﻿"t id=""ia_names""|||||/t","Arvid|Asger|Audun|Balder|Bard|Bjorn|Brandt|Canute|Colby|Corey|Einar|Eirik|Erling|Fiske|Floki|Frey|Garth|Gunnar|Halstein|Haxe|Holger|Ivar|Jerrik|Keld|Knud|Lamont|Leif|Olaf|Olsen|Stein|Sven|Thorsen|Torvalds|Vidar|Hindaorf|Brynhild|Freydis|Gunnhild|Ranveig|Siv|Torunn|Vigdis|Harald|Magnus|Ulf"
"t id=""men_names""|||||/t","Diarf|Gils|Thorvid|Ref|Hreidar|Rodmar|Jarn|Jarnseggid|Balli|Aron|Asgaut|Agram|Valandr|Sebashdian|Orrin|Brihoc|Broddi|Gardi|Ingimar|Bui|Thorlak|Arn|Bragi|Frodi|Floki|Ordr|Thorson|Slothi|Gnuppi|Suit|Wary|Ottar|Iarung|Iarund|Kalf|Throst|Ingi|Erp|Saxi|Valgard|Hreitar|Hallmund|Alfgeir|Solvi|Sigvhat|Gudvaer|Vandil|Snajbjorn|Thorred|Aslak|Arni|Ketil|Ingemar|Engil|Jomar|Anund|Thidrik|Geiterik|Haf|Bretakollr|Beinir|Steinhoff|Bjarko|Kori|Guthork|Skegg|Skopti|Sigfus|Bersi|Ham|Audun|Hrilfa|Arnvild|Arnid|Gudrod|Snorri|Ainrif|Ragnar|Veleif|Iric|Ongul|Hjord|Sighaerd|Audbjorn|Gamli|Thjodsoff|Sigehelm|Geirmund|Grimolf|Sigfast|Iorth|Skuli|Rodmar|Lopt|Bragi|Gaethir|Gunnleif|Orok|Orokia|Kaetilfast|Sigeferst|Hoskuld|Mursi|Thorberg|Odinkar|Styr|Olae|Grimolf|Grim|Gaut|Grimlof|Thorgauf|Skopti|Oybiorn|Bork|Ingvar|Skuld|Kotkell|Sketill|Knutr|Steinktill|Frodi|Bard|Orn|Käre|Osvald|Ivar|Alvi|Lodin|Geri|Bjarni|Kveldulf|Auti|Koptmann|Skuff|Thorfst|Hagi|Haeng|Guthere|Vekel|Orest|Mord|Ulfik|Gils|Alti|Steintor|Firthgeist|Vigbjorg|Torsten|Fugr|Krout|Nikhu|Hemak|Sakkam"
"t id=""women_names""|||||/t","Asa|Ormhild|Jodis|Gyrid|Gaeielaug|Jolfrid|Flokser|Ranveig|Ljufu|Thorve|Torgärd|Jarngerd|Hungerd|Ginnlaug|Freydis|Arnkalta|Gudney|Asny|Salbjorg|Gudfrid|Tofa|Frida|Hallberta|Yri|Asa|Thora|Bothild|Melkorka|Aestrid|Siv|Liv|Borgild|Dotta|Skulk|Hallbera|Gunnvar|Meid|Hilde|Freygerd|Gerrid|Odindis|Oddbjord|Ragneid|Estrid|Hrefna|Malkorka|Saeunn|Ashild|Grelod|Turid|Gudny|Svala|Sala|Ragnhild|Thras|Thrasla|Inga|Vigdis|Kadlin|Luda|Luta|Lusa|Lura|Geirny|Isgerd|Inga|Tonna|Ingunn|Brynhild|Svanhild|Vigdis|Herkja|Gyrd|Gyrid|Geirny|Shaton|Gro|Olof|Ingegärd|Hervar|Hervor|Frifgerd|Fridgard|Fridal|Fridoh|Toffa|Freide|Frideburg|Osk|Oskmaer|Oski|Oska|Oskku|Malthilda|Matild|Herkja|Drifa|Asfrida|Inggrid|Ingridd|Asfny|Steinnun|Steinunn|Ingeltore|Abi|Abbi|Abbnis|Abisth|Holmfrid|Yri|Jofrid|Nodbiorg|Nibdjorg|Gudny|Gubny"
"t id=""soon""|||||/t","Coming soon..."
"t id=""flavor_quote""|||||/t","- ""::text::"""
"t id=""unknown_clan""|||||/t","Unknown"
"t id=""random""|||||/t","Random"
"t id=""months""|||||/t","January|February|March|April|May|June|July|August|September|October|November|December"
"t id=""months_short""|||||/t","Jan|Feb|Mar|Apr|May|Jun|Jul|Aug|Sep|Oct|Nov|Dec"
"t id=""date""|||||/t","::year:: AD - ::month::"
"t id=""dateCampaign""|||||/t","Year ::year:: - ::month::"
"g id=""titles""|t id=""population""||||/t","Population"
"g id=""titles""|t id=""civilians""||||/t","Civilians"
"g id=""titles""|t id=""slaves""||||/t","Thralls"
"g id=""titles""|t id=""warband""||||/t","Warband"
"g id=""titles""|t id=""allies""||||/t","Allies"
"g id=""titles""|t id=""buildings""||||/t","Buildings"
"g id=""titles""|t id=""standard""||||/t","Standard"
"g id=""titles""|t id=""military""||||/t","Military"
"g id=""titles""|t id=""advanced""||||/t","Advanced"
"g id=""great_trade_route_names""|t id=""Small""||||/t","Home"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","All"
"t id=""domination_only""|||||/t","Domination only"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Domination"
"g id=""victories""|g id=""military""|t id=""desc""|||/t","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"g id=""victories""|g id=""lore""|t id=""title""|||/t","Wisdom"
"g id=""victories""|g id=""lore""|t id=""desc""|||/t","Discover ancient knowledge and become the <font color=""#R"">wisest Clan leader</font> in Northgard."
"g id=""victories""|g id=""yggdrasil""|t id=""title""|||/t","Yggdrasil"
"g id=""victories""|g id=""yggdrasil""|t id=""desc""|||/t","Find the legendary World Tree, <font color=""#R"">Yggdrasil</font>, and be the first to conquer it."
"g id=""victories""|g id=""helheim""|t id=""title""|||/t","Helheim"
"g id=""victories""|g id=""helheim""|t id=""desc""|||/t","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s."
"g id=""victories""|g id=""money""|t id=""title""|||/t","Trade"
"g id=""victories""|g id=""money""|t id=""desc""|||/t","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard."
"g id=""victories""|g id=""fame""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""fame""|t id=""desc""|||/t","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""fameWithoutTerritory""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""fameWithoutTerritory""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""loresword""|t id=""title""|||/t","Gods' Wisdom"
"g id=""victories""|g id=""loresword""|t id=""desc""|||/t","Become the wisest warchief. Achieve an Epic Lore Victory by deserving the 4 knowledge blessings and controlling the [BigSword]."
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Sword of Odin"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Colonize the Anvil of Gods and forge Odin's legendary sword using [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Story Mode"
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Kill [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Command your alliance and kill [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Survival"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Survive until ::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Glory"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Be the most famous when reaching ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Prevent the Invasion"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Colonize all [Helheim]s before year 4."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Activating Bifrost"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Activate [Bifrost] before ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","[Giant]s Slayer"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Kill ::nb:: [Giant]s and [GiantFire]s."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Monster Master"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Kill ::nb:: [Wyvern]s."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","[Giant]'s Friend"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defend the [Giant]s and befriend them."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protect meek"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protect your weak ally from enemies at any price."
"g id=""victories""|g id=""killcolossalboar""|t id=""title""|||/t","Epic Trophy"
"g id=""victories""|g id=""killcolossalboar""|t id=""desc""|||/t","Be the first to find and kill the [ColossalBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Helheim Invasion"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Control all [Helheim]s to block the invasion."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Common victories"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","You can achieve any victory: Domination, Fame, Trading or Wisdom."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: areas controlled"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Fame gained"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained"
"g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a [Lighthouse]"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clans defeated"
"g id=""victories""|t id=""found_odinsword""||||/t","Colonize the Anvil of Gods"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: sword parts forged"
"g id=""victories""|t id=""found_ygg""||||/t","Discover Yggdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Take control of Yggdrasil"
"g id=""victories""|t id=""found_bigsword""||||/t","Discover the [BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Take control of the [BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","Jötnar must not be defeated."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: friendship."
"g id=""victories""|t id=""found_hel""||||/t","Discover Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Take control of Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","Controlled for ::p:: months"
"g id=""victories""|t id=""survive_time""||||/t","You have survived ::p:: years so far"
"g id=""victories""|t id=""kill_king""||||/t","Kill [LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","Colonize [BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: Jötnar killed"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: Wyverns killed"
"g id=""victories""|t id=""timed_helheim""||||/t","Control an additional gate each year after 801."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Control an additional gate every 6 months after 801."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] under your control."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> must survive."
"g id=""victories""|t id=""protect_for_time""||||/t","::p:: years remaining to protect your ally."
"g id=""victories""|t id=""kill_giantboar""||||/t","Kill the Colossal Boar"
"g id=""victories""|t id=""you""||||/t","You"
"g id=""victories""|t id=""no_fame_vict""||||/t","Your clan can't achieve this victory"
"g id=""victories""|t id=""unknown_player""||||/t","Unknown Clan"
"g id=""victories""|t id=""player""||||/t","<font color=""::color::"">::name::</font> from ::the_clan_of_the_animal::"
"g id=""victories""|t id=""title""||||/t","Victory Conditions"
"g id=""buttons""|t id=""build""||||/t","BUILD <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> "
"g id=""buttons""|t id=""buy_drakkar""||||/t","Build a Longship for <img src=""/r/Wood""/>::cost::"
"g id=""buttons""|t id=""start_raid""||||/t","Start Raid"
"g id=""buttons""|t id=""resume_raid""||||/t","Resume Raid"
"g id=""buttons""|t id=""stop_raid""||||/t","Stop Raid"
"g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route"
"g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Can't colonize"
"g id=""buttons""|t id=""cancel_colonize""||||/t","Cancel Colonization"
"g id=""buttons""|t id=""improve_tools""||||/t","<img src=""/r/Iron""/>Improve Tools"
"g id=""buttons""|t id=""forge_start""||||/t","<img src=""/r/Forge""/>Forge"
"g id=""buttons""|t id=""sacrifice""||||/t","Slaughter"
"g id=""buttons""|t id=""organize_feast""||||/t","Organize a Feast"
"g id=""buttons""|t id=""feasting""||||/t","Currently feasting..."
"g id=""buttons""|t id=""ally_feasting""||||/t","You ally is currently feasting..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>Retreat"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>Manage Harbor"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>Transfer Area"
"g id=""buttons""|t id=""claim_zone""||||/t","<img src=""/i/ClaimZone""/>Request Area"
"g id=""buttons""|t id=""defense_on""||||/t","Defend"
"g id=""buttons""|t id=""defense_off""||||/t","Auto"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Develop Area"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Develop Area (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Rallying"
"g id=""buttons""|t id=""spawn_bear""||||/t","Summon"
"g id=""buttons""|t id=""show_statistics""||||/t","Show Statistics"
"g id=""help""|t id=""zone_to_explore""||||/t","This area has not been explored yet. Send a [Scout] in first."
"g id=""help""|t id=""ruins_explored""||||/t","These Ruins have already been explored."
"g id=""help""|t id=""wreck_scavenged""||||/t","This Shipwreck has already been scavenged."
"g id=""help""|t id=""brokenHouse_visited""||||/t","This [BrokenHouse] has already been visited."
"g id=""help""|t id=""win_res_faction""||||/t","Eradicate this faction to gain ::resList::."
"g id=""help""|t id=""win_res""||||/t","Colonize this area to gain ::resList::."
"g id=""help""|t id=""kill_fame""||||/t","Kill the Wyvern and gain ::resList::."
"g id=""help""|t id=""forge_desc""||||/t","Forge the ::part:: of the Sword of Odin for <img src=""/r/::res::""/><font color=""::color::"">::count::</font>."
"g id=""help""|t id=""forge_count""||||/t","::nb:: done"
"g id=""help""|g id=""sword_parts""|t _id=""Hilt""|||/t","Hilt"
"g id=""help""|g id=""sword_parts""|t _id=""Guard""|||/t","Guard"
"g id=""help""|g id=""sword_parts""|t _id=""Blade""|||/t","Blade"
"g id=""help""|t id=""forge_progress""||||/t","Forging ::part:: (::p::%)"
"g id=""help""|t id=""giants_progress""||||/t","Relationship with giants (::p::%)"
"g id=""help""|t id=""myrk_progress""||||/t","Relationship with myrkálfar (::p::%)"
"g id=""help""|t id=""vedrfolnir_progress""||||/t","Vedrfolnir leaving (::p::%)"
"g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","Colonize the area to become protector of Northgard and achieve victory!"
"g id=""help""|g id=""victories""|t id=""helheim""|||/t","Colonize the Gates of Helheim and keep it under your control to achieve victory!"
"g id=""help""|g id=""victories""|t id=""magmaflow""|||/t","Build a Forge in this area and forge the Sword of Odin to achieve victory!"
