﻿"t id=""ia_names""|||||/t","Arvid|Asger|Audun|Balder|Bard|Bjorn|Brandt|Canute|Colby|Corey|Einar|Eirik|Erling|Fiske|Floki|Frey|Garth|Gunnar|Halstein|Haxe|Holger|Ivar|Jerrik|Keld|Knud|Lamont|Leif|Olaf|Olsen|Stein|Sven|Thorsen|Torvalds|Vidar|Hindaorf|Brynhild|Freydis|Gunnhild|Ranveig|Siv|Torunn|Vigdis|Harald|Magnus|Ulf"
"t id=""men_names""|||||/t","Diarf|Gils|Thorvid|Ref|Hreidar|Rodmar|Jarn|Jarnseggid|Balli|Aron|Asgaut|Agram|Valandr|Sebashdian|Orrin|Brihoc|Broddi|Gardi|Ingimar|Bui|Thorlak|Arn|Bragi|Frodi|Floki|Ordr|Thorson|Slothi|Gnuppi|Suit|Wary|Ottar|Iarung|Iarund|Kalf|Throst|Ingi|Erp|Saxi|Valgard|Hreitar|Hallmund|Alfgeir|Solvi|Sigvhat|Gudvaer|Vandil|Snajbjorn|Thorred|Aslak|Arni|Ketil|Ingemar|Engil|Jomar|Anund|Thidrik|Geiterik|Haf|Bretakollr|Beinir|Steinhoff|Bjarko|Kori|Guthork|Skegg|Skopti|Sigfus|Bersi|Ham|Audun|Hrilfa|Arnvild|Arnid|Gudrod|Snorri|Ainrif|Ragnar|Veleif|Iric|Ongul|Hjord|Sighaerd|Audbjorn|Gamli|Thjodsoff|Sigehelm|Geirmund|Grimolf|Sigfast|Iorth|Skuli|Rodmar|Lopt|Bragi|Gaethir|Gunnleif|Orok|Orokia|Kaetilfast|Sigeferst|Hoskuld|Mursi|Thorberg|Odinkar|Styr|Olae|Grimolf|Grim|Gaut|Grimlof|Thorgauf|Skopti|Oybiorn|Bork|Ingvar|Skuld|Kotkell|Sketill|Knutr|Steinktill|Frodi|Bard|Orn|Käre|Osvald|Ivar|Alvi|Lodin|Geri|Bjarni|Kveldulf|Auti|Koptmann|Skuff|Thorfst|Hagi|Haeng|Guthere|Vekel|Orest|Mord|Ulfik|Gils|Alti|Steintor|Firthgeist|Vigbjorg|Torsten|Fugr|Krout|Nikhu|Hemak|Sakkam"
"t id=""women_names""|||||/t","Asa|Ormhild|Jodis|Gyrid|Gaeielaug|Jolfrid|Flokser|Ranveig|Ljufu|Thorve|Torgärd|Jarngerd|Hungerd|Ginnlaug|Freydis|Arnkalta|Gudney|Asny|Salbjorg|Gudfrid|Tofa|Frida|Hallberta|Yri|Asa|Thora|Bothild|Melkorka|Aestrid|Siv|Liv|Borgild|Dotta|Skulk|Hallbera|Gunnvar|Meid|Hilde|Freygerd|Gerrid|Odindis|Oddbjord|Ragneid|Estrid|Hrefna|Malkorka|Saeunn|Ashild|Grelod|Turid|Gudny|Svala|Sala|Ragnhild|Thras|Thrasla|Inga|Vigdis|Kadlin|Luda|Luta|Lusa|Lura|Geirny|Isgerd|Inga|Tonna|Ingunn|Brynhild|Svanhild|Vigdis|Herkja|Gyrd|Gyrid|Geirny|Shaton|Gro|Olof|Ingegärd|Hervar|Hervor|Frifgerd|Fridgard|Fridal|Fridoh|Toffa|Freide|Frideburg|Osk|Oskmaer|Oski|Oska|Oskku|Malthilda|Matild|Herkja|Drifa|Asfrida|Inggrid|Ingridd|Asfny|Steinnun|Steinunn|Ingeltore|Abi|Abbi|Abbnis|Abisth|Holmfrid|Yri|Jofrid|Nodbiorg|Nibdjorg|Gudny|Gubny"
"t id=""soon""|||||/t","即将开始……"
"t id=""flavor_quote""|||||/t","- ""::text::"""
"t id=""unknown_clan""|||||/t","未知"
"t id=""random""|||||/t","随机"
"t id=""months""|||||/t","一月|二月|三月|四月|五月|六月|七月|八月|九月|十月|十一月|十二月"
"t id=""months_short""|||||/t","1月|2月|3月|4月|5月|6月|7月|8月|9月|10月|11月|12月"
"t id=""date""|||||/t","::year:: AD - ::month::"
"t id=""dateCampaign""|||||/t","Year ::year:: - ::month::"
"g id=""titles""|t id=""population""||||/t","人口"
"g id=""titles""|t id=""civilians""||||/t","平民"
"g id=""titles""|t id=""slaves""||||/t","奴隶"
"g id=""titles""|t id=""warband""||||/t","战团"
"g id=""titles""|t id=""allies""||||/t","同盟"
"g id=""titles""|t id=""buildings""||||/t","建筑"
"g id=""titles""|t id=""standard""||||/t","标准"
"g id=""titles""|t id=""military""||||/t","军队"
"g id=""titles""|t id=""advanced""||||/t","高级"
"g id=""great_trade_route_names""|t id=""Small""||||/t","家园"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","米克拉加德"
"g id=""great_trade_route_names""|t id=""Big""||||/t","文兰"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","布拉加富尔"
"g id=""victories""|t id=""all""||||/t","全部"
"t id=""domination_only""|||||/t","仅限统治"
"g id=""victories""|g id=""military""|t id=""title""|||/t","统治"
"g id=""victories""|g id=""military""|t id=""desc""|||/t","摧毁其他玩家的<font color=""#R"">市政厅</font>并成为北加尔之王。"
"g id=""victories""|g id=""lore""|t id=""title""|||/t","智慧"
"g id=""victories""|g id=""lore""|t id=""desc""|||/t","发掘古代知识并成为北加尔<font color=""#R"">最聪慧的领袖</font>。"
"g id=""victories""|g id=""yggdrasil""|t id=""title""|||/t","尤克特拉希尔"
"g id=""victories""|g id=""yggdrasil""|t id=""desc""|||/t","找到传奇的世界树<font color=""#R"">尤克特拉希尔</font>，并成为其第一位征服者。"
"g id=""victories""|g id=""helheim""|t id=""title""|||/t","赫尔海姆"
"g id=""victories""|g id=""helheim""|t id=""desc""|||/t","控制<font color=""#R"">赫尔海姆之门</font>，并包围此地免受[Valkyrie]攻占。"
"g id=""victories""|g id=""money""|t id=""title""|||/t","贸易"
"g id=""victories""|g id=""money""|t id=""desc""|||/t","积累赫尔海姆的财富，并成为已知世界<font color=""#R"">最伟大的商人</font>。"
"g id=""victories""|g id=""fame""|t id=""title""|||/t","声望"
"g id=""victories""|g id=""fame""|t id=""desc""|||/t","获得足够[Territory]并提高[Fame]，最终获得<font color=""#R"">国王</font>称号。"
"g id=""victories""|g id=""fameWithoutTerritory""|t id=""title""|||/t","声望"
"g id=""victories""|g id=""fameWithoutTerritory""|t id=""desc""|||/t","提高你的[Fame]才可获得 <font color=""#R"">国王</font>称号。"
"g id=""victories""|g id=""loresword""|t id=""title""|||/t","神的智慧"
"g id=""victories""|g id=""loresword""|t id=""desc""|||/t","成为最有智慧的酋长。通过接受4种知识祝福和控制[BigSword]而取得史诗级知识胜利。"
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","奥丁之剑"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","殖民神之铁锤并使用[Iron]锻造奥丁的传奇之剑。"
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","故事模式"
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","杀死[LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","指挥你的同盟并杀死[LichKing]。"
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","幸存"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","一直活到::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","荣誉"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","在::date::时达到出类拔萃的程度。"
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","防止入侵"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","在第4年之前殖民所有的[Helheim]。"
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","正在激活彩虹桥"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","在::date::之前激活[Bifrost]。"
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","[Giant]杀手"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","杀死::nb::个[Giant]和[GiantFire]。"
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","怪物大师"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","杀死::nb::头[Wyvern]。"
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","[Giant]之友"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","保卫[Giant]并成为他们的朋友。"
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","保护米克"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","不惜任何代价保护弱小盟友不受敌人伤害。"
"g id=""victories""|g id=""killcolossalboar""|t id=""title""|||/t","史诗级奖杯"
"g id=""victories""|g id=""killcolossalboar""|t id=""desc""|||/t","成为第一个找到并杀死[ColossalBoar]之人。"
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","赫尔海姆入侵"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","控制所有[Helheim]以阻挡入侵。"
"g id=""victories""|g id=""any""|t id=""title""|||/t","常见胜利"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","你可实现各种胜利：统治、名望、交易或智慧。"
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","声望"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","提升你的[Fame]才可获得 <font color=""#R"">国王</font>称号。"
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","已控制::p::地区"
"g id=""victories""|t id=""fame_collected""||||/t","::p::已获得声望"
"g id=""victories""|t id=""lore_collected""||||/t","获得::p::知识"
"g id=""victories""|t id=""built_hall""||||/t","建造王者祭坛"
"g id=""victories""|t id=""produced_money""||||/t","已收集::p::克朗"
"g id=""victories""|t id=""built_lighthouse""||||/t","修建一个[Lighthouse]"
"g id=""victories""|t id=""total_prestige""||||/t","::p::商业影响"
"g id=""victories""|t id=""money_stock""||||/t","存储的::p::克朗"
"g id=""victories""|t id=""blessings""||||/t","::p::来自上帝的保佑"
"g id=""victories""|t id=""defeated_players""||||/t","击败的::p::部落数"
"g id=""victories""|t id=""found_odinsword""||||/t","殖民神之铁锤"
"g id=""victories""|t id=""forged_parts""||||/t","已锻造::p::剑的零件"
"g id=""victories""|t id=""found_ygg""||||/t","发现尤克特拉希尔"
"g id=""victories""|t id=""colonize_ygg""||||/t","控制尤克特拉希尔"
"g id=""victories""|t id=""found_bigsword""||||/t","发现[BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","控制[BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","霜巨人绝不能被打败。"
"g id=""victories""|t id=""befriend_giants""||||/t","友谊::p::。"
"g id=""victories""|t id=""found_hel""||||/t","发现赫尔海姆"
"g id=""victories""|t id=""colonize_hel""||||/t","控制赫尔海姆"
"g id=""victories""|t id=""timer_hel""||||/t","已控制::p::个月份"
"g id=""victories""|t id=""survive_time""||||/t","你已经活了::p::年"
"g id=""victories""|t id=""kill_king""||||/t","杀死[LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","殖民[BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","杀死::p::个霜巨人"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","杀死::p::头双足飞龙"
"g id=""victories""|t id=""timed_helheim""||||/t","在801年后每年控制一个额外的大门。"
"g id=""victories""|t id=""timed_helheim_coop""||||/t","在801年后每半年控制一个额外的大门。"
"g id=""victories""|t id=""controlled_helheim""||||/t","你控制了::p::个[Helheim]。"
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> 必须幸存。"
"g id=""victories""|t id=""protect_for_time""||||/t","还剩::p::年可以保护你的盟友。"
"g id=""victories""|t id=""kill_giantboar""||||/t","杀死超巨型野猪"
"g id=""victories""|t id=""you""||||/t","你"
"g id=""victories""|t id=""no_fame_vict""||||/t","你的部落无法取得这场胜利"
"g id=""victories""|t id=""unknown_player""||||/t","未知部落"
"g id=""victories""|t id=""player""||||/t","<font color=""::color::"">::name::</font> 来自::the_clan_of_the_animal::"
"g id=""victories""|t id=""title""||||/t","获胜条件"
"g id=""buttons""|t id=""build""||||/t","建造<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""buttons""|t id=""buy_drakkar""||||/t","花费<img src=""/r/Wood""/>::cost::建造长船"
"g id=""buttons""|t id=""start_raid""||||/t","开始袭击"
"g id=""buttons""|t id=""resume_raid""||||/t","继续袭击"
"g id=""buttons""|t id=""stop_raid""||||/t","停止袭击"
"g id=""buttons""|t id=""choose_trade_road""||||/t","开发贸易线路"
"g id=""buttons""|t id=""change_trade_road""||||/t","改变贸易线路"
"g id=""buttons""|t id=""upgrade_building""||||/t","升级"
"g id=""buttons""|t id=""unlock_great_route""||||/t","解锁重大航线"
"g id=""buttons""|t id=""colonize""||||/t","花费<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::殖民"
"g id=""buttons""|t id=""cantColonize""||||/t","无法殖民"
"g id=""buttons""|t id=""cancel_colonize""||||/t","取消殖民"
"g id=""buttons""|t id=""improve_tools""||||/t","<img src=""/r/Iron""/>改进工具"
"g id=""buttons""|t id=""forge_start""||||/t","<img src=""/r/Forge""/>锻造"
"g id=""buttons""|t id=""sacrifice""||||/t","屠宰"
"g id=""buttons""|t id=""organize_feast""||||/t","组织一次宴会"
"g id=""buttons""|t id=""feasting""||||/t","当前宴会……"
"g id=""buttons""|t id=""ally_feasting""||||/t","你的盟友正在享受宴会……"
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>撤退"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>管理港口"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>转让地盘"
"g id=""buttons""|t id=""claim_zone""||||/t","<img src=""/i/ClaimZone""/>要求地盘"
"g id=""buttons""|t id=""defense_on""||||/t","防御"
"g id=""buttons""|t id=""defense_off""||||/t","自动"
"g id=""buttons""|t id=""upgrade_zone""||||/t","开发区"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">开发区域（::numFree::）</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","集结"
"g id=""buttons""|t id=""spawn_bear""||||/t","召唤"
"g id=""buttons""|t id=""show_statistics""||||/t","显示属性"
"g id=""help""|t id=""zone_to_explore""||||/t","尚未探索该地区。先派[Scout]进来。"
"g id=""help""|t id=""ruins_explored""||||/t","已探索该废墟。"
"g id=""help""|t id=""wreck_scavenged""||||/t","已彻底搜查该船骸。"
"g id=""help""|t id=""brokenHouse_visited""||||/t","已经来过这个[BrokenHouse]。"
"g id=""help""|t id=""win_res_faction""||||/t","斩除这一派系以获得::resList::。"
"g id=""help""|t id=""win_res""||||/t","殖民此地以获得::resList::。"
"g id=""help""|t id=""kill_fame""||||/t","杀死双足飞龙以获得::resList::。"
"g id=""help""|t id=""forge_desc""||||/t","为<img src=""/r/::res::""/><font color=""::color::"">::count::</font>锻造奥丁之剑的::part::"
"g id=""help""|t id=""forge_count""||||/t","::nb::已完成"
"g id=""help""|g id=""sword_parts""|t _id=""Hilt""|||/t","t"">柄"
"g id=""help""|g id=""sword_parts""|t _id=""Guard""|||/t","d"">守卫"
"g id=""help""|g id=""sword_parts""|t _id=""Blade""|||/t","e"">剑身"
"g id=""help""|t id=""forge_progress""||||/t","锻造::part:: (::p::%)"
"g id=""help""|t id=""giants_progress""||||/t","巨人关系(::p::%)"
"g id=""help""|t id=""myrk_progress""||||/t","黑暗精灵缔结（::p::%）"
"g id=""help""|t id=""vedrfolnir_progress""||||/t","维德佛尔尼尔离开所剩时间 (::p::%)"
"g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","殖民此地，成为北加尔的保护者并获得胜利！"
"g id=""help""|g id=""victories""|t id=""helheim""|||/t","殖民并牢牢控制赫尔海姆之门，以获得胜利！"
"g id=""help""|g id=""victories""|t id=""magmaflow""|||/t","在此地建造一座熔炉，并重新锻造奥丁之剑，以获得胜利！"
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","安排[Warchief]提取[Stone]。"
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","安排[Warchief]提取[Iron]。"
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","安排[Warchief]提取[Rimesteel]。"
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","安排[Warchief]提取[Gemstone]。"
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","指派你的[Warchief]锻造奥丁之剑。"
"g id=""ui""|g id=""menu""|t id=""save""|||/t","保存游戏"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","返回游戏"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","退出"
"g id=""ui""|g id=""menu""|t id=""options""|||/t","选项"
"g id=""ui""|g id=""menu""|t id=""return_title""|||/t","退到标题"
"g id=""ui""|g id=""menu""|t id=""concede""|||/t","承认游戏失败"
"g id=""ui""|g id=""menu""|t id=""continue_game""|||/t","继续游戏"
"g id=""ui""|g id=""menu""|t id=""continue_campaign""|||/t","继续"
"g id=""ui""|g id=""menu""|t id=""retry_campaign""|||/t","重试"
"g id=""ui""|g id=""menu""|t id=""watch_game""|||/t","继续观看游戏"
"g id=""ui""|g id=""menu""|t id=""clan_select""|||/t","选择部落"
"g id=""ui""|g id=""menu""|t id=""back""|||/t","返回"
"g id=""ui""|g id=""menu""|t id=""game_pause""|||/t","暂停游戏"
"g id=""ui""|g id=""menu""|t id=""game_unpause""|||/t","继续游戏"
"g id=""ui""|g id=""menu""|t id=""show_victory_conditions""|||/t","查看获胜条件"
"g id=""ui""|g id=""menu""|t id=""campaign_lore""|||/t","重放剧情"
"g id=""ui""|g id=""menu""|t id=""campaign_load""|||/t","加载"
"g id=""ui""|g id=""profile""|t id=""title""|||/t","玩家个人资料"
"g id=""ui""|g id=""profile""|t id=""overall""|||/t","整体进度"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""villager""||/t","er"">村民"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""warrior""||/t","or"">战士"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""warchief""||/t","ef"">酋长"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""thane""||/t","ne"">塞恩"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""jarl""||/t","rl"">首领"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""king""||/t","ng"">国王"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""highking""||/t","ng"">大领主"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""norsegod""||/t","od"">北帝"
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","游戏赢得：::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","下一级：::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","部落进度"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","你使用这个部落完成了征服。"
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win::场游戏获胜<font color=""#T"" opacity=""0.5"">（已玩::played::场）</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win::场游戏获胜<font color=""#T"" opacity=""0.5"">（已玩::played::场）</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","杀死熊：::count::"
"g id=""ui""|g id=""profile""|t id=""stats_houses""|||/t","建造房屋：::count::"
"g id=""ui""|g id=""profile""|t id=""stats_killed""|||/t","丢失村民：::count::"
"g id=""ui""|g id=""profile""|t id=""stats_feasts""|||/t","组织宴会：::count::"
"g id=""ui""|g id=""profile""|t id=""stats_story_mode""|||/t","故事模式"
"g id=""ui""|g id=""profile""|t id=""stats_story_completed""|||/t","以任意难度通关的章节：::count::/::total::"
"g id=""ui""|g id=""profile""|t id=""stats_story_completed_hard""|||/t","以极其困难难度通关的章节：::count::/::total::"
"g id=""ui""|g id=""profile""|t id=""stats_story_objectives""|||/t","已完成的二级目标：::count::/::total::"
"g id=""ui""|g id=""options""|t id=""title""|||/t","选项"
