"t id=""ia_names""|||||/t","Arvid|Asger|Audun|Balder|Bard|Bjorn|Brandt|Canute|Colby|Corey|Einar|Eirik|Erling|Fiske|Floki|Frey|Garth|Gunnar|Halstein|Haxe|Holger|Ivar|Jerrik|Keld|Knud|Lamont|Leif|Olaf|Olsen|Stein|Sven|Thorsen|Torvalds|Vidar|Hindaorf|Brynhild|Freydis|Gunnhild|Ranveig|Siv|Torunn|Vigdis|Harald|Magnus|Ulf"
"t id=""men_names""|||||/t","Diarf|Gils|Thorvid|Ref|Hreidar|Rodmar|Jarn|Jarnseggid|Balli|Aron|Asgaut|Agram|Valandr|Sebashdian|Orrin|Brihoc|Broddi|Gardi|Ingimar|Bui|Thorlak|Arn|Bragi|Frodi|Floki|Ordr|Thorson|Slothi|Gnuppi|Suit|Wary|Ottar|Iarung|Iarund|Kalf|Throst|Ingi|Erp|Saxi|Valgard|Hreitar|Hallmund|Alfgeir|Solvi|Sigvhat|Gudvaer|Vandil|Snajbjorn|Thorred|Aslak|Arni|Ketil|Ingemar|Engil|Jomar|Anund|Thidrik|Geiterik|Haf|Bretakollr|Beinir|Steinhoff|Bjarko|Kori|Guthork|Skegg|Skopti|Sigfus|Bersi|Ham|Audun|Hrilfa|Arnvild|Arnid|Gudrod|Snorri|Ainrif|Ragnar|Veleif|Iric|Ongul|Hjord|Sighaerd|Audbjorn|Gamli|Thjodsoff|Sigehelm|Geirmund|Grimolf|Sigfast|Iorth|Skuli|Rodmar|Lopt|Bragi|Gaethir|Gunnleif|Orok|Orokia|Kaetilfast|Sigeferst|Hoskuld|Mursi|Thorberg|Odinkar|Styr|Olae|Grimolf|Grim|Gaut|Grimlof|Thorgauf|Skopti|Oybiorn|Bork|Ingvar|Skuld|Kotkell|Sketill|Knutr|Steinktill|Frodi|Bard|Orn|Käre|Osvald|Ivar|Alvi|Lodin|Geri|Bjarni|Kveldulf|Auti|Koptmann|Skuff|Thorfst|Hagi|Haeng|Guthere|Vekel|Orest|Mord|Ulfik|Gils|Alti|Steintor|Firthgeist|Vigbjorg|Torsten|Fugr|Krout|Nikhu|Hemak|Sakkam"
"t id=""women_names""|||||/t","Asa|Ormhild|Jodis|Gyrid|Gaeielaug|Jolfrid|Flokser|Ranveig|Ljufu|Thorve|Torgärd|Jarngerd|Hungerd|Ginnlaug|Freydis|Arnkalta|Gudney|Asny|Salbjorg|Gudfrid|Tofa|Frida|Hallberta|Yri|Asa|Thora|Bothild|Melkorka|Aestrid|Siv|Liv|Borgild|Dotta|Skulk|Hallbera|Gunnvar|Meid|Hilde|Freygerd|Gerrid|Odindis|Oddbjord|Ragneid|Estrid|Hrefna|Malkorka|Saeunn|Ashild|Grelod|Turid|Gudny|Svala|Sala|Ragnhild|Thras|Thrasla|Inga|Vigdis|Kadlin|Luda|Luta|Lusa|Lura|Geirny|Isgerd|Inga|Tonna|Ingunn|Brynhild|Svanhild|Vigdis|Herkja|Gyrd|Gyrid|Geirny|Shaton|Gro|Olof|Ingegärd|Hervar|Hervor|Frifgerd|Fridgard|Fridal|Fridoh|Toffa|Freide|Frideburg|Osk|Oskmaer|Oski|Oska|Oskku|Malthilda|Matild|Herkja|Drifa|Asfrida|Inggrid|Ingridd|Asfny|Steinnun|Steinunn|Ingeltore|Abi|Abbi|Abbnis|Abisth|Holmfrid|Yri|Jofrid|Nodbiorg|Nibdjorg|Gudny|Gubny"
"t id=""soon""|||||/t","Coming soon..."
"t id=""flavor_quote""|||||/t","- ""::text::"""
"t id=""unknown_clan""|||||/t","Unknown"
"t id=""random""|||||/t","Random"
"t id=""months""|||||/t","January|February|March|April|May|June|July|August|September|October|November|December"
"t id=""months_short""|||||/t","Jan|Feb|Mar|Apr|May|Jun|Jul|Aug|Sep|Oct|Nov|Dec"
"t id=""date""|||||/t","::year:: AD - ::month::"
"t id=""dateCampaign""|||||/t","Year ::year:: - ::month::"
"g id=""titles""|t id=""population""||||/t","Population"
"g id=""titles""|t id=""civilians""||||/t","Civilians"
"g id=""titles""|t id=""slaves""||||/t","Thralls"
"g id=""titles""|t id=""warband""||||/t","Warband"
"g id=""titles""|t id=""allies""||||/t","Allies"
"g id=""titles""|t id=""buildings""||||/t","Buildings"
"g id=""titles""|t id=""standard""||||/t","Standard"
"g id=""titles""|t id=""military""||||/t","Military"
"g id=""titles""|t id=""advanced""||||/t","Advanced"
"g id=""great_trade_route_names""|t id=""Small""||||/t","Home"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","Miklagård"
"g id=""great_trade_route_names""|t id=""Big""||||/t","Vinland"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","Bragaful"
"g id=""victories""|t id=""all""||||/t","All"
"t id=""domination_only""|||||/t","Domination only"
"g id=""victories""|g id=""military""|t id=""title""|||/t","Domination"
"g id=""victories""|g id=""military""|t id=""desc""|||/t","Destroy other players' <font color=""#R"">Town Halls</font> and become the master of Northgard."
"g id=""victories""|g id=""lore""|t id=""title""|||/t","Wisdom"
"g id=""victories""|g id=""lore""|t id=""desc""|||/t","Discover ancient knowledge and become the <font color=""#R"">wisest Clan leader</font> in Northgard."
"g id=""victories""|g id=""yggdrasil""|t id=""title""|||/t","Yggdrasil"
"g id=""victories""|g id=""yggdrasil""|t id=""desc""|||/t","Find the legendary World Tree, <font color=""#R"">Yggdrasil</font>, and be the first to conquer it."
"g id=""victories""|g id=""helheim""|t id=""title""|||/t","Helheim"
"g id=""victories""|g id=""helheim""|t id=""desc""|||/t","Take control of the <font color=""#R"">Gates of Helheim</font> and defend the area against the [Valkyrie]s."
"g id=""victories""|g id=""money""|t id=""title""|||/t","Trade"
"g id=""victories""|g id=""money""|t id=""desc""|||/t","Amass riches to become the <font color=""#R""> greatest merchant</font> in Northgard."
"g id=""victories""|g id=""fame""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""fame""|t id=""desc""|||/t","Gain enough [Territory] and raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""fameWithoutTerritory""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""fameWithoutTerritory""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|g id=""loresword""|t id=""title""|||/t","Gods' Wisdom"
"g id=""victories""|g id=""loresword""|t id=""desc""|||/t","Become the wisest warchief. Achieve an Epic Lore Victory by deserving the 4 knowledge blessings and controlling the [BigSword]."
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","Sword of Odin"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","Colonize the Anvil of Gods and forge Odin's legendary sword using [Iron]."
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","Story Mode"
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","Kill [LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","Command your alliance and kill [LichKing]."
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","Survival"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","Survive until ::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","Glory"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","Be the most famous when reaching ::date::."
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","Prevent the Invasion"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","Colonize all [Helheim]s before year 4."
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","Activating Bifrost"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","Activate [Bifrost] before ::date::."
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","[Giant]s Slayer"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","Kill ::nb:: [Giant]s and [GiantFire]s."
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","Monster Master"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","Kill ::nb:: [Wyvern]s."
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","[Giant]'s Friend"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","Defend the [Giant]s and befriend them."
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","Protect meek"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","Protect your weak ally from enemies at any price."
"g id=""victories""|g id=""killcolossalboar""|t id=""title""|||/t","Epic Trophy"
"g id=""victories""|g id=""killcolossalboar""|t id=""desc""|||/t","Be the first to find and kill the [ColossalBoar]."
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","Helheim Invasion"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","Control all [Helheim]s to block the invasion."
"g id=""victories""|g id=""any""|t id=""title""|||/t","Common victories"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","You can achieve any victory: Domination, Fame, Trading or Wisdom."
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","Fame"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","Raise your [Fame] to obtain the title of <font color=""#R"">King</font>."
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","::p:: areas controlled"
"g id=""victories""|t id=""fame_collected""||||/t","::p:: Fame gained"
"g id=""victories""|t id=""lore_collected""||||/t","::p:: Lore gained"
"g id=""victories""|t id=""built_hall""||||/t","Build an Altar of Kings"
"g id=""victories""|t id=""produced_money""||||/t","::p:: Kröwns collected"
"g id=""victories""|t id=""built_lighthouse""||||/t","Build a [Lighthouse]"
"g id=""victories""|t id=""total_prestige""||||/t","::p:: Commercial Influence"
"g id=""victories""|t id=""money_stock""||||/t","::p:: Kröwns in stock"
"g id=""victories""|t id=""blessings""||||/t","::p:: Blessings from the gods"
"g id=""victories""|t id=""defeated_players""||||/t","::p:: clans defeated"
"g id=""victories""|t id=""found_odinsword""||||/t","Colonize the Anvil of Gods"
"g id=""victories""|t id=""forged_parts""||||/t","::p:: sword parts forged"
"g id=""victories""|t id=""found_ygg""||||/t","Discover Yggdrasil"
"g id=""victories""|t id=""colonize_ygg""||||/t","Take control of Yggdrasil"
"g id=""victories""|t id=""found_bigsword""||||/t","Discover the [BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","Take control of the [BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","Jötnar must not be defeated."
"g id=""victories""|t id=""befriend_giants""||||/t","::p:: friendship."
"g id=""victories""|t id=""found_hel""||||/t","Discover Helheim"
"g id=""victories""|t id=""colonize_hel""||||/t","Take control of Helheim"
"g id=""victories""|t id=""timer_hel""||||/t","Controlled for ::p:: months"
"g id=""victories""|t id=""survive_time""||||/t","You have survived ::p:: years so far"
"g id=""victories""|t id=""kill_king""||||/t","Kill [LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","Colonize [BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","::p:: Jötnar killed"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","::p:: Wyverns killed"
"g id=""victories""|t id=""timed_helheim""||||/t","Control an additional gate each year after 801."
"g id=""victories""|t id=""timed_helheim_coop""||||/t","Control an additional gate every 6 months after 801."
"g id=""victories""|t id=""controlled_helheim""||||/t","::p:: [Helheim] under your control."
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> must survive."
"g id=""victories""|t id=""protect_for_time""||||/t","::p:: years remaining to protect your ally."
"g id=""victories""|t id=""kill_giantboar""||||/t","Kill the Colossal Boar"
"g id=""victories""|t id=""you""||||/t","You"
"g id=""victories""|t id=""no_fame_vict""||||/t","Your clan can't achieve this victory"
"g id=""victories""|t id=""unknown_player""||||/t","Unknown Clan"
"g id=""victories""|t id=""player""||||/t","<font color=""::color::"">::name::</font> from ::the_clan_of_the_animal::"
"g id=""victories""|t id=""title""||||/t","Victory Conditions"
"g id=""buttons""|t id=""build""||||/t","BUILD <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> "
"g id=""buttons""|t id=""buy_drakkar""||||/t","Build a Longship for <img src=""/r/Wood""/>::cost::"
"g id=""buttons""|t id=""start_raid""||||/t","Start Raid"
"g id=""buttons""|t id=""resume_raid""||||/t","Resume Raid"
"g id=""buttons""|t id=""stop_raid""||||/t","Stop Raid"
"g id=""buttons""|t id=""choose_trade_road""||||/t","Build Trade Route"
"g id=""buttons""|t id=""change_trade_road""||||/t","Change Trade Route"
"g id=""buttons""|t id=""upgrade_building""||||/t","Upgrade"
"g id=""buttons""|t id=""reset_building""||||/t","Reset"
"g id=""buttons""|t id=""unlock_great_route""||||/t","Unlock Great Routes"
"g id=""buttons""|t id=""colonize""||||/t","Colonize for <img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::"
"g id=""buttons""|t id=""cantColonize""||||/t","Can't colonize"
"g id=""buttons""|t id=""cancel_colonize""||||/t","Cancel Colonization"
"g id=""buttons""|t id=""trigger_trap""||||/t","Activate Trap"
"g id=""buttons""|t id=""improve_tools""||||/t","<img src=""/r/Iron""/>Improve Tools"
"g id=""buttons""|t id=""forge_start""||||/t","<img src=""/r/Forge""/>Forge"
"g id=""buttons""|t id=""sacrifice""||||/t","Slaughter"
"g id=""buttons""|t id=""organize_feast""||||/t","Organize a Feast"
"g id=""buttons""|t id=""feasting""||||/t","Currently feasting..."
"g id=""buttons""|t id=""ally_feasting""||||/t","You ally is currently feasting..."
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>Retreat"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>Manage Harbor"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>Transfer Area"
"g id=""buttons""|t id=""claim_zone""||||/t","<img src=""/i/ClaimZone""/>Request Area"
"g id=""buttons""|t id=""defense_on""||||/t","Defend"
"g id=""buttons""|t id=""defense_off""||||/t","Auto"
"g id=""buttons""|t id=""upgrade_zone""||||/t","Develop Area"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">Develop Area (::numFree::)</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","Rallying"
"g id=""buttons""|t id=""spawn_bear""||||/t","Summon"
"g id=""buttons""|t id=""show_statistics""||||/t","Show Statistics"
"g id=""help""|t id=""zone_to_explore""||||/t","This area has not been explored yet. Send a [Scout] in first."
"g id=""help""|t id=""ruins_explored""||||/t","These Ruins have already been explored."
"g id=""help""|t id=""wreck_scavenged""||||/t","This Shipwreck has already been scavenged."
"g id=""help""|t id=""brokenHouse_visited""||||/t","This [BrokenHouse] has already been visited."
"g id=""help""|t id=""win_res_faction""||||/t","Eradicate this faction to gain ::resList::."
"g id=""help""|t id=""win_res""||||/t","Colonize this area to gain ::resList::."
"g id=""help""|t id=""kill_fame""||||/t","Kill the Wyvern and gain ::resList::."
"g id=""help""|t id=""forge_desc""||||/t","Forge the ::part:: of the Sword of Odin for <img src=""/r/::res::""/><font color=""::color::"">::count::</font>."
"g id=""help""|t id=""forge_count""||||/t","::nb:: done"
"g id=""help""|g id=""sword_parts""|t _id=""Hilt""|||/t","Hilt"
"g id=""help""|g id=""sword_parts""|t _id=""Guard""|||/t","Guard"
"g id=""help""|g id=""sword_parts""|t _id=""Blade""|||/t","Blade"
"g id=""help""|t id=""forge_progress""||||/t","Forging ::part:: (::p::%)"
"g id=""help""|t id=""giants_progress""||||/t","Relationship with giants (::p::%)"
"g id=""help""|t id=""myrk_progress""||||/t","Relationship with myrkálfar (::p::%)"
"g id=""help""|t id=""vedrfolnir_progress""||||/t","Vedrfolnir leaving (::p::%)"
"g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","Colonize the area to become protector of Northgard and achieve victory!"
"g id=""help""|g id=""victories""|t id=""helheim""|||/t","Colonize the Gates of Helheim and keep it under your control to achieve victory!"
"g id=""help""|g id=""victories""|t id=""magmaflow""|||/t","Build a Forge in this area and forge the Sword of Odin to achieve victory!"
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","Assign your [Warchief]s to extract [Stone]."
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","Assign your [Warchief]s to extract [Iron]."
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","Assign your [Warchief]s to extract [Rimesteel]."
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","Assign your [Warchief]s to extract [Gemstone]."
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","Assign your [Warchief]s to forge the Sword of Odin."
"g id=""ui""|g id=""menu""|t id=""save""|||/t","Save Game"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","Return to Game"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","Quit"
"g id=""ui""|g id=""menu""|t id=""options""|||/t","Options"
"g id=""ui""|g id=""menu""|t id=""return_title""|||/t","Quit to Title"
"g id=""ui""|g id=""menu""|t id=""concede""|||/t","Concede Game"
"g id=""ui""|g id=""menu""|t id=""continue_game""|||/t","Keep Playing"
"g id=""ui""|g id=""menu""|t id=""continue_campaign""|||/t","Continue"
"g id=""ui""|g id=""menu""|t id=""retry_campaign""|||/t","Retry"
"g id=""ui""|g id=""menu""|t id=""watch_game""|||/t","Keep Watching Game"
"g id=""ui""|g id=""menu""|t id=""clan_select""|||/t","Select Clan"
"g id=""ui""|g id=""menu""|t id=""back""|||/t","Back"
"g id=""ui""|g id=""menu""|t id=""game_pause""|||/t","Pause Game"
"g id=""ui""|g id=""menu""|t id=""game_unpause""|||/t","Resume Game"
"g id=""ui""|g id=""menu""|t id=""show_victory_conditions""|||/t","View Victory Conditions"
"g id=""ui""|g id=""menu""|t id=""campaign_lore""|||/t","Replay Story"
"g id=""ui""|g id=""menu""|t id=""campaign_load""|||/t","Load"
"g id=""ui""|g id=""profile""|t id=""title""|||/t","Player Profile"
"g id=""ui""|g id=""profile""|t id=""overall""|||/t","Overall Progress"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""villager""||/t","Villager"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""warrior""||/t","Warrior"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""warchief""||/t","Warchief"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""thane""||/t","Thane"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""jarl""||/t","Jarl"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""king""||/t","King"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""highking""||/t","High King"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""norsegod""||/t","Norse God"
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","Games won: ::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","Next rank: ::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","Clan Progress"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","You finished Conquest with this clan."
