold|tutorial|2|text|/text","他们同时也很擅长[Happy]和[Fame]，所以，务必好好利用这些资源稳步扩张。"
"sheet name=""campaign""|Outpost|name|||/name","定居"
"sheet name=""campaign""|Outpost|desc|||/desc","据报，哈根已在这个区域定居。我们必须增强自己的实力，同时试着找到他。"
"sheet name=""campaign""|Outpost|objectives|0|desc|/desc","修建一个[Tavern]和一座[Temple]"
"sheet name=""campaign""|Outpost|objectives|1|desc|/desc","达到::value:: [Fame]。"
"sheet name=""campaign""|Outpost|objectives|2|desc|/desc","摧毁鸦族据点。"
"sheet name=""campaign""|Outpost|objectives|3|desc|/desc","任何时间，一次性圈养::value::只[Sheep]于[Sheepfold]中。"
"sheet name=""campaign""|Outpost|objectives|4|desc|/desc","杀死所有[Valkyrie]。"
"sheet name=""campaign""|Outpost|objectives|5|desc|/desc","举办::value::次<img src=""/i/Feast""/><font color=""#R"">飨宴</font>。"
"sheet name=""campaign""|Outpost|objectives|6|desc|/desc","在增援到达前坚持住。"
"sheet name=""campaign""|Outpost|cinematic|0|text|/text","山羊族的子嗣在一个荒凉的海岸上遭遇了海难，但我们及时赶到，得以将他们从狼群的毒牙中解救出来。"
"sheet name=""campaign""|Outpost|cinematic|1|text|/text","因为如此，他们年迈的领袖——哈瓦德感激涕零，立誓将效忠于我。"
"sheet name=""campaign""|Outpost|cinematic|2|text|/text","他欣然与我们分享了关于生存的宝贵秘密。这样一来，我们很快就会控制荒野。"
"sheet name=""campaign""|Outpost|texts|0|text|/text","哈根就在那里某处。我们需要找到并杀死他。"
"sheet name=""campaign""|Outpost|texts|1|text|/text","主上，我理解你的急不可待，但我们需要可持续地安顿，才能确立对新区域的牢固控制。"
"sheet name=""campaign""|Outpost|texts|2|text|/text","这个区域看起来很适合我们的计​​划，我们肯定要在这里定居。海德伦族的追随者都强悍的幸存者，所以请让我们为阁下征服北加尔奠定基础。"
"sheet name=""campaign""|Outpost|texts|3|text|/text","哈瓦德是一位可靠的盟友，既坚毅又冷静。"
"sheet name=""campaign""|Outpost|texts|4|text|/text","让他先偿还自己的债务，然后再证明对你的效忠。与此同时，我将休假并关注我们讨论的业务。"
"sheet name=""campaign""|Outpost|texts|5|text|/text","明白。一帆风顺，布兰德。"
"sheet name=""campaign""|Outpost|texts|6|text|/text","再见，主上。我很快就会回来。"
"sheet name=""campaign""|Outpost|texts|7|text|/text","哈瓦德，你将协助我执行这项行动。"
"sheet name=""campaign""|Outpost|texts|8|text|/text","谢谢你，少主。我不会让你失望的。"
"sheet name=""campaign""|Outpost|texts|9|text|/text","看！一个女武神。我想奥丁的女武士可以帮我们击败敌人。"
"sheet name=""campaign""|Outpost|texts|10|text|/text","等等，主上。我担心情况有些不妙……"
"sheet name=""campaign""|Outpost|texts|11|text|/text","哦，的确如此。真是一场悲剧。看来这些公平的生物已受到某些腐败势力的污染。"
"sheet name=""campaign""|Outpost|texts|12|text|/text","除了让他们摆脱痛苦外，我们无能为力。否则，他们定会成为可怕的敌人。"
"sheet name=""campaign""|Outpost|texts|13|text|/text","那些丑陋的小生物是什么？"
"sheet name=""campaign""|Outpost|texts|14|text|/text","我认为那些是地精。在我们原来的大陆上，他们难得一见，但在北加尔上，地精似乎很普遍。"
"sheet name=""campaign""|Outpost|texts|15|text|/text","虽然他们不是很具侵略性，但他们确实表现出领地行为。如果我们进入他们的领地，他们肯定会攻击我们。"
"sheet name=""campaign""|Outpost|texts|16|text|/text","嗯，我在想他们会接受与我们开展贸易吗？"
"sheet name=""campaign""|Outpost|texts|17|text|/text","少主！我们看到了来自另一个部落的人。我想你会感兴趣的。"
"sheet name=""campaign""|Outpost|texts|18|text|/text","什么？山羊族幸免于难？我以为他们都进入了狼群的肚子。哈瓦德，你这只年老的比利山羊，你的肉真硬！现在就投降，我会饶你不死。"
"sheet name=""campaign""|Outpost|texts|19|text|/text","没有人会投降，哈根。即使我们给你这样的机会，你也不会。你杀了我的父亲，准备受死吧。"
"sheet name=""campaign""|Outpost|texts|20|text|/text","高王的儿子也来了吗？啊！哦……计划执行得相当顺利。我以为我已杀了你，但没关系了；我现在就完成这项工作。"
"sheet name=""campaign""|Outpost|texts|21|text|/text","过度自信只会给你带来更多困难。你只完成了一件事：制造更多的敌人。"
"sheet name=""campaign""|Outpost|texts|22|text|/text","哈瓦德，计划有变。现在，我们的目标是摧毁他的前哨。"
"sheet name=""campaign""|Outpost|texts|23|text|/text","那个长满羽毛的恶棍可能正计划通过雇佣军来袭击我们。可能需要在我国领土边界上修建防御塔防范于未然。"
"sheet name=""campaign""|Outpost|texts|24|text|/text","的确如此。我们还应该改善我们的侦察营，以便我们的侦察兵能够在敌方领地内进行侦察。"
"sheet name=""campaign""|Outpost|texts|25|text|/text","你们永远不知道自己什么时候该退出，对吧？那么，不能说我没有警告过你们。"
"sheet name=""campaign""|Outpost|texts|26|text|/text","雇佣军，如果你们击败他们，那你们的钱包将被填满！我不会在这里冒生命危险，一会见！"
"sheet name=""campaign""|Outpost|texts|27|text|/text","不要！呆在这里，你这个胆小鬼！"
"sheet name=""campaign""|Outpost|texts|28|text|/text","少主，哈根似乎想要孤注一掷。我不认为我们能够拖住他们太久。我很抱歉。我们辜负了你！"
"sheet name=""campaign""|Outpost|texts|29|text|/text","哈瓦德，不要失去希望。你会活着看到另一天，相信我。"
"sheet name=""campaign""|Outpost|texts|30|text|/text","我认为我们刚好及时赶到。"
"sheet name=""campaign""|Outpost|texts|31|text|/text","“刚好及时？""我们错过了大部分血战！"
"sheet name=""campaign""|Outpost|texts|32|text|/text","你好，狼族的埃吉尔。我是瑞格，高王的儿-"
"sheet name=""campaign""|Outpost|texts|33|text|/text","当然，不管你是什么。只要还有乌鸦站着，就让我们用斧头说话吧！"
"sheet name=""campaign""|Outpost|texts|34|text|/text","感谢众神派你们来援手。我非常感激你们冒着生命危险来救我们。"
"sheet name=""campaign""|Outpost|texts|35|text|/text","等等，什么？你是说我们来这里是为了救人吗？"
"sheet name=""campaign""|Outpost|texts|36|text|/text","让我猜猜：你在听到“屠杀雇佣军""后就没再听？"
"sheet name=""campaign""|Outpost|texts|37|text|/text","请不要误解我的意思，但是这样野蛮的行为真的有必要吗？"
"sheet name=""campaign""|Outpost|texts|38|text|/text","在我杀死他之前，我会确保替你给哈根一个拥抱。"
"sheet name=""campaign""|Outpost|texts|39|text|/text","单枪匹马却如此狂妄和鲁莽……我祝愿你能活着看到胜利果实。"
"sheet name=""campaign""|Outpost|texts|40|text|/text","太棒了！我们已经在此区域树立了不错的声誉，我们的声望响亮。"
"sheet name=""campaign""|Outpost|texts|41|text|/text","我们到了！我们设法建造了王者祭坛，这是人类能够想象建造的最壮观的纪念碑之一！"
"sheet name=""campaign""|Outpost|texts|42|text|/text","更别提酿酒厂了。经过一天艰苦的劳动后，我们善良的人民现在总算能松口气了。他们非常感激您，年轻的领主。"
"sheet name=""campaign""|Outpost|texts|43|text|/text","人民的幸福度摆在我的首位。生存是一回事；生活则完全是另一回事。"
"sheet name=""campaign""|Outpost|tutorial|0|text|/text","山羊族"
"sheet name=""campaign""|Outpost|tutorial|1|text|/text","山羊族得益于农牧[Sheep]，将牲畜圈养于[Sheepfold]（一种独特建筑），通过此等操作获益。"
"sheet name=""campaign""|Outpost|tutorial|2|text|/text","由于知晓如何储存食物，他们往往能大快朵颐，<img src=""/i/Feast""/><font color=""#R"">享乐盛宴</font>，这样可以提升[Happy]，从而提高生产力。"
"sheet name=""campaign""|Settling|name|||/name","贸易战争"
"sheet name=""campaign""|Settling|desc|||/desc","这个河口是贸易的咽喉要点。我们必须建立一个贸易网络，使我们能够为未来的探险提供物资。"
"sheet name=""campaign""|Settling|objectives|0|desc|/desc","修建一个[Port]并搭配一座[Lighthouse]"
"sheet name=""campaign""|Settling|objectives|1|desc|/desc","先于鸦族利用重大航线达到::value:: [Prestige]。"
"sheet name=""campaign""|Settling|objectives|2|desc|/desc","以武力逼迫鸦族投降。"
"sheet name=""campaign""|Settling|objectives|3|desc|/desc","在::value::个月的同一时间与所有中立派系进行贸易。"
"sheet name=""campaign""|Settling|objectives|4|desc|/desc","任何时间，一次性激活12名[Merchant]和6名[Sailor]。"
"sheet name=""campaign""|Settling|cinematic|0|text|/text","哈根避开了我们， 所以埃吉尔亲自动身去追踪他。一有消息，便即刻通知我。"
"sheet name=""campaign""|Settling|cinematic|1|text|/text","与此同时，布兰德和哈瓦德力荐，我们应该建立一个有深远影响的供应网，为我们今后在北加尔的所有探险事宜提供支援。"
"sheet name=""campaign""|Settling|cinematic|2|text|/text","这完全将是另一场硬仗，只不过此等争斗用的是黄金而不是钢铁。"
"sheet name=""campaign""|Settling|cinematic|3|text|/text","我只需专注做好手头上的事情，同时等待埃吉尔的消息。"
"sheet name=""campaign""|Settling|texts|0|text|/text","我们到了！这绝对是建立商业咽喉要道的最佳地点。"
"sheet name=""campaign""|Settling|texts|1|text|/text","让我们大干一场。说实话，我真不希望见血。战争对商业不利。"
"sheet name=""campaign""|Settling|texts|2|text|/text","美好的一天，主上。我看到我们都得出了同样的结论：这个区域将成为胜利者的商业中枢。"
"sheet name=""campaign""|Settling|texts|3|text|/text","你好。你肯定是鸦族的丽芙，败类哈根的助理。虽然我宁愿成为你的盟友，而不是敌人，但命运女神似乎不同意。"
"sheet name=""campaign""|Settling|texts|4|text|/text","不要指望我的怜悯，鸦人。很快，所有进入北加尔的货物都必须经过这里。"
"sheet name=""campaign""|Settling|texts|5|text|/text","事实上，市场只有一个贸易巨头的容身空间，恐怕我不能让你妨碍我的前进。不过，我祝你好运。"
"sheet name=""campaign""|Settling|texts|6|text|/text","看到有些战斗并非幼稚的拍胸脯式战斗，这倒是令人耳目一新。我们也祝你财源滚滚，因为你需要这些钱！"
"sheet name=""campaign""|Settling|texts|7|text|/text","我们要赶紧开始。通往胜利的关键在于修建长船坞和灯塔，然后好好利用重大贸易航线。"
"sheet name=""campaign""|Settling|texts|8|text|/text","请恕我冒昧，少主，难道我们不需要担心石料的收集吗？石料在升级建筑方面十分有用。"
"sheet name=""campaign""|Settling|texts|9|text|/text","主上，我刚刚听说仓库中已没有石料存货了。我们应该建造一座矿山并收集些，因为石料是建筑升级的重要材料。"
"sheet name=""campaign""|Settling|texts|10|text|/text","嗯，我差点忘了。我们应该尽快找到并开发一个矿床。当然，然后就是升级我们的建筑。"
"sheet name=""campaign""|Settling|texts|11|text|/text","所以，寒冬渐行渐远，我们有些石料储量了……我们应该尝试尽可能多地升级建筑。"
"sheet name=""campaign""|Settling|texts|12|text|/text","这个提议很好。升级不仅仅是种奢侈，也是胜利的关键。这将让我们能够影响更多工人，并使我们的业务更具效率。"
"sheet name=""campaign""|Settling|texts|13|text|/text","不过，我们可能无法升级所有建筑。我们应该明智地选择最重要的建筑。"
"sheet name=""campaign""|Settling|texts|14|text|/text","我们也不应忘记开采铁；我们的工人定能使用更好的工具！"
"sheet name=""campaign""|Settling|texts|15|text|/text","太好了，巨人们！说真的，北加尔到处都是惊喜。但到处也都是惊吓。"
"sheet name=""campaign""|Settling|texts|16|text|/text","据说，霜巨人是个可怕的对手。他们很和平，但会将任何侵扰视为战争行为。我强烈建议不要与他们对抗。"
"sheet name=""campaign""|Settling|texts|17|text|/text","如果他们接受与我们开展贸易，我们或许能建立一个双赢的关系。值得一试。我们应该基于商栈建立一条贸易航线。"
"sheet name=""campaign""|Settling|texts|18|text|/text","我们在此区域的商业优势已经确立。任何经此河口运输的资源都必须经过我们。"
"sheet name=""campaign""|Settling|texts|19|text|/text","恭喜你，主上。我一直落败，公平和公正地落败。"
"sheet name=""campaign""|Settling|texts|20|text|/text","不过，我认为我的老师不会欣然地接受。所以，请暂时地尽情享受自己的这份霸权。"
"sheet name=""campaign""|Settling|texts|21|text|/text","那么，这个区域对我来说已无价值。我们再见。"
"sheet name=""campaign""|Settling|texts|22|text|/text","嗯，不太想听到哈根对此的反应。我估计会喋喋不休……"
"sheet name=""campaign""|Settling|texts|23|text|/text","这是多么怪异的反应。她激烈和坚定地抗争着，但似乎她的赞美是真诚的。"
"sheet name=""campaign""|Settling|texts|24|text|/text","布兰德，哈瓦德，我刚收到埃吉尔消息。他追踪哈根到了附近的一个区域，我现在要赶去加入他。请巩固我们在这里的成果。"
"sheet name=""campaign""|Settling|texts|25|text|/text","我很高兴你的复仇即将在自己的掌控之中。注意安全，主上。我们会尽快加入您。"
"sheet name=""campaign""|Settling|texts|26|text|/text","请务必记住，通过从一个商栈建立一条商贸路线，我们所有的未来业务都能在此区域展开。"
"sheet name=""campaign""|Settling|texts|27|text|/text","你好，契约已成。但你对这个区域的控制无足轻重。哦，虽然我会与你开展贸易，但不要指望任何友情价！"
"sheet name=""campaign""|Settling|texts|28|text|/text","主上，这是一场灾难！失去这样一个战略上至关重要的咽喉要道后，我们将无法征服北加尔！"
"sheet name=""campaign""|Settling|texts|29|text|/text","所有这些努力……都付之东流了！"
"sheet name=""campaign""|Settling|texts|30|text|/text","虽然我不是很想说，不过丽芙已经完成好灯塔的修建了。她肯定很快就要展开大型探险了！"
"sheet name=""campaign""|Settling|texts|31|text|/text","这意味着修建灯塔现在是我们最优先的事情。我们可不能被抛在身后。"
"sheet name=""campaign""|Settling|texts|32|text|/text","我们的报告表明，丽芙的开局不错。我们应该加倍努力，以便后来居上。"
"sheet name=""campaign""|Settling|texts|33|text|/text","丽芙已取得领先。我们需要争分夺秒地赶上她！"
"sheet name=""campaign""|Settling|texts|34|text|/text","真糟糕！丽芙即将赢得这场战争！尽管我们已将所有资源都投入到最具声望的航线上，但我们仍然无法赶上她。"
"sheet name=""campaign""|Settling|texts|35|text|/text","少主，我厌恶这个想法，但我最担心的是我们正打一场注定失败的战斗；根据我的计算，丽芙已遥遥领先，我们已无追上她的可能。"
"sheet name=""campaign""|Settling|texts|36|text|/text","我得出了同样的结论。但是我们仍然有一种能够反超制胜的方法。"
"sheet name=""campaign""|Settling|texts|37|text|/text","嗯。我认为你要建议我们用军队来摧毁她？"
"sheet name=""campaign""|Settling|texts|38|text|/text","哦，不！你不会真地这么考虑吧？"
"sheet name=""campaign""|Settling|texts|39|text|/text","没错；现在攻击丽芙，会迫使她将资源转移到防御上来。我并非建议我们尝试在军事上击败她；我们只需在足够长的时间内阻止她取得进展，就有可能缩小差距。"
"sheet name=""campaign""|Settling|texts|40|text|/text","她很可能会报复，但这肯定比立即失去整个区域要好。照目前的节奏来看，这是必然的。好主意，主上。"
"sheet name=""campaign""|Settling|texts|41|text|/text","这可能是目前唯一可行的战略。不过，丽芙肯定会立即报复的。"
"sheet name=""campaign""|Settling|texts|42|text|/text","你想硬碰硬？或许，不应该期待你会玩小花招。我想，男孩就是不够老谋深算。"
"sheet name=""campaign""|Settling|texts|43|text|/text","那么，你就与我的雇佣军聊聊吧。"
"sheet name=""campaign""|Settling|texts|44|text|/text","你好，丽芙。我恐怕必须终止你在这里的生意。破铁也能击败黄金。"
"sheet name=""campaign""|Settling|texts|45|text|/text","嗯，我不认为会有这样的结果。虽然目前为止，还只是充满乐趣的游戏而已，但我现在担心有人可能会受到真正的伤害，甚至失去眼睛。好吧，我想结局就是如此。我放低姿态投个降。"
"sheet name=""campaign""|Settling|texts|46|text|/text","有点尴尬。说实话，我并没策划这次军事袭击，但是瑞格领主坚持要让“贸易战""有点战争元素。"
"sheet name=""campaign""|Settling|texts|47|text|/text","虽然我不能说自己完全赞同这个胜利的定义，但是瑞格领主似乎认为贸易战仍然是一场战争。"
"sheet name=""campaign""|Settling|texts|48|text|/text","我想，达到目的的手段而已。我能明白两者之间的关系。干得漂亮，主上。"
"sheet name=""campaign""|Settling|texts|49|text|/text","主上，我们的生意一切运营良好……我想应该很快会见成果的。"
"sheet name=""campaign""|Settling|texts|50|text|/text","你也许是对的，但是，我们不应该固步自封。"
"sheet name=""campaign""|Settling|tutorial|0|text|/text","商贸胜利"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","此时的目标不是通过纯粹的武力摧毁你的敌人，而是应当发展与其他部落的来往联系，指派[Sailor]和[Merchant]，与这些部落建立贸易路线。"
"sheet name=""campaign""|Settling|tutorial|2|text|/text","搭建一个[Port]，在其上加入[Lighthouse]，对于增加你的影响力和建立重大贸易航线至关重要。"
"sheet name=""campaign""|Skirmish|name|||/name","惩罚性远航"
"sheet name=""campaign""|Skirmish|desc|||/desc","埃吉尔终于找到了哈根。我和他一起复仇。我们必须迅速攻击。"
"sheet name=""campaign""|Skirmish|objectives|0|desc|/desc","在他的增援部队到达前，找到并杀死哈根。"
"sheet name=""campaign""|Skirmish|objectives|1|desc|/desc","摧毁两个二级鸦族据点。"
"sheet name=""campaign""|Skirmish|objectives|2|desc|/desc","在第::value::年前，杀死哈根。"
"sheet name=""campaign""|Skirmish|objectives|3|desc|/desc","在保证埃吉尔无战败的情况下完成任务。"
"sheet name=""campaign""|Skirmish|cinematic|0|text|/text","埃吉尔是一个凶狠残暴的人。他在战场上冷酷无情的身手，常常使他的敌人觉得他对战术毫不在意。"
"sheet name=""campaign""|Skirmish|cinematic|1|text|/text","当然，他确实没有太工于心计，只是会依情况做出相应调整，无论事态如何复杂都能翻手为云覆手为雨。"
"sheet name=""campaign""|Skirmish|cinematic|2|text|/text","这一方面也是件好事，因为我们的“计划""是：袭击一个远渡重洋的鸦族，将其占领后，以此为据点开启对哈根一步步的讨伐。"
"sheet name=""campaign""|Skirmish|texts|0|text|/text","陆地！！打起精神，抽出斧头！"
"sheet name=""campaign""|Skirmish|texts|1|text|/text","好吧，男孩们，劫掠时间！冲啊！"
"sheet name=""campaign""|Skirmish|texts|2|text|/text","你好，这个区域现已在我们的控制之下。"
"sheet name=""campaign""|Skirmish|texts|3|text|/text","战士们，我们来这里揪出那个大坏蛋哈根并杀死他。我要报仇！"
"sheet name=""campaign""|Skirmish|texts|4|text|/text","尽管我真的希望来场硬仗，但我们应该出其不意，一击即中。"
"sheet name=""campaign""|Skirmish|texts|5|text|/text","虽然我们会占领他们的建筑，但绝不会建造更多建筑。要赢得战争必须夷平城市，而非建设城市！"
"sheet name=""campaign""|Skirmish|texts|6|text|/text","好吧，我明白你在说什么，但是……"
"sheet name=""campaign""|Skirmish|texts|7|text|/text","我们不应该至少要求村民在这些建筑完全烧毁之前修复它们吗？"
"sheet name=""campaign""|Skirmish|texts|8|text|/text","可以，我想这么做并不妨碍什么。只要不是我亲自修就行。无论怎样，我更擅长搞破坏。"
"sheet name=""campaign""|Skirmish|texts|9|text|/text","另外，我有些饿了。让我们去野外找些食物。狼是美味的猎物，但前提是他们没有先把你吃掉。"
"sheet name=""campaign""|Skirmish|texts|10|text|/text","我们必须快速攻击。懒散只会让哈根有时间重组他的部队。"
"sheet name=""campaign""|Skirmish|texts|11|text|/text","该死！他们的援军到了。好吧，没时间玩花招了。冲啊！"
"sheet name=""campaign""|Skirmish|texts|12|text|/text","我们应该殖民这个地区。那里有一些羊。我们可以将它们作为食物屠宰，好好补充一下体力。"
"sheet name=""campaign""|Skirmish|texts|13|text|/text","这是个无足轻重的前哨。我的斧头蠢蠢欲动，但目前最好不要碰它，别引起人注意。"
"sheet name=""campaign""|Skirmish|texts|14|text|/text","哈根没在这儿。我们应该尽可能延续出其不意的战略。"
"sheet name=""campaign""|Skirmish|texts|15|text|/text","我们总算接近哈根的驻扎地了。"
"sheet name=""campaign""|Skirmish|texts|16|text|/text","让我们虐他一遍又一遍！他将去冥界与他的祖先汇合！"
"sheet name=""campaign""|Skirmish|texts|17|text|/text","又干掉一个前哨！哈根，我们来了，你跑不了的！"
"sheet name=""campaign""|Skirmish|texts|18|text|/text","我无人能挡！希望我现在能看到哈根的脸。"
"sheet name=""campaign""|Skirmish|texts|19|text|/text","好、好、好……我们又见面了，乌鸦。我告诉过你我是不会放弃的。"
"sheet name=""campaign""|Skirmish|texts|20|text|/text","你就像只顺从的猎犬。让我和你的师父谈谈，我有一个建议。"
"sheet name=""campaign""|Skirmish|texts|21|text|/text","我就在这里，哈根。无论你说什么，都无法阻止我为父亲报仇。"
"sheet name=""campaign""|Skirmish|texts|22|text|/text","哦，似乎我刚好赶到。"
"sheet name=""campaign""|Skirmish|texts|23|text|/text","丽芙，我亲爱的徒弟！救救我！杀死这些人！"
"sheet name=""campaign""|Skirmish|texts|24|text|/text","我不打算救你，哈根。你败了，我可不会与失利方在一起。至少要表现出些尊严。"
"sheet name=""campaign""|Skirmish|texts|25|text|/text","丽芙，你这个卑鄙的叛徒！你的一切都是我给的，我造就了今天的你！"
"sheet name=""campaign""|Skirmish|texts|26|text|/text","不，你没有。我自己做到的。你只是一块踏脚石。"
"sheet name=""campaign""|Skirmish|texts|27|text|/text","诅...诅咒你...丽芙……"
"sheet name=""campaign""|Skirmish|texts|28|text|/text","哇！即使以我的标准来看，这都很残忍。"
"sheet name=""campaign""|Skirmish|texts|29|text|/text","女人，你刚刚剥夺了我为父亲报仇的唯一机会。埃吉尔，了结她。"
"sheet name=""campaign""|Skirmish|texts|30|text|/text","非常荣幸。"
"sheet name=""campaign""|Skirmish|texts|31|text|/text","等等！"
"sheet name=""campaign""|Skirmish|texts|32|text|/text","我能想象你的恼怒，主上，但请你听我说完！哈根是一个可怜的傻瓜，他并不是你所要追寻的真正威胁。"
"sheet name=""campaign""|Skirmish|texts|33|text|/text","继续说。"
"sheet name=""campaign""|Skirmish|texts|34|text|/text","让我向您效忠。我会告诉您谁是您真正的敌人；而且我还有许多话要向您说……"
"sheet name=""campaign""|Skirmish|texts|35|text|/text","埃吉尔，我开始对你的战术表示担忧啊。我们的粮草快没了，而哈根的援军马上就到。"
"sheet name=""campaign""|Skirmish|texts|36|text|/text","是啊，我还没想到这地步呢。那我们抓紧把哈根赶出去！"
"sheet name=""campaign""|Skirmish|texts|37|text|/text","嗯……我已经好久没有听到从北部哨所传来的消息了。我对它可没有一丁点好印象……"
"sheet name=""campaign""|Skirmish|texts|38|text|/text","丽芙，这次你长点心吧！召集一群雇佣兵前去打探。"
"sheet name=""campaign""|Skirmish|texts|39|text|/text","……"
"sheet name=""campaign""|Skirmish|texts|40|text|/text","小矮子，你聋啦？赶紧出发！"
"sheet name=""campaign""|Skirmish|texts|41|text|/text","是的，主人……"
"sheet name=""campaign""|Skirmish|tutorial|0|text|/text","芬里尔族"
"sheet name=""campaign""|Skirmish|tutorial|1|text|/text","狼族靠战争和打猎为生。从你直接在野外杀死的[Wolf]和[Bear]身上，留存[Meat]。"
"sheet name=""campaign""|Skirmish|tutorial|2|text|/text","天性残暴，好斗；侵略是这个部落的主要生活方式，他们甚至可以通过军队武力汲取[Happy]！"
"sheet name=""campaign""|Act1Ending|name|||/name","丽芙的揭露"
"sheet name=""campaign""|Act1Ending|desc|||/desc","哈根死了，但是丽芙的告密昭示了更大的威胁，给了我们新的目标。"
"sheet name=""campaign""|Act1Ending|cinematic|0|text|/text","丽芙给了我们所有人一个出其不意！尽管我们历经了很多事，我还是决定给她一个自我救赎的机会。"
"sheet name=""campaign""|Act1Ending|cinematic|1|text|/text","她告诉我们，哈根只不过是个棋子，他只不过是一个叫洛基的手下的雇佣兵。他本是野猪族的领头人，而北加尔正是野猪族的故土。"