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Assign your [Warchief]s to extract [Stone]."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assign your [Warchief]s to extract [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assign your [Warchief]s to extract [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assign your [Warchief]s to extract [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assign your [Warchief]s to forge the Sword of Odin."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Save Game"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Return to Game"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Quit"
"g id=""ui""|g id=""menu""|t id=""options""|||/t","Options"
"g id=""ui""|g id=""menu""|t id=""return_title""|||/t","Quit to Title"
"g id=""ui""|g id=""menu""|t id=""concede""|||/t","Concede Game"
"g id=""ui""|g id=""menu""|t id=""continue_game""|||/t","Keep Playing"
"g id=""ui""|g id=""menu""|t id=""continue_campaign""|||/t","Continue"
"g id=""ui""|g id=""menu""|t id=""retry_campaign""|||/t","Retry"
"g id=""ui""|g id=""menu""|t id=""watch_game""|||/t","Keep Watching Game"
"g id=""ui""|g id=""menu""|t id=""clan_select""|||/t","Select Clan"
"g id=""ui""|g id=""menu""|t id=""back""|||/t","Back"
"g id=""ui""|g id=""menu""|t id=""game_pause""|||/t","Pause Game"
"g id=""ui""|g id=""menu""|t id=""game_unpause""|||/t","Resume Game"
"g id=""ui""|g id=""menu""|t id=""show_victory_conditions""|||/t","View Victory Conditions"
"g id=""ui""|g id=""menu""|t id=""campaign_lore""|||/t","Replay Story"
"g id=""ui""|g id=""menu""|t id=""campaign_load""|||/t","Load"
"g id=""ui""|g id=""profile""|t id=""title""|||/t","Player Profile"
"g id=""ui""|g id=""profile""|t id=""overall""|||/t","Overall Progress"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""villager""||/t","Villager"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""warrior""||/t","Warrior"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""warchief""||/t","Warchief"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""thane""||/t","Thane"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""jarl""||/t","Jarl"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""king""||/t","King"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""highking""||/t","High King"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""norsegod""||/t","Norse God"
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Games won: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Next rank: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Clan Progress"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","You finished Conquest with this clan."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: games won <font color=""#T"" opacity=""0.5"">(::played:: played)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: games won <font color=""#T"" opacity=""0.5"">(::played:: played)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Bears killed: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_houses""|||/t","Houses built: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_killed""|||/t","Civilians lost: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_feasts""|||/t","Feasts held: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_story_mode""|||/t","Story Mode"
"g id=""ui""|g id=""profile""|t id=""stats_story_completed""|||/t","Chapters completed in any difficulty: ::count::/::total::"
"g id=""ui""|g id=""profile""|t id=""stats_story_completed_hard""|||/t","Chapters completed in Extreme difficulty: ::count::/::total::"
"g id=""ui""|g id=""profile""|t id=""stats_story_objectives""|||/t","Secondary Objectives completed: ::count::/::total::"
"g id=""ui""|g id=""options""|t id=""title""|||/t","Options"
"g id=""ui""|g id=""options""|t id=""apply""|||/t","Apply Changes"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title""||/t","Controls"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""title""|/t","Move Camera Up"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key1""|/t","W"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key2""|/t","Up"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""title""|/t","Move Camera Left"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""key1""|/t","A"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""key2""|/t","Left"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""title""|/t","Move Camera Down"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""key1""|/t","S"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""key2""|/t","Down"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""title""|/t","Move Camera Right"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""key1""|/t","D"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""key2""|/t","Right"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""e""|t id=""title""|/t","Build"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""e""|t id=""key1""|/t","B"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""f""|t id=""title""|/t","Lore"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""f""|t id=""key1""|/t","L"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""g""|t id=""title""|/t","Pause"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""g""|t id=""key1""|/t","P"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""h""|t id=""title""|/t","Victory Conditions"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""h""|t id=""key1""|/t","V"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""i""|t id=""title""|/t","View Notification"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""i""|t id=""key1""|/t","Space"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""j""|t id=""title""|/t","Minimap Display Type"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""j""|t id=""key1""|/t","T"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""title""|/t","Show World Info"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""key1""|/t","I"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""title""|/t","Flip Building"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""key1""|/t","F"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""title""|/t","Select Cycle"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""key1""|/t","Tab"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""title""|/t","Map Ping (Team)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""key1""|/t","Alt"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Return to Town Hall"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Single Unit Order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl (hold)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Select Warband"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Select Idle Workers"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""key1""|/t","U"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""s""|t id=""title""|/t","Select All Villagers"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""s""|t id=""key1""|/t","G"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""t""|t id=""title""|/t","Select All Scouts"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""t""|t id=""key1""|/t","H"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""u""|t id=""title""|/t","Chat"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""u""|t id=""key1""|/t","Enter"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""v""|t id=""title""|/t","Cancel Order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""v""|t id=""key1""|/t","X"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""title""|/t","Military Paths"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""key1""|/t","M"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""title""|/t","Wyrd Abilities"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""key1""|/t","Y"
"g id=""ui""|g id=""options""|g id=""game""|t id=""title""||/t","Game"
"g id=""ui""|g id=""options""|g id=""game""|t id=""scroll_speed""||/t","Scroll Speed"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_tuto""||/t","Enable Tips"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_profanity_filter""||/t","Enable Profanity Filter"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_borderscroll""||/t","Enable Border Scrolling"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors""||/t","Enable Software Cursor"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use Story Mode Warchiefs"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest Mode"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadows""||/t","Shadows"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild the terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""vsync""||/t","VSync"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""auto_on_off""||/t","Auto|ON|OFF"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ui_scale""||/t","UI Scaling"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title_advanced""||/t","Advanced"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof""||/t","Depth of Field"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof_tooltip""||/t","Blurs out far objects for a better mood at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection""||/t","Water Reflections"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","Sound"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","Music"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambient"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Sound Effects"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Credits"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s4""|/t","Nicolas Cannasse"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s6""|/t","Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s8""|/t","Stéphane Videlo"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s10""|/t","Jeremy Vitry|Etienne ""Emak"" Makowski|Elodie Perquis|Anaïs Maamar|Etienne Hebinger|Etienne Pov|Aurore Solé|Pierre Armal"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s12""|/t","Bernard Stouls|Nicolas Cannasse|Amandine Guilhaumon|Tom Rethaller"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s14""|/t","Philippe Renouil|Nicolas Cannasse|Sébastien Vidal|Frédéric Oughdentz|Adrien Briatta"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s16""|/t","Boris Corbet"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s18""|/t","Camille Schoell"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s20""|/t","Frédéric Motte"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s22""|/t","Adrien Briatta|Craig Nicholson|Paul-Louis Hardouin"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s24""|/t","Camille Schoell|Etienne ""Emak"" Makowski"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Administrative"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s26""|/t","Fanny Laraignou"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","This hotkey is already in use. Do you want to overwrite it?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Are you sure you want to restore hotkeys to default?"
"g id=""ui""|t id=""restore_keys""||||/t","Restore to Default"
"g id=""ui""|t id=""campaign_choose""||||/t","Choose a Campaign"
"g id=""ui""|t id=""no_loaded_file""||||/t","No save file"
"g id=""ui""|t id=""loading_file""||||/t","Load Game"
"g id=""ui""|t id=""new_file""||||/t","New Save"
"g id=""ui""|t id=""saving_file""||||/t","Saved Games"
"g id=""ui""|t id=""new_game""||||/t","Create New Game"
"g id=""ui""|t id=""game_settings""||||/t","Game Settings"
"g id=""ui""|t id=""clan_name""||||/t","Player Name"
"g id=""ui""|t id=""clan_color""||||/t","Select Clan Color"
"g id=""ui""|t id=""game_difficulty""||||/t","World Hostility"
"g id=""ui""|t id=""difficulty_label""||||/t","Difficulty"
"g id=""ui""|t id=""game_mapsize""||||/t","Map Size"
"g id=""ui""|t id=""game_maptype""||||/t","Map Type"
"g id=""ui""|t id=""game_major_mode""||||/t","Game Mode"
"g id=""ui""|g id=""game_major_modes""|t id=""northgard""|||/t","Northgard"
"g id=""ui""|g id=""game_major_modes""|t id=""ragnarok""|||/t","Ragnarok"
"g id=""ui""|t id=""ia_count""||||/t","AI Players"
"g id=""ui""|t id=""clan_choose""||||/t","OK"
"g id=""ui""|t id=""game_saved""||||/t","Game saved"
"g id=""ui""|t id=""add_tags""||||/t","Add tags..."
"g id=""ui""|t id=""tags""||||/t","Tags"
"g id=""ui""|t id=""search_keywords""||||/t","Search for keywords..."
"g id=""ui""|t id=""single_player""||||/t","Single Player"
"g id=""ui""|t id=""played_time""||||/t","Time Played"
"g id=""ui""|t id=""seed""||||/t","Seed"
"g id=""ui""|t id=""version""||||/t","Version"
"g id=""ui""|t id=""nbClans""||||/t","Clans"
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Enabled</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Disabled</font>"
"g id=""ui""|t id=""server_name""||||/t","Server Name"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""disable_tips""||||/t","Disable Tips"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","All"
"g id=""ui""|g id=""difficulty""|t _id=""Low""|||/t","Low"
"g id=""ui""|g id=""difficulty""|t _id=""Medium""|||/t","Medium"
"g id=""ui""|g id=""difficulty""|t _id=""High""|||/t","High"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""Medium""|||/t","Medium"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""High""|||/t","High"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""Extreme""|||/t","Extreme"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Normal""|||/t","Normal"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Hard""|||/t","Hard"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Extreme""|||/t","Extreme"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Easy""|||/t","Easy"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Normal""|||/t","Normal"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Hard""|||/t","Hard"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Extreme""|||/t","Extreme"
"g id=""ui""|g id=""map_size""|t _id=""Small""|||/t","Small"
"g id=""ui""|g id=""map_size""|t _id=""Medium""|||/t","Medium"
"g id=""ui""|g id=""map_size""|t _id=""Large""|||/t","Large"
"g id=""ui""|g id=""map_size""|t _id=""Huge""|||/t","Huge"
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","Victory Conditions"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Map Special"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Advanced Options"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Custom map"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Use map script"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Data modifiers"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Military Paths"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","Tactician"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","Guardian"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Conqueror""||/t","Conqueror"
"g id=""ui""|g id=""military_paths""|t id=""choose_path_title""|||/t","Select a military path"
"g id=""ui""|g id=""military_paths""|t id=""choose_path_button""|||/t","Select"
"g id=""ui""|g id=""military_paths""|t id=""confirm_choose""|||/t","Are you sure you want to choose the ::category:: path?"
"g id=""ui""|g id=""military_paths""|t id=""level""|||/t","Level ::x::"
"g id=""ui""|g id=""military_paths""|t id=""ability_unlocked""|||/t","New Ability Unlocked"
"g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> has unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""forge""|t id=""tip_forge""|||/t","Forge"
"g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","Civilians"
"g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","Warband"
"g id=""ui""|g id=""forge""|t id=""tab_relics""|||/t","Relics"
"g id=""ui""|g id=""forge""|t id=""title_civilian""|||/t","Improve tools"
"g id=""ui""|g id=""forge""|t id=""title_military""|||/t","Improve weapons"
"g id=""ui""|g id=""forge""|t id=""title_relics""|||/t","Forge relic"
"g id=""ui""|g id=""forge""|t id=""select_civilian""|||/t","Select a civilian unit to improve its tools."
"g id=""ui""|g id=""forge""|t id=""select_military""|||/t","Select a military unit to improve its weapons."
"g id=""ui""|g id=""forge""|t id=""select_relics""|||/t","Select a relic to start forging it."
"g id=""ui""|g id=""forge""|t id=""empty_waiting_list""|||/t","Waiting list:"
"g id=""ui""|g id=""forge""|t id=""no_res""|||/t","Not enough resources."
"g id=""ui""|g id=""forge""|t id=""waiting""|||/t","In the waiting list."
"g id=""ui""|g id=""forge""|t id=""tools_forged""|||/t","Already improved."
"g id=""ui""|g id=""forge""|t id=""free_tool""|||/t","Free tools available"
"g id=""ui""|g id=""forge""|t id=""cancel_upgrade""|||/t","Are you sure you want to stop forging this improvement?"
"g id=""ui""|g id=""forge""|t id=""cancel_relic""|||/t","Are you sure you want to stop forging this relic?"
"g id=""ui""|g id=""forge""|t id=""tools_waiting""|||/t","This tool will be forged soon."
"g id=""ui""|g id=""forge""|t id=""tools_start""|||/t","Click to start improving this tool."
"g id=""ui""|g id=""forge""|t id=""weapons_waiting""|||/t","This weapon will be forged soon."
"g id=""ui""|g id=""forge""|t id=""weapons_start""|||/t","Click to start improving this weapon."
"g id=""ui""|g id=""forge""|t id=""relic_forged""|||/t","Already forged"
"g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","This relic will be forged soon."
"g id=""ui""|g id=""forge""|t id=""relic_free_res""|||/t","No ::resourceName:: needed."
"g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","Already forged by ::player_name::."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","You can only forge 1 relic."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","You can only forge 1 relic, or ::nbRelics:: relics with [EarthLegacy] (500 [Fame])."
"g id=""ui""|g id=""forge""|t id=""relic_req""|||/t","Requirement not satisfied."
