"sheet name=""resource""|Food|name|||/name","Food"
"sheet name=""resource""|Food|desc|||/desc","[Food] is necessary to feed your clan. Stock up on food before winter. Avoid starvation at all costs."
"sheet name=""resource""|Food|langs.plural|||/langs.plural","Food"
"sheet name=""resource""|Wood|name|||/name","Wood"
"sheet name=""resource""|Wood|desc|||/desc","[Wood] is used to construct buildings and as Firewood, especially during winter."
"sheet name=""resource""|Wood|langs.plural|||/langs.plural","Wood"
"sheet name=""resource""|Money|name|||/name","Kröwns"
"sheet name=""resource""|Money|desc|||/desc","[Money] are used to recruit your Warband and for building upkeep."
"sheet name=""resource""|Building|name|||/name","Building"
"sheet name=""resource""|Happy|name|||/name","Happiness"
"sheet name=""resource""|Happy|desc|||/desc","[Happy] will attract new villagers to your Town Hall. Improve your people's Happiness to accelerate this process."
"sheet name=""resource""|Population|name|||/name","Population"
"sheet name=""resource""|Warband|name|||/name","Warband"
"sheet name=""resource""|SlavePop|name|||/name","Thrall"
"sheet name=""resource""|Lore|name|||/name","Lore"
"sheet name=""resource""|Lore|desc|||/desc","[Lore] discovered in Northgard will allow you to unlock Knowledge."
"sheet name=""resource""|Wheat|name|||/name","Wheat"
"sheet name=""resource""|Fame|name|||/name","Fame"
"sheet name=""resource""|Fame|desc|||/desc","Increase your [Fame] and be proclaimed King of Northgard!"
"sheet name=""resource""|Fish|name|||/name","Fish"
"sheet name=""resource""|Meat|name|||/name","Meat"
"sheet name=""resource""|Sailors|name|||/name","Sailors"
"sheet name=""resource""|Territory|name|||/name","Territory"
"sheet name=""resource""|Forge|name|||/name","Forge"
"sheet name=""resource""|Healing|name|||/name","Healing"
"sheet name=""resource""|SheepFood|name|||/name","Food"
"sheet name=""resource""|Blood|name|||/name","Dragon Essence"
"sheet name=""resource""|Prescience|name|||/name","Wyrd"
"sheet name=""resource""|Rivalry|name|||/name","Rivalry"
"sheet name=""resource""|Rivalry|langs.plural|||/langs.plural","Rivalries"
"sheet name=""resource""|Stone|name|||/name","Stone"
"sheet name=""resource""|Stone|desc|||/desc","[Stone] can be spent to upgrade your clan buildings."
"sheet name=""resource""|Iron|name|||/name","Iron"
"sheet name=""resource""|Iron|desc|||/desc","[Iron] is used to forge powerful weapons and craft better tools."
"sheet name=""resource""|Prestige|name|||/name","Commercial Influence"
"sheet name=""resource""|Prestige|desc|||/desc","[Prestige] can be earned by exploiting Great Trade Routes via a [Lighthouse]."
"sheet name=""resource""|RimeSteel|name|||/name","Rimesteel"
"sheet name=""resource""|RimeSteel|desc|||/desc","[RimeSteel] is used to forge the mighty Wurmslayer."
"sheet name=""resource""|Gemstone|name|||/name","Gemstone"
"sheet name=""resource""|Gemstone|desc|||/desc","[Gemstone] is a valuable resource coveted by overseas merchants."
"sheet name=""resource""|MilitaryXP|name|||/name","Military Experience"
"sheet name=""resource""|MilitaryXP|desc|||/desc","You earn [MilitaryXP] by killing enemy units or losing your own in battle."
"sheet name=""resource""|HuntTrophy|name|||/name","Hunting Trophy"
"sheet name=""resource""|HuntTrophy|desc|||/desc","You earn [HuntTrophy]s by killing animals and their mythical counterparts. "
"sheet name=""resource""|HuntTrophy|langs.plural|||/langs.plural","Hunting Trophies"
"sheet name=""resource""|LoreBifrost|name|||/name","Bifrost's Lore"
"sheet name=""resource""|LoreBifrost|desc|||/desc","[Lore] allows you to activate [BifrostLore]."
"sheet name=""resource""|Artifact|name|||/name","Ancestral Equipment"
"sheet name=""resource""|Elo|name|||/name","Glory Point"
"sheet name=""resource""|Xp|name|||/name","XP"
"sheet name=""resource""|Meal|name|||/name","Meal"
"sheet name=""resource""|Ingredients|name|||/name","Ingredients"
"sheet name=""resource""|Relation|name|||/name","Relations"
"sheet name=""resource""|Relation|desc|||/desc","You can improve your relation with different factions by trading with them."
"sheet name=""resource""|Silver|name|||/name","Silver Bar"
"sheet name=""resource""|TabletLeague|name|||/name","League Tablet"
"sheet name=""resource""|BigGame|name|||/name","Meat"
"sheet name=""resource""|BigGame|desc|||/desc","Meat is a good source of protein and iron, harvested from big mammals such as deer and wild boars. As a secondary ingredient, it usually increases the meal's effects' duration by making it more filling."
"sheet name=""resource""|FreshwaterFish|name|||/name","Fish"
"sheet name=""resource""|FreshwaterFish|desc|||/desc","Fish is a source of protein and phoshorus harvested from both freshwater and saltwater specimens. As a secondary ingredient, its strong iodized flavor usually helps increase the meal's effects."
"sheet name=""resource""|Vegetables|name|||/name","Vegetables"
"sheet name=""resource""|Vegetables|desc|||/desc","""Vegetable"" is an umbrella word which covers pretty much every edible vegetal organism, including roots, and which are usually not consumed primarily for their sweetness. It is a useful side dish, served along meat or fish."
"sheet name=""resource""|Mushrooms|name|||/name","Mushrooms"
"sheet name=""resource""|Mushrooms|desc|||/desc","""Mushroom"" refers to any type of fungus that was found to be edible through painful-to-lethal trial and error. They are easy to find in most forests and make for a healthy side dish, along with meat or fish."
"sheet name=""unit""|Villager|name|||/name","Villager"
"sheet name=""unit""|Villager|desc|||/desc","Villagers gather [Food] in the wild. Stock up so that your clan doesn't starve during winter."
"sheet name=""unit""|Villager|flavor|||/flavor","Ready to work!"
"sheet name=""unit""|Woodcutter|name|||/name","Woodcutter"
"sheet name=""unit""|Woodcutter|desc|||/desc","Specialized in harvesting [Wood], Woodcutters are necessary to improve your clan's settlement."
"sheet name=""unit""|Farmer|name|||/name","Farmer"
"sheet name=""unit""|Farmer|desc|||/desc","Experienced in growing crops, Farmers produce [Food] in larger quantities during summer."
"sheet name=""unit""|Hunter|name|||/name","Hunter"
"sheet name=""unit""|Hunter|desc|||/desc","Skilled Hunters will track and kill deer to provide [Meat] for your clan."
"sheet name=""unit""|Fisherman|name|||/name","Fisherman"
"sheet name=""unit""|Fisherman|langs.plural|||/langs.plural","Fishermen"
"sheet name=""unit""|Fisherman|desc|||/desc","Fishermen provide fresh [Fish] for your clan. Their production is not affected by winter."
"sheet name=""unit""|Merchant|name|||/name","Merchant"
"sheet name=""unit""|Merchant|desc|||/desc","Maintaining buildings and recruiting a Warband costs [Money]. Merchants generate steady income for your clan."
"sheet name=""unit""|Sailor|name|||/name","Sailor"
"sheet name=""unit""|Sailor|desc|||/desc","Sailors will raid nearby coasts and bring [Money] and [Fame] or [Lore] to your clan."
"sheet name=""unit""|Sailor|props.noFameDesc|||/props.noFameDesc","Sailors will raid nearby coasts and bring [Money] and [Lore] to your clan."
"sheet name=""unit""|RuneMaster|name|||/name","Loremaster"
"sheet name=""unit""|RuneMaster|desc|||/desc","Masters of ancient [Lore], they can study runestones, unlocking Knowledge."
"sheet name=""unit""|RuneMaster|flavor|||/flavor","Basically a Viking nerd."
"sheet name=""unit""|InnKeeper|name|||/name","Brewer"
"sheet name=""unit""|InnKeeper|desc|||/desc","A good Brewer provides a steady supply of ale and improves your clan's [Happy]."
"sheet name=""unit""|Skald|name|||/name","Skald"
"sheet name=""unit""|Skald|desc|||/desc","Skalds' tales of your clan's deeds will increase your [Fame] and [Happy]."
"sheet name=""unit""|Skald|flavor|||/flavor","""Skald"" literally means ""poet."" Skaldic poetry is one of the two main forms of Old Norse poetry, the other being Eddic poetry."
"sheet name=""unit""|Cook|name|||/name","Cook"
"sheet name=""unit""|Cook|desc|||/desc","[Cook]s can prepare [Meal]s for your clan. They produce [Happy] and [Ingredients]."
"sheet name=""unit""|Miner|name|||/name","Miner"
"sheet name=""unit""|Miner|desc|||/desc","Miners extract [Stone] and [Iron] from the zone until the deposits are depleted."
"sheet name=""unit""|Miner|flavor|||/flavor","What's yours is mine!"
"sheet name=""unit""|Scout|name|||/name","Scout"
"sheet name=""unit""|Scout|desc|||/desc","Scouts explore new zones, allowing you to expand your territory. They can also explore Ruins and Shipwrecks.<br/>They can spy an enemy's [TownHall] to see their resources."
"sheet name=""unit""|Healer|name|||/name","Healer"
"sheet name=""unit""|Healer|desc|||/desc","Healers gather medicinal herbs that your wounded will use to heal themselves. The wounded must be within your territory to heal. They also gather [Food] when not otherwise busy."
"sheet name=""unit""|Healer|flavor|||/flavor","Wolol...oh, sorry, wrong line."
"sheet name=""unit""|Mender|name|||/name","Mender"
"sheet name=""unit""|Mender|desc|||/desc","Menders heal wounded Vikings within your territory and gather [Lore] when not otherwise busy."
"sheet name=""unit""|Smith|name|||/name","Smith"
"sheet name=""unit""|Smith|desc|||/desc","Smiths can forge improved tools or weapons, powerful relics and the legendary Sword of Odin."
"sheet name=""unit""|Scholar|name|||/name","Herald"
"sheet name=""unit""|Scholar|desc|||/desc","Heralds study politics, legends, and epic stories. They also like to alter a lot of it."
"sheet name=""unit""|Slave|name|||/name","Thrall"
"sheet name=""unit""|Slave|desc|||/desc","[Slave]s do not count towards your population and do not require housing.<br/>They also consume less [Food] and [Wood] and are less efficient when gathering resources.<br/>You can buy more [Slave]s from your [Port]."
"sheet name=""unit""|Slave|flavor|||/flavor","Tough times..."
"sheet name=""unit""|Norn|name|||/name","Norn"
"sheet name=""unit""|Norn|desc|||/desc","The Norns try to elucidate the will of the Kraken, bringing foresight and good fortune to the clan."
"sheet name=""unit""|Warden|name|||/name","Warden"
"sheet name=""unit""|Emissary|name|||/name","Emissary"
"sheet name=""unit""|Emissary|langs.plural|||/langs.plural","Emissaries"
"sheet name=""unit""|Emissary|desc|||/desc","The Emissary is a diplomat appointed to handle rivalries in a proper way."
"sheet name=""unit""|Emissary|flavor|||/flavor","Look around. There are no enemies here. There's just a good, old-fashioned rivalry."
"sheet name=""unit""|DwarfChampion|name|||/name","Dwarven Operative"
"sheet name=""unit""|DwarfChampion|langs.plural|||/langs.plural","Dwarven Operatives"
"sheet name=""unit""|DwarfChampion|desc|||/desc","[DwarfChampion]s are units dispatched by their corporations to perform mining and forging tasks where needed."
"sheet name=""unit""|DwarfChampion|flavor|||/flavor","Wait, that's how you hold a pickaxe? BWA HA HA!"
"sheet name=""unit""|Warrior|name|||/name","Warrior"
"sheet name=""unit""|Warrior|desc|||/desc","Warriors are the most common [Warband] units. They are good fighters with an advantage against Shield Bearers."
"sheet name=""unit""|Warrior|flavor|||/flavor","Fun fact: Viking warriors did not wear horned helmets. This depiction originates from the 1876 rendition of Wagner's Der Ring des Nibelungen."
"sheet name=""unit""|ShieldBearer|name|||/name","Shield Bearer"
"sheet name=""unit""|ShieldBearer|desc|||/desc","Shield Bearers are a strong defensive unit that take less damage from projectiles."
"sheet name=""unit""|ShieldBearer|flavor|||/flavor","SHIELD WALL!"
"sheet name=""unit""|AxeWielder|name|||/name","Axe Thrower"
"sheet name=""unit""|AxeWielder|desc|||/desc","Axe Throwers are ranged units that are more powerful than the average warrior but a bit more fragile."
"sheet name=""unit""|Skirmisher|name|||/name","Skirmisher"
"sheet name=""unit""|Skirmisher|desc|||/desc","Skirmishers are lightweight military units that trade offense and protection for mobility and [CanHide]."
"sheet name=""unit""|Skirmisher|flavor|||/flavor","When you see them, it's probably too late."
"sheet name=""unit""|Dragonmen|name|||/name","Dragonkin"
"sheet name=""unit""|Dragonmen|langs.plural|||/langs.plural","Dragonkin"
"sheet name=""unit""|Dragonmen|desc|||/desc","Created through ancient sacrificial rites, the [Dragonmen]s will fight ferociously for all eternity."
"sheet name=""unit""|Mercenary|name|||/name","Mercenary"
"sheet name=""unit""|Mercenary|langs.plural|||/langs.plural","Mercenaries"
"sheet name=""unit""|Mercenary|desc|||/desc","Hired for [Money], Mercenaries are not always reliable, but they'll wreak havoc on any territory they attack."
"sheet name=""unit""|Mercenary|flavor|||/flavor","Nothing personal."
"sheet name=""unit""|Militia|name|||/name","Militia"
"sheet name=""unit""|Militia|desc|||/desc","Armored civilians are almost as effective as warriors and rest with their owns."
"sheet name=""unit""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""unit""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains an attack power bonus and damage reduction."
"sheet name=""unit""|Bodyguard|flavor|||/flavor","You won't die before me, My Liege."
"sheet name=""unit""|Tracker|name|||/name","Tracker"
"sheet name=""unit""|Tracker|desc|||/desc","Trackers are ranged units that master deadly shooting styles, while not fighting in close combat."
"sheet name=""unit""|Tracker|flavor|||/flavor","Definitely not a hunter."
"sheet name=""unit""|Hero01|name|||/name","Warchief"
"sheet name=""unit""|Hero01|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero01|editor.name|||/editor.name","Warchief [Goat]"
"sheet name=""unit""|Hero02|name|||/name","Warchief"
"sheet name=""unit""|Hero02|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero02|editor.name|||/editor.name","Warchief [Raven]"
"sheet name=""unit""|Hero03|name|||/name","Warchief"
"sheet name=""unit""|Hero03|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero03|editor.name|||/editor.name","Warchief [Stag]"
"sheet name=""unit""|Hero04|name|||/name","Warchief"
"sheet name=""unit""|Hero04|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|Hero04|editor.name|||/editor.name","Warchief [Boar]"
"sheet name=""unit""|Berserker|name|||/name","Berserker"
"sheet name=""unit""|Berserker|desc|||/desc","A powerful and reckless warrior, feared by all enemies of the Wolf Clan."
"sheet name=""unit""|Berserker|editor.name|||/editor.name","Warchief [Wolf]"
"sheet name=""unit""|Maiden|name|||/name","Shield Maiden"
"sheet name=""unit""|Maiden|desc|||/desc","Stalwart defender of her people, she is the reason the Bear Clan will never falter."
"sheet name=""unit""|Maiden|editor.name|||/editor.name","Warchief [Bear]"
"sheet name=""unit""|WarchiefSnake|name|||/name","Signy"
"sheet name=""unit""|WarchiefSnake|desc|||/desc","A shadowy leader with no regard for morals, Signy will stop at nothing to make a mark on Northgard."
"sheet name=""unit""|WarchiefSnake|flavor|||/flavor","The Snake will soon sink its fangs in Northgard!"
"sheet name=""unit""|WarchiefSnake|editor.name|||/editor.name","Warchief [Snake]"
"sheet name=""unit""|WarchiefDragon|name|||/name","Warchief"
"sheet name=""unit""|WarchiefDragon|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|WarchiefDragon|editor.name|||/editor.name","Warchief [Dragon]"
"sheet name=""unit""|HorseMaiden|name|||/name","Eitria"
"sheet name=""unit""|HorseMaiden|desc|||/desc","A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam."
"sheet name=""unit""|HorseMaiden|editor.name|||/editor.name","Warchief [Horse]"
"sheet name=""unit""|HorseHero|name|||/name","Brok"
"sheet name=""unit""|HorseHero|desc|||/desc","Strong and wise, Brok is happy to focus on his craft and leave politics to his sister."
"sheet name=""unit""|HorseHero|editor.name|||/editor.name","Warchief [Horse]"
"sheet name=""unit""|KrakenMaiden|name|||/name","Warchief"
"sheet name=""unit""|KrakenMaiden|desc|||/desc","Warchiefs are experienced units that bring their strength and leadership to bear in combat."
"sheet name=""unit""|KrakenMaiden|editor.name|||/editor.name","Warchief [Kraken]"
"sheet name=""unit""|OxHero|name|||/name","Torfin"
"sheet name=""unit""|OxHero|desc|||/desc","Head of the clan of the Ox, [OxHero] is a Hero both feared and respected by all across Northgard."
"sheet name=""unit""|OxHero|editor.name|||/editor.name","Warchief [Ox]"
"sheet name=""unit""|LynxHero|name|||/name","Mielikki"
"sheet name=""unit""|LynxHero|desc|||/desc","Fierce huntress in her youth, Mielikki is known as the Beastmaster. She now rules over Northgard's wildlife as she sees through [LynxBrown] and [LynxWhite]’s eyes."
"sheet name=""unit""|LynxHero|flavor|||/flavor","Not your average cat lady."
"sheet name=""unit""|LynxHero|editor.name|||/editor.name","Warchief [Lynx]"
"sheet name=""unit""|SquirrelHero|name|||/name","Andhrímnir"
"sheet name=""unit""|SquirrelHero|desc|||/desc","Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a [Stove] to produce [Ingredients] and prepare [Meal]s. Gains benefits from forging the [Cook] tool."
"sheet name=""unit""|SquirrelHero|flavor|||/flavor","So you're the ""chicken"" your clan keeps complaining about? Wait- you didn't know? Well, that's awkward..."
"sheet name=""unit""|SquirrelHero|editor.name|||/editor.name","Warchief [Squirrel]"
"sheet name=""unit""|Berserker03|name|||/name","Egil"
"sheet name=""unit""|Berserker03|desc|||/desc","A ruthless and impetuous young berserker, Egil, bannerman of the Wolf Clan, is in it mostly for the mayhem."
"sheet name=""unit""|Berserker03|flavor|||/flavor","Plunder time, boys!"
"sheet name=""unit""|Berserker03|editor.name|||/editor.name","Bannerman [Wolf]"
"sheet name=""unit""|Maiden02|name|||/name","Borgild"
"sheet name=""unit""|Maiden02|desc|||/desc","Brave and arrogant, Borgild, bannermaiden of the Bear Clan, is a tough woman who bows to no one and shows little mercy for the weakhearted."
"sheet name=""unit""|Maiden02|flavor|||/flavor","Come at me, ye cowards!"
"sheet name=""unit""|Maiden02|editor.name|||/editor.name","Bannerman [Bear]"
"sheet name=""unit""|Maiden03|name|||/name","Liv"
"sheet name=""unit""|Maiden03|desc|||/desc","Ambitious and pragmatic, Liv, the cunning bannermaiden of the Raven Clan, likes to control every parameter of a situation and hates wasting time or Kröwns on futile pursuits."
"sheet name=""unit""|Maiden03|flavor|||/flavor","The end always justifies the means."
"sheet name=""unit""|Maiden03|editor.name|||/editor.name","Bannerman [Raven]"
"sheet name=""unit""|Hero06|name|||/name","Halvard"
"sheet name=""unit""|Hero06|desc|||/desc","Halvard, the elderly bannerman of the Goat Clan, is a wise and kind-hearted man focused on the survival of his people."
"sheet name=""unit""|Hero06|flavor|||/flavor","Is all this savagery indispensable?"
"sheet name=""unit""|Hero06|editor.name|||/editor.name","Bannerman [Goat]"
"sheet name=""unit""|Hero07|name|||/name","Brand"
"sheet name=""unit""|Hero07|desc|||/desc","Proud and noble at heart, Brand, bannerman of the Stag Clan, is a loyal man who lives and fights with honor."
"sheet name=""unit""|Hero07|flavor|||/flavor","May our victories be sung for centuries!"
"sheet name=""unit""|Hero07|editor.name|||/editor.name","Bannerman [Stag]"
"sheet name=""unit""|Hero08|name|||/name","Svarn"
"sheet name=""unit""|Hero08|desc|||/desc","The taciturn Svarn, spiritual leader of the Boar Clan rebels, is both a sage and a warrior who lives a simple life, close to Nature and in accordance with the Old Ways."
"sheet name=""unit""|Hero08|flavor|||/flavor","I can... FEEL your presence. Yes... YOURS."
"sheet name=""unit""|Hero08|editor.name|||/editor.name","Bannerman [Boar]"
"sheet name=""unit""|NornArmor|name|||/name","Valkyrie"
"sheet name=""unit""|NornArmor|desc|||/desc","Wielding divine power, the Valkyries are the most powerful members of the Kraken's army."
"sheet name=""unit""|OxShadow|name|||/name","Torfin's Shadow"
"sheet name=""unit""|GiantHero|name|||/name","Jötunn Champion"
"sheet name=""unit""|GiantHero|desc|||/desc","[GiantHero] is a legendary [GiantFaction] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|Hero05|name|||/name","Hagen"
"sheet name=""unit""|Hero05|desc|||/desc","The shady leader of the Raven Clan and murderer of your father. Although fierce and merciless, he tends to act cowardly when things turn sour."
"sheet name=""unit""|Hero05|flavor|||/flavor","Fight for me and ye'll be rich!"
"sheet name=""unit""|Hero05|editor.name|||/editor.name","Campaign Warchief"
"sheet name=""unit""|Hero09|name|||/name","Rig"
"sheet name=""unit""|Hero09|editor.name|||/editor.name","Campaign Hero"
"sheet name=""unit""|Berserker02|name|||/name","Hvedrung"
"sheet name=""unit""|Berserker02|desc|||/desc","The mysterious leader of the Boar Clan, hellbent on bringing about Ragnarök. His actions were somehow foretold by the Runes. Some believe he is not a mere mortal."
"sheet name=""unit""|Berserker02|flavor|||/flavor","I shall be ""the villain"" if it makes things more comprehensible for your feeble mind. And yes: I know you are reading this."
"sheet name=""unit""|Berserker02|editor.name|||/editor.name","Campaign Final Warchief"
"sheet name=""unit""|LichKing|name|||/name","Valdemar The Cursed"
"sheet name=""unit""|LichKing|desc|||/desc","Valdemar is a powerful dead warchief. He can't be hit if there is [IceGolem] with him."
"sheet name=""unit""|LichKing|flavor|||/flavor","Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought..."
"sheet name=""unit""|LichKing|editor.name|||/editor.name","Conquest Warchief"
"sheet name=""unit""|Death|name|||/name","Draugr"
"sheet name=""unit""|Death|langs.plural|||/langs.plural","Draugar"
"sheet name=""unit""|Death|desc|||/desc","Draugar are half-dead evil creatures that have infested the islands of Northgard."
"sheet name=""unit""|Death|flavor|||/flavor","Only the most nefarious and greediest human beings turn into Draugar when they die."
"sheet name=""unit""|Giant|name|||/name","Savage Jötunn"
"sheet name=""unit""|Giant|langs.plural|||/langs.plural","Savage Jötnar"
"sheet name=""unit""|Giant|desc|||/desc","Ancient creatures from the Dark Ages, [GiantFaction]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""unit""|Giant|flavor|||/flavor","Ymir, the primitive giant, is said to be the father of all giants and dwarves."
"sheet name=""unit""|UndeadGiant|name|||/name","Draugr Jötunn"
"sheet name=""unit""|UndeadGiant|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiant|desc|||/desc","Jötnar aren't immune to becoming Draugar."
"sheet name=""unit""|UndeadGiant|flavor|||/flavor","Your undead problems are now available in extra-large."
"sheet name=""unit""|UndeadGiantDragon|name|||/name","Draugr Jötunn"
"sheet name=""unit""|UndeadGiantDragon|langs.plural|||/langs.plural","Draugr Jötnar"
"sheet name=""unit""|UndeadGiantDragon|desc|||/desc","Jötnar aren't immune to becoming Draugar."
"sheet name=""unit""|UndeadGiantDragon|flavor|||/flavor","Your undead problems are now available in extra-large."
"sheet name=""unit""|GiantFire|name|||/name","Eldthurs"
"sheet name=""unit""|GiantFire|langs.plural|||/langs.plural","Eldthursar"
"sheet name=""unit""|GiantFire|desc|||/desc","The ""sons of Muspell"" are hellbent on destroying the world. They will wreak as much havoc as they can before burning away, as they can't survive outside of their homeworld."
"sheet name=""unit""|GiantCrow|name|||/name","Son of Hrymr"
"sheet name=""unit""|GiantCrow|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""unit""|GiantCrow|flavor|||/flavor","Chosing the smallest giants as mercenaries is important if you want your ships to stay afloat."
"sheet name=""unit""|Myrkalfar|name|||/name","Outcast Myrkálf"
"sheet name=""unit""|Myrkalfar|langs.plural|||/langs.plural","Outcast Myrkálfar"
"sheet name=""unit""|Myrkalfar|desc|||/desc","[MyrkalfarFaction]s are otherworldly creatures originating from Svartalfheim. They are usually bandits and looters and do not mingle with humains."
"sheet name=""unit""|Myrkalfar|flavor|||/flavor","Myrkálfar claim they are related to the powerful dragons; but so far, nothing sustained this theory."
"sheet name=""unit""|Kobold|name|||/name","Vagrant Kobold"
"sheet name=""unit""|Kobold|langs.plural|||/langs.plural","Vagrant Kobolds"
"sheet name=""unit""|Kobold|desc|||/desc","[KoboldFaction]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""unit""|Dwarf|name|||/name","Freelance Dwarf"
"sheet name=""unit""|Dwarf|langs.plural|||/langs.plural","Freelance Dwarves"
"sheet name=""unit""|Dwarf|desc|||/desc","[DwarfFactions]s are there to mine and forge!"
"sheet name=""unit""|Dwarf|flavor|||/flavor","One more block!"
"sheet name=""unit""|Wolf|name|||/name","Wolf"
"sheet name=""unit""|Wolf|langs.plural|||/langs.plural","Wolves"
"sheet name=""unit""|Wolf|desc|||/desc","Vicious giant wolves roam the lands of Northgard. They will not hesitate to attack humans."
"sheet name=""unit""|Wolf|flavor|||/flavor","Never corner a hungry wolf."
"sheet name=""unit""|WhiteWolf|name|||/name","White Wolf"
"sheet name=""unit""|WhiteWolf|langs.plural|||/langs.plural","White Wolves"
"sheet name=""unit""|WhiteWolf|desc|||/desc","White wolves are more powerful than standard wolves."
"sheet name=""unit""|WhiteWolf|flavor|||/flavor","Avatars of the Wargs, they look for pieces of the sun and the moon lost in the world."
"sheet name=""unit""|SacredWolf|name|||/name","Mythical Wolf"
"sheet name=""unit""|SacredWolf|langs.plural|||/langs.plural","Mythical Wolves"
"sheet name=""unit""|SacredWolf|desc|||/desc","Mythical Wolves are the most dangerous of their kind."
"sheet name=""unit""|SpectralWolf|name|||/name","Wolf Spirit"
"sheet name=""unit""|SpectralWolf|langs.plural|||/langs.plural","Wolves Spirit"
"sheet name=""unit""|SpectralWolf|desc|||/desc","The spirit of a Mythical Wolf comes back to unleash his rage one more time."
"sheet name=""unit""|SpectralWolf|flavor|||/flavor","Hunting you beyond death itself."
"sheet name=""unit""|Bear|name|||/name","Brown Bear"
"sheet name=""unit""|Bear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|WhiteBear|name|||/name","Bear"
"sheet name=""unit""|WhiteBear|desc|||/desc","Solitary creatures that fiercely defend their territory. They'll prove challenging to even the most seasoned warriors."
"sheet name=""unit""|SacredBear|name|||/name","Mythical Bear"
"sheet name=""unit""|SacredBear|desc|||/desc","Mythical Bears' massive paws will make the earth tremble in their path. "
"sheet name=""unit""|SacredBear|flavor|||/flavor","Run, you fools!"
"sheet name=""unit""|SpectralBear|name|||/name","Bear Spirit"
"sheet name=""unit""|SpectralBear|desc|||/desc","The spirit of a Mythical Bear comes back to unleash his rage one more time."
"sheet name=""unit""|BearMaiden|name|||/name","Kaija, the Armored Bear"
"sheet name=""unit""|BearMaiden|desc|||/desc","Kaija is a powerful defensive unit that cannot enter enemy territory, unless you have unlocked [BearAwake]."
"sheet name=""unit""|SacredRam|name|||/name","Mythical Ram"
"sheet name=""unit""|SacredRam|desc|||/desc","Fathers of Northgard sheeps, Mythical Rams will protect them at all cost."
"sheet name=""unit""|SpectralRam|name|||/name","Ram Spirit"
"sheet name=""unit""|SpectralRam|desc|||/desc","The spirit of a Mythical Ram comes back to unleash his rage one more time."
"sheet name=""unit""|LynxBrown|name|||/name","Brundr"
"sheet name=""unit""|LynxBrown|desc|||/desc","[LynxBrown] is the youngest, playful brother. He may look like an innocent cat, but his scratches are no joke."
"sheet name=""unit""|LynxBrown|flavor|||/flavor","Purr, purr, purr"
"sheet name=""unit""|LynxWhite|name|||/name","Kaelinn"
"sheet name=""unit""|LynxWhite|desc|||/desc","[LynxWhite] seeks to protect his young brother from Northgard's cruel foes. They fear his roar across all lands."
"sheet name=""unit""|LynxWhite|flavor|||/flavor","Is that a firefly, in the bush? Aaargh!"
"sheet name=""unit""|Wyvern|name|||/name","Wyvern"
"sheet name=""unit""|Wyvern|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard."
"sheet name=""unit""|Wyvern|flavor|||/flavor","*indistinct shrieking*"
"sheet name=""unit""|WyvernUndead|name|||/name","Undead Wyvern"
"sheet name=""unit""|WyvernUndead|desc|||/desc","The most fearsome of the ancient creatures roaming the lands of Northgard."
"sheet name=""unit""|WyvernUndead|flavor|||/flavor","*weird indistinct shrieking*"
"sheet name=""unit""|Valkyrie|name|||/name","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|langs.plural|||/langs.plural","Fallen Valkyrie"
"sheet name=""unit""|Valkyrie|desc|||/desc","Originally champions of the gods, some Valkyries have been corrupted by the powers of Helheim."
"sheet name=""unit""|Valkyrie|flavor|||/flavor","""Valkyrie"" means ""chooser of the slain,"" as they decide which fallen warriors will join Odin in Valhöll."
"sheet name=""unit""|SpecterWarrior|name|||/name","Spectral Warrior"
"sheet name=""unit""|SpecterWarrior|desc|||/desc","These undead Vikings are dangerous foes whose mere presence within your borders will reduce your clan's [Happy]. Projectiles have ::percent_value:: chances of missing them."
"sheet name=""unit""|SpecterWarrior|flavor|||/flavor","An intricate Seidr burial ritual can bring back the soul of a warrior who didn't die in battle, so that they can fight for glory one last time and find peace."
"sheet name=""unit""|IceWorm|name|||/name","Hrímgandr"
"sheet name=""unit""|IceWorm|langs.plural|||/langs.plural","Hrímgandar"
"sheet name=""unit""|IceWorm|desc|||/desc","A giant, near-invincible rime serpent living mostly underground. Only the Wurmslayer can make a dent in its diamond-hard icy scales."
"sheet name=""unit""|IceWorm|flavor|||/flavor","Said to be the spawn of Jörmungandr, imbued with Niflheim's fumes."
"sheet name=""unit""|Golem|name|||/name","Rock Golem"
"sheet name=""unit""|Golem|desc|||/desc","[Golem]s are powerful creatures that can burn their foes with molten lava."
"sheet name=""unit""|Golem|flavor|||/flavor","Loud crackling"
"sheet name=""unit""|IceGolem|name|||/name","Dark Vaettir"
"sheet name=""unit""|IceGolem|desc|||/desc","Unholy ice spirits that should not live on this side of Bifrost."
"sheet name=""unit""|GiantBoar|name|||/name","Giant Boar"
"sheet name=""unit""|GiantBoar|desc|||/desc","It can be sacrificed to gain 200 [Food] and it defends your territory. Outside of combat, you can control it."
"sheet name=""unit""|GiantBoar|flavor|||/flavor","A formidable beast  with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|ColossalBoar|name|||/name","Colossal Boar"
"sheet name=""unit""|ColossalBoar|desc|||/desc","This majestic creature is the ideal hunting trophy to bring back home. His health still regenerates quickly."
"sheet name=""unit""||flavor|||/flavor","A formidable beast  with the ability to mend its own wounds, magical in nature, Gullinbursti was created by legendary dwarven craftsmen, the Sons of Ivaldi."
"sheet name=""unit""|Sheep|name|||/name","Sheep"
"sheet name=""unit""|Sheep|langs.plural|||/langs.plural","Sheep"
"sheet name=""unit""|Sheep|desc|||/desc","Having at least one Sheep in a zone reduces the need for Firewood by ::percent:: during winter for this zone."
"sheet name=""unit""|Sheep|flavor|||/flavor","Clicking this Sheep repeatedly is guaranteed to be 100% safe."
"sheet name=""unit""|Vedrfolnir|name|||/name","Vedrfolnir"
"sheet name=""unit""|Vedrfolnir|desc|||/desc","Vedrfolnir has been hurt. Once healed, it will scout certain zones for your clan. You will also gain 100 [Lore]."
"sheet name=""unit""|Vedrfolnir|flavor|||/flavor","Vedrfolnir is a hawk usually sitting between the eyes of the giant eagle perched atop Yggdrasil."
"sheet name=""unit""|Deer|name|||/name","Deer"
"sheet name=""unit""|Deer|langs.plural|||/langs.plural","Deer"
"sheet name=""unit""|SavageDeer|name|||/name","Savage Deer"
"sheet name=""unit""|SavageDeer|langs.plural|||/langs.plural","Savage Deer"
"sheet name=""unit""|Fish|name|||/name","Fish"
"sheet name=""unit""|Fish|langs.plural|||/langs.plural","Fish"
"sheet name=""unit""|Crow|name|||/name","Crow"
"sheet name=""unit""|Drakkar|name|||/name","Drakkar"
"sheet name=""unit""|Kraken|name|||/name","Kraken"
"sheet name=""unit""|Tentacle|name|||/name","Tentacle"
"sheet name=""unit""|Group|name|||/name","Group"
"sheet name=""unit""|Group|desc|||/desc","Click to select a specific job among the group:"
"sheet name=""unit""|Warchief|name|||/name","Warchief"
"sheet name=""unit""|VillagerWoman|name|||/name","Villager"
"sheet name=""unit""|HrimnirHero|name|||/name","Champion of Hrímnir"
"sheet name=""unit""|HrimnirHero|desc|||/desc","[HrimnirHero] is a legendary [GiantFaction] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|MogthrasirHero|name|||/name","Champion of Mogthrasir"
"sheet name=""unit""|MogthrasirHero|desc|||/desc","[MogthrasirHero] is a legendary [GiantFaction] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|OskrudrHero|name|||/name","Champion of Öskrudr"
"sheet name=""unit""|OskrudrHero|desc|||/desc","[OskrudrHero] is a legendary [GiantFaction] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|DurnirHero|name|||/name","Champion of Dúrnir"
"sheet name=""unit""|DurnirHero|desc|||/desc","[DurnirHero] is a legendary [GiantFaction] who decided to befriend humans and lend them his unrivaled strength."
"sheet name=""unit""|KoboldSlave|name|||/name","Kobold Thrall"
"sheet name=""unit""|MyrkalfarSlave|name|||/name","Myrkálf Thrall"
"sheet name=""unit""|GiantSlave|name|||/name","Jötunn Thrall"
"sheet name=""unit""|DwarfSlave|name|||/name","Dwarf Thrall"
"sheet name=""unit""|Giant2|name|||/name","DEPRECATED"
"sheet name=""unit""|GiantHero02|name|||/name","DEPRECATED"
"sheet name=""building""|House|name|||/name","House"
"sheet name=""building""|House|desc|||/desc","Provides shelter for more clan members."
"sheet name=""building""|House|upgrade|0|desc|/desc","Can shelter ::value:: additional clan members and improve housing quality."
"sheet name=""building""|ScoutCamp|name|||/name","Scout Camp"
"sheet name=""building""|ScoutCamp|desc|||/desc","Assign your villagers to become [Scout]s who can explore new zones."
"sheet name=""building""|ScoutCamp|flavor|||/flavor","Empty for the greater part of the year."
"sheet name=""building""|ScoutCamp|upgrade|0|desc|/desc","Increases all your [Scout]s' scouting speed by ::percent::. They also can go to enemy territories."
"sheet name=""building""|WoodLodge|name|||/name","Woodcutter's Lodge"
"sheet name=""building""|WoodLodge|desc|||/desc","Assign your villagers to become [Woodcutter]s who can harvest Wood in this zone."
"sheet name=""building""|HealerHut|name|||/name","Healer's Hut"
"sheet name=""building""|HealerHut|desc|||/desc","Assign your villagers to become [Healer]s who will heal your wounded or sick clan members in your territory. They gather [Food] while not healing."
"sheet name=""building""|HealerHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|MenderHut|name|||/name","Mender's Hut"
"sheet name=""building""|MenderHut|desc|||/desc","Assign your villagers to become [Mender]s who will heal your wounded clan members in your territory and gather [Lore] when not otherwise busy."
"sheet name=""building""|MenderHut|flavor|||/flavor","Smells faintly of cabbage."
"sheet name=""building""|MenderHut|upgrade|0|desc|/desc","Heal your clan members ::percent:: faster."
"sheet name=""building""|FishermanHouse|name|||/name","Fisherman's Hut"
"sheet name=""building""|FishermanHouse|desc|||/desc","Assign your villagers to become [Fisherman]s who will produce [Food] even during winter."
"sheet name=""building""|Fishery|name|||/name","Fishery"
"sheet name=""building""|Fishery|desc|||/desc","Assign your villagers to become a [Fisherman]s who will produce [Food]."
"sheet name=""building""|Fishery|flavor|||/flavor","Not fresh? My fish?"
"sheet name=""building""|Fields|name|||/name","Fields"
"sheet name=""building""|Fields|langs.plural|||/langs.plural","Fields"
"sheet name=""building""|Fields|desc|||/desc","Assign your villagers to become [Farmer]s who will produce [Food] in larger quantities during summer."
"sheet name=""building""|HunterLodge|name|||/name","Hunter's Lodge"
"sheet name=""building""|HunterLodge|desc|||/desc","Assign your villagers to become [Hunter]s who will track and kill deer."
"sheet name=""building""|FoodSilo|name|||/name","Food Silo"
"sheet name=""building""|FoodSilo|desc|||/desc","Improves [Food] produced by specialized workers in this zone by ::percent::. Increases your maximum food storage."
"sheet name=""building""|FoodSilo|upgrade|0|desc|/desc","Improves [Food] produced in this zone by ::percent::."
"sheet name=""building""|TradingPost|name|||/name","Trading Post"
"sheet name=""building""|TradingPost|desc|||/desc","Assign your villagers to become [Merchant]s who will earn [Money]s."
"sheet name=""building""|MarketPlace|name|||/name","Marketplace"
"sheet name=""building""|MarketPlace|desc|||/desc","Assign your villagers to become [Merchant]s and spend [Money] to buy various resources."
"sheet name=""building""|MarketPlace|flavor|||/flavor","No credit given."
"sheet name=""building""|RavenPort|name|||/name","Harbor"
"sheet name=""building""|RavenPort|desc|||/desc","Sailors loot [Money] and [Lore] or [Fame] while raiding. You can scout shores and hire [Mercenary]s. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|Port|name|||/name","Longship Dock"
"sheet name=""building""|Port|desc|||/desc","Sailors loot [Money] and [Lore] or [Fame] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|Port|props.noFameDesc|||/props.noFameDesc","Sailors loot [Money] and [Lore] while raiding. Add a [Lighthouse] to exploit Great Trade Routes."
"sheet name=""building""|HallOfPoetry|name|||/name","Hall of Skalds"
"sheet name=""building""|HallOfPoetry|langs.plural|||/langs.plural","Halls of Skalds"
"sheet name=""building""|HallOfPoetry|desc|||/desc","Assign your villagers to become [Skald]s who will increase your clan's [Fame] and [Happy]."
"sheet name=""building""|Horgr|name|||/name","Hörgr"
"sheet name=""building""|Horgr|langs.plural|||/langs.plural","Hörgar"
"sheet name=""building""|Horgr|desc|||/desc","Assign your female [VillagerWoman]s to become [Norn]s. They will increase your clan's [Happy] and your [Prescience]."
"sheet name=""building""|Tavern|name|||/name","Brewery"
"sheet name=""building""|Tavern|langs.plural|||/langs.plural","Breweries"
"sheet name=""building""|Tavern|desc|||/desc","Assign your villagers to become [InnKeeper]s who will increase your clan's [Happy]."
"sheet name=""building""|Tavern|flavor|||/flavor","Bring your own cup!"
"sheet name=""building""|AllMines|name|||/name","Mine"
"sheet name=""building""|AllMines|desc|||/desc","Assign your villagers to become [Miner]s to extract [Stone], [Iron], [RimeSteel] or [Gemstone] ores from deposits."
"sheet name=""building""|Mine|name|||/name","Quarry"
"sheet name=""building""|Mine|langs.plural|||/langs.plural","Quarries"
"sheet name=""building""|Mine|desc|||/desc","Assign your villagers to become [Miner]s who will quarry [Stone]."
"sheet name=""building""|Mine|editor.name|||/editor.name","Mine"
"sheet name=""building""|IronMine|name|||/name","Iron Mine"
"sheet name=""building""|IronMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Iron] ore."
"sheet name=""building""|RimeSteelMine|name|||/name","Rimesteel Mine"
"sheet name=""building""|RimeSteelMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [RimeSteel] ore."
"sheet name=""building""|GemStonesMine|name|||/name","Gemstone Mine"
"sheet name=""building""|GemStonesMine|desc|||/desc","Assign your villagers to become [Miner]s who will extract [Gemstone]."
"sheet name=""building""|Forge|name|||/name","Forge"
"sheet name=""building""|Forge|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge better tools, weapons and legendary relics."
"sheet name=""building""|Forge|upgrade|0|desc|/desc","Increases forge speed by ::percent:: in the zone."
"sheet name=""building""|ForgeHorse|name|||/name","Völund's Forge"
"sheet name=""building""|ForgeHorse|desc|||/desc","Allows you to forge better tools, weapons and legendary relics with your warchiefs."
"sheet name=""building""|ForgeHorse|upgrade|0|desc|/desc","Increases forge speed by ::percent:: in the zone."
"sheet name=""building""|CarvedStone|name|||/name","Carved Stone"
"sheet name=""building""|CarvedStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CarvedStone|flavor|||/flavor","Quite a bit heavier than a book."
"sheet name=""building""|Sheepfold|name|||/name","Sheepfold"
"sheet name=""building""|Sheepfold|desc|||/desc","Allows you to enclose your [Sheep]s to produce [Food]. The wood consumption effect of enclosed [Sheep]s is active all year long."
"sheet name=""building""|Sheepfold|flavor|||/flavor","Better than slaughtering the poor things, right?"
"sheet name=""building""|Sheepfold|upgrade|0|desc|/desc","Allows you to assign one more [Sheep]. They produce ::percent:: more [Food]."
"sheet name=""building""|Stove|name|||/name","Stove"
"sheet name=""building""|Stove|desc|||/desc","Allows the preparation of [Meal]s.<br/>Assign your villagers to to become [Cook]s to gather ingredients and increase your [Happy].<br/>[SquirrelHero] can also be assigned to it.<br/>Add [StoveStorage] to your [Ingredients] max storage and an additional [UpgradedStoveStorage] if upgraded."
"sheet name=""building""|Stove|flavor|||/flavor","Hot soup comin' through!"
"sheet name=""building""|Stove|upgrade|0|desc|/desc","[Cook]'s produce +::percent:: [Happy] and +::percent1:: [Ingredients]. Add an additional [UpgradedStoveStorage] max storage."
"sheet name=""building""|OfferingWell|name|||/name","Offering Well"
"sheet name=""building""|OfferingWell|desc|||/desc","Passively improves relationships with neutral factions in adjacent zones and makes them less aggressive towards you."
"sheet name=""building""|OfferingWell|flavor|||/flavor","Everybody likes a gift every now and then!"
"sheet name=""building""|TrainingCamp|name|||/name","Training Camp"
"sheet name=""building""|TrainingCamp|desc|||/desc","Allows you to recruit military units and increases your [Warband] size by ::value::."
"sheet name=""building""|TrainingCamp|upgrade|0|desc|/desc","Increases your [Warrior]s' attack by ::percent_value1::. You also gain +::value::[Warband]."
"sheet name=""building""|SkirmishCenter|name|||/name","Skirmisher Camp"
"sheet name=""building""|SkirmishCenter|desc|||/desc","Allows you to recruit [Skirmisher]s and increases your [Warband] size by ::value::."
"sheet name=""building""|SkirmishCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Skirmisher]s' attack by ::percent_value1::."
"sheet name=""building""|AxeCenter|name|||/name","Axe Thrower Camp"
"sheet name=""building""|AxeCenter|desc|||/desc","Allows you to recruit [AxeWielder]s, powerful ranged units, and increases your [Warband] size by ::value::."
"sheet name=""building""|AxeCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [AxeWielder]s' attack by ::percent_value1::."
"sheet name=""building""|ShieldCenter|name|||/name","Shield Bearer Camp"
"sheet name=""building""|ShieldCenter|desc|||/desc","Allows you to recruit [ShieldBearer]s, which are well protected against ranged units and towers, and increases your [Warband] size by ::value::."
"sheet name=""building""|ShieldCenter|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [ShieldBearer]s' attack by ::percent_value1::."
"sheet name=""building""|Archery|name|||/name","Archery Range"
"sheet name=""building""|Archery|langs.plural|||/langs.plural","Archery Ranges"
"sheet name=""building""|Archery|desc|||/desc","Allows you to recruit [Tracker]s and increases your [Warband] size by ::value::."
"sheet name=""building""|Archery|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Tracker]s' attack by ::percent_value1::."
"sheet name=""building""|DragonmenCamp|name|||/name","Dragonkin Altar"
"sheet name=""building""|DragonmenCamp|desc|||/desc","Permanently transforms your villagers into [Dragonmen]s by following forgotten rituals and increases your [Warband]s size by ::value::."
"sheet name=""building""|DragonmenCamp|upgrade|0|desc|/desc","Gain +::value::[Warband] and increase your [Dragonmen]s' attack by ::percent_value1::."
"sheet name=""building""|WatchTower|name|||/name","Defense Tower"
"sheet name=""building""|WatchTower|desc|||/desc","Protects this zone from enemies by firing at them."
"sheet name=""building""|WatchTower|upgrade|0|desc|/desc","Increases the tower's attack and resistance by ::percent::."
"sheet name=""building""|Totem|name|||/name","Carved Statue"
"sheet name=""building""|Totem|desc|||/desc","This carving displays your prowess to all Vikings of the land!"
"sheet name=""building""|Temple|name|||/name","Altar of Kings"
"sheet name=""building""|Temple|langs.plural|||/langs.plural","Altars of Kings"
"sheet name=""building""|Temple|desc|||/desc","The Altar of Kings provides +::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money) and +::value4::$icon(Lore) for every ::value6::$icon(Fame). It also provides +::value5::[Fame] when built and +::value1::$icon(Happy)."
"sheet name=""building""|Temple|props.noFameDesc|||/props.noFameDesc","The Altar of Kings provides +::value::$icon(Food) +::value2::$icon(Wood) +::value3::$icon(Money) +::value4::$icon(Lore) production as well as +::value1::$icon(Happy)"
"sheet name=""building""|Lighthouse|name|||/name","Lighthouse"
"sheet name=""building""|Lighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [Port]. This one is invulnerable to Kraken attack events."
"sheet name=""building""|Lighthouse|editor.name|||/editor.name","Lighthouse (Longship Dock)"
"sheet name=""building""|RavenLighthouse|name|||/name","Lighthouse"
"sheet name=""building""|RavenLighthouse|desc|||/desc","Allows you to create Great Routes. Must be built on a [RavenPort]. This one is invulnerable to Kraken attack events."
"sheet name=""building""|RavenLighthouse|editor.name|||/editor.name","Lighthouse (Harbor)"
"sheet name=""building""|SacrificialPyre|name|||/name","Sacrificial Pyre"
"sheet name=""building""|SacrificialPyre|desc|||/desc","Sacrifice your thralls or Vikings to gain [Blood]."
"sheet name=""building""|OxThrone|name|||/name","Torfin's Throne"
"sheet name=""building""|OxThrone|desc|||/desc","This is the throne of the legendary [OxHero]. You will summon him for your clan."
"sheet name=""building""|AncientBattleground|name|||/name","Ancient Battleground"
"sheet name=""building""|AncientBattleground|desc|||/desc","A place where brave souls fell in the burning heat of battle. Send [OxHero] to excavate [Artifact] from here."
"sheet name=""building""|AncientBattleground|flavor|||/flavor","Memories of terrible battles fade with time, but powerful remnants remain for those who deserve it."
"sheet name=""building""|LureSacred|name|||/name","Mythical Lure"
"sheet name=""building""|LureSacred|desc|||/desc","Attracts mythical beasts coming in groups, hungry for some food.<br/>Wave cleared:  ::waves::."
"sheet name=""building""|LureSacred|flavor|||/flavor","Make sure you don't end up being said food!"
"sheet name=""building""|Lure|name|||/name","Standard Lure"
"sheet name=""building""|Lure|desc|||/desc","Attract deers to the zone. Assign your villagers to it to become [Hunter]s with a production bonus."
"sheet name=""building""|EmissaryLodge|name|||/name","Emissary Lodge"
"sheet name=""building""|EmissaryLodge|desc|||/desc","Trains an [Emissary] to establish and manage a [Rivalry]."
"sheet name=""building""|EmissaryLodge|editor.name|||/editor.name","Emissary Lodge"
"sheet name=""building""|Drakkar|name|||/name","Drakkar"
"sheet name=""building""|TownHall|name|||/name","Town Hall"
"sheet name=""building""|TownHall|desc|||/desc","Spawns new [Villager]s when you have enough [Happy]."
"sheet name=""building""|TownHall|upgrade|0|desc|/desc","Allows you to upgrade other buildings. Increases maximum [Population] by ::value:: and population growth by ::percent1::."