"sheet name=""campaign""|Act1Ending|cinematic|2|text|/text","我的悲惨命运背后的秘密越来越扑朔迷离，但有一点总算清楚了：这个叫“洛基""的才是杀害我父亲的幕后黑手。"
"sheet name=""campaign""|Rescue|name|||/name","干预"
"sheet name=""campaign""|Rescue|desc|||/desc","野猪族的叛乱一派在一个小岛上濒临灭亡。丽芙将帮助我们击退死忠派并拯救叛军领袖。"
"sheet name=""campaign""|Rescue|objectives|0|desc|/desc","达到::value:: [Fame]以解锁雇佣兵。"
"sheet name=""campaign""|Rescue|objectives|1|desc|/desc","摧毁野猪支持派的[TownHall]。"
"sheet name=""campaign""|Rescue|objectives|2|desc|/desc","完全满足斯瓦尔恩的每个请求。"
"sheet name=""campaign""|Rescue|objectives|3|desc|/desc","在第4年前，达到::value:: [Fame]声望。"
"sheet name=""campaign""|Rescue|objectives|4|desc|/desc","在未修建任何[RavenPort]的情况下获胜。"
"sheet name=""campaign""|Rescue|objectives|5|desc|/desc","向斯瓦尔恩分发::value:: [Food]，之前"
"sheet name=""campaign""|Rescue|objectives|5|props.buttonLabel|/props.buttonLabel","给予[Food]"
"sheet name=""campaign""|Rescue|objectives|6|desc|/desc","向斯瓦尔恩分发::value:: [Wood]，之前"
"sheet name=""campaign""|Rescue|objectives|6|props.buttonLabel|/props.buttonLabel","给予[Wood]"
"sheet name=""campaign""|Rescue|objectives|7|desc|/desc","向斯瓦尔恩分发::value:: [Money]，之前"
"sheet name=""campaign""|Rescue|objectives|7|props.buttonLabel|/props.buttonLabel","给予[Money]"
"sheet name=""campaign""|Rescue|objectives|8|desc|/desc","拒绝斯瓦尔恩的请求不得超过两次。"
"sheet name=""campaign""|Rescue|cinematic|0|text|/text","多亏了丽芙，我们了解到一个小派系已从野猪族分裂出来，而洛基正试图镇压这次起义。"
"sheet name=""campaign""|Rescue|cinematic|1|text|/text","若有人知晓洛基的计划和弱点，当属这个叛军领袖不可。我必须会会他。"
"sheet name=""campaign""|Rescue|cinematic|2|text|/text","但当务之急，我们必须先拯救潜在的新盟友，他们现在正被一群死忠派包围着。丽芙的雇佣军突袭队可以派上用场了。具有讽刺意味的是，我们曾经的敌人将拯救我们未来的盟友……"
"sheet name=""campaign""|Rescue|texts|0|text|/text","这种恩恩怨怨可不是我们要纠结的事情，但是如果我们和叛军联合起来，我们就有胜算打败洛基。"
"sheet name=""campaign""|Rescue|texts|1|text|/text","主上，这次任务我将助你一臂之力。我可一点不像哈根，我会以行动向你证明。"
"sheet name=""campaign""|Rescue|texts|2|text|/text","弗蕾亚女神终于听到了我们的祈求。我……预见了你的未来。"
"sheet name=""campaign""|Rescue|texts|3|text|/text","我……梦见一只乌鸦……飞扑到洛基的脸上……啄瞎了他的眼睛。"
"sheet name=""campaign""|Rescue|texts|4|text|/text","斯瓦尔恩，你的反抗毫无意义。帝王之角现在可是在我的手上。"
"sheet name=""campaign""|Rescue|texts|5|text|/text","不管其他人是否干预，我都将平息你的起义。其实，我也遇见乌鸦了，只是，在我的梦里，我将它捏碎了。"
"sheet name=""campaign""|Rescue|texts|6|text|/text","我们终于见面了，洛基。我想你终是低估了这只乌鸦的韧性。现在是两个对一个：你的恐怖统治结束了。"
"sheet name=""campaign""|Rescue|texts|7|text|/text","恐怖统治？你真是这么认为的吗？你，还有所有人，都有理由恨我，而我也不会浪费唇舌去否认，你的伤痛都是我造成的。"
"sheet name=""campaign""|Rescue|texts|8|text|/text","你叫我一个恶棍也罢，如果你对痛苦已然麻木，那么就屈服于愤怒和怨恨吧。"
"sheet name=""campaign""|Rescue|texts|9|text|/text","其实你的这个帝王之角作用并非止于此，但靠尔等这简单头脑的等闲之辈岂能理解。终有一天，你会明白的。在某种程度上来说，我做这么多都是为了你。"
"sheet name=""campaign""|Rescue|texts|10|text|/text","我？……你胡说什么？不……不要妄想以这种话语迷乱别人的心智，你这个败类！"
"sheet name=""campaign""|Rescue|texts|11|text|/text","还有很多事情要做。我现在要告辞了。我们再见。"
"sheet name=""campaign""|Rescue|texts|12|text|/text","不要走！你给我回来，你这个胆小鬼！来啊，大战一场啊！"
"sheet name=""campaign""|Rescue|texts|13|text|/text","傻小子，我这可不是要逃走。我向你保证，我们会再见面的，而那时你就可以报仇了。当时机一到，我再不会逃跑了。而在那之前……"
"sheet name=""campaign""|Rescue|texts|14|text|/text","士兵，给我拿下斯瓦尔恩的人头。以此平息这场徒劳的叛乱。"
"sheet name=""campaign""|Rescue|texts|15|text|/text","我要那人死！丽芙，目前我们的首要任务是向斯瓦尔恩施以援手。别再让我失望了。"
"sheet name=""campaign""|Rescue|texts|16|text|/text","我一点也不担心。我的部落可是精于海上进攻。这个岛地势奇特，我方占据优势，而敌人则背水一战。"
"sheet name=""campaign""|Rescue|texts|17|text|/text","我的族人精于航海和贸易。搭建一个港口对我们而言至关重要。"
"sheet name=""campaign""|Rescue|texts|18|text|/text","现如今我们有足够的声望招募佣兵了。现在真是掠夺死党羽海岸的时机！"
"sheet name=""campaign""|Rescue|texts|19|text|/text","我们都快饿死了……照这样发展下去……这个冬季我们就要见阎王了。"
"sheet name=""campaign""|Rescue|texts|20|text|/text","求你，施舍一些粮草给我们。我们将……不胜感激。"
"sheet name=""campaign""|Rescue|texts|21|text|/text","嗯，冬季即将来临。而储藏室少粮缺食，让我更加焦头烂额"
"sheet name=""campaign""|Rescue|texts|22|text|/text","而且我也明白，他们的需求远不止如此。"
"sheet name=""campaign""|Rescue|texts|23|text|/text","丽芙，我明白这样代价很大，但如果他们饿死了，就没有人去救了。"
"sheet name=""campaign""|Rescue|texts|24|text|/text","好吧。"
"sheet name=""campaign""|Rescue|texts|25|text|/text","我再也……抵挡不了他们的攻击了……一切都玩完了……"
"sheet name=""campaign""|Rescue|texts|26|text|/text","我很抱歉。我们辜负了你，斯瓦尔恩！愿你被弗蕾亚女神选入弗尔克范格宫殿……"
"sheet name=""campaign""|Rescue|texts|27|text|/text","终于！那些难缠的魔鬼已经屈服了。"
"sheet name=""campaign""|Rescue|texts|28|text|/text","请接受我……最深的感激。我方失去了很多良人志士，但他们都明白……对抗洛基所要面对的……风险。"
"sheet name=""campaign""|Rescue|texts|29|text|/text","看到他的人牺牲……其实我的心里并不好受，因为我们本是同根生，他们也曾是我们的兄弟。"
"sheet name=""campaign""|Rescue|texts|30|text|/text","我难以想象内战是多么的惨烈。斯瓦尔恩，你的兄弟不会白白牺牲的。加入我吧，我们联手对抗洛基，将他的惊天阴谋扼杀。"
"sheet name=""campaign""|Rescue|texts|31|text|/text","我们愿……助你完成宏图大业。你要知道……关于洛基你还未完全了解，而我也要继续探究……"
"sheet name=""campaign""|Rescue|texts|32|text|/text","斯瓦尔恩，我们尽力了，但是这次我们没办法分派补给物资。"
"sheet name=""campaign""|Rescue|texts|33|text|/text","我……明白你的苦衷。你费心了……别担心，我们还能抵挡一阵。"
"sheet name=""campaign""|Rescue|texts|34|text|/text","斯瓦尔恩……这次我们依然无法提供补给，你能坚持住吗？"
"sheet name=""campaign""|Rescue|texts|35|text|/text","我们的情况越来越……严峻了。我可不想骗你，我们的生活岌岌可危。"
"sheet name=""campaign""|Rescue|texts|36|text|/text","丽芙，听到没？我可不希望一而再，再而三了。如果我们再不能给斯瓦尔恩提供补给，他就完蛋了！"
"sheet name=""campaign""|Rescue|texts|37|text|/text","我听到了。我已经尽最大努力了。"
"sheet name=""campaign""|Rescue|texts|38|text|/text","我懂，丽芙，我明白的。"
"sheet name=""campaign""|Rescue|texts|39|text|/text","我们的阵地……快守不住了……"
"sheet name=""campaign""|Rescue|texts|40|text|/text","你还能坚持吗？"
"sheet name=""campaign""|Rescue|texts|41|text|/text","我想……还能挺一会……还有两个塔楼没有攻下，我们还能挡一会……但能抵挡多久我就不知道了！"
"sheet name=""campaign""|Rescue|texts|42|text|/text","我们的……第二个塔楼被攻克了……"
"sheet name=""campaign""|Rescue|texts|43|text|/text","哎，事态开始变得严峻了。"
"sheet name=""campaign""|Rescue|texts|44|text|/text","除了满足他的条件，我们还能做什么？"
"sheet name=""campaign""|Rescue|texts|45|text|/text","我不知道……也许我们应该试着分散洛基的兵力？"
"sheet name=""campaign""|Rescue|texts|46|text|/text","这个想法可行。照现在的情形发展下去，斯瓦尔恩守不了多久的。一旦他们失去了最后一个塔楼，他们就无能为力了。"
"sheet name=""campaign""|Rescue|tutorial|0|text|/text","福金和雾尼部落"
"sheet name=""campaign""|Rescue|tutorial|1|text|/text","鸦族财大气粗，可用[Money]殖民新的领域。他们可是贸易大师，从不缺钱。"
"sheet name=""campaign""|Rescue|tutorial|2|text|/text","他们主要优势在于，可以发动[Mercenary]奇袭，掠夺海上敌军，同时不受报复之扰。"
"sheet name=""campaign""|Giants|name|||/name","尤敦黑姆"
"sheet name=""campaign""|Giants|desc|||/desc","要到达阿斯加德符石，我们必须穿过尤敦黑姆——巨人之国。霜巨人性情平和。哪里出了差错呢？"
"sheet name=""campaign""|Giants|objectives|0|desc|/desc","消灭敌人，让你的军队通过该地区。"
"sheet name=""campaign""|Giants|objectives|1|desc|/desc","不惜一切代价确保霜巨人护卫不死。"
"sheet name=""campaign""|Giants|objectives|2|desc|/desc","通过揭示霜巨人的古老传说，以和平方式解决争端。"
"sheet name=""campaign""|Giants|objectives|3|desc|/desc","提供[Food]给你的[Giant]盟友，直到他们让你们通行为止。"
"sheet name=""campaign""|Giants|objectives|4|desc|/desc","通过研究这把巨剑，揭示霜巨人尘封的历史。"
"sheet name=""campaign""|Giants|objectives|5|desc|/desc","在没有[Mender]的情况下获胜。"
"sheet name=""campaign""|Giants|objectives|6|desc|/desc","提供[Food]给你的[Giant]盟友，直至让你们通行。"
"sheet name=""campaign""|Giants|cinematic|0|text|/text","虽然我能感觉到他内心深处的煎熬，但那张平静的脸上却没有流露出任何细微痕迹，这位野猪族反叛领袖详细地透露了斯瓦尔恩的计划。"
"sheet name=""campaign""|Giants|cinematic|1|text|/text","原来那暴君不知出于什么原因竟想要摧毁彩虹桥, 那可是阿斯加德的传奇之桥。但这将会导致诸神的毁灭——末日来袭……我们的时代将终结。而斯瓦尔恩的反抗仅仅则是为了防止这种情况发生。"
"sheet name=""campaign""|Giants|cinematic|2|text|/text","彩虹桥隐藏在北加尔的深处。斯瓦尔恩希望通过破译阿斯加德符石来获取更多信息；据说，这个古老的雕带是由奥丁亲自刻出来的。"
"sheet name=""campaign""|Giants|cinematic|3|text|/text","这只是漫长旅途的开始。而第一步就是跨越一个叫做尤敦黑姆——巨人之国的地域。"
"sheet name=""campaign""|Giants|texts|0|text|/text","这就是尤敦黑姆了。我们之前也遇到过霜巨人，所以对踏足他们的领地我并不是很担心。"
"sheet name=""campaign""|Giants|texts|1|text|/text","没搞错了，尤士文，很明显这些羊毛和肉都是我们的。这些牲畜是我们养的，它们食的草也是我们的，所以它们的所有产出也理应是我们的。"
"sheet name=""campaign""|Giants|texts|2|text|/text","你才应该要知恩图报吧：就凭你们那可怜的劳力就获得了那么多奖赏，而且我们还保护你和羊群免受伤害！"
"sheet name=""campaign""|Giants|texts|3|text|/text","“奖赏？！""我的人都快饿死了! 你才是终日悠哉悠哉，享受我们“那可怜的""劳力带来的美食！"
"sheet name=""campaign""|Giants|texts|4|text|/text","是我们放牧羊群，是我们给你吃穿，所以理应我们享受它们的产出！"
"sheet name=""campaign""|Giants|texts|5|text|/text","你好，霜巨人，我是瑞格，已故大领主哈尔古洛夫的儿子。我们为和平而来,只求能平安通过，因为我们在尤敦黑姆之外有至关重要的商 业运作。"
"sheet name=""campaign""|Giants|texts|6|text|/text","你这个人类给我闭嘴！你们这些个无名小卒，我根本不放在眼里。"
"sheet name=""campaign""|Giants|texts|7|text|/text","等等，斯克里米尔，我有个主意。为什么不问说对的那个人呢？这场争论已经持续了太久了！"
"sheet name=""campaign""|Giants|texts|8|text|/text","我可不想偏袒任何一边。我们只是想通过，真的。"
"sheet name=""campaign""|Giants|texts|9|text|/text","如果你选了一边，我们就会让你通过。"
"sheet name=""campaign""|Giants|texts|10|text|/text","对我来说，羊群和土地的主人理应从中获益。这是他们的权利，毋庸置疑。"
"sheet name=""campaign""|Giants|texts|11|text|/text","这些……只是任性孩童……所说的话。财富只是变相……压榨工人的另一种方式罢了。"
"sheet name=""campaign""|Giants|texts|12|text|/text","我建议他们可以分享劳作和所得。我们只需要建立一份任务清单和截止日期，然后公平地划分资源，不受——"
"sheet name=""campaign""|Giants|texts|13|text|/text","最简单粗暴的方法：把所有的羊砍成两半，对半分。"
"sheet name=""campaign""|Giants|texts|14|text|/text","我认为羊群的想法也应该被考虑进去。也许它们也有选择产出归属的权利。"
"sheet name=""campaign""|Giants|texts|15|text|/text","大家等一下！我需要考虑一下。"
"sheet name=""campaign""|Giants|texts|16|text|/text","羊毛和肉该归我们吗？谁努力工作，谁保护和照顾羊群就归谁？"
"sheet name=""campaign""|Giants|texts|17|text|/text","……还是归我们？因为我们才是羊群的合法拥有者，这些土地也是我们从祖先那里继承来的。"
"sheet name=""campaign""|Giants|texts|18|text|/text","而且，我们不再分享资源了。只因那样的操作将是对我们先辈努力的一种背叛。"
"sheet name=""campaign""|Giants|texts|19|text|/text","所以……究竟应该如何解决？"
"sheet name=""campaign""|Giants|texts|20|text|/text","我认为斯克里米尔有理。他们拥有羊群和土地，也对他们的劳动力付出奖励并提供保护。尤士文和他的人简直狗咬吕洞宾不知好人心！"
"sheet name=""campaign""|Giants|texts|21|text|/text","我认为尤士文是对的：就算他们没有土地和羊群，但是他们付出了劳力，就该让他们享受应得的成果。斯克里米尔可以分派一部分食物。"
"sheet name=""campaign""|Giants|texts|22|text|/text","如果你们双方不能共同承担劳作，并分享劳动成果，这样是最蠢的做法，于双方都没有好处。还有，我只想通过，谁也难不了我。"
"sheet name=""campaign""|Giants|texts|23|text|/text","所以你是加入下等压迫者咯！为勤劳的人民义愤而战！"
"sheet name=""campaign""|Giants|texts|24|text|/text","那个尤士云的民众以暴力反击，情理之中。为我除掉那个忘恩负义的害虫。"
"sheet name=""campaign""|Giants|texts|25|text|/text","你可以完全信任罗格——我们的执法官，再说了我们还有富余的资源呢。"
"sheet name=""campaign""|Giants|texts|26|text|/text","如果我们的护卫失败了，那就再也没有机会了。不惜一切代价保证罗格性命！"
"sheet name=""campaign""|Giants|texts|27|text|/text","到头来，人类与这帮忘恩负义的东西搅在一起了呀！准备好接受正统领主的怒火吧！"
"sheet name=""campaign""|Giants|texts|28|text|/text","那败类斯克里米尔会一如既往地以暴力反抗。我们必须推翻他的统治，打造一个更加光明的未来。"
"sheet name=""campaign""|Giants|texts|29|text|/text","你可以完全信任亚夫纳德——人们的护卫，以及富余的资源。"
"sheet name=""campaign""|Giants|texts|30|text|/text","如果我们的护卫失败了，那就再也没有机会了。不惜一切代价保证亚夫纳德性命！"
"sheet name=""campaign""|Giants|texts|31|text|/text","这看着……有点意思。巨剑……这个……霜巨人遗址能告知我们诸多有关他们的……历史……"
"sheet name=""campaign""|Giants|texts|32|text|/text","明白。让我们殖民这个地区，让我们的学者研究发展。"
"sheet name=""campaign""|Giants|texts|33|text|/text","现在，来研究一下古老的工艺品……"
"sheet name=""campaign""|Giants|texts|34|text|/text","主上……巨人罗格……这方土地的执法者，已在战场……倒下！"
"sheet name=""campaign""|Giants|texts|35|text|/text","最终，罗格臣服了！你根本没有任何机会。投降吧！人类！"
"sheet name=""campaign""|Giants|texts|36|text|/text","主上……巨人亚夫纳德……人类的护卫，已在战场……倒下！"
"sheet name=""campaign""|Giants|texts|37|text|/text","最终，亚夫纳德臣服了！你根本没有任何机会。投降吧！人类！"
"sheet name=""campaign""|Giants|texts|38|text|/text","这真是太……有意思了……"
"sheet name=""campaign""|Giants|texts|39|text|/text","还有这个，回到此处？这可能么？……"
"sheet name=""campaign""|Giants|texts|40|text|/text","是啊，是啊……如今一切已经明了……这算是……最令人兴奋的发现了！"
"sheet name=""campaign""|Giants|texts|41|text|/text","这显然，或者至少可能是，珀伽弥尔之剑。这是第一代巨人中仅有的两个幸存者之一。也是所有现存的霜巨人的先祖。"
"sheet name=""campaign""|Giants|texts|42|text|/text","确实，这把剑代表了统治者凌驾于人民之上的力量。我们保护他们，他们为我们工作。这把剑在此的作用是将人类分为两等：一类是统治者，一类是民众。"
"sheet name=""campaign""|Giants|texts|43|text|/text","我们痛恨这处遗址，因它代表着压迫和分裂。它就是不公正的代表。珀伽弥尔可能就是个暴君。"
"sheet name=""campaign""|Giants|texts|44|text|/text","嗯……很明显，你们谁也没真正……研究过这处遗址。珀伽弥尔把剑立于此处，本欲是‘解决’他儿子们之间的争端。"
"sheet name=""campaign""|Giants|texts|45|text|/text","长子占有继承权，其身份但却引来弟弟们的妒忌。"
"sheet name=""campaign""|Giants|texts|46|text|/text","珀伽弥尔将一方国土一分为二，也就是如今你们口中的尤敦黑姆。而这把剑的本意并不是代表分裂，而是恰恰相反，它代表了分享，分享这片乐土和苦与乐。他希望儿子们携手共创未来。"
"sheet name=""campaign""|Giants|texts|47|text|/text","也许我太过自私了。说实话，我对整天无所事事心怀内疚。我在法律背后，但事实上我感觉自己像个骗子。"
"sheet name=""campaign""|Giants|texts|48|text|/text","你确实保护我们并供我们吃穿。也许世上真有一处，在那里我们可以分担工作，分享水果等待，就像珀伽弥尔的儿子们那样？"
"sheet name=""campaign""|Giants|texts|49|text|/text","人类，很感激你告知我们事实的真相。身处土地之中，万事看得甚为透彻。你们可以走了。我们要和平相处，共同努力。"
"sheet name=""campaign""|Giants|texts|50|text|/text","那都是你瞎编的，对吧？"
"sheet name=""campaign""|Giants|texts|51|text|/text","你觉得呢？那只是一块什么都没记录的石剑而已啊。然而，这个小小的谎言自有它的妙用，造就了一个兄友弟恭的……全新国度。"
"sheet name=""campaign""|Giants|texts|52|text|/text","这样的心机谋划真是太可怕了。不管怎样，我们现在可以继续前往阿斯加德符石的旅程了。干得好，斯瓦尔恩。"
"sheet name=""campaign""|Giants|texts|53|text|/text","在那，尤士云的叛乱被瓦解了。我希望你们这下可满意了，但你们必须自己照料羊群，自己耕种土地。"
"sheet name=""campaign""|Giants|texts|54|text|/text","呃，我……我从来没想过这个。不管怎样，这有多难呢？你现在可以通过了，谢谢你的帮助。你这么做非常明智。"
"sheet name=""campaign""|Giants|texts|55|text|/text","我……才不信呢……"
"sheet name=""campaign""|Giants|texts|56|text|/text","在那里，斯克里米尔和他的领主被推翻了政权。我希望你这下开心了，尽管你现在得自己抵抗了。"
"sheet name=""campaign""|Giants|texts|57|text|/text","这有多难呢？无论如何，这比被懒惰的统治者掠夺要好。"
"sheet name=""campaign""|Giants|texts|58|text|/text","好吧，作为曾经的反叛领袖，我很难找到……反驳之辞。保重。"
"sheet name=""campaign""|Giants|texts|59|text|/text","我不禁想到这本可以有减少流血的选择。"
"sheet name=""campaign""|Giants|texts|60|text|/text","人类，你也许是对的。不过这已不再是个问题了。我们要跟你告别了。"
"sheet name=""campaign""|Giants|texts|61|text|/text","人类，你也许是对的。不过这已不再是个问题了。我们要跟你告别了。"
"sheet name=""campaign""|Giants|texts|62|text|/text","再见了，斯克里米尔。"
"sheet name=""campaign""|Giants|texts|63|text|/text","再见了，尤士云。"
"sheet name=""campaign""|Giants|texts|64|text|/text","让我们继续我们的阿斯加德符文之旅吧，好吗？"
"sheet name=""campaign""|Giants|texts|65|text|/text","我们已经有足够的补给来打击这场起义。人类，谢谢你的支持。您是正义一方的，毋庸置疑。"
"sheet name=""campaign""|Giants|texts|66|text|/text","我仍然相信你原本是能够跟尤士云跟斯克里米尔和平解决这件事的。你现在能让我们通过了吗？"
"sheet name=""campaign""|Giants|texts|67|text|/text","我们霜巨人自始至终忠信自己说过的话。你可以通过了。再见。"
"sheet name=""campaign""|Giants|texts|68|text|/text","我们已经有足够的补给壮大这片领土。人类，谢谢你的支持。您是正义一方的，毋庸置疑。"
"sheet name=""campaign""|Giants|texts|69|text|/text","我仍然相信你原本是能够跟尤士云跟斯克里米尔和平解决这件事的。你现在能让我们通过了吗？"
"sheet name=""campaign""|Giants|texts|70|text|/text","我们霜巨人自始至终忠信自己说过的话。你可以通过了。再见。"
"sheet name=""campaign""|Giants|texts|71|text|/text","我们的学者告诉我，他们已经……在挖掘巨大遗址背后的秘密方面取得了突破性进展。"
"sheet name=""campaign""|Giants|texts|72|text|/text","好极了。我很好奇这会带给我们什么。"
"sheet name=""campaign""|Giants|texts|73|text|/text","人类，我注意到你最近和我们交易了很多食物。"
"sheet name=""campaign""|Giants|texts|74|text|/text","人类，我注意到你最近和我们交易了很多食物。"
"sheet name=""campaign""|Giants|texts|75|text|/text","的确如此。所以呢？……这有什么不对吗？"
"sheet name=""campaign""|Giants|texts|76|text|/text","刚好相反。这倒给我了一个灵感。如果你能提供更多，我是说比这之前多得多得供应，我们应该能够自己对抗尤士云的力量了。"
"sheet name=""campaign""|Giants|texts|77|text|/text","刚好相反。这倒给我了一个灵感。如果你能提供更多，我是说比这之前多得多得供应，我们应该能够自己对抗斯克里米尔的力量了。"
"sheet name=""campaign""|Giants|texts|78|text|/text","也就是说，如果我们能提供足够的食物，你就放我们离开？"
"sheet name=""campaign""|Giants|texts|79|text|/text","是的。你不会做亏本买卖的，因为我们并不缺钱。"
"sheet name=""campaign""|Giants|texts|80|text|/text","是的。你不会做亏本买卖的，因为我们并不缺钱。"
"sheet name=""campaign""|Giants|texts|81|text|/text","我们已经和霜巨人交换了大量的食物……我们可是说话算话的。"
"sheet name=""campaign""|Giants|texts|82|text|/text","就希望他们也能遵守……他们的诺言吧。"
"sheet name=""campaign""|Giants|tutorial|0|text|/text","斯利卓格丹尼族"
"sheet name=""campaign""|Giants|tutorial|1|text|/text","这个野猪部落是一群野人，他们占尽天时地利，资源富饶，用以发展贸易和建筑。"
"sheet name=""campaign""|Giants|tutorial|2|text|/text","此外，他们是无与伦比的博学大师，可利用他们的修护者来快速扩展你的[Lore]。"
"sheet name=""campaign""|Trials|name|||/name","比试"
"sheet name=""campaign""|Trials|desc|||/desc","我们是大陆第一批踏足这些地区的人。我们可能得靠自己通过恶劣的蛮荒之地。"
"sheet name=""campaign""|Trials|objectives|0|desc|/desc","先于鲍格尔德达到::value:: [Fame]，赢得比试。"
"sheet name=""campaign""|Trials|objectives|1|desc|/desc","杀死所有[Wyvern]。"
"sheet name=""campaign""|Trials|objectives|2|desc|/desc","殖民[Giant]的阵营。"
"sheet name=""campaign""|Trials|objectives|3|desc|/desc","用武力征服鲍格尔德。"
"sheet name=""campaign""|Trials|cinematic|0|text|/text","当我们越来越深入北加尔的腹地，斯瓦尔恩想知道那代表着我族皇家身份的帝王之角，有没有可能是加拉尔号角——海姆达尔声名远扬的乐器, 据说它可以预示世界末日。"
"sheet name=""campaign""|Trials|cinematic|1|text|/text","这也说得通，洛基杀了我的父皇，盗了我族的传家宝，目的就是毁灭世界。我的宿敌让我有一千个理由去恨他。"
"sheet name=""campaign""|Trials|cinematic|2|text|/text","自从我们第一次踏上这片土地以来，北加尔已经对我们进行了诸多考验。"
"sheet name=""campaign""|Trials|cinematic|3|text|/text","而我们接下来将对抗的不再是这片土地了……"
"sheet name=""campaign""|Trials|texts|0|text|/text","我必须说，我很自豪，我们是第一批从大陆来到北加尔冒险的人。"
"sheet name=""campaign""|Trials|texts|1|text|/text","实际上……好像有人抢了我们的风头……"
"sheet name=""campaign""|Trials|texts|2|text|/text","向你致敬！我是比尔基部落的鲍格尔德，来自野猪族！"
"sheet name=""campaign""|Trials|texts|3|text|/text","呃……你好？我是——"
"sheet name=""campaign""|Trials|texts|4|text|/text","你是我的新仆人，你现在可以开始工作了。"
"sheet name=""campaign""|Trials|texts|5|text|/text","不知分寸的女人！你不知道这个人是谁吗？"
"sheet name=""campaign""|Trials|texts|6|text|/text","对不起，女士，你知道你在跟谁说话吗?"