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged"
"g id=""ui""|g id=""artifact""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact""|t id=""not_discovered""|||/t","Not yet discovered"
"g id=""ui""|g id=""artifact""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equipping any [Artifact]"
"g id=""ui""|g id=""artifact""|t id=""warchief_too_far""|||/t","[OxHero] is not in allied territory"
"g id=""ui""|g id=""artifact""|t id=""already_equiped""|||/t","Already equipped"
"g id=""ui""|g id=""artifact""|t id=""click_to_equip""|||/t","Click to equip"
"g id=""ui""|g id=""artifact""|t id=""select_below""|||/t","Click on an [Artifact] to equip it"
"g id=""ui""|g id=""artifact""|t id=""nothing_equiped""|||/t","- Nothing equipped -"
"g id=""ui""|g id=""artifact""|t id=""inventory_title""|||/t","Inventory"
"g id=""ui""|g id=""artifact""|t id=""desc""|||/t","[Artifact]s can be found in [AncientBattleground]s in Northgard. The more you fight, the more chance you have to discover new ones."
"g id=""ui""|g id=""artifact""|t id=""equiped""|||/t","Equipped legendary items:"
"g id=""ui""|g id=""artifact""|t id=""goto_inventory""|||/t","Open the inventory"
"g id=""ui""|g id=""artifact""|t id=""goto_battleground""|||/t","View current [AncientBattleground]"
"g id=""ui""|g id=""artifact""|t id=""no_more_battleground""|||/t","You have found all [Artifact]s"
"g id=""ui""|g id=""artifact""|t id=""wait_battleground""|||/t","Next one has not spawned yet"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack""||/t","Attack power : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""defense""||/t","Defense : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""health""||/t","Health : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack_speed""||/t","Attack speed : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""evasion""||/t","Evasion : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""projectile_resist""||/t","Proj. resist. : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""damage_return""||/t","Reflect : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_ally""||/t","Move speed (ally) : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_enemy""||/t","Move speed (enemy) : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_building""|||/t","There is no building in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_relic_creator""|||/t","You can't use this relic, you aren't its creator."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_civilians""|||/t","There are no civilians in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_enemy_area""|||/t","Enemy area required."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_military_camp""|||/t","There is no Military Camp in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_enemy_building""|||/t","There is no enemy building in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","Already in use."
"g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","Can't be used while fighting."
"g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","Crowd Control cooldown. Remaining ::time::"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [RelicShield]."
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","Requires a [::unit_name::] in your clan."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","You need to discover this zone to cast [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","You cannot purify [Yggdrasil]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","You cannot purify a zone with a [TownHall]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_lonely""|||/t","You can only purify an area adjacent to your territory."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Play cinematic and introduction dialogs"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard and the Heidrun Clan have met their end."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","The mercenary search party will arrive in ::value:: months."
"g id=""specialCampaign""|t id=""giants_giantAttack""||||/t","The [Giant]s are attacking you."
"g id=""specialCampaign""|t id=""bifrost_bifrostEvent""||||/t","Hvedrung will soon blow the Gjallarhorn. You should brace yourself!"
"g id=""specialCampaign""|t id=""footholdSwampDesc""||||/t","This area is uninhabitable due to toxic fumes, sullied water and disease-bearing insects."
"g id=""specialCampaign""|t id=""footholdSwampName""||||/t","Noxious Swamp"
"g id=""specialCampaign""|t id=""giantSwordName""||||/t","Ancient Jötunn Relic"
"g id=""specialCampaign""|t id=""giantHeroNameA""||||/t","Jafnadr"
"g id=""specialCampaign""|t id=""giantHeroDescA""||||/t","The powerful Champion of Jötunnheim's workers, here to help you overthrow the lords who have inherited the land."
"g id=""specialCampaign""|t id=""giantHeroFlavorA""||||/t","Seize the means of wool production!"
"g id=""specialCampaign""|t id=""giantHeroNameB""||||/t","Lög"
"g id=""specialCampaign""|t id=""giantHeroDescB""||||/t","The dreaded Judicator of Jötunnheim, supreme enforcer of the lords' inherited authority and defender of private property."
"g id=""specialCampaign""|t id=""giantHeroFlavorB""||||/t","I am the law!"
"g id=""specialCampaign""|t id=""chooseGiantClan""||||/t","Choose a faction or assist in crushing the other."
"g id=""specialCampaign""|t id=""chooseGiantSkrymirDesc""||||/t","Skrymir is the king of Jötunnheim and owner of the land. His people strongly believe this entitles them to the products of the sheep."
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin leads the workers of Jötunnheim. This faction believes their hard work should prevail over inherited property in the distribution of goods."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Join Faction"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Main Trading Post"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Assign your villagers to become [Smith]s. Allows you to forge better tools and weapons. You can also forge the mighty Wurmslayer using [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Only a Smith of the Bear Clan can forge the famed Wurmslayer."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Forge the Wurmslayer"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Assign your villagers to become [Smith]s and forge the Wurmslayer."
"g id=""specialCampaign""|t id=""startForge""||||/t","Collect enough [RimeSteel] and you'll be able to start forging the Wurmslayer."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Wurmslayer""|||/t","Wurmslayer"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Grip""|||/t","Grip"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Blade""|||/t","Blade"
"g id=""specialCampaign""|t id=""bannerRecovering""||||/t","[::unit::] is gravely wounded and will return to fight the Hrímgandr after recovering."
"g id=""dialogs""|t id=""button_ok""||||/t","OK"
"g id=""dialogs""|t id=""button_cancel""||||/t","Cancel"
"g id=""dialogs""|t id=""button_back""||||/t","Back"
"g id=""dialogs""|t id=""button_save""||||/t","Save"
"g id=""dialogs""|t id=""button_confirm_exit""||||/t","Confirm Quit"
"g id=""dialogs""|t id=""congrats""||||/t","Congratulations!"
"g id=""dialogs""|t id=""destroy_confirm""||||/t","Are you sure you want to destroy this building?"
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Transfer area to <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","VICTORY"
"g id=""dialogs""|t id=""defeat_title""||||/t","DEFEAT"
"g id=""dialogs""|t id=""conquered_title""||||/t","CONQUERED"
"g id=""dialogs""|t id=""won""||||/t","Congratulations! You have achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""team_won""||||/t","Congratulations! Your team has achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> has achieved a <font color=""#R"">::vname::</font> victory..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","You have reached the time limit."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","All the [Giant]s camps have been eradicated."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Your ally has been defeated."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[ColossalBoar] was killed by another clan."
"g id=""dialogs""|t id=""helheim_control""||||/t","You failed to stop the invasion."
"g id=""dialogs""|t id=""defeat""||||/t","You <font color=""#B"">lost</font> your Town Hall. Your clan is defeated..."
"g id=""dialogs""|t id=""game_paused""||||/t","Game Paused"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Overwrite existing file ::name::?"
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Resume will be available in ::time::s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left."
"g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?"
"g id=""dialogs""|t id=""confirm_exit""||||/t","Quit game without saving your progress?"
"g id=""dialogs""|t id=""confirm_exit_game""||||/t","Are you sure you want to quit?"
"g id=""dialogs""|t id=""confirm_concede""||||/t","Are you sure you want to concede the game?"
"g id=""dialogs""|t id=""confirm_exit_multi""||||/t","Leaving the game now will end the session and disconnect all players!"
"g id=""dialogs""|t id=""confirm_save_delete""||||/t","Delete file ::name::?"
"g id=""dialogs""|t id=""save_format""||||/t","::name::"
"g id=""dialogs""|t id=""user_format""||||/t","::user::"
"g id=""dialogs""|t id=""info_format""||||/t","::clan:: Clan - Difficulty: ::diff::"
"g id=""dialogs""|t id=""time_format""||||/t","::time:: min."
"g id=""dialogs""|t id=""tech_title""||||/t","Lore"
"g id=""dialogs""|t id=""tech_free""||||/t","Obtained for free with ::desc::"
"g id=""dialogs""|t id=""tech_blessings_extra""||||/t","Unlock all Blessings to achieve a Wisdom victory!"
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of the [FountainFame]"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities"
"g id=""dialogs""|t id=""close""||||/t","Close"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","You should prepare for winter."
"g id=""dialogs""|g id=""meteo""|t id=""winter""|||/t","Your Food production is reduced."
"g id=""dialogs""|g id=""trade""|t id=""title""|||/t","Trading"
"g id=""dialogs""|g id=""trade""|t id=""desc""|||/t","Choose which resource your merchants will sell to earn [Money]:"
"g id=""dialogs""|g id=""trade""|t id=""need_resource""|||/t","No [::id::] in stock"
"g id=""dialogs""|g id=""trade""|t id=""trade_with""|||/t","Choose which faction to trade with:"
"g id=""dialogs""|g id=""trade""|t id=""button""|||/t","Start Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
"g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","Cancel Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","Cancel Great Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""motherland""|||/t","Homeland"
"g id=""dialogs""|t id=""colonize_progress""||||/t","Colonization (::v::%)"
"g id=""dialogs""|t id=""uncolonize_progress""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""mine_depleted""||||/t","This mine is depleted. You can destroy it."
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increases extracting speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","Increases [Healer]s' healing speed by ::percent::. They also produce ::percent:: more [Food]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produce ::percent:: more [Money], [Lore] and [Fame]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Increases [::id::]s' resistance by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved."
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool_ally""|||/t","You can't improve ally units."
"g id=""dialogs""|t id=""scout_req_camp""||||/t","Your [Scout] needs a Scouting Camp to explore new areas."
"g id=""dialogs""|t id=""hero_cooldown""||||/t","Waiting for ::name:: (::p::%)"
"g id=""dialogs""|t id=""waiting_drakkar""||||/t","Waiting for the Longship to return..."
"g id=""dialogs""|t id=""new_title""||||/t","New title:"
"g id=""dialogs""|t id=""new_age""||||/t","::age:::"
"g id=""dialogs""|t id=""fame_level_up""||||/t","Word of your success as a leader has reached other clans, and you have gained a new ability."
"g id=""dialogs""|t id=""maxed_pop""||||/t","Not enough space to increase your population. You must build more [House]s."
"g id=""dialogs""|t id=""no_unit_to_heal""||||/t","There are no wounded or sick units to heal within your territory."
"g id=""dialogs""|t id=""currently_healing""||||/t","Healing: ::name:: (::p::%)"
"g id=""dialogs""|t id=""no_growth""||||/t","You need more [Happy] to grow your population."
"g id=""dialogs""|t id=""drakkar_bring_fame""||||/t","Sailors will fight for [Fame]"
"g id=""dialogs""|t id=""drakkar_bring_no_fame""||||/t","Your clan can't fight for [Fame]"
"g id=""dialogs""|t id=""drakkar_bring_lore""||||/t","Sailors will discover [Lore]"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raid""|||/t","Raid"
"g id=""dialogs""|g id=""manage_harbor""|t id=""raid_desc""|||/t","Choose an additional resource for your [Sailor]s to look for:"
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_raid_nosailor""|||/t","You need to assign [Sailor]s to launch a raid."
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore""|||/t","Explore"
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore_tip""|||/t","Your [Sailor]s will explore a new coastal area while raiding."
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore_progress""|||/t","Exploring (::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_nosailor""|||/t","You need to have active [Sailor]s to explore."
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_noarea""|||/t","There is no area left for your [Sailor]s to explore."
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raven_port""|||/t","Mercenaries"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_desc""|||/t","Mercenaries will attack a selected coastal area and stay there if they emerge victorious."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy""|||/t","Deploy Mercenaries"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy_help""|||/t","Choose a coastal area in which to deploy [Mercenary]s."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cooldown""|||/t","Recruiting (::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cant_deploy""|||/t","You have not discovered a coastal area for deployment."
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_great_routes""|||/t","Great Trade Routes"
"g id=""dialogs""|g id=""manage_harbor""|t id=""great_route_desc""|||/t","Earn [Prestige] with Great Trade Routes and work toward a Trade victory."
"g id=""dialogs""|g id=""manage_harbor""|t id=""start_route""|||/t","Start Great Trade Route"
"g id=""dialogs""|g id=""manage_harbor""|t id=""stop_route""|||/t","Stop Route"
"g id=""dialogs""|g id=""manage_harbor""|t id=""no_money""|||/t","You don't have enough [Money]s to create a Great Trade Route."
"g id=""dialogs""|g id=""manage_harbor""|t id=""noLighthouse""|||/t","Build a [Lighthouse] on this [::portKind::] to unlock Great Trade Routes."
"g id=""dialogs""|g id=""manage_harbor""|t id=""uniqueLighthouse""|||/t","One [::portKind::] already has a [Lighthouse]."
"g id=""dialogs""|g id=""manage_harbor""|t id=""loot_zone""|||/t","Loot <img src=""/r/::r::""/>::q::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_buy_slaves""|||/t","Buy thralls"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_desc""|||/t","Buy ::nb:: [Slave]s.<br/>Price increases +::slave_cost::[Money] each time.<br/>Price decreases -::decrease_cost::[Money] each month."
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_bt""|||/t","Buy for <img src=""/r/::res::""/>::cost::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_cooldown""|||/t","Cooldown ::val::%"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_cantPay""|||/t","You don't have enough [Money] to buy [Slave]s."