"sheet name=""building""|RuneStone|name|||/name","Runestone"
"sheet name=""building""|RuneStone|desc|||/desc","Assign a villager to become a [RuneMaster] who will produce [Lore]."
"sheet name=""building""|CircleStone|name|||/name","Circle of Stones"
"sheet name=""building""|CircleStone|langs.plural|||/langs.plural","Circles of Stones"
"sheet name=""building""|CircleStone|desc|||/desc","Assign your villagers to become [RuneMaster]s. All [!RuneMaster]s in this zone will produce ::percent:: more [Lore]."
"sheet name=""building""|CircleStone|flavor|||/flavor","Spoiler alert: Odin dies."
"sheet name=""building""|Fertility|name|||/name","Fertile Land"
"sheet name=""building""|Fertility|desc|||/desc","You can build [Fields] here and recruit [Farmer]s."
"sheet name=""building""|Fertility|flavor|||/flavor","A little gift from Gefjon, the goddess of plowing."
"sheet name=""building""|Stones|name|||/name","Stone Deposit"
"sheet name=""building""|Stones|desc|||/desc","You can build a mine here to extract [Stone]."
"sheet name=""building""|Wreck|name|||/name","Wreck"
"sheet name=""building""|Empty|name|||/name","Plain"
"sheet name=""building""|Empty|desc|||/desc","This zone is empty."
"sheet name=""building""|DeathCamp|name|||/name","Draugr Tombs"
"sheet name=""building""|DeathCamp|langs.plural|||/langs.plural","Draugr Tombs"
"sheet name=""building""|DeathCamp|desc|||/desc","[Death]s will rise from this place until you take control of it."
"sheet name=""building""|Ruins|name|||/name","Ruins"
"sheet name=""building""|Ruins|langs.plural|||/langs.plural","Ruins"
"sheet name=""building""|Ruins|desc|||/desc","Treasure is waiting to be found here, but only [Scout]s will have the courage to venture within. Colonize first to explore."
"sheet name=""building""|IronDeposit|name|||/name","Iron Deposit"
"sheet name=""building""|IronDeposit|desc|||/desc","You can build an Iron Mine here to extract [Iron] ore."
"sheet name=""building""|RimeSteelDeposit|name|||/name","Rimesteel Deposit"
"sheet name=""building""|RimeSteelDeposit|desc|||/desc","You can build a Mine here to extract [RimeSteel] ore."
"sheet name=""building""|RimeSteelDeposit|flavor|||/flavor","A mysterious metal found only in the coldest environments. Said to be the only material that can pierce an [IceWorm]'s shell."
"sheet name=""building""|GemstoneDeposit|name|||/name","Gemstone Deposit"
"sheet name=""building""|GemstoneDeposit|desc|||/desc","You can build a [Mine] here to extract [Gemstone]s."
"sheet name=""building""|WolvesCave|name|||/name","Wolf Den"
"sheet name=""building""|WolvesCave|desc|||/desc","[Wolf]s will spawn in this zone until you claim it."
"sheet name=""building""|Shoal|name|||/name","Fish"
"sheet name=""building""|Shoal|langs.plural|||/langs.plural","Fish"
"sheet name=""building""|Lake|name|||/name","Lake"
"sheet name=""building""|Lake|desc|||/desc","A great fishing spot."
"sheet name=""building""|Grove|name|||/name","Forest"
"sheet name=""building""|Grove|desc|||/desc","Improves [Wood] production in this zone by ::percent::."
"sheet name=""building""|Grove|flavor|||/flavor","At Yule, Vikings would traditionally decorate large evergreen trees with carvings, gifts and food, urging spring to return faster."
"sheet name=""building""|DeerSpawner|name|||/name","Deer"
"sheet name=""building""|DeerSpawner|desc|||/desc","This zone is full of deer, making it a great place to hunt."
"sheet name=""building""|MarshBuilding|name|||/name","Swamp"
"sheet name=""building""|MarshBuilding|desc|||/desc","Unstable ground makes it harder to build in this zone."
"sheet name=""building""|BrokenShores|name|||/name","Shipwreck"
"sheet name=""building""|BrokenShores|desc|||/desc","Colonize and use your [Scout]s to explore this wreck, where you will find [Money] and [Wood]."
"sheet name=""building""|GiantCamp|name|||/name","Jötunn Lair"
"sheet name=""building""|GiantCamp|desc|||/desc","[GiantFaction]s build those lairs out of bones and stones."
"sheet name=""building""|GiantSpawner|name|||/name","Jötunn Spawner"
"sheet name=""building""|MyrkalfarFirecamp|name|||/name","Myrkálf Campfire"
"sheet name=""building""|MyrkalfarHouse|name|||/name","Myrkálfar Camp"
"sheet name=""building""|MyrkalfarHouse|desc|||/desc","These rudimentary houses are used by [MyrkalfarFaction]s as shelter and to send raids from."
"sheet name=""building""|MyrkalfarSpawner|name|||/name","Myrkálf Spawner"
"sheet name=""building""|KoboldHouse|name|||/name","Kobold Camp"
"sheet name=""building""|KoboldHouse|desc|||/desc","Who knows how many [KoboldFaction]s live in those houses?"
"sheet name=""building""|KoboldFirecamp|name|||/name","Kobold Campfire"
"sheet name=""building""|KoboldSpawner|name|||/name","Kobold Spawner"
"sheet name=""building""|DwarfSpawner|name|||/name","Dwarf Spawner"
"sheet name=""building""|DwarfHouse|name|||/name","Dwarven Grotto"
"sheet name=""building""|DwarfHouse|desc|||/desc","Dwarves tend to organize themselves into corporations, for which it they will mine and forge."
"sheet name=""building""|DwarfHouse|flavor|||/flavor","Diggy-diggy hole!"
"sheet name=""building""|DraugrPortal|name|||/name","Draugr Portal"
"sheet name=""building""|DraugrPortal|desc|||/desc","[Death]s will soon come pouring through this portal. We must prepare!"
"sheet name=""building""|Vegvisir|name|||/name","Vegvisir"
"sheet name=""building""|Vegvisir|langs.plural|||/langs.plural","Vegvisir"
"sheet name=""building""|Vegvisir|desc|||/desc","Increases building, repairing and forging speed by ::percent::."
"sheet name=""building""|ThorWrath|name|||/name","Thor's Wrath"
"sheet name=""building""|ThorWrath|desc|||/desc","An ancient place of power. Gives +::percent:: attack bonus to military units."
"sheet name=""building""|ThorWrath|flavor|||/flavor","STOP! Hammer time!"
"sheet name=""building""|Geyser|name|||/name","Geyser"
"sheet name=""building""|Geyser|desc|||/desc","A warm and pleasant zone. Gives +::value::[Happy] and ::inv_percent1:: [Wood] consumption in winter if controlled."
"sheet name=""building""|AncientGraveyard|name|||/name","Ancient Graveyard"
"sheet name=""building""|AncientGraveyard|desc|||/desc","You can send [RuneMaster]s to study these burial grounds, and maybe find unexpected allies."
"sheet name=""building""|AncientGraveyard|flavor|||/flavor","To a trained eye, it is obvious that Seidr, an ancient form of sorcery Freyia taught the Æsir, was practiced here."
"sheet name=""building""|IceWall|name|||/name","Ice Wall"
"sheet name=""building""|BrokenHouse|name|||/name","Damaged House"
"sheet name=""building""|BrokenHouse|desc|||/desc","Colonize and use your [Scout]s to explore this house, where you will find [Money] and [Wood]."
"sheet name=""building""|AsgardRunestone|name|||/name","Asgard Runestone"
"sheet name=""building""|Bifrost|name|||/name","Bifröst"
"sheet name=""building""|Bifrost|langs.plural|||/langs.plural","Bifröst"
"sheet name=""building""|Bifrost|desc|||/desc","The legendary bridge that leads to Asgard, where the major gods, the Æsir, are said to live. Protect it at all costs!"
"sheet name=""building""|Bifrost|flavor|||/flavor","""Bifröst"" is believed to mean ""shimmering path."" The bridge is also called ""Asbru,"" the Æsir's bridge."
"sheet name=""building""|BifrostLore|name|||/name","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|langs.plural|||/langs.plural","Sleeping Bifröst"
"sheet name=""building""|BifrostLore|desc|||/desc","You must colonize its zone first, then gather lore to activate this legendary Bridge."
"sheet name=""building""|Anvil|name|||/name","Anvil of Gods"
"sheet name=""building""|Anvil|desc|||/desc","Assign your villagers to become [Smith]s. Allows you to forge the Sword of Odin."
"sheet name=""building""|Muspell|name|||/name","Gate of Muspell"
"sheet name=""building""|Muspell|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|Muspell|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here until someone is brave enough to seal it."
"sheet name=""building""|Muspell|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|MuspellConquest|name|||/name","Gate of Muspell"
"sheet name=""building""|MuspellConquest|langs.plural|||/langs.plural","Gates of Muspell"
"sheet name=""building""|MuspellConquest|desc|||/desc","This gateway connects Northgard and Muspelheim, the realm of fire. [GiantFire]s will spawn here forever."
"sheet name=""building""|MuspellConquest|flavor|||/flavor","Muspelheim is the southernmost of the nine worlds supported by the world tree Yggdrasil."
"sheet name=""building""|Niflheim|name|||/name","Gate of Niflheim"
"sheet name=""building""|Niflheim|langs.plural|||/langs.plural","Gates of Niflheim"
"sheet name=""building""|Niflheim|desc|||/desc","This gateway will summon armies of frozen warriors. There is no way to stop them, you must survive."
"sheet name=""building""|IceWormDen|name|||/name","Ice Worm Den"
"sheet name=""building""|PillarOfGod|name|||/name","Pillar of Glory"
"sheet name=""building""|PillarOfGod|langs.plural|||/langs.plural","Pillars of Glory"
"sheet name=""building""|PillarOfGod|desc|||/desc","Assign a villager to become a [Scholar] who will produce [Fame]."
"sheet name=""building""|NidavellirGate|name|||/name","TONAME"
"sheet name=""building""|NidavellirGate|langs.plural|||/langs.plural","Gates of Nidavellir"
"sheet name=""building""|FountainFame|name|||/name","Mimirsbrunn"
"sheet name=""building""|FountainFame|langs.plural|||/langs.plural","Mimirsbrunn"
"sheet name=""building""|FountainFame|desc|||/desc","Assign a [Villager] to become a [RuneMaster] and produce [Lore]. They may discover a new Knowledge from another clan (doesn't count for Lore Victory)."
"sheet name=""building""|NidavellirBeacon|name|||/name","TONAME"
"sheet name=""building""|FountainHealth|name|||/name","Urdarbrunn"
"sheet name=""building""|FountainHealth|langs.plural|||/langs.plural","Urdarbrunn"
"sheet name=""building""|FountainHealth|desc|||/desc","Gives a ::percent:: bonus of [Healing] to all your healers. Allows the use of [Cleanse] ability."
"sheet name=""building""|TallGrass|name|||/name","Landvidi"
"sheet name=""building""|TallGrass|desc|||/desc","Don’t get lost in the tall grass. All units inside gain [Invisibility], which make them undetectable to the outside."
"sheet name=""building""|PoisonousSwamp|name|||/name","Poisonous Swamp"
"sheet name=""building""|PoisonousSwamp|desc|||/desc","Spread a poisonous gas which hurts and slows down anything that pass through."
"sheet name=""building""|BrambleField|name|||/name","Naströnd"
"sheet name=""building""|BrambleField|desc|||/desc","Thick thorns prevent anything from passing except the most agile of men. They can be cleared by a [Scout] and will give some [Wood] afterward."
"sheet name=""building""|Beach|name|||/name","Beach"
"sheet name=""building""|Beach|langs.plural|||/langs.plural","Beaches"
"sheet name=""building""|CeremonialBonfire|name|||/name","Ceremonial Bonfire"
"sheet name=""building""|CeremonialBonfire|desc|||/desc","The construction of this bonfire is an occasion for a huge celebration. Everybody can contribute by sending [Wood]!"
"sheet name=""building""|CeremonialBonfire|flavor|||/flavor","The smell of the burning pine tree sap is really typical of this event."
"sheet name=""building""|Meteor|name|||/name","Molten Rock"
"sheet name=""building""|Meteor|langs.plural|||/langs.plural","Molten Rocks"
"sheet name=""building""|Meteor|desc|||/desc","An unnatural glow surrounds this rock. Mine it quickly or face the magic within!"
"sheet name=""building""|VedrfolnirCrash|name|||/name","Vedrfolnir Crash"
"sheet name=""building""|VedrfolnirCrash|langs.plural|||/langs.plural","Vedrfolnir Crashes"
"sheet name=""building""|Snowman|name|||/name","Snowman"
"sheet name=""building""|Snowman|langs.plural|||/langs.plural","Snowmen"
"sheet name=""building""|Snowman|desc|||/desc","A long lasting snowman thanks to the lovely Northgard Weather."
"sheet name=""building""|Snowman|flavor|||/flavor","Do you wanna build a snowman?"
"sheet name=""building""|RelicHammer|name|||/name","Mjöllnir"
"sheet name=""building""|RelicHammer|desc|||/desc","Summons a thunderstorm on a zone, damaging all units and buildings during one month."
"sheet name=""building""|RelicShield|name|||/name","Svalinn"
"sheet name=""building""|RelicShield|desc|||/desc","+::percent0:: defense for units in this zone. Can be moved into another zone within your territory. Protects the zone against some negative effects that target it."
"sheet name=""building""|RelicGoat|name|||/name","Gefjun's Jar"
"sheet name=""building""|RelicGoat|desc|||/desc","You can summon new villagers for [Food] depending on your population. They will arrive at your [TownHall] by boat. Required happiness for your population is reduced."
"sheet name=""building""|RelicCup|name|||/name","Bragaful"
"sheet name=""building""|RelicCup|desc|||/desc","You gain a [Money] bonus depending of your [Prestige]. Your [Lighthouse] has a fourth great trade route (-60 [Money], +20 [Prestige], +9 [Happy])"
"sheet name=""building""|RelicPillar|name|||/name","Jörmunr"
"sheet name=""building""|RelicPillar|desc|||/desc","You gain a [Lore] bonus depending on number of zones in your territory. You can colonize zones with Lore."
"sheet name=""building""|RelicStag|name|||/name","Hlidskjalf"
"sheet name=""building""|RelicStag|desc|||/desc","Your warchief gains the [Annexation] ability. Whenever your warchief decolonizes a zone, you colonize it for free."
"sheet name=""building""|RelicCauldron|name|||/name","Eldhrumnir"
"sheet name=""building""|RelicCauldron|desc|||/desc","Your clan gets ::percent0:: more production through feasts, ::percent1:: Feast cost. Your units regenerate health during a feast. You can build an additional [Sheepfold]."
"sheet name=""building""|RelicWolf|name|||/name","Horn of Managarm"
"sheet name=""building""|RelicWolf|desc|||/desc","Summons up to 3 [WhiteWolf]s under your control."
"sheet name=""building""|RelicRaven|name|||/name","Naglfar"
"sheet name=""building""|RelicRaven|desc|||/desc","Sends a raid on a coastal zone with 2 [GiantCrow]s"
"sheet name=""building""|RelicBear|name|||/name","Scabbard of Gram"
"sheet name=""building""|RelicBear|desc|||/desc","Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack, +10% defense to Shield Maiden."
"sheet name=""building""|RelicBoar|name|||/name","Mask of Gullinbursti"
"sheet name=""building""|RelicBoar|desc|||/desc","Produce +10 [Food].<br/>You can pay 200 [Lore] to summon one [GiantBoar]. It is controllable as long as it is not in combat"
"sheet name=""building""|RelicSnake|name|||/name","Gungnir"
"sheet name=""building""|RelicSnake|desc|||/desc","All military units get ::percent:: dodge chance.<br/>Unlocks the [Stealth] ability for all your military units."
"sheet name=""building""|RelicDragon|name|||/name","Skull of Hrungnir"
"sheet name=""building""|RelicDragon|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""building""|RelicHorse|name|||/name","Dainsleif &amp; Tyrfing"
"sheet name=""building""|RelicHorse|desc|||/desc","Your Warchiefs gain +20% attack, +20% defense and +20% max life. Their mining and forging speed is also increased by +20%."
"sheet name=""building""|RelicKraken|name|||/name","Edda of Vor"
"sheet name=""building""|RelicKraken|desc|||/desc","You gain 1000 [Prescience] when you build this relic. Your [Norn]s also produce [Fame]."
"sheet name=""building""|RelicOx|name|||/name","Aegir"
"sheet name=""building""|RelicOx|desc|||/desc","[OxHero] can use [Provocation]: all enemy units and towers target [OxHero] during a short period and his defense is increased by ::percent1:: for ::value:: seconds."
"sheet name=""building""|RelicLynx|name|||/name","Gleipnir"
"sheet name=""building""|RelicLynx|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""building""|RelicSquirrel|name|||/name","Yggdrasil's Root"
"sheet name=""building""|RelicSquirrel|desc|||/desc","The zone where Yggdrasil's Root is built becomes “Eldritch"". <br/>Every ::value:: month, another zone becomes eldritch.<br/>Units in Eldritch zones benefit from periodical production bonuses.<br/>Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s."
"sheet name=""building""|Yggdrasil|name|||/name","Yggdrasil"
"sheet name=""building""|Yggdrasil|langs.plural|||/langs.plural","Yggdrasil"
"sheet name=""building""|Yggdrasil|desc|||/desc","The world tree is threatened by evil forces."
"sheet name=""building""|WyvernDen |name|||/name","Wyvern's Den"
"sheet name=""building""|WyvernDen |desc|||/desc","Fight the Wyvern to earn many [Fame] and [MilitaryXP]"
"sheet name=""building""|WyvernDen |flavor|||/flavor","Everything is under control as long as the Wyvern is asleep ..."
"sheet name=""building""|BigSword|name|||/name","Sword of the Gods"
"|BigSword|langs.plural|||/langs.plural","Sword of the Gods"
"sheet name=""building""|BigSword|desc|||/desc","Assign your villagers to become [RuneMaster]s. All [!RuneMaster]s in this zone will produce ::percent:: more [Lore]."
"sheet name=""building""|Helheim|name|||/name","Gate of Helheim"
"sheet name=""building""|Helheim|langs.plural|||/langs.plural","Gates of Helheim"
"sheet name=""building""|Helheim|desc|||/desc","This portal connects Northgard to Helheim, the realm of the dead. [Valkyrie]s and [Death]s will spawn here until someone is brave enough to confront them."
"sheet name=""building""|MagmaFlow|name|||/name","Magma Flow"
"sheet name=""building""|MagmaFlow|desc|||/desc","The molten lava in this zone can be used to craft very powerful weapons."
"sheet name=""building""|Volcano|name|||/name","Volcano"
"sheet name=""building""|Volcano|langs.plural|||/langs.plural","Volcanoes"
"sheet name=""building""|Volcano|desc|||/desc","A dangerous active volcano. Watch out for flying [Meteor]s!"
"sheet name=""building""|IceThrone|name|||/name","Seal of Valhalla"
"sheet name=""building""|IceThrone|desc|||/desc","By controling this seal, [LichKing] prevent souls to go to Valhalla and bring them back as draugar."
"sheet name=""building""|TownHallGoat|name|||/name","Heidrun"
"sheet name=""building""|TownHallStag|name|||/name","Eikthyrnir"
"sheet name=""building""|TownHallWolf|name|||/name","Fenrir"
"sheet name=""building""|TownHallBear|name|||/name","Bjarki"
"sheet name=""building""|TownHallRaven|name|||/name","Huginn &amp; Munnin"
"sheet name=""building""|TownHallBoar|name|||/name","Slidrugtani"
"sheet name=""building""|TownHallSnake|name|||/name","Sváfnir"
"sheet name=""building""|TownHallSquirrel|name|||/name","Ratatoskr"
"sheet name=""building""|TownHallDragon|name|||/name","Nidhogg"
"sheet name=""building""|TownHallHorse|name|||/name","Svadilfari"
"sheet name=""building""|TownHallOx|name|||/name","Himminbrjotir"
"sheet name=""building""|TownHallKraken|name|||/name","Lyngbakr"
"sheet name=""building""|TownHallLynx|name|||/name","Brundr &amp; Kaelinn"
"sheet name=""building""|TownHall01|name|||/name","Dovecote"
"sheet name=""building""|TownHall02|name|||/name","Laguz"
"sheet name=""building""|TownHall03|name|||/name","Whale Ribs"
"sheet name=""building""|TownHall04|name|||/name","Promontory"
"sheet name=""building""|TownHall05|name|||/name","Apex"
"sheet name=""building""|TownHall06|name|||/name","Mountaineer"
"sheet name=""building""|TownHall07|name|||/name","Warrior's Boot"
"sheet name=""building""|TownHall08|name|||/name","Cloaked Witch"
"sheet name=""building""|TownHall09|name|||/name","Cornerstone"
"sheet name=""building""|TownHall10|name|||/name","Crawlspace"
"sheet name=""building""|TownHall11|name|||/name","Watermill"
"sheet name=""building""|TownHall12|name|||/name","Open Fair"
"sheet name=""building""|TownHall13|name|||/name","Pond"
"sheet name=""building""|TownHall14|name|||/name","Dining Yard"
"sheet name=""building""|TownHall15|name|||/name","Pebble Yard"
"sheet name=""building""|TownHall16|name|||/name","Swine's Head"
"sheet name=""building""|TownHall17|name|||/name","Lookout"
"sheet name=""building""|TownHall18|name|||/name","Sword Stand"
"sheet name=""building""|TownHall19|name|||/name","Birds' Perch"
"sheet name=""building""|TownHall20|name|||/name","Chamois"
"sheet name=""building""|TownHall21|name|||/name","Vineyard"
"sheet name=""building""|TownHall22|name|||/name","Rostrum"
"sheet name=""building""|TownHall23|name|||/name","Uruz"
"sheet name=""building""|TownHall24|name|||/name","Workshop"
"sheet name=""building""|TownHall25|name|||/name","Killer Whale"
"sheet name=""building""|TownHall26|name|||/name","Dry Dock"
"sheet name=""building""|TownHall27|name|||/name","Henge"
"sheet name=""building""|TownHall28|name|||/name","Sidearm"
"sheet name=""building""|TownHall29|name|||/name","Forester"
"sheet name=""building""|TownHall30|name|||/name","Lakeside"
"sheet name=""building""|TownHall31|name|||/name","Jarl's Court"
"sheet name=""building""|TownHall32|name|||/name","Bellows"
"sheet name=""building""|TownHall33|name|||/name","Stake Wall"
"sheet name=""building""|TownHall34|name|||/name","Twins' Hall"
"sheet name=""building""|TownHall35|name|||/name","Timberlander"
"sheet name=""building""|TownHall36|name|||/name","Slanted Slab"
"sheet name=""building""|TownHall37|name|||/name","Coopers' Shed"
"sheet name=""building""|TownHall38|name|||/name","Climbing Frame"
"sheet name=""building""|TownHall39|name|||/name","Wise Old Man"
"sheet name=""building""|TownHall40|name|||/name","Castaway"
"sheet name=""building""|TownHallArtbook|name|||/name","Artbook's Town Hall"
"sheet name=""building""|Banquet01|name|||/name","Lumberjack's Break"
"sheet name=""building""|Banquet01|flavor|||/flavor","The remnants of a grove now serving as a makeshift table for lumberjacks."
"sheet name=""building""|Banquet02|name|||/name","Warrior's Breakfast"
"sheet name=""building""|Banquet02|flavor|||/flavor","A plain, purely functional table with benches, for warriors to eat up their breakfast quickly. Always messy."
"sheet name=""building""|Banquet03|name|||/name","The 'Immovable'"
"sheet name=""building""|Banquet03|flavor|||/flavor","A very sturdy set of table and benches, bolted into the ground. Can last for several decades, provided you never unbolt them."
"sheet name=""building""|Banquet04|name|||/name","Jarl's Table"
"sheet name=""building""|Banquet04|flavor|||/flavor","A lavish table with a throne, used only by a Jarl and their occasional distinguished guests."
"sheet name=""building""|Banquet05|name|||/name","A Wolf's Delight"
"sheet name=""building""|Banquet05|flavor|||/flavor","The top of this table is a bit sticky of all the meat juice and mead spilled over it, and smells accordingly, too."
"sheet name=""building""|Banquet06|name|||/name","The Twins' Party"
"sheet name=""building""|Banquet06|flavor|||/flavor","A set of stone table and benches that can withstand the weight of several drunken, dancing Vikings."
"sheet name=""building""|Fireplace01|name|||/name","Lancers' Campfire"
"sheet name=""building""|Fireplace01|flavor|||/flavor","A low-key place for scouts and skirmishers to take a break at in the wild."
"sheet name=""building""|Fireplace02|name|||/name","The All-Father's Bane"
"sheet name=""building""|Fireplace02|flavor|||/flavor","When lit, this bonfire represent Odin's standing helplessly before the flames of Muspell. Instills dread to those who sit around."
"sheet name=""building""|Fireplace03|name|||/name","Golden Boar"
"sheet name=""building""|Fireplace03|flavor|||/flavor","When lit, this bonfire resembles the legendary boar Gullinbursti, with its tusks and flaming bristles."
"sheet name=""building""|Fireplace04|name|||/name","Funeral Pyre"
"sheet name=""building""|Fireplace04|flavor|||/flavor","This pyre commemorates the Vikings that fell while serving you. Instills sadness but also pride to anyone who sits around it."
"sheet name=""building""|Fireplace05|name|||/name","Drunkard's Relief"
"sheet name=""building""|Fireplace05|flavor|||/flavor","The dual kegs allow for several Vikings to quench their thirst without even having to stand up."
"sheet name=""building""|Fireplace06|name|||/name","Jötnar's Oven"
"sheet name=""building""|Fireplace06|flavor|||/flavor","The humanoid remains around this big campfire do not inspire much trust to those who sit around it, but hey, a campfire is a campfire."
"sheet name=""building""|Fireplace07|name|||/name","Gaul Trap"
"sheet name=""building""|Fireplace07|flavor|||/flavor","A whole boar roasts gently on a spit over this campfire, which was known as a reliable way to attract gourmet Gauls ages ago."
"sheet name=""building""|Gate01|name|||/name","The Kraken's Embrace"
"sheet name=""building""|Gate01|flavor|||/flavor","A decorative gate in the form of two tentacles. The more superstitious sailors will adamantly refuse to go through it."
"sheet name=""building""|Gate02|name|||/name","Lovers' Threshold"
"sheet name=""building""|Gate02|flavor|||/flavor","A gate that lovers cross together to show that they are symbolically ready to marry each other. It is believed that not marrying after doing so will bring them bad luck in their future relationships."
"sheet name=""building""|Gate03|name|||/name","Ivaldi's Sons"
"sheet name=""building""|Gate03|flavor|||/flavor","A wooden carved frame representing two dwarves holding each other's shoulder. Usually used as a decorative entrance into a craftsmen's fair."
"sheet name=""building""|Gate04|name|||/name","Oblivious Dragons"
"sheet name=""building""|Gate04|flavor|||/flavor","A wooden carved gate representing two dragons looking away. It is crossed only by elderly or heavily handicapped warriors that can no longer fight and have to lay down their weapons, hoping to still go to Valhöll doing so."
"sheet name=""building""|Gate05|name|||/name","Cursed Gate"
"sheet name=""building""|Gate05|flavor|||/flavor","Seidr witches secretly order these creepy gates with carved human faces on them, to drive the nosy persons away from their business, as the unitiated believe the carvings are the spirits of cursed persons trapped in the wood."
"sheet name=""building""|Gate06|name|||/name","Dolmen"
"sheet name=""building""|Gate06|flavor|||/flavor","These structures have been around for ages and no one really knows who built them. The tradition continues, although nobody really knows what they represent."
"sheet name=""building""|Gate07|name|||/name","The 'Jötunnheimer'"
"sheet name=""building""|Gate07|flavor|||/flavor","A gate made out of some giant marine creature's remains, usually (but not always) built by the Jötnar. People usually love it or hate it, with no middle ground."
"sheet name=""building""|Lighting01|name|||/name","Lancers' Beacon"
"sheet name=""building""|Lighting01|flavor|||/flavor","A torch pole with weapons leaning on and lying around it, so as to be ready in case of attack."
"sheet name=""building""|Lighting02|name|||/name","Freyja's Wink"
"sheet name=""building""|Lighting02|flavor|||/flavor","A pole topped with a brazier and decorated with vegetal garlands, believed to find favour with Freyja."
"sheet name=""building""|Lighting03|name|||/name","Enlightened Bannerman"
"sheet name=""building""|Lighting03|flavor|||/flavor","A beacon used mostly as a gathering point for warriors before going into battle. Inspires courage and unity."
"sheet name=""building""|Lighting04|name|||/name","Crossroads"
"sheet name=""building""|Lighting04|flavor|||/flavor","A beacon used to light up crossroads. Plain, but very sturdy and functional."
"sheet name=""building""|Lighting05|name|||/name","Drake's Glare"
"sheet name=""building""|Lighting05|flavor|||/flavor","A pole topped with a metallic casing resembling a drake. Used to mimic a magical creature and inspire fear to the enemies, with its eyes glowing in the dark."
"sheet name=""building""|Lighting06|name|||/name","The 'Bad Omen'"
"sheet name=""building""|Lighting06|flavor|||/flavor","A twisted wooden husk that was once a magnificent tree, with skulls lying by its roots. It is believed to be a very bad omen, so most people will look away from it."
"sheet name=""building""|Totem01|name|||/name","Wooden Carved Pole"
"sheet name=""building""|Totem01|flavor|||/flavor","Brings a proud smirk to the face of the townsfolks who look at it. Teen couples carve their initials on it, despite the custom being frowned upon by the elderly."
"sheet name=""building""|Totem02|name|||/name","Stone Carved Pole"
"sheet name=""building""|Totem02|flavor|||/flavor","Inspires some confidence to the townsfolks who look at it. Moss gathers in the cracks, so it smells really nice after rainfalls."
"sheet name=""building""|Totem03|name|||/name","Iron Cared Pole"
"sheet name=""building""|Totem03|flavor|||/flavor","Inspires a strong feeling of unity to the townsfolks who look at it. The iron and wooden structure reminds everyone that victory requires a collective effort."
"sheet name=""building""|Totem04|name|||/name","Gold Carved Pole"
"sheet name=""building""|Totem04|flavor|||/flavor","Inspires a lot of pride and might to the townsfolks who look at it. The golden parts shimmer brightly when the sun shine upon them, urging everyone not let themselves be blinded by hubris."
"sheet name=""building""|Totem05|name|||/name","Rimesteel Carved Pole"
"sheet name=""building""|Totem05|flavor|||/flavor","Inspires a feeling of invincibility to the townsfolks who look at it. Extreme cold emanates from the rimesteel parts of the monument as a reminder that victory always comes at a price."
"sheet name=""building""|ColliderSquare|name|||/name","Square Collider"
"sheet name=""building""|ColliderSquare|desc|||/desc","An invisible square collider to give consistence to decorative elements."
"sheet name=""building""|ColliderRectangle|name|||/name","Rectangle Collider"
"sheet name=""building""|ColliderRectangle|desc|||/desc","An invisible rectangle collider to give consistence to decorative elements."
"sheet name=""building""|ColliderOcto|name|||/name","Octagonal Collider"
"sheet name=""building""|ColliderOcto|desc|||/desc","An invisible octagonal collider to give consistence to decorative elements."
"sheet name=""building""|Decal|name|||/name","Decal"
"sheet name=""building""|WolvesCaveOff|name|||/name","Wolf Den"
"sheet name=""building""|RelicGeneric|name|||/name","Relic"
"sheet name=""building""|RelicGeneric|desc|||/desc","You must create a relic in the [Forge] before you can build it."
"sheet name=""building""|Water|name|||/name","Ocean"
"sheet name=""building""|GiantCamp2|name|||/name","DEPRECATED"
"sheet name=""building""|GiantSpawner2|name|||/name","DEPRECATED"
"sheet name=""building""|Lumber|name|||/name","Sharp Axes"
"sheet name=""tech""|Lumber|desc|||/desc","Your Woodcutters will produce ::percent:: more Wood."
"sheet name=""tech""|Weaponsmith|name|||/name","Weaponsmith"
"sheet name=""tech""|Weaponsmith|desc|||/desc","Increases all your military units' attack power by ::percent::."
"sheet name=""tech""|Mining|name|||/name","Mining Efficiency"
"sheet name=""tech""|Mining|desc|||/desc","[Miner]s extract ore from deposits ::percent:: faster."
"sheet name=""tech""|Colonize|name|||/name","Colonization"
"sheet name=""tech""|Colonize|desc|||/desc","Reduces the amount of [Food] necessary to colonize one zone by ::inv_percent::."
"sheet name=""tech""|BetterSilo|name|||/name","Eradication"
"sheet name=""tech""|BetterSilo|desc|||/desc","[FoodSilo]s gain a ::percent:: [Food] production bonus. Also reduces [FoodSilo] upgrade cost  by ::percent_value1::."
"sheet name=""tech""|Coats|name|||/name","Fur Coats"
"sheet name=""tech""|Coats|desc|||/desc","Your units no longer have reduced power during winter."
"sheet name=""tech""|Defense|name|||/name","Defensive Strategy"
"sheet name=""tech""|Defense|desc|||/desc","Increases your civilians' attack and your [WatchTower]s' resistance by ::percent::."
"sheet name=""tech""|Drakkars|name|||/name","Shipbuilding"
"sheet name=""tech""|Drakkars|desc|||/desc","Increases [Sailor]s' resource production by ::percent::."
"sheet name=""tech""|Coinage|name|||/name","Coinage"
"sheet name=""tech""|Coinage|desc|||/desc","Your [Merchant]s will produce ::percent:: more [Money]."
"sheet name=""tech""|Recruit|name|||/name","Recruitment"
"sheet name=""tech""|Recruit|desc|||/desc","Permanently increases population growth speed by ::percent0::. You gain an additional ::percent_value1:: during ::value2:: months for each unit from your clan killed by an enemy clan or sacrified (max ::percent_value3::)."
"sheet name=""tech""|Medecine|name|||/name","Medicine"
"sheet name=""tech""|Medecine|desc|||/desc","Increases your [Healer]s' healing speed by ::percent::."
"sheet name=""tech""|MilitaryStrategy|name|||/name","Military Strategy"
"sheet name=""tech""|MilitaryStrategy|desc|||/desc","Military units gain +::percent_value:: attack for each type of friendly military unit in the zone (max +::percent_value1::)."
"sheet name=""tech""|Security|name|||/name","Feeling Safe"
"sheet name=""tech""|Security|desc|||/desc","Gain +::value::[Happy] if you have a [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|Security|props.firstNameDesc|||/props.firstNameDesc","Gain +::value::[Happy] if you have [Hero01] and +::value1::[Happy] per upgraded military camp."
"sheet name=""tech""|Knowledge|name|||/name","Erudition"
"sheet name=""tech""|Knowledge|desc|||/desc","Increases [RuneMaster] production by ::percent::. Your next [CarvedStone] is free."
"sheet name=""tech""|Upgrades|name|||/name","Carpentry Mastery"
"sheet name=""tech""|Upgrades|desc|||/desc","Reduces your buildings' upgrade costs by ::inv_percent::."
"sheet name=""tech""|HeartStone|name|||/name","Hearthstone"
"sheet name=""tech""|HeartStone|desc|||/desc","Reduces extra Firewood consumption during winter by ::inv_percent:: and reduces the winter food penalty by ::inv_percent1::."
"sheet name=""tech""|SlotGrowth|name|||/name","Shiny Happy People"
"sheet name=""tech""|SlotGrowth|desc|||/desc","-::inv_percent:: required happiness based on your population."
"sheet name=""tech""|Heroes|name|||/name","Legendary Heroes"
"sheet name=""tech""|Heroes|desc|||/desc","Improves your [Hero01]'s attack and defense by ::percent::."
"sheet name=""tech""|MonsterSlayer|name|||/name","Monster Slayer"
"sheet name=""tech""|MonsterSlayer|desc|||/desc","Improves your military units' attack by ::percent2:: against [Dragonmen] and by ::percent:: against other mystical creatures. Also increases  ::xp_type:: gains by ::percent_value1:: for each mystical creature killed."
"sheet name=""tech""|Negociate|name|||/name","Negotiation"
"sheet name=""tech""|Negociate|desc|||/desc","Reduces prices on the [MarketPlace] by ::inv_percent:: and stock replenishment is ::percent1:: faster."
"sheet name=""tech""|SlotWealth|name|||/name","Trading Caravan"
"sheet name=""tech""|SlotWealth|desc|||/desc","Trading routes earn ::percent:: more [Money]. Relations with neutral factions improve ::percent1:: faster."
"sheet name=""tech""|Ascetic|name|||/name","Field Rations"
"sheet name=""tech""|Ascetic|desc|||/desc","Reduces your military units' [Food] consumption by ::inv_percent::."
"sheet name=""tech""|Pillage|name|||/name","Spoils of War"
"sheet name=""tech""|Pillage|desc|||/desc","Gain some [Money] for each enemy unit killed."
"sheet name=""tech""|Plunder|name|||/name","Plunder"
"sheet name=""tech""|Plunder|desc|||/desc","When you decolonize a zone, your units there gain +::percent:: health."
"sheet name=""tech""|Conqueror|name|||/name","Invader"
"sheet name=""tech""|Conqueror|desc|||/desc","Increases your military power against [WatchTower]s by ::percent::, and makes decolonization twice as fast."
"sheet name=""tech""|Threats|name|||/name","Veiled Threats"
"sheet name=""tech""|Threats|desc|||/desc","Improves your Trade Routes' [Money] income by ::percent:: if you have a [Hero01]. <br/>After [Hero01] died at least once, -::inv_percent1:: [Money] costs and no [Iron] to recruit him again.<br/>You can trade even when at war."
"sheet name=""tech""|MoreAssign|name|||/name","Industrious"
"sheet name=""tech""|MoreAssign|desc|||/desc","Upgraded buildings producing [Food] and [Happy] can be assigned an additional villager."
"sheet name=""tech""|FreeTools|name|||/name","Spare Tools"
"sheet name=""tech""|FreeTools|desc|||/desc","Tool improvement for [Farmer]s, [Hunter]s and [Fisherman]s costs no [Money] or [Iron], and forging time for those tools is divided by ::value::."
"sheet name=""tech""|MoreBuildings|name|||/name","Amenities"
"sheet name=""tech""|MoreBuildings|desc|||/desc","Costs ::inv_percent:: less to develop a zone.<br/>Periodically, a sheepfold containing 2 [Sheep]s makes a new [Sheep] appear."
"sheet name=""tech""|Barricades|name|||/name","Wool Trade"
"sheet name=""tech""|Barricades|desc|||/desc","[Sheep] in [Sheepfold] earn you +::value:: [Money].<br/>[Sheep]s can be sacrificed for ::value1:: [Money]."
"sheet name=""tech""|FoodTrade|name|||/name","Food Trade"
"sheet name=""tech""|FoodTrade|desc|||/desc","Trading food increases your Trade Routes' [Money] income by ::percent:: and by ::percent1:: on zones with a natural food source. <br/>Trade routes with [GiantFaction] earn you +::percent:: more relationship."
"sheet name=""tech""|BuildingUpkeep|name|||/name","Food Preservation"
"sheet name=""tech""|BuildingUpkeep|desc|||/desc","For each [FoodSilo], gain +::value1:: [Food] and +::value2:: [Happy].<br/>If upgraded, gain +::value:: [Food] and +::value3::[Happy] instead."
"sheet name=""tech""|HeroEmblem|name|||/name","Hero Emblem"
"sheet name=""tech""|HeroEmblem|desc|||/desc","[Stone] cost to build an [Temple] is reduced to ::value2::. It gives +::value:: [Happy] and produces [Fame]."
"sheet name=""tech""|ProudStag|name|||/name","Young and Proud"
"sheet name=""tech""|ProudStag|desc|||/desc","Increases your military units' attack power by ::percent_value:: for every positive [Happy] you have (currently ::nb::% - 25% max)."
"sheet name=""tech""|GreatDeeds|name|||/name","The Value of Great Deeds"
"sheet name=""tech""|GreatDeeds|desc|||/desc","Skalds will produce +::value::[Money].<br/>Skalds' tool improvement is free and forging time is divided by ::value1::."
"sheet name=""tech""|GloryClan|name|||/name","Glory of the Clan"
"sheet name=""tech""|GloryClan|desc|||/desc","Increases [Fame] by ::percent::.<br/>Increases gains from Trade Routes and Great Trade Routes by ::percent1::."
"sheet name=""tech""|Rangers|name|||/name","Rangers"
"sheet name=""tech""|Rangers|desc|||/desc","Increases your scouting and exploration speed by ::percent::. Your Scouts no longer consume [Food] and cannot be hurt while exploring."
"sheet name=""tech""|MilitaryFunds|name|||/name","Gear Upgrade"
"sheet name=""tech""|MilitaryFunds|desc|||/desc","Gives you ::percent_value:: attack power and defense for each active [Sailor] or [Merchant]. (currently ::nb::% - ::percent_value1:: max)<br/>Cost of Weapon improvements reduced by ::inv_percent2::."
"sheet name=""tech""|GreatExplorers|name|||/name","Journeymen"
"sheet name=""tech""|GreatExplorers|desc|||/desc","Increases your [Happy] based on the zones you have explored."
"sheet name=""tech""|Wealth|name|||/name","Exotic Goods"
"sheet name=""tech""|Wealth|desc|||/desc","Gain +::value::[Happy] per Harbor, +::value1::[Happy] if upgraded."
"sheet name=""tech""|Negociators|name|||/name","Negotiators"
"sheet name=""tech""|Negociators|desc|||/desc","Gain +::value::[Money] production and ::percent1::[Prestige].<br/>Increases [Sailor]s' resource production by ::percent2::.<br/>"
"sheet name=""tech""|Hibernate|name|||/name","Hibernation"
"sheet name=""tech""|Hibernate|desc|||/desc","Your non-sick clan members heal during winter in allied territory."
"sheet name=""tech""|LandProtect|name|||/name","Protector of the Land"
"sheet name=""tech""|LandProtect|desc|||/desc","Gain +::value::[Happy] per zone with at least one military camp."
"sheet name=""tech""|ShieldMaster|name|||/name","Shield Mastery"
"sheet name=""tech""|ShieldMaster|desc|||/desc","[ShieldBearer]s cost less [Money], and their resistance is increased by ::percent::. [ShieldCenter] have no upkeep cost."
"sheet name=""tech""|Harpoons|name|||/name","Harpoons"
"sheet name=""tech""|Harpoons|desc|||/desc","[Fish] producing buildings can have one more [Fisherman], and their production is increased by ::percent::."
"sheet name=""tech""|WinterFestival|name|||/name","Winter Festival"
"sheet name=""tech""|WinterFestival|desc|||/desc","During winter, [Food] production loss is reduced by ::inv_percent::, [Happy] is increased by ::value1:: and [Money] earned from trade routes is increased by ::percent2::."
"sheet name=""tech""|Bartering|name|||/name","Bartering"
"sheet name=""tech""|Bartering|desc|||/desc","Neutral factions will accept any resources and you gain +::value::[Happy] when trading with them.<br/>Trade routes with neutral factions earn you +::percent1:: more [Money] and a better relationship."
"sheet name=""tech""|LayLayLand|name|||/name","Lay of the Land"
"sheet name=""tech""|LayLayLand|desc|||/desc","Reduces environment hostility by ::inv_percent::. Increases non villager productions by +::percent1:: in [Grove]s, [MarshBuilding]s or [Shoal]s. Allow to colonize [WolvesCave] without clearing the [Wolf]s."
"sheet name=""tech""|SimpleLiving|name|||/name","Simple Living"
"sheet name=""tech""|SimpleLiving|desc|||/desc","Construction costs -::percent:: Wood to build."
"sheet name=""tech""|Herbalism|name|||/name","Herbalism"
"sheet name=""tech""|Herbalism|desc|||/desc","Each active [Mender] provides +::percent:: production in [MenderHut] territory (+::percent2:: for [Lore] production). Increases your [Mender]s' healing speed by ::percent1::."
"sheet name=""tech""|Handiwork|name|||/name","Handiwork"
"sheet name=""tech""|Handiwork|desc|||/desc","Non-upgraded buildings receive +::percent:: production.  -::inv_percent1:: buildings upkeep costs. "
"sheet name=""tech""|Legacy|name|||/name","Legacy"
"sheet name=""tech""|Legacy|desc|||/desc","Increases [Happy] and productions yields from [Temple] by +::percent::"
"sheet name=""tech""|Osmosis|name|||/name","Osmosis"
"sheet name=""tech""|Osmosis|desc|||/desc","You obtain ::value1:: [Happy] for every ::value2:: colonized zones. Zones with [Grove]s, [MarshBuilding]s or [Shoal]s provide ::value::[Happy]."
"sheet name=""tech""|BlackMarket|name|||/name","Black Market"
"sheet name=""tech""|BlackMarket|desc|||/desc","[Merchant]s produce +::percent1:: more [Money].<br/>You gain +::percent::[Money] when trading with an enemy clan. You can trade even when at war. Enemy clans get no resources from black market trading."
"sheet name=""tech""|StolenLore|name|||/name","Stolen Lore"
"sheet name=""tech""|StolenLore|desc|||/desc","Steals Lore from other clans."
"sheet name=""tech""|Guerilla|name|||/name","Guerilla Tactics"
"sheet name=""tech""|Guerilla|desc|||/desc","Permanently increases your military units' attack power by +::percent:: for any unit slain or lost in enemy territory (currently ::nb::% - ::max::% max)."
"sheet name=""tech""|Rapacious|name|||/name","Rapacious Exploitation"
"sheet name=""tech""|Rapacious|desc|||/desc","[Ruins]s and [BrokenShores]s in your territory provide +::value::[Happy].<br/>Bonuses from special zones are doubled."
"sheet name=""tech""|UnderPressure|name|||/name","Under Pressure"
"sheet name=""tech""|UnderPressure|desc|||/desc","You gain +::value::[Happy] and +::value2::[Food] for each military unit in a non allied zone next to or within an enemy territory. (Currently ::nb::)<br/>Increases the [Skirmisher]s' attack power by ::percent1:: and other military units' attack power by ::percent3::. [Skirmisher]s are less affected by the attack penalty from their distance to Town Hall."
"sheet name=""tech""|HardLabor|name|||/name","Hard Labor"
"sheet name=""tech""|HardLabor|desc|||/desc","[Slave]s can be conscripted to production buildings to increase their output (maximum of 1 per building)."
"sheet name=""tech""|BloodTears|name|||/name","Blood, Sweat &amp; Tears"
"sheet name=""tech""|BloodTears|desc|||/desc","You can assign ::value:: extra [Slave]s to production buildings."
"sheet name=""tech""|Capture|name|||/name","Capture"
"sheet name=""tech""|Capture|desc|||/desc","Military units have a chance to capture wounded enemy civilians or neutral faction units.<br/>Captured [MyrkalfarFaction]s and [DwarfFaction]s count as ::value2:: [Slave]s, [GiantFaction]s count as ::value3:: [Slave]s. Chance of capture is multiplied by ::value1:: if your [Hero01] is in the zone."
"sheet name=""tech""|SlaveTrade|name|||/name","Thrall Trade"
"sheet name=""tech""|SlaveTrade|desc|||/desc","[Slave]s are ::inv_percent:: cheaper, and minimum price is also reduced by ::inv_percent::."
"sheet name=""tech""|Frenzy|name|||/name","Draconic Frenzy"
"sheet name=""tech""|Frenzy|desc|||/desc","+::percent:: attack power for a military unit with no other military allies in their zone."
"sheet name=""tech""|Metalcraft|name|||/name","Metalcraft"
"sheet name=""tech""|Metalcraft|desc|||/desc","Warchiefs mining and forge speed is increased by +::percent::."
"sheet name=""tech""|BFTower|name|||/name","Great Tower"
"sheet name=""tech""|BFTower|desc|||/desc","A second upgrade for [WatchTower]s giving +::percent:: attack power and +::percent1:: structure."
"sheet name=""tech""|Excavation|name|||/name","Excavation"
"sheet name=""tech""|Excavation|desc|||/desc","Each warchief mining [Stone] or [Iron] earns +::value:: [Lore]."
"sheet name=""tech""|AncestralInfluence|name|||/name","Ancestral Influence"
"sheet name=""tech""|AncestralInfluence|desc|||/desc","Relics don't use a building slot. Zones with or adjacent to an active relic gain +::percent:: prod."
"sheet name=""tech""|QualityLife|name|||/name","Quality of Life"
"sheet name=""tech""|QualityLife|desc|||/desc","::value:: [Happy] per zone with upgraded civilian buildings (except houses)."
"sheet name=""tech""|NearTheSea|name|||/name","Near The Sea Spirit"
"sheet name=""tech""|NearTheSea|desc|||/desc","Generates +::value:: [Money] and +::value:: [Prescience] every ::value1:: buildings on coastal zones."
"sheet name=""tech""|EndlessTide|name|||/name","Endless Tide"
"sheet name=""tech""|EndlessTide|desc|||/desc","Increases all your military units' attack power by ::percent2::. Reduces the cost of military units by ::inv_percent::. Each military camp gives +::value1:: [Warband]."
"sheet name=""tech""|FromBeyond|name|||/name","Knowledge from Beyond"
"sheet name=""tech""|FromBeyond|desc|||/desc","Reveals the position of all neutral factions.<br/>Trade routes give you +::value1:: [Lore] per merchant at the Trading Post.<br/>Trade routes with neutral factions earn you +::percent:: more [Money] and relationship."
"sheet name=""tech""|FreshFish|name|||/name","Valhalla's reinforcement"
"sheet name=""tech""|FreshFish|desc|||/desc","You can control ::value:: more [NornArmor].<br/>[NornArmor] regeneration increases by ::percent1:: which also works on [HighTide] zones."
"sheet name=""tech""|CarpeFuturem|name|||/name","Foresight"
"sheet name=""tech""|CarpeFuturem|desc|||/desc","[Norn]s generate ::percent:: more [Prescience] and ::percent1:: more [Happy]."
"sheet name=""tech""|CityBuilder|name|||/name","City Builder"
"sheet name=""tech""|CityBuilder|desc|||/desc","Improving a zone is ::inv_percent2:: cheaper. In improved zones, specialized units get a +::percent:: production bonus and buildings have a -::inv_percent1:: upkeep cost."
"sheet name=""tech""|MilitaryTraining|name|||/name","Military Training"
"sheet name=""tech""|MilitaryTraining|desc|||/desc","Idle military units in your territory gain [MilitaryXP]<br/> Reduces [TrainingCamp]'s upgrade cost by ::inv_percent1::."
"sheet name=""tech""|Hydromel|name|||/name","Ferocious Charge"
"sheet name=""tech""|Hydromel|desc|||/desc","[Warrior]s gain ::percent:: damage on a charge attack.<br/>Weapons are ::percent1:: faster to forge and cost ::percent_value2:: less."
"sheet name=""tech""|InvincibleHero|name|||/name","Unstoppable"
"sheet name=""tech""|InvincibleHero|desc|||/desc","[OxHero] gain +::percent:: attack power and defense for each discovered [Artifact].<br/>Whenever a unit dies in the same zone as [OxHero], his health slowly regenerates by ::percent_value1:: of the dead unit's max health."
"sheet name=""tech""|Warcraft|name|||/name","Warcraft"
"sheet name=""tech""|Warcraft|desc|||/desc","Gaining [MilitaryXP] gives [Lore] and [Fame]."