"sheet name=""campaign""|Trials|texts|7|text|/text","呃……你知道这个人是谁吗？"
"sheet name=""campaign""|Trials|texts|8|text|/text","嗯……你搞没搞清站在你面前的是何人？"
"sheet name=""campaign""|Trials|texts|9|text|/text","显然……你不……了解对话者的身份。"
"sheet name=""campaign""|Trials|texts|10|text|/text","我当然知道他了。他是瑞格，已故大领主哈尔古洛夫的儿子。你以为我是要饭的吗？"
"sheet name=""campaign""|Trials|texts|11|text|/text","那么你知道他是你的国王了，那么——"
"sheet name=""campaign""|Trials|texts|12|text|/text","哦，很好。所以你很清楚他就是国王，而且——"
"sheet name=""campaign""|Trials|texts|13|text|/text","你虽然不是呆瓜，但这人是我们的王啊，所以……"
"sheet name=""campaign""|Trials|texts|14|text|/text","我本无意冒犯，但是，你很清楚他是国王，而你实际上就是他的奴隶。"
"sheet name=""campaign""|Trials|texts|15|text|/text","如果你……对他的家谱有所了解，那么你就会明白……他其实是国王。"
"sheet name=""campaign""|Trials|texts|16|text|/text","国王？哪门子的国王？我可没看到帝王之角的踪影。没有帝王之角，就称不上大领主。我们都是从大陆来的，都是来征服北加尔的。就我所知，我也可以插足王位。"
"sheet name=""campaign""|Trials|texts|17|text|/text","你肯定是开玩笑的吧……"
"sheet name=""campaign""|Trials|texts|18|text|/text","请不要继续下去……"
"sheet name=""campaign""|Trials|texts|19|text|/text","哈，我挺欣赏她的风格的！"
"sheet name=""campaign""|Trials|texts|20|text|/text","作为一名女性领导者，我欣赏你的雄心壮志，但这是无稽之谈！"
"sheet name=""campaign""|Trials|texts|21|text|/text","这个回答……很意外啊。小母狼……你可……真有种啊！但是，你……也不能假装为王啊……"
"sheet name=""campaign""|Trials|texts|22|text|/text","布兰德，行啦。她其实是对的。没有帝王之角，我也算不得真正意义上的大领主。"
"sheet name=""campaign""|Trials|texts|23|text|/text","哈瓦德，我和你有同感，但是作为一个领导者，我不能回避这个考验。"
"sheet name=""campaign""|Trials|texts|24|text|/text","她真的很有种，我跟你讲。"
"sheet name=""campaign""|Trials|texts|25|text|/text","丽芙，她说得有理。我不是我的父亲，我手上也不再有帝王之角，所以严格来说，我无法证明我与生俱来的权利。"
"sheet name=""campaign""|Trials|texts|26|text|/text","斯瓦尔恩，我恐怕她是对的。我还不是正式的国王，这也可能是我的宿命，需要去证明。"
"sheet name=""campaign""|Trials|texts|27|text|/text","鲍格尔德，你要如何才能接受我，承认我为合法统治者？"
"sheet name=""campaign""|Trials|texts|28|text|/text","那样的话……那我们来比比看吧。完成伟大壮举的部落将视为胜者，并授予大领主的称号。对你而言可要称为大女皇了。"
"sheet name=""campaign""|Trials|texts|29|text|/text","而失败者……不得不向胜者卑躬屈膝。"
"sheet name=""campaign""|Trials|texts|30|text|/text","“伟大壮举""？说到名声，你可是踩到我的地雷了！瑞格主上，给她点颜色看看！"
"sheet name=""campaign""|Trials|texts|31|text|/text","那简直荒唐，太没人性了。瑞格主上必定不会屈服于——"
"sheet name=""campaign""|Trials|texts|32|text|/text","哦,答应了吧！答应了吧！"
"sheet name=""campaign""|Trials|texts|33|text|/text","为名誉而斗显得既幼稚又不堪一击。瑞格主上必然不会——"
"sheet name=""campaign""|Trials|texts|34|text|/text","追求名誉终是徒劳……我不……相信瑞格主上会——"
"sheet name=""campaign""|Trials|texts|35|text|/text","赞成。我接受挑战，鲍格尔德。"
"sheet name=""campaign""|Trials|texts|36|text|/text","你怎么看？我当然要接受挑战啦！"
"sheet name=""campaign""|Trials|texts|37|text|/text","我接受挑战。"
"sheet name=""campaign""|Trials|texts|38|text|/text","好极了！我必须承认，我最初是反对这一切的，但是现在，我要让她为她的傲慢付出代价！"
"sheet name=""campaign""|Trials|texts|39|text|/text","看吧，我就知道少主会做出明智的决定。"
"sheet name=""campaign""|Trials|texts|40|text|/text","等等，什么？少主，我求你慎重考虑一下，你没必要证明什么，你是部落的合法继承人啊！"
"sheet name=""campaign""|Trials|texts|41|text|/text","好！威望就代表致死方休！我等不及了！"
"sheet name=""campaign""|Trials|texts|42|text|/text","我迫不及待地想浪费精力大显身手了。好耶！"
"sheet name=""campaign""|Trials|texts|43|text|/text","嗯……这……有点意思。事情走到这步……我可没想到。"
"sheet name=""campaign""|Trials|texts|44|text|/text","很高兴听到这个。我将好好利用你的资源和技能。让这一战载入史册！"
"sheet name=""campaign""|Trials|texts|45|text|/text","哈瓦德，也许你是对的，但我别无它法，只能迎战。她不会让我们通过的，我们也不能得罪她。"
"sheet name=""campaign""|Trials|texts|46|text|/text","埃吉尔，你的勇气和威力将是很好的助益。让我们给她点颜色瞧瞧，让她知道她有多自不量力！"
"sheet name=""campaign""|Trials|texts|47|text|/text","听上去很讽刺啊。但此意已决。我需要你的全力支持。我们将迫使鲍格尔德臣服！"
"sheet name=""campaign""|Trials|texts|48|text|/text","我知道你并不赞成我的抉择，但是相信我，此举将获益良多。我们会取得胜利的。"
"sheet name=""campaign""|Trials|texts|49|text|/text","哈！你胆子比我预想的要大啊。这下可真有意思了。那祝你好运咯！名不正言不顺的王！你自求多福吧。"
"sheet name=""campaign""|Trials|texts|50|text|/text","只是我感觉还是真的变冷了？哦，真的，冬天来了！我猜你正打算在火炉旁，捧着热汤准备过冬吧……"
"sheet name=""campaign""|Trials|texts|51|text|/text","但是我们不会。我的部落越是在冬季越躁动。我们从不游手好闲，你们也不应该如此。"
"sheet name=""campaign""|Trials|texts|52|text|/text","这不会让我们的任务变得更容易。她是对的，我们可没时间冬眠，否则我们会落后的。"
"sheet name=""campaign""|Trials|texts|53|text|/text","是双足飞龙！我爹曾夸海口，在旅途中如何大战一头双足飞龙，那时我可一点也不相信世上竟然真的有这玩意儿！"
"sheet name=""campaign""|Trials|texts|54|text|/text","杀死这样一头恶魔是值得被吟游诗人传颂的。不过，它可不会轻易倒下，所以务必派遣足够多的战士抗战。"
"sheet name=""campaign""|Trials|texts|55|text|/text","这是我有史以来看到的最可怕的事情了。而且少主，相信我，这种情况我已经司空见惯了。如果你这么指挥与这头野兽战斗，多少男男女女将死于这场恶战。"
"sheet name=""campaign""|Trials|texts|56|text|/text","为了芬里厄族，我已经热血沸腾了！要杀这玩意有多难？我们这就见分晓！我要把它的头颅放在壁炉之上！"
"sheet name=""campaign""|Trials|texts|57|text|/text","情况看上去有点……危险啊。我明白为什么我们要冒着生命危险去抗争，可是这真的值得吗？"
"sheet name=""campaign""|Trials|texts|58|text|/text","双足飞龙……这个敌人很强大。我们通常不会去骚扰它们，井水不犯河水。但是若真干掉一只，可以让那小母狼刮目相看哦。"
"sheet name=""campaign""|Trials|texts|59|text|/text","它肯定不会不战而降。战士们，准备开战！"
"sheet name=""campaign""|Trials|texts|60|text|/text","又来了一头双足飞龙！嗯，根据传说，天蓝色的没有我们之前遇到的危险。它应该更容易被击败。"
"sheet name=""campaign""|Trials|texts|61|text|/text","的确如此。对付它比对付深红色的那种容易，伤亡人数会少。"
"sheet name=""campaign""|Trials|texts|62|text|/text","但它看上去仍然很不好搞定。别掉以轻心。"
"sheet name=""campaign""|Trials|texts|63|text|/text","是啊，但也没那么好玩了。深红色的那个更……凶猛。"
"sheet name=""campaign""|Trials|texts|64|text|/text","但看上去还是挺难对付的。但是，如果我们真的必须要杀死一头来证明实力，选这只比那头深红色梦魇之源要保险。"
"sheet name=""campaign""|Trials|texts|65|text|/text","相比深红色那头，这只的确没那么危险，但毫无疑问，它仍然很难对付。"
"sheet name=""campaign""|Trials|texts|66|text|/text","我的天呐！那是一头双足飞龙吗？我老爹曾吹嘘大战过一头，但是这玩意比海盗船还大啊！"
"sheet name=""campaign""|Trials|texts|67|text|/text","看起来确实瘆人。这场仗真的不容易打，取胜有点艰难。"
"sheet name=""campaign""|Trials|texts|68|text|/text","攻击这样的野兽简直是疯了，少主！我求你不要意气用事。虽然我的人都身经百战，但是让他们去面对这样一个怪物无疑是让他们去送死啊。"
"sheet name=""campaign""|Trials|texts|69|text|/text","哇哦，我想我刚刚有生以来第一次感到恐惧。哈哈，我说笑而已。但我真的不确定我的斧子能伤到它的鳞片分毫。只有一试了！"
"sheet name=""campaign""|Trials|texts|70|text|/text","这简直荒谬之极。把战士扔到这里只会浪费生命。还有，我真不敢相信我居然还考虑过此事，杀戮会给我们的比试一股强心剂……"
"sheet name=""campaign""|Trials|texts|71|text|/text","我以前看到过双足飞龙，但从未见过深红色这种的。可想而知，若真要对抗这种怪物会牺牲多少性命……但这一仗也会名留史册。"
"sheet name=""campaign""|Trials|texts|72|text|/text","我同意。无论如何，要拿下它，将耗费很多兵力。我得仔细考虑一下。"
"sheet name=""campaign""|Trials|texts|73|text|/text","你可能是对的，哈瓦德。但不知怎的，我就是觉得我们可以拿下这个任务……如果我们真的准备充分。"
"sheet name=""campaign""|Trials|texts|74|text|/text","我知道你的战士已经准备好拼死一搏，只为对抗这难得一见的怪物。但是我们得派出很多兵力。"
"sheet name=""campaign""|Trials|texts|75|text|/text","这就是一场赌注。这一仗我们肯定会失去很多人，但如果我们成功……无论如何，我们必须提前计划。"
"sheet name=""campaign""|Trials|texts|76|text|/text","很多人会丢掉性命。另一方面，如果鲍格尔德的人将其击败，我们可能就完蛋了。我得好好想想。"
"sheet name=""campaign""|Trials|texts|77|text|/text","又来了一头双足飞龙！嗯，根据传说，深红色的龙比天蓝色的还要致命。"
"sheet name=""campaign""|Trials|texts|78|text|/text","它确实看起来更强大。我们不应该对这只野兽掉以轻心。我们很可能需要增强兵力加入战斗。"
"sheet name=""campaign""|Trials|texts|79|text|/text","对付天蓝色的龙已经够糟糕了。如果我们打扰了它的美梦，我害怕会发生什么事情。"
"sheet name=""campaign""|Trials|texts|80|text|/text","是的，它看起来更大更邪恶。但我真的怀疑我的斧子是否能伤到它的鳞片分毫。我们这就见分晓！"
"sheet name=""campaign""|Trials|texts|81|text|/text","从完全理性的角度来看，攻击它风险更大，结果却大同小异。当然，不杀它的话就意味着完全错失机会。但，冒这么大的风险值得么？"
"sheet name=""campaign""|Trials|texts|82|text|/text","说实在的，天蓝色那头怪物就够我们受的了，但比起深红色那只真是小巫见大巫。"
"sheet name=""campaign""|Trials|texts|83|text|/text","又来了更多的霜巨人……"
"sheet name=""campaign""|Trials|texts|84|text|/text","通过贸易拉帮结派，或斩尽杀绝占领他们的领土，两种炒作均能增加威望。这本质上就是一个道德难题，所以请按照你认为合适的方式去做，主上。"
"sheet name=""campaign""|Trials|texts|85|text|/text","如果我们和他们交换食物，他们就会成为我们的盟友，我们会因此增加威望。当然，我们也可以杀死他们并占领他们的土地，但是和平解决不比战争更好吗？"
"sheet name=""campaign""|Trials|texts|86|text|/text","要我说就应该将他们杀光，夺取他们的土地！应该让鲍格尔德瞧瞧我们的厉害！我想，我们也是可以和他们交换食物，让他们成为我们的盟友……但这就太无趣了，不是吗？"
"sheet name=""campaign""|Trials|texts|87|text|/text","有两种获得威望的方式：一是将他们杀光并占领他们的土地；二是与他们保持食物贸易往来，直至变成同盟。两者都是可行的选择。决定啊，决定……"
"sheet name=""campaign""|Trials|texts|88|text|/text","要么我们可以……通过贸易与他们合作：要么…消灭他们，夺取他们的土地。霜巨人是强大的盟友，但代价高昂。若不同盟，他们则是强大 的敌人，所以……"
"sheet name=""campaign""|Trials|texts|89|text|/text","赢得他们的信任将需要很长时间，而且会耗费很多的食物，但是我们将会有一个强有力的盟友助我们成就。杀死他们或许会更快，但风险太大，回报也少。两种结果我均得考虑周全。"
"sheet name=""campaign""|Trials|texts|90|text|/text","鲍格尔德，该结束了。承认吧，我在你设置的比试中赢了。"
"sheet name=""campaign""|Trials|texts|91|text|/text","……"
"sheet name=""campaign""|Trials|texts|92|text|/text","哈！我们的胜利使她哑口无言！女人，你明白你都是白费心机了么？"
"sheet name=""campaign""|Trials|texts|93|text|/text","小姐，这下你还不能洗耳恭听，臣服于瑞格主上之下么？"
"sheet name=""campaign""|Trials|texts|94|text|/text","怎么？你终于想明白这不是小儿科的游戏啦？"
"sheet name=""campaign""|Trials|texts|95|text|/text","所以，你现在可以打住，停止这种无稽之谈了吗？"
"sheet name=""campaign""|Trials|texts|96|text|/text","你被击败了……小母狼。你现在……该和我一样领教到瑞格主上真正的本事了吧？"
"sheet name=""campaign""|Trials|texts|97|text|/text","好吧。我不知该怎么办，你确实挫了我的傲气，无角之王。"
"sheet name=""campaign""|Trials|texts|98|text|/text","这才像话！你承认我是你正统之王，并宣誓效忠于我吗？"
"sheet name=""campaign""|Trials|texts|99|text|/text","根据比试规则，我将服从你。但别搞错了：除非你让我真正看到帝王之角，否则我绝不会俯首称臣！"
"sheet name=""campaign""|Trials|texts|100|text|/text","对我来说不成问题。我相信在未来的日子里，我自然有用得到你的地方。我们不要再浪费时间了。"
"sheet name=""campaign""|Trials|texts|101|text|/text","鲍格尔德，通过全盘的考虑，我决定要将这一切做个了结。投降吧。这可不是请求。"
"sheet name=""campaign""|Trials|texts|102|text|/text","等等，事情不应该是这样子的！你们必须遵守比试规则！"
"sheet name=""campaign""|Trials|texts|103|text|/text","虽然我欣然承认，以这种方式获胜并不光彩，但看来，瑞格主上已经失去了耐心。"
"sheet name=""campaign""|Trials|texts|104|text|/text","抱歉了女士，但我手头有更重要的事情做。为了避免更多的杀戮，我们还是和平解决此事，投降吧。"
"sheet name=""campaign""|Trials|texts|105|text|/text","你的战术不错，只是我们更胜一筹。而且实力不止强一点点，哈哈。"
"sheet name=""campaign""|Trials|texts|106|text|/text","结果才是最重要的。现在乖乖投降，别再耍小动作了，不要让那些人得逞。加入我们，你不会后悔的。暂时放下你的骄傲吧。"
"sheet name=""campaign""|Trials|texts|107|text|/text","我……能理解你的不平，但也请听听我们想说的。很多……利害关系都比荣誉更重要。"
"sheet name=""campaign""|Trials|texts|108|text|/text","这不公平！瑞格，你这卑鄙的狗，你难道没有任何荣誉感吗？你不应该是大领主吗？"
"sheet name=""campaign""|Trials|texts|109|text|/text","哈哈！国王？哪门子的国王？我可没看到帝王之角的踪影。没有帝王之角，就称不上大领主。还记得吗？"
"sheet name=""campaign""|Trials|texts|110|text|/text","你的计划是什么？你为的是什么？只是为了……那点成就感吗？"
"sheet name=""campaign""|Trials|texts|111|text|/text","可能就是这样。那么，你现在愿意宣誓效忠于我了吗？"
"sheet name=""campaign""|Trials|texts|112|text|/text","呃……我永远不会认你当我的国王，但你已经表明了你的观点。我认输！"
"sheet name=""campaign""|Trials|texts|113|text|/text","哎哟哟……好像所谓的‘大领主’也不是那么无所不能嘛。那么，关于先前‘像胜者卑躬屈膝’的说辞……"
"sheet name=""campaign""|Trials|texts|114|text|/text","主上，我有负所托，实在愧对于你。她赢了，我们必须按规矩投降。"
"sheet name=""campaign""|Trials|texts|115|text|/text","少主，我之前是怎么和你说来着？你怎么能把所有的大业置于危险之中呢？现在一切都付之东流了……"
"sheet name=""campaign""|Trials|texts|116|text|/text","你知道么！看来我们有了新王后。喂鲍格，如果你想要个国王的话，选我好啦！哇哦！"
"sheet name=""campaign""|Trials|texts|117|text|/text","唷，看来我又有新主人了。这次在一个女人手下服务我还挺开心的！向女王致敬！"
"sheet name=""campaign""|Trials|texts|118|text|/text","这……这不应该发生啊！现在没人能阻挡得了洛基了！瑞格主上，你辜负了你的人民和诸神了！"
"sheet name=""campaign""|Trials|texts|119|text|/text","我……我不信……"
"sheet name=""campaign""|Trials|texts|120|text|/text","鲍格尔德女士，我将臣服于你，并向你效忠……"
"sheet name=""campaign""|Trials|texts|121|text|/text","你落后了，无角之王！你确定你了解比试规则？"
"sheet name=""campaign""|Trials|texts|122|text|/text","我只是给你起了个头，篡位者！"
"sheet name=""campaign""|Trials|texts|123|text|/text","嘿，鲍格尔德，看起来你落后了。"
"sheet name=""campaign""|Trials|texts|124|text|/text","行，接着侃……我只是给你起了个头！"
"sheet name=""campaign""|Trials|texts|125|text|/text","嘿，无所不能的‘大领主’，你显然对这个不是很擅长啊，听我一句忠告：向我学着点，看我如何领先你。"
"sheet name=""campaign""|Trials|texts|126|text|/text","嘘！这个女人是话痨吗？"
"sheet name=""campaign""|Trials|texts|127|text|/text","女士，步步为营，稳扎稳打才能赢得胜利。"
"sheet name=""campaign""|Trials|texts|128|text|/text","这小妞傲慢得要死，也凉薄得要命。我想我是爱上她了。"
"sheet name=""campaign""|Trials|texts|129|text|/text","一嘴的胡言乱语，庸俗不堪。"
"sheet name=""campaign""|Trials|texts|130|text|/text","傻逼。"
"sheet name=""campaign""|Trials|texts|131|text|/text","名誉这东西……就像鲜花。今日你花开……正浓，待到明日却会……枯萎。"
"sheet name=""campaign""|Trials|texts|132|text|/text","我们不要因为她的嘲笑而分心。但我必须承认，她确实很烦人。"
"sheet name=""campaign""|Trials|texts|133|text|/text","嘿，篡位者，你显然对这个不是很擅长啊，听我一句忠告：向我学着点，看我如何领先你。"
"sheet name=""campaign""|Trials|texts|134|text|/text","说得好，主上！"
"sheet name=""campaign""|Trials|texts|135|text|/text","我想一点奚落也无伤大雅。"
"sheet name=""campaign""|Trials|texts|136|text|/text","哇哈！听到了么，鲍格？还是你落得太远，听不清了？"
"sheet name=""campaign""|Trials|texts|137|text|/text","嘿嘿。"
"sheet name=""campaign""|Trials|texts|138|text|/text","哦……这真的……搞笑。吼吼吼。"
"sheet name=""campaign""|Trials|texts|139|text|/text","哎呀，说真的，你几岁了？"
"sheet name=""campaign""|Trials|texts|140|text|/text","好啦，看来我势必要赢了。如果你愿意，我要花点时间列一份清单，等你成为我的奴隶后，替我跑腿。"
"sheet name=""campaign""|Trials|texts|141|text|/text","你不要太放肆，篡位者！不到最后，谁也不知道结果！"
"sheet name=""campaign""|Trials|texts|142|text|/text","那么篡位者，现在你可否承认我是你的大领主了？"
"sheet name=""campaign""|Trials|texts|143|text|/text","我为什么要承认？就上次比试，你还没证明你的本事。"
"sheet name=""campaign""|Trials|texts|144|text|/text","我那只是热身。找这个架势我非赢不可了。"
"sheet name=""campaign""|Trials|texts|145|text|/text","呃……"
"sheet name=""campaign""|Trials|texts|146|text|/text","看来比赛快要结束了……"
"sheet name=""campaign""|Trials|texts|147|text|/text","没关系的，铠甲……"
"sheet name=""campaign""|Trials|texts|148|text|/text","真是个好女孩！"
"sheet name=""campaign""|Trials|tutorial|0|text|/text","比试"
"sheet name=""campaign""|Trials|tutorial|1|text|/text","为了向鲍格尔德证明你的价值，迫使她承认你大领主的地位，你必须提高你的[Fame]。速度要比她快。"
"sheet name=""campaign""|Trials|tutorial|2|text|/text","许多举措会给你带来威望：占领营地，屠杀巨大的生物，当然还有壮大你的部落。"
"sheet name=""campaign""|Guardian|name|||/name","异形魔怪"
"sheet name=""campaign""|Guardian|desc|||/desc","阿斯加德符石终于就在眼前了，它立于一个荒凉的、布满白霜的大草原上。我们只要步行过去就成了！"
"sheet name=""campaign""|Guardian|objectives|0|desc|/desc","达到阿斯加德符石所在，并破译符文。"
"sheet name=""campaign""|Guardian|objectives|1|desc|/desc","修建[Forge]。"
"sheet name=""campaign""|Guardian|objectives|2|desc|/desc","开采[RimeSteel]。"
"sheet name=""campaign""|Guardian|objectives|3|desc|/desc","锻造屠龙者。"
"sheet name=""campaign""|Guardian|objectives|4|desc|/desc","用屠龙者击败赫明甘德。"
"sheet name=""campaign""|Guardian|objectives|5|desc|/desc","在第::value::年前，杀死赫明甘德。"
"sheet name=""campaign""|Guardian|objectives|6|desc|/desc","任何时间，一次性拥有::value::种不同军队。"
"sheet name=""campaign""|Guardian|objectives|7|desc|/desc","任何时间，一次性开采::value::份霜钢矿产。"
"sheet name=""campaign""|Guardian|cinematic|0|text|/text","在前往符石的路上，我刚刚设法制服了鲍格尔德和她的熊族。他们和我们一样，来自古老的大陆，却来到了一个完全不同的地方。"
"sheet name=""campaign""|Guardian|cinematic|1|text|/text","当我们接近那符石时，斯瓦尔恩变得越来越躁动。他承认自己很害怕前方的“某件事""，尽管他说不出是什么。"
"sheet name=""campaign""|Guardian|cinematic|2|text|/text","我们人也开始不愿向前；而北加尔的环境变得越来越恶劣，好像要阻止我们抵达目的地……"
"sheet name=""campaign""|Guardian|texts|0|text|/text","嗯，天气变、变得越来越冷了。冷、冷得有点不正常，说、说实话。"
"sheet name=""campaign""|Guardian|texts|1|text|/text","你这么说也太婉转了好吗……我快冻、冻死了！"
"sheet name=""campaign""|Guardian|texts|2|text|/text","真的，我都有点后悔为什么我当、当初要选择当个狂、狂暴战士了。我冻、冻得连脚、脚趾头都麻木了……"
"sheet name=""campaign""|Guardian|texts|3|text|/text","我现、现在唯一想要的就是在炉子边喝一碗热、热汤……"
"sheet name=""campaign""|Guardian|texts|4|text|/text","我现在满脑子想的就是收集木材烧、烧了取暖，我快崩、崩溃了……"
"sheet name=""campaign""|Guardian|texts|5|text|/text","哎唷，拜托！这么点冷空气还没到死人的地步吧！你们都是婴孩么？还得我来给你们呼呼，哄上床么？"
"sheet name=""campaign""|Guardian|texts|6|text|/text","嘿，想要暖、暖我床的人，来者不拒……"
"sheet name=""campaign""|Guardian|texts|7|text|/text","你真是够了，埃吉尔……"
"sheet name=""campaign""|Guardian|texts|8|text|/text","我明说了吧，你可不是我的菜，小狼狗……"
"sheet name=""campaign""|Guardian|texts|9|text|/text","看！我、我们终于到了……阿、阿斯加德的符、符石就在那边！我们赶紧过去！"
"sheet name=""campaign""|Guardian|texts|10|text|/text","斯、斯瓦尔恩?"