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","You don't have enough space for new [Slave]s. The maximum thrall population depends on your clan size."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]s don't produce resources. Great Trade Routes are suspended."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King"
"g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 17|Age 18"
"g id=""fame""|t id=""age0_name""||||/t","The Cunning"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Territory"
"g id=""happy_categories""|t id=""taverns""||||/t","Brewers"
"g id=""happy_categories""|t id=""horgrs""||||/t","Norns"
"g id=""happy_categories""|t id=""military""||||/t","Military Units"
"g id=""happy_categories""|t id=""buildings""||||/t","Building Bonus"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Food Reserves"
"g id=""happy_categories""|t id=""_old""||||/t","Wealth"
"g id=""happy_categories""|t id=""feasts""||||/t","Feast"
"g id=""happy_categories""|t id=""heroes""||||/t","Warchief Glory"
"g id=""happy_categories""|t id=""housing""||||/t","Your clan wants better [House]s!"
"g id=""happy_categories""|t id=""wounded""||||/t","You have too many wounded!"
"g id=""happy_categories""|t id=""_old2""||||/t","Our clan isn't famous!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Your clan wants a better [TownHall]!"
"g id=""happy_categories""|t id=""geyser""||||/t","Geyser"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Svarn's Gratitude"
"g id=""happy_categories""|t id=""greatroute""||||/t","Great Trade Route"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice needed"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones"
"g id=""happy_categories""|t id=""temple""||||/t","Altar of Kings"
"g id=""status_happy""|t id=""nohome""||||/t","We don't have [House]s!"
"g id=""status_happy""|t id=""nofood""||||/t","We're starving!"
"g id=""status_happy""|t id=""nowood""||||/t","We're freezing!"
"g id=""status_happy""|t id=""sick""||||/t","We're sick!"
"g id=""status_happy""|t id=""total""||||/t","Current Happiness"
"g id=""status_happy""|t id=""current""||||/t","Expected Happiness"
"g id=""status_happy""|t id=""next""||||/t","We currently have <img src=""/r/Happy""/><font color=""#G"">+::v::</font>. One new villager will join your clan every <font color=""#R"">::time::</font> days."
"g id=""tip""|t id=""happy_progress""||||/t","Next villager: ::p::%"
"g id=""tip""|t id=""cycle""||||/t","Cycle"
"g id=""tip""|t id=""select_all""||||/t","Select All"
"g id=""tip""|t id=""sheep_production""||||/t","Sheepfold"
"g id=""tip""|t id=""feast_bonus""||||/t","Feast Bonus"
"g id=""tip""|t id=""temple_bonus""||||/t","Altar of Kings"
"g id=""tip""|t id=""food_consumption""||||/t","Consumption"
"g id=""tip""|t id=""territory_money""||||/t","Town Hall"
"g id=""tip""|t id=""buildings_upkeep""||||/t","Building Upkeep"
"g id=""tip""|t id=""building_upkeep_year""||||/t","Building upkeep per year"
"g id=""tip""|t id=""wood_consumption""||||/t","Firewood"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy more [Slave]s in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, or they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""population_lore""||||/t","Population"
"g id=""tip""|t id=""trade_in""||||/t","Incoming Trade"
"g id=""tip""|t id=""trade_out""||||/t","Outgoing Trade"
"g id=""tip""|t id=""trade_prestige""||||/t","Great Trade Routes"
"g id=""tip""|t id=""friend_no_attack""||||/t","You are friendly with the [Myrkalfar]s. They will not attack you anymore."
"g id=""tip""|t id=""require_res_limit""||||/t","Requires <font color=""::color::""><img src=""/r/::id::""/>::value::</font>"
"g id=""tip""|t id=""percent_explored""||||/t","::p::% explored"
"g id=""tip""|t id=""percent_built""||||/t","::p::% built"
"g id=""tip""|t id=""cant_upgrade""||||/t","This building can't be upgraded."
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore] allows you to activate [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Open Main Menu <font color=""#T"" opacity=""0.5"">[Esc]"
"g id=""tip""|t id=""game_pause""||||/t","Pause Game <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Toggle World Info <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""minimap_mode""||||/t","Toggle Minimap Display: <font color=""#T"" opacity=""0.7"">[::hotkey::] Icons/Military</font>"
"g id=""tip""|t id=""open_chat""||||/t","Write a Chat Message <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""ping_team""||||/t","Ping Team <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|g id=""fame""|t id=""current_title""|||/t","Current title: <font color=""#R"">::title::</font>"
"g id=""tip""|g id=""fame""|t id=""next_title""|||/t","Next title: <font color=""#R"">::title::</font>; requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|g id=""fame""|t id=""territory""|||/t","Territory"
"g id=""tip""|g id=""fame""|t id=""feasts""|||/t","Feasts held"
"g id=""tip""|g id=""fame""|t id=""uncolonize""|||/t","Areas sacked"
"g id=""tip""|g id=""fame""|t id=""knowledge""|||/t","Lore discovered"
"g id=""tip""|g id=""fame""|t id=""upgrades""|||/t","Buildings upgraded"
"g id=""tip""|g id=""fame""|t id=""defeated""|||/t","Defeated ::name::"
"g id=""tip""|g id=""fame""|t id=""faction""|||/t","Defeated ::name::"
"g id=""tip""|g id=""fame""|t id=""friend_with""|||/t","Friends with ::name::"
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: requests"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","[Kobold] zones decolonized"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","The Clan of the Snake cannot gain [Fame]."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Current age: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy will reach <font color=""#R"">::name::</font> in <font color=""#F"">::date::</font>"
"g id=""tip""|g id=""status""|t id=""wounded_no_malus""|||/t","Wounded clan members."
"g id=""tip""|t id=""tech_unlock_trading""||||/t","Unlocks Trading Routes at the [TradingPost]."
"g id=""tip""|t id=""tech_unlock_trading_neutral""||||/t","Unlock trading routes with neutral factions at the [TradingPost]."
"g id=""tip""|t id=""tech_unlock_great_route""||||/t","Unlocks the [Lighthouse]."
"g id=""tip""|t id=""cooldown""||||/t","Cooldown: ::value:: months"
"g id=""tip""|t id=""passive""||||/t","Passive"
"g id=""tip""|t id=""ability_crowd_control""||||/t","Crowd Control"
"g id=""tip""|t id=""fame_score""||||/t","Clan Fame"
"g id=""tip""|t id=""zone_upgraded""||||/t","Zone has been developed"
"g id=""tip""|t id=""destroy_building""||||/t","Destroy Building"
"g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction"
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""hero_no_recruit""||||/t","You can hire [::unitName::] from the [::buildingName::]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
"g id=""tip""|t id=""rally_several_warchiefs""||||/t","When activated, newly trained [::unit::]s will automatically rally to your closest warchief."
"g id=""tip""|t id=""rally_warchief_campaign""||||/t","When activated, newly trained [::unit::]s will automatically rally to [::name::]."
"g id=""tip""|t id=""buy_marketplace""||||/t","Buy <img src=""/r/::r::""/><font color=""#R"">::count::</font> for <img src=""/r/Money""/><font color=""::color::"">::cost::</font>"
"g id=""tip""|t id=""building_no_slot""||||/t","This building doesn't take up a slot in the area."
"g id=""tip""|t id=""building_require""||||/t","Requires ::name::"
"g id=""tip""|t id=""building_req_fame""||||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|t id=""building_req_tech""||||/t","Requires ::name:: tech unlock"
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
"g id=""tip""|t id=""building_req_deposit""||||/t","Requires Stone/Iron deposit"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Requires an area with a natural Food resource"
"g id=""tip""|t id=""building_single""||||/t","You can only build one"
"g id=""tip""|t id=""building_max_reached""||||/t","You can only build ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","All of your zones already contains one"
"g id=""tip""|t id=""building_already_in_area""||||/t","This building is already present in this area"
"g id=""tip""|t id=""building_no_place""||||/t","No slot available"
"g id=""tip""|t id=""building_hostility""||||/t","The zone is under attack"
"g id=""tip""|t id=""building_defeated""||||/t","Your clan has been defeated"
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting"
"g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""max_not_reached""||||/t","The maximum number of buildings hasn't been reached"
"g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone"
"g id=""tip""|t id=""building_creator""||||/t","This building has been constructed by ::player_name::"
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]"
"g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%"
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Warchief and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
"g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::"
"g id=""tip""|t id=""repair_building""||||/t","Repair for <img src=""/r/::r::""/>::count::"
"g id=""tip""|t id=""victory_conditions""||||/t","Click or press <font color=""#R"">[::hotkey::]</font> to view conditions for victory."
"g id=""tip""|t id=""team_player""||||/t","Allied Clan"
"g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market."
"g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the homeland."
"g id=""tip""|t id=""can_cast_dash""||||/t","You can use [Dash] on this building"
"g id=""tip""|t id=""dash_blocked""||||/t","An obstacle is preventing you from using [Dash] here"
"g id=""tip""|t id=""dash_no_target""||||/t","Target an enemy building to use [Dash]"
"g id=""tip""|t id=""dash_player_built""||||/t","You can only use [Dash] on enemy clan buildings."
"g id=""tip""|t id=""dash_is_special""||||/t","You cannot use [Dash] on [::building_kind::]."
"g id=""tip""|t id=""dash_same_zone""||||/t","You can only use [Dash] in the same zone as [OxHero]"
"g id=""tip""|g id=""align""|t id=""color""|||/t","<font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""align""|t id=""clan""|||/t",", leader of <font color=""#R"">::the_clan_of_the_animal::"
"g id=""tip""|g id=""align""|t id=""war""|||/t","You are currently <font color=""#B"">at war</font> with ::name::!"
"g id=""tip""|g id=""align""|t id=""neutral""|||/t","You have <font color=""#R"">neutral relations</font> with ::name::."
"g id=""tip""|g id=""align""|t id=""angry""|||/t","You have <font color=""#B"">bad relations</font> with ::name::."
"g id=""tip""|g id=""align""|t id=""peace""|||/t","You have <font color=""#G"">good relations</font> with ::name::."
"g id=""tip""|g id=""align""|t id=""improve_relation""|||/t","Trade with him to improve them."
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Trading is suspended during this time."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","He currently has <img src=""/r/Fame""/><font color=""#F"">::fame::</font>."
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>."
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
"g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","Health"
"g id=""tip""|t id=""inf_fame_req""||||/t","<font color=""#B"">(requires <img src=""/r/Fame""/><font color=""#F"">::req::</font>)</font>"
"g id=""tip""|t id=""improve_tools""||||/t","Allows you to improve your units' tools, increasing their abilities."
"g id=""tip""|t id=""free_tools""||||/t","You have some free tool improvements available!"
"g id=""tip""|t id=""free_cost""||||/t","::count:: free tools"
"g id=""tip""|t id=""military_select_all""||||/t","Select Warband <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Press <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> again to deselect [BearMaiden]"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","You have free tower upgrades available!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","You have ::nb_upgrade:: free [::building_name::] upgrades available!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","You have ::nb_upgrade:: free global upgrades available!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Your clan is starving! You need to gather more Food!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Your Food reserves are maxed out! You need to build more Silos!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!"
"g id=""tip""|g id=""warnings""|t id=""money""|||/t","You can't maintain your buildings! You need more Kröwns!"
"g id=""tip""|g id=""warnings""|t id=""pop""|||/t","Your population cannot grow! You need more [House]s!"
"g id=""tip""|g id=""warnings""|t id=""happy""|||/t","Your population isn't growing! You need more happiness!"
"g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","Your people are surviving... but they could definitely be happier."
"g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","Your people are decently happy. Don't rest on your laurels, though!"
"g id=""tip""|g id=""warnings""|t id=""excellenthappiness""|||/t","Your people are overjoyed and grateful to you. Keep it up!"
"g id=""tip""|g id=""warnings""|t id=""slave_happiness""|||/t","Your [Slave]s' status doesn't affect your happiness."
"g id=""tip""|g id=""warnings""|t id=""notconstructing""|||/t","You need to bring a villager here to advance the construction!"
"g id=""tip""|g id=""warnings""|t id=""nobodyassigned""|||/t","You don't have any clan member working here."
"g id=""tip""|g id=""warnings""|t id=""clan_cant_use""|||/t","Cannot be used by ::the_clan_of_the_animal::."
"g id=""tip""|g id=""warnings""|t id=""burning""|||/t","Your building is damaged! You need to send a [Villager] to repair it!"
"g id=""tip""|g id=""warnings""|t id=""nowork""|||/t","Some members don't have anything to do for now..."
"g id=""tip""|g id=""warnings""|t id=""nohome""|||/t","Some members don't have a [House]!"
"g id=""tip""|g id=""warnings""|t id=""nothappy""|||/t","Your clan is not happy!"
"g id=""tip""|g id=""warnings""|t id=""nofood""|||/t","We're starving! You need to gather more Food!"
"g id=""tip""|g id=""warnings""|t id=""nowood""|||/t","We're freezing! You need to gather more Wood!"
"g id=""tip""|g id=""warnings""|t id=""sick""|||/t","Some members are sick! You need to heal them before they die!"
"g id=""tip""|g id=""warnings""|t id=""tech_available""|||/t","You have enough [Lore] to acquire Knowledge!"
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","You can obtain a new blessing from the gods!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Your units are too far from your territory! Attack power is reduced by ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently activate"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No activate Bonus"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]."
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is activate."
"g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","(incl. <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>)"
"g id=""tip""|t id=""cant_colonize_occupied""||||/t","You can't colonize an area that is defended."