"sheet name=""tech""|GameDinner|name|||/name","Spoils of Plenty"
"sheet name=""tech""|GameDinner|desc|||/desc","Your warchief can put up to ::value2:: [Lure]s in your territory to attract [SavageDeer]s.<br/>[Hunter]s' tool improvement is free and forging time is divided by ::value::."
"sheet name=""tech""|ArcheryMastery|name|||/name","Archery Mastery"
"sheet name=""tech""|ArcheryMastery|desc|||/desc","Your first [Tracker] is always free.<br/>Reduces [Archery]'s upgrade cost by ::inv_percent0::."
"sheet name=""tech""|Vitality|name|||/name","Nimble Paws"
"sheet name=""tech""|Vitality|desc|||/desc","[LynxBrown] and [LynxWhite] gain +::percent:: max health<br/> They also frequently leap, dodging all attacks while airborne."
"sheet name=""tech""|Poaching|name|||/name","Poaching"
"sheet name=""tech""|Poaching|desc|||/desc","Allows you to sell [HuntTrophy]s in the [MarketPlace].<br/> [Merchant]s produce ::percent:: more [Money]. "
"sheet name=""tech""|ExtraLure|name|||/name","The Wild Hunt"
"sheet name=""tech""|ExtraLure|desc|||/desc","Increases all your animal spirits' attack power by ::percent::.<br/>While in the [LureSacred] zone, [LynxHero] can summon spectral beasts to follow her, depending on the number of mythical waves you have hunted."
"sheet name=""tech""|MakingInterest|name|||/name","Stockpiling"
"sheet name=""tech""|MakingInterest|desc|||/desc","You gain +::value:: [Food]/[Wood] for each ::value1:: [Food]/[Wood] you have in stock (max +::value2::). This bonus isn’t affected by winter malus.<br/>[FoodSilo]s don't require a building slot."
"sheet name=""tech""|CookingMastery|name|||/name","Cooking Mastery"
"sheet name=""tech""|CookingMastery|desc|||/desc","[Meal] have improved effects.<br/>[Meal] [Food] cost is reduced by ::percent::."
"sheet name=""tech""|Economics|name|||/name","Economics"
"sheet name=""tech""|Economics|desc|||/desc","All [Money] income is increased by ::percent::.<br/>You gain ::value2:: [Money] during meals.<br/>All Meals gain +::value1:: [Happy]."
"sheet name=""tech""|KitchenNightmare|name|||/name","Kitchen Nightmare"
"sheet name=""tech""|KitchenNightmare|desc|||/desc","Your next warchief recruitment is free. <br/>Reviving warchief cooldown is reduced by ::percent::."
"sheet name=""tech""|Whispering|name|||/name","Rumor-mongering"
"sheet name=""tech""|Whispering|desc|||/desc","You increase your relationships with every neutral factions over time.<br/>Allied neutral faction gains +::percent:: defense against your enemies."
"sheet name=""tech""|GotBerserk|name|||/name","Dominion"
"sheet name=""tech""|GotBerserk|desc|||/desc","Your [Berserker] can colonize cleared zones for free."
"sheet name=""tech""|MilitaryWolf|name|||/name","Assault"
"sheet name=""tech""|MilitaryWolf|desc|||/desc","Your military units gain a ::percent:: attack bonus when fighting outside your territory. [Berserker]'s Dominion cooldown is reduced by ::percent_value1::"
"sheet name=""tech""|HomeCook|name|||/name","Shepherd"
"sheet name=""tech""|HomeCook|desc|||/desc","Gives ::value:: free [Sheep]s. You can have an additional [Sheepfold] and their [Food] production is increased by +::percent1::."
"sheet name=""tech""|FeastResist|name|||/name","Teamwork"
"sheet name=""tech""|FeastResist|desc|||/desc","You gain ::value1:: free feast per year. Your [WatchTower]s and your units gain ::percent:: resistance in your territory when feasting."
"sheet name=""tech""|Supply|name|||/name","Supplies"
"sheet name=""tech""|Supply|desc|||/desc","A boat brings you +::value:: [Food], [Wood] and [Money], +::value2::[Lore]  and +::value1:: [Stone] for each completed year, and again at the start of every subsequent year."
"sheet name=""tech""|Dedication|name|||/name","Dedication"
"sheet name=""tech""|Dedication|desc|||/desc","Upgraded buildings gain an additional ::percent:: production bonus.<br/>Increases all production by +::percent_value1:: every ::value2:: [Fame]. ::currently_sentence::"
"sheet name=""tech""|Recruits|name|||/name","Mercenaries from Homeland"
"sheet name=""tech""|Recruits|desc|||/desc","You can hire [Mercenary]s from your [RavenPort] and send them to raid coastal zones without a [TownHall] on it.<br/>Upgrades for your raids are available at the [Forge].<br/>Allows to trade with your Homeland at better rates. "
"sheet name=""tech""|Mercenaries|name|||/name","Sea Supremacy"
"sheet name=""tech""|Mercenaries|desc|||/desc","You can send your [Mercenary]s to coastal zones with a [TownHall].<br/>More upgrades for your raids are available at the [Forge].<br/>You can assign ::value:: more [Sailor]s in your [RavenPort] with a [Lighthouse]."
"sheet name=""tech""|KindredSpirit|name|||/name","Kindred Spirit"
"sheet name=""tech""|KindredSpirit|desc|||/desc","Having [BearMaiden] or a [Maiden] in a zone increases local production by ::percent::."
"sheet name=""tech""|BearAwake|name|||/name","The Bear Awakens"
"sheet name=""tech""|BearAwake|desc|||/desc","You gain +::value::[Fame] per enemy unit killed in a zone with the [Maiden]. Your military units gain +::percent_value1:: power per ::value2::[Fame]. [BearMaiden] can now go in enemy territory."
"sheet name=""tech""|OldKnowledge|name|||/name","Heritage"
"sheet name=""tech""|OldKnowledge|desc|||/desc","Gain free Knowledge +::value:: (does not count towards a Lore Victory or Blessing unlock)."
"sheet name=""tech""|GreaterBlessings|name|||/name","Greater Blessings"
"sheet name=""tech""|GreaterBlessings|desc|||/desc","&lt;font color=""#R""&gt;Freya: &lt;/font&gt;Winter penalty is massively reduced (::inv_percent0:: for [Food], ::inv_percent1:: for [Wood])<br/>&lt;font color=""#R""&gt;Baldr: &lt;/font&gt; +::value2:: [Happy] and +::value4:: [Lore] production<br/>&lt;font color=""#R""&gt;Jörd: &lt;/font&gt; Your army and upgraded [WatchTower]s get +::percent_value3:: attack power"
"sheet name=""tech""|PrideSnake|name|||/name","Pride of the Clan"
"sheet name=""tech""|PrideSnake|desc|||/desc","[WarchiefSnake] moves faster and can now attack at range."
"sheet name=""tech""|SignyStealth|name|||/name","Shadow of the Wild"
"sheet name=""tech""|SignyStealth|desc|||/desc","[WarchiefSnake] can go through neutral zones without engaging in combat."
"sheet name=""tech""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""tech""|ScorchedEarth|desc|||/desc","[WarchiefSnake] can use [ScorchedEarth] to burn any zone over ::value0:: months (::value3:: months cooldown).<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack. Pillages enemy resources."
"sheet name=""tech""|ScorchedEarth|props.fameName|||/props.fameName","Tears of the Earth"
"sheet name=""tech""|EmpireGrowth|name|||/name","Reluctant Workforce"
"sheet name=""tech""|EmpireGrowth|desc|||/desc","Receive 5 [Slave]s. Your [Blood] gauge is extended, and bonuses are increased."
"sheet name=""tech""|Jealous|name|||/name","Tenacious Grudge"
"sheet name=""tech""|Jealous|desc|||/desc","+::percent_value:: attack power against an opponent for each victory condition in which they are ahead of you (Trade, Lore and Fame). Your [Blood] gauge reaches its max size, and bonuses are increased."
"sheet name=""tech""|Craftsmen|name|||/name","Craftsmen"
"sheet name=""tech""|Craftsmen|desc|||/desc","Improved tools for civilians get an additionnal +::percent0:: production bonus.<br/>Selling Stone or Iron earns +::percent1:: krowns. Allies receive double resource."
"sheet name=""tech""|EarthLegacy|name|||/name","Legacy of the Earth"
"sheet name=""tech""|EarthLegacy|desc|||/desc","You discover ::value:: Stone and ::value:: Iron deposits in your territory.<br/>You can build a second relic (max 1 relic per zone)."
"sheet name=""tech""|FutureSight|name|||/name","Future Sight"
"sheet name=""tech""|FutureSight|desc|||/desc","You obtain ::value:: [Prescience]. Events are now revealed long sooner than other clans.<br/>Your clan feasts each time the Kraken approach the coasts."
"sheet name=""tech""|SeaHowl|name|||/name","Howl of the Sea Master"
"sheet name=""tech""|SeaHowl|desc|||/desc","Military units killed in a neutral or enemy zone have a chance to become [SpecterWarrior], joining your ranks under your orders."
"sheet name=""tech""|MilitaryPressure|name|||/name","Military Pressure"
"sheet name=""tech""|MilitaryPressure|desc|||/desc","Non villager unit productions have a bonus depending on the number of military units you control."
"sheet name=""tech""|TrueHero|name|||/name","The True Hero"
"sheet name=""tech""|TrueHero|desc|||/desc","Unlock [Dash] ability for [OxHero]. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units becomes feared during the charge."
"sheet name=""tech""|Baits|name|||/name","Lures"
"sheet name=""tech""|Baits|desc|||/desc","Unlock [SacredLure] ability for the [LynxHero]. Once placed, it periodically attracts Mythical beasts to the zone, more and more as time passes. Each cleared wave increases the size of the next one.<br/>The next feast's cost is reduced by ::percent_value1:: (up to ::percent_value2::) per animal your clan killed. "
"sheet name=""tech""|WildHunt|name|||/name","Oskoreia"
"sheet name=""tech""|WildHunt|desc|||/desc","Unlock [SummonWildHunt] ability for the [LynxHero]. She can recall the strongest and recent wave of Mythical Animals the clan killed. In their spirit form, they come back for a last rampage on earth. "
"sheet name=""tech""|Strategist|name|||/name","A Helping Hand"
"sheet name=""tech""|Strategist|desc|||/desc","You receive [Ingredients] of each type by boat and you increase your ingredient storage by ::value::.<br/>You can make Meals for your allies.<br/>You unlock Gift routes at the [TradingPost]."
"sheet name=""tech""|PlotThrone|name|||/name","Plot for the Throne"
"sheet name=""tech""|PlotThrone|desc|||/desc","You gain Fame based on your extra population compared to your most populous opponent.<br/>Arrival of new villagers increases by ::percent2:: every ::value3:: [Fame]."
"sheet name=""tech""|Banquet|name|||/name","Banquet of Valhöll"
"sheet name=""tech""|Banquet|desc|||/desc","Unlocks the specific new recipe Banquet of Valhöll. The clan of the Squirrel win the Game when prepared"
"sheet name=""tech""|UnlockHall|name|||/name","DEPRECATED"
"sheet name=""tech""|HappyProd|name|||/name","DEPRECATED"
"sheet name=""tech""|Feasting|name|||/name","DEPRECATED"
"sheet name=""tech""|HealFood|name|||/name","DEPRECATED"
"sheet name=""tech""|Militia|name|||/name","DEPRECATED"
"sheet name=""tech""|Cartography|name|||/name","DEPRECATED"
"sheet name=""tech""|Cartography|desc|||/desc","You explore zones controlled by another clan ::percent:: faster."
"sheet name=""tech""|SharpWeapons|name|||/name","DEPRECATED"
"sheet name=""tech""|SharpWeapons|desc|||/desc","Increases your military units' attack power by ::percent::."
"sheet name=""tech""|NatureGift|name|||/name","DEPRECATED"
"sheet name=""tech""|NatureGift|desc|||/desc","+1[Money] for each ::value:: clan member."
"sheet name=""tech""|GreatRoutes|name|||/name","DEPRECATED"
"sheet name=""tech""|ImprovedHall|name|||/name","DEPRECATED"
"sheet name=""tech""|ImprovedHall|desc|||/desc","Gain +::value::[Money] production. Enables Trade Routes with [TradingPost]s and Great Trade Routes with a [Lighthouse]."
"sheet name=""tech""|CommunalProd|name|||/name","DEPRECATED"
"sheet name=""tech""|CommunalProd|desc|||/desc","Each [Villager] produce some [Food], [Wood], [Money], [Lore] if they are produced in the same zone."
"sheet name=""tech""|TowerArrows|name|||/name","DEPRECATED"
"sheet name=""tech""|TowerArrows|desc|||/desc","[WatchTower]s are equiped with the [Tracker]'s arrows you have selected in the [Archery]."
"sheet name=""tech""|FreyaBlessing|name|||/name","Freya's Blessing"
"sheet name=""tech""|FreyaBlessing|desc|||/desc","Reduces loss of [Food] production during winter by ::inv_percent0:: and [Wood] consumption by ::inv_percent1::."
"sheet name=""tech""|FreyaBlessing|name|||/name","Baldr's Blessing"
"sheet name=""tech""|ThorBlessing|desc|||/desc","You gain ::value::[Happy]."
"sheet name=""tech""|LokiBlessing|name|||/name","Jörd's Blessing"
"sheet name=""tech""|LokiBlessing|desc|||/desc","You gain ::value0:: [Stone] and ::value1:: [Iron]."
"sheet name=""tech""|FinalBlessing|name|||/name","Ancestral Knowledge"
"sheet name=""tech""|FinalBlessing|desc|||/desc","Required to achieve a Wisdom victory."
"sheet name=""tech""|RivalryPop|name|||/name","Town twinning"
"sheet name=""tech""|RivalryPop|desc|||/desc","Arrival speed of both your and your Rival's villagers increases by ::percent::."
"sheet name=""tech""|RivalryPop|flavor|||/flavor","For each [Population] you have more than your Rival, the arrival speed of both its villagers and yours increases."
"sheet name=""tech""|RivalryLore|name|||/name","Eavesdropping"
"sheet name=""tech""|RivalryLore|desc|||/desc","Your population produces +::percent:: [Lore]."
"sheet name=""tech""|RivalryLore|flavor|||/flavor","For any Knowledge your Rival discovered and you did not, your population produces more [Lore]."
"sheet name=""tech""|RivalryFame|name|||/name","Bullying"
"sheet name=""tech""|RivalryFame|desc|||/desc","Your military units' defense is increased by +::percent1:: against your Rival. <br/>Your Rival gains ::value2::[Fame] when killing your military units."
"sheet name=""tech""|RivalryFame|flavor|||/flavor","For each 50 [Fame] you have more than your Rival, your military units defense is increased against this clan.<br/>Your Rival gains [Fame] when killing your military units."
"sheet name=""tech""|RivalryMilitary|name|||/name","Manhunt"
"sheet name=""tech""|RivalryMilitary|desc|||/desc","The target clan's units gain ::percent1:: attack power bonus within their territory and suffer a ::percent1:: attack power penalty outside of their territory. This doesn't affect your clan."
"sheet name=""tech""|RivalryMilitary|flavor|||/flavor","For each 100 Military Experience you have less, your rival gains increased attack power inside his territory but reduced attack power outside his territory. <br/>This does not apply against your clan. "
"sheet name=""tech""|FountainWisdom|name|||/name","Mimirsbrunn"
"sheet name=""tech""|FountainWisdom|desc|||/desc","You received blessing from the [FountainFame], you can choose Knowledge from another clan"
"sheet name=""tech""|TempleTodo|name|||/name","DEPRECATED"
"sheet name=""clan""|Wolf|name|||/name","Wolf"
"sheet name=""clan""|Wolf|totem|||/totem","Fenrir"
"sheet name=""clan""|Wolf|title|||/title","The Clan of the Wolf"
"sheet name=""clan""|Wolf|title2|||/title2","the clan of the Wolf"
"sheet name=""clan""|Wolf|desc|||/desc","Aggressive, protective of their freedom, and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient."
"sheet name=""clan""|Wolf|bonuses|0|desc|/desc","Killing [Wolf]s and [Bear]s provides [Meat]."
"sheet name=""clan""|Wolf|bonuses|1|desc|/desc","Your military units consume ::inv_percent:: less [Food] and provide [Happy]."
"sheet name=""clan""|Wolf|bonuses|2|desc|/desc","If you have no military units, the first one you recruit is free."
"sheet name=""clan""|Stag|name|||/name","Stag"
"sheet name=""clan""|Stag|totem|||/totem","Eikthyrnir"
"sheet name=""clan""|Stag|title|||/title","The Clan of the Stag"
"sheet name=""clan""|Stag|title2|||/title2","the clan of the Stag"
"sheet name=""clan""|Stag|desc|||/desc","Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as for their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitious expansionists."
"sheet name=""clan""|Stag|bonuses|0|desc|/desc","You start with +::value::[Food], +::value1::[Wood], +::value2::[Money] and +::value3::[Lore]."
"sheet name=""clan""|Stag|bonuses|1|desc|/desc","The Hall of [Skald]s replaces the [Tavern] and produces additional [Fame]."
"sheet name=""clan""|Goat|name|||/name","Goat"
"sheet name=""clan""|Goat|totem|||/totem","Heidrun"
"sheet name=""clan""|Goat|title|||/title","The Clan of the Goat"
"sheet name=""clan""|Goat|title2|||/title2","the clan of the Goat"
"sheet name=""clan""|Goat|desc|||/desc","When it comes to surviving in dangerous conditions and building sturdy settlements, the Goat Clan has no rival. They will endure and survive no matter what."
"sheet name=""clan""|Goat|bonuses|0|desc|/desc","Starts with one [Sheep] and can build two [Sheepfold]s."
"sheet name=""clan""|Goat|bonuses|1|desc|/desc","Your clan gets ::percent:: more production through feasts."
"sheet name=""clan""|Goat|bonuses|2|desc|/desc","All [MilitaryXP] suffer -::inv_percent:: penalty."
"sheet name=""clan""|Raven|name|||/name","Raven"
"sheet name=""clan""|Raven|totem|||/totem","Huginn and Muninn"
"sheet name=""clan""|Raven|title|||/title","The Clan of the Raven"
"sheet name=""clan""|Raven|title2|||/title2","the clan of the Raven"
"sheet name=""clan""|Raven|desc|||/desc","Great explorers and merchants, their mighty fleet allowed them to be the first to land on Northgard. They are strong trade partners if you don’t mind their constant scheming. Brash and swift, they will often be found roaming where you least expect them."
"sheet name=""clan""|Raven|bonuses|0|desc|/desc","Can colonize with [Money] instead of [Food]."
"sheet name=""clan""|Raven|bonuses|1|desc|/desc","Can build the [RavenPort] to explore coastal zones and later send [Mercenary]s to attack."
"sheet name=""clan""|Raven|bonuses|2|desc|/desc","Gain +::percent::[Money] from [Merchant]s and [Sailor]s"
"sheet name=""clan""|Bear|name|||/name","Bear"
"sheet name=""clan""|Bear|totem|||/totem","Bjarki"
"sheet name=""clan""|Bear|title|||/title","The Clan of the Bear"
"sheet name=""clan""|Bear|title2|||/title2","the clan of the Bear"
"sheet name=""clan""|Bear|desc|||/desc","Stalwart protectors of the land, the Bjarki clan claims the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well equipped to survive the harsh winters of Northgard."
"sheet name=""clan""|Bear|bonuses|0|desc|/desc","Food and Firewood penalties in winter are reduced by ::inv_percent::."
"sheet name=""clan""|Bear|bonuses|1|desc|/desc","You can summon [BearMaiden] to your [TrainingCamp]. It regenerates and produce [Food] near [Shoal]."
"sheet name=""clan""|Bear|bonuses|2|desc|/desc","Instead of having reduced power, your military units gain ::percent:: resistance bonus during the winter."
"sheet name=""clan""|Boar|name|||/name","Boar"
"sheet name=""clan""|Boar|totem|||/totem","Slidrugtanni"
"sheet name=""clan""|Boar|title|||/title","The Clan of the Boar"
"sheet name=""clan""|Boar|title2|||/title2","the clan of the Boar"
"sheet name=""clan""|Boar|desc|||/desc","A reclusive bunch forgotten by the other clans and recently rediscovered, the Boar Clan is both mystical and untamed. Their understanding of the world is unmatched, as are their boorish and primitive ways."
"sheet name=""clan""|Boar|bonuses|0|desc|/desc","The [Mender]'s Hut replaces the Healer's Hut. While not healing, [Mender]s produce +::value::[Lore] and cost no food."
"sheet name=""clan""|Boar|bonuses|1|desc|/desc","Each additional territory gives ::value:: max population."
"sheet name=""clan""|Boar|bonuses|2|desc|/desc","No penalties to [Happy] for non-upgraded [House]s and [TownHall]."
"sheet name=""clan""|Boar|bonuses|3|desc|/desc","Unlocking new Knowledge gives a +::value:: Fame bonus."
"sheet name=""clan""|Boar|bonuses|4|desc|/desc","Can colonize neutral zones with wild life for an extra cost. [Wolf]s and [Bear]s in the colonized zone become friendly and won't attack your units."
"sheet name=""clan""|Snake|name|||/name","Snake"
"sheet name=""clan""|Snake|totem|||/totem","Sváfnir"
"sheet name=""clan""|Snake|title|||/title","The Clan of the Snake"
"sheet name=""clan""|Snake|title2|||/title2","the clan of the Snake"
"sheet name=""clan""|Snake|desc|||/desc","Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare."
"sheet name=""clan""|Snake|bonuses|0|desc|/desc","You start with your warchief, the young Signy. She can be summoned again without Iron"
"sheet name=""clan""|Snake|bonuses|1|desc|/desc","Signy grows up, getting stronger each year until the 10th year."
"sheet name=""clan""|Snake|bonuses|2|desc|/desc","You can build [SkirmishCenter]s. The [Skirmisher]s they train are mobile light troops specialized in harassment."
"sheet name=""clan""|Snake|bonuses|3|desc|/desc","The clan doesn't have access to Fame."
"sheet name=""clan""|Dragon|name|||/name","Dragon"
"sheet name=""clan""|Dragon|totem|||/totem","Nidhogg"
"sheet name=""clan""|Dragon|title|||/title","The Clan of the Dragon"
"sheet name=""clan""|Dragon|title2|||/title2","the clan of the Dragon"
"sheet name=""clan""|Dragon|desc|||/desc","The most outlandish of all clans, the Dragons follow ancient customs and embrace freakish traditions. They use sacrifice and capture to further their goals, often earning the other clans' distrust"
"sheet name=""clan""|Dragon|bonuses|0|desc|/desc","Your civilians can go into neutral territory."
"sheet name=""clan""|Dragon|bonuses|1|desc|/desc","No Happiness or production penalty for being wounded."
"sheet name=""clan""|Dragon|bonuses|2|desc|/desc","You start with a [SacrificialPyre]. You can build a [DragonmenCamp] instead of other military camps."
"sheet name=""clan""|Dragon|bonuses|3|desc|/desc","Start with ::value:: [Slave]s and only ::value1:: [Villager]s. You can buy [Slave]s from your [Port]s."
"sheet name=""clan""|Horse|name|||/name","Horse"
"sheet name=""clan""|Horse|totem|||/totem","Svadilfari"
"sheet name=""clan""|Horse|title|||/title","The Clan of the Horse"
"sheet name=""clan""|Horse|title2|||/title2","the clan of the Horse"
"sheet name=""clan""|Horse|desc|||/desc","Led by Brok and Eitria, two spirited siblings, the clan of the Horse are a quiet and sturdy people. They are also recognized by all as the best craftsmen and women of the known world."
"sheet name=""clan""|Horse|bonuses|0|desc|/desc","You have two Warchiefs who can be summoned from [ForgeHorse] without Iron."
"sheet name=""clan""|Horse|bonuses|1|desc|/desc","Your Warchiefs can mine and forge (at +10% speed)."
"sheet name=""clan""|Horse|bonuses|2|desc|/desc","You don't have access to mines, miners or smiths."
"sheet name=""clan""|Horse|bonuses|3|desc|/desc","Your villagers have ::percent:: build and repair speed."
"sheet name=""clan""|Kraken|name|||/name","Kraken"
"sheet name=""clan""|Kraken|totem|||/totem","Lyngbakr"
"sheet name=""clan""|Kraken|title|||/title","The Clan of the Kraken"
"sheet name=""clan""|Kraken|title2|||/title2","the clan of the Kraken"
"sheet name=""clan""|Kraken|desc|||/desc","The Clan of the Kraken knows firsthand how dangerous the sea can be. They worship the gigantic behemoth, fearing its brutal might, honoring its instinctual knowledge, and using its powers when he deigns to bestow them."
"sheet name=""clan""|Kraken|bonuses|0|desc|/desc","Colonization and building costs on non-coastal zone are ::percent:: more expensive."
"sheet name=""clan""|Kraken|bonuses|1|desc|/desc","All units' attack power is reduced by ::inv_percent:: on non-coastal zone."
"sheet name=""clan""|Kraken|bonuses|2|desc|/desc","You can't build Longship Docks. Trade Victory is not available to you."
"sheet name=""clan""|Kraken|bonuses|3|desc|/desc","The [FishermanHouse] is replaced by the [Fishery]. It can be used to fish in both lakes and sea. [Fisherman]s produce +::percent:: more [Food]."
"sheet name=""clan""|Kraken|bonuses|4|desc|/desc","The [Tavern] is replaced by the [Horgr] to assign female [VillagerWoman]s into [Norn]. The [Norn] produce [Happy] and [Prescience]."
"sheet name=""clan""|Kraken|bonuses|5|desc|/desc","[Prescience] may be used to activate special abilities."
"sheet name=""clan""|Ox|name|||/name","Ox"
"sheet name=""clan""|Ox|totem|||/totem","Himminbrjotir"
"sheet name=""clan""|Ox|title|||/title","The Clan of the Ox"
"sheet name=""clan""|Ox|title2|||/title2","the clan of the Ox"
"sheet name=""clan""|Ox|desc|||/desc","Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way."
"sheet name=""clan""|Ox|bonuses|0|desc|/desc","Your warchief is the powerful [OxHero]. He can find [Artifact]s from [AncientBattleground] and equip them to become even stronger."
"sheet name=""clan""|Ox|bonuses|1|desc|/desc","Your units are tougher, larger and eat more than the other clans, and have a ::percent:: attack power and defense bonus. "
"sheet name=""clan""|Ox|bonuses|2|desc|/desc","Specialized civilian units have a ::percent:: production bonus, except [RuneMaster]s."
"sheet name=""clan""|Ox|bonuses|3|desc|/desc","Any building can hold only one unit, [House]s hold less people."
"sheet name=""clan""|Ox|bonuses|4|desc|/desc","[OxThrone] produce +::value:: [Lore] while [OxHero] is not summoned."
"sheet name=""clan""|Lynx|name|||/name","Lynx"
"sheet name=""clan""|Lynx|totem|||/totem","Brundr and Kaelinn"
"sheet name=""clan""|Lynx|title|||/title","The Clan of the Lynx"
"sheet name=""clan""|Lynx|title2|||/title2","the clan of the Lynx"
"sheet name=""clan""|Lynx|desc|||/desc","Hunters for a living, members of the clan are known for their excellent archery skills and their unique lures. Led by the Beastmaster, they took Brundr &amp; Kaelinn under their wing when they were just cubs. Now they are her eyes."
"sheet name=""clan""|Lynx|bonuses|0|desc|/desc","Earn [HuntTrophy]s on animal kills."
"sheet name=""clan""|Lynx|bonuses|1|desc|/desc","You can summon [LynxBrown] and [LynxWhite] to your [TrainingCamp]. [LynxHero], the Beastmaster is weaker than other warchiefs but does not cost [Iron]. "
"sheet name=""clan""|Lynx|bonuses|2|desc|/desc","The [Archery] replaces the Axe Thrower Camp. The [Tracker]s they train are ranged units shooting a wide set of arrows."
"sheet name=""clan""|Lynx|bonuses|3|desc|/desc","The Path of the Hunter replaces Military Paths. Spend [HuntTrophy]s to unlock powerful abilities for [LynxBrown], [LynxWhite] and the [Tracker]s.  "
"sheet name=""clan""|Squirrel|name|||/name","Squirrel"
"sheet name=""clan""|Squirrel|totem|||/totem","Ratatoskr"
"sheet name=""clan""|Squirrel|title|||/title","The Clan of the Squirrel"
"sheet name=""clan""|Squirrel|title2|||/title2","the clan of the Squirrel"
"sheet name=""clan""|Squirrel|desc|||/desc","Led by the 'warchef' Andhrímnir, the people of the Squirrel generally want to enjoy good food as well as a playful lifestyle. Some (even their allies) would call them mischievous rather than helpful. In the end, nobody quite knows if they are (vaguely) trustworthy friends or just roguish rabble-rousers. Although all agree they can cook!"
"sheet name=""clan""|Squirrel|bonuses|0|desc|/desc","The clan hoards greedily in anticipation of winter 2 months before it starts and can count on a ::percent:: increase in production during this period. However, they have a harder time during winter itself as they consume more [Food] and [Wood]."
"sheet name=""clan""|Squirrel|bonuses|1|desc|/desc","The Squirrel clan gather [Ingredients] in its territory, depending on the zone type."
"sheet name=""clan""|Squirrel|bonuses|2|desc|/desc","The [Stove] replaces the [Tavern], where [Cook]s can prepare meals, allowing great bonuses. [SquirrelHero] is your warchief and can be assigned to it to produce more [Ingredients]."
"sheet name=""clan""|Squirrel|bonuses|3|desc|/desc","The clan can achieve its specific Ratatoskr Victory."
"sheet name=""icon""|Wounded|name|||/name","Wounded"
"sheet name=""icon""|Wounded|desc|||/desc","Wounded clan members have ::inv_percent:: reduced production."
"sheet name=""icon""|NoWork|name|||/name","Unemployed"
"sheet name=""icon""|NoWork|desc|||/desc","Clan members without a job."
"sheet name=""icon""|NoHome|name|||/name","Homeless"
"sheet name=""icon""|NoHome|desc|||/desc","Clan members without a home."
"sheet name=""icon""|NoFood|name|||/name","Starved"
"sheet name=""icon""|NoFood|desc|||/desc","Starving clan members."
"sheet name=""icon""|NotHappy|name|||/name","Unhappy"
"sheet name=""icon""|NotHappy|desc|||/desc","Unhappy clan members have ::inv_percent:: reduced production."
"sheet name=""icon""|NoWood|name|||/name","Cold"
"sheet name=""icon""|NoWood|desc|||/desc","Freezing clan members."
"sheet name=""icon""|Sick|name|||/name","Sick"
"sheet name=""icon""|Sick|desc|||/desc","Sick clan members."
"sheet name=""icon""|Dead|name|||/name","Dead"
"sheet name=""icon""|WinterMalus|name|||/name","Harsh conditions"
"sheet name=""icon""|WinterMalus|desc|||/desc","Your military units have ::inv_percent:: reduced power during winter outside your territory and 10% inside your territory."
"sheet name=""icon""|Defending|name|||/name","Defending"
"sheet name=""icon""|FarFromHome|name|||/name","Supply Penalty"
"sheet name=""icon""|FarFromHome|desc|||/desc","Your military units have up to ::inv_percent:: reduced power depending on their distance from your territory."
"sheet name=""icon""|UseStock|name|||/name","Using Stock"
"sheet name=""icon""|UseStock|desc|||/desc","During winter, you are consuming ::percent:: more resources than any other  clan."
"sheet name=""icon""|Healed|name|||/name","Healed"
"sheet name=""icon""|Hindered|name|||/name","Hindered"
"sheet name=""icon""|Venom|name|||/name","Venom"
"sheet name=""icon""|Burned|name|||/name","Burned"
"sheet name=""icon""|Warcried|name|||/name","Scared"
"sheet name=""icon""|BloodBath|name|||/name","Enraged"
"sheet name=""icon""|Frozen|name|||/name","Frozen"
"sheet name=""icon""|Stealthed|name|||/name","Stealthed"
"sheet name=""icon""|Taunted|name|||/name","Taunted"
"sheet name=""icon""|Discord|name|||/name","Discord"
"sheet name=""icon""|Poisoned|name|||/name","Poisoned"
"sheet name=""icon""|Unarmored|name|||/name","Unarmored"
"sheet name=""icon""|Trapped|name|||/name","Trapped"
"sheet name=""icon""|DepletedMine|desc|||/desc","Depleted deposits."
"sheet name=""icon""|NotConstructing|desc|||/desc","Construction waiting for builder."
"sheet name=""icon""|NobodyAssigned|desc|||/desc","Buildings with no workers."
"sheet name=""icon""|Burning|desc|||/desc","Buildings on fire."
"sheet name=""icon""|CanTrade|desc|||/desc","Available Trade Route."
"sheet name=""icon""|CanTradePrestige|desc|||/desc","Available Great Route."
"sheet name=""icon""|CanForge|desc|||/desc","Items waiting to be forged."
"sheet name=""icon""|CanCook|desc|||/desc","A meal is waiting to be cooked."
"sheet name=""icon""|CanApplyRivalry|desc|||/desc","You can establish a [Rivalry]."
"sheet name=""icon""|BreedingIncoming|desc|||/desc","We have noticed that one of your sheep is expecting a baby."
"sheet name=""icon""|ProductionBonus|name|||/name","DEPRECATED"
"sheet name=""icon""|ProductionMalus|name|||/name","DEPRECATED"
"sheet name=""icon""|HighTide|name|||/name","High Tide"
"sheet name=""icon""|HighTide|desc|||/desc","Kraken building and attack penalties no longer affect this zone."
"sheet name=""icon""|Stilted|name|||/name","Shallow Waters"
"sheet name=""icon""|Stilted|desc|||/desc","This zone can sustain an additional building. Can be cumulated with Zone Development."
"sheet name=""icon""|TrapStake|name|||/name","Spike Trap"
"sheet name=""icon""|TrapStake|desc|||/desc","Units will take damage and slow down as long as they stay within."
"sheet name=""icon""|Lure|name|||/name","Mythical Lure"
"sheet name=""icon""|LureRam|name|||/name","Ram Lure"
"sheet name=""icon""|LureWolf|name|||/name","Wolf Lure"
"sheet name=""icon""|LureBear|name|||/name","Bear Lure"
"sheet name=""icon""|BuildingUpgrade|name|||/name","Buildings Upgrade"
"sheet name=""icon""|UnitUpgrade|name|||/name","Units Improvement"
"sheet name=""icon""|OwnedZone|name|||/name","Controlled Zones"
"sheet name=""icon""|WBuildMenu|name|||/name","Build Menu"
"sheet name=""icon""|WBuildStandard|name|||/name","Common Buildings"
"sheet name=""icon""|WBuildMilitary|name|||/name","Military Buildings"
"sheet name=""icon""|WBuildAdvanced|name|||/name","Advanced Buildings"
"sheet name=""icon""|WZoneUpgrade|name|||/name","Zone development"
"sheet name=""icon""|WSheepSacrifice|name|||/name","Sheep Sacrifice"
"sheet name=""icon""|WBoarSacrifice|name|||/name","Giant Boar Sacrifice"
"sheet name=""icon""|WFeast|name|||/name","Organize a Feast"
"sheet name=""icon""|WColonizeFood|name|||/name","Colonize Zone"
"sheet name=""icon""|WColonizeMoney|name|||/name","Colonize Zone"
"sheet name=""icon""|WColonizeLore|name|||/name","Colonize Zone"
"sheet name=""icon""|WMilitaryPath|name|||/name","Military Paths"
"sheet name=""icon""|WMilitaryPath|desc|||/desc","Accumulate military experience through combat and war, and decide what is your path."
"sheet name=""icon""|WPortMercenary|name|||/name","Deploy Mercenaries"
"sheet name=""icon""|WRepair|name|||/name","Repair Building"
"sheet name=""icon""|WUpgrade|name|||/name","Upgrade Building"
"sheet name=""icon""|WDestroy|name|||/name","Destroy Building"
"sheet name=""icon""|WAssign|name|||/name","Assign"
"sheet name=""icon""|WUnassign|name|||/name","Unassign"
"sheet name=""icon""|WSacrificeVillager|name|||/name","Sacrifice"
"sheet name=""icon""|WCancelSacrifice|name|||/name","Cancel Sacrifice"
"sheet name=""icon""|WAssignSlave|name|||/name","Sacrifice"
"sheet name=""icon""|WUnassignSlave|name|||/name","Cancel Sacrifice"
"sheet name=""icon""|WAssignDragonmen|name|||/name","Assign"
"sheet name=""icon""|WSacrificeUnit|name|||/name","Sacrifice Units"
"sheet name=""icon""|WAssignBrok|name|||/name","Assign"
"sheet name=""icon""|WAssignEitria|name|||/name","Assign"
"sheet name=""icon""|WSacrificialBonus|name|||/name","Sacrificial Bonus"
"sheet name=""icon""|WExplore|name|||/name","Explore"
"sheet name=""icon""|WMarketPlace|name|||/name","Market Place"
"sheet name=""icon""|WHealerHut|name|||/name","Healer Hut"
"sheet name=""icon""|WForge|name|||/name","Forge"
"sheet name=""icon""|WResourcesInfos|name|||/name","Resources Infos"
"sheet name=""icon""|WResourcesInfos|desc|||/desc","Explanation of all the resources and the detail of their flux."
"sheet name=""icon""|WPortRaid|name|||/name","Manage Raids"
"sheet name=""icon""|WPortGreatRoutes|name|||/name","Open Great Trade Routes"
"sheet name=""icon""|WTradingPost|name|||/name","Open Trade Routes"
"sheet name=""icon""|WMilitaryGroup1|name|||/name","Group is Empty"
"sheet name=""icon""|WMilitaryGroup2|name|||/name","Group is Empty"
"sheet name=""icon""|WMilitaryGroup3|name|||/name","Group is Empty"
"sheet name=""icon""|WMilitaryGroup|name|||/name","Military Group Assignations"
"sheet name=""icon""|WMilitaryGroup|desc|||/desc","All your troops are always accessible with the main military group. Additionnaly, you can assign part of your troops to sub groups"
"sheet name=""icon""|WVictory|name|||/name","Victory Conditions"
"sheet name=""icon""|WVictory|desc|||/desc","You can win by Domination, Fame, Trade, Lore and a Special Condition, choose your path to glory."
"sheet name=""icon""|WUnitStatus|name|||/name","Status Icons"
"sheet name=""icon""|WUnitStatus|desc|||/desc","Explanation of the units, zones or building icons."
"sheet name=""icon""|WManageUnits|name|||/name","Manage Units"
"sheet name=""icon""|WManageUnits|desc|||/desc","All your population sorted by jobs."
"sheet name=""icon""|WClaimArea|name|||/name","Request Zone"
"sheet name=""icon""|WTransferArea|name|||/name","Transfer Zone"
"sheet name=""icon""|WPressure|name|||/name","Pressure"
"sheet name=""icon""|WCancelPressure|name|||/name","Stop Pressure"
"sheet name=""icon""|WVoiceChatOptions|name|||/name","Mute Options"
"sheet name=""icon""|WVoiceChatOptions|desc|||/desc","Choose a player to Mute/Unmute voice chat"
"sheet name=""icon""|WSocialOptions|name|||/name","Social Options"
"sheet name=""icon""|AMilitiaToVillager|name|||/name","Demobilize Militia"
"sheet name=""event""|Blizzard|name|||/name","Blizzard"
"sheet name=""event""|Blizzard|desc|||/desc","Reduces all production by ::inv_percent:: and increases Firewood consumption by [BlizzardConsumptionFactor]."
"sheet name=""event""|Blizzard|announce|||/announce","The weather is cold this year. We'll have a [Blizzard] this winter, so we need to store a large amount of [Food] and [Wood]!"
"sheet name=""event""|Blizzard|conquestDesc|||/conquestDesc","""[Blizzard]"" events appear frequently."
"sheet name=""event""|Rats|name|||/name","Rat Infestation"
"sheet name=""event""|Rats|desc|||/desc","Rats will devour ::percent_value:: of any [Food] not stored in Silos and bring disease. Your Silos currently protect ::silo::."
"sheet name=""event""|Rats|announce|||/announce","Rats have been reported. We need to store our [Food] in [FoodSilo]s and have [Healer]s to protect against disease."
"sheet name=""event""|Earthquake|name|||/name","Earthquake"
"sheet name=""event""|Earthquake|desc|||/desc","The earthquake will damage some of your buildings."
"sheet name=""event""|Earthquake|announce|||/announce","Tremors have been reported. A big earthquake would seriously damage our buildings unless we store [Wood] to repair them."
"sheet name=""event""|DraugrAttack|name|||/name","Draugar Invasion"
"sheet name=""event""|DraugrAttack|desc|||/desc","[Death]s will soon spawn from the portals."
"sheet name=""event""|DraugrAttack|announce|||/announce","Portals leading to Helheim have opened. We need to take defensive action before the [Death]s arrive!"
"sheet name=""event""|DraugrAttack|conquestDesc|||/conquestDesc","""[DraugrAttack]"" events appear frequently."
"sheet name=""event""|FallenSailors|name|||/name","Fallen Sailors"
"sheet name=""event""|FallenSailors|desc|||/desc","These [SpecterWarrior]s used to fight for our side..."
"sheet name=""event""|FallenSailors|announce|||/announce","Ahoy! Fallen Sailors are approaching your coasts!"
"sheet name=""event""|BloodMoon|name|||/name","Blood Moon"
"sheet name=""event""|BloodMoon|desc|||/desc","All units gain +::percent_value:: attack power when outside of their territory for the duration of the Blood Moon."
"sheet name=""event""|BloodMoon|announce|||/announce","The [BloodMoon] is coming! Prepare for a fight!"
"sheet name=""event""|BloodMoon|conquestDesc|||/conquestDesc","""[BloodMoon]"" events appear frequently."
"sheet name=""event""|Eruption|name|||/name","Volcanic Eruption"
"sheet name=""event""|Eruption|desc|||/desc","[Meteor] will soon fall on Northgard. They are a good source of stone, as well as a hidden threat."
"sheet name=""event""|Eruption|announce|||/announce","Loud rumbles come out of the volcano! Prepare yourselves!"
"sheet name=""event""|FrozenSea|name|||/name","Frozen Sea"
"sheet name=""event""|FrozenSea|desc|||/desc","During this winter, [Sailor]s won't produce resources. Great Trade Routes will stop."
"sheet name=""event""|FrozenSea|announce|||/announce","The Sea will freeze this winter. [Sailor]s won't be able to work until it thaws."
"sheet name=""event""|KrakenAttack|name|||/name","Kraken Attack"
"sheet name=""event""|KrakenAttack|desc|||/desc","The Kraken will prowl the seas, randomly wrecking any ship it encounters."
"sheet name=""event""|KrakenAttack|announce|||/announce","An ominous shade prowls under the sea."
"sheet name=""event""|GolemAwake|name|||/name","[Golem]s Awakening"
"sheet name=""event""|GolemAwake|desc|||/desc","Mine the stone quickly, or face a raging foe!"
"sheet name=""event""|GolemAwake|announce|||/announce","[Meteor] fell from the sky!"
"sheet name=""event""|GameEnd|name|||/name","No turning point"
"sheet name=""event""|GameEnd|desc|||/desc","Achieve victory before reaching this point or you will be defeated."
"sheet name=""event""|LureWaveStart|name|||/name","Beasts attack"
"sheet name=""event""|LureWaveStart|desc|||/desc","Mythical beasts are prowling around your [LureSacred]. They won't resist it forever and will try to get to it aggressively."
"sheet name=""event""|NewVillager|name|||/name","New Villager"
"sheet name=""event""|NewVillager|desc|||/desc","A new villager will soon join us."
"sheet name=""event""|FeastEnd|name|||/name","Feast End"
"sheet name=""event""|FeastEnd|desc|||/desc","We are enjoying a glorious feast!"
"sheet name=""event""|FreeFeast|name|||/name","[FeastResist]"
"sheet name=""event""|FreeFeast|desc|||/desc","A free Feast will be available."
"sheet name=""event""|Unfreeze|name|||/name","Spring"
"sheet name=""event""|Unfreeze|desc|||/desc","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|Unfreeze|announce|||/announce","The undead army will unfreeze and attack you at the beginning of the 5th summer. We must prepare to survive!"
"sheet name=""event""|FoodRequest|name|||/name","Food Request"
"sheet name=""event""|FoodRequest|desc|||/desc","Spare Svarn some [Food] as soon as you can afford to. Should you fail to provide the supplies in time, the rebels will have more trouble resisting the loyalists' assaults."
"sheet name=""event""|FoodRequest|announce|||/announce","Svarn requests a supply of ::value:: [Food] to survive. Help him and you will get some [Fame] and a [Happy] bonus until the next request."
"sheet name=""event""|WoodRequest|name|||/name","Wood Request"
"sheet name=""event""|WoodRequest|desc|||/desc","Spare Svarn some [Wood] as soon as you can afford to. Should you fail to provide the supplies in time, the rebels will have more trouble resisting the loyalists' assaults."
"sheet name=""event""|WoodRequest|announce|||/announce","Svarn requests a supply of ::value:: [Wood] to heat the clan's homes and repair their structures. Help him and you will get some [Fame] and a [Happy] bonus until the next request."
"sheet name=""event""|MoneyRequest|name|||/name","Kröwn Request"
"sheet name=""event""|MoneyRequest|desc|||/desc","Spare Svarn some [Money]s as soon as you can afford to. Should you fail to provide the supplies in time, the rebels will have more trouble resisting the loyalists' assaults."
"sheet name=""event""|MoneyRequest|announce|||/announce","Svarn requests a supply of ::value:: [Money]s to help maintain the clan's troops. Help him and you will get some [Fame] and a [Happy] bonus until the next request."
"sheet name=""event""|GiantAttack|name|||/name","Attack of Giants"
"sheet name=""event""|GiantAttack|desc|||/desc","We should prepare appropriately to resist the next assault; [GiantFaction]s pack quite a punch!"
"sheet name=""event""|GiantAttack|announce|||/announce","Our enemy will be sending Jötnar to crush us. We should brace for an assault of epic proportions."
"sheet name=""event""|BifrostEvent|name|||/name","Gjallarhorn's Wail"
"sheet name=""event""|BifrostEvent|desc|||/desc","Prepare to protect Bifröst and yourself from the [GiantFire]s."
"sheet name=""event""|BifrostEvent|announce|||/announce","Hvedrung is calling the fierce [GiantFire]s from Muspell to destroy Bifröst."
"sheet name=""event""|IceWormAttack|name|||/name","Hrímgandr's Wrath"
"sheet name=""event""|IceWormAttack|desc|||/desc","Hrímgandr will wreak havoc in your territory."
"sheet name=""event""|IceWormAttack|announce|||/announce","::value:: month(s) before Hrímgandr attacks."
"sheet name=""event""|HagenReinforcement|name|||/name","Search Party"
"sheet name=""event""|HagenReinforcement|desc|||/desc","Mercenaries will land on your coasts soon."
"sheet name=""event""|HagenReinforcement|announce|||/announce","::value:: month(s) before Hagen's search party arrives."
"sheet name=""event""|SupplyFromHomeland|name|||/name","Supply from Homeland"
"sheet name=""event""|SupplyFromHomeland|desc|||/desc","A ship from Homeland brings you new villagers."
"sheet name=""event""|SupplyFromHomeland|announce|||/announce","Homeland will send you new villagers by boat."
"sheet name=""event""|SupplyFromHomeland|conquestDesc|||/conquestDesc","""[SupplyFromHomeland]"" events appear frequently : New [Villager]s will come to your clan."
"sheet name=""event""|Mercenaries|name|||/name","Mercenary Raid"
"sheet name=""event""|Mercenaries|desc|||/desc","[Mercenary]s have chosen their target. The raid begins!"
"sheet name=""event""|Mercenaries|announce|||/announce","A mercenary ship has been spotted near your coasts! You must prepare!"
"sheet name=""event""|Mercenaries|conquestDesc|||/conquestDesc","""[Mercenaries]"" events appear frequently : Boats of fearsome [Mercenary]s will attack you coasts."
"sheet name=""event""|Elevation|name|||/name","Curse"
"sheet name=""event""|Elevation|desc|||/desc","Some of your population turn into [SpecterWarrior]s."
"sheet name=""event""|Elevation|announce|||/announce","Our men got infected by a strange disease!"
"sheet name=""event""|Elevation|conquestDesc|||/conquestDesc","""[Elevation]"" events appear frequently : Some of your population will become [SpecterWarrior]s"
"sheet name=""event""|FrozenAttack|name|||/name","Frozen Attack"
"sheet name=""event""|FrozenAttack|desc|||/desc","An army of frozen undeads gather near the [Niflheim]s and will attack you."
"sheet name=""event""|FrozenAttack|announce|||/announce","I feel it, the frozen dead are coming."
"sheet name=""event""|FrozenAttack|conquestDesc|||/conquestDesc","""[FrozenAttack]"" events appear frequently : Waves of frozen monsters appear to attack you."
"sheet name=""event""|FireGiant|name|||/name","Invasion from Muspell"
"sheet name=""event""|FireGiant|desc|||/desc","Some [GiantFire]s appear from [Muspell]. Beware!"
"sheet name=""event""|FireGiant|announce|||/announce","The [Muspell]s are glowing. Prepare to fend off the invaders!"
"sheet name=""event""|FireGiant|conquestDesc|||/conquestDesc","""[FireGiant]"" events appear frequently : Waves of gigantic [GiantFire]s comes to destroy you."
"sheet name=""event""|HelheimInvasion|name|||/name","Invasion from Helheim"
"sheet name=""event""|HelheimInvasion|announce|||/announce","Stop the Invasion! You must colonize at least ::value:: [Helheim] gate."
"sheet name=""event""|HelheimInvasion|conquestDesc|||/conquestDesc","""[HelheimInvasion]"" events appear frequently : [Helheim]s will summon quantity of [Death]s and [Valkyrie]s"
"sheet name=""event""|HelheimInvasionStart|name|||/name","Invasion from Helheim"
"sheet name=""event""|HelheimInvasionStart|desc|||/desc","[Helheim] will receive reinforcement."
"sheet name=""event""|HelheimInvasionStart|announce|||/announce","Beware the army of Helheim!"
"sheet name=""event""|CeremonialBonfire|name|||/name","Ceremonial Bonfire"
"sheet name=""event""|CeremonialBonfire|desc|||/desc","Contribute to the [CeremonialBonfire] by sending [Wood] through a [TradingPost]!<br/>The best contributor will be awarded free Knowledge."
"sheet name=""event""|CeremonialBonfire|announce|||/announce","The Bonfire's construction will begin soon!"
"sheet name=""event""|MyrkalfarRansom|name|||/name","The Myrkálfar's Levy"
"sheet name=""event""|MyrkalfarRansom|desc|||/desc","The [MyrkalfarFaction]s are demanding that you send [Iron] to them, ""or else."""
"sheet name=""event""|MyrkalfarRansom|announce|||/announce","The [MyrkalfarFaction]s  will be requesting a levy shortly!"
"sheet name=""event""|KoboldRitual|name|||/name","The Kobolds' Ritual"
"sheet name=""event""|KoboldRitual|desc|||/desc","Show your support to the [KoboldFaction]s by dispatching troops to protect their Idol."
"sheet name=""event""|KoboldRitual|announce|||/announce","The [KoboldFaction]s are preparing a ritual!"