"g id=""ui""|g id=""options""|t id=""apply""|||/t","应用修改"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title""||/t","控制"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""title""|/t","向上移动摄像头"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key1""|/t","W"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key2""|/t","上"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""title""|/t","向左移动摄像头"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""key1""|/t","A"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""key2""|/t","左"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""title""|/t","向下移动摄像头"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""key1""|/t","S"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""key2""|/t","下"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""title""|/t","向右移动摄像头"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""key1""|/t","D"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""key2""|/t","右"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""e""|t id=""title""|/t","建筑"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""e""|t id=""key1""|/t","B"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""f""|t id=""title""|/t","知识"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""f""|t id=""key1""|/t","L"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""g""|t id=""title""|/t","暂停"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""g""|t id=""key1""|/t","P"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""h""|t id=""title""|/t","获胜条件"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""h""|t id=""key1""|/t","V"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""i""|t id=""title""|/t","查看通知"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""i""|t id=""key1""|/t","空格键"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""j""|t id=""title""|/t","迷你地图显示类型"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""j""|t id=""key1""|/t","T"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""title""|/t","显示世界信息"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""key1""|/t","I"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""title""|/t","反转建筑"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""key1""|/t","F"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""title""|/t","循环选择"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""key1""|/t","表格"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""title""|/t","标记地图（团队）"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""key1""|/t","Alt"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","返回市政厅"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","退格键"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","单一单位命令"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl （按住）"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","选择战团"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","选择空闲工人"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""key1""|/t","U"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""s""|t id=""title""|/t","选择全部村民"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""s""|t id=""key1""|/t","G"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""t""|t id=""title""|/t","选择全部侦察兵"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""t""|t id=""key1""|/t","H"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""u""|t id=""title""|/t","聊天"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""u""|t id=""key1""|/t","进入"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""v""|t id=""title""|/t","取消命令"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""v""|t id=""key1""|/t","X"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""title""|/t","军事路线"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""key1""|/t","M"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""title""|/t","怀德技能"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""key1""|/t","Y"
"g id=""ui""|g id=""options""|g id=""game""|t id=""title""||/t","游戏"
"g id=""ui""|g id=""options""|g id=""game""|t id=""scroll_speed""||/t","滚动速度"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_tuto""||/t","启用提示"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_profanity_filter""||/t","启用人身攻击过滤功能"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_borderscroll""||/t","启用边框滚动"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors""||/t","启用软件光标"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","使用游戏引擎取代操作系统渲染光标。性能提高，响应时间拉长。"
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","语言"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","使用故事模式战争首领"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","在征服模式下使用已解锁的特别市政厅"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","图像"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">屏幕空间环境闭塞</font>，使 3D 场景的各个角落变暗，以此提升视觉效果，但性能降低。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadows""||/t","影子"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","无|低|中|高|很高"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","高质量地面纹理"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","缓存场 <font opacity=""0.7"">(性能提高)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","预构建地形的纹理并将其存于缓存中，以提高性能，但内存降低。在地图编辑器中禁用。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","分辨率"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","全屏"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","独有"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""vsync""||/t","垂直同步"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""auto_on_off""||/t","自动|开|关"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ui_scale""||/t","UI缩放"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title_advanced""||/t","高级"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof""||/t","景深"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof_tooltip""||/t","模糊远景获得更优氛围，但性能降低。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection""||/t","水的反射"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","显示水上的云反射，但性能降低。"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","声音"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","音乐"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","环境"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","音效"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","制作人员"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","游戏制作"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","创意总监"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D图像"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","动画"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","平面设计"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","程序"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller|Nicolas Leroy|Rémi Boullerne"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","游戏设计"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","质量保证"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","音乐"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","声音"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","社区关系"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","执行制作人"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","行政"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","感谢你玩此游戏！"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","此键已被占用。 你想覆盖它吗？"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","确定要恢复默认键盘设置吗？"
"g id=""ui""|t id=""restore_keys""||||/t","恢复为默认设置"
"g id=""ui""|t id=""campaign_choose""||||/t","选择战役游戏"
"g id=""ui""|t id=""no_loaded_file""||||/t","没有存档"
"g id=""ui""|t id=""loading_file""||||/t","载入游戏"
"g id=""ui""|t id=""new_file""||||/t","新文件"
"g id=""ui""|t id=""saving_file""||||/t","正在保存游戏"
"g id=""ui""|t id=""new_game""||||/t","创建新游戏"
"g id=""ui""|t id=""game_settings""||||/t","游戏设置"
"g id=""ui""|t id=""clan_name""||||/t","玩家姓名"
"g id=""ui""|t id=""clan_color""||||/t","选择部落颜色"
"g id=""ui""|t id=""game_difficulty""||||/t","世界敌意"
"g id=""ui""|t id=""difficulty_label""||||/t","难度"
"g id=""ui""|t id=""game_mapsize""||||/t","地图大小"
"g id=""ui""|t id=""game_maptype""||||/t","地图类型"
"g id=""ui""|t id=""game_major_mode""||||/t","游戏模式"
"g id=""ui""|g id=""game_major_modes""|t id=""northgard""|||/t","北加尔"
"g id=""ui""|g id=""game_major_modes""|t id=""ragnarok""|||/t","诸神黄昏"
"g id=""ui""|t id=""ia_count""||||/t","AI玩家"
"g id=""ui""|t id=""clan_choose""||||/t","确定"
"g id=""ui""|t id=""game_saved""||||/t","游戏已保存"
"g id=""ui""|t id=""add_tags""||||/t","增加标记……"
"g id=""ui""|t id=""tags""||||/t","标记"
"g id=""ui""|t id=""search_keywords""||||/t","寻找关键词……"
"g id=""ui""|t id=""single_player""||||/t","单人游戏"
"g id=""ui""|t id=""played_time""||||/t","已玩时间"
"g id=""ui""|t id=""seed""||||/t","种子"
"g id=""ui""|t id=""version""||||/t","版本"
"g id=""ui""|t id=""nbClans""||||/t","部落"
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">启用</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">禁用</font>"
"g id=""ui""|t id=""server_name""||||/t","服务器名称"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""disable_tips""||||/t","请勿显示提示"
"g id=""ui""|t id=""available_from_main_screen""||||/t","退出当前游戏以便改变该选项。"
"g id=""ui""|t id=""all""||||/t","全部"
"g id=""ui""|g id=""difficulty""|t _id=""Low""|||/t","w"">低"
"g id=""ui""|g id=""difficulty""|t _id=""Medium""|||/t","m"">中"
"g id=""ui""|g id=""difficulty""|t _id=""High""|||/t","h"">高"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""Medium""|||/t","m"">中"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""High""|||/t","h"">高"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""Extreme""|||/t","e"">极其困难"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Normal""|||/t","l"">普通"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Hard""|||/t","d"">困难"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Extreme""|||/t","e"">极其困难"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Easy""|||/t","y"">容易"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Normal""|||/t","l"">普通"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Hard""|||/t","d"">困难"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Extreme""|||/t","e"">极其困难"
"g id=""ui""|g id=""map_size""|t _id=""Small""|||/t","l"">小"
"g id=""ui""|g id=""map_size""|t _id=""Medium""|||/t","m"">中"
"g id=""ui""|g id=""map_size""|t _id=""Large""|||/t","e"">大"
"g id=""ui""|g id=""map_size""|t _id=""Huge""|||/t","e"">巨大"
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","获胜条件"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","地图上的特殊项目"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","高级选项"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","模组"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","自定义地图"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","使用地图脚本"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","数据修改器"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","军事路线"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","an"">战术家"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","an"">护卫"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Conqueror""||/t","or"">征服者"
"g id=""ui""|g id=""military_paths""|t id=""choose_path_title""|||/t","选择一条军事路线"
"g id=""ui""|g id=""military_paths""|t id=""choose_path_button""|||/t","选择"
"g id=""ui""|g id=""military_paths""|t id=""confirm_choose""|||/t","你确定要选择::category::路线吗？"
"g id=""ui""|g id=""military_paths""|t id=""level""|||/t","等级 ::x::"
"g id=""ui""|g id=""military_paths""|t id=""ability_unlocked""|||/t","解锁了新技能"
"g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> 解开了新的军事技能。<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""forge""|t id=""tip_forge""|||/t","锻造"
"g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","平民"
"g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","战团"
"g id=""ui""|g id=""forge""|t id=""tab_relics""|||/t","圣物"
"g id=""ui""|g id=""forge""|t id=""title_civilian""|||/t","改进工具"
"g id=""ui""|g id=""forge""|t id=""title_military""|||/t","改进武器"
"g id=""ui""|g id=""forge""|t id=""title_relics""|||/t","锻造圣物"
"g id=""ui""|g id=""forge""|t id=""select_civilian""|||/t","选择一个民用单位来改进他们的工具。"
"g id=""ui""|g id=""forge""|t id=""select_military""|||/t","选择一个军事单位来改进他们的武器。"
"g id=""ui""|g id=""forge""|t id=""select_relics""|||/t","选择一个圣物开始锻造。"
"g id=""ui""|g id=""forge""|t id=""empty_waiting_list""|||/t","候选名单："
"g id=""ui""|g id=""forge""|t id=""no_res""|||/t","资源不足。"
"g id=""ui""|g id=""forge""|t id=""waiting""|||/t","在候选名单中。"
"g id=""ui""|g id=""forge""|t id=""tools_forged""|||/t","已经提升性能。"
"g id=""ui""|g id=""forge""|t id=""free_tool""|||/t","可获取免费工具"
"g id=""ui""|g id=""forge""|t id=""cancel_upgrade""|||/t","你确定要停止锻造此次提升吗？"
"g id=""ui""|g id=""forge""|t id=""cancel_relic""|||/t","你确定要停止锻造此圣物吗？"
"g id=""ui""|g id=""forge""|t id=""tools_waiting""|||/t","此工具很快就将被锻造。"
"g id=""ui""|g id=""forge""|t id=""tools_start""|||/t","单击以开始提升此工具。"
"g id=""ui""|g id=""forge""|t id=""weapons_waiting""|||/t","此武器很快就将被锻造。"
"g id=""ui""|g id=""forge""|t id=""weapons_start""|||/t","单击以开始提升此武器。"
"g id=""ui""|g id=""forge""|t id=""relic_forged""|||/t","已锻造"
"g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","此圣物很快就将被锻造。"
"g id=""ui""|g id=""forge""|t id=""relic_free_res""|||/t","不需要::resourceName::。"
"g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","锻造者为::player_name::。"
"g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","你只能锻造1个圣物。"
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","你只能锻造1个圣物，或者用[EarthLegacy]锻造::nbRelics::个圣物（500 [Fame]个）。"
"g id=""ui""|g id=""forge""|t id=""relic_req""|||/t","未能满足要求。"
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","单击以开始锻造此圣物。"
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","-::the_clan_of_the_animal::圣物-"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","当前锻造"
"g id=""ui""|g id=""artifact""|t id=""tip_throne""|||/t","库存清单"
"g id=""ui""|g id=""artifact""|t id=""not_discovered""|||/t","尚未探索。"
"g id=""ui""|g id=""artifact""|t id=""no_warchief""|||/t","装备任何[Artifact]前，你必须召唤[OxHero]。"
"g id=""ui""|g id=""artifact""|t id=""warchief_too_far""|||/t","[OxHero]不在盟军领地上。"
"g id=""ui""|g id=""artifact""|t id=""already_equiped""|||/t","已经装备。"
"g id=""ui""|g id=""artifact""|t id=""click_to_equip""|||/t","点击后即可装备。"
"g id=""ui""|g id=""artifact""|t id=""select_below""|||/t","点击某个[Artifact]后即可装备它。"
"g id=""ui""|g id=""artifact""|t id=""nothing_equiped""|||/t","- 没装备任何东西 -"
"g id=""ui""|g id=""artifact""|t id=""inventory_title""|||/t","库存清单"
"g id=""ui""|g id=""artifact""|t id=""desc""|||/t","可以在北加尔的[AncientBattleground]找到[Artifact]。战斗越多，找到古老工艺品的可能性越高。"
"g id=""ui""|g id=""artifact""|t id=""equiped""|||/t","装备的传奇物品："
"g id=""ui""|g id=""artifact""|t id=""goto_inventory""|||/t","打开库存清单"
"g id=""ui""|g id=""artifact""|t id=""goto_battleground""|||/t","查看当前[AncientBattleground]"
"g id=""ui""|g id=""artifact""|t id=""no_more_battleground""|||/t","你已找到所有[Artifact]"
"g id=""ui""|g id=""artifact""|t id=""wait_battleground""|||/t","下一个尚未产生"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack""||/t","攻击力： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""defense""||/t","防御： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""health""||/t","生命： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack_speed""||/t","攻击速度： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""evasion""||/t","躲避： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""projectile_resist""||/t","弹丸抵抗力： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""damage_return""||/t","反射： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_ally""||/t","移动速度（同盟）： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_enemy""||/t","移动速度（敌人）： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","该地区不能在这个时候被殖民。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","这一带没有盟军防御塔"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","需要一个[Food]、[Wood]或[Money]建筑。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_building""|||/t","这一带没有建筑。"
"g id=""abilities""|g id=""no_use_reason""|t id=""not_relic_creator""|||/t","你不能用这个圣物，你不是它的创造者。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_civilians""|||/t","这一带没有平民。"
"g id=""abilities""|g id=""no_use_reason""|t id=""not_enemy_area""|||/t","需要敌方区域。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_military_camp""|||/t","这一带没有军营。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_enemy_building""|||/t","这一带没有敌方建筑。"
"g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","已在使用中。"
"g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","战斗时无法使用。"