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win:: games won <font color=""#T"" opacity=""0.5"">(::played:: played)</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win:: games won <font color=""#T"" opacity=""0.5"">(::played:: played)</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","Bears killed: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_houses""|||/t","Houses built: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_killed""|||/t","Civilians lost: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_feasts""|||/t","Feasts held: ::count::"
"g id=""ui""|g id=""profile""|t id=""stats_story_mode""|||/t","Story Mode"
"g id=""ui""|g id=""profile""|t id=""stats_story_completed""|||/t","Chapters completed in any difficulty: ::count::/::total::"
"g id=""ui""|g id=""profile""|t id=""stats_story_completed_hard""|||/t","Chapters completed in Extreme difficulty: ::count::/::total::"
"g id=""ui""|g id=""profile""|t id=""stats_story_objectives""|||/t","Secondary Objectives completed: ::count::/::total::"
"g id=""ui""|g id=""options""|t id=""title""|||/t","Options"
"g id=""ui""|g id=""options""|t id=""apply""|||/t","Apply Changes"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_camera""||/t","Camera"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_menus""||/t","Menus"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_group""||/t","Selection and grouping"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_orders""||/t","Orders"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_info""||/t","Information"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_communication""||/t","Communication"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""hold_input""||/t","(hold)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""title""|/t","Move Camera Up"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key1""|/t","W"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key2""|/t","Up"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""title""|/t","Move Camera Left"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""key1""|/t","A"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""key2""|/t","Left"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""title""|/t","Move Camera Down"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""key1""|/t","S"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""key2""|/t","Down"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""title""|/t","Move Camera Right"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""key1""|/t","D"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""key2""|/t","Right"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""e""|t id=""title""|/t","Build"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""e""|t id=""key1""|/t","B"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""f""|t id=""title""|/t","Lore"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""f""|t id=""key1""|/t","L"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""g""|t id=""title""|/t","Pause"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""g""|t id=""key1""|/t","P"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""h""|t id=""title""|/t","Victory Conditions"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""h""|t id=""key1""|/t","V"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""i""|t id=""title""|/t","View Notification"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""i""|t id=""key1""|/t","Space"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""j""|t id=""title""|/t","Minimap Display Type"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""j""|t id=""key1""|/t","T"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""title""|/t","Show World Info"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""key1""|/t","I"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""title""|/t","Flip Building"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""key1""|/t","F"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""title""|/t","Select next of same type"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""key1""|/t","Tab"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""title""|/t","Map Ping (Team)"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""key1""|/t","Alt"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","Return to Town Hall"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","Backspace"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","Single Unit Order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""tooltip""|/t","Only one unit from the selection group will respond to your order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","Select Warband"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","Select Idle Workers"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""key1""|/t","U"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""s""|t id=""title""|/t","Select All Villagers"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""s""|t id=""key1""|/t","G"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""t""|t id=""title""|/t","Select All Scouts"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""t""|t id=""key1""|/t","H"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""u""|t id=""title""|/t","Chat"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""u""|t id=""key1""|/t","Enter"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""v""|t id=""title""|/t","Cancel Order"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""v""|t id=""key1""|/t","X"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""title""|/t","Military Paths / Hunting Board"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""key1""|/t","M"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""title""|/t","Wyrd Abilities"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""key1""|/t","Y"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""title""|/t","Assign to control group"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""tooltip""|/t","Assigned to corresponding group with 0 to 9 on numrow"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""key1""|/t","Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""title""|/t","Add / remove units from selection"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""tooltip""|/t","Pressing this when selecting units in any way will make them join or leave the selected group"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""key1""|/t","Shift"
"g id=""ui""|g id=""options""|g id=""game""|t id=""title""||/t","Game"
"g id=""ui""|g id=""options""|g id=""game""|t id=""scroll_speed""||/t","Scroll Speed"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_tuto""||/t","Enable Tips"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_auto_minimap_military""||/t","Use minimap's Military mode by default"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_auto_world_info""||/t","Show world infos by default"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_profanity_filter""||/t","Enable Profanity Filter"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_borderscroll""||/t","Enable Border Scrolling"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors""||/t","Enable Software Cursor"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","Render the cursor with the game engine instead of the operating system. Improves performance at the cost of response time."
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","Language"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","Use Story Mode Warchiefs"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","Use unlocked Special Townhalls from Conquest Mode"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","Graphics"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">Screen Space Ambient Occlusion"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadows""||/t","Shadows"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","None|Low|Medium|High|Very High"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","High-Quality Ground Textures"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","Cached Ground <font opacity=""0.7"">(improved performance)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","Prebuild terrain's textures and store them in a cache to improve performances at the cost of memory. Disabled in the Map Editor."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","Resolution"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","Fullscreen"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","Exclusive"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""vsync""||/t","VSync"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""auto_on_off""||/t","Auto|ON|OFF"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ui_scale""||/t","UI Scaling"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title_advanced""||/t","Advanced"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof""||/t","Depth of Field"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof_tooltip""||/t","Blurs out far objects for a better mood at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""led""||/t","Backlighted device support"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""led_tooltip""||/t","Plays custom effects on colored backlighted devices."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection""||/t","Water Reflections"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","Displays cloud reflection on water at the cost of performances."
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom""||/t","Bloom"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom_tooltip""||/t","Glow from emissive."
"g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","Sound"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","Music"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","Ambient"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","Sound Effects"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","Credits"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","A game by"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","Creative Director"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D Graphics"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","Animation"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","Graphic Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","Programming"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","Game Design"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","Quality Assurance"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","Music"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","Sound"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","Community Relations"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","Executive Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","Associate Producer"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s27""|/t","Administrative"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","Thanks for playing!"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","This hotkey is already in use. Do you want to overwrite it?"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","Are you sure you want to restore hotkeys to default?"
"g id=""ui""|t id=""restore_keys""||||/t","Restore hotkeys to Default"
"g id=""ui""|t id=""campaign_choose""||||/t","Choose a Campaign"
"g id=""ui""|t id=""no_loaded_file""||||/t","No save file"
"g id=""ui""|t id=""loading_file""||||/t","Load Game"
"g id=""ui""|t id=""new_file""||||/t","New Save"
"g id=""ui""|t id=""saving_file""||||/t","Saved Games"
"g id=""ui""|t id=""new_game""||||/t","Create New Game"
"g id=""ui""|t id=""game_settings""||||/t","Game Settings"
"g id=""ui""|t id=""clan_name""||||/t","Player Name"
"g id=""ui""|t id=""team""||||/t","Team ::teamIndex::"
"g id=""ui""|t id=""clan_color""||||/t","Select Clan Color"
"g id=""ui""|t id=""game_difficulty""||||/t","World Hostility"
"g id=""ui""|t id=""difficulty_label""||||/t","Difficulty"
"g id=""ui""|t id=""game_mapsize""||||/t","Map Size"
"g id=""ui""|t id=""game_maptype""||||/t","Map Type"
"g id=""ui""|t id=""game_major_mode""||||/t","Game Mode"
"g id=""ui""|g id=""game_major_modes""|t id=""northgard""|||/t","Northgard"
"g id=""ui""|g id=""game_major_modes""|t id=""ragnarok""|||/t","Ragnarok"
"g id=""ui""|t id=""ia_count""||||/t","AI Players"
"g id=""ui""|t id=""clan_choose""||||/t","OK"
"g id=""ui""|t id=""game_saved""||||/t","Game saved"
"g id=""ui""|t id=""add_tags""||||/t","Add tags..."
"g id=""ui""|t id=""tags""||||/t","Tags"
"g id=""ui""|t id=""search_keywords""||||/t","Search for keywords..."
"g id=""ui""|t id=""single_player""||||/t","Single Player"
"g id=""ui""|t id=""played_time""||||/t","Time Played"
"g id=""ui""|t id=""seed""||||/t","Seed"
"g id=""ui""|t id=""version""||||/t","Version"
"g id=""ui""|t id=""nbClans""||||/t","Clans"
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">Enabled</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">Disabled</font>"
"g id=""ui""|t id=""server_name""||||/t","Server Name"
"g id=""ui""|t id=""has_mods""||||/t","The game is modded"
"g id=""ui""|t id=""disable_tips""||||/t","Disable Tips"
"g id=""ui""|t id=""available_from_main_screen""||||/t","Exit the current game to change this option."
"g id=""ui""|t id=""all""||||/t","All"
"g id=""ui""|g id=""difficulty""|t _id=""Low""|||/t","Low"
"g id=""ui""|g id=""difficulty""|t _id=""Medium""|||/t","Medium"
"g id=""ui""|g id=""difficulty""|t _id=""High""|||/t","High"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""Medium""|||/t","Medium"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""High""|||/t","High"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""Extreme""|||/t","Extreme"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Normal""|||/t","Normal"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Hard""|||/t","Hard"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Extreme""|||/t","Extreme"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Easy""|||/t","Easy"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Normal""|||/t","Normal"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Hard""|||/t","Hard"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Extreme""|||/t","Extreme"
"g id=""ui""|g id=""map_size""|t _id=""Small""|||/t","Small"
"g id=""ui""|g id=""map_size""|t _id=""Medium""|||/t","Medium"
"g id=""ui""|g id=""map_size""|t _id=""Large""|||/t","Large"
"g id=""ui""|g id=""map_size""|t _id=""Huge""|||/t","Huge"
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","Victory Conditions"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","Map Special"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","Advanced Options"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","Mods"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","Custom map"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","Use map script"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","Data modifiers"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","Military Paths"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","Tactician"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","Guardian"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Conqueror""||/t","Conqueror"
"g id=""ui""|g id=""military_paths""|t id=""choose_path_title""|||/t","Select a military path"
"g id=""ui""|g id=""military_paths""|t id=""choose_path_button""|||/t","Select"
"g id=""ui""|g id=""military_paths""|t id=""confirm_choose""|||/t","Are you sure you want to choose the ::category:: path?"
"g id=""ui""|g id=""military_paths""|t id=""level""|||/t","Level ::x::"
"g id=""ui""|g id=""military_paths""|t id=""ability_unlocked""|||/t","New Ability Unlocked"
"g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> has unlocked a new military ability.<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""forge""|t id=""tip_forge""|||/t","Forge"
"g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","Civilians"
"g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","Warband"
"g id=""ui""|g id=""forge""|t id=""tab_relics""|||/t","Relics"
"g id=""ui""|g id=""forge""|t id=""title_civilian""|||/t","Improve tools"
"g id=""ui""|g id=""forge""|t id=""title_military""|||/t","Improve weapons"
"g id=""ui""|g id=""forge""|t id=""title_relics""|||/t","Forge relic"
"g id=""ui""|g id=""forge""|t id=""select_civilian""|||/t","Select a civilian unit to improve its tools."
"g id=""ui""|g id=""forge""|t id=""select_military""|||/t","Select a military unit to improve its weapons."
"g id=""ui""|g id=""forge""|t id=""select_relics""|||/t","Select a relic to start forging it."
"g id=""ui""|g id=""forge""|t id=""empty_waiting_list""|||/t","Waiting list:"
"g id=""ui""|g id=""forge""|t id=""no_res""|||/t","Not enough resources."
"g id=""ui""|g id=""forge""|t id=""waiting""|||/t","In the waiting list."
"g id=""ui""|g id=""forge""|t id=""tools_forged""|||/t","Already improved."
"g id=""ui""|g id=""forge""|t id=""free_tool""|||/t","Free tools available"
"g id=""ui""|g id=""forge""|t id=""cancel_upgrade""|||/t","Are you sure you want to stop forging this improvement?"
"g id=""ui""|g id=""forge""|t id=""cancel_relic""|||/t","Are you sure you want to stop forging this relic?"
"g id=""ui""|g id=""forge""|t id=""tools_waiting""|||/t","This tool will be forged soon."
"g id=""ui""|g id=""forge""|t id=""tools_start""|||/t","Click to start improving this tool."
"g id=""ui""|g id=""forge""|t id=""weapons_waiting""|||/t","This weapon will be forged soon."
"g id=""ui""|g id=""forge""|t id=""weapons_start""|||/t","Click to start improving this weapon."
"g id=""ui""|g id=""forge""|t id=""relic_forged""|||/t","Already forged"
"g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","This relic will be forged soon."
"g id=""ui""|g id=""forge""|t id=""relic_free_res""|||/t","No ::resourceName:: needed."
"g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","Already forged by ::player_name::."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","You can only forge 1 relic."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","You can only forge 1 relic, or ::nbRelics:: relics with [EarthLegacy] (500 [Fame])."
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_exception""|||/t","[::not_counted_relic::] does not count in this battle."
"g id=""ui""|g id=""forge""|t id=""relic_req""|||/t","Requirement not satisfied."
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","Click to start forging this relic."
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","- ::the_clan_of_the_animal:: relic -"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","Currently forged"
"g id=""ui""|g id=""artifact""|t id=""tip_throne""|||/t","Inventory"
"g id=""ui""|g id=""artifact""|t id=""not_discovered""|||/t","Not yet discovered"
"g id=""ui""|g id=""artifact""|t id=""no_warchief""|||/t","You need to summon [OxHero] before equipping any [Artifact]"
"g id=""ui""|g id=""artifact""|t id=""warchief_too_far""|||/t","[OxHero] is not in allied territory"
"g id=""ui""|g id=""artifact""|t id=""already_equiped""|||/t","Already equipped"
"g id=""ui""|g id=""artifact""|t id=""click_to_equip""|||/t","Click to equip"
"g id=""ui""|g id=""artifact""|t id=""select_below""|||/t","Click on an [Artifact] to equip it"
"g id=""ui""|g id=""artifact""|t id=""nothing_equiped""|||/t","- Nothing equipped -"
"g id=""ui""|g id=""artifact""|t id=""inventory_title""|||/t","Inventory"
"g id=""ui""|g id=""artifact""|t id=""desc""|||/t","[Artifact]s can be found in [AncientBattleground]s in Northgard. The more you fight, the more chance you have to discover new ones."
"g id=""ui""|g id=""artifact""|t id=""equiped""|||/t","Equipped legendary items:"
"g id=""ui""|g id=""artifact""|t id=""goto_inventory""|||/t","Open the inventory"
"g id=""ui""|g id=""artifact""|t id=""goto_battleground""|||/t","View current [AncientBattleground]"
"g id=""ui""|g id=""artifact""|t id=""no_more_battleground""|||/t","You have found all [Artifact]s"
"g id=""ui""|g id=""artifact""|t id=""wait_battleground""|||/t","Next one has not spawned yet"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack""||/t","Attack power : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""defense""||/t","Defense : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""health""||/t","Health : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack_speed""||/t","Attack speed : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""evasion""||/t","Evasion : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""projectile_resist""||/t","Proj. resist. : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""damage_return""||/t","Reflect : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_ally""||/t","Move speed (ally) : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_enemy""||/t","Move speed (enemy) : <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""ui""|g id=""hunting_board""|t id=""title""|||/t","Hunting Board"
"g id=""ui""|g id=""hunting_board""|t id=""choose_path""|||/t","Select a hunt ability"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","This area can't be colonized at this time."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","No allied defense tower in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","Need a [Food], [Wood] or [Money] building."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_building""|||/t","There is no building in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_relic_creator""|||/t","You can't use this relic, you aren't its creator."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_civilians""|||/t","There are no civilians in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""not_enemy_area""|||/t","Enemy area required."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_military_camp""|||/t","There is no Military Camp in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_enemy_building""|||/t","There is no enemy building in this area."
"g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","Already in use."
"g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","Can't be used while fighting."
"g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","Crowd Control cooldown. Remaining ::time::"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","You already own a [::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","Requires [::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","You already have ::nb:: [WhiteWolf]s."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","You already have ::nb:: [Militia]."
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","This zone is protected by [RelicShield]."
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::] requires a non-coastal zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","You can only cast [AncientSpirit] on an enemy coastal zone without other neutral [SpecterWarrior]."
"g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_setup""|||/t","A [SpikeTrap] is already active on this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on your or your allies' territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","Requires a [::unit_name::] in your clan."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","You need to discover this zone to cast [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","You need to improve this unit's tool to unlock [::ability_name::]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","You cannot purify [Yggdrasil]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","You cannot purify a zone with a [TownHall]."
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_lonely""|||/t","You can only purify an area adjacent to your territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""need_unlock_arrows""|||/t","You must unlock those arrows in the hunting board."