"sheet name=""event""|JotunWar|name|||/name","Jötnar's Blood Feud"
"sheet name=""event""|JotunWar|desc|||/desc","Attack a [GiantFaction] clan and earn their enemies' trust!"
"sheet name=""event""|JotunWar|announce|||/announce","Tension is increasing between the [GiantFaction]s!"
"sheet name=""event""|MarmenillCall|name|||/name","Call from the Deep"
"sheet name=""event""|MarmenillCall|desc|||/desc","Join the [Marmenill]s' raids to earn the sea people's favors!"
"sheet name=""event""|MarmenillCall|announce|||/announce","The [Marmenill] people is showing sign of agitation!"
"sheet name=""event""|DwarfGems|name|||/name","The Dwarven Prospectors"
"sheet name=""event""|DwarfGems|desc|||/desc","The [DwarfFaction]s are greedily looking for [Gemstone]. Mine it and send it to them... or sell it for your own profit!<br/>The best contributor will receive [Stone] and [Iron]!"
"sheet name=""event""|DwarfGems|announce|||/announce","The [DwarfFaction]s are expecting [Gemstone] to emerge soon!"
"sheet name=""campaign""|Betrayal|name|||/name","Tragedy"
"sheet name=""campaign""|Betrayal|cinematic|0|text|/text","I am Rig, son of the High King Hargurorf, and this is my saga."
"sheet name=""campaign""|Betrayal|cinematic|1|text|/text","It all began... one fateful day..."
"sheet name=""campaign""|Betrayal|cinematic|2|text|/text","My father had gathered all his Jarls to make an announcement of the utmost importance."
"sheet name=""campaign""|Betrayal|cinematic|3|text|/text","We were to embark for the wondrous lands of Northgard; riches, conquest and glory awaited us on this mysterious new continent."
"sheet name=""campaign""|Betrayal|cinematic|4|text|/text","But the Norns had other plans for us..."
"sheet name=""campaign""|Betrayal|cinematic|5|text|/text","Dozens of armed men suddenly poured into the Hall and put an abrupt end to our ambitions... and to our lives."
"sheet name=""campaign""|Betrayal|cinematic|6|text|/text","They were mercenaries led by a man named Hagen, from the Clan of the Raven."
"sheet name=""campaign""|Betrayal|cinematic|7|text|/text","In a matter of minutes, we were all slaughtered like sheep."
"sheet name=""campaign""|Betrayal|cinematic|8|text|/text","All... but me. Barely conscious and vastly outnumbered, I had no way to fight back, so I feigned death."
"sheet name=""campaign""|Betrayal|cinematic|9|text|/text","I seethed as he stole the map of Northgard and ripped the Regal Horn from my father's throne, a family heirloom and the very symbol of our royalty."
"sheet name=""campaign""|Betrayal|cinematic|10|text|/text","I had to avenge my father... and reclaim my kinghood!"
"sheet name=""campaign""|Journey|name|||/name","Exodus"
"sheet name=""campaign""|Journey|desc|||/desc","We have safely escaped to a remote region. We must now reach the shores of Northgard."
"sheet name=""campaign""|Journey|objectives|0|desc|/desc","Reach the shore to the north."
"sheet name=""campaign""|Journey|objectives|1|desc|/desc","Build a [Port]."
"sheet name=""campaign""|Journey|objectives|2|desc|/desc","Acquire a minimum of ::value:: [Food]."
"sheet name=""campaign""|Journey|objectives|3|desc|/desc","Explore all the [BrokenHouse]s."
"sheet name=""campaign""|Journey|objectives|4|desc|/desc","Build the [Port] before Year ::value::."
"sheet name=""campaign""|Journey|cinematic|0|text|/text","I had no strength left when I encountered a group of runaways of the Stag Clan led by a proud young man named Brand."
"sheet name=""campaign""|Journey|cinematic|1|text|/text","Hagen's men had set his town aflame and he had nothing left, not even his father, the clan's Jarl, who had died at the hands of the fiend just like mine."
"sheet name=""campaign""|Journey|cinematic|2|text|/text","Our common enemy had sailed for Northgard, of which he now had a map. All I could think about was finding him to avenge my father and retrieve the Regal Horn."
"sheet name=""campaign""|Journey|texts|0|text|/text","Glad to see you back on your feet, my lord. I'm surprised at how fast you recovered."
"sheet name=""campaign""|Journey|texts|1|text|/text","I suppose rage is an excellent healer. Still, we've wasted enough time already. We must go after Hagen as soon as possible."
"sheet name=""campaign""|Journey|texts|2|text|/text","Indeed, time is of the essence. Our camp is far from the enemy, but we are marooned in an unknown province on the outskirts of your kingdom."
"sheet name=""campaign""|Journey|texts|3|text|/text","I shall prove myself worthy of their trust. However impatient I am to get even with that scum, my priority is to ensure their survival."
"sheet name=""campaign""|Journey|texts|4|text|/text","Very good. Your restraint does you honor. Besides, none of us will be getting revenge if we starve to death first."
"sheet name=""campaign""|Journey|texts|5|text|/text","Speaking of which, there will be no shortage of mouths to feed, so let us seek out food. Wood is also a vital resource, being used for both heating and construction."
"sheet name=""campaign""|Journey|texts|6|text|/text","We must also leave the continent and set sail for Northgard. We shall need a proper shore to go out to sea."
"sheet name=""campaign""|Journey|texts|7|text|/text","You are quite right. I suggest you instruct villagers to build a scout camp and assign them as scouts, so that they may explore the region."
"sheet name=""campaign""|Journey|texts|8|text|/text","Hmm, the air is getting colder... winter is almost upon us."
"sheet name=""campaign""|Journey|texts|9|text|/text","Indeed, my lord. We should expect food to be scarcer, and our people will consume more firewood to heat their homes."
"sheet name=""campaign""|Journey|texts|10|text|/text","Our military troops will also be weakened by the cold. It might not be the best time to fight."
"sheet name=""campaign""|Journey|texts|11|text|/text","My lord, reconnaissance of the area has revealed an abandoned cottage."
"sheet name=""campaign""|Journey|texts|12|text|/text","Perhaps we should order a scout to search it. They might be able to salvage some resources."
"sheet name=""campaign""|Journey|texts|13|text|/text","Agreed. We will have to colonize the area before they can explore the ruins, however."
"sheet name=""campaign""|Journey|texts|14|text|/text","My lord, one scout claims to have found a suitable coast for the construction of a port."
"sheet name=""campaign""|Journey|texts|15|text|/text","Excellent. We should colonize the area leading up to this shore so that our builders can reach it and get to work."
"sheet name=""campaign""|Journey|texts|16|text|/text","At last! Thanks to your efforts, our clan can now put out to sea."
"sheet name=""campaign""|Journey|texts|17|text|/text","Anchors aweigh, proud Vikings! We sail for Northgard!"
"sheet name=""campaign""|Journey|texts|18|text|/text","Your end draws near, Hagen."
"sheet name=""campaign""|Journey|tutorial|0|text|/text","Getting Started"
"sheet name=""campaign""|Journey|tutorial|1|text|/text","You are in a safe, remote area. Your goal here is to meet the basic survival needs of your clan: [Food], [Wood] and [House]s."
"sheet name=""campaign""|Journey|tutorial|2|text|/text","Be sure to assign [Scout]s so that they can explore the region, and then expand your territory by colonizing nearby areas. Find a shore to embark in search of undiscovered lands."
"sheet name=""campaign""|Foothold|name|||/name","Foothold"
"sheet name=""campaign""|Foothold|desc|||/desc","Northgard is a harsh continent. We must tame these lands, lest we be forgotten by history."
"sheet name=""campaign""|Foothold|objectives|0|desc|/desc","Colonize ::value:: territories."
"sheet name=""campaign""|Foothold|objectives|1|desc|/desc","Reach ::value:: [Fame]."
"sheet name=""campaign""|Foothold|objectives|2|desc|/desc","Send your military units to kill all [Wolf]s around Halvard's settlement."
"sheet name=""campaign""|Foothold|objectives|3|desc|/desc","Reach ::value:: [Happy]."
"sheet name=""campaign""|Foothold|objectives|4|desc|/desc","Destroy all [WolvesCave]s."
"sheet name=""campaign""|Foothold|objectives|5|desc|/desc","Trade [Food] and [Wood] with Halvard via 2 Trade Routes for at least ::value:: month(s) each."
"sheet name=""campaign""|Foothold|cinematic|0|text|/text","My companions' eyes were shining with ambition; they were eager to set foot on the untamed lands of Northgard and reap its wonders."
"sheet name=""campaign""|Foothold|cinematic|1|text|/text","But my heart was tormented by a darker appetite."
"sheet name=""campaign""|Foothold|cinematic|2|text|/text","Vengeance."
"sheet name=""campaign""|Foothold|texts|0|text|/text","Land ho! Finally, we set foot on Northgard!"
"sheet name=""campaign""|Foothold|texts|1|text|/text","My lord, we have dismantled our longships and used the scrap lumber to build a town hall on the shore."
"sheet name=""campaign""|Foothold|texts|2|text|/text","There is no turning back now. Thank you for your dedication."
"sheet name=""campaign""|Foothold|texts|3|text|/text","We await your orders to claim the area and expand our clan."
"sheet name=""campaign""|Foothold|texts|4|text|/text","There is much to be done. We must colonize the surrounding area to expand our living space and find resources..."
"sheet name=""campaign""|Foothold|texts|5|text|/text","...and we need to raise our fame if we hope to stake a rightful claim to the region."
"sheet name=""campaign""|Foothold|texts|6|text|/text","Please stay safe and lead us to victory, my lord!"
"sheet name=""campaign""|Foothold|texts|7|text|/text","What is this wretched creature?"
"sheet name=""campaign""|Foothold|texts|8|text|/text","Could that be... a draugr?"
"sheet name=""campaign""|Foothold|texts|9|text|/text","I have heard old men's tales of undead warriors, but I never gave them much credit. Apparently I was wrong."
"sheet name=""campaign""|Foothold|texts|10|text|/text","At any rate, we should defend our people and slay this fiendish abomination!"
"sheet name=""campaign""|Foothold|texts|11|text|/text","We just discovered a mineral deposit. These come in two types: stone and iron ore."
"sheet name=""campaign""|Foothold|texts|12|text|/text","Both are important resources, and both can be extracted by miners. Build a mine and assign villagers to them."
"sheet name=""campaign""|Foothold|texts|13|text|/text","Stone can be used to improve our buildings. Iron allows us to make our tools better, as well as to rearm a bannerman–such as myself–if they should fall in battle."
"sheet name=""campaign""|Foothold|texts|14|text|/text","Keep in mind that a deposit is finite and typically holds little ore. Be sure to make good use of it."
"sheet name=""campaign""|Foothold|texts|15|text|/text","My lord, we have encountered another clan. What shall we do?"
"sheet name=""campaign""|Foothold|texts|16 |text|/text","Are they with that scum Hagen?"
"sheet name=""campaign""|Foothold|texts|17|text|/text","We come in peace! I am Halvard of Heidrun, the Goat Clan. We mean you no harm! Please offer us assistance!"
"sheet name=""campaign""|Foothold|texts|18|text|/text","Greetings, Halvard of Heidrun. I am Rig, son of the late High King Hargurorf. What ails you?"
"sheet name=""campaign""|Foothold|texts|19|text|/text","My deepest condolences, my young lord. We too have lost much of late."
"sheet name=""campaign""|Foothold|texts|20|text|/text","Our journey went awry and... well, to be brief, we are now shipwrecked on a desolate shore."
"sheet name=""campaign""|Foothold|texts|21|text|/text","We have nothing left and will soon give in to the wilderness... I beg of you, help us!"
"sheet name=""campaign""|Foothold|texts|22|text|/text","We will lend you our aid. What would you have us do?"
"sheet name=""campaign""|Foothold|texts|23|text|/text","Thank you! It should not be too much trouble..."
"sheet name=""campaign""|Foothold|texts|24|text|/text","Your warriors need only exterminate the wolves threatening our fragile camp."
"sheet name=""campaign""|Foothold|texts|25|text|/text","We've acquired enough Lore to develop a new skill. Please choose wisely, for it will have consequences for our expansion... and our survival."
"sheet name=""campaign""|Foothold|texts|26|text|/text","It is crucial that we study any Runestone or Circle of Stones we encounter. It will allow our Loremasters to gather Lore and develop our knowledge."
"sheet name=""campaign""|Foothold|texts|27|text|/text","Young lord! The beasts are upon us! We need assistance! Please send reinforcements at your earliest opportunity!"
"sheet name=""campaign""|Foothold|texts|28|text|/text","My lord, I am delighted to report that Halvard's camp is now safe from any beastly threat."
"sheet name=""campaign""|Foothold|texts|29|text|/text","Excellent. Please make sure his people receive the food they need. And tend to their wounded."
"sheet name=""campaign""|Foothold|texts|30|text|/text","On behalf of the Heidrun Clan, I would like to express our most heartfelt gratitude. We would have been doomed without you."
"sheet name=""campaign""|Foothold|texts|31|text|/text","From now until the end of time, you can count on the help and loyalty of the Goat Clan. I hereby solemnly pledge my allegiance to you."
"sheet name=""campaign""|Foothold|texts|32|text|/text","Glorious! Our Clan has reached a notable level of fame. Our influence over the region is strong, and our people's hearts are filled with pride!"
"sheet name=""campaign""|Foothold|texts|33|text|/text","Magnificent! Our territory has reached a substantial size. The populace will be able to thrive here after we leave for the next region."
"sheet name=""campaign""|Foothold|texts|34|text|/text","Woe is us! You won't make it in time... We are doomed. Yet we go to the grave without resentment. May you succeed where we failed!"
"sheet name=""campaign""|Foothold|tutorial|0|text|/text","The Clan of Eikthyrnir"
"sheet name=""campaign""|Foothold|tutorial|1|text|/text","The Clan of the Stag enjoys extra resources as it develops and thrives."
"sheet name=""campaign""|Foothold|tutorial|2|text|/text","They also excel when it comes to [Happy] and [Fame], so take advantage of these assets to expand in peace."
"sheet name=""campaign""|Outpost|name|||/name","Settlement"
"sheet name=""campaign""|Outpost|desc|||/desc","Hagen is reported to have settled in the region. We must strengthen our position while trying to find him."
"sheet name=""campaign""|Outpost|objectives|0|desc|/desc","Build a [Tavern] and an [Temple]."
"sheet name=""campaign""|Outpost|objectives|1|desc|/desc","Reach ::value:: [Fame]."
"sheet name=""campaign""|Outpost|objectives|2|desc|/desc","Destroy the Raven Outpost."
"sheet name=""campaign""|Outpost|objectives|3|desc|/desc","Hold ::value:: [Sheep] in [Sheepfold]s at any one time."
"sheet name=""campaign""|Outpost|objectives|4|desc|/desc","Kill all [Valkyrie]s."
"sheet name=""campaign""|Outpost|objectives|5|desc|/desc","Organize ::value:: &lt;img src=""/i/Feast""/&gt;&lt;font color=""#R""&gt;Feasts&lt;/font&gt;."
"sheet name=""campaign""|Outpost|objectives|6|desc|/desc","Hold out until reinforcements arrive."
"sheet name=""campaign""|Outpost|cinematic|0|text|/text","The sons of Heidrun had been shipwrecked on an inhospitable coast, but we arrived just in time to save them from the fangs of the wolves."
"sheet name=""campaign""|Outpost|cinematic|1|text|/text","Halvard, their elderly leader, was so grateful he swore allegiance to me the moment we met."
"sheet name=""campaign""|Outpost|cinematic|2|text|/text","He readily agreed to share invaluable secrets about survival. Soon enough, we would be taming the wilderness."
"sheet name=""campaign""|Outpost|texts|0|text|/text","Hagen is out there somewhere. We need to find him and kill him."
"sheet name=""campaign""|Outpost|texts|1|text|/text","My lord, I understand your eagerness, but we must settle in enough to establish control over the new areas."
"sheet name=""campaign""|Outpost|texts|2|text|/text","This area would seem to suit our plans. We should absolutely settle here. Heidrun's followers are tough survivors, so allow us to lay the groundwork for your conquest of Northgard."
"sheet name=""campaign""|Outpost|texts|3|text|/text","Halvard is a reliable ally who is equally persistent and composed."
"sheet name=""campaign""|Outpost|texts|4|text|/text","Let him honor his debt and prove his allegiance to you. In the meantime, I will take my leave and attend to the business we discussed."
"sheet name=""campaign""|Outpost|texts|5|text|/text","Understood. Please travel safely, Brand."
"sheet name=""campaign""|Outpost|texts|6|text|/text","Fare thee well, my lord. I shall return soon."
"sheet name=""campaign""|Outpost|texts|7|text|/text","Halvard, you will assist me in this operation."
"sheet name=""campaign""|Outpost|texts|8|text|/text","Thank you, young lord. I will not disappoint you."
"sheet name=""campaign""|Outpost|texts|9|text|/text","Lo! A Valkyrie. Methinks Odin's maids could help us defeat our enemies."
"sheet name=""campaign""|Outpost|texts|10|text|/text","Wait, my lord. I am afraid something is wrong with these ones..."
"sheet name=""campaign""|Outpost|texts|11|text|/text","Oh, indeed. What a tragedy. It seems these fair creatures have been tainted by some corrupt influence."
"sheet name=""campaign""|Outpost|texts|12|text|/text","There is naught we can do but put them out of their misery. However, we should expect them to be formidable foes."
"sheet name=""campaign""|Outpost|texts|13|text|/text","What are those ugly little critters?"
"sheet name=""campaign""|Outpost|texts|14|text|/text","I believe those are kobolds. They were a rare sight back on the continent, but they seem to thrive here on Northgard."
"sheet name=""campaign""|Outpost|texts|15|text|/text","They are not aggressive, but they do exhibit territorial behavior. They will most certainly attack if we trespass."
"sheet name=""campaign""|Outpost|texts|16|text|/text","Hmm, would they accept to trade with us, I wonder?"
"sheet name=""campaign""|Outpost|texts|17|text|/text","Young lord! We have spotted men from another clan. I think you are going to relish this."
"sheet name=""campaign""|Outpost|texts|18|text|/text","What? The Goats survived? I thought they'd ended up in the wolves' bellies. Halvard, ya senile billy goat, ya really are tough meat! Surrender now and I'll spare ya."
"sheet name=""campaign""|Outpost|texts|19|text|/text","No one is going to surrender, Hagen. Not even you will be given this chance. You killed my father. Prepare to die."
"sheet name=""campaign""|Outpost|texts|20|text|/text","The High King's son be here too? Oh my... Nuttin' quite went accordin' to plan. I thought I'd killed ya, but it matters no longer. I'll finish the job now."
"sheet name=""campaign""|Outpost|texts|21|text|/text","Overconfidence will only make it worse for you. You've accomplished but one thing: making more enemies than you already had."
"sheet name=""campaign""|Outpost|texts|22|text|/text","Halvard, there's been a change of plan. Our objective now is to destroy his outpost."
"sheet name=""campaign""|Outpost|texts|23|text|/text","That feathered scoundrel may be planning to harry us with mercenary raids. It might be wise to erect defense towers at the borders of our territory."
"sheet name=""campaign""|Outpost|texts|24|text|/text","Indeed. We should also improve our scout camp so that our scouts are able to perform reconnaissance in enemy territory."
"sheet name=""campaign""|Outpost|texts|25|text|/text","Ye never know when to quit, do ya? Well, can't say I didn't warn you lot."
"sheet name=""campaign""|Outpost|texts|26|text|/text","Mercenaries, your purses will be filled to the brim if ye defeat 'em! I won't be riskin' my life here. Fare thee well!"
"sheet name=""campaign""|Outpost|texts|27|text|/text","No! Stay here, you coward!"
"sheet name=""campaign""|Outpost|texts|28|text|/text","Young lord, Hagen seems willing to go all out on this. I do not think we can hold them off for long. I am so sorry we failed you!"
"sheet name=""campaign""|Outpost|texts|29|text|/text","Do not lose hope, Halvard. Trust me when I say you'll live to see another day."
"sheet name=""campaign""|Outpost|texts|30|text|/text","I believe we arrived just in time."
"sheet name=""campaign""|Outpost|texts|31|text|/text","Just in time? We missed out on most of the bloodshed!"
"sheet name=""campaign""|Outpost|texts|32|text|/text","Greetings, Egil of the Wolf Clan. I am Rig, son of High K-"
"sheet name=""campaign""|Outpost|texts|33|text|/text","Right, good for you. There's still crows standing, so how's about we let our axes do the talking!"
"sheet name=""campaign""|Outpost|texts|34|text|/text","Thank the gods for your intervention. I am truly grateful you risked your lives to save us."
"sheet name=""campaign""|Outpost|texts|35|text|/text","Wait, what? You mean we came here to save people?"
"sheet name=""campaign""|Outpost|texts|36|text|/text","Let me guess: you stopped listening at ""slaughtering mercenaries""?"
"sheet name=""campaign""|Outpost|texts|37|text|/text","Not to sound ungrateful, but was that level of savagery really necessary?"
"sheet name=""campaign""|Outpost|texts|38|text|/text","I'll be sure to give Hagen a hug from you right before I slay him."
"sheet name=""campaign""|Outpost|texts|39|text|/text","So much hubris and recklessness within one man... I pray you live long enough to reap the fruit of your victories."
"sheet name=""campaign""|Outpost|texts|40|text|/text","Fabulous! We've managed to build up a decent reputation in the region, and our Fame is substantial."
"sheet name=""campaign""|Outpost|texts|41|text|/text","We've done it! We built the Altar of Kings, one of the most magnificent monuments one could hope to erect!"
"sheet name=""campaign""|Outpost|texts|42|text|/text","Not to mention the brewery. Our good people can now find relief after a hard day's labor. They are very grateful to you, young lord."
"sheet name=""campaign""|Outpost|texts|43|text|/text","My people's happiness is a priority of mine. Surviving is one thing–living is something else entirely."
"sheet name=""campaign""|Outpost|tutorial|0|text|/text","The Clan of Heidrun"
"sheet name=""campaign""|Outpost|tutorial|1|text|/text","The Goat Clan benefits from [Sheep] farming, taking advantage of these animals by sheltering them in [Sheepfold]s (a building unique to them)."
"sheet name=""campaign""|Outpost|tutorial|2|text|/text","Having mastered the science of food preservation, they can afford to organize hearty &lt;img src=""/i/Feast""/&gt;&lt;font color=""#R""&gt;Feasts&lt;/font&gt; that will boost their [Happy] and productivity."
"sheet name=""campaign""|Settling|name|||/name","Trade War"
"sheet name=""campaign""|Settling|desc|||/desc","This estuary is a critical chokepoint for trade. We must establish a trading network that will allow us to provide supplies to our future expeditions."
"sheet name=""campaign""|Settling|objectives|0|desc|/desc","Build a [Port] and complete it with a [Lighthouse]."
"sheet name=""campaign""|Settling|objectives|1|desc|/desc","Reach ::value:: [Prestige] with Great Trade Routes before the Raven Clan does."
"sheet name=""campaign""|Settling|objectives|2|desc|/desc","Force the Raven Clan to surrender."
"sheet name=""campaign""|Settling|objectives|3|desc|/desc","Trade with all neutral factions at the same time over ::value:: month(s)."
"sheet name=""campaign""|Settling|objectives|4|desc|/desc","Have 12 [Merchant]s and 6 [Sailor]s active at any one time."
"sheet name=""campaign""|Settling|cinematic|0|text|/text","Hagen had eluded us, so Egil left to track him down himself. He was to send for me upon finding him."
"sheet name=""campaign""|Settling|cinematic|1|text|/text","In the meantime, Brand and Halvard insisted we establish a far-reaching supply network for all our future expeditions throughout Northgard."
"sheet name=""campaign""|Settling|cinematic|2|text|/text","This would be a war of another kind entirely, one to be fought with gold rather than steel."
"sheet name=""campaign""|Settling|cinematic|3|text|/text","I just had to focus on the task at hand, waiting to hear from Egil."
"sheet name=""campaign""|Settling|texts|0|text|/text","Here we are. Certainly an excellent spot to establish a commercial chokepoint."
"sheet name=""campaign""|Settling|texts|1|text|/text","Let us roll up our sleeves. To be honest, I would rather not spill blood. 'Tis bad for business."
"sheet name=""campaign""|Settling|texts|2|text|/text","Good day, my lords. I see we have all come to the same conclusion: this region should be the commercial nerve center for the victors."
"sheet name=""campaign""|Settling|texts|3|text|/text","Greetings. You must be Liv of the Raven Clan, lieutenant to that scum Hagen. I would rather be your ally than your enemy, but the Norns seem to disagree."
"sheet name=""campaign""|Settling|texts|4|text|/text","Do not expect mercy from me, Raven. Soon enough, all goods entering Northgard will have to go through us."
"sheet name=""campaign""|Settling|texts|5|text|/text","Indeed, there is only room for one trade tycoon. And I'm afraid I cannot let you put a spoke in my wheel. Still, I wish you good luck."
"sheet name=""campaign""|Settling|texts|6|text|/text","Refreshing to see that battles can still be fought without childish chest-thumping. We too bid you good fortune, for you will need it!"
"sheet name=""campaign""|Settling|texts|7|text|/text","We had better get started. The key to victory is to build a Longship Dock and a Lighthouse, then make use of great trade routes."
"sheet name=""campaign""|Settling|texts|8|text|/text","Apologies, young lord, but should we not worry about gathering stone? Stone is instrumental in upgrading buildings."
"sheet name=""campaign""|Settling|texts|9|text|/text","My lord, I just got word that we have no stone in our reserves. We should build a mine and gather some, as is it vital for building upgrades."
"sheet name=""campaign""|Settling|texts|10|text|/text","I admit it had slipped my mind. Yes, we should find a deposit and exploit it as soon as possible. Then upgrade our buildings, of course."
"sheet name=""campaign""|Settling|texts|11|text|/text","Well, winter is behind us, and we have some stone in store... Now we should try to upgrade as many buildings as possible."
"sheet name=""campaign""|Settling|texts|12|text|/text","Good thinking. Upgrading is more than just a luxury–it is key to victory. It will allow us to affect more workers and make our activities more efficient."
"sheet name=""campaign""|Settling|texts|13|text|/text","We probably won't be able to upgrade all our structures, though. We should carefully determine which are most important."
"sheet name=""campaign""|Settling|texts|14|text|/text","And we should remember to keep mining iron, as well. Our workers could use better tools!"
"sheet name=""campaign""|Settling|texts|15|text|/text","Giants, how wonderful! Northgard is just full of surprises. Rather intimidating ones at that."
"sheet name=""campaign""|Settling|texts|16|text|/text","The Jötnar are said to be formidable opponents. They are peaceful but will take any intrusion as an aggressive action. I strongly advise against antagonizing them."
"sheet name=""campaign""|Settling|texts|17|text|/text","If they agree to trade with us, we could build a mutually beneficial relationship. It's worth trying. We should establish a route from a trading post."
"sheet name=""campaign""|Settling|texts|18|text|/text","Our trade supremacy over the region is now established. Any resource that goes through this estuary will have to go through us."
"sheet name=""campaign""|Settling|texts|19|text|/text","Congratulations, my lords. I have been bested, fair and square."
"sheet name=""campaign""|Settling|texts|20|text|/text","I suspect my master will not take this kindly, however. So, do enjoy this hegemony of yours while it lasts."
"sheet name=""campaign""|Settling|texts|21|text|/text","Well, this region has outlived its usefulness to me. I bid you farewell."
"sheet name=""campaign""|Settling|texts|22|text|/text","I am less than eager to hear Hagen's reaction to this. No doubt I am in for an earful..."
"sheet name=""campaign""|Settling|texts|23|text|/text","What an uncanny reaction. She had fought with fierceness and resolve, and yet her praise seemed sincere."
"sheet name=""campaign""|Settling|texts|24|text|/text","Brand, Halvard, I've just heard from Egil. He has tracked Hagen down to a region nearby, and so I shall join him now. I would ask you to fortify what we've built here."
"sheet name=""campaign""|Settling|texts|25|text|/text","I am glad your revenge is at last within your reach. Be safe, my lord. We will join you as soon as we can."
"sheet name=""campaign""|Settling|texts|26|text|/text","Do keep in mind: all our future operations can connect to this region by establishing a trade route from a trading post."
"sheet name=""campaign""|Settling|texts|27|text|/text","It is done. Your control of the region is negligible. Oh, I will trade with you, but do not expect friendly prices!"
"sheet name=""campaign""|Settling|texts|28|text|/text","'Tis a disaster, my lord! There is no way we can conquer Northgard after losing such a strategically vital chokepoint!"
"sheet name=""campaign""|Settling|texts|29|text|/text","All that effort... for naught!"
"sheet name=""campaign""|Settling|texts|30|text|/text","I am loath to report this, but Liv has finished building her Lighthouse. She is bound to launch major expeditions soon!"
"sheet name=""campaign""|Settling|texts|31|text|/text","This means building a Lighthouse of our own should be our top priority. We cannot afford to fall behind."
"sheet name=""campaign""|Settling|texts|32|text|/text","Reports show that Liv has a good headstart. We should work twice as hard to keep from falling behind."
"sheet name=""campaign""|Settling|texts|33|text|/text","Liv has taken the lead. We need to hurry and catch up with her!"
"sheet name=""campaign""|Settling|texts|34|text|/text","Curses! Liv is winning this war! Even if we put all our resources into the most prominent routes, we could not catch up with her."
"sheet name=""campaign""|Settling|texts|35|text|/text","Young lord, I abhor the thought, but I fear we are fighting a losing battle. According to my calculations, Liv is so far ahead we cannot possibly catch up with her."
"sheet name=""campaign""|Settling|texts|36|text|/text","I have reached the same conclusion. But there is still one way we can win this."
"sheet name=""campaign""|Settling|texts|37|text|/text","Are you suggesting we harry her with our armed forces?"
"sheet name=""campaign""|Settling|texts|38|text|/text","Surely you're not considering this..."
"sheet name=""campaign""|Settling|texts|39|text|/text","I am. Attacking Liv now would force her to divert resources to defense. I do not suggest we try to defeat her militarily–we need only hinder her progress long enough to close the gap."
"sheet name=""campaign""|Settling|texts|40|text|/text","She will most likely retaliate, but this is preferable to losing the region right away, which we are bound to do at this rate. Well thought out, my lord."
"sheet name=""campaign""|Settling|texts|41|text|/text","This may well be the only viable strategy we have left. Nevertheless, we should expect a swift retaliation."
"sheet name=""campaign""|Settling|texts|42|text|/text","Using force, are you? Perhaps I expected too much finesse from brutes like you. Boys will be boys, I suppose."
"sheet name=""campaign""|Settling|texts|43|text|/text","Well, you shall have to negotiate with my mercenaries."
"sheet name=""campaign""|Settling|texts|44|text|/text","Greetings, Liv. I'm afraid I must put an end to your business here. Steel beats gold."
"sheet name=""campaign""|Settling|texts|45|text|/text","I cannot say I expected this outcome. 'Twas all fun and games, yet I fear someone may lose an eye. That's it, then. I humbly surrender."
"sheet name=""campaign""|Settling|texts|46|text|/text","This is most awkward. To be honest, I didn't condone this military assault, but Lord Rig insisted on putting the war back in ""trade war."""
"sheet name=""campaign""|Settling|texts|47|text|/text","I do not entirely subscribe to this definition of victory, but Lord Rig appears to believe that a trade war is still a war."
"sheet name=""campaign""|Settling|texts|48|text|/text","Means to an end, perhaps. I can appreciate that. Well played, my lords."
"sheet name=""campaign""|Settling|texts|49|text|/text","My lord, our business is doing quite well... I think we will soon reach our ultimate goal."
"sheet name=""campaign""|Settling|texts|50|text|/text","You may be right, but we shouldn't rest on our laurels."
"sheet name=""campaign""|Settling|tutorial|0|text|/text","Trade Victory"
"sheet name=""campaign""|Settling|tutorial|1|text|/text","The goal here is not to crush your foe by sheer force. Make contact with other clans, and assign [Sailor]s and [Merchant]s to establish trade routes with them."
"sheet name=""campaign""|Settling|tutorial|2|text|/text","You must build a [Port], then add a [Lighthouse] to it, if you want to increase your influence and establish Great Trade Routes."
"sheet name=""campaign""|Skirmish|name|||/name","Punitive Expedition"
"sheet name=""campaign""|Skirmish|desc|||/desc","Egil has finally found Hagen. I am joining him to launch a punitive party. We must strike fast."
"sheet name=""campaign""|Skirmish|objectives|0|desc|/desc","Find and kill Hagen before he gets reinforcements."
"sheet name=""campaign""|Skirmish|objectives|1|desc|/desc","Destroy both secondary Raven Outposts."
"sheet name=""campaign""|Skirmish|objectives|2|desc|/desc","Kill Hagen before Year ::value::."
"sheet name=""campaign""|Skirmish|objectives|3|desc|/desc","Complete the mission without Egil being defeated."
"sheet name=""campaign""|Skirmish|cinematic|0|text|/text","Egil was a fierce, ruthless man. His relentlessness on the battlefield often made his enemies believe he paid no mind to tactics."
"sheet name=""campaign""|Skirmish|cinematic|1|text|/text","Granted, he never planned very far ahead, but he made up for it by adapting to any situation, no matter how complicated."
"sheet name=""campaign""|Skirmish|cinematic|2|text|/text","It was a good thing too, because our ""plan"" was to raid a Raven settlement from the sea, claim it, then launch a punitive expedition against Hagen from there."
"sheet name=""campaign""|Skirmish|texts|0|text|/text","Land ho! Draw your axes and brace yourselves!"
"sheet name=""campaign""|Skirmish|texts|1|text|/text","All right, boys, it's plundering time! CHAAAARGE!"
"sheet name=""campaign""|Skirmish|texts|2|text|/text","There–this area is now under our control."
"sheet name=""campaign""|Skirmish|texts|3|text|/text","Warriors, we are here to ferret out that scum Hagen and slay him. I shall have my revenge!"
"sheet name=""campaign""|Skirmish|texts|4|text|/text","As much as I love a good brawl, we should probably maintain the element of surprise until the decisive strike."
"sheet name=""campaign""|Skirmish|texts|5|text|/text","We'll claim their buildings, but making more is out of the question. Wars are won by leveling cities, not building them!"
"sheet name=""campaign""|Skirmish|texts|6|text|/text","Well, I see your point, but..."
"sheet name=""campaign""|Skirmish|texts|7|text|/text","Should we not at least ask the villagers to repair those buildings before they burn out entirely?"
"sheet name=""campaign""|Skirmish|texts|8|text|/text","I guess it wouldn't hurt. As long as I'm not the one doing the fixing. I'm better at wrecking stuff, anyway."
"sheet name=""campaign""|Skirmish|texts|9|text|/text","Plus, I've got the munchies. Let's go find some grub where it is: in the wild. Wolves are tasty–if they don't eat you first."
"sheet name=""campaign""|Skirmish|texts|10|text|/text","We must strike fast. Dawdling will only allow Hagen to regroup his forces."
"sheet name=""campaign""|Skirmish|texts|11|text|/text","Darn! They've got reinforcements. Well, too late for finesse. CHARGE!"
"sheet name=""campaign""|Skirmish|texts|12|text|/text","We should colonize this area. There are some sheep there. We could slaughter them for food and get a nice boost from it."
"sheet name=""campaign""|Skirmish|texts|13|text|/text","This outpost isn't worth it. My axes are itching to strike, but it's probably better to stay clear of it and remain unnoticed for now."
"sheet name=""campaign""|Skirmish|texts|14|text|/text","Hagen is not here. We should maintain the element of surprise for as long as we can."
"sheet name=""campaign""|Skirmish|texts|15|text|/text","At last, we're closing in on Hagen's settlement."
"sheet name=""campaign""|Skirmish|texts|16|text|/text","Let us hit him again and again! He will join his ancestors in Helheim!"
"sheet name=""campaign""|Skirmish|texts|17|text|/text","And one outpost down! Hagen, we are coming for you!"
"sheet name=""campaign""|Skirmish|texts|18|text|/text","I'm unstoppable! Wish I could see Hagen's face right now."
"sheet name=""campaign""|Skirmish|texts|19|text|/text","Well, well, well... We meet again, crow. Told you I wouldn't let it go."
"sheet name=""campaign""|Skirmish|texts|20|text|/text","Like the obedient hound y'are. Let me talk to yer master–I've a proposition to make."
"sheet name=""campaign""|Skirmish|texts|21|text|/text","I am here, Hagen. Nothing you say can possibly stop me from avenging my father."
"sheet name=""campaign""|Skirmish|texts|22|text|/text","Ah, it looks like I arrived just in time."
"sheet name=""campaign""|Skirmish|texts|23|text|/text","Liv, my dear apprentice! Help me! Kill these men!"
"sheet name=""campaign""|Skirmish|texts|24|text|/text","Not going to happen, Hagen. You've been bested, and I won't be on the losing side if I can help it. At least show some dignity."
"sheet name=""campaign""|Skirmish|texts|25|text|/text","Liv, you despicable traitoress! You owe me everything! I made ya what you are!"
"sheet name=""campaign""|Skirmish|texts|26|text|/text","You're wrong. I did. You were but a stepping stone."
"sheet name=""campaign""|Skirmish|texts|27|text|/text","C... curse you... Liv..."
"sheet name=""campaign""|Skirmish|texts|28|text|/text","Wow! That was cold, even by my standards."
"sheet name=""campaign""|Skirmish|texts|29|text|/text","You just took away my sole opportunity to avenge my father! Egil, end her."
"sheet name=""campaign""|Skirmish|texts|30|text|/text","With pleasure."
"sheet name=""campaign""|Skirmish|texts|31|text|/text","Wait!"
"sheet name=""campaign""|Skirmish|texts|32|text|/text","I knew you would be upset, my lord, but hear me out! Hagen was a pathetic fool, but he was not the real menace."
"sheet name=""campaign""|Skirmish|texts|33|text|/text","Go on..."
"sheet name=""campaign""|Skirmish|texts|34|text|/text","Let me pledge my allegiance to you, and I will reveal your true enemy. There is much I have to tell you..."
"sheet name=""campaign""|Skirmish|texts|35|text|/text","Egil, I'm beginning to worry about your strategy. We are running out of food, and Hagen will have reinforcements before long."
"sheet name=""campaign""|Skirmish|texts|36|text|/text","Yeah, I hadn't planned this far. Let's hurry up and drive Hagen out now!"
"sheet name=""campaign""|Skirmish|texts|37|text|/text","Hmm... been a while since I heard from the outpost up north. I don't like it one bit..."
"sheet name=""campaign""|Skirmish|texts|38|text|/text","Liv, make yerself useful for once! Put together a party of mercenaries to check it out."
"sheet name=""campaign""|Skirmish|texts|39|text|/text","..."
"sheet name=""campaign""|Skirmish|texts|40|text|/text","Ya deaf, runt? Get a move on!"
"sheet name=""campaign""|Skirmish|texts|41|text|/text","Very well, master..."
"sheet name=""campaign""|Skirmish|tutorial|0|text|/text","The Clan of Fenrir"
"sheet name=""campaign""|Skirmish|tutorial|1|text|/text","The Wolf Clan lives off warfare and hunting. Salvage [Meat] directly from the [Wolf]s and [Bear]s you slay in the wild."
"sheet name=""campaign""|Skirmish|tutorial|2|text|/text","Don't hesitate to be belligerent. Aggression is the clan's primary lifestyle–they even draw [Happy] from their military power!"
"sheet name=""campaign""|Act1Ending|name|||/name","Liv's Revelations"
"sheet name=""campaign""|Act1Ending|desc|||/desc","Hagen is dead, but Liv's revelations have unveiled a greater threat and given us a new goal."
"sheet name=""campaign""|Act1Ending|cinematic|0|text|/text","Liv had taken us all by surprise! Despite our eventful history, I decided to give her a chance to redeem herself."
"sheet name=""campaign""|Act1Ending|cinematic|1|text|/text","She told us that Hagen was but a pawn, a mercenary hired by a man known as Hvedrung. He was the leader of the Boar Clan, which was native to Northgard."
"sheet name=""campaign""|Act1Ending|cinematic|2|text|/text","The mystery behind my tragedy grew, but one thing became clear: this ""Hvedrung"" was the mind commanding the hand... my father's true murderer."
"sheet name=""campaign""|Rescue|name|||/name","Intervention"
"sheet name=""campaign""|Rescue|desc|||/desc","The rebel faction of the Boar Clan faces extinction on a small island. Liv will help us repel the loyalists and save the rebel leader."
"sheet name=""campaign""|Rescue|objectives|0|desc|/desc","Reach ::value:: [Fame] to unleash the full potential of your [Mercenary]s."
"sheet name=""campaign""|Rescue|objectives|1|desc|/desc","Destroy the Boar loyalists' [TownHall]."
"sheet name=""campaign""|Rescue|objectives|2|desc|/desc","Fulfill every one of Svarn's requests."
"sheet name=""campaign""|Rescue|objectives|3|desc|/desc","Reach ::value:: [Fame] before Year 4."
"sheet name=""campaign""|Rescue|objectives|4|desc|/desc","Win without building a [RavenPort]."
"sheet name=""campaign""|Rescue|objectives|5|desc|/desc","Give ::value:: [Food] to Svarn before "
"sheet name=""campaign""|Rescue|objectives|5|props.buttonLabel|/props.buttonLabel","Give [Food]"
"sheet name=""campaign""|Rescue|objectives|6|desc|/desc","Give ::value:: [Wood] to Svarn before "
"sheet name=""campaign""|Rescue|objectives|6|props.buttonLabel|/props.buttonLabel","Give [Wood]"
"sheet name=""campaign""|Rescue|objectives|7|desc|/desc","Give ::value:: [Money] to Svarn before "
"sheet name=""campaign""|Rescue|objectives|7|props.buttonLabel|/props.buttonLabel","Give [Money]"
"sheet name=""campaign""|Rescue|objectives|8|desc|/desc","Do not fail to meet Svarn's requests more than twice."
"sheet name=""campaign""|Rescue|cinematic|0|text|/text","Thanks to Liv, we learned that a small faction had split from the Boar Clan and that Hvedrung was trying to crush this uprising."
"sheet name=""campaign""|Rescue|cinematic|1|text|/text","If anyone could reveal Hvedrung's plans and weaknesses, it was the rebels' leader. I had to meet him."
"sheet name=""campaign""|Rescue|cinematic|2|text|/text","But first, we had to save our potential new ally, besieged by the loyalists. Liv would put her mercenary raids to good use. In a stroke of irony, our former enemy would save our future friend..."
"sheet name=""campaign""|Rescue|texts|0|text|/text","This vendetta is none of our business, but if we join forces with the rebels, we may manage to defeat Hvedrung."
"sheet name=""campaign""|Rescue|texts|1|text|/text","I will assist you in this mission, my lord. I am nothing like Hagen, and I shall prove it to you."
"sheet name=""campaign""|Rescue|texts|2|text|/text","Freyja has finally answered our plea. I have... foreseen your coming."
"sheet name=""campaign""|Rescue|texts|3|text|/text","I... dreamt of a raven... swooping down on Hvedrung's face... pecking his eyes out."
"sheet name=""campaign""|Rescue|texts|4|text|/text","Svarn, your defiance is pointless. I have the horn now."
"sheet name=""campaign""|Rescue|texts|5|text|/text","I will quell your uprising, with or without their intervention. I too have foreseen the raven's coming, but in my dream, I crushed it in my fist."
"sheet name=""campaign""|Rescue|texts|6|text|/text","So, we finally meet, Hvedrung. I think you underestimate the toughness of this particular raven. It is two versus one now: your reign of terror is over."
"sheet name=""campaign""|Rescue|texts|7|text|/text","Reign of terror? Is that what you think this is? You have every reason to hate me, and I shall not deny my responsibility for your tragedy."
"sheet name=""campaign""|Rescue|texts|8|text|/text","Call me a villain if you like. Give in to rage if it numbs your pain."
"sheet name=""campaign""|Rescue|texts|9|text|/text","But this horn of yours has a higher purpose–one your simple mind could not fathom. One day you might understand. In a way, I do all of this for you."
"sheet name=""campaign""|Rescue|texts|10|text|/text","I... what? Do not try to present yourself in a favorable light, scum!"
"sheet name=""campaign""|Rescue|texts|11|text|/text","Much is left to do. I shall take my leave now. I bid you farewell."
"sheet name=""campaign""|Rescue|texts|12|text|/text","NO! Come back here, you cowardly swine! Come and fight!"
"sheet name=""campaign""|Rescue|texts|13|text|/text","My boy, I am not running away. I promise we will meet again and you shall have your revenge. When this day comes, I shall not duck away from it. Until then..."
"sheet name=""campaign""|Rescue|texts|14|text|/text","Soldiers, I want Svarn's head. Put an end to this futile rebellion."
"sheet name=""campaign""|Rescue|texts|15|text|/text","I want that man DEAD! Liv, for now, our priority is to aid Svarn. Do not disappoint me."
"sheet name=""campaign""|Rescue|texts|16|text|/text","I am not worried in the least. My clan is well-versed in attacks from the sea. This island's terrain will give me an edge, and the enemy has their back to the water."
"sheet name=""campaign""|Rescue|texts|17|text|/text","My clan is master of the seas as well as trade. It is crucial that we build a harbor."
"sheet name=""campaign""|Rescue|texts|18|text|/text","We now have enough fame to upgrade our mercenary raids at the forge, but I don't think it will be enough to secure a victory. We should wait until we can unleash their full potential and target the enemy's town hall."
"sheet name=""campaign""|Rescue|texts|19|text|/text","We are starving... Winter might be our last... ordeal at this rate."
"sheet name=""campaign""|Rescue|texts|20|text|/text","Please, spare some food. We shall be... grateful."
"sheet name=""campaign""|Rescue|texts|21|text|/text","Hmm, winter looms ahead, indeed. A drain on my pantry will not make my job any easier."
"sheet name=""campaign""|Rescue|texts|22|text|/text","Moreover, I'm fairly certain this will not be the last of their requests."
"sheet name=""campaign""|Rescue|texts|23|text|/text","I understand this is quite a sacrifice, Liv, but if they starve to death, there will be no one left to rescue."
"sheet name=""campaign""|Rescue|texts|24|text|/text","Fair enough."
"sheet name=""campaign""|Rescue|texts|25|text|/text","I cannot... resist their attacks any longer... All is lost..."
"sheet name=""campaign""|Rescue|texts|26|text|/text","I am sorry we failed you, Svarn. May you join Freyja in Fólkvang..."
"sheet name=""campaign""|Rescue|texts|27|text|/text","Finally! Those tough devils have yielded."
"sheet name=""campaign""|Rescue|texts|28|text|/text","My... deepest thanks. We have lost many a good man, but they all... knew the risks they faced in... defying Hvedrung."
"sheet name=""campaign""|Rescue|texts|29|text|/text","I take no... joy in seeing his men die, though, for they too were once our brethren."
"sheet name=""campaign""|Rescue|texts|30|text|/text","I can only imagine how painful a civil war must be. Svarn, your brothers have not died in vain. Join me, and together we shall put an end to Hvedrung's plans."
"sheet name=""campaign""|Rescue|texts|31|text|/text","We will... gladly join your cause. There is much you have to... know about Hvedrung, and there might be yet more I need to learn..."
"sheet name=""campaign""|Rescue|texts|32|text|/text","Svarn, we tried our best, but we cannot afford to spare supplies this time."
"sheet name=""campaign""|Rescue|texts|33|text|/text","I... do not doubt your good will. Thank you for trying... Worry not, for we can still resist on our own."
"sheet name=""campaign""|Rescue|texts|34|text|/text","Svarn... Once again, we are unable to provide supplies. Will you be able to hold on?"
"sheet name=""campaign""|Rescue|texts|35|text|/text","Our situation is getting... grimmer by the day. To be frank, we are hanging by a thread."
"sheet name=""campaign""|Rescue|texts|36|text|/text","Liv, did you hear? I do not think there will be a third time. If we let Svarn down once more, he is done for!"
"sheet name=""campaign""|Rescue|texts|37|text|/text","Yes, I heard. I am trying my best here."
"sheet name=""campaign""|Rescue|texts|38|text|/text","I know, Liv, I know."
"sheet name=""campaign""|Rescue|texts|39|text|/text","We are... losing ground..."
"sheet name=""campaign""|Rescue|texts|40|text|/text","Will you be able to hold out?"
"sheet name=""campaign""|Rescue|texts|41|text|/text","I... think so... Two towers still stand. We should be able to fend them off... for how long, I do not know."
"sheet name=""campaign""|Rescue|texts|42|text|/text","Our... second tower is down..."
"sheet name=""campaign""|Rescue|texts|43|text|/text","Hmm, things are starting to look grim."
"sheet name=""campaign""|Rescue|texts|44|text|/text","What can we do, apart from matching his requests?"
"sheet name=""campaign""|Rescue|texts|45|text|/text","I am not sure... Maybe we should try to distract Hvedrung's forces?"
"sheet name=""campaign""|Rescue|texts|46|text|/text","You're probably right. At any rate, Svarn will not be able to hold out for long. If they lose their last tower, they are done for."
"sheet name=""campaign""|Rescue|texts|47|text|/text","Now we're talking! Our mercenary raids can be fully upgraded. We will be able to harry the loyalists' shores efficiently!"
"sheet name=""campaign""|Rescue|tutorial|0|text|/text","The Clan of Huginn and Muninn"
"sheet name=""campaign""|Rescue|tutorial|1|text|/text","The Raven Clan can use their deep pockets filled with [Money]s to colonize new zones. They are the masters of trade and seldom lack riches."
"sheet name=""campaign""|Rescue|tutorial|2|text|/text","Their main asset is the ability to launch [Mercenary] Raids to harry their foes from the sea, while keeping out of reach from retaliation."
"sheet name=""campaign""|Giants|name|||/name","Jötunnheim"
"sheet name=""campaign""|Giants|desc|||/desc","We have to cross Jötunnheim, the land of giants, on our journey to the Runestone of Asgard. The Jötnar are a peaceful people. What could go wrong?"
"sheet name=""campaign""|Giants|objectives|0|desc|/desc","Destroy the enemy faction so your army can traverse the region."
"sheet name=""campaign""|Giants|objectives|1|desc|/desc","Keep your Jötunn Champion alive at all costs."
"sheet name=""campaign""|Giants|objectives|2|desc|/desc","Find a peaceful resolution to the conflict by revealing the Jötnar's ancient lore."
"sheet name=""campaign""|Giants|objectives|3|desc|/desc","Supply [Food] to your [GiantFaction] allies through trade until they let you through."
"sheet name=""campaign""|Giants|objectives|4|desc|/desc","Unravel the Jötnar's forgotten history by studying the giant sword."
"sheet name=""campaign""|Giants|objectives|5|desc|/desc","Win without having a [Mender]."
"sheet name=""campaign""|Giants|objectives|6|desc|/desc","Supply [Food] to your [GiantFaction] allies through trade until they let you through."
"sheet name=""campaign""|Giants|cinematic|0|text|/text","With a serene face betraying no inner turmoil, Svarn, the rebel Boar leader, detailed Hvedrung's plan, although I could feel something boiling deep within him."
"sheet name=""campaign""|Giants|cinematic|1|text|/text","The tyrant intended to destroy Bifrost, the legendary bridge to Asgard, for reasons unknown. But this would bring about Ragnarök, the end of the gods... and of our time. Svarn's rebellion existed solely to prevent this."