"g id=""tip""|t id=""cant_colonize_adjacent""||||/t","You can only colonize an area adjacent to your territory."
"g id=""tip""|t id=""cant_colonize_warring""||||/t","You can't colonize if you don't have a safe area you control next to it."
"g id=""tip""|t id=""cant_colonize_attacked""||||/t","You can't colonize while your nearby territory is under attack!"
"g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable."
"g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","You can't colonize another territory using [Lore] for ::nb:: more months."
"g id=""tip""|t id=""cant_colonize_building""||||/t","You cannot colonize a zone with a [::buildingName::]."
"g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization."
"g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed."
"g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)."
"g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Area to <font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","Request Area from <font color=""::color::"">::name::</font> (friendly AI only)"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available."
"g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game."
"g id=""tip""|t id=""victory_progress""||||/t","Victory Progress"
"g id=""tip""|t id=""already_one_bear""||||/t","[BearMaiden] is already under your control."
"g id=""tip""|t id=""need_in_territory""||||/t","You can only use this action inside your territory."
"g id=""tip""|t id=""friend_needed""||||/t","<font color=""#T"">::name::</font> must be in your friends list to join the game!"
"g id=""tip""|t id=""friend_send_invite""||||/t","Resend Invitation"
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Requires an upgraded Scout Camp"
"g id=""tip""|t id=""subselect_unit""||||/t","Select Unit"
"g id=""tip""|t id=""subselect_ctrl""||||/t","Ctrl +"
"g id=""tip""|t id=""subselect_group""||||/t","Select Similar Units"
"g id=""tip""|t id=""heal_current""||||/t","Currently healed"
"g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]"
"g id=""tip""|t id=""heal_select""||||/t","Heal This Unit"
"g id=""tip""|t id=""trade_out_recap""||||/t","You are trading <img src=""/r/::res::""/><font color=""#B"">::amount::</font> for <img src=""/r/Money""/><font color=""#G"">::money::</font>."
"g id=""tip""|t id=""trade_in_recap""||||/t","<font color=""::color::"">::name::</font> is trading you <img src=""/r/::res::""/><font color=""#B"">::amount::</font> for <img src=""/r/Money""/><font color=""#G"">::money::</font>."
"g id=""tip""|t id=""chat_mute""||||/t","Mute Options<br/><font color=""#T"" opacity=""0.5"">Toggle channels and/or players messages</font>"
"g id=""tip""|t id=""slave""||||/t","Thrall"
"g id=""tip""|g id=""transfer_area""|t id=""has_townhall""|||/t","Can't transfer Townhall area."
"g id=""tip""|g id=""transfer_area""|t id=""warring""|||/t","Can't transfer while area is warring."
"g id=""tip""|g id=""transfer_area""|t id=""not_owner""|||/t","You don't control this Area."
"g id=""tip""|g id=""transfer_area""|t id=""no_frontier""|||/t","This area has no frontier with <font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""transfer_area""|t id=""not_ally""|||/t","<font color=""::color::"">::name::</font> is not in your team"
"g id=""tip""|g id=""under_pressure""|t id=""start_pressure_desc""|||/t","Send an available [Skirmisher] to pressure <font color=""::color::"">::name::</font>. He will keep his role while he can reach an available area and will ignore global army move orders."
"g id=""tip""|g id=""under_pressure""|t id=""stop_pressure_desc""|||/t","Call back into your territory the [Skirmisher]s currently pressuring <font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""under_pressure""|t id=""is_ally""|||/t","Allies can't be pressured."
"g id=""tip""|g id=""under_pressure""|t id=""already_pressured""|||/t","<font color=""::color::"">::name::</font> is already under pressure"
"g id=""tip""|g id=""under_pressure""|t id=""not_reachable_player""|||/t","<font color=""::color::"">::name::</font> can't be reached."
"g id=""tip""|g id=""under_pressure""|t id=""no_skirmisher_available""|||/t","You have no available skirmisher."
"g id=""tip""|g id=""voice_chat""|t id=""mute""|||/t","Mute"
"g id=""tip""|g id=""voice_chat""|t id=""unmute""|||/t","Unmute"
"g id=""tip""|t id=""show_profile_card""||||/t","Display Gamercards"
"g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::] can't be assigned to this building"
"g id=""tip_action""|t id=""no_smith_horse""||||/t","Only [HorseMaiden] and [HorseHero] can be assigned to this building"
"g id=""tip_action""|t id=""no_slave_military""||||/t","[Slave]s can't be assigned to this building"
"g id=""tip_action""|t id=""need_kind""||||/t","[::id::] required"
"g id=""tip_action""|t id=""already_assigned""||||/t","Already assigned to this building"
"g id=""tip_action""|t id=""already_repaired""||||/t","Already being repaired"
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","This building is full."
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","This building already has a builder."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Build more Camps to grow your [Warband] size"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Costs ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building."
"g id=""tip_action""|t id=""women_only""||||/t","Only women can be assigned to this building."
"g id=""tip_action""|t id=""player_only""||||/t","Only <font color=""::color::"">::player_name::</font>'s units can be assigned to this building."
"g id=""tip_action""|t id=""creator_only""||||/t","This building belong to <font color=""::color::"">::player_name::</font>."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Explore"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Scavenge"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visit"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">Your [Scout]s will die after exploring!"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Already explored</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
"g id=""tip_action""|t id=""sacrifice_win_res"" skip=""doNotTranslate""||||/t","$icon(Villager): <font color=""#G"">+::common_cost::</font>$icon(Blood)<br/>    $icon(SlavePop) : <font color=""#G"">+::slave_cost::</font>$icon(Blood)"
"g id=""tip_action""|t id=""ability_ok""||||/t","Cast [::ability_name::]"
"g id=""tip_action""|t id=""hightide_ok""||||/t","Cast [::ability_name::], cost ::qty::[::res::]."
"g id=""tip_action""|t id=""hightide_volcano""||||/t","You cannot cast [HighTide] on a [Volcano]."
"g id=""tip_action""|t id=""hightide_cost""||||/t","Not enough resources (<font color=""#B"">::qty::</font>[::res::] required)"
"g id=""tip_action""|t id=""thunder_not_ok""||||/t","You can only cast [HammerThunder] on an enemy border zone"
"g id=""tip_action""|t id=""hightide_not_ok""||||/t","You can only cast [HighTide] on a non-coastal zone adjacent to beach zones or zones affected by [HighTide]"
"g id=""tip_action""|t id=""stilt_not_ok""||||/t","You can only cast [Stilt] on your own coastal zones"
"g id=""tip_action""|t id=""ancient_spirit_not_ok""||||/t","You can only cast [AncientSpirit] on a coastal zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","You can only launch a raid on an enemy or neutral beach"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","A mercenary ship is already on its way to this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","There are already troops of this type in this zone"
"g id=""tip_action""|t id=""giant_mercenaries_ok""||||/t","Launch raid"
"g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones"
"g id=""tip_action""|t id=""already_stilted""||||/t","This zone is already stilted"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""discovered""|||/t","Already discovered"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""cant_reach""|||/t","Can't reach Area"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","Requires a [Scout]"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scoutcamp""|||/t","Requires a [ScoutCamp]"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_upgraded_scoutcamp""|||/t","Requires an upgraded [ScoutCamp]"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""occupied""|||/t","Area is defended"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Nearby area is under attack"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Area is not exploitable."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Not enough resources."
"g id=""notify""|t id=""test""||||/t","Testing Notifications"
"g id=""notify""|t id=""unknown_player""||||/t","An Unknown Clan"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Your clan is starving! You need to produce and store more [Food]!"
"g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
"g id=""notify""|t id=""zone_explored""||||/t","Your [Scout]s have explored a new area!"
"g id=""notify""|t id=""build_finished""||||/t","Construction of <font color=""#G"">::name::</font> is complete."
"g id=""notify""|t id=""territory_under_attack""||||/t","Your territory is <font color=""#B"">under attack!</font> You need to defend yourself!"
"g id=""notify""|t id=""units_under_attack""||||/t","Some of your units are <font color=""#B"">under attack!</font> You need to defend yourself!"
"g id=""notify""|t id=""zone_lost""||||/t","You've lost control of this area! Let's take it back!"
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
"g id=""notify""|t id=""wyvern_defeated""||||/t","You defeated the Wyvern! You have gained ::resList::."
"g id=""notify""|t id=""wyvern_defeated_no_fame""||||/t","You defeated the Wyvern!"
"g id=""notify""|t id=""wyvern_defeated_by""||||/t","The mighty Wyvern has been defeated by <font color=""::color::"">::name::</font>!"
"g id=""notify""|t id=""beware""||||/t","<font color=""#B"">BEWARE:</font>"
"g id=""notify""|t id=""beware_under_attack""||||/t","You are under attack!"
"g id=""notify""|t id=""beware_ally_under_attack""||||/t","Your ally is under attack!"
"g id=""notify""|t id=""food_maxed""||||/t","You <font color=""#R"">can't store</font> any more <img src=""/r/Food""/>Food! Build more [FoodSilo]s."
"g id=""notify""|t id=""faction_defeated""||||/t","<font color=""::color::"">::name::</font> has been defeated!"
"g id=""notify""|t id=""faction_defeated_res""||||/t","<font color=""::color::"">::name::</font> has been defeated! You gain ::resList::."
"g id=""notify""|t id=""faction_conceded""||||/t","<font color=""::color::"">::name::</font> has conceded!"
"g id=""notify""|t id=""faction_defeated_by""||||/t","<font color=""::color::"">::name::</font> has been defeated by <font color=""::byColor::"">::by::</font>!"
"g id=""notify""|t id=""faction_defeated_by_res""||||/t","<font color=""::color::"">::name::</font> has been defeated by <font color=""::byColor::"">::by::</font>! You gain ::resList::."
"g id=""notify""|t id=""giants_friends""||||/t","<font color=""::color::"">::name::</font> are now your friends! [GiantHero] has joined your clan and is waiting at your Town Hall!"
"g id=""notify""|t id=""giants_friends_with""||||/t","<font color=""::color::"">::name::</font> has befriended <font color=""::byColor::"">::by::</font>! He has gained tremendous power with this alliance!"
"g id=""notify""|t id=""myrk_attack""||||/t","[Myrkalfar]s have launched an assault against <font color=""::color::"">::name::</font>."
"g id=""notify""|t id=""friend_no_attack""||||/t","You have befriended the [Myrkalfar]s. They will no longer attack you."
"g id=""notify""|t id=""lost_align""||||/t","Your attack has <font color=""#B"">soured relations</font> with <font color=""::color::"">::name::</font>!"
"g id=""notify""|t id=""scout_hurt""||||/t","Your [Scout] was hurt while exploring a new area."
"g id=""notify""|t id=""scout_die""||||/t","Your [Scout] <font color=""#R"">died</font> while exploring a new area."
"g id=""notify""|t id=""victory_zone_discovered""||||/t","You have discovered the <font color=""#G"">::name::</font>. You should take control of it to achieve victory (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_no_fame""||||/t","You have discovered the <font color=""#G"">::name::</font>. You should take control of it to achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_by""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>! Let's take control of it to achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","You have discovered the <font color=""#G"">::name::</font>: it will help you achieve victory (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","You have discovered the <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>! It could help you achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","You have discovered an active <font color=""#G"">::name::</font>! (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","You have discovered an active <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> has discovered an active <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""waiting_lore""||||/t","You have enough [Lore] to acquire new Knowledge."
"g id=""notify""|t id=""new_year""||||/t","Congratulations! Your clan has made it to a <font color=""#G"">new year!</font>"
"g id=""notify""|t id=""player_unlocked_blessing""||||/t","<font color=""::color::"">::name::</font> has obtained ::blessing::! ::count:: more and they will achieve victory!"
"g id=""notify""|g id=""player_blessing_count""|t _id=""Three""|||/t","Three"
"g id=""notify""|g id=""player_blessing_count""|t _id=""Two""|||/t","Two"
"g id=""notify""|g id=""player_blessing_count""|t _id=""One""|||/t","One"
"g id=""notify""|t id=""zone_explored_sailors""||||/t","Your [Sailor]s have explored a new area!"
"g id=""notify""|t id=""prescience_ability_ready""||||/t","You now have enough [Prescience] to cast [::ability_name::]."
"g id=""notify""|t id=""camp_destroyed""||||/t","You have destroyed a <font color=""#R"">::bname::</font> and gained ::resList::."
"g id=""notify""|t id=""bonus_colonize""||||/t","You have colonized ::bname:: and gained ::resList::."
"g id=""notify""|t id=""yggdrasil_colonize_start""||||/t","<font color=""::color::"">::name::</font> has started colonizing the Yggdrasil! You need to hurry and stop them!"
"g id=""notify""|t id=""trading_step""||||/t","<font color=""::color::"">::name::</font> has already produced <img src=""/r/Money""/><font color=""#B"">::amount::</font>!"
"g id=""notify""|t id=""trading_step_prestige""||||/t","<font color=""::color::"">::name::</font> has already reached <img src=""/r/Prestige""/><font color=""#B"">::amount::</font>!"
"g id=""notify""|t id=""trading_step_prestige_owner""||||/t","You reached <img src=""/r/Prestige""/><font color=""#G"">::amount::</font>! New riches are coming to you!"
"g id=""notify""|t id=""altar_built""||||/t","<font color=""::color::"">::name::</font> has built a [Temple]!"