"g id=""abilities""|g id=""no_use_reason""|t id=""cannot_change_in_fight""|||/t","You cannot change you arrows if your trackers are in combat."
"g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_brown""|||/t","[LynxBrown] needs to be in the same zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_white""|||/t","[LynxWhite] needs to be in the same zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""enemy_zone""|||/t","Can't be used on enemy territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""lure_already_in_zone""|||/t","A lure is already affecting this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""max_lures""|||/t","You can't place more lures. Destroy one of your active lures to place a new one."
"g id=""abilities""|g id=""no_use_reason""|t id=""already_placing_lure""|||/t","Your [LynxHero] is already trying to place a lure."
"g id=""abilities""|g id=""no_use_reason""|t id=""no_animal_spirits""|||/t","You haven't captured any mythical animals' spirit yet."
"g id=""abilities""|g id=""no_use_reason""|t id=""hindered_cant_charge""|||/t","Can't charge while [Hindered]."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_placed""|||/t","Another trap is ready for activation."
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","Play cinematic and introduction dialogs"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","Halvard and the Heidrun Clan have met their end."
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","The mercenary search party will arrive in ::value:: months."
"g id=""specialCampaign""|t id=""giants_giantAttack""||||/t","The [Giant]s are attacking you."
"g id=""specialCampaign""|t id=""bifrost_bifrostEvent""||||/t","Hvedrung will soon blow the Gjallarhorn. You should brace yourself!"
"g id=""specialCampaign""|t id=""footholdSwampDesc""||||/t","This area is uninhabitable due to toxic fumes, sullied water and disease-bearing insects."
"g id=""specialCampaign""|t id=""footholdSwampName""||||/t","Noxious Swamp"
"g id=""specialCampaign""|t id=""giantSwordName""||||/t","Ancient Jötunn Relic"
"g id=""specialCampaign""|t id=""giantHeroNameA""||||/t","Jafnadr"
"g id=""specialCampaign""|t id=""giantHeroDescA""||||/t","The powerful Champion of Jötunnheim's workers, here to help you overthrow the lords who have inherited the land."
"g id=""specialCampaign""|t id=""giantHeroFlavorA""||||/t","Seize the means of wool production!"
"g id=""specialCampaign""|t id=""giantHeroNameB""||||/t","Lög"
"g id=""specialCampaign""|t id=""giantHeroDescB""||||/t","The dreaded Judicator of Jötunnheim, supreme enforcer of the lords' inherited authority and defender of private property."
"g id=""specialCampaign""|t id=""giantHeroFlavorB""||||/t","I am the law!"
"g id=""specialCampaign""|t id=""chooseGiantClan""||||/t","Choose a faction or assist in crushing the other."
"g id=""specialCampaign""|t id=""chooseGiantSkrymirDesc""||||/t","Skrymir is the king of Jötunnheim and owner of the land. His people strongly believe this entitles them to the products of the sheep."
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","Fjolsvin leads the workers of Jötunnheim. This faction believes their hard work should prevail over inherited property in the distribution of goods."
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","Join Faction"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","Main Trading Post"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","Assign your villagers to become [Smith]s. Allows you to forge better tools and weapons. You can also forge the mighty Wurmslayer using [RimeSteel]."
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","Only a Smith of the Bear Clan can forge the famed Wurmslayer."
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","Forge the Wurmslayer"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","Assign your villagers to become [Smith]s and forge the Wurmslayer."
"g id=""specialCampaign""|t id=""startForge""||||/t","Collect enough [RimeSteel] and you'll be able to start forging the Wurmslayer."
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Wurmslayer""|||/t","Wurmslayer"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Grip""|||/t","Grip"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Blade""|||/t","Blade"
"g id=""specialCampaign""|t id=""bannerRecovering""||||/t","[::unit::] is gravely wounded and will return to fight the Hrímgandr after recovering."
"g id=""dialogs""|t id=""button_ok""||||/t","OK"
"g id=""dialogs""|t id=""button_cancel""||||/t","Cancel"
"g id=""dialogs""|t id=""button_back""||||/t","Back"
"g id=""dialogs""|t id=""button_save""||||/t","Save"
"g id=""dialogs""|t id=""button_confirm_exit""||||/t","Confirm Quit"
"g id=""dialogs""|t id=""congrats""||||/t","Congratulations!"
"g id=""dialogs""|t id=""destroy_confirm""||||/t","Are you sure you want to destroy this building?"
"g id=""dialogs""|t id=""clean_lure_confirm""||||/t","Are you sure you want to remove this [LureSacred]?"
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","Transfer area to <font color=""::color::"">::name::</font>?"
"g id=""dialogs""|t id=""victory_title""||||/t","VICTORY"
"g id=""dialogs""|t id=""defeat_title""||||/t","DEFEAT"
"g id=""dialogs""|t id=""conquered_title""||||/t","CONQUERED"
"g id=""dialogs""|t id=""won""||||/t","Congratulations! You have achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""team_won""||||/t","Congratulations! Your team has achieved a <font color=""#G"">::vname::</font> victory!"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font> has achieved a <font color=""#R"">::vname::</font> victory..."
"g id=""dialogs""|t id=""lost_time_over""||||/t","You have reached the time limit."
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","All the [Giant]s camps have been eradicated."
"g id=""dialogs""|t id=""ally_defeated""||||/t","Your ally has been defeated."
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[ColossalBoar] was killed by another clan."
"g id=""dialogs""|t id=""helheim_control""||||/t","You failed to stop the invasion."
"g id=""dialogs""|t id=""defeat""||||/t","You <font color=""#B"">lost</font> your Town Hall. Your clan is defeated..."
"g id=""dialogs""|t id=""game_paused""||||/t","Game Paused"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","Overwrite existing file ::name::?"
"g id=""dialogs""|t id=""resume_game_wait""||||/t","Resume will be available in ::time::s."
"g id=""dialogs""|t id=""pause_remaining""||||/t","You have ::count:: pauses left."
"g id=""dialogs""|t id=""resume_time""||||/t","Game will resume in ::time::s."
"g id=""dialogs""|t id=""cannot_pause""||||/t","Use the Escape menu to pause the game."
"g id=""dialogs""|t id=""on""||||/t","ON"
"g id=""dialogs""|t id=""off""||||/t","OFF"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","Exit to desktop?"
"g id=""dialogs""|t id=""confirm_exit""||||/t","Quit game without saving your progress?"
"g id=""dialogs""|t id=""confirm_exit_game""||||/t","Are you sure you want to quit?"
"g id=""dialogs""|t id=""confirm_concede""||||/t","Are you sure you want to concede the game?"
"g id=""dialogs""|t id=""confirm_exit_multi""||||/t","Leaving the game now will end the session and disconnect all players!"
"g id=""dialogs""|t id=""confirm_save_delete""||||/t","Delete file ::name::?"
"g id=""dialogs""|t id=""save_format""||||/t","::name::"
"g id=""dialogs""|t id=""user_format""||||/t","::user::"
"g id=""dialogs""|t id=""info_format""||||/t","::clan:: Clan - Difficulty: ::diff::"
"g id=""dialogs""|t id=""time_format""||||/t","::time:: min."
"g id=""dialogs""|t id=""tech_title""||||/t","Lore"
"g id=""dialogs""|t id=""tech_free""||||/t","Obtained for free with ::desc::"
"g id=""dialogs""|t id=""tech_blessings_extra""||||/t","Unlock all Blessings to achieve a Wisdom victory!"
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","Requires ::count::/::max:: Knowledge"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","Choose a tech to replace ::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","You didn't receive the blessing of a [FountainFame] yet."
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","Another clan claimed the knowledge of [FountainFame]."
"g id=""dialogs""|t id=""fountain_wisdom_granted""||||/t","This is a gift from [FountainFame]."
"g id=""dialogs""|t id=""fountain_wisdom_lost""||||/t","You need [FountainFame] to benefit from this tech."
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>(Less than a month remaining.)"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>(::nb:: month remaining.)"
"g id=""dialogs""|t id=""dedication_currently""||||/t","(currently +::nb::%)"
"g id=""dialogs""|t id=""prescience_ability""||||/t","Wyrd Abilities"
"g id=""dialogs""|t id=""trophy_buy_several""||||/t","Can be bought several times."
"g id=""dialogs""|t id=""trophy_bought_once""||||/t","Ability bought 1 / ::max:: time."
"g id=""dialogs""|t id=""trophy_bought""||||/t","Ability bought ::nb:: / ::max:: times."
"g id=""dialogs""|t id=""close""||||/t","Close"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","You should prepare for winter."
"g id=""dialogs""|g id=""meteo""|t id=""winter""|||/t","Your Food production is reduced."
"g id=""dialogs""|g id=""trade""|t id=""title""|||/t","Trading"
"g id=""dialogs""|g id=""trade""|t id=""desc""|||/t","Choose which resource your merchants will sell to earn [Money]:"
"g id=""dialogs""|g id=""trade""|t id=""need_resource""|||/t","No [::id::] in stock"
"g id=""dialogs""|g id=""trade""|t id=""trade_with""|||/t","Choose which faction to trade with:"
"g id=""dialogs""|g id=""trade""|t id=""button""|||/t","Start Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","You can't trade with a clan you're at war with"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","You can't trade with the opposing [Giant] faction!"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","They will not accept this resource."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the:: can't trade with other clans."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the:: can't trade with neutral factions."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","You can't trade with this clan."
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","You can't trade the same resource twice with the same clan."
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","You haven't met any other clans yet."
"g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","Cancel Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","Cancel Great Trade Route"
"g id=""dialogs""|g id=""trade""|t id=""motherland""|||/t","Homeland"
"g id=""dialogs""|t id=""colonize_progress""||||/t","Colonization (::v::%)"
"g id=""dialogs""|t id=""uncolonize_progress""||||/t","Losing control (::v::%)"
"g id=""dialogs""|t id=""mine_depleted""||||/t","This mine is depleted. You can destroy it."
"g id=""dialogs""|t id=""trade_bonus""||||/t","You are currently trading [::res::] with <font color=""::color::"">::name::</font><br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","Choose Tool to Improve"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]s produce ::percent:: more [::res::]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","Increases extracting speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","Increases [Villager]s' build and repair speed by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","Increases [Mender]s' healing speed by ::percent:: and produce ::percent:: more [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]s produce ::percent:: more [Fame] and [Happy], and ::percent:: more [Money] with [GreatDeeds]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","Increases [Healer]s' healing speed by ::percent::. They also produce ::percent:: more [Food]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]s produce ::percent:: more [Money], [Lore] and [Fame]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]s produce ::percent:: more [Money] and [Lore]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]s gain the [WarriorCharge] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","Increases [::id::]s' resistance by ::percent:: and [ProjectileResist] by ::percent_value1::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]s gain the [SkirmisherPoison] ability and ::percent:: attack."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]s gain ::percent:: attack power and [SwirlAttack]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","Increases forge speed of your [::id::]s by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]s produce ::percent:: more [Happy] and [Prescience]."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::] gain the [Purify] ability and have its attack power increased by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]s discover new zones and explore ruins ::percent:: faster. They also run all the time while scouting."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]s are ::percent:: more resistant against projectiles."
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">Already improved</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">Building required</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]s can't be improved."
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool_ally""|||/t","You can't improve ally units."
"g id=""dialogs""|t id=""scout_req_camp""||||/t","Your [Scout] needs a Scouting Camp to explore new areas."
"g id=""dialogs""|t id=""hero_cooldown""||||/t","Waiting for ::name:: (::p::%)"
"g id=""dialogs""|t id=""waiting_drakkar""||||/t","Waiting for the Longship to return..."
"g id=""dialogs""|t id=""new_title""||||/t","New title:"
"g id=""dialogs""|t id=""new_age""||||/t","::age:::"
"g id=""dialogs""|t id=""fame_level_up""||||/t","Word of your success as a leader has reached other clans, and you have gained a new ability."
"g id=""dialogs""|t id=""maxed_pop""||||/t","Not enough space to increase your population. You must build more [House]s."
"g id=""dialogs""|t id=""no_unit_to_heal""||||/t","There are no wounded or sick units to heal within your territory."
"g id=""dialogs""|t id=""currently_healing""||||/t","Healing: ::name:: (::p::%)"
"g id=""dialogs""|t id=""no_growth""||||/t","You need more [Happy] to grow your population."
"g id=""dialogs""|t id=""drakkar_bring_fame""||||/t","Sailors will fight for [Fame]"
"g id=""dialogs""|t id=""drakkar_bring_no_fame""||||/t","Your clan can't fight for [Fame]"
"g id=""dialogs""|t id=""drakkar_bring_lore""||||/t","Sailors will discover [Lore]"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raid""|||/t","Raid"
"g id=""dialogs""|g id=""manage_harbor""|t id=""raid_desc""|||/t","Choose an additional resource for your [Sailor]s to look for:"
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_raid_nosailor""|||/t","You need to assign [Sailor]s to launch a raid."
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore""|||/t","Explore"
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore_tip""|||/t","Your [Sailor]s will explore a new coastal area while raiding."
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore_progress""|||/t","Exploring (::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_nosailor""|||/t","You need to have active [Sailor]s to explore."
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_noarea""|||/t","There is no area left for your [Sailor]s to explore."
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raven_port""|||/t","Mercenaries"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_desc""|||/t","Mercenaries will attack a selected coastal area and stay there if they emerge victorious."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy""|||/t","Deploy Mercenaries"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy_help""|||/t","Choose a coastal area in which to deploy [Mercenary]s."
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cooldown""|||/t","Recruiting (::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cant_deploy""|||/t","You have not discovered a coastal area for deployment."
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_great_routes""|||/t","Great Trade Routes"
"g id=""dialogs""|g id=""manage_harbor""|t id=""great_route_desc""|||/t","Earn [Prestige] with Great Trade Routes and work toward a Trade victory."
"g id=""dialogs""|g id=""manage_harbor""|t id=""start_route""|||/t","Start Great Trade Route"
"g id=""dialogs""|g id=""manage_harbor""|t id=""stop_route""|||/t","Stop Route"
"g id=""dialogs""|g id=""manage_harbor""|t id=""no_money""|||/t","You don't have enough [Money]s to create a Great Trade Route."
"g id=""dialogs""|g id=""manage_harbor""|t id=""noLighthouse""|||/t","Build a [Lighthouse] on this [::portKind::] to unlock Great Trade Routes."
"g id=""dialogs""|g id=""manage_harbor""|t id=""uniqueLighthouse""|||/t","One [::portKind::] already has a [Lighthouse]."
"g id=""dialogs""|g id=""manage_harbor""|t id=""loot_zone""|||/t","Loot <img src=""/r/::r::""/>::q::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_buy_slaves""|||/t","Buy thralls"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_desc""|||/t","Buy ::nb:: [Slave]s.<br/>Price increases +::slave_cost::[Money] each time.<br/>Price decreases -::decrease_cost::[Money] each month."
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_bt""|||/t","Buy for <img src=""/r/::res::""/>::cost::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_cooldown""|||/t","Cooldown ::val::%"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_cantPay""|||/t","You don't have enough [Money] to buy [Slave]s."
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","You don't have enough space for new [Slave]s. The maximum thrall population depends on your clan size."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]s don't produce resources. Great Trade Routes are suspended."
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","Can't be used during the Frozen Sea event."
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","Chieftain|Thane|Jarl|King"
"g id=""fame""|t id=""ages""||||/t","Age 15|Age 16|Age 17|Age 18"
"g id=""fame""|t id=""age0_name""||||/t","The Cunning"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","Territory"
"g id=""happy_categories""|t id=""taverns""||||/t","Brewers"
"g id=""happy_categories""|t id=""horgrs""||||/t","Norns"
"g id=""happy_categories""|t id=""military""||||/t","Military Units"
"g id=""happy_categories""|t id=""buildings""||||/t","Building Bonus"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","Food Reserves"
"g id=""happy_categories""|t id=""_old""||||/t","Wealth"
"g id=""happy_categories""|t id=""feasts""||||/t","Feast"
"g id=""happy_categories""|t id=""heroes""||||/t","Warchief Glory"
"g id=""happy_categories""|t id=""housing""||||/t","Your clan wants better [House]s!"
"g id=""happy_categories""|t id=""wounded""||||/t","You have too many wounded!"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","Your clan wants a better [TownHall]!"
"g id=""happy_categories""|t id=""geyser""||||/t","Geyser"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","Svarn's Gratitude"
"g id=""happy_categories""|t id=""greatroute""||||/t","Great Trade Route"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","Sacrifice needed"
"g id=""happy_categories""|t id=""mushrooms""||||/t","Dreamlands"
"g id=""happy_categories""|t id=""gemstone""||||/t","Gemstones"
"g id=""happy_categories""|t id=""temple""||||/t","Altar of Kings"
"g id=""happy_categories""|t id=""wild_hunt""||||/t","Wild Hunt"
"g id=""status_happy""|t id=""nohome""||||/t","We don't have [House]s!"
"g id=""status_happy""|t id=""nofood""||||/t","We're starving!"
"g id=""status_happy""|t id=""nowood""||||/t","We're freezing!"
"g id=""status_happy""|t id=""sick""||||/t","We're sick!"