"g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","人群控制冷却时间。（剩下::time::）"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","你已经拥有了一个[::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","需要[::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","你已经有了::nb::只[WhiteWolf]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","此区域受[RelicShield]保护。"
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::]需要在非沿海地区才有效。"
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","你只能在没有其他中立[SpecterWarrior]的敌军海岸地带施放[AncientSpirit]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","需要在部落中拥有[::unit_name::]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","你需要先探索此区域才能施放[::ability_name::]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","你需要改进这个单位的工具来解锁[::ability_name::]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","你无法净化[Yggdrasil]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","你无法净化一个有[TownHall]的区域。"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_lonely""|||/t","你只可以净化与你的领土相邻的区域。"
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","播放影片和介绍对话框"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","哈瓦德和海德伦部落天数已尽。"
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","在雇佣军的搜索队到达前的::value::个月。"
"g id=""specialCampaign""|t id=""giants_giantAttack""||||/t","正在遭受[Giant]的攻击。"
"g id=""specialCampaign""|t id=""bifrost_bifrostEvent""||||/t","洛基将很快会吹响加拉尔号角。你应该振作起来！"
"g id=""specialCampaign""|t id=""footholdSwampDesc""||||/t","该地区因毒雾、污水和传染疾病的昆虫而不适宜居住。"
"g id=""specialCampaign""|t id=""footholdSwampName""||||/t","有毒沼泽"
"g id=""specialCampaign""|t id=""giantSwordName""||||/t","古代霜巨人遗址"
"g id=""specialCampaign""|t id=""giantHeroNameA""||||/t","亚夫纳德"
"g id=""specialCampaign""|t id=""giantHeroDescA""||||/t","尤敦黑姆强大的人民群众来此助你推翻领主，帮你继承国土。"
"g id=""specialCampaign""|t id=""giantHeroFlavorA""||||/t","了解羊毛的生产方式！"
"g id=""specialCampaign""|t id=""giantHeroNameB""||||/t","罗格"
"g id=""specialCampaign""|t id=""giantHeroDescB""||||/t","尤敦黑姆可怕的执法者，领主继承权的最高执行者和财产私有化的捍卫者。"
"g id=""specialCampaign""|t id=""giantHeroFlavorB""||||/t","我就是法律！"
"g id=""specialCampaign""|t id=""chooseGiantClan""||||/t","选择一个庞大部落，成为其盟友。"
"g id=""specialCampaign""|t id=""chooseGiantSkrymirDesc""||||/t","斯克里米尔是尤敦黑姆的国王，也是这片土地的合法拥有者。他的人民坚信，就凭这一点他们就应该拥有绵羊制品。"
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","尤士云是尤敦黑姆辛勤工作的人民的领袖。他们认为，在重新划分资源时，应该靠辛勤劳动说话，而不是什么都不做就继承财富。"
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","加入阵营"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","主商栈"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","将村民指派为[Smith]。可以锻造更好的工具和武器。你也可以通过[RimeSteel]锻造无敌的屠龙者。"
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","只有熊族的铁匠才知道如何锻造著名的屠龙者。"
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","锻造屠龙者"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","将村民指派为[Smith]，并锻造屠龙者。"
"g id=""specialCampaign""|t id=""startForge""||||/t","收集足够的[RimeSteel]，你就可以开始锻造屠龙者。"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Wurmslayer""|||/t","r"">屠龙者"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Grip""|||/t","p"">剑柄"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Blade""|||/t","e"">剑身"
"g id=""specialCampaign""|t id=""bannerRecovering""||||/t","[::unit::]伤亡惨重，而一旦恢复，他们将会席卷重来，再次攻击赫明甘德。"
"g id=""dialogs""|t id=""button_ok""||||/t","确定"
"g id=""dialogs""|t id=""button_cancel""||||/t","取消"
"g id=""dialogs""|t id=""button_back""||||/t","返回"
"g id=""dialogs""|t id=""button_save""||||/t","保存"
"g id=""dialogs""|t id=""button_confirm_exit""||||/t","确认退出"
"g id=""dialogs""|t id=""congrats""||||/t","恭喜！"
"g id=""dialogs""|t id=""destroy_confirm""||||/t","确定要摧毁这栋建筑吗？"
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","把地盘转让给<font color=""::color::"">::name::</font>吗？"
"g id=""dialogs""|t id=""victory_title""||||/t","胜利"
"g id=""dialogs""|t id=""defeat_title""||||/t","打败"
"g id=""dialogs""|t id=""conquered_title""||||/t","已征服"
"g id=""dialogs""|t id=""won""||||/t","恭喜！你获得了<font color=""#G"">::vname::</font>胜利！"
"g id=""dialogs""|t id=""team_won""||||/t","恭喜！你的团队获得了<font color=""#G"">::vname::</font>胜利！"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font>获得了<font color=""#R"">::vname::</font>胜利！"
"g id=""dialogs""|t id=""lost_time_over""||||/t","你已达到时限。"
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","已经消灭了所有[Giant]营地。"
"g id=""dialogs""|t id=""ally_defeated""||||/t","你的盟友被击败了。"
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[ColossalBoar]被另一个部落杀死。"
"g id=""dialogs""|t id=""helheim_control""||||/t","你没能阻止入侵。"
"g id=""dialogs""|t id=""defeat""||||/t","你<font color=""#B"">失去</font>了市政厅。你的部落失败了……"
"g id=""dialogs""|t id=""game_paused""||||/t","游戏已暂停"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","覆盖现有文件::name::吗？"
"g id=""dialogs""|t id=""resume_game_wait""||||/t","::time::秒后继续。"
"g id=""dialogs""|t id=""pause_remaining""||||/t","你剩下 ::count:: 次暂停。"
"g id=""dialogs""|t id=""resume_time""||||/t","::time::秒后继续游戏。"
"g id=""dialogs""|t id=""cannot_pause""||||/t","使用“逃离""菜单即可暂停游戏。"
"g id=""dialogs""|t id=""on""||||/t","开启"
"g id=""dialogs""|t id=""off""||||/t","关闭"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","退到桌面？"
"g id=""dialogs""|t id=""confirm_exit""||||/t","退出并且不保存游戏？"
"g id=""dialogs""|t id=""confirm_exit_game""||||/t","是否确定要退出？"
"g id=""dialogs""|t id=""confirm_concede""||||/t","确定要承认游戏失败吗？"
"g id=""dialogs""|t id=""confirm_exit_multi""||||/t","现在离开游戏将结束此局，并与所有玩家断开连接！"
"g id=""dialogs""|t id=""confirm_save_delete""||||/t","删除文件::name::吗？"
"g id=""dialogs""|t id=""save_format""||||/t","::name::"
"g id=""dialogs""|t id=""user_format""||||/t","::user::"
"g id=""dialogs""|t id=""info_format""||||/t","::clan::部落- 难度：::diff::"
"g id=""dialogs""|t id=""time_format""||||/t","::time::分钟。"
"g id=""dialogs""|t id=""tech_title""||||/t","知识"
"g id=""dialogs""|t id=""tech_free""||||/t","免费获取::desc::"
"g id=""dialogs""|t id=""tech_blessings_extra""||||/t","解锁所有祝福以获得智慧胜利！"
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max::已学到的知识"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","需要::count::/::max::已学到的知识"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","选择要替换的技术才能::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","你还没有得到[FountainFame]的祝福。"
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","另一个部落声称掌握[FountainFame]的知识。"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>（剩下不到一个月。）"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>（剩下::nb::个月。）"
"g id=""dialogs""|t id=""dedication_currently""||||/t","（当前+::nb::%）"
"g id=""dialogs""|t id=""prescience_ability""||||/t","怀德技能"
"g id=""dialogs""|t id=""close""||||/t","关闭"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","你应该为冬天做准备。"
"g id=""dialogs""|g id=""meteo""|t id=""winter""|||/t","你的食品产量减少。"
"g id=""dialogs""|g id=""trade""|t id=""title""|||/t","贸易"
"g id=""dialogs""|g id=""trade""|t id=""desc""|||/t","选择让你的商人拿去挣[Money]的资源："
"g id=""dialogs""|g id=""trade""|t id=""need_resource""|||/t","没有 [::id::] 存货"
"g id=""dialogs""|g id=""trade""|t id=""trade_with""|||/t","选择与之交易的阵营："
"g id=""dialogs""|g id=""trade""|t id=""button""|||/t","开始贸易线路"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","你不能与正在交战的部落进行交易"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","你不能和敌对[Giant]阵营交易！"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","他们不会接受这种资源。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: 不能与其他部落进行交易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:::不能和中立派系交易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","您无法与这个部分进行贸易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","不能两次使用相同资源与同一个部落交易。"
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","你尚未遇到任何其他部落。"
"g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","取消贸易线路"
"g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","取消重大贸易航线"
"g id=""dialogs""|g id=""trade""|t id=""motherland""|||/t","家园"
"g id=""dialogs""|t id=""colonize_progress""||||/t","殖民(::v::%)"
"g id=""dialogs""|t id=""uncolonize_progress""||||/t","失去控制(::v::%)"
"g id=""dialogs""|t id=""mine_depleted""||||/t","这座矿山已枯竭。你可以摧毁它。"
"g id=""dialogs""|t id=""trade_bonus""||||/t","你正在与<font color=""::color::"">::name::</font>交易[::res::]<br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","选择要升级的工具"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]生产多出::percent::的[::res::]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","将提取速度提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","[Villager]的建造和修理速度提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","使[Mender]的治疗速度提高::percent::并且生产多出::percent::的[Lore]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]生产多出::percent::的[Fame]和[Happy]，以及使用[GreatDeeds]能够拥有多出::percent::的[Money]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","使[Healer]的治疗速度提高::percent::。他们还多生产::percent::的[Food]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]生产多出::percent::的[Money]、[Lore]和[Fame]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]生产多出::percent::的[Money]和[Lore]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]获得 [WarriorCharge] 技能以及 ::percent:: 攻击力。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","[::id::]的攻击范围和力量提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","增加[::id::]的抵抗力::percent::，增加[ProjectileResist]::percent_value1::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]获得 [SkirmisherPoison] 技能以及 ::percent:: 攻击力。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]获得::percent::攻击和[SwirlAttack]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","将锻造[::id::]的速度提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]可多产出::percent::的[Happy]和[Prescience] 。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::]获得[Purify]能力，并且攻击力提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]发现新区域并且探索遗迹的速度加快::percent::。他们侦察时也一直在跑。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]对射弹的抵抗力增强::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">已改进</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">需要建筑</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]无法改进。"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool_ally""|||/t","你不能增进盟军兵力单位。"
"g id=""dialogs""|t id=""scout_req_camp""||||/t","[Scout]需要新侦察营以便探索新区域。"
"g id=""dialogs""|t id=""hero_cooldown""||||/t","等待::name:: (::p::%)"
"g id=""dialogs""|t id=""waiting_drakkar""||||/t","等待长船归来......"
"g id=""dialogs""|t id=""new_title""||||/t","新头衔："
"g id=""dialogs""|t id=""new_age""||||/t","::age:::"
"g id=""dialogs""|t id=""fame_level_up""||||/t","你成功担任领袖的消息已传到其他部落，因此你获得了新能力。"
"g id=""dialogs""|t id=""maxed_pop""||||/t","没有足够空间增加你的人口。必须建造更多[House]。"
"g id=""dialogs""|t id=""no_unit_to_heal""||||/t","你的领地内没有需要治疗的伤患。"
"g id=""dialogs""|t id=""currently_healing""||||/t","治疗::name:: (::p::%)"
"g id=""dialogs""|t id=""no_growth""||||/t","你需要更多[Happy]以增长人口。"
"g id=""dialogs""|t id=""drakkar_bring_fame""||||/t","水手将为[Fame]而战"
"g id=""dialogs""|t id=""drakkar_bring_no_fame""||||/t","你的部落不能为 [Fame]而战"
"g id=""dialogs""|t id=""drakkar_bring_lore""||||/t","水手将发现[Lore]"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raid""|||/t","突袭"
"g id=""dialogs""|g id=""manage_harbor""|t id=""raid_desc""|||/t","另选一种资源让你的[Sailor]去寻找："
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_raid_nosailor""|||/t","你需要派遣[Sailor]发动突袭。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore""|||/t","探索"
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore_tip""|||/t","你的[Sailor]将在袭击的同时探索新的海岸地区。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore_progress""|||/t","探索(::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_nosailor""|||/t","你需要有活跃的[Sailor]进行探索。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_noarea""|||/t","没剩下任何需要你的[Sailor]探索的地方"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raven_port""|||/t","雇佣兵"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_desc""|||/t","雇佣兵会攻击选定的沿海地区，获胜之后驻兵于此。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy""|||/t","部署雇佣兵"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy_help""|||/t","选择部署[Mercenary]的海岸地区。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cooldown""|||/t","招募(::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cant_deploy""|||/t","你尚未发现可以部署的海岸地区。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_great_routes""|||/t","重大贸易航线"
"g id=""dialogs""|g id=""manage_harbor""|t id=""great_route_desc""|||/t","凭借重大贸易航线赚取 [Prestige]，致力于获得贸易胜利。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""start_route""|||/t","开辟重大贸易航线"
"g id=""dialogs""|g id=""manage_harbor""|t id=""stop_route""|||/t","停止航线"
"g id=""dialogs""|g id=""manage_harbor""|t id=""no_money""|||/t","你没有足够的[Money]来创建一条重大贸易航线。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""noLighthouse""|||/t","在此[::portKind::]建造了一座[Lighthouse]，以解锁重大贸易航线。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""uniqueLighthouse""|||/t","一个[::portKind::]已经拥有一座[Lighthouse]。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""loot_zone""|||/t","掠夺<img src=""/r/::r::""/>::q::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_buy_slaves""|||/t","购买奴隶"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_desc""|||/t","购买::nb::份[Slave]。<br/>每次价格增加 +::slave_cost::[Money]。<br/>每次价格减少 -::decrease_cost::[Money]。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_bt""|||/t","购买 <img src=""/r/::res::""/>::cost::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_cooldown""|||/t","冷却时间::val::%"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_cantPay""|||/t","您没有足够的 [Money] 购买 [Slave]。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","你没有足够的空间容纳新的[Slave]。奴隶人口上限取决于你的部落规模。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]无法产生资源。重大贸易航线已暂停。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","无法在冻海活动期间使用。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","酋长|领主|首领|国王"
"g id=""fame""|t id=""ages""||||/t","15 岁|16 岁|17 岁|18 岁"
"g id=""fame""|t id=""age0_name""||||/t","狡猾"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","领地"
"g id=""happy_categories""|t id=""taverns""||||/t","酿酒师"
"g id=""happy_categories""|t id=""horgrs""||||/t","诺恩人"
"g id=""happy_categories""|t id=""military""||||/t","军队"
"g id=""happy_categories""|t id=""buildings""||||/t","建造奖励"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","食物储备"
"g id=""happy_categories""|t id=""_old""||||/t","财富"
"g id=""happy_categories""|t id=""feasts""||||/t","宴会"
"g id=""happy_categories""|t id=""heroes""||||/t","酋长荣誉"
"g id=""happy_categories""|t id=""housing""||||/t","你的部落希望有更好的[House]！"
"g id=""happy_categories""|t id=""wounded""||||/t","我们的伤员太多！"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","我们要更好的[TownHall]！"
"g id=""happy_categories""|t id=""geyser""||||/t","间歇泉"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","斯瓦尔恩的谢礼"
"g id=""happy_categories""|t id=""greatroute""||||/t","重大贸易航线"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","需要献祭"
"g id=""happy_categories""|t id=""mushrooms""||||/t","梦境"
"g id=""happy_categories""|t id=""gemstone""||||/t","宝石"
"g id=""happy_categories""|t id=""temple""||||/t","王者祭坛"
"g id=""status_happy""|t id=""nohome""||||/t","我们没有[House]！"
"g id=""status_happy""|t id=""nofood""||||/t","我们饿了！"
"g id=""status_happy""|t id=""nowood""||||/t","我们冷死了！"
"g id=""status_happy""|t id=""sick""||||/t","我们病了！"
"g id=""status_happy""|t id=""total""||||/t","当前幸福度"
"g id=""status_happy""|t id=""current""||||/t","期望的幸福度"
"g id=""status_happy""|t id=""next""||||/t","我们目前有 <img src=""/r/Happy""/><font color=""#G"">+::v::</font>。部落新增村民的频率为每隔 <font color=""#R"">::time::</font> 天增加一名。"
"g id=""tip""|t id=""happy_progress""||||/t","下一个村民：::p::%"
"g id=""tip""|t id=""cycle""||||/t","循环"
"g id=""tip""|t id=""select_all""||||/t","全选"
"g id=""tip""|t id=""sheep_production""||||/t","羊圈"
"g id=""tip""|t id=""feast_bonus""||||/t","宴会奖励"
"g id=""tip""|t id=""temple_bonus""||||/t","王者祭坛"
"g id=""tip""|t id=""food_consumption""||||/t","消耗"
"g id=""tip""|t id=""territory_money""||||/t","市政厅"
"g id=""tip""|t id=""buildings_upkeep""||||/t","建筑维护"
"g id=""tip""|t id=""building_upkeep_year""||||/t","每年维护建筑"
"g id=""tip""|t id=""wood_consumption""||||/t","柴火"
"g id=""tip""|t id=""population_desc""||||/t","这是你部落当前的规模。你有足够[House]来容纳 <font color=""#R"">::max::</font> 人。"
"g id=""tip""|t id=""slaves_desc""||||/t","这是当前部落[Slave]的数量。你可以最多拥有 <font color=""#R"">::max::</font> 个奴隶。此数字取决于你的部落规模。确保[Slave] 数量不要超过维京勇士，否则他们可能会起兵造反......"