"sheet name=""campaign""|Guardian|texts|11|text|/text","我们应该……回头了。我……可不想……面对等在前面的东西！"
"sheet name=""campaign""|Guardian|texts|12|text|/text","拜托，小猪猪，那只是块巨石而已。你别告诉我你们野猪族现在连块石头也怕了吧？"
"sheet name=""campaign""|Guardian|texts|13|text|/text","哇！那是啥？"
"sheet name=""campaign""|Guardian|texts|14|text|/text","不要！不……这！这怪兽……是我一直梦到的梦魇啊！"
"sheet name=""campaign""|Guardian|texts|15|text|/text","哦！这是赫明甘德！我从来没亲眼看过。我的先辈每人都以刺杀一头而闻名！"
"sheet name=""campaign""|Guardian|texts|16|text|/text","你认、认为你能杀了那头野、野兽，鲍、鲍格尔德?"
"sheet name=""campaign""|Guardian|texts|17|text|/text","我要把它的头挂在我的房间当战利品，我绝对不能让这个机会溜走，即便丢了性命。我们在这里安营。"
"sheet name=""campaign""|Guardian|texts|18|text|/text","呵呵，能动一动筋骨真是太好了。那么，我们该怎么去杀死那个东西呢？"
"sheet name=""campaign""|Guardian|texts|19|text|/text","一般的武器根本伤害不了那群野兽。我们必须打造一种特殊的家传武器，我们称其为屠龙者。我们需要一些霜钢和铁匠铺。"
"sheet name=""campaign""|Guardian|texts|20|text|/text","霜钢？据说只能在冥界找到的著名的冰矿？！"
"sheet name=""campaign""|Guardian|texts|21|text|/text","你们这些南方人夸大你们的传说真有一手。没必要去冥界：赫里格曼通常存在富含霜钢的环境中，所以我们不愁在这里找不到。"
"sheet name=""campaign""|Guardian|texts|22|text|/text","那——好吧……祝你好运。"
"sheet name=""campaign""|Guardian|texts|23|text|/text","鲍格尔德，我将助你在矿工们作业之时挡住野兽。即使暂时不能对它的鳞甲伤害分毫，我们也应该能够分散它的注意力，对吧？"
"sheet name=""campaign""|Guardian|texts|24|text|/text","我可不会只当个吃瓜群众……我来帮你，鲍格尔德女士！"
"sheet name=""campaign""|Guardian|texts|25|text|/text","我可不能让一只鸟把对战大怪物的所有的功劳都抢了，是吧？算我一个，鲍格！"
"sheet name=""campaign""|Guardian|texts|26|text|/text","真心不想冒着被生吞活剥的危险，但……我觉得我们也没有其他选择了。也算我一个！"
"sheet name=""campaign""|Guardian|texts|27|text|/text","我得直面我内心深处的恐惧……我要和你们并肩作战！"
"sheet name=""campaign""|Guardian|texts|28|text|/text","好的，放手一搏吧！"
"sheet name=""campaign""|Guardian|texts|29|text|/text","我们有足够可以锻造屠龙者的霜钢啦！"
"sheet name=""campaign""|Guardian|texts|30|text|/text","是啊……那我们还在等什么呢？赶快开始锻造啊！"
"sheet name=""campaign""|Guardian|texts|31|text|/text","锻造出屠龙者剑身！"
"sheet name=""campaign""|Guardian|texts|32|text|/text","锻造出屠龙者剑格！"
"sheet name=""campaign""|Guardian|texts|33|text|/text","屠龙者做完了！"
"sheet name=""campaign""|Guardian|texts|34|text|/text","哎唷！来得早，不如来得巧！如今我和父辈们一样，踏上屠杀赫里格曼的传统啦！"
"sheet name=""campaign""|Guardian|texts|35|text|/text","天哪，我都迫不及待了！"
"sheet name=""campaign""|Guardian|texts|36|text|/text","这肯定会让我们声名大噪的。"
"sheet name=""campaign""|Guardian|texts|37|text|/text","我得说，我确实很兴奋。但主要是吓坏了。"
"sheet name=""campaign""|Guardian|texts|38|text|/text","是的，非常令人兴奋。等不及要被生吞活剥了去。"
"sheet name=""campaign""|Guardian|texts|39|text|/text","耶！"
"sheet name=""campaign""|Guardian|texts|40|text|/text","哦，只有我一个人觉得吗？这个冬天好像比上个冬天要冷？"
"sheet name=""campaign""|Guardian|texts|41|text|/text","嗯，冬天变得越来越冷了……我不介意，但也许我们应该快一点。赫里格曼喜欢寒冬比我更甚。"
"sheet name=""campaign""|Guardian|texts|42|text|/text","好吧，现在天气变得越来越冷了，即使是我也受不了了。如果情况继续恶化，赫里格曼将会变得所向披靡。"
"sheet name=""campaign""|Guardian|texts|43|text|/text","情况糟、糟透了……我快冻、冻死了……按照这、这种事态发、发展下去，明年冬、冬季就是我、我们的死期……"
"sheet name=""campaign""|Guardian|texts|44|text|/text","这也太、太冷了……现在这、这种情况根、根本杀、杀不了怪、怪兽……"
"sheet name=""campaign""|Guardian|texts|45|text|/text","该死，我们得撤了……"
"sheet name=""campaign""|Guardian|texts|46|text|/text","这、这也就是说，再、再也没有什么能阻止洛、洛基了……一切都玩完了……"
"sheet name=""campaign""|Guardian|texts|47|text|/text","我觉得……如释重负……"
"sheet name=""campaign""|Guardian|texts|48|text|/text","看到没，小猪猪？那野兽死啦。不过我想我需要一个更大的壁炉。这家伙够大。"
"sheet name=""campaign""|Guardian|texts|49|text|/text","好奇怪……空气突然变得稍微暖和了……"
"sheet name=""campaign""|Guardian|texts|50|text|/text","我的祖先曾经说过，杀死一头赫里格德可能会带来春天。也许这是该地区的冬天变得更恶劣的元凶？"
"sheet name=""campaign""|Guardian|texts|51|text|/text","斯瓦尔恩，唯一要做的事情就是破译阿斯加德符石……"
"sheet name=""campaign""|Guardian|texts|52|text|/text","好的……让我们……看看符文要告诉我们哪些真相……"
"sheet name=""campaign""|Guardian|texts|53|text|/text","同伴们，我现在必须撤走了。等我恢复就马上加入大家。请不要退缩！"
"sheet name=""campaign""|Guardian|texts|54|text|/text","我体力大不如前了……我得喘口气，把那些伤口处理好……我一恢复就会回来的！"
"sheet name=""campaign""|Guardian|texts|55|text|/text","该死，这东西可真够狠的……我很不想这么说，但我现在得撤了。等我的伤口一愈合，我就会回来！"
"sheet name=""campaign""|Guardian|texts|56|text|/text","哎唷！对不起大家，我现在得撤退了……我的伤口一愈合，我就会回来。撑住啊！"
"sheet name=""campaign""|Guardian|texts|57|text|/text","我……身负重伤。对不起，战友们，但我必须……现在退出。我一恢复……就会回来。"
"sheet name=""campaign""|Guardian|texts|58|text|/text","什么情况……？！赫里格德刚刚吞并了一处霜钢矿层！"
"sheet name=""campaign""|Guardian|texts|59|text|/text","赞成。赫里格曼部分以霜钢为食这也是为什么它们经常于矿层附近出没。"
"sheet name=""campaign""|Guardian|texts|60|text|/text","我认为我们也不能让它有好果子吃。它可能已经闲得慌了。如果等它吃掉所有的霜钢，那我们就没办法杀它了。"
"sheet name=""campaign""|Guardian|texts|61|text|/text","我的探子刚刚来报，在那平原上已经没有足够的霜钢，无法锻造出一把屠龙者……真的没戏了。"
"sheet name=""campaign""|Guardian|texts|62|text|/text","嗯，一定有其他方法的……要不等它老死？"
"sheet name=""campaign""|Guardian|texts|63|text|/text","哎唷……你还以为你是神仙，还有大把时间浪费么？我告诉你，全玩完了！"
"sheet name=""campaign""|Guardian|texts|64|text|/text","很好，这是我们控制管辖的第一个拥有霜钢的区域。我们得好好保护它，因为那野兽可不喜欢入侵者！"
"sheet name=""campaign""|Guardian|tutorial|0|text|/text","比尔基族"
"sheet name=""campaign""|Guardian|tutorial|1|text|/text","这个部落不太受严寒和冬季的影响，相反，他们在这个季度往往更加强大，生产力更强！"
"sheet name=""campaign""|Guardian|tutorial|2|text|/text","他们对护盾掌握精准以及对训练盔甲熊独有一套，这使得他们成为了防御术的专家。"
"sheet name=""campaign""|Act2Ending|name|||/name","阿斯加德符石"
"sheet name=""campaign""|Act2Ending|cinematic|0|text|/text","我们终于来到了阿斯加德符石。不管洛基是谁，似乎都按照刻在石头上的旧经文所预言的那样行事。"
"sheet name=""campaign""|Act2Ending|cinematic|1|text|/text","斯瓦尔恩将经文翻译道：“他要把人从天父的桎梏中释放出来，因为他不愿意分享他的飨宴，为此，他将毁灭彩虹桥。"""
"sheet name=""campaign""|Act2Ending|cinematic|2|text|/text","“当加拉尔号角的哀号响彻天空时，穆斯佩尔的儿子们将会在出现在阿斯加德。因此，众神将会隐去，而人类的时代由此开始，"" 斯瓦尔 恩最后说道，若有所思。"
"sheet name=""campaign""|Act2Ending|cinematic|3|text|/text","在符石上没有关于彩虹桥的地图，但是有一节记载着“在珀伽弥尔的要地之外""。这是对极北的冰崖的一个比喻。"
"sheet name=""campaign""|Frozen|name|||/name","芬布尔之冬"
"sheet name=""campaign""|Frozen|desc|||/desc","我们到达了珀伽弥尔的要地，通往彩虹桥的狭窄隘口。在这里，冬天似乎永无止境。"
"sheet name=""campaign""|Frozen|objectives|0|desc|/desc","等芬布尔之冬结束（第::value::年）"
"sheet name=""campaign""|Frozen|objectives|1|desc|/desc","在冻结亡灵军团的攻击下幸免于难。"
"sheet name=""campaign""|Frozen|objectives|2|desc|/desc","修建至少::value::座已升级的[WatchTower]。"
"sheet name=""campaign""|Frozen|objectives|3|desc|/desc","在未修建任何[WatchTower]的情况下幸免于难。"
"sheet name=""campaign""|Frozen|objectives|4|desc|/desc","不要让任一方朋友牺牲。"
"sheet name=""campaign""|Frozen|cinematic|0|text|/text","当我们走近珀伽弥尔的要地时，迎接我们的是一个永恒的冬天；鲍格尔德称之为芬布尔之冬，这是我们所面临过最强大的敌人之一。"
"sheet name=""campaign""|Frozen|cinematic|1|text|/text","但就像命运女神的安排一样，比寒冷和饥饿更致命的东西正潜伏于冰冷的霜雾中……"
"sheet name=""campaign""|Frozen|texts|0|text|/text","哈瓦德，你刚才说天气变暖了？"
"sheet name=""campaign""|Frozen|texts|1|text|/text","你当我没说。"
"sheet name=""campaign""|Frozen|texts|2|text|/text","好在我们现在有更保暖的衣服了！"
"sheet name=""campaign""|Frozen|texts|3|text|/text","别、别替我们做主，贵、贵公子……"
"sheet name=""campaign""|Frozen|texts|4|text|/text","这正是芬布尔之冬。"
"sheet name=""campaign""|Frozen|texts|5|text|/text","芬布什么冬？现在吗？"
"sheet name=""campaign""|Frozen|texts|6|text|/text","亲爱的，我们身处的可是无尽的严冬。"
"sheet name=""campaign""|Frozen|texts|7|text|/text","往好的方面看，那些亡灵怪将永久冻结。"
"sheet name=""campaign""|Frozen|texts|8|text|/text","但糟糕的是，我们好像永远也越不过这一堵冰墙。"
"sheet name=""campaign""|Frozen|texts|9|text|/text","这意味着我们永远不会越过这堵冰墙……"
"sheet name=""campaign""|Frozen|texts|10|text|/text","那现在怎么办……这已经是死路一条了？"
"sheet name=""campaign""|Frozen|texts|11|text|/text","非也……“永恒""……其实是另一种富有诗意的表达方式，并非是字面理解的意思。芬布尔之冬是一个极端严酷和漫长的冬天，应该会持续个好几年。"
"sheet name=""campaign""|Frozen|texts|12|text|/text","传说这是……世界末日的预兆，如果所传为实，那么洛基应该……快要达到他的目的了吧。"
"sheet name=""campaign""|Frozen|texts|13|text|/text","那我们就只好等着春天来临？"
"sheet name=""campaign""|Frozen|texts|14|text|/text","我比较担心的是，当这些怪物复苏后会是怎样一种情况……"
"sheet name=""campaign""|Frozen|texts|15|text|/text","这样一想，等来了春天也不一定是什么好事……看！"
"sheet name=""campaign""|Frozen|texts|16|text|/text","暴雪已经过去了……那些恶心的东西都是什么啊？"
"sheet name=""campaign""|Frozen|texts|17|text|/text","嗯，问到点子上了。"
"sheet name=""campaign""|Frozen|texts|18|text|/text","模样真是太惨了……幸好它们都冻僵了。但你是对的，哈瓦德，冰墙最终会融化，那也代表它们也会融化！"
"sheet name=""campaign""|Frozen|texts|19|text|/text","这种感觉真是复杂。我们通常是害怕冬天的来临，而不是结束啊！"
"sheet name=""campaign""|Frozen|texts|20|text|/text","珀伽弥尔的要地是一个漏斗状的峡谷，我们在开口的这端。我建议我们分开驻扎，以分散进攻的压力。"
"sheet name=""campaign""|Frozen|texts|21|text|/text","这个提议很合理。这样的话，不会有人独自承担全部的攻击。"
"sheet name=""campaign""|Frozen|texts|22|text|/text","布兰德和我将抵挡住中段。"
"sheet name=""campaign""|Frozen|texts|23|text|/text","哈瓦德和我将抵挡住中段。"
"sheet name=""campaign""|Frozen|texts|24|text|/text","埃吉尔和我将抵挡住中段。"
"sheet name=""campaign""|Frozen|texts|25|text|/text","丽芙和我将抵挡住中段。"
"sheet name=""campaign""|Frozen|texts|26|text|/text","斯瓦尔恩和我将抵挡住中段。"
"sheet name=""campaign""|Frozen|texts|27|text|/text","鲍格尔德和我将抵挡住中段。"
"sheet name=""campaign""|Frozen|texts|28|text|/text","布兰德将保护我们的右翼……"
"sheet name=""campaign""|Frozen|texts|29|text|/text","哈瓦德将保护我们的右翼……"
"sheet name=""campaign""|Frozen|texts|30|text|/text","埃吉尔将保护我们的右翼……"
"sheet name=""campaign""|Frozen|texts|31|text|/text","丽芙将保护我们的右翼……"
"sheet name=""campaign""|Frozen|texts|32|text|/text","斯瓦尔恩将保护我们的右翼……"
"sheet name=""campaign""|Frozen|texts|33|text|/text","鲍格尔德将保护我们的右翼……"
"sheet name=""campaign""|Frozen|texts|34|text|/text","……布兰德守卫左翼。"
"sheet name=""campaign""|Frozen|texts|35|text|/text","……哈瓦德守卫左翼。"
"sheet name=""campaign""|Frozen|texts|36|text|/text","……埃吉尔守卫左翼。"
"sheet name=""campaign""|Frozen|texts|37|text|/text","……丽芙守卫左翼。"
"sheet name=""campaign""|Frozen|texts|38|text|/text","……斯瓦尔恩守卫左翼。"
"sheet name=""campaign""|Frozen|texts|39|text|/text","……鲍格尔德守卫左翼。"
"sheet name=""campaign""|Frozen|texts|40|text|/text","好的，主上。"
"sheet name=""campaign""|Frozen|texts|41|text|/text","领命。"
"sheet name=""campaign""|Frozen|texts|42|text|/text","知道！"
"sheet name=""campaign""|Frozen|texts|43|text|/text","明白。"
"sheet name=""campaign""|Frozen|texts|44|text|/text","就这么干。"
"sheet name=""campaign""|Frozen|texts|45|text|/text","赞成！"
"sheet name=""campaign""|Frozen|texts|46|text|/text","就这么定了。让我们尽可能多地筹备粮草物资，在芬布尔之冬结束时准备作战。"
"sheet name=""campaign""|Frozen|texts|47|text|/text","第一年飞快地过去了。离芬布尔之冬结束还有三年的时间。天气已经愈来愈暖了。"
"sheet name=""campaign""|Frozen|texts|48|text|/text","离冰墙融化只剩下两年了。现在还不是休息的时候！"
"sheet name=""campaign""|Frozen|texts|49|text|/text","又一年过去了……如果传说属实，芬布尔之冬将在来年结束。我们得加倍努力了！"
"sheet name=""campaign""|Frozen|texts|50|text|/text","芬布尔之冬结束了！"
"sheet name=""campaign""|Frozen|texts|51|text|/text","主上，敌军的剩余部队正在复苏！"
"sheet name=""campaign""|Frozen|texts|52|text|/text","如此看来……冻结军团一定会袭击我们！"
"sheet name=""campaign""|Frozen|texts|53|text|/text","哈……终于变暖了……这群怪物快攻过来啦！来吧！开战吧！"
"sheet name=""campaign""|Frozen|texts|54|text|/text","亡灵军团正在解冻……"
"sheet name=""campaign""|Frozen|texts|55|text|/text","亡灵军团……来袭……"
"sheet name=""campaign""|Frozen|texts|56|text|/text","就当热身赛了！怪物来袭！"
"sheet name=""campaign""|Frozen|texts|57|text|/text","弟兄们，奋力作战！这是最后一战了……我们将坚守阵地……至死方休！"
"sheet name=""campaign""|Frozen|texts|58|text|/text","主上，东线已被攻陷！右翼将受到攻击，我们要严阵以待！"
"sheet name=""campaign""|Frozen|texts|59|text|/text","少主，我恐怕东线的弟兄已经失守！我们应该为迎战右翼攻击做好准备！"
"sheet name=""campaign""|Frozen|texts|60|text|/text","右翼的弟兄全军覆没。怪物都涌到我这边来了！我等不及了！"
"sheet name=""campaign""|Frozen|texts|61|text|/text","该死，东边防线没能保住。这下右翼暴露了。"
"sheet name=""campaign""|Frozen|texts|62|text|/text","我们东线的……弟兄失败了。我们要采取对策，应对由那边向我们攻击的敌军。"
"sheet name=""campaign""|Frozen|texts|63|text|/text","哎唷，东线的那群弱鸡没挺过来啊！做好右翼受到袭击的准备！"
"sheet name=""campaign""|Frozen|texts|64|text|/text","主上，西线已被攻陷！我们的左翼一定会很快遭受攻击的！"
"sheet name=""campaign""|Frozen|texts|65|text|/text","少主，西线弟兄一直在拼死抵抗，但快守不住了。做好左翼受到袭击的准备！"
"sheet name=""campaign""|Frozen|texts|66|text|/text","这下轮到左边受袭了！也就是说他们那边的丑八怪要分我一份了！太好了！"
"sheet name=""campaign""|Frozen|texts|67|text|/text","唉，坏消息，西线已经不复存在了。这下左翼暴露了。"
"sheet name=""campaign""|Frozen|texts|68|text|/text","我们在西线的……盟军，全军覆没。我们应该为迎战左翼攻击做好准备。"
"sheet name=""campaign""|Frozen|texts|69|text|/text","呃，真的么？西边防线的家伙们只有那么一个任务都搞砸了？好吧，这样一来左方很快就要遭受攻击了。"
"sheet name=""campaign""|Frozen|texts|70|text|/text","唷，还真是一场难打的仗啊。抢救剩下的资源，治疗伤兵。"
"sheet name=""campaign""|Frozen|texts|71|text|/text","看！冰墙正在融化！"
"sheet name=""campaign""|Frozen|texts|72|text|/text","就待此时！在我冷静下来之前，我们快离开这里。"
"sheet name=""campaign""|Frozen|texts|73|text|/text","终于！我只希望往前的路不要再冷了。"
"sheet name=""campaign""|Frozen|texts|74|text|/text","就算是我也扛不住那漫天大雪了。我觉得我的靴子都结霜了。"
"sheet name=""campaign""|Frozen|texts|75|text|/text","我恐怕更糟的还在后头呢。"
"sheet name=""campaign""|Frozen|texts|76|text|/text","确实……在珀伽弥尔的要地之外就是彩虹桥……和洛基了。我们必须阻止这个疯子。"
"sheet name=""campaign""|Frozen|texts|77|text|/text","我们必须继续前行。无论接下来会发生什么，都将是我们终结任务，我们正接近北加尔的北部边界。"
"sheet name=""campaign""|Frozen|texts|78|text|/text","我们继续前进！向彩虹桥进发！"
"sheet name=""campaign""|Frozen|texts|79|text|/text","我只能说前方等待着你们的只有血与泪。但是北加尔和我们的命数，乃至全人类的命运，即将被改写。"
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","芬布尔之冬"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","这场严冬将持续好几年。等待春天来临，冰墙消融。"
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","当亡灵军团再次复苏，做好殊死抵抗，背水一战的准备。盟友间相互扶持，我们团结一心，才会更加强大！"
"sheet name=""campaign""|Bifrost|name|||/name","彩虹桥"
"sheet name=""campaign""|Bifrost|desc|||/desc","彩虹桥，传说中通向阿斯加德之桥，就在这里。洛基已经在那儿了，世界末日即将来临。我们必须不惜一切代价阻止他！"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","不惜一切代价保护[Bifrost]。"
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","杀死洛基。"
"sheet name=""campaign""|Bifrost|objectives|2|desc|/desc","每年封印一个[Muspell]。"
"sheet name=""campaign""|Bifrost|objectives|3|desc|/desc","战胜所有卑鄙[Kobold]。"
"sheet name=""campaign""|Bifrost|objectives|4|desc|/desc","不要让[Bifrost]的耐久度低于50%。"
"sheet name=""campaign""|Bifrost|cinematic|0|text|/text","我们终于来到了此行的目的地。彩虹桥一直隐藏的这片土地是那么的……平和。犹如天堂。"
"sheet name=""campaign""|Bifrost|cinematic|1|text|/text","但当我们向前行进时，一种难以形容的响声震撼了大地和天空。至今还回荡在我的脑海。"
"sheet name=""campaign""|Bifrost|cinematic|2|text|/text","那正是加拉尔号角的哀鸣，也昭示着世界末日的开始。洛基已经先于我们，正准备将穆斯佩尔的儿子引至北加尔。"
"sheet name=""campaign""|Bifrost|cinematic|3|text|/text","洛基已经先于我们，正准备将穆斯佩尔的儿子引至北加尔。"
"sheet name=""campaign""|Bifrost|cinematic|4|text|/text","倘若我们不能阻止那暴君毁灭这座传奇之桥，那我们历尽千辛到这里所做的一切，以及每一个为此牺牲的性命，都是徒劳。"
"sheet name=""campaign""|Bifrost|texts|0|text|/text","至少也要把彩虹桥摧毁！"
"sheet name=""campaign""|Bifrost|texts|1|text|/text","这是多么绝望的声音！"
"sheet name=""campaign""|Bifrost|texts|2|text|/text","洛基吹响了加拉尔角号……世界末日即将来临。穆斯佩尔的儿子们随时回来。"
"sheet name=""campaign""|Bifrost|texts|3|text|/text","洛基，别再做傻事了！"
"sheet name=""campaign""|Bifrost|texts|4|text|/text","年轻的国王，我佩服你的决心。但你还是晚了一步，有了加拉尔角号，我将打开穆斯帕尔海姆之门。"
"sheet name=""campaign""|Bifrost|texts|5|text|/text","很快，这个世界将被火焰吞没，但请相信我，我所行的绝不是傻事。"
"sheet name=""campaign""|Bifrost|texts|6|text|/text","但是，为什么……你这么做又能得到些什么呢？而且，阿斯加德符石为何预示了你所有卑劣行径？你到底是谁？"
"sheet name=""campaign""|Bifrost|texts|7|text|/text","我是谁并不重要，你的父亲以及你那可悲的复仇大计也不重要。重要的是，彩虹桥毁灭之后能获得什么。"
"sheet name=""campaign""|Bifrost|texts|8|text|/text","你真的是个疯子。你想要什么？弑神吗？还是想成为阿斯加德绝对主导？"
"sheet name=""campaign""|Bifrost|texts|9|text|/text","我要的不是凌驾于诸神以及人类的威力。我想将米德加德和阿斯加德分离，将人类从奥丁的旨意中解救出来。"
"sheet name=""campaign""|Bifrost|texts|10|text|/text","这太荒谬了！失去天父对人类有什么好处？一个一无所有的世界，于我们又有什么好处？"
"sheet name=""campaign""|Bifrost|texts|11|text|/text","奥丁一直活在对世界末日的恐惧之中，因为他知道他终将死亡。他一直在训练我们在瓦勒尔的弟兄们，希望能阻止他不可避免的死亡。"
"sheet name=""campaign""|Bifrost|texts|12|text|/text","他对人类毫无仁爱之心。对他来说，人类只不过是傀儡，打从一开始就被那关于永世的荣耀的空洞承诺一直牵着鼻子走。"
"sheet name=""campaign""|Bifrost|texts|13|text|/text","主上，你别听他瞎说……洛基是一个异教徒。他的话语已经荼毒了许多兄弟的灵魂……"
"sheet name=""campaign""|Bifrost|texts|14|text|/text","他说的话……根本说不通。我对他的……反抗从侧面反映了他从来听不进去任何事……除非用武力。"