"g id=""status_happy""|t id=""total""||||/t","Current Happiness"
"g id=""status_happy""|t id=""population_malus""||||/t","Population"
"g id=""status_happy""|t id=""current""||||/t","Expected Happiness"
"g id=""status_happy""|t id=""next""||||/t","We currently have <img src=""/r/Happy""/><font color=""#G"">+::v::</font>. One new villager will join your clan every <font color=""#R"">::time::</font> days."
"g id=""tip""|t id=""happy_progress""||||/t","Next villager: ::p::%"
"g id=""tip""|t id=""cycle""||||/t","Cycle"
"g id=""tip""|t id=""select_all""||||/t","Select All"
"g id=""tip""|t id=""sheep_production""||||/t","Sheepfold"
"g id=""tip""|t id=""feast_bonus""||||/t","Feast Bonus"
"g id=""tip""|t id=""temple_bonus""||||/t","Altar of Kings"
"g id=""tip""|t id=""food_consumption""||||/t","Consumption"
"g id=""tip""|t id=""territory_money""||||/t","Town Hall"
"g id=""tip""|t id=""buildings_upkeep""||||/t","Building Upkeep"
"g id=""tip""|t id=""building_upkeep_year""||||/t","Building upkeep per year"
"g id=""tip""|t id=""wood_consumption""||||/t","Firewood"
"g id=""tip""|t id=""arrows_consumption""||||/t","Arrows"
"g id=""tip""|t id=""population_desc""||||/t","This is your current clan size. You have enough [House]s for <font color=""#R"">::max::</font> people."
"g id=""tip""|t id=""slaves_desc""||||/t","This is the current number of [Slave]s in your clan. You can have up to <font color=""#R"">::max::</font> thralls. This number depends on your clan size. You can buy more [Slave]s in your [Harbor]. Make sure that [Slave]s never outnumber your Vikings, or they could rebel against you..."
"g id=""tip""|t id=""warband_default""||||/t","Your current Warband size. Build military camps to increase it."
"g id=""tip""|t id=""warband_maxed""||||/t","Build more military camps to increase the size of your Warband!"
"g id=""tip""|t id=""population_lore""||||/t","Population"
"g id=""tip""|t id=""trade_in""||||/t","Incoming Trade"
"g id=""tip""|t id=""trade_out""||||/t","Outgoing Trade"
"g id=""tip""|t id=""trade_prestige""||||/t","Great Trade Routes"
"g id=""tip""|t id=""friend_no_attack""||||/t","You are friendly with the [Myrkalfar]s. They will not attack you anymore."
"g id=""tip""|t id=""require_res_limit""||||/t","Requires <font color=""::color::""><img src=""/r/::id::""/>::value::</font>"
"g id=""tip""|t id=""percent_explored""||||/t","::p::% explored"
"g id=""tip""|t id=""percent_built""||||/t","::p::% built"
"g id=""tip""|t id=""cant_upgrade""||||/t","This building can't be upgraded."
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore] allows you to activate [BifrostLore]."
"g id=""tip""|t id=""open_main_menu""||||/t","Open Main Menu <font color=""#T"" opacity=""0.5"">[Esc]"
"g id=""tip""|t id=""game_pause""||||/t","Pause Game <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","Toggle World Info <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""minimap_mode""||||/t","Toggle Minimap Display: <font color=""#T"" opacity=""0.7"">[::hotkey::] Icons/Military</font>"
"g id=""tip""|t id=""open_chat""||||/t","Write a Chat Message <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""ping_team""||||/t","Ping Team <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|g id=""fame""|t id=""current_title""|||/t","Current title: <font color=""#R"">::title::</font>"
"g id=""tip""|g id=""fame""|t id=""next_title""|||/t","Next title: <font color=""#R"">::title::</font>; requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|g id=""fame""|t id=""territory""|||/t","Territory"
"g id=""tip""|g id=""fame""|t id=""feasts""|||/t","Feasts held"
"g id=""tip""|g id=""fame""|t id=""uncolonize""|||/t","Areas sacked"
"g id=""tip""|g id=""fame""|t id=""knowledge""|||/t","Lore discovered"
"g id=""tip""|g id=""fame""|t id=""upgrades""|||/t","Buildings upgraded"
"g id=""tip""|g id=""fame""|t id=""defeated""|||/t","Defeated ::name::"
"g id=""tip""|g id=""fame""|t id=""faction""|||/t","Defeated ::name::"
"g id=""tip""|g id=""fame""|t id=""friend_with""|||/t","Friends with ::name::"
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name:: requests"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","[Kobold] zones decolonized"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","The Clan of the Snake cannot gain [Fame]."
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","Current age: <font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","Signy will reach <font color=""#R"">::name::</font> in <font color=""#F"">::date::</font>"
"g id=""tip""|g id=""status""|t id=""wounded_no_malus""|||/t","Wounded clan members."
"g id=""tip""|t id=""tech_unlock_trading""||||/t","Unlocks Trading Routes at the [TradingPost]."
"g id=""tip""|t id=""tech_unlock_trading_neutral""||||/t","Unlock trading routes with neutral factions at the [TradingPost]."
"g id=""tip""|t id=""tech_unlock_great_route""||||/t","Unlocks the [Lighthouse]."
"g id=""tip""|t id=""cooldown""||||/t","Cooldown: ::value:: months"
"g id=""tip""|t id=""passive""||||/t","Passive"
"g id=""tip""|t id=""ability_crowd_control""||||/t","Crowd Control"
"g id=""tip""|t id=""ammo""||||/t","Ammunition"
"g id=""tip""|t id=""fame_score""||||/t","Clan Fame"
"g id=""tip""|t id=""zone_upgraded""||||/t","Zone has been developed"
"g id=""tip""|t id=""destroy_building""||||/t","Destroy Building"
"g id=""tip""|t id=""cancel_building""||||/t","Cancel Construction"
"g id=""tip""|t id=""clean_up_lure""||||/t","Clean up [LureSacred]"
"g id=""tip""|t id=""cancel_order""||||/t","Cancel Order <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","You can't repair a building while <font color=""#R"">under attack</font>!"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">Winter:</font> Your military units get ::percent:: attack power when fighting outside of your territory. Food production is reduced and Wood consumption is increased."
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">Summer:</font> make sure to stock up on Food for the coming winter."
"g id=""tip""|t id=""assigned_units""||||/t","Number of assigned clan members"
"g id=""tip""|t id=""assigned_slaves""||||/t","Number of assigned [Slave]s"
"g id=""tip""|t id=""assigned_sheep""||||/t","Number of assigned [Sheep]s"
"g id=""tip""|t id=""goat_sheep_bonus""||||/t","This effect lasts all year long if the [Sheep] is in a [Sheepfold]."
"g id=""tip""|t id=""available_resources""||||/t","Remaining ::name:: in this area"
"g id=""tip""|t id=""default_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus."
"g id=""tip""|t id=""raven_port_upgrade""||||/t","Allows you to assign one more [::unit::], and all [::unit::]s in this area gain a ::percent:: [::res::] production bonus. Also shorten Exploration's time by ::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","Hire: [::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","You can only have one [::unit::]."
"g id=""tip""|t id=""hero_no_recruit""||||/t","You can hire [::unitName::] from the [::buildingName::]."
"g id=""tip""|t id=""wild_hunt_free_hero""||||/t","Sacrificed by [SummonWildHunt]."
"g id=""tip""|t id=""rally_warchief""||||/t","When activated, newly trained [::unit::]s will automatically rally to your [::name::]."
"g id=""tip""|t id=""rally_several_warchiefs""||||/t","When activated, newly trained [::unit::]s will automatically rally to your closest warchief."
"g id=""tip""|t id=""rally_warchief_campaign""||||/t","When activated, newly trained [::unit::]s will automatically rally to [::name::]."
"g id=""tip""|t id=""buy_marketplace""||||/t","Buy <img src=""/r/::r::""/><font color=""#R"">::count::</font> for <img src=""/r/::rCost::""/><font color=""::color::"">::cost::</font>"
"g id=""tip""|t id=""sell_marketplace""||||/t","Sell <img src=""/r/::rCost::""/><font color=""::color::"">::cost::</font> for <img src=""/r/::r::""/><font color=""#R"">::count::</font>"
"g id=""tip""|t id=""current_sell_stock""||||/t","Current stock : <img src=""/r/::rCost::""/>::qty::"
"g id=""tip""|t id=""building_no_slot""||||/t","This building doesn't take up a slot in the area."
"g id=""tip""|t id=""building_require""||||/t","Requires ::name::"
"g id=""tip""|t id=""building_req_fame""||||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|t id=""building_req_tech""||||/t","Requires ::name:: tech unlock"
"g id=""tip""|t id=""building_req_beach""||||/t","Requires a beach"
"g id=""tip""|t id=""building_req_deposit""||||/t","Requires Stone/Iron deposit"
"g id=""tip""|t id=""building_req_food_tile""||||/t","Requires an area with a natural Food resource"
"g id=""tip""|t id=""building_single""||||/t","You can only build one"
"g id=""tip""|t id=""building_max_reached""||||/t","You can only build ::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","All of your zones already contains one"
"g id=""tip""|t id=""building_all_zones_full_special""||||/t","All of your zones where this building is allowed already contains one"
"g id=""tip""|t id=""building_already_in_area""||||/t","This building is already present in this area"
"g id=""tip""|t id=""building_no_place""||||/t","No slot available"
"g id=""tip""|t id=""building_hostility""||||/t","The zone is under attack"
"g id=""tip""|t id=""building_defeated""||||/t","Your clan has been defeated"
"g id=""tip""|t id=""need_thall_upgrade""||||/t","Requires upgraded Town Hall"
"g id=""tip""|t id=""upgrade_fighting""||||/t","Can't be upgraded while fighting"
"g id=""tip""|t id=""free_from_tech""||||/t","Free with ::tech_name::"
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name:: (::num:: remaining)"
"g id=""tip""|t id=""max_not_reached""||||/t","The maximum number of buildings hasn't been reached"
"g id=""tip""|t id=""non_coastal""||||/t","Non-coastal zone"
"g id=""tip""|t id=""building_creator""||||/t","This building has been constructed by ::player_name::"
"g id=""tip""|t id=""unlock_relic""||||/t","Forge a relic"
"g id=""tip""|t id=""relic_creator""||||/t","This relic can only be used by ::player_name::"
"g id=""tip""|t id=""relic_already_built""||||/t","You can only build ::nb:: relics"
"g id=""tip""|t id=""lure_creator""||||/t","This lure has been set by ::player_name::. Only him can benefeat from mythical animals for [SummonWildHunt]."
"g id=""tip""|t id=""cannot_cast_zone_center_ability""||||/t","[::hero::] must be in the center of the territory to use [::ability::]"
"g id=""tip""|t id=""obstacle_to_zone_center_ability""||||/t","[::ability::] cannot be started here"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth] : -::malusProd::% production, snakes military units and buildings have +::snakeBonus::% bonus attack"
"g id=""tip""|t id=""can_cast_scorched""||||/t","You can use [ScorchedEarth] in this area (::loot::)"
"g id=""tip""|t id=""can_cast_scorched_no_loot""||||/t","You can use [ScorchedEarth] in this area (no loot)"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","Signy must be in the center of the territory to use [ScorchedEarth]"
"g id=""tip""|t id=""can_place_bait""||||/t","You can place a [SacredLure] in this area"
"g id=""tip""|t id=""remaining_time""||||/t","Remaining time ::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","Cooldown at ::p::%"
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","The Vedrfolnir scouts areas for the clan that helped him."
"g id=""tip""|t id=""wild_hunt_no_animals""||||/t","Clear a wave of the [LureSacred] to capture animal spirits."
"g id=""tip""|t id=""wild_hunt_composition""||||/t","You have captured these spirits: ::units::."
"g id=""tip""|t id=""require_tech""||||/t","You need to learn <img src=""/r/Lore""/>::name::."
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","Your army and upgraded towers get +::percent::% attack power"
"g id=""tip""|t id=""greater_baldr""||||/t","+::value:: [Lore] production"
"g id=""tip""|t id=""victory_title""||||/t","::vname:: Victory"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name:: isn't available yet."
"g id=""tip""|t id=""slaughter""||||/t","Slaughter a [::ukind::] to gain <img src=""/r/Food""/>::food::"
"g id=""tip""|t id=""repair_building""||||/t","Repair for <img src=""/r/::r::""/>::count::"
"g id=""tip""|t id=""victory_conditions""||||/t","Click or press <font color=""#R"">[::hotkey::]</font> to view conditions for victory."
"g id=""tip""|t id=""team_player""||||/t","Allied Clan"
"g id=""tip""|t id=""black_market""||||/t","You can smuggle goods to this clan using the Black Market."
"g id=""tip""|t id=""motherland""||||/t","You export goods oversea to the homeland."
"g id=""tip""|t id=""can_cast_dash""||||/t","You can use [Dash] on this building"
"g id=""tip""|t id=""dash_blocked""||||/t","An obstacle is preventing you from using [Dash] here"
"g id=""tip""|t id=""dash_no_target""||||/t","Target an enemy building to use [Dash]"
"g id=""tip""|t id=""dash_player_built""||||/t","You can only use [Dash] on enemy clan buildings."
"g id=""tip""|t id=""dash_is_special""||||/t","You cannot use [Dash] on [::building_kind::]."
"g id=""tip""|t id=""dash_same_zone""||||/t","You can only use [Dash] in the same zone as [OxHero]"
"g id=""tip""|g id=""align""|t id=""color""|||/t","<font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""align""|t id=""clan""|||/t",", leader of <font color=""#R"">::the_clan_of_the_animal::"
"g id=""tip""|g id=""align""|t id=""war""|||/t","You are currently <font color=""#B"">at war</font> with ::name::!"
"g id=""tip""|g id=""align""|t id=""neutral""|||/t","You have <font color=""#R"">neutral relations</font> with ::name::."
"g id=""tip""|g id=""align""|t id=""angry""|||/t","You have <font color=""#B"">bad relations</font> with ::name::."
"g id=""tip""|g id=""align""|t id=""peace""|||/t","You have <font color=""#G"">good relations</font> with ::name::."
"g id=""tip""|g id=""align""|t id=""improve_relation""|||/t","Trade with him to improve them."
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","Trading is suspended during this time."
"g id=""tip""|g id=""align""|t id=""fame""|||/t","He currently has <img src=""/r/Fame""/><font color=""#F"">::fame::</font>."
"g id=""tip""|t id=""feast_help""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_goat""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for two months, as well as <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","A feast gives <font color=""#G"">+::const::</font> and ::percent:: bonus to all production and ::happyVal:: [Happy] for one month.<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[GameDinner] reduces your next feast's cost by <font color=""#G"">::reduc::%</font> (max: ::maxReduc::%)."
"g id=""tip""|t id=""helheim_progress""||||/t","Controlled for ::months::/::max:: months"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","Attack Power"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","Resistance"
"g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","Health"
"g id=""tip""|t id=""inf_fame_req""||||/t","<font color=""#B"">(requires <img src=""/r/Fame""/><font color=""#F"">::req::</font>)</font>"
"g id=""tip""|t id=""improve_tools""||||/t","Allows you to improve your units' tools, increasing their abilities."
"g id=""tip""|t id=""free_tools""||||/t","You have some free tool improvements available!"
"g id=""tip""|t id=""free_cost""||||/t","::count:: free tools"
"g id=""tip""|t id=""military_select_all""||||/t","Select Warband <font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","Press <font color=""#T"" opacity=""0.5"">[::hotkey::]</font> again to deselect [BearMaiden]"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","You have free tower upgrades available!"
"g id=""tip""|t id=""free_building_upgrade""||||/t","You have ::nb_upgrade:: free [::building_name::] upgrades available!"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","You have ::nb_upgrade:: free global upgrades available!"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","Your clan is starving! You need to gather more Food!"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","Your Food reserves are maxed out! You need to build more Silos!"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","Your clan is freezing! You need to gather more Wood!"
"g id=""tip""|g id=""warnings""|t id=""money""|||/t","You can't maintain your buildings! You need more Kröwns!"
"g id=""tip""|g id=""warnings""|t id=""pop""|||/t","Your population cannot grow! You need more [House]s!"
"g id=""tip""|g id=""warnings""|t id=""happy""|||/t","Your population isn't growing! You need more happiness!"
"g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","Your people are surviving... but they could definitely be happier."
"g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","Your people are decently happy. Don't rest on your laurels, though!"
"g id=""tip""|g id=""warnings""|t id=""excellenthappiness""|||/t","Your people are overjoyed and grateful to you. Keep it up!"
"g id=""tip""|g id=""warnings""|t id=""slave_happiness""|||/t","Your [Slave]s' status doesn't affect your happiness."
"g id=""tip""|g id=""warnings""|t id=""notconstructing""|||/t","You need to bring a villager here to advance the construction!"
"g id=""tip""|g id=""warnings""|t id=""nobodyassigned""|||/t","You don't have any clan member working here."
"g id=""tip""|g id=""warnings""|t id=""clan_cant_use""|||/t","Cannot be used by ::the_clan_of_the_animal::."
"g id=""tip""|g id=""warnings""|t id=""burning""|||/t","Your building is damaged! You need to send a [Villager] to repair it!"
"g id=""tip""|g id=""warnings""|t id=""nowork""|||/t","Some members don't have anything to do for now..."