"g id=""tip""|t id=""warband_default""||||/t","你的战团当前大小。建立军营来增强兵力。"
"g id=""tip""|t id=""warband_maxed""||||/t","建立更多的军营，以增加战团的规模！"
"g id=""tip""|t id=""population_lore""||||/t","人口"
"g id=""tip""|t id=""trade_in""||||/t","进口贸易"
"g id=""tip""|t id=""trade_out""||||/t","出口贸易"
"g id=""tip""|t id=""trade_prestige""||||/t","重大贸易航线"
"g id=""tip""|t id=""friend_no_attack""||||/t","你和[Myrkalfar]建立了邦交。他们不会再攻击你了。"
"g id=""tip""|t id=""require_res_limit""||||/t","需要 <font color=""::color::""><img src=""/r/::id::""/>::value::</font>"
"g id=""tip""|t id=""percent_explored""||||/t","::p::%已探索"
"g id=""tip""|t id=""percent_built""||||/t","::p::%已建造"
"g id=""tip""|t id=""cant_upgrade""||||/t","此建筑无法升级。"
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore]可以激活[BifrostLore]。"
"g id=""tip""|t id=""open_main_menu""||||/t","打开主菜单<font color=""#T"" opacity=""0.5"">[Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","暂停游戏<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","切换世界信息<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""minimap_mode""||||/t","切换小地图显示：<font color=""#T"" opacity=""0.7"">[::hotkey::]图标/军队</font>"
"g id=""tip""|t id=""open_chat""||||/t","输入聊天信息<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""ping_team""||||/t","通知队伍<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|g id=""fame""|t id=""current_title""|||/t","当前头衔：<font color=""#R"">::title::</font>"
"g id=""tip""|g id=""fame""|t id=""next_title""|||/t","下一个头衔：<font color=""#R"">::title::</font>；需要<img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|g id=""fame""|t id=""territory""|||/t","领地"
"g id=""tip""|g id=""fame""|t id=""feasts""|||/t","组织宴会"
"g id=""tip""|g id=""fame""|t id=""uncolonize""|||/t","已洗劫的地区"
"g id=""tip""|g id=""fame""|t id=""knowledge""|||/t","已发现的知识"
"g id=""tip""|g id=""fame""|t id=""upgrades""|||/t","已升级的建筑"
"g id=""tip""|g id=""fame""|t id=""defeated""|||/t","击败::name::"
"g id=""tip""|g id=""fame""|t id=""faction""|||/t","击败::name::"
"g id=""tip""|g id=""fame""|t id=""friend_with""|||/t","名叫::name::的朋友"
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name::请求"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","[Kobold]地区未殖民"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","蛇族无法获得 [Fame]。"
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","当前年龄：<font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","希格妮将于<font color=""#F"">::date::</font>到达<font color=""#R"">::name::</font>"
"g id=""tip""|g id=""status""|t id=""wounded_no_malus""|||/t","受伤的部落成员。"
"g id=""tip""|t id=""tech_unlock_trading""||||/t","解锁在[TradingPost]的贸易路线。"
"g id=""tip""|t id=""tech_unlock_trading_neutral""||||/t","与中立派系开启在[TradingPost]的贸易航线。"
"g id=""tip""|t id=""tech_unlock_great_route""||||/t","解锁[Lighthouse]。"
"g id=""tip""|t id=""cooldown""||||/t","冷却：::value::月"
"g id=""tip""|t id=""passive""||||/t","被动"
"g id=""tip""|t id=""ability_crowd_control""||||/t","人群控制"
"g id=""tip""|t id=""fame_score""||||/t","部落声望"
"g id=""tip""|t id=""zone_upgraded""||||/t","区域已开发"
"g id=""tip""|t id=""destroy_building""||||/t","摧毁建筑"
"g id=""tip""|t id=""cancel_building""||||/t","取消建造"
"g id=""tip""|t id=""cancel_order""||||/t","取消命令<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","<font color=""#R"">受到攻击</font>时不能修理建筑！"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">冬天：</font> 当你的军队在你的领地外战斗时，将获得::percent::的攻击力量。食物产量降低，而木材消耗增加。"
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">夏季：</font>一定记得要为冬季储备足够的食物。"
"g id=""tip""|t id=""assigned_units""||||/t","已分配的部落成员数量"
"g id=""tip""|t id=""assigned_slaves""||||/t","已分配 [Slave]的数量"
"g id=""tip""|t id=""assigned_sheep""||||/t","已分配[Sheep]的数量"
"g id=""tip""|t id=""available_resources""||||/t","此地还剩下::name::"
"g id=""tip""|t id=""default_upgrade""||||/t","让你可以分配更多[::unit::]，而且该地区的所有[::unit::]都将获得::percent:: [::res::]的生产奖金。"
"g id=""tip""|t id=""raven_port_upgrade""||||/t","让你可以分配更多[::unit::]，而且该地区的所有[::unit::]都将获得::percent:: [::res::]的生产奖金。探索时间缩短::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","雇佣：[::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","你只能有一个[::unit::]。"
"g id=""tip""|t id=""hero_no_recruit""||||/t","你可以在[::unitName::]雇佣[::buildingName::]。"
"g id=""tip""|t id=""rally_warchief""||||/t","激活后，新训练的[::unit::]将自动集结到你的[::name::]。"
"g id=""tip""|t id=""rally_several_warchiefs""||||/t","当处于激活状态时，新训练的[::unit::]将自动集结到离你最近的酋长身边。"
"g id=""tip""|t id=""rally_warchief_campaign""||||/t","激活后，新训练的[::unit::]，自动集结至[::name::]。"
"g id=""tip""|t id=""buy_marketplace""||||/t","花<img src=""/r/Money""/><font color=""#R"">::cost::</font>购买<img src=""/r/::r::""/><font color=""::color::"">::count::</font>"
"g id=""tip""|t id=""building_no_slot""||||/t","此建筑并不占用该地区的一个建筑位置。"
"g id=""tip""|t id=""building_require""||||/t","需要::name::"
"g id=""tip""|t id=""building_req_fame""||||/t","需要<img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|t id=""building_req_tech""||||/t","需要::name::技术才能解锁"
"g id=""tip""|t id=""building_req_beach""||||/t","需要海滩"
"g id=""tip""|t id=""building_req_deposit""||||/t","需要石头/铁矿床"
"g id=""tip""|t id=""building_req_food_tile""||||/t","需要有天然食物资源的区域。"
"g id=""tip""|t id=""building_single""||||/t","你只能建造一个。"
"g id=""tip""|t id=""building_max_reached""||||/t","你只能建造一个::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","你的所有区域已经有一个"
"g id=""tip""|t id=""building_already_in_area""||||/t","这种建筑已经在此地区存在"
"g id=""tip""|t id=""building_no_place""||||/t","没有可用的栏位"
"g id=""tip""|t id=""building_hostility""||||/t","该区域正受到攻击"
"g id=""tip""|t id=""building_defeated""||||/t","你的部落被打败了"
"g id=""tip""|t id=""need_thall_upgrade""||||/t","需要升级市政厅"
"g id=""tip""|t id=""upgrade_fighting""||||/t","战斗时无法升级。"
"g id=""tip""|t id=""free_from_tech""||||/t","有::tech_name::免费"
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name::（剩下::num::）"
"g id=""tip""|t id=""max_not_reached""||||/t","尚未达到建筑数量上限"
"g id=""tip""|t id=""non_coastal""||||/t","非沿海地区"
"g id=""tip""|t id=""building_creator""||||/t","该建筑由::player_name::建造"
"g id=""tip""|t id=""unlock_relic""||||/t","锻造一件圣物"
"g id=""tip""|t id=""relic_creator""||||/t","此圣物只能为::player_name::所用。"
"g id=""tip""|t id=""relic_already_built""||||/t","你只能建造::nb::个圣物。"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]：-::malusProd::% 产量，蛇族军队和建筑物 +::snakeBonus::% 额外攻击力"
"g id=""tip""|t id=""can_cast_scorched""||||/t","在这个区域（::loot::），你能使用[ScorchedEarth]"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","希格妮必须位于领地的中心才能使用 [ScorchedEarth]"
"g id=""tip""|t id=""remaining_time""||||/t","剩余时间::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","冷却::p::%"
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","维德佛尔尼尔为帮助过他的部落侦察新区域。"
"g id=""tip""|t id=""require_tech""||||/t","你需要学习<img src=""/r/Lore""/>::name::。"
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","战争首领和升级的塔楼获得 +::percent::% 攻击威力"
"g id=""tip""|t id=""victory_title""||||/t","::vname:: 胜利"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name::目前无法使用。"
"g id=""tip""|t id=""slaughter""||||/t","屠宰[::ukind::]以获得 <img src=""/r/Food""/>::food::"
"g id=""tip""|t id=""repair_building""||||/t","花<img src=""/r/::r::""/>::count::修理"
"g id=""tip""|t id=""victory_conditions""||||/t","点击或按下<font color=""#R"">[::hotkey::]</font>以查看胜利条件。"
"g id=""tip""|t id=""team_player""||||/t","同盟部落。"
"g id=""tip""|t id=""black_market""||||/t","你可以利用黑市把货物走私到这个部落。"
"g id=""tip""|t id=""motherland""||||/t","你们把海外货物出口到家园。"
"g id=""tip""|t id=""can_cast_dash""||||/t","可以在这个建筑上使用[Dash]"
"g id=""tip""|t id=""dash_blocked""||||/t","有个障碍使你不能在此使用[Dash]"
"g id=""tip""|t id=""dash_no_target""||||/t","使用[Dash]瞄准某个敌方建筑"
"g id=""tip""|t id=""dash_player_built""||||/t","你只能将[Dash]用在敌方部落建筑。"
"g id=""tip""|t id=""dash_is_special""||||/t","你不能在[::building_kind::]使用[Dash]。"
"g id=""tip""|t id=""dash_same_zone""||||/t","你只能在与[OxHero]相同的地区使用[Dash]"
"g id=""tip""|g id=""align""|t id=""color""|||/t","<font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""align""|t id=""clan""|||/t","，主宰 <font color=""#R"">::the_clan_of_the_animal::</font>"
"g id=""tip""|g id=""align""|t id=""war""|||/t","你正在与::name::<font color=""#B"">交战</font>！"
"g id=""tip""|g id=""align""|t id=""neutral""|||/t","你与 ::name:: 处于<font color=""#R"">中立关系</font>。"
"g id=""tip""|g id=""align""|t id=""angry""|||/t","你与::name::<font color=""#B"">关系恶劣</font>。"
"g id=""tip""|g id=""align""|t id=""peace""|||/t","你与::name::<font color=""#G"">关系良好</font>。"
"g id=""tip""|g id=""align""|t id=""improve_relation""|||/t","与他交易以增进关系。"
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","在此期间暂停交易。"
"g id=""tip""|g id=""align""|t id=""fame""|||/t","他目前有<img src=""/r/Fame""/><font color=""#F"">::fame::</font>。"
"g id=""tip""|t id=""feast_help""||||/t","盛宴赋予 <font color=""#G"">+::const::</font> 和对所有生产和::happyVal:: [Happy]都有一个月的::percent::增益，还包括 <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>。"
"g id=""tip""|t id=""feast_help_goat""||||/t","盛宴赋予 <font color=""#G"">+::const::</font> 和对所有生产和::happyVal::[Happy]都有两个月的::percent::增益，还包括 <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>。"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","一顿飨宴可获得 <font color=""#G"">+::const::</font>，并且一个月内所有产量将获得 ::percent:: 奖励和 ::happyVal:: [Happy]。"
"g id=""tip""|t id=""helheim_progress""||||/t","已控制::months::/::max::月"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","攻击力"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","抵抗力"
"g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","生命"
"g id=""tip""|t id=""inf_fame_req""||||/t","<font color=""#B"">（要求 <img src=""/r/Fame""/><font color=""#F"">::req::</font>）</font>"
"g id=""tip""|t id=""improve_tools""||||/t","使你可以改进单位工具，提高其能力。"
"g id=""tip""|t id=""free_tools""||||/t","你还有一些免费工具改进机会！"
"g id=""tip""|t id=""free_cost""||||/t","::count::免费工具"
"g id=""tip""|t id=""military_select_all""||||/t","选择战团<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","再次按下<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>来移除[BearMaiden]"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","你有免费的塔楼升级可用！"
"g id=""tip""|t id=""free_building_upgrade""||||/t","你有::nb_upgrade::免费[::building_name::]升级！"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","你有::nb_upgrade::免费全球升级！"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","你的部落正饥肠辘辘！你需要收集更多的食物！"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","你的食物储备额已经用完了！你需要建立更多的筒仓！"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","你的部落正在受冻！你需要收集更多的木材！"
"g id=""tip""|g id=""warnings""|t id=""money""|||/t","你无法维护建筑状态！你需要更多的克朗！"
"g id=""tip""|g id=""warnings""|t id=""pop""|||/t","你的人口基数停滞不前！你需要建造更多[House]！"
"g id=""tip""|g id=""warnings""|t id=""happy""|||/t","你的人口基数没有增长！你需要获得更多幸福度！"
"g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","虽然你的人民勉强得以温饱......但他们本该其乐融融。"
"g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","你的人民安居乐业。但是，切勿沉溺于过往的功勋！"
"g id=""tip""|g id=""warnings""|t id=""excellenthappiness""|||/t","你的人民欢欣鼓舞，对你感恩戴德。请再接再厉！"
"g id=""tip""|g id=""warnings""|t id=""slave_happiness""|||/t","[Slave]的状态不会影响你的幸福度。"
"g id=""tip""|g id=""warnings""|t id=""notconstructing""|||/t","你需要指派一名村民来这里加强施工！"
"g id=""tip""|g id=""warnings""|t id=""nobodyassigned""|||/t","这里没有任何部落成员施工。"
"g id=""tip""|g id=""warnings""|t id=""clan_cant_use""|||/t","::the_clan_of_the_animal::无法使用。"
"g id=""tip""|g id=""warnings""|t id=""burning""|||/t","你的建筑遭到毁损！你需要指派一名[Villager]修复它！"
"g id=""tip""|g id=""warnings""|t id=""nowork""|||/t","一些成员目前正无所事事......"