"g id=""notify""|t id=""lighthouse_built""||||/t","<font color=""::color::"">::name::</font> has built a [Lighthouse]!"
"g id=""notify""|t id=""forged_part""||||/t","<font color=""::color::"">::name::</font> has just finished forging the <font color=""#R"">::part::</font> to the Sword of Odin!"
"g id=""notify""|t id=""fame_step""||||/t","<font color=""::color::"">::name::</font> has already reached <img src=""/r/Fame""/><font color=""#B"">::amount::</font>!"
"g id=""notify""|t id=""age_step""||||/t","Signy is becoming stronger!"
"g id=""notify""|t id=""snake_hero_cooldown""||||/t","[ScorchedEarth] is now available again"
"g id=""notify""|t id=""wolf_hero_cooldown""||||/t","[Dominion] is now available again"
"g id=""notify""|t id=""mercenaries_cooldown""||||/t","[Mercenaries] is now available again"
"g id=""notify""|t id=""place_control""||||/t","<font color=""::color::"">::name::</font> just gained control of ::bname::!"
"g id=""notify""|t id=""incoming_raid""||||/t","A mercenary ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other""||||/t","A mercenary ship has been spotted nearby."
"g id=""notify""|t id=""incoming_raid_giant""||||/t","A [Giant] ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","A [Giant] ship has been spotted nearby."
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> has organized a feast."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> has organized a great feast in the honor of the Kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> has transferred control of a new area to you."
"g id=""notify""|t id=""ally_under_attack""||||/t","Your ally <font color=""::allyColor::"">::allyName::</font> is being attacked by <font color=""::color::"">::name::</font>! He might need your help!"
"g id=""notify""|t id=""mercenary_loot""||||/t","Your [Mercenary]s have looted <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""signy_loot""||||/t","[WarchiefSnake] has looted <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard. You have gained <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] has revealed a new area!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] has left Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","A ship came back from a Great Trade Route. You have gained ::res1::, ::res2:: and ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","A ship came back from a Great Trade Route. You have gained ::res1:: and ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""free_zone_upgrade""||||/t","You've gained a free zone development."
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
"g id=""notify""|t id=""weapon_upgraded""||||/t","[::unit_id::]s' weapon has been improved."
"g id=""notify""|t id=""my_relic_forged""||||/t","New relic forged: [::relic_name::]."
"g id=""notify""|t id=""relic_forged""||||/t","<font color=""::color::"">::name::</font> has forged the relic: [::relic_name::]."
"g id=""notify""|t id=""ancient_spirit_attack""||||/t","<font color=""::color::"">::name::</font> sent [SpecterWarrior]s to your territory!"
"g id=""notify""|t id=""kraken_me_attacked""||||/t","The Kraken has attacked one of your [::port_name::]s. It's been damaged and the Longship destroyed. Repair it quickly."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken."
"g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!"
"g id=""notify""|t id=""frozen_army""||||/t","An army of frozen corpse is marching toward us!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [Warden]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
"g id=""endgame_event""|t id=""uncolonize""||||/t","<font color=""::color::"">::name::</font> has lost an area."
"g id=""endgame_event""|t id=""ruin_explore""||||/t","<font color=""::color::"">::name::</font> has explored ::bname::."
"g id=""endgame_event""|t id=""fametitle""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""endgame_event""|t id=""mapevent""||||/t","New event in Northgard: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font> was defeated!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> is now King of Northgard!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> is the winner!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> is under attack."
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> is being attacked by <font color=""::colorBy::"">::nameBy::</font>."
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> has transferred an area to <font color=""::colorTo::"">::nameTo::</font>."
"g id=""title""|t id=""campaign""||||/t","Story Mode"
"g id=""title""|t id=""multiplayer""||||/t","Multiplayer"
"g id=""title""|t id=""conquest""||||/t","Conquest"
"g id=""title""|t id=""new_game""||||/t","Single Player"
"g id=""title""|t id=""load_game""||||/t","Load Game"
"g id=""title""|t id=""profile""||||/t","Profile"
"g id=""title""|t id=""options""||||/t","Options"
"g id=""title""|t id=""game_replay""||||/t","Show Replay"
"g id=""title""|t id=""exit""||||/t","Quit Game"
"g id=""title""|t id=""back""||||/t","Back"
"g id=""title""|t id=""accept""||||/t","Start Game"
"g id=""title""|t id=""new_version""||||/t","Patch Notes"
"g id=""title""|t id=""soon""||||/t","Coming Soon"
"g id=""title""|t id=""beta""||||/t","Beta"
"g id=""title""|t id=""available""||||/t","AVAILABLE NOW"
"g id=""title""|t id=""buy""||||/t","Buy Now"
"g id=""title""|t id=""clans_bonus""||||/t","STARTING BONUSES:"
"g id=""title""|t id=""clans_fame""||||/t","FAME BONUSES:"
"g id=""title""|t id=""clans_bonuses""||||/t","BONUSES:"
"g id=""title""|t id=""clans_relic""||||/t","RELIC:"
"g id=""title""|t id=""clan_fame_desc""||||/t","<font color=""#R"">::name:::</font> (requires <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)<br/>::desc::"
"g id=""title""|t id=""relic_desc""||||/t","<font color=""#R"">::relic_name:::</font><br/>::relic_desc::"
"g id=""title""|t id=""statistics""||||/t","Statistics"
"g id=""title""|g id=""new_ragnarok""|t id=""title""|||/t","Ragnarok Update"
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!"
"g id=""multi_menu""|t id=""new_game""||||/t","Create Game"
"g id=""multi_menu""|t id=""join""||||/t","Join Game"
"g id=""multi_menu""|t id=""leaderboard""||||/t","Leaderboard"
"g id=""multi_menu""|t id=""profile""||||/t","Player Ranking"
"g id=""multi_menu""|t id=""back""||||/t","Back to menu"
"g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate words have been found in your game's name. Please change it and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate words have been found in your game's tags. Please amend your tags and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition."
"g id=""multi_menu""|g id=""join_sub""|t id=""game_name""|||/t","NAME"
"g id=""multi_menu""|g id=""join_sub""|t id=""game_mode""|||/t","MODE"
"g id=""multi_menu""|g id=""join_sub""|t id=""average_elo""|||/t","Average ::elo:::"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""top_rank""|||/t","Top Ranked Players"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""current_rank""|||/t","Your Rank"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""win_rate""|||/t","Win rate"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""not_ranked""|||/t","Play a ranked game to be in the leaderboard"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""banned""|||/t","You are currently banned from the leaderboard.<br/>Contact us for more informations."
"g id=""multi_menu""|g id=""profile_sub""|t id=""title""|||/t","Player Ranking"
"g id=""multi_menu""|g id=""profile_sub""|t id=""match_played""|||/t","Matches played: ::nb::"
"g id=""multi_menu""|g id=""profile_sub""|t id=""win_rate""|||/t","Win rate: ::nb::%"
"g id=""multi_menu""|g id=""profile_sub""|t id=""history""|||/t","Match History"
"g id=""multi_menu""|g id=""profile_sub""|t id=""flavor""|||/t","Covering the last ::nb:: games"
"g id=""multi_menu""|g id=""profile_sub""|t id=""clan""|||/t","::clan:: Clan"
"g id=""multi_menu""|g id=""profile_sub""|t id=""gameMode""|||/t","Duel|Free For All|2V2|3V3|2V2V2|4V4|2V2V2V2"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_title""|||/t","Welcome to the ::name:: Season!"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_desc""|||/t","Season ::name:: is now over. Fight for your spot on the leaderboards now! ::gloryPoints:: have been reset. The new season is now open until the next major update."
"g id=""multi_menu""|g id=""profile_sub""|t id=""current_season""|||/t","Season ::nb::: ::name::"
"g id=""multi_menu""|g id=""profile_sub""|t id=""prev_season""|||/t","Previous Seasons"
"g id=""multi_menu""|g id=""profile_sub""|t id=""next_season""|||/t","Next Seasons"
"g id=""multi_menu""|g id=""profile_sub""|t id=""rank""|||/t","Rank ::nb::"
"g id=""campaign""|t id=""back""||||/t","Back to Menu"
"g id=""campaign""|t id=""chapter""||||/t","CHAPTER ::x::"
"g id=""campaign""|t id=""act""||||/t","Act ::x::"
"g id=""campaign""|t id=""cinematic_play""||||/t","PLAY"
"g id=""campaign""|t id=""cinematic_locked""||||/t","LOCKED"
"g id=""campaign""|t id=""cinematic_act_ending""||||/t","ACT ENDING"
"g id=""campaign""|t id=""cinematic_prologue""||||/t","PROLOGUE"
"g id=""campaign""|t id=""cinematic_epilogue""||||/t","EPILOGUE"
"g id=""campaign""|t id=""main_objectives""||||/t","Objectives"
"g id=""campaign""|t id=""bonus""||||/t","Bonus"
"g id=""campaign""|t id=""bonus_objectives""||||/t","Bonus Objectives"
"g id=""campaign""|t id=""bonus_hidden""||||/t","Bonus objectives will be revealed once you complete the chapter for the first time."
"g id=""campaign""|t id=""select_bannerman""||||/t","Select a Bannerman"
"g id=""campaign""|t id=""change_bannerman""||||/t","Change Bannerman"
"g id=""campaign""|t id=""skip""||||/t","Skip >"
"g id=""campaign""|t id=""allied_banner""||||/t","Ally"
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Load a Conquest"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","You have joined ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: has accepted your invite."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: has left."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Coop with ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ""::battleName::""."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","""::battleName::"" is about to start..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Host has been changed: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Switch Leadership"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Difficulty: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","All players must have a different color."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Conquest ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Conquest ::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: battles done"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Completed"
"g id=""conquest""|t id=""bonus""||||/t","Conquest Bonus"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","No special rules"
"g id=""conquest""|g id=""map""|t id=""defeat_time_title""|||/t","Time limit"
"g id=""conquest""|g id=""map""|t id=""defeat_time_desc""|||/t","You have ::nb:: years to win."
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continue"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Complete one of the previous missions first."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","You need to select a bonus."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","You have already completed this mission."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","AI"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","You"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Chosen by ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Chosen by you"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","This bonus is useless for your clan"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconnect to last game"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","You have an ongoing game. Are you sure you want to delete it and start again this battle?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","This bonus is unlocked for this conquest."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europe"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","North America"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","China"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest Mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""editor""|t id=""title""||||/t","Mods"
"g id=""editor""|t id=""tag""||||/t","Editor"
"g id=""editor""|t id=""tag_mod""||||/t","Modded game"
"g id=""editor""|t id=""create""||||/t","Create map"
"g id=""editor""|t id=""load""||||/t","Edit map"
"g id=""editor""|t id=""save""||||/t","Save map"
"g id=""editor""|t id=""saved_maps""||||/t","Saved maps"
"g id=""editor""|t id=""back""||||/t","Return to map"
"g id=""editor""|t id=""how_to""||||/t","How to Mod"
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
"g id=""editor""|t id=""choose_win""||||/t","Select the Mods you want to add in your game:"
"g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","The map of this Mod is obsolete. If you are the creator, you need to open your map in the Map Editor, save it and update the Workshop version if concerned."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Create map"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Warning! There are too many players."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Upload"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","Both Mods are identical."
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Show zones Ids"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Show zones center"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_cell_pos"" skip=""admin""||/t","Show cells pos"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Show all units"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_enemies"" skip=""admin""||/t","Show enemies"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_special_zones"" skip=""admin""||/t","Show special zones"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunks"" skip=""admin""||/t","Show chunks"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_chunk_ids"" skip=""admin""||/t","Show chunks id"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Terrain height"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences."
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Places"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Clear buildings in the zone"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Select a zone to clear its buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Selected zone doesn't have any building"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Clear units in the zone"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more decorations to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed decoration"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear decorations in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its decorations"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Brushes"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Grass"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Dirt"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Forest"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Replace grass only"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Rock"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Paint a zone with your cursor"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Fill"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Fill a whole zone with a single texture"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Players & AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutral Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Add player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Add a new player and his [TownHall] in the selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Add a new player without [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","You have reached the maximum number of players"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","The player doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","The player doesn't have any [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","The faction isn't present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","The faction doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Pan camera to the [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Pan camera to territory"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Select a zone to colonize it"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Colonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Decolonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Your map has warnings:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: doesn't have a [TownHall]"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: doesn't own any zones"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: doesn't have any discovered zones."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Raise all zones"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseLeft)"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""key"" skip=""doNotTranslate""||/t","$icon(CMouseRight)"
"g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""add_shoal""||||/t","Add [Shoal]"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove [Shoal]"
"g id=""editor""|g id=""desc""|t id=""overview_title""|||/t","Overview"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t1""||/t","You can create your own mod for Northgard. Before uploading it to the Steam Workshop, your mod will be ""local"" and can only be tested by you."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t2""||/t","Your local mod must be put in a folder named ""mods"", in the root folder of Northgard local files. To open Northgard local files, right click on Northgard in Steam -> Properties -> Local files -> Browse local files. This root folder will be refered as ""Northgard"" folder."
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t3""||/t","Each folder in ""Northgard/mods"" corresponds to a local mod and can contain one or several files named exactly like that:"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t4""||/t","- <b>map.dat</b>: an edited map<br/>- <b>script.hx</b>: a script, must be associated to an edited map because a script can't exist without it<br/>- <b>cdb.diff</b>: the file that modifies all allowed game data"
"g id=""editor""|g id=""desc""|g id=""overview_desc""|t id=""t5""||/t","The mod name is its folder name."