"sheet name=""campaign""|Giants|cinematic|2|text|/text","Bifrost lay hidden, somewhere deep within Northgard. Svarn hoped to learn more by deciphering the gigantic Runestone of Asgard, an ancient frieze said to have been engraved by Odin himself."
"sheet name=""campaign""|Giants|cinematic|3|text|/text","It was the beginning of a very long journey. And the first step was to cross a region called Jötunnheim: the land of giants."
"sheet name=""campaign""|Giants|texts|0|text|/text","So, this is Jötunnheim. We have come across Jötnar in the past, so I am not too worried about crossing their homeland."
"sheet name=""campaign""|Giants|texts|1|text|/text","No, Fjolsvin, it is OBVIOUS that all the sheep's wool and meat are rightfully ours. We own the animals and the grass they graze, so it is only fair we benefit from what they produce."
"sheet name=""campaign""|Giants|texts|2|text|/text","You should be thankful: not only do we reward you for your measly labor, but we also defend you and the sheep from any danger!"
"sheet name=""campaign""|Giants|texts|3|text|/text","Reward?! My men are practically starving! You just sit all day, feasting off our ""measly"" labor!"
"sheet name=""campaign""|Giants|texts|4|text|/text","WE tend to the sheep, WE feed and clothe you, so WE should get to enjoy all of their products!"
"sheet name=""campaign""|Giants|texts|5|text|/text","Greetings, Jötnar. I am Rig, son of the late High King Hargurorf. We come in peace–we only ask that you let us pass, for we have vital business beyond the Jötunnheimar."
"sheet name=""campaign""|Giants|texts|6|text|/text","SILENCE, HUMAN! I know nothing of you, nor do I care to."
"sheet name=""campaign""|Giants|texts|7|text|/text","Wait, Skrymir, I have an idea. Why not ask the human who is in the right? This dispute has gone on long enough!"
"sheet name=""campaign""|Giants|texts|8|text|/text","I would rather not take sides. We just want through, really."
"sheet name=""campaign""|Giants|texts|9|text|/text","We shall let you through once you pick a side."
"sheet name=""campaign""|Giants|texts|10|text|/text","To me it is evident the owner of the sheep and the land should reap the benefits. It is theirs by right, without question."
"sheet name=""campaign""|Giants|texts|11|text|/text","Those... are the words of a... spoiled child. Property is just one more way to... oppress the workers."
"sheet name=""campaign""|Giants|texts|12|text|/text","I suggest they share both the work and the benefits. We simply have to establish a list of tasks and deadlines, and then divide the products equitably, notwithstanding the–"
"sheet name=""campaign""|Giants|texts|13|text|/text","Simpler solution: we cut all the sheep in half and split them fifty-fifty."
"sheet name=""campaign""|Giants|texts|14|text|/text","I think the sheep's free will should also be taken into account. Perhaps THEY should choose where their products go."
"sheet name=""campaign""|Giants|texts|15|text|/text","Wait, everyone! I must consider this."
"sheet name=""campaign""|Giants|texts|16|text|/text","Should the wool and meat come down to us, we who work hard and protect and care for the sheep?"
"sheet name=""campaign""|Giants|texts|17|text|/text","...Or to us, the rightful owners of the sheep and the land, which we inherited from our ancestors?"
"sheet name=""campaign""|Giants|texts|18|text|/text","And no, we won't share any longer. That would be betraying our forefathers' efforts."
"sheet name=""campaign""|Giants|texts|19|text|/text","So... which will it be?"
"sheet name=""campaign""|Giants|texts|20|text|/text","I think Skrymir has a point. They own the sheep and the land, and they do reward and protect their workforce. Fjolsvin and his men are biting the hand that feeds them!"
"sheet name=""campaign""|Giants|texts|21|text|/text","I believe Fjolsvin is right: they may not OWN anything, but their hard work should entitle them to most of the benefits. Skrymir can make do with a fraction of the food."
"sheet name=""campaign""|Giants|texts|22|text|/text","If you cannot work together and share both the labor and the benefits, then you are both of you fools. Again, I just want through, and I WILL have it my way."
"sheet name=""campaign""|Giants|texts|23|text|/text","So you join the decadent oppressors! Brace for the righteous wrath of hard-working folk!"
"sheet name=""campaign""|Giants|texts|24|text|/text","That peasant Fjolsvin is responding with violence, what a surprise. Rid me of the ungrateful vermin."
"sheet name=""campaign""|Giants|texts|25|text|/text","You can count on Lög, our Judicator, along with plenty of resources."
"sheet name=""campaign""|Giants|texts|26|text|/text","Should our Champion fall, we won't stand a chance. Lög must be kept alive at all costs!"
"sheet name=""campaign""|Giants|texts|27|text|/text","So the humans join the ungrateful peasants! Brace for the wrath of the rightful lords of this region!"
"sheet name=""campaign""|Giants|texts|28|text|/text","That scum Skrymir responds with violence, as usual. We must overthrow his reign and build a brighter future."
"sheet name=""campaign""|Giants|texts|29|text|/text","You can count on Jafnadr, Champion of the people, and a good amount of resources."
"sheet name=""campaign""|Giants|texts|30|text|/text","Should our Champion fall, we won't stand a chance. Jafnadr must be kept alive at all costs!"
"sheet name=""campaign""|Giants|texts|31|text|/text","This looks... interesting. The giant sword... this... relic of the Jötnar could tell us more about their... history..."
"sheet name=""campaign""|Giants|texts|32|text|/text","Understood. Let us colonize the area and have our loremasters study it."
"sheet name=""campaign""|Giants|texts|33|text|/text","Now, to study the old artifact..."
"sheet name=""campaign""|Giants|texts|34|text|/text","My lord... the giant Lög... Judicator of the land, has... fallen on the battlefield!"
"sheet name=""campaign""|Giants|texts|35|text|/text","Lög has yielded, at last! You do not stand a chance. Surrender, humans!"
"sheet name=""campaign""|Giants|texts|36|text|/text","My lord... the giant Jafnadr... Champion of the people, has... fallen on the battlefield!"
"sheet name=""campaign""|Giants|texts|37|text|/text","Jafnadr has yielded, at last! You do not stand a chance. Surrender, humans!"
"sheet name=""campaign""|Giants|texts|38|text|/text","This is most... interesting..."
"sheet name=""campaign""|Giants|texts|39|text|/text","And this, back here? Could it be...?"
"sheet name=""campaign""|Giants|texts|40|text|/text","Yes, yes... It all makes sense now... This is... the most exciting discovery!"
"sheet name=""campaign""|Giants|texts|41|text|/text","This is... or at least seems to be the sword of Bergelmir, one of only two survivors of the first generation of giants, and... ancestor to all living Jötnar."
"sheet name=""campaign""|Giants|texts|42|text|/text","Yes, the sword represents the might of the rulers over the people. We protect them, and they work the land for us. The sword was placed here to split the population in two: the rulers and the peasants."
"sheet name=""campaign""|Giants|texts|43|text|/text","We hate this relic. It represents oppression and division. It is a symbol of profound injustice. Bergelmir was most likely a tyrant."
"sheet name=""campaign""|Giants|texts|44|text|/text","Well... obviously none of you bothered to... study the relic. Bergelmir placed his sword here to... resolve a dispute between his sons."
"sheet name=""campaign""|Giants|texts|45|text|/text","The firstborn's birthright entitled him to Bergelmir's legacy, and the younger brother hated him for it."
"sheet name=""campaign""|Giants|texts|46|text|/text","Bergelmir divided the land in two–the land you now call Jötunnheim. The sword was never intended as a symbol of division, but rather of sharing: the land... pain... joys. He wanted his sons to live AND work together."
"sheet name=""campaign""|Giants|texts|47|text|/text","Perhaps I have been selfish. To be quite honest, I do feel guilty for not working all day. I hide behind the law, but in truth, I feel like an imposter."
"sheet name=""campaign""|Giants|texts|48|text|/text","And you do protect and feed us. Maybe there is a world in which we can share the work and its fruits, as Bergelmir's sons eventually did?"
"sheet name=""campaign""|Giants|texts|49|text|/text","Thank you for showing us the truth, human. It was right in front of us all along, being in the middle of the land. You may pass now. We will make peace and work together."
"sheet name=""campaign""|Giants|texts|50|text|/text","You made all that up, did you not?"
"sheet name=""campaign""|Giants|texts|51|text|/text","What do you think? It is just a big stone sword... with nothing written on it. Yet this small LIE shall beget a TRUTH of its own: a new world in which brothers are... united."
"sheet name=""campaign""|Giants|texts|52|text|/text","What an uncomfortable piece of wisdom. Well, now we can resume our journey to the Runestone of Asgard. Well done, Svarn."
"sheet name=""campaign""|Giants|texts|53|text|/text","There, Fjolsvin's rebellion has been crushed. I hope you are satisfied now, knowing you shall have to tend to the sheep and work the land yourselves."
"sheet name=""campaign""|Giants|texts|54|text|/text","I, uhh... I confess I hadn't considered that. Ah, how hard can all that be, anyway? You may pass now–thank you for your help. You did the right thing."
"sheet name=""campaign""|Giants|texts|55|text|/text","I am not... sure about this..."
"sheet name=""campaign""|Giants|texts|56|text|/text","There, Skrymir and his lords have been overthrown. I hope you are happy–you will have to defend yourselves now."
"sheet name=""campaign""|Giants|texts|57|text|/text","Well, how hard can that be? Besides, it is better than being despoiled by lazy rulers."
"sheet name=""campaign""|Giants|texts|58|text|/text","As the leader of a rebellion myself, I would find it hard to... disagree with you. Take care."
"sheet name=""campaign""|Giants|texts|59|text|/text","I can't help thinking there could have been a less bloody alternative."
"sheet name=""campaign""|Giants|texts|60|text|/text","You may be right, human. But it matters no longer. We bid you farewell now."
"sheet name=""campaign""|Giants|texts|61|text|/text","You may be right, human. But it matters no longer. We bid you farewell now."
"sheet name=""campaign""|Giants|texts|62|text|/text","Fare thee well, Skrymir."
"sheet name=""campaign""|Giants|texts|63|text|/text","Fare thee well, Fjolsvin."
"sheet name=""campaign""|Giants|texts|64|text|/text","Let us resume our journey to the Runestone of Asgard now, shall we?"
"sheet name=""campaign""|Giants|texts|65|text|/text","We've enough supplies to crush this uprising ourselves. Thank you for your support, humans. You were on the side of justice. Never doubt that."
"sheet name=""campaign""|Giants|texts|66|text|/text","I still believe you could have worked this out peacefully with Fjolsvin, Skrymir. Will you let us through now?"
"sheet name=""campaign""|Giants|texts|67|text|/text","We Jötnar are always true to our word. You may pass. Fare thee well."
"sheet name=""campaign""|Giants|texts|68|text|/text","We have enough supplies to overthrow their reign ourselves. Thank you for your support, humans. You were on the side of justice. Never doubt that."
"sheet name=""campaign""|Giants|texts|69|text|/text","I still believe you could have worked this out peacefully with Fjolsvin, Skrymir. Will you let us through now?"
"sheet name=""campaign""|Giants|texts|70|text|/text","We Jötnar are always true to our word. You may pass. Fare thee well."
"sheet name=""campaign""|Giants|texts|71|text|/text","My loremasters inform me they have made... great strides in understanding the secrets behind the giant relic."
"sheet name=""campaign""|Giants|texts|72|text|/text","Excellent. I wonder what this will teach us."
"sheet name=""campaign""|Giants|texts|73|text|/text","Human, I couldn't help but notice you've been trading lots of food with us lately."
"sheet name=""campaign""|Giants|texts|74|text|/text","Human, I couldn't help but notice you've been trading lots of food with us lately."
"sheet name=""campaign""|Giants|texts|75|text|/text","Indeed... Is this a bad thing?"
"sheet name=""campaign""|Giants|texts|76|text|/text","On the contrary. It gave me an idea. If you can supply more–much more, in fact–we should be able to fight Fjolsvin's forces on our own."
"sheet name=""campaign""|Giants|texts|77|text|/text","On the contrary. It gave me an idea. If you can supply more–much more, in fact–we should be able to fight Skrymir's forces on our own."
"sheet name=""campaign""|Giants|texts|78|text|/text","So, if we manage to provide enough food, you will let us through?"
"sheet name=""campaign""|Giants|texts|79|text|/text","Yes. You will not regret it, for we are by no means short on riches."
"sheet name=""campaign""|Giants|texts|80|text|/text","Yes. You will not regret it, for we are by no means short on riches."
"sheet name=""campaign""|Giants|texts|81|text|/text","We have traded ridiculous amounts of food with the Jötnar... We've nearly met our end of the bargain."
"sheet name=""campaign""|Giants|texts|82|text|/text","Let us hope they will... keep theirs."
"sheet name=""campaign""|Giants|tutorial|0|text|/text","The Clan of Slidrugtanni"
"sheet name=""campaign""|Giants|tutorial|1|text|/text","The Boar Clan is a wild people able to exploit the bounties of nature, but having less proficiency in trade and construction."
"sheet name=""campaign""|Giants|tutorial|2|text|/text","They are also supremely erudite, so take advantage of their Menders to expand your [Lore] quickly."
"sheet name=""campaign""|Trials|name|||/name","Contest"
"sheet name=""campaign""|Trials|desc|||/desc","We are the first mainlanders to set foot in these regions. We will probably have to make our way through hostile wilds."
"sheet name=""campaign""|Trials|objectives|0|desc|/desc","Win the contest by reaching ::value:: [Fame] before Borgild does."
"sheet name=""campaign""|Trials|objectives|1|desc|/desc","Kill all the [Wyvern]s."
"sheet name=""campaign""|Trials|objectives|2|desc|/desc","Colonize the [GiantFaction]s's camp."
"sheet name=""campaign""|Trials|objectives|3|desc|/desc","Subdue Borgild by force."
"sheet name=""campaign""|Trials|cinematic|0|text|/text","As we marched deeper into Northgard, Svarn wondered if the Regal Horn, the symbol of my royalty, could really be Gjallarhorn, Heimdall's famed instrument, said to herald Ragnarök."
"sheet name=""campaign""|Trials|cinematic|1|text|/text","It would make sense; Hvedrung had killed my father and stolen my heirloom to end the world. My arch-nemesis gave me all the reasons in the world to hate him."
"sheet name=""campaign""|Trials|cinematic|2|text|/text","Northgard had already thrown a great many trials at us since we first set foot here."
"sheet name=""campaign""|Trials|cinematic|3|text|/text","But the one we would encounter next was not of these lands..."
"sheet name=""campaign""|Trials|texts|0|text|/text","I must say, I am proud we are the first people from the mainland to venture this far into Northgard."
"sheet name=""campaign""|Trials|texts|1|text|/text","Actually... it would seem someone beat us to it..."
"sheet name=""campaign""|Trials|texts|2|text|/text","Greetings an' salutations! I'm Borgild of Bjarki, Clan of the Bear!"
"sheet name=""campaign""|Trials|texts|3|text|/text","Uhh... greetings? I am–"
"sheet name=""campaign""|Trials|texts|4|text|/text","You are me new servants, and you can start working the fields right now."
"sheet name=""campaign""|Trials|texts|5|text|/text","Insolent woman! Do you not know who this man is?"
"sheet name=""campaign""|Trials|texts|6|text|/text","Apologies, milady, but do you realize to whom you are speaking?"
"sheet name=""campaign""|Trials|texts|7|text|/text","Uhh... don't you know this guy?"
"sheet name=""campaign""|Trials|texts|8|text|/text","...Are you aware of whom you stand before?"
"sheet name=""campaign""|Trials|texts|9|text|/text","Evidently... you are not... familiar with your interlocutor."
"sheet name=""campaign""|Trials|texts|10|text|/text","Oh, o' course I know him. He's Rig, son of the late High King Hargurorf. Do ye think me a peasant?"
"sheet name=""campaign""|Trials|texts|11|text|/text","Then you are aware he is your king and that–"
"sheet name=""campaign""|Trials|texts|12|text|/text","Oh, good. Then you very well know he is king and–"
"sheet name=""campaign""|Trials|texts|13|text|/text","Okay, you're no peasant. But this guy is our king, so..."
"sheet name=""campaign""|Trials|texts|14|text|/text","I would not dare call you this. But then, you are well aware he is king, and you are, ipso facto, his vassal."
"sheet name=""campaign""|Trials|texts|15|text|/text","If you... know his lineage, you must understand... he is your king."
"sheet name=""campaign""|Trials|texts|16|text|/text","King? What king? I see no Regal Horn. No Regal Horn, no high king. We both be from the mainland, both here to conquer Northgard. For all I know, I could be heir to the throne!"
"sheet name=""campaign""|Trials|texts|17|text|/text","You cannot be serious..."
"sheet name=""campaign""|Trials|texts|18|text|/text","Please do not go down this road..."
"sheet name=""campaign""|Trials|texts|19|text|/text","Ooh, I like her style!"
"sheet name=""campaign""|Trials|texts|20|text|/text","As a female leader, I salute your ambition... but this is nonsense!"
"sheet name=""campaign""|Trials|texts|21|text|/text","This... is quite unexpected. You have... gumption, she-bear! Nevertheless, you... cannot pretend to the throne..."
"sheet name=""campaign""|Trials|texts|22|text|/text","Brand, please. She is right, unfortunately. Without the horn, I am not officially high king."
"sheet name=""campaign""|Trials|texts|23|text|/text","Halvard, I share your concerns. But as a leader, I cannot shy away from this trial."
"sheet name=""campaign""|Trials|texts|24|text|/text","By Hel, she has guts, I give you that."
"sheet name=""campaign""|Trials|texts|25|text|/text","Liv, she has a point. I am not my father–and alas, I no longer have the horn, so technically I cannot prove my birthright."
"sheet name=""campaign""|Trials|texts|26|text|/text","Svarn, I am afraid she may be right–I am not officially the high king. Perhaps it is my fate to prove it."
"sheet name=""campaign""|Trials|texts|27|text|/text","Borgild, what would it take for you to accept me as your rightful sovereign?"
"sheet name=""campaign""|Trials|texts|28|text|/text","Well... I say we engage in a contest. The clan that accomplishes the most epic deeds will be deemed victor and crowned high king. Well, high queen, most likely."
"sheet name=""campaign""|Trials|texts|29|text|/text","The loser, on the other hand... must bend the knee and satisfy the winner's every whim."
"sheet name=""campaign""|Trials|texts|30|text|/text","Epic deeds? When it comes to fame, you are on shaky ground with me! Lord Rig, let us put her to shame!"
"sheet name=""campaign""|Trials|texts|31|text|/text","That is ludicrous and unreasonable. Surely Lord Rig will not stoop to–"
"sheet name=""campaign""|Trials|texts|32|text|/text","Ooh, say yes! Say yes!"
"sheet name=""campaign""|Trials|texts|33|text|/text","Fighting over fame is both childish and futile. Lord Rig will never–"
"sheet name=""campaign""|Trials|texts|34|text|/text","Pursuing fame is without merit... I do not... believe Lord Rig will–"
"sheet name=""campaign""|Trials|texts|35|text|/text","Agreed. I accept the challenge, Borgild."
"sheet name=""campaign""|Trials|texts|36|text|/text","What do you think? Of course I accept the challenge!"
"sheet name=""campaign""|Trials|texts|37|text|/text","I accept the challenge."
"sheet name=""campaign""|Trials|texts|38|text|/text","Excellent! I must admit, I was initially against this idea... but now I say make her pay for her hubris!"
"sheet name=""campaign""|Trials|texts|39|text|/text","There, I knew the young lord would do the sensible thing."
"sheet name=""campaign""|Trials|texts|40|text|/text","Wait, what? Young lord, I beg you to reconsider. You've nothing to prove–you are the legitimate ruler of the clans!"
"sheet name=""campaign""|Trials|texts|41|text|/text","YAAAH! Fame means killing deadly things! I can't wait!"
"sheet name=""campaign""|Trials|texts|42|text|/text","I cannot wait to waste resources just for show. Yay!"
"sheet name=""campaign""|Trials|texts|43|text|/text","Hmm... This is... interesting. I did not... foresee this outcome."
"sheet name=""campaign""|Trials|texts|44|text|/text","I am glad to hear this. Your resources and skalds will be put to good use. May this contest go down in history!"
"sheet name=""campaign""|Trials|texts|45|text|/text","You may be right, Halvard, but I see no way around this trial. She will not let us through, and we cannot afford to antagonize her."
"sheet name=""campaign""|Trials|texts|46|text|/text","Your strength and bravery will be precious assets, Egil. Let us show her how her might pales in comparison to ours!"
"sheet name=""campaign""|Trials|texts|47|text|/text","Sarcasm noted. But my mind is made up. I will need all your wits for this. We WILL force Borgild into submission!"
"sheet name=""campaign""|Trials|texts|48|text|/text","I understand you do not approve of my choice, but believe me, there much to be learned from this. We will emerge victorious."
"sheet name=""campaign""|Trials|texts|49|text|/text","Ha! Ye've got more nerve than I anticipated. 'Twill be interesting, for sure. Good luck to ya, hornless king! You'll be needin' it."
"sheet name=""campaign""|Trials|texts|50|text|/text","Is it me or is it gettin' cold? Oh yes, winter is comin'! I guess you be planning on spending the cold season by the hearth, eatin' hot soup..."
"sheet name=""campaign""|Trials|texts|51|text|/text","But we won't. My clan THRIVES in winter. We won't be idlin' around, and neither should ye."
"sheet name=""campaign""|Trials|texts|52|text|/text","This will not make our task any easier. She is right–we can't afford to hibernate, or we will fall behind."
"sheet name=""campaign""|Trials|texts|53|text|/text","A wyvern! My father used to boast of fighting one during his travels, but I never really believed it was real!"
"sheet name=""campaign""|Trials|texts|54|text|/text","Slaying such a fiend would be worthy of a skald's song. It will not go down easily, though, so make sure you send enough warriors."
"sheet name=""campaign""|Trials|texts|55|text|/text","'Tis the most terrifying thing I have seen in my days. And believe me, young lord, I have witnessed a great deal. Many men and women will likely die fighting this beast, if you so command it."
"sheet name=""campaign""|Trials|texts|56|text|/text","By Fenrir, I'm shaking with excitement! How hard can it be to kill? Let's find out! I've got a spot for its head above my fireplace!"
"sheet name=""campaign""|Trials|texts|57|text|/text","That looks... dangerous. I can see why we would risk our lives fighting it, but is it really worth it?"
"sheet name=""campaign""|Trials|texts|58|text|/text","Wyverns are... mighty foes. We usually respect them and leave them be, although killing it would surely impress the she-bear."
"sheet name=""campaign""|Trials|texts|59|text|/text","It certainly won't go down without a fight. Warriors, brace yourselves!"
"sheet name=""campaign""|Trials|texts|60|text|/text","Another wyvern! Hmm, this one looks less intimidating than what we encountered earlier. It should be easier to defeat."
"sheet name=""campaign""|Trials|texts|61|text|/text","Indeed. We would lose fewer men and women than against the bigger one."
"sheet name=""campaign""|Trials|texts|62|text|/text","It still looks like a formidable opponent. We should not underestimate it."
"sheet name=""campaign""|Trials|texts|63|text|/text","Yeah, but it's less fun, too. The bigger bugger was more... bitey."
"sheet name=""campaign""|Trials|texts|64|text|/text","It still looks pretty nasty. But if we REALLY must slay things to show off, it might be a better choice than the huge, nightmare-fueling one."
"sheet name=""campaign""|Trials|texts|65|text|/text","It is indeed less dangerous than the bigger variety... but make no mistake, it is still a very tough creature."
"sheet name=""campaign""|Trials|texts|66|text|/text","By Odin's missing eye! Is this a wyvern? My father boasted of fighting one, but this thing is bigger than a longship!"
"sheet name=""campaign""|Trials|texts|67|text|/text","It looks fearsome, indeed. We certainly should not expect this battle to be easily won, if winnable at all."
"sheet name=""campaign""|Trials|texts|68|text|/text","Attacking such a beast would be madness, young lord! I beg you not to give in to hubris. My people are tough survivors, but ordering them to face this monster would be tantamount to murder."
"sheet name=""campaign""|Trials|texts|69|text|/text","Whoa, I might actually be experiencing fear for the first time ever. Nah, just kidding. I'm not sure my axes can even put a dent in its scales, though. Only one way to find out!"
"sheet name=""campaign""|Trials|texts|70|text|/text","Well, this is absurd. Throwing warriors at this creature would be a needless waste of human life. On the other hand–and I can hardly believe I'm considering it–slaying it would give us a definite edge in the contest..."
"sheet name=""campaign""|Trials|texts|71|text|/text","I have seen wyverns, but never this big. I foresee many lives being wiped out if you decide to fight it, although... it would most certainly be the stuff of legends."
"sheet name=""campaign""|Trials|texts|72|text|/text","Agreed. At any rate, it would require more than a few warriors to bring it down. I will have to carefully consider this."
"sheet name=""campaign""|Trials|texts|73|text|/text","You may just be right, Halvard. Yet somehow I feel we are up to the task... if we prepare carefully beforehand, that is."
"sheet name=""campaign""|Trials|texts|74|text|/text","I know your warriors are ready to die just for a chance to fight such a unique beast. We will probably have to send in quite a few of them, though."
"sheet name=""campaign""|Trials|texts|75|text|/text","'Tis quite a gamble, indeed. We stand to lose many in the fight, but should we succeed... At any rate, we shall have to plan ahead carefully."
"sheet name=""campaign""|Trials|texts|76|text|/text","Many lives would be lost, 'tis true. On the other hand, if Borgild's people manage to bring it down, we might be done for. I will have to think it over."
"sheet name=""campaign""|Trials|texts|77|text|/text","Another wyvern! Hmm, this one is a good deal bigger than the one we saw earlier. It is bound to make more damage."
"sheet name=""campaign""|Trials|texts|78|text|/text","It does look mightier. We should not take this beast lightly. In all likelihood, we shall have to draw even more warriors into the fight."
"sheet name=""campaign""|Trials|texts|79|text|/text","The ""small"" one looked bad enough. I dread to imagine what will happen if we disturb this one's slumber."
"sheet name=""campaign""|Trials|texts|80|text|/text","Yeah, it looks bigger and badder. I wonder if my axes can even make a dent in its scales. Let's find out!"
"sheet name=""campaign""|Trials|texts|81|text|/text","From a purely rational point of view, it represents even more risk, but for a similar reward. Of course, not killing it would be a missed opportunity entirely. But is it worth the extra danger?"
"sheet name=""campaign""|Trials|texts|82|text|/text","The lesser wyverns are certainly mighty beasts, but they are nothing compared to the greater variety."
"sheet name=""campaign""|Trials|texts|83|text|/text","More Jötnar..."
"sheet name=""campaign""|Trials|texts|84|text|/text","Either befriending them through trade or slaying them and claiming their land would increase our fame. This is essentially an ethical dilemma, so please do as you see fit, my lord."
"sheet name=""campaign""|Trials|texts|85|text|/text","If we trade food with them, they become our allies and we gain fame. Of course, we could also slay them and claim their land, but is peace not preferable to war?"
"sheet name=""campaign""|Trials|texts|86|text|/text","I say we slay 'em and take their land! That oughta show Borgild what we're made of! Sure, we could trade food with them and make them our allies... but that'd be boring."
"sheet name=""campaign""|Trials|texts|87|text|/text","There are two ways we could gain fame from them: either defeat them and claim their land, or trade food with them until we've befriended them. Both are economically viable options. Decisions, decisions..."
"sheet name=""campaign""|Trials|texts|88|text|/text","We can either... collaborate with them through trade or... eradicate them and claim their land. Jotnär are powerful allies, but it will be costly. On the other hand, they are mighty foes..."
"sheet name=""campaign""|Trials|texts|89|text|/text","Earning their trust would take a while and cost a lot of food, but we would gain a powerful ally to accomplish other glorious deeds. Slaying them would be swifter but more dangerous and less rewarding. I need to ponder both options."
"sheet name=""campaign""|Trials|texts|90|text|/text","'Tis over, Borgild. Admit it: I beat you at your own game."
"sheet name=""campaign""|Trials|texts|91|text|/text","..."
"sheet name=""campaign""|Trials|texts|92|text|/text","Ha! Our victory has rendered her speechless! Do you see how futile your efforts have been, woman?"
"sheet name=""campaign""|Trials|texts|93|text|/text","So, milady, will you finally listen to reason and kneel before Lord Rig?"
"sheet name=""campaign""|Trials|texts|94|text|/text","What's wrong? That little game of yours not so fun anymore?"
"sheet name=""campaign""|Trials|texts|95|text|/text","So, will you at last cut your losses and stop this tired nonsense?"
"sheet name=""campaign""|Trials|texts|96|text|/text","You have been... bested, she-bear. Do you now... see what I see in Lord Rig?"
"sheet name=""campaign""|Trials|texts|97|text|/text","All right. I can't weasel out of this. Ye brought me down a peg or two, hornless king."
"sheet name=""campaign""|Trials|texts|98|text|/text","That is the spirit! Do you then recognize me as your rightful king and swear allegiance to me?"
"sheet name=""campaign""|Trials|texts|99|text|/text","As per the rules o' the contest, I'll submit to ya. But make no mistake: until you show me the Regal Horn, I'll NEVER accept you as my king!"
"sheet name=""campaign""|Trials|texts|100|text|/text","Fine by me. I am sure I will have use for your skills in the days ahead. Let us not tarry."
"sheet name=""campaign""|Trials|texts|101|text|/text","Borgild, all things considered, I have decided to put an end to this. Submit now. That is not a request."
"sheet name=""campaign""|Trials|texts|102|text|/text","Wait, that's not how it's meant to be! Ye must respect the rules of the contest!"
"sheet name=""campaign""|Trials|texts|103|text|/text","It seems Lord Rig has grown impatient, though I'll concede that winning this way is not very honorable."
"sheet name=""campaign""|Trials|texts|104|text|/text","Apologies, milady, but there are more important matters at hand. Let us avoid shedding any more blood: please yield peacefully."
"sheet name=""campaign""|Trials|texts|105|text|/text","You fought well–we're just better than you. Way better, ha ha!"
"sheet name=""campaign""|Trials|texts|106|text|/text","Only the outcome matters. Now, surrender without making a fuss–do not give the men that satisfaction. I promise you will not regret joining us. Just swallow your pride for now."
"sheet name=""campaign""|Trials|texts|107|text|/text","I... understand your anger, but please heed our words. There is... so much more at stake than just honor."
"sheet name=""campaign""|Trials|texts|108|text|/text","That's unfair! Rig, you despicable dog, do ye have no sense of honor? Aren't you supposed to be high king?"
"sheet name=""campaign""|Trials|texts|109|text|/text","Ha ha! King? What king? I see no Regal Horn. No Regal Horn, no high king. Remember?"
"sheet name=""campaign""|Trials|texts|110|text|/text","What is your agenda? What're you after? Some kind o'... sense of achievement?"
"sheet name=""campaign""|Trials|texts|111|text|/text","Maybe so. Anyway, do you agree to swear allegiance to me now?"
"sheet name=""campaign""|Trials|texts|112|text|/text","Grr... I'll never accept you as my king, but you've made your point. I concede!"
"sheet name=""campaign""|Trials|texts|113|text|/text","Well, well, well... Looks like the mighty ""high king"" ain't so mighty after all. So, about this ""satisfying the victor's every whim"" deal..."
"sheet name=""campaign""|Trials|texts|114|text|/text","My lord, I am ashamed to have failed you. She has won, and so we must surrender honorably."
"sheet name=""campaign""|Trials|texts|115|text|/text","What did I tell you, young lord? How could you put this venture in jeopardy just for show? All is lost now..."
"sheet name=""campaign""|Trials|texts|116|text|/text","What do ya know! Looks like we have a new queen. Hey, Borg, if you need a king by your side, I'm all yours! Ow-hoooo!"
"sheet name=""campaign""|Trials|texts|117|text|/text","Ah, well, it seems I have yet a new master. But I shall be glad to serve under a woman this time! Hail to the high queen!"
"sheet name=""campaign""|Trials|texts|118|text|/text","This... this cannot be happening! None will be able to stop Hvedrung now! Lord Rig, you have FAILED your people and the gods!"
"sheet name=""campaign""|Trials|texts|119|text|/text","I... I cannot believe it..."
"sheet name=""campaign""|Trials|texts|120|text|/text","Lady Borgild, I concede and pledge my allegiance to you..."
"sheet name=""campaign""|Trials|texts|121|text|/text","You're falling behind, hornless king! You did understand the rules of the contest, right?"
"sheet name=""campaign""|Trials|texts|122|text|/text","I am just giving you a headstart, usurper!"
"sheet name=""campaign""|Trials|texts|123|text|/text","Hey, Borgild, it looks as though you're falling behind."
"sheet name=""campaign""|Trials|texts|124|text|/text","Yeah, keep talking... I'm just giving you a headstart!"
"sheet name=""campaign""|Trials|texts|125|text|/text","Hey, mighty ""high king"", you're obviously no good at this, so let me give you a tip: do what I'm doing–that's how I got ahead of you."
"sheet name=""campaign""|Trials|texts|126|text|/text","Sheesh! Will this woman ever shut up?"
"sheet name=""campaign""|Trials|texts|127|text|/text","Slow and steady wins the race, milady."
"sheet name=""campaign""|Trials|texts|128|text|/text","This chick's as cocky as she is ruthless. I think I'm in love."
"sheet name=""campaign""|Trials|texts|129|text|/text","Trash talking is vulgar and pointless."
"sheet name=""campaign""|Trials|texts|130|text|/text","Scumbag."
"sheet name=""campaign""|Trials|texts|131|text|/text","Fame... is like a flower. Yours is... blooming today, but it shall be wilting tomorrow..."
"sheet name=""campaign""|Trials|texts|132|text|/text","Let us not be distracted by her taunts. Though I must admit she is irksome."
"sheet name=""campaign""|Trials|texts|133|text|/text","Usurper, you're evidently not so skilled at this, so here is a friendly tip: just do what I am doing–that is how I got ahead of you."
"sheet name=""campaign""|Trials|texts|134|text|/text","Well said, my lord!"
"sheet name=""campaign""|Trials|texts|135|text|/text","I suppose a bit of taunting cannot hurt."
"sheet name=""campaign""|Trials|texts|136|text|/text","Booyah! Hear that, Borg? Or are you too far behind?"
"sheet name=""campaign""|Trials|texts|137|text|/text","Tee hee."
"sheet name=""campaign""|Trials|texts|138|text|/text","Oh... that was actually... quite humorous. Ho ho ho."
"sheet name=""campaign""|Trials|texts|139|text|/text","Och, how old are ya?"
"sheet name=""campaign""|Trials|texts|140|text|/text","Well, it looks like I'm going to win. If you're all right with it, I'll take some time to make a list of errands for you once you're my thrall."
"sheet name=""campaign""|Trials|texts|141|text|/text","Do not get ahead of yourself, usurper! 'Tis not over till it's over!"
"sheet name=""campaign""|Trials|texts|142|text|/text","So, usurper, do you recognize me as your high king?"
"sheet name=""campaign""|Trials|texts|143|text|/text","Why should I? Last I checked, you hadn't proven your worth."
"sheet name=""campaign""|Trials|texts|144|text|/text","I was merely warming up. Obviously I will win at this rate."
"sheet name=""campaign""|Trials|texts|145|text|/text","Grr..."
"sheet name=""campaign""|Trials|texts|146|text|/text","Looks like the contest is coming to a close..."
"sheet name=""campaign""|Trials|texts|147|text|/text","It's fine, Kaija..."
"sheet name=""campaign""|Trials|texts|148|text|/text","That's a good girl!"
"sheet name=""campaign""|Trials|tutorial|0|text|/text","The Contest"
"sheet name=""campaign""|Trials|tutorial|1|text|/text","To prove your worth to Borgild and make her recognize you as high king, you must raise your [Fame]. Do so faster than she does."
"sheet name=""campaign""|Trials|tutorial|2|text|/text","Many feats will bring you fame: claiming camps, slaying colossal creatures, and of course developing your clan."
"sheet name=""campaign""|Guardian|name|||/name","Tremors"
"sheet name=""campaign""|Guardian|desc|||/desc","The Runestone of Asgard is at last within reach, in a desolate, rime-covered steppe. We need only walk there!"
"sheet name=""campaign""|Guardian|objectives|0|desc|/desc","Reach the Runestone of Asgard and decipher its runes."
"sheet name=""campaign""|Guardian|objectives|1|desc|/desc","Build the [Forge]."
"sheet name=""campaign""|Guardian|objectives|2|desc|/desc","Mine [RimeSteel]."
"sheet name=""campaign""|Guardian|objectives|3|desc|/desc","Forge the Wurmslayer."
"sheet name=""campaign""|Guardian|objectives|4|desc|/desc","Bring the Hrímgandr down using the Wurmslayer."
"sheet name=""campaign""|Guardian|objectives|5|desc|/desc","Slay the Hrímgandr before Year ::value::."
"sheet name=""campaign""|Guardian|objectives|6|desc|/desc","Have ::value:: different types of military units at any one time."
"sheet name=""campaign""|Guardian|objectives|7|desc|/desc","Exploit ::value:: Rimesteel mines at any one time."
"sheet name=""campaign""|Guardian|cinematic|0|text|/text","I had just managed to subdue Borgild and her Bear Clan on our way to the Runestone. They were, like us, from the old continent, but had come ashore in a completely different place."
"sheet name=""campaign""|Guardian|cinematic|1|text|/text","As we neared the Runestone, Svarn grew more and more agitated. He confessed to be dreading ""something"" that lay ahead, though he couldn't tell what it was."
"sheet name=""campaign""|Guardian|cinematic|2|text|/text","Some of our people were also reluctant to move forward; Northgard was getting harsher and harsher, as if trying to deter us from pursuing our goal..."
"sheet name=""campaign""|Guardian|texts|0|text|/text","Hmm, the air is g-getting colder. Much c-colder, as a matter of f-fact."
"sheet name=""campaign""|Guardian|texts|1|text|/text","That is one w-way to put it... I am f-f-freezing!"
"sheet name=""campaign""|Guardian|texts|2|text|/text","Yeah, I'm kind of regretting all my l-life choices, being a b-b-berserker and all. I c-can't feel my t-toes..."
"sheet name=""campaign""|Guardian|texts|3|text|/text","I j-just long for a hot s-soup b-by the hearth..."
"sheet name=""campaign""|Guardian|texts|4|text|/text","I am thinking of all the f-firewood we'll have to b-burn to get warm again, and it is making me d-depressed..."
"sheet name=""campaign""|Guardian|texts|5|text|/text","Come, now! A little cold air never killed no one! Are ye all babies? Want me to tuck ye in warm little beddies?"
"sheet name=""campaign""|Guardian|texts|6|text|/text","Hey, I'm all f-for you warming up my b-bed..."
"sheet name=""campaign""|Guardian|texts|7|text|/text","Really, Egil..."
"sheet name=""campaign""|Guardian|texts|8|text|/text","Let's just say ye're not me type, doggy boy..."
"sheet name=""campaign""|Guardian|texts|9|text|/text","Lo! We have arrived... the R-Runestone of A-Asgard lies yonder! Let us hie there!"
"sheet name=""campaign""|Guardian|texts|10|text|/text","S-Svarn?"
"sheet name=""campaign""|Guardian|texts|11|text|/text","We should... turn back. I... do not wish... to FACE what lies ahead!"
"sheet name=""campaign""|Guardian|texts|12|text|/text","Come on, piggy, it's just a big stone. Ye boars aren't afraid of rocks now, are ye?"
"sheet name=""campaign""|Guardian|texts|13|text|/text","Whoa! What was that?"
"sheet name=""campaign""|Guardian|texts|14|text|/text","NO! NOT... THIS! THIS BEAST HAS... HAUNTED MY DREAMS ALL MY LIFE!"
"sheet name=""campaign""|Guardian|texts|15|text|/text","Ooooh! 'Tis a Hrímgandr! I never saw one with me own two eyes. All me ancestors famously killed one each!"
"sheet name=""campaign""|Guardian|texts|16|text|/text","You th-think you c-can s-slay that b-beast, B-Borgild?"
"sheet name=""campaign""|Guardian|texts|17|text|/text","Well, I can't pass up the chance to hang its head in my trophy room. Even if I die tryin'. Let's settle here."
"sheet name=""campaign""|Guardian|texts|18|text|/text","Ahh, 'tis good to feel my fingers again. So, how should we go about slaying the beast?"
"sheet name=""campaign""|Guardian|texts|19|text|/text","Those beasties are pretty much invulnerable to basic weapons. We have to forge a special family weapon we call the Wurmslayer. We'll need some rimesteel and a forge."
"sheet name=""campaign""|Guardian|texts|20|text|/text","RIMESTEEL? The famous icy ore said to be found only in Niflheim?!"
"sheet name=""campaign""|Guardian|texts|21|text|/text","Ye southerners sure know how to inflate yer legends. No need to go to Niflheim: Hrímgandar typically live in rimesteel-rich environments, so we shouldn't have too much trouble finding some 'round here."
"sheet name=""campaign""|Guardian|texts|22|text|/text","Weeeelll... good luck with that."
"sheet name=""campaign""|Guardian|texts|23|text|/text","Borgild, I will help you fend off the beast while the miners are at work. Even if we cannot make a dent in its armor for the time being, we should be able to distract it, no?"
"sheet name=""campaign""|Guardian|texts|24|text|/text","Clearly I cannot watch this from the sidelines... I shall help too, Lady Borgild!"
"sheet name=""campaign""|Guardian|texts|25|text|/text","Can't let a chick take all the credit for downing such a big monster now, can I? Count me in, Borg!"
"sheet name=""campaign""|Guardian|texts|26|text|/text","Not too keen on being devoured alive, but... we haven't much of a choice, it would appear. Count me in, too!"
"sheet name=""campaign""|Guardian|texts|27|text|/text","I need to face my DEEPEST fears... I shall fight with you all!"
"sheet name=""campaign""|Guardian|texts|28|text|/text","All right, let's do this!"
"sheet name=""campaign""|Guardian|texts|29|text|/text","We have enough rimesteel to start forging the Wurmslayer!"
"sheet name=""campaign""|Guardian|texts|30|text|/text","So... what are ye waitin' for? Build a forge already!"
"sheet name=""campaign""|Guardian|texts|31|text|/text","The Wurmslayer's blade has been forged!"
"sheet name=""campaign""|Guardian|texts|32|text|/text","The Wurmslayer's crossguard has been forged!"
"sheet name=""campaign""|Guardian|texts|33|text|/text","The Wurmslayer is complete!"
"sheet name=""campaign""|Guardian|texts|34|text|/text","Och! 'Twas about time! Now I get to live up to my family's tradition of slaying Hrímgandar!"
"sheet name=""campaign""|Guardian|texts|35|text|/text","Oh, boy, I can't wait!"
"sheet name=""campaign""|Guardian|texts|36|text|/text","This ought to make us famous, for sure."
"sheet name=""campaign""|Guardian|texts|37|text|/text","I cannot lie, I am indeed a tad excited. But mostly terrified."
"sheet name=""campaign""|Guardian|texts|38|text|/text","Exciting, indeed. I cannot wait to be chewed alive."
"sheet name=""campaign""|Guardian|texts|39|text|/text","YAAAAAAAAH!"
"sheet name=""campaign""|Guardian|texts|40|text|/text","Ooh, is it me or is this winter cooler than the last one?"
"sheet name=""campaign""|Guardian|texts|41|text|/text","Hmm, winters are getting colder and colder... I don't mind, but maybe we should hurry just a little. Hrímgandar love cold winters even more than I do."
"sheet name=""campaign""|Guardian|texts|42|text|/text","Okay, it's getting seriously cold now, even for me. If it keeps getting worse, the Hrímgandr will become invincible for good."
"sheet name=""campaign""|Guardian|texts|43|text|/text","Th-this is b-bad... Even I am f-freezing... At th-this r-rate, n-next w-winter will b-be our last..."
"sheet name=""campaign""|Guardian|texts|44|text|/text","'T-tis m-mighty c-cold... Th-there's no w-way w-we can k-kill the b-beastie now..."
"sheet name=""campaign""|Guardian|texts|45|text|/text","D-darn, we have to b-back down..."
"sheet name=""campaign""|Guardian|texts|46|text|/text","Th-then it m-means th-that nothing will stand in Hvedrung's w-way now... All is l-lost..."
"sheet name=""campaign""|Guardian|texts|47|text|/text","I feel... relieved..."
"sheet name=""campaign""|Guardian|texts|48|text|/text","See, piggy? The beastie's dead. I think I'll need a bigger fireplace, though. 'Tis a big one."
"sheet name=""campaign""|Guardian|texts|49|text|/text","Strange... The air suddenly became slightly warmer..."
"sheet name=""campaign""|Guardian|texts|50|text|/text","Me ancestors used to say killing a Hrímgandr could hasten spring. Maybe that's why winters were getting harsher in the area?"
"sheet name=""campaign""|Guardian|texts|51|text|/text","Svarn, the only thing left to do is decipher the Runestone of Asgard..."
"sheet name=""campaign""|Guardian|texts|52|text|/text","Yes... Let us... see what TRUTH the runes have to tell us..."
"sheet name=""campaign""|Guardian|texts|53|text|/text","Companions, I must withdraw for now. I shall return once I am back on my feet. Stay brave!"
"sheet name=""campaign""|Guardian|texts|54|text|/text","I am not as hale as I once was... I must catch my breath and get these wounds taken care of... But I will return once I have recovered!"
"sheet name=""campaign""|Guardian|texts|55|text|/text","Darn, that thing packs quite a punch... Hate to say it, but I need to back down for now. I'll come back soon as I get these wounds patched up!"
"sheet name=""campaign""|Guardian|texts|56|text|/text","Ouch! Sorry, all, I have to back down for now... I will come back once my wounds have healed. Stay strong!"
"sheet name=""campaign""|Guardian|texts|57|text|/text","I am... heavily wounded. Sorry, companions, but I must... withdraw for now. I shall return as soon as I have... healed."
"sheet name=""campaign""|Guardian|texts|58|text|/text","What the...?! The Hrímgandr just devoured a rimesteel deposit!"
"sheet name=""campaign""|Guardian|texts|59|text|/text","Aye, Hrímgandar feed on rimesteel. That's why they live close to deposits."
"sheet name=""campaign""|Guardian|texts|60|text|/text","I suppose we shouldn't let it get too comfortable, then. It has probably been idle for too long. If we let it eat all the rimesteel, we'll be left with no way to slay it."
"sheet name=""campaign""|Guardian|texts|61|text|/text","My prospectors just reported there wasn't enough rimesteel left in those plains to forge a Wurmslayer... It's hopeless."
"sheet name=""campaign""|Guardian|texts|62|text|/text","Hmm, there has to be a way... Could we wait for it to die of old age?"
"sheet name=""campaign""|Guardian|texts|63|text|/text","Hah... Do ye have a thousand years to spare? It's hopeless, I tell ya!"
"sheet name=""campaign""|Guardian|texts|64|text|/text","Good, 'tis the first territory with rimesteel we control... We'd best defend it, 'cause the beastie don't like trespassers!"
"sheet name=""campaign""|Guardian|tutorial|0|text|/text","The Clan of Bjarki"
"sheet name=""campaign""|Guardian|tutorial|1|text|/text","This clan is less susceptible to the effects of winter and cold than others, and is even more powerful and productive during that season!"
"sheet name=""campaign""|Guardian|tutorial|2|text|/text","Their mastery of shields and ability to train armored bears make them experts in the art of defense."
"sheet name=""campaign""|Act2Ending|name|||/name","The Runestone of Asgard"
"sheet name=""campaign""|Act2Ending|cinematic|0|text|/text","We had finally reached the Runestone of Asgard. Whoever Hvedrung was, his actions seemed to be foretold by the old scriptures etched in the stone."
"sheet name=""campaign""|Act2Ending|cinematic|1|text|/text","Svarn translated: ""He will want to set the men free from the yoke of the All-Father, for he does not want them to share in his feast, and to this end he will destroy Bifrost."""
"sheet name=""campaign""|Act2Ending|cinematic|2|text|/text","""As the wail of Gjallarhorn echoes through the skies, the sons of Muspell will march on Asgard. Thus the gods shall meet their fate, and the age of men shall begin,"" Svarn concluded thoughtfully."
"sheet name=""campaign""|Act2Ending|cinematic|3|text|/text","There was no map to Bifrost on the Runestone, but one stanza read that it was ""beyond Bergelmir's Throat."" This was a kenning (a metaphor) for the icy cliffs far to the north."
"sheet name=""campaign""|Frozen|name|||/name","Fimbulvinter"
"sheet name=""campaign""|Frozen|desc|||/desc","We have reached Bergelmir's Throat, the narrow pass opening on Bifröst. Winter seems to know no end here."
"sheet name=""campaign""|Frozen|objectives|0|desc|/desc","Wait for Fimbulvinter to end (::value:: years)."
"sheet name=""campaign""|Frozen|objectives|1|desc|/desc","Survive the frozen army of the dead."
"sheet name=""campaign""|Frozen|objectives|2|desc|/desc","Build at least ::value:: upgraded [WatchTower]s."
"sheet name=""campaign""|Frozen|objectives|3|desc|/desc","Survive without building a [WatchTower]."
"sheet name=""campaign""|Frozen|objectives|4|desc|/desc","Do not allow any of your allies to fall."
"sheet name=""campaign""|Frozen|cinematic|0|text|/text","As we neared Bergelmir's Throat, we were greeted by an eternal winter; Borgild called it Fimbulvinter, and that alone was one of our mightiest foes yet."
"sheet name=""campaign""|Frozen|cinematic|1|text|/text","But as the Norns would have it, something much deadlier than cold and starvation was lurking in the freezing mist..."
"sheet name=""campaign""|Frozen|texts|0|text|/text","You said it was getting warmer, Halvard?"
"sheet name=""campaign""|Frozen|texts|1|text|/text","I stand corrected."
"sheet name=""campaign""|Frozen|texts|2|text|/text","Good thing we have better clothes now!"
"sheet name=""campaign""|Frozen|texts|3|text|/text","S-speak f-for yours-self, g-golden b-boy..."
"sheet name=""campaign""|Frozen|texts|4|text|/text","This be Fimbulvinter."
"sheet name=""campaign""|Frozen|texts|5|text|/text","Fimbul-what now?"
"sheet name=""campaign""|Frozen|texts|6|text|/text","The eternal winter, luv."
"sheet name=""campaign""|Frozen|texts|7|text|/text","On the bright side, those undead freaks will stay frozen forever."
"sheet name=""campaign""|Frozen|texts|8|text|/text","The downside is, we'll never get past this here wall of ice."
"sheet name=""campaign""|Frozen|texts|9|text|/text","Which means we are never going to get past this here wall of ice..."
"sheet name=""campaign""|Frozen|texts|10|text|/text","So, what now...? Is this the end of the road?"
"sheet name=""campaign""|Frozen|texts|11|text|/text","No... ""Eternal"" is a... poetic license, not to be taken literally. Fimbulvinter is an extremely HARSH and long winter that is supposed to last several years."
"sheet name=""campaign""|Frozen|texts|12|text|/text","The legends say it is a... harbinger of Ragnarök. If they are to be believed, Hvedrung might be... close to achieving his goal."
"sheet name=""campaign""|Frozen|texts|13|text|/text","Then we ""only"" have to wait for the return of spring?"
"sheet name=""campaign""|Frozen|texts|14|text|/text","What concerns me slightly is what will happen when the wretched creatures thaw out..."