"g id=""tip""|g id=""warnings""|t id=""nohome""|||/t","有些成员没有[House]居住！"
"g id=""tip""|g id=""warnings""|t id=""nothappy""|||/t","你的部落幸福度不高！"
"g id=""tip""|g id=""warnings""|t id=""nofood""|||/t","我们饿了！你需要收集更多的食物！"
"g id=""tip""|g id=""warnings""|t id=""nowood""|||/t","我们冷死了！你需要收集更多的木材！"
"g id=""tip""|g id=""warnings""|t id=""sick""|||/t","有些成员生病了！你得在他们死之前治愈他们！"
"g id=""tip""|g id=""warnings""|t id=""tech_available""|||/t","你有足够的[Lore]获取知识！"
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","你可以从神那里获得新的赐福！"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","你的部落单位离你的领地太远了！攻击力减少::inv_percent::。"
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","选择军事路线"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","殖民[BifrostLore]地区，开始激活。"
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","当前处于活动状态"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood]仪表已满"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","无有效奖金"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","这是你的 [Blood] 储备。您可以将己方人员献祭给 $build(SacrificialPyre) 以获得更多有效的特殊祝福。不要让它耗尽！"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","牺牲单位获得[Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","需要 <img src=""/r/Fame""/><font color=""#F"">::req::</font> 以解锁"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","指派的[Slave]仅生产[Money]。"
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] 为活跃状态。"
"g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","（包括 <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>）"
"g id=""tip""|t id=""cant_colonize_occupied""||||/t","我们不能殖民存在防御的地区。"
"g id=""tip""|t id=""cant_colonize_adjacent""||||/t","你只可以殖民与你的领土相邻的区域。"
"g id=""tip""|t id=""cant_colonize_warring""||||/t","如果在一方领土周边没有安全地带部署，则无法实施殖民统治。"
"g id=""tip""|t id=""cant_colonize_attacked""||||/t","你的临近领土受到攻击时，无法在此殖民！"
"g id=""tip""|t id=""cant_colonize_notallowed""||||/t","由于这块领地无法开发，因此您不能殖民这块领地。"
"g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","还要等::nb::个月你才能够使用[Lore]来殖民其他领土。"
"g id=""tip""|t id=""cant_colonize_building""||||/t","你不能殖民拥有[::buildingName::]的区域。"
"g id=""tip""|t id=""colonize_money_food""||||/t","改变殖民地的货币。"
"g id=""tip""|t id=""forbidden_while_area_warring""||||/t","只有在无争议的区域内才可用。"
"g id=""tip""|t id=""upgrade_zone""||||/t","提高此地可能建筑的数量（仅一次）。"
"g id=""tip""|t id=""transfer_zone_to""||||/t","把地盘转让给<font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","向<font color=""::color::"">::name::</font>要求地盘（仅限友好AI）"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","等待::months::个月，直到可以下次转让。"
"g id=""tip""|t id=""multi_tags""||||/t","另一玩家可以使用<font color=""#FFFFFF"">标记</font>来寻找你的游戏。"
"g id=""tip""|t id=""victory_progress""||||/t","胜利进度"
"g id=""tip""|t id=""already_one_bear""||||/t","[BearMaiden] 已经在你的控制之下。"
"g id=""tip""|t id=""need_in_territory""||||/t","只能在你的领地上使用该操作。"
"g id=""tip""|t id=""friend_needed""||||/t","<font color=""#T"">::name::</font>必须在你的朋友列表上才能加入游戏！"
"g id=""tip""|t id=""friend_send_invite""||||/t","重发邀请。"
"g id=""tip""|t id=""need_upgrade_scout""||||/t","要求升级侦察营"
"g id=""tip""|t id=""subselect_unit""||||/t","选择部队"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","选择相似部队"
"g id=""tip""|t id=""heal_current""||||/t","目前医治"
"g id=""tip""|t id=""heal_current_other""||||/t","被另一个[::hutId::]治愈"
"g id=""tip""|t id=""heal_select""||||/t","医治这个部队"
"g id=""tip""|t id=""trade_out_recap""||||/t","您正在用 <img src=""/r/Money""/><font color=""#G"">::money::</font> 交易<img src=""/r/::res::""/><font color=""#B"">::amount::</font>。"
"g id=""tip""|t id=""trade_in_recap""||||/t","<font color=""::color::"">::name::</font>正在以<img src=""/r/Money""/><font color=""#G"">::money::</font>向你购买<img src=""/r/::res::""/><font color=""#B"">::amount::</font>。"
"g id=""tip""|t id=""chat_mute""||||/t","静音选项<br/><font color=""#T"" opacity=""0.5"">切换频道和/或玩家消息</font>"
"g id=""tip""|t id=""slave""||||/t","奴隶"
"g id=""tip""|g id=""transfer_area""|t id=""has_townhall""|||/t","无法转换市政厅区域。"
"g id=""tip""|g id=""transfer_area""|t id=""warring""|||/t","参战处无法转换。"
"g id=""tip""|g id=""transfer_area""|t id=""not_owner""|||/t","你没有此区域控制权。"
"g id=""tip""|g id=""transfer_area""|t id=""no_frontier""|||/t","这个地区没有边界 <font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""transfer_area""|t id=""not_ally""|||/t","<font color=""::color::"">::name::</font> 不属于你的队伍"
"g id=""tip""|g id=""under_pressure""|t id=""start_pressure_desc""|||/t","派遣一名[Skirmisher]施压 <font color=""::color::"">::name::</font>。他将一直履行其职责到达一个合格区域，全程将无视全球军队移动命令。"
"g id=""tip""|g id=""under_pressure""|t id=""stop_pressure_desc""|||/t","回到[Skirmisher]正在施压的地盘 <font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""under_pressure""|t id=""is_ally""|||/t","盟友不受到施压影响。"
"g id=""tip""|g id=""under_pressure""|t id=""already_pressured""|||/t","<font color=""::color::"">::name::</font> 已经在施压中"
"g id=""tip""|g id=""under_pressure""|t id=""not_reachable_player""|||/t","<font color=""::color::"">::name::</font> 无法到达。"
"g id=""tip""|g id=""under_pressure""|t id=""no_skirmisher_available""|||/t","你没有可用的散兵。"
"g id=""tip""|g id=""voice_chat""|t id=""mute""|||/t","静音"
"g id=""tip""|g id=""voice_chat""|t id=""unmute""|||/t","解除静音"
"g id=""tip""|t id=""show_profile_card""||||/t","显示档案卡牌"
"g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::]不能指派到这座建筑施工"
"g id=""tip_action""|t id=""no_smith_horse""||||/t","这个建筑只能分配[HorseMaiden]和[HorseHero]"
"g id=""tip_action""|t id=""no_slave_military""||||/t","[Slave]不能指派到这座建筑施工"
"g id=""tip_action""|t id=""need_kind""||||/t","需要[::id::]"
"g id=""tip_action""|t id=""already_assigned""||||/t","已指派到这座建筑施工"
"g id=""tip_action""|t id=""already_repaired""||||/t","已在修复中"
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","该建筑已满"
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","这座大楼已经有了一个建筑者。"
"g id=""tip_action""|t id=""not_enough_warband""||||/t","建立更多的营地来发展你的[Warband]规模"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","花费::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","修理花费<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal::不能使用这座建筑。"
"g id=""tip_action""|t id=""women_only""||||/t","这个建筑只能分配给女性。"
"g id=""tip_action""|t id=""player_only""||||/t","只有 <font color=""::color::"">::player_name::</font>的单位可以分配到这个建筑。"
"g id=""tip_action""|t id=""creator_only""||||/t","该建筑属于 <font color=""::color::"">::player_name::</font>。"
"g id=""tip_action""|t id=""ruin_explore""||||/t","探索"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","彻底搜查"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","访问"
"g id=""tip_action""|t id=""lethal_explore""||||/t","<font color=""#W"">你的[Scout]在探索完后会死亡！</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">已经探索</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">已经彻底搜查</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">已访问</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font>此地的建筑。"
"g id=""tip_action""|t id=""already_same_building""||||/t","这一带已经有另一个[::building_name::]了。"
"g id=""tip_action""|t id=""not_with_building""||||/t","无法配置一个::building_name::。"
"g id=""tip_action""|t id=""sacrifice""||||/t","牺牲"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/>    $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","施放[::ability_name::]"
"g id=""tip_action""|t id=""hightide_ok""||||/t","施放[::ability_name::]，消耗::qty::[::res::]"
"g id=""tip_action""|t id=""hightide_volcano""||||/t","你不能在[Volcano]施放[HighTide]。"
"g id=""tip_action""|t id=""hightide_cost""||||/t","资源不足（<font color=""#B"">需要::qty::份</font>[::res::]）"
"g id=""tip_action""|t id=""thunder_not_ok""||||/t","你只能在敌人的边境地带施放[HammerThunder]"
"g id=""tip_action""|t id=""hightide_not_ok""||||/t","你只能在沿海区或受[HighTide]影响地区附近的非沿海殖民区施放[HighTide]"
"g id=""tip_action""|t id=""stilt_not_ok""||||/t","你只能在自己管辖的沿海区施放[Stilt]"
"g id=""tip_action""|t id=""ancient_spirit_not_ok""||||/t","你只能在沿海区施放[AncientSpirit]"
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","你只能针对敌军或中立海滩发动突袭"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","一艘雇佣军船已经在前往这个区域的路上了"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","该区域已经有了这种类型的部队"
"g id=""tip_action""|t id=""giant_mercenaries_ok""||||/t","发动突袭"
"g id=""tip_action""|t id=""stilt_your_own""||||/t","你只能在自己管辖的区域使用"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","你只能在沿海区使用"
"g id=""tip_action""|t id=""already_stilted""||||/t","已在此区域中使用"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""discovered""|||/t","已发现"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""cant_reach""|||/t","无法到达区域"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","需要[Scout]"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scoutcamp""|||/t","需要[ScoutCamp]"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_upgraded_scoutcamp""|||/t","需要已升级的[ScoutCamp]"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""occupied""|||/t","防御区域"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","附近地区正受到攻击"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","区域不可用。"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","资源不足。"
"g id=""notify""|t id=""test""||||/t","测试通知"
"g id=""notify""|t id=""unknown_player""||||/t","一个未知部落"
"g id=""notify""|g id=""low""|t id=""food""|||/t","你的部落正饥肠辘辘！你需要生产和存储更多[Food]！"
"g id=""notify""|g id=""low""|t id=""wood""|||/t","你的部落正在受冻！你需要生产和存储更多[Wood]！"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","你的部落幸福值很低！你需要招募[Innkeeper]来增加你的[Happy]！"
"g id=""notify""|g id=""low""|t id=""money""|||/t","你无法支付 <img src=""/r/Money""/><font color=""#B"">建造维修！</font> 你的一个 <font color=""#G"">::name::</font> 已损坏。修 复它，否则会被烧毁！"
"g id=""notify""|t id=""not_enough_houses""||||/t","你的部落无法发展，是因为需要 <font color=""#B"">更多[House]</font>！"
"g id=""notify""|t id=""not_enough_happy""||||/t","你的部落无法发展，是因为 <font color=""#B"">幸福值低</font>！"
"g id=""notify""|t id=""route_cancelled""||||/t","你没有[::res::]：与 <font color=""::color::"">::name::</font> 的贸易路线已停止。"
"g id=""notify""|t id=""great_route_cancelled""||||/t","你没有[::res::]：重大贸易航线停止了。"
"g id=""notify""|t id=""zone_explored""||||/t","你的[Scout]已经发现了一个新的领地！"
"g id=""notify""|t id=""build_finished""||||/t","<font color=""#G"">::name::</font>的建造尚未完成。"
"g id=""notify""|t id=""territory_under_attack""||||/t","你的领地 <font color=""#B"">正在遭受攻击！</font> 你要奋起反抗！"
"g id=""notify""|t id=""units_under_attack""||||/t","你旗下的一些单位 <font color=""#B"">正在遭受攻击！</font> 你要奋起反抗！"
"g id=""notify""|t id=""zone_lost""||||/t","你已经失去了对这个领地的控制！让我们把它夺回来！"
"g id=""notify""|t id=""ruin_explored""||||/t","你的斥候在废墟中发现了年代久远的财宝。你已经获得了 <img src=""/r/Money""/><font color=""#G"">::gold::</font> 和 <img src=""/r/Lore""/><font color=""#G"">::lore::</font>。"
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","你的斥候在废墟中发现了年代久远的财宝。你已经获得了 <img src=""/r/Money""/><font color=""#G"">::gold::</font>。"
"g id=""notify""|t id=""wreck_scavenged""||||/t","你的斥候扫荡了一艘沉船。你已经获得了 <img src=""/r/Wood""/><font color=""#G"">::wood::</font> 和 <img src=""/r/Money""/><font color=""#G"">::gold::</font>。"
"g id=""notify""|t id=""brokenHouse_visited""||||/t","你的侦察兵在[BrokenHouse]里发现了宝藏。你已经获得了 <img src=""/r/Wood""/><font color=""#G"">::wood::</font> 和 <img src=""/r/Money""/><font color=""#G"">::gold::</font>。"
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font>已达到声望头衔<font color=""#G"">::title::</font>！"
"g id=""notify""|t id=""contact_faction""||||/t","你已经建立了联系 <font color=""::color::"">::name::</font>。你应该如何处理呢？"
"g id=""notify""|t id=""contact_player""||||/t","你已经和 <font color=""::color::"">::name::建立了联系</font>，是::the_clan_of_the_animal::的主宰。"
"g id=""notify""|t id=""wyvern_defeated""||||/t","你打败了双足飞龙！你已经获得了::resList::。"
"g id=""notify""|t id=""wyvern_defeated_no_fame""||||/t","你打败了双足飞龙！"
"g id=""notify""|t id=""wyvern_defeated_by""||||/t","强大的双足飞龙被<font color=""::color::"">::name::</font>打败！"
"g id=""notify""|t id=""beware""||||/t","<font color=""#B"">注意：</font>"
"g id=""notify""|t id=""beware_under_attack""||||/t","你正受到攻击！"
"g id=""notify""|t id=""beware_ally_under_attack""||||/t","您的盟友正受到攻击！"
"g id=""notify""|t id=""food_maxed""||||/t","你 <font color=""#R"">无法存储</font> 更多的<img src=""/r/Food""/>食物！建造更多 [FoodSilo]。"
"g id=""notify""|t id=""faction_defeated""||||/t","<font color=""::color::"">::name::</font>被打败了！"
"g id=""notify""|t id=""faction_defeated_res""||||/t","<font color=""::color::"">::name::</font> 被打败了！你获得::resList::。"
"g id=""notify""|t id=""faction_conceded""||||/t","<font color=""::color::"">::name::</font>认输了！"
"g id=""notify""|t id=""faction_defeated_by""||||/t","<font color=""::color::"">::name::</font>被<font color=""::byColor::"">::by::</font>打败了！"
"g id=""notify""|t id=""faction_defeated_by_res""||||/t","<font color=""::color::"">::name::</font> 败给了 <font color=""::byColor::"">::by::</font>！你获得::resList::。"
"g id=""notify""|t id=""giants_friends""||||/t","<font color=""::color::"">::name::</font>现在是你的朋友！[GiantHero]已加入你的部落，正在市政厅等候！"
"g id=""notify""|t id=""giants_friends_with""||||/t","<font color=""::color::"">::name::</font>已成为<font color=""::byColor::"">::by::</font>的朋友！他通过这次结盟获得无与伦比的力量！"
"g id=""notify""|t id=""myrk_attack""||||/t","[Myrkalfar]向 <font color=""::color::"">::name::</font>发起攻击。"
"g id=""notify""|t id=""friend_no_attack""||||/t","你和[Myrkalfar]建立了友好关系。他们不会再攻击你了。"
"g id=""notify""|t id=""lost_align""||||/t","你的攻击 导致与<font color=""::color::"">::name::</font>的<font color=""#B"">关系恶化</font>！"
"g id=""notify""|t id=""scout_hurt""||||/t","你的[Scout]在探索一个新领地时受伤了。"
"g id=""notify""|t id=""scout_die""||||/t","你的[Scout]在探索一个新领地时<font color=""#R"">牺牲</font>了。"
"g id=""notify""|t id=""victory_zone_discovered""||||/t","你已经发现了 <font color=""#G"">::name::</font>。你应该将其控制起来以取得胜利（你会获得 <img src=""/r/Fame""/><font color=""#F"">::fame::</font>）。"
"g id=""notify""|t id=""victory_zone_discovered_no_fame""||||/t","你已经发现了 <font color=""#G"">::name::</font>。你应该将其控制起来以取得胜利."