"g id=""tip""|g id=""warnings""|t id=""nohome""|||/t","Some members don't have a [House]!"
"g id=""tip""|g id=""warnings""|t id=""nothappy""|||/t","Your clan is not happy!"
"g id=""tip""|g id=""warnings""|t id=""nofood""|||/t","We're starving! You need to gather more Food!"
"g id=""tip""|g id=""warnings""|t id=""nowood""|||/t","We're freezing! You need to gather more Wood!"
"g id=""tip""|g id=""warnings""|t id=""sick""|||/t","Some members are sick! You need to heal them before they die!"
"g id=""tip""|g id=""warnings""|t id=""tech_available""|||/t","You have enough [Lore] to acquire Knowledge!"
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","You can obtain a new blessing from the gods!"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","Your units are too far from your territory! Attack power is reduced by ::inv_percent::."
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","Choose a Military Path"
"g id=""tip""|g id=""warnings""|t id=""hunt_trophy_available""|||/t","Choose a Hunt Ability"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","Colonize [BifrostLore] zone to start activating it."
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","Currently activate"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood] gauge is full"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","No activate Bonus"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","This is your [Blood] reserve. You can sacrifice your people to the $build(SacrificialPyre) to gain more and active specific blessings. Don't let it run out!"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","Sacrifice units to gain [Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","Requires <img src=""/r/Fame""/><font color=""#F"">::req::</font> to unlock"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","Assigned [Slave]s only produce [Money]."
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] is activate."
"g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","(incl. <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>)"
"g id=""tip""|t id=""cant_colonize_occupied""||||/t","You can't colonize an area that is defended."
"g id=""tip""|t id=""cant_colonize_adjacent""||||/t","You can only colonize an area adjacent to your territory."
"g id=""tip""|t id=""cant_colonize_warring""||||/t","You can't colonize if you don't have a safe area you control next to it."
"g id=""tip""|t id=""cant_colonize_attacked""||||/t","You can't colonize while your nearby territory is under attack!"
"g id=""tip""|t id=""cant_colonize_notallowed""||||/t","You can't colonize this territory because it is not exploitable."
"g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","You can't colonize another territory using [Lore] for ::nb:: more months."
"g id=""tip""|t id=""cant_colonize_building""||||/t","You cannot colonize a zone with a [::buildingName::]."
"g id=""tip""|t id=""colonize_money_food""||||/t","Change currency for colonization."
"g id=""tip""|t id=""forbidden_while_area_warring""||||/t","Only available while this zone is undisputed."
"g id=""tip""|t id=""upgrade_zone""||||/t","Increases the number of possible buildings in this area (only once)."
"g id=""tip""|t id=""transfer_zone_to""||||/t","Transfer Area to <font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","Request Area from <font color=""::color::"">::name::</font> (friendly AI only)"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","::months:: months until a new transfer is available."
"g id=""tip""|t id=""missing_dlc""||||/t","You don't own ::the_clan_of_the_animal::."
"g id=""tip""|t id=""missing_mod""||||/t","Missing mods: ::mod_list::."
"g id=""tip""|t id=""invalid_save_version""||||/t","This save is unstable and can't be loaded. We apologize for the inconvenience."
"g id=""tip""|t id=""beta_save""||||/t","This save has been created during a beta. Major gameplay changes could impact its validity, and the stability is not ensured."
"g id=""tip""|t id=""multi_tags""||||/t","<font color=""#FFFFFF"">Tags</font> can be used by other players to look for your game."
"g id=""tip""|t id=""victory_progress""||||/t","Victory Progress"
"g id=""tip""|t id=""already_one_bear""||||/t","[BearMaiden] is already under your control."
"g id=""tip""|t id=""need_in_territory""||||/t","You can only use this action inside your territory."
"g id=""tip""|t id=""friend_needed""||||/t","<font color=""#T"">::name::</font> must be in your friends list to join the game!"
"g id=""tip""|t id=""friend_send_invite""||||/t","Resend Invitation"
"g id=""tip""|t id=""need_upgrade_scout""||||/t","Requires an upgraded Scout Camp"
"g id=""tip""|t id=""subselect_unit""||||/t","Select Unit"
"g id=""tip""|t id=""subselect_group""||||/t","Select Similar Units"
"g id=""tip""|t id=""heal_current""||||/t","Currently healed"
"g id=""tip""|t id=""heal_current_other""||||/t","Healed by another [::hutId::]"
"g id=""tip""|t id=""heal_select""||||/t","Heal This Unit"
"g id=""tip""|t id=""trade_out_recap""||||/t","You are trading <img src=""/r/::res::""/><font color=""#B"">::amount::</font> for <img src=""/r/Money""/><font color=""#G"">::money::</font>."
"g id=""tip""|t id=""trade_in_recap""||||/t","<font color=""::color::"">::name::</font> is trading you <img src=""/r/::res::""/><font color=""#B"">::amount::</font> for <img src=""/r/Money""/><font color=""#G"">::money::</font>."
"g id=""tip""|t id=""chat_mute""||||/t","Mute Options<br/><font color=""#T"" opacity=""0.5"">Toggle channels and/or players messages</font>"
"g id=""tip""|t id=""slave""||||/t","Thrall"
"g id=""tip""|g id=""transfer_area""|t id=""has_townhall""|||/t","Can't transfer Townhall area."
"g id=""tip""|g id=""transfer_area""|t id=""warring""|||/t","Can't transfer while area is warring."
"g id=""tip""|g id=""transfer_area""|t id=""not_owner""|||/t","You don't control this Area."
"g id=""tip""|g id=""transfer_area""|t id=""no_frontier""|||/t","This area has no frontier with <font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""transfer_area""|t id=""not_ally""|||/t","<font color=""::color::"">::name::</font> is not in your team"
"g id=""tip""|g id=""under_pressure""|t id=""start_pressure_desc""|||/t","Send an available [Skirmisher] to pressure <font color=""::color::"">::name::</font>. He will keep his role while he can reach an available area and will ignore global army move orders."
"g id=""tip""|g id=""under_pressure""|t id=""stop_pressure_desc""|||/t","Call back into your territory the [Skirmisher]s currently pressuring <font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""under_pressure""|t id=""is_ally""|||/t","Allies can't be pressured."
"g id=""tip""|g id=""under_pressure""|t id=""already_pressured""|||/t","<font color=""::color::"">::name::</font> is already under pressure"
"g id=""tip""|g id=""under_pressure""|t id=""not_reachable_player""|||/t","<font color=""::color::"">::name::</font> can't be reached."
"g id=""tip""|g id=""under_pressure""|t id=""no_skirmisher_available""|||/t","You have no available skirmisher."
"g id=""tip""|g id=""voice_chat""|t id=""mute""|||/t","Mute"
"g id=""tip""|g id=""voice_chat""|t id=""unmute""|||/t","Unmute"
"g id=""tip""|t id=""show_profile_card""||||/t","Display Gamercards"
"g id=""tip""|t id=""stats_trophy_sold""||||/t","Sold at [MarketPlace]"
"g id=""tip""|t id=""free_tech""||||/t","Free"
"g id=""tip""|t id=""only_ai""||||/t","Only AI"
"g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::] can't be assigned to this building"
"g id=""tip_action""|t id=""no_smith_horse""||||/t","Only [HorseMaiden] and [HorseHero] can be assigned to this building"
"g id=""tip_action""|t id=""no_slave_military""||||/t","[Slave]s can't be assigned to this building"
"g id=""tip_action""|t id=""need_kind""||||/t","[::id::] required"
"g id=""tip_action""|t id=""already_assigned""||||/t","Already assigned to this building"
"g id=""tip_action""|t id=""already_repaired""||||/t","Already being repaired"
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","This building is full."
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","This building already has a builder."
"g id=""tip_action""|t id=""not_enough_warband""||||/t","Build more Camps to grow your [Warband] size"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","Costs ::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","Repair <img src=""/r/::r::""/><font color=""::color::"">::cost::"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal:: can't use this building."
"g id=""tip_action""|t id=""women_only""||||/t","Only women can be assigned to this building."
"g id=""tip_action""|t id=""player_only""||||/t","Only <font color=""::color::"">::player_name::</font>'s units can be assigned to this building."
"g id=""tip_action""|t id=""creator_only""||||/t","This building belong to <font color=""::color::"">::player_name::</font>."
"g id=""tip_action""|t id=""ruin_explore""||||/t","Explore"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","Scavenge"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","Visit"
"g id=""tip_action""|t id=""lethal_explore""||||/t",". <font color=""#W"">Your [Scout]s will die after exploring!"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">Already explored</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">Already scavenged</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">Already visited</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font> buildings in this area."
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","Nothing can be built here."
"g id=""tip_action""|t id=""already_same_building""||||/t","There already is another [::building_name::] in this area."
"g id=""tip_action""|t id=""not_with_building""||||/t","Can't be placed with a ::building_name::."
"g id=""tip_action""|t id=""sacrifice""||||/t","Sacrifice"
"g id=""tip_action""|t id=""ability_ok""||||/t","Cast [::ability_name::]"
"g id=""tip_action""|t id=""hightide_ok""||||/t","Cast [::ability_name::], cost ::qty::[::res::]."
"g id=""tip_action""|t id=""hightide_volcano""||||/t","You cannot cast [HighTide] on a [Volcano]."
"g id=""tip_action""|t id=""hightide_cost""||||/t","Not enough resources (<font color=""#B"">::qty::</font>[::res::] required)"
"g id=""tip_action""|t id=""thunder_not_ok""||||/t","You can only cast [HammerThunder] on an enemy border zone"
"g id=""tip_action""|t id=""hightide_not_ok""||||/t","You can only cast [HighTide] on a non-coastal zone adjacent to beach zones or zones affected by [HighTide]"
"g id=""tip_action""|t id=""stilt_not_ok""||||/t","You can only cast [Stilt] on your own coastal zones"
"g id=""tip_action""|t id=""ancient_spirit_not_ok""||||/t","You can only cast [AncientSpirit] on a coastal zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","You can only launch a raid on an enemy or neutral beach"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","A mercenary ship is already on its way to this zone"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","There are already troops of this type in this zone"
"g id=""tip_action""|t id=""giant_mercenaries_ok""||||/t","Launch raid"
"g id=""tip_action""|t id=""stilt_your_own""||||/t","You can only stilt your own zones"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","You can only stilt coastal zones"
"g id=""tip_action""|t id=""already_stilted""||||/t","This zone is already stilted"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""discovered""|||/t","Already discovered"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""cant_reach""|||/t","Can't reach Area"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","Requires a [Scout]"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scoutcamp""|||/t","Requires a [ScoutCamp]"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_upgraded_scoutcamp""|||/t","Requires an upgraded [ScoutCamp]"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""occupied""|||/t","Area is defended"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","Nearby area is under attack"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","Area is not exploitable."
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","Not enough resources."
"g id=""notify""|t id=""test""||||/t","Testing Notifications"
"g id=""notify""|t id=""unknown_player""||||/t","An Unknown Clan"
"g id=""notify""|g id=""low""|t id=""food""|||/t","Your clan is starving! You need to produce and store more [Food]!"
"g id=""notify""|g id=""low""|t id=""wood""|||/t","Your clan is freezing! You need to produce and store more [Wood]!"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","Your clan is unhappy! You need to increase your [Happy] by recruiting [Innkeeper]s!"
"g id=""notify""|g id=""low""|t id=""money""|||/t","You can't pay your <img src=""/r/Money""/><font color=""#B"">building upkeep!</font> One of your <font color=""#G"">::name::</font> has been damaged. Repair it or it will burn!"
"g id=""notify""|t id=""not_enough_houses""||||/t","Your clan can't grow because it needs <font color=""#B"">more [House]s</font>!"
"g id=""notify""|t id=""not_enough_happy""||||/t","Your clan can't grow because it is <font color=""#B"">unhappy</font>!"
"g id=""notify""|t id=""route_cancelled""||||/t","You have no [::res::]: Trade Route with <font color=""::color::"">::name::</font> has stopped."
"g id=""notify""|t id=""great_route_cancelled""||||/t","You have no [::res::]: Great Trade Route has stopped."
"g id=""notify""|t id=""zone_explored""||||/t","Your [Scout]s have explored a new area!"
"g id=""notify""|t id=""build_finished""||||/t","Construction of <font color=""#G"">::name::</font> is complete."
"g id=""notify""|t id=""territory_under_attack""||||/t","Your territory is <font color=""#B"">under attack!</font> You need to defend yourself!"
"g id=""notify""|t id=""units_under_attack""||||/t","Some of your units are <font color=""#B"">under attack!</font> You need to defend yourself!"
"g id=""notify""|t id=""zone_lost""||||/t","You've lost control of this area! Let's take it back!"
"g id=""notify""|t id=""ruin_explored""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font> and <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","Your scouts found ancient riches in the Ruins. You have gained <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""wreck_scavenged""||||/t","Your scouts scavenged a Shipwreck. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""brokenHouse_visited""||||/t","Your scouts found some riches in the [BrokenHouse]. You have gained <img src=""/r/Wood""/><font color=""#G"">::wood::</font> and <img src=""/r/Money""/><font color=""#G"">::gold::</font>."
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""notify""|t id=""contact_faction""||||/t","You have established contact with <font color=""::color::"">::name::</font>. How should you deal with them?"
"g id=""notify""|t id=""contact_player""||||/t","You have established contact with <font color=""::color::"">::name::</font>, leader of ::the_clan_of_the_animal::."
"g id=""notify""|t id=""wyvern_defeated""||||/t","You defeated the Wyvern! You have gained ::resList::."
"g id=""notify""|t id=""wyvern_defeated_no_fame""||||/t","You defeated the Wyvern!"
"g id=""notify""|t id=""wyvern_defeated_by""||||/t","The mighty Wyvern has been defeated by <font color=""::color::"">::name::</font>!"
"g id=""notify""|t id=""beware""||||/t","<font color=""#B"">BEWARE:</font>"
"g id=""notify""|t id=""beware_under_attack""||||/t","You are under attack!"
"g id=""notify""|t id=""beware_ally_under_attack""||||/t","Your ally is under attack!"
"g id=""notify""|t id=""food_maxed""||||/t","You <font color=""#R"">can't store</font> any more <img src=""/r/Food""/>Food! Build more [FoodSilo]s."
"g id=""notify""|t id=""faction_defeated""||||/t","<font color=""::color::"">::name::</font> has been defeated!"
"g id=""notify""|t id=""faction_defeated_res""||||/t","<font color=""::color::"">::name::</font> has been defeated! You gain ::resList::."
"g id=""notify""|t id=""faction_conceded""||||/t","<font color=""::color::"">::name::</font> has conceded!"
"g id=""notify""|t id=""faction_defeated_by""||||/t","<font color=""::color::"">::name::</font> has been defeated by <font color=""::byColor::"">::by::</font>!"
"g id=""notify""|t id=""faction_defeated_by_res""||||/t","<font color=""::color::"">::name::</font> has been defeated by <font color=""::byColor::"">::by::</font>! You gain ::resList::."
"g id=""notify""|t id=""giants_friends""||||/t","<font color=""::color::"">::name::</font> are now your friends! [GiantHero] has joined your clan and is waiting at your Town Hall!"
"g id=""notify""|t id=""giants_friends_with""||||/t","<font color=""::color::"">::name::</font> has befriended <font color=""::byColor::"">::by::</font>! He has gained tremendous power with this alliance!"
"g id=""notify""|t id=""myrk_attack""||||/t","[Myrkalfar]s have launched an assault against <font color=""::color::"">::name::</font>."
"g id=""notify""|t id=""friend_no_attack""||||/t","You have befriended the [Myrkalfar]s. They will no longer attack you."
"g id=""notify""|t id=""lost_align""||||/t","Your attack has <font color=""#B"">soured relations</font> with <font color=""::color::"">::name::</font>!"
"g id=""notify""|t id=""scout_hurt""||||/t","Your [Scout] was hurt while exploring a new area."
"g id=""notify""|t id=""scout_die""||||/t","Your [Scout] <font color=""#R"">died</font> while exploring a new area."
"g id=""notify""|t id=""victory_zone_discovered""||||/t","You have discovered the <font color=""#G"">::name::</font>. You should take control of it to achieve victory (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_no_fame""||||/t","You have discovered the <font color=""#G"">::name::</font>. You should take control of it to achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_by""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>! Let's take control of it to achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","You have discovered the <font color=""#G"">::name::</font>: it will help you achieve victory (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","You have discovered the <font color=""#G"">::name::</font>."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>! It could help you achieve victory."
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> has discovered the <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","You have discovered an active <font color=""#G"">::name::</font>! (you gain <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)."
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","You have discovered an active <font color=""#G"">::name::</font>!"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> has discovered an active <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""waiting_lore""||||/t","You have enough [Lore] to acquire new Knowledge."
"g id=""notify""|t id=""new_year""||||/t","Congratulations! Your clan has made it to a <font color=""#G"">new year!</font>"
"g id=""notify""|t id=""player_unlocked_blessing""||||/t","<font color=""::color::"">::name::</font> has obtained ::blessing::! ::count:: more and they will achieve victory!"