"sheet name=""campaign""|Frozen|texts|15|text|/text","Then we may not look forward to spring, after all... Lo!"
"sheet name=""campaign""|Frozen|texts|16|text|/text","The blizzard has lifted... What are those wretched figures?"
"sheet name=""campaign""|Frozen|texts|17|text|/text","Hmm, good point."
"sheet name=""campaign""|Frozen|texts|18|text|/text","A frightful sight, indeed... Luckily, they are frozen solid. But you are right, Halvard: if the wall is bound to thaw, so are they!"
"sheet name=""campaign""|Frozen|texts|19|text|/text","What a peculiar feeling. We usually dread the coming of winter, not its end!"
"sheet name=""campaign""|Frozen|texts|20|text|/text","Bergelmir's Throat is a funnel-shaped gorge, and we are on its broad end. I suggest we spread out our settlements to weaken the impact of the attack."
"sheet name=""campaign""|Frozen|texts|21|text|/text","A reasonable solution. That way, no one will bear the full brunt of the assault."
"sheet name=""campaign""|Frozen|texts|22|text|/text","Brand and I will be defending the middle."
"sheet name=""campaign""|Frozen|texts|23|text|/text","Halvard and I will be defending the middle."
"sheet name=""campaign""|Frozen|texts|24|text|/text","Egil and I will be defending the middle."
"sheet name=""campaign""|Frozen|texts|25|text|/text","Liv and I will be defending the middle."
"sheet name=""campaign""|Frozen|texts|26|text|/text","Svarn and I will be defending the middle."
"sheet name=""campaign""|Frozen|texts|27|text|/text","Borgild and I will be defending the middle."
"sheet name=""campaign""|Frozen|texts|28|text|/text","Brand will protect our right flank..."
"sheet name=""campaign""|Frozen|texts|29|text|/text","Halvard will protect our right flank..."
"sheet name=""campaign""|Frozen|texts|30|text|/text","Egil will protect our right flank..."
"sheet name=""campaign""|Frozen|texts|31|text|/text","Liv will protect our right flank..."
"sheet name=""campaign""|Frozen|texts|32|text|/text","Svarn will protect our right flank..."
"sheet name=""campaign""|Frozen|texts|33|text|/text","Borgild will protect our right flank..."
"sheet name=""campaign""|Frozen|texts|34|text|/text","... and Brand the left one."
"sheet name=""campaign""|Frozen|texts|35|text|/text","... and Halvard the left one."
"sheet name=""campaign""|Frozen|texts|36|text|/text","... and Egil the left one."
"sheet name=""campaign""|Frozen|texts|37|text|/text","... and Liv the left one."
"sheet name=""campaign""|Frozen|texts|38|text|/text","... and Svarn the left one."
"sheet name=""campaign""|Frozen|texts|39|text|/text","... and Borgild the left one."
"sheet name=""campaign""|Frozen|texts|40|text|/text","Very well, my lord."
"sheet name=""campaign""|Frozen|texts|41|text|/text","As you command."
"sheet name=""campaign""|Frozen|texts|42|text|/text","G-got it!"
"sheet name=""campaign""|Frozen|texts|43|text|/text","Understood."
"sheet name=""campaign""|Frozen|texts|44|text|/text","So be it."
"sheet name=""campaign""|Frozen|texts|45|text|/text","Aye!"
"sheet name=""campaign""|Frozen|texts|46|text|/text","Then it is settled. Let us gather as many resources as we can and prepare to resist the charge when Fimbulvinter ends."
"sheet name=""campaign""|Frozen|texts|47|text|/text","The first year has flown by. We have three more years before the end of Fimbulvinter. The air is already warming."
"sheet name=""campaign""|Frozen|texts|48|text|/text","Only two years left before the thaw. Now is no time to rest!"
"sheet name=""campaign""|Frozen|texts|49|text|/text","Another year has passed... Fimbulvinter should end next year, if the legends are true. We ought to work twice as hard!"
"sheet name=""campaign""|Frozen|texts|50|text|/text","Fimbulvinter is over!"
"sheet name=""campaign""|Frozen|texts|51|text|/text","My lord, the remainder of the army is thawing out!"
"sheet name=""campaign""|Frozen|texts|52|text|/text","By Odin's eye... The frozen army is bound to descend on us!"
"sheet name=""campaign""|Frozen|texts|53|text|/text","Ah... It's warmin' up finally... Freaks incoming! Get ready to fight!"
"sheet name=""campaign""|Frozen|texts|54|text|/text","The army of the dead is thawing out..."
"sheet name=""campaign""|Frozen|texts|55|text|/text","The dead are... inbound..."
"sheet name=""campaign""|Frozen|texts|56|text|/text","'Tis warmer, all right! The freaks be incoming!"
"sheet name=""campaign""|Frozen|texts|57|text|/text","Brace yourselves for battle! This is the final assault... We will hold our ground... or die trying!"
"sheet name=""campaign""|Frozen|texts|58|text|/text","My lord, the eastern front has fallen! We must prepare for an attack on our right flank!"
"sheet name=""campaign""|Frozen|texts|59|text|/text","Young lord, I fear our friends on the eastern front have fallen! We should brace for an attack from the right!"
"sheet name=""campaign""|Frozen|texts|60|text|/text","Those guys on the right side didn't make it. Just means more monsters for me to fight! Sweet!"
"sheet name=""campaign""|Frozen|texts|61|text|/text","Blast, the eastern front has failed to hold their position. Our right side is now exposed."
"sheet name=""campaign""|Frozen|texts|62|text|/text","Our friends on the... eastern front have fallen. We MUST be prepared to deal with their attackers."
"sheet name=""campaign""|Frozen|texts|63|text|/text","Och, those weaklings on the eastern side didn't make it! Prepare to be attacked from the right!"
"sheet name=""campaign""|Frozen|texts|64|text|/text","My lord, the western front has fallen! Our left flank is bound to be harried soon!"
"sheet name=""campaign""|Frozen|texts|65|text|/text","Young lord, our friends on the western front did all they could, but they have been overwhelmed. We are bound to be attacked from the left!"
"sheet name=""campaign""|Frozen|texts|66|text|/text","And there goes the left side! I get their share of the freaks to battle! Nice!"
"sheet name=""campaign""|Frozen|texts|67|text|/text","Bad news... The western front is no more. Our left side is now vulnerable."
"sheet name=""campaign""|Frozen|texts|68|text|/text","Our allies on the... western front are no more. We must BRACE for an attack from the left."
"sheet name=""campaign""|Frozen|texts|69|text|/text","Ye got to be kidding me. The men to the west had ONE job! If they've failed, we'll be attacked from the left soon."
"sheet name=""campaign""|Frozen|texts|70|text|/text","Phew, that was not an easy battle. Salvage whatever is left and heal the wounded."
"sheet name=""campaign""|Frozen|texts|71|text|/text","Lo! The wall of ice is melting!"
"sheet name=""campaign""|Frozen|texts|72|text|/text","It's about time! Let's get out of here before I cool down."
"sheet name=""campaign""|Frozen|texts|73|text|/text","At last! I just hope what lies beyond is not even colder."
"sheet name=""campaign""|Frozen|texts|74|text|/text","Even I am fed up with all that snow. Think I've got rime in me boots."
"sheet name=""campaign""|Frozen|texts|75|text|/text","I fear the worst is yet to come."
"sheet name=""campaign""|Frozen|texts|76|text|/text","Indeed... Beyond Bergelmir's Throat is Bifröst... and Hvedrung. We must STOP this madman."
"sheet name=""campaign""|Frozen|texts|77|text|/text","We must carry on. Whatever is next will be the end of our quest. We are nearing the northern borders of Northgard."
"sheet name=""campaign""|Frozen|texts|78|text|/text","Let us march on! TO BIFROST!"
"sheet name=""campaign""|Frozen|texts|79|text|/text","I can only promise you more blood and tears. But our fate, and that of Northgard–perhaps all of humanity–will soon be sealed."
"sheet name=""campaign""|Frozen|tutorial|0|text|/text","Fimbulvinter"
"sheet name=""campaign""|Frozen|tutorial|1|text|/text","The Great Winter will last several years. Wait for spring to melt the great ice wall."
"sheet name=""campaign""|Frozen|tutorial|2|text|/text","Brace yourself for when the army of the dead will thaw out. Protect your allies, for you are stronger together!"
"sheet name=""campaign""|Bifrost|name|||/name","Bifröst"
"sheet name=""campaign""|Bifrost|desc|||/desc","Bifröst, the legendary bridge leading to Asgard, sits in this region. Hvedrung is already there, and we are on the brink of Ragnarök. We must stop him at all costs!"
"sheet name=""campaign""|Bifrost|objectives|0|desc|/desc","Protect [Bifrost] at all costs."
"sheet name=""campaign""|Bifrost|objectives|1|desc|/desc","Slay Hvedrung."
"sheet name=""campaign""|Bifrost|objectives|2|desc|/desc","Seal one [Muspell] each year."
"sheet name=""campaign""|Bifrost|objectives|3|desc|/desc","Annihilate all the poor [KoboldFaction]s."
"sheet name=""campaign""|Bifrost|objectives|4|desc|/desc","Do not let [Bifrost] fall below 50% durability."
"sheet name=""campaign""|Bifrost|cinematic|0|text|/text","At last we were reaching our goal. The land where Bifrost had been concealed for eons was... peaceful. Heavenly, even."
"sheet name=""campaign""|Bifrost|cinematic|1|text|/text","But as we marched forward, a great indescribable sound shook earth and sky alike. It still echoes through my mind."
"sheet name=""campaign""|Bifrost|cinematic|2|text|/text","This was, of course, Gjallarhorn's wail, and the beginning of Ragnarök."
"sheet name=""campaign""|Bifrost|cinematic|3|text|/text","Hvedrung was ahead of us, ready to set the sons of Muspell loose on Northgard."
"sheet name=""campaign""|Bifrost|cinematic|4|text|/text","Everything we had done to get here, every life sacrificed, would have been in vain if we failed to stop the tyrant from destroying the legendary bridge."
"sheet name=""campaign""|Bifrost|texts|0|text|/text","Bifröst, at last!"
"sheet name=""campaign""|Bifrost|texts|1|text|/text","What a dreadful sound!"
"sheet name=""campaign""|Bifrost|texts|2|text|/text","Hvedrung has blown Gjallarhorn... Thus, we are on the brink of Ragnarök. The sons of Muspell shall be here soon."
"sheet name=""campaign""|Bifrost|texts|3|text|/text","Hvedrung, stop this folly at once!"
"sheet name=""campaign""|Bifrost|texts|4|text|/text","I salute your determination, young king. But you are too late: with Gjallarhorn, I will open the gates of Muspelheim."
"sheet name=""campaign""|Bifrost|texts|5|text|/text","This world shall soon be engulfed in flames... but believe me, 'tis no folly."
"sheet name=""campaign""|Bifrost|texts|6|text|/text","But why...? What have you to gain from all this? And how did the Runestone of Asgard foretell your baleful deeds? Who ARE you?"
"sheet name=""campaign""|Bifrost|texts|7|text|/text","Who I am is unimportant, as were your father and your pathetic quest for revenge. All that matters is what will be gained from destroying Bifröst."
"sheet name=""campaign""|Bifrost|texts|8|text|/text","You are a madman! What do you want? To slay the gods? To become the absolute ruler of Asgard?"
"sheet name=""campaign""|Bifrost|texts|9|text|/text","I do not seek to rule over gods or men. I wish to set Midgard and Asgard asunder, to set men free from Odin's will."
"sheet name=""campaign""|Bifrost|texts|10|text|/text","That is nonsense! What would humans have to gain from losing the All-Father? What good would a world of ashes be to us?"
"sheet name=""campaign""|Bifrost|texts|11|text|/text","Odin lives in perpetual dread of Ragnarök, for he knows he shall meet his fate. He has been training our brethren in Valhöll in hopes of preventing his inevitable demise."
"sheet name=""campaign""|Bifrost|texts|12|text|/text","He has no love for humans. To him they are mere puppets, whom he has been stringing along with empty promises of eternal glory since the dawn of time."
"sheet name=""campaign""|Bifrost|texts|13|text|/text","Do not listen to him, my lord... Hvedrung is a heretic. His words have poisoned many of my brothers' souls..."
"sheet name=""campaign""|Bifrost|texts|14|text|/text","There is no... reasoning with him. The very existence of my... rebellion proves he will only respond to... force."
"sheet name=""campaign""|Bifrost|texts|15|text|/text","You are wiser than I am, Svarn. You always have been. But your faith is misguided. Fight the inevitable if you so desire."
"sheet name=""campaign""|Bifrost|texts|16|text|/text","Now, let Ragnarök... COMMENCE!"
"sheet name=""campaign""|Bifrost|texts|17|text|/text","Fire giants incoming!"
"sheet name=""campaign""|Bifrost|texts|18|text|/text","Young lord, the final battle is nigh! You can count on us and the settlements we built all over Northgard to send you support!"
"sheet name=""campaign""|Bifrost|texts|19|text|/text","My lord, the final battle is nigh! You can count on us and the settlements we built all over Northgard to send you support!"
"sheet name=""campaign""|Bifrost|texts|20|text|/text","Bifröst is under attack too! We must send troops to defend it!"
"sheet name=""campaign""|Bifrost|texts|21|text|/text","Huh? The fire giants died suddenly! What is happening?"
"sheet name=""campaign""|Bifrost|texts|22|text|/text","It seems the Eldthursar are unable to sustain their presence far from the flames of Muspelheim. This will work in our favor, but we cannot leave Bifröst unattended."
"sheet name=""campaign""|Bifrost|texts|23|text|/text","We must hie to any gate we can find, and then seal them!"
"sheet name=""campaign""|Bifrost|texts|24|text|/text","Is that... Vedrfolnir?"
"sheet name=""campaign""|Bifrost|texts|25|text|/text","Its senses must have been disrupted by Gjallarhorn. The poor thing has crashed to the ground."
"sheet name=""campaign""|Bifrost|texts|26|text|/text","I know I am asking much of you all. Everything we have done–every life taken, every life lost–has led us to this point."
"sheet name=""campaign""|Bifrost|texts|27|text|/text","We must protect Bifröst at all costs! We cannot allow Ragnarök to happen! Hvedrung dies this day!"
"sheet name=""campaign""|Bifrost|texts|28|text|/text","My lord, we have just received a shipment of supplies and reinforcements from our Northgard allies."
"sheet name=""campaign""|Bifrost|texts|29|text|/text","Young lord, we have received help and supplies from our Northgardian fellows!"
"sheet name=""campaign""|Bifrost|texts|30|text|/text","Hey, Rig, we just got more guys and supplies from all over Northgard!"
"sheet name=""campaign""|Bifrost|texts|31|text|/text","I've been informed that our settlements all across Northgard have sent help and supplies."
"sheet name=""campaign""|Bifrost|texts|32|text|/text","Our Northgardian... brethren have sent us men and a shipment of supplies!"
"sheet name=""campaign""|Bifrost|texts|33|text|/text","Hey, hornless king, we just received blokes and a bunch of supplies from the rest of Northgard!"
"sheet name=""campaign""|Bifrost|texts|34|text|/text","At long last! I have finally cornered you."
"sheet name=""campaign""|Bifrost|texts|35|text|/text","..."
"sheet name=""campaign""|Bifrost|texts|36|text|/text","Hvedrung, you have... lost. Ragnarök has not... come to pass. Everything you did was in vain."
"sheet name=""campaign""|Bifrost|texts|37|text|/text","He's yours! Kill this rascal!"
"sheet name=""campaign""|Bifrost|texts|38|text|/text","Look, the coward surrenders! Kill him anyway!"
"sheet name=""campaign""|Bifrost|texts|39|text|/text","What do you have to say for yourself, fiend?"
"sheet name=""campaign""|Bifrost|texts|40|text|/text","..."
"sheet name=""campaign""|Bifrost|texts|41|text|/text","So much suffering... and for what?"
"sheet name=""campaign""|Bifrost|texts|42|text|/text","Well, clearly he has nothing to say in his own defense."
"sheet name=""campaign""|Bifrost|texts|43|text|/text","Your revenge is at hand, my lord."
"sheet name=""campaign""|Bifrost|texts|44|text|/text","You must be truly mad. Faced with your own demise, you dare laugh at my face? I will put you out of your misery."
"sheet name=""campaign""|Bifrost|texts|45|text|/text","You are victorious, high king..."
"sheet name=""campaign""|Bifrost|texts|46|text|/text","... But you still arrived too late."
"sheet name=""campaign""|Bifrost|texts|47|text|/text","Finally... the sons of Muspell have destroyed Bifröst..."
"sheet name=""campaign""|Bifrost|texts|48|text|/text","Odin, prepare to meet your fate!"
"sheet name=""campaign""|Bifrost|texts|49|text|/text","[Vuvuzela]"
"sheet name=""campaign""|Bifrost|texts|50|text|/text","There, all the gates have been sealed. We can call back the other bannermen, as we no longer need them as backup."
"sheet name=""campaign""|Bifrost|texts|51|text|/text","Understood."
"sheet name=""campaign""|Bifrost|tutorial|0|text|/text","The Sons of Muspell"
"sheet name=""campaign""|Bifrost|tutorial|1|text|/text","Fire giants will pour from the gates of Muspell. Fend them off while trying to seal as many gates as possible to reduce their inflow."
"sheet name=""campaign""|Bifrost|tutorial|2|text|/text","Protect Bifröst at all costs, survive the assault by Hvedrung's lieutenants, and put an end to his folly when the time comes!"
"sheet name=""campaign""|GameEnding|name|||/name","Ragnarök"
"sheet name=""campaign""|GameEnding|cinematic|0|text|/text","Hvedrung was finally in my grasp. He had failed and we were the victors. Or so I thought."
"sheet name=""campaign""|GameEnding|cinematic|1|text|/text","Just as I was about to end his miserable life, Hvedrung smiled peacefully, betraying no hint of regret or bitterness."
"sheet name=""campaign""|GameEnding|cinematic|2|text|/text","""You are victorious, High King,"" he said, ""but you still arrived too late. Bifrost may still stand, yet the World Tree has been shaken to its roots. You think you prevented Ragnarök; I say we are in the midst of it."""
"sheet name=""campaign""|GameEnding|cinematic|3|text|/text","He went on: ""My work here is done; the men may not yet be free from Odin's yoke, but they now know that defiance is an option. This is the dawn of a new era. Do what you will with me, spare me or kill me; it matters not."""
"sheet name=""campaign""|GameEnding|cinematic|4|text|/text","Why those words pierced my soul, I shall never know. I suddenly lost all will to kill him, realizing how futile it would be. It would never bring my father back, and he was right; Ragnarök WAS happening."
"sheet name=""campaign""|GameEnding|cinematic|5|text|/text","Or rather... it IS happening. This is a new era indeed. Our story is not over; it is only beginning. Northgard needs to heal, and we will be here to tend to its wounds."
"sheet name=""campaign""|GameEnding|cinematic|6|text|/text","So, this continent we once called untamed and hostile... We shall now call it..."
"sheet name=""campaign""|GameEnding|cinematic|7|text|/text","Home."
"sheet name=""campaign""|PostCredits|name|||/name","Future"
"sheet name=""campaign""|PostCredits|cinematic|0|text|/text","Ragnarök has only just begun."
"sheet name=""campaign""|Maelstrom|name|||/name","Dying World (Maelstrom)"
"sheet name=""campaign""|Maelstrom|objectives|0|desc|/desc","Colonize the Portal to Yggdrazil and keep controle during one year"
"sheet name=""campaign""|Maelstrom|objectives|1|desc|/desc","Kill at least 20 Valkyries"
"sheet name=""campaign""|Maelstrom|objectives|2|desc|/desc","Reach 10 happiness and keep that during one year"
"sheet name=""campaign""|Maelstrom|objectives|3|desc|/desc","Reach Portal before year 4"
"sheet name=""campaign""|Maelstrom|cinematic|0|text|/text","At last we were reaching our goal. But as we marched forward, a great indescribable sound shook earth and sky alike. It still echoes through my mind."
"sheet name=""campaign""|Maelstrom|cinematic|1|text|/text","This was, of course, Gjallarhorn's wail, and the beginning of Ragnarök. It had opened the portal to Bifrost, and in so doing had upset the world itself."
"sheet name=""campaign""|Maelstrom|cinematic|2|text|/text","Hurrying across a Northgard that was more wretched than ever, we made our way to the portal to thwart Hvedrung's baleful plans."
"sheet name=""campaign""|Debug|name|||/name","Debug"
"sheet name=""campaign""|Debug|desc|||/desc","1 IA"
"sheet name=""campaign""|Debug|objectives|0|desc|/desc","Test objectif 1"
"sheet name=""campaign""|Debug|objectives|1|desc|/desc","Test objectif 2 : ::value::"
"sheet name=""campaign""|DebugSolo|name|||/name","Debug Solo"
"sheet name=""campaign""|DebugSolo|desc|||/desc","0 IA"
"sheet name=""campaign""|DebugSolo|objectives|0|desc|/desc","Bla bla bla"
"sheet name=""banner""|BannerStag|name|||/name","Brand"
"sheet name=""banner""|BannerStag|desc|||/desc","Proud and noble at heart, the bannerman of the Stag Clan is a loyal man who lives and fights with honor. Nothing matters more to him than his people's wellbeing. He is faithful to you, as his father was to yours, and is willing to help you exact your revenge... and conquer Northgard!"
"sheet name=""banner""|BannerGoat|name|||/name","Halvard"
"sheet name=""banner""|BannerGoat|desc|||/desc","The elderly bannerman of the Goat Clan is a wise and kind-hearted man focused on the survival of his people. He abhors senseless violence, but still packs quite a punch when provoked. He and the Heidrun Clan pledged allegiance to you after you saved them from ravenous wolves."
"sheet name=""banner""|BannerWolf|name|||/name","Egil"
"sheet name=""banner""|BannerWolf|desc|||/desc","A ruthless and impetuous young berserker, the bannerman of the Wolf Clan is mostly in it for the mayhem. Brand had little trouble rallying him to your cause: a quest for vengeance and the prospect of glorious battle were enough to get him excited."
"sheet name=""banner""|BannerRaven|name|||/name","Liv"
"sheet name=""banner""|BannerRaven|desc|||/desc","Ambitious and pragmatic, the cunning bannermaiden of the Raven Clan likes to control every parameter of a situation and hates wasting time or Kröwns on futile pursuits. Seeing that the tide was turning, she didn't hesitate to kill Hagen, her mentor, to prove her loyalty to you."
"sheet name=""banner""|BannerBoar|name|||/name","Svarn"
"sheet name=""banner""|BannerBoar|desc|||/desc","The taciturn spiritual leader of the Boar Clan rebels is a sage and warrior who lives a simple life, close to nature and in accordance with the Old Ways. His uprising against Hvedrung was close to being crushed when you intervened. He is more than willing to help you, since you have a common nemesis."
"sheet name=""banner""|BannerBear|name|||/name","Borgild"
"sheet name=""banner""|BannerBear|desc|||/desc","Brave and arrogant, the bannermaiden of the Bear Clan is a tough woman who bows to no one and shows little mercy for the weakhearted. She refused to recognize you as the rightful king since you lost the Regal Horn, and so she challenged you to a contest, from which you emerged victorious. She had no choice but to grudgingly pledge her allegiance."
"sheet name=""banner""|BannerPlayer|name|||/name","Rig"
"sheet name=""banner""|BossRaven|name|||/name","Hagen"
"sheet name=""banner""|BossFinal|name|||/name","Hvedrung"
"sheet name=""banner""|BossFinalHidden|name|||/name","???"
"sheet name=""banner""|DefaultBanner|name|||/name","DefaultBannerman"
"sheet name=""banner""|Myrkalfar|name|||/name","Myrkalfar"
"sheet name=""banner""|Kobold|name|||/name","Kobold"
"sheet name=""banner""|Giant1|name|||/name","Skrymir"
"sheet name=""banner""|Giant2|name|||/name","Fjolsvin"
"sheet name=""biome""|Meadow|name|||/name","Meadow"
"sheet name=""biome""|Autumn|name|||/name","Autumn"
"sheet name=""biome""|Christmas|name|||/name","Permafrost"
"sheet name=""biome""|Foothills|name|||/name","Foothills"
"sheet name=""biome""|Frosted|name|||/name","Frosted"
"sheet name=""biome""|Ragnarok|name|||/name","Ragnarok"
"sheet name=""biome""|Steppe|name|||/name","Steppe"
"sheet name=""biome""|Taiga|name|||/name","Taiga"
"sheet name=""biome""|Toundra|name|||/name","Tundra"
"sheet name=""biome""|WildLands|name|||/name","Wild Lands"
"sheet name=""achievement""|AVictoryMilitary|name|||/name","Warlord "
"sheet name=""achievement""|AVictoryMilitary|desc|||/desc","Achieve a Domination Victory [not in Story Mode]"
"sheet name=""achievement""|AVictoryMoney|name|||/name","Great Merchant "
"sheet name=""achievement""|AVictoryMoney|desc|||/desc","Achieve a Trade Victory [not in Story Mode]"
"sheet name=""achievement""|AVictoryFame|name|||/name","King of Northgard "
"sheet name=""achievement""|AVictoryFame|desc|||/desc","Achieve a Fame Victory [not in Story Mode]"
"sheet name=""achievement""|AVictoryLore|name|||/name","The Wise "
"sheet name=""achievement""|AVictoryLore|desc|||/desc","Achieve a Wisdom Victory [not in Story Mode]"
"sheet name=""achievement""|AVictoryHelheim|name|||/name","The Protector "
"sheet name=""achievement""|AVictoryHelheim|desc|||/desc","Win by guarding the Gate of Helheim [not in Story Mode]"
"sheet name=""achievement""|AVictoryYggdrasil|name|||/name","The Mystic "
"sheet name=""achievement""|AVictoryYggdrasil|desc|||/desc","Win by taking control of Yggdrasil [not in Story Mode]"
"sheet name=""achievement""|AVictoryOdinSword|name|||/name","The Smith "
"sheet name=""achievement""|AVictoryOdinSword|desc|||/desc","Win by forging the Sword of Odin [not in Story Mode]"
"sheet name=""achievement""|AVictoryRagnarok|name|||/name","Ragnarok"
"sheet name=""achievement""|AVictoryRagnarok|desc|||/desc","Win a Ragnarok game"
"sheet name=""achievement""|ARank1|name|||/name","Warrior Rank"
"sheet name=""achievement""|ARank1|desc|||/desc","Achieve 10 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank2|name|||/name","Warchief Rank"
"sheet name=""achievement""|ARank2|desc|||/desc","Achieve 25 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank3|name|||/name","Thane Rank"
"sheet name=""achievement""|ARank3|desc|||/desc","Achieve 50 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank4|name|||/name","Jarl Rank"
"sheet name=""achievement""|ARank4|desc|||/desc","Achieve 100 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank5|name|||/name","King Rank"
"sheet name=""achievement""|ARank5|desc|||/desc","Achieve 250 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank6|name|||/name","High King Rank"
"sheet name=""achievement""|ARank6|desc|||/desc","Achieve 500 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|ARank7|name|||/name","Norse God"
"sheet name=""achievement""|ARank7|desc|||/desc","Achieve 1000 victories with any clan [not in Story Mode]"
"sheet name=""achievement""|AWolfVictory|name|||/name","Aggressor"
"sheet name=""achievement""|AWolfVictory|desc|||/desc","Win with the clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagVictory|name|||/name","Proud"
"sheet name=""achievement""|AStagVictory|desc|||/desc","Win with the clan of the Stag [not in Story Mode]"
"sheet name=""achievement""|AGoatVictory|name|||/name","Survivor"
"sheet name=""achievement""|AGoatVictory|desc|||/desc","Win with the clan of the Goat [not in Story Mode]"
"sheet name=""achievement""|ARavenVictory|name|||/name","Merchant"
"sheet name=""achievement""|ARavenVictory|desc|||/desc","Win with the clan of the Raven [not in Story Mode]"
"sheet name=""achievement""|ABearVictory|name|||/name","Stalwart"
"sheet name=""achievement""|ABearVictory|desc|||/desc","Win with the clan of the Bear [not in Story Mode]"
"sheet name=""achievement""|ABoarVictory|name|||/name","Recluse"
"sheet name=""achievement""|ABoarVictory|desc|||/desc","Win with the Clan of the Boar [not in Story Mode]"
"sheet name=""achievement""|ASnakeVictory|name|||/name","Devious"
"sheet name=""achievement""|ASnakeVictory|desc|||/desc","Win with the Clan of the Snake [not in Story Mode]"
"sheet name=""achievement""|ADragonVictory|name|||/name","Blood Taste"
"sheet name=""achievement""|ADragonVictory|desc|||/desc","Win with the Clan of the Dragon [not in Story Mode]"
"sheet name=""achievement""|AHorseVictory|name|||/name","Builder"
"sheet name=""achievement""|AHorseVictory|desc|||/desc","Win with the Clan of the Horse [not in Story Mode]"
"sheet name=""achievement""|AKrakenVictory|name|||/name","Day of the Tentacle"
"sheet name=""achievement""|AKrakenVictory|desc|||/desc","Win with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|AOxVictory|name|||/name","Unstoppable Force"
"sheet name=""achievement""|AOxVictory|desc|||/desc","Win with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxVictory|name|||/name","The cat's out of the bag"
"sheet name=""achievement""|ALynxVictory|desc|||/desc","Win with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ASquirrelVictory|name|||/name","Aggressive Negotiations"
"sheet name=""achievement""|ASquirrelVictory|desc|||/desc","Win with the Clan of the Squirrel [not in Story Mode]"
"sheet name=""achievement""|AWolfGold|name|||/name","Wolf Master"
"sheet name=""achievement""|AWolfGold|desc|||/desc","Achieve 50 Victories with the Clan of the Wolf [not in Story Mode]"
"sheet name=""achievement""|AStagGold|name|||/name","Stag Master"
"sheet name=""achievement""|AStagGold|desc|||/desc","Achieve 50 Victories with Clan of the Stag [not in Story Mode]"
"sheet name=""achievement""|AGoatGold|name|||/name","Goat Master"
"sheet name=""achievement""|AGoatGold|desc|||/desc","Achieve 50 Victories with the Clan of the Goat [not in Story Mode]"
"sheet name=""achievement""|ARavenGold|name|||/name","Raven Master"
"sheet name=""achievement""|ARavenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Raven [not in Story Mode]"
"sheet name=""achievement""|ABearGold|name|||/name","Bear Master"
"sheet name=""achievement""|ABearGold|desc|||/desc","Achieve 50 Victories with the Clan of the Bear [not in Story Mode]"
"sheet name=""achievement""|ABoarGold|name|||/name","Boar Master"
"sheet name=""achievement""|ABoarGold|desc|||/desc","Achieve 50 Victories with the Clan of the Boar [not in Story Mode]"
"sheet name=""achievement""|ASnakeGold|name|||/name","Snake Master"
"sheet name=""achievement""|ASnakeGold|desc|||/desc","Achieve 50 Victories with Clan of the Snake [not in Story Mode]"
"sheet name=""achievement""|ADragonGold|name|||/name","Dragon Master"
"sheet name=""achievement""|ADragonGold|desc|||/desc","Achieve 50 Victories with Clan of the Dragon [not in Story Mode]"
"sheet name=""achievement""|AHorseGold|name|||/name","Horse Master"
"sheet name=""achievement""|AHorseGold|desc|||/desc","Achieve 50 Victories with Clan of the Horse [not in Story Mode]"
"sheet name=""achievement""|AKrakenGold|name|||/name","Kraken Master"
"sheet name=""achievement""|AKrakenGold|desc|||/desc","Achieve 50 Victories with the Clan of the Kraken [not in Story Mode]"
"sheet name=""achievement""|AOxGold|name|||/name","Ox Master"
"sheet name=""achievement""|AOxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Ox [not in Story Mode]"
"sheet name=""achievement""|ALynxGold|name|||/name","Lynx Master"
"sheet name=""achievement""|ALynxGold|desc|||/desc","Achieve 50 Victories with the Clan of the Lynx [not in Story Mode]"
"sheet name=""achievement""|ASquirrelGold|name|||/name","Squirrel Master"
"sheet name=""achievement""|ASquirrelGold|desc|||/desc","Achieve 50 Victories with the Clan of the Squirrel [not in Story Mode]"
"sheet name=""achievement""|ADraugrKill|name|||/name","Purge"
"sheet name=""achievement""|ADraugrKill|desc|||/desc","Kill 20 Draugar in a single game [not in Story Mode]"
"sheet name=""achievement""|AWolfKill|name|||/name","Wolf Hunter"
"sheet name=""achievement""|AWolfKill|desc|||/desc","Kill 20 Wolves in a single game [not in Story Mode]"
"sheet name=""achievement""|AWyvernKill|name|||/name","Dragonslayer"
"sheet name=""achievement""|AWyvernKill|desc|||/desc","Kill the Wyvern [not in Story Mode]"
"sheet name=""achievement""|AValkyrieKill|name|||/name","Guardian"
"sheet name=""achievement""|AValkyrieKill|desc|||/desc","Kill 5 Valkyries in a single game [not in Story Mode]"
"sheet name=""achievement""|AValkyrieKill2|name|||/name","Legendary Guardian"
"sheet name=""achievement""|AValkyrieKill2|desc|||/desc","Kill 10 Valkyries in a single game [not in Story Mode]"
"sheet name=""achievement""|ABearKill|name|||/name","Bear Hunter"
"sheet name=""achievement""|ABearKill|desc|||/desc","Kill 3 bears in a single game [not in Story Mode]"
"sheet name=""achievement""|AGolemKill|name|||/name","Rock Smasher"
"sheet name=""achievement""|AGolemKill|desc|||/desc","Kill 10 Rock Golems"
"sheet name=""achievement""|AGiantFriend|name|||/name","Friend of the Jötnar"
"sheet name=""achievement""|AGiantFriend|desc|||/desc","Unlock the Giants' Warchief [not in Story Mode]"
"sheet name=""achievement""|AKoboldEnemy|name|||/name","Kobold Wipe Out"
"sheet name=""achievement""|AKoboldEnemy|desc|||/desc","Destroy a Kobold camp [not in Story Mode]"
"sheet name=""achievement""|AKoboldFriend|name|||/name","Kobolds and Friends"
"sheet name=""achievement""|AKoboldFriend|desc|||/desc","Trade with the Kobolds [not in Story Mode]"
"sheet name=""achievement""|AMyrkalfEnemy|name|||/name","Myr'Killer"
"sheet name=""achievement""|AMyrkalfEnemy|desc|||/desc","Destroy a Myrkalfar Camp"
"sheet name=""achievement""|AMyrkaFriend|name|||/name","Myrkalfar &amp; Co."
"sheet name=""achievement""|AMyrkaFriend|desc|||/desc","Befriend the Myrkalfar"
"sheet name=""achievement""|AEnslaveFaction|name|||/name","You Will Fight For Me"
"sheet name=""achievement""|AEnslaveFaction|desc|||/desc","Capture a Jotunn, a Kobold or a Myrkalf [not in Story Mode]"
"sheet name=""achievement""|ANeutralophobia|name|||/name","Neutralophobia"
"sheet name=""achievement""|ANeutralophobia|desc|||/desc","Win a game with every started neutral faction alive and not befriended by anyone [Not in Story Mode]"
"sheet name=""achievement""|ACleanSlate|name|||/name","Clean Slate"
"sheet name=""achievement""|ACleanSlate|desc|||/desc","Eliminate 3 different neutral factions in a single game [Not in Story Mode]"
"sheet name=""achievement""|ALittleNeutral|name|||/name","My Little Neutral: Friendship is Magic"
"sheet name=""achievement""|ALittleNeutral|desc|||/desc","Befriend 3 different neutral factions in a single game [Not in Story Mode]"
"sheet name=""achievement""|AJealous|name|||/name","If I can't have them no one can"
"sheet name=""achievement""|AJealous|desc|||/desc","Eliminate 5 neutral factions after they were befriended by another clan."
"sheet name=""achievement""|AExpand|name|||/name","Expansionist"
"sheet name=""achievement""|AExpand|desc|||/desc","Control 15 territories [not in Story Mode]"
"sheet name=""achievement""|AExplorer|name|||/name","Great Explorer"
"sheet name=""achievement""|AExplorer|desc|||/desc","Explore every zone of Northgard [not in Story Mode]"
"sheet name=""achievement""|AFastExplorer|name|||/name","The Explorer"
"sheet name=""achievement""|AFastExplorer|desc|||/desc","Have the whole map explored before the year 803 in a Medium or Large map [not in Story Mode]"
"sheet name=""achievement""|AGeyser|name|||/name","Hot water"
"sheet name=""achievement""|AGeyser|desc|||/desc","Colonize 1 geyser zone [not in Story Mode]"
"sheet name=""achievement""|AGeyser2|name|||/name","Northern SPA"
"sheet name=""achievement""|AGeyser2|desc|||/desc","Colonize 10 geyser zones [not in Story Mode]"
"sheet name=""achievement""|AThorWrath|name|||/name","Contact with Thor"
"sheet name=""achievement""|AThorWrath|desc|||/desc","Colonize the Thor Wrath zone once [not in Story Mode]"
"sheet name=""achievement""|AThorWrath2|name|||/name","Thor Fanatic"
"sheet name=""achievement""|AThorWrath2|desc|||/desc","Colonize the Thor Wrath zone 10 times [not in Story Mode]"
"sheet name=""achievement""|ATearEarth|name|||/name","Tear of the Earth"
"sheet name=""achievement""|ATearEarth|desc|||/desc","Use Scorched Earth on an enemy zone [not in Story mode]"
"sheet name=""achievement""|ALittleHelp|name|||/name","Just a little help for my friends"
"sheet name=""achievement""|ALittleHelp|desc|||/desc","Win a game having shared all the meals you prepare with all your teammates"
"sheet name=""achievement""|AUnlimitedPower|name|||/name","UNLIMITED FLOWER!"
"sheet name=""achievement""|AUnlimitedPower|desc|||/desc","Control a territory of at least 10 Eldritch zones."
"sheet name=""achievement""|ALoreSeek|name|||/name","Lore Seeker"
"sheet name=""achievement""|ALoreSeek|desc|||/desc","Build a Carved Stone next to the Relic of the Gods [not in Story Mode]"
"sheet name=""achievement""|ARuinExplore|name|||/name","Explorer"
"sheet name=""achievement""|ARuinExplore|desc|||/desc","Explore a ruin [not in Story Mode]"
"sheet name=""achievement""|AGraveExplore|name|||/name","Grave Raider"
"sheet name=""achievement""|AGraveExplore|desc|||/desc","Explore 10 Ancient Graves"
"sheet name=""achievement""|AHouseSwamp|name|||/name","Squalid Living"
"sheet name=""achievement""|AHouseSwamp|desc|||/desc","Build a House in a swamp [not in Story Mode]"
"sheet name=""achievement""|AHarbors|name|||/name","Raider"
"sheet name=""achievement""|AHarbors|desc|||/desc","Build 3 Harbors in a single game [not in Story Mode]"
"sheet name=""achievement""|ARunestones|name|||/name","Scholar"
"sheet name=""achievement""|ARunestones|desc|||/desc","Have 6 active Runestone or Carved Stones [not in Story Mode]"
"sheet name=""achievement""|ADefenseTowers|name|||/name","The Wall"
"sheet name=""achievement""|ADefenseTowers|desc|||/desc","Have 7 Defense Towers in your territory [not in Story Mode]"
"sheet name=""achievement""|AHunterLodges|name|||/name","Deer Hunter"
"sheet name=""achievement""|AHunterLodges|desc|||/desc","Control 4 Hunter's Lodge at the same time [not in Story Mode]"
"sheet name=""achievement""|ASheepfolds|name|||/name","Sheep Master"
"sheet name=""achievement""|ASheepfolds|desc|||/desc","Have 8 sheeps in Sheepfolds [not in Story Mode]"
"sheet name=""achievement""|ASnowman|name|||/name","Do you want to build a snowman?"
"sheet name=""achievement""|ASnowman|desc|||/desc","Build a snowman during the Winter Festival event [not in Story Mode]"
"sheet name=""achievement""|AGreatDefense|name|||/name","Great Defense"
"sheet name=""achievement""|AGreatDefense|desc|||/desc","Control 5 upgraded towers lvl 2"
"sheet name=""achievement""|AWonderBuilder|name|||/name","Wonder Builder"
"sheet name=""achievement""|AWonderBuilder|desc|||/desc","Build 2 relics in the same game"
"sheet name=""achievement""|ADestructionDerby|name|||/name","Destruction Derby"
"sheet name=""achievement""|ADestructionDerby|desc|||/desc","Destroy 4 different buildings with the Ram ability in one game"
"sheet name=""achievement""|ARegulatedPop|name|||/name","Who needs houses?"
"sheet name=""achievement""|ARegulatedPop|desc|||/desc","Win a game with the clan of the Ox without reaching max population"
"sheet name=""achievement""|APoisonousSwamp|name|||/name","I'm not in peak condition!"
"sheet name=""achievement""|APoisonousSwamp|desc|||/desc","Survive the Poisonous swamps's effect for the first time"
"sheet name=""achievement""|APoisonousSwamp2|name|||/name","This is FINE..."
"sheet name=""achievement""|APoisonousSwamp2|desc|||/desc","Lose 3 units in the Poisonous swamps in the same game"
"sheet name=""achievement""|ATallGrass|name|||/name","A wild Viking appears!"
"sheet name=""achievement""|ATallGrass|desc|||/desc","Attack an enemy in Landvidi"
"sheet name=""achievement""|ATallGrassGhost|name|||/name","Poltergeist"
"sheet name=""achievement""|ATallGrassGhost|desc|||/desc","In Landvidi, attack an enemy with spectral warriors"
"sheet name=""achievement""|AMimirsbrunn|name|||/name","Let me borrow this..."
"sheet name=""achievement""|AMimirsbrunn|desc|||/desc","Steal Knowledge for the first time using Mimirsbrunn"
"sheet name=""achievement""|AMimirsbrunn2|name|||/name","Mimirsbruh"
"sheet name=""achievement""|AMimirsbrunn2|desc|||/desc","Steal Knowledge 5 times using Mimirsbrunn"
"sheet name=""achievement""|AUrdarbrunn|name|||/name","It's just a scratch..."
"sheet name=""achievement""|AUrdarbrunn|desc|||/desc","Use the Cleanse ability for the first time"
"sheet name=""achievement""|AUrdarbrunn2|name|||/name","Mass purification"
"sheet name=""achievement""|AUrdarbrunn2|desc|||/desc","Heal 8 sick units with a single Cleanse"
"sheet name=""achievement""|ABrambleField|name|||/name","Gardening"
"sheet name=""achievement""|ABrambleField|desc|||/desc","Clear Naströnd for the first time"
"sheet name=""achievement""|ABrambleField2|name|||/name","Another shrubbery!"
"sheet name=""achievement""|ABrambleField2|desc|||/desc","Clear Naströnd 5 times"
"sheet name=""achievement""|AMinerIron|name|||/name","Iron Miner"
"sheet name=""achievement""|AMinerIron|desc|||/desc","Mine 60 Iron in a single game [not in Story Mode]"
"sheet name=""achievement""|AMinerStone|name|||/name","Stone Miner"
"sheet name=""achievement""|AMinerStone|desc|||/desc","Mine 150 Stone in a single game [not in Story Mode]"
"sheet name=""achievement""|AHappiness|name|||/name","It's a Wonderful Life"
"sheet name=""achievement""|AHappiness|desc|||/desc","Keep your happiness over 12 for a whole year [not in Story Mode]"
"sheet name=""achievement""|AKrowns|name|||/name","For a Few More Krowns"
"sheet name=""achievement""|AKrowns|desc|||/desc","Have 3000+ krowns [not in Story Mode]"
"sheet name=""achievement""|AWolfFood|name|||/name","Dances with wolves"
"sheet name=""achievement""|AWolfFood|desc|||/desc","Gather 1000 food by killing wolves with the Clan of the Wolf in one game [not in Story Mode]"
"sheet name=""achievement""|AMinerMeteor|name|||/name","The Melting Stones"
"sheet name=""achievement""|AMinerMeteor|desc|||/desc","Completely mine 5 Molten Rocks"
"sheet name=""achievement""|AThePoacherGame|name|||/name","The Poacher Game"
"sheet name=""achievement""|AThePoacherGame|desc|||/desc","Trade 500 Hunting Trophies in one game [not in Story Mode]"
"sheet name=""achievement""|AGenerousGod|name|||/name","I’m a Generous God"
"sheet name=""achievement""|AGenerousGod|desc|||/desc","Gift 1,000 resources in one game"
"sheet name=""achievement""|ATrader|name|||/name","Trader"
"sheet name=""achievement""|ATrader|desc|||/desc","Have 3 active trade route in a single game [not in Story Mode]"
"sheet name=""achievement""|AVillagerWarrior|name|||/name","Plowshares to Swords"
"sheet name=""achievement""|AVillagerWarrior|desc|||/desc","Turn a Farmer into a Warrior [not in Story Mode]"
"sheet name=""achievement""|ASheepKill|name|||/name","Slaughterhouse"
"sheet name=""achievement""|ASheepKill|desc|||/desc","Slaughter 8 Sheep in a single game [not in Story Mode]"
"sheet name=""achievement""|ASkalds|name|||/name","Storyteller"
"sheet name=""achievement""|ASkalds|desc|||/desc","Have 5 active Skalds at the same time [not in Story Mode]"
"sheet name=""achievement""|ABerserker|name|||/name","Berserk"
"sheet name=""achievement""|ABerserker|desc|||/desc","Hire the Berserker [not in Story Mode]"
"sheet name=""achievement""|AHealVedr1|name|||/name","Bird Enthusiast"
"sheet name=""achievement""|AHealVedr1|desc|||/desc","Heal Vedrfolnir once [not in Story Mode]"
"sheet name=""achievement""|AHealVedr2|name|||/name","Bird Lover"
"sheet name=""achievement""|AHealVedr2|desc|||/desc","Heal Vedrfolnir 10 times [not in Story Mode]"
"sheet name=""achievement""|AMenders|name|||/name","Nature's Wonders"
"sheet name=""achievement""|AMenders|desc|||/desc","Have 12 menders in your territory [not in Story Mode]"
"sheet name=""achievement""|AWarchiefs|name|||/name","Hanging out with friends"
"sheet name=""achievement""|AWarchiefs|desc|||/desc","Have 6 warchiefs on one of your zone [not in Story Mode]"
"sheet name=""achievement""|ALongGame|name|||/name","The Long Game"
"sheet name=""achievement""|ALongGame|desc|||/desc","Reach the year 810 [not in Story Mode]"
"sheet name=""achievement""|AFishermen|name|||/name","Big Fish"
"sheet name=""achievement""|AFishermen|desc|||/desc","Have 10 fishermen at the same time [not in Story Mode]"
"sheet name=""achievement""|ASlaveRevolution|name|||/name","Uprising"
"sheet name=""achievement""|ASlaveRevolution|desc|||/desc","Endure a Thrall uprising [not in Story Mode]"
"sheet name=""achievement""|AKrakenAttack|name|||/name","Victorious Squid"
"sheet name=""achievement""|AKrakenAttack|desc|||/desc","Witness a boat sunk by the mighty Kraken"
"sheet name=""achievement""|APeopleSea|name|||/name","Fresh Sea Air"
"sheet name=""achievement""|APeopleSea|desc|||/desc","Win a game without colonizing any non-coastal zone with the Kraken clan"
"sheet name=""achievement""|AArtifacts|name|||/name","This isn't even my final form!"
"sheet name=""achievement""|AArtifacts|desc|||/desc","Find 6 Legendary items in one game"
"sheet name=""achievement""|AISeeYou|name|||/name","I see you!"
"sheet name=""achievement""|AISeeYou|desc|||/desc","Reveal an enemy Townhall with Brundr or Kaelinn [not in Story Mode]"
"sheet name=""achievement""|ATheLastResort|name|||/name","The Last Resort"
"sheet name=""achievement""|ATheLastResort|desc|||/desc","Release Oskoreia at the highest level of threat"
"sheet name=""achievement""|ASpygame|name|||/name","Spygame"
"sheet name=""achievement""|ASpygame|desc|||/desc","Send a scout to spy on 3 different clan's Townhall  in a single game [Not in Story Mode]"
"sheet name=""achievement""|ARivalFameKill|name|||/name","The Biff Tannen Paradigm"
"sheet name=""achievement""|ARivalFameKill|desc|||/desc","Eliminate a clan targeted by your ""Bullying"" Rivalry"
"sheet name=""achievement""|ADeathNote|name|||/name","Your name in the Death Note"
"sheet name=""achievement""|ADeathNote|desc|||/desc","Be the target of 3 Manhunt Rivalry at the same time"
"sheet name=""achievement""|ASoreWinner|name|||/name","In your face"
"sheet name=""achievement""|ASoreWinner|desc|||/desc","Win a competitive event in which all clans have participated"
"sheet name=""achievement""|AColdWar|name|||/name","Cold War"
"sheet name=""achievement""|AColdWar|desc|||/desc","Maintain the ""Eavesdropping"" Rivalry for 2 years, with a clan doing the same with you."