"g id=""notify""|t id=""victory_zone_discovered_by""||||/t","<font color=""::color::"">::name::</font>发现了<font color=""#G"">::bname::</font>！让我们控制它以获得胜利。"
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","你已经发现了 <font color=""#G"">::name::</font>: 它将助你取得胜利（你获得 <img src=""/r/Fame""/><font color=""#F"">::fame::</font>）。"
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","你已经发现了 <font color=""#G"">::name::</font>。"
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> 已经发现了 <font color=""#G"">::bname::</font>！它可以助你取得胜利。"
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> 已经发现了 <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","你已经发现了一个活跃的 <font color=""#G"">::name::</font>！（你获得 <img src=""/r/Fame""/><font color=""#F"">::fame::</font>）。"
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","你已经发现了一个活跃的 <font color=""#G"">::name::</font>！"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> 发现了一个活跃的 <font color=""#G"">::bname::</font>！"
"g id=""notify""|t id=""waiting_lore""||||/t","你有足够的[Lore]获取新知识。"
"g id=""notify""|t id=""new_year""||||/t","恭喜！你的部落已经成功 挺进<font color=""#G"">新的一年！</font>"
"g id=""notify""|t id=""player_unlocked_blessing""||||/t","<font color=""::color::"">::name::</font>获得::blessing::！再有::count::次，他就能取得胜利！"
"g id=""notify""|g id=""player_blessing_count""|t _id=""Three""|||/t","e"">三"
"g id=""notify""|g id=""player_blessing_count""|t _id=""Two""|||/t","o"">二"
"g id=""notify""|g id=""player_blessing_count""|t _id=""One""|||/t","e"">一"
"g id=""notify""|t id=""zone_explored_sailors""||||/t","你的[Sailor]已经发现了一个新的领地！"
"g id=""notify""|t id=""prescience_ability_ready""||||/t","你现在拥有足够的[Prescience]来施放[::ability_name::]了。"
"g id=""notify""|t id=""camp_destroyed""||||/t","你已经摧毁了一个 <font color=""#R"">::bname::</font> 并获得::resList::。"
"g id=""notify""|t id=""bonus_colonize""||||/t","你殖民了::bname::并获得::resList::。"
"g id=""notify""|t id=""yggdrasil_colonize_start""||||/t","<font color=""::color::"">::name::</font> 已经开始殖民尤克特拉希尔了！你得快点阻止他们！"
"g id=""notify""|t id=""trading_step""||||/t","<font color=""::color::"">::name::</font>已生产<img src=""/r/Money""/><font color=""#B"">::amount::</font>！"
"g id=""notify""|t id=""trading_step_prestige""||||/t","<font color=""::color::"">::name::</font>已经达到<img src=""/r/Prestige""/><font color=""#B"">::amount::</font>！"
"g id=""notify""|t id=""trading_step_prestige_owner""||||/t","你已到达 <img src=""/r/Prestige""/><font color=""#G"">::amount::</font>！新的财富在向你招手！"
"g id=""notify""|t id=""altar_built""||||/t","<font color=""::color::"">::name::</font>已经建立了一座[Temple]！"
"g id=""notify""|t id=""lighthouse_built""||||/t","<font color=""::color::"">::name::</font>已经建立了一座[Lighthouse]！"
"g id=""notify""|t id=""forged_part""||||/t","<font color=""::color::"">::name::</font> 刚刚完成锻造奥丁剑的<font color=""#R"">::part::</font>！"
"g id=""notify""|t id=""fame_step""||||/t","<font color=""::color::"">::name::</font>已经达到<img src=""/r/Fame""/><font color=""#B"">::amount::</font>！"
"g id=""notify""|t id=""age_step""||||/t","希格妮变得更为强大！"
"g id=""notify""|t id=""snake_hero_cooldown""||||/t","现在再次可用[ScorchedEarth]"
"g id=""notify""|t id=""wolf_hero_cooldown""||||/t","现在再次可用[Dominion]"
"g id=""notify""|t id=""mercenaries_cooldown""||||/t","现在再次可用[Mercenaries]"
"g id=""notify""|t id=""place_control""||||/t","<font color=""::color::"">::name::</font>刚刚获得了对::bname::的控制权！"
"g id=""notify""|t id=""incoming_raid""||||/t","在你的海岸附近发现了一艘雇佣兵船！你必须严阵以待！"
"g id=""notify""|t id=""incoming_raid_other""||||/t","一艘雇佣兵船出现在附近。"
"g id=""notify""|t id=""incoming_raid_giant""||||/t","在你的海岸附近发现了一艘[Giant]船！你必须严阵以待！"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","一艘[Giant]船出现在附近。"
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font>已开始和你交易[::res::]！"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font>已停止和你交易[::res::]！"
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font>已组织一次宴会。"
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> 以克拉肯的名义大摆盛宴。"
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font>向你转交了一块新地区的控制权。"
"g id=""notify""|t id=""ally_under_attack""||||/t","你的盟友<font color=""::allyColor::"">::allyName::</font>正受到<font color=""::color::"">::name::</font>攻击，他可能需要你的帮助！"
"g id=""notify""|t id=""mercenary_loot""||||/t","你的[Mercenary]抢劫了<img src=""/r/::r::""/>::q::。"
"g id=""notify""|t id=""signy_loot""||||/t","你的[WarchiefSnake]已经洗劫了 <img src=""/r/::r::""/>::q::。"
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir]都痊愈了！他现在将帮助你探索北加尔。你已经获得了 <img src=""/r/Lore""/><font color=""#G"">::lore::</font>。"
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir]都痊愈了！他现在将帮助你探索北加尔。"
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir]已经发现了一个新区域！"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir]已经离开了北加尔！"
"g id=""notify""|t id=""prestige_drakkar""||||/t","一艘船从重大贸易航线返回。你已经获得了::res1::、::res2::和::res3::。"
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","一艘船从重大贸易航线返回。你已经获得了::res1::和::res2::。"
"g id=""notify""|t id=""ancient_grave""||||/t","通过学习[AncientGraveyard]，你已经可以控制::nb::[SpecterWarrior]"
"g id=""notify""|t id=""free_feast""||||/t","你获得了一次免费宴会。"
"g id=""notify""|t id=""free_tower_upgrade""||||/t","你已获得一次免费[WatchTower]升级。"
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","你新获得了::sheep_count::头[Sheep]！"
"g id=""notify""|t id=""free_zone_upgrade""||||/t","你已获得一次免费开发区域的机会。"
"g id=""notify""|t id=""slaves_revolution""||||/t","你的部落里[Slave]的人数比其他单位更多！叛乱蓄势待发！"
"g id=""notify""|t id=""no_blood""||||/t","你没有[Blood]，你的部落幸福值很低。你必须向众神献祭，以获得他们的赐福！"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]的工具已得到提升。"
"g id=""notify""|t id=""weapon_upgraded""||||/t","[::unit_id::]的武器已得到提升。"
"g id=""notify""|t id=""my_relic_forged""||||/t","已锻造的新圣物：[::relic_name::]。"
"g id=""notify""|t id=""relic_forged""||||/t","<font color=""::color::"">::name::</font> 锻造了圣物：[::relic_name::]。"
"g id=""notify""|t id=""ancient_spirit_attack""||||/t","<font color=""::color::"">::name::</font> 将[SpecterWarrior]派遣至你的领土！"
"g id=""notify""|t id=""kraken_me_attacked""||||/t","克拉肯人袭击了你的一个[::port_name::]。破坏程度严重，长船也毁了。快速修复。"
"g id=""notify""|t id=""kraken_other_attacked""||||/t","克拉肯人袭击了<font color=""::color::"">::player_name::</font>的一个[::port_name::]。"
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","一个未知部落受到克拉肯人袭击。"
"g id=""notify""|t id=""supply_drakkar""||||/t","从家园来的补给船进港了。你已经获得了::res::。"
"g id=""notify""|t id=""elevation""||||/t","我们的人中有::num_specter::个转变成[SpecterWarrior]！"
"g id=""notify""|t id=""giant_attack""||||/t","一个[GiantFire]正向我们的领地进发！"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant::个[GiantFire]正向我们的领地进发！"
"g id=""notify""|t id=""frozen_army""||||/t","一支冰尸大军正向我们袭来！"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> 的[Fame]排名第一！他很快就会从船上获得::res::。"
"g id=""notify""|t id=""fame_rank_owner""||||/t","你的[Fame]排名第一！很快将用船送来::res::！"
"g id=""notify""|t id=""fame_rank_boat""||||/t","一艘船把你的奖金送来了。"
"g id=""notify""|t id=""no_beach_to_accost""||||/t","因为你没有控制港口，所以船靠不过来。"
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","远古的灵魂揭示了一个[AncientBattleground]。你将在那里找到[OxHero]的一个[Artifact]。"
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","你在[AncientBattleground]的遗迹里找到了[::item::]！"
"g id=""notify""|t id=""fountain_wisdom""||||/t","你的[Warden]已经发现了一个新的知识。"
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""endgame_event""|t id=""day""||||/t","第::value::天"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font>已登上北加尔海岸！"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font>已殖民一个新地区。"
"g id=""endgame_event""|t id=""uncolonize""||||/t","<font color=""::color::"">::name::</font>已失去一个地区。"
"g id=""endgame_event""|t id=""ruin_explore""||||/t","<font color=""::color::"">::name::</font>已探索::bname::。"
"g id=""endgame_event""|t id=""fametitle""||||/t","<font color=""::color::"">::name::</font>已达到声望头衔<font color=""#G"">::title::</font>！"
"g id=""endgame_event""|t id=""mapevent""||||/t","北加尔的新事件：<font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font>被打败了！"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font>现在是北加尔国王！"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> 为获胜者！"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font>受到攻击。"
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font>正在被<font color=""::colorBy::"">::nameBy::</font>攻击。"
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font>已转区至<font color=""::colorTo::"">::nameTo::</font>。"
"g id=""title""|t id=""campaign""||||/t","故事模式"
"g id=""title""|t id=""multiplayer""||||/t","多人玩家"
"g id=""title""|t id=""conquest""||||/t","征服"
"g id=""title""|t id=""new_game""||||/t","单人游戏"
"g id=""title""|t id=""load_game""||||/t","载入游戏"
"g id=""title""|t id=""profile""||||/t","个人资料"
"g id=""title""|t id=""options""||||/t","选项"
"g id=""title""|t id=""game_replay""||||/t","显示重播"
"g id=""title""|t id=""exit""||||/t","退出游戏"
"g id=""title""|t id=""back""||||/t","返回"
"g id=""title""|t id=""accept""||||/t","开始游戏"
"g id=""title""|t id=""new_version""||||/t","补丁说明"
"g id=""title""|t id=""soon""||||/t","敬请期待"
"g id=""title""|t id=""beta""||||/t","Beta"
"g id=""title""|t id=""available""||||/t","可用"
"g id=""title""|t id=""buy""||||/t","立即购买"
"g id=""title""|t id=""clans_bonus""||||/t","开始奖励："
"g id=""title""|t id=""clans_fame""||||/t","声望奖励："
"g id=""title""|t id=""clans_bonuses""||||/t","奖励："
"g id=""title""|t id=""clans_relic""||||/t","圣物："
"g id=""title""|t id=""clan_fame_desc""||||/t","<font color=""#R"">::name::：</font>（要求<img src=""/r/Fame""/><font color=""#F"">::fame::</font>）<br/>::desc::"
"g id=""title""|t id=""relic_desc""||||/t","<font color=""#R"">::relic_name:::</font><br/>::relic_desc::"
"g id=""title""|t id=""statistics""||||/t","属性"
"g id=""title""|g id=""new_ragnarok""|t id=""title""|||/t","诸神黄昏更新"
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","诸神黄昏更新内容包括一个全新的地图、独特的活动、新增作战区域、中立派系和怪物！<br/>此次更新还包括一个全新的军事经验系统 ，可以解锁首领和部落独特的技能！"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","快去看看全新永久冻土地图和节日装饰！"
"g id=""multi_menu""|t id=""new_game""||||/t","创建游戏"
"g id=""multi_menu""|t id=""join""||||/t","加入游戏"
"g id=""multi_menu""|t id=""leaderboard""||||/t","排行榜"
"g id=""multi_menu""|t id=""profile""||||/t","玩家排名"
"g id=""multi_menu""|t id=""back""||||/t","返回菜单"
"g id=""multi_menu""|t id=""bad_leaver""||||/t","你离开了一个排名游戏。等待 ::time:: 开始。"
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","需要创建游戏。等待服务器响应。"
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","在游戏的名字中发现了不恰当的用词。请更改并重试。"
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","在游戏的标签中发现了不恰当的用词。请修改标签并重试。"
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","从服务器获取你的::elo::信息……"
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","请选择至少一个获胜条件。"
"g id=""multi_menu""|g id=""join_sub""|t id=""game_name""|||/t","姓名"
"g id=""multi_menu""|g id=""join_sub""|t id=""game_mode""|||/t","模式"
"g id=""multi_menu""|g id=""join_sub""|t id=""average_elo""|||/t","平均::elo::："
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""top_rank""|||/t","顶级玩家"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""current_rank""|||/t","你的排名"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""win_rate""|||/t","赢率"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""not_ranked""|||/t","玩排名游戏进入排行榜。"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""banned""|||/t","你目前被禁止进入排行榜。<br/>联系我们获取更多信息。"
"g id=""multi_menu""|g id=""profile_sub""|t id=""title""|||/t","玩家排名"
"g id=""multi_menu""|g id=""profile_sub""|t id=""match_played""|||/t","已比赛场次：::nb::"
"g id=""multi_menu""|g id=""profile_sub""|t id=""win_rate""|||/t","赢率：::nb::%"
"g id=""multi_menu""|g id=""profile_sub""|t id=""history""|||/t","比赛历史记录"
"g id=""multi_menu""|g id=""profile_sub""|t id=""flavor""|||/t","包括最近的 ::nb:: 次游戏"
"g id=""multi_menu""|g id=""profile_sub""|t id=""clan""|||/t","::clan::部落"
"g id=""multi_menu""|g id=""profile_sub""|t id=""gameMode""|||/t","决斗|全部免费|2对2|3对3|2对2对2||4对4|2对2对2对2"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_title""|||/t","欢迎来到::name::赛季！"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_desc""|||/t","赛季::name::已经结束。在排行榜中争得一席之地！::gloryPoints::已重置。新赛季现在正式开放，直至下一次更新。"
"g id=""multi_menu""|g id=""profile_sub""|t id=""current_season""|||/t","赛季::nb::：::name::"
"g id=""multi_menu""|g id=""profile_sub""|t id=""prev_season""|||/t","过往赛季"
"g id=""multi_menu""|g id=""profile_sub""|t id=""next_season""|||/t","下赛季"
"g id=""multi_menu""|g id=""profile_sub""|t id=""rank""|||/t","排名::nb::"
"g id=""campaign""|t id=""back""||||/t","返回菜单"
"g id=""campaign""|t id=""chapter""||||/t","第::x::章"
"g id=""campaign""|t id=""act""||||/t","行动::x::"
"g id=""campaign""|t id=""cinematic_play""||||/t","开始"
"g id=""campaign""|t id=""cinematic_locked""||||/t","已锁"
"g id=""campaign""|t id=""cinematic_act_ending""||||/t","行动结束"
"g id=""campaign""|t id=""cinematic_prologue""||||/t","序言"
"g id=""campaign""|t id=""cinematic_epilogue""||||/t","后记"
"g id=""campaign""|t id=""main_objectives""||||/t","目标"
"g id=""campaign""|t id=""bonus""||||/t","奖励"
"g id=""campaign""|t id=""bonus_objectives""||||/t","奖励目标"
"g id=""campaign""|t id=""bonus_hidden""||||/t","奖励目标将在您第一次完成本章后显示。"
"g id=""campaign""|t id=""select_bannerman""||||/t","选择一个旗手"
"g id=""campaign""|t id=""change_bannerman""||||/t","更换旗手"
"g id=""campaign""|t id=""skip""||||/t","跳过 >"
"g id=""campaign""|t id=""allied_banner""||||/t","同盟"
"g id=""campaign""|t id=""no_build""||||/t","此章节中不再进行建造"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","恭喜！你现在可以在单人和多人模式中使用战役旗手作为作战指挥官！"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","继续"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","加载征服"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","新征服"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","邀请朋友"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","离开团队"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","返回菜单"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","你加入了::playerName::。"
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName::已接受你的邀请。"
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName::已离开。"
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","单人"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","与::playerName::合作"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName::已准备好开始""::battleName::""。"
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName::已准备好开始新的征途。"
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","“::battleName::""就要开始了……"
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","主机已更换：::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","新征服"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","参数"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","选择部落"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","换领导"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","难度：::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","必须用不同颜色代表各玩家。"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","征服::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","征服::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","已结束::nb::场战斗"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","已完成"
"g id=""conquest""|t id=""bonus""||||/t","征服奖金"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits]为你挣得::num_villager::个[Villager]，最大[Population]达到::num_pop::，[Happy]再次达到::num_happy::。"
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","奖励"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","特别规则"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","没有特别规则"
"g id=""conquest""|g id=""map""|t id=""defeat_time_title""|||/t","时间限制"
"g id=""conquest""|g id=""map""|t id=""defeat_time_desc""|||/t","你还有::nb::年获胜。"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","胜利条件"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","奖励"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","开始"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","继续"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","首先完成以前的一个任务。"
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","需要选择一种奖励。"
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","你已经完成这项任务。"
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","AI"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","你"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","由::playerName::选择"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","由你选择"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","这个奖励对你的部落毫无用处"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","重新连接上一场游戏"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","游戏正在进行。是否确定要删除并重新开始这场战斗？"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","恭喜！"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","为这次征服解锁了该奖励。"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","恭喜！"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","你首次用::theClanoftheName::完成了征服模式。"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","由于你的丰功伟绩，我们授予你的[TownHall]全新的外观。"
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","每次开始这场战斗时都会是同一代人。"