"g id=""notify""|g id=""player_blessing_count""|t _id=""Three""|||/t","Three"
"g id=""notify""|g id=""player_blessing_count""|t _id=""Two""|||/t","Two"
"g id=""notify""|g id=""player_blessing_count""|t _id=""One""|||/t","One"
"g id=""notify""|t id=""zone_explored_sailors""||||/t","Your [Sailor]s have explored a new area!"
"g id=""notify""|t id=""prescience_ability_ready""||||/t","You now have enough [Prescience] to cast [::ability_name::]."
"g id=""notify""|t id=""camp_destroyed""||||/t","You have destroyed a <font color=""#R"">::bname::</font> and gained ::resList::."
"g id=""notify""|t id=""bonus_colonize""||||/t","You have colonized ::bname:: and gained ::resList::."
"g id=""notify""|t id=""yggdrasil_colonize_start""||||/t","<font color=""::color::"">::name::</font> has started colonizing the Yggdrasil! You need to hurry and stop them!"
"g id=""notify""|t id=""trading_step""||||/t","<font color=""::color::"">::name::</font> has already produced <img src=""/r/Money""/><font color=""#B"">::amount::</font>!"
"g id=""notify""|t id=""trading_step_prestige""||||/t","<font color=""::color::"">::name::</font> has already reached <img src=""/r/Prestige""/><font color=""#B"">::amount::</font>!"
"g id=""notify""|t id=""trading_step_prestige_owner""||||/t","You reached <img src=""/r/Prestige""/><font color=""#G"">::amount::</font>! New riches are coming to you!"
"g id=""notify""|t id=""altar_built""||||/t","<font color=""::color::"">::name::</font> has built a [Temple]!"
"g id=""notify""|t id=""lighthouse_built""||||/t","<font color=""::color::"">::name::</font> has built a [Lighthouse]!"
"g id=""notify""|t id=""forged_part""||||/t","<font color=""::color::"">::name::</font> has just finished forging the <font color=""#R"">::part::</font> to the Sword of Odin!"
"g id=""notify""|t id=""fame_step""||||/t","<font color=""::color::"">::name::</font> has already reached <img src=""/r/Fame""/><font color=""#B"">::amount::</font>!"
"g id=""notify""|t id=""age_step""||||/t","Signy is becoming stronger!"
"g id=""notify""|t id=""snake_hero_cooldown""||||/t","[ScorchedEarth] is now available again"
"g id=""notify""|t id=""wolf_hero_cooldown""||||/t","[Dominion] is now available again"
"g id=""notify""|t id=""mercenaries_cooldown""||||/t","[Mercenaries] is now available again"
"g id=""notify""|t id=""place_control""||||/t","<font color=""::color::"">::name::</font> just gained control of ::bname::!"
"g id=""notify""|t id=""incoming_raid""||||/t","A mercenary ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other""||||/t","A mercenary ship has been spotted nearby."
"g id=""notify""|t id=""incoming_raid_giant""||||/t","A [Giant] ship has been spotted near your coasts! You must prepare!"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","A [Giant] ship has been spotted nearby."
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font> has started trading [::res::] with you!"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font> has stopped trading [::res::] with you."
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font> has organized a feast."
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> has organized a great feast in the honor of the Kraken."
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font> has transferred control of a new area to you."
"g id=""notify""|t id=""ally_under_attack""||||/t","Your ally <font color=""::allyColor::"">::allyName::</font> is being attacked by <font color=""::color::"">::name::</font>! He might need your help!"
"g id=""notify""|t id=""mercenary_loot""||||/t","Your [Mercenary]s have looted <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""signy_loot""||||/t","[WarchiefSnake] has looted <img src=""/r/::r::""/>::q::."
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard. You have gained <img src=""/r/Lore""/><font color=""#G"">::lore::</font>."
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir] is healed! He will now help you explore Northgard."
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir] has revealed a new area!"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir] has left Northgard!"
"g id=""notify""|t id=""prestige_drakkar""||||/t","A ship came back from a Great Trade Route. You have gained ::res1::, ::res2:: and ::res3::."
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","A ship came back from a Great Trade Route. You have gained ::res1:: and ::res2::."
"g id=""notify""|t id=""ancient_grave""||||/t","You've gained control of ::nb:: [SpecterWarrior]s by studying an [AncientGraveyard]"
"g id=""notify""|t id=""free_feast""||||/t","You've gained a free feast."
"g id=""notify""|t id=""free_tower_upgrade""||||/t","You've gained a free [WatchTower] upgrade."
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","You obtained ::sheep_count:: new [Sheep]s!"
"g id=""notify""|t id=""free_zone_upgrade""||||/t","You've gained a free zone development."
"g id=""notify""|t id=""slaves_revolution""||||/t","There are more [Slave]s than other units in your clan! The rebellion is imminent!"
"g id=""notify""|t id=""no_blood""||||/t","You have no [Blood] and your clan is unhappy. You must offer a sacrifice to the gods to gain their favors!"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]s' tool has been improved."
"g id=""notify""|t id=""weapon_upgraded""||||/t","[::unit_id::]s' weapon has been improved."
"g id=""notify""|t id=""my_relic_forged""||||/t","New relic forged: [::relic_name::]."
"g id=""notify""|t id=""relic_forged""||||/t","<font color=""::color::"">::name::</font> has forged the relic: [::relic_name::]."
"g id=""notify""|t id=""ancient_spirit_attack""||||/t","<font color=""::color::"">::name::</font> sent [SpecterWarrior]s to your territory!"
"g id=""notify""|t id=""kraken_me_attacked""||||/t","The Kraken has attacked one of your [::port_name::]s. It's been damaged and the Longship destroyed. Repair it quickly."
"g id=""notify""|t id=""kraken_other_attacked""||||/t","The Kraken has attacked one of <font color=""::color::"">::player_name::</font>'s [::port_name::]s."
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","An unknown clan has been attacked by The Kraken."
"g id=""notify""|t id=""no_wood_for_arrows""||||/t","You no longer have enough wood to use [::arrows::], your [Tracker]s went back to using [BoneArrows]."
"g id=""notify""|t id=""supply_drakkar""||||/t","A supply ship has docked from Homeland. You have gained ::res::."
"g id=""notify""|t id=""reinforcement_drakkar""||||/t","Reinforcements were sent from Homeland. ::nb:: [::unit_id::] arrived in your territory."
"g id=""notify""|t id=""spirits_captured""||||/t","You captured the spirits of the mythical animals you've hunted. Your next [SummonWildHunt] will call ::units::."
"g id=""notify""|t id=""elevation""||||/t","::num_specter:: of our people turned into [SpecterWarrior]s!"
"g id=""notify""|t id=""giant_attack""||||/t","One [GiantFire] is marching toward our land!"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant:: [GiantFire]s are marching toward our land!"
"g id=""notify""|t id=""frozen_army""||||/t","An army of frozen corpse is marching toward us!"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> has the first [Fame] rank! He will gain ::res:: by boat shortly."
"g id=""notify""|t id=""fame_rank_owner""||||/t","You have the first [Fame] rank! ::res:: will arrive by boat shortly!"
"g id=""notify""|t id=""fame_rank_boat""||||/t","A boat just brought your bounty."
"g id=""notify""|t id=""no_beach_to_accost""||||/t","Boat could not accost as you don't control any beaches."
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","The ancient spirits revealed a [AncientBattleground]. You will find one of [OxHero]'s [Artifact] there."
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","You have found [::item::] in the remains of the [AncientBattleground]!"
"g id=""notify""|t id=""sacred_lure_ended""||||/t","Your [::lureKind::]'s effects have ended."
"g id=""notify""|t id=""sacred_lure_ally_ended""||||/t","Your [::lureKind::] has been removed from your ally's territory."
"g id=""notify""|t id=""fountain_wisdom""||||/t","Your [RuneMaster]s have found a new knowledge."
"g id=""notify""|t id=""bramble_field_cleared""||||/t","Your [Scout]s finished clearing the [BrambleField] and scavenged ::qty_wood:: [Wood]. The zone is now accessible."
"g id=""endgame_event""|t id=""day""||||/t","Day ::value::"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font> has landed on the shores of Northgard!"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font> has colonized a new area."
"g id=""endgame_event""|t id=""uncolonize""||||/t","<font color=""::color::"">::name::</font> has lost an area."
"g id=""endgame_event""|t id=""ruin_explore""||||/t","<font color=""::color::"">::name::</font> has explored ::bname::."
"g id=""endgame_event""|t id=""fametitle""||||/t","<font color=""::color::"">::name::</font> has gained the Fame title <font color=""#G"">::title::</font>!"
"g id=""endgame_event""|t id=""mapevent""||||/t","New event in Northgard: <font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font> was defeated!"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font> is now King of Northgard!"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> is the winner!"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font> is under attack."
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font> is being attacked by <font color=""::colorBy::"">::nameBy::</font>."
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font> has transferred an area to <font color=""::colorTo::"">::nameTo::</font>."
"g id=""title""|t id=""campaign""||||/t","Story Mode"
"g id=""title""|t id=""multiplayer""||||/t","Multiplayer"
"g id=""title""|t id=""conquest""||||/t","Conquest"
"g id=""title""|t id=""new_game""||||/t","Single Player"
"g id=""title""|t id=""load_game""||||/t","Load Game"
"g id=""title""|t id=""profile""||||/t","Profile"
"g id=""title""|t id=""options""||||/t","Options"
"g id=""title""|t id=""game_replay""||||/t","Show Replay"
"g id=""title""|t id=""exit""||||/t","Quit Game"
"g id=""title""|t id=""back""||||/t","Back"
"g id=""title""|t id=""accept""||||/t","Start Game"
"g id=""title""|t id=""new_version""||||/t","Patch Notes"
"g id=""title""|t id=""soon""||||/t","Coming Soon"
"g id=""title""|t id=""beta""||||/t","Beta"
"g id=""title""|t id=""available""||||/t","AVAILABLE NOW"
"g id=""title""|t id=""buy""||||/t","Buy Now"
"g id=""title""|t id=""clans_bonus""||||/t","STARTING BONUSES:"
"g id=""title""|t id=""clans_fame""||||/t","FAME BONUSES:"
"g id=""title""|t id=""clans_bonuses""||||/t","BONUSES:"
"g id=""title""|t id=""clans_relic""||||/t","RELIC:"
"g id=""title""|t id=""clan_fame_desc""||||/t","<font color=""#R"">::name:::</font> (requires <img src=""/r/Fame""/><font color=""#F"">::fame::</font>)<br/>::desc::"
"g id=""title""|t id=""relic_desc""||||/t","<font color=""#R"">::relic_name:::</font><br/>::relic_desc::"
"g id=""title""|t id=""statistics""||||/t","Statistics"
"g id=""title""|g id=""new_ragnarok""|t id=""title""|||/t","Ragnarok Update"
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","The Ragnarok Update features a brand new map, unique events, new tiles, neutral factions and monsters!<br/>The update also includes a brand new Military Experience system, allowing you to unlock unique skills for your warchief and your clan!"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","Check out the new Permafrost map and the festival decorations!"
"g id=""title""|g id=""new_kickstarter""|t id=""title""|||/t","Northgard: Uncharted Lands is now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""desc""|||/t","The board game based on Northgard is now live on Kickstarter!<br/>Northgard: Uncharted Lands is a card-driven 4X game (exploration, expansion, exploitation, extermination) including deck building mechanics. Discover and support the game now on Kickstarter!"
"g id=""title""|g id=""new_kickstarter""|t id=""link""|||/t","Go to Website"
"g id=""title""|g id=""vinyl""|t id=""title""|||/t","Limited Edition Northgard Vinyl!"
"g id=""title""|g id=""vinyl""|t id=""desc""|||/t","Pre-order the Northgard Soundtrack on a Vinyl now! Only a couple of hundred copies still available..."
"g id=""title""|g id=""vinyl""|t id=""link""|||/t","Pre-order"
"g id=""title""|t id=""new_lynx""||||/t","The Clan of the Lynx is out now!<br/><br/>Head over to Steam and take charge of the latest and fiercest clan to have stepped upon the shores of Northgard, the Clan of the Lynx!"
"g id=""title""|t id=""new_lynx_gog""||||/t","The Clan of the Lynx is out now!<br/><br/>Head over to GOG and take charge of the latest and fiercest clan to have stepped upon the shores of Northgard, the Clan of the Lynx!"
"g id=""title""|t id=""new_lynx_origin""||||/t","The Clan of the Lynx is out now!<br/><br/>Head over to Origin and take charge of the latest and fiercest clan to have stepped upon the shores of Northgard, the Clan of the Lynx!"
"g id=""multi_menu""|t id=""new_game""||||/t","Create Game"
"g id=""multi_menu""|t id=""join""||||/t","Join Game"
"g id=""multi_menu""|t id=""leaderboard""||||/t","Leaderboard"
"g id=""multi_menu""|t id=""profile""||||/t","Player Ranking"
"g id=""multi_menu""|t id=""back""||||/t","Back to menu"
"g id=""multi_menu""|t id=""bad_leaver""||||/t","You have left a ranked game. Wait ::time:: to play."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","Game creation requested. Waiting for the server to respond."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","Inappropriate words have been found in your game's name. Please change it and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","Inappropriate words have been found in your game's tags. Please amend your tags and retry."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","Getting your ::elo:: from the server..."
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","Please choose at least one victory condition."
"g id=""multi_menu""|g id=""join_sub""|t id=""game_name""|||/t","NAME"
"g id=""multi_menu""|g id=""join_sub""|t id=""game_mode""|||/t","MODE"
"g id=""multi_menu""|g id=""join_sub""|t id=""average_elo""|||/t","Average ::elo:::"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""top_rank""|||/t","Top Ranked Players"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""current_rank""|||/t","Your Rank"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""win_rate""|||/t","Win rate"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""not_ranked""|||/t","Play a ranked game to be in the leaderboard"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""banned""|||/t","You are currently banned from the leaderboard.<br/>Contact us for more informations."
"g id=""multi_menu""|g id=""profile_sub""|t id=""title""|||/t","Player Ranking"
"g id=""multi_menu""|g id=""profile_sub""|t id=""match_played""|||/t","Matches played: ::nb::"
"g id=""multi_menu""|g id=""profile_sub""|t id=""win_rate""|||/t","Win rate: ::nb::%"
"g id=""multi_menu""|g id=""profile_sub""|t id=""history""|||/t","Match History"
"g id=""multi_menu""|g id=""profile_sub""|t id=""flavor""|||/t","Covering the last ::nb:: games"
"g id=""multi_menu""|g id=""profile_sub""|t id=""clan""|||/t","::clan:: Clan"
"g id=""multi_menu""|g id=""profile_sub""|t id=""gameMode""|||/t","Duel|Free For All|2V2|3V3|2V2V2|4V4|2V2V2V2"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_title""|||/t","Welcome to the ::name:: Season!"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_desc""|||/t","Season ::name:: is now over. Fight for your spot on the leaderboards now! ::gloryPoints:: have been reset. The new season is now open until the next major update."
"g id=""multi_menu""|g id=""profile_sub""|t id=""current_season""|||/t","Season ::nb::: ::name::"
"g id=""multi_menu""|g id=""profile_sub""|t id=""prev_season""|||/t","Previous Seasons"
"g id=""multi_menu""|g id=""profile_sub""|t id=""next_season""|||/t","Next Seasons"
"g id=""multi_menu""|g id=""profile_sub""|t id=""rank""|||/t","Rank ::nb::"
"g id=""campaign""|t id=""back""||||/t","Back to Menu"
"g id=""campaign""|t id=""chapter""||||/t","CHAPTER ::x::"
"g id=""campaign""|t id=""act""||||/t","Act ::x::"
"g id=""campaign""|t id=""cinematic_play""||||/t","PLAY"
"g id=""campaign""|t id=""cinematic_locked""||||/t","LOCKED"
"g id=""campaign""|t id=""cinematic_act_ending""||||/t","ACT ENDING"
"g id=""campaign""|t id=""cinematic_prologue""||||/t","PROLOGUE"
"g id=""campaign""|t id=""cinematic_epilogue""||||/t","EPILOGUE"
"g id=""campaign""|t id=""main_objectives""||||/t","Objectives"
"g id=""campaign""|t id=""bonus""||||/t","Bonus"
"g id=""campaign""|t id=""bonus_objectives""||||/t","Bonus Objectives"
"g id=""campaign""|t id=""bonus_hidden""||||/t","Bonus objectives will be revealed once you complete the chapter for the first time."
"g id=""campaign""|t id=""select_bannerman""||||/t","Select a Bannerman"
"g id=""campaign""|t id=""change_bannerman""||||/t","Change Bannerman"
"g id=""campaign""|t id=""skip""||||/t","Skip >"
"g id=""campaign""|t id=""allied_banner""||||/t","Ally"
"g id=""campaign""|t id=""no_build""||||/t","Building unavailable in this chapter"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","Congratulations! You can now use Story Mode Heroes as Warchiefs in single-player and multiplayer modes!"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","Continue"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","Load a Conquest"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","New Conquest"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","Invite a Friend"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","Leave Group"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","Back to Menu"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","You have joined ::playerName::."
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName:: has accepted your invite."
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName:: has left."
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","Solo"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","Coop with ::playerName::"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName:: is ready to start ""::battleName::""."
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName:: is ready to start a new Conquest."
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","""::battleName::"" is about to start..."