"sheet name=""achievement""|ADwarfChampionKill|name|||/name","That still only counts as one"
"sheet name=""achievement""|ADwarfChampionKill|desc|||/desc","Kill 3 enemy Dwarves Champion in a single game"
"sheet name=""achievement""|APathTactician|name|||/name","Tactician Expert"
"sheet name=""achievement""|APathTactician|desc|||/desc","Unlock level 3 of the Tactician Path"
"sheet name=""achievement""|APathGuardian|name|||/name","Guardian Expert"
"sheet name=""achievement""|APathGuardian|desc|||/desc","Unlock level 3 of the Guardian Path"
"sheet name=""achievement""|APathConqueror|name|||/name","Conqueror Expert"
"sheet name=""achievement""|APathConqueror|desc|||/desc","Unlock level 3 of the Conqueror Path"
"sheet name=""achievement""|ACampaignVictory1|name|||/name","Chapter 1 - Exodus"
"sheet name=""achievement""|ACampaignVictory1|desc|||/desc","Complete the first chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory2|name|||/name","Chapter 2 - Foothold"
"sheet name=""achievement""|ACampaignVictory2|desc|||/desc","Complete the second chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory3|name|||/name","Chapter 3 - Settlement"
"sheet name=""achievement""|ACampaignVictory3|desc|||/desc","Complete the third chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory4|name|||/name","Chapter 4 - Trade War"
"sheet name=""achievement""|ACampaignVictory4|desc|||/desc","Complete the fourth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory5|name|||/name","Chapter 5 - Punitive Expedition"
"sheet name=""achievement""|ACampaignVictory5|desc|||/desc","Complete the fifth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory6|name|||/name","Chapter 6 - Intervention"
"sheet name=""achievement""|ACampaignVictory6|desc|||/desc","Complete the sixth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory7|name|||/name","Chapter 7 - Jötunnheim"
"sheet name=""achievement""|ACampaignVictory7|desc|||/desc","Complete the seventh chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory8|name|||/name","Chapter 8 - Contest"
"sheet name=""achievement""|ACampaignVictory8|desc|||/desc","Complete the eighth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory9|name|||/name","Chapter 9 - Tremors"
"sheet name=""achievement""|ACampaignVictory9|desc|||/desc","Complete the ninth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory10|name|||/name","Chapter 10 - Fimbulvinter"
"sheet name=""achievement""|ACampaignVictory10|desc|||/desc","Complete the tenth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignVictory11|name|||/name","Chapter 11 - Bifrost"
"sheet name=""achievement""|ACampaignVictory11|desc|||/desc","Complete the eleventh chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses1|name|||/name","Secrets of Exodus"
"sheet name=""achievement""|ACampaignBonuses1|desc|||/desc","Complete each of the secret objectives of the first chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses2|name|||/name","Secrets of Foothold"
"sheet name=""achievement""|ACampaignBonuses2|desc|||/desc","Complete each of the secret objectives of the second chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses3|name|||/name","Secrets of Settlement"
"sheet name=""achievement""|ACampaignBonuses3|desc|||/desc","Complete each of the secret objectives of the third chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses4|name|||/name","Secrets of Trade War"
"sheet name=""achievement""|ACampaignBonuses4|desc|||/desc","Complete each of the secret objectives of the fourth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses5|name|||/name","Secrets of Punitive Expedition"
"sheet name=""achievement""|ACampaignBonuses5|desc|||/desc","Complete each of the secret objectives of the fifth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses6|name|||/name","Secrets of Intervention"
"sheet name=""achievement""|ACampaignBonuses6|desc|||/desc","Complete each of the secret objectives of the sixth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses7|name|||/name","Secrets of Jötunnheim"
"sheet name=""achievement""|ACampaignBonuses7|desc|||/desc","Complete each of the secret objectives of the seventh chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses8|name|||/name","Secrets of Contest"
"sheet name=""achievement""|ACampaignBonuses8|desc|||/desc","Complete each of the secret objectives of the eighth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses9|name|||/name","Secrets of Tremors"
"sheet name=""achievement""|ACampaignBonuses9|desc|||/desc","Complete each of the secret objectives of the ninth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses10|name|||/name","Secrets of Fimbulvinter"
"sheet name=""achievement""|ACampaignBonuses10|desc|||/desc","Complete each of the secret objectives of the tenth chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignBonuses11|name|||/name","Secrets of Bifrost"
"sheet name=""achievement""|ACampaignBonuses11|desc|||/desc","Complete each of the secret objectives of the eleventh chapter of Rig's Saga"
"sheet name=""achievement""|ACampaignAllBonuses|name|||/name","Secrets of Rig's Saga"
"sheet name=""achievement""|ACampaignAllBonuses|desc|||/desc","Complete all the secret objectives in every chapters of Rig's Saga"
"sheet name=""achievement""|ACampaignEndEasy|name|||/name","The End"
"sheet name=""achievement""|ACampaignEndEasy|desc|||/desc","Complete Rig's Saga in Normal difficulty (or above)"
"sheet name=""achievement""|ACampaignEndMedium|name|||/name","Conqueror"
"sheet name=""achievement""|ACampaignEndMedium|desc|||/desc","Complete Rig's Saga in Hard difficulty (or above)"
"sheet name=""achievement""|ACampaignEndHard|name|||/name","Through Helheim and back"
"sheet name=""achievement""|ACampaignEndHard|desc|||/desc","Complete Rig's Saga in Expert difficulty"
"sheet name=""achievement""|ARelicCauldron|name|||/name","The Great Cauldron"
"sheet name=""achievement""|ARelicCauldron|desc|||/desc","Build the Relic of Eldhrumnir"
"sheet name=""achievement""|ARelicHammer|name|||/name","Hammer Time"
"sheet name=""achievement""|ARelicHammer|desc|||/desc","Build the Relic of Mjöllnir"
"sheet name=""achievement""|ARelicShield|name|||/name","Harder than The Rock"
"sheet name=""achievement""|ARelicShield|desc|||/desc","Build the Relic of Svalinn"
"sheet name=""achievement""|ARelicPillar|name|||/name","Knowledge is a Fruit"
"sheet name=""achievement""|ARelicPillar|desc|||/desc","Build the Relic of Jörmunr"
"sheet name=""achievement""|ARelicCup|name|||/name","Commercial Influencers"
"sheet name=""achievement""|ARelicCup|desc|||/desc","Build the Relic of Bragaful"
"sheet name=""achievement""|ARelicGoat|name|||/name","Try Not to Break This One"
"sheet name=""achievement""|ARelicGoat|desc|||/desc","Build the Relic of Gefjun's Jar"
"sheet name=""achievement""|ARelicWolf|name|||/name","The Taste of Blood"
"sheet name=""achievement""|ARelicWolf|desc|||/desc","Build the Relic of Horn of Managarm"
"sheet name=""achievement""|ARelicStag|name|||/name","This is Mine Now"
"sheet name=""achievement""|ARelicStag|desc|||/desc","Build the Relic of Hlidskjalf"
"sheet name=""achievement""|ARelicRaven|name|||/name","A ""Small"" Delivery"
"sheet name=""achievement""|ARelicRaven|desc|||/desc","Build the Relic of Naglfar"
"sheet name=""achievement""|ARelicBear|name|||/name","This is not Over Compensation"
"sheet name=""achievement""|ARelicBear|desc|||/desc","Build the Relic of Scabbard of Gram"
"sheet name=""achievement""|ARelicBoar|name|||/name","Do NOT Step on its Tail"
"sheet name=""achievement""|ARelicBoar|desc|||/desc","Build the Relic of Mask of Gullinbursti"
"sheet name=""achievement""|ARelicSnake|name|||/name","Why so Serious"
"sheet name=""achievement""|ARelicSnake|desc|||/desc","Build the Relic of Gungnir"
"sheet name=""achievement""|ARelicDragon|name|||/name","The Benefits of Dark Magic"
"sheet name=""achievement""|ARelicDragon|desc|||/desc","Build the Relic of Skull of Hrungnir"
"sheet name=""achievement""|ARelicHorse|name|||/name","Let Them Be Stronger"
"sheet name=""achievement""|ARelicHorse|desc|||/desc","Build the Relic of Dainsleif &amp; Tyrfing"
"sheet name=""achievement""|ARelicKraken|name|||/name","Pride of the Kraken"
"sheet name=""achievement""|ARelicKraken|desc|||/desc","Build the Edda of Vor [not in Story Mode]"
"sheet name=""achievement""|ARelicOx|name|||/name","I need more RAM!"
"sheet name=""achievement""|ARelicOx|desc|||/desc","Build the Relic of the Clan of the Ox"
"sheet name=""achievement""|ARelicLynx|name|||/name","It's a trap!"
"sheet name=""achievement""|ARelicLynx|desc|||/desc","Build the Relic of the Clan of the Lynx"
"sheet name=""achievement""|ARelicSquirrel|name|||/name","The Root of our Clan"
"sheet name=""achievement""|ARelicSquirrel|desc|||/desc","Build the Relic of the Clan of the Squirrel"
"sheet name=""achievement""|AOvercooked|name|||/name","Overcooked"
"sheet name=""achievement""|AOvercooked|desc|||/desc","Wound a Giant boar with a Mjöllnir's Thunder"
"sheet name=""achievement""|AGettingCrowded|name|||/name","This is Getting Crowded"
"sheet name=""achievement""|AGettingCrowded|desc|||/desc","Get at least 20 villagers from Gefjun's Jar in one game"
"sheet name=""achievement""|ANothingPersonal|name|||/name","Nothing personal"
"sheet name=""achievement""|ANothingPersonal|desc|||/desc","Launch a regular and a Giant Mercenary raid on the same player"
"sheet name=""achievement""|AEducolo|name|||/name","Educated Colonization"
"sheet name=""achievement""|AEducolo|desc|||/desc","Spend 1000 Lore in colonization in one game"
"sheet name=""achievement""|ALifeRated|name|||/name","Life is Over-Rated"
"sheet name=""achievement""|ALifeRated|desc|||/desc","Kill a Jotnar with an undead Jotnar"
"sheet name=""achievement""|A7Wonders|name|||/name","7 Wonders"
"sheet name=""achievement""|A7Wonders|desc|||/desc","Play a game where 7 different Relics are built."
"sheet name=""achievement""|AWonderCollector|name|||/name","The Wonder Collector"
"sheet name=""achievement""|AWonderCollector|desc|||/desc","Capture an enemy Relic"
"sheet name=""achievement""|AConquestWolf|name|||/name","Wolf Conqueror"
"sheet name=""achievement""|AConquestWolf|desc|||/desc","Finish a Conquest with the clan of the Wolf"
"sheet name=""achievement""|AConquestStag|name|||/name","Stag Conqueror"
"sheet name=""achievement""|AConquestStag|desc|||/desc","Finish a Conquest with the clan of the Stag"
"sheet name=""achievement""|AConquestGoat|name|||/name","Goat Conqueror"
"sheet name=""achievement""|AConquestGoat|desc|||/desc","Finish a Conquest with the clan of the Goat"
"sheet name=""achievement""|AConquestBear|name|||/name","Bear Conqueror"
"sheet name=""achievement""|AConquestBear|desc|||/desc","Finish a Conquest with the clan of the Bear"
"sheet name=""achievement""|AConquestRaven|name|||/name","Raven Conqueror"
"sheet name=""achievement""|AConquestRaven|desc|||/desc","Finish a Conquest with the clan of the Raven"
"sheet name=""achievement""|AConquestBoar|name|||/name","Boar Conqueror"
"sheet name=""achievement""|AConquestBoar|desc|||/desc","Finish a Conquest with the clan of the Boar"
"sheet name=""achievement""|AConquestSnake|name|||/name","Snake Conqueror"
"sheet name=""achievement""|AConquestSnake|desc|||/desc","Finish a Conquest with the clan of the Snake"
"sheet name=""achievement""|AConquestDragon|name|||/name","Dragon Conqueror"
"sheet name=""achievement""|AConquestDragon|desc|||/desc","Finish a Conquest with the clan of the Dragon"
"sheet name=""achievement""|AConquestHorse|name|||/name","Horse Conqueror"
"sheet name=""achievement""|AConquestHorse|desc|||/desc","Finish a Conquest with the clan of the Horse"
"sheet name=""achievement""|AConquestKraken|name|||/name","Kraken Conqueror"
"sheet name=""achievement""|AConquestKraken|desc|||/desc","Finish a Conquest with the clan of the Kraken"
"sheet name=""achievement""|AConquestOx|name|||/name","Ox Conqueror"
"sheet name=""achievement""|AConquestOx|desc|||/desc","Finish a Conquest with the clan of the Ox"
"sheet name=""achievement""|AConquestLynx|name|||/name","Lynx Conqueror"
"sheet name=""achievement""|AConquestLynx|desc|||/desc","Finish a Conquest with the clan of the Lynx"
"sheet name=""achievement""|AConquestSquirrel|name|||/name","Squirrel Conqueror"
"sheet name=""achievement""|AConquestSquirrel|desc|||/desc","Finish a Conquest with the clan of the Squirrel"
"sheet name=""achievement""|AMarvelous6|name|||/name","Domination"
"sheet name=""achievement""|AMarvelous6|desc|||/desc","Finish at least 6 Conquests with different clans"
"sheet name=""achievement""|AConquestComplete|name|||/name","Perfectionist"
"sheet name=""achievement""|AConquestComplete|desc|||/desc","Finish all battles of a Conquest"
"sheet name=""achievement""|AConquestHard|name|||/name","Emperor"
"sheet name=""achievement""|AConquestHard|desc|||/desc","Finish a Conquest in Hard difficulty"
"sheet name=""achievement""|AConquestExtreme|name|||/name","Sovereign"
"sheet name=""achievement""|AConquestExtreme|desc|||/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""achievement""|ACompleteBattles|name|||/name","I came, I saw, I conquered."
"sheet name=""achievement""|ACompleteBattles|desc|||/desc","Win each of the 30 different battles"
"sheet name=""ability""|Dominion|name|||/name","Dominion"
"sheet name=""ability""|Dominion|desc|||/desc","Colonize a cleared zone for free."
"sheet name=""ability""|BuildTotem|name|||/name","Totem"
"sheet name=""ability""|BuildTotem|desc|||/desc","Build your [Totem]."
"sheet name=""ability""|ScorchedEarth|name|||/name","Scorched Earth"
"sheet name=""ability""|ScorchedEarth|desc|||/desc","Burn any zone during ::value0:: months.<br/>Burned zone : -::percent_value1:: production, snakes units and buildings +::percent_value2:: attack power. Raise the user's defense by ::percent5:: during the ignition process. In an enemy zone, [WarchiefSnake] also loot resources."
"sheet name=""ability""|Warcry|name|||/name","Warcry"
"sheet name=""ability""|Warcry|desc|||/desc","Your Warchief can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""ability""|Bodyguard|name|||/name","Bodyguard"
"sheet name=""ability""|Bodyguard|desc|||/desc","A bodyguard is attached to your warchief. The Warchief gains +::percent0:: attack power and ::percent_value1:: damage reduction."
"sheet name=""ability""|LocalRoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|LocalRoadToValhalla|desc|||/desc","Consecrate a [Norn] into a [NornArmor], allowing her to join your troops in battle."
"sheet name=""ability""|Purify|name|||/name","Purify"
"sheet name=""ability""|Purify|desc|||/desc","Sacrifice your [NornArmor] to immediately colonize a neutral or enemy zone."
"sheet name=""ability""|Taunt|name|||/name","Provocation"
"sheet name=""ability""|Taunt|desc|||/desc","Provoke non neutral enemies and [WatchTower]s around [OxHero] and increase his defense."
"sheet name=""ability""|Dash|name|||/name","Ram"
"sheet name=""ability""|Dash|desc|||/desc","[OxHero] dashes toward a selected building and destroys it"
"sheet name=""ability""|CallOxShadow|name|||/name","Torfin's Shadow"
"sheet name=""ability""|CallOxShadow|desc|||/desc","Summon [OxShadow]."
"sheet name=""ability""|Cleanse|name|||/name","Cleanse"
"sheet name=""ability""|Cleanse|desc|||/desc","Your units in the territory instantly recover from all states of Hunger, Sickness, Freezing and Unhappiness and receives a ::value0:: seconds immunity from them."
"sheet name=""ability""|SharpEye|name|||/name","Sharp Eye"
"sheet name=""ability""|SharpEye|desc|||/desc","[LynxBrown] and [LynxWhite] can reveal undiscovered zones. Upgrade the [ScoutCamp] to reveal an enemy zone."
"sheet name=""ability""|SacredLure|name|||/name","Mythical Lure"
"sheet name=""ability""|SacredLure|desc|||/desc","Places a lure that baits aggressive mythical animals in the zone. They will come in increasingly stronger waves.<br/>Hunting them is a good source of [HuntTrophy]s."
"sheet name=""ability""|StandardLure|name|||/name","Lure"
"sheet name=""ability""|StandardLure|desc|||/desc","Places a lure that attracts [SavageDeer]s within the zone. You can assign [Hunter]s on it."
"sheet name=""ability""|WildCall|name|||/name","The Wild Call"
"sheet name=""ability""|WildCall|desc|||/desc","[LynxHero] can summon spectral beasts to follow her. <br/>(::composition::)"
"sheet name=""ability""|SummonWildHunt|name|||/name","Oskoreia"
"sheet name=""ability""|SummonWildHunt|desc|||/desc","[LynxHero] summons the strongest wave of Mythical Animals you killed in their spirit form to assist you on the battlefield. They decay over time.<br/>::composition::<br/>"
"sheet name=""ability""|WarEffort|name|||/name","War Effort"
"sheet name=""ability""|WarEffort|desc|||/desc","You can choose a free military Lore."
"sheet name=""ability""|WarriorCharge|name|||/name","Charge"
"sheet name=""ability""|WarriorCharge|desc|||/desc","Increases run speed when the engaged target is close enough."
"sheet name=""ability""|SkirmisherPoison|name|||/name","Poison"
"sheet name=""ability""|SkirmisherPoison|desc|||/desc","Decreases target's attack speed and move speed by ::inv_percent0:: for ::value1:: seconds."
"sheet name=""ability""|SwirlAttack|name|||/name","Whirlwind"
"sheet name=""ability""|SwirlAttack|desc|||/desc","[Dragonmen]s sometimes execute a mighty swirling strike that damages all surrounding enemies."
"sheet name=""ability""|GolemBurn|name|||/name","Magma Strike"
"sheet name=""ability""|GolemBurn|desc|||/desc","Target suffers ::value0:: dmg/sec for ::value1::sec."
"sheet name=""ability""|LeatherArmor|name|||/name","Reinforced Armor"
"sheet name=""ability""|LeatherArmor|desc|||/desc","Military units have ::percent_value:: more chance of dodging incoming attacks."
"sheet name=""ability""|SuppressingFireMilitary|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireMilitary|desc|||/desc","Human units within a zone that contains an allied [WatchTower] gain +::percent_value:: defense."
"sheet name=""ability""|SuppressingFireTower|name|||/name","Suppressing Fire"
"sheet name=""ability""|SuppressingFireTower|desc|||/desc","You gain a free [WatchTower] upgrade each year."
"sheet name=""ability""|ReduceUpKeepTower|name|||/name","Reduced Upkeep"
"sheet name=""ability""|ReduceUpKeepTower|desc|||/desc","All your [WatchTower] have their upkeep costs reduced by ::percent_value::."
"sheet name=""ability""|Garrison|name|||/name","Garrison"
"sheet name=""ability""|Garrison|desc|||/desc","Each [WatchTower] adds +::value0:: to your maximum warband (+::value1:: if upgraded)."
"sheet name=""ability""|CallToArms|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArms|desc|||/desc","Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you up to ::value1:: [Militia]s to help you defend your territory. <br/>[Militia] is a defensive military unit that cannot leave your territory.<br/>You can have a maximum of ::nb:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsXP|name|||/name","Call To Arms"
"sheet name=""ability""|CallToArmsXP|desc|||/desc","Each kill on allied territory gives +::percent_value0:: [MilitaryXP]."
"sheet name=""ability""|CallToArmsII|name|||/name","Call To Arms II"
"sheet name=""ability""|CallToArmsII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|CallToArmsIII|name|||/name","Call To Arms III"
"sheet name=""ability""|CallToArmsIII|desc|||/desc","You can keep up to ::value:: [Militia] in your territory."
"sheet name=""ability""|BloodBath|name|||/name","Blood Bath"
"sheet name=""ability""|BloodBath|desc|||/desc","Each time one of your units dies in enemy territory, friendly units in the zone gain +::percent_value0:: attack and +::percent_value1:: defense for ::value2:: seconds. The bonus is lost when units exit the zone."
"sheet name=""ability""|VeteranWarAxeThrower|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarAxeThrower|desc|||/desc","[AxeWielder]s: +::percent_value:: attack range."
"sheet name=""ability""|VeteranWarWarrior|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarWarrior|desc|||/desc","[Warrior]s: +::percent:: health."
"sheet name=""ability""|VeteranWarShieldBearer|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarShieldBearer|desc|||/desc","[ShieldBearer]s: +::percent_value:: [ProjectileResist]."
"sheet name=""ability""|VeteranWarSkirmisher|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarSkirmisher|desc|||/desc","[Skirmisher]s: increase the decolonization speed by ::percent_value:: each. "
"sheet name=""ability""|VeteranWarDragonmen|name|||/name","Veteran Fighters"
"sheet name=""ability""|VeteranWarDragonmen|desc|||/desc","[Dragonmen]s: whenever they kill a unit, you gain some [Blood] depending on the unit max life."
"sheet name=""ability""|SacrificeAtk|name|||/name","Magni's Influence"
"sheet name=""ability""|SacrificeAtk|desc|||/desc","+::percent_value:: attack power for non-thralls human units."
"sheet name=""ability""|SacrificeRegen|name|||/name","Idunn's Influence"
"sheet name=""ability""|SacrificeRegen|desc|||/desc","[Dragonmen]s regenerate health."
"sheet name=""ability""|CanHide|name|||/name","Cloaked"
"sheet name=""ability""|CanHide|desc|||/desc","Can hide from foes, unless war is declared in the zone."
"sheet name=""ability""|GiantCrowAoE|name|||/name","Bash"
"sheet name=""ability""|GiantCrowAoE|desc|||/desc","They sometimes attack with their two huge warhammers, damaging all nearby enemies."
"sheet name=""ability""|OxHeroAoE|name|||/name","Stomp"
"sheet name=""ability""|OxHeroAoE|desc|||/desc","Sometimes used instead of the usual attack, damaging all nearby enemies."
"sheet name=""ability""|FrozenStrike|name|||/name","Frozen Strike"
"sheet name=""ability""|FrozenStrike|desc|||/desc","Enemies hit by Valdemar are frozen, along with the area around them. (::value2:: penalty on move and attack speed)."
"sheet name=""ability""|KingsBodyguard|name|||/name","King's Bodyguard"
"sheet name=""ability""|KingsBodyguard|desc|||/desc","[LichKing] cannot take damages as long as he is close to an [IceGolem]."
"sheet name=""ability""|SkirmisherRuthless|name|||/name","Ruthless"
"sheet name=""ability""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s do +::percent_value:: damage against foes"
"sheet name=""ability""|ProjectileResist|name|||/name","Projectile Resistance"
"sheet name=""ability""|ProjectileResist|desc|||/desc","Reduces damage from projectiles by ::inv_percent::."
"sheet name=""ability""|Stealth|name|||/name","Stealth"
"sheet name=""ability""|Stealth|desc|||/desc","Enemy [WatchTower]s won't attack stealthed units until they attack it."
"sheet name=""ability""|DamageReturn|name|||/name","Reflection"
"sheet name=""ability""|DamageReturn|desc|||/desc","Enemy attacking this unit will receive ::percent_value:: of their own damages back."
"sheet name=""ability""|Invisibility|name|||/name","Invisibility"
"sheet name=""ability""|Invisibility|desc|||/desc","This unit is hidden and can only be seen by other units in the same zone."
"sheet name=""ability""|SwampPoison|name|||/name","Rot"
"sheet name=""ability""|SwampPoison|desc|||/desc","Units are slowed down and take damage over time."
"sheet name=""ability""|PathComplete|name|||/name","Path Complete"
"sheet name=""ability""|PathComplete|desc|||/desc","All [Tracker]s gain +::percent_value:: attack speed when they can attack from distance, +::percent_value1:: range distance and +::percent_value2:: move speed each time this ability is bought."
"sheet name=""ability""|ReducedArmor|name|||/name","Breached Armor"
"sheet name=""ability""|ReducedArmor|desc|||/desc","Armor effectiveness is reduced by ::inv_percent::"
"sheet name=""ability""|Ablaze|name|||/name","Ablaze"
"sheet name=""ability""|Ablaze|desc|||/desc","This building is burning uncontrollably. You may need to repair the building to stop the fire!"
"sheet name=""ability""|WildHuntDecay|name|||/name","Oskoreia Spirit"
"sheet name=""ability""|WildHuntDecay|desc|||/desc","Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed."
"sheet name=""ability""|NatureFreedom|name|||/name","Nature Takeover"
"sheet name=""ability""|NatureFreedom|desc|||/desc","Increase the decolonization speed by ::percent_value:: for each [LynxHero], [LynxBrown] and [LynxWhite] in the zone."
"sheet name=""ability""|BrotherlyLove|name|||/name","Caring Siblings"
"sheet name=""ability""|BrotherlyLove|desc|||/desc","[LynxBrown] and [LynxWhite] regenerate health when on the same allied zone.<br/>[LynxBrown] has +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|ProtectiveBrother|name|||/name","Sibling Rivalry"
"sheet name=""ability""|ProtectiveBrother|desc|||/desc","[LynxBrown] and [LynxWhite] each produce food in territory.<br/>[LynxWhite] has +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|WildHunter|name|||/name","Wild Hunter"
"sheet name=""ability""|WildHunter|desc|||/desc","Military Units don't suffer supply malus nor winter attack power penalty."
"sheet name=""ability""|GreatHunt|name|||/name","The Great Hunt"
"sheet name=""ability""|GreatHunt|desc|||/desc","Get trophies on all mystical creatures. Military units have +::percent:: attack power on mystical creatures."
"sheet name=""ability""|TheWise|name|||/name","The Wise One"
"sheet name=""ability""|TheWise|desc|||/desc","[LynxHero] produce +::value:: [Lore] outside combat in your territory."
"sheet name=""ability""|Enchanted|name|||/name","Eldritch"
"sheet name=""ability""|Discord|name|||/name","Discord"
"sheet name=""ability""|Discord|desc|||/desc","Units turn against their own allies during ::value::seconds or until they are you last unit, or until the fight is over."
"sheet name=""ability""|Wounded|name|||/name","Wounded"
"sheet name=""ability""|Wounded|desc|||/desc","Wounded clan members have reduced production."
"sheet name=""ability""|BurnWyvern|name|||/name","Fire Ball"
"sheet name=""ability""|BearHunting|name|||/name","Bear is hunting"
"sheet name=""ability""|BearHunting|desc|||/desc","This unit will regenerate overtime and produce food near [Shoal]."
"sheet name=""ability""|NornArmorHealing|name|||/name","Regenerate"
"sheet name=""ability""|NornArmorHealing|desc|||/desc","This unit's health will regenerate near [Horgr] and on [HighTide] zones with [FreshFish]."
"sheet name=""ability""|FoesCharge|name|||/name","Charge"
"sheet name=""ability""|FoesCharge|desc|||/desc","This unit will charge you."
"sheet name=""ability""|BonusDefAgainst|name|||/name","Bullying"
"sheet name=""ability""|BonusDefAgainst|desc|||/desc","Increase your defense against units of ::player:: by ::percent::."
"sheet name=""ability""|RivalryMilitaryStats|name|||/name","Manhunt"
"sheet name=""ability""|RivalryMilitaryStats|desc|||/desc","This unit has a ::percent:: attack bonus in their territory.<br/>This unit suffers a ::percent:: attack penalty outside their territory.<br/><br/>Except against player's units: <br/>::playerList::"
"sheet name=""ability""|MultiArrows|name|||/name","Double Shot"
"sheet name=""ability""|MultiArrows|desc|||/desc","Your [Tracker]s can shoot ::value1:: additional arrow at enemies close to their primary target. Secondary targets take ::percent_value3:: damage."
"sheet name=""ability""|FireArrows|name|||/name","Fire Arrows"
"sheet name=""ability""|FireArrows|desc|||/desc","Your [Tracker]s use fire arrows that inflict +::percent1:: damage to buildings. Target has a chance to suffer ::value4:: damages for ::value5::sec."
"sheet name=""ability""|SacrificeHappy|name|||/name","Nanna's Influence"
"sheet name=""ability""|SacrificeHappy|desc|||/desc","+::value:: [Happy]"
"sheet name=""ability""|SacrificeFood|name|||/name","Andhrímnir's Influence"
"sheet name=""ability""|SacrificeFood|desc|||/desc","+::value:: to [Food] production"
"sheet name=""ability""|SacrificeWood|name|||/name","Niorun's Influence"
"sheet name=""ability""|SacrificeWood|desc|||/desc","+::value:: to [Wood] production"
"sheet name=""ability""|SacrificeMoney|name|||/name","Njörd's Influence"
"sheet name=""ability""|SacrificeMoney|desc|||/desc","+::value:: to [Money] production"
"sheet name=""ability""|SacrificeLore|name|||/name","Mímir's Influence"
"sheet name=""ability""|SacrificeLore|desc|||/desc","+::value:: to [Lore] production"
"sheet name=""ability""|SacrificeFame|name|||/name","Hönir's Influence"
"sheet name=""ability""|SacrificeFame|desc|||/desc","+::value:: per month to [Fame] production"
"sheet name=""ability""|CallFromDeath|name|||/name","Risen from Lindholm"
"sheet name=""ability""|CallFromDeath|desc|||/desc","Summons a [UndeadGiant]."
"sheet name=""ability""|WhiteSpirit|name|||/name","Call Wargs pack"
"sheet name=""ability""|WhiteSpirit|desc|||/desc","Summons ::nb:: [WhiteWolf]s."
"sheet name=""ability""|CallForVillagers|name|||/name","New Colonists"
"sheet name=""ability""|CallForVillagers|desc|||/desc","::value:: [Villager]s will arrive by boat."
"sheet name=""ability""|HammerThunder|name|||/name","Lightning Storm"
"sheet name=""ability""|HammerThunder|desc|||/desc","Sends a thunderstorm on a zone, damaging all units and buildings over one month."
"sheet name=""ability""|Annexation|name|||/name","Annexation"
"sheet name=""ability""|Annexation|desc|||/desc","Colonize an enemy zone for free just after decolonizing it."
"sheet name=""ability""|GiantRaid|name|||/name","Raid of the [GiantCrow]"
"sheet name=""ability""|GiantRaid|desc|||/desc","Sends a raid a on coastal zone with ::value:: [GiantCrow]s. Cannot send a raid on zones with a [TownHall] until [Mercenaries] is unlocked."
"sheet name=""ability""|CallGiantBoar|name|||/name","Call of Gullinbursti"
"sheet name=""ability""|CallGiantBoar|desc|||/desc","Summons a [GiantBoar]. It is not controllable while in combat."
"sheet name=""ability""|FrozenEarth|name|||/name","Chilling Aura"
"sheet name=""ability""|FrozenEarth|desc|||/desc","Enemies hit by Gram are frozen for ::value3:: seconds, along with the area around them. They are slowed and their attack speed is reduced."
"sheet name=""ability""|MoveRelic|name|||/name","Move Relic"
"sheet name=""ability""|MoveRelic|desc|||/desc","Move the Shield to another zone in your territory, only if the two zones are undisputed."
"sheet name=""ability""|SpikeTrap|name|||/name","Spike Trap"
"sheet name=""ability""|SpikeTrap|desc|||/desc","Place a [Trap] in a non-enemy zone. Activate the trap to reveal spikes that damage and slow down the enemy as long as he stays within. Last ::value1:: seconds."
"sheet name=""ability""|TrapWound|name|||/name","Trap Wound"
"sheet name=""ability""|Stilt|name|||/name","Shallow Waters"
"sheet name=""ability""|Stilt|desc|||/desc","Improve a coastal zone to accept one additional building."
"sheet name=""ability""|HighTide|name|||/name","High Tide"
"sheet name=""ability""|HighTide|desc|||/desc","Cancel the Kraken's building and attack penalties in a non-coastal zone.<br/>You can colonize a neutral non-coastal zone for the normal cost.<br/>Makes fish appear in lakes if there are none.<br/>You can only cast [HighTide] on a non-coastal zone adjacent to coastal zones or zones affected by [HighTide]"
"sheet name=""ability""|RoadToValhalla|name|||/name","Road To Valhalla"
"sheet name=""ability""|RoadToValhalla|desc|||/desc","Consecrate one of your [Norn]. She becomes a [NornArmor] and joins your army."
"sheet name=""ability""|AncientSpirit|name|||/name","Ancient Spirit"
"sheet name=""ability""|AncientSpirit|desc|||/desc","Summon ::value:: hostile [SpecterWarrior]s to a chosen enemy coastal zone."
"sheet name=""ability""|Sacrifice|name|||/name","Sacrifice"
"sheet name=""ability""|Sacrifice|desc|||/desc","Sacrifice this unit to gain &lt;img src=""/r/Food""/&gt;::food::"
"sheet name=""ability""|Selling|name|||/name","Selling"
"sheet name=""ability""|Selling|desc|||/desc","Sell this unit to gain &lt;img src=""/r/Money""/&gt;::money::"
"sheet name=""ability""|PillageMercenaries|name|||/name","More Mercenaries"
"sheet name=""ability""|PillageMercenaries|desc|||/desc","Add ::value1:: [Mercenary]s to the raid."
"sheet name=""ability""|PillageAnnounce|name|||/name","Better Preparation"
"sheet name=""ability""|PillageAnnounce|desc|||/desc","Reduces the time it takes for [Mercenary]s to be recruited by ::nb:: months."
"sheet name=""ability""|PillageFire|name|||/name","Fire Javelins"
"sheet name=""ability""|PillageFire|desc|||/desc","The mercenary fleet throws fire javelins that damage and burn the zone's buildings."
"sheet name=""ability""|PillageTownhall|desc|||/desc","The mercenary fleet can target enemy's [TownHall]."
"sheet name=""ability""|FreeMilitaryPath|name|||/name","DEPRECATED"
"sheet name=""ability""|WarcryGiant|name|||/name","DEPRECATED"
"sheet name=""ability""|Escape|name|||/name","DEPRECATED"
"sheet name=""ability""|Escape|desc|||/desc","Runs to the border of the nearest safe zone upon getting hit."
"sheet name=""ability""|FerociousBite|name|||/name","DEPRECATED"
"sheet name=""ability""|FerociousBite|desc|||/desc","Every third attack is a ferocious bite that deals +::percent:: damage."
"sheet name=""ability""|ClawStrike|name|||/name","DEPRECATED"
"sheet name=""ability""|ClawStrike|desc|||/desc","[LynxBrown]'s first attack is a powerful slash that temporarily lowers the enemy's defenses."
"sheet name=""ability""|BearStompAoE|name|||/name","DEPRECATED"
"sheet name=""ability""|BearStompAoE|desc|||/desc","Every third attack is a trembling stomp that damages all nearby enemies."
"sheet name=""ability""|HinderingArrows|name|||/name","DEPRECATED"
"sheet name=""ability""|HinderingArrows|desc|||/desc","Your [Tracker]s fire hindering arrows, slowing targets hit."
"sheet name=""ability""|CompanionshipBrown|name|||/name","DEPRECATED"
"sheet name=""ability""|CompanionshipBrown|desc|||/desc","[LynxBrown] +::percent:: attack power while in the same zone as [LynxWhite]."
"sheet name=""ability""|CompanionshipWhite|name|||/name","DEPRECATED"
"sheet name=""ability""|CompanionshipWhite|desc|||/desc","[LynxWhite] +::percent:: defense while in the same zone as [LynxBrown]."
"sheet name=""ability""|Cicatrization|name|||/name","DEPRECATED"
"sheet name=""ability""|Cicatrization|desc|||/desc","[LynxHero] slowly heals her Lynxes when in the same zone and out of combat."
"sheet name=""ability""|FeralInstinct|name|||/name","DEPRECATED"
"sheet name=""ability""|FeralInstinct|desc|||/desc","[Tracker]s that participated in a mythical animal kill permanently gain +::percent_value:: attack power (max +::percent_value1::). Lost on death."
"sheet name=""ability""|FeralInstinct|texts|0|text|/text","Currently +::nb::%."
"sheet name=""ability""|BoneArrows|name|||/name","DEPRECATED"
"sheet name=""ability""|BoneArrows|desc|||/desc","Your [Tracker]s fire bone arrows. They are the ammunition by default and don't cost any wood. "
"sheet name=""ability""|Camouflage|name|||/name","DEPRECATED"
"sheet name=""ability""|Camouflage|desc|||/desc","They can use [Camouflage] to hide from foes."
"sheet name=""ability""|Camouflage|texts|0|text|/text","Can hide from foes, unless war is declared in the zone."
"sheet name=""ability""|WarcryLynx|name|||/name","DEPRECATED"
"sheet name=""ability""|WarcryLynx|desc|||/desc","[LynxWhite] can fear (non neutral) enemy units for ::value0:: seconds."
"sheet name=""battle""|CallBlood|name|||/name","Call of Blood"
"sheet name=""battle""|CallBlood|description|||/description","Other clans are thirsty for your blood. Survive and send them to Valhala."
"sheet name=""battle""|InnerSea|name|||/name","Inner Sea"
"sheet name=""battle""|InnerSea|description|||/description","Get around the inner sea and defeat all your opponents one by one."
"sheet name=""battle""|Cursed|name|||/name","The Cursed"
"sheet name=""battle""|Cursed|description|||/description","Valdemar summons new draugar from the dead. Team up with other clans to defeat his icy bodyguards and slay him."
"sheet name=""battle""|VikingsGlory|name|||/name","Viking's Glory"
"sheet name=""battle""|VikingsGlory|description|||/description","Only the clans with the most fame will claim the rewards."
"sheet name=""battle""|NewSettlers|name|||/name","New Settlers"
"sheet name=""battle""|NewSettlers|description|||/description","You'll have plenty of villagers; and all the problems that come with them."
"sheet name=""battle""|LazyVillagers|name|||/name","Lazy Villagers"
"sheet name=""battle""|LazyVillagers|description|||/description","Villagers will not gather food. Try to assign them to buildings instead."
"sheet name=""battle""|RaceYggdrasil|name|||/name","Race to Yggdrasil"
"sheet name=""battle""|RaceYggdrasil|description|||/description","To claim Yggdrasil, you must gather a lot of food. But don't forget that you have to store it."
"sheet name=""battle""|SwampsDeath|name|||/name","Swamps of Death"
"sheet name=""battle""|SwampsDeath|description|||/description","You don't have much room for building. Choose wisely or expand more than usual."
"sheet name=""battle""|Invasion|name|||/name","Invasion from Helheim"
"sheet name=""battle""|Invasion|description|||/description","You are alone to deal with the gates to Helheim. Expand and maintain the pressure before the end of times."
"sheet name=""battle""|MarketSupplier|name|||/name","Master Supplier"
"sheet name=""battle""|MarketSupplier|description|||/description","[MarketPlace]s are cheap and efficient. Building a lot of them could be a good idea."
"sheet name=""battle""|BeyondSea|name|||/name","Beyond the Sea"
"sheet name=""battle""|BeyondSea|description|||/description","Victory isn't on the mainland. Build docks and be the best merchant in the known world."
"sheet name=""battle""|ImportedKnowledge|name|||/name","Imported Knowledge"
"sheet name=""battle""|ImportedKnowledge|description|||/description","Make money and purchase Knowledge with the power of currency."
"sheet name=""battle""|WinterHere|name|||/name","Winter Is Here"
"sheet name=""battle""|WinterHere|description|||/description","Is it really possible to handle a terrible blizzard each winter? You will know the answer soon."
"sheet name=""battle""|Oppressed|name|||/name","Defend The Oppressed"
"sheet name=""battle""|Oppressed|description|||/description","Destroy your enemies while defending your weaker ally."
"sheet name=""battle""|Surrounded|name|||/name","Surrounded"
"sheet name=""battle""|Surrounded|description|||/description","What if all your enemies are around you? Don't let them expand too much!"
"sheet name=""battle""|SaveBifrost|name|||/name","Bifrost"
"sheet name=""battle""|SaveBifrost|description|||/description","Rush to colonize [BifrostLore] and protect it from other clans!"
"sheet name=""battle""|KeepSimple|name|||/name","Keep It simple"
"sheet name=""battle""|KeepSimple|description|||/description","No civilian building upgrade or tool improvement. You'll have to do a lot with very little."
"sheet name=""battle""|WiseOne|name|||/name","The Wise One"
"sheet name=""battle""|WiseOne|description|||/description","Claim the [BigSword] and accumulate Lore to reach victory."
"sheet name=""battle""|GreedPrice|name|||/name","Greed's Price"
"sheet name=""battle""|GreedPrice|description|||/description","Explore the land to find the resources you cannot produce."
"sheet name=""battle""|Dystopia|name|||/name","Dystopia"
"sheet name=""battle""|Dystopia|description|||/description","Being always happy is good news. Deal with the [SpecterWarrior] to maintain your happiness."
"sheet name=""battle""|HostileLands|name|||/name","Hostile Lands"
"sheet name=""battle""|HostileLands|description|||/description","Don't be too slow to expand. Skirmisher are powerful and can bring an easy victory."
"sheet name=""battle""|Frozen|name|||/name","Frozen Gates"
"sheet name=""battle""|Frozen|description|||/description","Survive long enough and hope the frozen horde destroy your enemies. Between two frozen attacks, feel free to kill them yourself, if you can."
"sheet name=""battle""|MuspellWrath|name|||/name","Muspell's Wrath"
"sheet name=""battle""|MuspellWrath|description|||/description","Kill more [GiantFire]s than your opponents. Take no breaks; your opponents are as bloodthirsty as you!"
"sheet name=""battle""|Wyverns|name|||/name","Too Many Wyverns"
"sheet name=""battle""|Wyverns|description|||/description","Wyverns, zombie wyverns, enormous wyvern, ... Let's go to town!"
"sheet name=""battle""|ValkyrieGalore|name|||/name","Valkyrie Galore"
"sheet name=""battle""|ValkyrieGalore|description|||/description","If you can't control Helheim enough, just don't let your enemies do it."
"sheet name=""battle""|GemCutter|name|||/name","Gem Cutter"
"sheet name=""battle""|GemCutter|description|||/description","Selling gemstones is the best way to make money."
"sheet name=""battle""|OdinsGlory|name|||/name","For Odin's Glory"
"sheet name=""battle""|OdinsGlory|description|||/description","Expand quickly to get to the many iron deposits before your enemies."
"sheet name=""battle""|BefriendJotnar|name|||/name","Befriend the Jötnar"
"sheet name=""battle""|BefriendJotnar|description|||/description","Defend the [GiantFaction]s despite their aggressive tendencies, then befriend them."
"sheet name=""battle""|KoboldInfestation|name|||/name","Kobold Infestation"
"sheet name=""battle""|KoboldInfestation|description|||/description","You must control many territories to win. But Kobolds will expand quickly..."
"sheet name=""battle""|MyrkalfarUprising|name|||/name","Myrkalfar Uprising"
"sheet name=""battle""|MyrkalfarUprising|description|||/description","Ragnarok is rough, Myrkalfar are aggressive, eruptions are frequent. Just basic survival will be a challenge."
"sheet name=""rule""|ZombieDraugr|desc|||/desc","Every viking that dies has a chance to become a neutral [Death]."
"sheet name=""rule""|MoreDraugar|desc|||/desc","[Death]s respawn quicker from [DeathCamp] and appear more frequently from portals."
"sheet name=""rule""|LichKing|desc|||/desc","[LichKing] awaits you, protected by [IceGolem]s."
"sheet name=""rule""|NoWalls|desc|||/desc","No natural walls, all zones are connected."
"sheet name=""rule""|BeachOnly|desc|||/desc","All coastal zones are beaches."
"sheet name=""rule""|ForceBigSword|desc|||/desc","[BigSword] is at the center of the land, already discovered."
"sheet name=""rule""|ForceHelheim|desc|||/desc","[Helheim] is at the center of the land, already discovered."
"sheet name=""rule""|ForceVolcano|desc|||/desc","[Volcano] is at the center of the land, already discovered."
"sheet name=""rule""|ForceMagmaFlow|desc|||/desc","[MagmaFlow] is at the center of the land, already discovered."
"sheet name=""rule""|ManyLore|desc|||/desc","There are more [CircleStone]s and [RuneStone]s than usual."
"sheet name=""rule""|PillarOfGod|desc|||/desc","You can find a few [PillarOfGod]s. You can assign [Scholar]s to them who will produce [Fame]."
"sheet name=""rule""|BoatResourceFame|desc|||/desc","Each new year, the player with the highest [Fame] gains resources that will arrive by boat."
"sheet name=""rule""|Eruptions|desc|||/desc","Starting at year 802, volcanic eruptions happen each year."
"sheet name=""rule""|AggressiveMyrkalfar|desc|||/desc","There are many aggressive [MyrkalfarFaction] camps. Beware of their frequent and early attacks."
"sheet name=""rule""|ManyKobolds|desc|||/desc","There are many [KoboldHouse]s. [KoboldFaction]s are more aggressive, and they respawn and expand more quickly."
"sheet name=""rule""|KoboldFame|desc|||/desc","Each decolonized [KoboldFaction] territory provides ::value:: [Fame]."
"sheet name=""rule""|MoreValkyries|desc|||/desc","There are [Valkyrie]s on many zones. They are more aggressive."
"sheet name=""rule""|ManyFactions|desc|||/desc","All neutral factions are present. There is less hostility in each zone."
"sheet name=""rule""|WithGemstone|desc|||/desc","You can find [GemstoneDeposit]s, that produce [Gemstone] which can be sold for a lot of [Money]."
"sheet name=""rule""|HappinessGemstone|desc|||/desc","Gathering or trading [Gemstone] increases [Happy]. Failing to do so decreases [Happy]."
"sheet name=""rule""|StartCenter|desc|||/desc","You start at the center of the land."
"sheet name=""rule""|InnerSea|desc|||/desc","The center of the land is full of water."
"sheet name=""rule""|FrozenZombies|desc|||/desc","Waves of frozen zombified foes come from [Niflheim]s to attack the clans each winter."
"sheet name=""rule""|FrozenGate|desc|||/desc","Many [Niflheim]s are opened in the land."
"sheet name=""rule""|BifrostNoLore|desc|||/desc","As soon as [BifrostLore] is colonized, the [Lore] you earn is used to activate it."
"sheet name=""rule""|MarketLowPrice|desc|||/desc","[MarketPlace]s prices are divided by ::value::."
"sheet name=""rule""|MarketFreeSlot|desc|||/desc","[MarketPlace]s don't use a building slot."
"sheet name=""rule""|TradeRouteBonus|desc|||/desc","Trade Routes earn +::percent_value::."
"sheet name=""rule""|BasicUpgrade|desc|||/desc","Can't upgrade buildings or forge tools."
"sheet name=""rule""|BasicAltar|desc|||/desc","[Temple] doesn't require an upgraded [Townhall]."
"sheet name=""rule""|SuperScout|desc|||/desc","[Scout]s can scout enemy territory without an upgraded [ScoutCamp]."
"sheet name=""rule""|MushroomsHappy|desc|||/desc","[Happy] is always at ::value::. Any [SpecterWarrior] will ruin your day."
"sheet name=""rule""|Elevation|desc|||/desc","A curse will regularly occur, turning some of your population into [SpecterWarrior]."
"sheet name=""rule""|MushroomsProd|desc|||/desc"," All productions are increased by ::percent::."
"sheet name=""rule""|DeathSwamp|desc|||/desc","All zones have reduced available room for buildings."
"sheet name=""rule""|ManySwamp|desc|||/desc","There are more [MarshBuilding] than usual."
"sheet name=""rule""|MoreFoodSource|desc|||/desc","There are more [Shoal], [Fertility] and [DeerSpawner] than usual."
"sheet name=""rule""|FoodStarterPack|desc|||/desc","You start with +::value:: [Food]."
"sheet name=""rule""|VillagerStrike|desc|||/desc","Your [Villager]s refuse to gather [Food]."
"sheet name=""rule""|MoreSheep|desc|||/desc","There are more [Sheep]s than usual."
"sheet name=""rule""|Biggdrasil|desc|||/desc","[Yggdrasil] is larger and costs more to colonize, but it takes only 1 month."
"sheet name=""rule""|BetterCauldron|desc|||/desc","The [RelicCauldron] relic costs no [Iron], takes half the time to forge and doesn't count as a built relic."
"sheet name=""rule""|HeavyPrestige|desc|||/desc","Incremental rewards for Commercial Influence happens more frequently."
"sheet name=""rule""|NoTowerUpgrade|desc|||/desc","[WatchTower] can't be upgraded."
"sheet name=""rule""|SkirmisherRuthless|desc|||/desc","[Skirmisher]s have [SkirmisherRuthless] ability, they are more effective versus animals and mystical creatures."
"sheet name=""rule""|SkirmisherSoldOff|desc|||/desc","[Skirmisher]s are ::percent_value:: cheaper."
"sheet name=""rule""|ManyFoes|desc|||/desc","Zones hostility is increased."
"sheet name=""rule""|ManyTreasure|desc|||/desc","There are more lost treasures than usual."
"sheet name=""rule""|TreasureRespawn|desc|||/desc","Treasures in [Ruins] and [BrokenHouse] respawn frequently."
"sheet name=""rule""|MuspellInvasion|desc|||/desc","[Muspell]s are opened everywhere, pouring out [GiantFire]s regularly. No one can close them."
"sheet name=""rule""|ManyJotuun|desc|||/desc","The land is overrun by [GiantFire]s."
"sheet name=""rule""|RareStoneDeposit|desc|||/desc","There are fewer [Stones] than usual."
"sheet name=""rule""|MoreIronDeposit|desc|||/desc","There are more [IronDeposit] than usual."
"sheet name=""rule""|LowStockDeposit|desc|||/desc","All deposits contains ::percent_value:: fewer minerals."
"sheet name=""rule""|BlessJotnar|desc|||/desc","A large [GiantCamp] has been spotted on this land."
"sheet name=""rule""|HelheimInvasion|desc|||/desc","Control and keep all [Helheim]s before time ends."
"sheet name=""rule""|ManyWyverns|desc|||/desc","Lots of [Wyvern]s are spotted. It's time for the hunt!"
"sheet name=""rule""|NoResourceLore|desc|||/desc","There is no [Lore]. All buildings producing [Lore] are disabled. You can't gain [Lore]."
"sheet name=""rule""|PurchaseTechWithKrowns|desc|||/desc","All Knowledge can be purchased with [Money]. Knowledge is more expensive."
"sheet name=""rule""|DefendedTownhalls|desc|||/desc","[TownHall]s are already protected by upgraded [WatchTower]s."
"sheet name=""rule""|IsWeakIA|desc|||/desc","You must defend your weak ally against the other clans."
"sheet name=""rule""|BloodMoonReinforcement|desc|||/desc","You will receive military units before each new [BloodMoon]."
"sheet name=""rule""|NoKrownBuilding|desc|||/desc","You can't build [MarketPlace] or [TradingPost]."
"sheet name=""rule""|ExtraFoodProduce|desc|||/desc","Your [TownHall] produces more [Food]."
"sheet name=""rule""|LethalRuins|desc|||/desc","Your [Scout]s die when they finish looting treasures."
"sheet name=""rule""|NoTechMoney|desc|||/desc","Knowledge can't generate [Money]."
"sheet name=""rule""|NoTHMoney|desc|||/desc","The [Townhall] doesn't generate any [Money]."
"sheet name=""rule""|NoSailorMoney|desc|||/desc","[Sailor]s don't produce any [Money]."
"sheet name=""rule""|MoreReqHappyFoodConsumption|desc|||/desc","Your population needs more happiness and to eat more food."
"sheet name=""rule""|SkirmisherAccess|desc|||/desc","All clans have access to [Skirmisher]s."
"sheet name=""bonus""|BWarband|desc|||/desc","+::value:: [Warband]"
"sheet name=""bonus""|BWatchTower|desc|||/desc","+::percent:: damage versus [WatchTower]s"
"sheet name=""bonus""|BMilitaryAttack|desc|||/desc","+::percent:: attack power for {Unit}s"
"sheet name=""bonus""|BMilitaryDefense|desc|||/desc","+::percent:: defense for {Unit}s"
"sheet name=""bonus""|BWarchief|desc|||/desc","-::inv_percent:: cost and revive cooldown for your Warchief"
"sheet name=""bonus""|BRecruitMilitary|desc|||/desc","{Unit}s costs ::inv_percent:: less"
"sheet name=""bonus""|BStartWarrior|desc|||/desc","Start with ::value:: [Warrior]s"
"sheet name=""bonus""|BWarchiefVsUndead|desc|||/desc","Your warchief has +::percent:: attack power against [Valkyrie]s and [Death]s"
"sheet name=""bonus""|BWarchiefCooldown|desc|||/desc","-::inv_percent:: Warchiefs and relics ability cooldowns."
"sheet name=""bonus""|BFreeWeapon|desc|||/desc","{Unit}s weapon costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BResBonus|desc|||/desc","+::value:: {Resource}"
"sheet name=""bonus""|BHappyBonus|desc|||/desc","+::value:: [Happy]"
"sheet name=""bonus""|BColonizeCost|desc|||/desc","-::inv_percent:: on colonization cost"
"sheet name=""bonus""|BWinter|desc|||/desc","Winter is ::inv_percent:: less harsh"
"sheet name=""bonus""|BMineral|desc|||/desc","+::value:: {Resource} each ::value1:: months"
"sheet name=""bonus""|BJobProd|desc|||/desc","+::percent:: production for {Unit}s"
"sheet name=""bonus""|BPopGrowth|desc|||/desc","+::percent:: population growth"
"sheet name=""bonus""|BSilo|desc|||/desc","[FoodSilo]s store +::percent:: and bonus is increased by ::percent1::"
"sheet name=""bonus""|BFreeTool|desc|||/desc","{Unit}s tools costs no resources and forge time is divided by ::value::."