"sheet name=""campaign""|Bifrost|texts|15|text|/text","你比我要聪明。斯瓦尔恩。一直如此。但是你的信仰就是错误的。如果你想，你就去抗争吧。反正也是徒劳。"
"sheet name=""campaign""|Bifrost|texts|16|text|/text","好了，就让世界末日……拉开序幕吧！"
"sheet name=""campaign""|Bifrost|texts|17|text|/text","烈焰巨人正在袭来！"
"sheet name=""campaign""|Bifrost|texts|18|text|/text","少主，最终战斗已经打响了！你可以依靠我们以及我们在整个北加尔修建的扎营地来支援你！"
"sheet name=""campaign""|Bifrost|texts|19|text|/text","主上，最终战斗已经打响了！你可以依靠我们以及我们在整个北加尔修建的扎营地来支援你！"
"sheet name=""campaign""|Bifrost|texts|20|text|/text","彩虹桥也受到了袭击！我们必须派兵去保护！"
"sheet name=""campaign""|Bifrost|texts|21|text|/text","嗯？这些烈焰巨人突然全倒下了！怎么回事？"
"sheet name=""campaign""|Bifrost|texts|22|text|/text","看来烈焰巨人无法在穆斯帕尔海姆之门的烈火中保全自己。 这将对我们有利，但是我们不能让彩虹桥无任何防守。"
"sheet name=""campaign""|Bifrost|texts|23|text|/text","我们必须马上跑到我们能找到的所有门去，然后将它们封锁起来！"
"sheet name=""campaign""|Bifrost|texts|24|text|/text","这是……维德佛尔尼尔？"
"sheet name=""campaign""|Bifrost|texts|25|text|/text","他的神识感官被加拉尔号角给扰乱了。那可怜的家伙已经倒在地上了。"
"sheet name=""campaign""|Bifrost|texts|26|text|/text","我知道我对你们要求的已经太多。我们所做的一切，每一个逝去的生命，终是将我们引向了此时此刻。"
"sheet name=""campaign""|Bifrost|texts|27|text|/text","我们必须不惜一切保护彩虹桥不被摧毁！我们不能让世界末日来临！今日，就是洛基的死期！"
"sheet name=""campaign""|Bifrost|texts|28|text|/text","主上，我们刚刚收到了来自北加尔弟兄的补给和增援。"
"sheet name=""campaign""|Bifrost|texts|29|text|/text","少主，我们已经得到了北加尔同胞的帮助和增援！"
"sheet name=""campaign""|Bifrost|texts|30|text|/text","嘿，瑞格，我们刚刚从北加尔各地收到了增援！"
"sheet name=""campaign""|Bifrost|texts|31|text|/text","据线报，我们在北加尔各处的扎营点向我们提供了帮助和增援。"
"sheet name=""campaign""|Bifrost|texts|32|text|/text","北加尔的……弟兄们向我们派发了人力并运来了整船补给资源！"
"sheet name=""campaign""|Bifrost|texts|33|text|/text","嘿，无角之王，我们刚刚接收了来自北加尔的民兵和一堆补给！！"
"sheet name=""campaign""|Bifrost|texts|34|text|/text","终于！我终于等到你了。"
"sheet name=""campaign""|Bifrost|texts|35|text|/text","……"
"sheet name=""campaign""|Bifrost|texts|36|text|/text","洛基，你简直……丧失了本性。世界末日并未……来临。你所做的一切，全是徒劳。"
"sheet name=""campaign""|Bifrost|texts|37|text|/text","他是你的手下败将！杀了这个无赖！"
"sheet name=""campaign""|Bifrost|texts|38|text|/text","看呐，一个投降的缩头乌龟！快快了结了他！"
"sheet name=""campaign""|Bifrost|texts|39|text|/text","你还有什么遗言么，朋友？"
"sheet name=""campaign""|Bifrost|texts|40|text|/text","……"
"sheet name=""campaign""|Bifrost|texts|41|text|/text","造了一路的孽……到头来又是为的什么呢？"
"sheet name=""campaign""|Bifrost|texts|42|text|/text","很明显，他没法为自己辩护了。"
"sheet name=""campaign""|Bifrost|texts|43|text|/text","主上，你马上就可以手刃仇人了。"
"sheet name=""campaign""|Bifrost|texts|44|text|/text","你明显是疯了。你死到临头，还笑得出来？让我来了结你这悲惨的一生吧。"
"sheet name=""campaign""|Bifrost|texts|45|text|/text","你是赢了，至尊王……"
"sheet name=""campaign""|Bifrost|texts|46|text|/text","……但你终究是晚了一步。"
"sheet name=""campaign""|Bifrost|texts|47|text|/text","最终……穆斯佩尔的儿子们摧毁了彩虹桥。……"
"sheet name=""campaign""|Bifrost|texts|48|text|/text","奥丁，就等着准备受死吧！"
"sheet name=""campaign""|Bifrost|texts|49|text|/text","[Vuvuzela]"
"sheet name=""campaign""|Bifrost|texts|50|text|/text","所有的大门已经封死。可以召回所有其他士兵，我们不再需要他们的支援了。"
"sheet name=""campaign""|Bifrost|texts|51|text|/text","明白。"
"sheet name=""campaign""|Bifrost|tutorial|0|text|/text","穆斯佩尔之子"
"sheet name=""campaign""|Bifrost|tutorial|1|text|/text","烈焰巨人将从穆斯佩尔之门倾巢而出。尽量封印大门阻止他们涌入。"
"sheet name=""campaign""|Bifrost|tutorial|2|text|/text","不惜一切代价保护彩虹桥，在洛基军队的攻击下存活，当时机来临阻断他这愚蠢行径！"
"sheet name=""campaign""|GameEnding|name|||/name","世界末日"
"sheet name=""campaign""|GameEnding|cinematic|0|text|/text","我终于掌控住了洛基。他，一败涂地；而我们取得了胜利。至少我这么认为。"
"sheet name=""campaign""|GameEnding|cinematic|1|text|/text","就在我即将了结他性命的时候，洛基平静地微笑着，没有流露出一丝遗憾和痛苦。"
"sheet name=""campaign""|GameEnding|cinematic|2|text|/text","“大领主，虽然你胜利了，""他说道，“但你还是来得太迟了。彩虹桥虽然还在，但世界之树已经动了根基。你以为你阻止了世界末日降临 吗，我却觉得我们正身处其中呢。"""
"sheet name=""campaign""|GameEnding|cinematic|3|text|/text","他继续说道：“我的任务已经完成了，这些人虽然还没有从奥丁的枷锁中解脱出来，但他们现在知道反抗也是一种途径。这才是新时代的 开端。动手吧，要杀要剐任你处置，我无话可说。"""
"sheet name=""campaign""|GameEnding|cinematic|4|text|/text","那些话语为何会刺痛我的灵魂，我无从知晓。我顿时失去了要杀他的念头，也明白这终将是徒劳一场。杀了他也救不回我的父亲，而且他说得对，世界末日已经发生。"
"sheet name=""campaign""|GameEnding|cinematic|5|text|/text","或者说……世界末日正在发生。这确实是一个新时代。我们的故事并没有结束，这只是开始。北加尔需要恢复和重建，我们会留在这里修复它所受创伤。"
"sheet name=""campaign""|GameEnding|cinematic|6|text|/text","至此，这片曾经未被驯化的苍凉土地……我们现在应该称其为……"
"sheet name=""campaign""|GameEnding|cinematic|7|text|/text","家园了。"
"sheet name=""campaign""|PostCredits|name|||/name","未来"
"sheet name=""campaign""|PostCredits|cinematic|0|text|/text","世界末日才刚刚开始。"
"sheet name=""campaign""|Maelstrom|name|||/name","濒死之世（漩涡）"
"sheet name=""campaign""|Maelstrom|objectives|0|desc|/desc","在一年的时间内，占领并持续控制通往尤克特拉希尔的入口。"
"sheet name=""campaign""|Maelstrom|objectives|1|desc|/desc","杀死至少20个女武神"
"sheet name=""campaign""|Maelstrom|objectives|2|desc|/desc","在一年的时间里，达到并保持10个幸福度。"
"sheet name=""campaign""|Maelstrom|objectives|3|desc|/desc","在第4年前，达到大门"
"sheet name=""campaign""|Maelstrom|cinematic|0|text|/text","最后，我们终于完成了我们的目标。 但是当我们前进时，一声巨大且难以形容的声音震撼了大地和天空。 它仍然在我的脑海中回荡。"
"sheet name=""campaign""|Maelstrom|cinematic|1|text|/text","那正是加拉尔号角的哀鸣，也昭示着世界末日的开始。它打开了通往彩虹桥的大门，这下天地开始风云变幻。"
"sheet name=""campaign""|Maelstrom|cinematic|2|text|/text","匆匆穿过一个无比凄惨的北加尔之地，我们来到了入口，阻止了洛基的恶行。"
"sheet name=""campaign""|Debug|name|||/name","调试"
"sheet name=""campaign""|Debug|desc|||/desc","1 IA"
"sheet name=""campaign""|Debug|objectives|0|desc|/desc","测试目的1"
"sheet name=""campaign""|Debug|objectives|1|desc|/desc","测试目的2： ::value::"
"sheet name=""campaign""|DebugSolo|name|||/name","调试单项"
"sheet name=""campaign""|DebugSolo|desc|||/desc","0 IA"
"sheet name=""campaign""|DebugSolo|objectives|0|desc|/desc","Bla bla bla"
"sheet name=""banner""|BannerStag|desc|||/desc","雄鹿族的旗手内心自豪且高尚，是一个带着荣耀生活和战斗的忠诚战士。对他而言，没有什么比人民幸福度更重要。他对你的忠诚与其父亲对你的忠诚一样，并且愿意帮助你实施报仇并征服北加尔！"
"sheet name=""banner""|BannerGoat|desc|||/desc","山羊族年迈的旗手，智慧又善良，专注于保护自己人民的生存。虽然他憎恶毫无意义的暴力，但在被激怒时仍会给人重重一拳。你将他的族人从饥饿狼群的围攻中拯救出来后，他和海德伦族向你表示效忠。"
"sheet name=""banner""|BannerWolf|desc|||/desc","无情且狂躁的年轻狂战士，是狼族的旗手，主要为混战而生。布兰德没花什么力气就说服他支持你的事业：复仇的故事和辉煌的战斗机会能让他兴奋起来。"
"sheet name=""banner""|BannerRaven|desc|||/desc","既雄心又务实的鸦族旗手十分狡猾，喜欢控制一件事的各个细节，痛恨将时间或克朗浪费在徒劳无果的事上。看到风向不对，她毫不犹豫地杀死了自己的师父哈根，以证明她对你的忠诚。"
"sheet name=""banner""|BannerBoar|desc|||/desc","作为野猪族叛军的精神领袖，他沉默寡言，既是一位圣人，也是一名战士，按照古老的方式过着简单的生活，亲近大自然。当你介入时，他对洛基的反抗就快被镇压了。他非常乐意帮助你，因为你们要对同一个人报仇。"
"sheet name=""banner""|BannerBear|desc|||/desc","勇敢且傲慢的熊族旗手，作为一个强悍的女人，不向任何人屈服，且对弱者毫不留情。自从你丢失帝王之角之后，她就不承认你是合法的国王，所以她要求与你决战，但你却赢了。她别无选择，只能效忠，尽管十分不情愿。"
"sheet name=""biome""|Meadow|name|||/name","草甸"
"sheet name=""biome""|Autumn|name|||/name","秋天"
"sheet name=""biome""|Christmas|name|||/name","永久冻土"
"sheet name=""biome""|Christmas|desc|||/desc","[Christmas] mode desc"
"sheet name=""biome""|Foothills|name|||/name","山麓"
"sheet name=""biome""|Frosted|name|||/name","霜冻"
"sheet name=""biome""|Ragnarok|name|||/name","诸神黄昏"
"sheet name=""biome""|Ragnarok|desc|||/desc","[Ragnarok] mode desc"
"sheet name=""biome""|Steppe|name|||/name","草原"
"sheet name=""biome""|Taiga|name|||/name","白杨"
"sheet name=""biome""|Toundra|name|||/name","苔原"
"sheet name=""biome""|WildLands|name|||/name","荒野"
"sheet name=""achievement""|AVictoryMilitary|name|||/name","Warlord"
"sheet name=""achievement""|AVictoryMilitary|desc|||/desc","Achieve a Domination Victory [not in Story Mode]"
"sheet name=""achievement""|AVictoryMoney|name|||/name","Great Merchant"
"sheet name=""achievement""|AVictoryMoney|desc|||/desc","Achieve a Trade Victory [not in Story Mode]"
"sheet name=""achievement""|AVictoryFame|name|||/name","King of Northgard"
"sheet name=""achievement""|AVictoryFame|desc|||/desc","Achieve a Fame Victory [not in Story Mode]"
"sheet name=""achievement""|AVictoryLore|name|||/name","The Wise"
"sheet name=""achievement""|AVictoryLore|desc|||/desc","Achieve a Wisdom Victory [not in Story Mode]"
"sheet name=""achievement""|AVictoryHelheim|name|||/name","The Protector"
"sheet name=""achievement""|AVictoryHelheim|desc|||/desc","Win by guarding the Gate of Helheim [not in Story Mode]"
"sheet name=""achievement""|AVictoryYggdrasil|name|||/name","The Mystic"
"sheet name=""achievement""|AVictoryYggdrasil|desc|||/desc","Win by taking control of Yggdrasil [not in Story Mode]"
"sheet name=""achievement""|AVictoryOdinSword|name|||/name","The Smith"
"sheet name=""achievement""|AVictoryOdinSword|desc|||/desc","Win by forging the Sword of Odin [not in Story Mode]"
"sheet name=""achievement""|AVictoryRagnarok|name|||/name","Ragnarok"
"sheet name=""achievement""|AVictoryRagnarok|desc|||/desc","Win a Ragnarok game"
"sheet name=""achievement""|ARank1|name|||/name","Warrior Rank"
"sheet name=""achievement""|ARank1|desc|||/desc","Achieve 10 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank2|name|||/name","Warchief Rank"
"sheet name=""achievement""|ARank2|desc|||/desc","Achieve 25 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank3|name|||/name","Thane Rank"
"sheet name=""achievement""|ARank3|desc|||/desc","Achieve 50 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank4|name|||/name","Jarl Rank"
"sheet name=""achievement""|ARank4|desc|||/desc","Achieve 100 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank5|name|||/name","King Rank"
"sheet name=""achievement""|ARank5|desc|||/desc","Achieve 250 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank6|name|||/name","High King Rank"
"sheet name=""achievement""|ARank6|desc|||/desc","Achieve 500 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank7|name|||/name","Norse God"
"sheet name=""achievement""|ARank7|desc|||/desc","Achieve 1000 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|AWolfVictory|name|||/name","Aggressor"
"sheet name=""achievement""|AWolfVictory|desc|||/desc","Win with the clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagVictory|name|||/name","Proud"
"sheet name=""achievement""|AStagVictory|desc|||/desc","Win with the clan of the Stag [not in Story Mode]"
"sheet name=""achievement""|AGoatVictory|name|||/name","Survivor"
"sheet name=""achievement""|AGoatVictory|desc|||/desc","Win with the clan of the Goat [not in Story Mode]"
"sheet name=""achievement""|ARavenVictory|name|||/name","Merchant"
"sheet name=""achievement""|ARavenVictory|desc|||/desc","Win with the clan of the Raven [not in Story Mode]"
"sheet name=""achievement""|ABearVictory|name|||/name","Stalwart"
"sheet name=""achievement""|ABearVictory|desc|||/desc","Win with the clan of the Bear [not in Story Mode]"
"sheet name=""achievement""|ABoarVictory|name|||/name","Recluse"
"sheet name=""achievement""|ABoarVictory|desc|||/desc","Win with the Clan of the Boar [not in Story Mode]"
"sheet name=""achievement""|ASnakeVictory|name|||/name","Devious"
"sheet name=""achievement""|ASnakeVictory|desc|||/desc","Win with the Clan of the Snake [not in Story Mode]"
"sheet name=""achievement""|ADragonVictory|name|||/name","Blood Taste"
"sheet name=""achievement""|ADragonVictory|desc|||/desc","Win with the Clan of the Dragon [not in Story Mode]"
"sheet name=""achievement""|AHorseVictory|name|||/name","Builder"
"sheet name=""achievement""|AHorseVictory|desc|||/desc","Win with the Clan of the Horse [not in Story Mode]"
"sheet name=""achievement""|AKrakenVictory|name|||/name","Day of the Tentacle"
"sheet name=""achievement""|AKrakenVictory|desc|||/desc","Win with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|AOxVictory|name|||/name","Unstoppable Force"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxVictory|name|||/name","The cat's out of the bag"
"sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagGold|name|||/name","Stag Master"
"sheet name=""achievement""|AStagGold|desc|||/desc","Achieve 50 Victories with Clan of the Stag [not in Story Mode]"
"sheet name=""achievement""|AGoatGold|name|||/name","Goat Master"
"sheet name=""achievement""|AGoatGold|desc|||/desc","Achieve 50 Victories with the Clan of the Goat [not in Story Mode]"
"sheet name=""achievement""|ARavenGold|name|||/name","Raven Master"
"sheet name=""achievement""|ARavenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Raven [not in Story Mode]"
"sheet name=""achievement""|ABearGold|name|||/name","Bear Master"
"sheet name=""achievement""|ABearGold|desc|||/desc","Achieve 50 Victories with the Clan of the Bear [not in Story Mode]"
"sheet name=""achievement""|ABoarGold|name|||/name","Boar Master"
"sheet name=""achievement""|ABoarGold|desc|||/desc","Achieve 50 Victories with the Clan of the Boar [not in Story Mode]"
"sheet name=""achievement""|ASnakeGold|name|||/name","Snake Master"
"sheet name=""achievement""|ASnakeGold|desc|||/desc","Achieve 50 Victories with Clan of the Snake [not in Story Mode]"
"sheet name=""achievement""|ADragonGold|name|||/name","Dragon Master"
"sheet name=""achievement""|ADragonGold|desc|||/desc","Achieve 50 Victories with Clan of the Dragon [not in Story Mode]"
"sheet name=""achievement""|AHorseGold|name|||/name","Horse Master"
"sheet name=""achievement""|AHorseGold|desc|||/desc","Achieve 50 Victories with Clan of the Horse [not in Story Mode]"
"sheet name=""achievement""|AKrakenGold|name|||/name","Kraken Master"
"sheet name=""achievement""|AKrakenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|AOxGold|name|||/name","Ox Master"
"sheet name=""achievement""|AOxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxGold|name|||/name","Lynx Master"
"sheet name=""achievement""|ALynxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ADraugrKill|name|||/name","Purge"
"sheet name=""achievement""|ADraugrKill|desc|||/desc","Kill 20 Draugar in a single game [not in Story Mode]"
"sheet name=""achievement""|AWolfKill|name|||/name","Wolf Hunter"
"sheet name=""achievement""|AWolfKill|desc|||/desc","Kill 20 Wolves in a single game [not in Story Mode]"
"sheet name=""achievement""|AWyvernKill|name|||/name","Dragonslayer"
"sheet name=""achievement""|AWyvernKill|desc|||/desc","Kill the Wyvern [not in Story Mode]"
"sheet name=""achievement""|AValkyrieKill|name|||/name","Guardian"
"sheet name=""achievement""|AValkyrieKill|desc|||/desc","Kill 5 Valkyries in a single game [not in Story Mode]"
"sheet name=""achievement""|AValkyrieKill2|name|||/name","Legendary Guardian"
"sheet name=""achievement""|AValkyrieKill2|desc|||/desc","Kill 10 Valkyries in a single game [not in Story Mode]"
"sheet name=""achievement""|ABearKill|name|||/name","Bear Hunter"
"sheet name=""achievement""|ABearKill|desc|||/desc","Kill 3 bears in a single game [not in Story Mode]"
"sheet name=""achievement""|AGolemKill|name|||/name","Rock Smasher"
"sheet name=""achievement""|AGolemKill|desc|||/desc","Kill 10 Rock Golems"
"sheet name=""achievement""|AGiantFriend|name|||/name","Friend of the Jötnar"
"sheet name=""achievement""|AGiantFriend|desc|||/desc","Unlock the Giant's Warchief [not in Story Mode]"
"sheet name=""achievement""|AKoboldEnemy|name|||/name","Kobold Wipe Out"
"sheet name=""achievement""|AKoboldEnemy|desc|||/desc","Destroy a Kobold camp [not in Story Mode]"
"sheet name=""achievement""|AKoboldFriend|name|||/name","Kobolds and Friends"
"sheet name=""achievement""|AKoboldFriend|desc|||/desc","Trade with the Kobolds [not in Story Mode]"
"sheet name=""achievement""|AMyrkalfEnemy|name|||/name","Myr'Killer"
"sheet name=""achievement""|AMyrkalfEnemy|desc|||/desc","Destroy a Myrkalfar Camp"
"sheet name=""achievement""|AMyrkaFriend|name|||/name","Myrkalfar &amp; Co."