"g id=""editor""|g id=""desc""|t id=""map_title""|||/t","Create an edited map"
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t1""||/t","To create a new map, click on the ""Create map"" button in this menu."
"g id=""editor""|g id=""desc""|g id=""map_desc""|t id=""t2""||/t","Northgard Editor checks everything you are writing. If your code contains invalid syntax or unauthorized functions, the editor will highlight it in red and will display an error message."
"g id=""editor""|g id=""desc""|t id=""script_title""|||/t","Create a script"
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t1""||/t","Open the Northgard/NGEditor/res folder, copy the file named ""script.hx"" and paste it in the folder of the mod you want to add a script. It contains the minimal functions allowed for a script. Then open Northgard Editor and drag your pasted ""script.hx"" in it. You can now edit your script and press Ctrl + S to save your modifications."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t2""||/t","The Northgard Editor checks everything you are writing: the syntax validity and that you use allowed functions. If there is any issue, the piece of code will be highlighted in red and an error message will be displayed in the bottom right of the app."
"g id=""editor""|g id=""desc""|g id=""script_desc""|t id=""t3""||/t","You can access the online script documentation by clicking on the ""Documentation"" button in Northgard Editor. You can also view the local version of the documentation by opening Northgard/NGEditor/documentation/index.html in your favorite browser."
"g id=""editor""|g id=""desc""|t id=""cdb_title""|||/t","Modify the game data"
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t1""||/t","Open Northgard Editor. Click on Database -> Diff -> Create to create the .diff file that represents the data mod. Save it in the mod folder you want in Northgard/mods. Make sure your file is named ""cdb.diff"". Once your file is created, you can now click on ""Database -> Diff -> Load to edit it."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t2""||/t","You can modify any editable field of the game data you see. When a .diff file is loaded in Northgard Editor, any field you change will be added to the file. Be careful as there is an auto save system which is triggered on each change you make. You can press Ctrl + Z to cancel your last action."
"g id=""editor""|g id=""desc""|g id=""cdb_desc""|t id=""t3""||/t","Once you're satisfied with your data mod or if you want to edit a new one, you can close the .diff file you are currently modifying by the same menu than previously."
"g id=""editor""|g id=""desc""|t id=""test_title""|||/t","Test your Mod"
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t1""||/t","Now you have created your mod, you need to test it before releasing it on the Steam Workshop. In the Single Player ""New Game"" menu, you can now select your local mod and start the game. You can also save and load a game with local mods included, as any mod from the Steam Workshop."
"g id=""editor""|g id=""desc""|g id=""test_desc""|t id=""t2""||/t","Once you are satisfied with your local mod, you can upload it on Steam Workshop threw the ""Upload Mod"" menu."
"g id=""editor""|g id=""desc""|t id=""hide_title""|||/t","Open Northgard Editor"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t1""||/t","Northgard Editor can be found here: Northgard/NGEditor/Editor.exe"
"g id=""editor""|g id=""desc""|g id=""hide_desc""|t id=""t2""||/t","<b>Right now, Northgard Editor is only available on PC.</b>"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Basic foes"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystical foes"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive units"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Production buildings"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Military buildings"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Special buildings"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Resources features"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","World features"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Faction"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relics"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Victory buildings"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Collider"
"g id=""editor""|t id=""error""||||/t","Warning"
"g id=""editor""|t id=""play""||||/t","Continue anyway"
"g id=""editor""|t id=""quit""||||/t","Quit game"
"g id=""editor""|t id=""failed_script""||||/t","The Mod ::modName:: cannot load its script due to the following error:"
"g id=""editor""|t id=""contact_modder""||||/t","Please contact the Mod author for more information."
"g id=""editor""|t id=""no_mods_installed""||||/t","You don't have any Mods installed."
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","Carving icy lakes..."
"g id=""generation_quotes""|t _id=""Growingforests""||||/t","Growing forests..."
"g id=""generation_quotes""|t _id=""Spawningunfriendlycreatures""||||/t","Spawning unfriendly creatures..."
"g id=""generation_quotes""|t _id=""Almostready""||||/t","Almost ready!"
"g id=""map_loading_quotes""|t _id=""Locatingisland""||||/t","Locating island..."
"g id=""map_loading_quotes""|t _id=""HeadingtoTownHall""||||/t","Heading to Town Hall..."
"g id=""map_loading_quotes""|t _id=""Almostready""||||/t","Almost ready!"
"g id=""client_loading_quotes""|t id=""waiting""||||/t","Waiting for server..."
"g id=""client_loading_quotes""|t id=""ready""||||/t","Almost ready!"
"g id=""tuto""|t id=""build""|LF|||/t","Click the <font color=""#G"">Build</font> button to construct a building."
"g id=""tuto""|t id=""build""|LF2|||/t","Select any spot in the area to place the building."
"g id=""tuto""|t id=""if_house""|LF|||/t","Click <font color=""#G"">Build</font> to construct another building."
"g id=""tuto""|t id=""if_house""|LF2|||/t","Select either a <font color=""#R"">Woodcutter's Lodge</font> to produce [Wood] or a <font color=""#R"">Scout Camp</font> to discover new areas."
"g id=""tuto""|t id=""click_villager""|LF|||/t","Your building is ready! Click to select a [Villager]."
"g id=""tuto""|t id=""click_villager""|LF2|||/t","Clicking twice will select <font color=""#G"">all units</font> with the same job in a given area."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Select a unit and right-click on the <font color=""#G"">Woodcutter's Lodge</font> to turn your [Villager]s into [Woodcutter]s."
"g id=""tuto""|t id=""recruit_wood""|LF2|||/t","You can right-click several times to issue multiple orders."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Select a unit and right-click on the <font color=""#G"">Scout Camp</font> to turn your [Villager]s into [Scout]s."
"g id=""tuto""|t id=""need_scout""|LF|||/t","You need [Scout]s to explore Northgard."
"g id=""tuto""|t id=""need_scout""|LF2|||/t","Build a <font color=""#G"">Scout Camp</font> and turn one of your [Villager]s into a [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","You need [Woodcutter]s to produce [Wood]."
"g id=""tuto""|t id=""need_wood""|LF2|||/t","Build a <font color=""#G"">Woodcutter's Lodge</font> and turn one of your [Villager]s into a Woodcutter."
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Your [Scout]s will discover new areas."
"g id=""tuto""|t id=""wait_discover""|LF2|||/t","Please wait until your [Scout] has finished discovering an area."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","This new area is defended by enemies!"
"g id=""tuto""|t id=""recruit_warrior""|LF2|||/t","Build a <font color=""#G"">$build(::building::)</font> and turn one of your [Villager]s into a [::unit::]."
"g id=""tuto""|t id=""attack""|LF|||/t","Select your [::military_unit::] and right-click on the area occupied by foes to attack them!"
"g id=""tuto""|t id=""colonize""|LF|||/t","To expand your territory, you need to <font color=""#G"">colonize</font> the new area using [Food]."
"g id=""tuto""|t id=""colonize""|LF2|||/t","Click on the area and spend some [Food] to colonize it."
"g id=""tuto""|t id=""end""|LF|||/t","The colonized areas will allow you to construct new buildings."
"g id=""tuto""|t id=""end""|LF2|||/t","Make sure to store enough [Food] and [Wood] to survive Northgard's harsh winters."
"g id=""tuto""|t id=""happy""|LF|||/t","[Happy] is of paramount importance. DO NOT let it fall below 0."
"g id=""tuto""|t id=""happy""|LF2|||/t","It automatically earns you new villagers, doing so faster as it increases."
"g id=""tuto""|t id=""happy""|LF3|||/t","Keep it as high as you possibly can."
"g id=""tuto_pad""|t id=""build""|LF|||/t","Select <font color=""#G"">Zone Actions</font> then <font color=""#G"">Build Menu</font> to construct a building."
"g id=""tuto_pad""|t id=""build""|LF2|||/t","Select any empty spot in the area to place the building."
"g id=""tuto_pad""|t id=""if_house""|LF|||/t","Select <font color=""#G"">Zone Actions</font> to construct another building."
"g id=""tuto_pad""|t id=""if_house""|LF2|||/t","Select either a <font color=""#R"">Woodcutter's Lodge</font> to produce [Wood] or a <font color=""#R"">Scout Camp</font> to discover new areas."
"g id=""tuto_pad""|t id=""recruit_wood""|LF|||/t","Move to your <font color=""#G"">Woodcutter's Lodge</font> and use <font color=""#G"">Assign</font> to turn your [Villager]s into [Woodcutter]s."
"g id=""tuto_pad""|t id=""recruit_scout""|LF|||/t","Move to your <font color=""#G"">Scout Camp</font> and use <font color=""#G"">Assign</font> to turn your [Villager]s into [Scout]s."
"g id=""tuto_pad""|t id=""recruit_warrior""|LF|||/t","This new area is defended by enemies!"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF2|||/t","Build a <font color=""#G"">$build(::building::)</font> in the Military Buildings section and turn one of your [Villager]s into a [::unit::]."
"g id=""tuto_pad""|t id=""attack""|LF|||/t","Hold <font color=""#G"">Armies</font> button, send your [::military_unit::] to the area occupied by foes to attack them!"
"g id=""tuto_pad""|t id=""colonize""|LF|||/t","To expand your territory, you need to <font color=""#G"">colonize</font> the new area using [Food]."
"g id=""tuto_pad""|t id=""colonize""|LF2|||/t","Move to the empty area and colonize it."
"g id=""events""|t id=""rats_lost_food""||||/t","Rats have infested your Food reserves, and you lost <img src=""/r/Food""/><font color=""#B"">::count::</font>! You should build more [FoodSilo]!"
"g id=""events""|t id=""rats_sickness""||||/t","Rats have spread disease. <font color=""#B"">::count::</font> of your members are <font color=""#B"">sick</font>!"
"g id=""events""|t id=""rats_protected""||||/t","Your silos have protected you from the rat infestation."
"g id=""events""|t id=""earthquake""||||/t","An earthquake has <font color=""#B"">damaged ::count:: of your buildings</font>. You need to repair them quickly!"
"g id=""events""|t id=""resourceGiven""||||/t","Well done! You helped Svarn by giving him ::nbRes:: [::res::]. You get ::fame:: [Fame] and a [Happy] bonus until the next request."
"g id=""events""|t id=""resourceFailed""||||/t","You failed to help Svarn with [::res::]!"
"g id=""events""|t id=""frozensea_dragon""||||/t","Can't buy [Slave]s"
"g id=""events""|t id=""frozensea_raven""||||/t","Can't hire [Mercenarie]s"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] reveals an event: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","An event will be announced soon!"
"g id=""network""|t id=""elo""||||/t","Glory Points"
"g id=""network""|t id=""elo_shortcut""||||/t","GP"
"g id=""network""|t id=""multi_menu""||||/t","Multiplayer"
"g id=""network""|t id=""multi_title""||||/t","Multiplayer Game"
"g id=""network""|t id=""multi_create""||||/t","Create Multiplayer Game"
"g id=""network""|t id=""multi_load""||||/t","Load Multiplayer Game"
"g id=""network""|t id=""multi_info_title""||||/t","GAME INFO"
"g id=""network""|t id=""no_game_found""||||/t","No available game was found."
"g id=""network""|t id=""could_not_join""||||/t","Could not join the game."
"g id=""network""|t id=""owner_has_quit""||||/t","Host has left."
"g id=""network""|t id=""confirm_kick_player""||||/t","Remove ::name:: from lobby?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Exit lobby?"
"g id=""network""|t id=""create_game""||||/t","Create Game"
"g id=""network""|t id=""refresh_list""||||/t","Refresh List"
"g id=""network""|t id=""refreshing""||||/t","Refreshing List..."
"g id=""network""|t id=""game_name""||||/t","Game Name"
"g id=""network""|t id=""game_mode""||||/t","Players"
"g id=""network""|t id=""game_modes""||||/t","Duel|Free For All|Team 2v2|Team 3v3|Team 2v2v2|Team 4v4|Team 2v2v2v2"
"g id=""network""|t id=""game_mode_allies""||||/t","All Allied"
"g id=""network""|t id=""game_mode_team""||||/t","Team"
"g id=""network""|t id=""game_generation""||||/t","Map Generation"
"g id=""network""|t id=""game_generation_types""||||/t","Random|Balanced"
"g id=""network""|t id=""modes_all""||||/t","All"
"g id=""network""|t id=""open_game""||||/t","Open Game"
"g id=""network""|t id=""join_game""||||/t","Join Game"
"g id=""network""|t id=""joining_game""||||/t","Joining Game..."
"g id=""network""|t id=""invite""||||/t","Invite"
"g id=""network""|t id=""invite_error""||||/t","Oops... an error has occured while trying to join the game."