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","Host has been changed: ::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","New Conquest"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","Parameters"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","Select Clan"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","Switch Leadership"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","Difficulty: ::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","All players must have a different color."
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","Conquest ::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","Conquest ::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","::nb:: battles done"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","Completed"
"g id=""conquest""|t id=""bonus""||||/t","Conquest Bonus"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits] earned you ::num_villager:: [Villager]s, ::num_pop:: max [Population] and ::num_happy:: [Happy] again."
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","Special rules"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","No special rules"
"g id=""conquest""|g id=""map""|t id=""defeat_time_title""|||/t","Time limit"
"g id=""conquest""|g id=""map""|t id=""defeat_time_desc""|||/t","You have ::nb:: years to win."
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","Victory conditions"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","Bonuses"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","Start"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","Continue"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","Complete one of the previous missions first."
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","You need to select a bonus."
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","You have already completed this mission."
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","AI"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","You"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","Chosen by ::playerName::"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","Chosen by you"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","This bonus is useless for your clan"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","Reconnect to last game"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","You have an ongoing game. Are you sure you want to delete it and start again this battle?"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","This bonus is unlocked for this conquest."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","Congratulations!"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","You have finished the Conquest Mode with ::theClanoftheName:: for the first time."
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","For your great deeds, we have granted you a new appearance for your [TownHall]."
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","The generation will be the same each time you start this battle."
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","The generation will change each time you start this battle."
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","Europe"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","North America"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","China"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""as""||/t","Eastern Asia"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","If you leave, you and your teammate will lose the game. Are you sure you want to concede?"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","Return to Conquest Map"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","Are you sure you want to leave your group and exit from the Conquest Mode?"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","Burn any zone indefinitely.<br/>Burned zone : -::v1:: production, snakes units and buildings +::v2:: attack. Raise the user's defense by ::v3:: during the ignition process."
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","After colonizing [BifrostLore], your [Lore] will be used to activate it and not to unlock knowledge.<br/><br/>Do you want to colonize [BifrostLore] ?"
"g id=""editor""|t id=""title""||||/t","Mods"
"g id=""editor""|t id=""tag""||||/t","Editor"
"g id=""editor""|t id=""tag_mod""||||/t","Modded game"
"g id=""editor""|t id=""create""||||/t","Create map"
"g id=""editor""|t id=""load""||||/t","Edit map"
"g id=""editor""|t id=""save""||||/t","Save map"
"g id=""editor""|t id=""saved_maps""||||/t","Saved maps"
"g id=""editor""|t id=""back""||||/t","Return to map"
"g id=""editor""|t id=""how_to""||||/t","How to Mod"
"g id=""editor""|t id=""mod_list""||||/t","Installed Mods"
"g id=""editor""|t id=""get_mod""||||/t","Get Mods"
"g id=""editor""|t id=""upload""||||/t","Upload Mod"
"g id=""editor""|t id=""launch_hide""||||/t","Launch Northgard Editor"
"g id=""editor""|t id=""zone_id""||||/t","Zone ::zoneId:::"
"g id=""editor""|t id=""bt_choose""||||/t","Add Mods"
"g id=""editor""|t id=""no_choose_mod""||||/t","You don't have any valid Mod."
"g id=""editor""|t id=""choose_win""||||/t","Select the Mods you want to add in your game:"
"g id=""editor""|t id=""victory_desc""||||/t","Mods"
"g id=""editor""|t id=""local_mods""||||/t","Local Mods"
"g id=""editor""|t id=""uploaded_mods""||||/t","My uploaded Mods"
"g id=""editor""|t id=""empty_mod""||||/t","This Mod is empty."
"g id=""editor""|t id=""obsolete_mod""||||/t","This Mod's map is obsolete. In case of a published Mod, the Mod author needs to re-open its map in the Map Editor, then save and update Steam Workshop with its new saved map."
"g id=""editor""|t id=""already_map_mod""||||/t","You can only select one Mod with an edited map."
"g id=""editor""|t id=""has_error""||||/t","This Mod contains some major errors. Please fix them in the Map Editor."
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","This Mod contains an edited map"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","This Mod has no edited map"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","This Mod contains a script"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","This Mod has no script"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","This Mod contains modified data"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","This Mod has no modified data"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","Create a custom map"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","Number of players"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","Create map"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","Warning! There are too many players."
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","Public"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","Friends Only"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","Private"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","You don't have any Mod to upload. See ""How to Mod"" menu if you want to create one."
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","Select the Mod you want to create or update:"
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","Select the Mod that will be replaced on Steam Workshop:"
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","Create new Mod"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","Changes since last upload"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","Upload"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName::: Upload in progress"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName::: Upload successful"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName::: Oops... Upload has failed.<br/>Error code: ::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","No major changes"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","Mod title"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","Mod description"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","Mod content kind"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","Mod preview image"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","Add a description for this update"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","You are about to update the Mod ::modName::. Continue?"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","By submitting this item, you agree to the"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","You need to accept the workshop terms of service"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","Visibility in the Workshop"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","Zone Editor"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","Player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","Mode"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","Info"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","Show buildings"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","Show zones Ids"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","Show zones center"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","Show all units"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","Terrain height"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","Change the height and the accessibility of each zone"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","Fog of war"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","Change the fog of war for each player"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","Hide cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","Show cells"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","Apply changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","Cancel changes"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","Reset places"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","Convert all places back to Empty ones."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","Set the official size of the map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","Set the map's official difficulty. Impacts environment hostility, AI and resource management difficulty among other things."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","Close without applying changes?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","Apply all changes to map? This will take a few seconds to reload the new map."
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","Cancel and revert all changes to map?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","Reset all places (except TownHall)?"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","Click on Apply Changes to save your preferences."
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","Places"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","Buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","Clear buildings in the zone"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","Select a zone to clear its buildings"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","Selected zone doesn't have any building"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","Units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","Clear units in the zone"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","Select a zone to clear its units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","Selected zone doesn't have any units"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","Error: Unit can't be spawned"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","Scenery elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","Select more elements to place them at random"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","Select all elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","Change the area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","Change the quantity of elements placed per square meter"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","Rotation"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","Rotate the scenery"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","Add a random rotation offset for each placed element"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","Scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","Change the scale of an object"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","Randomize scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","Randomize the scale"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","Clear the elements in the zone"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","Select a zone to clear its elements"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","Plants"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","Trees"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","Rocks"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","Misc"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","Brushes"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","Grass"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","Dirt"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","Forest"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","Replace grass only"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","Rock"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","Texture"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","Tools"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","Size"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","Change area covered by the brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","Sharpness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","Brush hardness"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","Fill zone"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","Brush"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","Paint a zone with your cursor"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","Fill"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","Fill a whole zone with a single texture"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","Players & AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","Neutral Factions"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","Add player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","Add a new player and his [TownHall] in the selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","Add a new player without [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","You have reached the maximum number of players"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","The player doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","The player doesn't have any [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","The faction isn't present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","The faction doesn't own any zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","Pan camera to the [TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","Pan camera to territory"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","Select a zone to colonize it"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","Colonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","Decolonize selected zone"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","Will replace zone owner"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","Delete a player and remove his territory from the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","At least one player must be present on the map"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","Are you sure you want to remove the player ::playerName:: and his territory from the map?"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","Allow human player"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","Force player as AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI modifier"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","Additional AI difficulty"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","Your map is valid."
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","Your map is invalid:"
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","Your map has warnings:"
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name:: doesn't have a [TownHall]"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name:: doesn't own any zones"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name:: doesn't have any discovered zones."
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name:: has more than one [TownHall]."
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","You can't have all your players forced as AI."
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","Your map have a huge number of elements. (::nb_elements::)"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","There is no lake to place fishes in."
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","You can't manually place fishes in the ocean."
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","You can't place fishes on a coastal tile."
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","The zone is too small to have fishes."
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","Shortcuts"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","Raise"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","Raise all zones"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","Lower"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","Lower all zones"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","Brush size increase"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","Numpad 3"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","Brush size decrease"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","Numpad 1"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","Sharpen down"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","Numpad 0"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","Sharpen up"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","Numpad 2"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","Scale up"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","Numpad 6"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","Scale down"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","Numpad 4"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","Rotate left"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","Numpad 7"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","Rotate right"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","Numpad 9"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","Swap with previous"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","Numpad 5"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","Swap with next"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","Numpad 8"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","Cover"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","Discover"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","Unblock"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","Block"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","Delete elements"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::] does not meet all requirements to fit in this zone."
"g id=""editor""|g id=""building""|t id=""builder""|||/t","Built by:"
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","Warning! Player buildings in neutral zones will burn once the game starts if no script behaviour says otherwise"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","Reset building upgrade level"
"g id=""editor""|t id=""owner""||||/t","Owner:"
"g id=""editor""|t id=""delete""||||/t","Remove"
"g id=""editor""|t id=""missing_clan_building""||||/t","Warning! Missing building for ::clanName:: clan: ::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","Click $icon(CMouseRight) to move the unit around."
"g id=""editor""|t id=""add_shoal""||||/t","Add"
"g id=""editor""|t id=""remove_shoal""||||/t","Remove"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","Civilian units"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","Military units"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","Heroes"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","Basic foes"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","Mystical foes"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","Passive units"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","Production buildings"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","Military buildings"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","Special buildings"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","Resources features"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","World features"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","Faction"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","Spawners"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","Relics"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","Victory buildings"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","Collider"
"g id=""editor""|t id=""error""||||/t","Warning"
"g id=""editor""|t id=""play""||||/t","Continue anyway"
"g id=""editor""|t id=""quit""||||/t","Quit game"
"g id=""editor""|t id=""failed_script""||||/t","The Mod ::modName:: cannot load its script due to the following error:"
"g id=""editor""|t id=""contact_modder""||||/t","Please contact the Mod author for more information."
"g id=""editor""|t id=""no_mods_installed""||||/t","You don't have any Mods installed."
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t","Sculpting island terrain..."
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t","Generating mountains..."
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t","Carving icy lakes..."
"g id=""generation_quotes""|t _id=""Growingforests""||||/t","Growing forests..."
"g id=""generation_quotes""|t _id=""Spawningunfriendlycreatures""||||/t","Spawning unfriendly creatures..."
"g id=""generation_quotes""|t _id=""Almostready""||||/t","Almost ready!"
"g id=""map_loading_quotes""|t _id=""Locatingisland""||||/t","Locating island..."
"g id=""map_loading_quotes""|t _id=""HeadingtoTownHall""||||/t","Heading to Town Hall..."
"g id=""map_loading_quotes""|t _id=""Almostready""||||/t","Almost ready!"
"g id=""client_loading_quotes""|t id=""waiting""||||/t","Waiting for server..."
"g id=""client_loading_quotes""|t id=""ready""||||/t","Almost ready!"
"g id=""tuto""|t id=""build""|LF|||/t","Click the <font color=""#G"">Build</font> button to construct a building."
"g id=""tuto""|t id=""build""|LF2|||/t","Select any spot in the area to place the building."
"g id=""tuto""|t id=""if_house""|LF|||/t","Click <font color=""#G"">Build</font> to construct another building."
"g id=""tuto""|t id=""if_house""|LF2|||/t","Select either a <font color=""#R"">Woodcutter's Lodge</font> to produce [Wood] or a <font color=""#R"">Scout Camp</font> to discover new areas."
"g id=""tuto""|t id=""click_villager""|LF|||/t","Your building is ready! Click to select a [Villager]."
"g id=""tuto""|t id=""click_villager""|LF2|||/t","Clicking twice will select <font color=""#G"">all units</font> with the same job in a given area."
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","Select a unit and right-click on the <font color=""#G"">Woodcutter's Lodge</font> to turn your [Villager]s into [Woodcutter]s."
"g id=""tuto""|t id=""recruit_wood""|LF2|||/t","You can right-click several times to issue multiple orders."
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","Select a unit and right-click on the <font color=""#G"">Scout Camp</font> to turn your [Villager]s into [Scout]s."
"g id=""tuto""|t id=""need_scout""|LF|||/t","You need [Scout]s to explore Northgard."
"g id=""tuto""|t id=""need_scout""|LF2|||/t","Build a <font color=""#G"">Scout Camp</font> and turn one of your [Villager]s into a [Scout]."
"g id=""tuto""|t id=""need_wood""|LF|||/t","You need [Woodcutter]s to produce [Wood]."
"g id=""tuto""|t id=""need_wood""|LF2|||/t","Build a <font color=""#G"">Woodcutter's Lodge</font> and turn one of your [Villager]s into a Woodcutter."
"g id=""tuto""|t id=""wait_discover""|LF|||/t","Your [Scout]s will discover new areas."
"g id=""tuto""|t id=""wait_discover""|LF2|||/t","Please wait until your [Scout] has finished discovering an area."
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","This new area is defended by enemies!"
"g id=""tuto""|t id=""recruit_warrior""|LF2|||/t","Build a <font color=""#G"">$build(::building::)</font> and turn one of your [Villager]s into a [::unit::]."
"g id=""tuto""|t id=""attack""|LF|||/t","Select your [::military_unit::] and right-click on the area occupied by foes to attack them!"
"g id=""tuto""|t id=""colonize""|LF|||/t","To expand your territory, you need to <font color=""#G"">colonize</font> the new area using [Food]."
"g id=""tuto""|t id=""colonize""|LF2|||/t","Click on the area and spend some [Food] to colonize it."
"g id=""tuto""|t id=""end""|LF|||/t","The colonized areas will allow you to construct new buildings."
"g id=""tuto""|t id=""end""|LF2|||/t","Make sure to store enough [Food] and [Wood] to survive Northgard's harsh winters."
"g id=""tuto""|t id=""happy""|LF|||/t","[Happy] is of paramount importance. DO NOT let it fall below 0."
"g id=""tuto""|t id=""happy""|LF2|||/t","It automatically earns you new villagers, doing so faster as it increases."
"g id=""tuto""|t id=""happy""|LF3|||/t","Keep it as high as you possibly can."
"g id=""tuto_pad""|t id=""build""|LF|||/t","Select <font color=""#G"">Zone Actions</font> then <font color=""#G"">Build Menu</font> to construct a building."
"g id=""tuto_pad""|t id=""build""|LF2|||/t","Select any empty spot in the area to place the building."
"g id=""tuto_pad""|t id=""if_house""|LF|||/t","Select <font color=""#G"">Zone Actions</font> to construct another building."
"g id=""tuto_pad""|t id=""if_house""|LF2|||/t","Select either a <font color=""#R"">Woodcutter's Lodge</font> to produce [Wood] or a <font color=""#R"">Scout Camp</font> to discover new areas."
"g id=""tuto_pad""|t id=""recruit_wood""|LF|||/t","Move to your <font color=""#G"">Woodcutter's Lodge</font> and use <font color=""#G"">Assign</font> to turn your [Villager]s into [Woodcutter]s."
"g id=""tuto_pad""|t id=""recruit_scout""|LF|||/t","Move to your <font color=""#G"">Scout Camp</font> and use <font color=""#G"">Assign</font> to turn your [Villager]s into [Scout]s."
"g id=""tuto_pad""|t id=""recruit_warrior""|LF|||/t","This new area is defended by enemies!"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF2|||/t","Build a <font color=""#G"">$build(::building::)</font> in the Military Buildings section and turn one of your [Villager]s into a [::unit::]."
"g id=""tuto_pad""|t id=""attack""|LF|||/t","Hold <font color=""#G"">Armies</font> button, send your [::military_unit::] to the area occupied by foes to attack them!"
"g id=""tuto_pad""|t id=""colonize""|LF|||/t","To expand your territory, you need to <font color=""#G"">colonize</font> the new area using [Food]."
"g id=""tuto_pad""|t id=""colonize""|LF2|||/t","Move to the empty area and colonize it."
"g id=""events""|t id=""rats_lost_food""||||/t","Rats have infested your Food reserves, and you lost <img src=""/r/Food""/><font color=""#B"">::count::</font>! You should build more [FoodSilo]!"
"g id=""events""|t id=""rats_sickness""||||/t","Rats have spread disease. <font color=""#B"">::count::</font> of your members are <font color=""#B"">sick</font>!"
"g id=""events""|t id=""rats_protected""||||/t","Your silos have protected you from the rat infestation."
"g id=""events""|t id=""earthquake""||||/t","An earthquake has <font color=""#B"">damaged ::count:: of your buildings</font>. You need to repair them quickly!"
"g id=""events""|t id=""resourceGiven""||||/t","Well done! You helped Svarn by giving him ::nbRes:: [::res::]. You get ::fame:: [Fame] and a [Happy] bonus until the next request."
"g id=""events""|t id=""resourceFailed""||||/t","You failed to help Svarn with [::res::]!"
"g id=""events""|t id=""frozensea_dragon""||||/t","Can't buy [Slave]s"
"g id=""events""|t id=""frozensea_raven""||||/t","Can't hire [Mercenary]s"
"g id=""events""|t id=""kraken_announce""||||/t","[FutureSight] reveals an event: [::eventName::]!"
"g id=""events""|t id=""kraken_tooltip""||||/t","An event will be announced soon!"