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","每次开始这场战斗时都会是不同的一代人。"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","欧洲"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","北美洲"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","中国"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","如果从你离开，你和你的队友将会游戏失败。是否确定要认输？"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","返回征服地图"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","你确定要离开团队并且退出征服模式吗？"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","无限期烧毁所有区域。<br/>烧毁区域：-::v1::产量，蛇族军队和建筑物+::v2::攻击力。在点火过程中将玩家的防御能力提高::v3::。"
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","殖民[BifrostLore]后，你的[Lore]会被用来激活它，而不会解锁知识。<br/><br/>你想要殖民[BifrostLore]吗？"
"g id=""editor""|t id=""title""||||/t","模组"
"g id=""editor""|t id=""tag""||||/t","编辑器"
"g id=""editor""|t id=""tag_mod""||||/t","修改版游戏"
"g id=""editor""|t id=""create""||||/t","创建地图"
"g id=""editor""|t id=""load""||||/t","编辑地图"
"g id=""editor""|t id=""save""||||/t","保存地图"
"g id=""editor""|t id=""saved_maps""||||/t","已保存的地图"
"g id=""editor""|t id=""back""||||/t","返回地图"
"g id=""editor""|t id=""how_to""||||/t","如何模组"
"g id=""editor""|t id=""mod_list""||||/t","已安装的模组"
"g id=""editor""|t id=""get_mod""||||/t","获得模组"
"g id=""editor""|t id=""upload""||||/t","上传模组"
"g id=""editor""|t id=""zone_id""||||/t","区域::zoneId::："
"g id=""editor""|t id=""bt_choose""||||/t","添加模组"
"g id=""editor""|t id=""no_choose_mod""||||/t","你没有任何有效的模组。"
"g id=""editor""|t id=""choose_win""||||/t","选择你想要添加到游戏里的模组："
"g id=""editor""|t id=""victory_desc""||||/t","模组"
"g id=""editor""|t id=""local_mods""||||/t","本地模组"
"g id=""editor""|t id=""uploaded_mods""||||/t","我上传的模组"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""already_map_mod""||||/t","你只能选择一个带有编辑过的地图的模组"
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","这个模组里有一个编辑过的地图"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","这个模组里没有编辑过的地图"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","这个模组里有一个脚本"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","这个模组里没有脚本"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","这个模组里有修改过的数据"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","这个模组里没有修改过的数据"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","创建一张自定义地图"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","玩家人数"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","创建地图"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","警告！这里有太多的玩家。"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","你没有可上传的模组。如果你想创建模组，请查看“如何模组""菜单。"
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","选择你想要创建或更新的模组："
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","选择你要在Steam创意工坊上替换的模组："
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","创建新模组"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","上次上传后的更改"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","上传"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName:::上传正在进行中"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName:::上传成功"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName:::糟了……上传失败了。<br/>错误代码：::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","两个模组是相同的。"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","模组标题"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","模组描述"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","模组内容类型"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","你可以给你的更新添加一个说明："
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","你即将要更新模组::modName::。继续吗？"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","提交此项目，即表示你同意"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","创意工坊服务条款"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","你需要接受创意工坊服务条款"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","区域编辑器"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","模式"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","信息"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","显示建筑"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","显示区域ID"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","显示区域中心"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_cell_pos"" skip=""admin""||/t","Show cells pos"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","显示所有军队"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_enemies"" skip=""admin""||/t","Show enemies"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_special_zones"" skip=""admin""||/t","Show special zones"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunks"" skip=""admin""||/t","Show chunks"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunk_ids"" skip=""admin""||/t","Show chunks id"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","地形高度"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","更改每个区域的高度和可访问性"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","战争迷雾"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","更改所有玩家的战争迷雾"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","隐藏单元格"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","显示单元格"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","应用修改"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","取消修改"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","重置场所"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","把所有的场所都换回空的。"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","关闭而不应用修改？"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","对地图应用所有修改？这将需要几秒钟来重新加载新地图。"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","取消并撤回所有应用于地图的修改？"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","重置所有场所（市政厅除外）？"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","单击“应用修改""以保存你的首选项。"
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","场所"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","建筑"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","清空区域内建筑"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","选择一个区域以清空内部建筑"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","选择没有任何建筑的区域"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","军队"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","清空区域内军队"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","选择一个区域以清空内部军队"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","选择没有任何军队的区域"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","错误：无法生成军队"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","装饰"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","随机选择并放置更多装饰品"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","植物"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","树"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","岩石"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","混合"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","选择所有装饰"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","画笔"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","修改画笔覆盖的区域"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","修改每平方米放置的元素数量"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","旋转"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","旋转装饰"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","为每个放置的装饰添加随机旋转偏移"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","修改对象的比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","随机比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","随机设置比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","清空区域内装饰"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","选择一个区域以清空内部装饰"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","植物"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","树"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","岩石"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","混合"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","画笔"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","草"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","泥土"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","森林"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","仅替换草"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","岩石"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","纹理"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","工具"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","大小"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","修改画笔覆盖的区域"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","锐度"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","画笔硬度"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","填充区域"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","画笔"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","用光标绘制区域"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","填充"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","用单一纹理填充整个区域"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","派系"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","玩家&AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","中立派系"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","添加玩家"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","在选定区域中添加新玩家及其[TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","添加一个没有[TownHall]的新玩家"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","你的玩家数量已达最大限制"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","该玩家不拥有任何区域"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","该玩家不拥有任何[TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","该派系不在地图上"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","该派系不拥有任何区域"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","将相机平移到[TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","将相机平移到领地"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","选择一个区域来将其殖民化"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","对所选区域殖民"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","取消对所选区域殖民"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","将替换区域拥有者"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","删除一个玩家并从地图上移除他的领地"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","地图上必须至少有一个玩家"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","你确定要从地图上移除玩家::playerName::及其领地吗？"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","允许人类玩家"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","强制玩家为AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI修改器"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","额外的AI难度"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","你的地图是有效的。"
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","你的地图无效："
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","你的地图有警告："
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name::没有[TownHall]"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name::不拥有任何区域。"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name::没有任何发现的区域。"
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name::拥有超过一个的[TownHall]。"
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","你无法将所有玩家都设为AI。"
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","你的地图有太多元素。（::nb_elements::）"
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","快捷方式"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","提高"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","提高所有区域"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","降低所有区域"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","增加画笔大小"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","数字键盘9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","降低画笔大小"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","数字键盘7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","降低锐化"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","数字键盘4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","增加锐化"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","数字键盘6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","比例放大"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","数字键盘8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","比例缩小"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","数字键盘5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","向左旋转"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","数字键盘4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","向右旋转"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","数字键盘6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","与上一个交换"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","数字键盘7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","与下一个交换"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","数字键盘9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","遮盖"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","显露"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","解除封锁"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","封锁"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","删除元素"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|t id=""owner""||||/t","拥有者："
"g id=""editor""|t id=""delete""||||/t","移除"
"g id=""editor""|t id=""missing_clan_building""||||/t","警告！缺少::clanName::部落的建筑：::buildingName::"
"g id=""editor""|t id=""add_shoal""||||/t","添加[Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","移除[Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","概览"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","你可以创建你自己的《北加尔》模组。在将其上传到Steam创意工坊之前，你的模组将会是“本地""的，也只能被你自己测试。"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","本地模组必须被放在名为“模组""的文件夹中，该文件夹位于北加尔本地文件的根文件夹中。要想打开北加尔本地文件，右击Steam上的北 加尔 ->属性 ->本地文件 ->浏览本地文件。根文件夹将被称为“北加尔""文件夹。"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","“北加尔/模组""中的每个文件夹都对应了一个本地模组，并可以包含一个或多个名称完全相同的文件："
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>：一张编辑过的地图<br/>- <b>script.hx</b>：一个脚本，必须关联编辑过的地图，因为脚本无法单独存在<br/>- <b>cdb.diff</b>：修改所有允许的游戏数据的文件"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","模组的名字就是它的文件夹名。"
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","创建一张编辑过的地图"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","要创建一张新地图，点击菜单上的“创建地图""按钮。"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","北加尔编辑器会检查你写的所有内容。如果你的代码包含无效语法或未经授权的函数，编辑器会将其高亮为红色，并显示错误消息。"
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","创建一个脚本"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","打开北加尔/NGEditor/res文件夹，复制名为“script.hx""的文件，并将其粘贴到你想要添加的模组文件夹里。它包含脚本允许的最小函数。然后打开北加尔编辑器，将你复制的“script.hx""拖进去。你现在就能编辑脚本了，然后按Ctrl+S保存你的修改。"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","北加尔编辑器会检查你正在编写的所有内容：语法有效性和使用的允许函数。如果有任何问题，这段代码将被用红色突出显示，并且应用程序的右下角会显示一条错误消息。"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","您可以通过单击北加尔编辑器中的“文档""按钮访问联机脚本文档。你还可以通过在你最喜欢的浏览器里打开Northgard/NGEditor/documentation/index.html 查看你的本地文档。"
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","修改游戏数据"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","打开北加尔编辑器。点击数据库 -> Diff -> 创建，来创建表示数据模组的.diff文件。把它保存在北加尔/模组里的模组文件夹里。确保你的文件名是“cdb.diff""。一旦你创建了文件，你就可以通过点击“数据库 -> Diff -> 加载""来编辑它。"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","你可以修改你看到的游戏数据的任何可编辑字段。当你在北加尔编辑器里加载了.diff文件，你更改的任何字段都将被添加到文件中。小 心，因为有一个自动保存系统会在每次更改时触发。你可以通过按Ctrl+Z来撤销你之前的动作。"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","一旦你对你的数据模型满意，或者你想编辑一个新的，你可以通过和之前一样的菜单来关闭你当前正在修改的.diff文件。"
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","测试你的模组"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","现在你已经创建了你的模组，在将其发布到Steam创意工坊之前，你需要测试它。在单人游戏“新游戏""菜单，你可以选择你的本地模组， 开始游戏。你也可以保存并加载包含了本地模组或者Steam创意工坊里的任何模组的游戏。"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","一旦你对自己的本地模组感到满意，你可以通过“上传模组""菜单将其上传到Steam创意工坊上。"
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","打开北加尔编辑器。"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","你可以在这里找到北加尔编辑器：Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>当前，北加尔编辑器仅在电脑上可用。</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","民用单位"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","军队"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","英雄"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","基础敌人"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","神秘敌人"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","被动军队"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","生产建筑"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","军用建筑"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","特殊建筑"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","资源特性"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","世界特性"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","派系"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","生成"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","圣物"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","胜利建筑"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","对撞机"
"g id=""editor""|t id=""error""||||/t","警告"
"g id=""editor""|t id=""play""||||/t","总之继续"
"g id=""editor""|t id=""quit""||||/t","退出游戏"
"g id=""editor""|t id=""failed_script""||||/t","模组::modName::无法加载脚本，原因如下："
"g id=""editor""|t id=""contact_modder""||||/t","更多信息请联系模组创作者。"
"g id=""editor""|t id=""no_mods_installed""||||/t","你没有安装任何模组。"
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","塑造岛屿地形……"
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","生成山脉……"
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","刻画冰湖……"
"g id=""generation_quotes""|t _id=""Growingforests""||||/t","长出森林……"