"g id=""network""|t id=""waiting_server""||||/t","Retrieving information from server"
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::"
"g id=""network""|t id=""exit""||||/t","Exit"
"g id=""network""|t id=""game_visibility""||||/t","Game Type"
"g id=""network""|t id=""game_visibilities""||||/t","Public|Invite Only|Ranked"
"g id=""network""|t id=""game_visibility_info""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>"
"g id=""network""|t id=""game_distance""||||/t","Local|Regional|Continental|WorldWide"
"g id=""network""|t id=""players""||||/t","Players"
"g id=""network""|t id=""options""||||/t","Options"
"g id=""network""|t id=""clan_choice""||||/t","Clan"
"g id=""network""|t id=""random_clan""||||/t","Random"
"g id=""network""|t id=""player_color""||||/t","Color"
"g id=""network""|t id=""start_game""||||/t","Start Game"
"g id=""network""|t id=""started_game""||||/t","Game started"
"g id=""network""|t id=""cant_join_started""||||/t","You can't join a game which is already started"
"g id=""network""|t id=""waiting_for_players""||||/t","Waiting for players..."
"g id=""network""|t id=""waiting_for_teams""||||/t","Invalid team distribution"
"g id=""network""|t id=""waiting_for_colors""||||/t","Player color conflict"
"g id=""network""|t id=""waiting_for_player""||||/t","Waiting for player..."
"g id=""network""|t id=""player_ready""||||/t","Ready!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> has invited you to a multiplayer game. Do you wish to join?"
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Message"
"g id=""network""|t id=""chat_send_button""||||/t","Send"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Color"
"g id=""network""|t id=""teams""||||/t","Random|Team 1|Team 2|Team 3|Team 4"
"g id=""network""|t id=""AIlevel""||||/t","Random|Easy|Medium|Hard"
"g id=""network""|t id=""connecting""||||/t","Connecting to server..."
"g id=""network""|t id=""server_error""||||/t","An error occurred while opening the server socket."
"g id=""network""|t id=""client_error""||||/t","Failed to connect to game server."
"g id=""network""|t id=""client_lost""||||/t","Connection to game server lost. Retrying..."
"g id=""network""|t id=""retry_button""||||/t","Retry"
"g id=""network""|t id=""host""||||/t","Host"
"g id=""network""|t id=""slot""||||/t","Open|AI|Close"
"g id=""network""|t id=""chat_channels""||||/t","General|Team"
"g id=""network""|t id=""chat_team""||||/t","TEAM"
"g id=""network""|t id=""tab_cycle""||||/t","Press TAB to Cycle Channels"
"g id=""network""|t id=""rejoin_ranked""||||/t","You already have a ranked game in progress."
"g id=""network""|t id=""rejoin_game""||||/t","Reconnect to Last Game"
"g id=""network""|t id=""transfer_ownership""||||/t","Transferring game ownership..."
"g id=""network""|t id=""changing_host""||||/t","Host has quit, switching host..."
"g id=""network""|t id=""start_counter""||||/t","Game will start in ::time::s."
"g id=""network""|t id=""game_launch""||||/t","Starting game!"
"g id=""network""|t id=""start_game_cancel""||||/t","Stop Countdown"
"g id=""network""|t id=""start_game_canceled""||||/t","Game start was interrupted..."
"g id=""network""|t id=""lobby_full""||||/t","Full"
"g id=""network""|t id=""version_mismatch""||||/t","Your game version and the host version do not match."
"g id=""network""|t id=""player_join""||||/t","<font color=""::color::"">::name::</font> has joined the game."
"g id=""network""|t id=""player_left""||||/t","<font color=""#B""><font color=""::color::"">::name::</font> has left the game.</font>"
"g id=""network""|t id=""player_disconnected""||||/t","<font color=""#B""><font color=""::color::"">::name::</font> has disconnected.</font>"
"g id=""network""|t id=""AI_take_control""||||/t","<font color=""#W""><font color=""::color::"">::name::</font> has been disconnected for ::time::mn. An AI has temporarily taken control of the clan.</font>"
"g id=""network""|t id=""AI_has_control""||||/t","<font color=""#W"">An AI has taken control of the clan.</font>"
"g id=""network""|t id=""add_friend""||||/t","Add a Friend"
"g id=""network""|t id=""waiting_friend_answer""||||/t","Waiting for answer..."
"g id=""network""|t id=""friend_invite_time""||||/t","Time remaining: ::v::s."
"g id=""network""|t id=""server_zone""||||/t","Game Server"
"g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europe"
"g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","North America"
"g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","China"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","Peer to Peer"
"g id=""network""|g id=""leagueKind""|t _id=""Wood""|||/t","Wood"
"g id=""network""|g id=""leagueKind""|t _id=""Stone""|||/t","Stone"
"g id=""network""|g id=""leagueKind""|t _id=""Iron""|||/t","Iron"
"g id=""network""|g id=""leagueKind""|t _id=""Gold""|||/t","Gold"
"g id=""network""|g id=""leagueKind""|t _id=""Rimesteel""|||/t","Rimesteel"
"g id=""network""|t id=""league""||||/t","::kind:: League"
"g id=""network""|t id=""db_timeout""||||/t","The server is not responding. Check your connexion or try again later."
"g id=""network""|t id=""db_invite_timeout""||||/t","You've been invited to a Ranked game but your ranking couldn't be retrieved from the server."
"g id=""network""|t id=""rematch""||||/t","::name:: has proposed a rematch"
"g id=""network""|t id=""rematch_yes""||||/t","Rematch in..."
"g id=""network""|t id=""rematch_no""||||/t","Vote failed"
"g id=""network""|g id=""elo_update""|t id=""progress""|||/t","::newElo:: ::pts::"
"g id=""network""|g id=""elo_update""|t id=""not_long_enough""|||/t","(Your game must last more than ::nbMinutes:: min.)"
"g id=""network""|g id=""elo_update""|t id=""not_yet""|||/t","Your ranking will be updated at the end of the game."
"g id=""network""|g id=""elo_update""|t id=""waiting""|||/t","Waiting for rank update"
"g id=""network""|g id=""elo_update""|t id=""error""|||/t","The server is not responding. Your ranking can't be updated."
"g id=""network""|g id=""elo_update""|t id=""league_reached""|||/t","Congratulations, you have reached a new league!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted""|||/t","You have been demoted from your league..."
"g id=""network""|g id=""elo_update""|t id=""league_reached1""|||/t","The Gods smile upon you!"
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","You have been promoted to a higher league!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","The Gods are displeased."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","You have been demoted to a lower league."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: has joined the game."
"g id=""network""|t id=""user_left""||||/t","::playerName:: has left the game."
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","Server zone"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","Select your server zone:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","International"
"g id=""pad""|t id=""main_menu""||||/t","Main Menu"
"g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Zone Actions"
"g id=""pad""|t id=""building_actions""||||/t","::name:: Actions"
"g id=""pad""|t id=""building_select""||||/t","Select Building"
"g id=""pad""|t id=""category_select""||||/t","Select Category"
"g id=""pad""|t id=""category_choose""||||/t","Choose Building Category"
"g id=""pad""|t id=""action_select""||||/t","Select Action"
"g id=""pad""|t id=""action_choose""||||/t","Choose Action"
"g id=""pad""|t id=""close_radial_menu""||||/t","Close"
"g id=""pad""|t id=""forbidden_action""||||/t","Forbidden Action."
"g id=""pad""|t id=""choose_sacrifice_unit""||||/t","Choose unit to sacrifice"
"g id=""pad""|t id=""hero""||||/t","Hero"
"g id=""pad""|t id=""buy""||||/t","Buy"
"g id=""pad""|t id=""zone_full""||||/t","Zone is full."
"g id=""pad""|t id=""building_repair""||||/t","Building is being repaired: ::value:: %"""
"g id=""pad""|t id=""building_damaged""||||/t","Building is damage."
"g id=""pad""|t id=""building_undamaged""||||/t","Building is undamaged."
"g id=""pad""|t id=""building_upgraded""||||/t","Building is upgraded."
"g id=""pad""|t id=""building_cant_upgrade""||||/t","Can't be upgraded at the moment."
"g id=""pad""|t id=""military_group""||||/t","Military Group ::number::"
"g id=""pad""|t id=""military_nogroup""||||/t","Ungrouped Military Units"
"g id=""pad""|t id=""open_military_group""||||/t","Military Groups"
"g id=""pad""|t id=""open_lore_tree""||||/t","Lore Tree"
"g id=""pad""|t id=""group_assign""||||/t","Assign to ::number::"
"g id=""pad""|t id=""group_unassign""||||/t","Unassign"
"g id=""pad""|t id=""tool_upgrade""||||/t","Improve Tool"
"g id=""pad""|t id=""choose_category""||||/t","Choose Category"
"g id=""pad""|t id=""choose_building""||||/t","Choose Building"
"g id=""pad""|t id=""no_sheep""||||/t","There is no sheep in this area."
"g id=""pad""|t id=""zone_upgrade""||||/t","Develop Area"
"g id=""pad""|t id=""already_upgraded""||||/t","Area is already upgraded."
"g id=""pad""|t id=""area_not_full""||||/t","Area is not full."
"g id=""pad""|t id=""cancel""||||/t","Cancel"
"g id=""pad""|t id=""build""||||/t","Build"
"g id=""pad""|t id=""flip""||||/t","Flip"
"g id=""pad""|t id=""repair""||||/t","Repair"
"g id=""pad""|t id=""activate""||||/t","Activate"
"g id=""pad""|t id=""attack""||||/t","Attack"
"g id=""pad""|t id=""send_army_group""||||/t","Send Group ::n::"
"g id=""pad""|t id=""send_army_all""||||/t","Send Army"
"g id=""pad""|t id=""army_group_menu""||||/t","Armies"
"g id=""pad""|t id=""abilities_menu""||||/t","Abilities"
"g id=""pad""|t id=""use_ability""||||/t","Use ::name:: "
"g id=""pad""|t id=""colonize""||||/t","Colonize Area : <img src=""/r/::res::""/><font color=""::color::"">::cost::</font>"
"g id=""pad""|t id=""explore_area""||||/t","Explore Area"
"g id=""pad""|t id=""explore_ruins""||||/t","Explore Ruins"
"g id=""pad""|t id=""civil_assist""||||/t","Civilian assist"
"g id=""pad""|t id=""civil_move""||||/t","Move Civilian"
"g id=""pad""|t id=""retreat_civil""||||/t","Retreat Civilians"
"g id=""pad""|t id=""retreat""||||/t","Retreat Units"
"g id=""pad""|t id=""target_tower""||||/t","Target Tower"
"g id=""pad""|t id=""target_tower_stop""||||/t","Stop Target Tower"
"g id=""pad""|t id=""target_units""||||/t","Target Units"
"g id=""pad""|t id=""no_event""||||/t","No Event announced."
"g id=""pad""|t id=""no_abilities""||||/t","No abilities available"
"g id=""pad""|t id=""ruins_exploring""||||/t","Currently Exploring..."
"g id=""pad""|t id=""zone_choose""||||/t","Choose Area"
"g id=""pad""|t id=""previous""||||/t","Previous"
"g id=""pad""|t id=""next""||||/t","Next"
"g id=""pad""|t id=""play_pause""||||/t","Play/Pause"
"g id=""pad""|t id=""save_delete""||||/t","Delete"
"g id=""pad""|t id=""save_select""||||/t","Select"
"g id=""pad""|t id=""start_menu""||||/t","Press [key] to Start"
"g id=""pad""|t id=""save_progress""||||/t","Save in progress"
"g id=""pad""|t id=""previous_page""||||/t","Previous page"
"g id=""pad""|t id=""next_page""||||/t","Next Page"
"g id=""pad""|t id=""choose_transfer_ally""||||/t","Choose an Ally to transfer this area."
"g id=""pad""|t id=""focus_warchief""||||/t","Warchief Focus"
"g id=""pad""|t id=""ping_team""||||/t","Ping Team"
"g id=""pad""|t id=""lobby_kick_player""||||/t","Remove from lobby"
"g id=""margin""|t id=""option_category""||||/t","Screen"
"g id=""margin""|t id=""button_label""||||/t","Margin Settings"
"g id=""margin""|t id=""desc""||||/t","Adjust Screen Margin to fit your display."
"g id=""margin""|t id=""save_settings""||||/t","Save Settings"
"g id=""margin""|t id=""cancel""||||/t","Cancel"
"g id=""keys_label""|t id=""event_focus""||||/t","Goto Last Event"
"g id=""keys_label""|t id=""minimap_display""||||/t","Toggle Minimap Display"
"g id=""keys_label""|t id=""world_info""||||/t","Toggle World Info"
"g id=""keys_label""|t id=""calendar_info""||||/t","Toggle Calendar Info"
"g id=""keys_label""|t id=""camera_move""||||/t","Camera Move"
"g id=""keys_label""|t id=""camera_speed_up""||||/t","Camera Speed Up"
"g id=""keys_label""|t id=""zoom_in_out""||||/t","Zoom In/Out"
"g id=""keys_label""|t id=""townhall_back""||||/t","Back to Townhall"
"g id=""keys_label""|t id=""special_menu""||||/t","Open Special Menu"
"g id=""keys_label""|t id=""game_menu""||||/t","Open Game Menu"
"g id=""keys_label""|t id=""contextual_buttons""||||/t","Contextual Actions"
"g id=""keys_label""|t id=""menu_abilities""||||/t","(Hold) Display Abilities Actions"
"g id=""keys_label""|t id=""menu_armies""||||/t","(Hold) Display Armies Actions"
"g id=""keys_label""|t id=""menu_lore_tree""||||/t","Display Lore Tree"
"g id=""keys_label""|t id=""menu_military_group""||||/t","Display Military Groups"