"g id=""network""|t id=""elo""||||/t","Glory Points"
"g id=""network""|t id=""elo_shortcut""||||/t","GP"
"g id=""network""|t id=""multi_menu""||||/t","Multiplayer"
"g id=""network""|t id=""multi_title""||||/t","Multiplayer Game"
"g id=""network""|t id=""multi_create""||||/t","Create Multiplayer Game"
"g id=""network""|t id=""multi_load""||||/t","Load Multiplayer Game"
"g id=""network""|t id=""multi_info_title""||||/t","GAME INFO"
"g id=""network""|t id=""no_game_found""||||/t","No available game was found."
"g id=""network""|t id=""could_not_join""||||/t","Could not join the game."
"g id=""network""|t id=""owner_has_quit""||||/t","Host has left."
"g id=""network""|t id=""confirm_kick_player""||||/t","Remove ::name:: from lobby?"
"g id=""network""|t id=""confirm_exit_player""||||/t","Exit lobby?"
"g id=""network""|t id=""create_game""||||/t","Create Game"
"g id=""network""|t id=""refresh_list""||||/t","Refresh List"
"g id=""network""|t id=""refreshing""||||/t","Refreshing List..."
"g id=""network""|t id=""game_name""||||/t","Game Name"
"g id=""network""|t id=""game_mode""||||/t","Players"
"g id=""network""|t id=""game_modes""||||/t","Duel|Free For All|Team 2v2|Team 3v3|Team 2v2v2|Team 4v4|Team 2v2v2v2"
"g id=""network""|t id=""game_mode_allies""||||/t","All Allied"
"g id=""network""|t id=""game_mode_team""||||/t","Team"
"g id=""network""|t id=""game_generation""||||/t","Map Generation"
"g id=""network""|t id=""game_generation_types""||||/t","Random|Balanced"
"g id=""network""|t id=""modes_all""||||/t","All"
"g id=""network""|t id=""open_game""||||/t","Open Game"
"g id=""network""|t id=""join_game""||||/t","Join Game"
"g id=""network""|t id=""joining_game""||||/t","Joining Game..."
"g id=""network""|t id=""invite""||||/t","Invite"
"g id=""network""|t id=""invite_error""||||/t","Oops... an error has occured while trying to join the game."
"g id=""network""|t id=""waiting_server""||||/t","Retrieving information from server"
"g id=""network""|t id=""rank_error""||||/t","Information cannot be retrieved from server.<br/>Error code: ::msg::"
"g id=""network""|t id=""exit""||||/t","Exit"
"g id=""network""|t id=""game_visibility""||||/t","Game Type"
"g id=""network""|t id=""game_visibilities""||||/t","Public|Invite Only|Ranked"
"g id=""network""|t id=""game_visibility_info""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>"
"g id=""network""|t id=""game_distance""||||/t","Local|Regional|Continental|WorldWide"
"g id=""network""|t id=""players""||||/t","Players"
"g id=""network""|t id=""options""||||/t","Options"
"g id=""network""|t id=""clan_choice""||||/t","Clan"
"g id=""network""|t id=""random_clan""||||/t","Random"
"g id=""network""|t id=""player_color""||||/t","Color"
"g id=""network""|t id=""start_game""||||/t","Start Game"
"g id=""network""|t id=""started_game""||||/t","Game started"
"g id=""network""|t id=""not_all_mods""||||/t","You need to install all required Mods to join this game."
"g id=""network""|t id=""required_mods""||||/t","Required mods: ::namesList::."
"g id=""network""|t id=""cant_join_started""||||/t","You can't join a game which is already started"
"g id=""network""|t id=""waiting_for_players""||||/t","Waiting for players..."
"g id=""network""|t id=""waiting_for_teams""||||/t","Invalid team distribution"
"g id=""network""|t id=""waiting_for_colors""||||/t","Player color conflict"
"g id=""network""|t id=""waiting_for_clan""||||/t","Player clan conflict"
"g id=""network""|t id=""waiting_for_player""||||/t","Waiting for player..."
"g id=""network""|t id=""player_ready""||||/t","Ready!"
"g id=""network""|t id=""invited_by""||||/t","<font color=""#R"">::name::</font> has invited you to a multiplayer game. Do you wish to join?"
"g id=""network""|t id=""chat""||||/t","Chat"
"g id=""network""|t id=""chat_message""||||/t","Message"
"g id=""network""|t id=""chat_send_button""||||/t","Send"
"g id=""network""|t id=""need_connect""||||/t","You need to log in through ::platformName:: to access this menu. If ::platformName:: is already connected, please restart it."
"g id=""network""|t id=""team""||||/t","Team"
"g id=""network""|t id=""color""||||/t","Color"
"g id=""network""|t id=""teams""||||/t","Random|Team 1|Team 2|Team 3|Team 4"
"g id=""network""|t id=""AIlevel""||||/t","Random|Easy|Medium|Hard"
"g id=""network""|t id=""connecting""||||/t","Connecting to server..."
"g id=""network""|t id=""server_error""||||/t","An error occurred while opening the server socket."
"g id=""network""|t id=""client_error""||||/t","Failed to connect to game server."
"g id=""network""|t id=""client_lost""||||/t","Connection to game server lost. Retrying..."
"g id=""network""|t id=""retry_button""||||/t","Retry"
"g id=""network""|t id=""host""||||/t","Host"
"g id=""network""|t id=""slot""||||/t","Open|AI|Close"
"g id=""network""|t id=""chat_channels""||||/t","General|Team"
"g id=""network""|t id=""chat_team""||||/t","TEAM"
"g id=""network""|t id=""tab_cycle""||||/t","Press TAB to Cycle Channels"
"g id=""network""|t id=""rejoin_ranked""||||/t","You already have a ranked game in progress."
"g id=""network""|t id=""rejoin_game""||||/t","Reconnect to Last Game"
"g id=""network""|t id=""transfer_ownership""||||/t","Transferring game ownership..."
"g id=""network""|t id=""changing_host""||||/t","Host has quit, switching host..."
"g id=""network""|t id=""start_counter""||||/t","Game will start in ::time::s."
"g id=""network""|t id=""game_launch""||||/t","Starting game!"
"g id=""network""|t id=""start_game_cancel""||||/t","Stop Countdown"
"g id=""network""|t id=""start_game_canceled""||||/t","Game start was interrupted..."
"g id=""network""|t id=""lobby_full""||||/t","Full"
"g id=""network""|t id=""version_mismatch""||||/t","Your game version and the host version do not match."
"g id=""network""|t id=""player_join""||||/t","<font color=""::color::"">::name::</font> has joined the game."
"g id=""network""|t id=""player_left""||||/t","<font color=""#B""><font color=""::color::"">::name::</font> has left the game.</font>"
"g id=""network""|t id=""player_disconnected""||||/t","<font color=""#B""><font color=""::color::"">::name::</font> has disconnected.</font>"
"g id=""network""|t id=""AI_take_control""||||/t","<font color=""#W""><font color=""::color::"">::name::</font> has been disconnected for ::time::mn. An AI has temporarily taken control of the clan.</font>"
"g id=""network""|t id=""AI_has_control""||||/t","<font color=""#W"">An AI has taken control of the clan.</font>"
"g id=""network""|t id=""add_friend""||||/t","Add a Friend"
"g id=""network""|t id=""waiting_friend_answer""||||/t","Waiting for answer..."
"g id=""network""|t id=""friend_invite_time""||||/t","Time remaining: ::v::s."
"g id=""network""|t id=""mods""||||/t","Mods"
"g id=""network""|t id=""server_zone""||||/t","Game Server"
"g id=""network""|t id=""master_server_china""||||/t","Mainland China"
"g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","Europe"
"g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","North America"
"g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","China"
"g id=""network""|g id=""server_zones_labels""|t id=""as""|||/t","Asia"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","Peer to Peer"
"g id=""network""|g id=""leagueKind""|t _id=""Wood""|||/t","Wood"
"g id=""network""|g id=""leagueKind""|t _id=""Stone""|||/t","Stone"
"g id=""network""|g id=""leagueKind""|t _id=""Iron""|||/t","Iron"
"g id=""network""|g id=""leagueKind""|t _id=""Gold""|||/t","Gold"
"g id=""network""|g id=""leagueKind""|t _id=""Rimesteel""|||/t","Rimesteel"
"g id=""network""|t id=""league""||||/t","::kind:: League"
"g id=""network""|t id=""db_timeout""||||/t","The server is not responding. Check your connexion or try again later."
"g id=""network""|t id=""db_invite_timeout""||||/t","You've been invited to a Ranked game but your ranking couldn't be retrieved from the server."
"g id=""network""|t id=""rematch""||||/t","::name:: has proposed a rematch"
"g id=""network""|t id=""rematch_yes""||||/t","Rematch in..."
"g id=""network""|t id=""rematch_no""||||/t","Vote failed"
"g id=""network""|g id=""elo_update""|t id=""progress""|||/t","::newElo:: ::pts::"
"g id=""network""|g id=""elo_update""|t id=""not_long_enough""|||/t","(Your game must last more than ::nbMinutes:: min.)"
"g id=""network""|g id=""elo_update""|t id=""not_yet""|||/t","Your ranking will be updated at the end of the game."
"g id=""network""|g id=""elo_update""|t id=""waiting""|||/t","Waiting for rank update"
"g id=""network""|g id=""elo_update""|t id=""error""|||/t","The server is not responding. Your ranking can't be updated."
"g id=""network""|g id=""elo_update""|t id=""league_reached""|||/t","Congratulations, you have reached a new league!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted""|||/t","You have been demoted from your league..."
"g id=""network""|g id=""elo_update""|t id=""league_reached1""|||/t","The Gods smile upon you!"
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","You have been promoted to a higher league!"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","The Gods are displeased."
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","You have been demoted to a lower league."
"g id=""network""|t id=""user_joined""||||/t","::playerName:: has joined the game."
"g id=""network""|t id=""user_left""||||/t","::playerName:: has left the game."
"g id=""network""|t id=""mods_ranked""||||/t","You can't play a ranked game with mods."
"g id=""network""|t id=""mods_need_dlc""||||/t","You don't own all needed clans: ::clanList::"
"g id=""network""|t id=""mods_need_dlc_invite""||||/t","You can't join this modded game because you don't own all needed clans: ::clanList::"
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","Server zone"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","Select your server zone:"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","International"
"g id=""pad""|t id=""main_menu""||||/t","Main Menu"
"g id=""pad""|t id=""game_menus""||||/t","Menus"
"g id=""pad""|t id=""zone_actions""||||/t","Zone Actions"
"g id=""pad""|t id=""building_actions""||||/t","::name:: Actions"
"g id=""pad""|t id=""building_select""||||/t","Select Building"
"g id=""pad""|t id=""category_select""||||/t","Select Category"
"g id=""pad""|t id=""category_choose""||||/t","Choose Building Category"
"g id=""pad""|t id=""action_select""||||/t","Select Action"
"g id=""pad""|t id=""action_choose""||||/t","Choose Action"
"g id=""pad""|t id=""close_radial_menu""||||/t","Close"
"g id=""pad""|t id=""forbidden_action""||||/t","Forbidden Action."
"g id=""pad""|t id=""choose_sacrifice_unit""||||/t","Choose unit to sacrifice"
"g id=""pad""|t id=""hero""||||/t","Hero"
"g id=""pad""|t id=""buy""||||/t","Buy"
"g id=""pad""|t id=""zone_full""||||/t","Zone is full."
"g id=""pad""|t id=""building_repair""||||/t","Building is being repaired: ::value:: %"""
"g id=""pad""|t id=""building_damaged""||||/t","Building is damage."
"g id=""pad""|t id=""building_undamaged""||||/t","Building is undamaged."
"g id=""pad""|t id=""building_upgraded""||||/t","Building is upgraded."
"g id=""pad""|t id=""building_cant_upgrade""||||/t","Can't be upgraded at the moment."
"g id=""pad""|t id=""military_group""||||/t","Military Group ::number::"
"g id=""pad""|t id=""military_nogroup""||||/t","Ungrouped Military Units"
"g id=""pad""|t id=""open_military_group""||||/t","Military Groups"
"g id=""pad""|t id=""open_lore_tree""||||/t","Lore Tree"
"g id=""pad""|t id=""group_assign""||||/t","Assign to ::number::"
"g id=""pad""|t id=""group_unassign""||||/t","Unassign"
"g id=""pad""|t id=""tool_upgrade""||||/t","Improve Tool"
"g id=""pad""|t id=""choose_category""||||/t","Choose Category"
"g id=""pad""|t id=""choose_building""||||/t","Choose Building"
"g id=""pad""|t id=""no_sheep""||||/t","There is no sheep in this area."
"g id=""pad""|t id=""zone_upgrade""||||/t","Develop Area"
"g id=""pad""|t id=""already_upgraded""||||/t","Area is already upgraded."
"g id=""pad""|t id=""area_not_full""||||/t","Area is not full."
"g id=""pad""|t id=""cancel""||||/t","Cancel"
"g id=""pad""|t id=""build""||||/t","Build"
"g id=""pad""|t id=""flip""||||/t","Flip"
"g id=""pad""|t id=""repair""||||/t","Repair"
"g id=""pad""|t id=""activate""||||/t","Activate"
"g id=""pad""|t id=""attack""||||/t","Attack"
"g id=""pad""|t id=""send_army_group""||||/t","Send Group ::n::"
"g id=""pad""|t id=""send_army_all""||||/t","Send Army"
"g id=""pad""|t id=""army_group_menu""||||/t","Armies"
"g id=""pad""|t id=""abilities_menu""||||/t","Abilities"
"g id=""pad""|t id=""use_ability""||||/t","Use ::name:: "
"g id=""pad""|t id=""colonize""||||/t","Colonize Area : <img src=""/r/::res::""/><font color=""::color::"">::cost::</font>"
"g id=""pad""|t id=""explore_area""||||/t","Explore Area"
"g id=""pad""|t id=""explore_ruins""||||/t","Explore Ruins"
"g id=""pad""|t id=""civil_assist""||||/t","Civilian assist"
"g id=""pad""|t id=""civil_move""||||/t","Move Civilian"
"g id=""pad""|t id=""retreat_civil""||||/t","Retreat Civilians"
"g id=""pad""|t id=""retreat""||||/t","Retreat Units"
"g id=""pad""|t id=""target_tower""||||/t","Target Tower"
"g id=""pad""|t id=""target_tower_stop""||||/t","Stop Target Tower"
"g id=""pad""|t id=""target_units""||||/t","Target Units"
"g id=""pad""|t id=""no_event""||||/t","No Event announced."
"g id=""pad""|t id=""no_abilities""||||/t","No abilities available"
"g id=""pad""|t id=""ruins_exploring""||||/t","Currently Exploring..."
"g id=""pad""|t id=""zone_choose""||||/t","Choose Area"
"g id=""pad""|t id=""previous""||||/t","Previous"
"g id=""pad""|t id=""next""||||/t","Next"
"g id=""pad""|t id=""play_pause""||||/t","Play/Pause"
"g id=""pad""|t id=""save_delete""||||/t","Delete"
"g id=""pad""|t id=""save_select""||||/t","Select"
"g id=""pad""|t id=""start_menu""||||/t","Press [key] to Start"
"g id=""pad""|t id=""save_progress""||||/t","Save in progress"
"g id=""pad""|t id=""previous_page""||||/t","Previous page"
"g id=""pad""|t id=""next_page""||||/t","Next Page"
"g id=""pad""|t id=""choose_transfer_ally""||||/t","Choose an Ally to transfer this area."
"g id=""pad""|t id=""focus_warchief""||||/t","Warchief Focus"
"g id=""pad""|t id=""ping_team""||||/t","Ping Team"
"g id=""pad""|t id=""lobby_kick_player""||||/t","Remove from lobby"
"g id=""margin""|t id=""option_category""||||/t","Screen"
"g id=""margin""|t id=""button_label""||||/t","Margin Settings"
"g id=""margin""|t id=""desc""||||/t","Adjust Screen Margin to fit your display."
"g id=""margin""|t id=""save_settings""||||/t","Save Settings"
"g id=""margin""|t id=""cancel""||||/t","Cancel"
"g id=""keys_label""|t id=""event_focus""||||/t","Goto Last Event"
"g id=""keys_label""|t id=""minimap_display""||||/t","Toggle Minimap Display"
"g id=""keys_label""|t id=""world_info""||||/t","Toggle World Info"
"g id=""keys_label""|t id=""calendar_info""||||/t","Toggle Calendar Info"
"g id=""keys_label""|t id=""camera_move""||||/t","Camera Move"
"g id=""keys_label""|t id=""camera_speed_up""||||/t","Camera Speed Up"
"g id=""keys_label""|t id=""zoom_in_out""||||/t","Zoom In/Out"
"g id=""keys_label""|t id=""townhall_back""||||/t","Back to Townhall"
"g id=""keys_label""|t id=""special_menu""||||/t","Open Special Menu"
"g id=""keys_label""|t id=""game_menu""||||/t","Open Game Menu"
"g id=""keys_label""|t id=""contextual_buttons""||||/t","Contextual Actions"
"g id=""keys_label""|t id=""menu_abilities""||||/t","(Hold) Display Abilities Actions"
"g id=""keys_label""|t id=""menu_armies""||||/t","(Hold) Display Armies Actions"
"g id=""keys_label""|t id=""menu_lore_tree""||||/t","Display Lore Tree"
"g id=""keys_label""|t id=""menu_military_group""||||/t","Display Military Groups"