"g id=""generation_quotes""|t _id=""Spawningunfriendlycreatures""||||/t","孕育危险生物……"
"g id=""generation_quotes""|t _id=""Almostready""||||/t","快好了！"
"g id=""map_loading_quotes""|t _id=""Locatingisland""||||/t","定位岛屿……"
"g id=""map_loading_quotes""|t _id=""HeadingtoTownHall""||||/t","前往市政厅……"
"g id=""map_loading_quotes""|t _id=""Almostready""||||/t","快好了！"
"g id=""client_loading_quotes""|t id=""waiting""||||/t","等待服务器准备就绪……"
"g id=""client_loading_quotes""|t id=""ready""||||/t","快好了！"
"g id=""tuto""|t id=""build""|LF|||/t","点击<font color=""#G"">建造</font>按钮，建造建筑。"
"g id=""tuto""|t id=""build""|LF2|||/t","选择此地任何地点以安放该建筑。"
"g id=""tuto""|t id=""if_house""|LF|||/t","点击<font color=""#G"">建造</font>按钮，建造另一座建筑。"
"g id=""tuto""|t id=""if_house""|LF2|||/t","选择<font color=""#R"">伐木工小屋</font>以生产[Wood]，或<font color=""#R"">侦察营</font>以侦查新地区。"
"g id=""tuto""|t id=""click_villager""|LF|||/t","你的建筑好了！点击选择[Villager]。"
"g id=""tuto""|t id=""click_villager""|LF2|||/t","双击可以选择指定地区做同种工作的<font color=""#G"">所有单位</font>。"
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","选择一个单位并右键单击<font color=""#G"">伐木工小屋</font>以将自己的[Villager]变成[Woodcutter]。"
"g id=""tuto""|t id=""recruit_wood""|LF2|||/t","可以右键点击多次，从而多次发出指令。"
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","选择一个单位并右键单击<font color=""#G"">侦察营</font>以将自己的[Villager]变成[Scout]。"
"g id=""tuto""|t id=""need_scout""|LF|||/t","需要[Scout]探索北加尔。"
"g id=""tuto""|t id=""need_scout""|LF2|||/t","建造一座<font color=""#G"">侦察营</font>并将一个[Villager]转变为[Scout]。"
"g id=""tuto""|t id=""need_wood""|LF|||/t","需要[Woodcutter]生产[Wood]。"
"g id=""tuto""|t id=""need_wood""|LF2|||/t","建造一座<font color=""#G"">伐木工小屋</font>并将一个[Villager]转变为伐木工。"
"g id=""tuto""|t id=""wait_discover""|LF|||/t","[Scout]将发现新地区。"
"g id=""tuto""|t id=""wait_discover""|LF2|||/t","请等待，直到[Scout]完成探索某个地区。"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","这个新区域由敌人防卫！"
"g id=""tuto""|t id=""recruit_warrior""|LF2|||/t","修建一个 <font color=""#G"">$build(::building::）</font> 把你的一个[Villager]升级为[::unit::]。"
"g id=""tuto""|t id=""attack""|LF|||/t","选择你的[::military_unit::]，并右键单击敌人占领的地区进行攻击！"
"g id=""tuto""|t id=""colonize""|LF|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区，从而扩大领土。"
"g id=""tuto""|t id=""colonize""|LF2|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区，从而扩大领土。"
"g id=""tuto""|t id=""end""|LF|||/t","你可以在殖民地建造新建筑。"
"g id=""tuto""|t id=""end""|LF2|||/t","一定要储备足够[Food]和[Wood]来度过北加尔的寒冬。"
"g id=""tuto""|t id=""happy""|LF|||/t","[Happy]至关重要。不要让它降到0以下。"
"g id=""tuto""|t id=""happy""|LF2|||/t","它会自动为你赢得新村民，当它增加的时候操作得更快。"
"g id=""tuto""|t id=""happy""|LF3|||/t","@尽可能保持高数值。"
"g id=""tuto_pad""|t id=""build""|LF|||/t","选择<font color=""#G"">区域操作</font> 然后 <font color=""#G"">建筑菜单</font>建造一座建筑。"
"g id=""tuto_pad""|t id=""build""|LF2|||/t","选择该区域中的任何空位来放置建筑物。"
"g id=""tuto_pad""|t id=""if_house""|LF|||/t","选择<font color=""#G"">区域操作</font> 再建一座楼。"
"g id=""tuto_pad""|t id=""if_house""|LF2|||/t","选择一个<font color=""#R"">伐木工小屋</font>生产[Wood]或一座 <font color=""#R"">侦察营</font>侦查新地区。"
"g id=""tuto_pad""|t id=""recruit_wood""|LF|||/t","移动至 <font color=""#G"">伐木工小屋</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Woodcutter]。"
"g id=""tuto_pad""|t id=""recruit_scout""|LF|||/t","移动至 <font color=""#G"">侦察营</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Scout]。"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF|||/t","这个新区域由敌人防卫！"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF2|||/t","建造一个 <font color=""#G"">$build(::building::)</font> 放置在军事建筑区块中，把你的[Villager]变成[::unit::]。"
"g id=""tuto_pad""|t id=""attack""|LF|||/t","按住 <font color=""#G"">军队</font> 按钮，发送己方[::military_unit::]至敌军占领区域并发动攻击！"
"g id=""tuto_pad""|t id=""colonize""|LF|||/t","需要使用<font color=""#G"">来</font>殖民[Food]新地区，从而扩大领土。"
"g id=""tuto_pad""|t id=""colonize""|LF2|||/t","前往旷野区，进行殖民。"
"g id=""events""|t id=""rats_lost_food""||||/t","老鼠污染了你的食物储备，你失去了 <img src=""/r/Food""/><font color=""#B"">::count::</font>！你应该修建更多[FoodSilo]！"
"g id=""events""|t id=""rats_sickness""||||/t","老鼠传播疾病。 <font color=""#B"">::count::</font> 部落成员 <font color=""#B"">生病了</font>！"
"g id=""events""|t id=""rats_protected""||||/t","你的筒仓让你免受老鼠的侵袭。"
"g id=""events""|t id=""earthquake""||||/t","一场地震 <font color=""#B"">损坏了你的::count::处建筑</font>。你需要迅速修复它们！"
"g id=""events""|t id=""resourceGiven""||||/t","干得好！你帮助了斯瓦尔恩，给了他::nbRes:: [::res::]。你获得::fame:: [Fame]与一份[Happy]奖励，直至下个任务。"
"g id=""events""|t id=""resourceFailed""||||/t","你未能提供[::res::]，没有帮到斯瓦尔恩！"
"g id=""events""|t id=""frozensea_dragon""||||/t","无法购买 [Slave]"
"g id=""events""|t id=""frozensea_raven""||||/t","无法雇佣 [Mercenarie]"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight]推出了一个活动：[::eventName::]！"
"g id=""events""|t id=""kraken_tooltip""||||/t","新活动即将推出！"
"g id=""network""|t id=""elo""||||/t","荣耀点数"
"g id=""network""|t id=""elo_shortcut""||||/t","GP"
"g id=""network""|t id=""multi_menu""||||/t","多人玩家"
"g id=""network""|t id=""multi_title""||||/t","多人游戏"
"g id=""network""|t id=""multi_create""||||/t","创建多人游戏"
"g id=""network""|t id=""multi_load""||||/t","加载多人游戏"
"g id=""network""|t id=""multi_info_title""||||/t","游戏信息"
"g id=""network""|t id=""no_game_found""||||/t","没找到适用游戏。"
"g id=""network""|t id=""could_not_join""||||/t","无法加入游戏。"
"g id=""network""|t id=""owner_has_quit""||||/t","主机已离开。"
"g id=""network""|t id=""confirm_kick_player""||||/t","从大厅中删除::name::吗？"
"g id=""network""|t id=""confirm_exit_player""||||/t","退出大厅吗？"
"g id=""network""|t id=""create_game""||||/t","创建游戏"
"g id=""network""|t id=""refresh_list""||||/t","刷新列表"
"g id=""network""|t id=""refreshing""||||/t","正在刷新列表……"
"g id=""network""|t id=""game_name""||||/t","游戏名称"
"g id=""network""|t id=""game_mode""||||/t","玩家"
"g id=""network""|t id=""game_modes""||||/t","决斗|全部免费|2对2组团|3对3组团|2对2对2组团|4对4组团|2对2对2对2组团"
"g id=""network""|t id=""game_mode_allies""||||/t","所有同盟"
"g id=""network""|t id=""game_mode_team""||||/t","团队"
"g id=""network""|t id=""game_generation""||||/t","地图生成"
"g id=""network""|t id=""game_generation_types""||||/t","随机|平衡"
"g id=""network""|t id=""modes_all""||||/t","全部"
"g id=""network""|t id=""open_game""||||/t","打开游戏"
"g id=""network""|t id=""join_game""||||/t","加入游戏"
"g id=""network""|t id=""joining_game""||||/t","正在加入游戏……"
"g id=""network""|t id=""invite""||||/t","邀请"
"g id=""network""|t id=""invite_error""||||/t","糟糕……试图加入游戏时发生错误。"
"g id=""network""|t id=""waiting_server""||||/t","从服务器检索信息"
"g id=""network""|t id=""rank_error""||||/t","无法从服务器检索信息。<br/>错误代码：::msg::"
"g id=""network""|t id=""exit""||||/t","退出"
"g id=""network""|t id=""game_visibility""||||/t","游戏类型"
"g id=""network""|t id=""game_visibilities""||||/t","公开|仅限邀请|排名"
"g id=""network""|t id=""game_visibility_info""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>"
"g id=""network""|t id=""game_distance""||||/t","本地|地区性|州际|全球"
"g id=""network""|t id=""players""||||/t","玩家"
"g id=""network""|t id=""options""||||/t","选项"
"g id=""network""|t id=""clan_choice""||||/t","部落"
"g id=""network""|t id=""random_clan""||||/t","随机"
"g id=""network""|t id=""player_color""||||/t","颜色"
"g id=""network""|t id=""start_game""||||/t","开始游戏"
"g id=""network""|t id=""started_game""||||/t","游戏开始"
"g id=""network""|t id=""cant_join_started""||||/t","你无法加入已经开始的游戏"
"g id=""network""|t id=""waiting_for_players""||||/t","正在等待玩家……"
"g id=""network""|t id=""waiting_for_teams""||||/t","团队分配无效"
"g id=""network""|t id=""waiting_for_colors""||||/t","玩家颜色冲突"
"g id=""network""|t id=""waiting_for_player""||||/t","正在等待玩家……"
"g id=""network""|t id=""player_ready""||||/t","就绪！"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font>邀请你加入多人游戏，你是否愿意加入？"
"g id=""network""|t id=""chat""||||/t","聊天"
"g id=""network""|t id=""chat_message""||||/t","消息"
"g id=""network""|t id=""chat_send_button""||||/t","发送"
"g id=""network""|t id=""need_connect""||||/t","你需要通过::platformName::登录来访问该菜单。如果::platformName::已连接，请重新开始。"
"g id=""network""|t id=""team""||||/t","团队"
"g id=""network""|t id=""color""||||/t","颜色"
"g id=""network""|t id=""teams""||||/t","随机|团队1|团队2|团队3|团队4"
"g id=""network""|t id=""AIlevel""||||/t","随机|容易|中等|困难"
"g id=""network""|t id=""connecting""||||/t","正在连接到服务器……"
"g id=""network""|t id=""server_error""||||/t","打开服务器套接字时出错。"
"g id=""network""|t id=""client_error""||||/t","连接游戏服务器失败。"
"g id=""network""|t id=""client_lost""||||/t","与游戏服务器失去连接。正在重试……"
"g id=""network""|t id=""retry_button""||||/t","重试"
"g id=""network""|t id=""host""||||/t","主机"
"g id=""network""|t id=""slot""||||/t","打开|AI|关闭"
"g id=""network""|t id=""chat_channels""||||/t","普通|团队"
"g id=""network""|t id=""chat_team""||||/t","团队"
"g id=""network""|t id=""tab_cycle""||||/t","按下TAB键以循环通道"
"g id=""network""|t id=""rejoin_ranked""||||/t","你已经有了一个正在进行中的排名游戏。"
"g id=""network""|t id=""rejoin_game""||||/t","重新连接到上次游戏"
"g id=""network""|t id=""transfer_ownership""||||/t","转移游戏所有权……"
"g id=""network""|t id=""changing_host""||||/t","主机已退出，切换主机……"
"g id=""network""|t id=""start_counter""||||/t","::time::秒后开始游戏。"
"g id=""network""|t id=""game_launch""||||/t","开始游戏！"
"g id=""network""|t id=""start_game_cancel""||||/t","停止倒计时"
"g id=""network""|t id=""start_game_canceled""||||/t","游戏启动过程被打断……"
"g id=""network""|t id=""lobby_full""||||/t","已满"
"g id=""network""|t id=""version_mismatch""||||/t","你的游戏版本和主机版本不匹配。"
"g id=""network""|t id=""player_join""||||/t","<font color=""::color::"">::name::</font>已加入游戏。"
"g id=""network""|t id=""player_left""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已离开游戏。</font>"
"g id=""network""|t id=""player_disconnected""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已经断开连接。</font>"
"g id=""network""|t id=""AI_take_control""||||/t","<font color=""#W""><font color=""::color::"">::name::</font>断开连接用时已有::time::。现由AI暂时控制部落。</font>"
"g id=""network""|t id=""AI_has_control""||||/t","<font color=""#W"">AI已经接管了部落。</font>"
"g id=""network""|t id=""add_friend""||||/t","添加好友"
"g id=""network""|t id=""waiting_friend_answer""||||/t","正在等待回答……"
"g id=""network""|t id=""friend_invite_time""||||/t","剩余时间：::v::。"
"g id=""network""|t id=""server_zone""||||/t","游戏服务器"
"g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","欧洲"
"g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","北美洲"
"g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","中国"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","对等"
"g id=""network""|g id=""leagueKind""|t _id=""Wood""|||/t","木材"
"g id=""network""|g id=""leagueKind""|t _id=""Stone""|||/t","石头"
"g id=""network""|g id=""leagueKind""|t _id=""Iron""|||/t","铁"
"g id=""network""|g id=""leagueKind""|t _id=""Gold""|||/t","黄金"
"g id=""network""|g id=""leagueKind""|t _id=""Rimesteel""|||/t","霜钢"
"g id=""network""|t id=""league""||||/t","::kind::联盟"
"g id=""network""|t id=""db_timeout""||||/t","服务器没有响应。检查一下你的连接，或者稍后再试。"
"g id=""network""|t id=""db_invite_timeout""||||/t","你已被邀请参加一个排名游戏，但无法从服务器检索出你的排名。"
"g id=""network""|t id=""rematch""||||/t","::name::提出了复赛"
"g id=""network""|t id=""rematch_yes""||||/t","复赛于……"
"g id=""network""|t id=""rematch_no""||||/t","投票失败"
"g id=""network""|g id=""elo_update""|t id=""progress""|||/t","::newElo:: ::pts::"
"g id=""network""|g id=""elo_update""|t id=""not_long_enough""|||/t","（玩游戏必须持续超过::nbMinutes::分钟。）"
"g id=""network""|g id=""elo_update""|t id=""not_yet""|||/t","你的排名将在比赛结束时更新。"
"g id=""network""|g id=""elo_update""|t id=""waiting""|||/t","等待更新排名"
"g id=""network""|g id=""elo_update""|t id=""error""|||/t","服务器没有响应。你的排名无法更新。"
"g id=""network""|g id=""elo_update""|t id=""league_reached""|||/t","恭喜你，你达到了一个新的联盟！"
"g id=""network""|g id=""elo_update""|t id=""league_demoted""|||/t","你被联盟降级了……"
"g id=""network""|g id=""elo_update""|t id=""league_reached1""|||/t","上帝降福于你！"
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","你已经晋升到更高的联盟！"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","天神众怒。"
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","你被降至低级别联盟了。"
"g id=""network""|t id=""user_joined""||||/t","::playerName::已加入游戏。"
"g id=""network""|t id=""user_left""||||/t","::playerName::已离开游戏。"
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","服务器区"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","选择你的服务器区："
"g id=""network""|g id=""master_server""|t id=""international""|||/t","国际"
"g id=""pad""|t id=""main_menu""||||/t","主菜单"
"g id=""pad""|t id=""game_menus""||||/t","菜单"
"g id=""pad""|t id=""zone_actions""||||/t","区域操作"
"g id=""pad""|t id=""building_actions""||||/t","::name::操作"
"g id=""pad""|t id=""building_select""||||/t","选择建筑"
"g id=""pad""|t id=""category_select""||||/t","选择类别"
"g id=""pad""|t id=""category_choose""||||/t","选择建筑类别"
"g id=""pad""|t id=""action_select""||||/t","选择操作"
"g id=""pad""|t id=""action_choose""||||/t","选取操作"
"g id=""pad""|t id=""close_radial_menu""||||/t","关闭"
"g id=""pad""|t id=""forbidden_action""||||/t","禁止操作。"
"g id=""pad""|t id=""choose_sacrifice_unit""||||/t","选择要牺牲的单位"
"g id=""pad""|t id=""hero""||||/t","英雄"
"g id=""pad""|t id=""buy""||||/t","购买"
"g id=""pad""|t id=""zone_full""||||/t","区域已满。"
"g id=""pad""|t id=""building_repair""||||/t","正在对建筑物进行维修：::value::%"
"g id=""pad""|t id=""building_damaged""||||/t","建筑损毁。"
"g id=""pad""|t id=""building_undamaged""||||/t","建筑未受损。"
"g id=""pad""|t id=""building_upgraded""||||/t","建筑已升级。"
"g id=""pad""|t id=""building_cant_upgrade""||||/t","目前无法升级。"
"g id=""pad""|t id=""military_group""||||/t","军事队伍::number::"
"g id=""pad""|t id=""military_nogroup""||||/t","未分组的军事单位"
"g id=""pad""|t id=""open_military_group""||||/t","军事队伍"
"g id=""pad""|t id=""open_lore_tree""||||/t","知识树"
"g id=""pad""|t id=""group_assign""||||/t","分配至队伍::number::"
"g id=""pad""|t id=""group_unassign""||||/t","取消指派"
"g id=""pad""|t id=""tool_upgrade""||||/t","改进工具"
"g id=""pad""|t id=""choose_category""||||/t","选择类别"
"g id=""pad""|t id=""choose_building""||||/t","选择建筑"
"g id=""pad""|t id=""no_sheep""||||/t","这个区域没有羊。"
"g id=""pad""|t id=""zone_upgrade""||||/t","开发区域"
"g id=""pad""|t id=""already_upgraded""||||/t","区域已升级。"
"g id=""pad""|t id=""area_not_full""||||/t","区域未满。"
"g id=""pad""|t id=""cancel""||||/t","取消"
"g id=""pad""|t id=""build""||||/t","建筑"
"g id=""pad""|t id=""flip""||||/t","翻转"
"g id=""pad""|t id=""repair""||||/t","修复"
"g id=""pad""|t id=""activate""||||/t","激活"
"g id=""pad""|t id=""attack""||||/t","攻击"
"g id=""pad""|t id=""send_army_group""||||/t","发送小组::n::"
"g id=""pad""|t id=""send_army_all""||||/t","派遣军队"
"g id=""pad""|t id=""army_group_menu""||||/t","军队"
"g id=""pad""|t id=""abilities_menu""||||/t","技能"
"g id=""pad""|t id=""use_ability""||||/t","使用::name::"
"g id=""pad""|t id=""colonize""||||/t","殖民区域： <img src=""/r/::res::""/><font color=""::color::"">::cost::</font>"
"g id=""pad""|t id=""explore_area""||||/t","探索区域"
"g id=""pad""|t id=""explore_ruins""||||/t","探索废墟"
"g id=""pad""|t id=""civil_assist""||||/t","平民协助"
"g id=""pad""|t id=""civil_move""||||/t","转移平民"
"g id=""pad""|t id=""retreat_civil""||||/t","撤退平民"
"g id=""pad""|t id=""retreat""||||/t","撤退军事单位"
"g id=""pad""|t id=""target_tower""||||/t","瞄准塔楼"
"g id=""pad""|t id=""target_tower_stop""||||/t","停止瞄准塔楼"
"g id=""pad""|t id=""target_units""||||/t","目标军队"
"g id=""pad""|t id=""no_event""||||/t","未有公布活动。"
"g id=""pad""|t id=""no_abilities""||||/t","没有可用技能"
"g id=""pad""|t id=""ruins_exploring""||||/t","正在探索......"
"g id=""pad""|t id=""zone_choose""||||/t","选择区域"
"g id=""pad""|t id=""previous""||||/t","前一页"
"g id=""pad""|t id=""next""||||/t","下一页"
"g id=""pad""|t id=""play_pause""||||/t","播放/暂停"
"g id=""pad""|t id=""save_delete""||||/t","删除"
"g id=""pad""|t id=""save_select""||||/t","选择"
"g id=""pad""|t id=""start_menu""||||/t","按[key]开始"
"g id=""pad""|t id=""save_progress""||||/t","保存正在进行中"
"g id=""pad""|t id=""previous_page""||||/t","上一页"
"g id=""pad""|t id=""next_page""||||/t","下一页"
"g id=""pad""|t id=""choose_transfer_ally""||||/t","选择一个盟友转换此区域。"
"g id=""pad""|t id=""focus_warchief""||||/t","专注于酋长"
"g id=""pad""|t id=""ping_team""||||/t","通知队伍"
"g id=""pad""|t id=""lobby_kick_player""||||/t","从大厅中删除"
"g id=""margin""|t id=""option_category""||||/t","屏幕"
"g id=""margin""|t id=""button_label""||||/t","边距设置"
"g id=""margin""|t id=""desc""||||/t","调整显示器屏幕边距。"
"g id=""margin""|t id=""save_settings""||||/t","保存设置"
"g id=""margin""|t id=""cancel""||||/t","取消"
"g id=""keys_label""|t id=""event_focus""||||/t","前往最后一个活动"
"g id=""keys_label""|t id=""minimap_display""||||/t","切换小地图显示"
"g id=""keys_label""|t id=""world_info""||||/t","切换世界信息"
"g id=""keys_label""|t id=""calendar_info""||||/t","切换日历信息"
"g id=""keys_label""|t id=""camera_move""||||/t","镜头移动"
"g id=""keys_label""|t id=""camera_speed_up""||||/t","镜头速度加快"
"g id=""keys_label""|t id=""zoom_in_out""||||/t","放大/缩小"
"g id=""keys_label""|t id=""townhall_back""||||/t","返回市政厅"
"g id=""keys_label""|t id=""special_menu""||||/t","打开特殊菜单"
"g id=""keys_label""|t id=""game_menu""||||/t","打开游戏菜单"
"g id=""keys_label""|t id=""contextual_buttons""||||/t","上下文操作"
"g id=""keys_label""|t id=""menu_abilities""||||/t","(按住)显示技能操作"
"g id=""keys_label""|t id=""menu_armies""||||/t","(按住)显示军队操作"
"g id=""keys_label""|t id=""menu_lore_tree""||||/t","显示知识树"
"g id=""keys_label""|t id=""menu_military_group""||||/t","显示军事队伍"