"sheet name=""achievement""|AMyrkaFriend|desc|||/desc","Befriend the Myrkalfar"
"sheet name=""achievement""|AEnslaveFaction|name|||/name","You Will Fight For Me"
"sheet name=""achievement""|AEnslaveFaction|desc|||/desc","Capture a Jotunn, a Kobold or a Myrkalf [not in Story Mode]"
"sheet name=""achievement""|AExpand|name|||/name","Expansionist"
"sheet name=""achievement""|AExpand|desc|||/desc","Control 15 territories [not in Story Mode]"
"sheet name=""achievement""|AExplorer|name|||/name","Great Explorer"
"sheet name=""achievement""|AExplorer|desc|||/desc","Explore every zone of Northgard [not in Story Mode]"
"sheet name=""achievement""|AFastExplorer|name|||/name","The Explorer"
"sheet name=""achievement""|AFastExplorer|desc|||/desc","Have the whole map explored before the year 803 in a Medium or Large map [not in Story Mode]"
"sheet name=""achievement""|AGeyser|name|||/name","Hot water"
"sheet name=""achievement""|AGeyser|desc|||/desc","Colonize 1 geyser tile [not in Story Mode]"
"sheet name=""achievement""|AGeyser2|name|||/name","Northern SPA"
"sheet name=""achievement""|AGeyser2|desc|||/desc","Colonize 10 geyser tiles [not in Story Mode]"
"sheet name=""achievement""|AThorWrath|name|||/name","Contact with Thor"
"sheet name=""achievement""|AThorWrath|desc|||/desc","Colonize the Thor Wrath tile once [not in Story Mode]"
"sheet name=""achievement""|AThorWrath2|name|||/name","Thor Fanatic"
"sheet name=""achievement""|AThorWrath2|desc|||/desc","Colonize the Thor Wrath Tile 10 times [not in Story Mode]"
"sheet name=""achievement""|ATearEarth|name|||/name","Tear of the Earth"
"sheet name=""achievement""|ATearEarth|desc|||/desc","Use Scorched Earth on an enemy tile [not in Story mode]"
"sheet name=""achievement""|ALoreSeek|name|||/name","Lore Seeker"
"sheet name=""achievement""|ALoreSeek|desc|||/desc","Build a Carved Stone next to the Relic of the Gods [not in Story Mode]"
"sheet name=""achievement""|ARuinExplore|name|||/name","Explorer"
"sheet name=""achievement""|ARuinExplore|desc|||/desc","Explore a ruin [not in Story Mode]"
"sheet name=""achievement""|AGraveExplore|name|||/name","Grave Raider"
"sheet name=""achievement""|AGraveExplore|desc|||/desc","Explore 10 Ancient Graves"
"sheet name=""achievement""|AHouseSwamp|name|||/name","Squalid Living"
"sheet name=""achievement""|AHouseSwamp|desc|||/desc","Build a House in a swamp [not in Story Mode]"
"sheet name=""achievement""|AHarbors|name|||/name","Raider"
"sheet name=""achievement""|AHarbors|desc|||/desc","Build 3 Harbors in a single game [not in Story Mode]"
"sheet name=""achievement""|ARunestones|name|||/name","Scholar"
"sheet name=""achievement""|ARunestones|desc|||/desc","Have 6 active Runestone or Carved Stones [not in Story Mode]"
"sheet name=""achievement""|ADefenseTowers|name|||/name","The Wall"
"sheet name=""achievement""|ADefenseTowers|desc|||/desc","Have 7 Defense Towers in your territory [not in Story Mode]"
"sheet name=""achievement""|AHunterLodges|name|||/name","Deer Hunter"
"sheet name=""achievement""|AHunterLodges|desc|||/desc","Control 4 Hunter's Lodge at the same time [not in Story Mode]"
"sheet name=""achievement""|ASheepfolds|name|||/name","Sheep Master"
"sheet name=""achievement""|ASheepfolds|desc|||/desc","Have 8 sheeps in Sheepfolds [not in Story Mode]"
"sheet name=""achievement""|ASnowman|name|||/name","Do you want to build a snowman?"
"sheet name=""achievement""|ASnowman|desc|||/desc","Build a snowman during the Winter Festival event [not in Story Mode]"
"sheet name=""achievement""|AGreatDefense|name|||/name","Great Defense"
"sheet name=""achievement""|AGreatDefense|desc|||/desc","Control 5 upgraded towers lvl 2"
"sheet name=""achievement""|AWonderBuilder|name|||/name","Wonder Builder"
"sheet name=""achievement""|AWonderBuilder|desc|||/desc","Build 2 relics in the same game"
"sheet name=""achievement""|ADestructionDerby|name|||/name","Destruction Derby"
"sheet name=""achievement""|ADestructionDerby|desc|||/desc","Destroy 4 different buildings with the Ram ability in one game"
"sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?"
"sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population"
"sheet name=""achievement""|APoisonousSwamp|name|||/name","I'm not in peak condition!"
"sheet name=""achievement""|APoisonousSwamp|desc|||/desc","Survive the Poisonous swamps's effect for the first time"
"sheet name=""achievement""|APoisonousSwamp2|name|||/name","This is FINE..."
"sheet name=""achievement""|APoisonousSwamp2|desc|||/desc","Lose 3 units in the Poisonous swamps in the same game"
"sheet name=""achievement""|ATallGrass|name|||/name","A wild Viking appears!"
"sheet name=""achievement""|ATallGrass|desc|||/desc","Attack an enemy in Landvidi"
"sheet name=""achievement""|ATallGrassGhost|name|||/name","Poltergeist"
"sheet name=""achievement""|ATallGrassGhost|desc|||/desc","In Landvidi, attack an enemy with Ghost warriors"
"sheet name=""achievement""|AMimirsbrunn|name|||/name","Let me borrow this..."
"sheet name=""achievement""|AMimirsbrunn|desc|||/desc","Steal a knowledge for the first time using Mimirsbrunn"
"sheet name=""achievement""|AMimirsbrunn2|name|||/name","Mimirsbruh"
"sheet name=""achievement""|AMimirsbrunn2|desc|||/desc","Steal a knowledge 5 times using Mimirsbrunn"
"sheet name=""achievement""|AUrdarbrunn|name|||/name","It's just a scratch..."
"sheet name=""achievement""|AUrdarbrunn|desc|||/desc","Use the Cleanse ability for the first time"
"sheet name=""achievement""|AUrdarbrunn2|name|||/name","Mass purification"
"sheet name=""achievement""|AUrdarbrunn2|desc|||/desc","Heal 8 sick units with a single Cleanse"
"sheet name=""achievement""|ABrambleField|name|||/name","Gardening"
"sheet name=""achievement""|ABrambleField|desc|||/desc","Clear Naströnd for the first time"
"sheet name=""achievement""|ABrambleField2|name|||/name","Another shrubbery!"
"sheet name=""achievement""|ABrambleField2|desc|||/desc","Clear Naströnd 5 times"
"sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner"
"sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]"
"sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner"
"sheet name=""achievement""|AMinerStone|desc|||/desc","Mine 150 Stone in a single game [not in Story Mode]"
"sheet name=""achievement""|AHappiness|name|||/name","It's a Wonderful Life"
"sheet name=""achievement""|AHappiness|desc|||/desc","Keep your happiness over 12 for a whole year [not in Story Mode]"
"sheet name=""achievement""|AKrowns|name|||/name","For a Few More Krowns"
"sheet name=""achievement""|AKrowns|desc|||/desc","Have 3000+ krowns [not in Story Mode]"
"sheet name=""achievement""|AWolfFood|name|||/name","Dances with wolves"
"sheet name=""achievement""|AWolfFood|desc|||/desc","Gather 1000 food by killing wolves with the Clan of the Wolf in one game [not in Story Mode]"
"sheet name=""achievement""|AMinerMeteor|name|||/name","The Melting Stones"
"sheet name=""achievement""|AMinerMeteor|desc|||/desc","Completely mine 5 Molten Rocks"
"sheet name=""achievement""|ATrader|name|||/name","Trader"
"sheet name=""achievement""|ATrader|desc|||/desc","Have 3 active trade route in a single game [not in Story Mode]"
"sheet name=""achievement""|AVillagerWarrior|name|||/name","Plowshares to Swords"
"sheet name=""achievement""|AVillagerWarrior|desc|||/desc","Turn a Farmer into a Warrior [not in Story Mode]"
"sheet name=""achievement""|ASheepKill|name|||/name","Slaughterhouse"
"sheet name=""achievement""|ASheepKill|desc|||/desc","Slaughter 8 Sheep in a single game [not in Story Mode]"
"sheet name=""achievement""|ASkalds|name|||/name","Storyteller"
"sheet name=""achievement""|ASkalds|desc|||/desc","Have 5 active Skalds at the same time [not in Story Mode]"
"sheet name=""achievement""|ABerserker|name|||/name","Berserk"
"sheet name=""achievement""|ABerserker|desc|||/desc","Hire the Berserker [not in Story Mode]"
"sheet name=""achievement""|AHealVedr1|name|||/name","Bird Enthousiast"
"sheet name=""achievement""|AHealVedr1|desc|||/desc","Heal Vedrfolnir once [not in Story Mode]"
"sheet name=""achievement""|AHealVedr2|name|||/name","Bird Lover"
"sheet name=""achievement""|AHealVedr2|desc|||/desc","Heal Vedrfolnir 10 times [not in Story Mode]"
"sheet name=""achievement""|AMenders|name|||/name","Nature's Wonders"
"sheet name=""achievement""|AMenders|desc|||/desc","Have 12 menders in your territory [not in Story Mode]"
"sheet name=""achievement""|AWarchiefs|name|||/name","Hanging out with friends"
"sheet name=""achievement""|AWarchiefs|desc|||/desc","Have 6 warchiefs on one of your tile [not in Story Mode]"
"sheet name=""achievement""|ALongGame|name|||/name","The Long Game"
"sheet name=""achievement""|ALongGame|desc|||/desc","Reach the year 810 [not in Story Mode]"
"sheet name=""achievement""|AFishermen|name|||/name","Big Fish"
"sheet name=""achievement""|AFishermen|desc|||/desc","Have 10 fishermen at the same time [not in Story Mode]"
"sheet name=""achievement""|ASlaveRevolution|name|||/name","Uprising"
"sheet name=""achievement""|ASlaveRevolution|desc|||/desc","Endure a Thrall uprising [not in Story Mode]"
"sheet name=""achievement""|AKrakenAttack|name|||/name","Victorious Squid"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Witness a boat sunk by the mighty Kraken"
"sheet name=""achievement""|APeopleSea|name|||/name","Fresh Sea Air"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Win a game without colonizing any non-coastal zone with the Kraken clan"
"sheet name=""achievement""|AArtifacts|name|||/name","This isn't even my final form!"
"sheet name=""achievement""|AArtifacts|desc|||/desc","Find 6 Legendary items in one game"
"sheet name=""achievement""|AISeeYou|name|||/name","I see you !"
"sheet name=""achievement""|AISeeYou|desc|||/desc","Reveal an enemy Townhall with Brundr or Kaelinn [not in Story Mode]"
"sheet name=""achievement""|AThePoacherGame|name|||/name","The Poacher Game"
"sheet name=""achievement""|AThePoacherGame|desc|||/desc","Trade 500 Hunting Trophies in one game [not in Story Mode]"
"sheet name=""achievement""|ATheLastResort|name|||/name","The Last Resort"
"sheet name=""achievement""|ATheLastResort|desc|||/desc","Release Oskoreia at the highest level of threat"
"sheet name=""achievement""|APathTactician|name|||/name","Tactician Expert"
"sheet name=""achievement""|APathTactician|desc|||/desc","Unlock level 3 of the Tactician Path"
"sheet name=""achievement""|APathGuardian|name|||/name","Guardian Expert"
"sheet name=""achievement""|APathGuardian|desc|||/desc","Unlock level 3 of the Guardian Path"
"sheet name=""achievement""|APathConqueror|name|||/name","Conqueror Expert"
"sheet name=""achievement""|APathConqueror|desc|||/desc","Unlock level 3 of the Conqueror Path"
"sheet name=""achievement""|ACampaignVictory1|name|||/name","Chapter 1 - Exodus"
"sheet name=""achievement""|ACampaignVictory1|desc|||/desc","Complete the first chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory2|name|||/name","Chapter 2 - Foothold"
"sheet name=""achievement""|ACampaignVictory2|desc|||/desc","Complete the second chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory3|name|||/name","Chapter 3 - Settlement"
"sheet name=""achievement""|ACampaignVictory3|desc|||/desc","Complete the third chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory4|name|||/name","Chapter 4 - Trade War"
"sheet name=""achievement""|ACampaignVictory4|desc|||/desc","Complete the fourth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory5|name|||/name","Chapter 5 - Punitive Expedition"
"sheet name=""achievement""|ACampaignVictory5|desc|||/desc","Complete the fifth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory6|name|||/name","Chapter 6 - Intervention"
"sheet name=""achievement""|ACampaignVictory6|desc|||/desc","Complete the sixth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory7|name|||/name","Chapter 7 - Jötunnheim"
"sheet name=""achievement""|ACampaignVictory7|desc|||/desc","Complete the seventh chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory8|name|||/name","Chapter 8 - Contest"
"sheet name=""achievement""|ACampaignVictory8|desc|||/desc","Complete the eighth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory9|name|||/name","Chapter 9 - Tremors"
"sheet name=""achievement""|ACampaignVictory9|desc|||/desc","Complete the ninth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory10|name|||/name","Chapter 10 - Fimbulvinter"
"sheet name=""achievement""|ACampaignVictory10|desc|||/desc","Complete the tenth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory11|name|||/name","Chapter 11 - Bifrost"
"sheet name=""achievement""|ACampaignVictory11|desc|||/desc","Complete the eleventh chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses1|name|||/name","Secrets of Exodus"
"sheet name=""achievement""|ACampaignBonuses1|desc|||/desc","Complete each of the secret objectives of the first chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses2|name|||/name","Secrets of Foothold"
"sheet name=""achievement""|ACampaignBonuses2|desc|||/desc","Complete each of the secret objectives of the second chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses3|name|||/name","Secrets of Settlement"
"sheet name=""achievement""|ACampaignBonuses3|desc|||/desc","Complete each of the secret objectives of the third chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses4|name|||/name","Secrets of Trade War"
"sheet name=""achievement""|ACampaignBonuses4|desc|||/desc","Complete each of the secret objectives of the fourth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses5|name|||/name","Secrets of Punitive Expedition"
"sheet name=""achievement""|ACampaignBonuses5|desc|||/desc","Complete each of the secret objectives of the fifth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses6|name|||/name","Secrets of Intervention"
"sheet name=""achievement""|ACampaignBonuses6|desc|||/desc","Complete each of the secret objectives of the sixth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses7|name|||/name","Secrets of Jötunnheim"
"sheet name=""achievement""|ACampaignBonuses7|desc|||/desc","Complete each of the secret objectives of the seventh chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses8|name|||/name","Secrets of Contest"
"sheet name=""achievement""|ACampaignBonuses8|desc|||/desc","Complete each of the secret objectives of the eighth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses9|name|||/name","Secrets of Tremors"
"sheet name=""achievement""|ACampaignBonuses9|desc|||/desc","Complete each of the secret objectives of the ninth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses10|name|||/name","Secrets of Fimbulvinter"
"sheet name=""achievement""|ACampaignBonuses10|desc|||/desc","Complete each of the secret objectives of the tenth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses11|name|||/name","Secrets of Bifrost"
"sheet name=""achievement""|ACampaignBonuses11|desc|||/desc","Complete each of the secret objectives of the eleventh chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignAllBonuses|name|||/name","Secrets of Rig's Saga"
"sheet name=""achievement""|ACampaignAllBonuses|desc|||/desc","Complete all the secret objectives in every chapters of Rig's Saga"
"sheet name=""achievement""|ACampaignEndEasy|name|||/name","The End"
"sheet name=""achievement""|ACampaignEndEasy|desc|||/desc","Complete Rig's Saga in Normal difficulty (or above)"
"sheet name=""achievement""|ACampaignEndMedium|name|||/name","Conqueror"
"sheet name=""achievement""|ACampaignEndMedium|desc|||/desc","Complete Rig's Saga in Hard difficulty (or above)"
"sheet name=""achievement""|ACampaignEndHard|name|||/name","Through Helheim and back"
"sheet name=""achievement""|ACampaignEndHard|desc|||/desc","Complete Rig's Saga in Expert difficulty"
"sheet name=""achievement""|ARelicCauldron|name|||/name","The Great Cauldron"
"sheet name=""achievement""|ARelicCauldron|desc|||/desc","Build the Relic of Eldhrumnir"
"sheet name=""achievement""|ARelicHammer|name|||/name","Hammer Time"
"sheet name=""achievement""|ARelicHammer|desc|||/desc","Build the Relic of Mjöllnir"
"sheet name=""achievement""|ARelicShield|name|||/name","Harder than The Rock"
"sheet name=""achievement""|ARelicShield|desc|||/desc","Build the Relic of Svalinn"
"sheet name=""achievement""|ARelicPillar|name|||/name","Knowledge is a Fruit"
"sheet name=""achievement""|ARelicPillar|desc|||/desc","Build the Relic of Jörmunr"
"sheet name=""achievement""|ARelicCup|name|||/name","Commercial Influencers"
"sheet name=""achievement""|ARelicCup|desc|||/desc","Build the Relic of Bragaful"
"sheet name=""achievement""|ARelicGoat|name|||/name","Try Not to Break This One"
"sheet name=""achievement""|ARelicGoat|desc|||/desc","Build the Relic of Gefjun's Jar"
"sheet name=""achievement""|ARelicWolf|name|||/name","The Taste of Blood"
"sheet name=""achievement""|ARelicWolf|desc|||/desc","Build the Relic of Horn of Managarm"
"sheet name=""achievement""|ARelicStag|name|||/name","This is Mine Now"
"sheet name=""achievement""|ARelicStag|desc|||/desc","Build the Relic of Hlidskjalf"
"sheet name=""achievement""|ARelicRaven|name|||/name","A ""Small"" Delivery"
"sheet name=""achievement""|ARelicRaven|desc|||/desc","Build the Relic of Naglfar"
"sheet name=""achievement""|ARelicBear|name|||/name","This is not Over Compensation"
"sheet name=""achievement""|ARelicBear|desc|||/desc","Build the Relic of Scabbard of Gram"
"sheet name=""achievement""|ARelicBoar|name|||/name","Do NOT Step on its Tail"
"sheet name=""achievement""|ARelicBoar|desc|||/desc","Build the Relic of Mask of Gullinbursti"
"sheet name=""achievement""|ARelicSnake|name|||/name","Why so Serious"
"sheet name=""achievement""|ARelicSnake|desc|||/desc","Build the Relic of Gungnir"
"sheet name=""achievement""|ARelicDragon|name|||/name","The Benefits of Dark Magic"
"sheet name=""achievement""|ARelicDragon|desc|||/desc","Build the Relic of Skull of Hrungnir"
"sheet name=""achievement""|ARelicHorse|name|||/name","Let Them Be Stronger"
"sheet name=""achievement""|ARelicHorse|desc|||/desc","Build the Relic of Dainsleif &amp; Tyrfing"
"sheet name=""achievement""|ARelicKraken|name|||/name","Pride of the Kraken"
"sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]"
"sheet name=""achievement""|ARelicOx|name|||/name","I need more RAM!"
"sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox"
"sheet name=""achievement""|ARelicLynx|name|||/name","It's a trap!"
"sheet name=""achievement""|ARelicLynx|desc|||/desc","Build the Relic of the Clan of the Lynx"
"sheet name=""achievement""|AOvercooked|name|||/name","Overcooked"
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
"sheet name=""achievement""|AGettingCrowded|desc|||/desc","Get at least 20 villagers from Gefjun's Jar in one game"
"sheet name=""achievement""|ANothingPersonal|name|||/name","Nothing personal"
"sheet name=""achievement""|ANothingPersonal|desc|||/desc","Launch a regular and a Giant Mercenary raid on the same player"
"sheet name=""achievement""|AEducolo|name|||/name","Educated Colonization"
"sheet name=""achievement""|AEducolo|desc|||/desc","Spend 1000 Lore in colonization in one game"
"sheet name=""achievement""|ALifeRated|name|||/name","Life is Over-Rated"
"sheet name=""achievement""|ALifeRated|desc|||/desc","Kill a Jotnar with an undead Jotnar"
"sheet name=""achievement""|A7Wonders|name|||/name","7 Wonders"
"sheet name=""achievement""|A7Wonders|desc|||/desc","Play a game where 7 different Relics are built."