"sheet name=""bonus""|BUpgradeCivilianBuilding|desc|||/desc","You can upgrade ::value:: {Building}s for free"
"sheet name=""bonus""|BUpgradeMilitaryBuilding|desc|||/desc","You can upgrade ::value:: {Building}s for free"
"sheet name=""bonus""|BFreeSlotCivilian|desc|||/desc","{Building}s don't use a building slot"
"sheet name=""bonus""|BFreeSlotMilitary|desc|||/desc","{Building}s don't use a building slot"
"sheet name=""bonus""|BFoesAttack|desc|||/desc","-::inv_percent:: attacks from neutral zones"
"sheet name=""bonus""|BRuinsExploration|desc|||/desc","+::percent:: [Ruins]s, [BrokenShores]s and [BrokenHouse]s resources and exploring speed"
"sheet name=""bonus""|BHousePopulation|desc|||/desc","[House]s give +::value:: population"
"sheet name=""bonus""|BMoreSheeps|desc|||/desc","Each year, you gain ::value:: [Sheep]s for every ::value1:: you own"
"sheet name=""bonus""|BForgeRelics|desc|||/desc","Relics forge time and price is reduced by ::inv_percent::"
"sheet name=""bonus""|BSkalds|desc|||/desc","+::percent:: for [Skald]s production."
"sheet name=""bonus""|BSiloImproved|desc|||/desc","[FoodSilo]s are free, use no building slot and improve [Food] gathering from [Villager]s"
"sheet name=""bonus""|BStagFame2|desc|||/desc","Gain +::value:: [Food] +::value:: [Wood] +::value:: [Money] +::value1:: [Stone] +::value2:: [Iron] when reaching 500 [Fame]"
"sheet name=""bonus""|BGoatSheeps|desc|||/desc","Start with ::value:: [Sheep]s instead of 1."
"sheet name=""bonus""|BBarricades|desc|||/desc","You start with the [Defense] Knowledge. +::percent:: on [Defense] bonuses."
"sheet name=""bonus""|BFeast|desc|||/desc","Feasts last ::value:: months instead of 1."
"sheet name=""bonus""|BFoodAnimals|desc|||/desc","[Meat] provided by animals such as [Wolf]s, [Bear]s and Lynxes is increased by ::percent::"
"sheet name=""bonus""|BBerserkerBetter|desc|||/desc","Your [Berserker] gains +::percent:: attack power and defense and his recruitment cost is reduced by ::inv_percent1::"
"sheet name=""bonus""|BMilitaryHappy|desc|||/desc","[Happy] provided by your military units is increased by ::percent::"
"sheet name=""bonus""|BHomeland|desc|||/desc","You receive ::value:: [Villager]s, ::value:: max population and ::value1::[Happy] every ::value2:: [Fame]."
"sheet name=""bonus""|BColonizeKrowns|desc|||/desc","Colonizing with [Money] costs -::inv_percent::"
"sheet name=""bonus""|BMercenaries|desc|||/desc","You get double the [Mercenary]s"
"sheet name=""bonus""|BKaija|desc|||/desc","Start with [BearMaiden], bonus of +::percent:: attack power and defense."
"sheet name=""bonus""|BShieldBearerUpgraded|desc|||/desc","[Shieldbearer]s start with their weapon improved."
"sheet name=""bonus""|BRelicBear|desc|||/desc","Start with [RelicBear] available"
"sheet name=""bonus""|BMender|desc|||/desc","+::percent:: for [Mender]s production. [Mender]s tool costs no resources and forge time is divided by 2."
"sheet name=""bonus""|BAltar|desc|||/desc","[Temple] costs ::percent:: and gains +::percent1:: to all bonuses"
"sheet name=""bonus""|BBuildingUpgrade|desc|||/desc","When you upgrade your [Townhall], you gain ::value:: free building upgrades"
"sheet name=""bonus""|BSkirmisher|desc|||/desc","[Skirmisher]s +::percent:: attack power and defense"
"sheet name=""bonus""|BSigny|desc|||/desc","[WarchiefSnake] gets +::percent:: attack power and defense, and +::health1:: health"
"sheet name=""bonus""|BScorchedEarth|desc|||/desc","[ScorchedEarth] lasts ::value:: years."
"sheet name=""bonus""|BDragonmen|desc|||/desc","[Dragonmen] +::health:: health"
"sheet name=""bonus""|BSacrifice|desc|||/desc","+::value:: [Blood] for each sacrifice"
"sheet name=""bonus""|BSlaves|desc|||/desc","Boats bring +::value:: [slave]s, you can own +::percent1:: [Slave]s max. [Slave]s can't revolt."
"sheet name=""bonus""|BWarchiefRegen|desc|||/desc","Your warchiefs regenerate in your territory."
"sheet name=""bonus""|BWarchiefProd|desc|||/desc"," +::percent:: bonus production in zones with a warchief"
"sheet name=""bonus""|BGreatTower|desc|||/desc","Whenever a [BFTower] is destroyed, it kills all units in the zone"
"sheet name=""bonus""|BNorn|desc|||/desc","+::percent:: bonus production for [Norn]s"
"sheet name=""bonus""|BSpectralWarrior|desc|||/desc","No more happiness penalty for [SpecterWarrior] in your territory"
"sheet name=""bonus""|BCoastalHurt|desc|||/desc","Enemy units in your coastal territory lose life over time"
"sheet name=""bonus""|BRecycling|desc|||/desc","Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using [Dash]."
"sheet name=""bonus""|BHeartyLife|desc|||/desc","All units gain ::health:: health."
"sheet name=""bonus""|BOxShadow|desc|||/desc","[OxHero] can summon his own shadow to follow him everywhere."
"sheet name=""bonus""|BHomeDeer|desc|||/desc","You start with [Deer]s on your starting zone.<br/>[Hunter] produce ::percent:: more [Meat]."
"sheet name=""bonus""|BArchery|desc|||/desc","Your [Archery] give +::value:: [Warband] (+::value1:: if upgraded) and [Tracker]s are ::value2:: [Money] cheaper."
"sheet name=""bonus""|BWilderHunt|desc|||/desc","[WildHunt] calls the last ::value:: waves of mythical animals killed."
"sheet name=""bonus""|BMultipleMeal|desc|||/desc","You produce ::percent:: more [Ingredient]s.<br/>You can benefit from multiple meals at the same time."
"sheet name=""bonus""|BCook|desc|||/desc","[Stove] can have ::value:: more [Cook]s."
"sheet name=""bonus""|BSuperMeal|desc|||/desc","Your [Meal]s have ::value:: more level."
"sheet name=""bonus""|BCheaperArrows|desc|||/desc","Reduces arrows' [Wood] consumption in combat by ::percent::."
"sheet name=""bonus""|BWarLures|desc|||/desc","Allied military units receive +::percent:: attack power and +::percent:: defense as long as they are in a zone containing a [Trap] or a [LureSacred]. "
"sheet name=""bonus""|BTowerArrows|desc|||/desc","Your [WatchTower]s use your [Archery]'s equipped arrows."
"sheet name=""bonus""|BNornArmor|desc|||/desc","You can control +::value:: [NornArmor]"
"sheet name=""bonus""|WeaponDef|name|||/name","Tyr's Combat Gloves"
"sheet name=""artifact""|WeaponDef|desc|||/desc","Increases attack power by ::percent::. Reduces projectile damage by ::inv_percent1::."
"sheet name=""artifact""|ArmorDef|name|||/name","Tyr's Chain Pauldron"
"sheet name=""artifact""|ArmorDef|desc|||/desc","Increases defense by ::percent:: and health by ::health1::."
"sheet name=""artifact""|LeggingDef|name|||/name","Tyr's Charge Leggings"
"sheet name=""artifact""|LeggingDef|desc|||/desc","Adds a ::percent_value:: chance to evade attacks and increases move speed by ::percent1:: in allied territory."
"sheet name=""artifact""|WeaponAtk|name|||/name","Heimdall's Sparring Gloves"
"sheet name=""artifact""|WeaponAtk|desc|||/desc","Increases attack by ::percent:: and attack speed by ::percent1::."
"sheet name=""artifact""|ArmorAtk|name|||/name","Heimdall's Hunting Pauldron"
"sheet name=""artifact""|ArmorAtk|desc|||/desc","Increases your defense by ::percent::. Reflects ::percent_value1:: of the received attacks."
"sheet name=""artifact""|LeggingAtk|name|||/name","Heimdall's Traveler Leggings"
"sheet name=""artifact""|LeggingAtk|desc|||/desc","Unlock the [OxHeroAoE] passive ability, which allows area of effect attacks. Increase move speed by 20% in neutral or enemy territory."
"sheet name=""victory""|VMilitary|name|||/name","Domination"
"sheet name=""victory""|VMilitary|desc|||/desc","Destroy other players' &lt;font color=""#R""&gt;Town Halls&lt;/font&gt; and become the master of Northgard."
"sheet name=""victory""|VMilitary|conds|0|desc|/desc","::value:: clans defeated"
"sheet name=""victory""|VLore|name|||/name","Wisdom"
"sheet name=""victory""|VLore|desc|||/desc","Discover ancient knowledge and become the &lt;font color=""#R""&gt;wisest Clan leader&lt;/font&gt; in Northgard."
"sheet name=""victory""|VLore|conds|0|desc|/desc","::value:: Blessings from the gods"
"sheet name=""victory""|VMoney|name|||/name","Trade"
"sheet name=""victory""|VMoney|desc|||/desc","Amass riches to become the &lt;font color=""#R""&gt; greatest merchant&lt;/font&gt; in Northgard."
"sheet name=""victory""|VMoney|conds|0|desc|/desc","Build a [Lighthouse]"
"sheet name=""victory""|VMoney|conds|1|desc|/desc","::value:: Commercial Influence"
"sheet name=""victory""|VFame|name|||/name","Fame"
"sheet name=""victory""|VFame|desc|||/desc","Gain enough [Territory] and raise your [Fame] to obtain the title of &lt;font color=""#R""&gt;King&lt;/font&gt;."
"sheet name=""victory""|VFame|conds|0|desc|/desc","::value:: areas controlled"
"sheet name=""victory""|VFame|conds|2|desc|/desc","::value:: Fame gained"
"sheet name=""victory""|VFame|conds|3|desc|/desc","Build an [::id::]"
"|VMealSquirrel|name|||/name","Ratatoskr's Glory"
"|VMealSquirrel|desc|||/desc","Gain enough [Fame] in the name of &lt;font color=""#R""&gt;Ratatoskr&lt;/font&gt;."
"sheet name=""victory""|VYggdrasil|name|||/name","Yggdrasil"
"sheet name=""victory""|VYggdrasil|desc|||/desc","Find the legendary World Tree, &lt;font color=""#R""&gt;Yggdrasil&lt;/font&gt;, and be the first to conquer it."
"sheet name=""victory""|VYggdrasil|conds|0|desc|/desc","Discover Yggdrasil"
"sheet name=""victory""|VYggdrasil|conds|1|desc|/desc","Take control of Yggdrasil"
"sheet name=""victory""|VHelheim|name|||/name","Helheim"
"sheet name=""victory""|VHelheim|desc|||/desc","Take control of the &lt;font color=""#R""&gt;Gate of Helheim&lt;/font&gt; and defend the zone against the [Valkyrie]s."
"sheet name=""victory""|VHelheim|conds|0|desc|/desc","Discover Helheim"
"sheet name=""victory""|VHelheim|conds|1|desc|/desc","Take control of Helheim"
"sheet name=""victory""|VHelheim|conds|2|desc|/desc","Controlled for ::value:: months"
"sheet name=""victory""|VOdinSword|name|||/name","Sword of Odin"
"sheet name=""victory""|VOdinSword|desc|||/desc","Colonize the Anvil of Gods and forge Odin's legendary sword using [Iron]."
"sheet name=""victory""|VOdinSword|conds|0|desc|/desc","Colonize the Anvil of Gods"
"sheet name=""victory""|VOdinSword|conds|1|desc|/desc","::value:: sword parts forged"
"sheet name=""victory""|VFameAlt|name|||/name","Fame"
"sheet name=""victory""|VFameAlt|desc|||/desc","Raise your [Fame] to obtain the title of &lt;font color=""#R""&gt;King&lt;/font&gt;."
"sheet name=""victory""|VKillLichKing|name|||/name","Kill [LichKing]"
"sheet name=""victory""|VKillLichKing|desc|||/desc","Command your alliance and kill [LichKing]."
"sheet name=""victory""|VKillLichKing|conds|0|desc|/desc","Kill [LichKing]"
"sheet name=""victory""|VSurviveYears|name|||/name","Survival"
"sheet name=""victory""|VSurviveYears|desc|||/desc","Survive until ::date::"
"sheet name=""victory""|VColonizeAll|name|||/name","Prevent the Invasion"
"sheet name=""victory""|VColonizeAll|desc|||/desc","Colonize all [Helheim]s before year 4."
"sheet name=""victory""|VColonizeAll|conds|0|desc|/desc","::value:: areas controlled"
"sheet name=""victory""|VHelheimControl|name|||/name","Helheim Invasion"
"sheet name=""victory""|VHelheimControl|desc|||/desc","Control all [Helheim]s to block the invasion."
"sheet name=""victory""|VHelheimControl|conds|0|desc|/desc","Control an additional gate each year after 801."
"sheet name=""victory""|VHelheimControl|conds|1|desc|/desc","::value:: [Helheim] under your control."
"sheet name=""victory""|VBestFame|name|||/name","Glory"
"sheet name=""victory""|VBestFame|desc|||/desc","Be the most famous when reaching ::date::."
"sheet name=""victory""|VBestFame|conds|0|desc|/desc","::value:: Fame gained"
"sheet name=""victory""|VBifrost|name|||/name","Activating Bifrost"
"sheet name=""victory""|VBifrost|desc|||/desc","Activate [Bifrost] before ::date::."
"sheet name=""victory""|VKillGiants|name|||/name","[GiantFaction]s Slayer"
"sheet name=""victory""|VKillGiants|desc|||/desc","Kill ::nb:: [GiantFaction]s and [GiantFire]s."
"sheet name=""victory""|VKillGiants|conds|0|desc|/desc","::value:: Jötnar killed"
"sheet name=""victory""|VKillWyverns|name|||/name","Monster Master"
"sheet name=""victory""|VKillWyverns|desc|||/desc","Kill ::nb:: [Wyvern]s."
"sheet name=""victory""|VKillWyverns|conds|0|desc|/desc","::value:: Wyverns killed"
"sheet name=""victory""|VLoreSword|name|||/name","Gods' Wisdom"
"sheet name=""victory""|VLoreSword|desc|||/desc","Become the wisest warchief. Achieve an Epic Lore Victory by deserving the 4 Blessings and controlling the [BigSword]."
"sheet name=""victory""|VLoreSword|conds|0|desc|/desc","::value:: Blessings from the gods"
"sheet name=""victory""|VDefendJotnar|name|||/name","[GiantFaction]s' Friend"
"sheet name=""victory""|VDefendJotnar|desc|||/desc","Defend the [GiantFaction]s and befriend them."
"sheet name=""victory""|VDefendJotnar|conds|0|desc|/desc","Jötnar must not be defeated"
"sheet name=""victory""|VDefendJotnar|conds|1|desc|/desc","::value:: friendship"
"sheet name=""victory""|VDefendAIAlly|name|||/name","Protect the meek"
"sheet name=""victory""|VDefendAIAlly|desc|||/desc","Protect your weak ally from enemies at any price."
"sheet name=""victory""|VKillColossalBoar|name|||/name","Epic Trophy"
"sheet name=""victory""|VKillColossalBoar|desc|||/desc","Be the first to find and kill the [ColossalBoar]."
"sheet name=""victory""|VKillColossalBoar|conds|0|desc|/desc","Kill the Giant Boar"
"sheet name=""decoration""|0|name|||/name","Grass"
"sheet name=""decoration""|1|name|||/name","Bush"
"sheet name=""decoration""|3|name|||/name","Clover"
"sheet name=""decoration""|4|name|||/name","Marsh Clover"
"sheet name=""decoration""|5|name|||/name","Herb"
"sheet name=""decoration""|6|name|||/name","Orange Flower"
"sheet name=""decoration""|7|name|||/name","White Flower"
"sheet name=""decoration""|8|name|||/name","Mushroom"
"sheet name=""decoration""|9|name|||/name","Water Lily"
"sheet name=""decoration""|10|name|||/name","Water Plant"
"sheet name=""decoration""|11|name|||/name","Underwater Grass"
"sheet name=""decoration""|12|name|||/name","Tree"
"sheet name=""decoration""|13|name|||/name","Grove Tree"
"sheet name=""decoration""|14|name|||/name","Dead Tree"
"sheet name=""decoration""|15|name|||/name","Magma Flow Tree"
"sheet name=""decoration""|16|name|||/name","Marsh Tree"
"sheet name=""decoration""|17|name|||/name","Marsh Trunk"
"sheet name=""decoration""|18|name|||/name","Rock"
"sheet name=""decoration""|19|name|||/name","Ford Rocks"
"sheet name=""decoration""|20|name|||/name","Magma Flow Rock"
"sheet name=""decoration""|21|name|||/name","Marsh Rock"
"sheet name=""decoration""|22|name|||/name","Rock Cliff"
"sheet name=""decoration""|23|name|||/name","Coastal Rock Cliff"
"sheet name=""decoration""|24|name|||/name","Volcano Cliff"
"sheet name=""decoration""|25|name|||/name","Helheim Stone"
"sheet name=""decoration""|26|name|||/name","Heilheim Small Rock"
"sheet name=""decoration""|27|name|||/name","Underwater Rock"
"sheet name=""decoration""|28|name|||/name","Dead Deer"
"sheet name=""decoration""|29|name|||/name","Draugar Camp Item"
"sheet name=""decoration""|30|name|||/name","Pillar"
"sheet name=""decoration""|31|name|||/name","Wolf Den Stone"
"sheet name=""decoration""|32|name|||/name","Bramble Field"
"sheet name=""decoration""|33|name|||/name","Village Item"
"sheet name=""expedition""|Weekly1|name|||/name","Week-long Journey"
"sheet name=""expedition""|Weekly1|desc|||/desc","Achieve side goals during your battles that range from menial tasks to the most arduos endeavours, and reap the rewards to unlock Treasures!"
"sheet name=""expedition""|Weekly1|steps|0 comments=""""|name|/name","Common errand"
"sheet name=""expedition""|Weekly1|steps|0 comments=""""|desc|/desc","A short task, easily completed by anyone of goodwill."
"sheet name=""expedition""|Weekly1|steps|1 comments=""""|name|/name","Standard commission"
"sheet name=""expedition""|Weekly1|steps|1 comments=""""|desc|/desc","A simple task that still requires some effort."
"sheet name=""expedition""|Weekly1|steps|2 comments=""""|name|/name","Major labour"
"sheet name=""expedition""|Weekly1|steps|2 comments=""""|desc|/desc","An important job that requires dedication and rigor to be completed."
"sheet name=""expedition""|Weekly1|steps|3 comments=""""|name|/name","Crucial mission"
"sheet name=""expedition""|Weekly1|steps|3 comments=""""|desc|/desc","A backbreaking venture that only the best prepared and most committed crews will achieve."
"sheet name=""expedition""|Daily1|name|||/name","Daily Trip"
"sheet name=""expedition""|Daily1|desc|||/desc","Take advantage of those short side goals changing every day to get some [Silver]s and unlock Treasures!"
"sheet name=""expedition""|Daily1|steps|0 comments=""""|name|/name","Troops training"
"sheet name=""expedition""|Daily1|steps|0 comments=""""|desc|/desc","Keep your people and your troops alert by winning one game of any kind with any clan."
"sheet name=""expedition""|Daily1|steps|1 comments=""""|name|/name","War effort"
"sheet name=""expedition""|Daily1|steps|1 comments=""""|desc|/desc","Help sustain the war effort by completing a simple task."
"sheet name=""expedition""|ExpeVillager|desc|||/desc","Desc Villager expedition"
"sheet name=""expedition""|ExpeVillager|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeVillager|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeVillager|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeVillager|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeVillager|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeWarrior|desc|||/desc","Desc Warrior expedition"
"sheet name=""expedition""|ExpeWarrior|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeWarrior|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeWarrior|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeWarrior|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeWarrior|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeWarchief|desc|||/desc","Desc Warchief expedition"
"sheet name=""expedition""|ExpeWarchief|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeWarchief|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeWarchief|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeWarchief|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeWarchief|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeThane|desc|||/desc","Desc Thane expedition"
"sheet name=""expedition""|ExpeThane|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeThane|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeThane|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeThane|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeThane|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeJarl|desc|||/desc","Desc Jarl expedition"
"sheet name=""expedition""|ExpeJarl|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeJarl|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeJarl|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeJarl|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeJarl|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeKing|desc|||/desc","Desc King expedition"
"sheet name=""expedition""|ExpeKing|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeKing|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeKing|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeKing|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeKing|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeHighKing|desc|||/desc","Desc High King expedition"
"sheet name=""expedition""|ExpeHighKing|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeHighKing|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeHighKing|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeHighKing|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeHighKing|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeNorseGod|desc|||/desc","Desc Norse God expedition"
"sheet name=""expedition""|ExpeNorseGod|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeNorseGod|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeNorseGod|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeNorseGod|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeNorseGod|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeWood|desc|||/desc","Desc Wood league expedition"
"sheet name=""expedition""|ExpeWood|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeWood|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeWood|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeWood|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeWood|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeStone|desc|||/desc","Desc Stone league expedition"
"sheet name=""expedition""|ExpeStone|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeStone|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeStone|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeStone|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeStone|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeIron|desc|||/desc","Desc Iron league expedition"
"sheet name=""expedition""|ExpeIron|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeIron|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeIron|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeIron|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeIron|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeGold|desc|||/desc","Desc Gold league expedition"
"sheet name=""expedition""|ExpeGold|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeGold|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeGold|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeGold|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeGold|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|ExpeRimesteel|desc|||/desc","Desc Rimesteel league expedition"
"sheet name=""expedition""|ExpeRimesteel|steps|0 comments=""""|name|/name","Step 1"
"sheet name=""expedition""|ExpeRimesteel|steps|1 comments=""""|name|/name","Step 2"
"sheet name=""expedition""|ExpeRimesteel|steps|2 comments=""""|name|/name","Step 3"
"sheet name=""expedition""|ExpeRimesteel|steps|3 comments=""""|name|/name","Step 4"
"sheet name=""expedition""|ExpeRimesteel|steps|4 comments=""""|name|/name","Step 5"
"sheet name=""expedition""|CampaignChapters|name|||/name","Rig's Saga"
"sheet name=""expedition""|CampaignChapters|desc|||/desc","Follow the storyline of Rig's Saga on any difficulty."
"sheet name=""expedition""|CampaignObjectives|name|||/name","The Secrets of Rig's Saga"
"sheet name=""expedition""|CampaignObjectives|desc|||/desc","Complete the secret objectives of Rig's Saga on any difficulty."
"sheet name=""expedition""|CompleteCampaign|name|||/name","Rig's Legacy"
"sheet name=""expedition""|CompleteCampaign|desc|||/desc","Leave your mark in history by achieving victory in higher difficulty settings!"
"sheet name=""expedition""|ConquestStag|name|||/name","Eikthyrnir's Conquest"
"sheet name=""expedition""|ConquestGoat|name|||/name","Heidrun's Conquest"
"sheet name=""expedition""|ConquestWolf|name|||/name","Fenrir's Conquest"
"sheet name=""expedition""|ConquestRaven|name|||/name","Huginn &amp; Munnin's Conquest"
"sheet name=""expedition""|ConquestBear|name|||/name","Bjarki's Conquest"
"sheet name=""expedition""|ConquestBoar|name|||/name","Slidrugtanni's Conquest"
"sheet name=""expedition""|ConquestSnake|name|||/name","Sváfnir's Conquest"
"sheet name=""expedition""|ConquestSquirrel|name|||/name","Ratatosk's Conquest"
"sheet name=""expedition""|ConquestDragon|name|||/name","Nidhogg's Conquest"
"sheet name=""expedition""|ConquestHorse|name|||/name","Svadilfari's Conquest"
"sheet name=""expedition""|ConquestKraken|name|||/name","Lyngbakr's Conquest"
"sheet name=""expedition""|ConquestOx|name|||/name","Himminbrjotir's Conquest"
"sheet name=""expedition""|ConquestLynx|name|||/name","Brundr &amp; Kaelinn's Conquest"
"sheet name=""expedition""|ConquestComplete|name|||/name","Absolute Conqueror"
"sheet name=""expedition""|ConquestComplete|steps|0 comments=""""|name|/name","Perfectionist"
"sheet name=""expedition""|ConquestComplete|steps|0 comments=""""|desc|/desc","Finish all battles of a Conquest"
"sheet name=""expedition""|ConquestComplete|steps|1 comments=""""|name|/name","Domination"
"sheet name=""expedition""|ConquestComplete|steps|1 comments=""""|desc|/desc","Finish at least 6 Conquests with different clans"
"sheet name=""expedition""|ConquestComplete|steps|2 comments=""""|name|/name","I came, I saw, I conquered."
"sheet name=""expedition""|ConquestComplete|steps|2 comments=""""|desc|/desc","Win each of the 30 different battles"
"sheet name=""expedition""|ConquestComplete|steps|3 comments=""""|name|/name","Emperor"
"sheet name=""expedition""|ConquestComplete|steps|3 comments=""""|desc|/desc","Finish a Conquest in Hard difficulty"
"sheet name=""expedition""|ConquestComplete|steps|4 comments=""""|name|/name","Sovereign"
"sheet name=""expedition""|ConquestComplete|steps|4 comments=""""|desc|/desc","Finish a Conquest in Extreme difficulty"
"sheet name=""expedition""|Exploration|name|||/name","Exploration"
"sheet name=""expedition""|Exploration|desc|||/desc","Expeditions centered around unveiling specific zones using [Scout]s."
"sheet name=""expedition""|FactionFriend|name|||/name","Wildlife &amp; Creeps"
"sheet name=""expedition""|FactionFriend|desc|||/desc","Expeditions related to the wildlife, factionless foes or neutrals."
"sheet name=""expedition""|Colonization|name|||/name","Expansion"
"sheet name=""expedition""|Colonization|desc|||/desc","Expeditions mostly centered around colonizing and exploiting"
"sheet name=""expedition""|Buildings|name|||/name","Buildings &amp; Structures"
"sheet name=""expedition""|Buildings|desc|||/desc","Expeditions related to buildings and other structures."
"sheet name=""expedition""|Economy|name|||/name","Economy"
"sheet name=""expedition""|Economy|desc|||/desc","Expeditions centered around economic efforts and resource gathering."
"sheet name=""expedition""|Relics|name|||/name","Relics"
"sheet name=""expedition""|Relics|desc|||/desc","Relic-related expeditions."
"sheet name=""expedition""|MilitaryPath|name|||/name","Warfare"
"sheet name=""expedition""|MilitaryPath|desc|||/desc","Expeditions centered around warfare and Military Paths."
"sheet name=""expedition""|GeneralVictories|name|||/name","Victory Types"
"sheet name=""expedition""|GeneralVictories|desc|||/desc","Expeditions related to the different types of victory in the game."
"sheet name=""expedition""|OldRanks|name|||/name","Victory Count"
"sheet name=""expedition""|OldRanks|desc|||/desc","All your victories, regardless of their type and clan used."
"sheet name=""expedition""|Ragnarok|name|||/name","Ragnarök"
"sheet name=""expedition""|Ragnarok|desc|||/desc","Expeditions unique to the ""Ragnarök"" game mode."
"sheet name=""expedition""|VictoryGoat|name|||/name","Heidrun's Trials"
"sheet name=""expedition""|VictoryWolf|name|||/name","Fenrir's Trials"
"sheet name=""expedition""|VictoryRaven|name|||/name","Huginn &amp; Muninn's Trials"
"sheet name=""expedition""|VictoryBear|name|||/name","Bjarki's Trials"
"sheet name=""expedition""|VictoryBoar|name|||/name","Slidrugtanni's Trials"
"sheet name=""expedition""|VictorySnake|name|||/name","Sváfnir's Trials"
"sheet name=""expedition""|VictoryDragon|name|||/name","Nidhogg's Trials"
"sheet name=""expedition""|VictoryHorse|name|||/name","Svadilfari's Trials"
"sheet name=""expedition""|VictoryKraken|name|||/name","Lyngbakr's Trials"
"sheet name=""expedition""|VictoryOx|name|||/name","Himminbrjotir's Trials"
"sheet name=""expedition""|VictoryLynx|name|||/name","Brundr &amp; Kaelinn's Trials"
"sheet name=""expedition""|VictorySquirrel|name|||/name","Ratatoskr's Trials"
"sheet name=""seasonEvent""|STrials|name|||/name","Trials"
"sheet name=""seasonEvent""|SRagnarok|name|||/name","Ragnarok"
"sheet name=""seasonEvent""|SRelics|name|||/name","Relics"
"sheet name=""seasonEvent""|SConquest|name|||/name","Conquest"
"sheet name=""seasonEvent""|SSaeverstod|name|||/name","Saeverstod"
"sheet name=""seasonEvent""|SSigurd|name|||/name","The Sons of Sigurd"
"sheet name=""seasonEvent""|SHelgi|name|||/name","Helgi Hundingsbani"
"sheet name=""seasonEvent""|SStarkadr|name|||/name","Starkadr the Kingslayer"
"sheet name=""seasonEvent""|SSinfjotli|name|||/name","Sinfjötli the Sacrificed"
"sheet name=""seasonEvent""|SSvipdagr|name|||/name","Svipdagr Solbiart"
"sheet name=""seasonEvent""|Christmas|name|||/name","Christmas"
"sheet name=""seasonEvent""|Christmas|news.title|||/news.title","Winter Festival"
"sheet name=""seasonEvent""|Christmas|news.desc|||/news.desc","Check out the new Permafrost map and the festival decorations!"
"sheet name=""seasonEvent""|ArtbookNews|name|||/name","Artbook"
"sheet name=""seasonEvent""|ArtbookNews|news.title|||/news.title","The Art of Northgard - Official Artbook"
"sheet name=""seasonEvent""|ArtbookNews|news.desc|||/news.desc","Only 1000 copies!"
"sheet name=""seasonEvent""|ArtbookNews|news.link.name|||/news.link.name","Pre-order"
"sheet name=""seasonEvent""|IOSNews|news.title|||/news.title","Northgard is now available on iOS!"
"sheet name=""seasonEvent""|IOSNews|news.desc|||/news.desc","Draw your axe, your shield and your iPhone and conquer these harsh lands on the go now!"
"sheet name=""seasonEvent""|IOSNews|news.link.name|||/news.link.name","Discover now"
"sheet name=""seasonEvent""|Wartales|news.title|||/news.title","Try our latest game, Wartales!"
"sheet name=""seasonEvent""|Wartales|news.desc|||/news.desc","The demo for our newest game, Wartales is available now on Steam, click here to check it out!"
"sheet name=""seasonEvent""|Wartales|news.link.name|||/news.link.name","Play now"
"sheet name=""seasonEvent""|PatchBalancing|name|||/name","Patch Balancing"
"sheet name=""seasonEvent""|PatchBalancing|news.title|||/news.title","Balancing Patch 7 - July 2021"
"sheet name=""seasonEvent""|PatchBalancing|news.desc|||/news.desc","Check out our last balancing patch !"
"sheet name=""seasonEvent""|PatchBalancing|news.link.name|||/news.link.name","Patch Notes"
"sheet name=""seasonEvent""|KrownsAndDagger|name|||/name","Krowns And Dagger"
"sheet name=""seasonEvent""|KrownsAndDagger|news.title|||/news.title","Krowns And Dagger"
"sheet name=""seasonEvent""|KrownsAndDagger|news.desc|||/news.desc","We are very happy to finally present to you the sixth major free update to Northgard, Krowns and Daggers!"
"sheet name=""seasonEvent""|KrownsAndDagger|news.link.name|||/news.link.name","Patch Notes"
"sheet name=""recipe""|RecipeMiniFeast|names|0|text|/text","Venison &amp; Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|1|text|/text","Hearty Venison &amp; Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|2|text|/text","Seasoned Venison &amp; Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|names|3|text|/text","Chef's Choice Venison &amp; Ratatouille"
"sheet name=""recipe""|RecipeMiniFeast|desc|||/desc","A plate of vegetables and mushrooms with strips of deer meat. While it doesn't look like much, most Vikings are grateful for it as it keeps their belly full and their spirits high."
"sheet name=""recipe""|RecipeMiniFeast|flavor|||/flavor","Ratatouille is actually a recently invented dish, originating from Southeast France. It also has nothing to do with rats."
"sheet name=""recipe""|RecipeCraft|names|0|text|/text","Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|names|1|text|/text","Hearty Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|names|2|text|/text","Seasoned Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|names|3|text|/text","Chef's Choice Breaded Fish Fillets"
"sheet name=""recipe""|RecipeCraft|desc|||/desc","Breaded fish fillets pan-fried with a bit of oil and served with fresh vegetables. A light, healthy dish which keeps both mind and body sharp as a pickaxe."
"sheet name=""recipe""|RecipeCraft|flavor|||/flavor","Which kid doesn't love those?"
"sheet name=""recipe""|RecipeWinter|names|0|text|/text","Meat Stew"
"sheet name=""recipe""|RecipeWinter|names|1|text|/text","Hearty Meat Stew"
"sheet name=""recipe""|RecipeWinter|names|2|text|/text","Seasoned Meat Stew"
"sheet name=""recipe""|RecipeWinter|names|3|text|/text","Chef's Choice Meat Stew"
"sheet name=""recipe""|RecipeWinter|desc|||/desc","A delicious mix of venison, vegetables and mushrooms, simmered for hours in a cookpot and served piping hot. Perfect for sustaining those long, cold winter nights."
"sheet name=""recipe""|RecipeWinter|flavor|||/flavor","In French, the name of this rather delicious dish is ""daube"", which, oddly, is also used as slang for a bad movie, game, book etc."
"sheet name=""recipe""|RecipeHealth|names|0|text|/text","Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|1|text|/text","Hearty Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|2|text|/text","Seasoned Fish Soup"
"sheet name=""recipe""|RecipeHealth|names|3|text|/text","Chef's Choice Fish Soup"
"sheet name=""recipe""|RecipeHealth|desc|||/desc","Fish, vegetables and mushrooms cooked to a perfection in sea water, which most Vikings will find delicious, provided they don't mind a strong iodized flavour. Very healthy!"
"sheet name=""recipe""|RecipeHealth|flavor|||/flavor","Do try ""bouillabaisse"" if you ever visit France!"
"sheet name=""recipe""|RecipeDefense|names|0|text|/text","Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|names|1|text|/text","Hearty Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|names|2|text|/text","Seasoned Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|names|3|text|/text","Chef's Choice Seafood Buffet"
"sheet name=""recipe""|RecipeDefense|desc|||/desc","A particularly filling buffet of seafood, vegetables and mushrooms. Not exactly the meal you'll want to eat before taking a hike, but very fortifying and comforting."
"sheet name=""recipe""|RecipeDefense|flavor|||/flavor","Vikings probably didn't consume seafood raw and therefore missed out on sushis and the likes."
"sheet name=""recipe""|RecipeAttack|names|0|text|/text","Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|names|1|text|/text","Hearty Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|names|2|text|/text","Seasoned Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|names|3|text|/text","Chef's Choice Forest Barbecue"
"sheet name=""recipe""|RecipeAttack|desc|||/desc","Wild boar ribs slightly caramelized with mead, served with roasted vegetables and mushrooms, for those Vikings who don't skimp on proteins."
"sheet name=""recipe""|RecipeAttack|flavor|||/flavor","SPAM! SPAM! SPAM! SPAM! LOVELY S-P-A-A-A-A-M, WONDERFUL S-P-A-A-A-A-M!"
"sheet name=""recipe""|RecipeVictory|names|0|text|/text","Banquet of Valhöll"
"sheet name=""recipe""|RecipeVictory|desc|||/desc","A wide variety of lavish meals, served cold, warm or piping hot. Odin himself would drool before such a feast!"
"sheet name=""recipe""|RecipeVictory|flavor|||/flavor","REGULAR ORDINARY VIKING MEAL TIME!!!!!!!!!!!!!!"
"sheet name=""attribute""|AttackPower|desc|||/desc","Increases attack power by ::percent::."
"sheet name=""attribute""|MoveSpeed|desc|||/desc","Increases move speed by ::percent::."
"sheet name=""attribute""|WinterResist|desc|||/desc","Reduces [Food] and [Wood] consumption during winter by ::percent::."
"sheet name=""attribute""|DefensePower|desc|||/desc","Increases defensive power by ::percent::."
"sheet name=""attribute""|ProjectileResist|desc|||/desc","Increases projectile resistance by ::percent::."
"sheet name=""attribute""|ForgeSpeed|desc|||/desc","Increases forging speed by ::percent::."
"sheet name=""attribute""|MiningSpeed|desc|||/desc","Increases mining speed by ::percent::."
"sheet name=""attribute""|BuildingSpeed|desc|||/desc","Increases building speed by ::percent::."
"sheet name=""attribute""|NewVillagerSpeed|desc|||/desc","New villagers will arrive at the [TownHall] ::percent:: faster."
"sheet name=""attribute""|HealthRegen|desc|||/desc","Units in your territory or neutral zones will slowly regenerate their health over time."
"sheet name=""attribute""|ScoutSpeed|desc|||/desc","Increases scouting speed by ::percent::."
"sheet name=""attribute""|ProductionBonus|desc|||/desc","Increases production by ::percent::."
"sheet name=""attribute""|ProductionValue|desc|||/desc","Adds ::value:: to [Food], [Wood], [Money] and [Lore]."
"sheet name=""attribute""|HappyValue|desc|||/desc","Increases [Happy] by ::value::."
"sheet name=""attribute""|ScoutDamageImmune|desc|||/desc","[Scout] are immune to damage while scouting."
"sheet name=""attribute""|DodgeBonus|desc|||/desc","Units have ::percent:: more dodge chance."
"sheet name=""attribute""|MilitaryBonus|desc|||/desc","Military units gain ::percent:: more [MilitaryXP]"
"sheet name=""attribute""|Victory|desc|||/desc","The clan of Squirrel and its allies win the game."
"sheet name=""neutral""|GiantFaction|name|||/name","Jötunn"
"sheet name=""neutral""|GiantFaction|langs.plural|||/langs.plural","Jötnar"
"sheet name=""neutral""|GiantFaction|unitDesc|||/unitDesc","Ancient creatures from the Dark Ages, [GiantFaction]s are peaceful until you attack them. If you do, brace yourself!"
"sheet name=""neutral""|GiantFaction|placeName|||/placeName","Jötunn Lair"
"sheet name=""neutral""|GiantFaction|placeDesc|||/placeDesc","[GiantFaction]s are usually peaceful... Trade enough [Food] with them and they might join you."
"sheet name=""neutral""|GiantFaction|ethnicities|0|name|/name","Jötunn of Hrímnir"
"sheet name=""neutral""|GiantFaction|ethnicities|0|langs.plural|/langs.plural","Hrímnir's Jötnar"
"sheet name=""neutral""|GiantFaction|ethnicities|0|placeName|/placeName","Hrímnir's Lair"
"sheet name=""neutral""|GiantFaction|ethnicities|1|name|/name","Jötunn of Mogthrasir"
"sheet name=""neutral""|GiantFaction|ethnicities|1|langs.plural|/langs.plural","Mogthrasir's Jötnar"
"sheet name=""neutral""|GiantFaction|ethnicities|1|placeName|/placeName","Mogthrasir's Lair"
"sheet name=""neutral""|GiantFaction|ethnicities|2|name|/name","Jötunn of Öskrudr"
"sheet name=""neutral""|GiantFaction|ethnicities|2|langs.plural|/langs.plural","Öskrudr's Jötnar"
"sheet name=""neutral""|GiantFaction|ethnicities|2|placeName|/placeName","Öskrudr's Lair"
"sheet name=""neutral""|GiantFaction|ethnicities|3|name|/name","Jötunn of Dúrnir"
"sheet name=""neutral""|GiantFaction|ethnicities|3|langs.plural|/langs.plural","Dúrnir's Jötnar"
"sheet name=""neutral""|GiantFaction|ethnicities|3|placeName|/placeName","Dúrnir's Lair"
"sheet name=""neutral""|GiantFaction|alignmentSteps|0|name|/name","Frequent attacks"
"sheet name=""neutral""|GiantFaction|alignmentSteps|0|desc|/desc","[GiantFaction]s attack you on a regular basis."
"sheet name=""neutral""|GiantFaction|alignmentSteps|1|name|/name","Peace, but no trespassing"
"sheet name=""neutral""|GiantFaction|alignmentSteps|1|desc|/desc","[GiantFaction]s are peaceful and won't attack, but you may not trespass."
"sheet name=""neutral""|GiantFaction|alignmentSteps|2|name|/name","Freeroaming allowed"
"sheet name=""neutral""|GiantFaction|alignmentSteps|2|desc|/desc","You can freely move across [GiantFaction]s' territory."
"sheet name=""neutral""|GiantFaction|alignmentSteps|3|name|/name","Battle ally"
"sheet name=""neutral""|GiantFaction|alignmentSteps|3|desc|/desc","You gain ::res_list::. [GiantFaction]s give you one of their strongest champions. They are loyal to a single clan."
"sheet name=""neutral""|GiantFaction|eradictionText|||/eradictionText","Gain ::value:: [Fame] by eradicating [GiantFaction]s."
"sheet name=""neutral""|KoboldFaction|name|||/name","Kobold"
"sheet name=""neutral""|KoboldFaction|unitDesc|||/unitDesc","[KoboldFaction]s can be a great trade partner, but also an annoyance when they take valuable land."
"sheet name=""neutral""|KoboldFaction|placeName|||/placeName","Kobold Hamlet"
"sheet name=""neutral""|KoboldFaction|placeDesc|||/placeDesc","[KoboldFaction]s will spawn here and spread to nearby territories."
"sheet name=""neutral""|KoboldFaction|ethnicities|0|name|/name","Gürburub Kobold"
"sheet name=""neutral""|KoboldFaction|ethnicities|0|langs.plural|/langs.plural","Gürburub Kobolds"
"sheet name=""neutral""|KoboldFaction|ethnicities|0|placeName|/placeName","Gürburub Hamlet"
"sheet name=""neutral""|KoboldFaction|ethnicities|1|name|/name","Rogaghar Kobold"
"sheet name=""neutral""|KoboldFaction|ethnicities|1|langs.plural|/langs.plural","Rogaghar Kobolds"
"sheet name=""neutral""|KoboldFaction|ethnicities|1|placeName|/placeName","Rogaghar Hamlet"
"sheet name=""neutral""|KoboldFaction|ethnicities|2|name|/name","Luptanüg Kobold"
"sheet name=""neutral""|KoboldFaction|ethnicities|2|langs.plural|/langs.plural","Luptanüg Kobolds"
"sheet name=""neutral""|KoboldFaction|ethnicities|2|placeName|/placeName","Luptanüg Hamlet"
"sheet name=""neutral""|KoboldFaction|ethnicities|3|name|/name","Mashgara Kobold"
"sheet name=""neutral""|KoboldFaction|ethnicities|3|langs.plural|/langs.plural","Mashgara Kobolds"
"sheet name=""neutral""|KoboldFaction|ethnicities|3|placeName|/placeName","Mashgara Hamlet"
"sheet name=""neutral""|KoboldFaction|alignmentSteps|0|name|/name","Prioritary attacks"
"sheet name=""neutral""|KoboldFaction|alignmentSteps|0|desc|/desc","You are a main target for the [KoboldFaction]s and they attack more aggressively."
"sheet name=""neutral""|KoboldFaction|alignmentSteps|1|name|/name","Attacks for expansion"
"sheet name=""neutral""|KoboldFaction|alignmentSteps|1|desc|/desc","[KoboldFaction]s actively attack you to expand their territory."
"sheet name=""neutral""|KoboldFaction|alignmentSteps|2|name|/name","Peace, freeroaming allowed"
"sheet name=""neutral""|KoboldFaction|alignmentSteps|2|desc|/desc","You can freely move across [KoboldFaction]s' territory.  They will no longer attack you."
"sheet name=""neutral""|KoboldFaction|alignmentSteps|3|name|/name","Trading partner"
"sheet name=""neutral""|KoboldFaction|alignmentSteps|3|desc|/desc","You gain ::res_list::. Unlock one trade route to their Kingdom with +::value1:: [Money]. This value is divided among the clans they befriended."
"sheet name=""neutral""|KoboldFaction|eradictionText|||/eradictionText","Gain ::value:: [Fame] by eradicating [KoboldFaction]s."
"sheet name=""neutral""|MyrkalfarFaction|name|||/name","Myrkálf"
"sheet name=""neutral""|MyrkalfarFaction|langs.plural|||/langs.plural","Myrkálfar"
"sheet name=""neutral""|MyrkalfarFaction|unitDesc|||/unitDesc","The [MyrkalfarFaction]s are an agressive and cunning native faction. Never trust them, and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you."
"sheet name=""neutral""|MyrkalfarFaction|placeName|||/placeName","Myrkálf Camp"
"sheet name=""neutral""|MyrkalfarFaction|placeDesc|||/placeDesc","The dwelling of the [MyrkalfarFaction]s is also their base of operations. Destroying it might be the only way to stop them. Don't let them enter your territory, they're a gang of thieves..."
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|0|name|/name","Crescent Moon Myrkálf"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|0|langs.plural|/langs.plural","Myrkálfar of the Crescent Moon"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|0|placeName|/placeName","Crescent Moon Village"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|1|name|/name","Bloody Claw Myrkálf"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|1|langs.plural|/langs.plural","Myrkálfar of the Bloody Claw"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|1|placeName|/placeName","Bloody Claw Village"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|2|name|/name","Black Eye Myrkálf"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|2|langs.plural|/langs.plural","Myrkálfar of the Black Eye"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|2|placeName|/placeName","Black Eye Village"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|3|name|/name","Deep Night Myrkálf"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|3|langs.plural|/langs.plural","Myrkálfar of the Deep Night"
"sheet name=""neutral""|MyrkalfarFaction|ethnicities|3|placeName|/placeName","Deep Night Village"
"sheet name=""neutral""|MyrkalfarFaction|alignmentSteps|0|name|/name","Relentless raids"
"sheet name=""neutral""|MyrkalfarFaction|alignmentSteps|0|desc|/desc","[MyrkalfarFaction]s attack you in priority and steal lots of [Food], [Wood] and [Money] each time."
"sheet name=""neutral""|MyrkalfarFaction|alignmentSteps|1|name|/name","Occasional raids"
"sheet name=""neutral""|MyrkalfarFaction|alignmentSteps|1|desc|/desc","[MyrkalfarFaction]s attack you and steal some [Food], [Wood] and [Money] each time."
"sheet name=""neutral""|MyrkalfarFaction|alignmentSteps|2|name|/name","Peace, but no trespassing"
"sheet name=""neutral""|MyrkalfarFaction|alignmentSteps|2|desc|/desc","[MyrkalfarFaction]s won't attack you."
"sheet name=""neutral""|MyrkalfarFaction|alignmentSteps|3|name|/name","Raids target your enemies"
"sheet name=""neutral""|MyrkalfarFaction|alignmentSteps|3|desc|/desc","You gain ::res_list::. [MyrkalfarFaction]s will mainly target clans you are hostile to or at war with.<br/>They are loyal to a single clan."
"sheet name=""neutral""|MyrkalfarFaction|eradictionText|||/eradictionText","Gain ::res_list:: by eradicating [MyrkalfarFaction]s."
"sheet name=""neutral""|DwarfFaction|name|||/name","Dwarf"
"sheet name=""neutral""|DwarfFaction|langs.plural|||/langs.plural","Dwarves"
"sheet name=""neutral""|DwarfFaction|unitDesc|||/unitDesc","[DwarfFaction]s are industrious creatures that prefer to dwell in caves and mine shafts. Let them mine their heart out, and they will keep to themselves."
"sheet name=""neutral""|DwarfFaction|placeName|||/placeName","Dwarven Grotto"
"sheet name=""neutral""|DwarfFaction|placeDesc|||/placeDesc","[DwarfFaction]s use these old mine shafts as dwellings."
"sheet name=""neutral""|DwarfFaction|ethnicities|0|name|/name","Rockchopper Dwarf"
"sheet name=""neutral""|DwarfFaction|ethnicities|0|langs.plural|/langs.plural","Rockchopper Dwarves"
"sheet name=""neutral""|DwarfFaction|ethnicities|0|placeName|/placeName","Rockchoppers' Grotto"
"sheet name=""neutral""|DwarfFaction|ethnicities|1|name|/name","Goldnoggin Dwarf"
"sheet name=""neutral""|DwarfFaction|ethnicities|1|langs.plural|/langs.plural","Goldnoggin Dwarves"
"sheet name=""neutral""|DwarfFaction|ethnicities|1|placeName|/placeName","Goldnoggins' Grotto"
"sheet name=""neutral""|DwarfFaction|ethnicities|2|name|/name","Mudbeard Dwarf"
"sheet name=""neutral""|DwarfFaction|ethnicities|2|langs.plural|/langs.plural","Mudbeard Dwarves"
"sheet name=""neutral""|DwarfFaction|ethnicities|2|placeName|/placeName","Mudbeards' Grotto"
"sheet name=""neutral""|DwarfFaction|ethnicities|3|name|/name","Caveworm Dwarf"
"sheet name=""neutral""|DwarfFaction|ethnicities|3|langs.plural|/langs.plural","Caveworm Dwarves"
"sheet name=""neutral""|DwarfFaction|ethnicities|3|placeName|/placeName","Caveworms' Grotto"
"sheet name=""neutral""|DwarfFaction|alignmentSteps|0|name|/name","Frequent attacks"
"sheet name=""neutral""|DwarfFaction|alignmentSteps|0|desc|/desc","[DwarfFaction]s attack you on a regular basis. <br/>Colonizing zones near their camp will damage your relation."
"sheet name=""neutral""|DwarfFaction|alignmentSteps|1|name|/name","Peace, but no trespassing"
"sheet name=""neutral""|DwarfFaction|alignmentSteps|1|desc|/desc","[DwarfFaction]s are peaceful and no longer attack.  Colonizing zones near their camp will damage your relation."
"sheet name=""neutral""|DwarfFaction|alignmentSteps|2|name|/name","Gifts"
"sheet name=""neutral""|DwarfFaction|alignmentSteps|2|desc|/desc","[DwarfFaction]s will be giving you +::value1:: [Stone] and +::value2:: [Iron] for as long as their stocks last.<br/>::stocks::<br/>Colonizing zones near their camp will damage your relation."
"sheet name=""neutral""|DwarfFaction|alignmentSteps|3|name|/name","Mining allies"
"sheet name=""neutral""|DwarfFaction|alignmentSteps|3|desc|/desc","You gain ::res_list::. [DwarfFaction]s dispatch two of their most expert craftsmen to help you mine and forge."
"sheet name=""neutral""|DwarfFaction|eradictionText|||/eradictionText","Lose ::value:: [Fame] by eradicating [DwarfFaction]s."