"sheet name=""achievement""|AWonderCollector|name|||/name","The Wonder Collector"
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Capture an enemy Relic"
"sheet name=""achievement""|APlatinumPS4|name|||/name","Game Completed"
"sheet name=""achievement""|APlatinumPS4|desc|||/desc","You have completed the game"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AConquestOx|name|||/name","Ox Conqueror"
"sheet name=""achievement""|AConquestOx|desc|||/desc","Finish a Conquest with the clan of the Ox"
"sheet name=""achievement""|AConquestLynx|name|||/name","Lynx Conqueror"
"sheet name=""achievement""|AConquestLynx|desc|||/desc","Finish a Conquest with the clan of the Lynx"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","领土"
"sheet name=""ability""|Dominion|desc|||/desc","免费开拓清空区域殖民地。"
"sheet name=""ability""|ScorchedEarth|name|||/name","焦土政策"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","在::value0::个月内燃烧任何区域。<br/>已烧毁区域：-::percent_value1::产量、蛇族军队和建筑物攻击威力+::percent_value2::。 在点火过程中将玩家的防御能力提高::percent5::。在敌人的区域里，[WarchiefSnake]也会掠夺资源。"
"sheet name=""ability""|Warcry|name|||/name","战嚎"
"sheet name=""ability""|Warcry|desc|||/desc","你的首领可以震慑 (非中立的) 敌人单位::value0::秒。"
"sheet name=""ability""|WarcryLynx|name|||/name","吼叫"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite]可以震慑 (非中立的) 敌人单位::value0::秒。"
"sheet name=""ability""|Bodyguard|name|||/name","护卫"
"sheet name=""ability""|Bodyguard|desc|||/desc","战争首领配有一个专门的护卫。首领获取 +::percent0::攻击力和减少::percent_value1::伤害。"
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","瓦尔哈拉之路"
"sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","将一名[Norn]打造成[NornArmor]，让其加入你的战团。"
"sheet name=""ability""|Purify|name|||/name","净化"
"sheet name=""ability""|Purify|desc|||/desc","牺牲[NornArmor]立即殖民中立或敌人区。"
"sheet name=""ability""|Taunt|name|||/name","挑衅"
"sheet name=""ability""|Taunt|desc|||/desc","挑衅[OxHero]周围的非中立敌人和[WatchTower]，并增强他的防御力。"
"sheet name=""ability""|Dash|name|||/name","公羊"
"sheet name=""ability""|Dash|desc|||/desc","[OxHero]冲向并摧毁选定的建筑。"
"sheet name=""ability""|CallOxShadow|name|||/name","托芬的影子"
"sheet name=""ability""|CallOxShadow|desc|||/desc","召唤[OxShadow]。"
"sheet name=""ability""|Cleanse|name|||/name","净化"
"sheet name=""ability""|Cleanse|desc|||/desc","位于领地的军队立即从饥饿、疾病、冰冻和不快乐的所有状态中恢复，并获得::value0::秒的免疫。"
"sheet name=""ability""|SharpEye|name|||/name","敏锐目光"
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown]和[LynxWhite]可以揭露未被发现的区域。升级[ScoutCamp]来揭露敌方区域。"
"sheet name=""ability""|SacredLure|name|||/name","神话诱饵"
"sheet name=""ability""|SacredLure|desc|||/desc","放置一个诱饵，引诱该区域内的攻击性神话动物。它们将来得越来越凶猛。<br/>狩猎他们是[HuntTrophy]的很好来源，并能帮助你增长 人口。"
"sheet name=""ability""|SummonWildHunt|name|||/name","奥斯科雷亚"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","牺牲你的[LynxHero]来召唤你杀死的最强一波神话动物，它们会以精神形态出现，在战场上协助你。 <br/>::composition::<br/>他们的出现将会使你的[Happy]提升::value2::。 <br/>雇佣[LynxHero]，在她牺牲后将不需任何花费。"
"sheet name=""ability""|WarEffort|name|||/name","战争影响"
"sheet name=""ability""|WarEffort|desc|||/desc","你可以选择一项免费的军事知识。"
"sheet name=""ability""|WarriorCharge|name|||/name","蓄力"
"sheet name=""ability""|WarriorCharge|desc|||/desc","当迎战目标足够近时，提高奔跑速度。"
"sheet name=""ability""|SkirmisherPoison|name|||/name","毒药"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","将目标攻击力和移动速度降低::inv_percent0::，持续::value1::秒。"
"sheet name=""ability""|SwirlAttack|name|||/name","旋风"
"sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen]偶尔施放一次强大的旋风袭击，对周边敌军造成毁灭性伤害。"
"sheet name=""ability""|GolemBurn|name|||/name","岩浆冲击"
"sheet name=""ability""|GolemBurn|desc|||/desc","目标每秒遭受::value0::伤害，持续::value1::秒。"
"sheet name=""ability""|LeatherArmor|name|||/name","强化护甲"
"sheet name=""ability""|LeatherArmor|desc|||/desc","军事单位有::percent_value::机会抵消接踵而来的攻击。"
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","压制火力"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","人类区域内，若拥有盟军[WatchTower]，则作战单位 +::percent_value::防御力。"
"sheet name=""ability""|SuppressingFireTower|name|||/name","压制火力"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","每一年你都会获得一次免费的[WatchTower]升级。"
"sheet name=""ability""|Garrison|name|||/name","驻军"
"sheet name=""ability""|Garrison|desc|||/desc","每个[WatchTower]将战团上限 +::value0::（若在升级后 +::value1::）。"
"sheet name=""ability""|CallToArms|name|||/name","战争召唤"
"sheet name=""ability""|CallToArms|desc|||/desc","战争召唤是一种放置在市政厅的被动技能。每六个月，家园会赋予你高达::value1::个 [Militia]来保卫领地。 <br/>[Militia]是一支 自给自足的军队，他们会在你的领土内巡逻，并攻击任何未知的威胁。 <br/>你可以在自己的领地里拥有最多::nb::支[Militia]。"
"sheet name=""ability""|CallToArmsXP|name|||/name","战争召唤"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","在盟军领土上的每一次击杀都会+::percent_value0:: [MilitaryXP]。"
"sheet name=""ability""|CallToArmsII|name|||/name","战争召唤II"
"sheet name=""ability""|CallToArmsII|desc|||/desc","你能够在领地里持有::value:: 个[Militia]。"
"sheet name=""ability""|CallToArmsIII|name|||/name","战争召唤III"
"sheet name=""ability""|CallToArmsIII|desc|||/desc","你能够在领地里持有::value:: 个[Militia]。"
"sheet name=""ability""|BloodBath|name|||/name","浴血奋战"
"sheet name=""ability""|BloodBath|desc|||/desc","若每次你的作战单位在敌方领土牺牲，则友方单位在该区域增益 +::percent_value0::攻击力以及 +::percent_value1::防御力，持续::value2::月。当作战单位退出该区域时，将丢失奖励。"
"sheet name=""ability""|VeteranWarAxeThrower|name|||/name","资深斗士"
"sheet name=""ability""|VeteranWarAxeThrower|desc|||/desc","[AxeWielder]的攻击范围+::percent_value::。"
"sheet name=""ability""|VeteranWarWarrior|name|||/name","资深斗士"
"sheet name=""ability""|VeteranWarWarrior|desc|||/desc","[Warrior]的生命值+::percent::。"
"sheet name=""ability""|VeteranWarShieldBearer|name|||/name","资深斗士"
"sheet name=""ability""|VeteranWarShieldBearer|desc|||/desc","[ShieldBearer]的[ProjectileResist]+::percent_value::。"
"sheet name=""ability""|VeteranWarSkirmisher|name|||/name","资深斗士"
"sheet name=""ability""|VeteranWarSkirmisher|desc|||/desc","[Skirmisher]：每次殖民速度提高::percent_value::。"
"sheet name=""ability""|VeteranWarDragonmen|name|||/name","资深斗士"
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]：无论他们什么时候杀死一个单位，你都可以依据单位的最大生命值获得一些[Blood]。"
"sheet name=""ability""|SacrificeAtk|name|||/name","马格尼的影响"
"sheet name=""ability""|SacrificeAtk|desc|||/desc","非奴隶人类单位攻击力+::percent_value::。"
"sheet name=""ability""|SacrificeRegen|name|||/name","伊登的影响"
"sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]可恢复生命值。"
"sheet name=""ability""|CanHide|name|||/name","隐形"
"sheet name=""ability""|CanHide|desc|||/desc","可以躲避敌人，除非在该地区内宣战。"
"sheet name=""ability""|GiantCrowAoE|name|||/name","猛击"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","他们有时用两把巨大的战锤攻击，摧毁附近所有的敌人。"
"sheet name=""ability""|OxHeroAoE|name|||/name","践踏"
"sheet name=""ability""|OxHeroAoE|desc|||/desc","有时用来代替通常的攻击，伤害附近所有敌人。"
"sheet name=""ability""|FrozenStrike|name|||/name","冷冻冲击"
"sheet name=""ability""|FrozenStrike|desc|||/desc","被瓦尔德马尔击中的敌人将和周边地区一起被冻结。（移动和攻击速度处罚::value2::）。"
"sheet name=""ability""|KingsBodyguard|name|||/name","御前侍卫"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","只要[LichKing]靠近[IceGolem]，他就无法承受伤害。"
"sheet name=""ability""|SkirmisherRuthless|name|||/name","无情的"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]对敌人的伤害+::percent_value::"
"sheet name=""ability""|ProjectileResist|name|||/name","弹丸抵抗力"
"sheet name=""ability""|ProjectileResist|desc|||/desc","弹丸伤害降低::inv_percent::。"
"sheet name=""ability""|Stealth|name|||/name","隐形"
"sheet name=""ability""|Stealth|desc|||/desc","敌方[WatchTower]在::value::秒内不会攻击隐形单位。"
"sheet name=""ability""|DamageReturn|name|||/name","反射"
"sheet name=""ability""|DamageReturn|desc|||/desc","敌人攻击此单位会受到::percent_value::自身攻击的反击。"
"sheet name=""ability""|Invisibility|name|||/name","隐形"
"sheet name=""ability""|Invisibility|desc|||/desc","这个军队是隐形的，只能被同一区域内的其他军队看到。"
"sheet name=""ability""|SwampPoison|name|||/name","腐烂"
"sheet name=""ability""|SwampPoison|desc|||/desc","军队被减速并且随着时间的推移受到伤害。"
"sheet name=""ability""|Camouflage|name|||/name","伪装"
"sheet name=""ability""|Camouflage|desc|||/desc","你可以使用[Camouflage]躲避敌人。"
"sheet name=""ability""|Camouflage|texts|0|text|/text","可以躲避敌人，除非已在该地区内宣战。"
"sheet name=""ability""|ClawStrike|name|||/name","利爪冲击"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxBrown]的第一次攻击是强力的猛砍，可以暂时降低敌人的防御。"
"sheet name=""ability""|Cicatrization|name|||/name","愈合"
"sheet name=""ability""|Cicatrization|desc|||/desc","在同一区域并退出战斗时，[LynxHero]会缓慢治愈她的猞猁。"
"sheet name=""ability""|FeralInstinct|name|||/name","野性本能"
"sheet name=""ability""|FeralInstinct|desc|||/desc","参与杀死神话动物的[Tracker]永久性获得+::percent_value::攻击力（最大+::percent_value1::）。死后丢失。"
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","当前+::nb::%。"
"sheet name=""ability""|PathComplete|name|||/name","路线完成"
"sheet name=""ability""|PathComplete|desc|||/desc","每次购买此能力，所有[Tracker]获得+::percent_value::攻击力，+::percent_value1::射程和+::percent_value2::移动速度。"
"sheet name=""ability""|CompanionshipBrown|name|||/name","友谊"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","在和[LynxWhite]处于同一区域时，他获得+::percent::攻击力。"
"sheet name=""ability""|CompanionshipBrown|texts|0|text|/text","[LynxBrown]在和[LynxWhite]处于同一区域时，他获得+::percent::攻击力。"
"sheet name=""ability""|CompanionshipWhite|name|||/name","友谊"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","在和::percent::处于同一区域时，他获得+[LynxBrown]防御。"
"sheet name=""ability""|CompanionshipWhite|texts|0|text|/text","[LynxWhite]在和[LynxBrown]处于同一区域时，他获得+::percent::防御。"
"sheet name=""ability""|ReducedArmor|name|||/name","违反护甲"
"sheet name=""ability""|ReducedArmor|desc|||/desc","护甲效能降低::inv_percent::"
"sheet name=""ability""|Ablaze|name|||/name","燃烧"
"sheet name=""ability""|Ablaze|desc|||/desc","该建筑正不受控制地燃烧。你可能需要修理建筑来阻止火势！"
"sheet name=""ability""|WildHuntDecay|name|||/name","奥斯科雷亚灵魂"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","被召唤来进行野外狩猎的灵魂无法保持物质形态太久。他们会随着时间的推移失去生命，并无法被治愈。"
"sheet name=""ability""|FerociousBite|name|||/name","凶猛撕咬"
"sheet name=""ability""|FerociousBite|desc|||/desc","每第三次攻击都是一次凶猛撕咬，造成+::percent::伤害。"
"sheet name=""ability""|BearStompAoE|name|||/name","践踏"
"sheet name=""ability""|BearStompAoE|desc|||/desc","每第三次攻击都是一次颤抖的践踏，伤害周围所有敌人。"
"sheet name=""ability""|BoneArrows|name|||/name","骨箭"
"sheet name=""ability""|BoneArrows|desc|||/desc","你的[Tracker]发射骨箭。它们是默认的弹药，不需要任何木材。"
"sheet name=""ability""|HinderingArrows|name|||/name","妨碍弓箭"
"sheet name=""ability""|HinderingArrows|desc|||/desc","你的[Tracker]发射妨碍弓箭，减缓目标攻击。"
"sheet name=""ability""|HinderingArrows|texts|0|text|/text","在战斗中使用它们要花费木材。"
"sheet name=""ability""|MultiArrows|name|||/name","双重射击"
"sheet name=""ability""|MultiArrows|desc|||/desc","你的[Tracker]可以朝着他们主要目标附近的敌人射出::value1::支额外的箭。第二目标获得::percent_value3::伤害。"
"sheet name=""ability""|MultiArrows|texts|0|text|/text","在战斗中使用它们要花费木材。"
"sheet name=""ability""|FireArrows|name|||/name","燃烧箭"
"sheet name=""ability""|FireArrows|desc|||/desc","你的[Tracker]发射燃烧箭，对建筑造成+::percent1::伤害。"
"sheet name=""ability""|FireArrows|texts|0|text|/text","在战斗中使用它们要花费木材。"
"sheet name=""ability""|SacrificeHappy|name|||/name","娜娜的影响"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value::[Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","安瑞姆尼尔的影响"
"sheet name=""ability""|SacrificeFood|desc|||/desc","[Food]生产量+ ::value::"
"sheet name=""ability""|SacrificeWood|name|||/name","尼欧伦的影响"
"sheet name=""ability""|SacrificeWood|desc|||/desc","[Wood]生产量+ ::value::"
"sheet name=""ability""|SacrificeMoney|name|||/name","涅尔德的影响"
"sheet name=""ability""|SacrificeMoney|desc|||/desc","[Money]生产量+ ::value::"
"sheet name=""ability""|SacrificeLore|name|||/name","米米尔的影响"
"sheet name=""ability""|SacrificeLore|desc|||/desc","[Lore]生产量+ ::value::"
"sheet name=""ability""|SacrificeFame|name|||/name","霍尼尔的影响"
"sheet name=""ability""|SacrificeFame|desc|||/desc","[Fame]生产量每月+ ::value::"
"sheet name=""ability""|CallFromDeath|name|||/name","林德霍尔姆之崛起"
"sheet name=""ability""|CallFromDeath|desc|||/desc","可召唤[UndeadGiant]。"
"sheet name=""ability""|WhiteSpirit|name|||/name","恶狼群召唤"
"sheet name=""ability""|WhiteSpirit|desc|||/desc","召唤::nb::只[WhiteWolf]。"
"sheet name=""ability""|CallForVillagers|name|||/name","新殖民者"
"sheet name=""ability""|CallForVillagers|desc|||/desc","::value::个[Villager]将乘船到达。"
"sheet name=""ability""|HammerThunder|name|||/name","闪电风暴"
"sheet name=""ability""|HammerThunder|desc|||/desc","可对一个区域施放雷暴，一个月内摧毁所有单位和建筑物。"
"sheet name=""ability""|Annexation|name|||/name","兼并"
"sheet name=""ability""|Annexation|desc|||/desc","在使敌人失去自由后，对其进行免费殖民。"
"sheet name=""ability""|GiantRaid|name|||/name","[GiantCrow]之突袭"
"sheet name=""ability""|GiantRaid|desc|||/desc","通过2只[GiantCrow]向沿岸区域发动突袭。"
"sheet name=""ability""|CallGiantBoar|name|||/name","古林博斯蒂之召唤！"
"sheet name=""ability""|CallGiantBoar|desc|||/desc","可在所有森林地区召唤一只不可控的[GiantBoar]。"
"sheet name=""ability""|FrozenEarth|name|||/name","寒冷光环"
"sheet name=""ability""|FrozenEarth|desc|||/desc","被格拉姆击中的敌人将和周边地区一起被冻结::value3::秒。他们会变慢，攻击速度也会降低。"
"sheet name=""ability""|MoveRelic|name|||/name","移动圣物"
"sheet name=""ability""|MoveRelic|desc|||/desc","只有在这两个区域无争斗的情况下，才可将护盾在你的领地移至另一个区域。"
"sheet name=""ability""|SpikeTrap|name|||/name","尖刺陷阱"
"sheet name=""ability""|SpikeTrap|desc|||/desc","在非敌人区域放置一个[Trap]。当敌人在内的时候，激活陷阱，以生出长刺伤害并减慢敌人的速度。持续::value1::秒。"
"sheet name=""ability""|TrapWound|name|||/name","困住伤口"
"sheet name=""ability""|Stilt|name|||/name","浅海"
"sheet name=""ability""|Stilt|desc|||/desc","改善沿海地区，接受额外的建筑。"
"sheet name=""ability""|HighTide|name|||/name","高潮"
"sheet name=""ability""|HighTide|desc|||/desc","免除克拉肯在非沿海地区的建筑和攻击惩罚。<br/>你能以常规成本殖民一个中立的非沿海地区。<br/>你只能在沿海地区附近的非沿海地区或受[HighTide]影响地区施放[HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","瓦尔哈拉之路"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","献祭你的一个[Norn]。她将成为[NornArmor]，并加入你的军队。"
"sheet name=""ability""|AncientSpirit|name|||/name","远古意念"
"sheet name=""ability""|AncientSpirit|desc|||/desc","向选定的敌方沿海地区召唤::value::杀气的[SpecterWarrior]。"
"sheet name=""ability""|FreeMilitaryPath|name|||/name","弃用"
"sheet name=""ability""|WarcryGiant|name|||/name","DEPRECATED"
"sheet name=""ability""|Escape|name|||/name","逃跑"
"sheet name=""ability""|Escape|desc|||/desc","在被击中后跑到最近的安全地带的边界。"
"sheet name=""battle""|CallBlood|name|||/name","鲜血的召唤"
"sheet name=""battle""|CallBlood|description|||/description","其他部落对你的血液趋之若鹜。幸存下来并把他们送到瓦尔哈拉。"
"sheet name=""battle""|InnerSea|name|||/name","内海"
"sheet name=""battle""|InnerSea|description|||/description","在内海到处巡游，逐个击败所有敌人。"
"sheet name=""battle""|Cursed|name|||/name","被诅咒者"
"sheet name=""battle""|Cursed|description|||/description","瓦尔德马尔从死域召唤来新的尸鬼。与其他部落联手击败他冰冷的保镖并杀死他。"
"sheet name=""battle""|VikingsGlory|name|||/name","维京的荣誉"
"sheet name=""battle""|VikingsGlory|description|||/description","只有声誉最高的部落才能领奖。"
"sheet name=""battle""|NewSettlers|name|||/name","新定居者"
"sheet name=""battle""|NewSettlers|description|||/description","你将拥有很多村民，而所有问题都因此而起。"
"sheet name=""battle""|LazyVillagers|name|||/name","懒村民"
"sheet name=""battle""|LazyVillagers|description|||/description","不收集食物的村民。试试改派他们去建造。"
"sheet name=""battle""|RaceYggdrasil|name|||/name","奔向世界树尤克特拉希尔"
"sheet name=""battle""|RaceYggdrasil|description|||/description","必须收集大量食物才能领取世界树。但别忘了存储它。"
"sheet name=""battle""|SwampsDeath|name|||/name","死亡沼泽"
"sheet name=""battle""|SwampsDeath|description|||/description","你没有太多可以建造的地方了。谨慎利用可用空间，或者向外扩张领地。"
"sheet name=""battle""|Invasion|name|||/name","来自赫尔海姆的入侵"
"sheet name=""battle""|Invasion|description|||/description","你独自应对赫尔海姆之门。在时间结束前一直扩张并且保持施压。"
"sheet name=""battle""|MarketSupplier|name|||/name","主供应商"
"sheet name=""battle""|MarketSupplier|description|||/description","市场既便宜又高效，建很多市场可能是个好主意。"
"sheet name=""battle""|BeyondSea|name|||/name","超越海洋"
"sheet name=""battle""|BeyondSea|description|||/description","胜利并不是在陆地上取得的。建造船坞并且成为世界上最有名气的商人。"
"sheet name=""battle""|ImportedKnowledge|name|||/name","知识引进"
"sheet name=""battle""|ImportedKnowledge|description|||/description","赚钱并且依靠货币的力量购买知识。"
"sheet name=""battle""|WinterHere|name|||/name","冬天来了"
"sheet name=""battle""|WinterHere|description|||/description","真有可能每年冬天都能应对一场巨大的暴风雪吗？你很快就会知道答案。"
"sheet name=""battle""|Oppressed|name|||/name","保卫受压迫者"
"sheet name=""battle""|Oppressed|description|||/description","摧毁你的敌人，同时保护你弱小的盟友。"
"sheet name=""battle""|Surrounded|name|||/name","被包围了"
"sheet name=""battle""|Surrounded|description|||/description","如果你被所有敌人包围了会怎样？别让他们扩张太快！"
"sheet name=""battle""|SaveBifrost|name|||/name","彩虹桥"
"sheet name=""battle""|SaveBifrost|description|||/description","快速对[BifrostLore]进行殖民，保护其他部落！"
"sheet name=""battle""|KeepSimple|name|||/name","最简法则"
"sheet name=""battle""|KeepSimple|description|||/description","没有民用建筑升级或工具改进。你必须精打细算。"
"sheet name=""battle""|WiseOne|name|||/name","智者"
"sheet name=""battle""|WiseOne|description|||/description","领取[BigSword]并且积累知识以便获得胜利。"
"sheet name=""battle""|GreedPrice|name|||/name","贪婪代价"
"sheet name=""battle""|GreedPrice|description|||/description","探索土地，找到自己无法生产的资源。"
"sheet name=""battle""|Dystopia|name|||/name","反乌托邦"
"sheet name=""battle""|Dystopia|description|||/description","永远快乐最好不过。和[SpecterWarrior]做交易，以保持幸福指数。"
"sheet name=""battle""|HostileLands|name|||/name","敌国"
"sheet name=""battle""|HostileLands|description|||/description","扩张速度不能太慢。突袭者很强大，可以轻松取得胜利。"
"sheet name=""battle""|Frozen|name|||/name","冰封之门"
"sheet name=""battle""|Frozen|description|||/description","生存足够时间，希望冰封部落能够消灭你的敌人。在两次冰冻袭击的间隔期间，如果可以的话你随时可以大开杀戒。"
"sheet name=""battle""|MuspellWrath|name|||/name","穆斯佩尔之怒"
"sheet name=""battle""|MuspellWrath|description|||/description","比你的敌人杀死更多[GiantFire]。这是一场比赛，绝不要休息！"
"sheet name=""battle""|Wyverns|name|||/name","数不清的双足飞龙"
"sheet name=""battle""|Wyverns|description|||/description","双足飞龙、僵尸双足飞龙、巨型双足飞龙......我们去城里吧！"
"sheet name=""battle""|ValkyrieGalore|name|||/name","瓦尔基里的荣耀"
"sheet name=""battle""|ValkyrieGalore|description|||/description","如果你不能牢牢掌控赫尔海姆，那么别让你的敌人做到。"
"sheet name=""battle""|GemCutter|name|||/name","宝石切割工"
"sheet name=""battle""|GemCutter|description|||/description","卖掉宝石是最好的赚钱方法。"
"sheet name=""battle""|OdinsGlory|name|||/name","奥丁的荣耀"
"sheet name=""battle""|OdinsGlory|description|||/description","迅速扩张，在你的敌人之前获得许多铁矿。"
"sheet name=""battle""|BefriendJotnar|name|||/name","与霜巨人成为朋友"
"sheet name=""battle""|BefriendJotnar|description|||/description","尽管霜巨人有攻击倾向，但是保卫它们可与其交好。"
"sheet name=""battle""|KoboldInfestation|name|||/name","地精侵扰"
"sheet name=""battle""|KoboldInfestation|description|||/description","必须控制很多领地才能赢。但地精扩张很快......"
"sheet name=""battle""|MyrkalfarUprising|name|||/name","黑暗精灵起义"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","诸神黄昏很难对付，黑暗精灵来势汹汹，火山又频繁爆发。要活下来都是一个不小的挑战。"
"sheet name=""rule""|ZombieDraugr|desc|||/desc","每个死去的维京人都有机会成为中立[Death]。"
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]很快从[DeathCamp]重生，并且在传送门出现的概率更高。"
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing]在等你，受到[IceGolem]保护。"
"sheet name=""rule""|NoWalls|desc|||/desc","没有天然屏障，所有区域都已连接。"
"sheet name=""rule""|BeachOnly|desc|||/desc","所有沿海地区都是海滩。"
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword]在这片土地的正中心，已被发现。"
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim]在这片土地的正中心，已被发现。"
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano]在这片土地的正中心，已被发现。"
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow]在这片土地的正中心，已被发现。"
"sheet name=""rule""|ManyLore|desc|||/desc","这里的[CircleStone]和[RuneStone]含量不一般。"
"sheet name=""rule""|PillarOfGod|desc|||/desc","你可以找到一些[PillarOfGod]。你可以为他们指派[Scholar]，他们可以产生[Fame]。"
"sheet name=""rule""|BoatResourceFame|desc|||/desc","每年新年，[Fame]最高的玩家可以从船上获得资源。"
"sheet name=""rule""|Eruptions|desc|||/desc","自802年起，每年都有火山爆发。"
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","有许多侵略性的[Myrkalfar]军营。注意他们频繁不断的攻击。"
"sheet name=""rule""|ManyKobolds|desc|||/desc","有很多[KoboldHouse]。[Kobold]更具攻击性，他们会重新疯长并且快速扩张"
"sheet name=""rule""|KoboldFame|desc|||/desc","每个摆脱殖民的[Kobold]领地均可提供::value::[Fame]。"
"sheet name=""rule""|MoreValkyries|desc|||/desc","在很多地区都有[Valkyrie]。他们更有攻击性。"
"sheet name=""rule""|ManyFactions|desc|||/desc","所有中立派都在。他们对每个地区的敌意较少。"
"sheet name=""rule""|WithGemstone|desc|||/desc","你可以找到出产[Gemstone]的[GemstoneDeposit]，售卖后能够获得大量[Money]。"
"sheet name=""rule""|HappinessGemstone|desc|||/desc","收集或者使用[Gemstone]进行交易可以增加[Happy]。不然的话[Happy]会降低。"
"sheet name=""rule""|StartCenter|desc|||/desc","你从这片土地的正中心开始。"
"sheet name=""rule""|InnerSea|desc|||/desc","这片土地全是水。"
"sheet name=""rule""|FrozenZombies|desc|||/desc","每年冬季，来自[Niflheim]的寒冰僵尸潮会攻击部落。"
"sheet name=""rule""|FrozenGate|desc|||/desc","很多[Niflheim]都在土地上开放。"
"sheet name=""rule""|BifrostNoLore|desc|||/desc","殖民[BifrostLore]后，你获得的[Lore]立刻用于激活它。"
"sheet name=""rule""|MarketLowPrice|desc|||/desc","[MarketPlace]价减为::value::。"
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[MarketPlace]不占用建筑槽位。"
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","贸易路线所得+::percent_value::。"
"sheet name=""rule""|BasicUpgrade|desc|||/desc","不能升级建筑或锻造工具。"
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple]无需升级[Townhall]。"
"sheet name=""rule""|SuperScout|desc|||/desc","无需升级[ScoutCamp]，[Scout]即可侦察敌方领地。"
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy]总是保持在::value::。任何[SpecterWarrior]将会毁掉你的一天。"
"sheet name=""rule""|Elevation|desc|||/desc","经常发生诅咒，使一些你的人变成[SpecterWarrior]。"
"sheet name=""rule""|MushroomsProd|desc|||/desc","所有产量都提高::percent::。"
"sheet name=""rule""|DeathSwamp|desc|||/desc","所有区域都减少了可以建筑的空间。"
"sheet name=""rule""|ManySwamp|desc|||/desc","这里的[MarshBuilding]超于以往。"
"sheet name=""rule""|MoreFoodSource|desc|||/desc","这里的[Shoal]、[Fertility]和[DeerSpawner]超于以往。"
"sheet name=""rule""|FoodStarterPack|desc|||/desc","你一开始有+::value:: [Food]。"
"sheet name=""rule""|VillagerStrike|desc|||/desc","你的[Villager]拒绝收集[Food]。"
"sheet name=""rule""|MoreSheep|desc|||/desc","这里的[Sheep]数量不一般。"
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil]更大，而且殖民成本更高，但是只需要1个月的时间。"
"sheet name=""rule""|BetterCauldron|desc|||/desc","[RelicCauldron]圣物不需要[Iron]，锻造时间减半，而且不作为建筑圣物计算。"
"sheet name=""rule""|HeavyPrestige|desc|||/desc","更加频繁地获得商业影响力的步骤奖励。"
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower]不能升级。"
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]具有[SkirmisherRuthless]能力，与动物和神秘生物相比，它们更有效。"
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]便宜::percent_value::。"
"sheet name=""rule""|ManyFoes|desc|||/desc","区域敌意上升。"
"sheet name=""rule""|ManyTreasure|desc|||/desc","丢失的宝物比平时更多。"
"sheet name=""rule""|TreasureRespawn|desc|||/desc","宝物在[Ruins]和[BrokenHouse]再生更频繁。"
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]四下开放，定期倾泻[GiantFire]。无人可以关闭它们。"
"sheet name=""rule""|ManyJotuun|desc|||/desc","土地被[GiantFire]占领。"
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","[Stones]少于以往。"
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","这里的[IronDeposit]储量不一般。"
"sheet name=""rule""|LowStockDeposit|desc|||/desc","所有矿床的矿物含量都减少::percent_value::。"
"sheet name=""rule""|BlessJotnar|desc|||/desc","在这片土地上发现了一个[GiantCamp]。"
"sheet name=""rule""|HelheimInvasion|desc|||/desc","时间结束前控制和保留所有[Helheim]。"
"sheet name=""rule""|ManyWyverns|desc|||/desc","发现大量[Wyvern]。狩猎时间到！"
"sheet name=""rule""|NoResourceLore|desc|||/desc","没有[Lore]。禁用所有产生[Lore]的建筑。你不能获得[Lore]。"
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","可以用[Money]购买所有知识。知识更贵。"
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","[TownHall]已经受到升级的[WatchTower]保护。"
"sheet name=""rule""|IsWeakIA|desc|||/desc","你必须帮助弱小的同盟抵抗其他部落。"
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","你将在每次[BloodMoon]前获得部队。"
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","不能建造[MarketPlace]或[TradingPost]。"
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","你的[TownHall]生产出更多的[Food]。"
"sheet name=""rule""|LethalRuins|desc|||/desc","你的[Scout]搜刮完财宝后会死亡。"
"sheet name=""rule""|NoTechMoney|desc|||/desc","知识不能生成[Money]。"
"sheet name=""rule""|NoTHMoney|desc|||/desc","[Townhall]不会产生[Money]。"
"sheet name=""rule""|NoSailorMoney|desc|||/desc","[Sailor]不会产生[Money]。"
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","你的人民需要更多的幸福感和食物。"
"sheet name=""rule""|SkirmisherAccess|desc|||/desc","所有部落都可使用[Skirmisher]。"
"sheet name=""bonus""|BWarband|desc|||/desc","+::value::[Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent::对[WatchTower]的伤害"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent::对{Unit}的攻击力"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent::对{Unit}的防御力"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent::的费用和酋长冷却时间"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","{Unit}费用减少::inv_percent::"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","一开始有::value::个[Warrior]"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","你的酋长对[Valkyrie]和[Death]的攻击力+::percent::"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent::酋长和圣物冷却时间。"
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","{Unit}的武器不消耗资源，而且锻造时间减为::value::。"
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value::{Resource}"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value::[Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent::的殖民成本"
"sheet name=""bonus""|BWinter|desc|||/desc","冬天严酷程度降低::inv_percent::"
"sheet name=""bonus""|BMineral|desc|||/desc","每::value1::个月+::value:: {Resource}"
"sheet name=""bonus""|BJobProd|desc|||/desc","{Unit}的生产+::percent::"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent::人口增长速度"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]存储+::percent::，奖励提高::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","{Unit}的工具不消耗资源，而且锻造时间减为::value::。"
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","能够免费升级::value::座{Building}"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","能够免费升级::value::座{Building}"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","{Building}不使用建筑槽位"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","{Building}不使用建筑槽位"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent::中立地区攻击"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruins]、[BrokenShores]和[BrokenHouse]资源和探索速度"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]提供+::value::人口"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","每年，对于你拥有的每::value1::，你获得::value::头[Sheep]"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","圣物锻造时间和价格减少::inv_percent::"
"sheet name=""bonus""|BSkalds|desc|||/desc","[Skald]的生产+::percent::。"
"sheet name=""bonus""|BSiloImproved|desc|||/desc","[FoodSilo]免费，不适用建筑槽位，并且提高[Food]的[Villager]收集"
"sheet name=""bonus""|BStagFame2|desc|||/desc","当[Fame]达到500时，获得 +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron]"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","一开始有::value::头[Sheep]而不是1头。"
"sheet name=""bonus""|BBarricades|desc|||/desc","你一开始有[Barricades]知识。+::percent::的[Barricades]奖励。"
"sheet name=""bonus""|BFeast|desc|||/desc","宴会持续::value::个月而不是1个月。"
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Wolf]、[Bear]和猞猁等动物提供的[Meat]增加::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","你的[Berserker]获得+::percent::攻击力和防御力，而且他的招募费用减少::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","你的部队提供的[Happy]增加::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","每200[Fame]获得“[Recruits]""奖励"
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","用[Money]殖民的花费 -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","你获得双倍的[Mercenary]"
"sheet name=""bonus""|BKaija|desc|||/desc","一开始拥有[BearMaiden]，奖励攻击和防御力+::percent::。"
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","一开始拥有改良武器的[Shieldbearer]。"
"sheet name=""bonus""|BRelicBear|desc|||/desc","一开始拥有[RelicBear]"
"sheet name=""bonus""|BMender|desc|||/desc","[Mender]生产+::percent::。[Mender]的工具不消耗资源，而且锻造时间减半。"
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple]花费::percent::，获得各种奖励+::percent1::"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","每次升级[Townhall]时，你会获得::value::免费建筑升级"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]攻击和防御+::percent::"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake]攻击和防御+::percent::，生命+::health1::"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth]持续了::value::年。"
"sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::health::生命值"
"sheet name=""bonus""|BSacrifice|desc|||/desc","每次献祭+::value:: [Blood]"
"sheet name=""bonus""|BSlaves|desc|||/desc","船运载量+::value::个[slave]，最多拥有[Slave]数量+::percent1::个。[Slave]不能反抗。"
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","你的酋长在你的领地再生。"
"sheet name=""bonus""|BWarchiefProd|desc|||/desc","有酋长的地区产量+::percent::"
"sheet name=""bonus""|BGreatTower|desc|||/desc","每当摧毁[BFTower]时，它将杀死该区域的所有单位"
"sheet name=""bonus""|BNorn|desc|||/desc","[Norn]产量+::percent::"
"sheet name=""bonus""|BNornArmor|desc|||/desc","你能控制+::value:: [NornArmor]"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","在你沿海领土上的敌方单位会随时间推移而失去生命"
"sheet name=""bonus""|BRecycling|desc|||/desc","摧毁你的建筑可以赚回其建造成本。同样可以使用[Dash]摧毁敌方建筑。"
"sheet name=""bonus""|BHeartyLife|desc|||/desc","所有单位获得::health::生命值。"
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero]可以召唤自己的影子紧随其后。"
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","在战斗中使得箭的[Wood]消耗减少::percent::。"
"sheet name=""bonus""|BWarLures|desc|||/desc","在有[Trap] 或者[LureSacred]的区域里的盟军军队获得+::percent::攻击力和+::percent::防御。"
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt]召唤其杀死的最后::value::波神话动物。"
"sheet name=""bonus""|BTowerArrows|desc|||/desc","你的[WatchTower]使用你的[Archery]装备的箭。"
"sheet name=""bonus""|WeaponDef|name|||/name","提尔的战斗手套"
"sheet name=""artifact""|WeaponDef|desc|||/desc","攻击力增加::percent::。减少弹丸伤害::inv_percent1::。"
"sheet name=""artifact""|ArmorDef|name|||/name","提尔的锁子肩甲"
"sheet name=""artifact""|ArmorDef|desc|||/desc","防御增加::percent::，生命力增加::health1::。"
"sheet name=""artifact""|LeggingDef|name|||/name","提尔的冲击护腿"
"sheet name=""artifact""|LeggingDef|desc|||/desc","躲避机率增加::percent_value::，在盟军领地的移动速度增加::percent1::。"
"sheet name=""artifact""|WeaponAtk|name|||/name","海姆达尔的拳击手套"
"sheet name=""artifact""|WeaponAtk|desc|||/desc","攻击力增加::percent::，攻击速度增加::percent1::。"
"sheet name=""artifact""|ArmorAtk|name|||/name","海姆达尔的狩猎肩甲"
"sheet name=""artifact""|ArmorAtk|desc|||/desc","防御力增加::percent::。反射::percent_value1::受到的攻击。"
"sheet name=""artifact""|LeggingAtk|name|||/name","海姆达尔的旅行者护腿"
"sheet name=""artifact""|LeggingAtk|desc|||/desc","解锁[OxHeroAoE]被动能力，可以进行区域有效攻击。在重力或敌占区移动速度提高20%。"
"sheet name=""victory""|VMilitary|name|||/name","统治"
"sheet name=""victory""|VMilitary|desc|||/desc","摧毁其他玩家的<font color=""#R"">市政厅</font>并成为北加尔之王。"
"sheet name=""victory""|VMilitary|conds|0|desc|/desc","已击败::value::个部落"
"sheet name=""victory""|VLore|name|||/name","智慧"
"sheet name=""victory""|VLore|desc|||/desc","发掘古代知识并成为北加尔<font color=""#R"">最聪慧的领袖</font>。"
"sheet name=""victory""|VLore|conds|0|desc|/desc","来自上帝的::value::次祝福"
"sheet name=""victory""|VMoney|name|||/name","贸易"
"sheet name=""victory""|VMoney|desc|||/desc","积累财富，成为北加尔<font color=""#R"">最伟大的商人</font>。"
"sheet name=""victory""|VMoney|conds|0|desc|/desc","修建一个[Lighthouse]"
"sheet name=""victory""|VMoney|conds|1|desc|/desc","::value::商业影响"
"sheet name=""victory""|VFame|name|||/name","声望"
"sheet name=""victory""|VFame|desc|||/desc","获得足够[Territory]并且提高[Fame]，从而获得<font color=""#R"">国王</font>称号。"
"sheet name=""victory""|VFame|conds|0|desc|/desc","已控制::value::个地区"
"sheet name=""victory""|VFame|conds|2|desc|/desc","已获得::value::声望"
"sheet name=""victory""|VFame|conds|3|desc|/desc","修建一个[::id::]"
"sheet name=""victory""|VYggdrasil|name|||/name","尤克特拉希尔"
"sheet name=""victory""|VYggdrasil|desc|||/desc","找到传奇的世界树<font color=""#R"">尤克特拉希尔</font>，并成为其第一位征服者。"
"sheet name=""victory""|VYggdrasil|conds|0|desc|/desc","发现尤克特拉希尔"
"sheet name=""victory""|VYggdrasil|conds|1|desc|/desc","控制尤克特拉希尔"
"sheet name=""victory""|VHelheim|name|||/name","赫尔海姆"
"sheet name=""victory""|VHelheim|desc|||/desc","控制<font color=""#R"">赫尔海姆之门</font>，并保卫此地免受[Valkyrie]攻占。"
"sheet name=""victory""|VHelheim|conds|0|desc|/desc","发现赫尔海姆"
"sheet name=""victory""|VHelheim|conds|1|desc|/desc","控制赫尔海姆"
"sheet name=""victory""|VHelheim|conds|2|desc|/desc","已控制::value::个月"
"sheet name=""victory""|VOdinSword|name|||/name","奥丁之剑"
"sheet name=""victory""|VOdinSword|desc|||/desc","殖民神之铁锤并使用[Iron]锻造奥丁的传奇之剑。"
"sheet name=""victory""|VOdinSword|conds|0|desc|/desc","殖民神之铁锤"
"sheet name=""victory""|VOdinSword|conds|1|desc|/desc","已锻造::value::个剑零件"
"sheet name=""victory""|VFameAlt|name|||/name","声望"
"sheet name=""victory""|VFameAlt|desc|||/desc","提高你的[Fame]才可获得<font color=""#R"">国王</font>称号。"
"sheet name=""victory""|VKillLichKing|name|||/name","杀死[LichKing]"
"sheet name=""victory""|VKillLichKing|desc|||/desc","指挥你的同盟并杀死[LichKing]。"
"sheet name=""victory""|VKillLichKing|conds|0|desc|/desc","杀死[LichKing]"
"sheet name=""victory""|VSurviveYears|name|||/name","幸存"
"sheet name=""victory""|VSurviveYears|desc|||/desc","一直活到::date::"
"sheet name=""victory""|VColonizeAll|name|||/name","防止入侵"
"sheet name=""victory""|VColonizeAll|desc|||/desc","在第4年之前殖民所有的[Helheim]。"
"sheet name=""victory""|VColonizeAll|conds|0|desc|/desc","已控制::value::个地区"
"sheet name=""victory""|VHelheimControl|name|||/name","赫尔海姆入侵"
"sheet name=""victory""|VHelheimControl|desc|||/desc","控制所有[Helheim]以阻挡入侵。"
"sheet name=""victory""|VHelheimControl|conds|0|desc|/desc","在801年后每年控制一个额外的大门。"
"sheet name=""victory""|VHelheimControl|conds|1|desc|/desc","你控制了::value::个[Helheim]。"
"sheet name=""victory""|VBestFame|name|||/name","荣誉"
"sheet name=""victory""|VBestFame|desc|||/desc","在::date::时达到出类拔萃的程度。"
"sheet name=""victory""|VBestFame|conds|0|desc|/desc","已获得::value::声望"
"sheet name=""victory""|VBifrost|name|||/name","彩虹桥正在激活"
"sheet name=""victory""|VBifrost|desc|||/desc","在::date::之前激活[Bifrost]。"
"sheet name=""victory""|VKillGiants|name|||/name","[Giant]杀手"
"sheet name=""victory""|VKillGiants|desc|||/desc","杀死::nb::个[Giant]和[GiantFire]。"
"sheet name=""victory""|VKillGiants|conds|0|desc|/desc","杀死::value::个霜巨人"
"sheet name=""victory""|VKillWyverns|name|||/name","怪物大师"
"sheet name=""victory""|VKillWyverns|desc|||/desc","杀死::nb::头[Wyvern]。"
"sheet name=""victory""|VKillWyverns|conds|0|desc|/desc","杀死::value::头双足飞龙"
"sheet name=""victory""|VLoreSword|name|||/name","神的智慧"
"sheet name=""victory""|VLoreSword|desc|||/desc","成为最有智慧的酋长。通过接受4种知识祝福和控制[BigSword]而取得史诗级知识胜利。"
"sheet name=""victory""|VLoreSword|conds|0|desc|/desc","来自上帝的::value::次祝福"
"sheet name=""victory""|VDefendJotnar|name|||/name","[Giant]之友"
"sheet name=""victory""|VDefendJotnar|desc|||/desc","保卫[Giant]并成为他们的朋友。"
"sheet name=""victory""|VDefendJotnar|conds|0|desc|/desc","霜巨人绝不能被打败"
"sheet name=""victory""|VDefendJotnar|conds|1|desc|/desc","::value::友谊"
"sheet name=""victory""|VDefendAIAlly|name|||/name","保护弱军"
"sheet name=""victory""|VDefendAIAlly|desc|||/desc","不惜任何代价保护弱小盟友不受敌人伤害。"
"sheet name=""victory""|VKillColossalBoar|name|||/name","史诗级奖杯"
"sheet name=""victory""|VKillColossalBoar|desc|||/desc","成为第一个找到并杀死[ColossalBoar]之人。"
"sheet name=""victory""|VKillColossalBoar|conds|0|desc|/desc","杀死巨型野猪"
"sheet name=""decoration""|0|name|||/name","草"
"sheet name=""decoration""|1|name|||/name","灌木"
"sheet name=""decoration""|3|name|||/name","三叶草"
"sheet name=""decoration""|4|name|||/name","沼泽三叶草"
"sheet name=""decoration""|5|name|||/name","药草"
"sheet name=""decoration""|6|name|||/name","橙花"
"sheet name=""decoration""|7|name|||/name","白花"
"sheet name=""decoration""|8|name|||/name","蘑菇"
"sheet name=""decoration""|9|name|||/name","睡莲"
"sheet name=""decoration""|10|name|||/name","水生植物"
"sheet name=""decoration""|11|name|||/name","水底草"
"sheet name=""decoration""|12|name|||/name","树"
"sheet name=""decoration""|13|name|||/name","小树丛"
"sheet name=""decoration""|14|name|||/name","死树"
"sheet name=""decoration""|15|name|||/name","岩浆流树"
"sheet name=""decoration""|16|name|||/name","沼泽树"
"sheet name=""decoration""|17|name|||/name","沼泽树干"
"sheet name=""decoration""|18|name|||/name","岩石"
"sheet name=""decoration""|19|name|||/name","福特岩"
"sheet name=""decoration""|20|name|||/name","岩浆流岩"
"sheet name=""decoration""|21|name|||/name","沼泽岩"
"sheet name=""decoration""|22|name|||/name","岩壁"
"sheet name=""decoration""|23|name|||/name","海岸岩崖"
"sheet name=""decoration""|24|name|||/name","火山崖"
"sheet name=""decoration""|25|name|||/name","赫尔海姆石"
"sheet name=""decoration""|26|name|||/name","赫尔海姆小岩石"
"sheet name=""decoration""|27|name|||/name","水底岩"
"sheet name=""decoration""|28|name|||/name","死鹿"
"sheet name=""decoration""|29|name|||/name","尸鬼营地物品"
"sheet name=""decoration""|30|name|||/name","石柱"
"sheet name=""decoration""|31|name|||/name","狼窝石"
"sheet name=""decoration""|32|name|||/name","荆棘田"
"sheet name=""decoration""|33|name|||/name","村镇物品"
"sheet name=""seasonEvent""|STrials|name|||/name","考验"
"sheet name=""seasonEvent""|SRagnarok|name|||/name","诸神黄昏"
"sheet name=""seasonEvent""|SRelics|name|||/name","圣物"
"sheet name=""seasonEvent""|SConquest|name|||/name","征服"
"sheet name=""seasonEvent""|SSaeverstod|name|||/name","塞弗斯托德"
"sheet name=""seasonEvent""|SSigurd|name|||/name","西格德之子"
"sheet name=""seasonEvent""|Christmas|name|||/name","圣诞节"
"sheet name=""seasonEvent""|Christmas|news.title|||/news.title","冬节"
"sheet name=""seasonEvent""|Christmas|news.desc|||/news.desc","快去看看全新永久冻土地图和节日装饰！"
"sheet name=""seasonEvent""|ArtbookNews|name|||/name","画集"
"sheet name=""seasonEvent""|ArtbookNews|news.title|||/news.title","The Art of Northgard - Official Artbook"
"sheet name=""seasonEvent""|ArtbookNews|news.link.name|||/news.link.name","更多详细"
"sheet name=""expedition""|Weekly1|name|||/name","一周的旅程"
"sheet name=""expedition""|Weekly1|desc|||/desc","在你的战斗中完成次要目标，包括最小的任务到最大的努力，并收获奖励来解锁宝物！"
"sheet name=""expedition""|Weekly1|steps|0 comments=""""|name|/name","普通差事"
"sheet name=""expedition""|Weekly1|steps|0 comments=""""|desc|/desc","短小的任务，任何善意的人都很容易完成。"
"sheet name=""expedition""|Weekly1|steps|1 comments=""""|name|/name","标准佣金"
"sheet name=""expedition""|Weekly1|steps|1 comments=""""|desc|/desc","简单的任务，但需要付出一定的努力。"
"sheet name=""expedition""|Weekly1|steps|2 comments=""""|name|/name","主要劳动力"
"sheet name=""expedition""|Weekly1|steps|2 comments=""""|desc|/desc","重要的工作，需要有奉献精神，并付出努力才能完成。"
"sheet name=""expedition""|Weekly1|steps|3 comments=""""|name|/name","关键任务"
"sheet name=""expedition""|Weekly1|steps|3 comments=""""|desc|/desc","繁重的冒险，只有准备充分且全力投入的队伍才能完成。"
"sheet name=""expedition""|Daily1|name|||/name","每日行程"
"sheet name=""expedition""|Daily1|desc|||/desc","充分利用那些每日更新的小次要目标，获得[Silver]，解锁宝物！"
"sheet name=""expedition""|Daily1|steps|0 comments=""""|name|/name","军队训练"
"sheet name=""expedition""|Daily1|steps|0 comments=""""|desc|/desc","通过赢得任意部落的任意游戏，让你的子民和军队保持警惕。"
"sheet name=""expedition""|Daily1|steps|1 comments=""""|name|/name","战争努力"
"sheet name=""expedition""|Daily1|steps|1 comments=""""|desc|/desc","通过完成简单的任务来帮助维持战争努力。"
"sheet name=""expedition""|ExpeVillager|desc|||/desc","Desc Villager expedition"
"sheet name=""expedition""|ExpeVillager|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeVillager|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeVillager|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeVillager|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeVillager|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeWarrior|desc|||/desc","Desc Warrior expedition"
"sheet name=""expedition""|ExpeWarrior|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeWarrior|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeWarrior|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeWarrior|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeWarrior|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeWarchief|desc|||/desc","Desc Warchief expedition"
"sheet name=""expedition""|ExpeWarchief|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeWarchief|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeWarchief|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeWarchief|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeWarchief|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeThane|desc|||/desc","Desc Thane expedition"
"sheet name=""expedition""|ExpeThane|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeThane|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeThane|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeThane|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeThane|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeJarl|desc|||/desc","Desc Jarl expedition"
"sheet name=""expedition""|ExpeJarl|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeJarl|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeJarl|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeJarl|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeJarl|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeKing|desc|||/desc","Desc King expedition"
"sheet name=""expedition""|ExpeKing|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeKing|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeKing|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeKing|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeKing|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeHighKing|desc|||/desc","Desc High King expedition"
"sheet name=""expedition""|ExpeHighKing|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeHighKing|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeHighKing|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeHighKing|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeHighKing|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeNorseGod|desc|||/desc","Desc Norse God expedition"
"sheet name=""expedition""|ExpeNorseGod|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeNorseGod|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeNorseGod|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeNorseGod|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeNorseGod|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeWood|desc|||/desc","Desc Wood league expedition"
"sheet name=""expedition""|ExpeWood|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeWood|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeWood|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeWood|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeWood|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeStone|desc|||/desc","Desc Stone league expedition"
"sheet name=""expedition""|ExpeStone|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeStone|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeStone|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeStone|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeStone|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeIron|desc|||/desc","Desc Iron league expedition"
"sheet name=""expedition""|ExpeIron|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeIron|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeIron|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeIron|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeIron|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeGold|desc|||/desc","Desc Gold league expedition"
"sheet name=""expedition""|ExpeGold|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeGold|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeGold|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeGold|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeGold|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeRimesteel|desc|||/desc","Desc Rimesteel league expedition"
"sheet name=""expedition""|ExpeRimesteel|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeRimesteel|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeRimesteel|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeRimesteel|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeRimesteel|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|CampaignChapters|name|||/name","瑞格传奇"
"sheet name=""expedition""|CampaignChapters|desc|||/desc","Follow the storyline of Rig's Saga on any difficulty."
"sheet name=""expedition""|CampaignObjectives|name|||/name","瑞格传奇的秘密"
"sheet name=""expedition""|CampaignObjectives|desc|||/desc","Complete the secret objectives of Rig's Saga on any difficulty."
"sheet name=""expedition""|CompleteCampaign|name|||/name","瑞格的遗产"
"sheet name=""expedition""|CompleteCampaign|desc|||/desc","Leave your mark in history by achieving victory in higher difficulty settings!"
"sheet name=""expedition""|ConquestStag|name|||/name","艾克斯涅尔的征服"
"sheet name=""expedition""|ConquestGoat|name|||/name","海德伦的征服"
"sheet name=""expedition""|ConquestWolf|name|||/name","芬里尔的征服"
"sheet name=""expedition""|ConquestRaven|name|||/name","富金&雾尼的征服"
"sheet name=""expedition""|ConquestBear|name|||/name","比尔基的征服"
"sheet name=""expedition""|ConquestBoar|name|||/name","斯利卓格丹尼的征服"
"sheet name=""expedition""|ConquestSnake|name|||/name","Sváfnir的征服"
"sheet name=""expedition""|ConquestDragon|name|||/name","巨龙的征服"
"sheet name=""expedition""|ConquestHorse|name|||/name","斯瓦迪法里的征服"
"sheet name=""expedition""|ConquestKraken|name|||/name","伦格巴克尔的征服"
"sheet name=""expedition""|ConquestOx|name|||/name","Himminbrjotir的征服"
"sheet name=""expedition""|ConquestLynx|name|||/name","布兰德&凯尔林的征服"
"sheet name=""expedition""|ConquestComplete|name|||/name","绝对征服者"
"sheet name=""expedition""|ConquestComplete|steps|0 comments=""""|name|/name","完美主义者"
"sheet name=""expedition""|ConquestComplete|steps|0 comments=""""|desc|/desc","完成一次征服里的所有战斗"
"sheet name=""expedition""|ConquestComplete|steps|1 comments=""""|name|/name","统治"
"sheet name=""expedition""|ConquestComplete|steps|1 comments=""""|desc|/desc","完成至少6次对不同部落的征服"
"sheet name=""expedition""|ConquestComplete|steps|2 comments=""""|name|/name","我来，我见，我征服。"
"sheet name=""expedition""|ConquestComplete|steps|2 comments=""""|desc|/desc","赢得30场不同的战斗。"
"sheet name=""expedition""|ConquestComplete|steps|3 comments=""""|name|/name","君主"
"sheet name=""expedition""|ConquestComplete|steps|3 comments=""""|desc|/desc","在困难难度下，完成一次征服"
"sheet name=""expedition""|ConquestComplete|steps|4 comments=""""|name|/name","主权"
"sheet name=""expedition""|ConquestComplete|steps|4 comments=""""|desc|/desc","在极其困难难度下，完成一次征服"
"sheet name=""expedition""|Exploration|name|||/name","探索"
"sheet name=""expedition""|Exploration|desc|||/desc","Expeditions centered around unveiling specific zones using [Scout]s."
"sheet name=""expedition""|FactionFriend|name|||/name","野生"
"sheet name=""expedition""|FactionFriend|desc|||/desc","Expeditions related to the wildlife, factionless foes or neutrals."
"sheet name=""expedition""|Colonization|name|||/name","Expansion"
"sheet name=""expedition""|Colonization|desc|||/desc","Expeditions mostly centered around colonizing and exploiting"
"sheet name=""expedition""|Buildings|name|||/name","Buildings &amp; Structures"
"sheet name=""expedition""|Buildings|desc|||/desc","Expeditions related to buildings and other structures."
"sheet name=""expedition""|Economy|name|||/name","Economy"
"sheet name=""expedition""|Economy|desc|||/desc","Expeditions centered around economic efforts and resource gathering."
"sheet name=""expedition""|Relics|name|||/name","圣物"
"sheet name=""expedition""|Relics|desc|||/desc","Relic-related expeditions."
"sheet name=""expedition""|MilitaryPath|name|||/name","战争"
"sheet name=""expedition""|MilitaryPath|desc|||/desc","Expeditions centered around warfare and Military Paths."
"sheet name=""expedition""|GeneralVictories|name|||/name","胜利"
"sheet name=""expedition""|GeneralVictories|desc|||/desc","Expeditions related to the different types of victory in the game."
"sheet name=""expedition""|OldRanks|name|||/name","总胜利数"
"sheet name=""expedition""|OldRanks|desc|||/desc","Rank-related expeditions, achieved only through playing against other players online."
"sheet name=""expedition""|Ragnarok|name|||/name","诸神黄昏"
"sheet name=""expedition""|Ragnarok|desc|||/desc","Expeditions unique to the ""Ragnarök"" game mode."
"sheet name=""expedition""|VictoryGoat|name|||/name","山羊远航"
"sheet name=""expedition""|VictoryWolf|name|||/name","狼远航"
"sheet name=""expedition""|VictoryRaven|name|||/name","乌鸦远航"
"sheet name=""expedition""|VictoryBear|name|||/name","熊远航"
"sheet name=""expedition""|VictoryBoar|name|||/name","野猪远航"
"sheet name=""expedition""|VictorySnake|name|||/name","蛇远航"
"sheet name=""expedition""|VictoryDragon|name|||/name","巨龙远航"
"sheet name=""expedition""|VictoryHorse|name|||/name","马远航"
"sheet name=""expedition""|VictoryKraken|name|||/name","克拉肯远航"
"sheet name=""expedition""|VictoryOx|name|||/name","公牛远航"
"sheet name=""expedition""|VictoryLynx|name|||/name","猞猁远航"
